Files
deltarune-yellow-translation/Scripts-new/MoveTowardsPlayer.cs
2025-05-03 20:36:17 +08:00

363 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Bullets/MoveTowardsPlayer.cs")]
public class MoveTowardsPlayer : Sprite2D, IBullet
{
public new class MethodName : Sprite2D.MethodName
{
public new static readonly StringName _Ready = "_Ready";
public new static readonly StringName _Process = "_Process";
}
public new class PropertyName : Sprite2D.PropertyName
{
public static readonly StringName grazed = "grazed";
public static readonly StringName node = "node";
public static readonly StringName anim = "anim";
public static readonly StringName type = "type";
public static readonly StringName HP = "HP";
public static readonly StringName generatedFrom = "generatedFrom";
public static readonly StringName homing = "homing";
public static readonly StringName startDelay = "startDelay";
public static readonly StringName liveTime = "liveTime";
public static readonly StringName speed = "speed";
public static readonly StringName dir = "dir";
}
public new class SignalName : Sprite2D.SignalName
{
}
[Export(PropertyHint.None, "")]
private float homing;
[Export(PropertyHint.None, "")]
private float startDelay;
[Export(PropertyHint.None, "")]
private float liveTime = -100f;
[Export(PropertyHint.None, "")]
private float speed = 1f;
public Vector2 dir;
private const float angleFix = -90f;
public bool grazed { get; set; }
public Node2D node { get; set; }
[Export(PropertyHint.None, "")]
public AnimationPlayer anim { get; set; }
[Export(PropertyHint.None, "")]
public IBullet.Type type { get; set; }
[Export(PropertyHint.None, "")]
public int HP { get; set; } = 1;
public BulletGenerator generatedFrom { get; set; }
public Action<Node> onShot { get; set; }
public override void _Ready()
{
if (node == null)
{
Node2D node2D = (node = this);
}
dir = base.GlobalPosition.DirectionTo(BattleDR.current.soul.GlobalPosition);
LookAt(BattleDR.current.soul.GlobalPosition);
base.RotationDegrees += -90f;
}
public override void _Process(double delta)
{
if (startDelay > 0f)
{
startDelay -= Main.deltaTime;
_Ready();
return;
}
if (liveTime > 0f)
{
liveTime -= Main.deltaTime;
}
else if (liveTime > -50f)
{
QueueFree();
}
base.GlobalPosition += dir * speed * Main.deltaTime;
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<MethodInfo> GetGodotMethodList()
{
return new List<MethodInfo>(2)
{
new MethodInfo(MethodName._Ready, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
{
if (method == MethodName._Ready && args.Count == 0)
{
_Ready();
ret = default(godot_variant);
return true;
}
if (method == MethodName._Process && args.Count == 1)
{
_Process(VariantUtils.ConvertTo<double>(in args[0]));
ret = default(godot_variant);
return true;
}
return base.InvokeGodotClassMethod(in method, args, out ret);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool HasGodotClassMethod(in godot_string_name method)
{
if (method == MethodName._Ready)
{
return true;
}
if (method == MethodName._Process)
{
return true;
}
return base.HasGodotClassMethod(in method);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.grazed)
{
grazed = VariantUtils.ConvertTo<bool>(in value);
return true;
}
if (name == PropertyName.node)
{
node = VariantUtils.ConvertTo<Node2D>(in value);
return true;
}
if (name == PropertyName.anim)
{
anim = VariantUtils.ConvertTo<AnimationPlayer>(in value);
return true;
}
if (name == PropertyName.type)
{
type = VariantUtils.ConvertTo<IBullet.Type>(in value);
return true;
}
if (name == PropertyName.HP)
{
HP = VariantUtils.ConvertTo<int>(in value);
return true;
}
if (name == PropertyName.generatedFrom)
{
generatedFrom = VariantUtils.ConvertTo<BulletGenerator>(in value);
return true;
}
if (name == PropertyName.homing)
{
homing = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.startDelay)
{
startDelay = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.liveTime)
{
liveTime = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.speed)
{
speed = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.dir)
{
dir = VariantUtils.ConvertTo<Vector2>(in value);
return true;
}
return base.SetGodotClassPropertyValue(in name, in value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.grazed)
