2025-05-03 20:36:17 +08:00

276 lines
7.7 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Bullets/WardenGun.cs")]
public class WardenGun : Sprite2D
{
public class Bullet
{
public Node2D obj;
public Vector2 direction;
}
public new class MethodName : Sprite2D.MethodName
{
public new static readonly StringName _Ready = "_Ready";
public new static readonly StringName _Process = "_Process";
public new static readonly StringName _ExitTree = "_ExitTree";
}
public new class PropertyName : Sprite2D.PropertyName
{
public static readonly StringName bulletBase = "bulletBase";
public static readonly StringName point = "point";
public static readonly StringName sound = "sound";
public static readonly StringName cd = "cd";
public static readonly StringName ready = "ready";
}
public new class SignalName : Sprite2D.SignalName
{
}
[Export(PropertyHint.None, "")]
private Node2D bulletBase;
[Export(PropertyHint.None, "")]
private Node2D point;
[Export(PropertyHint.None, "")]
private AudioStreamPlayer sound;
private List<Bullet> bullets = new List<Bullet>();
private float cd = 30f;
private const float speed = 1f;
private bool ready;
public override void _Ready()
{
base.Modulate = Main.colorClear;
point = GetChild<Node2D>(0);
sound = GetChild<AudioStreamPlayer>(1);
}
public override void _Process(double delta)
{
LookAt(BattleDR.current.soul.GlobalPosition);
if (cd > 0f)
{
cd -= Main.deltaTime;
}
if (!ready)
{
base.Modulate = Main.colorWhite.Lerp(Main.colorClear, cd / 30f);
if (cd <= 0f)
{
ready = true;
}
}
else if (cd <= 0f)
{
cd = Main.RandomRange(30, 60);
bullets.Add(new Bullet
{
obj = (Node2D)bulletBase.Duplicate(),
direction = point.GlobalPosition.DirectionTo(BattleDR.current.soul.GlobalPosition)
});
List<Bullet> list = bullets;
AddChild(list[list.Count - 1].obj, forceReadableName: false, InternalMode.Disabled);
List<Bullet> list2 = bullets;
list2[list2.Count - 1].obj.GlobalPosition = point.GlobalPosition;
sound.Play();
}
for (int i = 0; i < bullets.Count; i++)
{
bullets[i].obj.GlobalPosition += bullets[i].direction * Main.deltaTime * 1f;
}
}
public override void _ExitTree()
{
Party.Heal(playSound: false);
Party.UpdateHUD();
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<MethodInfo> GetGodotMethodList()
{
return new List<MethodInfo>(3)
{
new MethodInfo(MethodName._Ready, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null),
new MethodInfo(MethodName._ExitTree, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
{
if (method == MethodName._Ready && args.Count == 0)
{
_Ready();
ret = default(godot_variant);
return true;
}
if (method == MethodName._Process && args.Count == 1)
{
_Process(VariantUtils.ConvertTo<double>(in args[0]));
ret = default(godot_variant);
return true;
}
if (method == MethodName._ExitTree && args.Count == 0)
{
_ExitTree();
ret = default(godot_variant);
return true;
}
return base.InvokeGodotClassMethod(in method, args, out ret);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool HasGodotClassMethod(in godot_string_name method)
{
if (method == MethodName._Ready)
{
return true;
}
if (method == MethodName._Process)
{
return true;
}
if (method == MethodName._ExitTree)
{
return true;
}
return base.HasGodotClassMethod(in method);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.bulletBase)
{
bulletBase = VariantUtils.ConvertTo<Node2D>(in value);
return true;
}
if (name == PropertyName.point)
{
point = VariantUtils.ConvertTo<Node2D>(in value);
return true;
}
if (name == PropertyName.sound)
{
sound = VariantUtils.ConvertTo<AudioStreamPlayer>(in value);
return true;
}
if (name == PropertyName.cd)
{
cd = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.ready)
{
ready = VariantUtils.ConvertTo<bool>(in value);
return true;
}
return base.SetGodotClassPropertyValue(in name, in value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.bulletBase)
{
value = VariantUtils.CreateFrom(in bulletBase);
return true;
}
if (name == PropertyName.point)
{
value = VariantUtils.CreateFrom(in point);
return true;
}
if (name == PropertyName.sound)
{
value = VariantUtils.CreateFrom(in sound);
return true;
}
if (name == PropertyName.cd)
{
value = VariantUtils.CreateFrom(in cd);
return true;
}
if (name == PropertyName.ready)
{
value = VariantUtils.CreateFrom(in ready);
return true;
}
return base.GetGodotClassPropertyValue(in name, out value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<PropertyInfo> GetGodotPropertyList()
{
return new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Object, PropertyName.bulletBase, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.point, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.sound, PropertyHint.NodeType, "AudioStreamPlayer", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Float, PropertyName.cd, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
new PropertyInfo(Variant.Type.Bool, PropertyName.ready, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
info.AddProperty(PropertyName.bulletBase, Variant.From(in bulletBase));
info.AddProperty(PropertyName.point, Variant.From(in point));
info.AddProperty(PropertyName.sound, Variant.From(in sound));
info.AddProperty(PropertyName.cd, Variant.From(in cd));
info.AddProperty(PropertyName.ready, Variant.From(in ready));
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
if (info.TryGetProperty(PropertyName.bulletBase, out var value))
{
bulletBase = value.As<Node2D>();
}
if (info.TryGetProperty(PropertyName.point, out var value2))
{
point = value2.As<Node2D>();
}
if (info.TryGetProperty(PropertyName.sound, out var value3))
{
sound = value3.As<AudioStreamPlayer>();
}
if (info.TryGetProperty(PropertyName.cd, out var value4))
{
cd = value4.As<float>();
}
if (info.TryGetProperty(PropertyName.ready, out var value5))
{
ready = value5.As<bool>();
}
}
}