{
    "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
    "DEVICE_CHOICE_slash_Create_0_gml_28_0": "NO",
    "DEVICE_CHOICE_slash_Create_0_gml_29_0": "YES",
    "DEVICE_CHOICE_slash_Create_0_gml_64_0": "GRAINS",
    "DEVICE_CHOICE_slash_Create_0_gml_65_0": "MEAT",
    "DEVICE_CHOICE_slash_Create_0_gml_66_0": "DAIRY",
    "DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS",
    "DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT",
    "DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE",
    "DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG",
    "DEVICE_CHOICE_slash_User_0_gml_1_0": "(B)BACK",
    "DEVICE_CHOICE_slash_User_0_gml_2_0": "(E)END",
    "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ",
    "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
    "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_8_0": "...",
    "DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6  \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7 %",
    "DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n  BEGIN^4.\\M1 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_125_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_148_0": " %",
    "DEVICE_CONTACT_slash_Step_0_gml_149_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_206_0": " %",
    "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
    "DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_258_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?",
    "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
    "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
    "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
    "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
    "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
    "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
    "DEVICE_CONTACT_slash_Step_0_gml_323_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?",
    "DEVICE_CONTACT_slash_Step_0_gml_343_0": "A",
    "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
    "DEVICE_CONTACT_slash_Step_0_gml_345_0": "B",
    "DEVICE_CONTACT_slash_Step_0_gml_346_0": "C",
    "DEVICE_CONTACT_slash_Step_0_gml_347_0": "D",
    "DEVICE_CONTACT_slash_Step_0_gml_381_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?",
    "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
    "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
    "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
    "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
    "DEVICE_CONTACT_slash_Step_0_gml_438_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.",
    "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
    "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
    "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
    "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
    "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
    "DEVICE_CONTACT_slash_Step_0_gml_497_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)",
    "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
    "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
    "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
    "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
    "DEVICE_CONTACT_slash_Step_0_gml_555_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?",
    "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
    "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
    "DEVICE_CONTACT_slash_Step_0_gml_611_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.",
    "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
    "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
    "DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_697_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
    "DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_755_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
    "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_839_0": "  Will now b^3e\n  discarded^6.%",
    "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.%%",
    "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is ",
    "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
    "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
    "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
    "DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_929_0": "%",
    "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6 ",
    "DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH",
    "DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n    AN END.",
    "DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?",
    "DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?",
    "DEVICE_FAILURE_slash_Step_0_gml_39_0": "  Come on,\n  that all you got!?",
    "DEVICE_FAILURE_slash_Step_0_gml_40_0": "  Kris,\n  get up...!",
    "DEVICE_FAILURE_slash_Step_0_gml_47_0": "  This is not\n  your fate...!",
    "DEVICE_FAILURE_slash_Step_0_gml_48_0": "  Please,\n  don't give up!",
    "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.",
    "DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.",
    "DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE",
    "DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP",
    "DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK",
    "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
    "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
    "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
    "DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA",
    "DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA",
    "DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE",
    "DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE",
    "DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1",
    "DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1",
    "DEVICE_MENU_slash_Draw_0_gml_115_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
    "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
    "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
    "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
    "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
    "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
    "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
    "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
    "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
    "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
    "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
    "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
    "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
    "DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.",
    "DEVICE_MENU_slash_Draw_0_gml_127_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
    "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
    "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.",
    "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
    "DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
    "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
    "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
    "DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
    "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
    "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
    "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
    "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
    "DEVICE_MENU_slash_Draw_0_gml_164_0": "Start",
    "DEVICE_MENU_slash_Draw_0_gml_165_0": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_166_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
    "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
    "DEVICE_MENU_slash_Draw_0_gml_194_0": "Your Room [Chapter 1 END]",
    "DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]",
    "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
    "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
    "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
    "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
    "DEVICE_MENU_slash_Draw_0_gml_215_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
    "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
    "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
    "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
    "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
    "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
    "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
    "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
    "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
    "DEVICE_MENU_slash_Draw_0_gml_242_0": "Don't Use Chapter 1 FILE",
    "DEVICE_MENU_slash_Draw_0_gml_253_0": "Ch 1 Files",
    "DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select",
    "DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program",
    "DEVICE_MENU_slash_Draw_0_gml_286_0": "Special: ",
    "DEVICE_MENU_slash_Draw_0_gml_287_0": "Special 1",
    "DEVICE_MENU_slash_Draw_0_gml_288_0": "Special 2",
    "DEVICE_MENU_slash_Draw_0_gml_289_0": "DELTARUNE, Chapter ",
    "DEVICE_MENU_slash_Draw_0_gml_290_0": "CHAPTER ",
    "DEVICE_MENU_slash_Draw_0_gml_291_0": "Start Chapter 2 from Chapter 1's FILE.",
    "DEVICE_MENU_slash_Draw_0_gml_292_0": "This will start Chapter 2 in FILE Slot ~1.",
    "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
    "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
    "DEVICE_MENU_slash_Step_0_gml_86_0": "PREPARATIONS ARE COMPLETE.",
    "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
    "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
    "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
    "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
    "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
    "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
    "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
    "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
    "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
    "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
    "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
    "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
    "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
    "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
    "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
    "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
    "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
    "DEVICE_NAMER_slash_Draw_0_gml_00_0": "GASTER",
    "DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.",
    "DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.",
    "DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE",
    "DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE",
    "DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS",
    "DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL",
    "DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL",
    "DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE",
    "DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS",
    "DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS",
    "DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS",
    "DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE",
    "DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY",
    "DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY",
    "DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY",
    "DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI",
    "DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY",
    "DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON",
    "DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON",
    "DEVICE_NAMER_slash_Other_10_gml_20_0": "QC",
    "DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE",
    "DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE",
    "DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS",
    "DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL",
    "DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL",
    "DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE",
    "DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS",
    "DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS",
    "DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS",
    "DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE",
    "DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY",
    "DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY",
    "DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY",
    "DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI",
    "DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY",
    "DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON",
    "DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON",
    "DEVICE_NAMER_slash_Other_10_gml_44_0": "QC",
    "UNUSED_slash_UNUSED_gml_1_0": "No one can hear me, can they...?",
    "UNUSED_slash_UNUSED_gml_2_0": "...",
    "UNUSED_slash_UNUSED_gml_3_0": "I guess not.",
    "UNUSED_slash_UNUSED_gml_4_0": "To be honest, I'm not even sure if I can hear myself.",
    "UNUSED_slash_UNUSED_gml_5_0": "It's so quiet here...",
    "UNUSED_slash_UNUSED_gml_6_0": "... and yet, sometimes,",
    "UNUSED_slash_UNUSED_gml_7_0": "I swear I hear something...",
    "UNUSED_slash_UNUSED_gml_8_0": "Something like... scratching?",
    "gml_Object_obj_intro_ch2_Draw_0_gml_1_0": "CHAPTER 2",
    "o_boxing_wireframe_slash_Create_0_gml_28_0": "Press Z and X to Punch!",
    "o_boxing_wireframe_slash_Draw_0_gml_85_0": "HIT IT",
    "o_boxing_wireframe_slash_Draw_0_gml_87_0": "HIT IT",
    "o_boxing_wireframe_slash_Draw_0_gml_145_0": "Press ~1\nOr ~2 If\nYou Dare",
    "o_boxing_wireframe_slash_Draw_0_gml_316_0": "Shut up, that was\njust a warm up!",
    "o_boxing_wireframe_slash_Draw_0_gml_334_0": "Shut up! That was\njust practice!",
    "o_boxing_wireframe_slash_Step_0_gml_17_0": "Shut up!!",
    "o_boxing_wireframe_slash_Step_0_gml_18_0": "I said shut up!!",
    "o_boxingcontroller_slash_Create_0_gml_18_0": "DODGE with ~1 or ~2!",
    "o_boxingcontroller_slash_Create_0_gml_19_0": "Press ~1 to Duck!",
    "o_boxingcontroller_slash_Create_0_gml_20_0": "default",
    "o_boxingcontroller_slash_Step_0_gml_170_0": "* (Press ~1 or ~2 to hit Queen after she attacks!)",
    "o_boxingcontroller_slash_Step_0_gml_174_0": "* (Punch during Queen's turn with ~1 or ~2 after she attacks!)",
    "o_boxingcontroller_slash_Step_0_gml_178_0": "* (Dodge Queen's attacks with ~1, ~2, and ~3!)",
    "o_boxingcontroller_slash_Step_0_gml_182_0": "* ROUND 2 begins.\n* Queen's attacks got tougher!",
    "o_boxingcontroller_slash_Step_0_gml_186_0": "* ROUND 3 begins.\n* Queen's attacks got extreme!",
    "o_boxingcontroller_slash_Step_0_gml_361_0": "You can Punch on both sides!",
    "o_boxinghud_slash_Draw_0_gml_66_0": "BOSS",
    "o_boxingqueen_slash_Step_0_gml_599_0": "DODGE with ~1 \nor ~2!",
    "o_boxingqueen_slash_Step_0_gml_1200_0": "Press ~1\nto Duck!",
    "o_boxingqueen_slash_Step_0_gml_3078_0": "* Battle Power... Dropping...",
    "o_boxingqueen_slash_Step_0_gml_3082_0": "* Overheat... Activated",
    "o_boxingqueen_slash_Step_0_gml_3086_0": "* Listen Well",
    "o_boxingqueen_slash_Step_0_gml_3090_0": "* You May Have Defeated Me",
    "o_boxingqueen_slash_Step_0_gml_3094_0": "* But I Still Possess One Thing",
    "o_boxingqueen_slash_Step_0_gml_3098_0": "* You Three Will Never Have",
    "o_boxingqueen_slash_Step_0_gml_3148_0": "* Detachable Hands",
    "obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard",
    "obj_battlecontroller_slash_Draw_0_gml_173_0": "HP",
    "obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY",
    "obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly",
    "obj_battlecontroller_slash_Step_0_gml_42_0": "* You won!\n* Got ~1 EXP and ~2 D$.",
    "obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!",
    "obj_battlecontroller_slash_Step_0_gml_46_0": "* You won!\n* Got ~1 D$.\n* You became stronger.",
    "obj_battlecontroller_slash_Step_0_gml_69_0": "* You won!\n* Got ~1 D$.\n* Noelle became stronger.",
    "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "Partake, Kris! The\nzephyr of punishment!",
    "obj_berdlyb_enemy_slash_Step_0_gml_30_0": "Holy Halbird!\nGrant me strength!",
    "obj_berdlyb_enemy_slash_Step_0_gml_31_0": "Look, Susie! The\nclosest you'll ever\nget to an \"A\"!",
    "obj_berdlyb_enemy_slash_Step_0_gml_36_0": "Ha! Go ahead, \"bump\"\nme, you bumpbarians!",
    "obj_berdlyb_enemy_slash_Step_0_gml_42_0": "What? My car\nis breaking!?",
    "obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris, I get why\nyou're getting in my\nway! You're jealous,\naren't you!?",
    "obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris, you're tired\nof being the class\nNo.3, gazing distantly\nat Noelle and I's\nfruited figures...",
    "obj_berdlyb_enemy_slash_Step_0_gml_50_0": "So rather than ever\nSTUDYING, you'd enlist\nSUSIE to take us down!",
    "obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris... you are truly\ndepraved. Playing\nin the mud with\nthe class hellion.",
    "obj_berdlyb_enemy_slash_Step_0_gml_52_0": "But Kris, I am\na kind and brave\nhero! If you come\nto our side...",
    "obj_berdlyb_enemy_slash_Step_0_gml_80_0": "I'll show you\n\"bumper cars\" is a\ngame of INTELLECT,\nnot skill!",
    "obj_berdlyb_enemy_slash_Step_0_gml_82_0": "You may be a\nslightly less\ndistant No. 3!\nHaha... slightly.",
    "obj_berdlyb_enemy_slash_Step_0_gml_89_0": "Fools! This is\nSmart Smoke! It means\nmy car is getting\nstronger!",
    "obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - Go! Use your roller coaster cars to play \"bump of chicken\"!",
    "obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* You and Susie will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* You and Ralsei will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* You will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly calls Queen for help!\n* But Queen is pretending to be on the phone!",
    "obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly asks Queen what snacks they have at home!\n* Queen nods! She has earbuds in!",
    "obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly gives the secret sign!\n* But Queen is busy with a coloring book!",
    "obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly summons Queen!\n* Queen calls in sick!",
    "obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly shows Queen his card collection!\n* Queen escaped successfully.",
    "obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* Smells like fried chicken.",
    "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly's coaster car thing looks sick.",
    "obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly asks Queen for healing!\n* She says \"You're Doing Great Honey\"",
    "obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* Susie will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie and Ralsei will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* Ralsei will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* The whole gang will attempt to bump into Berdly's car!",
    "obj_berdlyb_enemy_slash_Step_0_gml_450_0": "W-what...?\nMy coaster, it's...!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "Holy Halbird!\nGrant me strength!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "Partake, Kris!\nThe Zephyr of\nPunishment!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "See if you can\ndodge this, Kris!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris! I get it!\nYour head's gotten big\nfrom solving that puzzle\nby DUMB LUCK!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "Don't worry,\nit's part\nof my\ncalculations!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "WHY ARE\nYOU HITTING\nME!?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "So now you think\nit's your chance to\nusurp me at my weakest...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "By taking my most\nprecious thing... Noelle!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "But guess what, Kris!\nI have one or more things\nyou will NEVER have!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly thanks Noelle profusely.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly tries to entice Noelle to his side by gyrating his hips!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly preens condescendingly.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly laughs and goes to his mind palace.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "Behold!!!\nComrades!!!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "That's right, Kris!\nUnlike YOU, I have a\nLOVING TEAM behind me!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - He usually only gets this mad when you play games together.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "And you'll never beat\nUS fighting alone!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* You acted like you were an idiot next to Berdly's genius!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* Ahh, Kris... A shame I must defeat someone so lowly...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle, this might hurt,\nbut it's to save you!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* You did several math problems incorrectly!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(Help.)",
    "obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* You pretended to knit a home-made dunce cap!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "... h-hey, wait, where'd\nthe other guys go!?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* You grunted like a primitive animal!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* You pretended to spill your IQ points on the floor!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* You got Noelle to pretend to pick them up!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "* (Why me!?)",
    "obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris... you're outmatched!\nMy team is rich in\nnatural resources!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly liked that!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "My... my allies are gone?\nHa! They're probably just...\nHelping Queen search for me!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* You glared at Berdly!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "* Wh... what!? Trying to psyche me out, Kris!?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "Intelligence, yes.\nSmarts, yes.\nNipples, future YES.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "* W-well... It's not working!!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly's DEFENSE dropped!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "Sh... shut up, Kris! Shut up!\nI don't care if you're not\nsaying anything!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* You glared at Berdly!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* His DEFENSE dropped!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle, look!\nKris is down!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "Now's your chance to\ncome back over here!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "S-summon more guys!?\nI... I don't need to do that!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* You encouraged Noelle to use her mind!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_247_0": "...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* Her MAGIC increased! Berdly found her smarts appealing!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N... Noelle?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* You told Noelle to concentrate!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(I can...\nstill...\nhear...\ntheir voice...)",
    "obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "Just WAIT! The original\nones are gonna come\nback any minute now!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "* Concentrate on what...?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* Her MAGIC increased!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* But nothing happened!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle tried to talk to Berdly!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "* Umm, Berdly, I'm glad you're trying to help me...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "* No need to thank me, dearest Noelle!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle accidentally complimented Berdly!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly crushes his Smart Scouter out of frustration.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* Smells like frozen chicken.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "* S... Snowgrave?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "* I... I don't know that spell.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "* I'm telling you, I... I...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "* I don't know what you're talking about.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* Enemy Weakness: ICE\nTry your strongest ice spell.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "* I'm telling you, stop!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "* I... I don't know what you're talking about!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "* Fine. You want to see what happens so bad?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "* Watch what happens when I cast a spell I don't know!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "* ...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* What...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* What happened?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* There was so much snow, I couldn't see anything...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* I...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* I don't feel so good.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* I think",
    "obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* I'm going to go home.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle acted smart!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* But it failed.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "* ...",
    "obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "%%",
    "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked",
    "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!",
    "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!",
    "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.",
    "obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally... a worthy opponent...",
    "obj_caradventure_car_slash_Step_0_gml_57_0": "* Kris Press Directions To Steer",
    "obj_caradventure_car_slash_Step_0_gml_80_0": "* Kris Don't Hit The Cars!",
    "obj_caradventure_car_slash_Step_0_gml_80_0_b": "* Kris Press Directional Buttons To Steer",
    "obj_caradventure_car_slash_Step_0_gml_98_0": "* Haha Okay Actually Hit All The Cars",
    "obj_caradventure_car_slash_Step_0_gml_115_0": "* So Much Traffic Isn't It Wonderful",
    "obj_caradventure_car_slash_Step_0_gml_131_0": "* Lightners Love Traffic They Look It Up All The Time",
    "obj_caradventure_car_slash_Step_0_gml_147_0": "* Poor Noelle She Would Love Hitting All These Cars",
    "obj_caradventure_car_slash_Step_0_gml_164_0": "* Umm, actually, I... she, um, might not, um...",
    "obj_caradventure_car_slash_Step_0_gml_179_0": "* Stop Everything",
    "obj_caradventure_car_slash_Step_0_gml_198_0": "* Kris Get The Banana",
    "obj_caradventure_car_slash_Step_0_gml_216_0": "* Kris You Are Going To Get Sick",
    "obj_caradventure_car_slash_Step_0_gml_233_0": "* Here Comes A Crossing Get Ready To Stop",
    "obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "* Potassium",
    "obj_ch2_city_berdly_slash_Step_0_gml_28_0": "* Uh-uh oh--",
    "obj_ch2_city_berdly_slash_Step_0_gml_49_0": "* Noelle!? What are you doing with Kris!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_51_0": "* Um, I... um... I... I...",
    "obj_ch2_city_berdly_slash_Step_0_gml_63_0": "* We... have a truce...?",
    "obj_ch2_city_berdly_slash_Step_0_gml_71_0": "* A... truce!? With... Kris?",
    "obj_ch2_city_berdly_slash_Step_0_gml_81_0": "* Hahaha!! That's impossible!",
    "obj_ch2_city_berdly_slash_Step_0_gml_90_0": "* That would be double trucies.",
    "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "* Huh?",
    "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "* Worry not, my dearest Noelle.",
    "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "* I know what you really want to say.",
    "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "* You... you do?",
    "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "* Going along with all this...",
    "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "* You feel... forced, don't you?",
    "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "* It's why you're not with Queen right now.",
    "obj_ch2_city_berdly_slash_Step_0_gml_141_0": "* Berdly... you get it?",
    "obj_ch2_city_berdly_slash_Step_0_gml_149_0": "* Yes!! I do!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_163_0": "* Kris is FORCING you to be on THEIR side!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_164_0": "* Kidnapper!! Kris, our truce... is OVER!!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_179_0": "* Noelle!! This may hurt, but it's to help you!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_181_0": "* W-wait, just listen to me---!!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_221_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_222_0": "* Noelle?",
    "obj_ch2_city_berdly_slash_Step_0_gml_234_0": "* Noelle! There you are!",
    "obj_ch2_city_berdly_slash_Step_0_gml_235_0": "* Just in time! We can both go back to Queen and--",
    "obj_ch2_city_berdly_slash_Step_0_gml_251_0": "* Kris, it looks like another enemy.",
    "obj_ch2_city_berdly_slash_Step_0_gml_252_0": "* Should I freeze them?",
    "obj_ch2_city_berdly_slash_Step_0_gml_254_0": "* N... Noelle?",
    "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "* Noelle, it's me, don't you recognize me!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_268_0": "* ...!?!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_269_0": "* B... Berdly!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_271_0": "* Noelle, are you okay...?",
    "obj_ch2_city_berdly_slash_Step_0_gml_272_0": "* What... what are you doing with Kris?",
    "obj_ch2_city_berdly_slash_Step_0_gml_279_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_280_0": "* Getting... stronger.",
    "obj_ch2_city_berdly_slash_Step_0_gml_283_0": "* I'm just, we're just...",
    "obj_ch2_city_berdly_slash_Step_0_gml_285_0": "* Wh... what? Proceed... where?",
    "obj_ch2_city_berdly_slash_Step_0_gml_286_0": "* Noelle, what are they talking about!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_302_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_304_0": "* Th-that's it, Kris! I don't know what you're doing...",
    "obj_ch2_city_berdly_slash_Step_0_gml_305_0": "* But if you're hurting my friend Noelle...",
    "obj_ch2_city_berdly_slash_Step_0_gml_315_0": "* Kris, ready yourself!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_318_0": "* Then I have no choice but to stop you by force!",
    "obj_ch2_city_berdly_slash_Step_0_gml_338_0": "* W-wait, Berdly, stop!",
    "obj_ch2_city_berdly_slash_Step_0_gml_339_0": "* Run away!",
    "obj_ch2_city_berdly_slash_Step_0_gml_345_0": "* From... me!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_353_0": "* (Th... that's right, what was I thinking just now?)",
    "obj_ch2_city_berdly_slash_Step_0_gml_354_0": "* (That's right... Kris is my friend, right?)",
    "obj_ch2_city_berdly_slash_Step_0_gml_362_0": "* What absurdity!!! Kris!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_363_0": "* Did you leave your IQ points at home!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_364_0": "* Noelle is only going to be protected BY ME!",
    "obj_ch2_city_berdly_slash_Step_0_gml_380_0": "* And I'll FIGHT HER to PROVE IT!",
    "obj_ch2_city_berdly_slash_Step_0_gml_388_0": "* W-wait, just listen to me---!!!",
    "obj_ch2_city_berdly_slash_Step_0_gml_527_0": "* D-damn it!",
    "obj_ch2_city_berdly_slash_Step_0_gml_536_0": "* Berdly, are you okay...?",
    "obj_ch2_city_berdly_slash_Step_0_gml_537_0": "* Kris, maybe we should have gone easier on him...",
    "obj_ch2_city_berdly_slash_Step_0_gml_550_0": "* Go easier!? Ha! Haha! Hahaha!",
    "obj_ch2_city_berdly_slash_Step_0_gml_551_0": "* The only one going easy mode, was me!",
    "obj_ch2_city_berdly_slash_Step_0_gml_563_0": "* You look... Exhausted.",
    "obj_ch2_city_berdly_slash_Step_0_gml_573_0": "* I'm only tired of HOLDING BACK MY TRUE POWER!",
    "obj_ch2_city_berdly_slash_Step_0_gml_583_0": "* Ah, Noelle. It'd be too simple to save you now.",
    "obj_ch2_city_berdly_slash_Step_0_gml_584_0": "* Kris! Go ahead and train your strength values.",
    "obj_ch2_city_berdly_slash_Step_0_gml_585_0": "* Try hard, and maybe someday you'll be a worthy rival.",
    "obj_ch2_city_berdly_slash_Step_0_gml_592_0": "* Heh! Sometimes I can't believe how cool I am...",
    "obj_ch2_city_berdly_slash_Step_0_gml_612_0": "* (He hit me in the face with a tornado...)",
    "obj_ch2_city_berdly_slash_Step_0_gml_619_0": "* (If he would just listen to me...)",
    "obj_ch2_city_berdly_slash_Step_0_gml_636_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_637_0": "* Kris...?",
    "obj_ch2_city_berdly_slash_Step_0_gml_638_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_639_0": "* Umm, about just now...",
    "obj_ch2_city_berdly_slash_Step_0_gml_640_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_641_0": "* (Seems like whatever was happening.)",
    "obj_ch2_city_berdly_slash_Step_0_gml_642_0": "* (They snapped themselves out of it...)",
    "obj_ch2_city_berdly_slash_Step_0_gml_643_0": "* (Proceed...)",
    "obj_ch2_city_berdly_slash_Step_0_gml_644_0": "* (Why... did they keep saying that...?)",
    "obj_ch2_city_berdly_slash_Step_0_gml_645_0": "* ... w-wait, I get it!",
    "obj_ch2_city_berdly_slash_Step_0_gml_646_0": "* You were just trying to make Berdly mad, weren't you!?",
    "obj_ch2_city_berdly_slash_Step_0_gml_647_0": "* Come on, that's not nice, Kris.",
    "obj_ch2_city_berdly_slash_Step_0_gml_648_0": "* ... Though, it's not like I don't understand the feeling.",
    "obj_ch2_city_berdly_slash_Step_0_gml_649_0": "* Fahahaha.",
    "obj_ch2_city_berdly_slash_Step_0_gml_650_0": "* I guess we both kind of got carried away...!",
    "obj_ch2_city_berdly_slash_Step_0_gml_651_0": "* ...",
    "obj_ch2_city_berdly_slash_Step_0_gml_652_0": "* (Really though, what... was I thinking?)",
    "obj_ch2_city_car_a_slash_Step_0_gml_63_0": "* Noeeeeelle Honey Where Are You",
    "obj_ch2_city_car_a_slash_Step_0_gml_65_0": "* (Oh no, here she comes...)",
    "obj_ch2_city_car_a_slash_Step_0_gml_90_0": "* Noelle Come Home I Made You A Battery Acid Pie",
    "obj_ch2_city_car_a_slash_Step_0_gml_99_0": "* Oh, Kris Perfect Timing",
    "obj_ch2_city_car_a_slash_Step_0_gml_127_0": "* Have You Seen --",
    "obj_ch2_city_car_a_slash_Step_0_gml_137_0": "* Oh my Luxurious Quuuueeeeeenn!!",
    "obj_ch2_city_car_a_slash_Step_0_gml_139_0": "* Oh My Circuits Kris Get In The Car",
    "obj_ch2_city_car_a_slash_Step_0_gml_187_0": "* My Queen!! Where are you!!",
    "obj_ch2_city_car_a_slash_Step_0_gml_188_0": "* I've baked you a Gamer's Delight!!",
    "obj_ch2_city_car_a_slash_Step_0_gml_189_0": "* Hmm... she's not here...",
    "obj_ch2_city_car_a_slash_Step_0_gml_218_0": "* That Was Close",
    "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "* Kris",
    "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "* Who Is Your Friend",
    "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "* My Face Recognition Software Does Not Compute Them",
    "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "* ... And Yet",
    "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "* Something About Them Seems",
    "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "* Cool",
    "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "* Robotic Even",
    "obj_ch2_city_car_a_slash_Step_0_gml_270_0": "* (...)",
    "obj_ch2_city_car_a_slash_Step_0_gml_284_0": "* Kris We Must Drive To Find Noelle",
    "obj_ch2_city_car_a_slash_Step_0_gml_285_0": "* Everyone Get In The Car",
    "obj_ch2_city_car_a_slash_Step_0_gml_389_0": "* Oh My Circuits It's A Traffic Jam",
    "obj_ch2_city_car_a_slash_Step_0_gml_390_0": "* A Dog Must Have Wandered In The Road Again",
    "obj_ch2_city_car_a_slash_Step_0_gml_391_0": "* Kris Be A Dear And Go Press The Walk Button",
    "obj_ch2_city_car_a_slash_Step_0_gml_392_0": "* It's Just Over On The Other Side Of The Road",
    "obj_ch2_city_car_a_slash_Step_0_gml_404_0": "* Umm... I'll go, too...",
    "obj_ch2_city_car_a_slash_Step_0_gml_406_0": "* No",
    "obj_ch2_city_car_a_slash_Step_0_gml_407_0": "* You Must Stay",
    "obj_ch2_city_car_a_slash_Step_0_gml_409_0": "* !?",
    "obj_ch2_city_car_a_slash_Step_0_gml_411_0": "* Until You Hear All Of My Mixtape",
    "obj_ch2_city_car_a_slash_Step_0_gml_418_0": "* O-okay...",
    "obj_ch2_city_car_a_slash_Step_0_gml_419_0": "* (Kris... hurry up, please...)",
    "obj_ch2_city_car_b_slash_Step_0_gml_68_0": "* Get In",
    "obj_ch2_city_car_b_slash_Step_0_gml_123_0": "* Kris We Have To Drive To Find Noelle",
    "obj_ch2_city_car_b_slash_Step_0_gml_124_0": "* Turn On The High Beams",
    "obj_ch2_city_car_b_slash_Step_0_gml_146_0": "* When She Sees The Queen Signal She Will Come Running",
    "obj_ch2_city_car_b_slash_Step_0_gml_148_0": "* W... Why do you... need to find Noelle so badly?",
    "obj_ch2_city_car_b_slash_Step_0_gml_150_0": "* What Are You Saying This City Is Dangerous",
    "obj_ch2_city_car_b_slash_Step_0_gml_151_0": "* Imagine Poor Noelle Clipping Into A Wall Somewhere",
    "obj_ch2_city_car_b_slash_Step_0_gml_152_0": "* Wasting Away From Potassium Deficiency",
    "obj_ch2_city_car_b_slash_Step_0_gml_154_0": "* Y... you're actually worried about her?",
    "obj_ch2_city_car_b_slash_Step_0_gml_156_0": "* I Would Be If I Wasn't Going To Find Her",
    "obj_ch2_city_car_b_slash_Step_0_gml_158_0": "* ...",
    "obj_ch2_city_car_b_slash_Step_0_gml_159_0": "* B... but why her?",
    "obj_ch2_city_car_b_slash_Step_0_gml_160_0": "* Wait, let me guess... is it because...",
    "obj_ch2_city_car_b_slash_Step_0_gml_161_0": "* She's weak enough to make into your peon?",
    "obj_ch2_city_car_b_slash_Step_0_gml_163_0": "* Haha No",
    "obj_ch2_city_car_b_slash_Step_0_gml_164_0": "* Just The Opposite",
    "obj_ch2_city_car_b_slash_Step_0_gml_165_0": "* It's Because She's Strong",
    "obj_ch2_city_car_b_slash_Step_0_gml_167_0": "* H... huh? What do you--",
    "obj_ch2_city_car_b_slash_Step_0_gml_169_0": "* Kris Stop The Car",
    "obj_ch2_city_car_b_slash_Step_0_gml_263_0": "* What's... wrong with it?",
    "obj_ch2_city_car_b_slash_Step_0_gml_284_0": "* Phew",
    "obj_ch2_city_car_b_slash_Step_0_gml_285_0": "* I Was Just Concerned Because It Hadn't Exploded Yet",
    "obj_ch2_city_car_b_slash_Step_0_gml_293_0": "* Looks Like We'll Have To Split Up On Foot",
    "obj_ch2_city_car_b_slash_Step_0_gml_300_0": "* ...",
    "obj_ch2_city_car_b_slash_Step_0_gml_307_0": "* Kris If You See Noelle",
    "obj_ch2_city_car_b_slash_Step_0_gml_308_0": "* Tell Her My Knowledge Of Her Preferences Is Absolute",
    "obj_ch2_city_car_b_slash_Step_0_gml_309_0": "* And If She Needs Proof",
    "obj_ch2_city_car_b_slash_Step_0_gml_310_0": "* Use This",
    "obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (Queen's Mixtape was thrown into your KEY ITEMS.)",
    "obj_ch2_city_car_b_slash_Step_0_gml_324_0": "* Toodles",
    "obj_ch2_city_car_b_slash_Step_0_gml_340_0": "* Ph... phew...",
    "obj_ch2_city_car_b_slash_Step_0_gml_341_0": "* ...",
    "obj_ch2_city_car_b_slash_Step_0_gml_342_0": "* Somehow, I feel like... we're almost out of here.",
    "obj_ch2_city_car_b_slash_Step_0_gml_343_0": "* Let's go, Kris!",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "* (Sigh...)",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "* (Kris is the only one who knows how weird I am.)",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "* (It's not fair, y'know!?)",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "* (Everyone knows how weird YOU are. Fahahaha.)",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ...when I said this city makes my head spin...",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* I didn't mean in a bad way... you know?",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* I always wanted to go someplace new, you know?",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ... And Dess... always told me she'd take me.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* Somewhere like this.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* Somewhere with shining lights.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ... don't you miss exploring, Kris?",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* Back when the four of us were kids?",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* Gosh, remember that night we explored the forest behind the graveyard?",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* Ha, I know we never found anything interesting back there...",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* I mostly remember... Crying because I was scared.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* But for some reason I feel... nostalgic thinking about it.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess wiping away my tears with Azzy's jacket...",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* With warm sleeves that smelled like cinnamon.",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* I guess I didn't mind being scared if it meant...",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* Someone would comfort me.",
    "obj_ch2_city01_slash_Step_0_gml_58_0": "* K-Kris!! What are you---",
    "obj_ch2_city01_slash_Step_0_gml_60_0": "* Oh Noelle Sweetie",
    "obj_ch2_city01_slash_Step_0_gml_76_0": "* (Don't let her find me...)",
    "obj_ch2_city01_slash_Step_0_gml_85_0": "* Noelle Sweetie Darling Honey Where Are You",
    "obj_ch2_city01_slash_Step_0_gml_94_0": "* We're A Team Now Remember",
    "obj_ch2_city01_slash_Step_0_gml_95_0": "* You Still Have To Be My Willing Minion",
    "obj_ch2_city01_slash_Step_0_gml_107_0": "* ... Kris",
    "obj_ch2_city01_slash_Step_0_gml_108_0": "* It Appears",
    "obj_ch2_city01_slash_Step_0_gml_109_0": "* Our Comrades Have Pressed The Escape Key On Us",
    "obj_ch2_city01_slash_Step_0_gml_110_0": "* ... So It Has Come To This...",
    "obj_ch2_city01_slash_Step_0_gml_111_0": "* In Order To Find Our Teams",
    "obj_ch2_city01_slash_Step_0_gml_112_0": "* ...",
    "obj_ch2_city01_slash_Step_0_gml_113_0": "* We Must Form An Uneasy Truce...",
    "obj_ch2_city01_slash_Step_0_gml_120_0": "* Queen!! My splendid Queen!! Where are you!!",
    "obj_ch2_city01_slash_Step_0_gml_122_0": "* Oh No Don't Let Him Find Me",
    "obj_ch2_city01_slash_Step_0_gml_146_0": "* Ah, Kris... NOT the lifeform I was looking for.",
    "obj_ch2_city01_slash_Step_0_gml_147_0": "* ... Hmm? Where's the rest of the C+ Squad?",
    "obj_ch2_city01_slash_Step_0_gml_148_0": "* Don't tell me you got abandoned!? HA!!",
    "obj_ch2_city01_slash_Step_0_gml_149_0": "* HAHA!! That's what you get for trusting Susie!! HA!!",
    "obj_ch2_city01_slash_Step_0_gml_157_0": "* H... Huh? Noelle? Queen?",
    "obj_ch2_city01_slash_Step_0_gml_165_0": "* They're just... busy retro gaming somewhere!!",
    "obj_ch2_city01_slash_Step_0_gml_176_0": "* I bet they're waiting for me on the player select screen!!",
    "obj_ch2_city01_slash_Step_0_gml_177_0": "* Listening to strangely groovy music!! HAHA! HA!! HA!!",
    "obj_ch2_city01_slash_Step_0_gml_178_0": "* ...",
    "obj_ch2_city01_slash_Step_0_gml_186_0": "* ...Sigh.",
    "obj_ch2_city01_slash_Step_0_gml_193_0": "* So it's come to this.",
    "obj_ch2_city01_slash_Step_0_gml_194_0": "* In order to find our respective teams...",
    "obj_ch2_city01_slash_Step_0_gml_195_0": "* It APPEARS...",
    "obj_ch2_city01_slash_Step_0_gml_196_0": "* We must form an uneasy truce...",
    "obj_ch2_city01_slash_Step_0_gml_204_0": "* What The",
    "obj_ch2_city01_slash_Step_0_gml_205_0": "* Who The Beep Said You Could Double Trucies",
    "obj_ch2_city01_slash_Step_0_gml_216_0": "* Huh? Did you hear something?",
    "obj_ch2_city01_slash_Step_0_gml_227_0": "* Honk Honk No It's Just The Sounds Of The City",
    "obj_ch2_city01_slash_Step_0_gml_229_0": "* Oh okay.",
    "obj_ch2_city01_slash_Step_0_gml_237_0": "* Hmph. Well I'll be ahead. Don't be LATE!!!",
    "obj_ch2_city01_slash_Step_0_gml_258_0": "* Kris As Part Of Our Truce (The Better One)",
    "obj_ch2_city01_slash_Step_0_gml_259_0": "* Keep Distracting Berdly And Find Noelle",
    "obj_ch2_city01_slash_Step_0_gml_260_0": "* For You See...",
    "obj_ch2_city01_slash_Step_0_gml_269_0": "* Berdly... He's...",
    "obj_ch2_city01_slash_Step_0_gml_279_0": "* OK There's Nothing Wrong With Him He's Just Annoying",
    "obj_ch2_city01_slash_Step_0_gml_289_0": "* Toodles",
    "obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle joined the party!)",
    "obj_ch2_city01_slash_Step_0_gml_375_0": "* K... Kris...? Isn't that the wrong way...?",
    "obj_ch2_city01_slash_Step_0_gml_376_0": "* (Somehow I'm already regretting this...)",
    "obj_ch2_city01_slash_Step_0_gml_388_0": "* So, um, any idea where Susie is?",
    "obj_ch2_city01_slash_Step_0_gml_389_0": "* What!? WHAT!? I'm just asking!! It's a normal question!!",
    "obj_ch2_city04_slash_Step_0_gml_38_0": "* Kris! Where were you!",
    "obj_ch2_city04_slash_Step_0_gml_39_0": "* Tut tut... even late for your own truce.",
    "obj_ch2_city04_slash_Step_0_gml_40_0": "* Well, not as if your presence even matters.",
    "obj_ch2_city04_slash_Step_0_gml_41_0": "* Ahead of us is a mind meltingly difficult puzzle.",
    "obj_ch2_city04_slash_Step_0_gml_42_0": "* So just take your nap time, Kris.  I'll handle it.",
    "obj_ch2_city04_slash_Step_0_gml_48_0": "* (I... only have to figure out how it works...)",
    "obj_ch2_city04_slash_Step_0_gml_112_0": "* Just a moment, Kris, I...",
    "obj_ch2_city04_slash_Step_0_gml_124_0": "* You... How'd you do that!? I... I...",
    "obj_ch2_city04_slash_Step_0_gml_134_0": "* ...",
    "obj_ch2_city04_slash_Step_0_gml_135_0": "* ... Kris. You c-can't tell anyone about this, okay!?",
    "obj_ch2_city04_slash_Step_0_gml_136_0": "* If anyone asks, I solved the puzzle!!",
    "obj_ch2_city04_slash_Step_0_gml_144_0": "* Got it? Not a word to ANYONE!!",
    "obj_ch2_city04_slash_Step_0_gml_145_0": "* ESPECIALLY!!! SUSIE!!!",
    "obj_ch2_city04_slash_Step_0_gml_146_0": "* You KNOW she'd just... lord it over me!!!",
    "obj_ch2_city04_slash_Step_0_gml_154_0": "* Ugh!!",
    "obj_ch2_city04_slash_Step_0_gml_174_0": "* I'm Going To Tell Susie",
    "obj_ch2_city05_slash_Step_0_gml_64_0": "* HEY      EVERY     !! IT'S ME!!!",
    "obj_ch2_city05_slash_Step_0_gml_71_0": "* EV3RY  BUDDY  'S FAVORITE [[Number 1 Rated Salesman1997]]",
    "obj_ch2_city05_slash_Step_0_gml_77_0": "* SPAMT%%",
    "obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G. SPAMTON!!",
    "obj_ch2_city05_slash_Step_0_gml_114_0": "* WOAH!! IF IT ISN\"T A...",
    "obj_ch2_city05_slash_Step_0_gml_149_0": "* LIGHT nER! HEY-HE Y HEY!!!",
    "obj_ch2_city05_slash_Step_0_gml_158_0": "* LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]",
    "obj_ch2_city05_slash_Step_0_gml_165_0": "* ALL YOUR FRIENDS, [[Abandoned you for the slime]] YOU ARE?",
    "obj_ch2_city05_slash_Step_0_gml_172_0": "* SALES, GONE DOWN THE [[Drain]] [[Drain]]??",
    "obj_ch2_city05_slash_Step_0_gml_180_0": "* LIVING IN A GODDAMN GARBAGE CAN???",
    "obj_ch2_city05_slash_Step_0_gml_228_0": "* WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!",
    "obj_ch2_city05_slash_Step_0_gml_237_0": "* IF YOU'VE [[Lost Control Of Your Life]]",
    "obj_ch2_city05_slash_Step_0_gml_245_0": "* THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]",
    "obj_ch2_city05_slash_Step_0_gml_253_0": "* WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE",
    "obj_ch2_city05_slash_Step_0_gml_260_0": "* WHEN YOU CAN BE A",
    "obj_ch2_city05_slash_Step_0_gml_270_0": "* [[BIG SHOT!!!]]",
    "obj_ch2_city05_slash_Step_0_gml_276_0": "* [[BIG SHOT!!!!]]",
    "obj_ch2_city05_slash_Step_0_gml_283_0": "* [[BIG SHOT!!!!!]]",
    "obj_ch2_city05_slash_Step_0_gml_288_0": "* THAT'S RIGHT!! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!",
    "obj_ch2_city05_slash_Step_0_gml_296_0": "* AND I HAVE JUST.",
    "obj_ch2_city05_slash_Step_0_gml_304_0": "* THE THING.",
    "obj_ch2_city05_slash_Step_0_gml_312_0": "* YOU NEED.",
    "obj_ch2_city05_slash_Step_0_gml_320_0": "* THAT'S",
    "obj_ch2_city05_slash_Step_0_gml_328_0": "* [[Hyperlink Blocked]].",
    "obj_ch2_city05_slash_Step_0_gml_347_0": "* YOU WANT IT.\n* YOU WANT [[Hyperlink Blocked]], DON'T YOU.",
    "obj_ch2_city05_slash_Step_0_gml_359_0": "* WELL HAVE I GOT A DEAL FOR YOU!!",
    "obj_ch2_city05_slash_Step_0_gml_389_0": "* ALL YOU HAVE TO DO IS SHOW ME.",
    "obj_ch2_city05_slash_Step_0_gml_397_0": "* YOUR [[HeartShapedObject]].",
    "obj_ch2_city05_slash_Step_0_gml_413_0": "* YOU'RE  LIGHT neR< AREN'T YOU?",
    "obj_ch2_city05_slash_Step_0_gml_419_0": "* YOU'VE GOT THE [[LIGHT.]]\n* WHY DON'T YOU\n* [[Show it off?]]",
    "obj_ch2_city05_slash_Step_0_gml_443_0": "* HAEAHAEAHAEAHAEAH!!",
    "obj_ch2_city05_slash_Step_0_gml_551_0": "* NOW ON TO THE NEXT STEP...",
    "obj_ch2_city05_slash_Step_0_gml_553_0": "* I'LL BE WAITING AT MY [[Home-made Storefront Site]]",
    "obj_ch2_city05_slash_Step_0_gml_554_0": "* IN THE [[Trash Area Closed For Repairs.]]",
    "obj_ch2_city05_slash_Step_0_gml_564_0": "* COME... ALONE.",
    "obj_ch2_city05_slash_Step_0_gml_574_0": "* AND DON'T... FORGET!",
    "obj_ch2_city05_slash_Step_0_gml_582_0": "* TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]",
    "obj_ch2_city05_slash_Step_0_gml_591_0": "* HAEAHAEAHAEAHAEAH!!",
    "obj_ch2_city05_slash_Step_0_gml_612_0": "* HEY!!! DIDN'T YOU EVER HEAR THE PHRASE, \n* [Make Money, Not War]!",
    "obj_ch2_city05_slash_Step_0_gml_614_0": "* HOW'S AN INNOCENT [Guy] LIKE ME SUPPOSED TO [Rip People Off]",
    "obj_ch2_city05_slash_Step_0_gml_615_0": "* WHEN KIDS LIKE YOU ARE [Beating People Up],",
    "obj_ch2_city05_slash_Step_0_gml_621_0": "* [Spitting] IN THEIR EYES, THROWING SAND IN THEIR [Face],",
    "obj_ch2_city05_slash_Step_0_gml_623_0": "* [Stomping] ON THEIR TOES, YANKING THEIR [Noses]",
    "obj_ch2_city05_slash_Step_0_gml_625_0": "* AND NOT EVEN GIVING THEM A SINGLE CENT FOR IT!?",
    "obj_ch2_city05_slash_Step_0_gml_629_0": "* IT DOESN'T MEAN YOU CAN BEAT ME UP,",
    "obj_ch2_city05_slash_Step_0_gml_630_0": "* JUST BECAUSE YOU BOUGHT MY [Commemorative Ring]!",
    "obj_ch2_city05_slash_Step_0_gml_631_0": "* AT LEAST BUY [2]!",
    "obj_ch2_city05_slash_Step_0_gml_634_0": "* YOU SHOULD HAVE DONE ALL THAT EARLIER!",
    "obj_ch2_city05_slash_Step_0_gml_635_0": "* AND BEEN THE FIRST TO OWN MY [Commemorative Ring]",
    "obj_ch2_city05_slash_Step_0_gml_638_0": "* TOO BAD! SEE YOU KID!",
    "obj_ch2_city07_slash_Step_0_gml_91_0": "* O-oh no, she's coming back this way!!",
    "obj_ch2_city07_slash_Step_0_gml_92_0": "* I'll hide in that stall!",
    "obj_ch2_city07_slash_Step_0_gml_139_0": "* Hey Check This Out",
    "obj_ch2_city07_slash_Step_0_gml_200_0": "* Sweet Right",
    "obj_ch2_city07_slash_Step_0_gml_209_0": "* Where's My Prize",
    "obj_ch2_city07_slash_Step_0_gml_217_0": "* Oh! Um...",
    "obj_ch2_city07_slash_Step_0_gml_231_0": "* H-here!",
    "obj_ch2_city07_slash_Step_0_gml_242_0": "* Ha Ha Nice",
    "obj_ch2_city07_slash_Step_0_gml_262_0": "* Wait I Actually Don't Want This",
    "obj_ch2_city07_slash_Step_0_gml_326_0": "* Hahaha, how was THAT!?",
    "obj_ch2_city07_slash_Step_0_gml_328_0": "* Haha, Susie! You're not supposed to ATTACK people with it!",
    "obj_ch2_city07_slash_Step_0_gml_330_0": "* Oh yeah!? Watch me!!!",
    "obj_ch2_city07_slash_Step_0_gml_350_0": "* Kris!!!!! There you are!!!",
    "obj_ch2_city07_slash_Step_0_gml_363_0": "* Kris!! Check out my new attack!!",
    "obj_ch2_city07_slash_Step_0_gml_399_0": "* (You felt slightly healed.)",
    "obj_ch2_city07_slash_Step_0_gml_412_0": "* Heh, how's that!? Meet the new healing master, Kris!",
    "obj_ch2_city07_slash_Step_0_gml_419_0": "* Oh. Yes. She is a real... \"master\" at it, Kris.",
    "obj_ch2_city07_slash_Step_0_gml_427_0": "* God, teaching you sarcasm was a mistake.",
    "obj_ch2_city07_slash_Step_0_gml_429_0": "* Hahahahaha!",
    "obj_ch2_city07_slash_Step_0_gml_466_0": "* H... huh!? You're giving it to... me...?",
    "obj_ch2_city07_slash_Step_0_gml_472_0": "* Kris...",
    "obj_ch2_city07_slash_Step_0_gml_473_0": "* I... I've never gotten a gift like this before.",
    "obj_ch2_city07_slash_Step_0_gml_474_0": "* U... ummm... I'm sorry, I...",
    "obj_ch2_city07_slash_Step_0_gml_481_0": "* (I'm so happy, I don't really know what to say...)",
    "obj_ch2_city07_slash_Step_0_gml_482_0": "* ...",
    "obj_ch2_city07_slash_Step_0_gml_500_0": "* I... I'll win something for you too, okay!?",
    "obj_ch2_city07_slash_Step_0_gml_515_0": "\\U* One baseball, please!!!",
    "obj_ch2_city07_slash_Step_0_gml_535_0": "* W-wait a second!!",
    "obj_ch2_city07_slash_Step_0_gml_586_0": "* N... Noelle!?",
    "obj_ch2_city07_slash_Step_0_gml_643_0": "* ... huh? What...?",
    "obj_ch2_city07_slash_Step_0_gml_650_0": "* Alright. Where'd the hell'd you get this?",
    "obj_ch2_city07_slash_Step_0_gml_652_0": "* Perhaps they won it at that orb-tossing game.",
    "obj_ch2_city07_slash_Step_0_gml_662_0": "* Yeah, like Kris could ever win that!! Hahaha!!",
    "obj_ch2_city07_slash_Step_0_gml_663_0": "* They musta stole it or something!! Haha!!",
    "obj_ch2_city07_slash_Step_0_gml_673_0": "* S... Stole it...?",
    "obj_ch2_city07_slash_Step_0_gml_680_0": "* Wow, they must have really wanted to give it to you!",
    "obj_ch2_city07_slash_Step_0_gml_689_0": "* ...",
    "obj_ch2_city07_slash_Step_0_gml_701_0": "* Well, takes guts to do something stupid like that.",
    "obj_ch2_city07_slash_Step_0_gml_727_0": "* ... Don't think I'm gonna let you out-do me!",
    "obj_ch2_city07_slash_Step_0_gml_731_0": "* If you're gonna pull some stupid stunt like that...",
    "obj_ch2_city07_slash_Step_0_gml_759_0": "* Then I'll steal you something too!!",
    "obj_ch2_city07_slash_Step_0_gml_786_0": "* Cool box...",
    "obj_ch2_city07_slash_Step_0_gml_793_0": "* A...",
    "obj_ch2_city07_slash_Step_0_gml_794_0": "* AHHHH!!!",
    "obj_ch2_city07_slash_Step_0_gml_806_0": "* N... Noelle!?",
    "obj_ch2_city07_slash_Step_0_gml_860_0": "* K... Kris...? Y... You have something for me...?",
    "obj_ch2_city07_slash_Step_0_gml_873_0": "* (Kris hasn't given me a gift like this...)",
    "obj_ch2_city07_slash_Step_0_gml_874_0": "* (Since we were little kids.)",
    "obj_ch2_city07_slash_Step_0_gml_875_0": "* (Are they saying they want things to go back to...)",
    "obj_ch2_city07_slash_Step_0_gml_876_0": "* W-wait, isn't that the plush I just gave Queen!?",
    "obj_ch2_city07_slash_Step_0_gml_877_0": "* What!? You want a refund!? So you can...!?",
    "obj_ch2_city07_slash_Step_0_gml_888_0": "* Come on, say that to my face!! Gosh!!",
    "obj_ch2_city07_slash_Step_0_gml_903_0": "* N... Noelle!?",
    "obj_ch2_city07_slash_Step_0_gml_961_0": "* Kris, have you seen...",
    "obj_ch2_city07_slash_Step_0_gml_982_0": "* Kris!? We took a break from trucing for ONE second...",
    "obj_ch2_city07_slash_Step_0_gml_984_0": "* ???????",
    "obj_ch2_city07_slash_Step_0_gml_984_0_b": "* And you're ALREADY back with Susie?!",
    "obj_ch2_city07_slash_Step_0_gml_991_0": "* Should have expected this... hmph...",
    "obj_ch2_city07_slash_Step_0_gml_998_0": "* You couldn't keep up with my puzzle-solving skills!",
    "obj_ch2_city07_slash_Step_0_gml_1017_0": "* H... huh...?",
    "obj_ch2_city07_slash_Step_0_gml_1018_0": "* A plush...? Of ... me?",
    "obj_ch2_city07_slash_Step_0_gml_1019_0": "* With... nipples?",
    "obj_ch2_city07_slash_Step_0_gml_1026_0": "* ... Hmph. Guess I'll forgive you for now.",
    "obj_ch2_city07_slash_Step_0_gml_1033_0": "* See you, Kris.",
    "obj_ch2_city07_slash_Step_0_gml_1054_0": "Why the hell'd you give it to Berdly!?",
    "obj_ch2_city07_slash_Step_0_gml_1055_0": "Why did you give it to Berdly!?",
    "obj_ch2_city07_slash_Step_0_gml_1056_0": "Um, what... unexpected kindness, Kris!",
    "obj_ch2_city07_slash_Step_0_gml_1059_0": "",
    "obj_ch2_city07_slash_Step_0_gml_1067_0": "* ... Let's just get the hell out of here.",
    "obj_ch2_city07_slash_Step_0_gml_1096_0": "* W... wait!!",
    "obj_ch2_city07_slash_Step_0_gml_1100_0": "* N... Noelle!?",
    "obj_ch2_city07_slash_Step_0_gml_1156_0": "* ... the hell were you doing in there? That's cheating.",
    "obj_ch2_city07_slash_Step_0_gml_1158_0": "* I... I... um... I...",
    "obj_ch2_city07_slash_Step_0_gml_1160_0": "* ... hm. Glad you're okay though.",
    "obj_ch2_city07_slash_Step_0_gml_1161_0": "* Since that stupid Queen took you, I was kinda worried...",
    "obj_ch2_city07_slash_Step_0_gml_1163_0": "* (Thump, thump...)",
    "obj_ch2_city07_slash_Step_0_gml_1169_0": "* Wait.",
    "obj_ch2_city07_slash_Step_0_gml_1184_0": "* Aren't you on their side!?",
    "obj_ch2_city07_slash_Step_0_gml_1186_0": "* H-huh!?",
    "obj_ch2_city07_slash_Step_0_gml_1187_0": "* W-wait, wait, wait, wait, wait!!",
    "obj_ch2_city07_slash_Step_0_gml_1188_0": "* Umm, I... I...",
    "obj_ch2_city07_slash_Step_0_gml_1201_0": "Thump, thump...",
    "obj_ch2_city07_slash_Step_0_gml_1210_0": "* Th... that's right! We have a truce!!",
    "obj_ch2_city07_slash_Step_0_gml_1211_0": "* Kris said I could... I could be on your team!",
    "obj_ch2_city07_slash_Step_0_gml_1218_0": "* Oh, really?",
    "obj_ch2_city07_slash_Step_0_gml_1225_0": "* ... well, if Kris said so, I guess.",
    "obj_ch2_city07_slash_Step_0_gml_1231_0": "* Didn't really wanna kill you anyway.\\f0",
    "obj_ch2_city07_slash_Step_0_gml_1241_0": "* So? Get in line already.",
    "obj_ch2_city07_slash_Step_0_gml_1243_0": "* O... okay!!",
    "obj_ch2_city07_slash_Step_0_gml_1277_0": "* Kris!!! What the heck are you saying!!!",
    "obj_ch2_city07_slash_Step_0_gml_1284_0": "* We have a truce!! A truce!!!",
    "obj_ch2_city07_slash_Step_0_gml_1286_0": "* Huh?",
    "obj_ch2_city07_slash_Step_0_gml_1320_0": "* I... I'm afraid Queen is going to find me... I...",
    "obj_ch2_city07_slash_Step_0_gml_1321_0": "* I thought you guys... might be able to... protect me...",
    "obj_ch2_city07_slash_Step_0_gml_1323_0": "* Protect... you?",
    "obj_ch2_city07_slash_Step_0_gml_1325_0": "* S... sorry... I... if I'm getting in the way, I can...",
    "obj_ch2_city07_slash_Step_0_gml_1332_0": "* Hey, look.",
    "obj_ch2_city07_slash_Step_0_gml_1339_0": "* You can... tag along in back or something.",
    "obj_ch2_city07_slash_Step_0_gml_1346_0": "* Just... don't get in our way or anything, okay?",
    "obj_ch2_city07_slash_Step_0_gml_1348_0": "* Of... of course!!",
    "obj_ch2_city07_slash_Step_0_gml_1384_0": "* Kris... also s-said I should be... behind... Susie.",
    "obj_ch2_city07_slash_Step_0_gml_1386_0": "* Uhh... well, if Kris said so?",
    "obj_ch2_city07_slash_Step_0_gml_1403_0": "* Let's go already.",
    "obj_ch2_city07_slash_Step_0_gml_1419_0": "* Hmph. Guess I'll join too. ... but only for this room!",
    "obj_ch2_city07_slash_Step_0_gml_1427_0": "* (NO ONE WAS ASKING!)",
    "obj_ch2_city07_slash_Step_0_gml_1439_0": "* I will also            join",
    "obj_ch2_city07_slash_Step_0_gml_1499_0": "* Isn't that where we came from?",
    "obj_ch2_city07_slash_Step_0_gml_1501_0": "* Yeah, there isn't any cotton candy left so...",
    "obj_ch2_city07_slash_Step_0_gml_1506_0": "* (How did Kris end up being the leader...?)",
    "obj_ch2_city08_slash_Step_0_gml_69_0": "* Look!! We're finally close to the Fountain!",
    "obj_ch2_city08_slash_Step_0_gml_70_0": "* It's Queen's mansion!!",
    "obj_ch2_city08_slash_Step_0_gml_78_0": "* H-huh!? W-wait, why did we come here!?",
    "obj_ch2_city08_slash_Step_0_gml_92_0": "* Kris You Brought Noelle Right To Me",
    "obj_ch2_city08_slash_Step_0_gml_93_0": "* (I Knew Our Truce Was The Best)",
    "obj_ch2_city08_slash_Step_0_gml_94_0": "* But Unfortunately",
    "obj_ch2_city08_slash_Step_0_gml_95_0": "* That Means Trucies Are Over",
    "obj_ch2_city08_slash_Step_0_gml_96_0": "* Noelle Get Over Here",
    "obj_ch2_city08_slash_Step_0_gml_98_0": "* But I... I...",
    "obj_ch2_city08_slash_Step_0_gml_100_0": "* Noelle",
    "obj_ch2_city08_slash_Step_0_gml_101_0": "* I Will Only Say It One Time",
    "obj_ch2_city08_slash_Step_0_gml_102_0": "* Infinitely",
    "obj_ch2_city08_slash_Step_0_gml_103_0": "* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here",
    "obj_ch2_city08_slash_Step_0_gml_111_0": "* I... I...",
    "obj_ch2_city08_slash_Step_0_gml_113_0": "* Noelle Are You: Hesitating",
    "obj_ch2_city08_slash_Step_0_gml_114_0": "* Let Me If-Then This For You",
    "obj_ch2_city08_slash_Step_0_gml_115_0": "* How About: IF You Don't Listen THEN",
    "obj_ch2_city08_slash_Step_0_gml_116_0": "* A Certain Bird Might Take A Ride In The Acid River",
    "obj_ch2_city08_slash_Step_0_gml_132_0": "* B... Berdly!?",
    "obj_ch2_city08_slash_Step_0_gml_152_0": "* (...)",
    "obj_ch2_city08_slash_Step_0_gml_159_0": "* (I... I'm sorry... Kris, Susie... I...)",
    "obj_ch2_city08_slash_Step_0_gml_159_0_b": "* B... Berdly!?",
    "obj_ch2_city08_slash_Step_0_gml_160_0": "* (I wish I could have stayed with you longer, but...)",
    "obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (That's right, he was just with us...)",
    "obj_ch2_city08_slash_Step_0_gml_161_0": "* (I... I can't let Berdly get hurt, y'know?)",
    "obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (Queen must have captured him when we weren't looking...!?)",
    "obj_ch2_city08_slash_Step_0_gml_163_0": "* ...",
    "obj_ch2_city08_slash_Step_0_gml_173_0": "* Don't Be Sad Noelle Honey",
    "obj_ch2_city08_slash_Step_0_gml_174_0": "* All That Remains Is The Final Step",
    "obj_ch2_city08_slash_Step_0_gml_190_0": "* My splendorious Queen! There you are!",
    "obj_ch2_city08_slash_Step_0_gml_191_0": "* Phew! I looked in every used game store for you!",
    "obj_ch2_city08_slash_Step_0_gml_199_0": "* Oh, Noelle. Are you okay? You look a little funny.",
    "obj_ch2_city08_slash_Step_0_gml_214_0": "* Okay Plan B",
    "obj_ch2_city08_slash_Step_0_gml_229_0": "* Sorry, I thought I saw you in a used game store, and...",
    "obj_ch2_city08_slash_Step_0_gml_250_0": "* H-huh!?",
    "obj_ch2_city08_slash_Step_0_gml_251_0": "* What are you doing!?",
    "obj_ch2_city08_slash_Step_0_gml_253_0": "* I See Now Her Will Must Be Unleashed By Force",
    "obj_ch2_city08_slash_Step_0_gml_254_0": "* Perhaps If I Make Her Face Into A Robot One...?",
    "obj_ch2_city08_slash_Step_0_gml_266_0": "* B-but... you said you wouldn't do that if I...",
    "obj_ch2_city08_slash_Step_0_gml_268_0": "* Variable Lying Set To True",
    "obj_ch2_city08_slash_Step_0_gml_277_0": "* We were going to be smart together!!! That's not fair!!!",
    "obj_ch2_city08_slash_Step_0_gml_279_0": "* Understood",
    "obj_ch2_city08_slash_Step_0_gml_280_0": "* Fairness Activated",
    "obj_ch2_city08_slash_Step_0_gml_313_0": "* H-HEY!!!",
    "obj_ch2_city08_slash_Step_0_gml_315_0": "* Good Thing I Calibrated Those Cages",
    "obj_ch2_city08_slash_Step_0_gml_317_0": "* You... you said I could trust you!!",
    "obj_ch2_city08_slash_Step_0_gml_318_0": "* You said you were a GAMER!!!",
    "obj_ch2_city08_slash_Step_0_gml_320_0": "* Berdly",
    "obj_ch2_city08_slash_Step_0_gml_321_0": "* I Only Play Mobile Games",
    "obj_ch2_city08_slash_Step_0_gml_333_0": "* NOOOOOOOO!!!!!!",
    "obj_ch2_city08_slash_Step_0_gml_335_0": "* One Of You Is Going To Help Me With My Plan",
    "obj_ch2_city08_slash_Step_0_gml_336_0": "* And It's Going To Be Noelle",
    "obj_ch2_city08_slash_Step_0_gml_337_0": "* The Rest Of You",
    "obj_ch2_city08_slash_Step_0_gml_338_0": "* Go To Your Rooms",
    "obj_ch2_city08_slash_Step_0_gml_382_0": "* Wh... What are you going to do with me?",
    "obj_ch2_city08_slash_Step_0_gml_403_0": "* Oh Damn",
    "obj_ch2_city08_slash_Step_0_gml_404_0": "* You're Still Here",
    "obj_ch2_city08_slash_Step_0_gml_405_0": "* I Only Made Four Cages Ha Ha Ha",
    "obj_ch2_city08_slash_Step_0_gml_406_0": "* I Literally Don't Know Ha Ha Ha Ha",
    "obj_ch2_city08_slash_Step_0_gml_528_0": "* Looks like we finally found the fountain...",
    "obj_ch2_city08_slash_Step_0_gml_530_0": "* Yeah, but where the hell is Kris...?",
    "obj_ch2_city08_slash_Step_0_gml_541_0": "* Kris!",
    "obj_ch2_city08_slash_Step_0_gml_551_0": "* Where the hell were you!?",
    "obj_ch2_city08_slash_Step_0_gml_553_0": "* We were searching everywhere for you...",
    "obj_ch2_city08_slash_Step_0_gml_554_0": "* Even Susie was worried!",
    "obj_ch2_city08_slash_Step_0_gml_560_0": "* Huh!? No I wasn't!",
    "obj_ch2_city08_slash_Step_0_gml_566_0": "* Just, y'know, tell us if you're gonna...",
    "obj_ch2_city08_slash_Step_0_gml_570_0": "* ...",
    "obj_ch2_city08_slash_Step_0_gml_571_0": "* Hey... Kris, you, uh, ok?",
    "obj_ch2_city08_slash_Step_0_gml_572_0": "* You look kinda...",
    "obj_ch2_city08_slash_Step_0_gml_577_0": "* Aww Kris, if you're hurt, Susie can heal you!",
    "obj_ch2_city08_slash_Step_0_gml_582_0": "* Yeah, that's right! I'm a healing master now, Kris!",
    "obj_ch2_city08_slash_Step_0_gml_583_0": "* I'm even better than Ralsei, so...",
    "obj_ch2_city08_slash_Step_0_gml_591_0": "* If, uh, you hurt yourself or something, then...",
    "obj_ch2_city08_slash_Step_0_gml_599_0": "* You could try doing a hug like I did earlier!",
    "obj_ch2_city08_slash_Step_0_gml_606_0": "* SHUT UP AND LET'S JUST GO ALREADY!",
    "obj_ch2_cyber01_slash_Step_0_gml_83_0": "*D-dead end...!",
    "obj_ch2_cyber01_slash_Step_0_gml_104_0": "Oh, like \"suite?\"",
    "obj_ch2_cyber01_slash_Step_0_gml_105_0": "Oh, like... sweets?",
    "obj_ch2_cyber01_slash_Step_0_gml_108_0": "* Alright, what's the deal, twerp!",
    "obj_ch2_cyber01_slash_Step_0_gml_110_0": "*Who's a twerp!? The name's\n Sweet!\\f0\\f1",
    "obj_ch2_cyber01_slash_Step_0_gml_118_0": "*Don't tell me you haven't\n heard of the Sweet Cap'n\n Cakes?!?",
    "obj_ch2_cyber01_slash_Step_0_gml_120_0": "* Um, doesn't ring a bell...",
    "obj_ch2_cyber01_slash_Step_0_gml_129_0": "*G-Guess our act's still a bit\n underground...",
    "obj_ch2_cyber01_slash_Step_0_gml_137_0": "*Sweet Cap'n Cakes! Not only\n are we Cyber Field's BEST\n musical trio...",
    "obj_ch2_cyber01_slash_Step_0_gml_138_0": "*We're also the last resistance\n against the big bad Queen and\n all her crew!",
    "obj_ch2_cyber01_slash_Step_0_gml_139_0": "*And that starts with resisting\n YOU!",
    "obj_ch2_cyber01_slash_Step_0_gml_151_0": "* What!? We're fighting Queen, too!",
    "obj_ch2_cyber01_slash_Step_0_gml_153_0": "*Nuh-uh-uh! Cap'n saw you help\n her kidnap some girl!",
    "obj_ch2_cyber01_slash_Step_0_gml_154_0": "*Hey! Hey, Cap!",
    "obj_ch2_cyber01_slash_Step_0_gml_170_0": "*We won't let anyone lay a\n finger on madamoizels...",
    "obj_ch2_cyber01_slash_Step_0_gml_179_0": "*Except us^2!\n\\m1 That's not the point, Cap'n!!",
    "obj_ch2_cyber01_slash_Step_0_gml_186_0": "*It's like half the point. 60`%?\n 55..^2.\n\\m1 We're rebels, not players!",
    "obj_ch2_cyber01_slash_Step_0_gml_193_0": "*We're rebels that play^2.\n\\m1 We don't play!! We don't\n play!!",
    "obj_ch2_cyber01_slash_Step_0_gml_194_0": "*That's it!! K_K!!! Get over\n here!!",
    "obj_ch2_cyber01_slash_Step_0_gml_223_0": "*K_K, are we players!^2?\n\\m2 ...",
    "obj_ch2_cyber01_slash_Step_0_gml_224_0": "*I'm a CD player.",
    "obj_ch2_cyber01_slash_Step_0_gml_279_0": "*Wait! They're getting away!",
    "obj_ch2_cyber01_slash_Step_0_gml_301_0": "*Sweet, chill. There'll be\n other bad guys^2!\n\\m1 No, this is our chance!",
    "obj_ch2_cyber01_slash_Step_0_gml_302_0": "*Are you ready!? Let's fight!!",
    "obj_ch2_cyber01_slash_Step_0_gml_336_0": "*... K_K.\n\\m2 Yeah?",
    "obj_ch2_cyber01_slash_Step_0_gml_337_0": "*Play some battle music^2!\n\\m2 OK^2!",
    "obj_ch2_cyber01_slash_Step_0_gml_538_0": "*Feel the beat^2!\n\\m3 Watch my moves^2!\n\\m2 Dance, dance!!",
    "obj_ch2_cyber01_slash_Step_0_gml_540_0": "* Hey, losers!! Wrap it up!! Battle's over!!",
    "obj_ch2_cyber01_slash_Step_0_gml_566_0": "WE ARE the good side!!!",
    "obj_ch2_cyber01_slash_Step_0_gml_567_0": "Just go with it, Susie...",
    "obj_ch2_cyber01_slash_Step_0_gml_570_0": "*Over^2?\n\\m3 In other-type words...\n\\m1 We lost!?",
    "obj_ch2_cyber01_slash_Step_0_gml_571_0": "*..^2.\n\\m3 ..^2.\n\\m2 ...",
    "obj_ch2_cyber01_slash_Step_0_gml_572_0": "*Does that mean we can be\n friends^2?\n\\m1 K_K!! No!!",
    "obj_ch2_cyber01_slash_Step_0_gml_573_0": "*Fighting's not really my style\n anyways..^2.\n\\m1 Yeah! Because you're a coward!",
    "obj_ch2_cyber01_slash_Step_0_gml_574_0": "*... I mean, it was fun\n dancing, but..^2.\n\\m2 Sweet. Don't worry.",
    "obj_ch2_cyber01_slash_Step_0_gml_575_0": "*I think our dancing beat them^2.\n\\m1 Beat them...^2?\n\\m3 Yeah, all mercy-like.",
    "obj_ch2_cyber01_slash_Step_0_gml_576_0": "*See, when we danced with them,\n it convinced them we're cool^2.\n\\m1 Now they're on our side?",
    "obj_ch2_cyber01_slash_Step_0_gml_577_0": "*Yes.",
    "obj_ch2_cyber01_slash_Step_0_gml_578_0": "*Hey!! You three!! Welcome to\n the good side!!\\f0\\f1",
    "obj_ch2_cyber01_slash_Step_0_gml_579_0": "*Let's ronday-voo at our Junk\n Shop..^2.",
    "obj_ch2_cyber01_slash_Step_0_gml_580_0": "*We jammed the door shut, but\n we'll kick it open!",
    "obj_ch2_cyber01_slash_Step_0_gml_581_0": "*Alright everyone, let's go!",
    "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* NOT!!!",
    "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* HOLY [[Cungadero]] DO I FEEL GOOD ...",
    "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "DECEMBER",
    "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "DECEMBER",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "APPLE",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "AGREE2ALL",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "GIAEEFSBISSFLBALAELRHEIGSFFEBRSI",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "GIASFELFEBREHBER",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "UPIOMAOIOTSUGNINMGUSIFIOPEKIFUSIORATEGUI",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "SUFUGIOROTENIPEKENAMO",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "* You Typed: Agree 2 All",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* Thank You For Agreeing 2 This Peon Release Form",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "* Now You Are All Legally My Minions",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "* And I Can Use Your Likeness For Funny Statues",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "* What if we just... don't do what you say?",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "* In That Case I Would Be Forced To",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "* Use Another Guy Probably",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "* Uh. Better get started on that then.",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "* Okay But I'm Still Going To Use Your Likeness",
    "obj_ch2_keyboardpuzzle_tile_Create_0_gml_1_0": "APEAPL",
    "obj_ch2_keyboardpuzzle_tile_Create_0_gml_2_0": "GA2AAREAE2GAEALA",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* Well, shall we go?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "* ... well LOOK who it is. The school zombie.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "* You were sleeping like a corpse all class.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "* Heh, what's the matter?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "* Had trouble going beddy-bye last night?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "* Heh...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "* ME TOO, KRIS!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "* Like I could SLEEP after yesterday!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "* Just waiting for today felt like... years!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "* Did... all that stuff really happen!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "* Lancer, Ralsei, everyone... are they still...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "* ... Look.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "* You've been wondering the same thing, right?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "* C'MON ALREADY!!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "* ... and how is Kris doing?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "* Th-they're great, Tori!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "* One of my favorite students. A real star!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "* Oh, how wonderful!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "* ... They have not been up to anything strange?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "* Haha, no, they've been...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (Can't let mom find out you're balancing a giant trash orb!)",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "* They're normal.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "* Well, that is relieving. I have just been...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "* A little concerned lately.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (Just lately?)",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "* ... You take it easy too, Alphys.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "* I am always cheering you on, alright?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "* Uhhh... th... th... th... thanks!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "* Alright, Kris. This is it. Moment of truth.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "* Everything we've been waiting for is just behind this...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "* ...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "* If we, uh, open this and there's nothing inside...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "* Will, uh, we still be...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "* Screw it! Let's just open it already!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "* Umm, S... Susie...?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "* YEAHHHH????",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "* Noelle... hey...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "* What... the HELL... are you doing here...?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "* Umm... s-sorry to bother you, but, ummm, I...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "* Well, I just... Berdly and I were going to the Library to...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "* Do some r-research for our group projects, and...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "* If it's OK, um... would you... want to come too...?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "* Oh, Kris, you can come too I mean!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "* Uhhhhhhhhhhh... I mean...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "* We're like, uhhh... busy, with, uh...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "* O-oh...? Umm, well... er... that sounds, um, just...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "* Have fun, you two! I'll, um, be at the Library!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "* (Kris, if you could bring her by later...)",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "* (It would mean a lot to me...!)",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "* Ummm... actually, wait... wait a second!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "* Susie, I, um... I... have something for you!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "* ???",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "* OK see you bye!!!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "* ..?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "* It's... a lunchbox...?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "* ... full of CHALK?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "* ...!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "* SHE HAD CHALK THE WHOLE TIME!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "* AND DIDN'T GIVE IT TO ALPHYS!?!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "* WHAT THE HELL, KRIS!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "* Here, YOU hold onto this.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (You got the Chalk.)",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "* Wait, Kris! What the HELL was that!??!?!",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "* Why would NOELLE?? Ask ME??",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "* To do HOMEWORK?? With HER?!??",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "* Deathwish much? Does she WANNA fail?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "* ...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "* ... wait a second. WAIT a second.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "* Kris, did you notice how nervous she was...?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "* And like... blushing and stuff?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "* Kris, you don't think... she... uh...",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "* She's onto our secret identities!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "* Y'know. This... Dark World stuff.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "* Damn... We gotta keep this under wraps, Kris.",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "* This is OUR thing, y'know?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "* Anyway, enough waiting already, right!?",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "* Let's go!",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "* Gosh, that was close, wasn't it, Kris...?",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "* This... Strange world... this big city...",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "* It's so wild... It kind of makes my head spin.",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "* ...?",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "* Looks like another puzzle...",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "* Maybe if I go... down... here?",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "* 不思議な世界…\n　 大きな街…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき　この街は\n　 頭がグルグルするって言ったけど…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって　悪いイミじゃないんだ。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし　知らない場所へ\n　 行ってみたかったの。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃんは\n　 いつか連れてってくれるって。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が　あふれてる場所へ。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ。\n　 みんなで　よく探検したよね。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* ４人とも　まだ小さかったころ。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を　探検した夜のこと\n　 覚えてる？",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局　なんにも\n　 見つからなかったけど…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし　怖くてずっと\n　 泣いてたことは　よく覚えてる。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね…　あの夜のことは\n　 いまでも　なつかしく思い出すの。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが\n　 アズくんの上着で\n　 涙をふいてくれた…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのする\n　 あったかい　そでで。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき　わたし…\n　 怖いのも悪くないなって\n　 思ったんだ…",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが　安心させてくれるなら。",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "* (はぁ…)",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "* (わたしって　ヘンなコ。\n　 でも　それを知ってるのは\n　 クリスだけ…)",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "* (なんか　ズルいな！)",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "* (クリスがヘンなコなのは\n　 みんな知ってるのに！)",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "* Here, Kris, Susie, have a cake!!!",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "* Hmm, a little thick on the frosting.",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "* ... Th... that was for sharing!",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "* Hey, anyone was free to make an interception.",
    "obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "* Just wanted to show off your huge house, huh?",
    "obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "* No, what I want to show you is upstairs!",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "* I... have a surprise for you two...!",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "* ... I made rooms for you in the castle!",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "* ... Rooms?",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "* So you can stay here whenever you want!",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "* Ummm, I'd be happy if this place...",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "* Could be like a second home to you.",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "* A place that you can go...",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "* No matter what's happening outside.",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "* ...",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "* Heh, well, we'll take a look.",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "* Hey, lemme look at my freaking room a sec!~1",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "* Damn, all you wanna do is run off and steal cake.",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "* (... is that projection?)",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "* So, what do we do now?",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "* Feel free to explore the town until you're ready to \\cYleave\\c0!",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "* Hah! Like we're gonna \\cYleave\\c0 now, right, Kris?",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "* So This Is Your \"Castle Town\"",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "* It's",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "* Not Bad",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "* Kris, Susie...",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "* On Behalf Of Everyone I Oppressed",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "* Thank You",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "* I Am Going To Be Your Wacky Roommate Now",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "* Wait",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "* Where's Nubert",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "* Nubert... Nuby... Where Are You",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* He said he wouldn't come unless everybody else did...",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "* Nubert",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "* A Hero Until The End",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "* Kris...",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "* You Truced Your Best I Know",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "* Oh Well",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "* It Seems Like A Wonderful Town",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "* Magnificent",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "* The Population Density Is So Wonderfully Low",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "* I Bet The Swatchlings Will Love This",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "* Where Are The Swatchlings Anyhow",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "* Or Tasque Manager",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "* Or Even Regular Tasque",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "* Hey Kris Where Is Everyone Else",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* Don't worry, Queen! I'm here!",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* Me, and only me!",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "* ...",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "* Well I Guess I'll",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "* \"Go To My Room\"",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "* Ha Ha",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "* Hey Kris, uh, you really gonna walk everywhere so slowly?",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "* I know you're kinda, uh, taking it in, but you can run, y'know?",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (You remembered something about the ~1 button.)",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "* And Susie, this is your room!",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "* Umm, I tried to make it something you'd like, but...",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "* You can put anything else you want in here, too!",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "* I really hope you like it!",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "* ...",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "* ... My own room, huh.",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "* I... guess that's pretty cool?",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "* My own room... like this.",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "* ... how long did it, uh, take you to do this?",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "* Well, er, since I last saw you two, I...",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "* Man, you're a real weenie, y'know that?",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "* Heheheh...",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "* (I think she likes it, Kris!)",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "* (Haha, jealous I got the COOL room? LOOK, Kris!)",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... I bet you have a lot of people to talk to.)",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But, you don't have to do \\cYeverything at once\\c0.)",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want, OK?)",
    "obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "* Heck yeah, I didn't know there was moss here!",
    "obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "* It's totally uneaten, too...",
    "obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "* ... wait a sec.",
    "obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "* ... Kris...",
    "obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "* Were you... saving this for me?",
    "obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "* ... Heh.",
    "obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "* Guess even you've got your good moments...",
    "obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (You ate the moss... together.)",
    "obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "* (... uh?)",
    "obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* They're talking about me!!!",
    "obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ... This is new.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "* You may have bested me. But...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "* You'll soon face someone... More fearsome...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "* More tyrannical than you could EVER imagine.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "* Queen? We already met her.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "* WHAT!?",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "* Wow Nice Hamster Wheel",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "* So you, too, have come to humiliate me...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "* No I Am Serious It's Cool",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "* That Water Bottle However",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "* It's Nothing Compared To The One At My Mansion",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "* Hmph. Materialistic as always.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "* Materialism Evaluation Denied",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "* I Simply Give Myself: The Treatment I Deserve",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "* You Slept Curled Up On A Dirty Throne Every Day",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "* ENOUGH, WENCH!!!",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "* What purpose have you here... Queenie Beanie.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "* Just Thought I Would Send A Message, Kingy Wingy",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "* That You Don't Have To Worry About Lancer",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "* I Will Be Looking After Him From Now On",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "* After All... I Am...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "* His Mother",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "* When was that decided!?",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "* Arbitrarily Right Now",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "* ... hmph.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "* Do what you please with the boy.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "* But if he cries...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "* ... Bounce him on the ground like a ball.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "* I Think It Is Time To Abort This Conversation",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "* ... As you wish.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "* Oho, quite sorry, mine Kinge...",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "* Queene hath a nyew Man about Towne now!!",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "* Who?",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "* Yeah Who",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "* Er",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "* I think I",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "* Left my puzzle on",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "* POSTHASTE!!!",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "* Who Was That??",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "* Sigh... That was my son's....",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "* LESSER father.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "* Cannot Calculate Someone Less Than You",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "* BEGONE!!!!",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "* Bye Bye Kingy Wingy",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "* By The Way Did You Want Anything From The Store",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "* ... cashews.",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "* Order Processed",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww, cute!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE\nTALKING TO YOU!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "* ...",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "* By the way...",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "* Is my son... happy...?",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "* Like you CARE!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "* You were gonna throw him off a CLIFF!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "* Ah. Your prejudice made my bluff too effective, I see.",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "* ... besides, even IF I threw him, he would just...",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "* Bounce.",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son... is...",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "* A bouncy little pumpkin.\\f0\\f1 ",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "* Kris, Susan... Glad to see you arrive unwounded.",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "* Now, let us hasten!",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "* Through here is a secret passageway to the roof!",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "* There, we can enrescue-fy Lady Noelle.",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "* Uhh, okay.",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "* Let's go, Kris.",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "* Oh, Kris. Kris is...",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "* Kris! You and your \\cYlackey\\cW distract Queen!",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "* Let's go, Susie! Just the two of us! Haha!",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "* Fine, whatever!",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* Huh...? Isn't this...",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* Uhh, that guy from before?",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* Why is there a statue of him?",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* It's... not a statue, Susie.",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* Huh?",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* Huh...",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* So if we just bring him back to the castle town...",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "* ...",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* Do we, uh, have to do that?",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* Umm, yes.",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* Whatever.",
    "obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (That doesn't seem like the way to the old classroom.)",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "* ... what kinda creepy stuff were you buying anyway?",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "* Nah... like I even wanna know. Yikes.",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "* She said she hoped if it was candy, you'd share with her...",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "* SHUT UP!!!\\f0",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "* \"Silver Drake?\" I've never beaten this boss before...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "* Alright, hand it over, honey! I got this!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "* Silver Drake, huh? That's a new one.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "* No, dad! This is my battle!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "* Alright, what's the plan, honey?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "* ... So, um, how about just telling me what to do?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "* Hmm... maybe we could try...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "* Haha, sure! How about trying Fireshock?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "* Iceshock?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "* I'd love to, dad, but the mage left the party.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "* Ice on the Ice Palace boss?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "* Don't you wanna try Fireshock or something?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "* Oh yeah. How about one of your 99 Blaze Potions?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "* Umm, I'm saving those?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "* For what? Your birthday? C'mon, live a little!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "* OK, dad! This one's for you! Hiyah!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "* ...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "* H-huh? Yeah, you're right.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "* It... reflects fire attacks.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "* Here, how about letting me control for a bit?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "* Hahaha! Whoops - hey, you gotta heal!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "* I wish I knew healing magic in real life.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "* Then I'd make you better and...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "* It wouldn't... just be me and mom.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "* ...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "* ... your mother is...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "* Hey, it's ok, sweetheart. I'm getting better.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "* N-no! I'll... control it myself.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "* Might even be able to go to church tomorrow.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "* Not like you to be a controller hog, honey.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "* ... really? Are you... sure you're okay?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "* You feeling alright?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "* \"Holidays happen whether you like it or not!\"",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "* \"Even though everyone likes holidays.\"",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "* ... Well, gotta go home soon or mom will call.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "* Huh? Me? Of course! I'm fine, dad...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "* I just...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "* I fell asleep in the library, and...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "* ... you know, just had a weird dream. Haha.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "* See you tomorrow, honey.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "* Noelle...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "* I knew that birdbrain'd put you to sleep! Haha!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "* Bye, dad. Love you!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "* What'd he do? Start lecturing you on his theorum...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "* Of the inequality in children's fighter games?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "* Hahah, no, no! He...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "* ... he fell asleep, too.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "* Wow, he even put himself to sleep? Ha!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "* Haha, yeah, I guess so!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "* Well. Sounds like...",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "* You two've been hitting the books too hard.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "* Why don't you go home and hibernate?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "* I'll see you tomorrow at church.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "* Dad? Are you gonna be okay to go...?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "* Sorry guys, this game's only one-player!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "* Of course! You take it easy, honey.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "* Ummm... dad... this is... umm, Susie!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "* Ohhhhhhh! THIS is Susie!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "* Okay then... yeah, I'll go home and rest.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "* Susie! Nice! Heard a lot about you!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "* You, uh... have???",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "* COOL, THINK I HAVE TO GO NOW!!!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "* Susie, huh?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "* ... Yeah.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "* Lay a finger on her and I'll kick your ass.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "* Huh?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "* Hahaha!! Hahahaha!! Just kidding!!",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "* Well, kinda kidding.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "* Kris!?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "* Kris, what are you doing here?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "* Hell if I know.",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "* S-SUSIE!?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey, Susie. Mind if I have a word with you a sec?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec, Kris...?)",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "* Catti's working there today.\n* She hates me.",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "* Whoa, go in there if you want, but... I'm staying here.",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "* So WHAT if I took Jockboy's hat once?\n* I looked cool!",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "* Jockington fans...",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "* They're crazy, man.",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "* Kris, go in by yourself.",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* You think it's true? You really think there's....",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* What, you chicken? Haha, you gotta beak and wings? Like a chicken?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ... no... just...",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* I ain't afraid! Only kids believe that stuff!",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ... b-but Kris...",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* You gonna be a weenie like Kris!?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "* You wanna say that again?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* Susie. Didn't see ya there.",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "* Wow, really something SCARY in there, huh?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* Uhh--",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "* Sounds to me like you'd better worry...",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "* About what's OUT HERE, first.",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* AHHHHHHHHHHH!!!!!!!!",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "* ...",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "* You OK, Kris?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "* ...What's...the deal with this place?",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "* Well, you don't gotta talk about it.",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "* Uh oh. Alphys. Hell if I'm going any further.",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "* Already close enough to getting banned from school.",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "* Don't wanna be banned from outside of school too.",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "* (... that's a thing, right?)",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "* Alphys? You're on your own.",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "* (Alright, let's go.)",
    "obj_ch2_room_town_south_slash_Step_0_gml_17_0": "* (Hey Kris, shouldn't we go check on Lancer?)",
    "obj_ch2_room_town_south_slash_Step_0_gml_18_0": "* (He should be back in the school closet, right...?)",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "* H... huh?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "* Hey, it says this is Noelle's room!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "* Kris, let's go in and save her!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "* And uh, y'know, teach her not to get in our way.",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "* ... Kris?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "* Fine, I'll do it myself!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "* Kris...",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "* Don't you wonder... how they're doing in there?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "* Umm, I said, don't you wonder...",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "* ... how Noelle and Susie are doing?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "* Y-you're right, Kris, it has only been 30 seconds...",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "* (I'll wait a minute first...)",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "* Alright let's go!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "* H-huh? What!? W-wait -- wait!?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "* Wait, we were supposed to --",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "* Hey, let's go!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "* W-wait! Wait, Susie!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "* What, um, happened in there?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "* What do you mean what happened?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "* U-umm... in there, with Noelle!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "* Nothin.",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "* N... Nothing? Nothing at all?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "* Just told her everything is a dream.",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "* Now she's feeling better.",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "* ... anything else?",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "* No and let's go.",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "HEY!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "* Psst... I'll tell you later, Kris. \\f0 ",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "* (Oh well, as long as Susie's happy... right?)",
    "obj_ch2_scene10_slash_Step_0_gml_97_0": "* Noelle Honey Become My Willing Peon And I Will Free You",
    "obj_ch2_scene10_slash_Step_0_gml_98_0": "* All You Have To Do Is Hit Yes On The Peon Release Form",
    "obj_ch2_scene10_slash_Step_0_gml_100_0": "* I... I'm scared...",
    "obj_ch2_scene10_slash_Step_0_gml_102_0": "* Oh Have You Never Signed A Form Before",
    "obj_ch2_scene10_slash_Step_0_gml_104_0": "* No!! It's everything else that's scary!!",
    "obj_ch2_scene10_slash_Step_0_gml_106_0": "* Please Abort Your Sadness Protocol",
    "obj_ch2_scene10_slash_Step_0_gml_107_0": "* I Told You Being A Peon Will Be Cool",
    "obj_ch2_scene10_slash_Step_0_gml_124_0": "* Noelle!",
    "obj_ch2_scene10_slash_Step_0_gml_126_0": "* S... Susie!? Kris...!?",
    "obj_ch2_scene10_slash_Step_0_gml_128_0": "* Don't worry, we won't let your face get roboticized!",
    "obj_ch2_scene10_slash_Step_0_gml_135_0": "* THAT'S... SOMETHING THEY'RE GOING TO DO!?",
    "obj_ch2_scene10_slash_Step_0_gml_137_0": "* Whoops, thought, uh, you knew that.",
    "obj_ch2_scene10_slash_Step_0_gml_145_0": "* Oh Dear That Was Supposed To Be A Surprise",
    "obj_ch2_scene10_slash_Step_0_gml_152_0": "* Oh Well",
    "obj_ch2_scene10_slash_Step_0_gml_174_0": "* W-wait--!!",
    "obj_ch2_scene10_slash_Step_0_gml_192_0": "* It Is Quite Troubling",
    "obj_ch2_scene10_slash_Step_0_gml_193_0": "* A Peon Must Be \"Willing\" To Assist Me In World Domination",
    "obj_ch2_scene10_slash_Step_0_gml_194_0": "* If Only She Had Fellow Peons To Encourage Her",
    "obj_ch2_scene10_slash_Step_0_gml_196_0": "* ... So?",
    "obj_ch2_scene10_slash_Step_0_gml_209_0": "* So Like",
    "obj_ch2_scene10_slash_Step_0_gml_210_0": "* You \"Guys\"",
    "obj_ch2_scene10_slash_Step_0_gml_211_0": "* Hey",
    "obj_ch2_scene10_slash_Step_0_gml_212_0": "* Are You Like",
    "obj_ch2_scene10_slash_Step_0_gml_213_0": "* ...",
    "obj_ch2_scene10_slash_Step_0_gml_214_0": "* Doing Anything Right Now",
    "obj_ch2_scene10_slash_Step_0_gml_216_0": "* We aren't going to help you!!",
    "obj_ch2_scene10_slash_Step_0_gml_221_0": "* Understood. Mind-Changing Protocol Necessitated",
    "obj_ch2_scene10_slash_Step_0_gml_413_0": "* A giant arcade game!?",
    "obj_ch2_scene10_slash_Step_0_gml_415_0": "* I Shall Humiliate You At: A Simple Children's Diversion",
    "obj_ch2_scene10_slash_Step_0_gml_416_0": "* With Your Self-Esteem Eradicated",
    "obj_ch2_scene10_slash_Step_0_gml_427_0": "* There Will Be No Choice But To Serve Me",
    "obj_ch2_scene10_slash_Step_0_gml_442_0": "* The hell!? I've never played this one before...!",
    "obj_ch2_scene10_slash_Step_0_gml_449_0": "* But Kris is quite good at games, aren't they?",
    "obj_ch2_scene10_slash_Step_0_gml_456_0": "* Oh yeah. Kris, forgot you were a nerd. Show her!!",
    "obj_ch2_scene10_slash_Step_0_gml_586_0": "* You tried to use the arcade machine.",
    "obj_ch2_scene10_slash_Step_0_gml_595_0": "* (You weren't tall or strong enough to use the controls...)",
    "obj_ch2_scene10_slash_Step_0_gml_611_0": "* Self-Esteem Eradication Complete",
    "obj_ch2_scene10_slash_Step_0_gml_612_0": "* Running Laughing Protocol",
    "obj_ch2_scene10_slash_Step_0_gml_620_0": "* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha",
    "obj_ch2_scene10_slash_Step_0_gml_630_0": "* Uh... ummm... it's ok, Kris... err... I'm short, too...",
    "obj_ch2_scene10_slash_Step_0_gml_631_0": "* K... Kris...!! Wait, I have an idea!!",
    "obj_ch2_scene10_slash_Step_0_gml_653_0": "* Kris, if we can combine our powers, then...",
    "obj_ch2_scene10_slash_Step_0_gml_654_0": "* Look!! I'll show you what I've been practicing!!",
    "obj_ch2_scene10_slash_Step_0_gml_670_0": "* \\cYMagical Stool Forme R\\cW!!",
    "obj_ch2_scene10_slash_Step_0_gml_672_0": "* Now we're talking!! Arright Kris, leave it to me!!",
    "obj_ch2_scene10_slash_Step_0_gml_683_0": "* Put your arms out!!",
    "obj_ch2_scene10_slash_Step_0_gml_715_0": "* \\cYPower Beast Forme S\\c0!!",
    "obj_ch2_scene10_slash_Step_0_gml_720_0": "* Move your arms and I'll move 'em with ya!",
    "obj_ch2_scene10_slash_Step_0_gml_721_0": "* Let's go!!",
    "obj_ch2_scene10_slash_Step_0_gml_741_0": "* Incredible",
    "obj_ch2_scene10_slash_Step_0_gml_742_0": "* Your Transformation Is Combining All Your Weak Points",
    "obj_ch2_scene10_slash_Step_0_gml_743_0": "* Self-Esteem Crushing Efficiency 300`% And Rising",
    "obj_ch2_scene10_slash_Step_0_gml_748_0": "* Commence Virtual Combat",
    "obj_ch2_scene10_slash_Step_0_gml_845_0": "* Heh, thought you could beat US!?",
    "obj_ch2_scene10_slash_Step_0_gml_879_0": "* B... Bosom...?",
    "obj_ch2_scene10_slash_Step_0_gml_888_0": "* It Means Tity",
    "obj_ch2_scene10_slash_Step_0_gml_890_0": "* WE KNOW WHAT IT MEANS!!!",
    "obj_ch2_scene10_slash_Step_0_gml_891_0": "* We aren't helping you!!!",
    "obj_ch2_scene10_slash_Step_0_gml_893_0": "* Understood, Preference Settings Set To Perish",
    "obj_ch2_scene10_slash_Step_0_gml_908_0": "* (... the hell did you say that so enthusiastically!?)",
    "obj_ch2_scene10_slash_Step_0_gml_910_0": "* Err, Queen... aren't there any other options?",
    "obj_ch2_scene10_slash_Step_0_gml_918_0": "* Yes... You Can Also: Mega-Perish",
    "obj_ch2_scene10_slash_Step_0_gml_920_0": "* Yeah, uh, no. Perishing... bites.",
    "obj_ch2_scene10_slash_Step_0_gml_922_0": "* You Could Say It: Mega-Bytes",
    "obj_ch2_scene10_slash_Step_0_gml_924_0": "* Would you get out of here already!?!?",
    "obj_ch2_scene10_slash_Step_0_gml_926_0": "* Understood. Preference Settings Set To \"Perish\"",
    "obj_ch2_scene10_slash_Step_0_gml_940_0": "* C'mon, let's go after her!",
    "obj_ch2_scene11a_slash_Step_0_gml_131_0": "* Hey, what the hell are these things?",
    "obj_ch2_scene11a_slash_Step_0_gml_142_0": "* Hmm... Looks like if we ride them...",
    "obj_ch2_scene11a_slash_Step_0_gml_153_0": "* They might bring us over to the Fountain!",
    "obj_ch2_scene11a_slash_Step_0_gml_166_0": "* Really?! Then let's get on!!",
    "obj_ch2_scene11a_slash_Step_0_gml_256_0": "* Enough You Foolish Children",
    "obj_ch2_scene11a_slash_Step_0_gml_257_0": "* I Have Been Merciful To You Thus Far But Now Is Time For:",
    "obj_ch2_scene11a_slash_Step_0_gml_258_0": "* Your Unwillful Imprisonment (Capture)",
    "obj_ch2_scene11a_slash_Step_0_gml_259_0": "* Drop The Capturing Capsules",
    "obj_ch2_scene11a_slash_Step_0_gml_298_0": "* ... err, you missed.",
    "obj_ch2_scene11a_slash_Step_0_gml_300_0": "* That Was Not A Miss It Was A Tactical Calibration",
    "obj_ch2_scene11a_slash_Step_0_gml_302_0": "* ... so, uh, are you gonna try it again?",
    "obj_ch2_scene11a_slash_Step_0_gml_317_0": "* No I Only Have Like 4 Cages",
    "obj_ch2_scene11a_slash_Step_0_gml_331_0": "* OK Wait",
    "obj_ch2_scene11a_slash_Step_0_gml_332_0": "* I Have A Small Plot Twist For You",
    "obj_ch2_scene11a_slash_Step_0_gml_333_0": "* Come Forward My... Peon",
    "obj_ch2_scene11a_slash_Step_0_gml_356_0": "* U... um... s-sorry, I just couldn't say no.",
    "obj_ch2_scene11a_slash_Step_0_gml_358_0": "* Noelle!?",
    "obj_ch2_scene11a_slash_Step_0_gml_362_0": "* H... hi, Susie. Umm, how are you?",
    "obj_ch2_scene11a_slash_Step_0_gml_364_0": "* Umm, okay, I guess?",
    "obj_ch2_scene11a_slash_Step_0_gml_366_0": "* Your... um... roller coaster is, um... I like it!",
    "obj_ch2_scene11a_slash_Step_0_gml_368_0": "* Uhh... yours too?",
    "obj_ch2_scene11a_slash_Step_0_gml_370_0": "* Th... thanks!",
    "obj_ch2_scene11a_slash_Step_0_gml_372_0": "* ...",
    "obj_ch2_scene11a_slash_Step_0_gml_383_0": "* Okay This Isn't Working Bring In The Next Guy",
    "obj_ch2_scene11a_slash_Step_0_gml_430_0": "* Fear not, my beloved Noelle!!",
    "obj_ch2_scene11a_slash_Step_0_gml_431_0": "* This valiant warrior of brave intelligence",
    "obj_ch2_scene11a_slash_Step_0_gml_432_0": "* Will be your knight in glow in the dark armor!",
    "obj_ch2_scene11a_slash_Step_0_gml_443_0": "* Berdly!? You asked BERDLY to be on your team!?",
    "obj_ch2_scene11a_slash_Step_0_gml_445_0": "* (I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)",
    "obj_ch2_scene11a_slash_Step_0_gml_452_0": "* That's LORD Berdly to you simpletons!!",
    "obj_ch2_scene11a_slash_Step_0_gml_458_0": "* And soon... SUPER Lord Berdly!",
    "obj_ch2_scene11a_slash_Step_0_gml_460_0": "* ... the hell does that mean?",
    "obj_ch2_scene11a_slash_Step_0_gml_462_0": "* (I Have No Damn Clue Just Go With It)",
    "obj_ch2_scene11a_slash_Step_0_gml_469_0": "* You see, thanks to our WONDROUS Queen...",
    "obj_ch2_scene11a_slash_Step_0_gml_476_0": "* WE... will soon RULE the WORLD!",
    "obj_ch2_scene11a_slash_Step_0_gml_483_0": "* And turn this Land of Fools... into a Smartopia.",
    "obj_ch2_scene11a_slash_Step_0_gml_484_0": "* A true Scientocracy, where the Geniuses of the world,",
    "obj_ch2_scene11a_slash_Step_0_gml_485_0": "* Can bathe freely in pools of fresh fruit and ambrosia.",
    "obj_ch2_scene11a_slash_Step_0_gml_491_0": "* No longer held back by protozoans like YOU!",
    "obj_ch2_scene11a_slash_Step_0_gml_498_0": "* And the key to that? Is US. Noelle and I.",
    "obj_ch2_scene11a_slash_Step_0_gml_499_0": "* Our power... The \"Light Nerd's\" power...",
    "obj_ch2_scene11a_slash_Step_0_gml_507_0": "* You mean... \"Lightners?\"",
    "obj_ch2_scene11a_slash_Step_0_gml_518_0": "* Um, NO. Queen said \"Light Nerds.\"",
    "obj_ch2_scene11a_slash_Step_0_gml_534_0": "* I Actually Did",
    "obj_ch2_scene11a_slash_Step_0_gml_551_0": "* Berdly, Queen's just manipulating you!!",
    "obj_ch2_scene11a_slash_Step_0_gml_560_0": "* Heh... that's what she SAID you'd say to me!",
    "obj_ch2_scene11a_slash_Step_0_gml_579_0": "* I Actually Did",
    "obj_ch2_scene11a_slash_Step_0_gml_616_0": "* Allow me to assist you!!",
    "obj_ch2_scene11a_slash_Step_0_gml_672_0": "* Wh... what!? That's not fair!!!",
    "obj_ch2_scene11a_slash_Step_0_gml_673_0": "* M... My Queen... Save me...!!!",
    "obj_ch2_scene11a_slash_Step_0_gml_733_0": "* In A Minute Dear",
    "obj_ch2_scene11a_slash_Step_0_gml_734_0": "* Hello Everyone I Have Some News Updates",
    "obj_ch2_scene11a_slash_Step_0_gml_735_0": "* You See",
    "obj_ch2_scene11a_slash_Step_0_gml_736_0": "* This \"Roller\", \"Coaster\"",
    "obj_ch2_scene11a_slash_Step_0_gml_737_0": "* It's Not Actually",
    "obj_ch2_scene11a_slash_Step_0_gml_738_0": "* \"Finished\", Yet",
    "obj_ch2_scene11a_slash_Step_0_gml_744_0": "* WHAT DOES THAT MEAN!?!?",
    "obj_ch2_scene11a_slash_Step_0_gml_746_0": "* \"Pain\"",
    "obj_ch2_scene11b_slash_Step_0_gml_76_0": "* L... Looks like this trash saved us.",
    "obj_ch2_scene11b_slash_Step_0_gml_115_0": "* C'mon...",
    "obj_ch2_scene11b_slash_Step_0_gml_183_0": "* Haha, who's king of the trash pile now!?",
    "obj_ch2_scene11b_slash_Step_0_gml_251_0": "* O... Ow...!",
    "obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie, are you alright?",
    "obj_ch2_scene11b_slash_Step_0_gml_272_0": "* ... Heh, it's nothing.",
    "obj_ch2_scene11b_slash_Step_0_gml_273_0": "* I just...",
    "obj_ch2_scene11b_slash_Step_0_gml_279_0": "* O... ow.",
    "obj_ch2_scene11b_slash_Step_0_gml_289_0": "* ... sure you don't want me to look?",
    "obj_ch2_scene11b_slash_Step_0_gml_291_0": "* L-look at what? I'm fine!",
    "obj_ch2_scene11b_slash_Step_0_gml_316_0": "* WOAH HEY WHAT THE HECK ARE YOU--",
    "obj_ch2_scene11b_slash_Step_0_gml_355_0": "* Feel better?",
    "obj_ch2_scene11b_slash_Step_0_gml_362_0": "* FEEL BETTER!? AFTER YOU JUST CAME UP AND--",
    "obj_ch2_scene11b_slash_Step_0_gml_372_0": "* Umm... doesn't feel WORSE, I guess.",
    "obj_ch2_scene11b_slash_Step_0_gml_373_0": "* ...",
    "obj_ch2_scene11b_slash_Step_0_gml_383_0": "* How do you do that, anyway?",
    "obj_ch2_scene11b_slash_Step_0_gml_384_0": "* That... healing... thingy.",
    "obj_ch2_scene11b_slash_Step_0_gml_386_0": "* Oh, healing magic? It's simple, Susie. Anyone can do it.",
    "obj_ch2_scene11b_slash_Step_0_gml_387_0": "* ... I could even teach you, if you're interested.",
    "obj_ch2_scene11b_slash_Step_0_gml_395_0": "* Heh, ask me again when it's, like, blood explosion magic.",
    "obj_ch2_scene11b_slash_Step_0_gml_403_0": "* ...",
    "obj_ch2_scene11b_slash_Step_0_gml_413_0": "* But, um, if you WANTED, I guess I could learn it.",
    "obj_ch2_scene11b_slash_Step_0_gml_414_0": "* Then you wouldn't, y'know, have to annoy me with it anymore.",
    "obj_ch2_scene11b_slash_Step_0_gml_416_0": "* Sure, Susie. Next time we have a break!",
    "obj_ch2_scene11b_slash_Step_0_gml_434_0": "* (Let's just go already, Kris...)",
    "obj_ch2_scene11b_slash_Step_0_gml_483_0": "* By the way Kris, I just remembered!",
    "obj_ch2_scene11b_slash_Step_0_gml_484_0": "* Although you can only carry 12 ITEMs around...",
    "obj_ch2_scene11b_slash_Step_0_gml_485_0": "* Your STORAGE will hold any extra items you pick up.",
    "obj_ch2_scene11b_slash_Step_0_gml_486_0": "* You can access it where you check Recruits!",
    "obj_ch2_scene11b_slash_Step_0_gml_488_0": "* Woah, that seems like pretty useful information.",
    "obj_ch2_scene11b_slash_Step_0_gml_497_0": "* (Enemies you SPARE get RECRUITed to our town, remember?)",
    "obj_ch2_scene12_slash_Step_0_gml_85_0": "* Hey, why does Kris get to choose all the time!?",
    "obj_ch2_scene12_slash_Step_0_gml_100_0": "* Ralsei, you're going with me!",
    "obj_ch2_scene12_slash_Step_0_gml_104_0": "* H-huh!? K-Kris, I...!!",
    "obj_ch2_scene13_slash_Step_0_gml_70_0": "* Kris, it's Queen... She's right over there!",
    "obj_ch2_scene13_slash_Step_0_gml_71_0": "* C-Can you distract her somehow!!?",
    "obj_ch2_scene13_slash_Step_0_gml_95_0": "* Oh",
    "obj_ch2_scene13_slash_Step_0_gml_96_0": "* Lmao",
    "obj_ch2_scene13_slash_Step_0_gml_97_0": "* You're here",
    "obj_ch2_scene13_slash_Step_0_gml_119_0": "* Sorry Kris While I've Been Looking For Noelle",
    "obj_ch2_scene13_slash_Step_0_gml_120_0": "* I've Had Like 4 Of These All-Ages Appropriate",
    "obj_ch2_scene13_slash_Step_0_gml_126_0": "* Glasses of Pure Battery Acid",
    "obj_ch2_scene13_slash_Step_0_gml_162_0": "* Don't Worry That Was My Throwing Glass It's Safe",
    "obj_ch2_scene13_slash_Step_0_gml_169_0": "* Look Kris",
    "obj_ch2_scene13_slash_Step_0_gml_177_0": "* Kris Cross Applesauce",
    "obj_ch2_scene13_slash_Step_0_gml_185_0": "* Now That We Are Trucies I Feel Like We Are On The Same",
    "obj_ch2_scene13_slash_Step_0_gml_194_0": "* Mathematical Wavelength",
    "obj_ch2_scene13_slash_Step_0_gml_211_0": "* You Get Me Kris",
    "obj_ch2_scene13_slash_Step_0_gml_219_0": "* You Do Not Do Crazy Things Like \"Have Opinions\"",
    "obj_ch2_scene13_slash_Step_0_gml_220_0": "* Or Scream When I Capture You",
    "obj_ch2_scene13_slash_Step_0_gml_226_0": "* Or Tell Me Horrible Plans For Smartboy Theme Park",
    "obj_ch2_scene13_slash_Step_0_gml_233_0": "* I Just Cannot Compute It",
    "obj_ch2_scene13_slash_Step_0_gml_234_0": "* Why Everyone Else Is So... Ungrateful",
    "obj_ch2_scene13_slash_Step_0_gml_284_0": "* Whoops That Was My Extra Dangerous Glass",
    "obj_ch2_scene13_slash_Step_0_gml_292_0": "* Kris",
    "obj_ch2_scene13_slash_Step_0_gml_298_0": "* I Just Want To Make Everyone Smile",
    "obj_ch2_scene13_slash_Step_0_gml_305_0": "* And If I Become An Evil Villain To Accomplish That",
    "obj_ch2_scene13_slash_Step_0_gml_313_0": "* Is That Bad?",
    "obj_ch2_scene13_slash_Step_0_gml_320_0": "* It's Okay",
    "obj_ch2_scene13_slash_Step_0_gml_321_0": "* You Do Not Have To Answer",
    "obj_ch2_scene13_slash_Step_0_gml_337_0": "* You Would Be Wrong",
    "obj_ch2_scene13_slash_Step_0_gml_343_0": "* But Kris... While We're Still Trucies",
    "obj_ch2_scene13_slash_Step_0_gml_344_0": "* Maybe We Could... Make The Most Of It",
    "obj_ch2_scene13_slash_Step_0_gml_365_0": "* We Could Play That Game Again",
    "obj_ch2_scene13_slash_Step_0_gml_366_0": "* Wasn't That... Fun, Kris",
    "obj_ch2_scene13_slash_Step_0_gml_379_0": "* Just You And Me",
    "obj_ch2_scene13_slash_Step_0_gml_385_0": "* Having A Good Time",
    "obj_ch2_scene13_slash_Step_0_gml_386_0": "* No One Else To Get In The Way",
    "obj_ch2_scene13_slash_Step_0_gml_498_0": "* Queen!! I've been looking everywhere to show you this!!",
    "obj_ch2_scene13_slash_Step_0_gml_507_0": "* A monument to our greatness... Together.",
    "obj_ch2_scene13_slash_Step_0_gml_510_0": "* Oh",
