diff --git a/text_original/ch2/en.json b/text_original/ch2/en.json index 9dd966a..ef67299 100644 --- a/text_original/ch2/en.json +++ b/text_original/ch2/en.json @@ -411,7 +411,7 @@ "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked", "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!", "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!", - "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%", "obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally... a worthy opponent.../%", "obj_caradventure_car_slash_Step_0_gml_57_0": "\\E0* Kris Press Directions To Steer/%", "obj_caradventure_car_slash_Step_0_gml_80_0": "\\EE* Kris Don't Hit The Cars!/%", @@ -436,7 +436,7 @@ "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "\\E2* Huh?/%", "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "\\EF* Worry not^1, my dearest Noelle./", "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "\\E5* I know what you really want to say./%", - "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "\\E2* You...^1. you do?/%", + "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "\\E2* You..^1. you do?/%", "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "\\E0* Going along with all this.../", "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "\\E8* You feel..^1. forced^1, don't you?/", "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "\\EG* It's why you're not with Queen right now./%", @@ -522,7 +522,7 @@ "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "\\ED* Kris/", "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "\\EB* Who Is Your Friend/", "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "\\E9* My Face Recognition Software Does Not Compute Them/%", - "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "\\EA* ...^1. And Yet/", + "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "\\EA* ..^1. And Yet/", "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "\\E5* Something About Them Seems/%", "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "\\ED* Cool/", "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "\\E1* Robotic Even/", @@ -603,7 +603,7 @@ "obj_ch2_city01_slash_Step_0_gml_107_0": "\\ED* ..^1. Kris/", "obj_ch2_city01_slash_Step_0_gml_108_0": "\\E1* It Appears/", "obj_ch2_city01_slash_Step_0_gml_109_0": "\\EB* Our Comrades Have Pressed The Escape Key On Us/", - "obj_ch2_city01_slash_Step_0_gml_110_0": "\\E5* ...^1. So It Has Come To This.../", + "obj_ch2_city01_slash_Step_0_gml_110_0": "\\E5* ..^1. So It Has Come To This.../", "obj_ch2_city01_slash_Step_0_gml_111_0": "\\E5* In Order To Find Our Teams/", "obj_ch2_city01_slash_Step_0_gml_112_0": "\\E4* .../", "obj_ch2_city01_slash_Step_0_gml_113_0": "\\E9* We Must Form An Uneasy Truce.../%", @@ -1037,27 +1037,27 @@ "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "\\E9* ...?/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "\\E2* Looks like another puzzle.../%", "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "\\E9* Maybe if I go..^1. down..^1. here?/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "\\E1* 不思議な世界^1…&  大きな街…/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき この街は&  頭がグルグルするって言ったけど…/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって^1 悪いイミじゃないんだ。/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし^1 知らない場所へ&  行ってみたかったの。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃん^1は&  いつか連れてってくれるって。/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が あふれてる場所へ。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ^1。&  みんなで よく探検したよね。/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* 4人とも まだ小さかったころ。/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を 探検した夜のこ^1と&  覚えてる?/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局 なんにも&  見つからなかったけど…/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし^1 怖くてずっと&  泣いてたことは よく覚えてる。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね^1… あの夜のこと^1は&  いまでも なつかしく思い出すの。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが&  アズくんの上着で&  涙をふいてくれた…/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのす^1る&  あったかい そでで。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき わたし…&  怖いのも悪くないなって&  思ったんだ…/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが 安心させてくれるなら。/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "\\E1* (はぁ…)/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "\\E6* (わたしって^1 ヘンなコ^1。&  でも^1 それを知ってるのは&  クリスだけ…)/", - "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "\\E3* (なんか ズルいな!)/%", - "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "\\E8* (クリスがヘンなコなのは&  みんな知ってるのに!)/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "\\E1* 不思議な世界^1…&  大きな街…/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき この街は&  頭がグルグルするって言ったけど…/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって^1 悪いイミじゃないんだ。/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし^1 知らない場所へ&  行ってみたかったの。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃん^1は&  いつか連れてってくれるって。/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が あふれてる場所へ。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ^1。&  みんなで よく探検したよね。/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* 4人とも まだ小さかったころ。/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を 探検した夜のこ^1と&  覚えてる?/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局 なんにも&  見つからなかったけど…/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし^1 怖くてずっと&  泣いてたことは よく覚えてる。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね^1… あの夜のこと^1は&  いまでも なつかしく思い出すの。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが&  アズくんの上着で&  涙をふいてくれた…/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのす^1る&  あったかい そでで。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき わたし…&  怖いのも悪くないなって&  思ったんだ…/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが 安心させてくれるなら。/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "\\E1* (はぁ…)/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "\\E6* (わたしって^1 ヘンなコ^1。&  でも^1 それを知ってるのは&  クリスだけ…)/", + "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "\\E3* (なんか ズルいな!)/%", + "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "\\E8* (クリスがヘンなコなのは&  みんな知ってるのに!)/%", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "\\E2* Here^1, Kris^1, Susie^1, have a cake!!!/%", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "\\E2* Hmm^1, a little thick on the frosting./", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "\\EU* ..^1. Th..^1. that was for sharing!/", @@ -1165,7 +1165,7 @@ "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "\\E0* His Mother/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "\\E9* When was that decided!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "\\ED* Arbitrarily Right Now/%", - "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "\\E5* ...^1. hmph./", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "\\E5* ..^1. hmph./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "\\E5* Do what you please with the boy./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "\\E5* But if he cries.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "\\E8* ..