{ "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES", "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO", "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS", "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT", "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY", "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS", "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT", "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE", "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG", "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK", "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END", "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK", "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END", "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE", "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE", "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS", "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL", "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL", "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE", "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS", "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS", "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS", "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE", "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY", "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY", "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY", "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI", "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY", "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON", "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON", "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6& THERE^6?\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6&CONNECTED^6?\\M1 ^6 ^6", "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...", "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4&EXCELLENT^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7", "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5& BEGIN^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6&A VESSEL^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_148_0": "", "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0", "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ", "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3&A WONDERFUL FORM^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS&MIND^3 AS YOUR OWN.^3 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS&FAVORITE FOOD?", "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE&BLOOD TYPE?", "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES&IT LIKE MOST?", "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT&A GIFT.", "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL&ABOUT YOUR CREATION^1?&(IT WILL NOT HEAR.)", "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED&HONESTLY?", "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE&THE POSSIBILITY OF&PAIN AND SEIZURE.", "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER", "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4&\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING&COINCIDENCE^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER", "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 &EXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO&MEET SOMEON^3E \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4&WONDERFUL^3. \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5&OF COURSE.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY&ARE THE SAME^4.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5&FOR YOUR TIME^4. \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5&CREATION^6", "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e& discarded^6.", "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose&who they are&in this world^5.", "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r& &nam^5e& & is", "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0", "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6", "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU& HAVE REACHED^6& & AN END.", "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?", "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?", "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN^1, THE FUTURE& IS IN YOUR HANDS.", "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 & WAS COVERED^5 & IN DARKNESS.", "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.", "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", "UNUSED_slash_UNUSED_gml_1_0": "Where...", "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", "UNUSED_slash_UNUSED_gml_3_0": "Hello...^1? Anyone...?", "UNUSED_slash_UNUSED_gml_4_0": "Is..^1. is anybody out there...?", "UNUSED_slash_UNUSED_gml_5_0": "Someone!^1? Anyone!^1? Can anyone hear me!?", "UNUSED_slash_UNUSED_gml_6_0": "...", "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", "UNUSED_slash_UNUSED_gml_9_0": "Someone^1, anyone^1, if you can hear me...", "UNUSED_slash_UNUSED_gml_10_0": "Say something..^1. please...", "date": "1540902565549", "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ..^1. O-Oh^1! Kris^1! Kris^1, you're OK!", "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I..^1. I was really worried when you didn't come back...", "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go...^1? Did you skip class...?", "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well^1, don't worry about it.", "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher^1, y'know^1. You're not in trouble.", "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* ...", "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well^1, let me know if you need anything...", "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won^1!&* Got ~1 EXP and ~2 D$.", "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)", "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...^1! You&interrupted my&training...!", "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...^1! I'm&gonna knock&your block&off...!", "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how&you stack&up...^1! HIYA!!", "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show&you my&training^1!&YIHA!!", "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!", "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!^1! NO!^1!&MY BUTT IS&MY ABS!", "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!^1! NO!^1!&MY BUTT IS&MY FACE!!", "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!^1! NO!^1!&MY ABS ARE&MY FACE!!", "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!^1! NO!^1!&MY FACE IS&MY FACE!^1!&Wait...", "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh^1, you mixed&me up all&nice~", "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum&is totally&blocked&up...", "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.", "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.", "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.", "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.", "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.", "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.", "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.", "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2&* Loves: Training^1. Hates: Body being the wrong shape", "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press", "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:& &1 HEAD^1, &2 BODY^1, &3 LEGS.", "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!", "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training^1? You'll NEVER beat me.", "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train^1? You're still 100 years too early to beat me.", "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training^1? Yeah^1, like I need that to beat you down.", "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...", "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)", "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!", "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...", "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh^1, look^1, Kris^1!&* Another puzzle!", "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.", "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!", "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H..^1. Huh!^1?&* The instructions are vandalized...!", "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says... \"Thoust fools^1, thou will NEVER figure it out now!\"", "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions..^1. That's definitely against the rules!", "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it^1, um^1, says^1,&\"PS - I make my own Rules. - RK\"", "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well^1, that explains that.", "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?", "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm^1, because then we'd get impaled and die...?", "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool^1, I'll work on that and you do the puzzle.", "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm^1, try your best^1, Kris!", "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out^1, Kris!?)", "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm^1, Kris^1, I don't think that's...", "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job^1, Kris^1!&* I think you're onto something!", "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job^1, Kris^1!&* I think you're onto something!", "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris^1, give up whenever you feel like it.", "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.", "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris^1, you can't solve it by stepping on the switch.", "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box^1, haha.", "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris^1, don't listen to him^1.&* You can be a box.", "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once.", "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ..^1. um^1, JUST a box?", "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.", "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho^1, you did it^1, Kris^1!&* Great job!", "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn^1, didn't get to impale myself.", "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well^1.&* C'mon^1, chumps.", "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job^1, Kris...!", "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy.", "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris..^1. It is a beautiful day today^1, is it not^5?", "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.", "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder..^1.&* After the excitement of university..^5.", "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9", "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris^1! There you are^1! We might still be able to make it!", "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey^1, what are you doing...!?", "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!", "obj_castlefront_event_slash_Step_0_gml_163_0": "* W..^1. Wait...!", "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys", "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).", "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.", "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.", "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho..^1.&* Well STEP on my BOOTS.", "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the", "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!^1!&* What is it this time!?", "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho..^1.&* I'm simply warning you...!", "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient!", "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared!", "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh..^1. What is it!?", "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy...", "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??^1? THAT'S what you're afraid of???", "obj_checker_animtest_slash_Step_0_gml_182_0": "* W..^1. Wow^1, purple girl^1!&* You aren't scared!?", "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do?", "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally...", "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think.", "obj_checker_animtest_slash_Step_0_gml_589_0": "* We..^1. We did it!?", "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!^1! You clowns really ARE heroes!!", "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh...?", "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie...?", "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but...", "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You..^1. didn't actually help at all.", "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it.", "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place...", "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle.", "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?&* Are you FOR REAL?", "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!", "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!", "obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops...", "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES^1. They're FOR terrorizing.", "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right!!", "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake...", "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes..^1. are also my enemy.", "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie..^1. Whether you like it or not...", "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero.", "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future.", "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start..^1. acting like one?", "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that...", "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I?", "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei^1.&* You got it^1.&* I'll change my ways.", "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore.", "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", "obj_checker_animtest_slash_Step_0_gml_820_0": "* R..^1. Really!?", "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?", "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly.", "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -", "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now!", "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy!", "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets!", "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah?", "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never.", "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!^1! If you can even last that long!", "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her.", "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* ...", "obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight...", "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then...", "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris?", "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!", "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K^1.Round shuffles furiously.", "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K^1.Round looks weak.", "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K^1.Round's shuffle becomes lethargic.", "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K^1. ROUND felt stressed out and attacked!", "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K^1. ROUND practiced self-care!", "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K^1. ROUND's HP and ATTACK went up!", "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger!", "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way!", "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K^1.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!", "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K^1.ROUND - AT 9 DF 3&* That's better.", "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K^1.