2025-05-13 19:43:18 +08:00

82 lines
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[gd_scene load_steps=10 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="AnimationLibrary" path="res://Animations/Clover.res" id="2"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/clover battle.png" id="3"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/cloveroutline.png" id="4"]
[ext_resource type="AnimationLibrary" path="res://Animations/CloverOverlay.res" id="5"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_snblq"]
size = Vector2(12, 6)
[sub_resource type="CircleShape2D" id="CircleShape2D_u6010"]
radius = 7.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ovin4"]
size = Vector2(5, 5)
[node name="Clover" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": ExtResource("2")
}
autoplay = "SouthIdle"
next/BattleStart = &"BattleIdle"
next/LandDW = &"SouthIdleDW"
next/ReadyJump = &"JumpIn"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("3")
offset = Vector2(-0.5, -20)
region_enabled = true
region_rect = Rect2(40, 120, 40, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_snblq")
[node name="Trigger" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -3)
shape = SubResource("CircleShape2D_u6010")
[node name="DWCover" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
z_index = 1
texture = ExtResource("4")
offset = Vector2(0, -20)
flip_h = true
hframes = 5
vframes = 5
[node name="Anim" type="AnimationPlayer" parent="DWCover"]
libraries = {
&"": ExtResource("5")
}
[node name="Soul" type="Sprite2D" parent="DWCover"]
self_modulate = Color(1, 1, 0, 1)
z_index = 50
position = Vector2(0.5, -15)
texture = ExtResource("6")
region_enabled = true
region_rect = Rect2(1, 1, 11, 11)
region_filter_clip_enabled = true
[node name="Hitbox" type="Area2D" parent="DWCover/Soul"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DWCover/Soul/Hitbox"]
shape = SubResource("RectangleShape2D_ovin4")