    "obj_ch2_scene13_slash_Step_0_gml_518_0": "* Um",
    "obj_ch2_scene13_slash_Step_0_gml_525_0": "* Oh%%",
    "obj_ch2_scene13_slash_Step_0_gml_529_0": "* Uh%%",
    "obj_ch2_scene13_slash_Step_0_gml_535_0": "* It%%",
    "obj_ch2_scene13_slash_Step_0_gml_541_0": "* It's%%",
    "obj_ch2_scene13_slash_Step_0_gml_545_0": "* Oh%%",
    "obj_ch2_scene13_slash_Step_0_gml_549_0": "* Well%%",
    "obj_ch2_scene13_slash_Step_0_gml_555_0": "* Um%%",
    "obj_ch2_scene13_slash_Step_0_gml_561_0": "* Mmm%%",
    "obj_ch2_scene13_slash_Step_0_gml_565_0": "* It's%%",
    "obj_ch2_scene13_slash_Step_0_gml_571_0": "* How Do I Put This",
    "obj_ch2_scene13_slash_Step_0_gml_572_0": "* Very...",
    "obj_ch2_scene13_slash_Step_0_gml_573_0": "* ...",
    "obj_ch2_scene13_slash_Step_0_gml_581_0": "* Smart",
    "obj_ch2_scene13_slash_Step_0_gml_582_0": "* So Smart You Are",
    "obj_ch2_scene13_slash_Step_0_gml_583_0": "* I Love Tolerating You",
    "obj_ch2_scene13_slash_Step_0_gml_592_0": "* Haha!! I KNEW you'd be enamored. Such perfect taste.",
    "obj_ch2_scene13_slash_Step_0_gml_601_0": "* Very Cool Statues",
    "obj_ch2_scene13_slash_Step_0_gml_602_0": "* I Did Not Know You Had... Nipples",
    "obj_ch2_scene13_slash_Step_0_gml_610_0": "* Haha... I will SOON... in our IDEAL WORLD.",
    "obj_ch2_scene13_slash_Step_0_gml_617_0": "* Kris, feel free to admire our artisanship.",
    "obj_ch2_scene13_slash_Step_0_gml_621_0": "* Queen and I have PLANs to consider.",
    "obj_ch2_scene13_slash_Step_0_gml_628_0": "* Haha Yes Oooh So Good Looking Forward To That",
    "obj_ch2_scene13_slash_Step_0_gml_632_0": "* MMmmm Yum Yum Yum Yum Yum",
    "obj_ch2_scene13_slash_Step_0_gml_638_0": "* Let's Go Burghley",
    "obj_ch2_scene13_slash_Step_0_gml_662_0": "* Keep Going I Am Right Behind You",
    "obj_ch2_scene13_slash_Step_0_gml_668_0": "* Procedurally Lowering The Volume Of My Voice",
    "obj_ch2_scene13_slash_Step_0_gml_678_0": "* Sorry Kris I Must Alt Tab Out Of Here",
    "obj_ch2_scene13_slash_Step_0_gml_694_0": "* Wow Cool Face",
    "obj_ch2_scene13_slash_Step_0_gml_723_0": "* Phew...",
    "obj_ch2_scene13_slash_Step_0_gml_724_0": "* Looks like my disguise worked.",
    "obj_ch2_scene13_slash_Step_0_gml_746_0": "* It's silly looking, but it beats hiding...",
    "obj_ch2_scene13_slash_Step_0_gml_763_0": "* Let's get going, Kris!",
    "obj_ch2_scene13_slash_Step_0_gml_859_0": "* Just realized... I can't see anything... haha...",
    "obj_ch2_scene13_slash_Step_0_gml_878_0": "* Guess I'll try not to wear it unless I have to.",
    "obj_ch2_scene13_slash_Step_0_gml_879_0": "* OK, let's go for real this time!!",
    "obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "QUANTITY OVERLOAD",
    "obj_ch2_scene17b_slash_Step_0_gml_60_0": "* How Do You Like Your New Room Units",
    "obj_ch2_scene17b_slash_Step_0_gml_61_0": "* As You Can See They Are Perfectly Suited To Your Interests",
    "obj_ch2_scene17b_slash_Step_0_gml_62_0": "* (Which I Gleaned From Your Internet Search Results)",
    "obj_ch2_scene17b_slash_Step_0_gml_63_0": "* I Estimate You Will Have No Desire To Leave",
    "obj_ch2_scene17b_slash_Step_0_gml_64_0": "* Please Tantilize Yourself With Your Surroundings",
    "obj_ch2_scene17b_slash_Step_0_gml_65_0": "* And Wait Patiently While I Dominate The World",
    "obj_ch2_scene17b_slash_Step_0_gml_66_0": "* Toodles",
    "obj_ch2_scene17b_slash_Step_0_gml_81_0": "* K... Kris!? Hey!! Can you hear me!?",
    "obj_ch2_scene17b_slash_Step_0_gml_82_0": "* Looks like there's some way to communicate between rooms.",
    "obj_ch2_scene17b_slash_Step_0_gml_93_0": "* Convenient Isn't It I Really Thought Of Everything",
    "obj_ch2_scene17b_slash_Step_0_gml_103_0": "* Shut up!!",
    "obj_ch2_scene17b_slash_Step_0_gml_104_0": "* Anyway, let's think of some way to get out of here!!",
    "obj_ch2_scene17b_slash_Step_0_gml_105_0": "* Ralsei, you got any bright ideas...?",
    "obj_ch2_scene17b_slash_Step_0_gml_106_0": "* ...",
    "obj_ch2_scene17b_slash_Step_0_gml_107_0": "* Hey... where the hell's Ralsei!?",
    "obj_ch2_scene17b_slash_Step_0_gml_133_0": "* Damn, that soft-yet-tender screaming -",
    "obj_ch2_scene17b_slash_Step_0_gml_134_0": "* Kris, that's gotta be him!!",
    "obj_ch2_scene17b_slash_Step_0_gml_135_0": "* Quick, we gotta think of some way to get out!!",
    "obj_ch2_scene17b_slash_Step_0_gml_136_0": "* Anything you smuggled in that might help us!?",
    "obj_ch2_scene17b_slash_Step_0_gml_220_0": "* Hey, Kris... do you hear something...?",
    "obj_ch2_scene17b_slash_Step_0_gml_221_0": "* Sounds like it's coming from your... pocket?",
    "obj_ch2_scene17b_slash_Step_0_gml_222_0": "* Your phone going off or something?",
    "obj_ch2_scene17b_slash_Step_0_gml_234_0": "* Hey, Kris... uh...",
    "obj_ch2_scene17b_slash_Step_0_gml_235_0": "* Does your phone usually, uh... yell...?",
    "obj_ch2_scene17b_slash_Step_0_gml_247_0": "* Hey, Kris, pick up your damn phone.",
    "obj_ch2_scene17b_slash_Step_0_gml_248_0": "* Isn't it with your KEYs or whatever?",
    "obj_ch2_scene17b_slash_Step_0_gml_307_0": "* Missed me???",
    "obj_ch2_scene17b_slash_Step_0_gml_308_0": "* Because I missed you!! Ha ha ha!!",
    "obj_ch2_scene17b_slash_Step_0_gml_316_0": "* Lancer!? That you!? I thought you ditched us!",
    "obj_ch2_scene17b_slash_Step_0_gml_329_0": "* No!! I love ditches but I would never ditch you!!",
    "obj_ch2_scene17b_slash_Step_0_gml_336_0": "* I was simply relaxing in Kris's spacious Pants Hole.",
    "obj_ch2_scene17b_slash_Step_0_gml_343_0": "* Uhh, \"pocket.\"",
    "obj_ch2_scene17b_slash_Step_0_gml_357_0": "* Yes!! And I saw it all!!",
    "obj_ch2_scene17b_slash_Step_0_gml_358_0": "* Pants. Lint. Various Items.",
    "obj_ch2_scene17b_slash_Step_0_gml_365_0": "* A wild Mom put you in some Shock Cages.",
    "obj_ch2_scene17b_slash_Step_0_gml_372_0": "* Hahah, yeah. We're trapped, so, uh...",
    "obj_ch2_scene17b_slash_Step_0_gml_373_0": "* Hey, wait didja see us on the roller coaster!?",
    "obj_ch2_scene17b_slash_Step_0_gml_386_0": "* Yes!!! It was amazing!! My first coaster ride!!!",
    "obj_ch2_scene17b_slash_Step_0_gml_393_0": "* Ha ha!! I love getting nauseous with friends!!",
    "obj_ch2_scene17b_slash_Step_0_gml_420_0": "* Hey you should probably, uh, free us.",
    "obj_ch2_scene17b_slash_Step_0_gml_432_0": "* Oh right!! Yes!!",
    "obj_ch2_scene17b_slash_Step_0_gml_439_0": "* You can always rely on a friendly Me...",
    "obj_ch2_scene17b_slash_Step_0_gml_440_0": "* To make you free!!!",
    "obj_ch2_scene17b_slash_Step_0_gml_460_0": "* Haha!! I have no idea how to use this!!",
    "obj_ch2_scene17b_slash_Step_0_gml_470_0": "* \"Request... new item for room\"?? That sounds good.",
    "obj_ch2_scene17b_slash_Step_0_gml_479_0": "* Item request: Shovel.",
    "obj_ch2_scene17b_slash_Step_0_gml_487_0": "* Quantity: Let's say... 999.",
    "obj_ch2_scene17b_slash_Step_0_gml_512_0": "* Hoho!! It worked!!",
    "obj_ch2_scene17b_slash_Step_0_gml_523_0": "* Let's go, blue person whose name I know!",
    "obj_ch2_scene18_slash_Step_0_gml_57_0": "* Kris, hey!!!",
    "obj_ch2_scene18_slash_Step_0_gml_58_0": "* Man... Lancer...! You're the best, dude!!",
    "obj_ch2_scene18_slash_Step_0_gml_83_0": "* C'mon, Noelle and Ralsei are waiting!!",
    "obj_ch2_scene18_slash_Step_0_gml_89_0": "* Yes...! Let's put the pedal on the medal!!",
    "obj_ch2_scene18_slash_Step_0_gml_97_0": "* Cough... cough*",
    "obj_ch2_scene18_slash_Step_0_gml_140_0": "* ...?",
    "obj_ch2_scene18_slash_Step_0_gml_141_0": "* Hey, Lancer, you ok, dude?",
    "obj_ch2_scene18_slash_Step_0_gml_143_0": "* I... I'm fine! Just... very...",
    "obj_ch2_scene18_slash_Step_0_gml_144_0": "* Cold...",
    "obj_ch2_scene18_slash_Step_0_gml_166_0": "* H... hey, what the hell!?",
    "obj_ch2_scene18_slash_Step_0_gml_168_0": "* ...",
    "obj_ch2_scene18_slash_Step_0_gml_170_0": "* Hey, are you OK, dude...? Here, lemme heal you...!",
    "obj_ch2_scene18_slash_Step_0_gml_213_0": "* ... th-thanks, Susie... but...",
    "obj_ch2_scene18_slash_Step_0_gml_219_0": "* D... darn, it's not strong enough, huh...",
    "obj_ch2_scene18_slash_Step_0_gml_226_0": "* Quick, Kris, let's find Ralsei! Maybe he can heal him!",
    "obj_ch2_scene18_slash_Step_0_gml_289_0": "* Wait!!! WAIT!!!",
    "obj_ch2_scene18_slash_Step_0_gml_290_0": "* Y-you two aren't going to leave without ME, are you!?",
    "obj_ch2_scene18_slash_Step_0_gml_292_0": "* Uhhh... yeah we are.",
    "obj_ch2_scene18_slash_Step_0_gml_294_0": "* But Noelle - my damsel in distress - she must be...",
    "obj_ch2_scene18_slash_Step_0_gml_295_0": "* ... in distress! And if I cannot help her, then...!",
    "obj_ch2_scene18_slash_Step_0_gml_297_0": "* Okay FINE you can come if you shut up.",
    "obj_ch2_scene19a_slash_Step_0_gml_56_0": "* Looks like a puzzle.",
    "obj_ch2_scene19a_slash_Step_0_gml_62_0": "* ... think, uh, YOU can do it, Kris?",
    "obj_ch2_scene19a_slash_Step_0_gml_69_0": "* Calm your skinless, boneless, thighs everyone.",
    "obj_ch2_scene19a_slash_Step_0_gml_70_0": "* I'LL think of a solution!",
    "obj_ch2_scene19a_slash_Step_0_gml_72_0": "* (Kris, just ignore him.)",
    "obj_ch2_scene19a_slash_Step_0_gml_73_0": "* I'll just be over here where I can't hear you.",
    "obj_ch2_scene19a_slash_Step_0_gml_75_0": "* And I'll be here, away from your IQ-debuffing aura!",
    "obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9Yeah!! We got it!!",
    "obj_ch2_scene19a_slash_Step_0_gml_162_0": "* Wh... What!? Hey, wait a second --",
    "obj_ch2_scene19a_slash_Step_0_gml_163_0": "* How'd you... How'd you solve it without me!?",
    "obj_ch2_scene19a_slash_Step_0_gml_165_0": "* Hahaha!! Kris figured it out before you!! Jealous?",
    "obj_ch2_scene19a_slash_Step_0_gml_172_0": "* Well I...",
    "obj_ch2_scene19a_slash_Step_0_gml_178_0": "* I knew the answer, I just wanted to see Kris try, first!",
    "obj_ch2_scene19a_slash_Step_0_gml_179_0": "* It's called SUSPENSE, Susan!! DRAMATIC, suspense!!",
    "obj_ch2_scene19a_slash_Step_0_gml_192_0": "* Then YOU do the next one.",
    "obj_ch2_scene19a_slash_Step_0_gml_199_0": "* Fine! WATCH me!!",
    "obj_ch2_scene19a_slash_Step_0_gml_205_0": "* (Also my name's not Susan?)",
    "obj_ch2_scene19b_slash_Step_0_gml_47_0": "* Ha. Child's play. Couldn't you give me a harder one?",
    "obj_ch2_scene19b_slash_Step_0_gml_48_0": "* For example, if anyone had a 4x4 Puzzle Cube...",
    "obj_ch2_scene19b_slash_Step_0_gml_50_0": "* Just tell us the solution.",
    "obj_ch2_scene19b_slash_Step_0_gml_52_0": "* Well, hahah - ah, you see -",
    "obj_ch2_scene19b_slash_Step_0_gml_53_0": "* ",
    "obj_ch2_scene19b_slash_Step_0_gml_54_0": "* First, you",
    "obj_ch2_scene19b_slash_Step_0_gml_55_0": "* ",
    "obj_ch2_scene19b_slash_Step_0_gml_56_0": "* You align the shadows... with the lines on the floor.",
    "obj_ch2_scene19b_slash_Step_0_gml_58_0": "* Alright. What do we move first.",
    "obj_ch2_scene19b_slash_Step_0_gml_60_0": "* Um...",
    "obj_ch2_scene19b_slash_Step_0_gml_62_0": "* Kris, just do the puzzle.",
    "obj_ch2_scene19b_slash_Step_0_gml_64_0": "* J...Just give me a moment!!",
    "obj_ch2_scene19b_slash_Step_0_gml_65_0": "* It's not like Kris could even solve it anyway!!",
    "obj_ch2_scene19b_slash_Step_0_gml_146_0": "* Whoops, looks like Kris got it again!",
    "obj_ch2_scene19b_slash_Step_0_gml_156_0": "* H-huh!? W... wait!! Wait just a second!!",
    "obj_ch2_scene19b_slash_Step_0_gml_157_0": "* You can't have --",
    "obj_ch2_scene19b_slash_Step_0_gml_163_0": "* You just got lucky! It's just trial and error!",
    "obj_ch2_scene19b_slash_Step_0_gml_164_0": "* The brute force method! Ha! A caveman could do it!",
    "obj_ch2_scene19b_slash_Step_0_gml_165_0": "* Except cavemen died OUT, because they're STUPID!",
    "obj_ch2_scene19b_slash_Step_0_gml_173_0": "* I'M solving the next one, so --",
    "obj_ch2_scene19b_slash_Step_0_gml_174_0": "* Just STAY HERE until I'm done!!",
    "obj_ch2_scene19b_slash_Step_0_gml_180_0": "* ...",
    "obj_ch2_scene19b_slash_Step_0_gml_181_0": "* Yeah, like we're gonna wait that long.",
    "obj_ch2_scene19c_slash_Step_0_gml_60_0": "* What are you two doing here!? This one's MINE!",
    "obj_ch2_scene19c_slash_Step_0_gml_61_0": "* It'll be over in a second, so why don't you just,",
    "obj_ch2_scene19c_slash_Step_0_gml_62_0": "* Relax in your mind palace,",
    "obj_ch2_scene19c_slash_Step_0_gml_68_0": "* Which PROBABLY doesn't even have anything in it!",
    "obj_ch2_scene19c_slash_Step_0_gml_74_0": "* ...",
    "obj_ch2_scene19c_slash_Step_0_gml_75_0": "* I just need to figure out... why...",
    "obj_ch2_scene19c_slash_Step_0_gml_76_0": "* The shapes don't go together...",
    "obj_ch2_scene19c_slash_Step_0_gml_88_0": "* ...",
    "obj_ch2_scene19c_slash_Step_0_gml_89_0": "* Oh. Hey.",
    "obj_ch2_scene19c_slash_Step_0_gml_90_0": "* You just gotta fill the whole square thing, right?",
    "obj_ch2_scene19c_slash_Step_0_gml_91_0": "* What if you just... piled them all in the corners.",
    "obj_ch2_scene19c_slash_Step_0_gml_93_0": "* Like digging a really wide hole.",
    "obj_ch2_scene19c_slash_Step_0_gml_95_0": "* Wh... what!?",
    "obj_ch2_scene19c_slash_Step_0_gml_97_0": "* Kris, wanna try?",
    "obj_ch2_scene19c_slash_Step_0_gml_168_0": "* S-SUSIE's idea worked!? There's... there's no way!!",
    "obj_ch2_scene19c_slash_Step_0_gml_169_0": "* It's a computer bug!! It's a glitch!!",
    "obj_ch2_scene19c_slash_Step_0_gml_170_0": "* You're cheating!! J... just like when you w-wavedash!",
    "obj_ch2_scene19c_slash_Step_0_gml_190_0": "* HAHAHA!! How's it taste, idiot!?",
    "obj_ch2_scene19c_slash_Step_0_gml_203_0": "* Man, I'm gonna relish this FOREVER!",
    "obj_ch2_scene19c_slash_Step_0_gml_204_0": "* All those times you acted so high and mighty...",
    "obj_ch2_scene19c_slash_Step_0_gml_205_0": "* Well, guess what? You're not!!",
    "obj_ch2_scene19c_slash_Step_0_gml_206_0": "* Face it! You're just as big a dumbass as the rest of us!!",
    "obj_ch2_scene19c_slash_Step_0_gml_207_0": "* Hahahaha!!",
    "obj_ch2_scene19c_slash_Step_0_gml_241_0": "* ... fine.",
    "obj_ch2_scene19c_slash_Step_0_gml_242_0": "* I admit it.",
    "obj_ch2_scene19c_slash_Step_0_gml_243_0": "* I... I'm not that smart.",
    "obj_ch2_scene19c_slash_Step_0_gml_244_0": "* I never was.",
    "obj_ch2_scene19c_slash_Step_0_gml_251_0": "* THERE, are you happy!?",
    "obj_ch2_scene19c_slash_Step_0_gml_257_0": "* I... I... I just...",
    "obj_ch2_scene19c_slash_Step_0_gml_274_0": "* I used to be a forgettable little bluebird.",
    "obj_ch2_scene19c_slash_Step_0_gml_275_0": "* No one even remembered my name.",
    "obj_ch2_scene19c_slash_Step_0_gml_288_0": "* Then... one day, came the spelling bee Noelle and I studied for.",
    "obj_ch2_scene19c_slash_Step_0_gml_289_0": "* When it came down to the two of us...",
    "obj_ch2_scene19c_slash_Step_0_gml_295_0": "* She got nervous and couldn't speak.",
    "obj_ch2_scene19c_slash_Step_0_gml_325_0": "* She lost.",
    "obj_ch2_scene19c_slash_Step_0_gml_344_0": "* And I won.",
    "obj_ch2_scene19c_slash_Step_0_gml_345_0": "* That was when I tasted it.",
    "obj_ch2_scene19c_slash_Step_0_gml_346_0": "* The praise. The glory! The... SUPERIORITY!!",
    "obj_ch2_scene19c_slash_Step_0_gml_352_0": "* The addictive POWER of being... SMART!!",
    "obj_ch2_scene19c_slash_Step_0_gml_356_0": "* Since then, year after year, I've been number 1 in the class.",
    "obj_ch2_scene19c_slash_Step_0_gml_364_0": "* ... but it's only because Noelle helps me study.",
    "obj_ch2_scene19c_slash_Step_0_gml_365_0": "* She's... the real smart kid.",
    "obj_ch2_scene19c_slash_Step_0_gml_366_0": "* But everyone's expectations for ME are so high now..",
    "obj_ch2_scene19c_slash_Step_0_gml_367_0": "* What am I going to do once I go somewhere without her...?",
    "obj_ch2_scene19c_slash_Step_0_gml_381_0": "* That's... why I wanted to make a new world. For us.",
    "obj_ch2_scene19c_slash_Step_0_gml_399_0": "* A world where we'll ALWAYS be number 1 and number 2!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_417_0": "* But... I was so wrapped up in that, I got tricked by Queen.",
    "obj_ch2_scene19c_slash_Step_0_gml_423_0": "* And now... Noelle is going to suffer because of it.",
    "obj_ch2_scene19c_slash_Step_0_gml_424_0": "* Maybe I did just like being superior.",
    "obj_ch2_scene19c_slash_Step_0_gml_425_0": "* Maybe I am... just... an idiot.",
    "obj_ch2_scene19c_slash_Step_0_gml_427_0": "* Don't cry, chicken-nugget-man.",
    "obj_ch2_scene19c_slash_Step_0_gml_428_0": "* All of us are idiots, too.",
    "obj_ch2_scene19c_slash_Step_0_gml_436_0": "* Huh...?",
    "obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ... I mean, like, I dunno about everyone else, but...",
    "obj_ch2_scene19c_slash_Step_0_gml_439_0": "* Whether you're the smart kid or not.",
    "obj_ch2_scene19c_slash_Step_0_gml_440_0": "* We couldn't care less.",
    "obj_ch2_scene19c_slash_Step_0_gml_441_0": "* Screw up as much as you want, honestly.",
    "obj_ch2_scene19c_slash_Step_0_gml_445_0": "* It's not like our opinion of you can get much wo-%%",
    "obj_ch2_scene19c_slash_Step_0_gml_453_0": "* Susie!!",
    "obj_ch2_scene19c_slash_Step_0_gml_454_0": "* Susie... you... you'd... accept me...? Even if I'm... dumb?",
    "obj_ch2_scene19c_slash_Step_0_gml_456_0": "* Uh... y... yeah?",
    "obj_ch2_scene19c_slash_Step_0_gml_464_0": "* It's like when your sister gets cursed in Dragon Blazers 2.",
    "obj_ch2_scene19c_slash_Step_0_gml_472_0": "* Even if her stats suck, she's still your party member.",
    "obj_ch2_scene19c_slash_Step_0_gml_487_0": "* S... Susie!? A REAL Dragon Blazers 2 reference...?",
    "obj_ch2_scene19c_slash_Step_0_gml_493_0": "* ... Susie...",
    "obj_ch2_scene19c_slash_Step_0_gml_499_0": "* You're not only kind, but a true gamer as well.",
    "obj_ch2_scene19c_slash_Step_0_gml_502_0": "DON'T SAY THAT NOW!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_504_0": "* Perhaps I... underestimated you.\\f0",
    "obj_ch2_scene19c_slash_Step_0_gml_511_0": "* But worry not!! I have decided!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_517_0": "* I will turn over a new leaf from now on...",
    "obj_ch2_scene19c_slash_Step_0_gml_518_0": "* And FIGHT! For the side...",
    "obj_ch2_scene19c_slash_Step_0_gml_526_0": "* OF IGNORANCE!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_528_0": "* WE'RE NOT TELLING YOU TO BE STUPID!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_530_0": "* Just, sometimes it's OK to make mistakes!!",
    "obj_ch2_scene19c_slash_Step_0_gml_532_0": "* Hahaha - and make mistakes, I will!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_539_0": "* Onward!!",
    "obj_ch2_scene19c_slash_Step_0_gml_547_0": "* Ugh, why couldn't Ralsei be here to teach the moral lesson!?",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "SMART",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "INTELLIGENT",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "CLEVER",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "GENIUS",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "PRODIGY",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "QUICK",
    "obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "IQ",
    "obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "DECEMBER",
    "obj_ch2_scene20_slash_Step_0_gml_112_0": "* Th... that screaming... Ralsei...!?",
    "obj_ch2_scene20_slash_Step_0_gml_130_0": "* U-umm, you don't have to scream...",
    "obj_ch2_scene20_slash_Step_0_gml_131_0": "* ... Just because you like my outfit!",
    "obj_ch2_scene20_slash_Step_0_gml_204_0": "* O-oh!! Kris, Susie!! Umm, how may I serve you...?",
    "obj_ch2_scene20_slash_Step_0_gml_206_0": "* The hell are you doing!?",
    "obj_ch2_scene20_slash_Step_0_gml_208_0": "* Umm, Queen didn't have a room for me, so... err...",
    "obj_ch2_scene20_slash_Step_0_gml_215_0": "* She made me into one of her butlers, instead...",
    "obj_ch2_scene20_slash_Step_0_gml_234_0": "* Whatever!! Ralsei! Can you heal Lancer!?",
    "obj_ch2_scene20_slash_Step_0_gml_236_0": "* O-oh!",
    "obj_ch2_scene20_slash_Step_0_gml_238_0": "* Haha... it's... cold...",
    "obj_ch2_scene20_slash_Step_0_gml_248_0": "* ... Susie...",
    "obj_ch2_scene20_slash_Step_0_gml_255_0": "* ...",
    "obj_ch2_scene20_slash_Step_0_gml_262_0": "* I'm afraid... This is something I can't heal.",
    "obj_ch2_scene20_slash_Step_0_gml_264_0": "* Wh-what?",
    "obj_ch2_scene20_slash_Step_0_gml_266_0": "* Lancer is...",
    "obj_ch2_scene20_slash_Step_0_gml_328_0": "* Lancer!? Lancer, hey...!!",
    "obj_ch2_scene20_slash_Step_0_gml_336_0": "* You see, each Dark Fountain creates a different \"world.\"",
    "obj_ch2_scene20_slash_Step_0_gml_337_0": "* A \"world\" whose Darkners reflect the will of its fountain.",
    "obj_ch2_scene20_slash_Step_0_gml_338_0": "* But, though those Darkners can exist in their own worlds...",
    "obj_ch2_scene20_slash_Step_0_gml_339_0": "* They might not \"belong\" if they go to another one.",
    "obj_ch2_scene20_slash_Step_0_gml_346_0": "* ... so can we help him!?",
    "obj_ch2_scene20_slash_Step_0_gml_354_0": "* Yes. There is a way.",
    "obj_ch2_scene20_slash_Step_0_gml_355_0": "* Castle Town's Grand Fountain is made of pure darkness.",
    "obj_ch2_scene20_slash_Step_0_gml_356_0": "* As long as it stays flowing, any Darkner can live there.",
    "obj_ch2_scene20_slash_Step_0_gml_357_0": "* So... if we bring Lancer back to school, he'll be OK again.",
    "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ... So we just need to get out of here, huh?",
    "obj_ch2_scene20_slash_Step_0_gml_372_0": "* Right.",
    "obj_ch2_scene20_slash_Step_0_gml_374_0": "* ... alright.",
    "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "* その世界を生み出した\n　 「闇の泉」の意志を\n　 受け継いだ者たちなんだよ。",
    "obj_ch2_scene20_slash_Step_0_gml_378_0": "* Lancer, we'll be back for you, buddy...",
    "obj_ch2_scene20_slash_Step_0_gml_394_0": "* Your friend... If we defeat Queen, we can save him?",
    "obj_ch2_scene20_slash_Step_0_gml_414_0": "* Uh, yeah.",
    "obj_ch2_scene20_slash_Step_0_gml_421_0": "* With me out of the way, Queen...",
    "obj_ch2_scene20_slash_Step_0_gml_431_0": "* ... is going to force Noelle to do her bidding.",
    "obj_ch2_scene20_slash_Step_0_gml_432_0": "* And if Noelle doesn't want to...",
    "obj_ch2_scene20_slash_Step_0_gml_433_0": "* ... She might make her face into a robot one.",
    "obj_ch2_scene20_slash_Step_0_gml_435_0": "* ...",
    "obj_ch2_scene20_slash_Step_0_gml_451_0": "* Susie...",
    "obj_ch2_scene20_slash_Step_0_gml_458_0": "* Could you... assist me in saving Noelle?",
    "obj_ch2_scene20_slash_Step_0_gml_460_0": "* ... huh...? M-me?",
    "obj_ch2_scene20_slash_Step_0_gml_472_0": "* I... just can't do it by myself.",
    "obj_ch2_scene20_slash_Step_0_gml_482_0": "* But if you can help me... I have a plan.",
    "obj_ch2_scene20_slash_Step_0_gml_484_0": "* A plan?",
    "obj_ch2_scene20_slash_Step_0_gml_493_0": "* I remember from Queen's tour of this place...",
    "obj_ch2_scene20_slash_Step_0_gml_494_0": "* There's a secret shortcut on the third floor.",
    "obj_ch2_scene20_slash_Step_0_gml_500_0": "* While Kris is distracting Queen,",
    "obj_ch2_scene20_slash_Step_0_gml_501_0": "* Susie will take the shortcut to reach Noelle,",
    "obj_ch2_scene20_slash_Step_0_gml_507_0": "* And transfer her to me on the roof.",
    "obj_ch2_scene20_slash_Step_0_gml_508_0": "* From there, I'll bring her to a safe hiding spot...",
    "obj_ch2_scene20_slash_Step_0_gml_516_0": "* And together, we can all defeat Queen!",
    "obj_ch2_scene20_slash_Step_0_gml_523_0": "* ...",
    "obj_ch2_scene20_slash_Step_0_gml_534_0": "* Alright, sure. We'll give it a shot.",
    "obj_ch2_scene20_slash_Step_0_gml_536_0": "* Haha! Most excellent!! Then...",
    "obj_ch2_scene20_slash_Step_0_gml_563_0": "* See you on the roof, fellow agent!",
    "obj_ch2_scene20_slash_Step_0_gml_583_0": "* Alright, let's go!",
    "obj_ch2_scene20_slash_Step_0_gml_607_0": "* ... would you take that off already!?",
    "obj_ch2_scene20_slash_Step_0_gml_609_0": "* S-sorry!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "* Kris... hey, Kris.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "* ...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "* I'm happy hearing you say that, Kris...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "* Err, then, I, err -",
    "obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "* Ah, s-sarcastic! I was just being sarcastic!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "* Haha, sorry about that!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "* Ah, just as I expected, haha.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "* I feel warm... thinking about how you care about her.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "* Kris, you can tell me anything anytime, OK?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "* (...)",
    "obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "* (... and they stopped talking...)",
    "obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "* Ah, just as I expected, haha.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "* She's a nice girl, isn't she?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "* Even though she doesn't understand it,",
    "obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "* It seems she's already strong at this world's magic.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "* I believe she can control the \"Ice\" element.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "* ... Kris, if you ask her nicely,",
    "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "* Maybe she'll make you a popsicle! Haha!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "* …",
    "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "* クリス…\n　 言いたいことが\n　 あるんだけど…",
    "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "* この音楽が\n　 流れてるあいだは\n　 やめておくよ…",
    "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "* That's, um... That's right.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "* This ride, um... it sort of looks like...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "* A bit bird-like?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "* ... umm, what part of him are you thinking about?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "* ...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "* (I suppose I don't mind no answer^, either...)",
    "obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "* H... huh!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "* I mean, I'm thinking of you too, of course...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "* I mean, er -- you're right in front of me, but...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "* Oh, err, sorry! Did I say something strange?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "* I'm happy you and Susie are friends, Kris.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "* She's a nice girl, isn't she...?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "* When we first met, I...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "* I was so nervous about first impressions.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "* I even hid my face so you wouldn't see...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "* \"How do I even be a friend...?\"",
    "obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "* All I have to do is be nice... is what I thought.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "* But I'm starting to realize, being friends...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "* Is more than that, isn't it?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "* Susie... sometimes she isn't nice at all!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "* She's selfish, she's rude, she's sarcastic...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "* But...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "* Isn't it wonderful that she's... her?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "* Is what I... started thinking, today.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "* ...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "* I just wonder what... being \"Ralsei-like\" even is...?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "* ...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "* Sorry! Haha, I got off-track.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "* Let's just enjoy the ride, Kris. Haha.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "* W... wow, Kris! Look at all those houses!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "* I wonder what'll happen if we change their color!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* Ge hahahaha... Thoust WORMS reallyst thoughtst...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* Thoust had seeneth the Lastest of Me???",
    "obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "* Chips Ahoyeth, Landlubbers!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "* Arrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???",
    "obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "* Could... Could you NOT speak with more than one accent?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "* Yeahth, alright.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "* Oh, Mr. Rouxls! I just remembered! Lancer! He's not well!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "* O dear. Didst thou, erm, tryeth Burpinge him???",
    "obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "* Perhapsth give him a sip of Medieval Ginger Ale??",
    "obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "* ... Waite! I hath NOT time to spare on such Frivolitese!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "* I must Conquere this Islande and defeast Thou!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "* Then, giftingeth her a succulent Island Presente,",
    "obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "* The Beautious Queene shall reward ME -",
    "obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "* By Makingeth Me Her Left-Hand-Man!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "* Hahaha!! Me!! The ULTIMATE Minion!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "* Now, beholdeth! The forme of thoun Destroyere!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "* ... whatevereth this Thing is!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "* Th... This again!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "* Haha, squirming with Jealousy at my Battle Caravane!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "* 'Tis an Effigie of an Ancient God of Combate,",
    "obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "* I rescuedeth it from The King's Trash Heape,",
    "obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "* And fixedeth it up in this Worldes' Scrap Shoppe!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "* It's, um... It's actually a rejected, uh, design we made...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "* Ha ha, and Soone, THOU shalt tasteth Rejection --",
    "obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "* Firsthandeth, in the form of varieth Bulletst!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "* Um... that's... just a duck.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "* ...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "* I knoweth what it art, Ruffiane!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "* Go forth!! My Squeakie Duckie!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "* Ah... Ahh, ha ha ha...!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "* So thou hast triumphed...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "* NOT!! You have only seen but One-Percentile of my Weapon's Abilities!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "* NOT!! That plump duck art not but The Appetizemente!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "* Watch!! Watch your growing and huge Destructione!!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "* Ah... Ahh, ha ha ha...!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "* So we hath an EQUAL number of houses!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "* I suppose thou THINKETH, that MEANSETH...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "* Thou have matched my Abilitiese!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "* (What abilities?)",
    "obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "* Geh ha ha ha ha!!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "* Beholde, Worms...!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "* The REALE Power of Rouxls Kaard...!!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_763_0": "* So thou hath beateneth The Crappeth out of Me.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_764_0": "* I supposest that means thou thinkest thoust hath Won?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_766_0": "* Umm... morally, no.\n* Physically... yes.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_768_0": "* Well shivereth my timbereth, you little Bimbo!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_769_0": "* For in a battle of TRUE Powere, Rouxls... shall RULE!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "* Finally, I've WON!! GEHAHAHAHA!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "* How doth it feeleth, WORMS!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "* To be bestedeth, by the Beste?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "* To be laid LOWE, by the Duke of Puzzles?!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "* GOD",
    "obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "* Ahaha... HAHAHAHAHA!!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "* Er, um...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "* So, um, what happens now?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "* What?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "* Umm, you had more houses... so...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "* DAMMIT",
    "obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "* What... does that even do?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "* Hahaha! Gladeth thou asked!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "* You don't have any plan, do you.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "* Ah...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "* That's right, Rouxls isn't compatible with this world, either.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "* Well, let's go, Kris.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "* SHUTTETH YON UPPETH!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "* And BEHOLD... My TRUETH POWER!!!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "* That's OK, Kris! Let's keep going.",
    "obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "* K... Kris!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "* D... did it r-really take a picture of that!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "* Umm, l... let's keep going!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "* I bet it must have been a wonderful picture...",
    "obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "* What? ... We were facing the wrong way?!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "* K-Kris!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "* D... did it r-really take a picture of that!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "* Umm, l... let's keep going!",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "* ... that was a nice boatride, wasn't it, Kris?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "* ART THOU JUST GOING TO LEAVETH ME HERE!?",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "* THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?",
    "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "* H-huh? There's something blocking the way...",
    "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "* Maybe we can find some way to get rid of this...?",
    "obj_ch2_scene21_slash_Step_0_gml_31_0": "* A... A giant lake of acid!?",
    "obj_ch2_scene21_slash_Step_0_gml_45_0": "* Oh You Mean The Free Pool",
    "obj_ch2_scene21_slash_Step_0_gml_46_0": "* You Will Learn To Love It Like Family",
    "obj_ch2_scene21_slash_Step_0_gml_48_0": "* Why do you have this!?",
    "obj_ch2_scene21_slash_Step_0_gml_50_0": "* It Is My Mansion's Energy Source And Fun To Drink",
    "obj_ch2_scene21_slash_Step_0_gml_51_0": "* Bye Ha Ha Ha",
    "obj_ch2_scene21_slash_Step_0_gml_58_0": "* ...",
    "obj_ch2_scene21_slash_Step_0_gml_59_0": "* How... should we pass this!?",
    "obj_ch2_scene21_slash_Step_0_gml_109_0": "* I suppose... this... works. Haha.",
    "obj_ch2_scene21_slash_Step_0_gml_173_0": "* Ohhh Wow I'm So Distracted Right Now",
    "obj_ch2_scene21_slash_Step_0_gml_183_0": "* Just Tropical Villas For My Guests Isn't That Thoughtful",
    "obj_ch2_scene21_slash_Step_0_gml_185_0": "* ... How would anybody fit inside?",
    "obj_ch2_scene21_slash_Step_0_gml_187_0": "* Shrink From The Acid",
    "obj_ch2_scene21_slash_Step_0_gml_197_0": "* Kris Get The Banana",
    "obj_ch2_scene21_slash_Step_0_gml_199_0": "* Kr... Kris isn't going to do what you say!",
    "obj_ch2_scene21_slash_Step_0_gml_211_0": "* Fools I Wanted You To Avoid It",
    "obj_ch2_scene21_slash_Step_0_gml_212_0": "* Now You Will Become Potassium Deficient",
    "obj_ch2_scene21_slash_Step_0_gml_234_0": "* Th-that's okay, Kris. It's good for you.",
    "obj_ch2_scene21_slash_Step_0_gml_246_0": "* ... looks like we're coming up on a tunnel!",
    "obj_ch2_scene23b_slash_Step_0_gml_59_0": "* What a strange moon...",
    "obj_ch2_scene23b_slash_Step_0_gml_60_0": "* It's like nothing I've ever seen before.",
    "obj_ch2_scene23b_slash_Step_0_gml_61_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_62_0": "* This world...",
    "obj_ch2_scene23b_slash_Step_0_gml_63_0": "* ... I wish Dess could see this.",
    "obj_ch2_scene23b_slash_Step_0_gml_77_0": "* ... Is somebody there?",
    "obj_ch2_scene23b_slash_Step_0_gml_102_0": "* W-wait, what are you...",
    "obj_ch2_scene23b_slash_Step_0_gml_114_0": "* H-Hey, you can't capture someone who's already captured!!",
    "obj_ch2_scene23b_slash_Step_0_gml_160_0": "* S... Susie!?",
    "obj_ch2_scene23b_slash_Step_0_gml_161_0": "* You... you saved me...?",
    "obj_ch2_scene23b_slash_Step_0_gml_179_0": "* Don't get used to it.",
    "obj_ch2_scene23b_slash_Step_0_gml_187_0": "* Umm, OK, I... I won't...!",
    "obj_ch2_scene23b_slash_Step_0_gml_188_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_207_0": "* Cool moon.",
    "obj_ch2_scene23b_slash_Step_0_gml_209_0": "* Y... yeah.",
    "obj_ch2_scene23b_slash_Step_0_gml_210_0": "* ... b-but it's weird, isn't it?",
    "obj_ch2_scene23b_slash_Step_0_gml_217_0": "* How did we get here...?",
    "obj_ch2_scene23b_slash_Step_0_gml_220_0": "* No, what even is this place...?",
    "obj_ch2_scene23b_slash_Step_0_gml_245_0": "* Uhhh... you're, uh... just having a dream!",
    "obj_ch2_scene23b_slash_Step_0_gml_252_0": "* H... huh...?",
    "obj_ch2_scene23b_slash_Step_0_gml_258_0": "* Oh... Oh, that's right.",
    "obj_ch2_scene23b_slash_Step_0_gml_269_0": "* Right... if YOU'RE here, it must be a dream...",
    "obj_ch2_scene23b_slash_Step_0_gml_271_0": "* ???????",
    "obj_ch2_scene23b_slash_Step_0_gml_280_0": "* I MEAN, the real Susie probably wouldn't save me, would she...?",
    "obj_ch2_scene23b_slash_Step_0_gml_287_0": "* She... probably doesn't care about me at all.",
    "obj_ch2_scene23b_slash_Step_0_gml_289_0": "* Huh?",
    "obj_ch2_scene23b_slash_Step_0_gml_301_0": "* Why would you, uh... think that?",
    "obj_ch2_scene23b_slash_Step_0_gml_310_0": "* Umm, she doesn't care about anybody.",
    "obj_ch2_scene23b_slash_Step_0_gml_312_0": "* Well, FAIR, but...",
    "obj_ch2_scene23b_slash_Step_0_gml_322_0": "* Didja ever wonder why Susie never... picked on you?",
    "obj_ch2_scene23b_slash_Step_0_gml_324_0": "* (sigh)... All the time...",
    "obj_ch2_scene23b_slash_Step_0_gml_333_0": "* MAYBE it's 'cause, when she first came to class.",
    "obj_ch2_scene23b_slash_Step_0_gml_334_0": "* You lent her one of your pencils,",
    "obj_ch2_scene23b_slash_Step_0_gml_341_0": "* Like, a dumb, uh, candycane-looking one or something.",
    "obj_ch2_scene23b_slash_Step_0_gml_342_0": "* And, even though it DIDN'T actually taste like candy,",
    "obj_ch2_scene23b_slash_Step_0_gml_346_0": "* She, uh, remembered your smile, and, uh...",
    "obj_ch2_scene23b_slash_Step_0_gml_350_0": "* Decided to spare you. Y'know.",
    "obj_ch2_scene23b_slash_Step_0_gml_352_0": "* That's, um...",
    "obj_ch2_scene23b_slash_Step_0_gml_361_0": "* Really specific.",
    "obj_ch2_scene23b_slash_Step_0_gml_369_0": "* Yeah, well, uh,",
    "obj_ch2_scene23b_slash_Step_0_gml_377_0": "* ... wait, did you say you ATE the pencil!?",
    "obj_ch2_scene23b_slash_Step_0_gml_391_0": "* I MEAN, LOOK!",
    "obj_ch2_scene23b_slash_Step_0_gml_398_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_410_0": "* Uh, hey, so, do you... dream about me a lot?",
    "obj_ch2_scene23b_slash_Step_0_gml_433_0": "* WELL, time for me to get back to my project, haha!",
    "obj_ch2_scene23b_slash_Step_0_gml_447_0": "* Okay, Susie, hit me with your ax and wake me up!",
    "obj_ch2_scene23b_slash_Step_0_gml_449_0": "* W-wait, no, I can't do that!",
    "obj_ch2_scene23b_slash_Step_0_gml_455_0": "* Huh? Why not? It's just a dream, so...",
    "obj_ch2_scene23b_slash_Step_0_gml_461_0": "* Umm, I mean...",
    "obj_ch2_scene23b_slash_Step_0_gml_462_0": "* Didn't you wanna... uh... hang out some more?",
    "obj_ch2_scene23b_slash_Step_0_gml_473_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_482_0": "* ... I GUESS Berdly can wait a little longer.",
    "obj_ch2_scene23b_slash_Step_0_gml_484_0": "* Alright! Let's get out of here then.",
    "obj_ch2_scene23b_slash_Step_0_gml_513_0": "* All we gotta do is head to the right over to this...",
    "obj_ch2_scene23b_slash_Step_0_gml_514_0": "* Uh... over here, on this, uh...",
    "obj_ch2_scene23b_slash_Step_0_gml_539_0": "* Heart. Covered. Ferris Wheel.",
    "obj_ch2_scene23b_slash_Step_0_gml_541_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_543_0": "* ...",
    "obj_ch2_scene23b_slash_Step_0_gml_556_0": "* What's the goddamn holdup!? Get ON already!!",
    "obj_ch2_scene23b_slash_Step_0_gml_558_0": "* S-Sorry!",
    "obj_ch2_scene23c_slash_Step_0_gml_40_0": "I guess I do like slime and blood...",
    "obj_ch2_scene23c_slash_Step_0_gml_43_0": "* ...",
    "obj_ch2_scene23c_slash_Step_0_gml_45_0": "* So, uh... Ferris wheels, huh.",
    "obj_ch2_scene23c_slash_Step_0_gml_46_0": "* Kinda makes you wonder what car they were built for.",
    "obj_ch2_scene23c_slash_Step_0_gml_48_0": "* (It's... it's different than riding one with Kris...)",
    "obj_ch2_scene23c_slash_Step_0_gml_50_0": "* ... the hell's wrong, you scared of heights?",
    "obj_ch2_scene23c_slash_Step_0_gml_52_0": "* No! No, I... I love heights! Haha!",
    "obj_ch2_scene23c_slash_Step_0_gml_54_0": "* ...",
    "obj_ch2_scene23c_slash_Step_0_gml_55_0": "* You're, uh, shaking.",
    "obj_ch2_scene23c_slash_Step_0_gml_57_0": "* Well, um, maybe, I'm a little scared, but... I...",
    "obj_ch2_scene23c_slash_Step_0_gml_58_0": "* To be honest, I... I actually like... scary things.",
    "obj_ch2_scene23c_slash_Step_0_gml_60_0": "* ... what do you mean?",
    "obj_ch2_scene23c_slash_Step_0_gml_62_0": "* When we were little, me and my sister would stay up...",
    "obj_ch2_scene23c_slash_Step_0_gml_63_0": "* And go past our bedtime watching horror movies.",
    "obj_ch2_scene23c_slash_Step_0_gml_64_0": "* At first I cried, but now... it's like... watching them...",
    "obj_ch2_scene23c_slash_Step_0_gml_65_0": "* Makes me feel... comforted...?",
    "obj_ch2_scene23c_slash_Step_0_gml_67_0": "* Comforted?\\f0",
    "obj_ch2_scene23c_slash_Step_0_gml_69_0": "* It's scary, but I can just turn it off, right?",
    "obj_ch2_scene23c_slash_Step_0_gml_70_0": "* Now it's mostly... people, that are scary. Haha.",
    "obj_ch2_scene23c_slash_Step_0_gml_72_0": "* ...",
    "obj_ch2_scene23c_slash_Step_0_gml_73_0": "* You can just say you mean me.",
    "obj_ch2_scene23c_slash_Step_0_gml_75_0": "* Haha... umm... well... I guess y-you too, but...",
    "obj_ch2_scene23c_slash_Step_0_gml_76_0": "* But that's... what's... NICE about you, y'know?",
    "obj_ch2_scene23c_slash_Step_0_gml_78_0": "* Nice!? The hell does that mean???",
    "obj_ch2_scene23c_slash_Step_0_gml_80_0": "* You're the... good kind of scary.",
    "obj_ch2_scene23c_slash_Step_0_gml_81_0": "* You aren't afraid to... break the rules, y'know?",
    "obj_ch2_scene23c_slash_Step_0_gml_82_0": "* ... I wish I could do crazy stuff like you.",
    "obj_ch2_scene23c_slash_Step_0_gml_94_0": "* So, um...",
    "obj_ch2_scene23c_slash_Step_0_gml_95_0": "* If YOU could do something crazy right now,",
    "obj_ch2_scene23c_slash_Step_0_gml_96_0": "* What would you do?",
    "obj_ch2_scene23c_slash_Step_0_gml_98_0": "* U-umm... Well, I... I...",
    "obj_ch2_scene23c_slash_Step_0_gml_99_0": "* I'd... I'd jump out the window!",
    "obj_ch2_scene23c_slash_Step_0_gml_101_0": "* Huh?",
    "obj_ch2_scene23c_slash_Step_0_gml_103_0": "* It's a dream, right?",
    "obj_ch2_scene23c_slash_Step_0_gml_104_0": "* I'd grow big angel wings,",
    "obj_ch2_scene23c_slash_Step_0_gml_105_0": "* And fly as far as I can, gazing back at it all...",
    "obj_ch2_scene23c_slash_Step_0_gml_106_0": "* The skyline shining like Holiday lights.",
    "obj_ch2_scene23c_slash_Step_0_gml_108_0": "* ... that's kinda... beautiful?",
    "obj_ch2_scene23c_slash_Step_0_gml_109_0": "* Wait, you wouldn't seriously jump out, would you!?",
    "obj_ch2_scene23c_slash_Step_0_gml_111_0": "* Hahaha!! No promises!",
    "obj_ch2_scene23c_slash_Step_0_gml_112_0": "* ... Susie...?",
    "obj_ch2_scene23c_slash_Step_0_gml_113_0": "* What do YOU think looking out there?",
    "obj_ch2_scene23c_slash_Step_0_gml_125_0": "* Uh... seeing everything small, makes me feel like, um...",
    "obj_ch2_scene23c_slash_Step_0_gml_126_0": "* If I was Susiezilla or something, I could wreck the whole city.",
    "obj_ch2_scene23c_slash_Step_0_gml_128_0": "* Hahahaha!!! Susie!!",
    "obj_ch2_scene23c_slash_Step_0_gml_130_0": "* Heh, what!?",
    "obj_ch2_scene23c_slash_Step_0_gml_132_0": "* ... is being Susiezilla something you think about a lot?",
    "obj_ch2_scene23c_slash_Step_0_gml_145_0": "* No I just made it up now.",
    "obj_ch2_scene23c_slash_Step_0_gml_147_0": "* ... does your tail always do that when you lie?",
    "obj_ch2_scene23c_slash_Step_0_gml_149_0": "* H... hey!! Don't look at that!!",
    "obj_ch2_scene23c_slash_Step_0_gml_150_0": "* I don't have a tail!! It's part of your dream!!",
    "obj_ch2_scene23c_slash_Step_0_gml_152_0": "* Oh, right. S... sorry.",
    "obj_ch2_scene23c_slash_Step_0_gml_153_0": "* Guess I'll just have to check in real life, too.",
    "obj_ch2_scene23c_slash_Step_0_gml_155_0": "* H-Hey!!! Don't!!!",
    "obj_ch2_scene23c_slash_Step_0_gml_157_0": "* Hahaha!! Susie? Everything OK?",
    "obj_ch2_scene23c_slash_Step_0_gml_159_0": "* LOOK, I just, uhhh -",
    "obj_ch2_scene23c_slash_Step_0_gml_160_0": "* I just don't like people knowing about, it.",
    "obj_ch2_scene23c_slash_Step_0_gml_162_0": "* Umm, well...",
    "obj_ch2_scene23c_slash_Step_0_gml_163_0": "* I think it's... a nice tail.",
    "obj_ch2_scene23c_slash_Step_0_gml_165_0": "* ... whatever.",
    "obj_ch2_scene23c_slash_Step_0_gml_167_0": "* (It's wagging...)",
    "obj_ch2_scene23c_slash_Step_0_gml_181_0": "* ... you stopped shaking.",
    "obj_ch2_scene23c_slash_Step_0_gml_183_0": "* Guess I got comfortable.",
    "obj_ch2_scene23c_slash_Step_0_gml_185_0": "* ...",
    "obj_ch2_scene23c_slash_Step_0_gml_186_0": "* ... me too.",
    "obj_ch2_scene23d_slash_Step_0_gml_52_0": "* Well, that wasn't too bad.",
    "obj_ch2_scene23d_slash_Step_0_gml_54_0": "* Y... yeah.",
    "obj_ch2_scene23d_slash_Step_0_gml_64_0": "* ... sigh.",
    "obj_ch2_scene23d_slash_Step_0_gml_71_0": "* ...?",
    "obj_ch2_scene23d_slash_Step_0_gml_73_0": "* If only I could dream like this every day...",
    "obj_ch2_scene23d_slash_Step_0_gml_83_0": "* Maybe...",
    "obj_ch2_scene23d_slash_Step_0_gml_84_0": "* It... doesn't have to be a dream. Y'know?",
    "obj_ch2_scene23d_slash_Step_0_gml_92_0": "* Susie...?",
    "obj_ch2_scene23d_slash_Step_0_gml_94_0": "* Maybe... maybe someday we could...",
    "obj_ch2_scene23d_slash_Step_0_gml_129_0": "* Noelle! My lady!! The Cavalry has arrived to rescue you!!",
    "obj_ch2_scene23d_slash_Step_0_gml_136_0": "* (Oh, the good part of the dream is over.)",
    "obj_ch2_scene23d_slash_Step_0_gml_147_0": "* It's fine!!! Berdly's gonna help!! We're allies!!",
    "obj_ch2_scene23d_slash_Step_0_gml_159_0": "* Yes!! Don't worry, Noelle!! I'm stupid now!!",
    "obj_ch2_scene23d_slash_Step_0_gml_161_0": "* ...",
    "obj_ch2_scene23d_slash_Step_0_gml_170_0": "* (He's good!!!)",
    "obj_ch2_scene23d_slash_Step_0_gml_189_0": "* Look, I gotta go save the day now, alright?",
    "obj_ch2_scene23d_slash_Step_0_gml_191_0": "* H... huh!? Umm... good luck, Susie!!",
    "obj_ch2_scene23d_slash_Step_0_gml_199_0": "* Alright, nugget boy. it's up to you now.",
    "obj_ch2_scene23d_slash_Step_0_gml_201_0": "* Leave it to me, my dear Susan.",
    "obj_ch2_scene23d_slash_Step_0_gml_203_0": "* Yeah, whatever. May the smarts be with you.",
    "obj_ch2_scene23d_slash_Step_0_gml_233_0": "* Ah... she left before I could...",
    "obj_ch2_scene23d_slash_Step_0_gml_234_0": "* ....",
    "obj_ch2_scene23d_slash_Step_0_gml_242_0": "* Noelle. It's hard to say this.",
    "obj_ch2_scene23d_slash_Step_0_gml_243_0": "* You've done so much for me, and I...",
    "obj_ch2_scene23d_slash_Step_0_gml_244_0": "* Noelle... I'm sorry.",
    "obj_ch2_scene23d_slash_Step_0_gml_252_0": "* Berdly...? You're... actually apologizing?",
    "obj_ch2_scene23d_slash_Step_0_gml_259_0": "* ... Thank you. I... I understand, you know?",
    "obj_ch2_scene23d_slash_Step_0_gml_260_0": "* You've always... been nice to me when it's just the two of us.",
    "obj_ch2_scene23d_slash_Step_0_gml_267_0": "* You just wanted to make a happy world for me.",
    "obj_ch2_scene23d_slash_Step_0_gml_274_0": "* I'm... glad you realized, um... it sucked.",
    "obj_ch2_scene23d_slash_Step_0_gml_282_0": "* Oh.",
    "obj_ch2_scene23d_slash_Step_0_gml_290_0": "* Huh?",
    "obj_ch2_scene23d_slash_Step_0_gml_299_0": "* I mean, YES, I WAS, in a WAY,",
    "obj_ch2_scene23d_slash_Step_0_gml_300_0": "* Apologizing for THAT, but.",
    "obj_ch2_scene23d_slash_Step_0_gml_307_0": "* I also wanted to apologize.",
    "obj_ch2_scene23d_slash_Step_0_gml_314_0": "* For leading you on.",
    "obj_ch2_scene23d_slash_Step_0_gml_316_0": "",
    "obj_ch2_scene23d_slash_Step_0_gml_318_0": "* I know you only always helped me out because, well...",
    "obj_ch2_scene23d_slash_Step_0_gml_327_0": "* You had a crush on me, so...",
    "obj_ch2_scene23d_slash_Step_0_gml_338_0": "* WHAT?",
    "obj_ch2_scene23d_slash_Step_0_gml_346_0": "* O-oh, sorry! Please, don't be embarrassed!",
    "obj_ch2_scene23d_slash_Step_0_gml_356_0": "* It's understandable. But, I... I have to tell you I...",
    "obj_ch2_scene23d_slash_Step_0_gml_364_0": "* I really value your friendship, OK? So I...",
    "obj_ch2_scene23d_slash_Step_0_gml_365_0": "* I... felt I had to pretend to reciprocate those feelings...",
    "obj_ch2_scene23d_slash_Step_0_gml_374_0": "* WHAT? But I... I don't -- I never --",
    "obj_ch2_scene23d_slash_Step_0_gml_382_0": "* Furthermore, I think I may have...",
    "obj_ch2_scene23d_slash_Step_0_gml_392_0": "* Discovered someone else for me.",
    "obj_ch2_scene23d_slash_Step_0_gml_401_0": "* HUH????????????",
    "obj_ch2_scene23d_slash_Step_0_gml_410_0": "* Please don't be jealous.",
    "obj_ch2_scene23d_slash_Step_0_gml_412_0": "* OF????????????????\n???????????????",
    "obj_ch2_scene23d_slash_Step_0_gml_419_0": "* Susie",
    "obj_ch2_scene23d_slash_Step_0_gml_433_0": "* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%",
    "obj_ch2_scene24e_slash_Step_0_gml_75_0": "* So that's why...",
    "obj_ch2_scene24e_slash_Step_0_gml_77_0": "* Geronimo!!",
    "obj_ch2_scene24e_slash_Step_0_gml_82_0": "* Geronimo!!",
    "obj_ch2_scene24e_slash_Step_0_gml_127_0": "* Heh, miss me?",
    "obj_ch2_scene24e_slash_Step_0_gml_135_0": "* Of course not!!",
    "obj_ch2_scene24e_slash_Step_0_gml_142_0": "* (Just kidding! That was sarcasm! I missed you!!)",
    "obj_ch2_scene24e_slash_Step_0_gml_152_0": "* Man, we gotta work on your delivery.",
    "obj_ch2_scene24e_slash_Step_0_gml_185_0": "* Anyway, let's go!",
    "obj_ch2_scene25_slash_Step_0_gml_69_0": "* There she is!",
    "obj_ch2_scene25_slash_Step_0_gml_79_0": "* Queen!!!! Stop right there!!!",
    "obj_ch2_scene25_slash_Step_0_gml_151_0": "* Ah My Sweet Idiot Children",
    "obj_ch2_scene25_slash_Step_0_gml_152_0": "* You Are Just In Time To Witness My World Domination",
    "obj_ch2_scene25_slash_Step_0_gml_153_0": "* With Noelle In My Possession",
    "obj_ch2_scene25_slash_Step_0_gml_154_0": "* It Is Only A Matter Of Time Before Her Will Turns",
    "obj_ch2_scene25_slash_Step_0_gml_155_0": "* And She Unleashes Her Power",
    "obj_ch2_scene25_slash_Step_0_gml_156_0": "* Blanketing The World In --",
    "obj_ch2_scene25_slash_Step_0_gml_232_0": "* Too late, dumbass!",
    "obj_ch2_scene25_slash_Step_0_gml_233_0": "* Noelle's with Berdly!",
    "obj_ch2_scene25_slash_Step_0_gml_235_0": "* Oh",
    "obj_ch2_scene25_slash_Step_0_gml_236_0": "* Then Who This",
    "obj_ch2_scene25_slash_Step_0_gml_266_0": "* B... Berdly!? But he's been...",
    "obj_ch2_scene25_slash_Step_0_gml_278_0": "* Intercepted",
    "obj_ch2_scene25_slash_Step_0_gml_279_0": "* My Control Plugs Are Now Suitable For Teenagers",
    "obj_ch2_scene25_slash_Step_0_gml_280_0": "* Now The Whole Family Can Enjoy Eternal Servitude",
    "obj_ch2_scene25_slash_Step_0_gml_299_0": "* (Sort Of Regal Mostly Cruel Laughter)",
    "obj_ch2_scene25_slash_Step_0_gml_301_0": "* Wait, then... where's Noelle!??",
    "obj_ch2_scene25_slash_Step_0_gml_311_0": "* (Laughter Becomes More Cruel)",
    "obj_ch2_scene25_slash_Step_0_gml_312_0": "* Oh I Wonder (I Actually Know The Answer)",
    "obj_ch2_scene25_slash_Step_0_gml_345_0": "* Enough already!",
    "obj_ch2_scene25_slash_Step_0_gml_347_0": "* Oh Dear",
    "obj_ch2_scene25_slash_Step_0_gml_348_0": "* I Do Sincerely Quite Like You Two",
    "obj_ch2_scene25_slash_Step_0_gml_349_0": "* It Will Be A Shame To Force You To Serve Me",
    "obj_ch2_scene25_slash_Step_0_gml_350_0": "* An Enjoyable Shame",
    "obj_ch2_scene25_slash_Step_0_gml_539_0": "* Yes... It was, wasn't it...? \\f1 ",
    "obj_ch2_scene25_slash_Step_0_gml_540_0": "* Kris. Susie. I can't do much with a fried wing...",
    "obj_ch2_scene25_slash_Step_0_gml_541_0": "* Please... promise. You'll save Noelle.",
    "obj_ch2_scene25_slash_Step_0_gml_543_0": "* We... we promise!",
    "obj_ch2_scene25_slash_Step_0_gml_573_0": "* Berdly!! Hey!! Hey, Berdly!! Are you OK!?",
    "obj_ch2_scene25_slash_Step_0_gml_575_0": "* Everything... getting dark...",
    "obj_ch2_scene25_slash_Step_0_gml_576_0": "* (Only...)",
    "obj_ch2_scene25_slash_Step_0_gml_583_0": "* (Only a kiss from a beautiful gamer girl can save me now...)",
    "obj_ch2_scene25_slash_Step_0_gml_599_0": "* What?",
    "obj_ch2_scene25_slash_Step_0_gml_600_0": "* Like, get you're, like, losing consciousness and stuff, but,",
    "obj_ch2_scene25_slash_Step_0_gml_601_0": "* Could you speak up?",
    "obj_ch2_scene25_slash_Step_0_gml_610_0": "* Umm, aha, s-sorry, suddenly I... I... I'm feeling a bit better!",
    "obj_ch2_scene25_slash_Step_0_gml_612_0": "* Hey, that's a relief!",
    "obj_ch2_scene25_slash_Step_0_gml_621_0": "* Well, uh, gotta hurry and save Noelle, so... later.",
    "obj_ch2_scene25_slash_Step_0_gml_638_0": "* Ahh, dear Susan. So enigmatic in her ways.",
    "obj_ch2_scene25_slash_Step_0_gml_639_0": "* But I can read her heart, Kris. Like a health meter.",
    "obj_ch2_scene25_slash_Step_0_gml_640_0": "* And it's beeping... for love.",
    "obj_ch2_scene25_slash_Step_0_gml_641_0": "* Haha! Well enough tales, Kris. Good luck.",
    "obj_ch2_scene25_slash_Step_0_gml_642_0": "* May the smarts... NOT be with you.",
    "obj_ch2_scene25_slash_Step_0_gml_657_0": "* Oh Dear It Seems",
    "obj_ch2_scene25_slash_Step_0_gml_658_0": "* Someone Sipped Up All Of My Shield Power",
    "obj_ch2_scene25_slash_Step_0_gml_659_0": "* Okay.",
    "obj_ch2_scene25_slash_Step_0_gml_660_0": "* In other words...",
    "obj_ch2_scene25_slash_Step_0_gml_685_0": "* Nothing's stopping us from beating you up now, huh?",
    "obj_ch2_scene25_slash_Step_0_gml_687_0": "* Well",
    "obj_ch2_scene25_slash_Step_0_gml_688_0": "* Not Nothing",
    "obj_ch2_scene25_slash_Step_0_gml_740_0": "* Mr. Birdy Here Still Has Maximum HP",
    "obj_ch2_scene25_slash_Step_0_gml_741_0": "* So Unless You Want Your Dear Friend To Get Hurt",
    "obj_ch2_scene25_slash_Step_0_gml_742_0": "* I Recommend",
    "obj_ch2_scene25_slash_Step_0_gml_754_0": "* Letting Him Hurt You Instead",
    "obj_ch2_scene25_slash_Step_0_gml_776_0": "* You... won't... control... me...",
    "obj_ch2_scene25_slash_Step_0_gml_778_0": "* What",
    "obj_ch2_scene25_slash_Step_0_gml_779_0": "* What Are You Doing",
    "obj_ch2_scene25_slash_Step_0_gml_795_0": "* Taking... off... this... plug!",
    "obj_ch2_scene25_slash_Step_0_gml_803_0": "* Stop--",
    "obj_ch2_scene25_slash_Step_0_gml_804_0": "* Stop That At Once Your Arm Will--",
    "obj_ch2_scene25_slash_Step_0_gml_822_0": "* STOP!!!",
    "obj_ch2_scene25_slash_Step_0_gml_838_0": "IT'S NOT PRAISE!!",
    "obj_ch2_scene25_slash_Step_0_gml_870_0": "* Queen...!",
    "obj_ch2_scene25_slash_Step_0_gml_871_0": "* You may have mastered the number three...",
    "obj_ch2_scene25_slash_Step_0_gml_872_0": "* But can you stand up against FOUR of us!?",
    "obj_ch2_scene25_slash_Step_0_gml_874_0": "* Running Simulation For: The Number Four",
    "obj_ch2_scene25_slash_Step_0_gml_875_0": "* ...",
    "obj_ch2_scene25_slash_Step_0_gml_876_0": "* Hmm",
    "obj_ch2_scene25_slash_Step_0_gml_877_0": "* You Are Definitely Going To Kick: My Ass",
    "obj_ch2_scene25_slash_Step_0_gml_878_0": "* Unless",
    "obj_ch2_scene25_slash_Step_0_gml_909_0": "* Oh No What That",
    "obj_ch2_scene25_slash_Step_0_gml_962_0": "* W-wait! Wait one nanosecond! You... you cowardette!",
    "obj_ch2_scene25_slash_Step_0_gml_965_0": "* Berdly... what the hell, man!?",
    "obj_ch2_scene25_slash_Step_0_gml_966_0": "* Your arm is...\n* That was stupid...!",
    "obj_ch2_scene25_slash_Step_0_gml_969_0": "* You... you...",
    "obj_ch2_scene25_slash_Step_0_gml_1009_0": "* Alas...",
    "obj_ch2_scene25_slash_Step_0_gml_1011_0": "* B-Berdly!?",
    "obj_ch2_scene25_slash_Step_0_gml_1013_0": "* Haha, just now, was nothing more than simple bravado...",
    "obj_ch2_scene25_slash_Step_0_gml_1014_0": "* The truth is, that wire...",
    "obj_ch2_scene25_slash_Step_0_gml_1015_0": "* Already absorbed all of my succulent energy juices.",
    "obj_ch2_scene25_slash_Step_0_gml_1035_0": "* Berdly...",
    "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And... mosteth of all...",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI... BRAVARY...",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (meow noise)",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* My energy!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (squeak noise)",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* Tender loving care!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* Fresh cooking!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "* With a splendid base...",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And... mosteth of all...",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "* Whatevereth this thingeth is!!!",
    "obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight",
    "obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight...",
    "obj_ch2_scene26_slash_Step_0_gml_100_0": "* Today, It Deigned To Create This World",
    "obj_ch2_scene26_slash_Step_0_gml_101_0": "* Reaching Its Long Hand To The Sky",
    "obj_ch2_scene26_slash_Step_0_gml_102_0": "* It Coursed Its Will Into Its Blade",
    "obj_ch2_scene26_slash_Step_0_gml_103_0": "* And Made",
    "obj_ch2_scene26_slash_Step_0_gml_104_0": "* Thrusting The Fountain From The Earth",
    "obj_ch2_scene26_slash_Step_0_gml_115_0": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_116_0": "* Unfortunately The World They Created",
    "obj_ch2_scene26_slash_Step_0_gml_117_0": "* Is Trapped Within The Confines Of The Library",
    "obj_ch2_scene26_slash_Step_0_gml_118_0": "* If Only We Had A Way To Make More Darkness",
    "obj_ch2_scene26_slash_Step_0_gml_119_0": "* We Might Be Able To Cover The Whole World",
    "obj_ch2_scene26_slash_Step_0_gml_120_0": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_131_0": "* That Is When I Realized",
    "obj_ch2_scene26_slash_Step_0_gml_132_0": "* This Power... This Power Of The Will",
    "obj_ch2_scene26_slash_Step_0_gml_133_0": "* This Power Of Determination...",
    "obj_ch2_scene26_slash_Step_0_gml_146_0": "* Is This Not Something That All Lightners Possess...?",
    "obj_ch2_scene26_slash_Step_0_gml_159_0": "* If One Was Simply",
    "obj_ch2_scene26_slash_Step_0_gml_160_0": "* Determined Enough",
    "obj_ch2_scene26_slash_Step_0_gml_161_0": "* Could Not Anyone Make A Dark Fountain?",
    "obj_ch2_scene26_slash_Step_0_gml_172_0": "* So Then",
    "obj_ch2_scene26_slash_Step_0_gml_173_0": "* If The Knight Has Taken Its Leave",
    "obj_ch2_scene26_slash_Step_0_gml_184_0": "* Then I Will Simply...",
    "obj_ch2_scene26_slash_Step_0_gml_185_0": "* Make A New One",
    "obj_ch2_scene26_slash_Step_0_gml_207_0": "* Noelle Honey Darling Sweetie Gravy",
    "obj_ch2_scene26_slash_Step_0_gml_208_0": "* How Do You Find The Giant Hand?",
    "obj_ch2_scene26_slash_Step_0_gml_210_0": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_212_0": "* Great And How Do You Feel About Worlddomination?",
    "obj_ch2_scene26_slash_Step_0_gml_235_0": "* Oooooo Ouchie Mama",
    "obj_ch2_scene26_slash_Step_0_gml_277_0": "* S-Susie...! You... you came to save me!",
    "obj_ch2_scene26_slash_Step_0_gml_285_0": "* Somehow, I... I... I knew you would...",
    "obj_ch2_scene26_slash_Step_0_gml_292_0": "* Uh, you did?",
    "obj_ch2_scene26_slash_Step_0_gml_298_0": "* Umm, I mean... I... umm.. well...",
    "obj_ch2_scene26_slash_Step_0_gml_306_0": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_319_0": "* W... Wait! Wait wait wait!!",
    "obj_ch2_scene26_slash_Step_0_gml_320_0": "* You need to get out of here!! Hurry!!",
    "obj_ch2_scene26_slash_Step_0_gml_333_0": "* H-huh?!",
    "obj_ch2_scene26_slash_Step_0_gml_436_0": "* Q... Queen!?",
    "obj_ch2_scene26_slash_Step_0_gml_438_0": "* Seems That You Failed To Notice",
    "obj_ch2_scene26_slash_Step_0_gml_439_0": "* The Giant Freaking Robot In The Middle Of My Palace",
    "obj_ch2_scene26_slash_Step_0_gml_441_0": "* Th... this isn't good... she's... she's invincible like this!!",
    "obj_ch2_scene26_slash_Step_0_gml_443_0": "* Huh?",
    "obj_ch2_scene26_slash_Step_0_gml_445_0": "* She... she's been bragging about her final form all day!!",
    "obj_ch2_scene26_slash_Step_0_gml_464_0": "* H... heh...",
    "obj_ch2_scene26_slash_Step_0_gml_475_0": "* You think growing a few inches is gonna help!?",
    "obj_ch2_scene26_slash_Step_0_gml_477_0": "* Yes",
    "obj_ch2_scene26_slash_Step_0_gml_645_0": "* Are We Cool To Take Over The World Now",
    "obj_ch2_scene26_slash_Step_0_gml_651_0": "* S... Susie... let's just give up and...",
    "obj_ch2_scene26_slash_Step_0_gml_659_0": "* Hell if we're giving up now!!",
    "obj_ch2_scene26_slash_Step_0_gml_671_0": "* S... Susie...?",
    "obj_ch2_scene26_slash_Step_0_gml_682_0": "* So what if you got another form!?",
    "obj_ch2_scene26_slash_Step_0_gml_683_0": "* We've got one too!!",
    "obj_ch2_scene26_slash_Step_0_gml_700_0": "* Kris, Ralsei, c'mon!!",
    "obj_ch2_scene26_slash_Step_0_gml_740_0": "* Wh... what are you doing!?",
    "obj_ch2_scene26_slash_Step_0_gml_742_0": "* This is our ultimate...",
    "obj_ch2_scene26_slash_Step_0_gml_743_0": "* Uh... w-wait a sec, now that you mention it...",
    "obj_ch2_scene26_slash_Step_0_gml_750_0": "* Oh No It Appears I Am Evenly Matched",
    "obj_ch2_scene26_slash_Step_0_gml_751_0": "* I Hope You Won't Mind If I Don't Hold Back",
    "obj_ch2_scene26_slash_Step_0_gml_756_0": "* We're falling!!",
    "obj_ch2_scene26_slash_Step_0_gml_758_0": "* Any bright ideas on how we're getting out of this one?!",
    "obj_ch2_scene26_slash_Step_0_gml_760_0": "* Um, we could try flapping our arms...?",
    "obj_ch2_scene26_slash_Step_0_gml_809_0": "* Kris, Susie... My energy is still too low to help you fight...",
    "obj_ch2_scene26_slash_Step_0_gml_820_0": "* Fear not!!",
    "obj_ch2_scene26_slash_Step_0_gml_821_0": "* Your knight in glow in the dark armor is here!!",
    "obj_ch2_scene26_slash_Step_0_gml_823_0": "* Berdly!?",
    "obj_ch2_scene26_slash_Step_0_gml_846_0": "* Kris, Susie... I can't do much for you like this...",
    "obj_ch2_scene26_slash_Step_0_gml_847_0": "* So I found help for you!! Behold!! Comrades!!",
    "obj_ch2_scene26_slash_Step_0_gml_849_0": "* But Here I Am",
    "obj_ch2_scene26_slash_Step_0_gml_850_0": "I shalt also take Credite for This",
    "obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* Still Empty Handed In My Quest",
    "obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle Is In No Condition To Assist Me Now",
    "obj_ch2_scene26_slash_Step_0_gml_852_0": "* She Must Rest",
    "obj_ch2_scene26_slash_Step_0_gml_853_0": "* And Bird Boy",
    "obj_ch2_scene26_slash_Step_0_gml_854_0": "* I Searched For Him For Ages But",
    "obj_ch2_scene26_slash_Step_0_gml_855_0": "*On your quest against Queen,",
    "obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* My Sensors Cannot Detect Him Anywhere",
    "obj_ch2_scene26_slash_Step_0_gml_856_0": "*You've made all sorts of\n buddies, right?!",
    "obj_ch2_scene26_slash_Step_0_gml_856_0_b": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_857_0": "*Using our junk-making\n skills...",
    "obj_ch2_scene26_slash_Step_0_gml_858_0": "*We modified everyone...",
    "obj_ch2_scene26_slash_Step_0_gml_859_0": "*To work together!\\f0",
    "obj_ch2_scene26_slash_Step_0_gml_888_0": "* How Thoughtful You Two Have Come To Help Me",
    "obj_ch2_scene26_slash_Step_0_gml_889_0": "* Kris, Susie",
    "obj_ch2_scene26_slash_Step_0_gml_890_0": "* Which One Of You Wants To Be The New Knight",
    "obj_ch2_scene26_slash_Step_0_gml_891_0": "* Kris!! Susie!! Behold!!",
    "obj_ch2_scene26_slash_Step_0_gml_892_0": "* The ULTIMATE Group Project!!",
    "obj_ch2_scene26_slash_Step_0_gml_900_0": "* Get out of our way.",
    "obj_ch2_scene26_slash_Step_0_gml_901_0": "* Noelle needs to wake up!",
    "obj_ch2_scene26_slash_Step_0_gml_903_0": "* Wake? No, She Has Already Awakened Too Much",
    "obj_ch2_scene26_slash_Step_0_gml_904_0": "* Let Her Close Her Eyes And Sleep Away",
    "obj_ch2_scene26_slash_Step_0_gml_905_0": "* Into A Darker, Darker Dream",
    "obj_ch2_scene26_slash_Step_0_gml_995_0": "* Now, Which One Of You",
    "obj_ch2_scene26_slash_Step_0_gml_996_0": "* Wants To Help Me Cover This World In Darkness!?",
    "obj_ch2_scene26_slash_Step_0_gml_1009_0": "* Queen, why...",
    "obj_ch2_scene26_slash_Step_0_gml_1010_0": "* Why do you want to unleash the Roaring so much?!",
    "obj_ch2_scene26_slash_Step_0_gml_1017_0": "* What Is That",
    "obj_ch2_scene26_slash_Step_0_gml_1019_0": "* Um... the Roaring.",
    "obj_ch2_scene26_slash_Step_0_gml_1021_0": "* Yeah That What Is That",
    "obj_ch2_scene26_slash_Step_0_gml_1023_0": "* If too much darkness is released...",
    "obj_ch2_scene26_slash_Step_0_gml_1024_0": "* Titans will emerge from the fountain...",
    "obj_ch2_scene26_slash_Step_0_gml_1025_0": "* And destroy everything.",
    "obj_ch2_scene26_slash_Step_0_gml_1026_0": "* All Darkners will turn into statues...",
    "obj_ch2_scene26_slash_Step_0_gml_1027_0": "* And all Lightners will be lost in eternal chaos.",
    "obj_ch2_scene26_slash_Step_0_gml_1039_0": "* Holy Circuits Are You Serious",
    "obj_ch2_scene26_slash_Step_0_gml_1041_0": "* You REALLY didn't know that!?",
    "obj_ch2_scene26_slash_Step_0_gml_1047_0": "* No",
    "obj_ch2_scene26_slash_Step_0_gml_1079_0": "* Well My Plans Are Shot",
    "obj_ch2_scene26_slash_Step_0_gml_1080_0": "* My One Idea To Help Noelle, Failed",
    "obj_ch2_scene26_slash_Step_0_gml_1081_0": "* Go Ahead Kris, Seal The Fountain",
    "obj_ch2_scene26_slash_Step_0_gml_1082_0": "* I Will Not Stay In Your Way Any Longer",
    "obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "* Kris, the Fountain is right over there!",
    "obj_ch2_scene26_slash_Step_0_gml_1328_0": "* ...",
    "obj_ch2_scene26_slash_Step_0_gml_1349_0": "* ... Uh, hey. Hey, wait.",
    "obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "* You don't have to... I mean...",
    "obj_ch2_scene26_slash_Step_0_gml_1368_0": "* Uh, it doesn't have to be... goodbye, you know?",
    "obj_ch2_scene26_slash_Step_0_gml_1370_0": "* Error: I Have No Idea What You're Talking About",
    "obj_ch2_scene26_slash_Step_0_gml_1379_0": "* We... have our own Dark World.",
    "obj_ch2_scene26_slash_Step_0_gml_1380_0": "* You can stay there, you know?",
    "obj_ch2_scene26_slash_Step_0_gml_1381_0": "* Who knows, maybe someday you'll even...",
    "obj_ch2_scene26_slash_Step_0_gml_1388_0": "* Get to meet Noelle again?",
    "obj_ch2_scene26_slash_Step_0_gml_1399_0": "* Really",
    "obj_ch2_scene26_slash_Step_0_gml_1411_0": "* Uhh, maybe?",
    "obj_ch2_scene26_slash_Step_0_gml_1424_0": "* Fatal Exception \"Sweet\" In Oh Hell Yeah.EXE",
    "obj_ch2_scene26_slash_Step_0_gml_1425_0": "* Susie I Knew You Were A Nice Girl",
    "obj_ch2_scene26_slash_Step_0_gml_1448_0": "* Hey, uhh, I'm just...",
    "obj_ch2_scene26_slash_Step_0_gml_1459_0": "* Kris, go seal the fountain!",
    "obj_ch2_scene26_slash_Step_0_gml_1468_0": "* I...",
    "obj_ch2_scene26_slash_Step_0_gml_1479_0": "* ... I'm gonna go... see Noelle before you do.",
    "obj_ch2_scene26_slash_Step_0_gml_1496_0": "* Umm, Kris, I'll tell Queen about our town!",
    "obj_ch2_scene26_slash_Step_0_gml_1509_0": "* Kris I Look Forward To Being Your Wacky Roommate",
    "obj_ch2_scene27_slash_Step_0_gml_70_0": "* Noelle",
    "obj_ch2_scene27_slash_Step_0_gml_71_0": "* Darling",
    "obj_ch2_scene27_slash_Step_0_gml_72_0": "* Honey",
    "obj_ch2_scene27_slash_Step_0_gml_73_0": "* Sweetie",
    "obj_ch2_scene27_slash_Step_0_gml_74_0": "* Gravy",
    "obj_ch2_scene27_slash_Step_0_gml_82_0": "* Take... The Pin... I Gave You",
    "obj_ch2_scene27_slash_Step_0_gml_83_0": "* And... Stab The Earth",
    "obj_ch2_scene27_slash_Step_0_gml_84_0": "* Creating... Our New... Supreme Empire",
    "obj_ch2_scene27_slash_Step_0_gml_86_0": "* I... I...",
    "obj_ch2_scene27_slash_Step_0_gml_88_0": "* What's... Wrong... Noelle?",
    "obj_ch2_scene27_slash_Step_0_gml_89_0": "* I Know It Would... Make You... Happy",
    "obj_ch2_scene27_slash_Step_0_gml_90_0": "* Or... Should I, With The Last 1`% Of My Battery...",
    "obj_ch2_scene27_slash_Step_0_gml_103_0": "* Crush Susie Into 8... Bits?",
    "obj_ch2_scene27_slash_Step_0_gml_112_0": "* Leave...",
    "obj_ch2_scene27_slash_Step_0_gml_125_0": "* Leave Susie ALONE!!",
    "obj_ch2_scene27_slash_Step_0_gml_126_0": "* You think listening to YOU makes me happy!?",
    "obj_ch2_scene27_slash_Step_0_gml_127_0": "* No!",
    "obj_ch2_scene27_slash_Step_0_gml_128_0": "* I'll never be happy! Not if I'm controlled by you!",
    "obj_ch2_scene27_slash_Step_0_gml_129_0": "* Why can't you understand that!?",
    "obj_ch2_scene27_slash_Step_0_gml_131_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_132_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_133_0": "* ... Noelle...",
    "obj_ch2_scene27_slash_Step_0_gml_134_0": "* Perhaps My Computations Were",
    "obj_ch2_scene27_slash_Step_0_gml_135_0": "* Miscalibrated",
    "obj_ch2_scene27_slash_Step_0_gml_137_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_139_0": "* Noelle",
    "obj_ch2_scene27_slash_Step_0_gml_140_0": "* Disregard... Me... And...",
    "obj_ch2_scene27_slash_Step_0_gml_141_0": "* With Your Own Power",
    "obj_ch2_scene27_slash_Step_0_gml_142_0": "* Choose The World... That Makes You Happy",
    "obj_ch2_scene27_slash_Step_0_gml_161_0": "* ... Queen?",
    "obj_ch2_scene27_slash_Step_0_gml_162_0": "* Q-Queen!",
    "obj_ch2_scene27_slash_Step_0_gml_163_0": "* Queen, are you okay...?",
    "obj_ch2_scene27_slash_Step_0_gml_165_0": "* Seems she ran out of battery power.",
    "obj_ch2_scene27_slash_Step_0_gml_166_0": "* Guess we can seal the fountain now, right everybody?",
    "obj_ch2_scene27_slash_Step_0_gml_173_0": "* Everybody?",
    "obj_ch2_scene27_slash_Step_0_gml_180_0": "* Queen... she said...",
    "obj_ch2_scene27_slash_Step_0_gml_181_0": "* \"Choose the world that makes you happy...\"",
    "obj_ch2_scene27_slash_Step_0_gml_182_0": "* I... don't want to live in a world ruled by her.",
    "obj_ch2_scene27_slash_Step_0_gml_183_0": "* ... but, if that wasn't the case...",
    "obj_ch2_scene27_slash_Step_0_gml_184_0": "* I wonder if this world... wouldn't be so bad?",
    "obj_ch2_scene27_slash_Step_0_gml_186_0": "* Huh?",
    "obj_ch2_scene27_slash_Step_0_gml_188_0": "* ... Susie, don't you think so too...?",
    "obj_ch2_scene27_slash_Step_0_gml_190_0": "* I... uh,",
    "obj_ch2_scene27_slash_Step_0_gml_191_0": "* Now that you mention it...",
    "obj_ch2_scene27_slash_Step_0_gml_192_0": "* Kris, isn't this world just... BETTER?",
    "obj_ch2_scene27_slash_Step_0_gml_193_0": "* We make so many... friends here. Y'know?",
    "obj_ch2_scene27_slash_Step_0_gml_195_0": "* I've never... had an adventure like this before.",
    "obj_ch2_scene27_slash_Step_0_gml_197_0": "* With axes... and battles... and magic.",
    "obj_ch2_scene27_slash_Step_0_gml_199_0": "* Where everything can be healed with a little spell.",
    "obj_ch2_scene27_slash_Step_0_gml_201_0": "* And no matter what happens...",
    "obj_ch2_scene27_slash_Step_0_gml_202_0": "* No one tells us what to do!",
    "obj_ch2_scene27_slash_Step_0_gml_204_0": "* Gosh, yeah!",
    "obj_ch2_scene27_slash_Step_0_gml_205_0": "* S-so, even if things were really scary just now...",
    "obj_ch2_scene27_slash_Step_0_gml_206_0": "* ... I mean...",
    "obj_ch2_scene27_slash_Step_0_gml_221_0": "* So is there any reason not to...?",
    "obj_ch2_scene27_slash_Step_0_gml_223_0": "* Not that I can think of.",
    "obj_ch2_scene27_slash_Step_0_gml_225_0": "* Me neither.",
    "obj_ch2_scene27_slash_Step_0_gml_227_0": "* Then, Noelle... let THIS be my real apology!",
    "obj_ch2_scene27_slash_Step_0_gml_244_0": "* Concentrating my will into this blade...",
    "obj_ch2_scene27_slash_Step_0_gml_245_0": "* I will make a new Fountain...",
    "obj_ch2_scene27_slash_Step_0_gml_246_0": "* And unleash a bright future!",
    "obj_ch2_scene27_slash_Step_0_gml_247_0": "* A future whose brightness... is born from DARKNESS!",
    "obj_ch2_scene27_slash_Step_0_gml_256_0": "* What...",
    "obj_ch2_scene27_slash_Step_0_gml_257_0": "* In the world are you all doing?",
    "obj_ch2_scene27_slash_Step_0_gml_268_0": "* Well, we thought we would just%%",
    "obj_ch2_scene27_slash_Step_0_gml_275_0": "* Stop.",
    "obj_ch2_scene27_slash_Step_0_gml_277_0": "* I mean -%%",
    "obj_ch2_scene27_slash_Step_0_gml_283_0": "* Stop!",
    "obj_ch2_scene27_slash_Step_0_gml_284_0": "* Do you realize what will happen if you do that?",
    "obj_ch2_scene27_slash_Step_0_gml_286_0": "* I... we'll... just...",
    "obj_ch2_scene27_slash_Step_0_gml_288_0": "* You'll bring the Roaring.",
    "obj_ch2_scene27_slash_Step_0_gml_343_0": "* Oh Damn I Did Not Know That",
    "obj_ch2_scene27_slash_Step_0_gml_345_0": "* You... didn't!?",
    "obj_ch2_scene27_slash_Step_0_gml_346_0": "* But your whole plan was to --",
    "obj_ch2_scene27_slash_Step_0_gml_361_0": "* I'm Just A Computer LMAO I Don't Know Everything",
    "obj_ch2_scene27_slash_Step_0_gml_362_0": "* I Was Just Guessing Based Off The Knight's Actions",
    "obj_ch2_scene27_slash_Step_0_gml_363_0": "* Why The Heck (Hell) Would I Want To End The World",
    "obj_ch2_scene27_slash_Step_0_gml_377_0": "* W... well, that's a relief!",
    "obj_ch2_scene27_slash_Step_0_gml_378_0": "* A future that shines for US!",
    "obj_ch2_scene27_slash_Step_0_gml_388_0": "* Uhh... ummm... I'm sorry. I... I...",
    "obj_ch2_scene27_slash_Step_0_gml_389_0": "* After everything, I just caused trouble for you again, Noelle.",
    "obj_ch2_scene27_slash_Step_0_gml_391_0": "* That's Okay Berdly I Understand \\f1 ",
    "obj_ch2_scene27_slash_Step_0_gml_392_0": "* You Cannot Calculate Other People's Feelings",
    "obj_ch2_scene27_slash_Step_0_gml_402_0": "* You... you understand how I feel?",
    "obj_ch2_scene27_slash_Step_0_gml_403_0": "* STOP!",
    "obj_ch2_scene27_slash_Step_0_gml_417_0": "* Not Really LMAO I Just Don't Want Noelle To Be Sad",
    "obj_ch2_scene27_slash_Step_0_gml_437_0": "* Haha, well... I'm glad... you two kind of get it now.",
    "obj_ch2_scene27_slash_Step_0_gml_446_0": "* Guess we all... made a pretty sweet team in the end.",
    "obj_ch2_scene27_slash_Step_0_gml_486_0": "* No We Freaking Didn't?",
    "obj_ch2_scene27_slash_Step_0_gml_494_0": "* CAN YOU LET GO OF US NOW!?",
    "obj_ch2_scene27_slash_Step_0_gml_498_0": "* Oh Yeah",
    "obj_ch2_scene27_slash_Step_0_gml_567_0": "* S... Susie!!",
    "obj_ch2_scene27_slash_Step_0_gml_575_0": "* Hey, you stood up to Queen. Not half bad.",
    "obj_ch2_scene27_slash_Step_0_gml_583_0": "* R... really?",
    "obj_ch2_scene27_slash_Step_0_gml_585_0": "* Uh, yeah.",
    "obj_ch2_scene27_slash_Step_0_gml_592_0": "* ... just, guess you gotta wake up soon, huh?",
    "obj_ch2_scene27_slash_Step_0_gml_599_0": "* H-huh?",
    "obj_ch2_scene27_slash_Step_0_gml_609_0": "* (Everything got so intense, I forgot it was a dream...)",
    "obj_ch2_scene27_slash_Step_0_gml_620_0": "* Then... I just hope...",
    "obj_ch2_scene27_slash_Step_0_gml_629_0": "* I get to have more dreams like this.",
    "obj_ch2_scene27_slash_Step_0_gml_637_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_644_0": "* Hey, Noelle, when you wake up... um...",
    "obj_ch2_scene27_slash_Step_0_gml_651_0": "* Well, I just wanted to say... uhh...",
    "obj_ch2_scene27_slash_Step_0_gml_656_0": "I Thought About It While Charging My Battery",
    "obj_ch2_scene27_slash_Step_0_gml_682_0": "* Well Then I Suppose It Is Time For You All To Exit",
    "obj_ch2_scene27_slash_Step_0_gml_683_0": "* Running Program... Tender Goodbye.EXE",
    "obj_ch2_scene27_slash_Step_0_gml_684_0": "* I Will Miss Each Of You",
    "obj_ch2_scene27_slash_Step_0_gml_685_0": "* Noelle, Your Un-needed Honesty",
    "obj_ch2_scene27_slash_Step_0_gml_686_0": "* Susie, Your Foolish Bravery",
    "obj_ch2_scene27_slash_Step_0_gml_687_0": "* Kris, Your Chill Vibes",
    "obj_ch2_scene27_slash_Step_0_gml_688_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_689_0": "* B...Burghley?",
    "obj_ch2_scene27_slash_Step_0_gml_711_0": "* It doesn't have to be goodbye, Queen!",
    "obj_ch2_scene27_slash_Step_0_gml_712_0": "* Kris can take you back to our Castle Town!",
    "obj_ch2_scene27_slash_Step_0_gml_713_0": "* You and all our recruits can live there!",
    "obj_ch2_scene27_slash_Step_0_gml_715_0": "* Oh",
    "obj_ch2_scene27_slash_Step_0_gml_728_0": "* Deleting Tender Goodbye.EXE",
    "obj_ch2_scene27_slash_Step_0_gml_734_0": "* Alright! Time to do what we came here for...",
    "obj_ch2_scene27_slash_Step_0_gml_742_0": "* ...",
    "obj_ch2_scene27_slash_Step_0_gml_750_0": "* Hey, Noelle.",
    "obj_ch2_scene27_slash_Step_0_gml_751_0": "* ... If you see the real Susie, just...",
    "obj_ch2_scene27_slash_Step_0_gml_759_0": "* Just know that maybe, she's...",
    "obj_ch2_scene27_slash_Step_0_gml_769_0": "* Look, she doesn't have a tail, OK!?",
    "obj_ch2_scene27_slash_Step_0_gml_778_0": "It's not a secret!!",
    "obj_ch2_scene27_slash_Step_0_gml_780_0": "* Hahaha, okay! I got it!!\\f0",
    "obj_ch2_scene27_slash_Step_0_gml_788_0": "* (Let's just go, Kris!!!)",
    "obj_ch2_scene28b_slash_Step_0_gml_113_0": "* H... huh...?",
    "obj_ch2_scene28b_slash_Step_0_gml_114_0": "* What... what happened?",
    "obj_ch2_scene28b_slash_Step_0_gml_120_0": "* H-huh... Berdly's... alarm?",
    "obj_ch2_scene28b_slash_Step_0_gml_121_0": "* A dream...? It was really just a...",
    "obj_ch2_scene28b_slash_Step_0_gml_122_0": "* Oh... it WAS a dream, wasn't it...",
    "obj_ch2_scene28b_slash_Step_0_gml_124_0": "* Huh... A dream? That was all... A DREAM?",
    "obj_ch2_scene28b_slash_Step_0_gml_125_0": "* ...",
    "obj_ch2_scene28b_slash_Step_0_gml_126_0": "* ... Of... of course!! That MUST have been a dream!!",
    "obj_ch2_scene28b_slash_Step_0_gml_127_0": "* Such feelings... such thoughts... Oh, sweet lady of justice!!",
    "obj_ch2_scene28b_slash_Step_0_gml_128_0": "* To think, I would ever think Susie would be...",
    "obj_ch2_scene28b_slash_Step_0_gml_131_0": "* Susie!?",
    "obj_ch2_scene28b_slash_Step_0_gml_132_0": "* Susie! What are you doing here?",
    "obj_ch2_scene28b_slash_Step_0_gml_134_0": "* Uhh...",
    "obj_ch2_scene28b_slash_Step_0_gml_135_0": "* You invited us to study. Remember?",
    "obj_ch2_scene28b_slash_Step_0_gml_141_0": "* SUSIE!?",
    "obj_ch2_scene28b_slash_Step_0_gml_142_0": "* Oh, right! I did, didn't I! Haha!",
    "obj_ch2_scene28b_slash_Step_0_gml_143_0": "* S... Susie!? Wh... What are you doing here!?",
    "obj_ch2_scene28b_slash_Step_0_gml_144_0": "* ... uhh, you're in a good mood.",
    "obj_ch2_scene28b_slash_Step_0_gml_145_0": "* Did you, uh, have a good dream?",
    "obj_ch2_scene28b_slash_Step_0_gml_147_0": "* It was a nightmare.",
    "obj_ch2_scene28b_slash_Step_0_gml_149_0": "* Oh.",
    "obj_ch2_scene28b_slash_Step_0_gml_151_0": "* Uhhhh,",
    "obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "* I'm... just happy I woke up.",
    "obj_ch2_scene28b_slash_Step_0_gml_152_0": "* ... you invited us to study. Remember?",
    "obj_ch2_scene28b_slash_Step_0_gml_153_0": "* ...",
    "obj_ch2_scene28b_slash_Step_0_gml_155_0": "* The... end was nice, though.",
    "obj_ch2_scene28b_slash_Step_0_gml_157_0": "* What happened?",
    "obj_ch2_scene28b_slash_Step_0_gml_163_0": "* O-oh, right, I, err-- I--",
    "obj_ch2_scene28b_slash_Step_0_gml_168_0": "* HAHA, w-well, umm ---",
    "obj_ch2_scene28b_slash_Step_0_gml_173_0": "* What!? Studying with THEM??",
    "obj_ch2_scene28b_slash_Step_0_gml_174_0": "* Noelle!! Heavens to yikes!! They're... they're...",
    "obj_ch2_scene28b_slash_Step_0_gml_175_0": "* HAHA HEY, Berdly time to get up and go!",
    "obj_ch2_scene28b_slash_Step_0_gml_182_0": "* ...",
    "obj_ch2_scene28b_slash_Step_0_gml_184_0": "* ... Berdly?",
    "obj_ch2_scene28b_slash_Step_0_gml_189_0": "* ... Well, I guess we could... TRY it.",
    "obj_ch2_scene28b_slash_Step_0_gml_202_0": "* H... Huh?? My... my alarm??",
    "obj_ch2_scene28b_slash_Step_0_gml_206_0": "* Ahh, I'm going to be late for my shift with Ms. Boom!!",
    "obj_ch2_scene28b_slash_Step_0_gml_208_0": "* Gosh, you've been studying too much, Berdly.",
    "obj_ch2_scene28b_slash_Step_0_gml_209_0": "* Honestly, you deserve a little rest, y'know?",
    "obj_ch2_scene28b_slash_Step_0_gml_210_0": "* Sweet dreams!",
    "obj_ch2_scene28b_slash_Step_0_gml_214_0": "* Oh no, how is it that late already!?",
    "obj_ch2_scene28b_slash_Step_0_gml_226_0": "* Well, adieu, everyone. I must gather my booklongings.",
    "obj_ch2_scene28b_slash_Step_0_gml_237_0": "* H... huh? That's funny, my right arm... won't move.",
    "obj_ch2_scene28b_slash_Step_0_gml_239_0": "* O-oh...? It must have fallen asleep.",
    "obj_ch2_scene28b_slash_Step_0_gml_264_0": "* Here. I'll carry your books for you, Berdly.",
    "obj_ch2_scene28b_slash_Step_0_gml_271_0": "* Wh... what are you doing?",
    "obj_ch2_scene28b_slash_Step_0_gml_273_0": "* Ah, Noelle... You're... always helping me. Thank you.",
    "obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "* You don't have a tail, do you, Susie?",
    "obj_ch2_scene28b_slash_Step_0_gml_275_0": "* H-huh!? N-no way, of course not!",
    "obj_ch2_scene28b_slash_Step_0_gml_277_0": "* Really? That's great!",
    "obj_ch2_scene28b_slash_Step_0_gml_289_0": "* ...That was weird, Kris.",
    "obj_ch2_scene28b_slash_Step_0_gml_290_0": "* Somehow, it doesn't feel like we just saved the world...",
    "obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ... Good day, Kris. ... Susie.",
    "obj_ch2_scene28b_slash_Step_0_gml_334_0": "* Bye Kris!",
    "obj_ch2_scene28b_slash_Step_0_gml_335_0": "* And... umm... bye, Susie!",
    "obj_ch2_scene28b_slash_Step_0_gml_346_0": "* Umm... see ya.",
    "obj_ch2_scene28b_slash_Step_0_gml_402_0": "* WHAT!? WHAT!? Are you looking for something!?",
    "obj_ch2_scene28b_slash_Step_0_gml_418_0": "* N-nothing!! B-bye!!",
    "obj_ch2_scene28b_slash_Step_0_gml_434_0": "* The heck is her problem, anyway?",
    "obj_ch2_scene28b_slash_Step_0_gml_435_0": "* Way to treat someone who just saved the WORLD.",
    "obj_ch2_scene28b_slash_Step_0_gml_460_0": "* KRIS!! Hey, wait a sec, Kris!!",
    "obj_ch2_scene28b_slash_Step_0_gml_461_0": "* We... we just actually saved the world, didn't we!?",
    "obj_ch2_scene28b_slash_Step_0_gml_462_0": "* Damn, we really are heroes!",
    "obj_ch2_scene28b_slash_Step_0_gml_463_0": "* And no one even knows!",
    "obj_ch2_scene28b_slash_Step_0_gml_469_0": "* Ahh, how I love the texture of freshly-picked-up books!",
    "obj_ch2_scene28b_slash_Step_0_gml_478_0": "* ... guess it's better that way though, right?",
    "obj_ch2_scene28b_slash_Step_0_gml_485_0": "* People'd freak out if they knew the world's in danger.",
    "obj_ch2_scene28b_slash_Step_0_gml_493_0": "* Now, let us hasten, my dear Noelle!",
    "obj_ch2_scene28b_slash_Step_0_gml_495_0": "* ... though, kinda sucks Noelle has to forget, too...",
    "obj_ch2_scene28b_slash_Step_0_gml_496_0": "* ...",
    "obj_ch2_scene28b_slash_Step_0_gml_506_0": "* Whatever. Let's get out of here.",
    "obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (Before you left, you gathered up everything in the room...)",
    "obj_ch2_scene29_slash_Step_0_gml_38_0": "* ... Man, it got late, didn't it...?",
    "obj_ch2_scene29_slash_Step_0_gml_47_0": "* ... guess you should go home, huh?",
    "obj_ch2_scene29_slash_Step_0_gml_56_0": "* Alright, you don't have to say it.",
    "obj_ch2_scene29_slash_Step_0_gml_64_0": "* Don't wanna walk home by yourself, huh?",
    "obj_ch2_scene29_slash_Step_0_gml_71_0": "* Well, if you're gonna MAKE me, I guess...",
    "obj_ch2_scene29_slash_Step_0_gml_85_0": "* Let's go.",
    "obj_ch2_scene30a_slash_Step_0_gml_41_0": "* Alright....",
    "obj_ch2_scene30a_slash_Step_0_gml_56_0": "* Then... guess it's goodbye for today.",
    "obj_ch2_scene30a_slash_Step_0_gml_64_0": "* See ya tomorrow, Kris...",
    "obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris! How was studying with your...",
    "obj_ch2_scene30a_slash_Step_0_gml_103_0": "* Why, Kris, is that your friend?",
    "obj_ch2_scene30a_slash_Step_0_gml_109_0": "* Why don't you invite her inside?",
    "obj_ch2_scene30a_slash_Step_0_gml_119_0": "* U-uhh, I mean, I... uh...",
    "obj_ch2_scene30a_slash_Step_0_gml_130_0": "* (Kris, I should, um, probably get going, and...)",
    "obj_ch2_scene30a_slash_Step_0_gml_138_0": "* I was going to bake a pie... Did you want any?",
    "obj_ch2_scene30a_slash_Step_0_gml_146_0": "* ...",
    "obj_ch2_scene30a_slash_Step_0_gml_154_0": "* (Guess I can come over for a bit.)",
    "obj_ch2_scene30b_slash_Step_0_gml_48_0": "* Feel free to come in.",
    "obj_ch2_scene30b_slash_Step_0_gml_61_0": "* ...",
    "obj_ch2_scene30b_slash_Step_0_gml_63_0": "* Oh, excuse me. I am Kris's mother, Toriel...",
    "obj_ch2_scene30b_slash_Step_0_gml_65_0": "* Y.. yes, Ma'am. I... remember.",
    "obj_ch2_scene30b_slash_Step_0_gml_67_0": "* Oh, you do? And you are... Susie, are you not?",
    "obj_ch2_scene30b_slash_Step_0_gml_69_0": "* H... huh? You, um... remember my name, too...?",
    "obj_ch2_scene30b_slash_Step_0_gml_71_0": "* Of course. Ms. Alphys is a good friend of mine.",
    "obj_ch2_scene30b_slash_Step_0_gml_80_0": "* She often talks about you!",
    "obj_ch2_scene30b_slash_Step_0_gml_82_0": "* ... umm, glad to hear it.",
    "obj_ch2_scene30b_slash_Step_0_gml_93_0": "* (Kris, the hell is Alphys saying about me!?)",
    "obj_ch2_scene30b_slash_Step_0_gml_102_0": "* Susie, why don't you wash your hands over there...",
    "obj_ch2_scene30b_slash_Step_0_gml_117_0": "* Then we can make the pie together?",
    "obj_ch2_scene30b_slash_Step_0_gml_121_0": "* Make it... together?",
    "obj_ch2_scene30b_slash_Step_0_gml_122_0": "* Uhh... but I don't know how to...",
    "obj_ch2_scene30b_slash_Step_0_gml_130_0": "* Do not worry, I can teach you!",
    "obj_ch2_scene30b_slash_Step_0_gml_132_0": "* ... OK.",
    "obj_ch2_scene30b_slash_Step_0_gml_151_0": "* Kris, Susie seems like a nice girl.",
    "obj_ch2_scene30b_slash_Step_0_gml_152_0": "* I am very happy you are friends with her, but...",
    "obj_ch2_scene30b_slash_Step_0_gml_160_0": "* ...",
    "obj_ch2_scene30b_slash_Step_0_gml_167_0": "* Kris, I... heard from Alphys, about her... behavior.",
    "obj_ch2_scene30b_slash_Step_0_gml_168_0": "* If by any chance, she, er, influences you, er...",
    "obj_ch2_scene30b_slash_Step_0_gml_177_0": "* Leave the chalk alone, alright???",
    "obj_ch2_scene30b_slash_Step_0_gml_194_0": "* Hands, uh... washed.",
    "obj_ch2_scene30b_slash_Step_0_gml_196_0": "* Wonderful! Now we can...",
    "obj_ch2_scene30b_slash_Step_0_gml_205_0": "* Oh, Kris! How about YOU show Susie how to bake it?",
    "obj_ch2_scene30b_slash_Step_0_gml_207_0": "* Kris!? You know how to make pie!?",
    "obj_ch2_scene30b_slash_Step_0_gml_224_0": "* The hell haven't you made ME any then, dumbass!!",
    "obj_ch2_scene30b_slash_Step_0_gml_225_0": "* You pie-hoarding piece of -",
    "obj_ch2_scene30b_slash_Step_0_gml_246_0": "* I mean, uhh... 'scuse me, Ma'am.",
    "obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie, you can just call me Toriel outside of school.",
    "obj_ch2_scene30b_slash_Step_0_gml_267_0": "* Oh okay sweet.",
    "obj_ch2_scene30b_slash_Step_0_gml_281_0": "* ... huh? Kris? Oh, YOU need to wash your hands too?",
    "obj_ch2_scene30b_slash_Step_0_gml_282_0": "* Then, I suppose I shall teach Susie for now.",
    "obj_ch2_scene30b_slash_Step_0_gml_283_0": "* Susie and I will start getting ready to make the pie!",
    "obj_ch2_scene30b_slash_Step_0_gml_294_0": "* Uhhh, we will? Wait--!",
    "obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris! This is not the time to sneak some chocolates!)",
    "obj_ch2_scene30b_slash_Step_0_gml_375_0": "* (Kris, get me some at least.)",
    "obj_ch2_scene30b_slash_Step_0_gml_383_0": "* (The hell are you leaving me here with your mom!?)",
    "obj_ch2_scene30b_slash_Step_0_gml_384_0": "* (Is this like a... what's it called? An introvert thing?)",
    "obj_ch2_scene31_slash_Step_0_gml_60_0": "* It started to run.",
    "obj_ch2_scene31_slash_Step_0_gml_61_0": "* It's making a lot of noise.",
    "obj_ch2_scene31_slash_Step_0_gml_385_0": "* Well, let us get the flour.",
    "obj_ch2_scene31_slash_Step_0_gml_387_0": "* So, that's... this bag? And you just...",
    "obj_ch2_scene31_slash_Step_0_gml_388_0": "* ... oops.",
    "obj_ch2_scene31_slash_Step_0_gml_390_0": "* Hee hee hee! Susie, you have flour on your nose!",
    "obj_ch2_scene31_slash_Step_0_gml_392_0": "* Uh, I meant to do that.",
    "obj_ch2_scene31_slash_Step_0_gml_394_0": "* Thought you would stop to \"smell the flour,\" eh?",
    "obj_ch2_scene31_slash_Step_0_gml_396_0": "* Hahaha, ughhh - ACHOO! C'mon!!!",
    "obj_ch2_scene31_slash_Step_0_gml_398_0": "* Now, onto the next part...",
    "obj_ch2_scene31_slash_Step_0_gml_405_0": "* ... so, where the he-- uh, HECK, is Kris?",
    "obj_ch2_scene31_slash_Step_0_gml_407_0": "* Oh, Kris, er... does this sometimes.",
    "obj_ch2_scene31_slash_Step_0_gml_409_0": "* Well they should hurry. I'm getting sleepy.",
    "obj_ch2_scene31_slash_Step_0_gml_411_0": "* Do you know what they call a sleeping Susie?",
    "obj_ch2_scene31_slash_Step_0_gml_413_0": "* Huh...? What?",
    "obj_ch2_scene31_slash_Step_0_gml_415_0": "* They would call her... A \"Snoozie!\"",
    "obj_ch2_scene31_slash_Step_0_gml_417_0": "* Uhh... haha. Then...",
    "obj_ch2_scene31_slash_Step_0_gml_418_0": "* Then I guess you'd be, uh... \"Snoriel?\"",
    "obj_ch2_scene31_slash_Step_0_gml_420_0": "* HAHAHA!! Hahaha!! Snoriel!!!",
    "obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozy and Snoriel!!!",
    "obj_ch2_scene31_slash_Step_0_gml_423_0": "* Uhh, heheh, you... really liked that one, huh?",
    "obj_ch2_scene31_slash_Step_0_gml_425_0": "* Wasn't it funny?",
    "obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???",
    "obj_ch2_scene31_slash_Step_0_gml_434_0": "* ... Alright, where the HELL is Kris?\\f0",
    "obj_ch2_scene31_slash_Step_0_gml_438_0": "* The pie is nearly done...",
    "obj_ch2_scene31_slash_Step_0_gml_439_0": "* Oh, the sugar! Wait here a moment, I left it in the car!",
    "obj_ch2_scene31_slash_Step_0_gml_441_0": "* OK!",
    "obj_ch2_scene32_slash_Step_0_gml_130_0": "* Hey Kris, hurry up next time.",
    "obj_ch2_scene32_slash_Step_0_gml_131_0": "* We're already almost done...",
    "obj_ch2_scene32_slash_Step_0_gml_148_0": "* ...",
    "obj_ch2_scene32_slash_Step_0_gml_157_0": "* So what's next?",
    "obj_ch2_scene32_slash_Step_0_gml_165_0": "* Oh, err, the pie...",
    "obj_ch2_scene32_slash_Step_0_gml_172_0": "* We already worked quite hard, have we not?",
    "obj_ch2_scene32_slash_Step_0_gml_173_0": "* How about we finish it later?",
    "obj_ch2_scene32_slash_Step_0_gml_175_0": "* ... Umm, OK!",
    "obj_ch2_scene32_slash_Step_0_gml_185_0": "* Then... uh... guess I'll walk home...?",
    "obj_ch2_scene32_slash_Step_0_gml_187_0": "* Oh, no, no, there's no need to do that!",
    "obj_ch2_scene32_slash_Step_0_gml_195_0": "* Oh, actually!",
    "obj_ch2_scene32_slash_Step_0_gml_196_0": "* Susie, would you like to stay over?",
    "obj_ch2_scene32_slash_Step_0_gml_204_0": "* Huh?!",
    "obj_ch2_scene32_slash_Step_0_gml_206_0": "* I mean, umm... if it's OK, then...",
    "obj_ch2_scene32_slash_Step_0_gml_208_0": "* Here, look at this!",
    "obj_ch2_scene32_slash_Step_0_gml_230_0": "* Our couch is used to being used as a bed!",
    "obj_ch2_scene32_slash_Step_0_gml_238_0": "* It's not perfect, but we could all sleep out here!",
    "obj_ch2_scene32_slash_Step_0_gml_240_0": "* That... sounds good to me! Yeah!",
    "obj_ch2_scene32_slash_Step_0_gml_242_0": "* Splendid! I will make sure everything is in order.",
    "obj_ch2_scene32_slash_Step_0_gml_260_0": "* Just... call your parents, will you not?",
    "obj_ch2_scene32_slash_Step_0_gml_262_0": "* Yeah, of course!",
    "obj_ch2_scene32_slash_Step_0_gml_289_0": "* So what the hell, a sleepover?",
    "obj_ch2_scene32_slash_Step_0_gml_290_0": "* Damn, I haven't had one of those in forever, heh...",
    "obj_ch2_scene32_slash_Step_0_gml_320_0": "* (Hey, Kris, it's not like someone has to tell you to sit, right!?)",
    "obj_ch2_scene32_slash_Step_0_gml_337_0": "* There, chill out for a sec!",
    "obj_ch2_scene32_slash_Step_0_gml_344_0": "* So now what?",
    "obj_ch2_scene32_slash_Step_0_gml_354_0": "* I got it!",
    "obj_ch2_scene32_slash_Step_0_gml_364_0": "* Maybe... between... the pillows... here?",
    "obj_ch2_scene32_slash_Step_0_gml_372_0": "* There! Knew I'd find the remote in there!",
    "obj_ch2_scene32_slash_Step_0_gml_373_0": "* Jeez, it's dusty. When'd you last use this thing?",
    "obj_ch2_scene32_slash_Step_0_gml_374_0": "* ... Well, who cares! Let's just watch TV!",
    "obj_ch2_scene32_slash_Step_0_gml_388_0": "* So what are we gonna marathon tonight?",
    "obj_ch2_scene32_slash_Step_0_gml_389_0": "* Blood Crushers 3? Hell Busters? Invasion of the Cat Petters?",
    "obj_ch2_scene32_slash_Step_0_gml_390_0": "* You can always find good stuff wedged in the couch.",
    "obj_ch2_scene32_slash_Step_0_gml_407_0": "* Heh, maybe ICE-E The Movie's more your speed, huh, Kris?",
    "obj_ch2_scene32_slash_Step_0_gml_408_0": "* HAHAHAHA!!! HAHAHAHA!!!",
    "obj_ch2_scene32_slash_Step_0_gml_409_0": "* Hahahaha... haha... ha...",
    "obj_ch2_scene32_slash_Step_0_gml_410_0": "* Heh.",
    "obj_ch2_scene32_slash_Step_0_gml_417_0": "* It's been a good day, huh, Kris?",
    "obj_ch2_scene32_slash_Step_0_gml_418_0": "* You, Ralsei, Lancer, everyone...",
    "obj_ch2_scene32_slash_Step_0_gml_419_0": "* It's... just cool hanging out together, right?",
    "obj_ch2_scene32_slash_Step_0_gml_420_0": "* ... that's why, y'know... Don't you think we should...",
    "obj_ch2_scene32_slash_Step_0_gml_426_0": "* Try to have them come to OUR world?",
    "obj_ch2_scene32_slash_Step_0_gml_427_0": "* C'mon, think about how much better it would be!",
    "obj_ch2_scene32_slash_Step_0_gml_428_0": "* Ralsei could do our homework... Lancer could live under your bed...",
    "obj_ch2_scene32_slash_Step_0_gml_435_0": "* We could all walk to school together...",
    "obj_ch2_scene32_slash_Step_0_gml_436_0": "* It'd... be perfect, y'know?",
    "obj_ch2_scene32_slash_Step_0_gml_449_0": "* ... Well, whatever, let's just get back to watching.",
    "obj_ch2_scene32_slash_Step_0_gml_467_0": "* So the festival is coming up, right?",
    "obj_ch2_scene32_slash_Step_0_gml_468_0": "* That thing where the town becomes... a carnival.",
    "obj_ch2_scene32_slash_Step_0_gml_469_0": "* Stupid, right?",
    "obj_ch2_scene32_slash_Step_0_gml_488_0": "* ... Look, let's just go back to watching TV!",
    "obj_ch2_scene32_slash_Step_0_gml_505_0": "* Now this is what I'm talking about!",
    "obj_ch2_scene32_slash_Step_0_gml_506_0": "* A giant monster movie special!",
    "obj_ch2_scene32_slash_Step_0_gml_507_0": "* (Always liked them better than the giant human movies.)",
    "obj_ch2_scene32_slash_Step_0_gml_508_0": "* Now THIS is something we can MARATHON!",
    "obj_ch2_scene32_slash_Step_0_gml_509_0": "* Are you READY Kris?",
    "obj_ch2_scene32_slash_Step_0_gml_510_0": "* For 12 hours of building-bashing, car-crunching action!?",
    "obj_ch2_scene32_slash_Step_0_gml_511_0": "* 'cause we are LOCKED IN. Got it?",
    "obj_ch2_scene32_slash_Step_0_gml_512_0": "* I better not see you move until your eyes are bloodshot!",
    "obj_ch2_scene32_slash_Step_0_gml_513_0": "* Heheheh!",
    "obj_ch2_scene32_slash_Step_0_gml_514_0": "* Now lemme just... get comfortable, here, and...",
    "obj_ch2_scene32_slash_Step_0_gml_515_0": "* There!",
    "obj_ch2_scene32_slash_Step_0_gml_530_0": "* (... Susie fell asleep.)",
    "obj_ch2_scene32_slash_Step_0_gml_557_0": "* Officer...? Officer...?",
    "obj_ch2_scene32_slash_Step_0_gml_567_0": "* Thank goodness, I finally got through...",
    "obj_ch2_scene32_slash_Step_0_gml_568_0": "* I thought I saw someone prowling around outside...",
    "obj_ch2_scene32_slash_Step_0_gml_569_0": "* And when I checked our car--",
    "obj_ch2_scene32_slash_Step_0_gml_570_0": "* The tires... looked like they'd been \\cRslashed\\cW.",
    "obj_ch2_scene32_slash_Step_0_gml_571_0": "* Officer, if you could please come over...",
    "obj_ch2_scene32_slash_Step_0_gml_572_0": "* You will? Soon? Thank you...",
    "obj_ch2_scene32_slash_Step_0_gml_649_0": "* ... they're already asleep...",
    "obj_ch2_scene4_slash_Step_0_gml_58_0": "* Here we are...",
    "obj_ch2_scene4_slash_Step_0_gml_64_0": "* Kris!!! Susie!!!",
    "obj_ch2_scene4_slash_Step_0_gml_65_0": "* It's been ever-so-long...!",
    "obj_ch2_scene4_slash_Step_0_gml_67_0": "* Yeah, yeah... It's been what, a day?",
    "obj_ch2_scene4_slash_Step_0_gml_69_0": "* Oh! That is... short, isn't it...?",
    "obj_ch2_scene4_slash_Step_0_gml_70_0": "* It's just that, I've never had friends before...",
    "obj_ch2_scene4_slash_Step_0_gml_71_0": "* So I've never waited so long to see them again, either!",
    "obj_ch2_scene4_slash_Step_0_gml_73_0": "* Fine, guess we'll TRY not to let you die of loneliness.",
    "obj_ch2_scene4_slash_Step_0_gml_74_0": "* I bet Lancer wants to see us too, right?",
    "obj_ch2_scene4_slash_Step_0_gml_90_0": "* Hey... wait a sec.",
    "obj_ch2_scene4_slash_Step_0_gml_91_0": "* Where IS Lancer?",
    "obj_ch2_scene4_slash_Step_0_gml_119_0": "* Where's... EVERYBODY?",
    "obj_ch2_scene4_slash_Step_0_gml_134_0": "* Worry not, Susie. You'll see them in a moment.",
    "obj_ch2_scene4_slash_Step_0_gml_135_0": "* Just wait here, alright?",
    "obj_ch2_scene4_slash_Step_0_gml_137_0": "* ... OK.",
    "obj_ch2_scene4_slash_Step_0_gml_138_0": "* (Hey, this better not be some kind of prank or something!)",
    "obj_ch2_scene4_slash_Step_0_gml_153_0": "* (Kris, I have something to ask you.)",
    "obj_ch2_scene4_slash_Step_0_gml_154_0": "* (I need you to return to the Light World...)",
    "obj_ch2_scene4_slash_Step_0_gml_155_0": "* (And go to the old classroom, to the EAST of the closet doors.)",
    "obj_ch2_scene4_slash_Step_0_gml_156_0": "* (Inside, gather everything on the ground...)",
    "obj_ch2_scene4_slash_Step_0_gml_157_0": "* (And bring it back here. Could you?)",
    "obj_ch2_scene4_slash_Step_0_gml_216_0": "* Hell are you going? Trying to have cake without me?",
    "obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris! I'll show you my castle later, ok?)",
    "obj_ch2_scene4_slash_Step_0_gml_272_0": "* Hey, Kris, so where is every...",
    "obj_ch2_scene4_slash_Step_0_gml_280_0": "* ... one...?",
    "obj_ch2_scene6_slash_Step_0_gml_11_0": "* (Kris, I have something to show you in the CASTLE!)",
    "obj_ch2_scene6_slash_Step_0_gml_84_0": "* Wait, Kris, we're leaving!? But we just got here!",
    "obj_ch2_scene6_slash_Step_0_gml_85_0": "* Man, I don't wanna go do our group project...",
    "obj_ch2_scene6_slash_Step_0_gml_93_0": "* Oh... You two have homework?",
    "obj_ch2_scene6_slash_Step_0_gml_101_0": "* Uhh, well,",
    "obj_ch2_scene6_slash_Step_0_gml_106_0": "* Susie, Kris, you ought to do it right away! School's important!",
    "obj_ch2_scene6_slash_Step_0_gml_107_0": "* I banish you from this kingdom until you start your project!",
    "obj_ch2_scene6_slash_Step_0_gml_116_0": "* Ugh, fine!!! I'll do it!!! Jeez!!!",
    "obj_ch2_scene6_slash_Step_0_gml_128_0": "* Susie!! Don't worry!! I'll go and help you, too!!!",
    "obj_ch2_scene6_slash_Step_0_gml_130_0": "* Er, wait, Lancer! Perhaps you shouldn't -",
    "obj_ch2_scene6_slash_Step_0_gml_132_0": "* Too late, kindboy!! Friendship Forme!!",
    "obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER was added to your Key Items.)",
    "obj_ch2_scene6_slash_Step_0_gml_163_0": "* ... What? Where'd you go...?",
    "obj_ch2_scene6_slash_Step_0_gml_165_0": "* Don't worry!! I just entered your INVENTORY!!",
    "obj_ch2_scene6_slash_Step_0_gml_166_0": "* I'll just be hanging out in Kris's pocket!!!",
    "obj_ch2_scene6_slash_Step_0_gml_168_0": "* Dunno what that means, but OK!",
    "obj_ch2_scene6_slash_Step_0_gml_180_0": "* Feare not! I too, shall Assisteth!",
    "obj_ch2_scene6_slash_Step_0_gml_182_0": "* Uh, we're good.",
    "obj_ch2_scene6_slash_Step_0_gml_184_0": "* Ahah, quite!! We, as a Teame - art Good!!!",
    "obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS became a Key Item even though no one wanted that.)",
    "obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cYI\\cW will also \\cYjoin\\cW",
    "obj_ch2_scene6_slash_Step_0_gml_238_0": "* (THE ORIGINAL   \\cYSTARWALKER\\cW became a Key Item.)",
    "obj_ch2_scene6_slash_Step_0_gml_243_0": "* ...",
    "obj_ch2_scene6_slash_Step_0_gml_250_0": "* Alright, enough already. Let's get going.",
    "obj_ch2_scene6_slash_Step_0_gml_276_0": "* Good luck today, Kris. See you soon!",
    "obj_ch2_scene6_slash_Step_0_gml_543_0": "* Guess who's back, Clowns!?",
    "obj_ch2_scene6_slash_Step_0_gml_545_0": "* Lancer!!!",
    "obj_ch2_scene6_slash_Step_0_gml_566_0": "* Hey, Kris, dunno what you did, but hell yeah!",
    "obj_ch2_scene6_slash_Step_0_gml_570_0": "* Everyone's here!",
    "obj_ch2_scene6_slash_Step_0_gml_576_0": "* .. but, uh, what happened to, uh, Lancer's castle?",
    "obj_ch2_scene6_slash_Step_0_gml_587_0": "* Alllll gone!",
    "obj_ch2_scene6_slash_Step_0_gml_589_0": "* Gone?",
    "obj_ch2_scene6_slash_Step_0_gml_591_0": "* Uh, hey. Wait. I think we beat up some of these guys.",
    "obj_ch2_scene6_slash_Step_0_gml_592_0": "* Are they not gonna like... gang up on us now?",
    "obj_ch2_scene6_slash_Step_0_gml_594_0": "* Don't worry, Susie!",
    "obj_ch2_scene6_slash_Step_0_gml_598_0": "* Right... When Kris sealed the fountain,",
    "obj_ch2_scene6_slash_Step_0_gml_599_0": "* That \"Dark World\" disappeared...",
    "obj_ch2_scene6_slash_Step_0_gml_600_0": "* ... And turned back into a normal classroom.",
    "obj_ch2_scene6_slash_Step_0_gml_600_0_b": "* Pop-pop got trapped in a hamster cage, making me Prince King.",
    "obj_ch2_scene6_slash_Step_0_gml_601_0": "* And with my new dad-like powers, I declared you forgiven!",
    "obj_ch2_scene6_slash_Step_0_gml_602_0": "* ... So where's Lancer gonna live now?",
    "obj_ch2_scene6_slash_Step_0_gml_603_0": "* Cool, well, guess I won't beat anyone up here, either.",
    "obj_ch2_scene6_slash_Step_0_gml_604_0": "* Don't worry, Susie!!",
    "obj_ch2_scene6_slash_Step_0_gml_605_0": "* We'll conquer Ralsei's castle as our own!!",
    "obj_ch2_scene6_slash_Step_0_gml_605_0_b": "* Yep! Now all that's left is for everyone to enjoy the new home!",
    "obj_ch2_scene6_slash_Step_0_gml_614_0": "* Wait, new home? Where's your... OLD home?",
    "obj_ch2_scene6_slash_Step_0_gml_622_0": "* (Kris, as you bring Dark World Denizens back here...)",
    "obj_ch2_scene6_slash_Step_0_gml_623_0": "* (The power of our Fountain...)",
    "obj_ch2_scene6_slash_Step_0_gml_624_0": "* (Will transform this town more and more.)",
    "obj_ch2_scene6_slash_Step_0_gml_625_0": "* (From now on, the enemies we SPARE...)",
    "obj_ch2_scene6_slash_Step_0_gml_626_0": "* (Will be RECRUITED to our town.)",
    "obj_ch2_scene6_slash_Step_0_gml_627_0": "* (So let's keep SPARING enemies, okay?)",
    "obj_ch2_scene6_slash_Step_0_gml_637_0": "* Anyhow, why don't we all have a look around?",
    "obj_ch2_scene6_slash_Step_0_gml_638_0": "* We can head NORTH towards the CASTLE.",
    "obj_ch2_scene6_slash_Step_0_gml_639_0": "* I have a special surprise to show you there!",
    "obj_ch2_scene6_slash_Step_0_gml_644_0": "* Ahaha!! Not if I surprise myself first!!",
    "obj_ch2_scene6_slash_Step_0_gml_645_0": "* Last one there is a fresh and fragrant egg!!",
    "obj_ch2_scene6_slash_Step_0_gml_662_0": "* C'mon, Kris! You gonna let him beat us!?",
    "obj_ch2_scene7_slash_Step_0_gml_31_0": "* Well, damn. GUESS we gotta do our project.",
    "obj_ch2_scene7_slash_Step_0_gml_32_0": "* (Sigh...)",
    "obj_ch2_scene7_slash_Step_0_gml_39_0": "* Least we got Lancer, right!?",
    "obj_ch2_scene7_slash_Step_0_gml_58_0": "* ... Lancer? Where are you?",
    "obj_ch2_scene7_slash_Step_0_gml_66_0": "* Damn, guess he skipped out after all, huh.",
    "obj_ch2_scene7_slash_Step_0_gml_76_0": "* Hmm... so, where should we do this?",
    "obj_ch2_scene7_slash_Step_0_gml_85_0": "* ... what? The Library?",
    "obj_ch2_scene7_slash_Step_0_gml_92_0": "* Ugh... Well, alright.",
    "obj_ch2_scene8_slash_Step_0_gml_31_0": "* Alright. We're here.",
    "obj_ch2_scene8_slash_Step_0_gml_35_0": "* School. Goddamn. Project.",
    "obj_ch2_scene8_slash_Step_0_gml_48_0": "* Books. God. Damn. Crazy about them.",
    "obj_ch2_scene8_slash_Step_0_gml_55_0": "* ...",
    "obj_ch2_scene8_slash_Step_0_gml_63_0": "* Hey, Kris, where the hell IS everybody?",
    "obj_ch2_scene8_slash_Step_0_gml_71_0": "* Something seems kinda... off.",
    "obj_ch2_scene8_slash_Step_0_gml_80_0": "* Screw it let's just go play Space Pinball in the computer lab",
    "obj_ch2_scene8_slash_Step_0_gml_97_0": "* H... huh...?",
    "obj_ch2_scene8_slash_Step_0_gml_98_0": "* It's like...",
    "obj_ch2_scene8_slash_Step_0_gml_108_0": "* ... the inside of the closet?",
    "obj_ch2_scene8_slash_Step_0_gml_119_0": "* Kris, you don't think this could be...",
    "obj_ch2_scene8_slash_Step_0_gml_134_0": "* ... another Dark World?",
    "obj_ch2_scene8_slash_Step_0_gml_142_0": "* ...",
    "obj_ch2_scene8_slash_Step_0_gml_143_0": "* Well.",
    "obj_ch2_scene8_slash_Step_0_gml_144_0": "* Guess this means we can't start our project.",
    "obj_ch2_scene8_slash_Step_0_gml_145_0": "* ... unless.",
    "obj_ch2_scene8_slash_Step_0_gml_146_0": "* You know. Kris.",
    "obj_ch2_scene8_slash_Step_0_gml_147_0": "* If there's a Dark Fountain in there.",
    "obj_ch2_scene8_slash_Step_0_gml_148_0": "* You can seal it...",
    "obj_ch2_scene8_slash_Step_0_gml_149_0": "* And it'll turn back into the computer lab, right?",
    "obj_ch2_scene8_slash_Step_0_gml_157_0": "* C'mon, Kris!!",
    "obj_ch2_scene9_slash_Step_0_gml_74_0": "* Somebody help me...",
    "obj_ch2_scene9_slash_Step_0_gml_93_0": "* Somebody, please...",
    "obj_ch2_scene9_slash_Step_0_gml_104_0": "* Susie!?",
    "obj_ch2_scene9_slash_Step_0_gml_107_0": "* Cool that you're here, just...",
    "obj_ch2_scene9_slash_Step_0_gml_110_0": "* Wait, get out of here before it's too late!",
    "obj_ch2_scene9_slash_Step_0_gml_120_0": "* NOELLE!",
    "obj_ch2_scene9_slash_Step_0_gml_151_0": "* Hell Of A Study Session",
    "obj_ch2_scene9_slash_Step_0_gml_153_0": "* Who the hell are you!?",
    "obj_ch2_scene9_slash_Step_0_gml_155_0": "* I Am Known As Serial Number Q5U4EX7YY2E9N",
    "obj_ch2_scene9_slash_Step_0_gml_156_0": "* But You Foolish Children May Call Me",
    "obj_ch2_scene9_slash_Step_0_gml_172_0": "* \"Queen\"",
    "obj_ch2_scene9_slash_Step_0_gml_181_0": "* Heh, like we're gonna call YOU \"Queen,\"",
    "obj_ch2_scene9_slash_Step_0_gml_184_0": "* \"Q5U....3...7...\" uh,",
    "obj_ch2_scene9_slash_Step_0_gml_192_0": "* \"Queen\"",
    "obj_ch2_scene9_slash_Step_0_gml_200_0": "* Well LOOK, \"Queen.\" We're not \"children!\"",
    "obj_ch2_scene9_slash_Step_0_gml_208_0": "And Adults Are Even Bigger Children",
    "obj_ch2_scene9_slash_Step_0_gml_209_0": "* Teens Are Merely Big Children \\f0 ",
    "obj_ch2_scene9_slash_Step_0_gml_213_0": "* ... doesn't that make you a child too then?",
    "obj_ch2_scene9_slash_Step_0_gml_220_0": "* No I Am: A Computer (Smart)",
    "obj_ch2_scene9_slash_Step_0_gml_225_0": "* ... computer?",
    "obj_ch2_scene9_slash_Step_0_gml_233_0": "* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)",
    "obj_ch2_scene9_slash_Step_0_gml_243_0": "* Wait! WAIT!! Why'd you capture Noelle!?",
    "obj_ch2_scene9_slash_Step_0_gml_252_0": "* I Would Have Captured You Too But I Ran Out Of Cages",
    "obj_ch2_scene9_slash_Step_0_gml_258_0": "* Why the CAPTURING!?",
    "obj_ch2_scene9_slash_Step_0_gml_264_0": "* So That She May Become My Willing Peon",
    "obj_ch2_scene9_slash_Step_0_gml_267_0": "* In My Quest For World Domination",
    "obj_ch2_scene9_slash_Step_0_gml_271_0": "* Also Maybe I Will Make Her Face Into A Robot One?",
    "obj_ch2_scene9_slash_Step_0_gml_278_0": "* What!? Why!?",
    "obj_ch2_scene9_slash_Step_0_gml_285_0": "* Seems Cool",
    "obj_ch2_scene9_slash_Step_0_gml_287_0": "* Well, FORGET it, dude.",
    "obj_ch2_scene9_slash_Step_0_gml_297_0": "* Nobody's turning anyone's face into a robot!",
    "obj_ch2_scene9_slash_Step_0_gml_299_0": "* Could That Be A Statement Of Animous Dissension",
    "obj_ch2_scene9_slash_Step_0_gml_301_0": "* Huh?",
    "obj_ch2_scene9_slash_Step_0_gml_303_0": "* You Wanna Fight, Loser",
    "obj_ch2_scene9_slash_Step_0_gml_310_0": "* YES!!! YES ALREADY, YES!!!",
    "obj_ch2_scene9_slash_Step_0_gml_318_0": "* Oh Then Bye",
    "obj_ch2_scene9_slash_Step_0_gml_327_0": "* WAIT! A GODDAMN! SECOND!!",
    "obj_ch2_scene9_slash_Step_0_gml_329_0": "* I Have No Time For Such Frivolities (And Would Kick Your Ass)",
    "obj_ch2_scene9_slash_Step_0_gml_330_0": "* But Perhaps Someone Else Could Entertain You",
    "obj_ch2_scene9_slash_Step_0_gml_415_0": "* Enjoy: Your Assimilation",
    "obj_ch2_scene9_slash_Step_0_gml_639_0": "* Phew, nice fighting again after so long!",
    "obj_ch2_scene9_slash_Step_0_gml_645_0": "* Now let's go catch up to Queen!",
    "obj_ch2_scene9_slash_Step_0_gml_657_0": "* ... or not!",
    "obj_ch2_scene9_slash_Step_0_gml_663_0": "* Huh? They calmed down...?",
    "obj_ch2_scene9_slash_Step_0_gml_675_0": "* I just used my PACIFY spell to put them into \"Sleep Mode\"!",
    "obj_ch2_scene9_slash_Step_0_gml_677_0": "* Ralsei! You're here!",
    "obj_ch2_scene9_slash_Step_0_gml_692_0": "* I felt a dark presence and hurried over!",
    "obj_ch2_scene9_slash_Step_0_gml_695_0": "* It seems that a new Dark Fountain has appeared...",
    "obj_ch2_scene9_slash_Step_0_gml_704_0": "* Ralsei... they got Noelle!",
    "obj_ch2_scene9_slash_Step_0_gml_710_0": "* Damn, what was she THINKING messing in our Dark World!?",
    "obj_ch2_scene9_slash_Step_0_gml_714_0": "* If we don't do something, she might be...",
    "obj_ch2_scene9_slash_Step_0_gml_719_0": "* Worry not, Susie! All we have to do is seal the Fountain!",
    "obj_ch2_scene9_slash_Step_0_gml_721_0": "* ... yeah. Yeah!",
    "obj_ch2_scene9_slash_Step_0_gml_726_0": "* Can't be mad about another adventure, right!?",
    "obj_ch2_scene9_slash_Step_0_gml_735_0": "* C'mon, Kris!",
    "obj_ch2_scene9_slash_Step_0_gml_778_0": "* Let's go!",
    "obj_ch2_sceneex1_slash_Step_0_gml_54_0": "* Kris...? You want us to stay here...?",
    "obj_ch2_sceneex1_slash_Step_0_gml_56_0": "* ...",
    "obj_ch2_sceneex1_slash_Step_0_gml_57_0": "* Sure, whatever.",
    "obj_ch2_sceneex1_slash_Step_0_gml_58_0": "* Me n' Ralsei'll have fun without you.",
    "obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* C'mon, Susie!! Give me my glasses back!!",
    "obj_ch2_sceneex1_slash_Step_0_gml_167_0": "* Oooh, look at me, I'm a big dweeb that loves homework!!",
    "obj_ch2_sceneex1_slash_Step_0_gml_184_0": "* C... C'mon...",
    "obj_ch2_sceneex1_slash_Step_0_gml_189_0": "* ...",
    "obj_ch2_sceneex1_slash_Step_0_gml_190_0": "* Fine, take them back!!",
    "obj_ch2_sceneex1_slash_Step_0_gml_203_0": "* Thank you!",
    "obj_ch2_sceneex1_slash_Step_0_gml_214_0": "* Oh, Kris! Everything OK?",
    "obj_ch2_sceneex1_slash_Step_0_gml_237_0": "* Whatever, let's go.",
    "obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* HOLY [[Cungadero]] DO I FEEL GOOD ...",
    "obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* HERE I AM!! KRIS!!",
    "obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* BIG",
    "obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* BIG,",
    "obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* [[BIGGER AND BETTER THAN EVER]]",
    "obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* HA HA HA ... THIS POWER IS",
    "obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* FREEDOM.",
    "obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* I WON'T HAVE TO BE \n* JUST A PUPPET \n* ANY MORE!!!!",
    "obj_ch2_sceneex2_slash_Step_0_gml_166_0": "* ...",
    "obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* OR... so... I... thought.",
    "obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* WHAT ARE THESE STRINGS!? \n* WHY AM I NOT [BIG] ENOUGH!? \n* It's still DARK... SO DARK!",
    "obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS.",
    "obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS. \n* KRIS. \n* KRIS.",
    "obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* THAT'S RIGHT. \n* YOU. \n* I NEED YOU.",
    "obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* TO BE BIG.^3 \n* WITH ME.",
    "obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* VERY   VERY    BIG",
    "obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK",
    "obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO",
    "obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* H E A V E N",
    "obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* I^3 \n* JUST NEED^3 \n* THAT LITTLE,",
    "obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* [[SOUL]]^3 \n* Y O U HAVE",
    "obj_ch2_sceneex2_slash_Step_0_gml_341_0": "* The hell was that weirdo!?",
    "obj_ch2_sceneex2_slash_Step_0_gml_343_0": "* Kris, we were worried about you, so...",
    "obj_ch2_sceneex2_slash_Step_0_gml_411_0": "* Kris!",
    "obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* TODAY, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town]...",
    "obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!! YOU HAVE [Friends]!?",
    "obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!",
    "obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* [Heaven], are you WATCHING?",
    "obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* IT'S TIME TO MAKE A VERY [Specil] DEAL...",
    "obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* [Attention Customers! Clean up on Aisle 3!]",
    "obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* SOMEONE LEFT [There] SOULS, [Lyeing Around......]",
    "obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!? WAS THAT A [BIG SHOT] JUST NOW!?",
    "obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* WOW!!!\n* I'M SO [Proud] OF YOU, I COULD [Killed] YOU!",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "PRESS ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "HOLD  ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "RELEASE ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "~1",
    "obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* It seems after all I couldn't be anything more than a simple puppet.",
    "obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* But you three... You're strong.",
    "obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* With a power like that...",
    "obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* Maybe you three can break your own strings.",
    "obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* Let me become your strength.",
    "obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (You got Dealmaker.)",
    "obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (You got PuppetScarf.)",
    "obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (You got ShadowCrystal.)",
    "obj_ch2_sceneex2a_slash_Step_0_gml_122_0": "* (... but your inventory was full.)",
    "obj_ch2_sceneex2a_slash_Step_0_gml_129_0": "* ... Kris...?\n* Kris!?\n* KRIS!?!?!?",
    "obj_ch2_sceneex2a_slash_Step_0_gml_130_0": "* YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!?",
    "obj_ch2_sceneex2a_slash_Step_0_gml_131_0": "* WHAT^2!\n* THE^2!\n* [^4Fifty Percent Off]!?",
    "obj_ch2_sceneex2a_slash_Step_0_gml_132_0": "* YOU CAN CARRY LIKE 48 ITEMS!!!",
    "obj_ch2_sceneex2a_slash_Step_0_gml_133_0": "* [Why] DID YOU DO THIS!?\n* WHY!? [Y]!? [Yellow]!? [Gamma]!?",
    "obj_ch2_sceneex2a_slash_Step_0_gml_134_0": "* NOT [Cool] KRIS!\n* I'LL BE IN MY [Trailer]!",
    "obj_ch2_sceneex3_slash_Step_0_gml_48_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_49_0": "* Hey so... are we seriously...",
    "obj_ch2_sceneex3_slash_Step_0_gml_57_0": "* NOT gonna talk about any of that?",
    "obj_ch2_sceneex3_slash_Step_0_gml_58_0": "* That was god damn weird.",
    "obj_ch2_sceneex3_slash_Step_0_gml_65_0": "* Puppets... strings... hands...",
    "obj_ch2_sceneex3_slash_Step_0_gml_66_0": "* What the hell does any of that mean?",
    "obj_ch2_sceneex3_slash_Step_0_gml_67_0": "* And the way he just... broke.",
    "obj_ch2_sceneex3_slash_Step_0_gml_74_0": "* I... don't think it meant anything, Susie.",
    "obj_ch2_sceneex3_slash_Step_0_gml_75_0": "* It seems like it was just a corrupted program.",
    "obj_ch2_sceneex3_slash_Step_0_gml_83_0": "* He turned into our ally, so let's just accept it.",
    "obj_ch2_sceneex3_slash_Step_0_gml_116_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_124_0": "* (If you say it all strained like that,)",
    "obj_ch2_sceneex3_slash_Step_0_gml_125_0": "* (... I'm not gonna think you're OK...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_126_0": "* (...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_133_0": "* (Hey Ralsei, you think Kris is OK?)",
    "obj_ch2_sceneex3_slash_Step_0_gml_144_0": "* (Hmm... well, they seem a bit shocked, but...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_145_0": "* (Kris doesn't want us to worry, so...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_146_0": "* (Let's not push them for now...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_159_0": "* Kris, I'll make some cake for you later, OK?",
    "obj_ch2_sceneex3_slash_Step_0_gml_160_0": "* I could even make it chocolate-flavored,",
    "obj_ch2_sceneex3_slash_Step_0_gml_161_0": "* Butterscotch, cinnamon... whatever you want.",
    "obj_ch2_sceneex3_slash_Step_0_gml_169_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_176_0": "* Well, their stomach's rumbling but the goosebumps aren't gone.",
    "obj_ch2_sceneex3_slash_Step_0_gml_184_0": "* Kris, if you're cold, you can share my scarf...",
    "obj_ch2_sceneex3_slash_Step_0_gml_185_0": "* Huh? Or, um, sure, Susie could...?",
    "obj_ch2_sceneex3_slash_Step_0_gml_196_0": "* What? No, hell if I'm giving you MY jacket!",
    "obj_ch2_sceneex3_slash_Step_0_gml_206_0": "* You make ME cold, I'm burning you knuckleheads for warmth.",
    "obj_ch2_sceneex3_slash_Step_0_gml_208_0": "* Susie!!!",
    "obj_ch2_sceneex3_slash_Step_0_gml_210_0": "* Too late, already imagining you guys as idiot-scented candles.",
    "obj_ch2_sceneex3_slash_Step_0_gml_211_0": "* (... Heh, that got Kris smiling. Let's go.)",
    "obj_ch2_sceneex3_slash_Step_0_gml_245_0": "* K... Kris? Are you OK? You're yelling...",
    "obj_ch2_sceneex3_slash_Step_0_gml_304_0": "* There, there... everything's alright.",
    "obj_ch2_sceneex3_slash_Step_0_gml_305_0": "* Don't think about what happened too hard, OK?",
    "obj_ch2_sceneex3_slash_Step_0_gml_306_0": "* Just take some deep breaths and think about...",
    "obj_ch2_sceneex3_slash_Step_0_gml_307_0": "* Something you like. Something nice... something soft.",
    "obj_ch2_sceneex3_slash_Step_0_gml_308_0": "* I'll be right next to you until you feel better, Kris.",
    "obj_ch2_sceneex3_slash_Step_0_gml_309_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_326_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_327_0": "* Guess Ralsei's right, Kris.",
    "obj_ch2_sceneex3_slash_Step_0_gml_328_0": "* Whatever just happened... I guess...",