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!", "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)", "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K^1.ROUND - AT 9 DF 3&* It's being controlled into attacking...!", "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway...?)", "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K^1. ROUND.", "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back^1.&* Its crown loosened a little.", "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back^1.&* Its crown loosened a little.", "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off...", "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!", "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it!", "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off...", "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!", "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!^1? That hardly did anything!", "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?", "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ..^1. Hmm.", "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris...?", "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ..^1. Hey.", "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris!!", "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it!!", "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K^1. ROUND bowed back^1.&* Its crown loosened!", "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K^1. ROUND bowed back^1.&* Its crown loosened!", "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off...", "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!", "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it!", "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off...", "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!", "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press", "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!", "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww^1, what's your idea?", "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm..^1. well..^1. how do I say this.", "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of..^1.&* Need you for this one.", "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!&* I'll help!", "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right?", "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still.", "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K^1. Round about the importance of dodging Susie's attacks.", "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K^1. Round still didn't understand...", "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head!", "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", "obj_classscene_slash_Step_0_gml_14_0": "\\E0* So^1, does everyone have a...", "obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh..^1. K-Kris...^1!&* We thought you weren't coming today!", "obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month...", "obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh..^1. so^1, walk around and find a partner^1, ok?", "obj_classscene_slash_Step_0_gml_107_0": "* Hey^1! What^1? No^1!&* I do NOT approve this^1!&* ABORT!!", "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What^1? B-but Kris doesn't have a...", "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying?", "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!", "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if...", "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?", "obj_classscene_slash_Step_0_gml_190_0": "* H..^1.&* Hi^1, SUSIE.", "obj_classscene_slash_Step_0_gml_203_0": "* ...", "obj_classscene_slash_Step_0_gml_204_0": "* ..^1. am I late?", "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh^1, n-no^1!&* You're fine^1!&* W-we were just^1, uh...", "obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project^1, and...", "obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm^1, Susie^1, you're with Kris!", "obj_classscene_slash_Step_0_gml_209_0": "* ...", "obj_classscene_slash_Step_0_gml_210_0": "* ..^1. great.", "obj_classscene_slash_Step_0_gml_230_0": "\\E5* ...", "obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here^1, I'll write the assignment!", "obj_classscene_slash_Step_0_gml_263_0": "* ...", "obj_classscene_slash_Step_0_gml_294_0": "* Uh..^1.&* H-has anyone seen the chalk?", "obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing^1, and...", "obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some!", "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet...", "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -", "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last...", "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?", "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* ...", "obj_classscene_slash_Step_0_gml_303_0": "* ..^1. whatever.", "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this^1?&* If no one speaks up...", "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!", "obj_classscene_slash_Step_0_gml_336_0": "* A..^1. Anyone^1?&* P..^1. please?", "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey^1, there might be a box in the supply closet...", "obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys^1, why don't Susie and I...", "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last...", "obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?", "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* ...", "obj_classscene_slash_Step_0_gml_342_0": "* ..^1. whatever.", "obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K..^1. Kris..^1.&* Can you go with her and make sure she...", "obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um^1, actually gets it^1?&* And^1, um^1, stays out of trouble...?", "obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris^1!&* See you later!", "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~^1! It's my birthday today~^1!&* And you didn't even SAY HELLO!^1?&* That's fine^1, actually...", "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi^1, folks~^1!&* Shut up^1! They don't DESERVE us^1!&* H-hey^1, calm down^1, you two.", "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~^1!&* Yeah^1, get ready to HURT^1!&* Oh^1, I'm s-sorry about this...!", "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh^1, you don't know the day^1?&* You mean you FORGOT!^1?&* That's OK^1, you don't know us.", "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~^1! Yayyyy~^1!&* And you're gonna REGRET IT^1!&* Oh^1, I'm sorry about this...", "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!", "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die^1!&Die^1!&Die!", "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.", "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!", "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No^1, that&one's MINE!", "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)", "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr^1. Fluffy?", "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!", "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)", "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!", "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!^1?&I am!!!", "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...", "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.", "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What^1?&It's just&awful!", "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!", "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!", "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.", "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?", "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.", "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports^1!&My favorite&food!", "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh^1!&I love you&two!", "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.", "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no^1!&They can&all die!", "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh^1, oh^1! That&boy is ever&so cute!", "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy^1!&I want to&pet him!", "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM??^1?&..^1. err^1,&sure.", "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)", "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh^1, oh^1!&I want a&sweet boy.", "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE^1, like&me!", "obj_clubsenemy_old_slash_Step_0_gml_100_0": "..^1.&Sure^1,&I guess.", "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!", "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT^1!&Mouse and&keyboard!", "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.", "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh^1!&Me too!", "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me..^1.&Uh^1, sure!", "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.", "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me^1,&you idiot!", "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...", "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!^1!&They'll make&fun of us!!!", "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop^1, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww^1, he&MADE that!^1?&So caring!", "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute^1!&I want it!", "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit..^1.&childish?)", "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy^1!&That hurts!", "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up^1,&idiot!", "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)", "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not.", "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved.", "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited.", "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved.", "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard...", "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to&meet you!", "obj_clubsenemy_slash_Step_0_gml_18_0": "Die^1!&Die^1!&Die!", "obj_clubsenemy_slash_Step_0_gml_19_0": "Please&ignore&them.", "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get&to know&you~", "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT&OF HERE!!", "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry&about&this...", "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice&weather&today.", "obj_clubsenemy_slash_Step_0_gml_32_0": "What^1?&It's just&awful!", "obj_clubsenemy_slash_Step_0_gml_33_0": "Please&stop^1, you&two...", "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my&birthday~", "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!^1? NO^1!&It's MY&birthday!", "obj_clubsenemy_slash_Step_0_gml_41_0": "We're&triplets...", "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses&are cute^1,&I think...", "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy^1!&Glasses^1!&That's it!", "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM??^1?&..^1. err^1,&sure.", "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti&and tennis&balls.", "obj_clubsenemy_slash_Step_0_gml_54_0": "That's&GENIUS!", "obj_clubsenemy_slash_Step_0_gml_55_0": "We really&agree&on it.", "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals&are kind&of nasty.", "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL&in&concept.", "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never&seen one^1,&but...)", "obj_clubsenemy_slash_Step_0_gml_68_0": "I love&the smell&of trees.", "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh^1!&Me too!", "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen&makes me..^1.&Uh^1, sure!", "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww^1, he&MADE that!^1?&So caring!", "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO&cute^1!&I want it!", "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it&a bit..^1.&boring?)", "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.", "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.", "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.", "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.", "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not.", "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm^1, what would you like for your birthday?", "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just&have a nice&chat~", "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT^1!&Ask for a&GIFT!!!", "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just&discuss&our likes.)", "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)", "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm..^1. What kind of \"Boys\" do you like?", "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones^1!&Hmm hmm~&", "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES^1,&like I AM!", "obj_clubsenemy_slash_Step_0_gml_235_0": "None..^1.&Um^1, I mean^1,&all.", "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)", "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like^1, um..^1. Sports?", "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna&eat a&football.", "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports^1!&My favorite&food!", "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh^1!&I love you&two!", "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)", "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.", "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...", "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees^1. Clover seemed happy...", "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)", "obj_credits_slash_Step_0_gml_13_0": "When the", "obj_credits_slash_Step_0_gml_19_0": "light is running low", "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow", "obj_credits_slash_Step_0_gml_38_0": "Main Artist^1, Animator^1, & Cleanup", "obj_credits_slash_Step_0_gml_39_0": "(BG^1, Overworld^1, Battle)", "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art^1, Borders)", "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", "obj_credits_slash_Step_0_gml_54_0": "And the places that you know", "obj_credits_slash_Step_0_gml_59_0": "Lancer^1, Rudinn^1, Hathy", "obj_credits_slash_Step_0_gml_60_0": "Clover^1, King^1, Jevil", "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy", "obj_credits_slash_Step_0_gml_89_0": "There's a", "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", "obj_credits_slash_Step_0_gml_96_0": "8-4^1, Ltd.", "obj_credits_slash_Step_0_gml_98_0": "Translator", "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul", "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold", "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)", "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged & Vocals Performed by", "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", "obj_credits_slash_Step_0_gml_131_0": "With the truth", "obj_credits_slash_Step_0_gml_136_0": "Outfit & Color Assistance", "obj_credits_slash_Step_0_gml_137_0": "Color Assistance", "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts", "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)", "obj_credits_slash_Step_0_gml_174_0": "Don't forget", "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark", "obj_credits_slash_Step_0_gml_187_0": "To be continued", "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?", "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?", "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome^1, heroes...!", "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?", "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed..^1.&I am not your enemy.", "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward^1,&both of you...", "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris^1, Susie..^1.&* Thank you for listening to my long tale.", "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.", "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...", "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ..^1. You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.", "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW^1! &* Please^1, won't you accept your destiny...?", "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.&* Nah.", "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W..