{
    "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
    "DEVICE_CHOICE_slash_Create_0_gml_28_0": "NO",
    "DEVICE_CHOICE_slash_Create_0_gml_29_0": "YES",
    "DEVICE_CHOICE_slash_Create_0_gml_64_0": "GRAINS",
    "DEVICE_CHOICE_slash_Create_0_gml_65_0": "MEAT",
    "DEVICE_CHOICE_slash_Create_0_gml_66_0": "DAIRY",
    "DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS",
    "DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT",
    "DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE",
    "DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG",
    "DEVICE_CHOICE_slash_User_0_gml_1_0": "(B)BACK",
    "DEVICE_CHOICE_slash_User_0_gml_2_0": "(E)END",
    "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ",
    "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
    "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6& THERE^6?\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6&CONNECTED^6?\\M1 ^6 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...",
    "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6  \\M0TRULY^4&EXCELLENT^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0  NOW^4.\\M1 ^7 %",
    "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0  WE MAY^5&  BEGIN^4.\\M1 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6&A VESSEL^4.\\M1 ^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD&THAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_148_0": " %",
    "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO&THAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS&THAT YOU PREFER.",
    "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0  %",
    "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
    "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0   EXCELLENT^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3&A WONDERFUL FORM^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0       NOW^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS&MIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS&FAVORITE FOOD?",
    "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
    "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
    "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
    "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
    "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
    "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
    "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE&BLOOD TYPE?",
    "DEVICE_CONTACT_slash_Step_0_gml_343_0": "A",
    "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
    "DEVICE_CONTACT_slash_Step_0_gml_345_0": "B",
    "DEVICE_CONTACT_slash_Step_0_gml_346_0": "C",
    "DEVICE_CONTACT_slash_Step_0_gml_347_0": "D",
    "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES&IT LIKE MOST?",
    "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
    "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
    "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
    "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
    "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT&A GIFT.",
    "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
    "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
    "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
    "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
    "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
    "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL&ABOUT YOUR CREATION^1?&(IT WILL NOT HEAR.)",
    "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
    "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
    "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
    "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
    "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED&HONESTLY?",
    "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
    "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
    "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE&THE POSSIBILITY OF&PAIN AND SEIZURE.",
    "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
    "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
    "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
    "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4&\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING&COINCIDENCE^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
    "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 &EXCELLENT^3.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO&MEET SOMEON^3E \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4&WONDERFUL^3. \\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5&OF COURSE.\\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY&ARE THE SAME^4.\\M1 ^5 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5&FOR YOUR TIME^4. \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5 %",
    "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5&CREATION^6 %%",
    "DEVICE_CONTACT_slash_Step_0_gml_839_0": "  Will now b^3e&  discarded^6.%",
    "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose&who they are&in this world^5.%%",
    "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r& &nam^5e& & is ",
    "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
    "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
    "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
    "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %",
    "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %",
    "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ",
    "DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH",
    "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU& HAVE REACHED^6& &    AN END./%",
    "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?",
    "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?",
    "DEVICE_FAILURE_slash_Step_0_gml_39_0": "  Come on^1,&  that all you got!?/",
    "DEVICE_FAILURE_slash_Step_0_gml_40_0": "  Kris^1,&  get up...!/%",
    "DEVICE_FAILURE_slash_Step_0_gml_47_0": "  This is not&  your fate...!/",
    "DEVICE_FAILURE_slash_Step_0_gml_48_0": "  Please^1,&  don't give up!/%",
    "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN^1, THE FUTURE& IS IN YOUR HANDS.",
    "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 & WAS COVERED^5 & IN DARKNESS./%",
    "DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE",
    "DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP",
    "DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK",
    "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
    "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
    "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
    "DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA",
    "DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA",
    "DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE",
    "DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE",
    "DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1",
    "DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1",
    "DEVICE_MENU_slash_Draw_0_gml_115_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
    "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
    "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
    "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
    "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
    "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
    "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
    "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
    "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
    "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
    "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
    "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
    "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
    "DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.",
    "DEVICE_MENU_slash_Draw_0_gml_127_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
    "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
    "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.",
    "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
    "DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
    "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
    "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
    "DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
    "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
    "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
    "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
    "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
    "DEVICE_MENU_slash_Draw_0_gml_164_0": "Start",
    "DEVICE_MENU_slash_Draw_0_gml_165_0": "Back",
    "DEVICE_MENU_slash_Draw_0_gml_166_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
    "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
    "DEVICE_MENU_slash_Draw_0_gml_194_0": "Your Room [Chapter 1 END]",
    "DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]",
    "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
    "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
    "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
    "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
    "DEVICE_MENU_slash_Draw_0_gml_215_0": " ",
    "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
    "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
    "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
    "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
    "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
    "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
    "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
    "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
    "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
    "DEVICE_MENU_slash_Draw_0_gml_242_0": "Don't Use Chapter 1 FILE",
    "DEVICE_MENU_slash_Draw_0_gml_253_0": "Ch 1 Files",
    "DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select",
    "DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program",
    "DEVICE_MENU_slash_Draw_0_gml_286_0": "Special: ",
    "DEVICE_MENU_slash_Draw_0_gml_287_0": "Special 1",
    "DEVICE_MENU_slash_Draw_0_gml_288_0": "Special 2",
    "DEVICE_MENU_slash_Draw_0_gml_289_0": "DELTARUNE^1, Chapter ",
    "DEVICE_MENU_slash_Draw_0_gml_290_0": "CHAPTER ",
    "DEVICE_MENU_slash_Draw_0_gml_291_0": "Start Chapter 2 from Chapter 1's FILE.",
    "DEVICE_MENU_slash_Draw_0_gml_292_0": "This will start Chapter 2 in FILE Slot ~1.",
    "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
    "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
    "DEVICE_MENU_slash_Step_0_gml_86_0": "PREPARATIONS ARE COMPLETE.",
    "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
    "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
    "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
    "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
    "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
    "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
    "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
    "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
    "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
    "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
    "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
    "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
    "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
    "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
    "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
    "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
    "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
    "DEVICE_NAMER_slash_Draw_0_gml_00_0": "GASTER",
    "DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.",
    "DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.",
    "DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE",
    "DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE",
    "DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS",
    "DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL",
    "DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL",
    "DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE",
    "DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS",
    "DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS",
    "DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS",
    "DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE",
    "DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY",
    "DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY",
    "DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY",
    "DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI",
    "DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY",
    "DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON",
    "DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON",
    "DEVICE_NAMER_slash_Other_10_gml_20_0": "QC",
    "DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE",
    "DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE",
    "DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS",
    "DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL",
    "DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL",
    "DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE",
    "DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS",
    "DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS",
    "DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS",
    "DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE",
    "DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY",
    "DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY",
    "DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY",
    "DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI",
    "DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY",
    "DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON",
    "DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON",
    "DEVICE_NAMER_slash_Other_10_gml_44_0": "QC",
    "UNUSED_slash_UNUSED_gml_1_0": "No one can hear me^1, can they...?",
    "UNUSED_slash_UNUSED_gml_2_0": "...",
    "UNUSED_slash_UNUSED_gml_3_0": "I guess not.",
    "UNUSED_slash_UNUSED_gml_4_0": "To be honest^1, I'm not even sure if I can hear myself.",
    "UNUSED_slash_UNUSED_gml_5_0": "It's so quiet here...",
    "UNUSED_slash_UNUSED_gml_6_0": "..^1. and yet^1, sometimes,",
    "UNUSED_slash_UNUSED_gml_7_0": "I swear I hear something...",
    "UNUSED_slash_UNUSED_gml_8_0": "Something like..^1. scratching?",
    "gml_Object_obj_intro_ch2_Draw_0_gml_1_0": "CHAPTER 2",
    "o_boxing_wireframe_slash_Create_0_gml_28_0": "Press Z and X to Punch!",
    "o_boxing_wireframe_slash_Draw_0_gml_85_0": "HIT IT",
    "o_boxing_wireframe_slash_Draw_0_gml_87_0": "HIT IT",
    "o_boxing_wireframe_slash_Draw_0_gml_145_0": "Press ~1&Or ~2 If&You Dare",
    "o_boxing_wireframe_slash_Draw_0_gml_316_0": "Shut up^1, that was&just a warm up!",
    "o_boxing_wireframe_slash_Draw_0_gml_334_0": "Shut up^1! That was&just practice!",
    "o_boxing_wireframe_slash_Step_0_gml_17_0": "Shut up!!",
    "o_boxing_wireframe_slash_Step_0_gml_18_0": "I said shut up!!",
    "o_boxingcontroller_slash_Create_0_gml_18_0": "DODGE with ~1 or ~2!",
    "o_boxingcontroller_slash_Create_0_gml_19_0": "Press ~1 to Duck!",
    "o_boxingcontroller_slash_Create_0_gml_20_0": "default",
    "o_boxingcontroller_slash_Step_0_gml_170_0": "* (Press ~1 or ~2 to hit Queen after she attacks!)",
    "o_boxingcontroller_slash_Step_0_gml_174_0": "* (Punch during Queen's turn with ~1 or ~2 after she attacks!)",
    "o_boxingcontroller_slash_Step_0_gml_178_0": "* (Dodge Queen's attacks with ~1, ~2^1, and ~3!)",
    "o_boxingcontroller_slash_Step_0_gml_182_0": "* ROUND 2 begins^1.&* Queen's attacks got tougher!",
    "o_boxingcontroller_slash_Step_0_gml_186_0": "* ROUND 3 begins^1.&* Queen's attacks got extreme!",
    "o_boxingcontroller_slash_Step_0_gml_361_0": "You can Punch on both sides!",
    "o_boxinghud_slash_Draw_0_gml_66_0": "BOSS",
    "o_boxingqueen_slash_Step_0_gml_599_0": "DODGE with ~1 &or ~2!",
    "o_boxingqueen_slash_Step_0_gml_1200_0": "Press ~1&to Duck!",
    "o_boxingqueen_slash_Step_0_gml_3078_0": "* Battle Power..^1. Dropping.../%",
    "o_boxingqueen_slash_Step_0_gml_3082_0": "* Overheat..^1. Activated/%",
    "o_boxingqueen_slash_Step_0_gml_3086_0": "* Listen Well/%",
    "o_boxingqueen_slash_Step_0_gml_3090_0": "* You May Have Defeated Me/%",
    "o_boxingqueen_slash_Step_0_gml_3094_0": "* But I Still Possess One Thing/%",
    "o_boxingqueen_slash_Step_0_gml_3098_0": "* You Three Will Never Have/%",
    "o_boxingqueen_slash_Step_0_gml_3148_0": "* Detachable Hands/%",
    "obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard",
    "obj_battlecontroller_slash_Draw_0_gml_173_0": "HP",
    "obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY",
    "obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly",
    "obj_battlecontroller_slash_Step_0_gml_42_0": "* You won^1!&* Got ~1 EXP and ~2 D$./%",
    "obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!/%",
    "obj_battlecontroller_slash_Step_0_gml_46_0": "* You won^1!&* Got ~1 D$^1.&* You became stronger./%",
    "obj_battlecontroller_slash_Step_0_gml_69_0": "* You won^1!&* Got ~1 D$^1.&* Noelle became stronger./%",
    "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "Partake^1, Kris^1! The&zephyr of punishment!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_30_0": "Holy Halbird^1!&Grant me strength!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_31_0": "Look^1, Susie^1! The&closest you'll ever&get to an \"A\"!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_36_0": "Ha^1! Go ahead, \"bump\"&me^1, you bumpbarians!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_42_0": "What^1? My car&is breaking!?/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris^1, I get why&you're getting in my&way^1! You're jealous^1,&aren't you!?/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris^1, you're tired&of being the class&No^1.3^1, gazing distantly&at Noelle and I's&fruited figures.../%",
    "obj_berdlyb_enemy_slash_Step_0_gml_50_0": "So rather than ever&STUDYING^1, you'd enlist&SUSIE to take us down!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris..^1. you are truly&depraved^1. Playing&in the mud with&the class hellion./%",
    "obj_berdlyb_enemy_slash_Step_0_gml_52_0": "But Kris^1, I am&a kind and brave&hero^1! If you come&to our side.../%",
    "obj_berdlyb_enemy_slash_Step_0_gml_80_0": "I'll show you&\"bumper cars\" is a&game of INTELLECT^1,&not skill!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_82_0": "You may be a&slightly less&distant No^1. 3^1!&Haha..^1. slightly./%",
    "obj_berdlyb_enemy_slash_Step_0_gml_89_0": "Fools^1! This is&Smart Smoke^1! It means&my car is getting&stronger!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - Go^1! Use your roller coaster cars to play \"bump of chicken\"!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* You and Susie will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* You and Ralsei will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* You will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly calls Queen for help^1!&* But Queen is pretending to be on the phone!",
    "obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly asks Queen what snacks they have at home^1!&* Queen nods^1! She has earbuds in!",
    "obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly gives the secret sign^1!&* But Queen is busy with a coloring book!",
    "obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly summons Queen^1!&* Queen calls in sick!",
    "obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly shows Queen his card collection^1!&* Queen escaped successfully.",
    "obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* Smells like fried chicken.",
    "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly's coaster car thing looks sick.",
    "obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly asks Queen for healing^1!&* She says \"You're Doing Great Honey\"",
    "obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* Susie will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie and Ralsei will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* Ralsei will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* The whole gang will attempt to bump into Berdly's car!/%",
    "obj_berdlyb_enemy_slash_Step_0_gml_450_0": "W-what...^1?&My coaster^1, it's...!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "Holy Halbird^1!&Grant me strength!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "Partake^1, Kris^1!&The Zephyr of&Punishment!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "See if you can&dodge this^1, Kris!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris^1! I get it^1!&Your head's gotten big&from solving that puzzle&by DUMB LUCK!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "Don't worry^1,&it's part&of my&calculations!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "WHY ARE&YOU HITTING&ME!?",
    "obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "So now you think&it's your chance to&usurp me at my weakest.../%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "By taking my most&precious thing..^1. Noelle!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "But guess what^1, Kris^1!&I have one or more things&you will NEVER have!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly thanks Noelle profusely.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly tries to entice Noelle to his side by gyrating his hips!",
    "obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly preens condescendingly.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly laughs and goes to his mind palace.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "Behold!!^1!&Comrades!!!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "That's right^1, Kris^1!&Unlike YOU^1, I have a&LOVING TEAM behind me!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - He usually only gets this mad when you play games together./%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "And you'll never beat&US fighting alone!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* You acted like you were an idiot next to Berdly's genius!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* Ahh^1, Kris..^1. A shame I must defeat someone so lowly.../%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle^1, this might hurt^1,&but it's to save you!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* You did several math problems incorrectly!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(Help.)/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* You pretended to knit a home-made dunce cap!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "..^1. h-hey^1, wait^1, where'd&the other guys go!?/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* You grunted like a primitive animal!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* You pretended to spill your IQ points on the floor!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* You got Noelle to pretend to pick them up!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "\\EI* (Why me!?)/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris..^1. you're outmatched^1!&My team is rich in&natural resources!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly liked that!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "My..^1. my allies are gone^1?&Ha^1! They're probably just..^1.&Helping Queen search for me!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* You glared at Berdly!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "\\E3* Wh..^1. what!^1? Trying to psyche me out^1, Kris!?/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "Intelligence^1, yes^1.&Smarts^1, yes^1.&Nipples^1, future YES./%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "\\ED* W-well..^1. It's not working!!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly's DEFENSE dropped!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "Sh..^1. shut up^1, Kris^1! Shut up^1!&I don't care if you're not&saying anything!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* You glared at Berdly!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* His DEFENSE dropped!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle^1, look^1!&Kris is down!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "Now's your chance to&come back over here!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "S-summon more guys!^1?&I..^1. I don't need to do that!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* You encouraged Noelle to use her mind!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_247_0": ".../%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* Her MAGIC increased^1! Berdly found her smarts appealing!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N..^1. Noelle?/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* You told Noelle to concentrate!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(I can..^1.&still..^1.&hear..^1.&their voice...)/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "Just WAIT^1! The original&ones are gonna come&back any minute now!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "\\EW* Concentrate on what...?/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* Her MAGIC increased!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* But nothing happened!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle tried to talk to Berdly!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "\\EI* Umm^1, Berdly^1, I'm glad you're trying to help me.../",
    "obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "\\EJ* No need to thank me^1, dearest Noelle!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle accidentally complimented Berdly!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly crushes his Smart Scouter out of frustration.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* Smells like frozen chicken.",
    "obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "\\Ec* S..^1. Snowgrave?/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "\\Ee* I..^1. I don't know that spell./",
    "obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "\\Ee* I'm telling you^1, I..^1. I.../",
    "obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "\\EW* I don't know what you're talking about./",
    "obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* Enemy Weakness: ICE&Try your strongest ice spell./%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "\\EW* I'm telling you^1, stop!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "\\EZ* I..^1. I don't know what you're talking about!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "\\EV* Fine^1. You want to see what happens so bad?/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "\\Ef* Watch what happens when I cast a spell I don't know!/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "* .../%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* What.../",
    "obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* What happened?/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* There was so much snow^1, I couldn't see anything.../",
    "obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* I.../%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* I don't feel so good./",
    "obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* I think/",
    "obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* I'm going to go home./%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle acted smart!/%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* But it failed./%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "%%",
    "obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "\\EW* .../",
    "obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "%%",
    "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked",
    "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!",
    "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!",
    "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%",
    "obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally..^1. a worthy opponent.../%",
    "obj_caradventure_car_slash_Step_0_gml_57_0": "\\E0* Kris Press Directions To Steer/%",
    "obj_caradventure_car_slash_Step_0_gml_80_0": "\\EE* Kris Don't Hit The Cars!/%",
    "obj_caradventure_car_slash_Step_0_gml_80_0_b": "\\E0* Kris Press Directional Buttons To Steer/%",
    "obj_caradventure_car_slash_Step_0_gml_98_0": "\\E1* Haha Okay Actually Hit All The Cars/%",
    "obj_caradventure_car_slash_Step_0_gml_115_0": "\\E1* So Much Traffic Isn't It Wonderful/%",
    "obj_caradventure_car_slash_Step_0_gml_131_0": "\\ED* Lightners Love Traffic They Look It Up All The Time/%",
    "obj_caradventure_car_slash_Step_0_gml_147_0": "\\EB* Poor Noelle She Would Love Hitting All These Cars/%",
    "obj_caradventure_car_slash_Step_0_gml_164_0": "\\E2* Umm^1, actually^1, I..^1. she^1, um^1, might not^1, um.../%",
    "obj_caradventure_car_slash_Step_0_gml_179_0": "\\EH* Stop Everything/%",
    "obj_caradventure_car_slash_Step_0_gml_198_0": "\\E0* Kris Get The Banana/%",
    "obj_caradventure_car_slash_Step_0_gml_216_0": "\\EF* Kris You Are Going To Get Sick/%",
    "obj_caradventure_car_slash_Step_0_gml_233_0": "\\E1* Here Comes A Crossing Get Ready To Stop/%",
    "obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "\\E1* Potassium/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_28_0": "\\EB* Uh-uh oh--/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_49_0": "\\EN* Noelle!^1? What are you doing with Kris!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_51_0": "\\E2* Um^1, I..^1. um..^1. I..^1. I.../%",
    "obj_ch2_city_berdly_slash_Step_0_gml_63_0": "\\ER* We..^1. have a truce...?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_71_0": "\\E3* A..^1. truce!^1? With..^1. Kris?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_81_0": "\\E2* Hahaha!^1! That's impossible!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_90_0": "\\E5* That would be double trucies./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "\\E2* Huh?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "\\EF* Worry not^1, my dearest Noelle./",
    "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "\\E5* I know what you really want to say./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "\\E2* You..^1. you do?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "\\E0* Going along with all this.../",
    "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "\\E8* You feel..^1. forced^1, don't you?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "\\EG* It's why you're not with Queen right now./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_141_0": "\\E2* Berdly..^1. you get it?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_149_0": "\\E5* Yes!^1! I do!!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_163_0": "\\E6* Kris is FORCING you to be on THEIR side!!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_164_0": "\\E2* Kidnapper!^1! Kris^1, our truce..^1. is OVER!!!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_179_0": "\\E6* Noelle!^1! This may hurt^1, but it's to help you!!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_181_0": "\\EE* W-wait^1, just listen to me---!!!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_221_0": "\\E5* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_222_0": "\\E3* Noelle?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_234_0": "\\E5* Noelle^1! There you are!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_235_0": "\\E4* Just in time^1! We can both go back to Queen and--/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_251_0": "\\Ee* Kris^1, it looks like another enemy./",
    "obj_ch2_city_berdly_slash_Step_0_gml_252_0": "\\Ed* Should I freeze them?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_254_0": "\\EN* N..^1. Noelle?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "\\EN* Noelle^1, it's me^1, don't you recognize me!?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_268_0": "\\EB* ...!?!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_269_0": "\\EB* B..^1. Berdly!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_271_0": "\\EN* Noelle^1, are you okay...?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_272_0": "\\EN* What..^1. what are you doing with Kris?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_279_0": "\\Ee* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_280_0": "\\EZ* Getting..^1. stronger./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_283_0": "\\ED* I'm just^1, we're just.../",
    "obj_ch2_city_berdly_slash_Step_0_gml_285_0": "\\EN* Wh..^1. what^1? Proceed..^1. where?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_286_0": "\\EN* Noelle^1, what are they talking about!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_302_0": "\\EZ* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_304_0": "\\E9* Th-that's it^1, Kris^1! I don't know what you're doing.../",
    "obj_ch2_city_berdly_slash_Step_0_gml_305_0": "\\EA* But if you're hurting my friend Noelle.../%",
    "obj_ch2_city_berdly_slash_Step_0_gml_315_0": "\\EA* Kris^1, ready yourself!!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_318_0": "\\EB* Then I have no choice but to stop you by force!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_338_0": "\\EX* W-wait^1, Berdly^1, stop!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_339_0": "\\EY* Run away!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_345_0": "\\E3* From..^1. me!?/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_353_0": "\\E2* (Th..^1. that's right^1, what was I thinking just now?)/",
    "obj_ch2_city_berdly_slash_Step_0_gml_354_0": "\\E6* (That's right..^1. Kris is my friend^1, right?)/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_362_0": "\\E5* What absurdity!!^1! Kris!!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_363_0": "\\E7* Did you leave your IQ points at home!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_364_0": "\\E6* Noelle is only going to be protected BY ME!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_380_0": "\\E7* And I'll FIGHT HER to PROVE IT!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_388_0": "\\EE* W-wait^1, just listen to me---!!!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_527_0": "\\EC* D-damn it!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_536_0": "\\E2* Berdly^1, are you okay...?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_537_0": "\\E3* Kris^1, maybe we should have gone easier on him.../%",
    "obj_ch2_city_berdly_slash_Step_0_gml_550_0": "\\E6* Go easier!^1? Ha^1! Haha^1! Hahaha!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_551_0": "\\ED* The only one going easy mode^1, was me!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_563_0": "\\E2* You look..^1. Exhausted./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_573_0": "\\ED* I'm only tired of HOLDING BACK MY TRUE POWER!/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_583_0": "\\EE* Ah^1, Noelle^1. It'd be too simple to save you now./",
    "obj_ch2_city_berdly_slash_Step_0_gml_584_0": "\\E7* Kris^1! Go ahead and train your strength values./",
    "obj_ch2_city_berdly_slash_Step_0_gml_585_0": "\\E1* Try hard^1, and maybe someday you'll be a worthy rival./%",
    "obj_ch2_city_berdly_slash_Step_0_gml_592_0": "\\EE* Heh^1! Sometimes I can't believe how cool I am.../%",
    "obj_ch2_city_berdly_slash_Step_0_gml_612_0": "\\EH* (He hit me in the face with a tornado...)/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_619_0": "\\E4* (If he would just listen to me...)/%",
    "obj_ch2_city_berdly_slash_Step_0_gml_636_0": "\\E3* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_637_0": "\\E2* Kris...?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_638_0": "\\E3* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_639_0": "\\E2* Umm^1, about just now.../",
    "obj_ch2_city_berdly_slash_Step_0_gml_640_0": "\\E3* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_641_0": "\\E5* (Seems like whatever was happening.)/",
    "obj_ch2_city_berdly_slash_Step_0_gml_642_0": "\\E8* (They snapped themselves out of it...)/",
    "obj_ch2_city_berdly_slash_Step_0_gml_643_0": "\\Ee* (Proceed...)/",
    "obj_ch2_city_berdly_slash_Step_0_gml_644_0": "\\Ec* (Why..^1. did they keep saying that...?)/",
    "obj_ch2_city_berdly_slash_Step_0_gml_645_0": "\\E4* ..^1. w-wait^1, I get it!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_646_0": "\\ES* You were just trying to make Berdly mad^1, weren't you!?/",
    "obj_ch2_city_berdly_slash_Step_0_gml_647_0": "\\EQ* Come on^1, that's not nice^1, Kris./",
    "obj_ch2_city_berdly_slash_Step_0_gml_648_0": "\\ER* ..^1. Though^1, it's not like I don't understand the feeling./",
    "obj_ch2_city_berdly_slash_Step_0_gml_649_0": "\\ES* Fahahaha./",
    "obj_ch2_city_berdly_slash_Step_0_gml_650_0": "\\E8* I guess we both kind of got carried away...!/",
    "obj_ch2_city_berdly_slash_Step_0_gml_651_0": "\\E8* .../",
    "obj_ch2_city_berdly_slash_Step_0_gml_652_0": "\\Ed* (Really though^1, what..^1. was I thinking?)/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_63_0": "\\E9* Noeeeeelle Honey Where Are You/",
    "obj_ch2_city_car_a_slash_Step_0_gml_65_0": "\\EE* (Oh no^1, here she comes...)/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_90_0": "\\E1* Noelle Come Home I Made You A Battery Acid Pie/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_99_0": "\\ED* Oh^1, Kris Perfect Timing/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_127_0": "\\E1* Have You Seen --/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_137_0": "\\E2* Oh my Luxurious Quuuueeeeeenn!!/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_139_0": "\\E8* Oh My Circuits Kris Get In The Car/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_187_0": "\\E7* My Queen!^1! Where are you!!/",
    "obj_ch2_city_car_a_slash_Step_0_gml_188_0": "\\E6* I've baked you a Gamer's Delight!!/",
    "obj_ch2_city_car_a_slash_Step_0_gml_189_0": "\\E0* Hmm..^1. she's not here.../%",
    "obj_ch2_city_car_a_slash_Step_0_gml_218_0": "\\EF* That Was Close/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "\\ED* Kris/",
    "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "\\EB* Who Is Your Friend/",
    "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "\\E9* My Face Recognition Software Does Not Compute Them/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "\\EA* ..^1. And Yet/",
    "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "\\E5* Something About Them Seems/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "\\ED* Cool/",
    "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "\\E1* Robotic Even/",
    "obj_ch2_city_car_a_slash_Step_0_gml_270_0": "\\EG* (...)/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_284_0": "\\E1* Kris We Must Drive To Find Noelle/",
    "obj_ch2_city_car_a_slash_Step_0_gml_285_0": "\\EC* Everyone Get In The Car/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_389_0": "\\E8* Oh My Circuits It's A Traffic Jam/",
    "obj_ch2_city_car_a_slash_Step_0_gml_390_0": "\\EF* A Dog Must Have Wandered In The Road Again/",
    "obj_ch2_city_car_a_slash_Step_0_gml_391_0": "\\ED* Kris Be A Dear And Go Press The Walk Button/",
    "obj_ch2_city_car_a_slash_Step_0_gml_392_0": "\\E9* It's Just Over On The Other Side Of The Road/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_404_0": "\\E8* Umm..^1. I'll go^1, too.../",
    "obj_ch2_city_car_a_slash_Step_0_gml_406_0": "\\E6* No/",
    "obj_ch2_city_car_a_slash_Step_0_gml_407_0": "\\E6* You Must Stay/",
    "obj_ch2_city_car_a_slash_Step_0_gml_409_0": "\\EE* !?/",
    "obj_ch2_city_car_a_slash_Step_0_gml_411_0": "\\E1* Until You Hear All Of My Mixtape/%",
    "obj_ch2_city_car_a_slash_Step_0_gml_418_0": "\\E2* O-okay.../",
    "obj_ch2_city_car_a_slash_Step_0_gml_419_0": "\\E8* (Kris..^1. hurry up^1, please...)/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_68_0": "\\E1* Get In/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_123_0": "\\E1* Kris We Have To Drive To Find Noelle/",
    "obj_ch2_city_car_b_slash_Step_0_gml_124_0": "\\E6* Turn On The High Beams/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_146_0": "\\E9* When She Sees The Queen Signal She Will Come Running/",
    "obj_ch2_city_car_b_slash_Step_0_gml_148_0": "\\E2* W..^1. Why do you..^1. need to find Noelle so badly?/",
    "obj_ch2_city_car_b_slash_Step_0_gml_150_0": "\\E2* What Are You Saying This City Is Dangerous/",
    "obj_ch2_city_car_b_slash_Step_0_gml_151_0": "\\EB* Imagine Poor Noelle Clipping Into A Wall Somewhere/",
    "obj_ch2_city_car_b_slash_Step_0_gml_152_0": "\\ED* Wasting Away From Potassium Deficiency/",
    "obj_ch2_city_car_b_slash_Step_0_gml_154_0": "\\E2* Y..^1. you're actually worried about her?/",
    "obj_ch2_city_car_b_slash_Step_0_gml_156_0": "\\E1* I Would Be If I Wasn't Going To Find Her/",
    "obj_ch2_city_car_b_slash_Step_0_gml_158_0": "\\E3* .../",
    "obj_ch2_city_car_b_slash_Step_0_gml_159_0": "\\E2* B..^1. but why her?/",
    "obj_ch2_city_car_b_slash_Step_0_gml_160_0": "\\E3* Wait^1, let me guess..^1. is it because.../",
    "obj_ch2_city_car_b_slash_Step_0_gml_161_0": "\\E9* She's weak enough to make into your peon?/",
    "obj_ch2_city_car_b_slash_Step_0_gml_163_0": "\\E1* Haha No/",
    "obj_ch2_city_car_b_slash_Step_0_gml_164_0": "\\EA* Just The Opposite/",
    "obj_ch2_city_car_b_slash_Step_0_gml_165_0": "\\EB* It's Because She's Strong/",
    "obj_ch2_city_car_b_slash_Step_0_gml_167_0": "\\EB* H..^1. huh^1? What do you--/",
    "obj_ch2_city_car_b_slash_Step_0_gml_169_0": "\\E2* Kris Stop The Car/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_263_0": "\\EC* What's..^1. wrong with it?/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_284_0": "\\EB* Phew/",
    "obj_ch2_city_car_b_slash_Step_0_gml_285_0": "\\E9* I Was Just Concerned Because It Hadn't Exploded Yet/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_293_0": "\\EA* Looks Like We'll Have To Split Up On Foot/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_300_0": "\\E5* .../%",
    "obj_ch2_city_car_b_slash_Step_0_gml_307_0": "\\E9* Kris If You See Noelle/",
    "obj_ch2_city_car_b_slash_Step_0_gml_308_0": "\\EA* Tell Her My Knowledge Of Her Preferences Is Absolute/",
    "obj_ch2_city_car_b_slash_Step_0_gml_309_0": "\\ED* And If She Needs Proof/",
    "obj_ch2_city_car_b_slash_Step_0_gml_310_0": "\\E1* Use This/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (Queen's Mixtape was thrown into your KEY ITEMS.)/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_324_0": "\\E1* Toodles/%",
    "obj_ch2_city_car_b_slash_Step_0_gml_340_0": "\\EI* Ph..^1. phew.../",
    "obj_ch2_city_car_b_slash_Step_0_gml_341_0": "\\E9* .../",
    "obj_ch2_city_car_b_slash_Step_0_gml_342_0": "\\E3* Somehow^1, I feel like..^1. we're almost out of here./",
    "obj_ch2_city_car_b_slash_Step_0_gml_343_0": "\\E4* Let's go^1, Kris!/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "\\E6* (Sigh...)/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "\\E4* (Kris is the only one who knows how weird I am.)/",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "\\E8* (It's not fair^1, y'know!?)/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "\\E4* (Everyone knows how weird YOU are^1. Fahahaha.)/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ..^1.when I said this city makes my head spin.../",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* I didn't mean in a bad way..^1. you know?/",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* I always wanted to go someplace new^1, you know?/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ..^1. And Dess..^1. always told me she'd take me./",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* Somewhere like this./",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* Somewhere with shining lights./%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ..^1. don't you miss exploring^1, Kris?/",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* Back when the four of us were kids?/",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* Gosh^1, remember that night we explored the forest behind the graveyard?/%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* Ha^1, I know we never found anything interesting back there.../",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* I mostly remember..^1. Crying because I was scared./%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* But for some reason I feel..^1. nostalgic thinking about it./",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess wiping away my tears with Azzy's jacket.../",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* With warm sleeves that smelled like cinnamon./%",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* I guess I didn't mind being scared if it meant.../",
    "obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* Someone would comfort me./%",
    "obj_ch2_city01_slash_Step_0_gml_58_0": "\\EF* K-Kris!^1! What are you---/",
    "obj_ch2_city01_slash_Step_0_gml_60_0": "\\E1* Oh Noelle Sweetie/%",
    "obj_ch2_city01_slash_Step_0_gml_76_0": "\\EE* (Don't let her find me...)/%",
    "obj_ch2_city01_slash_Step_0_gml_85_0": "\\EI* Noelle Sweetie Darling Honey Where Are You/%",
    "obj_ch2_city01_slash_Step_0_gml_94_0": "\\EC* We're A Team Now Remember/",
    "obj_ch2_city01_slash_Step_0_gml_95_0": "* You Still Have To Be My Willing Minion/%",
    "obj_ch2_city01_slash_Step_0_gml_107_0": "\\ED* ..^1. Kris/",
    "obj_ch2_city01_slash_Step_0_gml_108_0": "\\E1* It Appears/",
    "obj_ch2_city01_slash_Step_0_gml_109_0": "\\EB* Our Comrades Have Pressed The Escape Key On Us/",
    "obj_ch2_city01_slash_Step_0_gml_110_0": "\\E5* ..^1. So It Has Come To This.../",
    "obj_ch2_city01_slash_Step_0_gml_111_0": "\\E5* In Order To Find Our Teams/",
    "obj_ch2_city01_slash_Step_0_gml_112_0": "\\E4* .../",
    "obj_ch2_city01_slash_Step_0_gml_113_0": "\\E9* We Must Form An Uneasy Truce.../%",
    "obj_ch2_city01_slash_Step_0_gml_120_0": "\\E6* Queen!^1! My splendid Queen!^1! Where are you!!/",
    "obj_ch2_city01_slash_Step_0_gml_122_0": "\\E8* Oh No Don't Let Him Find Me/%",
    "obj_ch2_city01_slash_Step_0_gml_146_0": "\\E0* Ah^1, Kris..^1. NOT the lifeform I was looking for./",
    "obj_ch2_city01_slash_Step_0_gml_147_0": "\\E3* ..^1. Hmm^1? Where's the rest of the C+ Squad?/",
    "obj_ch2_city01_slash_Step_0_gml_148_0": "\\E7* Don't tell me you got abandoned!^1? HA!!/",
    "obj_ch2_city01_slash_Step_0_gml_149_0": "\\E2* HAHA!^1! That's what you get for trusting Susie!^1! HA!!/%",
    "obj_ch2_city01_slash_Step_0_gml_157_0": "\\E3* H..^1. Huh^1? Noelle^1? Queen?/%",
    "obj_ch2_city01_slash_Step_0_gml_165_0": "\\EB* They're just..^1. busy retro gaming somewhere!!/%",
    "obj_ch2_city01_slash_Step_0_gml_176_0": "\\E6* I bet they're waiting for me on the player select screen!!/",
    "obj_ch2_city01_slash_Step_0_gml_177_0": "\\E2* Listening to strangely groovy music!^1! HAHA^1! HA!^1! HA!!/",
    "obj_ch2_city01_slash_Step_0_gml_178_0": "\\E8* .../%",
    "obj_ch2_city01_slash_Step_0_gml_186_0": "\\E9* ..^1.Sigh./%",
    "obj_ch2_city01_slash_Step_0_gml_193_0": "\\EA* So it's come to this./",
    "obj_ch2_city01_slash_Step_0_gml_194_0": "\\E9* In order to find our respective teams.../",
    "obj_ch2_city01_slash_Step_0_gml_195_0": "\\E0* It APPEARS.../",
    "obj_ch2_city01_slash_Step_0_gml_196_0": "\\EJ* We must form an uneasy truce.../%",
    "obj_ch2_city01_slash_Step_0_gml_204_0": "\\E8* What The/",
    "obj_ch2_city01_slash_Step_0_gml_205_0": "\\EH* Who The Beep Said You Could Double Trucies/%",
    "obj_ch2_city01_slash_Step_0_gml_216_0": "\\E3* Huh^1? Did you hear something?/%",
    "obj_ch2_city01_slash_Step_0_gml_227_0": "\\EC* Honk Honk No It's Just The Sounds Of The City/",
    "obj_ch2_city01_slash_Step_0_gml_229_0": "\\EI* Oh okay./%",
    "obj_ch2_city01_slash_Step_0_gml_237_0": "\\E7* Hmph^1. Well I'll be ahead^1. Don't be LATE!!!/%",
    "obj_ch2_city01_slash_Step_0_gml_258_0": "\\E1* Kris As Part Of Our Truce (The Better One)/",
    "obj_ch2_city01_slash_Step_0_gml_259_0": "\\ED* Keep Distracting Berdly And Find Noelle/",
    "obj_ch2_city01_slash_Step_0_gml_260_0": "\\E4* For You See.../%",
    "obj_ch2_city01_slash_Step_0_gml_269_0": "\\E5* Berdly..^1. He's.../%",
    "obj_ch2_city01_slash_Step_0_gml_279_0": "\\E1* OK There's Nothing Wrong With Him He's Just Annoying/%",
    "obj_ch2_city01_slash_Step_0_gml_289_0": "\\ED* Toodles/%",
    "obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle joined the party!)/%",
    "obj_ch2_city01_slash_Step_0_gml_375_0": "\\E2* K..^1. Kris...^1? Isn't that the wrong way...?/",
    "obj_ch2_city01_slash_Step_0_gml_376_0": "\\E8* (Somehow I'm already regretting this...)/%",
    "obj_ch2_city01_slash_Step_0_gml_388_0": "\\ES* So^1, um^1, any idea where Susie is?/",
    "obj_ch2_city01_slash_Step_0_gml_389_0": "\\EN* What!^1? WHAT!^1? I'm just asking!^1! It's a normal question!!/%",
    "obj_ch2_city04_slash_Step_0_gml_38_0": "\\E3* Kris^1! Where were you!/",
    "obj_ch2_city04_slash_Step_0_gml_39_0": "\\E1* Tut tut..^1. even late for your own truce./",
    "obj_ch2_city04_slash_Step_0_gml_40_0": "\\E6* Well^1, not as if your presence even matters./",
    "obj_ch2_city04_slash_Step_0_gml_41_0": "\\E7* Ahead of us is a mind meltingly difficult puzzle./",
    "obj_ch2_city04_slash_Step_0_gml_42_0": "\\EJ* So just take your nap time^1, Kris^1.  I'll handle it./%",
    "obj_ch2_city04_slash_Step_0_gml_48_0": "\\ED* (I..^1. only have to figure out how it works...)/%",
    "obj_ch2_city04_slash_Step_0_gml_112_0": "\\E7* Just a moment^1, Kris^1, I.../%",
    "obj_ch2_city04_slash_Step_0_gml_124_0": "\\E3* You..^1. How'd you do that!^1? I..^1. I.../%",
    "obj_ch2_city04_slash_Step_0_gml_134_0": "\\EC* .../",
    "obj_ch2_city04_slash_Step_0_gml_135_0": "\\EB* ..^1. Kris^1. You c-can't tell anyone about this^1, okay!?/",
    "obj_ch2_city04_slash_Step_0_gml_136_0": "\\ED* If anyone asks^1, I solved the puzzle!!/%",
    "obj_ch2_city04_slash_Step_0_gml_144_0": "\\EB* Got it^1? Not a word to ANYONE!!/",
    "obj_ch2_city04_slash_Step_0_gml_145_0": "\\EC* ESPECIALLY!!^1! SUSIE!!!/",
    "obj_ch2_city04_slash_Step_0_gml_146_0": "\\EA* You KNOW she'd just..^1. lord it over me!!!/%",
    "obj_ch2_city04_slash_Step_0_gml_154_0": "\\EC* Ugh!!/%",
    "obj_ch2_city04_slash_Step_0_gml_174_0": "\\EN* I'm Going To Tell Susie/%",
    "obj_ch2_city05_slash_Step_0_gml_64_0": "* HEY      EVERY     !^1! IT'S ME!!!/%",
    "obj_ch2_city05_slash_Step_0_gml_71_0": "* EV3RY  BUDDY  'S FAVORITE [[Number 1 Rated Salesman1997]]/%",
    "obj_ch2_city05_slash_Step_0_gml_77_0": "\\s0* SPAMT%%",
    "obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G^1. SPAMTON!!/%",
    "obj_ch2_city05_slash_Step_0_gml_114_0": "* WOAH!^1! IF IT ISN\"T A.../%",
    "obj_ch2_city05_slash_Step_0_gml_149_0": "* LIGHT nER^1! HEY-HE Y HEY!!!/%",
    "obj_ch2_city05_slash_Step_0_gml_158_0": "* LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]/%",
    "obj_ch2_city05_slash_Step_0_gml_165_0": "* ALL YOUR FRIENDS, [[Abandoned you for the slime]] YOU ARE?/%",
    "obj_ch2_city05_slash_Step_0_gml_172_0": "* SALES^1, GONE DOWN THE [[Drain]] [[Drain]]??/%",
    "obj_ch2_city05_slash_Step_0_gml_180_0": "* LIVING IN A GODDAMN GARBAGE CAN???/%",
    "obj_ch2_city05_slash_Step_0_gml_228_0": "* WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!/%",
    "obj_ch2_city05_slash_Step_0_gml_237_0": "* IF YOU'VE [[Lost Control Of Your Life]]/%",
    "obj_ch2_city05_slash_Step_0_gml_245_0": "* THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]/%",
    "obj_ch2_city05_slash_Step_0_gml_253_0": "* WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4^1.99]] LIFE/%",
    "obj_ch2_city05_slash_Step_0_gml_260_0": "* WHEN YOU CAN BE A/%",
    "obj_ch2_city05_slash_Step_0_gml_270_0": "* [[BIG SHOT!!!]]/%",
    "obj_ch2_city05_slash_Step_0_gml_276_0": "* [[BIG SHOT!!!!]]/%",
    "obj_ch2_city05_slash_Step_0_gml_283_0": "* [[BIG SHOT!!!!!]]/%",
    "obj_ch2_city05_slash_Step_0_gml_288_0": "* THAT'S RIGHT!^1! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!/%",
    "obj_ch2_city05_slash_Step_0_gml_296_0": "* AND I HAVE JUST./%",
    "obj_ch2_city05_slash_Step_0_gml_304_0": "* THE THING./%",
    "obj_ch2_city05_slash_Step_0_gml_312_0": "* YOU NEED./%",
    "obj_ch2_city05_slash_Step_0_gml_320_0": "* THAT'S/%",
    "obj_ch2_city05_slash_Step_0_gml_328_0": "* [[Hyperlink Blocked]]./%",
    "obj_ch2_city05_slash_Step_0_gml_347_0": "* YOU WANT IT^1.&* YOU WANT [[Hyperlink Blocked]]^1, DON'T YOU./%",
    "obj_ch2_city05_slash_Step_0_gml_359_0": "* WELL HAVE I GOT A DEAL FOR YOU!!/%",
    "obj_ch2_city05_slash_Step_0_gml_389_0": "* ALL YOU HAVE TO DO IS SHOW ME./%",
    "obj_ch2_city05_slash_Step_0_gml_397_0": "* YOUR [[HeartShapedObject]]./%",
    "obj_ch2_city05_slash_Step_0_gml_413_0": "* YOU'RE  LIGHT neR< AREN'T YOU?/%",
    "obj_ch2_city05_slash_Step_0_gml_419_0": "* YOU'VE GOT THE [[LIGHT.]]&* WHY DON'T YOU&* [[Show it off?]]/%",
    "obj_ch2_city05_slash_Step_0_gml_443_0": "* HAEAHAEAHAEAHAEAH!!/%",
    "obj_ch2_city05_slash_Step_0_gml_551_0": "* NOW ON TO THE NEXT STEP.../",
    "obj_ch2_city05_slash_Step_0_gml_553_0": "* I'LL BE WAITING AT MY [[Home-made Storefront Site]]/",
    "obj_ch2_city05_slash_Step_0_gml_554_0": "* IN THE [[Trash Area Closed For Repairs.]]/%",
    "obj_ch2_city05_slash_Step_0_gml_564_0": "* COME..^1. ALONE./%",
    "obj_ch2_city05_slash_Step_0_gml_574_0": "* AND DON'T..^1. FORGET!/%",
    "obj_ch2_city05_slash_Step_0_gml_582_0": "* TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]/%",
    "obj_ch2_city05_slash_Step_0_gml_591_0": "* HAEAHAEAHAEAHAEAH!!/%",
    "obj_ch2_city05_slash_Step_0_gml_612_0": "* HEY!!^1! DIDN'T YOU EVER HEAR THE PHRASE^1, &* [Make Money^1, Not War]!/",
    "obj_ch2_city05_slash_Step_0_gml_614_0": "* HOW'S AN INNOCENT [Guy] LIKE ME SUPPOSED TO [Rip People Off]/",
    "obj_ch2_city05_slash_Step_0_gml_615_0": "* WHEN KIDS LIKE YOU ARE [Beating People Up],/%",
    "obj_ch2_city05_slash_Step_0_gml_621_0": "* [Spitting] IN THEIR EYES^1, THROWING SAND IN THEIR [Face],/",
    "obj_ch2_city05_slash_Step_0_gml_623_0": "* [Stomping] ON THEIR TOES^1, YANKING THEIR [Noses]/",
    "obj_ch2_city05_slash_Step_0_gml_625_0": "* AND NOT EVEN GIVING THEM A SINGLE CENT FOR IT!?/",
    "obj_ch2_city05_slash_Step_0_gml_629_0": "* IT DOESN'T MEAN YOU CAN BEAT ME UP,/",
    "obj_ch2_city05_slash_Step_0_gml_630_0": "* JUST BECAUSE YOU BOUGHT MY [Commemorative Ring]!/",
    "obj_ch2_city05_slash_Step_0_gml_631_0": "* AT LEAST BUY [2]!/",
    "obj_ch2_city05_slash_Step_0_gml_634_0": "* YOU SHOULD HAVE DONE ALL THAT EARLIER!/",
    "obj_ch2_city05_slash_Step_0_gml_635_0": "* AND BEEN THE FIRST TO OWN MY [Commemorative Ring]/",
    "obj_ch2_city05_slash_Step_0_gml_638_0": "* TOO BAD^1! SEE YOU KID!/%",
    "obj_ch2_city07_slash_Step_0_gml_91_0": "\\EE* O-oh no^1, she's coming back this way!!/",
    "obj_ch2_city07_slash_Step_0_gml_92_0": "\\EE* I'll hide in that stall!/%",
    "obj_ch2_city07_slash_Step_0_gml_139_0": "\\E9* Hey Check This Out/%",
    "obj_ch2_city07_slash_Step_0_gml_200_0": "\\EQ* Sweet Right/%",
    "obj_ch2_city07_slash_Step_0_gml_209_0": "\\E9* Where's My Prize/%",
    "obj_ch2_city07_slash_Step_0_gml_217_0": "\\EE* Oh^1! Um.../%",
    "obj_ch2_city07_slash_Step_0_gml_231_0": "\\EE* H-here!/%",
    "obj_ch2_city07_slash_Step_0_gml_242_0": "\\EQ* Ha Ha Nice/%",
    "obj_ch2_city07_slash_Step_0_gml_262_0": "\\ED* Wait I Actually Don't Want This/%",
    "obj_ch2_city07_slash_Step_0_gml_326_0": "\\E2* Hahaha^1, how was THAT!?/",
    "obj_ch2_city07_slash_Step_0_gml_328_0": "\\E2* Haha^1, Susie^1! You're not supposed to ATTACK people with it!/",
    "obj_ch2_city07_slash_Step_0_gml_330_0": "\\E2* Oh yeah!^1? Watch me!!!/%",
    "obj_ch2_city07_slash_Step_0_gml_350_0": "\\EP* Kris!!!!^1! There you are!!!/%",
    "obj_ch2_city07_slash_Step_0_gml_363_0": "\\E7* Kris!^1! Check out my new attack!!/%",
    "obj_ch2_city07_slash_Step_0_gml_399_0": "* (You felt slightly healed.)/%",
    "obj_ch2_city07_slash_Step_0_gml_412_0": "\\E2* Heh^1, how's that!^1? Meet the new healing master^1, Kris!/%",
    "obj_ch2_city07_slash_Step_0_gml_419_0": "\\EG * Oh^1. Yes^1. She is a real... \"master\" at it^1, Kris./%",
    "obj_ch2_city07_slash_Step_0_gml_427_0": "\\EK* God^1, teaching you sarcasm was a mistake./",
    "obj_ch2_city07_slash_Step_0_gml_429_0": "\\EH* Hahahahaha!/%",
    "obj_ch2_city07_slash_Step_0_gml_466_0": "\\ED * H..^1. huh!^1? You're giving it to..^1. me...?/%",
    "obj_ch2_city07_slash_Step_0_gml_472_0": "\\E0* Kris.../",
    "obj_ch2_city07_slash_Step_0_gml_473_0": "\\E1* I..^1. I've never gotten a gift like this before./",
    "obj_ch2_city07_slash_Step_0_gml_474_0": "\\E1* U..^1. ummm..^1. I'm sorry^1, I.../%",
    "obj_ch2_city07_slash_Step_0_gml_481_0": "\\E2* (I'm so happy^1, I don't really know what to say...)/",
    "obj_ch2_city07_slash_Step_0_gml_482_0": "\\E1* .../%",
    "obj_ch2_city07_slash_Step_0_gml_500_0": "\\E2* I..^1. I'll win something for you too^1, okay!?/%",
    "obj_ch2_city07_slash_Step_0_gml_515_0": "\\EH\\U* One baseball^1, please!!!/%",
    "obj_ch2_city07_slash_Step_0_gml_535_0": "\\EE* W-wait a second!!/%",
    "obj_ch2_city07_slash_Step_0_gml_586_0": "\\E6* N..^1. Noelle!?/%",
    "obj_ch2_city07_slash_Step_0_gml_643_0": "\\E6* ..^1. huh^1? What...?/%",
    "obj_ch2_city07_slash_Step_0_gml_650_0": "\\EK* Alright^1. Where'd the hell'd you get this?/",
    "obj_ch2_city07_slash_Step_0_gml_652_0": "\\E2* Perhaps they won it at that orb-tossing game./%",
    "obj_ch2_city07_slash_Step_0_gml_662_0": "\\E2* Yeah^1, like Kris could ever win that!^1! Hahaha!!/",
    "obj_ch2_city07_slash_Step_0_gml_663_0": "\\EA* They musta stole it or something!^1! Haha!!/%",
    "obj_ch2_city07_slash_Step_0_gml_673_0": "\\EL* S..^1. Stole it...?/%",
    "obj_ch2_city07_slash_Step_0_gml_680_0": "\\E2* Wow^1, they must have really wanted to give it to you!/%",
    "obj_ch2_city07_slash_Step_0_gml_689_0": "\\E6* .../%",
    "obj_ch2_city07_slash_Step_0_gml_701_0": "\\EK* Well^1, takes guts to do something stupid like that./%",
    "obj_ch2_city07_slash_Step_0_gml_727_0": "\\E2* ..^1. Don't think I'm gonna let you out-do me!/%",
    "obj_ch2_city07_slash_Step_0_gml_731_0": "\\EQ* If you're gonna pull some stupid stunt like that.../%",
    "obj_ch2_city07_slash_Step_0_gml_759_0": "\\E5* Then I'll steal you something too!!/%",
    "obj_ch2_city07_slash_Step_0_gml_786_0": "\\E7* Cool box.../%",
    "obj_ch2_city07_slash_Step_0_gml_793_0": "\\EF* A.../",
    "obj_ch2_city07_slash_Step_0_gml_794_0": "\\EE* AHHHH!!!/%",
    "obj_ch2_city07_slash_Step_0_gml_806_0": "\\E6* N..^1. Noelle!?/%",
    "obj_ch2_city07_slash_Step_0_gml_860_0": "\\E2* K..^1. Kris...^1? Y..^1. You have something for me...?/%",
    "obj_ch2_city07_slash_Step_0_gml_873_0": "\\E4* (Kris hasn't given me a gift like this...)/",
    "obj_ch2_city07_slash_Step_0_gml_874_0": "\\E9* (Since we were little kids.)/",
    "obj_ch2_city07_slash_Step_0_gml_875_0": "\\E6* (Are they saying they want things to go back to...)/",
    "obj_ch2_city07_slash_Step_0_gml_876_0": "\\E8* W-wait^1, isn't that the plush I just gave Queen!?/",
    "obj_ch2_city07_slash_Step_0_gml_877_0": "\\E8* What!^1? You want a refund!^1? So you can...!?/%",
    "obj_ch2_city07_slash_Step_0_gml_888_0": "\\E8* Come on^1, say that to my face!^1! Gosh!!/%",
    "obj_ch2_city07_slash_Step_0_gml_903_0": "\\E6* N..^1. Noelle!?/%",
    "obj_ch2_city07_slash_Step_0_gml_961_0": "\\E0* Kris^1, have you seen.../%",
    "obj_ch2_city07_slash_Step_0_gml_982_0": "\\E3* Kris!^1? We took a break from trucing for ONE second.../",
    "obj_ch2_city07_slash_Step_0_gml_984_0": "\\EK* ???????/%",
    "obj_ch2_city07_slash_Step_0_gml_984_0_b": "\\EB* And you're ALREADY back with Susie?!/",
    "obj_ch2_city07_slash_Step_0_gml_991_0": "\\EH* Should have expected this..^1. hmph.../%",
    "obj_ch2_city07_slash_Step_0_gml_998_0": "\\E2* You couldn't keep up with my puzzle-solving skills!/%",
    "obj_ch2_city07_slash_Step_0_gml_1017_0": "\\E3* H..^1. huh...?/%",
    "obj_ch2_city07_slash_Step_0_gml_1018_0": "\\E5* A plush...^1? Of ..^1. me?/",
    "obj_ch2_city07_slash_Step_0_gml_1019_0": "\\E4* With..^1. nipples?/%",
    "obj_ch2_city07_slash_Step_0_gml_1026_0": "\\EE* ..^1. Hmph^1. Guess I'll forgive you for now./%",
    "obj_ch2_city07_slash_Step_0_gml_1033_0": "\\E1* See you^1, Kris./%",
    "obj_ch2_city07_slash_Step_0_gml_1054_0": "Why the hell'd you give it to Berdly!?",
    "obj_ch2_city07_slash_Step_0_gml_1055_0": "Why did you give it to Berdly!?",
    "obj_ch2_city07_slash_Step_0_gml_1056_0": "Um^1, what..^1. unexpected kindness^1, Kris!",
    "obj_ch2_city07_slash_Step_0_gml_1059_0": "\\f0\\f1\\f2/%",
    "obj_ch2_city07_slash_Step_0_gml_1067_0": "\\EC* ..^1. Let's just get the hell out of here./%",
    "obj_ch2_city07_slash_Step_0_gml_1096_0": "\\E8* W..^1. wait!!/%",
    "obj_ch2_city07_slash_Step_0_gml_1100_0": "\\E6* N..^1. Noelle!?/%",
    "obj_ch2_city07_slash_Step_0_gml_1156_0": "\\EK* ..^1. the hell were you doing in there^1? That's cheating./",
    "obj_ch2_city07_slash_Step_0_gml_1158_0": "\\E2* I..^1. I..^1. um..^1. I.../",
    "obj_ch2_city07_slash_Step_0_gml_1160_0": "\\E1* ..^1. hm^1. Glad you're okay though./",
    "obj_ch2_city07_slash_Step_0_gml_1161_0": "\\E0* Since that stupid Queen took you^1, I was kinda worried.../",
    "obj_ch2_city07_slash_Step_0_gml_1163_0": "\\EL* (Thump^1, thump...)/%",
    "obj_ch2_city07_slash_Step_0_gml_1169_0": "\\EF* Wait./%",
    "obj_ch2_city07_slash_Step_0_gml_1184_0": "\\EH* Aren't you on their side!?/",
    "obj_ch2_city07_slash_Step_0_gml_1186_0": "\\EB* H-huh!?/",
    "obj_ch2_city07_slash_Step_0_gml_1187_0": "\\ED* W-wait^1, wait^1, wait^1, wait^1, wait!!/",
    "obj_ch2_city07_slash_Step_0_gml_1188_0": "\\E3* Umm^1, I..^1. I.../%",
    "obj_ch2_city07_slash_Step_0_gml_1201_0": "Thump^1, thump...",
    "obj_ch2_city07_slash_Step_0_gml_1210_0": "\\E3* Th..^1. that's right^1! We have a truce!!/",
    "obj_ch2_city07_slash_Step_0_gml_1211_0": "\\E2* Kris said I could..^1. I could be on your team!/%",
    "obj_ch2_city07_slash_Step_0_gml_1218_0": "\\E6* Oh^1, really?/%",
    "obj_ch2_city07_slash_Step_0_gml_1225_0": "\\E0* ..^1. well^1, if Kris said so^1, I guess./%",
    "obj_ch2_city07_slash_Step_0_gml_1231_0": "\\E2* Didn't really wanna kill you anyway.\\f0/%",
    "obj_ch2_city07_slash_Step_0_gml_1241_0": "\\EY* So^1? Get in line already./",
    "obj_ch2_city07_slash_Step_0_gml_1243_0": "\\EM* O..^1. okay!!/%",
    "obj_ch2_city07_slash_Step_0_gml_1277_0": "\\EE* Kris!!^1! What the heck are you saying!!!/%",
    "obj_ch2_city07_slash_Step_0_gml_1284_0": "\\E8* We have a truce!^1! A truce!!!/",
    "obj_ch2_city07_slash_Step_0_gml_1286_0": "\\E6* Huh?/%",
    "obj_ch2_city07_slash_Step_0_gml_1320_0": "\\E7* I..^1. I'm afraid Queen is going to find me..^1. I.../",
    "obj_ch2_city07_slash_Step_0_gml_1321_0": "\\E6* I thought you guys..^1. might be able to..^1. protect me.../",
    "obj_ch2_city07_slash_Step_0_gml_1323_0": "\\E6* Protect..^1. you?/",
    "obj_ch2_city07_slash_Step_0_gml_1325_0": "\\EA* S..^1. sorry..^1. I..^1. if I'm getting in the way^1, I can.../%",
    "obj_ch2_city07_slash_Step_0_gml_1332_0": "\\ED* Hey^1, look./%",
    "obj_ch2_city07_slash_Step_0_gml_1339_0": "\\EC* You can..^1. tag along in back or something./%",
    "obj_ch2_city07_slash_Step_0_gml_1346_0": "\\EA* Just..^1. don't get in our way or anything^1, okay?/",
    "obj_ch2_city07_slash_Step_0_gml_1348_0": "\\EM* Of..^1. of course!!/%",
    "obj_ch2_city07_slash_Step_0_gml_1384_0": "\\EM* Kris..^1. also s-said I should be..^1. behind..^1. Susie./",
    "obj_ch2_city07_slash_Step_0_gml_1386_0": "\\EK* Uhh..^1. well^1, if Kris said so?/%",
    "obj_ch2_city07_slash_Step_0_gml_1403_0": "\\E0* Let's go already./%",
    "obj_ch2_city07_slash_Step_0_gml_1419_0": "\\E7* Hmph^1. Guess I'll join too. ..^1. but only for this room!/%",
    "obj_ch2_city07_slash_Step_0_gml_1427_0": "\\EH* (NO ONE WAS ASKING!)/%",
    "obj_ch2_city07_slash_Step_0_gml_1439_0": "* I will also            join/%",
    "obj_ch2_city07_slash_Step_0_gml_1499_0": "\\EQ* Isn't that where we came from?/",
    "obj_ch2_city07_slash_Step_0_gml_1501_0": "\\E2* Yeah^1, there isn't any cotton candy left so.../%",
    "obj_ch2_city07_slash_Step_0_gml_1506_0": "\\E8* (How did Kris end up being the leader...?)/%",
    "obj_ch2_city08_slash_Step_0_gml_69_0": "\\E0* Look!^1! We're finally close to the Fountain!/",
    "obj_ch2_city08_slash_Step_0_gml_70_0": "\\EH* It's Queen's mansion!!/%",
    "obj_ch2_city08_slash_Step_0_gml_78_0": "\\EB* H-huh!^1? W-wait^1, why did we come here!?/%",
    "obj_ch2_city08_slash_Step_0_gml_92_0": "\\EQ* Kris You Brought Noelle Right To Me/",
    "obj_ch2_city08_slash_Step_0_gml_93_0": "\\E9* (I Knew Our Truce Was The Best)/",
    "obj_ch2_city08_slash_Step_0_gml_94_0": "\\E6* But Unfortunately/",
    "obj_ch2_city08_slash_Step_0_gml_95_0": "\\E7* That Means Trucies Are Over/",
    "obj_ch2_city08_slash_Step_0_gml_96_0": "\\E1* Noelle Get Over Here/",
    "obj_ch2_city08_slash_Step_0_gml_98_0": "\\E7* But I..^1. I.../",
    "obj_ch2_city08_slash_Step_0_gml_100_0": "\\E1* Noelle/",
    "obj_ch2_city08_slash_Step_0_gml_101_0": "\\ED* I Will Only Say It One Time/",
    "obj_ch2_city08_slash_Step_0_gml_102_0": "\\E1* Infinitely/",
    "obj_ch2_city08_slash_Step_0_gml_103_0": "\\E1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here/%",
    "obj_ch2_city08_slash_Step_0_gml_111_0": "\\E7* I..^1. I.../",
    "obj_ch2_city08_slash_Step_0_gml_113_0": "\\EF* Noelle Are You: Hesitating/",
    "obj_ch2_city08_slash_Step_0_gml_114_0": "\\E9* Let Me If-Then This For You/",
    "obj_ch2_city08_slash_Step_0_gml_115_0": "\\E1* How About: IF You Don't Listen THEN/",
    "obj_ch2_city08_slash_Step_0_gml_116_0": "\\EO* A Certain Bird Might Take A Ride In The Acid River/%",
    "obj_ch2_city08_slash_Step_0_gml_132_0": "\\EC* B..^1. Berdly!?/%",
    "obj_ch2_city08_slash_Step_0_gml_152_0": "\\E7* (...)/%",
    "obj_ch2_city08_slash_Step_0_gml_159_0": "\\E7* (I..^1. I'm sorry..^1. Kris^1, Susie..^1. I...)/",
    "obj_ch2_city08_slash_Step_0_gml_159_0_b": "\\EC* B..^1. Berdly!?/",
    "obj_ch2_city08_slash_Step_0_gml_160_0": "\\E9* (I wish I could have stayed with you longer^1, but...)/",
    "obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (That's right^1, he was just with us...)/",
    "obj_ch2_city08_slash_Step_0_gml_161_0": "\\E7* (I..^1. I can't let Berdly get hurt^1, y'know?)/",
    "obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (Queen must have captured him when we weren't looking...!?)/%",
    "obj_ch2_city08_slash_Step_0_gml_163_0": "\\EO* .../%",
    "obj_ch2_city08_slash_Step_0_gml_173_0": "\\E0* Don't Be Sad Noelle Honey/",
    "obj_ch2_city08_slash_Step_0_gml_174_0": "\\E1* All That Remains Is The Final Step/%",
    "obj_ch2_city08_slash_Step_0_gml_190_0": "\\E6* My splendorious Queen^1! There you are!/",
    "obj_ch2_city08_slash_Step_0_gml_191_0": "\\EI* Phew^1! I looked in every used game store for you!/%",
    "obj_ch2_city08_slash_Step_0_gml_199_0": "\\E3* Oh^1, Noelle^1. Are you okay^1? You look a little funny./%",
    "obj_ch2_city08_slash_Step_0_gml_214_0": "\\E1* Okay Plan B/%",
    "obj_ch2_city08_slash_Step_0_gml_229_0": "\\EI* Sorry^1, I thought I saw you in a used game store^1, and.../%",
    "obj_ch2_city08_slash_Step_0_gml_250_0": "\\E3* H-huh!?/",
    "obj_ch2_city08_slash_Step_0_gml_251_0": "\\EC* What are you doing!?/",
    "obj_ch2_city08_slash_Step_0_gml_253_0": "\\EA* I See Now Her Will Must Be Unleashed By Force/",
    "obj_ch2_city08_slash_Step_0_gml_254_0": "\\E9* Perhaps If I Make Her Face Into A Robot One...?/%",
    "obj_ch2_city08_slash_Step_0_gml_266_0": "\\EC* B-but..^1. you said you wouldn't do that if I.../",
    "obj_ch2_city08_slash_Step_0_gml_268_0": "\\EK* Variable Lying Set To True/%",
    "obj_ch2_city08_slash_Step_0_gml_277_0": "\\EB* We were going to be smart together!!^1! That's not fair!!!/",
    "obj_ch2_city08_slash_Step_0_gml_279_0": "\\E1* Understood/",
    "obj_ch2_city08_slash_Step_0_gml_280_0": "\\E7* Fairness Activated/%",
    "obj_ch2_city08_slash_Step_0_gml_313_0": "\\EZ* H-HEY!!!/",
    "obj_ch2_city08_slash_Step_0_gml_315_0": "\\ED* Good Thing I Calibrated Those Cages/",
    "obj_ch2_city08_slash_Step_0_gml_317_0": "\\EB* You..^1. you said I could trust you!!/",
    "obj_ch2_city08_slash_Step_0_gml_318_0": "\\EC* You said you were a GAMER!!!/",
    "obj_ch2_city08_slash_Step_0_gml_320_0": "\\EB* Berdly/",
    "obj_ch2_city08_slash_Step_0_gml_321_0": "\\E6* I Only Play Mobile Games/%",
    "obj_ch2_city08_slash_Step_0_gml_333_0": "\\E3* NOOOOOOOO!!!!!!/",
    "obj_ch2_city08_slash_Step_0_gml_335_0": "\\E6* One Of You Is Going To Help Me With My Plan/",
    "obj_ch2_city08_slash_Step_0_gml_336_0": "\\E6* And It's Going To Be Noelle/",
    "obj_ch2_city08_slash_Step_0_gml_337_0": "\\ED* The Rest Of You/",
    "obj_ch2_city08_slash_Step_0_gml_338_0": "\\EC* Go To Your Rooms/%",
    "obj_ch2_city08_slash_Step_0_gml_382_0": "\\EC* Wh..^1. What are you going to do with me?/%",
    "obj_ch2_city08_slash_Step_0_gml_403_0": "\\EI* Oh Damn/",
    "obj_ch2_city08_slash_Step_0_gml_404_0": "\\E1* You're Still Here/",
    "obj_ch2_city08_slash_Step_0_gml_405_0": "\\ED* I Only Made Four Cages Ha Ha Ha/",
    "obj_ch2_city08_slash_Step_0_gml_406_0": "\\EM* I Literally Don't Know Ha Ha Ha Ha/%",
    "obj_ch2_city08_slash_Step_0_gml_528_0": "\\E0* Looks like we finally found the fountain.../",
    "obj_ch2_city08_slash_Step_0_gml_530_0": "\\E0* Yeah^1, but where the hell is Kris...?/%",
    "obj_ch2_city08_slash_Step_0_gml_541_0": "\\E7* Kris!/%",
    "obj_ch2_city08_slash_Step_0_gml_551_0": "\\E5* Where the hell were you!?/",
    "obj_ch2_city08_slash_Step_0_gml_553_0": "\\EQ* We were searching everywhere for you.../",
    "obj_ch2_city08_slash_Step_0_gml_554_0": "\\E2* Even Susie was worried!/%",
    "obj_ch2_city08_slash_Step_0_gml_560_0": "\\EP* Huh!^1? No I wasn't!/%",
    "obj_ch2_city08_slash_Step_0_gml_566_0": "\\EO* Just^1, y'know^1, tell us if you're gonna.../%",
    "obj_ch2_city08_slash_Step_0_gml_570_0": "\\E0* .../",
    "obj_ch2_city08_slash_Step_0_gml_571_0": "\\E1* Hey..^1. Kris^1, you^1, uh^1, ok?/",
    "obj_ch2_city08_slash_Step_0_gml_572_0": "\\E0* You look kinda.../%",
    "obj_ch2_city08_slash_Step_0_gml_577_0": "\\EH* Aww Kris^1, if you're hurt^1, Susie can heal you!/%",
    "obj_ch2_city08_slash_Step_0_gml_582_0": "\\E2* Yeah^1, that's right^1! I'm a healing master now^1, Kris!/",
    "obj_ch2_city08_slash_Step_0_gml_583_0": "\\EA* I'm even better than Ralsei^1, so.../%",
    "obj_ch2_city08_slash_Step_0_gml_591_0": "\\E3* If^1, uh^1, you hurt yourself or something^1, then.../%",
    "obj_ch2_city08_slash_Step_0_gml_599_0": "\\EG* You could try doing a hug like I did earlier!/%",
    "obj_ch2_city08_slash_Step_0_gml_606_0": "\\EH* SHUT UP AND LET'S JUST GO ALREADY!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_83_0": "\\m1  *D-dead end...!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_104_0": "Oh^1, like \"suite?\"",
    "obj_ch2_cyber01_slash_Step_0_gml_105_0": "Oh^1, like..^1. sweets?",
    "obj_ch2_cyber01_slash_Step_0_gml_108_0": "\\E5* Alright^1, what's the deal^1, twerp!/",
    "obj_ch2_cyber01_slash_Step_0_gml_110_0": "\\m1  *Who's a twerp!^1? The name's& Sweet!\\f0\\f1/%",
    "obj_ch2_cyber01_slash_Step_0_gml_118_0": "\\m1  *Don't tell me you haven't& heard of the Sweet Cap'n& Cakes?!?/",
    "obj_ch2_cyber01_slash_Step_0_gml_120_0": "\\EJ* Um^1, doesn't ring a bell.../%",
    "obj_ch2_cyber01_slash_Step_0_gml_129_0": "\\m1  *G-Guess our act's still a bit& underground.../%",
    "obj_ch2_cyber01_slash_Step_0_gml_137_0": "\\m1  *Sweet Cap'n Cakes^1! Not only& are we Cyber Field's BEST& musical trio.../",
    "obj_ch2_cyber01_slash_Step_0_gml_138_0": "\\m1  *We're also the last resistance& against the big bad Queen and& all her crew!/",
    "obj_ch2_cyber01_slash_Step_0_gml_139_0": "\\m1  *And that starts with resisting& YOU!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_151_0": "\\EH* What!^1? We're fighting Queen^1, too!/",
    "obj_ch2_cyber01_slash_Step_0_gml_153_0": "\\m1  *Nuh-uh-uh^1! Cap'n saw you help& her kidnap some girl!/",
    "obj_ch2_cyber01_slash_Step_0_gml_154_0": "\\m1  *Hey^1! Hey^1, Cap!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_170_0": "\\m3  *We won't let anyone lay a& finger on madamoizels.../%",
    "obj_ch2_cyber01_slash_Step_0_gml_179_0": "\\m3  *Except us^2!&\\m1 That's not the point^1, Cap'n!!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_186_0": "\\m3  *It's like half the point^1. 60`%^1?& 55..^2.&\\m1 We're rebels^1, not players!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_193_0": "\\m3  *We're rebels that play^2.&\\m1 We don't play!^1! We don't& play!!/",
    "obj_ch2_cyber01_slash_Step_0_gml_194_0": "\\m3  *That's it!^1! K_K!!^1! Get over& here!!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_223_0": "\\m3  *K_K^1, are we players!^2?&\\m2 .../",
    "obj_ch2_cyber01_slash_Step_0_gml_224_0": "\\m2  *I'm a CD player./%",
    "obj_ch2_cyber01_slash_Step_0_gml_279_0": "\\m1  *Wait^1! They're getting away!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_301_0": "\\m3  *Sweet^1, chill^1. There'll be& other bad guys^2!&\\m1 No^1, this is our chance!/",
    "obj_ch2_cyber01_slash_Step_0_gml_302_0": "\\m1  *Are you ready!^1? Let's fight!!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_336_0": "\\m3  *..^1. K_K^1.&\\m2 Yeah?/",
    "obj_ch2_cyber01_slash_Step_0_gml_337_0": "\\m1  *Play some battle music^2!&\\m2 OK^2!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_538_0": "\\m1  *Feel the beat^2!&\\m3 Watch my moves^2!&\\m2 Dance^1, dance!!/",
    "obj_ch2_cyber01_slash_Step_0_gml_540_0": "\\E2* Hey^1, losers!^1! Wrap it up!^1! Battle's over!!/%",
    "obj_ch2_cyber01_slash_Step_0_gml_566_0": "WE ARE the good side!!!",
    "obj_ch2_cyber01_slash_Step_0_gml_567_0": "Just go with it^1, Susie...",
    "obj_ch2_cyber01_slash_Step_0_gml_570_0": "\\m2  *Over^2?&\\m3 In other-type words..^1.&\\m1 We lost!?/",
    "obj_ch2_cyber01_slash_Step_0_gml_571_0": "\\m1  *..^2.&\\m3 ..^2.&\\m2 .../",
    "obj_ch2_cyber01_slash_Step_0_gml_572_0": "\\m2  *Does that mean we can be& friends^2?&\\m1 K_K!^1! No!!/",
    "obj_ch2_cyber01_slash_Step_0_gml_573_0": "\\m3  *Fighting's not really my style& anyways..^2.&\\m1 Yeah^1! Because you're a coward!/",
    "obj_ch2_cyber01_slash_Step_0_gml_574_0": "\\m1  *..^1. I mean^1, it was fun& dancing^1, but..^2.&\\m2 Sweet^1. Don't worry./",
    "obj_ch2_cyber01_slash_Step_0_gml_575_0": "\\m2  *I think our dancing beat them^2.&\\m1 Beat them...^2?&\\m3 Yeah^1, all mercy-like./",
    "obj_ch2_cyber01_slash_Step_0_gml_576_0": "\\m3  *See^1, when we danced with them^1,& it convinced them we're cool^2.&\\m1 Now they're on our side?/",
    "obj_ch2_cyber01_slash_Step_0_gml_577_0": "\\m2  *Yes./",
    "obj_ch2_cyber01_slash_Step_0_gml_578_0": "\\m1  *Hey!^1! You three!^1! Welcome to& the good side!!\\f0\\f1/",
    "obj_ch2_cyber01_slash_Step_0_gml_579_0": "\\m3  *Let's ronday-voo at our Junk& Shop..^2./",
    "obj_ch2_cyber01_slash_Step_0_gml_580_0": "\\m1  *We jammed the door shut^1, but& we'll kick it open!/",
    "obj_ch2_cyber01_slash_Step_0_gml_581_0": "\\m3  *Alright everyone^1, let's go!/%",
    "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* NOT!!!/%",
    "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%",
    "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "DECEMBER",
    "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "DECEMBER",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "APPLE",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "AGREE2ALL",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "GIAEEFSBISSFLBALAELRHEIGSFFEBRSI",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "GIASFELFEBREHBER",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "UPIOMAOIOTSUGNINMGUSIFIOPEKIFUSIORATEGUI",
    "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "SUFUGIOROTENIPEKENAMO",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "\\E1* You Typed: Agree 2 All/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* Thank You For Agreeing 2 This Peon Release Form/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "\\EC* Now You Are All Legally My Minions/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "\\ED* And I Can Use Your Likeness For Funny Statues/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "\\E0* What if we just..^1. don't do what you say?/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "\\E6* In That Case I Would Be Forced To/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "\\EF* Use Another Guy Probably/",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "\\E0* Uh^1. Better get started on that then./",
    "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "\\E6* Okay But I'm Still Going To Use Your Likeness/%",
    "obj_ch2_keyboardpuzzle_tile_Create_0_gml_1_0": "APEAPL",
    "obj_ch2_keyboardpuzzle_tile_Create_0_gml_2_0": "GA2AAREAE2GAEALA",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* Well^1, shall we go?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "\\EQ* ..^1. well LOOK who it is^1. The school zombie./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "\\E2* You were sleeping like a corpse all class./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "\\EA* Heh^1, what's the matter?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "\\E2* Had trouble going beddy-bye last night?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "\\EQ* Heh.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "\\EH* ME TOO^1, KRIS!!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "\\E5* Like I could SLEEP after yesterday!?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "\\EP* Just waiting for today felt like..^1. years!!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "\\EO* Did..^1. all that stuff really happen!?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "\\EO* Lancer^1, Ralsei^1, everyone..^1. are they still.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "\\EQ* ..^1. Look./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "\\E2* You've been wondering the same thing^1, right?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "\\EH* C'MON ALREADY!!!/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "\\E0* ..^1. and how is Kris doing?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "\\E0* Th-they're great^1, Tori!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "\\E7* One of my favorite students^1. A real star!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "\\E9* Oh^1, how wonderful!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "\\E1* ..^1. They have not been up to anything strange?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "\\E7* Haha^1, no^1, they've been.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (Can't let mom find out you're balancing a giant trash orb!)/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "\\E6* They're normal./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "\\E0* Well^1, that is relieving^1. I have just been.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "\\E1* A little concerned lately./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (Just lately?)/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "\\E1* ..^1. You take it easy too^1, Alphys./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "\\E9* I am always cheering you on^1, alright?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "\\EB* Uhhh..^1. th..^1. th..^1. th..^1. thanks!!/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "\\E3* Alright^1, Kris^1. This is it^1. Moment of truth./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "\\E0* Everything we've been waiting for is just behind this.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "\\E1* .../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "\\EK* If we^1, uh^1, open this and there's nothing inside.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "\\E3* Will^1, uh^1, we still be.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "\\EH* Screw it^1! Let's just open it already!!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "\\E3* Umm^1, S..^1. Susie...?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "\\E7* YEAHHHH????/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "\\E7* Noelle..^1. hey.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "\\E7* What..^1. the HELL..^1. are you doing here...?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "\\E4* Umm..^1. s-sorry to bother you^1, but^1, ummm^1, I.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "\\E3* Well^1, I just..^1. Berdly and I were going to the Library to.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "\\E6* Do some r-research for our group projects^1, and.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "\\EQ* If it's OK^1, um..^1. would you..^1. want to come too...?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "\\E2* Oh^1, Kris^1, you can come too I mean!/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "\\E7* Uhhhhhhhhhhh..^1. I mean.../",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "\\EK* We're like^1, uhhh..^1. busy^1, with^1, uh.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "\\E2* O-oh...^1? Umm^1, well..^1. er..^1. that sounds^1, um^1, just.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "\\E4* Have fun^1, you two^1! I'll^1, um^1, be at the Library!/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "\\E9* (Kris^1, if you could bring her by later...)/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "\\EQ* (It would mean a lot to me...!)/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "\\EQ* Ummm..^1. actually^1, wait..^1. wait a second!!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "\\E8* Susie^1, I^1, um..^1. I..^1. have something for you!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "\\E6* ???/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "\\EM* OK see you bye!!!/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "\\EE* ..?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "\\E6* It's..^1. a lunchbox...?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "\\EB* ..^1. full of CHALK?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "\\EF* ...!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "\\ER* SHE HAD CHALK THE WHOLE TIME!?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "\\E5* AND DIDN'T GIVE IT TO ALPHYS!?!?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "\\EH* WHAT THE HELL^1, KRIS!?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "\\EM* Here^1, YOU hold onto this./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (You got the Chalk.)/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "\\E5* Wait^1, Kris^1! What the HELL was that!??!?!/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "\\EN* Why would NOELLE?^1? Ask ME??/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "\\EP* To do HOMEWORK?^1? With HER?!??/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "\\EA* Deathwish much^1? Does she WANNA fail?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "\\E0* .../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "\\EB* ..^1. wait a second^1. WAIT a second./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "\\EC* Kris^1, did you notice how nervous she was...?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "\\E6* And like..^1. blushing and stuff?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "\\EM* Kris^1, you don't think..^1. she..^1. uh.../%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "\\E5* She's onto our secret identities!?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "\\E2* Y'know^1. This..^1. Dark World stuff./%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "\\E3* Damn..^1. We gotta keep this under wraps^1, Kris./",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "\\E2* This is OUR thing^1, y'know?/%",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "\\EA* Anyway^1, enough waiting already^1, right!?/",
    "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "\\E2* Let's go!/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "\\E2* Gosh^1, that was close^1, wasn't it^1, Kris...?/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "\\E1* This..^1. Strange world..^1. this big city.../",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "\\E9* It's so wild..^1. It kind of makes my head spin./%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "\\E9* ...?/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "\\E2* Looks like another puzzle.../%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "\\E9* Maybe if I go..^1. down..^1. here?/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "\\E1* 不思議な世界…&　 大きな街…/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき　この街は&　 頭がグルグルするって言ったけど…/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって　悪いイミじゃないんだ。/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし　知らない場所へ&　 行ってみたかったの。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃんは&　 いつか連れてってくれるって。/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が　あふれてる場所へ。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ^1。&　 みんなで　よく探検したよね。/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* ４人とも　まだ小さかったころ。/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を　探検した夜のこと&　 覚えてる？/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局　なんにも&　 見つからなかったけど…/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし　怖くてずっと&　 泣いてたことは　よく覚えてる。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね…　あの夜のことは&　 いまでも　なつかしく思い出すの。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが&　 アズくんの上着で&　 涙をふいてくれた…/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのする&　 あったかい　そでで。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき　わたし…&　 怖いのも悪くないなって&　 思ったんだ…/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが　安心させてくれるなら。/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "\\E1* (はぁ…)/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "\\E6* (わたしって　ヘンなコ^1。&　 でも　それを知ってるのは&　 クリスだけ…)/",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "\\E3* (なんか　ズルいな！)/%",
    "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "\\E8* (クリスがヘンなコなのは&　 みんな知ってるのに！)/%",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "\\E2* Here^1, Kris^1, Susie^1, have a cake!!!/%",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "\\E2* Hmm^1, a little thick on the frosting./",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "\\EU* ..^1. Th..^1. that was for sharing!/",
    "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "\\E2* Hey^1, anyone was free to make an interception./%",
    "obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "\\E3* Just wanted to show off your huge house^1, huh?/",
    "obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "\\E2* No^1, what I want to show you is upstairs!/%",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "\\E1* I..^1. have a surprise for you two...!/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "\\E2* ..^1. I made rooms for you in the castle!/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "\\E6* ..^1. Rooms?/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "\\E2* So you can stay here whenever you want!/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "\\E1* Ummm^1, I'd be happy if this place.../",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "\\E2* Could be like a second home to you./",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "\\E0* A place that you can go.../",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "\\EI* No matter what's happening outside./",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "\\E6* .../",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "\\EA* Heh^1, well^1, we'll take a look./%",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "\\E5* Hey^1, lemme look at my freaking room a sec!~1",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "\\EP* Damn^1, all you wanna do is run off and steal cake./",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "\\EX* (..^1. is that projection?)/%",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "\\EK* So^1, what do we do now?/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "\\E2* Feel free to explore the town until you're ready to \\cYleave\\c0!/",
    "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "\\E2* Hah^1! Like we're gonna \\cYleave\\c0 now^1, right^1, Kris?/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "\\E1* So This Is Your \"Castle Town\"/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "\\ED* It's/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "\\EO* Not Bad/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "\\E1* Kris^1, Susie.../",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "\\ED* On Behalf Of Everyone I Oppressed/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "\\EB* Thank You/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "\\EC* I Am Going To Be Your Wacky Roommate Now/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "\\EF* Wait/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "\\EE* Where's Nubert/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "\\E5* Nubert..^1. Nuby..^1. Where Are You/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* He said he wouldn't come unless everybody else did.../%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "\\E4* Nubert/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "\\EB* A Hero Until The End/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "\\EE* Kris.../",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "\\EB* You Truced Your Best I Know/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "\\EA* Oh Well/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "\\E1* It Seems Like A Wonderful Town/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "\\E1* Magnificent/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "\\ED* The Population Density Is So Wonderfully Low/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "\\EC* I Bet The Swatchlings Will Love This/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "\\ED* Where Are The Swatchlings Anyhow/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "\\EE* Or Tasque Manager/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "\\E5* Or Even Regular Tasque/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "\\E2* Hey Kris Where Is Everyone Else/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* Don't worry^1, Queen^1! I'm here!/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* Me^1, and only me!/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "\\E5* .../%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "\\EB* Well I Guess I'll/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "\\EB* \"Go To My Room\"/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "\\E5* Ha Ha/%",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "\\E0* Hey Kris^1, uh^1, you really gonna walk everywhere so slowly?/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "\\EK* I know you're kinda^1, uh^1, taking it in^1, but you can run^1, y'know?/",
    "obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (You remembered something about the ~1 button.)/%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "\\E2* And Susie^1, this is your room!/",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "\\E1* Umm^1, I tried to make it something you'd like^1, but.../",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "\\E2* You can put anything else you want in here^1, too!/",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "\\EH* I really hope you like it!/%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "\\E0* .../",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "\\ED* ..^1. My own room^1, huh./%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "\\EA* I..^1. guess that's pretty cool?/",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "\\EA* My own room..^1. like this./%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "\\EK* ..^1. how long did it^1, uh^1, take you to do this?/%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "\\E1* Well^1, er^1, since I last saw you two^1, I.../%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "\\E2* Man^1, you're a real weenie^1, y'know that?/",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "\\E9* Heheheh.../%",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "\\E2* (I think she likes it^1, Kris!)/",
    "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "\\E2* (Haha^1, jealous I got the COOL room^1? LOOK^1, Kris!)/%",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris..^1. I bet you have a lot of people to talk to.)/",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But^1, you don't have to do \\cYeverything at once\\c0.)/",
    "obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want^1, OK?)/%",
    "obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "\\E7* Heck yeah^1, I didn't know there was moss here!/",
    "obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "\\EA* It's totally uneaten^1, too.../",
    "obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "\\E1* ..^1. wait a sec./",
    "obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "\\E0* ..^1. Kris.../%",
    "obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "\\EK* Were you..^1. saving this for me?/",
    "obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "\\EQ* ..^1. Heh./",
    "obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "\\E2* Guess even you've got your good moments.../%",
    "obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (You ate the moss..^1. together.)/%",
    "obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "\\EX* (..^1. uh?)/%",
    "obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* They're talking about me!!!/%",
    "obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ..^1. This is new./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "\\E0* You may have bested me^1. But.../",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "\\E7* You'll soon face someone..^1. More fearsome.../",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "\\E4* More tyrannical than you could EVER imagine./",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "\\E1* Queen^1? We already met her./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "\\E6* WHAT!?/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "\\E1* Wow Nice Hamster Wheel/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "\\E5* So you^1, too^1, have come to humiliate me.../",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "\\EO* No I Am Serious It's Cool/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "\\EB* That Water Bottle However/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "\\EA* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "\\EO* It's Nothing Compared To The One At My Mansion/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "\\E5* Hmph^1. Materialistic as always./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "\\E0* Materialism Evaluation Denied/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "\\EC* I Simply Give Myself: The Treatment I Deserve/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "\\ED* You Slept Curled Up On A Dirty Throne Every Day/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "\\EA* ENOUGH^1, WENCH!!!/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "\\EB* What purpose have you here..^1. Queenie Beanie./",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "\\ED* Just Thought I Would Send A Message^1, Kingy Wingy/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "\\E0* That You Don't Have To Worry About Lancer/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "\\E1* I Will Be Looking After Him From Now On/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "\\E5* After All..^1. I Am.../%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "\\E0* His Mother/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "\\E9* When was that decided!?/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "\\ED* Arbitrarily Right Now/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "\\E5* ..^1. hmph./",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "\\E5* Do what you please with the boy./",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "\\E5* But if he cries.../",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "\\E8* ..^1. Bounce him on the ground like a ball./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "\\ED* I Think It Is Time To Abort This Conversation/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "\\EB* ..^1. As you wish./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "\\E0* Oho^1, quite sorry^1, mine Kinge.../",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "\\E3* Queene hath a nyew Man about Towne now!!/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "\\E5* Who?/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "\\EI* Yeah Who/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "\\E6* Er/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "\\E1* I think I/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "\\E6* Left my puzzle on/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "\\E5* POSTHASTE!!!/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "\\EL* Who Was That??/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "\\E5* Sigh..^1. That was my son's..../%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "\\EC* LESSER father./%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "\\EN* Cannot Calculate Someone Less Than You/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "\\EA* BEGONE!!!!/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "\\E0* Bye Bye Kingy Wingy/%",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "\\ED* By The Way Did You Want Anything From The Store/",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "\\E8* ..^1. cashews./",
    "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "\\E1* Order Processed/%",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww^1, cute!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE#TALKING TO YOU!",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "\\E5* .../",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "\\M1* By the way.../",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "\\E6\\E3* Is my son..^1. happy...?/",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "\\ER* Like you CARE!/",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "\\ER* You were gonna throw him off a CLIFF!/",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "\\E5* Ah^1. Your prejudice made my bluff too effective^1, I see./",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "\\E5* ..^1. besides^1, even IF I threw him^1, he would just.../",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "\\E0* Bounce./",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son..^1. is.../",
    "obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "\\E8\\M0* A bouncy little pumpkin.\\f0\\f1 /%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "\\EE* Kris^1, Susan..^1. Glad to see you arrive unwounded./",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "\\E6* Now^1, let us hasten!/%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "\\E7* Through here is a secret passageway to the roof!/",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "\\E4* There^1, we can enrescue-fy Lady Noelle./",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "\\E0* Uhh^1, okay./%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "\\E1* Let's go^1, Kris./%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "\\E3* Oh^1, Kris^1. Kris is.../%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "\\E4* Kris^1! You and your \\cYlackey\\cW distract Queen!/%",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "\\E6* Let's go^1, Susie^1! Just the two of us^1! Haha!/",
    "obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "\\EK* Fine^1, whatever!/%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* Huh...^1? Isn't this.../%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* Uhh^1, that guy from before?/%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* Why is there a statue of him?/",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* It's..^1. not a statue^1, Susie./",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* Huh?/%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* Huh.../%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* So if we just bring him back to the castle town.../",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "* .../%",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* Do we^1, uh^1, have to do that?/",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* Umm^1, yes./",
    "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* Whatever./%",
    "obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (That doesn't seem like the way to the old classroom.)/%",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "\\E0* ..^1. what kinda creepy stuff were you buying anyway?/",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "\\EA* Nah..^1. like I even wanna know^1. Yikes./",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "\\EG* She said she hoped if it was candy^1, you'd share with her.../",
    "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "\\EH* SHUT UP!!!\\f0/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "\\E4* \"Silver Drake?\" I've never beaten this boss before.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "\\E3* Alright^1, hand it over^1, honey^1! I got this!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "\\E2* Silver Drake^1, huh^1? That's a new one./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "\\EQ* No^1, dad^1! This is my battle!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "\\E3* Alright^1, what's the plan^1, honey?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "\\E3* ..^1. So^1, um^1, how about just telling me what to do?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "\\E8* Hmm..^1. maybe we could try.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "\\E2* Haha^1, sure^1! How about trying Fireshock?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "\\E4* Iceshock?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "\\E2* I'd love to^1, dad^1, but the mage left the party./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "\\E5* Ice on the Ice Palace boss?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "\\E4* Don't you wanna try Fireshock or something?/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "\\E0* Oh yeah^1. How about one of your 99 Blaze Potions?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "\\E8* Umm^1, I'm saving those?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "\\E3* For what^1? Your birthday^1? C'mon^1, live a little!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "\\ES* OK^1, dad^1! This one's for you^1! Hiyah!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "\\E2* .../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "\\E2* H-huh^1? Yeah^1, you're right./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "\\E8* It..^1. reflects fire attacks./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "\\E7* Here^1, how about letting me control for a bit?/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "\\E7* Hahaha^1! Whoops - hey^1, you gotta heal!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "\\E4* I wish I knew healing magic in real life./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "\\E9* Then I'd make you better and.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "\\E7* It wouldn't..^1. just be me and mom./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "\\E5* .../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "\\E4* ..^1. your mother is.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "\\E2* Hey^1, it's ok^1, sweetheart^1. I'm getting better./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "\\E2* N-no^1! I'll..^1. control it myself./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "\\E3* Might even be able to go to church tomorrow./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "\\E2* Not like you to be a controller hog^1, honey./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "\\E4* ..^1. really^1? Are you..^1. sure you're okay?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "\\E4* You feeling alright?/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "\\E2* \"Holidays happen whether you like it or not!\"/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "\\E8* \"Even though everyone likes holidays.\"/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "\\E9* ..^1. Well^1, gotta go home soon or mom will call./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "\\E3* Huh^1? Me^1? Of course^1! I'm fine^1, dad.../%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "\\Ee* I just.../%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "\\E8* I fell asleep in the library^1, and.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "\\E4* ..^1. you know^1, just had a weird dream^1. Haha./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "\\E3* See you tomorrow^1, honey./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "\\E1* Noelle.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "\\E2* I knew that birdbrain'd put you to sleep^1! Haha!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "\\E4* Bye^1, dad^1. Love you!/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "\\E3* What'd he do^1? Start lecturing you on his theorum.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "\\E7* Of the inequality in children's fighter games?/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "\\E4* Hahah^1, no^1, no^1! He.../%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "\\Ee* ..^1. he fell asleep^1, too./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "\\E7* Wow^1, he even put himself to sleep^1? Ha!/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "\\E8* Haha^1, yeah^1, I guess so!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "\\E0* Well^1. Sounds like.../",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "\\E4* You two've been hitting the books too hard./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "\\E0* Why don't you go home and hibernate?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "\\E2* I'll see you tomorrow at church./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "\\EE* SUSIE!?!^1? WHY ARE YOU HERE!?\\f1 /",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "\\E2* Dad^1? Are you gonna be okay to go...?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "\\E7* Sorry guys^1, this game's only one-player!/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "\\E3* Of course^1! You take it easy^1, honey./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "\\EM* Ummm..^1. dad..^1. this is..^1. umm^1, Susie!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "\\E7* Ohhhhhhh^1! THIS is Susie!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "\\E4* Okay then..^1. yeah^1, I'll go home and rest./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "\\E2* Susie^1! Nice^1! Heard a lot about you!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "\\EC* You^1, uh..^1. have???/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "\\EK* COOL^1, THINK I HAVE TO GO NOW!!!/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "\\E0* Susie^1, huh?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "\\E1* ..^1. Yeah./",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "\\E6* Lay a finger on her and I'll kick your ass./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "\\EF* Huh?/%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "\\E7* Hahaha!^1! Hahahaha!^1! Just kidding!!/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "\\E3* Well^1, kinda kidding./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "\\EB* Kris!?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "\\EB* Kris^1, what are you doing here?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "\\EC* Hell if I know./%",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "\\EE* S-SUSIE!?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey^1, Susie^1. Mind if I have a word with you a sec?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?/",
    "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec^1, Kris...?)/%",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "\\E0* Catti's working there today^1.&* She hates me./",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "\\E1* Whoa^1, go in there if you want^1, but..^1. I'm staying here./",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "\\EA* So WHAT if I took Jockboy's hat once^1?&* I looked cool!/",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "\\E0* Jockington fans.../",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "\\E1* They're crazy^1, man./%",
    "obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "\\E0* Kris^1, go in by yourself./%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* You think it's true^1? You really think there's..../%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* What^1, you chicken^1? Haha^1, you gotta beak and wings^1? Like a chicken?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ..^1. no..^1. just.../%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* I ain't afraid^1! Only kids believe that stuff!/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ..^1. b-but Kris.../%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* You gonna be a weenie like Kris!?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "\\EV* You wanna say that again?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* Susie^1. Didn't see ya there./%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "\\EW* Wow^1, really something SCARY in there^1, huh?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* Uhh--/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "\\EW* Sounds to me like you'd better worry.../%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "\\EX* About what's OUT HERE^1, first./%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* AHHHHHHHHHHH!!!!!!!!/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "\\EV* .../",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "\\E1* You OK^1, Kris?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "\\E0* ..^1.What's..^1.the deal with this place?/%",
    "obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "\\E2* Well^1, you don't gotta talk about it./%",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "\\E0* Uh oh^1. Alphys^1. Hell if I'm going any further./",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "\\E0* Already close enough to getting banned from school./",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "\\E0* Don't wanna be banned from outside of school too./",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "\\E1* (..^1. that's a thing^1, right?)/%",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "\\E0* Alphys^1? You're on your own./%",
    "obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "\\E2* (Alright^1, let's go.)/%",
    "obj_ch2_room_town_south_slash_Step_0_gml_17_0": "\\E1* (Hey Kris^1, shouldn't we go check on Lancer?)/",
    "obj_ch2_room_town_south_slash_Step_0_gml_18_0": "\\E0* (He should be back in the school closet^1, right...?)/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "\\E6* H..^1. huh?/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "\\E7* Hey^1, it says this is Noelle's room!/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "\\E9* Kris^1, let's go in and save her!/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "\\EA* And uh^1, y'know^1, teach her not to get in our way./%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "\\E6* ..^1. Kris?/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "\\E5* Fine^1, I'll do it myself!/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "\\E0* Kris.../",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "\\E2* Don't you wonder..^1. how they're doing in there?/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "\\EQ* Umm^1, I said^1, don't you wonder.../",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "\\EI* ..^1. how Noelle and Susie are doing?/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "\\EQ* Y-you're right^1, Kris^1, it has only been 30 seconds.../",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "\\EQ* (I'll wait a minute first...)/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "\\E7* Alright let's go!/%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "\\EU* H-huh^1? What!^1? W-wait -- wait!?/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "\\EU* Wait^1, we were supposed to --/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "\\E7* Hey^1, let's go!/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "\\EL* W-wait^1! Wait^1, Susie!/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "\\EK* What^1, um^1, happened in there?/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "\\EP* What do you mean what happened?/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "\\EJ* U-umm..^1. in there^1, with Noelle!/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "\\EL* Nothin./",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "\\EK* N..^1. Nothing^1? Nothing at all?/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "\\EA* Just told her everything is a dream./",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "\\E2* Now she's feeling better./",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "\\EK* ..^1. anything else?/",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "\\E7* No and let's go./%",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "HEY!",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "\\E2* Psst..^1. I'll tell you later^1, Kris. \\f0 /",
    "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "\\EQ* (Oh well^1, as long as Susie's happy..^1. right?)/%",
    "obj_ch2_scene10_slash_Step_0_gml_97_0": "\\E0* Noelle Honey Become My Willing Peon And I Will Free You/",
    "obj_ch2_scene10_slash_Step_0_gml_98_0": "\\E0* All You Have To Do Is Hit Yes On The Peon Release Form/",
    "obj_ch2_scene10_slash_Step_0_gml_100_0": "\\EC* I..^1. I'm scared.../",
    "obj_ch2_scene10_slash_Step_0_gml_102_0": "\\E1* Oh Have You Never Signed A Form Before/",
    "obj_ch2_scene10_slash_Step_0_gml_104_0": "\\EE* No!^1! It's everything else that's scary!!/",
    "obj_ch2_scene10_slash_Step_0_gml_106_0": "\\ED* Please Abort Your Sadness Protocol/",
    "obj_ch2_scene10_slash_Step_0_gml_107_0": "\\E1* I Told You Being A Peon Will Be Cool/%",
    "obj_ch2_scene10_slash_Step_0_gml_124_0": "\\EJ* Noelle!/",
    "obj_ch2_scene10_slash_Step_0_gml_126_0": "\\EB* S..^1. Susie!^1? Kris...!?/",
    "obj_ch2_scene10_slash_Step_0_gml_128_0": "\\E2* Don't worry^1, we won't let your face get roboticized!/%",
    "obj_ch2_scene10_slash_Step_0_gml_135_0": "\\EE* THAT'S..^1. SOMETHING THEY'RE GOING TO DO!?/",
    "obj_ch2_scene10_slash_Step_0_gml_137_0": "\\EP* Whoops^1, thought^1, uh^1, you knew that./%",
    "obj_ch2_scene10_slash_Step_0_gml_145_0": "\\EF* Oh Dear That Was Supposed To Be A Surprise/%",
    "obj_ch2_scene10_slash_Step_0_gml_152_0": "\\E0* Oh Well/%",
    "obj_ch2_scene10_slash_Step_0_gml_174_0": "\\ER* W-wait--!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_192_0": "\\E3* It Is Quite Troubling/",
    "obj_ch2_scene10_slash_Step_0_gml_193_0": "\\EF* A Peon Must Be \"Willing\" To Assist Me In World Domination/",
    "obj_ch2_scene10_slash_Step_0_gml_194_0": "\\E5* If Only She Had Fellow Peons To Encourage Her/",
    "obj_ch2_scene10_slash_Step_0_gml_196_0": "\\EK* ..^1. So?/%",
    "obj_ch2_scene10_slash_Step_0_gml_209_0": "\\ED* So Like/",
    "obj_ch2_scene10_slash_Step_0_gml_210_0": "\\E9* You \"Guys\"/",
    "obj_ch2_scene10_slash_Step_0_gml_211_0": "\\E1* Hey/",
    "obj_ch2_scene10_slash_Step_0_gml_212_0": "\\ED* Are You Like/",
    "obj_ch2_scene10_slash_Step_0_gml_213_0": "\\E1* .../",
    "obj_ch2_scene10_slash_Step_0_gml_214_0": "\\ED* Doing Anything Right Now/",
    "obj_ch2_scene10_slash_Step_0_gml_216_0": "* We aren't going to help you!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_221_0": "\\E6* Understood^1. Mind-Changing Protocol Necessitated/%",
    "obj_ch2_scene10_slash_Step_0_gml_413_0": "\\E6* A giant arcade game!?/",
    "obj_ch2_scene10_slash_Step_0_gml_415_0": "\\E1* I Shall Humiliate You At: A Simple Children's Diversion/",
    "obj_ch2_scene10_slash_Step_0_gml_416_0": "\\EC* With Your Self-Esteem Eradicated/%",
    "obj_ch2_scene10_slash_Step_0_gml_427_0": "\\E7* There Will Be No Choice But To Serve Me/%",
    "obj_ch2_scene10_slash_Step_0_gml_442_0": "\\E5* The hell!^1? I've never played this one before...!/%",
    "obj_ch2_scene10_slash_Step_0_gml_449_0": "\\E2* But Kris is quite good at games^1, aren't they?/%",
    "obj_ch2_scene10_slash_Step_0_gml_456_0": "\\E2* Oh yeah^1. Kris^1, forgot you were a nerd^1. Show her!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_586_0": "* You tried to use the arcade machine./%",
    "obj_ch2_scene10_slash_Step_0_gml_595_0": "* (You weren't tall or strong enough to use the controls...)/%",
    "obj_ch2_scene10_slash_Step_0_gml_611_0": "\\EC* Self-Esteem Eradication Complete/",
    "obj_ch2_scene10_slash_Step_0_gml_612_0": "\\EC* Running Laughing Protocol/%",
    "obj_ch2_scene10_slash_Step_0_gml_620_0": "\\EP* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha/%",
    "obj_ch2_scene10_slash_Step_0_gml_630_0": "\\EQ* Uh..^1. ummm..^1. it's ok^1, Kris..^1. err..^1. I'm short^1, too.../",
    "obj_ch2_scene10_slash_Step_0_gml_631_0": "\\EK* K..^1. Kris...!^1! Wait^1, I have an idea!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_653_0": "\\EJ* Kris^1, if we can combine our powers^1, then.../",
    "obj_ch2_scene10_slash_Step_0_gml_654_0": "\\EH* Look!^1! I'll show you what I've been practicing!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_670_0": "\\EH* \\cYMagical Stool Forme R\\cW!!/",
    "obj_ch2_scene10_slash_Step_0_gml_672_0": "\\E2* Now we're talking!^1! Arright Kris^1, leave it to me!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_683_0": "\\E2* Put your arms out!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_715_0": "\\E2* \\cYPower Beast Forme S\\c0!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_720_0": "\\E2* Move your arms and I'll move 'em with ya!/",
    "obj_ch2_scene10_slash_Step_0_gml_721_0": "\\E2* Let's go!!/%",
    "obj_ch2_scene10_slash_Step_0_gml_741_0": "* Incredible/",
    "obj_ch2_scene10_slash_Step_0_gml_742_0": "\\ED* Your Transformation Is Combining All Your Weak Points/",
    "obj_ch2_scene10_slash_Step_0_gml_743_0": "\\E1* Self-Esteem Crushing Efficiency 300`% And Rising/%",
    "obj_ch2_scene10_slash_Step_0_gml_748_0": "\\E7* Commence Virtual Combat/%",
    "obj_ch2_scene10_slash_Step_0_gml_845_0": "\\EQ* Heh^1, thought you could beat US!?/%",
    "obj_ch2_scene10_slash_Step_0_gml_879_0": "\\ED* B..^1. Bosom...?/%",
    "obj_ch2_scene10_slash_Step_0_gml_888_0": "\\E1* It Means Tity/",
    "obj_ch2_scene10_slash_Step_0_gml_890_0": "* WE KNOW WHAT IT MEANS!!!/",
    "obj_ch2_scene10_slash_Step_0_gml_891_0": "\\E5* We aren't helping you!!!/",
    "obj_ch2_scene10_slash_Step_0_gml_893_0": "* Understood^1, Preference Settings Set To Perish/%",
    "obj_ch2_scene10_slash_Step_0_gml_908_0": "\\EH* (..^1. the hell did you say that so enthusiastically!?)/",
    "obj_ch2_scene10_slash_Step_0_gml_910_0": "\\E2* Err^1, Queen..^1. aren't there any other options?/%",
    "obj_ch2_scene10_slash_Step_0_gml_918_0": "\\E9* Yes..^1. You Can Also: Mega-Perish/",
    "obj_ch2_scene10_slash_Step_0_gml_920_0": "* Yeah^1, uh^1, no^1. Perishing..^1. bites./",
    "obj_ch2_scene10_slash_Step_0_gml_922_0": "* You Could Say It: Mega-Bytes/",
    "obj_ch2_scene10_slash_Step_0_gml_924_0": "\\EH* Would you get out of here already!?!?/",
    "obj_ch2_scene10_slash_Step_0_gml_926_0": "* Understood^1. Preference Settings Set To \"Perish\"/%",
    "obj_ch2_scene10_slash_Step_0_gml_940_0": "\\EH* C'mon^1, let's go after her!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_131_0": "\\E6* Hey^1, what the hell are these things?/%",
    "obj_ch2_scene11a_slash_Step_0_gml_142_0": "\\EJ* Hmm..^1. Looks like if we ride them.../%",
    "obj_ch2_scene11a_slash_Step_0_gml_153_0": "\\E2* They might bring us over to the Fountain!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_166_0": "\\E7* Really?^1! Then let's get on!!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_256_0": "\\E6* Enough You Foolish Children/",
    "obj_ch2_scene11a_slash_Step_0_gml_257_0": "\\E1* I Have Been Merciful To You Thus Far But Now Is Time For:/",
    "obj_ch2_scene11a_slash_Step_0_gml_258_0": "\\E7* Your Unwillful Imprisonment (Capture)/",
    "obj_ch2_scene11a_slash_Step_0_gml_259_0": "\\E6* Drop The Capturing Capsules/%",
    "obj_ch2_scene11a_slash_Step_0_gml_298_0": "\\EM* ..^1. err^1, you missed./",
    "obj_ch2_scene11a_slash_Step_0_gml_300_0": "\\E1* That Was Not A Miss It Was A Tactical Calibration/",
    "obj_ch2_scene11a_slash_Step_0_gml_302_0": "\\EC* ..^1. so^1, uh^1, are you gonna try it again?/%",
    "obj_ch2_scene11a_slash_Step_0_gml_317_0": "\\EN* No I Only Have Like 4 Cages/%",
    "obj_ch2_scene11a_slash_Step_0_gml_331_0": "\\E1* OK Wait/",
    "obj_ch2_scene11a_slash_Step_0_gml_332_0": "\\ED* I Have A Small Plot Twist For You/",
    "obj_ch2_scene11a_slash_Step_0_gml_333_0": "\\E6* Come Forward My..^1. Peon/%",
    "obj_ch2_scene11a_slash_Step_0_gml_356_0": "\\E4* U..^1. um..^1. s-sorry^1, I just couldn't say no./",
    "obj_ch2_scene11a_slash_Step_0_gml_358_0": "\\E6* Noelle!?/%",
    "obj_ch2_scene11a_slash_Step_0_gml_362_0": "\\EM* H..^1. hi^1, Susie^1. Umm^1, how are you?/",
    "obj_ch2_scene11a_slash_Step_0_gml_364_0": "\\EC* Umm^1, okay^1, I guess?/",
    "obj_ch2_scene11a_slash_Step_0_gml_366_0": "\\EM* Your..^1. um..^1. roller coaster is^1, um..^1. I like it!/",
    "obj_ch2_scene11a_slash_Step_0_gml_368_0": "\\EK* Uhh..^1. yours too?/",
    "obj_ch2_scene11a_slash_Step_0_gml_370_0": "\\EM* Th..^1. thanks!/",
    "obj_ch2_scene11a_slash_Step_0_gml_372_0": "\\EK* .../%",
    "obj_ch2_scene11a_slash_Step_0_gml_383_0": "\\ED* Okay This Isn't Working Bring In The Next Guy/%",
    "obj_ch2_scene11a_slash_Step_0_gml_430_0": "\\E2* Fear not^1, my beloved Noelle!!/",
    "obj_ch2_scene11a_slash_Step_0_gml_431_0": "\\E6* This valiant warrior of brave intelligence/",
    "obj_ch2_scene11a_slash_Step_0_gml_432_0": "\\EF* Will be your knight in glow in the dark armor!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_443_0": "\\E5* Berdly!^1? You asked BERDLY to be on your team!?/",
    "obj_ch2_scene11a_slash_Step_0_gml_445_0": "\\E1* (I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)/%",
    "obj_ch2_scene11a_slash_Step_0_gml_452_0": "\\E1* That's LORD Berdly to you simpletons!!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_458_0": "\\EE* And soon..^1. SUPER Lord Berdly!/",
    "obj_ch2_scene11a_slash_Step_0_gml_460_0": "\\EC* ..^1. the hell does that mean?/",
    "obj_ch2_scene11a_slash_Step_0_gml_462_0": "\\EM* (I Have No Damn Clue Just Go With It)/%",
    "obj_ch2_scene11a_slash_Step_0_gml_469_0": "\\EE* You see^1, thanks to our WONDROUS Queen.../%",
    "obj_ch2_scene11a_slash_Step_0_gml_476_0": "\\E2* WE..^1. will soon RULE the WORLD!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_483_0": "\\EJ* And turn this Land of Fools..^1. into a Smartopia./",
    "obj_ch2_scene11a_slash_Step_0_gml_484_0": "\\EK* A true Scientocracy^1, where the Geniuses of the world,/",
    "obj_ch2_scene11a_slash_Step_0_gml_485_0": "\\EE* Can bathe freely in pools of fresh fruit and ambrosia./%",
    "obj_ch2_scene11a_slash_Step_0_gml_491_0": "\\E7* No longer held back by protozoans like YOU!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_498_0": "\\E1* And the key to that^1? Is US^1. Noelle and I./",
    "obj_ch2_scene11a_slash_Step_0_gml_499_0": "\\EE* Our power..^1. The \"Light Nerd's\" power.../%",
    "obj_ch2_scene11a_slash_Step_0_gml_507_0": "\\EK* You mean... \"Lightners?\"/%",
    "obj_ch2_scene11a_slash_Step_0_gml_518_0": "\\EI* Um^1, NO^1. Queen said \"Light Nerds.\"/%",
    "obj_ch2_scene11a_slash_Step_0_gml_534_0": "\\EO* I Actually Did/%",
    "obj_ch2_scene11a_slash_Step_0_gml_551_0": "\\EE* Berdly^1, Queen's just manipulating you!!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_560_0": "\\E6* Heh..^1. that's what she SAID you'd say to me!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_579_0": "\\EO* I Actually Did/%",
    "obj_ch2_scene11a_slash_Step_0_gml_616_0": "\\E7* Allow me to assist you!!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_672_0": "\\E3* Wh..^1. what!^1? That's not fair!!!/",
    "obj_ch2_scene11a_slash_Step_0_gml_673_0": "\\E3* M..^1. My Queen..^1. Save me...!!!/%",
    "obj_ch2_scene11a_slash_Step_0_gml_733_0": "\\ED* In A Minute Dear/",
    "obj_ch2_scene11a_slash_Step_0_gml_734_0": "\\E1* Hello Everyone I Have Some News Updates/",
    "obj_ch2_scene11a_slash_Step_0_gml_735_0": "\\E1* You See/",
    "obj_ch2_scene11a_slash_Step_0_gml_736_0": "\\EA* This \"Roller\", \"Coaster\"/",
    "obj_ch2_scene11a_slash_Step_0_gml_737_0": "\\E9* It's Not Actually/",
    "obj_ch2_scene11a_slash_Step_0_gml_738_0": "\\E1* \"Finished\"^1, Yet/%",
    "obj_ch2_scene11a_slash_Step_0_gml_744_0": "\\EH* WHAT DOES THAT MEAN!?!?/",
    "obj_ch2_scene11a_slash_Step_0_gml_746_0": "\\E1* \"Pain\"/%",
    "obj_ch2_scene11b_slash_Step_0_gml_76_0": "\\E0* L..^1. Looks like this trash saved us./%",
    "obj_ch2_scene11b_slash_Step_0_gml_115_0": "\\E1* C'mon.../%",
    "obj_ch2_scene11b_slash_Step_0_gml_183_0": "\\E2* Haha^1, who's king of the trash pile now!?/%",
    "obj_ch2_scene11b_slash_Step_0_gml_251_0": "\\EZ* O..^1. Ow...!/",
    "obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie^1, are you alright?/%",
    "obj_ch2_scene11b_slash_Step_0_gml_272_0": "\\EQ* ..^1. Heh^1, it's nothing./",
    "obj_ch2_scene11b_slash_Step_0_gml_273_0": "\\EQ* I just.../%",
    "obj_ch2_scene11b_slash_Step_0_gml_279_0": "\\EV* O..^1. ow./%",
    "obj_ch2_scene11b_slash_Step_0_gml_289_0": "\\EB* ..^1. sure you don't want me to look?/",
    "obj_ch2_scene11b_slash_Step_0_gml_291_0": "\\E5* L-look at what^1? I'm fine!/%",
    "obj_ch2_scene11b_slash_Step_0_gml_316_0": "\\EH* WOAH HEY WHAT THE HECK ARE YOU--/%",
    "obj_ch2_scene11b_slash_Step_0_gml_355_0": "\\E2* Feel better?/%",
    "obj_ch2_scene11b_slash_Step_0_gml_362_0": "\\EH* FEEL BETTER!^1? AFTER YOU JUST CAME UP AND--/%",
    "obj_ch2_scene11b_slash_Step_0_gml_372_0": "\\EM* Umm..^1. doesn't feel WORSE^1, I guess./",
    "obj_ch2_scene11b_slash_Step_0_gml_373_0": "\\EV* .../%",
    "obj_ch2_scene11b_slash_Step_0_gml_383_0": "\\E0* How do you do that^1, anyway?/",
    "obj_ch2_scene11b_slash_Step_0_gml_384_0": "\\E1* That..^1. healing..^1. thingy./",
    "obj_ch2_scene11b_slash_Step_0_gml_386_0": "\\E2* Oh^1, healing magic^1? It's simple^1, Susie^1. Anyone can do it./",
    "obj_ch2_scene11b_slash_Step_0_gml_387_0": "\\EG* ..^1. I could even teach you^1, if you're interested./%",
    "obj_ch2_scene11b_slash_Step_0_gml_395_0": "\\EA* Heh^1, ask me again when it's^1, like^1, blood explosion magic./%",
    "obj_ch2_scene11b_slash_Step_0_gml_403_0": "\\E0* .../%",
    "obj_ch2_scene11b_slash_Step_0_gml_413_0": "\\EQ* But^1, um^1, if you WANTED^1, I guess I could learn it./",
    "obj_ch2_scene11b_slash_Step_0_gml_414_0": "\\EK* Then you wouldn't^1, y'know^1, have to annoy me with it anymore./",
    "obj_ch2_scene11b_slash_Step_0_gml_416_0": "\\EG* Sure^1, Susie^1. Next time we have a break!/%",
    "obj_ch2_scene11b_slash_Step_0_gml_434_0": "\\E1* (Let's just go already^1, Kris...)/%",
    "obj_ch2_scene11b_slash_Step_0_gml_483_0": "\\E0* By the way Kris^1, I just remembered!/",
    "obj_ch2_scene11b_slash_Step_0_gml_484_0": "\\E0* Although you can only carry 12 ITEMs around.../",
    "obj_ch2_scene11b_slash_Step_0_gml_485_0": "\\E0* Your STORAGE will hold any extra items you pick up./",
    "obj_ch2_scene11b_slash_Step_0_gml_486_0": "\\EG* You can access it where you check Recruits!/",
    "obj_ch2_scene11b_slash_Step_0_gml_488_0": "\\E6* Woah^1, that seems like pretty useful information./%",
    "obj_ch2_scene11b_slash_Step_0_gml_497_0": "\\E2* (Enemies you SPARE get RECRUITed to our town^1, remember?)/",
    "obj_ch2_scene12_slash_Step_0_gml_85_0": "\\EH* Hey^1, why does Kris get to choose all the time!?/%",
    "obj_ch2_scene12_slash_Step_0_gml_100_0": "\\E2* Ralsei^1, you're going with me!/%",
    "obj_ch2_scene12_slash_Step_0_gml_104_0": "\\EU* H-huh!^1? K-Kris^1, I...!!/%",
    "obj_ch2_scene13_slash_Step_0_gml_70_0": "\\EE* Kris^1, it's Queen..^1. She's right over there!/",
    "obj_ch2_scene13_slash_Step_0_gml_71_0": "\\E8* C-Can you distract her somehow!!?/%",
    "obj_ch2_scene13_slash_Step_0_gml_95_0": "\\ED* Oh/",
    "obj_ch2_scene13_slash_Step_0_gml_96_0": "\\EN* Lmao/",
    "obj_ch2_scene13_slash_Step_0_gml_97_0": "\\E9* You're here/%",
    "obj_ch2_scene13_slash_Step_0_gml_119_0": "\\E1* Sorry Kris While I've Been Looking For Noelle/",
    "obj_ch2_scene13_slash_Step_0_gml_120_0": "\\E9* I've Had Like 4 Of These All-Ages Appropriate/%",
    "obj_ch2_scene13_slash_Step_0_gml_126_0": "\\E1* Glasses of Pure Battery Acid/%",
    "obj_ch2_scene13_slash_Step_0_gml_162_0": "\\E1* Don't Worry That Was My Throwing Glass It's Safe/%",
    "obj_ch2_scene13_slash_Step_0_gml_169_0": "\\ED* Look Kris/%",
    "obj_ch2_scene13_slash_Step_0_gml_177_0": "\\E9* Kris Cross Applesauce/%",
    "obj_ch2_scene13_slash_Step_0_gml_185_0": "\\E1* Now That We Are Trucies I Feel Like We Are On The Same/%",