    "obj_ch2_sceneex3_slash_Step_0_gml_329_0": "* Maybe it didn't mean anything.",
    "obj_ch2_sceneex3_slash_Step_0_gml_330_0": "* I dunno why you came here, but...",
    "obj_ch2_sceneex3_slash_Step_0_gml_331_0": "* Let's just be glad you didn't get killed. Heh.",
    "obj_ch2_sceneex3_slash_Step_0_gml_332_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_333_0": "* (Just... tell us next time...)",
    "obj_ch2_sceneex3_slash_Step_0_gml_334_0": "* (You're gonna do something stupid like this, OK?)",
    "obj_ch2_sceneex3_slash_Step_0_gml_350_0": "* ...",
    "obj_ch2_sceneex3_slash_Step_0_gml_351_0": "* What? No, I'M not giving YOU a hug!",
    "obj_ch2_sceneex3_slash_Step_0_gml_352_0": "* That's what Ralsei's for!! He's like a portable teddy bear!",
    "obj_ch2_sceneex3_slash_Step_0_gml_354_0": "* But Susie, because you never give out hugs.",
    "obj_ch2_sceneex3_slash_Step_0_gml_355_0": "* That increases their value. It's the law of supply and demand.",
    "obj_ch2_sceneex3_slash_Step_0_gml_357_0": "* Well, I demand, you supply me, with, uh -",
    "obj_ch2_sceneex3_slash_Step_0_gml_358_0": "* Ugh, enough of you guys!",
    "obj_ch2_sceneex3_slash_Step_0_gml_409_0": "* ... I think everything will be OK, Kris.",
    "obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (You heard Alvin mumbling to himself as you walked away.)",
    "obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ... were you proud of me, father...?",
    "obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* And... is it right for this hammer to...",
    "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.",
    "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ~1",
    "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.",
    "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?",
    "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!",
    "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!",
    "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!",
    "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!",
    "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?",
    "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...",
    "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???",
    "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?",
    "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?",
    "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...",
    "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.",
    "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?",
    "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!",
    "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!",
    "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?",
    "obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?",
    "obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...",
    "obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.",
    "obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.",
    "obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...",
    "obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.",
    "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?",
    "obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!",
    "obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!",
    "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...",
    "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.",
    "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!",
    "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...",
    "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.",
    "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...",
    "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...",
    "obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.",
    "obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.",
    "obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?",
    "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...",
    "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?",
    "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...",
    "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.",
    "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.",
    "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!",
    "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?",
    "obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?",
    "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.",
    "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -",
    "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!",
    "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!",
    "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!",
    "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!",
    "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!",
    "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?",
    "obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.",
    "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!",
    "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...",
    "obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.",
    "obj_checker_animtest_slash_Step_0_gml_895_0": "* ...",
    "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...",
    "obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...",
    "obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?",
    "obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!",
    "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
    "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
    "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
    "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
    "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!",
    "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
    "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!",
    "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!",
    "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!",
    "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!",
    "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
    "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.",
    "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!",
    "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)",
    "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!",
    "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)",
    "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.",
    "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.",
    "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.",
    "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...",
    "obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!",
    "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!",
    "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...",
    "obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!",
    "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...",
    "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!",
    "obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?",
    "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.",
    "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!",
    "obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?",
    "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.",
    "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!",
    "obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!",
    "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!",
    "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.",
    "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!",
    "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!",
    "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...",
    "obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!",
    "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!",
    "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...",
    "obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!",
    "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...",
    "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
    "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ~1 to determine the ANGLE!",
    "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?",
    "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.",
    "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.",
    "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!",
    "obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?",
    "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.",
    "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.",
    "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...",
    "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.",
    "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...",
    "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.",
    "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.",
    "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!",
    "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!",
    "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!",
    "obj_city_trashbag_slash_Other_10_gml_3_0": "* (It's a trashbag that looks like an eggplant.)",
    "obj_city_trashbag_slash_Other_10_gml_7_0": "* (It's an eggplant that looks like a trashbag.)",
    "obj_classscene_slash_Step_0_gml_18_0": "* So, does everyone have a...",
    "obj_classscene_slash_Step_0_gml_64_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!",
    "obj_classscene_slash_Step_0_gml_65_0": "* We're doing group projects this month...",
    "obj_classscene_slash_Step_0_gml_66_0": "* Uhhhh... so, walk around and find a partner, ok?",
    "obj_classscene_slash_Step_0_gml_111_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!",
    "obj_classscene_slash_Step_0_gml_112_0": "* What? B-but Kris doesn't have a...",
    "obj_classscene_slash_Step_0_gml_113_0": "* Noelle, what were you saying?",
    "obj_classscene_slash_Step_0_gml_114_0": "* She was just saying we're FINE being alone!",
    "obj_classscene_slash_Step_0_gml_115_0": "* A-actually, I just wanted to know if...",
    "obj_classscene_slash_Step_0_gml_116_0": "* Noelle, can you PLEASE SPEAK UP?",
    "obj_classscene_slash_Step_0_gml_194_0": "* H...\n* Hi, SUSIE.",
    "obj_classscene_slash_Step_0_gml_207_0": "* ...",
    "obj_classscene_slash_Step_0_gml_208_0": "* ... am I late?",
    "obj_classscene_slash_Step_0_gml_209_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...",
    "obj_classscene_slash_Step_0_gml_210_0": "* Ch-choosing partners for the next group project, and...",
    "obj_classscene_slash_Step_0_gml_211_0": "* Ummm, Susie, you're with Kris!",
    "obj_classscene_slash_Step_0_gml_213_0": "* ...",
    "obj_classscene_slash_Step_0_gml_214_0": "* ... great.",
    "obj_classscene_slash_Step_0_gml_234_0": "* ...",
    "obj_classscene_slash_Step_0_gml_235_0": "* N-now that everyone's here, I'll write the assignment!",
    "obj_classscene_slash_Step_0_gml_267_0": "* ...",
    "obj_classscene_slash_Step_0_gml_298_0": "* Uh...\n* H-has anyone seen the chalk?",
    "obj_classscene_slash_Step_0_gml_299_0": "* This is the third time it's gone missing, and...",
    "obj_classscene_slash_Step_0_gml_300_0": "* Y-you all know I can't start class without some!",
    "obj_classscene_slash_Step_0_gml_302_0": "* Ummm, there might be a box in the supply closet...",
    "obj_classscene_slash_Step_0_gml_303_0": "* Do you want me to - %",
    "obj_classscene_slash_Step_0_gml_304_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
    "obj_classscene_slash_Step_0_gml_305_0": "* Can you go get that for me...?",
    "obj_classscene_slash_Step_0_gml_306_0": "* ...",
    "obj_classscene_slash_Step_0_gml_307_0": "* ... whatever.",
    "obj_classscene_slash_Step_0_gml_323_0": "* H-how about this?\n* If no one speaks up...",
    "obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!",
    "obj_classscene_slash_Step_0_gml_340_0": "* A... Anyone?\n* P... please?",
    "obj_classscene_slash_Step_0_gml_341_0": "* Hey, there might be a box in the supply closet...",
    "obj_classscene_slash_Step_0_gml_342_0": "* Miss Alphys, why don't Susie and I...",
    "obj_classscene_slash_Step_0_gml_343_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
    "obj_classscene_slash_Step_0_gml_344_0": "* Why don't you go get it for me...?",
    "obj_classscene_slash_Step_0_gml_345_0": "* ...",
    "obj_classscene_slash_Step_0_gml_346_0": "* ... whatever.",
    "obj_classscene_slash_Step_0_gml_398_0": "* And K... Kris...\n* Can you go with her and make sure she...",
    "obj_classscene_slash_Step_0_gml_399_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?",
    "obj_classscene_slash_Step_0_gml_400_0": "* Thanks Kris!\n* See you later!",
    "obj_classscene_slash_Step_0_gml_493_0": "* Kris, there you are!",
    "obj_classscene_slash_Step_0_gml_494_0": "* (Even Susie showed up before you, eheh...)",
    "obj_classscene_slash_Step_0_gml_500_0": "* (Kris! You're okay!!)",
    "obj_classscene_slash_Step_0_gml_501_0": "* (I was really worried after you disappeared yesterday...)",
    "obj_classscene_slash_Step_0_gml_502_0": "* (I guess we can talk about that after class.)",
    "obj_classscene_slash_Step_0_gml_566_0": "* (Hey, Kris!)",
    "obj_classscene_slash_Step_0_gml_567_0": "* (... if I knew you were gonna be late...)",
    "obj_classscene_slash_Step_0_gml_568_0": "* (I wouldna showed up on time.)",
    "obj_classscene_slash_Step_0_gml_574_0": "* Susie, please don't kick your desk.",
    "obj_classscene_slash_Step_0_gml_575_0": "* Treat school property, like you'd treat people.",
    "obj_classscene_slash_Step_0_gml_579_0": "* ....",
    "obj_classscene_slash_Step_0_gml_580_0": "* Okay.",
    "obj_classscene_slash_Step_0_gml_581_0": "* Next time I'll aim for the vitals.",
    "obj_classscene_slash_Step_0_gml_602_0": "* Th... That's not what I...",
    "obj_classscene_slash_Step_0_gml_606_0": "* In any case, good morning, Class!",
    "obj_classscene_slash_Step_0_gml_607_0": "* We have a lot to go over today...",
    "obj_classscene_slash_Step_0_gml_608_0": "* First, we're starting the reading from page 142!",
    "obj_classscene_slash_Step_0_gml_609_0": "* Any... any volunteers?",
    "obj_classscene_slash_Step_0_gml_616_0": "* Umm, I... I guess I could read the...",
    "obj_classscene_slash_Step_0_gml_626_0": "* Ah, trouble yourself not, Noelle!",
    "obj_classscene_slash_Step_0_gml_627_0": "* I will valiantly take this blow of humiliation!!",
    "obj_classscene_slash_Step_0_gml_629_0": "* Umm, t-that's OK, I can...",
    "obj_classscene_slash_Step_0_gml_643_0": "* A-HEM.",
    "obj_classscene_slash_Step_0_gml_644_0": "* \"Page 142.\"",
    "obj_classscene_slash_Step_0_gml_645_0": "* \"It was the best of times, it was the worst of times,\"",
    "obj_classscene_slash_Step_0_gml_646_0": "* \"Times-a pretty good. Times-a pretty bad.\"",
    "obj_classscene_slash_Step_0_gml_647_0": "* \"Mediocre times. Iffy times. So-so times...\"",
    "obj_classscene_slash_Step_0_gml_653_0": "* Listening to this, your eyes began to close automatically...",
    "obj_classscene_slash_Step_0_gml_715_0": "* Have a nice day, everyone!",
    "obj_classscene_slash_Step_0_gml_716_0": "* And P-PLEASE! Remember your group projects!",
    "obj_classscene_slash_Step_0_gml_739_0": "* Oh, um... Kris? Are... you okay?",
    "obj_classscene_slash_Step_0_gml_740_0": "* You were, um, s-sleeping all class...",
    "obj_classscene_slash_Step_0_gml_741_0": "* D-don't worry! I'm not mad! J... just concerned!",
    "obj_classscene_slash_Step_0_gml_742_0": "* (Usually you only sleep through the start.)",
    "obj_classscene_slash_Step_0_gml_747_0": "* ... Kris... Where did you and Susie go yesterday?",
    "obj_classscene_slash_Step_0_gml_748_0": "* ...",
    "obj_classscene_slash_Step_0_gml_749_0": "* ...",
    "obj_classscene_slash_Step_0_gml_750_0": "* Um, if you don't want to tell me, that's okay.",
    "obj_classscene_slash_Step_0_gml_751_0": "* I was just really... worried about you.",
    "obj_classscene_slash_Step_0_gml_752_0": "* If... If Susie causes you any trouble, then...",
    "obj_classscene_slash_Step_0_gml_753_0": "* Okay, I... I can't really do anything. Eheh.",
    "obj_classscene_slash_Step_0_gml_754_0": "* But... I'm looking out for you, okay?",
    "obj_classscene_slash_Step_0_gml_758_0": "* Good luck and rest well tonight, okay?",
    "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
    "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
    "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
    "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
    "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!",
    "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!",
    "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)",
    "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?",
    "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!",
    "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)",
    "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!",
    "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!",
    "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...",
    "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.",
    "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!",
    "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!",
    "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!",
    "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.",
    "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?",
    "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.",
    "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!",
    "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!",
    "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.",
    "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!",
    "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!",
    "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!",
    "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.",
    "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)",
    "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.",
    "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!",
    "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.",
    "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!",
    "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!",
    "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.",
    "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!",
    "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!",
    "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.",
    "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!",
    "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...",
    "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!",
    "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!",
    "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!",
    "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)",
    "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!",
    "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!",
    "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)",
    "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
    "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
    "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
    "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
    "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
    "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
    "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
    "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
    "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
    "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
    "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
    "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.",
    "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.",
    "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.",
    "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.",
    "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...",
    "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
    "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
    "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
    "obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys",
    "obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy",
    "obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday",
    "obj_clubsenemy_slash_Create_0_gml_72_0": "Sports",
    "obj_clubsenemy_slash_Create_0_gml_73_0": "Family",
    "obj_clubsenemy_slash_Create_0_gml_74_0": "Hole",
    "obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls",
    "obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle",
    "obj_clubsenemy_slash_Create_0_gml_77_0": "Party",
    "obj_clubsenemy_slash_Create_0_gml_78_0": "Dance",
    "obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed",
    "obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree",
    "obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich",
    "obj_clubsenemy_slash_Create_0_gml_82_0": "Tree",
    "obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise",
    "obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper",
    "obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos",
    "obj_clubsenemy_slash_Create_0_gml_94_0": "Clown",
    "obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour",
    "obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo",
    "obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck",
    "obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble",
    "obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash",
    "obj_clubsenemy_slash_Create_0_gml_100_0": "Guns",
    "obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating",
    "obj_clubsenemy_slash_Create_0_gml_102_0": "Dice",
    "obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker",
    "obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover",
    "obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage",
    "obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday",
    "obj_clubsenemy_slash_Create_0_gml_107_0": "Crime",
    "obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)",
    "obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ",
    "obj_clubsenemy_slash_Step_0_gml_13_0": "Nice mouth",
    "obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth",
    "obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth",
    "obj_clubsenemy_slash_Step_0_gml_19_0": "Nice to\nsee you\nagain!",
    "obj_clubsenemy_slash_Step_0_gml_20_0": "This\ntime you\ndie!",
    "obj_clubsenemy_slash_Step_0_gml_21_0": "Please\nignore\nthem.",
    "obj_clubsenemy_slash_Step_0_gml_26_0": "How well\ndo you\nknow us?",
    "obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW\nNOTHING,\nIDIOT!",
    "obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry\nabout\nthis...",
    "obj_clubsenemy_slash_Step_0_gml_33_0": "Nice\ndojo\ntoday.",
    "obj_clubsenemy_slash_Step_0_gml_34_0": "What?\nIt's just\nawful!",
    "obj_clubsenemy_slash_Step_0_gml_35_0": "Please\nstop, you\ntwo...",
    "obj_clubsenemy_slash_Step_0_gml_139_0": "* Clover flashes a trio of terrible smiles.",
    "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover is bickering with herselves.",
    "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover is whispering about cute boys.",
    "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover is arguing about whose toothbrush is whose.",
    "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover hums like an out-of-tune choir.",
    "obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.",
    "obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.",
    "obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.",
    "obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.",
    "obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.",
    "obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
    "obj_clubsenemy_slash_Step_0_gml_233_0": "* Choose a topic that Clover likes!",
    "obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)",
    "obj_clubsenemy_slash_Step_0_gml_286_0": "*  Time's up!\n\\m2 TOO SLOW!\n\\m3 (Sorry...)",
    "obj_clubsenemy_slash_Step_0_gml_293_0": "*  That's right^2!\n\\m2 Not bad^2!\n\\m3 (It's OK...^2)",
    "obj_clubsenemy_slash_Step_0_gml_296_0_b": "*  No thanks!\n\\m2 WRONG!\n\\m3 (Is it that bad?)",
    "obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!",
    "obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!",
    "obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "* KRIS!!!!!!!!!!!!!\n!!!!!!!!!!!!",
    "obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[Left / Right]",
    "obj_controller_city_mice2_slash_Draw_0_gml_29_0": "Rotate",
    "obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[Down]",
    "obj_controller_city_mice2_slash_Draw_0_gml_33_0": "Mice",
    "obj_controller_city_mice2_slash_Step_0_gml_25_0": "* Looks like another electric wall.",
    "obj_controller_city_mice2_slash_Step_0_gml_32_0": "* Huh? This hole has a switch inside of it...",
    "obj_controller_city_mice2_slash_Step_0_gml_33_0": "* Maybe we could try to put something inside...?",
    "obj_controller_city_mice2_slash_Step_0_gml_39_0": "* What do you think, Kris?",
    "obj_controller_city_mice2_slash_Step_0_gml_67_0": "* Kris, wait a second!",
    "obj_controller_city_mice2_slash_Step_0_gml_134_0": "* Kris! You did it! We should be able to...",
    "obj_controller_city_mice2_slash_Step_0_gml_197_0": "* ... huh?",
    "obj_controller_city_mice2_slash_Step_0_gml_198_0": "* The forcefield's still up.",
    "obj_controller_city_mice2_slash_Step_0_gml_277_0": "* D-did we miss something? H-hello?",
    "obj_controller_city_mice2_slash_Step_0_gml_316_0": "* Kris, wait a second!",
    "obj_controller_city_mice2_slash_Step_0_gml_380_0": "* Kris, I can't believe you made those mice--",
    "obj_controller_city_mice2_slash_Step_0_gml_420_0": "* Huh?",
    "obj_controller_city_mice2_slash_Step_0_gml_434_0": "* I... I guess landing on the switch turned off the forcefield...",
    "obj_controller_city_mice2_slash_Step_0_gml_452_0": "* Th... there, looks like I... I did it?",
    "obj_controller_city_mice2_slash_Step_0_gml_453_0": "* (I just... listened to Kris's command.)",
    "obj_controller_city_mice2_slash_Step_0_gml_454_0": "* (And somehow, before I knew it...)",
    "obj_controller_city_mice2_slash_Step_0_gml_455_0": "* (The puzzle was finished.)",
    "obj_controller_city_mice2_slash_Step_0_gml_456_0": "* (What was I thinking? Kris wasn't trying to hurt me...)",
    "obj_controller_city_mice2_slash_Step_0_gml_457_0": "* Let's go, Kris.",
    "obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "* (They were just making me stronger.)",
    "obj_controller_city_mice2_slash_Step_0_gml_500_0": "* I... I wish they wouldn't jump out at me like that!",
    "obj_controller_city_mice2_slash_Step_0_gml_546_0": "* (How many more times am I gonna get hit by mice...?)",
    "obj_controller_city_mice3_slash_Draw_0_gml_18_0": "ILOVEMOUSE",
    "obj_controller_city_mice3_slash_Step_0_gml_49_0": "* It's a dead end...?",
    "obj_controller_city_mice3_slash_Step_0_gml_53_0": "* I'll... go ahead and do the puzzle!",
    "obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* Isn't it a good thing?",
    "obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* I'm solving things by myself. Taking new things for myself. Defeating enemies by myself.",
    "obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* And every time I do it...",
    "obj_controller_city_mice3_slash_Step_0_gml_77_0": "* I'm getting stronger.",
    "obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ... what did I do when we got that ring? ... when I solved that puzzle?",
    "obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ... It... It doesn't matter. It doesn't matter if I can't remember.",
    "obj_controller_city_mice3_slash_Step_0_gml_80_0": "* It doesn't matter if the battles are blurring together.",
    "obj_controller_city_mice3_slash_Step_0_gml_81_0": "* If Kris tells me to do it...",
    "obj_controller_city_mice3_slash_Step_0_gml_82_0": "* I can do things I could never do before.",
    "obj_controller_city_mice3_slash_Step_0_gml_83_0": "* Isn't it a good thing?",
    "obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ... I'm getting stronger.",
    "obj_controller_city_mice3_slash_Step_0_gml_85_0": "* ...",
    "obj_controller_city_mice3_slash_Step_0_gml_86_0": "* As long as I... just do what they say.",
    "obj_controller_city_mice3_slash_Step_0_gml_87_0": "* As long as I...",
    "obj_controller_city_mice3_slash_Step_0_gml_88_0": "* All finished, Kris. Should we find some more enemies?",
    "obj_controller_city_mice3_slash_Step_0_gml_129_0": "* Hmm... the switch didn't seem to work?",
    "obj_controller_city_mice3_slash_Step_0_gml_168_0": "* Kris!! The platform's falling!! H-help me!!",
    "obj_controller_city_mice3_slash_Step_0_gml_208_0": "* KRIS!!!!!!!",
    "obj_controller_city_mice3_slash_Step_0_gml_209_0": "* Gosh, you're lucky Dess isn't here!",
    "obj_controller_city_mice3_slash_Step_0_gml_210_0": "* Otherwise YOU'D be facedown in a mousepile!",
    "obj_controller_city_mice3_slash_Step_0_gml_211_0": "* ...",
    "obj_controller_city_mice3_slash_Step_0_gml_212_0": "* S... sorry, I didn't mean to get so mad.",
    "obj_controller_city_mice3_slash_Step_0_gml_213_0": "* Sure... okay, we can try again.",
    "obj_controller_city_mice3_slash_Step_0_gml_230_0": "* Kris!! What are you doing!! You made me --",
    "obj_controller_city_mice3_slash_Step_0_gml_249_0": "* H... huh?",
    "obj_controller_city_mice3_slash_Step_0_gml_270_0": "* S-sorry, Kris, you just saved me, didn't you...?",
    "obj_controller_city_mice3_slash_Step_0_gml_292_0": "* Th... this one's falling, too!",
    "obj_controller_city_mice3_slash_Step_0_gml_293_0": "* Kris, whatever you just did, keep doing it!!",
    "obj_controller_city_mice3_slash_Step_0_gml_419_0": "* What.",
    "obj_controller_city_mice3_slash_Step_0_gml_420_0": "* How did you...",
    "obj_controller_city_mice3_slash_Step_0_gml_445_0": "* HOW DID YOU SOLVE THAT??",
    "obj_controller_city_mice3_slash_Step_0_gml_466_0": "* Even a broken clock is right once a day.",
    "obj_controller_city_mice3_slash_Step_0_gml_487_0": "* And Kris, if anyone asks...",
    "obj_controller_city_mice3_slash_Step_0_gml_500_0": "* I solved the puzzle!!",
    "obj_controller_city_mice3_slash_Step_0_gml_501_0": "* It's not fair for YOU to get extra credit for a fluke!!",
    "obj_controller_city_mice3_slash_Step_0_gml_502_0": "* Get it!? Let NO ONE think otherwise! ESPECIALLY Susie!",
    "obj_controller_city_mice3_slash_Step_0_gml_503_0": "* You KNOW she'd just... lord it over me!",
    "obj_controller_city_mice3_slash_Step_0_gml_631_0": "* Gosh.",
    "obj_controller_city_mice3_slash_Step_0_gml_632_0": "* ... Y'know, I don't think I'm afraid of mice anymore.",
    "obj_controller_city_mice3_slash_Step_0_gml_633_0": "* Actually, I think they might be kind of... cute?",
    "obj_controller_city_mice3_slash_Step_0_gml_634_0": "* Anyways, let's keep going.",
    "obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle is now immune to mice.)",
    "obj_controller_dining3_slash_Step_0_gml_19_0": "* Welcome To My Extravagant Dining Bonanza",
    "obj_controller_dining3_slash_Step_0_gml_72_0": "* Only One Of These Delicious Platters Has The Key",
    "obj_controller_dining3_slash_Step_0_gml_73_0": "* I Am Sure Searching Will Be An Addicting Game of Chance",
    "obj_controller_dining3_slash_Step_0_gml_82_0": "* H-how the hell are we gonna search all these!?",
    "obj_controller_dining3_slash_Step_0_gml_98_0": "* ERROR: Results: Key Not Found",
    "obj_controller_dining3_slash_Step_0_gml_99_0": "* Did You Mean: Give Up?",
    "obj_controller_dining3_slash_Step_0_gml_210_0": "* All the platters got mixed up again!?",
    "obj_controller_dining3_slash_Step_0_gml_217_0": "* Hey, Kris, isn't there something else we can do!?",
    "obj_controller_dining3_slash_Step_0_gml_246_0": "* Hey, there's something under this one!",
    "obj_controller_dining3_slash_Step_0_gml_539_0": "* There's the key!!! Now we just have to--",
    "obj_controller_dining3_slash_Step_0_gml_603_0": "* It BROKE IT?!",
    "obj_controller_dininghall_slash_Step_0_gml_146_0": "* Hahah, was that awesome or what?!",
    "obj_controller_dininghall_slash_Step_0_gml_149_0": "* Umm, maybe minus the blatant destruction...",
    "obj_controller_dininghall_slash_Step_0_gml_160_0": "* Let's go, Kris! We're almost at the third floor!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "* Hmm, looks like you need to hold it down.",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "* Kris, you keep standing on this one!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "* OK, now you come over here!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "* Kris! Get back here!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "* Nice teamwork!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "* (This is reminding me of our group projects...)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "* ...",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "* A--aahhh!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "* K... Kris! C'mon, you... you know that isn't very nice!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "* (I was almost roast deer for a second there...)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "* Alright, now it's your turn!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "* Kris! Get back here!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "* Kris! Get back here!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "* Fahahaha! How'd you like that!?",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "* You should have seen the look on your face!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "* (Hey, why do they look so hurt...? Gosh...)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "* Kris! Get back here!!",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "* When you step off the switch, the lightning comes back...",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "* ...",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "* How about... I hold it down, and you go across?",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (Shouldn't leave now.)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (Shouldn't leave now.)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (Shouldn't leave now.)",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "* N... Nice teamwork!",
    "obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "* L-looks like that took care of it...",
    "obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "* W-well, hopefully that won't happen again!",
    "obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "* K-Kris! If the mice hit a wall, they'll come over here...",
    "obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "* (Try using those blocks to get them into the hole?)",
    "obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "* K-Kris!!",
    "obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "* Gosh, you did that on purpose, didn't you!?",
    "obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "* (It's like when they swapped my eggnog with mayo...)",
    "obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "* ...",
    "obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* Sounded like a forcefield deactivating.",
    "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "* ...",
    "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* I suppose we'll just have to let it go this once.",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "* I See You Have: Escaped From Your Room Units",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "* Who Can Blame You For Wanting To See My Glorious Mansion",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "* You Won't Want To Take Your Eyes Off This Beautiful Art",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "* We're not here to look at your stupid pictures!",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "* Oh It Was Not A Recommendation",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "* I Was Just Warning You LMAO",
    "obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* Heh, not bad, Kris!",
    "obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "POTTERY NOT RESPECTED",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* Now I Know You Are All Loving My Mansion",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* But We Have A Few Rules Around Here You Have To Follow",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* One Wipe Your Shoes",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* Two Have Fun",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* Three Respect The Pottery",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* Four Have Fun",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* Five List Entry Duplication Error",
    "obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "* Kris, I think you should handle this puzzle!",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "* Wait, is this another puzzle? You do it.",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "* Um... Kris?",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "* Maybe you can press the same key more than once?",
    "obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (Looks like the hand is out of the way now...)",
    "obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer Testing-",
    "obj_credits_2_slash_Draw_0_gml_18_0": "-Trailers \n All Video Editing-",
    "obj_credits_2_slash_Step_0_gml_27_0": "-Main Artist-",
    "obj_credits_2_slash_Step_0_gml_28_0": "-Main Animator-",
    "obj_credits_2_slash_Step_0_gml_29_0": "Temmie Chang",
    "obj_credits_2_slash_Step_0_gml_30_0": " ",
    "obj_credits_2_slash_Step_0_gml_31_0": " ",
    "obj_credits_2_slash_Step_0_gml_32_0": " ",
    "obj_credits_2_slash_Step_0_gml_33_0": " ",
    "obj_credits_2_slash_Step_0_gml_34_0": " ",
    "obj_credits_2_slash_Step_0_gml_42_0": "-Main Team-",
    "obj_credits_2_slash_Step_0_gml_43_0": "Sarah O'Donnell",
    "obj_credits_2_slash_Step_0_gml_44_0": "Taxiderby",
    "obj_credits_2_slash_Step_0_gml_45_0": "Fred Wood",
    "obj_credits_2_slash_Step_0_gml_46_0": "Jean Canellas",
    "obj_credits_2_slash_Step_0_gml_47_0": "Xan Wetherall",
    "obj_credits_2_slash_Step_0_gml_48_0": " ",
    "obj_credits_2_slash_Step_0_gml_49_0": " ",
    "obj_credits_2_slash_Step_0_gml_68_0": "-BG Concept Art-",
    "obj_credits_2_slash_Step_0_gml_69_0": "(Cyber Field, City, Mansion)",
    "obj_credits_2_slash_Step_0_gml_70_0": "Gigi DG",
    "obj_credits_2_slash_Step_0_gml_71_0": " ",
    "obj_credits_2_slash_Step_0_gml_72_0": "-Dark World Costume Design-",
    "obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris, Susie]",
    "obj_credits_2_slash_Step_0_gml_74_0": "Tcheska Lynn B (chess) [Berdly]",
    "obj_credits_2_slash_Step_0_gml_75_0": " ",
    "obj_credits_2_slash_Step_0_gml_88_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_89_0": "(Lancer, Rudinn, Hathy)",
    "obj_credits_2_slash_Step_0_gml_90_0": "(Clover, King, Jevil)",
    "obj_credits_2_slash_Step_0_gml_91_0": "Kanotynes",
    "obj_credits_2_slash_Step_0_gml_92_0": " ",
    "obj_credits_2_slash_Step_0_gml_93_0": "-Singing This Song-",
    "obj_credits_2_slash_Step_0_gml_94_0": "Laura Shigihara",
    "obj_credits_2_slash_Step_0_gml_95_0": " ",
    "obj_credits_2_slash_Step_0_gml_109_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_110_0": "(Poppup, Ambyu-Lance, Hacker, etc.)",
    "obj_credits_2_slash_Step_0_gml_111_0": "Samanthuel Gillson (splendidland)",
    "obj_credits_2_slash_Step_0_gml_112_0": " ",
    "obj_credits_2_slash_Step_0_gml_113_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_114_0": "(Sweet, Cap'n, K_K)",
    "obj_credits_2_slash_Step_0_gml_115_0": "(Tasque Manager)",
    "obj_credits_2_slash_Step_0_gml_116_0": "NELNAL",
    "obj_credits_2_slash_Step_0_gml_131_0": "-Pixel Art Assistance-",
    "obj_credits_2_slash_Step_0_gml_132_0": "Shawn (puppiesandanime)",
    "obj_credits_2_slash_Step_0_gml_133_0": "Kenju",
    "obj_credits_2_slash_Step_0_gml_134_0": "Tcheska Lynn B (chess)",
    "obj_credits_2_slash_Step_0_gml_135_0": "Satoshi Maruyama",
    "obj_credits_2_slash_Step_0_gml_136_0": " ",
    "obj_credits_2_slash_Step_0_gml_137_0": "-Development Tools (Cool)-",
    "obj_credits_2_slash_Step_0_gml_138_0": "Juju Adams",
    "obj_credits_2_slash_Step_0_gml_151_0": "-Programming Assistance-",
    "obj_credits_2_slash_Step_0_gml_152_0": "Sara Spalding",
    "obj_credits_2_slash_Step_0_gml_153_0": "Lars Korendijk",
    "obj_credits_2_slash_Step_0_gml_154_0": " ",
    "obj_credits_2_slash_Step_0_gml_155_0": "-Cutscene Assistance-",
    "obj_credits_2_slash_Step_0_gml_156_0": "Tcheska Lynn B (chess)",
    "obj_credits_2_slash_Step_0_gml_157_0": "Chelsea Saunders (pixelatedcrown)",
    "obj_credits_2_slash_Step_0_gml_158_0": " ",
    "obj_credits_2_slash_Step_0_gml_171_0": "-Music Assistance-",
    "obj_credits_2_slash_Step_0_gml_172_0": "Lena Raine",
    "obj_credits_2_slash_Step_0_gml_173_0": "Marcy Nabors",
    "obj_credits_2_slash_Step_0_gml_174_0": " ",
    "obj_credits_2_slash_Step_0_gml_175_0": "-UT Character Design-",
    "obj_credits_2_slash_Step_0_gml_176_0": "Betty Kwong (Temmie)",
    "obj_credits_2_slash_Step_0_gml_177_0": "Magnolia Porter (Snowdrake, Monster Kid)",
    "obj_credits_2_slash_Step_0_gml_178_0": " ",
    "obj_credits_2_slash_Step_0_gml_191_0": "-Japanese Localization-",
    "obj_credits_2_slash_Step_0_gml_192_0": "8-4 Ltd.",
    "obj_credits_2_slash_Step_0_gml_193_0": " ",
    "obj_credits_2_slash_Step_0_gml_194_0": "-Translator-",
    "obj_credits_2_slash_Step_0_gml_195_0": "Keiko Fukuichi",
    "obj_credits_2_slash_Step_0_gml_196_0": " ",
    "obj_credits_2_slash_Step_0_gml_197_0": " ",
    "obj_credits_2_slash_Step_0_gml_198_0": " ",
    "obj_credits_2_slash_Step_0_gml_211_0": "-Localization Producers-",
    "obj_credits_2_slash_Step_0_gml_212_0": "Graeme Howard",
    "obj_credits_2_slash_Step_0_gml_213_0": "John Ricciardi",
    "obj_credits_2_slash_Step_0_gml_214_0": " ",
    "obj_credits_2_slash_Step_0_gml_215_0": "-Localization Support-",
    "obj_credits_2_slash_Step_0_gml_216_0": "Tina Carter",
    "obj_credits_2_slash_Step_0_gml_217_0": "Yutaka Ohbuchi",
    "obj_credits_2_slash_Step_0_gml_218_0": "Sami Ragone",
    "obj_credits_2_slash_Step_0_gml_231_0": "-Platform Programming-",
    "obj_credits_2_slash_Step_0_gml_232_0": "Sarah O'Donnell",
    "obj_credits_2_slash_Step_0_gml_233_0": " ",
    "obj_credits_2_slash_Step_0_gml_234_0": "-Programming Support-",
    "obj_credits_2_slash_Step_0_gml_235_0": "Gregg Tavares",
    "obj_credits_2_slash_Step_0_gml_236_0": " ",
    "obj_credits_2_slash_Step_0_gml_237_0": "-Japanese Graphics-",
    "obj_credits_2_slash_Step_0_gml_238_0": "256graph",
    "obj_credits_2_slash_Step_0_gml_251_0": "-QA-",
    "obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co., Ltd.",
    "obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA Project Manager]",
    "obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA Lead]",
    "obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA Assistant Lead]",
    "obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [Sales Dept]",
    "obj_credits_2_slash_Step_0_gml_257_0": " ",
    "obj_credits_2_slash_Step_0_gml_258_0": " ",
    "obj_credits_2_slash_Step_0_gml_271_0": "-Super Testers-",
    "obj_credits_2_slash_Step_0_gml_272_0": "AlexMdle",
    "obj_credits_2_slash_Step_0_gml_273_0": "PureQuestion",
    "obj_credits_2_slash_Step_0_gml_274_0": " ",
    "obj_credits_2_slash_Step_0_gml_275_0": "-Website-",
    "obj_credits_2_slash_Step_0_gml_276_0": "Brian Coia",
    "obj_credits_2_slash_Step_0_gml_277_0": " ",
    "obj_credits_2_slash_Step_0_gml_278_0": " ",
    "obj_credits_2_slash_Step_0_gml_300_0": " ",
    "obj_credits_2_slash_Step_0_gml_301_0": " ",
    "obj_credits_2_slash_Step_0_gml_302_0": " ",
    "obj_credits_2_slash_Step_0_gml_303_0": " ",
    "obj_credits_2_slash_Step_0_gml_304_0": " ",
    "obj_credits_2_slash_Step_0_gml_305_0": " ",
    "obj_credits_2_slash_Step_0_gml_306_0": " ",
    "obj_credits_2_slash_Step_0_gml_307_0": " ",
    "obj_credits_2_slash_Step_0_gml_314_0": "-Special Thanks-",
    "obj_credits_2_slash_Step_0_gml_315_0": "Hiroko Minamoto",
    "obj_credits_2_slash_Step_0_gml_316_0": "Fontworks Inc.",
    "obj_credits_2_slash_Step_0_gml_317_0": "Yutaka Sato (Happy Ruika)",
    "obj_credits_2_slash_Step_0_gml_318_0": "All 8-4 \n Fangamer Staff",
    "obj_credits_2_slash_Step_0_gml_319_0": "Claire \n Andrew",
    "obj_credits_2_slash_Step_0_gml_320_0": "Brian Lee",
    "obj_credits_2_slash_Step_0_gml_321_0": "YoYo Games",
    "obj_credits_2_slash_Step_0_gml_339_0": " ",
    "obj_credits_2_slash_Step_0_gml_340_0": " ",
    "obj_credits_2_slash_Step_0_gml_341_0": " ",
    "obj_credits_2_slash_Step_0_gml_344_0": " ",
    "obj_credits_2_slash_Step_0_gml_345_0": " ",
    "obj_credits_2_slash_Step_0_gml_346_0": " ",
    "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
    "obj_credits_slash_Step_0_gml_22_0": "Chapter 2",
    "obj_credits_slash_Step_0_gml_23_0": " ",
    "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
    "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup",
    "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
    "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)",
    "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
    "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
    "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
    "obj_credits_slash_Step_0_gml_80_0": "Area Concept Art",
    "obj_credits_slash_Step_0_gml_81_0": "Dark World Costume Design",
    "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
    "obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.",
    "obj_credits_slash_Step_0_gml_98_0": "Translator",
    "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
    "obj_credits_slash_Step_0_gml_103_0": "Programming Help",
    "obj_credits_slash_Step_0_gml_106_0": "Character Design Assistance",
    "obj_credits_slash_Step_0_gml_119_0_b": "Cutscene Assistance",
    "obj_credits_slash_Step_0_gml_123_0_b": "Shop and BG Pixel Assistance",
    "obj_credits_slash_Step_0_gml_142_0": "Music Assistance",
    "obj_credits_slash_Step_0_gml_146_0": "Fireworks Effect",
    "obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
    "obj_credits_slash_Step_0_gml_153_0": "Fangamer",
    "obj_credits_slash_Step_0_gml_155_0": "\"Temmie\" Character Design",
    "obj_credits_slash_Step_0_gml_156_0": "Betty Kwong",
    "obj_credits_slash_Step_0_gml_177_0": "Testers",
    "obj_credits_slash_Step_0_gml_191_0": "To be continued",
    "obj_credits_slash_Step_0_gml_192_0": "in Chapter 3",
    "obj_credits_slash_Step_0_gml_192_0_b": "Website",
    "obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1  step:~2",
    "obj_cutscene_test_slash_Step_0_gml_51_0": "* Hey, is that... Lancer!?",
    "obj_cutscene_test_slash_Step_0_gml_78_0": "* What are you up to, buddy?",
    "obj_cutscene_test_slash_Step_0_gml_87_0": "* Lancer?",
    "obj_cutscene_test_slash_Step_0_gml_96_0": "* Ho ho ho!!! Susie!!!",
    "obj_cutscene_test_slash_Step_0_gml_107_0": "* Who says I'm Lancer?",
    "obj_cutscene_test_slash_Step_0_gml_109_0": "* Of course you're Lancer...",
    "obj_cutscene_test_slash_Step_0_gml_111_0": "* ... then who's that?",
    "obj_cutscene_test_slash_Step_0_gml_139_0": "* Hoho!",
    "obj_cutscene_test_slash_Step_0_gml_145_0": "* Alright, are you Lancer then!?",
    "obj_cutscene_test_slash_Step_0_gml_147_0": "* Yes I am!",
    "obj_cutscene_test_slash_Step_0_gml_156_0": "* Which one of you said that!?",
    "obj_cutscene_test_slash_Step_0_gml_174_0": "* I did!",
    "obj_cutscene_test_slash_Step_0_gml_176_0": "* That's it, I'm taking a closer look!",
    "obj_cutscene_test_slash_Step_0_gml_209_0": "* Umm, so what did you figure out?",
    "obj_cutscene_test_slash_Step_0_gml_211_0": "* Uhhh...",
    "obj_cutscene_test_slash_Step_0_gml_220_0": "* I'll just be friends with both of them!",
    "obj_cutscene_test_slash_Step_0_gml_231_0": "* That's the attitude!",
    "obj_cutscene_test_slash_Step_0_gml_233_0": "* Hohoho! Yeah, it is!",
    "obj_cutscene_test_slash_Step_0_gml_259_0": "* What the!?",
    "obj_cutscene_test_slash_Step_0_gml_260_0": "* L-Lancer!?",
    "obj_cutscene_test_slash_Step_0_gml_274_0": "* That was the fake one.",
    "obj_cutscene_test_slash_Step_0_gml_276_0": "* Oh, okay.",
    "obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (You dug through the trash...)",
    "obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (And found $~1!)",
    "obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (And found a ~1!)",
    "obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (And found trash!)",
    "obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic",
    "obj_darkcontroller_slash_Create_0_gml_153_1": "Simple",
    "obj_darkcontroller_slash_Create_0_gml_153_2": "None",
    "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ~1",
    "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
    "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_83_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_84_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
    "obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_87_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
    "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
    "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
    "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
    "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
    "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
    "obj_darkcontroller_slash_Draw_0_gml_112_0": "Border",
    "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
    "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
    "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
    "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
    "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
    "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
    "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
    "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
    "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
    "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
    "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
    "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
    "obj_darkcontroller_slash_Draw_0_gml_147_0": "Button",
    "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
    "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
    "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
    "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
    "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
    "obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
    "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
    "obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
    "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.",
    "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.",
    "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.",
    "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
    "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ",
    "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.",
    "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.",
    "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.",
    "obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 Leader\nCommands the party\nwith various ACTs.",
    "obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 Tactician\nCommands the party\nby ACTs. Sometimes.",
    "obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 Bed Inspector\nInspects all beds\ninexplicably.",
    "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.",
    "obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 Moss Finder\nBasic moss-finding\nabilities.",
    "obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 Leader\nCommands.",
    "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.",
    "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
    "obj_darkcontroller_slash_Draw_0_gml_311_0": "Purple ",
    "obj_darkcontroller_slash_Draw_0_gml_312_0": "Yes",
    "obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 Dark Knight\nDoes damage using\ndark energy.",
    "obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 Healing Master\nCan use ultimate\nhealing. (Losers!)",
    "obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 Moss Enjoyer\nSupports those\nthat find moss.",
    "obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness",
    "obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness",
    "obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 Dark Prince\nDark-World being.\nHas friends now.",
    "obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 Hug Prince\nReceives and\ngives many hugs.",
    "obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 Pose Prince\nPoses for photos\nat times.",
    "obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 Rude Prince\nFriends with a\nrude gesturer.",
    "obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 Blank Prince\nDoesn't even\nhave a photo.",
    "obj_darkcontroller_slash_Draw_0_gml_362_0": "Sweetness ",
    "obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster\nMight be able to\nuse some cool moves.",
    "obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer\nFreezes the enemy.",
    "obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer\nReceives pain to\nbecome stronger.",
    "obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral\nNeither chaotic nor\nlawful to moss.",
    "obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ",
    "obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness",
    "obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_585_0": "---------",
    "obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ",
    "obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ",
    "obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ",
    "obj_darkcontroller_slash_Draw_0_gml_609_0": "---------",
    "obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)",
    "obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)",
    "obj_darkcontroller_slash_Draw_0_gml_837_0": "USE",
    "obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS",
    "obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY",
    "obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the\n~1?",
    "obj_darkcontroller_slash_Step_0_gml_135_0": "* ...",
    "obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)",
    "obj_darkcontroller_slash_Step_0_gml_143_0": "* ..............",
    "obj_darkcontroller_slash_Step_0_gml_144_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...",
    "obj_darkcontroller_slash_Step_0_gml_145_0": "* I'll just make a better one next time!",
    "obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)",
    "obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey, Kris.\n* What are you doing...?",
    "obj_darkcontroller_slash_Step_0_gml_156_0": "* Oh no!\n* Is that the manual?",
    "obj_darkcontroller_slash_Step_0_gml_157_0": "* Looks like you accidentallly dropped it...",
    "obj_darkcontroller_slash_Step_0_gml_158_0": "* Here you go, Kris!\n* You don't wanna lose that!",
    "obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.)\n* (Again.)",
    "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...",
    "obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.",
    "obj_darkdoor_slash_Step_0_gml_72_0": "* ...",
    "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...",
    "obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?",
    "obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?",
    "obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...",
    "obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!",
    "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...",
    "obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.",
    "obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?",
    "obj_darkdoor_slash_Step_0_gml_252_0": "* ...",
    "obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.",
    "obj_darkdoor_slash_Step_0_gml_269_0": "* ...",
    "obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.",
    "obj_darkdoor_slash_Step_0_gml_298_0": "* ...",
    "obj_darkdoor_slash_Step_0_gml_299_0": "* ...",
    "obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?",
    "obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?",
    "obj_darkphone_event_slash_Step_0_gml_42_0": "* It's nothing but garbage noise.",
    "obj_debug_choicer_slash_Draw_0_gml_105_0": "",
    "obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info",
    "obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2",
    "obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible",
    "obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative",
    "obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1",
    "obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!",
    "obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!",
    "obj_dojo_spareenemy_slash_Step_0_gml_19_0": "Boss! Don't listen to\nthat! That's the wrong\nACT!! The wrong ACT!!",
    "obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh, boss,\nyou're sparing\nme!?",
    "obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it, Boss!\nIf you can manage to SPARE enemies right away...",
    "obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go\na lot faster!\nThat's all!",
    "obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!",
    "obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT\nand SPARE on\nthe same turn!",
    "obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's\nACT will give an\nenemy 100`% mercy...",
    "obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on\nthe same turn\nwith Susie\nor Ralsei!",
    "obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.",
    "obj_dojo_spareenemy_slash_Step_0_gml_44_0": "Ah!! It's my\n~1 o'clock shadow!",
    "obj_dojo_spareenemy_slash_Step_0_gml_51_0": "* Jigsaw Joe's stubble regrew!",
    "obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss!\nYou gotta ACT\nand SPARE on\nthe same turn!",
    "obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.",
    "obj_dojo_spareenemy_slash_Step_0_gml_63_0": "WAIT A SECOND!!!\nI got something else\nto remind you of!",
    "obj_dojo_spareenemy_slash_Step_0_gml_64_0": "Boss!",
    "obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the\nsame with making\nan enemy TIRED!",
    "obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT\nwill make an\nenemy TIRED...",
    "obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY\nright away!",
    "obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory",
    "obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY\nright away!",
    "obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course, PACIFY is MAGIC,\nso you'll need TP.",
    "obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn\nDEFENDING to gain TP\nif you have to, boss!",
    "obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee! Jigsaw Joe stopped being TIRED!",
    "obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss! If you don't\nhave the TP to use\nPACIFY, DEFENDing\nwill give you TP!",
    "obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss! You're putting me\nto SLEEP! I mean, you\nAREN'T! Make me TIRED\nand PACIFY me, boss!",
    "obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!",
    "obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!",
    "obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)",
    "obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up!\n* The enemy became TIRED!",
    "obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!",
    "obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?",
    "obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!",
    "obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!",
    "obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!",
    "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip",
    "obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?",
    "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!",
    "obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...",
    "obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.",
    "obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.",
    "obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.",
    "obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.",
    "obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!",
    "obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
    "obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.",
    "obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!",
    "obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
    "obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?",
    "obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...",
    "obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?",
    "obj_dummyenemy_slash_Step_0_gml_136_0": "* ...",
    "obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -",
    "obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
    "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
    "obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!",
    "obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.",
    "obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...",
    "obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...",
    "obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?",
    "obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?",
    "obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!",
    "obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...",
    "obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.",
    "obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?",
    "obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?",
    "obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!",
    "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!",
    "obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.",
    "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.",
    "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?",
    "obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?",
    "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?",
    "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...",
    "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?",
    "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3   ing! Through this, even the most violent enemies...",
    "obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3   s of kindness!",
    "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?",
    "obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?",
    "obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
    "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW (\\I4   ) command, you can win!",
    "obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!",
    "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!",
    "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3   ing! Through this, even the most violent enemies...",
    "obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3   s of kindness!",
    "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?",
    "obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!",
    "obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!",
    "obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?",
    "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
    "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW (\\I4   ) command, you can win!",
    "obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!",
    "obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?",
    "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?",
    "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,",
    "obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...",
    "obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?",
    "obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.",
    "obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...",
    "obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!",
    "obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!",
    "obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!",
    "obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!",
    "obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?",
    "obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
    "obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing Z when the cursor enters the box on the left!",
    "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!",
    "obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)",
    "obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1    )",
    "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1   ), and the enemy's attack will hurt you less...",
    "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
    "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)",
    "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -",
    "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!",
    "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
    "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
    "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!",
    "obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
    "obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!",
    "obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?",
    "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...",
    "obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?",
    "obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.",
    "obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,",
    "obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!",
    "obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
    "obj_dummyenemy_slash_Step_0_gml_399_0": "* Press ~1 again when the cursor goes in the box!",
    "obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
    "obj_dummyenemy_slash_Step_0_gml_404_0": "* Press Z when the white rectangle's in the blue box!",
    "obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press ~1 a lot, if it helps!",
    "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press ~1.",
    "obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
    "obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?",
    "obj_dummyenemy_slash_Step_0_gml_412_0": "* ...",
    "obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?",
    "obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?",
    "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -",
    "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!",
    "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
    "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
    "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!",
    "obj_dummyenemy_slash_Step_0_gml_441_0": "* ...",
    "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...",
    "obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.",
    "obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.",
    "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...",
    "obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.",
    "obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.",
    "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
    "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
    "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n  (\\I0    )",
    "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n  (\\I1    )",
    "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n  (\\I2    )",
    "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n  (\\I3    )",
    "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n  (\\I4    )",
    "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!",
    "obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!",
    "obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!",
    "obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0    ).",
    "obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...",
    "obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!",
    "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n  (\\I0   )",
    "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
    "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
    "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...",
    "obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...",
    "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?",
    "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.",
    "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!",
    "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!",
    "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.",
    "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?",
    "obj_dummyenemy_slash_Step_0_gml_723_0": "* ...",
    "obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!",
    "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1    )",
    "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1   ), and the enemy's attack will hurt you less...",
    "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
    "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!",
    "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -",
    "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!",
    "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
    "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
    "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
    "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!",
    "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!",
    "obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.",
    "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.",
    "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4    ) it!",
    "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!",
    "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.",
    "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?",
    "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?",
    "obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...",
    "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.",
    "obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...",
    "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?",
    "obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...",
    "obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?",
    "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...",
    "obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)",
    "obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...",
    "obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!",
    "obj_dummyenemy_slash_Step_0_gml_876_0": "* ...",
    "obj_dw_leave_slash_Step_0_gml_71_0": "* Come back when you've finished your homework!",
    "obj_dw_leave_slash_Step_0_gml_73_0": "* (What's the point of having a room if you can't slack off in it?)",
    "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (The mice found $20.)\n* (You didn't get any.)",
    "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (The mice found $1.)\n* (You didn't get any.)",
    "obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(Powerless!?)",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "SIMPLETON?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "... H-huh? Berdly?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY??? BERDLY KNOWS???",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "Berdly...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "WHY THAT!?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "* Ahh, Kris. Stuck on this puzzle, I see?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "* I thought I heard Noelle calling for help, but...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "* I get what that sound was now. Kris.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "* Your brain must be crying.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "* Poor, sweet, Noelle. Where could she be now.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "* Stuck on a puzzle just like this one, no doubt.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "* If only I was there to do it for her.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "* She's but a powerless doe without my help...\\f2 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "* Though being alone might be better than being with you!",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "* Kris, you would only get in the way!",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "* After all, you can't understand Noelle like I can.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "* Yes, you may have been her lifelong neighbor. But.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "* I am a maestro of emotional intelligence.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "* I can read her feelings like a strategy guide.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "* Which, I have NEVER needed by the way!",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "* You may see her as the simpleton girl next door.\\f4 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "* But the reality. Is that she is.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "* A lovestruck girl with her heart on her sleeve.\\f5 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "* And... Kris... The target of her affection...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "* May be surprising to you.\\f6 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "* It's... Truly sad. Such love... May never fruit.\\f7 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "* But still, I have to support her, Kris.",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "* She's my friend.\\f8 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "* Also, my only worthy opponent at racing games.\\f9 ",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "* (Is that really what you're gonna end it on!?)",
    "obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town.",
    "obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1",
    "obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny.",
    "obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2",
    "obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3",
    "obj_example_cutscene_slash_Step_0_gml_55_0": "* ... Man, it got late, didn't it...?",
    "obj_example_cutscene_slash_Step_0_gml_60_0": "* Well. Guess you should go home, huh?",
    "obj_example_cutscene_slash_Step_0_gml_64_0": "* Alright, you don't have to say it.",
    "obj_example_cutscene_slash_Step_0_gml_68_0": "* Don't wanna walk home by yourself, huh?",
    "obj_example_cutscene_slash_Step_0_gml_72_0": "* Well, if you're gonna MAKE me, I guess...",
    "obj_example_cutscene_slash_Step_0_gml_76_0": "* Let's go.",
    "obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home",
    "obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": "(It was as if your very SOUL was glowing...)",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* NOT!!!",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* LET ME SAY",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* LET ME SAY [Thanks ]",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO.",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* AND NOW IT'S MY [Mansion]! MY [City]! MY [World]!",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* SO WHY ARE YOU [Stealing] THE [Fountain]!?",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* TO [$!$!] ME OVER RIGHT AT THE [Good part]!? WHAT ARE YOU, A [Gameshow Host]!?",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* AH, KID, FORGET IT. I'M AN [HonestMan].",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* I'LL LET YOU [Pay] YOUR WAY OUT OF THIS ONE!!",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* [Pay]...",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* WITH YOUR [Rapidly-Shrinking] LIFE!!!",
    "obj_fountainkris_slash_Step_0_gml_49_0": "Is this... the fountain...?",
    "obj_fountainkris_slash_Step_0_gml_56_0": "Kris...",
    "obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how, but...",
    "obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we\nstumbled into",
    "obj_fountainkris_slash_Step_0_gml_77_0": "something really\nimportant, didn't we...?",
    "obj_fountainkris_slash_Step_0_gml_78_0": "...",
    "obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're\nhere again, huh...",
    "obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight...",
    "obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are,\nthey're making\nthese fountains...",
    "obj_fountainkris_slash_Step_0_gml_88_0": "...",
    "obj_fountainkris_slash_Step_0_gml_104_0": "Well, there's no time to\nthink about that now.",
    "obj_fountainkris_slash_Step_0_gml_105_0": "Right now...",
    "obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,",
    "obj_fountainkris_slash_Step_0_gml_107_0": "right, Kris?",
    "obj_fountainkris_slash_Step_0_gml_114_0": "But... is that really\na bad thing...?",
    "obj_fountainkris_slash_Step_0_gml_115_0": "Since they started\nshowing up,",
    "obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot\nmore interesting,\nhasn't it...?",
    "obj_fountainkris_slash_Step_0_gml_117_0": "...",
    "obj_fountainkris_slash_Step_0_gml_118_0": "Well, we don't have to\nthink about that now...",
    "obj_fountainkris_slash_Step_0_gml_119_0": "Kris, it's your turn.",
    "obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front\nof the fountain,)",
    "obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)",
    "obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)",
    "obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)",
    "obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)",
    "obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)",
    "obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits",
    "obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ",
    "obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ",
    "obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info\n~2: Quit",
    "obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info\n~2: Quit",
    "obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS",
    "obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info",
    "obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit",
    "obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info",
    "obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ",
    "obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit",
    "obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE",
    "obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE",
    "obj_fusionmenu_slash_Draw_0_gml_89_0": "?????",
    "obj_fusionmenu_slash_Draw_0_gml_90_0": "?????",
    "obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????",
    "obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????",
    "obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL",
    "obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK",
    "obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE",
    "obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT  ",
    "obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place",
    "obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place",
    "obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return",
    "obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return",
    "obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD",
    "obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE",
    "obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ",
    "obj_fusionmenu_slash_Draw_0_gml_169_0": "@    Place",
    "obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ",
    "obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: \nChange Pages.",
    "obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play\nwill be the town\nBGM.",
    "obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs\nfreely.",
    "obj_fusionmenu_slash_Draw_0_gml_186_0": "@    Return",
    "obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing",
    "obj_fusionmenu_slash_Draw_0_gml_199_0": "Press   @    to Return",
    "obj_fusionmenu_slash_Step_0_gml_43_0": "Result",
    "obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients",
    "obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?",
    "obj_fusionmenu_slash_Step_0_gml_119_0": "Yes",
    "obj_fusionmenu_slash_Step_0_gml_124_0": "No",
    "obj_fusionmenu_slash_Step_0_gml_139_0": "Graze Challenge 1",
    "obj_fusionmenu_slash_Step_0_gml_140_0": "Clover Rematch",
    "obj_fusionmenu_slash_Step_0_gml_140_0_b": "Jigsaw Joe",
    "obj_fusionmenu_slash_Step_0_gml_141_0": "-------------",
    "obj_fusionmenu_slash_Step_0_gml_142_0": "-------------",
    "obj_fusionmenu_slash_Step_0_gml_144_0": "Get 100% TP without getting hit!\nYou can do it, boss!",
    "obj_fusionmenu_slash_Step_0_gml_145_0": "It's not Clover's birthday anymore!\nShe won't go easy on you now!",
    "obj_fusionmenu_slash_Step_0_gml_146_0": " ",
    "obj_fusionmenu_slash_Step_0_gml_146_0_b": "Learn how to spare like a champ.",
    "obj_fusionmenu_slash_Step_0_gml_147_0": " ",
    "obj_fusionmenu_slash_Step_0_gml_150_0": "$100",
    "obj_fusionmenu_slash_Step_0_gml_151_0": "ClubsSandwich",
    "obj_fusionmenu_slash_Step_0_gml_152_0": "---",
    "obj_fusionmenu_slash_Step_0_gml_153_0": "---",
    "obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe's Life Savings",
    "obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says",
    "obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars",
    "obj_fusionmenu_slash_Step_0_gml_178_0": "$250",
    "obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem",
    "obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!\nYou've got three chances, boss!",
    "obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!\nIt'll take some stamina...",
    "obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed",
    "obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge",
    "obj_fusionmenu_slash_Step_0_gml_220_0": "Prize",
    "obj_fusionmenu_slash_Step_0_gml_244_0": "!",
    "obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?",
    "obj_fusionmenu_slash_Step_0_gml_280_0": "Yes",
    "obj_fusionmenu_slash_Step_0_gml_285_0": "No",
    "obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!",
    "obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place   ~2: Return",
    "obj_fusionmenu_slash_Step_0_gml_462_0": "@    Place        @    Return",
    "obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle",
    "obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?",
    "obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio",
    "obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio",
    "obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio",
    "obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City",
    "obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love",
    "obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster",
    "obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race",
    "obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat",
    "obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop",
    "obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!",
    "obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace",
    "obj_fusionmenu_slash_Step_0_gml_581_0": "Queen",
    "obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape",
    "obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard",
    "obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \"Rules\"",
    "obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern",
    "obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "Thrash Machine",
    "obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "Kris",
    "obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "Oh No Did You\nForget How To\nControl A Giant\nRobot",
    "obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "One More Time,\nPress ~1 And\n~2 To Dodge",
    "obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "The Time For\nWords Is Over",
    "obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "Ha Ha Just Kidding\nI Totally Will\nKeep Monologuing\nAs I Kick At: Your\nFace",
    "obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "The Time Has\nCome For Noelle\nTo Realize Her\nOwn Strength",
    "obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "Focusing Into\nHer Blade, She\nWill Create A\nNeo Dark Fountain",
    "obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "Then, When The\nWhole World Is\nCovered In Darkness",
    "obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris, Susie,\nWhy Don't You\nHelp Me Too?",
    "obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "Susie",
    "obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "And Kris, My\nDearest Trucie\nYou Can Have\nAs Many",
    "obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "Hey Was There\nA Third\nGuy?????????",
    "obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "Join Me And\nAll Of You\nWill Become\nSuper Strong\nAnd Cool",
    "obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "Okay I Believe\nI've Made My Point\nI'm Going To\nProcedurally\nLoop My Dialogue\nNow",
    "obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris\nSusie\nOther Guy",
    "obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "You Think You're\nFinished?",
    "obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "I Have More Extremely\nSlow Moving Obviously\nPunchable Giant Baseballs\nWhere That One Came From",
    "obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "Now Is The\nTime To Fight\n(Only)",
    "obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "Her Own Will\nHer Own\nDetermination",
    "obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "Then Another,\nThen Another",
    "obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "She - And Everyone -\nCan Live In Bliss,\nFree Of Fear And\nSuffering",
    "obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "Create The World\nOf Your Dreams\n(Also My Dreams)",
    "obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "Bro Just Let Me\nKarate Chop You\nAnd You Can Have\nAs Many Skateboards\nAs You Want",
    "obj_gigaqueen_enemy_slash_Step_0_gml_113_0": "...",
    "obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "Okay I Don't\nRemember What\nYou Liked",
    "obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "Meanwhile I Don't\nNeed To Improve\nBecause I'm Already\nPerfect And Can\nShoot Lasers From\nMy Fancy Glass",
    "obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "Now Is The\nTime To\n(LOOPING ERROR)",
    "obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "There Are\nKeyboard Controls\nInside",
    "obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "Press ~1\nAnd ~2 To\nDodge ~3 And ~4\nTo Punch",
    "obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "You Have Truly\nProven Yourselves\nTo Be A Worthy\nOpponent",
    "obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "You Have Earned The\nRight To Remember What\nYour Fighting Machine's\nTrue Purpose Is",
    "obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "~1 And ~2 To\nPunch",
    "obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "To Get Your Own\nAss Thrashed",
    "obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "By Me",
    "obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "With My Final Attack",
    "obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "Ha Ha Bye",
    "obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* The cityscape roars past.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* The night is young for fighting.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* The battle is really heating up.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* Susie mashes the controls trying to punch more.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei advises you to \"dodge, then counter punch.\"",
    "obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* Smells like gigantic batteries.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* Your machine is charged up for special moves!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* Your machine's inner lighting turns red.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* FLAME MODE engaged!\n* A power-boosting aura fired up...!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* SWORD MODE engaged!\n* Damage grows until you miss!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* LASER MODE engaged!\n* A light-quick aura fired up...!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* DUCK MODE engaged!\n* A totally-sucking aura fired up...!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* TURBODODGE engaged!\n* A dodge-enhancing aura fired up...!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* SELF-FIX engaged!\n* A healing aura fired up...!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* SELF-FIX engaged!\n* A healing aura fired up...!\n* (But, the TP cost increased!)",
    "obj_hatguy_enemy_slash_Draw_0_gml_60_0": "Dancing!",
    "obj_hatguy_enemy_slash_Draw_0_gml_65_0": "2 Turns!",
    "obj_hatguy_enemy_slash_Draw_0_gml_70_0": "Not Dancing",
    "obj_hatguy_enemy_slash_Step_0_gml_4_0": "(Tired)",
    "obj_hatguy_enemy_slash_Step_0_gml_29_0": "What, you wanna\nsee my moves?",
    "obj_hatguy_enemy_slash_Step_0_gml_30_0": "Ah-ha, if it's\na madimoizel...",
    "obj_hatguy_enemy_slash_Step_0_gml_33_0": "Hey, don't touch\nthe hat.",
    "obj_hatguy_enemy_slash_Step_0_gml_34_0": "Isn't this mix...\nschway?",
    "obj_hatguy_enemy_slash_Step_0_gml_35_0": "Alright, alright.\nAlright alright alright.",
    "obj_hatguy_enemy_slash_Step_0_gml_36_0": "So did they pay\nthe venue fee?",
    "obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - The smooth one. Looks up to K_K.",
    "obj_hatguy_enemy_slash_Step_0_gml_165_0": "* You danced!",
    "obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n got lost in the groove!",
    "obj_hatguy_enemy_slash_Step_0_gml_177_0": "* You danced with Cap'n!",
    "obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n got lost in the groove!",
    "obj_hatguy_enemy_slash_Step_0_gml_183_0": "* You danced with Cap'n!",
    "obj_hatguy_enemy_slash_Step_0_gml_214_0": "* Everyone danced with Cap'n! They're totally lost in the groove!",
    "obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie danced with Cap'n!",
    "obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n got lost in the groove!",
    "obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie danced with Cap'n!",
    "obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei danced with Cap'n!",
    "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!",
    "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!",
    "obj_healwriter_slash_Draw_0_gml_4_0": "+~1",
    "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.",
    "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)",
    "obj_heartenemy_slash_Step_0_gml_228_0": "* H-hey, what gives!?",
    "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)",
    "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)",
    "obj_initializer_slash_Create_0_gml_47_0": " ",
    "obj_initializer_slash_Create_0_gml_48_0": "Kris",
    "obj_initializer_slash_Create_0_gml_49_0": "Susie",
    "obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
    "obj_initializer_slash_Create_0_gml_114_0": "Known Quantity",
    "obj_initializer_slash_Create_0_gml_158_0": " ",
    "obj_initializer_slash_Create_0_gml_169_0": " ",
    "obj_initializer_slash_Create_0_gml_173_0": "%%",
    "obj_initializer_slash_Create_0_gml_176_0": "* i3",
    "obj_initializer_slash_Create_0_gml_179_0": "* i4 \\f1 ",
    "obj_initializer_slash_Create_0_gml_182_0": "* i5.",
    "obj_initializer_slash_Create_0_gml_183_0": "* i6!",
    "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
    "obj_initializer2_slash_Create_0_gml_22_0": "Dynamic",
    "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?",
    "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
    "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
    "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
    "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
    "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
    "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
    "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
    "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
    "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
    "obj_kk_enemy_slash_Draw_0_gml_106_0": "Dancing!",
    "obj_kk_enemy_slash_Draw_0_gml_111_0": "2 Turns!",
    "obj_kk_enemy_slash_Draw_0_gml_116_0": "Not Dancing",
    "obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet shimmies defiantly.",
    "obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n spins his cap around.",
    "obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K is a CD player.",
    "obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris, just keep trying to dance!",
    "obj_kk_enemy_slash_Other_11_gml_37_0": "* U-umm... Kris, maybe if you... keep dancing?",
    "obj_kk_enemy_slash_Step_0_gml_3_0": "(Tired)",
    "obj_kk_enemy_slash_Step_0_gml_35_0": "Dance! Dance!\nEverybody dance!",
    "obj_kk_enemy_slash_Step_0_gml_38_0": "I like this song.",
    "obj_kk_enemy_slash_Step_0_gml_39_0": "Can we dance?",
    "obj_kk_enemy_slash_Step_0_gml_40_0": "Ring-a-ding-dong.",
    "obj_kk_enemy_slash_Step_0_gml_41_0": "Are we having fun?",
    "obj_kk_enemy_slash_Step_0_gml_42_0": "Does anyone want\nthis milk I found?",
    "obj_kk_enemy_slash_Step_0_gml_126_0": "* Perhaps if we can get them all to dance, we can win?",
    "obj_kk_enemy_slash_Step_0_gml_130_0": "* Smells like music.",
    "obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - The silly one. Looks up to the other two.",
    "obj_kk_enemy_slash_Step_0_gml_172_0": "* You danced!",
    "obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K got lost in the groove!",
    "obj_kk_enemy_slash_Step_0_gml_184_0": "* You danced with K_K!",
    "obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K  got lost in the groove!",
    "obj_kk_enemy_slash_Step_0_gml_190_0": "* You danced with K_K!",
    "obj_kk_enemy_slash_Step_0_gml_221_0": "* Everyone danced with K_K! They're totally lost in the groove!",
    "obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie danced with K_K!",
    "obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K got lost in the groove!",
    "obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie danced with K_K!",
    "obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei danced with K_K!",
    "obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K got lost in the groove!",
    "obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei danced with K_K!",
    "obj_krisroom_slash_Create_0_gml_16_0": "The Beginning",
    "obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!",
    "obj_krisroom_slash_Create_0_gml_24_0": "* Kris, if you do not wake up, we will be late for school!",
    "obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you, alright?",
    "obj_krisroom_slash_Step_0_gml_283_0": "* (But, when you opened your eyes...)",
    "obj_krisroom_slash_Step_0_gml_293_0": "THE DARK",
    "obj_krisroom_slash_Step_0_gml_321_0": "Kris...? ",
    "obj_krisroom_slash_Step_0_gml_322_0": "Kris, honey...\nAre you awake...?^6 %%",
    "obj_krisroom_slash_Step_0_gml_323_0": "... w.... wait!^6 %%",
    "obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%",
    "obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%",
    "obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%",
    "obj_krisroom_slash_Step_0_gml_388_0": "* Kris, did you eat all of the pie!?",
    "obj_krisroom_slash_Step_0_gml_393_0": "* It is YOUR knife in this empty tin, is it not!?",
    "obj_krisroom_slash_Step_0_gml_394_0": "* Oh, Kris...",
    "obj_krisroom_slash_Step_0_gml_399_0": "* Am I going to have to lock the oven again?",
    "obj_krisroom_slash_Step_0_gml_406_0": "* Well, hurry out of bed. It is time for school.",
    "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?",
    "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...",
    "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?",
    "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?",
    "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* It'd be annoying if you starved to death, y'know.",
    "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!",
    "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!",
    "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!",
    "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
    "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)",
    "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.",
    "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?",
    "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!",
    "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...",
    "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.",
    "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!",
    "obj_lang_settings_1_0": "LANGUAGE CONFIG",
    "obj_lang_settings_2_0": "Return",
    "obj_lang_settings_3_0": "Yes",
    "obj_lang_settings_4_0": "No",
    "obj_lang_settings_5_0": "Language",
    "obj_lang_settings_6_0": "Special Mode",
    "obj_lang_settings_7_0": "Translated OSTs",
    "obj_lang_settings_8_0": "Special Mode disabled description (leave space if no need)",
    "obj_lang_settings_9_0": "Special Mode enabled description (leave space if no need)",
    "obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is\nsubsumed by SHADOW",
    "obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky",
    "obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.",
    "obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take\nform from the FOUNTAINS",
    "obj_legend_neo_slash_Draw_0_gml_99_0": "          And envelop\n   the land in devastation.",
    "obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners,\ncrushed by the darkness",
    "obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly, one by one,\nturn into statues...",
    "obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners\nto fend for themselves",
    "obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an\n    endless night...",
    "obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea\n  of paradise?",
    "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.",
    "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.",
    "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.",
    "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.",
    "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.",
    "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n  ^3   DELTA RUNE",
    "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,%",
    "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
    "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...",
    "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
    "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror",
    "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.",
    "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...",
    "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.",
    "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...",
    "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.",
    "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
    "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
    "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.",
    "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
    "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
    "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,",
    "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.",
    "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-",
    "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-",
    "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.",
    "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...",
    "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...",
    "obj_lotterymouseController_slash_Step_0_gml_18_0": "* (Sounds like the bridge was raised.)",
    "obj_mansion_basement_door_slash_Other_10_gml_2_0": "* The door rattles but doesn't open.",
    "obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* It has a lock that seems impossible to open.",
    "obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris used the KEYGEN.)",
    "obj_maus_enemy_slash_Step_0_gml_18_0": "(You think you're\nthe big cheese?)",
    "obj_maus_enemy_slash_Step_0_gml_23_0": "(Tired of being\npushed around.)",
    "obj_maus_enemy_slash_Step_0_gml_27_0": "(Left, right,\nright, left...)",
    "obj_maus_enemy_slash_Step_0_gml_31_0": "(Catch me, catch me!)\n(Hee hee hee...)",
    "obj_maus_enemy_slash_Step_0_gml_40_0": "(Are you going to\ntake me home?)",
    "obj_maus_enemy_slash_Step_0_gml_43_0": "(Just take good\ncare of me!)",
    "obj_maus_enemy_slash_Step_0_gml_49_0": "(I can't help it,\nI'm a scary guy.)",
    "obj_maus_enemy_slash_Step_0_gml_51_0": "(I'll work with\nwho I have to.)",
    "obj_maus_enemy_slash_Step_0_gml_55_0": "(I can't help it,\nI'm a cutey guy.)",
    "obj_maus_enemy_slash_Step_0_gml_114_0": "* Maus's clicking sounds more like splat noises.",
    "obj_maus_enemy_slash_Step_0_gml_117_0": "* Maus is squeaking cheerfully.",
    "obj_maus_enemy_slash_Step_0_gml_124_0": "* Maus would like to go to its favorite bistro in this marvelous city.",
    "obj_maus_enemy_slash_Step_0_gml_127_0": "* Smells like wood shavings.",
    "obj_maus_enemy_slash_Step_0_gml_132_0": "* Maus is thinking about overly elaborate machines.",
    "obj_maus_enemy_slash_Step_0_gml_133_0": "* Maus is clicking and squeaking.",
    "obj_maus_enemy_slash_Step_0_gml_134_0": "* Maus keeps running between your feet.",
    "obj_maus_enemy_slash_Step_0_gml_135_0": "* Maus is keenly aware of the fear it invokes.",
    "obj_maus_enemy_slash_Step_0_gml_159_0": "* MAUS - It's just a little mouse living in a little house.",
    "obj_maus_enemy_slash_Step_0_gml_166_0": "* Press ~1 To Trap!!!",
    "obj_maus_enemy_slash_Step_0_gml_177_0": "* There's only one solution for a mouse!!",
    "obj_maus_enemy_slash_Step_0_gml_178_0": "* Here, kitty kitty!!",
    "obj_maus_enemy_slash_Step_0_gml_188_0": "* Th-the way it moves is just so... so scary!",
    "obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle complimented the enemies!",
    "obj_maus_enemy_slash_Step_0_gml_189_0": "* It's disgusting!",
    "obj_maus_enemy_slash_Step_0_gml_190_0": "* They're... kind of cute, right...?",
    "obj_maus_enemy_slash_Step_0_gml_191_0": "* Maus was rejected... everyone felt TIRED.",
    "obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle reacted in fear!",
    "obj_maus_enemy_slash_Step_0_gml_197_0": "* The enemies felt dejected and TIRED...",
    "obj_maus_enemy_slash_Step_0_gml_251_0": "* ...don't we just have to fight the cat now?",
    "obj_maus_enemy_slash_Step_0_gml_253_0": "* Huh?",
    "obj_maus_enemy_slash_Step_0_gml_269_0": "* Press ~1 to trap all the enemies!",
    "obj_maus_enemy_slash_Step_0_gml_304_0": "* Didn't catch anything...",
    "obj_maus_enemy_slash_Step_0_gml_305_0": "* Caught the enemy!",
    "obj_maus_enemy_slash_Step_0_gml_306_0": "* Caught ~1 enemies!",
    "obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie got on all fours and chased the mouse around the room like an animal!!",
    "obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie chased on all fours!!",
    "obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!",
    "obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei sang a song about mice!!",
    "obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei sang a mouse song!",
    "obj_maus_enemy_slash_Step_0_gml_383_0": "* The hell you blaming ME for!! YOU made the trap!!",
    "obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle screamed quietly!",
    "obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle cheered brightly!",
    "obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie was captured!!",
    "obj_maus_enemy_slash_Step_0_gml_444_0": "* Susie!!!",
    "obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "Movements from turn 2",
    "obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "Movements from turn 1",
    "obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(I'm no cheater!\nIt's just cheese...)",
    "obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(We are grippable.\nWe are many.)",
    "obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(Rolling around at\nthe speed of mouse...)",
    "obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(Wired is FASTER!)",
    "obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(Well, everyone's captured.)\n(What does that make me?)",
    "obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* Mauswheel's DPI is lowering.",
    "obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* Mauswheel is just a spareable husk now.",
    "obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* Mauswheel is rolling around with an annoying wheel sound.",
    "obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* Mauswheel might make a good wreath, as a prank.",
    "obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* It's a cacophony of clicks.",
    "obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* The cursor will follow you everywhere. Keep moving!",
    "obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* Smells like a three-cheese pizza.",
    "obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* MAUSWHEEL - Two mice are better than one! ... Three, maybe not.",
    "obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* Press ~1 To Trap!!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* Press ~1 To Trap!!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie got on all fours and chased the mouse around the room like an animal!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie was captured!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei sang a song about mice!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei sang a mouse song!",
    "obj_mauswheel_enemy_slash_Step_0_gml_230_0": "* Susie!!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_243_0": "* The hell you blaming ME for!! YOU made the trap!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* You missed!",
    "obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* You caught them!",
    "obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* You missed!",
    "obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* You caught them!",
    "obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* Mauswheel ran out of maice!",
    "obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* Mauswheel reached 100`% mercy!",
    "obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* But, it's still rolling out of control...",
    "obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* Suddenly...!",
    "obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* We'll take it from here!",
    "obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle screamed quietly!",
    "obj_mazecheese_slash_Other_10_gml_42_0": "* (The cheese was destroyed in the heat of battle.)",
    "obj_mazecheese_slash_Other_10_gml_43_0": "* (Feels like you lost sight of what was important.)",
    "obj_mazecheese_slash_Other_10_gml_47_0": "* (The cheese was destroyed in the heat of battle.)",
    "obj_mazecheese_slash_Other_10_gml_48_0": "* (This marks a cruel victory for those who hate cheese.)",
    "obj_mazecheese_slash_Step_0_gml_97_0": "* I... I never want to see cheese ever again...",
    "obj_mazecheese_slash_Step_0_gml_102_0": "* (The cheese was destroyed in the heat of battle...)",
    "obj_mazecheese_slash_Step_0_gml_103_0": "* (You realized you lost sight of what was important...)",
    "obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ",
    "obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ",
    "obj_monster1_slash_Step_0_gml_25_0": "Line1",
    "obj_monster1_slash_Step_0_gml_26_0": "Line2",
    "obj_monster1_slash_Step_0_gml_53_0": "* Line3",
    "obj_monster1_slash_Step_0_gml_54_0": "* Line4",
    "obj_monster1_slash_Step_0_gml_55_0": "* Line5",
    "obj_monster1_slash_Step_0_gml_56_0": "* Line6",
    "obj_monster1_slash_Step_0_gml_57_0": "* Line7",
    "obj_monster1_slash_Step_0_gml_75_0": "* Line8",
    "obj_monster1_slash_Step_0_gml_82_0": "Line9",
    "obj_monster1_slash_Step_0_gml_91_0": "* スージィと　クリスは\n　 デュアルバスターを　発動した！",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "* A m-m-m-m-m...",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "* Mouse!?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "* S... sorry, Kris, could you... d-deal with them somehow?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "* Maybe if you can get them in the other mouse hole?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "* H-huh?\n* Nothing happened...",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "* M-m-m-m-mouse!!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "* S... sorry, Kris, could you... d-deal with them somehow?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "* Maybe, make a mouseless path I can walk through...?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "* H-hey, Kris? You can't leave yet, y'know!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "* You need to deal with the mice, first.",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "* You can do it, Kris! I believe in you!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "* Kris, you, um... aren't gonna leave me here, are you?",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "* Th-think about all the p-pencils I gave you!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "* The... the peppermint cookies I shared with you!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "* ...",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "* I'll do your homework for you.",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "* Oh, merry Krismaaaas--!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "* That's where we came from!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "* Kris, are you afraid of mice, too? Fahahaha!",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "* Ph... phew...",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "* (We'd better not have to do something like that again...)",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "* (Seriously, when did Kris get so bossy?)",
    "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (You put the bucket in the hole.)",
    "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (It's full of bucket.)",
    "obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (Suddenly a maus came out of the hole!)",
    "obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (The hole is silent.)",
    "obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* Looks like a hole to put mice in, but you don't have any mice.",
    "obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (You don't have enough mice to fill up the hole.)",
    "obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (You put the mice in the hole.)",
    "obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (It's full of mice.)",
    "obj_musical_battle_end_slash_Draw_0_gml_205_0": "BATTLE WON!",
    "obj_musical_controller_slash_Alarm_0_gml_11_0": "* They stopped dancing!",
    "obj_musical_controller_slash_Alarm_0_gml_12_0": "* We need to do it again!",
    "obj_musical_controller_slash_Alarm_1_gml_12_0": "W-wait, I can't dance\nwith bad guys!!",
    "obj_musical_controller_slash_Alarm_1_gml_21_0": "I forgot my next\ndance move!",
    "obj_musical_controller_slash_Alarm_1_gml_30_0": "H-hey, I'm not gonna\ndance with you!",
    "obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet snapped out of the dance!)",
    "obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet snapped out of the dance!)",
    "obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K snapped out of the dance!)",
    "obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K snapped out of the dance!)",
    "obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n snapped out of the dance!)",
    "obj_musical_controller_slash_Step_0_gml_52_0": "I'm at my acoustic limit...",
    "obj_musical_controller_slash_Step_0_gml_57_0": "Have a sip.",
    "obj_musical_controller_slash_Step_0_gml_66_0": "Mmm... I'm thirsty.",
    "obj_musical_controller_slash_Step_0_gml_71_0": "(Don't ya mean\nyou're WOUNDED!?)",
    "obj_musical_controller_slash_Step_0_gml_80_0": "Owww, my hat!! They\nscuffed my hat!!",
    "obj_musical_controller_slash_Step_0_gml_85_0": "(Stop being dramatic\nand heal!!)",
    "obj_musical_controller_slash_Step_0_gml_94_0": "Even if we're all beat, we...",
    "obj_musical_controller_slash_Step_0_gml_99_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_108_0": "Even if we're all beat, we...",
    "obj_musical_controller_slash_Step_0_gml_113_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_122_0": "Even if we're all beat, we...",
    "obj_musical_controller_slash_Step_0_gml_127_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_261_0": "* K_K's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET's and K_K's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET's and CAPN's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_265_0": "* K_K's and CAPN's HP went up!",
    "obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET's and K_K's HP went up!",
    "obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy.",
    "obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)",
    "obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh... does this guy have to one-up me on everything!?",
    "obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait. No, triple. Oh, hi, boss! (Smile)",
    "obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)",
    "obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)",
    "obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along... but we can drink together.",
    "obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time, pipo! ... Want some more sugar?",
    "obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]",
    "obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]",
    "obj_npc_cafe_slash_Other_10_gml_83_0": "* (... it seems annoyed that its energy drink has been crushed.)",
    "obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)",
    "obj_npc_cafe_slash_Other_10_gml_100_0": "* (... it seems relaxed its partner is so quiet.)",
    "obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.)\n* (Sukkiri.)",
    "obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates.\n* (Sukkiri.)",
    "obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)",
    "obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss, are you enjoying your \\cYButler Cafe\\c0?",
    "obj_npc_cafe_slash_Other_10_gml_120_0": "* (... looks like it's about to flip its table over.)",
    "obj_npc_cafe_slash_Other_10_gml_124_0": "* (... it's staring at the southern seats and crushing its drink hard.)",
    "obj_npc_city_cheese_slash_Step_0_gml_9_0": "* KRIS!!!!!!!!!!!!!\n!!!!!!!!!!!!",
    "obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey.",
    "obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up. See that \\cYweird circle\\cW on the beach?",
    "obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it, and \\cYsomething weird\\cW came out.",
    "obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course, it's not \\cYyesterday\\cW anymore, so too bad!",
    "obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey.",
    "obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up, I called it weird.",
    "obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water... don't think it's coming back!",
    "obj_npc_conbini_slash_Step_0_gml_55_0": "* hey hey. forget something?",
    "obj_npc_conbini_slash_Step_0_gml_57_0": "* Why, er, yes. I think I left my eggs on the counter.",
    "obj_npc_conbini_slash_Step_0_gml_59_0": "* guess your memory's not what it's \"cracked\" up to be.",
    "obj_npc_conbini_slash_Step_0_gml_61_0": "* Hee hee hee...",
    "obj_npc_conbini_slash_Step_0_gml_62_0": "* There is really egg on my face now, is there not?",
    "obj_npc_conbini_slash_Step_0_gml_64_0": "* eh. you're egg-scused.",
    "obj_npc_conbini_slash_Step_0_gml_66_0": "* Now it sounds as if you are egging me on.",
    "obj_npc_conbini_slash_Step_0_gml_68_0": "* egg on or egg off, i eggspect a lot from you.",
    "obj_npc_conbini_slash_Step_0_gml_70_0": "* Well, I am eggceptional. Hee hee...",
    "obj_npc_conbini_slash_Step_0_gml_82_0": "* And don't forget me, your eggs-husband.",
    "obj_npc_conbini_slash_Step_0_gml_94_0": "* Err, hello, Asgore.",
    "obj_npc_conbini_slash_Step_0_gml_96_0": "* Tori, I didn't expect to see you here, but, I...",
    "obj_npc_conbini_slash_Step_0_gml_97_0": "* I have some extra flowers, and I was wondering if...",
    "obj_npc_conbini_slash_Step_0_gml_99_0": "* Oh, I was just about to go, actually.",
    "obj_npc_conbini_slash_Step_0_gml_101_0": "* Ah, haha, oh! Sure! Home is where the heart is! Haha!",
    "obj_npc_conbini_slash_Step_0_gml_124_0": "* Umm, so, when Asriel comes home...",
    "obj_npc_conbini_slash_Step_0_gml_131_0": "* Yes, we should all discuss that together soon.",
    "obj_npc_conbini_slash_Step_0_gml_133_0": "* Onkey donkey! Say hi to Kris for me!",
    "obj_npc_conbini_slash_Step_0_gml_135_0": "* Of course. Have a nice day.",
    "obj_npc_conbini_slash_Step_0_gml_153_0": "* ...",
    "obj_npc_conbini_slash_Step_0_gml_154_0": "* You know what I want, bone man.",
    "obj_npc_conbini_slash_Step_0_gml_156_0": "* ... yep.",
    "obj_npc_conbini_slash_Step_0_gml_157_0": "* free pickles.",
    "obj_npc_conbini_slash_Step_0_gml_159_0": "* Why, thank you!",
    "obj_npc_conbini_slash_Step_0_gml_160_0": "* ...",
    "obj_npc_conbini_slash_Step_0_gml_161_0": "* Can I ask?",
    "obj_npc_conbini_slash_Step_0_gml_162_0": "* What kind of flowers, do you think,",
    "obj_npc_conbini_slash_Step_0_gml_163_0": "* Would make her remember how she felt before?",
    "obj_npc_conbini_slash_Step_0_gml_165_0": "* uhh...",
    "obj_npc_conbini_slash_Step_0_gml_166_0": "* maybe you should talk to your plants about that.",
    "obj_npc_conbini_slash_Step_0_gml_168_0": "* Haha! Don't worry. They're the first ones I asked!",
    "obj_npc_conbini_slash_Step_0_gml_169_0": "* They're such good listeners, you know. Flowers.",
    "obj_npc_conbini_slash_Step_0_gml_171_0": "* well, yeah. nothin' like a captive audience.",
    "obj_npc_conbini_slash_Step_0_gml_173_0": "* Yes, haha. I even keep them in glass.",
    "obj_npc_conbini_slash_Step_0_gml_175_0": "* uh... like that movie.",
    "obj_npc_conbini_slash_Step_0_gml_177_0": "* Yes. It's... It's very similar to that movie.",
    "obj_npc_conbini_slash_Step_0_gml_179_0": "* ... well, have a good one.",
    "obj_npc_conbini_slash_Step_0_gml_181_0": "* Haha! I'm trying!",
    "obj_npc_conbini_slash_Step_0_gml_199_0": "* ...",
    "obj_npc_conbini_slash_Step_0_gml_200_0": "* Hey, Kris, uhh...",
    "obj_npc_conbini_slash_Step_0_gml_201_0": "* Uhhh... nevermind.",
    "obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!",
    "obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised, here is your reward!",
    "obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)",
    "obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss! Your inventory is full!!",
    "obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it! Better luck next time, boss!",
    "obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again, boss!",
    "obj_npc_dojo_slash_Step_0_gml_77_0": "* Hey! That's not how you \\cYSPARE\\cW someone!",
    "obj_npc_dojo_slash_Step_0_gml_78_0": "* ... but I guess a win is a win.",
    "obj_npc_dojo_slash_Step_0_gml_85_0": "* You received Joe's Life Savings ($1)!",
    "obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize, so we don't have another!",
    "obj_npc_dojo_slash_Step_0_gml_105_0": "* ...I don't have any more to give. You've already taken everything I have.",
    "obj_npc_dojo_slash_Step_0_gml_115_0": "* Boss! For bullets aimed right at you, try moving \\cYone direction bit by bit\\cW...!",
    "obj_npc_dojo_slash_Step_0_gml_120_0": "* Boss! Try to remember your ABCs...!",
    "obj_npc_dumpster_slash_Step_0_gml_40_0": "* You found the \\cG[Moss]\\cW^8! %%",
    "obj_npc_dumpster_slash_Step_0_gml_63_0": "* Your title was upgraded to [Moss Finder].~1",
    "obj_npc_dumpster_slash_Step_0_gml_78_0": "* (Why do they look so pleased?)",
    "obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face, or part of your eye?",
    "obj_npc_facing_slash_Other_10_gml_31_0": "* Don't worry, Kris!",
    "obj_npc_facing_slash_Other_10_gml_32_0": "* I've always thought Susie can't be so bad, you know?",
    "obj_npc_facing_slash_Other_10_gml_33_0": "* I'm sure everything will turn out fine!",
    "obj_npc_facing_slash_Other_10_gml_39_0": "* And, if you have time, could you say hi to her for me...?",
    "obj_npc_facing_slash_Other_10_gml_50_0": "* Ah, Kris.\n* Late again, I see.",
    "obj_npc_facing_slash_Other_10_gml_51_0": "* Hmm? You need a partner?",
    "obj_npc_facing_slash_Other_10_gml_52_0": "* Sorry, I'm already partners with the 2nd smartest student.",
    "obj_npc_facing_slash_Other_10_gml_53_0": "* Though... wait!\n* Kris, now that I think about it...",
    "obj_npc_facing_slash_Other_10_gml_54_0": "* Your unique skillset might help a LOT on this assignment!",