^1. Bounce him on the ground like a ball./%", @@ -1732,7 +1732,7 @@ "obj_ch2_scene19c_slash_Step_0_gml_207_0": "\\EY* Hahahaha!!/%", "obj_ch2_scene19c_slash_Step_0_gml_241_0": "\\E9* ..^1. fine./", "obj_ch2_scene19c_slash_Step_0_gml_242_0": "\\EG* I admit it./", - "obj_ch2_scene19c_slash_Step_0_gml_243_0": "\\EH* I...^1. I'm not that smart./", + "obj_ch2_scene19c_slash_Step_0_gml_243_0": "\\EH* I..^1. I'm not that smart./", "obj_ch2_scene19c_slash_Step_0_gml_244_0": "\\E9* I never was./%", "obj_ch2_scene19c_slash_Step_0_gml_251_0": "\\EB* THERE^1, are you happy!?/%", "obj_ch2_scene19c_slash_Step_0_gml_257_0": "\\E9* I..^1. I..^1. I just.../%", @@ -1820,7 +1820,7 @@ "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ..^1. So we just need to get out of here^1, huh?/%", "obj_ch2_scene20_slash_Step_0_gml_372_0": "\\E2* Right./", "obj_ch2_scene20_slash_Step_0_gml_374_0": "\\EC* ..^1. alright./%", - "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "\\E4* その世界を生み出した&  「闇の泉」の意志を&  受け継いだ者たちなんだよ。/", + "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "\\E4* その世界を生み出した&  「闇の泉」の意志を&  受け継いだ者たちなんだよ。/", "obj_ch2_scene20_slash_Step_0_gml_378_0": "\\EA* Lancer^1, we'll be back for you^1, buddy.../%", "obj_ch2_scene20_slash_Step_0_gml_394_0": "\\EI* Your friend..^1. If we defeat Queen^1, we can save him?/%", "obj_ch2_scene20_slash_Step_0_gml_414_0": "\\E0* Uh^1, yeah./%", @@ -1867,10 +1867,10 @@ "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "\\E2* I believe she can control the \"Ice\" element./", "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "\\E0* ..^1. Kris^1, if you ask her nicely^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "\\EJ* Maybe she'll make you a popsicle^1! Haha!/%", - "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "\\E4* …/", - "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "\\E5* クリス^1…&  言いたいことが&  あるんだけど…/", - "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "\\EX* この音楽が&  流れてるあいだ^1は&  やめておくよ…/%", - "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "\\EQ* That's^1, um...^1. That's right./", + "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "\\E4* …/", + "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "\\E5* クリス^1…&  言いたいことが&  あるんだけど…/", + "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "\\EX* この音楽が&  流れてるあいだ^1は&  やめておくよ…/%", + "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "\\EQ* That's^1, um..^1. That's right./", "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "\\EM* This ride^1, um..^1. it sort of looks like.../", "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "\\EJ* A bit bird-like?/", "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "\\EK* ... umm^1, what part of him are you thinking about?/", @@ -1930,12 +1930,12 @@ "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "\\E5* .../", "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "\\E6* I knoweth what it art^1, Ruffiane!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "\\E1* Go forth!^1! My Squeakie Duckie!!/%", - "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/", + "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "\\E2* Ah..^1. Ahh^1, ha ha ha...!/", "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "\\E6* So thou hast triumphed.../", "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "\\E5* NOT!^1! You have only seen but One-Percentile of my Weapon's Abilities!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "\\E5* NOT!^1! That plump duck art not but The Appetizemente!/", "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "\\E1* Watch!^1! Watch your growing and huge Destructione!!!/%", - "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/", + "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "\\E2* Ah..^1. Ahh^1, ha ha ha...!/", "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "\\E0* So we hath an EQUAL number of houses!/", "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "\\E4* I suppose thou THINKETH^1, that MEANSETH.../", "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "\\E2* Thou have matched my Abilitiese!/", @@ -2005,7 +2005,7 @@ "obj_ch2_scene23b_slash_Step_0_gml_61_0": "\\E1* .../", "obj_ch2_scene23b_slash_Step_0_gml_62_0": "\\E9* This world.../", "obj_ch2_scene23b_slash_Step_0_gml_63_0": "\\EA* ..^1. I wish Dess could see this./%", - "obj_ch2_scene23b_slash_Step_0_gml_77_0": "\\E2* ...^1. Is somebody there?/%", + "obj_ch2_scene23b_slash_Step_0_gml_77_0": "\\E2* ..^1. Is somebody there?/%", "obj_ch2_scene23b_slash_Step_0_gml_102_0": "\\EB* W-wait^1, what are you.../%", "obj_ch2_scene23b_slash_Step_0_gml_114_0": "\\EE* H-Hey^1, you can't capture someone who's already captured!!/%", "obj_ch2_scene23b_slash_Step_0_gml_160_0": "\\EE* S..^1. Susie!?/", @@ -2267,7 +2267,7 @@ "obj_ch2_scene25_slash_Step_0_gml_1014_0": "\\E8* The truth is^1, that wire.../", "obj_ch2_scene25_slash_Step_0_gml_1015_0": "\\EH* Already absorbed all of my succulent energy juices./%", "obj_ch2_scene25_slash_Step_0_gml_1035_0": "\\E8* Berdly.../%", - "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And...^1. mosteth of all.../", + "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And..^1. mosteth of all.../", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI... BRAVARY.../%", @@ -2279,7 +2279,7 @@ "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker/%", "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "\\EJ* With a splendid base.../%", - "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And...^1. mosteth of all.../%", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And..^1. mosteth of all.../%", "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "\\E6* Whatevereth this thingeth is!!!/%", "obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight/", "obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight.../%", @@ -2336,7 +2336,7 @@ "obj_ch2_scene26_slash_Step_0_gml_700_0": "\\EN* Kris^1, Ralsei^1, c'mon!!/%", "obj_ch2_scene26_slash_Step_0_gml_740_0": "\\EK* Wh..^1. what are you doing!?/", "obj_ch2_scene26_slash_Step_0_gml_742_0": "\\E1* This is our ultimate.../", - "obj_ch2_scene26_slash_Step_0_gml_743_0": "\\EK* Uh...^1. w-wait a sec^1, now that you mention it.../%", + "obj_ch2_scene26_slash_Step_0_gml_743_0": "\\EK* Uh..^1. w-wait a sec^1, now that you mention it.../%", "obj_ch2_scene26_slash_Step_0_gml_750_0": "\\EB* Oh No It Appears I Am Evenly Matched/", "obj_ch2_scene26_slash_Step_0_gml_751_0": "\\E7* I Hope You Won't Mind If I Don't Hold Back/%", "obj_ch2_scene26_slash_Step_0_gml_756_0": "\\EU* We're falling!!