{
value = VariantUtils.CreateFrom<bool>(grazed);
return true;
}
if (name == PropertyName.node)
{
value = VariantUtils.CreateFrom<Node2D>(node);
return true;
}
if (name == PropertyName.anim)
{
value = VariantUtils.CreateFrom<AnimationPlayer>(anim);
return true;
}
if (name == PropertyName.type)
{
value = VariantUtils.CreateFrom<IBullet.Type>(type);
return true;
}
if (name == PropertyName.HP)
{
value = VariantUtils.CreateFrom<int>(HP);
return true;
}
if (name == PropertyName.generatedFrom)
{
value = VariantUtils.CreateFrom<BulletGenerator>(generatedFrom);
return true;
}
if (name == PropertyName.homing)
{
value = VariantUtils.CreateFrom(in homing);
return true;
}
if (name == PropertyName.startDelay)
{
value = VariantUtils.CreateFrom(in startDelay);
return true;
}
if (name == PropertyName.liveTime)
{
value = VariantUtils.CreateFrom(in liveTime);
return true;
}
if (name == PropertyName.speed)
{
value = VariantUtils.CreateFrom(in speed);
return true;
}
if (name == PropertyName.dir)
{
value = VariantUtils.CreateFrom(in dir);
return true;
}
return base.GetGodotClassPropertyValue(in name, out value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<PropertyInfo> GetGodotPropertyList()
{
return new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Bool, PropertyName.grazed, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
new PropertyInfo(Variant.Type.Object, PropertyName.node, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
new PropertyInfo(Variant.Type.Object, PropertyName.anim, PropertyHint.NodeType, "AnimationPlayer", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Int, PropertyName.type, PropertyHint.Enum, "Normal,Blue,Orange,Green,Yellow,Block", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Int, PropertyName.HP, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.generatedFrom, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
new PropertyInfo(Variant.Type.Float, PropertyName.homing, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Float, PropertyName.startDelay, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Float, PropertyName.liveTime, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Float, PropertyName.speed, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Vector2, PropertyName.dir, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
info.AddProperty(PropertyName.grazed, Variant.From<bool>(grazed));
info.AddProperty(PropertyName.node, Variant.From<Node2D>(node));
info.AddProperty(PropertyName.anim, Variant.From<AnimationPlayer>(anim));
info.AddProperty(PropertyName.type, Variant.From<IBullet.Type>(type));
info.AddProperty(PropertyName.HP, Variant.From<int>(HP));
info.AddProperty(PropertyName.generatedFrom, Variant.From<BulletGenerator>(generatedFrom));
info.AddProperty(PropertyName.homing, Variant.From(in homing));
info.AddProperty(PropertyName.startDelay, Variant.From(in startDelay));
info.AddProperty(PropertyName.liveTime, Variant.From(in liveTime));
info.AddProperty(PropertyName.speed, Variant.From(in speed));
info.AddProperty(PropertyName.dir, Variant.From(in dir));
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
if (info.TryGetProperty(PropertyName.grazed, out var value))
{
grazed = value.As<bool>();
}
if (info.TryGetProperty(PropertyName.node, out var value2))
{
node = value2.As<Node2D>();
}
if (info.TryGetProperty(PropertyName.anim, out var value3))
{
anim = value3.As<AnimationPlayer>();
}
if (info.TryGetProperty(PropertyName.type, out var value4))
{
type = value4.As<IBullet.Type>();
}
if (info.TryGetProperty(PropertyName.HP, out var value5))
{
HP = value5.As<int>();
}
if (info.TryGetProperty(PropertyName.generatedFrom, out var value6))
{
generatedFrom = value6.As<BulletGenerator>();
}
if (info.TryGetProperty(PropertyName.homing, out var value7))
{
homing = value7.As<float>();
}
if (info.TryGetProperty(PropertyName.startDelay, out var value8))
{
startDelay = value8.As<float>();
}
if (info.TryGetProperty(PropertyName.liveTime, out var value9))
{
liveTime = value9.As<float>();
}
if (info.TryGetProperty(PropertyName.speed, out var value10))
{
speed = value10.As<float>();
}
if (info.TryGetProperty(PropertyName.dir, out var value11))
{
dir = value11.As<Vector2>();
}
}
}