2025-05-03 20:39:06 +08:00

98 lines
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[gd_scene load_steps=9 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
[sub_resource type="Animation" id="Animation_lx5h2"]
resource_name = "Idle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(280, 120, 40, 60)]
}
[sub_resource type="Animation" id="Animation_o7wqe"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(280, 120, 40, 60)]
}
[sub_resource type="Animation" id="Animation_a3wot"]
resource_name = "Talk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(320, 120, 40, 60), Rect2(280, 120, 40, 60)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8huxj"]
_data = {
&"Idle": SubResource("Animation_lx5h2"),
&"RESET": SubResource("Animation_o7wqe"),
&"Talk": SubResource("Animation_a3wot")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k7aow"]
size = Vector2(14, 13)
[sub_resource type="CircleShape2D" id="CircleShape2D_vuufu"]
radius = 11.0
[node name="TallAntlerGirl" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 68
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_8huxj")
}
autoplay = "Idle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -30)
region_enabled = true
region_rect = Rect2(280, 120, 40, 60)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, -6.5)
shape = SubResource("RectangleShape2D_k7aow")
[node name="Trigger" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(1, -12)
shape = SubResource("CircleShape2D_vuufu")