37 lines
995 B
Plaintext
37 lines
995 B
Plaintext
[gd_scene load_steps=3 format=4]
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[ext_resource type="Texture2D" path="res://Sprites/Particles/shine.png" id="1"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_la0h7"]
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particles_animation = true
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particles_anim_h_frames = 6
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[node name="HealParts" type="CPUParticles2D"]
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material = SubResource("CanvasItemMaterial_la0h7")
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position = Vector2(7, 58)
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emitting = false
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amount = 6
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texture = ExtResource("1")
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lifetime = 1.5
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one_shot = true
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explosiveness = 0.7200000286102295
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local_coords = true
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emission_shape = 1
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emission_sphere_radius = 11.170000076293945
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direction = Vector2(0, -1)
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gravity = Vector2(5, -50)
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angular_velocity_min = -143.0500030517578
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angular_velocity_max = 123.97000122070313
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color = Color(0, 1, 0, 1)
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anim_speed_min = 1.0
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anim_speed_max = 1.0
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="queue_free"]
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