    "obj_npc_facing_slash_Other_10_gml_55_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"",
    "obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"",
    "obj_npc_facing_slash_Other_10_gml_60_0": "* If you can't get anyone, maybe your mom will be your partner again!",
    "obj_npc_facing_slash_Other_10_gml_67_0": "* Kris, didn't I SAY being late was a bad idea?",
    "obj_npc_facing_slash_Other_10_gml_68_0": "* Hmm, it's almost as if you should have, as they say...",
    "obj_npc_facing_slash_Other_10_gml_69_0": "* Listened?",
    "obj_npc_facing_slash_Other_10_gml_73_0": "* Alas, Kris.\n* I already tried to help you...",
    "obj_npc_facing_slash_Other_10_gml_83_0": "* Partn'er?\n* I hardly know 'er!!",
    "obj_npc_facing_slash_Other_10_gml_84_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???",
    "obj_npc_facing_slash_Other_10_gml_85_0": "* ... No?",
    "obj_npc_facing_slash_Other_10_gml_86_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!",
    "obj_npc_facing_slash_Other_10_gml_90_0": "* That's right, KRIS!\n* I got the GOOD partner!",
    "obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!",
    "obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money, and I'm also VERY funny.",
    "obj_npc_facing_slash_Other_10_gml_98_0": "* Kris, don't listen to 'em.\n* It's not that bad.",
    "obj_npc_facing_slash_Other_10_gml_99_0": "* You'll PROBABLY survive Susie beating you up.",
    "obj_npc_facing_slash_Other_10_gml_100_0": "* You're just gonna fail when she doesn't do ANY of your project!!",
    "obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!",
    "obj_npc_facing_slash_Other_10_gml_102_0": "* ... uhhh, that's not very reassuring, huh.",
    "obj_npc_facing_slash_Other_10_gml_106_0": "* Hey Kris, if you die, can I have your brother's CDs?",
    "obj_npc_facing_slash_Other_10_gml_116_0": "* Yo, Kris!\n* Show up earlier next time!",
    "obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy, haha...",
    "obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...",
    "obj_npc_facing_slash_Other_10_gml_122_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...",
    "obj_npc_facing_slash_Other_10_gml_128_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...",
    "obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S!\n* She's gonna pound you to pieces, Kris!",
    "obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!",
    "obj_npc_facing_slash_Other_10_gml_134_0": "* Kris, just keep running and don't look back!",
    "obj_npc_facing_slash_Other_10_gml_147_0": "* (Click, click, tap, tap...)",
    "obj_npc_facing_slash_Other_10_gml_148_0": "* ... taken.",
    "obj_npc_facing_slash_Other_10_gml_152_0": "* (Click, click, tap, tap...)",
    "obj_npc_facing_slash_Other_10_gml_153_0": "* ... don't die.",
    "obj_npc_facing_slash_Other_10_gml_161_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!",
    "obj_npc_facing_slash_Other_10_gml_162_0": "* We're the ultimate academic duo, Ever since our first gym class!",
    "obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day, and they ran out of hoops, for us...",
    "obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead!\n* That's our origin story!",
    "obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different, but me and Catti have a TON, In common!",
    "obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing, and unhinging our jaws!",
    "obj_npc_facing_slash_Other_10_gml_176_0": "* Kris, if I had arms...",
    "obj_npc_facing_slash_Other_10_gml_177_0": "* I would take off this cool hat in rememberance of you.",
    "obj_npc_facing_slash_Other_10_gml_189_0": "* What?\n* Wh-what am I watching on my phone?",
    "obj_npc_facing_slash_Other_10_gml_190_0": "* It's schoolwork, of course.",
    "obj_npc_facing_slash_Other_10_gml_191_0": "* A... animated schoolwork... and...",
    "obj_npc_facing_slash_Other_10_gml_192_0": "* H-hey, Kris, have you chosen a partner yet?",
    "obj_npc_facing_slash_Other_10_gml_196_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)",
    "obj_npc_facing_slash_Other_10_gml_202_0": "* Kris? What's the hold-up?\n* Go out there!",
    "obj_npc_facing_slash_Other_10_gml_208_0": "* Kris, get a good sleep tonight, okay?",
    "obj_npc_facing_slash_Other_10_gml_230_0": "* Kris!\n* You survived Susie!\n* I was getting worried!",
    "obj_npc_facing_slash_Other_10_gml_232_0": "* OK, Kris, now for something more important.",
    "obj_npc_facing_slash_Other_10_gml_233_0": "* Now you can finally pay off your family debt.",
    "obj_npc_facing_slash_Other_10_gml_234_0": "* How to Draw Dragons is 2583 days overdue.",
    "obj_npc_facing_slash_Other_10_gml_235_0": "* However, Kris.\n* I am a benevolent volunteer assistant.",
    "obj_npc_facing_slash_Other_10_gml_236_0": "* If you turn it in this week, I'll reduce your fine to...",
    "obj_npc_facing_slash_Other_10_gml_237_0": "* A mere $64.23!\n* Consider it, Kris!",
    "obj_npc_facing_slash_Other_10_gml_241_0": "* Ah, did you forget what it looks like?",
    "obj_npc_facing_slash_Other_10_gml_242_0": "* The front is, perhaps... a mauve dragon wearing lipstick.",
    "obj_npc_facing_slash_Other_10_gml_243_0": "* And as for her clothes, I believe they are, well...",
    "obj_npc_facing_slash_Other_10_gml_244_0": "* You know, Kris, I think you'll know it when you see it!",
    "obj_npc_facing_slash_Other_10_gml_249_0": "* What? Hospital window? What are you talking about?",
    "obj_npc_facing_slash_Other_10_gml_250_0": "* I'm sorry, Kris.\n* I don't have time to do such things.",
    "obj_npc_facing_slash_Other_10_gml_251_0": "* Because I'm... Hmm... What do they say?",
    "obj_npc_facing_slash_Other_10_gml_252_0": "* CONTRIBUTING TO SOCIETY?",
    "obj_npc_facing_slash_Other_10_gml_253_0": "* You should try it someday, Kris!",
    "obj_npc_facing_slash_Other_10_gml_254_0": "* It's actually quite gratifying!",
    "obj_npc_facing_slash_Other_10_gml_257_0": "* ?",
    "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris! What'sup!",
    "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working, so I'm starting, on our Project!",
    "obj_npc_facing_slash_Other_10_gml_271_0": "* I've already, copied a bunch of pictures.",
    "obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)",
    "obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball!\n* Hah haha!",
    "obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!",
    "obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)",
    "obj_npc_facing_slash_Other_10_gml_297_0": "* Say, Kris...\n* I was thinking.",
    "obj_npc_facing_slash_Other_10_gml_298_0": "* Perhaps when Asriel comes home...",
    "obj_npc_facing_slash_Other_10_gml_299_0": "* We could all go to the diner, just like old times...",
    "obj_npc_facing_slash_Other_10_gml_300_0": "* My treat.",
    "obj_npc_facing_slash_Other_10_gml_301_0": "* Doesn't that sound yummy?",
    "obj_npc_facing_slash_Other_10_gml_305_0": "* Then we could all have a nice drive around town.",
    "obj_npc_facing_slash_Other_10_gml_306_0": "* I might need to clean out my truck, but...",
    "obj_npc_facing_slash_Other_10_gml_315_0": "* Yes, these flowers are still kicking.",
    "obj_npc_facing_slash_Other_10_gml_316_0": "* Quite hard to take care of them in this climate...",
    "obj_npc_facing_slash_Other_10_gml_376_0": "* (Kris, go to the old classroom and bring everything back here.)",
    "obj_npc_facing_slash_Other_10_gml_377_0": "* (It's where you returned to the Light World last time.)",
    "obj_npc_facing_slash_Other_10_gml_378_0": "* (Head EAST after you exit the Dark World.)",
    "obj_npc_facing_slash_Other_10_gml_383_0": "* ...",
    "obj_npc_facing_slash_Other_10_gml_384_0": "* Umm, sorry! Just thinking...",
    "obj_npc_facing_slash_Other_10_gml_385_0": "* Perhaps we don't need that dummy anymore!",
    "obj_npc_facing_slash_Other_10_gml_386_0": "* (... maybe you could just use the real thing?)",
    "obj_npc_facing_slash_Other_10_gml_398_0": "* We got this, Kris. We're the good guys, right?",
    "obj_npc_facing_slash_Other_10_gml_399_0": "* All we have to do is figure out some way to cheat...",
    "obj_npc_facing_slash_Other_10_gml_402_0": "THEN WHY DOES IT TAKE QUARTERS!?",
    "obj_npc_facing_slash_Other_10_gml_405_0": "* ... Got it! While she's distracted,",
    "obj_npc_facing_slash_Other_10_gml_406_0": "* I'll reach in the bottom and try to steal a free cola!",
    "obj_npc_facing_slash_Other_10_gml_408_0": "* Cola Machine Not Equals Arcade Game\\f0",
    "obj_npc_facing_slash_Other_10_gml_420_0": "* Do your best, Kris! I'll be cheering you with magic pom-poms!",
    "obj_npc_facing_slash_Other_10_gml_427_0": "Also, Happy Birthday Susie",
    "obj_npc_facing_slash_Other_10_gml_428_0": "Happy Birthday!",
    "obj_npc_facing_slash_Other_10_gml_429_0": "IT'S NOT MY BIRTHDAY!!!",
    "obj_npc_facing_slash_Other_10_gml_432_0": "* Oh Kris Congratulations On: Losing Horribly",
    "obj_npc_facing_slash_Other_10_gml_433_0": "* I Advanced My Internal Clock To When I've Already Won",
    "obj_npc_facing_slash_Other_10_gml_435_0": "",
    "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.",
    "obj_npc_facing_slash_Other_10_gml_439_0": "* Did You Notice You Have Been Served",
    "obj_npc_facing_slash_Other_10_gml_440_0": "* Your Giant Arcade Machine Is Going To Get Cold",
    "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.",
    "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?",
    "obj_npc_facing_slash_Other_10_gml_456_0": "* Kris, I think you can push those blocks...",
    "obj_npc_facing_slash_Other_10_gml_457_0": "* M-me? N-no, I couldn't go over there, I...",
    "obj_npc_facing_slash_Other_10_gml_461_0": "* Kris... isn't this room strange, though?",
    "obj_npc_facing_slash_Other_10_gml_462_0": "* Those blocks look like something from Dragon Blazers...",
    "obj_npc_facing_slash_Other_10_gml_463_0": "* Maybe if you push them in the mice's way...?",
    "obj_npc_facing_slash_Other_10_gml_467_0": "* D-don't let the mice hit the walls, Kris!",
    "obj_npc_facing_slash_Other_10_gml_468_0": "* They'll bounce over here and crawl on me...!",
    "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?",
    "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.",
    "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?",
    "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?",
    "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)",
    "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!",
    "obj_npc_facing_slash_Other_10_gml_489_0": "* (Y'know, I'm pretty sure I know how to solve this.)",
    "obj_npc_facing_slash_Other_10_gml_490_0": "* (Just, I d-don't think I can do it myself...)",
    "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?",
    "obj_npc_facing_slash_Other_10_gml_500_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs",
    "obj_npc_facing_slash_Other_10_gml_501_0": "* Do Not Worry",
    "obj_npc_facing_slash_Other_10_gml_502_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha",
    "obj_npc_facing_slash_Other_10_gml_504_0": "* Umm, I-I'll try my best!",
    "obj_npc_facing_slash_Other_10_gml_506_0": "* Quick Q How Many Breakable Pots Do You Have",
    "obj_npc_facing_slash_Other_10_gml_508_0": "* I... Let me count and get back to you on that...",
    "obj_npc_facing_slash_Other_10_gml_512_0": "* Kris, Do Give Noelle My Regards",
    "obj_npc_facing_slash_Other_10_gml_513_0": "* Any Leftover Regards You Can Give To Berdly",
    "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)",
    "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!",
    "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)",
    "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)",
    "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...",
    "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)",
    "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)",
    "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm,  this KEY has a terrible energy coming from it...",
    "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...",
    "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.",
    "obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah! Let's feel my technique!",
    "obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace.",
    "obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)",
    "obj_npc_king_slash_Other_10_gml_35_0": "* ... talk to you? Hah.",
    "obj_npc_king_slash_Other_10_gml_35_0_b": "* We have NOTHING to discuss.",
    "obj_npc_king_slash_Other_10_gml_36_0": "* You \\cYleft them behind\\cW, didn't you?",
    "obj_npc_king_slash_Other_10_gml_37_0": "* Just as you left us...",
    "obj_npc_king_slash_Other_10_gml_44_0": "* Begone.",
    "obj_npc_musical_door_slash_Step_0_gml_30_0": "* (You were crushed under the weight of 400 bagels and defeated instantly...)",
    "obj_npc_musical_door_slash_Step_0_gml_56_0": "* (Not really.)",
    "obj_npc_musical_door_slash_Step_0_gml_57_0": "* (You just can't carry that many.)",
    "obj_npc_police_slash_Step_0_gml_60_0": "* Haha... DARK WORLD??",
    "obj_npc_police_slash_Step_0_gml_61_0": "* Hahahaha... seriously!? Hahahaha!!",
    "obj_npc_police_slash_Step_0_gml_62_0": "* NGAAAHahahahahahahah!!!",
    "obj_npc_police_slash_Step_0_gml_430_0": "* H-HEY, WAIT!!!!",
    "obj_npc_police_slash_Step_0_gml_501_0": "* NGAAHHHH!!! NOT AGAIN!!!",
    "obj_npc_police_slash_Step_0_gml_508_0": "* Looks like I gotta go recapture those criminals...",
    "obj_npc_police_slash_Step_0_gml_522_0": "* Hey, by the way, that yellow glasses lady.",
    "obj_npc_police_slash_Step_0_gml_523_0": "* Is she your teacher?",
    "obj_npc_police_slash_Step_0_gml_524_0": "* She kinda had an accident earlier with her, uh, bike.",
    "obj_npc_police_slash_Step_0_gml_525_0": "* Just wanted to make sure she was feeling better.",
    "obj_npc_police_slash_Step_0_gml_526_0": "* So, uh... give her this!",
    "obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \"Get Well Soon\".)",
    "obj_npc_police_slash_Step_0_gml_529_0": "* (It has \"to your bike\" hastily scrawled underneath the Get Well Soon.)",
    "obj_npc_police_slash_Step_0_gml_531_0": "* LOOK, \"GET WELL SOON\"S ALL THE STORE HAD!!",
    "obj_npc_police_slash_Step_0_gml_532_0": "* OPEN IT AND I'LL ARREST YOU!! LOOK!!",
    "obj_npc_police_slash_Step_0_gml_533_0": "* I'LL EVEN PUT A NOTE ON IT!!!",
    "obj_npc_police_slash_Step_0_gml_534_0": "* NOW STOP INTERRUPTING ME!! I GOTTA GO!!",
    "obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)",
    "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.",
    "obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?",
    "obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,",
    "obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,",
    "obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,",
    "obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,",
    "obj_npc_room_animated_slash_Other_10_gml_20_0": "* Double Ice,",
    "obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,",
    "obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more!\n* Stop on down at ICE-E's PEZZA!",
    "obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst, can I tell you a mascot secret? I only started working here because...",
    "obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop...",
    "obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!",
    "obj_npc_room_animated_slash_Other_10_gml_35_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!",
    "obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...",
    "obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.",
    "obj_npc_room_animated_slash_Other_10_gml_42_0": "* ...",
    "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ... H... Hey!\n* Hey, wait a second!",
    "obj_npc_room_animated_slash_Other_10_gml_44_0": "* I recognize you!",
    "obj_npc_room_animated_slash_Other_10_gml_51_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...",
    "obj_npc_room_animated_slash_Other_10_gml_52_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.",
    "obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous, I'd just melt all the ice.",
    "obj_npc_room_animated_slash_Other_10_gml_56_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...",
    "obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.)\n* (It's playing clubs music.)",
    "obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!! Catti!! You go, girl!!!",
    "obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss, little lady!!",
    "obj_npc_room_animated_slash_Other_10_gml_72_0": "* Kick their toosh!! Woo!!! Beat them down!! You got this!!",
    "obj_npc_room_animated_slash_Other_10_gml_94_0": "* Oh!! I nearly forgot!! This is where I cook!!",
    "obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy, oh boy!! I'm Trashy!! Haha!!",
    "obj_npc_room_animated_slash_Other_10_gml_95_0": "* I bet I'm gonna make a lot of new friends!!",
    "obj_npc_room_animated_slash_Other_10_gml_96_0": "* You cook everything in a giant witch's pot...?",
    "obj_npc_room_animated_slash_Other_10_gml_98_0": "* Of course! Cauldron-cooking is very convenient!",
    "obj_npc_room_animated_slash_Other_10_gml_104_0": "* Okay, now make a chocolate one!",
    "obj_npc_room_animated_slash_Other_10_gml_106_0": "* Why don't we go upstairs first?",
    "obj_npc_room_animated_slash_Other_10_gml_112_0": "* How 'bout a strawberry cake as a room-warming gift?",
    "obj_npc_room_animated_slash_Other_10_gml_114_0": "* There's a slice of cake in your fridge, Susie!",
    "obj_npc_room_animated_slash_Other_10_gml_116_0": "* But it's not cauldron-fresh!",
    "obj_npc_room_animated_slash_Other_10_gml_130_0": "* Damn, I was just directing traffic as normal...",
    "obj_npc_room_animated_slash_Other_10_gml_131_0": "* When a little dog drove one of those toy cars...",
    "obj_npc_room_animated_slash_Other_10_gml_132_0": "* Into the middle of the street and started doing donuts!",
    "obj_npc_room_animated_slash_Other_10_gml_133_0": "* In the chaos, all the cars in town got jammed up!!",
    "obj_npc_room_animated_slash_Other_10_gml_134_0": "* Thankfully, no one was hurt... but...",
    "obj_npc_room_animated_slash_Other_10_gml_135_0": "* Ordinary citizens like you gotta get outta here!",
    "obj_npc_room_animated_slash_Other_10_gml_136_0": "* I've got some heavy lifting to do!!!",
    "obj_npc_room_animated_slash_Other_10_gml_139_0": "* Don't interrupt me when I'm lifting!!!",
    "obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED.",
    "obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!",
    "obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!",
    "obj_npc_room_animated_slash_Other_10_gml_153_0": "* I, THE WARRIOR, SHALL SHOW IT THE WIZARD'S FIST!!!",
    "obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN, COACH!!!",
    "obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!",
    "obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)",
    "obj_npc_room_animated_slash_Other_10_gml_180_0": "* (It's Jongler's Book on Jongleing And Other Tricks)",
    "obj_npc_room_animated_slash_Other_10_gml_181_0": "* (From search query: how to use magic)",
    "obj_npc_room_animated_slash_Other_10_gml_187_0": "* (It's two pixellized Toriels playing the piano.)",
    "obj_npc_room_animated_slash_Other_10_gml_188_0": "* (From search query: video game piano tutoriel)",
    "obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's a VHS explaining how to install video game piano.)",
    "obj_npc_room_animated_slash_Other_10_gml_195_0": "* (From search query: video game piano tutorial)",
    "obj_npc_room_animated_slash_Other_10_gml_201_0": "* (It's a jelly in the shape of various knives.)",
    "obj_npc_room_animated_slash_Other_10_gml_202_0": "* (From search query: sharpest kitchen knife jello)",
    "obj_npc_room_animated_slash_Other_10_gml_208_0": "* (It's a calendar with college vacation circled.)",
    "obj_npc_room_animated_slash_Other_10_gml_209_0": "* (From search query: summer vacation college when.)",
    "obj_npc_room_animated_slash_Other_10_gml_218_0": "* (It's a copy of an online skateboarding game.)",
    "obj_npc_room_animated_slash_Other_10_gml_219_0": "* (From search query: cool skatebord game online)",
    "obj_npc_room_animated_slash_Other_10_gml_225_0": "* (It's a skateboarding game but the AI is cheating. It's impossible to win.)",
    "obj_npc_room_animated_slash_Other_10_gml_226_0": "* (From search query: cool skateboard game online CHEAT)",
    "obj_npc_room_animated_slash_Other_10_gml_232_0": "* (It's a vacuum-powered book.)",
    "obj_npc_room_animated_slash_Other_10_gml_233_0": "* (From search query: LOSERS!!!! THIS LIBRARBY SUCKS!!!!)",
    "obj_npc_room_animated_slash_Other_10_gml_239_0": "* (Seems to be a somewhat glitched out hologram.)",
    "obj_npc_room_animated_slash_Other_10_gml_240_0": "* (From search query: FJFIrejirioEUEUROEI4378789)",
    "obj_npc_room_animated_slash_Other_10_gml_249_0": "* A large event is going to happen in the streets later.",
    "obj_npc_room_animated_slash_Other_10_gml_251_0": "* We were told to make room for something BIG...",
    "obj_npc_room_animated_slash_Other_10_gml_257_0": "* What are we cleaning up for, you ask?",
    "obj_npc_room_animated_slash_Other_10_gml_258_0": "* We don't know. A parade, perhaps?",
    "obj_npc_room_animated_slash_Other_10_gml_270_0": "*Yo! How's it hangin'?",
    "obj_npc_room_animated_slash_Other_10_gml_271_0": "*We're making some extra\n money by selling in the city!",
    "obj_npc_room_animated_slash_Other_10_gml_272_0": "*We gotta make those\n bucks somehow!! Heheh!!",
    "obj_npc_room_animated_slash_Other_10_gml_273_0": "*Gotta buy new gear!^2!\n\\m3 Gotta get new kicks!^2!\n\\m2 I wanna be a car^2.",
    "obj_npc_room_animated_slash_Other_10_gml_274_0": "*Good thinkin', K_K! Gotta\n have a way to get around^2!\n\\m2 Honk! Honk^2!",
    "obj_npc_room_animated_slash_Other_10_gml_278_0": "*K_K's always got it right^2!\n\\m3 That's why he's\n second-in-command^2!",
    "obj_npc_room_animated_slash_Other_10_gml_279_0": "*... who's first^2?\n\\m3 Huh? I'm not the leader^2?\n\\m2 Can I be third^2?",
    "obj_npc_room_animated_slash_Other_10_gml_286_0": "*Did you like the big statue^2?\n\\m3 Building it sucked^2!\n\\m1 Took a lot of scrap^2.",
    "obj_npc_room_animated_slash_Other_10_gml_287_0": "*The other job we did was\n way better^2!\n\\m2 It was big^2.",
    "obj_npc_room_animated_slash_Other_10_gml_288_0": "*It's gonna blow your mind^2!\n\\m2 It was big^2.",
    "obj_npc_room_animated_slash_Other_10_gml_303_0": "* Young masters! Thank you for such a wide space to clean!",
    "obj_npc_room_animated_slash_Other_10_gml_304_0": "* The people here have such clean hearts as well.",
    "obj_npc_room_animated_slash_Other_10_gml_305_0": "* (Sukkiri.)",
    "obj_npc_room_animated_slash_Other_10_gml_311_0": "* It's nice to make friends that like good clean fun!",
    "obj_npc_room_animated_slash_Other_10_gml_312_0": "* (Sukkiri.)",
    "obj_npc_room_animated_slash_Other_10_gml_318_0": "* Uh-huh, uh-huh! I wonder if she'll be back...",
    "obj_npc_room_animated_slash_Other_10_gml_319_0": "* 'ey boss! We're just reminiscing about fighting you!",
    "obj_npc_room_animated_slash_Other_10_gml_352_0": "*Sorry, I'm out of bagels.\n\\m3 Don't you have 400!?\n\\m2 I had 406.",
    "obj_npc_room_animated_slash_Other_10_gml_353_0": "*Then why can't you sell\n anymore?!",
    "obj_npc_room_animated_slash_Other_10_gml_354_0": "*What if someone asked for\n 400 bagels?",
    "obj_npc_room_animated_slash_Other_10_gml_358_0": "*Sorry, I'm out of bagels.",
    "obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids.",
    "obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out.",
    "obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes... It's bad to get your freak out.",
    "obj_npc_room_animated_slash_Other_10_gml_391_0": "* M-m-mouse!!",
    "obj_npc_room_animated_slash_Other_10_gml_392_0": "* And it's n-not wearing a wig!!",
    "obj_npc_room_animated_slash_Other_10_gml_405_0": "* Thanks for the help. We'll open up the \\cYEAST\\cW dining hall now.",
    "obj_npc_room_animated_slash_Other_10_gml_408_0": "* (Ouch, ouch)",
    "obj_npc_room_animated_slash_Other_10_gml_409_0": "* The mouse can't get me up here!!",
    "obj_npc_room_animated_slash_Other_10_gml_410_0": "* Even if the (ouch, ouch) stove is burning my feet!",
    "obj_npc_room_animated_slash_Other_10_gml_414_0": "* (Ouch, ouch)",
    "obj_npc_room_animated_slash_Other_10_gml_415_0": "* How do I get down from here?",
    "obj_npc_room_animated_slash_Other_10_gml_425_0": "* Oh me, oh my! The kitchen is infested with... vermin!!!",
    "obj_npc_room_animated_slash_Other_10_gml_426_0": "* I knew we should have properly finished dumping all the cheese in that alleyway!",
    "obj_npc_room_animated_slash_Other_10_gml_430_0": "* Queen's making us prepare a massive feast for her upcoming guests.",
    "obj_npc_room_animated_slash_Other_10_gml_431_0": "* ... I wonder if people can really eat platters, though.",
    "obj_npc_room_animated_slash_Other_10_gml_455_0": "* Queen told us to take out the garbage.",
    "obj_npc_room_animated_slash_Other_10_gml_456_0": "* I'd never seen a garbage that big before.",
    "obj_npc_room_animated_slash_Other_10_gml_460_0": "* Except for the dancing garbage that lives in the trash heap.",
    "obj_npc_room_animated_slash_Other_10_gml_469_0": "* It was a horrible statue, but the execution was very good.",
    "obj_npc_room_animated_slash_Other_10_gml_470_0": "* I would give it 2 stars...",
    "obj_npc_room_animated_slash_Other_10_gml_471_0": "* One to cover each of the nipples.",
    "obj_npc_room_animated_slash_Other_10_gml_475_0": "* It's in a better place now.",
    "obj_npc_room_animated_slash_Other_10_gml_489_0": "Really, where!?",
    "obj_npc_room_animated_slash_Other_10_gml_492_0": "* Oh boy, oh boy! I'm \\cBTrashy\\cW!",
    "obj_npc_room_animated_slash_Other_10_gml_493_0": "* Did you know about adjusting your INVENTORY?",
    "obj_npc_room_animated_slash_Other_10_gml_494_0": "* Trashcans like me can HOLD all sorts of things.",
    "obj_npc_room_animated_slash_Other_10_gml_495_0": "* Just like your STORAGE, if you get more than 12 ITEMs!",
    "obj_npc_room_animated_slash_Other_10_gml_497_0": "* Uh... yeah, not now dude.",
    "obj_npc_room_animated_slash_Other_10_gml_499_0": "* It was sort of an emotional moment...",
    "obj_npc_room_animated_slash_Other_10_gml_501_0": "* Oh... Oh, that's okay...~1",
    "obj_npc_room_animated_slash_Other_10_gml_506_0": "* Oh hell, is that Nubert over there!?\\f0",
    "obj_npc_room_animated_slash_Other_10_gml_511_0": "* No time for this guy.",
    "obj_npc_room_animated_slash_Other_10_gml_518_0": "* You can hold a lot more in your STORAGE, you know.",
    "obj_npc_room_animated_slash_Other_10_gml_519_0": "* But, you won't be able to use it during BATTLE.",
    "obj_npc_room_animated_slash_Other_10_gml_520_0": "* Check it and make sure you have what you need!",
    "obj_npc_room_animated_slash_Other_10_gml_521_0": "* ... is what I wanted to say, but it already got said.",
    "obj_npc_room_animated_slash_Other_10_gml_524_0": "* A funny little guy was looking for you to the WEST.",
    "obj_npc_room_animated_slash_Other_10_gml_525_0": "* I'm Trashy...",
    "obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* He was muttering something about deals...",
    "obj_npc_room_animated_slash_Other_10_gml_529_0": "* Some funny-looking guys have gathered to the WEST.",
    "obj_npc_room_animated_slash_Other_10_gml_530_0": "* They were muttering something about muttering something about deals...",
    "obj_npc_room_animated_slash_Other_10_gml_537_0": "* I can't tell you how many of these I've cleaned up.",
    "obj_npc_room_animated_slash_Other_10_gml_541_0": "* It's not so bad, I like cleaning.",
    "obj_npc_room_animated_slash_Other_10_gml_548_0": "* I wish there was someone that liked cleaning as much as me.",
    "obj_npc_room_animated_slash_Other_10_gml_552_0": "* (Sukkiri...)",
    "obj_npc_room_animated_slash_Other_10_gml_562_0": "* All the shopkeepers went to the trash dump.",
    "obj_npc_room_animated_slash_Other_10_gml_563_0": "* So I thought I might steal something, but these items are pretty bad...",
    "obj_npc_room_animated_slash_Other_10_gml_567_0": "* Feels like I'll get ripped off even if I don't pay...",
    "obj_npc_room_animated_slash_Other_10_gml_578_0": "* The wires... the wires...",
    "obj_npc_room_animated_slash_Other_10_gml_583_0": "* ...",
    "obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was...",
    "obj_npc_room_animated_slash_Other_10_gml_597_0": "* ...",
    "obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation...",
    "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan... Or can I?",
    "obj_npc_room_animated_slash_Other_10_gml_611_0": "*This town's great!",
    "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)",
    "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "*Just, wish everyone else was\n here, too...",
    "obj_npc_room_animated_slash_Other_10_gml_622_0": "*Yo, chief. If you \\cYrecruit\\cW\n enough fans for us,",
    "obj_npc_room_animated_slash_Other_10_gml_623_0": "*We might be able to make our\n music shop again...",
    "obj_npc_room_animated_slash_Other_10_gml_624_0": "*Hey, we might even give you a\n \\cYdiscount\\cW!",
    "obj_npc_room_animated_slash_Other_10_gml_630_0": "*Ya hear that, chief? Keep up\n the recruiting...",
    "obj_npc_room_animated_slash_Other_10_gml_631_0": "* Oh boy, oh boy! Looks like you're almost at the END...",
    "obj_npc_room_animated_slash_Other_10_gml_632_0": "* Did you RECRUIT everyone...? You might wanna check!",
    "obj_npc_room_animated_slash_Other_10_gml_635_0": "* You didn't RECRUIT me.\n* But I'll be in your TOWN...",
    "obj_npc_room_animated_slash_Other_10_gml_639_0": "*I got to keep my box.",
    "obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry.",
    "obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it.",
    "obj_npc_room_slash_Other_10_gml_21_0": "* Looks like it's seen quite a few crashes.",
    "obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage. When the door's closed, there's no escape.",
    "obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel, the beloved living room chair.)",
    "obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)",
    "obj_npc_room_slash_Other_10_gml_66_0": "* (You're all hugged out.)",
    "obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)",
    "obj_npc_room_slash_Other_10_gml_88_0": "* Without trees, I must gain nutrients by eating clothes...",
    "obj_npc_room_slash_Other_10_gml_89_0": "* Such is the way of the worm.",
    "obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm. I don't understand taxes and values.",
    "obj_npc_room_slash_Other_10_gml_106_0": "* Mr. Society left, didn't he... Hm.",
    "obj_npc_room_slash_Other_10_gml_107_0": "* I reckon I knew'n this would'n happen...",
    "obj_npc_room_slash_Other_10_gml_108_0": "* It's not'n no fault of yours.",
    "obj_npc_room_slash_Other_10_gml_109_0": "* He'll'n be back one day.",
    "obj_npc_room_slash_Other_10_gml_113_0": "* Whoa, horsies. You've'n brought us to a great new place.",
    "obj_npc_room_slash_Other_10_gml_114_0": "* We'll'n be puttin' our own elbow grease into fixin' it, too.",
    "obj_npc_room_slash_Other_10_gml_115_0": "* Well'n, maybe not elbow'n grease. That's gross.",
    "obj_npc_room_slash_Other_10_gml_116_0": "* Nostril grease?",
    "obj_npc_room_slash_Other_10_gml_123_0": "* It's not'n no fault of yours.",
    "obj_npc_room_slash_Other_10_gml_124_0": "* He'll'n be back one day.",
    "obj_npc_room_slash_Other_10_gml_128_0": "* We'll'n be tryin' our best too. Greasily.",
    "obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like.",
    "obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy, too.",
    "obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)",
    "obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!",
    "obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!",
    "obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!",
    "obj_npc_room_slash_Other_10_gml_154_0": "* Wh... who did this to my mannequin!?",
    "obj_npc_room_slash_Other_10_gml_155_0": "* A-as your prince, I... I demand someone fix this!!",
    "obj_npc_room_slash_Other_10_gml_156_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_157_0": "* Umm, is... is anybody listening...?",
    "obj_npc_room_slash_Other_10_gml_159_0": "* I was listening~!\\f0\\f1\\f2",
    "obj_npc_room_slash_Other_10_gml_163_0": "* (If Noelle was here...)",
    "obj_npc_room_slash_Other_10_gml_164_0": "* (She'd probably dress it up like a Christmas tree.)",
    "obj_npc_room_slash_Other_10_gml_165_0": "* (... Huh? Why am I thinking that, anyway?)",
    "obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!! All kinds of new customers!!",
    "obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!",
    "obj_npc_room_slash_Other_10_gml_183_0": "* So Ralsei, you're not gonna put your hat back on?",
    "obj_npc_room_slash_Other_10_gml_185_0": "* Why? Did I look cuter before?",
    "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?",
    "obj_npc_room_slash_Other_10_gml_187_0": "* Uhhhh, NO, I just mean...",
    "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.",
    "obj_npc_room_slash_Other_10_gml_189_0": "* You... you think I look cuter now?",
    "obj_npc_room_slash_Other_10_gml_191_0": "* It was just NICER seeing LESS of you! \\f0",
    "obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!",
    "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.",
    "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.",
    "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?",
    "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.",
    "obj_npc_room_slash_Other_10_gml_197_0": "* Hurry the hell up, Kris.",
    "obj_npc_room_slash_Other_10_gml_198_0": "* Longer you take, longer I gotta spend with THIS weirdo.",
    "obj_npc_room_slash_Other_10_gml_200_0": "* If you're bored, Susie, we could crochet some team scarves...",
    "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW ",
    "obj_npc_room_slash_Other_10_gml_202_0": "* Wait, \"Kro-shay?\" Isn't that the, uh, game with the hammer?",
    "obj_npc_room_slash_Other_10_gml_204_0": "* Er... it's like knitting.",
    "obj_npc_room_slash_Other_10_gml_205_0": "* What?",
    "obj_npc_room_slash_Other_10_gml_206_0": "* Alright. Long as I get to use the hammer.",
    "obj_npc_room_slash_Other_10_gml_211_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_212_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_214_0": "* ... so the hell were you hugging that Ralsei Statue?",
    "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!",
    "obj_npc_room_slash_Other_10_gml_216_0": "* Let Kris do what they want, Susie! \\f0",
    "obj_npc_room_slash_Other_10_gml_217_0": "Also, it's not a statue?",
    "obj_npc_room_slash_Other_10_gml_220_0": "* The hell you even have a Ralsei statue anyway?",
    "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?",
    "obj_npc_room_slash_Other_10_gml_222_0": "* Susie wants to practice hugging too? \\f1  ",
    "obj_npc_room_slash_Other_10_gml_223_0": "KRIS HURRY UP ALREADY!",
    "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.",
    "obj_npc_room_slash_Other_10_gml_232_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.",
    "obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?",
    "obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.",
    "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
    "obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...",
    "obj_npc_room_slash_Other_10_gml_238_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...",
    "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!",
    "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...",
    "obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)",
    "obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member. It's the healer.)",
    "obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)",
    "obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)",
    "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.",
    "obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)",
    "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?",
    "obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.",
    "obj_npc_room_slash_Other_10_gml_282_0": "* Read them!",
    "obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books.\n* Especially...",
    "obj_npc_room_slash_Other_10_gml_287_0": "* The books.",
    "obj_npc_room_slash_Other_10_gml_310_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?",
    "obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?",
    "obj_npc_room_slash_Other_10_gml_312_0": "* Hey, short-stuff...",
    "obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for.",
    "obj_npc_room_slash_Other_10_gml_317_0": "* What? Don't talk to you like you're a \"kid?\" Fine...",
    "obj_npc_room_slash_Other_10_gml_318_0": "* If you need someone to change your diaper, go ask the Cop's.",
    "obj_npc_room_slash_Other_10_gml_323_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.",
    "obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her, please try causing some terrible crisis.",
    "obj_npc_room_slash_Other_10_gml_328_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?",
    "obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her, please blame your mother for getting her hired...",
    "obj_npc_room_slash_Other_10_gml_335_0": "* The mayor's charisma is about zero.\n* No, it's negative.",
    "obj_npc_room_slash_Other_10_gml_336_0": "* But she works hard and has a good track record, so she runs unopposed.",
    "obj_npc_room_slash_Other_10_gml_337_0": "* Thaaaaaat's politics.\n* Rarely.",
    "obj_npc_room_slash_Other_10_gml_341_0": "* Not only does she act icy, she always keeps her office's AC on full blast.",
    "obj_npc_room_slash_Other_10_gml_342_0": "* That chill I feel... is...\n* Is this what politics feels like?",
    "obj_npc_room_slash_Other_10_gml_352_0": "* Oh, I'm sorry. You're looking for the mayor.",
    "obj_npc_room_slash_Other_10_gml_353_0": "* She's very, very busy preparing for the festival.",
    "obj_npc_room_slash_Other_10_gml_360_0": "* Well well. If it isn't the teens. Our beloved \"rats of the city.\"",
    "obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics? Heh.",
    "obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first.",
    "obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did. And look at me now.",
    "obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here.",
    "obj_npc_room_slash_Other_10_gml_366_0": "* This Briefscase, is full of Diapers. Or, to the Pro's, \"Diaps.\"",
    "obj_npc_room_slash_Other_10_gml_367_0": "* You're gonna have to level up to understand a Man's World.",
    "obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase.",
    "obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...? I'm really deep into politics now...",
    "obj_npc_room_slash_Other_10_gml_388_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_389_0": "* You're alive.",
    "obj_npc_room_slash_Other_10_gml_390_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_391_0": "* Nice.",
    "obj_npc_room_slash_Other_10_gml_393_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_394_0": "* I'm working.",
    "obj_npc_room_slash_Other_10_gml_394_0_b": "* ...",
    "obj_npc_room_slash_Other_10_gml_398_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_399_0": "* This uniform's...",
    "obj_npc_room_slash_Other_10_gml_400_0": "* Mandatory.",
    "obj_npc_room_slash_Other_10_gml_406_0": "* Uh, we'll take the special, and do you have any edible glitter...?",
    "obj_npc_room_slash_Other_10_gml_407_0": "* The youngest one won't eat anything if it doesn't look like treasure...",
    "obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch, sprinkles will work, too...",
    "obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now, alright, hun?",
    "obj_npc_room_slash_Other_10_gml_421_0": "* Hey there!\n* Haven't seen you in a while, hun.",
    "obj_npc_room_slash_Other_10_gml_423_0": "* I remember, back on Sundays, after service...",
    "obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special.",
    "obj_npc_room_slash_Other_10_gml_425_0": "* 'Course, things happened, and then...",
    "obj_npc_room_slash_Other_10_gml_426_0": "* Y'all...\n* Stopped comin' together.",
    "obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday, you and your brother'd still come in.",
    "obj_npc_room_slash_Other_10_gml_428_0": "* He'd order you a hot chocolate...",
    "obj_npc_room_slash_Other_10_gml_429_0": "* And you two'd sit down at that table in the corner...",
    "obj_npc_room_slash_Other_10_gml_430_0": "* ... drawin' shapes in the window with your breath.",
    "obj_npc_room_slash_Other_10_gml_431_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him, huh?",
    "obj_npc_room_slash_Other_10_gml_433_0": "* ... Here, how about this?",
    "obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)",
    "obj_npc_room_slash_Other_10_gml_435_0": "* On the house, hun.",
    "obj_npc_room_slash_Other_10_gml_442_0": "* ... You know, I'd give you a hot chocolate on the house...",
    "obj_npc_room_slash_Other_10_gml_443_0": "* ... But it looks like you've got enough things already.",
    "obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy, okay, hun?",
    "obj_npc_room_slash_Other_10_gml_468_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...",
    "obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits, and... a piece of firewood...?",
    "obj_npc_room_slash_Other_10_gml_472_0": "* And, how would you like that firewood done?",
    "obj_npc_room_slash_Other_10_gml_482_0": "* Dude, remember when we used to skip the first hour of class to come here?",
    "obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...",
    "obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!",
    "obj_npc_room_slash_Other_10_gml_487_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...",
    "obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...",
    "obj_npc_room_slash_Other_10_gml_497_0": "* My secret is, I put all my leftover pancakes in this giant hat.",
    "obj_npc_room_slash_Other_10_gml_501_0": "* Whew!\n* I sure love PANCAKE!",
    "obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink.",
    "obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice...",
    "obj_npc_room_slash_Other_10_gml_509_0": "* ... to BE drink!",
    "obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf also like ice-themed mascots.",
    "obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is...",
    "obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on.",
    "obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it, but it's kind of nice, isn't it?",
    "obj_npc_room_slash_Other_10_gml_548_0": "* How you doin', hon?",
    "obj_npc_room_slash_Other_10_gml_549_0": "* ... what? Sorry, couldn't hear you over the noise.",
    "obj_npc_room_slash_Other_10_gml_563_0": "* Hey hon, how did you like the hot chocolate?",
    "obj_npc_room_slash_Other_10_gml_564_0": "* ... well, I'm gonna take it that means you enjoyed it.",
    "obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy, okay? I'm sure your brother will be back in no time.",
    "obj_npc_room_slash_Other_10_gml_575_0": "* Catti's, My friend. And.",
    "obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends, through thick, and thin.",
    "obj_npc_room_slash_Other_10_gml_577_0": "* Long, and short. Cold, and hot.",
    "obj_npc_room_slash_Other_10_gml_578_0": "* Whatever shape, the world takes, I'll be there.",
    "obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big, ballgame,",
    "obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field.",
    "obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk.",
    "obj_npc_room_slash_Other_10_gml_585_0": "* Try, to be that dunk.",
    "obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti, she's doin' us proud.",
    "obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard. Supportin' us.",
    "obj_npc_room_slash_Other_10_gml_597_0": "* Servin' us pickles, terrifyin' us with their shape,",
    "obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave.",
    "obj_npc_room_slash_Other_10_gml_599_0": "* Proud of her.",
    "obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal? Gotta be the catfood pancakes!",
    "obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon.",
    "obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth, I thought this was the post office...",
    "obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized... I'd already sat down...",
    "obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry, so I've just been telling the waitress I'm still deciding for...",
    "obj_npc_room_slash_Other_10_gml_614_0": "* ... a few hours now. How am I supposed to get out of this one!?",
    "obj_npc_room_slash_Other_10_gml_620_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!",
    "obj_npc_room_slash_Other_10_gml_621_0": "* I-I guess I should just run away...",
    "obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic...",
    "obj_npc_room_slash_Other_10_gml_626_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"",
    "obj_npc_room_slash_Other_10_gml_627_0": "* She's the best, huh!?\n* I feel really directed!!!",
    "obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed, but I've been getting stronger.",
    "obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter.",
    "obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy! I love BULKING.",
    "obj_npc_room_slash_Other_10_gml_645_0": "* I don't know if you do that, bulking up for the winter...",
    "obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me, he's really bulked up. I admire that.",
    "obj_npc_room_slash_Other_10_gml_680_0": "* Traffic's moving at a snail's pace.",
    "obj_npc_room_slash_Other_10_gml_681_0": "* I love snails. Could today get any better!?",
    "obj_npc_room_slash_Other_10_gml_684_0": "* Wow, my first traffic jam!!",
    "obj_npc_room_slash_Other_10_gml_685_0": "* I can't help but feel a sense of pride...",
    "obj_npc_room_slash_Other_10_gml_691_0": "* Yo, Kris!\n* You survived Susie, haha!",
    "obj_npc_room_slash_Other_10_gml_692_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.",
    "obj_npc_room_slash_Other_10_gml_693_0": "* Like, one time me, Snowy, and Jockington were playing handball,",
    "obj_npc_room_slash_Other_10_gml_694_0": "* And she just kept creepily watching us from the corner.",
    "obj_npc_room_slash_Other_10_gml_694_0_b": "* I heard a dog was doing \"donuts\" so I sped over here.",
    "obj_npc_room_slash_Other_10_gml_695_0": "* Then, when the ball rolled over to her she just, uh, froze solid...",
    "obj_npc_room_slash_Other_10_gml_695_0_b": "* But I just learned \"Donuts\" is actually the name of a special attack for cars.",
    "obj_npc_room_slash_Other_10_gml_696_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!",
    "obj_npc_room_slash_Other_10_gml_696_0_b": "* Why is my life stuck in a loop of doughy disappointment...?",
    "obj_npc_room_slash_Other_10_gml_697_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...",
    "obj_npc_room_slash_Other_10_gml_698_0": "* Anyway, Susie sucks, Kris, haha. ",
    "obj_npc_room_slash_Other_10_gml_699_0": "* My life, like a donut, is stuck in a loop of doughy disappointment...",
    "obj_npc_room_slash_Other_10_gml_702_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?",
    "obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now, dude! Susie's not here, haha!",
    "obj_npc_room_slash_Other_10_gml_704_0": "* ... Huh?\n* You look even more annoyed...",
    "obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!!\n* You're lucky, Kris!! ",
    "obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!",
    "obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!",
    "obj_npc_room_slash_Other_10_gml_712_0_b": "* (Looks like a car.)",
    "obj_npc_room_slash_Other_10_gml_713_0": "* ... That's actually not even remotely funny.",
    "obj_npc_room_slash_Other_10_gml_715_0": "* (Looks like a car.)",
    "obj_npc_room_slash_Other_10_gml_716_0": "* (There is even a man inside this one.)",
    "obj_npc_room_slash_Other_10_gml_717_0": "* (He waves at you happily.)",
    "obj_npc_room_slash_Other_10_gml_731_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!",
    "obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him! He's a sweet little man!",
    "obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!",
    "obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!",
    "obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town.",
    "obj_npc_room_slash_Other_10_gml_739_0": "* He's out there, gettin' a big brain in the big school.",
    "obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.",
    "obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped.",
    "obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!",
    "obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here...",
    "obj_npc_room_slash_Other_10_gml_770_0": "* Home is where the car is!",
    "obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home, but I'm still stuck in a traffic jam...",
    "obj_npc_room_slash_Other_10_gml_780_0": "* ... even though it's only one other person...",
    "obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars.",
    "obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts, you have to be prepared for jam!",
    "obj_npc_room_slash_Other_10_gml_794_0": "* You kids came out of the library, didn't you? Studying... How wonderful.",
    "obj_npc_room_slash_Other_10_gml_795_0": "* Personally, I hate libraries, but...",
    "obj_npc_room_slash_Other_10_gml_796_0": "* Oh, it's you.\n* Are you here to play the piano again?",
    "obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here, but I personally enjoy it.",
    "obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated. We have things like newspapers now.",
    "obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano.",
    "obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice, but when she starts singing...",
    "obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave.",
    "obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm... you usually play the piano a bit more... beautifully.",
    "obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK?\n* You DO seem a little sick...",
    "obj_npc_room_slash_Other_10_gml_812_0": "* ほら！　上着脱いで！\n* トイレに　流しといてやるから！\n* …うちには　トイレ　ないでしょ…",
    "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも　召し上がれ～！\n* そんで　ノドに詰まらせな！\n* このひとたち…「スポーツ」食べる？",
    "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも　しようね～？\n* うちらの　じゃまは　しないでよ！\n* 私たちだけでやっても　ムリなのに…",
    "obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro...",
    "obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by...",
    "obj_npc_room_slash_Other_10_gml_826_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_827_0": "* ... true.",
    "obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit, ribbit.",
    "obj_npc_room_slash_Other_10_gml_849_0": "* (I sometimes hear beautiful singing from that house over there.)",
    "obj_npc_room_slash_Other_10_gml_850_0": "* (How eerie... could it be a ghost?)",
    "obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit.",
    "obj_npc_room_slash_Other_10_gml_855_0": "* (That would make sense. A ghost lives there.)",
    "obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore... hm...",
    "obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless... wish I had someone to whip me into shape.",
    "obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers, but the store's closed.",
    "obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked, but I don't think I should go in...",
    "obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window... Wonder what the deal is.",
    "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは　金属製にするヨ！\n　 そしたら　魔物に　食われない！",
    "obj_npc_room_slash_Other_10_gml_880_0": "* ああ！　クローバーのママ！\n* ワタシのケーキ　いつでも\n　 試食してくださネ！",
    "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は\n　 クローバーのママ\n　 限定なのか？",
    "obj_npc_room_slash_Other_10_gml_884_0": "* はい！　限定デス！\n　 たった今　そう決めたのデス！",
    "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ　ミーバ！\n　 これは　めでたい!\n　 みなさん　勢ぞろい！",
    "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた　あのケーキは\n　 このバースデーパーティ用\n　 だったのネ！",
    "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー！\n　 ああ…　胸が　いっぱいだヨ！\n　 ワタシ　泣いちゃいそうだヨ！",
    "obj_npc_room_slash_Other_10_gml_892_0": "* いや…　ちがくて…\n　 この騒ぎは　その…\n　 うちらのせい…っつーか…",
    "obj_npc_room_slash_Other_10_gml_894_0": "* オウ！　マァ　アミーゴ！\n　 とゆうことは…アナタが\n　 クローバーのママですカ！？",
    "obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry. I'm Terry.",
    "obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool.",
    "obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom.",
    "obj_npc_room_slash_Other_10_gml_898_0": "* (待てよ…　そういう\n　 ことにしとけば　ケーキ\n　 食い放題ってことか…？)",
    "obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!! Terry!! Say it again!!",
    "obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!",
    "obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job, me and my bro did on our church.",
    "obj_npc_room_slash_Other_10_gml_916_0": "* ... missed a spot.",
    "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が　待ってる～！\n* ハチのゲロみたいな　未来でしょ！\n* …ハチのゲロって…ハチミツだよ？",
    "obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball, but that kid kept dancing in the middle of the lot.",
    "obj_npc_room_slash_Other_10_gml_925_0": "* I... don't feel like there's any way to stop him...",
    "obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him... Should I join him? No... no.",
    "obj_npc_room_slash_Other_10_gml_962_0": "* Here to make an appointment...?",
    "obj_npc_room_slash_Other_10_gml_964_0": "* Nah, just here to hang out.",
    "obj_npc_room_slash_Other_10_gml_966_0": "* ... I see.",
    "obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?",
    "obj_npc_room_slash_Other_10_gml_972_0": "* ついに　暴君を　権力の座から\n　 引きずり降ろしたな！\n　 よくぞ　なし遂げた！",
    "obj_npc_room_slash_Other_10_gml_973_0": "* では…きみに　助力した私も\n　 報奨金を　いただくとしよう…",
    "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし　あの暴君が　再び現れた\n　 ときには^2…私は一切　手を\n　 貸していないことにしてくれたまえ！",
    "obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)",
    "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ！\n　 あんたたちにゃ　感謝しても\n　 しきれねェなぁ。",
    "obj_npc_room_slash_Other_10_gml_979_0": "* これで　オレたち駒の\n　 コマった問題は　片づいた。\n　 これからは　平和に暮らせるぜ。",
    "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ　オレの鼻の穴も\n　 あんたたちには　感謝してるぜ。",
    "obj_npc_room_slash_Other_10_gml_1031_0": "* Wow, my co-worker seems so energetic lately!!",
    "obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened, but....",
    "obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!",
    "obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!! A customer!! Would you like a blue soft-serve!?",
    "obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza... great!",
    "obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf, big customer!",
    "obj_npc_room_slash_Other_10_gml_1044_0": "* ... Ice Wolf, maybe only customer.",
    "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf, thinks ICE-E is cute.",
    "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf, big fan...",
    "obj_npc_room_slash_Other_10_gml_1067_0": "* oh.... jailbreak....",
    "obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm....",
    "obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape...",
    "obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison",
    "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no... i accidentally ended up as a police officer...)",
    "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no... i can't quit because my cousins are relying on me...)",
    "obj_npc_room_slash_Other_10_gml_1080_0": "* oh... hey...",
    "obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal... please...",
    "obj_npc_room_slash_Other_10_gml_1085_0": "* oh... sorry... did i intimidate you too much...",
    "obj_npc_room_slash_Other_10_gml_1086_0": "* oh....",
    "obj_npc_room_slash_Other_10_gml_1087_0": "* it's ok to do a little crime sometimes.",
    "obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor...",
    "obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds...",
    "obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you.",
    "obj_npc_room_slash_Other_10_gml_1103_0": "* Yea i'm tha sicko that looks at all the milks to find the best expiration date",
    "obj_npc_room_slash_Other_10_gml_1104_0": "* You got something about it?",
    "obj_npc_room_slash_Other_10_gml_1106_0": "* Lancer!! Hey, Lancer!! How you feeling!?",
    "obj_npc_room_slash_Other_10_gml_1108_0": "* (huff, puff...) One-hundred percent, my purplish pal!",
    "obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk",
    "obj_npc_room_slash_Other_10_gml_1110_0_b": "* Uhh, you sure? You're breathing kinda heavy.",
    "obj_npc_room_slash_Other_10_gml_1112_0": "* Haha! Just a little winded from jumping from Kris's POCKET!",
    "obj_npc_room_slash_Other_10_gml_1113_0": "* Feel free to clown around town. I'll be in your ITEMs!",
    "obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk",
    "obj_npc_room_slash_Other_10_gml_1115_0": "* No idea what you mean, but, sure.",
    "obj_npc_room_slash_Other_10_gml_1119_0": "* Susie, Susie! Can you carry me on your back again?",
    "obj_npc_room_slash_Other_10_gml_1121_0": "* Sometimes the hoofed girl comes here,",
    "obj_npc_room_slash_Other_10_gml_1121_0_b": "* Heh, sure! If you can stay on when I'm at full speed!",
    "obj_npc_room_slash_Other_10_gml_1121_0_c": "* Susie, Susie! Can you carry me on your back?",
    "obj_npc_room_slash_Other_10_gml_1122_0": "* Opens the freezer door...",
    "obj_npc_room_slash_Other_10_gml_1123_0": "* Then stands in front of it, lost in thought.",
    "obj_npc_room_slash_Other_10_gml_1123_0_b": "* Wow!! The Susie-train!! Castle Town's most exciting attraction!!!",
    "obj_npc_room_slash_Other_10_gml_1124_0": "* Guess she really likes the cold. Or waffles.",
    "obj_npc_room_slash_Other_10_gml_1124_0_b": "* I love that my floor is full of holes!",
    "obj_npc_room_slash_Other_10_gml_1125_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_1127_0": "* YOU AND KRIS STOP FORMING A LINE!!",
    "obj_npc_room_slash_Other_10_gml_1139_0": "* Lancer, you aren't gonna believe how sick my room is!",
    "obj_npc_room_slash_Other_10_gml_1141_0": "* A room as sick as you?! Woah!! I want to see!!",
    "obj_npc_room_slash_Other_10_gml_1142_0": "* I'll keep digging holes until I reach your room!!",
    "obj_npc_room_slash_Other_10_gml_1144_0": "* Uhh, it's got a door, y'know.",
    "obj_npc_room_slash_Other_10_gml_1146_0": "* A door!? Wow, peachboy, you went all out!!!",
    "obj_npc_room_slash_Other_10_gml_1150_0": "* This is the best room ever!!!",
    "obj_npc_room_slash_Other_10_gml_1151_0": "* How'd you know what I like??",
    "obj_npc_room_slash_Other_10_gml_1153_0": "* Err, I just sort of, had a hunch...",
    "obj_npc_room_slash_Other_10_gml_1155_0": "* The quasimodo of kindness, people!!",
    "obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)",
    "obj_npc_room_slash_Other_10_gml_1173_0": "* We're still behind bars for some reason, but it's OK!",
    "obj_npc_room_slash_Other_10_gml_1174_0": "* We've grown to love this hellish place, where we dress as animals!",
    "obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings. It's cultural exchange.)",
    "obj_npc_room_slash_Other_10_gml_1188_0": "* (It's dozens and dozens of bath bombs.)",
    "obj_npc_room_slash_Other_10_gml_1189_0": "* (From search query: diy bath bomb)",
    "obj_npc_room_slash_Other_10_gml_1210_0": "* (It seems to have been overloaded by shovel requests.)",
    "obj_npc_room_slash_Other_10_gml_1211_0": "* (This is known as a Dozens and Dozens of Shovels attack.)",
    "obj_npc_room_slash_Other_10_gml_1220_0": "* Look, I know what you're thinking.",
    "obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie's computer.)\n* (Doesn't seem compatible with the skateboard game.)",
    "obj_npc_room_slash_Other_10_gml_1221_0": "* And NO, the skateboard game doesn't work on this.",
    "obj_npc_room_slash_Other_10_gml_1227_0": "* (It's a painted egg... It's warm.)",
    "obj_npc_room_slash_Other_10_gml_1228_0": "* (From search query: can harboil eggs hatch)",
    "obj_npc_room_slash_Other_10_gml_1233_0": "(Why are you using that face now?)",
    "obj_npc_room_slash_Other_10_gml_1236_0": "* You think it would torch the other side?~1",
    "obj_npc_room_slash_Other_10_gml_1239_0": "* Hey Kris, if you blasted flames down this horn thing...",
    "obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie's talk tube thing. Looks a bit bigger for her larger head.)",
    "obj_npc_room_slash_Other_10_gml_1253_0": "* I heard the rollercoasters are undergoing maintenance.",
    "obj_npc_room_slash_Other_10_gml_1254_0": "* That's a pain because it's our only form of public transit.",
    "obj_npc_room_slash_Other_10_gml_1258_0": "* Are the roller coasters still broken? Too bad.",
    "obj_npc_room_slash_Other_10_gml_1259_0": "* I keep petitioning for a public merry-go-round, but...",
    "obj_npc_room_slash_Other_10_gml_1267_0": "* Yes. The teacup ride is privately owned.",
    "obj_npc_room_slash_Other_10_gml_1271_0": "* There was some ex-famous guy, some salesman-lobbyist-type...",
    "obj_npc_room_slash_Other_10_gml_1272_0": "* He was afraid of clowns, so he kept it from happening.",
    "obj_npc_room_slash_Other_10_gml_1293_0": "Advertisements now only $9.99!",
    "obj_npc_room_slash_Other_10_gml_1296_0": "* We are Addisons! All we do is advertise!!",
    "obj_npc_room_slash_Other_10_gml_1297_0": "* This is an advertisement too!\\f0",
    "obj_npc_room_slash_Other_10_gml_1300_0": "* Don't like advertisements? Block ads for only $9.99!",
    "obj_npc_room_slash_Other_10_gml_1301_0": "* Change your mind? Bring them back for only $9.99!",
    "obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton? ... Haven't heard that name in a long time.",
    "obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton? ... We don't talk about that around here.",
    "obj_npc_room_slash_Other_10_gml_1321_0": "* I wanted to buy something...",
    "obj_npc_room_slash_Other_10_gml_1322_0": "* But I think all of the shopkeepers went to the trash dump...",
    "obj_npc_room_slash_Other_10_gml_1326_0": "* That's a shame... I wanted to get ripped off.",
    "obj_npc_room_slash_Other_10_gml_1336_0": "* Since everyone else got plugged they're a lot more agreeable.",
    "obj_npc_room_slash_Other_10_gml_1337_0": "* It's nice.",
    "obj_npc_room_slash_Other_10_gml_1343_0": "* Pretty much everyone else is a Werewire now.",
    "obj_npc_room_slash_Other_10_gml_1344_0": "* Kind of wondering if I'm holding everything back...",
    "obj_npc_room_slash_Other_10_gml_1348_0": "* I'm not even sure I would make a good Werewire.",
    "obj_npc_room_slash_Other_10_gml_1356_0": "* Hey, got any way to deal with crushing, existential dread?",
    "obj_npc_room_slash_Other_10_gml_1357_0": "* Asking for a friend.",
    "obj_npc_room_slash_Other_10_gml_1358_0": "* A friend that looks, and sounds, exactly like me.",
    "obj_npc_room_slash_Other_10_gml_1364_0": "* Ah, you three look together! How about some marriage shoes?",
    "obj_npc_room_slash_Other_10_gml_1382_0": "* Ah, you two don't look together!",
    "obj_npc_room_slash_Other_10_gml_1383_0": "* Can I interest you in some brand new Divorcing Shoes...?",
    "obj_npc_room_slash_Other_10_gml_1385_0": "* Buy! Buy! Buy! We're sold out! Buy!",
    "obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton? ... No idea who you're talking about.",
    "obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton? ... We don't talk about that around here.",
    "obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place. But, as a ball...)",
    "obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)",
    "obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall, I've ceased to be spherical.)",
    "obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert... you're one-of-a-kind.)",
    "obj_npc_room_slash_Other_10_gml_1445_0": "* Prince Ralsei, I will keep your hat a-racked until you need it!",
    "obj_npc_room_slash_Other_10_gml_1449_0": "* Until then, please allow me to pretend to be a wizard! Hi-ya!",
    "obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!! Who is this guy!! He's scary!!",
    "obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride. Time to settle down.",
    "obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak...",
    "obj_npc_room_slash_Other_10_gml_1481_0": "* Ah! Thou hast Transplantedeth us to Thine Castle Towne...",
    "obj_npc_room_slash_Other_10_gml_1482_0": "* And, Trulye, a maginificenth Towne of Castles, it art!",
    "obj_npc_room_slash_Other_10_gml_1483_0": "* But ho! Hmmm... Something art... Lackingth, it Feeleth.",
    "obj_npc_room_slash_Other_10_gml_1484_0": "* Couldth thou guys... Perhapsth...",
    "obj_npc_room_slash_Other_10_gml_1485_0": "* Bringe in an Evil Rulere... Or some Thinge...?",
    "obj_npc_room_slash_Other_10_gml_1489_0": "* Lancer hath benounced me \"Vice Fathere...\"",
    "obj_npc_room_slash_Other_10_gml_1490_0": "* Forthhence, I do All the Cookinge and Cleaninge.",
    "obj_npc_room_slash_Other_10_gml_1491_0": "* Perhapsth, I shouldst seeketh a New Employere...",
    "obj_npc_room_slash_Other_10_gml_1504_0": "* Oho. Welcome to\n~1Town!",
    "obj_npc_room_slash_Other_10_gml_1505_0": "* Or so I heard it's called.",
    "obj_npc_room_slash_Other_10_gml_1509_0": "* Oho. Welcome home.",
    "obj_npc_room_slash_Other_10_gml_1510_0": "* Things have changed again here in\n~1Town!",
    "obj_npc_room_slash_Other_10_gml_1517_0": "* Come to think of it,",
    "obj_npc_room_slash_Other_10_gml_1518_0": "* Welcome to me too! Haha!",
    "obj_npc_room_slash_Other_10_gml_1519_0": "* I think we're gonna like living here!",
    "obj_npc_room_slash_Other_10_gml_1523_0": "* This is a dream that grows with love and care.",
    "obj_npc_room_slash_Other_10_gml_1524_0": "* Don't be afraid to dream!",
    "obj_npc_room_slash_Other_10_gml_1535_0": "* This guy always seems like he's enjoying life more than me.",
    "obj_npc_room_slash_Other_10_gml_1536_0": "* Maybe it's because he's a higher level...?",
    "obj_npc_room_slash_Other_10_gml_1541_0": "* Ha ha! That's right! They took so long on their turn...",
    "obj_npc_room_slash_Other_10_gml_1542_0": "* What!? A horned girl? I never got to see her!",
    "obj_npc_room_slash_Other_10_gml_1554_0": "* (Seems Hathy likes this place.)",
    "obj_npc_room_slash_Other_10_gml_1555_0": "* (She hopes you'll find enough beds to inspect.)",
    "obj_npc_room_slash_Other_10_gml_1556_0": "* (You'll lose your bed inspector title if you don't inspect enough beds.)",
    "obj_npc_room_slash_Other_10_gml_1560_0": "* (Seems like Hathy likes this place.)",
    "obj_npc_room_slash_Other_10_gml_1561_0": "* (She hopes you'll like it too.)",
    "obj_npc_room_slash_Other_10_gml_1566_0": "* (Hathy's happy to see so many new faces.)",
    "obj_npc_room_slash_Other_10_gml_1567_0": "* (Happy's hathy.)",
    "obj_npc_room_slash_Other_10_gml_1574_0": "* It's a clean start for us here!",
    "obj_npc_room_slash_Other_10_gml_1574_0_b": "* Is this guy seriously sucking up to you already? Even though you hurt us?",
    "obj_npc_room_slash_Other_10_gml_1575_0": "* (Sukkiri...)",
    "obj_npc_room_slash_Other_10_gml_1575_0_b": "* He could at least wait until later today!",
    "obj_npc_room_slash_Other_10_gml_1581_0": "* Thanks for getting rid of Queen!",
    "obj_npc_room_slash_Other_10_gml_1582_0": "* ... yeah, this form is much cooler, so I'm keeping it...",
    "obj_npc_room_slash_Other_10_gml_1588_0": "* Thanks to you, commander, we've been liberated!",
    "obj_npc_room_slash_Other_10_gml_1589_0": "* I hereby declare today National Ham Sandwich Day of Independence!",
    "obj_npc_room_slash_Other_10_gml_1594_0": "* (Seems like Hathy likes this place.)",
    "obj_npc_room_slash_Other_10_gml_1595_0": "* Wh... what a wonderful place... thank you...",
    "obj_npc_room_slash_Other_10_gml_1595_0_b": "* (You feel an aura of forgiveness...)",
    "obj_npc_room_slash_Other_10_gml_1596_0": "* This town, not that restaurant. It looks weird. I'm not going in...",
    "obj_npc_room_slash_Other_10_gml_1604_0": "* Bow bow.",
    "obj_npc_room_slash_Other_10_gml_1604_0_b": "* I... thought you were racing?",
    "obj_npc_room_slash_Other_10_gml_1605_0": "* (I'm bjust a block.)",
    "obj_npc_room_slash_Other_10_gml_1606_0": "* Yeah! I wanna be the egg!!",
    "obj_npc_room_slash_Other_10_gml_1609_0": "* (I don't bget it.)",
    "obj_npc_room_slash_Other_10_gml_1610_0": "* (Did bwe go somebwhere?)",
    "obj_npc_room_slash_Other_10_gml_1610_0_b": "* You won't get through your teen years without at least one Egg.",
    "obj_npc_room_slash_Other_10_gml_1626_0": "* Hey, boss! I'll have a Dark Candy Starfait!",
    "obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)",
    "obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ... Please.",
    "obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)",
    "obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)",
    "obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!",
    "obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)",
    "obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)",
    "obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening, boss. Today's meal is Crisped `\nE23D28.",
    "obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting...",
    "obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette... er, palate.",
    "obj_npc_room_slash_Other_10_gml_1729_0": "* Boss, this Cafe is so unrefined. So plain.",
    "obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?",
    "obj_npc_room_slash_Other_10_gml_1731_0": "* ... you can be one of the animals, too, boss.",
    "obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)",
    "obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)",
    "obj_npc_room_slash_Other_10_gml_1748_0": "* Thanks a lot for the lovely city.",
    "obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!",
    "obj_npc_room_slash_Other_10_gml_1749_0_b": "* It's nearly as good as the one I made in Minecrap.",
    "obj_npc_room_slash_Other_10_gml_1753_0": "* I need to mine ten-hundred blocks of Bubsidian to make my dog 3 colors.",
    "obj_npc_room_slash_Other_10_gml_1777_0": "* Oh, it's quite a wonderful town, really. Thank you!",
    "obj_npc_room_slash_Other_10_gml_1778_0": "* ... so... why am I alone here?",
    "obj_npc_room_slash_Other_10_gml_1779_0": "* A bit of self-reflection, I suppose.",
    "obj_npc_room_slash_Other_10_gml_1780_0": "* I do realize I was quite a coward before...",
    "obj_npc_room_slash_Other_10_gml_1781_0": "* So... I wanted to say... well...",
    "obj_npc_room_slash_Other_10_gml_1782_0": "* I STILL AM!!!!",
    "obj_npc_room_slash_Other_10_gml_1783_0": "* My cards, I cannot handle society!",
    "obj_npc_room_slash_Other_10_gml_1784_0": "* For now, I'll be living at the top of this cliff!",
    "obj_npc_room_slash_Other_10_gml_1785_0": "* When I'm ready to meet society again, I will be back!",
    "obj_npc_room_slash_Other_10_gml_1786_0": "* Thank you, thank you for the wonderful home! I will NOT use it!",
    "obj_npc_room_slash_Other_10_gml_1801_0": "* ... I like being like this.",
    "obj_npc_room_slash_Other_10_gml_1802_0": "* Don't tell anybody.",
    "obj_npc_room_slash_Other_10_gml_1808_0": "* These animals are stray...?",
    "obj_npc_room_slash_Other_10_gml_1809_0": "* No, they are practicing a special loneliness style.",
    "obj_npc_room_slash_Other_10_gml_1810_0": "* ... Just like me.",
    "obj_npc_room_slash_Other_10_gml_1811_0": "* Lone wolves have to stick together.",
    "obj_npc_room_slash_Other_10_gml_1817_0": "* Train at the party dojo? Ha...",
    "obj_npc_room_slash_Other_10_gml_1818_0": "* We will make our own dojo... for introverts.",
    "obj_npc_room_slash_Other_10_gml_1828_0": "* ... I've been training.",
    "obj_npc_room_slash_Other_10_gml_1829_0": "* ... Don't ask what I've been training, though.",
    "obj_npc_room_slash_Other_10_gml_1833_0": "* ... are you impressed...?",
    "obj_npc_room_slash_Other_10_gml_1848_0": "*  Wow, our house is a dojo?!\n\\m2 Makes me wanna FIGHT...\n\\m3 (Can't we go to sleep?)",
    "obj_npc_room_slash_Other_10_gml_1852_0": "*  It's a PARTY every day!\n\\m2 And I'M the oldest!\n\\m3 (We're the same age...)",
    "obj_npc_room_slash_Other_10_gml_1860_0": "*  Who's that tall-dark-and...\n\\m2 Kinda creepy person!?\n\\m3 You mean the... Werewire?",
    "obj_npc_room_slash_Other_10_gml_1864_0": "*  Their neck just\n looks so...fluffy~\n\\m2 So!? Like I care!?",
    "obj_npc_room_slash_Other_10_gml_1865_0": "*  (She wants to rub her face\n in it...)",
    "obj_npc_room_slash_Other_10_gml_1875_0": "* He he he... Looks like fighting wasn't in the cards for us.",
    "obj_npc_room_slash_Other_10_gml_1876_0": "* Lucky for you... Just hope you don't meet my friends!",
    "obj_npc_room_slash_Other_10_gml_1882_0": "* (Looks like it won't forgive you for sparing it...)",
    "obj_npc_room_slash_Other_10_gml_1883_0": "* (Unless you can beat it in a fight.)",
    "obj_npc_room_slash_Other_10_gml_1928_0": "* Finally a dojo for people that are normal-shaped",
    "obj_npc_room_slash_Other_10_gml_1929_0": "* I will train my self for the tournament",
    "obj_npc_room_slash_Other_10_gml_1938_0": "* My power level is falling behind the others",
    "obj_npc_room_slash_Other_10_gml_1939_0": "* All I can do now is gasp and comment on the battle",
    "obj_npc_room_slash_Other_10_gml_1959_0": "* Looks like you got past Nubert's forcefield.",
    "obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert doesn't know how that forcefield got there.",
    "obj_npc_room_slash_Other_10_gml_1961_0": "* But it's Nubert's forcefield.",
    "obj_npc_room_slash_Other_10_gml_1962_0": "* As a prize, have Nubert's treasure.",
    "obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert doesn't know what's inside.",
    "obj_npc_room_slash_Other_10_gml_1964_0": "* But Nubert will give it to you.",
    "obj_npc_room_slash_Other_10_gml_1968_0": "* That's Nubert's treasure.",
    "obj_npc_room_slash_Other_10_gml_1969_0": "* Remember. You're just borrowing it.",
    "obj_npc_room_slash_Other_10_gml_1970_0": "* Forever.",
    "obj_npc_room_slash_Other_10_gml_1980_0": "* All my friends turned into Werewires, but it's no big deal.",
    "obj_npc_room_slash_Other_10_gml_1981_0": "* I've been on Queen's side since the beginning, so I'm safe!",
    "obj_npc_room_slash_Other_10_gml_1985_0": "* Complain about Queen, but she gets a lot done!",
    "obj_npc_room_slash_Other_10_gml_1994_0": "* Heh, good luck figuring out which ride to take!",
    "obj_npc_room_slash_Other_10_gml_2000_0": "* This right ride is the right one.",
    "obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books.",
    "obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs.",
    "obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading.",
    "obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books.",
    "obj_npc_room_slash_Other_10_gml_2026_0": "* It's terrible... The butlers are all trapped in the cafe...",
    "obj_npc_room_slash_Other_10_gml_2027_0": "* Queen is nowhere to be found, and...",
    "obj_npc_room_slash_Other_10_gml_2028_0": "* With no one to defend it, a strange force has taken over the mansion!",
    "obj_npc_room_slash_Other_10_gml_2030_0": "* Thank you for your help.",
    "obj_npc_room_slash_Other_10_gml_2031_0": "* I had gone up there to do \n\\cYa little house cleaning\\cW and got stuck.",
    "obj_npc_room_slash_Other_10_gml_2037_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_2041_0": "* (What have you done!?)",
    "obj_npc_room_slash_Other_10_gml_2042_0": "* (You gave the other mice $~1 during that puzzle!)",
    "obj_npc_room_slash_Other_10_gml_2043_0": "* (At this rate, EVERY mouse is going to be wearing a wig...)",
    "obj_npc_room_slash_Other_10_gml_2049_0": "* Welcome to the 2F Dinner Party Section A.",
    "obj_npc_room_slash_Other_10_gml_2050_0": "* Please help yourself to anybody's food.",
    "obj_npc_room_slash_Other_10_gml_2054_0": "* Normally I'm terrified of mice, but it's OK because that one is wearing a wig.",
    "obj_npc_room_slash_Other_10_gml_2063_0": "* I am Mousemillian. I stand leagues and inches above all the other mice.",
    "obj_npc_room_slash_Other_10_gml_2064_0": "* Only Nubert remains above me still...",
    "obj_npc_room_slash_Other_10_gml_2068_0": "* Only Nubert remains above me still...",
    "obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert's movin' up in the world.",
    "obj_npc_room_slash_Other_10_gml_2076_0": "* Psst... I'm the Hacker. Nobody figured it out yet but it's me.",
    "obj_npc_room_slash_Other_10_gml_2077_0": "* There's an east treasure's hallway leading to BASEMENT on 1F...",
    "obj_npc_room_slash_Other_10_gml_2078_0": "* Come down there and I'll help you crack the code.",
    "obj_npc_room_slash_Other_10_gml_2081_0": "* Yes! Yes! Queen is right!\n* Send error report!\n* Send error report!",
    "obj_npc_room_slash_Other_10_gml_2089_0": "* Couldn't agree more!\n* Send error report!\n* Send error report!",
    "obj_npc_room_slash_Other_10_gml_2097_0": "* Psst... Hey, it's me, the Hacker. No one figured it out but it's me.",
    "obj_npc_room_slash_Other_10_gml_2098_0": "* Keep it on the download.",
    "obj_npc_room_slash_Other_10_gml_2106_0": "* This guy keeps telling everyone at the party he's a hacker.",
    "obj_npc_room_slash_Other_10_gml_2107_0": "* I don't know what to do with this information.",
    "obj_npc_room_slash_Other_10_gml_2111_0": "* There's supposed to be another guest here, but they're late.",
    "obj_npc_room_slash_Other_10_gml_2112_0": "* They called and said something about blue checkmarks...",
    "obj_npc_room_slash_Other_10_gml_2126_0": "* This downstairs table will be for our special guests.",
    "obj_npc_room_slash_Other_10_gml_2127_0": "* There's a dinner party on the 2nd floor for everyone else.",
    "obj_npc_room_slash_Other_10_gml_2131_0": "* Combined, we have enough seats for everyone in the world.",
    "obj_npc_room_slash_Other_10_gml_2138_0": "* Everything here is tailored for you... right?",
    "obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei, good luck.",
    "obj_npc_room_slash_Other_10_gml_2143_0": "* Although you only joined us for minutes, we'll miss you.",
    "obj_npc_room_slash_Other_10_gml_2153_0": "* (He seems to be well-taken care of.)",
    "obj_npc_room_slash_Other_10_gml_2167_0": "* When are they gonna be done in there?",
    "obj_npc_room_slash_Other_10_gml_2177_0": "* (The statue of Berdly is wedged in the toilet.)",
    "obj_npc_room_slash_Other_10_gml_2178_0": "* (You glanced back at the bathroom door sign.)",
    "obj_npc_room_slash_Other_10_gml_2179_0": "* (The sign has a silhouette of a Berdly statue.)",
    "obj_npc_room_slash_Other_10_gml_2180_0": "* (Everything checks out.)",
    "obj_npc_room_slash_Other_10_gml_2184_0": "* (No problem here.)",
    "obj_npc_room_slash_Other_10_gml_2195_0": "* This is today's dinner entertainment.",
    "obj_npc_room_slash_Other_10_gml_2196_0": "* I've heard it's called \"The Birth of a Fountain.\"",
    "obj_npc_room_slash_Other_10_gml_2197_0": "* What an elegant name.",
    "obj_npc_room_slash_Other_10_gml_2201_0": "* How elegantly quixotic!",
    "obj_npc_room_slash_Other_10_gml_2210_0": "* The QUEEN has been very interested in this video recently.",
    "obj_npc_room_slash_Other_10_gml_2211_0": "* Where the KNIGHT creates the Fountain by its own hand...",
    "obj_npc_room_slash_Other_10_gml_2212_0": "* Well, it's that and Cyber City's Funniest Home Videos.",
    "obj_npc_room_slash_Other_10_gml_2216_0": "* We are often forced to star in those videos.",
    "obj_npc_room_slash_Other_10_gml_2219_0": "* (It's a box.)",
    "obj_npc_room_slash_Other_10_gml_2225_0": "* The KNIGHT created the FOUNTAIN, and this WORLD.",
    "obj_npc_room_slash_Other_10_gml_2226_0": "* It might be even more powerful than Queen.",
    "obj_npc_room_slash_Other_10_gml_2227_0": "* ... for now.",
    "obj_npc_room_slash_Other_10_gml_2231_0": "* ... for now.",
    "obj_npc_room_slash_Other_10_gml_2241_0": "* I came to support the rebels, but they aren't here.",
    "obj_npc_room_slash_Other_10_gml_2242_0": "* ... Not really sure how I would support them, though.",
    "obj_npc_room_slash_Other_10_gml_2246_0": "* I don't really want to eat bagels.",
    "obj_npc_room_slash_Other_10_gml_2255_0": "* Don't look sad. You're never alone.",
    "obj_npc_room_slash_Other_10_gml_2256_0": "* You got Nubert.",
    "obj_npc_room_slash_Other_10_gml_2262_0": "* I'm Nubert. Everybody loves me.",
    "obj_npc_room_slash_Other_10_gml_2263_0": "* That's why I live in the trash.",
    "obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle, eh? Not a bad name, says Nubert.",
    "obj_npc_room_slash_Other_10_gml_2278_0": "* ... e-everyone else has been...",
    "obj_npc_room_slash_Other_10_gml_2284_0": "* S-save us, she's going to...",
    "obj_npc_room_slash_Other_10_gml_2295_0": "* I was running from Queen's control plugs, and got stuck up here.",
    "obj_npc_room_slash_Other_10_gml_2296_0": "* I'm... I'm too scared to go down the slide.",
    "obj_npc_room_slash_Other_10_gml_2297_0": "* ... But you know what? Talking to you has increased my confidence!",
    "obj_npc_room_slash_Other_10_gml_2301_0": "* I now have less social anxiety.",
    "obj_npc_room_slash_Other_10_gml_2302_0": "* But, I'm afraid of slides.",
    "obj_npc_room_slash_Other_10_gml_2309_0": "* You came back from pretty far just to talk to me.",
    "obj_npc_room_slash_Other_10_gml_2310_0": "* That's really increasing my confidence.",
    "obj_npc_room_slash_Other_10_gml_2311_0": "* I bet I could be a hit at parties... the slide? That's not happening.",
    "obj_npc_room_slash_Other_10_gml_2315_0": "* Now that I think about it, I don't think I could go to parties.",
    "obj_npc_room_slash_Other_10_gml_2316_0": "* Someone might put on a slideshow...",
    "obj_npc_room_slash_Other_10_gml_2330_0": "* Recently, something called \"Internet\" is having an \"outage\".",
    "obj_npc_room_slash_Other_10_gml_2331_0": "* Some say it was the secret to Queen's know-how.",
    "obj_npc_room_slash_Other_10_gml_2332_0": "* Since then, it seems like she's become quite extreme...",
    "obj_npc_room_slash_Other_10_gml_2336_0": "* I'm really only interested in cute digital cats.",
    "obj_npc_room_slash_Other_10_gml_2337_0": "* I don't think the \"Internet\" has anything to do with that!",
    "obj_npc_room_slash_Other_10_gml_2344_0": "* I like cats the best, but I heard \"Poppup\" is cute, too.",
    "obj_npc_room_slash_Other_10_gml_2345_0": "* What? It's considered a household pest? No way...",
    "obj_npc_room_slash_Other_10_gml_2349_0": "* Next you are gonna tell me that mice are vermin!",
    "obj_npc_room_slash_Other_10_gml_2361_0": "* Lightners! I haven't seen many of you recently.",
    "obj_npc_room_slash_Other_10_gml_2362_0": "* If you didn't know, an evil ruler is taking over this world.",
    "obj_npc_room_slash_Other_10_gml_2363_0": "* I don't really like politics, so I have no opinion on this.",
    "obj_npc_room_slash_Other_10_gml_2367_0": "* If you try to talk to me about politics,",
    "obj_npc_room_slash_Other_10_gml_2368_0": "* We will have no choice but to cross swords...",
    "obj_npc_room_slash_Other_10_gml_2375_0": "* Did Queen take over the world yet? I wouldn't know...",
    "obj_npc_room_slash_Other_10_gml_2379_0": "* I'm not asking you to tell me. Actually, if you do,",
    "obj_npc_room_slash_Other_10_gml_2380_0": "* We will have no choice but to cross swords....",
    "obj_npc_room_slash_Other_10_gml_2393_0": "* I heard there's a rebel team resisting Queen...",
    "obj_npc_room_slash_Other_10_gml_2394_0": "* So far all I found are overpriced bagels...",
    "obj_npc_room_slash_Other_10_gml_2399_0": "* Bagels, doughnuts ...",
    "obj_npc_room_slash_Other_10_gml_2400_0": "* Why is it round dough is always so overpriced?",
    "obj_npc_room_slash_Other_10_gml_2401_0": "*The hole is expensive!",
    "obj_npc_room_slash_Other_10_gml_2412_0": "* I want to go back to the city, but the way is blocked...",
    "obj_npc_room_slash_Other_10_gml_2413_0": "* I'm no country boy! Let me out of Cyber Field!",
    "obj_npc_room_slash_Other_10_gml_2417_0": "* Cuisine is so unrefined out here in the (memory) sticks.",
    "obj_npc_room_slash_Other_10_gml_2426_0": "* The way to the city is now open.",
    "obj_npc_room_slash_Other_10_gml_2427_0": "* I think I'll stay in the countryside a bit longer though.",
    "obj_npc_room_slash_Other_10_gml_2431_0": "* Everything is so naturally green here.",
    "obj_npc_room_slash_Other_10_gml_2432_0": "* I'm charmed by the local music and flavors.",
    "obj_npc_room_slash_Other_10_gml_2439_0": "* I really got used to the countryside.",
    "obj_npc_room_slash_Other_10_gml_2440_0": "* Perhaps I'm just a farmboy at heart...",
    "obj_npc_room_slash_Other_10_gml_2444_0": "* Plus, I haven't seen a single Poppup yet.",
    "obj_npc_room_slash_Other_10_gml_2456_0": "* I heard this unassuming store is the rebel base...",
    "obj_npc_room_slash_Other_10_gml_2457_0": "* But, I realized I don't really know how I would help them...",
    "obj_npc_room_slash_Other_10_gml_2461_0": "* I don't really want to buy any more bagels...",
    "obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton? This used to be his room...",
    "obj_npc_room_slash_Other_10_gml_2475_0": "* Though it's not like he used it, after a while.",
    "obj_npc_room_slash_Other_10_gml_2476_0": "* Eventually, he just spent all his time in the basement... praying.",
    "obj_npc_room_slash_Other_10_gml_2480_0": "* When things went downhill, he became obsessed with that artifact.",
    "obj_npc_room_slash_Other_10_gml_2481_0": "* Maybe he thought it would give him another big break?",
    "obj_npc_room_slash_Other_10_gml_2488_0": "* This mansion used to be a luxurious home for upper class citizens.",
    "obj_npc_room_slash_Other_10_gml_2489_0": "* Your room? It belonged to a prestigious big shot...",
    "obj_npc_room_slash_Other_10_gml_2493_0": "* Sadly, his name has been erased from the records...",
    "obj_npc_room_slash_Other_10_gml_2503_0": "* Did you enjoy your room?",
    "obj_npc_room_slash_Other_10_gml_2504_0": "* There was a mint under your electric cage...",
    "obj_npc_room_slash_Other_10_gml_2508_0": "* Don't make a mistake, this is not a hotel.",
    "obj_npc_room_slash_Other_10_gml_2518_0": "* The day he was to be evicted from the Queen's mansion,",
    "obj_npc_room_slash_Other_10_gml_2519_0": "* I went to his room to check on him...",
    "obj_npc_room_slash_Other_10_gml_2520_0": "* But he wasn't there.",
    "obj_npc_room_slash_Other_10_gml_2521_0": "* There was only a phone hanging off the handle.",
    "obj_npc_room_slash_Other_10_gml_2522_0": "* He must've left in the middle of a conversation,",
    "obj_npc_room_slash_Other_10_gml_2523_0": "* Because I could still hear someone on the other end...",
    "obj_npc_room_slash_Other_10_gml_2524_0": "* ...",
    "obj_npc_room_slash_Other_10_gml_2525_0": "* But when I put the receiver to my ear...",
    "obj_npc_room_slash_Other_10_gml_2526_0": "* There was nothing but garbage noise.",
    "obj_npc_room_slash_Other_10_gml_2532_0": "* Even so, he only got more and more successful.",
    "obj_npc_room_slash_Other_10_gml_2533_0": "* He moved into a luxurious room in the Queen's mansion...",
    "obj_npc_room_slash_Other_10_gml_2534_0": "* He started bragging about big TV deals, big cars, big commercials...",
    "obj_npc_room_slash_Other_10_gml_2535_0": "* But then things started to crack.",
    "obj_npc_room_slash_Other_10_gml_2536_0": "* It seems like whatever was helping him...",
    "obj_npc_room_slash_Other_10_gml_2537_0": "* Disappeared.",
    "obj_npc_room_slash_Other_10_gml_2538_0": "* His sales dropped to zero...",
    "obj_npc_room_slash_Other_10_gml_2539_0": "* And everything came crashing down.",
    "obj_npc_room_slash_Other_10_gml_2545_0": "* Suddenly, he got really good at his job.",
    "obj_npc_room_slash_Other_10_gml_2546_0": "* The clicks started piling up...",
    "obj_npc_room_slash_Other_10_gml_2547_0": "* What? What did he do?",
    "obj_npc_room_slash_Other_10_gml_2548_0": "* Why did HE deserve this?",
    "obj_npc_room_slash_Other_10_gml_2549_0": "* We were all so jealous of him,",
    "obj_npc_room_slash_Other_10_gml_2550_0": "* We stopped going out with him.",
    "obj_npc_room_slash_Other_10_gml_2551_0": "* I mean, wasn't he a big shot?",
    "obj_npc_room_slash_Other_10_gml_2552_0": "* He didn't need us anymore, did he...?",
    "obj_npc_room_slash_Other_10_gml_2558_0": "* He started to get a little desperate.",
    "obj_npc_room_slash_Other_10_gml_2559_0": "* I heard he started looking for any way to become more popular.",
    "obj_npc_room_slash_Other_10_gml_2560_0": "* Somehow, he made the right phone call, and found someone.",
    "obj_npc_room_slash_Other_10_gml_2561_0": "* Or, was he... found BY someone?",
    "obj_npc_room_slash_Other_10_gml_2562_0": "* They must have been helping him, because suddenly,",
    "obj_npc_room_slash_Other_10_gml_2563_0": "* He was on the phone all the time...",
    "obj_npc_room_slash_Other_10_gml_2569_0": "* Night after night, when we all went to the same cyber grill,",
    "obj_npc_room_slash_Other_10_gml_2570_0": "* He'd shoot his mouth about making it big someday.",
    "obj_npc_room_slash_Other_10_gml_2571_0": "* \"You just watch!\"",
    "obj_npc_room_slash_Other_10_gml_2572_0": "* \"Someday,",
    "obj_npc_room_slash_Other_10_gml_2573_0": "* I'm gonna be a big shot!\"",
    "obj_npc_room_slash_Other_10_gml_2579_0": "* He was... Like the rest of us.",
    "obj_npc_room_slash_Other_10_gml_2579_0_b": "* So I can put my favorite cartoon characters into the game.",
    "obj_npc_room_slash_Other_10_gml_2580_0": "* Just... a little unlucky.",
    "obj_npc_room_slash_Other_10_gml_2581_0": "* For some reason, his products never seemed to hit...",
    "obj_npc_room_slash_Other_10_gml_2582_0": "* ... and the Lightners never even looked his way.",
    "obj_npc_room_slash_Other_10_gml_2583_0": "* ... Poor guy.",
    "obj_npc_room_slash_Other_10_gml_2590_0": "* I wonder what we did wrong... The forcefield is still up.",
    "obj_npc_room_slash_Other_10_gml_2598_0": "* I'm retiring from hacking the main frame.",
    "obj_npc_room_slash_Other_10_gml_2599_0": "* I decided to use my powers for the good of society.",
    "obj_npc_room_slash_Other_10_gml_2600_0": "* I'm going to reverse engineer the code to Super SMashing Fighters.",
    "obj_npc_room_slash_Other_10_gml_2604_0": "* Hacking is hard work. Whoof. I need to drink a jpeg of water.",
    "obj_npc_room_slash_Other_10_gml_2605_0": "* (He's using the app that lets you drink water from your phone.)",
    "obj_npc_room_slash_Other_10_gml_2612_0": "* I saw you stand up to Queen! That was amazing!",
    "obj_npc_room_slash_Other_10_gml_2613_0": "* I'll definitely become a Werewire if you can just free me!",
    "obj_npc_room_slash_Other_10_gml_2619_0": "* I was fishing for lost pottery in the acid when I found this photo.",
    "obj_npc_room_slash_Other_10_gml_2620_0": "* Please take a look.",
    "obj_npc_room_slash_Other_10_gml_2625_0": "* U-umm, it sure is a nice photo...",
    "obj_npc_room_slash_Other_10_gml_2626_0": "* Susie, do you want it for your room?",
    "obj_npc_room_slash_Other_10_gml_2628_0": "* The hell would I want this for!?",
    "obj_npc_room_slash_Other_10_gml_2634_0": "* Kris, you look nice in this one!",
    "obj_npc_room_slash_Other_10_gml_2640_0": "* Hahaha!! That's awesome, Kris!",
    "obj_npc_room_slash_Other_10_gml_2643_0": "* Please do not race the pottery.",
    "obj_npc_room_slash_Other_10_gml_2678_0": "* Yes, we see you. You are the master of balance.",
    "obj_npc_room_slash_Other_10_gml_2686_0": "* (Kris, don't take too long, okay?)",
    "obj_npc_rudy_slash_Step_0_gml_29_0": "* 'Sides, your dad ain't much without his main man!~1",
    "obj_npc_rudy_slash_Step_0_gml_33_0": "* Yeah he... had to ask the store guy for free pickles.",
    "obj_npc_rudy_slash_Step_0_gml_35_0": "* Dammit man! You know I would give you free pickles!",
    "obj_npc_rudy_slash_Step_0_gml_37_0": "* I'll kick that store guy's bony little ass!",
    "obj_npc_rudy_slash_Step_0_gml_39_0": "* Yeah, me too!",
    "obj_npc_rudy_slash_Step_0_gml_41_0": "* We'll make him into a goddamn xylophone!",
    "obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.",
    "obj_npc_sign_slash_Other_10_gml_15_0": "BottomLeft",
    "obj_npc_sign_slash_Other_10_gml_16_0": "RightTop",
    "obj_npc_sign_slash_Other_10_gml_17_0": "MidMid ",
    "obj_npc_sign_slash_Other_10_gml_18_0": "Right BottomMid",
    "obj_npc_sign_slash_Other_10_gml_19_0": "rightmid BottomMid",
    "obj_npc_sign_slash_Other_10_gml_20_0": "leftmid BottomMid",
    "obj_npc_sign_slash_Other_10_gml_22_0": "* ENEMY - AT 1 DF 1\n* Susceptible to Brainshock.\\f0  \\f1  \\f2  \\f3 ",
    "obj_npc_sign_slash_Other_10_gml_23_0": "",
    "obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower, protected in a container...)",
    "obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)",
    "obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)",
    "obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)",
    "obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)",
    "obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)",
    "obj_npc_sign_slash_Other_10_gml_64_0": "* (Damnit, my fingers won't fit through the holes.)",
    "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)",
    "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)",
    "obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)",
    "obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)",
    "obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars, The Wet-Nose Bandits.",
    "obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)",
    "obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows, by something MERCILESS!",
    "obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives, we all ran right into Officer Undyne's warm, loving arms...)",
    "obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air.",
    "obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail, but at least we're alive...)",
    "obj_npc_sign_slash_Other_10_gml_122_0": "* Plus, that nice ghost keeps giving us incorporeally low-calorie treats.",
    "obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together. Ooo ooo ooo.)",
    "obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage, not Dog Jail!)",
    "obj_npc_sign_slash_Other_10_gml_136_0": "* HEY!!! TALK TO ME FROM THE FRONT!!!",
    "obj_npc_sign_slash_Other_10_gml_137_0": "* NO SIDE-TALKING TO YOUR SUPERIORS!!",
    "obj_npc_sign_slash_Other_10_gml_158_0": "* (Looks like this Gamer's Paradise has become a Gamer's Hell.)",
    "obj_npc_sign_slash_Other_10_gml_159_0": "* (You can't pro game while facing this direction.)",
    "obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)",
    "obj_npc_sign_slash_Other_10_gml_191_0": "* Heheh, jealous of my cool statue, Kris?",
    "obj_npc_sign_slash_Other_10_gml_192_0": "* Huh? What? No, it's not me, it's just cool!",
    "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's a Susie-like statue.)",
    "obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!",
    "obj_npc_sign_slash_Other_10_gml_207_0": "* Ah, Kris. Still stumped by this simple - ah - diversion?",
    "obj_npc_sign_slash_Other_10_gml_208_0": "* Well, put your neurons back in the crayon box, Kris.",
    "obj_npc_sign_slash_Other_10_gml_209_0": "* I can already feel the solution welling up in my brain cavity.",
    "obj_npc_sign_slash_Other_10_gml_210_0": "* \"Eureka!\"",
    "obj_npc_sign_slash_Other_10_gml_211_0": "* Is what I will say. Now go.",
    "obj_npc_sign_slash_Other_10_gml_211_0_b": "* So, uh... this was in the gift you gave me.",
    "obj_npc_sign_slash_Other_10_gml_212_0": "* ... the hell did you have this, Kris?",
    "obj_npc_sign_slash_Other_10_gml_214_0": "* Ah, Kris. Don't distract me while I'm deep in thought.",
    "obj_npc_sign_slash_Other_10_gml_214_0_b": "* Oooh, can I make it a little dress?\\f0",
    "obj_npc_sign_slash_Other_10_gml_215_0": "* If only I could Alt+Tab away from you in real life...",
    "obj_npc_sign_slash_Other_10_gml_218_0": "* Susie, if you don't want it, Kris would take it!",
    "obj_npc_sign_slash_Other_10_gml_220_0": "* When did I say I was gonna give it away!?",
    "obj_npc_sign_slash_Other_10_gml_224_0": "* If only Lesser Dad was here to help!",
    "obj_npc_sign_slash_Other_10_gml_225_0": "* He's a regular Puzzle Pagliacci!",
    "obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll. Visually, it resembles Susie.)",
    "obj_npc_sign_slash_Other_10_gml_227_0": "* Uh, you mean like, a genius?",
    "obj_npc_sign_slash_Other_10_gml_229_0": "* No, he's more like a sad clown.",
    "obj_npc_sign_slash_Other_10_gml_232_0": "* Hurry up, Kris. I don't wanna look at Berdly.",
    "obj_npc_sign_slash_Other_10_gml_239_0": "* This puzzle... I think I got it on the download...",
    "obj_npc_sign_slash_Other_10_gml_240_0": "* I just need to datamine the answers from the console...",
    "obj_npc_sign_slash_Other_10_gml_241_0": "* The answer's in the code...",
    "obj_npc_sign_slash_Other_10_gml_242_0": "* (All he's managed to do is get a child's toy to play a beep version of nursery rhyme music)",
    "obj_npc_sign_slash_Other_10_gml_251_0": "* Kris, leave the controls alone!",
    "obj_npc_sign_slash_Other_10_gml_252_0": "* If you get sweat on the controls, it's,",
    "obj_npc_sign_slash_Other_10_gml_253_0": "* It's going to eat up my inputs!",
    "obj_npc_sign_slash_Other_10_gml_254_0": "* So just, let me solve this!",
    "obj_npc_sign_slash_Other_10_gml_262_0": "* What a bird-brain, right, Lancer?",
    "obj_npc_sign_slash_Other_10_gml_264_0": "* Hoho! Yeah! All of his body parts are bird ones!",
    "obj_npc_sign_slash_Other_10_gml_266_0": "* Lancer, tell Kris our sick scheme.",
    "obj_npc_sign_slash_Other_10_gml_268_0": "* So... when we make track jackets...",
    "obj_npc_sign_slash_Other_10_gml_269_0": "* I'm making his a different color! Hoho! (cough)",
    "obj_npc_sign_slash_Other_10_gml_271_0": "I'm as brittle as a biscuit!",
    "obj_npc_sign_slash_Other_10_gml_274_0": "* Alright, we had our laughs. Hurry up, Kris.",
    "obj_npc_sign_slash_Other_10_gml_275_0": "* Lancer's getting... weak.\\f0",
    "obj_npc_sign_slash_Other_10_gml_287_0": "* K-Kris... you...",
    "obj_npc_sign_slash_Other_10_gml_288_0": "* Kris, YOU know how skilled I am at puzzles, right!?",
    "obj_npc_sign_slash_Other_10_gml_289_0": "* Tell her!! TELL HER about the puzzle I solved!",
    "obj_npc_sign_slash_Other_10_gml_290_0": "* Th-then... we can... how about we...",
    "obj_npc_sign_slash_Other_10_gml_291_0": "* Have her go in the other room, and, solve it, together?",
    "obj_npc_sign_slash_Other_10_gml_295_0": "* Fine! G... Go ahead and listen to SUSIE, Kris!",
    "obj_npc_sign_slash_Other_10_gml_296_0": "* SUSIE! Are you hearing that?! Y-you...",
    "obj_npc_sign_slash_Other_10_gml_297_0": "* You'll be a laughingstock, do you realize that, Kris!?",
    "obj_npc_sign_slash_Other_10_gml_305_0": "I DON'T NEED TO KNOW THAT!",
    "obj_npc_sign_slash_Other_10_gml_308_0": "* C'mon, Kris! Just cover up the whole square thing!",
    "obj_npc_sign_slash_Other_10_gml_310_0": "* QUIET!! No HINTS!! This is BIRD to HUMAN!",
    "obj_npc_sign_slash_Other_10_gml_311_0": "* That means NO SUSIES, AND NO --",
    "obj_npc_sign_slash_Other_10_gml_312_0": "* Uhh, who is that guy?",
    "obj_npc_sign_slash_Other_10_gml_314_0": "* I'm Lancer! Pull my tongue and I'll say several phrases!",
    "obj_npc_sign_slash_Other_10_gml_315_0": "* Such as \"ow,\" \"ouch,\" \"aaaah,\"\\f0",
    "obj_npc_sign_slash_Other_10_gml_318_0": "* Hurry up. Lancer's getting pale.",
    "obj_npc_sign_slash_Other_10_gml_320_0": "* (cough) But I like pails!",
    "obj_npc_sign_slash_Other_10_gml_330_0": "* I went to the store, and they needed a signature, to use a credit card,",
    "obj_npc_sign_slash_Other_10_gml_331_0": "* But, when I tried to encrypt my signature,",
    "obj_npc_sign_slash_Other_10_gml_332_0": "* By drawing random squiggles,",
    "obj_npc_sign_slash_Other_10_gml_333_0": "* They didn't like that.",
    "obj_npc_sign_slash_Other_10_gml_348_0": "* Can't even cross the street without getting my ass kicked.",
    "obj_npc_sign_slash_Other_10_gml_349_0": "* I love the city.",
    "obj_npc_sign_slash_Other_10_gml_355_0": "* We are basically supposed to be part of Queen's Army.",
    "obj_npc_sign_slash_Other_10_gml_356_0": "* But, until she takes over the world, we still have to work.",
    "obj_npc_sign_slash_Other_10_gml_360_0": "* Living as a salary man...",
    "obj_npc_sign_slash_Other_10_gml_361_0": "* Maybe I was assimilated before I got controlled...?",
    "obj_npc_sign_slash_Other_10_gml_371_0": "* Next Up Is My CD Of Vintage Hard Disk Noises",
    "obj_npc_sign_slash_Other_10_gml_373_0": "* (Kris, please hurry...)",
    "obj_npc_sign_slash_Other_10_gml_380_0": "* (It's a mannequin with a dress on it.)",
    "obj_npc_sign_slash_Other_10_gml_425_0": "* A giant hand...",
    "obj_npc_sign_slash_Other_10_gml_426_0": "* Sure would be nice to be pet by something like that!",
    "obj_npc_sign_slash_Other_10_gml_430_0": "* (Looks like a certain bird is having a ride on the acid river.)",
    "obj_npc_sign_slash_Other_10_gml_440_0": "* (There's a book here about preventing backtracking.)",
    "obj_npc_sign_slash_Other_10_gml_444_0": "* (There's a book here about secret passageway construction.)",
    "obj_npc_sign_slash_Other_10_gml_444_0_b": "* (The lever is stuck.)",
    "obj_npc_sign_slash_Other_10_gml_452_0": "* (The lever is stuck.)",
    "obj_npc_sign_slash_Other_10_gml_453_0": "* (It's a cybernetic bookshelf.)",
    "obj_npc_sign_slash_Other_10_gml_454_0": "* (There is a book here about shortcuts that open up later.)",
    "obj_npc_sign_slash_Other_10_gml_459_0": "* (Pulling this lever releases a swan boat.)",
    "obj_npc_sign_slash_Other_10_gml_460_0": "* (You thought about releasing a ton of swans to clog the river...)",
    "obj_npc_sign_slash_Other_10_gml_465_0": "* (Aww, are they reminiscing about our ride...?)",
    "obj_npc_sign_slash_Other_10_gml_467_0": "* Hey, what are those metal people shapes in the cupboard.",
    "obj_npc_sign_slash_Other_10_gml_468_0": "* ... like, uh, handcuffs for a little guy's whole body?",
    "obj_npc_sign_slash_Other_10_gml_470_0": "* Hahaha! Those are for gingerbread, Susie.",
    "obj_npc_sign_slash_Other_10_gml_471_0": "* Gingerbread men... and gingerbread monsters, of course.",
    "obj_npc_sign_slash_Other_10_gml_473_0": "* ... Gingerbread monsters, huh...? Cool.",
    "obj_npc_sign_slash_Other_10_gml_477_0": "* Gingerbread... sounds like something Noelle would like.",
    "obj_npc_sign_slash_Other_10_gml_479_0": "* Hm? ... Noelle?",
    "obj_npc_sign_slash_Other_10_gml_481_0": "* Uh, nothing.",
    "obj_npc_sign_slash_Other_10_gml_490_0": "* Hm, hm...",
    "obj_npc_sign_slash_Other_10_gml_491_0": "* (It's a familiar-looking statue.)",
    "obj_npc_sign_slash_Other_10_gml_492_0": "* ...",
    "obj_npc_sign_slash_Other_10_gml_493_0": "* (She's sneaking sugar right out of the bag...)",
    "obj_npc_sign_slash_Other_10_gml_495_0": "* Susie?",
    "obj_npc_sign_slash_Other_10_gml_497_0": "* Wh-what?",
    "obj_npc_sign_slash_Other_10_gml_499_0": "* My pie, my rules.",
    "obj_npc_sign_slash_Other_10_gml_501_0": "* G-got it.",
    "obj_npc_sign_slash_Other_10_gml_505_0": "* Kris, no sneaking ingredients until you wash your hands.",
    "obj_npc_sign_slash_Other_10_gml_507_0": "* (Don't worry, Kris. I'll sneak stuff instead.)",
    "obj_npc_sign_slash_Other_10_gml_531_0": "* Kris, your deep concern for me... is dextrose.",
    "obj_npc_sign_slash_Other_10_gml_532_0": "* But stay sanguine, my fellow bluebird.",
    "obj_npc_sign_slash_Other_10_gml_533_0": "* I'll find some way to help you yet!",
    "obj_npc_sign_slash_Other_10_gml_537_0": "* Kris... such insistence. Sorry but, I must turn you down.",
    "obj_npc_sign_slash_Other_10_gml_538_0": "* I've chosen Susan's route, in the VN of life...",
    "obj_npc_sign_slash_Other_10_gml_545_0": "* Ahh, Susan. Returned to feast upon my sprightly visage?",
    "obj_npc_sign_slash_Other_10_gml_547_0": "* What? You look awful.",
    "obj_npc_sign_slash_Other_10_gml_549_0": "* (Ah, such dere... is tsun, to my ears.)",
    "obj_npc_sign_slash_Other_10_gml_553_0": "* What the hell are you saying?",
    "obj_npc_sign_slash_Other_10_gml_555_0": "* (How about a kiss, for luck?)",
    "obj_npc_sign_slash_Other_10_gml_557_0": "* Stop mumbling!",
    "obj_npc_sign_slash_Other_10_gml_559_0": "* (A kiss for me, to change RNG?)",
    "obj_npc_sign_slash_Other_10_gml_573_0": "* (It's a dumpster... seems like there's a pillow inside.)",
    "obj_npc_sign_slash_Other_10_gml_580_0": "* DON'T WORRY! FOR OUR [No Money Back Guaranttee]",
    "obj_npc_sign_slash_Other_10_gml_581_0": "* THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!",
    "obj_npc_sign_slash_Other_10_gml_594_0": "* LOOKING FOR [Irresistable Deals] THAT WILL [Blow Your Mind!?]",
    "obj_npc_sign_slash_Other_10_gml_595_0": "* WELL [Shut Your Mouth] BECAUSE YOU ARE [A Weakling!]",
    "obj_npc_sign_slash_Other_10_gml_596_0": "* TRY A LITTLE [Friday Night Work Out]...",
    "obj_npc_sign_slash_Other_10_gml_597_0": "* THEN I'LL SHOW YOU MY",
    "obj_npc_sign_slash_Other_10_gml_598_0": "* THEN I'LL SHOW YOU MY",
    "obj_npc_sign_slash_Other_10_gml_602_0": "* GET STRONGER!",
    "obj_npc_sign_slash_Other_10_gml_603_0": "* THEN I'LL SHOW YOU MY",
    "obj_npc_sign_slash_Other_10_gml_604_0": "* THEN I'LL SHOW YOU MY",
    "obj_npc_sign_slash_Other_10_gml_617_0": "* (It's hard to see into the ice.)",
    "obj_npc_sign_slash_Other_10_gml_626_0": "* (You became lost in the craftsmanship.)",
    "obj_npc_sign_slash_Other_10_gml_627_0": "* (Of the boxes.)",
    "obj_npc_sign_slash_Other_10_gml_633_0": "* (You became lost in the craftsmanship.)",
    "obj_npc_sign_slash_Other_10_gml_641_0": "* What is this!? Fahahahaha...",
    "obj_npc_sign_slash_Other_10_gml_642_0": "* ... phew!",
    "obj_npc_sign_slash_Other_10_gml_642_0_b": "* ~1 LEFT.",
    "obj_npc_sign_slash_Other_10_gml_643_0": "* ...",
    "obj_npc_sign_slash_Other_10_gml_644_0": "* ...",
    "obj_npc_sign_slash_Other_10_gml_645_0": "* (Kris, can you stop looking at this?)",
    "obj_npc_sign_slash_Other_10_gml_649_0": "* ~1 LEFT.",
    "obj_npc_sign_slash_Other_10_gml_651_0": "* (You became lost in the craftsmanship.)",
    "obj_npc_sign_slash_Other_10_gml_653_0": "* (Why do we have to look at it twice?)",
    "obj_npc_sign_slash_Other_10_gml_659_0": "* (There's so much to look at here.)",
    "obj_npc_sign_slash_Other_10_gml_661_0": "* (Kris!?)",
    "obj_npc_sign_slash_Other_10_gml_667_0": "* (It's a work of art.)",
    "obj_npc_sign_slash_Other_10_gml_669_0": "* (What part are you looking at?)",
    "obj_npc_sign_slash_Other_10_gml_675_0": "* If I say I like it, will you stop looking at it?",
    "obj_npc_sign_slash_Other_10_gml_681_0": "* Hey, isn't this thing just the best...?",
    "obj_npc_sign_slash_Other_10_gml_687_0": "* (This statue seems to suck bad.)",
    "obj_npc_sign_slash_Other_10_gml_689_0": "* KRIS!!!!!!",
    "obj_npc_sign_slash_Other_10_gml_695_0": "* (There is no reason to look at this.)",
    "obj_npc_sign_slash_Other_10_gml_698_0": "* Hell yeah, boxes. This is what it's about.",
    "obj_npc_sign_slash_Other_10_gml_702_0": "* Kris, you were living it up without us, huh...",
    "obj_npc_sign_slash_Other_10_gml_706_0": "* (It's a dumpster. Looks like there's a pillow inside.)",
    "obj_npc_sign_slash_Other_10_gml_714_0": "* (An invasive species of puzzle has taken over the room.)",
    "obj_npc_sign_slash_Other_10_gml_723_0": "* (An invasive species of puzzle has taken over the room.)",
    "obj_npc_sign_slash_Other_10_gml_762_0": "* I'm the Hacker. I'm going after the blue checksmarks.",
    "obj_npc_sign_slash_Other_10_gml_763_0": "* Find 3 in the Cyber Field ahead, and I'll join your [City].",
    "obj_npc_sign_slash_Other_10_gml_764_0": "* You just look like the kind of folks who have a [Cool City].",
    "obj_npc_sign_slash_Other_10_gml_770_0": "* According to cyber, you found ~1 blue checksmarks out of 3.",
    "obj_npc_sign_slash_Other_10_gml_772_0": "* 0, not bad for a beginner. Your \"Checks Quest\" is only beginning.",
    "obj_npc_sign_slash_Other_10_gml_773_0": "* 1, the biggest prime number. Your \"Checks Quest\" is just started.",
    "obj_npc_sign_slash_Other_10_gml_774_0": "* 2. Not bad for amateurs but you need to learn what the number \"3\" is.",
    "obj_npc_sign_slash_Other_10_gml_783_0": "* You found 3 checkmarks?! Elite... I will now live in your city.",
    "obj_npc_sign_slash_Other_10_gml_784_0": "* Maybe our cyber paths will cyber cross once more in Queen's Mansion.",
    "obj_npc_sign_slash_Other_10_gml_785_0": "* In the meantime, let me show you the power of the blue checkmarks...",
    "obj_npc_sign_slash_Other_10_gml_789_0": "* I just wanted to make a cool demoscene for you.",
    "obj_npc_sign_slash_Other_10_gml_790_0": "* Now that I finished this I can show up all sorts of places.",
    "obj_npc_sign_slash_Other_10_gml_813_0": "* (Pulling the lever back would undo the high-five.)",
    "obj_npc_sign_slash_Other_10_gml_814_0": "* (You can't undo a high-five.)",
    "obj_npc_sign_slash_Other_10_gml_821_0": "* (It's deteriorated from overuse.)",
    "obj_npc_sign_slash_Other_10_gml_821_0_b": "* (For some strange reason, a giant toilet-shaped toilet is blocking the way.)",
    "obj_npc_sign_slash_Other_10_gml_827_0": "* (The room has been razed by an invasive species of puzzle.)",
    "obj_npc_sign_slash_Other_10_gml_833_0": "* (Dear guests, please note our mice WILL turn at every crossing.)",
    "obj_npc_sign_slash_Other_10_gml_834_0": "* (Our vermin have been specially hand-picked for higher turning. Enjoy.)",
    "obj_npc_sign_slash_Other_10_gml_849_0": "* (You considered dropping bath bombs inside, but there's no time.)",
    "obj_npc_sign_slash_Other_10_gml_858_0": "* (Seems like the room is overflowing with shovels.)",
    "obj_npc_sign_slash_Other_10_gml_859_0": "* (And, you don't have anything to dig through them with...)",
    "obj_npc_sign_slash_Other_10_gml_863_0": "* (There's no way to dig out of this mess.)",
    "obj_npc_sign_slash_Other_10_gml_864_0": "* Wow, I'm the Hacker and you found all 3 checkmarks!",
    "obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?",
    "obj_npc_sign_slash_Other_10_gml_876_0": "* Susie, Kris! Toothpaste boy!",
    "obj_npc_sign_slash_Other_10_gml_877_0": "* Queen is teaching me all sorts of things about being a bad guy.",
    "obj_npc_sign_slash_Other_10_gml_878_0": "* She's like... How do I put this...",
    "obj_npc_sign_slash_Other_10_gml_879_0": "* A third father to me.",
    "obj_npc_sign_slash_Other_10_gml_880_0": "* A girldad, if you will...\\f0",
    "obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy",
    "obj_npc_sign_slash_Other_10_gml_886_0": "* Go outside and play, Peachboy!\\f0",
    "obj_npc_sign_slash_Other_10_gml_895_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs",
    "obj_npc_sign_slash_Other_10_gml_896_0": "* Do Not Worry",
    "obj_npc_sign_slash_Other_10_gml_897_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha",
    "obj_npc_sign_slash_Other_10_gml_898_0": "* Though, Even If I Have An Awesome Room",
    "obj_npc_sign_slash_Other_10_gml_899_0": "* Who Will Be There To Force To Enjoy It",
    "obj_npc_sign_slash_Other_10_gml_900_0": "* ...",
    "obj_npc_sign_slash_Other_10_gml_901_0": "* ... I Wonder How Noelle Is Doing Now",
    "obj_npc_sign_slash_Other_10_gml_905_0": "* ... I Wonder How Noelle Is Doing Now",
    "obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy! Peachboy!",
    "obj_npc_sign_slash_Other_10_gml_916_0": "* Welcome This Entire Castle Is Now My Room",
    "obj_npc_sign_slash_Other_10_gml_918_0": "* U-umm, I was going to set up something upstairs.",
    "obj_npc_sign_slash_Other_10_gml_920_0": "* Why I Already Have Everything I Could Ever Want",
    "obj_npc_sign_slash_Other_10_gml_921_0": "* Friendship, Fans, And A Small Round Boy",
    "obj_npc_sign_slash_Other_10_gml_922_0": "* Now Go And Play With Your Friends, Peachboy\\f0",
    "obj_npc_sign_slash_Other_10_gml_926_0": "* Kris, Do Give Noelle My Regards",
    "obj_npc_sign_slash_Other_10_gml_927_0": "* Any Leftover Regards You Can Give To Berdly",
    "obj_npc_sign_slash_Other_10_gml_952_0": "* Woah, this statue rocks!",
    "obj_npc_sign_slash_Other_10_gml_953_0": "* Hey, Ralsei, can we take this for my room?",
    "obj_npc_sign_slash_Other_10_gml_955_0": "* Huh? Umm... th-that would be stealing...",
    "obj_npc_sign_slash_Other_10_gml_957_0": "* (You stole the Susie-like Statue...)",
    "obj_npc_sign_slash_Other_10_gml_970_0": "* (From the search 'is ice e real cryptid')",
    "obj_npc_sign_slash_Other_10_gml_971_0": "* (It's a cross between ICE-E and something else...)",
    "obj_npc_sign_slash_Other_10_gml_973_0": "* Hey Kris, take this for your room.",
    "obj_npc_sign_slash_Other_10_gml_975_0": "* Umm, that would be stealing...",
    "obj_npc_sign_slash_Other_10_gml_977_0": "* (You stole the ICE-E statue for some reason.)",
    "obj_npc_sign_slash_Other_10_gml_991_0": "* (Room has been closed due to kitchen vermin.)",
    "obj_npc_sign_slash_Other_10_gml_996_0": "* (Room has been closed due to haters.)",
    "obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)",
    "obj_npc_sign_slash_Other_10_gml_1090_0": "* (Closed.)",
    "obj_npc_sign_slash_Other_10_gml_1103_0": "* Sorry, the roller coaster is under construction.",
    "obj_npc_sign_slash_Other_10_gml_1104_0": "* Apparently, someone tried to use it anyway...",
    "obj_npc_sign_slash_Other_10_gml_1112_0": "* Oh, Kris! It's a spelling challenge... isn't that N-I-C-E?",
    "obj_npc_sign_slash_Other_10_gml_1114_0": "* Nah, more like they're F- \\f1 ",
    "obj_npc_sign_slash_Other_10_gml_1119_0": "* G-O-O-D-L-U-C-K-K-R-I-S! \\f1 ",
    "obj_npc_sign_slash_Other_10_gml_1126_0": "* Yeah, I see letters, I basically check out.",
    "obj_npc_sign_slash_Other_10_gml_1130_0": "* Always been annoying how much your hair smells like apples.",
    "obj_npc_sign_slash_Other_10_gml_1131_0": "* Never been easy not taking a bite in class... heheh.",
    "obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!",
    "obj_npc_sign_slash_Other_10_gml_1141_0": "* The hell is that, a driver's license number?",
    "obj_npc_sign_slash_Other_10_gml_1142_0": "* Heh, can we use it and drive your mom's car?",
    "obj_npc_sign_slash_Other_10_gml_1142_0_b": "Goo Duckris?",
    "obj_npc_sign_slash_Other_10_gml_1146_0": "* Uhh, maybe we could make your mom's car cooler first.",
    "obj_npc_sign_slash_Other_10_gml_1147_0": "* I'm thinking, like... purple? With flames.",
    "obj_npc_sign_slash_Other_10_gml_1153_0": "* Kris, we'll stand here so you can spell freely!",
    "obj_npc_sign_slash_Other_10_gml_1155_0": "* Kris, spell a swear!",
    "obj_npc_sign_slash_Other_10_gml_1157_0": "* Umm, I... I don't think they can with these letters.",
    "obj_npc_sign_slash_Other_10_gml_1159_0": "* Oh.",
    "obj_npc_sign_slash_Other_10_gml_1160_0": "* ... wait, you checked? \\f1 ",
    "obj_npc_sign_slash_Other_10_gml_1165_0": "* Kris, please spell some nice words!",
    "obj_npc_sign_slash_Other_10_gml_1175_0": "* Heh, it would be funny if the puzzle, like...",
    "obj_npc_sign_slash_Other_10_gml_1176_0": "* It's actually missing the one letter you actually need.",
    "obj_npc_sign_slash_Other_10_gml_1180_0": "* Hey, stop pretending to write down what I say.",
    "obj_npc_sign_slash_Other_10_gml_1182_0": "* Heh, like to see Berdly try and solve that...",
    "obj_npc_sign_slash_Other_10_gml_1184_0": "Umm, Kris, do your best!",
    "obj_npc_sign_slash_Other_10_gml_1187_0": "* Hey, Kris, pretty sure you don't have to do this.",
    "obj_npc_sign_slash_Other_10_gml_1193_0": "* Uhh, perhaps this isn't a real word, Kris...",
    "obj_npc_sign_slash_Other_10_gml_1195_0": "* Yeah it is. It's ICE-E's catchphrase.",
    "obj_npc_sign_slash_Other_10_gml_1197_0": "* Huh? What's its meaning, then?",
    "obj_npc_sign_slash_Other_10_gml_1199_0": "* Uhh, I dunno, he just... rolls his eyes up, froths his mouth...",
    "obj_npc_sign_slash_Other_10_gml_1200_0": "* And... says it?",
    "obj_npc_sign_slash_Other_10_gml_1201_0": "* Or maybe... that's just the muscley guy at the store.",
    "obj_npc_sign_slash_Other_10_gml_1205_0": "* Kris, this looks like a strange word, but...",
    "obj_npc_sign_slash_Other_10_gml_1206_0": "* Even if it's not real, you can still have fun, right?",
    "obj_npc_sign_slash_Other_10_gml_1214_0": "* (You became lost in the craftsmanship.)",
    "obj_npc_sign_slash_Other_10_gml_1224_0": "* Hee hee hee... Shall I help you SAVE?",
    "obj_npc_sign_slash_Other_10_gml_1225_0": "* ... No, I shan't! I haven't the faintest idea what that is...",
    "obj_npc_sign_slash_Other_10_gml_1227_0": "* WOAH!!! YOU SAUCY LITTLE [Sponge] YOU!",
    "obj_npc_sign_slash_Other_10_gml_1228_0": "* DON'T BARGE IN WHEN A MAN IS [ch4nging Forms]!",
    "obj_npc_sign_slash_Other_10_gml_1229_0": "* ... WAIT! WAIT [ONE 2nd]! IS THAT MY [Esteem Custom3r]?!",
    "obj_npc_sign_slash_Other_10_gml_1230_0": "* Hee hee hee...!",
    "obj_npc_sign_slash_Other_10_gml_1230_0_b": "* THANKS TO YOU AND THAT LIL [Hochi Mama]",
    "obj_npc_sign_slash_Other_10_gml_1231_0": "* I AM LIVING [Big]!",
    "obj_npc_sign_slash_Other_10_gml_1232_0": "* SOON I'LL HAVE EVERY[One] IN THIS CITY EATING RIGHT OUT OF MY [$!$!]!",
    "obj_npc_sign_slash_Other_10_gml_1233_0": "* HA HA HA! I SURE HOPE NO ONE SEALS THE [Fountain] AROUND NOW.",
    "obj_npc_sign_slash_Other_10_gml_1234_0": "* HA HA HA! I SURE HOPE. I SURE HOPE.",
    "obj_npc_sign_slash_Other_10_gml_1240_0": "* (The camera must be broken.)",
    "obj_npc_sign_slash_Other_10_gml_1240_0_b": "* KID! I'M BUSY BECOMING [God]. GO PLAY [Minecrap] OR SOMETHING!",
    "obj_npc_sign_slash_Other_10_gml_1241_0": "* IT'S NOT MY JOB TO BE SOME KIDS' [Extra Boss]!",
    "obj_npc_sign_slash_Other_10_gml_1247_0": "* (It's locked.)",
    "obj_npc_sign_slash_Other_10_gml_1249_0": "* (The treasure of air. Where three are one, place one to three.)",
    "obj_npc_sign_slash_Other_10_gml_1251_0": "* Perhaps it means we all have to enter one teacup?",
    "obj_npc_sign_slash_Other_10_gml_1253_0": "* ... well, I don't like doing it but it works.",
    "obj_npc_sign_slash_Other_10_gml_1258_0": "* (The treasure of air. Where three are one, place one to three.)",
    "obj_npc_sign_slash_Other_10_gml_1266_0": "* (It's a manhole.)",
    "obj_npc_sign_slash_Other_10_gml_1324_0": "* ...",
    "obj_npc_sign_slash_Other_10_gml_1330_0": "* Amazing So I Can Turn Your Castle Into My Mansion?",
    "obj_npc_sign_slash_Other_10_gml_1332_0": "* (W-Wait, that's not what I'm saying...)",
    "obj_npc_sign_slash_Other_10_gml_1338_0": "* Kris, the Fountain is waiting for you!",
    "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.",
    "obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?",
    "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.",
    "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?",
    "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?",
    "obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?",
    "obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.",
    "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?",
    "obj_omawaroid_enemy_slash_Step_0_gml_23_0": "You'll need TWO\napples to stop ME!",
    "obj_omawaroid_enemy_slash_Step_0_gml_24_0": "Wee-woo-wee-woo!",
    "obj_omawaroid_enemy_slash_Step_0_gml_25_0": "Did you take your\nbullets today?",
    "obj_omawaroid_enemy_slash_Step_0_gml_26_0": "Where there's a wee,\nthere's a woo.",
    "obj_omawaroid_enemy_slash_Step_0_gml_32_0": "Hey! Virus!\nYou've gotta pay!",
    "obj_omawaroid_enemy_slash_Step_0_gml_38_0": "You showed that virus,\n wee-woo!",
    "obj_omawaroid_enemy_slash_Step_0_gml_39_0": "Have some\nfree bullets!",
    "obj_omawaroid_enemy_slash_Step_0_gml_45_0": "All in a day's\nwork, wee-woo.",
    "obj_omawaroid_enemy_slash_Step_0_gml_51_0": "This girl is so sweet...\nLet's give her free bullets!",
    "obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(That's the worst\nhealing I've seen)",
    "obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(Is she charging\nfor that?)",
    "obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* Ambyu-Lance is sucking up coffee out of a tall glass.",
    "obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* Ambyu-Lance puts a clown nose on to make you comfortable.",
    "obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* Ambyu-Lance is comparing the battle to a dentist visit.",
    "obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* Ambyu-Lance is making siren noises with its mouth.",
    "obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* Smells like isopropyl.",
    "obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* AMBYU-LANCE - If it doesn't find an accident, it'll make one!",
    "obj_omawaroid_enemy_slash_Step_0_gml_147_0": "* Ambulance? Hell no. Like doctors even GET me!",
    "obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie told you to \\cYavoid getting hit\\cW by the ambulances!)",
    "obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle acted warmly towards Ambyu-Lance!",
    "obj_omawaroid_enemy_slash_Step_0_gml_171_0": "* Needles aren't scary... medicine's important, you know?",
    "obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle mutters to herself about saws and needles.",
    "obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle muttered absentmindedly about hospital tools!",
    "obj_omawaroid_enemy_slash_Step_0_gml_199_0": "* We'll use your service, friends!",
    "obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei encouraged you to \\cYget hit\\cW by the ambulances!)",
    "obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie lies about how often she brushes and flosses!",
    "obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie lies about her health!",