    "obj_ch2_scene13_slash_Step_0_gml_194_0": "\\E9* Mathematical Wavelength/%",
    "obj_ch2_scene13_slash_Step_0_gml_211_0": "\\E1* You Get Me Kris/%",
    "obj_ch2_scene13_slash_Step_0_gml_219_0": "\\E1* You Do Not Do Crazy Things Like \"Have Opinions\"/",
    "obj_ch2_scene13_slash_Step_0_gml_220_0": "\\EB* Or Scream When I Capture You/%",
    "obj_ch2_scene13_slash_Step_0_gml_226_0": "\\E9* Or Tell Me Horrible Plans For Smartboy Theme Park/%",
    "obj_ch2_scene13_slash_Step_0_gml_233_0": "\\E5* I Just Cannot Compute It/",
    "obj_ch2_scene13_slash_Step_0_gml_234_0": "\\E5* Why Everyone Else Is So..^1. Ungrateful/%",
    "obj_ch2_scene13_slash_Step_0_gml_284_0": "\\E1* Whoops That Was My Extra Dangerous Glass/%",
    "obj_ch2_scene13_slash_Step_0_gml_292_0": "\\ED* Kris/%",
    "obj_ch2_scene13_slash_Step_0_gml_298_0": "\\EP* I Just Want To Make Everyone Smile/%",
    "obj_ch2_scene13_slash_Step_0_gml_305_0": "\\E9* And If I Become An Evil Villain To Accomplish That/%",
    "obj_ch2_scene13_slash_Step_0_gml_313_0": "\\ED* Is That Bad?/%",
    "obj_ch2_scene13_slash_Step_0_gml_320_0": "\\E1* It's Okay/",
    "obj_ch2_scene13_slash_Step_0_gml_321_0": "\\E1* You Do Not Have To Answer/%",
    "obj_ch2_scene13_slash_Step_0_gml_337_0": "\\EN* You Would Be Wrong/%",
    "obj_ch2_scene13_slash_Step_0_gml_343_0": "\\E5* But Kris..^1. While We're Still Trucies/",
    "obj_ch2_scene13_slash_Step_0_gml_344_0": "\\ED* Maybe We Could..^1. Make The Most Of It/%",
    "obj_ch2_scene13_slash_Step_0_gml_365_0": "\\E1* We Could Play That Game Again/",
    "obj_ch2_scene13_slash_Step_0_gml_366_0": "\\E9* Wasn't That..^1. Fun^1, Kris/%",
    "obj_ch2_scene13_slash_Step_0_gml_379_0": "\\E1* Just You And Me/%",
    "obj_ch2_scene13_slash_Step_0_gml_385_0": "\\EQ* Having A Good Time/",
    "obj_ch2_scene13_slash_Step_0_gml_386_0": "\\ED* No One Else To Get In The Way/%",
    "obj_ch2_scene13_slash_Step_0_gml_498_0": "\\E6* Queen!^1! I've been looking everywhere to show you this!!/%",
    "obj_ch2_scene13_slash_Step_0_gml_507_0": "\\EJ* A monument to our greatness..^1. Together./",
    "obj_ch2_scene13_slash_Step_0_gml_510_0": "\\EI* Oh/%",
    "obj_ch2_scene13_slash_Step_0_gml_518_0": "* Um/%",
    "obj_ch2_scene13_slash_Step_0_gml_525_0": "\\s0* Oh%%",
    "obj_ch2_scene13_slash_Step_0_gml_529_0": "\\s0* Uh%%",
    "obj_ch2_scene13_slash_Step_0_gml_535_0": "\\s0* It%%",
    "obj_ch2_scene13_slash_Step_0_gml_541_0": "\\s0* It's%%",
    "obj_ch2_scene13_slash_Step_0_gml_545_0": "\\s0* Oh%%",
    "obj_ch2_scene13_slash_Step_0_gml_549_0": "\\s0* Well%%",
    "obj_ch2_scene13_slash_Step_0_gml_555_0": "\\s0* Um%%",
    "obj_ch2_scene13_slash_Step_0_gml_561_0": "\\s0* Mmm%%",
    "obj_ch2_scene13_slash_Step_0_gml_565_0": "\\s0* It's%%",
    "obj_ch2_scene13_slash_Step_0_gml_571_0": "\\ED* How Do I Put This/",
    "obj_ch2_scene13_slash_Step_0_gml_572_0": "\\E1* Very.../",
    "obj_ch2_scene13_slash_Step_0_gml_573_0": "\\ED* .../%",
    "obj_ch2_scene13_slash_Step_0_gml_581_0": "\\EK* Smart/",
    "obj_ch2_scene13_slash_Step_0_gml_582_0": "\\EK* So Smart You Are/",
    "obj_ch2_scene13_slash_Step_0_gml_583_0": "\\EK* I Love Tolerating You/%",
    "obj_ch2_scene13_slash_Step_0_gml_592_0": "\\EL* Haha!^1! I KNEW you'd be enamored^1. Such perfect taste./%",
    "obj_ch2_scene13_slash_Step_0_gml_601_0": "\\EK* Very Cool Statues/",
    "obj_ch2_scene13_slash_Step_0_gml_602_0": "\\ED* I Did Not Know You Had..^1. Nipples/%",
    "obj_ch2_scene13_slash_Step_0_gml_610_0": "\\E6* Haha..^1. I will SOON..^1. in our IDEAL WORLD./%",
    "obj_ch2_scene13_slash_Step_0_gml_617_0": "\\EE* Kris^1, feel free to admire our artisanship./%",
    "obj_ch2_scene13_slash_Step_0_gml_621_0": "\\E1* Queen and I have PLANs to consider./",
    "obj_ch2_scene13_slash_Step_0_gml_628_0": "\\E1* Haha Yes Oooh So Good Looking Forward To That/%",
    "obj_ch2_scene13_slash_Step_0_gml_632_0": "\\E1* MMmmm Yum Yum Yum Yum Yum/%",
    "obj_ch2_scene13_slash_Step_0_gml_638_0": "\\ED* Let's Go Burghley/%",
    "obj_ch2_scene13_slash_Step_0_gml_662_0": "\\EK* Keep Going I Am Right Behind You/%",
    "obj_ch2_scene13_slash_Step_0_gml_668_0": "\\E1* Procedurally Lowering The Volume Of My Voice/%",
    "obj_ch2_scene13_slash_Step_0_gml_678_0": "\\ED* Sorry Kris I Must Alt Tab Out Of Here/%",
    "obj_ch2_scene13_slash_Step_0_gml_694_0": "\\ED* Wow Cool Face/%",
    "obj_ch2_scene13_slash_Step_0_gml_723_0": "\\E3* Phew.../",
    "obj_ch2_scene13_slash_Step_0_gml_724_0": "\\E2* Looks like my disguise worked./%",
    "obj_ch2_scene13_slash_Step_0_gml_746_0": "\\E8* It's silly looking^1, but it beats hiding.../%",
    "obj_ch2_scene13_slash_Step_0_gml_763_0": "\\E4* Let's get going^1, Kris!/%",
    "obj_ch2_scene13_slash_Step_0_gml_859_0": "\\E8* Just realized..^1. I can't see anything..^1. haha.../%",
    "obj_ch2_scene13_slash_Step_0_gml_878_0": "\\E4* Guess I'll try not to wear it unless I have to./",
    "obj_ch2_scene13_slash_Step_0_gml_879_0": "\\ET* OK^1, let's go for real this time!!/%",
    "obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "QUANTITY OVERLOAD",
    "obj_ch2_scene17b_slash_Step_0_gml_60_0": "* How Do You Like Your New Room Units/",
    "obj_ch2_scene17b_slash_Step_0_gml_61_0": "\\ED* As You Can See They Are Perfectly Suited To Your Interests/",
    "obj_ch2_scene17b_slash_Step_0_gml_62_0": "\\E1* (Which I Gleaned From Your Internet Search Results)/",
    "obj_ch2_scene17b_slash_Step_0_gml_63_0": "\\EC* I Estimate You Will Have No Desire To Leave/",
    "obj_ch2_scene17b_slash_Step_0_gml_64_0": "\\E1* Please Tantilize Yourself With Your Surroundings/",
    "obj_ch2_scene17b_slash_Step_0_gml_65_0": "\\E7* And Wait Patiently While I Dominate The World/",
    "obj_ch2_scene17b_slash_Step_0_gml_66_0": "\\EC* Toodles/%",
    "obj_ch2_scene17b_slash_Step_0_gml_81_0": "\\EP* K..^1. Kris!^1? Hey!^1! Can you hear me!?/",
    "obj_ch2_scene17b_slash_Step_0_gml_82_0": "\\E0* Looks like there's some way to communicate between rooms./%",
    "obj_ch2_scene17b_slash_Step_0_gml_93_0": "\\E1* Convenient Isn't It I Really Thought Of Everything/%",
    "obj_ch2_scene17b_slash_Step_0_gml_103_0": "\\EH* Shut up!!/",
    "obj_ch2_scene17b_slash_Step_0_gml_104_0": "\\E1* Anyway^1, let's think of some way to get out of here!!/",
    "obj_ch2_scene17b_slash_Step_0_gml_105_0": "\\E0* Ralsei^1, you got any bright ideas...?/",
    "obj_ch2_scene17b_slash_Step_0_gml_106_0": "\\E0* .../",
    "obj_ch2_scene17b_slash_Step_0_gml_107_0": "\\EC* Hey..^1. where the hell's Ralsei!?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_133_0": "\\EC* Damn^1, that soft-yet-tender screaming -/",
    "obj_ch2_scene17b_slash_Step_0_gml_134_0": "\\EK* Kris^1, that's gotta be him!!/",
    "obj_ch2_scene17b_slash_Step_0_gml_135_0": "\\EN* Quick^1, we gotta think of some way to get out!!/",
    "obj_ch2_scene17b_slash_Step_0_gml_136_0": "\\EL* Anything you smuggled in that might help us!?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_220_0": "\\E6* Hey^1, Kris..^1. do you hear something...?/",
    "obj_ch2_scene17b_slash_Step_0_gml_221_0": "\\E1* Sounds like it's coming from your..^1. pocket?/",
    "obj_ch2_scene17b_slash_Step_0_gml_222_0": "\\E0* Your phone going off or something?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_234_0": "\\EK* Hey^1, Kris..^1. uh.../",
    "obj_ch2_scene17b_slash_Step_0_gml_235_0": "\\EC* Does your phone usually^1, uh..^1. yell...?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_247_0": "\\EC* Hey^1, Kris^1, pick up your damn phone./",
    "obj_ch2_scene17b_slash_Step_0_gml_248_0": "\\EK* Isn't it with your KEYs or whatever?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_307_0": "\\E1* Missed me???/",
    "obj_ch2_scene17b_slash_Step_0_gml_308_0": "\\E3* Because I missed you!^1! Ha ha ha!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_316_0": "\\E7* Lancer!^1? That you!^1? I thought you ditched us!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_329_0": "\\E3* No!^1! I love ditches but I would never ditch you!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_336_0": "\\E8* I was simply relaxing in Kris's spacious Pants Hole./%",
    "obj_ch2_scene17b_slash_Step_0_gml_343_0": "\\EK* Uhh, \"pocket.\"/%",
    "obj_ch2_scene17b_slash_Step_0_gml_357_0": "\\E1* Yes!^1! And I saw it all!!/",
    "obj_ch2_scene17b_slash_Step_0_gml_358_0": "\\E3* Pants^1. Lint^1. Various Items./%",
    "obj_ch2_scene17b_slash_Step_0_gml_365_0": "\\E2* A wild Mom put you in some Shock Cages./%",
    "obj_ch2_scene17b_slash_Step_0_gml_372_0": "\\EK* Hahah^1, yeah^1. We're trapped^1, so^1, uh.../",
    "obj_ch2_scene17b_slash_Step_0_gml_373_0": "\\E7* Hey^1, wait didja see us on the roller coaster!?/%",
    "obj_ch2_scene17b_slash_Step_0_gml_386_0": "\\E3* Yes!!^1! It was amazing!^1! My first coaster ride!!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_393_0": "\\E2* Ha ha!^1! I love getting nauseous with friends!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_420_0": "\\EK* Hey you should probably^1, uh^1, free us./%",
    "obj_ch2_scene17b_slash_Step_0_gml_432_0": "\\E3* Oh right!^1! Yes!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_439_0": "\\E1* You can always rely on a friendly Me.../",
    "obj_ch2_scene17b_slash_Step_0_gml_440_0": "\\E3* To make you free!!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_460_0": "\\E2* Haha!^1! I have no idea how to use this!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_470_0": "\\E3* \"Request..^1. new item for room\"?^1? That sounds good./%",
    "obj_ch2_scene17b_slash_Step_0_gml_479_0": "* Item request: Shovel./%",
    "obj_ch2_scene17b_slash_Step_0_gml_487_0": "\\E3* Quantity: Let's say..^1. 999./%",
    "obj_ch2_scene17b_slash_Step_0_gml_512_0": "\\E1* Hoho!^1! It worked!!/%",
    "obj_ch2_scene17b_slash_Step_0_gml_523_0": "\\E1* Let's go^1, blue person whose name I know!/%",
    "obj_ch2_scene18_slash_Step_0_gml_57_0": "\\E7* Kris^1, hey!!!/",
    "obj_ch2_scene18_slash_Step_0_gml_58_0": "\\E9* Man..^1. Lancer...^1! You're the best^1, dude!!/%",
    "obj_ch2_scene18_slash_Step_0_gml_83_0": "\\E2* C'mon^1, Noelle and Ralsei are waiting!!/%",
    "obj_ch2_scene18_slash_Step_0_gml_89_0": "\\E2* Yes...^1! Let's put the pedal on the medal!!/%",
    "obj_ch2_scene18_slash_Step_0_gml_97_0": "\\EC* Cough..^1. cough*/%",
    "obj_ch2_scene18_slash_Step_0_gml_140_0": "\\E6* ...?/",
    "obj_ch2_scene18_slash_Step_0_gml_141_0": "\\EK* Hey^1, Lancer^1, you ok^1, dude?/",
    "obj_ch2_scene18_slash_Step_0_gml_143_0": "\\E3* I..^1. I'm fine^1! Just..^1. very.../",
    "obj_ch2_scene18_slash_Step_0_gml_144_0": "\\E7* Cold.../%",
    "obj_ch2_scene18_slash_Step_0_gml_166_0": "\\EZ* H..^1. hey^1, what the hell!?/",
    "obj_ch2_scene18_slash_Step_0_gml_168_0": "\\EB* .../",
    "obj_ch2_scene18_slash_Step_0_gml_170_0": "\\EZ* Hey^1, are you OK^1, dude...^1? Here^1, lemme heal you...!/%",
    "obj_ch2_scene18_slash_Step_0_gml_213_0": "\\E7* ..^1. th-thanks^1, Susie..^1. but.../%",
    "obj_ch2_scene18_slash_Step_0_gml_219_0": "\\EC* D..^1. darn^1, it's not strong enough^1, huh.../%",
    "obj_ch2_scene18_slash_Step_0_gml_226_0": "\\EN* Quick^1, Kris^1, let's find Ralsei^1! Maybe he can heal him!/%",
    "obj_ch2_scene18_slash_Step_0_gml_289_0": "\\E3* Wait!!^1! WAIT!!!/",
    "obj_ch2_scene18_slash_Step_0_gml_290_0": "\\E5* Y-you two aren't going to leave without ME^1, are you!?/",
    "obj_ch2_scene18_slash_Step_0_gml_292_0": "\\E1* Uhhh..^1. yeah we are./",
    "obj_ch2_scene18_slash_Step_0_gml_294_0": "\\E3* But Noelle - my damsel in distress - she must be.../%",
    "obj_ch2_scene18_slash_Step_0_gml_295_0": "\\EH* ..^1. in distress^1! And if I cannot help her^1, then...!/",
    "obj_ch2_scene18_slash_Step_0_gml_297_0": "\\EH* Okay FINE you can come if you shut up./%",
    "obj_ch2_scene19a_slash_Step_0_gml_56_0": "* Looks like a puzzle./%",
    "obj_ch2_scene19a_slash_Step_0_gml_62_0": "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%",
    "obj_ch2_scene19a_slash_Step_0_gml_69_0": "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./",
    "obj_ch2_scene19a_slash_Step_0_gml_70_0": "\\E7* I'LL think of a solution!/",
    "obj_ch2_scene19a_slash_Step_0_gml_72_0": "\\EK* (Kris^1, just ignore him.)/",
    "obj_ch2_scene19a_slash_Step_0_gml_73_0": "\\EK* I'll just be over here where I can't hear you./",
    "obj_ch2_scene19a_slash_Step_0_gml_75_0": "\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%",
    "obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9Yeah!^1! We got it!!/%",
    "obj_ch2_scene19a_slash_Step_0_gml_162_0": "\\E3* Wh..^1. What!^1? Hey^1, wait a second --/",
    "obj_ch2_scene19a_slash_Step_0_gml_163_0": "\\EB* How'd you..^1. How'd you solve it without me!?/",
    "obj_ch2_scene19a_slash_Step_0_gml_165_0": "\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%",
    "obj_ch2_scene19a_slash_Step_0_gml_172_0": "\\EC* Well I.../%",
    "obj_ch2_scene19a_slash_Step_0_gml_178_0": "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/",
    "obj_ch2_scene19a_slash_Step_0_gml_179_0": "\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%",
    "obj_ch2_scene19a_slash_Step_0_gml_192_0": "\\EK* Then YOU do the next one./%",
    "obj_ch2_scene19a_slash_Step_0_gml_199_0": "\\E7* Fine^1! WATCH me!!/%",
    "obj_ch2_scene19a_slash_Step_0_gml_205_0": "\\EC* (Also my name's not Susan?)/%",
    "obj_ch2_scene19b_slash_Step_0_gml_47_0": "\\E7* Ha^1. Child's play^1. Couldn't you give me a harder one?/",
    "obj_ch2_scene19b_slash_Step_0_gml_48_0": "\\E1* For example^1, if anyone had a 4x4 Puzzle Cube.../",
    "obj_ch2_scene19b_slash_Step_0_gml_50_0": "\\EB* Just tell us the solution./%",
    "obj_ch2_scene19b_slash_Step_0_gml_52_0": "\\EJ* Well^1, hahah - ah^1, you see -/%",
    "obj_ch2_scene19b_slash_Step_0_gml_53_0": "\\E0* /%",
    "obj_ch2_scene19b_slash_Step_0_gml_54_0": "\\E1* First^1, you/%",
    "obj_ch2_scene19b_slash_Step_0_gml_55_0": "\\E0* /%",
    "obj_ch2_scene19b_slash_Step_0_gml_56_0": "\\ED* You align the shadows..^1. with the lines on the floor./%",
    "obj_ch2_scene19b_slash_Step_0_gml_58_0": "\\E1* Alright^1. What do we move first./",
    "obj_ch2_scene19b_slash_Step_0_gml_60_0": "\\ED* Um.../",
    "obj_ch2_scene19b_slash_Step_0_gml_62_0": "\\EK* Kris^1, just do the puzzle./%",
    "obj_ch2_scene19b_slash_Step_0_gml_64_0": "\\EC* J..^1.Just give me a moment!!/",
    "obj_ch2_scene19b_slash_Step_0_gml_65_0": "\\EB* It's not like Kris could even solve it anyway!!/%",
    "obj_ch2_scene19b_slash_Step_0_gml_146_0": "\\E2* Whoops^1, looks like Kris got it again!/%",
    "obj_ch2_scene19b_slash_Step_0_gml_156_0": "\\E3* H-huh!^1? W..^1. wait!^1! Wait just a second!!/",
    "obj_ch2_scene19b_slash_Step_0_gml_157_0": "\\EB* You can't have --/%",
    "obj_ch2_scene19b_slash_Step_0_gml_163_0": "\\EB* You just got lucky^1! It's just trial and error!/",
    "obj_ch2_scene19b_slash_Step_0_gml_164_0": "\\ED* The brute force method^1! Ha^1! A caveman could do it!/",
    "obj_ch2_scene19b_slash_Step_0_gml_165_0": "\\E2* Except cavemen died OUT^1, because they're STUPID!/%",
    "obj_ch2_scene19b_slash_Step_0_gml_173_0": "\\EC* I'M solving the next one^1, so --/",
    "obj_ch2_scene19b_slash_Step_0_gml_174_0": "\\EB* Just STAY HERE until I'm done!!/%",
    "obj_ch2_scene19b_slash_Step_0_gml_180_0": "* .../",
    "obj_ch2_scene19b_slash_Step_0_gml_181_0": "\\E2* Yeah^1, like we're gonna wait that long./%",
    "obj_ch2_scene19c_slash_Step_0_gml_60_0": "\\EB* What are you two doing here!^1? This one's MINE!/",
    "obj_ch2_scene19c_slash_Step_0_gml_61_0": "\\E7* It'll be over in a second^1, so why don't you just,/",
    "obj_ch2_scene19c_slash_Step_0_gml_62_0": "\\E6* Relax in your mind palace,/%",
    "obj_ch2_scene19c_slash_Step_0_gml_68_0": "\\E2* Which PROBABLY doesn't even have anything in it!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_74_0": "\\EB* .../",
    "obj_ch2_scene19c_slash_Step_0_gml_75_0": "\\EC* I just need to figure out..^1. why.../",
    "obj_ch2_scene19c_slash_Step_0_gml_76_0": "* The shapes don't go together.../%",
    "obj_ch2_scene19c_slash_Step_0_gml_88_0": "* .../",
    "obj_ch2_scene19c_slash_Step_0_gml_89_0": "\\E6* Oh^1. Hey./",
    "obj_ch2_scene19c_slash_Step_0_gml_90_0": "\\E7* You just gotta fill the whole square thing^1, right?/",
    "obj_ch2_scene19c_slash_Step_0_gml_91_0": "\\E7* What if you just..^1. piled them all in the corners./",
    "obj_ch2_scene19c_slash_Step_0_gml_93_0": "\\E1* Like digging a really wide hole./%",
    "obj_ch2_scene19c_slash_Step_0_gml_95_0": "\\E3* Wh..^1. what!?/",
    "obj_ch2_scene19c_slash_Step_0_gml_97_0": "\\E2* Kris^1, wanna try?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_168_0": "\\E3* S-SUSIE's idea worked!^1? There's..^1. there's no way!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_169_0": "\\EB* It's a computer bug!^1! It's a glitch!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_170_0": "\\ED* You're cheating!^1! J..^1. just like when you w-wavedash!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_190_0": "\\E9* HAHAHA!^1! How's it taste^1, idiot!?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_203_0": "\\EY* Man^1, I'm gonna relish this FOREVER!/",
    "obj_ch2_scene19c_slash_Step_0_gml_204_0": "\\E9* All those times you acted so high and mighty.../",
    "obj_ch2_scene19c_slash_Step_0_gml_205_0": "\\EY* Well^1, guess what^1? You're not!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_206_0": "\\EH* Face it^1! You're just as big a dumbass as the rest of us!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_207_0": "\\EY* Hahahaha!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_241_0": "\\E9* ..^1. fine./",
    "obj_ch2_scene19c_slash_Step_0_gml_242_0": "\\EG* I admit it./",
    "obj_ch2_scene19c_slash_Step_0_gml_243_0": "\\EH* I..^1. I'm not that smart./",
    "obj_ch2_scene19c_slash_Step_0_gml_244_0": "\\E9* I never was./%",
    "obj_ch2_scene19c_slash_Step_0_gml_251_0": "\\EB* THERE^1, are you happy!?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_257_0": "\\E9* I..^1. I..^1. I just.../%",
    "obj_ch2_scene19c_slash_Step_0_gml_274_0": "\\E8* I used to be a forgettable little bluebird./",
    "obj_ch2_scene19c_slash_Step_0_gml_275_0": "\\EH* No one even remembered my name./%",
    "obj_ch2_scene19c_slash_Step_0_gml_288_0": "\\E8* Then..^1. one day^1, came the spelling bee Noelle and I studied for./",
    "obj_ch2_scene19c_slash_Step_0_gml_289_0": "* When it came down to the two of us.../%",
    "obj_ch2_scene19c_slash_Step_0_gml_295_0": "\\E9* She got nervous and couldn't speak./%",
    "obj_ch2_scene19c_slash_Step_0_gml_325_0": "\\E0* She lost./%",
    "obj_ch2_scene19c_slash_Step_0_gml_344_0": "\\E4* And I won./",
    "obj_ch2_scene19c_slash_Step_0_gml_345_0": "\\E7* That was when I tasted it./",
    "obj_ch2_scene19c_slash_Step_0_gml_346_0": "\\E7* The praise^1. The glory^1! The..^1. SUPERIORITY!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_352_0": "\\E6* The addictive POWER of being..^1. SMART!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_356_0": "\\EI* Since then^1, year after year^1, I've been number 1 in the class./%",
    "obj_ch2_scene19c_slash_Step_0_gml_364_0": "\\E8* ..^1. but it's only because Noelle helps me study./",
    "obj_ch2_scene19c_slash_Step_0_gml_365_0": "\\EH* She's..^1. the real smart kid./",
    "obj_ch2_scene19c_slash_Step_0_gml_366_0": "\\E9* But everyone's expectations for ME are so high now../",
    "obj_ch2_scene19c_slash_Step_0_gml_367_0": "\\E8* What am I going to do once I go somewhere without her...?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_381_0": "\\EA* That's..^1. why I wanted to make a new world^1. For us./%",
    "obj_ch2_scene19c_slash_Step_0_gml_399_0": "\\E6* A world where we'll ALWAYS be number 1 and number 2!!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_417_0": "\\E8* But..^1. I was so wrapped up in that^1, I got tricked by Queen./%",
    "obj_ch2_scene19c_slash_Step_0_gml_423_0": "\\EH* And now..^1. Noelle is going to suffer because of it./",
    "obj_ch2_scene19c_slash_Step_0_gml_424_0": "* Maybe I did just like being superior./",
    "obj_ch2_scene19c_slash_Step_0_gml_425_0": "\\EH* Maybe I am..^1. just..^1. an idiot./",
    "obj_ch2_scene19c_slash_Step_0_gml_427_0": "\\E3* Don't cry^1, chicken-nugget-man./",
    "obj_ch2_scene19c_slash_Step_0_gml_428_0": "\\E2* All of us are idiots^1, too./%",
    "obj_ch2_scene19c_slash_Step_0_gml_436_0": "\\E3* Huh...?/",
    "obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ..^1. I mean^1, like^1, I dunno about everyone else^1, but.../",
    "obj_ch2_scene19c_slash_Step_0_gml_439_0": "\\E1* Whether you're the smart kid or not./",
    "obj_ch2_scene19c_slash_Step_0_gml_440_0": "\\E4* We couldn't care less./",
    "obj_ch2_scene19c_slash_Step_0_gml_441_0": "\\EK* Screw up as much as you want^1, honestly./%",
    "obj_ch2_scene19c_slash_Step_0_gml_445_0": "\\s0\\EK* It's not like our opinion of you can get much wo-%%",
    "obj_ch2_scene19c_slash_Step_0_gml_453_0": "\\E4* Susie!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_454_0": "\\EI* Susie..^1. you..^1. you'd..^1. accept me...^1? Even if I'm..^1. dumb?/",
    "obj_ch2_scene19c_slash_Step_0_gml_456_0": "\\EK* Uh..^1. y..^1. yeah?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_464_0": "\\E0* It's like when your sister gets cursed in Dragon Blazers 2./%",
    "obj_ch2_scene19c_slash_Step_0_gml_472_0": "\\EL* Even if her stats suck^1, she's still your party member./%",
    "obj_ch2_scene19c_slash_Step_0_gml_487_0": "\\E5* S..^1. Susie!^1? A REAL Dragon Blazers 2 reference...?/%",
    "obj_ch2_scene19c_slash_Step_0_gml_493_0": "\\E5* ..^1. Susie.../%",
    "obj_ch2_scene19c_slash_Step_0_gml_499_0": "\\EI* You're not only kind^1, but a true gamer as well./%",
    "obj_ch2_scene19c_slash_Step_0_gml_502_0": "DON'T SAY THAT NOW!!!",
    "obj_ch2_scene19c_slash_Step_0_gml_504_0": "\\EM* Perhaps I..^1. underestimated you.\\f0/%",
    "obj_ch2_scene19c_slash_Step_0_gml_511_0": "\\E6* But worry not!^1! I have decided!!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_517_0": "\\E7* I will turn over a new leaf from now on.../",
    "obj_ch2_scene19c_slash_Step_0_gml_518_0": "\\E6* And FIGHT^1! For the side.../%",
    "obj_ch2_scene19c_slash_Step_0_gml_526_0": "\\E2* OF IGNORANCE!!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_528_0": "\\EH* WE'RE NOT TELLING YOU TO BE STUPID!!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_530_0": "\\E1* Just^1, sometimes it's OK to make mistakes!!/",
    "obj_ch2_scene19c_slash_Step_0_gml_532_0": "\\EL* Hahaha - and make mistakes^1, I will!!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_539_0": "\\E6* Onward!!/%",
    "obj_ch2_scene19c_slash_Step_0_gml_547_0": "\\EK* Ugh^1, why couldn't Ralsei be here to teach the moral lesson!?/%",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "SMART",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "INTELLIGENT",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "CLEVER",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "GENIUS",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "PRODIGY",
    "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "QUICK",
    "obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "IQ",
    "obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "DECEMBER",
    "obj_ch2_scene20_slash_Step_0_gml_112_0": "\\E6* Th..^1. that screaming..^1. Ralsei...!?/%",
    "obj_ch2_scene20_slash_Step_0_gml_130_0": "\\EQ* U-umm^1, you don't have to scream.../",
    "obj_ch2_scene20_slash_Step_0_gml_131_0": "\\E1* ..^1. Just because you like my outfit!/%",
    "obj_ch2_scene20_slash_Step_0_gml_204_0": "\\EH* O-oh!^1! Kris^1, Susie!^1! Umm^1, how may I serve you...?/",
    "obj_ch2_scene20_slash_Step_0_gml_206_0": "\\E5* The hell are you doing!?/",
    "obj_ch2_scene20_slash_Step_0_gml_208_0": "\\E2* Umm^1, Queen didn't have a room for me^1, so..^1. err.../%",
    "obj_ch2_scene20_slash_Step_0_gml_215_0": "\\E1* She made me into one of her butlers^1, instead.../%",
    "obj_ch2_scene20_slash_Step_0_gml_234_0": "\\EZ* Whatever!^1! Ralsei^1! Can you heal Lancer!?/",
    "obj_ch2_scene20_slash_Step_0_gml_236_0": "\\EC* O-oh!/",
    "obj_ch2_scene20_slash_Step_0_gml_238_0": "\\EA* Haha..^1. it's..^1. cold.../%",
    "obj_ch2_scene20_slash_Step_0_gml_248_0": "\\E4* ..^1. Susie.../%",
    "obj_ch2_scene20_slash_Step_0_gml_255_0": "\\E6* .../%",
    "obj_ch2_scene20_slash_Step_0_gml_262_0": "\\E8* I'm afraid..^1. This is something I can't heal./",
    "obj_ch2_scene20_slash_Step_0_gml_264_0": "\\EZ* Wh-what?/",
    "obj_ch2_scene20_slash_Step_0_gml_266_0": "\\E4* Lancer is.../%",
    "obj_ch2_scene20_slash_Step_0_gml_328_0": "\\EZ* Lancer!^1? Lancer^1, hey...!!/%",
    "obj_ch2_scene20_slash_Step_0_gml_336_0": "\\E4* You see^1, each Dark Fountain creates a different \"world.\"/",
    "obj_ch2_scene20_slash_Step_0_gml_337_0": "\\E4* A \"world\" whose Darkners reflect the will of its fountain./",
    "obj_ch2_scene20_slash_Step_0_gml_338_0": "\\E4* But^1, though those Darkners can exist in their own worlds.../",
    "obj_ch2_scene20_slash_Step_0_gml_339_0": "\\E4* They might not \"belong\" if they go to another one./%",
    "obj_ch2_scene20_slash_Step_0_gml_346_0": "\\EC* ..^1. so can we help him!?/%",
    "obj_ch2_scene20_slash_Step_0_gml_354_0": "\\EA* Yes^1. There is a way./",
    "obj_ch2_scene20_slash_Step_0_gml_355_0": "* Castle Town's Grand Fountain is made of pure darkness./",
    "obj_ch2_scene20_slash_Step_0_gml_356_0": "\\EB* As long as it stays flowing^1, any Darkner can live there./",
    "obj_ch2_scene20_slash_Step_0_gml_357_0": "\\E2* So..^1. if we bring Lancer back to school^1, he'll be OK again./%",
    "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ..^1. So we just need to get out of here^1, huh?/%",
    "obj_ch2_scene20_slash_Step_0_gml_372_0": "\\E2* Right./",
    "obj_ch2_scene20_slash_Step_0_gml_374_0": "\\EC* ..^1. alright./%",
    "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "\\E4* その世界を生み出した&　 「闇の泉」の意志を&　 受け継いだ者たちなんだよ。/",
    "obj_ch2_scene20_slash_Step_0_gml_378_0": "\\EA* Lancer^1, we'll be back for you^1, buddy.../%",
    "obj_ch2_scene20_slash_Step_0_gml_394_0": "\\EI* Your friend..^1. If we defeat Queen^1, we can save him?/%",
    "obj_ch2_scene20_slash_Step_0_gml_414_0": "\\E0* Uh^1, yeah./%",
    "obj_ch2_scene20_slash_Step_0_gml_421_0": "* With me out of the way^1, Queen.../%",
    "obj_ch2_scene20_slash_Step_0_gml_431_0": "\\EG* ..^1. is going to force Noelle to do her bidding./",
    "obj_ch2_scene20_slash_Step_0_gml_432_0": "\\E9* And if Noelle doesn't want to.../",
    "obj_ch2_scene20_slash_Step_0_gml_433_0": "\\E8* ..^1. She might make her face into a robot one./",
    "obj_ch2_scene20_slash_Step_0_gml_435_0": "\\E0* .../%",
    "obj_ch2_scene20_slash_Step_0_gml_451_0": "\\E8* Susie.../%",
    "obj_ch2_scene20_slash_Step_0_gml_458_0": "\\E9* Could you..^1. assist me in saving Noelle?/",
    "obj_ch2_scene20_slash_Step_0_gml_460_0": "\\E6* ..^1. huh...^1? M-me?/%",
    "obj_ch2_scene20_slash_Step_0_gml_472_0": "\\E9* I..^1. just can't do it by myself./%",
    "obj_ch2_scene20_slash_Step_0_gml_482_0": "\\EI* But if you can help me..^1. I have a plan./",
    "obj_ch2_scene20_slash_Step_0_gml_484_0": "\\EK* A plan?/%",
    "obj_ch2_scene20_slash_Step_0_gml_493_0": "\\E0* I remember from Queen's tour of this place.../",
    "obj_ch2_scene20_slash_Step_0_gml_494_0": "\\E0* There's a secret shortcut on the third floor./%",
    "obj_ch2_scene20_slash_Step_0_gml_500_0": "\\E1* While Kris is distracting Queen,/",
    "obj_ch2_scene20_slash_Step_0_gml_501_0": "\\E0* Susie will take the shortcut to reach Noelle,/%",
    "obj_ch2_scene20_slash_Step_0_gml_507_0": "\\E0* And transfer her to me on the roof./",
    "obj_ch2_scene20_slash_Step_0_gml_508_0": "\\E1* From there^1, I'll bring her to a safe hiding spot.../%",
    "obj_ch2_scene20_slash_Step_0_gml_516_0": "\\EI* And together^1, we can all defeat Queen!/%",
    "obj_ch2_scene20_slash_Step_0_gml_523_0": "\\E0* .../%",
    "obj_ch2_scene20_slash_Step_0_gml_534_0": "\\EK* Alright^1, sure^1. We'll give it a shot./",
    "obj_ch2_scene20_slash_Step_0_gml_536_0": "\\E6* Haha^1! Most excellent!^1! Then.../%",
    "obj_ch2_scene20_slash_Step_0_gml_563_0": "\\E7* See you on the roof^1, fellow agent!/%",
    "obj_ch2_scene20_slash_Step_0_gml_583_0": "\\E2* Alright^1, let's go!/%",
    "obj_ch2_scene20_slash_Step_0_gml_607_0": "\\E5* ..^1. would you take that off already!?/",
    "obj_ch2_scene20_slash_Step_0_gml_609_0": "\\EQ* S-sorry!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "\\EB* Kris..^1. hey^1, Kris./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "\\ED* .../%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "\\E1* I'm happy hearing you say that^1, Kris.../%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "\\ED* Err^1, then^1, I^1, err -/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "\\EU* Ah^1, s-sarcastic^1! I was just being sarcastic!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "\\EQ* Haha^1, sorry about that!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "\\E2* Ah^1, just as I expected^1, haha./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "\\E1* I feel warm..^1. thinking about how you care about her./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "\\E2* Kris^1, you can tell me anything anytime^1, OK?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "\\E2* (...)/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "\\E2* (..^1. and they stopped talking...)/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "\\E2* Ah^1, just as I expected^1, haha./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "\\E3* She's a nice girl^1, isn't she?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "\\EI* Even though she doesn't understand it,/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "\\E0* It seems she's already strong at this world's magic./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "\\E2* I believe she can control the \"Ice\" element./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "\\E0* ..^1. Kris^1, if you ask her nicely,/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "\\EJ* Maybe she'll make you a popsicle^1! Haha!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "\\E4* …/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "\\E5* クリス…&　 言いたいことが&　 あるんだけど…/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "\\EX* この音楽が&　 流れてるあいだは&　 やめておくよ…/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "\\EQ* That's^1, um..^1. That's right./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "\\EM* This ride^1, um..^1. it sort of looks like.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "\\EJ* A bit bird-like?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "\\EK* ..^1. umm^1, what part of him are you thinking about?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "\\EK* .../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "\\EK* (I suppose I don't mind no answer^^1, either...)/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "\\ED* H..^1. huh!?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "\\E1* I mean^1, I'm thinking of you too^1, of course.../%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "\\ED* I mean^1, er -- you're right in front of me^1, but.../%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "\\E1* Oh^1, err^1, sorry^1! Did I say something strange?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "\\E2* I'm happy you and Susie are friends^1, Kris./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "\\E3* She's a nice girl^1, isn't she...?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "\\EB* When we first met^1, I.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "\\EQ* I was so nervous about first impressions./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "\\E1* I even hid my face so you wouldn't see.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "\\EQ* \"How do I even be a friend...?\"/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "\\EJ* All I have to do is be nice..^1. is what I thought./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "\\EB* But I'm starting to realize^1, being friends.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "\\E2* Is more than that^1, isn't it?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "\\EJ* Susie..^1. sometimes she isn't nice at all!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "\\EK* She's selfish^1, she's rude^1, she's sarcastic.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "\\E1* But.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "\\E2* Isn't it wonderful that she's..^1. her?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "\\EI* Is what I..^1. started thinking^1, today./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "\\EI* .../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "\\EQ* I just wonder what..^1. being \"Ralsei-like\" even is...?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "\\E5* .../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "\\E2* Sorry^1! Haha^1, I got off-track./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "\\EQ* Let's just enjoy the ride^1, Kris^1. Haha./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "\\EJ* W..^1. wow^1, Kris^1! Look at all those houses!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "\\E2* I wonder what'll happen if we change their color!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* Ge hahahaha..^1. Thoust WORMS reallyst thoughtst.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* Thoust had seeneth the Lastest of Me???/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "\\E3* Chips Ahoyeth^1, Landlubbers!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "\\E2* Arrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "\\EM* Could..^1. Could you NOT speak with more than one accent?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "\\E1* Yeahth^1, alright./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "\\EC* Oh^1, Mr^1. Rouxls^1! I just remembered^1! Lancer^1! He's not well!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "\\E6* O dear^1. Didst thou^1, erm^1, tryeth Burpinge him???/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "\\E1* Perhapsth give him a sip of Medieval Ginger Ale??/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "\\E0* ..^1. Waite^1! I hath NOT time to spare on such Frivolitese!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "\\E1* I must Conquere this Islande and defeast Thou!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "\\E4* Then^1, giftingeth her a succulent Island Presente,/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "\\E3* The Beautious Queene shall reward ME -/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "\\E5* By Makingeth Me Her Left-Hand-Man!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "\\E6* Hahaha!^1! Me!^1! The ULTIMATE Minion!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "\\E2* Now^1, beholdeth^1! The forme of thoun Destroyere!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "\\E2* ..^1. whatevereth this Thing is!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "\\EU* Th..^1. This again!?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "\\E3* Haha^1, squirming with Jealousy at my Battle Caravane!?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "\\E4* 'Tis an Effigie of an Ancient God of Combate,/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "\\E6* I rescuedeth it from The King's Trash Heape,/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "\\E1* And fixedeth it up in this Worldes' Scrap Shoppe!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "\\EM* It's^1, um..^1. It's actually a rejected^1, uh^1, design we made.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "\\E3* Ha ha^1, and Soone^1, THOU shalt tasteth Rejection --/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "\\E1* Firsthandeth^1, in the form of varieth Bulletst!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "\\EM* Um..^1. that's..^1. just a duck./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "\\E5* .../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "\\E6* I knoweth what it art^1, Ruffiane!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "\\E1* Go forth!^1! My Squeakie Duckie!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "\\E2* Ah..^1. Ahh^1, ha ha ha...!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "\\E6* So thou hast triumphed.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "\\E5* NOT!^1! You have only seen but One-Percentile of my Weapon's Abilities!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "\\E5* NOT!^1! That plump duck art not but The Appetizemente!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "\\E1* Watch!^1! Watch your growing and huge Destructione!!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "\\E2* Ah..^1. Ahh^1, ha ha ha...!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "\\E0* So we hath an EQUAL number of houses!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "\\E4* I suppose thou THINKETH^1, that MEANSETH.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "\\E2* Thou have matched my Abilitiese!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "\\EK* (What abilities?)/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "\\E2* Geh ha ha ha ha!!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "\\E1* Beholde^1, Worms...!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "\\E5* The REALE Power of Rouxls Kaard...!!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_763_0": "\\E4* So thou hath beateneth The Crappeth out of Me./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_764_0": "\\E3* I supposest that means thou thinkest thoust hath Won?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_766_0": "\\EK* Umm..^1. morally^1, no^1.&* Physically..^1. yes./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_768_0": "\\E1* Well shivereth my timbereth^1, you little Bimbo!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_769_0": "\\E2* For in a battle of TRUE Powere^1, Rouxls..^1. shall RULE!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "\\E2* Finally^1, I've WON!^1! GEHAHAHAHA!!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "\\E5* How doth it feeleth^1, WORMS!?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "\\E3* To be bestedeth^1, by the Beste?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "\\E4* To be laid LOWE^1, by the Duke of Puzzles?!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "\\E5* GOD/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "\\E5* Ahaha..^1. HAHAHAHAHA!!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "\\EK* Er^1, um.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "\\EJ* So^1, um^1, what happens now?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "\\E1* What?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "\\EJ* Umm^1, you had more houses..^1. so.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "\\E5* DAMMIT/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "\\EK* What..^1. does that even do?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "\\E3* Hahaha^1! Gladeth thou asked!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "\\EX* You don't have any plan^1, do you./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "\\EK* Ah.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "\\EM* That's right^1, Rouxls isn't compatible with this world^1, either./",
    "obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "\\EJ* Well^1, let's go^1, Kris./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "\\E1* SHUTTETH YON UPPETH!/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "\\E5* And BEHOLD..^1. My TRUETH POWER!!!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "\\EQ* That's OK^1, Kris^1! Let's keep going./%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "\\ED* K..^1. Kris!?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "\\ED* D..^1. did it r-really take a picture of that!?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "\\E1* Umm^1, l..^1. let's keep going!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "\\E2* I bet it must have been a wonderful picture.../",
    "obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "\\EU* What? ..^1. We were facing the wrong way?!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "\\EL* K-Kris!?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "\\EU* D..^1. did it r-really take a picture of that!?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "\\EK* Umm^1, l..^1. let's keep going!/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "\\E2* ..^1. that was a nice boatride^1, wasn't it^1, Kris?/%",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "\\E1* ART THOU JUST GOING TO LEAVETH ME HERE!?/",
    "obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "\\E6* THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?/%",
    "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "\\EL* H-huh^1? There's something blocking the way.../%",
    "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "\\EJ* Maybe we can find some way to get rid of this...?/%",
    "obj_ch2_scene21_slash_Step_0_gml_31_0": "\\EL* A..^1. A giant lake of acid!?/%",
    "obj_ch2_scene21_slash_Step_0_gml_45_0": "\\E1* Oh You Mean The Free Pool/",
    "obj_ch2_scene21_slash_Step_0_gml_46_0": "\\ED* You Will Learn To Love It Like Family/",
    "obj_ch2_scene21_slash_Step_0_gml_48_0": "\\EK* Why do you have this!?/",
    "obj_ch2_scene21_slash_Step_0_gml_50_0": "\\EO* It Is My Mansion's Energy Source And Fun To Drink/",
    "obj_ch2_scene21_slash_Step_0_gml_51_0": "\\EP* Bye Ha Ha Ha/%",
    "obj_ch2_scene21_slash_Step_0_gml_58_0": "\\EL* .../",
    "obj_ch2_scene21_slash_Step_0_gml_59_0": "\\EE* How..^1. should we pass this!?/%",
    "obj_ch2_scene21_slash_Step_0_gml_109_0": "\\EJ* I suppose..^1. this..^1. works^1. Haha./%",
    "obj_ch2_scene21_slash_Step_0_gml_173_0": "\\E1* Ohhh Wow I'm So Distracted Right Now/%",
    "obj_ch2_scene21_slash_Step_0_gml_183_0": "\\E1* Just Tropical Villas For My Guests Isn't That Thoughtful/",
    "obj_ch2_scene21_slash_Step_0_gml_185_0": "\\EX* ..^1. How would anybody fit inside?/",
    "obj_ch2_scene21_slash_Step_0_gml_187_0": "\\E1* Shrink From The Acid/%",
    "obj_ch2_scene21_slash_Step_0_gml_197_0": "\\E1* Kris Get The Banana/",
    "obj_ch2_scene21_slash_Step_0_gml_199_0": "\\EE* Kr..^1. Kris isn't going to do what you say!/%",
    "obj_ch2_scene21_slash_Step_0_gml_211_0": "\\E1* Fools I Wanted You To Avoid It/",
    "obj_ch2_scene21_slash_Step_0_gml_212_0": "\\E6* Now You Will Become Potassium Deficient/%",
    "obj_ch2_scene21_slash_Step_0_gml_234_0": "\\EQ* Th-that's okay^1, Kris^1. It's good for you./%",
    "obj_ch2_scene21_slash_Step_0_gml_246_0": "\\EJ* ..^1. looks like we're coming up on a tunnel!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_59_0": "\\E1* What a strange moon.../",
    "obj_ch2_scene23b_slash_Step_0_gml_60_0": "\\E5* It's like nothing I've ever seen before./",
    "obj_ch2_scene23b_slash_Step_0_gml_61_0": "\\E1* .../",
    "obj_ch2_scene23b_slash_Step_0_gml_62_0": "\\E9* This world.../",
    "obj_ch2_scene23b_slash_Step_0_gml_63_0": "\\EA* ..^1. I wish Dess could see this./%",
    "obj_ch2_scene23b_slash_Step_0_gml_77_0": "\\E2* ..^1. Is somebody there?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_102_0": "\\EB* W-wait^1, what are you.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_114_0": "\\EE* H-Hey^1, you can't capture someone who's already captured!!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_160_0": "\\EE* S..^1. Susie!?/",
    "obj_ch2_scene23b_slash_Step_0_gml_161_0": "\\E6* You..^1. you saved me...?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_179_0": "\\EL* Don't get used to it./%",
    "obj_ch2_scene23b_slash_Step_0_gml_187_0": "\\EN* Umm^1, OK^1, I..^1. I won't...!/",
    "obj_ch2_scene23b_slash_Step_0_gml_188_0": "\\EP* .../%",
    "obj_ch2_scene23b_slash_Step_0_gml_207_0": "\\EK* Cool moon./",
    "obj_ch2_scene23b_slash_Step_0_gml_209_0": "\\E2* Y..^1. yeah./",
    "obj_ch2_scene23b_slash_Step_0_gml_210_0": "\\E3* ..^1. b-but it's weird^1, isn't it?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_217_0": "\\E1* How did we get here...?/",
    "obj_ch2_scene23b_slash_Step_0_gml_220_0": "\\E3* No^1, what even is this place...?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_245_0": "\\E7* Uhhh..^1. you're^1, uh..^1. just having a dream!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_252_0": "\\E2* H..^1. huh...?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_258_0": "\\E6* Oh..^1. Oh^1, that's right./%",
    "obj_ch2_scene23b_slash_Step_0_gml_269_0": "\\E8* Right..^1. if YOU'RE here^1, it must be a dream.../",
    "obj_ch2_scene23b_slash_Step_0_gml_271_0": "\\E6* ???????/%",
    "obj_ch2_scene23b_slash_Step_0_gml_280_0": "\\E8* I MEAN^1, the real Susie probably wouldn't save me^1, would she...?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_287_0": "\\E9* She..^1. probably doesn't care about me at all./",
    "obj_ch2_scene23b_slash_Step_0_gml_289_0": "\\E6* Huh?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_301_0": "\\EK* Why would you^1, uh..^1. think that?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_310_0": "\\E8* Umm^1, she doesn't care about anybody./",
    "obj_ch2_scene23b_slash_Step_0_gml_312_0": "\\EK* Well^1, FAIR^1, but.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_322_0": "\\E3* Didja ever wonder why Susie never..^1. picked on you?/",
    "obj_ch2_scene23b_slash_Step_0_gml_324_0": "\\E6* (sigh)..^1. All the time.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_333_0": "\\E0* MAYBE it's 'cause^1, when she first came to class./",
    "obj_ch2_scene23b_slash_Step_0_gml_334_0": "\\E1* You lent her one of your pencils,/%",
    "obj_ch2_scene23b_slash_Step_0_gml_341_0": "\\EK* Like^1, a dumb^1, uh^1, candycane-looking one or something./",
    "obj_ch2_scene23b_slash_Step_0_gml_342_0": "\\E0* And^1, even though it DIDN'T actually taste like candy,/%",
    "obj_ch2_scene23b_slash_Step_0_gml_346_0": "\\EK* She^1, uh^1, remembered your smile^1, and^1, uh.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_350_0": "\\EL* Decided to spare you^1. Y'know./",
    "obj_ch2_scene23b_slash_Step_0_gml_352_0": "\\E3* That's^1, um.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_361_0": "\\E8* Really specific./%",
    "obj_ch2_scene23b_slash_Step_0_gml_369_0": "\\EK* Yeah^1, well^1, uh,/%",
    "obj_ch2_scene23b_slash_Step_0_gml_377_0": "\\E8* ..^1. wait^1, did you say you ATE the pencil!?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_391_0": "\\E5* I MEAN^1, LOOK!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_398_0": "\\E0* .../%",
    "obj_ch2_scene23b_slash_Step_0_gml_410_0": "\\EK* Uh^1, hey^1, so^1, do you..^1. dream about me a lot?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_433_0": "\\EM* WELL^1, time for me to get back to my project^1, haha!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_447_0": "\\EQ* Okay^1, Susie^1, hit me with your ax and wake me up!/",
    "obj_ch2_scene23b_slash_Step_0_gml_449_0": "\\EZ* W-wait^1, no^1, I can't do that!/%",
    "obj_ch2_scene23b_slash_Step_0_gml_455_0": "\\E8* Huh^1? Why not^1? It's just a dream^1, so.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_461_0": "\\EC* Umm^1, I mean.../",
    "obj_ch2_scene23b_slash_Step_0_gml_462_0": "\\EK* Didn't you wanna..^1. uh..^1. hang out some more?/%",
    "obj_ch2_scene23b_slash_Step_0_gml_473_0": "\\EL* .../%",
    "obj_ch2_scene23b_slash_Step_0_gml_482_0": "\\EO* ..^1. I GUESS Berdly can wait a little longer./",
    "obj_ch2_scene23b_slash_Step_0_gml_484_0": "\\E2* Alright^1! Let's get out of here then./%",
    "obj_ch2_scene23b_slash_Step_0_gml_513_0": "\\E2* All we gotta do is head to the right over to this.../",
    "obj_ch2_scene23b_slash_Step_0_gml_514_0": "\\EA* Uh..^1. over here^1, on this^1, uh.../%",
    "obj_ch2_scene23b_slash_Step_0_gml_539_0": "\\EK* Heart^1. Covered^1. Ferris Wheel./",
    "obj_ch2_scene23b_slash_Step_0_gml_541_0": "\\EM* .../",
    "obj_ch2_scene23b_slash_Step_0_gml_543_0": "\\EK* .../%",
    "obj_ch2_scene23b_slash_Step_0_gml_556_0": "\\EH* What's the goddamn holdup!^1? Get ON already!!/",
    "obj_ch2_scene23b_slash_Step_0_gml_558_0": "\\EM* S-Sorry!/%",
    "obj_ch2_scene23c_slash_Step_0_gml_40_0": "I guess I do like slime and blood...",
    "obj_ch2_scene23c_slash_Step_0_gml_43_0": "\\E6* .../",
    "obj_ch2_scene23c_slash_Step_0_gml_45_0": "\\EK* So^1, uh..^1. Ferris wheels^1, huh./",
    "obj_ch2_scene23c_slash_Step_0_gml_46_0": "\\E2* Kinda makes you wonder what car they were built for./",
    "obj_ch2_scene23c_slash_Step_0_gml_48_0": "\\E8* (It's..^1. it's different than riding one with Kris...)/",
    "obj_ch2_scene23c_slash_Step_0_gml_50_0": "\\E4* ..^1. the hell's wrong^1, you scared of heights?/",
    "obj_ch2_scene23c_slash_Step_0_gml_52_0": "\\EM* No^1! No^1, I..^1. I love heights^1! Haha!/",
    "obj_ch2_scene23c_slash_Step_0_gml_54_0": "\\E1* .../",
    "obj_ch2_scene23c_slash_Step_0_gml_55_0": "\\E0* You're^1, uh^1, shaking./",
    "obj_ch2_scene23c_slash_Step_0_gml_57_0": "\\E3* Well^1, um^1, maybe^1, I'm a little scared^1, but..^1. I.../",
    "obj_ch2_scene23c_slash_Step_0_gml_58_0": "\\E8* To be honest^1, I..^1. I actually like..^1. scary things./",
    "obj_ch2_scene23c_slash_Step_0_gml_60_0": "\\E6* ..^1. what do you mean?/",
    "obj_ch2_scene23c_slash_Step_0_gml_62_0": "\\E3* When we were little^1, me and my sister would stay up.../",
    "obj_ch2_scene23c_slash_Step_0_gml_63_0": "\\E2* And go past our bedtime watching horror movies./",
    "obj_ch2_scene23c_slash_Step_0_gml_64_0": "\\E4* At first I cried^1, but now..^1. it's like..^1. watching them.../",
    "obj_ch2_scene23c_slash_Step_0_gml_65_0": "\\E8* Makes me feel..^1. comforted...?/",
    "obj_ch2_scene23c_slash_Step_0_gml_67_0": "\\EK* Comforted?\\f0/",
    "obj_ch2_scene23c_slash_Step_0_gml_69_0": "\\E4* It's scary^1, but I can just turn it off^1, right?/",
    "obj_ch2_scene23c_slash_Step_0_gml_70_0": "\\E3* Now it's mostly..^1. people^1, that are scary^1. Haha./",
    "obj_ch2_scene23c_slash_Step_0_gml_72_0": "\\E0* .../",
    "obj_ch2_scene23c_slash_Step_0_gml_73_0": "\\EY* You can just say you mean me./",
    "obj_ch2_scene23c_slash_Step_0_gml_75_0": "\\E3* Haha..^1. umm..^1. well..^1. I guess y-you too^1, but.../",
    "obj_ch2_scene23c_slash_Step_0_gml_76_0": "\\E8* But that's..^1. what's..^1. NICE about you^1, y'know?/",
    "obj_ch2_scene23c_slash_Step_0_gml_78_0": "\\E5* Nice!^1? The hell does that mean???/",
    "obj_ch2_scene23c_slash_Step_0_gml_80_0": "\\E3* You're the..^1. good kind of scary./",
    "obj_ch2_scene23c_slash_Step_0_gml_81_0": "\\ES* You aren't afraid to..^1. break the rules^1, y'know?/",
    "obj_ch2_scene23c_slash_Step_0_gml_82_0": "\\E9* ..^1. I wish I could do crazy stuff like you./%",
    "obj_ch2_scene23c_slash_Step_0_gml_94_0": "\\EK* So^1, um.../",
    "obj_ch2_scene23c_slash_Step_0_gml_95_0": "\\E1* If YOU could do something crazy right now,/",
    "obj_ch2_scene23c_slash_Step_0_gml_96_0": "\\E2* What would you do?/",
    "obj_ch2_scene23c_slash_Step_0_gml_98_0": "\\E2* U-umm..^1. Well^1, I..^1. I.../",
    "obj_ch2_scene23c_slash_Step_0_gml_99_0": "\\E8* I'd..^1. I'd jump out the window!/",
    "obj_ch2_scene23c_slash_Step_0_gml_101_0": "\\E6* Huh?/",
    "obj_ch2_scene23c_slash_Step_0_gml_103_0": "\\EQ* It's a dream^1, right?/",
    "obj_ch2_scene23c_slash_Step_0_gml_104_0": "\\ES* I'd grow big angel wings,/",
    "obj_ch2_scene23c_slash_Step_0_gml_105_0": "\\E2* And fly as far as I can^1, gazing back at it all.../",
    "obj_ch2_scene23c_slash_Step_0_gml_106_0": "\\E4* The skyline shining like Holiday lights./",
    "obj_ch2_scene23c_slash_Step_0_gml_108_0": "\\EK* ..^1. that's kinda..^1. beautiful?/",
    "obj_ch2_scene23c_slash_Step_0_gml_109_0": "\\E6* Wait^1, you wouldn't seriously jump out^1, would you!?/",
    "obj_ch2_scene23c_slash_Step_0_gml_111_0": "\\ER* Hahaha!^1! No promises!/",
    "obj_ch2_scene23c_slash_Step_0_gml_112_0": "\\E2* ..^1. Susie...?/",
    "obj_ch2_scene23c_slash_Step_0_gml_113_0": "\\E3* What do YOU think looking out there?/%",
    "obj_ch2_scene23c_slash_Step_0_gml_125_0": "\\EK* Uh..^1. seeing everything small^1, makes me feel like^1, um.../",
    "obj_ch2_scene23c_slash_Step_0_gml_126_0": "\\EH* If I was Susiezilla or something^1, I could wreck the whole city./",
    "obj_ch2_scene23c_slash_Step_0_gml_128_0": "\\E4* Hahahaha!!^1! Susie!!/",
    "obj_ch2_scene23c_slash_Step_0_gml_130_0": "\\E2* Heh^1, what!?/",
    "obj_ch2_scene23c_slash_Step_0_gml_132_0": "\\E8* ..^1. is being Susiezilla something you think about a lot?/%",
    "obj_ch2_scene23c_slash_Step_0_gml_145_0": "\\EK* No I just made it up now./",
    "obj_ch2_scene23c_slash_Step_0_gml_147_0": "\\E6* ..^1. does your tail always do that when you lie?/",
    "obj_ch2_scene23c_slash_Step_0_gml_149_0": "\\EH* H..^1. hey!^1! Don't look at that!!/",
    "obj_ch2_scene23c_slash_Step_0_gml_150_0": "\\E5* I don't have a tail!^1! It's part of your dream!!/",
    "obj_ch2_scene23c_slash_Step_0_gml_152_0": "\\E4* Oh^1, right^1. S..^1. sorry./",
    "obj_ch2_scene23c_slash_Step_0_gml_153_0": "\\ER* Guess I'll just have to check in real life^1, too./",
    "obj_ch2_scene23c_slash_Step_0_gml_155_0": "\\EH* H-Hey!!^1! Don't!!!/",
    "obj_ch2_scene23c_slash_Step_0_gml_157_0": "\\E8* Hahaha!^1! Susie^1? Everything OK?/",
    "obj_ch2_scene23c_slash_Step_0_gml_159_0": "\\EH* LOOK^1, I just^1, uhhh -/",
    "obj_ch2_scene23c_slash_Step_0_gml_160_0": "\\EM* I just don't like people knowing about^1, it./",
    "obj_ch2_scene23c_slash_Step_0_gml_162_0": "\\E2* Umm^1, well.../",
    "obj_ch2_scene23c_slash_Step_0_gml_163_0": "\\E3* I think it's..^1. a nice tail./",
    "obj_ch2_scene23c_slash_Step_0_gml_165_0": "\\EM* ..^1. whatever./",
    "obj_ch2_scene23c_slash_Step_0_gml_167_0": "\\E4* (It's wagging...)/%",
    "obj_ch2_scene23c_slash_Step_0_gml_181_0": "\\E0* ..^1. you stopped shaking./",
    "obj_ch2_scene23c_slash_Step_0_gml_183_0": "\\E6* Guess I got comfortable./",
    "obj_ch2_scene23c_slash_Step_0_gml_185_0": "\\E0* .../",
    "obj_ch2_scene23c_slash_Step_0_gml_186_0": "\\EL* ..^1. me too./%",
    "obj_ch2_scene23d_slash_Step_0_gml_52_0": "\\EL* Well^1, that wasn't too bad./",
    "obj_ch2_scene23d_slash_Step_0_gml_54_0": "\\E4* Y..^1. yeah./%",
    "obj_ch2_scene23d_slash_Step_0_gml_64_0": "\\E9* ..^1. sigh./%",
    "obj_ch2_scene23d_slash_Step_0_gml_71_0": "\\E0* ...?/",
    "obj_ch2_scene23d_slash_Step_0_gml_73_0": "\\E6* If only I could dream like this every day.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_83_0": "\\E0* Maybe.../",
    "obj_ch2_scene23d_slash_Step_0_gml_84_0": "\\EK* It..^1. doesn't have to be a dream^1. Y'know?/%",
    "obj_ch2_scene23d_slash_Step_0_gml_92_0": "\\E2* Susie...?/",
    "obj_ch2_scene23d_slash_Step_0_gml_94_0": "\\EK* Maybe..^1. maybe someday we could.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_129_0": "\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%",
    "obj_ch2_scene23d_slash_Step_0_gml_136_0": "\\EH* (Oh^1, the good part of the dream is over.)/%",
    "obj_ch2_scene23d_slash_Step_0_gml_147_0": "\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%",
    "obj_ch2_scene23d_slash_Step_0_gml_159_0": "\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/",
    "obj_ch2_scene23d_slash_Step_0_gml_161_0": "\\E2* .../%",
    "obj_ch2_scene23d_slash_Step_0_gml_170_0": "\\E5* (He's good!!!)/%",
    "obj_ch2_scene23d_slash_Step_0_gml_189_0": "\\E2* Look^1, I gotta go save the day now^1, alright?/",
    "obj_ch2_scene23d_slash_Step_0_gml_191_0": "\\EN* H..^1. huh!^1? Umm..^1. good luck^1, Susie!!/%",
    "obj_ch2_scene23d_slash_Step_0_gml_199_0": "\\EL* Alright^1, nugget boy^1. it's up to you now./",
    "obj_ch2_scene23d_slash_Step_0_gml_201_0": "\\EE* Leave it to me^1, my dear Susan./",
    "obj_ch2_scene23d_slash_Step_0_gml_203_0": "\\EK* Yeah^1, whatever^1. May the smarts be with you./%",
    "obj_ch2_scene23d_slash_Step_0_gml_233_0": "\\E0* Ah..^1. she left before I could.../",
    "obj_ch2_scene23d_slash_Step_0_gml_234_0": "\\E9* ..../%",
    "obj_ch2_scene23d_slash_Step_0_gml_242_0": "\\E9* Noelle^1. It's hard to say this./",
    "obj_ch2_scene23d_slash_Step_0_gml_243_0": "\\E5* You've done so much for me^1, and I.../",
    "obj_ch2_scene23d_slash_Step_0_gml_244_0": "\\E8* Noelle..^1. I'm sorry./%",
    "obj_ch2_scene23d_slash_Step_0_gml_252_0": "\\EF* Berdly...^1? You're..^1. actually apologizing?/%",
    "obj_ch2_scene23d_slash_Step_0_gml_259_0": "\\E9* ..^1. Thank you^1. I..^1. I understand^1, you know?/",
    "obj_ch2_scene23d_slash_Step_0_gml_260_0": "\\E2* You've always..^1. been nice to me when it's just the two of us./%",
    "obj_ch2_scene23d_slash_Step_0_gml_267_0": "\\E4* You just wanted to make a happy world for me./%",
    "obj_ch2_scene23d_slash_Step_0_gml_274_0": "\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%",
    "obj_ch2_scene23d_slash_Step_0_gml_282_0": "\\E3* Oh./%",
    "obj_ch2_scene23d_slash_Step_0_gml_290_0": "\\E2* Huh?/%",
    "obj_ch2_scene23d_slash_Step_0_gml_299_0": "\\EI* I mean^1, YES^1, I WAS^1, in a WAY,/",
    "obj_ch2_scene23d_slash_Step_0_gml_300_0": "\\E4* Apologizing for THAT^1, but./%",
    "obj_ch2_scene23d_slash_Step_0_gml_307_0": "\\E5* I also wanted to apologize./%",
    "obj_ch2_scene23d_slash_Step_0_gml_314_0": "\\EG* For leading you on./",
    "obj_ch2_scene23d_slash_Step_0_gml_316_0": "\\EG /",
    "obj_ch2_scene23d_slash_Step_0_gml_318_0": "\\E8* I know you only always helped me out because^1, well.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_327_0": "\\EH* You had a crush on me^1, so.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_338_0": "\\EI* WHAT?/%",
    "obj_ch2_scene23d_slash_Step_0_gml_346_0": "\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%",
    "obj_ch2_scene23d_slash_Step_0_gml_356_0": "\\E4* It's understandable^1. But^1, I..^1. I have to tell you I.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_364_0": "\\E5* I really value your friendship^1, OK^1? So I.../",
    "obj_ch2_scene23d_slash_Step_0_gml_365_0": "\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_374_0": "\\EI* WHAT^1? But I..^1. I don't -- I never --/%",
    "obj_ch2_scene23d_slash_Step_0_gml_382_0": "\\E5* Furthermore^1, I think I may have.../%",
    "obj_ch2_scene23d_slash_Step_0_gml_392_0": "\\EM* Discovered someone else for me./%",
    "obj_ch2_scene23d_slash_Step_0_gml_401_0": "\\EH* HUH????????????/%",
    "obj_ch2_scene23d_slash_Step_0_gml_410_0": "\\E5* Please don't be jealous./",
    "obj_ch2_scene23d_slash_Step_0_gml_412_0": "\\EI* OF???????????????^1?&???????????????/%",
    "obj_ch2_scene23d_slash_Step_0_gml_419_0": "\\E4* Susie/%",
    "obj_ch2_scene23d_slash_Step_0_gml_433_0": "\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%",
    "obj_ch2_scene24e_slash_Step_0_gml_75_0": "\\EI* So that's why.../",
    "obj_ch2_scene24e_slash_Step_0_gml_77_0": "\\EH* Geronimo!!/%",
    "obj_ch2_scene24e_slash_Step_0_gml_82_0": "\\EH* Geronimo!!/%",
    "obj_ch2_scene24e_slash_Step_0_gml_127_0": "\\E2* Heh^1, miss me?/%",
    "obj_ch2_scene24e_slash_Step_0_gml_135_0": "\\EN* Of course not!!/%",
    "obj_ch2_scene24e_slash_Step_0_gml_142_0": "\\EH* (Just kidding^1! That was sarcasm^1! I missed you!!)/%",
    "obj_ch2_scene24e_slash_Step_0_gml_152_0": "\\EK* Man^1, we gotta work on your delivery./%",
    "obj_ch2_scene24e_slash_Step_0_gml_185_0": "\\E2* Anyway^1, let's go!/%",
    "obj_ch2_scene25_slash_Step_0_gml_69_0": "\\EH* There she is!/%",
    "obj_ch2_scene25_slash_Step_0_gml_79_0": "\\E5* Queen!!!^1! Stop right there!!!/%",
    "obj_ch2_scene25_slash_Step_0_gml_151_0": "\\E1* Ah My Sweet Idiot Children/",
    "obj_ch2_scene25_slash_Step_0_gml_152_0": "\\E7* You Are Just In Time To Witness My World Domination/",
    "obj_ch2_scene25_slash_Step_0_gml_153_0": "\\ED* With Noelle In My Possession/",
    "obj_ch2_scene25_slash_Step_0_gml_154_0": "\\E1* It Is Only A Matter Of Time Before Her Will Turns/",
    "obj_ch2_scene25_slash_Step_0_gml_155_0": "\\E6* And She Unleashes Her Power/",
    "obj_ch2_scene25_slash_Step_0_gml_156_0": "\\E7* Blanketing The World In --/%",
    "obj_ch2_scene25_slash_Step_0_gml_232_0": "\\EQ* Too late^1, dumbass!/",
    "obj_ch2_scene25_slash_Step_0_gml_233_0": "\\E2* Noelle's with Berdly!/",
    "obj_ch2_scene25_slash_Step_0_gml_235_0": "\\E3* Oh/",
    "obj_ch2_scene25_slash_Step_0_gml_236_0": "\\EA* Then Who This/%",
    "obj_ch2_scene25_slash_Step_0_gml_266_0": "\\EC* B..^1. Berdly!^1? But he's been.../%",
    "obj_ch2_scene25_slash_Step_0_gml_278_0": "\\E7* Intercepted/",
    "obj_ch2_scene25_slash_Step_0_gml_279_0": "\\EC* My Control Plugs Are Now Suitable For Teenagers/",
    "obj_ch2_scene25_slash_Step_0_gml_280_0": "\\E1* Now The Whole Family Can Enjoy Eternal Servitude/%",
    "obj_ch2_scene25_slash_Step_0_gml_299_0": "\\EC* (Sort Of Regal Mostly Cruel Laughter)/",
    "obj_ch2_scene25_slash_Step_0_gml_301_0": "\\EZ* Wait^1, then..^1. where's Noelle!??/%",
    "obj_ch2_scene25_slash_Step_0_gml_311_0": "\\EP* (Laughter Becomes More Cruel)/",
    "obj_ch2_scene25_slash_Step_0_gml_312_0": "\\ED* Oh I Wonder (I Actually Know The Answer)/%",
    "obj_ch2_scene25_slash_Step_0_gml_345_0": "\\EI* Enough already!/",
    "obj_ch2_scene25_slash_Step_0_gml_347_0": "\\EE* Oh Dear/",
    "obj_ch2_scene25_slash_Step_0_gml_348_0": "\\EF* I Do Sincerely Quite Like You Two/",
    "obj_ch2_scene25_slash_Step_0_gml_349_0": "\\EF* It Will Be A Shame To Force You To Serve Me/",
    "obj_ch2_scene25_slash_Step_0_gml_350_0": "\\E7* An Enjoyable Shame/%",
    "obj_ch2_scene25_slash_Step_0_gml_539_0": "\\EE* Yes..^1. It was^1, wasn't it...? \\f1 /",
    "obj_ch2_scene25_slash_Step_0_gml_540_0": "\\E9* Kris^1. Susie^1. I can't do much with a fried wing.../",
    "obj_ch2_scene25_slash_Step_0_gml_541_0": "\\EH* Please..^1. promise^1. You'll save Noelle./",
    "obj_ch2_scene25_slash_Step_0_gml_543_0": "\\EF* We..^1. we promise!/%",
    "obj_ch2_scene25_slash_Step_0_gml_573_0": "\\EZ* Berdly!^1! Hey!^1! Hey^1, Berdly!^1! Are you OK!?/",
    "obj_ch2_scene25_slash_Step_0_gml_575_0": "\\EG* Everything..^1. getting dark.../",
    "obj_ch2_scene25_slash_Step_0_gml_576_0": "\\EH* (Only...)/%",
    "obj_ch2_scene25_slash_Step_0_gml_583_0": "\\EF* (Only a kiss from a beautiful gamer girl can save me now...)/%",
    "obj_ch2_scene25_slash_Step_0_gml_599_0": "\\EC* What?/",
    "obj_ch2_scene25_slash_Step_0_gml_600_0": "\\EK* Like^1, get you're^1, like^1, losing consciousness and stuff^1, but,/",
    "obj_ch2_scene25_slash_Step_0_gml_601_0": "\\EP* Could you speak up?/%",
    "obj_ch2_scene25_slash_Step_0_gml_610_0": "\\EN* Umm^1, aha^1, s-sorry^1, suddenly I..^1. I..^1. I'm feeling a bit better!/",
    "obj_ch2_scene25_slash_Step_0_gml_612_0": "\\E2* Hey^1, that's a relief!/%",
    "obj_ch2_scene25_slash_Step_0_gml_621_0": "\\EK* Well^1, uh^1, gotta hurry and save Noelle^1, so..^1. later./%",
    "obj_ch2_scene25_slash_Step_0_gml_638_0": "\\E5* Ahh^1, dear Susan^1. So enigmatic in her ways./",
    "obj_ch2_scene25_slash_Step_0_gml_639_0": "\\E4* But I can read her heart^1, Kris^1. Like a health meter./",
    "obj_ch2_scene25_slash_Step_0_gml_640_0": "\\EF* And it's beeping..^1. for love./",
    "obj_ch2_scene25_slash_Step_0_gml_641_0": "\\E4* Haha^1! Well enough tales^1, Kris^1. Good luck./",
    "obj_ch2_scene25_slash_Step_0_gml_642_0": "\\E5* May the smarts..^1. NOT be with you./%",
    "obj_ch2_scene25_slash_Step_0_gml_657_0": "\\E8* Oh Dear It Seems/",
    "obj_ch2_scene25_slash_Step_0_gml_658_0": "\\E8* Someone Sipped Up All Of My Shield Power/",
    "obj_ch2_scene25_slash_Step_0_gml_659_0": "\\EK* Okay./%",
    "obj_ch2_scene25_slash_Step_0_gml_660_0": "\\EW* In other words.../%",
    "obj_ch2_scene25_slash_Step_0_gml_685_0": "\\EY* Nothing's stopping us from beating you up now^1, huh?/",
    "obj_ch2_scene25_slash_Step_0_gml_687_0": "\\E9* Well/",
    "obj_ch2_scene25_slash_Step_0_gml_688_0": "\\E7* Not Nothing/%",
    "obj_ch2_scene25_slash_Step_0_gml_740_0": "\\E1* Mr^1. Birdy Here Still Has Maximum HP/",
    "obj_ch2_scene25_slash_Step_0_gml_741_0": "\\EA* So Unless You Want Your Dear Friend To Get Hurt/",
    "obj_ch2_scene25_slash_Step_0_gml_742_0": "\\ED* I Recommend/%",
    "obj_ch2_scene25_slash_Step_0_gml_754_0": "\\E7* Letting Him Hurt You Instead/%",
    "obj_ch2_scene25_slash_Step_0_gml_776_0": "* You..^1. won't..^1. control..^1. me.../",
    "obj_ch2_scene25_slash_Step_0_gml_778_0": "\\EE* What/",
    "obj_ch2_scene25_slash_Step_0_gml_779_0": "\\EH* What Are You Doing/%",
    "obj_ch2_scene25_slash_Step_0_gml_795_0": "* Taking..^1. off..^1. this..^1. plug!/%",
    "obj_ch2_scene25_slash_Step_0_gml_803_0": "\\EE* Stop--/",
    "obj_ch2_scene25_slash_Step_0_gml_804_0": "\\EH* Stop That At Once Your Arm Will--/%",
    "obj_ch2_scene25_slash_Step_0_gml_822_0": "\\EH* STOP!!!/%",
    "obj_ch2_scene25_slash_Step_0_gml_838_0": "IT'S NOT PRAISE!!",
    "obj_ch2_scene25_slash_Step_0_gml_870_0": "\\E9* Queen...!/",
    "obj_ch2_scene25_slash_Step_0_gml_871_0": "\\EA* You may have mastered the number three.../",
    "obj_ch2_scene25_slash_Step_0_gml_872_0": "\\EI* But can you stand up against FOUR of us!?/",
    "obj_ch2_scene25_slash_Step_0_gml_874_0": "\\E2* Running Simulation For: The Number Four/",
    "obj_ch2_scene25_slash_Step_0_gml_875_0": "\\E5* .../",
    "obj_ch2_scene25_slash_Step_0_gml_876_0": "\\E2* Hmm/",
    "obj_ch2_scene25_slash_Step_0_gml_877_0": "\\E1* You Are Definitely Going To Kick: My Ass/",
    "obj_ch2_scene25_slash_Step_0_gml_878_0": "\\E9* Unless/%",
    "obj_ch2_scene25_slash_Step_0_gml_909_0": "\\EE* Oh No What That/%",
    "obj_ch2_scene25_slash_Step_0_gml_962_0": "\\EC* W-wait^1! Wait one nanosecond^1! You..^1. you cowardette!/",
    "obj_ch2_scene25_slash_Step_0_gml_965_0": "\\EZ* Berdly..^1. what the hell^1, man!?/",
    "obj_ch2_scene25_slash_Step_0_gml_966_0": "* Your arm is..^1.&* That was stupid...!/",
    "obj_ch2_scene25_slash_Step_0_gml_969_0": "\\ED* You..^1. you.../%",
    "obj_ch2_scene25_slash_Step_0_gml_1009_0": "\\EH* Alas.../",
    "obj_ch2_scene25_slash_Step_0_gml_1011_0": "\\E6* B-Berdly!?/",
    "obj_ch2_scene25_slash_Step_0_gml_1013_0": "\\E5* Haha^1, just now^1, was nothing more than simple bravado.../",
    "obj_ch2_scene25_slash_Step_0_gml_1014_0": "\\E8* The truth is^1, that wire.../",
    "obj_ch2_scene25_slash_Step_0_gml_1015_0": "\\EH* Already absorbed all of my succulent energy juices./%",
    "obj_ch2_scene25_slash_Step_0_gml_1035_0": "\\E8* Berdly.../%",
    "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And..^1. mosteth of all.../",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI..^1. BRAVARY.../%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (meow noise)/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* My energy!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (squeak noise)/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* Tender loving care!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* Fresh cooking!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!/%",
    "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker/%",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "\\EJ* With a splendid base.../%",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And..^1. mosteth of all.../%",
    "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "\\E6* Whatevereth this thingeth is!!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight/",
    "obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight.../%",
    "obj_ch2_scene26_slash_Step_0_gml_100_0": "* Today^1, It Deigned To Create This World/%",
    "obj_ch2_scene26_slash_Step_0_gml_101_0": "* Reaching Its Long Hand To The Sky/%",
    "obj_ch2_scene26_slash_Step_0_gml_102_0": "* It Coursed Its Will Into Its Blade/%",
    "obj_ch2_scene26_slash_Step_0_gml_103_0": "* And Made/%",
    "obj_ch2_scene26_slash_Step_0_gml_104_0": "* Thrusting The Fountain From The Earth/%",
    "obj_ch2_scene26_slash_Step_0_gml_115_0": "* .../",
    "obj_ch2_scene26_slash_Step_0_gml_116_0": "* Unfortunately The World They Created/",
    "obj_ch2_scene26_slash_Step_0_gml_117_0": "* Is Trapped Within The Confines Of The Library/",
    "obj_ch2_scene26_slash_Step_0_gml_118_0": "* If Only We Had A Way To Make More Darkness/",
    "obj_ch2_scene26_slash_Step_0_gml_119_0": "* We Might Be Able To Cover The Whole World/",
    "obj_ch2_scene26_slash_Step_0_gml_120_0": "* .../",
    "obj_ch2_scene26_slash_Step_0_gml_131_0": "* That Is When I Realized/",
    "obj_ch2_scene26_slash_Step_0_gml_132_0": "* This Power..^1. This Power Of The Will/",
    "obj_ch2_scene26_slash_Step_0_gml_133_0": "* This Power Of Determination.../%",
    "obj_ch2_scene26_slash_Step_0_gml_146_0": "* Is This Not Something That All Lightners Possess...?/",
    "obj_ch2_scene26_slash_Step_0_gml_159_0": "* If One Was Simply/",
    "obj_ch2_scene26_slash_Step_0_gml_160_0": "* Determined Enough/%",
    "obj_ch2_scene26_slash_Step_0_gml_161_0": "* Could Not Anyone Make A Dark Fountain?/",
    "obj_ch2_scene26_slash_Step_0_gml_172_0": "* So Then/",
    "obj_ch2_scene26_slash_Step_0_gml_173_0": "* If The Knight Has Taken Its Leave/",
    "obj_ch2_scene26_slash_Step_0_gml_184_0": "* Then I Will Simply.../%",
    "obj_ch2_scene26_slash_Step_0_gml_185_0": "* Make A New One/%",
    "obj_ch2_scene26_slash_Step_0_gml_207_0": "\\EB* Noelle Honey Darling Sweetie Gravy/",
    "obj_ch2_scene26_slash_Step_0_gml_208_0": "\\E1* How Do You Find The Giant Hand?/%",
    "obj_ch2_scene26_slash_Step_0_gml_210_0": "* .../%",
    "obj_ch2_scene26_slash_Step_0_gml_212_0": "\\E1* Great And How Do You Feel About Worlddomination?/%",
    "obj_ch2_scene26_slash_Step_0_gml_235_0": "\\E8* Oooooo Ouchie Mama/%",
    "obj_ch2_scene26_slash_Step_0_gml_277_0": "\\EN* S-Susie...^1! You..^1. you came to save me!/%",
    "obj_ch2_scene26_slash_Step_0_gml_285_0": "\\E6* Somehow^1, I..^1. I..^1. I knew you would.../%",
    "obj_ch2_scene26_slash_Step_0_gml_292_0": "\\E3* Uh^1, you did?/%",
    "obj_ch2_scene26_slash_Step_0_gml_298_0": "\\EP* Umm^1, I mean..^1. I..^1. umm.^1. well.../",
    "obj_ch2_scene26_slash_Step_0_gml_306_0": "\\EL* .../%",
    "obj_ch2_scene26_slash_Step_0_gml_319_0": "\\EB* W..^1. Wait^1! Wait wait wait!!/",
    "obj_ch2_scene26_slash_Step_0_gml_320_0": "\\EE* You need to get out of here!^1! Hurry!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_333_0": "\\E6* H-huh?!/%",
    "obj_ch2_scene26_slash_Step_0_gml_436_0": "\\EC* Q..^1. Queen!?/",
    "obj_ch2_scene26_slash_Step_0_gml_438_0": "\\EB* Seems That You Failed To Notice/",
    "obj_ch2_scene26_slash_Step_0_gml_439_0": "\\E6* The Giant Freaking Robot In The Middle Of My Palace/",
    "obj_ch2_scene26_slash_Step_0_gml_441_0": "\\EC* Th..^1. this isn't good..^1. she's..^1. she's invincible like this!!/",
    "obj_ch2_scene26_slash_Step_0_gml_443_0": "\\EK* Huh?/",
    "obj_ch2_scene26_slash_Step_0_gml_445_0": "\\EB* She..^1. she's been bragging about her final form all day!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_464_0": "\\E4* H..^1. heh.../%",
    "obj_ch2_scene26_slash_Step_0_gml_475_0": "\\EH* You think growing a few inches is gonna help!?/",
    "obj_ch2_scene26_slash_Step_0_gml_477_0": "\\EO* Yes/%",
    "obj_ch2_scene26_slash_Step_0_gml_645_0": "\\E9* Are We Cool To Take Over The World Now/%",
    "obj_ch2_scene26_slash_Step_0_gml_651_0": "\\EA* S..^1. Susie..^1. let's just give up and.../%",
    "obj_ch2_scene26_slash_Step_0_gml_659_0": "\\EH* Hell if we're giving up now!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_671_0": "\\EF* S..^1. Susie...?/%",
    "obj_ch2_scene26_slash_Step_0_gml_682_0": "\\EQ* So what if you got another form!?/",
    "obj_ch2_scene26_slash_Step_0_gml_683_0": "\\E5* We've got one too!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_700_0": "\\EN* Kris^1, Ralsei^1, c'mon!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_740_0": "\\EK* Wh..^1. what are you doing!?/",
    "obj_ch2_scene26_slash_Step_0_gml_742_0": "\\E1* This is our ultimate.../",
    "obj_ch2_scene26_slash_Step_0_gml_743_0": "\\EK* Uh..^1. w-wait a sec^1, now that you mention it.../%",
    "obj_ch2_scene26_slash_Step_0_gml_750_0": "\\EB* Oh No It Appears I Am Evenly Matched/",
    "obj_ch2_scene26_slash_Step_0_gml_751_0": "\\E7* I Hope You Won't Mind If I Don't Hold Back/%",
    "obj_ch2_scene26_slash_Step_0_gml_756_0": "\\EU* We're falling!!/",
    "obj_ch2_scene26_slash_Step_0_gml_758_0": "\\EE* Any bright ideas on how we're getting out of this one?!/",
    "obj_ch2_scene26_slash_Step_0_gml_760_0": "\\EU* Um^1, we could try flapping our arms...?/%",
    "obj_ch2_scene26_slash_Step_0_gml_809_0": "\\EG* Kris^1, Susie..^1. My energy is still too low to help you fight.../",
    "obj_ch2_scene26_slash_Step_0_gml_820_0": "* Fear not!!/",
    "obj_ch2_scene26_slash_Step_0_gml_821_0": "* Your knight in glow in the dark armor is here!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_823_0": "\\E6* Berdly!?/%",
    "obj_ch2_scene26_slash_Step_0_gml_846_0": "\\EG* Kris^1, Susie..^1. I can't do much for you like this.../",
    "obj_ch2_scene26_slash_Step_0_gml_847_0": "\\E4* So I found help for you!^1! Behold!^1! Comrades!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_849_0": "* But Here I Am/",
    "obj_ch2_scene26_slash_Step_0_gml_850_0": "I shalt also take Credite for This",
    "obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* Still Empty Handed In My Quest/",
    "obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle Is In No Condition To Assist Me Now/",
    "obj_ch2_scene26_slash_Step_0_gml_852_0": "* She Must Rest/",
    "obj_ch2_scene26_slash_Step_0_gml_853_0": "* And Bird Boy/",
    "obj_ch2_scene26_slash_Step_0_gml_854_0": "* I Searched For Him For Ages But/",
    "obj_ch2_scene26_slash_Step_0_gml_855_0": "\\m1  *On your quest against Queen,/",
    "obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* My Sensors Cannot Detect Him Anywhere/",
    "obj_ch2_scene26_slash_Step_0_gml_856_0": "\\m3  *You've made all sorts of& buddies^1, right?!/",
    "obj_ch2_scene26_slash_Step_0_gml_856_0_b": "* .../%",
    "obj_ch2_scene26_slash_Step_0_gml_857_0": "\\m1  *Using our junk-making& skills.../",
    "obj_ch2_scene26_slash_Step_0_gml_858_0": "\\m3  *We modified everyone.../",
    "obj_ch2_scene26_slash_Step_0_gml_859_0": "\\m2  *To work together!\\f0/%",
    "obj_ch2_scene26_slash_Step_0_gml_888_0": "\\E1* How Thoughtful You Two Have Come To Help Me/",
    "obj_ch2_scene26_slash_Step_0_gml_889_0": "\\ED* Kris^1, Susie/",
    "obj_ch2_scene26_slash_Step_0_gml_890_0": "\\E7* Which One Of You Wants To Be The New Knight/%",
    "obj_ch2_scene26_slash_Step_0_gml_891_0": "\\E4* Kris!^1! Susie!^1! Behold!!/",
    "obj_ch2_scene26_slash_Step_0_gml_892_0": "\\EL* The ULTIMATE Group Project!!/%",
    "obj_ch2_scene26_slash_Step_0_gml_900_0": "\\E1* Get out of our way./",
    "obj_ch2_scene26_slash_Step_0_gml_901_0": "\\E4* Noelle needs to wake up!/",
    "obj_ch2_scene26_slash_Step_0_gml_903_0": "\\E1* Wake^1? No^1, She Has Already Awakened Too Much/",
    "obj_ch2_scene26_slash_Step_0_gml_904_0": "\\ED* Let Her Close Her Eyes And Sleep Away/",
    "obj_ch2_scene26_slash_Step_0_gml_905_0": "\\E0* Into A Darker^1, Darker Dream/%",
    "obj_ch2_scene26_slash_Step_0_gml_995_0": "\\E1* Now^1, Which One Of You/",
    "obj_ch2_scene26_slash_Step_0_gml_996_0": "\\E6* Wants To Help Me Cover This World In Darkness!?/%",
    "obj_ch2_scene26_slash_Step_0_gml_1009_0": "\\EE* Queen^1, why.../",
    "obj_ch2_scene26_slash_Step_0_gml_1010_0": "\\EF* Why do you want to unleash the Roaring so much?!/%",
    "obj_ch2_scene26_slash_Step_0_gml_1017_0": "\\E1* What Is That/",
    "obj_ch2_scene26_slash_Step_0_gml_1019_0": "\\EM* Um..^1. the Roaring./",
    "obj_ch2_scene26_slash_Step_0_gml_1021_0": "\\E1* Yeah That What Is That/",
    "obj_ch2_scene26_slash_Step_0_gml_1023_0": "\\E5* If too much darkness is released.../",
    "obj_ch2_scene26_slash_Step_0_gml_1024_0": "\\E5* Titans will emerge from the fountain.../",
    "obj_ch2_scene26_slash_Step_0_gml_1025_0": "\\E5* And destroy everything./",
    "obj_ch2_scene26_slash_Step_0_gml_1026_0": "\\E7* All Darkners will turn into statues.../",
    "obj_ch2_scene26_slash_Step_0_gml_1027_0": "\\E7* And all Lightners will be lost in eternal chaos./%",
    "obj_ch2_scene26_slash_Step_0_gml_1039_0": "\\E8* Holy Circuits Are You Serious/",
    "obj_ch2_scene26_slash_Step_0_gml_1041_0": "\\EL* You REALLY didn't know that!?/%",
    "obj_ch2_scene26_slash_Step_0_gml_1047_0": "\\EF* No/%",
    "obj_ch2_scene26_slash_Step_0_gml_1079_0": "\\EG* Well My Plans Are Shot/",
    "obj_ch2_scene26_slash_Step_0_gml_1080_0": "\\EF* My One Idea To Help Noelle^1, Failed/",
    "obj_ch2_scene26_slash_Step_0_gml_1081_0": "\\ED* Go Ahead Kris^1, Seal The Fountain/",
    "obj_ch2_scene26_slash_Step_0_gml_1082_0": "\\EB* I Will Not Stay In Your Way Any Longer/%",
    "obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "\\E2* Kris^1, the Fountain is right over there!/%",
    "obj_ch2_scene26_slash_Step_0_gml_1328_0": "\\E0* .../%",
    "obj_ch2_scene26_slash_Step_0_gml_1349_0": "\\E0* ..^1. Uh^1, hey^1. Hey^1, wait./%",
    "obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "\\EC* You don't have to..^1. I mean.../%",
    "obj_ch2_scene26_slash_Step_0_gml_1368_0": "\\ED* Uh^1, it doesn't have to be..^1. goodbye^1, you know?/",
    "obj_ch2_scene26_slash_Step_0_gml_1370_0": "\\EL* Error: I Have No Idea What You're Talking About/%",
    "obj_ch2_scene26_slash_Step_0_gml_1379_0": "\\E3* We..^1. have our own Dark World./",
    "obj_ch2_scene26_slash_Step_0_gml_1380_0": "\\EA* You can stay there^1, you know?/",
    "obj_ch2_scene26_slash_Step_0_gml_1381_0": "\\E1* Who knows^1, maybe someday you'll even.../%",
    "obj_ch2_scene26_slash_Step_0_gml_1388_0": "\\E0* Get to meet Noelle again?/%",
    "obj_ch2_scene26_slash_Step_0_gml_1399_0": "\\E1* Really/%",
    "obj_ch2_scene26_slash_Step_0_gml_1411_0": "\\EK* Uhh^1, maybe?/%",
    "obj_ch2_scene26_slash_Step_0_gml_1424_0": "\\EP* Fatal Exception \"Sweet\" In Oh Hell Yeah^1.EXE/",
    "obj_ch2_scene26_slash_Step_0_gml_1425_0": "\\EQ* Susie I Knew You Were A Nice Girl/%",
    "obj_ch2_scene26_slash_Step_0_gml_1448_0": "\\EG* Hey^1, uhh^1, I'm just.../%",
    "obj_ch2_scene26_slash_Step_0_gml_1459_0": "\\EH* Kris^1, go seal the fountain!/%",
    "obj_ch2_scene26_slash_Step_0_gml_1468_0": "\\E0* I.../%",
    "obj_ch2_scene26_slash_Step_0_gml_1479_0": "\\E1* ..^1. I'm gonna go..^1. see Noelle before you do./%",
    "obj_ch2_scene26_slash_Step_0_gml_1496_0": "\\EQ* Umm^1, Kris^1, I'll tell Queen about our town!/%",
    "obj_ch2_scene26_slash_Step_0_gml_1509_0": "\\EN* Kris I Look Forward To Being Your Wacky Roommate/%",
    "obj_ch2_scene27_slash_Step_0_gml_70_0": "\\E1* Noelle/%",
    "obj_ch2_scene27_slash_Step_0_gml_71_0": "\\E1* Darling/%",
    "obj_ch2_scene27_slash_Step_0_gml_72_0": "\\E1* Honey/%",
    "obj_ch2_scene27_slash_Step_0_gml_73_0": "\\E1* Sweetie/%",
    "obj_ch2_scene27_slash_Step_0_gml_74_0": "\\E1* Gravy/%",
    "obj_ch2_scene27_slash_Step_0_gml_82_0": "\\E6* Take..^1. The Pin..^1. I Gave You/",
    "obj_ch2_scene27_slash_Step_0_gml_83_0": "\\E6* And..^1. Stab The Earth/",
    "obj_ch2_scene27_slash_Step_0_gml_84_0": "\\E7* Creating..^1. Our New..^1. Supreme Empire/",
    "obj_ch2_scene27_slash_Step_0_gml_86_0": "\\EC* I..^1. I.../",
    "obj_ch2_scene27_slash_Step_0_gml_88_0": "\\EB* What's..^1. Wrong..^1. Noelle?/",
    "obj_ch2_scene27_slash_Step_0_gml_89_0": "\\EB* I Know It Would..^1. Make You..^1. Happy/",
    "obj_ch2_scene27_slash_Step_0_gml_90_0": "\\EB* Or..^1. Should I^1, With The Last 1`% Of My Battery.../%",
    "obj_ch2_scene27_slash_Step_0_gml_103_0": "\\E7* Crush Susie Into 8..^1. Bits?/%",
    "obj_ch2_scene27_slash_Step_0_gml_112_0": "\\EW* Leave.../%",
    "obj_ch2_scene27_slash_Step_0_gml_125_0": "\\Ef* Leave Susie ALONE!!/",
    "obj_ch2_scene27_slash_Step_0_gml_126_0": "\\Ef* You think listening to YOU makes me happy!?/",
    "obj_ch2_scene27_slash_Step_0_gml_127_0": "\\Ef* No!/",
    "obj_ch2_scene27_slash_Step_0_gml_128_0": "\\Ef* I'll never be happy^1! Not if I'm controlled by you!/",
    "obj_ch2_scene27_slash_Step_0_gml_129_0": "\\Ef* Why can't you understand that!?/",
    "obj_ch2_scene27_slash_Step_0_gml_131_0": "\\E5* .../",
    "obj_ch2_scene27_slash_Step_0_gml_132_0": "\\E5* .../",
    "obj_ch2_scene27_slash_Step_0_gml_133_0": "\\E5* ..^1. Noelle.../",
    "obj_ch2_scene27_slash_Step_0_gml_134_0": "\\E5* Perhaps My Computations Were/",
    "obj_ch2_scene27_slash_Step_0_gml_135_0": "\\E5* Miscalibrated/",
    "obj_ch2_scene27_slash_Step_0_gml_137_0": "\\EC* .../",
    "obj_ch2_scene27_slash_Step_0_gml_139_0": "\\E5* Noelle/",
    "obj_ch2_scene27_slash_Step_0_gml_140_0": "\\E5* Disregard..^1. Me..^1. And.../",
    "obj_ch2_scene27_slash_Step_0_gml_141_0": "\\E5* With Your Own Power/",
    "obj_ch2_scene27_slash_Step_0_gml_142_0": "\\E1* Choose The World..^1. That Makes You Happy/%",
    "obj_ch2_scene27_slash_Step_0_gml_161_0": "\\E2* ..^1. Queen?/",
    "obj_ch2_scene27_slash_Step_0_gml_162_0": "\\EC* Q-Queen!/",
    "obj_ch2_scene27_slash_Step_0_gml_163_0": "\\ED* Queen^1, are you okay...?/",
    "obj_ch2_scene27_slash_Step_0_gml_165_0": "\\EI* Seems she ran out of battery power./",
    "obj_ch2_scene27_slash_Step_0_gml_166_0": "\\E2* Guess we can seal the fountain now^1, right everybody?/%",
    "obj_ch2_scene27_slash_Step_0_gml_173_0": "\\EK* Everybody?/%",
    "obj_ch2_scene27_slash_Step_0_gml_180_0": "\\Ee* Queen..^1. she said.../",
    "obj_ch2_scene27_slash_Step_0_gml_181_0": "\\Ee* \"Choose the world that makes you happy...\"/",
    "obj_ch2_scene27_slash_Step_0_gml_182_0": "\\Ee* I..^1. don't want to live in a world ruled by her./",
    "obj_ch2_scene27_slash_Step_0_gml_183_0": "\\Ed* ..^1. but^1, if that wasn't the case.../",
    "obj_ch2_scene27_slash_Step_0_gml_184_0": "\\Eb* I wonder if this world..^1. wouldn't be so bad?/",
    "obj_ch2_scene27_slash_Step_0_gml_186_0": "\\EL* Huh?/",
    "obj_ch2_scene27_slash_Step_0_gml_188_0": "\\Eb* ..^1. Susie^1, don't you think so too...?/",
    "obj_ch2_scene27_slash_Step_0_gml_190_0": "\\E6* I..^1. uh,/",
    "obj_ch2_scene27_slash_Step_0_gml_191_0": "\\ED* Now that you mention it.../",
    "obj_ch2_scene27_slash_Step_0_gml_192_0": "\\E2* Kris^1, isn't this world just..^1. BETTER?/",
    "obj_ch2_scene27_slash_Step_0_gml_193_0": "\\EA* We make so many..^1. friends here^1. Y'know?/",
    "obj_ch2_scene27_slash_Step_0_gml_195_0": "\\E2* I've never..^1. had an adventure like this before./",
    "obj_ch2_scene27_slash_Step_0_gml_197_0": "\\E2* With axes..^1. and battles..^1. and magic./",
    "obj_ch2_scene27_slash_Step_0_gml_199_0": "\\E9* Where everything can be healed with a little spell./",
    "obj_ch2_scene27_slash_Step_0_gml_201_0": "\\EQ* And no matter what happens.../",
    "obj_ch2_scene27_slash_Step_0_gml_202_0": "\\EY* No one tells us what to do!/",
    "obj_ch2_scene27_slash_Step_0_gml_204_0": "\\E8* Gosh^1, yeah!/",
    "obj_ch2_scene27_slash_Step_0_gml_205_0": "\\E9* S-so^1, even if things were really scary just now.../",
    "obj_ch2_scene27_slash_Step_0_gml_206_0": "\\Ed* ..^1. I mean.../%",
    "obj_ch2_scene27_slash_Step_0_gml_221_0": "\\EI* So is there any reason not to...?/",
    "obj_ch2_scene27_slash_Step_0_gml_223_0": "\\E4* Not that I can think of./",
    "obj_ch2_scene27_slash_Step_0_gml_225_0": "\\E2* Me neither./",
    "obj_ch2_scene27_slash_Step_0_gml_227_0": "\\E5* Then^1, Noelle..^1. let THIS be my real apology!/%",
    "obj_ch2_scene27_slash_Step_0_gml_244_0": "\\E4* Concentrating my will into this blade.../",
    "obj_ch2_scene27_slash_Step_0_gml_245_0": "\\EI* I will make a new Fountain.../",
    "obj_ch2_scene27_slash_Step_0_gml_246_0": "\\E4* And unleash a bright future!/",
    "obj_ch2_scene27_slash_Step_0_gml_247_0": "* A future whose brightness..^1. is born from DARKNESS!/%",
    "obj_ch2_scene27_slash_Step_0_gml_256_0": "\\EY* What.../",
    "obj_ch2_scene27_slash_Step_0_gml_257_0": "\\EZ* In the world are you all doing?/%",
    "obj_ch2_scene27_slash_Step_0_gml_268_0": "\\EI* Well^1, we thought we would just%%",
    "obj_ch2_scene27_slash_Step_0_gml_275_0": "\\EY* Stop./%",
    "obj_ch2_scene27_slash_Step_0_gml_277_0": "\\E3* I mean -%%",
    "obj_ch2_scene27_slash_Step_0_gml_283_0": "\\EY* Stop!/",
    "obj_ch2_scene27_slash_Step_0_gml_284_0": "\\EZ* Do you realize what will happen if you do that?/",
    "obj_ch2_scene27_slash_Step_0_gml_286_0": "\\E5* I..^1. we'll..^1. just.../",
    "obj_ch2_scene27_slash_Step_0_gml_288_0": "\\ET* You'll bring the Roaring./%",
    "obj_ch2_scene27_slash_Step_0_gml_343_0": "\\E8* Oh Damn I Did Not Know That/",
    "obj_ch2_scene27_slash_Step_0_gml_345_0": "\\EL* You..^1. didn't!?/",
    "obj_ch2_scene27_slash_Step_0_gml_346_0": "\\EC* But your whole plan was to --/%",
    "obj_ch2_scene27_slash_Step_0_gml_361_0": "\\EN* I'm Just A Computer LMAO I Don't Know Everything/",
    "obj_ch2_scene27_slash_Step_0_gml_362_0": "\\ED* I Was Just Guessing Based Off The Knight's Actions/",
    "obj_ch2_scene27_slash_Step_0_gml_363_0": "\\EB* Why The Heck (Hell) Would I Want To End The World/%",
    "obj_ch2_scene27_slash_Step_0_gml_377_0": "\\EI* W..^1. well^1, that's a relief!/%",
    "obj_ch2_scene27_slash_Step_0_gml_378_0": "* A future that shines for US!/",
    "obj_ch2_scene27_slash_Step_0_gml_388_0": "\\E5* Uhh..^1. ummm..^1. I'm sorry^1. I..^1. I.../",
    "obj_ch2_scene27_slash_Step_0_gml_389_0": "\\E8* After everything^1, I just caused trouble for you again^1, Noelle./",
    "obj_ch2_scene27_slash_Step_0_gml_391_0": "\\ED* That's Okay Berdly I Understand \\f1 /",
    "obj_ch2_scene27_slash_Step_0_gml_392_0": "\\E1* You Cannot Calculate Other People's Feelings/%",
    "obj_ch2_scene27_slash_Step_0_gml_402_0": "\\E3* You..^1. you understand how I feel?/%",
    "obj_ch2_scene27_slash_Step_0_gml_403_0": "\\EY* STOP!/%",
    "obj_ch2_scene27_slash_Step_0_gml_417_0": "\\EN* Not Really LMAO I Just Don't Want Noelle To Be Sad/%",
    "obj_ch2_scene27_slash_Step_0_gml_437_0": "\\E4* Haha^1, well..^1. I'm glad..^1. you two kind of get it now./%",
    "obj_ch2_scene27_slash_Step_0_gml_446_0": "\\EE* Guess we all..^1. made a pretty sweet team in the end./%",
    "obj_ch2_scene27_slash_Step_0_gml_486_0": "\\EI* No We Freaking Didn't?/%",
    "obj_ch2_scene27_slash_Step_0_gml_494_0": "\\EH* CAN YOU LET GO OF US NOW!?/%",
    "obj_ch2_scene27_slash_Step_0_gml_498_0": "\\ED* Oh Yeah/%",
    "obj_ch2_scene27_slash_Step_0_gml_567_0": "\\E4* S..^1. Susie!!/%",
    "obj_ch2_scene27_slash_Step_0_gml_575_0": "\\E2* Hey^1, you stood up to Queen^1. Not half bad./%",
    "obj_ch2_scene27_slash_Step_0_gml_583_0": "\\E3* R..^1. really?/",
    "obj_ch2_scene27_slash_Step_0_gml_585_0": "\\EA* Uh^1, yeah./%",
    "obj_ch2_scene27_slash_Step_0_gml_592_0": "\\EK* ..^1. just^1, guess you gotta wake up soon^1, huh?/%",
    "obj_ch2_scene27_slash_Step_0_gml_599_0": "\\EN* H-huh?/%",
    "obj_ch2_scene27_slash_Step_0_gml_609_0": "\\E8* (Everything got so intense^1, I forgot it was a dream...)/%",
    "obj_ch2_scene27_slash_Step_0_gml_620_0": "\\E9* Then..^1. I just hope.../%",
    "obj_ch2_scene27_slash_Step_0_gml_629_0": "\\E4* I get to have more dreams like this./%",
    "obj_ch2_scene27_slash_Step_0_gml_637_0": "\\E0* .../%",
    "obj_ch2_scene27_slash_Step_0_gml_644_0": "\\EC* Hey^1, Noelle^1, when you wake up..^1. um.../%",
    "obj_ch2_scene27_slash_Step_0_gml_651_0": "\\EK* Well^1, I just wanted to say..^1. uhh.../%",
    "obj_ch2_scene27_slash_Step_0_gml_656_0": "I Thought About It While Charging My Battery",
    "obj_ch2_scene27_slash_Step_0_gml_682_0": "\\E1* Well Then I Suppose It Is Time For You All To Exit/",
    "obj_ch2_scene27_slash_Step_0_gml_683_0": "\\EB* Running Program..^1. Tender Goodbye^1.EXE/",
    "obj_ch2_scene27_slash_Step_0_gml_684_0": "\\ED* I Will Miss Each Of You/",
    "obj_ch2_scene27_slash_Step_0_gml_685_0": "\\E9* Noelle^1, Your Un-needed Honesty/",
    "obj_ch2_scene27_slash_Step_0_gml_686_0": "\\E1* Susie^1, Your Foolish Bravery/",
    "obj_ch2_scene27_slash_Step_0_gml_687_0": "\\EB* Kris^1, Your Chill Vibes/",
    "obj_ch2_scene27_slash_Step_0_gml_688_0": "\\ED* .../",
    "obj_ch2_scene27_slash_Step_0_gml_689_0": "\\EF* B..^1.Burghley?/%",
    "obj_ch2_scene27_slash_Step_0_gml_711_0": "\\E2* It doesn't have to be goodbye^1, Queen!/",
    "obj_ch2_scene27_slash_Step_0_gml_712_0": "\\E2* Kris can take you back to our Castle Town!/",
    "obj_ch2_scene27_slash_Step_0_gml_713_0": "\\EH* You and all our recruits can live there!/",
    "obj_ch2_scene27_slash_Step_0_gml_715_0": "\\E3* Oh/%",
    "obj_ch2_scene27_slash_Step_0_gml_728_0": "\\E1* Deleting Tender Goodbye^1.EXE/%",
    "obj_ch2_scene27_slash_Step_0_gml_734_0": "\\E2* Alright^1! Time to do what we came here for.../%",
    "obj_ch2_scene27_slash_Step_0_gml_742_0": "\\E6* .../%",
    "obj_ch2_scene27_slash_Step_0_gml_750_0": "\\E0* Hey^1, Noelle./",
    "obj_ch2_scene27_slash_Step_0_gml_751_0": "\\EC* ..^1. If you see the real Susie^1, just.../%",
    "obj_ch2_scene27_slash_Step_0_gml_759_0": "\\EK* Just know that maybe^1, she's.../%",
    "obj_ch2_scene27_slash_Step_0_gml_769_0": "\\EH* Look^1, she doesn't have a tail^1, OK!?/%",
    "obj_ch2_scene27_slash_Step_0_gml_778_0": "It's not a secret!!",
    "obj_ch2_scene27_slash_Step_0_gml_780_0": "\\ER* Hahaha^1, okay^1! I got it!!\\f0/%",
    "obj_ch2_scene27_slash_Step_0_gml_788_0": "\\EK* (Let's just go^1, Kris!!!)/%",
    "obj_ch2_scene28b_slash_Step_0_gml_113_0": "\\E3* H..^1. huh...?/",
    "obj_ch2_scene28b_slash_Step_0_gml_114_0": "* What..^1. what happened?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_120_0": "\\EF* H-huh..^1. Berdly's..^1. alarm?/",
    "obj_ch2_scene28b_slash_Step_0_gml_121_0": "\\E4* A dream...^1? It was really just a.../%",
    "obj_ch2_scene28b_slash_Step_0_gml_122_0": "\\E9* Oh..^1. it WAS a dream^1, wasn't it.../",
    "obj_ch2_scene28b_slash_Step_0_gml_124_0": "\\E3* Huh..^1. A dream^1? That was all..^1. A DREAM?/",
    "obj_ch2_scene28b_slash_Step_0_gml_125_0": "\\E0* .../",
    "obj_ch2_scene28b_slash_Step_0_gml_126_0": "\\E5* ..^1. Of..^1. of course!^1! That MUST have been a dream!!/",
    "obj_ch2_scene28b_slash_Step_0_gml_127_0": "\\E6* Such feelings..^1. such thoughts..^1. Oh^1, sweet lady of justice!!/",
    "obj_ch2_scene28b_slash_Step_0_gml_128_0": "\\E7* To think^1, I would ever think Susie would be.../%",
    "obj_ch2_scene28b_slash_Step_0_gml_131_0": "\\EE* Susie!?/",
    "obj_ch2_scene28b_slash_Step_0_gml_132_0": "\\ES* Susie^1! What are you doing here?/",
    "obj_ch2_scene28b_slash_Step_0_gml_134_0": "\\E3* Uhh.../",
    "obj_ch2_scene28b_slash_Step_0_gml_135_0": "\\E2* You invited us to study^1. Remember?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_141_0": "\\E3* SUSIE!?/",
    "obj_ch2_scene28b_slash_Step_0_gml_142_0": "\\E4* Oh^1, right^1! I did^1, didn't I^1! Haha!/",
    "obj_ch2_scene28b_slash_Step_0_gml_143_0": "\\EB* S..^1. Susie!^1? Wh..^1. What are you doing here!?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_144_0": "\\E3* ..^1. uhh^1, you're in a good mood./",
    "obj_ch2_scene28b_slash_Step_0_gml_145_0": "\\EL* Did you^1, uh^1, have a good dream?/",
    "obj_ch2_scene28b_slash_Step_0_gml_147_0": "\\E4* It was a nightmare./",
    "obj_ch2_scene28b_slash_Step_0_gml_149_0": "\\E6* Oh./",
    "obj_ch2_scene28b_slash_Step_0_gml_151_0": "* Uhhhh,/",
    "obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "\\Eb* I'm..^1. just happy I woke up./",
    "obj_ch2_scene28b_slash_Step_0_gml_152_0": "\\E3* ..^1. you invited us to study^1. Remember?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_153_0": "\\EC* .../",
    "obj_ch2_scene28b_slash_Step_0_gml_155_0": "\\E6* The..^1. end was nice^1, though./",
    "obj_ch2_scene28b_slash_Step_0_gml_157_0": "\\E7* What happened?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_163_0": "\\EJ* O-oh^1, right^1, I^1, err-- I--/%",
    "obj_ch2_scene28b_slash_Step_0_gml_168_0": "\\EM* HAHA^1, w-well^1, umm ---/%",
    "obj_ch2_scene28b_slash_Step_0_gml_173_0": "\\E3* What!^1? Studying with THEM??/",
    "obj_ch2_scene28b_slash_Step_0_gml_174_0": "\\EI* Noelle!^1! Heavens to yikes!^1! They're..^1. they're.../%",
    "obj_ch2_scene28b_slash_Step_0_gml_175_0": "\\EO* HAHA HEY^1, Berdly time to get up and go!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_182_0": "\\E9* .../%",
    "obj_ch2_scene28b_slash_Step_0_gml_184_0": "\\E5* ..^1. Berdly?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_189_0": "\\E5* ..^1. Well^1, I guess we could..^1. TRY it./%",
    "obj_ch2_scene28b_slash_Step_0_gml_202_0": "\\E3* H..^1. Huh?^1? My..^1. my alarm??/%",
    "obj_ch2_scene28b_slash_Step_0_gml_206_0": "\\E3* Ahh^1, I'm going to be late for my shift with Ms^1. Boom!!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_208_0": "\\E4* Gosh^1, you've been studying too much^1, Berdly./",
    "obj_ch2_scene28b_slash_Step_0_gml_209_0": "\\E0* Honestly^1, you deserve a little rest^1, y'know?/",
    "obj_ch2_scene28b_slash_Step_0_gml_210_0": "\\E4* Sweet dreams!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_214_0": "\\EE* Oh no^1, how is it that late already!?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_226_0": "\\E1* Well^1, adieu^1, everyone^1. I must gather my booklongings./%",
    "obj_ch2_scene28b_slash_Step_0_gml_237_0": "\\E5* H..^1. huh^1? That's funny^1, my right arm..^1. won't move./",
    "obj_ch2_scene28b_slash_Step_0_gml_239_0": "\\EC* O-oh...^1? It must have fallen asleep./%",
    "obj_ch2_scene28b_slash_Step_0_gml_264_0": "\\E4* Here^1. I'll carry your books for you^1, Berdly./%",
    "obj_ch2_scene28b_slash_Step_0_gml_271_0": "\\EK* Wh..^1. what are you doing?/",
    "obj_ch2_scene28b_slash_Step_0_gml_273_0": "\\E5* Ah^1, Noelle..^1. You're..^1. always helping me^1. Thank you./%",
    "obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "\\E0* You don't have a tail^1, do you^1, Susie?/",
    "obj_ch2_scene28b_slash_Step_0_gml_275_0": "\\EH* H-huh!^1? N-no way^1, of course not!/",
    "obj_ch2_scene28b_slash_Step_0_gml_277_0": "\\E4* Really^1? That's great!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_289_0": "\\E0* ..^1.That was weird^1, Kris./",
    "obj_ch2_scene28b_slash_Step_0_gml_290_0": "\\EC* Somehow^1, it doesn't feel like we just saved the world.../%",
    "obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ..^1. Good day^1, Kris. ..^1. Susie./%",
    "obj_ch2_scene28b_slash_Step_0_gml_334_0": "\\E0* Bye Kris!/",
    "obj_ch2_scene28b_slash_Step_0_gml_335_0": "\\EO* And..^1. umm..^1. bye^1, Susie!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_346_0": "\\EB* Umm..^1. see ya./%",
    "obj_ch2_scene28b_slash_Step_0_gml_402_0": "\\EH* WHAT!^1? WHAT!^1? Are you looking for something!?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_418_0": "\\EE* N-nothing!^1! B-bye!!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_434_0": "* The heck is her problem^1, anyway?/",
    "obj_ch2_scene28b_slash_Step_0_gml_435_0": "* Way to treat someone who just saved the WORLD./%",
    "obj_ch2_scene28b_slash_Step_0_gml_460_0": "\\EE* KRIS!^1! Hey^1, wait a sec^1, Kris!!/",
    "obj_ch2_scene28b_slash_Step_0_gml_461_0": "\\EP* We..^1. we just actually saved the world^1, didn't we!?/",
    "obj_ch2_scene28b_slash_Step_0_gml_462_0": "\\EP* Damn^1, we really are heroes!/",
    "obj_ch2_scene28b_slash_Step_0_gml_463_0": "\\EN* And no one even knows!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_469_0": "\\E1* Ahh^1, how I love the texture of freshly-picked-up books!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_478_0": "\\EO* ..^1. guess it's better that way though^1, right?/%",
    "obj_ch2_scene28b_slash_Step_0_gml_485_0": "\\EP* People'd freak out if they knew the world's in danger./%",
    "obj_ch2_scene28b_slash_Step_0_gml_493_0": "* Now^1, let us hasten^1, my dear Noelle!/%",
    "obj_ch2_scene28b_slash_Step_0_gml_495_0": "\\EB* ..^1. though^1, kinda sucks Noelle has to forget^1, too.../",
    "obj_ch2_scene28b_slash_Step_0_gml_496_0": "\\E0* .../%",
    "obj_ch2_scene28b_slash_Step_0_gml_506_0": "\\E1* Whatever^1. Let's get out of here./%",
    "obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (Before you left^1, you gathered up everything in the room...)/%",
    "obj_ch2_scene29_slash_Step_0_gml_38_0": "* ..^1. Man^1, it got late^1, didn't it...?/%",
    "obj_ch2_scene29_slash_Step_0_gml_47_0": "\\E1* ..^1. guess you should go home^1, huh?/%",
    "obj_ch2_scene29_slash_Step_0_gml_56_0": "\\EQ* Alright^1, you don't have to say it./%",
    "obj_ch2_scene29_slash_Step_0_gml_64_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%",
    "obj_ch2_scene29_slash_Step_0_gml_71_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%",
    "obj_ch2_scene29_slash_Step_0_gml_85_0": "\\E2* Let's go./%",
    "obj_ch2_scene30a_slash_Step_0_gml_41_0": "\\E0* Alright..../%",
    "obj_ch2_scene30a_slash_Step_0_gml_56_0": "\\E1* Then..^1. guess it's goodbye for today./%",
    "obj_ch2_scene30a_slash_Step_0_gml_64_0": "\\EL* See ya tomorrow^1, Kris.../%",
    "obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris^1! How was studying with your.../%",
    "obj_ch2_scene30a_slash_Step_0_gml_103_0": "\\E4* Why^1, Kris^1, is that your friend?/%",
    "obj_ch2_scene30a_slash_Step_0_gml_109_0": "\\E0* Why don't you invite her inside?/%",
    "obj_ch2_scene30a_slash_Step_0_gml_119_0": "\\EG* U-uhh^1, I mean^1, I..^1. uh.../%",
    "obj_ch2_scene30a_slash_Step_0_gml_130_0": "\\EK* (Kris^1, I should^1, um^1, probably get going^1, and...)/%",
    "obj_ch2_scene30a_slash_Step_0_gml_138_0": "\\E4* I was going to bake a pie..^1. Did you want any?/%",
    "obj_ch2_scene30a_slash_Step_0_gml_146_0": "\\E6* .../%",
    "obj_ch2_scene30a_slash_Step_0_gml_154_0": "\\EK* (Guess I can come over for a bit.)/%",
    "obj_ch2_scene30b_slash_Step_0_gml_48_0": "* Feel free to come in./%",
    "obj_ch2_scene30b_slash_Step_0_gml_61_0": "\\EK* .../",
    "obj_ch2_scene30b_slash_Step_0_gml_63_0": "* Oh^1, excuse me^1. I am Kris's mother^1, Toriel.../",
    "obj_ch2_scene30b_slash_Step_0_gml_65_0": "\\EK* Y.^1. yes^1, Ma'am^1. I..^1. remember./",
    "obj_ch2_scene30b_slash_Step_0_gml_67_0": "\\E4* Oh^1, you do^1? And you are..^1. Susie^1, are you not?/",
    "obj_ch2_scene30b_slash_Step_0_gml_69_0": "\\E6* H..^1. huh^1? You^1, um..^1. remember my name^1, too...?/",
    "obj_ch2_scene30b_slash_Step_0_gml_71_0": "\\E2* Of course^1. Ms^1. Alphys is a good friend of mine./%",
    "obj_ch2_scene30b_slash_Step_0_gml_80_0": "\\E4* She often talks about you!/",
    "obj_ch2_scene30b_slash_Step_0_gml_82_0": "\\EK* ..^1. umm^1, glad to hear it./%",
    "obj_ch2_scene30b_slash_Step_0_gml_93_0": "\\EH* (Kris^1, the hell is Alphys saying about me!?)/%",
    "obj_ch2_scene30b_slash_Step_0_gml_102_0": "\\E1* Susie^1, why don't you wash your hands over there.../%",
    "obj_ch2_scene30b_slash_Step_0_gml_117_0": "\\E4* Then we can make the pie together?/%",
    "obj_ch2_scene30b_slash_Step_0_gml_121_0": "\\E6* Make it..^1. together?/",
    "obj_ch2_scene30b_slash_Step_0_gml_122_0": "\\EC* Uhh..^1. but I don't know how to.../%",
    "obj_ch2_scene30b_slash_Step_0_gml_130_0": "* Do not worry^1, I can teach you!/",
    "obj_ch2_scene30b_slash_Step_0_gml_132_0": "\\EK* ..^1. OK./%",
    "obj_ch2_scene30b_slash_Step_0_gml_151_0": "\\E0* Kris^1, Susie seems like a nice girl./",
    "obj_ch2_scene30b_slash_Step_0_gml_152_0": "\\E1* I am very happy you are friends with her^1, but.../%",
    "obj_ch2_scene30b_slash_Step_0_gml_160_0": "\\E1* .../%",
    "obj_ch2_scene30b_slash_Step_0_gml_167_0": "\\E1* Kris^1, I..^1. heard from Alphys^1, about her..^1. behavior./",
    "obj_ch2_scene30b_slash_Step_0_gml_168_0": "\\E8* If by any chance^1, she^1, er^1, influences you^1, er.../%",
    "obj_ch2_scene30b_slash_Step_0_gml_177_0": "\\E4* Leave the chalk alone^1, alright???/%",
    "obj_ch2_scene30b_slash_Step_0_gml_194_0": "\\EK* Hands^1, uh..^1. washed./",
    "obj_ch2_scene30b_slash_Step_0_gml_196_0": "* Wonderful^1! Now we can.../%",
    "obj_ch2_scene30b_slash_Step_0_gml_205_0": "\\E4* Oh^1, Kris^1! How about YOU show Susie how to bake it?/",
    "obj_ch2_scene30b_slash_Step_0_gml_207_0": "\\E6* Kris!^1? You know how to make pie!?/%",
    "obj_ch2_scene30b_slash_Step_0_gml_224_0": "\\EH* The hell haven't you made ME any then^1, dumbass!!/",
    "obj_ch2_scene30b_slash_Step_0_gml_225_0": "* You pie-hoarding piece of -/%",
    "obj_ch2_scene30b_slash_Step_0_gml_246_0": "\\EG* I mean^1, uhh... 'scuse me^1, Ma'am./%",
    "obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie^1, you can just call me Toriel outside of school./%",
    "obj_ch2_scene30b_slash_Step_0_gml_267_0": "\\EL* Oh okay sweet./%",
    "obj_ch2_scene30b_slash_Step_0_gml_281_0": "\\E4* ..^1. huh^1? Kris^1? Oh^1, YOU need to wash your hands too?/",
    "obj_ch2_scene30b_slash_Step_0_gml_282_0": "\\E1* Then^1, I suppose I shall teach Susie for now./",
    "obj_ch2_scene30b_slash_Step_0_gml_283_0": "\\E0* Susie and I will start getting ready to make the pie!/%",
    "obj_ch2_scene30b_slash_Step_0_gml_294_0": "\\E6* Uhhh^1, we will^1? Wait--!/%",
    "obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris^1! This is not the time to sneak some chocolates!)/",
    "obj_ch2_scene30b_slash_Step_0_gml_375_0": "\\EP* (Kris^1, get me some at least.)/%",
    "obj_ch2_scene30b_slash_Step_0_gml_383_0": "\\EH* (The hell are you leaving me here with your mom!?)/",
    "obj_ch2_scene30b_slash_Step_0_gml_384_0": "\\EK* (Is this like a..^1. what's it called^1? An introvert thing?)/%",
    "obj_ch2_scene31_slash_Step_0_gml_60_0": "* It started to run./",
    "obj_ch2_scene31_slash_Step_0_gml_61_0": "* It's making a lot of noise./%",
    "obj_ch2_scene31_slash_Step_0_gml_385_0": "* Well^1, let us get the flour./",
    "obj_ch2_scene31_slash_Step_0_gml_387_0": "\\EC* So^1, that's..^1. this bag^1? And you just.../",
    "obj_ch2_scene31_slash_Step_0_gml_388_0": "\\EE* ..^1. oops./",
    "obj_ch2_scene31_slash_Step_0_gml_390_0": "\\E4* Hee hee hee^1! Susie^1, you have flour on your nose!/",
    "obj_ch2_scene31_slash_Step_0_gml_392_0": "\\E3* Uh^1, I meant to do that./",
    "obj_ch2_scene31_slash_Step_0_gml_394_0": "\\E4* Thought you would stop to \"smell the flour,\" eh?/",
    "obj_ch2_scene31_slash_Step_0_gml_396_0": "\\E9* Hahaha^1, ughhh - ACHOO^1! C'mon!!!/",
    "obj_ch2_scene31_slash_Step_0_gml_398_0": "\\E0* Now^1, onto the next part.../%",
    "obj_ch2_scene31_slash_Step_0_gml_405_0": "\\EK* ..^1. so^1, where the he-- uh^1, HECK^1, is Kris?/",
    "obj_ch2_scene31_slash_Step_0_gml_407_0": "\\E0* Oh^1, Kris^1, er..^1. does this sometimes./",
    "obj_ch2_scene31_slash_Step_0_gml_409_0": "\\E0* Well they should hurry^1. I'm getting sleepy./",
    "obj_ch2_scene31_slash_Step_0_gml_411_0": "\\E4* Do you know what they call a sleeping Susie?/",
    "obj_ch2_scene31_slash_Step_0_gml_413_0": "\\EK* Huh...^1? What?/",
    "obj_ch2_scene31_slash_Step_0_gml_415_0": "\\E4* They would call her..^1. A \"Snoozie!\"/",
    "obj_ch2_scene31_slash_Step_0_gml_417_0": "\\EA* Uhh..^1. haha^1. Then.../",
    "obj_ch2_scene31_slash_Step_0_gml_418_0": "\\E2* Then I guess you'd be^1, uh... \"Snoriel?\"/",
    "obj_ch2_scene31_slash_Step_0_gml_420_0": "\\E4* HAHAHA!^1! Hahaha!^1! Snoriel!!!/",
    "obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozy and Snoriel!!!/",
    "obj_ch2_scene31_slash_Step_0_gml_423_0": "\\EK* Uhh^1, heheh^1, you..^1. really liked that one^1, huh?/",
    "obj_ch2_scene31_slash_Step_0_gml_425_0": "\\E4* Wasn't it funny?/%",
    "obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???",
    "obj_ch2_scene31_slash_Step_0_gml_434_0": "\\E5* ..^1. Alright^1, where the HELL is Kris?\\f0/%",
    "obj_ch2_scene31_slash_Step_0_gml_438_0": "\\E1* The pie is nearly done.../",
    "obj_ch2_scene31_slash_Step_0_gml_439_0": "\\E8* Oh^1, the sugar^1! Wait here a moment^1, I left it in the car!/",
    "obj_ch2_scene31_slash_Step_0_gml_441_0": "\\EA* OK!/%",
    "obj_ch2_scene32_slash_Step_0_gml_130_0": "\\EA* Hey Kris^1, hurry up next time./",
    "obj_ch2_scene32_slash_Step_0_gml_131_0": "\\E2* We're already almost done.../%",
    "obj_ch2_scene32_slash_Step_0_gml_148_0": "\\E1* .../%",
    "obj_ch2_scene32_slash_Step_0_gml_157_0": "\\E7* So what's next?/%",
    "obj_ch2_scene32_slash_Step_0_gml_165_0": "\\E1* Oh^1, err^1, the pie.../%",
    "obj_ch2_scene32_slash_Step_0_gml_172_0": "\\E0* We already worked quite hard^1, have we not?/",
    "obj_ch2_scene32_slash_Step_0_gml_173_0": "\\E1* How about we finish it later?/",
    "obj_ch2_scene32_slash_Step_0_gml_175_0": "\\EA* ..^1. Umm^1, OK!/%",
    "obj_ch2_scene32_slash_Step_0_gml_185_0": "\\EK* Then..^1. uh..^1. guess I'll walk home...?/",
    "obj_ch2_scene32_slash_Step_0_gml_187_0": "\\E8* Oh^1, no^1, no^1, there's no need to do that!/%",
    "obj_ch2_scene32_slash_Step_0_gml_195_0": "\\E1* Oh^1, actually!/",
    "obj_ch2_scene32_slash_Step_0_gml_196_0": "\\E0* Susie^1, would you like to stay over?/%",
    "obj_ch2_scene32_slash_Step_0_gml_204_0": "\\E6* Huh?!/",
    "obj_ch2_scene32_slash_Step_0_gml_206_0": "\\E6* I mean^1, umm..^1. if it's OK^1, then.../",
    "obj_ch2_scene32_slash_Step_0_gml_208_0": "\\E0* Here^1, look at this!/%",
    "obj_ch2_scene32_slash_Step_0_gml_230_0": "* Our couch is used to being used as a bed!/%",
    "obj_ch2_scene32_slash_Step_0_gml_238_0": "\\E4* It's not perfect^1, but we could all sleep out here!/",
    "obj_ch2_scene32_slash_Step_0_gml_240_0": "\\E7* That..^1. sounds good to me^1! Yeah!/",
    "obj_ch2_scene32_slash_Step_0_gml_242_0": "\\E0* Splendid^1! I will make sure everything is in order./%",
    "obj_ch2_scene32_slash_Step_0_gml_260_0": "\\E1* Just..^1. call your parents^1, will you not?/",
    "obj_ch2_scene32_slash_Step_0_gml_262_0": "\\E7* Yeah^1, of course!/%",
    "obj_ch2_scene32_slash_Step_0_gml_289_0": "\\E2* So what the hell^1, a sleepover?/",
    "obj_ch2_scene32_slash_Step_0_gml_290_0": "\\EA* Damn^1, I haven't had one of those in forever^1, heh.../%",
    "obj_ch2_scene32_slash_Step_0_gml_320_0": "\\E5* (Hey^1, Kris^1, it's not like someone has to tell you to sit^1, right!?)/%",
    "obj_ch2_scene32_slash_Step_0_gml_337_0": "\\E2* There^1, chill out for a sec!/%",
    "obj_ch2_scene32_slash_Step_0_gml_344_0": "\\EL* So now what?/%",
    "obj_ch2_scene32_slash_Step_0_gml_354_0": "\\EA* I got it!/%",
    "obj_ch2_scene32_slash_Step_0_gml_364_0": "\\EP* Maybe..^1. between..^1. the pillows..^1. here?/%",
    "obj_ch2_scene32_slash_Step_0_gml_372_0": "\\E2* There^1! Knew I'd find the remote in there!/",
    "obj_ch2_scene32_slash_Step_0_gml_373_0": "\\E0* Jeez^1, it's dusty^1. When'd you last use this thing?/",
    "obj_ch2_scene32_slash_Step_0_gml_374_0": "\\E9* ..^1. Well^1, who cares^1! Let's just watch TV!/%",
    "obj_ch2_scene32_slash_Step_0_gml_388_0": "\\E2* So what are we gonna marathon tonight?/",
    "obj_ch2_scene32_slash_Step_0_gml_389_0": "\\E7* Blood Crushers 3^1? Hell Busters^1? Invasion of the Cat Petters?/%",
    "obj_ch2_scene32_slash_Step_0_gml_390_0": "\\EA* You can always find good stuff wedged in the couch./",
    "obj_ch2_scene32_slash_Step_0_gml_407_0": "\\EA* Heh^1, maybe ICE-E The Movie's more your speed^1, huh^1, Kris?/",
    "obj_ch2_scene32_slash_Step_0_gml_408_0": "\\E9* HAHAHAHA!!^1! HAHAHAHA!!!/",
    "obj_ch2_scene32_slash_Step_0_gml_409_0": "\\E7* Hahahaha..^1. haha..^1. ha.../",
    "obj_ch2_scene32_slash_Step_0_gml_410_0": "\\EQ* Heh./%",
    "obj_ch2_scene32_slash_Step_0_gml_417_0": "\\E2* It's been a good day^1, huh^1, Kris?/",
    "obj_ch2_scene32_slash_Step_0_gml_418_0": "\\EQ* You^1, Ralsei^1, Lancer^1, everyone.../",
    "obj_ch2_scene32_slash_Step_0_gml_419_0": "\\EA* It's..^1. just cool hanging out together^1, right?/",
    "obj_ch2_scene32_slash_Step_0_gml_420_0": "\\EQ* ..^1. that's why^1, y'know..^1. Don't you think we should.../%",
    "obj_ch2_scene32_slash_Step_0_gml_426_0": "\\E7* Try to have them come to OUR world?/",
    "obj_ch2_scene32_slash_Step_0_gml_427_0": "\\E9* C'mon^1, think about how much better it would be!/",
    "obj_ch2_scene32_slash_Step_0_gml_428_0": "\\E2* Ralsei could do our homework..^1. Lancer could live under your bed.../%",
    "obj_ch2_scene32_slash_Step_0_gml_435_0": "\\E2* We could all walk to school together.../",
    "obj_ch2_scene32_slash_Step_0_gml_436_0": "\\E9* It'd..^1. be perfect^1, y'know?/%",
    "obj_ch2_scene32_slash_Step_0_gml_449_0": "\\EA* ..^1. Well^1, whatever^1, let's just get back to watching./%",
    "obj_ch2_scene32_slash_Step_0_gml_467_0": "\\EA* So the festival is coming up^1, right?/",
    "obj_ch2_scene32_slash_Step_0_gml_468_0": "\\EL* That thing where the town becomes..^1. a carnival./",
    "obj_ch2_scene32_slash_Step_0_gml_469_0": "\\E2* Stupid^1, right?/%",
    "obj_ch2_scene32_slash_Step_0_gml_488_0": "\\E5* ..^1. Look^1, let's just go back to watching TV!/%",
    "obj_ch2_scene32_slash_Step_0_gml_505_0": "\\E2* Now this is what I'm talking about!/",
    "obj_ch2_scene32_slash_Step_0_gml_506_0": "\\EY* A giant monster movie special!/",
    "obj_ch2_scene32_slash_Step_0_gml_507_0": "\\EK* (Always liked them better than the giant human movies.)/",
    "obj_ch2_scene32_slash_Step_0_gml_508_0": "\\E2* Now THIS is something we can MARATHON!/",
    "obj_ch2_scene32_slash_Step_0_gml_509_0": "\\EQ* Are you READY Kris?/",
    "obj_ch2_scene32_slash_Step_0_gml_510_0": "\\EY* For 12 hours of building-bashing^1, car-crunching action!?/",
    "obj_ch2_scene32_slash_Step_0_gml_511_0": "\\E5* 'cause we are LOCKED IN^1. Got it?/",
    "obj_ch2_scene32_slash_Step_0_gml_512_0": "\\EH* I better not see you move until your eyes are bloodshot!/",
    "obj_ch2_scene32_slash_Step_0_gml_513_0": "\\E9* Heheheh!/%",
    "obj_ch2_scene32_slash_Step_0_gml_514_0": "\\EA* Now lemme just..^1. get comfortable^1, here^1, and.../%",
    "obj_ch2_scene32_slash_Step_0_gml_515_0": "\\E7* There!/%",
    "obj_ch2_scene32_slash_Step_0_gml_530_0": "* (..^1. Susie fell asleep.)/%",
    "obj_ch2_scene32_slash_Step_0_gml_557_0": "* Officer...^1? Officer...?/%",
    "obj_ch2_scene32_slash_Step_0_gml_567_0": "* Thank goodness^1, I finally got through.../",
    "obj_ch2_scene32_slash_Step_0_gml_568_0": "* I thought I saw someone prowling around outside.../",
    "obj_ch2_scene32_slash_Step_0_gml_569_0": "* And when I checked our car--/",
    "obj_ch2_scene32_slash_Step_0_gml_570_0": "* The tires..^1. looked like they'd been \\cRslashed\\cW./",
    "obj_ch2_scene32_slash_Step_0_gml_571_0": "* Officer^1, if you could please come over.../",
    "obj_ch2_scene32_slash_Step_0_gml_572_0": "* You will^1? Soon^1? Thank you.../%",
    "obj_ch2_scene32_slash_Step_0_gml_649_0": "\\E1* ..^1. they're already asleep.../%",
    "obj_ch2_scene4_slash_Step_0_gml_58_0": "* Here we are.../%",
    "obj_ch2_scene4_slash_Step_0_gml_64_0": "\\E2* Kris!!^1! Susie!!!/",
    "obj_ch2_scene4_slash_Step_0_gml_65_0": "\\EH* It's been ever-so-long...!/",
    "obj_ch2_scene4_slash_Step_0_gml_67_0": "\\E2* Yeah^1, yeah..^1. It's been what^1, a day?/",
    "obj_ch2_scene4_slash_Step_0_gml_69_0": "\\EH* Oh^1! That is..^1. short^1, isn't it...?/",
    "obj_ch2_scene4_slash_Step_0_gml_70_0": "\\E1* It's just that^1, I've never had friends before.../",
    "obj_ch2_scene4_slash_Step_0_gml_71_0": "\\E2* So I've never waited so long to see them again^1, either!/",
    "obj_ch2_scene4_slash_Step_0_gml_73_0": "\\EA* Fine^1, guess we'll TRY not to let you die of loneliness./",
    "obj_ch2_scene4_slash_Step_0_gml_74_0": "\\E2* I bet Lancer wants to see us too^1, right?/%",
    "obj_ch2_scene4_slash_Step_0_gml_90_0": "\\E0* Hey..^1. wait a sec./",
    "obj_ch2_scene4_slash_Step_0_gml_91_0": "\\EZ* Where IS Lancer?/%",
    "obj_ch2_scene4_slash_Step_0_gml_119_0": "\\EZ* Where's..^1. EVERYBODY?/%",
    "obj_ch2_scene4_slash_Step_0_gml_134_0": "\\E2* Worry not^1, Susie^1. You'll see them in a moment./",
    "obj_ch2_scene4_slash_Step_0_gml_135_0": "\\E3* Just wait here^1, alright?/",
    "obj_ch2_scene4_slash_Step_0_gml_137_0": "\\E1* ..^1. OK./",
    "obj_ch2_scene4_slash_Step_0_gml_138_0": "\\EK* (Hey^1, this better not be some kind of prank or something!)/%",
    "obj_ch2_scene4_slash_Step_0_gml_153_0": "\\EA* (Kris^1, I have something to ask you.)/",
    "obj_ch2_scene4_slash_Step_0_gml_154_0": "\\E3* (I need you to return to the Light World...)/",
    "obj_ch2_scene4_slash_Step_0_gml_155_0": "\\EI* (And go to the old classroom^1, to the EAST of the closet doors.)/",
    "obj_ch2_scene4_slash_Step_0_gml_156_0": "\\E3* (Inside^1, gather everything on the ground...)/",
    "obj_ch2_scene4_slash_Step_0_gml_157_0": "\\E2* (And bring it back here^1. Could you?)/%",
    "obj_ch2_scene4_slash_Step_0_gml_216_0": "\\EP* Hell are you going^1? Trying to have cake without me?/%",
    "obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris^1! I'll show you my castle later^1, ok?)/%",
    "obj_ch2_scene4_slash_Step_0_gml_272_0": "\\E1* Hey^1, Kris^1, so where is every.../%",
    "obj_ch2_scene4_slash_Step_0_gml_280_0": "\\E6* ..^1. one...?/%",
    "obj_ch2_scene6_slash_Step_0_gml_11_0": "\\E2* (Kris^1, I have something to show you in the CASTLE!)/%",
    "obj_ch2_scene6_slash_Step_0_gml_84_0": "\\E6* Wait^1, Kris^1, we're leaving!^1? But we just got here!/",
    "obj_ch2_scene6_slash_Step_0_gml_85_0": "\\EK* Man^1, I don't wanna go do our group project.../%",
    "obj_ch2_scene6_slash_Step_0_gml_93_0": "\\EK* Oh..^1. You two have homework?/%",
    "obj_ch2_scene6_slash_Step_0_gml_101_0": "\\EK* Uhh^1, well,/%",
    "obj_ch2_scene6_slash_Step_0_gml_106_0": "\\EN* Susie^1, Kris^1, you ought to do it right away^1! School's important!/",
    "obj_ch2_scene6_slash_Step_0_gml_107_0": "\\EN* I banish you from this kingdom until you start your project!/%",
    "obj_ch2_scene6_slash_Step_0_gml_116_0": "\\EH* Ugh^1, fine!!^1! I'll do it!!^1! Jeez!!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_128_0": "\\E1* Susie!^1! Don't worry!^1! I'll go and help you^1, too!!!/",
    "obj_ch2_scene6_slash_Step_0_gml_130_0": "* Er^1, wait^1, Lancer^1! Perhaps you shouldn't -/",
    "obj_ch2_scene6_slash_Step_0_gml_132_0": "* Too late^1, kindboy!^1! Friendship Forme!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER was added to your Key Items.)/",
    "obj_ch2_scene6_slash_Step_0_gml_163_0": "* ..^1. What^1? Where'd you go...?/",
    "obj_ch2_scene6_slash_Step_0_gml_165_0": "* Don't worry!^1! I just entered your INVENTORY!!/",
    "obj_ch2_scene6_slash_Step_0_gml_166_0": "\\E3* I'll just be hanging out in Kris's pocket!!!/",
    "obj_ch2_scene6_slash_Step_0_gml_168_0": "\\EK* Dunno what that means^1, but OK!/%",
    "obj_ch2_scene6_slash_Step_0_gml_180_0": "* Feare not^1! I too^1, shall Assisteth!/",
    "obj_ch2_scene6_slash_Step_0_gml_182_0": "\\E4* Uh^1, we're good./",
    "obj_ch2_scene6_slash_Step_0_gml_184_0": "\\E3* Ahah^1, quite!^1! We^1, as a Teame - art Good!!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS became a Key Item even though no one wanted that.)/%",
    "obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cYI\\cW will also \\cYjoin\\cW/%",
    "obj_ch2_scene6_slash_Step_0_gml_238_0": "* (THE ORIGINAL   \\cYSTARWALKER\\cW became a Key Item.)/%",
    "obj_ch2_scene6_slash_Step_0_gml_243_0": "\\EK* .../%",
    "obj_ch2_scene6_slash_Step_0_gml_250_0": "\\E0* Alright^1, enough already^1. Let's get going./%",
    "obj_ch2_scene6_slash_Step_0_gml_276_0": "\\E2* Good luck today^1, Kris^1. See you soon!/%",
    "obj_ch2_scene6_slash_Step_0_gml_543_0": "\\E1* Guess who's back^1, Clowns!?/",
    "obj_ch2_scene6_slash_Step_0_gml_545_0": "\\E7* Lancer!!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_566_0": "\\E2* Hey^1, Kris^1, dunno what you did^1, but hell yeah!/%",
    "obj_ch2_scene6_slash_Step_0_gml_570_0": "\\E9* Everyone's here!/%",
    "obj_ch2_scene6_slash_Step_0_gml_576_0": "\\E0* .^1. but^1, uh^1, what happened to^1, uh^1, Lancer's castle?/%",
    "obj_ch2_scene6_slash_Step_0_gml_587_0": "\\E3* Alllll gone!/",
    "obj_ch2_scene6_slash_Step_0_gml_589_0": "\\E6* Gone?/%",
    "obj_ch2_scene6_slash_Step_0_gml_591_0": "\\EK* Uh^1, hey^1. Wait^1. I think we beat up some of these guys./",
    "obj_ch2_scene6_slash_Step_0_gml_592_0": "\\EC* Are they not gonna like..^1. gang up on us now?/",
    "obj_ch2_scene6_slash_Step_0_gml_594_0": "\\E3* Don't worry^1, Susie!/%",
    "obj_ch2_scene6_slash_Step_0_gml_598_0": "\\EA* Right..^1. When Kris sealed the fountain,/",
    "obj_ch2_scene6_slash_Step_0_gml_599_0": "\\EA* That \"Dark World\" disappeared.../",
    "obj_ch2_scene6_slash_Step_0_gml_600_0": "\\EI* ..^1. And turned back into a normal classroom./",
    "obj_ch2_scene6_slash_Step_0_gml_600_0_b": "\\E1* Pop-pop got trapped in a hamster cage^1, making me Prince King./",
    "obj_ch2_scene6_slash_Step_0_gml_601_0": "\\E2* And with my new dad-like powers^1, I declared you forgiven!/",
    "obj_ch2_scene6_slash_Step_0_gml_602_0": "\\E0* ..^1. So where's Lancer gonna live now?/",
    "obj_ch2_scene6_slash_Step_0_gml_603_0": "\\E3* Cool^1, well^1, guess I won't beat anyone up here^1, either./",
    "obj_ch2_scene6_slash_Step_0_gml_604_0": "\\E2* Don't worry^1, Susie!!/",
    "obj_ch2_scene6_slash_Step_0_gml_605_0": "\\E1* We'll conquer Ralsei's castle as our own!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_605_0_b": "\\E3* Yep^1! Now all that's left is for everyone to enjoy the new home!/%",
    "obj_ch2_scene6_slash_Step_0_gml_614_0": "\\EC* Wait^1, new home^1? Where's your..^1. OLD home?/%",
    "obj_ch2_scene6_slash_Step_0_gml_622_0": "\\E3* (Kris^1, as you bring Dark World Denizens back here...)/",
    "obj_ch2_scene6_slash_Step_0_gml_623_0": "\\EI* (The power of our Fountain...)/",
    "obj_ch2_scene6_slash_Step_0_gml_624_0": "\\E2* (Will transform this town more and more.)/",
    "obj_ch2_scene6_slash_Step_0_gml_625_0": "\\E3* (From now on^1, the enemies we SPARE...)/",
    "obj_ch2_scene6_slash_Step_0_gml_626_0": "\\E0* (Will be RECRUITED to our town.)/",
    "obj_ch2_scene6_slash_Step_0_gml_627_0": "\\E2* (So let's keep SPARING enemies^1, okay?)/%",
    "obj_ch2_scene6_slash_Step_0_gml_637_0": "\\E3* Anyhow^1, why don't we all have a look around?/",
    "obj_ch2_scene6_slash_Step_0_gml_638_0": "\\E2* We can head NORTH towards the CASTLE./",
    "obj_ch2_scene6_slash_Step_0_gml_639_0": "\\E2* I have a special surprise to show you there!/%",
    "obj_ch2_scene6_slash_Step_0_gml_644_0": "\\E3* Ahaha!^1! Not if I surprise myself first!!/",
    "obj_ch2_scene6_slash_Step_0_gml_645_0": "\\E2* Last one there is a fresh and fragrant egg!!/%",
    "obj_ch2_scene6_slash_Step_0_gml_662_0": "\\E2* C'mon^1, Kris^1! You gonna let him beat us!?/%",
    "obj_ch2_scene7_slash_Step_0_gml_31_0": "\\E0* Well^1, damn^1. GUESS we gotta do our project./",
    "obj_ch2_scene7_slash_Step_0_gml_32_0": "\\EB* (Sigh...)/%",
    "obj_ch2_scene7_slash_Step_0_gml_39_0": "\\E9* Least we got Lancer^1, right!?/%",
    "obj_ch2_scene7_slash_Step_0_gml_58_0": "\\E6* ..^1. Lancer^1? Where are you?/%",
    "obj_ch2_scene7_slash_Step_0_gml_66_0": "\\EK* Damn^1, guess he skipped out after all^1, huh./%",
    "obj_ch2_scene7_slash_Step_0_gml_76_0": "* Hmm..^1. so^1, where should we do this?/%",
    "obj_ch2_scene7_slash_Step_0_gml_85_0": "\\E1* ..^1. what^1? The Library?/%",
    "obj_ch2_scene7_slash_Step_0_gml_92_0": "\\E0* Ugh..^1. Well^1, alright./%",
    "obj_ch2_scene8_slash_Step_0_gml_31_0": "\\E1* Alright^1. We're here./%",
    "obj_ch2_scene8_slash_Step_0_gml_35_0": "\\E2* School^1. Goddamn^1. Project./%",
    "obj_ch2_scene8_slash_Step_0_gml_48_0": "\\EA* Books^1. God^1. Damn^1. Crazy about them./%",
    "obj_ch2_scene8_slash_Step_0_gml_55_0": "\\E0* .../%",
    "obj_ch2_scene8_slash_Step_0_gml_63_0": "\\EK* Hey^1, Kris^1, where the hell IS everybody?/%",
    "obj_ch2_scene8_slash_Step_0_gml_71_0": "\\E0* Something seems kinda..^1. off./%",
    "obj_ch2_scene8_slash_Step_0_gml_80_0": "\\E5* Screw it let's just go play Space Pinball in the computer lab/%",
    "obj_ch2_scene8_slash_Step_0_gml_97_0": "\\E6* H..^1. huh...?/",
    "obj_ch2_scene8_slash_Step_0_gml_98_0": "* It's like.../%",
    "obj_ch2_scene8_slash_Step_0_gml_108_0": "\\EC* ..^1. the inside of the closet?/%",
    "obj_ch2_scene8_slash_Step_0_gml_119_0": "\\E1* Kris^1, you don't think this could be.../%",
    "obj_ch2_scene8_slash_Step_0_gml_134_0": "* ..^1. another Dark World?/%",
    "obj_ch2_scene8_slash_Step_0_gml_142_0": "\\E0* .../",
    "obj_ch2_scene8_slash_Step_0_gml_143_0": "\\EA* Well./",
    "obj_ch2_scene8_slash_Step_0_gml_144_0": "\\E2* Guess this means we can't start our project./",
    "obj_ch2_scene8_slash_Step_0_gml_145_0": "\\EQ* ..^1. unless./",
    "obj_ch2_scene8_slash_Step_0_gml_146_0": "\\EA* You know^1. Kris./",
    "obj_ch2_scene8_slash_Step_0_gml_147_0": "\\EQ* If there's a Dark Fountain in there./",
    "obj_ch2_scene8_slash_Step_0_gml_148_0": "\\E2* You can seal it.../",
    "obj_ch2_scene8_slash_Step_0_gml_149_0": "\\EQ* And it'll turn back into the computer lab^1, right?/%",
    "obj_ch2_scene8_slash_Step_0_gml_157_0": "\\E2* C'mon^1, Kris!!/%",
    "obj_ch2_scene9_slash_Step_0_gml_74_0": "* Somebody help me.../%",
    "obj_ch2_scene9_slash_Step_0_gml_93_0": "* Somebody^1, please.../%",
    "obj_ch2_scene9_slash_Step_0_gml_104_0": "\\EE* Susie!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_107_0": "\\E3* Cool that you're here^1, just.../%",
    "obj_ch2_scene9_slash_Step_0_gml_110_0": "\\EB* Wait^1, get out of here before it's too late!/%",
    "obj_ch2_scene9_slash_Step_0_gml_120_0": "\\EZ* NOELLE!/%",
    "obj_ch2_scene9_slash_Step_0_gml_151_0": "\\E0* Hell Of A Study Session/",
    "obj_ch2_scene9_slash_Step_0_gml_153_0": "\\EH* Who the hell are you!?/",
    "obj_ch2_scene9_slash_Step_0_gml_155_0": "\\E2* I Am Known As Serial Number Q5U4EX7YY2E9N/",
    "obj_ch2_scene9_slash_Step_0_gml_156_0": "\\E0* But You Foolish Children May Call Me/%",
    "obj_ch2_scene9_slash_Step_0_gml_172_0": "\\E1* \"Queen\"/%",
    "obj_ch2_scene9_slash_Step_0_gml_181_0": "\\E2* Heh^1, like we're gonna call YOU \"Queen,\"/%",
    "obj_ch2_scene9_slash_Step_0_gml_184_0": "\\EK* \"Q5U...^1.3..^1.7...\" uh,/%",
    "obj_ch2_scene9_slash_Step_0_gml_192_0": "\\E0* \"Queen\"/%",
    "obj_ch2_scene9_slash_Step_0_gml_200_0": "\\E5* Well LOOK, \"Queen.\" We're not \"children!\"/%",
    "obj_ch2_scene9_slash_Step_0_gml_208_0": "And Adults Are Even Bigger Children",
    "obj_ch2_scene9_slash_Step_0_gml_209_0": "\\E1* Teens Are Merely Big Children \\f0 /%",
    "obj_ch2_scene9_slash_Step_0_gml_213_0": "\\EK* ..^1. doesn't that make you a child too then?/%",
    "obj_ch2_scene9_slash_Step_0_gml_220_0": "\\EQ* No I Am: A Computer (Smart)/%",
    "obj_ch2_scene9_slash_Step_0_gml_225_0": "\\E6* ..^1. computer?/%",
    "obj_ch2_scene9_slash_Step_0_gml_233_0": "\\ED* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)/%",
    "obj_ch2_scene9_slash_Step_0_gml_243_0": "\\E5* Wait^1! WAIT!^1! Why'd you capture Noelle!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_252_0": "\\EO* I Would Have Captured You Too But I Ran Out Of Cages/%",
    "obj_ch2_scene9_slash_Step_0_gml_258_0": "\\EH* Why the CAPTURING!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_264_0": "\\E0* So That She May Become My Willing Peon/%",
    "obj_ch2_scene9_slash_Step_0_gml_267_0": "\\E6* In My Quest For World Domination/%",
    "obj_ch2_scene9_slash_Step_0_gml_271_0": "\\E9* Also Maybe I Will Make Her Face Into A Robot One?/%",
    "obj_ch2_scene9_slash_Step_0_gml_278_0": "\\E5* What!^1? Why!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_285_0": "\\EQ* Seems Cool/",
    "obj_ch2_scene9_slash_Step_0_gml_287_0": "\\E4* Well^1, FORGET it^1, dude./%",
    "obj_ch2_scene9_slash_Step_0_gml_297_0": "\\E4* Nobody's turning anyone's face into a robot!/",
    "obj_ch2_scene9_slash_Step_0_gml_299_0": "\\EE* Could That Be A Statement Of Animous Dissension/",
    "obj_ch2_scene9_slash_Step_0_gml_301_0": "\\E6* Huh?/",
    "obj_ch2_scene9_slash_Step_0_gml_303_0": "\\E1* You Wanna Fight^1, Loser/%",
    "obj_ch2_scene9_slash_Step_0_gml_310_0": "\\EH* YES!!^1! YES ALREADY^1, YES!!!/%",
    "obj_ch2_scene9_slash_Step_0_gml_318_0": "\\E1* Oh Then Bye/%",
    "obj_ch2_scene9_slash_Step_0_gml_327_0": "\\E5* WAIT^1! A GODDAMN^1! SECOND!!/",
    "obj_ch2_scene9_slash_Step_0_gml_329_0": "* I Have No Time For Such Frivolities (And Would Kick Your Ass)/",
    "obj_ch2_scene9_slash_Step_0_gml_330_0": "\\E1* But Perhaps Someone Else Could Entertain You/%",
    "obj_ch2_scene9_slash_Step_0_gml_415_0": "* Enjoy: Your Assimilation/%",
    "obj_ch2_scene9_slash_Step_0_gml_639_0": "\\E9* Phew^1, nice fighting again after so long!/%",
    "obj_ch2_scene9_slash_Step_0_gml_645_0": "\\E2* Now let's go catch up to Queen!/%",
    "obj_ch2_scene9_slash_Step_0_gml_657_0": "\\EZ* ..^1. or not!/%",
    "obj_ch2_scene9_slash_Step_0_gml_663_0": "\\E6* Huh^1? They calmed down...?/%",
    "obj_ch2_scene9_slash_Step_0_gml_675_0": "\\EH* I just used my PACIFY spell to put them into \"Sleep Mode\"!/",
    "obj_ch2_scene9_slash_Step_0_gml_677_0": "\\E7* Ralsei^1! You're here!/%",
    "obj_ch2_scene9_slash_Step_0_gml_692_0": "\\E0* I felt a dark presence and hurried over!/%",
    "obj_ch2_scene9_slash_Step_0_gml_695_0": "\\E9* It seems that a new Dark Fountain has appeared.../%",
    "obj_ch2_scene9_slash_Step_0_gml_704_0": "\\ER* Ralsei..^1. they got Noelle!/%",
    "obj_ch2_scene9_slash_Step_0_gml_710_0": "\\EN* Damn^1, what was she THINKING messing in our Dark World!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_714_0": "\\EO* If we don't do something^1, she might be.../%",
    "obj_ch2_scene9_slash_Step_0_gml_719_0": "\\E0* Worry not^1, Susie^1! All we have to do is seal the Fountain!/",
    "obj_ch2_scene9_slash_Step_0_gml_721_0": "\\EQ* ..^1. yeah^1. Yeah!/%",
    "obj_ch2_scene9_slash_Step_0_gml_726_0": "\\EA* Can't be mad about another adventure^1, right!?/%",
    "obj_ch2_scene9_slash_Step_0_gml_735_0": "\\E9* C'mon^1, Kris!/%",
    "obj_ch2_scene9_slash_Step_0_gml_778_0": "\\E2* Let's go!/%",
    "obj_ch2_sceneex1_slash_Step_0_gml_54_0": "\\E5* Kris...^1? You want us to stay here...?/",
    "obj_ch2_sceneex1_slash_Step_0_gml_56_0": "* .../",
    "obj_ch2_sceneex1_slash_Step_0_gml_57_0": "\\E1* Sure^1, whatever./",
    "obj_ch2_sceneex1_slash_Step_0_gml_58_0": "\\EA* Me n' Ralsei'll have fun without you./%",
    "obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* C'mon^1, Susie!^1! Give me my glasses back!!/",
    "obj_ch2_sceneex1_slash_Step_0_gml_167_0": "\\Ea* Oooh^1, look at me^1, I'm a big dweeb that loves homework!!/%",
    "obj_ch2_sceneex1_slash_Step_0_gml_184_0": "\\ES* C..^1. C'mon.../%",
    "obj_ch2_sceneex1_slash_Step_0_gml_189_0": "\\Ea* .../",
    "obj_ch2_sceneex1_slash_Step_0_gml_190_0": "\\EK* Fine^1, take them back!!/%",
    "obj_ch2_sceneex1_slash_Step_0_gml_203_0": "\\EP* Thank you!/%",
    "obj_ch2_sceneex1_slash_Step_0_gml_214_0": "\\EJ* Oh^1, Kris^1! Everything OK?/%",
    "obj_ch2_sceneex1_slash_Step_0_gml_237_0": "\\EK* Whatever^1, let's go./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%",
    "obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* HERE I AM!^1! KRIS!!/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* BIG/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* BIG,/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* [[BIGGER AND BETTER THAN EVER]]/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* HA HA HA ..^1. THIS POWER IS/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* FREEDOM./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* I WON'T HAVE TO BE &* JUST A PUPPET &* ANY MORE!!!!/",
    "obj_ch2_sceneex2_slash_Step_0_gml_166_0": "* .../%",
    "obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* OR..^1. so..^1. I..^1. thought./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* WHAT ARE THESE STRINGS!^1? &* WHY AM I NOT [BIG] ENOUGH!^1? &* It's still DARK..^1. SO DARK!/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS^1. &* KRIS^1. &* KRIS./",
    "obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* THAT'S RIGHT^1. &* YOU^1. &* I NEED YOU./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* TO BE BIG.^3 &* WITH ME./%",
    "obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* VERY   VERY    BIG/",
    "obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK/",
    "obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* H E A V E N/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* I^3 &* JUST NEED^3 &* THAT LITTLE,/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* [[SOUL]]^3 &* Y O U HAVE/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_341_0": "\\E4* The hell was that weirdo!?/",
    "obj_ch2_sceneex2_slash_Step_0_gml_343_0": "\\EQ* Kris^1, we were worried about you^1, so.../%",
    "obj_ch2_sceneex2_slash_Step_0_gml_411_0": "\\E4* Kris!/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* TODAY^1, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town].../%",
    "obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!^1! YOU HAVE [Friends]!?/",
    "obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!/",
    "obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* [Heaven]^1, are you WATCHING?/",
    "obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* IT'S TIME TO MAKE A VERY [Specil] DEAL.../%",
    "obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* [Attention Customers^1! Clean up on Aisle 3!]/",
    "obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* SOMEONE LEFT [There] SOULS, [Lyeing Around......]/%",
    "obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!^1? WAS THAT A [BIG SHOT] JUST NOW!?/",
    "obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* WOW!!^1!&* I'M SO [Proud] OF YOU^1, I COULD [Killed] YOU!/",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "PRESS ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "HOLD  ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "RELEASE ",
    "obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "~1",
    "obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* It seems after all I couldn't be anything more than a simple puppet./",
    "obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* But you three..^1. You're strong./",
    "obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* With a power like that.../",
    "obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* Maybe you three can break your own strings./",