^1. what?", "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me^1?&* Some kind of hero or something...?", "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person.", "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie^1, without you^1, the..^1.&* The world will...", "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what^1?&* If the world gets destroyed...", "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business.", "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun^1, honestly.", "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway^1, Kris...", "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo...", "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around.", "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here.", "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie..^1.&* Wait!", "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!", "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away...", "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here.", "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month!", "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?", "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!", "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho^1!&* One nerd down^1, two to go!", "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month!", "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?", "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!", "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.", "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW^1, huh!?", "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -", "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS^1, huh!?", "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh.", "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!", "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW!", "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!", "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But^1, I^1, LANCER^1, won't let you go there!", "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it.", "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.&* I thrash you.", "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.&* You lose!", "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan^1, kid.", "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really...?", "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah^1, actually...", "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead?", "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.", "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy?\"", "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.&* Teardrop-headed kid^2.&* From the legend?", "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ..^1. No?", "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.&* This is gonna be hard to explain.", "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm..^1.&* I could help explain it...!", "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2, kindboy!", "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No^1!&* I'll protect the heroes with my life!", "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually^1, can you hold off^1?&* I wanna hear this kid.", "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK^1, so^1, long story short^2.&* You guys are heroes.", "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.", "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world.", "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:", "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2, and be great.", "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2, why DO we want to stop that?", "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh^1, I dunno..^2.&* I guess I could go ask my dad?", "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!", "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.", "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2, you wanna fight us?", "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo!", "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright^1, kid...", "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand.", "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?", "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um^1, allow me to introduce myself more properly^1, I am...", "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez^1, can you take off that hood?", "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.", "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm^1, alright...", "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone^1.&* I'm Ralsei.", "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris^1, Susie..^2.&* It's ever so wonderful to meet you!", "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2, and,", "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2, right?", "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2!&* That's where we'll...", "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it.", "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school^1, Kris.", "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...", "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us^1, then...", "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris^1, I'm a \\cYPRINCE\\cW^1, but...", "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I^1, um^1, currently don't have any subjects.", "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here...", "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um..^1. My whole life for you two to arrive.", "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.&* I'm really happy to meet you.", "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2, Kris.", "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie^1.&* She must be to the southeast.", "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way^1, Kris!", "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time&to quit the program^1.& & &Press ~1 to return.", "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:", "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:", "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:", "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:", "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human&Body contains a&human SOUL.", "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader&Commands the party&with various ACTs.", "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector&Inspects all beds&inexplicably.", "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness", "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness", "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl&Won't do anything&but fight.", "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight&Does damage using&dark energy.", "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness", "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness", "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince&Dark-World being^1.&Has no subjects.", "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince&Deals damage with&his rugged scarf.", "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince&Weak^1, but has nice&healing powers.", "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:", "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:", "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:", "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE", "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS", "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY", "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the&", "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)&* (Its pages scatter in the wind.)", "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............", "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm..^1.&* Th-that's OK^1, Kris^1!&* I can always...", "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time!", "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)", "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey^1, Kris^1.&* What are you doing...?", "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no^1!&* Is that the manual?", "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentally dropped it...", "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go^1, Kris^1!&* You don't wanna lose that!", "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)&* (Again.)", "obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet^1.&* Too bad...", "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun.", "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* ...", "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or...", "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?", "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?&* Are you gonna go in or what?", "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!&* If you're gonna be a WIMP^1, then I'll...", "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!", "obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting...", "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now.", "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh?", "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go.", "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* ...", "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess.", "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* ...", "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* ...", "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ..^1. Kris?", "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow^1, alright?", "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.", "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live&the guy&who pays us!", "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine^1,&shine", "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a&normal&person.", "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my&Diamond&Cutter!", "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I&guess that&makes&sense.", "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)..^1.&What^1? OK...", "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.", "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.", "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.", "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss^1, but doesn't care enough to quit.", "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.", "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.", "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.", "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.", "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!", "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0&* This ambivalent diamond isn't any girl's best friend.", "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting^1.&* It was utterly swayed.", "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.", "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...", "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)", "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie^1.&* The enemy went on guard...", "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)", "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding^1?&I can't quit^1.&Stopping you&is my job!", "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really^1?&* What do you spend your money on?", "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal&person.", "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all&my money on&RENT and&MYSTIC GEMs.", "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris^1, let's try CONVINCING them again...)", "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)", "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW^1, Kris?", "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW^1, the culmination of your being!", "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL..^1. your COMPASSION...", "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ..^1. and the FATE of the world.", "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP.", "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle.", "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack.", "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?&* Let's try dodging!", "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage.", "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though.", "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!&* You sure are good at defending!", "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though^1, so..^1.&* No need to defend!", "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm..^1.&* Kris?", "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP...", "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending?", "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* ...", "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!&* Now that you've gathered TP -", "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now.", "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW?", "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so...", "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK?", "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW^1, Kris...?", "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you!", "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm...", "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens.", "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ..^1. is that sufficient?", "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it?", "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris...!", "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey!", "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue..^1. after this tutorial.", "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell.", "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you..^1. know what a \\cYSPELL\\cW is?", "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?", "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign?", "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult...", "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK?", "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing^1! Through this^1, even the most violent enemies...", "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness!", "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG?", "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW!", "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW &(\\I4 ) command^1, you can win!", "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too!", "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing^1! Through this^1, even the most violent enemies...", "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness!", "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG?", "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now!", "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won!", "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW!", "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW &(\\I4 ) command^1, you can win!", "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet!", "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris?", "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right...?", "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING,", "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle^1, but^1, um...", "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first?", "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see..^1. Then^1, perhaps we can just end here.", "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully^1, so...", "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!", "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!&* That'd be the end in a real battle!", "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris!", "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!&* That was an amazing attack!", "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?", "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!&* By the way^1, you'll do more damage...", "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing", "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!", "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!