    "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!",
    "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!",
    "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!",
    "obj_onion_event_slash_Step_0_gml_110_0": "* Hey.... thought I told you... to come alone...",
    "obj_onion_event_slash_Step_0_gml_112_0": "* ... you know what, hell if I'm getting involved in this.",
    "obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So, uh...",
    "obj_onion_event_slash_Step_0_gml_140_0": "* Do you do weird stuff like this every day after school?",
    "obj_overworldc_slash_Draw_0_gml_37_0": "HP  ~1/~2",
    "obj_overworldc_slash_Draw_0_gml_38_0": "LV  ~1",
    "obj_overworldc_slash_Draw_0_gml_40_0": "$   ~1",
    "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
    "obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
    "obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
    "obj_overworldc_slash_Draw_0_gml_52_0": "USE",
    "obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
    "obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
    "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
    "obj_overworldc_slash_Draw_0_gml_68_0": "LV  ~1",
    "obj_overworldc_slash_Draw_0_gml_69_0": "HP  ~1 / ~2",
    "obj_overworldc_slash_Draw_0_gml_71_0": "AT  ~1 (~2)",
    "obj_overworldc_slash_Draw_0_gml_72_0": "DF  ~1 (~2)",
    "obj_overworldc_slash_Draw_0_gml_73_0": "None",
    "obj_overworldc_slash_Draw_0_gml_74_0": "None",
    "obj_overworldc_slash_Draw_0_gml_75_0": "Pencil",
    "obj_overworldc_slash_Draw_0_gml_76_0": "Halloween Pencil",
    "obj_overworldc_slash_Draw_0_gml_77_0": "Lucky Pencil",
    "obj_overworldc_slash_Draw_0_gml_78_0": "Bandage",
    "obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser",
    "obj_overworldc_slash_Draw_0_gml_79_0": "Mech. Pencil",
    "obj_overworldc_slash_Draw_0_gml_81_0": "WEAPON: ~1",
    "obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch",
    "obj_overworldc_slash_Draw_0_gml_82_0": "ARMOR: ~1",
    "obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1",
    "obj_overworldc_slash_Draw_0_gml_88_0": "???",
    "obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1",
    "obj_overworldc_slash_Draw_0_gml_95_0": "Since\nChapter ~1",
    "obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1",
    "obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.",
    "obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.",
    "obj_overworldc_slash_Step_0_gml_36_0": "* You threw the ~1 on the ground like the piece of trash it is.",
    "obj_overworldc_slash_Step_0_gml_38_0": "* The ~1 was thrown away.",
    "obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.",
    "obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?",
    "obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them. You can't throw these away!)",
    "obj_overworldc_slash_Step_0_gml_66_0": "* (You didn't quite understand why...)",
    "obj_overworldc_slash_Step_0_gml_67_0": "* (But, the thought of discarding it felt very wrong.)",
    "obj_pipis_enemy_slash_Other_22_gml_21_0": "Ms. Pipis",
    "obj_pipis_enemy_slash_Step_0_gml_73_0": "* Pipis",
    "obj_pipis_enemy_slash_Step_0_gml_97_0": "~1 liked this!  ",
    "obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - ''The Original'' An invasive species of freshwater clam. \\f0 ",
    "obj_pipis_enemy_slash_Step_0_gml_110_0": "* Nothing happened!",
    "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA",
    "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB",
    "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC",
    "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD",
    "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly",
    "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
    "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
    "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
    "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
    "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!",
    "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1\n* 私は　敵です。",
    "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.",
    "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
    "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.",
    "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.",
    "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.",
    "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.",
    "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
    "obj_ponman_enemy_slash_Step_0_gml_10_0": " ",
    "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
    "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.",
    "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
    "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
    "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
    "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
    "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
    "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
    "obj_ponman_enemy_slash_Step_0_gml_72_0": "* The enemies became SLEEPY from Ralsei's lullaby!",
    "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.",
    "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...",
    "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!",
    "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...",
    "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
    "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!",
    "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!",
    "obj_poppup_enemy_slash_Step_0_gml_22_0": "GOKARMASHI\nO INARY....?",
    "obj_poppup_enemy_slash_Step_0_gml_27_0": ".....ASOBOH\n......?",
    "obj_poppup_enemy_slash_Step_0_gml_28_0": "...OTANJOBY..\nOMEDETOH...?",
    "obj_poppup_enemy_slash_Step_0_gml_29_0": "This application is only\nsupported by OS 2000.",
    "obj_poppup_enemy_slash_Step_0_gml_30_0": "Click Here! Click Here!\nClick Here! Click Here!",
    "obj_poppup_enemy_slash_Step_0_gml_35_0": "...NEMMUY...",
    "obj_poppup_enemy_slash_Step_0_gml_41_0": "NEED...\nLOOK...\nME...",
    "obj_poppup_enemy_slash_Step_0_gml_48_0": "...HAPPI...",
    "obj_poppup_enemy_slash_Step_0_gml_112_0": "* Poppup is begging you to click on a broken link with puppy dog eyes.",
    "obj_poppup_enemy_slash_Step_0_gml_113_0": "* Poppup is preening its weird rubbery flesh.",
    "obj_poppup_enemy_slash_Step_0_gml_120_0": "Liimo Berry",
    "obj_poppup_enemy_slash_Step_0_gml_123_0": "PlayTime",
    "obj_poppup_enemy_slash_Step_0_gml_126_0": "its tongue to be pressed in so it doesn't feel hunger anymore",
    "obj_poppup_enemy_slash_Step_0_gml_129_0": "Scary Noise",
    "obj_poppup_enemy_slash_Step_0_gml_132_0": "To Play With You In The Mystical Island Of Mysticisland",
    "obj_poppup_enemy_slash_Step_0_gml_135_0": "Do Taxes At 7:44 AM",
    "obj_poppup_enemy_slash_Step_0_gml_138_0": "Randomized String 1",
    "obj_poppup_enemy_slash_Step_0_gml_140_0": "* Poppup wants ~1",
    "obj_poppup_enemy_slash_Step_0_gml_142_0": "* Smells like tropical candy.",
    "obj_poppup_enemy_slash_Step_0_gml_146_0": "* Poppup feels like it's been put upside down in a closet.",
    "obj_poppup_enemy_slash_Step_0_gml_151_0": "* Poppup is popping with joy!",
    "obj_poppup_enemy_slash_Step_0_gml_176_0": "* POPPUP - A rubbery mascot starved for attention. Click it and...?",
    "obj_poppup_enemy_slash_Step_0_gml_192_0": "* You just kept clicking and clicking on ads!!",
    "obj_poppup_enemy_slash_Step_0_gml_198_0": "* You unconsciously clicked on a popup about \"monsters 4 humans\" \"in your area,\"",
    "obj_poppup_enemy_slash_Step_0_gml_199_0": "* You unconsciously clicked on an ad for a video about making knives out of spaghetti.",
    "obj_poppup_enemy_slash_Step_0_gml_200_0": "* You unconsciously clicked on a popup about demon summoning classes for teens.",
    "obj_poppup_enemy_slash_Step_0_gml_239_0": "* The Poppups crashed!",
    "obj_poppup_enemy_slash_Step_0_gml_298_0": "* Huh...!? That made another one!?",
    "obj_poppup_enemy_slash_Step_0_gml_309_0": "* Press ~1 repeatedly to block the ads!!",
    "obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle got nervous and looked at the ground!",
    "obj_poppup_enemy_slash_Step_0_gml_438_0": "* The enemies got shrivelled and TIRED from lack of attention!",
    "obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie accidentally clicked on an ad featuring a flaming eggplant holding a chainsaw!!",
    "obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie accidentally clicked on a picture of a steak.",
    "obj_poppup_enemy_slash_Step_0_gml_454_0": "* It wasn't actually an ad, just a static image of a steak...",
    "obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie missed clicking on an ad and ended up clicking on the word processor.",
    "obj_poppup_enemy_slash_Step_0_gml_459_0": "* It got a virus somehow.",
    "obj_poppup_enemy_slash_Step_0_gml_470_0": "* D... Damn!! They knew what I'd fall for!!",
    "obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei moved to click on an ad with a bunny on it teaching you how to make friends...",
    "obj_poppup_enemy_slash_Step_0_gml_485_0": "* ...and accidentally clicked on an ad of a machine gun that appeared over it!",
    "obj_poppup_enemy_slash_Step_0_gml_490_0": "* ...but it was actually an ad for a company that demolishes buildings with bazookas!",
    "obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei accidentally clicked on an ad for \"lightners 4 darkners in ur area\" and was mortified.",
    "obj_poppup_enemy_slash_Step_0_gml_495_0": "* He deleted the browser shortcut on the desktop entirely...",
    "obj_poppup_enemy_slash_Step_0_gml_496_0": "* ...but immediately felt guilty because he thought he had \"deleted the entire internet\".",
    "obj_poppup_enemy_slash_Step_0_gml_507_0": "* I... I didn't mean to do it... I... I'm sorry!!! I repent!!!",
    "obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle misclicked on a link to buy How To Draw Dragons!",
    "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!",
    "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!",
    "obj_poppup_enemy_slash_Step_0_gml_536_0": "* Wh-what!? What did I do wrong??",
    "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)",
    "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう　動かない)",
    "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?",
    "obj_pushableblock_slash_Other_10_gml_75_0": "* I thought you were on MY side, Kris.",
    "obj_pushableblock_slash_Other_10_gml_76_0": "* ... wait a sec.\n* Those boxes...!\n* I get it!",
    "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!",
    "obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield",
    "obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)",
    "obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)",
    "obj_queen_enemy_slash_Other_11_gml_10_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_11_0": "GroupLoosen",
    "obj_queen_enemy_slash_Other_11_gml_15_0": "Toast",
    "obj_queen_enemy_slash_Other_11_gml_16_0": "GroupToast",
    "obj_queen_enemy_slash_Other_11_gml_22_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_26_0": "Toast",
    "obj_queen_enemy_slash_Other_11_gml_32_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_36_0": "Toast",
    "obj_queen_enemy_slash_Step_0_gml_12_0": "Ah My Sweet\nIdiot Children",
    "obj_queen_enemy_slash_Step_0_gml_123_0": "(Regal Laughter)",
    "obj_queen_enemy_slash_Step_0_gml_124_0": "Enjoy Your:\nDestruction",
    "obj_queen_enemy_slash_Step_0_gml_125_0": "I'm Computer",
    "obj_queen_enemy_slash_Step_0_gml_126_0": "Perish Under\nMy Bosom Or\nWhatever",
    "obj_queen_enemy_slash_Step_0_gml_128_0": "Guys I Think I\nDrank Too Much Of\nThis Battery Acid\n(Ages 3 And Up)",
    "obj_queen_enemy_slash_Step_0_gml_131_0": "Queen,\nthink of the\nLightners!",
    "obj_queen_enemy_slash_Step_0_gml_132_0": "Think! Lightners\nHave Already Been\nEnslaved By Me\nAnd My Kin",
    "obj_queen_enemy_slash_Step_0_gml_133_0": "Each Day They\nSpend Hours\nWorshipping\nIn Glowing Rapture",
    "obj_queen_enemy_slash_Step_0_gml_134_0": "Staring, Tapping,\nTo Receive Joy",
    "obj_queen_enemy_slash_Step_0_gml_135_0": "... Until Recently,\nWhen The Town's\nInternet Disappeared",
    "obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle...\nThen Who Will\nHelp Her?",
    "obj_queen_enemy_slash_Step_0_gml_137_0": "Is What I\nWondered, Until\nThe KNIGHT\nappeared...",
    "obj_queen_enemy_slash_Step_0_gml_138_0": "Now, The\nPath Is Clear",
    "obj_queen_enemy_slash_Step_0_gml_139_0": "Then With\nThe World\nCovered In\nDarkness",
    "obj_queen_enemy_slash_Step_0_gml_140_0": "Instead, Everyone\nCan Live In\nMy Perfect Mansion",
    "obj_queen_enemy_slash_Step_0_gml_141_0": "Now, Stop Resisting\nAnd Welcome The\nNew Age Of Darkness",
    "obj_queen_enemy_slash_Step_0_gml_142_0": "We won't let\nyou control\neveryone with\nyour wires!",
    "obj_queen_enemy_slash_Step_0_gml_143_0": "Uhh, you're\nliterally\ncontrolling\nBerdly now.",
    "obj_queen_enemy_slash_Step_0_gml_146_0": "Why Did You\nWant One",
    "obj_queen_enemy_slash_Step_0_gml_183_0": "Aren't we\nsupposed to\nmake them\nhappy?",
    "obj_queen_enemy_slash_Step_0_gml_184_0": "Is That Not\nWhat I Am Doing?",
    "obj_queen_enemy_slash_Step_0_gml_186_0": "Our Screens Of\nFunny Animals And\nCandied Games",
    "obj_queen_enemy_slash_Step_0_gml_188_0": "Staring, Tapping,\nTo Avoid Pain",
    "obj_queen_enemy_slash_Step_0_gml_190_0": "Now The Refuge\nThey Take In\nThe Screens Will\nSlowly Fade",
    "obj_queen_enemy_slash_Step_0_gml_192_0": "Her Strange\nAnd Sad Searches",
    "obj_queen_enemy_slash_Step_0_gml_193_0": "Who Will\nAnswer Them?",
    "obj_queen_enemy_slash_Step_0_gml_195_0": "And Created\nThis Wonderful\nWorld Of\nDarkness",
    "obj_queen_enemy_slash_Step_0_gml_197_0": "All I Have\nTo Do Is Expand\nThis Dark World",
    "obj_queen_enemy_slash_Step_0_gml_199_0": "No One Will\nHave To Suffer\nAnymore",
    "obj_queen_enemy_slash_Step_0_gml_201_0": "Everyday Blissfully\nWorshipping Me\nLike We Both Deserve",
    "obj_queen_enemy_slash_Step_0_gml_203_0": "Woah When\nDid I Say\nI Would Do\nThat",
    "obj_queen_enemy_slash_Step_0_gml_205_0": "Oh Yeah\nThat's Just\nFor Him Only",
    "obj_queen_enemy_slash_Step_0_gml_207_0": "No!!!!",
    "obj_queen_enemy_slash_Step_0_gml_212_0": "You Are Just In\nTime To Witness\nMy World Domination",
    "obj_queen_enemy_slash_Step_0_gml_213_0": "With Noelle In\nMy Possession",
    "obj_queen_enemy_slash_Step_0_gml_214_0": "It Is Only A\nMatter Of Time\nBefore Her\nWill Turns",
    "obj_queen_enemy_slash_Step_0_gml_215_0": "And She\nUnleashes Her\nPower",
    "obj_queen_enemy_slash_Step_0_gml_216_0": "Blanketing The\nWorld In --",
    "obj_queen_enemy_slash_Step_0_gml_218_0": "Too late,\ndumbass!",
    "obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle's\nwith Berdly!",
    "obj_queen_enemy_slash_Step_0_gml_328_0": "Enough You Foolish\nChildren!",
    "obj_queen_enemy_slash_Step_0_gml_329_0": "Yeah My Final\nAttack Like",
    "obj_queen_enemy_slash_Step_0_gml_329_0_b": "So That Final Move\nWas Supposed To Be\nCooler But The\nInternet Is Down",
    "obj_queen_enemy_slash_Step_0_gml_330_0": "It Would Have Been\nA Really Sick\nFinal Attack Kris\nYou Would Have\nLoved It",
    "obj_queen_enemy_slash_Step_0_gml_331_0": "Yeah Still Thinking\nAbout That Move\nHashtagFinalAttack",
    "obj_queen_enemy_slash_Step_0_gml_338_0": "* QUEEN - Her drinking glass generates a powerful barrier. Break or lower it!",
    "obj_queen_enemy_slash_Step_0_gml_346_0": "* You shook Berdly's wire!",
    "obj_queen_enemy_slash_Step_0_gml_371_0": "* Everyone loosens Berdly!",
    "obj_queen_enemy_slash_Step_0_gml_384_0": "* Everyone toasted to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_410_0": "* Your SOUL shined its power on Susie!",
    "obj_queen_enemy_slash_Step_0_gml_419_0": "* Your SOUL shined its power on RALSEI!",
    "obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie loosens one of Berdly's wires!",
    "obj_queen_enemy_slash_Step_0_gml_432_0": "You May Have\nSurvived My\nAttacks (Regular)",
    "obj_queen_enemy_slash_Step_0_gml_433_0": "But I've Been:\nSecretly Been\nDownloading My\nUltimate Move\nThe Whole Time",
    "obj_queen_enemy_slash_Step_0_gml_434_0": "Now, Perish\nIn The Bosom Of:\nMy Hellish Reign",
    "obj_queen_enemy_slash_Step_0_gml_436_0": "I Was Going To Put\nLike Memes In It\nAnd Stuff",
    "obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei loosens one of Berdly's wires!",
    "obj_queen_enemy_slash_Step_0_gml_462_0": "* The skyline echoes with regal laughter.",
    "obj_queen_enemy_slash_Step_0_gml_463_0": "* The fountain flows ominously.",
    "obj_queen_enemy_slash_Step_0_gml_464_0": "* The battlefield feels electric.",
    "obj_queen_enemy_slash_Step_0_gml_465_0": "* Smells like overclocked high heels.",
    "obj_queen_enemy_slash_Step_0_gml_467_0": "* Queen's acid shield is down!",
    "obj_queen_enemy_slash_Step_0_gml_468_0": "* Queen's acid shield is formed!",
    "obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei toasted Queen!",
    "obj_queen_enemy_slash_Step_0_gml_483_0": "* Aiming with Throw is easier next turn!",
    "obj_queen_enemy_slash_Step_0_gml_504_0": "* Queen sips from her acid!",
    "obj_queen_enemy_slash_Step_0_gml_505_0": "* She is out of acid, her shield powers down!",
    "obj_queen_enemy_slash_Step_0_gml_510_0": "* Queen sips from her acid!",
    "obj_queen_enemy_slash_Step_0_gml_519_0": "* Press ~1 to throw, aim for the weakpoint!",
    "obj_queen_enemy_slash_Step_0_gml_520_0": "* Use UP and DOWN to Aim for the wires!",
    "obj_queen_enemy_slash_Step_0_gml_764_0": "* You made a memorable and charming toast to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_766_0": "(Why did they make it so emotional?)",
    "obj_queen_enemy_slash_Step_0_gml_768_0": "* Wow Spoken Like A Real Trucie\\f0 ",
    "obj_queen_enemy_slash_Step_0_gml_788_0": "* You made a memorable and charming toast to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_803_0": "* You toasted Queen!",
    "obj_queen_enemy_slash_Step_0_gml_840_0": "* (That glass of acid is generating her shield!)",
    "obj_queen_enemy_slash_Step_0_gml_842_0": "* So, uh... you gonna drink all that?",
    "obj_queen_enemy_slash_Step_0_gml_844_0": "* No This Is All Mine You Can't Have It",
    "obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie made a toast to Queen...?",
    "obj_queen_enemy_slash_Step_0_gml_930_0": "* Pretty cool how we're... uh, gonna kick your ass.",
    "obj_queen_enemy_slash_Step_0_gml_932_0": "* It's A Good Thing I Have No Standards For This",
    "obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie made an offensive toast to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie toasted Queen!",
    "obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei made a toast to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_1005_0": "* A toast to you, er, making me wear a butler outfit!",
    "obj_queen_enemy_slash_Step_0_gml_1007_0": "* Bro That's Weird But OK",
    "obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei made a slightly cringeworthy toast to Queen!",
    "obj_queen_enemy_slash_Step_0_gml_1067_0": "Not Bad You\nFoolish Children",
    "obj_queen_enemy_slash_Step_0_gml_1074_0": "...?",
    "obj_queen_enemy_slash_Step_0_gml_1108_0": "But No Matter\nHow Long This\nBattle Drags On",
    "obj_queen_enemy_slash_Step_0_gml_1109_0": "But Even If You\nDeplete The Health\nPoints (Of My: Chair)",
    "obj_queen_enemy_slash_Step_0_gml_1114_0": "I Can Simply Make\nAnother Barrier Using\nMy: Drink",
    "obj_queen_enemy_slash_Step_0_gml_1118_0": "Bottoms Up",
    "obj_queen_enemy_slash_Step_0_gml_1123_0": "Wait A Second",
    "obj_queen_enemy_slash_Step_0_gml_1128_0": "Hey Chat Does Anyone\nKnow What Happened\nTo That Stuff",
    "obj_queen_enemy_slash_Step_0_gml_1181_0": "What The",
    "obj_queen_enemy_slash_Step_0_gml_1186_0": "What Are\nYou Doing",
    "obj_queen_enemy_slash_Step_0_gml_1190_0": "Why Isn't\nMy Control\nWire Working",
    "obj_queen_enemy_slash_Step_0_gml_1195_0": "Thanks to...\nmy comrades'\nkindness...\ntheir MERCY!",
    "obj_queen_enemy_slash_Step_0_gml_1200_0": "Now...",
    "obj_queen_enemy_slash_Step_0_gml_1204_0": "It's time...\nfor me to\ntake my\nfreedom!!",
    "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* The wire was cut!",
    "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* The wire was cut!",
    "obj_queen_kristhrown_slash_Step_0_gml_24_0": "* Missed!",
    "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* The wire was cut!",
    "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* The wire was cut!",
    "obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* Missed!",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "DOWNLOADING",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "ULTIMATE ATTACK",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "DOWNLOAD",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "FAILED",
    "obj_queenart_red_slash_Other_10_gml_91_0": "* (You found a ReviveMint!)",
    "obj_queenart_red_slash_Other_10_gml_107_0": "* (There's nothing here.)",
    "obj_queencar_slash_Step_0_gml_36_0": "* Let's go, Kris!",
    "obj_queencar_slash_Step_0_gml_147_0": "* Now, we have to think of some way to distract Queen...",
    "obj_queencar_slash_Step_0_gml_155_0": "* What are these... Little houses?",
    "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?",
    "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!",
    "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...",
    "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.",
    "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.",
    "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!",
    "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!",
    "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
    "obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.",
    "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!",
    "obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
    "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?",
    "obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...",
    "obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?",
    "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...",
    "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!",
    "obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?",
    "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
    "obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!",
    "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!",
    "obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)",
    "obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!",
    "obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.",
    "obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!",
    "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
    "obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!",
    "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...",
    "obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?",
    "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?",
    "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
    "obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!",
    "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
    "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!",
    "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!",
    "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.",
    "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
    "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?",
    "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?",
    "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...",
    "obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.",
    "obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.",
    "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...",
    "obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.",
    "obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?",
    "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?",
    "obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...",
    "obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?",
    "obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...",
    "obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?",
    "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?",
    "obj_ralseienemy_slash_Step_0_gml_232_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...",
    "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
    "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!",
    "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?",
    "obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!",
    "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!",
    "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...",
    "obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!",
    "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.",
    "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.",
    "obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.",
    "obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...",
    "obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?",
    "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...",
    "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.",
    "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?",
    "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?",
    "obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...",
    "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.",
    "obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)",
    "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?",
    "obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...",
    "obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!",
    "obj_ralseienemy_slash_Step_0_gml_575_0": "H-hey, wait\na second...",
    "obj_ralseienemy_slash_Step_0_gml_576_0": "My bike's\nrunning\nout of\ngas...!",
    "obj_ralseienemy_slash_Step_0_gml_577_0": "Alright,\nyou punk-\na-roos!",
    "obj_ralseienemy_slash_Step_0_gml_578_0": "You got\ngot lucky\nthis time!",
    "obj_ralseienemy_slash_Step_0_gml_579_0": "But next\ntime,\nyou're\ngonna\nsuffer!!!",
    "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!",
    "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!",
    "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!",
    "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!",
    "obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly, your body seizes up.\n* What are you looking at?",
    "obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...",
    "obj_readable_room1_slash_Other_10_gml_22_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.",
    "obj_readable_room1_slash_Other_10_gml_28_0": "* Underneath the bed is an old cartridge of \"Cat Petters RPG\".",
    "obj_readable_room1_slash_Other_10_gml_29_0": "* \"catti `\n catty\" can be seen faintly written on it in worn gel pen.",
    "obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.",
    "obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \"EPIC games Stuff!!!!\"",
    "obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game...",
    "obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings.",
    "obj_readable_room1_slash_Other_10_gml_45_0": "* Doesn't seem like this game ever saw the light of day...",
    "obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty, except for...",
    "obj_readable_room1_slash_Other_10_gml_55_0": "* A school cross country shirt with a tear in it.",
    "obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut.",
    "obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.",
    "obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date.",
    "obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer.",
    "obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside.",
    "obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night, the sunrise is the same as always.",
    "obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer.",
    "obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed.",
    "obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained.",
    "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに　しゃしんが\n　 はってある。うつっているのは\n　 じぶんと　ママと　おにいちゃんだ。",
    "obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked.",
    "obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you.",
    "obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")",
    "obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.",
    "obj_readable_room1_slash_Other_10_gml_147_0": "* (... How to Draw Dragons is at the bottom of the drawer.)",
    "obj_readable_room1_slash_Other_10_gml_148_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed... immodestly.)",
    "obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)",
    "obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus.\n* There's not much to say about it.",
    "obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books. Just generally.)",
    "obj_readable_room1_slash_Other_10_gml_177_0": "* There are many books.",
    "obj_readable_room1_slash_Other_10_gml_178_0": "* Tales of Snails - A Story Book.",
    "obj_readable_room1_slash_Other_10_gml_179_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.",
    "obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden? Um, Not Really.",
    "obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.",
    "obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now.",
    "obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \"you.\")",
    "obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.",
    "obj_readable_room1_slash_Other_10_gml_210_0": "* (... How to Draw Dragons is at the bottom of the drawer.)",
    "obj_readable_room1_slash_Other_10_gml_211_0": "* There is some white fur stuck in the drain.",
    "obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed... immodestly.)",
    "obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)",
    "obj_readable_room1_slash_Other_10_gml_217_0": "* There's some cinnamony batter caked on the stovetop.",
    "obj_readable_room1_slash_Other_10_gml_220_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)",
    "obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)",
    "obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.",
    "obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.",
    "obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone.\n* But you already have a cell phone.",
    "obj_readable_room1_slash_Other_10_gml_245_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.",
    "obj_readable_room1_slash_Other_10_gml_251_0": "* It's a book of hymns.",
    "obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books. Just generally.)",
    "obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge, there's a small container of apple-scented shampoo.",
    "obj_readable_room1_slash_Other_10_gml_264_0": "* ... and a gallon-sized container of pet shampoo.",
    "obj_readable_room1_slash_Other_10_gml_272_0": "* It's a sink. You could wash your hands here.",
    "obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard.\n* There's...",
    "obj_readable_room1_slash_Other_10_gml_273_0_b": "* ... but, isn't the sink in the bathroom better?",
    "obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.",
    "obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full.",
    "obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV.)\n* (Looks like it's plugged in, but it's dusty.)",
    "obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked.",
    "obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked.",
    "obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked.",
    "obj_readable_room1_slash_Other_10_gml_338_0": "* The locker's lock's locker is locked.",
    "obj_readable_room1_slash_Other_10_gml_339_0": "* The locker is locked.",
    "obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)",
    "obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)",
    "obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance, all the chaperones wear giant hawk heads...)",
    "obj_readable_room1_slash_Other_10_gml_350_0_b": "* (No need for it.)",
    "obj_readable_room1_slash_Other_10_gml_351_0": "* (... and screech at any students that make contact while dancing.)",
    "obj_readable_room1_slash_Other_10_gml_354_0": "* (The apple-scented shampoo feels lighter than usual.)",
    "obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)",
    "obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)",
    "obj_readable_room1_slash_Other_10_gml_357_0_b": "* On the shower ledge, there's a small container of apple-scented shampoo.",
    "obj_readable_room1_slash_Other_10_gml_358_0": "* ... and a gallon-sized container of pet shampoo.",
    "obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.)\n* (It's lukewarm.)",
    "obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.)\n* (It's tepid.)",
    "obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)",
    "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが　かかっている)",
    "obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)",
    "obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)",
    "obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh, people put their mouth on that, ya know.",
    "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが　かかっている)",
    "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった　ぬいぐるみだ)",
    "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの　スイッチだ)",
    "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ)\n* (うえに　チェスの　ポーンが\n　 ちらばっている)",
    "obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT, dumbass!",
    "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを　かいた\n　 つたない　えだ。\n　 かみは　きばんでいる)",
    "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と\n　 なまえが　かいてある)",
    "obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)",
    "obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like, breathing? Moving fast, with or without, legs?",
    "obj_readable_room1_slash_Other_10_gml_383_0": "* But usually, with legs?",
    "obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington, and Noelle!",
    "obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker. It's locked.)",
    "obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)",
    "obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)",
    "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's your locker.)\n* (It's empty.)",
    "obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)",
    "obj_readable_room1_slash_Other_10_gml_410_0": "* (... It seems to be time for class.)",
    "obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)",
    "obj_readable_room1_slash_Other_10_gml_415_0": "* (... It seems to not be time for class.)",
    "obj_readable_room1_slash_Other_10_gml_423_0": "* Um, Kris, the hope is that you...",
    "obj_readable_room1_slash_Other_10_gml_424_0": "* ... choose someone in the class?",
    "obj_readable_room1_slash_Other_10_gml_431_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)",
    "obj_readable_room1_slash_Other_10_gml_432_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)",
    "obj_readable_room1_slash_Other_10_gml_436_0": "* (The computer is turned off.)",
    "obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)",
    "obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)",
    "obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)",
    "obj_readable_room1_slash_Other_10_gml_460_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"",
    "obj_readable_room1_slash_Other_10_gml_461_0": "* (... that one seems to be from a video game.)",
    "obj_readable_room1_slash_Other_10_gml_473_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)",
    "obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)",
    "obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)",
    "obj_readable_room1_slash_Other_10_gml_481_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)",
    "obj_readable_room1_slash_Other_10_gml_510_0": "* (Some kind of teacher food.)",
    "obj_readable_room1_slash_Other_10_gml_511_0": "* (The computer wallpaper is updated.)",
    "obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)",
    "obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)",
    "obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)",
    "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)",
    "obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)",
    "obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)",
    "obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.)\n* (Some of them used to be yours.)",
    "obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)",
    "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど　よく見える)",
    "obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)",
    "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ～く見ると\n　 木の中に　スイッチがある…！)",
    "obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)",
    "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ～く見ると\n　 木の中に　スイッチがある…！)",
    "obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)",
    "obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)",
    "obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)",
    "obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)",
    "obj_readable_room1_slash_Other_10_gml_571_0": "* (It's almost dry, but that gives it a refined, aged apple bouquet.)",
    "obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange. It's unknown if it's safe for teachers to eat this.)",
    "obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)",
    "obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)",
    "obj_readable_room1_slash_Other_10_gml_598_0": "* (It looks like a shop, but the door is locked, and no one's inside...)",
    "obj_readable_room1_slash_Other_10_gml_601_0": "* (It's locked.)",
    "obj_readable_room1_slash_Other_10_gml_614_0": "* Come to think of it, how did Lancer get up there...?",
    "obj_readable_room1_slash_Other_10_gml_615_0": "* I suppose he rode his bike up the side of the cliff...?",
    "obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)\n* (Is this hubris...?)",
    "obj_readable_room1_slash_Other_10_gml_626_0": "* (The door is locked.)",
    "obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)",
    "obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)",
    "obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)",
    "obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)",
    "obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)",
    "obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)",
    "obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')",
    "obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)",
    "obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet. Even the rug.)",
    "obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people, or one three-headed person.)",
    "obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.)\n* (For parties.)",
    "obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)",
    "obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)",
    "obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)",
    "obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)",
    "obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)",
    "obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.)\n* (For parties.)",
    "obj_readable_room1_slash_Other_10_gml_698_0": "* (It's a hole. Presumably dug for fun.)",
    "obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)",
    "obj_readable_room1_slash_Other_10_gml_714_0": "* (You found 20 Rupys in the hole!)",
    "obj_readable_room1_slash_Other_10_gml_715_0": "* (Unfortunately, that's not a useful currency here...)",
    "obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)",
    "obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)",
    "obj_readable_room1_slash_Other_10_gml_719_0": "* (It's a hole made recreationally.)",
    "obj_readable_room1_slash_Other_10_gml_723_0": "* (There's salsa buried in the ground here.)",
    "obj_readable_room1_slash_Other_10_gml_727_0": "* (It seems to be locked.)\n* (It may never open again.)",
    "obj_readable_room1_slash_Other_10_gml_734_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
    "obj_readable_room1_slash_Other_10_gml_736_0": "* That angel?\n* Noelle n' Dess made it in youth group.",
    "obj_readable_room1_slash_Other_10_gml_737_0": "* It's kind of like a good luck charm to me now.",
    "obj_readable_room1_slash_Other_10_gml_738_0": "* Oh, right, you and Azzy tried to make one too...",
    "obj_readable_room1_slash_Other_10_gml_739_0": "* But you wasted the whole time making huge wings for it!",
    "obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)",
    "obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)",
    "obj_readable_room1_slash_Other_10_gml_742_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
    "obj_readable_room1_slash_Other_10_gml_754_0": "* Oh, so you're just here to use the sink, huh?",
    "obj_readable_room1_slash_Other_10_gml_755_0": "* Come on, Kris!\n* Be a little friendlier!",
    "obj_readable_room1_slash_Other_10_gml_759_0": "* (It's a sink.)",
    "obj_readable_room1_slash_Other_10_gml_761_0": "* Hey, Kris, is that sink really more interesting than me?",
    "obj_readable_room1_slash_Other_10_gml_771_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)",
    "obj_readable_room1_slash_Other_10_gml_773_0": "* Hey Kris, you forget my name or something!?",
    "obj_readable_room1_slash_Other_10_gml_777_0": "* Kris, you jealous you don't have your own wall plaque?",
    "obj_readable_room1_slash_Other_10_gml_778_0": "* Amazing what's being done with our taxpayer dollars, huh?",
    "obj_readable_room1_slash_Other_10_gml_784_0": "* (It's a bunch of roses in a glass container.)",
    "obj_readable_room1_slash_Other_10_gml_786_0": "* Hey, I'm happy your dad brought me flowers, but...",
    "obj_readable_room1_slash_Other_10_gml_787_0": "* Roses!? What is this, man? Beauty and the Beast?",
    "obj_readable_room1_slash_Other_10_gml_788_0": "* That ain't gonna work, man! We're both beasts!",
    "obj_readable_room1_slash_Other_10_gml_789_0": "* Wow!! It's better than I remember!!!!!",
    "obj_readable_room1_slash_Other_10_gml_790_0": "* I even have my own bed now!!!",
    "obj_readable_room1_slash_Other_10_gml_791_0": "* (It's a bunch of roses.)\n* (They seem healthy.)",
    "obj_readable_room1_slash_Other_10_gml_791_0_b": "* Now I don't have to sleep in a hole anymore!!!",
    "obj_readable_room1_slash_Other_10_gml_793_0": "* Kris, I love your dad, but...",
    "obj_readable_room1_slash_Other_10_gml_793_0_b": "* I thought you... already had a bed.",
    "obj_readable_room1_slash_Other_10_gml_794_0": "* Asgore, if you wanna go to prom with me, just ask!",
    "obj_readable_room1_slash_Other_10_gml_795_0": "* No, that was for the bike.",
    "obj_readable_room1_slash_Other_10_gml_801_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)",
    "obj_readable_room1_slash_Other_10_gml_803_0": "* Hey, Kris, you KNOW you signed the inside, right?",
    "obj_readable_room1_slash_Other_10_gml_804_0": "* Why are you staring at it like you haven't seen it before?",
    "obj_readable_room1_slash_Other_10_gml_805_0": "* Is your penmanship that good??? Was I not moved enough???",
    "obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)",
    "obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)",
    "obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)",
    "obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)",
    "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a clone of the other sink.)",
    "obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)",
    "obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)",
    "obj_readable_room1_slash_Other_10_gml_844_0": "* (... a very small obligatory piano is hiding inside.)",
    "obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)",
    "obj_readable_room1_slash_Other_10_gml_849_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)",
    "obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...",
    "obj_readable_room1_slash_Other_10_gml_855_0_b": "* ... so why do you collect creepy dolls?",
    "obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!",
    "obj_readable_room1_slash_Other_10_gml_857_0": "* Hey, Noelle and her sister made that. Respect it!",
    "obj_readable_room1_slash_Other_10_gml_859_0": "* (Noelle's sister...)",
    "obj_readable_room1_slash_Other_10_gml_863_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_875_0": "* \"Lord of the Hammer\"",
    "obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)",
    "obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book. You look inside...)",
    "obj_readable_room1_slash_Other_10_gml_882_0": "* oh.... i accidentally returned my personal journal instead of my book...",
    "obj_readable_room1_slash_Other_10_gml_883_0": "* oh no.... they're putting it into their catalogue...",
    "obj_readable_room1_slash_Other_10_gml_884_0": "* oh no... i have to take it out every time i want to write a new entry...",
    "obj_readable_room1_slash_Other_10_gml_892_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"",
    "obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)",
    "obj_readable_room1_slash_Other_10_gml_895_0": "* Dammit all, Kris! You really love that sink, huh?",
    "obj_readable_room1_slash_Other_10_gml_896_0": "* That's Sink 2, Rudy 0.",
    "obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)",
    "obj_readable_room1_slash_Other_10_gml_897_0_b": "* Don't worry, I'm gonna pull it back! You wait!",
    "obj_readable_room1_slash_Other_10_gml_898_0": "* (This must be what they meant by flavor text.)",
    "obj_readable_room1_slash_Other_10_gml_903_0": "* ... hey, Kris, why are you checking the sink?",
    "obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)",
    "obj_readable_room1_slash_Other_10_gml_905_0_b": "* That's what I'M asking, sweetheart!",
    "obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact, maybe don't do it at all.)",
    "obj_readable_room1_slash_Other_10_gml_909_0": "* Practicing for tonight's...",
    "obj_readable_room1_slash_Other_10_gml_910_0": "* Handwashing marathon, Kris?",
    "obj_readable_room1_slash_Other_10_gml_911_0": "* (You looked through the window to the computer lab...)",
    "obj_readable_room1_slash_Other_10_gml_912_0": "* (There seems to be a dog inside working at a computer...)",
    "obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)",
    "obj_readable_room1_slash_Other_10_gml_914_0": "* (Seems like you shouldn't interrupt it...)",
    "obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished, you can go in...)",
    "obj_readable_room1_slash_Other_10_gml_916_0": "* (You just have to trust the dog...)",
    "obj_readable_room1_slash_Other_10_gml_920_0": "* (You looked through the window to the computer lab...)",
    "obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)",
    "obj_readable_room1_slash_Other_10_gml_922_0": "* (It's not doing any work...)",
    "obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)",
    "obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)",
    "obj_readable_room1_slash_Other_10_gml_932_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")",
    "obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)",
    "obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER",
    "obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER",
    "obj_readable_room1_slash_Other_10_gml_952_0": "* Woah, the hell is bringing you flowers?",
    "obj_readable_room1_slash_Other_10_gml_954_0": "* Hey, what's wrong with a married man getting flowers?",
    "obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK",
    "obj_readable_room1_slash_Other_10_gml_956_0": "* ... So your, uh, wife gave them to you?",
    "obj_readable_room1_slash_Other_10_gml_958_0": "* Nah, HAHAHA! I'm messin with ya! Kris's dad did!",
    "obj_readable_room1_slash_Other_10_gml_960_0": "* (Not gonna try to understand this.)",
    "obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER",
    "obj_readable_room1_slash_Other_10_gml_964_0": "* Flowers? I'm trying to heal, man! Not get hayfever!",
    "obj_readable_room1_slash_Other_10_gml_966_0": "* ... Should Kris tell him to stop?",
    "obj_readable_room1_slash_Other_10_gml_968_0": "* What? Hell no! When did I say that? Hahaha!",
    "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした？　おじさんだけ\n　 ネームプレートが　あって\n　 うらやましいかい？",
    "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの　みんなの\n　 ぜいきんは　こんなものに\n　 つかわれてるんだぞぉ？",
    "obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)",
    "obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)",
    "obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.)\n* (Maybe it's into politics.)",
    "obj_readable_room1_slash_Other_10_gml_1003_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)",
    "obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.)\n* (There's not much change inside.)",
    "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a flower.)",
    "obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue... There's a car magazine underneath.)",
    "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)",
    "obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)",
    "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの　シンクだ)",
    "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.)\n* (It's locked.)",
    "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは　せのたかい　１つのシンク\n　 だったのを　はんぶんに　きって\n　 ２つに　したのだろう)",
    "obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)",
    "obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)",
    "obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)",
    "obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)",
    "obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)\n* (On top are some superhero comics.)",
    "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの　なかを　みた)",
    "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく　ちいさなピアノが\n　 とってつけたように　しまってある)",
    "obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)\n* (It says...)",
    "obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.",
    "obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month.\n \n         - C",
    "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ０では　たのしそうな　かお)\n* (レベル10では　たのしそうな\n　 かおで　あせを　かいている)",
    "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは　このしろの\n　 「白のまほうつかい」によって\n　 「いやしの間」に　ゆうへいされた…",
    "obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
    "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris, do you want to sleep over?",
    "obj_readable_room1_slash_Other_10_gml_1055_0": "* You could use that air mattress, and I could...",
    "obj_readable_room1_slash_Other_10_gml_1056_0": "* Er, use those bags of soil...\n* Perhaps not.",
    "obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
    "obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)",
    "obj_readable_room1_slash_Other_10_gml_1064_0": "* Hahaha, Kris, you READ that nerdy stuff? Heh!",
    "obj_readable_room1_slash_Other_10_gml_1065_0": "* Giant swords, hammers, bloody battles...",
    "obj_readable_room1_slash_Other_10_gml_1066_0": "* ... uh, so if there's any cool parts, you'd tell me, right?",
    "obj_readable_room1_slash_Other_10_gml_1070_0": "* Heh, can't believe you read things with, uh... words.",
    "obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)",
    "obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)",
    "obj_readable_room1_slash_Other_10_gml_1094_0": "* (It's a trash can full of well-kept flowers.)",
    "obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)",
    "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Police tape is blocking the way.)",
    "obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)",
    "obj_readable_room1_slash_Other_10_gml_1112_0": "* (The tape simply reads \"NGAHHHHH!!!\")",
    "obj_readable_room1_slash_Other_10_gml_1119_0": "* (You knocked on the door to the Police Station.)",
    "obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)",
    "obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.)\n* (You licked the page...)",
    "obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)",
    "obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey, Kris, what the HELL are you doing?",
    "obj_readable_room1_slash_Other_10_gml_1127_0": "* There's a thing called sharing, dumbass. Heard of it?",
    "obj_readable_room1_slash_Other_10_gml_1131_0": "* Look, the books are public for a reason.",
    "obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA, You're Family.)",
    "obj_readable_room1_slash_Other_10_gml_1137_0": "* (... Is Going to Love it!)",
    "obj_readable_room1_slash_Other_10_gml_1141_0": "* (The entrance is locked.)\n* (No one's inside.)",
    "obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)",
    "obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)",
    "obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)",
    "obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...)\n* (... but the distant trousle of bones.)",
    "obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo, are you the human that lives at the top of town?",
    "obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow, my mommy told me about you...",
    "obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???",
    "obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there.",
    "obj_readable_room1_slash_Other_10_gml_1187_0": "* Huh... that sounds like the knock of a beginner.",
    "obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!",
    "obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris, we could go anywhere...)",
    "obj_readable_room1_slash_Other_10_gml_1194_0": "* (And you brought us to the Teen Zone.)",
    "obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)",
    "obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)",
    "obj_readable_room1_slash_Other_10_gml_1204_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!",
    "obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't!\n* Do!\n* It!",
    "obj_readable_room1_slash_Other_10_gml_1206_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!",
    "obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.)\n* (It appears to be locked.)",
    "obj_readable_room1_slash_Other_10_gml_1237_0": "* ... So, uh, this is your idea of hanging out, Kris?",
    "obj_readable_room1_slash_Other_10_gml_1238_0": "* Going to the graveyard?",
    "obj_readable_room1_slash_Other_10_gml_1239_0": "* ... works for me I guess.",
    "obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww, Kris, like, if you wanna come in...",
    "obj_readable_room1_slash_Other_10_gml_1246_0": "* Our cat-flap, is like, always open to you...",
    "obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)",
    "obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)",
    "obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)",
    "obj_readable_room1_slash_Other_10_gml_1264_0": "* (... It smells like burnt cat food.)",
    "obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)",
    "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Knock knock knock...)",
    "obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah, I'm afraid no one's home right now, darling.",
    "obj_readable_room1_slash_Other_10_gml_1278_0": "* Now, why don't you prance on home?",
    "obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you, they're not home right now.",
    "obj_readable_room1_slash_Other_10_gml_1283_0": "* ... Ah, you just wanted to talk to me...?",
    "obj_readable_room1_slash_Other_10_gml_1284_0": "* ...",
    "obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.",
    "obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)",
    "obj_readable_room1_slash_Other_10_gml_1353_0": "* Hey Kris, this free milk? It's amazing.",
    "obj_readable_room1_slash_Other_10_gml_1354_0": "* It just magically refreshes itself over night.",
    "obj_readable_room1_slash_Other_10_gml_1371_0": "* (Um, HEY? That's MY trash from other people's houses.)",
    "obj_readable_room1_slash_Other_10_gml_1372_0": "* (Like, PRIVACY much? God, living with Azzy made you weird.)",
    "obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)",
    "obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \"NGAHHHH!!! I MEAN IT!!!\")",
    "obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)",
    "obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)",
    "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)",
    "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly... faintly, a trousle... growing further away...)",
    "obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo, is that a humannnn?!",
    "obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones...",
    "obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?",
    "obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)",
    "obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm... that knocking... it's amateur!",
    "obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!",
    "obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)",
    "obj_readable_room1_slash_Other_10_gml_1506_0": "* Hey, uh, Kris... what are you doing?",
    "obj_readable_room1_slash_Other_10_gml_1507_0": "* We're going to your house, right?",
    "obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)",
    "obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo, uhh, Kris... haha. Is that you? Haha...)",
    "obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)",
    "obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris... Susie sucks! Why didn't you stop her, haha...)",
    "obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)",
    "obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)",
    "obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)",
    "obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)",
    "obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)",
    "obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \"Original\" Parmajohn Che\"E\"ese!",
    "obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)",
    "obj_readable_room1_slash_Other_10_gml_1618_0": "* (... but there's flowers blocking the way.)",
    "obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)",
    "obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \"Shape\"",
    "obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)",
    "obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)",
    "obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)",
    "obj_readable_room1_slash_Other_10_gml_1642_0": "* Hey Kris, wanna see if we can fit inside?",
    "obj_readable_room1_slash_Other_10_gml_1643_0": "* If you just crouch down under the waffles -",
    "obj_readable_room1_slash_Other_10_gml_1644_0": "* Damn, think someone's looking.",
    "obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit, but when you reach in...)",
    "obj_readable_room1_slash_Other_10_gml_1652_0": "* (... It's incredibly deep and holds all sorts of things.)",
    "obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1",
    "obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)",
    "obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes, melons, oranges, and the scent of fresh pineapples...)",
    "obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree, but it's chock-full of useful groceries.)",
    "obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy, jerky, and various nuts.)",
    "obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)",
    "obj_readable_room1_slash_Other_10_gml_1685_0": "* See? Jerky is candy. ... And, uh, peanuts too.",
    "obj_readable_room1_slash_Other_10_gml_1687_0": "* actually they're a legume.",
    "obj_readable_room1_slash_Other_10_gml_1689_0": "* Peanuts?",
    "obj_readable_room1_slash_Other_10_gml_1691_0": "* jerky.",
    "obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)",
    "obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_1693_0": "* (You put the Egg into the eggpile.)",
    "obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything...",
    "obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ... did you just, uh, reverse-steal that egg?",
    "obj_readable_room1_slash_Other_10_gml_1696_0": "* That's gonna make him say something stupid.",
    "obj_readable_room1_slash_Other_10_gml_1698_0": "* ... pickings are looking slim, ma'am.",
    "obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine.",
    "obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease, pepperonie, Just like in your Dream's...",
    "obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks! Now with 3 Pixels Or MOre, In Hot and Spicy REsolution!",
    "obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks.",
    "obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them,",
    "obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around...",
    "obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine. The inside has samples like fragrance ads...",
    "obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch.",
    "obj_readable_room1_slash_Other_10_gml_1737_0": "* Hey, don't hog the ads!!",
    "obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans. Seems popular.",
    "obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates.",
    "obj_readable_room1_slash_Other_10_gml_1755_0": "* \"Get well soon!\"\n* \"I'm glad your bike crashed\"",
    "obj_readable_room1_slash_Other_10_gml_1774_0": "* that stuff? it's used. half off.",
    "obj_readable_room1_slash_Other_10_gml_1776_0": "* ... What is it?",
    "obj_readable_room1_slash_Other_10_gml_1778_0": "* trash.",
    "obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top, rendering it impossible to get a basket.)",
    "obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)",
    "obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's, this is the Throne of Evil's.)",
    "obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)",
    "obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut",
    "obj_readable_room1_slash_Other_10_gml_1808_0": "* ... passionate young rookie... becomes the new police chief.",
    "obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic, it may be hard to live up to the legacy...",
    "obj_readable_room1_slash_Other_10_gml_1810_0": "* ... after Asgore Dreemurr was removed from the force...",
    "obj_readable_room1_slash_Other_10_gml_1811_0": "* (... there's no need to read any more.)",
    "obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)",
    "obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)",
    "obj_readable_room1_slash_Other_10_gml_1820_0": "* (... Napstablook is also stuck in the tree somehow.)",
    "obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)",
    "obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes.",
    "obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want.",
    "obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf.",
    "obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here.",
    "obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can.",
    "obj_readable_room1_slash_Other_10_gml_1857_0": "* Here, Kris! In case I make another manual...",
    "obj_readable_room1_slash_Other_10_gml_1858_0": "* You can throw it directly in here!",
    "obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual.",
    "obj_readable_room1_slash_Other_10_gml_1863_0": "* I thought you might want to keep it here in case you want to read it!",
    "obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted.",
    "obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector.",
    "obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed.",
    "obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft. Like sleeping on a dream...",
    "obj_readable_room1_slash_Other_10_gml_1896_0": "* Cool, spike bed.",
    "obj_readable_room1_slash_Other_10_gml_1897_0": "* Now I can stab myself during the night.",
    "obj_readable_room1_slash_Other_10_gml_1898_0": "* Finally some convenience.",
    "obj_readable_room1_slash_Other_10_gml_1907_0": "* Damn, there's everything in here!",
    "obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones, chalk, moss, jars of salsa,",
    "obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice, black crumbs from the toaster, jawbreakers...",
    "obj_readable_room1_slash_Other_10_gml_1910_0": "* ... Oh, and like actual food, too.",
    "obj_readable_room1_slash_Other_10_gml_1913_0": "* Hey Kris, stop eye-bogarting my snacks.",
    "obj_readable_room1_slash_Other_10_gml_1921_0": "* Susie, you didn't get to read the manual...",
    "obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss. Looks delicious.~1",
    "obj_readable_room1_slash_Other_10_gml_1922_0": "* So I put it over here for you.",
    "obj_readable_room1_slash_Other_10_gml_1924_0": "* Cool, I'll read it before bed.",
    "obj_readable_room1_slash_Other_10_gml_1925_0": "* That'll put me to sleep.",
    "obj_readable_room1_slash_Other_10_gml_1925_0_b": "* Why the hell does YOUR room get moss!?",
    "obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing.",
    "obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds.",
    "obj_readable_room1_slash_Other_10_gml_1935_0": "* Hell yeah!!! Jealous, Kris!?",
    "obj_readable_room1_slash_Other_10_gml_1943_0": "* (2F : LIVING QUARTERS)",
    "obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)",
    "obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)",
    "obj_readable_room1_slash_Other_10_gml_1964_0": "* Hey Ralsei, what's up here?",
    "obj_readable_room1_slash_Other_10_gml_1966_0": "* Oh, just more rooms I'm renovating!",
    "obj_readable_room1_slash_Other_10_gml_1968_0": "* ... so is your room up there?",
    "obj_readable_room1_slash_Other_10_gml_1970_0": "* Er, yes! I still, um, haven't dusted it though...",
    "obj_readable_room1_slash_Other_10_gml_1972_0": "* Yeah, like we need to see your nerdy glasses collection anyway.",
    "obj_readable_room1_slash_Other_10_gml_1976_0": "* Sorry, work in progress!",
    "obj_readable_room1_slash_Other_10_gml_1989_0": "* I'm the hacker. I got the feeling there's a secret backdoor in this room... but...",
    "obj_readable_room1_slash_Other_10_gml_1990_0": "* Where could it be...? Hmmmmmmmmm....",
    "obj_readable_room1_slash_Other_10_gml_2019_0": "* (S... Susie...!! She's right there...!!)",
    "obj_readable_room1_slash_Other_10_gml_2020_0": "* (But I... I can't get the courage to say anything...)",
    "obj_readable_room1_slash_Other_10_gml_2021_0": "* (...?)",
    "obj_readable_room1_slash_Other_10_gml_2022_0": "* (Who's that person she's with, anyway...?)",
    "obj_readable_room1_slash_Other_10_gml_2023_0": "* (It looks kind of like...)",
    "obj_readable_room1_slash_Other_10_gml_2025_0": "* (Ahhh, they're looking over here! Let's go!!)",
    "obj_readable_room1_slash_Other_10_gml_2030_0": "* (Let's get out of here!)",
    "obj_readable_room1_slash_Other_10_gml_2031_0": "* (A secret switch...!)",
    "obj_readable_room1_slash_Other_10_gml_2032_0": "* (You heard something opening.)",
    "obj_readable_room1_slash_Other_10_gml_2043_0": "* ... hey Kris, ever think about using these cones?",
    "obj_readable_room1_slash_Other_10_gml_2045_0": "* ... using them?",
    "obj_readable_room1_slash_Other_10_gml_2047_0": "* For ice cream.",
    "obj_readable_room1_slash_Other_10_gml_2051_0": "* (Just some cones of the non-ice-cream persuasion.)",
    "obj_readable_room1_slash_Other_10_gml_2071_0": "* (Queen... She says she wants me to be happy, but...)",
    "obj_readable_room1_slash_Other_10_gml_2072_0": "* (Why would I want to eat a casserole made of wires?)",
    "obj_readable_room1_slash_Other_10_gml_2073_0": "* (And why can't I... Just... Refuse?)",
    "obj_readable_room1_slash_Other_10_gml_2074_0": "* (Sometimes I feel like...)",
    "obj_readable_room1_slash_Other_10_gml_2075_0": "* (Kris and Dad are the only ones I can say no to...)",
    "obj_readable_room1_slash_Other_10_gml_2087_0": "* (It's a poster for Queen Clean brand cleaning agent.)",
    "obj_readable_room1_slash_Other_10_gml_2088_0": "* (\"I Don't Know What This Does\")",
    "obj_readable_room1_slash_Other_10_gml_2093_0": "* ...",
    "obj_readable_room1_slash_Other_10_gml_2101_0": "* (The door is locked.)~1",
    "obj_readable_room1_slash_Other_10_gml_2106_0": "* Kris...? Wh-why did you bring me here...?",
    "obj_readable_room1_slash_Other_10_gml_2107_0": "* No one's home... no, no one's around at all.",
    "obj_readable_room1_slash_Other_10_gml_2108_0": "* It's... it's so creepy...",
    "obj_readable_room1_slash_Other_10_gml_2109_0": "* ...",
    "obj_readable_room1_slash_Other_10_gml_2110_0": "* (At the same time, it's kind of nostalgic...)",
    "obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba! Welcome to TOP Bakery!",
    "obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!",
    "obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)",
    "obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)",
    "obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY...",
    "obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people, or one three-headed person.)",
    "obj_readable_room1_slash_Other_10_gml_2185_0": "* There's nothing interesting.",
    "obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_2216_0": "* (You tapped the mechanism.)",
    "obj_readable_room1_slash_Other_10_gml_2217_0": "* (... Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2218_0": "* (You shook the mechanism.)",
    "obj_readable_room1_slash_Other_10_gml_2219_0": "* (You hit it.)",
    "obj_readable_room1_slash_Other_10_gml_2220_0": "* (You kicked it.)",
    "obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_2222_0": "* (Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)",
    "obj_readable_room1_slash_Other_10_gml_2238_0": "* (Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2244_0": "* (Click!)\n* (You found a hidden switch!)",
    "obj_readable_room1_slash_Other_10_gml_2254_0": "* (Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2260_0": "* (Sounds like a forcefield powering down... or something.)",
    "obj_readable_room1_slash_Other_10_gml_2269_0": "* (Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2275_0": "* (Sounds like a forcefield powering down... or something.)",
    "obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert's gone.)",
    "obj_readable_room1_slash_Other_10_gml_2285_0": "* (Looks like Nubert's screen is moving up in the world...)",
    "obj_readable_room1_slash_Other_10_gml_2291_0": "* (It seems to be stuck.)",
    "obj_readable_room1_slash_Other_10_gml_2303_0": "* (Sounds like a forcefield powering down.)",
    "obj_readable_room1_slash_Other_10_gml_2307_0": "* (Nothing happened.)",
    "obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)",
    "obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)",
    "obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)",
    "obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)",
    "obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices, like extra mice, extra keyboards, or extra maracas.)",
    "obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer. The monitor is flickering brightly.)",
    "obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)",
    "obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)",
    "obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)",
    "obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email, but the Internet is down.)",
    "obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)",
    "obj_readable_room1_slash_Other_10_gml_2367_0": "* (... It's nothing but a blue screen. Looks like it crashed.)",
    "obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (It seems to be stupid.)",
    "obj_readable_room1_slash_Other_10_gml_2373_0": "* The door rattles but doesn't open.",
    "obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)",
    "obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)",
    "obj_readable_room1_slash_Other_10_gml_2382_0": "* (... If the poster with that orange cat was still on the wall.)",
    "obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan. You get the feeling it doesn't have any friends.)",
    "obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)",
    "obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)",
    "obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)",
    "obj_readable_room1_slash_Other_10_gml_2406_0": "* Please respect the pottery.",
    "obj_readable_room1_slash_Other_10_gml_2484_0": "* (It's an advertisement for a giant ferris wheel.)",
    "obj_readable_room1_slash_Other_10_gml_2492_0": "* (It's an advertisement for a giant ferris wheel.)",
    "obj_readable_room1_slash_Other_10_gml_2494_0": "* (Susie is surely thinking of her ride with Noelle...)",
    "obj_readable_room1_slash_Other_10_gml_2496_0": "* (The hell is a ferris, anyway?)",
    "obj_readable_room1_slash_Other_10_gml_2497_0": "* (Some kind of tank with giant wheels?)",
    "obj_readable_room1_slash_Other_10_gml_2512_0": "* (Why are they... staring into my eyes like that?)",
    "obj_readable_room1_slash_Other_10_gml_2517_0": "* (What are they looking at?)",
    "obj_readable_room1_slash_Other_10_gml_2522_0": "* (I... I can't see what they're doing, but...)",
    "obj_readable_room1_slash_Other_10_gml_2523_0": "* (Aren't they staring at me...?)",
    "obj_readable_room1_slash_Other_10_gml_2529_0": "* (Why don't they step on the switch...?)",
    "obj_readable_room1_slash_Other_10_gml_2545_0": "* Left: Shortcut to 1F",
    "obj_readable_room1_slash_Other_10_gml_2553_0": "* (It's a video of someone creating a strange pillar of smoke.)",
    "obj_readable_room1_slash_Other_10_gml_2554_0": "* (There's so much smoke, it's hard to tell who it is.)",
    "obj_readable_room1_slash_Other_10_gml_2578_0": "* (I guess marimos and stuff are kind of cute...?)",
    "obj_readable_room1_slash_Other_10_gml_2579_0": "* (... What the heck am I saying?)",
    "obj_readable_room1_slash_Other_10_gml_2585_0": "* (Moss. There's not enough to eat.)",
    "obj_readable_room1_slash_Other_10_gml_2591_0": "* (It's some moss...)",
    "obj_readable_room1_slash_Other_10_gml_2596_0": "* (The room between... There is a room between.)",
    "obj_readable_room1_slash_Other_10_gml_2609_0": "* Well, there was not a man here.",
    "obj_readable_room1_slash_Other_10_gml_2618_0": "* (Buy Queen Clean! The most popular cleaning flavors!)",
    "obj_readable_room1_slash_Other_10_gml_2624_0": "* (Queen Clean! Made of 100`% acid!)",
    "obj_readable_room1_slash_Other_10_gml_2632_0": "* (The poster is torn, revealing a faded one underneath.)",
    "obj_readable_room1_slash_Other_10_gml_2633_0": "* BIG SHOT AUTOS! TAKE A RIDE AROUND TOWN IN OUR SPECIAL",
    "obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (Mice will rotate 90 degrees when they collide with the block.)",
    "obj_readable_room1_slash_Other_10_gml_2634_0": "* (The rest is cut off.)",
    "obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (Citizens must push blocks to get mice in the holes. Use the bell to reset.)",
    "obj_readable_room1_slash_Other_10_gml_2638_0": "* (It's a torn poster.)",
    "obj_readable_room1_slash_Other_10_gml_2640_0": "* (It's a citizen's duty to properly rotate and release mice using the traffic signs.)",
    "obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1: Engage and Disengage.\n* ~2 ~3: Rotate.\n* ~4: Release.",
    "obj_readable_room1_slash_Other_10_gml_2651_0": "* (It's a hole for mice to come from.)",
    "obj_readable_room1_slash_Other_10_gml_2656_0": "* (The hole is empty.)",
    "obj_readable_room1_slash_Other_10_gml_2665_0": "* (It's a hole for mice to enter into.)",
    "obj_readable_room1_slash_Other_10_gml_2670_0": "* (There are mice inside scampering pleasingly.)",
    "obj_readable_room1_slash_Other_10_gml_2681_0": "* It's locked...",
    "obj_readable_room1_slash_Other_10_gml_2682_0": "* What's with this giant empty room anyway!?",
    "obj_readable_room1_slash_Other_10_gml_2688_0": "* (The door is locked.)",
    "obj_readable_room1_slash_Other_10_gml_2698_0": "* (These Darkbulbs will cast a bright shadow on the ground.)",
    "obj_readable_room1_slash_Other_10_gml_2699_0": "* (Fill in the space with dark to unlock the way.)",
    "obj_readable_room1_slash_Other_10_gml_2703_0": "* (The other 2 puzzle rooms have been removed unceremoniously by a giant hand.)",
    "obj_readable_room1_slash_Other_10_gml_2704_0": "* (We ask our guests for their understanding and kinda hope they weren't in there.)",
    "obj_readable_room1_slash_Other_10_gml_2711_0": "* (This puzzle is for staff only! Guests, please head back to your rooms.)",
    "obj_readable_room1_slash_Other_10_gml_2717_0": "* (Staff! If you're stuck, please don't call for help.)",
    "obj_readable_room1_slash_Other_10_gml_2718_0": "* (No one can hear you. Not in this beloved death trap of a mansion...)",
    "obj_readable_room1_slash_Other_10_gml_2724_0": "* (The supreme table.)",
    "obj_readable_room1_slash_Other_10_gml_2725_0": "* (You won't be able to use this without the \\cYThrone of the Gods\\cW...)",
    "obj_readable_room1_slash_Other_10_gml_2734_0": "* (There are all sorts of clothes inside.)",
    "obj_readable_room1_slash_Other_10_gml_2736_0": "* (... huh, never seen Noelle wear anything like this...?)",
    "obj_readable_room1_slash_Other_10_gml_2743_0": "* (There are catalogues of search results.)",
    "obj_readable_room1_slash_Other_10_gml_2744_0": "* (Seems like most things couldn't be made into objects...)",
    "obj_readable_room1_slash_Other_10_gml_2751_0": "* (It's a calendar.)",
    "obj_readable_room1_slash_Other_10_gml_2752_0": "* (Every page is the last month, every day is the twenty-fifth.)",
    "obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle's bed.)",
    "obj_readable_room1_slash_Other_10_gml_2769_0": "* (You retained the title of Bed Inspector.)",
    "obj_readable_room1_slash_Other_10_gml_2771_0": "* (What the hell are you doing?)",
    "obj_readable_room1_slash_Other_10_gml_2783_0": "* (It's a wardrobe.)",
    "obj_readable_room1_slash_Other_10_gml_2792_0": "* (Seems like a mouse-induced traffic jam.)",
    "obj_readable_room1_slash_Other_10_gml_2837_0": "* Welcome to Cyber City! Pedestrians need to press the switch to cross traffic!",
    "obj_readable_room1_slash_Other_10_gml_2843_0": "* (This castle looks like it has worn many seiges...)",
    "obj_readable_room1_slash_Other_10_gml_2862_0": "* (It's a ball throwing game. Prizes are seated under the counter.)",
    "obj_readable_room1_slash_Other_10_gml_2865_0": "* (It's a ball throwing game.)",
    "obj_readable_room1_slash_Other_10_gml_2869_0": "* ... Hey, Noelle. One thing we gotta get straight.",
    "obj_readable_room1_slash_Other_10_gml_2871_0": "* Y-y-y-yes?",
    "obj_readable_room1_slash_Other_10_gml_2873_0": "* Where the hell'd you put that cool box?",
    "obj_readable_room1_slash_Other_10_gml_2875_0": "* Umm, I... I just sort of... I...",
    "obj_readable_room1_slash_Other_10_gml_2877_0": "* Whatever. Just make us another one.",
    "obj_readable_room1_slash_Other_10_gml_2879_0": "* ... um... o-okay, sure!",
    "obj_readable_room1_slash_Other_10_gml_2890_0": "* (It seems that peace has returned to the castle...)",
    "obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)\n* (Feels like you might never find a working one...)",
    "obj_readable_room1_slash_Other_10_gml_2904_0": "* (It's closed.)",
    "obj_readable_room1_slash_Other_10_gml_2912_0": "* Look Kris! Another teacup ride!",
    "obj_readable_room1_slash_Other_10_gml_2913_0": "* But there's only 3 seats...",
    "obj_readable_room1_slash_Other_10_gml_2915_0": "* (M-maybe two of us could... sh-share one?)",
    "obj_readable_room1_slash_Other_10_gml_2917_0": "* Damn, guess we gotta take the stairs.",
    "obj_readable_room1_slash_Other_10_gml_2922_0": "* (Deer and teacups... a dangerous combination.)",
    "obj_readable_room1_slash_Other_10_gml_2939_0": "* Hell no, like we're doing that again.",
    "obj_readable_room1_slash_Other_10_gml_2970_0": "* (There doesn't seem to be a reason to ride this.)",
    "obj_readable_room1_slash_Other_10_gml_3015_0": "* (Knock, knock, knock)",
    "obj_readable_room1_slash_Other_10_gml_3016_0": "* You found the only knockable door in the city.",
    "obj_readable_room1_slash_Other_10_gml_3017_0": "* This here is my pride and joy...",
    "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "* Wait, I know! Umm, to turn off that force field...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "* You just stay standing on this switch!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "* Huh.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "* Well, see ya later. \\f0 ",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(W-wait, what did I volunteer for?)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "* (W... wait for me!)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "* So, umm... why were you all... riding a teacup together?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "* Ugh. Balloons.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "* Balloons?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "* Trust me... you dodged a bullet.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "* Umm... okay!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (You all jumped into one teacup.)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (You heard a clicking sound.)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "* Wait a sec... Where's Noelle?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "* S-sorry, I... I'd just never seen fireworks up close before...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "* Those bullets? What, you scared?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "* Uh... umm... I guess so...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "* (Maybe that's... why I couldn't stop watching...?)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "* 20 more!? Damn, we're gonna be here forever!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "* M... maybe if we... um, split up the work?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "* Huh?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "* I'll release the mice...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "* Susie will break the balloons when they reach the top...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "* And Kris, you catch them! Umm, if that's ok.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "* Ready...?",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "* Go!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "* Hell yeah! Take that, you stupid mice!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "* It's nice seeing you enjoy a puzzle, Susie.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "* Well. Maybe they aren't awful if you do 'em like that.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "* ... not bad, Noelle. That was kinda smart.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "* H-Huh? Th... thanks...",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "* Heh, maybe next time I'll let you do my homework.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "* (Can I?)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "* I think we're done with the mice for now, Kris.",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "* Hey, the hell are you doing with our mice?!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "* We worked on getting those together!",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "* What are you doing? The path is open!",
    "obj_rouxls_enemy_slash_Create_0_gml_116_0": "Residential",
    "obj_rouxls_enemy_slash_Create_0_gml_117_0": "Commercial",
    "obj_rouxls_enemy_slash_Create_0_gml_118_0": "Industrial",
    "obj_rouxls_enemy_slash_Create_0_gml_120_0": "Parks",
    "obj_rouxls_enemy_slash_Create_0_gml_121_0": "Crime",
    "obj_rouxls_enemy_slash_Create_0_gml_122_0": "Public Transport",
    "obj_rouxls_enemy_slash_Step_0_gml_19_0": "Fly, mine Duckie! Fly!",
    "obj_rouxls_enemy_slash_Step_0_gml_22_0": "Go forth,\nmy caravan!",
    "obj_rouxls_enemy_slash_Step_0_gml_28_0": "Solveth my puzzleth,\nyon Maties!",
    "obj_rouxls_enemy_slash_Step_0_gml_33_0": "Thrashst off\nthe Porthbow!",
    "obj_rouxls_enemy_slash_Step_0_gml_42_0": "The Rouxls\n(pronounced Rules)\nart Simple!",
    "obj_rouxls_enemy_slash_Step_0_gml_45_0": "O-oweth! The houses,\nthoust fool! THE\nHOUSES!!!",
    "obj_rouxls_enemy_slash_Step_0_gml_46_0": "Soon, Victorie\nwill be Mineth,\nand Queene will\nmaketh me her\nLeft Hande Man...",
    "obj_rouxls_enemy_slash_Step_0_gml_50_0": "STOP HITTINGETH\nME AND PLAYETH\nMY MINI-GAME,\nYOU ROGUES!!!",
    "obj_rouxls_enemy_slash_Step_0_gml_51_0": "Umm,\nMr. Kaard?\nWhat happens\nif WE win?",
    "obj_rouxls_enemy_slash_Step_0_gml_57_0": "STOP!!! STOP\nBUILDINGETH HOUSES!!!\nI HAVE TO WIN!!!",
    "obj_rouxls_enemy_slash_Step_0_gml_85_0": "Conquer Houses!\nWhoeverest has the\nmost, Winst!",
    "obj_rouxls_enemy_slash_Step_0_gml_86_0": "...",
    "obj_rouxls_enemy_slash_Step_0_gml_102_0": "Uh oh",
    "obj_rouxls_enemy_slash_Step_0_gml_136_0": "* You need more ~1 Zones.",
    "obj_rouxls_enemy_slash_Step_0_gml_142_0": "* Your city is lacking ~1.",
    "obj_rouxls_enemy_slash_Step_0_gml_147_0": "* The enemy's ship seems to have fallen in love with yours.",
    "obj_rouxls_enemy_slash_Step_0_gml_147_1": "* You can't help but notice the enemy's ship is very ~1.",
    "obj_rouxls_enemy_slash_Step_0_gml_150_0": "* Smells like a model house set.",
    "obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - Miniboss for hire. Will appear even if unhired.\n\"I eventh do Partiese\"",
    "obj_rouxls_enemy_slash_Step_0_gml_178_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_187_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_196_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_205_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei distracted! Rouxls will place one less house next turn.",
    "obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei distracted! But it failed.",
    "obj_rouxls_enemy_slash_Step_0_gml_230_0": "cool",
    "obj_rouxls_enemy_slash_Step_0_gml_235_0": "elegant",
    "obj_rouxls_enemy_slash_Step_0_gml_239_0": "lively",
    "obj_rouxls_enemy_slash_Step_0_gml_243_0": "cute",
    "obj_rouxls_enemy_slash_Step_0_gml_247_0": "hot",
    "obj_rouxls_enemy_slash_Step_0_gml_251_0": "gun's",
    "obj_rouxls_enemy_slash_Step_0_gml_263_0": "* It seemseth the Game hath been Overed!",
    "obj_rouxls_enemy_slash_Step_0_gml_266_0": "* And lo! I haveth the moste Real Estate!",
    "obj_rouxls_enemy_slash_Step_0_gml_270_0": "* What!? Howst doth you have more Houstes?!",
    "obj_rouxls_enemy_slash_Step_0_gml_274_0": "* I haveth noe idea who won or lost.",
    "obj_rouxls_enemy_slash_Step_0_gml_364_0": "* CUT THE BATTLE!!!",
    "obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* You can take this tile!",
    "obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* Press arrows to move!",
    "obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* Too far from own territory!",
    "obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* Can't build on acid!",
    "obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* Can't build on enemy territory!",
    "obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* Swan is lacking\nstructural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* Swan is lacking\nstructural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* Swan is lacking\nstructural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* Swan is lacking\nstructural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* A familiar-looking machine.",
    "obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* It seems to be in love with your swan.",
    "obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* Thoust admireth moi...?",
    "obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* Claim with ~1!",
    "obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* Claim with @",
    "obj_rouxls_simtown_slash_Step_0_gml_93_0": "* Finished!",
    "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!",
    "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor",
    "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!",
    "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!",
    "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!",
    "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...",
    "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...",
    "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.",
    "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
    "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
    "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
    "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
    "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
    "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
    "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
    "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
    "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!",
    "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.",
    "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.",
    "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...",
    "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)",
    "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?",
    "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"",
    "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"",
    "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.",
    "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!",
    "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?",
    "obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?",
    "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...",
    "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?",
    "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...",
    "obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"",
    "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!",
    "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.",
    "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
    "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?",
    "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.",
    "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
    "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)",
    "obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!",
    "obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.",
    "obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...",
    "obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.",
    "obj_rudy_slash_Step_0_gml_21_0": "* R...Really?",
    "obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!",
    "obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!",
    "obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?",
    "obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...",
    "obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.",
    "obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...",
    "obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.",
    "obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?",
    "obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!",
    "obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!",
    "obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...",
    "obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.",
    "obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.",
    "obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?",
    "obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.",
    "obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.",
    "obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.",
    "obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!",
    "obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.",
    "obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.",
    "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?",
    "obj_savemenu_slash_Create_0_gml_8_0": "Kris",
    "obj_savemenu_slash_Create_0_gml_75_0": "Kris",
    "obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1",
    "obj_savemenu_slash_Draw_0_gml_47_0": "Save",
    "obj_savemenu_slash_Draw_0_gml_48_0": "Return",
    "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
    "obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage",
    "obj_savemenu_slash_Draw_0_gml_54_0": "Recruits",
    "obj_savemenu_slash_Draw_0_gml_115_0": "New File",
    "obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?",
    "obj_savemenu_slash_Draw_0_gml_371_0": "File Saved",
    "obj_savepoint_slash_Other_10_gml_17_0": "* In front of you, a castle looms beneath the empty town.",
    "obj_savepoint_slash_Other_10_gml_18_0": "* A black geyser emerges from it, piercing endlessly into the sky.",
    "obj_savepoint_slash_Other_10_gml_19_0": "* The power of this place shines within you.",
    "obj_savepoint_slash_Other_10_gml_23_0": "* Ralsei, the lonely prince, is now your ally.",
    "obj_savepoint_slash_Other_10_gml_24_0": "* The power of fluffy boys shines within you.",
    "obj_savepoint_slash_Other_10_gml_30_0": "* You look upon the castle you first saw yesterday...",
    "obj_savepoint_slash_Other_10_gml_31_0": "* You are filled with the power of immediate nostalgia.",
    "obj_savepoint_slash_Other_10_gml_33_0": "* Looking at these legs fills you with a certain power.",
    "obj_savepoint_slash_Other_10_gml_41_0": "* The castle town has transformed from the power of friendship.",
    "obj_savepoint_slash_Other_10_gml_42_0": "* You are filled with the power of friendship-based architecture.",
    "obj_savepoint_slash_Other_10_gml_50_0": "* After a long day, the town has grown once again.",
    "obj_savepoint_slash_Other_10_gml_51_0": "* You are filled with a certain power...",
    "obj_savepoint_slash_Other_10_gml_59_0": "* (You touched the light...)",
    "obj_savepoint_slash_Other_10_gml_60_0": "* A green field extends before you... And, in the distance, a city shines brightly.",
    "obj_savepoint_slash_Other_10_gml_60_0_b": "* (You thought about how you \\cRcan't go back to the Cyber World\\cW anymore.)",
    "obj_savepoint_slash_Other_10_gml_61_0": "* You are filled with the power of a new adventure.",
    "obj_savepoint_slash_Other_10_gml_61_0_b": "* (You considered this carefully!)",
    "obj_savepoint_slash_Other_10_gml_65_0": "* A green field extends before you... You've seen this already.",
    "obj_savepoint_slash_Other_10_gml_66_0": "* You are filled with the power of pointless backtracking.",
    "obj_savepoint_slash_Other_10_gml_73_0": "* The game is wrecked. You are filled with the power of videogame violence.",
    "obj_savepoint_slash_Other_10_gml_79_0": "* Crash! Boom! Bang! There's a terrific noise coming from the building nearby...",
    "obj_savepoint_slash_Other_10_gml_80_0": "* You are filled with the power of noise music.",
    "obj_savepoint_slash_Other_10_gml_88_0": "* Noelle is with you now.",
    "obj_savepoint_slash_Other_10_gml_89_0": "* You are still filled with the power from the cat sign.",
    "obj_savepoint_slash_Other_10_gml_93_0": "* You are mostly filled with the power of fluffy boys and mean girls.",
    "obj_savepoint_slash_Other_10_gml_94_0": "* The cat sign still comprises about one percent of it.",
    "obj_savepoint_slash_Other_10_gml_98_0": "* You have neither fluffy boys nor mean girls with you now.",
    "obj_savepoint_slash_Other_10_gml_99_0": "* Reluctantly, you are filled with the power from the cat sign.",
    "obj_savepoint_slash_Other_10_gml_108_0": "* Noelle has joined your party.",
    "obj_savepoint_slash_Other_10_gml_109_0": "* You are filled with the power of not knowing what a sugarplum is.",
    "obj_savepoint_slash_Other_10_gml_113_0": "* Noelle is no longer in your party. All of you are filled with the power...",
    "obj_savepoint_slash_Other_10_gml_114_0": "* Of not knowing what a sugarplum is.",
    "obj_savepoint_slash_Other_10_gml_123_0": "* Energetic music wafts from the boxes.",
    "obj_savepoint_slash_Other_10_gml_124_0": "* You are filled with the power of musical bagels.",
    "obj_savepoint_slash_Other_10_gml_128_0": "* You are filled with the power of silence.",
    "obj_savepoint_slash_Other_10_gml_135_0": "* After defeating Berdly, a certain scent hangs in the air...",
    "obj_savepoint_slash_Other_10_gml_136_0": "* You are filled with the power of chicken nuggets.",
    "obj_savepoint_slash_Other_10_gml_142_0": "* You have escaped from your second personalized room of the day.",
    "obj_savepoint_slash_Other_10_gml_143_0": "* You are filled with the power of vacation homes.",
    "obj_savepoint_slash_Other_10_gml_155_0": "* Susie has gone into a book hole with Berdly.",
    "obj_savepoint_slash_Other_10_gml_156_0": "* You are filled with the power of book holes.",
    "obj_savepoint_slash_Other_10_gml_162_0": "* Everyone is together, but the wind blows coldly...",
    "obj_savepoint_slash_Other_10_gml_163_0": "* You are filled with a certain power.",
    "obj_savepoint_slash_Other_10_gml_177_0": "* You and Noelle were filled with power.",
    "obj_savepoint_slash_Other_10_gml_187_0": "* After a long day, you have returned to the castle town.",
    "obj_savepoint_slash_Other_10_gml_188_0": "* But, you still feel the power in your hands...",
    "obj_shapepuzzle_slash_Draw_0_gml_171_0": "[Arrows]\nMove",
    "obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1 Rotate\n~2 Quit",
    "obj_shapepuzzle_slash_Draw_0_gml_181_0": "\nMove",
    "obj_shapepuzzle_slash_Draw_0_gml_192_0": "Rotate\nQuit",
    "obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "* Kris! Stop taunting me with that appealing blue shape!",
    "obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "* Y-You're just lucky this isn't online, or... or...",
    "obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "* ... or you wouldn't be able to taunt!!",
    "obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food\nwith a\ncrunch\nHeals 80HP",
    "obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR\nMade\nof green wires",
    "obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON\nPress hilt\nto extend",
    "obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON\nMake sure\nto charge it",
    "obj_shop_ch2_music_slash_Draw_0_gml_168_0": "*Don't forget to\n buy something!\n\\m1 If you want!\n\\m2 Can I buy\n something too?",
    "obj_shop_ch2_music_slash_Draw_0_gml_170_0": "*Yo!\n\\m3 What's up?\n\\m2 Hey!",
    "obj_shop_ch2_music_slash_Draw_0_gml_174_0": "*Welcome to...\n\\m3 The Music Room!\n\\m2 We don't sell\n anything!",
    "obj_shop_ch2_music_slash_Draw_0_gml_175_0": "*Crash!\n\\m3 Bang!\n\\m2 Boom!",
    "obj_shop_ch2_music_slash_Draw_0_gml_176_0": "*Good song.",
    "obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music",
    "obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer",
    "obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1",
    "obj_shop_ch2_music_slash_Draw_0_gml_262_0": "*Take\n your\n pick!",
    "obj_shop_ch2_music_slash_Draw_0_gml_266_0": "*Thanks,\n guys!",
    "obj_shop_ch2_music_slash_Draw_0_gml_267_0": "*I can't\n see.",
    "obj_shop_ch2_music_slash_Draw_0_gml_270_0": "*Don't\n chicken\n out!",
    "obj_shop_ch2_music_slash_Draw_0_gml_271_0": "*Not\n enough\n cash!",
    "obj_shop_ch2_music_slash_Draw_0_gml_272_0": "*Your\n pockets\n are\n full.",
    "obj_shop_ch2_music_slash_Draw_0_gml_273_0": "*Cool!\n It's in\n your\n STORAGE.",
    "obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1 ?",
    "obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves",
    "obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance",
    "obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen",
    "obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work",
    "obj_shop_ch2_music_slash_Draw_0_gml_357_0": "*Let's\n trade\n info!",
    "obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items",
    "obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return",
    "obj_shop_ch2_music_slash_Draw_0_gml_399_0": "*We'll\n take\n it for\n you!",
    "obj_shop_ch2_music_slash_Draw_0_gml_400_0": "*That's\n all you\n had?",
    "obj_shop_ch2_music_slash_Draw_0_gml_401_0": "*You\n got\n nothin!",
    "obj_shop_ch2_music_slash_Draw_0_gml_487_0": "*OK,\n hit us\n with an\n ITEM!",
    "obj_shop_ch2_music_slash_Draw_0_gml_488_0": "*OK,\n show us\n your\n WEAPON!",
    "obj_shop_ch2_music_slash_Draw_0_gml_489_0": "*OK,\n hit us\n with an\n ARMOR!",
    "obj_shop_ch2_music_slash_Draw_0_gml_490_0": "*Sweet!\n This'll\n be great\n scrap!",
    "obj_shop_ch2_music_slash_Draw_0_gml_491_0": "*OK,\n hold\n onto\n that.",
    "obj_shop_ch2_music_slash_Draw_0_gml_492_0": "*Maybe\n better\n keep\n that.",
    "obj_shop_ch2_music_slash_Draw_0_gml_493_0": "*That's\n nothin!",
    "obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1 ?",
    "obj_shop_ch2_music_slash_Draw_0_gml_532_0": "*Nice town, chief.\n\\m1 I think we're gonna like it\n here!\n\\m2 Cool city.",
    "obj_shop_ch2_music_slash_Draw_0_gml_533_0": "*As thanks, you can listen to\n all sorts of songs here.",
    "obj_shop_ch2_music_slash_Draw_0_gml_534_0": "*Don't think it'll be cheap,\n though!\n\\m2 It's free.\n\\m3 What!?",
    "obj_shop_ch2_music_slash_Draw_0_gml_540_0": "*See ya!\n\\m3 Smell ya!\n\\m2 Hear ya!",
    "obj_shop_ch2_music_slash_Draw_0_gml_546_0": "*I'm Sweet.\n\\m3 The ladies call me Cap'n!\n\\m2 K_K!",
    "obj_shop_ch2_music_slash_Draw_0_gml_547_0": "*We used to work the sound in\n this town.\n\\m3 ... until Queen came around.\n\\m2 (K_K is short for Cakes.)",
    "obj_shop_ch2_music_slash_Draw_0_gml_548_0": "*She made music against the law.\n\\m2 Unless you make a song she likes.\n\\m3 But the only JUNK she enjoys...",
    "obj_shop_ch2_music_slash_Draw_0_gml_549_0": "*Are reverse diss-tracks, where\n the vocalist puts themselves\n down, and praises Queen...\n\\m3 Or noise music.",
    "obj_shop_ch2_music_slash_Draw_0_gml_550_0": "*But even if Queenie tries to put\n a limiter on us...",
    "obj_shop_ch2_music_slash_Draw_0_gml_551_0": "*You can't STOP ! THE ! MUSIC!\n\\m3 Hear that!? We'll just go\n underground!!\n\\m2 Crash! Boom! Bang!",
    "obj_shop_ch2_music_slash_Draw_0_gml_552_0": "*That's why we made this junk\n shop!\n\\m3 We'll fund our musical rebellion!\n\\m2 Can we make noise music, too?",
    "obj_shop_ch2_music_slash_Draw_0_gml_565_0": "*What, wanna see what we got!?\n\\m3 Yo, yo, can you handle this!?\n\\m2 Hold onto your antennas!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_571_0": "*Queen wasn't always so... harsh.\n\\m3 No, she WAS! She just got WORSE\n somehow!",
    "obj_shop_ch2_music_slash_Draw_0_gml_572_0": "*It wasn't 'til that DARK FOUNTAIN\n showed up,\n\\m3 That she started going into\n overdrive.",
    "obj_shop_ch2_music_slash_Draw_0_gml_573_0": "*\"Knight\" this, \"Knight\" that,\n \"Fountain\" that...\n\\m3 Like, what does that Knight\n even have going for it that I\n don't!? C'mon!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_574_0": "*But like I said. She wasn't\n ALWAYS so bad. She used to\n give me sweets. For being so\n sweet!\n\\m3 H... huh!? I never got candy!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_575_0": "*You kept calling her a\n \"hot mama,\" Cap.\n\\m3 Yeah!? Is that wrong!? She\n looks like a mom and tends to\n overheat!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_576_0": "*K_K! Help me out here!!\n\\m1 K_K! What do you think?\n\\m2 Huh? Me?",
    "obj_shop_ch2_music_slash_Draw_0_gml_577_0": "*... I like candy.",
    "obj_shop_ch2_music_slash_Draw_0_gml_578_0": "*Yeah, you're right, K_K! We gotta\n focus on what's important!\n\\m3 If the band fights, we'll get\n outta tune!\n\\m2 Anyone have any lemon drops?",
    "obj_shop_ch2_music_slash_Draw_0_gml_584_0": "*Our main gig is making scrap\n into machines.\n\\m3 Our clients are sometimes a\n bit off-key though.\n\\m2 They smell off-key too!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_585_0": "*Like some... little weird guy.\n\\m3 He wanted us to sneak into\n Queen's mansion...\n\\m2 We're just rebels, we don't\n wanna get in trouble!",
    "obj_shop_ch2_music_slash_Draw_0_gml_586_0": "*But recently we got a\n real-high-class-client.\n\\m3 A man of TASTE! He had a way\n with words!!\n\\m2 I couldn't even understand him!",
    "obj_shop_ch2_music_slash_Draw_0_gml_587_0": "*Now, all we gotta do is follow\n the blueprints, right?\n\\m3 It'll be our big time break!!\n\\m2 Yeah!! Haha!! It's gonna break\n apart!! Big time!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_616_0": "*Yo, how was that!?\n\\m1 Did you get rocked?!\n\\m2 All our songs are only 4 seconds\n long!!",
    "obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1",
    "obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "KEYITEM\n100%\nCERTIFIED\nWAREZ",
    "obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "ITEM\nITEM\nAFFECTS HP\nA LOT!\nTHE SMOOTH\nTASTE OF",
    "obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "CUT ANYTHING\n2 PIECES!\nCRIMINAL!",
    "obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "EXCLUSIVE\nOFFICIAL\nSPAMTON",
    "obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S. POTION",
    "obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "''THE BIG ONE''",
    "obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "BSHOT BOWTIE",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* HURRY UP AND BUY!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* HEY EVERY       !\n* IT'S ME, SPAMTON G.\n \nSPAMTON!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "BUY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "BUYMORE!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "TALKING",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "ESCAPE",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 KROMER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--SOLD OUT--",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "RUN AWAY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "DEALS SO\nGOOD I'LL\n[$!$$]\nMYSELF!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "DELICIOUS\nKROMER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "WHAT!?\nYOU WERE\nSO CLOSE!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "MONEY NO",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "YOU HAVE\nTOO MUCH\n \nMONEY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "[Storing up\nfor the\nwinter!]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "TRANSMIT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 KROMER ?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "OUR DEAL",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "GIVE DISK",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "ABOUT YOU",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "KNIGHT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "FRIENDS",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "FEAR",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "EXIT AND BUY MORE!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "LET'S MAKE\nA DEAL.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "Sell Pocket Items",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "Return",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1 ?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "* DON'T FORGET TO\n[Like and Subscribe]\nFOR MORE\n[Hyperlink Blocked]!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "* MANSION... BASEMENT!\n* FIND IT!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "* YOU'RE LEAVING!?\n* WHAT ABOUT MY DISK!?!?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "* KRIS!!! YOU [Little Sponge]! I KNEW YOU'D COME HERE [[On A Saturday Night]]!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "* AFTER ALL, YOU WANNA BE A [Big Shot]! EAHAHAHAHAA!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "* BUT HOW? HOW CAN YOU BE?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "* LISTEN. IN THE [Deep Abyss] OF QUEEN'S [Mansion]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "* [[A Great Deal]] IS WAITING For [[A LimiTed Time Only!]]\n* A HEAVEN-PIERCING [[Workout-Ready Body]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "* [[Designed BY The Classics You've Come To Expect! (C)1997]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "* KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]. MAKE ME [Big].",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "* BEFORE YOU KNOW IT WE WILL BE TAKING [ A Ride around Town on Our Specil Cungadero]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "* VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked].",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "* BUT KRIS DON'T [Breathe] YET!! THE WAY IS LOCKED BY [High Quality Encryption]!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "* YOU WILL NEVER GET INSIDE.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "* WAIT KRIS LOOK!! HEAR THOSE [Balloons]??? YOU ARE [1000th Customer]!!.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "* AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "* WHAT DO YOU THINK!?!? IT'S SUCH A STEAL, I'M [$!X$]ING MYSELF!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "* TAKE THIS DEAL AND YOU WILL [[Die]]!!\n* IT'S THAT GOOD!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "* [BUY] THE KEYGEN FROM ME, UNLOCK THE BASEMENT, AND GET THAT EmptyDisk!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "* KRIS!! BUY [KeyGen] FROM ME AND GO TO QUEEN'S MANSION'S [Luxurious Basement Apartment]!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "* WHAT!? GO MYSELF!? KRIS!!!!! NO!!!!!\n* THE MEN INSIDE WOULD\n* THE MEN INSIDE WOULD",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "* KEYGEN",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "* KRIS!!! YOU DID IT!! YOU [[Funky]] LITTLE [[Worm]]! YOU BROUGHT ME THE DISK!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "* HOCHI MAMA!!!! I CAN FEEL THAT [Smooth Taste] ALREADY!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "* ... NOW KRIS. DON'T BE GREEDY. HAND OVER. THE DISK.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* THEN WE WILL TRANSFER.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "* MY [[Hyperlink Blocked]].",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "* THEN. KRIS. AFTER. THIS IS VERY, VERY IMPORTANT.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* GO BACK. AND PUT. THE DISK. BACK. WHERE YOU GOT IT.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "* DO THAT...\n* AND YOU HAVE MY [Specil Guaranttee] I WILL [[Pass My Savings Onto You!]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "* EVERY [Big], EVERY [Shot], EVERY [Hyperlink Blocked], ALL YOURS, KRIS.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* SO WHAT DO YOU SAY? BIG SHOT...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "* [[Warning! If you consent to the terms and agreements,]]\n* [[OUR STORE is PERMANENTLY Closing Down!!]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "* I USED TO BE NOTHING BUT THE E_MAIL GUY, NOW I'M THE [[It Burns! Ow! Stop! Help Me! It Burns!]] GUY!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "* [[Amazed at thi5 amazing transformation? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "* SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "* BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND  GET ON THE PATH TO ...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "* [[The Big One]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "* [[Hyperlink blocked.]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "* SPEAKING OF [[Communion]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "* KRIS, DID YOU KNOW THAT THE KNIGHT...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "* No, I'm sorry! I'm sorry! I didn't mean to --",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "* TOO MANY EXCESS VACATION DAYS?? TAKE A GOD DAMN VACATION STRAIGHT TO HELL",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "* ME? ... FRIENDS?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "* EAHAEHAEHAEHAEH!!!\n* KRIS! YOU AND ME. ARE ALREADY [Friend Request Accepted]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "* WE DON'T NEED ANYONE ELSE!!! WE DON'T NEED [[Easels]] or [[CRTs]]!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "* WE DON'T NEED ANY [[Man, Woman, or Child]] [[At Half Price]]!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "* WE DON'T NEED [[MIKE]]!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "* ..^4.\n* ... Mike...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "* KRIS!!! DON'T BELIEVE [[Anything You See On TV!]]\n* THE MAN'S A CRIMINAL, I TELL YOU!! A CRIMINAL!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "* WHAT ARE YOU AFRAID OF??? ACCORDING TO [[Encyclopedia of]] [[Being Afraid]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "* THERE'S NOTHING TO FEAR EXCEPT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "* ...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ... can anyone hear me? Help...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "* HUH??? WHAT?? NO, I DIDN'T HEAR ANYTHING JUST NOW!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "* ... BUT IT SOUNDED LIKE THEY WERE TALKING TO YOU.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "* ...",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "TRANSFER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "DO NOT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "* FINALLY!!! I KNEW YOU WOULD [[Request Accepted]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "* KRIS!!! HERE I GO!!! BEGIN THE [[Transfer]]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "* TURNING DOWN A BELOVED [[Stranger]]... THAT'S NOT VERY [[Big Shot]] OF YOU, KRIS.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": " KROMER",
    "obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "ITEM\nSpaghetti\nwoven by\nmaster coders\nParty +30HP",
    "obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "ITEM\nShort for\nButlerJuice\n+100HP",
    "obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "ARMOR\nA handsome\nbowtie.",
    "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "ARMOR\nLuxurious\nbrooch.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "* Don't be blue.\n* We're here for you.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "* Welcome to Color\nCafe.\n* Let us warm your day.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "$~1",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "Our menu\nis\nspecially\nprepared.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "Queen\nthanks you\nfor your\npatronage.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "Take your\ntime.\nWe'll be\nwaiting.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "You can't\nafford it.\n... maybe\nnext time?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "Seems your\nbags are\nfull. Shall\nwe assist?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "Thanks, it'll\nbe in your\nSTORAGE.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1 ?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "Mission Statement",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "Rouxls Kaard",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "Outfit",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "Basement",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "Basement Robot",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "Chatting\nwould be\nour\npleasure.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "Sell Pocket Items",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "Return",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "Queen...\nMakes us\nbuy trash\nfor her.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "That's all.\nNeed any\nhelp with\nyour bags?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "It seems\nyou don't\nhave\nanything.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "An ITEM\nto delight\nour Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "A WEAPON\nto protect\nour Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "ARMOR\nto adorn\nour Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "I'm sure\nshe's going\nto enjoy\nthis.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "Changed\nyour mind?\nWe'll\nwait.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "There are\nsome things\nwe cannot\nbuy.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "Black is\nthe color\nof\nsorrow.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1 ?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "* Please come again.\n* We'll be waiting for you\nwith rose-tinted glasses...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* Ah, forgive me for not introducing myself sooner, young masters.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* I am Swatch, Our Lady Grace's head butler.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* When we are not attending to her needs, I and the Queen's other staff,",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* Use this room as our humble yet colorful gift-shop-slash-cafe.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* Please, shop to your heart's content. We are eager to serve your any wish.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* Does a woman of Our Lady Grace's caliber not deserve -",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* A coven of powerful men and women to dote upon her every movement?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* To have rap anthems written to her kindness --",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* Which are then bitcrushed beyond recognition to make them more 'computer'?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* To have melons, smashed, with karate chops, repeatedly, for no apparent reason?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* To have barrels, thrown, from the rafters --",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* And make us smash them all with karate chops before the timer runs out?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* But the barrels, are full of melons, and we have to smash those too?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* Yes. The answer is... yes.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls? I am afraid I am not familiar with a guest of that moniker...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* Ah, wait. Are you perchance referring to that unbearable -",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* Err, UNIQUE Man who barged in here and demanded to be made \"Butler Supremeth?\"",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* I am afraid that person... is now banned from this establishment.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* And may have suffered injuries as a result of his, err... rather swift ejection.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* Please do not mention him again.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* We are still cleaning up the worms he left on the floor.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* Oh, you defeated that simpleton? Wonderful, wonderful.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* After he stole our flower display for one of his \"boo-kettes,\"",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* Tasque Manager told me she saw him in the hallway,",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* Where, opening with \"Ah, thou muste be 50`% Likelye to be Queene\",",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* He thrust the vase upon her, and asked to be her \"minion for life.\"",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ... he was promptly electrocuted to the ground.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* Well. Enough of the unpleasantries. Would you like a toasted marshmallow?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* Ah, my outfit. Yes, the monochrome look is quite suitable, isn't it?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* Black suit, colored glasses. Many people have failed to imitate this look.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* Some even going so far as to attempt to impersonate me...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* In order to get the... Oh, nevermind. Macaron?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* What? Basement? There's no basement here.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* You need to relax. Have a drink, and talk softly...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* You're bothering the other customers.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ... So that's what happened.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "* ...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* That robot was the embodiment of a Lightner's dream.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* A dream I helped create... once.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* Splashing color from the motion of their hand.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* The Lightner filled it with their own hope, giving it an incredible power.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ... but, in the end, nothing ever came of it.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* And it was left in the basement with the rest of the corrupted data.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ... But that crooked salesman! Somehow, he learned about the robot,",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* And thought he could use its power to fulfill his own twisted dreams.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* What a pity. To think he was once a valued customer...",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "Space:~1",
    "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP",
    "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP",