    "obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* Let me become your strength./%",
    "obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (You got Dealmaker.)/%",
    "obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (You got PuppetScarf.)/%",
    "obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (You got ShadowCrystal.)/%",
    "obj_ch2_sceneex2a_slash_Step_0_gml_122_0": "* (..^1. but your inventory was full.)/%",
    "obj_ch2_sceneex2a_slash_Step_0_gml_129_0": "* ..^1. Kris...^1?&* Kris!^1?&* KRIS!?!?!?/",
    "obj_ch2_sceneex2a_slash_Step_0_gml_130_0": "* YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!?/",
    "obj_ch2_sceneex2a_slash_Step_0_gml_131_0": "* WHAT^2!&* THE^2!&* [^4Fifty Percent Off]!?/",
    "obj_ch2_sceneex2a_slash_Step_0_gml_132_0": "* YOU CAN CARRY LIKE 48 ITEMS!!!/",
    "obj_ch2_sceneex2a_slash_Step_0_gml_133_0": "* [Why] DID YOU DO THIS!^1?&* WHY!? [Y]!? [Yellow]!? [Gamma]!?/",
    "obj_ch2_sceneex2a_slash_Step_0_gml_134_0": "* NOT [Cool] KRIS^1!&* I'LL BE IN MY [Trailer]!/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_48_0": "\\E0* .../",
    "obj_ch2_sceneex3_slash_Step_0_gml_49_0": "\\E1* Hey so..^1. are we seriously.../%",
    "obj_ch2_sceneex3_slash_Step_0_gml_57_0": "\\E0* NOT gonna talk about any of that?/",
    "obj_ch2_sceneex3_slash_Step_0_gml_58_0": "\\EC* That was god damn weird./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_65_0": "\\E0* Puppets..^1. strings..^1. hands.../",
    "obj_ch2_sceneex3_slash_Step_0_gml_66_0": "\\E1* What the hell does any of that mean?/",
    "obj_ch2_sceneex3_slash_Step_0_gml_67_0": "\\ED* And the way he just..^1. broke./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_74_0": "\\E6* I..^1. don't think it meant anything^1, Susie./",
    "obj_ch2_sceneex3_slash_Step_0_gml_75_0": "\\E4* It seems like it was just a corrupted program./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_83_0": "\\EI* He turned into our ally^1, so let's just accept it./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_116_0": "\\E0* .../%",
    "obj_ch2_sceneex3_slash_Step_0_gml_124_0": "\\EC* (If you say it all strained like that,)/",
    "obj_ch2_sceneex3_slash_Step_0_gml_125_0": "\\E1* (..^1. I'm not gonna think you're OK...)/",
    "obj_ch2_sceneex3_slash_Step_0_gml_126_0": "\\E0* (...)/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_133_0": "\\EC* (Hey Ralsei^1, you think Kris is OK?)/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_144_0": "\\E4* (Hmm..^1. well^1, they seem a bit shocked^1, but...)/",
    "obj_ch2_sceneex3_slash_Step_0_gml_145_0": "\\EI* (Kris doesn't want us to worry^1, so...)/",
    "obj_ch2_sceneex3_slash_Step_0_gml_146_0": "\\EQ* (Let's not push them for now...)/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_159_0": "\\E2* Kris^1, I'll make some cake for you later^1, OK?/",
    "obj_ch2_sceneex3_slash_Step_0_gml_160_0": "\\EQ* I could even make it chocolate-flavored,/",
    "obj_ch2_sceneex3_slash_Step_0_gml_161_0": "\\EQ* Butterscotch^1, cinnamon..^1. whatever you want./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_169_0": "\\E0* .../%",
    "obj_ch2_sceneex3_slash_Step_0_gml_176_0": "\\E2* Well^1, their stomach's rumbling but the goosebumps aren't gone./%",
    "obj_ch2_sceneex3_slash_Step_0_gml_184_0": "\\E1* Kris^1, if you're cold^1, you can share my scarf.../",
    "obj_ch2_sceneex3_slash_Step_0_gml_185_0": "\\EJ* Huh^1? Or^1, um^1, sure^1, Susie could...?/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_196_0": "\\E5* What^1? No^1, hell if I'm giving you MY jacket!/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_206_0": "\\EY* You make ME cold^1, I'm burning you knuckleheads for warmth./",
    "obj_ch2_sceneex3_slash_Step_0_gml_208_0": "\\EU* Susie!!!/",
    "obj_ch2_sceneex3_slash_Step_0_gml_210_0": "\\E2* Too late^1, already imagining you guys as idiot-scented candles./",
    "obj_ch2_sceneex3_slash_Step_0_gml_211_0": "\\EL* (..^1. Heh^1, that got Kris smiling^1. Let's go.)/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_245_0": "\\EQ* K..^1. Kris^1? Are you OK^1? You're yelling.../%",
    "obj_ch2_sceneex3_slash_Step_0_gml_304_0": "\\EB* There^1, there..^1. everything's alright./",
    "obj_ch2_sceneex3_slash_Step_0_gml_305_0": "\\EQ* Don't think about what happened too hard^1, OK?/",
    "obj_ch2_sceneex3_slash_Step_0_gml_306_0": "\\E0* Just take some deep breaths and think about.../",
    "obj_ch2_sceneex3_slash_Step_0_gml_307_0": "\\EQ* Something you like^1. Something nice..^1. something soft./",
    "obj_ch2_sceneex3_slash_Step_0_gml_308_0": "\\E2* I'll be right next to you until you feel better^1, Kris./",
    "obj_ch2_sceneex3_slash_Step_0_gml_309_0": "\\E1* .../%",
    "obj_ch2_sceneex3_slash_Step_0_gml_326_0": "\\E0* .../",
    "obj_ch2_sceneex3_slash_Step_0_gml_327_0": "\\E1* Guess Ralsei's right^1, Kris./",
    "obj_ch2_sceneex3_slash_Step_0_gml_328_0": "\\E0* Whatever just happened..^1. I guess.../",
    "obj_ch2_sceneex3_slash_Step_0_gml_329_0": "\\E1* Maybe it didn't mean anything./",
    "obj_ch2_sceneex3_slash_Step_0_gml_330_0": "\\E0* I dunno why you came here^1, but.../",
    "obj_ch2_sceneex3_slash_Step_0_gml_331_0": "\\EY* Let's just be glad you didn't get killed^1. Heh./",
    "obj_ch2_sceneex3_slash_Step_0_gml_332_0": "\\E0* .../",
    "obj_ch2_sceneex3_slash_Step_0_gml_333_0": "\\EK* (Just..^1. tell us next time...)/",
    "obj_ch2_sceneex3_slash_Step_0_gml_334_0": "\\EY* (You're gonna do something stupid like this^1, OK?)/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_350_0": "\\EK* .../",
    "obj_ch2_sceneex3_slash_Step_0_gml_351_0": "\\E5* What^1? No^1, I'M not giving YOU a hug!/",
    "obj_ch2_sceneex3_slash_Step_0_gml_352_0": "\\EH* That's what Ralsei's for!^1! He's like a portable teddy bear!/",
    "obj_ch2_sceneex3_slash_Step_0_gml_354_0": "\\EJ* But Susie^1, because you never give out hugs./",
    "obj_ch2_sceneex3_slash_Step_0_gml_355_0": "\\EG* That increases their value^1. It's the law of supply and demand./",
    "obj_ch2_sceneex3_slash_Step_0_gml_357_0": "\\EH* Well^1, I demand^1, you supply me^1, with^1, uh -/",
    "obj_ch2_sceneex3_slash_Step_0_gml_358_0": "\\E5* Ugh^1, enough of you guys!/%",
    "obj_ch2_sceneex3_slash_Step_0_gml_409_0": "\\E2* ..^1. I think everything will be OK^1, Kris./%",
    "obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (You heard Alvin mumbling to himself as you walked away.)/",
    "obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ..^1. were you proud of me^1, father...?/",
    "obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* And..^1. is it right for this hammer to.../%",
    "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho..^1.&* Well STEP on my BOOTS./",
    "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ~1/",
    "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can./",
    "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!^1!&* What is it this time!?/",
    "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho..^1.&* I'm simply warning you...!/%",
    "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!/%",
    "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient!/%",
    "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared!/",
    "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh..^1. What is it!?/%",
    "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy.../",
    "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??^1? THAT'S what you're afraid of???/",
    "obj_checker_animtest_slash_Step_0_gml_182_0": "* W..^1. Wow^1, purple girl^1!&* You aren't scared!?/",
    "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do?/",
    "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally.../%",
    "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think./%",
    "obj_checker_animtest_slash_Step_0_gml_589_0": "* We..^1. We did it!?/%",
    "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!^1! You clowns really ARE heroes!!/",
    "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!/",
    "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh...?/%",
    "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie...?/",
    "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but.../",
    "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You..^1. didn't actually help at all./",
    "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it./",
    "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place.../",
    "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle./",
    "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?&* Are you FOR REAL?/",
    "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!/",
    "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!/%",
    "obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops.../",
    "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES^1. They're FOR terrorizing./",
    "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right!!/",
    "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake.../%",
    "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes..^1. are also my enemy./",
    "obj_checker_animtest_slash_Step_0_gml_711_0": "* .../",
    "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie..^1. Whether you like it or not.../",
    "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero./",
    "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future./",
    "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start..^1. acting like one?/%",
    "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that.../",
    "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I?/",
    "obj_checker_animtest_slash_Step_0_gml_734_0": "* .../%",
    "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei^1.&* You got it^1.&* I'll change my ways./",
    "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore./%",
    "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!/%",
    "obj_checker_animtest_slash_Step_0_gml_820_0": "* R..^1. Really!?/",
    "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?/",
    "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly./",
    "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -/",
    "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now!/",
    "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy!/",
    "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!/",
    "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!/",
    "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets!/",
    "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah?/",
    "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never./",
    "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!^1! If you can even last that long!/%",
    "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris.../",
    "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her./",
    "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* .../",
    "obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight.../",
    "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then.../",
    "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris?/",
    "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!/%",
    "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K^1.Round shuffles furiously.",
    "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K^1.Round looks weak.",
    "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K^1.Round's shuffle becomes lethargic.",
    "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
    "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K^1. ROUND felt stressed out and attacked!/%",
    "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K^1. ROUND practiced self-care!",
    "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K^1. ROUND's HP and ATTACK went up!/",
    "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger!/",
    "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way!/%",
    "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K^1.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!/%",
    "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
    "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K^1.ROUND - AT 9 DF 3&* That's better./%",
    "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K^1.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!/",
    "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)/%",
    "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K^1.ROUND - AT 9 DF 3&* It's being controlled into attacking...!/",
    "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway...?)/%",
    "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K^1. ROUND./%",
    "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back^1.&* Its crown loosened a little./%",
    "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back^1.&* Its crown loosened a little./",
    "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off.../",
    "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!/",
    "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it!/",
    "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off.../",
    "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!/",
    "obj_checkers_enemy_slash_Step_0_gml_339_0": "* .../%",
    "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!^1? That hardly did anything!/",
    "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?/",
    "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ..^1. Hmm./%",
    "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!/",
    "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris...?/",
    "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ..^1. Hey./%",
    "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris!!/",
    "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it!!/",
    "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!/%",
    "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed./%",
    "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K^1. ROUND bowed back^1.&* Its crown loosened!/%",
    "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K^1. ROUND bowed back^1.&* Its crown loosened!/",
    "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off.../",
    "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!/",
    "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it!/",
    "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off.../",
    "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!/",
    "obj_checkers_enemy_slash_Step_0_gml_454_0": "* .../%",
    "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
    "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ~1 to determine the ANGLE!",
    "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww^1, what's your idea?/",
    "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm..^1. well..^1. how do I say this./",
    "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of..^1.&* Need you for this one./",
    "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!&* I'll help!/",
    "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right?/",
    "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still./%",
    "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K^1. Round about the importance of dodging Susie's attacks./",
    "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand.../%",
    "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie./",
    "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K^1. Round still didn't understand.../%",
    "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong./",
    "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale./",
    "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!/%",
    "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head!/",
    "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!/%",
    "obj_city_trashbag_slash_Other_10_gml_3_0": "* (It's a trashbag that looks like an eggplant.)/%",
    "obj_city_trashbag_slash_Other_10_gml_7_0": "* (It's an eggplant that looks like a trashbag.)/%",
    "obj_classscene_slash_Step_0_gml_18_0": "\\E0* So^1, does everyone have a.../%",
    "obj_classscene_slash_Step_0_gml_64_0": "\\E3* Oh..^1. K-Kris...^1!&* We thought you weren't coming today!/",
    "obj_classscene_slash_Step_0_gml_65_0": "\\E0* We're doing group projects this month.../",
    "obj_classscene_slash_Step_0_gml_66_0": "\\E6* Uhhhh..^1. so^1, walk around and find a partner^1, ok?/%",
    "obj_classscene_slash_Step_0_gml_111_0": "* Hey^1! What^1? No^1!&* I do NOT approve this^1!&* ABORT!!/",
    "obj_classscene_slash_Step_0_gml_112_0": "\\TN\\FN\\E2* What^1? B-but Kris doesn't have a.../",
    "obj_classscene_slash_Step_0_gml_113_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying?/",
    "obj_classscene_slash_Step_0_gml_114_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!/",
    "obj_classscene_slash_Step_0_gml_115_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if.../",
    "obj_classscene_slash_Step_0_gml_116_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?/%",
    "obj_classscene_slash_Step_0_gml_194_0": "* H..^1.&* Hi^1, SUSIE./%",
    "obj_classscene_slash_Step_0_gml_207_0": "* .../",
    "obj_classscene_slash_Step_0_gml_208_0": "* ..^1. am I late?/",
    "obj_classscene_slash_Step_0_gml_209_0": "\\Ta\\Fa\\E4* Ohh^1, n-no^1!&* You're fine^1!&* W-we were just^1, uh.../",
    "obj_classscene_slash_Step_0_gml_210_0": "\\E5* Ch-choosing partners for the next group project^1, and.../",
    "obj_classscene_slash_Step_0_gml_211_0": "\\E6* Ummm^1, Susie^1, you're with Kris!/",
    "obj_classscene_slash_Step_0_gml_213_0": "* .../",
    "obj_classscene_slash_Step_0_gml_214_0": "* ..^1. great./%",
    "obj_classscene_slash_Step_0_gml_234_0": "\\E5* .../",
    "obj_classscene_slash_Step_0_gml_235_0": "\\E6* N-now that everyone's here^1, I'll write the assignment!/%",
    "obj_classscene_slash_Step_0_gml_267_0": "* .../%",
    "obj_classscene_slash_Step_0_gml_298_0": "* Uh..^1.&* H-has anyone seen the chalk?/",
    "obj_classscene_slash_Step_0_gml_299_0": "\\E4* This is the third time it's gone missing^1, and.../",
    "obj_classscene_slash_Step_0_gml_300_0": "\\E9* Y-you all know I can't start class without some!/%",
    "obj_classscene_slash_Step_0_gml_302_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../",
    "obj_classscene_slash_Step_0_gml_303_0": "\\E0* Do you want me to - %",
    "obj_classscene_slash_Step_0_gml_304_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
    "obj_classscene_slash_Step_0_gml_305_0": "\\E7* Can you go get that for me...?/",
    "obj_classscene_slash_Step_0_gml_306_0": "\\FS\\TS\\E0* .../",
    "obj_classscene_slash_Step_0_gml_307_0": "* ..^1. whatever./%%",
    "obj_classscene_slash_Step_0_gml_323_0": "* H-how about this^1?&* If no one speaks up.../",
    "obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!/%",
    "obj_classscene_slash_Step_0_gml_340_0": "* A..^1. Anyone^1?&* P..^1. please?/",
    "obj_classscene_slash_Step_0_gml_341_0": "\\FN\\TN\\E1* Hey^1, there might be a box in the supply closet.../",
    "obj_classscene_slash_Step_0_gml_342_0": "\\E0* Miss Alphys^1, why don't Susie and I.../",
    "obj_classscene_slash_Step_0_gml_343_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
    "obj_classscene_slash_Step_0_gml_344_0": "\\E7* Why don't you go get it for me...?/",
    "obj_classscene_slash_Step_0_gml_345_0": "\\FS\\TS\\E0* .../",
    "obj_classscene_slash_Step_0_gml_346_0": "* ..^1. whatever./%%",
    "obj_classscene_slash_Step_0_gml_398_0": "\\E4* And K..^1. Kris..^1.&* Can you go with her and make sure she.../",
    "obj_classscene_slash_Step_0_gml_399_0": "\\E9* Um^1, actually gets it^1?&* And^1, um^1, stays out of trouble...?/",
    "obj_classscene_slash_Step_0_gml_400_0": "\\E6* Thanks Kris^1!&* See you later!/%",
    "obj_classscene_slash_Step_0_gml_493_0": "\\E0* Kris^1, there you are!/",
    "obj_classscene_slash_Step_0_gml_494_0": "\\EA* (Even Susie showed up before you^1, eheh...)/%",
    "obj_classscene_slash_Step_0_gml_500_0": "\\E3* (Kris^1! You're okay!!)/",
    "obj_classscene_slash_Step_0_gml_501_0": "\\E9* (I was really worried after you disappeared yesterday...)/",
    "obj_classscene_slash_Step_0_gml_502_0": "\\E0* (I guess we can talk about that after class.)/%",
    "obj_classscene_slash_Step_0_gml_566_0": "\\E2* (Hey^1, Kris!)/",
    "obj_classscene_slash_Step_0_gml_567_0": "\\E0* (..^1. if I knew you were gonna be late...)/",
    "obj_classscene_slash_Step_0_gml_568_0": "\\E3* (I wouldna showed up on time.)/%",
    "obj_classscene_slash_Step_0_gml_574_0": "\\E9* Susie^1, please don't kick your desk./",
    "obj_classscene_slash_Step_0_gml_575_0": "\\E4* Treat school property^1, like you'd treat people./%",
    "obj_classscene_slash_Step_0_gml_579_0": "\\E0* ..../",
    "obj_classscene_slash_Step_0_gml_580_0": "\\E1* Okay./",
    "obj_classscene_slash_Step_0_gml_581_0": "\\E2* Next time I'll aim for the vitals./%",
    "obj_classscene_slash_Step_0_gml_602_0": "\\E9* Th..^1. That's not what I.../%",
    "obj_classscene_slash_Step_0_gml_606_0": "\\E5* In any case^1, good morning^1, Class!/",
    "obj_classscene_slash_Step_0_gml_607_0": "\\E7* We have a lot to go over today.../",
    "obj_classscene_slash_Step_0_gml_608_0": "\\E6* First^1, we're starting the reading from page 142!/",
    "obj_classscene_slash_Step_0_gml_609_0": "\\E4* Any..^1. any volunteers?/%",
    "obj_classscene_slash_Step_0_gml_616_0": "\\E2* Umm^1, I..^1. I guess I could read the.../%",
    "obj_classscene_slash_Step_0_gml_626_0": "\\E1* Ah^1, trouble yourself not^1, Noelle!/",
    "obj_classscene_slash_Step_0_gml_627_0": "\\E2* I will valiantly take this blow of humiliation!!/",
    "obj_classscene_slash_Step_0_gml_629_0": "\\E3* Umm^1, t-that's OK^1, I can.../%",
    "obj_classscene_slash_Step_0_gml_643_0": "\\E0* A-HEM./",
    "obj_classscene_slash_Step_0_gml_644_0": "\\E1* \"Page 142.\"/",
    "obj_classscene_slash_Step_0_gml_645_0": "\\E3* \"It was the best of times^1, it was the worst of times,\"/",
    "obj_classscene_slash_Step_0_gml_646_0": "\\E4* \"Times-a pretty good^1. Times-a pretty bad.\"/",
    "obj_classscene_slash_Step_0_gml_647_0": "\\E2* \"Mediocre times^1. Iffy times^1. So-so times...\"/%",
    "obj_classscene_slash_Step_0_gml_653_0": "* Listening to this^1, your eyes began to close automatically.../%",
    "obj_classscene_slash_Step_0_gml_715_0": "\\E7* Have a nice day^1, everyone!/",
    "obj_classscene_slash_Step_0_gml_716_0": "\\E9* And P-PLEASE^1! Remember your group projects!/%",
    "obj_classscene_slash_Step_0_gml_739_0": "\\E1* Oh^1, um..^1. Kris^1? Are..^1. you okay?/",
    "obj_classscene_slash_Step_0_gml_740_0": "\\E5* You were^1, um^1, s-sleeping all class.../",
    "obj_classscene_slash_Step_0_gml_741_0": "\\E0* D-don't worry^1! I'm not mad^1! J..^1. just concerned!/",
    "obj_classscene_slash_Step_0_gml_742_0": "\\EA* (Usually you only sleep through the start.)/",
    "obj_classscene_slash_Step_0_gml_747_0": "\\E3* ..^1. Kris..^1. Where did you and Susie go yesterday?/",
    "obj_classscene_slash_Step_0_gml_748_0": "\\E3* .../",
    "obj_classscene_slash_Step_0_gml_749_0": "\\EA* .../",
    "obj_classscene_slash_Step_0_gml_750_0": "\\E5* Um^1, if you don't want to tell me^1, that's okay./",
    "obj_classscene_slash_Step_0_gml_751_0": "\\E9* I was just really..^1. worried about you./",
    "obj_classscene_slash_Step_0_gml_752_0": "\\E6* If..^1. If Susie causes you any trouble^1, then.../",
    "obj_classscene_slash_Step_0_gml_753_0": "\\E8* Okay^1, I..^1. I can't really do anything^1. Eheh./",
    "obj_classscene_slash_Step_0_gml_754_0": "\\E0* But..^1. I'm looking out for you^1, okay?/%",
    "obj_classscene_slash_Step_0_gml_758_0": "\\E0* Good luck and rest well tonight^1, okay?/%",
    "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
    "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
    "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!",
    "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die^1!&Die^1!&Die!",
    "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.",
    "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!",
    "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No^1, that&one's MINE!",
    "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)",
    "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr^1. Fluffy?",
    "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!",
    "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)",
    "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!",
    "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!^1?&I am!!!",
    "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...",
    "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.",
    "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What^1?&It's just&awful!",
    "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!",
    "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!",
    "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.",
    "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?",
    "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.",
    "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports^1!&My favorite&food!",
    "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh^1!&I love you&two!",
    "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.",
    "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no^1!&They can&all die!",
    "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh^1, oh^1! That&boy is ever&so cute!",
    "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy^1!&I want to&pet him!",
    "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM??^1?&..^1. err^1,&sure.",
    "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)",
    "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh^1, oh^1!&I want a&sweet boy.",
    "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE^1, like&me!",
    "obj_clubsenemy_old_slash_Step_0_gml_100_0": "..^1.&Sure^1,&I guess.",
    "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!",
    "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT^1!&Mouse and&keyboard!",
    "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.",
    "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh^1!&Me too!",
    "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me..^1.&Uh^1, sure!",
    "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.",
    "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me^1,&you idiot!",
    "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...",
    "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!^1!&They'll make&fun of us!!!",
    "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww^1, he&MADE that!^1?&So caring!",
    "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute^1!&I want it!",
    "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit..^1.&childish?)",
    "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy^1!&That hurts!",
    "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up^1,&idiot!",
    "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)",
    "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
    "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
    "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
    "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
    "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
    "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
    "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
    "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
    "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
    "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
    "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
    "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%",
    "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%",
    "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%",
    "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%",
    "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%",
    "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
    "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
    "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
    "obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys",
    "obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy",
    "obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday",
    "obj_clubsenemy_slash_Create_0_gml_72_0": "Sports",
    "obj_clubsenemy_slash_Create_0_gml_73_0": "Family",
    "obj_clubsenemy_slash_Create_0_gml_74_0": "Hole",
    "obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls",
    "obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle",
    "obj_clubsenemy_slash_Create_0_gml_77_0": "Party",
    "obj_clubsenemy_slash_Create_0_gml_78_0": "Dance",
    "obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed",
    "obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree",
    "obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich",
    "obj_clubsenemy_slash_Create_0_gml_82_0": "Tree",
    "obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise",
    "obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper",
    "obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos",
    "obj_clubsenemy_slash_Create_0_gml_94_0": "Clown",
    "obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour",
    "obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo",
    "obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck",
    "obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble",
    "obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash",
    "obj_clubsenemy_slash_Create_0_gml_100_0": "Guns",
    "obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating",
    "obj_clubsenemy_slash_Create_0_gml_102_0": "Dice",
    "obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker",
    "obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover",
    "obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage",
    "obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday",
    "obj_clubsenemy_slash_Create_0_gml_107_0": "Crime",
    "obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)",
    "obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ",
    "obj_clubsenemy_slash_Step_0_gml_13_0": "Nice mouth",
    "obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth",
    "obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth",
    "obj_clubsenemy_slash_Step_0_gml_19_0": "Nice to&see you&again!",
    "obj_clubsenemy_slash_Step_0_gml_20_0": "This&time you&die!",
    "obj_clubsenemy_slash_Step_0_gml_21_0": "Please&ignore&them.",
    "obj_clubsenemy_slash_Step_0_gml_26_0": "How well&do you&know us?",
    "obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW&NOTHING^1,&IDIOT!",
    "obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry&about&this...",
    "obj_clubsenemy_slash_Step_0_gml_33_0": "Nice&dojo&today.",
    "obj_clubsenemy_slash_Step_0_gml_34_0": "What^1?&It's just&awful!",
    "obj_clubsenemy_slash_Step_0_gml_35_0": "Please&stop^1, you&two...",
    "obj_clubsenemy_slash_Step_0_gml_139_0": "* Clover flashes a trio of terrible smiles.",
    "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover is bickering with herselves.",
    "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover is whispering about cute boys.",
    "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover is arguing about whose toothbrush is whose.",
    "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover hums like an out-of-tune choir.",
    "obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.",
    "obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.",
    "obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.",
    "obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.",
    "obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.",
    "obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
    "obj_clubsenemy_slash_Step_0_gml_233_0": "* Choose a topic that Clover likes!/%",
    "obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)",
    "obj_clubsenemy_slash_Step_0_gml_286_0": "\\m1*  Time's up^1!&\\m2 TOO SLOW^1!&\\m3 (Sorry...)/%",
    "obj_clubsenemy_slash_Step_0_gml_293_0": "\\m1*  That's right^2!&\\m2 Not bad^2!&\\m3 (It's OK...^2)/%",
    "obj_clubsenemy_slash_Step_0_gml_296_0_b": "\\m1*  No thanks^1!&\\m2 WRONG^1!&\\m3 (Is it that bad?)/%",
    "obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!/%",
    "obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!/%",
    "obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "\\EE* KRIS!!!!!!!!!!!!^1!&!!!!!!!!!!!!/%",
    "obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[Left / Right]",
    "obj_controller_city_mice2_slash_Draw_0_gml_29_0": "Rotate",
    "obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[Down]",
    "obj_controller_city_mice2_slash_Draw_0_gml_33_0": "Mice",
    "obj_controller_city_mice2_slash_Step_0_gml_25_0": "\\E1* Looks like another electric wall./%",
    "obj_controller_city_mice2_slash_Step_0_gml_32_0": "\\E5* Huh^1? This hole has a switch inside of it.../",
    "obj_controller_city_mice2_slash_Step_0_gml_33_0": "\\E4* Maybe we could try to put something inside...?/%",
    "obj_controller_city_mice2_slash_Step_0_gml_39_0": "\\E0* What do you think^1, Kris?/%",
    "obj_controller_city_mice2_slash_Step_0_gml_67_0": "\\E8* Kris^1, wait a second!/%",
    "obj_controller_city_mice2_slash_Step_0_gml_134_0": "\\E0* Kris^1! You did it^1! We should be able to.../%",
    "obj_controller_city_mice2_slash_Step_0_gml_197_0": "\\E2* ..^1. huh?/",
    "obj_controller_city_mice2_slash_Step_0_gml_198_0": "\\E1* The forcefield's still up./%",
    "obj_controller_city_mice2_slash_Step_0_gml_277_0": "\\E3* D-did we miss something^1? H-hello?/%",
    "obj_controller_city_mice2_slash_Step_0_gml_316_0": "\\E8* Kris^1, wait a second!/%",
    "obj_controller_city_mice2_slash_Step_0_gml_380_0": "\\E8* Kris^1, I can't believe you made those mice--/%",
    "obj_controller_city_mice2_slash_Step_0_gml_420_0": "\\E3* Huh?/%",
    "obj_controller_city_mice2_slash_Step_0_gml_434_0": "\\E2* I..^1. I guess landing on the switch turned off the forcefield.../%",
    "obj_controller_city_mice2_slash_Step_0_gml_452_0": "\\E2* Th..^1. there^1, looks like I..^1. I did it?/",
    "obj_controller_city_mice2_slash_Step_0_gml_453_0": "\\Ee* (I just..^1. listened to Kris's command.)/",
    "obj_controller_city_mice2_slash_Step_0_gml_454_0": "\\EW* (And somehow^1, before I knew it...)/",
    "obj_controller_city_mice2_slash_Step_0_gml_455_0": "\\EZ* (The puzzle was finished.)/",
    "obj_controller_city_mice2_slash_Step_0_gml_456_0": "\\Ee* (What was I thinking^1? Kris wasn't trying to hurt me...)/",
    "obj_controller_city_mice2_slash_Step_0_gml_457_0": "\\E4* Let's go^1, Kris./%",
    "obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "\\Ed* (They were just making me stronger.)/%",
    "obj_controller_city_mice2_slash_Step_0_gml_500_0": "\\E2* I..^1. I wish they wouldn't jump out at me like that!/%",
    "obj_controller_city_mice2_slash_Step_0_gml_546_0": "\\E3* (How many more times am I gonna get hit by mice...?)/%",
    "obj_controller_city_mice3_slash_Draw_0_gml_18_0": "ILOVEMOUSE",
    "obj_controller_city_mice3_slash_Step_0_gml_49_0": "\\E1* It's a dead end...?/%",
    "obj_controller_city_mice3_slash_Step_0_gml_53_0": "\\E2* I'll..^1. go ahead and do the puzzle!/%",
    "obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* Isn't it a good thing?/",
    "obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* I'm solving things by myself^1. Taking new things for myself^1. Defeating enemies by myself./",
    "obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* And every time I do it.../",
    "obj_controller_city_mice3_slash_Step_0_gml_77_0": "* I'm getting stronger./",
    "obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ..^1. what did I do when we got that ring? ..^1. when I solved that puzzle?/",
    "obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ..^1. It..^1. It doesn't matter^1. It doesn't matter if I can't remember./",
    "obj_controller_city_mice3_slash_Step_0_gml_80_0": "* It doesn't matter if the battles are blurring together./",
    "obj_controller_city_mice3_slash_Step_0_gml_81_0": "* If Kris tells me to do it.../",
    "obj_controller_city_mice3_slash_Step_0_gml_82_0": "* I can do things I could never do before./",
    "obj_controller_city_mice3_slash_Step_0_gml_83_0": "* Isn't it a good thing?/",
    "obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ..^1. I'm getting stronger./",
    "obj_controller_city_mice3_slash_Step_0_gml_85_0": "* .../",
    "obj_controller_city_mice3_slash_Step_0_gml_86_0": "* As long as I..^1. just do what they say./",
    "obj_controller_city_mice3_slash_Step_0_gml_87_0": "* As long as I.../%",
    "obj_controller_city_mice3_slash_Step_0_gml_88_0": "\\E4* All finished^1, Kris^1. Should we find some more enemies?/%",
    "obj_controller_city_mice3_slash_Step_0_gml_129_0": "\\E5* Hmm..^1. the switch didn't seem to work?/%",
    "obj_controller_city_mice3_slash_Step_0_gml_168_0": "\\EE* Kris!^1! The platform's falling!^1! H-help me!!/%",
    "obj_controller_city_mice3_slash_Step_0_gml_208_0": "\\EE* KRIS!!!!!!!/",
    "obj_controller_city_mice3_slash_Step_0_gml_209_0": "\\E8* Gosh^1, you're lucky Dess isn't here!/",
    "obj_controller_city_mice3_slash_Step_0_gml_210_0": "\\E8* Otherwise YOU'D be facedown in a mousepile!/",
    "obj_controller_city_mice3_slash_Step_0_gml_211_0": "\\E8* .../",
    "obj_controller_city_mice3_slash_Step_0_gml_212_0": "\\E6* S..^1. sorry^1, I didn't mean to get so mad./",
    "obj_controller_city_mice3_slash_Step_0_gml_213_0": "\\E0* Sure..^1. okay^1, we can try again./%",
    "obj_controller_city_mice3_slash_Step_0_gml_230_0": "\\E8* Kris!^1! What are you doing!^1! You made me --/%",
    "obj_controller_city_mice3_slash_Step_0_gml_249_0": "\\E3* H..^1. huh?/%",
    "obj_controller_city_mice3_slash_Step_0_gml_270_0": "\\E6* S-sorry^1, Kris^1, you just saved me^1, didn't you...?/%",
    "obj_controller_city_mice3_slash_Step_0_gml_292_0": "\\EE* Th..^1. this one's falling^1, too!/",
    "obj_controller_city_mice3_slash_Step_0_gml_293_0": "\\E8* Kris^1, whatever you just did^1, keep doing it!!/%",
    "obj_controller_city_mice3_slash_Step_0_gml_419_0": "\\EN* What./",
    "obj_controller_city_mice3_slash_Step_0_gml_420_0": "\\EN* How did you.../%",
    "obj_controller_city_mice3_slash_Step_0_gml_445_0": "\\EC* HOW DID YOU SOLVE THAT??/%",
    "obj_controller_city_mice3_slash_Step_0_gml_466_0": "\\ED* Even a broken clock is right once a day./%",
    "obj_controller_city_mice3_slash_Step_0_gml_487_0": "\\E9* And Kris^1, if anyone asks.../%",
    "obj_controller_city_mice3_slash_Step_0_gml_500_0": "\\ED* I solved the puzzle!!/",
    "obj_controller_city_mice3_slash_Step_0_gml_501_0": "\\EC* It's not fair for YOU to get extra credit for a fluke!!/",
    "obj_controller_city_mice3_slash_Step_0_gml_502_0": "\\ED* Get it!^1? Let NO ONE think otherwise^1! ESPECIALLY Susie!/",
    "obj_controller_city_mice3_slash_Step_0_gml_503_0": "\\EC* You KNOW she'd just..^1. lord it over me!/%",
    "obj_controller_city_mice3_slash_Step_0_gml_631_0": "\\E2* Gosh./",
    "obj_controller_city_mice3_slash_Step_0_gml_632_0": "\\E3* ..^1. Y'know^1, I don't think I'm afraid of mice anymore./",
    "obj_controller_city_mice3_slash_Step_0_gml_633_0": "\\E6* Actually^1, I think they might be kind of..^1. cute?/",
    "obj_controller_city_mice3_slash_Step_0_gml_634_0": "\\E8* Anyways^1, let's keep going./%",
    "obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle is now immune to mice.)/%",
    "obj_controller_dining3_slash_Step_0_gml_19_0": "\\E1* Welcome To My Extravagant Dining Bonanza/%",
    "obj_controller_dining3_slash_Step_0_gml_72_0": "\\ED* Only One Of These Delicious Platters Has The Key/",
    "obj_controller_dining3_slash_Step_0_gml_73_0": "\\E1* I Am Sure Searching Will Be An Addicting Game of Chance/%",
    "obj_controller_dining3_slash_Step_0_gml_82_0": "\\EH* H-how the hell are we gonna search all these!?/%",
    "obj_controller_dining3_slash_Step_0_gml_98_0": "\\E1* ERROR: Results: Key Not Found/",
    "obj_controller_dining3_slash_Step_0_gml_99_0": "\\EN* Did You Mean: Give Up?/%",
    "obj_controller_dining3_slash_Step_0_gml_210_0": "\\EL* All the platters got mixed up again!?/%",
    "obj_controller_dining3_slash_Step_0_gml_217_0": "\\EK* Hey^1, Kris^1, isn't there something else we can do!?/%",
    "obj_controller_dining3_slash_Step_0_gml_246_0": "\\E6* Hey^1, there's something under this one!/%",
    "obj_controller_dining3_slash_Step_0_gml_539_0": "\\EJ* There's the key!!^1! Now we just have to--/%",
    "obj_controller_dining3_slash_Step_0_gml_603_0": "\\EL* It BROKE IT?!/%",
    "obj_controller_dininghall_slash_Step_0_gml_146_0": "\\E9* Hahah^1, was that awesome or what?!/",
    "obj_controller_dininghall_slash_Step_0_gml_149_0": "\\EK* Umm^1, maybe minus the blatant destruction.../%",
    "obj_controller_dininghall_slash_Step_0_gml_160_0": "\\E2* Let's go^1, Kris^1! We're almost at the third floor!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "\\E1* Hmm^1, looks like you need to hold it down./%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "\\E0* Kris^1, you keep standing on this one!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "\\E0* OK^1, now you come over here!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "\\E8* Kris^1! Get back here!!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "\\E4* Nice teamwork!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "\\E8* (This is reminding me of our group projects...)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "\\E8* .../%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "\\EE* A--aahhh!!/",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "\\E8* K..^1. Kris^1! C'mon^1, you..^1. you know that isn't very nice!/",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "\\E8* (I was almost roast deer for a second there...)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "\\E8* Alright^1, now it's your turn!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "\\E8* Kris^1! Get back here!!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "\\E8* Kris^1! Get back here!!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "\\E8* Fahahaha^1! How'd you like that!?/",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "\\E8* You should have seen the look on your face!!/",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "\\E2* (Hey^1, why do they look so hurt...^1? Gosh...)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "\\E8* Kris^1! Get back here!!/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "\\E1* When you step off the switch^1, the lightning comes back.../",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "\\E5* .../",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "\\E4* How about..^1. I hold it down^1, and you go across?/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (Shouldn't leave now.)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (Shouldn't leave now.)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (Shouldn't leave now.)/%",
    "obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "\\E8* N..^1. Nice teamwork!/%",
    "obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "\\E4* L-looks like that took care of it.../%",
    "obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "\\E8* W-well^1, hopefully that won't happen again!/%",
    "obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "\\E2* K-Kris^1! If the mice hit a wall^1, they'll come over here.../",
    "obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "\\E4* (Try using those blocks to get them into the hole?)/%",
    "obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "\\EE* K-Kris!!/",
    "obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "\\E8* Gosh^1, you did that on purpose^1, didn't you!?/",
    "obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "\\E3* (It's like when they swapped my eggnog with mayo...)/%",
    "obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "\\E2* .../%",
    "obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* Sounded like a forcefield deactivating./%",
    "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "* .../",
    "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* I suppose we'll just have to let it go this once./%",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "\\E1* I See You Have: Escaped From Your Room Units/%",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "\\EC* Who Can Blame You For Wanting To See My Glorious Mansion/",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "\\ED* You Won't Want To Take Your Eyes Off This Beautiful Art/",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "\\E5* We're not here to look at your stupid pictures!/",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "\\ED* Oh It Was Not A Recommendation/",
    "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "\\EN* I Was Just Warning You LMAO/%",
    "obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* Heh^1, not bad^1, Kris!/%",
    "obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "POTTERY NOT RESPECTED",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* Now I Know You Are All Loving My Mansion/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* But We Have A Few Rules Around Here You Have To Follow/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* One Wipe Your Shoes/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* Two Have Fun/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* Three Respect The Pottery/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* Four Have Fun/",
    "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* Five List Entry Duplication Error/%",
    "obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "\\E2* Kris^1, I think you should handle this puzzle!/%",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "\\E0* Wait^1, is this another puzzle^1? You do it./%",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "\\EQ* Um..^1. Kris?/",
    "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "\\EJ* Maybe you can press the same key more than once?/%",
    "obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (Looks like the hand is out of the way now...)/%",
    "obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer Testing-",
    "obj_credits_2_slash_Draw_0_gml_18_0": "-Trailers & All Video Editing-",
    "obj_credits_2_slash_Step_0_gml_27_0": "-Main Artist-",
    "obj_credits_2_slash_Step_0_gml_28_0": "-Main Animator-",
    "obj_credits_2_slash_Step_0_gml_29_0": "Temmie Chang",
    "obj_credits_2_slash_Step_0_gml_30_0": " ",
    "obj_credits_2_slash_Step_0_gml_31_0": " ",
    "obj_credits_2_slash_Step_0_gml_32_0": " ",
    "obj_credits_2_slash_Step_0_gml_33_0": " ",
    "obj_credits_2_slash_Step_0_gml_34_0": " ",
    "obj_credits_2_slash_Step_0_gml_42_0": "-Main Team-",
    "obj_credits_2_slash_Step_0_gml_43_0": "Sarah O'Donnell",
    "obj_credits_2_slash_Step_0_gml_44_0": "Taxiderby",
    "obj_credits_2_slash_Step_0_gml_45_0": "Fred Wood",
    "obj_credits_2_slash_Step_0_gml_46_0": "Jean Canellas",
    "obj_credits_2_slash_Step_0_gml_47_0": "Xan Wetherall",
    "obj_credits_2_slash_Step_0_gml_48_0": " ",
    "obj_credits_2_slash_Step_0_gml_49_0": " ",
    "obj_credits_2_slash_Step_0_gml_68_0": "-BG Concept Art-",
    "obj_credits_2_slash_Step_0_gml_69_0": "(Cyber Field^1, City^1, Mansion)",
    "obj_credits_2_slash_Step_0_gml_70_0": "Gigi DG",
    "obj_credits_2_slash_Step_0_gml_71_0": " ",
    "obj_credits_2_slash_Step_0_gml_72_0": "-Dark World Costume Design-",
    "obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris^1, Susie]",
    "obj_credits_2_slash_Step_0_gml_74_0": "Tcheska Lynn B (chess) [Berdly]",
    "obj_credits_2_slash_Step_0_gml_75_0": " ",
    "obj_credits_2_slash_Step_0_gml_88_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_89_0": "(Lancer^1, Rudinn^1, Hathy)",
    "obj_credits_2_slash_Step_0_gml_90_0": "(Clover^1, King^1, Jevil)",
    "obj_credits_2_slash_Step_0_gml_91_0": "Kanotynes",
    "obj_credits_2_slash_Step_0_gml_92_0": " ",
    "obj_credits_2_slash_Step_0_gml_93_0": "-Singing This Song-",
    "obj_credits_2_slash_Step_0_gml_94_0": "Laura Shigihara",
    "obj_credits_2_slash_Step_0_gml_95_0": " ",
    "obj_credits_2_slash_Step_0_gml_109_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_110_0": "(Poppup^1, Ambyu-Lance^1, Hacker^1, etc.)",
    "obj_credits_2_slash_Step_0_gml_111_0": "Samanthuel Gillson (splendidland)",
    "obj_credits_2_slash_Step_0_gml_112_0": " ",
    "obj_credits_2_slash_Step_0_gml_113_0": "-Guest Character Design-",
    "obj_credits_2_slash_Step_0_gml_114_0": "(Sweet^1, Cap'n^1, K_K)",
    "obj_credits_2_slash_Step_0_gml_115_0": "(Tasque Manager)",
    "obj_credits_2_slash_Step_0_gml_116_0": "NELNAL",
    "obj_credits_2_slash_Step_0_gml_131_0": "-Pixel Art Assistance-",
    "obj_credits_2_slash_Step_0_gml_132_0": "Shawn (puppiesandanime)",
    "obj_credits_2_slash_Step_0_gml_133_0": "Kenju",
    "obj_credits_2_slash_Step_0_gml_134_0": "Tcheska Lynn B (chess)",
    "obj_credits_2_slash_Step_0_gml_135_0": "Satoshi Maruyama",
    "obj_credits_2_slash_Step_0_gml_136_0": " ",
    "obj_credits_2_slash_Step_0_gml_137_0": "-Development Tools (Cool)-",
    "obj_credits_2_slash_Step_0_gml_138_0": "Juju Adams",
    "obj_credits_2_slash_Step_0_gml_151_0": "-Programming Assistance-",
    "obj_credits_2_slash_Step_0_gml_152_0": "Sara Spalding",
    "obj_credits_2_slash_Step_0_gml_153_0": "Lars Korendijk",
    "obj_credits_2_slash_Step_0_gml_154_0": " ",
    "obj_credits_2_slash_Step_0_gml_155_0": "-Cutscene Assistance-",
    "obj_credits_2_slash_Step_0_gml_156_0": "Tcheska Lynn B (chess)",
    "obj_credits_2_slash_Step_0_gml_157_0": "Chelsea Saunders (pixelatedcrown)",
    "obj_credits_2_slash_Step_0_gml_158_0": " ",
    "obj_credits_2_slash_Step_0_gml_171_0": "-Music Assistance-",
    "obj_credits_2_slash_Step_0_gml_172_0": "Lena Raine",
    "obj_credits_2_slash_Step_0_gml_173_0": "Marcy Nabors",
    "obj_credits_2_slash_Step_0_gml_174_0": " ",
    "obj_credits_2_slash_Step_0_gml_175_0": "-UT Character Design-",
    "obj_credits_2_slash_Step_0_gml_176_0": "Betty Kwong (Temmie)",
    "obj_credits_2_slash_Step_0_gml_177_0": "Magnolia Porter (Snowdrake^1, Monster Kid)",
    "obj_credits_2_slash_Step_0_gml_178_0": " ",
    "obj_credits_2_slash_Step_0_gml_191_0": "-Japanese Localization-",
    "obj_credits_2_slash_Step_0_gml_192_0": "8-4 Ltd.",
    "obj_credits_2_slash_Step_0_gml_193_0": " ",
    "obj_credits_2_slash_Step_0_gml_194_0": "-Translator-",
    "obj_credits_2_slash_Step_0_gml_195_0": "Keiko Fukuichi",
    "obj_credits_2_slash_Step_0_gml_196_0": " ",
    "obj_credits_2_slash_Step_0_gml_197_0": " ",
    "obj_credits_2_slash_Step_0_gml_198_0": " ",
    "obj_credits_2_slash_Step_0_gml_211_0": "-Localization Producers-",
    "obj_credits_2_slash_Step_0_gml_212_0": "Graeme Howard",
    "obj_credits_2_slash_Step_0_gml_213_0": "John Ricciardi",
    "obj_credits_2_slash_Step_0_gml_214_0": " ",
    "obj_credits_2_slash_Step_0_gml_215_0": "-Localization Support-",
    "obj_credits_2_slash_Step_0_gml_216_0": "Tina Carter",
    "obj_credits_2_slash_Step_0_gml_217_0": "Yutaka Ohbuchi",
    "obj_credits_2_slash_Step_0_gml_218_0": "Sami Ragone",
    "obj_credits_2_slash_Step_0_gml_231_0": "-Platform Programming-",
    "obj_credits_2_slash_Step_0_gml_232_0": "Sarah O'Donnell",
    "obj_credits_2_slash_Step_0_gml_233_0": " ",
    "obj_credits_2_slash_Step_0_gml_234_0": "-Programming Support-",
    "obj_credits_2_slash_Step_0_gml_235_0": "Gregg Tavares",
    "obj_credits_2_slash_Step_0_gml_236_0": " ",
    "obj_credits_2_slash_Step_0_gml_237_0": "-Japanese Graphics-",
    "obj_credits_2_slash_Step_0_gml_238_0": "256graph",
    "obj_credits_2_slash_Step_0_gml_251_0": "-QA-",
    "obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co.^1, Ltd.",
    "obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA Project Manager]",
    "obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA Lead]",
    "obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA Assistant Lead]",
    "obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [Sales Dept]",
    "obj_credits_2_slash_Step_0_gml_257_0": " ",
    "obj_credits_2_slash_Step_0_gml_258_0": " ",
    "obj_credits_2_slash_Step_0_gml_271_0": "-Super Testers-",
    "obj_credits_2_slash_Step_0_gml_272_0": "AlexMdle",
    "obj_credits_2_slash_Step_0_gml_273_0": "PureQuestion",
    "obj_credits_2_slash_Step_0_gml_274_0": " ",
    "obj_credits_2_slash_Step_0_gml_275_0": "-Website-",
    "obj_credits_2_slash_Step_0_gml_276_0": "Brian Coia",
    "obj_credits_2_slash_Step_0_gml_277_0": " ",
    "obj_credits_2_slash_Step_0_gml_278_0": " ",
    "obj_credits_2_slash_Step_0_gml_300_0": " ",
    "obj_credits_2_slash_Step_0_gml_301_0": " ",
    "obj_credits_2_slash_Step_0_gml_302_0": " ",
    "obj_credits_2_slash_Step_0_gml_303_0": " ",
    "obj_credits_2_slash_Step_0_gml_304_0": " ",
    "obj_credits_2_slash_Step_0_gml_305_0": " ",
    "obj_credits_2_slash_Step_0_gml_306_0": " ",
    "obj_credits_2_slash_Step_0_gml_307_0": " ",
    "obj_credits_2_slash_Step_0_gml_314_0": "-Special Thanks-",
    "obj_credits_2_slash_Step_0_gml_315_0": "Hiroko Minamoto",
    "obj_credits_2_slash_Step_0_gml_316_0": "Fontworks Inc.",
    "obj_credits_2_slash_Step_0_gml_317_0": "Yutaka Sato (Happy Ruika)",
    "obj_credits_2_slash_Step_0_gml_318_0": "All 8-4 & Fangamer Staff",
    "obj_credits_2_slash_Step_0_gml_319_0": "Claire & Andrew",
    "obj_credits_2_slash_Step_0_gml_320_0": "Brian Lee",
    "obj_credits_2_slash_Step_0_gml_321_0": "YoYo Games",
    "obj_credits_2_slash_Step_0_gml_339_0": " ",
    "obj_credits_2_slash_Step_0_gml_340_0": " ",
    "obj_credits_2_slash_Step_0_gml_341_0": " ",
    "obj_credits_2_slash_Step_0_gml_344_0": " ",
    "obj_credits_2_slash_Step_0_gml_345_0": " ",
    "obj_credits_2_slash_Step_0_gml_346_0": " ",
    "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
    "obj_credits_slash_Step_0_gml_22_0": "Chapter 2",
    "obj_credits_slash_Step_0_gml_23_0": " ",
    "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
    "obj_credits_slash_Step_0_gml_38_0": "Main Artist^1, Animator^1, & Cleanup",
    "obj_credits_slash_Step_0_gml_39_0": "(BG^1, Overworld^1, Battle)",
    "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)",
    "obj_credits_slash_Step_0_gml_59_0": "Lancer^1, Rudinn^1, Hathy",
    "obj_credits_slash_Step_0_gml_60_0": "Clover^1, King^1, Jevil",
    "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
    "obj_credits_slash_Step_0_gml_80_0": "Area Concept Art",
    "obj_credits_slash_Step_0_gml_81_0": "Dark World Costume Design",
    "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
    "obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.",
    "obj_credits_slash_Step_0_gml_98_0": "Translator",
    "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
    "obj_credits_slash_Step_0_gml_103_0": "Programming Help",
    "obj_credits_slash_Step_0_gml_106_0": "Character Design Assistance",
    "obj_credits_slash_Step_0_gml_119_0_b": "Cutscene Assistance",
    "obj_credits_slash_Step_0_gml_123_0_b": "Shop and BG Pixel Assistance",
    "obj_credits_slash_Step_0_gml_142_0": "Music Assistance",
    "obj_credits_slash_Step_0_gml_146_0": "Fireworks Effect",
    "obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
    "obj_credits_slash_Step_0_gml_153_0": "Fangamer",
    "obj_credits_slash_Step_0_gml_155_0": "\"Temmie\" Character Design",
    "obj_credits_slash_Step_0_gml_156_0": "Betty Kwong",
    "obj_credits_slash_Step_0_gml_177_0": "Testers",
    "obj_credits_slash_Step_0_gml_191_0": "To be continued",
    "obj_credits_slash_Step_0_gml_192_0": "in Chapter 3",
    "obj_credits_slash_Step_0_gml_192_0_b": "Website",
    "obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1  step:~2",
    "obj_cutscene_test_slash_Step_0_gml_51_0": "\\E7* Hey^1, is that..^1. Lancer!?/%",
    "obj_cutscene_test_slash_Step_0_gml_78_0": "\\E2* What are you up to^1, buddy?/%",
    "obj_cutscene_test_slash_Step_0_gml_87_0": "\\E1* Lancer?/%",
    "obj_cutscene_test_slash_Step_0_gml_96_0": "\\E2* Ho ho ho!!^1! Susie!!!/%",
    "obj_cutscene_test_slash_Step_0_gml_107_0": "\\E1* Who says I'm Lancer?/",
    "obj_cutscene_test_slash_Step_0_gml_109_0": "\\E0* Of course you're Lancer.../",
    "obj_cutscene_test_slash_Step_0_gml_111_0": "\\E3* ..^1. then who's that?/%",
    "obj_cutscene_test_slash_Step_0_gml_139_0": "\\E1* Hoho!/%",
    "obj_cutscene_test_slash_Step_0_gml_145_0": "\\E0* Alright^1, are you Lancer then!?/",
    "obj_cutscene_test_slash_Step_0_gml_147_0": "\\E8* Yes I am!/%",
    "obj_cutscene_test_slash_Step_0_gml_156_0": "\\EL* Which one of you said that!?/%",
    "obj_cutscene_test_slash_Step_0_gml_174_0": "\\E1* I did!/",
    "obj_cutscene_test_slash_Step_0_gml_176_0": "\\E4* That's it^1, I'm taking a closer look!/%",
    "obj_cutscene_test_slash_Step_0_gml_209_0": "\\E0* Umm^1, so what did you figure out?/",
    "obj_cutscene_test_slash_Step_0_gml_211_0": "\\E3* Uhhh.../%",
    "obj_cutscene_test_slash_Step_0_gml_220_0": "\\E9* I'll just be friends with both of them!/%",
    "obj_cutscene_test_slash_Step_0_gml_231_0": "\\E2* That's the attitude!/",
    "obj_cutscene_test_slash_Step_0_gml_233_0": "\\E1* Hohoho^1! Yeah^1, it is!/%",
    "obj_cutscene_test_slash_Step_0_gml_259_0": "\\ER* What the!?/",
    "obj_cutscene_test_slash_Step_0_gml_260_0": "\\EZ* L-Lancer!?/%",
    "obj_cutscene_test_slash_Step_0_gml_274_0": "\\E2* That was the fake one./",
    "obj_cutscene_test_slash_Step_0_gml_276_0": "\\E2* Oh^1, okay./%",
    "obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (You dug through the trash...)/",
    "obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (And found $~1!)/",
    "obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (And found a ~1!)/",
    "obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (And found trash!)/%",
    "obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic",
    "obj_darkcontroller_slash_Create_0_gml_153_1": "Simple",
    "obj_darkcontroller_slash_Create_0_gml_153_2": "None",
    "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ~1",
    "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
    "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_83_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_84_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
    "obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF",
    "obj_darkcontroller_slash_Draw_0_gml_87_1": "ON",
    "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
    "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
    "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
    "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
    "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
    "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
    "obj_darkcontroller_slash_Draw_0_gml_112_0": "Border",
    "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
    "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
    "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
    "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
    "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
    "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
    "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
    "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
    "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
    "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
    "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
    "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
    "obj_darkcontroller_slash_Draw_0_gml_147_0": "Button",
    "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
    "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
    "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
    "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
    "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
    "obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
    "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
    "obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
    "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human#Body contains a#human SOUL.",
    "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader#Commands the party#with various ACTs.",
    "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector#Inspects all beds#inexplicably.",
    "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
    "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ",
    "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl#Won't do anything#but fight.",
    "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight#Does damage using#dark energy.",
    "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince#Dark-World being.#Has no subjects.",
    "obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 Leader#Commands the party#with various ACTs.",
    "obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 Tactician#Commands the party#by ACTs^1. Sometimes.",
    "obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 Bed Inspector#Inspects all beds#inexplicably.",
    "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince#Deals damage with#his rugged scarf.",
    "obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 Moss Finder#Basic moss-finding#abilities.",
    "obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 Leader#Commands.",
    "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince#Weak^1, but has nice#healing powers.",
    "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
    "obj_darkcontroller_slash_Draw_0_gml_311_0": "Purple ",
    "obj_darkcontroller_slash_Draw_0_gml_312_0": "Yes",
    "obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 Dark Knight#Does damage using#dark energy.",
    "obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 Healing Master#Can use ultimate#healing. (Losers!)",
    "obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 Moss Enjoyer#Supports those#that find moss.",
    "obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness",
    "obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness",
    "obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 Dark Prince#Dark-World being.#Has friends now.",
    "obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 Hug Prince#Receives and#gives many hugs.",
    "obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 Pose Prince#Poses for photos#at times.",
    "obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 Rude Prince#Friends with a#rude gesturer.",
    "obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 Blank Prince#Doesn't even#have a photo.",
    "obj_darkcontroller_slash_Draw_0_gml_362_0": "Sweetness ",
    "obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster#Might be able to#use some cool moves.",
    "obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer#Freezes the enemy.",
    "obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer#Receives pain to#become stronger.",
    "obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral#Neither chaotic nor#lawful to moss.",
    "obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ",
    "obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness",
    "obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)",
    "obj_darkcontroller_slash_Draw_0_gml_585_0": "---------",
    "obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ",
    "obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ",
    "obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ",
    "obj_darkcontroller_slash_Draw_0_gml_609_0": "---------",
    "obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)",
    "obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)",
    "obj_darkcontroller_slash_Draw_0_gml_837_0": "USE",
    "obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS",
    "obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY",
    "obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the#~1?",
    "obj_darkcontroller_slash_Step_0_gml_135_0": "* .../%",
    "obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.)&* (Its pages scatter in the wind.)/",
    "obj_darkcontroller_slash_Step_0_gml_143_0": "* ............../",
    "obj_darkcontroller_slash_Step_0_gml_144_0": "\\E5* Umm..^1.&* Th-that's OK^1, Kris^1!&* I can always.../",
    "obj_darkcontroller_slash_Step_0_gml_145_0": "\\E6* I'll just make a better one next time!/%",
    "obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)/",
    "obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey^1, Kris^1.&* What are you doing...?/",
    "obj_darkcontroller_slash_Step_0_gml_156_0": "\\E3* Oh no^1!&* Is that the manual?/",
    "obj_darkcontroller_slash_Step_0_gml_157_0": "\\E1* Looks like you accidentallly dropped it.../",
    "obj_darkcontroller_slash_Step_0_gml_158_0": "\\E8* Here you go^1, Kris^1!&* You don't wanna lose that!/",
    "obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.)&* (Again.)/%",
    "obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet^1.&* Too bad.../",
    "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun./%",
    "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* .../",
    "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or.../",
    "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?/%",
    "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?&* Are you gonna go in or what?/%",
    "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!&* If you're gonna be a WIMP^1, then I'll.../%",
    "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!/%",
    "obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting.../",
    "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now./%",
    "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh?/%",
    "obj_darkdoor_slash_Step_0_gml_252_0": "* .../%",
    "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go./",
    "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* .../",
    "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess./%",
    "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* .../",
    "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* .../",
    "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ..^1. Kris?/%",
    "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow^1, alright?/%",
    "obj_darkphone_event_slash_Step_0_gml_42_0": "* It's nothing but garbage noise./%",
    "obj_debug_choicer_slash_Draw_0_gml_105_0": "\\C4 ",
    "obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info",
    "obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2",
    "obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible",
    "obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative",
    "obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1",
    "obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!",
    "obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!",
    "obj_dojo_spareenemy_slash_Step_0_gml_19_0": "\\M2Boss^1! Don't listen to&that^1! That's the wrong&ACT!^1! The wrong ACT!!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh^1, boss^1,&you're sparing&me!?/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it^1, Boss^1!&If you can manage to SPARE enemies right away.../",
    "obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go&a lot faster^1!&That's all!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT&and SPARE on&the same turn!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's&ACT will give an&enemy 100`% mercy.../",
    "obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on&the same turn&with Susie&or Ralsei!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.",
    "obj_dojo_spareenemy_slash_Step_0_gml_44_0": "\\M2Ah!^1! It's my&~1 o'clock shadow!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_51_0": "\\M1* Jigsaw Joe's stubble regrew!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss^1!&You gotta ACT&and SPARE on&the same turn!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.",
    "obj_dojo_spareenemy_slash_Step_0_gml_63_0": "\\M2WAIT A SECOND!!^1!&I got something else&to remind you of!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_64_0": "\\M0Boss!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the&same with making&an enemy TIRED!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT&will make an&enemy TIRED.../",
    "obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY&right away!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory",
    "obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY&right away!/",
    "obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course^1, PACIFY is MAGIC^1,&so you'll need TP./",
    "obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn&DEFENDING to gain TP&if you have to^1, boss!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee^1! Jigsaw Joe stopped being TIRED!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss^1! If you don't&have the TP to use&PACIFY^1, DEFENDing&will give you TP!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss^1! You're putting me&to SLEEP^1! I mean^1, you&AREN'T^1! Make me TIRED&and PACIFY me^1, boss!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)/%",
    "obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up^1!&* The enemy became TIRED!/%",
    "obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!",
    "obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?",
    "obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!/%",
    "obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!/%",
    "obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!/%",
    "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip/%",
    "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW^1, Kris?/",
    "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW^1, the culmination of your being!/",
    "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL..^1. your COMPASSION.../",
    "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ..^1. and the FATE of the world./",
    "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP./",
    "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle./",
    "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack./",
    "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?&* Let's try dodging!/%",
    "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
    "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though./%",
    "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!&* You sure are good at defending!/",
    "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though^1, so..^1.&* No need to defend!/%",
    "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm..^1.&* Kris?/",
    "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP.../",
    "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
    "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* .../%",
    "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!&* Now that you've gathered TP -/",
    "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?/",
    "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
    "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
    "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully!/%",
    "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now./",
    "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it.../",
    "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW?/",
    "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so.../",
    "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK?/%",
    "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW^1, Kris...?/",
    "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you!/",
    "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm.../",
    "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens./",
    "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ..^1. is that sufficient?/%",
    "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it?/",
    "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris...!/%",
    "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey!/",
    "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue..^1. after this tutorial./%",
    "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell./%",
    "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW?/%",
    "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you..^1. know what a \\cYSPELL\\cW is?/",
    "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?/%",
    "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign?/%",
    "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult.../",
    "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK?/",
    "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3   ing^1! Through this^1, even the most violent enemies.../",
    "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3   s of kindness!/",
    "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
    "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?/",
    "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW!/",
    "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW (\\I4   ) command^1, you can win!/%",
    "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too!/",
    "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!/",
    "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3   ing^1! Through this^1, even the most violent enemies.../",
    "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3   s of kindness!/",
    "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
    "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now!/",
    "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won!/",
    "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?/",
    "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW!/",
    "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW (\\I4   ) command^1, you can win!/%",
    "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet!/%",
    "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris?/%",
    "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right...?/%",
    "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING,/",
    "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle^1, but^1, um.../",
    "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first?/%",
    "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see..^1. Then^1, perhaps we can just end here./",
    "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully^1, so.../",
    "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!/%",
    "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!&* That'd be the end in a real battle!/",
    "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris!/%",
    "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!&* That was an amazing attack!/",
    "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?/",
    "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
    "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing Z when the cursor enters the box on the left!/",
    "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!&* You did it!!!/",
    "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)/",
    "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK^1, next let's try DEFENDING. (\\I1    )/",
    "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1   )^1, and the enemy's attack will hurt you less.../",
    "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
    "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next!)/%",
    "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
    "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!/",
    "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
    "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
    "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
    "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
    "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
    "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!/%",
    "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris..^1. H-How do I put this...?/",
    "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself.../",
    "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ..^1. Kris^1, are you trying to say something?/%",
    "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris..^1. I..^1. um^1, I think I understand./",
    "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W-well^1, if..^1. during our adventure,/",
    "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ..^1. if you want to hit me^1, that's OK^1, too!/%",
    "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
    "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press ~1 again when the cursor goes in the box!/%",
    "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
    "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press Z when the white rectangle's in the blue box!/%",
    "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm..^1. you can press ~1 a lot^1, if it helps!/%",
    "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris..^1.&* Please try to press ~1./%",
    "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
    "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?&* They're like messed-up squares?/%",
    "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* .../%",
    "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else?/%",
    "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else?/",
    "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
    "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!/",
    "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
    "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
    "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
    "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
    "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* .../",
    "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps.../",
    "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today./",
    "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie./%",
    "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but.../",
    "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate./",
    "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now./%",
    "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
    "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
    "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing^1!&  (\\I0    )",
    "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing^1!&  (\\I1    )",
    "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs^1!&  (\\I2    )",
    "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT^1!&  (\\I3    )",
    "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE^1!&  (\\I4    )",
    "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!&* You're a natural!/",
    "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning!/",
    "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris!/",
    "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0    )./",
    "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world.../",
    "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!/%",
    "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing^1!&  (\\I0   )",
    "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./%",
    "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./",
    "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me.../",
    "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after.../",
    "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK?/%",
    "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY./%",
    "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris!/%",
    "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!&* Just one hug is enough^1, though!/%",
    "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore./%",
    "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...^1? Kris^1, you'd rather hug it out than fight?/",
    "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* .../",
    "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight!/",
    "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK^1, next let's try DEFENDING. (\\I1    )/",
    "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1   )^1, and the enemy's attack will hurt you less.../",
    "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
    "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next!/%",
    "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
    "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!/",
    "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
    "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
    "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
    "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
    "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris!/",
    "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them./",
    "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW./",
    "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4    ) it!/",
    "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW!/%",
    "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI./%",
    "obj_dummyenemy_slash_Step_0_gml_846_0": "* K..^1. Kris!?/%",
    "obj_dummyenemy_slash_Step_0_gml_850_0": "* K..^1. Kris!?/",
    "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um.../",
    "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing./",
    "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ..^1. but.../%",
    "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?/",
    "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um.../",
    "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?/%",
    "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before.../",
    "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out,)/",
    "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry.../",
    "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha!/%",
    "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* .../%",
    "obj_dw_leave_slash_Step_0_gml_71_0": "\\EN* Come back when you've finished your homework!/",
    "obj_dw_leave_slash_Step_0_gml_73_0": "\\EK* (What's the point of having a room if you can't slack off in it?)/%",
    "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (The mice found $20.)&* (You didn't get any.)/%",
    "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (The mice found $1.)&* (You didn't get any.)/%",
    "obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)/%",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(Powerless!?)",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "SIMPLETON?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "..^1. H-huh^1? Berdly?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY??^1? BERDLY KNOWS???",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "Berdly...",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "WHY THAT!?",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "\\E5* Ahh^1, Kris^1. Stuck on this puzzle^1, I see?/",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "\\E7* I thought I heard Noelle calling for help^1, but.../",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "\\EE* I get what that sound was now^1. Kris./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "\\E7* Your brain must be crying./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "\\E0* Poor^1, sweet^1, Noelle^1. Where could she be now./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "\\EG* Stuck on a puzzle just like this one^1, no doubt./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "\\EH* If only I was there to do it for her./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "\\E8* She's but a powerless doe without my help...\\f2 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "\\E1* Though being alone might be better than being with you!/",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "\\E7* Kris^1, you would only get in the way!/",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "\\EI* After all^1, you can't understand Noelle like I can./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "\\E4* Yes^1, you may have been her lifelong neighbor^1. But./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "\\EJ* I am a maestro of emotional intelligence./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "\\E7* I can read her feelings like a strategy guide./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "\\EC* Which^1, I have NEVER needed by the way!/",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "\\EE* You may see her as the simpleton girl next door.\\f4 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "\\EI* But the reality^1. Is that she is./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "\\EG* A lovestruck girl with her heart on her sleeve.\\f5 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "\\E3* And..^1. Kris..^1. The target of her affection.../",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "\\EI* May be surprising to you.\\f6 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "\\E8* It's..^1. Truly sad^1. Such love..^1. May never fruit.\\f7 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "\\E9* But still^1, I have to support her^1, Kris./",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "\\E5* She's my friend.\\f8 /",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "\\EE* Also^1, my only worthy opponent at racing games.\\f9 /%",
    "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "\\E8* (Is that really what you're gonna end it on!?)/%",
    "obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town./",
    "obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1/",
    "obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny./%",
    "obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2/",
    "obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3/",
    "obj_example_cutscene_slash_Step_0_gml_55_0": "\\E3* ..^1. Man^1, it got late^1, didn't it...?/%",
    "obj_example_cutscene_slash_Step_0_gml_60_0": "\\E0* Well^1. Guess you should go home^1, huh?/%",
    "obj_example_cutscene_slash_Step_0_gml_64_0": "\\EQ* Alright^1, you don't have to say it./%",
    "obj_example_cutscene_slash_Step_0_gml_68_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%",
    "obj_example_cutscene_slash_Step_0_gml_72_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%",
    "obj_example_cutscene_slash_Step_0_gml_76_0": "\\E9* Let's go./%",
    "obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home/%",
    "obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": "(It was as if your very SOUL was glowing...)/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* NOT!!!/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* LET ME SAY/",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* LET ME SAY [Thanks ]/",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO./",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* AND NOW IT'S MY [Mansion]^1! MY [City]^1! MY [World]!/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* SO WHY ARE YOU [Stealing] THE [Fountain]!?/",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* TO [$!$!] ME OVER RIGHT AT THE [Good part]!^1? WHAT ARE YOU^1, A [Gameshow Host]!?/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* AH^1, KID^1, FORGET IT^1. I'M AN [HonestMan]./",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* I'LL LET YOU [Pay] YOUR WAY OUT OF THIS ONE!!/%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* [Pay].../%",
    "obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* WITH YOUR [Rapidly-Shrinking] LIFE!!!/%",
    "obj_fountainkris_slash_Step_0_gml_49_0": "Is this..^1. the fountain...?/%",
    "obj_fountainkris_slash_Step_0_gml_56_0": "Kris.../%",
    "obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how^1, but.../",
    "obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we&stumbled into/",
    "obj_fountainkris_slash_Step_0_gml_77_0": "something really&important^1, didn't we...?/",
    "obj_fountainkris_slash_Step_0_gml_78_0": ".../%",
    "obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're&here again^1, huh.../",
    "obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight.../",
    "obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are^1,&they're making&these fountains.../",
    "obj_fountainkris_slash_Step_0_gml_88_0": ".../%",
    "obj_fountainkris_slash_Step_0_gml_104_0": "Well^1, there's no time to&think about that now./",
    "obj_fountainkris_slash_Step_0_gml_105_0": "Right now.../",
    "obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,/",
    "obj_fountainkris_slash_Step_0_gml_107_0": "right^1, Kris?/%",
    "obj_fountainkris_slash_Step_0_gml_114_0": "But..^1. is that really&a bad thing...?/",
    "obj_fountainkris_slash_Step_0_gml_115_0": "Since they started&showing up,/",
    "obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot&more interesting^1,&hasn't it...?/",
    "obj_fountainkris_slash_Step_0_gml_117_0": ".../",
    "obj_fountainkris_slash_Step_0_gml_118_0": "Well^1, we don't have to&think about that now.../",
    "obj_fountainkris_slash_Step_0_gml_119_0": "Kris^1, it's your turn./%",
    "obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front&of the fountain,)/",
    "obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)/",
    "obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)/",
    "obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)/%",
    "obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)/%",
    "obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)/%",
    "obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits",
    "obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ",
    "obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ",
    "obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info#~2: Quit",
    "obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info#~2: Quit",
    "obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS",
    "obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info",
    "obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit",
    "obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info",
    "obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ",
    "obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit",
    "obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE",
    "obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE",
    "obj_fusionmenu_slash_Draw_0_gml_89_0": "?????",
    "obj_fusionmenu_slash_Draw_0_gml_90_0": "?????",
    "obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????",
    "obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????",
    "obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL",
    "obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK",
    "obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE",
    "obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT  ",
    "obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place",
    "obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place",
    "obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return",
    "obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return",
    "obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD",
    "obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE",
    "obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ",
    "obj_fusionmenu_slash_Draw_0_gml_169_0": "@    Place",
    "obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ",
    "obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: &Change Pages.",
    "obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play&will be the town&BGM.",
    "obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs&freely.",
    "obj_fusionmenu_slash_Draw_0_gml_186_0": "@    Return",
    "obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing",
    "obj_fusionmenu_slash_Draw_0_gml_199_0": "Press   @    to Return",
    "obj_fusionmenu_slash_Step_0_gml_43_0": "Result",
    "obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients",
    "obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?",
    "obj_fusionmenu_slash_Step_0_gml_119_0": "Yes",
    "obj_fusionmenu_slash_Step_0_gml_124_0": "No",
    "obj_fusionmenu_slash_Step_0_gml_139_0": "Graze Challenge 1",
    "obj_fusionmenu_slash_Step_0_gml_140_0": "Clover Rematch",
    "obj_fusionmenu_slash_Step_0_gml_140_0_b": "Jigsaw Joe",
    "obj_fusionmenu_slash_Step_0_gml_141_0": "-------------",
    "obj_fusionmenu_slash_Step_0_gml_142_0": "-------------",
    "obj_fusionmenu_slash_Step_0_gml_144_0": "Get 100% TP without getting hit!#You can do it^1, boss!",
    "obj_fusionmenu_slash_Step_0_gml_145_0": "It's not Clover's birthday anymore!#She won't go easy on you now!",
    "obj_fusionmenu_slash_Step_0_gml_146_0": " ",
    "obj_fusionmenu_slash_Step_0_gml_146_0_b": "Learn how to spare like a champ.",
    "obj_fusionmenu_slash_Step_0_gml_147_0": " ",
    "obj_fusionmenu_slash_Step_0_gml_150_0": "$100",
    "obj_fusionmenu_slash_Step_0_gml_151_0": "ClubsSandwich",
    "obj_fusionmenu_slash_Step_0_gml_152_0": "---",
    "obj_fusionmenu_slash_Step_0_gml_153_0": "---",
    "obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe's Life Savings",
    "obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says",
    "obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars",
    "obj_fusionmenu_slash_Step_0_gml_178_0": "$250",
    "obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem",
    "obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!#You've got three chances^1, boss!",
    "obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!#It'll take some stamina...",
    "obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed",
    "obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge",
    "obj_fusionmenu_slash_Step_0_gml_220_0": "Prize",
    "obj_fusionmenu_slash_Step_0_gml_244_0": "!",
    "obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?",
    "obj_fusionmenu_slash_Step_0_gml_280_0": "Yes",
    "obj_fusionmenu_slash_Step_0_gml_285_0": "No",
    "obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!",
    "obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place   ~2: Return",
    "obj_fusionmenu_slash_Step_0_gml_462_0": "@    Place        @    Return",
    "obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle",
    "obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?",
    "obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio",
    "obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio",
    "obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio",
    "obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City",
    "obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love",
    "obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster",
    "obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race",
    "obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat",
    "obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop",
    "obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!",
    "obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace",
    "obj_fusionmenu_slash_Step_0_gml_581_0": "Queen",
    "obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape",
    "obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard",
    "obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \"Rules\"",
    "obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern",
    "obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "Thrash Machine",
    "obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "Kris",
    "obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "Oh No Did You&Forget How To&Control A Giant&Robot/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "One More Time^1,&Press ~1 And&~2 To Dodge/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "The Time For&Words Is Over/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "Ha Ha Just Kidding&I Totally Will&Keep Monologuing&As I Kick At: Your&Face/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "The Time Has&Come For Noelle&To Realize Her&Own Strength/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "Focusing Into&Her Blade^1, She&Will Create A&Neo Dark Fountain/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "Then^1, When The&Whole World Is&Covered In Darkness/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris^1, Susie^1,&Why Don't You&Help Me Too?/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "Susie/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "And Kris^1, My&Dearest Trucie&You Can Have&As Many/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "Hey Was There&A Third&Guy?????????/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "Join Me And&All Of You&Will Become&Super Strong&And Cool/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "Okay I Believe&I've Made My Point&I'm Going To&Procedurally&Loop My Dialogue&Now/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris&Susie&Other Guy/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "You Think You're&Finished?/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "I Have More Extremely&Slow Moving Obviously&Punchable Giant Baseballs&Where That One Came From/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "Now Is The&Time To Fight&(Only)/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "Her Own Will&Her Own&Determination/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "Then Another^1,&Then Another/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "She - And Everyone -&Can Live In Bliss^1,&Free Of Fear And&Suffering/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "Create The World&Of Your Dreams&(Also My Dreams)/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "Bro Just Let Me&Karate Chop You&And You Can Have&As Many Skateboards&As You Want/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_113_0": ".../%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "Okay I Don't&Remember What&You Liked/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "Meanwhile I Don't&Need To Improve&Because I'm Already&Perfect And Can&Shoot Lasers From&My Fancy Glass/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "Now Is The&Time To&(LOOPING ERROR)/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "There Are&Keyboard Controls&Inside/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "Press ~1&And ~2 To&Dodge ~3 And ~4&To Punch/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "You Have Truly&Proven Yourselves&To Be A Worthy&Opponent/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "You Have Earned The&Right To Remember What&Your Fighting Machine's&True Purpose Is/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "~1 And ~2 To&Punch/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "To Get Your Own&Ass Thrashed/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "By Me/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "With My Final Attack/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "Ha Ha Bye/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* The cityscape roars past.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* The night is young for fighting.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* The battle is really heating up.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* Susie mashes the controls trying to punch more.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei advises you to \"dodge^1, then counter punch.\"",
    "obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* Smells like gigantic batteries.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* Your machine is charged up for special moves!",
    "obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* Your machine's inner lighting turns red.",
    "obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* FLAME MODE engaged^1!&* A power-boosting aura fired up...!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* SWORD MODE engaged^1!&* Damage grows until you miss!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* LASER MODE engaged^1!&* A light-quick aura fired up...!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* DUCK MODE engaged^1!&* A totally-sucking aura fired up...!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* TURBODODGE engaged^1!&* A dodge-enhancing aura fired up...!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* SELF-FIX engaged^1!&* A healing aura fired up...!/%",
    "obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* SELF-FIX engaged^1!&* A healing aura fired up...^1!&* (But^1, the TP cost increased!)/%",
    "obj_hatguy_enemy_slash_Draw_0_gml_60_0": "Dancing!",
    "obj_hatguy_enemy_slash_Draw_0_gml_65_0": "2 Turns!",
    "obj_hatguy_enemy_slash_Draw_0_gml_70_0": "Not Dancing",
    "obj_hatguy_enemy_slash_Step_0_gml_4_0": "(Tired)",
    "obj_hatguy_enemy_slash_Step_0_gml_29_0": "What^1, you wanna&see my moves?",
    "obj_hatguy_enemy_slash_Step_0_gml_30_0": "Ah-ha^1, if it's&a madimoizel...",
    "obj_hatguy_enemy_slash_Step_0_gml_33_0": "Hey^1, don't touch&the hat.",
    "obj_hatguy_enemy_slash_Step_0_gml_34_0": "Isn't this mix..^1.&schway?",
    "obj_hatguy_enemy_slash_Step_0_gml_35_0": "Alright^1, alright^1.&Alright alright alright.",
    "obj_hatguy_enemy_slash_Step_0_gml_36_0": "So did they pay&the venue fee?",
    "obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - The smooth one^1. Looks up to K_K./%",
    "obj_hatguy_enemy_slash_Step_0_gml_165_0": "* You danced!/",
    "obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n got lost in the groove!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_177_0": "* You danced with Cap'n!/",
    "obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n got lost in the groove!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_183_0": "* You danced with Cap'n!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_214_0": "* Everyone danced with Cap'n^1! They're totally lost in the groove!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie danced with Cap'n!/",
    "obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n got lost in the groove!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie danced with Cap'n!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei danced with Cap'n!/",
    "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!/%",
    "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!/%",
    "obj_healwriter_slash_Draw_0_gml_4_0": "+~1",
    "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./",
    "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%",
    "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/",
    "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/",
    "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%",
    "obj_initializer_slash_Create_0_gml_47_0": " ",
    "obj_initializer_slash_Create_0_gml_48_0": "Kris",
    "obj_initializer_slash_Create_0_gml_49_0": "Susie",
    "obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
    "obj_initializer_slash_Create_0_gml_114_0": "Known Quantity",
    "obj_initializer_slash_Create_0_gml_158_0": " ",
    "obj_initializer_slash_Create_0_gml_169_0": " ",
    "obj_initializer_slash_Create_0_gml_173_0": "%%",
    "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3",
    "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ",
    "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%",
    "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%",
    "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
    "obj_initializer2_slash_Create_0_gml_22_0": "Dynamic",
    "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?/%",
    "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
    "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
    "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
    "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
    "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
    "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
    "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
    "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
    "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
    "obj_kk_enemy_slash_Draw_0_gml_106_0": "Dancing!",
    "obj_kk_enemy_slash_Draw_0_gml_111_0": "2 Turns!",
    "obj_kk_enemy_slash_Draw_0_gml_116_0": "Not Dancing",
    "obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet shimmies defiantly.",
    "obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n spins his cap around.",
    "obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K is a CD player.",
    "obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K is lost in the groove!",
    "obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris^1, just keep trying to dance!",
    "obj_kk_enemy_slash_Other_11_gml_37_0": "* U-umm..^1. Kris^1, maybe if you..^1. keep dancing?",
    "obj_kk_enemy_slash_Step_0_gml_3_0": "(Tired)",
    "obj_kk_enemy_slash_Step_0_gml_35_0": "Dance^1! Dance^1!&Everybody dance!",
    "obj_kk_enemy_slash_Step_0_gml_38_0": "I like this song.",
    "obj_kk_enemy_slash_Step_0_gml_39_0": "Can we dance?",
    "obj_kk_enemy_slash_Step_0_gml_40_0": "Ring-a-ding-dong.",
    "obj_kk_enemy_slash_Step_0_gml_41_0": "Are we having fun?",
    "obj_kk_enemy_slash_Step_0_gml_42_0": "Does anyone want&this milk I found?",
    "obj_kk_enemy_slash_Step_0_gml_126_0": "* Perhaps if we can get them all to dance^1, we can win?",
    "obj_kk_enemy_slash_Step_0_gml_130_0": "* Smells like music.",
    "obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - The silly one^1. Looks up to the other two./%",
    "obj_kk_enemy_slash_Step_0_gml_172_0": "* You danced!/",
    "obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K got lost in the groove!/%",
    "obj_kk_enemy_slash_Step_0_gml_184_0": "* You danced with K_K!/",
    "obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K  got lost in the groove!/%",
    "obj_kk_enemy_slash_Step_0_gml_190_0": "* You danced with K_K!/%",
    "obj_kk_enemy_slash_Step_0_gml_221_0": "* Everyone danced with K_K^1! They're totally lost in the groove!/%",
    "obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie danced with K_K!/",
    "obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K got lost in the groove!/%",
    "obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie danced with K_K!/%",
    "obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei danced with K_K!/",
    "obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K got lost in the groove!/%",
    "obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei danced with K_K!/%",
    "obj_krisroom_slash_Create_0_gml_16_0": "The Beginning",
    "obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!/",
    "obj_krisroom_slash_Create_0_gml_24_0": "* Kris^1, if you do not wake up^1, we will be late for school!/%",
    "obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you^1, alright?/%",
    "obj_krisroom_slash_Step_0_gml_283_0": "* (But^1, when you opened your eyes...)/%",
    "obj_krisroom_slash_Step_0_gml_293_0": "THE DARK",
    "obj_krisroom_slash_Step_0_gml_321_0": "Kris...? /%",
    "obj_krisroom_slash_Step_0_gml_322_0": "Kris^1, honey..^1.&Are you awake...?^6 %%",
    "obj_krisroom_slash_Step_0_gml_323_0": "..^1. w...^1. wait!^6 %%",
    "obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%",
    "obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%",
    "obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%",
    "obj_krisroom_slash_Step_0_gml_388_0": "* Kris^1, did you eat all of the pie!?/%",
    "obj_krisroom_slash_Step_0_gml_393_0": "\\E3* It is YOUR knife in this empty tin^1, is it not!?/",
    "obj_krisroom_slash_Step_0_gml_394_0": "\\E8* Oh^1, Kris.../%",
    "obj_krisroom_slash_Step_0_gml_399_0": "\\E4* Am I going to have to lock the oven again?/%",
    "obj_krisroom_slash_Step_0_gml_406_0": "\\E1* Well^1, hurry out of bed^1. It is time for school./%",
    "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/",
    "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%",
    "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/",
    "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/",
    "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./",
    "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/",
    "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%",
    "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/",
    "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
    "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%",
    "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us./",
    "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?/%",
    "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!/%",
    "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%",
    "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%",
    "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!/%",
    "obj_lang_settings_1_0": "LANGUAGE CONFIG",
    "obj_lang_settings_2_0": "Return",
    "obj_lang_settings_3_0": "Yes",
    "obj_lang_settings_4_0": "No",
    "obj_lang_settings_5_0": "Language",
    "obj_lang_settings_6_0": "Special Mode",
    "obj_lang_settings_7_0": "Translated OSTs",
    "obj_lang_settings_8_0": "Special Mode disabled description (leave space if no need)",
    "obj_lang_settings_9_0": "Special Mode enabled description (leave space if no need)",
    "obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is&subsumed by SHADOW",
    "obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky",
    "obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.",
    "obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take&form from the FOUNTAINS",
    "obj_legend_neo_slash_Draw_0_gml_99_0": "          And envelop&   the land in devastation.",
    "obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners^1,&crushed by the darkness",
    "obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly^1, one by one^1,&turn into statues...",
    "obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners&to fend for themselves",
    "obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an&    endless night...",
    "obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea&  of paradise?",
    "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time^1, a LEGEND&was whispered among shadows.",
    "obj_legend_slash_Draw_0_gml_21_0": "It was&a LEGEND&of HOPE.",
    "obj_legend_slash_Draw_0_gml_24_0": "It was&a LEGEND&of DREAMS.",
    "obj_legend_slash_Draw_0_gml_32_0": "It was&a LEGEND&of LIGHT.",
    "obj_legend_slash_Draw_0_gml_35_0": "It was&a LEGEND&of DARK.",
    "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of&  ^3   DELTA RUNE",
    "obj_legend_slash_Draw_0_gml_98_0": "For millenia^1, LIGHT and DARK&have lived in balance^6,%",
    "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
    "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony&were to shatter...",
    "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
    "obj_legend_slash_Draw_0_gml_170_0": "The sky will run&black with terror",
    "obj_legend_slash_Draw_0_gml_205_0": "And the land will&crack with fear.",
    "obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding...",
    "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw&her final breath.",
    "obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope...",
    "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear&at WORLDS' edge.",
    "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
    "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
    "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE&FROM THE DARK.",
    "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
    "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
    "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance&be restored,",
    "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved&from destruction.",
    "obj_legend_slash_Draw_0_gml_426_0": "Today^1, the FOUNTAIN OF DARKNESS-",
    "obj_legend_slash_Draw_0_gml_451_0": "The geyser that&gives this land form-",
    "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the&center of the kingdom.",
    "obj_legend_slash_Draw_0_gml_466_0": "But recently^1, another fountain&has appeared on the horizon...",
    "obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of&LIGHT and DARK begins to shift...",
    "obj_lotterymouseController_slash_Step_0_gml_18_0": "* (Sounds like the bridge was raised.)/%",
    "obj_mansion_basement_door_slash_Other_10_gml_2_0": "* The door rattles but doesn't open./%",
    "obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* It has a lock that seems impossible to open./%",
    "obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris used the KEYGEN.)/%",
    "obj_maus_enemy_slash_Step_0_gml_18_0": "(You think you're&the big cheese?)",
    "obj_maus_enemy_slash_Step_0_gml_23_0": "(Tired of being&pushed around.)",
    "obj_maus_enemy_slash_Step_0_gml_27_0": "(Left^1, right^1,&right^1, left...)",
    "obj_maus_enemy_slash_Step_0_gml_31_0": "(Catch me^1, catch me!)&(Hee hee hee...)",
    "obj_maus_enemy_slash_Step_0_gml_40_0": "(Are you going to&take me home?)",
    "obj_maus_enemy_slash_Step_0_gml_43_0": "(Just take good&care of me!)",
    "obj_maus_enemy_slash_Step_0_gml_49_0": "(I can't help it^1,&I'm a scary guy.)",
    "obj_maus_enemy_slash_Step_0_gml_51_0": "(I'll work with&who I have to.)",
    "obj_maus_enemy_slash_Step_0_gml_55_0": "(I can't help it^1,&I'm a cutey guy.)",
    "obj_maus_enemy_slash_Step_0_gml_114_0": "* Maus's clicking sounds more like splat noises.",
    "obj_maus_enemy_slash_Step_0_gml_117_0": "* Maus is squeaking cheerfully.",
    "obj_maus_enemy_slash_Step_0_gml_124_0": "* Maus would like to go to its favorite bistro in this marvelous city.",
    "obj_maus_enemy_slash_Step_0_gml_127_0": "* Smells like wood shavings.",
    "obj_maus_enemy_slash_Step_0_gml_132_0": "* Maus is thinking about overly elaborate machines.",
    "obj_maus_enemy_slash_Step_0_gml_133_0": "* Maus is clicking and squeaking.",
    "obj_maus_enemy_slash_Step_0_gml_134_0": "* Maus keeps running between your feet.",
    "obj_maus_enemy_slash_Step_0_gml_135_0": "* Maus is keenly aware of the fear it invokes.",
    "obj_maus_enemy_slash_Step_0_gml_159_0": "* MAUS - It's just a little mouse living in a little house./%",
    "obj_maus_enemy_slash_Step_0_gml_166_0": "* Press ~1 To Trap!!!",
    "obj_maus_enemy_slash_Step_0_gml_177_0": "\\E5* There's only one solution for a mouse!!/",
    "obj_maus_enemy_slash_Step_0_gml_178_0": "\\EH* Here^1, kitty kitty!!/%",
    "obj_maus_enemy_slash_Step_0_gml_188_0": "\\EE* Th-the way it moves is just so..^1. so scary!/",
    "obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle complimented the enemies!/",
    "obj_maus_enemy_slash_Step_0_gml_189_0": "\\EE* It's disgusting!/",
    "obj_maus_enemy_slash_Step_0_gml_190_0": "\\E3* They're..^1. kind of cute^1, right...?/%",
    "obj_maus_enemy_slash_Step_0_gml_191_0": "* Maus was rejected..^1. everyone felt TIRED./%",
    "obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle reacted in fear!/",
    "obj_maus_enemy_slash_Step_0_gml_197_0": "* The enemies felt dejected and TIRED.../%",
    "obj_maus_enemy_slash_Step_0_gml_251_0": "\\EK* ..^1.don't we just have to fight the cat now?/",
    "obj_maus_enemy_slash_Step_0_gml_253_0": "\\EK* Huh?/%",
    "obj_maus_enemy_slash_Step_0_gml_269_0": "* Press ~1 to trap all the enemies!",
    "obj_maus_enemy_slash_Step_0_gml_304_0": "* Didn't catch anything.../%",
    "obj_maus_enemy_slash_Step_0_gml_305_0": "* Caught the enemy!/%",
    "obj_maus_enemy_slash_Step_0_gml_306_0": "* Caught ~1 enemies!/%",
    "obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%",
    "obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie chased on all fours!!/%",
    "obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%",
    "obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei sang a song about mice!!/%",
    "obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei sang a mouse song!/%",
    "obj_maus_enemy_slash_Step_0_gml_383_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%",
    "obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle screamed quietly!/%",
    "obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle cheered brightly!/%",
    "obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie was captured!!/%",
    "obj_maus_enemy_slash_Step_0_gml_444_0": "\\EN* Susie!!!/",
    "obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "Movements from turn 2",
    "obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "Movements from turn 1",
    "obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(I'm no cheater^1!&It's just cheese...)",
    "obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(We are grippable^1.&We are many.)",
    "obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(Rolling around at&the speed of mouse...)",
    "obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(Wired is FASTER!)",
    "obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(Well^1, everyone's captured.)&(What does that make me?)",
    "obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* Mauswheel's DPI is lowering.",
    "obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* Mauswheel is just a spareable husk now.",
    "obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* Mauswheel is rolling around with an annoying wheel sound.",
    "obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* Mauswheel might make a good wreath^1, as a prank.",
    "obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* It's a cacophony of clicks.",
    "obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* The cursor will follow you everywhere^1. Keep moving!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* Smells like a three-cheese pizza.",
    "obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* MAUSWHEEL - Two mice are better than one! ..^1. Three^1, maybe not./",
    "obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* Press ~1 To Trap!!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* Press ~1 To Trap!!!",
    "obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie was captured!!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei sang a song about mice!!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei sang a mouse song!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_230_0": "\\EN* Susie!!!/",
    "obj_mauswheel_enemy_slash_Step_0_gml_243_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* You missed!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* You caught them!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* You missed!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* You caught them!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* Mauswheel ran out of maice!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* Mauswheel reached 100`% mercy!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* But^1, it's still rolling out of control.../%",
    "obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* Suddenly...!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* We'll take it from here!/%",
    "obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle screamed quietly!/%",
    "obj_mazecheese_slash_Other_10_gml_42_0": "* (The cheese was destroyed in the heat of battle.)/",
    "obj_mazecheese_slash_Other_10_gml_43_0": "* (Feels like you lost sight of what was important.)/%",
    "obj_mazecheese_slash_Other_10_gml_47_0": "* (The cheese was destroyed in the heat of battle.)/",
    "obj_mazecheese_slash_Other_10_gml_48_0": "* (This marks a cruel victory for those who hate cheese.)/%",
    "obj_mazecheese_slash_Step_0_gml_97_0": "\\E8* I..^1. I never want to see cheese ever again.../%",
    "obj_mazecheese_slash_Step_0_gml_102_0": "* (The cheese was destroyed in the heat of battle...)/",
    "obj_mazecheese_slash_Step_0_gml_103_0": "* (You realized you lost sight of what was important...)/%",
    "obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ",
    "obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ",
    "obj_monster1_slash_Step_0_gml_25_0": "Line1",
    "obj_monster1_slash_Step_0_gml_26_0": "Line2",
    "obj_monster1_slash_Step_0_gml_53_0": "* Line3",
    "obj_monster1_slash_Step_0_gml_54_0": "* Line4",
    "obj_monster1_slash_Step_0_gml_55_0": "* Line5",
    "obj_monster1_slash_Step_0_gml_56_0": "* Line6",
    "obj_monster1_slash_Step_0_gml_57_0": "* Line7",
    "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%",
    "obj_monster1_slash_Step_0_gml_82_0": "Line9",
    "obj_monster1_slash_Step_0_gml_91_0": "* スージィと　クリスは&　 デュアルバスターを　発動した！/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "\\E2* A m-m-m-m-m.../",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "\\EE* Mouse!?/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "\\E3* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "\\E4* Maybe if you can get them in the other mouse hole?/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "\\E2* H-huh^1?&* Nothing happened.../%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "\\EE* M-m-m-m-mouse!!/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "\\E2* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "\\E4* Maybe^1, make a mouseless path I can walk through...?/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "\\E4* H-hey^1, Kris^1? You can't leave yet^1, y'know!/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "\\E3* You need to deal with the mice^1, first./",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "\\E4* You can do it^1, Kris^1! I believe in you!/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "\\E3* Kris^1, you^1, um..^1. aren't gonna leave me here^1, are you?/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "\\E2* Th-think about all the p-pencils I gave you!/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "\\E2* The..^1. the peppermint cookies I shared with you!/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "\\E8* .../",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "\\E8* I'll do your homework for you./%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "\\E4* Oh^1, merry Krismaaaas--!/",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "\\E8* That's where we came from!/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "\\E4* Kris^1, are you afraid of mice^1, too^1? Fahahaha!/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "\\E4* Ph..^1. phew.../",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "\\E8* (We'd better not have to do something like that again...)/%",
    "obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "\\E3* (Seriously^1, when did Kris get so bossy?)/%",
    "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (You put the bucket in the hole.)/%",
    "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (It's full of bucket.)/%",
    "obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (Suddenly a maus came out of the hole!)/%",
    "obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (The hole is silent.)/%",
    "obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* Looks like a hole to put mice in^1, but you don't have any mice./%",
    "obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (You don't have enough mice to fill up the hole.)/%",
    "obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (You put the mice in the hole.)/%",
    "obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (It's full of mice.)/%",
    "obj_musical_battle_end_slash_Draw_0_gml_205_0": "BATTLE WON!",
    "obj_musical_controller_slash_Alarm_0_gml_11_0": "* They stopped dancing!/",
    "obj_musical_controller_slash_Alarm_0_gml_12_0": "* We need to do it again!/%",
    "obj_musical_controller_slash_Alarm_1_gml_12_0": "W-wait^1, I can't dance&with bad guys!!",
    "obj_musical_controller_slash_Alarm_1_gml_21_0": "I forgot my next&dance move!",
    "obj_musical_controller_slash_Alarm_1_gml_30_0": "H-hey^1, I'm not gonna&dance with you!",
    "obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet snapped out of the dance!)/",
    "obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet snapped out of the dance!)/%",
    "obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K snapped out of the dance!)/",
    "obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K snapped out of the dance!)/%",
    "obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n snapped out of the dance!)/%",
    "obj_musical_controller_slash_Step_0_gml_52_0": "I'm at my acoustic limit...",
    "obj_musical_controller_slash_Step_0_gml_57_0": "Have a sip.",
    "obj_musical_controller_slash_Step_0_gml_66_0": "Mmm..^1. I'm thirsty.",
    "obj_musical_controller_slash_Step_0_gml_71_0": "(Don't ya mean&you're WOUNDED!?)",
    "obj_musical_controller_slash_Step_0_gml_80_0": "Owww^1, my hat!^1! They&scuffed my hat!!",
    "obj_musical_controller_slash_Step_0_gml_85_0": "(Stop being dramatic&and heal!!)",
    "obj_musical_controller_slash_Step_0_gml_94_0": "Even if we're all beat^1, we...",
    "obj_musical_controller_slash_Step_0_gml_99_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_108_0": "Even if we're all beat^1, we...",
    "obj_musical_controller_slash_Step_0_gml_113_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_122_0": "Even if we're all beat^1, we...",
    "obj_musical_controller_slash_Step_0_gml_127_0": "Can all drink from one milk.",
    "obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_261_0": "* K_K's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET's and K_K's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET's and CAPN's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_265_0": "* K_K's and CAPN's HP went up!/%",
    "obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET's and K_K's HP went up!/",
    "obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy./%",
    "obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)/%",
    "obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh..^1. does this guy have to one-up me on everything!?/%",
    "obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait^1. No^1, triple^1. Oh^1, hi^1, boss! (Smile)/%",
    "obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)/%",
    "obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)/%",
    "obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along..^1. but we can drink together./%",
    "obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time^1, pipo! ..^1. Want some more sugar?/%",
    "obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]/%",
    "obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]/%",
    "obj_npc_cafe_slash_Other_10_gml_83_0": "* (..^1. it seems annoyed that its energy drink has been crushed.)/%",
    "obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)/%",
    "obj_npc_cafe_slash_Other_10_gml_100_0": "* (..^1. it seems relaxed its partner is so quiet.)/%",
    "obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.)&* (Sukkiri.)/%",
    "obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates^1.&* (Sukkiri.)/%",
    "obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)/%",
    "obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss^1, are you enjoying your \\cYButler Cafe\\c0?/%",
    "obj_npc_cafe_slash_Other_10_gml_120_0": "* (..^1. looks like it's about to flip its table over.)/%",
    "obj_npc_cafe_slash_Other_10_gml_124_0": "* (..^1. it's staring at the southern seats and crushing its drink hard.)/%",
    "obj_npc_city_cheese_slash_Step_0_gml_9_0": "\\EE* KRIS!!!!!!!!!!!!^1!&!!!!!!!!!!!!/%",
    "obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey./",
    "obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up^1. See that \\cYweird circle\\cW on the beach?/",
    "obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it^1, and \\cYsomething weird\\cW came out./",
    "obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course^1, it's not \\cYyesterday\\cW anymore^1, so too bad!/%",
    "obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey./",
    "obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up^1, I called it weird./",
    "obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water..^1. don't think it's coming back!/%",
    "obj_npc_conbini_slash_Step_0_gml_55_0": "\\E5* hey hey^1. forget something?/",
    "obj_npc_conbini_slash_Step_0_gml_57_0": "\\E1* Why^1, er^1, yes^1. I think I left my eggs on the counter./",
    "obj_npc_conbini_slash_Step_0_gml_59_0": "\\E2* guess your memory's not what it's \"cracked\" up to be./",
    "obj_npc_conbini_slash_Step_0_gml_61_0": "\\E0* Hee hee hee.../",
    "obj_npc_conbini_slash_Step_0_gml_62_0": "\\E4* There is really egg on my face now^1, is there not?/",
    "obj_npc_conbini_slash_Step_0_gml_64_0": "\\E5* eh^1. you're egg-scused./",
    "obj_npc_conbini_slash_Step_0_gml_66_0": "\\E4* Now it sounds as if you are egging me on./",
    "obj_npc_conbini_slash_Step_0_gml_68_0": "\\E5* egg on or egg off^1, i eggspect a lot from you./",
    "obj_npc_conbini_slash_Step_0_gml_70_0": "\\E4* Well^1, I am eggceptional^1. Hee hee.../%",
    "obj_npc_conbini_slash_Step_0_gml_82_0": "\\E4* And don't forget me^1, your eggs-husband./%",
    "obj_npc_conbini_slash_Step_0_gml_94_0": "\\E1* Err^1, hello^1, Asgore./",
    "obj_npc_conbini_slash_Step_0_gml_96_0": "\\E0* Tori^1, I didn't expect to see you here^1, but^1, I.../",
    "obj_npc_conbini_slash_Step_0_gml_97_0": "\\E6* I have some extra flowers^1, and I was wondering if.../",
    "obj_npc_conbini_slash_Step_0_gml_99_0": "\\E1* Oh^1, I was just about to go^1, actually./",
    "obj_npc_conbini_slash_Step_0_gml_101_0": "\\E5* Ah^1, haha^1, oh^1! Sure^1! Home is where the heart is^1! Haha!/%",
