2025-05-03 20:39:06 +08:00

165 lines
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[gd_scene load_steps=13 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
[sub_resource type="Animation" id="Animation_tsygy"]
resource_name = "NorthIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(680, 260, 40, 60)]
}
[sub_resource type="Animation" id="Animation_jtht2"]
resource_name = "NorthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(640, 260, 40, 60), Rect2(680, 260, 40, 60), Rect2(720, 260, 40, 60), Rect2(680, 260, 40, 60)]
}
[sub_resource type="Animation" id="Animation_i8tw0"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(680, 200, 40, 60)]
}
[sub_resource type="Animation" id="Animation_cpagp"]
resource_name = "SideIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(620, 280, 20, 60)]
}
[sub_resource type="Animation" id="Animation_vy7yl"]
resource_name = "SideWalk"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(600, 280, 20, 60), Rect2(620, 280, 20, 60)]
}
[sub_resource type="Animation" id="Animation_6lm7d"]
resource_name = "SouthIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(680, 200, 40, 60)]
}
[sub_resource type="Animation" id="Animation_mdtpk"]
resource_name = "SouthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(640, 200, 40, 60), Rect2(680, 200, 40, 60), Rect2(720, 200, 40, 60), Rect2(680, 200, 40, 60)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ox02t"]
_data = {
&"NorthIdle": SubResource("Animation_tsygy"),
&"NorthWalk": SubResource("Animation_jtht2"),
&"RESET": SubResource("Animation_i8tw0"),
&"SideIdle": SubResource("Animation_cpagp"),
&"SideWalk": SubResource("Animation_vy7yl"),
&"SouthIdle": SubResource("Animation_6lm7d"),
&"SouthWalk": SubResource("Animation_mdtpk")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5paiq"]
size = Vector2(12, 12)
[sub_resource type="CircleShape2D" id="CircleShape2D_erku2"]
radius = 7.0
[node name="Dalv" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 15
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_ox02t")
}
autoplay = "SouthIdle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -30)
region_enabled = true
region_rect = Rect2(680, 200, 40, 60)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -6)
shape = SubResource("RectangleShape2D_5paiq")
[node name="Trigger" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -19)
shape = SubResource("CircleShape2D_erku2")