/", @@ -3319,28 +3319,28 @@ "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!", "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!", "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)", - "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", - "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", - "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", - "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", - "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", - "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", - "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", - "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", - "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%", - "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%", - "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%", - "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%", - "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%", - "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%", - "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", "obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys", @@ -4323,11 +4323,11 @@ "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!/%", "obj_healwriter_slash_Draw_0_gml_4_0": "+~1", - "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./", - "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%", - "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/", - "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/", - "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%", + "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%", + "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%", "obj_initializer_slash_Create_0_gml_47_0": " ", "obj_initializer_slash_Create_0_gml_48_0": "Kris", "obj_initializer_slash_Create_0_gml_49_0": "Susie", @@ -4336,10 +4336,10 @@ "obj_initializer_slash_Create_0_gml_158_0": " ", "obj_initializer_slash_Create_0_gml_169_0": " ", "obj_initializer_slash_Create_0_gml_173_0": "%%", - "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3", - "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ", - "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%", - "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%", + "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3", + "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ", + "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%", + "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%", "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", "obj_initializer2_slash_Create_0_gml_22_0": "Dynamic", "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?/%", @@ -4402,21 +4402,21 @@ "obj_krisroom_slash_Step_0_gml_394_0": "\\E8* Oh, Kris.../%", "obj_krisroom_slash_Step_0_gml_399_0": "\\E4* Am I going to have to lock the oven again?/%", "obj_krisroom_slash_Step_0_gml_406_0": "\\E1* Well^1, hurry out of bed^1. It is time for school./%", - "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/", - "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%", - "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/", - "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/", - "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./", - "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/", - "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%", - "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/", - "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/", - "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%", "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us./", "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?/%", "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!/%", - "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%", - "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%", "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!/%", "obj_lang_settings_1_0": "LANGUAGE CONFIG", "obj_lang_settings_2_0": "Return", @@ -4565,7 +4565,7 @@ "obj_monster1_slash_Step_0_gml_57_0": "* Line7", "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%", "obj_monster1_slash_Step_0_gml_82_0": "Line9", - "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは&  デュアルバスターを 発動した!/%", + "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは&  デュアルバスターを 発動した!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "\\E2* A m-m-m-m-m.../", "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "\\EE* Mouse!?/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "\\E3* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/", @@ -4693,7 +4693,7 @@ "obj_npc_conbini_slash_Step_0_gml_181_0": "\\E6* Haha^1! I'm trying!/%", "obj_npc_conbini_slash_Step_0_gml_199_0": "\\EK* .../", "obj_npc_conbini_slash_Step_0_gml_200_0": "\\EK* Hey^1, Kris^1, uhh.../", - "obj_npc_conbini_slash_Step_0_gml_201_0": "\\EK* Uhhh...^1. nevermind./%", + "obj_npc_conbini_slash_Step_0_gml_201_0": "\\EK* Uhhh..^1. nevermind./%", "obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised^1, here is your reward!/", "obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)/%", @@ -4784,7 +4784,7 @@ "obj_npc_facing_slash_Other_10_gml_252_0": "\\E2* CONTRIBUTING TO SOCIETY?/", "obj_npc_facing_slash_Other_10_gml_253_0": "\\E2* You should try it someday^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_254_0": "\\E2* It's actually quite gratifying!/%", - "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%", "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris^1! What'sup!/", "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working^1, so I'm starting^1, on our Project!/", "obj_npc_facing_slash_Other_10_gml_271_0": "* I've already^1, copied a bunch of pictures./", @@ -4821,11 +4821,11 @@ "obj_npc_facing_slash_Other_10_gml_432_0": "\\E1* Oh Kris Congratulations On: Losing Horribly/", "obj_npc_facing_slash_Other_10_gml_433_0": "\\ED* I Advanced My Internal Clock To When I've Already Won/", "obj_npc_facing_slash_Other_10_gml_435_0": "\\f0 \\f1\\f2/%", - "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./", + "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./", "obj_npc_facing_slash_Other_10_gml_439_0": "\\E1* Did You Notice You Have Been Served/", "obj_npc_facing_slash_Other_10_gml_440_0": "\\ED* Your Giant Arcade Machine Is Going To Get Cold/%", - "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./", - "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%", + "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./", + "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%", "obj_npc_facing_slash_Other_10_gml_456_0": "\\E0* Kris^1, I think you can push those blocks.../", "obj_npc_facing_slash_Other_10_gml_457_0": "\\E3* M-me^1? N-no^1, I couldn't go over there^1, I.../%", "obj_npc_facing_slash_Other_10_gml_461_0": "\\E4* Kris..^1. isn't this room strange^1, though?/", @@ -4833,15 +4833,15 @@ "obj_npc_facing_slash_Other_10_gml_463_0": "\\E8* Maybe if you push them in the mice's way...?/%", "obj_npc_facing_slash_Other_10_gml_467_0": "\\E2* D-don't let the mice hit the walls^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_468_0": "\\E3* They'll bounce over here and crawl on me...!