    "obj_npc_conbini_slash_Step_0_gml_124_0": "\\E3* Umm^1, so^1, when Asriel comes home.../%",
    "obj_npc_conbini_slash_Step_0_gml_131_0": "\\E1* Yes^1, we should all discuss that together soon./",
    "obj_npc_conbini_slash_Step_0_gml_133_0": "\\E6* Onkey donkey^1! Say hi to Kris for me!/",
    "obj_npc_conbini_slash_Step_0_gml_135_0": "\\E1* Of course^1. Have a nice day./%",
    "obj_npc_conbini_slash_Step_0_gml_153_0": "\\E2* .../",
    "obj_npc_conbini_slash_Step_0_gml_154_0": "\\E2* You know what I want^1, bone man./",
    "obj_npc_conbini_slash_Step_0_gml_156_0": "\\E1* ..^1. yep./",
    "obj_npc_conbini_slash_Step_0_gml_157_0": "\\E2* free pickles./",
    "obj_npc_conbini_slash_Step_0_gml_159_0": "\\E5* Why^1, thank you!/",
    "obj_npc_conbini_slash_Step_0_gml_160_0": "\\E2* .../",
    "obj_npc_conbini_slash_Step_0_gml_161_0": "\\E2* Can I ask?/",
    "obj_npc_conbini_slash_Step_0_gml_162_0": "\\E2* What kind of flowers^1, do you think,/",
    "obj_npc_conbini_slash_Step_0_gml_163_0": "\\E3* Would make her remember how she felt before?/",
    "obj_npc_conbini_slash_Step_0_gml_165_0": "\\E2* uhh.../",
    "obj_npc_conbini_slash_Step_0_gml_166_0": "\\E0* maybe you should talk to your plants about that./",
    "obj_npc_conbini_slash_Step_0_gml_168_0": "\\E5* Haha^1! Don't worry^1. They're the first ones I asked!/",
    "obj_npc_conbini_slash_Step_0_gml_169_0": "\\E3* They're such good listeners^1, you know^1. Flowers./",
    "obj_npc_conbini_slash_Step_0_gml_171_0": "\\E5* well^1, yeah^1. nothin' like a captive audience./",
    "obj_npc_conbini_slash_Step_0_gml_173_0": "\\E0* Yes^1, haha^1. I even keep them in glass./",
    "obj_npc_conbini_slash_Step_0_gml_175_0": "\\E2* uh..^1. like that movie./",
    "obj_npc_conbini_slash_Step_0_gml_177_0": "\\E2* Yes^1. It's..^1. It's very similar to that movie./",
    "obj_npc_conbini_slash_Step_0_gml_179_0": "\\E0* ..^1. well^1, have a good one./",
    "obj_npc_conbini_slash_Step_0_gml_181_0": "\\E6* Haha^1! I'm trying!/%",
    "obj_npc_conbini_slash_Step_0_gml_199_0": "\\EK* .../",
    "obj_npc_conbini_slash_Step_0_gml_200_0": "\\EK* Hey^1, Kris^1, uhh.../",
    "obj_npc_conbini_slash_Step_0_gml_201_0": "\\EK* Uhhh..^1. nevermind./%",
    "obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!/",
    "obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised^1, here is your reward!/",
    "obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)/%",
    "obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss^1! Your inventory is full!!/",
    "obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it^1! Better luck next time^1, boss!/%",
    "obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again^1, boss!/%",
    "obj_npc_dojo_slash_Step_0_gml_77_0": "* Hey^1! That's not how you \\cYSPARE\\cW someone!/",
    "obj_npc_dojo_slash_Step_0_gml_78_0": "* ..^1. but I guess a win is a win./",
    "obj_npc_dojo_slash_Step_0_gml_85_0": "* You received Joe's Life Savings ($1)!/%",
    "obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize^1, so we don't have another!/%",
    "obj_npc_dojo_slash_Step_0_gml_105_0": "* ..^1.I don't have any more to give^1. You've already taken everything I have./%",
    "obj_npc_dojo_slash_Step_0_gml_115_0": "* Boss^1! For bullets aimed right at you^1, try moving \\cYone direction bit by bit\\cW...!/%",
    "obj_npc_dojo_slash_Step_0_gml_120_0": "* Boss^1! Try to remember your ABCs...!/%",
    "obj_npc_dumpster_slash_Step_0_gml_40_0": "\\s0* You found the \\cG[Moss]\\cW^8! %%",
    "obj_npc_dumpster_slash_Step_0_gml_63_0": "* Your title was upgraded to [Moss Finder].~1",
    "obj_npc_dumpster_slash_Step_0_gml_78_0": "\\E1* (Why do they look so pleased?)/%",
    "obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face^1, or part of your eye?/%",
    "obj_npc_facing_slash_Other_10_gml_31_0": "* Don't worry^1, Kris!/",
    "obj_npc_facing_slash_Other_10_gml_32_0": "\\E4* I've always thought Susie can't be so bad^1, you know?/",
    "obj_npc_facing_slash_Other_10_gml_33_0": "\\E0* I'm sure everything will turn out fine!/%",
    "obj_npc_facing_slash_Other_10_gml_39_0": "* And^1, if you have time^1, could you say hi to her for me...?/%",
    "obj_npc_facing_slash_Other_10_gml_50_0": "* Ah^1, Kris^1.&* Late again^1, I see./",
    "obj_npc_facing_slash_Other_10_gml_51_0": "\\E0* Hmm^1? You need a partner?/",
    "obj_npc_facing_slash_Other_10_gml_52_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student./",
    "obj_npc_facing_slash_Other_10_gml_53_0": "\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it.../",
    "obj_npc_facing_slash_Other_10_gml_54_0": "\\E4* Your unique skillset might help a LOT on this assignment!/",
    "obj_npc_facing_slash_Other_10_gml_55_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"/%",
    "obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere^1, Kris^1! I actually want to get an \"A!\"/",
    "obj_npc_facing_slash_Other_10_gml_60_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again!/%",
    "obj_npc_facing_slash_Other_10_gml_67_0": "\\E3* Kris^1, didn't I SAY being late was a bad idea?/",
    "obj_npc_facing_slash_Other_10_gml_68_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say.../",
    "obj_npc_facing_slash_Other_10_gml_69_0": "\\E1* Listened?/%",
    "obj_npc_facing_slash_Other_10_gml_73_0": "\\E0* Alas^1, Kris^1.&* I already tried to help you.../%",
    "obj_npc_facing_slash_Other_10_gml_83_0": "* Partn'er^1?&* I hardly know 'er!!/",
    "obj_npc_facing_slash_Other_10_gml_84_0": "* Ha ha ha!^1!&* Whaddya think of that one!^1?&* Funny^1, right???/",
    "obj_npc_facing_slash_Other_10_gml_85_0": "* ..^1. No?/",
    "obj_npc_facing_slash_Other_10_gml_86_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%",
    "obj_npc_facing_slash_Other_10_gml_90_0": "* That's right^1, KRIS^1!&* I got the GOOD partner!/",
    "obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!/",
    "obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money^1, and I'm also VERY funny./%",
    "obj_npc_facing_slash_Other_10_gml_98_0": "* Kris^1, don't listen to 'em^1.&* It's not that bad./",
    "obj_npc_facing_slash_Other_10_gml_99_0": "* You'll PROBABLY survive Susie beating you up./",
    "obj_npc_facing_slash_Other_10_gml_100_0": "* You're just gonna fail when she doesn't do ANY of your project!!/",
    "obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say^1, Kris..^1.&* You SUZ^1, you LOSE!!!/",
    "obj_npc_facing_slash_Other_10_gml_102_0": "* ..^1. uhhh^1, that's not very reassuring^1, huh./%",
    "obj_npc_facing_slash_Other_10_gml_106_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?/%",
    "obj_npc_facing_slash_Other_10_gml_116_0": "* Yo^1, Kris^1!&* Show up earlier next time!/",
    "obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy^1, haha.../",
    "obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \"Howdy^1, Partner!\" like a cowboy.../%",
    "obj_npc_facing_slash_Other_10_gml_122_0": "* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha.../%",
    "obj_npc_facing_slash_Other_10_gml_128_0": "* Yo^1! Kris^1! I'm sorry^1!&* If I had just waited to be your partner.../",
    "obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S^1!&* She's gonna pound you to pieces^1, Kris!/",
    "obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!/%",
    "obj_npc_facing_slash_Other_10_gml_134_0": "\\E0* Kris^1, just keep running and don't look back!/%",
    "obj_npc_facing_slash_Other_10_gml_147_0": "\\E0* (Click^1, click^1, tap^1, tap...)/",
    "obj_npc_facing_slash_Other_10_gml_148_0": "\\E1* ..^1. taken./%",
    "obj_npc_facing_slash_Other_10_gml_152_0": "\\E0* (Click^1, click^1, tap^1, tap...)/",
    "obj_npc_facing_slash_Other_10_gml_153_0": "\\E2* ..^1. don't die./%",
    "obj_npc_facing_slash_Other_10_gml_161_0": "* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners!/",
    "obj_npc_facing_slash_Other_10_gml_162_0": "* We're the ultimate academic duo^1, Ever since our first gym class!/",
    "obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us.../",
    "obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead^1!&* That's our origin story!/%",
    "obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different^1, but me and Catti have a TON^1, In common!/",
    "obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing^1, and unhinging our jaws!/%",
    "obj_npc_facing_slash_Other_10_gml_176_0": "\\E0* Kris^1, if I had arms.../",
    "obj_npc_facing_slash_Other_10_gml_177_0": "\\E2* I would take off this cool hat in rememberance of you./%",
    "obj_npc_facing_slash_Other_10_gml_189_0": "\\E3* What^1?&* Wh-what am I watching on my phone?/",
    "obj_npc_facing_slash_Other_10_gml_190_0": "\\E0* It's schoolwork^1, of course./",
    "obj_npc_facing_slash_Other_10_gml_191_0": "\\E4* A..^1. animated schoolwork..^1. and.../",
    "obj_npc_facing_slash_Other_10_gml_192_0": "\\E5* H-hey^1, Kris^1, have you chosen a partner yet?/%",
    "obj_npc_facing_slash_Other_10_gml_196_0": "\\E7* (Don't worry^1, Mew Mew.)&* (You'll ALWAYS be MY partner.)/%",
    "obj_npc_facing_slash_Other_10_gml_202_0": "* Kris^1? What's the hold-up^1?&* Go out there!/%",
    "obj_npc_facing_slash_Other_10_gml_208_0": "\\E0* Kris^1, get a good sleep tonight^1, okay?/%",
    "obj_npc_facing_slash_Other_10_gml_230_0": "\\E3* Kris^1!&* You survived Susie^1!&* I was getting worried!/",
    "obj_npc_facing_slash_Other_10_gml_232_0": "\\E0* OK^1, Kris^1, now for something more important./",
    "obj_npc_facing_slash_Other_10_gml_233_0": "\\E1* Now you can finally pay off your family debt./",
    "obj_npc_facing_slash_Other_10_gml_234_0": "\\E0* How to Draw Dragons is 2583 days overdue./",
    "obj_npc_facing_slash_Other_10_gml_235_0": "\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant./",
    "obj_npc_facing_slash_Other_10_gml_236_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to.../",
    "obj_npc_facing_slash_Other_10_gml_237_0": "\\E2* A mere $64^1.23^1!&* Consider it^1, Kris!/%",
    "obj_npc_facing_slash_Other_10_gml_241_0": "\\E3* Ah^1, did you forget what it looks like?/",
    "obj_npc_facing_slash_Other_10_gml_242_0": "\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick./",
    "obj_npc_facing_slash_Other_10_gml_243_0": "\\E0* And as for her clothes^1, I believe they are^1, well.../",
    "obj_npc_facing_slash_Other_10_gml_244_0": "\\E2* You know^1, Kris^1, I think you'll know it when you see it!/%",
    "obj_npc_facing_slash_Other_10_gml_249_0": "\\E3* What^1? Hospital window^1? What are you talking about?/",
    "obj_npc_facing_slash_Other_10_gml_250_0": "\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things./",
    "obj_npc_facing_slash_Other_10_gml_251_0": "\\E0* Because I'm..^1. Hmm..^1. What do they say?/",
    "obj_npc_facing_slash_Other_10_gml_252_0": "\\E2* CONTRIBUTING TO SOCIETY?/",
    "obj_npc_facing_slash_Other_10_gml_253_0": "\\E2* You should try it someday^1, Kris!/",
    "obj_npc_facing_slash_Other_10_gml_254_0": "\\E2* It's actually quite gratifying!/%",
    "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%",
    "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris^1! What'sup!/",
    "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working^1, so I'm starting^1, on our Project!/",
    "obj_npc_facing_slash_Other_10_gml_271_0": "* I've already^1, copied a bunch of pictures./",
    "obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)/%",
    "obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball^1!&* Hah haha!/%",
    "obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!/",
    "obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)/%",
    "obj_npc_facing_slash_Other_10_gml_297_0": "\\E1* Say^1, Kris..^1.&* I was thinking./",
    "obj_npc_facing_slash_Other_10_gml_298_0": "\\E3* Perhaps when Asriel comes home.../",
    "obj_npc_facing_slash_Other_10_gml_299_0": "\\E0* We could all go to the diner^1, just like old times.../",
    "obj_npc_facing_slash_Other_10_gml_300_0": "\\E6* My treat./",
    "obj_npc_facing_slash_Other_10_gml_301_0": "\\E0* Doesn't that sound yummy?/%",
    "obj_npc_facing_slash_Other_10_gml_305_0": "\\E1* Then we could all have a nice drive around town./",
    "obj_npc_facing_slash_Other_10_gml_306_0": "\\E2* I might need to clean out my truck^1, but.../%",
    "obj_npc_facing_slash_Other_10_gml_315_0": "\\E2* Yes^1, these flowers are still kicking./",
    "obj_npc_facing_slash_Other_10_gml_316_0": "\\E0* Quite hard to take care of them in this climate.../%",
    "obj_npc_facing_slash_Other_10_gml_376_0": "\\E2* (Kris^1, go to the old classroom and bring everything back here.)/",
    "obj_npc_facing_slash_Other_10_gml_377_0": "\\E0* (It's where you returned to the Light World last time.)/",
    "obj_npc_facing_slash_Other_10_gml_378_0": "\\E2* (Head EAST after you exit the Dark World.)/%",
    "obj_npc_facing_slash_Other_10_gml_383_0": "\\E1* .../",
    "obj_npc_facing_slash_Other_10_gml_384_0": "\\EJ* Umm^1, sorry^1! Just thinking.../",
    "obj_npc_facing_slash_Other_10_gml_385_0": "\\E2* Perhaps we don't need that dummy anymore!/",
    "obj_npc_facing_slash_Other_10_gml_386_0": "\\E1* (..^1. maybe you could just use the real thing?)/%",
    "obj_npc_facing_slash_Other_10_gml_398_0": "\\E2* We got this^1, Kris^1. We're the good guys^1, right?/",
    "obj_npc_facing_slash_Other_10_gml_399_0": "\\E5* All we have to do is figure out some way to cheat.../%",
    "obj_npc_facing_slash_Other_10_gml_402_0": "THEN WHY DOES IT TAKE QUARTERS!?",
    "obj_npc_facing_slash_Other_10_gml_405_0": "\\E2* ..^1. Got it^1! While she's distracted,/",
    "obj_npc_facing_slash_Other_10_gml_406_0": "\\E5* I'll reach in the bottom and try to steal a free cola!/",
    "obj_npc_facing_slash_Other_10_gml_408_0": "\\E1* Cola Machine Not Equals Arcade Game\\f0/%",
    "obj_npc_facing_slash_Other_10_gml_420_0": "\\EH* Do your best^1, Kris^1! I'll be cheering you with magic pom-poms!/%",
    "obj_npc_facing_slash_Other_10_gml_427_0": "Also^1, Happy Birthday Susie",
    "obj_npc_facing_slash_Other_10_gml_428_0": "Happy Birthday!",
    "obj_npc_facing_slash_Other_10_gml_429_0": "IT'S NOT MY BIRTHDAY!!!",
    "obj_npc_facing_slash_Other_10_gml_432_0": "\\E1* Oh Kris Congratulations On: Losing Horribly/",
    "obj_npc_facing_slash_Other_10_gml_433_0": "\\ED* I Advanced My Internal Clock To When I've Already Won/",
    "obj_npc_facing_slash_Other_10_gml_435_0": "\\f0 \\f1\\f2/%",
    "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./",
    "obj_npc_facing_slash_Other_10_gml_439_0": "\\E1* Did You Notice You Have Been Served/",
    "obj_npc_facing_slash_Other_10_gml_440_0": "\\ED* Your Giant Arcade Machine Is Going To Get Cold/%",
    "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./",
    "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%",
    "obj_npc_facing_slash_Other_10_gml_456_0": "\\E0* Kris^1, I think you can push those blocks.../",
    "obj_npc_facing_slash_Other_10_gml_457_0": "\\E3* M-me^1? N-no^1, I couldn't go over there^1, I.../%",
    "obj_npc_facing_slash_Other_10_gml_461_0": "\\E4* Kris..^1. isn't this room strange^1, though?/",
    "obj_npc_facing_slash_Other_10_gml_462_0": "\\E2* Those blocks look like something from Dragon Blazers.../",
    "obj_npc_facing_slash_Other_10_gml_463_0": "\\E8* Maybe if you push them in the mice's way...?/%",
    "obj_npc_facing_slash_Other_10_gml_467_0": "\\E2* D-don't let the mice hit the walls^1, Kris!/",
    "obj_npc_facing_slash_Other_10_gml_468_0": "\\E3* They'll bounce over here and crawl on me...!/%",
    "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/",
    "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./",
    "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/",
    "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/",
    "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/",
    "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%",
    "obj_npc_facing_slash_Other_10_gml_489_0": "\\E2* (Y'know^1, I'm pretty sure I know how to solve this.)/",
    "obj_npc_facing_slash_Other_10_gml_490_0": "\\E3* (Just^1, I d-don't think I can do it myself...)/%",
    "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%",
    "obj_npc_facing_slash_Other_10_gml_500_0": "\\E1* Ralsei Will Soon Setup^1.EXE My Room For Me Upstairs/",
    "obj_npc_facing_slash_Other_10_gml_501_0": "\\EA* Do Not Worry/",
    "obj_npc_facing_slash_Other_10_gml_502_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/",
    "obj_npc_facing_slash_Other_10_gml_504_0": "\\EQ* Umm^1, I-I'll try my best!/",
    "obj_npc_facing_slash_Other_10_gml_506_0": "\\E1* Quick Q How Many Breakable Pots Do You Have/",
    "obj_npc_facing_slash_Other_10_gml_508_0": "\\EM* I..^1. Let me count and get back to you on that.../%",
    "obj_npc_facing_slash_Other_10_gml_512_0": "\\E1* Kris^1, Do Give Noelle My Regards/",
    "obj_npc_facing_slash_Other_10_gml_513_0": "\\EB* Any Leftover Regards You Can Give To Berdly/%",
    "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)/",
    "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah!!/%",
    "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)/",
    "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)/",
    "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake^1.&* Use its power wisely.../%",
    "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)/",
    "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)/",
    "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* ...^1. Hmm^1,  this KEY has a terrible energy coming from it.../",
    "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it.../",
    "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it./%",
    "obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah^1! Let's feel my technique!/%",
    "obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace./%",
    "obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)/%",
    "obj_npc_king_slash_Other_10_gml_35_0": "\\E0* ..^1. talk to you^1? Hah./",
    "obj_npc_king_slash_Other_10_gml_35_0_b": "\\E5* We have NOTHING to discuss./%",
    "obj_npc_king_slash_Other_10_gml_36_0": "\\E7* You \\cYleft them behind\\cW^1, didn't you?/",
    "obj_npc_king_slash_Other_10_gml_37_0": "\\E5* Just as you left us.../%",
    "obj_npc_king_slash_Other_10_gml_44_0": "\\E5* Begone./%",
    "obj_npc_musical_door_slash_Step_0_gml_30_0": "* (You were crushed under the weight of 400 bagels and defeated instantly...)/%",
    "obj_npc_musical_door_slash_Step_0_gml_56_0": "* (Not really.)/",
    "obj_npc_musical_door_slash_Step_0_gml_57_0": "* (You just can't carry that many.)/%",
    "obj_npc_police_slash_Step_0_gml_60_0": "\\E0* Haha..^1. DARK WORLD??/",
    "obj_npc_police_slash_Step_0_gml_61_0": "\\E7* Hahahaha..^1. seriously!^1? Hahahaha!!/",
    "obj_npc_police_slash_Step_0_gml_62_0": "\\E5* NGAAAHahahahahahahah!!!/%",
    "obj_npc_police_slash_Step_0_gml_430_0": "\\E2* H-HEY^1, WAIT!!!!/%",
    "obj_npc_police_slash_Step_0_gml_501_0": "\\E2* NGAAHHHH!!^1! NOT AGAIN!!!/%",
    "obj_npc_police_slash_Step_0_gml_508_0": "\\E4* Looks like I gotta go recapture those criminals.../%",
    "obj_npc_police_slash_Step_0_gml_522_0": "\\E0* Hey^1, by the way^1, that yellow glasses lady./",
    "obj_npc_police_slash_Step_0_gml_523_0": "\\E2* Is she your teacher?/",
    "obj_npc_police_slash_Step_0_gml_524_0": "\\E7* She kinda had an accident earlier with her^1, uh^1, bike./",
    "obj_npc_police_slash_Step_0_gml_525_0": "\\E7* Just wanted to make sure she was feeling better./",
    "obj_npc_police_slash_Step_0_gml_526_0": "\\E1* So^1, uh..^1. give her this!/",
    "obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \"Get Well Soon\".)/",
    "obj_npc_police_slash_Step_0_gml_529_0": "* (It has \"to your bike\" hastily scrawled underneath the Get Well Soon.)/",
    "obj_npc_police_slash_Step_0_gml_531_0": "\\E1* LOOK, \"GET WELL SOON\"S ALL THE STORE HAD!!/",
    "obj_npc_police_slash_Step_0_gml_532_0": "\\E2* OPEN IT AND I'LL ARREST YOU!^1! LOOK!!/",
    "obj_npc_police_slash_Step_0_gml_533_0": "\\E1* I'LL EVEN PUT A NOTE ON IT!!!/",
    "obj_npc_police_slash_Step_0_gml_534_0": "\\E2* NOW STOP INTERRUPTING ME!^1! I GOTTA GO!!/",
    "obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)/%",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier.../",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future./",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?/",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* .../",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them...?/",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell./",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep!/",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn..^1. yeah^1, you talking is already doing that./",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it!/",
    "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris...)/%",
    "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why./%",
    "obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?/",
    "obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,/",
    "obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,/",
    "obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,/",
    "obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,/",
    "obj_npc_room_animated_slash_Other_10_gml_20_0": "* Double Ice,/",
    "obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,/",
    "obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more^1!&* Stop on down at ICE-E's PEZZA!/%",
    "obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because.../",
    "obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop.../",
    "obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!/%",
    "obj_npc_room_animated_slash_Other_10_gml_35_0": "* ICE ME UP^1!&* ICE ME UP^1, BOSS!!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh.../",
    "obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\"E\"ZZA^1, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA./",
    "obj_npc_room_animated_slash_Other_10_gml_42_0": "* .../",
    "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ..^1. H..^1. Hey^1!&* Hey^1, wait a second!/",
    "obj_npc_room_animated_slash_Other_10_gml_44_0": "* I recognize you!/%",
    "obj_npc_room_animated_slash_Other_10_gml_51_0": "* I like the vibe of the waitresses here^1.&* Maybe I should sign up^1, too.../",
    "obj_npc_room_animated_slash_Other_10_gml_52_0": "* ..^1. Nah^1, serving drinks wouldn't really suit a fire elemental./",
    "obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous^1, I'd just melt all the ice./%",
    "obj_npc_room_animated_slash_Other_10_gml_56_0": "* What if I just served coffee^1?&* Nah^1, that sounds like a lawsuit waiting to happen.../%",
    "obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.)&* (It's playing clubs music.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!^1! Catti!^1! You go^1, girl!!!/",
    "obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss^1, little lady!!/",
    "obj_npc_room_animated_slash_Other_10_gml_72_0": "* Kick their toosh!^1! Woo!!^1! Beat them down!^1! You got this!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_94_0": "\\E2* Oh!^1! I nearly forgot!^1! This is where I cook!!/",
    "obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy^1, oh boy!^1! I'm Trashy!^1! Haha!!/",
    "obj_npc_room_animated_slash_Other_10_gml_95_0": "* I bet I'm gonna make a lot of new friends!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_96_0": "\\EK* You cook everything in a giant witch's pot...?/",
    "obj_npc_room_animated_slash_Other_10_gml_98_0": "\\EH* Of course^1! Cauldron-cooking is very convenient!/%",
    "obj_npc_room_animated_slash_Other_10_gml_104_0": "\\E7* Okay^1, now make a chocolate one!/",
    "obj_npc_room_animated_slash_Other_10_gml_106_0": "\\EQ* Why don't we go upstairs first?/%",
    "obj_npc_room_animated_slash_Other_10_gml_112_0": "\\E7* How 'bout a strawberry cake as a room-warming gift?/",
    "obj_npc_room_animated_slash_Other_10_gml_114_0": "\\EQ* There's a slice of cake in your fridge^1, Susie!/",
    "obj_npc_room_animated_slash_Other_10_gml_116_0": "\\EM* But it's not cauldron-fresh!/%",
    "obj_npc_room_animated_slash_Other_10_gml_130_0": "\\E1* Damn^1, I was just directing traffic as normal.../",
    "obj_npc_room_animated_slash_Other_10_gml_131_0": "\\E2* When a little dog drove one of those toy cars.../",
    "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E1* Into the middle of the street and started doing donuts!/",
    "obj_npc_room_animated_slash_Other_10_gml_133_0": "\\E4* In the chaos^1, all the cars in town got jammed up!!/",
    "obj_npc_room_animated_slash_Other_10_gml_134_0": "\\E0* Thankfully^1, no one was hurt..^1. but.../",
    "obj_npc_room_animated_slash_Other_10_gml_135_0": "\\E2* Ordinary citizens like you gotta get outta here!/",
    "obj_npc_room_animated_slash_Other_10_gml_136_0": "\\E5* I've got some heavy lifting to do!!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_139_0": "\\E5* Don't interrupt me when I'm lifting!!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED./",
    "obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING^1, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!/",
    "obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!/",
    "obj_npc_room_animated_slash_Other_10_gml_153_0": "* I^1, THE WARRIOR^1, SHALL SHOW IT THE WIZARD'S FIST!!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN^1, COACH!!!/",
    "obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_180_0": "* (It's Jongler's Book on Jongleing And Other Tricks)/",
    "obj_npc_room_animated_slash_Other_10_gml_181_0": "* (From search query: how to use magic)/%",
    "obj_npc_room_animated_slash_Other_10_gml_187_0": "* (It's two pixellized Toriels playing the piano.)/",
    "obj_npc_room_animated_slash_Other_10_gml_188_0": "* (From search query: video game piano tutoriel)/%",
    "obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's a VHS explaining how to install video game piano.)/",
    "obj_npc_room_animated_slash_Other_10_gml_195_0": "* (From search query: video game piano tutorial)/%",
    "obj_npc_room_animated_slash_Other_10_gml_201_0": "* (It's a jelly in the shape of various knives.)/",
    "obj_npc_room_animated_slash_Other_10_gml_202_0": "* (From search query: sharpest kitchen knife jello)/%",
    "obj_npc_room_animated_slash_Other_10_gml_208_0": "* (It's a calendar with college vacation circled.)/",
    "obj_npc_room_animated_slash_Other_10_gml_209_0": "* (From search query: summer vacation college when.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_218_0": "* (It's a copy of an online skateboarding game.)/",
    "obj_npc_room_animated_slash_Other_10_gml_219_0": "* (From search query: cool skatebord game online)/%",
    "obj_npc_room_animated_slash_Other_10_gml_225_0": "* (It's a skateboarding game but the AI is cheating^1. It's impossible to win.)/",
    "obj_npc_room_animated_slash_Other_10_gml_226_0": "* (From search query: cool skateboard game online CHEAT)/%",
    "obj_npc_room_animated_slash_Other_10_gml_232_0": "* (It's a vacuum-powered book.)/",
    "obj_npc_room_animated_slash_Other_10_gml_233_0": "* (From search query: LOSERS!!!^1! THIS LIBRARBY SUCKS!!!!)/%",
    "obj_npc_room_animated_slash_Other_10_gml_239_0": "* (Seems to be a somewhat glitched out hologram.)/",
    "obj_npc_room_animated_slash_Other_10_gml_240_0": "* (From search query: FJFIrejirioEUEUROEI4378789)/%",
    "obj_npc_room_animated_slash_Other_10_gml_249_0": "* A large event is going to happen in the streets later./",
    "obj_npc_room_animated_slash_Other_10_gml_251_0": "* We were told to make room for something BIG.../%",
    "obj_npc_room_animated_slash_Other_10_gml_257_0": "* What are we cleaning up for^1, you ask?/",
    "obj_npc_room_animated_slash_Other_10_gml_258_0": "* We don't know^1. A parade^1, perhaps?/%",
    "obj_npc_room_animated_slash_Other_10_gml_270_0": "\\m1  *Yo^1! How's it hangin'?/",
    "obj_npc_room_animated_slash_Other_10_gml_271_0": "\\m1  *We're making some extra& money by selling in the city!/",
    "obj_npc_room_animated_slash_Other_10_gml_272_0": "\\m3  *We gotta make those& bucks somehow!^1! Heheh!!/",
    "obj_npc_room_animated_slash_Other_10_gml_273_0": "\\m1  *Gotta buy new gear!^2!&\\m3 Gotta get new kicks!^2!&\\m2 I wanna be a car^2./",
    "obj_npc_room_animated_slash_Other_10_gml_274_0": "\\m1  *Good thinkin'^1, K_K^1! Gotta& have a way to get around^2!&\\m2 Honk^1! Honk^2!/%",
    "obj_npc_room_animated_slash_Other_10_gml_278_0": "\\m1  *K_K's always got it right^2!&\\m3 That's why he's& second-in-command^2!/",
    "obj_npc_room_animated_slash_Other_10_gml_279_0": "\\m1  *..^1. who's first^2?&\\m3 Huh^1? I'm not the leader^2?&\\m2 Can I be third^2?/%",
    "obj_npc_room_animated_slash_Other_10_gml_286_0": "\\m2  *Did you like the big statue^2?&\\m3 Building it sucked^2!&\\m1 Took a lot of scrap^2./",
    "obj_npc_room_animated_slash_Other_10_gml_287_0": "\\m1  *The other job we did was& way better^2!&\\m2 It was big^2./",
    "obj_npc_room_animated_slash_Other_10_gml_288_0": "\\m3  *It's gonna blow your mind^2!&\\m2 It was big^2./%",
    "obj_npc_room_animated_slash_Other_10_gml_303_0": "* Young masters^1! Thank you for such a wide space to clean!/",
    "obj_npc_room_animated_slash_Other_10_gml_304_0": "* The people here have such clean hearts as well./",
    "obj_npc_room_animated_slash_Other_10_gml_305_0": "* (Sukkiri.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_311_0": "* It's nice to make friends that like good clean fun!/",
    "obj_npc_room_animated_slash_Other_10_gml_312_0": "* (Sukkiri.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_318_0": "* Uh-huh^1, uh-huh^1! I wonder if she'll be back.../",
    "obj_npc_room_animated_slash_Other_10_gml_319_0": "* 'ey boss^1! We're just reminiscing about fighting you!/%",
    "obj_npc_room_animated_slash_Other_10_gml_352_0": "\\m2  *Sorry^1, I'm out of bagels^1.&\\m3 Don't you have 400!^1?&\\m2 I had 406./",
    "obj_npc_room_animated_slash_Other_10_gml_353_0": "\\m3  *Then why can't you sell& anymore?!/",
    "obj_npc_room_animated_slash_Other_10_gml_354_0": "\\m2  *What if someone asked for& 400 bagels?/%",
    "obj_npc_room_animated_slash_Other_10_gml_358_0": "\\m2  *Sorry^1, I'm out of bagels./%",
    "obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids./",
    "obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out./%",
    "obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes..^1. It's bad to get your freak out./%",
    "obj_npc_room_animated_slash_Other_10_gml_391_0": "* M-m-mouse!!/",
    "obj_npc_room_animated_slash_Other_10_gml_392_0": "* And it's n-not wearing a wig!!/%",
    "obj_npc_room_animated_slash_Other_10_gml_405_0": "* Thanks for the help^1. We'll open up the \\cYEAST\\cW dining hall now./%",
    "obj_npc_room_animated_slash_Other_10_gml_408_0": "* (Ouch^1, ouch)/",
    "obj_npc_room_animated_slash_Other_10_gml_409_0": "* The mouse can't get me up here!!/",
    "obj_npc_room_animated_slash_Other_10_gml_410_0": "* Even if the (ouch^1, ouch) stove is burning my feet!/%",
    "obj_npc_room_animated_slash_Other_10_gml_414_0": "* (Ouch^1, ouch)/",
    "obj_npc_room_animated_slash_Other_10_gml_415_0": "* How do I get down from here?/%",
    "obj_npc_room_animated_slash_Other_10_gml_425_0": "* Oh me^1, oh my^1! The kitchen is infested with..^1. vermin!!!/",
    "obj_npc_room_animated_slash_Other_10_gml_426_0": "* I knew we should have properly finished dumping all the cheese in that alleyway!/%",
    "obj_npc_room_animated_slash_Other_10_gml_430_0": "* Queen's making us prepare a massive feast for her upcoming guests./",
    "obj_npc_room_animated_slash_Other_10_gml_431_0": "* ..^1. I wonder if people can really eat platters^1, though./%",
    "obj_npc_room_animated_slash_Other_10_gml_455_0": "* Queen told us to take out the garbage./",
    "obj_npc_room_animated_slash_Other_10_gml_456_0": "* I'd never seen a garbage that big before./%",
    "obj_npc_room_animated_slash_Other_10_gml_460_0": "* Except for the dancing garbage that lives in the trash heap./%",
    "obj_npc_room_animated_slash_Other_10_gml_469_0": "* It was a horrible statue^1, but the execution was very good./",
    "obj_npc_room_animated_slash_Other_10_gml_470_0": "* I would give it 2 stars.../",
    "obj_npc_room_animated_slash_Other_10_gml_471_0": "* One to cover each of the nipples./%",
    "obj_npc_room_animated_slash_Other_10_gml_475_0": "* It's in a better place now./%",
    "obj_npc_room_animated_slash_Other_10_gml_489_0": "Really^1, where!?",
    "obj_npc_room_animated_slash_Other_10_gml_492_0": "* Oh boy^1, oh boy^1! I'm \\cBTrashy\\cW!/",
    "obj_npc_room_animated_slash_Other_10_gml_493_0": "* Did you know about adjusting your INVENTORY?/",
    "obj_npc_room_animated_slash_Other_10_gml_494_0": "* Trashcans like me can HOLD all sorts of things./",
    "obj_npc_room_animated_slash_Other_10_gml_495_0": "* Just like your STORAGE^1, if you get more than 12 ITEMs!/",
    "obj_npc_room_animated_slash_Other_10_gml_497_0": "\\E4* Uh..^1. yeah^1, not now dude./",
    "obj_npc_room_animated_slash_Other_10_gml_499_0": "\\EQ* It was sort of an emotional moment.../",
    "obj_npc_room_animated_slash_Other_10_gml_501_0": "* Oh..^1. Oh^1, that's okay...~1",
    "obj_npc_room_animated_slash_Other_10_gml_506_0": "\\E7* Oh hell^1, is that Nubert over there!?\\f0/%",
    "obj_npc_room_animated_slash_Other_10_gml_511_0": "* No time for this guy./%",
    "obj_npc_room_animated_slash_Other_10_gml_518_0": "* You can hold a lot more in your STORAGE^1, you know./",
    "obj_npc_room_animated_slash_Other_10_gml_519_0": "* But^1, you won't be able to use it during BATTLE./",
    "obj_npc_room_animated_slash_Other_10_gml_520_0": "* Check it and make sure you have what you need!/",
    "obj_npc_room_animated_slash_Other_10_gml_521_0": "* ..^1. is what I wanted to say^1, but it already got said./%",
    "obj_npc_room_animated_slash_Other_10_gml_524_0": "* A funny little guy was looking for you to the WEST./",
    "obj_npc_room_animated_slash_Other_10_gml_525_0": "* I'm Trashy.../%",
    "obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* He was muttering something about deals.../%",
    "obj_npc_room_animated_slash_Other_10_gml_529_0": "* Some funny-looking guys have gathered to the WEST./",
    "obj_npc_room_animated_slash_Other_10_gml_530_0": "* They were muttering something about muttering something about deals.../%",
    "obj_npc_room_animated_slash_Other_10_gml_537_0": "* I can't tell you how many of these I've cleaned up./%",
    "obj_npc_room_animated_slash_Other_10_gml_541_0": "* It's not so bad^1, I like cleaning./%",
    "obj_npc_room_animated_slash_Other_10_gml_548_0": "* I wish there was someone that liked cleaning as much as me./%",
    "obj_npc_room_animated_slash_Other_10_gml_552_0": "* (Sukkiri...)/%",
    "obj_npc_room_animated_slash_Other_10_gml_562_0": "* All the shopkeepers went to the trash dump./",
    "obj_npc_room_animated_slash_Other_10_gml_563_0": "* So I thought I might steal something^1, but these items are pretty bad.../%",
    "obj_npc_room_animated_slash_Other_10_gml_567_0": "* Feels like I'll get ripped off even if I don't pay.../%",
    "obj_npc_room_animated_slash_Other_10_gml_578_0": "* The wires..^1. the wires.../%",
    "obj_npc_room_animated_slash_Other_10_gml_583_0": "* .../%",
    "obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was.../%",
    "obj_npc_room_animated_slash_Other_10_gml_597_0": "* .../%",
    "obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation.../",
    "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan..^1. Or can I?/%",
    "obj_npc_room_animated_slash_Other_10_gml_611_0": "\\m1  *This town's great!/",
    "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)/%",
    "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "\\m1  *Just^1, wish everyone else was& here^1, too.../%",
    "obj_npc_room_animated_slash_Other_10_gml_622_0": "\\m3  *Yo^1, chief^1. If you \\cYrecruit\\cW& enough fans for us,/",
    "obj_npc_room_animated_slash_Other_10_gml_623_0": "\\m3  *We might be able to make our& music shop again.../",
    "obj_npc_room_animated_slash_Other_10_gml_624_0": "\\m3  *Hey^1, we might even give you a& \\cYdiscount\\cW!/%",
    "obj_npc_room_animated_slash_Other_10_gml_630_0": "\\m3  *Ya hear that^1, chief^1? Keep up& the recruiting.../%",
    "obj_npc_room_animated_slash_Other_10_gml_631_0": "* Oh boy^1, oh boy^1! Looks like you're almost at the END.../",
    "obj_npc_room_animated_slash_Other_10_gml_632_0": "* Did you RECRUIT everyone...^1? You might wanna check!/%",
    "obj_npc_room_animated_slash_Other_10_gml_635_0": "* You didn't RECRUIT me^1.&* But I'll be in your TOWN.../%",
    "obj_npc_room_animated_slash_Other_10_gml_639_0": "\\m2  *I got to keep my box./%",
    "obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry./%",
    "obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it./",
    "obj_npc_room_slash_Other_10_gml_21_0": "* Looks like it's seen quite a few crashes./%",
    "obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage^1. When the door's closed^1, there's no escape./%",
    "obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel^1, the beloved living room chair.)/%",
    "obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)/%",
    "obj_npc_room_slash_Other_10_gml_66_0": "* (You're all hugged out.)/%",
    "obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)/%",
    "obj_npc_room_slash_Other_10_gml_88_0": "* Without trees^1, I must gain nutrients by eating clothes.../",
    "obj_npc_room_slash_Other_10_gml_89_0": "* Such is the way of the worm./%",
    "obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm^1. I don't understand taxes and values./%",
    "obj_npc_room_slash_Other_10_gml_106_0": "* Mr^1. Society left^1, didn't he..^1. Hm./",
    "obj_npc_room_slash_Other_10_gml_107_0": "* I reckon I knew'n this would'n happen.../",
    "obj_npc_room_slash_Other_10_gml_108_0": "* It's not'n no fault of yours./",
    "obj_npc_room_slash_Other_10_gml_109_0": "* He'll'n be back one day./%",
    "obj_npc_room_slash_Other_10_gml_113_0": "* Whoa^1, horsies^1. You've'n brought us to a great new place./",
    "obj_npc_room_slash_Other_10_gml_114_0": "* We'll'n be puttin' our own elbow grease into fixin' it^1, too./",
    "obj_npc_room_slash_Other_10_gml_115_0": "* Well'n^1, maybe not elbow'n grease^1. That's gross./",
    "obj_npc_room_slash_Other_10_gml_116_0": "* Nostril grease?/%",
    "obj_npc_room_slash_Other_10_gml_123_0": "* It's not'n no fault of yours./",
    "obj_npc_room_slash_Other_10_gml_124_0": "* He'll'n be back one day./%",
    "obj_npc_room_slash_Other_10_gml_128_0": "* We'll'n be tryin' our best too^1. Greasily./%",
    "obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like./",
    "obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy^1, too./%",
    "obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)/%",
    "obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!",
    "obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!",
    "obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!",
    "obj_npc_room_slash_Other_10_gml_154_0": "\\EL* Wh..^1. who did this to my mannequin!?/",
    "obj_npc_room_slash_Other_10_gml_155_0": "\\EN* A-as your prince^1, I..^1. I demand someone fix this!!/",
    "obj_npc_room_slash_Other_10_gml_156_0": "\\EM* .../",
    "obj_npc_room_slash_Other_10_gml_157_0": "\\EK* Umm^1, is..^1. is anybody listening...?/",
    "obj_npc_room_slash_Other_10_gml_159_0": "\\E8* I was listening~!\\f0\\f1\\f2/%",
    "obj_npc_room_slash_Other_10_gml_163_0": "\\E0* (If Noelle was here...)/",
    "obj_npc_room_slash_Other_10_gml_164_0": "\\EA* (She'd probably dress it up like a Christmas tree.)/",
    "obj_npc_room_slash_Other_10_gml_165_0": "\\EK* (..^1. Huh^1? Why am I thinking that^1, anyway?)/%",
    "obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!^1! All kinds of new customers!!/",
    "obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample^1? Just $4^1.99 to try a bite of these clothes!!/%",
    "obj_npc_room_slash_Other_10_gml_183_0": "\\E0* So Ralsei^1, you're not gonna put your hat back on?/",
    "obj_npc_room_slash_Other_10_gml_185_0": "\\E1* Why^1? Did I look cuter before?/",
    "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%",
    "obj_npc_room_slash_Other_10_gml_187_0": "\\EK* Uhhhh^1, NO^1, I just mean.../",
    "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%",
    "obj_npc_room_slash_Other_10_gml_189_0": "\\E1* You..^1. you think I look cuter now?/",
    "obj_npc_room_slash_Other_10_gml_191_0": "\\EH* It was just NICER seeing LESS of you! \\f0/%",
    "obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!",
    "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./",
    "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./",
    "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/",
    "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%",
    "obj_npc_room_slash_Other_10_gml_197_0": "\\E5* Hurry the hell up^1, Kris./",
    "obj_npc_room_slash_Other_10_gml_198_0": "\\EK* Longer you take^1, longer I gotta spend with THIS weirdo./",
    "obj_npc_room_slash_Other_10_gml_200_0": "\\EH* If you're bored^1, Susie^1, we could crochet some team scarves.../",
    "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /",
    "obj_npc_room_slash_Other_10_gml_202_0": "\\E6* Wait, \"Kro-shay?\" Isn't that the^1, uh^1, game with the hammer?/",
    "obj_npc_room_slash_Other_10_gml_204_0": "\\EJ* Er..^1. it's like knitting./",
    "obj_npc_room_slash_Other_10_gml_205_0": "* What?/",
    "obj_npc_room_slash_Other_10_gml_206_0": "\\E2* Alright^1. Long as I get to use the hammer./%",
    "obj_npc_room_slash_Other_10_gml_211_0": "\\E0* .../",
    "obj_npc_room_slash_Other_10_gml_212_0": "\\E1* .../",
    "obj_npc_room_slash_Other_10_gml_214_0": "\\E2* ..^1. so the hell were you hugging that Ralsei Statue?/",
    "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW^1. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/",
    "obj_npc_room_slash_Other_10_gml_216_0": "\\EQ* Let Kris do what they want^1, Susie! \\f0/",
    "obj_npc_room_slash_Other_10_gml_217_0": "Also^1, it's not a statue?",
    "obj_npc_room_slash_Other_10_gml_220_0": "\\E0* The hell you even have a Ralsei statue anyway?/",
    "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/",
    "obj_npc_room_slash_Other_10_gml_222_0": "\\E1* Susie wants to practice hugging too? \\f1  /%",
    "obj_npc_room_slash_Other_10_gml_223_0": "KRIS HURRY UP ALREADY!",
    "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%",
    "obj_npc_room_slash_Other_10_gml_232_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ..^1. which^1, we don't even have./",
    "obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ..^1. do they eat sports?/",
    "obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ..^1. we lose even by ourselves./%",
    "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)&* (All the ripe candy has been picked.)/",
    "obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us.../",
    "obj_npc_room_slash_Other_10_gml_238_0": "* Awkward..^1.&* You wanna REMATCH!^1?&* You'd better leave.../%",
    "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/",
    "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../",
    "obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member^1.&* I'm in charge of the DPS^1.&* (Dancin' Party Soundtrack.)/%",
    "obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member^1. It's the healer.)/",
    "obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)/",
    "obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%",
    "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./",
    "obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)/%",
    "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%",
    "obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./",
    "obj_npc_room_slash_Other_10_gml_282_0": "* Read them!/%",
    "obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books^1.&* Especially.../",
    "obj_npc_room_slash_Other_10_gml_287_0": "* The books./%",
    "obj_npc_room_slash_Other_10_gml_310_0": "* Hey short-stuff^1.&* Why would YOU possibly need to talk to the mayor?/",
    "obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low^1?&* Ate too much candies^1?&* Lost your frisbee in the wash?/",
    "obj_npc_room_slash_Other_10_gml_312_0": "* Hey^1, short-stuff.../",
    "obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for./%",
    "obj_npc_room_slash_Other_10_gml_317_0": "* What^1? Don't talk to you like you're a \"kid?\" Fine.../",
    "obj_npc_room_slash_Other_10_gml_318_0": "* If you need someone to change your diaper^1, go ask the Cop's./%",
    "obj_npc_room_slash_Other_10_gml_323_0": "* I'm sorry^1, I'm sorry^1.&* The mayor is busy right now./",
    "obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her^1, please try causing some terrible crisis./%",
    "obj_npc_room_slash_Other_10_gml_328_0": "* I'm sorry^1, I'm sorry^1.&* Are you here to complain about your teacher?/",
    "obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her^1, please blame your mother for getting her hired.../%",
    "obj_npc_room_slash_Other_10_gml_335_0": "* The mayor's charisma is about zero^1.&* No^1, it's negative./",
    "obj_npc_room_slash_Other_10_gml_336_0": "* But she works hard and has a good track record^1, so she runs unopposed./",
    "obj_npc_room_slash_Other_10_gml_337_0": "* Thaaaaaat's politics^1.&* Rarely./%",
    "obj_npc_room_slash_Other_10_gml_341_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast./",
    "obj_npc_room_slash_Other_10_gml_342_0": "* That chill I feel..^1. is..^1.&* Is this what politics feels like?/%",
    "obj_npc_room_slash_Other_10_gml_352_0": "* Oh^1, I'm sorry^1. You're looking for the mayor./",
    "obj_npc_room_slash_Other_10_gml_353_0": "* She's very^1, very busy preparing for the festival./%",
    "obj_npc_room_slash_Other_10_gml_360_0": "* Well well^1. If it isn't the teens^1. Our beloved \"rats of the city.\"/",
    "obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics^1? Heh./",
    "obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first./",
    "obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did^1. And look at me now./",
    "obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here./%",
    "obj_npc_room_slash_Other_10_gml_366_0": "* This Briefscase^1, is full of Diapers^1. Or^1, to the Pro's, \"Diaps.\"/",
    "obj_npc_room_slash_Other_10_gml_367_0": "* You're gonna have to level up to understand a Man's World./%",
    "obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase./",
    "obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...^1? I'm really deep into politics now.../%",
    "obj_npc_room_slash_Other_10_gml_388_0": "* .../",
    "obj_npc_room_slash_Other_10_gml_389_0": "\\E1* You're alive./",
    "obj_npc_room_slash_Other_10_gml_390_0": "\\E0* .../",
    "obj_npc_room_slash_Other_10_gml_391_0": "\\E2* Nice./",
    "obj_npc_room_slash_Other_10_gml_393_0": "\\E1* .../",
    "obj_npc_room_slash_Other_10_gml_394_0": "\\E1* I'm working./%",
    "obj_npc_room_slash_Other_10_gml_394_0_b": "\\E0* .../",
    "obj_npc_room_slash_Other_10_gml_398_0": "* .../",
    "obj_npc_room_slash_Other_10_gml_399_0": "\\E1* This uniform's.../",
    "obj_npc_room_slash_Other_10_gml_400_0": "\\E0* Mandatory./%",
    "obj_npc_room_slash_Other_10_gml_406_0": "* Uh^1, we'll take the special^1, and do you have any edible glitter...?/",
    "obj_npc_room_slash_Other_10_gml_407_0": "* The youngest one won't eat anything if it doesn't look like treasure.../%",
    "obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch^1, sprinkles will work^1, too.../%",
    "obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now^1, alright^1, hun?/%",
    "obj_npc_room_slash_Other_10_gml_421_0": "* Hey there^1!&* Haven't seen you in a while^1, hun./",
    "obj_npc_room_slash_Other_10_gml_423_0": "* I remember^1, back on Sundays^1, after service.../",
    "obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special./",
    "obj_npc_room_slash_Other_10_gml_425_0": "* 'Course^1, things happened^1, and then.../",
    "obj_npc_room_slash_Other_10_gml_426_0": "* Y'all..^1.&* Stopped comin' together./",
    "obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday^1, you and your brother'd still come in./",
    "obj_npc_room_slash_Other_10_gml_428_0": "* He'd order you a hot chocolate.../",
    "obj_npc_room_slash_Other_10_gml_429_0": "* And you two'd sit down at that table in the corner.../",
    "obj_npc_room_slash_Other_10_gml_430_0": "* ..^1. drawin' shapes in the window with your breath./",
    "obj_npc_room_slash_Other_10_gml_431_0": "* .../",
    "obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him^1, huh?/",
    "obj_npc_room_slash_Other_10_gml_433_0": "* ..^1. Here^1, how about this?/",
    "obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)/",
    "obj_npc_room_slash_Other_10_gml_435_0": "* On the house^1, hun./%",
    "obj_npc_room_slash_Other_10_gml_442_0": "* ..^1. You know^1, I'd give you a hot chocolate on the house.../",
    "obj_npc_room_slash_Other_10_gml_443_0": "* ..^1. But it looks like you've got enough things already./",
    "obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy^1, okay^1, hun?/%",
    "obj_npc_room_slash_Other_10_gml_468_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte.../",
    "obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits^1, and..^1. a piece of firewood...?/%",
    "obj_npc_room_slash_Other_10_gml_472_0": "* And^1, how would you like that firewood done?/%",
    "obj_npc_room_slash_Other_10_gml_482_0": "* Dude^1, remember when we used to skip the first hour of class to come here?/",
    "obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it.../",
    "obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment!/%",
    "obj_npc_room_slash_Other_10_gml_487_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD.../%",
    "obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold.../",
    "obj_npc_room_slash_Other_10_gml_497_0": "* My secret is^1, I put all my leftover pancakes in this giant hat./%",
    "obj_npc_room_slash_Other_10_gml_501_0": "* Whew^1!&* I sure love PANCAKE!/%",
    "obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink./",
    "obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice.../",
    "obj_npc_room_slash_Other_10_gml_509_0": "* ..^1. to BE drink!/%",
    "obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf also like ice-themed mascots./%",
    "obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is.../",
    "obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on./",
    "obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it^1, but it's kind of nice^1, isn't it?/%",
    "obj_npc_room_slash_Other_10_gml_548_0": "* How you doin'^1, hon?/",
    "obj_npc_room_slash_Other_10_gml_549_0": "* ..^1. what^1? Sorry^1, couldn't hear you over the noise./%",
    "obj_npc_room_slash_Other_10_gml_563_0": "* Hey hon^1, how did you like the hot chocolate?/",
    "obj_npc_room_slash_Other_10_gml_564_0": "* ..^1. well^1, I'm gonna take it that means you enjoyed it./",
    "obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy^1, okay^1? I'm sure your brother will be back in no time./%",
    "obj_npc_room_slash_Other_10_gml_575_0": "* Catti's^1, My friend^1. And./",
    "obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends^1, through thick^1, and thin./",
    "obj_npc_room_slash_Other_10_gml_577_0": "* Long^1, and short^1. Cold^1, and hot./",
    "obj_npc_room_slash_Other_10_gml_578_0": "* Whatever shape^1, the world takes^1, I'll be there./%",
    "obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big^1, ballgame,/",
    "obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field./",
    "obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk./",
    "obj_npc_room_slash_Other_10_gml_585_0": "* Try^1, to be that dunk./%",
    "obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti^1, she's doin' us proud./",
    "obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard^1. Supportin' us./",
    "obj_npc_room_slash_Other_10_gml_597_0": "* Servin' us pickles^1, terrifyin' us with their shape,/",
    "obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave./",
    "obj_npc_room_slash_Other_10_gml_599_0": "* Proud of her./%",
    "obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal^1? Gotta be the catfood pancakes!/",
    "obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon./%",
    "obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth^1, I thought this was the post office.../",
    "obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized..^1. I'd already sat down.../",
    "obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry^1, so I've just been telling the waitress I'm still deciding for.../",
    "obj_npc_room_slash_Other_10_gml_614_0": "* ..^1. a few hours now^1. How am I supposed to get out of this one!?/%",
    "obj_npc_room_slash_Other_10_gml_620_0": "* H-How am I supposed to get past this blue lady...!^1?&* I'm stuck!!/",
    "obj_npc_room_slash_Other_10_gml_621_0": "* I-I guess I should just run away.../%",
    "obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic.../",
    "obj_npc_room_slash_Other_10_gml_626_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"/",
    "obj_npc_room_slash_Other_10_gml_627_0": "* She's the best^1, huh!^1?&* I feel really directed!!!/%",
    "obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed^1, but I've been getting stronger./",
    "obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter./%",
    "obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy^1! I love BULKING./%",
    "obj_npc_room_slash_Other_10_gml_645_0": "* I don't know if you do that^1, bulking up for the winter.../%",
    "obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me^1, he's really bulked up^1. I admire that./%",
    "obj_npc_room_slash_Other_10_gml_680_0": "* Traffic's moving at a snail's pace./",
    "obj_npc_room_slash_Other_10_gml_681_0": "* I love snails^1. Could today get any better!?/%",
    "obj_npc_room_slash_Other_10_gml_684_0": "* Wow^1, my first traffic jam!!/",
    "obj_npc_room_slash_Other_10_gml_685_0": "* I can't help but feel a sense of pride.../%",
    "obj_npc_room_slash_Other_10_gml_691_0": "* Yo^1, Kris^1!&* You survived Susie^1, haha!/",
    "obj_npc_room_slash_Other_10_gml_692_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful./",
    "obj_npc_room_slash_Other_10_gml_693_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball,/",
    "obj_npc_room_slash_Other_10_gml_694_0": "* And she just kept creepily watching us from the corner./",
    "obj_npc_room_slash_Other_10_gml_694_0_b": "* I heard a dog was doing \"donuts\" so I sped over here./",
    "obj_npc_room_slash_Other_10_gml_695_0": "* Then^1, when the ball rolled over to her she just^1, uh^1, froze solid.../",
    "obj_npc_room_slash_Other_10_gml_695_0_b": "* But I just learned \"Donuts\" is actually the name of a special attack for cars./",
    "obj_npc_room_slash_Other_10_gml_696_0": "* ..^1. and kicked the ball as hard as she could^1, right into Officer Undyne's car!/",
    "obj_npc_room_slash_Other_10_gml_696_0_b": "* Why is my life stuck in a loop of doughy disappointment...?/%",
    "obj_npc_room_slash_Other_10_gml_697_0": "* Then^1, Undyne came out^1, smiling^1, cracked her knuckles^1, and totally wiped us at handball.../",
    "obj_npc_room_slash_Other_10_gml_698_0": "* Anyway^1, Susie sucks^1, Kris^1, haha. /%",
    "obj_npc_room_slash_Other_10_gml_699_0": "* My life^1, like a donut^1, is stuck in a loop of doughy disappointment.../%",
    "obj_npc_room_slash_Other_10_gml_702_0": "* Yo^1, Kris^1, you look kind of annoyed^1.&* Everything OK?/",
    "obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha!/",
    "obj_npc_room_slash_Other_10_gml_704_0": "* ..^1. Huh^1?&* You look even more annoyed.../%",
    "obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!^1!&* You're lucky^1, Kris!! /",
    "obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha!/",
    "obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!/",
    "obj_npc_room_slash_Other_10_gml_712_0_b": "* (Looks like a car.)/%",
    "obj_npc_room_slash_Other_10_gml_713_0": "* ..^1. That's actually not even remotely funny./%",
    "obj_npc_room_slash_Other_10_gml_715_0": "* (Looks like a car.)/",
    "obj_npc_room_slash_Other_10_gml_716_0": "* (There is even a man inside this one.)/",
    "obj_npc_room_slash_Other_10_gml_717_0": "* (He waves at you happily.)/%",
    "obj_npc_room_slash_Other_10_gml_731_0": "* Hey neighbor-beighbor^1! When's yah brother Doug gonna come by^1? Huh huh huh!/",
    "obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him^1! He's a sweet little man!/",
    "obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem..^1.&* He doesn't like my wife's cookin'!/",
    "obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong^1, Douglas^1?&* You don't like frozen cat food^1? Huh huh huh!/%",
    "obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town./",
    "obj_npc_room_slash_Other_10_gml_739_0": "* He's out there^1, gettin' a big brain in the big school./",
    "obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street./",
    "obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped./%",
    "obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!/",
    "obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here.../%",
    "obj_npc_room_slash_Other_10_gml_770_0": "* Home is where the car is!/%",
    "obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home^1, but I'm still stuck in a traffic jam.../",
    "obj_npc_room_slash_Other_10_gml_780_0": "* ..^1. even though it's only one other person.../%",
    "obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars./",
    "obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts^1, you have to be prepared for jam!/%",
    "obj_npc_room_slash_Other_10_gml_794_0": "* You kids came out of the library^1, didn't you^1? Studying..^1. How wonderful./",
    "obj_npc_room_slash_Other_10_gml_795_0": "* Personally^1, I hate libraries^1, but.../%",
    "obj_npc_room_slash_Other_10_gml_796_0": "* Oh^1, it's you^1.&* Are you here to play the piano again?/",
    "obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here^1, but I personally enjoy it./%",
    "obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated^1. We have things like newspapers now./%",
    "obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano./",
    "obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice^1, but when she starts singing.../",
    "obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave./%",
    "obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully./",
    "obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK^1?&* You DO seem a little sick.../%",
    "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1！　上着脱いで^1！&* トイレに　流しといてやるから^1！&* …うちには　トイレ　ないでしょ…/",
    "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも　召し上がれ～^1！&* そんで　ノドに詰まらせな^1！&* このひとたち…「スポーツ」食べる？/",
    "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも　しようね～^1？&* うちらの　じゃまは　しないでよ^1！&* 私たちだけでやっても　ムリなのに…/%",
    "obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro.../",
    "obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by.../%",
    "obj_npc_room_slash_Other_10_gml_826_0": "* .../",
    "obj_npc_room_slash_Other_10_gml_827_0": "* ..^1. true./%",
    "obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit^1, ribbit./",
    "obj_npc_room_slash_Other_10_gml_849_0": "* (I sometimes hear beautiful singing from that house over there.)/",
    "obj_npc_room_slash_Other_10_gml_850_0": "* (How eerie..^1. could it be a ghost?)/%",
    "obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit./",
    "obj_npc_room_slash_Other_10_gml_855_0": "* (That would make sense^1. A ghost lives there.)/%",
    "obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore..^1. hm.../",
    "obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless..^1. wish I had someone to whip me into shape./%",
    "obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers^1, but the store's closed./",
    "obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked^1, but I don't think I should go in.../%",
    "obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window..^1. Wonder what the deal is./%",
    "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは　金属製にするヨ^1！&　 そしたら　魔物に　食われない！/%",
    "obj_npc_room_slash_Other_10_gml_880_0": "* ああ^1！　クローバーのママ^1！&* ワタシのケーキ　いつでも&　 試食してくださネ！/",
    "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&　 クローバーのママ&　 限定なのか？/",
    "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1！　限定デス^1！&　 たった今　そう決めたのデス！/%",
    "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ　ミーバ^1！&　 これは　めでたい^1!&　 みなさん　勢ぞろい！/",
    "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた　あのケーキは&　 このバースデーパーティ用&　 だったのネ！/",
    "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1！&　 ああ…　胸が　いっぱいだヨ^1！&　 ワタシ　泣いちゃいそうだヨ！/",
    "obj_npc_room_slash_Other_10_gml_892_0": "* いや…　ちがくて…&　 この騒ぎは　その…&　 うちらのせい…っつーか…/",
    "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1！　マァ　アミーゴ^1！&　 とゆうことは…アナタが&　 クローバーのママですカ！？/",
    "obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry^1. I'm Terry./",
    "obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool./",
    "obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom./%",
    "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ…　そういう&　 ことにしとけば　ケーキ&　 食い放題ってことか…？)/%",
    "obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!^1! Terry!^1! Say it again!!/",
    "obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!/%",
    "obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job^1, me and my bro did on our church./%",
    "obj_npc_room_slash_Other_10_gml_916_0": "* ..^1. missed a spot./%",
    "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が　待ってる～^1！&* ハチのゲロみたいな　未来でしょ^1！&* …ハチのゲロって…ハチミツだよ？/",
    "obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball^1, but that kid kept dancing in the middle of the lot./",
    "obj_npc_room_slash_Other_10_gml_925_0": "* I..^1. don't feel like there's any way to stop him.../%",
    "obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him..^1. Should I join him^1? No..^1. no./%",
    "obj_npc_room_slash_Other_10_gml_962_0": "* Here to make an appointment...?/",
    "obj_npc_room_slash_Other_10_gml_964_0": "\\E0* Nah^1, just here to hang out./",
    "obj_npc_room_slash_Other_10_gml_966_0": "* ..^1. I see./%",
    "obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?/%",
    "obj_npc_room_slash_Other_10_gml_972_0": "* ついに　暴君を　権力の座から&　 引きずり降ろしたな^1！&　 よくぞ　なし遂げた！/",
    "obj_npc_room_slash_Other_10_gml_973_0": "* では…きみに　助力した私も&　 報奨金を　いただくとしよう…/",
    "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし　あの暴君が　再び現れた&　 ときには^2…私は一切　手を&　 貸していないことにしてくれたまえ！/%",
    "obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)/%",
    "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1！&　 あんたたちにゃ　感謝しても&　 しきれねェなぁ。/",
    "obj_npc_room_slash_Other_10_gml_979_0": "* これで　オレたち駒の&　 コマった問題は　片づいた^1。&　 これからは　平和に暮らせるぜ。/%",
    "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ　オレの鼻の穴も&　 あんたたちには　感謝してるぜ。/%",
    "obj_npc_room_slash_Other_10_gml_1031_0": "* Wow^1, my co-worker seems so energetic lately!!/",
    "obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened^1, but..../",
    "obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!/",
    "obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!^1! A customer!^1! Would you like a blue soft-serve!?/%",
    "obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza..^1. great!/",
    "obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf^1, big customer!/",
    "obj_npc_room_slash_Other_10_gml_1044_0": "* ..^1. Ice Wolf^1, maybe only customer./%",
    "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf^1, thinks ICE-E is cute./",
    "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf^1, big fan.../%",
    "obj_npc_room_slash_Other_10_gml_1067_0": "* oh...^1. jailbreak..../",
    "obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm..../%",
    "obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape.../",
    "obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison/%",
    "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no..^1. i accidentally ended up as a police officer...)/",
    "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no..^1. i can't quit because my cousins are relying on me...)/",
    "obj_npc_room_slash_Other_10_gml_1080_0": "* oh..^1. hey.../",
    "obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal..^1. please.../%",
    "obj_npc_room_slash_Other_10_gml_1085_0": "* oh..^1. sorry..^1. did i intimidate you too much.../",
    "obj_npc_room_slash_Other_10_gml_1086_0": "* oh..../",
    "obj_npc_room_slash_Other_10_gml_1087_0": "* it's ok to do a little crime sometimes./",
    "obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor.../",
    "obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds.../",
    "obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you./%",
    "obj_npc_room_slash_Other_10_gml_1103_0": "* Yea i'm tha sicko that looks at all the milks to find the best expiration date/",
    "obj_npc_room_slash_Other_10_gml_1104_0": "* You got something about it?/%",
    "obj_npc_room_slash_Other_10_gml_1106_0": "\\E9* Lancer!^1! Hey^1, Lancer!^1! How you feeling!?/",
    "obj_npc_room_slash_Other_10_gml_1108_0": "\\E3* (huff^1, puff...) One-hundred percent^1, my purplish pal!/",
    "obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk/%",
    "obj_npc_room_slash_Other_10_gml_1110_0_b": "\\EK* Uhh^1, you sure^1? You're breathing kinda heavy./",
    "obj_npc_room_slash_Other_10_gml_1112_0": "\\E2* Haha^1! Just a little winded from jumping from Kris's POCKET!/",
    "obj_npc_room_slash_Other_10_gml_1113_0": "\\E3* Feel free to clown around town^1. I'll be in your ITEMs!/",
    "obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk/%",
    "obj_npc_room_slash_Other_10_gml_1115_0": "\\EA* No idea what you mean^1, but^1, sure./%",
    "obj_npc_room_slash_Other_10_gml_1119_0": "\\E3* Susie^1, Susie^1! Can you carry me on your back again?/",
    "obj_npc_room_slash_Other_10_gml_1121_0": "* Sometimes the hoofed girl comes here,/",
    "obj_npc_room_slash_Other_10_gml_1121_0_b": "\\EY* Heh^1, sure^1! If you can stay on when I'm at full speed!/",
    "obj_npc_room_slash_Other_10_gml_1121_0_c": "\\E3* Susie^1, Susie^1! Can you carry me on your back?/",
    "obj_npc_room_slash_Other_10_gml_1122_0": "* Opens the freezer door.../",
    "obj_npc_room_slash_Other_10_gml_1123_0": "* Then stands in front of it^1, lost in thought./",
    "obj_npc_room_slash_Other_10_gml_1123_0_b": "\\E1* Wow!^1! The Susie-train!^1! Castle Town's most exciting attraction!!!/",
    "obj_npc_room_slash_Other_10_gml_1124_0": "* Guess she really likes the cold^1. Or waffles./%",
    "obj_npc_room_slash_Other_10_gml_1124_0_b": "\\E1* I love that my floor is full of holes!/%",
    "obj_npc_room_slash_Other_10_gml_1125_0": "\\EJ* .../",
    "obj_npc_room_slash_Other_10_gml_1127_0": "\\EH* YOU AND KRIS STOP FORMING A LINE!!/%",
    "obj_npc_room_slash_Other_10_gml_1139_0": "\\E9* Lancer^1, you aren't gonna believe how sick my room is!/",
    "obj_npc_room_slash_Other_10_gml_1141_0": "\\E2* A room as sick as you?^1! Woah!^1! I want to see!!/",
    "obj_npc_room_slash_Other_10_gml_1142_0": "* I'll keep digging holes until I reach your room!!/",
    "obj_npc_room_slash_Other_10_gml_1144_0": "\\EK* Uhh^1, it's got a door^1, y'know./",
    "obj_npc_room_slash_Other_10_gml_1146_0": "\\E1* A door!^1? Wow^1, peachboy^1, you went all out!!!/%",
    "obj_npc_room_slash_Other_10_gml_1150_0": "\\E1* This is the best room ever!!!/",
    "obj_npc_room_slash_Other_10_gml_1151_0": "\\E2* How'd you know what I like??/",
    "obj_npc_room_slash_Other_10_gml_1153_0": "\\E2* Err^1, I just sort of^1, had a hunch.../",
    "obj_npc_room_slash_Other_10_gml_1155_0": "\\E1* The quasimodo of kindness^1, people!!/%",
    "obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)/%",
    "obj_npc_room_slash_Other_10_gml_1173_0": "* We're still behind bars for some reason^1, but it's OK!/",
    "obj_npc_room_slash_Other_10_gml_1174_0": "* We've grown to love this hellish place^1, where we dress as animals!/%",
    "obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings^1. It's cultural exchange.)/%",
    "obj_npc_room_slash_Other_10_gml_1188_0": "* (It's dozens and dozens of bath bombs.)/",
    "obj_npc_room_slash_Other_10_gml_1189_0": "* (From search query: diy bath bomb)/%",
    "obj_npc_room_slash_Other_10_gml_1210_0": "* (It seems to have been overloaded by shovel requests.)/",
    "obj_npc_room_slash_Other_10_gml_1211_0": "* (This is known as a Dozens and Dozens of Shovels attack.)/%",
    "obj_npc_room_slash_Other_10_gml_1220_0": "\\E2* Look^1, I know what you're thinking./",
    "obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie's computer.)&* (Doesn't seem compatible with the skateboard game.)/%",
    "obj_npc_room_slash_Other_10_gml_1221_0": "\\EA* And NO^1, the skateboard game doesn't work on this./%",
    "obj_npc_room_slash_Other_10_gml_1227_0": "* (It's a painted egg..^1. It's warm.)/",
    "obj_npc_room_slash_Other_10_gml_1228_0": "* (From search query: can harboil eggs hatch)/%",
    "obj_npc_room_slash_Other_10_gml_1233_0": "(Why are you using that face now?)",
    "obj_npc_room_slash_Other_10_gml_1236_0": "\\E8* You think it would torch the other side?~1",
    "obj_npc_room_slash_Other_10_gml_1239_0": "\\E7* Hey Kris^1, if you blasted flames down this horn thing.../",
    "obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie's talk tube thing^1. Looks a bit bigger for her larger head.)/%",
    "obj_npc_room_slash_Other_10_gml_1253_0": "* I heard the rollercoasters are undergoing maintenance./",
    "obj_npc_room_slash_Other_10_gml_1254_0": "* That's a pain because it's our only form of public transit./%",
    "obj_npc_room_slash_Other_10_gml_1258_0": "* Are the roller coasters still broken^1? Too bad./",
    "obj_npc_room_slash_Other_10_gml_1259_0": "* I keep petitioning for a public merry-go-round^1, but.../%",
    "obj_npc_room_slash_Other_10_gml_1267_0": "* Yes^1. The teacup ride is privately owned./%",
    "obj_npc_room_slash_Other_10_gml_1271_0": "* There was some ex-famous guy^1, some salesman-lobbyist-type.../",
    "obj_npc_room_slash_Other_10_gml_1272_0": "* He was afraid of clowns^1, so he kept it from happening./%",
    "obj_npc_room_slash_Other_10_gml_1293_0": "Advertisements now only $9^1.99!",
    "obj_npc_room_slash_Other_10_gml_1296_0": "* We are Addisons^1! All we do is advertise!!/",
    "obj_npc_room_slash_Other_10_gml_1297_0": "* This is an advertisement too!\\f0/%",
    "obj_npc_room_slash_Other_10_gml_1300_0": "* Don't like advertisements^1? Block ads for only $9^1.99!/",
    "obj_npc_room_slash_Other_10_gml_1301_0": "* Change your mind^1? Bring them back for only $9^1.99!/%",
    "obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton? ..^1. Haven't heard that name in a long time./%",
    "obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton? ..^1. We don't talk about that around here./%",
    "obj_npc_room_slash_Other_10_gml_1321_0": "* I wanted to buy something.../",
    "obj_npc_room_slash_Other_10_gml_1322_0": "* But I think all of the shopkeepers went to the trash dump.../%",
    "obj_npc_room_slash_Other_10_gml_1326_0": "* That's a shame..^1. I wanted to get ripped off./%",
    "obj_npc_room_slash_Other_10_gml_1336_0": "* Since everyone else got plugged they're a lot more agreeable./",
    "obj_npc_room_slash_Other_10_gml_1337_0": "* It's nice./%",
    "obj_npc_room_slash_Other_10_gml_1343_0": "* Pretty much everyone else is a Werewire now./",
    "obj_npc_room_slash_Other_10_gml_1344_0": "* Kind of wondering if I'm holding everything back.../%",
    "obj_npc_room_slash_Other_10_gml_1348_0": "* I'm not even sure I would make a good Werewire./%",
    "obj_npc_room_slash_Other_10_gml_1356_0": "* Hey^1, got any way to deal with crushing^1, existential dread?/",
    "obj_npc_room_slash_Other_10_gml_1357_0": "* Asking for a friend./",
    "obj_npc_room_slash_Other_10_gml_1358_0": "* A friend that looks^1, and sounds^1, exactly like me./%",
    "obj_npc_room_slash_Other_10_gml_1364_0": "* Ah^1, you three look together^1! How about some marriage shoes?/%",
    "obj_npc_room_slash_Other_10_gml_1382_0": "* Ah^1, you two don't look together!/",
    "obj_npc_room_slash_Other_10_gml_1383_0": "* Can I interest you in some brand new Divorcing Shoes...?/%",
    "obj_npc_room_slash_Other_10_gml_1385_0": "* Buy^1! Buy^1! Buy^1! We're sold out^1! Buy!/%",
    "obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton? ..^1. No idea who you're talking about./%",
    "obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton? ..^1. We don't talk about that around here./%",
    "obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place^1. But^1, as a ball...)/",
    "obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)/%",
    "obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall^1, I've ceased to be spherical.)/",
    "obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert..^1. you're one-of-a-kind.)/%",
    "obj_npc_room_slash_Other_10_gml_1445_0": "* Prince Ralsei^1, I will keep your hat a-racked until you need it!/%",
    "obj_npc_room_slash_Other_10_gml_1449_0": "* Until then^1, please allow me to pretend to be a wizard^1! Hi-ya!/%",
    "obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!^1! Who is this guy!^1! He's scary!!/%",
    "obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride^1. Time to settle down./",
    "obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak.../%",
    "obj_npc_room_slash_Other_10_gml_1481_0": "* Ah^1! Thou hast Transplantedeth us to Thine Castle Towne.../",
    "obj_npc_room_slash_Other_10_gml_1482_0": "\\E2* And^1, Trulye^1, a maginificenth Towne of Castles^1, it art!/",
    "obj_npc_room_slash_Other_10_gml_1483_0": "\\E6* But ho^1! Hmmm..^1. Something art..^1. Lackingth^1, it Feeleth./",
    "obj_npc_room_slash_Other_10_gml_1484_0": "\\E1* Couldth thou guys..^1. Perhapsth.../",
    "obj_npc_room_slash_Other_10_gml_1485_0": "\\E6* Bringe in an Evil Rulere..^1. Or some Thinge...?/%",
    "obj_npc_room_slash_Other_10_gml_1489_0": "\\E0* Lancer hath benounced me \"Vice Fathere...\"/",
    "obj_npc_room_slash_Other_10_gml_1490_0": "\\E5* Forthhence^1, I do All the Cookinge and Cleaninge./",
    "obj_npc_room_slash_Other_10_gml_1491_0": "\\E6* Perhapsth^1, I shouldst seeketh a New Employere.../%",
    "obj_npc_room_slash_Other_10_gml_1504_0": "* Oho^1. Welcome to&~1Town!/",
    "obj_npc_room_slash_Other_10_gml_1505_0": "* Or so I heard it's called./%",
    "obj_npc_room_slash_Other_10_gml_1509_0": "* Oho^1. Welcome home./",
    "obj_npc_room_slash_Other_10_gml_1510_0": "* Things have changed again here in&~1Town!/%",
    "obj_npc_room_slash_Other_10_gml_1517_0": "* Come to think of it,/",
    "obj_npc_room_slash_Other_10_gml_1518_0": "* Welcome to me too^1! Haha!/",
    "obj_npc_room_slash_Other_10_gml_1519_0": "* I think we're gonna like living here!/%",
    "obj_npc_room_slash_Other_10_gml_1523_0": "* This is a dream that grows with love and care./",
    "obj_npc_room_slash_Other_10_gml_1524_0": "* Don't be afraid to dream!/%",
    "obj_npc_room_slash_Other_10_gml_1535_0": "* This guy always seems like he's enjoying life more than me./",
    "obj_npc_room_slash_Other_10_gml_1536_0": "* Maybe it's because he's a higher level...?/%",
    "obj_npc_room_slash_Other_10_gml_1541_0": "* Ha ha^1! That's right^1! They took so long on their turn.../",
    "obj_npc_room_slash_Other_10_gml_1542_0": "* What!^1? A horned girl^1? I never got to see her!/%",
    "obj_npc_room_slash_Other_10_gml_1554_0": "* (Seems Hathy likes this place.)/",
    "obj_npc_room_slash_Other_10_gml_1555_0": "* (She hopes you'll find enough beds to inspect.)/",
    "obj_npc_room_slash_Other_10_gml_1556_0": "* (You'll lose your bed inspector title if you don't inspect enough beds.)/%",
    "obj_npc_room_slash_Other_10_gml_1560_0": "* (Seems like Hathy likes this place.)/",
    "obj_npc_room_slash_Other_10_gml_1561_0": "* (She hopes you'll like it too.)/%",
    "obj_npc_room_slash_Other_10_gml_1566_0": "* (Hathy's happy to see so many new faces.)/",
    "obj_npc_room_slash_Other_10_gml_1567_0": "* (Happy's hathy.)/%",
    "obj_npc_room_slash_Other_10_gml_1574_0": "* It's a clean start for us here!/",
    "obj_npc_room_slash_Other_10_gml_1574_0_b": "* Is this guy seriously sucking up to you already^1? Even though you hurt us?/",
    "obj_npc_room_slash_Other_10_gml_1575_0": "* (Sukkiri...)/%",
    "obj_npc_room_slash_Other_10_gml_1575_0_b": "* He could at least wait until later today!/%",
    "obj_npc_room_slash_Other_10_gml_1581_0": "* Thanks for getting rid of Queen!/",
    "obj_npc_room_slash_Other_10_gml_1582_0": "* ..^1. yeah^1, this form is much cooler^1, so I'm keeping it.../%",
    "obj_npc_room_slash_Other_10_gml_1588_0": "* Thanks to you^1, commander^1, we've been liberated!/",
    "obj_npc_room_slash_Other_10_gml_1589_0": "* I hereby declare today National Ham Sandwich Day of Independence!/%",
    "obj_npc_room_slash_Other_10_gml_1594_0": "* (Seems like Hathy likes this place.)/",
    "obj_npc_room_slash_Other_10_gml_1595_0": "* Wh..^1. what a wonderful place..^1. thank you.../",
    "obj_npc_room_slash_Other_10_gml_1595_0_b": "* (You feel an aura of forgiveness...)/%",
    "obj_npc_room_slash_Other_10_gml_1596_0": "* This town^1, not that restaurant^1. It looks weird^1. I'm not going in.../%",
    "obj_npc_room_slash_Other_10_gml_1604_0": "* Bow bow./",
    "obj_npc_room_slash_Other_10_gml_1604_0_b": "\\EK* I..^1. thought you were racing?/",
    "obj_npc_room_slash_Other_10_gml_1605_0": "* (I'm bjust a block.)/%",
    "obj_npc_room_slash_Other_10_gml_1606_0": "\\E2* Yeah^1! I wanna be the egg!!/%",
    "obj_npc_room_slash_Other_10_gml_1609_0": "* (I don't bget it.)/",
    "obj_npc_room_slash_Other_10_gml_1610_0": "* (Did bwe go somebwhere?)/%",
    "obj_npc_room_slash_Other_10_gml_1610_0_b": "\\E1* You won't get through your teen years without at least one Egg./%",
    "obj_npc_room_slash_Other_10_gml_1626_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%",
    "obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)/%",
    "obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ..^1. Please./%",
    "obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)/%",
    "obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%",
    "obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!/%",
    "obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...^1? You're treating me...^1? Oh^1, you shouldn't have! (smile)/%",
    "obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)/%",
    "obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening^1, boss^1. Today's meal is Crisped `#E23D28./",
    "obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting.../",
    "obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette..^1. er^1, palate./%",
    "obj_npc_room_slash_Other_10_gml_1729_0": "* Boss^1, this Cafe is so unrefined^1. So plain./",
    "obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?/",
    "obj_npc_room_slash_Other_10_gml_1731_0": "* ..^1. you can be one of the animals^1, too^1, boss./%",
    "obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)/%",
    "obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)/%",
    "obj_npc_room_slash_Other_10_gml_1748_0": "* Thanks a lot for the lovely city./",
    "obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!/%",
    "obj_npc_room_slash_Other_10_gml_1749_0_b": "* It's nearly as good as the one I made in Minecrap./%",
    "obj_npc_room_slash_Other_10_gml_1753_0": "* I need to mine ten-hundred blocks of Bubsidian to make my dog 3 colors./%",
    "obj_npc_room_slash_Other_10_gml_1777_0": "* Oh^1, it's quite a wonderful town^1, really^1. Thank you!/",
    "obj_npc_room_slash_Other_10_gml_1778_0": "* ..^1. so..^1. why am I alone here?/",
    "obj_npc_room_slash_Other_10_gml_1779_0": "* A bit of self-reflection^1, I suppose./",
    "obj_npc_room_slash_Other_10_gml_1780_0": "* I do realize I was quite a coward before.../",
    "obj_npc_room_slash_Other_10_gml_1781_0": "* So..^1. I wanted to say..^1. well.../",
    "obj_npc_room_slash_Other_10_gml_1782_0": "* I STILL AM!!!!/",
    "obj_npc_room_slash_Other_10_gml_1783_0": "* My cards^1, I cannot handle society!/",
    "obj_npc_room_slash_Other_10_gml_1784_0": "* For now^1, I'll be living at the top of this cliff!/",
    "obj_npc_room_slash_Other_10_gml_1785_0": "* When I'm ready to meet society again^1, I will be back!/",
    "obj_npc_room_slash_Other_10_gml_1786_0": "* Thank you^1, thank you for the wonderful home^1! I will NOT use it!/%",
    "obj_npc_room_slash_Other_10_gml_1801_0": "* ..^1. I like being like this./",
    "obj_npc_room_slash_Other_10_gml_1802_0": "* Don't tell anybody./%",
    "obj_npc_room_slash_Other_10_gml_1808_0": "* These animals are stray...?/",
    "obj_npc_room_slash_Other_10_gml_1809_0": "* No^1, they are practicing a special loneliness style./",
    "obj_npc_room_slash_Other_10_gml_1810_0": "* ..^1. Just like me./",
    "obj_npc_room_slash_Other_10_gml_1811_0": "* Lone wolves have to stick together./%",
    "obj_npc_room_slash_Other_10_gml_1817_0": "* Train at the party dojo^1? Ha.../",
    "obj_npc_room_slash_Other_10_gml_1818_0": "* We will make our own dojo..^1. for introverts./%",
    "obj_npc_room_slash_Other_10_gml_1828_0": "* ..^1. I've been training./",
    "obj_npc_room_slash_Other_10_gml_1829_0": "* ..^1. Don't ask what I've been training^1, though./%",
    "obj_npc_room_slash_Other_10_gml_1833_0": "* ..^1. are you impressed...?/%",
    "obj_npc_room_slash_Other_10_gml_1848_0": "\\m1*  Wow^1, our house is a dojo?^1!&\\m2 Makes me wanna FIGHT..^1.&\\m3 (Can't we go to sleep?)/%",
    "obj_npc_room_slash_Other_10_gml_1852_0": "\\m1*  It's a PARTY every day^1!&\\m2 And I'M the oldest^1!&\\m3 (We're the same age...)/%",
    "obj_npc_room_slash_Other_10_gml_1860_0": "\\m1*  Who's that tall-dark-and..^1.&\\m2 Kinda creepy person!^1?&\\m3 You mean the..^1. Werewire?/%",
    "obj_npc_room_slash_Other_10_gml_1864_0": "\\m1*  Their neck just& looks so..^1.fluffy~&\\m2 So!^1? Like I care!?/",
    "obj_npc_room_slash_Other_10_gml_1865_0": "\\m3*  (She wants to rub her face& in it...)/%",
    "obj_npc_room_slash_Other_10_gml_1875_0": "* He he he..^1. Looks like fighting wasn't in the cards for us./",
    "obj_npc_room_slash_Other_10_gml_1876_0": "* Lucky for you..^1. Just hope you don't meet my friends!/%",
    "obj_npc_room_slash_Other_10_gml_1882_0": "* (Looks like it won't forgive you for sparing it...)/",
    "obj_npc_room_slash_Other_10_gml_1883_0": "* (Unless you can beat it in a fight.)/%",
    "obj_npc_room_slash_Other_10_gml_1928_0": "* Finally a dojo for people that are normal-shaped/",
    "obj_npc_room_slash_Other_10_gml_1929_0": "* I will train my self for the tournament/%",
    "obj_npc_room_slash_Other_10_gml_1938_0": "* My power level is falling behind the others/",
    "obj_npc_room_slash_Other_10_gml_1939_0": "* All I can do now is gasp and comment on the battle/%",
    "obj_npc_room_slash_Other_10_gml_1959_0": "* Looks like you got past Nubert's forcefield./",
    "obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert doesn't know how that forcefield got there./",
    "obj_npc_room_slash_Other_10_gml_1961_0": "* But it's Nubert's forcefield./",
    "obj_npc_room_slash_Other_10_gml_1962_0": "* As a prize^1, have Nubert's treasure./",
    "obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert doesn't know what's inside./",
    "obj_npc_room_slash_Other_10_gml_1964_0": "* But Nubert will give it to you./%",
    "obj_npc_room_slash_Other_10_gml_1968_0": "* That's Nubert's treasure./",
    "obj_npc_room_slash_Other_10_gml_1969_0": "* Remember^1. You're just borrowing it./",
    "obj_npc_room_slash_Other_10_gml_1970_0": "* Forever./%",
    "obj_npc_room_slash_Other_10_gml_1980_0": "* All my friends turned into Werewires^1, but it's no big deal./",
    "obj_npc_room_slash_Other_10_gml_1981_0": "* I've been on Queen's side since the beginning^1, so I'm safe!/%",
    "obj_npc_room_slash_Other_10_gml_1985_0": "* Complain about Queen^1, but she gets a lot done!/%",
    "obj_npc_room_slash_Other_10_gml_1994_0": "* Heh^1, good luck figuring out which ride to take!/%",
    "obj_npc_room_slash_Other_10_gml_2000_0": "* This right ride is the right one./%",
    "obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books./",
    "obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs./%",
    "obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading./",
    "obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books./%",
    "obj_npc_room_slash_Other_10_gml_2026_0": "* It's terrible..^1. The butlers are all trapped in the cafe.../",
    "obj_npc_room_slash_Other_10_gml_2027_0": "* Queen is nowhere to be found^1, and.../",
    "obj_npc_room_slash_Other_10_gml_2028_0": "* With no one to defend it^1, a strange force has taken over the mansion!/%",
    "obj_npc_room_slash_Other_10_gml_2030_0": "* Thank you for your help./",
    "obj_npc_room_slash_Other_10_gml_2031_0": "* I had gone up there to do &\\cYa little house cleaning\\cW and got stuck./%",
    "obj_npc_room_slash_Other_10_gml_2037_0": "* .../%",
    "obj_npc_room_slash_Other_10_gml_2041_0": "* (What have you done!?)/",
    "obj_npc_room_slash_Other_10_gml_2042_0": "* (You gave the other mice $~1 during that puzzle!)/",
    "obj_npc_room_slash_Other_10_gml_2043_0": "* (At this rate^1, EVERY mouse is going to be wearing a wig...)/%",
    "obj_npc_room_slash_Other_10_gml_2049_0": "* Welcome to the 2F Dinner Party Section A./",
    "obj_npc_room_slash_Other_10_gml_2050_0": "* Please help yourself to anybody's food./%",
    "obj_npc_room_slash_Other_10_gml_2054_0": "* Normally I'm terrified of mice^1, but it's OK because that one is wearing a wig./%",
    "obj_npc_room_slash_Other_10_gml_2063_0": "* I am Mousemillian^1. I stand leagues and inches above all the other mice./",
    "obj_npc_room_slash_Other_10_gml_2064_0": "* Only Nubert remains above me still.../%",
    "obj_npc_room_slash_Other_10_gml_2068_0": "* Only Nubert remains above me still.../%",
    "obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert's movin' up in the world./%",
    "obj_npc_room_slash_Other_10_gml_2076_0": "* Psst..^1. I'm the Hacker^1. Nobody figured it out yet but it's me./",
    "obj_npc_room_slash_Other_10_gml_2077_0": "* There's an east treasure's hallway leading to BASEMENT on 1F.../",
    "obj_npc_room_slash_Other_10_gml_2078_0": "* Come down there and I'll help you crack the code./%",
    "obj_npc_room_slash_Other_10_gml_2081_0": "* Yes^1! Yes^1! Queen is right^1!&* Send error report^1!&* Send error report!/%",
    "obj_npc_room_slash_Other_10_gml_2089_0": "* Couldn't agree more^1!&* Send error report^1!&* Send error report!/%",
    "obj_npc_room_slash_Other_10_gml_2097_0": "* Psst..^1. Hey^1, it's me^1, the Hacker^1. No one figured it out but it's me./",
    "obj_npc_room_slash_Other_10_gml_2098_0": "* Keep it on the download./%",
    "obj_npc_room_slash_Other_10_gml_2106_0": "* This guy keeps telling everyone at the party he's a hacker./",
    "obj_npc_room_slash_Other_10_gml_2107_0": "* I don't know what to do with this information./%",
    "obj_npc_room_slash_Other_10_gml_2111_0": "* There's supposed to be another guest here^1, but they're late./",
    "obj_npc_room_slash_Other_10_gml_2112_0": "* They called and said something about blue checkmarks.../%",
    "obj_npc_room_slash_Other_10_gml_2126_0": "* This downstairs table will be for our special guests./",
    "obj_npc_room_slash_Other_10_gml_2127_0": "* There's a dinner party on the 2nd floor for everyone else./%",
    "obj_npc_room_slash_Other_10_gml_2131_0": "* Combined^1, we have enough seats for everyone in the world./%",
    "obj_npc_room_slash_Other_10_gml_2138_0": "* Everything here is tailored for you..^1. right?/%",
    "obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei^1, good luck./",
    "obj_npc_room_slash_Other_10_gml_2143_0": "* Although you only joined us for minutes^1, we'll miss you./%",
    "obj_npc_room_slash_Other_10_gml_2153_0": "* (He seems to be well-taken care of.)/%",
    "obj_npc_room_slash_Other_10_gml_2167_0": "* When are they gonna be done in there?/%",
    "obj_npc_room_slash_Other_10_gml_2177_0": "* (The statue of Berdly is wedged in the toilet.)/",
    "obj_npc_room_slash_Other_10_gml_2178_0": "* (You glanced back at the bathroom door sign.)/",
    "obj_npc_room_slash_Other_10_gml_2179_0": "* (The sign has a silhouette of a Berdly statue.)/",
    "obj_npc_room_slash_Other_10_gml_2180_0": "* (Everything checks out.)/%",
    "obj_npc_room_slash_Other_10_gml_2184_0": "* (No problem here.)/%",
    "obj_npc_room_slash_Other_10_gml_2195_0": "* This is today's dinner entertainment./",
    "obj_npc_room_slash_Other_10_gml_2196_0": "* I've heard it's called \"The Birth of a Fountain.\"/",
    "obj_npc_room_slash_Other_10_gml_2197_0": "* What an elegant name./%",
    "obj_npc_room_slash_Other_10_gml_2201_0": "* How elegantly quixotic!/%",
    "obj_npc_room_slash_Other_10_gml_2210_0": "* The QUEEN has been very interested in this video recently./",
    "obj_npc_room_slash_Other_10_gml_2211_0": "* Where the KNIGHT creates the Fountain by its own hand.../",
    "obj_npc_room_slash_Other_10_gml_2212_0": "* Well^1, it's that and Cyber City's Funniest Home Videos./%",
    "obj_npc_room_slash_Other_10_gml_2216_0": "* We are often forced to star in those videos./%",
    "obj_npc_room_slash_Other_10_gml_2219_0": "* (It's a box.)/%",
    "obj_npc_room_slash_Other_10_gml_2225_0": "* The KNIGHT created the FOUNTAIN^1, and this WORLD./",
    "obj_npc_room_slash_Other_10_gml_2226_0": "* It might be even more powerful than Queen./",
    "obj_npc_room_slash_Other_10_gml_2227_0": "* ..^1. for now./%",
    "obj_npc_room_slash_Other_10_gml_2231_0": "* ..^1. for now./%",
    "obj_npc_room_slash_Other_10_gml_2241_0": "* I came to support the rebels^1, but they aren't here./",
    "obj_npc_room_slash_Other_10_gml_2242_0": "* ..^1. Not really sure how I would support them^1, though./%",
    "obj_npc_room_slash_Other_10_gml_2246_0": "* I don't really want to eat bagels./%",
    "obj_npc_room_slash_Other_10_gml_2255_0": "* Don't look sad^1. You're never alone./",
    "obj_npc_room_slash_Other_10_gml_2256_0": "* You got Nubert./%",
    "obj_npc_room_slash_Other_10_gml_2262_0": "* I'm Nubert^1. Everybody loves me./",
    "obj_npc_room_slash_Other_10_gml_2263_0": "* That's why I live in the trash./%",
    "obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle^1, eh^1? Not a bad name^1, says Nubert./%",
    "obj_npc_room_slash_Other_10_gml_2278_0": "* ..^1. e-everyone else has been.../%",
    "obj_npc_room_slash_Other_10_gml_2284_0": "* S-save us^1, she's going to.../%",
    "obj_npc_room_slash_Other_10_gml_2295_0": "* I was running from Queen's control plugs^1, and got stuck up here./",
    "obj_npc_room_slash_Other_10_gml_2296_0": "* I'm..^1. I'm too scared to go down the slide./",
    "obj_npc_room_slash_Other_10_gml_2297_0": "* ..^1. But you know what^1? Talking to you has increased my confidence!/%",
    "obj_npc_room_slash_Other_10_gml_2301_0": "* I now have less social anxiety./",
    "obj_npc_room_slash_Other_10_gml_2302_0": "* But^1, I'm afraid of slides./%",
    "obj_npc_room_slash_Other_10_gml_2309_0": "* You came back from pretty far just to talk to me./",
    "obj_npc_room_slash_Other_10_gml_2310_0": "* That's really increasing my confidence./",
    "obj_npc_room_slash_Other_10_gml_2311_0": "* I bet I could be a hit at parties..^1. the slide^1? That's not happening./%",
    "obj_npc_room_slash_Other_10_gml_2315_0": "* Now that I think about it^1, I don't think I could go to parties./",
    "obj_npc_room_slash_Other_10_gml_2316_0": "* Someone might put on a slideshow.../%",
    "obj_npc_room_slash_Other_10_gml_2330_0": "* Recently^1, something called \"Internet\" is having an \"outage\"./",
    "obj_npc_room_slash_Other_10_gml_2331_0": "* Some say it was the secret to Queen's know-how./",
    "obj_npc_room_slash_Other_10_gml_2332_0": "* Since then^1, it seems like she's become quite extreme.../%",
    "obj_npc_room_slash_Other_10_gml_2336_0": "* I'm really only interested in cute digital cats./",
    "obj_npc_room_slash_Other_10_gml_2337_0": "* I don't think the \"Internet\" has anything to do with that!/%",
    "obj_npc_room_slash_Other_10_gml_2344_0": "* I like cats the best^1, but I heard \"Poppup\" is cute^1, too./",
    "obj_npc_room_slash_Other_10_gml_2345_0": "* What^1? It's considered a household pest^1? No way.../%",
    "obj_npc_room_slash_Other_10_gml_2349_0": "* Next you are gonna tell me that mice are vermin!/%",
    "obj_npc_room_slash_Other_10_gml_2361_0": "* Lightners^1! I haven't seen many of you recently./",
    "obj_npc_room_slash_Other_10_gml_2362_0": "* If you didn't know^1, an evil ruler is taking over this world./",
    "obj_npc_room_slash_Other_10_gml_2363_0": "* I don't really like politics^1, so I have no opinion on this./%",
    "obj_npc_room_slash_Other_10_gml_2367_0": "* If you try to talk to me about politics,/",
    "obj_npc_room_slash_Other_10_gml_2368_0": "* We will have no choice but to cross swords.../%",
    "obj_npc_room_slash_Other_10_gml_2375_0": "* Did Queen take over the world yet^1? I wouldn't know.../%",
    "obj_npc_room_slash_Other_10_gml_2379_0": "* I'm not asking you to tell me^1. Actually^1, if you do,/",
    "obj_npc_room_slash_Other_10_gml_2380_0": "* We will have no choice but to cross swords..../%",
    "obj_npc_room_slash_Other_10_gml_2393_0": "* I heard there's a rebel team resisting Queen.../",
    "obj_npc_room_slash_Other_10_gml_2394_0": "* So far all I found are overpriced bagels.../%",
    "obj_npc_room_slash_Other_10_gml_2399_0": "* Bagels^1, doughnuts .../",
    "obj_npc_room_slash_Other_10_gml_2400_0": "* Why is it round dough is always so overpriced?/",
    "obj_npc_room_slash_Other_10_gml_2401_0": "\\m2  *The hole is expensive!/%",
    "obj_npc_room_slash_Other_10_gml_2412_0": "* I want to go back to the city^1, but the way is blocked.../",
    "obj_npc_room_slash_Other_10_gml_2413_0": "* I'm no country boy^1! Let me out of Cyber Field!/%",
    "obj_npc_room_slash_Other_10_gml_2417_0": "* Cuisine is so unrefined out here in the (memory) sticks./%",
    "obj_npc_room_slash_Other_10_gml_2426_0": "* The way to the city is now open./",
    "obj_npc_room_slash_Other_10_gml_2427_0": "* I think I'll stay in the countryside a bit longer though./%",
    "obj_npc_room_slash_Other_10_gml_2431_0": "* Everything is so naturally green here./",
    "obj_npc_room_slash_Other_10_gml_2432_0": "* I'm charmed by the local music and flavors./%",
    "obj_npc_room_slash_Other_10_gml_2439_0": "* I really got used to the countryside./",
    "obj_npc_room_slash_Other_10_gml_2440_0": "* Perhaps I'm just a farmboy at heart.../%",
    "obj_npc_room_slash_Other_10_gml_2444_0": "* Plus^1, I haven't seen a single Poppup yet./%",
    "obj_npc_room_slash_Other_10_gml_2456_0": "* I heard this unassuming store is the rebel base.../",
    "obj_npc_room_slash_Other_10_gml_2457_0": "* But^1, I realized I don't really know how I would help them.../%",
    "obj_npc_room_slash_Other_10_gml_2461_0": "* I don't really want to buy any more bagels.../%",
    "obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton^1? This used to be his room.../",
    "obj_npc_room_slash_Other_10_gml_2475_0": "* Though it's not like he used it^1, after a while./",
    "obj_npc_room_slash_Other_10_gml_2476_0": "* Eventually^1, he just spent all his time in the basement..^1. praying./%",
    "obj_npc_room_slash_Other_10_gml_2480_0": "* When things went downhill^1, he became obsessed with that artifact./",
    "obj_npc_room_slash_Other_10_gml_2481_0": "* Maybe he thought it would give him another big break?/%",
    "obj_npc_room_slash_Other_10_gml_2488_0": "* This mansion used to be a luxurious home for upper class citizens./",
    "obj_npc_room_slash_Other_10_gml_2489_0": "* Your room^1? It belonged to a prestigious big shot.../%",
    "obj_npc_room_slash_Other_10_gml_2493_0": "* Sadly^1, his name has been erased from the records.../%",
    "obj_npc_room_slash_Other_10_gml_2503_0": "* Did you enjoy your room?/",
    "obj_npc_room_slash_Other_10_gml_2504_0": "* There was a mint under your electric cage.../%",
    "obj_npc_room_slash_Other_10_gml_2508_0": "* Don't make a mistake^1, this is not a hotel./%",
    "obj_npc_room_slash_Other_10_gml_2518_0": "* The day he was to be evicted from the Queen's mansion,/",
    "obj_npc_room_slash_Other_10_gml_2519_0": "* I went to his room to check on him.../",
    "obj_npc_room_slash_Other_10_gml_2520_0": "* But he wasn't there./",
    "obj_npc_room_slash_Other_10_gml_2521_0": "* There was only a phone hanging off the handle./",
    "obj_npc_room_slash_Other_10_gml_2522_0": "* He must've left in the middle of a conversation,/",
    "obj_npc_room_slash_Other_10_gml_2523_0": "* Because I could still hear someone on the other end.../",
    "obj_npc_room_slash_Other_10_gml_2524_0": "* .../",
    "obj_npc_room_slash_Other_10_gml_2525_0": "* But when I put the receiver to my ear.../",
    "obj_npc_room_slash_Other_10_gml_2526_0": "* There was nothing but garbage noise./%",
    "obj_npc_room_slash_Other_10_gml_2532_0": "* Even so^1, he only got more and more successful./",
    "obj_npc_room_slash_Other_10_gml_2533_0": "* He moved into a luxurious room in the Queen's mansion.../",
    "obj_npc_room_slash_Other_10_gml_2534_0": "* He started bragging about big TV deals^1, big cars^1, big commercials.../",
    "obj_npc_room_slash_Other_10_gml_2535_0": "* But then things started to crack./",
    "obj_npc_room_slash_Other_10_gml_2536_0": "* It seems like whatever was helping him.../",
    "obj_npc_room_slash_Other_10_gml_2537_0": "* Disappeared./",
    "obj_npc_room_slash_Other_10_gml_2538_0": "* His sales dropped to zero.../",
    "obj_npc_room_slash_Other_10_gml_2539_0": "* And everything came crashing down./%",
    "obj_npc_room_slash_Other_10_gml_2545_0": "* Suddenly^1, he got really good at his job./",
    "obj_npc_room_slash_Other_10_gml_2546_0": "* The clicks started piling up.../",
    "obj_npc_room_slash_Other_10_gml_2547_0": "* What^1? What did he do?/",
    "obj_npc_room_slash_Other_10_gml_2548_0": "* Why did HE deserve this?/",
    "obj_npc_room_slash_Other_10_gml_2549_0": "* We were all so jealous of him,/",
    "obj_npc_room_slash_Other_10_gml_2550_0": "* We stopped going out with him./",
    "obj_npc_room_slash_Other_10_gml_2551_0": "* I mean^1, wasn't he a big shot?/",
    "obj_npc_room_slash_Other_10_gml_2552_0": "* He didn't need us anymore^1, did he...?/%",
    "obj_npc_room_slash_Other_10_gml_2558_0": "* He started to get a little desperate./",
    "obj_npc_room_slash_Other_10_gml_2559_0": "* I heard he started looking for any way to become more popular./",
    "obj_npc_room_slash_Other_10_gml_2560_0": "* Somehow^1, he made the right phone call^1, and found someone./",
    "obj_npc_room_slash_Other_10_gml_2561_0": "* Or^1, was he..^1. found BY someone?/",
    "obj_npc_room_slash_Other_10_gml_2562_0": "* They must have been helping him^1, because suddenly,/",
    "obj_npc_room_slash_Other_10_gml_2563_0": "* He was on the phone all the time.../%",
    "obj_npc_room_slash_Other_10_gml_2569_0": "* Night after night^1, when we all went to the same cyber grill,/",
    "obj_npc_room_slash_Other_10_gml_2570_0": "* He'd shoot his mouth about making it big someday./",
    "obj_npc_room_slash_Other_10_gml_2571_0": "* \"You just watch!\"/",
    "obj_npc_room_slash_Other_10_gml_2572_0": "* \"Someday,/",
    "obj_npc_room_slash_Other_10_gml_2573_0": "* I'm gonna be a big shot!\"/%",
    "obj_npc_room_slash_Other_10_gml_2579_0": "* He was..^1. Like the rest of us./",
    "obj_npc_room_slash_Other_10_gml_2579_0_b": "* So I can put my favorite cartoon characters into the game./%",
    "obj_npc_room_slash_Other_10_gml_2580_0": "* Just..^1. a little unlucky./",
    "obj_npc_room_slash_Other_10_gml_2581_0": "* For some reason^1, his products never seemed to hit.../",
    "obj_npc_room_slash_Other_10_gml_2582_0": "* ..^1. and the Lightners never even looked his way./",
    "obj_npc_room_slash_Other_10_gml_2583_0": "* ..^1. Poor guy./%",
    "obj_npc_room_slash_Other_10_gml_2590_0": "\\E5* I wonder what we did wrong..^1. The forcefield is still up./%",
    "obj_npc_room_slash_Other_10_gml_2598_0": "* I'm retiring from hacking the main frame./",
    "obj_npc_room_slash_Other_10_gml_2599_0": "* I decided to use my powers for the good of society./",
    "obj_npc_room_slash_Other_10_gml_2600_0": "* I'm going to reverse engineer the code to Super SMashing Fighters./",
    "obj_npc_room_slash_Other_10_gml_2604_0": "* Hacking is hard work^1. Whoof^1. I need to drink a jpeg of water./",
    "obj_npc_room_slash_Other_10_gml_2605_0": "* (He's using the app that lets you drink water from your phone.)/%",
    "obj_npc_room_slash_Other_10_gml_2612_0": "* I saw you stand up to Queen^1! That was amazing!/",
    "obj_npc_room_slash_Other_10_gml_2613_0": "* I'll definitely become a Werewire if you can just free me!/%",
    "obj_npc_room_slash_Other_10_gml_2619_0": "* I was fishing for lost pottery in the acid when I found this photo./",
    "obj_npc_room_slash_Other_10_gml_2620_0": "* Please take a look./",
    "obj_npc_room_slash_Other_10_gml_2625_0": "\\E1* U-umm^1, it sure is a nice photo.../",
    "obj_npc_room_slash_Other_10_gml_2626_0": "\\E2* Susie^1, do you want it for your room?/",
    "obj_npc_room_slash_Other_10_gml_2628_0": "\\EH* The hell would I want this for!?/%",
    "obj_npc_room_slash_Other_10_gml_2634_0": "\\E2* Kris^1, you look nice in this one!/%",
    "obj_npc_room_slash_Other_10_gml_2640_0": "\\EY* Hahaha!^1! That's awesome^1, Kris!/%",
    "obj_npc_room_slash_Other_10_gml_2643_0": "* Please do not race the pottery./%",
    "obj_npc_room_slash_Other_10_gml_2678_0": "* Yes^1, we see you^1. You are the master of balance./%",
    "obj_npc_room_slash_Other_10_gml_2686_0": "\\E4* (Kris^1, don't take too long^1, okay?)/%",
    "obj_npc_rudy_slash_Step_0_gml_29_0": "\\E0* 'Sides^1, your dad ain't much without his main man!~1",
    "obj_npc_rudy_slash_Step_0_gml_33_0": "\\EK* Yeah he..^1. had to ask the store guy for free pickles./",
    "obj_npc_rudy_slash_Step_0_gml_35_0": "\\E6* Dammit man^1! You know I would give you free pickles!/",
    "obj_npc_rudy_slash_Step_0_gml_37_0": "\\E7* I'll kick that store guy's bony little ass!/",
    "obj_npc_rudy_slash_Step_0_gml_39_0": "\\E5* Yeah^1, me too!/",
    "obj_npc_rudy_slash_Step_0_gml_41_0": "\\E7* We'll make him into a goddamn xylophone!/%",
    "obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols..^1.&* Or maybe it's the handwriting./%",
    "obj_npc_sign_slash_Other_10_gml_15_0": "BottomLeft",
    "obj_npc_sign_slash_Other_10_gml_16_0": "RightTop",
    "obj_npc_sign_slash_Other_10_gml_17_0": "MidMid ",
    "obj_npc_sign_slash_Other_10_gml_18_0": "Right BottomMid",
    "obj_npc_sign_slash_Other_10_gml_19_0": "rightmid BottomMid",
    "obj_npc_sign_slash_Other_10_gml_20_0": "leftmid BottomMid",
    "obj_npc_sign_slash_Other_10_gml_22_0": "* ENEMY - AT 1 DF 1&* Susceptible to Brainshock.\\f0  \\f1  \\f2  \\f3 /",
    "obj_npc_sign_slash_Other_10_gml_23_0": "\\f0 \\f1 \\f2 \\f3 \\f4 \\f5 /%",
    "obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower^1, protected in a container...)/%",
    "obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)/",
    "obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)/%",
    "obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)/%",
    "obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)/%",
    "obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)/",
    "obj_npc_sign_slash_Other_10_gml_64_0": "\\EK* (Damnit^1, my fingers won't fit through the holes.)/%",
    "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy^1, in case you wanted to make us a birthday gift...)/",
    "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%",
    "obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)/",
    "obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)/%",
    "obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars^1, The Wet-Nose Bandits./",
    "obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)/",
    "obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows^1, by something MERCILESS!/",
    "obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives^1, we all ran right into Officer Undyne's warm^1, loving arms...)/",
    "obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air./",
    "obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail^1, but at least we're alive...)/",
    "obj_npc_sign_slash_Other_10_gml_122_0": "* Plus^1, that nice ghost keeps giving us incorporeally low-calorie treats./",
    "obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together^1. Ooo ooo ooo.)/%",
    "obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage^1, not Dog Jail!)/%",
    "obj_npc_sign_slash_Other_10_gml_136_0": "\\E1* HEY!!^1! TALK TO ME FROM THE FRONT!!!/",
    "obj_npc_sign_slash_Other_10_gml_137_0": "\\E2* NO SIDE-TALKING TO YOUR SUPERIORS!!/%",
    "obj_npc_sign_slash_Other_10_gml_158_0": "* (Looks like this Gamer's Paradise has become a Gamer's Hell.)/%",
    "obj_npc_sign_slash_Other_10_gml_159_0": "* (You can't pro game while facing this direction.)/%",
    "obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)/%",
    "obj_npc_sign_slash_Other_10_gml_191_0": "\\E9* Heheh^1, jealous of my cool statue^1, Kris?/",
    "obj_npc_sign_slash_Other_10_gml_192_0": "\\EK* Huh^1? What^1? No^1, it's not me^1, it's just cool!/%",
    "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's a Susie-like statue.)/%",
    "obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!",
    "obj_npc_sign_slash_Other_10_gml_207_0": "\\E1* Ah^1, Kris^1. Still stumped by this simple - ah - diversion?/",
    "obj_npc_sign_slash_Other_10_gml_208_0": "\\E6* Well^1, put your neurons back in the crayon box^1, Kris./",
    "obj_npc_sign_slash_Other_10_gml_209_0": "\\EE* I can already feel the solution welling up in my brain cavity./",
    "obj_npc_sign_slash_Other_10_gml_210_0": "\\E2* \"Eureka!\"/",
    "obj_npc_sign_slash_Other_10_gml_211_0": "\\E7* Is what I will say^1. Now go./%",
    "obj_npc_sign_slash_Other_10_gml_211_0_b": "* So^1, uh..^1. this was in the gift you gave me./",
    "obj_npc_sign_slash_Other_10_gml_212_0": "\\E1* ..^1. the hell did you have this^1, Kris?/",
    "obj_npc_sign_slash_Other_10_gml_214_0": "\\E5* Ah^1, Kris^1. Don't distract me while I'm deep in thought./",
    "obj_npc_sign_slash_Other_10_gml_214_0_b": "\\EJ* Oooh^1, can I make it a little dress?\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_215_0": "\\E1* If only I could Alt+Tab away from you in real life.../%",
    "obj_npc_sign_slash_Other_10_gml_218_0": "\\E2* Susie^1, if you don't want it^1, Kris would take it!/",
    "obj_npc_sign_slash_Other_10_gml_220_0": "\\E5* When did I say I was gonna give it away!?/%",
    "obj_npc_sign_slash_Other_10_gml_224_0": "\\E0* If only Lesser Dad was here to help!/",
    "obj_npc_sign_slash_Other_10_gml_225_0": "\\E1* He's a regular Puzzle Pagliacci!/",
    "obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll^1. Visually^1, it resembles Susie.)/%",
    "obj_npc_sign_slash_Other_10_gml_227_0": "\\EK* Uh^1, you mean like^1, a genius?/",
    "obj_npc_sign_slash_Other_10_gml_229_0": "\\E6* No^1, he's more like a sad clown./%",
    "obj_npc_sign_slash_Other_10_gml_232_0": "\\E1* Hurry up^1, Kris^1. I don't wanna look at Berdly./%",
    "obj_npc_sign_slash_Other_10_gml_239_0": "* This puzzle..^1. I think I got it on the download.../",
    "obj_npc_sign_slash_Other_10_gml_240_0": "* I just need to datamine the answers from the console.../",
    "obj_npc_sign_slash_Other_10_gml_241_0": "* The answer's in the code.../",
    "obj_npc_sign_slash_Other_10_gml_242_0": "* (All he's managed to do is get a child's toy to play a beep version of nursery rhyme music)/%",
    "obj_npc_sign_slash_Other_10_gml_251_0": "\\EB* Kris^1, leave the controls alone!/",
    "obj_npc_sign_slash_Other_10_gml_252_0": "\\E9* If you get sweat on the controls^1, it's,/",
    "obj_npc_sign_slash_Other_10_gml_253_0": "\\EC* It's going to eat up my inputs!/",
    "obj_npc_sign_slash_Other_10_gml_254_0": "\\EB* So just^1, let me solve this!/%",
    "obj_npc_sign_slash_Other_10_gml_262_0": "\\E2* What a bird-brain^1, right^1, Lancer?/",
    "obj_npc_sign_slash_Other_10_gml_264_0": "\\E1* Hoho^1! Yeah^1! All of his body parts are bird ones!/",
    "obj_npc_sign_slash_Other_10_gml_266_0": "\\EA* Lancer^1, tell Kris our sick scheme./",
    "obj_npc_sign_slash_Other_10_gml_268_0": "\\E0* So..^1. when we make track jackets.../",
    "obj_npc_sign_slash_Other_10_gml_269_0": "\\E3* I'm making his a different color^1! Hoho! (cough)/%",
    "obj_npc_sign_slash_Other_10_gml_271_0": "I'm as brittle as a biscuit!",
    "obj_npc_sign_slash_Other_10_gml_274_0": "\\E1* Alright^1, we had our laughs^1. Hurry up^1, Kris./",
    "obj_npc_sign_slash_Other_10_gml_275_0": "\\E0* Lancer's getting..^1. weak.\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_287_0": "\\E5* K-Kris..^1. you.../",
    "obj_npc_sign_slash_Other_10_gml_288_0": "\\E5* Kris^1, YOU know how skilled I am at puzzles^1, right!?/",
    "obj_npc_sign_slash_Other_10_gml_289_0": "\\ED* Tell her!^1! TELL HER about the puzzle I solved!/",
    "obj_npc_sign_slash_Other_10_gml_290_0": "\\E7* Th-then..^1. we can..^1. how about we.../",
    "obj_npc_sign_slash_Other_10_gml_291_0": "\\ED* Have her go in the other room^1, and^1, solve it^1, together?/%",
    "obj_npc_sign_slash_Other_10_gml_295_0": "\\ED* Fine^1! G..^1. Go ahead and listen to SUSIE^1, Kris!/",
    "obj_npc_sign_slash_Other_10_gml_296_0": "\\E7* SUSIE^1! Are you hearing that?^1! Y-you.../",
    "obj_npc_sign_slash_Other_10_gml_297_0": "\\ED* You'll be a laughingstock^1, do you realize that^1, Kris!?/%",
    "obj_npc_sign_slash_Other_10_gml_305_0": "I DON'T NEED TO KNOW THAT!",
    "obj_npc_sign_slash_Other_10_gml_308_0": "\\E7* C'mon^1, Kris^1! Just cover up the whole square thing!/",
    "obj_npc_sign_slash_Other_10_gml_310_0": "\\ED* QUIET!^1! No HINTS!^1! This is BIRD to HUMAN!/",
    "obj_npc_sign_slash_Other_10_gml_311_0": "\\EC* That means NO SUSIES^1, AND NO --/",
    "obj_npc_sign_slash_Other_10_gml_312_0": "\\EN* Uhh^1, who is that guy?/",
    "obj_npc_sign_slash_Other_10_gml_314_0": "\\E3* I'm Lancer^1! Pull my tongue and I'll say several phrases!/",
    "obj_npc_sign_slash_Other_10_gml_315_0": "\\E1* Such as \"ow,\" \"ouch,\" \"aaaah,\"\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_318_0": "\\E0* Hurry up^1. Lancer's getting pale./",
    "obj_npc_sign_slash_Other_10_gml_320_0": "\\E4* (cough) But I like pails!/%",
    "obj_npc_sign_slash_Other_10_gml_330_0": "* I went to the store^1, and they needed a signature^1, to use a credit card,/",
    "obj_npc_sign_slash_Other_10_gml_331_0": "* But^1, when I tried to encrypt my signature,/",
    "obj_npc_sign_slash_Other_10_gml_332_0": "* By drawing random squiggles,/",
    "obj_npc_sign_slash_Other_10_gml_333_0": "* They didn't like that./%",
    "obj_npc_sign_slash_Other_10_gml_348_0": "* Can't even cross the street without getting my ass kicked./",
    "obj_npc_sign_slash_Other_10_gml_349_0": "* I love the city./%",
    "obj_npc_sign_slash_Other_10_gml_355_0": "* We are basically supposed to be part of Queen's Army./",
    "obj_npc_sign_slash_Other_10_gml_356_0": "* But^1, until she takes over the world^1, we still have to work./%",
    "obj_npc_sign_slash_Other_10_gml_360_0": "* Living as a salary man.../",
    "obj_npc_sign_slash_Other_10_gml_361_0": "* Maybe I was assimilated before I got controlled...?/%",
    "obj_npc_sign_slash_Other_10_gml_371_0": "\\E1* Next Up Is My CD Of Vintage Hard Disk Noises/",
    "obj_npc_sign_slash_Other_10_gml_373_0": "\\E8* (Kris^1, please hurry...)/%",
    "obj_npc_sign_slash_Other_10_gml_380_0": "* (It's a mannequin with a dress on it.)/%",
    "obj_npc_sign_slash_Other_10_gml_425_0": "\\EJ* A giant hand.../",
    "obj_npc_sign_slash_Other_10_gml_426_0": "\\EH* Sure would be nice to be pet by something like that!/%",
    "obj_npc_sign_slash_Other_10_gml_430_0": "* (Looks like a certain bird is having a ride on the acid river.)/%",
    "obj_npc_sign_slash_Other_10_gml_440_0": "* (There's a book here about preventing backtracking.)/%",
    "obj_npc_sign_slash_Other_10_gml_444_0": "* (There's a book here about secret passageway construction.)/%",
    "obj_npc_sign_slash_Other_10_gml_444_0_b": "* (The lever is stuck.)/%",
    "obj_npc_sign_slash_Other_10_gml_452_0": "* (The lever is stuck.)/%",
    "obj_npc_sign_slash_Other_10_gml_453_0": "* (It's a cybernetic bookshelf.)/",
    "obj_npc_sign_slash_Other_10_gml_454_0": "* (There is a book here about shortcuts that open up later.)/%",
    "obj_npc_sign_slash_Other_10_gml_459_0": "* (Pulling this lever releases a swan boat.)/",
    "obj_npc_sign_slash_Other_10_gml_460_0": "* (You thought about releasing a ton of swans to clog the river...)/%",
    "obj_npc_sign_slash_Other_10_gml_465_0": "\\EH* (Aww^1, are they reminiscing about our ride...?)/%",
    "obj_npc_sign_slash_Other_10_gml_467_0": "\\EK* Hey^1, what are those metal people shapes in the cupboard./",
    "obj_npc_sign_slash_Other_10_gml_468_0": "\\EK* ..^1. like^1, uh^1, handcuffs for a little guy's whole body?/",
    "obj_npc_sign_slash_Other_10_gml_470_0": "\\E4* Hahaha^1! Those are for gingerbread^1, Susie./",
    "obj_npc_sign_slash_Other_10_gml_471_0": "\\E0* Gingerbread men..^1. and gingerbread monsters^1, of course./",
    "obj_npc_sign_slash_Other_10_gml_473_0": "\\EA* ..^1. Gingerbread monsters^1, huh...^1? Cool./%",
    "obj_npc_sign_slash_Other_10_gml_477_0": "\\E0* Gingerbread..^1. sounds like something Noelle would like./",
    "obj_npc_sign_slash_Other_10_gml_479_0": "\\E0* Hm? ..^1. Noelle?/",
    "obj_npc_sign_slash_Other_10_gml_481_0": "\\EK* Uh^1, nothing./%",
    "obj_npc_sign_slash_Other_10_gml_490_0": "\\E0* Hm^1, hm.../",
    "obj_npc_sign_slash_Other_10_gml_491_0": "* (It's a familiar-looking statue.)/%",
    "obj_npc_sign_slash_Other_10_gml_492_0": "\\E0* .../",
    "obj_npc_sign_slash_Other_10_gml_493_0": "\\EC* (She's sneaking sugar right out of the bag...)/",
    "obj_npc_sign_slash_Other_10_gml_495_0": "\\E1* Susie?/",
    "obj_npc_sign_slash_Other_10_gml_497_0": "\\EG* Wh-what?/",
    "obj_npc_sign_slash_Other_10_gml_499_0": "\\E4* My pie^1, my rules./",
    "obj_npc_sign_slash_Other_10_gml_501_0": "\\E3* G-got it./%",
    "obj_npc_sign_slash_Other_10_gml_505_0": "\\E1* Kris^1, no sneaking ingredients until you wash your hands./",
    "obj_npc_sign_slash_Other_10_gml_507_0": "\\E2* (Don't worry^1, Kris^1. I'll sneak stuff instead.)/%",
    "obj_npc_sign_slash_Other_10_gml_531_0": "\\EI* Kris^1, your deep concern for me..^1. is dextrose./",
    "obj_npc_sign_slash_Other_10_gml_532_0": "\\E4* But stay sanguine^1, my fellow bluebird./",
    "obj_npc_sign_slash_Other_10_gml_533_0": "\\EI* I'll find some way to help you yet!/%",
    "obj_npc_sign_slash_Other_10_gml_537_0": "\\EI* Kris..^1. such insistence^1. Sorry but^1, I must turn you down./",
    "obj_npc_sign_slash_Other_10_gml_538_0": "\\EF* I've chosen Susan's route^1, in the VN of life.../%",
    "obj_npc_sign_slash_Other_10_gml_545_0": "\\EF* Ahh^1, Susan^1. Returned to feast upon my sprightly visage?/",
    "obj_npc_sign_slash_Other_10_gml_547_0": "\\E4* What^1? You look awful./",
    "obj_npc_sign_slash_Other_10_gml_549_0": "\\EL* (Ah^1, such dere..^1. is tsun^1, to my ears.)/%",
    "obj_npc_sign_slash_Other_10_gml_553_0": "\\E4* What the hell are you saying?/",
    "obj_npc_sign_slash_Other_10_gml_555_0": "\\EF* (How about a kiss^1, for luck?)/",
    "obj_npc_sign_slash_Other_10_gml_557_0": "\\E5* Stop mumbling!/",
    "obj_npc_sign_slash_Other_10_gml_559_0": "\\EF* (A kiss for me^1, to change RNG?)/%",
    "obj_npc_sign_slash_Other_10_gml_573_0": "* (It's a dumpster..^1. seems like there's a pillow inside.)/%",
    "obj_npc_sign_slash_Other_10_gml_580_0": "* DON'T WORRY^1! FOR OUR [No Money Back Guaranttee]/",
    "obj_npc_sign_slash_Other_10_gml_581_0": "* THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!/%",
    "obj_npc_sign_slash_Other_10_gml_594_0": "* LOOKING FOR [Irresistable Deals] THAT WILL [Blow Your Mind!?]/",
    "obj_npc_sign_slash_Other_10_gml_595_0": "* WELL [Shut Your Mouth] BECAUSE YOU ARE [A Weakling!]/",
    "obj_npc_sign_slash_Other_10_gml_596_0": "* TRY A LITTLE [Friday Night Work Out].../",
    "obj_npc_sign_slash_Other_10_gml_597_0": "* THEN I'LL SHOW YOU MY/",
    "obj_npc_sign_slash_Other_10_gml_598_0": "* THEN I'LL SHOW YOU MY/",
    "obj_npc_sign_slash_Other_10_gml_602_0": "* GET STRONGER!/",
    "obj_npc_sign_slash_Other_10_gml_603_0": "* THEN I'LL SHOW YOU MY/",
    "obj_npc_sign_slash_Other_10_gml_604_0": "* THEN I'LL SHOW YOU MY/",
    "obj_npc_sign_slash_Other_10_gml_617_0": "* (It's hard to see into the ice.)/%",
    "obj_npc_sign_slash_Other_10_gml_626_0": "* (You became lost in the craftsmanship.)/",
    "obj_npc_sign_slash_Other_10_gml_627_0": "* (Of the boxes.)/%",
    "obj_npc_sign_slash_Other_10_gml_633_0": "* (You became lost in the craftsmanship.)/%",
    "obj_npc_sign_slash_Other_10_gml_641_0": "\\E4* What is this!^1? Fahahahaha.../",
    "obj_npc_sign_slash_Other_10_gml_642_0": "\\E0* ..^1. phew!/",
    "obj_npc_sign_slash_Other_10_gml_642_0_b": "* ~1 LEFT./%",
    "obj_npc_sign_slash_Other_10_gml_643_0": "\\E3* .../",
    "obj_npc_sign_slash_Other_10_gml_644_0": "\\E2* .../",
    "obj_npc_sign_slash_Other_10_gml_645_0": "\\E8* (Kris^1, can you stop looking at this?)/%",
    "obj_npc_sign_slash_Other_10_gml_649_0": "* ~1 LEFT./%",
    "obj_npc_sign_slash_Other_10_gml_651_0": "* (You became lost in the craftsmanship.)/",
    "obj_npc_sign_slash_Other_10_gml_653_0": "\\E8* (Why do we have to look at it twice?)/%",
    "obj_npc_sign_slash_Other_10_gml_659_0": "* (There's so much to look at here.)/",
    "obj_npc_sign_slash_Other_10_gml_661_0": "\\E8* (Kris!?)/%",
    "obj_npc_sign_slash_Other_10_gml_667_0": "* (It's a work of art.)/",
    "obj_npc_sign_slash_Other_10_gml_669_0": "\\E8* (What part are you looking at?)/%",
    "obj_npc_sign_slash_Other_10_gml_675_0": "\\E2* If I say I like it^1, will you stop looking at it?/%",
    "obj_npc_sign_slash_Other_10_gml_681_0": "\\E4* Hey^1, isn't this thing just the best...?/%",
    "obj_npc_sign_slash_Other_10_gml_687_0": "* (This statue seems to suck bad.)/",
    "obj_npc_sign_slash_Other_10_gml_689_0": "\\E8* KRIS!!!!!!/%",
    "obj_npc_sign_slash_Other_10_gml_695_0": "* (There is no reason to look at this.)/%",
    "obj_npc_sign_slash_Other_10_gml_698_0": "\\E2* Hell yeah^1, boxes^1. This is what it's about./%",
    "obj_npc_sign_slash_Other_10_gml_702_0": "\\EQ* Kris^1, you were living it up without us^1, huh.../%",
    "obj_npc_sign_slash_Other_10_gml_706_0": "* (It's a dumpster^1. Looks like there's a pillow inside.)/%",
    "obj_npc_sign_slash_Other_10_gml_714_0": "* (An invasive species of puzzle has taken over the room.)/%",
    "obj_npc_sign_slash_Other_10_gml_723_0": "* (An invasive species of puzzle has taken over the room.)/%",
    "obj_npc_sign_slash_Other_10_gml_762_0": "* I'm the Hacker^1. I'm going after the blue checksmarks./",
    "obj_npc_sign_slash_Other_10_gml_763_0": "* Find 3 in the Cyber Field ahead^1, and I'll join your [City]./",
    "obj_npc_sign_slash_Other_10_gml_764_0": "* You just look like the kind of folks who have a [Cool City]./%",
    "obj_npc_sign_slash_Other_10_gml_770_0": "* According to cyber^1, you found ~1 blue checksmarks out of 3./",
    "obj_npc_sign_slash_Other_10_gml_772_0": "* 0^1, not bad for a beginner^1. Your \"Checks Quest\" is only beginning./%",
    "obj_npc_sign_slash_Other_10_gml_773_0": "* 1^1, the biggest prime number^1. Your \"Checks Quest\" is just started./%",
    "obj_npc_sign_slash_Other_10_gml_774_0": "* 2^1. Not bad for amateurs but you need to learn what the number \"3\" is./%",
    "obj_npc_sign_slash_Other_10_gml_783_0": "* You found 3 checkmarks?^1! Elite..^1. I will now live in your city./",
    "obj_npc_sign_slash_Other_10_gml_784_0": "* Maybe our cyber paths will cyber cross once more in Queen's Mansion./",
    "obj_npc_sign_slash_Other_10_gml_785_0": "* In the meantime^1, let me show you the power of the blue checkmarks.../%",
    "obj_npc_sign_slash_Other_10_gml_789_0": "* I just wanted to make a cool demoscene for you./",
    "obj_npc_sign_slash_Other_10_gml_790_0": "* Now that I finished this I can show up all sorts of places./%",
    "obj_npc_sign_slash_Other_10_gml_813_0": "* (Pulling the lever back would undo the high-five.)/",
    "obj_npc_sign_slash_Other_10_gml_814_0": "* (You can't undo a high-five.)/%",
    "obj_npc_sign_slash_Other_10_gml_821_0": "* (It's deteriorated from overuse.)/%",
    "obj_npc_sign_slash_Other_10_gml_821_0_b": "* (For some strange reason^1, a giant toilet-shaped toilet is blocking the way.)/%",
    "obj_npc_sign_slash_Other_10_gml_827_0": "* (The room has been razed by an invasive species of puzzle.)/%",
    "obj_npc_sign_slash_Other_10_gml_833_0": "* (Dear guests^1, please note our mice WILL turn at every crossing.)/",
    "obj_npc_sign_slash_Other_10_gml_834_0": "* (Our vermin have been specially hand-picked for higher turning^1. Enjoy.)/%",
    "obj_npc_sign_slash_Other_10_gml_849_0": "* (You considered dropping bath bombs inside^1, but there's no time.)/%",
    "obj_npc_sign_slash_Other_10_gml_858_0": "* (Seems like the room is overflowing with shovels.)/",
    "obj_npc_sign_slash_Other_10_gml_859_0": "* (And^1, you don't have anything to dig through them with...)/%",
    "obj_npc_sign_slash_Other_10_gml_863_0": "* (There's no way to dig out of this mess.)/%",
    "obj_npc_sign_slash_Other_10_gml_864_0": "* Wow^1, I'm the Hacker and you found all 3 checkmarks!/",
    "obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?",
    "obj_npc_sign_slash_Other_10_gml_876_0": "\\E1* Susie^1, Kris^1! Toothpaste boy!/",
    "obj_npc_sign_slash_Other_10_gml_877_0": "\\E2* Queen is teaching me all sorts of things about being a bad guy./",
    "obj_npc_sign_slash_Other_10_gml_878_0": "\\E1* She's like..^1. How do I put this.../",
    "obj_npc_sign_slash_Other_10_gml_879_0": "\\E2* A third father to me./",
    "obj_npc_sign_slash_Other_10_gml_880_0": "\\E3* A girldad^1, if you will...\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy",
    "obj_npc_sign_slash_Other_10_gml_886_0": "\\E1* Go outside and play^1, Peachboy!\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_895_0": "\\E1* Ralsei Will Soon Setup^1.EXE My Room For Me Upstairs/",
    "obj_npc_sign_slash_Other_10_gml_896_0": "\\ED* Do Not Worry/",
    "obj_npc_sign_slash_Other_10_gml_897_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/",
    "obj_npc_sign_slash_Other_10_gml_898_0": "\\E1* Though^1, Even If I Have An Awesome Room/",
    "obj_npc_sign_slash_Other_10_gml_899_0": "\\E5* Who Will Be There To Force To Enjoy It/",
    "obj_npc_sign_slash_Other_10_gml_900_0": "\\E5* .../",
    "obj_npc_sign_slash_Other_10_gml_901_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%",
    "obj_npc_sign_slash_Other_10_gml_905_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%",
    "obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy^1! Peachboy!",
    "obj_npc_sign_slash_Other_10_gml_916_0": "\\E1* Welcome This Entire Castle Is Now My Room/",
    "obj_npc_sign_slash_Other_10_gml_918_0": "\\EQ* U-umm^1, I was going to set up something upstairs./",
    "obj_npc_sign_slash_Other_10_gml_920_0": "\\E1* Why I Already Have Everything I Could Ever Want/",
    "obj_npc_sign_slash_Other_10_gml_921_0": "\\E9* Friendship^1, Fans^1, And A Small Round Boy/",
    "obj_npc_sign_slash_Other_10_gml_922_0": "\\ED* Now Go And Play With Your Friends^1, Peachboy\\f0/%",
    "obj_npc_sign_slash_Other_10_gml_926_0": "\\E1* Kris^1, Do Give Noelle My Regards/",
    "obj_npc_sign_slash_Other_10_gml_927_0": "\\ED* Any Leftover Regards You Can Give To Berdly/%",
    "obj_npc_sign_slash_Other_10_gml_952_0": "\\E7* Woah^1, this statue rocks!/",
    "obj_npc_sign_slash_Other_10_gml_953_0": "\\E2* Hey^1, Ralsei^1, can we take this for my room?/",
    "obj_npc_sign_slash_Other_10_gml_955_0": "\\EK* Huh^1? Umm..^1. th-that would be stealing.../",
    "obj_npc_sign_slash_Other_10_gml_957_0": "* (You stole the Susie-like Statue...)/%",
    "obj_npc_sign_slash_Other_10_gml_970_0": "* (From the search 'is ice e real cryptid')/",
    "obj_npc_sign_slash_Other_10_gml_971_0": "* (It's a cross between ICE-E and something else...)/",
    "obj_npc_sign_slash_Other_10_gml_973_0": "\\E2* Hey Kris^1, take this for your room./",
    "obj_npc_sign_slash_Other_10_gml_975_0": "\\EK* Umm^1, that would be stealing.../",
    "obj_npc_sign_slash_Other_10_gml_977_0": "* (You stole the ICE-E statue for some reason.)/%",
    "obj_npc_sign_slash_Other_10_gml_991_0": "* (Room has been closed due to kitchen vermin.)/%",
    "obj_npc_sign_slash_Other_10_gml_996_0": "* (Room has been closed due to haters.)/%",
    "obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)/%",
    "obj_npc_sign_slash_Other_10_gml_1090_0": "* (Closed.)/%",
    "obj_npc_sign_slash_Other_10_gml_1103_0": "* Sorry^1, the roller coaster is under construction./",
    "obj_npc_sign_slash_Other_10_gml_1104_0": "* Apparently^1, someone tried to use it anyway.../%",
    "obj_npc_sign_slash_Other_10_gml_1112_0": "\\E2* Oh^1, Kris^1! It's a spelling challenge..^1. isn't that N-I-C-E?/",
    "obj_npc_sign_slash_Other_10_gml_1114_0": "\\E2* Nah^1, more like they're F- \\f1 /%",
    "obj_npc_sign_slash_Other_10_gml_1119_0": "\\EH* G-O-O-D-L-U-C-K-K-R-I-S! \\f1 /%",
    "obj_npc_sign_slash_Other_10_gml_1126_0": "\\E2* Yeah^1, I see letters^1, I basically check out./%",
    "obj_npc_sign_slash_Other_10_gml_1130_0": "\\E0* Always been annoying how much your hair smells like apples./",
    "obj_npc_sign_slash_Other_10_gml_1131_0": "\\EY* Never been easy not taking a bite in class..^1. heheh./%",
    "obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!",
    "obj_npc_sign_slash_Other_10_gml_1141_0": "\\E0* The hell is that^1, a driver's license number?/",
    "obj_npc_sign_slash_Other_10_gml_1142_0": "\\E2* Heh^1, can we use it and drive your mom's car?/%",
    "obj_npc_sign_slash_Other_10_gml_1142_0_b": "Goo Duckris?",
    "obj_npc_sign_slash_Other_10_gml_1146_0": "\\EK* Uhh^1, maybe we could make your mom's car cooler first./",
    "obj_npc_sign_slash_Other_10_gml_1147_0": "\\E2* I'm thinking^1, like..^1. purple^1? With flames./%",
    "obj_npc_sign_slash_Other_10_gml_1153_0": "\\E2* Kris^1, we'll stand here so you can spell freely!/",
    "obj_npc_sign_slash_Other_10_gml_1155_0": "\\E7* Kris^1, spell a swear!/",
    "obj_npc_sign_slash_Other_10_gml_1157_0": "\\EQ* Umm^1, I..^1. I don't think they can with these letters./",
    "obj_npc_sign_slash_Other_10_gml_1159_0": "\\E0* Oh./",
    "obj_npc_sign_slash_Other_10_gml_1160_0": "\\E7* ..^1. wait^1, you checked? \\f1 /%",
    "obj_npc_sign_slash_Other_10_gml_1165_0": "\\E2* Kris^1, please spell some nice words!/%",
    "obj_npc_sign_slash_Other_10_gml_1175_0": "\\EA* Heh^1, it would be funny if the puzzle^1, like.../",
    "obj_npc_sign_slash_Other_10_gml_1176_0": "\\E2* It's actually missing the one letter you actually need./",
    "obj_npc_sign_slash_Other_10_gml_1180_0": "\\EK* Hey^1, stop pretending to write down what I say./%",
    "obj_npc_sign_slash_Other_10_gml_1182_0": "\\EY* Heh^1, like to see Berdly try and solve that.../%",
    "obj_npc_sign_slash_Other_10_gml_1184_0": "Umm^1, Kris^1, do your best!",
    "obj_npc_sign_slash_Other_10_gml_1187_0": "\\EK* Hey^1, Kris^1, pretty sure you don't have to do this./%",
    "obj_npc_sign_slash_Other_10_gml_1193_0": "\\EQ* Uhh^1, perhaps this isn't a real word^1, Kris.../",
    "obj_npc_sign_slash_Other_10_gml_1195_0": "\\EA* Yeah it is^1. It's ICE-E's catchphrase./",
    "obj_npc_sign_slash_Other_10_gml_1197_0": "\\EK* Huh^1? What's its meaning^1, then?/",
    "obj_npc_sign_slash_Other_10_gml_1199_0": "\\E0* Uhh^1, I dunno^1, he just..^1. rolls his eyes up^1, froths his mouth.../",
    "obj_npc_sign_slash_Other_10_gml_1200_0": "\\E1* And..^1. says it?/",
    "obj_npc_sign_slash_Other_10_gml_1201_0": "\\EB* Or maybe..^1. that's just the muscley guy at the store./%",
    "obj_npc_sign_slash_Other_10_gml_1205_0": "\\EJ* Kris^1, this looks like a strange word^1, but.../",
    "obj_npc_sign_slash_Other_10_gml_1206_0": "\\E2* Even if it's not real^1, you can still have fun^1, right?/%",
    "obj_npc_sign_slash_Other_10_gml_1214_0": "* (You became lost in the craftsmanship.)/%",
    "obj_npc_sign_slash_Other_10_gml_1224_0": "* Hee hee hee..^1. Shall I help you SAVE?/",
    "obj_npc_sign_slash_Other_10_gml_1225_0": "* ..^1. No^1, I shan't^1! I haven't the faintest idea what that is.../%",
    "obj_npc_sign_slash_Other_10_gml_1227_0": "* WOAH!!^1! YOU SAUCY LITTLE [Sponge] YOU!/",
    "obj_npc_sign_slash_Other_10_gml_1228_0": "* DON'T BARGE IN WHEN A MAN IS [ch4nging Forms]!/",
    "obj_npc_sign_slash_Other_10_gml_1229_0": "* ..^1. WAIT^1! WAIT [ONE 2nd]^1! IS THAT MY [Esteem Custom3r]?!/",
    "obj_npc_sign_slash_Other_10_gml_1230_0": "* Hee hee hee...!/%",
    "obj_npc_sign_slash_Other_10_gml_1230_0_b": "* THANKS TO YOU AND THAT LIL [Hochi Mama]/",
    "obj_npc_sign_slash_Other_10_gml_1231_0": "* I AM LIVING [Big]!/",
    "obj_npc_sign_slash_Other_10_gml_1232_0": "* SOON I'LL HAVE EVERY[One] IN THIS CITY EATING RIGHT OUT OF MY [$!$!]!/",
    "obj_npc_sign_slash_Other_10_gml_1233_0": "* HA HA HA^1! I SURE HOPE NO ONE SEALS THE [Fountain] AROUND NOW./",
    "obj_npc_sign_slash_Other_10_gml_1234_0": "* HA HA HA^1! I SURE HOPE^1. I SURE HOPE./%",
    "obj_npc_sign_slash_Other_10_gml_1240_0": "* (The camera must be broken.)/%",
    "obj_npc_sign_slash_Other_10_gml_1240_0_b": "* KID^1! I'M BUSY BECOMING [God]^1. GO PLAY [Minecrap] OR SOMETHING!/",
    "obj_npc_sign_slash_Other_10_gml_1241_0": "* IT'S NOT MY JOB TO BE SOME KIDS' [Extra Boss]!/%",