&* You did it!!!", "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)", "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK^1, next let's try DEFENDING. (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less...", "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!", "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next!)", "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm..^1. Kris^1?&* You don't need to hit it anymore.", "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!", "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris..^1. H-How do I put this...?", "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself...", "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ..^1. Kris^1, are you trying to say something?", "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris..^1. I..^1. um^1, I think I understand.", "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W-well^1, if..^1. during our adventure,", "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ..^1. if you want to hit me^1, that's OK^1, too!", "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing...", "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press", "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!", "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!", "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press", "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!", "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm..^1. you can press", "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot^1, if it helps!", "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris..^1.&* Please try to press", "obj_dummyenemy_slash_Step_0_gml_406_1": ".", "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?&* Can you see the white rectangle?", "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?&* They're like messed-up squares?", "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* ...", "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else?", "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else?", "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* ...", "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps...", "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today.", "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie.", "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but...", "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate.", "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now.", "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip", "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing^1!& (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing^1!& (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs^1!& (\\I2 )", "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT^1!& (\\I3 )", "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE^1!& (\\I4 )", "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!&* You're a natural!", "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning!", "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris!", "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world...", "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!", "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing^1!& (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy.", "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy.", "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me...", "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after...", "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK?", "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris!", "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!&* Just one hug is enough^1, though!", "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore.", "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...^1? Kris^1, you'd rather hug it out than fight?", "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* ...", "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight!", "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK^1, next let's try DEFENDING. (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less...", "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!", "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next!", "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris!", "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them.", "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW.", "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4 ) it!", "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW!", "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", "obj_dummyenemy_slash_Step_0_gml_846_0": "* K..^1. Kris!?", "obj_dummyenemy_slash_Step_0_gml_850_0": "* K..^1. Kris!?", "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um...", "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ..^1. but...", "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um...", "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?", "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before...", "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out,)", "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry...", "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha!", "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* ...", "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey^1! B..^1. back off^1!&* Come any closer and I'll...!!", "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ..^1. K..^1.&* Kris!^1?&* Phew...", "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ..^1. Hey^1, don't scare me like that^1, dumbass!", "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face^1, heh.", "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ..^1. anyway^1, enough screwing around.", "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.", "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm..^1.&* Where is \"here,\" anyway...?", "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter^1!&* YOU got us into this mess^1, YOU get us out!", "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way^1, Kris!", "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god^1. Nevermind^1.&* You have NO idea where you're going.", "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff..^1. puff..^1.&* What^1, you wanna make it a race?", "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god^1. Nevermind^1.&* You walk WAY too slow.", "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright^1, this lift should take us out of here.", "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now^1, it might take a while^1, so...", "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy^1, everyone!", "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ..^1. Hey^1. Ralsei.", "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad..^1. The King?", "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?", "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him..^1. You think we'll have to...", "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ..^1. hurt him?", "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean^1, I could EASILY smash him^1, but...", "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys^1, I know that's not really your thing.", "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about^1, uh^1, grovelling like total losers.", "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking..^1. maybe...", "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could..^1. do that too?", "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!^1? You mean you want to try ACTing...?", "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh^1, well,", "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie..^1. We'd be happy if you ACTed with us!", "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry^1, we'll be there to help you!", "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself.", "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ..^1. sure^1, alright.", "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* ...", "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey^1. Ralsei.", "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...", "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those^1, uh^1, cakes...?", "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well^1, will you stop making fun of me?", "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well^1, if I HAVE TO^1, I guess.", "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like^1, alright?", "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah^1, like you can make that many^1, dude.", "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well^1, this is our stop!", "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey^1, Kris^1. Wait a sec.", "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know^1, I'm starting to realize.", "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...", "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all^1, uh, \"get along\" a little more.", "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So^1, next time we fight an enemy...", "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do..^1. I'll listen to you.", "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ..^1. but^1, y'know^1, don't tell me anything STUPID,", "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads^1, alright!?", "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris...", "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you^1, OK?", "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)", "obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey^1, if you head that way^1, my troops will thrash you.", "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?", "obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation.", "obj_event_room_slash_Step_0_gml_20_0": "* Hey^1, aren't you guys gonna even say hi!?", "obj_event_room_slash_Step_0_gml_22_0": "* Um^1, no.", "obj_event_room_slash_Step_0_gml_24_0": "* Cool^1.&* Enjoy being thrashed by various guys.", "obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris...^1? Why do you keep leaving and coming back?", "obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door?", "obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again^1? My^1, you are active today^1, are you not?", "obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time?", "obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more^1, you know.", "obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home^1, honey!", "obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today?", "obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way^1, I just finished baking a pie...", "obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed^1, it will be cool when you wake.", "obj_event_room_slash_Step_0_gml_110_0": "\\E3* ..^1. but do not eat it all this time^1, all right?", "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)", "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go^1, Kris...", "obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time.", "obj_event_room_slash_Step_0_gml_217_0": "* OK^1, maybe things aren't that urgent^1, but...", "obj_event_room_slash_Step_0_gml_248_0": "\\E0* ..^1. Huh?", "obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris^1, you wanna...", "obj_event_room_slash_Step_0_gml_250_0": "\\E2* ..^1. go say goodbye to everyone^1, don't you?", "obj_event_room_slash_Step_0_gml_251_0": "\\E0* ...", "obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh^1, well..^1. if you're gonna MAKE me,", "obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit.", "obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go!", "obj_event_room_slash_Step_0_gml_272_0": "* C'mon^1, let's at least say bye to Lancer!", "obj_event_room_slash_Step_0_gml_307_0": "* Hey^1, Kris^1, I know you wanna stay^1, but...", "obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go.", "obj_event_room_slash_Step_0_gml_437_0": "* By the way^1, beware yourselves of the forest maze.", "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...", "obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through^1, that is.", "obj_event_room_slash_Step_0_gml_442_0": "* Yeah^1! I know the forest like the back of my head!", "obj_event_room_slash_Step_0_gml_461_0": "* Hey^1, losers!", "obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec^1. Where's Lancer?", "obj_event_room_slash_Step_0_gml_464_0": "* Err^1, well^1, he wasn't going the right way^1, so...", "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?", "obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes^1, right!?", "obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now!", "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!^1! I'm lost and confused!!!", "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie..^1. We didn't mean to make you worry about him.", "obj_event_room_slash_Step_0_gml_474_0": "* Huh...^1? Look^1, I'm not^1, uh^1, worried about him!", "obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other^1, is all.", "obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway^1, get out of my way^1! I'm gonna find him!", "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either^1, Kris...)", "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...", "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh^1?&* Is someone there?", "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!", "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.", "obj_flowershop_event_slash_Step_0_gml_69_0": "* ..^1. Here we are!", "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy^1!&* How can I...", "obj_flowershop_event_slash_Step_0_gml_116_0": "* ..^1. Oh^1! Kris!", "obj_flowershop_event_slash_Step_0_gml_171_0": "* ..^1. Oh^1.&* I'm sorry.", "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that.", "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now^1, make yourself at home^1, Kris.", "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like.", "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh^1, Kris^1. Before you go...", "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here^1.&* For your mother..^1.&* Our secret.", "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)", "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day^1, Kris.", "obj_fountainkris_slash_Step_0_gml_47_0": "Is this..^1. the fountain...?", "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how^1, but...", "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we&stumbled into", "obj_fountainkris_slash_Step_0_gml_66_0": "something really&important^1, didn't we...?", "obj_fountainkris_slash_Step_0_gml_67_0": "...", "obj_fountainkris_slash_Step_0_gml_81_0": "Well^1, there's no time to&think about that now.", "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...", "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,", "obj_fountainkris_slash_Step_0_gml_84_0": "right^1, Kris?", "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front&of the fountain,)", "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)", "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)", "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)", "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh^1, open up you stupid door!", "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh^1, great^1.&* It's YOU GUYS.", "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie^1!&* We were ever so worried about you!", "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ..^1. um^1, how'd you get past those spikes before?", "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.", "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door..^1.&* Sucks.", "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww^1, don't worry^1, Susie!", "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there!", "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice^1.&* Tell me when you finish it.", "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh^1, Susie^1.