/%", - "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/", - "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./", - "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/", - "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/", - "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/", - "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%", + "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/", + "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./", + "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/", + "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/", + "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%", "obj_npc_facing_slash_Other_10_gml_489_0": "\\E2* (Y'know^1, I'm pretty sure I know how to solve this.)/", "obj_npc_facing_slash_Other_10_gml_490_0": "\\E3* (Just^1, I d-don't think I can do it myself...)/%", - "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%", + "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%", "obj_npc_facing_slash_Other_10_gml_500_0": "\\E1* Ralsei Will Soon Setup.EXE My Room For Me Upstairs/", "obj_npc_facing_slash_Other_10_gml_501_0": "\\EA* Do Not Worry/", "obj_npc_facing_slash_Other_10_gml_502_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/", @@ -5046,7 +5046,7 @@ "obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was.../%", "obj_npc_room_animated_slash_Other_10_gml_597_0": "* .../%", "obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation.../", - "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan...^1. Or can I?/%", + "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan..^1. Or can I?/%", "obj_npc_room_animated_slash_Other_10_gml_611_0": "\\m1 *This town's great!/", "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)/%", "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "\\m1 *Just^1, wish everyone else was& here^1, too.../%", @@ -5098,50 +5098,50 @@ "obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!/%", "obj_npc_room_slash_Other_10_gml_183_0": "\\E0* So Ralsei^1, you're not gonna put your hat back on?/", "obj_npc_room_slash_Other_10_gml_185_0": "\\E1* Why? Did I look cuter before?/", - "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%", + "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%", "obj_npc_room_slash_Other_10_gml_187_0": "\\EK* Uhhhh^1, NO^1, I just mean.../", - "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%", + "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%", "obj_npc_room_slash_Other_10_gml_189_0": "\\E1* You..^1. you think I look cuter now?/", "obj_npc_room_slash_Other_10_gml_191_0": "\\EH* It was just NICER seeing LESS of you! \\f0/%", "obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!", - "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./", - "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./", - "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/", - "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%", + "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./", + "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./", + "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/", + "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%", "obj_npc_room_slash_Other_10_gml_197_0": "\\E5* Hurry the hell up^1, Kris./", "obj_npc_room_slash_Other_10_gml_198_0": "\\EK* Longer you take^1, longer I gotta spend with THIS weirdo./", "obj_npc_room_slash_Other_10_gml_200_0": "\\EH* If you're bored^1, Susie^1, we could crochet some team scarves.../", - "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /", "obj_npc_room_slash_Other_10_gml_202_0": "\\E6* Wait^1, \"Kro-shay?\" Isn't that the^1, uh^1, game with the hammer?/", "obj_npc_room_slash_Other_10_gml_204_0": "\\EJ* Er..^1. it's like knitting./", - "obj_npc_room_slash_Other_10_gml_205_0": "* What?/", + "obj_npc_room_slash_Other_10_gml_205_0": "* What?/", "obj_npc_room_slash_Other_10_gml_206_0": "\\E2* Alright. Long as I get to use the hammer./%", "obj_npc_room_slash_Other_10_gml_211_0": "\\E0* .../", "obj_npc_room_slash_Other_10_gml_212_0": "\\E1* .../", "obj_npc_room_slash_Other_10_gml_214_0": "\\E2* ..^1. so the hell were you hugging that Ralsei Statue?/", - "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/", + "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/", "obj_npc_room_slash_Other_10_gml_216_0": "\\EQ* Let Kris do what they want^1, Susie! \\f0/", "obj_npc_room_slash_Other_10_gml_217_0": "Also, it's not a statue?", "obj_npc_room_slash_Other_10_gml_220_0": "\\E0* The hell you even have a Ralsei statue anyway?/", - "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/", + "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/", "obj_npc_room_slash_Other_10_gml_222_0": "\\E1* Susie wants to practice hugging too? \\f1 ^1 /%", "obj_npc_room_slash_Other_10_gml_223_0": "KRIS HURRY UP ALREADY!", - "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%", + "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%", "obj_npc_room_slash_Other_10_gml_232_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ... which^1, we don't even have./", "obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ... do they eat sports?/", "obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ... we lose even by ourselves./%", - "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/", + "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/", "obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us.../", "obj_npc_room_slash_Other_10_gml_238_0": "* Awkward..^1.&* You wanna REMATCH!^1?&* You'd better leave.../%", - "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/", - "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../", + "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/", + "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../", "obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member^1.&* I'm in charge of the DPS^1.&* (Dancin' Party Soundtrack.)/%", "obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member^1. It's the healer.)/", "obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)/", "obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%", - "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./", + "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./", "obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)/%", - "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%", + "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%", "obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./", "obj_npc_room_slash_Other_10_gml_282_0": "* Read them!/%", "obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books^1.&* Especially.../", @@ -5306,9 +5306,9 @@ "obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave./%", "obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully./", "obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK^1?&* You DO seem a little sick.../%", - "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1! 上着脱いで^1!&* トイレに 流しといてやるから^1!&* …うちには トイレ ないでしょ…/", - "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも^1 召し上がれ~^1!&* そんで^1 ノドに詰まらせな^1!&* このひとたち^1…「スポーツ」食べる?/", - "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~^1?&* うちらの じゃまは しないでよ^1!&* 私たちだけでやっても ムリなのに…/%", + "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1! 上着脱いで^1!&* トイレに 流しといてやるから^1!&* …うちには トイレ ないでしょ…/", + "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも^1 召し上がれ~^1!