    "obj_npc_sign_slash_Other_10_gml_1247_0": "* (It's locked.)/%",
    "obj_npc_sign_slash_Other_10_gml_1249_0": "* (The treasure of air^1. Where three are one^1, place one to three.)/",
    "obj_npc_sign_slash_Other_10_gml_1251_0": "\\EJ* Perhaps it means we all have to enter one teacup?/",
    "obj_npc_sign_slash_Other_10_gml_1253_0": "\\EK* ..^1. well^1, I don't like doing it but it works./%",
    "obj_npc_sign_slash_Other_10_gml_1258_0": "* (The treasure of air^1. Where three are one^1, place one to three.)/%",
    "obj_npc_sign_slash_Other_10_gml_1266_0": "* (It's a manhole.)/%",
    "obj_npc_sign_slash_Other_10_gml_1324_0": "* .../%",
    "obj_npc_sign_slash_Other_10_gml_1330_0": "\\E1* Amazing So I Can Turn Your Castle Into My Mansion?/",
    "obj_npc_sign_slash_Other_10_gml_1332_0": "\\EL* (W-Wait^1, that's not what I'm saying...)/%",
    "obj_npc_sign_slash_Other_10_gml_1338_0": "\\E2* Kris^1, the Fountain is waiting for you!/%",
    "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.&* Sweet./",
    "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?/",
    "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ..^1. me neither./",
    "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?/%",
    "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?/",
    "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then...?/",
    "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any./%",
    "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_23_0": "You'll need TWO&apples to stop ME!",
    "obj_omawaroid_enemy_slash_Step_0_gml_24_0": "Wee-woo-wee-woo!",
    "obj_omawaroid_enemy_slash_Step_0_gml_25_0": "Did you take your&bullets today?",
    "obj_omawaroid_enemy_slash_Step_0_gml_26_0": "Where there's a wee^1,&there's a woo.",
    "obj_omawaroid_enemy_slash_Step_0_gml_32_0": "Hey^1! Virus^1!&You've gotta pay!",
    "obj_omawaroid_enemy_slash_Step_0_gml_38_0": "You showed that virus^1,& wee-woo!",
    "obj_omawaroid_enemy_slash_Step_0_gml_39_0": "Have some&free bullets!",
    "obj_omawaroid_enemy_slash_Step_0_gml_45_0": "All in a day's&work^1, wee-woo.",
    "obj_omawaroid_enemy_slash_Step_0_gml_51_0": "This girl is so sweet..^1.&Let's give her free bullets!",
    "obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(That's the worst&healing I've seen)",
    "obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(Is she charging&for that?)",
    "obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* Ambyu-Lance is sucking up coffee out of a tall glass.",
    "obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* Ambyu-Lance puts a clown nose on to make you comfortable.",
    "obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* Ambyu-Lance is comparing the battle to a dentist visit.",
    "obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* Ambyu-Lance is making siren noises with its mouth.",
    "obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* Smells like isopropyl.",
    "obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* AMBYU-LANCE - If it doesn't find an accident^1, it'll make one!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_147_0": "\\E5* Ambulance^1? Hell no^1. Like doctors even GET me!/",
    "obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie told you to \\cYavoid getting hit\\cW by the ambulances!)/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle acted warmly towards Ambyu-Lance!/",
    "obj_omawaroid_enemy_slash_Step_0_gml_171_0": "\\E2* Needles aren't scary..^1. medicine's important^1, you know?/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle mutters to herself about saws and needles./%",
    "obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle muttered absentmindedly about hospital tools!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_199_0": "\\EH* We'll use your service^1, friends!/",
    "obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei encouraged you to \\cYget hit\\cW by the ambulances!)/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie lies about how often she brushes and flosses!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie lies about her health!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!/%",
    "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!/%",
    "obj_onion_event_slash_Step_0_gml_110_0": "\\M3* Hey...^1. thought I told you..^1. to come alone.../",
    "obj_onion_event_slash_Step_0_gml_112_0": "* ..^1. you know what^1, hell if I'm getting involved in this./%",
    "obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris^1. So^1, uh.../",
    "obj_onion_event_slash_Step_0_gml_140_0": "\\EK* Do you do weird stuff like this every day after school?/%",
    "obj_overworldc_slash_Draw_0_gml_37_0": "HP  ~1/~2",
    "obj_overworldc_slash_Draw_0_gml_38_0": "LV  ~1",
    "obj_overworldc_slash_Draw_0_gml_40_0": "$   ~1",
    "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
    "obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
    "obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
    "obj_overworldc_slash_Draw_0_gml_52_0": "USE",
    "obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
    "obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
    "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
    "obj_overworldc_slash_Draw_0_gml_68_0": "LV  ~1",
    "obj_overworldc_slash_Draw_0_gml_69_0": "HP  ~1 / ~2",
    "obj_overworldc_slash_Draw_0_gml_71_0": "AT  ~1 (~2)",
    "obj_overworldc_slash_Draw_0_gml_72_0": "DF  ~1 (~2)",
    "obj_overworldc_slash_Draw_0_gml_73_0": "None",
    "obj_overworldc_slash_Draw_0_gml_74_0": "None",
    "obj_overworldc_slash_Draw_0_gml_75_0": "Pencil",
    "obj_overworldc_slash_Draw_0_gml_76_0": "Halloween Pencil",
    "obj_overworldc_slash_Draw_0_gml_77_0": "Lucky Pencil",
    "obj_overworldc_slash_Draw_0_gml_78_0": "Bandage",
    "obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser",
    "obj_overworldc_slash_Draw_0_gml_79_0": "Mech^1. Pencil",
    "obj_overworldc_slash_Draw_0_gml_81_0": "WEAPON: ~1",
    "obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch",
    "obj_overworldc_slash_Draw_0_gml_82_0": "ARMOR: ~1",
    "obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1",
    "obj_overworldc_slash_Draw_0_gml_88_0": "???",
    "obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1",
    "obj_overworldc_slash_Draw_0_gml_95_0": "Since#Chapter ~1",
    "obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1",
    "obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.",
    "obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.",
    "obj_overworldc_slash_Step_0_gml_36_0": "* You threw the ~1 on the ground like the piece of trash it is.",
    "obj_overworldc_slash_Step_0_gml_38_0": "* The ~1 was thrown away.",
    "obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.",
    "obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?/%",
    "obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them^1. You can't throw these away!)/%",
    "obj_overworldc_slash_Step_0_gml_66_0": "* (You didn't quite understand why...)/",
    "obj_overworldc_slash_Step_0_gml_67_0": "* (But^1, the thought of discarding it felt very wrong.)/%",
    "obj_pipis_enemy_slash_Other_22_gml_21_0": "Ms^1. Pipis",
    "obj_pipis_enemy_slash_Step_0_gml_73_0": "* Pipis",
    "obj_pipis_enemy_slash_Step_0_gml_97_0": "~1 liked this!  ",
    "obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - ''The Original'' An invasive species of freshwater clam. \\f0 /%",
    "obj_pipis_enemy_slash_Step_0_gml_110_0": "* Nothing happened!/%",
    "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A",
    "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B",
    "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C",
    "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D",
    "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly",
    "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
    "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
    "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
    "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
    "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%",
    "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は　敵です。/%",
    "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%",
    "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
    "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%",
    "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%",
    "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%",
    "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%",
    "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
    "obj_ponman_enemy_slash_Step_0_gml_10_0": " ",
    "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
    "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.",
    "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
    "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
    "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
    "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
    "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
    "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
    "obj_ponman_enemy_slash_Step_0_gml_72_0": "* The enemies became SLEEPY from Ralsei's lullaby!",
    "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%",
    "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman^1.&* It fell asleep.../%",
    "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!/%",
    "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%",
    "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
    "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!&* The enemies became TIRED!/%",
    "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%",
    "obj_poppup_enemy_slash_Step_0_gml_22_0": "GOKARMASHI&O INARY....?",
    "obj_poppup_enemy_slash_Step_0_gml_27_0": "....^1.ASOBOH&......?",
    "obj_poppup_enemy_slash_Step_0_gml_28_0": "..^1.OTANJOBY.^1.&OMEDETOH...?",
    "obj_poppup_enemy_slash_Step_0_gml_29_0": "This application is only&supported by OS 2000.",
    "obj_poppup_enemy_slash_Step_0_gml_30_0": "Click Here^1! Click Here^1!&Click Here^1! Click Here!",
    "obj_poppup_enemy_slash_Step_0_gml_35_0": "..^1.NEMMUY...",
    "obj_poppup_enemy_slash_Step_0_gml_41_0": "NEED..^1.&LOOK..^1.&ME...",
    "obj_poppup_enemy_slash_Step_0_gml_48_0": "..^1.HAPPI...",
    "obj_poppup_enemy_slash_Step_0_gml_112_0": "* Poppup is begging you to click on a broken link with puppy dog eyes.",
    "obj_poppup_enemy_slash_Step_0_gml_113_0": "* Poppup is preening its weird rubbery flesh.",
    "obj_poppup_enemy_slash_Step_0_gml_120_0": "Liimo Berry",
    "obj_poppup_enemy_slash_Step_0_gml_123_0": "PlayTime",
    "obj_poppup_enemy_slash_Step_0_gml_126_0": "its tongue to be pressed in so it doesn't feel hunger anymore",
    "obj_poppup_enemy_slash_Step_0_gml_129_0": "Scary Noise",
    "obj_poppup_enemy_slash_Step_0_gml_132_0": "To Play With You In The Mystical Island Of Mysticisland",
    "obj_poppup_enemy_slash_Step_0_gml_135_0": "Do Taxes At 7:44 AM",
    "obj_poppup_enemy_slash_Step_0_gml_138_0": "Randomized String 1",
    "obj_poppup_enemy_slash_Step_0_gml_140_0": "* Poppup wants ~1",
    "obj_poppup_enemy_slash_Step_0_gml_142_0": "* Smells like tropical candy.",
    "obj_poppup_enemy_slash_Step_0_gml_146_0": "* Poppup feels like it's been put upside down in a closet.",
    "obj_poppup_enemy_slash_Step_0_gml_151_0": "* Poppup is popping with joy!",
    "obj_poppup_enemy_slash_Step_0_gml_176_0": "* POPPUP - A rubbery mascot starved for attention^1. Click it and...?/%",
    "obj_poppup_enemy_slash_Step_0_gml_192_0": "* You just kept clicking and clicking on ads!!/%",
    "obj_poppup_enemy_slash_Step_0_gml_198_0": "* You unconsciously clicked on a popup about \"monsters 4 humans\" \"in your area,\"/%",
    "obj_poppup_enemy_slash_Step_0_gml_199_0": "* You unconsciously clicked on an ad for a video about making knives out of spaghetti./%",
    "obj_poppup_enemy_slash_Step_0_gml_200_0": "* You unconsciously clicked on a popup about demon summoning classes for teens./%",
    "obj_poppup_enemy_slash_Step_0_gml_239_0": "* The Poppups crashed!/%",
    "obj_poppup_enemy_slash_Step_0_gml_298_0": "* Huh...!^1? That made another one!?/%",
    "obj_poppup_enemy_slash_Step_0_gml_309_0": "* Press ~1 repeatedly to block the ads!!/%",
    "obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle got nervous and looked at the ground!/%",
    "obj_poppup_enemy_slash_Step_0_gml_438_0": "* The enemies got shrivelled and TIRED from lack of attention!/%",
    "obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie accidentally clicked on an ad featuring a flaming eggplant holding a chainsaw!!/%",
    "obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie accidentally clicked on a picture of a steak./",
    "obj_poppup_enemy_slash_Step_0_gml_454_0": "* It wasn't actually an ad^1, just a static image of a steak.../%",
    "obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie missed clicking on an ad and ended up clicking on the word processor./",
    "obj_poppup_enemy_slash_Step_0_gml_459_0": "* It got a virus somehow./%",
    "obj_poppup_enemy_slash_Step_0_gml_470_0": "\\E5* D..^1. Damn!^1! They knew what I'd fall for!!/%",
    "obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei moved to click on an ad with a bunny on it teaching you how to make friends.../",
    "obj_poppup_enemy_slash_Step_0_gml_485_0": "* ..^1.and accidentally clicked on an ad of a machine gun that appeared over it!/%",
    "obj_poppup_enemy_slash_Step_0_gml_490_0": "* ..^1.but it was actually an ad for a company that demolishes buildings with bazookas!/%",
    "obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei accidentally clicked on an ad for \"lightners 4 darkners in ur area\" and was mortified./",
    "obj_poppup_enemy_slash_Step_0_gml_495_0": "* He deleted the browser shortcut on the desktop entirely.../",
    "obj_poppup_enemy_slash_Step_0_gml_496_0": "* ..^1.but immediately felt guilty because he thought he had \"deleted the entire internet\"./%",
    "obj_poppup_enemy_slash_Step_0_gml_507_0": "\\EU* I..^1. I didn't mean to do it..^1. I..^1. I'm sorry!!^1! I repent!!!/%",
    "obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle misclicked on a link to buy How To Draw Dragons!/",
    "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!/",
    "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!/",
    "obj_poppup_enemy_slash_Step_0_gml_536_0": "\\E8* Wh-what!^1? What did I do wrong??/%",
    "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%",
    "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう　動かない)/%",
    "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/",
    "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./",
    "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ..^1. wait a sec^1.&* Those boxes...^1!&* I get it!/",
    "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%",
    "obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield",
    "obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)",
    "obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)",
    "obj_queen_enemy_slash_Other_11_gml_10_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_11_0": "GroupLoosen",
    "obj_queen_enemy_slash_Other_11_gml_15_0": "Toast",
    "obj_queen_enemy_slash_Other_11_gml_16_0": "GroupToast",
    "obj_queen_enemy_slash_Other_11_gml_22_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_26_0": "Toast",
    "obj_queen_enemy_slash_Other_11_gml_32_0": "Loosen",
    "obj_queen_enemy_slash_Other_11_gml_36_0": "Toast",
    "obj_queen_enemy_slash_Step_0_gml_12_0": "Ah My Sweet&Idiot Children/%",
    "obj_queen_enemy_slash_Step_0_gml_123_0": "(Regal Laughter)/%",
    "obj_queen_enemy_slash_Step_0_gml_124_0": "Enjoy Your:&Destruction/%",
    "obj_queen_enemy_slash_Step_0_gml_125_0": "I'm Computer/%",
    "obj_queen_enemy_slash_Step_0_gml_126_0": "Perish Under&My Bosom Or&Whatever/%",
    "obj_queen_enemy_slash_Step_0_gml_128_0": "Guys I Think I&Drank Too Much Of&This Battery Acid&(Ages 3 And Up)/%",
    "obj_queen_enemy_slash_Step_0_gml_131_0": "Queen^1,&think of the&Lightners!/%",
    "obj_queen_enemy_slash_Step_0_gml_132_0": "Think^1! Lightners&Have Already Been&Enslaved By Me&And My Kin/%",
    "obj_queen_enemy_slash_Step_0_gml_133_0": "Each Day They&Spend Hours&Worshipping&In Glowing Rapture/%",
    "obj_queen_enemy_slash_Step_0_gml_134_0": "Staring^1, Tapping^1,&To Receive Joy/%",
    "obj_queen_enemy_slash_Step_0_gml_135_0": "..^1. Until Recently^1,&When The Town's&Internet Disappeared/%",
    "obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle..^1.&Then Who Will&Help Her?/%",
    "obj_queen_enemy_slash_Step_0_gml_137_0": "Is What I&Wondered^1, Until&The KNIGHT&appeared.../%",
    "obj_queen_enemy_slash_Step_0_gml_138_0": "Now^1, The&Path Is Clear/%",
    "obj_queen_enemy_slash_Step_0_gml_139_0": "Then With&The World&Covered In&Darkness/%",
    "obj_queen_enemy_slash_Step_0_gml_140_0": "Instead^1, Everyone&Can Live In&My Perfect Mansion/%",
    "obj_queen_enemy_slash_Step_0_gml_141_0": "Now^1, Stop Resisting&And Welcome The&New Age Of Darkness/%",
    "obj_queen_enemy_slash_Step_0_gml_142_0": "We won't let&you control&everyone with&your wires!/%",
    "obj_queen_enemy_slash_Step_0_gml_143_0": "Uhh^1, you're&literally&controlling&Berdly now./%",
    "obj_queen_enemy_slash_Step_0_gml_146_0": "Why Did You&Want One/%",
    "obj_queen_enemy_slash_Step_0_gml_183_0": "Aren't we&supposed to&make them&happy?/%",
    "obj_queen_enemy_slash_Step_0_gml_184_0": "Is That Not&What I Am Doing?/%",
    "obj_queen_enemy_slash_Step_0_gml_186_0": "Our Screens Of&Funny Animals And&Candied Games/%",
    "obj_queen_enemy_slash_Step_0_gml_188_0": "Staring^1, Tapping^1,&To Avoid Pain/%",
    "obj_queen_enemy_slash_Step_0_gml_190_0": "Now The Refuge&They Take In&The Screens Will&Slowly Fade/%",
    "obj_queen_enemy_slash_Step_0_gml_192_0": "Her Strange&And Sad Searches/%",
    "obj_queen_enemy_slash_Step_0_gml_193_0": "Who Will&Answer Them?/%",
    "obj_queen_enemy_slash_Step_0_gml_195_0": "And Created&This Wonderful&World Of&Darkness/%",
    "obj_queen_enemy_slash_Step_0_gml_197_0": "All I Have&To Do Is Expand&This Dark World/%",
    "obj_queen_enemy_slash_Step_0_gml_199_0": "No One Will&Have To Suffer&Anymore/%",
    "obj_queen_enemy_slash_Step_0_gml_201_0": "Everyday Blissfully&Worshipping Me&Like We Both Deserve/%",
    "obj_queen_enemy_slash_Step_0_gml_203_0": "Woah When&Did I Say&I Would Do&That/%",
    "obj_queen_enemy_slash_Step_0_gml_205_0": "Oh Yeah&That's Just&For Him Only/%",
    "obj_queen_enemy_slash_Step_0_gml_207_0": "No!!!!/%",
    "obj_queen_enemy_slash_Step_0_gml_212_0": "You Are Just In&Time To Witness&My World Domination/%",
    "obj_queen_enemy_slash_Step_0_gml_213_0": "With Noelle In&My Possession/%",
    "obj_queen_enemy_slash_Step_0_gml_214_0": "It Is Only A&Matter Of Time&Before Her&Will Turns/%",
    "obj_queen_enemy_slash_Step_0_gml_215_0": "And She&Unleashes Her&Power/%",
    "obj_queen_enemy_slash_Step_0_gml_216_0": "Blanketing The&World In --/%",
    "obj_queen_enemy_slash_Step_0_gml_218_0": "Too late^1,&dumbass!/%",
    "obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle's&with Berdly!/%",
    "obj_queen_enemy_slash_Step_0_gml_328_0": "Enough You Foolish&Children!/%",
    "obj_queen_enemy_slash_Step_0_gml_329_0": "Yeah My Final&Attack Like/%",
    "obj_queen_enemy_slash_Step_0_gml_329_0_b": "So That Final Move&Was Supposed To Be&Cooler But The&Internet Is Down/%",
    "obj_queen_enemy_slash_Step_0_gml_330_0": "It Would Have Been&A Really Sick&Final Attack Kris&You Would Have&Loved It/%",
    "obj_queen_enemy_slash_Step_0_gml_331_0": "Yeah Still Thinking&About That Move&HashtagFinalAttack/%",
    "obj_queen_enemy_slash_Step_0_gml_338_0": "* QUEEN - Her drinking glass generates a powerful barrier^1. Break or lower it!/%",
    "obj_queen_enemy_slash_Step_0_gml_346_0": "* You shook Berdly's wire!/%",
    "obj_queen_enemy_slash_Step_0_gml_371_0": "* Everyone loosens Berdly!/%",
    "obj_queen_enemy_slash_Step_0_gml_384_0": "* Everyone toasted to Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_410_0": "* Your SOUL shined its power on Susie!/%",
    "obj_queen_enemy_slash_Step_0_gml_419_0": "* Your SOUL shined its power on RALSEI!/%",
    "obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie loosens one of Berdly's wires!/%",
    "obj_queen_enemy_slash_Step_0_gml_432_0": "You May Have&Survived My&Attacks (Regular)/%",
    "obj_queen_enemy_slash_Step_0_gml_433_0": "But I've Been:&Secretly Been&Downloading My&Ultimate Move&The Whole Time/%",
    "obj_queen_enemy_slash_Step_0_gml_434_0": "Now^1, Perish&In The Bosom Of:&My Hellish Reign/%",
    "obj_queen_enemy_slash_Step_0_gml_436_0": "I Was Going To Put&Like Memes In It&And Stuff/%",
    "obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei loosens one of Berdly's wires!/%",
    "obj_queen_enemy_slash_Step_0_gml_462_0": "* The skyline echoes with regal laughter.",
    "obj_queen_enemy_slash_Step_0_gml_463_0": "* The fountain flows ominously.",
    "obj_queen_enemy_slash_Step_0_gml_464_0": "* The battlefield feels electric.",
    "obj_queen_enemy_slash_Step_0_gml_465_0": "* Smells like overclocked high heels.",
    "obj_queen_enemy_slash_Step_0_gml_467_0": "* Queen's acid shield is down!",
    "obj_queen_enemy_slash_Step_0_gml_468_0": "* Queen's acid shield is formed!",
    "obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei toasted Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_483_0": "* Aiming with Throw is easier next turn!/%",
    "obj_queen_enemy_slash_Step_0_gml_504_0": "* Queen sips from her acid!/%",
    "obj_queen_enemy_slash_Step_0_gml_505_0": "* She is out of acid^1, her shield powers down!/%",
    "obj_queen_enemy_slash_Step_0_gml_510_0": "* Queen sips from her acid!/%",
    "obj_queen_enemy_slash_Step_0_gml_519_0": "* Press ~1 to throw^1, aim for the weakpoint!",
    "obj_queen_enemy_slash_Step_0_gml_520_0": "* Use UP and DOWN to Aim for the wires!",
    "obj_queen_enemy_slash_Step_0_gml_764_0": "* You made a memorable and charming toast to Queen!/",
    "obj_queen_enemy_slash_Step_0_gml_766_0": "(Why did they make it so emotional?)",
    "obj_queen_enemy_slash_Step_0_gml_768_0": "\\EC* Wow Spoken Like A Real Trucie\\f0 /%",
    "obj_queen_enemy_slash_Step_0_gml_788_0": "* You made a memorable and charming toast to Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_803_0": "* You toasted Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_840_0": "\\EF* (That glass of acid is generating her shield!)/",
    "obj_queen_enemy_slash_Step_0_gml_842_0": "\\E3* So^1, uh..^1. you gonna drink all that?/",
    "obj_queen_enemy_slash_Step_0_gml_844_0": "\\E6* No This Is All Mine You Can't Have It/%",
    "obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie made a toast to Queen...?/",
    "obj_queen_enemy_slash_Step_0_gml_930_0": "\\EK* Pretty cool how we're..^1. uh^1, gonna kick your ass./",
    "obj_queen_enemy_slash_Step_0_gml_932_0": "\\E1* It's A Good Thing I Have No Standards For This/%",
    "obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie made an offensive toast to Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie toasted Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei made a toast to Queen!/",
    "obj_queen_enemy_slash_Step_0_gml_1005_0": "\\E2* A toast to you^1, er^1, making me wear a butler outfit!/",
    "obj_queen_enemy_slash_Step_0_gml_1007_0": "\\EL* Bro That's Weird But OK/%",
    "obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei made a slightly cringeworthy toast to Queen!/%",
    "obj_queen_enemy_slash_Step_0_gml_1067_0": "Not Bad You&Foolish Children/%",
    "obj_queen_enemy_slash_Step_0_gml_1074_0": "...?/%",
    "obj_queen_enemy_slash_Step_0_gml_1108_0": "But No Matter&How Long This&Battle Drags On/%",
    "obj_queen_enemy_slash_Step_0_gml_1109_0": "But Even If You&Deplete The Health&Points (Of My: Chair)/%",
    "obj_queen_enemy_slash_Step_0_gml_1114_0": "I Can Simply Make&Another Barrier Using&My: Drink/%",
    "obj_queen_enemy_slash_Step_0_gml_1118_0": "Bottoms Up/%",
    "obj_queen_enemy_slash_Step_0_gml_1123_0": "Wait A Second/%",
    "obj_queen_enemy_slash_Step_0_gml_1128_0": "Hey Chat Does Anyone&Know What Happened&To That Stuff/%",
    "obj_queen_enemy_slash_Step_0_gml_1181_0": "What The/%",
    "obj_queen_enemy_slash_Step_0_gml_1186_0": "What Are&You Doing/%",
    "obj_queen_enemy_slash_Step_0_gml_1190_0": "Why Isn't&My Control&Wire Working/%",
    "obj_queen_enemy_slash_Step_0_gml_1195_0": "Thanks to..^1.&my comrades'&kindness..^1.&their MERCY!/%",
    "obj_queen_enemy_slash_Step_0_gml_1200_0": "Now.../%",
    "obj_queen_enemy_slash_Step_0_gml_1204_0": "It's time..^1.&for me to&take my&freedom!!/%",
    "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* The wire was cut!/%",
    "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* The wire was cut!/%",
    "obj_queen_kristhrown_slash_Step_0_gml_24_0": "* Missed!/%",
    "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* The wire was cut!/%",
    "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* The wire was cut!/%",
    "obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "DOWNLOADING",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "ULTIMATE ATTACK",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "DOWNLOAD",
    "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "FAILED",
    "obj_queenart_red_slash_Other_10_gml_91_0": "* (You found a ReviveMint!)/",
    "obj_queenart_red_slash_Other_10_gml_107_0": "* (There's nothing here.)/%",
    "obj_queencar_slash_Step_0_gml_36_0": "\\EJ* Let's go^1, Kris!/%",
    "obj_queencar_slash_Step_0_gml_147_0": "\\EM* Now^1, we have to think of some way to distract Queen.../%",
    "obj_queencar_slash_Step_0_gml_155_0": "\\EM* What are these..^1. Little houses?/%",
    "obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%",
    "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW^1, Kris?/",
    "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW^1, the culmination of a HUMAN's being!/",
    "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../",
    "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./",
    "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack^1, BULLETS appear./",
    "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/",
    "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%",
    "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
    "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%",
    "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/",
    "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though^1, so..^1.&* No need to defend!/%",
    "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/",
    "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../",
    "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
    "obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%",
    "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%",
    "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/",
    "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/",
    "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
    "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/",
    "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/",
    "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%",
    "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway^1, let's move onto my favorite: \\cYACTING\\cW!/",
    "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./",
    "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%",
    "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
    "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%",
    "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../",
    "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%",
    "obj_ralseienemy_slash_Step_0_gml_144_0": "* .../",
    "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%",
    "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
    "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%",
    "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
    "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%",
    "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%",
    "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%",
    "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
    "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%",
    "obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%",
    "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%",
    "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_187_0": "* .../",
    "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../",
    "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./",
    "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%",
    "obj_ralseienemy_slash_Step_0_gml_195_0": "* .../",
    "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../",
    "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./",
    "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%",
    "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/",
    "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed..^1.&* H..^1. Haha.../",
    "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%",
    "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../",
    "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%",
    "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
    "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/",
    "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../",
    "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok^1, too.../%",
    "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
    "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%",
    "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/",
    "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%",
    "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%",
    "obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%",
    "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%",
    "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./",
    "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./",
    "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./",
    "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../",
    "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ..^1. w-well^1, I guess we have to defend ourselves sometimes^1, right?/%",
    "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%",
    "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%",
    "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%",
    "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%",
    "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/",
    "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../",
    "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./",
    "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%",
    "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/",
    "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../",
    "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%",
    "obj_ralseienemy_slash_Step_0_gml_575_0": "H-hey^1, wait&a second.../",
    "obj_ralseienemy_slash_Step_0_gml_576_0": "My bike's&running&out of&gas...!/",
    "obj_ralseienemy_slash_Step_0_gml_577_0": "Alright^1,&you punk-&a-roos!/",
    "obj_ralseienemy_slash_Step_0_gml_578_0": "You got&got lucky&this time!/",
    "obj_ralseienemy_slash_Step_0_gml_579_0": "But next&time^1,&you're&gonna&suffer!!!/",
    "obj_ralseienemy_slash_Step_0_gml_580_0": "See you&in the&next hell^1,&losers!/%",
    "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!/%",
    "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!/%",
    "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%",
    "obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly^1, your body seizes up^1.&* What are you looking at?/%",
    "obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed^1.&* Classical^1, jazz^1, religious ska.../",
    "obj_readable_room1_slash_Other_10_gml_22_0": "* There's also a game console^1.&* It has one normal controller^1, and one knock-off one./%",
    "obj_readable_room1_slash_Other_10_gml_28_0": "* Underneath the bed is an old cartridge of \"Cat Petters RPG\"./",
    "obj_readable_room1_slash_Other_10_gml_29_0": "* \"catti `& catty\" can be seen faintly written on it in worn gel pen./%",
    "obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books./%",
    "obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \"EPIC games Stuff!!!!\"/",
    "obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game.../",
    "obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings./",
    "obj_readable_room1_slash_Other_10_gml_45_0": "* Doesn't seem like this game ever saw the light of day.../%",
    "obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty^1, except for.../",
    "obj_readable_room1_slash_Other_10_gml_55_0": "* A school cross country shirt with a tear in it./%",
    "obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut./%",
    "obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book^1.&* Every coupon is for half-off a large pizza./",
    "obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date./%",
    "obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer./%",
    "obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside./%",
    "obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night^1, the sunrise is the same as always./%",
    "obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer./%",
    "obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed./%",
    "obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained./%",
    "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに　しゃしんが&　 はってある^1。うつっているのは&　 じぶんと　ママと　おにいちゃんだ。/%",
    "obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked./%",
    "obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you./%",
    "obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")/%",
    "obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer^1. Their labels have long faded^1, and there's no green./%",
    "obj_readable_room1_slash_Other_10_gml_147_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/",
    "obj_readable_room1_slash_Other_10_gml_148_0": "* (...)/",
    "obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/",
    "obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)/%",
    "obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus^1.&* There's not much to say about it./%",
    "obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books^1. Just generally.)/%",
    "obj_readable_room1_slash_Other_10_gml_177_0": "* There are many books./",
    "obj_readable_room1_slash_Other_10_gml_178_0": "* Tales of Snails - A Story Book./",
    "obj_readable_room1_slash_Other_10_gml_179_0": "* Snails Do Not Have Tails -&A Scientific Refutation./",
    "obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden^1? Um^1, Not Really./",
    "obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters^1, by Gerson Boom./%",
    "obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now./%",
    "obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \"you.\")/%",
    "obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge^1. It's of you^1, your mother^1, and your brother./%",
    "obj_readable_room1_slash_Other_10_gml_210_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/",
    "obj_readable_room1_slash_Other_10_gml_211_0": "* There is some white fur stuck in the drain./%",
    "obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/",
    "obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)/%",
    "obj_readable_room1_slash_Other_10_gml_217_0": "* There's some cinnamony batter caked on the stovetop./%",
    "obj_readable_room1_slash_Other_10_gml_220_0": "* (It's a butterscotch-cinnamon pie.)&* (It's still cooling.)/%",
    "obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)/%",
    "obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan^1.&* Somehow^1, it's emitting a pleasant floral scent./%",
    "obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan^1.&* Somehow^1, its floral scent has increased./%",
    "obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone^1.&* But you already have a cell phone./%",
    "obj_readable_room1_slash_Other_10_gml_245_0": "* It's the TV^1.&* Doesn't seem to even be plugged in anymore./%",
    "obj_readable_room1_slash_Other_10_gml_251_0": "* It's a book of hymns./%",
    "obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books^1. Just generally.)/%",
    "obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo./",
    "obj_readable_room1_slash_Other_10_gml_264_0": "* ..^1. and a gallon-sized container of pet shampoo./%",
    "obj_readable_room1_slash_Other_10_gml_272_0": "* It's a sink^1. You could wash your hands here./",
    "obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard^1.&* There's.../",
    "obj_readable_room1_slash_Other_10_gml_273_0_b": "* ..^1. but^1, isn't the sink in the bathroom better?/%",
    "obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor./",
    "obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full./%",
    "obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV.)&* (Looks like it's plugged in^1, but it's dusty.)/%",
    "obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked./%",
    "obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked./%",
    "obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked./%",
    "obj_readable_room1_slash_Other_10_gml_338_0": "* The locker's lock's locker is locked./%",
    "obj_readable_room1_slash_Other_10_gml_339_0": "* The locker is locked./%",
    "obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)/%",
    "obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)/",
    "obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance^1, all the chaperones wear giant hawk heads...)/",
    "obj_readable_room1_slash_Other_10_gml_350_0_b": "* (No need for it.)/%",
    "obj_readable_room1_slash_Other_10_gml_351_0": "* (..^1. and screech at any students that make contact while dancing.)/%",
    "obj_readable_room1_slash_Other_10_gml_354_0": "* (The apple-scented shampoo feels lighter than usual.)/%",
    "obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)/",
    "obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)/%",
    "obj_readable_room1_slash_Other_10_gml_357_0_b": "* On the shower ledge^1, there's a small container of apple-scented shampoo./",
    "obj_readable_room1_slash_Other_10_gml_358_0": "* ..^1. and a gallon-sized container of pet shampoo./%",
    "obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.)&* (It's lukewarm.)/%",
    "obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.)&* (It's tepid.)/%",
    "obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.)&* (It's refreshingly cool.)/%",
    "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが　かかっている)/%",
    "obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)/%",
    "obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)/",
    "obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh^1, people put their mouth on that^1, ya know./%",
    "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが　かかっている)/%",
    "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった　ぬいぐるみだ)/%",
    "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの　スイッチだ)/%",
    "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ)&* (うえに　チェスの　ポーンが&　 ちらばっている)/%",
    "obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT^1, dumbass!/%",
    "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを　かいた&　 つたない　えだ^1。&　 かみは　きばんでいる)/",
    "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&　 なまえが　かいてある)/%",
    "obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)/%",
    "obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?/",
    "obj_readable_room1_slash_Other_10_gml_383_0": "* But usually^1, with legs?/",
    "obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington^1, and Noelle!/%",
    "obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker^1. It's locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)/%",
    "obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)/%",
    "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's your locker.)&* (It's empty.)/%",
    "obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)/",
    "obj_readable_room1_slash_Other_10_gml_410_0": "* (..^1. It seems to be time for class.)/%",
    "obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)/",
    "obj_readable_room1_slash_Other_10_gml_415_0": "* (..^1. It seems to not be time for class.)/%",
    "obj_readable_room1_slash_Other_10_gml_423_0": "* Um^1, Kris^1, the hope is that you.../",
    "obj_readable_room1_slash_Other_10_gml_424_0": "\\E0* ..^1. choose someone in the class?/%",
    "obj_readable_room1_slash_Other_10_gml_431_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)/",
    "obj_readable_room1_slash_Other_10_gml_432_0": "* (..^1. and^1, rarely^1, an image of two buff superheroes embracing^1, blushing.)/%",
    "obj_readable_room1_slash_Other_10_gml_436_0": "* (The computer is turned off.)/",
    "obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)/%",
    "obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)/%",
    "obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)/",
    "obj_readable_room1_slash_Other_10_gml_460_0": "* \"Try your best^1, Astral Wolf!\"&* \"Even in your darkest hour...!\"/",
    "obj_readable_room1_slash_Other_10_gml_461_0": "* (..^1. that one seems to be from a video game.)/%",
    "obj_readable_room1_slash_Other_10_gml_473_0": "* (\"Ms^1. Toriel\" is written in cursive on the dry-erase board.)/",
    "obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)/%",
    "obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)/",
    "obj_readable_room1_slash_Other_10_gml_481_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)/%",
    "obj_readable_room1_slash_Other_10_gml_510_0": "* (Some kind of teacher food.)/%",
    "obj_readable_room1_slash_Other_10_gml_511_0": "* (The computer wallpaper is updated.)/",
    "obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)/",
    "obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)/",
    "obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)/%",
    "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%",
    "obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.)&* (Circle^1, Oval^1, Square...)/",
    "obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)/%",
    "obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.)&* (Some of them used to be yours.)/%",
    "obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)/%",
    "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど　よく見える)/%",
    "obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%",
    "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ～く見ると&　 木の中に　スイッチがある…！)/%",
    "obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)/%",
    "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ～く見ると&　 木の中に　スイッチがある…！)/",
    "obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)/",
    "obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)/",
    "obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)/%",
    "obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)/",
    "obj_readable_room1_slash_Other_10_gml_571_0": "* (It's almost dry^1, but that gives it a refined^1, aged apple bouquet.)/%",
    "obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange^1. It's unknown if it's safe for teachers to eat this.)/%",
    "obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)/",
    "obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)/%",
    "obj_readable_room1_slash_Other_10_gml_598_0": "* (It looks like a shop^1, but the door is locked^1, and no one's inside...)/%",
    "obj_readable_room1_slash_Other_10_gml_601_0": "* (It's locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_614_0": "* Come to think of it^1, how did Lancer get up there...?/",
    "obj_readable_room1_slash_Other_10_gml_615_0": "\\E6* I suppose he rode his bike up the side of the cliff...?/%",
    "obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)&* (Is this hubris...?)/%",
    "obj_readable_room1_slash_Other_10_gml_626_0": "* (The door is locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)/%",
    "obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)/%",
    "obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.)&* (There are pawns strewn on it.)/%",
    "obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)/%",
    "obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed^1, poorly-drawn picture of a green turtle.)/",
    "obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')/%",
    "obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)/%",
    "obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet^1. Even the rug.)/%",
    "obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people^1, or one three-headed person.)/%",
    "obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.)&* (For parties.)/%",
    "obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)/",
    "obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)/%",
    "obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)/",
    "obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)/%",
    "obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)/%",
    "obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.)&* (For parties.)/%",
    "obj_readable_room1_slash_Other_10_gml_698_0": "* (It's a hole^1. Presumably dug for fun.)/%",
    "obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)/%",
    "obj_readable_room1_slash_Other_10_gml_714_0": "* (You found 20 Rupys in the hole!)/",
    "obj_readable_room1_slash_Other_10_gml_715_0": "* (Unfortunately^1, that's not a useful currency here...)/%",
    "obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)/",
    "obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)/%",
    "obj_readable_room1_slash_Other_10_gml_719_0": "* (It's a hole made recreationally.)/%",
    "obj_readable_room1_slash_Other_10_gml_723_0": "* (There's salsa buried in the ground here.)/%",
    "obj_readable_room1_slash_Other_10_gml_727_0": "* (It seems to be locked.)&* (It may never open again.)/%",
    "obj_readable_room1_slash_Other_10_gml_734_0": "* (It's an angel doll.)&* (Its lack of facial features is unsettling.)/",
    "obj_readable_room1_slash_Other_10_gml_736_0": "* That angel^1?&* Noelle n' Dess made it in youth group./",
    "obj_readable_room1_slash_Other_10_gml_737_0": "\\E2* It's kind of like a good luck charm to me now./",
    "obj_readable_room1_slash_Other_10_gml_738_0": "\\E4* Oh^1, right^1, you and Azzy tried to make one too.../",
    "obj_readable_room1_slash_Other_10_gml_739_0": "\\E7* But you wasted the whole time making huge wings for it!/%",
    "obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)/",
    "obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_742_0": "* (It's an angel doll.)&* (Its lack of facial features is unsettling.)/%",
    "obj_readable_room1_slash_Other_10_gml_754_0": "* Oh^1, so you're just here to use the sink^1, huh?/",
    "obj_readable_room1_slash_Other_10_gml_755_0": "\\E7* Come on^1, Kris^1!&* Be a little friendlier!/%",
    "obj_readable_room1_slash_Other_10_gml_759_0": "* (It's a sink.)/",
    "obj_readable_room1_slash_Other_10_gml_761_0": "* Hey^1, Kris^1, is that sink really more interesting than me?/%",
    "obj_readable_room1_slash_Other_10_gml_771_0": "* (Patient Name:)&* (Rudolph \"Rudy\" Holiday)/",
    "obj_readable_room1_slash_Other_10_gml_773_0": "* Hey Kris^1, you forget my name or something!?/%",
    "obj_readable_room1_slash_Other_10_gml_777_0": "* Kris^1, you jealous you don't have your own wall plaque?/",
    "obj_readable_room1_slash_Other_10_gml_778_0": "* Amazing what's being done with our taxpayer dollars^1, huh?/%",
    "obj_readable_room1_slash_Other_10_gml_784_0": "* (It's a bunch of roses in a glass container.)/",
    "obj_readable_room1_slash_Other_10_gml_786_0": "* Hey^1, I'm happy your dad brought me flowers^1, but.../",
    "obj_readable_room1_slash_Other_10_gml_787_0": "\\E2* Roses!^1? What is this^1, man^1? Beauty and the Beast?/",
    "obj_readable_room1_slash_Other_10_gml_788_0": "\\E7* That ain't gonna work^1, man^1! We're both beasts!/%",
    "obj_readable_room1_slash_Other_10_gml_789_0": "\\E1* Wow!^1! It's better than I remember!!!!!/",
    "obj_readable_room1_slash_Other_10_gml_790_0": "\\E2* I even have my own bed now!!!/",
    "obj_readable_room1_slash_Other_10_gml_791_0": "* (It's a bunch of roses.)&* (They seem healthy.)/",
    "obj_readable_room1_slash_Other_10_gml_791_0_b": "\\E3* Now I don't have to sleep in a hole anymore!!!/",
    "obj_readable_room1_slash_Other_10_gml_793_0": "* Kris^1, I love your dad^1, but.../",
    "obj_readable_room1_slash_Other_10_gml_793_0_b": "\\EK* I thought you..^1. already had a bed./",
    "obj_readable_room1_slash_Other_10_gml_794_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask!/%",
    "obj_readable_room1_slash_Other_10_gml_795_0": "\\E3* No^1, that was for the bike./%",
    "obj_readable_room1_slash_Other_10_gml_801_0": "* (It's a get well soon card from your mom.)&* (It's signed inside.)/",
    "obj_readable_room1_slash_Other_10_gml_803_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right?/",
    "obj_readable_room1_slash_Other_10_gml_804_0": "\\E2* Why are you staring at it like you haven't seen it before?/",
    "obj_readable_room1_slash_Other_10_gml_805_0": "\\E7* Is your penmanship that good??^1? Was I not moved enough???/%",
    "obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)/%",
    "obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)/%",
    "obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)/%",
    "obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)/%",
    "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a clone of the other sink.)/",
    "obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%",
    "obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)/",
    "obj_readable_room1_slash_Other_10_gml_844_0": "* (..^1. a very small obligatory piano is hiding inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)/",
    "obj_readable_room1_slash_Other_10_gml_849_0": "* (At 0 pain^1, he's happy.)&* (At 10 pain^1, he's happy and sweating.)/%",
    "obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../",
    "obj_readable_room1_slash_Other_10_gml_855_0_b": "\\EC* ..^1. so why do you collect creepy dolls?/",
    "obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!/%",
    "obj_readable_room1_slash_Other_10_gml_857_0": "\\E0* Hey^1, Noelle and her sister made that^1. Respect it!/",
    "obj_readable_room1_slash_Other_10_gml_859_0": "\\E0* (Noelle's sister...)/%",
    "obj_readable_room1_slash_Other_10_gml_863_0": "\\EC* (...)/%",
    "obj_readable_room1_slash_Other_10_gml_875_0": "* \"Lord of the Hammer\"/",
    "obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)/%",
    "obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book^1. You look inside...)/",
    "obj_readable_room1_slash_Other_10_gml_882_0": "* oh...^1. i accidentally returned my personal journal instead of my book.../",
    "obj_readable_room1_slash_Other_10_gml_883_0": "* oh no...^1. they're putting it into their catalogue.../",
    "obj_readable_room1_slash_Other_10_gml_884_0": "* oh no..^1. i have to take it out every time i want to write a new entry.../%",
    "obj_readable_room1_slash_Other_10_gml_892_0": "* \"Please remember my name^1. Please^1. I wrote a book to help you remember.\"/",
    "obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)/%",
    "obj_readable_room1_slash_Other_10_gml_895_0": "\\E2* Dammit all^1, Kris^1! You really love that sink^1, huh?/",
    "obj_readable_room1_slash_Other_10_gml_896_0": "\\E0* That's Sink 2^1, Rudy 0./",
    "obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.)&* (You lick the page...)&* (It's delicious!)/",
    "obj_readable_room1_slash_Other_10_gml_897_0_b": "\\E2* Don't worry^1, I'm gonna pull it back^1! You wait!/%",
    "obj_readable_room1_slash_Other_10_gml_898_0": "* (This must be what they meant by flavor text.)/%",
    "obj_readable_room1_slash_Other_10_gml_903_0": "\\E0* ..^1. hey^1, Kris^1, why are you checking the sink?/",
    "obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.)&* (Please surf the web responsibly.)/",
    "obj_readable_room1_slash_Other_10_gml_905_0_b": "\\E7* That's what I'M asking^1, sweetheart!/%",
    "obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact^1, maybe don't do it at all.)/%",
    "obj_readable_room1_slash_Other_10_gml_909_0": "\\E0* Practicing for tonight's.../",
    "obj_readable_room1_slash_Other_10_gml_910_0": "\\E2* Handwashing marathon^1, Kris?/%",
    "obj_readable_room1_slash_Other_10_gml_911_0": "* (You looked through the window to the computer lab...)/",
    "obj_readable_room1_slash_Other_10_gml_912_0": "* (There seems to be a dog inside working at a computer...)/",
    "obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)/",
    "obj_readable_room1_slash_Other_10_gml_914_0": "* (Seems like you shouldn't interrupt it...)/",
    "obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished^1, you can go in...)/",
    "obj_readable_room1_slash_Other_10_gml_916_0": "* (You just have to trust the dog...)/%",
    "obj_readable_room1_slash_Other_10_gml_920_0": "* (You looked through the window to the computer lab...)/",
    "obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)/",
    "obj_readable_room1_slash_Other_10_gml_922_0": "* (It's not doing any work...)/",
    "obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)/%",
    "obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)/",
    "obj_readable_room1_slash_Other_10_gml_932_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")/",
    "obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)/%",
    "obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON&* RENOWNED HISTORIAN^1, AUTHOR^1, AND TEACHER/%",
    "obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER/%",
    "obj_readable_room1_slash_Other_10_gml_952_0": "\\EA* Woah^1, the hell is bringing you flowers?/",
    "obj_readable_room1_slash_Other_10_gml_954_0": "\\E3* Hey^1, what's wrong with a married man getting flowers?/",
    "obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK/%",
    "obj_readable_room1_slash_Other_10_gml_956_0": "\\EK* ..^1. So your^1, uh^1, wife gave them to you?/",
    "obj_readable_room1_slash_Other_10_gml_958_0": "\\E2* Nah^1, HAHAHA^1! I'm messin with ya^1! Kris's dad did!/",
    "obj_readable_room1_slash_Other_10_gml_960_0": "\\EK* (Not gonna try to understand this.)/%",
    "obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA&* A KARAOKE MICROPHONE FOR A BRAVE SINGER/%",
    "obj_readable_room1_slash_Other_10_gml_964_0": "\\E7* Flowers^1? I'm trying to heal^1, man^1! Not get hayfever!/",
    "obj_readable_room1_slash_Other_10_gml_966_0": "\\EC* ..^1. Should Kris tell him to stop?/",
    "obj_readable_room1_slash_Other_10_gml_968_0": "\\E2* What^1? Hell no^1! When did I say that^1? Hahaha!/%",
    "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1？　おじさんだけ&　 ネームプレートが　あって&　 うらやましいかい？/",
    "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの　みんなの&　 ぜいきんは　こんなものに&　 つかわれてるんだぞぉ？/%",
    "obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)/%",
    "obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)/%",
    "obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.)&* (Maybe it's into politics.)/%",
    "obj_readable_room1_slash_Other_10_gml_1003_0": "* (Rave reviews and autographs.)&* (..^1. from various normal townspeople.)/%",
    "obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.)&* (There's not much change inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a flower.)/%",
    "obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%",
    "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)/%",
    "obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの　シンクだ)/%",
    "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.)&* (It's locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは　せのたかい　１つのシンク&　 だったのを　はんぶんに　きって&　 ２つに　したのだろう)/%",
    "obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)/%",
    "obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)/%",
    "obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)/%",
    "obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)/%",
    "obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)&* (On top are some superhero comics.)/%",
    "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの　なかを　みた)/",
    "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく　ちいさなピアノが&　 とってつけたように　しまってある)/%",
    "obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)&* (It says...)/",
    "obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received^1. Again^1.&* Stop giving away flowers^1.&* Start selling them./",
    "obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month^1.& &         - C/%",
    "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ０では　たのしそうな　かお)&* (レベル10では　たのしそうな&　 かおで　あせを　かいている)/%",
    "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは　このしろの&　 「白のまほうつかい」によって&　 「いやしの間」に　ゆうへいされた…/",
    "obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.)&* (It's certainly not king-sized...)/",
    "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris^1, do you want to sleep over?/",
    "obj_readable_room1_slash_Other_10_gml_1055_0": "\\E1* You could use that air mattress^1, and I could.../",
    "obj_readable_room1_slash_Other_10_gml_1056_0": "\\E2* Er^1, use those bags of soil..^1.&* Perhaps not./%",
    "obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.)&* (It's certainly not king-sized...)/%",
    "obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)/",
    "obj_readable_room1_slash_Other_10_gml_1064_0": "\\EY* Hahaha^1, Kris^1, you READ that nerdy stuff^1? Heh!/",
    "obj_readable_room1_slash_Other_10_gml_1065_0": "\\EA* Giant swords^1, hammers^1, bloody battles.../",
    "obj_readable_room1_slash_Other_10_gml_1066_0": "\\EK* ..^1. uh^1, so if there's any cool parts^1, you'd tell me^1, right?/%",
    "obj_readable_room1_slash_Other_10_gml_1070_0": "\\EK* Heh^1, can't believe you read things with^1, uh..^1. words./%",
    "obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)/%",
    "obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)/%",
    "obj_readable_room1_slash_Other_10_gml_1094_0": "* (It's a trash can full of well-kept flowers.)/%",
    "obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)/",
    "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Police tape is blocking the way.)/",
    "obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)/%",
    "obj_readable_room1_slash_Other_10_gml_1112_0": "* (The tape simply reads \"NGAHHHHH!!!\")/%",
    "obj_readable_room1_slash_Other_10_gml_1119_0": "* (You knocked on the door to the Police Station.)/",
    "obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)/",
    "obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)/%",
    "obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.)&* (You licked the page...)/",
    "obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)/%",
    "obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey^1, Kris^1, what the HELL are you doing?/",
    "obj_readable_room1_slash_Other_10_gml_1127_0": "\\E5* There's a thing called sharing^1, dumbass^1. Heard of it?/%",
    "obj_readable_room1_slash_Other_10_gml_1131_0": "\\E2* Look^1, the books are public for a reason./%",
    "obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA^1, You're Family.)/",
    "obj_readable_room1_slash_Other_10_gml_1137_0": "* (..^1. Is Going to Love it!)/%",
    "obj_readable_room1_slash_Other_10_gml_1141_0": "* (The entrance is locked.)&* (No one's inside.)/",
    "obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)/%",
    "obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\"E\"ZZA^1, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA.)/%",
    "obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)/",
    "obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...)&* (..^1. but the distant trousle of bones.)/%",
    "obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo^1, are you the human that lives at the top of town?/",
    "obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow^1, my mommy told me about you.../",
    "obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???/%",
    "obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there./%",
    "obj_readable_room1_slash_Other_10_gml_1187_0": "* Huh..^1. that sounds like the knock of a beginner./",
    "obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!/%",
    "obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris^1, we could go anywhere...)/",
    "obj_readable_room1_slash_Other_10_gml_1194_0": "\\E1* (And you brought us to the Teen Zone.)/%",
    "obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)/",
    "obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)/%",
    "obj_readable_room1_slash_Other_10_gml_1204_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd!/",
    "obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't^1!&* Do^1!&* It!/",
    "obj_readable_room1_slash_Other_10_gml_1206_0": "* It's REALLY gonna hurt yah face^1! We don't have arms^1, yah know!/%",
    "obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.)&* (It appears to be locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_1237_0": "* ..^1. So^1, uh^1, this is your idea of hanging out^1, Kris?/",
    "obj_readable_room1_slash_Other_10_gml_1238_0": "\\EK* Going to the graveyard?/",
    "obj_readable_room1_slash_Other_10_gml_1239_0": "\\E2* ..^1. works for me I guess./%",
    "obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww^1, Kris^1, like^1, if you wanna come in.../",
    "obj_readable_room1_slash_Other_10_gml_1246_0": "\\E4* Our cat-flap^1, is like^1, always open to you.../%",
    "obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)/",
    "obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)/%",
    "obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)/",
    "obj_readable_room1_slash_Other_10_gml_1264_0": "* (..^1. It smells like burnt cat food.)/%",
    "obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)/%",
    "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Knock knock knock...)/",
    "obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah^1, I'm afraid no one's home right now^1, darling./",
    "obj_readable_room1_slash_Other_10_gml_1278_0": "* Now^1, why don't you prance on home?/%",
    "obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you^1, they're not home right now./",
    "obj_readable_room1_slash_Other_10_gml_1283_0": "* ..^1. Ah^1, you just wanted to talk to me...?/",
    "obj_readable_room1_slash_Other_10_gml_1284_0": "* .../",
    "obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies^1, beautiful^1.&* I'm afraid I'm a bit of a nobody./%",
    "obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_1353_0": "\\E7* Hey Kris^1, this free milk^1? It's amazing./",
    "obj_readable_room1_slash_Other_10_gml_1354_0": "\\E2* It just magically refreshes itself over night./%",
    "obj_readable_room1_slash_Other_10_gml_1371_0": "\\E3* (Um^1, HEY^1? That's MY trash from other people's houses.)/",
    "obj_readable_room1_slash_Other_10_gml_1372_0": "\\E6* (Like^1, PRIVACY much^1? God^1, living with Azzy made you weird.)/%",
    "obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)/",
    "obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \"NGAHHHH!!^1! I MEAN IT!!!\")/",
    "obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)/%",
    "obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)/%",
    "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)/",
    "obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)/",
    "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly..^1. faintly^1, a trousle..^1. growing further away...)/%",
    "obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo^1, is that a humannnn?!/",
    "obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones.../",
    "obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?/%",
    "obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)/",
    "obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm..^1. that knocking..^1. it's amateur!/",
    "obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!/%",
    "obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)/",
    "obj_readable_room1_slash_Other_10_gml_1506_0": "\\EC* Hey^1, uh^1, Kris..^1. what are you doing?/",
    "obj_readable_room1_slash_Other_10_gml_1507_0": "\\E1* We're going to your house^1, right?/%",
    "obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)/",
    "obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo^1, uhh^1, Kris..^1. haha^1. Is that you^1? Haha...)/",
    "obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)/",
    "obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris..^1. Susie sucks^1! Why didn't you stop her^1, haha...)/%",
    "obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)/",
    "obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)/",
    "obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)/%",
    "obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)/",
    "obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \"Original\" Parmajohn Che\"E\"ese!/%",
    "obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)/",
    "obj_readable_room1_slash_Other_10_gml_1618_0": "* (..^1. but there's flowers blocking the way.)/%",
    "obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)/",
    "obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \"Shape\"/%",
    "obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)/",
    "obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)/%",
    "obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)/",
    "obj_readable_room1_slash_Other_10_gml_1642_0": "\\E2* Hey Kris^1, wanna see if we can fit inside?/",
    "obj_readable_room1_slash_Other_10_gml_1643_0": "\\E5* If you just crouch down under the waffles -/",
    "obj_readable_room1_slash_Other_10_gml_1644_0": "\\EK* Damn^1, think someone's looking./%",
    "obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit^1, but when you reach in...)/",
    "obj_readable_room1_slash_Other_10_gml_1652_0": "* (..^1. It's incredibly deep and holds all sorts of things.)/%",
    "obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1/",
    "obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)/%",
    "obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes^1, melons^1, oranges^1, and the scent of fresh pineapples...)/%",
    "obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree^1, but it's chock-full of useful groceries.)/%",
    "obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy^1, jerky^1, and various nuts.)/",
    "obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)/%",
    "obj_readable_room1_slash_Other_10_gml_1685_0": "\\EA* See^1? Jerky is candy. ..^1. And^1, uh^1, peanuts too./",
    "obj_readable_room1_slash_Other_10_gml_1687_0": "\\E5* actually they're a legume./",
    "obj_readable_room1_slash_Other_10_gml_1689_0": "\\E1* Peanuts?/",
    "obj_readable_room1_slash_Other_10_gml_1691_0": "\\E2* jerky./%",
    "obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)/",
    "obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)/",
    "obj_readable_room1_slash_Other_10_gml_1693_0": "\\S1* (You put the Egg into the eggpile.)/",
    "obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything.../",
    "obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ..^1. did you just^1, uh^1, reverse-steal that egg?/%",
    "obj_readable_room1_slash_Other_10_gml_1696_0": "\\E1* That's gonna make him say something stupid./",
    "obj_readable_room1_slash_Other_10_gml_1698_0": "\\E5* ..^1. pickings are looking slim^1, ma'am./%",
    "obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine./",
    "obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease^1, pepperonie^1, Just like in your Dream's.../%",
    "obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks^1! Now with 3 Pixels Or MOre^1, In Hot and Spicy REsolution!/%",
    "obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks./",
    "obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them,/",
    "obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around.../%",
    "obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine^1. The inside has samples like fragrance ads.../",
    "obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch./",
    "obj_readable_room1_slash_Other_10_gml_1737_0": "\\E5* Hey^1, don't hog the ads!!/%",
    "obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans^1. Seems popular./%",
    "obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates./",
    "obj_readable_room1_slash_Other_10_gml_1755_0": "* \"Get well soon!\"&* \"I'm glad your bike crashed\"/%",
    "obj_readable_room1_slash_Other_10_gml_1774_0": "\\E2* that stuff^1? it's used^1. half off./",
    "obj_readable_room1_slash_Other_10_gml_1776_0": "* ..^1. What is it?/",
    "obj_readable_room1_slash_Other_10_gml_1778_0": "\\E5* trash./%",
    "obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top^1, rendering it impossible to get a basket.)/",
    "obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)/%",
    "obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's^1, this is the Throne of Evil's.)/%",
    "obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)/",
    "obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut/",
    "obj_readable_room1_slash_Other_10_gml_1808_0": "* ..^1. passionate young rookie..^1. becomes the new police chief./",
    "obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic^1, it may be hard to live up to the legacy.../",
    "obj_readable_room1_slash_Other_10_gml_1810_0": "* ..^1. after Asgore Dreemurr was removed from the force.../",
    "obj_readable_room1_slash_Other_10_gml_1811_0": "* (..^1. there's no need to read any more.)/%",
    "obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)/",
    "obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)/",
    "obj_readable_room1_slash_Other_10_gml_1820_0": "* (..^1. Napstablook is also stuck in the tree somehow.)/%",
    "obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)/%",
    "obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes./",
    "obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want./%",
    "obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf./",
    "obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here./%",
    "obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can./",
    "obj_readable_room1_slash_Other_10_gml_1857_0": "\\E3* Here^1, Kris^1! In case I make another manual.../",
    "obj_readable_room1_slash_Other_10_gml_1858_0": "\\E2* You can throw it directly in here!/%",
    "obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual./",
    "obj_readable_room1_slash_Other_10_gml_1863_0": "\\E2* I thought you might want to keep it here in case you want to read it!/%",
    "obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted./",
    "obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector./%",
    "obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed./",
    "obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft^1. Like sleeping on a dream.../%",
    "obj_readable_room1_slash_Other_10_gml_1896_0": "\\E2* Cool^1, spike bed./",
    "obj_readable_room1_slash_Other_10_gml_1897_0": "\\EA* Now I can stab myself during the night./",
    "obj_readable_room1_slash_Other_10_gml_1898_0": "\\E2* Finally some convenience./%",
    "obj_readable_room1_slash_Other_10_gml_1907_0": "\\E7* Damn^1, there's everything in here!/",
    "obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones^1, chalk^1, moss^1, jars of salsa,/",
    "obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice^1, black crumbs from the toaster^1, jawbreakers.../",
    "obj_readable_room1_slash_Other_10_gml_1910_0": "\\E2* ..^1. Oh^1, and like actual food^1, too./%",
    "obj_readable_room1_slash_Other_10_gml_1913_0": "\\E5* Hey Kris^1, stop eye-bogarting my snacks./%",
    "obj_readable_room1_slash_Other_10_gml_1921_0": "\\E0* Susie^1, you didn't get to read the manual.../",
    "obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss^1. Looks delicious.~1",
    "obj_readable_room1_slash_Other_10_gml_1922_0": "\\E2* So I put it over here for you./",
    "obj_readable_room1_slash_Other_10_gml_1924_0": "\\EL* Cool^1, I'll read it before bed./",
    "obj_readable_room1_slash_Other_10_gml_1925_0": "\\E2* That'll put me to sleep./%",
    "obj_readable_room1_slash_Other_10_gml_1925_0_b": "\\EK* Why the hell does YOUR room get moss!?/%",
    "obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing./",
    "obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds./",
    "obj_readable_room1_slash_Other_10_gml_1935_0": "\\E2* Hell yeah!!^1! Jealous^1, Kris!?/%",
    "obj_readable_room1_slash_Other_10_gml_1943_0": "* (2F : LIVING QUARTERS)/%",
    "obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)/%",
    "obj_readable_room1_slash_Other_10_gml_1964_0": "\\EA* Hey Ralsei^1, what's up here?/",
    "obj_readable_room1_slash_Other_10_gml_1966_0": "\\E2* Oh^1, just more rooms I'm renovating!/",
    "obj_readable_room1_slash_Other_10_gml_1968_0": "\\E2* ..^1. so is your room up there?/",
    "obj_readable_room1_slash_Other_10_gml_1970_0": "\\EQ* Er^1, yes^1! I still^1, um^1, haven't dusted it though.../",
    "obj_readable_room1_slash_Other_10_gml_1972_0": "\\E2* Yeah^1, like we need to see your nerdy glasses collection anyway./%",
    "obj_readable_room1_slash_Other_10_gml_1976_0": "\\EG* Sorry^1, work in progress!/%",
    "obj_readable_room1_slash_Other_10_gml_1989_0": "* I'm the hacker^1. I got the feeling there's a secret backdoor in this room..^1. but.../",
    "obj_readable_room1_slash_Other_10_gml_1990_0": "* Where could it be...^1? Hmmmmmmmmm..../%",
    "obj_readable_room1_slash_Other_10_gml_2019_0": "\\EL* (S..^1. Susie...!^1! She's right there...!!)/",
    "obj_readable_room1_slash_Other_10_gml_2020_0": "\\E6* (But I..^1. I can't get the courage to say anything...)/",
    "obj_readable_room1_slash_Other_10_gml_2021_0": "\\E2* (...?)/",
    "obj_readable_room1_slash_Other_10_gml_2022_0": "\\E3* (Who's that person she's with^1, anyway...?)/",
    "obj_readable_room1_slash_Other_10_gml_2023_0": "\\E2* (It looks kind of like...)/",
    "obj_readable_room1_slash_Other_10_gml_2025_0": "\\EE* (Ahhh^1, they're looking over here^1! Let's go!!)/%",
    "obj_readable_room1_slash_Other_10_gml_2030_0": "\\EE* (Let's get out of here!)/%",
    "obj_readable_room1_slash_Other_10_gml_2031_0": "* (A secret switch...!)/",
    "obj_readable_room1_slash_Other_10_gml_2032_0": "* (You heard something opening.)/%",
    "obj_readable_room1_slash_Other_10_gml_2043_0": "\\EA* ..^1. hey Kris^1, ever think about using these cones?/",
    "obj_readable_room1_slash_Other_10_gml_2045_0": "\\EK* ..^1. using them?/",
    "obj_readable_room1_slash_Other_10_gml_2047_0": "\\EA* For ice cream./%",
    "obj_readable_room1_slash_Other_10_gml_2051_0": "* (Just some cones of the non-ice-cream persuasion.)/%",
    "obj_readable_room1_slash_Other_10_gml_2071_0": "\\E5* (Queen..^1. She says she wants me to be happy^1, but...)/",
    "obj_readable_room1_slash_Other_10_gml_2072_0": "\\E3* (Why would I want to eat a casserole made of wires?)/",
    "obj_readable_room1_slash_Other_10_gml_2073_0": "\\EA* (And why can't I..^1. Just..^1. Refuse?)/",
    "obj_readable_room1_slash_Other_10_gml_2074_0": "\\E3* (Sometimes I feel like...)/",
    "obj_readable_room1_slash_Other_10_gml_2075_0": "\\E8* (Kris and Dad are the only ones I can say no to...)/%",
    "obj_readable_room1_slash_Other_10_gml_2087_0": "* (It's a poster for Queen Clean brand cleaning agent.)/",
    "obj_readable_room1_slash_Other_10_gml_2088_0": "* (\"I Don't Know What This Does\")/%",
    "obj_readable_room1_slash_Other_10_gml_2093_0": "\\Ee* .../%",
    "obj_readable_room1_slash_Other_10_gml_2101_0": "* (The door is locked.)~1",
    "obj_readable_room1_slash_Other_10_gml_2106_0": "\\EB* Kris...^1? Wh-why did you bring me here...?/",
    "obj_readable_room1_slash_Other_10_gml_2107_0": "\\E4* No one's home..^1. no^1, no one's around at all./",
    "obj_readable_room1_slash_Other_10_gml_2108_0": "\\E4* It's..^1. it's so creepy.../",
    "obj_readable_room1_slash_Other_10_gml_2109_0": "\\Ee* .../",
    "obj_readable_room1_slash_Other_10_gml_2110_0": "\\Ed* (At the same time^1, it's kind of nostalgic...)/%",
    "obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba^1! Welcome to TOP Bakery!/",
    "obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!/%",
    "obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)/%",
    "obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)/%",
    "obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY.../%",
    "obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people^1, or one three-headed person.)/%",
    "obj_readable_room1_slash_Other_10_gml_2185_0": "* There's nothing interesting./%",
    "obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)/%",
    "obj_readable_room1_slash_Other_10_gml_2216_0": "* (You tapped the mechanism.)/",
    "obj_readable_room1_slash_Other_10_gml_2217_0": "* (..^1. Nothing happened.)/",
    "obj_readable_room1_slash_Other_10_gml_2218_0": "* (You shook the mechanism.)/",
    "obj_readable_room1_slash_Other_10_gml_2219_0": "* (You hit it.)/",
    "obj_readable_room1_slash_Other_10_gml_2220_0": "* (You kicked it.)/",
    "obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)/",
    "obj_readable_room1_slash_Other_10_gml_2222_0": "* (Nothing happened.)/%",
    "obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)/%",
    "obj_readable_room1_slash_Other_10_gml_2238_0": "* (Nothing happened.)/%",
    "obj_readable_room1_slash_Other_10_gml_2244_0": "* (Click!)&* (You found a hidden switch!)/%",
    "obj_readable_room1_slash_Other_10_gml_2254_0": "* (Nothing happened.)/%",
    "obj_readable_room1_slash_Other_10_gml_2260_0": "* (Sounds like a forcefield powering down..^1. or something.)/%",
    "obj_readable_room1_slash_Other_10_gml_2269_0": "* (Nothing happened.)/%",
    "obj_readable_room1_slash_Other_10_gml_2275_0": "* (Sounds like a forcefield powering down..^1. or something.)/%",
    "obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert's gone.)/",
    "obj_readable_room1_slash_Other_10_gml_2285_0": "* (Looks like Nubert's screen is moving up in the world...)/%",
    "obj_readable_room1_slash_Other_10_gml_2291_0": "* (It seems to be stuck.)/%",
    "obj_readable_room1_slash_Other_10_gml_2303_0": "* (Sounds like a forcefield powering down.)/%",
    "obj_readable_room1_slash_Other_10_gml_2307_0": "* (Nothing happened.)/%",
    "obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)/",
    "obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)/%",
    "obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)/",
    "obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)/%",
    "obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices^1, like extra mice^1, extra keyboards^1, or extra maracas.)/%",
    "obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer^1. The monitor is flickering brightly.)/%",
    "obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)/",
    "obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)/%",
    "obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)/",
    "obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email^1, but the Internet is down.)/%",
    "obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)/",
    "obj_readable_room1_slash_Other_10_gml_2367_0": "* (..^1. It's nothing but a blue screen^1. Looks like it crashed.)/%",
    "obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (It seems to be stupid.)/%",
    "obj_readable_room1_slash_Other_10_gml_2373_0": "* The door rattles but doesn't open./%",
    "obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)/%",
    "obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)/",
    "obj_readable_room1_slash_Other_10_gml_2382_0": "* (..^1. If the poster with that orange cat was still on the wall.)/%",
    "obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan^1. You get the feeling it doesn't have any friends.)/",
    "obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)/%",
    "obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)/",
    "obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)/%",
    "obj_readable_room1_slash_Other_10_gml_2406_0": "* Please respect the pottery./%",
    "obj_readable_room1_slash_Other_10_gml_2484_0": "* (It's an advertisement for a giant ferris wheel.)/%",
    "obj_readable_room1_slash_Other_10_gml_2492_0": "* (It's an advertisement for a giant ferris wheel.)/",
    "obj_readable_room1_slash_Other_10_gml_2494_0": "\\E1* (Susie is surely thinking of her ride with Noelle...)/",
    "obj_readable_room1_slash_Other_10_gml_2496_0": "\\EK* (The hell is a ferris^1, anyway?)/",
    "obj_readable_room1_slash_Other_10_gml_2497_0": "\\EC* (Some kind of tank with giant wheels?)/%",
    "obj_readable_room1_slash_Other_10_gml_2512_0": "\\Ec* (Why are they..^1. staring into my eyes like that?)/%",
    "obj_readable_room1_slash_Other_10_gml_2517_0": "\\Ec* (What are they looking at?)/%",
    "obj_readable_room1_slash_Other_10_gml_2522_0": "\\Ec* (I..^1. I can't see what they're doing^1, but...)/",
    "obj_readable_room1_slash_Other_10_gml_2523_0": "\\Ec* (Aren't they staring at me...?)/%",
    "obj_readable_room1_slash_Other_10_gml_2529_0": "\\Ec* (Why don't they step on the switch...?)/%",
    "obj_readable_room1_slash_Other_10_gml_2545_0": "* Left: Shortcut to 1F/%",
    "obj_readable_room1_slash_Other_10_gml_2553_0": "* (It's a video of someone creating a strange pillar of smoke.)/",
    "obj_readable_room1_slash_Other_10_gml_2554_0": "* (There's so much smoke^1, it's hard to tell who it is.)/%",
    "obj_readable_room1_slash_Other_10_gml_2578_0": "\\E4* (I guess marimos and stuff are kind of cute...?)/",
    "obj_readable_room1_slash_Other_10_gml_2579_0": "\\E8* (..^1. What the heck am I saying?)/%",
    "obj_readable_room1_slash_Other_10_gml_2585_0": "* (Moss^1. There's not enough to eat.)/%",
    "obj_readable_room1_slash_Other_10_gml_2591_0": "* (It's some moss...)/%",
    "obj_readable_room1_slash_Other_10_gml_2596_0": "* (The room between..^1. There is a room between.)/%",
    "obj_readable_room1_slash_Other_10_gml_2609_0": "* Well^1, there was not a man here./%",
    "obj_readable_room1_slash_Other_10_gml_2618_0": "* (Buy Queen Clean^1! The most popular cleaning flavors!)/%",
    "obj_readable_room1_slash_Other_10_gml_2624_0": "* (Queen Clean^1! Made of 100`% acid!)/%",
    "obj_readable_room1_slash_Other_10_gml_2632_0": "* (The poster is torn^1, revealing a faded one underneath.)/",
    "obj_readable_room1_slash_Other_10_gml_2633_0": "* BIG SHOT AUTOS^1! TAKE A RIDE AROUND TOWN IN OUR SPECIAL/",
    "obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (Mice will rotate 90 degrees when they collide with the block.)/",
    "obj_readable_room1_slash_Other_10_gml_2634_0": "* (The rest is cut off.)/%",
    "obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (Citizens must push blocks to get mice in the holes^1. Use the bell to reset.)/%",
    "obj_readable_room1_slash_Other_10_gml_2638_0": "* (It's a torn poster.)/%",
    "obj_readable_room1_slash_Other_10_gml_2640_0": "* (It's a citizen's duty to properly rotate and release mice using the traffic signs.)/",
    "obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1: Engage and Disengage^1.&* ~2 ~3: Rotate^1.&* ~4: Release./%",
    "obj_readable_room1_slash_Other_10_gml_2651_0": "* (It's a hole for mice to come from.)/%",
    "obj_readable_room1_slash_Other_10_gml_2656_0": "* (The hole is empty.)/%",
    "obj_readable_room1_slash_Other_10_gml_2665_0": "* (It's a hole for mice to enter into.)/%",
    "obj_readable_room1_slash_Other_10_gml_2670_0": "* (There are mice inside scampering pleasingly.)/%",
    "obj_readable_room1_slash_Other_10_gml_2681_0": "\\E0* It's locked.../",
    "obj_readable_room1_slash_Other_10_gml_2682_0": "\\E1* What's with this giant empty room anyway!?/%",
    "obj_readable_room1_slash_Other_10_gml_2688_0": "* (The door is locked.)/%",
    "obj_readable_room1_slash_Other_10_gml_2698_0": "* (These Darkbulbs will cast a bright shadow on the ground.)/",
    "obj_readable_room1_slash_Other_10_gml_2699_0": "* (Fill in the space with dark to unlock the way.)/%",
    "obj_readable_room1_slash_Other_10_gml_2703_0": "* (The other 2 puzzle rooms have been removed unceremoniously by a giant hand.)/",
    "obj_readable_room1_slash_Other_10_gml_2704_0": "* (We ask our guests for their understanding and kinda hope they weren't in there.)/%",
    "obj_readable_room1_slash_Other_10_gml_2711_0": "* (This puzzle is for staff only^1! Guests^1, please head back to your rooms.)/%",
    "obj_readable_room1_slash_Other_10_gml_2717_0": "* (Staff^1! If you're stuck^1, please don't call for help.)/",
    "obj_readable_room1_slash_Other_10_gml_2718_0": "* (No one can hear you^1. Not in this beloved death trap of a mansion...)/%",
    "obj_readable_room1_slash_Other_10_gml_2724_0": "* (The supreme table.)/",
    "obj_readable_room1_slash_Other_10_gml_2725_0": "* (You won't be able to use this without the \\cYThrone of the Gods\\cW...)/%",
    "obj_readable_room1_slash_Other_10_gml_2734_0": "* (There are all sorts of clothes inside.)/",
    "obj_readable_room1_slash_Other_10_gml_2736_0": "\\E0* (..^1. huh^1, never seen Noelle wear anything like this...?)/%",
    "obj_readable_room1_slash_Other_10_gml_2743_0": "* (There are catalogues of search results.)/",
    "obj_readable_room1_slash_Other_10_gml_2744_0": "* (Seems like most things couldn't be made into objects...)/%",
    "obj_readable_room1_slash_Other_10_gml_2751_0": "* (It's a calendar.)/",
    "obj_readable_room1_slash_Other_10_gml_2752_0": "* (Every page is the last month^1, every day is the twenty-fifth.)/%",
    "obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle's bed.)/",
    "obj_readable_room1_slash_Other_10_gml_2769_0": "* (You retained the title of Bed Inspector.)/",
    "obj_readable_room1_slash_Other_10_gml_2771_0": "\\EK* (What the hell are you doing?)/%",
    "obj_readable_room1_slash_Other_10_gml_2783_0": "* (It's a wardrobe.)/%",
    "obj_readable_room1_slash_Other_10_gml_2792_0": "* (Seems like a mouse-induced traffic jam.)/%",
    "obj_readable_room1_slash_Other_10_gml_2837_0": "* Welcome to Cyber City^1! Pedestrians need to press the switch to cross traffic!/%",
    "obj_readable_room1_slash_Other_10_gml_2843_0": "* (This castle looks like it has worn many seiges...)/%",
    "obj_readable_room1_slash_Other_10_gml_2862_0": "* (It's a ball throwing game^1. Prizes are seated under the counter.)/%",
    "obj_readable_room1_slash_Other_10_gml_2865_0": "* (It's a ball throwing game.)/%",
    "obj_readable_room1_slash_Other_10_gml_2869_0": "\\E0* ..^1. Hey^1, Noelle^1. One thing we gotta get straight./",
    "obj_readable_room1_slash_Other_10_gml_2871_0": "\\EL* Y-y-y-yes?/",
    "obj_readable_room1_slash_Other_10_gml_2873_0": "\\EY* Where the hell'd you put that cool box?/",
    "obj_readable_room1_slash_Other_10_gml_2875_0": "\\EO* Umm^1, I..^1. I just sort of..^1. I.../",
    "obj_readable_room1_slash_Other_10_gml_2877_0": "\\EA* Whatever^1. Just make us another one./",
    "obj_readable_room1_slash_Other_10_gml_2879_0": "\\EM* ..^1. um..^1. o-okay^1, sure!/%",
    "obj_readable_room1_slash_Other_10_gml_2890_0": "* (It seems that peace has returned to the castle...)/%",
    "obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)&* (Feels like you might never find a working one...)/%",
    "obj_readable_room1_slash_Other_10_gml_2904_0": "* (It's closed.)/%",
    "obj_readable_room1_slash_Other_10_gml_2912_0": "\\E2* Look Kris^1! Another teacup ride!/",
    "obj_readable_room1_slash_Other_10_gml_2913_0": "\\ED* But there's only 3 seats.../",
    "obj_readable_room1_slash_Other_10_gml_2915_0": "\\ER* (M-maybe two of us could..^1. sh-share one?)/",
    "obj_readable_room1_slash_Other_10_gml_2917_0": "\\EK* Damn^1, guess we gotta take the stairs./%",
    "obj_readable_room1_slash_Other_10_gml_2922_0": "* (Deer and teacups..^1. a dangerous combination.)/%",
    "obj_readable_room1_slash_Other_10_gml_2939_0": "\\EK* Hell no^1, like we're doing that again./%",
    "obj_readable_room1_slash_Other_10_gml_2970_0": "* (There doesn't seem to be a reason to ride this.)/%",
    "obj_readable_room1_slash_Other_10_gml_3015_0": "* (Knock^1, knock^1, knock)/",
    "obj_readable_room1_slash_Other_10_gml_3016_0": "* You found the only knockable door in the city./",
    "obj_readable_room1_slash_Other_10_gml_3017_0": "* This here is my pride and joy.../%",
    "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "\\E3* Wait^1, I know^1! Umm^1, to turn off that force field.../%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "\\E2* You just stay standing on this switch!/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "\\E0* Huh./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "\\E2* Well^1, see ya later. \\f0 /%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(W-wait^1, what did I volunteer for?)",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "\\E8* (W..^1. wait for me!)/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "\\EH* So^1, umm..^1. why were you all..^1. riding a teacup together?/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "\\E0* Ugh^1. Balloons./",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "\\E2* Balloons?/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "\\E1* Trust me..^1. you dodged a bullet./",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "\\E2* Umm..^1. okay!/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (You all jumped into one teacup.)/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (You heard a clicking sound.)/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "\\EK* Wait a sec..^1. Where's Noelle?/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "\\E2* S-sorry^1, I..^1. I'd just never seen fireworks up close before.../",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "\\EY* Those bullets^1? What^1, you scared?/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "\\E3* Uh..^1. umm..^1. I guess so.../",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "\\E4* (Maybe that's..^1. why I couldn't stop watching...?)/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "\\E5* 20 more!^1? Damn^1, we're gonna be here forever!/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "\\E2* M..^1. maybe if we..^1. um^1, split up the work?/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "\\EK* Huh?/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "\\E0* I'll release the mice.../",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "\\E4* Susie will break the balloons when they reach the top.../",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "\\E8* And Kris^1, you catch them^1! Umm^1, if that's ok./",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "\\E0* Ready...?/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "\\E4* Go!/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "\\E5* Hell yeah^1! Take that^1, you stupid mice!/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "\\E2* It's nice seeing you enjoy a puzzle^1, Susie./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "\\EK* Well^1. Maybe they aren't awful if you do 'em like that./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "\\EL* ..^1. not bad^1, Noelle^1. That was kinda smart./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "\\EM* H-Huh^1? Th..^1. thanks.../%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "\\EY* Heh^1, maybe next time I'll let you do my homework./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "\\E6* (Can I?)/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "\\E8* I think we're done with the mice for now^1, Kris./%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "\\EK* Hey^1, the hell are you doing with our mice?!/",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "\\EK* We worked on getting those together!/%",
    "obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "\\EK* What are you doing^1? The path is open!/%",
    "obj_rouxls_enemy_slash_Create_0_gml_116_0": "Residential",
    "obj_rouxls_enemy_slash_Create_0_gml_117_0": "Commercial",
    "obj_rouxls_enemy_slash_Create_0_gml_118_0": "Industrial",
    "obj_rouxls_enemy_slash_Create_0_gml_120_0": "Parks",
    "obj_rouxls_enemy_slash_Create_0_gml_121_0": "Crime",
    "obj_rouxls_enemy_slash_Create_0_gml_122_0": "Public Transport",
    "obj_rouxls_enemy_slash_Step_0_gml_19_0": "Fly^1, mine Duckie^1! Fly!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_22_0": "Go forth^1,&my caravan!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_28_0": "Solveth my puzzleth^1,&yon Maties!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_33_0": "Thrashst off&the Porthbow!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_42_0": "The Rouxls&(pronounced Rules)&art Simple!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_45_0": "O-oweth^1! The houses^1,&thoust fool^1! THE&HOUSES!!!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_46_0": "Soon^1, Victorie&will be Mineth^1,&and Queene will&maketh me her&Left Hande Man.../%",
    "obj_rouxls_enemy_slash_Step_0_gml_50_0": "STOP HITTINGETH&ME AND PLAYETH&MY MINI-GAME^1,&YOU ROGUES!!!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_51_0": "Umm^1,&Mr^1. Kaard^1?&What happens&if WE win?/%",
    "obj_rouxls_enemy_slash_Step_0_gml_57_0": "STOP!!^1! STOP&BUILDINGETH HOUSES!!^1!&I HAVE TO WIN!!!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_85_0": "Conquer Houses^1!&Whoeverest has the&most^1, Winst!/%",
    "obj_rouxls_enemy_slash_Step_0_gml_86_0": ".../%",
    "obj_rouxls_enemy_slash_Step_0_gml_102_0": "Uh oh/%",
    "obj_rouxls_enemy_slash_Step_0_gml_136_0": "* You need more ~1 Zones.",
    "obj_rouxls_enemy_slash_Step_0_gml_142_0": "* Your city is lacking ~1.",
    "obj_rouxls_enemy_slash_Step_0_gml_147_0": "* The enemy's ship seems to have fallen in love with yours.",
    "obj_rouxls_enemy_slash_Step_0_gml_147_1": "* You can't help but notice the enemy's ship is very ~1.",
    "obj_rouxls_enemy_slash_Step_0_gml_150_0": "* Smells like a model house set.",
    "obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - Miniboss for hire^1. Will appear even if unhired^1.&\"I eventh do Partiese\"/%",
    "obj_rouxls_enemy_slash_Step_0_gml_178_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_187_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_196_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_205_0": "%%",
    "obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei distracted^1! Rouxls will place one less house next turn./%",
    "obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei distracted^1! But it failed./%",
    "obj_rouxls_enemy_slash_Step_0_gml_230_0": "cool",
    "obj_rouxls_enemy_slash_Step_0_gml_235_0": "elegant",
    "obj_rouxls_enemy_slash_Step_0_gml_239_0": "lively",
    "obj_rouxls_enemy_slash_Step_0_gml_243_0": "cute",
    "obj_rouxls_enemy_slash_Step_0_gml_247_0": "hot",
    "obj_rouxls_enemy_slash_Step_0_gml_251_0": "gun's",
    "obj_rouxls_enemy_slash_Step_0_gml_263_0": "\\E0* It seemseth the Game hath been Overed!/",
    "obj_rouxls_enemy_slash_Step_0_gml_266_0": "\\E2* And lo^1! I haveth the moste Real Estate!/",
    "obj_rouxls_enemy_slash_Step_0_gml_270_0": "\\E1* What!^1? Howst doth you have more Houstes?!/",
    "obj_rouxls_enemy_slash_Step_0_gml_274_0": "\\E5* I haveth noe idea who won or lost./",
    "obj_rouxls_enemy_slash_Step_0_gml_364_0": "\\E5* CUT THE BATTLE!!!/%",
    "obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* You can take this tile!",
    "obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* Press arrows to move!",
    "obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* Too far from own territory!",
    "obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* Can't build on acid!",
    "obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* Can't build on enemy territory!",
    "obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* Swan is lacking#structural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* Swan is lacking#structural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* Swan is lacking#structural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* Swan is lacking#structural support",
    "obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* A familiar-looking machine.",
    "obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* It seems to be in love with your swan.",
    "obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* Thoust admireth moi...?",
    "obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* Claim with ~1!",
    "obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* Claim with @",
    "obj_rouxls_simtown_slash_Step_0_gml_93_0": "* Finished!/%",
    "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live&the king!",
    "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer&glammor",
    "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish^1,&Lightners!",
    "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the^1,&diamond^1,&here's the&rough!",
    "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough^1!&You can't&convince&me!",
    "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever&said THAT to&me before&...",
    "obj_rudinnranger_slash_Step_0_gml_22_0": "The King&never said&THAT to me&before...",
    "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it&would be&weird.",
    "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
    "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
    "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
    "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
    "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
    "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
    "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
    "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
    "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%",
    "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0&* Ideally multicolored^1, but they all wanted to be red./%",
    "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad./",
    "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW.../%",
    "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)",
    "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?/",
    "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"/%",
    "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"/%",
    "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me./%",
    "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!/",
    "obj_rudinnranger_slash_Step_0_gml_192_0": "* ..^1. uhhh^1, are you serious?/",
    "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?/",
    "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie..^1. if you're stuck^1, why not try.../",
    "obj_rudinnranger_slash_Step_0_gml_196_0": "* ..^1. saying something you wish someone'd say to you?/",
    "obj_rudinnranger_slash_Step_0_gml_198_0": "* .../",
    "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"/%",
    "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!/",
    "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going./%",
    "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding^1?&I can't quit^1.&Stopping you&is my job!/%",
    "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%",
    "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./",
    "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
    "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%",
    "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha..^1. DAD^1!&* I can't just SAY that to her!/",
    "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god..^1. I'd DIE^1.&* I'd LITERALLY die./",
    "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle^1. Sweetheart^1.&* First time I laid eyes on your mother.../",
    "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work./",
    "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R..^1.Really?/",
    "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out!/%",
    "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...^1!&* Dad^1, that doesn't help at all!/",
    "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?&* Beat it yet?/",
    "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace^1.&* I've been kind of.../",
    "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ..^1. kind of waiting to finish it with you^1, Dad./",
    "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ..^1.&* Noelle.../",
    "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe..^1.&* Maybe you shouldn't wait./",
    "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D..^1. Dad?/",
    "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!&* I'm bored as hell!/",
    "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!&* FINE^1, you win^1!&* I'll bring it next time!/",
    "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late.../",
    "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go^1.&* I've got HOMEWORK./",
    "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh^1.&* That's the group project voice./",
    "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?&* What's his name^1? Nerdly?/",
    "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly..^1.&* He's not that bad^1, dad./",
    "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass./",
    "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha..^1.&* Dad^1, you're not even supposed to get up./",
    "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him!/",
    "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad./",
    "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey./%",
    "obj_rudy_slash_Step_0_gml_140_0": "* ..^1. oh^1?&* Hi^1, Kris...?/%",
    "obj_savemenu_slash_Create_0_gml_8_0": "Kris",
    "obj_savemenu_slash_Create_0_gml_75_0": "Kris",
    "obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1",
    "obj_savemenu_slash_Draw_0_gml_47_0": "Save",
    "obj_savemenu_slash_Draw_0_gml_48_0": "Return",
    "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
    "obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage",
    "obj_savemenu_slash_Draw_0_gml_54_0": "Recruits",
    "obj_savemenu_slash_Draw_0_gml_115_0": "New File",
    "obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?",
    "obj_savemenu_slash_Draw_0_gml_371_0": "File Saved",
    "obj_savepoint_slash_Other_10_gml_17_0": "* In front of you^1, a castle looms beneath the empty town./",
    "obj_savepoint_slash_Other_10_gml_18_0": "* A black geyser emerges from it^1, piercing endlessly into the sky./",
    "obj_savepoint_slash_Other_10_gml_19_0": "* The power of this place shines within you./%",
    "obj_savepoint_slash_Other_10_gml_23_0": "* Ralsei^1, the lonely prince^1, is now your ally./",
    "obj_savepoint_slash_Other_10_gml_24_0": "* The power of fluffy boys shines within you./%",
    "obj_savepoint_slash_Other_10_gml_30_0": "* You look upon the castle you first saw yesterday.../",
    "obj_savepoint_slash_Other_10_gml_31_0": "* You are filled with the power of immediate nostalgia./%",
    "obj_savepoint_slash_Other_10_gml_33_0": "* Looking at these legs fills you with a certain power./%",
    "obj_savepoint_slash_Other_10_gml_41_0": "* The castle town has transformed from the power of friendship./",
    "obj_savepoint_slash_Other_10_gml_42_0": "* You are filled with the power of friendship-based architecture./%",
    "obj_savepoint_slash_Other_10_gml_50_0": "* After a long day^1, the town has grown once again./",
    "obj_savepoint_slash_Other_10_gml_51_0": "* You are filled with a certain power.../%",
    "obj_savepoint_slash_Other_10_gml_59_0": "* (You touched the light...)/",
    "obj_savepoint_slash_Other_10_gml_60_0": "* A green field extends before you..^1. And^1, in the distance^1, a city shines brightly./",
    "obj_savepoint_slash_Other_10_gml_60_0_b": "* (You thought about how you \\cRcan't go back to the Cyber World\\cW anymore.)/",
    "obj_savepoint_slash_Other_10_gml_61_0": "* You are filled with the power of a new adventure./%",
    "obj_savepoint_slash_Other_10_gml_61_0_b": "* (You considered this carefully!)/%",
    "obj_savepoint_slash_Other_10_gml_65_0": "* A green field extends before you..^1. You've seen this already./",
    "obj_savepoint_slash_Other_10_gml_66_0": "* You are filled with the power of pointless backtracking./%",
    "obj_savepoint_slash_Other_10_gml_73_0": "* The game is wrecked^1. You are filled with the power of videogame violence./%",
    "obj_savepoint_slash_Other_10_gml_79_0": "* Crash^1! Boom^1! Bang^1! There's a terrific noise coming from the building nearby.../",
    "obj_savepoint_slash_Other_10_gml_80_0": "* You are filled with the power of noise music./%",
    "obj_savepoint_slash_Other_10_gml_88_0": "* Noelle is with you now./",
    "obj_savepoint_slash_Other_10_gml_89_0": "* You are still filled with the power from the cat sign./%",
    "obj_savepoint_slash_Other_10_gml_93_0": "* You are mostly filled with the power of fluffy boys and mean girls./",
    "obj_savepoint_slash_Other_10_gml_94_0": "* The cat sign still comprises about one percent of it./%",
    "obj_savepoint_slash_Other_10_gml_98_0": "* You have neither fluffy boys nor mean girls with you now./",
    "obj_savepoint_slash_Other_10_gml_99_0": "* Reluctantly^1, you are filled with the power from the cat sign./%",
    "obj_savepoint_slash_Other_10_gml_108_0": "* Noelle has joined your party./",
    "obj_savepoint_slash_Other_10_gml_109_0": "* You are filled with the power of not knowing what a sugarplum is./%",
    "obj_savepoint_slash_Other_10_gml_113_0": "* Noelle is no longer in your party^1. All of you are filled with the power.../",
    "obj_savepoint_slash_Other_10_gml_114_0": "* Of not knowing what a sugarplum is./%",
    "obj_savepoint_slash_Other_10_gml_123_0": "* Energetic music wafts from the boxes./",
    "obj_savepoint_slash_Other_10_gml_124_0": "* You are filled with the power of musical bagels./%",
    "obj_savepoint_slash_Other_10_gml_128_0": "* You are filled with the power of silence./%",
    "obj_savepoint_slash_Other_10_gml_135_0": "* After defeating Berdly^1, a certain scent hangs in the air.../",
    "obj_savepoint_slash_Other_10_gml_136_0": "* You are filled with the power of chicken nuggets./%",
    "obj_savepoint_slash_Other_10_gml_142_0": "* You have escaped from your second personalized room of the day./",
    "obj_savepoint_slash_Other_10_gml_143_0": "* You are filled with the power of vacation homes./%",
    "obj_savepoint_slash_Other_10_gml_155_0": "* Susie has gone into a book hole with Berdly./",
    "obj_savepoint_slash_Other_10_gml_156_0": "* You are filled with the power of book holes./%",
    "obj_savepoint_slash_Other_10_gml_162_0": "* Everyone is together^1, but the wind blows coldly.../",
    "obj_savepoint_slash_Other_10_gml_163_0": "* You are filled with a certain power./%",
    "obj_savepoint_slash_Other_10_gml_177_0": "* You and Noelle were filled with power./%",
    "obj_savepoint_slash_Other_10_gml_187_0": "* After a long day^1, you have returned to the castle town./",
    "obj_savepoint_slash_Other_10_gml_188_0": "* But^1, you still feel the power in your hands.../%",
    "obj_shapepuzzle_slash_Draw_0_gml_171_0": "[Arrows]#Move",
    "obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1 Rotate#~2 Quit",
    "obj_shapepuzzle_slash_Draw_0_gml_181_0": "#Move",
    "obj_shapepuzzle_slash_Draw_0_gml_192_0": "Rotate#Quit",
    "obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "\\EB* Kris^1! Stop taunting me with that appealing blue shape!/",
    "obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "\\EC* Y-You're just lucky this isn't online^1, or..^1. or.../",
    "obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "\\ED* ..^1. or you wouldn't be able to taunt!!/%",
    "obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food#with a#crunch#Heals 80HP",
    "obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR#Made#of green wires",
    "obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON#Press hilt#to extend",
    "obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON#Make sure#to charge it",
    "obj_shop_ch2_music_slash_Draw_0_gml_168_0": "\\m3  *Don't forget to& buy something^1!&\\m1 If you want^1!&\\m2 Can I buy& something too?",
    "obj_shop_ch2_music_slash_Draw_0_gml_170_0": "\\m1  *Yo^1!&\\m3 What's up^1?&\\m2 Hey!",
    "obj_shop_ch2_music_slash_Draw_0_gml_174_0": "\\m1  *Welcome to..^1.&\\m3 The Music Room^1!&\\m2 We don't sell& anything!",
    "obj_shop_ch2_music_slash_Draw_0_gml_175_0": "\\m1  *Crash^1!&\\m3 Bang^1!&\\m2 Boom!",
    "obj_shop_ch2_music_slash_Draw_0_gml_176_0": "\\m2  *Good song.",
    "obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music",
    "obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer",
    "obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1",
    "obj_shop_ch2_music_slash_Draw_0_gml_262_0": "\\m3  *Take& your& pick!",
    "obj_shop_ch2_music_slash_Draw_0_gml_266_0": "\\m1  *Thanks^1,& guys!",
    "obj_shop_ch2_music_slash_Draw_0_gml_267_0": "\\m2  *I can't& see.",
    "obj_shop_ch2_music_slash_Draw_0_gml_270_0": "\\m3  *Don't& chicken& out!",
    "obj_shop_ch2_music_slash_Draw_0_gml_271_0": "\\m3  *Not& enough& cash!",
    "obj_shop_ch2_music_slash_Draw_0_gml_272_0": "\\m3  *Your& pockets& are& full.",
    "obj_shop_ch2_music_slash_Draw_0_gml_273_0": "\\m3  *Cool^1!& It's in& your& STORAGE.",
    "obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1 ?",
    "obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves",
    "obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance",
    "obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen",
    "obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work",
    "obj_shop_ch2_music_slash_Draw_0_gml_357_0": "\\m1  *Let's& trade& info!",
    "obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items",
    "obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return",
    "obj_shop_ch2_music_slash_Draw_0_gml_399_0": "\\m1  *We'll& take& it for& you!",
    "obj_shop_ch2_music_slash_Draw_0_gml_400_0": "\\m2  *That's& all you& had?",
    "obj_shop_ch2_music_slash_Draw_0_gml_401_0": "\\m2  *You& got& nothin!",
    "obj_shop_ch2_music_slash_Draw_0_gml_487_0": "\\m1  *OK^1,& hit us& with an& ITEM!",
    "obj_shop_ch2_music_slash_Draw_0_gml_488_0": "\\m1  *OK^1,& show us& your& WEAPON!",
    "obj_shop_ch2_music_slash_Draw_0_gml_489_0": "\\m1  *OK^1,& hit us& with an& ARMOR!",
    "obj_shop_ch2_music_slash_Draw_0_gml_490_0": "\\m1  *Sweet^1!& This'll& be great& scrap!",
    "obj_shop_ch2_music_slash_Draw_0_gml_491_0": "\\m1  *OK^1,& hold& onto& that.",
    "obj_shop_ch2_music_slash_Draw_0_gml_492_0": "\\m1  *Maybe& better& keep& that.",
    "obj_shop_ch2_music_slash_Draw_0_gml_493_0": "\\m3  *That's& nothin!",
    "obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1 ?",
    "obj_shop_ch2_music_slash_Draw_0_gml_532_0": "\\m3  *Nice town^1, chief^1.&\\m1 I think we're gonna like it& here^1!&\\m2 Cool city./",
    "obj_shop_ch2_music_slash_Draw_0_gml_533_0": "\\m1  *As thanks^1, you can listen to& all sorts of songs here./",
    "obj_shop_ch2_music_slash_Draw_0_gml_534_0": "\\m3  *Don't think it'll be cheap^1,& though^1!&\\m2 It's free^1.&\\m3 What!?/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_540_0": "\\m1  *See ya^1!&\\m3 Smell ya^1!&\\m2 Hear ya!/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_546_0": "\\m1  *I'm Sweet^1.&\\m3 The ladies call me Cap'n^1!&\\m2 K_K!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_547_0": "\\m1  *We used to work the sound in& this town^1.&\\m3 ..^1. until Queen came around^1.&\\m2 (K_K is short for Cakes.)/",
    "obj_shop_ch2_music_slash_Draw_0_gml_548_0": "\\m1  *She made music against the law^1.&\\m2 Unless you make a song she likes^1.&\\m3 But the only JUNK she enjoys.../",
    "obj_shop_ch2_music_slash_Draw_0_gml_549_0": "\\m1  *Are reverse diss-tracks^1, where& the vocalist puts themselves& down^1, and praises Queen..^1.&\\m3 Or noise music./",
    "obj_shop_ch2_music_slash_Draw_0_gml_550_0": "\\m1  *But even if Queenie tries to put& a limiter on us.../",
    "obj_shop_ch2_music_slash_Draw_0_gml_551_0": "\\m1  *You can't STOP ^1! THE ^1! MUSIC^1!&\\m3 Hear that!^1? We'll just go& underground!^1!&\\m2 Crash^1! Boom^1! Bang!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_552_0": "\\m1  *That's why we made this junk& shop^1!&\\m3 We'll fund our musical rebellion^1!&\\m2 Can we make noise music^1, too?/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_565_0": "\\m1  *What^1, wanna see what we got!^1?&\\m3 Yo^1, yo^1, can you handle this!^1?&\\m2 Hold onto your antennas!!/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_571_0": "\\m1  *Queen wasn't always so..^1. harsh^1.&\\m3 No^1, she WAS^1! She just got WORSE& somehow!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_572_0": "\\m1  *It wasn't 'til that DARK FOUNTAIN& showed up^1,&\\m3 That she started going into& overdrive./",
    "obj_shop_ch2_music_slash_Draw_0_gml_573_0": "\\m1  *\"Knight\" this, \"Knight\" that^1,& \"Fountain\" that..^1.&\\m3 Like^1, what does that Knight& even have going for it that I& don't!^1? C'mon!!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_574_0": "\\m1  *But like I said^1. She wasn't& ALWAYS so bad^1. She used to& give me sweets^1. For being so& sweet^1!&\\m3 H..^1. huh!^1? I never got candy!!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_575_0": "\\m1  *You kept calling her a& \"hot mama,\" Cap^1.&\\m3 Yeah!^1? Is that wrong!^1? She& looks like a mom and tends to& overheat!!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_576_0": "\\m3  *K_K^1! Help me out here!^1!&\\m1 K_K^1! What do you think^1?&\\m2 Huh^1? Me?/",
    "obj_shop_ch2_music_slash_Draw_0_gml_577_0": "\\m2  *..^1. I like candy./",
    "obj_shop_ch2_music_slash_Draw_0_gml_578_0": "\\m1  *Yeah^1, you're right^1, K_K^1! We gotta& focus on what's important^1!&\\m3 If the band fights^1, we'll get& outta tune^1!&\\m2 Anyone have any lemon drops?/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_584_0": "\\m1  *Our main gig is making scrap& into machines^1.&\\m3 Our clients are sometimes a& bit off-key though^1.&\\m2 They smell off-key too!!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_585_0": "\\m1  *Like some..^1. little weird guy^1.&\\m3 He wanted us to sneak into& Queen's mansion..^1.&\\m2 We're just rebels^1, we don't& wanna get in trouble!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_586_0": "\\m1  *But recently we got a& real-high-class-client^1.&\\m3 A man of TASTE^1! He had a way& with words!^1!&\\m2 I couldn't even understand him!/",
    "obj_shop_ch2_music_slash_Draw_0_gml_587_0": "\\m1  *Now^1, all we gotta do is follow& the blueprints^1, right^1?&\\m3 It'll be our big time break!^1!&\\m2 Yeah!^1! Haha!^1! It's gonna break& apart!^1! Big time!!/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_616_0": "\\m3  *Yo^1, how was that!^1?&\\m1 Did you get rocked?^1!&\\m2 All our songs are only 4 seconds& long!!/%",
    "obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1",
    "obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "KEYITEM#100%#CERTIFIED#WAREZ",
    "obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "ITEM#ITEM#AFFECTS HP#A LOT!#THE SMOOTH#TASTE OF",
    "obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "CUT ANYTHING#2 PIECES!#CRIMINAL!",
    "obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "EXCLUSIVE#OFFICIAL#SPAMTON",
    "obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S^1. POTION",
    "obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "''THE BIG ONE''",
    "obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "BSHOT BOWTIE",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* HURRY UP AND BUY!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* HEY EVERY       ^1!&* IT'S ME^1, SPAMTON G^1.& &SPAMTON!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "BUY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "BUYMORE!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "TALKING",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "ESCAPE",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 KROMER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--SOLD OUT--",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "RUN AWAY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "\\E0DEALS SO&GOOD I'LL&[$!$$]&MYSELF!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "\\E2DELICIOUS&KROMER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "\\E2WHAT!^1?&YOU WERE&SO CLOSE!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "\\E2MONEY NO",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "\\E2YOU HAVE&TOO MUCH& &MONEY",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "\\E2[Storing up&for the&winter!]",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "TRANSMIT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 KROMER ?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "OUR DEAL",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "GIVE DISK",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "ABOUT YOU",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "KNIGHT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "FRIENDS",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "FEAR",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "EXIT AND BUY MORE!!!",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "\\E0LET'S MAKE&A DEAL.",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "Sell Pocket Items",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "Return",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": " ",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1 ?",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "\\E2* DON'T FORGET TO&[Like and Subscribe]&FOR MORE&[Hyperlink Blocked]!/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "\\E2* MANSION..^1. BASEMENT^1!&* FIND IT!!/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "\\E2* YOU'RE LEAVING!^1?&* WHAT ABOUT MY DISK!?!?/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": " /%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "\\E0* KRIS!!^1! YOU [Little Sponge]^1! I KNEW YOU'D COME HERE [[On A Saturday Night]]!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "\\E3* AFTER ALL^1, YOU WANNA BE A [Big Shot]^1! EAHAHAHAHAA!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "\\E0* BUT HOW^1? HOW CAN YOU BE?/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "\\E2* LISTEN^1. IN THE [Deep Abyss] OF QUEEN'S [Mansion]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "\\E3* [[A Great Deal]] IS WAITING For [[A LimiTed Time Only!]]&* A HEAVEN-PIERCING [[Workout-Ready Body]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "\\E4* [[Designed BY The Classics You've Come To Expect! (C)1997]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "\\E0* KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]^1. MAKE ME [Big]./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "\\E2* BEFORE YOU KNOW IT WE WILL BE TAKING [ A Ride around Town on Our Specil Cungadero]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "\\E3* VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked]./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "\\E0* BUT KRIS DON'T [Breathe] YET!^1! THE WAY IS LOCKED BY [High Quality Encryption]!!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "\\E1* YOU WILL NEVER GET INSIDE./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "\\E5* WAIT KRIS LOOK!^1! HEAR THOSE [Balloons]??^1? YOU ARE [1000th Customer]!!./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "\\E2* AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "\\E4* WHAT DO YOU THINK!?!^1? IT'S SUCH A STEAL^1, I'M [$^1!X$]ING MYSELF!!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "\\E5* TAKE THIS DEAL AND YOU WILL [[Die]]!^1!&* IT'S THAT GOOD!!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "\\E0* [BUY] THE KEYGEN FROM ME^1, UNLOCK THE BASEMENT^1, AND GET THAT EmptyDisk!!!/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "\\E2* KRIS!^1! BUY [KeyGen] FROM ME AND GO TO QUEEN'S MANSION'S [Luxurious Basement Apartment]!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "\\E7* WHAT!^1? GO MYSELF!^1? KRIS!!!!^1! NO!!!!^1!&* THE MEN INSIDE WOULD&* THE MEN INSIDE WOULD/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "\\E9* KEYGEN/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "\\E4* KRIS!!^1! YOU DID IT!^1! YOU [[Funky]] LITTLE [[Worm]]^1! YOU BROUGHT ME THE DISK!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "\\E5* HOCHI MAMA!!!^1! I CAN FEEL THAT [Smooth Taste] ALREADY!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "\\E7* ..^1. NOW KRIS^1. DON'T BE GREEDY^1. HAND OVER^1. THE DISK./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* THEN WE WILL TRANSFER./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "\\E7* MY [[Hyperlink Blocked]]./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "\\E7* THEN^1. KRIS^1. AFTER^1. THIS IS VERY^1, VERY IMPORTANT./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* GO BACK^1. AND PUT^1. THE DISK^1. BACK^1. WHERE YOU GOT IT./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "\\E3* DO THAT..^1.&* AND YOU HAVE MY [Specil Guaranttee] I WILL [[Pass My Savings Onto You!]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "\\E4* EVERY [Big]^1, EVERY [Shot]^1, EVERY [Hyperlink Blocked]^1, ALL YOURS^1, KRIS./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* SO WHAT DO YOU SAY^1? BIG SHOT.../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "\\E0* [[Warning^1! If you consent to the terms and agreements,]]&* [[OUR STORE is PERMANENTLY Closing Down!!]]/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "\\E2* I USED TO BE NOTHING BUT THE E_MAIL GUY^1, NOW I'M THE [[It Burns^1! Ow^1! Stop^1! Help Me^1! It Burns!]] GUY!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "\\E6* [[Amazed at thi5 amazing transformation^1? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "\\E3* SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "\\E4* BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND  GET ON THE PATH TO .../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "\\E7* [[The Big One]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "\\E6* I'LL GET SO^1.&* I'LL GET SO^1.&* I'LL GET SO^1.&* I'LL GET SO^1.&* I'LL GET SO^1.&* I'LL GET SO./",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "\\E6* [[Hyperlink blocked.]]/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "\\E7* SPEAKING OF [[Communion]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "\\E2* KRIS^1, DID YOU KNOW THAT THE KNIGHT.../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "\\E6* No^1, I'm sorry^1! I'm sorry^1! I didn't mean to --/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "\\E7* TOO MANY EXCESS VACATION DAYS?^1? TAKE A GOD DAMN VACATION STRAIGHT TO HELL/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "\\E1* ME? ..^1. FRIENDS?/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "\\E2* EAHAEHAEHAEHAEH!!^1!&* KRIS^1! YOU AND ME^1. ARE ALREADY [Friend Request Accepted]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "\\E3* WE DON'T NEED ANYONE ELSE!!^1! WE DON'T NEED [[Easels]] or [[CRTs]]!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "\\E4* WE DON'T NEED ANY [[Man^1, Woman^1, or Child]] [[At Half Price]]!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "\\E5* WE DON'T NEED [[MIKE]]!!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "\\E8* ..^4.&* ..^1. Mike.../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "\\E7* KRIS!!^1! DON'T BELIEVE [[Anything You See On TV!]]&* THE MAN'S A CRIMINAL^1, I TELL YOU!^1! A CRIMINAL!!/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "\\E2* WHAT ARE YOU AFRAID OF??^1? ACCORDING TO [[Encyclopedia of]] [[Being Afraid]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "\\E3* THERE'S NOTHING TO FEAR EXCEPT/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "\\E8* .../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ..^1. can anyone hear me^1? Help.../",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "\\E3* HUH??^1? WHAT?^1? NO^1, I DIDN'T HEAR ANYTHING JUST NOW!!!/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "\\E7* ..^1. BUT IT SOUNDED LIKE THEY WERE TALKING TO YOU./%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "\\E0* .../%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "TRANSFER",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "DO NOT",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "\\E3* FINALLY!!^1! I KNEW YOU WOULD [[Request Accepted]]/",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "\\E5* KRIS!!^1! HERE I GO!!^1! BEGIN THE [[Transfer]]/%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "\\E7* TURNING DOWN A BELOVED [[Stranger]]..^1. THAT'S NOT VERY [[Big Shot]] OF YOU^1, KRIS./%",
    "obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": " KROMER",
    "obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "ITEM#Spaghetti#woven by#master coders#Party +30HP",
    "obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "ITEM#Short for#ButlerJuice#+100HP",
    "obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "ARMOR#A handsome#bowtie.",
    "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "ARMOR#Luxurious#brooch.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "\\E0* Don't be blue^1.&* We're here for you.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "\\E0* Welcome to Color&Cafe^1.&* Let us warm your day.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "$~1",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "\\E0Our menu&is&specially&prepared.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "\\E0Queen&thanks you&for your&patronage.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "\\E0Take your&time^1.&We'll be&waiting.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "\\E0You can't&afford it^1.&..^1. maybe&next time?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "\\E0Seems your&bags are&full^1. Shall&we assist?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "\\E2Thanks^1, it'll&be in your&STORAGE.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1 ?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "Mission Statement",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "Rouxls Kaard",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "Outfit",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "Basement",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "Basement Robot",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "Chatting&would be&our&pleasure.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "Sell Pocket Items",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "Return",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "Queen..^1.&Makes us&buy trash&for her.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "That's all^1.&Need any&help with&your bags?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "It seems&you don't&have&anything.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "An ITEM&to delight&our Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "A WEAPON&to protect&our Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "ARMOR&to adorn&our Queen?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "I'm sure&she's going&to enjoy&this.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "Changed&your mind^1?&We'll&wait.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "There are&some things&we cannot&buy.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "Black is&the color&of&sorrow.",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1 ?",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "\\E0* Please come again^1.&* We'll be waiting for you&with rose-tinted glasses.../%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* Ah^1, forgive me for not introducing myself sooner^1, young masters./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* I am Swatch^1, Our Lady Grace's head butler./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* When we are not attending to her needs^1, I and the Queen's other staff,/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* Use this room as our humble yet colorful gift-shop-slash-cafe./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* Please^1, shop to your heart's content^1. We are eager to serve your any wish./%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* Does a woman of Our Lady Grace's caliber not deserve -/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* A coven of powerful men and women to dote upon her every movement?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* To have rap anthems written to her kindness --/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* Which are then bitcrushed beyond recognition to make them more 'computer'?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* To have melons^1, smashed^1, with karate chops^1, repeatedly^1, for no apparent reason?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* To have barrels^1, thrown^1, from the rafters --/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* And make us smash them all with karate chops before the timer runs out?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* But the barrels^1, are full of melons^1, and we have to smash those too?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* Yes^1. The answer is..^1. yes./%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls^1? I am afraid I am not familiar with a guest of that moniker.../",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* Ah^1, wait^1. Are you perchance referring to that unbearable -/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* Err^1, UNIQUE Man who barged in here and demanded to be made \"Butler Supremeth?\"/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* I am afraid that person..^1. is now banned from this establishment./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* And may have suffered injuries as a result of his^1, err..^1. rather swift ejection./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* Please do not mention him again./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* We are still cleaning up the worms he left on the floor./%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* Oh^1, you defeated that simpleton^1? Wonderful^1, wonderful./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* After he stole our flower display for one of his \"boo-kettes,\"/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* Tasque Manager told me she saw him in the hallway,/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* Where^1, opening with \"Ah^1, thou muste be 50`% Likelye to be Queene\",/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* He thrust the vase upon her^1, and asked to be her \"minion for life.\"/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ..^1. he was promptly electrocuted to the ground./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* Well^1. Enough of the unpleasantries^1. Would you like a toasted marshmallow?/%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* Ah^1, my outfit^1. Yes^1, the monochrome look is quite suitable^1, isn't it?/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* Black suit^1, colored glasses^1. Many people have failed to imitate this look./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* Some even going so far as to attempt to impersonate me.../",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* In order to get the..^1. Oh^1, nevermind^1. Macaron?/%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* What^1? Basement^1? There's no basement here./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* You need to relax^1. Have a drink^1, and talk softly.../",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* You're bothering the other customers./%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ..^1. So that's what happened./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "* .../",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* That robot was the embodiment of a Lightner's dream./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* A dream I helped create..^1. once./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* Splashing color from the motion of their hand./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* The Lightner filled it with their own hope^1, giving it an incredible power./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ..^1. but^1, in the end^1, nothing ever came of it./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* And it was left in the basement with the rest of the corrupted data./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ..^1. But that crooked salesman^1! Somehow^1, he learned about the robot,/",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* And thought he could use its power to fulfill his own twisted dreams./",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* What a pity^1. To think he was once a valued customer.../%",
