2025-05-03 20:39:06 +08:00

37 lines
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[gd_scene load_steps=3 format=4]
[ext_resource type="Texture2D" path="res://Sprites/Particles/shine.png" id="1"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_la0h7"]
particles_animation = true
particles_anim_h_frames = 6
particles_anim_v_frames = 1
particles_anim_loop = false
[node name="HealParts" type="CPUParticles2D"]
material = SubResource("CanvasItemMaterial_la0h7")
position = Vector2(7, 58)
emitting = false
amount = 6
texture = ExtResource("1")
lifetime = 1.5
one_shot = true
explosiveness = 0.7200000286102295
local_coords = true
emission_shape = 1
emission_sphere_radius = 11.170000076293945
direction = Vector2(0, -1)
gravity = Vector2(5, -50)
angular_velocity_min = -143.0500030517578
angular_velocity_max = 123.97000122070313
color = Color(0, 1, 0, 1)
anim_speed_min = 1.0
anim_speed_max = 1.0
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="queue_free"]