&* そんで^1 ノドに詰まらせな^1!&* このひとたち^1…「スポーツ」食べる?/", + "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~^1?&* うちらの じゃまは しないでよ^1!&* 私たちだけでやっても ムリなのに…/%", "obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro.../", "obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by.../%", "obj_npc_room_slash_Other_10_gml_826_0": "* .../", @@ -5323,24 +5323,24 @@ "obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers^1, but the store's closed./", "obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked^1, but I don't think I should go in.../%", "obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window..^1. Wonder what the deal is./%", - "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!&  そしたら 魔物に 食われない!/%", - "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ^1!&* ワタシのケーキ^1 いつでも&  試食してくださネ!/", - "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&  クローバーのママ&  限定なのか?/", - "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1! 限定デス^1!&  たった今 そう決めたのデス!/%", - "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  みなさん 勢ぞろい!/", - "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは&  このバースデーパーティ用&  だったのネ!/", - "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1!&  ああ… 胸が いっぱいだヨ!&  ワタシ 泣いちゃいそうだヨ!/", - "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて^1…&  この騒ぎは その^1…&  うちらのせい…っつーか…/", - "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1! マァ アミーゴ^1!&  とゆうことは^1…アナタが&  クローバーのママですカ!?/", + "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!&  そしたら 魔物に 食われない!/%", + "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ^1!&* ワタシのケーキ^1 いつでも&  試食してくださネ!/", + "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&  クローバーのママ&  限定なのか?/", + "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1! 限定デス^1!&  たった今 そう決めたのデス!/%", + "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  みなさん 勢ぞろい!/", + "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは&  このバースデーパーティ用&  だったのネ!/", + "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1!&  ああ… 胸が いっぱいだヨ!&  ワタシ 泣いちゃいそうだヨ!/", + "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて^1…&  この騒ぎは その^1…&  うちらのせい…っつーか…/", + "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1! マァ アミーゴ^1!&  とゆうことは^1…アナタが&  クローバーのママですカ!?/", "obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry. I'm Terry./", "obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool./", "obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom./%", - "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ^1… そういう&  ことにしとけば^1 ケーキ&  食い放題ってことか…?)/%", + "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ^1… そういう&  ことにしとけば^1 ケーキ&  食い放題ってことか…?)/%", "obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!^1! Terry!^1! Say it again!!/", "obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!/%", "obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job^1, me and my bro did on our church./%", - "obj_npc_room_slash_Other_10_gml_916_0": "* ...^1. missed a spot./%", - "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~^1!&* ハチのゲロみたいな 未来でしょ^1!&* …ハチのゲロって^1…ハチミツだよ?/", + "obj_npc_room_slash_Other_10_gml_916_0": "* ..^1. missed a spot./%", + "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~^1!&* ハチのゲロみたいな 未来でしょ^1!&* …ハチのゲロって^1…ハチミツだよ?/", "obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball^1, but that kid kept dancing in the middle of the lot./", "obj_npc_room_slash_Other_10_gml_925_0": "* I..^1. don't feel like there's any way to stop him.../%", "obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him..^1. Should I join him? No..^1. no./%", @@ -5348,13 +5348,13 @@ "obj_npc_room_slash_Other_10_gml_964_0": "\\E0* Nah^1, just here to hang out./", "obj_npc_room_slash_Other_10_gml_966_0": "* ..^1. I see./%", "obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?/%", - "obj_npc_room_slash_Other_10_gml_972_0": "* ついに^1 暴君を 権力の座から&  引きずり降ろしたな^1!&  よくぞ なし遂げた!/", - "obj_npc_room_slash_Other_10_gml_973_0": "* では^1…きみに 助力した私も&  報奨金を いただくとしよう…/", - "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた&  ときには^2…私は一切 手を&  貸していないことにしてくれたまえ!/%", + "obj_npc_room_slash_Other_10_gml_972_0": "* ついに^1 暴君を 権力の座から&  引きずり降ろしたな^1!&  よくぞ なし遂げた!/", + "obj_npc_room_slash_Other_10_gml_973_0": "* では^1…きみに 助力した私も&  報奨金を いただくとしよう…/", + "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた&  ときには^2…私は一切 手を&  貸していないことにしてくれたまえ!/%", "obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)/%", - "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1!&  あんたたちにゃ 感謝しても&  しきれねェなぁ。/", - "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の&  コマった問題は 片づいた。&  これからは 平和に暮らせるぜ。/%", - "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ^1 オレの鼻の穴も&  あんたたちには 感謝してるぜ。/%", + "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1!&  あんたたちにゃ 感謝しても&  しきれねェなぁ。/", + "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の&  コマった問題は 片づいた。&  これからは 平和に暮らせるぜ。/%", + "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ^1 オレの鼻の穴も&  あんたたちには 感謝してるぜ。/%", "obj_npc_room_slash_Other_10_gml_1031_0": "* Wow^1, my co-worker seems so energetic lately!!/", "obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened^1, but..../", "obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!/", @@ -5364,12 +5364,12 @@ "obj_npc_room_slash_Other_10_gml_1044_0": "* ..^1. Ice Wolf^1, maybe only customer./%", "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf^1, thinks ICE-E is cute./", "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf^1, big fan.../%", - "obj_npc_room_slash_Other_10_gml_1067_0": "* oh....^1. jailbreak..../", + "obj_npc_room_slash_Other_10_gml_1067_0": "* oh...^1. jailbreak..../", "obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm..../%", "obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape.../", "obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison/%", - "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no...^1. i accidentally ended up as a police officer...)/", - "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no...^1. i can't quit because my cousins are relying on me...)/", + "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no..^1. i accidentally ended up as a police officer...)/", + "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no..^1. i can't quit because my cousins are relying on me...)/", "obj_npc_room_slash_Other_10_gml_1080_0": "* oh..^1. hey.../", "obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal..^1. please.../%", "obj_npc_room_slash_Other_10_gml_1085_0": "* oh..^1. sorry..^1. did i intimidate you too much.../", @@ -5469,7 +5469,7 @@ "obj_npc_room_slash_Other_10_gml_1482_0": "\\E2* And^1, Trulye^1, a maginificenth Towne of Castles^1, it art!/", "obj_npc_room_slash_Other_10_gml_1483_0": "\\E6* But ho^1! Hmmm..^1. Something art..^1. Lackingth^1, it Feeleth./", "obj_npc_room_slash_Other_10_gml_1484_0": "\\E1* Couldth thou guys..^1. Perhapsth.../", - "obj_npc_room_slash_Other_10_gml_1485_0": "\\E6* Bringe in an Evil Rulere...^1. Or some Thinge...?/%", + "obj_npc_room_slash_Other_10_gml_1485_0": "\\E6* Bringe in an Evil Rulere..