    "obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "Space:~1",
    "obj_shop1_slash_Create_0_gml_74_0": "ITEM#Star-shape#candy that#heals 40HP",
    "obj_shop1_slash_Create_0_gml_75_0": "ITEM#Mysterious#hamburger#heals 70HP",
    "obj_shop1_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
    "obj_shop1_slash_Create_0_gml_77_0": "WEAPON#Black-and#orange",
    "obj_shop1_slash_Create_0_gml_87_0": "ITEM#Music with#each bite#heals 80HP",
    "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time..^1.&* Ain't like it's&better spent.",
    "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee..^1.&* Welcome^1, travellers.",
    "obj_shop1_slash_Draw_0_gml_106_0": "Buy",
    "obj_shop1_slash_Draw_0_gml_107_0": "Sell",
    "obj_shop1_slash_Draw_0_gml_108_0": "Talk",
    "obj_shop1_slash_Draw_0_gml_109_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_139_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_143_0": "$~1",
    "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do&you like&to buy?",
    "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for&that.",
    "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What^1,&not good&enough?",
    "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not&enough&money.",
    "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're&carrying&too much.",
    "obj_shop1_slash_Draw_0_gml_153_0": "/*",
    "obj_shop1_slash_Draw_0_gml_159_0": "\\E2Thanks^1, it'll&be in your&STORAGE.",
    "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
    "obj_shop1_slash_Draw_0_gml_169_0": "Yes",
    "obj_shop1_slash_Draw_0_gml_170_0": "No",
    "obj_shop1_slash_Draw_0_gml_177_0": "$~1 ?",
    "obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
    "obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
    "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
    "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
    "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
    "obj_shop1_slash_Draw_0_gml_240_0": "Exit",
    "obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner",
    "obj_shop1_slash_Draw_0_gml_244_0": "We Won",
    "obj_shop1_slash_Draw_0_gml_255_0": "\\E0Don't have&anything&better&to do.",
    "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
    "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
    "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
    "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind&of junk&you got?",
    "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it&for that.",
    "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't&have&anything!",
    "obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items",
    "obj_shop1_slash_Draw_0_gml_293_0": "Return",
    "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright^1,&give me&an ITEM.",
    "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON&will you&give me?",
    "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR&will you&give me?",
    "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for&that.",
    "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?",
    "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I&WANT that?",
    "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's&nothing.",
    "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
    "obj_shop1_slash_Draw_0_gml_367_0": "Yes",
    "obj_shop1_slash_Draw_0_gml_368_0": "No",
    "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha.../%",
    "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam^1.&* Pronounced \"Shawm.\"/",
    "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap^1.&* Ha ha ha ha.../",
    "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years^1, I've collected odds and ends./",
    "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course^1, I've no attachment to any of it^1.&* It's just a hobby of mine./",
    "obj_shop1_slash_Draw_0_gml_403_0": "* Around here^1, you learn to find ways to pass the time..^1.&* ..^1. or go mad like everyone else./%",
    "obj_shop1_slash_Draw_0_gml_407_0": "$~1 ?",
    "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago^1, the Darkners lived in harmony with the Lightners./",
    "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us^1.&* Our protectors^1.&* Our creators^1.&* Those who gave us purpose.../",
    "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then^1, one day we were all locked away in this prison..^1.&* And the Lightners never returned./",
    "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind./",
    "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return.../%",
    "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East./",
    "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But^1, recently^1, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away./",
    "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power./",
    "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since.../",
    "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha..^1.&* Well^1, you don't need to know about THAT./%",
    "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician./",
    "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not./",
    "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play./",
    "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change./",
    "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -/",
    "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either./",
    "obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants./",
    "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away.../",
    "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words./",
    "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton.../",
    "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker./",
    "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps - I miss playing games with him./",
    "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up.../",
    "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?/%",
    "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?/",
    "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha^1, good luck^1.&* It makes no difference to me./",
    "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition./%",
    "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?/",
    "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me./",
    "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint - \\cYwalk where the stars don't shine\\cW./%",
    "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?/",
    "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ..^1. No^1, you couldn't possibly be talking about HIM...?/",
    "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ..^1. I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?/",
    "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* .../",
    "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone.../",
    "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?/",
    "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end./",
    "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun./",
    "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then^1, take this./",
    "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)/",
    "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them./",
    "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW./",
    "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!/",
    "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck..^1. No^1, it's more like a curse...!/%",
    "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?/",
    "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!/",
    "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!/%",
    "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!^1? You REALLY defeated him!?/",
    "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all.../",
    "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on./",
    "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon.../",
    "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions./",
    "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha.../",
    "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea.../",
    "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast..^1. to the end of the world!/%",
    "obj_shop1_slash_Draw_0_gml_567_0": "\\E1* Hmm..^1. So we are now in the Castle Town./",
    "obj_shop1_slash_Draw_0_gml_568_0": "\\E0* Well^1, now^1. It makes no difference to me./",
    "obj_shop1_slash_Draw_0_gml_569_0": "\\E2* As long as I stay in my shop^1, these walls won't change./",
    "obj_shop1_slash_Draw_0_gml_570_0": "\\E0* ..^1. But./",
    "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
    "obj_shop1_slash_Draw_0_gml_571_0_b": "\\E2* In a way^1, I suppose it's just a little bit amusing to see you again./",
    "obj_shop1_slash_Draw_0_gml_572_0": "\\E0* I'm sure you three will have an interesting journey./",
    "obj_shop1_slash_Draw_0_gml_573_0": "\\E1* Me^1? I'll just be here offering the same old junk./",
    "obj_shop1_slash_Draw_0_gml_574_0": "\\E0* As you find stronger treasure^1, I'm sure you'll have little reason to return here./",
    "obj_shop1_slash_Draw_0_gml_575_0": "\\E2* But if you have some time^1, I'll offer you a biscuit and a hint!/%",
    "obj_shop1_slash_Draw_0_gml_582_0": "\\E1* So we are here now^1, in a new world./",
    "obj_shop1_slash_Draw_0_gml_583_0": "\\E2* And right off the heels of defeating that clown..^1. Incredible./",
    "obj_shop1_slash_Draw_0_gml_584_0": "\\E1* ..^1. Oh^1? What's that^1? It seems like he gave something to you./",
    "obj_shop1_slash_Draw_0_gml_585_0": "\\E0* That's right..^1. You must not have noticed it./",
    "obj_shop1_slash_Draw_0_gml_586_0": "\\E3* That Crystal..^1. It's nearly invisible^1, but you've been holding it this whole time./",
    "obj_shop1_slash_Draw_0_gml_587_0": "\\E0* Here^1, I'll take it off your hands and appraise it./",
    "obj_shop1_slash_Draw_0_gml_588_0": "\\E3* .../",
    "obj_shop1_slash_Draw_0_gml_589_0": "\\E1* Incredible^1! To think he had a Shadow Crystal.../",
    "obj_shop1_slash_Draw_0_gml_590_0": "\\E0* Shadow Crystals^1, so called because you can only see their shadow./",
    "obj_shop1_slash_Draw_0_gml_591_0": "\\E0* .../",
    "obj_shop1_slash_Draw_0_gml_592_0": "\\E3* Call it a premonition^1, but I get the feeling you may find more of these.../",
    "obj_shop1_slash_Draw_0_gml_593_0": "\\E2* ..^1. If you continue to defeat strong adversaries like \\cYhim\\c0^1, that is./",
    "obj_shop1_slash_Draw_0_gml_594_0": "\\E0* If you can gather more Shadow Crystals^1, bring them here!/",
    "obj_shop1_slash_Draw_0_gml_595_0": "\\E2* I'm sure I can stitch together something incredible for you.../%",
    "obj_shop1_slash_Draw_0_gml_601_0": "\\E2* Well^1, what have we here^1! You managed to find another Shadow Crystal.../",
    "obj_shop1_slash_Draw_0_gml_601_0_b": "\\E1* Ah^1, yes^1, that's right^1. It didn't occur to me until just now^1, but.../",
    "obj_shop1_slash_Draw_0_gml_602_0": "\\E1* Oh^1, is that so^1? That salesman had found the crystal in the old machine...?/",
    "obj_shop1_slash_Draw_0_gml_602_0_b": "\\E2* You three defeated that clown last time^1, didn't you?/",
    "obj_shop1_slash_Draw_0_gml_603_0": "\\E0* I wonder..^1. if perhaps^1, long ago^1, that old machine was very important to someone./",
    "obj_shop1_slash_Draw_0_gml_604_0": "\\E3* A certain Lightner^1, perhaps..^1. or maybe it's just a hunch^1. Haha!/",
    "obj_shop1_slash_Draw_0_gml_605_0": "\\E0* At any rate^1, it's truly unfortunate a Darkner decided to steal that power.../",
    "obj_shop1_slash_Draw_0_gml_606_0": "\\E0* Or^1, is it fortunate^1? Because of that^1, you found a new Crystal./",
    "obj_shop1_slash_Draw_0_gml_607_0": "\\E2* Here^1, let me hold onto that for you^1. Ha ha ha!/%",
    "obj_shop1_slash_Draw_0_gml_619_0": "\\E1* ..^1. What is that^1? It appears you have a Shadow Crystal./",
    "obj_shop1_slash_Draw_0_gml_620_0": "\\E3* .../",
    "obj_shop1_slash_Draw_0_gml_621_0": "\\E0* Unfortunately^1, I believe that you are missing one from your previous adventures./",
    "obj_shop1_slash_Draw_0_gml_622_0": "\\E0* .../",
    "obj_shop1_slash_Draw_0_gml_623_0": "\\E3* But^1, are you sure^1? Are you sure you didn't defeat that clown...?/",
    "obj_shop1_slash_Draw_0_gml_624_0": "\\E0* Perhaps..^1. You just haven't remembered that you had yet./",
    "obj_shop1_slash_Draw_0_gml_625_0": "\\E2* That's right^1, as long as you ever defeated that enemy in the past.../",
    "obj_shop1_slash_Draw_0_gml_638_0": "\\E2* Then perhaps^1, even now^1, that Crystal might turn up somewhere close..^1. Perhaps!~1",
    "obj_shop1_slash_Draw_0_gml_639_0": "\\E2* Aha^1! Another Shadow Crystal^1! You found it.../",
    "obj_shop1_slash_Draw_0_gml_640_0": "\\E0* The little prince has something to show you in his castle./",
    "obj_shop1_slash_Draw_0_gml_640_0_b": "\\E0* You can't see it^1, so perhaps you didn't notice.../",
    "obj_shop1_slash_Draw_0_gml_641_0": "\\E3* Well now^1, are you going to turn down a royal invitation?/%",
    "obj_shop1_slash_Draw_0_gml_641_0_b": "\\E0* Didn't you defeat him^1? Didn't you defeat Jevil?/",
    "obj_shop1_slash_Draw_0_gml_642_0": "\\E2* Here^1, I'll take that Crystal^1. Now^1, you have collected 2 of them^1! Huzzah!/%",
    "obj_shop1_slash_Draw_0_gml_645_0": "\\E0* If I were you^1, I would head home to the LIGHT WORLD./",
    "obj_shop1_slash_Draw_0_gml_646_0": "\\E1* Of course^1, I'm not you^1. So^1, I'm staying right here./",
    "obj_shop1_slash_Draw_0_gml_647_0": "\\E1* By the by^1, I can't offer any advice when you're not here.../",
    "obj_shop1_slash_Draw_0_gml_648_0": "\\E2* So I'm not sure my hints will be much use after all^1! Ha ha!/%",
    "obj_shop1_slash_Draw_0_gml_654_0": "* There are many fresh faces in town^1, I see./",
    "obj_shop1_slash_Draw_0_gml_655_0": "\\E2* It warms this old fluff to see such hope./",
    "obj_shop1_slash_Draw_0_gml_656_0": "\\E3* I was even surprised to see the Queen again./",
    "obj_shop1_slash_Draw_0_gml_657_0": "\\E0* Same as ever..^1. Well^1, aren't we all./%",
    "obj_shop1_slash_Draw_0_gml_661_0": "* Those young men have made an interesting shop./",
    "obj_shop1_slash_Draw_0_gml_662_0": "\\E3* They're leaving the bagel business^1, so I have the rest of their remaining stock./",
    "obj_shop1_slash_Draw_0_gml_663_0": "\\E3* ..^1. By the by^1, it's growing late^1, isn't it?/",
    "obj_shop1_slash_Draw_0_gml_664_0": "\\E0* You should hurry home once you finish your business here./",
    "obj_shop1_slash_Draw_0_gml_665_0": "\\E3* You don't want to get caught when the sun goes down.../%",
    "obj_shop1_slash_Draw_0_gml_674_0": "* If you can defeat more strong adversaries^1, you may find more Shadow Crystals./",
    "obj_shop1_slash_Draw_0_gml_674_0_b": "* Those three young musical men are thinking about setting up a shop here./",
    "obj_shop1_slash_Draw_0_gml_675_0": "\\E2* Try your best^1! It may be tough^1, but I'm sure it will be worth it!/%",
    "obj_shop1_slash_Draw_0_gml_675_0_b": "\\E2* I'm sure you'd appreciate having an option other than me^1, ha ha./",
    "obj_shop1_slash_Draw_0_gml_681_0": "\\E1* ..^1. It seems that you didn't get another Shadow Crystal./",
    "obj_shop1_slash_Draw_0_gml_682_0": "\\E0* Hm^1. I understand^1. It's no small feat to fight an opponent that has one./",
    "obj_shop1_slash_Draw_0_gml_683_0": "\\E3* .../",
    "obj_shop1_slash_Draw_0_gml_684_0": "\\E1* Well then^1, forget it all./",
    "obj_shop1_slash_Draw_0_gml_685_0": "\\E0* You're a Lightner^1. Don't take your life^1, well^1, lightly!/%",
    "obj_shop1_slash_Draw_0_gml_706_0": "* You have collected 2 Shadow Crystals./",
    "obj_shop1_slash_Draw_0_gml_707_0": "\\E1* But don't let down your guard^1. I feel your next opponent may be..^1. hm./",
    "obj_shop1_slash_Draw_0_gml_708_0": "\\E3* In reality^1, it may be impossible to win./",
    "obj_shop1_slash_Draw_0_gml_709_0": "\\E0* ..^1. Unless you use the power of the Shadow Mantle./",
    "obj_shop1_slash_Draw_0_gml_710_0": "\\E0* Here^1, it may look like an old scrap of cloth^1, but.../",
    "obj_shop1_slash_Draw_0_gml_711_0": "\\E1* ..^1. eh?/",
    "obj_shop1_slash_Draw_0_gml_712_0": "\\E3* I can't find it^1. Did someone..^1. take it...?/",
    "obj_shop1_slash_Draw_0_gml_713_0": "\\E2* Hahaha^1! Well now^1, there goes your one chance of victory!/%",
    "obj_shop1_slash_Draw_0_gml_717_0": "* You have collected 2 Shadow Crystals./",
    "obj_shop1_slash_Draw_0_gml_718_0": "\\E3* Unfortunately^1, without the Shadow Mantle^1, at 2 you may remain./",
    "obj_shop1_slash_Draw_0_gml_719_0": "\\E0* Fate is approaching..^1. and it is not on your side./%",
    "obj_shop1_slash_Draw_0_gml_784_0": "Space:~1",
    "obj_shop2_slash_Create_0_gml_73_0": "ITEM#Fragrant#sauce#heals 50HP",
    "obj_shop2_slash_Create_0_gml_74_0": "WEAPON#Heroic ##Cool",
    "obj_shop2_slash_Create_0_gml_75_0": "WEAPON#Homemade#Healing up",
    "obj_shop2_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
    "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?",
    "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my&shop^1, you&ungrateful worms.",
    "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,&my Heroick Comrades!",
    "obj_shop2_slash_Draw_0_gml_82_0": "Buy",
    "obj_shop2_slash_Draw_0_gml_83_0": "Sell",
    "obj_shop2_slash_Draw_0_gml_84_0": "Talk",
    "obj_shop2_slash_Draw_0_gml_85_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_113_0": "$~1",
    "obj_shop2_slash_Draw_0_gml_115_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What&shalt&thou buy?",
    "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks^1,&worm.",
    "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks^1,&hero!",
    "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps&another&ware?",
    "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your&funds are&lacking.",
    "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth&carry&too much!",
    "obj_shop2_slash_Draw_0_gml_130_0": "/*",
    "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
    "obj_shop2_slash_Draw_0_gml_146_0": "Yes",
    "obj_shop2_slash_Draw_0_gml_147_0": "No",
    "obj_shop2_slash_Draw_0_gml_147_0_b": "$~1 ?",
    "obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
    "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
    "obj_shop2_slash_Draw_0_gml_196_0": "The King",
    "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
    "obj_shop2_slash_Draw_0_gml_198_0": "Exit",
    "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is&thine&Intereste?",
    "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
    "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
    "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
    "obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
    "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth&me your&treasure!",
    "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems&to be all^1,&no?",
    "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have&none!",
    "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM&shalt thou&proffer?",
    "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON&shalt thou&proffer?",
    "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR&shalt thou&proffer?",
    "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall&make use&of this!",
    "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?",
    "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er^1, NO&thank you.",
    "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?",
    "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
    "obj_shop2_slash_Draw_0_gml_325_0": "Yes",
    "obj_shop2_slash_Draw_0_gml_326_0": "No",
    "obj_shop2_slash_Draw_0_gml_328_0": "$~1 ?",
    "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms!/%",
    "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms!/%",
    "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard./",
    "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages.../",
    "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ..^1. and long walks in the dungeon./",
    "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm?/%",
    "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right?/%",
    "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds.../",
    "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -/",
    "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!^1! Ahahaha!!!/",
    "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself!!!/%",
    "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!/",
    "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!/",
    "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!/%",
    "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!/",
    "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,/",
    "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage./",
    "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly^1, a benevolent ruler!/%",
    "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes^1, the King^1! A terrible Man^1! An awful Monarcke!/",
    "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really!/",
    "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione.../",
    "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!/",
    "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ..^1. What!^1? Cannot thou conceiveth of my plan?!?/%",
    "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!/",
    "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,/",
    "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"/",
    "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!/",
    "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!/",
    "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* .../",
    "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow?/%",
    "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier..^1. The King's offspring is a Darling!/",
    "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!/",
    "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!/",
    "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?/%",
    "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
    "obj_shop2_slash_Draw_0_gml_482_0": "Space:~1",
    "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)&* (But for some reason^1, you can't see through it...)/%",
    "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* The wire was cut!/%",
    "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* The wire was cut!/%",
    "obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* Missed!/%",
    "obj_sneo_phonecall_slash_Step_0_gml_89_0": "WHAT!?",
    "obj_sneo_phonecall_slash_Step_0_gml_96_0": "WHAT!?",
    "obj_sneo_phonecall_slash_Step_0_gml_136_0": "WHAT^1? ARE&YOU SERIOUS!?",
    "obj_sneo_phonecall_slash_Step_0_gml_138_0": "..^1. IT'S&FOR YOU.",
    "obj_sneo_phonecall_slash_Step_0_gml_176_0": "IT'S FOR&ME!?",
    "obj_socialmedia_avatar_slash_Step_0_gml_36_0": "DRAMA",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$DEALS$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$VALUES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$REAL$$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$\"CHEAP\"",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$PRICES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_5": "BARGAIN$",
    "obj_spamton_attack_mode_slash_Step_0_gml_69_6": "$$49^1.998",
    "obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$VALUES$",
    "obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$VAULES$",
    "obj_spamton_enemy_slash_Step_0_gml_20_0": "ENL4RGE&Yourself",
    "obj_spamton_enemy_slash_Step_0_gml_26_0": "TRANSMIT&KROMER",
    "obj_spamton_enemy_slash_Step_0_gml_32_0": "MEET LOCAL SINGLES&STRAIGHT FROM [My]",
    "obj_spamton_enemy_slash_Step_0_gml_41_0": "Get Big and WIN&[W1ld Pr1zes!]",
    "obj_spamton_enemy_slash_Step_0_gml_47_0": "[Press F1 For] HELP",
    "obj_spamton_enemy_slash_Step_0_gml_50_0": "HELP",
    "obj_spamton_enemy_slash_Step_0_gml_120_0": "* THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE",
    "obj_spamton_enemy_slash_Step_0_gml_123_0": "* There's nothing wrong^1.&There's NOTHING WRONG^1.&THERE'S NOTHING WRONG.",
    "obj_spamton_enemy_slash_Step_0_gml_127_0": "* Great ENEMY^1! SUSCRIBE NOW! ",
    "obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton mutters \"1997.\"",
    "obj_spamton_enemy_slash_Step_0_gml_129_0": "* Smells like KROMER.",
    "obj_spamton_enemy_slash_Step_0_gml_130_0": "* CONGRULATIONS YOU ARE THE 100th VISITOR!!^1! CLICK HERE TO [Die]",
    "obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton flashes an award-losing smile.",
    "obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - He wants to make a \\cYDEAL\\c0^1, but don't give him your \\cYMONEY\\c0!/%",
    "obj_spamton_enemy_slash_Step_0_gml_164_0": "#TELL ME MORE",
    "obj_spamton_enemy_slash_Step_0_gml_165_0": "#NOT INTERESTED",
    "obj_spamton_enemy_slash_Step_0_gml_172_0": "HEY HEY HEY^1!&I'VE NEVER SEEN A&[HeartShapedObject]&LIKE THAT BEFORE!!/",
    "obj_spamton_enemy_slash_Step_0_gml_173_0": "\\M2MY EYES ARE [[Burning]]&LIKE [[DVDs of ANY&movie at Half-pr1ce!]]/",
    "obj_spamton_enemy_slash_Step_0_gml_174_0": "\\M4I HAVE A VERY SPECIL&[Deal] FOR YOU KID!/%",
    "obj_spamton_enemy_slash_Step_0_gml_178_0": "KID!!^1! IN BUSINESS&YOU NEED TO&SAY YOU'RE&INTERESTED!!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_185_0": "#GIVE MONEY",
    "obj_spamton_enemy_slash_Step_0_gml_186_0": "#DON'T GIVE",
    "obj_spamton_enemy_slash_Step_0_gml_193_0": "BELIEVE IT&OR          !!/",
    "obj_spamton_enemy_slash_Step_0_gml_194_0": "\\M4I USED TO be A \\cRBIG&SHOT\\c0^1. THE BIGGEST!!^1!&BUT NOW.../",
    "obj_spamton_enemy_slash_Step_0_gml_196_0": "\\M3I NEED A LITTLE&[[Genorisity]]/%",
    "obj_spamton_enemy_slash_Step_0_gml_200_0": "\\M3YUM YUM I NEED&A LITTLE MORE&[Genorisity]/%",
    "obj_spamton_enemy_slash_Step_0_gml_207_0": "#DON'T TAKE DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_208_0": "#TAKE DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_215_0": "I WAS ONLY EVER&IN IT FOR/",
    "obj_spamton_enemy_slash_Step_0_gml_216_0": "\\M1THE [Freedom]./",
    "obj_spamton_enemy_slash_Step_0_gml_218_0": "\\M4TO MAKE YOUR OWN&[Deals]&TO CALL YOUR OWN&[Shots]/",
    "obj_spamton_enemy_slash_Step_0_gml_220_0": "\\M3AND SOMETIMES IN THE&MORNING^1, A LITTLE/",
    "obj_spamton_enemy_slash_Step_0_gml_221_0": "\\M1[Hyperlink Blocked]/",
    "obj_spamton_enemy_slash_Step_0_gml_222_0": "\\M3SOUNDS GOOD^1.&DOESN;T IT^1?KID?/",
    "obj_spamton_enemy_slash_Step_0_gml_224_0": "\\M2DON'T YOU W4NT TO BE&JUST LIKE YOUR OLD&PAL SPAMTON????/",
    "obj_spamton_enemy_slash_Step_0_gml_225_0": "\\M0TAKE THE DE4L./%",
    "obj_spamton_enemy_slash_Step_0_gml_229_0": "\\M3TAKE THE DEAL&YOU LITTLE [Sponge]/%",
    "obj_spamton_enemy_slash_Step_0_gml_236_0": "#BUY INSURANCE",
    "obj_spamton_enemy_slash_Step_0_gml_237_0": "#DON'T BUY",
    "obj_spamton_enemy_slash_Step_0_gml_244_0": "\\M3DONT WORRY KID I&WILL GIVE YOU&[Deal Insurance]/",
    "obj_spamton_enemy_slash_Step_0_gml_245_0": "\\M4ONLY FOR THE&LOW^1, LOW PRICE&OF 1000 KROMER./",
    "obj_spamton_enemy_slash_Step_0_gml_246_0": "\\M5AN AWESOME PRICE.^1!&AN ABSOLUTELY&[[Terrifying]] PRICE/",
    "obj_spamton_enemy_slash_Step_0_gml_247_0": "\\M6PRICES SO LOW^1,&EVERYONE I KNOW IS&[[Dead]]!!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_251_0": "\\M2YUM YUM DID&YOU WANT SOME&MORE INSURANCE?/%",
    "obj_spamton_enemy_slash_Step_0_gml_258_0": "#GIVE ACCOUNT#ACCESS",
    "obj_spamton_enemy_slash_Step_0_gml_259_0": "#REFUSE",
    "obj_spamton_enemy_slash_Step_0_gml_266_0": "DON'T WORRY KIDS&I'M AN [HonestMan]/",
    "obj_spamton_enemy_slash_Step_0_gml_267_0": "\\M3I JUST NEED YOUR&[Account Details] AND&THE&[Number on theB4ck]!/",
    "obj_spamton_enemy_slash_Step_0_gml_268_0": "\\M2THEN YOU CAN ENJ0Y&1000 Fr3e KROmer/%",
    "obj_spamton_enemy_slash_Step_0_gml_272_0": "\\M2YUM YUM DID&YOU HAVE ANY&MORE ACCOUNTS?/%",
    "obj_spamton_enemy_slash_Step_0_gml_299_0": "\\M4THAT'S THE ATTITUDE&YOU LITTLE [Slime]!/",
    "obj_spamton_enemy_slash_Step_0_gml_300_0": "\\M2DEALS LIKE THIS&ONLY COME ONCE IN&YOUR [[Ant-sized]]&[[Rapidly-shrinking]]&LIFE!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_304_0": "\\M3WRONG ANSWER!!^1!&WRONG!!^1! WRONG!!^1!&WRONG!!^1! TRY AGAIN!!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_317_0": "\\M2THAT'S RIGHT AND I&DON'T MEAN [Money]!!!/",
    "obj_spamton_enemy_slash_Step_0_gml_318_0": "\\M5I'M A SALESMAN   ^1,&I WAS NEVER IN IT&FOR THE MONEY!!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_323_0": "\\M2YUM YUM^1.&DELICIS KROMER./",
    "obj_spamton_enemy_slash_Step_0_gml_324_0": "\\M3DID YOU HAVE&AN YMORE?/%",
    "obj_spamton_enemy_slash_Step_0_gml_346_0": "\\M4NOW THAT'S WHAT&I'M TALKING AB04T^1!&YOU GOT [Guts] KID!!/",
    "obj_spamton_enemy_slash_Step_0_gml_348_0": "\\M2THAT's [[Discomfort&And Abdominal&Pain]] IN MY&[[Guts]]!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_353_0": "\\M0DEAL OR NO DEAL^1,&THAT'S THE TV SHOW/",
    "obj_spamton_enemy_slash_Step_0_gml_354_0": "\\M3WHERE THE PEOPLE&WHO DON'T TAKE THE DEAL/",
    "obj_spamton_enemy_slash_Step_0_gml_356_0": "\\M6GET FILLED WITH BULLETS&FIRED FROM THE HOST'S&MOUTH!!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_368_0": "\\M3WHAT!^1? YOU DOn'T&HAVE ENOUGH&[Wacky Stacks]!?/",
    "obj_spamton_enemy_slash_Step_0_gml_369_0": "\\M2Kid^1, you're [Killing]&me^1! HAHAHA!^1!&HAHAHA!!!/",
    "obj_spamton_enemy_slash_Step_0_gml_370_0": "\\M0PLEASE STOP [Killing]&ME I WILL GIVE&Y OU ANOTHER DEAL./%",
    "obj_spamton_enemy_slash_Step_0_gml_374_0": "\\M2YUM YUM^1.&DELICIS KROMER./",
    "obj_spamton_enemy_slash_Step_0_gml_375_0": "\\M3DID YOU HAVE&AN YMORE?/%",
    "obj_spamton_enemy_slash_Step_0_gml_396_0": "#NO DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_397_0": "#YES DEAL",
    "obj_spamton_enemy_slash_Step_0_gml_400_0": "\\M4WHAT!?!^1? YOU DON\"T&NEED IT!?!?/",
    "obj_spamton_enemy_slash_Step_0_gml_401_0": "\\M2THAT'S A REAL BIGSHOT&MOVE KID!!^1!&YOU'RE LIKE ME.../",
    "obj_spamton_enemy_slash_Step_0_gml_402_0": "\\M0[Desperate]/",
    "obj_spamton_enemy_slash_Step_0_gml_403_0": "\\M2BUT WE KNOW WHAT&WE WANT^1,&DON'T WE!?/",
    "obj_spamton_enemy_slash_Step_0_gml_404_0": "\\M4W1LD PR1ZES^1,&HOTSINGLE^1,&100 CUSTOMER^1,&AND MOST OF ALL.../",
    "obj_spamton_enemy_slash_Step_0_gml_405_0": "\\M1[Hyperlink Blocked]./",
    "obj_spamton_enemy_slash_Step_0_gml_406_0": "\\M3WILL YOU TAKE&THE FINAL DEAL!?/",
    "obj_spamton_enemy_slash_Step_0_gml_407_0": "\\M4REMEMBER..^1.&THIS IS UP TO YOU^1!&I WOn'T FORCE YOU./%",
    "obj_spamton_enemy_slash_Step_0_gml_413_0": "\\M2YUM YUM GREAT&DEAL KID!!/",
    "obj_spamton_enemy_slash_Step_0_gml_414_0": "\\M2YOUR A BIGSHOT!^1!&SAVING THE WORLD!!/%",
    "obj_spamton_enemy_slash_Step_0_gml_415_0": "* (You felt your KROMER being absorbed...)&* (Wrong choice...?)/%",
    "obj_spamton_enemy_slash_Step_0_gml_452_0": "\\M0WRONG/%",
    "obj_spamton_enemy_slash_Step_0_gml_464_0": "\\M3THEN A DEAL'S&A DEAL!!!/",
    "obj_spamton_enemy_slash_Step_0_gml_465_0": "\\M2PLEASURE DOING&BUSINESS WITH&YOU KID!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS^1! ISN'T THIS&[Body] JUST [Heaven]LY!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "WE'LL TURN THOSE&[Schmoes] AND [Daves]&INTO [Rosen Graves]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "[The Smooth&Taste Of] NEO/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "ALL YOU GOTTA&DO IS [Big]./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "THE [@$@!] TASTE&OF SPAMTON/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS^1, DON'T YOU&WANNA BE [Part]&OF MY BEAUTIFUL [Heart]?!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "IT'S CALLING^1, KRIS..^1.&MY [Heart]..^1.&MY [Hands].../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS^1!&CAN YOU REALLY&LOOK IN MY [Eyes]&AND SAY NO!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS^1, I'LL EVEN&GIVE YOU A&[Free Value]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "DON'T YOU&WANNA BE A&BIG SHOT?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "I CAN'T STAND IT!!^1!&I THINK I'M GONNA&HAVE A [HeartAttack]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "[Clown]!^1? NO!!^1!&I FEEL SICK!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "DON'T YOU&WANNA HELP YOUR&OLD PAL SPAMTON?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "I REMEMBER WHEN&YOU WERE JUST&A LOST [Little Sponge]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "[Friends]!^1? KRIS!^1?&WHAT ARE YOU&TALKING ABOUT!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "I GAVE YOU&EVERYTHING I HAD^1!&MY LIFE&ADVICE!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS^1. IF YOU GIVE&ME THAT [Soul] I&WILL GIVE YOU&EVERYTHING I HAVE./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "I GAVE YOU MY&[Commemorative Ring]&FOR THE PRICE OF&[My Favorite Year]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "BUT KRIS^1, IF YOU&REFUSE^1. THAT'S YOUR&CHOICE^1. I CAN'T&FORCE YOU./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "AND THIS IS HOW&YOU [Repay] ME!^1?&TREATING ME LIKE&[DLC]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "NO^1, I GET IT^1!&IT'S YOU AND&THAT [Hochi Mama]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!^1! TAKE THE&DEAL!!^1! TAKE IT!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "YOU'VE BEEN&MAKING&[Hyperlink Blocked]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "I WAS TOO [Trusting]&TOO [Honest]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "I SHOULD HAVE&KNOWN YOU WOULD&HAVE USED MY [Ring]&FOR [Evil].../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "YOU THINK MAKING&[Frozen Chicken]&WITH YOUR&[Side Chick]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "WELL^1, YOU'RE&[$!$!] RIGHT^1!&BUT DON'T BLAME&ME/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "CAN A [Little&Sponge] DO THIS?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "MY ESTEEM CUSTOMER I&SEE YOU ARE ATTEMPTING&TO DEPLETE MY HP!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "[BreaKing] and&[CracKing]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "ENJOY THE FIREWORKS^1,&KID!!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "WHAT!^1? YOU'RE&CALLING FRIENDS!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "GO AHEAD AND&[Scream] INTO THE&[Receiver]./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "THERE WILL BE NO&MORE [Miracles]&NO MORE [Magic]./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "YOU MAKE ME [Sick]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS..^1.&I WON'T FORCE YOU^1.&I CAN'T^1.&I CAN'T FORCE YOU./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "OR..^1.&DID YOU WANT&TO BE.../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3X THE [Fire]POWER^1.&2X THE [Water]POWER^1.&AND BEST OF ALL^1,&FLYING [Heads]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "THOSE [Cathode Screens]&INTO [Cathode Screams]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "THEN WE'LL BE&THE ONES MAKING&THE [Calls]^1, KRIS!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "OR..^1. DID YOU NEED&A LITTLE&[Specil Tour]?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "LOOK IN MY [Eyes]&LOOK IN MY [Nose]&LOOK IN MY [Mouth]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "[Die Now] AND I'LL&THROW IN [50]&[Bullets] FOR FREE!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!^1! THINK!^1!&WHAT ARE MY&[Eggs] GOING TO DO!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "YOU DON'T NEED [Friends]!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "I CAN MAKE MY&HANDS INTO&PHONES!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "I WILL GIVE YOU&[3 Easy Payments&of $9^1.99!]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "I CAN ONLY [Kill]&YOU [50-percent faster&than similar products]&OR [No Money Back!]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "DO YOU WANNA BE&A [Heart] ON A [Chain]&YOUR WHOLE LIFE!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "Did you wanna&be.../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "GO [Ga-Ga]&AND [Die]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "SLEEPING AT&THE BOTTOM OF&A DUMPSTER!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "I TOLD YOU&[4 Left]&AND ASKED YOU&[Buy] OR [Don't Buy]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "YOU'VE BEEN&[Making]^1,&HAVEN'T YOU!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "AND NOW THAT&YOU HAVE YOUR&OWN SUPPLY^1,&YOU DON'T NEED ME!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "I'VE ALWAYS BEEN&A MAN OF THE [PIPIS]^1.&A REAL [PIPIS]&PERSON!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "OH, [Right]^1.&THAT'S WHY I SOLD&IT TO YOU/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "IS GONNA LET&YOU DRINK UP&THAT [Sweet^1, Sweet]&[Freedom Sauce]?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "WHEN YOU'RE [Crying]&IN A [Broken Home]&WISHING YOU LET&YOUR OLD PAL&SPAMTON/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "[Kill You]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "BUT JUST LOOK^1, KRIS^1.&LOOK AT THE [Power of&NEO] AND ASK YOURSELF.../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "WELL^1, DON'T YOU?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "DON'T YOU WANNA&BE A [Big Shot]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "I'LL ADMIT YOU'VE&GOT SOME [Guts]&KID!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "BUT IN A [1 for 1]&BATTLE^1,  NEO&NEVER LOSES!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "IT'S TIME FOR A&LITTLE [Bluelight Specil]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo's ATTACK dropped^1!&* Spamton Neo's DEFENSE rose greatly!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "DIDN'T YOU KNOW&[Neo] IS FAMOUS FOR&ITS HIGH DEFENSE!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "NOW..^1. ENJ0Y THE&FIR3WORKS^1, KID!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "YOU THINK YOU&CAN BEAT ME WITH&YOUR FRIENDS' [Magic]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "GO AHEAD, [Kid]..^1.&CALL ALL YOU WANT!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "NO ONE WILL&EVER PICK UP/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "THE [Voice] RUNS&OUT EVENTUALLY/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "YOUR [Voice]&THEIR [Voice]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "UNTIL YOU REALIZE&YOU ARE ALL ALONE/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "YOU LOST IT WHEN&YOU TRIED TO SEE&TOO FAR..../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "..^1. YOU LOST IT.../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "MUTTERING YOUR&[Lost Friends] NAMES&AT THE BOTTOM OF&A [Dumpster]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "NO ONE'S GONNA&HELP YOU!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "GET THAT THROUGH&YOUR [Beautiful Head]^1,&YOU LITTLE [Worm]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* You snapped a wire!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* You snapped a wire!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* The stage lights are shattered.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* It pulls the strings and makes them ring.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* The air crackles with freedom.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* Smells like rotten glass.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton looks to the heavens.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* Hold and release ~1 to fire a BIG SHOT!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton turns to the audience and laughs.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton appeals to the audience with a festive jig!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton begs to the audience^1, Spamton prays to the audience.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* There is no audience.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton begs the audience to stop taking the furniture out of his room.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton feels the sweet breeze as he takes a ride around town.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - YOU WON'T FIND HIGHER ATTACK AND DEFENSE ANYWHERE ELSE!!!/",
    "obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* THE SMOOTH TASTE OF NEO \"WAKE UP AND TASTE THE \\cRPAIN\\cW\"./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* [[note: pain is in red.]] ./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - He is his own worst invention./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO recovered HP with Pipis!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO's DEFENSE is towering.",
    "obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris used X-Slash!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* Press ~1 to throw^1, aim for the weakpoint!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* RECOVERED HP with pipis!\\f0 /%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris called for help.../",
    "obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ..^1. but nobody came./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* You whispered Noelle's name.../%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "..^1. HER?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* The power Ralsei's fluffy warmth surrounds you!./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei defended you!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "YOU'RE STILL TRYING&TO [Use] HER!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "HA HA HA HA!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* Too many fluff balls^1!&* Can't make any more!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "YOU THINK SHE CAN&[Hear] YOU NOW^1,&MUTTERING HER NAME!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "WHAT'S SHE GONNA&DO^1, MAKE ME AN&[Ice Cream]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "HEY^1, IS IT COLD&IN HERE OR IS IT&JUST ME?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* You Super Charged^1! Can charge bullets faster^1! Lasts 20 shots./%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_928_0": " Liked this!",
    "obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* You tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* You snapped desperately!/",
    "obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* Broke 2 wires!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* Everyone tried to snap wires..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* Everyone snapped wires!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* You tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "WAIT!^1!&[$!?!] THE PRESSES!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "HAHAHA..^1. KRIS!!^1!&YOU THINK DEPLETING&MY [8000 Life Points]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "MEANS YOU'VE WON&[A Free Meal] TO&[Winning]?!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "NO!!^1! NO!!^1! NE-O!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!^1!&YOUR [Deal] HAS FAILED!^1!&[NEO] NEVER LOSES!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "THIS IS [Victory Smoke]!^1!&IT MEANS IT'S TIME&FOR MY [Second Form]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "ARE YOU READY KRIS!^1?&FOR MY [Next Trick]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "I WILL FILL MY [Body]&WITH [Electricaty] AND BECOME&SPAMTON [EX]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "ARE YOU READY [Kids]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "[Turn Up The JUICE!]&[Turn Up The JUICE!]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "[Make Sure You Don't&Get It On Your Shoese!]/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "ARE YOU GETTING&ALL THIS [Mike]!^1?&I'M FINALLY/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "I'M FINALLY GONNA&BE A BIG SHOT!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "HERE I GO!!!^1!&WATCH ME FLY^1,&[MAMA]!!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie snapped desperately!/",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* Broke 2 wires!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie snapped a wire!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "MY..^1. MY [Wires]..^1.&THEY'RE ALMOST [Gone]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS..^1. YOU..^1.&YOU'RE [Gifting] ME&MY [Freedom]?!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS..^1. AFTER EVERYTHING&I DID TO YOU...!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "AFTER ALL THE&[Unforgettable D3als]&[Free KROMER] I&GAVE YOU/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "YOU'RE FINALLY&REPAYING MY&[Genorisity]!?/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!^1! I UNDERSTAND&NOW!^1! THE GREATEST&DEAL OF ALL!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "[Friendship]!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!^1! MY DAYS AS&A [Long-Nosed Doll]&ARE OVER!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "CUT THAT&[Wire] AND MAKE&ME A [Real Boy]!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "ARE YOU WATCHING^1,&[Heaven]!^1? IT'S&TIME FOR SPAMTON'S&[Comeback Special]!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "AND THIS TIME..^1.&I LIVE FOR MYSELF!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "NO..^1. MYSELF AND&MY [Friend(s)]!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "HERE I GO!!!^1!&WATCH ME FLY^1,&[MAMA]!!!!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei snapped desperately!/",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* Broke 2 wires!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire..^1. but it failed!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!/%",
    "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer&I see you are attempting to deplete my HP!/%",
    "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../",
    "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/",
    "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%",
    "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/",
    "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/",
    "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/",
    "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/",
    "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%",
    "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ..^1. I notice there is a puzzle here./",
    "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/",
    "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/",
    "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./",
    "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./",
    "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./",
    "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./",
    "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%",
    "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …？/%",
    "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle^1, Kris./%",
    "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%",
    "obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now^1.&With myself.",
    "obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome^1,&young masters.",
    "obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several&attack patterns for&your enjoyment.",
    "obj_swatchling_enemy_slash_Step_0_gml_60_0": "Please enjoy them&at your convenience.",
    "obj_swatchling_enemy_slash_Step_0_gml_106_0": "We feel so&coordinated.",
    "obj_swatchling_enemy_slash_Step_0_gml_109_0": "Thank you^1,&young masters.",
    "obj_swatchling_enemy_slash_Step_0_gml_112_0": "Thank you.",
    "obj_swatchling_enemy_slash_Step_0_gml_119_0": "I'm feeling&blue.",
    "obj_swatchling_enemy_slash_Step_0_gml_122_0": "I'm seeing&red.",
    "obj_swatchling_enemy_slash_Step_0_gml_125_0": "I'm a yellow&fellow.",
    "obj_swatchling_enemy_slash_Step_0_gml_157_0": "Tut^1, tut^1.&It looks like pain.",
    "obj_swatchling_enemy_slash_Step_0_gml_160_0": "How about some&orange peel.",
    "obj_swatchling_enemy_slash_Step_0_gml_162_0": "We'll shine your shoes&'til they're black and blue.",
    "obj_swatchling_enemy_slash_Step_0_gml_164_0": "A green lime&for your drink?",
    "obj_swatchling_enemy_slash_Step_0_gml_165_0": "We'll make your bed&with sheets blood red.",
    "obj_swatchling_enemy_slash_Step_0_gml_168_0": "We'll make yellow sweets&for you^1, just try&not to hurt your tooth.",
    "obj_swatchling_enemy_slash_Step_0_gml_174_0": "What^1? The lasagna&has some kind of&explosive in it?",
    "obj_swatchling_enemy_slash_Step_0_gml_174_1": "Please enjoy this&complimentary body slam.",
    "obj_swatchling_enemy_slash_Step_0_gml_178_0": "Please enjoy these&complimentary birds.",
    "obj_swatchling_enemy_slash_Step_0_gml_181_0": "Would you like&some horse'dovours?",
    "obj_swatchling_enemy_slash_Step_0_gml_284_0": "* The Swatchlings are cleaning each other off with feather dusters.",
    "obj_swatchling_enemy_slash_Step_0_gml_284_1": "* Swatchling feather dusts itself.",
    "obj_swatchling_enemy_slash_Step_0_gml_285_0": "* Swatchlings flex their backs while bending over to inspect a teacup.",
    "obj_swatchling_enemy_slash_Step_0_gml_285_1": "* Swatchling flexes all of its back muscles while inspecting a teacup.",
    "obj_swatchling_enemy_slash_Step_0_gml_286_0": "* The Swatchlings wipe at the face of their chained pocketwatch^1, which is digital.",
    "obj_swatchling_enemy_slash_Step_0_gml_287_0": "* The Swatchlings are adjusting their hue and saturation.",
    "obj_swatchling_enemy_slash_Step_0_gml_288_0": "* Smells like paint and feathers.",
    "obj_swatchling_enemy_slash_Step_0_gml_302_0": "* The Swatchlings are relieved their wardrobe has been coordinated.",
    "obj_swatchling_enemy_slash_Step_0_gml_307_0": "* The Swatchling is dreading doing all of the work by itself.",
    "obj_swatchling_enemy_slash_Step_0_gml_328_0": "* SWATCHLING - Happiest when their outfits are color-coordinated./%",
    "obj_swatchling_enemy_slash_Step_0_gml_336_0": "* Talked about the color of the summer sun shining on a beach ball./%",
    "obj_swatchling_enemy_slash_Step_0_gml_337_0": "* Talked about the steam of a fresh hot chocolate./%",
    "obj_swatchling_enemy_slash_Step_0_gml_338_0": "* Talked about the warmth of a loving embrace./%",
    "obj_swatchling_enemy_slash_Step_0_gml_348_0": "* Talked about the crunch of the last pickle in the refrigerator./%",
    "obj_swatchling_enemy_slash_Step_0_gml_349_0": "* Talked about the chill of the wind on the ice skating pond./%",
    "obj_swatchling_enemy_slash_Step_0_gml_350_0": "* Talked about the snow matted on your brother's nose./%",
    "obj_swatchling_enemy_slash_Step_0_gml_383_0": "cold",
    "obj_swatchling_enemy_slash_Step_0_gml_383_1": "warm",
    "obj_swatchling_enemy_slash_Step_0_gml_395_0": "* But Swatchling is already as ~1 as can be!/%",
    "obj_swatchling_enemy_slash_Step_0_gml_404_0": "a little bit",
    "obj_swatchling_enemy_slash_Step_0_gml_404_1": "a lot",
    "obj_swatchling_enemy_slash_Step_0_gml_419_0": "* Swatchling's color got ~1 warmer...^1! It's now ~2!/%",
    "obj_swatchling_enemy_slash_Step_0_gml_422_0": "* Swatchling's color turned ~1 colder...^1! It's now ~2!/%",
    "obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "blue",
    "obj_swatchling_enemy_slash_Step_0_gml_425_0": "red",
    "obj_swatchling_enemy_slash_Step_0_gml_428_0": "yellow",
    "obj_swatchling_enemy_slash_Step_0_gml_431_0": "green",
    "obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie mentions lava.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_434_0": "orange",
    "obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie mentions hot peppers.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_437_0": "* But nothing happened!/%",
    "obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie mentions explosions.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei mentions mint tea.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_460_0": "* But nothing happened!/%",
    "obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei mentions icy scarves.~1",
    "obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei mentions ice cream.~1",
    "obj_sweet_enemy_slash_Draw_0_gml_81_0": "Dancing!",
    "obj_sweet_enemy_slash_Draw_0_gml_86_0": "2 Turns!",
    "obj_sweet_enemy_slash_Draw_0_gml_91_0": "Not Dancing",
    "obj_sweet_enemy_slash_Step_0_gml_27_0": "Hey^1, I love&this song!!",
    "obj_sweet_enemy_slash_Step_0_gml_30_0": "Feel the beat^1,&feel the beatdown!",
    "obj_sweet_enemy_slash_Step_0_gml_31_0": "Boom^1, du-boom^1,&du-boom,",
    "obj_sweet_enemy_slash_Step_0_gml_32_0": "Get mixed^1,&get remixed!",
    "obj_sweet_enemy_slash_Step_0_gml_33_0": "Taste the rhythm^1,&prism!",
    "obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet shimmies defiantly.",
    "obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n spins his cap around.",
    "obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K is a CD player.",
    "obj_sweet_enemy_slash_Step_0_gml_113_0": "* Smells like music.",
    "obj_sweet_enemy_slash_Step_0_gml_184_0": "\\EZ* K..^1. Kris!^1? Hey^1, Kris!/",
    "obj_sweet_enemy_slash_Step_0_gml_185_0": "\\EK* ..^1.The hell do we do now!?/",
    "obj_sweet_enemy_slash_Step_0_gml_186_0": "\\EC* ..^1.We can't ACT if Kris is down!/",
    "obj_sweet_enemy_slash_Step_0_gml_188_0": "\\E2* Don't worry^1, Susie^1! I'll just heal them^1, and.../",
    "obj_sweet_enemy_slash_Step_0_gml_190_0": "\\EL* ..^1. hey^1, wait^1. Why can't we ACT without Kris?/",
    "obj_sweet_enemy_slash_Step_0_gml_198_0": "\\EL* Maybe if Kris..^1. um.../",
    "obj_sweet_enemy_slash_Step_0_gml_199_0": "\\EK* Maybe if we tried ballroom dancing instead?/",
    "obj_sweet_enemy_slash_Step_0_gml_201_0": "\\EH* Hey^1, why the hell do we need Kris to ACT?/",
    "obj_sweet_enemy_slash_Step_0_gml_204_0": "\\EQ* B-because that's um^1, Kris's unique talent^1, so.../",
    "obj_sweet_enemy_slash_Step_0_gml_206_0": "\\E5* You think I'm too stupid to dance by myself!?/%",
    "obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie learned \\cSS-Action\\cW^1! She can ACT from her \\cYMAGIC\\cW menu!/",
    "obj_sweet_enemy_slash_Step_0_gml_268_0": "\\EL* S-Susie^1, I-I don't think you should.../%",
    "obj_sweet_enemy_slash_Step_0_gml_280_0": "\\EK* Hey^1, is this really working!?/",
    "obj_sweet_enemy_slash_Step_0_gml_307_0": "\\EH* Happy feet dumbass!/%",
    "obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie made Ralsei learn \\cVR-Action\\cW even though he didn't want to!)/",
    "obj_sweet_enemy_slash_Step_0_gml_356_0": "\\EU* (I..^1. I'm sorry^1, Kris!!!)/%",
    "obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - The energetic one^1. Looks up to K_K./%",
    "obj_sweet_enemy_slash_Step_0_gml_422_0": "* You danced!/",
    "obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet got lost in the groove!/%",
    "obj_sweet_enemy_slash_Step_0_gml_435_0": "* You danced with Sweet!/",
    "obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet got lost in the groove!/%",
    "obj_sweet_enemy_slash_Step_0_gml_441_0": "* You danced with Sweet!/%",
    "obj_sweet_enemy_slash_Step_0_gml_470_0": "* Everyone danced with Sweet^1! They're totally lost in the groove!/%",
    "obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie danced with Sweet!/",
    "obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet got lost in the groove!/%",
    "obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie danced with Sweet!/%",
    "obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei danced with Sweet!/",
    "obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet got lost in the groove!/%",
    "obj_sweet_enemy_slash_Step_0_gml_534_0": "* You danced with Sweet!/%",
    "obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei danced with Sweet!/%",
    "obj_sweet_enemy_slash_Step_0_gml_699_0": "* Everyone is dancing!",
    "obj_tasque_enemy_slash_Step_0_gml_16_0": "meowowme&owowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_17_0": "meowowme&meowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_18_0": "meowowme&owowowow",
    "obj_tasque_enemy_slash_Step_0_gml_19_0": "meowowow&meowowow",
    "obj_tasque_enemy_slash_Step_0_gml_24_0": "owowowmememeowme&owmemeowowmemeow&owmeowmemeowmeow",
    "obj_tasque_enemy_slash_Step_0_gml_89_0": "* Tasque is beeping dangerously.",
    "obj_tasque_enemy_slash_Step_0_gml_92_0": "* Tasque is emitting an 8-bit purr.",
    "obj_tasque_enemy_slash_Step_0_gml_96_0": "* Tasque is batting a ball of low-poly yarn.",
    "obj_tasque_enemy_slash_Step_0_gml_99_0": "minimized",
    "obj_tasque_enemy_slash_Step_0_gml_99_1": "maximized",
    "obj_tasque_enemy_slash_Step_0_gml_100_0": "* Tasque is meowing to be ~1.",
    "obj_tasque_enemy_slash_Step_0_gml_102_0": "* Tasque cleans with a sawtooth tongue.",
    "obj_tasque_enemy_slash_Step_0_gml_103_0": "* Tasque wags its tail in a sine wave.",
    "obj_tasque_enemy_slash_Step_0_gml_104_0": "* Smells like plastic cartridge.",
    "obj_tasque_enemy_slash_Step_0_gml_126_0": "* TASQUE - This stray cat is in need of some management./%",
    "obj_tasque_enemy_slash_Step_0_gml_133_0": "* You pet Tasque^1. It liked that./%",
    "obj_tasque_enemy_slash_Step_0_gml_133_1": "* You pet Tasque!/%",
    "obj_tasque_enemy_slash_Step_0_gml_150_0": "It's just a cat...",
    "obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie roared!^1! The enemies became TIRED.~1",
    "obj_tasque_enemy_slash_Step_0_gml_160_0": "\\E2* Who's king of the jungle now!?\\f0/%",
    "obj_tasque_enemy_slash_Step_0_gml_177_0": "* You and Noelle pet the enemies!~1",
    "obj_tasque_enemy_slash_Step_0_gml_182_0": "\\E4* Th-there^1, there... (It's not too different from Catti...)/%",
    "obj_tasque_enemy_slash_Step_0_gml_203_0": "Isn't that just how he normally talks?",
    "obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei talked in a soft voice to the enemies!~1",
    "obj_tasque_enemy_slash_Step_0_gml_212_0": "\\E2* There^1, there^1, it's okay^1, little kitty...\\f0/%",
    "obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie yelled at Tasque to get off her lawn./%",
    "obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie roared like a lion!/%",
    "obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei cooed gently at Tasque!/%",
    "obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei blinks at Tasque!/%",
    "obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle got rubbed on by Tasque!/%",
    "obj_tasque_enemy_slash_Step_0_gml_252_1": "* Tasque showed its belly to Noelle!/%",
    "obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!/%",
    "obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes^1! Services^1!&Performance^1! Details!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?",
    "obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1&Let me whip it into shape!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre^1,&Hors d'oeuvre..^1.&I mean^1, order^1, order!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order^1, order!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just&so well behaved^1? Watch!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos^1, chaos!^1?&No^1, no^1! Order^1, order^1!&Now get rid of that&silly tail!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos^1, chaos!^1?&No^1, no^1! Order^1, order^1!&Now get rid of that&silly Devilsknife!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you&touch my pretty kitty!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a&bad dog...",
    "obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year^1. She only has one outfit.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \"manage tasks\" next to every entry in her daily planner.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her&meticulously scheduled bedtime.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things&to be sufficiently organized.",
    "obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order^1, and abhors Chaos^1. Whip it good!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush^1, puppy^1!&No growling...",
    "obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh^1, what a&perfect little&puppy you are!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal.../",
    "obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order^1. She obliges!)/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!^1! Somebody give her a treat!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "\\EH* Play dead!^1? I'll teach YOU to play dead!!~1",
    "obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager^1, but no effect...)/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order^1. She obliges!)/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted&signpost^1! I'm giving it an&obedience medal!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!/",
    "obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!",
    "obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior^1, he received an obedience badge.~1",
    "obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!/%",
    "obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really&loves to do&what he's told^1,&doesn't he?/%",
    "obj_tasquepainting_slash_Other_10_gml_5_0": "* (The painting is labelled \"Task\".)/%",
    "obj_tasquepainting_slash_Other_10_gml_10_0": "* (The painting is labelled \"Timberly\".)/%",
    "obj_tasquepainting_slash_Other_10_gml_15_0": "* (The painting is labelled \"Tasq\".)/%",
    "obj_tasquepainting_slash_Other_10_gml_20_0": "* (The painting is labelled \"Tasc\".)/%",
    "obj_tasquepainting_slash_Other_10_gml_25_0": "* (The painting is empty.)/%",
    "obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!^1!&* awa..^1. ver sorz..^1.&* tem already have partner.../%",
    "obj_tem_school_slash_Other_10_gml_15_0": "* tem partner with..^1.&* EG!!!/%",
    "obj_tem_school_slash_Other_10_gml_22_0": "* (It's a black-and-white hardboiled egg.)/",
    "obj_tem_school_slash_Other_10_gml_23_0": "* (Sadly^1, seems like it already has a partner.)/%",
    "obj_tem_school_slash_Other_10_gml_31_0": "* suz..^1. VER MEAN!!^1!&* said tem talk stupid.../",
    "obj_tem_school_slash_Other_10_gml_32_0": "* WRON^1! tem a SMART!!^1!&* tem study hard and go to COLLEGE!!!/%",
    "obj_tem_school_slash_Other_10_gml_36_0": "* suz..^1. VER MEAN!!^1!&* said eg..^1.&* NEVER HATCH!!!/%",
    "obj_tem_school_slash_Other_10_gml_43_0": "* (The hardboiled egg emanates a feeling of pity towards you.)/%",
    "obj_tem_school_slash_Other_10_gml_59_0": "* tem still study..^1. study harb!!!/",
    "obj_tem_school_slash_Other_10_gml_60_0": "* tem get a SMART^1! go to COLLEG!^1! achieve DREAM!!/",
    "obj_tem_school_slash_Other_10_gml_61_0": "* then tem become..^1. TEM BECOME....!!/",
    "obj_tem_school_slash_Other_10_gml_62_0": "* Hahaha..^1. As if you could even envision it./%",
    "obj_tem_school_slash_Other_10_gml_66_0": "* (The eggs you have collected so far^1. There's ~1.)/%",
    "obj_tensionbar_slash_Draw_0_gml_18_0": "%",
    "obj_tensionbar_slash_Draw_0_gml_25_0": "M",
    "obj_tensionbar_slash_Draw_0_gml_26_0": "A",
    "obj_tensionbar_slash_Draw_0_gml_27_0": "X",
    "obj_tensionbar_slash_Draw_0_gml_28_0": "X",
    "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/",
    "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../",
    "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./",
    "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./",
    "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./",
    "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
    "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
    "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
    "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
    "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/",
    "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%",
    "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../",
    "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../",
    "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%",
    "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../",
    "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../",
    "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../",
    "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%",
    "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/",
    "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./",
    "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/",
    "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%",
    "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/",
    "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./",
    "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/",
    "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ..^1. Okay^1, sure!/",
    "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%",
    "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!      %%",
    "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%",
    "obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!",
    "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)/%",
    "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)/%",
    "obj_town_event_slash_Step_0_gml_186_0": "* Kris...^1?&* Is everything..^1. alright in there?/%",
    "obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing?/",
    "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you?/%",
    "obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%",
    "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)/%",
    "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)/%",
    "obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.)&* (Inside was \\cY~1\\cW.)/",
    "obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)",
    "obj_treasure_room_slash_Other_10_gml_83_0": "* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)",
    "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh..^1. what happened!^2?&* I can't see anything!!/%",
    "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT!/%",
    "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H..^1. Huh...?/",
    "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?/",
    "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?/%",
    "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ..^1. Hey^1, Kris.../",
    "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What.../",
    "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?/",
    "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it...?/%",
    "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* .../",
    "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway^1, as I was SAYING,/",
    "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk./%",
    "obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor.../%",
    "obj_unusedclassevent_slash_Step_0_gml_225_0": "* ..^1. and turned it into a giant dusty ball./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_24_0": "I'm the fever^1,&I'm the chill.",
    "obj_virovirokun_enemy_slash_Step_0_gml_25_0": "Don't let&this bug ya!",
    "obj_virovirokun_enemy_slash_Step_0_gml_26_0": "Happy new&year 1997!",
    "obj_virovirokun_enemy_slash_Step_0_gml_27_0": "I've got a love&letter for you.",
    "obj_virovirokun_enemy_slash_Step_0_gml_30_0": "Got your nose!",
    "obj_virovirokun_enemy_slash_Step_0_gml_40_0": "This shrink's&out of control!",
    "obj_virovirokun_enemy_slash_Step_0_gml_46_0": "Yaha^1, I'm&home free!",
    "obj_virovirokun_enemy_slash_Step_0_gml_54_0": "Kindness is&contagious!",
    "obj_virovirokun_enemy_slash_Step_0_gml_54_1": "Just what the&doctor ordered!",
    "obj_virovirokun_enemy_slash_Step_0_gml_58_0": "Nice",
    "obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* Virovirokun looks extra sick.",
    "obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* Virovirokun looks healthy.",
    "obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* Smells like cherry syrup.",
    "obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* Virovirokun is poking round things with a spear.",
    "obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* Virovirokun uses a text document as a tissue.",
    "obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* Virovirokun is sweating suspiciously.",
    "obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* Virovirokun is beeping a criminal tune.",
    "obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* VIROVIROKUN - This sick virus needs affordable healthcare./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* You treated Virovirokun with care^1! It's no longer infectious!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* Everyone treated the enemy with tender loving care!^1! All the enemies felt great!!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* You and Noelle showed the enemy tender loving care!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_198_0": "\\E2* H..^1. huh^1? What are you telling me to do^1? ACT...?/",
    "obj_virovirokun_enemy_slash_Step_0_gml_199_0": "\\E8* Can someone please explain what's going on?!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_209_0": "Oh boy^1, is this&your first time&in a battle?",
    "obj_virovirokun_enemy_slash_Step_0_gml_222_0": "\\E6* Uh..^1. well..^1. um..^1. yes./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_232_0": "Oh boy...",
    "obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* You and Virovirokun explained how battles work to Noelle./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_296_0": "\\E4* I get it^1! It's kind of like Dragon Blazers!/",
    "obj_virovirokun_enemy_slash_Step_0_gml_297_0": "\\E0* And if we're nice to you^1, we can win through mercy?/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_307_0": "Yeah",
    "obj_virovirokun_enemy_slash_Step_0_gml_320_0": "\\E2* And the way I have to do that is.../",
    "obj_virovirokun_enemy_slash_Step_0_gml_321_0": "\\EH* Dressing up in a weird costume./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_331_0": "Yeah",
    "obj_virovirokun_enemy_slash_Step_0_gml_344_0": "\\EH* .../%",
    "obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei cooked up a cure./",
    "obj_virovirokun_enemy_slash_Step_0_gml_433_0": "\\EH* If you're sick^1, shouldn't you have some soup^1? Say \"aah\"~!/",
    "obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* Sickness was cured^1! Everyone's HP up!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie cooked up a cure!/",
    "obj_virovirokun_enemy_slash_Step_0_gml_447_0": "\\E2* What^1, you want me to cook something!?/",
    "obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie put a hot dog in the microwave!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* She forgot to poke holes in it^1! The hot dog exploded!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie commiserated with the enemy!/",
    "obj_virovirokun_enemy_slash_Step_0_gml_486_0": "\\E2* Stick it to the man^1, dude./",
    "obj_virovirokun_enemy_slash_Step_0_gml_487_0": "\\E2* Even if that means cloning yourself^1, or whatever./%",
    "obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie encouraged evil!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei tried to steer the enemy down the right path./",
    "obj_virovirokun_enemy_slash_Step_0_gml_506_0": "\\E0* Not everybody knows this^1, but.../",
    "obj_virovirokun_enemy_slash_Step_0_gml_507_0": "\\E2* Crimes are bad. ..^1. Did you know that?/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei tried to rehabilitate!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle offered a cold compress!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle tried her best!/%",
    "obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle was clueless!/%",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* If you're something else^1, maybe a Dating Shoes isn't right...?/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* Maybe I could interest you in a FreezeRing?/%",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "\\E2* Huh...^1? A ring...?/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "\\E8* Faha^1, sorry^1, I don't think WE need something like that!/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* C'mon^1, angel^1! You can't get stronger without good equipment!/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "\\E1* Stronger...^1? R-right^1, I guess that's how it works here.../%",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (You got the FreezeRing.)/%",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "\\EB* (What..^1. what just happened?)/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "\\EB* (Did I actually just...)/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "\\E3* (No^1, they..^1. they must have given it to us^1. The ring.)/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "\\Ee* (...)/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "\\EQ* (Though^1, if Susie bought me a ring...)/%",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "\\Ed* (Besides..^1. it's good to get stronger^1, isn't it?)/",
    "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "\\E4* Th..^1. thanks^1, Kris!/%",
    "obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "\\E2* K-Kris...^1? Are you sure this isn't the wrong way?/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* Werewerewire's wire is loose^1!&* ..^1. well^1, it would be.",
    "obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* Werewerewire crackles at a level too high for you to understand.",
    "obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* Werewerewire shuffles coolly.",
    "obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* Werewerewire looks strong just standing there.",
    "obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* Werewerewire pretends to ignore you.",
    "obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* Smells like a lightning strike.",
    "obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* WEREWEREWIRE - It absorbed the wire and became stronger^1. Be careful!/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* You and Werewerewire locked eyes^1. The atmosphere is electric.../%",
    "obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* You watched coldly./%",
    "obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* You and Susie told Werewerewire you'd beat them up!/",
    "obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* The air crackles with fighting spirit!/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* You and Ralsei whispered sweetly to Werewerewire!/",
    "obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* It pretended not to care^1, but ACTs became more effective!/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie snorted \"tch!\"/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie laughed \"heh!\"/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei winks demurely!/%",
    "obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei smiled sweetly!/%",
    "obj_werewire_enemy_slash_Step_0_gml_98_0": "* Werewire's wire is loose!",
    "obj_werewire_enemy_slash_Step_0_gml_102_0": "* Werewire crackles incomprehensibly.",
    "obj_werewire_enemy_slash_Step_0_gml_103_0": "* Werewire shuffles menacingly.",
    "obj_werewire_enemy_slash_Step_0_gml_104_0": "* Werewire dusts sparks off its shoulders.",
    "obj_werewire_enemy_slash_Step_0_gml_105_0": "* The atmosphere is electric.",
    "obj_werewire_enemy_slash_Step_0_gml_106_0": "* Smells like ozone.",
    "obj_werewire_enemy_slash_Step_0_gml_122_0": "* Try timing your attacks by pressing ~1!",
    "obj_werewire_enemy_slash_Step_0_gml_393_0": "* WEREWIRE - Controlled by the Queen's wire^1, it's sleepwalking through a nightmare!/%",
    "obj_werewire_enemy_slash_Step_0_gml_399_0": "* You jiggled your body^1. The wire loosened in turn!/%",
    "obj_werewire_enemy_slash_Step_0_gml_399_1": "* You jiggled your body!/%",
    "obj_werewire_enemy_slash_Step_0_gml_425_0": "* Press ~1 to throw^1, aim for the weakpoint!",
    "obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie yanked on the wire^1! It loosened a little bit./%",
    "obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie yanked the wire!/%",
    "obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei sang a snake-charming song to the wire^1! It loosened a little bit./%",
    "obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei charmed the wire!/%",
    "obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle pulled out the plug like a fairy light!/%",
    "obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle pulled on the plug!/%",
    "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* The wire greatly loosened!/%",
    "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* The wire loosened a little!/%",
    "obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* Missed!/%",
    "obj_wordbullet_slash_Create_0_gml_9_0": "LOL",
    "obj_wordbullet_slash_Create_0_gml_10_0": "TOP10",
    "obj_wordbullet_slash_Create_0_gml_11_0": "FAMILY",
    "obj_wordbullet_slash_Create_0_gml_12_0": "GUY",
    "obj_wordbullet_slash_Create_0_gml_13_0": "FUNNY",
    "obj_wordbullet_slash_Create_0_gml_14_0": "MOMENTS",
    "obj_wordbullet_slash_Create_0_gml_15_0": "GIRL",
    "obj_wordbullet_slash_Create_0_gml_16_0": "DOLL",
    "obj_wordbullet_slash_Create_0_gml_17_0": "BOY",
    "obj_wordbullet_slash_Create_0_gml_18_0": "QUEEN",
    "obj_wordbullet_slash_Create_0_gml_19_0": "TALE",
    "obj_wordbullet_slash_Create_0_gml_20_0": "JOKE",
    "obj_wordbullet_slash_Create_0_gml_21_0": "FASHION",
    "obj_wordbullet_slash_Create_0_gml_22_0": "MIX",
    "obj_wordbullet_slash_Create_0_gml_23_0": "SOUND",
    "obj_wordbullet_slash_Create_0_gml_24_0": "VIDEO",
    "obj_wordbullet_slash_Create_0_gml_25_0": "TOP20",
    "obj_wordbullet_slash_Create_0_gml_26_0": "LAUGH",
    "obj_wordbullet_slash_Create_0_gml_27_0": "AND",
    "obj_wordbullet_slash_Create_0_gml_28_0": "CRY",
    "obj_wordbullet_slash_Create_0_gml_29_0": "LIKE",
    "obj_wordbullet_slash_Create_0_gml_30_0": "RATE",
    "obj_wordbullet_slash_Draw_0_gml_15_0": "?",
    "obj_wordbullet_slash_Draw_0_gml_15_1": "@",
    "obj_wordbullet_slash_Draw_0_gml_15_2": "!",
    "obj_wordbullet_slash_Draw_0_gml_15_3": "*",
    "obj_wordbullet_slash_Draw_0_gml_15_4": "&",
    "obj_writer_slash_Alarm_0_gml_20_0": "\\",
    "obj_writer_slash_Alarm_0_gml_31_0": "\\",
    "obj_writer_slash_Draw_0_gml_72_0": "\\",
    "obj_writer_slash_Draw_0_gml_272_0": "\\",
    "obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei tried to click on an ad with a castle on it.../",
    "scr_84_debug_slash_scr_84_debug_gml_246_0": "test",
    "scr_84_debug_slash_scr_84_debug_gml_282_0": "test",
    "scr_84_debug_slash_scr_84_debug_gml_310_0": "test",
    "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]",
    "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
    "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
    "scr_anyface_slash_scr_anyface_gml_23_0": "\\TX \\F0 \\E~1 \\FB \\TB %",
    "scr_anyface_slash_scr_anyface_gml_24_0": "\\TX \\F0 \\E~1 \\Fa \\Ta %",
    "scr_anyface_slash_scr_anyface_gml_27_0": "\\TX \\F0 \\E~1 \\FQ \\TQ %",
    "scr_anyface_slash_scr_anyface_gml_28_0": "\\TX \\F0 \\E~1 \\Fs \\Ts %",
    "scr_anyface_slash_scr_anyface_gml_28_0_b": "\\TX \\F0 \\E~1 \\F0 \\Tq %",
    "scr_anyface_slash_scr_anyface_gml_29_0": "\\TX \\F0 \\E~1 \\FU \\TU %",
    "scr_anyface_slash_scr_anyface_gml_30_0": "\\TX \\F0 \\E~1 \\Fb \\T0 %",
    "scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey^1, hands off!",
    "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "Amber Card",
    "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "A thin square charm that sticks#to you^1, increasing defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_30_0": "..^1. better than nothing.",
    "scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky^1, huh^1, Kris...",
    "scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!",
    "scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "Dice Brace",
    "scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various#symbol-inscribed cubes.",
    "scr_armorinfo_slash_scr_armorinfo_gml_51_0": "..^1. okay.",
    "scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \"Friendship!\"",
    "scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey^1, y-you jumbled it...",
    "scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases#the range bullets increase tension.",
    "scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope^1. Not in 1st grade anymore.",
    "scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um..^1. D-do I look cute...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_75_0": "..^1. feels familiar.",
    "scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO^1! C'mon already!",
    "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "It's nice dressing up...",
    "scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea",
    "scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly#increases your defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope^1. Not in 1st grade anymore.",
    "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Um..^1. D-do I look cute...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO^1! C'mon already!",
    "scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...",
    "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "..^1. feels familiar.",
    "scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness",
    "scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle",
    "scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases#your attack and defense.",
    "scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn^1, it's actually cool...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*jingle jangle* Haha!",
    "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "I'm the ghost of holidays past!",
    "scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken",
    "scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.",
    "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "This guy's..^1. familiar?",
    "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "Chu^1! Healing power UP!",
    "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "..^1. from the family entertainment center?",
    "scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail",
    "scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.",
    "scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.",
    "scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil^1, OK?",
    "scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card",
    "scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases#dropped money by 5%",
    "scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money^1, that's what I need.",
    "scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?",
    "scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!",
    "scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%",
    "scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon",
    "scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons^1. You'll have to put#your hair into pigtails.",
    "scr_armorinfo_slash_scr_armorinfo_gml_212_0": "..^1. it gets worse and worse.",
    "scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!",
    "scr_armorinfo_slash_scr_armorinfo_gml_214_0": "..^1. nostalgic^1, huh.",
    "scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea",
    "scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist",
    "scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,#and studded with sharp glowing lights.",
    "scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops^1, it's tangled.",
    "scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...",
    "scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...",
    "scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail",
    "scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor^1. Send it to 10 others#or it'll lose its defensive rating",
    "scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn^1, guess I'm cursed.",
    "scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?..^1. For me...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B^1.ShotBowtie",
    "scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie^1. Looks like the brand#name has been cut off.",
    "scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh^1, I look like a nerd.",
    "scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?",
    "scr_armorinfo_slash_scr_armorinfo_gml_280_0": "..^1. do I put it in my hair?",
    "scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand",
    "scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.#Has the tendency to get stuck to itself.",
    "scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.",
    "scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um^1, do I..^1. look tough?",
    "scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch",
    "scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects#the turn length by 10% more",
    "scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.",
    "scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late^1, I'm late!",
    "scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow",
    "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime",
    "scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from#grazing bullets",
    "scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin",
    "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain",
    "scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes#permanently attached^1. Useless",
    "scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.",
    "scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um^1, the d-dress is cute...",
    "scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand",
    "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???",
    "scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.",
    "scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.",
    "scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um^1, the d-dress is cute...",
    "scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle",
    "scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.",
    "scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle",
    "scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!",
    "scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!",
    "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy",
    "scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie",
    "scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie^1. It seems to have#lost much of its defensive value.",
    "scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look^1. I have standards.",
    "scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!",
    "scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)",
    "scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack",
    "scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ",
    "scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker",
    "scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.#Greatly increase $ gained^1, and...?",
    "scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money^1, that's what I need.",
    "scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?",
    "scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems..^1. familiar?)",
    "scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%",
    "scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin",
    "scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.#Careful of the sharp part.",
    "scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH^1? Oh^1, brooch^1. Heh.",
    "scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!",
    "scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen..^1. gave this to me.",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
    "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %",
    "scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.",
    "scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* Test enemies showed up.",
    "scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Assumedly another different Rudinn appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* A necklace of Rudinns blocks your path.",
    "scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C^1. Round attacked violently^1!&* (You recall Ralsei's advice to include Susie in an ACT.)",
    "scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!",
    "scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!",
    "scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!",
    "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbick slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxer assembled!",
    "scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!",
    "scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.",
    "scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!",
    "scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes^1. Again.",
    "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Rudinn Rangers came sparkling into view!",
    "scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!",
    "scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)",
    "scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* Ambyu-Lances beeped towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* Ambyu-Lances beeped towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* Hey Kris^1, lemme show you my ultimate healing!",
    "scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* Poppups popped up!",
    "scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* Tasques crossed your path!",
    "scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* Werewires swung in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* Maice blocked the way! ",
    "scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* Virovirokun floated in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* First strike!",
    "scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* Swatchlings bowed in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* Tasque Manager blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly rides in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* Queen blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* DON'T YOU WANNA BE A BIG SHOT?",
    "scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* It's time to be a BIG SHOT!",
    "scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes block your way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* Thrash Machine reluctantly fights you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* Swatchlings bowed in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* Werewerewire strongly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* Maus blocked the way! ",
    "scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* H-huh!^1? What's going on!?",
    "scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* Virovirokun and Ambyu-lance are fighting each other!",
    "scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* Virovirokun and Ambyu-lance are fighting each other!",
    "scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* Animal house.",
    "scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!",
    "scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.",
    "scr_encountersetup_slash_scr_encountersetup_gml_915_0": "\\EE* H-huh!^1? What's going on!^1?&* What are we doing!?",
    "scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* Smorgasbord 2.",
    "scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* Werewires swung in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* Werewire and Maus swung down like stringed superheroes!",
    "scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* Ambyu-Lance and its pet appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* Poppup and caretakers appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* Maice blocked the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* Swatchling and vermin appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* Werewerewire strongly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* Mauswheel spins into you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA Queen blocks the way!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1114_0": " ",
    "scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* Tasque and Co^1. drew near!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* Tasques zoomed towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* Poppup and Virovirokun Appeared!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* Werewire appeared.",
    "scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* Ambyu-Lance beeps towards you!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* Tasque crossed your path!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!",
    "scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Poppup and Maus appeared.",
    "scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis.",
    "scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2",
    "scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2",
    "scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%",
    "scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance",
    "scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+",
    "scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+",
    "scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+",
    "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
    "scr_gamestart_slash_scr_gamestart_gml_72_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_99_0": "Kris",
    "scr_gamestart_slash_scr_gamestart_gml_100_0": "Susie",
    "scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei",
    "scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ",
    "scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle",
    "scr_gamestart_slash_scr_gamestart_gml_231_0": "ECHIDNA",
    "scr_gamestart_slash_scr_gamestart_gml_282_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_293_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_297_0": "%%",
    "scr_gamestart_slash_scr_gamestart_gml_300_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_303_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_305_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_306_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_307_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
    "scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
    "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
    "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
    "scr_gamestart_slash_scr_gamestart_gml_353_0": " ",
    "scr_gamestart_slash_scr_gamestart_gml_356_0": "Home",
    "scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes",
    "scr_gamestart_slash_scr_gamestart_gml_357_0": "No",
    "scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe",
    "scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know",
    "scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris",
    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP",
    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that&  tastes like marshmallows./%",
    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew..^1.&* It refreshes your SOUL./%",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "Heals 40 HP^1. A red-and-black star#that tastes like marshmallows.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.#A minty green crystal.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.#Its use is unknown.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of#various tips and tricks.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.#Its value increases each Chapter.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken^1, it seethes with power.#A master smith could fix it.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds#spin^1! Heals 160 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.#Heals ~1 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...#Hey^1, this is just burnt! +70HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.#Maybe not a cookie^1. Heals 1 HP?",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad..^1. but^1, it's just#lettuce^1, so it's worthless. +4HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.#Heals 70 HP to the team.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts^1, don't it!^1? It's filled with#divisive^1, clotty red jam. +?^1?HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small^1, but some#people REALLY like it. +?^1?HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.#Heals 500HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.#Also..^1. has worms in it. +50HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.#Makes music with each bite. +80HP",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes#permanently attached^1. Useless",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "It's own-flavored tea.#The flavor just says \"Kris.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "It's own-flavored tea.#The flavor just says \"Noelle.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "It's own-flavored tea.#The flavor just says \"Ralsei.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "It's own-flavored tea.#The flavor just says \"Susie.\"",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.#It'll take two bites to finish!",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.#It'll recover 120HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.#It changes color with temperature.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders^1, made#of macarons and ribbons. +30HP to all.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all#fallen party members to 25% HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all#fallen party members to 100% HP.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of#colorful squares^1. Will poison you.",
    "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.#Its value decreases each Chapter.",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars",
    "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_1": " Dark Dollar",
    "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Dark Candy",
    "scr_iteminfo_slash_scr_iteminfo_gml_16_0": "Heals#40HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "ReviveMint",
    "scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal#Downed#Ally",
    "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Glowshard",
    "scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell#at#shops",
    "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Manual",
    "scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read#out of#battle",
    "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "BrokenCake",
    "scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals#20HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Top Cake",
    "scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals#team#160HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake",
    "scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals#team#~1HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger",
    "scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals#70HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie",
    "scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals#50HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad",
    "scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals#4HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich",
    "scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals#team#70HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut",
    "scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond",
    "scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich",
    "scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals#ALL HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux",
    "scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals#50 HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel",
    "scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals#80 HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin",
    "scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless",
    "scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie Tea",
    "scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger",
    "scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals#60HP 2x",
    "scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy",
    "scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals#120HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice",
    "scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals#100HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode",
    "scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals#team#30HP",
    "scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie",
    "scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing#varies",
    "scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit",
    "scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises#TP#32%",
    "scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem",
    "scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises#TP#50%",
    "scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax",
    "scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises#TP#Max",
    "scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust",
    "scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives#team#25%",
    "scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite",
    "scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives#team#100%",
    "scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S^1.POISON",
    "scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts#party#member",
    "scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar",
    "scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not#so#useful",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie Tea",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S^1.POISON",
    "scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar",
    "scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!^1! That's good!",
    "scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey^1, feed ME!!!",
    "scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!^1! Marshmallows!!",
    "scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh^1, it's..^1. sticky?",
    "scr_itemuse_slash_scr_itemuse_gml_54_0": "I'm ALIVE!!!",
    "scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)",
    "scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)",
    "scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah^1, I'm refreshed!",
    "scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints^1? I love mints!",
    "scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual^1, but it was so dense it made your head spin...)/%",
    "scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm^1, seconds!",
    "scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.",
    "scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday^1! Haha!",
    "scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.",
    "scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm^1, thank you!",
    "scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...",
    "scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!",
    "scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?",
    "scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?",
    "scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm..^1. face",
    "scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)",
    "scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm^1, what is this^1? It's cute...",
    "scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?",
    "scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!",
    "scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!",
    "scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!",
    "scr_itemuse_slash_scr_itemuse_gml_178_0": "(It's cut evenly...)",
    "scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)",
    "scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm^1, blood!",
    "scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah^1, sticky...",
    "scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm..^1. what!^1? It's blood!?",
    "scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?",
    "scr_itemuse_slash_scr_itemuse_gml_222_0": "Aww^1, thanks^1, Kris!",
    "scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm^1, it's ok^1, Kris^1, I'll share...",
    "scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)",
    "scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!^1? I...",
    "scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh^1? I didn't know Kris liked this flavor.)",
    "scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool^1, it's wriggling.",
    "scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum^1, is this spaghetti?",
    "scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like..^1. jumprope?",
    "scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.",
    "scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!",
    "scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...",
    "scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)/",
    "scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)/%",
    "scr_itemuse_slash_scr_itemuse_gml_303_0": "(No reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_304_0": "(..^1. no reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_309_0": "Hell yeah^1, apple juice!!",
    "scr_itemuse_slash_scr_itemuse_gml_310_0": "Don't drink so fast!!",
    "scr_itemuse_slash_scr_itemuse_gml_315_0": "Tastes like blueberries!",
    "scr_itemuse_slash_scr_itemuse_gml_316_0": "Huh^1? Really?",
    "scr_itemuse_slash_scr_itemuse_gml_320_0": "Tastes like cinnamon! (What is this aftertaste...?)",
    "scr_itemuse_slash_scr_itemuse_gml_332_0": "(..^1. do they like it?)",
    "scr_itemuse_slash_scr_itemuse_gml_333_0": "(They're drinking it...)",
    "scr_itemuse_slash_scr_itemuse_gml_334_0": "(Umm^1, do they like it or not...?)",
    "scr_itemuse_slash_scr_itemuse_gml_339_0": "Hell yeah^1, eggnog!!",
    "scr_itemuse_slash_scr_itemuse_gml_340_0": "D-don't drink so fast!",
    "scr_itemuse_slash_scr_itemuse_gml_345_0": "It's soft and sweet.",
    "scr_itemuse_slash_scr_itemuse_gml_349_0": "..^1. this is just water^1! You're pranking me^1, right?!",
    "scr_itemuse_slash_scr_itemuse_gml_361_0": "(No reaction?)",
    "scr_itemuse_slash_scr_itemuse_gml_362_0": "(I'm happy!)",
    "scr_itemuse_slash_scr_itemuse_gml_367_0": "Hey^1, it's like marshmallows!!",
    "scr_itemuse_slash_scr_itemuse_gml_368_0": "D-don't drink so fast!",
    "scr_itemuse_slash_scr_itemuse_gml_373_0": "Um..^1. isn't this water?",
    "scr_itemuse_slash_scr_itemuse_gml_377_0": "There's nothing in here!",
    "scr_itemuse_slash_scr_itemuse_gml_389_0": "STOP LOOKING AT ME!",
    "scr_itemuse_slash_scr_itemuse_gml_390_0": "(They seem into it)",
    "scr_itemuse_slash_scr_itemuse_gml_395_0": "..^1. this is tea?",
    "scr_itemuse_slash_scr_itemuse_gml_400_0": "It's grape juice!",
    "scr_itemuse_slash_scr_itemuse_gml_401_0": "Huh^1, really?",
    "scr_itemuse_slash_scr_itemuse_gml_405_0": "(Wonder if they sell this in gallons?)",
    "scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon^1, gimme the rest!",
    "scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?",
    "scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)",
    "scr_itemuse_slash_scr_itemuse_gml_427_0": "Th..^1. there's MORE!?",
    "scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey^1, this rules!",
    "scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)/%",
    "scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.",
    "scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)",
    "scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?",
    "scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.",
    "scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ..^1. kidding!",
    "scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.",
    "scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!",
    "scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.",
    "scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!",
    "scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...",
    "scr_itemuse_slash_scr_itemuse_gml_495_0": "I..^1. I can't read these symbols...",
    "scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)/",
    "scr_itemuse_slash_scr_itemuse_gml_505_0": "* (..^1. try using it in battle.)/%",
    "scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)/",
    "scr_itemuse_slash_scr_itemuse_gml_513_0": "* (..^1. try using it in battle.)/%",
    "scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)/",
    "scr_itemuse_slash_scr_itemuse_gml_521_0": "* (..^1. try using it in battle.)/%",
    "scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!",
    "scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!",
    "scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?",
    "scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!",
    "scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!",
    "scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?",
    "scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ..^1.tastes good?",
    "scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow..^1. er^1, thanks^1, Kris!",
    "scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll..^1. just pretend to drink it...)",
    "scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)/%",
    "scr_itemuse_slash_scr_itemuse_gml_616_0": "* You held the crystal up to your eye./",
    "scr_itemuse_slash_scr_itemuse_gml_617_0": "* For some strange reason^1, for just a brief moment.../",
    "scr_itemuse_slash_scr_itemuse_gml_618_0": "* You thought you saw the computer lab./",
    "scr_itemuse_slash_scr_itemuse_gml_619_0": "* ..^1.but^1, it must've just been your imagination./%",
    "scr_itemuse_slash_scr_itemuse_gml_624_0": "* You held the crystal up to your eye./",
    "scr_itemuse_slash_scr_itemuse_gml_625_0": "* ..^1. but nothing happened./%",
    "scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful./%",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important^1, not too unimportant.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken^1, it seethes with power.#A master smith could fix it.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.#A smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.#Something feels strange about it.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.#A smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.#A smith could fix all three parts.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho^1! I'm a tough boy!#Treat me like one of your ITEMS!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho^1! ROUXLS jumped out of your#pocket^1! How dadcrobatic! (Lesser)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho^1! That game looked fun!#Let me be the stool next!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.#This daringst genius^1, adoredeth beyondth all hey let me speakst",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there^1. Splat!#Were you three osmosing without me!?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.#Didn't someone want this?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell^1! But don't worry^1. I'm a strong boy.#I won't be trounced by a mere bounce!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk^1. You can feel it#smiling in your hand.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up^1? We'll solve this mystery fast!#You^1? You can be the un-talking dog.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can#open certain doors.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho^1! A soft cream is following you!#Can we make them a bad guy?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.#You have collected [~1].",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue..^1. Could it be...#The illusory nipple technique!?",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow^1! Thanks for the free sample!#I couldn't eat another bite!!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.#Fly high^1, bluebird^1. Fly high.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something^1? I was doing my#calisthetics^1. Stay handsome.",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey^1! Thanks for the tape^1! I was hungry!#Push my tummy to hear a cool song!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho^1! It's me^1, Lancer^1! Release me and#I will release you!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.#Strangely^1, it looks like Lancer...",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho^1! What a terrific boy's adventure.#Time to kick off my feet and relax...",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la^1! Who is that handsome#mustachioed boy^1! I think I'm in love!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff^1, puff) There^1, I got back into your#pocket^1! Now you can use my power!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original                     #         (Starwalker)",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh^1, milord^1! Tis I^1, your humblest servante,#righte here where I never lefteth!",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal",
    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat",
    "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %",
    "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %",
    "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %",
    "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT&* Mightier than a sword^1?&* Maybe equal at best./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors./",
    "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket./",
    "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \"Cards\" - The Jack of Spades^1, and the Rules Card./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%",
    "scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket./",
    "scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass^1, but.../%",
    "scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%",
    "scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique^1.&* Stuck before half past noon./%",
    "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
    "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
    "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
    "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
    "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
    "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
    "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
    "scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
    "scr_litemname_slash_scr_litemname_gml_14_0": "Cards",
    "scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy",
    "scr_litemname_slash_scr_litemname_gml_16_0": "Glass",
    "scr_litemname_slash_scr_litemname_gml_17_0": "Eraser",
    "scr_litemname_slash_scr_litemname_gml_18_0": "Mech^1. Pencil",
    "scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch",
    "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing./%%",
    "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate^1.&* It tasted wonderful^1.&* Your throat tightened.../%",
    "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
    "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers^1.&* A floral scent fills the air^1.&* Nothing happened./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration^1.&* Nothing happened./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards^1.&* They felt flimsy between your fingers./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what^1? a heart shaped box of chocolates?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_108_0": "\\E3* oh^1, i get it./",
    "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "\\E2* heh./",
    "scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow./",
    "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "\\E0* you're really.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* hm./",
    "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* alright^1, alright./",
    "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E0* ..^1. okay./",
    "scr_litemuseb_slash_scr_litemuseb_gml_115_0": "\\E3* you wanna make a return on these^1, don't you?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* Ring.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "\\E5* okay^1, okay^1, no need to break my heart./",
    "scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "\\E0* here's five dollars./",
    "scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (You could give Alphys the chocolate if you talk to her.)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_126_0": "\\E0* Hello^1?&* Dreemurr residence..^1.&* Who might this be...?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "\\E3* ..^1. Kris?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_128_0": "\\E5* Sigh..^1. Do not make me come over there./",
    "scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click.../%",
    "scr_litemuseb_slash_scr_litemuseb_gml_131_0": "\\E7* Woah^1, Kris^1, where the hell'd you get that?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_132_0": "\\E6* ..^1. someone gave it to you?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_133_0": "\\EY* HAHAHA!^1! YEAH RIGHT!!^1! You stole it^1, didn't you!?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_134_0": "\\E2* Well^1, c'mon!^1! Let's eat it and hide the evidence!!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing^1, but you can't get it.)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone^1, after all...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_139_0": "\\EC* Ow^1, my stomach.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (..^1. that you shouldn't have eaten all of it.)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris^1, honey^1, what is it?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_159_0": "\\E3* What^1? No^1, I am not giving you a ride home./",
    "scr_litemuseb_slash_scr_litemuseb_gml_160_0": "\\E1* Our house is not far^1. It is just at the top of town./",
    "scr_litemuseb_slash_scr_litemuseb_gml_161_0": "\\E4* Try walking^1. It builds character^1, honey./",
    "scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* You looked through the glass./",
    "scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* For some strange reason^1, for just a brief moment.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris^1, I am grading papers./",
    "scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* You thought you saw Susie glaring at you^1, coldly.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_171_0": "\\E0* I can talk to you when you get back^1, alright?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* But when you moved the glass away,/",
    "scr_litemuseb_slash_scr_litemuseb_gml_172_0": "\\E0* Our house is only at the top of town^1, you know./",
    "scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* You see her looking at you^1, smiling and making a rude gesture./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass./",
    "scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ..^1. but nothing happened./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_182_0_b": "* You thought you saw through your hand./%",
    "scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_273_0": "\\M1\\E1* Oh^1, excuse me^1, I seem to be receiving a phone call./",
    "scr_litemuseb_slash_scr_litemuseb_gml_274_0": "\\E0* Kris...^1? What is it^1, honey?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_275_0": "\\E3* What^1? You are \"normal?\"/",
    "scr_litemuseb_slash_scr_litemuseb_gml_276_0": "\\E3* What^1? You made a \"trash orb\"?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_277_0": "\\E4* ..^1. Could you explain what you mean by that?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_279_0": "\\E6* (Kris^1, d-don't give the phone to me!!!)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_281_0": "\\E1* Oh^1, you are going to the library later?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_282_0": "\\E0* Well^1, thank you for telling me this time^1! Have a nice time!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_284_0": "\\M0* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_291_0": "\\M1\\E1* Kris^1, do not worry about the library./",
    "scr_litemuseb_slash_scr_litemuseb_gml_293_0": "\\M0* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_304_0": "\\E0* Ah^1, Kris^1! You are going to do your project...?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_305_0": "\\E1* Oh^1, are you calling to ask for my help!?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_306_0": "\\E4* I will go find our homemade scented glue-sticks!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_307_0": "\\E8* ..^1. Oh^1? You have a partner this time?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_308_0": "\\E9* Kris!^1! That's wonderful!!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_309_0": "\\E4* I hope they like butterscotch-scented gluesticks!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_319_0": "\\E0* Kris^1, do not worry about going to the library./",
    "scr_litemuseb_slash_scr_litemuseb_gml_320_0": "\\E5* If Berdly harasses you about our debt.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_321_0": "\\E4* I will come and throw a smoke bomb so you can escape./",
    "scr_litemuseb_slash_scr_litemuseb_gml_322_0": "\\E0* ..^1. maybe not^1. Hee hee hee^1. Try your best^1, honey./",
    "scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_338_0": "\\E0* Hi honey^1! How was your group project?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_339_0": "\\E0* I can give you a ride home in a minute^1, I am just.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_340_0": "\\E1* ..^1. oh^1? No need?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_341_0": "\\E8* You are still spending time with a friend...?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_342_0": "\\E4* Oh dear^1! Two days in a row^1, Kris^1! Is that a record?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_343_0": "\\E0* Have fun^1, honey^1! Be back before sunset!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_351_0": "\\E4* Calling me again^1? What must your friend think?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_352_0": "\\E0* Have fun with your friend^1, honey!/",
    "scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_368_0": "\\E0* Hello^1, Dreemurr residence./",
    "scr_litemuseb_slash_scr_litemuseb_gml_369_0": "\\E8* What^1? You would like to talk to \"Susie\"?/",
    "scr_litemuseb_slash_scr_litemuseb_gml_370_0": "\\E3* .../",
    "scr_litemuseb_slash_scr_litemuseb_gml_371_0": "\\E4* Of course^1, here you are./",
    "scr_litemuseb_slash_scr_litemuseb_gml_373_0": "\\EH* KRIS FINISH WASHING YOUR DAMN HANDS!!!/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_380_0": "\\E1* Kris^1, the phone is going./",
    "scr_litemuseb_slash_scr_litemuseb_gml_381_0": "\\E0* Would you mind getting it for me while I.../",
    "scr_litemuseb_slash_scr_litemuseb_gml_382_0": "\\E8* .../",
    "scr_litemuseb_slash_scr_litemuseb_gml_383_0": "\\E3* Kris^1? Why are you calling our house?/%",
    "scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring^1, ring...)/",
    "scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)/%",
    "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!/%",
    "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out./%",
    "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)",
    "scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ",
    "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
    "scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy",
    "scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
    "scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
    "scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory",
    "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
    "scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)",
    "scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture",
    "scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance",
    "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!",
    "scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy",
    "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei",
    "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* The tutorial begins.",
    "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう",
    "scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn",
    "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince",
    "scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture",
    "scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy",
    "scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
    "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
    "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
    "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
    "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
    "scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics",
    "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
    "scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion",
    "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
    "scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports",
    "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
    "scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness",
