2025-05-03 20:39:06 +08:00

232 lines
6.5 KiB
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[gd_scene load_steps=16 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
[ext_resource type="Script" path="res://Scripts/Envirioment/Chain.cs" id="3"]
[ext_resource type="Script" path="res://Scripts/Bullets/StaplerBehavior.cs" id="4"]
[ext_resource type="PackedScene" path="res://Objects/Bullets/Staple.tscn" id="5"]
[sub_resource type="Animation" id="Animation_g5v8t"]
resource_name = "Happy"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(80, 80, 40, 40)]
}
[sub_resource type="Animation" id="Animation_w3eb6"]
resource_name = "Hurt"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(80, 40, 40, 40)]
}
[sub_resource type="Animation" id="Animation_q74b8"]
resource_name = "Idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(80, 0, 40, 40), Rect2(120, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_hq4hh"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(80, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_8bh18"]
resource_name = "Sad"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(120, 80, 40, 40), Rect2(160, 80, 40, 40)]
}
[sub_resource type="Animation" id="Animation_fkbr5"]
resource_name = "Shoot"
length = 0.800000011920929
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5, 0.55),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(120, 0, 40, 40), Rect2(120, 40, 40, 40), Rect2(160, 40, 80, 40), Rect2(160, 0, 80, 40)]
}
[sub_resource type="Animation" id="Animation_siphg"]
resource_name = "Walk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(80, 0, 40, 40), Rect2(120, 0, 40, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vfw2v"]
_data = {
&"Happy": SubResource("Animation_g5v8t"),
&"Hurt": SubResource("Animation_w3eb6"),
&"Idle": SubResource("Animation_q74b8"),
&"RESET": SubResource("Animation_hq4hh"),
&"Sad": SubResource("Animation_8bh18"),
&"Shoot": SubResource("Animation_fkbr5"),
&"Walk": SubResource("Animation_siphg")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_off3o"]
size = Vector2(25, 12)
[sub_resource type="CircleShape2D" id="CircleShape2D_nprye"]
radius = 20.0
[node name="Stapler" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 97
baseSpeed = 85.0
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
metadata/WeakFire = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_vfw2v")
}
autoplay = "SouthIdle"
next/Shoot = &"Idle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(80, 0, 40, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1.5, -6)
shape = SubResource("RectangleShape2D_off3o")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(5, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(-6, -13)
shape = SubResource("CircleShape2D_nprye")
[node name="Stack" type="Sprite2D" parent="." node_paths=PackedStringArray("chains", "matchPos", "target")]
top_level = true
z_index = -1
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(60, 60, 20, 20)
region_filter_clip_enabled = true
script = ExtResource("3")
chains = [NodePath("Chain"), NodePath("Chain2"), NodePath("Chain3"), NodePath("Chain4")]
matchPos = NodePath("../Sprite")
target = NodePath("../Sprite")
[node name="Chain" type="Sprite2D" parent="Stack"]
top_level = true
z_index = -1
position = Vector2(0, -6)
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(40, 60, 20, 20)
region_filter_clip_enabled = true
[node name="Chain2" type="Sprite2D" parent="Stack"]
top_level = true
z_index = -1
position = Vector2(0, -6)
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(40, 60, 20, 20)
region_filter_clip_enabled = true
[node name="Chain3" type="Sprite2D" parent="Stack"]
top_level = true
z_index = -1
position = Vector2(0, -6)
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(40, 60, 20, 20)
region_filter_clip_enabled = true
[node name="Chain4" type="Sprite2D" parent="Stack"]
top_level = true
z_index = -1
position = Vector2(0, -6)
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(40, 60, 20, 20)
region_filter_clip_enabled = true
[node name="Battle" type="Node2D" parent="." node_paths=PackedStringArray("entity")]
script = ExtResource("4")
staple = ExtResource("5")
entity = NodePath("..")
exceptions = PackedInt32Array(1)