^1. Or some Thinge...?/%", "obj_npc_room_slash_Other_10_gml_1489_0": "\\E0* Lancer hath benounced me \"Vice Fathere...\"/", "obj_npc_room_slash_Other_10_gml_1490_0": "\\E5* Forthhence^1, I do All the Cookinge and Cleaninge./", "obj_npc_room_slash_Other_10_gml_1491_0": "\\E6* Perhapsth^1, I shouldst seeketh a New Employere.../%", @@ -5784,8 +5784,8 @@ "obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)/%", "obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)/", "obj_npc_sign_slash_Other_10_gml_64_0": "\\EK* (Damnit^1, my fingers won't fit through the holes.)/%", - "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/", - "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%", "obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)/", "obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)/%", "obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars^1, The Wet-Nose Bandits./", @@ -6108,7 +6108,7 @@ "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!/%", "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!/%", "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!/%", - "obj_onion_event_slash_Step_0_gml_110_0": "\\M3* Hey....^1. thought I told you..^1. to come alone.../", + "obj_onion_event_slash_Step_0_gml_110_0": "\\M3* Hey...^1. thought I told you..^1. to come alone.../", "obj_onion_event_slash_Step_0_gml_112_0": "* ..^1. you know what^1, hell if I'm getting involved in this./%", "obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So^1, uh.../", "obj_onion_event_slash_Step_0_gml_140_0": "\\EK* Do you do weird stuff like this every day after school?/%", @@ -6161,18 +6161,18 @@ "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C", "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D", "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly", - "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", - "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", - "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", - "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%", - "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は 敵です。/%", - "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は 敵です。/%", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%", "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", - "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%", - "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%", - "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%", - "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%", "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", "obj_ponman_enemy_slash_Step_0_gml_10_0": " ", "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", @@ -6239,12 +6239,12 @@ "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!/", "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!/", "obj_poppup_enemy_slash_Step_0_gml_536_0": "\\E8* Wh-what!? What did I do wrong??/%", - "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%", - "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)/%", - "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/", - "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./", - "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/", - "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)/%", + "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/", + "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./", + "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/", + "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%", "obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield", "obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)", "obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)", @@ -6487,7 +6487,7 @@ "obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer./%", "obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed./%", "obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained./%", - "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが&  はってある^1。うつっているのは&  じぶんと^1 ママと おにいちゃんだ。/%", + "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが&  はってある^1。うつっているのは&  じぶんと^1 ママと おにいちゃんだ。/%", "obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked./%", "obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you./%", "obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")/%", @@ -6545,17 +6545,17 @@ "obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.^1)&* (It's lukewarm.)/%", "obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.^1)&* (It's tepid.)/%", "obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.^1)&* (It's refreshingly cool.)/%", - "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)/%", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)/%", "obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)/%", "obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)/", "obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh^1, people put their mouth on that^1, ya know./%", - "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)/%", - "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)/%", - "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)/%", - "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ^1)&* (うえに チェスの ポーンが&  ちらばっている)/%", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)/%", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)/%", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)/%", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ^1)&* (うえに チェスの ポーンが&  ちらばっている)/%", "obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT^1, dumbass!/%", - "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた&  つたない えだ。&  かみは きばんでいる)/", - "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&  なまえが かいてある)/%", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた&  つたない えだ。&  かみは きばんでいる)/", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&  なまえが かいてある)/%", "obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)/%", "obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?/", "obj_readable_room1_slash_Other_10_gml_383_0": "* But usually^1, with legs?/", @@ -6587,16 +6587,16 @@ "obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)/", "obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)/", "obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)/%", - "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%", "obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.^1)&* (Circle, Oval, Square...)/", "obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)/%", "obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.^1)&* (Some of them used to be yours.)/%", "obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)/%", - "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど^1 よく見える)/%", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど^1 よく見える)/%", "obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%", - "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/%", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/%", "obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)/%", - "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/", "obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)/", "obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)/", "obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)/%", @@ -6729,8 +6729,8 @@ "obj_readable_room1_slash_Other_10_gml_964_0": "\\E7* Flowers? I'm trying to heal^1, man^1! Not get hayfever!