    "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Cuteboys",
    "scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl",
    "scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees",
    "scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts",
    "scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games",
    "scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins",
    "scr_monstersetup_slash_scr_monstersetup_gml_255_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_257_0": "Bet",
    "scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-Bet",
    "scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C^1.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく",
    "scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K^1.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Deep Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman",
    "scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Goodnight",
    "scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby",
    "scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick",
    "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく",
    "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On",
    "scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Bloxer",
    "scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange",
    "scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival",
    "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry",
    "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend",
    "scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning",
    "scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday",
    "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "TalkBoys",
    "scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports",
    "scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals",
    "scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees",
    "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき",
    "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "DoomTank",
    "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
    "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
    "scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug",
    "scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter",
    "scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy",
    "scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile",
    "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "Lancer",
    "scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Susie",
    "scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything",
    "scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing",
    "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "JEVIL",
    "scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette",
    "scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random#Chaos",
    "scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis",
    "scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce#TIRED",
    "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック",
    "scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K^1.Round",
    "scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers",
    "scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow",
    "scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea",
    "scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger",
    "scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince",
    "scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy",
    "scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt",
    "scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt",
    "scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King",
    "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk",
    "scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage",
    "scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense#Boost",
    "scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster",
    "scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red#Damage",
    "scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals#everyone",
    "scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance",
    "scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid",
    "scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit",
    "scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality",
    "scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup",
    "scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click",
    "scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block",
    "scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid",
    "scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque",
    "scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting",
    "scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar",
    "scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice",
    "scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX",
    "scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire",
    "scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle",
    "scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire",
    "scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris#to free#wire",
    "scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus",
    "scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne",
    "scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade",
    "scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear",
    "scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment",
    "scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun",
    "scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare",
    "scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling",
    "scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify",
    "scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify",
    "scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm",
    "scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold",
    "scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n",
    "scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder#2 stages",
    "scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer#2 stages",
    "scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder#1 stage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer#1 stage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet",
    "scr_monstersetup_slash_scr_monstersetup_gml_1166_0": "K_K",
    "scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X",
    "scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance",
    "scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire",
    "scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold",
    "scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough",
    "scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet",
    "scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest",
    "scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager",
    "scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order",
    "scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly",
    "scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride#coaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone#rides#coaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel",
    "scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump",
    "scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride#coaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch",
    "scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride#coaster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls",
    "scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House",
    "scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2",
    "scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3",
    "scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4",
    "scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly",
    "scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract",
    "scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare",
    "scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb",
    "scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake",
    "scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart",
    "scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover",
    "scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic",
    "scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)",
    "scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess#favorite#thing",
    "scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer#time to#guess",
    "scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw",
    "scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red#Damage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals#everyone",
    "scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton",
    "scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO",
    "scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal",
    "scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL ##HEAL 60",
    "scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check",
    "scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash",
    "scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical#damage",
    "scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis",
    "scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals#120 HP",
    "scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen",
    "scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll",
    "scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge#faster",
    "scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap",
    "scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting#shield",
    "scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard",
    "scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe",
    "scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power#Attacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up#each hit",
    "scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast#Attacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode",
    "scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky#Attacks",
    "scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better#dodge",
    "scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave",
    "scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX",
    "scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals#100HP",
    "scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "Pipis",
    "scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-Action",
    "scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-Action",
    "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %",
    "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %",
    "scr_phonename_slash_scr_phonename_gml_3_0": " ",
    "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
    "scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel",
    "scr_phonename_slash_scr_phonename_gml_21_0": "Sans's Number",
    "scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number",
    "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?",
    "scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?",
    "scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ",
    "scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.",
    "scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%",
    "scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn",
    "scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend^1, but maybe not^1. Shine on^1, you lazy diamond!",
    "scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things",
    "scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort",
    "scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL",
    "scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy",
    "scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart^1. Always supporting others with her bullets.",
    "scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss",
    "scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama",
    "scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART",
    "scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman",
    "scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.",
    "scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping",
    "scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards",
    "scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER",
    "scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick",
    "scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny^1. Known to play dirty^1, but loves to play clean.",
    "scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places",
    "scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum",
    "scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST",
    "scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer",
    "scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter^1. Ironically^1, blocking is not its forte.",
    "scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers",
    "scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear",
    "scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT",
    "scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry",
    "scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.",
    "scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In",
    "scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax",
    "scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ",
    "scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ..^1. Please./%",
    "scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL",
    "scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS^1, he became DEVILSKNIFE to the pocket.",
    "scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS",
    "scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM",
    "scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???",
    "scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS",
    "scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger",
    "scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows^1, it lets everyone know it's better than Rudinn.",
    "scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up",
    "scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over",
    "scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE",
    "scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...^1? You're treating me...^1? Oh^1, you shouldn't have! (smile)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy",
    "scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy^1, seems to have fewer friends.",
    "scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet",
    "scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone",
    "scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE",
    "scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance",
    "scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus^1. It's not down with the sickness.",
    "scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens",
    "scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects",
    "scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup",
    "scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH^1, which means \"Let's Play!\" ..^1. does it know that?",
    "scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT",
    "scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK",
    "scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS",
    "scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU^1.&* BERRY GOOD!/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque",
    "scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!",
    "scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food",
    "scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food",
    "scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire",
    "scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen^1. But^1, it's stronger and cooler now^1, so?",
    "scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy",
    "scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy",
    "scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus",
    "scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.",
    "scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking",
    "scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup",
    "scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC",
    "scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun",
    "scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak..^1. and a heart of gold.",
    "scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games",
    "scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System",
    "scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS",
    "scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda^1? We'll both get sick that way..^1. Hee hee./%",
    "scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling",
    "scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy^1, you can always count on him to work hard.",
    "scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers",
    "scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages",
    "scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR",
    "scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss^1? Shall we sit down and enjoy a nice earl grey?/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire",
    "scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit^1. Gets flustered easily.",
    "scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting",
    "scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships",
    "scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT",
    "scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (..^1. it's crushing its energy drink with its hand...)/%",
    "scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager",
    "scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits^1. Strongly dislikes clowns.",
    "scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop",
    "scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks",
    "scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER",
    "scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel",
    "scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.",
    "scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire",
    "scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum",
    "scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE",
    "scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)/%",
    "scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?",
    "scr_roomname_slash_scr_roomname_gml_2_0": "---",
    "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
    "scr_roomname_slash_scr_roomname_gml_4_0": "Castle Town",
    "scr_roomname_slash_scr_roomname_gml_5_0": "Castle Town",
    "scr_roomname_slash_scr_roomname_gml_6_0": "My Castle Town",
    "scr_roomname_slash_scr_roomname_gml_7_0": "Cyber Field - Entrance",
    "scr_roomname_slash_scr_roomname_gml_8_0": "Cyber Field - Arcade Machine",
    "scr_roomname_slash_scr_roomname_gml_9_0": "Cyber Field - Music Shop",
    "scr_roomname_slash_scr_roomname_gml_10_0": "Cyber City - Entrance",
    "scr_roomname_slash_scr_roomname_gml_11_0": "Cyber City - First Alleyway",
    "scr_roomname_slash_scr_roomname_gml_12_0": "Cyber City - Music Shop",
    "scr_roomname_slash_scr_roomname_gml_12_0_b": "Cyber City - Mouse Alley",
    "scr_roomname_slash_scr_roomname_gml_13_0": "Cyber City - Second Alleyway",
    "scr_roomname_slash_scr_roomname_gml_14_0": "Queen's Mansion - Guest Hall",
    "scr_roomname_slash_scr_roomname_gml_15_0": "Queen's Mansion - Entrance",
    "scr_roomname_slash_scr_roomname_gml_16_0": "Queen's Mansion - 3F",
    "scr_roomname_slash_scr_roomname_gml_16_0_b": "Cyber City - Heights",
    "scr_roomname_slash_scr_roomname_gml_17_0": "Queen's Mansion - Acid Tunnel",
    "scr_roomname_slash_scr_roomname_gml_19_0": "Queen's Mansion - Basement",
    "scr_roomname_slash_scr_roomname_gml_20_0": "Queen's Mansion - 4F",
    "scr_roomname_slash_scr_roomname_gml_23_0": "Queen's Mansion - Rooftop",
    "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %",
    "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %",
    "scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1",
    "scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1",
    "scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1",
    "scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ..^1. what?",
    "scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
    "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
    "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
    "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude#Damage#",
    "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to#one foe^1. Depends on Attack # Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
    "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
    "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal#Ally",
    "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to#one party member^1. Depends on Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
    "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
    "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare#TIRED foe",
    "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
    "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude#Damage#",
    "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to#one foe^1. Depends on Attack # Magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
    "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red#Damage#",
    "scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
    "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
    "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All#30 HP",
    "scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ",
    "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
    "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
    "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use#action",
    "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.#It isn't magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_93_0": "You can do many things.#Don't confuse it with magic.",
    "scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist",
    "scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist",
    "scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare#TIRED foes",
    "scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,#sparing all TIRED enemies.",
    "scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock",
    "scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock",
    "scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage#w/ ICE",
    "scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to#one enemy.",
    "scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave",
    "scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave",
    "scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal",
    "scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to#all of the enemies.",
    "scr_spellinfo_slash_scr_spellinfo_gml_147_0": "UltimatHeal",
    "scr_spellinfo_slash_scr_spellinfo_gml_148_0": "UltimatHeal",
    "scr_spellinfo_slash_scr_spellinfo_gml_149_0": "Best#healing",
    "scr_spellinfo_slash_scr_spellinfo_gml_150_0": "Heals 1 party member to the#best of Susie's ability.",
    "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!/%",
    "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%",
    "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW..^1. try \\cYSPARING\\cW!/%",
    "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!/%",
    "scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!/%",
    "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!/%",
    "scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!/%",
    "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!/%",
    "scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%",
    "scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1 cast ULTIMATEHEAL!/%",
    "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
    "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)/%",
    "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!/%",
    "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!/%",
    "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!/",
    "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened.../%",
    "scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
    "scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)/%",
    "scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
    "scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!/%",
    "scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)/%",
    "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!/%",
    "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!/",
    "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened.../%",
    "scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured^1!&",
    "scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)",
    "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!/%",
    "scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW^1!&",
    "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!/%",
    "scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely^1!&",
    "scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental^1!&",
    "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!/%",
    "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!/%",
    "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!/%",
    "scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!/%",
    "scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!/%",
    "scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!/",
    "scr_spelltext_slash_scr_spelltext_gml_237_0": "* ..^1. but nothing happened!/%",
    "scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1 used the KRIS TEA!/%",
    "scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1 used the NOELLE TEA!/%",
    "scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1 used the RALSEI TEA!/%",
    "scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1 used the SUSIE TEA!/%",
    "scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!/%",
    "scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!/%",
    "scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!/%",
    "scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT^1!&* Tension raised up earlier./%",
    "scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!/%",
    "scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!/%",
    "scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!/%",
    "scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!/%",
    "scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S^1.POISON!/%",
    "scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!/%",
    "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %",
    "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%",
    "scr_text_slash_scr_text_gml_8_0": "#Yes",
    "scr_text_slash_scr_text_gml_9_0": "#No",
    "scr_text_slash_scr_text_gml_12_0": "* You really didn't want to throw it away./",
    "scr_text_slash_scr_text_gml_12_0_b": " ",
    "scr_text_slash_scr_text_gml_13_0": "* Throw it away anyway?/",
    "scr_text_slash_scr_text_gml_13_0_b": " ",
    "scr_text_slash_scr_text_gml_14_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_19_0": "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./",
    "scr_text_slash_scr_text_gml_20_0": "* Hand shaking^1, you dropped the ball of junk on the ground./",
    "scr_text_slash_scr_text_gml_21_0": "* It broke into pieces./",
    "scr_text_slash_scr_text_gml_22_0": "* You felt bitter./%",
    "scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief./%",
    "scr_text_slash_scr_text_gml_39_0": "* Hey^1, Kris^1! What's up^1?&* Didja lose your pencil again?/",
    "scr_text_slash_scr_text_gml_40_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it?/",
    "scr_text_slash_scr_text_gml_41_0": "\\E1* Huh^1?&* You want to be partners?/",
    "scr_text_slash_scr_text_gml_42_0": "\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../",
    "scr_text_slash_scr_text_gml_43_0": "\\E0* But I could ask Ms^1. Alphys if we could make a group of 3!/",
    "scr_text_slash_scr_text_gml_44_0": "\\E4* I'll ask if you're sure^1!& &Not yet     Yes^1. Ask.\\C1 ",
    "scr_text_slash_scr_text_gml_47_0": " ",
    "scr_text_slash_scr_text_gml_51_0": "\\E0* OK^1, I'll ask!/",
    "scr_text_slash_scr_text_gml_52_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
    "scr_text_slash_scr_text_gml_57_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask!/%",
    "scr_text_slash_scr_text_gml_62_0": "\\E0* Do you wanna be partners^1?&Not yet     Yes\\C1 ",
    "scr_text_slash_scr_text_gml_65_0": " ",
    "scr_text_slash_scr_text_gml_69_0": "\\E0* OK^1, I'll ask!/",
    "scr_text_slash_scr_text_gml_70_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
    "scr_text_slash_scr_text_gml_75_0": "\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%",
    "scr_text_slash_scr_text_gml_80_0": "\\E0* Alright^1.&* Let's get this over with./",
    "scr_text_slash_scr_text_gml_81_0": "* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../",
    "scr_text_slash_scr_text_gml_82_0": "\\E2* YOU'LL do our project./",
    "scr_text_slash_scr_text_gml_83_0": "* How's that sound^1?& &Good        Bad\\C1 ",
    "scr_text_slash_scr_text_gml_86_0": " ",
    "scr_text_slash_scr_text_gml_90_0": " %%",
    "scr_text_slash_scr_text_gml_92_0": "#Yes",
    "scr_text_slash_scr_text_gml_93_0": "#No",
    "scr_text_slash_scr_text_gml_96_0": " ",
    "scr_text_slash_scr_text_gml_97_0": " ",
    "scr_text_slash_scr_text_gml_98_0": "* (There's something glowing inside.)/",
    "scr_text_slash_scr_text_gml_99_0": "* (Take it?)/ ",
    "scr_text_slash_scr_text_gml_100_0": " \\C2",
    "scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)/%",
    "scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)/%",
    "scr_text_slash_scr_text_gml_119_0": "* (It stayed.)/%",
    "scr_text_slash_scr_text_gml_125_0": "#Listen",
    "scr_text_slash_scr_text_gml_126_0": "#No",
    "scr_text_slash_scr_text_gml_129_0": "* Welcome^1.&* I am the \\cYPrince\\cW of this \\cYKingdom\\cW.../",
    "scr_text_slash_scr_text_gml_129_0_b": " ",
    "scr_text_slash_scr_text_gml_130_0": "* The \\cYKINGDOM OF DARKNESS\\cW./",
    "scr_text_slash_scr_text_gml_130_0_b": " ",
    "scr_text_slash_scr_text_gml_131_0": "* Kris^1, Susie..^1.&* There is a \\cYLEGEND\\cW in this land./",
    "scr_text_slash_scr_text_gml_132_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive,/",
    "scr_text_slash_scr_text_gml_133_0": "* And fulfill the ancient prophecy^1, foretold by time and space./",
    "scr_text_slash_scr_text_gml_134_0": "* Please^1, Heroes..^1.&* Listen to my tale.../",
    "scr_text_slash_scr_text_gml_135_0": " \\C2 ",
    "scr_text_slash_scr_text_gml_138_0": " ",
    "scr_text_slash_scr_text_gml_140_0": "#Listen",
    "scr_text_slash_scr_text_gml_141_0": "#We know it#Already",
    "scr_text_slash_scr_text_gml_144_0": " ",
    "scr_text_slash_scr_text_gml_145_0": " ",
    "scr_text_slash_scr_text_gml_146_0": "* Very well then.../%",
    "scr_text_slash_scr_text_gml_150_0": "* .../",
    "scr_text_slash_scr_text_gml_151_0": "\\E1* Umm^1, r-really^1?&* Are you sure^1?&* It's fairly important./",
    "scr_text_slash_scr_text_gml_152_0": "* And..^1. um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW!/",
    "scr_text_slash_scr_text_gml_153_0": "* I think you'd quite like it!/",
    "scr_text_slash_scr_text_gml_154_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_157_0": " ",
    "scr_text_slash_scr_text_gml_163_0": "\\E0* Phew^1!&* Um^1, very well then.../%",
    "scr_text_slash_scr_text_gml_169_0": "* ..^1. really^1?&* You've heard it already?/",
    "scr_text_slash_scr_text_gml_170_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much.../",
    "scr_text_slash_scr_text_gml_172_0": "* Look^1, dude^1, we didn't come here for a bedtime story./",
    "scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home./",
    "scr_text_slash_scr_text_gml_175_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW./",
    "scr_text_slash_scr_text_gml_177_0": "* Fountain?/",
    "scr_text_slash_scr_text_gml_178_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?/",
    "scr_text_slash_scr_text_gml_180_0": "* THE fountain^1.&* That which gives the \\cYDARK WORLD\\cW form./",
    "scr_text_slash_scr_text_gml_181_0": "\\E1* ..^1. umm^1, are you sure you actually know the legend?/",
    "scr_text_slash_scr_text_gml_183_0": "* Look./",
    "scr_text_slash_scr_text_gml_184_0": "* .../",
    "scr_text_slash_scr_text_gml_185_0": "* No./",
    "scr_text_slash_scr_text_gml_186_0": "* But I think I've got enough info./",
    "scr_text_slash_scr_text_gml_187_0": "* See you two later./",
    "scr_text_slash_scr_text_gml_189_0": "* W-wait^1!&* Let me at least tell you how to.../%",
    "scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject",
    "scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming",
    "scr_text_slash_scr_text_gml_196_0": "I'll be#Your#Subject",
    "scr_text_slash_scr_text_gml_197_0": "Keep#Dreaming",
    "scr_text_slash_scr_text_gml_198_0": " ",
    "scr_text_slash_scr_text_gml_199_0": " ",
    "scr_text_slash_scr_text_gml_200_0": "* This is the CASTLE TOWN^2, where my subjects reside.../",
    "scr_text_slash_scr_text_gml_201_0": "\\E1* Err^1, well^1, they would if I had any.../",
    "scr_text_slash_scr_text_gml_202_0": " \\C2",
    "scr_text_slash_scr_text_gml_202_0_b": "\\E8* Oh^1, don't worry about me^1, Kris!/",
    "scr_text_slash_scr_text_gml_203_0": "\\E0* I'm certain I'll find a subject someday.../",
    "scr_text_slash_scr_text_gml_205_0": " ",
    "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/",
    "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../",
    "scr_text_slash_scr_text_gml_212_0": "\\E1* ..^1. but^1, if you insist.../",
    "scr_text_slash_scr_text_gml_213_0": "\\E3* H..^1. Huh!?/",
    "scr_text_slash_scr_text_gml_214_0": "\\E7* Why^1, Kris^1, you don't have to do that.../",
    "scr_text_slash_scr_text_gml_215_0": "\\E1* ..^1. but^1, if you insist.../",
    "scr_text_slash_scr_text_gml_216_0": "\\E0* Kris^1, as your Prince and authority^1, I order you to...!/",
    "scr_text_slash_scr_text_gml_217_0": "\\E8* Please let me know what to do!/%",
    "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
    "scr_text_slash_scr_text_gml_224_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
    "scr_text_slash_scr_text_gml_227_0": "#I know",
    "scr_text_slash_scr_text_gml_228_0": "#Really!?",
    "scr_text_slash_scr_text_gml_231_0": " ",
    "scr_text_slash_scr_text_gml_232_0": "* Er^1, Kris^1, you know you can hold [~1] to run...?/",
    "scr_text_slash_scr_text_gml_232_0_b": " ",
    "scr_text_slash_scr_text_gml_233_0": " \\C2",
    "scr_text_slash_scr_text_gml_236_0": " ",
    "scr_text_slash_scr_text_gml_242_0": "* Really^1?&* And yet you choose not to...?/",
    "scr_text_slash_scr_text_gml_243_0": "\\E6* Right^1, who knows how long these leisurely days will last.../",
    "scr_text_slash_scr_text_gml_244_0": "\\E0* There's nothing wrong with taking your time^1, Kris./%",
    "scr_text_slash_scr_text_gml_250_0": "* Right^1!&* You'll move faster by holding [~1]!/",
    "scr_text_slash_scr_text_gml_251_0": "\\E8* And I'll be right behind you^1, so don't worry!/",
    "scr_text_slash_scr_text_gml_252_0": "\\E6* ..^1. Unless you want to get away^1, in which case^1, sorry./%",
    "scr_text_slash_scr_text_gml_258_0": "#I know",
    "scr_text_slash_scr_text_gml_259_0": "#Really!?",
    "scr_text_slash_scr_text_gml_262_0": "* Umm^1, Kris^1, did you know.../",
    "scr_text_slash_scr_text_gml_262_0_b": " ",
    "scr_text_slash_scr_text_gml_263_0": " ",
    "scr_text_slash_scr_text_gml_264_0": " \\C2",
    "scr_text_slash_scr_text_gml_265_0": "* ..^1. You can skip text by pressing [~1]?/",
    "scr_text_slash_scr_text_gml_267_0": " ",
    "scr_text_slash_scr_text_gml_273_0": "* ..^1. Really^1?&* So you've just been.../",
    "scr_text_slash_scr_text_gml_274_0": "\\E2* Listening to me talk^1, because you wanted to?/",
    "scr_text_slash_scr_text_gml_275_0": "\\E6* I'll try to make it worth your while^1, Kris!/%",
    "scr_text_slash_scr_text_gml_280_0": "* Right^1! In the case you read very quickly./",
    "scr_text_slash_scr_text_gml_281_0": "\\E1* Or you're tired of what's being said./",
    "scr_text_slash_scr_text_gml_282_0": "\\E6* ..^1. No need to skip my text^1, right^1, Kris?/%",
    "scr_text_slash_scr_text_gml_289_0": "#Yes",
    "scr_text_slash_scr_text_gml_290_0": "#Don't",
    "scr_text_slash_scr_text_gml_293_0": "\\E3* Oh^1, Kris^1!&* It's the training dummy I made!/",
    "scr_text_slash_scr_text_gml_293_0_b": " ",
    "scr_text_slash_scr_text_gml_294_0": "\\E8* Now seems like a great chance to prepare for the enemy./",
    "scr_text_slash_scr_text_gml_294_0_b": " ",
    "scr_text_slash_scr_text_gml_295_0": "\\E0* Would you like me to teach you how to fight?/",
    "scr_text_slash_scr_text_gml_296_0": " \\C2",
    "scr_text_slash_scr_text_gml_299_0": " ",
    "scr_text_slash_scr_text_gml_303_0": "\\E0* OK^1!&* Get ready^1, Kris!/%",
    "scr_text_slash_scr_text_gml_308_0": "\\E3* Right^1, you already fought Lancer^1, didn't you...?/",
    "scr_text_slash_scr_text_gml_309_0": "\\E1* I was so excited to teach you^1, I absolutely blanked!/",
    "scr_text_slash_scr_text_gml_310_0": "\\E2* ..^1. B-but^1, um..^1.&* Just in case you forgot anything.../",
    "scr_text_slash_scr_text_gml_311_0": "\\E6* Here^1!&* I made a Manual for you and Susie!/",
    "scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)/%",
    "scr_text_slash_scr_text_gml_314_0_b": "\\E0* Press [~1] to open the menu and use it in your ITEMS./",
    "scr_text_slash_scr_text_gml_319_0": "#I can#handle it",
    "scr_text_slash_scr_text_gml_320_0": "#.....#",
    "scr_text_slash_scr_text_gml_323_0": "\\E3* Oh my^2!&* The Great Door is opened?!/",
    "scr_text_slash_scr_text_gml_323_0_b": " ",
    "scr_text_slash_scr_text_gml_324_0": "* No wonder Lancer was able to come through.../",
    "scr_text_slash_scr_text_gml_324_0_b": " ",
    "scr_text_slash_scr_text_gml_325_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_326_0": "* Kris^1, once we pass through this door.../",
    "scr_text_slash_scr_text_gml_327_0": "* Our adventure will really begin./",
    "scr_text_slash_scr_text_gml_328_0": "* A journey foretold exactly by the prophecy.../",
    "scr_text_slash_scr_text_gml_329_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too./",
    "scr_text_slash_scr_text_gml_330_0": "\\E0* This world is full of all kinds of people^1, Kris./",
    "scr_text_slash_scr_text_gml_331_0": "\\E6* In the end^1, how we treat them makes all the difference./",
    "scr_text_slash_scr_text_gml_332_0": "\\E8* So let's try our best to get by without FIGHTing./",
    "scr_text_slash_scr_text_gml_333_0": "\\E1* If we can manage to do that.../",
    "scr_text_slash_scr_text_gml_334_0": "\\E0* I believe this tale may have a happy ending./",
    "scr_text_slash_scr_text_gml_335_0": "\\E6* Otherwise^1, I fear that.../",
    "scr_text_slash_scr_text_gml_336_0": "\\E1* ..^1. you may not..^1. find the result favorable./",
    "scr_text_slash_scr_text_gml_337_0": "\\E3* ..^1. Oh^1, I'm sorry^1! Is that too much to ask?/",
    "scr_text_slash_scr_text_gml_338_0": " \\C2",
    "scr_text_slash_scr_text_gml_341_0": " ",
    "scr_text_slash_scr_text_gml_343_0": "\\E0* Kris^1, I knew you were a hero the moment I saw you./",
    "scr_text_slash_scr_text_gml_344_0": "\\E8* Let's try our best^1, alright?/%",
    "scr_text_slash_scr_text_gml_348_0": "\\E3* O-oh^1, I'm sorry!/",
    "scr_text_slash_scr_text_gml_349_0": "\\E6* Kris^1, in the end^1, what you choose is up to you./",
    "scr_text_slash_scr_text_gml_350_0": "\\E8* As long as you're happy with it^1, I'm happy too./",
    "scr_text_slash_scr_text_gml_351_0": "\\E0* So just try your best^1, and don't worry!/%",
    "scr_text_slash_scr_text_gml_358_0": "#Yes",
    "scr_text_slash_scr_text_gml_359_0": "#No",
    "scr_text_slash_scr_text_gml_362_0": " ",
    "scr_text_slash_scr_text_gml_363_0": " ",
    "scr_text_slash_scr_text_gml_364_0": "* (There are two objects hanging from the tree.)/",
    "scr_text_slash_scr_text_gml_365_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_366_0": "\\C2",
    "scr_text_slash_scr_text_gml_370_0": "* (There's a candy hanging from the tree.)/",
    "scr_text_slash_scr_text_gml_371_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_372_0": "\\C2",
    "scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)/%",
    "scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)/%",
    "scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)/%",
    "scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)/%",
    "scr_text_slash_scr_text_gml_404_0": "#Yes",
    "scr_text_slash_scr_text_gml_405_0": "#No",
    "scr_text_slash_scr_text_gml_408_0": " ",
    "scr_text_slash_scr_text_gml_409_0": " ",
    "scr_text_slash_scr_text_gml_410_0": "* (There are two objects hanging from the tree.)/",
    "scr_text_slash_scr_text_gml_411_0": "* (Take one?)/",
    "scr_text_slash_scr_text_gml_412_0": " \\C2",
    "scr_text_slash_scr_text_gml_416_0": "* (There's a candy hanging from the tree.)/",
    "scr_text_slash_scr_text_gml_417_0": "* (Take one?)/ ",
    "scr_text_slash_scr_text_gml_418_0": " \\C2",
    "scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)/%",
    "scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)/%",
    "scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)/%",
    "scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)/%",
    "scr_text_slash_scr_text_gml_450_0": "#Yes",
    "scr_text_slash_scr_text_gml_451_0": "#No",
    "scr_text_slash_scr_text_gml_454_0": " ",
    "scr_text_slash_scr_text_gml_455_0": " ",
    "scr_text_slash_scr_text_gml_456_0": "* (The remains of the cake are still smoldering...)/",
    "scr_text_slash_scr_text_gml_457_0": "* (Take a piece?)/",
    "scr_text_slash_scr_text_gml_458_0": " \\C2",
    "scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)/%",
    "scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)/%",
    "scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)/%",
    "scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)/%",
    "scr_text_slash_scr_text_gml_492_0": " #Crumpled#paper",
    "scr_text_slash_scr_text_gml_493_0": "LANCER#labelled#paper",
    "scr_text_slash_scr_text_gml_494_0": "Neat paper",
    "scr_text_slash_scr_text_gml_496_0": "* Alright^1, everyone's put in their entries!/",
    "scr_text_slash_scr_text_gml_497_0": "\\E2* Blue person^1, you can choose./",
    "scr_text_slash_scr_text_gml_497_0_b": " ",
    "scr_text_slash_scr_text_gml_498_0": "\\E1* Since you look like you don't care./",
    "scr_text_slash_scr_text_gml_499_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_502_0": " ",
    "scr_text_slash_scr_text_gml_508_0": "* (You take the crumpled up piece of paper.)/",
    "scr_text_slash_scr_text_gml_509_0": "* (You open it up.)/",
    "scr_text_slash_scr_text_gml_511_0": "* OK!^1!&* And your name is...!/",
    "scr_text_slash_scr_text_gml_512_0": "\\E6* ..^1. Hmm./",
    "scr_text_slash_scr_text_gml_513_0": "\\E7* I don't think I'm allowed to say this one./",
    "scr_text_slash_scr_text_gml_517_0": "* Woah^1, I'm not allowed to say Tier-TWO swear words!/",
    "scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED, \"The $!?# Squad.\"/",
    "scr_text_slash_scr_text_gml_518_0": "\\E3* Wow^1. You three's collective dad must be very cool./",
    "scr_text_slash_scr_text_gml_520_0": "* Er^1, could we PERHAPS consider a DIFFERENT name?/",
    "scr_text_slash_scr_text_gml_522_0": "* Ralsei^1, you don't HAVE to be in our Squad./",
    "scr_text_slash_scr_text_gml_524_0": "* Yeah^1! How about I be in the Squad and YOU be the bad guy?/",
    "scr_text_slash_scr_text_gml_525_0": "\\E1* Here^1.&* Call up my dad./",
    "scr_text_slash_scr_text_gml_526_0": "* Tell him he has a new son./",
    "scr_text_slash_scr_text_gml_527_0": "\\E3* One that has to take a shower every time he reads a swear word./",
    "scr_text_slash_scr_text_gml_529_0": "* OK^1, fine^1!&* We can keep the name^1!&* I just won't say it./",
    "scr_text_slash_scr_text_gml_531_0": "* Haha^1, me too!/",
    "scr_text_slash_scr_text_gml_532_0": "\\E1* See ya^1, losers^1!&* It's shower time!/%",
    "scr_text_slash_scr_text_gml_540_0": "* (You take the paper with \"LANCER\" written on the outside.)/",
    "scr_text_slash_scr_text_gml_541_0": "* (You open it up.)/",
    "scr_text_slash_scr_text_gml_542_0": "* (On the inside...)&* (It also says \"LANCER.\")/",
    "scr_text_slash_scr_text_gml_544_0": "* Wow^1, who did that one^1?&* It's really good!/",
    "scr_text_slash_scr_text_gml_546_0": "* Wait^1, why do YOU get to choose the name?/",
    "scr_text_slash_scr_text_gml_548_0": "* Hey^1.&* He didn't^1, Kris did./",
    "scr_text_slash_scr_text_gml_550_0": "* Yeah^1!&* It doesn't matter who MAY have written it!/",
    "scr_text_slash_scr_text_gml_551_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom!/",
    "scr_text_slash_scr_text_gml_552_0": "\\E6* ..^1. this name feels weird^1, actually./",
    "scr_text_slash_scr_text_gml_553_0": "\\E4* Hmmm..../",
    "scr_text_slash_scr_text_gml_554_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short!/",
    "scr_text_slash_scr_text_gml_555_0": "\\E3* See you later^1, me!/%",
    "scr_text_slash_scr_text_gml_563_0": "* (You take the neatly folded piece of paper.)/",
    "scr_text_slash_scr_text_gml_564_0": "* (You open it up.)/",
    "scr_text_slash_scr_text_gml_566_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"/",
    "scr_text_slash_scr_text_gml_568_0": "* Oh^1, oh^1!&* That's mine!/",
    "scr_text_slash_scr_text_gml_569_0": "\\E0* See^1, I think it's the perfect name.../",
    "scr_text_slash_scr_text_gml_570_0": "\\E6* Because we're all friends: That like to have a lot of fun./",
    "scr_text_slash_scr_text_gml_572_0": "* Okay^1, first..^1. jeez^1, that's a mouthful^1, dude./",
    "scr_text_slash_scr_text_gml_573_0": "* Second^1, what are our enemies gonna think?/",
    "scr_text_slash_scr_text_gml_574_0": "\\E2* That we're gonna be BUDDIES with 'em?/",
    "scr_text_slash_scr_text_gml_575_0": "* Let's change it to something SHORT^1! INTIMIDATING!/",
    "scr_text_slash_scr_text_gml_576_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!/",
    "scr_text_slash_scr_text_gml_578_0": "* ..^1. like what?/",
    "scr_text_slash_scr_text_gml_580_0": "* Well^1, uh..^1.&* Y'know^1, for starters.../",
    "scr_text_slash_scr_text_gml_581_0": "\\E0* How about..^1.&* JUST^1, uh.../",
    "scr_text_slash_scr_text_gml_582_0": "\\E6* \"The Fun Gang.\"/",
    "scr_text_slash_scr_text_gml_583_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part./",
    "scr_text_slash_scr_text_gml_585_0": "* It's perfect!!!/",
    "scr_text_slash_scr_text_gml_586_0": "* Well^1, see ya^1, Fun Gang!/",
    "scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!/%",
    "scr_text_slash_scr_text_gml_596_0": " #Yes",
    "scr_text_slash_scr_text_gml_597_0": " #No",
    "scr_text_slash_scr_text_gml_600_0": "\\E2* Well jingle my goshdarn bells^1! Looks like Krismas came early!/",
    "scr_text_slash_scr_text_gml_600_0_b": " ",
    "scr_text_slash_scr_text_gml_601_0": "\\E1* Alright^1, Kris^1. Just gimme the straight shot./",
    "scr_text_slash_scr_text_gml_601_0_b": " ",
    "scr_text_slash_scr_text_gml_602_0": "\\E2* Why you here^1?&* Did your mom make you come here?/",
    "scr_text_slash_scr_text_gml_603_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_606_0": " ",
    "scr_text_slash_scr_text_gml_608_0": " #Noelle",
    "scr_text_slash_scr_text_gml_609_0": " #Family",
    "scr_text_slash_scr_text_gml_610_0": "Illness",
    "scr_text_slash_scr_text_gml_612_0": "\\E0* Hey^1, Kris^1, you wanna chat or something?/",
    "scr_text_slash_scr_text_gml_613_0": "\\E2* Don't worry^1, there's no way you can bore me right now!/",
    "scr_text_slash_scr_text_gml_613_0_b": "Nothing",
    "scr_text_slash_scr_text_gml_614_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_619_0": "\\E2* Hahaha^1, that's what I thought^1!&* She's a PEACH^1, huh...?/",
    "scr_text_slash_scr_text_gml_620_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside!/",
    "scr_text_slash_scr_text_gml_621_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too./",
    "scr_text_slash_scr_text_gml_622_0": "\\E7* Which one^1? I dunno^1, probably a hairy one..^1. like a kiwi./",
    "scr_text_slash_scr_text_gml_625_0": "\\E7* Hahahaha!!!/",
    "scr_text_slash_scr_text_gml_626_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
    "scr_text_slash_scr_text_gml_630_0": "\\E1* Really^1?&* You've grown up a lot^1, Kris./",
    "scr_text_slash_scr_text_gml_631_0": "\\E4* I'm proud of you./",
    "scr_text_slash_scr_text_gml_632_0": "\\E5* Wasn't too long ago you were just the creepy kid next door./",
    "scr_text_slash_scr_text_gml_633_0": "\\E7* Now you're the creepy kid right in front of me!/",
    "scr_text_slash_scr_text_gml_634_0": "* Hahahaha!!!/",
    "scr_text_slash_scr_text_gml_635_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
    "scr_text_slash_scr_text_gml_637_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_642_0": "* Huh?/%",
    "scr_text_slash_scr_text_gml_646_0": "\\E4* She's a sweetheart^1, isn't she^1, Kris?/",
    "scr_text_slash_scr_text_gml_647_0": "\\E0* Smart^1, kind^1, sweet..^1. couldn't ask for a better daughter./",
    "scr_text_slash_scr_text_gml_648_0": "\\E5* I just wish she wasn't so..^1. defenseless./",
    "scr_text_slash_scr_text_gml_649_0": "\\E1* Scary movies^1, bugs^1, Santa Claus..^1. everything scares her./",
    "scr_text_slash_scr_text_gml_650_0": "\\E5* And when it happens^1, she freezes like a deer in headlights./",
    "scr_text_slash_scr_text_gml_651_0": "\\E0* Remember she used to even be afraid of humans under the bed?/",
    "scr_text_slash_scr_text_gml_652_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way!)/",
    "scr_text_slash_scr_text_gml_653_0": "\\E1* ..^1. anyhow^1, that's what's tough about being in here^1, Kris./",
    "scr_text_slash_scr_text_gml_654_0": "\\E4* Not what's going on with me./",
    "scr_text_slash_scr_text_gml_655_0": "\\E5* Just that..^1. in the meantime^1, I can't be there to protect her./",
    "scr_text_slash_scr_text_gml_656_0": "\\E3* Keep an eye out for her^1, OK?/%",
    "scr_text_slash_scr_text_gml_660_0": "\\E3* Kris^1, even if we've grown apart^1, we still love your family./",
    "scr_text_slash_scr_text_gml_661_0": "\\E4* After all^1, me and Asgore were college pals^1, right?/",
    "scr_text_slash_scr_text_gml_662_0": "\\E1* Oh hey..^1. now that Asriel's off to college.../",
    "scr_text_slash_scr_text_gml_663_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad?/",
    "scr_text_slash_scr_text_gml_664_0": "\\E3* Heh^1, I'm just pulling your leg^1. Your dad was no party animal./",
    "scr_text_slash_scr_text_gml_665_0": "\\E7* Your MOTHER on the other hand...^1! Whoo!/",
    "scr_text_slash_scr_text_gml_666_0": "\\E4* She'd alway fuss about going^1, but once the party started.../",
    "scr_text_slash_scr_text_gml_667_0": "\\E7* Yikes^1, man!/",
    "scr_text_slash_scr_text_gml_668_0": "\\E7* Once she hit me clear across the room with a key lime pie!/",
    "scr_text_slash_scr_text_gml_669_0": "\\E2* I got smashed into the snack table and toppled everything!/",
    "scr_text_slash_scr_text_gml_670_0": "\\E7* Tasty pie though^1. Couldn't complain./%",
    "scr_text_slash_scr_text_gml_674_0": "\\E1* ..^1. So^1, why am I in here...?/",
    "scr_text_slash_scr_text_gml_675_0": "\\E4* Well^1, they found some crap^1, so it's just some tests./",
    "scr_text_slash_scr_text_gml_676_0": "\\E3* Yeah^1, it's no big deal^1. Nothing a Holiday can't handle./",
    "scr_text_slash_scr_text_gml_677_0": "\\E4* I'll be outta here in a jiff^1, then I can go back to^1, I dunno.../",
    "scr_text_slash_scr_text_gml_678_0": "\\E2* Yelling at you for getting tangled in our light display./%",
    "scr_text_slash_scr_text_gml_683_0": "\\E2* Then what the hell're you here for^1, Kris!^1? To gawk!?/",
    "scr_text_slash_scr_text_gml_684_0": "\\E7* You thought this was the zoo or something!^1? C'mon!/%",
    "scr_text_slash_scr_text_gml_690_0": "No No No#No No No#No No No",
    "scr_text_slash_scr_text_gml_691_0": " #Yes",
    "scr_text_slash_scr_text_gml_694_0": "* (There's an anime review.)&* (Read it?)/",
    "scr_text_slash_scr_text_gml_694_0_b": " ",
    "scr_text_slash_scr_text_gml_695_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_695_0_b": " ",
    "scr_text_slash_scr_text_gml_698_0": " ",
    "scr_text_slash_scr_text_gml_700_0": "* Teen'z Corner&Monthly Toon Review:&Mew Mew Kissy Cutie 2/",
    "scr_text_slash_scr_text_gml_701_0": "* This reviewer had Mew Mew 2 as her first exposure to the series.../",
    "scr_text_slash_scr_text_gml_702_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!/",
    "scr_text_slash_scr_text_gml_703_0": "* With a darker storyline and more mature themes.../",
    "scr_text_slash_scr_text_gml_704_0": "* The second one treats the viewer like a real adult.../",
    "scr_text_slash_scr_text_gml_705_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball./",
    "scr_text_slash_scr_text_gml_706_0": "* Not to mention^1, Mew Mew's character in the first one.../",
    "scr_text_slash_scr_text_gml_707_0": "* Is more stale than the ramen I eat at home by myself with the lights off./",
    "scr_text_slash_scr_text_gml_708_0": "* Teens and older should check out this dark masterpiece!/",
    "scr_text_slash_scr_text_gml_709_0": "* Signed^1,&The Anonymous Yellow Lizard/%",
    "scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)/%",
    "scr_text_slash_scr_text_gml_713_0": " #Sit",
    "scr_text_slash_scr_text_gml_714_0": " #Don't Sit",
    "scr_text_slash_scr_text_gml_716_0": " #Sit",
    "scr_text_slash_scr_text_gml_717_0": " #Don't Sit",
    "scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom Memorial Bench)/",
    "scr_text_slash_scr_text_gml_718_0_b": " ",
    "scr_text_slash_scr_text_gml_719_0": "* \"Throughout my career^1, some of my best ideas came from dreams.\"/",
    "scr_text_slash_scr_text_gml_719_0_b": " ",
    "scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here^1. If anyone asks -- you're writing!\"/%",
    "scr_text_slash_scr_text_gml_721_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_724_0": " ",
    "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%",
    "scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)/%",
    "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%",
    "scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)/%",
    "scr_text_slash_scr_text_gml_739_0": " #Stick fingers",
    "scr_text_slash_scr_text_gml_740_0": " #Don't",
    "scr_text_slash_scr_text_gml_743_0": " ",
    "scr_text_slash_scr_text_gml_744_0": "* (It's a metal picnic table.)&* (Cigarette butts lay on the ground underneath it.)/",
    "scr_text_slash_scr_text_gml_744_0_b": " ",
    "scr_text_slash_scr_text_gml_745_0": "* (Stick your fingers into the holes in the table?)/",
    "scr_text_slash_scr_text_gml_746_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_749_0": " ",
    "scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.)&* (Cigarette butts lay on the ground underneath it.)/%",
    "scr_text_slash_scr_text_gml_757_0": "* (Your fingers don't fit through the top anymore.)&* (You try from below.)/",
    "scr_text_slash_scr_text_gml_758_0": "* (..^1. your hand became covered in cobwebs.)/%",
    "scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)/%",
    "scr_text_slash_scr_text_gml_770_0": " #Yes",
    "scr_text_slash_scr_text_gml_771_0": " #No",
    "scr_text_slash_scr_text_gml_774_0": " ",
    "scr_text_slash_scr_text_gml_775_0": "\\M0* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
    "scr_text_slash_scr_text_gml_775_0_b": " ",
    "scr_text_slash_scr_text_gml_776_0": "\\M1* It's me^1!&* You know ME^1, right^1?&* Of course you do!/",
    "scr_text_slash_scr_text_gml_777_0": "\\M0* I'm REAL popular^1!&* I just!/",
    "scr_text_slash_scr_text_gml_778_0": "\\M3* Don't have any friends.../",
    "scr_text_slash_scr_text_gml_779_0": "\\M1* But it's OK^1, y'hear^1!&* Because you're y'here!/",
    "scr_text_slash_scr_text_gml_780_0": "\\M0* Will YOU be my friend?/",
    "scr_text_slash_scr_text_gml_781_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_784_0": " ",
    "scr_text_slash_scr_text_gml_787_0": " #Kris",
    "scr_text_slash_scr_text_gml_788_0": " #Hippo-#potamus",
    "scr_text_slash_scr_text_gml_791_0": " ",
    "scr_text_slash_scr_text_gml_792_0": " ",
    "scr_text_slash_scr_text_gml_795_0": "\\M4* Oh^1! Oh^1!&* I'm so happy^1, y'hear!^1?&* I'm so happy I..^1. I.../",
    "scr_text_slash_scr_text_gml_796_0": "\\M3* I don't know what to do^1!&* I don't remember being this happy before!/",
    "scr_text_slash_scr_text_gml_797_0": "\\M2* What's your name^1, friend?/",
    "scr_text_slash_scr_text_gml_798_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_801_0": " ",
    "scr_text_slash_scr_text_gml_807_0": "%%%",
    "scr_text_slash_scr_text_gml_810_0": " #Onion",
    "scr_text_slash_scr_text_gml_811_0": " #Beauty",
    "scr_text_slash_scr_text_gml_812_0": "Asriel II",
    "scr_text_slash_scr_text_gml_813_0": "Disgusting",
    "scr_text_slash_scr_text_gml_818_0": "\\M0* Kris^1! That's you^1!&* That's a real nice name for a friend!/",
    "scr_text_slash_scr_text_gml_823_0": "\\M0* H..^1. Hippa..^1. Hyper..^1. Hoper..^1.&* Um^1, Hippopotamus^1! That's you^1!&* Big name^1, but it's worth it!/",
    "scr_text_slash_scr_text_gml_826_0": "\\M1* Oh^1, excuse me^1!&* I forgot to introduce myself!/",
    "scr_text_slash_scr_text_gml_827_0": "\\M1* .../",
    "scr_text_slash_scr_text_gml_828_0": "\\M3* ..^1. Actually^1, since no one talks to me^1, I forgot my own name.../",
    "scr_text_slash_scr_text_gml_831_0": "\\M1* ~1^1!&* Can you give me a name...?/",
    "scr_text_slash_scr_text_gml_831_0_b": "Kris",
    "scr_text_slash_scr_text_gml_832_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus",
    "scr_text_slash_scr_text_gml_835_0": " ",
    "scr_text_slash_scr_text_gml_841_0": "\\M0* Hmmm^1! It's perfect^1, y'hear^1!&* I don't know what it means^1, but it's perfect!/",
    "scr_text_slash_scr_text_gml_842_0": "\\M4* Hmm!^1!&* Feels like it's shaped like me^1!&* Feels like it smells like me!/",
    "scr_text_slash_scr_text_gml_843_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name./",
    "scr_text_slash_scr_text_gml_849_0": "\\M0* Wow..^1.&* What a wonderful name!/",
    "scr_text_slash_scr_text_gml_850_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower!/",
    "scr_text_slash_scr_text_gml_851_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the.../",
    "scr_text_slash_scr_text_gml_858_0": "\\M2* Asriel II..^1. Mmm..^1.&* Sounds..^1. familiar^1.&* It feels like..^1. a memory!/",
    "scr_text_slash_scr_text_gml_859_0": "\\M4* It feels like that good boy..^1.&* That threw those good corn flakes in the water for me./",
    "scr_text_slash_scr_text_gml_860_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!/",
    "scr_text_slash_scr_text_gml_869_0": "%%%",
    "scr_text_slash_scr_text_gml_870_0": "\\M0* Thank you for giving me a name^1!&* I'll cherish it^1, y'hear!?/",
    "scr_text_slash_scr_text_gml_871_0": "\\M0* .../",
    "scr_text_slash_scr_text_gml_872_0": "\\M2* K..^1. Krismas^1?&* That's your name^1, right?/",
    "scr_text_slash_scr_text_gml_873_0": "\\M3* Um^1, H..^1. Hippa..^1. um..^1.&* Hyper Potato Mask^1.&* That's your name^1, right?/",
    "scr_text_slash_scr_text_gml_874_0": "\\M1* I wanna tell you..^1. something..^1. tomorrow.../",
    "scr_text_slash_scr_text_gml_875_0": "\\M5* Somethin' I can only tell a friend.../",
    "scr_text_slash_scr_text_gml_876_0": "\\M5* Come back soon^1, y'hear.../%",
    "scr_text_slash_scr_text_gml_880_0": "Open#Fridge",
    "scr_text_slash_scr_text_gml_881_0": " #Don't",
    "scr_text_slash_scr_text_gml_882_0": "See photos",
    "scr_text_slash_scr_text_gml_885_0": " ",
    "scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)/",
    "scr_text_slash_scr_text_gml_888_0": "\\E2* Oh^1, Kris^1.&* If you're hungry.../",
    "scr_text_slash_scr_text_gml_889_0": "\\E0* ..^1. help yourself to anything you want./",
    "scr_text_slash_scr_text_gml_890_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_895_0": "* (It's a rusty fridge with some photos on it.)/",
    "scr_text_slash_scr_text_gml_896_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_903_0": "* Nothing happened./%",
    "scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)/%",
    "scr_text_slash_scr_text_gml_913_0": "* (All that's inside is a jar with a single pickle in it...)/",
    "scr_text_slash_scr_text_gml_914_0": "* (..^1. and^1, for some reason^1, a lone egg.)/",
    "scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)/%",
    "scr_text_slash_scr_text_gml_920_0": "* (All that's inside is a jar with a single pickle in it.)/",
    "scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)/%",
    "scr_text_slash_scr_text_gml_925_0": "* (All that's inside is a jar with a single pickle in it.)/",
    "scr_text_slash_scr_text_gml_926_0": "* (...)/",
    "scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside^1, too...)/%",
    "scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)/%",
    "scr_text_slash_scr_text_gml_948_0": "* (A photo of your mother and father on their wedding day.)/",
    "scr_text_slash_scr_text_gml_949_0": "* (She's holding a bouquet of seven flowers.)/",
    "scr_text_slash_scr_text_gml_950_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)/",
    "scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)/%",
    "scr_text_slash_scr_text_gml_956_0": " #Asriel",
    "scr_text_slash_scr_text_gml_957_0": " #Neighbors",
    "scr_text_slash_scr_text_gml_958_0": "Sister",
    "scr_text_slash_scr_text_gml_959_0": "Nothing",
    "scr_text_slash_scr_text_gml_962_0": "\\E4* Lil Krissy!!^1!&* Like^1, what's up!^1?&* Give Aunt Catty a hug!/",
    "scr_text_slash_scr_text_gml_963_0": "\\E2* Mwah^1!&* Mwah^1!&* Mwah!/",
    "scr_text_slash_scr_text_gml_964_0": "\\E8* Ha ha ha^1!&* I'm not even actually your aunt!/",
    "scr_text_slash_scr_text_gml_965_0": "\\E5* Oh my god..^1.&* Can I talk to you about something?/",
    "scr_text_slash_scr_text_gml_966_0": "* .../",
    "scr_text_slash_scr_text_gml_967_0": "\\E6* Actually^1, like^1, anything^1, though^1.&* Your choice./",
    "scr_text_slash_scr_text_gml_968_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_971_0": "\\E4* Lil Krissy^1!&* Did you wanna talk about something!?/",
    "scr_text_slash_scr_text_gml_972_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_980_0": "\\E2* Oh my god^1, Asriel^1!&* Like^1, what a cutie pie!/",
    "scr_text_slash_scr_text_gml_981_0": "\\E6* Do you remember when me and him went to the dance?/",
    "scr_text_slash_scr_text_gml_982_0": "\\E2* That was like..^1.&* The best night EVER!/",
    "scr_text_slash_scr_text_gml_983_0": "\\E4* Even though I spilled the entire punch bowl all over him.../",
    "scr_text_slash_scr_text_gml_984_0": "\\E6* And danced inappropriately in front of your mom.../",
    "scr_text_slash_scr_text_gml_985_0": "\\E5* And got arrested in the parking lot for making a scene.../",
    "scr_text_slash_scr_text_gml_986_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!/%",
    "scr_text_slash_scr_text_gml_990_0": "\\E1* Like^1, that green girl next door?/",
    "scr_text_slash_scr_text_gml_991_0": "\\E5* Oh my god^1, Krissy^1.&* She's like..^1. my LIFE VILLAIN./",
    "scr_text_slash_scr_text_gml_992_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2.../",
    "scr_text_slash_scr_text_gml_993_0": "\\E3* And the only other person in the theater was her!/",
    "scr_text_slash_scr_text_gml_994_0": "\\E1* Then I went to QC's and ordered a Catpuccino.../",
    "scr_text_slash_scr_text_gml_995_0": "\\E5* And she^1, like^1, was already drinking one!/",
    "scr_text_slash_scr_text_gml_996_0": "\\E3* She's SUCH a copycat^1!&* ..^1. uhh^1, copygator?/",
    "scr_text_slash_scr_text_gml_997_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!/%",
    "scr_text_slash_scr_text_gml_1001_0": "\\E6* Ooo^1, how's Catti doing^1?&* I have no idea./",
    "scr_text_slash_scr_text_gml_1002_0": "\\E5* We^1, like^1, totally can't connect at all!/",
    "scr_text_slash_scr_text_gml_1003_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele.../",
    "scr_text_slash_scr_text_gml_1004_0": "\\E5* She said no^1!&* And then she^1, like^1, told me.../",
    "scr_text_slash_scr_text_gml_1005_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"/",
    "scr_text_slash_scr_text_gml_1006_0": "\\E5* What the HECK^1, Krissy?/",
    "scr_text_slash_scr_text_gml_1007_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!/%",
    "scr_text_slash_scr_text_gml_1011_0": "\\E6* Oh^1, you gotta go^1?&* Do you have^1, like^1, homework...?/",
    "scr_text_slash_scr_text_gml_1012_0": "\\E0* You should^1, like^1, let me help!/",
    "scr_text_slash_scr_text_gml_1013_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!/%",
    "scr_text_slash_scr_text_gml_1018_0": "#Neighbor",
    "scr_text_slash_scr_text_gml_1019_0": "#Memories",
    "scr_text_slash_scr_text_gml_1020_0": "Go Away",
    "scr_text_slash_scr_text_gml_1021_0": "Nothing",
    "scr_text_slash_scr_text_gml_1022_0": "\\E4* Krissy^1!&* Like^1, long time no see!/",
    "scr_text_slash_scr_text_gml_1023_0": "\\E0* What's up^1?&* Did you wanna talk about something?/",
    "scr_text_slash_scr_text_gml_1024_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1030_0": "\\E2* Ugh^1, that chick next door drives me NUTS./",
    "scr_text_slash_scr_text_gml_1031_0": "\\E3* I keep seeing her EVERYWHERE I go^1.&* She's a TOTAL copycat./",
    "scr_text_slash_scr_text_gml_1032_0": "\\E5* Like^1, WHY though^1?&* Doesn't she realize she'll NEVER be me?/",
    "scr_text_slash_scr_text_gml_1033_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy./",
    "scr_text_slash_scr_text_gml_1034_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur./",
    "scr_text_slash_scr_text_gml_1035_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body./%",
    "scr_text_slash_scr_text_gml_1040_0": "\\E0* Remember that time you wanted to hang out with us big kids?/",
    "scr_text_slash_scr_text_gml_1041_0": "\\E6* I was like, \"yeah^1, of course^1! Just get us some burgers!\"/",
    "scr_text_slash_scr_text_gml_1042_0": "\\E3* Then^1, like^1, amazingly..^1.&* You ACTUALLY got them.../",
    "scr_text_slash_scr_text_gml_1043_0": "\\E4* So I told you to go back and get some french fries^1, too.../",
    "scr_text_slash_scr_text_gml_1044_0": "\\E5* ..^1. then a dozen miniature cakes.../",
    "scr_text_slash_scr_text_gml_1045_0": "\\E6* They were SO good^1, I ate like six!/",
    "scr_text_slash_scr_text_gml_1046_0": "\\E3* Then I like..^1.&* Suddenly got so sick I had to go home./",
    "scr_text_slash_scr_text_gml_1047_0": "\\E1* Man./",
    "scr_text_slash_scr_text_gml_1048_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?/%",
    "scr_text_slash_scr_text_gml_1053_0": "\\E5* Aww^1, that's no way to talk to your almost-sister-in-law./",
    "scr_text_slash_scr_text_gml_1054_0": "\\E4* Nah^1, I'm joking^1.&* But^1, like.../",
    "scr_text_slash_scr_text_gml_1055_0": "\\E0* Remember that time I played truth or dare with Azzy?/",
    "scr_text_slash_scr_text_gml_1056_0": "\\E5* I^1, like^1, made him give me his first kiss.../",
    "scr_text_slash_scr_text_gml_1057_0": "\\E3* Then your mom found out he kissed someone^1, and.../",
    "scr_text_slash_scr_text_gml_1058_0": "\\E6* Like^1, I think she basically dialed 911./",
    "scr_text_slash_scr_text_gml_1059_0": "\\E5* I swear your family went to church^1, like.../",
    "scr_text_slash_scr_text_gml_1060_0": "\\E6* Every single day that week./%",
    "scr_text_slash_scr_text_gml_1064_0": "\\E0* Aw^1, Krissy^1, you just wanted to say hi?/",
    "scr_text_slash_scr_text_gml_1065_0": "\\E6* That's adorable..^1.&* Now get out of here./%",
    "scr_text_slash_scr_text_gml_1070_0": " #Buy",
    "scr_text_slash_scr_text_gml_1071_0": " #No",
    "scr_text_slash_scr_text_gml_1074_0": "* Hey^1.&* Hey kid./",
    "scr_text_slash_scr_text_gml_1074_0_b": " ",
    "scr_text_slash_scr_text_gml_1075_0": "* ..^1. ya wanna buy a tutorial?/",
    "scr_text_slash_scr_text_gml_1075_0_b": " ",
    "scr_text_slash_scr_text_gml_1076_0": "* It's only 50 Dark Dollars./",
    "scr_text_slash_scr_text_gml_1077_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1081_0": " #Buy",
    "scr_text_slash_scr_text_gml_1082_0": " #No",
    "scr_text_slash_scr_text_gml_1085_0": " ",
    "scr_text_slash_scr_text_gml_1086_0": " ",
    "scr_text_slash_scr_text_gml_1092_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
    "scr_text_slash_scr_text_gml_1093_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
    "scr_text_slash_scr_text_gml_1097_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
    "scr_text_slash_scr_text_gml_1098_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
    "scr_text_slash_scr_text_gml_1099_0": "\\M1* .../",
    "scr_text_slash_scr_text_gml_1100_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
    "scr_text_slash_scr_text_gml_1101_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
    "scr_text_slash_scr_text_gml_1102_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
    "scr_text_slash_scr_text_gml_1103_0": "\\M0* C'mon this way./%",
    "scr_text_slash_scr_text_gml_1111_0": "\\M1* HA^1! HA^1! Did I say FIFTY!^1?&* Well^1, we just went on sale^1!&* TWENTY^1! TWENTY Dark Dollars!/",
    "scr_text_slash_scr_text_gml_1112_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1121_0": " #Buy",
    "scr_text_slash_scr_text_gml_1122_0": " #No",
    "scr_text_slash_scr_text_gml_1125_0": " ",
    "scr_text_slash_scr_text_gml_1126_0": " ",
    "scr_text_slash_scr_text_gml_1132_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
    "scr_text_slash_scr_text_gml_1133_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
    "scr_text_slash_scr_text_gml_1137_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
    "scr_text_slash_scr_text_gml_1138_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
    "scr_text_slash_scr_text_gml_1139_0": "\\M1* .../",
    "scr_text_slash_scr_text_gml_1140_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
    "scr_text_slash_scr_text_gml_1141_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
    "scr_text_slash_scr_text_gml_1142_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
    "scr_text_slash_scr_text_gml_1143_0": "\\M0* C'mon this way./%",
    "scr_text_slash_scr_text_gml_1151_0": "\\M2* ONE!!^1! ONLY ONE DOLLAR!!^1!&* PLEASE!!^1! PLEASE!!^1!&* I NEED THIS RIGHT NOW!!!/",
    "scr_text_slash_scr_text_gml_1152_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1168_0": "\\M1* R-really!^1?&* You changed your mind!?/",
    "scr_text_slash_scr_text_gml_1169_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
    "scr_text_slash_scr_text_gml_1173_0": "\\M1* F-Finally!/",
    "scr_text_slash_scr_text_gml_1174_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
    "scr_text_slash_scr_text_gml_1175_0": "\\M1* .../",
    "scr_text_slash_scr_text_gml_1176_0": "\\M2* YOU DON'T HAVE A DOLLAR!?/",
    "scr_text_slash_scr_text_gml_1177_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
    "scr_text_slash_scr_text_gml_1178_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
    "scr_text_slash_scr_text_gml_1179_0": "\\M0* C'mon this way./%",
    "scr_text_slash_scr_text_gml_1188_0": "* Er^1, excuse me^1, Sir^1.&* I think I have a dollar./",
    "scr_text_slash_scr_text_gml_1190_0": "\\M0* ..^1. is it Dark?/",
    "scr_text_slash_scr_text_gml_1192_0": "* Umm^1, yes?/",
    "scr_text_slash_scr_text_gml_1194_0": "* Heheh^1, perfect^1!&* Right this way^1, gentleners!/%",
    "scr_text_slash_scr_text_gml_1203_0": " #What's TP?",
    "scr_text_slash_scr_text_gml_1204_0": " #Secret",
    "scr_text_slash_scr_text_gml_1205_0": "Gaining TP",
    "scr_text_slash_scr_text_gml_1206_0": "Bye",
    "scr_text_slash_scr_text_gml_1207_0": "* I'm TP Master^1.&* Ask me about TP's./",
    "scr_text_slash_scr_text_gml_1208_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1212_0": "* Later^1, kid./%",
    "scr_text_slash_scr_text_gml_1215_0": "* TP^1? What's TP^1?&* That's what lets you cast SPELLS^1, see!?/",
    "scr_text_slash_scr_text_gml_1216_0": "* When you see that orange bar^1,&* Cast some SPELLS when it's filled up far./",
    "scr_text_slash_scr_text_gml_1217_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ..^1. Toilet Paper!/",
    "scr_text_slash_scr_text_gml_1219_0": "* ..^1. no^1, it stands for Tension Points./",
    "scr_text_slash_scr_text_gml_1221_0": "\\M1* What^1, really!?/%",
    "scr_text_slash_scr_text_gml_1225_0": "* TP only lasts^1, inside a fight^1.&* Once you win^1, it's out of sight./",
    "scr_text_slash_scr_text_gml_1226_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible./",
    "scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle.../",
    "scr_text_slash_scr_text_gml_1230_0": "\\M1* You mean I only should have been using one square!?/%",
    "scr_text_slash_scr_text_gml_1234_0": "* You get TP when you DEFEND^1.&* Protect yourself^1, then cast SPELLs^1, friend./",
    "scr_text_slash_scr_text_gml_1235_0": "* You also get TP by getting close to bullets./",
    "scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets./",
    "scr_text_slash_scr_text_gml_1238_0": "* You rhymed \"bullets\" with \"bullets.\"/",
    "scr_text_slash_scr_text_gml_1240_0": "\\M1* B-because it's important!/%",
    "scr_text_slash_scr_text_gml_1245_0": "* You rhymed \"bullets\" with \"bullets\"...?/",
    "scr_text_slash_scr_text_gml_1252_0": " #Pacify",
    "scr_text_slash_scr_text_gml_1253_0": " #Healing",
    "scr_text_slash_scr_text_gml_1254_0": "Fact",
    "scr_text_slash_scr_text_gml_1255_0": "Bye",
    "scr_text_slash_scr_text_gml_1256_0": "* I'm Ralsei Master^1.&* Ask me about RALSEI's./",
    "scr_text_slash_scr_text_gml_1257_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1261_0": "* Later^1, kid./%",
    "scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY^1.&* Use it on BABIES^1, before they CRY./",
    "scr_text_slash_scr_text_gml_1266_0": "* What^1? It safely removes a \"TIRED\" enemy from combat./",
    "scr_text_slash_scr_text_gml_1268_0": "\\M1* What if you're fighting a BABY!?/%",
    "scr_text_slash_scr_text_gml_1273_0": "* Ralsei has a spell that HEALS^1, dude./",
    "scr_text_slash_scr_text_gml_1274_0": "* Why use that^1, when you can eat FOOD?/",
    "scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?/",
    "scr_text_slash_scr_text_gml_1278_0": "\\M1* I could have avoided all those empty calories!?/%",
    "scr_text_slash_scr_text_gml_1282_0": "* Ralsei loves when you give us MONEY./",
    "scr_text_slash_scr_text_gml_1283_0": "* He will hug you^1, and call you HONEY./",
    "scr_text_slash_scr_text_gml_1285_0": "* Hey^1, that's not true!/",
    "scr_text_slash_scr_text_gml_1286_0": "\\E8* You don't need money to get me to do that!/%",
    "scr_text_slash_scr_text_gml_1291_0": " #Warning",
    "scr_text_slash_scr_text_gml_1292_0": " #Attack",
    "scr_text_slash_scr_text_gml_1293_0": "Fact",
    "scr_text_slash_scr_text_gml_1294_0": "Bye",
    "scr_text_slash_scr_text_gml_1295_0": "* I'm Susie Master^1.&* Ask me about SUSIE's./",
    "scr_text_slash_scr_text_gml_1296_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1300_0": "* Later^1, kid./%",
    "scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING^1, SUSIE can't hit^1.&* So make sure to -/",
    "scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it./",
    "scr_text_slash_scr_text_gml_1307_0": "\\M1* Unless..^1.&* Unless you wanted not to hurt -/",
    "scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON./%",
    "scr_text_slash_scr_text_gml_1313_0": "* Susie's gone^1, I'm afraid^1, I'm afreet./",
    "scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete./%",
    "scr_text_slash_scr_text_gml_1318_0": "* The days of WARNing^1, have long since past./",
    "scr_text_slash_scr_text_gml_1319_0": "* The circumstances^1, changed pretty fast./%",
    "scr_text_slash_scr_text_gml_1326_0": "* Susie always attacks^1, the foe on top./",
    "scr_text_slash_scr_text_gml_1327_0": "* She'll smash them^1, with a crushing chop./",
    "scr_text_slash_scr_text_gml_1328_0": "* She always strikes^1, at the first thing she sees.../",
    "scr_text_slash_scr_text_gml_1330_0": "* .../",
    "scr_text_slash_scr_text_gml_1332_0": "\\M1* Oh no^1, oh no^1!&* She's looking at ME!/%",
    "scr_text_slash_scr_text_gml_1336_0": "* Susie's gone^1, so no attack./",
    "scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?/%",
    "scr_text_slash_scr_text_gml_1342_0": "* Susie's BUSTER^1, RUDE as may be.../",
    "scr_text_slash_scr_text_gml_1343_0": "* Will deal more damage^1, if you just press [~1]!/%",
    "scr_text_slash_scr_text_gml_1349_0": "* Susie loves^1, when you give us MONEY^1.&* She will -/",
    "scr_text_slash_scr_text_gml_1351_0": "* Nope^1, don't care./",
    "scr_text_slash_scr_text_gml_1353_0": "\\M1* Did I say something funny!?/%",
    "scr_text_slash_scr_text_gml_1356_0": "* Susie's gone^1, so no facts./",
    "scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?/%",
    "scr_text_slash_scr_text_gml_1361_0": "* SUSIE seems to have changed^1, just a hair./",
    "scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare./%",
    "scr_text_slash_scr_text_gml_1374_0": " #Reviving",
    "scr_text_slash_scr_text_gml_1375_0": " #Acting",
    "scr_text_slash_scr_text_gml_1376_0": "Fact",
    "scr_text_slash_scr_text_gml_1377_0": "Bye",
    "scr_text_slash_scr_text_gml_1378_0": "* I'm Kris Master^1.&* Ask me about KRIS's./",
    "scr_text_slash_scr_text_gml_1379_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1383_0": "* Later^1, kid./%",
    "scr_text_slash_scr_text_gml_1386_0": "* When HP goes negative^1, your friends fall down/",
    "scr_text_slash_scr_text_gml_1387_0": "* But bringing them back^1, is easy-town/",
    "scr_text_slash_scr_text_gml_1388_0": "* Plain foods and spells^1, work like a charm -/",
    "scr_text_slash_scr_text_gml_1389_0": "* And with a MINT^1, you can cure all HARM./",
    "scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people^1, huh?/",
    "scr_text_slash_scr_text_gml_1393_0": "* Yeah^1, that's what I'm saying!/%",
    "scr_text_slash_scr_text_gml_1398_0": "* If you only ACT^1, you might start to think -/",
    "scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?/",
    "scr_text_slash_scr_text_gml_1401_0": "* If you know ACTing will make the enemy friendly -/",
    "scr_text_slash_scr_text_gml_1402_0": "* Then you can ask me to SPARE on the SAME TURN./",
    "scr_text_slash_scr_text_gml_1403_0": "* Or^1, cast PACIFY if you know they'll get TIRED./",
    "scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead^1, a lot can happen in ONE TURN!/",
    "scr_text_slash_scr_text_gml_1406_0": "\\M1* Hey^1, who's the MASTER here^1, me or you!?/%",
    "scr_text_slash_scr_text_gml_1410_0": "* It's a good idea^1, to give us BUCKs./",
    "scr_text_slash_scr_text_gml_1411_0": "* It'll make you happy^1, and fill you with LUCKs./",
    "scr_text_slash_scr_text_gml_1412_0": "* Over there^1, is our DONATION HOLE./",
    "scr_text_slash_scr_text_gml_1413_0": "* We had a BOX^1, but it got STOLE./%",
    "scr_text_slash_scr_text_gml_1418_0": " #Throw $1",
    "scr_text_slash_scr_text_gml_1419_0": " #Do not",
    "scr_text_slash_scr_text_gml_1422_0": "* \"Donation Hole\"/",
    "scr_text_slash_scr_text_gml_1422_0_b": " ",
    "scr_text_slash_scr_text_gml_1423_0": "* (If you like our tutorials^1, please throw your money into a hole.)/",
    "scr_text_slash_scr_text_gml_1423_0_b": " ",
    "scr_text_slash_scr_text_gml_1424_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)/%",
    "scr_text_slash_scr_text_gml_1434_0": "* (You put a dollar in the \"Hole.\")/",
    "scr_text_slash_scr_text_gml_1435_0": "* (The \"Hole\" became \"Full.\")/%",
    "scr_text_slash_scr_text_gml_1441_0": "* (You don't have enough money.)/",
    "scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)/%",
    "scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)/%",
    "scr_text_slash_scr_text_gml_1452_0": "Make#Ralsei#try it",
    "scr_text_slash_scr_text_gml_1453_0": "#Try it",
    "scr_text_slash_scr_text_gml_1454_0": "Decline",
    "scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?/",
    "scr_text_slash_scr_text_gml_1457_0": " ",
    "scr_text_slash_scr_text_gml_1458_0": "* Huh^1? Oh^1, that?/",
    "scr_text_slash_scr_text_gml_1459_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack./",
    "scr_text_slash_scr_text_gml_1461_0": "* ..^1. I see./",
    "scr_text_slash_scr_text_gml_1463_0": "* C'mon^1! All I ate for breakfast was chalk!/",
    "scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!/",
    "scr_text_slash_scr_text_gml_1467_0": "* Sorry^1. What are you two having^1, exactly...?/",
    "scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice./",
    "scr_text_slash_scr_text_gml_1471_0": "* And that is...?/",
    "scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself^1, my main man./",
    "scr_text_slash_scr_text_gml_1475_0": "* Kris^1, do you want to^1, um^1, try it?/",
    "scr_text_slash_scr_text_gml_1476_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_1489_0": "\\E6* Oh^1, there's a..^1.&* Honeypot^1? Inside?/",
    "scr_text_slash_scr_text_gml_1490_0": "\\E1* ..^1. It's full of salsa./",
    "scr_text_slash_scr_text_gml_1492_0": "\\E3* Bingo^1, you sweet little pumpkin!/",
    "scr_text_slash_scr_text_gml_1493_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you.../",
    "scr_text_slash_scr_text_gml_1495_0": "* .../",
    "scr_text_slash_scr_text_gml_1496_0": "\\E8* Mmmm^1. Yummy^1. It's delicious.../",
    "scr_text_slash_scr_text_gml_1498_0": "* C'mon^1, you're just pretending to eat it!/",
    "scr_text_slash_scr_text_gml_1500_0": "* Haha^1, yeah^1! That's what I do^1, too!/",
    "scr_text_slash_scr_text_gml_1502_0": "* ?????/%",
    "scr_text_slash_scr_text_gml_1508_0": "* (There was a honeypot of salsa inside the stump.)/",
    "scr_text_slash_scr_text_gml_1509_0": "* (You ate some salsa.)/",
    "scr_text_slash_scr_text_gml_1510_0": "* (It recovered..^1. something.)/",
    "scr_text_slash_scr_text_gml_1511_0": "* (Not HP.)&* (Just..^1. something.)/",
    "scr_text_slash_scr_text_gml_1513_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
    "scr_text_slash_scr_text_gml_1515_0": "* I don't know!/%",
    "scr_text_slash_scr_text_gml_1522_0": "* Look^1, if no one else will eat it^1, I'll try it!/",
    "scr_text_slash_scr_text_gml_1523_0": "\\E6* ..^1. there's a jar of..^1. Blood...^1?&* In here./",
    "scr_text_slash_scr_text_gml_1525_0": "* No^1, no^1.&* It's merely a pot of free-range salsa./",
    "scr_text_slash_scr_text_gml_1527_0": "\\E2* Thanks^1, that's actually more gross somehow./",
    "scr_text_slash_scr_text_gml_1529_0": "\\E3* Any time!/",
    "scr_text_slash_scr_text_gml_1531_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
    "scr_text_slash_scr_text_gml_1533_0": "* I don't know!/%",
    "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…？/%",
    "scr_text_slash_scr_text_gml_1551_0": "\\E5* Kris...?/%",
    "scr_text_slash_scr_text_gml_1560_0": "\\E0* Kris^1, honey^1, you have grown up so much.../",
    "scr_text_slash_scr_text_gml_1561_0": "\\E9* Someday soon you will be going off to university as well.../",
    "scr_text_slash_scr_text_gml_1562_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_1563_0": "\\E9* Remember when you were little.../",
    "scr_text_slash_scr_text_gml_1564_0": "\\E8* You asked when your horns were going to grow in?/",
    "scr_text_slash_scr_text_gml_1565_0": "\\E0* So we bought that headband with the little red horns on it./",
    "scr_text_slash_scr_text_gml_1566_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it?/%",
    "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./",
    "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/",
    "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%",
    "scr_text_slash_scr_text_gml_1575_0": "\\E2* Kris^1, I need to grade these assignments./",
    "scr_text_slash_scr_text_gml_1576_0": "\\E0* Perhaps you should go to bed...?/",
    "scr_text_slash_scr_text_gml_1577_0": "\\E1* You do not look very well.../%",
    "scr_text_slash_scr_text_gml_1587_0": " #Flowers",
    "scr_text_slash_scr_text_gml_1588_0": " #Saucer",
    "scr_text_slash_scr_text_gml_1589_0": "Chalk",
    "scr_text_slash_scr_text_gml_1590_0": "Nothing",
    "scr_text_slash_scr_text_gml_1591_0": "* O..^1. Oh^1, Kris.../",
    "scr_text_slash_scr_text_gml_1592_0": "\\E4* D..^1. Did you want to talk about something?/",
    "scr_text_slash_scr_text_gml_1593_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_1597_0": "* Huh?/%",
    "scr_text_slash_scr_text_gml_1600_0": "\\E3* O-Oh^1, these flowers...^1? They're from your dad.../",
    "scr_text_slash_scr_text_gml_1601_0": "\\E0* He..^1. He always asks how you're doing in school.../",
    "scr_text_slash_scr_text_gml_1602_0": "\\E7* ..^1. Then gives me a bouquet of them./",
    "scr_text_slash_scr_text_gml_1603_0": "\\E1* ..^1. A-actually^1, that he always gives me flowers.../",
    "scr_text_slash_scr_text_gml_1604_0": "\\E4* ..^1. R-really makes me w-wonder if he..^1. If he l-likes.../",
    "scr_text_slash_scr_text_gml_1605_0": "\\EB* I-if..^1. If he l-likes.../",
    "scr_text_slash_scr_text_gml_1606_0": "\\EA* ..^1. The awesome comics I lent to him./",
    "scr_text_slash_scr_text_gml_1607_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris./",
    "scr_text_slash_scr_text_gml_1608_0": "\\EA* (He's huge and could kick my ass.)/%",
    "scr_text_slash_scr_text_gml_1612_0": "\\E0* Oh^1, this saucer of milk?/",
    "scr_text_slash_scr_text_gml_1613_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel!/",
    "scr_text_slash_scr_text_gml_1614_0": "\\E3* ..^1. uh^1? What does she look like...?/",
    "scr_text_slash_scr_text_gml_1615_0": "\\E9* W..^1. well^1, I've never actually s-seen her^1, b-but.../",
    "scr_text_slash_scr_text_gml_1616_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing./",
    "scr_text_slash_scr_text_gml_1617_0": "\\E6* S..^1. So I'd like to think that there's a cat./",
    "scr_text_slash_scr_text_gml_1618_0": "\\E9* M..^1. My cat./%",
    "scr_text_slash_scr_text_gml_1625_0": "\\E0* K..^1. Kris^1, even though you never got the chalk.../",
    "scr_text_slash_scr_text_gml_1626_0": "\\E0* You deserve an award for trying so hard to find it./",
    "scr_text_slash_scr_text_gml_1627_0": "\\E3* So^1, in return^1, I can let you borrow^1, um.../",
    "scr_text_slash_scr_text_gml_1628_0": "\\E0* M..^1. My home-made DVD collection of the Symptons!/",
    "scr_text_slash_scr_text_gml_1629_0": "\\E7* Y-you know^1, the sitcom about the middle-class monster family./",
    "scr_text_slash_scr_text_gml_1630_0": "\\E3* It's got every episode in all 28 seasons!/",
    "scr_text_slash_scr_text_gml_1631_0": "\\E0* It's the funniest^1, most quotable show ever...!/",
    "scr_text_slash_scr_text_gml_1632_0": "\\E3* But make sure you don't watch past the second season %",
    "scr_text_slash_scr_text_gml_1633_0": "\\E9* Since they just rebooted it as Symptons Turbo %",
    "scr_text_slash_scr_text_gml_1634_0": "\\E8* They all started driving their own motor-vehicles %",
    "scr_text_slash_scr_text_gml_1635_0": "\\E3* And fighting giant giga-demons and stuff %",
    "scr_text_slash_scr_text_gml_1636_0": "\\E9* The main problem about that is that it kind of %",
    "scr_text_slash_scr_text_gml_1637_0": "\\E6* Lost the focus on family that it had earlier %",
    "scr_text_slash_scr_text_gml_1638_0": "\\E7* When their vehicles were shaped like animals %",
    "scr_text_slash_scr_text_gml_1639_0": "\\E5* And they were friends with the animal vehicles too %",
    "scr_text_slash_scr_text_gml_1640_0": "\\E3* And let's not get into Symptons Galaxy Force %",
    "scr_text_slash_scr_text_gml_1641_0": "\\E8* Where the Symptons discover another Earth %",
    "scr_text_slash_scr_text_gml_1642_0": "\\E9* On the other side of the Sun %",
    "scr_text_slash_scr_text_gml_1643_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
    "scr_text_slash_scr_text_gml_1644_0": "\\E1* ..^1. Huh?/",
    "scr_text_slash_scr_text_gml_1645_0": "\\E2* ..^1. You don't want to watch it?/",
    "scr_text_slash_scr_text_gml_1646_0": "\\EB* ..^1. Th-That's ok^1, Kris.../%",
    "scr_text_slash_scr_text_gml_1651_0": "\\E1* OK^1, umm^1, if you ever need help with homework.../",
    "scr_text_slash_scr_text_gml_1652_0": "\\EA* My office hours are in this disgusting alley./",
    "scr_text_slash_scr_text_gml_1653_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi./%",
    "scr_text_slash_scr_text_gml_1659_0": " #Add Spade",
    "scr_text_slash_scr_text_gml_1660_0": " #Add Diamond",
    "scr_text_slash_scr_text_gml_1661_0": "Swap",
    "scr_text_slash_scr_text_gml_1663_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_1664_0": " ",
    "scr_text_slash_scr_text_gml_1666_0": " ",
    "scr_text_slash_scr_text_gml_1682_0": " %%",
    "scr_text_slash_scr_text_gml_1684_0": " #Perpetuate",
    "scr_text_slash_scr_text_gml_1685_0": " #Do not",
    "scr_text_slash_scr_text_gml_1688_0": "* (Life cannot exist without consuming.)&* (Even the moss drinks water.)/",
    "scr_text_slash_scr_text_gml_1688_0_b": " ",
    "scr_text_slash_scr_text_gml_1689_0": "* (Perpetuate the cycle of existence?)/",
    "scr_text_slash_scr_text_gml_1689_0_b": " ",
    "scr_text_slash_scr_text_gml_1690_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1693_0": " ",
    "scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.)&* (The cycle continues...)/%",
    "scr_text_slash_scr_text_gml_1703_0": "* (You ate the moss.)&* (Tastes..^1. mossy.)/",
    "scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)/%",
    "scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here^1, in the corner of a small cell...)/%",
    "scr_text_slash_scr_text_gml_1714_0": " #Take",
    "scr_text_slash_scr_text_gml_1715_0": " #Do not",
    "scr_text_slash_scr_text_gml_1718_0": "* (These shackles seem oddly fashionable.)/",
    "scr_text_slash_scr_text_gml_1718_0_b": " ",
    "scr_text_slash_scr_text_gml_1719_0": "* (Take them?)/",
    "scr_text_slash_scr_text_gml_1719_0_b": " ",
    "scr_text_slash_scr_text_gml_1720_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1723_0": " ",
    "scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)/%",
    "scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)/%",
    "scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)/%",
    "scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)/%",
    "scr_text_slash_scr_text_gml_1750_0": " #Yes",
    "scr_text_slash_scr_text_gml_1751_0": " #She'll be#fine",
    "scr_text_slash_scr_text_gml_1754_0": "\\E6* ..^1. thanks for helping her^1, Kris^1. She appreciates it./",
    "scr_text_slash_scr_text_gml_1754_0_b": " ",
    "scr_text_slash_scr_text_gml_1755_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_1755_0_b": " ",
    "scr_text_slash_scr_text_gml_1756_0": "\\E1* Kris.../",
    "scr_text_slash_scr_text_gml_1757_0": "\\E6* Are you worried about Susie?/",
    "scr_text_slash_scr_text_gml_1758_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1761_0": " ",
    "scr_text_slash_scr_text_gml_1763_0": "\\E6* Well^1, regardless of how you feel.../",
    "scr_text_slash_scr_text_gml_1764_0": "\\E0* I don't think it would hurt to take a moment.../",
    "scr_text_slash_scr_text_gml_1765_0": "\\E6* Close your eyes^1, and think about what she's doing now.../%",
    "scr_text_slash_scr_text_gml_1769_0": " #Go Left",
    "scr_text_slash_scr_text_gml_1770_0": " #Go Right",
    "scr_text_slash_scr_text_gml_1773_0": "\\E0* (Alright..^1. out of the cell...)/",
    "scr_text_slash_scr_text_gml_1773_0_b": " ",
    "scr_text_slash_scr_text_gml_1774_0": "* (Where to next...?)/",
    "scr_text_slash_scr_text_gml_1774_0_b": " ",
    "scr_text_slash_scr_text_gml_1775_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1778_0": " ",
    "scr_text_slash_scr_text_gml_1779_0": " ",
    "scr_text_slash_scr_text_gml_1781_0": "\\E9* Huh...^1? Kris...^1? Did you say something back there?/",
    "scr_text_slash_scr_text_gml_1782_0": "\\E0* (..^1. I can't hear them anymore...)/%",
    "scr_text_slash_scr_text_gml_1786_0": " #Fix Item",
    "scr_text_slash_scr_text_gml_1787_0": " #Leave",
    "scr_text_slash_scr_text_gml_1788_0": "Fix Us",
    "scr_text_slash_scr_text_gml_1790_0": "* Well^1, well^1. I am the smith Malius^1. I can fix anything^1. Weapon^1, armor.../",
    "scr_text_slash_scr_text_gml_1791_0": "* ..^1. I can even fix you^1! Well^1, well^1, what will it be?/",
    "scr_text_slash_scr_text_gml_1791_0_b": " ",
    "scr_text_slash_scr_text_gml_1792_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_1796_0": "* Hm^1? What is it now?/%",
    "scr_text_slash_scr_text_gml_1813_0": "* Well^1, well^1. You have nothing to fix./",
    "scr_text_slash_scr_text_gml_1814_0": "* But if you find anything BROKEN^1, return here./",
    "scr_text_slash_scr_text_gml_1815_0": "* After all^1, I can fix anything.../",
    "scr_text_slash_scr_text_gml_1816_0": "* ..^1. except for a BROKEN HEART./%",
    "scr_text_slash_scr_text_gml_1821_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/",
    "scr_text_slash_scr_text_gml_1822_0": "* Huh-hah^1! Let's feel my technique!/%",
    "scr_text_slash_scr_text_gml_1828_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/",
    "scr_text_slash_scr_text_gml_1829_0": "* ..^1. actually^1, you will need a free space in your ITEMs first./%",
    "scr_text_slash_scr_text_gml_1834_0": "* Huh---^1! That KEY is seething with energy^1! You must let me fix it!/",
    "scr_text_slash_scr_text_gml_1835_0": "* Huh-hah^1! Let's feel my technique!/%",
    "scr_text_slash_scr_text_gml_1842_0": "* Well^1, well^1. Good journey^1, my friends./%",
    "scr_text_slash_scr_text_gml_1846_0": "* Your body is a weapon^1, too^1. You must take care of it from time to time./",
    "scr_text_slash_scr_text_gml_1847_0": "* Huh-hah^1! Let's feel my technique./%",
    "scr_text_slash_scr_text_gml_1854_0": " #Buy",
    "scr_text_slash_scr_text_gml_1855_0": " #Do not",
    "scr_text_slash_scr_text_gml_1858_0": "* Interested in a Choco Diamond? /",
    "scr_text_slash_scr_text_gml_1858_0_b": " ",
    "scr_text_slash_scr_text_gml_1859_0": " ",
    "scr_text_slash_scr_text_gml_1860_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only $40!/",
    "scr_text_slash_scr_text_gml_1863_0": " ",
    "scr_text_slash_scr_text_gml_1865_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds^1, only $40^1, I guess./",
    "scr_text_slash_scr_text_gml_1878_0": "* Thanks^1, I guess^1.&* (The Choco Diamond was added to your ITEMS.)/%",
    "scr_text_slash_scr_text_gml_1882_0": "* ..^1. You have too many ITEMS for this^1, I guess./%",
    "scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money^1, I guess./%",
    "scr_text_slash_scr_text_gml_1892_0": "* Okay I guess./%",
    "scr_text_slash_scr_text_gml_1901_0": " #Buy",
    "scr_text_slash_scr_text_gml_1902_0": " #Do not",
    "scr_text_slash_scr_text_gml_1905_0": " ",
    "scr_text_slash_scr_text_gml_1906_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1906_0_b": " ",
    "scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.)&* (Proceeds go to Hathy's Health^1. It costs $40.)/",
    "scr_text_slash_scr_text_gml_1909_0": " ",
    "scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.)&* (The Hearts Donut was added to your ITEMS.)/%",
    "scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.)&* (Hathy seemed sad.)/%",
    "scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.)&* (Hathy seemed sad.)/%",
    "scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)/%",
    "scr_text_slash_scr_text_gml_1939_0": " #Buy",
    "scr_text_slash_scr_text_gml_1940_0": " #Do not",
    "scr_text_slash_scr_text_gml_1943_0": " ",
    "scr_text_slash_scr_text_gml_1944_0": " ",
    "scr_text_slash_scr_text_gml_1946_0": "* Greetings^1, gentleclowns./",
    "scr_text_slash_scr_text_gml_1947_0": "\\E1* May we interest you in a Lancer Cookie?/",
    "scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass./",
    "scr_text_slash_scr_text_gml_1952_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40./",
    "scr_text_slash_scr_text_gml_1955_0": " ",
    "scr_text_slash_scr_text_gml_1969_0": "* Heheheh^1, thanks.../",
    "scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)/",
    "scr_text_slash_scr_text_gml_1973_0": "\\E2* For getting CHEATED by us!!/",
    "scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!/%",
    "scr_text_slash_scr_text_gml_1985_0": "* (You bought LANCERCOOKIE.)&* (But you didn't have any room.)/",
    "scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)/",
    "scr_text_slash_scr_text_gml_1988_0": "* Oops./",
    "scr_text_slash_scr_text_gml_1990_0": "* Oh well^1. Buyers cryers./",
    "scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution.../",
    "scr_text_slash_scr_text_gml_1994_0": "* ..^1. to getting SWINDLED by us!/",
    "scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!/%",
    "scr_text_slash_scr_text_gml_2007_0": "* ..^1. You don't have enough funds./",
    "scr_text_slash_scr_text_gml_2009_0": "* What^1? What did you spend it on!^1? Pastries!?/",
    "scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible./%",
    "scr_text_slash_scr_text_gml_2019_0": "* Hey^1! You can't not buy from us!/",
    "scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
    "scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one^1, Kris.)/%",
    "scr_text_slash_scr_text_gml_2028_0": "#Alphys",
    "scr_text_slash_scr_text_gml_2029_0": "#Dark World",
    "scr_text_slash_scr_text_gml_2030_0": "Help you",
    "scr_text_slash_scr_text_gml_2031_0": "Nothing",
    "scr_text_slash_scr_text_gml_2034_0": "\\E2* HEY^1, PUNK!!^1!&* GET OUT OF THE ROAD!!!/",
    "scr_text_slash_scr_text_gml_2035_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!/",
    "scr_text_slash_scr_text_gml_2036_0": "\\E1* ..^1. Oh^1, wait^1, it's just Asgore's kid./",
    "scr_text_slash_scr_text_gml_2037_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately./",
    "scr_text_slash_scr_text_gml_2038_0": "\\E2* This job is SO boring^1.&* Nothing EVER happens in this town!/",
    "scr_text_slash_scr_text_gml_2039_0": "\\E4* Ngh..^1. I just wish SOMETHING would shake things up!/",
    "scr_text_slash_scr_text_gml_2040_0": "\\E7* ..^1. Huh^1?&* You got somethin' to report?/",
    "scr_text_slash_scr_text_gml_2041_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2045_0": "\\E1* Got somethin' to report?/",
    "scr_text_slash_scr_text_gml_2046_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2054_0": "\\E0* ..^1. Alphys?/",
    "scr_text_slash_scr_text_gml_2055_0": "\\E3* Who's Alphys^1?&* No idea who you're talking about./",
    "scr_text_slash_scr_text_gml_2056_0": "\\E2* ..^1. Why^1, did they do something illegal!?/",
    "scr_text_slash_scr_text_gml_2057_0": "\\E5* Gotcha^1, if I see \"Alphys,\" I'll tackle 'em!!/",
    "scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!^1!&* They're as good as dead!!/%",
    "scr_text_slash_scr_text_gml_2062_0": "\\E1* What^1?&* There's a Dark World inside the school?/",
    "scr_text_slash_scr_text_gml_2063_0": "\\E2* Uh..^1. SURE^1, kid./",
    "scr_text_slash_scr_text_gml_2064_0": "\\E5* There's no law against Dark Worlds anyway!/",
    "scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!/%",
    "scr_text_slash_scr_text_gml_2069_0": "\\E6* Aww^1, you wanna help me^1? Sure^1, punk./",
    "scr_text_slash_scr_text_gml_2070_0": "\\E5* Get someone to rob the bank so I can suplex them!/",
    "scr_text_slash_scr_text_gml_2071_0": "\\E1* ..^1. wait^1, do we even have a bank?/",
    "scr_text_slash_scr_text_gml_2072_0": "\\E5* Hey^1, get someone to build a bank...!/%",
    "scr_text_slash_scr_text_gml_2076_0": "\\E6* Don't do anything illegal^1, you little punk~!/",
    "scr_text_slash_scr_text_gml_2077_0": "\\E3* And lemme know if you get a lead on any purple girls./",
    "scr_text_slash_scr_text_gml_2078_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief./%",
    "scr_text_slash_scr_text_gml_2083_0": "#Asriel",
    "scr_text_slash_scr_text_gml_2084_0": "#Job",
    "scr_text_slash_scr_text_gml_2085_0": "Co-Workers",
    "scr_text_slash_scr_text_gml_2086_0": "No",
    "scr_text_slash_scr_text_gml_2089_0": "\\E0* Little buddy^1!&* It's me!/",
    "scr_text_slash_scr_text_gml_2090_0": "\\E3* Wanna chat for a minute before I lose my mind?/",
    "scr_text_slash_scr_text_gml_2091_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2094_0": "\\E0* H..^1. Hey^1!&* Hey little buddy^1!&* What's up?!/",
    "scr_text_slash_scr_text_gml_2095_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2103_0": "\\E0* Do you know when Azzy's coming home?/",
    "scr_text_slash_scr_text_gml_2104_0": "\\E8* Y..^1. You can't tell him this^1, but I really miss the guy./",
    "scr_text_slash_scr_text_gml_2105_0": "\\E8* It'd be sweet to cruise around town like old times.../",
    "scr_text_slash_scr_text_gml_2106_0": "\\E3* Picking up^1, for example.../",
    "scr_text_slash_scr_text_gml_2107_0": "\\E4* CHICKS/",
    "scr_text_slash_scr_text_gml_2108_0": "\\E5* Which^1, as a matter of course/",
    "scr_text_slash_scr_text_gml_2109_0": "\\E6* May not have ever actually happened./",
    "scr_text_slash_scr_text_gml_2110_0": "\\E2* B-but one time Undyne made eye contact with me!/",
    "scr_text_slash_scr_text_gml_2111_0": "\\E7* ..^1. while she was writing me a speeding ticket./%",
    "scr_text_slash_scr_text_gml_2115_0": "\\E1* Make no mistake^1, little buddy./",
    "scr_text_slash_scr_text_gml_2116_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL./",
    "scr_text_slash_scr_text_gml_2117_0": "\\E0* I can't slack off for SECONDS without hearing.../",
    "scr_text_slash_scr_text_gml_2118_0": "\\E3* \"Be a team player^1, there's no I in PEZZA!\"/",
    "scr_text_slash_scr_text_gml_2119_0": "\\E2* YES THERE IS^1.&* YOU JUST TOOK IT OUT./",
    "scr_text_slash_scr_text_gml_2120_0": "\\E3* But it's OK^1, little buddy^1.&* I've been saving up.../",
    "scr_text_slash_scr_text_gml_2121_0": "\\E8* ..^1. To go to college where Azzy is!/",
    "scr_text_slash_scr_text_gml_2122_0": "\\E5* Then I'll get a theater degree^1, become a famous actor.../",
    "scr_text_slash_scr_text_gml_2123_0": "\\E1* And let the fangirls roll in^1, little buddy./%",
    "scr_text_slash_scr_text_gml_2128_0": "\\E1* Ah^1, yes^1, Little Buddy^1. Good idea^1. Meet the Rogue's Gallery./",
    "scr_text_slash_scr_text_gml_2129_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space./",
    "scr_text_slash_scr_text_gml_2130_0": "\\E2* Keeps accidentally pouring slushies on me and giggling./",
    "scr_text_slash_scr_text_gml_2131_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries./",
    "scr_text_slash_scr_text_gml_2132_0": "\\E2* Constantly terrorizing customers with war chants./",
    "scr_text_slash_scr_text_gml_2133_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta.../",
    "scr_text_slash_scr_text_gml_2134_0": "\\E6* ..^1. actually^1, does that guy even work here?/",
    "scr_text_slash_scr_text_gml_2135_0": "\\E3* Ah^1, my co-workers^1. Where would I be without them?/",
    "scr_text_slash_scr_text_gml_2136_0": "\\E1* A happy place^1, little buddy^1. A much happier place./%",
    "scr_text_slash_scr_text_gml_2141_0": "\\E3* It's fine^1, Little Buddy^1. You don't have to watch me suffer./",
    "scr_text_slash_scr_text_gml_2142_0": "\\E1* Just enjoy your freedom..^1. While it lasts.../%",
    "scr_text_slash_scr_text_gml_2147_0": "#Fruit Juice",
    "scr_text_slash_scr_text_gml_2148_0": "#Nothing",
    "scr_text_slash_scr_text_gml_2151_0": "* Kris..^1. What a pleasant surprise to see you here^1.&* And on a school day./",
    "scr_text_slash_scr_text_gml_2151_0_b": " ",
    "scr_text_slash_scr_text_gml_2152_0": "* There must be a reason that you came here at such a time./",
    "scr_text_slash_scr_text_gml_2152_0_b": " ",
    "scr_text_slash_scr_text_gml_2153_0": "* I^1, Father Alvin^1, implore you^1.&* If you have anything weighing on your mind^1, please^1, speak./",
    "scr_text_slash_scr_text_gml_2154_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2160_0": "* Kris^1, if you want some of our \"sick\" Fruit Juice^1, you should come to our service./",
    "scr_text_slash_scr_text_gml_2161_0": "* Our choir sounds a bit thinner since your brother went away./",
    "scr_text_slash_scr_text_gml_2162_0": "* Kris^1, it would be wonderful if you would sing with us./",
    "scr_text_slash_scr_text_gml_2163_0": "* Or even participated to any extent,/",
    "scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice./%",
    "scr_text_slash_scr_text_gml_2168_0": "* I understand^1.&* I hope in time you may find the words you seek./",
    "scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way./%",
    "scr_text_slash_scr_text_gml_2174_0": "#Yes",
    "scr_text_slash_scr_text_gml_2175_0": "#No",
    "scr_text_slash_scr_text_gml_2178_0": "* (Scented markers.)/",
    "scr_text_slash_scr_text_gml_2178_0_b": " ",
    "scr_text_slash_scr_text_gml_2179_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2179_0_b": " ",
    "scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)/%",
    "scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)/%",
    "scr_text_slash_scr_text_gml_2194_0": "#Yes",
    "scr_text_slash_scr_text_gml_2195_0": "#No",
    "scr_text_slash_scr_text_gml_2198_0": "* (It's a toilet.)&* (Flush it?)/",
    "scr_text_slash_scr_text_gml_2198_0_b": " ",
    "scr_text_slash_scr_text_gml_2199_0": "& &         Yes         No\\C1",
    "scr_text_slash_scr_text_gml_2199_0_b": " ",
    "scr_text_slash_scr_text_gml_2202_0": " ",
    "scr_text_slash_scr_text_gml_2205_0": " \\C2",
    "scr_text_slash_scr_text_gml_2216_0": "%%",
    "scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)/%",
    "scr_text_slash_scr_text_gml_2223_0": "#ひく",
    "scr_text_slash_scr_text_gml_2224_0": "#ひかない",
    "scr_text_slash_scr_text_gml_2226_0": "#Yes",
    "scr_text_slash_scr_text_gml_2227_0": "#No",
    "scr_text_slash_scr_text_gml_2228_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)/",
    "scr_text_slash_scr_text_gml_2228_0_b": " ",
    "scr_text_slash_scr_text_gml_2229_0": "* (As a result^1, it's missing most of the good keys.)/",
    "scr_text_slash_scr_text_gml_2229_0_b": " ",
    "scr_text_slash_scr_text_gml_2230_0": "* (Play it?)/",
    "scr_text_slash_scr_text_gml_2231_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2239_0": "* (Plink...)/%",
    "scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)/%",
    "scr_text_slash_scr_text_gml_2248_0": "* (Ring^1, ring...)/",
    "scr_text_slash_scr_text_gml_2250_0": "* K..^1. Kris!?/",
    "scr_text_slash_scr_text_gml_2251_0": "\\E1* Whatever have you been doing!?/",
    "scr_text_slash_scr_text_gml_2252_0": "\\E3* I sat in the car waiting for you after school for half an hour...!/",
    "scr_text_slash_scr_text_gml_2253_0": "\\E7* I called and called^1, but you never picked up.../",
    "scr_text_slash_scr_text_gml_2254_0": "\\E8* You had your poor mother worried sick!/",
    "scr_text_slash_scr_text_gml_2255_0": "\\E7* Kris^1, I am afraid I am going to have to punish you.../",
    "scr_text_slash_scr_text_gml_2256_0": "\\E8* ..^1. huh?/",
    "scr_text_slash_scr_text_gml_2257_0": "\\E1* ..^1. A friend?/",
    "scr_text_slash_scr_text_gml_2258_0": "\\E0* You were spending time with..^1. a friend?/",
    "scr_text_slash_scr_text_gml_2259_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_2260_0": "\\E9* Kris.../",
    "scr_text_slash_scr_text_gml_2261_0": "\\E0* I will make an exception this time./",
    "scr_text_slash_scr_text_gml_2262_0": "* You can continue your adventures a little longer./",
    "scr_text_slash_scr_text_gml_2263_0": "\\E1* But when you return home.../",
    "scr_text_slash_scr_text_gml_2264_0": "\\E5* You are going to have to go to bed early./",
    "scr_text_slash_scr_text_gml_2265_0": "\\E0* See you soon^1, honey./",
    "scr_text_slash_scr_text_gml_2267_0": "* (Click...)/%",
    "scr_text_slash_scr_text_gml_2271_0": "Great to#see you#again",
    "scr_text_slash_scr_text_gml_2272_0": "Who the#hell are#you?",
    "scr_text_slash_scr_text_gml_2275_0": "\\E0* hey^1, look who's walkin' around./",
    "scr_text_slash_scr_text_gml_2275_0_b": " ",
    "scr_text_slash_scr_text_gml_2276_0": "\\E2* how are ya^1, kid?/",
    "scr_text_slash_scr_text_gml_2276_0_b": " ",
    "scr_text_slash_scr_text_gml_2277_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2281_0": "#Store",
    "scr_text_slash_scr_text_gml_2282_0": "#Friends",
    "scr_text_slash_scr_text_gml_2283_0": "Leave",
    "scr_text_slash_scr_text_gml_2286_0": " ",
    "scr_text_slash_scr_text_gml_2287_0": "\\E2* yeah^1, it's real nice^1, isn't it?/",
    "scr_text_slash_scr_text_gml_2288_0": "\\E5* especially considering i've never met you before./",
    "scr_text_slash_scr_text_gml_2289_0": "\\E0* the name's sans^1.&* sans the skeleton^1.&* i'm new in town./",
    "scr_text_slash_scr_text_gml_2290_0": "\\E2* what's up?/",
    "scr_text_slash_scr_text_gml_2291_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_2295_0": "\\E3* hmm..^1. y'know^1, good question./",
    "scr_text_slash_scr_text_gml_2296_0": "\\E5* i'm sans^1.&* your friendly neighborhood skeleton./",
    "scr_text_slash_scr_text_gml_2297_0": "\\E2* what's up?/",
    "scr_text_slash_scr_text_gml_2298_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_2304_0": "\\E5* what's up?/",
    "scr_text_slash_scr_text_gml_2305_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_2311_0": "#Me",
    "scr_text_slash_scr_text_gml_2312_0": "#My Mom",
    "scr_text_slash_scr_text_gml_2313_0": "My Teacher",
    "scr_text_slash_scr_text_gml_2314_0": "Nobody",
    "scr_text_slash_scr_text_gml_2318_0": "\\E2* behind me^1?&* yeah^1, that's the grocery store./",
    "scr_text_slash_scr_text_gml_2319_0": "\\E1* unfortunately^1, it's closed./",
    "scr_text_slash_scr_text_gml_2320_0": "\\E2* what a pain^1.&* i really wanted to buy some milk./",
    "scr_text_slash_scr_text_gml_2321_0": "\\E5* someone oughta complain to the guy who runs it./%",
    "scr_text_slash_scr_text_gml_2325_0": "\\E0* we just moved here^1, so i hardly know anyone./",
    "scr_text_slash_scr_text_gml_2326_0": "\\E2* why^1, got anyone i should know better?/",
    "scr_text_slash_scr_text_gml_2327_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2333_0": "\\E2* oh^1, you've got something better to do?/",
    "scr_text_slash_scr_text_gml_2334_0": "\\E0* me too./",
    "scr_text_slash_scr_text_gml_2335_0": "\\E2* anyway^1, i'll be standing here doing nothing./%",
    "scr_text_slash_scr_text_gml_2342_0": "* huh?/%",
    "scr_text_slash_scr_text_gml_2345_0": "\\E2* ah^1, sorry^1. i don't hang out with idiot babies./",
    "scr_text_slash_scr_text_gml_2346_0": "\\E5* they compete with my sociological niche./%",
    "scr_text_slash_scr_text_gml_2351_0": "\\E5* hey^1, i gave you a number^1, what more do you want?/%",
    "scr_text_slash_scr_text_gml_2356_0": "\\E2* woah there^1, tiger./",
    "scr_text_slash_scr_text_gml_2357_0": "\\E0* you can't just jump straight into friendship./",
    "scr_text_slash_scr_text_gml_2358_0": "\\E2* it takes time./",
    "scr_text_slash_scr_text_gml_2359_0": "\\E3* .../",
    "scr_text_slash_scr_text_gml_2360_0": "\\E2* alright^1, that's enough time./",
    "scr_text_slash_scr_text_gml_2361_0": "\\E0* take this./",
    "scr_text_slash_scr_text_gml_2362_0": "\\E5* call it whenever you feel like./",
    "scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)/%",
    "scr_text_slash_scr_text_gml_2372_0": "\\E1* your mother^1, huh...?/",
    "scr_text_slash_scr_text_gml_2373_0": "\\E0* too late./",
    "scr_text_slash_scr_text_gml_2374_0": "\\E5* i already \"befriended\" your mom last night./",
    "scr_text_slash_scr_text_gml_2375_0": "\\E2* she's great^1. came to the store to buy chocolate kisses./",
    "scr_text_slash_scr_text_gml_2376_0": "\\E3* said she's gotta lock her door to stop you from eating 'em./",
    "scr_text_slash_scr_text_gml_2377_0": "\\E5* heheheh..^1. you sound like a fun kid^1, huh?/%",
    "scr_text_slash_scr_text_gml_2381_0": "\\E0* alphys^1. yeah^1. i know about her./",
    "scr_text_slash_scr_text_gml_2382_0": "\\E2* came into the store with a suitcase and sunglasses./",
    "scr_text_slash_scr_text_gml_2383_0": "\\E0* thought she was part of the mob./",
    "scr_text_slash_scr_text_gml_2384_0": "\\E2* she opened the case and stuffed it full of instant noodles./",
    "scr_text_slash_scr_text_gml_2385_0": "\\E0* paid in small bills,/",
    "scr_text_slash_scr_text_gml_2386_0": "\\E0* then slunk out of the place,/",
    "scr_text_slash_scr_text_gml_2387_0": "\\E2* pajamas trailing on the floor./",
    "scr_text_slash_scr_text_gml_2388_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business./",
    "scr_text_slash_scr_text_gml_2389_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing./%",
    "scr_text_slash_scr_text_gml_2393_0": "\\E1* harsh^1, but fair./%",
    "scr_text_slash_scr_text_gml_2398_0": "#1",
    "scr_text_slash_scr_text_gml_2399_0": "#2",
    "scr_text_slash_scr_text_gml_2402_0": "3",
    "scr_text_slash_scr_text_gml_2403_0": "* (Ring^1, ring...)/",
    "scr_text_slash_scr_text_gml_2403_0_b": "4",
    "scr_text_slash_scr_text_gml_2404_0": "* Hello./",
    "scr_text_slash_scr_text_gml_2405_0": "* You have reached the Hotline for Idiot Babies./",
    "scr_text_slash_scr_text_gml_2406_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None./",
    "scr_text_slash_scr_text_gml_2407_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2410_0": "* (Ring^1, ring...)&* (Ring^1, ring...)&* (Ring^1, ring...)/",
    "scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)/%",
    "scr_text_slash_scr_text_gml_2418_0": "* Huh!?/",
    "scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Idiot?/",
    "scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Baby?/",
    "scr_text_slash_scr_text_gml_2421_0": "* Ah^1, you're an Idiot Baby?/",
    "scr_text_slash_scr_text_gml_2422_0": "* .../",
    "scr_text_slash_scr_text_gml_2423_0": "* To tell you the truth^1, I'm one too./",
    "scr_text_slash_scr_text_gml_2424_0": "* Let's try our best^1, OK?/",
    "scr_text_slash_scr_text_gml_2425_0": "* (Click...)/%",
    "scr_text_slash_scr_text_gml_2428_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?/",
    "scr_text_slash_scr_text_gml_2429_0": "* (Click...)/%",
    "scr_text_slash_scr_text_gml_2435_0": " #Yes",
    "scr_text_slash_scr_text_gml_2436_0": " #No",
    "scr_text_slash_scr_text_gml_2439_0": "\\E1* ..^1. hey bud./",
    "scr_text_slash_scr_text_gml_2439_0_b": " ",
    "scr_text_slash_scr_text_gml_2440_0": "\\E2* ..^1. are you busy tomorrow...?/",
    "scr_text_slash_scr_text_gml_2440_0_b": " ",
    "scr_text_slash_scr_text_gml_2441_0": "\\E1* i need some help with something./",
    "scr_text_slash_scr_text_gml_2442_0": "\\E2* it'd be great if you could come over./",
    "scr_text_slash_scr_text_gml_2443_0": "\\E5* i live just next door^1, ya know./",
    "scr_text_slash_scr_text_gml_2444_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2452_0": "\\E2* wow..^1. you answered quickly^1, huh./",
    "scr_text_slash_scr_text_gml_2453_0": "\\E0* that's not good^1.&* i'm a total stranger./",
    "scr_text_slash_scr_text_gml_2454_0": "\\E5* you should probably hesitate more./",
    "scr_text_slash_scr_text_gml_2459_0": "\\E2* wow^1, you were deliberating for a while./",
    "scr_text_slash_scr_text_gml_2460_0": "\\E0* gee^1, what's wrong?/",
    "scr_text_slash_scr_text_gml_2461_0": "\\E5* don't want to hang out with a stranger?/",
    "scr_text_slash_scr_text_gml_2464_0": "\\E2* well^1, guess i shouldn't complain.../",
    "scr_text_slash_scr_text_gml_2465_0": "\\E0* huh...^1?&* what are we going to be doing?/",
    "scr_text_slash_scr_text_gml_2466_0": "\\E2* oh^1, i'm not going to be there./",
    "scr_text_slash_scr_text_gml_2467_0": "\\E5* that'd be weird./",
    "scr_text_slash_scr_text_gml_2468_0": "\\E2* it's just gonna be you and my little brother./",
    "scr_text_slash_scr_text_gml_2469_0": "\\E0* he needs friends./",
    "scr_text_slash_scr_text_gml_2470_0": "\\E2* thanks for hanging out with him./",
    "scr_text_slash_scr_text_gml_2471_0": "\\E5* see ya./%",
    "scr_text_slash_scr_text_gml_2479_0": "\\E2* ..^1. well^1, that was quick./",
    "scr_text_slash_scr_text_gml_2484_0": "\\E2* ..^1. hmm^1, well^1, that's disappointing./",
    "scr_text_slash_scr_text_gml_2486_0": "\\E1* alright^1, alright^1, lemme sweeten the deal for ya./",
    "scr_text_slash_scr_text_gml_2487_0": "\\E1* if you come over..^1. i^1, will personally,/",
    "scr_text_slash_scr_text_gml_2488_0": "\\E5* not even be there./",
    "scr_text_slash_scr_text_gml_2489_0": "\\E2* it'll just be you and my little brother./",
    "scr_text_slash_scr_text_gml_2490_0": "\\E0* since he's new here^1, he needs friends./",
    "scr_text_slash_scr_text_gml_2491_0": "\\E2* anyway^1, thanks for agreeing to hang out with him./",
    "scr_text_slash_scr_text_gml_2492_0": "\\E5* see ya./%",
    "scr_text_slash_scr_text_gml_2499_0": " #Susie",
    "scr_text_slash_scr_text_gml_2500_0": " #Key",
    "scr_text_slash_scr_text_gml_2501_0": "Anything",
    "scr_text_slash_scr_text_gml_2502_0": "Nothing",
    "scr_text_slash_scr_text_gml_2503_0": "\\E0* Oh^1, hi^1, Kris!/",
    "scr_text_slash_scr_text_gml_2504_0": "* Did you need help with your homework again?/",
    "scr_text_slash_scr_text_gml_2505_0": "\\E4* I know you were having trouble last time^1, so^1, um,/",
    "scr_text_slash_scr_text_gml_2506_0": "\\E0* I actually got a few things ready for you^1, in case --/",
    "scr_text_slash_scr_text_gml_2507_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now.../",
    "scr_text_slash_scr_text_gml_2508_0": "\\E3* I forgot my house key again^1, and.../",
    "scr_text_slash_scr_text_gml_2509_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok./",
    "scr_text_slash_scr_text_gml_2510_0": "\\E0* See you at school^1, Kris!/",
    "scr_text_slash_scr_text_gml_2511_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_2512_0": "\\E5* .../",
    "scr_text_slash_scr_text_gml_2513_0": "\\E4* Umm^1, Kris?/",
    "scr_text_slash_scr_text_gml_2514_0": "\\E0* Did you..^1. want to talk about something?/",
    "scr_text_slash_scr_text_gml_2515_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2518_0": "\\E0* Hi Kris^1!&* Is something up?/",
    "scr_text_slash_scr_text_gml_2519_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2525_0": " #She's nice",
    "scr_text_slash_scr_text_gml_2526_0": " #Terrible",
    "scr_text_slash_scr_text_gml_2527_0": "Eats Chalk",
    "scr_text_slash_scr_text_gml_2528_0": "...",
    "scr_text_slash_scr_text_gml_2531_0": "\\E4* Susie^1! That's right^1, you were with Susie!/",
    "scr_text_slash_scr_text_gml_2532_0": "\\E3* When you didn't come back to class^1, I was worried^1, but.../",
    "scr_text_slash_scr_text_gml_2533_0": "\\E4* Everything turned out OK^1! I think?/",
    "scr_text_slash_scr_text_gml_2534_0": "\\E5* .../",
    "scr_text_slash_scr_text_gml_2535_0": "\\E3* ..^1. Umm^1, Kris^1? Can I ask something^1, if that's OK?/",
    "scr_text_slash_scr_text_gml_2536_0": "\\E4* Susie..^1. I'm kind of..^1. curious what she's like^1, you know?/",
    "scr_text_slash_scr_text_gml_2537_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone./",
    "scr_text_slash_scr_text_gml_2538_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok.../",
    "scr_text_slash_scr_text_gml_2539_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_2543_0": "\\E2* Oh^1, can I ask something else about her!?/",
    "scr_text_slash_scr_text_gml_2544_0": "\\E3* Well^1, did it seem like^1, she^1, um.../",
    "scr_text_slash_scr_text_gml_2545_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)/%",
    "scr_text_slash_scr_text_gml_2553_0": "\\E2* ..^1. huh^1? Why don't I ask my mom for the key?/",
    "scr_text_slash_scr_text_gml_2554_0": "\\E3* I..^1. I mean^1, um..^1. I..^1. you know,/",
    "scr_text_slash_scr_text_gml_2555_0": "\\E4* She doesn't like it when I bother her when she's working./",
    "scr_text_slash_scr_text_gml_2556_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's./%",
    "scr_text_slash_scr_text_gml_2560_0": "\\E1* Umm..^1. Kris...^1? Are you feeling alright?/",
    "scr_text_slash_scr_text_gml_2561_0": "\\E5* Normally you're not so..^1. talkative./",
    "scr_text_slash_scr_text_gml_2562_0": "\\E4* Oh^1! I don't mean to sound like something's wrong with you./",
    "scr_text_slash_scr_text_gml_2563_0": "\\E4* .../",
    "scr_text_slash_scr_text_gml_2564_0": "\\E2* Umm^1, Kris^1, is something wrong?/",
    "scr_text_slash_scr_text_gml_2565_0": "\\E3* Why did you go to the hospital to see my dad...?/",
    "scr_text_slash_scr_text_gml_2566_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but..^1. um.../",
    "scr_text_slash_scr_text_gml_2567_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!/%",
    "scr_text_slash_scr_text_gml_2571_0": "\\E0* Tell Azzy I said hi^1, Kris!/%",
    "scr_text_slash_scr_text_gml_2584_0": "\\E2* What...^1?&* She's..^1. a nice person?/",
    "scr_text_slash_scr_text_gml_2585_0": "* Really!^1? L-like^1, really!^1? Honestly!^1? Truly!?/",
    "scr_text_slash_scr_text_gml_2586_0": "\\E4* I mean^1, that's just what I was hoping^1, but.../",
    "scr_text_slash_scr_text_gml_2587_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris?/",
    "scr_text_slash_scr_text_gml_2588_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?/",
    "scr_text_slash_scr_text_gml_2589_0": "\\E2* ..^1. R-really^1? You're serious^1? You're totally serious?/",
    "scr_text_slash_scr_text_gml_2590_0": "\\E6* ..^1. gosh^1, then maybe I should try talking to her.../",
    "scr_text_slash_scr_text_gml_2591_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris!/",
    "scr_text_slash_scr_text_gml_2592_0": "\\E6* (Though^1, honestly^1, if she's nice I might die^1, too...)/%",
    "scr_text_slash_scr_text_gml_2596_0": "\\E2* She WHAT^1? She smashed you against the LOCKERS?/",
    "scr_text_slash_scr_text_gml_2597_0": "\\E7* Gosh^1, Kris^1, I'm really sorry^1. That's just awful./",
    "scr_text_slash_scr_text_gml_2598_0": "\\E3* I..^1. I'd THOUGHT Susie was good^1, just.../",
    "scr_text_slash_scr_text_gml_2599_0": "\\E6* Maybe it would take someone special to find her good side./",
    "scr_text_slash_scr_text_gml_2600_0": "\\E7* ..^1. but she really IS terrible^1, isn't she...?/",
    "scr_text_slash_scr_text_gml_2601_0": "\\E7* Kris..^1. I'm SO sorry you have to go through this./",
    "scr_text_slash_scr_text_gml_2602_0": "\\E4* In fact^1, I wonder if..^1. d-do you think...?/",
    "scr_text_slash_scr_text_gml_2603_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean?/",
    "scr_text_slash_scr_text_gml_2604_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um,/",
    "scr_text_slash_scr_text_gml_2605_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore./",
    "scr_text_slash_scr_text_gml_2606_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)/%",
    "scr_text_slash_scr_text_gml_2610_0": "\\E2* What^1?&* She was EATING the chalk???/",
    "scr_text_slash_scr_text_gml_2611_0": "* R..^1. really...?/",
    "scr_text_slash_scr_text_gml_2612_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris?/",
    "scr_text_slash_scr_text_gml_2613_0": "\\E3* L-like when you told me ICE-E was real and eats kids.../",
    "scr_text_slash_scr_text_gml_2614_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying./",
    "scr_text_slash_scr_text_gml_2615_0": "\\E2* ..^1. Huh^1? You're telling the truth^1? Seriously?/",
    "scr_text_slash_scr_text_gml_2616_0": "\\E5* .../",
    "scr_text_slash_scr_text_gml_2617_0": "\\E0* Umm^1, then..^1. what color chalk does she like?/",
    "scr_text_slash_scr_text_gml_2618_0": "\\E4* And^1, do you think she likes the thin or the thick kind...?/",
    "scr_text_slash_scr_text_gml_2619_0": "\\E8* (Wait^1, maybe making her a lunchbox full of chalk is stupid...)/%",
    "scr_text_slash_scr_text_gml_2623_0": "\\E2* Seriously^1, Kris^1? But I help you ALL the time!/",
    "scr_text_slash_scr_text_gml_2624_0": "\\E8* The LEAST you can do is give me a LITTLE information!/",
    "scr_text_slash_scr_text_gml_2625_0": "\\E2* Like^1, d-does she like metal music!?/",
    "scr_text_slash_scr_text_gml_2626_0": "\\E2* Is she really an obligate carnivore!?/",
    "scr_text_slash_scr_text_gml_2627_0": "\\E2* D..^1. Does she really have a tail underneath her jacket!?/",
    "scr_text_slash_scr_text_gml_2628_0": "\\E3* Or^1, or..^1. or.../",
    "scr_text_slash_scr_text_gml_2629_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it...?/",
    "scr_text_slash_scr_text_gml_2630_0": "\\E8* (I blew it^1, didn't I...)/%",
    "scr_text_slash_scr_text_gml_2636_0": " #Yes",
    "scr_text_slash_scr_text_gml_2637_0": " #No",
    "scr_text_slash_scr_text_gml_2640_0": "* (If you go to bed^1, this chapter of your adventures will end.)/",
    "scr_text_slash_scr_text_gml_2640_0_b": " ",
    "scr_text_slash_scr_text_gml_2641_0": "* (Will you go to bed?)/",
    "scr_text_slash_scr_text_gml_2641_0_b": " ",
    "scr_text_slash_scr_text_gml_2642_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)/%",
    "scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)/%",
    "scr_text_slash_scr_text_gml_2658_0": " #Sleep",
    "scr_text_slash_scr_text_gml_2659_0": " #Do not",
    "scr_text_slash_scr_text_gml_2662_0": "* (It's your bed.)/",
    "scr_text_slash_scr_text_gml_2662_0_b": " ",
    "scr_text_slash_scr_text_gml_2663_0": " ",
    "scr_text_slash_scr_text_gml_2664_0": "* (Will you go to bed?)/",
    "scr_text_slash_scr_text_gml_2665_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2665_0_b": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)/",
    "scr_text_slash_scr_text_gml_2671_0": " #Sleep!!!",
    "scr_text_slash_scr_text_gml_2672_0": " #Do not!!!",
    "scr_text_slash_scr_text_gml_2675_0": " ",
    "scr_text_slash_scr_text_gml_2676_0": " ",
    "scr_text_slash_scr_text_gml_2677_0": "* (For some reason^1, you decided to go back to sleep...)/%",
    "scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)/%",
    "scr_text_slash_scr_text_gml_2686_0": "Play#a game",
    "scr_text_slash_scr_text_gml_2687_0": "Do not#play a#game",
    "scr_text_slash_scr_text_gml_2690_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE./",
    "scr_text_slash_scr_text_gml_2690_0_b": " ",
    "scr_text_slash_scr_text_gml_2691_0": "* SO LONELY^1, LONELY^1, I BE.../",
    "scr_text_slash_scr_text_gml_2691_0_b": " ",
    "scr_text_slash_scr_text_gml_2692_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE?/",
    "scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?/",
    "scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and.../",
    "scr_text_slash_scr_text_gml_2697_0": "* So^1, what the hell are you doing in there?/",
    "scr_text_slash_scr_text_gml_2699_0": "\\TJ* I AM INNOCENT^1, INNOCENT^1.&* I JUST WANTED TO PLAY A GAME^1, GAME./",
    "scr_text_slash_scr_text_gml_2700_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE./",
    "scr_text_slash_scr_text_gml_2701_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY./",
    "scr_text_slash_scr_text_gml_2702_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER./",
    "scr_text_slash_scr_text_gml_2703_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE,/",
    "scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE./",
    "scr_text_slash_scr_text_gml_2706_0": "* Huh^1? Free^1? But you're clearly the one behind bars.../",
    "scr_text_slash_scr_text_gml_2708_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS!/",
    "scr_text_slash_scr_text_gml_2710_0": "* Well^1, sounds like you don't need any help^1, then./",
    "scr_text_slash_scr_text_gml_2712_0": "\\TJ* THAT IS UN-SO^1.&* I GROW LONELY IN MY LITTLE FREEDOM./",
    "scr_text_slash_scr_text_gml_2713_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME...?/",
    "scr_text_slash_scr_text_gml_2714_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!/",
    "scr_text_slash_scr_text_gml_2715_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2719_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./",
    "scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
    "scr_text_slash_scr_text_gml_2725_0": "Play#a game",
    "scr_text_slash_scr_text_gml_2726_0": "Do not#play a#game",
    "scr_text_slash_scr_text_gml_2729_0": " ",
    "scr_text_slash_scr_text_gml_2730_0": " ",
    "scr_text_slash_scr_text_gml_2732_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./",
    "scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
    "scr_text_slash_scr_text_gml_2738_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE!!/",
    "scr_text_slash_scr_text_gml_2739_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING...?/%",
    "scr_text_slash_scr_text_gml_2745_0": "#Use Key",
    "scr_text_slash_scr_text_gml_2746_0": "#Do not",
    "scr_text_slash_scr_text_gml_2749_0": "* UEE HEE HEE^1, THE KEY^1, THE KEY./",
    "scr_text_slash_scr_text_gml_2749_0_b": " ",
    "scr_text_slash_scr_text_gml_2750_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE./",
