2025-05-03 20:39:06 +08:00

189 lines
5.1 KiB
Plaintext

[gd_scene load_steps=14 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"]
[sub_resource type="Animation" id="Animation_q6vaf"]
resource_name = "Hurt"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(400, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_pltoq"]
resource_name = "Idle"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(280, 0, 40, 40), Rect2(320, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_j54n4"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(400, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_bffot"]
resource_name = "Talk"
length = 0.20000000298023224
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(360, 0, 40, 40), Rect2(280, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_10xth"]
resource_name = "Talk2"
length = 0.6000000238418579
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(520, 0, 40, 40), Rect2(440, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_ogxu7"]
resource_name = "Weak1"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(440, 0, 40, 40), Rect2(480, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_k61gf"]
resource_name = "Weak2"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(320, 40, 40, 40)]
}
[sub_resource type="Animation" id="Animation_bv85a"]
resource_name = "Weak3"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(360, 40, 40, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eyr3p"]
_data = {
&"Hurt": SubResource("Animation_q6vaf"),
&"Idle": SubResource("Animation_pltoq"),
&"RESET": SubResource("Animation_j54n4"),
&"Talk": SubResource("Animation_bffot"),
&"Talk2": SubResource("Animation_10xth"),
&"Weak1": SubResource("Animation_ogxu7"),
&"Weak2": SubResource("Animation_k61gf"),
&"Weak3": SubResource("Animation_bv85a")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ygnjw"]
size = Vector2(28, 9)
[sub_resource type="CircleShape2D" id="CircleShape2D_4r3b7"]
radius = 18.0
[node name="Pennilton" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 20
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_eyr3p")
}
autoplay = "Idle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(400, 0, 40, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -4.5)
shape = SubResource("RectangleShape2D_ygnjw")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(5, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(-5, -19)
shape = SubResource("CircleShape2D_4r3b7")