&* We need YOU to finish it.", "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes^1, proceeding will take all 3 of us.", "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore^1, only Kris can seal the DARK FOUNTAIN...", "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us^1, you won't make it home!", "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.", "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!", "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.", "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo^1! Susie's back on the team^1!&* Cue the fanfare!", "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!", "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!", "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh^1, Kris^1! I just realized Susie missed the tutorial!)", "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle^1, we should show her how to ACT!)", "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that!)", "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh^1, Kris^1! Susie never got a tutorial either!)", "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle^1, we should show her how to ACT!)", "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that!)", "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris^1, um^1, you didn't forget^1, did you...?", "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding", "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?", "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm^1, Kris^1, I think we might be missing something.", "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room?", "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris^1, if you need help with a puzzle...", "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime^1, OK?", "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me..^1.&* You're screwed.", "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god^1.&* AGAIN?", "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?", "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie^1! K-Kris is doing their best to use", "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!", "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)", "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho^1!&* Somehow^1, you survived the maze!", "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch...!", "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team!", "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey^1, why aren't you guys thrashed?^1! You're totally outnumbered!", "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.", "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.", "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk.", "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's^1, um..^1.&* Unusual^1, somehow?", "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?", "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job^1, Kris^1!&* We earned ~1 EXP&and ~2 D$!", "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet^1!&* How much do I get?", "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You..^1. lost^1, Lancer^1.&* You don't get any.", "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.", "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours?", "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!", "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine^1!&* Later^1, losers!", "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K..^1. Kris^1?&* You're giving it to me...?", "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* ...", "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well^1?&* Does it look pretty...?", "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ..^1. Do I look pretty^1, Susie?", "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.", "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~", "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!^1? LEAVE ME ALONE!!!", "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)", "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.", "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.", "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.", "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.", "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.", "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.", "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.", "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.", "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0&* It learned to hide its feelings..^1. is that strength?", "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy^1.&* It was highly effective.", "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_161_0": "* ...", "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no.", "obj_headhathy_slash_Step_0_gml_164_0": "* Aww^1, Susie^1, it's OK if you don't know how!", "obj_headhathy_slash_Step_0_gml_166_0": "* What^1? Shut up^1, that's not the problem!", "obj_headhathy_slash_Step_0_gml_168_0": "* ..^1. Are you sure?", "obj_headhathy_slash_Step_0_gml_170_0": "* Alright^1, LOOK^1, wise guy^1! I'll show you^1! Watch this!", "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM.", "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah^1. Let's see Ralsei do it.", "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!", "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy^1, your beauty is just..^1. transcendent.", "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of...", "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ..^1. wait^1, um^1, do you have hair^1, or...", "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god^1, Kris!!^1! I can't!^1! Do it yourself!!", "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies^1. It worked! (Susie did not help.)", "obj_headhathy_slash_Step_0_gml_241_0": "* So^1, uh...", "obj_headhathy_slash_Step_0_gml_242_0": "* Come here..^1. often?", "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)", "obj_headhathy_slash_Step_0_gml_253_0": "* HEY^1, GET BACK HERE AND LET ME FLIRT WITH YOU!!!", "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)", "obj_headhathy_slash_Step_0_gml_258_0": "* Oh^1, oh dear^1! Wait!!", "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy^1, huh!?", "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines^1. The enemies were deeply enamored!", "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.", "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.", "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.", "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.", "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.", "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.", "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.", "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.", "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0&* I am a \\cYlittle kiss\\cW.", "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles^1.&* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart^1.&* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives^1.&* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!", "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone^1, I'm glad we randomly encountered all of you.", "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later..^1.&* Umm^1, would you like any?", "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP^1.&* Just encountering your smile is reward enough.", "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie^1.&* The enemy went on guard.", "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)", "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!", "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...", "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ..^1. came back here just to see YOU guys.", "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ..^1. wanted to fight someone like YOU so much.", "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ..^1. have a THING for weaklings like you.", "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh.", "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)", "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?", "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)", "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", "obj_initializer_slash_Create_0_gml_48_0": "Kris", "obj_initializer_slash_Create_0_gml_49_0": "Susie", "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", "obj_initializer_slash_Create_0_gml_158_0": "i1", "obj_initializer_slash_Create_0_gml_169_0": "* i3", "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4", "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1", "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6.", "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!", "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris^1, if you leave me here^1, I'll..", "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See^1?&* Why are you so scared?", "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.", "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.", "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird..^1.&* I can't find a switch.", "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...", "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh..^1. kind of big for a closet^1, huh...?", "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...", "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey^1, Kris.", "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's^1, uh..^1.&* Broken.", "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls.", "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* ...", "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well^1, we've worked hard enough.", "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad^1, she can get it herself.", "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.", "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the...!?", "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey^1, this isn't funny^1!&* LET US OUT!", "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...", "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ...?", "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor^1, it's...!", "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)", "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H..^1. hurting&people is&cool..", "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P..^1. Put up&your d-dukes^1,&bubbo...", "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F..^1. Fighting^1?&I love&fighting...", "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I..^1. I have&a rent&payment&to make...", "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always&wanted a&friend just&like you.", "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends&now^1, la la~", "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!", "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG&TO DIE!!!", "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!^1!&THEY GOT&BARRY!!!", "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!^1!&HANG IN&THERE BARRY!", "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.", "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.", "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.", "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.", "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.", "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.", "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.", "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.", "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0&* This mousenary is only fighting to make ends meet...", "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger^1, and...", "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course&I'll be&your friend!", "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright^1!&You win^1!&Let's be&friends!", "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends^1?&I was thinking&the same&thing!", "obj_jigsawryenemy_slash_Step_0_gml_155_0": "..^1. well^1,&if we HAVE&to be&friends...", "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie^1.&* The enemy went on guard...", "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)", "obj_joker_slash_Step_0_gml_35_0": "CHAOS^1, CHAOS^1,&&CATCH ME&IF YOU CAN!", "obj_joker_slash_Step_0_gml_36_0": "SHALL WE&PLAY THE&RING-AROUND?", "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO&OUT TO ALL&YOU SINNERS!", "obj_joker_slash_Step_0_gml_38_0": "HA^1, HA^1, LET'S&MAKE THE&DEVILSKNIFE.", "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP^1,&LET'S RIDE THE&CAROUSEL GAME.", "obj_joker_slash_Step_0_gml_40_0": "HEE HEE^1,&HAVING FUN!^1?&JOIN THE&CLUB!", "obj_joker_slash_Step_0_gml_41_0": "HEARTS^1,&DIAMONDS^1,&I CAN DO&ANYTHING!", "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS&SPINNING THE&WORLD&AROUND?", "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE&REALLY&KEEPING UP!", "obj_joker_slash_Step_0_gml_44_0": "NU-HA!^1!&I NEVER HAD&SUCH FUN^1,&FUN!!", "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS&JOYING IN&MY HEART!", "obj_joker_slash_Step_0_gml_46_0": "EVEN&DEVILSKNIFE&IS SMILING!", "obj_joker_slash_Step_0_gml_47_0": "IT'S SO&EXCITING..^1.&I CAN'T&TAKE IT!!!", "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT^1,&BOISENGIRLS^1!&SEE YA!", "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!^1!&YOU KIDS&TIRED ME UP!", "obj_joker_slash_Step_0_gml_50_0": "KIDDING!^1!&HERE'S MY&FINAL CHAOS!", "obj_joker_slash_Step_0_gml_56_0": "A CHAOS^1,&CHAOS!", "obj_joker_slash_Step_0_gml_56_1": "PLEASE^1, IT'S&JUST A&SIMPLE&CHAOS.", "obj_joker_slash_Step_0_gml_57_0": "I CAN DO&ANYTHING!!", "obj_joker_slash_Step_0_gml_58_0": "THIS BODY&CANNOT BE&KILLED!", "obj_joker_slash_Step_0_gml_58_1": "THESE&CURTAINS&ARE REALLY&ON FIRE!", "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL&TOO MUCH&FUN!!!", "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning^1, spinning.", "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.", "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.", "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.", "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.", "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?", "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.", "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!", "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!", "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!", "obj_joker_slash_Step_0_gml_201_0": "Alright^1,&you convinced&me!!", "obj_joker_slash_Step_0_gml_237_0": "* JEVIL &* There is no strategy to defeat the enemy^1. Good luck!", "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around^1!&* JEVIL got slightly more TIRED^1, and...!", "obj_joker_slash_Step_0_gml_272_0": "* Something happened!", "obj_joker_slash_Step_0_gml_276_0": "* What^1!&* It was just foley!", "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease^1!&* JEVIL's defense dropped!", "obj_joker_slash_Step_0_gml_290_0": "* Awkward^1! Upcoming attack will hurt rapidly!", "obj_joker_slash_Step_0_gml_296_0": "* Tranquil^1!&* The dance defended the party!", "obj_joker_slash_Step_0_gml_310_0": "* What^1!&* It's nothing but a useless bird!", "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!", "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!", "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!", "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!", "obj_joker_slash_Step_0_gml_387_0": "&* JEVIL's looking exhausted!", "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!", "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!", "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!", "obj_joker_slash_Step_0_gml_403_0": "&* JEVIL's next attack weakened!", "obj_joker_slash_Step_0_gml_404_0": "&* JEVIL became more TIRED!", "obj_joker_slash_Step_0_gml_405_0": "&* JEVIL became more TIRED!", "obj_joker_slash_Step_0_gml_406_0": "&* JEVIL's looking exhausted!", "obj_joker_slash_Step_0_gml_407_0": "", "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE^1!&* VISITORS^1, VISITORS^1!