2025-05-03 20:39:06 +08:00

150 lines
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[gd_scene load_steps=14 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/MopperBehavior.cs" id="3"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="4"]
[ext_resource type="Script" path="res://Scripts/Bullets/BasicGravity.cs" id="5"]
[sub_resource type="Animation" id="Animation_75f20"]
resource_name = "Hurt"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(120, 240, 40, 60)]
}
[sub_resource type="Animation" id="Animation_vt3ai"]
resource_name = "Idle"
length = 0.6000000238418579
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Rect2(80, 250, 40, 50), Rect2(40, 250, 40, 50), Rect2(0, 250, 40, 50), Rect2(200, 250, 40, 50), Rect2(240, 250, 40, 50), Rect2(160, 250, 40, 50)]
}
[sub_resource type="Animation" id="Animation_x11m5"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(80, 250, 40, 50)]
}
[sub_resource type="Animation" id="Animation_6si2h"]
resource_name = "Walk"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(80, 250, 40, 50), Rect2(40, 250, 40, 50), Rect2(0, 250, 40, 50), Rect2(200, 250, 40, 50)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_uasi7"]
_data = {
&"Hurt": SubResource("Animation_75f20"),
&"Idle": SubResource("Animation_vt3ai"),
&"RESET": SubResource("Animation_x11m5"),
&"Walk": SubResource("Animation_6si2h")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4ehvu"]
size = Vector2(21, 11)
[sub_resource type="CircleShape2D" id="CircleShape2D_nauhb"]
radius = 24.02079963684082
[sub_resource type="CircleShape2D" id="CircleShape2D_62r3h"]
radius = 3.0
[node name="Mopper" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 23
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
metadata/WeakFire = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_uasi7")
}
autoplay = "Idle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -25)
region_enabled = true
region_rect = Rect2(80, 250, 40, 50)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, -5.5)
shape = SubResource("RectangleShape2D_4ehvu")
[node name="Trigger" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(1, -20)
shape = SubResource("CircleShape2D_nauhb")
[node name="BattleBehavior" type="Node" parent="." node_paths=PackedStringArray("bullet")]
script = ExtResource("3")
bullet = NodePath("BulletTest1")
[node name="BulletTest1" type="Sprite2D" parent="BattleBehavior"]
process_mode = 4
top_level = true
z_index = 4096
position = Vector2(999999, 999999)
texture = ExtResource("4")
flip_v = true
region_enabled = true
region_rect = Rect2(84, 95, 11, 12)
script = ExtResource("5")
time = 180.0
rotate = -5.0
[node name="Area2D" type="Area2D" parent="BattleBehavior/BulletTest1"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BattleBehavior/BulletTest1/Area2D"]
position = Vector2(0, -1)
shape = SubResource("CircleShape2D_62r3h")