2025-05-03 20:39:06 +08:00

185 lines
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[gd_scene load_steps=15 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Script" path="res://Scripts/Bullets/FoxRotateAround.cs" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/WaveBullets.cs" id="3"]
[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_enemy_bullet_shot.wav" id="4"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="5"]
[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"]
[sub_resource type="Animation" id="Animation_a5bei"]
resource_name = "Anim"
length = 2.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Spawner:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3, 1, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 120), Vector2(-100, 120), Vector2(-100, 300), Vector2(100, 300), Vector2(100, 120)]
}
[sub_resource type="Animation" id="Animation_u8qhi"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Spawner:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_bao55"]
resource_name = "Start"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Spawner:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 120)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2j2yg"]
_data = {
&"Anim": SubResource("Animation_a5bei"),
&"RESET": SubResource("Animation_u8qhi"),
&"Start": SubResource("Animation_bao55")
}
[sub_resource type="Animation" id="Animation_2foep"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:flip_h")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_w4qcw"]
resource_name = "new_animation"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:flip_h")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vh3sq"]
_data = {
&"RESET": SubResource("Animation_2foep"),
&"new_animation": SubResource("Animation_w4qcw")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_xxttc"]
radius = 5.333330154418945
[node name="FoxRotationAround" type="CanvasGroup"]
script = ExtResource("1")
damageMult = 1.05
timer = 500.0
target = 1
boardStartOffset = Vector2(0, 20)
[node name="Point" type="Node2D" parent="." node_paths=PackedStringArray("wave")]
position = Vector2(0, -208)
script = ExtResource("2")
bulletSpawner = NodePath("Spawner")
anim = NodePath("Spawner/AnimationPlayer")
wave = NodePath("Spawner")
[node name="Spawner" type="Node2D" parent="Point" node_paths=PackedStringArray("bullets")]
script = ExtResource("3")
bullets = [NodePath("../../Flame"), NodePath("../../Flame2")]
holder = NodePath("..")
delay = 45.0
bulletsPerWave = 8
initialDelay = true
sound = ExtResource("4")
soundVolume = 0.5
[node name="AnimationPlayer" type="AnimationPlayer" parent="Point/Spawner"]
root_node = NodePath("../..")
libraries = {
&"": SubResource("AnimationLibrary_2j2yg")
}
autoplay = "Start"
speed_scale = 0.25
[node name="Flame" type="Sprite2D" parent="."]
process_mode = 4
self_modulate = Color(0, 1, 1, 1)
position = Vector2(0, -352)
scale = Vector2(0.5, 0.5)
texture = ExtResource("5")
region_enabled = true
region_rect = Rect2(110, 144, 15, 16)
region_filter_clip_enabled = true
script = ExtResource("6")
type = 1
[node name="AnimationPlayer" type="AnimationPlayer" parent="Flame"]
libraries = {
&"": SubResource("AnimationLibrary_vh3sq")
}
autoplay = "new_animation"
[node name="Area2D" type="Area2D" parent="Flame"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Flame/Area2D"]
shape = SubResource("CircleShape2D_xxttc")
[node name="Flame2" type="Sprite2D" parent="."]
process_mode = 4
position = Vector2(0, -352)
scale = Vector2(0.5, 0.5)
texture = ExtResource("5")
region_enabled = true
region_rect = Rect2(110, 144, 15, 16)
region_filter_clip_enabled = true
script = ExtResource("6")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Flame2"]
libraries = {
&"": SubResource("AnimationLibrary_vh3sq")
}
autoplay = "new_animation"
[node name="Area2D" type="Area2D" parent="Flame2"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Flame2/Area2D"]
shape = SubResource("CircleShape2D_xxttc")