&* NOW WE CAN PLAY^1, PLAY!", "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN^1, AFTER YOU^1, I CAN PLAY WITH EVERYONE ELSE^1, TOO!", "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing^1, exactly...?", "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH^1, IT'S JUST A SIMPLE NUMBERS GAME.", "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0^1, YOU LOSE!", "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play^1, huh...?", "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then^1, I gotta warn you...", "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.", "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE^1! SHARK-TO-SHARK^1! I WOULDN'T HAVE IT ANY OTHER WAY!", "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW^1, NOW!^1!&* LET THE GAMES BEGIN!!", "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA^1.&* WHAT FUN!!!", "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST^1, FAST^1, STRONG^1, STRONG.", "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER^1, YET STRONGER.", "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.", "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON^1, THE \"QUEEN\" RETURNS^1, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...", "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS^1, CAN YOU STOP IT?", "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!", "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS...!", "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS^1!&* FROM INSIDE YOUR LITTLE CELL!!", "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!", "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!^1!&* I'M EXHAUSTED!!^1!&* YOU KIDS TIRED ME UP!!", "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.", "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY^1, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.", "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW^1, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.", "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...", "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS^1, CAN YOU STOP IT?", "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!", "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS...!", "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS^1!&* FROM INSIDE YOUR LITTLE CELL!!", "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!", "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)", "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)", "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)", "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)", "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)", "obj_king_boss_slash_Step_0_gml_25_0": "Fall before&the chain&of justice!", "obj_king_boss_slash_Step_0_gml_27_0": "How dare you&come here^1,&Lightners...?", "obj_king_boss_slash_Step_0_gml_28_0": "You^1, that&left us in&the shadows^1,&stripped of&meaning...", "obj_king_boss_slash_Step_0_gml_29_0": "You DARE&return&to torment us&once again?", "obj_king_boss_slash_Step_0_gml_30_0": "Begone^1!&We have found&fresh&purpose.", "obj_king_boss_slash_Step_0_gml_31_0": "For the&KNIGHT&has appeared.", "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT&that pulls&the Fountains&from the&Earth.", "obj_king_boss_slash_Step_0_gml_36_0": "Holy&Fountains^1,&whose shadows&are creating&a new&world...", "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.", "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha..^1.&Do you see&now our NEW&purpose...?", "obj_king_boss_slash_Step_0_gml_40_0": "Soon^1, this&world&shall be&blanketed&in darkness...", "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS&shall RULE&it!", "obj_king_boss_slash_Step_0_gml_43_0": "Then^1, you may&see what it is&like to live&in DESPAIR!", "obj_king_boss_slash_Step_0_gml_44_0": "Now^1, enough&talk!", "obj_king_boss_slash_Step_0_gml_45_0": "Fall before&the chain of&justice!", "obj_king_boss_slash_Step_0_gml_46_0": "..^1. ha^1,&you're&quite strong^1,&aren't you!?", "obj_king_boss_slash_Step_0_gml_47_0": "If I keep&fighting you&like this^1,&then...", "obj_king_boss_slash_Step_0_gml_48_0": "It seems..^1.&that...", "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT..^1.&I shall not&fail you...", "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.", "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.", "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.", "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.", "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.", "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners^1, his heart became cracked with hatred.", "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with^1, but don't give up...!", "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_182_0": "* Silence^1, Lightbringer!", "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...", "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will^1, I shall shatter your heart to pieces!", "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing..^1.&* \\cYTALK\\cW became \\cYCOURAGE\\cW!", "obj_king_boss_slash_Step_0_gml_192_0": "Courage", "obj_king_boss_slash_Step_0_gml_193_0": "Defense&Boost", "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party^1!&* The party's DEFENSE raised for this turn!", "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_216_0": "* Arright^1, listen up.", "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend.", "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you^1, then...", "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish^1, so be it!", "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are!", "obj_king_boss_slash_Step_0_gml_223_0": "* ...", "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright^1, you wanna see what I can do^1, huh?", "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing..^1.&* \\cYTALK\\cW became \\cYRED BUSTER\\cW!", "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster", "obj_king_boss_slash_Step_0_gml_233_0": "Red&Damage", "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!", "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it^1, but...", "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight.", "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try^1, we can all find another way...", "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes...", "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety.", "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now^1, perish with the pathetic LIGHTNERs you worship!", "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry^1, my friends and I aren't going anywhere!", "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing..^1.&* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!", "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal", "obj_king_boss_slash_Step_0_gml_274_0": "Heals&everyone", "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!", "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey^1, there's Lancer...!", "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!", "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer^1, my son.", "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners^1, as I commanded?", "obj_kingcutscene_slash_Step_0_gml_115_0": "* N..^1. No^1, b-but...", "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better!", "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them!", "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you^1, and...", "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?", "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes^1, and I think you'll like them a lot!", "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie^1, she's very purple and strong^1, and...", "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?", "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...", "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.", "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!", "obj_kingcutscene_slash_Step_0_gml_187_0": "* ..^1. Lancer^1.&* Lancer^1, my son.", "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y..^1. Yes^1, father?", "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?", "obj_kingcutscene_slash_Step_0_gml_225_0": "* D..^1. Don't..^1. get too attached?", "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.", "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.", "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself^1, Lancer^1.&* They care NOT for you.", "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.", "obj_kingcutscene_slash_Step_0_gml_255_0": "* They^1. Are^1. Scum.", "obj_kingcutscene_slash_Step_0_gml_257_0": "* N..^1. no they aren't...", "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?", "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.", "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...", "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?", "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?", "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...", "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!", "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be^1, Lightners!?", "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie^1, he'll..^1. he'll...", "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH^1, Lancer...!", "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!", "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh..^1. What the!?", "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU..^1. YOU TRAITOR...^1!&* COME BACK HERE...!", "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright^1, enough already.", "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?", "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh..^1.&* Heheheheh...", "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people^1, I am a hero...", "obj_kingcutscene_slash_Step_0_gml_594_0": "* ..^1. to you?", "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!", "obj_kingcutscene_slash_Step_0_gml_762_0": "* I..^1. I see...", "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger..^1. than I envisioned...", "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough..^1. is enough...", "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see..^1. I see that I cannot defeat you.", "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.", "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners..^1. I...", "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I..^1. I have been too cruel.", "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is..^1. I was not always this way.", "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time...", "obj_kingcutscene_slash_Step_0_gml_806_0": "* ..^1. where Darkners and Lightners lived in harmony.", "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...", "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a lie to say that I^1, too...", "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ..^1. do not yearn for those days.", "obj_kingcutscene_slash_Step_0_gml_826_0": "* ..^1. Perhaps..^1. Perhaps you young ones are right.", "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please..^1. let us put away our weapons.", "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.", "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now^1, Susie!)", "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize^1, Mr^1. King...", "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight.", "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries...", "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends^1, Mr^1. King!", "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"", "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds..^1. lovely...", "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C..^1. cough)&* My apologies^1, I am...", "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to..^1. fighting like that...", "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is..^1. getting weak...", "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh^1, don't say another word!", "obj_kingcutscene_slash_Step_0_gml_994_0": "* There^1, you should be all healed up!", "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel...?", "obj_kingcutscene_slash_Step_0_gml_997_0": "* L..^1. Let's see...", "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.", "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y..^1. You...", "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?", "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh^1, spare me the heroics.", "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You..^1. You're the leader^1, aren't you?", "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So^1, what's your plan?", "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh^1, as you cast us all back into obscurity?", "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* ...", "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say...?", "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...", "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret.", "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.", "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.", "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away^1.&* From my^1.&* Friend.", "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...", "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT?", "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize...", "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am^1, Lightner.", "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.", "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it^1, Lightner?", "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care.", "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?", "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me?", "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.", "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan^1, then...?", "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?", "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan^1, then...?", "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?", "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid^1, stupid Lightner.", "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...", "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid^1, stupid Lightner.", "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...", "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?", "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.", "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?", "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ..^1. to convince me NOT to kill you?", "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H..^1. Huh?", "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly..^1. so sleepy...?", "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you..^1. you little...", "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...", "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ..^1. little...", "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ..^1. pumpkin...", "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris^1, y'alright?", "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th..^1. That was close^1, Susie!", "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell...", "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey^1, c'mon.", "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for.", "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris^1, Susie..^1. I'm..^1. I'm sorry.", "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING^1, we almost..^1. we almost...", "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie^1, you were right^1. I...", "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone...", "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins^1, is it?", "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh^1, it's complicated.", "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight.", "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down^1, then...", "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just..^1. hurt someone you care about^1, too.", "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!^1!&* You're OK!!!", "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer^1! Hey!!!", "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry^1, I kinda beat up your dad.", "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK^1! It happens!", "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh^1, it even looks like he's having a beauty nap!", "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good^1.