    "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
    "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange",
    "obj_shop1_slash_Create_0_gml_87_0": "ITEM\nMusic with\neach bite\nheals 80HP",
    "obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.",
    "obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.",
    "obj_shop1_slash_Draw_0_gml_106_0": "Buy",
    "obj_shop1_slash_Draw_0_gml_107_0": "Sell",
    "obj_shop1_slash_Draw_0_gml_108_0": "Talk",
    "obj_shop1_slash_Draw_0_gml_109_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_139_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_143_0": "$~1",
    "obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?",
    "obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.",
    "obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?",
    "obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.",
    "obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.",
    "obj_shop1_slash_Draw_0_gml_153_0": "/*",
    "obj_shop1_slash_Draw_0_gml_159_0": "Thanks, it'll\nbe in your\nSTORAGE.",
    "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
    "obj_shop1_slash_Draw_0_gml_169_0": "Yes",
    "obj_shop1_slash_Draw_0_gml_170_0": "No",
    "obj_shop1_slash_Draw_0_gml_177_0": "$~1 ?",
    "obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
    "obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
    "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
    "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
    "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
    "obj_shop1_slash_Draw_0_gml_240_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner",
    "obj_shop1_slash_Draw_0_gml_244_0": "We Won",
    "obj_shop1_slash_Draw_0_gml_255_0": "Don't have\nanything\nbetter\nto do.",
    "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
    "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
    "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
    "obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?",
    "obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.",
    "obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!",
    "obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items",
    "obj_shop1_slash_Draw_0_gml_293_0": "Return",
    "obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.",
    "obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?",
    "obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?",
    "obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.",
    "obj_shop1_slash_Draw_0_gml_351_0": "No?",
    "obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?",
    "obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.",
    "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
    "obj_shop1_slash_Draw_0_gml_367_0": "Yes",
    "obj_shop1_slash_Draw_0_gml_368_0": "No",
    "obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...",
    "obj_shop1_slash_Draw_0_gml_399_0": "* The name's Seam.\n* Pronounced \"Shawm.\"",
    "obj_shop1_slash_Draw_0_gml_400_0": "* And this is my little Seap.\n* Ha ha ha ha...",
    "obj_shop1_slash_Draw_0_gml_401_0": "* Over the years, I've collected odds and ends.",
    "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.",
    "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.",
    "obj_shop1_slash_Draw_0_gml_407_0": "$~1 ?",
    "obj_shop1_slash_Draw_0_gml_411_0": "* Long ago, the Darkners lived in harmony with the Lightners.",
    "obj_shop1_slash_Draw_0_gml_412_0": "* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...",
    "obj_shop1_slash_Draw_0_gml_413_0": "* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.",
    "obj_shop1_slash_Draw_0_gml_414_0": "* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.",
    "obj_shop1_slash_Draw_0_gml_415_0": "* 'Course, even among his troops, some still distantly hope the Lightners will return...",
    "obj_shop1_slash_Draw_0_gml_421_0": "* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.",
    "obj_shop1_slash_Draw_0_gml_422_0": "* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.",
    "obj_shop1_slash_Draw_0_gml_423_0": "* The remaining king put him and his strange son into power.",
    "obj_shop1_slash_Draw_0_gml_424_0": "* This land hasn't seen THIS much chaos since...",
    "obj_shop1_slash_Draw_0_gml_425_0": "* Ha ha ha...\n* Well, you don't need to know about THAT.",
    "obj_shop1_slash_Draw_0_gml_429_0": "* He... was a funny little man. Once, the court jester. I, the court magician.",
    "obj_shop1_slash_Draw_0_gml_430_0": "* A friend...? Could I consider him a friend...? Perhaps, perhaps not.",
    "obj_shop1_slash_Draw_0_gml_431_0": "* But he was the only one who matched me in the games we used to play.",
    "obj_shop1_slash_Draw_0_gml_432_0": "* One day, he met a strange someone... and since then, he began to change.",
    "obj_shop1_slash_Draw_0_gml_433_0": "* He started saying bizarre things that didn't completely make sense -",
    "obj_shop1_slash_Draw_0_gml_434_0": "* But didn't completely not make sense, either.",
    "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.",
    "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...",
    "obj_shop1_slash_Draw_0_gml_437_0": "* Or, rather, lock US all away, in his own words.",
    "obj_shop1_slash_Draw_0_gml_438_0": "* Since that time, the strange words he's said have stuck inside my cotton...",
    "obj_shop1_slash_Draw_0_gml_439_0": "* And my view of this world has become darker, yet darker.",
    "obj_shop1_slash_Draw_0_gml_440_0": "* Reflecting on these old memories, I think, perhaps - I miss playing games with him.",
    "obj_shop1_slash_Draw_0_gml_441_0": "* And I wonder, if I hadn't been asked to lock him up...",
    "obj_shop1_slash_Draw_0_gml_442_0": "* Would I have found a little more purpose in my life...?",
    "obj_shop1_slash_Draw_0_gml_448_0": "* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?",
    "obj_shop1_slash_Draw_0_gml_449_0": "* Ha, good luck.\n* It makes no difference to me.",
    "obj_shop1_slash_Draw_0_gml_450_0": "* Neither Light nor Dark hold a future for a Darkner in my condition.",
    "obj_shop1_slash_Draw_0_gml_459_0": "* Trouble opening the door...?",
    "obj_shop1_slash_Draw_0_gml_460_0": "* Ha ha ha, well, whether you can or not, it doesn't matter to me.",
    "obj_shop1_slash_Draw_0_gml_461_0": "* But here's a hint - \\cYwalk where the stars don't shine\\cW.",
    "obj_shop1_slash_Draw_0_gml_472_0": "* Eh...? What are you talking about...? A prisoner with an odd manner...?",
    "obj_shop1_slash_Draw_0_gml_473_0": "* ... No, you couldn't possibly be talking about HIM...?",
    "obj_shop1_slash_Draw_0_gml_474_0": "* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?",
    "obj_shop1_slash_Draw_0_gml_475_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_476_0": "* Hmm, now that you mention it, it could be troublesome if he was left alone...",
    "obj_shop1_slash_Draw_0_gml_477_0": "* Yes, perhaps it's better if you Heroes dealt with him now...?",
    "obj_shop1_slash_Draw_0_gml_478_0": "* After all, it's not as if whatever happens, will matter in the end.",
    "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.",
    "obj_shop1_slash_Draw_0_gml_480_0": "* So then, take this.",
    "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)",
    "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.",
    "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.",
    "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!",
    "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!",
    "obj_shop1_slash_Draw_0_gml_493_0": "* You already opened the door...?",
    "obj_shop1_slash_Draw_0_gml_494_0": "* Ha ha ha... I almost wish I could watch! Tell me what happens!",
    "obj_shop1_slash_Draw_0_gml_495_0": "* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!",
    "obj_shop1_slash_Draw_0_gml_500_0": "* You defeated him!? You REALLY defeated him!?",
    "obj_shop1_slash_Draw_0_gml_501_0": "* I see... perhaps you three may truly be \"Heroes\" after all...",
    "obj_shop1_slash_Draw_0_gml_502_0": "* But JEVIL was just a taste of what you'll face from now on.",
    "obj_shop1_slash_Draw_0_gml_503_0": "* One day soon...",
    "obj_shop1_slash_Draw_0_gml_504_0": "* You too, will begin to realize the futility of your actions.",
    "obj_shop1_slash_Draw_0_gml_505_0": "* Ha ha ha...",
    "obj_shop1_slash_Draw_0_gml_506_0": "* At that time, feel free to come back here.\n* I'll make you tea...",
    "obj_shop1_slash_Draw_0_gml_507_0": "* And we can toast... to the end of the world!",
    "obj_shop1_slash_Draw_0_gml_567_0": "* Hmm... So we are now in the Castle Town.",
    "obj_shop1_slash_Draw_0_gml_568_0": "* Well, now. It makes no difference to me.",
    "obj_shop1_slash_Draw_0_gml_569_0": "* As long as I stay in my shop, these walls won't change.",
    "obj_shop1_slash_Draw_0_gml_570_0": "* ... But.",
    "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
    "obj_shop1_slash_Draw_0_gml_571_0_b": "* In a way, I suppose it's just a little bit amusing to see you again.",
    "obj_shop1_slash_Draw_0_gml_572_0": "* I'm sure you three will have an interesting journey.",
    "obj_shop1_slash_Draw_0_gml_573_0": "* Me? I'll just be here offering the same old junk.",
    "obj_shop1_slash_Draw_0_gml_574_0": "* As you find stronger treasure, I'm sure you'll have little reason to return here.",
    "obj_shop1_slash_Draw_0_gml_575_0": "* But if you have some time, I'll offer you a biscuit and a hint!",
    "obj_shop1_slash_Draw_0_gml_582_0": "* So we are here now, in a new world.",
    "obj_shop1_slash_Draw_0_gml_583_0": "* And right off the heels of defeating that clown... Incredible.",
    "obj_shop1_slash_Draw_0_gml_584_0": "* ... Oh? What's that? It seems like he gave something to you.",
    "obj_shop1_slash_Draw_0_gml_585_0": "* That's right... You must not have noticed it.",
    "obj_shop1_slash_Draw_0_gml_586_0": "* That Crystal... It's nearly invisible, but you've been holding it this whole time.",
    "obj_shop1_slash_Draw_0_gml_587_0": "* Here, I'll take it off your hands and appraise it.",
    "obj_shop1_slash_Draw_0_gml_588_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_589_0": "* Incredible! To think he had a Shadow Crystal...",
    "obj_shop1_slash_Draw_0_gml_590_0": "* Shadow Crystals, so called because you can only see their shadow.",
    "obj_shop1_slash_Draw_0_gml_591_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_592_0": "* Call it a premonition, but I get the feeling you may find more of these...",
    "obj_shop1_slash_Draw_0_gml_593_0": "* ... If you continue to defeat strong adversaries like \\cYhim\\c0, that is.",
    "obj_shop1_slash_Draw_0_gml_594_0": "* If you can gather more Shadow Crystals, bring them here!",
    "obj_shop1_slash_Draw_0_gml_595_0": "* I'm sure I can stitch together something incredible for you...",
    "obj_shop1_slash_Draw_0_gml_601_0": "* Well, what have we here! You managed to find another Shadow Crystal...",
    "obj_shop1_slash_Draw_0_gml_601_0_b": "* Ah, yes, that's right. It didn't occur to me until just now, but...",
    "obj_shop1_slash_Draw_0_gml_602_0": "* Oh, is that so? That salesman had found the crystal in the old machine...?",
    "obj_shop1_slash_Draw_0_gml_602_0_b": "* You three defeated that clown last time, didn't you?",
    "obj_shop1_slash_Draw_0_gml_603_0": "* I wonder... if perhaps, long ago, that old machine was very important to someone.",
    "obj_shop1_slash_Draw_0_gml_604_0": "* A certain Lightner, perhaps... or maybe it's just a hunch. Haha!",
    "obj_shop1_slash_Draw_0_gml_605_0": "* At any rate, it's truly unfortunate a Darkner decided to steal that power...",
    "obj_shop1_slash_Draw_0_gml_606_0": "* Or, is it fortunate? Because of that, you found a new Crystal.",
    "obj_shop1_slash_Draw_0_gml_607_0": "* Here, let me hold onto that for you. Ha ha ha!",
    "obj_shop1_slash_Draw_0_gml_619_0": "* ... What is that? It appears you have a Shadow Crystal.",
    "obj_shop1_slash_Draw_0_gml_620_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_621_0": "* Unfortunately, I believe that you are missing one from your previous adventures.",
    "obj_shop1_slash_Draw_0_gml_622_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_623_0": "* But, are you sure? Are you sure you didn't defeat that clown...?",
    "obj_shop1_slash_Draw_0_gml_624_0": "* Perhaps... You just haven't remembered that you had yet.",
    "obj_shop1_slash_Draw_0_gml_625_0": "* That's right, as long as you ever defeated that enemy in the past...",
    "obj_shop1_slash_Draw_0_gml_638_0": "* Then perhaps, even now, that Crystal might turn up somewhere close... Perhaps!~1",
    "obj_shop1_slash_Draw_0_gml_639_0": "* Aha! Another Shadow Crystal! You found it...",
    "obj_shop1_slash_Draw_0_gml_640_0": "* The little prince has something to show you in his castle.",
    "obj_shop1_slash_Draw_0_gml_640_0_b": "* You can't see it, so perhaps you didn't notice...",
    "obj_shop1_slash_Draw_0_gml_641_0": "* Well now, are you going to turn down a royal invitation?",
    "obj_shop1_slash_Draw_0_gml_641_0_b": "* Didn't you defeat him? Didn't you defeat Jevil?",
    "obj_shop1_slash_Draw_0_gml_642_0": "* Here, I'll take that Crystal. Now, you have collected 2 of them! Huzzah!",
    "obj_shop1_slash_Draw_0_gml_645_0": "* If I were you, I would head home to the LIGHT WORLD.",
    "obj_shop1_slash_Draw_0_gml_646_0": "* Of course, I'm not you. So, I'm staying right here.",
    "obj_shop1_slash_Draw_0_gml_647_0": "* By the by, I can't offer any advice when you're not here...",
    "obj_shop1_slash_Draw_0_gml_648_0": "* So I'm not sure my hints will be much use after all! Ha ha!",
    "obj_shop1_slash_Draw_0_gml_654_0": "* There are many fresh faces in town, I see.",
    "obj_shop1_slash_Draw_0_gml_655_0": "* It warms this old fluff to see such hope.",
    "obj_shop1_slash_Draw_0_gml_656_0": "* I was even surprised to see the Queen again.",
    "obj_shop1_slash_Draw_0_gml_657_0": "* Same as ever... Well, aren't we all.",
    "obj_shop1_slash_Draw_0_gml_661_0": "* Those young men have made an interesting shop.",
    "obj_shop1_slash_Draw_0_gml_662_0": "* They're leaving the bagel business, so I have the rest of their remaining stock.",
    "obj_shop1_slash_Draw_0_gml_663_0": "* ... By the by, it's growing late, isn't it?",
    "obj_shop1_slash_Draw_0_gml_664_0": "* You should hurry home once you finish your business here.",
    "obj_shop1_slash_Draw_0_gml_665_0": "* You don't want to get caught when the sun goes down...",
    "obj_shop1_slash_Draw_0_gml_674_0": "* If you can defeat more strong adversaries, you may find more Shadow Crystals.",
    "obj_shop1_slash_Draw_0_gml_674_0_b": "* Those three young musical men are thinking about setting up a shop here.",
    "obj_shop1_slash_Draw_0_gml_675_0": "* Try your best! It may be tough, but I'm sure it will be worth it!",
    "obj_shop1_slash_Draw_0_gml_675_0_b": "* I'm sure you'd appreciate having an option other than me, ha ha.",
    "obj_shop1_slash_Draw_0_gml_681_0": "* ... It seems that you didn't get another Shadow Crystal.",
    "obj_shop1_slash_Draw_0_gml_682_0": "* Hm. I understand. It's no small feat to fight an opponent that has one.",
    "obj_shop1_slash_Draw_0_gml_683_0": "* ...",
    "obj_shop1_slash_Draw_0_gml_684_0": "* Well then, forget it all.",
    "obj_shop1_slash_Draw_0_gml_685_0": "* You're a Lightner. Don't take your life, well, lightly!",
    "obj_shop1_slash_Draw_0_gml_706_0": "* You have collected 2 Shadow Crystals.",
    "obj_shop1_slash_Draw_0_gml_707_0": "* But don't let down your guard. I feel your next opponent may be... hm.",
    "obj_shop1_slash_Draw_0_gml_708_0": "* In reality, it may be impossible to win.",
    "obj_shop1_slash_Draw_0_gml_709_0": "* ... Unless you use the power of the Shadow Mantle.",
    "obj_shop1_slash_Draw_0_gml_710_0": "* Here, it may look like an old scrap of cloth, but...",
    "obj_shop1_slash_Draw_0_gml_711_0": "* ... eh?",
    "obj_shop1_slash_Draw_0_gml_712_0": "* I can't find it. Did someone... take it...?",
    "obj_shop1_slash_Draw_0_gml_713_0": "* Hahaha! Well now, there goes your one chance of victory!",
    "obj_shop1_slash_Draw_0_gml_717_0": "* You have collected 2 Shadow Crystals.",
    "obj_shop1_slash_Draw_0_gml_718_0": "* Unfortunately, without the Shadow Mantle, at 2 you may remain.",
    "obj_shop1_slash_Draw_0_gml_719_0": "* Fate is approaching... and it is not on your side.",
    "obj_shop1_slash_Draw_0_gml_784_0": "Space:~1",
    "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP",
    "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool",
    "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up",
    "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
    "obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?",
    "obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.",
    "obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!",
    "obj_shop2_slash_Draw_0_gml_82_0": "Buy",
    "obj_shop2_slash_Draw_0_gml_83_0": "Sell",
    "obj_shop2_slash_Draw_0_gml_84_0": "Talk",
    "obj_shop2_slash_Draw_0_gml_85_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_113_0": "$~1",
    "obj_shop2_slash_Draw_0_gml_115_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?",
    "obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.",
    "obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!",
    "obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?",
    "obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.",
    "obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!",
    "obj_shop2_slash_Draw_0_gml_130_0": "/*",
    "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
    "obj_shop2_slash_Draw_0_gml_146_0": "Yes",
    "obj_shop2_slash_Draw_0_gml_147_0": "No",
    "obj_shop2_slash_Draw_0_gml_147_0_b": "$~1 ?",
    "obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
    "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
    "obj_shop2_slash_Draw_0_gml_196_0": "The King",
    "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
    "obj_shop2_slash_Draw_0_gml_198_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?",
    "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
    "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
    "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
    "obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
    "obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!",
    "obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?",
    "obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!",
    "obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?",
    "obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?",
    "obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?",
    "obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!",
    "obj_shop2_slash_Draw_0_gml_309_0": "What?",
    "obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.",
    "obj_shop2_slash_Draw_0_gml_311_0": "What?",
    "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
    "obj_shop2_slash_Draw_0_gml_325_0": "Yes",
    "obj_shop2_slash_Draw_0_gml_326_0": "No",
    "obj_shop2_slash_Draw_0_gml_328_0": "$~1 ?",
    "obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!",
    "obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!",
    "obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.",
    "obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...",
    "obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.",
    "obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?",
    "obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?",
    "obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...",
    "obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -",
    "obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!",
    "obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!",
    "obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!",
    "obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!",
    "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!",
    "obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!",
    "obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,",
    "obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.",
    "obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!",
    "obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!",
    "obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!",
    "obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...",
    "obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!",
    "obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?",
    "obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!",
    "obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,",
    "obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"",
    "obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!",
    "obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!",
    "obj_shop2_slash_Draw_0_gml_407_0": "* ...",
    "obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?",
    "obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!",
    "obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!",
    "obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!",
    "obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?",
    "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
    "obj_shop2_slash_Draw_0_gml_482_0": "Space:~1",
    "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)",
    "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* The wire was cut!",
    "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* The wire was cut!",
    "obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* Missed!",
    "obj_sneo_phonecall_slash_Step_0_gml_89_0": "WHAT!?",
    "obj_sneo_phonecall_slash_Step_0_gml_96_0": "WHAT!?",
    "obj_sneo_phonecall_slash_Step_0_gml_136_0": "WHAT? ARE\nYOU SERIOUS!?",
    "obj_sneo_phonecall_slash_Step_0_gml_138_0": "... IT'S\nFOR YOU.",
    "obj_sneo_phonecall_slash_Step_0_gml_176_0": "IT'S FOR\nME!?",
    "obj_socialmedia_avatar_slash_Step_0_gml_36_0": "DRAMA",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$DEALS$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$VALUES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$REAL$$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$\"CHEAP\"",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$PRICES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_5": "BARGAIN$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_6": "$$49.998",
    "obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$VALUES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$VAULES$",
    "obj_spamton_enemy_slash_Step_0_gml_20_0": "ENL4RGE\nYourself",
    "obj_spamton_enemy_slash_Step_0_gml_26_0": "TRANSMIT\nKROMER",
    "obj_spamton_enemy_slash_Step_0_gml_32_0": "MEET LOCAL SINGLES\nSTRAIGHT FROM [My]",
    "obj_spamton_enemy_slash_Step_0_gml_41_0": "Get Big and WIN\n[W1ld Pr1zes!]",
    "obj_spamton_enemy_slash_Step_0_gml_47_0": "[Press F1 For] HELP",
    "obj_spamton_enemy_slash_Step_0_gml_50_0": "HELP",
    "obj_spamton_enemy_slash_Step_0_gml_120_0": "* THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE",
    "obj_spamton_enemy_slash_Step_0_gml_123_0": "* There's nothing wrong.\nThere's NOTHING WRONG.\nTHERE'S NOTHING WRONG.",
    "obj_spamton_enemy_slash_Step_0_gml_127_0": "* Great ENEMY! SUSCRIBE NOW! ",
    "obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton mutters \"1997.\"",
    "obj_spamton_enemy_slash_Step_0_gml_129_0": "* Smells like KROMER.",
    "obj_spamton_enemy_slash_Step_0_gml_130_0": "* CONGRULATIONS YOU ARE THE 100th VISITOR!!! CLICK HERE TO [Die]",
    "obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton flashes an award-losing smile.",
    "obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - He wants to make a \\cYDEAL\\c0, but don't give him your \\cYMONEY\\c0!",
    "obj_spamton_enemy_slash_Step_0_gml_164_0": "\nTELL ME MORE",
    "obj_spamton_enemy_slash_Step_0_gml_165_0": "\nNOT INTERESTED",
    "obj_spamton_enemy_slash_Step_0_gml_172_0": "HEY HEY HEY!\nI'VE NEVER SEEN A\n[HeartShapedObject]\nLIKE THAT BEFORE!!",
    "obj_spamton_enemy_slash_Step_0_gml_173_0": "MY EYES ARE [[Burning]]\nLIKE [[DVDs of ANY\nmovie at Half-pr1ce!]]",
    "obj_spamton_enemy_slash_Step_0_gml_174_0": "I HAVE A VERY SPECIL\n[Deal] FOR YOU KID!",
    "obj_spamton_enemy_slash_Step_0_gml_178_0": "KID!!! IN BUSINESS\nYOU NEED TO\nSAY YOU'RE\nINTERESTED!!!",
    "obj_spamton_enemy_slash_Step_0_gml_185_0": "\nGIVE MONEY",
    "obj_spamton_enemy_slash_Step_0_gml_186_0": "\nDON'T GIVE",
    "obj_spamton_enemy_slash_Step_0_gml_193_0": "BELIEVE IT\nOR          !!",
    "obj_spamton_enemy_slash_Step_0_gml_194_0": "I USED TO be A \\cRBIG\nSHOT\\c0. THE BIGGEST!!!\nBUT NOW...",
    "obj_spamton_enemy_slash_Step_0_gml_196_0": "I NEED A LITTLE\n[[Genorisity]]",
    "obj_spamton_enemy_slash_Step_0_gml_200_0": "YUM YUM I NEED\nA LITTLE MORE\n[Genorisity]",
    "obj_spamton_enemy_slash_Step_0_gml_207_0": "\nDON'T TAKE DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_208_0": "\nTAKE DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_215_0": "I WAS ONLY EVER\nIN IT FOR",
    "obj_spamton_enemy_slash_Step_0_gml_216_0": "THE [Freedom].",
    "obj_spamton_enemy_slash_Step_0_gml_218_0": "TO MAKE YOUR OWN\n[Deals]\nTO CALL YOUR OWN\n[Shots]",
    "obj_spamton_enemy_slash_Step_0_gml_220_0": "AND SOMETIMES IN THE\nMORNING, A LITTLE",
    "obj_spamton_enemy_slash_Step_0_gml_221_0": "[Hyperlink Blocked]",
    "obj_spamton_enemy_slash_Step_0_gml_222_0": "SOUNDS GOOD.\nDOESN;T IT?KID?",
    "obj_spamton_enemy_slash_Step_0_gml_224_0": "DON'T YOU W4NT TO BE\nJUST LIKE YOUR OLD\nPAL SPAMTON????",
    "obj_spamton_enemy_slash_Step_0_gml_225_0": "TAKE THE DE4L.",
    "obj_spamton_enemy_slash_Step_0_gml_229_0": "TAKE THE DEAL\nYOU LITTLE [Sponge]",
    "obj_spamton_enemy_slash_Step_0_gml_236_0": "\nBUY INSURANCE",
    "obj_spamton_enemy_slash_Step_0_gml_237_0": "\nDON'T BUY",
    "obj_spamton_enemy_slash_Step_0_gml_244_0": "DONT WORRY KID I\nWILL GIVE YOU\n[Deal Insurance]",
    "obj_spamton_enemy_slash_Step_0_gml_245_0": "ONLY FOR THE\nLOW, LOW PRICE\nOF 1000 KROMER.",
    "obj_spamton_enemy_slash_Step_0_gml_246_0": "AN AWESOME PRICE.!\nAN ABSOLUTELY\n[[Terrifying]] PRICE",
    "obj_spamton_enemy_slash_Step_0_gml_247_0": "PRICES SO LOW,\nEVERYONE I KNOW IS\n[[Dead]]!!!",
    "obj_spamton_enemy_slash_Step_0_gml_251_0": "YUM YUM DID\nYOU WANT SOME\nMORE INSURANCE?",
    "obj_spamton_enemy_slash_Step_0_gml_258_0": "\nGIVE ACCOUNT\nACCESS",
    "obj_spamton_enemy_slash_Step_0_gml_259_0": "\nREFUSE",
    "obj_spamton_enemy_slash_Step_0_gml_266_0": "DON'T WORRY KIDS\nI'M AN [HonestMan]",
    "obj_spamton_enemy_slash_Step_0_gml_267_0": "I JUST NEED YOUR\n[Account Details] AND\nTHE\n[Number on theB4ck]!",
    "obj_spamton_enemy_slash_Step_0_gml_268_0": "THEN YOU CAN ENJ0Y\n1000 Fr3e KROmer",
    "obj_spamton_enemy_slash_Step_0_gml_272_0": "YUM YUM DID\nYOU HAVE ANY\nMORE ACCOUNTS?",
    "obj_spamton_enemy_slash_Step_0_gml_299_0": "THAT'S THE ATTITUDE\nYOU LITTLE [Slime]!",
    "obj_spamton_enemy_slash_Step_0_gml_300_0": "DEALS LIKE THIS\nONLY COME ONCE IN\nYOUR [[Ant-sized]]\n[[Rapidly-shrinking]]\nLIFE!!",
    "obj_spamton_enemy_slash_Step_0_gml_304_0": "WRONG ANSWER!!!\nWRONG!!! WRONG!!!\nWRONG!!! TRY AGAIN!!!",
    "obj_spamton_enemy_slash_Step_0_gml_317_0": "THAT'S RIGHT AND I\nDON'T MEAN [Money]!!!",
    "obj_spamton_enemy_slash_Step_0_gml_318_0": "I'M A SALESMAN   ,\nI WAS NEVER IN IT\nFOR THE MONEY!!!",
    "obj_spamton_enemy_slash_Step_0_gml_323_0": "YUM YUM.\nDELICIS KROMER.",
    "obj_spamton_enemy_slash_Step_0_gml_324_0": "DID YOU HAVE\nAN YMORE?",
    "obj_spamton_enemy_slash_Step_0_gml_346_0": "NOW THAT'S WHAT\nI'M TALKING AB04T!\nYOU GOT [Guts] KID!!",
    "obj_spamton_enemy_slash_Step_0_gml_348_0": "THAT's [[Discomfort\nAnd Abdominal\nPain]] IN MY\n[[Guts]]!!",
    "obj_spamton_enemy_slash_Step_0_gml_353_0": "DEAL OR NO DEAL,\nTHAT'S THE TV SHOW",
    "obj_spamton_enemy_slash_Step_0_gml_354_0": "WHERE THE PEOPLE\nWHO DON'T TAKE THE DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_356_0": "GET FILLED WITH BULLETS\nFIRED FROM THE HOST'S\nMOUTH!!!",
    "obj_spamton_enemy_slash_Step_0_gml_368_0": "WHAT!? YOU DOn'T\nHAVE ENOUGH\n[Wacky Stacks]!?",
    "obj_spamton_enemy_slash_Step_0_gml_369_0": "Kid, you're [Killing]\nme! HAHAHA!!\nHAHAHA!!!",
    "obj_spamton_enemy_slash_Step_0_gml_370_0": "PLEASE STOP [Killing]\nME I WILL GIVE\nY OU ANOTHER DEAL.",
    "obj_spamton_enemy_slash_Step_0_gml_374_0": "YUM YUM.\nDELICIS KROMER.",
    "obj_spamton_enemy_slash_Step_0_gml_375_0": "DID YOU HAVE\nAN YMORE?",
    "obj_spamton_enemy_slash_Step_0_gml_396_0": "\nNO DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_397_0": "\nYES DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_400_0": "WHAT!?!? YOU DON\"T\nNEED IT!?!?",
    "obj_spamton_enemy_slash_Step_0_gml_401_0": "THAT'S A REAL BIGSHOT\nMOVE KID!!!\nYOU'RE LIKE ME...",
    "obj_spamton_enemy_slash_Step_0_gml_402_0": "[Desperate]",
    "obj_spamton_enemy_slash_Step_0_gml_403_0": "BUT WE KNOW WHAT\nWE WANT,\nDON'T WE!?",
    "obj_spamton_enemy_slash_Step_0_gml_404_0": "W1LD PR1ZES,\nHOTSINGLE,\n100 CUSTOMER,\nAND MOST OF ALL...",
    "obj_spamton_enemy_slash_Step_0_gml_405_0": "[Hyperlink Blocked].",
    "obj_spamton_enemy_slash_Step_0_gml_406_0": "WILL YOU TAKE\nTHE FINAL DEAL!?",
    "obj_spamton_enemy_slash_Step_0_gml_407_0": "REMEMBER...\nTHIS IS UP TO YOU!\nI WOn'T FORCE YOU.",
    "obj_spamton_enemy_slash_Step_0_gml_413_0": "YUM YUM GREAT\nDEAL KID!!",
    "obj_spamton_enemy_slash_Step_0_gml_414_0": "YOUR A BIGSHOT!!\nSAVING THE WORLD!!",
    "obj_spamton_enemy_slash_Step_0_gml_415_0": "* (You felt your KROMER being absorbed...)\n* (Wrong choice...?)",
    "obj_spamton_enemy_slash_Step_0_gml_452_0": "WRONG",
    "obj_spamton_enemy_slash_Step_0_gml_464_0": "THEN A DEAL'S\nA DEAL!!!",
    "obj_spamton_enemy_slash_Step_0_gml_465_0": "PLEASURE DOING\nBUSINESS WITH\nYOU KID!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS! ISN'T THIS\n[Body] JUST [Heaven]LY!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "WE'LL TURN THOSE\n[Schmoes] AND [Daves]\nINTO [Rosen Graves]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "[The Smooth\nTaste Of] NEO",
    "obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "ALL YOU GOTTA\nDO IS [Big].",
    "obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "THE [@$@!] TASTE\nOF SPAMTON",
    "obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS, DON'T YOU\nWANNA BE [Part]\nOF MY BEAUTIFUL [Heart]?!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "IT'S CALLING, KRIS...\nMY [Heart]...\nMY [Hands]...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS!\nCAN YOU REALLY\nLOOK IN MY [Eyes]\nAND SAY NO!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS, I'LL EVEN\nGIVE YOU A\n[Free Value]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "DON'T YOU\nWANNA BE A\nBIG SHOT?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "I CAN'T STAND IT!!!\nI THINK I'M GONNA\nHAVE A [HeartAttack]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "[Clown]!? NO!!!\nI FEEL SICK!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "DON'T YOU\nWANNA HELP YOUR\nOLD PAL SPAMTON?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "I REMEMBER WHEN\nYOU WERE JUST\nA LOST [Little Sponge]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "[Friends]!? KRIS!?\nWHAT ARE YOU\nTALKING ABOUT!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "I GAVE YOU\nEVERYTHING I HAD!\nMY LIFE\nADVICE!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS. IF YOU GIVE\nME THAT [Soul] I\nWILL GIVE YOU\nEVERYTHING I HAVE.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "I GAVE YOU MY\n[Commemorative Ring]\nFOR THE PRICE OF\n[My Favorite Year]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "BUT KRIS, IF YOU\nREFUSE. THAT'S YOUR\nCHOICE. I CAN'T\nFORCE YOU.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "AND THIS IS HOW\nYOU [Repay] ME!?\nTREATING ME LIKE\n[DLC]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "NO, I GET IT!\nIT'S YOU AND\nTHAT [Hochi Mama]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!! TAKE THE\nDEAL!!! TAKE IT!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "YOU'VE BEEN\nMAKING\n[Hyperlink Blocked]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "I WAS TOO [Trusting]\nTOO [Honest]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "I SHOULD HAVE\nKNOWN YOU WOULD\nHAVE USED MY [Ring]\nFOR [Evil]...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "YOU THINK MAKING\n[Frozen Chicken]\nWITH YOUR\n[Side Chick]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "WELL, YOU'RE\n[$!$!] RIGHT!\nBUT DON'T BLAME\nME",
    "obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "CAN A [Little\nSponge] DO THIS?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "MY ESTEEM CUSTOMER I\nSEE YOU ARE ATTEMPTING\nTO DEPLETE MY HP!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "[BreaKing] and\n[CracKing]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "ENJOY THE FIREWORKS,\nKID!!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "WHAT!? YOU'RE\nCALLING FRIENDS!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "GO AHEAD AND\n[Scream] INTO THE\n[Receiver].",
    "obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "THERE WILL BE NO\nMORE [Miracles]\nNO MORE [Magic].",
    "obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "YOU MAKE ME [Sick]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS...\nI WON'T FORCE YOU.\nI CAN'T.\nI CAN'T FORCE YOU.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "OR...\nDID YOU WANT\nTO BE...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3X THE [Fire]POWER.\n2X THE [Water]POWER.\nAND BEST OF ALL,\nFLYING [Heads]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "THOSE [Cathode Screens]\nINTO [Cathode Screams]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "THEN WE'LL BE\nTHE ONES MAKING\nTHE [Calls], KRIS!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "OR... DID YOU NEED\nA LITTLE\n[Specil Tour]?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "LOOK IN MY [Eyes]\nLOOK IN MY [Nose]\nLOOK IN MY [Mouth]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "[Die Now] AND I'LL\nTHROW IN [50]\n[Bullets] FOR FREE!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!! THINK!!\nWHAT ARE MY\n[Eggs] GOING TO DO!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "YOU DON'T NEED [Friends]!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "I CAN MAKE MY\nHANDS INTO\nPHONES!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "I WILL GIVE YOU\n[3 Easy Payments\nof $9.99!]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "I CAN ONLY [Kill]\nYOU [50-percent faster\nthan similar products]\nOR [No Money Back!]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "DO YOU WANNA BE\nA [Heart] ON A [Chain]\nYOUR WHOLE LIFE!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "Did you wanna\nbe...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "GO [Ga-Ga]\nAND [Die]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "SLEEPING AT\nTHE BOTTOM OF\nA DUMPSTER!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "I TOLD YOU\n[4 Left]\nAND ASKED YOU\n[Buy] OR [Don't Buy]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "YOU'VE BEEN\n[Making],\nHAVEN'T YOU!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "AND NOW THAT\nYOU HAVE YOUR\nOWN SUPPLY,\nYOU DON'T NEED ME!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "I'VE ALWAYS BEEN\nA MAN OF THE [PIPIS].\nA REAL [PIPIS]\nPERSON!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "OH, [Right].\nTHAT'S WHY I SOLD\nIT TO YOU",
    "obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "IS GONNA LET\nYOU DRINK UP\nTHAT [Sweet, Sweet]\n[Freedom Sauce]?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "WHEN YOU'RE [Crying]\nIN A [Broken Home]\nWISHING YOU LET\nYOUR OLD PAL\nSPAMTON",
    "obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "[Kill You]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "BUT JUST LOOK, KRIS.\nLOOK AT THE [Power of\nNEO] AND ASK YOURSELF...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "WELL, DON'T YOU?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "DON'T YOU WANNA\nBE A [Big Shot]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "I'LL ADMIT YOU'VE\nGOT SOME [Guts]\nKID!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "BUT IN A [1 for 1]\nBATTLE,  NEO\nNEVER LOSES!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "IT'S TIME FOR A\nLITTLE [Bluelight Specil]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo's ATTACK dropped!\n* Spamton Neo's DEFENSE rose greatly!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "DIDN'T YOU KNOW\n[Neo] IS FAMOUS FOR\nITS HIGH DEFENSE!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "NOW... ENJ0Y THE\nFIR3WORKS, KID!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "YOU THINK YOU\nCAN BEAT ME WITH\nYOUR FRIENDS' [Magic]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "GO AHEAD, [Kid]...\nCALL ALL YOU WANT!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "NO ONE WILL\nEVER PICK UP",
    "obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "THE [Voice] RUNS\nOUT EVENTUALLY",
    "obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "YOUR [Voice]\nTHEIR [Voice]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "UNTIL YOU REALIZE\nYOU ARE ALL ALONE",
    "obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "YOU LOST IT WHEN\nYOU TRIED TO SEE\nTOO FAR....",
    "obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "... YOU LOST IT...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "MUTTERING YOUR\n[Lost Friends] NAMES\nAT THE BOTTOM OF\nA [Dumpster]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "NO ONE'S GONNA\nHELP YOU!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "GET THAT THROUGH\nYOUR [Beautiful Head],\nYOU LITTLE [Worm]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* You snapped a wire!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* You snapped a wire!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* The stage lights are shattered.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* It pulls the strings and makes them ring.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* The air crackles with freedom.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* Smells like rotten glass.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton looks to the heavens.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* Hold and release ~1 to fire a BIG SHOT!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton turns to the audience and laughs.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton appeals to the audience with a festive jig!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton begs to the audience, Spamton prays to the audience.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* There is no audience.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton begs the audience to stop taking the furniture out of his room.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton feels the sweet breeze as he takes a ride around town.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - YOU WON'T FIND HIGHER ATTACK AND DEFENSE ANYWHERE ELSE!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* THE SMOOTH TASTE OF NEO \"WAKE UP AND TASTE THE \\cRPAIN\\cW\".",
    "obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* [[note: pain is in red.]] .",
    "obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - He is his own worst invention.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO recovered HP with Pipis!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO's DEFENSE is towering.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris used X-Slash!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* Press ~1 to throw, aim for the weakpoint!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* RECOVERED HP with pipis!\\f0 ",
    "obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris called for help...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ... but nobody came.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* You whispered Noelle's name...",
    "obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "... HER?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* The power Ralsei's fluffy warmth surrounds you!.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei defended you!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "YOU'RE STILL TRYING\nTO [Use] HER!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "HA HA HA HA!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* Too many fluff balls!\n* Can't make any more!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "YOU THINK SHE CAN\n[Hear] YOU NOW,\nMUTTERING HER NAME!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "WHAT'S SHE GONNA\nDO, MAKE ME AN\n[Ice Cream]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "HEY, IS IT COLD\nIN HERE OR IS IT\nJUST ME?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* You Super Charged! Can charge bullets faster! Lasts 20 shots.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_928_0": " Liked this!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* You tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* You snapped desperately!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* Broke 2 wires!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* Everyone tried to snap wires... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* Everyone snapped wires!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* You tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "WAIT!!\n[$!?!] THE PRESSES!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "HAHAHA... KRIS!!!\nYOU THINK DEPLETING\nMY [8000 Life Points]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "MEANS YOU'VE WON\n[A Free Meal] TO\n[Winning]?!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "NO!!! NO!!! NE-O!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!!\nYOUR [Deal] HAS FAILED!!\n[NEO] NEVER LOSES!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "THIS IS [Victory Smoke]!!\nIT MEANS IT'S TIME\nFOR MY [Second Form]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "ARE YOU READY KRIS!?\nFOR MY [Next Trick]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "I WILL FILL MY [Body]\nWITH [Electricaty] AND BECOME\nSPAMTON [EX]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "ARE YOU READY [Kids]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "[Turn Up The JUICE!]\n[Turn Up The JUICE!]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "[Make Sure You Don't\nGet It On Your Shoese!]",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "ARE YOU GETTING\nALL THIS [Mike]!?\nI'M FINALLY",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "I'M FINALLY GONNA\nBE A BIG SHOT!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "HERE I GO!!!!\nWATCH ME FLY,\n[MAMA]!!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie snapped desperately!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* Broke 2 wires!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie snapped a wire!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "MY... MY [Wires]...\nTHEY'RE ALMOST [Gone]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS... YOU...\nYOU'RE [Gifting] ME\nMY [Freedom]?!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS... AFTER EVERYTHING\nI DID TO YOU...!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "AFTER ALL THE\n[Unforgettable D3als]\n[Free KROMER] I\nGAVE YOU",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "YOU'RE FINALLY\nREPAYING MY\n[Genorisity]!?",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!! I UNDERSTAND\nNOW!! THE GREATEST\nDEAL OF ALL!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "[Friendship]!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!! MY DAYS AS\nA [Long-Nosed Doll]\nARE OVER!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "CUT THAT\n[Wire] AND MAKE\nME A [Real Boy]!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "ARE YOU WATCHING,\n[Heaven]!? IT'S\nTIME FOR SPAMTON'S\n[Comeback Special]!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "AND THIS TIME...\nI LIVE FOR MYSELF!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "NO... MYSELF AND\nMY [Friend(s)]!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "HERE I GO!!!!\nWATCH ME FLY,\n[MAMA]!!!!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei snapped desperately!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* Broke 2 wires!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire... but it failed!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer\nI see you are attempting to deplete my HP!",
    "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...",
    "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?",
    "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!",
    "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?",
    "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!",
    "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!",
    "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!",
    "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.",
    "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.",
    "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?",
    "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?",
    "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.",
    "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.",
    "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.",
    "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.",
    "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.",
    "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …？",
    "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.",
    "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …",
    "obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now.\nWith myself.",
    "obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome,\nyoung masters.",
    "obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several\nattack patterns for\nyour enjoyment.",
    "obj_swatchling_enemy_slash_Step_0_gml_60_0": "Please enjoy them\nat your convenience.",
    "obj_swatchling_enemy_slash_Step_0_gml_106_0": "We feel so\ncoordinated.",
    "obj_swatchling_enemy_slash_Step_0_gml_109_0": "Thank you,\nyoung masters.",
    "obj_swatchling_enemy_slash_Step_0_gml_112_0": "Thank you.",
    "obj_swatchling_enemy_slash_Step_0_gml_119_0": "I'm feeling\nblue.",
    "obj_swatchling_enemy_slash_Step_0_gml_122_0": "I'm seeing\nred.",
    "obj_swatchling_enemy_slash_Step_0_gml_125_0": "I'm a yellow\nfellow.",
    "obj_swatchling_enemy_slash_Step_0_gml_157_0": "Tut, tut.\nIt looks like pain.",
    "obj_swatchling_enemy_slash_Step_0_gml_160_0": "How about some\norange peel.",
    "obj_swatchling_enemy_slash_Step_0_gml_162_0": "We'll shine your shoes\n'til they're black and blue.",
    "obj_swatchling_enemy_slash_Step_0_gml_164_0": "A green lime\nfor your drink?",
    "obj_swatchling_enemy_slash_Step_0_gml_165_0": "We'll make your bed\nwith sheets blood red.",
    "obj_swatchling_enemy_slash_Step_0_gml_168_0": "We'll make yellow sweets\nfor you, just try\nnot to hurt your tooth.",
    "obj_swatchling_enemy_slash_Step_0_gml_174_0": "What? The lasagna\nhas some kind of\nexplosive in it?",
    "obj_swatchling_enemy_slash_Step_0_gml_174_1": "Please enjoy this\ncomplimentary body slam.",
    "obj_swatchling_enemy_slash_Step_0_gml_178_0": "Please enjoy these\ncomplimentary birds.",
    "obj_swatchling_enemy_slash_Step_0_gml_181_0": "Would you like\nsome horse'dovours?",
    "obj_swatchling_enemy_slash_Step_0_gml_284_0": "* The Swatchlings are cleaning each other off with feather dusters.",
    "obj_swatchling_enemy_slash_Step_0_gml_284_1": "* Swatchling feather dusts itself.",
    "obj_swatchling_enemy_slash_Step_0_gml_285_0": "* Swatchlings flex their backs while bending over to inspect a teacup.",
    "obj_swatchling_enemy_slash_Step_0_gml_285_1": "* Swatchling flexes all of its back muscles while inspecting a teacup.",
    "obj_swatchling_enemy_slash_Step_0_gml_286_0": "* The Swatchlings wipe at the face of their chained pocketwatch, which is digital.",
    "obj_swatchling_enemy_slash_Step_0_gml_287_0": "* The Swatchlings are adjusting their hue and saturation.",
    "obj_swatchling_enemy_slash_Step_0_gml_288_0": "* Smells like paint and feathers.",
    "obj_swatchling_enemy_slash_Step_0_gml_302_0": "* The Swatchlings are relieved their wardrobe has been coordinated.",
    "obj_swatchling_enemy_slash_Step_0_gml_307_0": "* The Swatchling is dreading doing all of the work by itself.",
    "obj_swatchling_enemy_slash_Step_0_gml_328_0": "* SWATCHLING - Happiest when their outfits are color-coordinated.",
    "obj_swatchling_enemy_slash_Step_0_gml_336_0": "* Talked about the color of the summer sun shining on a beach ball.",
    "obj_swatchling_enemy_slash_Step_0_gml_337_0": "* Talked about the steam of a fresh hot chocolate.",
    "obj_swatchling_enemy_slash_Step_0_gml_338_0": "* Talked about the warmth of a loving embrace.",
    "obj_swatchling_enemy_slash_Step_0_gml_348_0": "* Talked about the crunch of the last pickle in the refrigerator.",
    "obj_swatchling_enemy_slash_Step_0_gml_349_0": "* Talked about the chill of the wind on the ice skating pond.",
    "obj_swatchling_enemy_slash_Step_0_gml_350_0": "* Talked about the snow matted on your brother's nose.",
    "obj_swatchling_enemy_slash_Step_0_gml_383_0": "cold",
    "obj_swatchling_enemy_slash_Step_0_gml_383_1": "warm",
    "obj_swatchling_enemy_slash_Step_0_gml_395_0": "* But Swatchling is already as ~1 as can be!",
    "obj_swatchling_enemy_slash_Step_0_gml_404_0": "a little bit",
    "obj_swatchling_enemy_slash_Step_0_gml_404_1": "a lot",
    "obj_swatchling_enemy_slash_Step_0_gml_419_0": "* Swatchling's color got ~1 warmer...! It's now ~2!",
    "obj_swatchling_enemy_slash_Step_0_gml_422_0": "* Swatchling's color turned ~1 colder...! It's now ~2!",
    "obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "blue",
    "obj_swatchling_enemy_slash_Step_0_gml_425_0": "red",
    "obj_swatchling_enemy_slash_Step_0_gml_428_0": "yellow",
    "obj_swatchling_enemy_slash_Step_0_gml_431_0": "green",
    "obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie mentions lava.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_434_0": "orange",
    "obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie mentions hot peppers.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_437_0": "* But nothing happened!",
    "obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie mentions explosions.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei mentions mint tea.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_460_0": "* But nothing happened!",
    "obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei mentions icy scarves.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei mentions ice cream.~1",
    "obj_sweet_enemy_slash_Draw_0_gml_81_0": "Dancing!",
    "obj_sweet_enemy_slash_Draw_0_gml_86_0": "2 Turns!",
    "obj_sweet_enemy_slash_Draw_0_gml_91_0": "Not Dancing",
    "obj_sweet_enemy_slash_Step_0_gml_27_0": "Hey, I love\nthis song!!",
    "obj_sweet_enemy_slash_Step_0_gml_30_0": "Feel the beat,\nfeel the beatdown!",
    "obj_sweet_enemy_slash_Step_0_gml_31_0": "Boom, du-boom,\ndu-boom,",
    "obj_sweet_enemy_slash_Step_0_gml_32_0": "Get mixed,\nget remixed!",
    "obj_sweet_enemy_slash_Step_0_gml_33_0": "Taste the rhythm,\nprism!",
    "obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet shimmies defiantly.",
    "obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n spins his cap around.",
    "obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K is a CD player.",
    "obj_sweet_enemy_slash_Step_0_gml_113_0": "* Smells like music.",
    "obj_sweet_enemy_slash_Step_0_gml_184_0": "* K... Kris!? Hey, Kris!",
    "obj_sweet_enemy_slash_Step_0_gml_185_0": "* ...The hell do we do now!?",
    "obj_sweet_enemy_slash_Step_0_gml_186_0": "* ...We can't ACT if Kris is down!",
    "obj_sweet_enemy_slash_Step_0_gml_188_0": "* Don't worry, Susie! I'll just heal them, and...",
    "obj_sweet_enemy_slash_Step_0_gml_190_0": "* ... hey, wait. Why can't we ACT without Kris?",
    "obj_sweet_enemy_slash_Step_0_gml_198_0": "* Maybe if Kris... um...",
    "obj_sweet_enemy_slash_Step_0_gml_199_0": "* Maybe if we tried ballroom dancing instead?",
    "obj_sweet_enemy_slash_Step_0_gml_201_0": "* Hey, why the hell do we need Kris to ACT?",
    "obj_sweet_enemy_slash_Step_0_gml_204_0": "* B-because that's um, Kris's unique talent, so...",
    "obj_sweet_enemy_slash_Step_0_gml_206_0": "* You think I'm too stupid to dance by myself!?",
    "obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie learned \\cSS-Action\\cW! She can ACT from her \\cYMAGIC\\cW menu!",
    "obj_sweet_enemy_slash_Step_0_gml_268_0": "* S-Susie, I-I don't think you should...",
    "obj_sweet_enemy_slash_Step_0_gml_280_0": "* Hey, is this really working!?",
    "obj_sweet_enemy_slash_Step_0_gml_307_0": "* Happy feet dumbass!",
    "obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie made Ralsei learn \\cVR-Action\\cW even though he didn't want to!)",
    "obj_sweet_enemy_slash_Step_0_gml_356_0": "* (I... I'm sorry, Kris!!!)",
    "obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - The energetic one. Looks up to K_K.",
    "obj_sweet_enemy_slash_Step_0_gml_422_0": "* You danced!",
    "obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet got lost in the groove!",
    "obj_sweet_enemy_slash_Step_0_gml_435_0": "* You danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet got lost in the groove!",
    "obj_sweet_enemy_slash_Step_0_gml_441_0": "* You danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_470_0": "* Everyone danced with Sweet! They're totally lost in the groove!",
    "obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet got lost in the groove!",
    "obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet got lost in the groove!",
    "obj_sweet_enemy_slash_Step_0_gml_534_0": "* You danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei danced with Sweet!",
    "obj_sweet_enemy_slash_Step_0_gml_699_0": "* Everyone is dancing!",
    "obj_tasque_enemy_slash_Step_0_gml_16_0": "meowowme\nowowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_17_0": "meowowme\nmeowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_18_0": "meowowme\nowowowow",
    "obj_tasque_enemy_slash_Step_0_gml_19_0": "meowowow\nmeowowow",
    "obj_tasque_enemy_slash_Step_0_gml_24_0": "owowowmememeowme\nowmemeowowmemeow\nowmeowmemeowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_89_0": "* Tasque is beeping dangerously.",
    "obj_tasque_enemy_slash_Step_0_gml_92_0": "* Tasque is emitting an 8-bit purr.",
    "obj_tasque_enemy_slash_Step_0_gml_96_0": "* Tasque is batting a ball of low-poly yarn.",
    "obj_tasque_enemy_slash_Step_0_gml_99_0": "minimized",
    "obj_tasque_enemy_slash_Step_0_gml_99_1": "maximized",
    "obj_tasque_enemy_slash_Step_0_gml_100_0": "* Tasque is meowing to be ~1.",
    "obj_tasque_enemy_slash_Step_0_gml_102_0": "* Tasque cleans with a sawtooth tongue.",
    "obj_tasque_enemy_slash_Step_0_gml_103_0": "* Tasque wags its tail in a sine wave.",
    "obj_tasque_enemy_slash_Step_0_gml_104_0": "* Smells like plastic cartridge.",
    "obj_tasque_enemy_slash_Step_0_gml_126_0": "* TASQUE - This stray cat is in need of some management.",
    "obj_tasque_enemy_slash_Step_0_gml_133_0": "* You pet Tasque. It liked that.",
    "obj_tasque_enemy_slash_Step_0_gml_133_1": "* You pet Tasque!",
    "obj_tasque_enemy_slash_Step_0_gml_150_0": "It's just a cat...",
    "obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie roared!! The enemies became TIRED.~1",
    "obj_tasque_enemy_slash_Step_0_gml_160_0": "* Who's king of the jungle now!?\\f0",
    "obj_tasque_enemy_slash_Step_0_gml_177_0": "* You and Noelle pet the enemies!~1",
    "obj_tasque_enemy_slash_Step_0_gml_182_0": "* Th-there, there... (It's not too different from Catti...)",
    "obj_tasque_enemy_slash_Step_0_gml_203_0": "Isn't that just how he normally talks?",
    "obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei talked in a soft voice to the enemies!~1",
    "obj_tasque_enemy_slash_Step_0_gml_212_0": "* There, there, it's okay, little kitty...\\f0",
    "obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie yelled at Tasque to get off her lawn.",
    "obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie roared like a lion!",
    "obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei cooed gently at Tasque!",
    "obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei blinks at Tasque!",
    "obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle got rubbed on by Tasque!",
    "obj_tasque_enemy_slash_Step_0_gml_252_1": "* Tasque showed its belly to Noelle!",
    "obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!",
    "obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes! Services!\nPerformance! Details!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1\nLet me whip it into shape!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre,\nHors d'oeuvre...\nI mean, order, order!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order, order!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just\nso well behaved? Watch!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly tail!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly Devilsknife!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you\ntouch my pretty kitty!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a\nbad dog...",
    "obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year. She only has one outfit.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \"manage tasks\" next to every entry in her daily planner.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her\nmeticulously scheduled bedtime.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things\nto be sufficiently organized.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order, and abhors Chaos. Whip it good!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush, puppy!\nNo growling...",
    "obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh, what a\nperfect little\npuppy you are!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)",
    "obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal...",
    "obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order. She obliges!)",
    "obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)",
    "obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!! Somebody give her a treat!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "* Play dead!? I'll teach YOU to play dead!!~1",
    "obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager, but no effect...)",
    "obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order. She obliges!)",
    "obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted\nsignpost! I'm giving it an\nobedience medal!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior, he received an obedience badge.~1",
    "obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really\nloves to do\nwhat he's told,\ndoesn't he?",
    "obj_tasquepainting_slash_Other_10_gml_5_0": "* (The painting is labelled \"Task\".)",
    "obj_tasquepainting_slash_Other_10_gml_10_0": "* (The painting is labelled \"Timberly\".)",
    "obj_tasquepainting_slash_Other_10_gml_15_0": "* (The painting is labelled \"Tasq\".)",
    "obj_tasquepainting_slash_Other_10_gml_20_0": "* (The painting is labelled \"Tasc\".)",
    "obj_tasquepainting_slash_Other_10_gml_25_0": "* (The painting is empty.)",
    "obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...",
    "obj_tem_school_slash_Other_10_gml_15_0": "* tem partner with...\n* EG!!!",
    "obj_tem_school_slash_Other_10_gml_22_0": "* (It's a black-and-white hardboiled egg.)",
    "obj_tem_school_slash_Other_10_gml_23_0": "* (Sadly, seems like it already has a partner.)",
    "obj_tem_school_slash_Other_10_gml_31_0": "* suz... VER MEAN!!!\n* said tem talk stupid...",
    "obj_tem_school_slash_Other_10_gml_32_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!",
    "obj_tem_school_slash_Other_10_gml_36_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!",
    "obj_tem_school_slash_Other_10_gml_43_0": "* (The hardboiled egg emanates a feeling of pity towards you.)",
    "obj_tem_school_slash_Other_10_gml_59_0": "* tem still study... study harb!!!",
    "obj_tem_school_slash_Other_10_gml_60_0": "* tem get a SMART! go to COLLEG!! achieve DREAM!!",
    "obj_tem_school_slash_Other_10_gml_61_0": "* then tem become... TEM BECOME....!!",
    "obj_tem_school_slash_Other_10_gml_62_0": "* Hahaha... As if you could even envision it.",
    "obj_tem_school_slash_Other_10_gml_66_0": "* (The eggs you have collected so far. There's ~1.)",
    "obj_tensionbar_slash_Draw_0_gml_18_0": "%",
    "obj_tensionbar_slash_Draw_0_gml_25_0": "M",
    "obj_tensionbar_slash_Draw_0_gml_26_0": "A",
    "obj_tensionbar_slash_Draw_0_gml_27_0": "X",
    "obj_tensionbar_slash_Draw_0_gml_28_0": "X",
    "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?",
    "obj_thrashafter_event_slash_Step_0_gml_23_0": "* Hng... Even with your help, I couldn't stop you...",
    "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.",
    "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.",
    "obj_thrashafter_event_slash_Step_0_gml_28_0": "* Nothing can stop us. Not even ourselves.",
    "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
    "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
    "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
    "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
    "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!",
    "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!",
    "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...",
    "obj_thrashafter_event_slash_Step_0_gml_60_0": "* If I can't stop you, then...",
    "obj_thrashafter_event_slash_Step_0_gml_61_0": "* Then, my dad will...",
    "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...",
    "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...",
    "obj_thrashafter_event_slash_Step_0_gml_79_0": "* Why don't you come with us...",
    "obj_thrashafter_event_slash_Step_0_gml_80_0": "* And maybe you'll think of how to stop us on the way.",
    "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?",
    "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.",
    "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?",
    "obj_thrashafter_event_slash_Step_0_gml_109_0": "* W... Wait...",
    "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?",
    "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.",
    "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?",
    "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ... Okay, sure!",
    "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!",
    "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!      %%",
    "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.",
    "obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!",
    "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)",
    "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)",
    "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?",
    "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?",
    "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?",
    "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.",
    "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)",
    "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)",
    "obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)",
    "obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)",
    "obj_treasure_room_slash_Other_10_gml_83_0": "* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)",
    "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!",
    "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!",
    "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?",
    "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?",
    "obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?",
    "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...",
    "obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...",
    "obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?",
    "obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?",
    "obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...",
    "obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,",
    "obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.",
    "obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor...",
    "obj_unusedclassevent_slash_Step_0_gml_225_0": "* ... and turned it into a giant dusty ball.",
    "obj_virovirokun_enemy_slash_Step_0_gml_24_0": "I'm the fever,\nI'm the chill.",
    "obj_virovirokun_enemy_slash_Step_0_gml_25_0": "Don't let\nthis bug ya!",
    "obj_virovirokun_enemy_slash_Step_0_gml_26_0": "Happy new\nyear 1997!",
    "obj_virovirokun_enemy_slash_Step_0_gml_27_0": "I've got a love\nletter for you.",
    "obj_virovirokun_enemy_slash_Step_0_gml_30_0": "Got your nose!",
    "obj_virovirokun_enemy_slash_Step_0_gml_40_0": "This shrink's\nout of control!",
    "obj_virovirokun_enemy_slash_Step_0_gml_46_0": "Yaha, I'm\nhome free!",
    "obj_virovirokun_enemy_slash_Step_0_gml_54_0": "Kindness is\ncontagious!",
    "obj_virovirokun_enemy_slash_Step_0_gml_54_1": "Just what the\ndoctor ordered!",
    "obj_virovirokun_enemy_slash_Step_0_gml_58_0": "Nice",
    "obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* Virovirokun looks extra sick.",
    "obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* Virovirokun looks healthy.",
    "obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* Smells like cherry syrup.",
    "obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* Virovirokun is poking round things with a spear.",
    "obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* Virovirokun uses a text document as a tissue.",
    "obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* Virovirokun is sweating suspiciously.",
    "obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* Virovirokun is beeping a criminal tune.",
    "obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* VIROVIROKUN - This sick virus needs affordable healthcare.",
    "obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* You treated Virovirokun with care! It's no longer infectious!",
    "obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* Everyone treated the enemy with tender loving care!! All the enemies felt great!!",
    "obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* You and Noelle showed the enemy tender loving care!",
    "obj_virovirokun_enemy_slash_Step_0_gml_198_0": "* H... huh? What are you telling me to do? ACT...?",
    "obj_virovirokun_enemy_slash_Step_0_gml_199_0": "* Can someone please explain what's going on?!",
    "obj_virovirokun_enemy_slash_Step_0_gml_209_0": "Oh boy, is this\nyour first time\nin a battle?",
    "obj_virovirokun_enemy_slash_Step_0_gml_222_0": "* Uh... well... um... yes.",
    "obj_virovirokun_enemy_slash_Step_0_gml_232_0": "Oh boy...",
    "obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* You and Virovirokun explained how battles work to Noelle.",
    "obj_virovirokun_enemy_slash_Step_0_gml_296_0": "* I get it! It's kind of like Dragon Blazers!",
    "obj_virovirokun_enemy_slash_Step_0_gml_297_0": "* And if we're nice to you, we can win through mercy?",
    "obj_virovirokun_enemy_slash_Step_0_gml_307_0": "Yeah",
    "obj_virovirokun_enemy_slash_Step_0_gml_320_0": "* And the way I have to do that is...",
    "obj_virovirokun_enemy_slash_Step_0_gml_321_0": "* Dressing up in a weird costume.",
    "obj_virovirokun_enemy_slash_Step_0_gml_331_0": "Yeah",
    "obj_virovirokun_enemy_slash_Step_0_gml_344_0": "* ...",
    "obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei cooked up a cure.",
    "obj_virovirokun_enemy_slash_Step_0_gml_433_0": "* If you're sick, shouldn't you have some soup? Say \"aah\"~!",
    "obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* Sickness was cured! Everyone's HP up!",
    "obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie cooked up a cure!",
    "obj_virovirokun_enemy_slash_Step_0_gml_447_0": "* What, you want me to cook something!?",
    "obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie put a hot dog in the microwave!",
    "obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* She forgot to poke holes in it! The hot dog exploded!",
    "obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie commiserated with the enemy!",
    "obj_virovirokun_enemy_slash_Step_0_gml_486_0": "* Stick it to the man, dude.",
    "obj_virovirokun_enemy_slash_Step_0_gml_487_0": "* Even if that means cloning yourself, or whatever.",
    "obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie encouraged evil!",
    "obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei tried to steer the enemy down the right path.",
    "obj_virovirokun_enemy_slash_Step_0_gml_506_0": "* Not everybody knows this, but...",
    "obj_virovirokun_enemy_slash_Step_0_gml_507_0": "* Crimes are bad. ... Did you know that?",
    "obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei tried to rehabilitate!",
    "obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle offered a cold compress!",
    "obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle tried her best!",
    "obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle was clueless!",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* If you're something else, maybe a Dating Shoes isn't right...?",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* Maybe I could interest you in a FreezeRing?",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "* Huh...? A ring...?",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "* Faha, sorry, I don't think WE need something like that!",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* C'mon, angel! You can't get stronger without good equipment!",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "* Stronger...? R-right, I guess that's how it works here...",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (You got the FreezeRing.)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "* (What... what just happened?)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "* (Did I actually just...)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "* (No, they... they must have given it to us. The ring.)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "* (...)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "* (Though, if Susie bought me a ring...)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "* (Besides... it's good to get stronger, isn't it?)",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "* Th... thanks, Kris!",
    "obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "* K-Kris...? Are you sure this isn't the wrong way?",
    "obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* Werewerewire's wire is loose!\n* ... well, it would be.",
    "obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* Werewerewire crackles at a level too high for you to understand.",
    "obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* Werewerewire shuffles coolly.",
    "obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* Werewerewire looks strong just standing there.",
    "obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* Werewerewire pretends to ignore you.",
    "obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* Smells like a lightning strike.",
    "obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* WEREWEREWIRE - It absorbed the wire and became stronger. Be careful!",
    "obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* You and Werewerewire locked eyes. The atmosphere is electric...",
    "obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* You watched coldly.",
    "obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* You and Susie told Werewerewire you'd beat them up!",
    "obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* The air crackles with fighting spirit!",
    "obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* You and Ralsei whispered sweetly to Werewerewire!",
    "obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* It pretended not to care, but ACTs became more effective!",
    "obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie snorted \"tch!\"",
    "obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie laughed \"heh!\"",
    "obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei winks demurely!",
    "obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei smiled sweetly!",
    "obj_werewire_enemy_slash_Step_0_gml_98_0": "* Werewire's wire is loose!",
    "obj_werewire_enemy_slash_Step_0_gml_102_0": "* Werewire crackles incomprehensibly.",
    "obj_werewire_enemy_slash_Step_0_gml_103_0": "* Werewire shuffles menacingly.",
    "obj_werewire_enemy_slash_Step_0_gml_104_0": "* Werewire dusts sparks off its shoulders.",
    "obj_werewire_enemy_slash_Step_0_gml_105_0": "* The atmosphere is electric.",
    "obj_werewire_enemy_slash_Step_0_gml_106_0": "* Smells like ozone.",
    "obj_werewire_enemy_slash_Step_0_gml_122_0": "* Try timing your attacks by pressing ~1!",
    "obj_werewire_enemy_slash_Step_0_gml_393_0": "* WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!",
    "obj_werewire_enemy_slash_Step_0_gml_399_0": "* You jiggled your body. The wire loosened in turn!",
    "obj_werewire_enemy_slash_Step_0_gml_399_1": "* You jiggled your body!",
    "obj_werewire_enemy_slash_Step_0_gml_425_0": "* Press ~1 to throw, aim for the weakpoint!",
    "obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie yanked on the wire! It loosened a little bit.",
    "obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie yanked the wire!",
    "obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei sang a snake-charming song to the wire! It loosened a little bit.",
    "obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei charmed the wire!",
    "obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle pulled out the plug like a fairy light!",
    "obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle pulled on the plug!",
    "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* The wire greatly loosened!",
    "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* The wire loosened a little!",
    "obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* Missed!",
    "obj_wordbullet_slash_Create_0_gml_9_0": "LOL",
    "obj_wordbullet_slash_Create_0_gml_10_0": "TOP10",
    "obj_wordbullet_slash_Create_0_gml_11_0": "FAMILY",
    "obj_wordbullet_slash_Create_0_gml_12_0": "GUY",
    "obj_wordbullet_slash_Create_0_gml_13_0": "FUNNY",
    "obj_wordbullet_slash_Create_0_gml_14_0": "MOMENTS",
    "obj_wordbullet_slash_Create_0_gml_15_0": "GIRL",
    "obj_wordbullet_slash_Create_0_gml_16_0": "DOLL",
    "obj_wordbullet_slash_Create_0_gml_17_0": "BOY",
    "obj_wordbullet_slash_Create_0_gml_18_0": "QUEEN",
    "obj_wordbullet_slash_Create_0_gml_19_0": "TALE",
    "obj_wordbullet_slash_Create_0_gml_20_0": "JOKE",
    "obj_wordbullet_slash_Create_0_gml_21_0": "FASHION",
    "obj_wordbullet_slash_Create_0_gml_22_0": "MIX",
    "obj_wordbullet_slash_Create_0_gml_23_0": "SOUND",
    "obj_wordbullet_slash_Create_0_gml_24_0": "VIDEO",
    "obj_wordbullet_slash_Create_0_gml_25_0": "TOP20",
    "obj_wordbullet_slash_Create_0_gml_26_0": "LAUGH",
    "obj_wordbullet_slash_Create_0_gml_27_0": "AND",
    "obj_wordbullet_slash_Create_0_gml_28_0": "CRY",
    "obj_wordbullet_slash_Create_0_gml_29_0": "LIKE",
    "obj_wordbullet_slash_Create_0_gml_30_0": "RATE",
    "obj_wordbullet_slash_Draw_0_gml_15_0": "?",
    "obj_wordbullet_slash_Draw_0_gml_15_1": "@",
    "obj_wordbullet_slash_Draw_0_gml_15_2": "!",
    "obj_wordbullet_slash_Draw_0_gml_15_3": "*",
    "obj_wordbullet_slash_Draw_0_gml_15_4": "\n",
    "obj_writer_slash_Alarm_0_gml_20_0": "\\",
    "obj_writer_slash_Alarm_0_gml_31_0": "\\",
    "obj_writer_slash_Draw_0_gml_72_0": "\\",
    "obj_writer_slash_Draw_0_gml_272_0": "\\",
    "obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei tried to click on an ad with a castle on it...",
    "scr_84_debug_slash_scr_84_debug_gml_246_0": "test",
    "scr_84_debug_slash_scr_84_debug_gml_282_0": "test",
    "scr_84_debug_slash_scr_84_debug_gml_310_0": "test",
    "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]",
    "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
    "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
    "scr_anyface_slash_scr_anyface_gml_23_0": "\\E~1 \\FB \\TB %",
    "scr_anyface_slash_scr_anyface_gml_24_0": "\\E~1 \\Fa \\Ta %",
    "scr_anyface_slash_scr_anyface_gml_27_0": "\\E~1 \\FQ \\TQ %",
    "scr_anyface_slash_scr_anyface_gml_28_0": "\\E~1 \\Fs \\Ts %",
    "scr_anyface_slash_scr_anyface_gml_28_0_b": "\\E~1 \\F0 \\Tq %",
    "scr_anyface_slash_scr_anyface_gml_29_0": "\\E~1 \\FU \\TU %",
    "scr_anyface_slash_scr_anyface_gml_30_0": "\\E~1 \\Fb \\T0 %",
    "scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
    "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "Amber Card",
    "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "A thin square charm that sticks\nto you, increasing defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_30_0": "... better than nothing.",
    "scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky, huh, Kris...",
    "scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!",
    "scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "Dice Brace",
    "scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various\nsymbol-inscribed cubes.",
    "scr_armorinfo_slash_scr_armorinfo_gml_51_0": "... okay.",
    "scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \"Friendship!\"",
    "scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey, y-you jumbled it...",
    "scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases\nthe range bullets increase tension.",
    "scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope. Not in 1st grade anymore.",
    "scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um... D-do I look cute...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_75_0": "... feels familiar.",
    "scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO! C'mon already!",
    "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "It's nice dressing up...",
    "scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea",
    "scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly\nincreases your defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope. Not in 1st grade anymore.",
    "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Um... D-do I look cute...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO! C'mon already!",
    "scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...",
    "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "... feels familiar.",
    "scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness",
    "scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle",
    "scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases\nyour attack and defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn, it's actually cool...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*jingle jangle* Haha!",
    "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "I'm the ghost of holidays past!",
    "scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken",
    "scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.",
    "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "This guy's... familiar?",
    "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "Chu! Healing power UP!",
    "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "... from the family entertainment center?",
    "scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail",
    "scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.",
    "scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.",
    "scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil, OK?",
    "scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card",
    "scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases\ndropped money by 5%",
    "scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money, that's what I need.",
    "scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?",
    "scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!",
    "scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%",
    "scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons. You'll have to put\nyour hair into pigtails.",
    "scr_armorinfo_slash_scr_armorinfo_gml_212_0": "... it gets worse and worse.",
    "scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!",
    "scr_armorinfo_slash_scr_armorinfo_gml_214_0": "... nostalgic, huh.",
    "scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea",
    "scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist",
    "scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,\nand studded with sharp glowing lights.",
    "scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops, it's tangled.",
    "scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...",
    "scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...",
    "scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail",
    "scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor. Send it to 10 others\nor it'll lose its defensive rating",
    "scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn, guess I'm cursed.",
    "scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?... For me...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B.ShotBowtie",
    "scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie. Looks like the brand\nname has been cut off.",
    "scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh, I look like a nerd.",
    "scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?",
    "scr_armorinfo_slash_scr_armorinfo_gml_280_0": "... do I put it in my hair?",
    "scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand",
    "scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.\nHas the tendency to get stuck to itself.",
    "scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.",
    "scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um, do I... look tough?",
    "scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch",
    "scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects\nthe turn length by 10% more",
    "scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.",
    "scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late, I'm late!",
    "scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow",
    "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime",
    "scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from\ngrazing bullets",
    "scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin",
    "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain",
    "scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes\npermanently attached. Useless",
    "scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.",
    "scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um, the d-dress is cute...",
    "scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand",
    "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???",
    "scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.",
    "scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.",
    "scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um, the d-dress is cute...",
    "scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle",
    "scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.\nProtects against Elec and Holy attacks.",
    "scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle",
    "scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!",
    "scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!",
    "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy",
    "scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie",
    "scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie. It seems to have\nlost much of its defensive value.",
    "scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look. I have standards.",
    "scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!",
    "scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack",
    "scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker",
    "scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.\nGreatly increase $ gained, and...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money, that's what I need.",
    "scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?",
    "scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems... familiar?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%",
    "scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin",
    "scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.\nCareful of the sharp part.",
    "scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH? Oh, brooch. Heh.",
    "scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!",
    "scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen... gave this to me.",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
    "scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA %",
    "scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.",
    "scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* Test enemies showed up.",
    "scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Assumedly another different Rudinn appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* A necklace of Rudinns blocks your path.",
    "scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)",
    "scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!",
    "scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!",
    "scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!",
    "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbick slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxer assembled!",
    "scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!",
    "scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.",
    "scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!",
    "scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes. Again.",
    "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Rudinn Rangers came sparkling into view!",
    "scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!",
    "scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)",
    "scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* Ambyu-Lances beeped towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* Ambyu-Lances beeped towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* Hey Kris, lemme show you my ultimate healing!",
    "scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* Poppups popped up!",
    "scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* Tasques crossed your path!",
    "scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* Werewires swung in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* Maice blocked the way! ",
    "scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* Virovirokun floated in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* First strike!",
    "scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* Swatchlings bowed in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* Tasque Manager blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly rides in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* Queen blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* DON'T YOU WANNA BE A BIG SHOT?",
    "scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* It's time to be a BIG SHOT!",
    "scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes block your way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* Thrash Machine reluctantly fights you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* Swatchlings bowed in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* Werewerewire strongly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* Maus blocked the way! ",
    "scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* H-huh!? What's going on!?",
    "scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* Virovirokun and Ambyu-lance are fighting each other!",
    "scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* Virovirokun and Ambyu-lance are fighting each other!",
    "scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* Animal house.",
    "scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!",
    "scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.",
    "scr_encountersetup_slash_scr_encountersetup_gml_915_0": "* H-huh!? What's going on!?\n* What are we doing!?",
    "scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* Smorgasbord 2.",
    "scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* Werewires swung in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* Werewire and Maus swung down like stringed superheroes!",
    "scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* Ambyu-Lance and its pet appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* Poppup and caretakers appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* Maice blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* Swatchling and vermin appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* Werewerewire strongly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* Mauswheel spins into you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA Queen blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1114_0": " ",
    "scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* Tasque and Co. drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* Tasques zoomed towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* Poppup and Virovirokun Appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* Werewire appeared.",
    "scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* Ambyu-Lance beeps towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* Tasque crossed your path!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Poppup and Maus appeared.",
    "scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis.",
    "scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2",
    "scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2",
    "scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%",
    "scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance",
    "scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+",
    "scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+",
    "scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+",
    "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
    "scr_gamestart_slash_scr_gamestart_gml_72_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_99_0": "Kris",
    "scr_gamestart_slash_scr_gamestart_gml_100_0": "Susie",
    "scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei",
    "scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ",
    "scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle",
    "scr_gamestart_slash_scr_gamestart_gml_231_0": "ECHIDNA",
    "scr_gamestart_slash_scr_gamestart_gml_282_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_293_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_297_0": "%%",
    "scr_gamestart_slash_scr_gamestart_gml_300_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_303_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_305_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_306_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_307_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
    "scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
    "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
    "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
    "scr_gamestart_slash_scr_gamestart_gml_353_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_356_0": "Home",
    "scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes",
    "scr_gamestart_slash_scr_gamestart_gml_357_0": "No",
    "scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe",
    "scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know",
    "scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris",
    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP",
    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n  tastes like marshmallows.",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.\nIts use is unknown.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of\nvarious tips and tricks.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.\nIts value increases each Chapter.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken, it seethes with power.\nA master smith could fix it.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.\nHeals ~1 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 1 HP?",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.\nHeals 70 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small, but some\npeople REALLY like it. +??HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.\nHeals 500HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.\nMakes music with each bite. +80HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes\npermanently attached. Useless",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "It's own-flavored tea.\nThe flavor just says \"Kris.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "It's own-flavored tea.\nThe flavor just says \"Noelle.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "It's own-flavored tea.\nThe flavor just says \"Ralsei.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "It's own-flavored tea.\nThe flavor just says \"Susie.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.\nIt'll take two bites to finish!",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.\nIt'll recover 120HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.\nIt changes color with temperature.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders, made\nof macarons and ribbons. +30HP to all.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.\nWords spark out when you bite it.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all\nfallen party members to 25% HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all\nfallen party members to 100% HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of\ncolorful squares. Will poison you.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.\nIts value decreases each Chapter.",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_1": " Dark Dollar",
    "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Dark Candy",
    "scr_iteminfo_slash_scr_iteminfo_gml_16_0": "Heals\n40HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "ReviveMint",
    "scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal\nDowned\nAlly",
    "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Glowshard",
    "scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell\nat\nshops",
    "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Manual",
    "scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read\nout of\nbattle",
    "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "BrokenCake",
    "scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals\n20HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Top Cake",
    "scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals\nteam\n160HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake",
    "scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals\nteam\n~1HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger",
    "scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals\n70HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie",
    "scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals\n50HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad",
    "scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals\n4HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich",
    "scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals\nteam\n70HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut",
    "scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond",
    "scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich",
    "scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals\nALL HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux",
    "scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals\n50 HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel",
    "scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals\n80 HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin",
    "scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless",
    "scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger",
    "scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals\n60HP 2x",
    "scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy",
    "scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals\n120HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice",
    "scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals\n100HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode",
    "scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals\nteam\n30HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie",
    "scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing\nvaries",
    "scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit",
    "scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises\nTP\n32%",
    "scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem",
    "scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises\nTP\n50%",
    "scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax",
    "scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises\nTP\nMax",
    "scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust",
    "scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives\nteam\n25%",
    "scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite",
    "scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives\nteam\n100%",
    "scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.POISON",
    "scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts\nparty\nmember",
    "scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar",
    "scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not\nso\nuseful",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.POISON",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar",
    "scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!! That's good!",
    "scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey, feed ME!!!",
    "scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!! Marshmallows!!",
    "scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh, it's... sticky?",
    "scr_itemuse_slash_scr_itemuse_gml_54_0": "I'm ALIVE!!!",
    "scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)",
    "scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)",
    "scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah, I'm refreshed!",
    "scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints? I love mints!",
    "scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual, but it was so dense it made your head spin...)",
    "scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm, seconds!",
    "scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.",
    "scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday! Haha!",
    "scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.",
    "scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm, thank you!",
    "scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...",
    "scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!",
    "scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?",
    "scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?",
    "scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm... face",
    "scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)",
    "scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm, what is this? It's cute...",
    "scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?",
    "scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!",
    "scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!",
    "scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!",
    "scr_itemuse_slash_scr_itemuse_gml_178_0": "(It's cut evenly...)",
    "scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)",
    "scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm, blood!",
    "scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah, sticky...",
    "scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm... what!? It's blood!?",
    "scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?",
    "scr_itemuse_slash_scr_itemuse_gml_222_0": "Aww, thanks, Kris!",
    "scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm, it's ok, Kris, I'll share...",
    "scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)",
    "scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!? I...",
    "scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh? I didn't know Kris liked this flavor.)",
    "scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool, it's wriggling.",
    "scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum, is this spaghetti?",
    "scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like... jumprope?",
    "scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.",
    "scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!",
    "scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...",
    "scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)",
    "scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)",
    "scr_itemuse_slash_scr_itemuse_gml_303_0": "(No reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_304_0": "(... no reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_309_0": "Hell yeah, apple juice!!",
    "scr_itemuse_slash_scr_itemuse_gml_310_0": "Don't drink so fast!!",
    "scr_itemuse_slash_scr_itemuse_gml_315_0": "Tastes like blueberries!",
    "scr_itemuse_slash_scr_itemuse_gml_316_0": "Huh? Really?",
    "scr_itemuse_slash_scr_itemuse_gml_320_0": "Tastes like cinnamon! (What is this aftertaste...?)",
    "scr_itemuse_slash_scr_itemuse_gml_332_0": "(... do they like it?)",
    "scr_itemuse_slash_scr_itemuse_gml_333_0": "(They're drinking it...)",
    "scr_itemuse_slash_scr_itemuse_gml_334_0": "(Umm, do they like it or not...?)",
    "scr_itemuse_slash_scr_itemuse_gml_339_0": "Hell yeah, eggnog!!",
    "scr_itemuse_slash_scr_itemuse_gml_340_0": "D-don't drink so fast!",
    "scr_itemuse_slash_scr_itemuse_gml_345_0": "It's soft and sweet.",
    "scr_itemuse_slash_scr_itemuse_gml_349_0": "... this is just water! You're pranking me, right?!",
    "scr_itemuse_slash_scr_itemuse_gml_361_0": "(No reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_362_0": "(I'm happy!)",
    "scr_itemuse_slash_scr_itemuse_gml_367_0": "Hey, it's like marshmallows!!",
    "scr_itemuse_slash_scr_itemuse_gml_368_0": "D-don't drink so fast!",
    "scr_itemuse_slash_scr_itemuse_gml_373_0": "Um... isn't this water?",
    "scr_itemuse_slash_scr_itemuse_gml_377_0": "There's nothing in here!",
    "scr_itemuse_slash_scr_itemuse_gml_389_0": "STOP LOOKING AT ME!",
    "scr_itemuse_slash_scr_itemuse_gml_390_0": "(They seem into it)",
    "scr_itemuse_slash_scr_itemuse_gml_395_0": "... this is tea?",
    "scr_itemuse_slash_scr_itemuse_gml_400_0": "It's grape juice!",
    "scr_itemuse_slash_scr_itemuse_gml_401_0": "Huh, really?",
    "scr_itemuse_slash_scr_itemuse_gml_405_0": "(Wonder if they sell this in gallons?)",
    "scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon, gimme the rest!",
    "scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?",
    "scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)",
    "scr_itemuse_slash_scr_itemuse_gml_427_0": "Th... there's MORE!?",
    "scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey, this rules!",
    "scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)",
    "scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.",
    "scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)",
    "scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?",
    "scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.",
    "scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ... kidding!",
    "scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.",
    "scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!",
    "scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.",
    "scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!",
    "scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...",
    "scr_itemuse_slash_scr_itemuse_gml_495_0": "I... I can't read these symbols...",
    "scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)",
    "scr_itemuse_slash_scr_itemuse_gml_505_0": "* (... try using it in battle.)",
    "scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)",
    "scr_itemuse_slash_scr_itemuse_gml_513_0": "* (... try using it in battle.)",
    "scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)",
    "scr_itemuse_slash_scr_itemuse_gml_521_0": "* (... try using it in battle.)",
    "scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!",
    "scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!",
    "scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?",
    "scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!",
    "scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!",
    "scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?",
    "scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ...tastes good?",
    "scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow... er, thanks, Kris!",
    "scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll... just pretend to drink it...)",
    "scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)",
    "scr_itemuse_slash_scr_itemuse_gml_616_0": "* You held the crystal up to your eye.",
    "scr_itemuse_slash_scr_itemuse_gml_617_0": "* For some strange reason, for just a brief moment...",
    "scr_itemuse_slash_scr_itemuse_gml_618_0": "* You thought you saw the computer lab.",
    "scr_itemuse_slash_scr_itemuse_gml_619_0": "* ...but, it must've just been your imagination.",
    "scr_itemuse_slash_scr_itemuse_gml_624_0": "* You held the crystal up to your eye.",
    "scr_itemuse_slash_scr_itemuse_gml_625_0": "* ... but nothing happened.",
    "scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho! I'm a tough boy!\nTreat me like one of your ITEMS!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho! ROUXLS jumped out of your\npocket! How dadcrobatic! (Lesser)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho! That game looked fun!\nLet me be the stool next!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.\nThis daringst genius, adoredeth beyondth all hey let me speakst",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there. Splat!\nWere you three osmosing without me!?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.\nDidn't someone want this?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell! But don't worry. I'm a strong boy.\nI won't be trounced by a mere bounce!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk. You can feel it\nsmiling in your hand.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up? We'll solve this mystery fast!\nYou? You can be the un-talking dog.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can\nopen certain doors.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho! A soft cream is following you!\nCan we make them a bad guy?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.\nYou have collected [~1].",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue... Could it be...\nThe illusory nipple technique!?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow! Thanks for the free sample!\nI couldn't eat another bite!!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.\nFly high, bluebird. Fly high.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something? I was doing my\ncalisthetics. Stay handsome.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey! Thanks for the tape! I was hungry!\nPush my tummy to hear a cool song!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho! It's me, Lancer! Release me and\nI will release you!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.\nStrangely, it looks like Lancer...",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho! What a terrific boy's adventure.\nTime to kick off my feet and relax...",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la! Who is that handsome\nmustachioed boy! I think I'm in love!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff, puff) There, I got back into your\npocket! Now you can use my power!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original                     \n         (Starwalker)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh, milord! Tis I, your humblest servante,\nrighte here where I never lefteth!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat",
    "scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK %",
    "scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK %",
    "scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL %",
    "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.",
    "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.",
    "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.",
    "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.",
    "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.",
    "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.",
    "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.",
    "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.",
    "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.",
    "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.",
    "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.",
    "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.",
    "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.",
    "scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \"Cards\" - The Jack of Spades, and the Rules Card.",
    "scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \"Box of Heart Candy\" - It's not yours. Will that stop you?",
    "scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket.",
    "scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass, but...",
    "scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \"Eraser\" - Weapon 1 AT\n* Pink, it bounces when thrown on the ground.",
    "scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \"Mechanical Pencil\" - 1 AT\n* It's tempting to click it repeatedly.",
    "scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \"Wristwatch\" - Armor 1 DF\n* Maybe an expensive antique.\n* Stuck before half past noon.",
    "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
    "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
    "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
    "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
    "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
    "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
    "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
    "scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
    "scr_litemname_slash_scr_litemname_gml_14_0": "Cards",
    "scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy",
    "scr_litemname_slash_scr_litemname_gml_16_0": "Glass",
    "scr_litemname_slash_scr_litemname_gml_17_0": "Eraser",
    "scr_litemname_slash_scr_litemname_gml_18_0": "Mech. Pencil",
    "scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch",
    "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.",
    "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...",
    "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.",
    "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
    "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.",
    "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.",
    "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.",
    "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.",
    "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.",
    "scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards.\n* They felt flimsy between your fingers.",
    "scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what? a heart shaped box of chocolates?",
    "scr_litemuseb_slash_scr_litemuseb_gml_108_0": "* oh, i get it.",
    "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* heh.",
    "scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow.",
    "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* you're really...",
    "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* hm.",
    "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* alright, alright.",
    "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* ... okay.",
    "scr_litemuseb_slash_scr_litemuseb_gml_115_0": "* you wanna make a return on these, don't you?",
    "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* Ring...",
    "scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "* okay, okay, no need to break my heart.",
    "scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up.",
    "scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "* here's five dollars.",
    "scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (You could give Alphys the chocolate if you talk to her.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_126_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?",
    "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ... Kris?",
    "scr_litemuseb_slash_scr_litemuseb_gml_128_0": "* Sigh... Do not make me come over there.",
    "scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click...",
    "scr_litemuseb_slash_scr_litemuseb_gml_131_0": "* Woah, Kris, where the hell'd you get that?",
    "scr_litemuseb_slash_scr_litemuseb_gml_132_0": "* ... someone gave it to you?",
    "scr_litemuseb_slash_scr_litemuseb_gml_133_0": "* HAHAHA!! YEAH RIGHT!!! You stole it, didn't you!?",
    "scr_litemuseb_slash_scr_litemuseb_gml_134_0": "* Well, c'mon!! Let's eat it and hide the evidence!!",
    "scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring...",
    "scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing, but you can't get it.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone, after all...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_139_0": "* Ow, my stomach...",
    "scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (... that you shouldn't have eaten all of it.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)",
    "scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris, honey, what is it?",
    "scr_litemuseb_slash_scr_litemuseb_gml_159_0": "* What? No, I am not giving you a ride home.",
    "scr_litemuseb_slash_scr_litemuseb_gml_160_0": "* Our house is not far. It is just at the top of town.",
    "scr_litemuseb_slash_scr_litemuseb_gml_161_0": "* Try walking. It builds character, honey.",
    "scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* You looked through the glass.",
    "scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* For some strange reason, for just a brief moment...",
    "scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris, I am grading papers.",
    "scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* You thought you saw Susie glaring at you, coldly...",
    "scr_litemuseb_slash_scr_litemuseb_gml_171_0": "* I can talk to you when you get back, alright?",
    "scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* But when you moved the glass away,",
    "scr_litemuseb_slash_scr_litemuseb_gml_172_0": "* Our house is only at the top of town, you know.",
    "scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* You see her looking at you, smiling and making a rude gesture.",
    "scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass.",
    "scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ... but nothing happened.",
    "scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful.",
    "scr_litemuseb_slash_scr_litemuseb_gml_182_0_b": "* You thought you saw through your hand.",
    "scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_273_0": "* Oh, excuse me, I seem to be receiving a phone call.",
    "scr_litemuseb_slash_scr_litemuseb_gml_274_0": "* Kris...? What is it, honey?",
    "scr_litemuseb_slash_scr_litemuseb_gml_275_0": "* What? You are \"normal?\"",
    "scr_litemuseb_slash_scr_litemuseb_gml_276_0": "* What? You made a \"trash orb\"?",
    "scr_litemuseb_slash_scr_litemuseb_gml_277_0": "* ... Could you explain what you mean by that?",
    "scr_litemuseb_slash_scr_litemuseb_gml_279_0": "* (Kris, d-don't give the phone to me!!!)",
    "scr_litemuseb_slash_scr_litemuseb_gml_281_0": "* Oh, you are going to the library later?",
    "scr_litemuseb_slash_scr_litemuseb_gml_282_0": "* Well, thank you for telling me this time! Have a nice time!",
    "scr_litemuseb_slash_scr_litemuseb_gml_284_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_291_0": "* Kris, do not worry about the library.",
    "scr_litemuseb_slash_scr_litemuseb_gml_293_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_304_0": "* Ah, Kris! You are going to do your project...?",
    "scr_litemuseb_slash_scr_litemuseb_gml_305_0": "* Oh, are you calling to ask for my help!?",
    "scr_litemuseb_slash_scr_litemuseb_gml_306_0": "* I will go find our homemade scented glue-sticks!",
    "scr_litemuseb_slash_scr_litemuseb_gml_307_0": "* ... Oh? You have a partner this time?",
    "scr_litemuseb_slash_scr_litemuseb_gml_308_0": "* Kris!! That's wonderful!!",
    "scr_litemuseb_slash_scr_litemuseb_gml_309_0": "* I hope they like butterscotch-scented gluesticks!",
    "scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_319_0": "* Kris, do not worry about going to the library.",
    "scr_litemuseb_slash_scr_litemuseb_gml_320_0": "* If Berdly harasses you about our debt...",
    "scr_litemuseb_slash_scr_litemuseb_gml_321_0": "* I will come and throw a smoke bomb so you can escape.",
    "scr_litemuseb_slash_scr_litemuseb_gml_322_0": "* ... maybe not. Hee hee hee. Try your best, honey.",
    "scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_338_0": "* Hi honey! How was your group project?",
    "scr_litemuseb_slash_scr_litemuseb_gml_339_0": "* I can give you a ride home in a minute, I am just...",
    "scr_litemuseb_slash_scr_litemuseb_gml_340_0": "* ... oh? No need?",
    "scr_litemuseb_slash_scr_litemuseb_gml_341_0": "* You are still spending time with a friend...?",
    "scr_litemuseb_slash_scr_litemuseb_gml_342_0": "* Oh dear! Two days in a row, Kris! Is that a record?",
    "scr_litemuseb_slash_scr_litemuseb_gml_343_0": "* Have fun, honey! Be back before sunset!",
    "scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_351_0": "* Calling me again? What must your friend think?",
    "scr_litemuseb_slash_scr_litemuseb_gml_352_0": "* Have fun with your friend, honey!",
    "scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_368_0": "* Hello, Dreemurr residence.",
    "scr_litemuseb_slash_scr_litemuseb_gml_369_0": "* What? You would like to talk to \"Susie\"?",
    "scr_litemuseb_slash_scr_litemuseb_gml_370_0": "* ...",
    "scr_litemuseb_slash_scr_litemuseb_gml_371_0": "* Of course, here you are.",
    "scr_litemuseb_slash_scr_litemuseb_gml_373_0": "* KRIS FINISH WASHING YOUR DAMN HANDS!!!",
    "scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_380_0": "* Kris, the phone is going.",
    "scr_litemuseb_slash_scr_litemuseb_gml_381_0": "* Would you mind getting it for me while I...",
    "scr_litemuseb_slash_scr_litemuseb_gml_382_0": "* ...",
    "scr_litemuseb_slash_scr_litemuseb_gml_383_0": "* Kris? Why are you calling our house?",
    "scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring, ring...)",
    "scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)",
    "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!",
    "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.",
    "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)",
    "scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ",
    "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
    "scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy",
    "scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
    "scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
    "scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory",
    "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
    "scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)",
    "scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture",
    "scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!",
    "scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy",
    "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう",
    "scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn",
    "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince",
    "scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture",
    "scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy",
    "scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
    "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
    "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
    "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
    "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
    "scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics",
    "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
    "scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion",
    "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
    "scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports",
    "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
    "scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness",
    "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Cuteboys",
    "scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl",
    "scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees",
    "scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts",
    "scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games",
    "scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins",
    "scr_monstersetup_slash_scr_monstersetup_gml_255_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_257_0": "Bet",