    "scr_text_slash_scr_text_gml_2750_0_b": " ",
    "scr_text_slash_scr_text_gml_2751_0": "* WON'T YOU LET YOURSELF OUTSIDE?/",
    "scr_text_slash_scr_text_gml_2752_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2755_0": " ",
    "scr_text_slash_scr_text_gml_2766_0": "* (You put the Door Key in front of the Door.)/%",
    "scr_text_slash_scr_text_gml_2771_0": "* YOU CAME TOO FAR^1! YOUR CHOICE HAS RUN OUT!/%",
    "scr_text_slash_scr_text_gml_2777_0": "* DO NOT TARRY!/%",
    "scr_text_slash_scr_text_gml_2780_0": " #Blaze",
    "scr_text_slash_scr_text_gml_2781_0": " #Do Not Blaze",
    "scr_text_slash_scr_text_gml_2783_0": " #Blaze",
    "scr_text_slash_scr_text_gml_2784_0": " #Do Not Blaze",
    "scr_text_slash_scr_text_gml_2785_0": " ",
    "scr_text_slash_scr_text_gml_2786_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2786_0_b": " ",
    "scr_text_slash_scr_text_gml_2787_0": "* Blaze it./",
    "scr_text_slash_scr_text_gml_2790_0": " #Apologize#Profusely",
    "scr_text_slash_scr_text_gml_2791_0": " #Intimidate",
    "scr_text_slash_scr_text_gml_2794_0": "* Hey^1! You're the chumps that beat me up earlier!/",
    "scr_text_slash_scr_text_gml_2794_0_b": " ",
    "scr_text_slash_scr_text_gml_2795_0": "* There's no way I'll forgive you^1, so scram!/",
    "scr_text_slash_scr_text_gml_2795_0_b": " ",
    "scr_text_slash_scr_text_gml_2796_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2807_0": "* We're sorry^1, we made a mistake earlier./",
    "scr_text_slash_scr_text_gml_2808_0": "\\E8* We promise we won't do it again!/",
    "scr_text_slash_scr_text_gml_2810_0": "* Huh...^1? You're apologizing^1? I guess I'll forgive you then.../",
    "scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)/%",
    "scr_text_slash_scr_text_gml_2823_0": "* Heh^1, you wanna act that way^1, huh...?/",
    "scr_text_slash_scr_text_gml_2824_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!/",
    "scr_text_slash_scr_text_gml_2826_0": "* I..^1. I'm sorry!!^1! I forgive you!!^1! Here^1, take this Choco Diamond!/",
    "scr_text_slash_scr_text_gml_2827_0": "* (You got the Choco Diamond.)/%",
    "scr_text_slash_scr_text_gml_2832_0": "* I'm sorry^1, but we don't have any room.../",
    "scr_text_slash_scr_text_gml_2834_0": "* Too late^1, I already ate it./%",
    "scr_text_slash_scr_text_gml_2841_0": " #Listen",
    "scr_text_slash_scr_text_gml_2842_0": " #Do Not",
    "scr_text_slash_scr_text_gml_2845_0": "* (It's a music player.)&* (Listen to the contents?)/",
    "scr_text_slash_scr_text_gml_2845_0_b": " ",
    "scr_text_slash_scr_text_gml_2846_0": " ",
    "scr_text_slash_scr_text_gml_2848_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_2853_0": "* (...)/",
    "scr_text_slash_scr_text_gml_2854_0": "* (It's full of cartoon splat noises.)/%",
    "scr_text_slash_scr_text_gml_2858_0": "* (You did not listen.)/%",
    "scr_text_slash_scr_text_gml_2863_0": " #Prison B1",
    "scr_text_slash_scr_text_gml_2864_0": " #Floor 1F",
    "scr_text_slash_scr_text_gml_2865_0": "??????",
    "scr_text_slash_scr_text_gml_2867_0": "* (Where will you ride the elevator to?)/",
    "scr_text_slash_scr_text_gml_2868_0": "\\C3",
    "scr_text_slash_scr_text_gml_2868_0_b": " ",
    "scr_text_slash_scr_text_gml_2874_0": "%%",
    "scr_text_slash_scr_text_gml_2893_0": "* (You're there.)/%",
    "scr_text_slash_scr_text_gml_2909_0": "* (You're there.)/%",
    "scr_text_slash_scr_text_gml_2925_0": "* (You're there.)/%",
    "scr_text_slash_scr_text_gml_2934_0": " #Ride",
    "scr_text_slash_scr_text_gml_2935_0": " #Do not",
    "scr_text_slash_scr_text_gml_2938_0": "* (Ride the elevator?)/",
    "scr_text_slash_scr_text_gml_2938_0_b": " ",
    "scr_text_slash_scr_text_gml_2939_0": "\\C2",
    "scr_text_slash_scr_text_gml_2939_0_b": " ",
    "scr_text_slash_scr_text_gml_2945_0": "%%",
    "scr_text_slash_scr_text_gml_2966_0": " #Yes",
    "scr_text_slash_scr_text_gml_2967_0": " #Don't",
    "scr_text_slash_scr_text_gml_2970_0": " ",
    "scr_text_slash_scr_text_gml_2971_0": " ",
    "scr_text_slash_scr_text_gml_2973_0": "\\E0* Hey Kris./",
    "scr_text_slash_scr_text_gml_2974_0": "\\E0* W..^1. wait a second./",
    "scr_text_slash_scr_text_gml_2975_0": "\\E3* Ummm^1, I.../",
    "scr_text_slash_scr_text_gml_2976_0": "\\E1* Look./",
    "scr_text_slash_scr_text_gml_2977_0": "\\E2* I know you wanna give a REAL goodbye to everyone^1, right?/",
    "scr_text_slash_scr_text_gml_2978_0": "\\E3* I mean^1, I'm ALL for leaving right away^1, but.../",
    "scr_text_slash_scr_text_gml_2979_0": "\\E2* Y'know^1, we could go back a sec^1. If you wanted./",
    "scr_text_slash_scr_text_gml_2980_0": "\\C2",
    "scr_text_slash_scr_text_gml_2986_0": "\\E2* Well^1, then what are we waiting for?/",
    "scr_text_slash_scr_text_gml_2987_0": "\\E9* Let's head back!/%",
    "scr_text_slash_scr_text_gml_2991_0": "\\E4* C'mon^1, don't lie!/",
    "scr_text_slash_scr_text_gml_2992_0": "\\E9* Let's at least say goodbye to Lancer!/%",
    "scr_text_slash_scr_text_gml_2998_0": " #Let's Fight",
    "scr_text_slash_scr_text_gml_2999_0": " #Let's Not",
    "scr_text_slash_scr_text_gml_3002_0": "* If you can beat me^1, I'll go back to being a good guy./",
    "scr_text_slash_scr_text_gml_3002_0_b": " ",
    "scr_text_slash_scr_text_gml_3003_0": "\\E0* But if you LOSE.../",
    "scr_text_slash_scr_text_gml_3003_0_b": " ",
    "scr_text_slash_scr_text_gml_3004_0": "\\E2* YOU guys will have to become bad guys with US.../",
    "scr_text_slash_scr_text_gml_3005_0": "\\E4* ..^1. and do WHATEVER we say./",
    "scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!^1! Our wish is your command!!!/",
    "scr_text_slash_scr_text_gml_3010_0": "\\E1* So^1, whaddya say...?/",
    "scr_text_slash_scr_text_gml_3011_0": "\\C2",
    "scr_text_slash_scr_text_gml_3015_0": "* Eh^1, don't bother answering./",
    "scr_text_slash_scr_text_gml_3016_0": "\\E2* We were just gonna thrash you anyway^1, so.../",
    "scr_text_slash_scr_text_gml_3017_0": "\\E3* See ya!/%",
    "scr_text_slash_scr_text_gml_3022_0": " #Me",
    "scr_text_slash_scr_text_gml_3023_0": " #Asriel",
    "scr_text_slash_scr_text_gml_3024_0": "Pie",
    "scr_text_slash_scr_text_gml_3025_0": "Flowers",
    "scr_text_slash_scr_text_gml_3026_0": "Nevermind",
    "scr_text_slash_scr_text_gml_3027_0": "* Kris^1? What is it^1, honey?/",
    "scr_text_slash_scr_text_gml_3028_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも　すっかり&　 おおきくなっちゃって…/",
    "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも　じきに&　 だいがくへ&　 いってしまうのね…/",
    "scr_text_slash_scr_text_gml_3036_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_3036_0_b": "\\E0* Kris^1, honey^1, you have grown up so much.../",
    "scr_text_slash_scr_text_gml_3037_0": "\\E9* Someday soon you will be going off to university as well.../",
    "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが　ついた&　 カチューシャを&　 かってあげたでしょう？/",
    "scr_text_slash_scr_text_gml_3039_0": "\\E9* Remember when you were little.../",
    "scr_text_slash_scr_text_gml_3040_0": "\\E8* You asked when your horns were going to grow in?/",
    "scr_text_slash_scr_text_gml_3041_0": "\\E0* So we bought that headband with the little red horns on it./",
    "scr_text_slash_scr_text_gml_3042_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it?/%",
    "scr_text_slash_scr_text_gml_3044_0": "\\E9* Remember that video-game you and Asriel used to play?/",
    "scr_text_slash_scr_text_gml_3045_0": "\\E1* What was it called...^1? Super Smashing Fighters?/",
    "scr_text_slash_scr_text_gml_3046_0": "\\E0* When he was very little^1, he LOVED the green lizard from that./",
    "scr_text_slash_scr_text_gml_3047_0": "\\E9* We even had a birthday party for him themed around it./",
    "scr_text_slash_scr_text_gml_3048_0": "\\E0* Your father painted all these eggs with spots as decoration.../",
    "scr_text_slash_scr_text_gml_3049_0": "\\E9* Oh^1, your brother LOVED it...!/",
    "scr_text_slash_scr_text_gml_3050_0": "\\E5* Until the next day^1, your father cooked them all for breakfast./",
    "scr_text_slash_scr_text_gml_3051_0": "\\E8* Your brother just kept crying.../",
    "scr_text_slash_scr_text_gml_3052_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!/%",
    "scr_text_slash_scr_text_gml_3056_0": "\\E1* Kris^1, since only you and I are living here right now.../",
    "scr_text_slash_scr_text_gml_3057_0": "\\E9* It feels..^1. just a bit lonely^1, does it not...?/",
    "scr_text_slash_scr_text_gml_3058_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie,/",
    "scr_text_slash_scr_text_gml_3059_0": "\\E9* Is the perfect cure for such a condition./",
    "scr_text_slash_scr_text_gml_3060_0": "\\E5* ..^1. as long as I get to eat some^1, of course./%",
    "scr_text_slash_scr_text_gml_3064_0": "\\E8* Oh^1, Kris...^1? Flowers^1? For your mother...?/",
    "scr_text_slash_scr_text_gml_3065_0": "\\E9* How sweet.../",
    "scr_text_slash_scr_text_gml_3066_0": "\\E9* .../",
    "scr_text_slash_scr_text_gml_3067_0": "\\E5* These are from HIM^1, are they not./",
    "scr_text_slash_scr_text_gml_3069_0": "\\E0* Err^1, well^1, worry not^1, Kris^1, I will.../",
    "scr_text_slash_scr_text_gml_3070_0": "\\E5* ..^1. find some place for them./%",
    "scr_text_slash_scr_text_gml_3070_0_b": "\\E1* .../",
    "scr_text_slash_scr_text_gml_3078_0": "\\E1* Kris^1, perhaps you should go to bed early tonight.../",
    "scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself./%",
    "scr_text_slash_scr_text_gml_3084_0": " #Field",
    "scr_text_slash_scr_text_gml_3085_0": " #Forest",
    "scr_text_slash_scr_text_gml_3088_0": "* (It's a door.)&* (Where will you go?)/",
    "scr_text_slash_scr_text_gml_3088_0_b": " ",
    "scr_text_slash_scr_text_gml_3089_0": " ",
    "scr_text_slash_scr_text_gml_3091_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3092_0": " #Forest",
    "scr_text_slash_scr_text_gml_3093_0": "Bake Sale",
    "scr_text_slash_scr_text_gml_3094_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_3098_0": "Castle",
    "scr_text_slash_scr_text_gml_3101_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)/%",
    "scr_text_slash_scr_text_gml_3125_0": "* (Amazingly^1, you are already there.)/%",
    "scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)/%",
    "scr_text_slash_scr_text_gml_3138_0": " #Give Cake",
    "scr_text_slash_scr_text_gml_3139_0": " #Do not",
    "scr_text_slash_scr_text_gml_3142_0": "* Marga riba^1!&* That cake^1!&* It's seething with power!/",
    "scr_text_slash_scr_text_gml_3142_0_b": " ",
    "scr_text_slash_scr_text_gml_3143_0": "* It's my cake^1, isn't it!^1?&* Did you repair it!^1?&* Will you return it!?/",
    "scr_text_slash_scr_text_gml_3143_0_b": " ",
    "scr_text_slash_scr_text_gml_3146_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3152_0": "* Edamame^1! My old cake^1! I'm so happy I could spin!/",
    "scr_text_slash_scr_text_gml_3153_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want!/",
    "scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!/",
    "scr_text_slash_scr_text_gml_3156_0": "\\S0* (You traded the TopCake for the SpinCake.)/",
    "scr_text_slash_scr_text_gml_3157_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!/%",
    "scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake^1, but not in character^1! A tragedy!!/%",
    "scr_text_slash_scr_text_gml_3167_0": " #Take Cake",
    "scr_text_slash_scr_text_gml_3168_0": " #No",
    "scr_text_slash_scr_text_gml_3171_0": " ",
    "scr_text_slash_scr_text_gml_3172_0": " ",
    "scr_text_slash_scr_text_gml_3174_0": "* Mama miba^1! How are you enjoying my rejected pastries?/%",
    "scr_text_slash_scr_text_gml_3178_0": "* Mom amiga^1! You want an inferior cake^1, my friend?/",
    "scr_text_slash_scr_text_gml_3181_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3187_0": "* Please take this cake^1! It's worthless^1, my dear friend!/",
    "scr_text_slash_scr_text_gml_3189_0": "\\S0* (You got the SpinCake.)/%",
    "scr_text_slash_scr_text_gml_3192_0": "* Mama shiba^1! You're carrying too many things that aren't cakes!/%",
    "scr_text_slash_scr_text_gml_3197_0": "* I understand!^1! Too much cake will make you spin and cry!!/%",
    "scr_text_slash_scr_text_gml_3202_0": " #Yes",
    "scr_text_slash_scr_text_gml_3205_0": " #No",
    "scr_text_slash_scr_text_gml_3206_0": "* (Well^1, there is a man here.)/",
    "scr_text_slash_scr_text_gml_3206_0_b": " ",
    "scr_text_slash_scr_text_gml_3207_0": "* (He offered you something.)/",
    "scr_text_slash_scr_text_gml_3207_0_b": " ",
    "scr_text_slash_scr_text_gml_3210_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3215_0": "* (You received an Egg.)/%",
    "scr_text_slash_scr_text_gml_3221_0": "* (Then he needn't be here.)/%",
    "scr_text_slash_scr_text_gml_3233_0": "Lost sleep#from being#Susie's partner",
    "scr_text_slash_scr_text_gml_3234_0": "Actually my#sleep#quality#increased",
    "scr_text_slash_scr_text_gml_3235_0": " ",
    "scr_text_slash_scr_text_gml_3236_0": " ",
    "scr_text_slash_scr_text_gml_3239_0": "\\E3* Kris.../",
    "scr_text_slash_scr_text_gml_3240_0": "\\E5* This whole partner thing.../",
    "scr_text_slash_scr_text_gml_3241_0": "\\E9* You didn't lose sleep over it^1, did you?/",
    "scr_text_slash_scr_text_gml_3242_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3250_0": "\\E1* You say^1, with no negative intonation at all./",
    "scr_text_slash_scr_text_gml_3251_0": "\\EC* .../",
    "scr_text_slash_scr_text_gml_3252_0": "\\E1* Kris^1, as your teacher^1, there's^1, um^1, a.../",
    "scr_text_slash_scr_text_gml_3253_0": "\\E5* A limit^1. To the advice I'm qualified for./",
    "scr_text_slash_scr_text_gml_3254_0": "\\E7* But if you're interested^1, I do have a recommendation./",
    "scr_text_slash_scr_text_gml_3255_0": "\\EA* There's^1, an^1, FPS game podcast that helps me sleep.../",
    "scr_text_slash_scr_text_gml_3256_0": "\\EB* No^1? Okay./%",
    "scr_text_slash_scr_text_gml_3261_0": "\\E3* H..^1. huh^1? Kris^1, that's^1, um..^1. good^1? I think?/",
    "scr_text_slash_scr_text_gml_3262_0": "\\E6* So maybe you were just.../",
    "scr_text_slash_scr_text_gml_3263_0": "\\E7* Staying up late talking to Asriel online again?/",
    "scr_text_slash_scr_text_gml_3264_0": "\\E8* ..^1. ah^1, wait^1, you..^1. can't do that^1, right?/",
    "scr_text_slash_scr_text_gml_3265_0": "\\E9* I..^1. I hope the internet gets fixed soon./",
    "scr_text_slash_scr_text_gml_3266_0": "\\EA* I don't want to revert into my primal form./%",
    "scr_text_slash_scr_text_gml_3272_0": "Hanging out#alone in#the closet",
    "scr_text_slash_scr_text_gml_3273_0": "#Crime",
    "scr_text_slash_scr_text_gml_3274_0": " ",
    "scr_text_slash_scr_text_gml_3275_0": " ",
    "scr_text_slash_scr_text_gml_3278_0": "\\EP* (Kris^1! Help me out here^1! What do we say!?)/",
    "scr_text_slash_scr_text_gml_3279_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3291_0": "\\E2* Y'know^1, just..^1. chillin' out alone in the closet./",
    "scr_text_slash_scr_text_gml_3292_0": "\\EA* Just two friends^1, chillin' out in the closet^1, like normal./",
    "scr_text_slash_scr_text_gml_3293_0": "\\EK* Touchin'..^1. brooms and stuff./%",
    "scr_text_slash_scr_text_gml_3298_0": "\\E2* Y'know^1, just..^1. committin'..^1. crimes./",
    "scr_text_slash_scr_text_gml_3299_0": "\\EA* Just gonna do some crimes and go to..^1. jail./",
    "scr_text_slash_scr_text_gml_3300_0": "\\EH* Forever./",
    "scr_text_slash_scr_text_gml_3301_0": "\\E5* It sucks./%",
    "scr_text_slash_scr_text_gml_3308_0": "#Hug",
    "scr_text_slash_scr_text_gml_3309_0": "#No",
    "scr_text_slash_scr_text_gml_3310_0": " ",
    "scr_text_slash_scr_text_gml_3311_0": " ",
    "scr_text_slash_scr_text_gml_3313_0": "\\E0* (..^1. no one's looking.)/",
    "scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)/",
    "scr_text_slash_scr_text_gml_3315_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy./",
    "scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life./%",
    "scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy./",
    "scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer./%",
    "scr_text_slash_scr_text_gml_3333_0": "#Hell yeah!",
    "scr_text_slash_scr_text_gml_3334_0": "#No...",
    "scr_text_slash_scr_text_gml_3335_0": " ",
    "scr_text_slash_scr_text_gml_3336_0": " ",
    "scr_text_slash_scr_text_gml_3339_0": "\\E5* Ah..^1. the Lightners./",
    "scr_text_slash_scr_text_gml_3340_0": "\\E5\\M1* ..^1. have you come to humiliate me...?/",
    "scr_text_slash_scr_text_gml_3341_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3348_0": "\\E2* Hell yeah!/",
    "scr_text_slash_scr_text_gml_3349_0": "\\E5* EAT IT^1, old man!/",
    "scr_text_slash_scr_text_gml_3350_0": "\\EK* ..^1. hey^1, why the hell does HE get a giant water thing?/",
    "scr_text_slash_scr_text_gml_3352_0": "\\E0* ..^1. jealous^1, are you?/",
    "scr_text_slash_scr_text_gml_3353_0": "\\M2\\E4* Then gaze in envy^1, whelps!!/",
    "scr_text_slash_scr_text_gml_3354_0": "\\E4\\M3* As I SUCKLE from this giant hamster bottle!/",
    "scr_text_slash_scr_text_gml_3355_0": "\\E4* Ha ha ha!^1!&* (Glub glub)&* Feel despair!!/",
    "scr_text_slash_scr_text_gml_3357_0": "\\EB* Uhhh^1, nevermind./",
    "scr_text_slash_scr_text_gml_3358_0": "\\M0 %%",
    "scr_text_slash_scr_text_gml_3363_0": "\\EQ* Mr^1. King^1, the Lightners returned everyone here safely./",
    "scr_text_slash_scr_text_gml_3364_0": "\\EI* If you're willing to reconsider^1, then.../",
    "scr_text_slash_scr_text_gml_3366_0": "\\E5* What^1? Live in a kingdom ruled by YOU?/",
    "scr_text_slash_scr_text_gml_3367_0": "\\E0* The Lightners' little patsy...?/",
    "scr_text_slash_scr_text_gml_3368_0": "\\E4* Staying in this cell is far less humiliating./",
    "scr_text_slash_scr_text_gml_3369_0": "\\E5* Now^1, if you will excuse me./",
    "scr_text_slash_scr_text_gml_3370_0": "\\E0\\M0* My giant hamster wheel is getting cold./%",
    "scr_text_slash_scr_text_gml_3375_0": "#Bosom",
    "scr_text_slash_scr_text_gml_3376_0": "#Perish",
    "scr_text_slash_scr_text_gml_3377_0": " ",
    "scr_text_slash_scr_text_gml_3378_0": " ",
    "scr_text_slash_scr_text_gml_3380_0": "\\EC* [Regal Laughter]/",
    "scr_text_slash_scr_text_gml_3381_0": "\\EP* Oh My That Was Actually Quite..^1. Amusing/",
    "scr_text_slash_scr_text_gml_3382_0": "\\EQ* You Lifeform(s) Have Exceeded My Expectations/",
    "scr_text_slash_scr_text_gml_3383_0": "\\E1* I Will Offer You A New^1, Exceedingly Benevolent Compromise/",
    "scr_text_slash_scr_text_gml_3384_0": "\\E6* Assimilate Into My Cyber-Army/",
    "scr_text_slash_scr_text_gml_3385_0": "\\E7* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face/",
    "scr_text_slash_scr_text_gml_3386_0": "\\E1* Please Select Your Choice/",
    "scr_text_slash_scr_text_gml_3387_0": "\\E7* Perish In The Chill Of Absolute Destruction/",
    "scr_text_slash_scr_text_gml_3388_0": "\\ED* Or/",
    "scr_text_slash_scr_text_gml_3389_0": "\\EC* Flourish Under The Warm Bosom Of My Hellish Reign/",
    "scr_text_slash_scr_text_gml_3390_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3394_0": "%%",
    "scr_text_slash_scr_text_gml_3398_0": "Lie and say#you want to#hear more",
    "scr_text_slash_scr_text_gml_3399_0": "Stop#Conversation",
    "scr_text_slash_scr_text_gml_3400_0": " ",
    "scr_text_slash_scr_text_gml_3401_0": " ",
    "scr_text_slash_scr_text_gml_3415_0": "\\E0* Little buddy^1! You aren't gonna BELIEVE this!!/",
    "scr_text_slash_scr_text_gml_3416_0": "\\E3* I'VE!!^1! Got a GIRLFRIEND!!!/",
    "scr_text_slash_scr_text_gml_3417_0": "\\E8* Asriel!^1! You've GOT to tell Asriel RIGHT NOW!!/",
    "scr_text_slash_scr_text_gml_3418_0": "\\E8* He's gonna be so proud of me!!!/",
    "scr_text_slash_scr_text_gml_3419_0": "\\E0* ..^1. Huh^1? What's she look like?/",
    "scr_text_slash_scr_text_gml_3420_0": "\\E3* Ah^1, Little BUDDY^1. How do I PUT it.../",
    "scr_text_slash_scr_text_gml_3421_0": "\\E6* I..^1. don't actually know!^1! I haven't met her in real life!!/",
    "scr_text_slash_scr_text_gml_3422_0": "\\E5* But from the way she TEXTS?/",
    "scr_text_slash_scr_text_gml_3423_0": "\\E1* God^1, Little Buddy^1. She must be STACKED./",
    "scr_text_slash_scr_text_gml_3424_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3428_0": "\\E3* Little buddy!^1! Here to hear about my^1, heh^1, GIRLFRIEND!?/",
    "scr_text_slash_scr_text_gml_3429_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3437_0": "\\E1* So far^1, she's the perfect girl^1, little buddy./",
    "scr_text_slash_scr_text_gml_3438_0": "\\E3* She loves pizza./",
    "scr_text_slash_scr_text_gml_3439_0": "\\E4* AND bikinis!/",
    "scr_text_slash_scr_text_gml_3440_0": "\\E5* And to top it off..^1. she sent me a picture./",
    "scr_text_slash_scr_text_gml_3441_0": "\\E1* Of herself^1. Wearing a pizza bikini./",
    "scr_text_slash_scr_text_gml_3442_0": "\\E6* Little buddy^1, perhaps it is uncouth^1, but.../",
    "scr_text_slash_scr_text_gml_3443_0": "\\E2* Look!!^1! LOOK AT THIS!!!^1! GOD DAMN!!!!/",
    "scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)/",
    "scr_text_slash_scr_text_gml_3447_0": "\\E6* Yes^1, I know what you're thinking^1, Little Buddy./",
    "scr_text_slash_scr_text_gml_3448_0": "\\E5* Her camera^1. Is not^1. Of the highest caliber./",
    "scr_text_slash_scr_text_gml_3449_0": "\\E3* But to a scholarly man of the world like myself,/",
    "scr_text_slash_scr_text_gml_3450_0": "\\E6* This is what love looks like^1, Little Buddy./%",
    "scr_text_slash_scr_text_gml_3455_0": "\\E3* That's right!^1! We don't need to say any more!!/",
    "scr_text_slash_scr_text_gml_3456_0": "\\E8* Go ahead and tell Asriel right now!!!/%",
    "scr_text_slash_scr_text_gml_3461_0": "#Inspect",
    "scr_text_slash_scr_text_gml_3462_0": "#Do not",
    "scr_text_slash_scr_text_gml_3463_0": " ",
    "scr_text_slash_scr_text_gml_3464_0": " ",
    "scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)/",
    "scr_text_slash_scr_text_gml_3467_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)/",
    "scr_text_slash_scr_text_gml_3475_0": "* WATER/",
    "scr_text_slash_scr_text_gml_3476_0": "* ICE/",
    "scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE/",
    "scr_text_slash_scr_text_gml_3478_0": "* BREAD/",
    "scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA/",
    "scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK/",
    "scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)/%",
    "scr_text_slash_scr_text_gml_3486_0": "\\E2* Heh^1, good idea^1. People put their mouth on those y'know./",
    "scr_text_slash_scr_text_gml_3487_0": "\\EK* What^1? What!^1? They do^1, right!?/%",
    "scr_text_slash_scr_text_gml_3492_0": "#Dark World",
    "scr_text_slash_scr_text_gml_3493_0": "#...",
    "scr_text_slash_scr_text_gml_3494_0": " ",
    "scr_text_slash_scr_text_gml_3495_0": " ",
    "scr_text_slash_scr_text_gml_3497_0": "* HEY!^1! GET OUT OF THE ROAD!!/",
    "scr_text_slash_scr_text_gml_3498_0": "* Uhh^1, sorry^1. Bad habit./",
    "scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with^1, punk?/",
    "scr_text_slash_scr_text_gml_3500_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3507_0": "\\E1* Huh^1? A super-dangerous alternate world in the Library?/",
    "scr_text_slash_scr_text_gml_3508_0": "\\E1* More are appearing^1? People might fall inside...?/",
    "scr_text_slash_scr_text_gml_3509_0": "\\E5* Hahahaha..^1. listen^1, punk!/",
    "scr_text_slash_scr_text_gml_3510_0": "\\E2* Hahah..^1. You seriously think I'm gonna believe that?/%",
    "scr_text_slash_scr_text_gml_3518_0": "\\E0* Nothing to report^1, huh^1? At times like this.../",
    "scr_text_slash_scr_text_gml_3519_0": "\\E6* Punks like you should be home playing video games./%",
    "scr_text_slash_scr_text_gml_3547_0": "#Complain#About#Police",
    "scr_text_slash_scr_text_gml_3548_0": "#Talk#About#School",
    "scr_text_slash_scr_text_gml_3549_0": "See ya",
    "scr_text_slash_scr_text_gml_3550_0": " ",
    "scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!^1! Getting your project done^1? Eheheh.../",
    "scr_text_slash_scr_text_gml_3565_0": "\\E4* O..^1. oh^1, my bike...^1? It's eh..^1. eheh^1, totaled.../",
    "scr_text_slash_scr_text_gml_3566_0": "\\E5* I..^1. Um..^1. I had a little crash^1, err.../",
    "scr_text_slash_scr_text_gml_3567_0": "\\E6* You see^1, there was this p-police officer^1, and..^1. er.../",
    "scr_text_slash_scr_text_gml_3568_0": "\\EB* .../",
    "scr_text_slash_scr_text_gml_3569_0": "\\E4* It's complicated^1. How are you doing?/",
    "scr_text_slash_scr_text_gml_3570_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_3574_0": "* K..^1. Kris^1! D-did you need something...?/",
    "scr_text_slash_scr_text_gml_3575_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_3583_0": "\\E0* Kris^1, it's no secret the^1, er^1, police in this town are.../",
    "scr_text_slash_scr_text_gml_3584_0": "\\E2* Err..^1. how do I put this..^1. Just..^1. um.../",
    "scr_text_slash_scr_text_gml_3585_0": "\\E7* Eye candy^1, I guess?/",
    "scr_text_slash_scr_text_gml_3586_0": "\\E9* W-wait^1, th-that came out wrong!/",
    "scr_text_slash_scr_text_gml_3587_0": "\\E5* I mean they're s-symbolic^1! They barely do anything!/",
    "scr_text_slash_scr_text_gml_3588_0": "\\E3* It's because of the mayor^1, there..^1. there.../",
    "scr_text_slash_scr_text_gml_3589_0": "\\E1* There isn't any crime./",
    "scr_text_slash_scr_text_gml_3590_0": "\\E3* Makes me wonder if she even needs the police.../",
    "scr_text_slash_scr_text_gml_3591_0": "\\E4* Or if they're just..^1. g..^1. getting in her way?/",
    "scr_text_slash_scr_text_gml_3592_0": "\\E5* ..^1. eheh sorry^1. I'm just saying what you already know./",
    "scr_text_slash_scr_text_gml_3593_0": "\\E0* After all^1, she's.../",
    "scr_text_slash_scr_text_gml_3594_0": "\\E4* Your neighbor^1, right?/%",
    "scr_text_slash_scr_text_gml_3598_0": "\\E0* Oh^1, how's your project going with^1, err..^1. Susie?/",
    "scr_text_slash_scr_text_gml_3599_0": "\\E3* What^1? Y-you went to the LIBRARY?^1! Together!?/",
    "scr_text_slash_scr_text_gml_3600_0": "\\E0* With Noelle and Berdly!^1? Th-that's amazing^1, Kris!!/",
    "scr_text_slash_scr_text_gml_3601_0": "\\E5* And^1, um..^1. while you were there.../",
    "scr_text_slash_scr_text_gml_3602_0": "\\E6* This has nothing to do with me^1, but the Teen Zone.../",
    "scr_text_slash_scr_text_gml_3603_0": "\\E5* Seems to have some..^1. g-good anime reviews^1, you know?/",
    "scr_text_slash_scr_text_gml_3604_0": "\\E4* Not sure if you and the gang^1, were,/",
    "scr_text_slash_scr_text_gml_3605_0": "\\E6* Ch-checking that out as you studied?/",
    "scr_text_slash_scr_text_gml_3606_0": "\\E5* Next time you go you might want to.../",
    "scr_text_slash_scr_text_gml_3607_0": "\\E6* Casually bring that up^1, among your fellow teens./",
    "scr_text_slash_scr_text_gml_3608_0": "\\EB* I..^1. I know your dad liked Mew Mew 2 at least!!/",
    "scr_text_slash_scr_text_gml_3609_0": "\\E5* A-again^1, nothing to do with me!^1! Eheheh!!/%",
    "scr_text_slash_scr_text_gml_3614_0": "\\E0* S-see you tomorrow^1, Kris!/",
    "scr_text_slash_scr_text_gml_3615_0": "\\E3* U-umm^1, there's^1, no school tomorrow though!!/%",
    "scr_text_slash_scr_text_gml_3620_0": "#Yes",
    "scr_text_slash_scr_text_gml_3621_0": "#No",
    "scr_text_slash_scr_text_gml_3622_0": " ",
    "scr_text_slash_scr_text_gml_3623_0": " ",
    "scr_text_slash_scr_text_gml_3625_0": "\\M0* ..^1. hey!!/",
    "scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!",
    "scr_text_slash_scr_text_gml_3626_1": "Crisper!!",
    "scr_text_slash_scr_text_gml_3627_0": "\\M1* ~1!/",
    "scr_text_slash_scr_text_gml_3628_0": "\\M2* I missed you^1, y'hear!^1? Hahaha!^1! Missed you all day!!/",
    "scr_text_slash_scr_text_gml_3629_0": "\\M0* Didja miss..^1. me?/",
    "scr_text_slash_scr_text_gml_3630_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3637_0": "\\M4* Oh!!^1! I was missed!!!/",
    "scr_text_slash_scr_text_gml_3638_0": "* My existence!^1! Being acknowledged!!/",
    "scr_text_slash_scr_text_gml_3639_0": "* Feels good^1, y'hear!!/",
    "scr_text_slash_scr_text_gml_3640_0": "* .../",
    "scr_text_slash_scr_text_gml_3641_0": "\\M1* Y'hear..^1. Y'hear closely for a second./",
    "scr_text_slash_scr_text_gml_3642_0": "\\M2* Y'hou're my friend^1. Right?/",
    "scr_text_slash_scr_text_gml_3643_0": "\\M0* As my friend..^1. Do you wanna..^1. y'hear a secret?/",
    "scr_text_slash_scr_text_gml_3644_0": "* .../",
    "scr_text_slash_scr_text_gml_3645_0": "\\M5* Sometimes..^1. I hear a song at night./",
    "scr_text_slash_scr_text_gml_3646_0": "\\M0* Just a little piece of a song^1, y'hear./",
    "scr_text_slash_scr_text_gml_3647_0": "\\M2* It sounds like..^1. it's coming from under the water^1. Deep./",
    "scr_text_slash_scr_text_gml_3648_0": "* .../",
    "scr_text_slash_scr_text_gml_3649_0": "* Do..^1. Do you think..../",
    "scr_text_slash_scr_text_gml_3650_0": "\\M0* Someone's auditioning for my band!?/",
    "scr_text_slash_scr_text_gml_3651_0": "\\M2* Oh^1, I'm about to make another friend^1! I can feel it^1, y'hear!!/",
    "scr_text_slash_scr_text_gml_3652_0": "* .../",
    "scr_text_slash_scr_text_gml_3653_0": "\\M5* Do you wanna y'hear another secret...?/",
    "scr_text_slash_scr_text_gml_3654_0": "* .../",
    "scr_text_slash_scr_text_gml_3655_0": "* ..^1. I think.../",
    "scr_text_slash_scr_text_gml_3656_0": "* Maybe.../",
    "scr_text_slash_scr_text_gml_3657_0": "* .../",
    "scr_text_slash_scr_text_gml_3658_0": "\\M2* ..^1. I've heard that song before..^1. coming from the sea./",
    "scr_text_slash_scr_text_gml_3659_0": "* The whole thing./",
    "scr_text_slash_scr_text_gml_3660_0": "* It's not a \"new\" song./",
    "scr_text_slash_scr_text_gml_3661_0": "\\M1* But..^1. I can't remember..^1. I can't..^1. Can't remember^1, y'hear!/",
    "scr_text_slash_scr_text_gml_3662_0": "\\M0* I'm going to investigate^1, y'hear!/",
    "scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow^1, y'hear!/",
    "scr_text_slash_scr_text_gml_3664_0": "Onion",
    "scr_text_slash_scr_text_gml_3667_0": "Beauty",
    "scr_text_slash_scr_text_gml_3670_0": "Asriel II",
    "scr_text_slash_scr_text_gml_3672_0": "* ~1 is on the case!/",
    "scr_text_slash_scr_text_gml_3673_0": "\\M3* (That's my name^1, right?)/",
    "scr_text_slash_scr_text_gml_3674_0": "Mouse!!",
    "scr_text_slash_scr_text_gml_3674_1": "Kiss!",
    "scr_text_slash_scr_text_gml_3675_0": "\\M0* See you, ~1!/%",
    "scr_text_slash_scr_text_gml_3678_0": "%%",
    "scr_text_slash_scr_text_gml_3683_0": "#Let's go!#Let's go!",
    "scr_text_slash_scr_text_gml_3684_0": "We can use#the computer#at my#house",
    "scr_text_slash_scr_text_gml_3685_0": " ",
    "scr_text_slash_scr_text_gml_3686_0": " ",
    "scr_text_slash_scr_text_gml_3689_0": "* ..^1. So what's it gonna be^1, Kris?/",
    "scr_text_slash_scr_text_gml_3690_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3697_0": "\\E2* Yeah^1, let's just drop the act!/",
    "scr_text_slash_scr_text_gml_3698_0": "\\E9* Our last adventure was great^1, right?!/",
    "scr_text_slash_scr_text_gml_3699_0": "\\EY* I couldn't stop thinking about having another!/",
    "scr_text_slash_scr_text_gml_3700_0": "\\EQ* I don't know what's in there^1, but.../",
    "scr_text_slash_scr_text_gml_3701_0": "\\EY* We can't live if we don't find out^1, right!?/%",
    "scr_text_slash_scr_text_gml_3706_0": "\\EV* .../",
    "scr_text_slash_scr_text_gml_3707_0": "\\EV* Kris^1, you're right./",
    "scr_text_slash_scr_text_gml_3708_0": "\\EW* Like^1, you said a correct fact./",
    "scr_text_slash_scr_text_gml_3709_0": "\\EV* But you made a mistake./",
    "scr_text_slash_scr_text_gml_3710_0": "\\EX* The mistake of knowing me./",
    "scr_text_slash_scr_text_gml_3711_0": "\\EX* 'Cause when I see a big pit,/",
    "scr_text_slash_scr_text_gml_3712_0": "\\EX* All I wanna do is jump in./",
    "scr_text_slash_scr_text_gml_3713_0": "\\EV* And as long as you're with me.../",
    "scr_text_slash_scr_text_gml_3714_0": "\\EY* I'm dragging you in too!/%",
    "scr_text_slash_scr_text_gml_3719_0": "#Talk",
    "scr_text_slash_scr_text_gml_3720_0": "#Susie",
    "scr_text_slash_scr_text_gml_3721_0": "Don't",
    "scr_text_slash_scr_text_gml_3722_0": " ",
    "scr_text_slash_scr_text_gml_3733_0": "\\E5* (snicker^1, snicker)/",
    "scr_text_slash_scr_text_gml_3734_0": "\\E0* Like^1, Lil Krissy^1, you hear^1? That^1, uh^1, guy at the pizza place?/",
    "scr_text_slash_scr_text_gml_3735_0": "\\E6* God^1, what was his name^1? Pizzapants?/",
    "scr_text_slash_scr_text_gml_3736_0": "\\E3* Heard he got^1, like^1, a SUPER hot girlfriend./",
    "scr_text_slash_scr_text_gml_3737_0": "\\E5* What was her name^1? Like^1, uh..../",
    "scr_text_slash_scr_text_gml_3738_0": "\\E6* Hahahah..^1. haha..^1. Pizza..^1.rina^1? Hahahah./",
    "scr_text_slash_scr_text_gml_3739_0": "\\E0* Anyway^1, what^1, did you like^1, wanna talk?/",
    "scr_text_slash_scr_text_gml_3743_0": "\\E0* Lil Krissy^1. Come to visit me in my alley?/",
    "scr_text_slash_scr_text_gml_3744_0": "\\E5* Hahaha^1. I'm a real alley-gator^1, aren't I~?/",
    "scr_text_slash_scr_text_gml_3747_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_3754_0": "\\E3* Krissy^1, like^1, GUESS what?/",
    "scr_text_slash_scr_text_gml_3755_0": "\\E0* Today I like^1, went to the beach to play my uke^1, and.../",
    "scr_text_slash_scr_text_gml_3756_0": "\\E6* Like^1, guess who's ALREADY there?/",
    "scr_text_slash_scr_text_gml_3757_0": "\\E3* That COPYCAT^1, playing the same song I wanted to play./",
    "scr_text_slash_scr_text_gml_3758_0": "\\E6* Oh my god^1. Cat on the beach^1. Grody./",
    "scr_text_slash_scr_text_gml_3759_0": "\\E3* Did she^1, like^1, get lost looking for the litter box?/",
    "scr_text_slash_scr_text_gml_3760_0": "\\E0* So like^1, I try to like^1, play the same song^1, too.../",
    "scr_text_slash_scr_text_gml_3761_0": "\\E5* To^1, you know^1, assert my ukelele dominance./",
    "scr_text_slash_scr_text_gml_3762_0": "\\E3* And we end up^1, ugh - get this -/",
    "scr_text_slash_scr_text_gml_3763_0": "\\E6* Playing the whole song^1. TOGETHER./",
    "scr_text_slash_scr_text_gml_3764_0": "\\E3* Like^1, oh my god^1, who does this girl think she IS?/",
    "scr_text_slash_scr_text_gml_3765_0": "\\E3* She thinks she can just^1, like^1, HARMONIZE with me!?/",
    "scr_text_slash_scr_text_gml_3766_0": "\\E0* Ugh^1. I can't STAND her./%",
    "scr_text_slash_scr_text_gml_3771_0": "\\E3* (OMG^1, it's^1, like^1, SO sweet you have a nasty dirty little friend.)/",
    "scr_text_slash_scr_text_gml_3772_0": "\\E6* (But like..^1. this is MY polluted alleyway^1? So like...)/",
    "scr_text_slash_scr_text_gml_3773_0": "\\E0* (I think I might have to go to the mayor and get a traffic sign?)/",
    "scr_text_slash_scr_text_gml_3774_0": "\\E5* (That says like^1, no plus-ones^1. Because^1, like..^1. okay?)/%",
    "scr_text_slash_scr_text_gml_3779_0": "\\E5* Oh^1, like^1, you^1, like^1, just like^1, like alleys?/",
    "scr_text_slash_scr_text_gml_3780_0": "\\E3* Oh my god^1. Like^1, me too^1. I LOVE alleys./",
    "scr_text_slash_scr_text_gml_3781_0": "\\E6* Like^1, don't even THINK you can like them as much as me./%",
    "scr_text_slash_scr_text_gml_3786_0": "#Talk More",
    "scr_text_slash_scr_text_gml_3787_0": "#Don't talk more",
    "scr_text_slash_scr_text_gml_3788_0": " ",
    "scr_text_slash_scr_text_gml_3789_0": " ",
    "scr_text_slash_scr_text_gml_3804_0": "\\E2* OMG my little sis is SOOOOO CUTE in her outfit!!!/",
    "scr_text_slash_scr_text_gml_3805_0": "\\E5* Krissy^1, like^1, listen to the song I made about her!!!/",
    "scr_text_slash_scr_text_gml_3806_0": "\\E2* \"Catti's the best^1! Catti's the best!/",
    "scr_text_slash_scr_text_gml_3807_0": "\\E2* She curses me^1, every day&* Glares 'cause I'm in her way /",
    "scr_text_slash_scr_text_gml_3808_0": "\\E2* Catti's the best sister ever!!\"/",
    "scr_text_slash_scr_text_gml_3809_0": "\\E6* Hahaha!!^1! Anyway^1, what's up^1, Krissy!?/",
    "scr_text_slash_scr_text_gml_3812_0": "\\E6* What's up^1, Kris?/",
    "scr_text_slash_scr_text_gml_3815_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3823_0": "\\E5* OMG Krissy you're not going to believe this!!!/",
    "scr_text_slash_scr_text_gml_3824_0": "\\E1* I was at the beach playing ukelele^1, right^1? And.../",
    "scr_text_slash_scr_text_gml_3825_0": "\\E5* Like^1, that green alligator evil neighbor girl^1, like -/",
    "scr_text_slash_scr_text_gml_3826_0": "\\E5* INVADED and started^1, like^1, playing MY song!!/",
    "scr_text_slash_scr_text_gml_3827_0": "\\E3* With ME!!^1! OMG!!!/",
    "scr_text_slash_scr_text_gml_3828_0": "\\E2* Like^1, it was SOOOOOOO fun...!!/",
    "scr_text_slash_scr_text_gml_3829_0": "\\E1* Haha..^1. wait^1, isn't she like^1, my enemy?/%",
    "scr_text_slash_scr_text_gml_3834_0": "\\E6* Wow^1, Krissy^1! You're like^1, in a rush^1, huh??/",
    "scr_text_slash_scr_text_gml_3835_0": "\\E8* OK!^1! Don't get stuck in a tree!^1! Mwah!^1! Mwah!!/%",
    "scr_text_slash_scr_text_gml_3840_0": "#Cause they#care",
    "scr_text_slash_scr_text_gml_3841_0": "#Your family#is weird",
    "scr_text_slash_scr_text_gml_3842_0": " ",
    "scr_text_slash_scr_text_gml_3843_0": " ",
    "scr_text_slash_scr_text_gml_3845_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3846_0": "\\E1* Just..^1. ignore them./",
    "scr_text_slash_scr_text_gml_3847_0": "\\E0* ..^1. I know./",
    "scr_text_slash_scr_text_gml_3848_0": "\\E0* They're embarrassing./",
    "scr_text_slash_scr_text_gml_3849_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3850_0": "\\E1* Why are they even here?/",
    "scr_text_slash_scr_text_gml_3851_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_3858_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3859_0": "* ..^1. then they can care./",
    "scr_text_slash_scr_text_gml_3860_0": "\\E1* Somewhere else./",
    "scr_text_slash_scr_text_gml_3861_0": "\\E0* .../%",
    "scr_text_slash_scr_text_gml_3867_0": "\\E0* I know./",
    "scr_text_slash_scr_text_gml_3868_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3869_0": "\\E0* Wish they'd be..^1. normal./",
    "scr_text_slash_scr_text_gml_3870_0": "\\E1* ..^1. or at least./",
    "scr_text_slash_scr_text_gml_3871_0": "\\E2* More goth./%",
    "scr_text_slash_scr_text_gml_3877_0": "#Noelle",
    "scr_text_slash_scr_text_gml_3878_0": "#Family",
    "scr_text_slash_scr_text_gml_3879_0": "Jockington",
    "scr_text_slash_scr_text_gml_3880_0": "Nothing",
    "scr_text_slash_scr_text_gml_3882_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3883_0": "\\E1* What?/",
    "scr_text_slash_scr_text_gml_3884_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_3891_0": "\\E0* Golden hair^1. Starry eyes./",
    "scr_text_slash_scr_text_gml_3892_0": "\\E1* She is the light./",
    "scr_text_slash_scr_text_gml_3893_0": "\\E2* Laughing in the night./",
    "scr_text_slash_scr_text_gml_3894_0": "\\E0* Taught her.../",
    "scr_text_slash_scr_text_gml_3895_0": "\\E1* Protection spells./",
    "scr_text_slash_scr_text_gml_3896_0": "\\E2* Showed her..^1. occult findings./",
    "scr_text_slash_scr_text_gml_3897_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_3898_0": "\\E0* But lately^1. She slips.../",
    "scr_text_slash_scr_text_gml_3899_0": "\\E0* ..^1. Into the darkness./",
    "scr_text_slash_scr_text_gml_3900_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3901_0": "\\E1* Kris./",
    "scr_text_slash_scr_text_gml_3902_0": "\\E0* You walk among the dark./",
    "scr_text_slash_scr_text_gml_3903_0": "\\E0* Protect her./",
    "scr_text_slash_scr_text_gml_3904_0": "\\E1* ..^1. From Susie./",
    "scr_text_slash_scr_text_gml_3905_0": "\\E1* ..^1. I'm talking about Susie./%",
    "scr_text_slash_scr_text_gml_3910_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_3911_0": "\\E0* Dad^1. Mom^1. Sister./",
    "scr_text_slash_scr_text_gml_3912_0": "\\E0* Ukelele^1. Football games^1. Soap operas./",
    "scr_text_slash_scr_text_gml_3913_0": "\\E0* Yelling^1. Standing on tables^1. Afraid of vacuums./",
    "scr_text_slash_scr_text_gml_3914_0": "\\E0* Stupid^1. Loud^1. Very loud./",
    "scr_text_slash_scr_text_gml_3915_0": "\\E0* Kris. ..^1. you and I.../",
    "scr_text_slash_scr_text_gml_3916_0": "\\E1* Studied occult^1. Together./",
    "scr_text_slash_scr_text_gml_3917_0": "\\E0* ..^1. Incantation for silence./",
    "scr_text_slash_scr_text_gml_3918_0": "\\E1* ..^1. Find it^1. Tell me./%",
    "scr_text_slash_scr_text_gml_3922_0": "\\E1* Pure boy^1. Heart of gold./",
    "scr_text_slash_scr_text_gml_3923_0": "\\E1* Curiosity high./",
    "scr_text_slash_scr_text_gml_3924_0": "\\E1* Intelligence low./",
    "scr_text_slash_scr_text_gml_3925_0": "\\E1* ..^1. fetches frisbees./",
    "scr_text_slash_scr_text_gml_3926_0": "\\E1* Dress him up./",
    "scr_text_slash_scr_text_gml_3927_0": "\\E1* Carry in a bag./",
    "scr_text_slash_scr_text_gml_3928_0": "\\E1* Precious boy./",
    "scr_text_slash_scr_text_gml_3929_0": "\\E0* ..^1. don't know why./%",
    "scr_text_slash_scr_text_gml_3932_0": "%%",
    "scr_text_slash_scr_text_gml_3937_0": "#Gerson",
    "scr_text_slash_scr_text_gml_3938_0": "#Hammer",
    "scr_text_slash_scr_text_gml_3939_0": "Asriel",
    "scr_text_slash_scr_text_gml_3940_0": "Nothing",
    "scr_text_slash_scr_text_gml_3942_0": "* Kris^1. Welcome./",
    "scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?/",
    "scr_text_slash_scr_text_gml_3944_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on.../",
    "scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series^1, Lord of the Hammer.../",
    "scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently./",
    "scr_text_slash_scr_text_gml_3958_0": "* A brave man^1, brilliant^1, and sharp./",
    "scr_text_slash_scr_text_gml_3959_0": "* Kris^1, it is a shame you were not able to have him as a teacher./",
    "scr_text_slash_scr_text_gml_3960_0": "* And^1, difficult for Ms^1. Alphys^1, as his replacement./",
    "scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her./%",
    "scr_text_slash_scr_text_gml_3970_0": "* As per the ritual^1, a hammer is buried in the earth here./",
    "scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence./",
    "scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine./",
    "scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade^1, he began writing history.../",
    "scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories,/",
    "scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children./",
    "scr_text_slash_scr_text_gml_3976_0": "* That such a story^1, created for such a simple purpose,/",
    "scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large^1, wonderful^1, world-changing thing.../",
    "scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words^1, Kris./",
    "scr_text_slash_scr_text_gml_3979_0": "* .../",
    "scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing./%",
    "scr_text_slash_scr_text_gml_3984_0": "* Ah^1, Kris^1. Your brother^1. He is a very kind young man./",
    "scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little..^1. overzealous^1, in his younger days./",
    "scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess..^1. to various, \"sins\"./",
    "scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin^1, or confession^1, in our religion./",
    "scr_text_slash_scr_text_gml_3988_0": "* I remember his small face^1, sobbing^1, as he admitted he had,/",
    "scr_text_slash_scr_text_gml_3989_0": "* \"Dropped the lizard in the pit to jump high.\"/",
    "scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \"videos game.\"/",
    "scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \"sins\" on your behalf,/",
    "scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \"dropping the lizard on purpose.\"/",
    "scr_text_slash_scr_text_gml_3993_0": "* I would always \"forgive\" him and send him home./%",
    "scr_text_slash_scr_text_gml_3997_0": "* Good day^1, Kris^1. May the Angel watch over you.../%",
    "scr_text_slash_scr_text_gml_4002_0": "#Current#situation",
    "scr_text_slash_scr_text_gml_4003_0": "#Susie",
    "scr_text_slash_scr_text_gml_4004_0": "Noelle",
    "scr_text_slash_scr_text_gml_4005_0": "Nothing",
    "scr_text_slash_scr_text_gml_4014_0": "\\E4* Sorry^1, I..^1. heheh./",
    "scr_text_slash_scr_text_gml_4015_0": "\\E5* Used up..^1. a lot of my energy just now./",
    "scr_text_slash_scr_text_gml_4016_0": "\\E4* Probably..^1. not gonna be very fun to talk to./",
    "scr_text_slash_scr_text_gml_4017_0": "\\E0* Thanks for visiting though^1, Kris./",
    "scr_text_slash_scr_text_gml_4018_0": "\\E2* And you too^1, Susie./",
    "scr_text_slash_scr_text_gml_4021_0": "\\E2* What is it^1, Krismas?/",
    "scr_text_slash_scr_text_gml_4024_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_4031_0": "\\E4* Heheh..^1. seems like^1, I need some more tests./",
    "scr_text_slash_scr_text_gml_4032_0": "\\E5* So just..^1. gotta wait it out./",
    "scr_text_slash_scr_text_gml_4033_0": "\\E3* They can't keep me down for too long^1, baby!/",
    "scr_text_slash_scr_text_gml_4034_0": "\\E2* Sooner or later..^1. I'm bustin' out of here!/%",
    "scr_text_slash_scr_text_gml_4043_0": "\\E0* Hey^1, Kris^1, she's a nice girl^1, huh?/",
    "scr_text_slash_scr_text_gml_4044_0": "\\E2* The hell you taking her HERE for?/",
    "scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?/",
    "scr_text_slash_scr_text_gml_4047_0": "\\E2* Hey^1, yeah^1, the hell didn't we go to the movies^1, Kris?/",
    "scr_text_slash_scr_text_gml_4049_0": "\\E2* Yeah^1! And take me too while you're at it!/",
    "scr_text_slash_scr_text_gml_4051_0": "\\E2* Yeah^1, Kris^1! C'mon!!/",
    "scr_text_slash_scr_text_gml_4053_0": "\\E2* Kettle corn^1, Kris^1! Big^1! Don't skimp out!/%",
    "scr_text_slash_scr_text_gml_4057_0": "\\E6* (Look^1, Kris^1. Can't say much^1, but...)/",
    "scr_text_slash_scr_text_gml_4058_0": "\\E5* (Noelle..^1. might look like she has it all.)/",
    "scr_text_slash_scr_text_gml_4059_0": "\\E4* (But her mother^1. Her mother^1, you know?)/",
    "scr_text_slash_scr_text_gml_4060_0": "\\E1* (Love her^1, but..^1. she's..^1. tough on her.)/",
    "scr_text_slash_scr_text_gml_4061_0": "\\E5* (Normally^1, I balance it all out.)/",
    "scr_text_slash_scr_text_gml_4062_0": "\\E6* (But...)/",
    "scr_text_slash_scr_text_gml_4063_0": "\\E5* (I can't..^1. do much^1. When I'm not there.)/",
    "scr_text_slash_scr_text_gml_4064_0": "\\E1* (But I'm gonna get better.)/",
    "scr_text_slash_scr_text_gml_4065_0": "\\E4* (I have to.)/%",
    "scr_text_slash_scr_text_gml_4069_0": "\\E2* Yeah^1, get on outta here and do something fun!/%",
    "scr_text_slash_scr_text_gml_4074_0": "#Take it",
    "scr_text_slash_scr_text_gml_4075_0": "#Do not",
    "scr_text_slash_scr_text_gml_4076_0": " ",
    "scr_text_slash_scr_text_gml_4077_0": " ",
    "scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer^1. Take it?/",
    "scr_text_slash_scr_text_gml_4079_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \"borrowed\" 5 dollars./%",
    "scr_text_slash_scr_text_gml_4090_0": "* It isn't yours^1, after all./%",
    "scr_text_slash_scr_text_gml_4095_0": "#You",
    "scr_text_slash_scr_text_gml_4096_0": "#Someone#Else",
    "scr_text_slash_scr_text_gml_4097_0": "No",
    "scr_text_slash_scr_text_gml_4098_0": " ",
    "scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)/%",
    "scr_text_slash_scr_text_gml_4099_0": "* What^1. What^1? WHAT!?/",
    "scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky^1, they aren't here!!/",
    "scr_text_slash_scr_text_gml_4101_0": "* ..^1. unless you're looking for someone else?/",
    "scr_text_slash_scr_text_gml_4102_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_4108_0": "* Me^1? Me^1? ME!?!/",
    "scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!^1? Nothing!!/",
    "scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!/",
    "scr_text_slash_scr_text_gml_4111_0": "* By the way^1, say hi to your dad for me~!/",
    "scr_text_slash_scr_text_gml_4112_0": "* WAIT!^1! WAIT!^1! DON'T do that!^1! He doesn't know I -- Nothing!!/%",
    "scr_text_slash_scr_text_gml_4129_0": "* ..^1. Fine^1! FINE^1! FINE!!^1! Wanna talk to someone else!^1? Here!/",
    "scr_text_slash_scr_text_gml_4130_0": "* .../",
    "scr_text_slash_scr_text_gml_4131_0": "* ..^1. Oh my^1, someone's here to see me?/",
    "scr_text_slash_scr_text_gml_4137_0": "* ..^1. It's you again^1, is it^1, darling?/",
    "scr_text_slash_scr_text_gml_4138_0": "* Ohh my^1. Why do you keep coming to our door?/",
    "scr_text_slash_scr_text_gml_4139_0": "* Are you..^1. a fan of mine?/",
    "scr_text_slash_scr_text_gml_4140_0": "* Haha..^1. as if someone could be a fan of a \"nobody\" like me./",
    "scr_text_slash_scr_text_gml_4141_0": "* .../",
    "scr_text_slash_scr_text_gml_4142_0": "* Well^1, if you are a fan^1. Haha^1. Could I bother you for a favor?/",
    "scr_text_slash_scr_text_gml_4146_0": "* ..^1. How odd^1. Knocking on a stranger's door./",
    "scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners^1, darling?/",
    "scr_text_slash_scr_text_gml_4148_0": "* Well./",
    "scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company^1, I suppose./",
    "scr_text_slash_scr_text_gml_4150_0": "* .../",
    "scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something./",
    "scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down^1, I haven't had much.../",
    "scr_text_slash_scr_text_gml_4155_0": "* Entertainment./",
    "scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining^1, darling.../",
    "scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me^1. Thank you./%",
    "scr_text_slash_scr_text_gml_4160_0": "* ..^1. Are you still there^1, darling?/",
    "scr_text_slash_scr_text_gml_4161_0": "* Oh my^1. So obsessed with a nobody like me./",
    "scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're..^1. a fan of mine./",
    "scr_text_slash_scr_text_gml_4163_0": "* ..^1. Go home^1, darling./%",
    "scr_text_slash_scr_text_gml_4169_0": "* Then leave^1! Leave^1! LEAVE!!!/%",
    "scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?/",
    "scr_text_slash_scr_text_gml_4174_0": "#Go with#Ralsei",
    "scr_text_slash_scr_text_gml_4175_0": "#Go with#Susie",
    "scr_text_slash_scr_text_gml_4176_0": " ",
    "scr_text_slash_scr_text_gml_4177_0": " ",
    "scr_text_slash_scr_text_gml_4179_0": "\\EA* There's a fork in the path..^1. Kris^1, it seems like.../",
    "scr_text_slash_scr_text_gml_4180_0": "\\EI* It might be advantageous if we split up./",
    "scr_text_slash_scr_text_gml_4181_0": "\\E2* Who do you want to go with?/",
    "scr_text_slash_scr_text_gml_4182_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4186_0": "%%",
    "scr_text_slash_scr_text_gml_4191_0": "#Yeah",
    "scr_text_slash_scr_text_gml_4192_0": "#Not yet",
    "scr_text_slash_scr_text_gml_4193_0": " ",
    "scr_text_slash_scr_text_gml_4194_0": " ",
    "scr_text_slash_scr_text_gml_4196_0": "\\E0* Kris^1, you going home?/",
    "scr_text_slash_scr_text_gml_4197_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4203_0": "%%",
    "scr_text_slash_scr_text_gml_4210_0": "\\E6* Huh...?/",
    "scr_text_slash_scr_text_gml_4211_0": "\\E2* Umm^1, sure^1, alright^1, yeah!/%",
    "scr_text_slash_scr_text_gml_4218_0": "#Wondering",
    "scr_text_slash_scr_text_gml_4219_0": "#Don't care",
    "scr_text_slash_scr_text_gml_4220_0": " ",
    "scr_text_slash_scr_text_gml_4221_0": " ",
    "scr_text_slash_scr_text_gml_4223_0": "\\E0* ..^1. Kris.../",
    "scr_text_slash_scr_text_gml_4224_0": "\\EI* ..^1. Are you wondering how Susie is doing right now?/",
    "scr_text_slash_scr_text_gml_4225_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4232_0": "\\E0* Well then..^1. why don't we close our eyes.../",
    "scr_text_slash_scr_text_gml_4233_0": "\\E2* ..^1. and think about what she's doing now?/%",
    "scr_text_slash_scr_text_gml_4239_0": "%%",
    "scr_text_slash_scr_text_gml_4246_0": "#Wondering",
    "scr_text_slash_scr_text_gml_4247_0": "#Really#don't care",
    "scr_text_slash_scr_text_gml_4248_0": " ",
    "scr_text_slash_scr_text_gml_4249_0": " ",
    "scr_text_slash_scr_text_gml_4251_0": "\\EJ* ..^1. Err^1, are you sure?/",
    "scr_text_slash_scr_text_gml_4252_0": "\\EK* It might be interesting..^1. you aren't wondering at all?/",
    "scr_text_slash_scr_text_gml_4253_0": "\\EJ* Perhaps^1, if you could potentially see it^1, would you want to?/",
    "scr_text_slash_scr_text_gml_4254_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4261_0": "\\E0* Well then..^1. why don't we close our eyes.../",
    "scr_text_slash_scr_text_gml_4262_0": "\\E2* ..^1. and think about what she's doing now?/%",
    "scr_text_slash_scr_text_gml_4269_0": "\\E2* ..^1. Well then^1, I suppose if you aren't interested^1, that's that./",
    "scr_text_slash_scr_text_gml_4270_0": "\\E0* Let's keep going^1, Kris./%",
    "scr_text_slash_scr_text_gml_4277_0": "#Of course",
    "scr_text_slash_scr_text_gml_4278_0": "#No Triple#Trucies",
    "scr_text_slash_scr_text_gml_4279_0": " ",
    "scr_text_slash_scr_text_gml_4280_0": " ",
    "scr_text_slash_scr_text_gml_4282_0": "\\E9* Kris^1, I..^1. um..^1. if it's okay.../",
    "scr_text_slash_scr_text_gml_4283_0": "\\E2* ..^1. G-got any room for another truce?/",
    "scr_text_slash_scr_text_gml_4284_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4291_0": "\\E4* Thanks^1, Kris.../%",
    "scr_text_slash_scr_text_gml_4298_0": "\\E8* Har har^1, very funny!/",
    "scr_text_slash_scr_text_gml_4299_0": "\\E8* Well^1, I'd rather take my chances with you than her!/%",
    "scr_text_slash_scr_text_gml_4306_0": "#We're friends",
    "scr_text_slash_scr_text_gml_4307_0": "We're#something#else",
    "scr_text_slash_scr_text_gml_4308_0": " ",
    "scr_text_slash_scr_text_gml_4309_0": " ",
    "scr_text_slash_scr_text_gml_4311_0": "* Ohhon!^1! Two young beings together on a school night.../",
    "scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?/",
    "scr_text_slash_scr_text_gml_4314_0": "\\E2* H-huh...^1? No^1, no^1, you've got it totally wrong!/",
    "scr_text_slash_scr_text_gml_4315_0": "\\E3* Kris and I are just..^1. umm..^1. fr..^1. friends?/",
    "scr_text_slash_scr_text_gml_4317_0": "\\E5* (Kris's been my neighbor forever...)/",
    "scr_text_slash_scr_text_gml_4318_0": "\\E1* (We've been through so much^1, sometimes it feels like...)/",
    "scr_text_slash_scr_text_gml_4319_0": "\\E0* (We know each other better than anyone.)/",
    "scr_text_slash_scr_text_gml_4320_0": "\\E8* (..^1. yet^1, somehow^1, it's hard to say we're exactly friends...?)/",
    "scr_text_slash_scr_text_gml_4321_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4328_0": "\\E4* Yep^1! That's right^1! We're friends!/",
    "scr_text_slash_scr_text_gml_4329_0": "\\E6* (It's..^1. surprisingly nice just hearing Kris say that...)/%",
    "scr_text_slash_scr_text_gml_4335_0": "\\E2* (Wh-what does that mean???)/",
    "scr_text_slash_scr_text_gml_4336_0": "\\E2* (There's no good interpretation^1, that's for sure!)/%",
    "scr_text_slash_scr_text_gml_4341_0": " #Buy",
    "scr_text_slash_scr_text_gml_4342_0": " #Talk",
    "scr_text_slash_scr_text_gml_4343_0": "Leave",
    "scr_text_slash_scr_text_gml_4344_0": " ",
    "scr_text_slash_scr_text_gml_4346_0": "\\m3  *What'll it be^1, chief^1?& I got CD Bagels, $80 a pop!/",
    "scr_text_slash_scr_text_gml_4347_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_4360_0": "\\m3  *Good eye for music!/",
    "scr_text_slash_scr_text_gml_4366_0": "\\m3  *Too much stuff^1, chief^1!& It won't fit^2!&\\m2 I can't fit either^2./%",
    "scr_text_slash_scr_text_gml_4372_0": "\\m3  *Hey^1, you can't& shortchange me^2!&\\m2 Only me^2./%",
    "scr_text_slash_scr_text_gml_4392_0": "\\m3  *And who is that^1, ahem^1,& madimoyzel^2?&\\m1 Leave her alone^1, Cap^2!/",
    "scr_text_slash_scr_text_gml_4393_0": "\\m3  *Nice radio antenna you& got there..^2.&\\m1 Those are antlers^1, Cap^2!/",
    "scr_text_slash_scr_text_gml_4394_0": "\\m3  *H-huh!^1? I^1, uhh..^1. hmm^2.&\\m3 .../",
    "scr_text_slash_scr_text_gml_4395_0": "\\m2  *Let's play her a song!/%",
    "scr_text_slash_scr_text_gml_4399_0": "\\m3  *..^1. so where's the moyzel^2?&\\m1 Huh!^1? She's kidnapped!/",
    "scr_text_slash_scr_text_gml_4400_0": "\\m1  *That's awful..^2.&\\m3 That sucks..^2.&\\m2 .../",
    "scr_text_slash_scr_text_gml_4401_0": "\\m2  *Let's cheer up!/%",
    "scr_text_slash_scr_text_gml_4408_0": "\\m3  *This music^1, it's nice music^2.&\\m2 That's my favorite genre^2./%",
    "scr_text_slash_scr_text_gml_4413_0": "%%",
    "scr_text_slash_scr_text_gml_4418_0": " #Take",
    "scr_text_slash_scr_text_gml_4419_0": " #Don't",
    "scr_text_slash_scr_text_gml_4420_0": " ",
    "scr_text_slash_scr_text_gml_4421_0": " ",
    "scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!/",
    "scr_text_slash_scr_text_gml_4424_0": "* Free samples!^1! Would you like one!?/",
    "scr_text_slash_scr_text_gml_4425_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4437_0": "* (You got a small shoe with a toothpick through it...)~1",
    "scr_text_slash_scr_text_gml_4442_0": "\\EH* (Chomp.)/",
    "scr_text_slash_scr_text_gml_4443_0": "\\E1* Eh^1, it's okay^1. Let's pass./%",
    "scr_text_slash_scr_text_gml_4464_0": "* You'll never get stronger without a daily dose of shoes!!~1",
    "scr_text_slash_scr_text_gml_4469_0": "\\E2* Umm^1, I don't really do..^1. shoes./",
    "scr_text_slash_scr_text_gml_4470_0": "\\E8* (At least not unless they're custom-made...)/%",
    "scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!/%",
    "scr_text_slash_scr_text_gml_4481_0": " #Buy",
    "scr_text_slash_scr_text_gml_4482_0": " #Don't Buy",
    "scr_text_slash_scr_text_gml_4483_0": " ",
    "scr_text_slash_scr_text_gml_4484_0": " ",
    "scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE^1! SALE!/",
    "scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off^1! Only 300 Dark Dollars!/",
    "scr_text_slash_scr_text_gml_4489_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!/",
    "scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!/%",
    "scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!/%",
    "scr_text_slash_scr_text_gml_4534_0": "%%",
    "scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)/%",
    "scr_text_slash_scr_text_gml_4539_0": " #Buy",
    "scr_text_slash_scr_text_gml_4540_0": " #No",
    "scr_text_slash_scr_text_gml_4541_0": " ",
    "scr_text_slash_scr_text_gml_4542_0": " ",
    "scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop^1! HOT HOT HOT!^1! 50`% off!/",
    "scr_text_slash_scr_text_gml_4546_0": "* For $100^1, Choose your OWN flavor!!/",
    "scr_text_slash_scr_text_gml_4547_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4568_0": "%%",
    "scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!/%",
    "scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor^1, who will!?!?/%",
    "scr_text_slash_scr_text_gml_4585_0": " #Kris",
    "scr_text_slash_scr_text_gml_4586_0": " #Noelle",
    "scr_text_slash_scr_text_gml_4586_1": " #Susie",
    "scr_text_slash_scr_text_gml_4587_0_b": " ",
    "scr_text_slash_scr_text_gml_4587_1": "Ralsei",
    "scr_text_slash_scr_text_gml_4588_0": " ",
    "scr_text_slash_scr_text_gml_4590_0": "* OK!^1! Choose your OWN flavor!!/",
    "scr_text_slash_scr_text_gml_4596_0": "%%",
    "scr_text_slash_scr_text_gml_4617_0": "* Okay^1, here you go!/",
    "scr_text_slash_scr_text_gml_4622_0": "#Go Inside",
    "scr_text_slash_scr_text_gml_4623_0": "#Don't#go in",
    "scr_text_slash_scr_text_gml_4624_0": " ",
    "scr_text_slash_scr_text_gml_4625_0": " ",
    "scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)/",
    "scr_text_slash_scr_text_gml_4628_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4637_0": "\\EB* Huh^1? You want to go in alone...?/",
    "scr_text_slash_scr_text_gml_4638_0": "\\E3* ..^1. okay^1, I'll..^1. I'll just wait here.../",
    "scr_text_slash_scr_text_gml_4639_0": "\\E9* Just^1, um..^1. it's..^1. cr-creepy out here^1, so.../",
    "scr_text_slash_scr_text_gml_4640_0": "\\ED* N-no^1, you can take your time^1! It's okay.../%",
    "scr_text_slash_scr_text_gml_4646_0": "\\E6* What^1? You wanna go in by yourself...?/",
    "scr_text_slash_scr_text_gml_4647_0": "\\E0* ..^1. whatever^1. Do what you want./%",
    "scr_text_slash_scr_text_gml_4652_0": "%%",
    "scr_text_slash_scr_text_gml_4659_0": "%%",
    "scr_text_slash_scr_text_gml_4664_0": "#Give to#Ralsei",
    "scr_text_slash_scr_text_gml_4665_0": "#Give to#Susie",
    "scr_text_slash_scr_text_gml_4666_0": "Give to Noelle",
    "scr_text_slash_scr_text_gml_4667_0": "Give to Berdly",
    "scr_text_slash_scr_text_gml_4669_0": "\\EJ* ..^1. Oh^1, Kris...^1? What's that you have there?/",
    "scr_text_slash_scr_text_gml_4670_0": "\\E1* Is that a..^1. gift for someone?/",
    "scr_text_slash_scr_text_gml_4671_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_4677_0": "%%",
    "scr_text_slash_scr_text_gml_4683_0": "%%",
    "scr_text_slash_scr_text_gml_4689_0": "%%",
    "scr_text_slash_scr_text_gml_4695_0": "%%",
    "scr_text_slash_scr_text_gml_4701_0": "#We have#a truce",
    "scr_text_slash_scr_text_gml_4702_0": "#She is#our enemy",
    "scr_text_slash_scr_text_gml_4703_0": " ",
    "scr_text_slash_scr_text_gml_4704_0": " ",
    "scr_text_slash_scr_text_gml_4706_0": "\\EI* (Kris^1, help me...)/",
    "scr_text_slash_scr_text_gml_4707_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4713_0": "%%",
    "scr_text_slash_scr_text_gml_4719_0": "%%",
    "scr_text_slash_scr_text_gml_4726_0": "#Yes",
    "scr_text_slash_scr_text_gml_4727_0": "#No",
    "scr_text_slash_scr_text_gml_4728_0": " ",
    "scr_text_slash_scr_text_gml_4729_0": " ",
    "scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink./",
    "scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?/",
    "scr_text_slash_scr_text_gml_4733_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4742_0": "%%",
    "scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it./%",
    "scr_text_slash_scr_text_gml_4754_0": "#Noelle",
    "scr_text_slash_scr_text_gml_4755_0": "#Ralsei",
    "scr_text_slash_scr_text_gml_4756_0": "You",
    "scr_text_slash_scr_text_gml_4757_0": "...",
    "scr_text_slash_scr_text_gml_4759_0": "\\EA* But say you had to^1, uh^1, take someone./",
    "scr_text_slash_scr_text_gml_4760_0": "\\E2* Noelle..^1. or Ralsei?/",
    "scr_text_slash_scr_text_gml_4761_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_4768_0": "\\EH* What!^1? Why are you saying it so confused?/",
    "scr_text_slash_scr_text_gml_4769_0": "\\EK* It's not like I meant anything weird./",
    "scr_text_slash_scr_text_gml_4770_0": "\\EK* You know what^1, forget it./%",
    "scr_text_slash_scr_text_gml_4777_0": "\\E6* H..^1. huh?/",
    "scr_text_slash_scr_text_gml_4777_0_b": "\\EK* ..^1. I mean^1, if I went^1, obviously you'd be there too./",
    "scr_text_slash_scr_text_gml_4778_0": "\\EH* Way to dodge the question^1, dumbass!!/",
    "scr_text_slash_scr_text_gml_4778_0_b": "\\E2* That goes without saying^1, right?/%",
    "scr_text_slash_scr_text_gml_4785_0": "\\EK* What!^1? I was just joking!!/",
    "scr_text_slash_scr_text_gml_4786_0": "\\EH* You don't have to stare at me like a weirdo!/%",
    "scr_text_slash_scr_text_gml_4792_0": "I am going#to touch the#cheese",
    "scr_text_slash_scr_text_gml_4793_0": "I do not#touch the#cheese",
    "scr_text_slash_scr_text_gml_4794_0": " ",
    "scr_text_slash_scr_text_gml_4795_0": " ",
    "scr_text_slash_scr_text_gml_4800_0": "\\E2* Kris.../",
    "scr_text_slash_scr_text_gml_4801_0": "\\E3* You aren't going to touch that cheese^1, are you?/",
    "scr_text_slash_scr_text_gml_4802_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)/",
    "scr_text_slash_scr_text_gml_4807_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)/",
    "scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)/%",
    "scr_text_slash_scr_text_gml_4822_0": "%%",
    "scr_text_slash_scr_text_gml_4828_0": "#Yes",
    "scr_text_slash_scr_text_gml_4829_0": "#No",
    "scr_text_slash_scr_text_gml_4830_0": " ",
    "scr_text_slash_scr_text_gml_4831_0": " ",
    "scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled^1. Take a bite?)/",
    "scr_text_slash_scr_text_gml_4834_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4841_0": "..^1. and Susie?",
    "scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)/",
    "scr_text_slash_scr_text_gml_4845_0": "\\EU* K..^1. K..^1. Kris!?!??/",
    "scr_text_slash_scr_text_gml_4847_0": "\\E4* Don't bother^1. It tastes awful.\\f0/%",
    "scr_text_slash_scr_text_gml_4852_0": "..^1. Susie?",
    "scr_text_slash_scr_text_gml_4854_0": "\\E4* Don't bother^1. It tastes awful.\\f0/%",
    "scr_text_slash_scr_text_gml_4930_0": "#Check#Recruits",
    "scr_text_slash_scr_text_gml_4931_0": "#Prize",
    "scr_text_slash_scr_text_gml_4931_0_b": "#Prize",
    "scr_text_slash_scr_text_gml_4931_1": "#Nothing",
    "scr_text_slash_scr_text_gml_4932_0_b": "Nothing",
    "scr_text_slash_scr_text_gml_4933_0_b": " ",
    "scr_text_slash_scr_text_gml_4949_0": "* Mama Miba!^1! I wanted to run the Bakery^1, but.../",
    "scr_text_slash_scr_text_gml_4950_0": "* Someone is already working there!!/",
    "scr_text_slash_scr_text_gml_4951_0": "* A cafe that serves pastries..^1. What a disgrace.../",
    "scr_text_slash_scr_text_gml_4952_0": "* What sort of humiliating thing will happen next!?/",
    "scr_text_slash_scr_text_gml_4953_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_4957_0": "* Mon amigas^1! Welcome to the bakery..^1. I wish./",
    "scr_text_slash_scr_text_gml_4958_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_4965_0": "* Mama miba!^1! I was rejected from the cafe!^1! What can I do now.../",
    "scr_text_slash_scr_text_gml_4966_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_4975_0": "%%",
    "scr_text_slash_scr_text_gml_4994_0": "* Mama miba^1!  You returned my cake to me.../",
    "scr_text_slash_scr_text_gml_4995_0": "* Mwah^1! I will never forget your kindness!!/",
    "scr_text_slash_scr_text_gml_4996_0": "* Every day^1, I will give you dizzying flavors!/",
    "scr_text_slash_scr_text_gml_4997_0": "* Every day^1, the flavors will become stronger!/",
    "scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!/",
    "scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)/%",
    "scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?/",
    "scr_text_slash_scr_text_gml_5008_0": "* Like night and day^1, the cake and the world revolve!/",
    "scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)/",
    "scr_text_slash_scr_text_gml_5010_0": "* Come again another day^1! Haha hiha!/%",
    "scr_text_slash_scr_text_gml_5015_0": "* Mozzarella^1! You are carrying too many items^1! No cake for you!/%",
    "scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time./",
    "scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!/%",
    "scr_text_slash_scr_text_gml_5031_0": "* Mama mina^1! As long as ze purple girl is by your side!/",
    "scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi..^1. ma-mia!/",
    "scr_text_slash_scr_text_gml_5034_0": "\\E0* Who cares^1? Ralsei can make me a cake./",
    "scr_text_slash_scr_text_gml_5036_0": "* B..^1. But my uniqueness..^1. as a baker...!!!/",
    "scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries^1, are a little extra salty today^1, everyone!!/%",
    "scr_text_slash_scr_text_gml_5043_0": "%%",
    "scr_text_slash_scr_text_gml_5048_0": "#Fuse Items",
    "scr_text_slash_scr_text_gml_5049_0": "#Fix Us",
    "scr_text_slash_scr_text_gml_5050_0": "Chat",
    "scr_text_slash_scr_text_gml_5051_0": "Leave",
    "scr_text_slash_scr_text_gml_5062_0": "* Well^1, well^1. Welcome to TOP BAKERY./",
    "scr_text_slash_scr_text_gml_5063_0": "* I am this bakery's smith^1, MALIUS./",
    "scr_text_slash_scr_text_gml_5064_0": "* I do not know what any of these STRANGE TOOLS are for./",
    "scr_text_slash_scr_text_gml_5065_0": "* But using my skills^1, I can FUSE ITEMs to create NEW ONES./",
    "scr_text_slash_scr_text_gml_5066_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY./",
    "scr_text_slash_scr_text_gml_5071_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5079_0": "%%",
    "scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon^1, too^1. You must take care of it from time to time./",
    "scr_text_slash_scr_text_gml_5086_0": "* Huh-hah^1! Let's feel my technique./%",
    "scr_text_slash_scr_text_gml_5093_0": "* BREAD...^1? What is this technique you speak of?/%",
    "scr_text_slash_scr_text_gml_5107_0": "* As your journey continues^1, I will learn new RECIPES^1, so please visit again./%",
    "scr_text_slash_scr_text_gml_5111_0": "* Good journey^1, my friends./%",
    "scr_text_slash_scr_text_gml_5117_0": "#Take Cookie",
    "scr_text_slash_scr_text_gml_5118_0": "#Do Not",
    "scr_text_slash_scr_text_gml_5119_0": " ",
    "scr_text_slash_scr_text_gml_5120_0": " ",
    "scr_text_slash_scr_text_gml_5133_0": "What's the price.",
    "scr_text_slash_scr_text_gml_5134_0": "Zero dollars",
    "scr_text_slash_scr_text_gml_5137_0": "\\ED* Hoho^1! I am Chef Lancer!/",
    "scr_text_slash_scr_text_gml_5138_0": "\\ED* Try my delicious hand-formed cookies!/",
    "scr_text_slash_scr_text_gml_5139_0": "\\EE* They are free..^1. for a price.\\f0\\f1/",
    "scr_text_slash_scr_text_gml_5140_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5144_0": "\\EE* Lancer cookies^1! Want one?/",
    "scr_text_slash_scr_text_gml_5145_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5156_0": "\\ED* You already tookie a cookie!/",
    "scr_text_slash_scr_text_gml_5157_0": "\\ED* Wait^1! I'm still regenerating from the last one./%",
    "scr_text_slash_scr_text_gml_5165_0": "\\EE* I now pronounce you..^1. cookie and wife./",
    "scr_text_slash_scr_text_gml_5172_0": "\\ED* No room^1! Your pockets are full of un-cookie./",
    "scr_text_slash_scr_text_gml_5174_0": "\\EP* The hell'd you let that happen^1, Kris?/%",
    "scr_text_slash_scr_text_gml_5182_0": "\\ED* Even if you get stronger^1, Lancer Cookies never falter!/",
    "scr_text_slash_scr_text_gml_5183_0": "\\EE* Always reliable^1, they will heal you in times of need!/",
    "scr_text_slash_scr_text_gml_5185_0": "\\EK* (Maybe if you need to be healed 1 HP...)/%",
    "scr_text_slash_scr_text_gml_5190_0": "#Grazing",
    "scr_text_slash_scr_text_gml_5191_0": "#Hitbox",
    "scr_text_slash_scr_text_gml_5192_0": "Hole",
    "scr_text_slash_scr_text_gml_5193_0": "Nothing",
    "scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master^1. Ask me about Battles./",
    "scr_text_slash_scr_text_gml_5197_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly^1, try to move SLOW./",
    "scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE^1, not where you GO./",
    "scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT./",
    "scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT./%",
    "scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR./",
    "scr_text_slash_scr_text_gml_5215_0": "* The bigger they are^1, the LESS TO FEAR./",
    "scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE./",
    "scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE./%",
    "scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL./",
    "scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE./%",
    "scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss^1! You defeated all the challenges!/",
    "scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you^1. But you're welcome to get some practice in!/",
    "scr_text_slash_scr_text_gml_5229_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL./",
    "scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE./",
    "scr_text_slash_scr_text_gml_5232_0": "* It was dark^1, filled with darker dollawers/",
    "scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers/",
    "scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender/",
    "scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender/",
    "scr_text_slash_scr_text_gml_5236_0": "* .../",
    "scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating./%",
    "scr_text_slash_scr_text_gml_5244_0": "* Okay./%",
    "scr_text_slash_scr_text_gml_5249_0": "#Challenge",
    "scr_text_slash_scr_text_gml_5250_0": "#Nothing",
    "scr_text_slash_scr_text_gml_5251_0": " ",
    "scr_text_slash_scr_text_gml_5252_0": " ",
    "scr_text_slash_scr_text_gml_5252_0_b": "* No worries^1, Boss^1! We'll always be here./%",
    "scr_text_slash_scr_text_gml_5263_0": "* Hey^1, boss^1! Boss!/",
    "scr_text_slash_scr_text_gml_5265_0": "\\M1* Heh^1, I'm so glad to have a nice boss^1, I could shed a tear.../",
    "scr_text_slash_scr_text_gml_5267_0": "\\M2* BUT I WON'T!^1! I'm on the job!^1! I'll cry at home!^1! With the kids!!/",
    "scr_text_slash_scr_text_gml_5269_0": "\\M0* Boss^1! You're strong^1, but there's always time to learn!/",
    "scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials^1, is TRAINING!/",
    "scr_text_slash_scr_text_gml_5271_0": "* So^1, me and the boys got you together a DOJO!/",
    "scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES^1, and get some fabulous prizes!/",
    "scr_text_slash_scr_text_gml_5273_0": "* Meanwhile^1, ya might get a little bit tougher!/",
    "scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest^1, Boss!/",
    "scr_text_slash_scr_text_gml_5275_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5279_0": "* Hey^1, boss^1! How can I help ya!?/",
    "scr_text_slash_scr_text_gml_5280_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5290_0": "%%",
    "scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES^1, so check back in^1, Boss!/%",
    "scr_text_slash_scr_text_gml_5301_0": "#Join",
    "scr_text_slash_scr_text_gml_5302_0": "#Do not join",
    "scr_text_slash_scr_text_gml_5303_0": " ",
    "scr_text_slash_scr_text_gml_5304_0": " ",
    "scr_text_slash_scr_text_gml_5307_0": "\\E1* Now^1, Kris!/",
    "scr_text_slash_scr_text_gml_5308_0": "\\E5* I must admit^1, I feel pity for you./",
    "scr_text_slash_scr_text_gml_5309_0": "\\EE* Unlike Susie^1, I always saw some potential in you./",
    "scr_text_slash_scr_text_gml_5310_0": "\\E6* Join our side^1, and I might let you scrub our royal toilet!/",
    "scr_text_slash_scr_text_gml_5311_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5318_0": "\\EB* What!^1? Don't say it so incredulously!/",
    "scr_text_slash_scr_text_gml_5319_0": "\\EC* Well^1, if you're dead-set on proving your inferiority.../%",
    "scr_text_slash_scr_text_gml_5327_0": "\\E7* Ah^1, Kris^1. I suppose I knew you would never amount to much./",
    "scr_text_slash_scr_text_gml_5328_0": "\\EI* Well^1, if you're dead-set on proving your inferiority.../%",
    "scr_text_slash_scr_text_gml_5335_0": "#I feel#the same",
    "scr_text_slash_scr_text_gml_5336_0": "#It's strange",
    "scr_text_slash_scr_text_gml_5337_0": " ",
    "scr_text_slash_scr_text_gml_5338_0": " ",
    "scr_text_slash_scr_text_gml_5341_0": "\\EI* ..^1. is it s-strange to say.../",
    "scr_text_slash_scr_text_gml_5342_0": "\\E1\\M0* It's nice spending time alone with you like this...?/",
    "scr_text_slash_scr_text_gml_5343_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5349_0": "%%",
    "scr_text_slash_scr_text_gml_5355_0": "%%",
    "scr_text_slash_scr_text_gml_5362_0": "Susie",
    "scr_text_slash_scr_text_gml_5363_0": "Noelle",
    "scr_text_slash_scr_text_gml_5364_0": "Berdly",
    "scr_text_slash_scr_text_gml_5366_0": "#Thinking#of ~1",
    "scr_text_slash_scr_text_gml_5367_0": "#Thinking#of you",
    "scr_text_slash_scr_text_gml_5368_0": "?",
    "scr_text_slash_scr_text_gml_5369_0": " ",
    "scr_text_slash_scr_text_gml_5372_0": "\\E2* ..^1. what are you thinking about right now?/",
    "scr_text_slash_scr_text_gml_5373_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_5379_0": "%%",
    "scr_text_slash_scr_text_gml_5385_0": "It's nice#that Ralsei#is Ralsei",
    "scr_text_slash_scr_text_gml_5386_0": "#...",
    "scr_text_slash_scr_text_gml_5387_0": " ",
    "scr_text_slash_scr_text_gml_5388_0": " ",
    "scr_text_slash_scr_text_gml_5391_0": "\\E1* And of course^1, Kris^1. It's nice that..^1. you're you./",
    "scr_text_slash_scr_text_gml_5392_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5399_0": "\\ED* H..^1. huh???/",
    "scr_text_slash_scr_text_gml_5400_0": "\\E1* No one's..^1. no one's ever said that to me before.../",
    "scr_text_slash_scr_text_gml_5401_0": "\\EO* I..^1. I.../",
    "scr_text_slash_scr_text_gml_5402_0": "\\E1* I mean^1, e-everything's a first for me^1, but.../",
    "scr_text_slash_scr_text_gml_5403_0": "\\EO* Hearing it from you^1, um.../",
    "scr_text_slash_scr_text_gml_5404_0": "\\E1* It..^1. it means a lot^1. Haha./%",
    "scr_text_slash_scr_text_gml_5412_0": "\\ED* ...?/",
    "scr_text_slash_scr_text_gml_5413_0": "\\EQ* It's..^1. just like you to be quiet right now./",
    "scr_text_slash_scr_text_gml_5414_0": "\\EP* Haha..^1. hahaha!!!/",
    "scr_text_slash_scr_text_gml_5415_0": "\\E1* That's right^1, isn't it?/",
    "scr_text_slash_scr_text_gml_5416_0": "\\E2* It's so..^1. you-like!!/",
    "scr_text_slash_scr_text_gml_5417_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_5418_0": "\\E2* ..^1. I guess I like you-like things..^1. haha./%",
    "scr_text_slash_scr_text_gml_5425_0": "#Do not pose",
    "scr_text_slash_scr_text_gml_5426_0": "#Hug Ralsei",
    "scr_text_slash_scr_text_gml_5427_0": "Peace sign",
    "scr_text_slash_scr_text_gml_5428_0": "Rude gesture",
    "scr_text_slash_scr_text_gml_5431_0": "\\E1* Looks like the ride's almost over^1, Kris.../",
    "scr_text_slash_scr_text_gml_5432_0": "\\EJ* O-oh^1, there's a camera^1! Should we^1, um..^1. pose!?/",
    "scr_text_slash_scr_text_gml_5433_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5439_0": "%%",
    "scr_text_slash_scr_text_gml_5445_0": "%%",
    "scr_text_slash_scr_text_gml_5451_0": "%%",
    "scr_text_slash_scr_text_gml_5457_0": "%%",
    "scr_text_slash_scr_text_gml_5463_0": "#Dark World",
    "scr_text_slash_scr_text_gml_5464_0": "#Evil Queen's#Castle",
    "scr_text_slash_scr_text_gml_5465_0": " ",
    "scr_text_slash_scr_text_gml_5466_0": " ",
    "scr_text_slash_scr_text_gml_5469_0": "* Uhhh^1, it's uhhh..../",
    "scr_text_slash_scr_text_gml_5470_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5476_0": "%%",
    "scr_text_slash_scr_text_gml_5482_0": "%%",
    "scr_text_slash_scr_text_gml_5488_0": "#Point and#hearts come out",
    "scr_text_slash_scr_text_gml_5489_0": "#Eat Moss",
    "scr_text_slash_scr_text_gml_5490_0": " ",
    "scr_text_slash_scr_text_gml_5491_0": " ",
    "scr_text_slash_scr_text_gml_5494_0": "\\EK* (What..^1. the hell am I supposed to do^1, uh^1, here.)/",
    "scr_text_slash_scr_text_gml_5495_0": "\\EK* (Damn^1, Kris would know what to do!)/",
    "scr_text_slash_scr_text_gml_5496_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5507_0": "\\EC* (..^1.Actually^1, uh^1, maybe Kris wouldn't know what to do...)/%",
    "scr_text_slash_scr_text_gml_5514_0": "#Do something#nuts",
    "scr_text_slash_scr_text_gml_5515_0": "#Do something#crazy",
    "scr_text_slash_scr_text_gml_5516_0": " ",
    "scr_text_slash_scr_text_gml_5517_0": " ",
    "scr_text_slash_scr_text_gml_5520_0": "\\EK* .../",
    "scr_text_slash_scr_text_gml_5521_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5527_0": "%%",
    "scr_text_slash_scr_text_gml_5533_0": "%%",
    "scr_text_slash_scr_text_gml_5539_0": "#Say something#romantic",
    "scr_text_slash_scr_text_gml_5540_0": "#Say something#cool",
    "scr_text_slash_scr_text_gml_5541_0": " ",
    "scr_text_slash_scr_text_gml_5542_0": " ",
    "scr_text_slash_scr_text_gml_5545_0": "\\E6* M..^1. me^1? Umm.../",
    "scr_text_slash_scr_text_gml_5546_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5552_0": "%%",
    "scr_text_slash_scr_text_gml_5558_0": "%%",
    "scr_text_slash_scr_text_gml_5564_0": "#Lie",
    "scr_text_slash_scr_text_gml_5565_0": "#Lie",
    "scr_text_slash_scr_text_gml_5566_0": " ",
    "scr_text_slash_scr_text_gml_5567_0": " ",
    "scr_text_slash_scr_text_gml_5570_0": "\\EA* Uhhh^1, like,/",
    "scr_text_slash_scr_text_gml_5571_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5577_0": "%%",
    "scr_text_slash_scr_text_gml_5583_0": "%%",
    "scr_text_slash_scr_text_gml_5589_0": "#Yes",
    "scr_text_slash_scr_text_gml_5590_0": "#No",
    "scr_text_slash_scr_text_gml_5591_0": " ",
    "scr_text_slash_scr_text_gml_5592_0": " ",
    "scr_text_slash_scr_text_gml_5595_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_5596_0": "\\E1* (Kris..^1. you've got goosebumps.)/",
    "scr_text_slash_scr_text_gml_5597_0": "\\EC* (..^1. you ok?)/",
    "scr_text_slash_scr_text_gml_5598_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5604_0": "%%",
    "scr_text_slash_scr_text_gml_5610_0": "%%",
    "scr_text_slash_scr_text_gml_5616_0": "#Yes",
    "scr_text_slash_scr_text_gml_5617_0": "#No",
    "scr_text_slash_scr_text_gml_5618_0": " ",
    "scr_text_slash_scr_text_gml_5619_0": " ",
    "scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine..^1. take it?/",
    "scr_text_slash_scr_text_gml_5623_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)/%",
    "scr_text_slash_scr_text_gml_5642_0": "%%",
    "scr_text_slash_scr_text_gml_5647_0": "#Yes",
    "scr_text_slash_scr_text_gml_5648_0": "#No",
    "scr_text_slash_scr_text_gml_5649_0": " ",
    "scr_text_slash_scr_text_gml_5650_0": " ",
    "scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)/",
    "scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)/",
    "scr_text_slash_scr_text_gml_5655_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)/",
    "scr_text_slash_scr_text_gml_5663_0": "* (...)/",
    "scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)/%",
    "scr_text_slash_scr_text_gml_5676_0": "%%",
    "scr_text_slash_scr_text_gml_5681_0": "#Check#Recruits",
    "scr_text_slash_scr_text_gml_5682_0": "#Recommendation",
    "scr_text_slash_scr_text_gml_5683_0": "Exit",
    "scr_text_slash_scr_text_gml_5684_0": " ",
    "scr_text_slash_scr_text_gml_5700_0": "* Good evening^1, boss./",
    "scr_text_slash_scr_text_gml_5701_0": "* We found a strange hooligan trying to turn the cafe.../",
    "scr_text_slash_scr_text_gml_5702_0": "* Into a second bakery./",
    "scr_text_slash_scr_text_gml_5703_0": "* He was spinning and crying as my men carried him out./",
    "scr_text_slash_scr_text_gml_5704_0": "* We do not predict any further difficulties./",
    "scr_text_slash_scr_text_gml_5705_0": "* Now^1, please^1. You've worked hard^1, boss^1. Relax and enjoy yourself.../",
    "scr_text_slash_scr_text_gml_5706_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_5710_0": "* Good evening^1, boss./",
    "scr_text_slash_scr_text_gml_5711_0": "* I found a strange hooligan trying to turn the cafe.../",
    "scr_text_slash_scr_text_gml_5712_0": "* Into a second bakery./",
    "scr_text_slash_scr_text_gml_5713_0": "* It was a cruel struggle^1, but I managed to remove him./",
    "scr_text_slash_scr_text_gml_5714_0": "* ..^1. If only my men were here.../",
    "scr_text_slash_scr_text_gml_5715_0": "* My apologies^1. This is no time to reminisce./",
    "scr_text_slash_scr_text_gml_5716_0": "* Now^1, please^1. You've worked hard^1, boss^1. Relax and enjoy yourself.../",
    "scr_text_slash_scr_text_gml_5717_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_5722_0": "* Good evening^1, boss^1. Please^1, relax and enjoy yourself.../",
    "scr_text_slash_scr_text_gml_5723_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_5732_0": "%%",
    "scr_text_slash_scr_text_gml_5765_0": "* For the young human^1, we recommend a chocolate blueberry latte.../",
    "scr_text_slash_scr_text_gml_5766_0": "* Boss^1, please try not to use all of the sugar./%",
    "scr_text_slash_scr_text_gml_5770_0": "* For the young monster^1, we recommend the blackberry tart.../",
    "scr_text_slash_scr_text_gml_5771_0_b": "* This way^1, even if you eat it quickly^1, you won't notice the stains./%",
    "scr_text_slash_scr_text_gml_5775_0": "* For the young prince^1, we recommend the vanilla green tea./",
    "scr_text_slash_scr_text_gml_5776_0": "* ..^1. There's not much to go off besides your color./%",
    "scr_text_slash_scr_text_gml_5780_0": "* For the young deer^1, we recommend the cinnamon eggnog./",
    "scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor./%",
    "scr_text_slash_scr_text_gml_5787_0": "%%",
    "scr_text_slash_scr_text_gml_5798_0": "#Yes",
    "scr_text_slash_scr_text_gml_5799_0": "#No",
    "scr_text_slash_scr_text_gml_5800_0": " ",
    "scr_text_slash_scr_text_gml_5801_0": " ",
    "scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment./",
    "scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?/",
    "scr_text_slash_scr_text_gml_5804_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5811_0": "#Left",
    "scr_text_slash_scr_text_gml_5812_0": "#Right",
    "scr_text_slash_scr_text_gml_5813_0": "Top",
    "scr_text_slash_scr_text_gml_5814_0": "Bottom",
    "scr_text_slash_scr_text_gml_5819_0": "* How refined./",
    "scr_text_slash_scr_text_gml_5820_0": "* Then^1, the first question./",
    "scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?/",
    "scr_text_slash_scr_text_gml_5822_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5826_0": "* How disobedient./",
    "scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!/%",
    "scr_text_slash_scr_text_gml_5836_0": "#Left",
    "scr_text_slash_scr_text_gml_5837_0": "#Right",
    "scr_text_slash_scr_text_gml_5838_0": "Top",
    "scr_text_slash_scr_text_gml_5839_0": "Bottom",
    "scr_text_slash_scr_text_gml_5844_0": "* How refined./",
    "scr_text_slash_scr_text_gml_5845_0": "* Then^1, the next question./",
    "scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?/",
    "scr_text_slash_scr_text_gml_5847_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5853_0": "* Incorrect^1. It seems your organization is lacking./",
    "scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!/%",
    "scr_text_slash_scr_text_gml_5863_0": "#Left",
    "scr_text_slash_scr_text_gml_5864_0": "#Right",
    "scr_text_slash_scr_text_gml_5865_0": "Top",
    "scr_text_slash_scr_text_gml_5866_0": "Bottom",
    "scr_text_slash_scr_text_gml_5871_0": "* How refined./",
    "scr_text_slash_scr_text_gml_5872_0": "* Then^1, the next question./",
    "scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?/",
    "scr_text_slash_scr_text_gml_5874_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_5880_0": "* Incorrect^1. It seems your organization is lacking./",
    "scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!/%",
    "scr_text_slash_scr_text_gml_5892_0": "* That's correct!/",
    "scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!/%",
    "scr_text_slash_scr_text_gml_5899_0": "* Hm^1? That's the number 2^1, not the number 4.../",
    "scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized^1? Someone ought to whip you into shape!/%",
    "scr_text_slash_scr_text_gml_5906_0": "* Incorrect^1. It seems your organization is lacking./",
    "scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!/%",
    "scr_text_slash_scr_text_gml_5915_0": "#Buy",
    "scr_text_slash_scr_text_gml_5916_0": "#Don't Buy",
    "scr_text_slash_scr_text_gml_5917_0": " ",
    "scr_text_slash_scr_text_gml_5918_0": " ",
    "scr_text_slash_scr_text_gml_5935_0": "\\m3  *Yo, (snicker)^1, it's hard work& being Queen's minion^1,& ain't it?/",
    "scr_text_slash_scr_text_gml_5936_0": "\\m3  *Why don't you take a break and& grab a snack?/",
    "scr_text_slash_scr_text_gml_5937_0": "\\m3  *Ultra seedy CD Bagels^1, only& $400 each!/",
    "scr_text_slash_scr_text_gml_5938_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5942_0": "\\m3  *Wanna buy a CD bagel!^1? Only& $400 each!/",
    "scr_text_slash_scr_text_gml_5943_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_5959_0": "\\m3  *Pleasure doin' business with& ya! ... (snicker)/",
    "scr_text_slash_scr_text_gml_5965_0": "\\m3  *Hey^1, you don't have any room./",
    "scr_text_slash_scr_text_gml_5966_0": "\\m3  *What^1, took too many bribes?/%",
    "scr_text_slash_scr_text_gml_5972_0": "\\m3  *What!^1? Too expensive!?/",
    "scr_text_slash_scr_text_gml_5973_0": "\\m3  *Well too bad^1! You're not gonna& get a better deal anywhere& else!/%",
    "scr_text_slash_scr_text_gml_5980_0": "\\m3  *Huh^1? C'mon^1, you can't survive& off the air she breathes!/",
    "scr_text_slash_scr_text_gml_5981_0": "\\m3  *Believe me^1, I've tried^1!& ..^1. what?/%",
    "scr_text_slash_scr_text_gml_5986_0": "#Buy 400 bagels",
    "scr_text_slash_scr_text_gml_5987_0": "#Buy 1 bagel",
    "scr_text_slash_scr_text_gml_5988_0": "Don't Buy",
    "scr_text_slash_scr_text_gml_5989_0": " ",
    "scr_text_slash_scr_text_gml_6006_0": "\\m2  *Want to buy a bagel^1? Only $80^1.&\\m3 K_K^1, no^1! It's 400^1! 400!/",
    "scr_text_slash_scr_text_gml_6007_0": "\\m2  *Got it./",
    "scr_text_slash_scr_text_gml_6008_0": "\\m2  *Want to buy 400 bagels^1?& Only $80./",
    "scr_text_slash_scr_text_gml_6009_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_6013_0": "\\m2  *One bagel, $80^1. 400 bagels^1,& $80./",
    "scr_text_slash_scr_text_gml_6014_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_6026_0": "%%",
    "scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)/",
    "scr_text_slash_scr_text_gml_6044_0": "\\m2  *Can I have one^1, too^1?&\\m3 You're selling them!/%",
    "scr_text_slash_scr_text_gml_6049_0": "\\m2  *You can't afford it^1? Don't& worry^1, this one's on me!/",
    "scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)/%",
    "scr_text_slash_scr_text_gml_6056_0": "\\m3  *No room for a bagel^1!&\\m2 What about the hole?/%",
    "scr_text_slash_scr_text_gml_6063_0": "\\m2  *That's OK^1. I haven't bought& one either./%",
    "scr_text_slash_scr_text_gml_6068_0": "#Look in#the back",
    "scr_text_slash_scr_text_gml_6069_0": "#Look inside",
    "scr_text_slash_scr_text_gml_6070_0": " ",
    "scr_text_slash_scr_text_gml_6071_0": " ",
    "scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human/",
    "scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)/",
    "scr_text_slash_scr_text_gml_6076_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)/",
    "scr_text_slash_scr_text_gml_6084_0": "* (..^1. looks like your mother took it out repeatedly many years ago.)/%",
    "scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)/",
    "scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)/%",
    "scr_text_slash_scr_text_gml_6097_0": "#Read",
    "scr_text_slash_scr_text_gml_6098_0": "#Don't",
    "scr_text_slash_scr_text_gml_6099_0": " ",
    "scr_text_slash_scr_text_gml_6100_0": " ",
    "scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS^1. Read it?)/",
    "scr_text_slash_scr_text_gml_6104_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things./",
    "scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion^1. The source of our will./",
    "scr_text_slash_scr_text_gml_6113_0": "* The container of our \"life force.\"/",
    "scr_text_slash_scr_text_gml_6114_0": "* But even now^1, the true function of it is unknown./%",
    "scr_text_slash_scr_text_gml_6119_0": "%%",
    "scr_text_slash_scr_text_gml_6124_0": "#Occupation",
    "scr_text_slash_scr_text_gml_6125_0": "#See brother",
    "scr_text_slash_scr_text_gml_6126_0": "Buy things",
    "scr_text_slash_scr_text_gml_6127_0": "Nothing",
    "scr_text_slash_scr_text_gml_6130_0": "* hey^1, what's up?/",
    "scr_text_slash_scr_text_gml_6131_0": "\\C4 ",
    "scr_text_slash_scr_text_gml_6138_0": "\\E0* Hey^1, you the boss around here?/",
    "scr_text_slash_scr_text_gml_6140_0": "* me^1? i'm just the janitor./",
    "scr_text_slash_scr_text_gml_6142_0": "\\EK* Then where's the cashier?/",
    "scr_text_slash_scr_text_gml_6144_0": "\\E2* cashier^1? we don't have one./",
    "scr_text_slash_scr_text_gml_6146_0": "\\E5* Then who do we buy stuff from!?/",
    "scr_text_slash_scr_text_gml_6148_0": "* me./",
    "scr_text_slash_scr_text_gml_6150_0": "\\EH* Then that makes you the cashier./",
    "scr_text_slash_scr_text_gml_6152_0": "\\E5* nope: i'm the janitor./",
    "scr_text_slash_scr_text_gml_6153_0": "\\E2* i'm just filling in./",
    "scr_text_slash_scr_text_gml_6155_0": "\\E5* Are there any other employees?/",
    "scr_text_slash_scr_text_gml_6157_0": "* nope./",
    "scr_text_slash_scr_text_gml_6159_0": "\\EH* Then why don't you hire someone else!?/",
    "scr_text_slash_scr_text_gml_6161_0": "\\E5* woah^1, you think i can afford that on a janitor's salary?/%",
    "scr_text_slash_scr_text_gml_6170_0": "\\E2* by the way^1. about my brother.../",
    "scr_text_slash_scr_text_gml_6171_0": "\\E1* looks like you won't be able to meet him today./",
    "scr_text_slash_scr_text_gml_6172_0": "\\E2* yeah^1, it's a bummer when things don't work out./",
    "scr_text_slash_scr_text_gml_6173_0": "\\E0* sorry about that./",
    "scr_text_slash_scr_text_gml_6174_0": "\\E2* i'm sure you'll meet him someday./",
    "scr_text_slash_scr_text_gml_6175_0": "\\E5* maybe around when your brother comes home?/%",
    "scr_text_slash_scr_text_gml_6187_0": "* brother...?/",
    "scr_text_slash_scr_text_gml_6188_0": "\\E2* what are you talking about?/",
    "scr_text_slash_scr_text_gml_6189_0": "\\E1* .../",
    "scr_text_slash_scr_text_gml_6190_0": "\\E1* ..^1. i don't have a brother./",
    "scr_text_slash_scr_text_gml_6191_0": "\\E5* haha^1, just messin' with ya^1. i totally do./",
    "scr_text_slash_scr_text_gml_6192_0": "\\E2* ..^1. though^1, to be honest.../",
    "scr_text_slash_scr_text_gml_6193_0": "\\E0* i never mentioned him to you^1, did i?/",
    "scr_text_slash_scr_text_gml_6194_0": "\\E2* ..^1. not gonna lie^1. a little weird you asked./",
    "scr_text_slash_scr_text_gml_6195_0": "\\E0* i'd never let my brother hang out with a stranger./",
    "scr_text_slash_scr_text_gml_6196_0": "\\E2* especially not alone^1, or in my house./",
    "scr_text_slash_scr_text_gml_6197_0": "\\E0* that's way too irresponsible./",
    "scr_text_slash_scr_text_gml_6198_0": "\\E5* try to have some self-awareness^1, ok?/",
    "scr_text_slash_scr_text_gml_6199_0": "\\E2* meanwhile^1, i'll ask what his schedule is./%",
    "scr_text_slash_scr_text_gml_6203_0": "* sorry^1, kid^1. the brother thing's gonna have to wait./",
    "scr_text_slash_scr_text_gml_6204_0": "\\E2* how long?/",
    "scr_text_slash_scr_text_gml_6205_0": "\\E3* maybe a day..^1. maybe another 2 years./",
    "scr_text_slash_scr_text_gml_6206_0": "\\E5* who's keeping track at this point?/%",
    "scr_text_slash_scr_text_gml_6214_0": "\\E2* hey^1. welcome to the convenience store./",
    "scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something^1, put it in a \\cYbasket\\c0 and bring it here./",
    "scr_text_slash_scr_text_gml_6216_0": "\\E5* in case you didn't know what a store was./%",
    "scr_text_slash_scr_text_gml_6222_0": "\\E5* take it easy./%",
    "scr_text_slash_scr_text_gml_6227_0": "#Play",
    "scr_text_slash_scr_text_gml_6228_0": "#Do Not",
    "scr_text_slash_scr_text_gml_6229_0": " ",
    "scr_text_slash_scr_text_gml_6230_0": " ",
    "scr_text_slash_scr_text_gml_6233_0": "\\E6* Woah^1, Kris^1, you can play the piano?/",
    "scr_text_slash_scr_text_gml_6234_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6243_0": "* (Plink...)/",
    "scr_text_slash_scr_text_gml_6245_0": "\\EY* Hahaha^1! Almost thought you were serious for a sec!/",
    "scr_text_slash_scr_text_gml_6246_0": "\\EK* (..^1. what's with that pissed off look?)/%",
    "scr_text_slash_scr_text_gml_6252_0": "\\E0* ..^1. damn^1. Got kinda hyped for a sec./%",
    "scr_text_slash_scr_text_gml_6257_0": "#Give chocolate",
    "scr_text_slash_scr_text_gml_6258_0": "#Hoard chocolate",
    "scr_text_slash_scr_text_gml_6259_0": " ",
    "scr_text_slash_scr_text_gml_6260_0": " ",
    "scr_text_slash_scr_text_gml_6263_0": "\\E3* ..^1. Huh^1? Kris^1? Do you have something for me?/",
    "scr_text_slash_scr_text_gml_6264_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6274_0": "\\E3* H..^1. huh...^1? Kris...^1? What is that you're giving me...?/",
    "scr_text_slash_scr_text_gml_6275_0": "\\E4* A..^1. a box of..^1. heart shaped ch..^1. chocolates?/",
    "scr_text_slash_scr_text_gml_6276_0": "\\E9* W-woah^1, woah^1, no!^1! I c-can't accept that from YOU!!/",
    "scr_text_slash_scr_text_gml_6277_0": "\\E7* ..^1. What^1? It's from the..^1. police?/",
    "scr_text_slash_scr_text_gml_6278_0": "\\EB* You mean sh..^1. SHE's giving me this..^1. um.../",
    "scr_text_slash_scr_text_gml_6279_0": "\\E3* Um..^1. Get well soon^1? Gift^1? To my bike?/",
    "scr_text_slash_scr_text_gml_6280_0": "\\E9* A-and um^1, there's a note on this that says,/",
    "scr_text_slash_scr_text_gml_6281_0": "\\E4* \"Open this and I'll arrest you^1, you little punk.\"/",
    "scr_text_slash_scr_text_gml_6282_0": "\\E3* Kris^1, I.../",
    "scr_text_slash_scr_text_gml_6283_0": "\\E4* T..^1. Tell her I..^1. uh^1, appreciate it?/%",
    "scr_text_slash_scr_text_gml_6289_0": "\\EB* Umm^1, okay^1, ehehe^1. Don't know why I thought that./%",
    "scr_text_slash_scr_text_gml_6294_0": "#Yes",
    "scr_text_slash_scr_text_gml_6295_0": "#No",
    "scr_text_slash_scr_text_gml_6296_0": " ",
    "scr_text_slash_scr_text_gml_6297_0": " ",
    "scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary^1. Read it?)/",
    "scr_text_slash_scr_text_gml_6301_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6308_0": "* (oh no..^1. someone else's been taking out my diary...)/",
    "scr_text_slash_scr_text_gml_6309_0": "* (oh no..^1. they're printing a review in the paper...)/",
    "scr_text_slash_scr_text_gml_6310_0": "* (oh no..^1. i'm being highly acclaimed...)/%",
    "scr_text_slash_scr_text_gml_6315_0": " %%",
    "scr_text_slash_scr_text_gml_6323_0": "#Yes",
    "scr_text_slash_scr_text_gml_6324_0": "#Nooooo",
    "scr_text_slash_scr_text_gml_6325_0": " ",
    "scr_text_slash_scr_text_gml_6326_0": " ",
    "scr_text_slash_scr_text_gml_6328_0": "\\E2* Kris!^1! Stay on the switch^1! Stay^1! Stay!/",
    "scr_text_slash_scr_text_gml_6329_0": "\\E8* ..^1. gosh^1, do you need a dog treat or something?/",
    "scr_text_slash_scr_text_gml_6329_0_b": "\\E4* (..^1. See^1, Noelle^1? Nothing bad is going to happen.)/",
    "scr_text_slash_scr_text_gml_6330_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6330_0_b": "\\Ed* (Getting that ring..^1. was good^1, wasn't it?)/",
    "scr_text_slash_scr_text_gml_6331_0": "\\Ee* (So..^1. stop thinking about it.)/",
    "scr_text_slash_scr_text_gml_6332_0": "\\EW* (Stop thinking about stepping off the switch..^1. and...)/",
    "scr_text_slash_scr_text_gml_6333_0": "\\EZ* (Letting Kris get...)/",
    "scr_text_slash_scr_text_gml_6334_0": "\\EW* (Noelle^1, no^1, don't think that^1! It's horrible...)/",
    "scr_text_slash_scr_text_gml_6340_0": "\\E2* (..^1. why did they sound so genuine?)/%",
    "scr_text_slash_scr_text_gml_6347_0": "\\E8* Gosh^1, stop howling^1, I get it!/%",
    "scr_text_slash_scr_text_gml_6358_0": "#It's horrible",
    "scr_text_slash_scr_text_gml_6359_0": "#It's natural",
    "scr_text_slash_scr_text_gml_6360_0": " ",
    "scr_text_slash_scr_text_gml_6361_0": " ",
    "scr_text_slash_scr_text_gml_6370_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6378_0": "\\EB* K-Kris...^1? What are you talking about!?/",
    "scr_text_slash_scr_text_gml_6379_0": "\\EB* (I..^1. I must have said that out loud...?)/%",
    "scr_text_slash_scr_text_gml_6387_0": "#Seems a little#far fetched",
    "scr_text_slash_scr_text_gml_6388_0": "#Yeah let's#do it",
    "scr_text_slash_scr_text_gml_6389_0": " ",
    "scr_text_slash_scr_text_gml_6390_0": " ",
    "scr_text_slash_scr_text_gml_6393_0": "\\EA* I mean^1, we'd be unstoppable^1, is what I'm saying./",
    "scr_text_slash_scr_text_gml_6394_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6401_0": "\\EH* What?^1! C'mon^1, it'd be easy!/",
    "scr_text_slash_scr_text_gml_6402_0": "\\EK* Ralsei looks like your mom^1, right?/",
    "scr_text_slash_scr_text_gml_6403_0": "\\E2* Just say he's a long lost cousin^1! It'd be easy!/",
    "scr_text_slash_scr_text_gml_6404_0": "\\E7* Lancer can even make him a fake mustache!/%",
    "scr_text_slash_scr_text_gml_6412_0": "\\E9* Yeah^1, that's the attitude!/",
    "scr_text_slash_scr_text_gml_6413_0": "\\EK* Ugh^1, what if Ralsei became a teacher's pet^1, though?/",
    "scr_text_slash_scr_text_gml_6414_0": "\\E2* Or^1, not if^1. Just feels like a matter of time^1, honestly./",
    "scr_text_slash_scr_text_gml_6415_0": "\\EA* Well^1, whatever^1. As long as he brings ME an apple^1, too./",
    "scr_text_slash_scr_text_gml_6416_0": "\\E6* .../",
    "scr_text_slash_scr_text_gml_6417_0": "\\E7* What^1? Apple shampoo^1? No^1, I didn't drink any of that./%",
    "scr_text_slash_scr_text_gml_6424_0": "#Of course",
    "scr_text_slash_scr_text_gml_6425_0": "#Of course not",
    "scr_text_slash_scr_text_gml_6426_0": " ",
    "scr_text_slash_scr_text_gml_6427_0": " ",
    "scr_text_slash_scr_text_gml_6430_0": "\\E1* Kris^1, do you think of me as your lackey...?/",
    "scr_text_slash_scr_text_gml_6431_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6438_0": "\\E2* R-really^1? I'm..^1. I'm happy to hear that!/",
    "scr_text_slash_scr_text_gml_6439_0": "\\EH* (I've never been someone's lackey before...)/%",
    "scr_text_slash_scr_text_gml_6445_0": "\\EK* H-huh...^1? Y-you mean.../",
    "scr_text_slash_scr_text_gml_6446_0": "\\EH* (Y-you think of me as more than a lackey...?)/%",
    "scr_text_slash_scr_text_gml_6451_0": "#Yes",
    "scr_text_slash_scr_text_gml_6452_0": "#No",
    "scr_text_slash_scr_text_gml_6453_0": " ",
    "scr_text_slash_scr_text_gml_6454_0": " ",
    "scr_text_slash_scr_text_gml_6457_0": "* [Angel], [Angel]/",
    "scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?/",
    "scr_text_slash_scr_text_gml_6459_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6465_0": " %%",
    "scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!/%",
    "scr_text_slash_scr_text_gml_6480_0": "#Yes",
    "scr_text_slash_scr_text_gml_6481_0": "#No",
    "scr_text_slash_scr_text_gml_6482_0": " ",
    "scr_text_slash_scr_text_gml_6483_0": " ",
    "scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER./",
    "scr_text_slash_scr_text_gml_6487_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]^1! CAREFUL^1, IT MIGHT [Sting]&* EAHEAHEAH/",
    "scr_text_slash_scr_text_gml_6504_0": "\\S1* (You got the ThornRing.)/%",
    "scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]/",
    "scr_text_slash_scr_text_gml_6510_0": "* WOW^1, NICE AND SPACIOUS!!/",
    "scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']/",
    "scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!/",
    "scr_text_slash_scr_text_gml_6513_0": "* ..^1. YET THERE'S NO ROOM FOR A [Ring]/",
    "scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy]^1, BUT THERE'S NO ROOM FOR A [Ring]/%",
    "scr_text_slash_scr_text_gml_6519_0": "* [Money] NO/%",
    "scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR./%",
    "scr_text_slash_scr_text_gml_6531_0": "#Yes",
    "scr_text_slash_scr_text_gml_6532_0": "#No",
    "scr_text_slash_scr_text_gml_6533_0": " ",
    "scr_text_slash_scr_text_gml_6534_0": " ",
    "scr_text_slash_scr_text_gml_6537_0": "* Well^1, there is a man here./",
    "scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you./",
    "scr_text_slash_scr_text_gml_6539_0": "* What do you think?/",
    "scr_text_slash_scr_text_gml_6540_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6548_0": "* You got the Egg./%",
    "scr_text_slash_scr_text_gml_6556_0": "* Well^1, there was not a man here./%",
    "scr_text_slash_scr_text_gml_6561_0": "#Proceed",
    "scr_text_slash_scr_text_gml_6562_0": "I'm#protecting#her from you!",
    "scr_text_slash_scr_text_gml_6563_0": " ",
    "scr_text_slash_scr_text_gml_6564_0": " ",
    "scr_text_slash_scr_text_gml_6567_0": "\\EN* Getting stronger..^1. how^1?&* Kris^1, what are you doing!?/",
    "scr_text_slash_scr_text_gml_6568_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6574_0": "%%",
    "scr_text_slash_scr_text_gml_6583_0": " %%",
    "scr_text_slash_scr_text_gml_6592_0": "#Gaming is#my life",
    "scr_text_slash_scr_text_gml_6593_0": "#Gaming is#not my life",
    "scr_text_slash_scr_text_gml_6594_0": " ",
    "scr_text_slash_scr_text_gml_6595_0": " ",
    "scr_text_slash_scr_text_gml_6598_0": "\\E2* Kris^1, I bet you're very good at games^1, aren't you?/",
    "scr_text_slash_scr_text_gml_6599_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6605_0": "(..^1. That was the most monotone&response I've heard in my life?)",
    "scr_text_slash_scr_text_gml_6608_0": "\\EJ* W-wow^1, Kris^1! Your passion is amazing!!\\f0/%",
    "scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You",
    "scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You/",
    "scr_text_slash_scr_text_gml_6618_0": "\\EX* We don't want that...\\f0/%",
    "scr_text_slash_scr_text_gml_6703_0": "#They like you",
    "scr_text_slash_scr_text_gml_6704_0": "#Unknown",
    "scr_text_slash_scr_text_gml_6705_0": "Yes",
    "scr_text_slash_scr_text_gml_6706_0": " ",
    "scr_text_slash_scr_text_gml_6709_0": "\\E3* Wh-why do those mice keep attacking me?!/",
    "scr_text_slash_scr_text_gml_6710_0": "\\E8* What do I look like^1, the girl from the Nutcracker?/",
    "scr_text_slash_scr_text_gml_6711_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_6718_0": "\\E2* H-huh^1? No way^1! If that's the case.../",
    "scr_text_slash_scr_text_gml_6719_0": "\\E4* Get them to just give me a lunchbox instead!/%",
    "scr_text_slash_scr_text_gml_6725_0": "\\E1* (Only Kris would say \"unknown\"^1, not \"I don't know.\")/",
    "scr_text_slash_scr_text_gml_6726_0": "\\E3* (..^1. then keep standing there like that.)/",
    "scr_text_slash_scr_text_gml_6727_0": "\\E0* (...)/",
    "scr_text_slash_scr_text_gml_6728_0": "\\E2* (Are they waiting for me to stop mumbling?)/%",
    "scr_text_slash_scr_text_gml_6734_0": "\\E3* Then^1, Kris..^1. m-maybe you can take your sword.../",
    "scr_text_slash_scr_text_gml_6735_0": "\\E4* And be the hero that protects me from the mice?/",
    "scr_text_slash_scr_text_gml_6736_0": "\\E4* (...)/",
    "scr_text_slash_scr_text_gml_6737_0": "\\E2* (Don't just stand there in silence...)/%",
    "scr_text_slash_scr_text_gml_6742_0": "#Yes",
    "scr_text_slash_scr_text_gml_6743_0": "#No",
    "scr_text_slash_scr_text_gml_6744_0": " ",
    "scr_text_slash_scr_text_gml_6745_0": " ",
    "scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)/",
    "scr_text_slash_scr_text_gml_6749_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)/",
    "scr_text_slash_scr_text_gml_6758_0": "\\EH* Kris!^1? The hell are you doing!?/",
    "scr_text_slash_scr_text_gml_6759_0": "\\E7* Huh^1? Trying to fit your head inside^1? Yeah^1, me t-/",
    "scr_text_slash_scr_text_gml_6760_0": "\\EH* HEY!^1! WE DON'T HAVE TIME FOR THIS!!/%",
    "scr_text_slash_scr_text_gml_6771_0": "\\EH* Don't try to run away^1, you little.../%",
    "scr_text_slash_scr_text_gml_6777_0": "\\E5* HEY^1, WAIT A SEC!/%",
    "scr_text_slash_scr_text_gml_6782_0": "#Yes",
    "scr_text_slash_scr_text_gml_6783_0": "#No",
    "scr_text_slash_scr_text_gml_6784_0": " ",
    "scr_text_slash_scr_text_gml_6785_0": " ",
    "scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY",
    "scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM",
    "scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM",
    "scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM",
    "scr_text_slash_scr_text_gml_6792_0": "* (The nameplate reads ~1^1. Peek inside?)/",
    "scr_text_slash_scr_text_gml_6796_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6814_0": "* (..^1. What you saw surprised you.  ..^1. sort of.)/%",
    "scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city^1. It's animated^1, too.)/%",
    "scr_text_slash_scr_text_gml_6822_0": "* (..^1. it's beautiful.)/%",
    "scr_text_slash_scr_text_gml_6825_0": "\\EB* (..^1. Since when did Kris get so...)/",
    "scr_text_slash_scr_text_gml_6827_0": "\\E4* (N..^1. no way^1, it's gotta be some kind of prank!)/%",
    "scr_text_slash_scr_text_gml_6828_0": "\\E9* HAHAHA!^1! Kris^1, who's room is THIS!?/",
    "scr_text_slash_scr_text_gml_6829_0": "\\E6* ..^1. huh^1? Your brother?/",
    "scr_text_slash_scr_text_gml_6830_0": "\\EY* HAHAHA!!^1! Man^1, you better hope I never meet him...!/%",
    "scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed^1. You saw nothing.)/%",
    "scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code^1. No screen peeking.)/%",
    "scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)/%",
    "scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)/%",
    "scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)/%",
    "scr_text_slash_scr_text_gml_6862_0": "#I will ride#with you",
    "scr_text_slash_scr_text_gml_6863_0": "#Susie wouldn't",
    "scr_text_slash_scr_text_gml_6864_0": "Susie would",
    "scr_text_slash_scr_text_gml_6865_0": " ",
    "scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)/",
    "scr_text_slash_scr_text_gml_6870_0": "\\E0* Gosh^1, that's amazing!/",
    "scr_text_slash_scr_text_gml_6871_0": "\\E4* Makes the one at the festival look like a toy^1, haha!/",
    "scr_text_slash_scr_text_gml_6872_0": "\\E6* I..^1. I wonder if Susie would want to.../",
    "scr_text_slash_scr_text_gml_6873_0": "\\E8* ..^1. Gosh^1, who am I kidding?/",
    "scr_text_slash_scr_text_gml_6874_0": "\\C3 ",
    "scr_text_slash_scr_text_gml_6881_0": "\\E2* Oh^1, so you can shake it when we reach the top?/",
    "scr_text_slash_scr_text_gml_6882_0": "\\E8* Just like at the festival when we were kids?/",
    "scr_text_slash_scr_text_gml_6883_0": "\\E2* I KNOW there's a catch with you^1, Kris^1! NO thanks!/%",
    "scr_text_slash_scr_text_gml_6897_0": "\\E7* Y-you're right^1! Even if I asked her^1, she'd.../",
    "scr_text_slash_scr_text_gml_6898_0": "\\EA* Probably just laugh at me./",
    "scr_text_slash_scr_text_gml_6899_0": "\\E6* And^1, gosh^1, push me to the ground^1, and.../",
    "scr_text_slash_scr_text_gml_6900_0": "\\E6* L-laugh at me some more^1, and then.../",
    "scr_text_slash_scr_text_gml_6901_0": "\\EM* (..^1. What were we talking about again?)/%",
    "scr_text_slash_scr_text_gml_6907_0": "\\E6* R-really^1? Y-you really think so?/",
    "scr_text_slash_scr_text_gml_6908_0": "\\E4* Faha^1, and coming from Susie Expert Kris^1! Thanks!/",
    "scr_text_slash_scr_text_gml_6909_0": "\\E5* .../",
    "scr_text_slash_scr_text_gml_6910_0": "\\E8* (Hey^1, Kris^1, how'd YOU become the Susie Expert!?)/%",
    "scr_text_slash_scr_text_gml_6915_0": "#Noelle will#ride with me",
    "scr_text_slash_scr_text_gml_6916_0": "#Sorry",
    "scr_text_slash_scr_text_gml_6917_0": " ",
    "scr_text_slash_scr_text_gml_6918_0": " ",
    "scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)/%",
    "scr_text_slash_scr_text_gml_6921_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6928_0": "\\EB* ..^1. h..^1. huh?/",
    "scr_text_slash_scr_text_gml_6929_0": "\\ED* I mean..^1. S-sure^1, if you^1, um..^1. really want to!/",
    "scr_text_slash_scr_text_gml_6930_0": "\\E4* You can^1, um^1, make up for when we were kids!/",
    "scr_text_slash_scr_text_gml_6938_0": "\\E4* Um^1, it's ok^1, I know you can't help being a goof./",
    "scr_text_slash_scr_text_gml_6939_0": "\\E8* We ALL know you can't help it^1! Fahaha!!/%",
    "scr_text_slash_scr_text_gml_6944_0": "#Yes",
    "scr_text_slash_scr_text_gml_6945_0": "#No",
    "scr_text_slash_scr_text_gml_6946_0": " ",
    "scr_text_slash_scr_text_gml_6947_0": " ",
    "scr_text_slash_scr_text_gml_6950_0": "* (It's a bed^1. Go to sleep?)/",
    "scr_text_slash_scr_text_gml_6951_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_6958_0": "\\EQ* K-Kris^1, what if Noelle came in here...?/",
    "scr_text_slash_scr_text_gml_6960_0": "\\E5* Yeah^1, what if she has ticks^1? Get out of there!/%",
    "scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)/%",
    "scr_text_slash_scr_text_gml_6971_0": "\\E2* H..^1. How should we solve it this time?/",
    "scr_text_slash_scr_text_gml_6993_0": "#Mansion",
    "scr_text_slash_scr_text_gml_6994_0": "#Cyber Field",
    "scr_text_slash_scr_text_gml_6995_0": "Trash Zone",
    "scr_text_slash_scr_text_gml_6996_0": "Cancel",
    "scr_text_slash_scr_text_gml_6999_0": "* (It's a door.)&* (Where will you go?)//",
    "scr_text_slash_scr_text_gml_7026_0": "* (Amazingly^1, you are already there.)/%",
    "scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)/%",
    "scr_text_slash_scr_text_gml_7037_0": "#Yes",
    "scr_text_slash_scr_text_gml_7038_0": "#No",
    "scr_text_slash_scr_text_gml_7039_0": " ",
    "scr_text_slash_scr_text_gml_7040_0": " ",
    "scr_text_slash_scr_text_gml_7041_0": "* Choice text./",
    "scr_text_slash_scr_text_gml_7042_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7046_0": "#Sorry^1, I'll #do the puzzle",
    "scr_text_slash_scr_text_gml_7047_0": "#Proceed",
    "scr_text_slash_scr_text_gml_7048_0": "* Result A./%",
    "scr_text_slash_scr_text_gml_7052_0": "* Result B./%",
    "scr_text_slash_scr_text_gml_7052_0_b": "\\E2* Kris^1? Are..^1. you really going to leave me...?/",
    "scr_text_slash_scr_text_gml_7053_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7062_0": "\\E3* Th-thanks^1, Kris.../%",
    "scr_text_slash_scr_text_gml_7070_0": "\\EB* ..^1. h-huh^1? What did you say?/",
    "scr_text_slash_scr_text_gml_7071_0": "\\E2* B-but^1, th..^1. the mice.../",
    "scr_text_slash_scr_text_gml_7072_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7074_0": "\\EF* Huh^1? Me...?/",
    "scr_text_slash_scr_text_gml_7075_0": "\\E8* You..^1. were asking ME to get it?/",
    "scr_text_slash_scr_text_gml_7076_0": "\\E9* Kris^1, c'mon^1, you know we can't afford that.../",
    "scr_text_slash_scr_text_gml_7082_0": "\\E3* Th-thanks^1, Kris.../%",
    "scr_text_slash_scr_text_gml_7090_0": "\\EB* ..^1. I..^1. I.../",
    "scr_text_slash_scr_text_gml_7091_0": "\\EB* .../%",
    "scr_text_slash_scr_text_gml_7093_0": "\\E2* Wh..^1. what?/",
    "scr_text_slash_scr_text_gml_7094_0": "\\E3* Kris^1, I just told you^1, we..^1. we don't have the money./",
    "scr_text_slash_scr_text_gml_7095_0": "\\E2* What..^1. what are you asking me to do...?/",
    "scr_text_slash_scr_text_gml_7096_0": "\\EB* You..^1. you aren't asking me to just...?/",
    "scr_text_slash_scr_text_gml_7099_0": "#Let's solve#it together!",
    "scr_text_slash_scr_text_gml_7100_0": "#Proceed",
    "scr_text_slash_scr_text_gml_7104_0": "\\E3* L..^1. Look^1, Kris^1! Another puzzle!/",
    "scr_text_slash_scr_text_gml_7105_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7114_0": "\\E4* Y..^1. Yeah^1, you're right^1, Kris!/",
    "scr_text_slash_scr_text_gml_7115_0": "\\E3* (I thought Kris was acting strange^1, but...)/",
    "scr_text_slash_scr_text_gml_7116_0": "\\E2* (I guess it was just another mean joke...?)/%",
    "scr_text_slash_scr_text_gml_7153_0": "#Get it",
    "scr_text_slash_scr_text_gml_7154_0": "#We're fine",
    "scr_text_slash_scr_text_gml_7158_0": "\\E8* (Faha^1, Kris buying ME a ring...^1? Yeah^1, right!)/",
    "scr_text_slash_scr_text_gml_7159_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7166_0": "#Get it",
    "scr_text_slash_scr_text_gml_7167_0": "#We're fine",
    "scr_text_slash_scr_text_gml_7176_0": "\\EF* H..^1. huh^1? Kris^1, you'd..^1. buy it for me...?/",
    "scr_text_slash_scr_text_gml_7177_0": "\\E6* Sure^1, I guess..^1. we could ask about it./",
    "scr_text_slash_scr_text_gml_7178_0": "\\E0* How much does it cost?/",
    "scr_text_slash_scr_text_gml_7180_0": "* Just a small fee of $~1!/",
    "scr_text_slash_scr_text_gml_7182_0": "\\E2* Huh^1? S-sorry^1, we don't have that much money!/",
    "scr_text_slash_scr_text_gml_7183_0": "\\E6* (Still^1, it was nice of Kris to offer...)/",
    "scr_text_slash_scr_text_gml_7184_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7189_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
    "scr_text_slash_scr_text_gml_7201_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7206_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
    "scr_text_slash_scr_text_gml_7217_0": "\\ED* K-Kris^1, no^1, I..^1. not me^1, I could never.../",
    "scr_text_slash_scr_text_gml_7218_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7223_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
    "scr_text_slash_scr_text_gml_7234_0": "\\EC* I.../%",
    "scr_text_slash_scr_text_gml_7240_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
    "scr_text_slash_scr_text_gml_7247_0": "#To see your #father",
    "scr_text_slash_scr_text_gml_7247_0_b": "\\M1* S-stop^1! Don't come any closer!",
    "scr_text_slash_scr_text_gml_7248_0": "#To see you",
    "scr_text_slash_scr_text_gml_7254_0": "* (Come on^1, it..^1. it was just a bad dream...)/",
    "scr_text_slash_scr_text_gml_7255_0": "* (Even so^1, it was so real^1, I can't get it out of my mind...)/",
    "scr_text_slash_scr_text_gml_7256_0": "* (..^1. that voice^1, telling me what to do.)/",
    "scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)/",
    "scr_text_slash_scr_text_gml_7258_0": "* (..^1. a terrifying voice...)/",
    "scr_text_slash_scr_text_gml_7259_0": "* (...)/",
    "scr_text_slash_scr_text_gml_7260_0": "* (Kris...)/",
    "scr_text_slash_scr_text_gml_7261_0": "* (Recently^1, there's been something..^1. different..^1. about them.)/",
    "scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)/",
    "scr_text_slash_scr_text_gml_7263_0": "* (I..^1. I have to figure it out.)/",
    "scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)/",
    "scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming..^1. to the hospital...)/",
    "scr_text_slash_scr_text_gml_7266_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7273_0": "* H-huh!?/",
    "scr_text_slash_scr_text_gml_7274_0": "* K-Kris..^1. how long have you been standing there!?/",
    "scr_text_slash_scr_text_gml_7275_0": "* Phew^1, you..^1. haha^1, you really scared me^1, you know?/",
    "scr_text_slash_scr_text_gml_7276_0": "* (Keep it together^1, Noelle...)/",
    "scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)/",
    "scr_text_slash_scr_text_gml_7278_0": "* (After all^1, a dream is just a dream^1, right...?)/%",
    "scr_text_slash_scr_text_gml_7293_0": "#In your#dream",
    "scr_text_slash_scr_text_gml_7294_0": "#...",
    "scr_text_slash_scr_text_gml_7295_0": "* .../",
    "scr_text_slash_scr_text_gml_7296_0": "* Kris...?/",
    "scr_text_slash_scr_text_gml_7296_0_b": "#Yes",
    "scr_text_slash_scr_text_gml_7297_0": "\\M1* Why are you wearing..^1. my watch?/",
    "scr_text_slash_scr_text_gml_7297_0_b": "#No",
    "scr_text_slash_scr_text_gml_7298_0": "* Wh..^1. when did you.../",
    "scr_text_slash_scr_text_gml_7299_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7304_0": "Because it#wasn't a#dream",
    "scr_text_slash_scr_text_gml_7305_0": "#...",
    "scr_text_slash_scr_text_gml_7306_0": "* (..^1. th-then...)/",
    "scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now..^1. sound...)/",
    "scr_text_slash_scr_text_gml_7308_0": "\\M1* (So terrifying?)/",
    "scr_text_slash_scr_text_gml_7309_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7317_0": "\\E2\\M0* Hey^1, Kris^1! Let's beat it already./",
    "scr_text_slash_scr_text_gml_7318_0": "\\E0* Man^1, he kept telling me about Noelle^1, like.../",
    "scr_text_slash_scr_text_gml_7319_0": "\\EC* Her favorite things^1, places she'd like to go.../",
    "scr_text_slash_scr_text_gml_7320_0": "\\E1* No idea what the hell that was about./",
    "scr_text_slash_scr_text_gml_7322_0": "\\EB* .../",
    "scr_text_slash_scr_text_gml_7324_0": "\\EK* So^1, uh^1, the hell were you two doing?/",
    "scr_text_slash_scr_text_gml_7325_0": "\\E3* H..^1. how?/",
    "scr_text_slash_scr_text_gml_7326_0": "\\EF* O-oh^1, u-um^1, n-nothing^1, Susie!/",
    "scr_text_slash_scr_text_gml_7326_0_b": "\\E2* There's nowhere to go./",
    "scr_text_slash_scr_text_gml_7327_0": "\\ED* I was..^1. I was just about to go home^1! U-umm..^1. see you!/%",
    "scr_text_slash_scr_text_gml_7327_0_b": "\\E3* Kris^1, there's..^1. the path is blocked^1, isn't it?/",
    "scr_text_slash_scr_text_gml_7328_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7333_0": "\\E0* .../",
    "scr_text_slash_scr_text_gml_7334_0": "\\ED* Guess she's afraid of me again^1, huh.../",
    "scr_text_slash_scr_text_gml_7335_0": "\\E0* Man..^1. would be nice.../",
    "scr_text_slash_scr_text_gml_7335_0_b": " ",
    "scr_text_slash_scr_text_gml_7336_0": "\\E9* If she knew everything that happened was real^1, huh^1, Kris?/",
    "scr_text_slash_scr_text_gml_7336_0_b": " ",
    "scr_text_slash_scr_text_gml_7337_0": "\\E9* .../",
    "scr_text_slash_scr_text_gml_7338_0": "\\EK* C'mon^1, try to be a little more enthusiastic^1. Heh./%",
    "scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole^1. There's a ladder leading inside.)/",
    "scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)/",
    "scr_text_slash_scr_text_gml_7341_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7344_0": "#Take",
    "scr_text_slash_scr_text_gml_7345_0": "#Do Not",
    "scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)/%",
    "scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels^1. Take one?)/",
    "scr_text_slash_scr_text_gml_7351_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7359_0": "\\EC* Kris..^1. what are you doing?/",
    "scr_text_slash_scr_text_gml_7360_0": "\\ED* Kris^1, is..^1. is everything okay?/",
    "scr_text_slash_scr_text_gml_7361_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)/%",
    "scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)/%",
    "scr_text_slash_scr_text_gml_7392_0": "\\EC* Kris^1, there's lightning in the way.../",
    "scr_text_slash_scr_text_gml_7393_0": "\\EC* If..^1. if we move any further..^1. I'll be..^1. I'll be.../",
    "scr_text_slash_scr_text_gml_7394_0": "\\ED* K..^1. Kris^1, you didn't really hear what I said earlier^1, did you?/",
    "scr_text_slash_scr_text_gml_7395_0": "\\ED* You..^1. you wouldn't..^1. let me.../",
    "scr_text_slash_scr_text_gml_7396_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7427_0": "\\EC* K.../",
    "scr_text_slash_scr_text_gml_7428_0": "\\ED* Kris...?/",
    "scr_text_slash_scr_text_gml_7429_0": "\\C2 ",
    "scr_text_slash_scr_text_gml_7454_0": "#Yes",
    "scr_text_slash_scr_text_gml_7455_0": "#No",
    "scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)&* (1 bagel is $120^1. Buy?)/",
    "scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money^1. Which^1, is surprising.)/%",
    "scr_text_slash_scr_text_gml_7497_0": "#Recruits",
    "scr_text_slash_scr_text_gml_7498_0": "#Item storage",
    "scr_text_slash_scr_text_gml_7499_0": "Controls",
    "scr_text_slash_scr_text_gml_7500_0": "Do not read",
    "scr_text_slash_scr_text_gml_7503_0": "* (It's a manual^1. Read a topic?)/",
    "scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type^1, they will be RECRUITed./",
    "scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN^1. Wonder what happens if you get them all...?/",
    "scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS^1. Certain BOSSES are excluded./%",
    "scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS./",
    "scr_text_slash_scr_text_gml_7520_0": "* When you're out of space^1, ITEMs you find or BUY will be sent to your STORAGE./",
    "scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet./%",
    "scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls^1. Change them in the config menu./",
    "scr_text_slash_scr_text_gml_7528_0": "* ~1&* Confirm and interact with things./",
    "scr_text_slash_scr_text_gml_7529_0": "* ~1&* Cancel^1. Hold to RUN^1. Shows all text instantly./",
    "scr_text_slash_scr_text_gml_7530_0": "* ~1&* Opens the menu^1. Hold down to quickly skip textboxes./%",
    "scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)/%",
    "scr_text_slash_scr_text_gml_7554_0": "* Oh^1, Kris^1! It's a free editable CYBERPEDIA^1! I'll add an entry...!/",
    "scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS^1. Read it?)/",
    "scr_text_slash_scr_text_gml_7568_0": "#Yes",
    "scr_text_slash_scr_text_gml_7569_0": "#No",
    "scr_text_slash_scr_text_gml_7582_0": "* From now on^1, defeating enemies with violence will make them LOST./",
    "scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again./",
    "scr_text_slash_scr_text_gml_7584_0": "* But^1, the bonds you break may make you stronger.../%",
    "scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)/%",
    "scr_text_slash_scr_text_gml_7595_0": "#Yes",
    "scr_text_slash_scr_text_gml_7596_0": "#No",
    "scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)/",
    "scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)/",
    "scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)/%",
    "scr_text_slash_scr_text_gml_7619_0": "#Yes",
    "scr_text_slash_scr_text_gml_7620_0": "#No",
    "scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)/",
    "scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)/",
    "scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)/",
    "scr_text_slash_scr_text_gml_7658_0": "* (You got ShadowCrystal.)/",
    "scr_text_slash_scr_text_gml_7674_0": "\\EQ* Kris^1, want to re-read my editable CYBERPEDIA entry?/",
    "scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS^1. Read it?)/",
    "scr_text_slash_scr_text_gml_7680_0": "Yeah you did.",
    "scr_text_slash_scr_text_gml_7685_0": "* From now on^1, ralsay drools Susie rules/",
    "scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0/%",
    "scr_textsound_slash_scr_textsound_gml_31_0": "\\",
    "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "A wooden practice blade with a carbon-#reinforced core.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!^1? A CHOPSTICK?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "..^1. You have a SWORD!?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours^1, Kris...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the#mane of a dragon whelp.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm..^1. it's a bit big.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It..^1. smells nice...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly#magical fiber.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No^1. Just..^1. no.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy^1! Touch it^1, Kris!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh^1? No^1, I'm not cold.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh..^1. Ok.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh..^1. Ok.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh..^1. what is this?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh^1, it's too small!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh^1, it's too scary!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.#Suitable for heroes.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well^1, if I have to.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow^1, what presence...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too^1, um^1, evil.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...^1? It smiled at me?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing^1? No!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing^1? No!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Not my shade of green...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...^1? What do you mean^1, unused!?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow^1! That can't be comfy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly..^1. Nice!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ..^1. kind of nice",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing#power but has no attack.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "IT'S MADE OF DOILIES!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "..^1. uhh^1, looks bad.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's..^1. kind of scary...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the#snowflake",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you..^1. proposing?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain#Reduces the TP cost of ice spells",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.#Weak^1, but increases defence.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this^1, rubber?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it#imagery^1. Gains more TP from criticals.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces^1? Ecch.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf^1! Faha!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.#CHA-CHK!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it^1, Kris!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH^1! Scared myself...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by#plugging it into the wall.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH^1! Scared myself...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.#Balances attack and magic.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh^1! My fur's staticy!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure^1, I'll..^1. huh^1? It's a weapon?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.#Worse healing^1, better attack.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.#Not even you can equip this...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "..^1. this is trash.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh..^1. why give this to me?)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.#For those that abandon healing.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way^1, that's creepy.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.#..^1. is that someone inside?",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh^1, you steal this^1? Heh.",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...",
    "scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "..."
}