2025-05-03 20:39:06 +08:00

186 lines
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[gd_scene load_steps=14 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
[sub_resource type="Animation" id="Animation_5sa5p"]
resource_name = "NorthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(370, 420, 30, 40)]
}
[sub_resource type="Animation" id="Animation_8pgax"]
resource_name = "NorthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(370, 580, 30, 40), Rect2(370, 420, 30, 40), Rect2(370, 540, 30, 40), Rect2(370, 420, 30, 40)]
}
[sub_resource type="Animation" id="Animation_c3334"]
resource_name = "Pose"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(260, 540, 40, 40)]
}
[sub_resource type="Animation" id="Animation_tdk7o"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(370, 380, 30, 40)]
}
[sub_resource type="Animation" id="Animation_r8q5f"]
resource_name = "SideIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(430, 460, 20, 40)]
}
[sub_resource type="Animation" id="Animation_s8u8n"]
resource_name = "SideWalk"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(430, 500, 30, 40), Rect2(430, 460, 20, 40)]
}
[sub_resource type="Animation" id="Animation_rfk8h"]
resource_name = "SouthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(370, 380, 30, 40)]
}
[sub_resource type="Animation" id="Animation_j17ae"]
resource_name = "SouthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(370, 460, 30, 40), Rect2(370, 380, 30, 40), Rect2(370, 500, 30, 40), Rect2(370, 380, 30, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3u6vk"]
_data = {
&"NorthIdle": SubResource("Animation_5sa5p"),
&"NorthWalk": SubResource("Animation_8pgax"),
&"Pose": SubResource("Animation_c3334"),
&"RESET": SubResource("Animation_tdk7o"),
&"SideIdle": SubResource("Animation_r8q5f"),
&"SideWalk": SubResource("Animation_s8u8n"),
&"SouthIdle": SubResource("Animation_rfk8h"),
&"SouthWalk": SubResource("Animation_j17ae")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f5qrk"]
size = Vector2(26, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
radius = 7.0
[node name="RangerBlue" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 113
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3u6vk")
}
autoplay = "SouthIdle"
speed_scale = 0.75
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(370, 380, 30, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -5)
shape = SubResource("RectangleShape2D_f5qrk")
[node name="Trigger" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -18)
shape = SubResource("CircleShape2D_tnufd")