/", "obj_readable_room1_slash_Other_10_gml_966_0": "\\EC* ..^1. Should Kris tell him to stop?/", "obj_readable_room1_slash_Other_10_gml_968_0": "\\E2* What? Hell no^1! When did I say that? Hahaha!/%", - "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1? おじさんだけ&  ネームプレートが あって&  うらやましいかい?/", - "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの&  ぜいきんは^1 こんなものに&  つかわれてるんだぞぉ?/%", + "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1? おじさんだけ&  ネームプレートが あって&  うらやましいかい?/", + "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの&  ぜいきんは^1 こんなものに&  つかわれてるんだぞぉ?/%", "obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)/%", "obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)/%", "obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.^1)&* (Maybe it's into politics.)/%", @@ -6740,21 +6740,21 @@ "obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%", "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)/%", "obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)/%", - "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)/%", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)/%", "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.^1)&* (It's locked.)/%", - "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク&  だったのを はんぶんに きって&  2つに したのだろう)/%", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク&  だったのを はんぶんに きって&  2つに したのだろう)/%", "obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)/%", "obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)/%", "obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)/%", "obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)/%", "obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)&* (On top are some superhero comics.)/%", - "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)/", - "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが&  とってつけたように しまってある)/%", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)/", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが&  とってつけたように しまってある)/%", "obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)&* (It says...)/", "obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.&* Stop giving away flowers.&* Start selling them./", "obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month.& & - C/%", - "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ0では^1 たのしそうな かお^1)&* (レベル10では^1 たのしそうな&  かおで あせを かいている)/%", - "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは このしろの&  「白のまほうつかい」によって&  「いやしの間」に ゆうへいされた…/", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ0では^1 たのしそうな かお^1)&* (レベル10では^1 たのしそうな&  かおで あせを かいている)/%", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは このしろの&  「白のまほうつかい」によって&  「いやしの間」に ゆうへいされた…/", "obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/", "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris^1, do you want to sleep over?/", "obj_readable_room1_slash_Other_10_gml_1055_0": "\\E1* You could use that air mattress^1, and I could.../", @@ -6829,7 +6829,7 @@ "obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)/%", "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)/", - "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly...^1. faintly^1, a trousle..^1. growing further away...)/%", + "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly..^1. faintly^1, a trousle..^1. growing further away...)/%", "obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo^1, is that a humannnn?!/", "obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones.../", "obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?/%", @@ -8122,25 +8122,25 @@ "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer&I see you are attempting to deplete my HP!/%", - "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../", - "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/", - "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%", - "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/", - "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/", - "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/", - "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/", - "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%", - "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./", - "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/", - "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/", - "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./", - "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./", - "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./", - "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./", - "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%", - "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?/%", - "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%", - "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?/%", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%", "obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now.&With myself.", "obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome,&young masters.", "obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several&attack patterns for&your enjoyment.", @@ -8343,35 +8343,35 @@ "obj_tensionbar_slash_Draw_0_gml_26_0": "A", "obj_tensionbar_slash_Draw_0_gml_27_0": "X", "obj_tensionbar_slash_Draw_0_gml_28_0": "X", - "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/", - "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../", - "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./", - "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./", - "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./", "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", - "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/", - "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%", - "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../", - "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../", - "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%", - "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../", - "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../", - "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../", - "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%", - "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/", - "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./", - "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/", - "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%", - "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/", - "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./", - "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/", - "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/", - "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%", - "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%", - "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%", "obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!", "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)/%", "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)/%", @@ -9348,7 +9348,7 @@ "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug", @@ -10026,15 +10026,15 @@ "scr_text_slash_scr_text_gml_202_0_b": "\\E8* Oh, don't worry about me, Kris!