&* He seemed cranky.", "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man^1, you can say that again!", "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err^1, Lancer...^1?&* What's that noise...?", "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh^1. I actually..^1. came to \\cYWARN\\cW you clownlings.", "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad^1, but...", "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you,", "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"", "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be..^1. um...", "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.", "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well^1, uh^1, that's not the best.", "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris^1, Susie...", "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain.", "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.", "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might.", "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L..^1. Lancer!^1?&* E..^1. Everyone!?", "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?", "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry^1, Dad^1!&* You're being overthrown!", "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners...", "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were!", "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king...", "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them!", "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me!!!", "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad!!!", "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS^1! The Lightners are your ENEMIES!", "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS^1! I'LL KILL YOU^1! I'LL KILL ALL OF YOU!", "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes^1! I think someone needs a time out!", "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room^1, Dad!!!", "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!", "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ..^1. No time for goodbyes^1, huh...", "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!^1! Of course no goodbyes!!!", "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys^1, so we only have BAD-byes!!!", "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh^1, you've learned a lot^1, huh.", "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best^1!&* Of the worst!!!", "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK^1! I'll go stop the door!!!", "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later^1, dude.", "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie..^1. Kris...?", "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye^1, then...", "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm^1, I...", "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say..^1. I...", "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...", "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two^1, and...", "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey^1, can you STOP mumbling into your hat for a sec?", "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya^1, dude.", "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR", "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh^1, I'm sorry!", "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um..^1. Kris^1, Susie..^1. I...", "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.", "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes^1, alright?", "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm^1, yeah^1! Sure^1, dude^1, haha!", "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go^1, Kris!", "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright^1, Kris?", "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris^1!&* Susie...!", "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh^1, you're all right...!", "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah^1, it'll take more than that to take us down.", "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris^1, Susie..^1. I'm..^1. I'm sorry.", "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING^1, we almost..^1. we almost...", "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie^1, you were right^1. I...", "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone...", "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins^1, is it?", "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh^1, it's complicated.", "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight.", "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down^1, then...", "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just..^1. hurt someone you care about.", "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww^1, Susie...", "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero...!", "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh^1, don't get used to it.", "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then^1, I...", "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now.", "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah^1, I...", "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right^1, huh.", "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well^1, uh...", "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya.", "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie^1, Kris..^1. Are you going to leave...?", "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning", "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", "obj_krisroom_slash_Create_0_gml_22_0": "* Kris^1, if you do not wake up^1, we will be late for school!", "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you^1, alright?", "obj_krisroom_slash_Step_0_gml_281_0": "* (But^1, when you opened your eyes...)", "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK", "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?", "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm...", "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?", "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?", "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know.", "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!", "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!", "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!", "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (..^1. I'll just go this way.)", "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (..^1. well^1, that's a dead end...)", "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th..^1. That's Lancer's voice!)", "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn^1, not another one of these...", "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (..^1. maybe I should go back and ask Kris...)", "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ..^1. and make sure they...", "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer...)", "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll..^1. just do it myself!)", "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand^1? They have to stay in their cells.", "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.", "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ..^1. Especially the purple one.", "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ..^1. Lancer?", "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S..^1. Susie?", "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ..^1. w-what are you doing here...?", "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer^1, Kris and Ralsei are still locked up...", "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I..^1. I know.", "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.", "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To...", "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here.", "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever.", "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L..^1. Lancer..^1. you..^1. you...", "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?", "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team.", "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I..^1. I can explain^1, Susie...", "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah.", "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.", "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine^1, actually.", "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.", "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I..^1. get it.", "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it^1, y'know.", "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...", "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ..^1. really wanna be my friend anyway?", "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie^1, that's not-", "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.", "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -", "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!", "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.", "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME^1?&* GET OUT OF MY WAY.", "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N..^1. no.", "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?", "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man^1, I tried to warn you...", "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So^1, don't expect me to feel guilty...", "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ..^1. when they have to clean you off the floor.", "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S..^1. Susie...?", "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y..^1. you missed...", "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you^1, man.", "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move^1. Please.", "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B..^1. But Susie^1, if I let you guys go..^1. then...", "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight^1, and..^1. and...", "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other.", "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ..^1. at least if you stay here...", "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.", "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I..^1. I...", "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him^1. Promise.", "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him^1, we'll just^1, um...", "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out^1. Peaceful-style^1. Y'know.", "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that...", "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey^1, Lancer^1! C'mon!", "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team^1, right!?", "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us^1! Fighting or not^1! Alright?", "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ..^1. Yeah^1! Yeah^1, you're right...!", "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!", "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help^1, too!", "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad^1! Ripen him up!", "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey^1, now we're getting somewhere!", "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!", "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S..^1. Susie?", "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ..^1. Yeah?", "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...", "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends?", "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H..^1. Huh?", "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of..^1. Of course^1! I mean^1, if you wanna be!", "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew^1! See you!!", "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (..^1. how am I gonna get past his dad like that...?)", "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C..^1. C'mon^1, I'll figure something out!)", "obj_lancerboss_slash_Step_0_gml_17_0": "Halt^1, clowns^1!&This bike is&fueled by&victory!!!", "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get&thrashed..^1.&Just kidding^1!&That's you!!", "obj_lancerboss_slash_Step_0_gml_19_0": "So what are&you guys doing&after this???", "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!^1!&I'm the bad&guy!", "obj_lancerboss_slash_Step_0_gml_26_0": "Oh^1! You make&my feelings&do wheelies^1!&Sweet wheelys", "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not&realize I can&mask my self-&esteem levels?", "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!^1! My&personality's&getting too&deep!!!", "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.", "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.", "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.", "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.", "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.", "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but^1, like^1, that's cool.", "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1&* Not to call a spade a spade^1, but he's a spade.", "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle^1, so he set his bike on fire.", "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack^1.&* He readies himself.", "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!", "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words^1.&* Lancer absorbs them into his skin.", "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER^1.&* He gets confused as to your sincerity.", "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down^1, his ATTACK power goes sideways...?", "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...", "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere^1.&* His ATTACK POWER goes back up!", "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.", "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered..^1.&* His ATTACK POWER went down!", "obj_lancerboss_slash_Step_0_gml_196_0": "Wait^1!&Wait a second!", "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's&running&out of&fuel...!", "obj_lancerboss_slash_Step_0_gml_198_0": "Alright^1,&you punk-&a-roos!", "obj_lancerboss_slash_Step_0_gml_199_0": "You had the&luck of the&draw this&time^1, but...", "obj_lancerboss_slash_Step_0_gml_200_0": "Next time^1,&the losers&will be&YOU!!!", "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!^1!&Bye^1, losers!!", "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get&home before&dinner!!!", "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey^1, wanna&see what&happens to&traitors?", "obj_lancerboss2_slash_Step_0_gml_121_0": "They^1.&Get^1.&Crushed.", "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't&get out of&the way...", "obj_lancerboss2_slash_Step_0_gml_122_1": "..^1.I'll&kill you.", "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it^1?&I'll KILL&you.", "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh..^1.&You missed^1,&idiot!", "obj_lancerboss2_slash_Step_0_gml_127_0": "..^1. wait^1, why&aren't you&fighting&back...?", "obj_lancerboss2_slash_Step_0_gml_135_0": "..^1. Heh^1, you&think I&CARE?", "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just&wanna lie&down and&die?", "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just&making it&easier for&me!", "obj_lancerboss2_slash_Step_0_gml_145_0": ".......^1.&Alright^1,&that's&enough.", "obj_lancerboss2_slash_Step_0_gml_145_1": "If you&wanna die&so much...", "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!", "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!^1!&Hey Susie!^1!&Watch me^1,&watch me!!", "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for&smashing^1, you&luxurious&melons!!!", "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror^1! Pain^1!&The power of&REAL bad guys^1!&(Nice^1, huh?)", "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is&fueled by&EVIL! ..^1.and&friendship!", "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow^1, my&guts hurt!", "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh^1, what a&beautiful&song!!!", "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry&Bikey^1, I'll&put you to&bed soon...", "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!