2025-05-03 20:39:06 +08:00

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[gd_scene load_steps=5 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/BulletTriangle.tres" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/MoveTowardsPlayer.cs" id="3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ajqet"]
radius = 3.0
[node name="TestPattern2" type="Node2D"]
z_index = 4096
script = ExtResource("1")
timer = 180.0
boardSize = Vector2(120, 60)
[node name="BulletTest1" type="Sprite2D" parent="."]
position = Vector2(0, -87)
texture = ExtResource("2")
flip_v = true
script = ExtResource("3")
startDelay = 10.0
[node name="Area2D" type="Area2D" parent="BulletTest1"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(0, -1)
shape = SubResource("CircleShape2D_ajqet")
[node name="BulletTest2" type="Sprite2D" parent="."]
position = Vector2(70, -22)
texture = ExtResource("2")
flip_v = true
script = ExtResource("3")
startDelay = 30.0
[node name="Area2D2" type="Area2D" parent="BulletTest2"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest2/Area2D2"]
position = Vector2(0, -1)
shape = SubResource("CircleShape2D_ajqet")
[node name="BulletTest3" type="Sprite2D" parent="."]
position = Vector2(-92, 36)
texture = ExtResource("2")
flip_v = true
script = ExtResource("3")
startDelay = 60.0
speed = 1.5
[node name="Area2D3" type="Area2D" parent="BulletTest3"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest3/Area2D3"]
position = Vector2(0, -1)
shape = SubResource("CircleShape2D_ajqet")