2025-05-03 20:39:06 +08:00

1371 lines
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Plaintext

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sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_envds")
}
autoplay = "SouthIdle"
next/BattleStart = &"BattleIdle"
next/SpellBack = &"CheerBack"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -30)
region_enabled = true
region_rect = Rect2(120, 240, 60, 60)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_ut4oy")
[node name="Trigger" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -3)
shape = SubResource("CircleShape2D_tnufd")