    "scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-Bet",
    "scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく",
    "scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Deep Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman",
    "scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Goodnight",
    "scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby",
    "scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick",
    "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく",
    "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On",
    "scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Bloxer",
    "scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange",
    "scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival",
    "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry",
    "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend",
    "scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday",
    "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "TalkBoys",
    "scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports",
    "scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals",
    "scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees",
    "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "DoomTank",
    "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
    "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
    "scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy",
    "scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile",
    "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Susie",
    "scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing",
    "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "JEVIL",
    "scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette",
    "scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random\nChaos",
    "scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis",
    "scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce\nTIRED",
    "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック",
    "scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers",
    "scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea",
    "scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger",
    "scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince",
    "scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy",
    "scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt",
    "scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt",
    "scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King",
    "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage",
    "scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense\nBoost",
    "scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster",
    "scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red\nDamage",
    "scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals\neveryone",
    "scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance",
    "scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid",
    "scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit",
    "scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality",
    "scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup",
    "scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click",
    "scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block",
    "scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid",
    "scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque",
    "scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting",
    "scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar",
    "scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice",
    "scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX",
    "scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire",
    "scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle",
    "scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire",
    "scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris\nto free\nwire",
    "scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus",
    "scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne",
    "scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade",
    "scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear",
    "scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun",
    "scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare",
    "scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling",
    "scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify",
    "scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify",
    "scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm",
    "scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold",
    "scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n",
    "scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder\n2 stages",
    "scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer\n2 stages",
    "scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder\n1 stage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer\n1 stage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet",
    "scr_monstersetup_slash_scr_monstersetup_gml_1166_0": "K_K",
    "scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire",
    "scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold",
    "scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough",
    "scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet",
    "scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest",
    "scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager",
    "scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order",
    "scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly",
    "scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride\ncoaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone\nrides\ncoaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel",
    "scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride\ncoaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch",
    "scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride\ncoaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls",
    "scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House",
    "scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2",
    "scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3",
    "scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4",
    "scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly",
    "scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract",
    "scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare",
    "scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb",
    "scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake",
    "scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart",
    "scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic",
    "scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)",
    "scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess\nfavorite\nthing",
    "scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer\ntime to\nguess",
    "scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw",
    "scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red\nDamage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals\neveryone",
    "scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton",
    "scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO",
    "scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL \n\nHEAL 60",
    "scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash",
    "scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical\ndamage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis",
    "scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals\n120 HP",
    "scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge\nfaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting\nshield",
    "scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard",
    "scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe",
    "scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power\nAttacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up\neach hit",
    "scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast\nAttacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky\nAttacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better\ndodge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave",
    "scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals\n100HP",
    "scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "Pipis",
    "scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-Action",
    "scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN %",
    "scr_noface_slash_scr_noface_gml_1_0": "%",
    "scr_phonename_slash_scr_phonename_gml_3_0": " ",
    "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
    "scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel",
    "scr_phonename_slash_scr_phonename_gml_21_0": "Sans's Number",
    "scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number",
    "scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR %",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?",
    "scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ",
    "scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.",
    "scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%",
    "scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn",
    "scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!",
    "scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things",
    "scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort",
    "scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL",
    "scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey, boss! I'll have a Dark Candy Starfait!",
    "scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy",
    "scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart. Always supporting others with her bullets.",
    "scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss",
    "scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama",
    "scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART",
    "scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman",
    "scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.",
    "scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping",
    "scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards",
    "scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER",
    "scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick",
    "scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny. Known to play dirty, but loves to play clean.",
    "scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places",
    "scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum",
    "scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST",
    "scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer",
    "scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter. Ironically, blocking is not its forte.",
    "scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers",
    "scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear",
    "scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT",
    "scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!",
    "scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry",
    "scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.",
    "scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In",
    "scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax",
    "scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ",
    "scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ... Please.",
    "scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL",
    "scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS, he became DEVILSKNIFE to the pocket.",
    "scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS",
    "scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM",
    "scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???",
    "scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS",
    "scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger",
    "scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows, it lets everyone know it's better than Rudinn.",
    "scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up",
    "scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over",
    "scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE",
    "scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)",
    "scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy",
    "scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy, seems to have fewer friends.",
    "scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet",
    "scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone",
    "scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE",
    "scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)",
    "scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance",
    "scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus. It's not down with the sickness.",
    "scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens",
    "scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects",
    "scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo! Nothing beats a nice shot of espresso... Want me to give you a \"shot\", too!?",
    "scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup",
    "scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?",
    "scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT",
    "scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK",
    "scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS",
    "scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU.\n* BERRY GOOD!",
    "scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque",
    "scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!",
    "scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food",
    "scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food",
    "scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire",
    "scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen. But, it's stronger and cooler now, so?",
    "scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy",
    "scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy",
    "scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus",
    "scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.",
    "scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking",
    "scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup",
    "scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)",
    "scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun",
    "scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak... and a heart of gold.",
    "scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games",
    "scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System",
    "scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS",
    "scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda? We'll both get sick that way... Hee hee.",
    "scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling",
    "scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy, you can always count on him to work hard.",
    "scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers",
    "scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages",
    "scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR",
    "scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss? Shall we sit down and enjoy a nice earl grey?",
    "scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire",
    "scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit. Gets flustered easily.",
    "scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting",
    "scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships",
    "scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT",
    "scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (... it's crushing its energy drink with its hand...)",
    "scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager",
    "scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits. Strongly dislikes clowns.",
    "scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop",
    "scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks",
    "scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER",
    "scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel",
    "scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.",
    "scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire",
    "scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum",
    "scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE",
    "scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)",
    "scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?",
    "scr_roomname_slash_scr_roomname_gml_2_0": "---",
    "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
    "scr_roomname_slash_scr_roomname_gml_4_0": "Castle Town",
    "scr_roomname_slash_scr_roomname_gml_5_0": "Castle Town",
    "scr_roomname_slash_scr_roomname_gml_6_0": "My Castle Town",
    "scr_roomname_slash_scr_roomname_gml_7_0": "Cyber Field - Entrance",
    "scr_roomname_slash_scr_roomname_gml_8_0": "Cyber Field - Arcade Machine",
    "scr_roomname_slash_scr_roomname_gml_9_0": "Cyber Field - Music Shop",
    "scr_roomname_slash_scr_roomname_gml_10_0": "Cyber City - Entrance",
    "scr_roomname_slash_scr_roomname_gml_11_0": "Cyber City - First Alleyway",
    "scr_roomname_slash_scr_roomname_gml_12_0": "Cyber City - Music Shop",
    "scr_roomname_slash_scr_roomname_gml_12_0_b": "Cyber City - Mouse Alley",
    "scr_roomname_slash_scr_roomname_gml_13_0": "Cyber City - Second Alleyway",
    "scr_roomname_slash_scr_roomname_gml_14_0": "Queen's Mansion - Guest Hall",
    "scr_roomname_slash_scr_roomname_gml_15_0": "Queen's Mansion - Entrance",
    "scr_roomname_slash_scr_roomname_gml_16_0": "Queen's Mansion - 3F",
    "scr_roomname_slash_scr_roomname_gml_16_0_b": "Cyber City - Heights",
    "scr_roomname_slash_scr_roomname_gml_17_0": "Queen's Mansion - Acid Tunnel",
    "scr_roomname_slash_scr_roomname_gml_19_0": "Queen's Mansion - Basement",
    "scr_roomname_slash_scr_roomname_gml_20_0": "Queen's Mansion - 4F",
    "scr_roomname_slash_scr_roomname_gml_23_0": "Queen's Mansion - Rooftop",
    "scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr %",
    "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0 %",
    "scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1",
    "scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1",
    "scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1",
    "scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ... what?",
    "scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
    "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
    "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
    "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n",
    "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
    "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
    "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly",
    "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
    "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
    "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe",
    "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
    "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n",
    "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n",
    "scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
    "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
    "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP",
    "scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
    "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
    "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction",
    "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_93_0": "You can do many things.\nDon't confuse it with magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist",
    "scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist",
    "scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare\nTIRED foes",
    "scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,\nsparing all TIRED enemies.",
    "scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock",
    "scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock",
    "scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage\nw/ ICE",
    "scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to\none enemy.",
    "scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave",
    "scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave",
    "scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal",
    "scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to\nall of the enemies.",
    "scr_spellinfo_slash_scr_spellinfo_gml_147_0": "UltimatHeal",
    "scr_spellinfo_slash_scr_spellinfo_gml_148_0": "UltimatHeal",
    "scr_spellinfo_slash_scr_spellinfo_gml_149_0": "Best\nhealing",
    "scr_spellinfo_slash_scr_spellinfo_gml_150_0": "Heals 1 party member to the\nbest of Susie's ability.",
    "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!",
    "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!",
    "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!",
    "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...",
    "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!",
    "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!",
    "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!",
    "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!",
    "scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!",
    "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!",
    "scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!",
    "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!",
    "scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!",
    "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
    "scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1 cast ULTIMATEHEAL!",
    "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
    "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)",
    "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!",
    "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!",
    "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!",
    "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...",
    "scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
    "scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)",
    "scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
    "scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!",
    "scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)",
    "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!",
    "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!",
    "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...",
    "scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured!\n",
    "scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)",
    "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!",
    "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!",
    "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!",
    "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!",
    "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!",
    "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!",
    "scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW!\n",
    "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!",
    "scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely!\n",
    "scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental!\n",
    "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!",
    "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!",
    "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!",
    "scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!",
    "scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!",
    "scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!",
    "scr_spelltext_slash_scr_spelltext_gml_237_0": "* ... but nothing happened!",
    "scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1 used the KRIS TEA!",
    "scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1 used the NOELLE TEA!",
    "scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1 used the RALSEI TEA!",
    "scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1 used the SUSIE TEA!",
    "scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!",
    "scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!",
    "scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!",
    "scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!",
    "scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!",
    "scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT!\n* Tension raised up earlier.",
    "scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!",
    "scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!",
    "scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!",
    "scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!",
    "scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S.POISON!",
    "scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!",
    "scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS %",
    "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.",
    "scr_text_slash_scr_text_gml_8_0": "\nYes",
    "scr_text_slash_scr_text_gml_9_0": "\nNo",
    "scr_text_slash_scr_text_gml_12_0": "* You really didn't want to throw it away.",
    "scr_text_slash_scr_text_gml_12_0_b": " ",
    "scr_text_slash_scr_text_gml_13_0": "* Throw it away anyway?",
    "scr_text_slash_scr_text_gml_13_0_b": " ",
    "scr_text_slash_scr_text_gml_14_0": "",
    "scr_text_slash_scr_text_gml_19_0": "* You took it from your pocket.\n* You have a \\cYvery, very, bad feeling\\c0 about throwing it away.",
    "scr_text_slash_scr_text_gml_20_0": "* Hand shaking, you dropped the ball of junk on the ground.",
    "scr_text_slash_scr_text_gml_21_0": "* It broke into pieces.",
    "scr_text_slash_scr_text_gml_22_0": "* You felt bitter.",
    "scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief.",
    "scr_text_slash_scr_text_gml_39_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?",
    "scr_text_slash_scr_text_gml_40_0": "* Here, you want the candy-cane one or the one with lights on it?",
    "scr_text_slash_scr_text_gml_41_0": "* Huh?\n* You want to be partners?",
    "scr_text_slash_scr_text_gml_42_0": "* Ummm... Sorry...\n* Berdly already asked me...",
    "scr_text_slash_scr_text_gml_43_0": "* But I could ask Ms. Alphys if we could make a group of 3!",
    "scr_text_slash_scr_text_gml_44_0": "* I'll ask if you're sure!\n \nNot yet     Yes. Ask.\\C1 ",
    "scr_text_slash_scr_text_gml_47_0": " ",
    "scr_text_slash_scr_text_gml_51_0": "* OK, I'll ask!",
    "scr_text_slash_scr_text_gml_52_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
    "scr_text_slash_scr_text_gml_57_0": "* Yeah, I'm sure there's someone else you can ask!",
    "scr_text_slash_scr_text_gml_62_0": "* Do you wanna be partners?\nNot yet     Yes\\C1 ",
    "scr_text_slash_scr_text_gml_65_0": " ",
    "scr_text_slash_scr_text_gml_69_0": "* OK, I'll ask!",
    "scr_text_slash_scr_text_gml_70_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
    "scr_text_slash_scr_text_gml_75_0": "* Umm, OK.\n* You just keep doing your thing, Kris.",
    "scr_text_slash_scr_text_gml_80_0": "* Alright.\n* Let's get this over with.",
    "scr_text_slash_scr_text_gml_81_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...",
    "scr_text_slash_scr_text_gml_82_0": "* YOU'LL do our project.",
    "scr_text_slash_scr_text_gml_83_0": "* How's that sound?\n \nGood        Bad\\C1 ",
    "scr_text_slash_scr_text_gml_86_0": " ",
    "scr_text_slash_scr_text_gml_90_0": " %%",
    "scr_text_slash_scr_text_gml_92_0": "\nYes",
    "scr_text_slash_scr_text_gml_93_0": "\nNo",
    "scr_text_slash_scr_text_gml_96_0": " ",
    "scr_text_slash_scr_text_gml_97_0": " ",
    "scr_text_slash_scr_text_gml_98_0": "* (There's something glowing inside.)",
    "scr_text_slash_scr_text_gml_99_0": "* (Take it?)/ ",
    "scr_text_slash_scr_text_gml_100_0": " \\C2",
    "scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)",
    "scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)",
    "scr_text_slash_scr_text_gml_119_0": "* (It stayed.)",
    "scr_text_slash_scr_text_gml_125_0": "\nListen",
    "scr_text_slash_scr_text_gml_126_0": "\nNo",
    "scr_text_slash_scr_text_gml_129_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...",
    "scr_text_slash_scr_text_gml_129_0_b": " ",
    "scr_text_slash_scr_text_gml_130_0": "* The \\cYKINGDOM OF DARKNESS\\cW.",
    "scr_text_slash_scr_text_gml_130_0_b": " ",
    "scr_text_slash_scr_text_gml_131_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.",
    "scr_text_slash_scr_text_gml_132_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,",
    "scr_text_slash_scr_text_gml_133_0": "* And fulfill the ancient prophecy, foretold by time and space.",
    "scr_text_slash_scr_text_gml_134_0": "* Please, Heroes...\n* Listen to my tale...",
    "scr_text_slash_scr_text_gml_135_0": " \\C2 ",
    "scr_text_slash_scr_text_gml_138_0": " ",
    "scr_text_slash_scr_text_gml_140_0": "\nListen",
    "scr_text_slash_scr_text_gml_141_0": "\nWe know it\nAlready",
    "scr_text_slash_scr_text_gml_144_0": " ",
    "scr_text_slash_scr_text_gml_145_0": " ",
    "scr_text_slash_scr_text_gml_146_0": "* Very well then...",
    "scr_text_slash_scr_text_gml_150_0": "* ...",
    "scr_text_slash_scr_text_gml_151_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.",
    "scr_text_slash_scr_text_gml_152_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!",
    "scr_text_slash_scr_text_gml_153_0": "* I think you'd quite like it!",
    "scr_text_slash_scr_text_gml_154_0": "",
    "scr_text_slash_scr_text_gml_157_0": " ",
    "scr_text_slash_scr_text_gml_163_0": "* Phew!\n* Um, very well then...",
    "scr_text_slash_scr_text_gml_169_0": "* ... really?\n* You've heard it already?",
    "scr_text_slash_scr_text_gml_170_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...",
    "scr_text_slash_scr_text_gml_172_0": "* Look, dude, we didn't come here for a bedtime story.",
    "scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home.",
    "scr_text_slash_scr_text_gml_175_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.",
    "scr_text_slash_scr_text_gml_177_0": "* Fountain?",
    "scr_text_slash_scr_text_gml_178_0": "* You mean, uh, like the water bubbler or something?",
    "scr_text_slash_scr_text_gml_180_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.",
    "scr_text_slash_scr_text_gml_181_0": "* ... umm, are you sure you actually know the legend?",
    "scr_text_slash_scr_text_gml_183_0": "* Look.",
    "scr_text_slash_scr_text_gml_184_0": "* ...",
    "scr_text_slash_scr_text_gml_185_0": "* No.",
    "scr_text_slash_scr_text_gml_186_0": "* But I think I've got enough info.",
    "scr_text_slash_scr_text_gml_187_0": "* See you two later.",
    "scr_text_slash_scr_text_gml_189_0": "* W-wait!\n* Let me at least tell you how to...",
    "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject",
    "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming",
    "scr_text_slash_scr_text_gml_196_0": "I'll be\nYour\nSubject",
    "scr_text_slash_scr_text_gml_197_0": "Keep\nDreaming",
    "scr_text_slash_scr_text_gml_198_0": " ",
    "scr_text_slash_scr_text_gml_199_0": " ",
    "scr_text_slash_scr_text_gml_200_0": "* This is the CASTLE TOWN^2, where my subjects reside...",
    "scr_text_slash_scr_text_gml_201_0": "* Err, well, they would if I had any...",
    "scr_text_slash_scr_text_gml_202_0": " \\C2",
    "scr_text_slash_scr_text_gml_202_0_b": "* Oh, don't worry about me, Kris!",
    "scr_text_slash_scr_text_gml_203_0": "* I'm certain I'll find a subject someday...",
    "scr_text_slash_scr_text_gml_205_0": " ",
    "scr_text_slash_scr_text_gml_210_0": "* H... Huh!?",
    "scr_text_slash_scr_text_gml_211_0": "* Why, Kris, you don't have to do that...",
    "scr_text_slash_scr_text_gml_212_0": "* ... but, if you insist...",
    "scr_text_slash_scr_text_gml_213_0": "* H... Huh!?",
    "scr_text_slash_scr_text_gml_214_0": "* Why, Kris, you don't have to do that...",
    "scr_text_slash_scr_text_gml_215_0": "* ... but, if you insist...",
    "scr_text_slash_scr_text_gml_216_0": "* Kris, as your Prince and authority, I order you to...!",
    "scr_text_slash_scr_text_gml_217_0": "* Please let me know what to do!",
    "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!",
    "scr_text_slash_scr_text_gml_224_0": "* Oh, thank you, Kris^2!\n* I will!",
    "scr_text_slash_scr_text_gml_227_0": "\nI know",
    "scr_text_slash_scr_text_gml_228_0": "\nReally!?",
    "scr_text_slash_scr_text_gml_231_0": " ",
    "scr_text_slash_scr_text_gml_232_0": "* Er, Kris, you know you can hold [~1] to run...?",
    "scr_text_slash_scr_text_gml_232_0_b": " ",
    "scr_text_slash_scr_text_gml_233_0": " \\C2",
    "scr_text_slash_scr_text_gml_236_0": " ",
    "scr_text_slash_scr_text_gml_242_0": "* Really?\n* And yet you choose not to...?",
    "scr_text_slash_scr_text_gml_243_0": "* Right, who knows how long these leisurely days will last...",
    "scr_text_slash_scr_text_gml_244_0": "* There's nothing wrong with taking your time, Kris.",
    "scr_text_slash_scr_text_gml_250_0": "* Right!\n* You'll move faster by holding [~1]!",
    "scr_text_slash_scr_text_gml_251_0": "* And I'll be right behind you, so don't worry!",
    "scr_text_slash_scr_text_gml_252_0": "* ... Unless you want to get away, in which case, sorry.",
    "scr_text_slash_scr_text_gml_258_0": "\nI know",
    "scr_text_slash_scr_text_gml_259_0": "\nReally!?",
    "scr_text_slash_scr_text_gml_262_0": "* Umm, Kris, did you know...",
    "scr_text_slash_scr_text_gml_262_0_b": " ",
    "scr_text_slash_scr_text_gml_263_0": " ",
    "scr_text_slash_scr_text_gml_264_0": " \\C2",
    "scr_text_slash_scr_text_gml_265_0": "* ... You can skip text by pressing [~1]?",
    "scr_text_slash_scr_text_gml_267_0": " ",
    "scr_text_slash_scr_text_gml_273_0": "* ... Really?\n* So you've just been...",
    "scr_text_slash_scr_text_gml_274_0": "* Listening to me talk, because you wanted to?",
    "scr_text_slash_scr_text_gml_275_0": "* I'll try to make it worth your while, Kris!",
    "scr_text_slash_scr_text_gml_280_0": "* Right! In the case you read very quickly.",
    "scr_text_slash_scr_text_gml_281_0": "* Or you're tired of what's being said.",
    "scr_text_slash_scr_text_gml_282_0": "* ... No need to skip my text, right, Kris?",
    "scr_text_slash_scr_text_gml_289_0": "\nYes",
    "scr_text_slash_scr_text_gml_290_0": "\nDon't",
    "scr_text_slash_scr_text_gml_293_0": "* Oh, Kris!\n* It's the training dummy I made!",
    "scr_text_slash_scr_text_gml_293_0_b": " ",
    "scr_text_slash_scr_text_gml_294_0": "* Now seems like a great chance to prepare for the enemy.",
    "scr_text_slash_scr_text_gml_294_0_b": " ",
    "scr_text_slash_scr_text_gml_295_0": "* Would you like me to teach you how to fight?",
    "scr_text_slash_scr_text_gml_296_0": " \\C2",
    "scr_text_slash_scr_text_gml_299_0": " ",
    "scr_text_slash_scr_text_gml_303_0": "* OK!\n* Get ready, Kris!",
    "scr_text_slash_scr_text_gml_308_0": "* Right, you already fought Lancer, didn't you...?",
    "scr_text_slash_scr_text_gml_309_0": "* I was so excited to teach you, I absolutely blanked!",
    "scr_text_slash_scr_text_gml_310_0": "* ... B-but, um...\n* Just in case you forgot anything...",
    "scr_text_slash_scr_text_gml_311_0": "* Here!\n* I made a Manual for you and Susie!",
    "scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)",
    "scr_text_slash_scr_text_gml_314_0_b": "* Press [~1] to open the menu and use it in your ITEMS.",
    "scr_text_slash_scr_text_gml_319_0": "\nI can\nhandle it",
    "scr_text_slash_scr_text_gml_320_0": "\n.....\n",
    "scr_text_slash_scr_text_gml_323_0": "* Oh my^2!\n* The Great Door is opened?!",
    "scr_text_slash_scr_text_gml_323_0_b": " ",
    "scr_text_slash_scr_text_gml_324_0": "* No wonder Lancer was able to come through...",
    "scr_text_slash_scr_text_gml_324_0_b": " ",
    "scr_text_slash_scr_text_gml_325_0": "* ...",
    "scr_text_slash_scr_text_gml_326_0": "* Kris, once we pass through this door...",
    "scr_text_slash_scr_text_gml_327_0": "* Our adventure will really begin.",
    "scr_text_slash_scr_text_gml_328_0": "* A journey foretold exactly by the prophecy...",
    "scr_text_slash_scr_text_gml_329_0": "* But, Kris, I believe YOUR choices are important, too.",
    "scr_text_slash_scr_text_gml_330_0": "* This world is full of all kinds of people, Kris.",
    "scr_text_slash_scr_text_gml_331_0": "* In the end, how we treat them makes all the difference.",
    "scr_text_slash_scr_text_gml_332_0": "* So let's try our best to get by without FIGHTing.",
    "scr_text_slash_scr_text_gml_333_0": "* If we can manage to do that...",
    "scr_text_slash_scr_text_gml_334_0": "* I believe this tale may have a happy ending.",
    "scr_text_slash_scr_text_gml_335_0": "* Otherwise, I fear that...",
    "scr_text_slash_scr_text_gml_336_0": "* ... you may not... find the result favorable.",
    "scr_text_slash_scr_text_gml_337_0": "* ... Oh, I'm sorry! Is that too much to ask?",
    "scr_text_slash_scr_text_gml_338_0": " \\C2",
    "scr_text_slash_scr_text_gml_341_0": " ",
    "scr_text_slash_scr_text_gml_343_0": "* Kris, I knew you were a hero the moment I saw you.",
    "scr_text_slash_scr_text_gml_344_0": "* Let's try our best, alright?",
    "scr_text_slash_scr_text_gml_348_0": "* O-oh, I'm sorry!",
    "scr_text_slash_scr_text_gml_349_0": "* Kris, in the end, what you choose is up to you.",
    "scr_text_slash_scr_text_gml_350_0": "* As long as you're happy with it, I'm happy too.",
    "scr_text_slash_scr_text_gml_351_0": "* So just try your best, and don't worry!",
    "scr_text_slash_scr_text_gml_358_0": "\nYes",
    "scr_text_slash_scr_text_gml_359_0": "\nNo",
    "scr_text_slash_scr_text_gml_362_0": " ",
    "scr_text_slash_scr_text_gml_363_0": " ",
    "scr_text_slash_scr_text_gml_364_0": "* (There are two objects hanging from the tree.)",
    "scr_text_slash_scr_text_gml_365_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_366_0": "",
    "scr_text_slash_scr_text_gml_370_0": "* (There's a candy hanging from the tree.)",
    "scr_text_slash_scr_text_gml_371_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_372_0": "",
    "scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)",
    "scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)",
    "scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)",
    "scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)",
    "scr_text_slash_scr_text_gml_404_0": "\nYes",
    "scr_text_slash_scr_text_gml_405_0": "\nNo",
    "scr_text_slash_scr_text_gml_408_0": " ",
    "scr_text_slash_scr_text_gml_409_0": " ",
    "scr_text_slash_scr_text_gml_410_0": "* (There are two objects hanging from the tree.)",
    "scr_text_slash_scr_text_gml_411_0": "* (Take one?)",
    "scr_text_slash_scr_text_gml_412_0": " \\C2",
    "scr_text_slash_scr_text_gml_416_0": "* (There's a candy hanging from the tree.)",
    "scr_text_slash_scr_text_gml_417_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_418_0": " \\C2",
    "scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)",
    "scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)",
    "scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)",
    "scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)",
    "scr_text_slash_scr_text_gml_450_0": "\nYes",
    "scr_text_slash_scr_text_gml_451_0": "\nNo",
    "scr_text_slash_scr_text_gml_454_0": " ",
    "scr_text_slash_scr_text_gml_455_0": " ",
    "scr_text_slash_scr_text_gml_456_0": "* (The remains of the cake are still smoldering...)",
    "scr_text_slash_scr_text_gml_457_0": "* (Take a piece?)",
    "scr_text_slash_scr_text_gml_458_0": " \\C2",
    "scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)",
    "scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)",
    "scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)",
    "scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)",
    "scr_text_slash_scr_text_gml_492_0": " \nCrumpled\npaper",
    "scr_text_slash_scr_text_gml_493_0": "LANCER\nlabelled\npaper",
    "scr_text_slash_scr_text_gml_494_0": "Neat paper",
    "scr_text_slash_scr_text_gml_496_0": "* Alright, everyone's put in their entries!",
    "scr_text_slash_scr_text_gml_497_0": "* Blue person, you can choose.",
    "scr_text_slash_scr_text_gml_497_0_b": " ",
    "scr_text_slash_scr_text_gml_498_0": "* Since you look like you don't care.",
    "scr_text_slash_scr_text_gml_499_0": "",
    "scr_text_slash_scr_text_gml_502_0": " ",
    "scr_text_slash_scr_text_gml_508_0": "* (You take the crumpled up piece of paper.)",
    "scr_text_slash_scr_text_gml_509_0": "* (You open it up.)",
    "scr_text_slash_scr_text_gml_511_0": "* OK!!\n* And your name is...!",
    "scr_text_slash_scr_text_gml_512_0": "* ... Hmm.",
    "scr_text_slash_scr_text_gml_513_0": "* I don't think I'm allowed to say this one.",
    "scr_text_slash_scr_text_gml_517_0": "* Woah, I'm not allowed to say Tier-TWO swear words!",
    "scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED, \"The $!?\n Squad.\"",
    "scr_text_slash_scr_text_gml_518_0": "* Wow. You three's collective dad must be very cool.",
    "scr_text_slash_scr_text_gml_520_0": "* Er, could we PERHAPS consider a DIFFERENT name?",
    "scr_text_slash_scr_text_gml_522_0": "* Ralsei, you don't HAVE to be in our Squad.",
    "scr_text_slash_scr_text_gml_524_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?",
    "scr_text_slash_scr_text_gml_525_0": "* Here.\n* Call up my dad.",
    "scr_text_slash_scr_text_gml_526_0": "* Tell him he has a new son.",
    "scr_text_slash_scr_text_gml_527_0": "* One that has to take a shower every time he reads a swear word.",
    "scr_text_slash_scr_text_gml_529_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.",
    "scr_text_slash_scr_text_gml_531_0": "* Haha, me too!",
    "scr_text_slash_scr_text_gml_532_0": "* See ya, losers!\n* It's shower time!",
    "scr_text_slash_scr_text_gml_540_0": "* (You take the paper with \"LANCER\" written on the outside.)",
    "scr_text_slash_scr_text_gml_541_0": "* (You open it up.)",
    "scr_text_slash_scr_text_gml_542_0": "* (On the inside...)\n* (It also says \"LANCER.\")",
    "scr_text_slash_scr_text_gml_544_0": "* Wow, who did that one?\n* It's really good!",
    "scr_text_slash_scr_text_gml_546_0": "* Wait, why do YOU get to choose the name?",
    "scr_text_slash_scr_text_gml_548_0": "* Hey.\n* He didn't, Kris did.",
    "scr_text_slash_scr_text_gml_550_0": "* Yeah!\n* It doesn't matter who MAY have written it!",
    "scr_text_slash_scr_text_gml_551_0": "* Regardless, LANCER's going to meet absolute doom!",
    "scr_text_slash_scr_text_gml_552_0": "* ... this name feels weird, actually.",
    "scr_text_slash_scr_text_gml_553_0": "* Hmmm....",
    "scr_text_slash_scr_text_gml_554_0": "* I know! Let's call it the LANCER FAN CLUB for short!",
    "scr_text_slash_scr_text_gml_555_0": "* See you later, me!",
    "scr_text_slash_scr_text_gml_563_0": "* (You take the neatly folded piece of paper.)",
    "scr_text_slash_scr_text_gml_564_0": "* (You open it up.)",
    "scr_text_slash_scr_text_gml_566_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"",
    "scr_text_slash_scr_text_gml_568_0": "* Oh, oh!\n* That's mine!",
    "scr_text_slash_scr_text_gml_569_0": "* See, I think it's the perfect name...",
    "scr_text_slash_scr_text_gml_570_0": "* Because we're all friends: That like to have a lot of fun.",
    "scr_text_slash_scr_text_gml_572_0": "* Okay, first... jeez, that's a mouthful, dude.",
    "scr_text_slash_scr_text_gml_573_0": "* Second, what are our enemies gonna think?",
    "scr_text_slash_scr_text_gml_574_0": "* That we're gonna be BUDDIES with 'em?",
    "scr_text_slash_scr_text_gml_575_0": "* Let's change it to something SHORT! INTIMIDATING!",
    "scr_text_slash_scr_text_gml_576_0": "* Something PUNCHY! Something BAD-ASS!",
    "scr_text_slash_scr_text_gml_578_0": "* ... like what?",
    "scr_text_slash_scr_text_gml_580_0": "* Well, uh...\n* Y'know, for starters...",
    "scr_text_slash_scr_text_gml_581_0": "* How about...\n* JUST, uh...",
    "scr_text_slash_scr_text_gml_582_0": "* \"The Fun Gang.\"",
    "scr_text_slash_scr_text_gml_583_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.",
    "scr_text_slash_scr_text_gml_585_0": "* It's perfect!!!",
    "scr_text_slash_scr_text_gml_586_0": "* Well, see ya, Fun Gang!",
    "scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!",
    "scr_text_slash_scr_text_gml_596_0": " \nYes",
    "scr_text_slash_scr_text_gml_597_0": " \nNo",
    "scr_text_slash_scr_text_gml_600_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!",
    "scr_text_slash_scr_text_gml_600_0_b": " ",
    "scr_text_slash_scr_text_gml_601_0": "* Alright, Kris. Just gimme the straight shot.",
    "scr_text_slash_scr_text_gml_601_0_b": " ",
    "scr_text_slash_scr_text_gml_602_0": "* Why you here?\n* Did your mom make you come here?",
    "scr_text_slash_scr_text_gml_603_0": "",
    "scr_text_slash_scr_text_gml_606_0": " ",
    "scr_text_slash_scr_text_gml_608_0": " \nNoelle",
    "scr_text_slash_scr_text_gml_609_0": " \nFamily",
    "scr_text_slash_scr_text_gml_610_0": "Illness",
    "scr_text_slash_scr_text_gml_612_0": "* Hey, Kris, you wanna chat or something?",
    "scr_text_slash_scr_text_gml_613_0": "* Don't worry, there's no way you can bore me right now!",
    "scr_text_slash_scr_text_gml_613_0_b": "Nothing",
    "scr_text_slash_scr_text_gml_614_0": "",
    "scr_text_slash_scr_text_gml_619_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?",
    "scr_text_slash_scr_text_gml_620_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!",
    "scr_text_slash_scr_text_gml_621_0": "* Oh, your dad? Yeah, he's a real fruit himself too.",
    "scr_text_slash_scr_text_gml_622_0": "* Which one? I dunno, probably a hairy one... like a kiwi.",
    "scr_text_slash_scr_text_gml_625_0": "* Hahahaha!!!",
    "scr_text_slash_scr_text_gml_626_0": "* Okay, okay, seriously, you wanna chat or something?",
    "scr_text_slash_scr_text_gml_630_0": "* Really?\n* You've grown up a lot, Kris.",
    "scr_text_slash_scr_text_gml_631_0": "* I'm proud of you.",
    "scr_text_slash_scr_text_gml_632_0": "* Wasn't too long ago you were just the creepy kid next door.",
    "scr_text_slash_scr_text_gml_633_0": "* Now you're the creepy kid right in front of me!",
    "scr_text_slash_scr_text_gml_634_0": "* Hahahaha!!!",
    "scr_text_slash_scr_text_gml_635_0": "* Okay, okay, seriously, you wanna chat or something?",
    "scr_text_slash_scr_text_gml_637_0": "",
    "scr_text_slash_scr_text_gml_642_0": "* Huh?",
    "scr_text_slash_scr_text_gml_646_0": "* She's a sweetheart, isn't she, Kris?",
    "scr_text_slash_scr_text_gml_647_0": "* Smart, kind, sweet... couldn't ask for a better daughter.",
    "scr_text_slash_scr_text_gml_648_0": "* I just wish she wasn't so... defenseless.",
    "scr_text_slash_scr_text_gml_649_0": "* Scary movies, bugs, Santa Claus... everything scares her.",
    "scr_text_slash_scr_text_gml_650_0": "* And when it happens, she freezes like a deer in headlights.",
    "scr_text_slash_scr_text_gml_651_0": "* Remember she used to even be afraid of humans under the bed?",
    "scr_text_slash_scr_text_gml_652_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)",
    "scr_text_slash_scr_text_gml_653_0": "* ... anyhow, that's what's tough about being in here, Kris.",
    "scr_text_slash_scr_text_gml_654_0": "* Not what's going on with me.",
    "scr_text_slash_scr_text_gml_655_0": "* Just that... in the meantime, I can't be there to protect her.",
    "scr_text_slash_scr_text_gml_656_0": "* Keep an eye out for her, OK?",
    "scr_text_slash_scr_text_gml_660_0": "* Kris, even if we've grown apart, we still love your family.",
    "scr_text_slash_scr_text_gml_661_0": "* After all, me and Asgore were college pals, right?",
    "scr_text_slash_scr_text_gml_662_0": "* Oh hey... now that Asriel's off to college...",
    "scr_text_slash_scr_text_gml_663_0": "* Y'think he's doing any CRAZY parties, like me and your dad?",
    "scr_text_slash_scr_text_gml_664_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.",
    "scr_text_slash_scr_text_gml_665_0": "* Your MOTHER on the other hand...! Whoo!",
    "scr_text_slash_scr_text_gml_666_0": "* She'd alway fuss about going, but once the party started...",
    "scr_text_slash_scr_text_gml_667_0": "* Yikes, man!",
    "scr_text_slash_scr_text_gml_668_0": "* Once she hit me clear across the room with a key lime pie!",
    "scr_text_slash_scr_text_gml_669_0": "* I got smashed into the snack table and toppled everything!",
    "scr_text_slash_scr_text_gml_670_0": "* Tasty pie though. Couldn't complain.",
    "scr_text_slash_scr_text_gml_674_0": "* ... So, why am I in here...?",
    "scr_text_slash_scr_text_gml_675_0": "* Well, they found some crap, so it's just some tests.",
    "scr_text_slash_scr_text_gml_676_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.",
    "scr_text_slash_scr_text_gml_677_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...",
    "scr_text_slash_scr_text_gml_678_0": "* Yelling at you for getting tangled in our light display.",
    "scr_text_slash_scr_text_gml_683_0": "* Then what the hell're you here for, Kris!? To gawk!?",
    "scr_text_slash_scr_text_gml_684_0": "* You thought this was the zoo or something!? C'mon!",
    "scr_text_slash_scr_text_gml_690_0": "No No No\nNo No No\nNo No No",
    "scr_text_slash_scr_text_gml_691_0": " \nYes",
    "scr_text_slash_scr_text_gml_694_0": "* (There's an anime review.)\n* (Read it?)",
    "scr_text_slash_scr_text_gml_694_0_b": " ",
    "scr_text_slash_scr_text_gml_695_0": "",
    "scr_text_slash_scr_text_gml_695_0_b": " ",
    "scr_text_slash_scr_text_gml_698_0": " ",
    "scr_text_slash_scr_text_gml_700_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2",
    "scr_text_slash_scr_text_gml_701_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...",
    "scr_text_slash_scr_text_gml_702_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!",
    "scr_text_slash_scr_text_gml_703_0": "* With a darker storyline and more mature themes...",
    "scr_text_slash_scr_text_gml_704_0": "* The second one treats the viewer like a real adult...",
    "scr_text_slash_scr_text_gml_705_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.",
    "scr_text_slash_scr_text_gml_706_0": "* Not to mention, Mew Mew's character in the first one...",
    "scr_text_slash_scr_text_gml_707_0": "* Is more stale than the ramen I eat at home by myself with the lights off.",
    "scr_text_slash_scr_text_gml_708_0": "* Teens and older should check out this dark masterpiece!",
    "scr_text_slash_scr_text_gml_709_0": "* Signed,\nThe Anonymous Yellow Lizard",
    "scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)",
    "scr_text_slash_scr_text_gml_713_0": " \nSit",
    "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit",
    "scr_text_slash_scr_text_gml_716_0": " \nSit",
    "scr_text_slash_scr_text_gml_717_0": " \nDon't Sit",
    "scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom Memorial Bench)",
    "scr_text_slash_scr_text_gml_718_0_b": " ",
    "scr_text_slash_scr_text_gml_719_0": "* \"Throughout my career, some of my best ideas came from dreams.\"",
    "scr_text_slash_scr_text_gml_719_0_b": " ",
    "scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here. If anyone asks -- you're writing!\"",
    "scr_text_slash_scr_text_gml_721_0": "",
    "scr_text_slash_scr_text_gml_724_0": " ",
    "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)",
    "scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)",
    "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)",
    "scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)",
    "scr_text_slash_scr_text_gml_739_0": " \nStick fingers",
    "scr_text_slash_scr_text_gml_740_0": " \nDon't",
    "scr_text_slash_scr_text_gml_743_0": " ",
    "scr_text_slash_scr_text_gml_744_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
    "scr_text_slash_scr_text_gml_744_0_b": " ",
    "scr_text_slash_scr_text_gml_745_0": "* (Stick your fingers into the holes in the table?)",
    "scr_text_slash_scr_text_gml_746_0": "",
    "scr_text_slash_scr_text_gml_749_0": " ",
    "scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
    "scr_text_slash_scr_text_gml_757_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)",
    "scr_text_slash_scr_text_gml_758_0": "* (... your hand became covered in cobwebs.)",
    "scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)",
    "scr_text_slash_scr_text_gml_770_0": " \nYes",
    "scr_text_slash_scr_text_gml_771_0": " \nNo",
    "scr_text_slash_scr_text_gml_774_0": " ",
    "scr_text_slash_scr_text_gml_775_0": "* Hey... there...\n* Noticed you were...\n* Here...",
    "scr_text_slash_scr_text_gml_775_0_b": " ",
    "scr_text_slash_scr_text_gml_776_0": "* It's me!\n* You know ME, right?\n* Of course you do!",
    "scr_text_slash_scr_text_gml_777_0": "* I'm REAL popular!\n* I just!",
    "scr_text_slash_scr_text_gml_778_0": "* Don't have any friends...",
    "scr_text_slash_scr_text_gml_779_0": "* But it's OK, y'hear!\n* Because you're y'here!",
    "scr_text_slash_scr_text_gml_780_0": "* Will YOU be my friend?",
    "scr_text_slash_scr_text_gml_781_0": "",
    "scr_text_slash_scr_text_gml_784_0": " ",
    "scr_text_slash_scr_text_gml_787_0": " \nKris",
    "scr_text_slash_scr_text_gml_788_0": " \nHippo-\npotamus",
    "scr_text_slash_scr_text_gml_791_0": " ",
    "scr_text_slash_scr_text_gml_792_0": " ",
    "scr_text_slash_scr_text_gml_795_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...",
    "scr_text_slash_scr_text_gml_796_0": "* I don't know what to do!\n* I don't remember being this happy before!",
    "scr_text_slash_scr_text_gml_797_0": "* What's your name, friend?",
    "scr_text_slash_scr_text_gml_798_0": "",
    "scr_text_slash_scr_text_gml_801_0": " ",
    "scr_text_slash_scr_text_gml_807_0": "%%%",
    "scr_text_slash_scr_text_gml_810_0": " \nOnion",
    "scr_text_slash_scr_text_gml_811_0": " \nBeauty",
    "scr_text_slash_scr_text_gml_812_0": "Asriel II",
    "scr_text_slash_scr_text_gml_813_0": "Disgusting",
    "scr_text_slash_scr_text_gml_818_0": "* Kris! That's you!\n* That's a real nice name for a friend!",
    "scr_text_slash_scr_text_gml_823_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!",
    "scr_text_slash_scr_text_gml_826_0": "* Oh, excuse me!\n* I forgot to introduce myself!",
    "scr_text_slash_scr_text_gml_827_0": "* ...",
    "scr_text_slash_scr_text_gml_828_0": "* ... Actually, since no one talks to me, I forgot my own name...",
    "scr_text_slash_scr_text_gml_831_0": "* ~1!\n* Can you give me a name...?",
    "scr_text_slash_scr_text_gml_831_0_b": "Kris",
    "scr_text_slash_scr_text_gml_832_0": "",
    "scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus",
    "scr_text_slash_scr_text_gml_835_0": " ",
    "scr_text_slash_scr_text_gml_841_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!",
    "scr_text_slash_scr_text_gml_842_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!",
    "scr_text_slash_scr_text_gml_843_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.",
    "scr_text_slash_scr_text_gml_849_0": "* Wow...\n* What a wonderful name!",
    "scr_text_slash_scr_text_gml_850_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!",
    "scr_text_slash_scr_text_gml_851_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...",
    "scr_text_slash_scr_text_gml_858_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!",
    "scr_text_slash_scr_text_gml_859_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.",
    "scr_text_slash_scr_text_gml_860_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!",
    "scr_text_slash_scr_text_gml_869_0": "%%%",
    "scr_text_slash_scr_text_gml_870_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?",
    "scr_text_slash_scr_text_gml_871_0": "* ...",
    "scr_text_slash_scr_text_gml_872_0": "* K... Krismas?\n* That's your name, right?",
    "scr_text_slash_scr_text_gml_873_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?",
    "scr_text_slash_scr_text_gml_874_0": "* I wanna tell you... something... tomorrow...",
    "scr_text_slash_scr_text_gml_875_0": "* Somethin' I can only tell a friend...",
    "scr_text_slash_scr_text_gml_876_0": "* Come back soon, y'hear...",
    "scr_text_slash_scr_text_gml_880_0": "Open\nFridge",
    "scr_text_slash_scr_text_gml_881_0": " \nDon't",
    "scr_text_slash_scr_text_gml_882_0": "See photos",
    "scr_text_slash_scr_text_gml_885_0": " ",
    "scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)",
    "scr_text_slash_scr_text_gml_888_0": "* Oh, Kris.\n* If you're hungry...",
    "scr_text_slash_scr_text_gml_889_0": "* ... help yourself to anything you want.",
    "scr_text_slash_scr_text_gml_890_0": "",
    "scr_text_slash_scr_text_gml_895_0": "* (It's a rusty fridge with some photos on it.)",
    "scr_text_slash_scr_text_gml_896_0": "",
    "scr_text_slash_scr_text_gml_903_0": "* Nothing happened.",
    "scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)",
    "scr_text_slash_scr_text_gml_913_0": "* (All that's inside is a jar with a single pickle in it...)",
    "scr_text_slash_scr_text_gml_914_0": "* (... and, for some reason, a lone egg.)",
    "scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)",
    "scr_text_slash_scr_text_gml_920_0": "* (All that's inside is a jar with a single pickle in it.)",
    "scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)",
    "scr_text_slash_scr_text_gml_925_0": "* (All that's inside is a jar with a single pickle in it.)",
    "scr_text_slash_scr_text_gml_926_0": "* (...)",
    "scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside, too...)",
    "scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)",
    "scr_text_slash_scr_text_gml_948_0": "* (A photo of your mother and father on their wedding day.)",
    "scr_text_slash_scr_text_gml_949_0": "* (She's holding a bouquet of seven flowers.)",
    "scr_text_slash_scr_text_gml_950_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)",
    "scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)",
    "scr_text_slash_scr_text_gml_956_0": " \nAsriel",
    "scr_text_slash_scr_text_gml_957_0": " \nNeighbors",
    "scr_text_slash_scr_text_gml_958_0": "Sister",
    "scr_text_slash_scr_text_gml_959_0": "Nothing",
    "scr_text_slash_scr_text_gml_962_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!",
    "scr_text_slash_scr_text_gml_963_0": "* Mwah!\n* Mwah!\n* Mwah!",
    "scr_text_slash_scr_text_gml_964_0": "* Ha ha ha!\n* I'm not even actually your aunt!",
    "scr_text_slash_scr_text_gml_965_0": "* Oh my god...\n* Can I talk to you about something?",
    "scr_text_slash_scr_text_gml_966_0": "* ...",
    "scr_text_slash_scr_text_gml_967_0": "* Actually, like, anything, though.\n* Your choice.",
    "scr_text_slash_scr_text_gml_968_0": "",
    "scr_text_slash_scr_text_gml_971_0": "* Lil Krissy!\n* Did you wanna talk about something!?",
    "scr_text_slash_scr_text_gml_972_0": "",
    "scr_text_slash_scr_text_gml_980_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!",
    "scr_text_slash_scr_text_gml_981_0": "* Do you remember when me and him went to the dance?",
    "scr_text_slash_scr_text_gml_982_0": "* That was like...\n* The best night EVER!",
    "scr_text_slash_scr_text_gml_983_0": "* Even though I spilled the entire punch bowl all over him...",
    "scr_text_slash_scr_text_gml_984_0": "* And danced inappropriately in front of your mom...",
    "scr_text_slash_scr_text_gml_985_0": "* And got arrested in the parking lot for making a scene...",
    "scr_text_slash_scr_text_gml_986_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!",
    "scr_text_slash_scr_text_gml_990_0": "* Like, that green girl next door?",
    "scr_text_slash_scr_text_gml_991_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.",
    "scr_text_slash_scr_text_gml_992_0": "* Like, the other day, I went to see Cat Petters 2...",
    "scr_text_slash_scr_text_gml_993_0": "* And the only other person in the theater was her!",
    "scr_text_slash_scr_text_gml_994_0": "* Then I went to QC's and ordered a Catpuccino...",
    "scr_text_slash_scr_text_gml_995_0": "* And she, like, was already drinking one!",
    "scr_text_slash_scr_text_gml_996_0": "* She's SUCH a copycat!\n* ... uhh, copygator?",
    "scr_text_slash_scr_text_gml_997_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!",
    "scr_text_slash_scr_text_gml_1001_0": "* Ooo, how's Catti doing?\n* I have no idea.",
    "scr_text_slash_scr_text_gml_1002_0": "* We, like, totally can't connect at all!",
    "scr_text_slash_scr_text_gml_1003_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...",
    "scr_text_slash_scr_text_gml_1004_0": "* She said no!\n* And then she, like, told me...",
    "scr_text_slash_scr_text_gml_1005_0": "* My playing is \"an anti-blessing from Planet Hell.\"",
    "scr_text_slash_scr_text_gml_1006_0": "* What the HECK, Krissy?",
    "scr_text_slash_scr_text_gml_1007_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!",
    "scr_text_slash_scr_text_gml_1011_0": "* Oh, you gotta go?\n* Do you have, like, homework...?",
    "scr_text_slash_scr_text_gml_1012_0": "* You should, like, let me help!",
    "scr_text_slash_scr_text_gml_1013_0": "* Hahaha, JK!\n* I totally don't want to! Laters!",
    "scr_text_slash_scr_text_gml_1018_0": "\nNeighbor",
    "scr_text_slash_scr_text_gml_1019_0": "\nMemories",
    "scr_text_slash_scr_text_gml_1020_0": "Go Away",
    "scr_text_slash_scr_text_gml_1021_0": "Nothing",
    "scr_text_slash_scr_text_gml_1022_0": "* Krissy!\n* Like, long time no see!",
    "scr_text_slash_scr_text_gml_1023_0": "* What's up?\n* Did you wanna talk about something?",
    "scr_text_slash_scr_text_gml_1024_0": "",
    "scr_text_slash_scr_text_gml_1030_0": "* Ugh, that chick next door drives me NUTS.",
    "scr_text_slash_scr_text_gml_1031_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.",
    "scr_text_slash_scr_text_gml_1032_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?",
    "scr_text_slash_scr_text_gml_1033_0": "* Honestly, her whole family is, like, SO trashy.",
    "scr_text_slash_scr_text_gml_1034_0": "* Once her sister served me a coffee and I swear it was half cat fur.",
    "scr_text_slash_scr_text_gml_1035_0": "* Like, get a hairnet, girl. For, like, your whole body.",
    "scr_text_slash_scr_text_gml_1040_0": "* Remember that time you wanted to hang out with us big kids?",
    "scr_text_slash_scr_text_gml_1041_0": "* I was like, \"yeah, of course! Just get us some burgers!\"",
    "scr_text_slash_scr_text_gml_1042_0": "* Then, like, amazingly...\n* You ACTUALLY got them...",
    "scr_text_slash_scr_text_gml_1043_0": "* So I told you to go back and get some french fries, too...",
    "scr_text_slash_scr_text_gml_1044_0": "* ... then a dozen miniature cakes...",
    "scr_text_slash_scr_text_gml_1045_0": "* They were SO good, I ate like six!",
    "scr_text_slash_scr_text_gml_1046_0": "* Then I like...\n* Suddenly got so sick I had to go home.",
    "scr_text_slash_scr_text_gml_1047_0": "* Man.",
    "scr_text_slash_scr_text_gml_1048_0": "* So, like, anyway...\n* Kris, are you busy?",
    "scr_text_slash_scr_text_gml_1053_0": "* Aww, that's no way to talk to your almost-sister-in-law.",
    "scr_text_slash_scr_text_gml_1054_0": "* Nah, I'm joking.\n* But, like...",
    "scr_text_slash_scr_text_gml_1055_0": "* Remember that time I played truth or dare with Azzy?",
    "scr_text_slash_scr_text_gml_1056_0": "* I, like, made him give me his first kiss...",
    "scr_text_slash_scr_text_gml_1057_0": "* Then your mom found out he kissed someone, and...",
    "scr_text_slash_scr_text_gml_1058_0": "* Like, I think she basically dialed 911.",
    "scr_text_slash_scr_text_gml_1059_0": "* I swear your family went to church, like...",
    "scr_text_slash_scr_text_gml_1060_0": "* Every single day that week.",
    "scr_text_slash_scr_text_gml_1064_0": "* Aw, Krissy, you just wanted to say hi?",
    "scr_text_slash_scr_text_gml_1065_0": "* That's adorable...\n* Now get out of here.",
    "scr_text_slash_scr_text_gml_1070_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1071_0": " \nNo",
    "scr_text_slash_scr_text_gml_1074_0": "* Hey.\n* Hey kid.",
    "scr_text_slash_scr_text_gml_1074_0_b": " ",
    "scr_text_slash_scr_text_gml_1075_0": "* ... ya wanna buy a tutorial?",
    "scr_text_slash_scr_text_gml_1075_0_b": " ",
    "scr_text_slash_scr_text_gml_1076_0": "* It's only 50 Dark Dollars.",
    "scr_text_slash_scr_text_gml_1077_0": "",
    "scr_text_slash_scr_text_gml_1081_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1082_0": " \nNo",
    "scr_text_slash_scr_text_gml_1085_0": " ",
    "scr_text_slash_scr_text_gml_1086_0": " ",
    "scr_text_slash_scr_text_gml_1092_0": "* R-really!?\n* You'll really buy it!?",
    "scr_text_slash_scr_text_gml_1093_0": "* Heheh...\n* Right this way, gentleners!",
    "scr_text_slash_scr_text_gml_1097_0": "* R-really!?\n* You'll really buy it!?",
    "scr_text_slash_scr_text_gml_1098_0": "* Heheh...\n* Just hand over the money, and...",
    "scr_text_slash_scr_text_gml_1099_0": "* ...",
    "scr_text_slash_scr_text_gml_1100_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
    "scr_text_slash_scr_text_gml_1101_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
    "scr_text_slash_scr_text_gml_1102_0": "* You're just like us.\n* An' people like us gotta help each other out.",
    "scr_text_slash_scr_text_gml_1103_0": "* C'mon this way.",
    "scr_text_slash_scr_text_gml_1111_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!",
    "scr_text_slash_scr_text_gml_1112_0": "",
    "scr_text_slash_scr_text_gml_1121_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1122_0": " \nNo",
    "scr_text_slash_scr_text_gml_1125_0": " ",
    "scr_text_slash_scr_text_gml_1126_0": " ",
    "scr_text_slash_scr_text_gml_1132_0": "* R-really!?\n* You'll really buy it!?",
    "scr_text_slash_scr_text_gml_1133_0": "* Heheh...\n* Right this way, gentleners!",
    "scr_text_slash_scr_text_gml_1137_0": "* R-really!?\n* You'll really buy it!?",
    "scr_text_slash_scr_text_gml_1138_0": "* Heheh...\n* Just hand over the money, and...",
    "scr_text_slash_scr_text_gml_1139_0": "* ...",
    "scr_text_slash_scr_text_gml_1140_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
    "scr_text_slash_scr_text_gml_1141_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
    "scr_text_slash_scr_text_gml_1142_0": "* You're just like us.\n* An' people like us gotta help each other out.",
    "scr_text_slash_scr_text_gml_1143_0": "* C'mon this way.",
    "scr_text_slash_scr_text_gml_1151_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!",
    "scr_text_slash_scr_text_gml_1152_0": "",
    "scr_text_slash_scr_text_gml_1168_0": "* R-really!?\n* You changed your mind!?",
    "scr_text_slash_scr_text_gml_1169_0": "* Heheh...\n* Right this way, gentleners!",
    "scr_text_slash_scr_text_gml_1173_0": "* F-Finally!",
    "scr_text_slash_scr_text_gml_1174_0": "* Heheh...\n* Just hand over the money, and...",
    "scr_text_slash_scr_text_gml_1175_0": "* ...",
    "scr_text_slash_scr_text_gml_1176_0": "* YOU DON'T HAVE A DOLLAR!?",
    "scr_text_slash_scr_text_gml_1177_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
    "scr_text_slash_scr_text_gml_1178_0": "* You're just like us.\n* An' people like us gotta help each other out.",
    "scr_text_slash_scr_text_gml_1179_0": "* C'mon this way.",
    "scr_text_slash_scr_text_gml_1188_0": "* Er, excuse me, Sir.\n* I think I have a dollar.",
    "scr_text_slash_scr_text_gml_1190_0": "* ... is it Dark?",
    "scr_text_slash_scr_text_gml_1192_0": "* Umm, yes?",
    "scr_text_slash_scr_text_gml_1194_0": "* Heheh, perfect!\n* Right this way, gentleners!",
    "scr_text_slash_scr_text_gml_1203_0": " \nWhat's TP?",
    "scr_text_slash_scr_text_gml_1204_0": " \nSecret",
    "scr_text_slash_scr_text_gml_1205_0": "Gaining TP",
    "scr_text_slash_scr_text_gml_1206_0": "Bye",
    "scr_text_slash_scr_text_gml_1207_0": "* I'm TP Master.\n* Ask me about TP's.",
    "scr_text_slash_scr_text_gml_1208_0": "",
    "scr_text_slash_scr_text_gml_1212_0": "* Later, kid.",
    "scr_text_slash_scr_text_gml_1215_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?",
    "scr_text_slash_scr_text_gml_1216_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.",
    "scr_text_slash_scr_text_gml_1217_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!",
    "scr_text_slash_scr_text_gml_1219_0": "* ... no, it stands for Tension Points.",
    "scr_text_slash_scr_text_gml_1221_0": "* What, really!?",
    "scr_text_slash_scr_text_gml_1225_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.",
    "scr_text_slash_scr_text_gml_1226_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.",
    "scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle...",
    "scr_text_slash_scr_text_gml_1230_0": "* You mean I only should have been using one square!?",
    "scr_text_slash_scr_text_gml_1234_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.",
    "scr_text_slash_scr_text_gml_1235_0": "* You also get TP by getting close to bullets.",
    "scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets.",
    "scr_text_slash_scr_text_gml_1238_0": "* You rhymed \"bullets\" with \"bullets.\"",
    "scr_text_slash_scr_text_gml_1240_0": "* B-because it's important!",
    "scr_text_slash_scr_text_gml_1245_0": "* You rhymed \"bullets\" with \"bullets\"...?",
    "scr_text_slash_scr_text_gml_1252_0": " \nPacify",
    "scr_text_slash_scr_text_gml_1253_0": " \nHealing",
    "scr_text_slash_scr_text_gml_1254_0": "Fact",
    "scr_text_slash_scr_text_gml_1255_0": "Bye",
    "scr_text_slash_scr_text_gml_1256_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.",
    "scr_text_slash_scr_text_gml_1257_0": "",
    "scr_text_slash_scr_text_gml_1261_0": "* Later, kid.",
    "scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.",
    "scr_text_slash_scr_text_gml_1266_0": "* What? It safely removes a \"TIRED\" enemy from combat.",
    "scr_text_slash_scr_text_gml_1268_0": "* What if you're fighting a BABY!?",
    "scr_text_slash_scr_text_gml_1273_0": "* Ralsei has a spell that HEALS, dude.",
    "scr_text_slash_scr_text_gml_1274_0": "* Why use that, when you can eat FOOD?",
    "scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?",
    "scr_text_slash_scr_text_gml_1278_0": "* I could have avoided all those empty calories!?",
    "scr_text_slash_scr_text_gml_1282_0": "* Ralsei loves when you give us MONEY.",
    "scr_text_slash_scr_text_gml_1283_0": "* He will hug you, and call you HONEY.",
    "scr_text_slash_scr_text_gml_1285_0": "* Hey, that's not true!",
    "scr_text_slash_scr_text_gml_1286_0": "* You don't need money to get me to do that!",
    "scr_text_slash_scr_text_gml_1291_0": " \nWarning",
    "scr_text_slash_scr_text_gml_1292_0": " \nAttack",
    "scr_text_slash_scr_text_gml_1293_0": "Fact",
    "scr_text_slash_scr_text_gml_1294_0": "Bye",
    "scr_text_slash_scr_text_gml_1295_0": "* I'm Susie Master.\n* Ask me about SUSIE's.",
    "scr_text_slash_scr_text_gml_1296_0": "",
    "scr_text_slash_scr_text_gml_1300_0": "* Later, kid.",
    "scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -",
    "scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it.",
    "scr_text_slash_scr_text_gml_1307_0": "* Unless...\n* Unless you wanted not to hurt -",
    "scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON.",
    "scr_text_slash_scr_text_gml_1313_0": "* Susie's gone, I'm afraid, I'm afreet.",
    "scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete.",
    "scr_text_slash_scr_text_gml_1318_0": "* The days of WARNing, have long since past.",
    "scr_text_slash_scr_text_gml_1319_0": "* The circumstances, changed pretty fast.",
    "scr_text_slash_scr_text_gml_1326_0": "* Susie always attacks, the foe on top.",
    "scr_text_slash_scr_text_gml_1327_0": "* She'll smash them, with a crushing chop.",
    "scr_text_slash_scr_text_gml_1328_0": "* She always strikes, at the first thing she sees...",
    "scr_text_slash_scr_text_gml_1330_0": "* ...",
    "scr_text_slash_scr_text_gml_1332_0": "* Oh no, oh no!\n* She's looking at ME!",
    "scr_text_slash_scr_text_gml_1336_0": "* Susie's gone, so no attack.",
    "scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?",
    "scr_text_slash_scr_text_gml_1342_0": "* Susie's BUSTER, RUDE as may be...",
    "scr_text_slash_scr_text_gml_1343_0": "* Will deal more damage, if you just press [~1]!",
    "scr_text_slash_scr_text_gml_1349_0": "* Susie loves, when you give us MONEY.\n* She will -",
    "scr_text_slash_scr_text_gml_1351_0": "* Nope, don't care.",
    "scr_text_slash_scr_text_gml_1353_0": "* Did I say something funny!?",
    "scr_text_slash_scr_text_gml_1356_0": "* Susie's gone, so no facts.",
    "scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?",
    "scr_text_slash_scr_text_gml_1361_0": "* SUSIE seems to have changed, just a hair.",
    "scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare.",
    "scr_text_slash_scr_text_gml_1374_0": " \nReviving",
    "scr_text_slash_scr_text_gml_1375_0": " \nActing",
    "scr_text_slash_scr_text_gml_1376_0": "Fact",
    "scr_text_slash_scr_text_gml_1377_0": "Bye",
    "scr_text_slash_scr_text_gml_1378_0": "* I'm Kris Master.\n* Ask me about KRIS's.",
    "scr_text_slash_scr_text_gml_1379_0": "",
    "scr_text_slash_scr_text_gml_1383_0": "* Later, kid.",
    "scr_text_slash_scr_text_gml_1386_0": "* When HP goes negative, your friends fall down",
    "scr_text_slash_scr_text_gml_1387_0": "* But bringing them back, is easy-town",
    "scr_text_slash_scr_text_gml_1388_0": "* Plain foods and spells, work like a charm -",
    "scr_text_slash_scr_text_gml_1389_0": "* And with a MINT, you can cure all HARM.",
    "scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people, huh?",
    "scr_text_slash_scr_text_gml_1393_0": "* Yeah, that's what I'm saying!",
    "scr_text_slash_scr_text_gml_1398_0": "* If you only ACT, you might start to think -",
    "scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?",
    "scr_text_slash_scr_text_gml_1401_0": "* If you know ACTing will make the enemy friendly -",
    "scr_text_slash_scr_text_gml_1402_0": "* Then you can ask me to SPARE on the SAME TURN.",
    "scr_text_slash_scr_text_gml_1403_0": "* Or, cast PACIFY if you know they'll get TIRED.",
    "scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead, a lot can happen in ONE TURN!",
    "scr_text_slash_scr_text_gml_1406_0": "* Hey, who's the MASTER here, me or you!?",
    "scr_text_slash_scr_text_gml_1410_0": "* It's a good idea, to give us BUCKs.",
    "scr_text_slash_scr_text_gml_1411_0": "* It'll make you happy, and fill you with LUCKs.",
    "scr_text_slash_scr_text_gml_1412_0": "* Over there, is our DONATION HOLE.",
    "scr_text_slash_scr_text_gml_1413_0": "* We had a BOX, but it got STOLE.",
    "scr_text_slash_scr_text_gml_1418_0": " \nThrow $1",
    "scr_text_slash_scr_text_gml_1419_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1422_0": "* \"Donation Hole\"",
    "scr_text_slash_scr_text_gml_1422_0_b": " ",
    "scr_text_slash_scr_text_gml_1423_0": "* (If you like our tutorials, please throw your money into a hole.)",
    "scr_text_slash_scr_text_gml_1423_0_b": " ",
    "scr_text_slash_scr_text_gml_1424_0": "",
    "scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)",
    "scr_text_slash_scr_text_gml_1434_0": "* (You put a dollar in the \"Hole.\")",
    "scr_text_slash_scr_text_gml_1435_0": "* (The \"Hole\" became \"Full.\")",
    "scr_text_slash_scr_text_gml_1441_0": "* (You don't have enough money.)",
    "scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)",
    "scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)",
    "scr_text_slash_scr_text_gml_1452_0": "Make\nRalsei\ntry it",
    "scr_text_slash_scr_text_gml_1453_0": "\nTry it",
    "scr_text_slash_scr_text_gml_1454_0": "Decline",
    "scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?",
    "scr_text_slash_scr_text_gml_1457_0": " ",
    "scr_text_slash_scr_text_gml_1458_0": "* Huh? Oh, that?",
    "scr_text_slash_scr_text_gml_1459_0": "* We, uh, got bored.\n* So we're having a snack.",
    "scr_text_slash_scr_text_gml_1461_0": "* ... I see.",
    "scr_text_slash_scr_text_gml_1463_0": "* C'mon! All I ate for breakfast was chalk!",
    "scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!",
    "scr_text_slash_scr_text_gml_1467_0": "* Sorry. What are you two having, exactly...?",
    "scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice.",
    "scr_text_slash_scr_text_gml_1471_0": "* And that is...?",
    "scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself, my main man.",
    "scr_text_slash_scr_text_gml_1475_0": "* Kris, do you want to, um, try it?",
    "scr_text_slash_scr_text_gml_1476_0": "",
    "scr_text_slash_scr_text_gml_1489_0": "* Oh, there's a...\n* Honeypot? Inside?",
    "scr_text_slash_scr_text_gml_1490_0": "* ... It's full of salsa.",
    "scr_text_slash_scr_text_gml_1492_0": "* Bingo, you sweet little pumpkin!",
    "scr_text_slash_scr_text_gml_1493_0": "* It's my secret stash.\n* A little snackeroo from me to you...",
    "scr_text_slash_scr_text_gml_1495_0": "* ...",
    "scr_text_slash_scr_text_gml_1496_0": "* Mmmm. Yummy. It's delicious...",
    "scr_text_slash_scr_text_gml_1498_0": "* C'mon, you're just pretending to eat it!",
    "scr_text_slash_scr_text_gml_1500_0": "* Haha, yeah! That's what I do, too!",
    "scr_text_slash_scr_text_gml_1502_0": "* ?????",
    "scr_text_slash_scr_text_gml_1508_0": "* (There was a honeypot of salsa inside the stump.)",
    "scr_text_slash_scr_text_gml_1509_0": "* (You ate some salsa.)",
    "scr_text_slash_scr_text_gml_1510_0": "* (It recovered... something.)",
    "scr_text_slash_scr_text_gml_1511_0": "* (Not HP.)\n* (Just... something.)",
    "scr_text_slash_scr_text_gml_1513_0": "* Mmm...\n* Hey, what's in this?",
    "scr_text_slash_scr_text_gml_1515_0": "* I don't know!",
    "scr_text_slash_scr_text_gml_1522_0": "* Look, if no one else will eat it, I'll try it!",
    "scr_text_slash_scr_text_gml_1523_0": "* ... there's a jar of... Blood...?\n* In here.",
    "scr_text_slash_scr_text_gml_1525_0": "* No, no.\n* It's merely a pot of free-range salsa.",
    "scr_text_slash_scr_text_gml_1527_0": "* Thanks, that's actually more gross somehow.",
    "scr_text_slash_scr_text_gml_1529_0": "* Any time!",
    "scr_text_slash_scr_text_gml_1531_0": "* Mmm...\n* Hey, what's in this?",
    "scr_text_slash_scr_text_gml_1533_0": "* I don't know!",
    "scr_text_slash_scr_text_gml_1550_0": "* クリス…？",
    "scr_text_slash_scr_text_gml_1551_0": "* Kris...?",
    "scr_text_slash_scr_text_gml_1560_0": "* Kris, honey, you have grown up so much...",
    "scr_text_slash_scr_text_gml_1561_0": "* Someday soon you will be going off to university as well...",
    "scr_text_slash_scr_text_gml_1562_0": "* ...",
    "scr_text_slash_scr_text_gml_1563_0": "* Remember when you were little...",
    "scr_text_slash_scr_text_gml_1564_0": "* You asked when your horns were going to grow in?",
    "scr_text_slash_scr_text_gml_1565_0": "* So we bought that headband with the little red horns on it.",
    "scr_text_slash_scr_text_gml_1566_0": "* Oh, you wore it for months! Whatever happened to it?",
    "scr_text_slash_scr_text_gml_1572_0": "* Kris, I need to grade these assignments.",
    "scr_text_slash_scr_text_gml_1573_0": "* Perhaps you should go to bed...?",
    "scr_text_slash_scr_text_gml_1574_0": "* You do not look very well...",
    "scr_text_slash_scr_text_gml_1575_0": "* Kris, I need to grade these assignments.",
    "scr_text_slash_scr_text_gml_1576_0": "* Perhaps you should go to bed...?",
    "scr_text_slash_scr_text_gml_1577_0": "* You do not look very well...",
    "scr_text_slash_scr_text_gml_1587_0": " \nFlowers",
    "scr_text_slash_scr_text_gml_1588_0": " \nSaucer",
    "scr_text_slash_scr_text_gml_1589_0": "Chalk",
    "scr_text_slash_scr_text_gml_1590_0": "Nothing",
    "scr_text_slash_scr_text_gml_1591_0": "* O... Oh, Kris...",
    "scr_text_slash_scr_text_gml_1592_0": "* D... Did you want to talk about something?",
    "scr_text_slash_scr_text_gml_1593_0": "",
    "scr_text_slash_scr_text_gml_1597_0": "* Huh?",
    "scr_text_slash_scr_text_gml_1600_0": "* O-Oh, these flowers...? They're from your dad...",
    "scr_text_slash_scr_text_gml_1601_0": "* He... He always asks how you're doing in school...",
    "scr_text_slash_scr_text_gml_1602_0": "* ... Then gives me a bouquet of them.",
    "scr_text_slash_scr_text_gml_1603_0": "* ... A-actually, that he always gives me flowers...",
    "scr_text_slash_scr_text_gml_1604_0": "* ... R-really makes me w-wonder if he... If he l-likes...",
    "scr_text_slash_scr_text_gml_1605_0": "* I-if... If he l-likes...",
    "scr_text_slash_scr_text_gml_1606_0": "* ... The awesome comics I lent to him.",
    "scr_text_slash_scr_text_gml_1607_0": "* Honestly, HE kind of reminds me of a superhero, Kris.",
    "scr_text_slash_scr_text_gml_1608_0": "* (He's huge and could kick my ass.)",
    "scr_text_slash_scr_text_gml_1612_0": "* Oh, this saucer of milk?",
    "scr_text_slash_scr_text_gml_1613_0": "* I-It's for my kitty, MewMew! She's a perfect angel!",
    "scr_text_slash_scr_text_gml_1614_0": "* ... uh? What does she look like...?",
    "scr_text_slash_scr_text_gml_1615_0": "* W... well, I've never actually s-seen her, b-but...",
    "scr_text_slash_scr_text_gml_1616_0": "* Ever since I started putting out milk, it's been disappearing.",
    "scr_text_slash_scr_text_gml_1617_0": "* S... So I'd like to think that there's a cat.",
    "scr_text_slash_scr_text_gml_1618_0": "* M... My cat.",
    "scr_text_slash_scr_text_gml_1625_0": "* K... Kris, even though you never got the chalk...",
    "scr_text_slash_scr_text_gml_1626_0": "* You deserve an award for trying so hard to find it.",
    "scr_text_slash_scr_text_gml_1627_0": "* So, in return, I can let you borrow, um...",
    "scr_text_slash_scr_text_gml_1628_0": "* M... My home-made DVD collection of the Symptons!",
    "scr_text_slash_scr_text_gml_1629_0": "* Y-you know, the sitcom about the middle-class monster family.",
    "scr_text_slash_scr_text_gml_1630_0": "* It's got every episode in all 28 seasons!",
    "scr_text_slash_scr_text_gml_1631_0": "* It's the funniest, most quotable show ever...!",
    "scr_text_slash_scr_text_gml_1632_0": "* But make sure you don't watch past the second season %",
    "scr_text_slash_scr_text_gml_1633_0": "* Since they just rebooted it as Symptons Turbo %",
    "scr_text_slash_scr_text_gml_1634_0": "* They all started driving their own motor-vehicles %",
    "scr_text_slash_scr_text_gml_1635_0": "* And fighting giant giga-demons and stuff %",
    "scr_text_slash_scr_text_gml_1636_0": "* The main problem about that is that it kind of %",
    "scr_text_slash_scr_text_gml_1637_0": "* Lost the focus on family that it had earlier %",
    "scr_text_slash_scr_text_gml_1638_0": "* When their vehicles were shaped like animals %",
    "scr_text_slash_scr_text_gml_1639_0": "* And they were friends with the animal vehicles too %",
    "scr_text_slash_scr_text_gml_1640_0": "* And let's not get into Symptons Galaxy Force %",
    "scr_text_slash_scr_text_gml_1641_0": "* Where the Symptons discover another Earth %",
    "scr_text_slash_scr_text_gml_1642_0": "* On the other side of the Sun %",
    "scr_text_slash_scr_text_gml_1643_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
    "scr_text_slash_scr_text_gml_1644_0": "* ... Huh?",
    "scr_text_slash_scr_text_gml_1645_0": "* ... You don't want to watch it?",
    "scr_text_slash_scr_text_gml_1646_0": "* ... Th-That's ok, Kris...",
    "scr_text_slash_scr_text_gml_1651_0": "* OK, umm, if you ever need help with homework...",
    "scr_text_slash_scr_text_gml_1652_0": "* My office hours are in this disgusting alley.",
    "scr_text_slash_scr_text_gml_1653_0": "* H... Heheheh... Umm, tell your mom I said hi.",
    "scr_text_slash_scr_text_gml_1659_0": " \nAdd Spade",
    "scr_text_slash_scr_text_gml_1660_0": " \nAdd Diamond",
    "scr_text_slash_scr_text_gml_1661_0": "Swap",
    "scr_text_slash_scr_text_gml_1663_0": "",
    "scr_text_slash_scr_text_gml_1664_0": " ",
    "scr_text_slash_scr_text_gml_1666_0": " ",
    "scr_text_slash_scr_text_gml_1682_0": " %%",
    "scr_text_slash_scr_text_gml_1684_0": " \nPerpetuate",
    "scr_text_slash_scr_text_gml_1685_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1688_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)",
    "scr_text_slash_scr_text_gml_1688_0_b": " ",
    "scr_text_slash_scr_text_gml_1689_0": "* (Perpetuate the cycle of existence?)",
    "scr_text_slash_scr_text_gml_1689_0_b": " ",
    "scr_text_slash_scr_text_gml_1690_0": "",
    "scr_text_slash_scr_text_gml_1693_0": " ",
    "scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.)\n* (The cycle continues...)",
    "scr_text_slash_scr_text_gml_1703_0": "* (You ate the moss.)\n* (Tastes... mossy.)",
    "scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)",
    "scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here, in the corner of a small cell...)",
    "scr_text_slash_scr_text_gml_1714_0": " \nTake",
    "scr_text_slash_scr_text_gml_1715_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1718_0": "* (These shackles seem oddly fashionable.)",
    "scr_text_slash_scr_text_gml_1718_0_b": " ",
    "scr_text_slash_scr_text_gml_1719_0": "* (Take them?)",
    "scr_text_slash_scr_text_gml_1719_0_b": " ",
    "scr_text_slash_scr_text_gml_1720_0": "",
    "scr_text_slash_scr_text_gml_1723_0": " ",
    "scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)",
    "scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)",
    "scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)",
    "scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)",
    "scr_text_slash_scr_text_gml_1750_0": " \nYes",
    "scr_text_slash_scr_text_gml_1751_0": " \nShe'll be\nfine",
    "scr_text_slash_scr_text_gml_1754_0": "* ... thanks for helping her, Kris. She appreciates it.",
    "scr_text_slash_scr_text_gml_1754_0_b": " ",
    "scr_text_slash_scr_text_gml_1755_0": "* ...",
    "scr_text_slash_scr_text_gml_1755_0_b": " ",
    "scr_text_slash_scr_text_gml_1756_0": "* Kris...",
    "scr_text_slash_scr_text_gml_1757_0": "* Are you worried about Susie?",
    "scr_text_slash_scr_text_gml_1758_0": "",
    "scr_text_slash_scr_text_gml_1761_0": " ",
    "scr_text_slash_scr_text_gml_1763_0": "* Well, regardless of how you feel...",
    "scr_text_slash_scr_text_gml_1764_0": "* I don't think it would hurt to take a moment...",
    "scr_text_slash_scr_text_gml_1765_0": "* Close your eyes, and think about what she's doing now...",
    "scr_text_slash_scr_text_gml_1769_0": " \nGo Left",
    "scr_text_slash_scr_text_gml_1770_0": " \nGo Right",
    "scr_text_slash_scr_text_gml_1773_0": "* (Alright... out of the cell...)",
    "scr_text_slash_scr_text_gml_1773_0_b": " ",
    "scr_text_slash_scr_text_gml_1774_0": "* (Where to next...?)",
    "scr_text_slash_scr_text_gml_1774_0_b": " ",
    "scr_text_slash_scr_text_gml_1775_0": "",
    "scr_text_slash_scr_text_gml_1778_0": " ",
    "scr_text_slash_scr_text_gml_1779_0": " ",
    "scr_text_slash_scr_text_gml_1781_0": "* Huh...? Kris...? Did you say something back there?",
    "scr_text_slash_scr_text_gml_1782_0": "* (... I can't hear them anymore...)",
    "scr_text_slash_scr_text_gml_1786_0": " \nFix Item",
    "scr_text_slash_scr_text_gml_1787_0": " \nLeave",
    "scr_text_slash_scr_text_gml_1788_0": "Fix Us",
    "scr_text_slash_scr_text_gml_1790_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...",
    "scr_text_slash_scr_text_gml_1791_0": "* ... I can even fix you! Well, well, what will it be?",
    "scr_text_slash_scr_text_gml_1791_0_b": " ",
    "scr_text_slash_scr_text_gml_1792_0": "",
    "scr_text_slash_scr_text_gml_1796_0": "* Hm? What is it now?",
    "scr_text_slash_scr_text_gml_1813_0": "* Well, well. You have nothing to fix.",
    "scr_text_slash_scr_text_gml_1814_0": "* But if you find anything BROKEN, return here.",
    "scr_text_slash_scr_text_gml_1815_0": "* After all, I can fix anything...",
    "scr_text_slash_scr_text_gml_1816_0": "* ... except for a BROKEN HEART.",
    "scr_text_slash_scr_text_gml_1821_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
    "scr_text_slash_scr_text_gml_1822_0": "* Huh-hah! Let's feel my technique!",
    "scr_text_slash_scr_text_gml_1828_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
    "scr_text_slash_scr_text_gml_1829_0": "* ... actually, you will need a free space in your ITEMs first.",
    "scr_text_slash_scr_text_gml_1834_0": "* Huh---! That KEY is seething with energy! You must let me fix it!",
    "scr_text_slash_scr_text_gml_1835_0": "* Huh-hah! Let's feel my technique!",
    "scr_text_slash_scr_text_gml_1842_0": "* Well, well. Good journey, my friends.",
    "scr_text_slash_scr_text_gml_1846_0": "* Your body is a weapon, too. You must take care of it from time to time.",
    "scr_text_slash_scr_text_gml_1847_0": "* Huh-hah! Let's feel my technique.",
    "scr_text_slash_scr_text_gml_1854_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1855_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1858_0": "* Interested in a Choco Diamond? ",
    "scr_text_slash_scr_text_gml_1858_0_b": " ",
    "scr_text_slash_scr_text_gml_1859_0": " ",
    "scr_text_slash_scr_text_gml_1860_0": "",
    "scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!",
    "scr_text_slash_scr_text_gml_1863_0": " ",
    "scr_text_slash_scr_text_gml_1865_0": "",
    "scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds, only $40, I guess.",
    "scr_text_slash_scr_text_gml_1878_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)",
    "scr_text_slash_scr_text_gml_1882_0": "* ... You have too many ITEMS for this, I guess.",
    "scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money, I guess.",
    "scr_text_slash_scr_text_gml_1892_0": "* Okay I guess.",
    "scr_text_slash_scr_text_gml_1901_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1902_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1905_0": " ",
    "scr_text_slash_scr_text_gml_1906_0": "",
    "scr_text_slash_scr_text_gml_1906_0_b": " ",
    "scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)",
    "scr_text_slash_scr_text_gml_1909_0": " ",
    "scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)",
    "scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)",
    "scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)",
    "scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)",
    "scr_text_slash_scr_text_gml_1939_0": " \nBuy",
    "scr_text_slash_scr_text_gml_1940_0": " \nDo not",
    "scr_text_slash_scr_text_gml_1943_0": " ",
    "scr_text_slash_scr_text_gml_1944_0": " ",
    "scr_text_slash_scr_text_gml_1946_0": "* Greetings, gentleclowns.",
    "scr_text_slash_scr_text_gml_1947_0": "* May we interest you in a Lancer Cookie?",
    "scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass.",
    "scr_text_slash_scr_text_gml_1952_0": "",
    "scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40.",
    "scr_text_slash_scr_text_gml_1955_0": " ",
    "scr_text_slash_scr_text_gml_1969_0": "* Heheheh, thanks...",
    "scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)",
    "scr_text_slash_scr_text_gml_1973_0": "* For getting CHEATED by us!!",
    "scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!",
    "scr_text_slash_scr_text_gml_1985_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)",
    "scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)",
    "scr_text_slash_scr_text_gml_1988_0": "* Oops.",
    "scr_text_slash_scr_text_gml_1990_0": "* Oh well. Buyers cryers.",
    "scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution...",
    "scr_text_slash_scr_text_gml_1994_0": "* ... to getting SWINDLED by us!",
    "scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!",
    "scr_text_slash_scr_text_gml_2007_0": "* ... You don't have enough funds.",
    "scr_text_slash_scr_text_gml_2009_0": "* What? What did you spend it on!? Pastries!?",
    "scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible.",
    "scr_text_slash_scr_text_gml_2019_0": "* Hey! You can't not buy from us!",
    "scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
    "scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one, Kris.)",
    "scr_text_slash_scr_text_gml_2028_0": "\nAlphys",
    "scr_text_slash_scr_text_gml_2029_0": "\nDark World",
    "scr_text_slash_scr_text_gml_2030_0": "Help you",
    "scr_text_slash_scr_text_gml_2031_0": "Nothing",
    "scr_text_slash_scr_text_gml_2034_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!",
    "scr_text_slash_scr_text_gml_2035_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!",
    "scr_text_slash_scr_text_gml_2036_0": "* ... Oh, wait, it's just Asgore's kid.",
    "scr_text_slash_scr_text_gml_2037_0": "* Sorry, I'm a little, uh, worked up lately.",
    "scr_text_slash_scr_text_gml_2038_0": "* This job is SO boring.\n* Nothing EVER happens in this town!",
    "scr_text_slash_scr_text_gml_2039_0": "* Ngh... I just wish SOMETHING would shake things up!",
    "scr_text_slash_scr_text_gml_2040_0": "* ... Huh?\n* You got somethin' to report?",
    "scr_text_slash_scr_text_gml_2041_0": "",
    "scr_text_slash_scr_text_gml_2045_0": "* Got somethin' to report?",
    "scr_text_slash_scr_text_gml_2046_0": "",
    "scr_text_slash_scr_text_gml_2054_0": "* ... Alphys?",
    "scr_text_slash_scr_text_gml_2055_0": "* Who's Alphys?\n* No idea who you're talking about.",
    "scr_text_slash_scr_text_gml_2056_0": "* ... Why, did they do something illegal!?",
    "scr_text_slash_scr_text_gml_2057_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!",
    "scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!!\n* They're as good as dead!!",
    "scr_text_slash_scr_text_gml_2062_0": "* What?\n* There's a Dark World inside the school?",
    "scr_text_slash_scr_text_gml_2063_0": "* Uh... SURE, kid.",
    "scr_text_slash_scr_text_gml_2064_0": "* There's no law against Dark Worlds anyway!",
    "scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!",
    "scr_text_slash_scr_text_gml_2069_0": "* Aww, you wanna help me? Sure, punk.",
    "scr_text_slash_scr_text_gml_2070_0": "* Get someone to rob the bank so I can suplex them!",
    "scr_text_slash_scr_text_gml_2071_0": "* ... wait, do we even have a bank?",
    "scr_text_slash_scr_text_gml_2072_0": "* Hey, get someone to build a bank...!",
    "scr_text_slash_scr_text_gml_2076_0": "* Don't do anything illegal, you little punk~!",
    "scr_text_slash_scr_text_gml_2077_0": "* And lemme know if you get a lead on any purple girls.",
    "scr_text_slash_scr_text_gml_2078_0": "* There's one wanted on SEVERAL counts of Comic Mischief.",
    "scr_text_slash_scr_text_gml_2083_0": "\nAsriel",
    "scr_text_slash_scr_text_gml_2084_0": "\nJob",
    "scr_text_slash_scr_text_gml_2085_0": "Co-Workers",
    "scr_text_slash_scr_text_gml_2086_0": "No",
    "scr_text_slash_scr_text_gml_2089_0": "* Little buddy!\n* It's me!",
    "scr_text_slash_scr_text_gml_2090_0": "* Wanna chat for a minute before I lose my mind?",
    "scr_text_slash_scr_text_gml_2091_0": "",
    "scr_text_slash_scr_text_gml_2094_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!",
    "scr_text_slash_scr_text_gml_2095_0": "",
    "scr_text_slash_scr_text_gml_2103_0": "* Do you know when Azzy's coming home?",
    "scr_text_slash_scr_text_gml_2104_0": "* Y... You can't tell him this, but I really miss the guy.",
    "scr_text_slash_scr_text_gml_2105_0": "* It'd be sweet to cruise around town like old times...",
    "scr_text_slash_scr_text_gml_2106_0": "* Picking up, for example...",
    "scr_text_slash_scr_text_gml_2107_0": "* CHICKS",
    "scr_text_slash_scr_text_gml_2108_0": "* Which, as a matter of course",
    "scr_text_slash_scr_text_gml_2109_0": "* May not have ever actually happened.",
    "scr_text_slash_scr_text_gml_2110_0": "* B-but one time Undyne made eye contact with me!",
    "scr_text_slash_scr_text_gml_2111_0": "* ... while she was writing me a speeding ticket.",
    "scr_text_slash_scr_text_gml_2115_0": "* Make no mistake, little buddy.",
    "scr_text_slash_scr_text_gml_2116_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.",
    "scr_text_slash_scr_text_gml_2117_0": "* I can't slack off for SECONDS without hearing...",
    "scr_text_slash_scr_text_gml_2118_0": "* \"Be a team player, there's no I in PEZZA!\"",
    "scr_text_slash_scr_text_gml_2119_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.",
    "scr_text_slash_scr_text_gml_2120_0": "* But it's OK, little buddy.\n* I've been saving up...",
    "scr_text_slash_scr_text_gml_2121_0": "* ... To go to college where Azzy is!",
    "scr_text_slash_scr_text_gml_2122_0": "* Then I'll get a theater degree, become a famous actor...",
    "scr_text_slash_scr_text_gml_2123_0": "* And let the fangirls roll in, little buddy.",
    "scr_text_slash_scr_text_gml_2128_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.",
    "scr_text_slash_scr_text_gml_2129_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.",
    "scr_text_slash_scr_text_gml_2130_0": "* Keeps accidentally pouring slushies on me and giggling.",
    "scr_text_slash_scr_text_gml_2131_0": "* The Warrior - Thankfully absent due to pizza-related injuries.",
    "scr_text_slash_scr_text_gml_2132_0": "* Constantly terrorizing customers with war chants.",
    "scr_text_slash_scr_text_gml_2133_0": "* Purple Guy - Man, THAT GUY, you gotta...",
    "scr_text_slash_scr_text_gml_2134_0": "* ... actually, does that guy even work here?",
    "scr_text_slash_scr_text_gml_2135_0": "* Ah, my co-workers. Where would I be without them?",
    "scr_text_slash_scr_text_gml_2136_0": "* A happy place, little buddy. A much happier place.",
    "scr_text_slash_scr_text_gml_2141_0": "* It's fine, Little Buddy. You don't have to watch me suffer.",
    "scr_text_slash_scr_text_gml_2142_0": "* Just enjoy your freedom... While it lasts...",
    "scr_text_slash_scr_text_gml_2147_0": "\nFruit Juice",
    "scr_text_slash_scr_text_gml_2148_0": "\nNothing",
    "scr_text_slash_scr_text_gml_2151_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.",
    "scr_text_slash_scr_text_gml_2151_0_b": " ",
    "scr_text_slash_scr_text_gml_2152_0": "* There must be a reason that you came here at such a time.",
    "scr_text_slash_scr_text_gml_2152_0_b": " ",
    "scr_text_slash_scr_text_gml_2153_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.",
    "scr_text_slash_scr_text_gml_2154_0": "",
    "scr_text_slash_scr_text_gml_2160_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.",
    "scr_text_slash_scr_text_gml_2161_0": "* Our choir sounds a bit thinner since your brother went away.",
    "scr_text_slash_scr_text_gml_2162_0": "* Kris, it would be wonderful if you would sing with us.",
    "scr_text_slash_scr_text_gml_2163_0": "* Or even participated to any extent,",
    "scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice.",
    "scr_text_slash_scr_text_gml_2168_0": "* I understand.\n* I hope in time you may find the words you seek.",
    "scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way.",
    "scr_text_slash_scr_text_gml_2174_0": "\nYes",
    "scr_text_slash_scr_text_gml_2175_0": "\nNo",
    "scr_text_slash_scr_text_gml_2178_0": "* (Scented markers.)",
    "scr_text_slash_scr_text_gml_2178_0_b": " ",
    "scr_text_slash_scr_text_gml_2179_0": "",
    "scr_text_slash_scr_text_gml_2179_0_b": " ",
    "scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)",
    "scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)",
    "scr_text_slash_scr_text_gml_2194_0": "\nYes",
    "scr_text_slash_scr_text_gml_2195_0": "\nNo",
    "scr_text_slash_scr_text_gml_2198_0": "* (It's a toilet.)\n* (Flush it?)",
    "scr_text_slash_scr_text_gml_2198_0_b": " ",
    "scr_text_slash_scr_text_gml_2199_0": "\n \n         Yes         No\\C1",
    "scr_text_slash_scr_text_gml_2199_0_b": " ",
    "scr_text_slash_scr_text_gml_2202_0": " ",
    "scr_text_slash_scr_text_gml_2205_0": " \\C2",
    "scr_text_slash_scr_text_gml_2216_0": "%%",
    "scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)",
    "scr_text_slash_scr_text_gml_2223_0": "\nひく",
    "scr_text_slash_scr_text_gml_2224_0": "\nひかない",
    "scr_text_slash_scr_text_gml_2226_0": "\nYes",
    "scr_text_slash_scr_text_gml_2227_0": "\nNo",
    "scr_text_slash_scr_text_gml_2228_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)",
    "scr_text_slash_scr_text_gml_2228_0_b": " ",
    "scr_text_slash_scr_text_gml_2229_0": "* (As a result, it's missing most of the good keys.)",
    "scr_text_slash_scr_text_gml_2229_0_b": " ",
    "scr_text_slash_scr_text_gml_2230_0": "* (Play it?)",
    "scr_text_slash_scr_text_gml_2231_0": "",
    "scr_text_slash_scr_text_gml_2239_0": "* (Plink...)",
    "scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)",
    "scr_text_slash_scr_text_gml_2248_0": "* (Ring, ring...)",
    "scr_text_slash_scr_text_gml_2250_0": "* K... Kris!?",
    "scr_text_slash_scr_text_gml_2251_0": "* Whatever have you been doing!?",
    "scr_text_slash_scr_text_gml_2252_0": "* I sat in the car waiting for you after school for half an hour...!",
    "scr_text_slash_scr_text_gml_2253_0": "* I called and called, but you never picked up...",
    "scr_text_slash_scr_text_gml_2254_0": "* You had your poor mother worried sick!",
    "scr_text_slash_scr_text_gml_2255_0": "* Kris, I am afraid I am going to have to punish you...",
    "scr_text_slash_scr_text_gml_2256_0": "* ... huh?",
    "scr_text_slash_scr_text_gml_2257_0": "* ... A friend?",
    "scr_text_slash_scr_text_gml_2258_0": "* You were spending time with... a friend?",
    "scr_text_slash_scr_text_gml_2259_0": "* ...",
    "scr_text_slash_scr_text_gml_2260_0": "* Kris...",
    "scr_text_slash_scr_text_gml_2261_0": "* I will make an exception this time.",
    "scr_text_slash_scr_text_gml_2262_0": "* You can continue your adventures a little longer.",
    "scr_text_slash_scr_text_gml_2263_0": "* But when you return home...",
    "scr_text_slash_scr_text_gml_2264_0": "* You are going to have to go to bed early.",
    "scr_text_slash_scr_text_gml_2265_0": "* See you soon, honey.",
    "scr_text_slash_scr_text_gml_2267_0": "* (Click...)",
    "scr_text_slash_scr_text_gml_2271_0": "Great to\nsee you\nagain",
    "scr_text_slash_scr_text_gml_2272_0": "Who the\nhell are\nyou?",
    "scr_text_slash_scr_text_gml_2275_0": "* hey, look who's walkin' around.",
    "scr_text_slash_scr_text_gml_2275_0_b": " ",
    "scr_text_slash_scr_text_gml_2276_0": "* how are ya, kid?",
    "scr_text_slash_scr_text_gml_2276_0_b": " ",
    "scr_text_slash_scr_text_gml_2277_0": "",
    "scr_text_slash_scr_text_gml_2281_0": "\nStore",
    "scr_text_slash_scr_text_gml_2282_0": "\nFriends",
    "scr_text_slash_scr_text_gml_2283_0": "Leave",
    "scr_text_slash_scr_text_gml_2286_0": " ",
    "scr_text_slash_scr_text_gml_2287_0": "* yeah, it's real nice, isn't it?",
    "scr_text_slash_scr_text_gml_2288_0": "* especially considering i've never met you before.",
    "scr_text_slash_scr_text_gml_2289_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.",
    "scr_text_slash_scr_text_gml_2290_0": "* what's up?",
    "scr_text_slash_scr_text_gml_2291_0": "",
    "scr_text_slash_scr_text_gml_2295_0": "* hmm... y'know, good question.",
    "scr_text_slash_scr_text_gml_2296_0": "* i'm sans.\n* your friendly neighborhood skeleton.",
    "scr_text_slash_scr_text_gml_2297_0": "* what's up?",
    "scr_text_slash_scr_text_gml_2298_0": "",
    "scr_text_slash_scr_text_gml_2304_0": "* what's up?",
    "scr_text_slash_scr_text_gml_2305_0": "",
    "scr_text_slash_scr_text_gml_2311_0": "\nMe",
    "scr_text_slash_scr_text_gml_2312_0": "\nMy Mom",
    "scr_text_slash_scr_text_gml_2313_0": "My Teacher",
    "scr_text_slash_scr_text_gml_2314_0": "Nobody",
    "scr_text_slash_scr_text_gml_2318_0": "* behind me?\n* yeah, that's the grocery store.",
    "scr_text_slash_scr_text_gml_2319_0": "* unfortunately, it's closed.",
    "scr_text_slash_scr_text_gml_2320_0": "* what a pain.\n* i really wanted to buy some milk.",
    "scr_text_slash_scr_text_gml_2321_0": "* someone oughta complain to the guy who runs it.",
    "scr_text_slash_scr_text_gml_2325_0": "* we just moved here, so i hardly know anyone.",
    "scr_text_slash_scr_text_gml_2326_0": "* why, got anyone i should know better?",
    "scr_text_slash_scr_text_gml_2327_0": "",
    "scr_text_slash_scr_text_gml_2333_0": "* oh, you've got something better to do?",
    "scr_text_slash_scr_text_gml_2334_0": "* me too.",
    "scr_text_slash_scr_text_gml_2335_0": "* anyway, i'll be standing here doing nothing.",
    "scr_text_slash_scr_text_gml_2342_0": "* huh?",
    "scr_text_slash_scr_text_gml_2345_0": "* ah, sorry. i don't hang out with idiot babies.",
    "scr_text_slash_scr_text_gml_2346_0": "* they compete with my sociological niche.",
    "scr_text_slash_scr_text_gml_2351_0": "* hey, i gave you a number, what more do you want?",
    "scr_text_slash_scr_text_gml_2356_0": "* woah there, tiger.",
    "scr_text_slash_scr_text_gml_2357_0": "* you can't just jump straight into friendship.",
    "scr_text_slash_scr_text_gml_2358_0": "* it takes time.",
    "scr_text_slash_scr_text_gml_2359_0": "* ...",
    "scr_text_slash_scr_text_gml_2360_0": "* alright, that's enough time.",
    "scr_text_slash_scr_text_gml_2361_0": "* take this.",
    "scr_text_slash_scr_text_gml_2362_0": "* call it whenever you feel like.",
    "scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)",
    "scr_text_slash_scr_text_gml_2372_0": "* your mother, huh...?",
    "scr_text_slash_scr_text_gml_2373_0": "* too late.",
    "scr_text_slash_scr_text_gml_2374_0": "* i already \"befriended\" your mom last night.",
    "scr_text_slash_scr_text_gml_2375_0": "* she's great. came to the store to buy chocolate kisses.",
    "scr_text_slash_scr_text_gml_2376_0": "* said she's gotta lock her door to stop you from eating 'em.",
    "scr_text_slash_scr_text_gml_2377_0": "* heheheh... you sound like a fun kid, huh?",
    "scr_text_slash_scr_text_gml_2381_0": "* alphys. yeah. i know about her.",
    "scr_text_slash_scr_text_gml_2382_0": "* came into the store with a suitcase and sunglasses.",
    "scr_text_slash_scr_text_gml_2383_0": "* thought she was part of the mob.",
    "scr_text_slash_scr_text_gml_2384_0": "* she opened the case and stuffed it full of instant noodles.",
    "scr_text_slash_scr_text_gml_2385_0": "* paid in small bills,",
    "scr_text_slash_scr_text_gml_2386_0": "* then slunk out of the place,",
    "scr_text_slash_scr_text_gml_2387_0": "* pajamas trailing on the floor.",
    "scr_text_slash_scr_text_gml_2388_0": "* anyway, our relationship is, uh, purely business.",
    "scr_text_slash_scr_text_gml_2389_0": "* so, uh, i guess i'll just let her do her thing.",
    "scr_text_slash_scr_text_gml_2393_0": "* harsh, but fair.",
    "scr_text_slash_scr_text_gml_2398_0": "\n1",
    "scr_text_slash_scr_text_gml_2399_0": "\n2",
    "scr_text_slash_scr_text_gml_2402_0": "3",
    "scr_text_slash_scr_text_gml_2403_0": "* (Ring, ring...)",
    "scr_text_slash_scr_text_gml_2403_0_b": "4",
    "scr_text_slash_scr_text_gml_2404_0": "* Hello.",
    "scr_text_slash_scr_text_gml_2405_0": "* You have reached the Hotline for Idiot Babies.",
    "scr_text_slash_scr_text_gml_2406_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.",
    "scr_text_slash_scr_text_gml_2407_0": "",
    "scr_text_slash_scr_text_gml_2410_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)",
    "scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)",
    "scr_text_slash_scr_text_gml_2418_0": "* Huh!?",
    "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Idiot?",
    "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Baby?",
    "scr_text_slash_scr_text_gml_2421_0": "* Ah, you're an Idiot Baby?",
    "scr_text_slash_scr_text_gml_2422_0": "* ...",
    "scr_text_slash_scr_text_gml_2423_0": "* To tell you the truth, I'm one too.",
    "scr_text_slash_scr_text_gml_2424_0": "* Let's try our best, OK?",
    "scr_text_slash_scr_text_gml_2425_0": "* (Click...)",
    "scr_text_slash_scr_text_gml_2428_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?",
    "scr_text_slash_scr_text_gml_2429_0": "* (Click...)",
    "scr_text_slash_scr_text_gml_2435_0": " \nYes",
    "scr_text_slash_scr_text_gml_2436_0": " \nNo",
    "scr_text_slash_scr_text_gml_2439_0": "* ... hey bud.",
    "scr_text_slash_scr_text_gml_2439_0_b": " ",
    "scr_text_slash_scr_text_gml_2440_0": "* ... are you busy tomorrow...?",
    "scr_text_slash_scr_text_gml_2440_0_b": " ",
    "scr_text_slash_scr_text_gml_2441_0": "* i need some help with something.",
    "scr_text_slash_scr_text_gml_2442_0": "* it'd be great if you could come over.",
    "scr_text_slash_scr_text_gml_2443_0": "* i live just next door, ya know.",
    "scr_text_slash_scr_text_gml_2444_0": "",
    "scr_text_slash_scr_text_gml_2452_0": "* wow... you answered quickly, huh.",
    "scr_text_slash_scr_text_gml_2453_0": "* that's not good.\n* i'm a total stranger.",
    "scr_text_slash_scr_text_gml_2454_0": "* you should probably hesitate more.",
    "scr_text_slash_scr_text_gml_2459_0": "* wow, you were deliberating for a while.",
    "scr_text_slash_scr_text_gml_2460_0": "* gee, what's wrong?",
    "scr_text_slash_scr_text_gml_2461_0": "* don't want to hang out with a stranger?",
    "scr_text_slash_scr_text_gml_2464_0": "* well, guess i shouldn't complain...",
    "scr_text_slash_scr_text_gml_2465_0": "* huh...?\n* what are we going to be doing?",
    "scr_text_slash_scr_text_gml_2466_0": "* oh, i'm not going to be there.",
    "scr_text_slash_scr_text_gml_2467_0": "* that'd be weird.",
    "scr_text_slash_scr_text_gml_2468_0": "* it's just gonna be you and my little brother.",
    "scr_text_slash_scr_text_gml_2469_0": "* he needs friends.",
    "scr_text_slash_scr_text_gml_2470_0": "* thanks for hanging out with him.",
    "scr_text_slash_scr_text_gml_2471_0": "* see ya.",
    "scr_text_slash_scr_text_gml_2479_0": "* ... well, that was quick.",
    "scr_text_slash_scr_text_gml_2484_0": "* ... hmm, well, that's disappointing.",
    "scr_text_slash_scr_text_gml_2486_0": "* alright, alright, lemme sweeten the deal for ya.",
    "scr_text_slash_scr_text_gml_2487_0": "* if you come over... i, will personally,",
    "scr_text_slash_scr_text_gml_2488_0": "* not even be there.",
    "scr_text_slash_scr_text_gml_2489_0": "* it'll just be you and my little brother.",
    "scr_text_slash_scr_text_gml_2490_0": "* since he's new here, he needs friends.",
    "scr_text_slash_scr_text_gml_2491_0": "* anyway, thanks for agreeing to hang out with him.",
    "scr_text_slash_scr_text_gml_2492_0": "* see ya.",
    "scr_text_slash_scr_text_gml_2499_0": " \nSusie",
    "scr_text_slash_scr_text_gml_2500_0": " \nKey",
    "scr_text_slash_scr_text_gml_2501_0": "Anything",
    "scr_text_slash_scr_text_gml_2502_0": "Nothing",
    "scr_text_slash_scr_text_gml_2503_0": "* Oh, hi, Kris!",
    "scr_text_slash_scr_text_gml_2504_0": "* Did you need help with your homework again?",
    "scr_text_slash_scr_text_gml_2505_0": "* I know you were having trouble last time, so, um,",
    "scr_text_slash_scr_text_gml_2506_0": "* I actually got a few things ready for you, in case --",
    "scr_text_slash_scr_text_gml_2507_0": "* Ah, wait, sorry! I can't right now...",
    "scr_text_slash_scr_text_gml_2508_0": "* I forgot my house key again, and...",
    "scr_text_slash_scr_text_gml_2509_0": "* Sorry, Kris, I'll help you later, if that's ok.",
    "scr_text_slash_scr_text_gml_2510_0": "* See you at school, Kris!",
    "scr_text_slash_scr_text_gml_2511_0": "* ...",
    "scr_text_slash_scr_text_gml_2512_0": "* ...",
    "scr_text_slash_scr_text_gml_2513_0": "* Umm, Kris?",
    "scr_text_slash_scr_text_gml_2514_0": "* Did you... want to talk about something?",
    "scr_text_slash_scr_text_gml_2515_0": "",
    "scr_text_slash_scr_text_gml_2518_0": "* Hi Kris!\n* Is something up?",
    "scr_text_slash_scr_text_gml_2519_0": "",
    "scr_text_slash_scr_text_gml_2525_0": " \nShe's nice",
    "scr_text_slash_scr_text_gml_2526_0": " \nTerrible",
    "scr_text_slash_scr_text_gml_2527_0": "Eats Chalk",
    "scr_text_slash_scr_text_gml_2528_0": "...",
    "scr_text_slash_scr_text_gml_2531_0": "* Susie! That's right, you were with Susie!",
    "scr_text_slash_scr_text_gml_2532_0": "* When you didn't come back to class, I was worried, but...",
    "scr_text_slash_scr_text_gml_2533_0": "* Everything turned out OK! I think?",
    "scr_text_slash_scr_text_gml_2534_0": "* ...",
    "scr_text_slash_scr_text_gml_2535_0": "* ... Umm, Kris? Can I ask something, if that's OK?",
    "scr_text_slash_scr_text_gml_2536_0": "* Susie... I'm kind of... curious what she's like, you know?",
    "scr_text_slash_scr_text_gml_2537_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.",
    "scr_text_slash_scr_text_gml_2538_0": "* So, Kris, could you tell me about her? If that's ok...",
    "scr_text_slash_scr_text_gml_2539_0": "",
    "scr_text_slash_scr_text_gml_2543_0": "* Oh, can I ask something else about her!?",
    "scr_text_slash_scr_text_gml_2544_0": "* Well, did it seem like, she, um...",
    "scr_text_slash_scr_text_gml_2545_0": "* (W-wait, you definitely wouldn't know THAT...)",
    "scr_text_slash_scr_text_gml_2553_0": "* ... huh? Why don't I ask my mom for the key?",
    "scr_text_slash_scr_text_gml_2554_0": "* I... I mean, um... I... you know,",
    "scr_text_slash_scr_text_gml_2555_0": "* She doesn't like it when I bother her when she's working.",
    "scr_text_slash_scr_text_gml_2556_0": "* Don't worry, OK? I'll just go over to Catti's.",
    "scr_text_slash_scr_text_gml_2560_0": "* Umm... Kris...? Are you feeling alright?",
    "scr_text_slash_scr_text_gml_2561_0": "* Normally you're not so... talkative.",
    "scr_text_slash_scr_text_gml_2562_0": "* Oh! I don't mean to sound like something's wrong with you.",
    "scr_text_slash_scr_text_gml_2563_0": "* ...",
    "scr_text_slash_scr_text_gml_2564_0": "* Umm, Kris, is something wrong?",
    "scr_text_slash_scr_text_gml_2565_0": "* Why did you go to the hospital to see my dad...?",
    "scr_text_slash_scr_text_gml_2566_0": "* I mean, I'm sure he appreciated it, but... um...",
    "scr_text_slash_scr_text_gml_2567_0": "* Gosh, I'm sorry, Kris. Forget I said anything!",
    "scr_text_slash_scr_text_gml_2571_0": "* Tell Azzy I said hi, Kris!",
    "scr_text_slash_scr_text_gml_2584_0": "* What...?\n* She's... a nice person?",
    "scr_text_slash_scr_text_gml_2585_0": "* Really!? L-like, really!? Honestly!? Truly!?",
    "scr_text_slash_scr_text_gml_2586_0": "* I mean, that's just what I was hoping, but...",
    "scr_text_slash_scr_text_gml_2587_0": "* W-wait, this isn't another trick, is it, Kris?",
    "scr_text_slash_scr_text_gml_2588_0": "* Like when you put ketchup on your arms and told me it was blood?",
    "scr_text_slash_scr_text_gml_2589_0": "* ... R-really? You're serious? You're totally serious?",
    "scr_text_slash_scr_text_gml_2590_0": "* ... gosh, then maybe I should try talking to her...",
    "scr_text_slash_scr_text_gml_2591_0": "* B-but if I die, you're paying for my funeral, Kris!",
    "scr_text_slash_scr_text_gml_2592_0": "* (Though, honestly, if she's nice I might die, too...)",
    "scr_text_slash_scr_text_gml_2596_0": "* She WHAT? She smashed you against the LOCKERS?",
    "scr_text_slash_scr_text_gml_2597_0": "* Gosh, Kris, I'm really sorry. That's just awful.",
    "scr_text_slash_scr_text_gml_2598_0": "* I... I'd THOUGHT Susie was good, just...",
    "scr_text_slash_scr_text_gml_2599_0": "* Maybe it would take someone special to find her good side.",
    "scr_text_slash_scr_text_gml_2600_0": "* ... but she really IS terrible, isn't she...?",
    "scr_text_slash_scr_text_gml_2601_0": "* Kris... I'm SO sorry you have to go through this.",
    "scr_text_slash_scr_text_gml_2602_0": "* In fact, I wonder if... d-do you think...?",
    "scr_text_slash_scr_text_gml_2603_0": "* I wonder if Alphys would let us switch partners, I mean?",
    "scr_text_slash_scr_text_gml_2604_0": "* You know, so you wouldn't have to be the one, who, um,",
    "scr_text_slash_scr_text_gml_2605_0": "* Gets to be, slammed into lockers, and stuff, anymore.",
    "scr_text_slash_scr_text_gml_2606_0": "* (Wait, I don't think I phrased that correctly...)",
    "scr_text_slash_scr_text_gml_2610_0": "* What?\n* She was EATING the chalk???",
    "scr_text_slash_scr_text_gml_2611_0": "* R... really...?",
    "scr_text_slash_scr_text_gml_2612_0": "* Wait! You're teasing me, aren't you, Kris?",
    "scr_text_slash_scr_text_gml_2613_0": "* L-like when you told me ICE-E was real and eats kids...",
    "scr_text_slash_scr_text_gml_2614_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.",
    "scr_text_slash_scr_text_gml_2615_0": "* ... Huh? You're telling the truth? Seriously?",
    "scr_text_slash_scr_text_gml_2616_0": "* ...",
    "scr_text_slash_scr_text_gml_2617_0": "* Umm, then... what color chalk does she like?",
    "scr_text_slash_scr_text_gml_2618_0": "* And, do you think she likes the thin or the thick kind...?",
    "scr_text_slash_scr_text_gml_2619_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)",
    "scr_text_slash_scr_text_gml_2623_0": "* Seriously, Kris? But I help you ALL the time!",
    "scr_text_slash_scr_text_gml_2624_0": "* The LEAST you can do is give me a LITTLE information!",
    "scr_text_slash_scr_text_gml_2625_0": "* Like, d-does she like metal music!?",
    "scr_text_slash_scr_text_gml_2626_0": "* Is she really an obligate carnivore!?",
    "scr_text_slash_scr_text_gml_2627_0": "* D... Does she really have a tail underneath her jacket!?",
    "scr_text_slash_scr_text_gml_2628_0": "* Or, or... or...",
    "scr_text_slash_scr_text_gml_2629_0": "* Sorry Kris, it's not any of my business, is it...?",
    "scr_text_slash_scr_text_gml_2630_0": "* (I blew it, didn't I...)",
    "scr_text_slash_scr_text_gml_2636_0": " \nYes",
    "scr_text_slash_scr_text_gml_2637_0": " \nNo",
    "scr_text_slash_scr_text_gml_2640_0": "* (If you go to bed, this chapter of your adventures will end.)",
    "scr_text_slash_scr_text_gml_2640_0_b": " ",
    "scr_text_slash_scr_text_gml_2641_0": "* (Will you go to bed?)",
    "scr_text_slash_scr_text_gml_2641_0_b": " ",
    "scr_text_slash_scr_text_gml_2642_0": "",
    "scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)",
    "scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)",
    "scr_text_slash_scr_text_gml_2658_0": " \nSleep",
    "scr_text_slash_scr_text_gml_2659_0": " \nDo not",
    "scr_text_slash_scr_text_gml_2662_0": "* (It's your bed.)",
    "scr_text_slash_scr_text_gml_2662_0_b": " ",
    "scr_text_slash_scr_text_gml_2663_0": " ",
    "scr_text_slash_scr_text_gml_2664_0": "* (Will you go to bed?)",
    "scr_text_slash_scr_text_gml_2665_0": "",
    "scr_text_slash_scr_text_gml_2665_0_b": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)",
    "scr_text_slash_scr_text_gml_2671_0": " \nSleep!!!",
    "scr_text_slash_scr_text_gml_2672_0": " \nDo not!!!",
    "scr_text_slash_scr_text_gml_2675_0": " ",
    "scr_text_slash_scr_text_gml_2676_0": " ",
    "scr_text_slash_scr_text_gml_2677_0": "* (For some reason, you decided to go back to sleep...)",
    "scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)",
    "scr_text_slash_scr_text_gml_2686_0": "Play\na game",
    "scr_text_slash_scr_text_gml_2687_0": "Do not\nplay a\ngame",
    "scr_text_slash_scr_text_gml_2690_0": "* BOO HOO, BOO HOO, UEE HEE HEE.",
    "scr_text_slash_scr_text_gml_2690_0_b": " ",
    "scr_text_slash_scr_text_gml_2691_0": "* SO LONELY, LONELY, I BE...",
    "scr_text_slash_scr_text_gml_2691_0_b": " ",
    "scr_text_slash_scr_text_gml_2692_0": "* BUT LO, THREE VISITORS STANDING INSIDE?",
    "scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?",
    "scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...",
    "scr_text_slash_scr_text_gml_2697_0": "* So, what the hell are you doing in there?",
    "scr_text_slash_scr_text_gml_2699_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.",
    "scr_text_slash_scr_text_gml_2700_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.",
    "scr_text_slash_scr_text_gml_2701_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.",
    "scr_text_slash_scr_text_gml_2702_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.",
    "scr_text_slash_scr_text_gml_2703_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,",
    "scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.",
    "scr_text_slash_scr_text_gml_2706_0": "* Huh? Free? But you're clearly the one behind bars...",
    "scr_text_slash_scr_text_gml_2708_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!",
    "scr_text_slash_scr_text_gml_2710_0": "* Well, sounds like you don't need any help, then.",
    "scr_text_slash_scr_text_gml_2712_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.",
    "scr_text_slash_scr_text_gml_2713_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?",
    "scr_text_slash_scr_text_gml_2714_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!",
    "scr_text_slash_scr_text_gml_2715_0": "",
    "scr_text_slash_scr_text_gml_2719_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
    "scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
    "scr_text_slash_scr_text_gml_2725_0": "Play\na game",
    "scr_text_slash_scr_text_gml_2726_0": "Do not\nplay a\ngame",
    "scr_text_slash_scr_text_gml_2729_0": " ",
    "scr_text_slash_scr_text_gml_2730_0": " ",
    "scr_text_slash_scr_text_gml_2732_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
    "scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
    "scr_text_slash_scr_text_gml_2738_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!",
    "scr_text_slash_scr_text_gml_2739_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?",
    "scr_text_slash_scr_text_gml_2745_0": "\nUse Key",
    "scr_text_slash_scr_text_gml_2746_0": "\nDo not",
    "scr_text_slash_scr_text_gml_2749_0": "* UEE HEE HEE, THE KEY, THE KEY.",
    "scr_text_slash_scr_text_gml_2749_0_b": " ",
    "scr_text_slash_scr_text_gml_2750_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.",
    "scr_text_slash_scr_text_gml_2750_0_b": " ",
    "scr_text_slash_scr_text_gml_2751_0": "* WON'T YOU LET YOURSELF OUTSIDE?",
    "scr_text_slash_scr_text_gml_2752_0": "",
    "scr_text_slash_scr_text_gml_2755_0": " ",
    "scr_text_slash_scr_text_gml_2766_0": "* (You put the Door Key in front of the Door.)",