/", "scr_text_slash_scr_text_gml_203_0": "\\E0* I'm certain I'll find a subject someday.../", "scr_text_slash_scr_text_gml_205_0": " ", - "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/", - "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", - "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../", + "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/", + "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", + "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../", "scr_text_slash_scr_text_gml_213_0": "\\E3* H..^1. Huh!?/", "scr_text_slash_scr_text_gml_214_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", "scr_text_slash_scr_text_gml_215_0": "\\E1* ... but^1, if you insist.../", "scr_text_slash_scr_text_gml_216_0": "\\E0* Kris, as your Prince and authority, I order you to...!/", "scr_text_slash_scr_text_gml_217_0": "\\E8* Please let me know what to do!/%", - "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", + "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", "scr_text_slash_scr_text_gml_224_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", "scr_text_slash_scr_text_gml_227_0": "#I know", "scr_text_slash_scr_text_gml_228_0": "#Really!?", @@ -10290,9 +10290,9 @@ "scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here. If anyone asks -- you're writing!\"/%", "scr_text_slash_scr_text_gml_721_0": "\\C2 ", "scr_text_slash_scr_text_gml_724_0": " ", - "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%", + "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%", "scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)/%", - "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%", + "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%", "scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)/%", "scr_text_slash_scr_text_gml_739_0": " #Stick fingers", "scr_text_slash_scr_text_gml_740_0": " #Don't", @@ -10651,7 +10651,7 @@ "scr_text_slash_scr_text_gml_1529_0": "\\E3* Any time!/", "scr_text_slash_scr_text_gml_1531_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/", "scr_text_slash_scr_text_gml_1533_0": "* I don't know!/%", - "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?/%", + "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?/%", "scr_text_slash_scr_text_gml_1551_0": "\\E5* Kris...?/%", "scr_text_slash_scr_text_gml_1560_0": "\\E0* Kris^1, honey^1, you have grown up so much.../", "scr_text_slash_scr_text_gml_1561_0": "\\E9* Someday soon you will be going off to university as well.../", @@ -10660,9 +10660,9 @@ "scr_text_slash_scr_text_gml_1564_0": "\\E8* You asked when your horns were going to grow in?/", "scr_text_slash_scr_text_gml_1565_0": "\\E0* So we bought that headband with the little red horns on it./", "scr_text_slash_scr_text_gml_1566_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%", - "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./", - "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/", - "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%", + "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./", + "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/", + "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%", "scr_text_slash_scr_text_gml_1575_0": "\\E2* Kris^1, I need to grade these assignments./", "scr_text_slash_scr_text_gml_1576_0": "\\E0* Perhaps you should go to bed...?/", "scr_text_slash_scr_text_gml_1577_0": "\\E1* You do not look very well.../%", @@ -11334,12 +11334,12 @@ "scr_text_slash_scr_text_gml_3026_0": "Nevermind", "scr_text_slash_scr_text_gml_3027_0": "* Kris^1? What is it^1, honey?/", "scr_text_slash_scr_text_gml_3028_0": "\\C4 ", - "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/", - "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/", + "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/", + "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/", "scr_text_slash_scr_text_gml_3036_0": "\\E1* .../", "scr_text_slash_scr_text_gml_3036_0_b": "\\E0* Kris^1, honey^1, you have grown up so much.../", "scr_text_slash_scr_text_gml_3037_0": "\\E9* Someday soon you will be going off to university as well.../", - "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた&  カチューシャを&  かってあげたでしょう?/", + "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた&  カチューシャを&  かってあげたでしょう?/", "scr_text_slash_scr_text_gml_3039_0": "\\E9* Remember when you were little.../", "scr_text_slash_scr_text_gml_3040_0": "\\E8* You asked when your horns were going to grow in?/", "scr_text_slash_scr_text_gml_3041_0": "\\E0* So we bought that headband with the little red horns on it./", @@ -12032,7 +12032,7 @@ "scr_text_slash_scr_text_gml_4628_0": "\\C2 ", "scr_text_slash_scr_text_gml_4637_0": "\\EB* Huh? You want to go in alone...?/", "scr_text_slash_scr_text_gml_4638_0": "\\E3* ..^1. okay^1, I'll..^1. I'll just wait here.../", - "scr_text_slash_scr_text_gml_4639_0": "\\E9* Just^1, um...^1. it's..^1. cr-creepy out here^1, so.../", + "scr_text_slash_scr_text_gml_4639_0": "\\E9* Just^1, um..^1. it's..^1. cr-creepy out here^1, so.../", "scr_text_slash_scr_text_gml_4640_0": "\\ED* N-no^1, you can take your time^1! It's okay.../%", "scr_text_slash_scr_text_gml_4646_0": "\\E6* What? You wanna go in by yourself...?/", "scr_text_slash_scr_text_gml_4647_0": "\\E0* ..^1. whatever. Do what you want./%", @@ -12102,7 +12102,7 @@ "scr_text_slash_scr_text_gml_4834_0": "\\C2 ", "scr_text_slash_scr_text_gml_4841_0": "... and Susie?", "scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)/", - "scr_text_slash_scr_text_gml_4845_0": "\\EU* K..^1. K...^1. Kris!?!??/", + "scr_text_slash_scr_text_gml_4845_0": "\\EU* K..^1. K..^1. Kris!?!??/", "scr_text_slash_scr_text_gml_4847_0": "\\E4* Don't bother. It tastes awful.\\f0/%", "scr_text_slash_scr_text_gml_4852_0": "... Susie?", "scr_text_slash_scr_text_gml_4854_0": "\\E4* Don't bother. It tastes awful.\\f0/%", @@ -12271,7 +12271,7 @@ "scr_text_slash_scr_text_gml_5404_0": "\\E1* It..^1. it means a lot. Haha./%", "scr_text_slash_scr_text_gml_5412_0": "\\ED* ...?/", "scr_text_slash_scr_text_gml_5413_0": "\\EQ* It's..^1. just like you to be quiet right now./", - "scr_text_slash_scr_text_gml_5414_0": "\\EP* Haha...^1. hahaha!!!/", + "scr_text_slash_scr_text_gml_5414_0": "\\EP* Haha..^1. hahaha!!!/", "scr_text_slash_scr_text_gml_5415_0": "\\E1* That's right^1, isn't it?/", "scr_text_slash_scr_text_gml_5416_0": "\\E2* It's so..^1. you-like!!/", "scr_text_slash_scr_text_gml_5417_0": "\\E1* .../",