2025-05-03 20:39:06 +08:00

237 lines
6.5 KiB
Plaintext

[gd_scene load_steps=13 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
[sub_resource type="Animation" id="Animation_6n0ap"]
resource_name = "Angry"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(170, 120, 50, 30), Rect2(170, 150, 50, 30)]
}
[sub_resource type="Animation" id="Animation_24s02"]
resource_name = "Attack"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5, 0.7, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Rect2(170, 120, 50, 30), Rect2(170, 150, 50, 30), Rect2(110, 160, 50, 40), Rect2(60, 180, 50, 30), Rect2(60, 210, 50, 30), Rect2(10, 210, 50, 30)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 0.7),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [Vector2(0, -15), Vector2(0, -20), Vector2(0, -15)]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [30.0, 1.0],
"method": &"Shake"
}]
}
[sub_resource type="Animation" id="Animation_0tl0o"]
resource_name = "Hurt"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(110, 120, 50, 40)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Vector2(0, -20)]
}
[sub_resource type="Animation" id="Animation_ffbfl"]
resource_name = "Idle"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(60, 120, 50, 30), Rect2(60, 150, 50, 30)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Vector2(0, -15)]
}
[sub_resource type="Animation" id="Animation_jpkyi"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(60, 120, 50, 30)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -15)]
}
[sub_resource type="Animation" id="Animation_nnp5w"]
resource_name = "Talk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(60, 120, 50, 30), Rect2(60, 150, 50, 30)]
}
[sub_resource type="Animation" id="Animation_0l3qu"]
resource_name = "Walk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(60, 120, 50, 30), Rect2(60, 150, 50, 30)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eqaun"]
_data = {
&"Angry": SubResource("Animation_6n0ap"),
&"Attack": SubResource("Animation_24s02"),
&"Hurt": SubResource("Animation_0tl0o"),
&"Idle": SubResource("Animation_ffbfl"),
&"RESET": SubResource("Animation_jpkyi"),
&"Talk": SubResource("Animation_nnp5w"),
&"Walk": SubResource("Animation_0l3qu")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pxlib"]
size = Vector2(21, 17)
[sub_resource type="CircleShape2D" id="CircleShape2D_ptpg2"]
radius = 17.0
[node name="Drill" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 103
singleDirection = true
replaceAnim = [["Walk", "Idle"]]
spriteSideOffset = PackedVector2Array(-9, 0, 9, 0)
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
metadata/WeakFire = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_eqaun")
}
autoplay = "Idle"
next/Attack = &"Idle"
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(-9, 0)
texture = ExtResource("2")
offset = Vector2(0, -15)
region_enabled = true
region_rect = Rect2(60, 120, 50, 30)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, -13.5)
shape = SubResource("RectangleShape2D_pxlib")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(5, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(-5, -17)
shape = SubResource("CircleShape2D_ptpg2")