2025-05-03 20:39:06 +08:00

153 lines
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[gd_scene load_steps=12 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"]
[sub_resource type="Animation" id="Animation_3uip1"]
resource_name = "Happy"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(240, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_w3a5y"]
resource_name = "Hurt"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(120, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_ml3u3"]
resource_name = "Idle"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(0, 0, 40, 40), Rect2(40, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_avp6c"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(240, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_6kfq2"]
resource_name = "Talk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(80, 0, 40, 40), Rect2(0, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_xvgiv"]
resource_name = "Walk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(200, 0, 40, 40), Rect2(160, 0, 40, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_w3rl2"]
_data = {
&"Happy": SubResource("Animation_3uip1"),
&"Hurt": SubResource("Animation_w3a5y"),
&"Idle": SubResource("Animation_ml3u3"),
&"RESET": SubResource("Animation_avp6c"),
&"Talk": SubResource("Animation_6kfq2"),
&"Walk": SubResource("Animation_xvgiv")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ut4oy"]
size = Vector2(12, 6)
[sub_resource type="CircleShape2D" id="CircleShape2D_sntc0"]
radius = 13.0
[node name="Penceller" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 17
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
metadata/WeakFire = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_w3rl2")
}
autoplay = "SouthIdle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(240, 0, 40, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(5, -3)
shape = SubResource("RectangleShape2D_ut4oy")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(5, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -9)
shape = SubResource("CircleShape2D_sntc0")