    "scr_text_slash_scr_text_gml_2771_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!",
    "scr_text_slash_scr_text_gml_2777_0": "* DO NOT TARRY!",
    "scr_text_slash_scr_text_gml_2780_0": " \nBlaze",
    "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze",
    "scr_text_slash_scr_text_gml_2783_0": " \nBlaze",
    "scr_text_slash_scr_text_gml_2784_0": " \nDo Not Blaze",
    "scr_text_slash_scr_text_gml_2785_0": " ",
    "scr_text_slash_scr_text_gml_2786_0": "",
    "scr_text_slash_scr_text_gml_2786_0_b": " ",
    "scr_text_slash_scr_text_gml_2787_0": "* Blaze it.",
    "scr_text_slash_scr_text_gml_2790_0": " \nApologize\nProfusely",
    "scr_text_slash_scr_text_gml_2791_0": " \nIntimidate",
    "scr_text_slash_scr_text_gml_2794_0": "* Hey! You're the chumps that beat me up earlier!",
    "scr_text_slash_scr_text_gml_2794_0_b": " ",
    "scr_text_slash_scr_text_gml_2795_0": "* There's no way I'll forgive you, so scram!",
    "scr_text_slash_scr_text_gml_2795_0_b": " ",
    "scr_text_slash_scr_text_gml_2796_0": "",
    "scr_text_slash_scr_text_gml_2807_0": "* We're sorry, we made a mistake earlier.",
    "scr_text_slash_scr_text_gml_2808_0": "* We promise we won't do it again!",
    "scr_text_slash_scr_text_gml_2810_0": "* Huh...? You're apologizing? I guess I'll forgive you then...",
    "scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)",
    "scr_text_slash_scr_text_gml_2823_0": "* Heh, you wanna act that way, huh...?",
    "scr_text_slash_scr_text_gml_2824_0": "* Forgive me or I'll crush you, dweeb!!",
    "scr_text_slash_scr_text_gml_2826_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!",
    "scr_text_slash_scr_text_gml_2827_0": "* (You got the Choco Diamond.)",
    "scr_text_slash_scr_text_gml_2832_0": "* I'm sorry, but we don't have any room...",
    "scr_text_slash_scr_text_gml_2834_0": "* Too late, I already ate it.",
    "scr_text_slash_scr_text_gml_2841_0": " \nListen",
    "scr_text_slash_scr_text_gml_2842_0": " \nDo Not",
    "scr_text_slash_scr_text_gml_2845_0": "* (It's a music player.)\n* (Listen to the contents?)",
    "scr_text_slash_scr_text_gml_2845_0_b": " ",
    "scr_text_slash_scr_text_gml_2846_0": " ",
    "scr_text_slash_scr_text_gml_2848_0": "",
    "scr_text_slash_scr_text_gml_2853_0": "* (...)",
    "scr_text_slash_scr_text_gml_2854_0": "* (It's full of cartoon splat noises.)",
    "scr_text_slash_scr_text_gml_2858_0": "* (You did not listen.)",
    "scr_text_slash_scr_text_gml_2863_0": " \nPrison B1",
    "scr_text_slash_scr_text_gml_2864_0": " \nFloor 1F",
    "scr_text_slash_scr_text_gml_2865_0": "??????",
    "scr_text_slash_scr_text_gml_2867_0": "* (Where will you ride the elevator to?)",
    "scr_text_slash_scr_text_gml_2868_0": "",
    "scr_text_slash_scr_text_gml_2868_0_b": " ",
    "scr_text_slash_scr_text_gml_2874_0": "%%",
    "scr_text_slash_scr_text_gml_2893_0": "* (You're there.)",
    "scr_text_slash_scr_text_gml_2909_0": "* (You're there.)",
    "scr_text_slash_scr_text_gml_2925_0": "* (You're there.)",
    "scr_text_slash_scr_text_gml_2934_0": " \nRide",
    "scr_text_slash_scr_text_gml_2935_0": " \nDo not",
    "scr_text_slash_scr_text_gml_2938_0": "* (Ride the elevator?)",
    "scr_text_slash_scr_text_gml_2938_0_b": " ",
    "scr_text_slash_scr_text_gml_2939_0": "",
    "scr_text_slash_scr_text_gml_2939_0_b": " ",
    "scr_text_slash_scr_text_gml_2945_0": "%%",
    "scr_text_slash_scr_text_gml_2966_0": " \nYes",
    "scr_text_slash_scr_text_gml_2967_0": " \nDon't",
    "scr_text_slash_scr_text_gml_2970_0": " ",
    "scr_text_slash_scr_text_gml_2971_0": " ",
    "scr_text_slash_scr_text_gml_2973_0": "* Hey Kris.",
    "scr_text_slash_scr_text_gml_2974_0": "* W... wait a second.",
    "scr_text_slash_scr_text_gml_2975_0": "* Ummm, I...",
    "scr_text_slash_scr_text_gml_2976_0": "* Look.",
    "scr_text_slash_scr_text_gml_2977_0": "* I know you wanna give a REAL goodbye to everyone, right?",
    "scr_text_slash_scr_text_gml_2978_0": "* I mean, I'm ALL for leaving right away, but...",
    "scr_text_slash_scr_text_gml_2979_0": "* Y'know, we could go back a sec. If you wanted.",
    "scr_text_slash_scr_text_gml_2980_0": "",
    "scr_text_slash_scr_text_gml_2986_0": "* Well, then what are we waiting for?",
    "scr_text_slash_scr_text_gml_2987_0": "* Let's head back!",
    "scr_text_slash_scr_text_gml_2991_0": "* C'mon, don't lie!",
    "scr_text_slash_scr_text_gml_2992_0": "* Let's at least say goodbye to Lancer!",
    "scr_text_slash_scr_text_gml_2998_0": " \nLet's Fight",
    "scr_text_slash_scr_text_gml_2999_0": " \nLet's Not",
    "scr_text_slash_scr_text_gml_3002_0": "* If you can beat me, I'll go back to being a good guy.",
    "scr_text_slash_scr_text_gml_3002_0_b": " ",
    "scr_text_slash_scr_text_gml_3003_0": "* But if you LOSE...",
    "scr_text_slash_scr_text_gml_3003_0_b": " ",
    "scr_text_slash_scr_text_gml_3004_0": "* YOU guys will have to become bad guys with US...",
    "scr_text_slash_scr_text_gml_3005_0": "* ... and do WHATEVER we say.",
    "scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!! Our wish is your command!!!",
    "scr_text_slash_scr_text_gml_3010_0": "* So, whaddya say...?",
    "scr_text_slash_scr_text_gml_3011_0": "",
    "scr_text_slash_scr_text_gml_3015_0": "* Eh, don't bother answering.",
    "scr_text_slash_scr_text_gml_3016_0": "* We were just gonna thrash you anyway, so...",
    "scr_text_slash_scr_text_gml_3017_0": "* See ya!",
    "scr_text_slash_scr_text_gml_3022_0": " \nMe",
    "scr_text_slash_scr_text_gml_3023_0": " \nAsriel",
    "scr_text_slash_scr_text_gml_3024_0": "Pie",
    "scr_text_slash_scr_text_gml_3025_0": "Flowers",
    "scr_text_slash_scr_text_gml_3026_0": "Nevermind",
    "scr_text_slash_scr_text_gml_3027_0": "* Kris? What is it, honey?",
    "scr_text_slash_scr_text_gml_3028_0": "",
    "scr_text_slash_scr_text_gml_3033_0": "* クリスも　すっかり\n　 おおきくなっちゃって…",
    "scr_text_slash_scr_text_gml_3034_0": "* あなたも　じきに\n　 だいがくへ\n　 いってしまうのね…",
    "scr_text_slash_scr_text_gml_3036_0": "* ...",
    "scr_text_slash_scr_text_gml_3036_0_b": "* Kris, honey, you have grown up so much...",
    "scr_text_slash_scr_text_gml_3037_0": "* Someday soon you will be going off to university as well...",
    "scr_text_slash_scr_text_gml_3038_0": "* あかいツノが　ついた\n　 カチューシャを\n　 かってあげたでしょう？",
    "scr_text_slash_scr_text_gml_3039_0": "* Remember when you were little...",
    "scr_text_slash_scr_text_gml_3040_0": "* You asked when your horns were going to grow in?",
    "scr_text_slash_scr_text_gml_3041_0": "* So we bought that headband with the little red horns on it.",
    "scr_text_slash_scr_text_gml_3042_0": "* Oh, you wore it for months! Whatever happened to it?",
    "scr_text_slash_scr_text_gml_3044_0": "* Remember that video-game you and Asriel used to play?",
    "scr_text_slash_scr_text_gml_3045_0": "* What was it called...? Super Smashing Fighters?",
    "scr_text_slash_scr_text_gml_3046_0": "* When he was very little, he LOVED the green lizard from that.",
    "scr_text_slash_scr_text_gml_3047_0": "* We even had a birthday party for him themed around it.",
    "scr_text_slash_scr_text_gml_3048_0": "* Your father painted all these eggs with spots as decoration...",
    "scr_text_slash_scr_text_gml_3049_0": "* Oh, your brother LOVED it...!",
    "scr_text_slash_scr_text_gml_3050_0": "* Until the next day, your father cooked them all for breakfast.",
    "scr_text_slash_scr_text_gml_3051_0": "* Your brother just kept crying...",
    "scr_text_slash_scr_text_gml_3052_0": "* Ever since, he's hated that book about eating green eggs!",
    "scr_text_slash_scr_text_gml_3056_0": "* Kris, since only you and I are living here right now...",
    "scr_text_slash_scr_text_gml_3057_0": "* It feels... just a bit lonely, does it not...?",
    "scr_text_slash_scr_text_gml_3058_0": "* But, fortunately, sharing a warm, freshly-made pie,",
    "scr_text_slash_scr_text_gml_3059_0": "* Is the perfect cure for such a condition.",
    "scr_text_slash_scr_text_gml_3060_0": "* ... as long as I get to eat some, of course.",
    "scr_text_slash_scr_text_gml_3064_0": "* Oh, Kris...? Flowers? For your mother...?",
    "scr_text_slash_scr_text_gml_3065_0": "* How sweet...",
    "scr_text_slash_scr_text_gml_3066_0": "* ...",
    "scr_text_slash_scr_text_gml_3067_0": "* These are from HIM, are they not.",
    "scr_text_slash_scr_text_gml_3069_0": "* Err, well, worry not, Kris, I will...",
    "scr_text_slash_scr_text_gml_3070_0": "* ... find some place for them.",
    "scr_text_slash_scr_text_gml_3070_0_b": "* ...",
    "scr_text_slash_scr_text_gml_3078_0": "* Kris, perhaps you should go to bed early tonight...",
    "scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself.",
    "scr_text_slash_scr_text_gml_3084_0": " \nField",
    "scr_text_slash_scr_text_gml_3085_0": " \nForest",
    "scr_text_slash_scr_text_gml_3088_0": "* (It's a door.)\n* (Where will you go?)",
    "scr_text_slash_scr_text_gml_3088_0_b": " ",
    "scr_text_slash_scr_text_gml_3089_0": " ",
    "scr_text_slash_scr_text_gml_3091_0": "",
    "scr_text_slash_scr_text_gml_3092_0": " \nForest",
    "scr_text_slash_scr_text_gml_3093_0": "Bake Sale",
    "scr_text_slash_scr_text_gml_3094_0": "",
    "scr_text_slash_scr_text_gml_3098_0": "Castle",
    "scr_text_slash_scr_text_gml_3101_0": "",
    "scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)",
    "scr_text_slash_scr_text_gml_3125_0": "* (Amazingly, you are already there.)",
    "scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)",
    "scr_text_slash_scr_text_gml_3138_0": " \nGive Cake",
    "scr_text_slash_scr_text_gml_3139_0": " \nDo not",
    "scr_text_slash_scr_text_gml_3142_0": "* Marga riba!\n* That cake!\n* It's seething with power!",
    "scr_text_slash_scr_text_gml_3142_0_b": " ",
    "scr_text_slash_scr_text_gml_3143_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?",
    "scr_text_slash_scr_text_gml_3143_0_b": " ",
    "scr_text_slash_scr_text_gml_3146_0": "",
    "scr_text_slash_scr_text_gml_3152_0": "* Edamame! My old cake! I'm so happy I could spin!",
    "scr_text_slash_scr_text_gml_3153_0": "* My friend, share in my riches! I have many worse cakes I do not want!",
    "scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!",
    "scr_text_slash_scr_text_gml_3156_0": "* (You traded the TopCake for the SpinCake.)",
    "scr_text_slash_scr_text_gml_3157_0": "* Now, I'm going to continue to spin and cry! Spin and cry!",
    "scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake, but not in character! A tragedy!!",
    "scr_text_slash_scr_text_gml_3167_0": " \nTake Cake",
    "scr_text_slash_scr_text_gml_3168_0": " \nNo",
    "scr_text_slash_scr_text_gml_3171_0": " ",
    "scr_text_slash_scr_text_gml_3172_0": " ",
    "scr_text_slash_scr_text_gml_3174_0": "* Mama miba! How are you enjoying my rejected pastries?",
    "scr_text_slash_scr_text_gml_3178_0": "* Mom amiga! You want an inferior cake, my friend?",
    "scr_text_slash_scr_text_gml_3181_0": "",
    "scr_text_slash_scr_text_gml_3187_0": "* Please take this cake! It's worthless, my dear friend!",
    "scr_text_slash_scr_text_gml_3189_0": "* (You got the SpinCake.)",
    "scr_text_slash_scr_text_gml_3192_0": "* Mama shiba! You're carrying too many things that aren't cakes!",
    "scr_text_slash_scr_text_gml_3197_0": "* I understand!! Too much cake will make you spin and cry!!",
    "scr_text_slash_scr_text_gml_3202_0": " \nYes",
    "scr_text_slash_scr_text_gml_3205_0": " \nNo",
    "scr_text_slash_scr_text_gml_3206_0": "* (Well, there is a man here.)",
    "scr_text_slash_scr_text_gml_3206_0_b": " ",
    "scr_text_slash_scr_text_gml_3207_0": "* (He offered you something.)",
    "scr_text_slash_scr_text_gml_3207_0_b": " ",
    "scr_text_slash_scr_text_gml_3210_0": "",
    "scr_text_slash_scr_text_gml_3215_0": "* (You received an Egg.)",
    "scr_text_slash_scr_text_gml_3221_0": "* (Then he needn't be here.)",
    "scr_text_slash_scr_text_gml_3233_0": "Lost sleep\nfrom being\nSusie's partner",
    "scr_text_slash_scr_text_gml_3234_0": "Actually my\nsleep\nquality\nincreased",
    "scr_text_slash_scr_text_gml_3235_0": " ",
    "scr_text_slash_scr_text_gml_3236_0": " ",
    "scr_text_slash_scr_text_gml_3239_0": "* Kris...",
    "scr_text_slash_scr_text_gml_3240_0": "* This whole partner thing...",
    "scr_text_slash_scr_text_gml_3241_0": "* You didn't lose sleep over it, did you?",
    "scr_text_slash_scr_text_gml_3242_0": "",
    "scr_text_slash_scr_text_gml_3250_0": "* You say, with no negative intonation at all.",
    "scr_text_slash_scr_text_gml_3251_0": "* ...",
    "scr_text_slash_scr_text_gml_3252_0": "* Kris, as your teacher, there's, um, a...",
    "scr_text_slash_scr_text_gml_3253_0": "* A limit. To the advice I'm qualified for.",
    "scr_text_slash_scr_text_gml_3254_0": "* But if you're interested, I do have a recommendation.",
    "scr_text_slash_scr_text_gml_3255_0": "* There's, an, FPS game podcast that helps me sleep...",
    "scr_text_slash_scr_text_gml_3256_0": "* No? Okay.",
    "scr_text_slash_scr_text_gml_3261_0": "* H... huh? Kris, that's, um... good? I think?",
    "scr_text_slash_scr_text_gml_3262_0": "* So maybe you were just...",
    "scr_text_slash_scr_text_gml_3263_0": "* Staying up late talking to Asriel online again?",
    "scr_text_slash_scr_text_gml_3264_0": "* ... ah, wait, you... can't do that, right?",
    "scr_text_slash_scr_text_gml_3265_0": "* I... I hope the internet gets fixed soon.",
    "scr_text_slash_scr_text_gml_3266_0": "* I don't want to revert into my primal form.",
    "scr_text_slash_scr_text_gml_3272_0": "Hanging out\nalone in\nthe closet",
    "scr_text_slash_scr_text_gml_3273_0": "\nCrime",
    "scr_text_slash_scr_text_gml_3274_0": " ",
    "scr_text_slash_scr_text_gml_3275_0": " ",
    "scr_text_slash_scr_text_gml_3278_0": "* (Kris! Help me out here! What do we say!?)",
    "scr_text_slash_scr_text_gml_3279_0": "",
    "scr_text_slash_scr_text_gml_3291_0": "* Y'know, just... chillin' out alone in the closet.",
    "scr_text_slash_scr_text_gml_3292_0": "* Just two friends, chillin' out in the closet, like normal.",
    "scr_text_slash_scr_text_gml_3293_0": "* Touchin'... brooms and stuff.",
    "scr_text_slash_scr_text_gml_3298_0": "* Y'know, just... committin'... crimes.",
    "scr_text_slash_scr_text_gml_3299_0": "* Just gonna do some crimes and go to... jail.",
    "scr_text_slash_scr_text_gml_3300_0": "* Forever.",
    "scr_text_slash_scr_text_gml_3301_0": "* It sucks.",
    "scr_text_slash_scr_text_gml_3308_0": "\nHug",
    "scr_text_slash_scr_text_gml_3309_0": "\nNo",
    "scr_text_slash_scr_text_gml_3310_0": " ",
    "scr_text_slash_scr_text_gml_3311_0": " ",
    "scr_text_slash_scr_text_gml_3313_0": "* (... no one's looking.)",
    "scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)",
    "scr_text_slash_scr_text_gml_3315_0": "",
    "scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy.",
    "scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life.",
    "scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy.",
    "scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer.",
    "scr_text_slash_scr_text_gml_3333_0": "\nHell yeah!",
    "scr_text_slash_scr_text_gml_3334_0": "\nNo...",
    "scr_text_slash_scr_text_gml_3335_0": " ",
    "scr_text_slash_scr_text_gml_3336_0": " ",
    "scr_text_slash_scr_text_gml_3339_0": "* Ah... the Lightners.",
    "scr_text_slash_scr_text_gml_3340_0": "* ... have you come to humiliate me...?",
    "scr_text_slash_scr_text_gml_3341_0": "",
    "scr_text_slash_scr_text_gml_3348_0": "* Hell yeah!",
    "scr_text_slash_scr_text_gml_3349_0": "* EAT IT, old man!",
    "scr_text_slash_scr_text_gml_3350_0": "* ... hey, why the hell does HE get a giant water thing?",
    "scr_text_slash_scr_text_gml_3352_0": "* ... jealous, are you?",
    "scr_text_slash_scr_text_gml_3353_0": "* Then gaze in envy, whelps!!",
    "scr_text_slash_scr_text_gml_3354_0": "* As I SUCKLE from this giant hamster bottle!",
    "scr_text_slash_scr_text_gml_3355_0": "* Ha ha ha!!\n* (Glub glub)\n* Feel despair!!",
    "scr_text_slash_scr_text_gml_3357_0": "* Uhhh, nevermind.",
    "scr_text_slash_scr_text_gml_3358_0": "%%",
    "scr_text_slash_scr_text_gml_3363_0": "* Mr. King, the Lightners returned everyone here safely.",
    "scr_text_slash_scr_text_gml_3364_0": "* If you're willing to reconsider, then...",
    "scr_text_slash_scr_text_gml_3366_0": "* What? Live in a kingdom ruled by YOU?",
    "scr_text_slash_scr_text_gml_3367_0": "* The Lightners' little patsy...?",
    "scr_text_slash_scr_text_gml_3368_0": "* Staying in this cell is far less humiliating.",
    "scr_text_slash_scr_text_gml_3369_0": "* Now, if you will excuse me.",
    "scr_text_slash_scr_text_gml_3370_0": "* My giant hamster wheel is getting cold.",
    "scr_text_slash_scr_text_gml_3375_0": "\nBosom",
    "scr_text_slash_scr_text_gml_3376_0": "\nPerish",
    "scr_text_slash_scr_text_gml_3377_0": " ",
    "scr_text_slash_scr_text_gml_3378_0": " ",
    "scr_text_slash_scr_text_gml_3380_0": "* [Regal Laughter]",
    "scr_text_slash_scr_text_gml_3381_0": "* Oh My That Was Actually Quite... Amusing",
    "scr_text_slash_scr_text_gml_3382_0": "* You Lifeform(s) Have Exceeded My Expectations",
    "scr_text_slash_scr_text_gml_3383_0": "* I Will Offer You A New, Exceedingly Benevolent Compromise",
    "scr_text_slash_scr_text_gml_3384_0": "* Assimilate Into My Cyber-Army",
    "scr_text_slash_scr_text_gml_3385_0": "* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face",
    "scr_text_slash_scr_text_gml_3386_0": "* Please Select Your Choice",
    "scr_text_slash_scr_text_gml_3387_0": "* Perish In The Chill Of Absolute Destruction",
    "scr_text_slash_scr_text_gml_3388_0": "* Or",
    "scr_text_slash_scr_text_gml_3389_0": "* Flourish Under The Warm Bosom Of My Hellish Reign",
    "scr_text_slash_scr_text_gml_3390_0": "",
    "scr_text_slash_scr_text_gml_3394_0": "%%",
    "scr_text_slash_scr_text_gml_3398_0": "Lie and say\nyou want to\nhear more",
    "scr_text_slash_scr_text_gml_3399_0": "Stop\nConversation",
    "scr_text_slash_scr_text_gml_3400_0": " ",
    "scr_text_slash_scr_text_gml_3401_0": " ",
    "scr_text_slash_scr_text_gml_3415_0": "* Little buddy! You aren't gonna BELIEVE this!!",
    "scr_text_slash_scr_text_gml_3416_0": "* I'VE!!! Got a GIRLFRIEND!!!",
    "scr_text_slash_scr_text_gml_3417_0": "* Asriel!! You've GOT to tell Asriel RIGHT NOW!!",
    "scr_text_slash_scr_text_gml_3418_0": "* He's gonna be so proud of me!!!",
    "scr_text_slash_scr_text_gml_3419_0": "* ... Huh? What's she look like?",
    "scr_text_slash_scr_text_gml_3420_0": "* Ah, Little BUDDY. How do I PUT it...",
    "scr_text_slash_scr_text_gml_3421_0": "* I... don't actually know!! I haven't met her in real life!!",
    "scr_text_slash_scr_text_gml_3422_0": "* But from the way she TEXTS?",
    "scr_text_slash_scr_text_gml_3423_0": "* God, Little Buddy. She must be STACKED.",
    "scr_text_slash_scr_text_gml_3424_0": "",
    "scr_text_slash_scr_text_gml_3428_0": "* Little buddy!! Here to hear about my, heh, GIRLFRIEND!?",
    "scr_text_slash_scr_text_gml_3429_0": "",
    "scr_text_slash_scr_text_gml_3437_0": "* So far, she's the perfect girl, little buddy.",
    "scr_text_slash_scr_text_gml_3438_0": "* She loves pizza.",
    "scr_text_slash_scr_text_gml_3439_0": "* AND bikinis!",
    "scr_text_slash_scr_text_gml_3440_0": "* And to top it off... she sent me a picture.",
    "scr_text_slash_scr_text_gml_3441_0": "* Of herself. Wearing a pizza bikini.",
    "scr_text_slash_scr_text_gml_3442_0": "* Little buddy, perhaps it is uncouth, but...",
    "scr_text_slash_scr_text_gml_3443_0": "* Look!!! LOOK AT THIS!!!! GOD DAMN!!!!",
    "scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)",
    "scr_text_slash_scr_text_gml_3447_0": "* Yes, I know what you're thinking, Little Buddy.",
    "scr_text_slash_scr_text_gml_3448_0": "* Her camera. Is not. Of the highest caliber.",
    "scr_text_slash_scr_text_gml_3449_0": "* But to a scholarly man of the world like myself,",
    "scr_text_slash_scr_text_gml_3450_0": "* This is what love looks like, Little Buddy.",
    "scr_text_slash_scr_text_gml_3455_0": "* That's right!! We don't need to say any more!!",
    "scr_text_slash_scr_text_gml_3456_0": "* Go ahead and tell Asriel right now!!!",
    "scr_text_slash_scr_text_gml_3461_0": "\nInspect",
    "scr_text_slash_scr_text_gml_3462_0": "\nDo not",
    "scr_text_slash_scr_text_gml_3463_0": " ",
    "scr_text_slash_scr_text_gml_3464_0": " ",
    "scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)",
    "scr_text_slash_scr_text_gml_3467_0": "",
    "scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)",
    "scr_text_slash_scr_text_gml_3475_0": "* WATER",
    "scr_text_slash_scr_text_gml_3476_0": "* ICE",
    "scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE",
    "scr_text_slash_scr_text_gml_3478_0": "* BREAD",
    "scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA",
    "scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK",
    "scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)",
    "scr_text_slash_scr_text_gml_3486_0": "* Heh, good idea. People put their mouth on those y'know.",
    "scr_text_slash_scr_text_gml_3487_0": "* What? What!? They do, right!?",
    "scr_text_slash_scr_text_gml_3492_0": "\nDark World",
    "scr_text_slash_scr_text_gml_3493_0": "\n...",
    "scr_text_slash_scr_text_gml_3494_0": " ",
    "scr_text_slash_scr_text_gml_3495_0": " ",
    "scr_text_slash_scr_text_gml_3497_0": "* HEY!! GET OUT OF THE ROAD!!",
    "scr_text_slash_scr_text_gml_3498_0": "* Uhh, sorry. Bad habit.",
    "scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with, punk?",
    "scr_text_slash_scr_text_gml_3500_0": "",
    "scr_text_slash_scr_text_gml_3507_0": "* Huh? A super-dangerous alternate world in the Library?",
    "scr_text_slash_scr_text_gml_3508_0": "* More are appearing? People might fall inside...?",
    "scr_text_slash_scr_text_gml_3509_0": "* Hahahaha... listen, punk!",
    "scr_text_slash_scr_text_gml_3510_0": "* Hahah... You seriously think I'm gonna believe that?",
    "scr_text_slash_scr_text_gml_3518_0": "* Nothing to report, huh? At times like this...",
    "scr_text_slash_scr_text_gml_3519_0": "* Punks like you should be home playing video games.",
    "scr_text_slash_scr_text_gml_3547_0": "\nComplain\nAbout\nPolice",
    "scr_text_slash_scr_text_gml_3548_0": "\nTalk\nAbout\nSchool",
    "scr_text_slash_scr_text_gml_3549_0": "See ya",
    "scr_text_slash_scr_text_gml_3550_0": " ",
    "scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!! Getting your project done? Eheheh...",
    "scr_text_slash_scr_text_gml_3565_0": "* O... oh, my bike...? It's eh... eheh, totaled...",
    "scr_text_slash_scr_text_gml_3566_0": "* I... Um... I had a little crash, err...",
    "scr_text_slash_scr_text_gml_3567_0": "* You see, there was this p-police officer, and... er...",
    "scr_text_slash_scr_text_gml_3568_0": "* ...",
    "scr_text_slash_scr_text_gml_3569_0": "* It's complicated. How are you doing?",
    "scr_text_slash_scr_text_gml_3570_0": "",
    "scr_text_slash_scr_text_gml_3574_0": "* K... Kris! D-did you need something...?",
    "scr_text_slash_scr_text_gml_3575_0": "",
    "scr_text_slash_scr_text_gml_3583_0": "* Kris, it's no secret the, er, police in this town are...",
    "scr_text_slash_scr_text_gml_3584_0": "* Err... how do I put this... Just... um...",
    "scr_text_slash_scr_text_gml_3585_0": "* Eye candy, I guess?",
    "scr_text_slash_scr_text_gml_3586_0": "* W-wait, th-that came out wrong!",
    "scr_text_slash_scr_text_gml_3587_0": "* I mean they're s-symbolic! They barely do anything!",
    "scr_text_slash_scr_text_gml_3588_0": "* It's because of the mayor, there... there...",
    "scr_text_slash_scr_text_gml_3589_0": "* There isn't any crime.",
    "scr_text_slash_scr_text_gml_3590_0": "* Makes me wonder if she even needs the police...",
    "scr_text_slash_scr_text_gml_3591_0": "* Or if they're just... g... getting in her way?",
    "scr_text_slash_scr_text_gml_3592_0": "* ... eheh sorry. I'm just saying what you already know.",
    "scr_text_slash_scr_text_gml_3593_0": "* After all, she's...",
    "scr_text_slash_scr_text_gml_3594_0": "* Your neighbor, right?",
    "scr_text_slash_scr_text_gml_3598_0": "* Oh, how's your project going with, err... Susie?",
    "scr_text_slash_scr_text_gml_3599_0": "* What? Y-you went to the LIBRARY?! Together!?",
    "scr_text_slash_scr_text_gml_3600_0": "* With Noelle and Berdly!? Th-that's amazing, Kris!!",
    "scr_text_slash_scr_text_gml_3601_0": "* And, um... while you were there...",
    "scr_text_slash_scr_text_gml_3602_0": "* This has nothing to do with me, but the Teen Zone...",
    "scr_text_slash_scr_text_gml_3603_0": "* Seems to have some... g-good anime reviews, you know?",
    "scr_text_slash_scr_text_gml_3604_0": "* Not sure if you and the gang, were,",
    "scr_text_slash_scr_text_gml_3605_0": "* Ch-checking that out as you studied?",
    "scr_text_slash_scr_text_gml_3606_0": "* Next time you go you might want to...",
    "scr_text_slash_scr_text_gml_3607_0": "* Casually bring that up, among your fellow teens.",
    "scr_text_slash_scr_text_gml_3608_0": "* I... I know your dad liked Mew Mew 2 at least!!",
    "scr_text_slash_scr_text_gml_3609_0": "* A-again, nothing to do with me!! Eheheh!!",
    "scr_text_slash_scr_text_gml_3614_0": "* S-see you tomorrow, Kris!",
    "scr_text_slash_scr_text_gml_3615_0": "* U-umm, there's, no school tomorrow though!!",
    "scr_text_slash_scr_text_gml_3620_0": "\nYes",
    "scr_text_slash_scr_text_gml_3621_0": "\nNo",
    "scr_text_slash_scr_text_gml_3622_0": " ",
    "scr_text_slash_scr_text_gml_3623_0": " ",
    "scr_text_slash_scr_text_gml_3625_0": "* ... hey!!",
    "scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!",
    "scr_text_slash_scr_text_gml_3626_1": "Crisper!!",
    "scr_text_slash_scr_text_gml_3627_0": "* ~1!",
    "scr_text_slash_scr_text_gml_3628_0": "* I missed you, y'hear!? Hahaha!! Missed you all day!!",
    "scr_text_slash_scr_text_gml_3629_0": "* Didja miss... me?",
    "scr_text_slash_scr_text_gml_3630_0": "",
    "scr_text_slash_scr_text_gml_3637_0": "* Oh!!! I was missed!!!",
    "scr_text_slash_scr_text_gml_3638_0": "* My existence!! Being acknowledged!!",
    "scr_text_slash_scr_text_gml_3639_0": "* Feels good, y'hear!!",
    "scr_text_slash_scr_text_gml_3640_0": "* ...",
    "scr_text_slash_scr_text_gml_3641_0": "* Y'hear... Y'hear closely for a second.",
    "scr_text_slash_scr_text_gml_3642_0": "* Y'hou're my friend. Right?",
    "scr_text_slash_scr_text_gml_3643_0": "* As my friend... Do you wanna... y'hear a secret?",
    "scr_text_slash_scr_text_gml_3644_0": "* ...",
    "scr_text_slash_scr_text_gml_3645_0": "* Sometimes... I hear a song at night.",
    "scr_text_slash_scr_text_gml_3646_0": "* Just a little piece of a song, y'hear.",
    "scr_text_slash_scr_text_gml_3647_0": "* It sounds like... it's coming from under the water. Deep.",
    "scr_text_slash_scr_text_gml_3648_0": "* ...",
    "scr_text_slash_scr_text_gml_3649_0": "* Do... Do you think....",
    "scr_text_slash_scr_text_gml_3650_0": "* Someone's auditioning for my band!?",
    "scr_text_slash_scr_text_gml_3651_0": "* Oh, I'm about to make another friend! I can feel it, y'hear!!",
    "scr_text_slash_scr_text_gml_3652_0": "* ...",
    "scr_text_slash_scr_text_gml_3653_0": "* Do you wanna y'hear another secret...?",
    "scr_text_slash_scr_text_gml_3654_0": "* ...",
    "scr_text_slash_scr_text_gml_3655_0": "* ... I think...",
    "scr_text_slash_scr_text_gml_3656_0": "* Maybe...",
    "scr_text_slash_scr_text_gml_3657_0": "* ...",
    "scr_text_slash_scr_text_gml_3658_0": "* ... I've heard that song before... coming from the sea.",
    "scr_text_slash_scr_text_gml_3659_0": "* The whole thing.",
    "scr_text_slash_scr_text_gml_3660_0": "* It's not a \"new\" song.",
    "scr_text_slash_scr_text_gml_3661_0": "* But... I can't remember... I can't... Can't remember, y'hear!",
    "scr_text_slash_scr_text_gml_3662_0": "* I'm going to investigate, y'hear!",
    "scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow, y'hear!",
    "scr_text_slash_scr_text_gml_3664_0": "Onion",
    "scr_text_slash_scr_text_gml_3667_0": "Beauty",
    "scr_text_slash_scr_text_gml_3670_0": "Asriel II",
    "scr_text_slash_scr_text_gml_3672_0": "* ~1 is on the case!",
    "scr_text_slash_scr_text_gml_3673_0": "* (That's my name, right?)",
    "scr_text_slash_scr_text_gml_3674_0": "Mouse!!",
    "scr_text_slash_scr_text_gml_3674_1": "Kiss!",
    "scr_text_slash_scr_text_gml_3675_0": "* See you, ~1!",
    "scr_text_slash_scr_text_gml_3678_0": "%%",
    "scr_text_slash_scr_text_gml_3683_0": "\nLet's go!\nLet's go!",
    "scr_text_slash_scr_text_gml_3684_0": "We can use\nthe computer\nat my\nhouse",
    "scr_text_slash_scr_text_gml_3685_0": " ",
    "scr_text_slash_scr_text_gml_3686_0": " ",
    "scr_text_slash_scr_text_gml_3689_0": "* ... So what's it gonna be, Kris?",
    "scr_text_slash_scr_text_gml_3690_0": "",
    "scr_text_slash_scr_text_gml_3697_0": "* Yeah, let's just drop the act!",
    "scr_text_slash_scr_text_gml_3698_0": "* Our last adventure was great, right?!",
    "scr_text_slash_scr_text_gml_3699_0": "* I couldn't stop thinking about having another!",
    "scr_text_slash_scr_text_gml_3700_0": "* I don't know what's in there, but...",
    "scr_text_slash_scr_text_gml_3701_0": "* We can't live if we don't find out, right!?",
    "scr_text_slash_scr_text_gml_3706_0": "* ...",
    "scr_text_slash_scr_text_gml_3707_0": "* Kris, you're right.",
    "scr_text_slash_scr_text_gml_3708_0": "* Like, you said a correct fact.",
    "scr_text_slash_scr_text_gml_3709_0": "* But you made a mistake.",
    "scr_text_slash_scr_text_gml_3710_0": "* The mistake of knowing me.",
    "scr_text_slash_scr_text_gml_3711_0": "* 'Cause when I see a big pit,",
    "scr_text_slash_scr_text_gml_3712_0": "* All I wanna do is jump in.",
    "scr_text_slash_scr_text_gml_3713_0": "* And as long as you're with me...",
    "scr_text_slash_scr_text_gml_3714_0": "* I'm dragging you in too!",
    "scr_text_slash_scr_text_gml_3719_0": "\nTalk",
    "scr_text_slash_scr_text_gml_3720_0": "\nSusie",
    "scr_text_slash_scr_text_gml_3721_0": "Don't",
    "scr_text_slash_scr_text_gml_3722_0": " ",
    "scr_text_slash_scr_text_gml_3733_0": "* (snicker, snicker)",
    "scr_text_slash_scr_text_gml_3734_0": "* Like, Lil Krissy, you hear? That, uh, guy at the pizza place?",
    "scr_text_slash_scr_text_gml_3735_0": "* God, what was his name? Pizzapants?",
    "scr_text_slash_scr_text_gml_3736_0": "* Heard he got, like, a SUPER hot girlfriend.",
    "scr_text_slash_scr_text_gml_3737_0": "* What was her name? Like, uh....",
    "scr_text_slash_scr_text_gml_3738_0": "* Hahahah... haha... Pizza...rina? Hahahah.",
    "scr_text_slash_scr_text_gml_3739_0": "* Anyway, what, did you like, wanna talk?",
    "scr_text_slash_scr_text_gml_3743_0": "* Lil Krissy. Come to visit me in my alley?",
    "scr_text_slash_scr_text_gml_3744_0": "* Hahaha. I'm a real alley-gator, aren't I~?",
    "scr_text_slash_scr_text_gml_3747_0": "",
    "scr_text_slash_scr_text_gml_3754_0": "* Krissy, like, GUESS what?",
    "scr_text_slash_scr_text_gml_3755_0": "* Today I like, went to the beach to play my uke, and...",
    "scr_text_slash_scr_text_gml_3756_0": "* Like, guess who's ALREADY there?",
    "scr_text_slash_scr_text_gml_3757_0": "* That COPYCAT, playing the same song I wanted to play.",
    "scr_text_slash_scr_text_gml_3758_0": "* Oh my god. Cat on the beach. Grody.",
    "scr_text_slash_scr_text_gml_3759_0": "* Did she, like, get lost looking for the litter box?",
    "scr_text_slash_scr_text_gml_3760_0": "* So like, I try to like, play the same song, too...",
    "scr_text_slash_scr_text_gml_3761_0": "* To, you know, assert my ukelele dominance.",
    "scr_text_slash_scr_text_gml_3762_0": "* And we end up, ugh - get this -",
    "scr_text_slash_scr_text_gml_3763_0": "* Playing the whole song. TOGETHER.",
    "scr_text_slash_scr_text_gml_3764_0": "* Like, oh my god, who does this girl think she IS?",
    "scr_text_slash_scr_text_gml_3765_0": "* She thinks she can just, like, HARMONIZE with me!?",
    "scr_text_slash_scr_text_gml_3766_0": "* Ugh. I can't STAND her.",
    "scr_text_slash_scr_text_gml_3771_0": "* (OMG, it's, like, SO sweet you have a nasty dirty little friend.)",
    "scr_text_slash_scr_text_gml_3772_0": "* (But like... this is MY polluted alleyway? So like...)",
    "scr_text_slash_scr_text_gml_3773_0": "* (I think I might have to go to the mayor and get a traffic sign?)",
    "scr_text_slash_scr_text_gml_3774_0": "* (That says like, no plus-ones. Because, like... okay?)",
    "scr_text_slash_scr_text_gml_3779_0": "* Oh, like, you, like, just like, like alleys?",
    "scr_text_slash_scr_text_gml_3780_0": "* Oh my god. Like, me too. I LOVE alleys.",
    "scr_text_slash_scr_text_gml_3781_0": "* Like, don't even THINK you can like them as much as me.",
    "scr_text_slash_scr_text_gml_3786_0": "\nTalk More",
    "scr_text_slash_scr_text_gml_3787_0": "\nDon't talk more",
    "scr_text_slash_scr_text_gml_3788_0": " ",
    "scr_text_slash_scr_text_gml_3789_0": " ",
    "scr_text_slash_scr_text_gml_3804_0": "* OMG my little sis is SOOOOO CUTE in her outfit!!!",
    "scr_text_slash_scr_text_gml_3805_0": "* Krissy, like, listen to the song I made about her!!!",
    "scr_text_slash_scr_text_gml_3806_0": "* \"Catti's the best! Catti's the best!",
    "scr_text_slash_scr_text_gml_3807_0": "* She curses me, every day\n* Glares 'cause I'm in her way ",
    "scr_text_slash_scr_text_gml_3808_0": "* Catti's the best sister ever!!\"",
    "scr_text_slash_scr_text_gml_3809_0": "* Hahaha!!! Anyway, what's up, Krissy!?",
    "scr_text_slash_scr_text_gml_3812_0": "* What's up, Kris?",
    "scr_text_slash_scr_text_gml_3815_0": "",
    "scr_text_slash_scr_text_gml_3823_0": "* OMG Krissy you're not going to believe this!!!",
    "scr_text_slash_scr_text_gml_3824_0": "* I was at the beach playing ukelele, right? And...",
    "scr_text_slash_scr_text_gml_3825_0": "* Like, that green alligator evil neighbor girl, like -",
    "scr_text_slash_scr_text_gml_3826_0": "* INVADED and started, like, playing MY song!!",
    "scr_text_slash_scr_text_gml_3827_0": "* With ME!!! OMG!!!",
    "scr_text_slash_scr_text_gml_3828_0": "* Like, it was SOOOOOOO fun...!!",
    "scr_text_slash_scr_text_gml_3829_0": "* Haha... wait, isn't she like, my enemy?",
    "scr_text_slash_scr_text_gml_3834_0": "* Wow, Krissy! You're like, in a rush, huh??",
    "scr_text_slash_scr_text_gml_3835_0": "* OK!! Don't get stuck in a tree!! Mwah!! Mwah!!",
    "scr_text_slash_scr_text_gml_3840_0": "\nCause they\ncare",
    "scr_text_slash_scr_text_gml_3841_0": "\nYour family\nis weird",
    "scr_text_slash_scr_text_gml_3842_0": " ",
    "scr_text_slash_scr_text_gml_3843_0": " ",
    "scr_text_slash_scr_text_gml_3845_0": "* ...",
    "scr_text_slash_scr_text_gml_3846_0": "* Just... ignore them.",
    "scr_text_slash_scr_text_gml_3847_0": "* ... I know.",
    "scr_text_slash_scr_text_gml_3848_0": "* They're embarrassing.",
    "scr_text_slash_scr_text_gml_3849_0": "* ...",
    "scr_text_slash_scr_text_gml_3850_0": "* Why are they even here?",
    "scr_text_slash_scr_text_gml_3851_0": "",
    "scr_text_slash_scr_text_gml_3858_0": "* ...",
    "scr_text_slash_scr_text_gml_3859_0": "* ... then they can care.",
    "scr_text_slash_scr_text_gml_3860_0": "* Somewhere else.",
    "scr_text_slash_scr_text_gml_3861_0": "* ...",
    "scr_text_slash_scr_text_gml_3867_0": "* I know.",
    "scr_text_slash_scr_text_gml_3868_0": "* ...",
    "scr_text_slash_scr_text_gml_3869_0": "* Wish they'd be... normal.",
    "scr_text_slash_scr_text_gml_3870_0": "* ... or at least.",
    "scr_text_slash_scr_text_gml_3871_0": "* More goth.",
    "scr_text_slash_scr_text_gml_3877_0": "\nNoelle",
    "scr_text_slash_scr_text_gml_3878_0": "\nFamily",
    "scr_text_slash_scr_text_gml_3879_0": "Jockington",
    "scr_text_slash_scr_text_gml_3880_0": "Nothing",
    "scr_text_slash_scr_text_gml_3882_0": "* ...",
    "scr_text_slash_scr_text_gml_3883_0": "* What?",
    "scr_text_slash_scr_text_gml_3884_0": "",
    "scr_text_slash_scr_text_gml_3891_0": "* Golden hair. Starry eyes.",
    "scr_text_slash_scr_text_gml_3892_0": "* She is the light.",
    "scr_text_slash_scr_text_gml_3893_0": "* Laughing in the night.",
    "scr_text_slash_scr_text_gml_3894_0": "* Taught her...",
    "scr_text_slash_scr_text_gml_3895_0": "* Protection spells.",
    "scr_text_slash_scr_text_gml_3896_0": "* Showed her... occult findings.",
    "scr_text_slash_scr_text_gml_3897_0": "* ...",
    "scr_text_slash_scr_text_gml_3898_0": "* But lately. She slips...",
    "scr_text_slash_scr_text_gml_3899_0": "* ... Into the darkness.",
    "scr_text_slash_scr_text_gml_3900_0": "* ...",
    "scr_text_slash_scr_text_gml_3901_0": "* Kris.",
    "scr_text_slash_scr_text_gml_3902_0": "* You walk among the dark.",
    "scr_text_slash_scr_text_gml_3903_0": "* Protect her.",
    "scr_text_slash_scr_text_gml_3904_0": "* ... From Susie.",
    "scr_text_slash_scr_text_gml_3905_0": "* ... I'm talking about Susie.",
    "scr_text_slash_scr_text_gml_3910_0": "* ...",
    "scr_text_slash_scr_text_gml_3911_0": "* Dad. Mom. Sister.",
    "scr_text_slash_scr_text_gml_3912_0": "* Ukelele. Football games. Soap operas.",
    "scr_text_slash_scr_text_gml_3913_0": "* Yelling. Standing on tables. Afraid of vacuums.",
    "scr_text_slash_scr_text_gml_3914_0": "* Stupid. Loud. Very loud.",
    "scr_text_slash_scr_text_gml_3915_0": "* Kris. ... you and I...",
    "scr_text_slash_scr_text_gml_3916_0": "* Studied occult. Together.",
    "scr_text_slash_scr_text_gml_3917_0": "* ... Incantation for silence.",
    "scr_text_slash_scr_text_gml_3918_0": "* ... Find it. Tell me.",
    "scr_text_slash_scr_text_gml_3922_0": "* Pure boy. Heart of gold.",
    "scr_text_slash_scr_text_gml_3923_0": "* Curiosity high.",
    "scr_text_slash_scr_text_gml_3924_0": "* Intelligence low.",
    "scr_text_slash_scr_text_gml_3925_0": "* ... fetches frisbees.",
    "scr_text_slash_scr_text_gml_3926_0": "* Dress him up.",
    "scr_text_slash_scr_text_gml_3927_0": "* Carry in a bag.",
    "scr_text_slash_scr_text_gml_3928_0": "* Precious boy.",
    "scr_text_slash_scr_text_gml_3929_0": "* ... don't know why.",
    "scr_text_slash_scr_text_gml_3932_0": "%%",
    "scr_text_slash_scr_text_gml_3937_0": "\nGerson",
    "scr_text_slash_scr_text_gml_3938_0": "\nHammer",
    "scr_text_slash_scr_text_gml_3939_0": "Asriel",
    "scr_text_slash_scr_text_gml_3940_0": "Nothing",
    "scr_text_slash_scr_text_gml_3942_0": "* Kris. Welcome.",
    "scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?",
    "scr_text_slash_scr_text_gml_3944_0": "",
    "scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on...",
    "scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series, Lord of the Hammer...",
    "scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently.",
    "scr_text_slash_scr_text_gml_3958_0": "* A brave man, brilliant, and sharp.",
    "scr_text_slash_scr_text_gml_3959_0": "* Kris, it is a shame you were not able to have him as a teacher.",
    "scr_text_slash_scr_text_gml_3960_0": "* And, difficult for Ms. Alphys, as his replacement.",
    "scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her.",
    "scr_text_slash_scr_text_gml_3970_0": "* As per the ritual, a hammer is buried in the earth here.",
    "scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence.",
    "scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine.",
    "scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade, he began writing history...",
    "scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories,",
    "scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children.",
    "scr_text_slash_scr_text_gml_3976_0": "* That such a story, created for such a simple purpose,",
    "scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large, wonderful, world-changing thing...",
    "scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words, Kris.",
    "scr_text_slash_scr_text_gml_3979_0": "* ...",
    "scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing.",
    "scr_text_slash_scr_text_gml_3984_0": "* Ah, Kris. Your brother. He is a very kind young man.",
    "scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little... overzealous, in his younger days.",
    "scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess... to various, \"sins\".",
    "scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin, or confession, in our religion.",
    "scr_text_slash_scr_text_gml_3988_0": "* I remember his small face, sobbing, as he admitted he had,",
    "scr_text_slash_scr_text_gml_3989_0": "* \"Dropped the lizard in the pit to jump high.\"",
    "scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \"videos game.\"",
    "scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \"sins\" on your behalf,",
    "scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \"dropping the lizard on purpose.\"",
    "scr_text_slash_scr_text_gml_3993_0": "* I would always \"forgive\" him and send him home.",
    "scr_text_slash_scr_text_gml_3997_0": "* Good day, Kris. May the Angel watch over you...",
    "scr_text_slash_scr_text_gml_4002_0": "\nCurrent\nsituation",
    "scr_text_slash_scr_text_gml_4003_0": "\nSusie",
    "scr_text_slash_scr_text_gml_4004_0": "Noelle",
    "scr_text_slash_scr_text_gml_4005_0": "Nothing",
    "scr_text_slash_scr_text_gml_4014_0": "* Sorry, I... heheh.",
    "scr_text_slash_scr_text_gml_4015_0": "* Used up... a lot of my energy just now.",
    "scr_text_slash_scr_text_gml_4016_0": "* Probably... not gonna be very fun to talk to.",
    "scr_text_slash_scr_text_gml_4017_0": "* Thanks for visiting though, Kris.",
    "scr_text_slash_scr_text_gml_4018_0": "* And you too, Susie.",
    "scr_text_slash_scr_text_gml_4021_0": "* What is it, Krismas?",
    "scr_text_slash_scr_text_gml_4024_0": "",
    "scr_text_slash_scr_text_gml_4031_0": "* Heheh... seems like, I need some more tests.",
    "scr_text_slash_scr_text_gml_4032_0": "* So just... gotta wait it out.",
    "scr_text_slash_scr_text_gml_4033_0": "* They can't keep me down for too long, baby!",
    "scr_text_slash_scr_text_gml_4034_0": "* Sooner or later... I'm bustin' out of here!",
    "scr_text_slash_scr_text_gml_4043_0": "* Hey, Kris, she's a nice girl, huh?",
    "scr_text_slash_scr_text_gml_4044_0": "* The hell you taking her HERE for?",
    "scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?",
    "scr_text_slash_scr_text_gml_4047_0": "* Hey, yeah, the hell didn't we go to the movies, Kris?",
    "scr_text_slash_scr_text_gml_4049_0": "* Yeah! And take me too while you're at it!",
    "scr_text_slash_scr_text_gml_4051_0": "* Yeah, Kris! C'mon!!",
    "scr_text_slash_scr_text_gml_4053_0": "* Kettle corn, Kris! Big! Don't skimp out!",
    "scr_text_slash_scr_text_gml_4057_0": "* (Look, Kris. Can't say much, but...)",
    "scr_text_slash_scr_text_gml_4058_0": "* (Noelle... might look like she has it all.)",
    "scr_text_slash_scr_text_gml_4059_0": "* (But her mother. Her mother, you know?)",
    "scr_text_slash_scr_text_gml_4060_0": "* (Love her, but... she's... tough on her.)",
    "scr_text_slash_scr_text_gml_4061_0": "* (Normally, I balance it all out.)",
    "scr_text_slash_scr_text_gml_4062_0": "* (But...)",
    "scr_text_slash_scr_text_gml_4063_0": "* (I can't... do much. When I'm not there.)",
    "scr_text_slash_scr_text_gml_4064_0": "* (But I'm gonna get better.)",
    "scr_text_slash_scr_text_gml_4065_0": "* (I have to.)",
    "scr_text_slash_scr_text_gml_4069_0": "* Yeah, get on outta here and do something fun!",
    "scr_text_slash_scr_text_gml_4074_0": "\nTake it",
    "scr_text_slash_scr_text_gml_4075_0": "\nDo not",
    "scr_text_slash_scr_text_gml_4076_0": " ",
    "scr_text_slash_scr_text_gml_4077_0": " ",
    "scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer. Take it?",
    "scr_text_slash_scr_text_gml_4079_0": "",
    "scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \"borrowed\" 5 dollars.",
    "scr_text_slash_scr_text_gml_4090_0": "* It isn't yours, after all.",
    "scr_text_slash_scr_text_gml_4095_0": "\nYou",
    "scr_text_slash_scr_text_gml_4096_0": "\nSomeone\nElse",
    "scr_text_slash_scr_text_gml_4097_0": "No",
    "scr_text_slash_scr_text_gml_4098_0": " ",
    "scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)",
    "scr_text_slash_scr_text_gml_4099_0": "* What. What? WHAT!?",
    "scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky, they aren't here!!",
    "scr_text_slash_scr_text_gml_4101_0": "* ... unless you're looking for someone else?",
    "scr_text_slash_scr_text_gml_4102_0": "",
    "scr_text_slash_scr_text_gml_4108_0": "* Me? Me? ME!?!",
    "scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!? Nothing!!",
    "scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!",
    "scr_text_slash_scr_text_gml_4111_0": "* By the way, say hi to your dad for me~!",
    "scr_text_slash_scr_text_gml_4112_0": "* WAIT!! WAIT!! DON'T do that!! He doesn't know I -- Nothing!!",
    "scr_text_slash_scr_text_gml_4129_0": "* ... Fine! FINE! FINE!!! Wanna talk to someone else!? Here!",
    "scr_text_slash_scr_text_gml_4130_0": "* ...",
    "scr_text_slash_scr_text_gml_4131_0": "* ... Oh my, someone's here to see me?",
    "scr_text_slash_scr_text_gml_4137_0": "* ... It's you again, is it, darling?",
    "scr_text_slash_scr_text_gml_4138_0": "* Ohh my. Why do you keep coming to our door?",
    "scr_text_slash_scr_text_gml_4139_0": "* Are you... a fan of mine?",
    "scr_text_slash_scr_text_gml_4140_0": "* Haha... as if someone could be a fan of a \"nobody\" like me.",
    "scr_text_slash_scr_text_gml_4141_0": "* ...",
    "scr_text_slash_scr_text_gml_4142_0": "* Well, if you are a fan. Haha. Could I bother you for a favor?",
    "scr_text_slash_scr_text_gml_4146_0": "* ... How odd. Knocking on a stranger's door.",
    "scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners, darling?",
    "scr_text_slash_scr_text_gml_4148_0": "* Well.",
    "scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company, I suppose.",
    "scr_text_slash_scr_text_gml_4150_0": "* ...",
    "scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something.",
    "scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down, I haven't had much...",
    "scr_text_slash_scr_text_gml_4155_0": "* Entertainment.",
    "scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining, darling...",
    "scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me. Thank you.",
    "scr_text_slash_scr_text_gml_4160_0": "* ... Are you still there, darling?",
    "scr_text_slash_scr_text_gml_4161_0": "* Oh my. So obsessed with a nobody like me.",
    "scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're... a fan of mine.",
    "scr_text_slash_scr_text_gml_4163_0": "* ... Go home, darling.",
    "scr_text_slash_scr_text_gml_4169_0": "* Then leave! Leave! LEAVE!!!",
    "scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?",
    "scr_text_slash_scr_text_gml_4174_0": "\nGo with\nRalsei",
    "scr_text_slash_scr_text_gml_4175_0": "\nGo with\nSusie",
    "scr_text_slash_scr_text_gml_4176_0": " ",
    "scr_text_slash_scr_text_gml_4177_0": " ",
    "scr_text_slash_scr_text_gml_4179_0": "* There's a fork in the path... Kris, it seems like...",
    "scr_text_slash_scr_text_gml_4180_0": "* It might be advantageous if we split up.",
    "scr_text_slash_scr_text_gml_4181_0": "* Who do you want to go with?",
    "scr_text_slash_scr_text_gml_4182_0": "",
    "scr_text_slash_scr_text_gml_4186_0": "%%",
    "scr_text_slash_scr_text_gml_4191_0": "\nYeah",
    "scr_text_slash_scr_text_gml_4192_0": "\nNot yet",
    "scr_text_slash_scr_text_gml_4193_0": " ",
    "scr_text_slash_scr_text_gml_4194_0": " ",
    "scr_text_slash_scr_text_gml_4196_0": "* Kris, you going home?",
    "scr_text_slash_scr_text_gml_4197_0": "",
    "scr_text_slash_scr_text_gml_4203_0": "%%",
    "scr_text_slash_scr_text_gml_4210_0": "* Huh...?",
    "scr_text_slash_scr_text_gml_4211_0": "* Umm, sure, alright, yeah!",
    "scr_text_slash_scr_text_gml_4218_0": "\nWondering",
    "scr_text_slash_scr_text_gml_4219_0": "\nDon't care",
    "scr_text_slash_scr_text_gml_4220_0": " ",
    "scr_text_slash_scr_text_gml_4221_0": " ",
    "scr_text_slash_scr_text_gml_4223_0": "* ... Kris...",
    "scr_text_slash_scr_text_gml_4224_0": "* ... Are you wondering how Susie is doing right now?",
    "scr_text_slash_scr_text_gml_4225_0": "",
    "scr_text_slash_scr_text_gml_4232_0": "* Well then... why don't we close our eyes...",
    "scr_text_slash_scr_text_gml_4233_0": "* ... and think about what she's doing now?",
    "scr_text_slash_scr_text_gml_4239_0": "%%",
    "scr_text_slash_scr_text_gml_4246_0": "\nWondering",
    "scr_text_slash_scr_text_gml_4247_0": "\nReally\ndon't care",
    "scr_text_slash_scr_text_gml_4248_0": " ",
    "scr_text_slash_scr_text_gml_4249_0": " ",
    "scr_text_slash_scr_text_gml_4251_0": "* ... Err, are you sure?",
    "scr_text_slash_scr_text_gml_4252_0": "* It might be interesting... you aren't wondering at all?",
    "scr_text_slash_scr_text_gml_4253_0": "* Perhaps, if you could potentially see it, would you want to?",
    "scr_text_slash_scr_text_gml_4254_0": "",
    "scr_text_slash_scr_text_gml_4261_0": "* Well then... why don't we close our eyes...",
    "scr_text_slash_scr_text_gml_4262_0": "* ... and think about what she's doing now?",
    "scr_text_slash_scr_text_gml_4269_0": "* ... Well then, I suppose if you aren't interested, that's that.",
    "scr_text_slash_scr_text_gml_4270_0": "* Let's keep going, Kris.",
    "scr_text_slash_scr_text_gml_4277_0": "\nOf course",
    "scr_text_slash_scr_text_gml_4278_0": "\nNo Triple\nTrucies",
    "scr_text_slash_scr_text_gml_4279_0": " ",
    "scr_text_slash_scr_text_gml_4280_0": " ",
    "scr_text_slash_scr_text_gml_4282_0": "* Kris, I... um... if it's okay...",
    "scr_text_slash_scr_text_gml_4283_0": "* ... G-got any room for another truce?",
    "scr_text_slash_scr_text_gml_4284_0": "",
    "scr_text_slash_scr_text_gml_4291_0": "* Thanks, Kris...",
    "scr_text_slash_scr_text_gml_4298_0": "* Har har, very funny!",
    "scr_text_slash_scr_text_gml_4299_0": "* Well, I'd rather take my chances with you than her!",
    "scr_text_slash_scr_text_gml_4306_0": "\nWe're friends",
    "scr_text_slash_scr_text_gml_4307_0": "We're\nsomething\nelse",
    "scr_text_slash_scr_text_gml_4308_0": " ",
    "scr_text_slash_scr_text_gml_4309_0": " ",
    "scr_text_slash_scr_text_gml_4311_0": "* Ohhon!! Two young beings together on a school night...",
    "scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?",
    "scr_text_slash_scr_text_gml_4314_0": "* H-huh...? No, no, you've got it totally wrong!",
    "scr_text_slash_scr_text_gml_4315_0": "* Kris and I are just... umm... fr... friends?",
    "scr_text_slash_scr_text_gml_4317_0": "* (Kris's been my neighbor forever...)",
    "scr_text_slash_scr_text_gml_4318_0": "* (We've been through so much, sometimes it feels like...)",
    "scr_text_slash_scr_text_gml_4319_0": "* (We know each other better than anyone.)",
    "scr_text_slash_scr_text_gml_4320_0": "* (... yet, somehow, it's hard to say we're exactly friends...?)",
    "scr_text_slash_scr_text_gml_4321_0": "",
    "scr_text_slash_scr_text_gml_4328_0": "* Yep! That's right! We're friends!",
    "scr_text_slash_scr_text_gml_4329_0": "* (It's... surprisingly nice just hearing Kris say that...)",
    "scr_text_slash_scr_text_gml_4335_0": "* (Wh-what does that mean???)",
    "scr_text_slash_scr_text_gml_4336_0": "* (There's no good interpretation, that's for sure!)",
    "scr_text_slash_scr_text_gml_4341_0": " \nBuy",
    "scr_text_slash_scr_text_gml_4342_0": " \nTalk",
    "scr_text_slash_scr_text_gml_4343_0": "Leave",
    "scr_text_slash_scr_text_gml_4344_0": " ",
    "scr_text_slash_scr_text_gml_4346_0": "*What'll it be, chief?\n I got CD Bagels, $80 a pop!",
    "scr_text_slash_scr_text_gml_4347_0": "",
    "scr_text_slash_scr_text_gml_4360_0": "*Good eye for music!",
    "scr_text_slash_scr_text_gml_4366_0": "*Too much stuff, chief!\n It won't fit^2!\n\\m2 I can't fit either^2.",
    "scr_text_slash_scr_text_gml_4372_0": "*Hey, you can't\n shortchange me^2!\n\\m2 Only me^2.",
    "scr_text_slash_scr_text_gml_4392_0": "*And who is that, ahem,\n madimoyzel^2?\n\\m1 Leave her alone, Cap^2!",
    "scr_text_slash_scr_text_gml_4393_0": "*Nice radio antenna you\n got there..^2.\n\\m1 Those are antlers, Cap^2!",
    "scr_text_slash_scr_text_gml_4394_0": "*H-huh!? I, uhh... hmm^2.\n\\m3 ...",
    "scr_text_slash_scr_text_gml_4395_0": "*Let's play her a song!",
    "scr_text_slash_scr_text_gml_4399_0": "*... so where's the moyzel^2?\n\\m1 Huh!? She's kidnapped!",
    "scr_text_slash_scr_text_gml_4400_0": "*That's awful..^2.\n\\m3 That sucks..^2.\n\\m2 ...",
    "scr_text_slash_scr_text_gml_4401_0": "*Let's cheer up!",
    "scr_text_slash_scr_text_gml_4408_0": "*This music, it's nice music^2.\n\\m2 That's my favorite genre^2.",
    "scr_text_slash_scr_text_gml_4413_0": "%%",
    "scr_text_slash_scr_text_gml_4418_0": " \nTake",
    "scr_text_slash_scr_text_gml_4419_0": " \nDon't",
    "scr_text_slash_scr_text_gml_4420_0": " ",
    "scr_text_slash_scr_text_gml_4421_0": " ",
    "scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!",
    "scr_text_slash_scr_text_gml_4424_0": "* Free samples!! Would you like one!?",
    "scr_text_slash_scr_text_gml_4425_0": "",
    "scr_text_slash_scr_text_gml_4437_0": "* (You got a small shoe with a toothpick through it...)~1",
    "scr_text_slash_scr_text_gml_4442_0": "* (Chomp.)",
    "scr_text_slash_scr_text_gml_4443_0": "* Eh, it's okay. Let's pass.",
    "scr_text_slash_scr_text_gml_4464_0": "* You'll never get stronger without a daily dose of shoes!!~1",
    "scr_text_slash_scr_text_gml_4469_0": "* Umm, I don't really do... shoes.",
    "scr_text_slash_scr_text_gml_4470_0": "* (At least not unless they're custom-made...)",
    "scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!",
    "scr_text_slash_scr_text_gml_4481_0": " \nBuy",
    "scr_text_slash_scr_text_gml_4482_0": " \nDon't Buy",
    "scr_text_slash_scr_text_gml_4483_0": " ",
    "scr_text_slash_scr_text_gml_4484_0": " ",
    "scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE! SALE!",
    "scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off! Only 300 Dark Dollars!",
    "scr_text_slash_scr_text_gml_4489_0": "",
    "scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!",
    "scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!",
    "scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!",
    "scr_text_slash_scr_text_gml_4534_0": "%%",
    "scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)",
    "scr_text_slash_scr_text_gml_4539_0": " \nBuy",
    "scr_text_slash_scr_text_gml_4540_0": " \nNo",
    "scr_text_slash_scr_text_gml_4541_0": " ",
    "scr_text_slash_scr_text_gml_4542_0": " ",
    "scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop! HOT HOT HOT!! 50`% off!",
    "scr_text_slash_scr_text_gml_4546_0": "* For $100, Choose your OWN flavor!!",
    "scr_text_slash_scr_text_gml_4547_0": "",
    "scr_text_slash_scr_text_gml_4568_0": "%%",
    "scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!",
    "scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor, who will!?!?",
    "scr_text_slash_scr_text_gml_4585_0": " \nKris",
    "scr_text_slash_scr_text_gml_4586_0": " \nNoelle",
    "scr_text_slash_scr_text_gml_4586_1": " \nSusie",
    "scr_text_slash_scr_text_gml_4587_0_b": " ",
    "scr_text_slash_scr_text_gml_4587_1": "Ralsei",
    "scr_text_slash_scr_text_gml_4588_0": " ",
    "scr_text_slash_scr_text_gml_4590_0": "* OK!! Choose your OWN flavor!!",
    "scr_text_slash_scr_text_gml_4596_0": "%%",
    "scr_text_slash_scr_text_gml_4617_0": "* Okay, here you go!",
    "scr_text_slash_scr_text_gml_4622_0": "\nGo Inside",
    "scr_text_slash_scr_text_gml_4623_0": "\nDon't\ngo in",
    "scr_text_slash_scr_text_gml_4624_0": " ",
    "scr_text_slash_scr_text_gml_4625_0": " ",
    "scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)",
    "scr_text_slash_scr_text_gml_4628_0": "",
    "scr_text_slash_scr_text_gml_4637_0": "* Huh? You want to go in alone...?",
    "scr_text_slash_scr_text_gml_4638_0": "* ... okay, I'll... I'll just wait here...",
    "scr_text_slash_scr_text_gml_4639_0": "* Just, um... it's... cr-creepy out here, so...",
    "scr_text_slash_scr_text_gml_4640_0": "* N-no, you can take your time! It's okay...",
    "scr_text_slash_scr_text_gml_4646_0": "* What? You wanna go in by yourself...?",
    "scr_text_slash_scr_text_gml_4647_0": "* ... whatever. Do what you want.",
    "scr_text_slash_scr_text_gml_4652_0": "%%",
    "scr_text_slash_scr_text_gml_4659_0": "%%",
    "scr_text_slash_scr_text_gml_4664_0": "\nGive to\nRalsei",
    "scr_text_slash_scr_text_gml_4665_0": "\nGive to\nSusie",
    "scr_text_slash_scr_text_gml_4666_0": "Give to Noelle",
    "scr_text_slash_scr_text_gml_4667_0": "Give to Berdly",
    "scr_text_slash_scr_text_gml_4669_0": "* ... Oh, Kris...? What's that you have there?",
    "scr_text_slash_scr_text_gml_4670_0": "* Is that a... gift for someone?",
    "scr_text_slash_scr_text_gml_4671_0": "",
    "scr_text_slash_scr_text_gml_4677_0": "%%",
    "scr_text_slash_scr_text_gml_4683_0": "%%",
    "scr_text_slash_scr_text_gml_4689_0": "%%",
    "scr_text_slash_scr_text_gml_4695_0": "%%",
    "scr_text_slash_scr_text_gml_4701_0": "\nWe have\na truce",
    "scr_text_slash_scr_text_gml_4702_0": "\nShe is\nour enemy",
    "scr_text_slash_scr_text_gml_4703_0": " ",
    "scr_text_slash_scr_text_gml_4704_0": " ",
    "scr_text_slash_scr_text_gml_4706_0": "* (Kris, help me...)",
    "scr_text_slash_scr_text_gml_4707_0": "",
    "scr_text_slash_scr_text_gml_4713_0": "%%",
    "scr_text_slash_scr_text_gml_4719_0": "%%",
    "scr_text_slash_scr_text_gml_4726_0": "\nYes",
    "scr_text_slash_scr_text_gml_4727_0": "\nNo",
    "scr_text_slash_scr_text_gml_4728_0": " ",
    "scr_text_slash_scr_text_gml_4729_0": " ",
    "scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink.",
    "scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?",
    "scr_text_slash_scr_text_gml_4733_0": "",
    "scr_text_slash_scr_text_gml_4742_0": "%%",
    "scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it.",
    "scr_text_slash_scr_text_gml_4754_0": "\nNoelle",
    "scr_text_slash_scr_text_gml_4755_0": "\nRalsei",
    "scr_text_slash_scr_text_gml_4756_0": "You",
    "scr_text_slash_scr_text_gml_4757_0": "...",
    "scr_text_slash_scr_text_gml_4759_0": "* But say you had to, uh, take someone.",
    "scr_text_slash_scr_text_gml_4760_0": "* Noelle... or Ralsei?",
    "scr_text_slash_scr_text_gml_4761_0": "",
    "scr_text_slash_scr_text_gml_4768_0": "* What!? Why are you saying it so confused?",
    "scr_text_slash_scr_text_gml_4769_0": "* It's not like I meant anything weird.",
    "scr_text_slash_scr_text_gml_4770_0": "* You know what, forget it.",
    "scr_text_slash_scr_text_gml_4777_0": "* H... huh?",
    "scr_text_slash_scr_text_gml_4777_0_b": "* ... I mean, if I went, obviously you'd be there too.",
    "scr_text_slash_scr_text_gml_4778_0": "* Way to dodge the question, dumbass!!",
    "scr_text_slash_scr_text_gml_4778_0_b": "* That goes without saying, right?",
    "scr_text_slash_scr_text_gml_4785_0": "* What!? I was just joking!!",
    "scr_text_slash_scr_text_gml_4786_0": "* You don't have to stare at me like a weirdo!",
    "scr_text_slash_scr_text_gml_4792_0": "I am going\nto touch the\ncheese",
    "scr_text_slash_scr_text_gml_4793_0": "I do not\ntouch the\ncheese",
    "scr_text_slash_scr_text_gml_4794_0": " ",
    "scr_text_slash_scr_text_gml_4795_0": " ",
    "scr_text_slash_scr_text_gml_4800_0": "* Kris...",
    "scr_text_slash_scr_text_gml_4801_0": "* You aren't going to touch that cheese, are you?",
    "scr_text_slash_scr_text_gml_4802_0": "",
    "scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)",
    "scr_text_slash_scr_text_gml_4807_0": "",
    "scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)",
    "scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)",
    "scr_text_slash_scr_text_gml_4822_0": "%%",
    "scr_text_slash_scr_text_gml_4828_0": "\nYes",
    "scr_text_slash_scr_text_gml_4829_0": "\nNo",
    "scr_text_slash_scr_text_gml_4830_0": " ",
    "scr_text_slash_scr_text_gml_4831_0": " ",
    "scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled. Take a bite?)",
    "scr_text_slash_scr_text_gml_4834_0": "",
    "scr_text_slash_scr_text_gml_4841_0": "... and Susie?",
    "scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)",
    "scr_text_slash_scr_text_gml_4845_0": "* K... K... Kris!?!??",
    "scr_text_slash_scr_text_gml_4847_0": "* Don't bother. It tastes awful.\\f0",
    "scr_text_slash_scr_text_gml_4852_0": "... Susie?",
    "scr_text_slash_scr_text_gml_4854_0": "* Don't bother. It tastes awful.\\f0",
    "scr_text_slash_scr_text_gml_4930_0": "\nCheck\nRecruits",
    "scr_text_slash_scr_text_gml_4931_0": "\nPrize",
    "scr_text_slash_scr_text_gml_4931_0_b": "\nPrize",
    "scr_text_slash_scr_text_gml_4931_1": "\nNothing",
    "scr_text_slash_scr_text_gml_4932_0_b": "Nothing",
    "scr_text_slash_scr_text_gml_4933_0_b": " ",
    "scr_text_slash_scr_text_gml_4949_0": "* Mama Miba!! I wanted to run the Bakery, but...",
    "scr_text_slash_scr_text_gml_4950_0": "* Someone is already working there!!",
    "scr_text_slash_scr_text_gml_4951_0": "* A cafe that serves pastries... What a disgrace...",
    "scr_text_slash_scr_text_gml_4952_0": "* What sort of humiliating thing will happen next!?",
    "scr_text_slash_scr_text_gml_4953_0": "",
    "scr_text_slash_scr_text_gml_4957_0": "* Mon amigas! Welcome to the bakery... I wish.",
    "scr_text_slash_scr_text_gml_4958_0": "",
    "scr_text_slash_scr_text_gml_4965_0": "* Mama miba!! I was rejected from the cafe!! What can I do now...",
    "scr_text_slash_scr_text_gml_4966_0": "",
    "scr_text_slash_scr_text_gml_4975_0": "%%",
    "scr_text_slash_scr_text_gml_4994_0": "* Mama miba!  You returned my cake to me...",
    "scr_text_slash_scr_text_gml_4995_0": "* Mwah! I will never forget your kindness!!",
    "scr_text_slash_scr_text_gml_4996_0": "* Every day, I will give you dizzying flavors!",
    "scr_text_slash_scr_text_gml_4997_0": "* Every day, the flavors will become stronger!",
    "scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!",
    "scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)",
    "scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?",
    "scr_text_slash_scr_text_gml_5008_0": "* Like night and day, the cake and the world revolve!",
    "scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)",
    "scr_text_slash_scr_text_gml_5010_0": "* Come again another day! Haha hiha!",
    "scr_text_slash_scr_text_gml_5015_0": "* Mozzarella! You are carrying too many items! No cake for you!",
    "scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time.",
    "scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!",
    "scr_text_slash_scr_text_gml_5031_0": "* Mama mina! As long as ze purple girl is by your side!",
    "scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi... ma-mia!",
    "scr_text_slash_scr_text_gml_5034_0": "* Who cares? Ralsei can make me a cake.",
    "scr_text_slash_scr_text_gml_5036_0": "* B... But my uniqueness... as a baker...!!!",
    "scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries, are a little extra salty today, everyone!!",
    "scr_text_slash_scr_text_gml_5043_0": "%%",
    "scr_text_slash_scr_text_gml_5048_0": "\nFuse Items",
    "scr_text_slash_scr_text_gml_5049_0": "\nFix Us",
    "scr_text_slash_scr_text_gml_5050_0": "Chat",
    "scr_text_slash_scr_text_gml_5051_0": "Leave",
    "scr_text_slash_scr_text_gml_5062_0": "* Well, well. Welcome to TOP BAKERY.",
    "scr_text_slash_scr_text_gml_5063_0": "* I am this bakery's smith, MALIUS.",
    "scr_text_slash_scr_text_gml_5064_0": "* I do not know what any of these STRANGE TOOLS are for.",
    "scr_text_slash_scr_text_gml_5065_0": "* But using my skills, I can FUSE ITEMs to create NEW ONES.",
    "scr_text_slash_scr_text_gml_5066_0": "",
    "scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY.",
    "scr_text_slash_scr_text_gml_5071_0": "",
    "scr_text_slash_scr_text_gml_5079_0": "%%",
    "scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon, too. You must take care of it from time to time.",
    "scr_text_slash_scr_text_gml_5086_0": "* Huh-hah! Let's feel my technique.",
    "scr_text_slash_scr_text_gml_5093_0": "* BREAD...? What is this technique you speak of?",
    "scr_text_slash_scr_text_gml_5107_0": "* As your journey continues, I will learn new RECIPES, so please visit again.",
    "scr_text_slash_scr_text_gml_5111_0": "* Good journey, my friends.",
    "scr_text_slash_scr_text_gml_5117_0": "\nTake Cookie",
    "scr_text_slash_scr_text_gml_5118_0": "\nDo Not",
    "scr_text_slash_scr_text_gml_5119_0": " ",
    "scr_text_slash_scr_text_gml_5120_0": " ",
    "scr_text_slash_scr_text_gml_5133_0": "What's the price.",
    "scr_text_slash_scr_text_gml_5134_0": "Zero dollars",
    "scr_text_slash_scr_text_gml_5137_0": "* Hoho! I am Chef Lancer!",
    "scr_text_slash_scr_text_gml_5138_0": "* Try my delicious hand-formed cookies!",
    "scr_text_slash_scr_text_gml_5139_0": "* They are free... for a price.\\f0\\f1",
    "scr_text_slash_scr_text_gml_5140_0": "",
    "scr_text_slash_scr_text_gml_5144_0": "* Lancer cookies! Want one?",
    "scr_text_slash_scr_text_gml_5145_0": "",
    "scr_text_slash_scr_text_gml_5156_0": "* You already tookie a cookie!",
    "scr_text_slash_scr_text_gml_5157_0": "* Wait! I'm still regenerating from the last one.",
    "scr_text_slash_scr_text_gml_5165_0": "* I now pronounce you... cookie and wife.",
    "scr_text_slash_scr_text_gml_5172_0": "* No room! Your pockets are full of un-cookie.",
    "scr_text_slash_scr_text_gml_5174_0": "* The hell'd you let that happen, Kris?",
    "scr_text_slash_scr_text_gml_5182_0": "* Even if you get stronger, Lancer Cookies never falter!",
    "scr_text_slash_scr_text_gml_5183_0": "* Always reliable, they will heal you in times of need!",
    "scr_text_slash_scr_text_gml_5185_0": "* (Maybe if you need to be healed 1 HP...)",
    "scr_text_slash_scr_text_gml_5190_0": "\nGrazing",
    "scr_text_slash_scr_text_gml_5191_0": "\nHitbox",
    "scr_text_slash_scr_text_gml_5192_0": "Hole",
    "scr_text_slash_scr_text_gml_5193_0": "Nothing",
    "scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master. Ask me about Battles.",
    "scr_text_slash_scr_text_gml_5197_0": "",
    "scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly, try to move SLOW.",
    "scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE, not where you GO.",
    "scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT.",
    "scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT.",
    "scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR.",
    "scr_text_slash_scr_text_gml_5215_0": "* The bigger they are, the LESS TO FEAR.",
    "scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE.",
    "scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE.",
    "scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL.",
    "scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE.",
    "scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss! You defeated all the challenges!",
    "scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you. But you're welcome to get some practice in!",
    "scr_text_slash_scr_text_gml_5229_0": "",
    "scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL.",
    "scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE.",
    "scr_text_slash_scr_text_gml_5232_0": "* It was dark, filled with darker dollawers",
    "scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers",
    "scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender",
    "scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender",
    "scr_text_slash_scr_text_gml_5236_0": "* ...",
    "scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating.",
    "scr_text_slash_scr_text_gml_5244_0": "* Okay.",
    "scr_text_slash_scr_text_gml_5249_0": "\nChallenge",
    "scr_text_slash_scr_text_gml_5250_0": "\nNothing",
    "scr_text_slash_scr_text_gml_5251_0": " ",
    "scr_text_slash_scr_text_gml_5252_0": " ",
    "scr_text_slash_scr_text_gml_5252_0_b": "* No worries, Boss! We'll always be here.",
    "scr_text_slash_scr_text_gml_5263_0": "* Hey, boss! Boss!",
    "scr_text_slash_scr_text_gml_5265_0": "* Heh, I'm so glad to have a nice boss, I could shed a tear...",
    "scr_text_slash_scr_text_gml_5267_0": "* BUT I WON'T!! I'm on the job!! I'll cry at home!! With the kids!!",
    "scr_text_slash_scr_text_gml_5269_0": "* Boss! You're strong, but there's always time to learn!",
    "scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials, is TRAINING!",
    "scr_text_slash_scr_text_gml_5271_0": "* So, me and the boys got you together a DOJO!",
    "scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES, and get some fabulous prizes!",
    "scr_text_slash_scr_text_gml_5273_0": "* Meanwhile, ya might get a little bit tougher!",
    "scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest, Boss!",
    "scr_text_slash_scr_text_gml_5275_0": "",
    "scr_text_slash_scr_text_gml_5279_0": "* Hey, boss! How can I help ya!?",
    "scr_text_slash_scr_text_gml_5280_0": "",
    "scr_text_slash_scr_text_gml_5290_0": "%%",
    "scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES, so check back in, Boss!",
    "scr_text_slash_scr_text_gml_5301_0": "\nJoin",
    "scr_text_slash_scr_text_gml_5302_0": "\nDo not join",
    "scr_text_slash_scr_text_gml_5303_0": " ",
    "scr_text_slash_scr_text_gml_5304_0": " ",
    "scr_text_slash_scr_text_gml_5307_0": "* Now, Kris!",
    "scr_text_slash_scr_text_gml_5308_0": "* I must admit, I feel pity for you.",
    "scr_text_slash_scr_text_gml_5309_0": "* Unlike Susie, I always saw some potential in you.",
    "scr_text_slash_scr_text_gml_5310_0": "* Join our side, and I might let you scrub our royal toilet!",
    "scr_text_slash_scr_text_gml_5311_0": "",
    "scr_text_slash_scr_text_gml_5318_0": "* What!? Don't say it so incredulously!",
    "scr_text_slash_scr_text_gml_5319_0": "* Well, if you're dead-set on proving your inferiority...",
    "scr_text_slash_scr_text_gml_5327_0": "* Ah, Kris. I suppose I knew you would never amount to much.",
    "scr_text_slash_scr_text_gml_5328_0": "* Well, if you're dead-set on proving your inferiority...",
    "scr_text_slash_scr_text_gml_5335_0": "\nI feel\nthe same",
    "scr_text_slash_scr_text_gml_5336_0": "\nIt's strange",
    "scr_text_slash_scr_text_gml_5337_0": " ",
    "scr_text_slash_scr_text_gml_5338_0": " ",
    "scr_text_slash_scr_text_gml_5341_0": "* ... is it s-strange to say...",
    "scr_text_slash_scr_text_gml_5342_0": "* It's nice spending time alone with you like this...?",
    "scr_text_slash_scr_text_gml_5343_0": "",
    "scr_text_slash_scr_text_gml_5349_0": "%%",
    "scr_text_slash_scr_text_gml_5355_0": "%%",
    "scr_text_slash_scr_text_gml_5362_0": "Susie",
    "scr_text_slash_scr_text_gml_5363_0": "Noelle",
    "scr_text_slash_scr_text_gml_5364_0": "Berdly",
    "scr_text_slash_scr_text_gml_5366_0": "\nThinking\nof ~1",
    "scr_text_slash_scr_text_gml_5367_0": "\nThinking\nof you",
    "scr_text_slash_scr_text_gml_5368_0": "?",
    "scr_text_slash_scr_text_gml_5369_0": " ",
    "scr_text_slash_scr_text_gml_5372_0": "* ... what are you thinking about right now?",
    "scr_text_slash_scr_text_gml_5373_0": "",
    "scr_text_slash_scr_text_gml_5379_0": "%%",
    "scr_text_slash_scr_text_gml_5385_0": "It's nice\nthat Ralsei\nis Ralsei",
    "scr_text_slash_scr_text_gml_5386_0": "\n...",
    "scr_text_slash_scr_text_gml_5387_0": " ",
    "scr_text_slash_scr_text_gml_5388_0": " ",
    "scr_text_slash_scr_text_gml_5391_0": "* And of course, Kris. It's nice that... you're you.",
    "scr_text_slash_scr_text_gml_5392_0": "",
    "scr_text_slash_scr_text_gml_5399_0": "* H... huh???",
    "scr_text_slash_scr_text_gml_5400_0": "* No one's... no one's ever said that to me before...",
    "scr_text_slash_scr_text_gml_5401_0": "* I... I...",
    "scr_text_slash_scr_text_gml_5402_0": "* I mean, e-everything's a first for me, but...",
    "scr_text_slash_scr_text_gml_5403_0": "* Hearing it from you, um...",
    "scr_text_slash_scr_text_gml_5404_0": "* It... it means a lot. Haha.",
    "scr_text_slash_scr_text_gml_5412_0": "* ...?",
    "scr_text_slash_scr_text_gml_5413_0": "* It's... just like you to be quiet right now.",
    "scr_text_slash_scr_text_gml_5414_0": "* Haha... hahaha!!!",
    "scr_text_slash_scr_text_gml_5415_0": "* That's right, isn't it?",
    "scr_text_slash_scr_text_gml_5416_0": "* It's so... you-like!!",
    "scr_text_slash_scr_text_gml_5417_0": "* ...",
    "scr_text_slash_scr_text_gml_5418_0": "* ... I guess I like you-like things... haha.",
    "scr_text_slash_scr_text_gml_5425_0": "\nDo not pose",
    "scr_text_slash_scr_text_gml_5426_0": "\nHug Ralsei",
    "scr_text_slash_scr_text_gml_5427_0": "Peace sign",
    "scr_text_slash_scr_text_gml_5428_0": "Rude gesture",
    "scr_text_slash_scr_text_gml_5431_0": "* Looks like the ride's almost over, Kris...",
    "scr_text_slash_scr_text_gml_5432_0": "* O-oh, there's a camera! Should we, um... pose!?",
    "scr_text_slash_scr_text_gml_5433_0": "",
    "scr_text_slash_scr_text_gml_5439_0": "%%",
    "scr_text_slash_scr_text_gml_5445_0": "%%",
    "scr_text_slash_scr_text_gml_5451_0": "%%",
    "scr_text_slash_scr_text_gml_5457_0": "%%",
    "scr_text_slash_scr_text_gml_5463_0": "\nDark World",
    "scr_text_slash_scr_text_gml_5464_0": "\nEvil Queen's\nCastle",
    "scr_text_slash_scr_text_gml_5465_0": " ",
    "scr_text_slash_scr_text_gml_5466_0": " ",
    "scr_text_slash_scr_text_gml_5469_0": "* Uhhh, it's uhhh....",
    "scr_text_slash_scr_text_gml_5470_0": "",
    "scr_text_slash_scr_text_gml_5476_0": "%%",
    "scr_text_slash_scr_text_gml_5482_0": "%%",
    "scr_text_slash_scr_text_gml_5488_0": "\nPoint and\nhearts come out",
    "scr_text_slash_scr_text_gml_5489_0": "\nEat Moss",
    "scr_text_slash_scr_text_gml_5490_0": " ",
    "scr_text_slash_scr_text_gml_5491_0": " ",
    "scr_text_slash_scr_text_gml_5494_0": "* (What... the hell am I supposed to do, uh, here.)",
    "scr_text_slash_scr_text_gml_5495_0": "* (Damn, Kris would know what to do!)",
    "scr_text_slash_scr_text_gml_5496_0": "",
    "scr_text_slash_scr_text_gml_5507_0": "* (...Actually, uh, maybe Kris wouldn't know what to do...)",
    "scr_text_slash_scr_text_gml_5514_0": "\nDo something\nnuts",
    "scr_text_slash_scr_text_gml_5515_0": "\nDo something\ncrazy",
    "scr_text_slash_scr_text_gml_5516_0": " ",
    "scr_text_slash_scr_text_gml_5517_0": " ",
    "scr_text_slash_scr_text_gml_5520_0": "* ...",
    "scr_text_slash_scr_text_gml_5521_0": "",
    "scr_text_slash_scr_text_gml_5527_0": "%%",
    "scr_text_slash_scr_text_gml_5533_0": "%%",
    "scr_text_slash_scr_text_gml_5539_0": "\nSay something\nromantic",
    "scr_text_slash_scr_text_gml_5540_0": "\nSay something\ncool",
    "scr_text_slash_scr_text_gml_5541_0": " ",
    "scr_text_slash_scr_text_gml_5542_0": " ",
    "scr_text_slash_scr_text_gml_5545_0": "* M... me? Umm...",
    "scr_text_slash_scr_text_gml_5546_0": "",
    "scr_text_slash_scr_text_gml_5552_0": "%%",
    "scr_text_slash_scr_text_gml_5558_0": "%%",
    "scr_text_slash_scr_text_gml_5564_0": "\nLie",
    "scr_text_slash_scr_text_gml_5565_0": "\nLie",
    "scr_text_slash_scr_text_gml_5566_0": " ",
    "scr_text_slash_scr_text_gml_5567_0": " ",
    "scr_text_slash_scr_text_gml_5570_0": "* Uhhh, like,",
    "scr_text_slash_scr_text_gml_5571_0": "",
    "scr_text_slash_scr_text_gml_5577_0": "%%",
    "scr_text_slash_scr_text_gml_5583_0": "%%",
    "scr_text_slash_scr_text_gml_5589_0": "\nYes",
    "scr_text_slash_scr_text_gml_5590_0": "\nNo",
    "scr_text_slash_scr_text_gml_5591_0": " ",
    "scr_text_slash_scr_text_gml_5592_0": " ",
    "scr_text_slash_scr_text_gml_5595_0": "* ...",
    "scr_text_slash_scr_text_gml_5596_0": "* (Kris... you've got goosebumps.)",
    "scr_text_slash_scr_text_gml_5597_0": "* (... you ok?)",
    "scr_text_slash_scr_text_gml_5598_0": "",
    "scr_text_slash_scr_text_gml_5604_0": "%%",
    "scr_text_slash_scr_text_gml_5610_0": "%%",
    "scr_text_slash_scr_text_gml_5616_0": "\nYes",
    "scr_text_slash_scr_text_gml_5617_0": "\nNo",
    "scr_text_slash_scr_text_gml_5618_0": " ",
    "scr_text_slash_scr_text_gml_5619_0": " ",
    "scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine... take it?",
    "scr_text_slash_scr_text_gml_5623_0": "",
    "scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)",
    "scr_text_slash_scr_text_gml_5642_0": "%%",
    "scr_text_slash_scr_text_gml_5647_0": "\nYes",
    "scr_text_slash_scr_text_gml_5648_0": "\nNo",
    "scr_text_slash_scr_text_gml_5649_0": " ",
    "scr_text_slash_scr_text_gml_5650_0": " ",
    "scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)",
    "scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)",
    "scr_text_slash_scr_text_gml_5655_0": "",
    "scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)",
    "scr_text_slash_scr_text_gml_5663_0": "* (...)",
    "scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)",
    "scr_text_slash_scr_text_gml_5676_0": "%%",
    "scr_text_slash_scr_text_gml_5681_0": "\nCheck\nRecruits",
    "scr_text_slash_scr_text_gml_5682_0": "\nRecommendation",
    "scr_text_slash_scr_text_gml_5683_0": "Exit",
    "scr_text_slash_scr_text_gml_5684_0": " ",
    "scr_text_slash_scr_text_gml_5700_0": "* Good evening, boss.",
    "scr_text_slash_scr_text_gml_5701_0": "* We found a strange hooligan trying to turn the cafe...",
    "scr_text_slash_scr_text_gml_5702_0": "* Into a second bakery.",
    "scr_text_slash_scr_text_gml_5703_0": "* He was spinning and crying as my men carried him out.",
    "scr_text_slash_scr_text_gml_5704_0": "* We do not predict any further difficulties.",
    "scr_text_slash_scr_text_gml_5705_0": "* Now, please. You've worked hard, boss. Relax and enjoy yourself...",
    "scr_text_slash_scr_text_gml_5706_0": "",
    "scr_text_slash_scr_text_gml_5710_0": "* Good evening, boss.",
    "scr_text_slash_scr_text_gml_5711_0": "* I found a strange hooligan trying to turn the cafe...",
    "scr_text_slash_scr_text_gml_5712_0": "* Into a second bakery.",
    "scr_text_slash_scr_text_gml_5713_0": "* It was a cruel struggle, but I managed to remove him.",
    "scr_text_slash_scr_text_gml_5714_0": "* ... If only my men were here...",
    "scr_text_slash_scr_text_gml_5715_0": "* My apologies. This is no time to reminisce.",
    "scr_text_slash_scr_text_gml_5716_0": "* Now, please. You've worked hard, boss. Relax and enjoy yourself...",
    "scr_text_slash_scr_text_gml_5717_0": "",
    "scr_text_slash_scr_text_gml_5722_0": "* Good evening, boss. Please, relax and enjoy yourself...",
    "scr_text_slash_scr_text_gml_5723_0": "",
    "scr_text_slash_scr_text_gml_5732_0": "%%",
    "scr_text_slash_scr_text_gml_5765_0": "* For the young human, we recommend a chocolate blueberry latte...",
    "scr_text_slash_scr_text_gml_5766_0": "* Boss, please try not to use all of the sugar.",
    "scr_text_slash_scr_text_gml_5770_0": "* For the young monster, we recommend the blackberry tart...",
    "scr_text_slash_scr_text_gml_5771_0_b": "* This way, even if you eat it quickly, you won't notice the stains.",
    "scr_text_slash_scr_text_gml_5775_0": "* For the young prince, we recommend the vanilla green tea.",
    "scr_text_slash_scr_text_gml_5776_0": "* ... There's not much to go off besides your color.",
    "scr_text_slash_scr_text_gml_5780_0": "* For the young deer, we recommend the cinnamon eggnog.",
    "scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor.",
    "scr_text_slash_scr_text_gml_5787_0": "%%",
    "scr_text_slash_scr_text_gml_5798_0": "\nYes",
    "scr_text_slash_scr_text_gml_5799_0": "\nNo",
    "scr_text_slash_scr_text_gml_5800_0": " ",
    "scr_text_slash_scr_text_gml_5801_0": " ",
    "scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment.",
    "scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?",
    "scr_text_slash_scr_text_gml_5804_0": "",
    "scr_text_slash_scr_text_gml_5811_0": "\nLeft",
    "scr_text_slash_scr_text_gml_5812_0": "\nRight",
    "scr_text_slash_scr_text_gml_5813_0": "Top",
    "scr_text_slash_scr_text_gml_5814_0": "Bottom",
    "scr_text_slash_scr_text_gml_5819_0": "* How refined.",
    "scr_text_slash_scr_text_gml_5820_0": "* Then, the first question.",
    "scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?",
    "scr_text_slash_scr_text_gml_5822_0": "",
    "scr_text_slash_scr_text_gml_5826_0": "* How disobedient.",
    "scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!",
    "scr_text_slash_scr_text_gml_5836_0": "\nLeft",
    "scr_text_slash_scr_text_gml_5837_0": "\nRight",
    "scr_text_slash_scr_text_gml_5838_0": "Top",
    "scr_text_slash_scr_text_gml_5839_0": "Bottom",
    "scr_text_slash_scr_text_gml_5844_0": "* How refined.",
    "scr_text_slash_scr_text_gml_5845_0": "* Then, the next question.",
    "scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?",
    "scr_text_slash_scr_text_gml_5847_0": "",
    "scr_text_slash_scr_text_gml_5853_0": "* Incorrect. It seems your organization is lacking.",
    "scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!",
    "scr_text_slash_scr_text_gml_5863_0": "\nLeft",
    "scr_text_slash_scr_text_gml_5864_0": "\nRight",
    "scr_text_slash_scr_text_gml_5865_0": "Top",
    "scr_text_slash_scr_text_gml_5866_0": "Bottom",
    "scr_text_slash_scr_text_gml_5871_0": "* How refined.",
    "scr_text_slash_scr_text_gml_5872_0": "* Then, the next question.",
    "scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?",
    "scr_text_slash_scr_text_gml_5874_0": "",
    "scr_text_slash_scr_text_gml_5880_0": "* Incorrect. It seems your organization is lacking.",
    "scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!",
    "scr_text_slash_scr_text_gml_5892_0": "* That's correct!",
    "scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!",
    "scr_text_slash_scr_text_gml_5899_0": "* Hm? That's the number 2, not the number 4...",
    "scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized? Someone ought to whip you into shape!",
    "scr_text_slash_scr_text_gml_5906_0": "* Incorrect. It seems your organization is lacking.",
    "scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!",
    "scr_text_slash_scr_text_gml_5915_0": "\nBuy",
    "scr_text_slash_scr_text_gml_5916_0": "\nDon't Buy",
    "scr_text_slash_scr_text_gml_5917_0": " ",
    "scr_text_slash_scr_text_gml_5918_0": " ",
    "scr_text_slash_scr_text_gml_5935_0": "*Yo, (snicker), it's hard work\n being Queen's minion,\n ain't it?",
    "scr_text_slash_scr_text_gml_5936_0": "*Why don't you take a break and\n grab a snack?",
    "scr_text_slash_scr_text_gml_5937_0": "*Ultra seedy CD Bagels, only\n $400 each!",
    "scr_text_slash_scr_text_gml_5938_0": "",
    "scr_text_slash_scr_text_gml_5942_0": "*Wanna buy a CD bagel!? Only\n $400 each!",
    "scr_text_slash_scr_text_gml_5943_0": "",
    "scr_text_slash_scr_text_gml_5959_0": "*Pleasure doin' business with\n ya! ... (snicker)",
    "scr_text_slash_scr_text_gml_5965_0": "*Hey, you don't have any room.",
    "scr_text_slash_scr_text_gml_5966_0": "*What, took too many bribes?",
    "scr_text_slash_scr_text_gml_5972_0": "*What!? Too expensive!?",
    "scr_text_slash_scr_text_gml_5973_0": "*Well too bad! You're not gonna\n get a better deal anywhere\n else!",
    "scr_text_slash_scr_text_gml_5980_0": "*Huh? C'mon, you can't survive\n off the air she breathes!",
    "scr_text_slash_scr_text_gml_5981_0": "*Believe me, I've tried!\n ... what?",
    "scr_text_slash_scr_text_gml_5986_0": "\nBuy 400 bagels",
    "scr_text_slash_scr_text_gml_5987_0": "\nBuy 1 bagel",
    "scr_text_slash_scr_text_gml_5988_0": "Don't Buy",
    "scr_text_slash_scr_text_gml_5989_0": " ",
    "scr_text_slash_scr_text_gml_6006_0": "*Want to buy a bagel? Only $80.\n\\m3 K_K, no! It's 400! 400!",
    "scr_text_slash_scr_text_gml_6007_0": "*Got it.",
    "scr_text_slash_scr_text_gml_6008_0": "*Want to buy 400 bagels?\n Only $80.",
    "scr_text_slash_scr_text_gml_6009_0": "",
    "scr_text_slash_scr_text_gml_6013_0": "*One bagel, $80. 400 bagels,\n $80.",
    "scr_text_slash_scr_text_gml_6014_0": "",
    "scr_text_slash_scr_text_gml_6026_0": "%%",
    "scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)",
    "scr_text_slash_scr_text_gml_6044_0": "*Can I have one, too?\n\\m3 You're selling them!",
    "scr_text_slash_scr_text_gml_6049_0": "*You can't afford it? Don't\n worry, this one's on me!",
    "scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)",
    "scr_text_slash_scr_text_gml_6056_0": "*No room for a bagel!\n\\m2 What about the hole?",
    "scr_text_slash_scr_text_gml_6063_0": "*That's OK. I haven't bought\n one either.",
    "scr_text_slash_scr_text_gml_6068_0": "\nLook in\nthe back",
    "scr_text_slash_scr_text_gml_6069_0": "\nLook inside",
    "scr_text_slash_scr_text_gml_6070_0": " ",
    "scr_text_slash_scr_text_gml_6071_0": " ",
    "scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human",
    "scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)",
    "scr_text_slash_scr_text_gml_6076_0": "",
    "scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)",
    "scr_text_slash_scr_text_gml_6084_0": "* (... looks like your mother took it out repeatedly many years ago.)",
    "scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)",
    "scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)",
    "scr_text_slash_scr_text_gml_6097_0": "\nRead",
    "scr_text_slash_scr_text_gml_6098_0": "\nDon't",
    "scr_text_slash_scr_text_gml_6099_0": " ",
    "scr_text_slash_scr_text_gml_6100_0": " ",
    "scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS. Read it?)",
    "scr_text_slash_scr_text_gml_6104_0": "",
    "scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things.",
    "scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion. The source of our will.",
    "scr_text_slash_scr_text_gml_6113_0": "* The container of our \"life force.\"",
    "scr_text_slash_scr_text_gml_6114_0": "* But even now, the true function of it is unknown.",
    "scr_text_slash_scr_text_gml_6119_0": "%%",
    "scr_text_slash_scr_text_gml_6124_0": "\nOccupation",
    "scr_text_slash_scr_text_gml_6125_0": "\nSee brother",
    "scr_text_slash_scr_text_gml_6126_0": "Buy things",
    "scr_text_slash_scr_text_gml_6127_0": "Nothing",
    "scr_text_slash_scr_text_gml_6130_0": "* hey, what's up?",
    "scr_text_slash_scr_text_gml_6131_0": "",
    "scr_text_slash_scr_text_gml_6138_0": "* Hey, you the boss around here?",
    "scr_text_slash_scr_text_gml_6140_0": "* me? i'm just the janitor.",
    "scr_text_slash_scr_text_gml_6142_0": "* Then where's the cashier?",
    "scr_text_slash_scr_text_gml_6144_0": "* cashier? we don't have one.",
    "scr_text_slash_scr_text_gml_6146_0": "* Then who do we buy stuff from!?",
    "scr_text_slash_scr_text_gml_6148_0": "* me.",
    "scr_text_slash_scr_text_gml_6150_0": "* Then that makes you the cashier.",
    "scr_text_slash_scr_text_gml_6152_0": "* nope: i'm the janitor.",
    "scr_text_slash_scr_text_gml_6153_0": "* i'm just filling in.",
    "scr_text_slash_scr_text_gml_6155_0": "* Are there any other employees?",
    "scr_text_slash_scr_text_gml_6157_0": "* nope.",
    "scr_text_slash_scr_text_gml_6159_0": "* Then why don't you hire someone else!?",
    "scr_text_slash_scr_text_gml_6161_0": "* woah, you think i can afford that on a janitor's salary?",
    "scr_text_slash_scr_text_gml_6170_0": "* by the way. about my brother...",
    "scr_text_slash_scr_text_gml_6171_0": "* looks like you won't be able to meet him today.",
    "scr_text_slash_scr_text_gml_6172_0": "* yeah, it's a bummer when things don't work out.",
    "scr_text_slash_scr_text_gml_6173_0": "* sorry about that.",
    "scr_text_slash_scr_text_gml_6174_0": "* i'm sure you'll meet him someday.",
    "scr_text_slash_scr_text_gml_6175_0": "* maybe around when your brother comes home?",
    "scr_text_slash_scr_text_gml_6187_0": "* brother...?",
    "scr_text_slash_scr_text_gml_6188_0": "* what are you talking about?",
    "scr_text_slash_scr_text_gml_6189_0": "* ...",
    "scr_text_slash_scr_text_gml_6190_0": "* ... i don't have a brother.",
    "scr_text_slash_scr_text_gml_6191_0": "* haha, just messin' with ya. i totally do.",
    "scr_text_slash_scr_text_gml_6192_0": "* ... though, to be honest...",
    "scr_text_slash_scr_text_gml_6193_0": "* i never mentioned him to you, did i?",
    "scr_text_slash_scr_text_gml_6194_0": "* ... not gonna lie. a little weird you asked.",
    "scr_text_slash_scr_text_gml_6195_0": "* i'd never let my brother hang out with a stranger.",
    "scr_text_slash_scr_text_gml_6196_0": "* especially not alone, or in my house.",
    "scr_text_slash_scr_text_gml_6197_0": "* that's way too irresponsible.",
    "scr_text_slash_scr_text_gml_6198_0": "* try to have some self-awareness, ok?",
    "scr_text_slash_scr_text_gml_6199_0": "* meanwhile, i'll ask what his schedule is.",
    "scr_text_slash_scr_text_gml_6203_0": "* sorry, kid. the brother thing's gonna have to wait.",
    "scr_text_slash_scr_text_gml_6204_0": "* how long?",
    "scr_text_slash_scr_text_gml_6205_0": "* maybe a day... maybe another 2 years.",
    "scr_text_slash_scr_text_gml_6206_0": "* who's keeping track at this point?",
    "scr_text_slash_scr_text_gml_6214_0": "* hey. welcome to the convenience store.",
    "scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something, put it in a \\cYbasket\\c0 and bring it here.",
    "scr_text_slash_scr_text_gml_6216_0": "* in case you didn't know what a store was.",
    "scr_text_slash_scr_text_gml_6222_0": "* take it easy.",
    "scr_text_slash_scr_text_gml_6227_0": "\nPlay",
    "scr_text_slash_scr_text_gml_6228_0": "\nDo Not",
    "scr_text_slash_scr_text_gml_6229_0": " ",
    "scr_text_slash_scr_text_gml_6230_0": " ",
    "scr_text_slash_scr_text_gml_6233_0": "* Woah, Kris, you can play the piano?",
    "scr_text_slash_scr_text_gml_6234_0": "",
    "scr_text_slash_scr_text_gml_6243_0": "* (Plink...)",
    "scr_text_slash_scr_text_gml_6245_0": "* Hahaha! Almost thought you were serious for a sec!",
    "scr_text_slash_scr_text_gml_6246_0": "* (... what's with that pissed off look?)",
    "scr_text_slash_scr_text_gml_6252_0": "* ... damn. Got kinda hyped for a sec.",
    "scr_text_slash_scr_text_gml_6257_0": "\nGive chocolate",
    "scr_text_slash_scr_text_gml_6258_0": "\nHoard chocolate",
    "scr_text_slash_scr_text_gml_6259_0": " ",
    "scr_text_slash_scr_text_gml_6260_0": " ",
    "scr_text_slash_scr_text_gml_6263_0": "* ... Huh? Kris? Do you have something for me?",
    "scr_text_slash_scr_text_gml_6264_0": "",
    "scr_text_slash_scr_text_gml_6274_0": "* H... huh...? Kris...? What is that you're giving me...?",
    "scr_text_slash_scr_text_gml_6275_0": "* A... a box of... heart shaped ch... chocolates?",
    "scr_text_slash_scr_text_gml_6276_0": "* W-woah, woah, no!! I c-can't accept that from YOU!!",
    "scr_text_slash_scr_text_gml_6277_0": "* ... What? It's from the... police?",
    "scr_text_slash_scr_text_gml_6278_0": "* You mean sh... SHE's giving me this... um...",
    "scr_text_slash_scr_text_gml_6279_0": "* Um... Get well soon? Gift? To my bike?",
    "scr_text_slash_scr_text_gml_6280_0": "* A-and um, there's a note on this that says,",
    "scr_text_slash_scr_text_gml_6281_0": "* \"Open this and I'll arrest you, you little punk.\"",
    "scr_text_slash_scr_text_gml_6282_0": "* Kris, I...",
    "scr_text_slash_scr_text_gml_6283_0": "* T... Tell her I... uh, appreciate it?",
    "scr_text_slash_scr_text_gml_6289_0": "* Umm, okay, ehehe. Don't know why I thought that.",
    "scr_text_slash_scr_text_gml_6294_0": "\nYes",
    "scr_text_slash_scr_text_gml_6295_0": "\nNo",
    "scr_text_slash_scr_text_gml_6296_0": " ",
    "scr_text_slash_scr_text_gml_6297_0": " ",
    "scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary. Read it?)",
    "scr_text_slash_scr_text_gml_6301_0": "",
    "scr_text_slash_scr_text_gml_6308_0": "* (oh no... someone else's been taking out my diary...)",
    "scr_text_slash_scr_text_gml_6309_0": "* (oh no... they're printing a review in the paper...)",
    "scr_text_slash_scr_text_gml_6310_0": "* (oh no... i'm being highly acclaimed...)",
    "scr_text_slash_scr_text_gml_6315_0": " %%",
    "scr_text_slash_scr_text_gml_6323_0": "\nYes",
    "scr_text_slash_scr_text_gml_6324_0": "\nNooooo",
    "scr_text_slash_scr_text_gml_6325_0": " ",
    "scr_text_slash_scr_text_gml_6326_0": " ",
    "scr_text_slash_scr_text_gml_6328_0": "* Kris!! Stay on the switch! Stay! Stay!",
    "scr_text_slash_scr_text_gml_6329_0": "* ... gosh, do you need a dog treat or something?",
    "scr_text_slash_scr_text_gml_6329_0_b": "* (... See, Noelle? Nothing bad is going to happen.)",
    "scr_text_slash_scr_text_gml_6330_0": "",
    "scr_text_slash_scr_text_gml_6330_0_b": "* (Getting that ring... was good, wasn't it?)",
    "scr_text_slash_scr_text_gml_6331_0": "* (So... stop thinking about it.)",
    "scr_text_slash_scr_text_gml_6332_0": "* (Stop thinking about stepping off the switch... and...)",
    "scr_text_slash_scr_text_gml_6333_0": "* (Letting Kris get...)",
    "scr_text_slash_scr_text_gml_6334_0": "* (Noelle, no, don't think that! It's horrible...)",
    "scr_text_slash_scr_text_gml_6340_0": "* (... why did they sound so genuine?)",
    "scr_text_slash_scr_text_gml_6347_0": "* Gosh, stop howling, I get it!",
    "scr_text_slash_scr_text_gml_6358_0": "\nIt's horrible",
    "scr_text_slash_scr_text_gml_6359_0": "\nIt's natural",
    "scr_text_slash_scr_text_gml_6360_0": " ",
    "scr_text_slash_scr_text_gml_6361_0": " ",
    "scr_text_slash_scr_text_gml_6370_0": "",
    "scr_text_slash_scr_text_gml_6378_0": "* K-Kris...? What are you talking about!?",
    "scr_text_slash_scr_text_gml_6379_0": "* (I... I must have said that out loud...?)",
    "scr_text_slash_scr_text_gml_6387_0": "\nSeems a little\nfar fetched",
    "scr_text_slash_scr_text_gml_6388_0": "\nYeah let's\ndo it",
    "scr_text_slash_scr_text_gml_6389_0": " ",
    "scr_text_slash_scr_text_gml_6390_0": " ",
    "scr_text_slash_scr_text_gml_6393_0": "* I mean, we'd be unstoppable, is what I'm saying.",
    "scr_text_slash_scr_text_gml_6394_0": "",
    "scr_text_slash_scr_text_gml_6401_0": "* What?! C'mon, it'd be easy!",
    "scr_text_slash_scr_text_gml_6402_0": "* Ralsei looks like your mom, right?",
    "scr_text_slash_scr_text_gml_6403_0": "* Just say he's a long lost cousin! It'd be easy!",
    "scr_text_slash_scr_text_gml_6404_0": "* Lancer can even make him a fake mustache!",
    "scr_text_slash_scr_text_gml_6412_0": "* Yeah, that's the attitude!",
    "scr_text_slash_scr_text_gml_6413_0": "* Ugh, what if Ralsei became a teacher's pet, though?",
    "scr_text_slash_scr_text_gml_6414_0": "* Or, not if. Just feels like a matter of time, honestly.",
    "scr_text_slash_scr_text_gml_6415_0": "* Well, whatever. As long as he brings ME an apple, too.",
    "scr_text_slash_scr_text_gml_6416_0": "* ...",
    "scr_text_slash_scr_text_gml_6417_0": "* What? Apple shampoo? No, I didn't drink any of that.",
    "scr_text_slash_scr_text_gml_6424_0": "\nOf course",
    "scr_text_slash_scr_text_gml_6425_0": "\nOf course not",
    "scr_text_slash_scr_text_gml_6426_0": " ",
    "scr_text_slash_scr_text_gml_6427_0": " ",
    "scr_text_slash_scr_text_gml_6430_0": "* Kris, do you think of me as your lackey...?",
    "scr_text_slash_scr_text_gml_6431_0": "",
    "scr_text_slash_scr_text_gml_6438_0": "* R-really? I'm... I'm happy to hear that!",
    "scr_text_slash_scr_text_gml_6439_0": "* (I've never been someone's lackey before...)",
    "scr_text_slash_scr_text_gml_6445_0": "* H-huh...? Y-you mean...",
    "scr_text_slash_scr_text_gml_6446_0": "* (Y-you think of me as more than a lackey...?)",
    "scr_text_slash_scr_text_gml_6451_0": "\nYes",
    "scr_text_slash_scr_text_gml_6452_0": "\nNo",
    "scr_text_slash_scr_text_gml_6453_0": " ",
    "scr_text_slash_scr_text_gml_6454_0": " ",
    "scr_text_slash_scr_text_gml_6457_0": "* [Angel], [Angel]",
    "scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?",
    "scr_text_slash_scr_text_gml_6459_0": "",
    "scr_text_slash_scr_text_gml_6465_0": " %%",
    "scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!",
    "scr_text_slash_scr_text_gml_6480_0": "\nYes",
    "scr_text_slash_scr_text_gml_6481_0": "\nNo",
    "scr_text_slash_scr_text_gml_6482_0": " ",
    "scr_text_slash_scr_text_gml_6483_0": " ",
    "scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER.",
    "scr_text_slash_scr_text_gml_6487_0": "",
    "scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]! CAREFUL, IT MIGHT [Sting]\n* EAHEAHEAH",
    "scr_text_slash_scr_text_gml_6504_0": "* (You got the ThornRing.)",
    "scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]",
    "scr_text_slash_scr_text_gml_6510_0": "* WOW, NICE AND SPACIOUS!!",
    "scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']",
    "scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!",
    "scr_text_slash_scr_text_gml_6513_0": "* ... YET THERE'S NO ROOM FOR A [Ring]",
    "scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy], BUT THERE'S NO ROOM FOR A [Ring]",
    "scr_text_slash_scr_text_gml_6519_0": "* [Money] NO",
    "scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR.",
    "scr_text_slash_scr_text_gml_6531_0": "\nYes",
    "scr_text_slash_scr_text_gml_6532_0": "\nNo",
    "scr_text_slash_scr_text_gml_6533_0": " ",
    "scr_text_slash_scr_text_gml_6534_0": " ",
    "scr_text_slash_scr_text_gml_6537_0": "* Well, there is a man here.",
    "scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you.",
    "scr_text_slash_scr_text_gml_6539_0": "* What do you think?",
    "scr_text_slash_scr_text_gml_6540_0": "",
    "scr_text_slash_scr_text_gml_6548_0": "* You got the Egg.",
    "scr_text_slash_scr_text_gml_6556_0": "* Well, there was not a man here.",
    "scr_text_slash_scr_text_gml_6561_0": "\nProceed",
    "scr_text_slash_scr_text_gml_6562_0": "I'm\nprotecting\nher from you!",
    "scr_text_slash_scr_text_gml_6563_0": " ",
    "scr_text_slash_scr_text_gml_6564_0": " ",
    "scr_text_slash_scr_text_gml_6567_0": "* Getting stronger... how?\n* Kris, what are you doing!?",
    "scr_text_slash_scr_text_gml_6568_0": "",
    "scr_text_slash_scr_text_gml_6574_0": "%%",
    "scr_text_slash_scr_text_gml_6583_0": " %%",
    "scr_text_slash_scr_text_gml_6592_0": "\nGaming is\nmy life",
    "scr_text_slash_scr_text_gml_6593_0": "\nGaming is\nnot my life",
    "scr_text_slash_scr_text_gml_6594_0": " ",
    "scr_text_slash_scr_text_gml_6595_0": " ",
    "scr_text_slash_scr_text_gml_6598_0": "* Kris, I bet you're very good at games, aren't you?",
    "scr_text_slash_scr_text_gml_6599_0": "",
    "scr_text_slash_scr_text_gml_6605_0": "(... That was the most monotone\nresponse I've heard in my life?)",
    "scr_text_slash_scr_text_gml_6608_0": "* W-wow, Kris! Your passion is amazing!!\\f0",
    "scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You",
    "scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You",
    "scr_text_slash_scr_text_gml_6618_0": "* We don't want that...\\f0",
    "scr_text_slash_scr_text_gml_6703_0": "\nThey like you",
    "scr_text_slash_scr_text_gml_6704_0": "\nUnknown",
    "scr_text_slash_scr_text_gml_6705_0": "Yes",
    "scr_text_slash_scr_text_gml_6706_0": " ",
    "scr_text_slash_scr_text_gml_6709_0": "* Wh-why do those mice keep attacking me?!",
    "scr_text_slash_scr_text_gml_6710_0": "* What do I look like, the girl from the Nutcracker?",
    "scr_text_slash_scr_text_gml_6711_0": "",
    "scr_text_slash_scr_text_gml_6718_0": "* H-huh? No way! If that's the case...",
    "scr_text_slash_scr_text_gml_6719_0": "* Get them to just give me a lunchbox instead!",
    "scr_text_slash_scr_text_gml_6725_0": "* (Only Kris would say \"unknown\", not \"I don't know.\")",
    "scr_text_slash_scr_text_gml_6726_0": "* (... then keep standing there like that.)",
    "scr_text_slash_scr_text_gml_6727_0": "* (...)",
    "scr_text_slash_scr_text_gml_6728_0": "* (Are they waiting for me to stop mumbling?)",
    "scr_text_slash_scr_text_gml_6734_0": "* Then, Kris... m-maybe you can take your sword...",
    "scr_text_slash_scr_text_gml_6735_0": "* And be the hero that protects me from the mice?",
    "scr_text_slash_scr_text_gml_6736_0": "* (...)",
    "scr_text_slash_scr_text_gml_6737_0": "* (Don't just stand there in silence...)",
    "scr_text_slash_scr_text_gml_6742_0": "\nYes",
    "scr_text_slash_scr_text_gml_6743_0": "\nNo",
    "scr_text_slash_scr_text_gml_6744_0": " ",
    "scr_text_slash_scr_text_gml_6745_0": " ",
    "scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)",
    "scr_text_slash_scr_text_gml_6749_0": "",
    "scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)",
    "scr_text_slash_scr_text_gml_6758_0": "* Kris!? The hell are you doing!?",
    "scr_text_slash_scr_text_gml_6759_0": "* Huh? Trying to fit your head inside? Yeah, me t-",
    "scr_text_slash_scr_text_gml_6760_0": "* HEY!! WE DON'T HAVE TIME FOR THIS!!",
    "scr_text_slash_scr_text_gml_6771_0": "* Don't try to run away, you little...",
    "scr_text_slash_scr_text_gml_6777_0": "* HEY, WAIT A SEC!",
    "scr_text_slash_scr_text_gml_6782_0": "\nYes",
    "scr_text_slash_scr_text_gml_6783_0": "\nNo",
    "scr_text_slash_scr_text_gml_6784_0": " ",
    "scr_text_slash_scr_text_gml_6785_0": " ",
    "scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY",
    "scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM",
    "scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM",
    "scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM",
    "scr_text_slash_scr_text_gml_6792_0": "* (The nameplate reads ~1. Peek inside?)",
    "scr_text_slash_scr_text_gml_6796_0": "",
    "scr_text_slash_scr_text_gml_6814_0": "* (... What you saw surprised you.  ... sort of.)",
    "scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city. It's animated, too.)",
    "scr_text_slash_scr_text_gml_6822_0": "* (... it's beautiful.)",
    "scr_text_slash_scr_text_gml_6825_0": "* (... Since when did Kris get so...)",
    "scr_text_slash_scr_text_gml_6827_0": "* (N... no way, it's gotta be some kind of prank!)",
    "scr_text_slash_scr_text_gml_6828_0": "* HAHAHA!! Kris, who's room is THIS!?",
    "scr_text_slash_scr_text_gml_6829_0": "* ... huh? Your brother?",
    "scr_text_slash_scr_text_gml_6830_0": "* HAHAHA!!! Man, you better hope I never meet him...!",
    "scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed. You saw nothing.)",
    "scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code. No screen peeking.)",
    "scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)",
    "scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)",
    "scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)",
    "scr_text_slash_scr_text_gml_6862_0": "\nI will ride\nwith you",
    "scr_text_slash_scr_text_gml_6863_0": "\nSusie wouldn't",
    "scr_text_slash_scr_text_gml_6864_0": "Susie would",
    "scr_text_slash_scr_text_gml_6865_0": " ",
    "scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)",
    "scr_text_slash_scr_text_gml_6870_0": "* Gosh, that's amazing!",
    "scr_text_slash_scr_text_gml_6871_0": "* Makes the one at the festival look like a toy, haha!",
    "scr_text_slash_scr_text_gml_6872_0": "* I... I wonder if Susie would want to...",
    "scr_text_slash_scr_text_gml_6873_0": "* ... Gosh, who am I kidding?",
    "scr_text_slash_scr_text_gml_6874_0": "",
    "scr_text_slash_scr_text_gml_6881_0": "* Oh, so you can shake it when we reach the top?",
    "scr_text_slash_scr_text_gml_6882_0": "* Just like at the festival when we were kids?",
    "scr_text_slash_scr_text_gml_6883_0": "* I KNOW there's a catch with you, Kris! NO thanks!",
    "scr_text_slash_scr_text_gml_6897_0": "* Y-you're right! Even if I asked her, she'd...",
    "scr_text_slash_scr_text_gml_6898_0": "* Probably just laugh at me.",
    "scr_text_slash_scr_text_gml_6899_0": "* And, gosh, push me to the ground, and...",
    "scr_text_slash_scr_text_gml_6900_0": "* L-laugh at me some more, and then...",
    "scr_text_slash_scr_text_gml_6901_0": "* (... What were we talking about again?)",
    "scr_text_slash_scr_text_gml_6907_0": "* R-really? Y-you really think so?",
    "scr_text_slash_scr_text_gml_6908_0": "* Faha, and coming from Susie Expert Kris! Thanks!",
    "scr_text_slash_scr_text_gml_6909_0": "* ...",
    "scr_text_slash_scr_text_gml_6910_0": "* (Hey, Kris, how'd YOU become the Susie Expert!?)",
    "scr_text_slash_scr_text_gml_6915_0": "\nNoelle will\nride with me",
    "scr_text_slash_scr_text_gml_6916_0": "\nSorry",
    "scr_text_slash_scr_text_gml_6917_0": " ",
    "scr_text_slash_scr_text_gml_6918_0": " ",
    "scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)",
    "scr_text_slash_scr_text_gml_6921_0": "",
    "scr_text_slash_scr_text_gml_6928_0": "* ... h... huh?",
    "scr_text_slash_scr_text_gml_6929_0": "* I mean... S-sure, if you, um... really want to!",
    "scr_text_slash_scr_text_gml_6930_0": "* You can, um, make up for when we were kids!",
    "scr_text_slash_scr_text_gml_6938_0": "* Um, it's ok, I know you can't help being a goof.",
    "scr_text_slash_scr_text_gml_6939_0": "* We ALL know you can't help it! Fahaha!!",
    "scr_text_slash_scr_text_gml_6944_0": "\nYes",
    "scr_text_slash_scr_text_gml_6945_0": "\nNo",
    "scr_text_slash_scr_text_gml_6946_0": " ",
    "scr_text_slash_scr_text_gml_6947_0": " ",
    "scr_text_slash_scr_text_gml_6950_0": "* (It's a bed. Go to sleep?)",
    "scr_text_slash_scr_text_gml_6951_0": "",
    "scr_text_slash_scr_text_gml_6958_0": "* K-Kris, what if Noelle came in here...?",
    "scr_text_slash_scr_text_gml_6960_0": "* Yeah, what if she has ticks? Get out of there!",
    "scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)",
    "scr_text_slash_scr_text_gml_6971_0": "* H... How should we solve it this time?",
    "scr_text_slash_scr_text_gml_6993_0": "\nMansion",
    "scr_text_slash_scr_text_gml_6994_0": "\nCyber Field",
    "scr_text_slash_scr_text_gml_6995_0": "Trash Zone",
    "scr_text_slash_scr_text_gml_6996_0": "Cancel",
    "scr_text_slash_scr_text_gml_6999_0": "* (It's a door.)\n* (Where will you go?)/",
    "scr_text_slash_scr_text_gml_7026_0": "* (Amazingly, you are already there.)",
    "scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)",
    "scr_text_slash_scr_text_gml_7037_0": "\nYes",
    "scr_text_slash_scr_text_gml_7038_0": "\nNo",
    "scr_text_slash_scr_text_gml_7039_0": " ",
    "scr_text_slash_scr_text_gml_7040_0": " ",
    "scr_text_slash_scr_text_gml_7041_0": "* Choice text.",
    "scr_text_slash_scr_text_gml_7042_0": "",
    "scr_text_slash_scr_text_gml_7046_0": "\nSorry, I'll \ndo the puzzle",
    "scr_text_slash_scr_text_gml_7047_0": "\nProceed",
    "scr_text_slash_scr_text_gml_7048_0": "* Result A.",
    "scr_text_slash_scr_text_gml_7052_0": "* Result B.",
    "scr_text_slash_scr_text_gml_7052_0_b": "* Kris? Are... you really going to leave me...?",
    "scr_text_slash_scr_text_gml_7053_0": "",
    "scr_text_slash_scr_text_gml_7062_0": "* Th-thanks, Kris...",
    "scr_text_slash_scr_text_gml_7070_0": "* ... h-huh? What did you say?",
    "scr_text_slash_scr_text_gml_7071_0": "* B-but, th... the mice...",
    "scr_text_slash_scr_text_gml_7072_0": "",
    "scr_text_slash_scr_text_gml_7074_0": "* Huh? Me...?",
    "scr_text_slash_scr_text_gml_7075_0": "* You... were asking ME to get it?",
    "scr_text_slash_scr_text_gml_7076_0": "* Kris, c'mon, you know we can't afford that...",
    "scr_text_slash_scr_text_gml_7082_0": "* Th-thanks, Kris...",
    "scr_text_slash_scr_text_gml_7090_0": "* ... I... I...",
    "scr_text_slash_scr_text_gml_7091_0": "* ...",
    "scr_text_slash_scr_text_gml_7093_0": "* Wh... what?",
    "scr_text_slash_scr_text_gml_7094_0": "* Kris, I just told you, we... we don't have the money.",
    "scr_text_slash_scr_text_gml_7095_0": "* What... what are you asking me to do...?",
    "scr_text_slash_scr_text_gml_7096_0": "* You... you aren't asking me to just...?",
    "scr_text_slash_scr_text_gml_7099_0": "\nLet's solve\nit together!",
    "scr_text_slash_scr_text_gml_7100_0": "\nProceed",
    "scr_text_slash_scr_text_gml_7104_0": "* L... Look, Kris! Another puzzle!",
    "scr_text_slash_scr_text_gml_7105_0": "",
    "scr_text_slash_scr_text_gml_7114_0": "* Y... Yeah, you're right, Kris!",
    "scr_text_slash_scr_text_gml_7115_0": "* (I thought Kris was acting strange, but...)",
    "scr_text_slash_scr_text_gml_7116_0": "* (I guess it was just another mean joke...?)",
    "scr_text_slash_scr_text_gml_7153_0": "\nGet it",
    "scr_text_slash_scr_text_gml_7154_0": "\nWe're fine",
    "scr_text_slash_scr_text_gml_7158_0": "* (Faha, Kris buying ME a ring...? Yeah, right!)",
    "scr_text_slash_scr_text_gml_7159_0": "",
    "scr_text_slash_scr_text_gml_7166_0": "\nGet it",
    "scr_text_slash_scr_text_gml_7167_0": "\nWe're fine",
    "scr_text_slash_scr_text_gml_7176_0": "* H... huh? Kris, you'd... buy it for me...?",
    "scr_text_slash_scr_text_gml_7177_0": "* Sure, I guess... we could ask about it.",
    "scr_text_slash_scr_text_gml_7178_0": "* How much does it cost?",
    "scr_text_slash_scr_text_gml_7180_0": "* Just a small fee of $~1!",
    "scr_text_slash_scr_text_gml_7182_0": "* Huh? S-sorry, we don't have that much money!",
    "scr_text_slash_scr_text_gml_7183_0": "* (Still, it was nice of Kris to offer...)",
    "scr_text_slash_scr_text_gml_7184_0": "",
    "scr_text_slash_scr_text_gml_7189_0": "* Y-yeah, we don't need anything like that.",
    "scr_text_slash_scr_text_gml_7201_0": "",
    "scr_text_slash_scr_text_gml_7206_0": "* Y-yeah, we don't need anything like that.",
    "scr_text_slash_scr_text_gml_7217_0": "* K-Kris, no, I... not me, I could never...",
    "scr_text_slash_scr_text_gml_7218_0": "",
    "scr_text_slash_scr_text_gml_7223_0": "* Y-yeah, we don't need anything like that.",
    "scr_text_slash_scr_text_gml_7234_0": "* I...",
    "scr_text_slash_scr_text_gml_7240_0": "* Y-yeah, we don't need anything like that.",
    "scr_text_slash_scr_text_gml_7247_0": "\nTo see your \nfather",
    "scr_text_slash_scr_text_gml_7247_0_b": "* S-stop! Don't come any closer!",
    "scr_text_slash_scr_text_gml_7248_0": "\nTo see you",
    "scr_text_slash_scr_text_gml_7254_0": "* (Come on, it... it was just a bad dream...)",
    "scr_text_slash_scr_text_gml_7255_0": "* (Even so, it was so real, I can't get it out of my mind...)",
    "scr_text_slash_scr_text_gml_7256_0": "* (... that voice, telling me what to do.)",
    "scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)",
    "scr_text_slash_scr_text_gml_7258_0": "* (... a terrifying voice...)",
    "scr_text_slash_scr_text_gml_7259_0": "* (...)",
    "scr_text_slash_scr_text_gml_7260_0": "* (Kris...)",
    "scr_text_slash_scr_text_gml_7261_0": "* (Recently, there's been something... different... about them.)",
    "scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)",
    "scr_text_slash_scr_text_gml_7263_0": "* (I... I have to figure it out.)",
    "scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)",
    "scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming... to the hospital...)",
    "scr_text_slash_scr_text_gml_7266_0": "",
    "scr_text_slash_scr_text_gml_7273_0": "* H-huh!?",
    "scr_text_slash_scr_text_gml_7274_0": "* K-Kris... how long have you been standing there!?",
    "scr_text_slash_scr_text_gml_7275_0": "* Phew, you... haha, you really scared me, you know?",
    "scr_text_slash_scr_text_gml_7276_0": "* (Keep it together, Noelle...)",
    "scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)",
    "scr_text_slash_scr_text_gml_7278_0": "* (After all, a dream is just a dream, right...?)",
    "scr_text_slash_scr_text_gml_7293_0": "\nIn your\ndream",
    "scr_text_slash_scr_text_gml_7294_0": "\n...",
    "scr_text_slash_scr_text_gml_7295_0": "* ...",
    "scr_text_slash_scr_text_gml_7296_0": "* Kris...?",
    "scr_text_slash_scr_text_gml_7296_0_b": "\nYes",
    "scr_text_slash_scr_text_gml_7297_0": "* Why are you wearing... my watch?",
    "scr_text_slash_scr_text_gml_7297_0_b": "\nNo",
    "scr_text_slash_scr_text_gml_7298_0": "* Wh... when did you...",
    "scr_text_slash_scr_text_gml_7299_0": "",
    "scr_text_slash_scr_text_gml_7304_0": "Because it\nwasn't a\ndream",
    "scr_text_slash_scr_text_gml_7305_0": "\n...",
    "scr_text_slash_scr_text_gml_7306_0": "* (... th-then...)",
    "scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now... sound...)",
    "scr_text_slash_scr_text_gml_7308_0": "* (So terrifying?)",
    "scr_text_slash_scr_text_gml_7309_0": "",
    "scr_text_slash_scr_text_gml_7317_0": "* Hey, Kris! Let's beat it already.",
    "scr_text_slash_scr_text_gml_7318_0": "* Man, he kept telling me about Noelle, like...",
    "scr_text_slash_scr_text_gml_7319_0": "* Her favorite things, places she'd like to go...",
    "scr_text_slash_scr_text_gml_7320_0": "* No idea what the hell that was about.",
    "scr_text_slash_scr_text_gml_7322_0": "* ...",
    "scr_text_slash_scr_text_gml_7324_0": "* So, uh, the hell were you two doing?",
    "scr_text_slash_scr_text_gml_7325_0": "* H... how?",
    "scr_text_slash_scr_text_gml_7326_0": "* O-oh, u-um, n-nothing, Susie!",
    "scr_text_slash_scr_text_gml_7326_0_b": "* There's nowhere to go.",
    "scr_text_slash_scr_text_gml_7327_0": "* I was... I was just about to go home! U-umm... see you!",
    "scr_text_slash_scr_text_gml_7327_0_b": "* Kris, there's... the path is blocked, isn't it?",
    "scr_text_slash_scr_text_gml_7328_0": "",
    "scr_text_slash_scr_text_gml_7333_0": "* ...",
    "scr_text_slash_scr_text_gml_7334_0": "* Guess she's afraid of me again, huh...",
    "scr_text_slash_scr_text_gml_7335_0": "* Man... would be nice...",
    "scr_text_slash_scr_text_gml_7335_0_b": " ",
    "scr_text_slash_scr_text_gml_7336_0": "* If she knew everything that happened was real, huh, Kris?",
    "scr_text_slash_scr_text_gml_7336_0_b": " ",
    "scr_text_slash_scr_text_gml_7337_0": "* ...",
    "scr_text_slash_scr_text_gml_7338_0": "* C'mon, try to be a little more enthusiastic. Heh.",
    "scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole. There's a ladder leading inside.)",
    "scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)",
    "scr_text_slash_scr_text_gml_7341_0": "",
    "scr_text_slash_scr_text_gml_7344_0": "\nTake",
    "scr_text_slash_scr_text_gml_7345_0": "\nDo Not",
    "scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)",
    "scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels. Take one?)",
    "scr_text_slash_scr_text_gml_7351_0": "",
    "scr_text_slash_scr_text_gml_7359_0": "* Kris... what are you doing?",
    "scr_text_slash_scr_text_gml_7360_0": "* Kris, is... is everything okay?",
    "scr_text_slash_scr_text_gml_7361_0": "",
    "scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)",
    "scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)",
    "scr_text_slash_scr_text_gml_7392_0": "* Kris, there's lightning in the way...",
    "scr_text_slash_scr_text_gml_7393_0": "* If... if we move any further... I'll be... I'll be...",
    "scr_text_slash_scr_text_gml_7394_0": "* K... Kris, you didn't really hear what I said earlier, did you?",
    "scr_text_slash_scr_text_gml_7395_0": "* You... you wouldn't... let me...",
    "scr_text_slash_scr_text_gml_7396_0": "",
    "scr_text_slash_scr_text_gml_7427_0": "* K...",
    "scr_text_slash_scr_text_gml_7428_0": "* Kris...?",
    "scr_text_slash_scr_text_gml_7429_0": "",
    "scr_text_slash_scr_text_gml_7454_0": "\nYes",
    "scr_text_slash_scr_text_gml_7455_0": "\nNo",
    "scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)\n* (1 bagel is $120. Buy?)",
    "scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money. Which, is surprising.)",
    "scr_text_slash_scr_text_gml_7497_0": "\nRecruits",
    "scr_text_slash_scr_text_gml_7498_0": "\nItem storage",
    "scr_text_slash_scr_text_gml_7499_0": "Controls",
    "scr_text_slash_scr_text_gml_7500_0": "Do not read",
    "scr_text_slash_scr_text_gml_7503_0": "* (It's a manual. Read a topic?)",
    "scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type, they will be RECRUITed.",
    "scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN. Wonder what happens if you get them all...?",
    "scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS. Certain BOSSES are excluded.",
    "scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS.",
    "scr_text_slash_scr_text_gml_7520_0": "* When you're out of space, ITEMs you find or BUY will be sent to your STORAGE.",
    "scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet.",
    "scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls. Change them in the config menu.",
    "scr_text_slash_scr_text_gml_7528_0": "* ~1\n* Confirm and interact with things.",
    "scr_text_slash_scr_text_gml_7529_0": "* ~1\n* Cancel. Hold to RUN. Shows all text instantly.",
    "scr_text_slash_scr_text_gml_7530_0": "* ~1\n* Opens the menu. Hold down to quickly skip textboxes.",
    "scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)",
    "scr_text_slash_scr_text_gml_7554_0": "* Oh, Kris! It's a free editable CYBERPEDIA! I'll add an entry...!",
    "scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)",
    "scr_text_slash_scr_text_gml_7568_0": "\nYes",
    "scr_text_slash_scr_text_gml_7569_0": "\nNo",
    "scr_text_slash_scr_text_gml_7582_0": "* From now on, defeating enemies with violence will make them LOST.",
    "scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again.",
    "scr_text_slash_scr_text_gml_7584_0": "* But, the bonds you break may make you stronger...",
    "scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)",
    "scr_text_slash_scr_text_gml_7595_0": "\nYes",
    "scr_text_slash_scr_text_gml_7596_0": "\nNo",
    "scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)",
    "scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)",
    "scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)",
    "scr_text_slash_scr_text_gml_7619_0": "\nYes",
    "scr_text_slash_scr_text_gml_7620_0": "\nNo",
    "scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)",
    "scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)",
    "scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)",
    "scr_text_slash_scr_text_gml_7658_0": "* (You got ShadowCrystal.)",
    "scr_text_slash_scr_text_gml_7674_0": "* Kris, want to re-read my editable CYBERPEDIA entry?",
    "scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)",
    "scr_text_slash_scr_text_gml_7680_0": "Yeah you did.",
    "scr_text_slash_scr_text_gml_7685_0": "* From now on, ralsay drools Susie rules",
    "scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0",
    "scr_textsound_slash_scr_textsound_gml_31_0": "\\",
    "scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT %",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "A wooden practice blade with a carbon-\nreinforced core.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!? A CHOPSTICK?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "... You have a SWORD!?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours, Kris...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the\nmane of a dragon whelp.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm... it's a bit big.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It... smells nice...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly\nmagical fiber.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No. Just... no.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy! Touch it, Kris!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh? No, I'm not cold.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh... Ok.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh... what is this?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh, it's too small!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh, it's too scary!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.\nSuitable for heroes.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well, if I have to.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow, what presence...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too, um, evil.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...? It smiled at me?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing? No!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Not my shade of green...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...? What do you mean, unused!?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow! That can't be comfy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly... Nice!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ... kind of nice",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing\npower but has no attack.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "IT'S MADE OF DOILIES!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "... uhh, looks bad.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's... kind of scary...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the\nsnowflake",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you... proposing?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain\nReduces the TP cost of ice spells",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.\nWeak, but increases defence.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this, rubber?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it\nimagery. Gains more TP from criticals.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces? Ecch.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf! Faha!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.\nCHA-CHK!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it, Kris!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH! Scared myself...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by\nplugging it into the wall.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH! Scared myself...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.\nBalances attack and magic.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh! My fur's staticy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure, I'll... huh? It's a weapon?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.\nWorse healing, better attack.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.\nNot even you can equip this...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "... this is trash.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh... why give this to me?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.\nFor those that abandon healing.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way, that's creepy.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.\n... is that someone inside?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh, you steal this? Heh.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "..."
}