^1!&It's&working&on me!!!", "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks^1,&it's all&natural!", "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!^1?&It's just&what I&wanted!!!", "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee^1!&I'm bliss-&-fully&ignorant!", "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!^1!&It's&working&on me!!!", "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!^1?&That's bad!", "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow^1, I'll&look&amazing!!", "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee^1!&I'm bliss-&-fully&ignorant!", "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.", "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.", "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.", "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.", "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.", "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1&* Watch out!!^1! He's boosted by friendship!", "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.", "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!", "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...", "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!", "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.", "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!", "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!", "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!", "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!", "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!", "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!", "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team^1! I'm proud!", "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)", "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.", "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two^1, if we don't stop fighting^1, then...", "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ..^1. Someone might get hurt!", "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced^1! It's working!)", "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!", "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two^1, if we stop fighting^1, then I could^1, um...", "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair!", "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)", "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!", "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary^1, I like you two^1, and...", "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along!", "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!", "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!", "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!", "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)", "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!", "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...", "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey^1, HEY^1! Enough's enough already!", "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more^1, you might really hurt him!", "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ..^1. Lancer^1, you OK...?", "obj_lancerboss3_slash_Step_0_gml_354_0": "* I..^1. I'm fine^1, Susie!", "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just..^1. a little mixed up.", "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright^1, fine^1! You guys win!", "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris^1, maybe we should have taken it easier...)", "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.", "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong^1, dude?", "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!", "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft.", "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle^1, though.", "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well^1, if you don't wanna fight,", "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point^1, I guess.", "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over!", "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!", "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!", "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us.", "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!", "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha..^1.&* So you've begun to cross the GREAT BOARD...", "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle^1.&* Hmm..^1. impressive.", "obj_lancerscare2_slash_Step_0_gml_62_0": "* So^1, it's a shame...", "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!", "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!", "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood^1!&* Splooshing blood^1!&* Very gross and bad!", "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey^1, purple girl^1, was that scarier?", "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?", "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!", "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you!", "obj_lancerscare2_slash_Step_0_gml_181_0": "* You..^1.&* Want to be like ME?", "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!", "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well^1, that's stupid.", "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* ...", "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But^1, umm^1, the new laugh isn't as awful.", "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is^1, uh^1, cool.", "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ..^1. what the hell is up with the bucket^1, though?", "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.", "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.", "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah^1, I'm not^1, uh^1, supposed to make a mess.", "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway^1, thanks for your feedback^1! I'm really feeling scary!", "obj_lancerscare2_slash_Step_0_gml_198_0": "* ..^1. ummm^1, no problem^1, I guess^1.&* Haha.", "obj_lancerscare2_slash_Step_0_gml_226_0": "* ..^1. so are your guys gonna attack us^1, or...", "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ..^1. Oh^1!&* Yeah!", "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ..^1. I was so excited I forgot to bring any guys.", "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME^1, it'll be the END for--", "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey^1, I've just been calling you guys \\cYCLOWN\\cWs...", "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something?", "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh^1, Kris^1, we should come up with a name!", "obj_lancerscare2_slash_Step_0_gml_250_0": "* No^1, we shouldn't.", "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided^1!&* Everyone puts a name in the bucket!", "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird.", "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!", "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time^1, a LEGEND&was whispered among shadows.", "obj_legend_slash_Draw_0_gml_21_0": "It was&a LEGEND&of HOPE.", "obj_legend_slash_Draw_0_gml_24_0": "It was&a LEGEND&of DREAMS.", "obj_legend_slash_Draw_0_gml_32_0": "It was&a LEGEND&of LIGHT.", "obj_legend_slash_Draw_0_gml_35_0": "It was&a LEGEND&of DARK.", "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of& ^3 DELTA RUNE", "obj_legend_slash_Draw_0_gml_98_0": "For millenia^1, LIGHT and DARK&have lived in balance^6,", "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony&were to shatter...", "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", "obj_legend_slash_Draw_0_gml_170_0": "The sky will run&black with terror", "obj_legend_slash_Draw_0_gml_205_0": "And the land will&crack with fear.", "obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding...", "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw&her final breath.", "obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope...", "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear&at WORLDS' edge.", "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE&FROM THE DARK.", "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance&be restored,", "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved&from destruction.", "obj_legend_slash_Draw_0_gml_426_0": "Today^1, the FOUNTAIN OF DARKNESS-", "obj_legend_slash_Draw_0_gml_451_0": "The geyser that&gives this land form-", "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the¢er of the kingdom.", "obj_legend_slash_Draw_0_gml_466_0": "But recently^1, another fountain&has appeared on the horizon...", "obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of&LIGHT and DARK begins to shift...", "obj_monster1_slash_Step_0_gml_25_0": "Line1", "obj_monster1_slash_Step_0_gml_26_0": "Line2", "obj_monster1_slash_Step_0_gml_53_0": "* Line3", "obj_monster1_slash_Step_0_gml_54_0": "* Line4", "obj_monster1_slash_Step_0_gml_55_0": "* Line5", "obj_monster1_slash_Step_0_gml_56_0": "* Line6", "obj_monster1_slash_Step_0_gml_57_0": "* Line7", "obj_monster1_slash_Step_0_gml_75_0": "* Line8", "obj_monster1_slash_Step_0_gml_82_0": "Line9", "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast& Dual-Buster!", "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face^1, or part of your eye?", "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry^1, Kris!", "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad^1, you know?", "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!", "obj_npc_facing_slash_Other_10_gml_37_0": "* And^1, if you have time^1, could you say hi to her for me...?", "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah^1, Kris^1.&* Late again^1, I see.", "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm^1? You need a partner?", "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student.", "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it...", "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!", "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"", "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere^1, Kris^1! I actually want to get an \"A!\"", "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again!", "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris^1, didn't I SAY being late was a bad idea?", "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say...", "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?", "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas^1, Kris^1.&* I already tried to help you...", "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er^1?&* I hardly know 'er!!", "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!^1!&* Whaddya think of that one!^1?&* Funny^1, right???", "obj_npc_facing_slash_Other_10_gml_83_0": "* ..^1. No?", "obj_npc_facing_slash_Other_10_gml_84_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!", "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right^1, KRIS^1!&* I got the GOOD partner!", "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!", "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money^1, and I'm also VERY funny.", "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris^1, don't listen to 'em^1.&* It's not that bad.", "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.", "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!", "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say^1, Kris..^1.&* You SUZ^1, you LOSE!!!", "obj_npc_facing_slash_Other_10_gml_100_0": "* ..^1. uhhh^1, that's not very reassuring^1, huh.", "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?", "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo^1, Kris^1!&* Show up earlier next time!", "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy^1, haha...", "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy^1, Partner!\" like a cowboy...", "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha...", "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo^1! Kris^1! I'm sorry^1!&* If I had just waited to be your partner...", "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS^1!&* She's gonna pound you to pieces^1, Kris!", "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!", "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris^1, just keep running and don't look back!", "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click^1, click^1, tap^1, tap...)", "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ..^1. taken.", "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click^1, click^1, tap^1, tap...)", "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ..^1. don't die.", "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners!", "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo^1, Ever since our first gym class!", "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us...", "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead^1!&* That's our origin story!", "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different^1, but me and Catti have a TON^1, In common!", "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing^1, and unhinging our jaws!", "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris^1, if I had arms...", "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you.", "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What^1?&* Wh-what am I watching on my phone?", "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork^1, of course.", "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A..^1. animated schoolwork..^1. and...", "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey^1, Kris^1, have you chosen a partner yet?", "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry^1, Mew Mew.)&* (You'll ALWAYS be MY partner.)", "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris^1? What's the hold-up^1?&* Go out there!", "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho..^1. if it isn't my two favorite people.", "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche^1!&* You guys aren't even in my top five!!", "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer^1!&* Where's Susie?", "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl...^1?&* Ho ho ho...", "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools^1!&* You're too late to stop me...!", "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?", "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.^1. It was SO simple!", "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up^1, so I ran away...!", "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...", "obj_npc_facing_slash_Other_10_gml_230_0": "* So^1, are you just going to stand there?", "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right...", "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!^1? The purple girl's over there!", "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh^1, you came back.", "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi^1, will your troops NOT thrash us?", "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei^1, Ralsei^1, Ralsei...", "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work.", "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?", "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple^1, Kris!", "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!", "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait^1, who the hell&is ~1?)", "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!", "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can^1, y'know^1, just use your hands.", "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME^1, Kris^1. Puzzles are YOUR job.", "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ..^1. Along with everything else I don't wanna do.", "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris^1, this might seem like a bad situation^1, but...", "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out!", "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris^1, why don't you look around some more?", "obj_npc_facing_slash_Other_10_gml_323_0": "* So^1, Kris^1, what did you find...!?", "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* ...", "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ..^1. what's all that green stuff around your mouth?", "obj_npc_facing_slash_Other_10_gml_329_0": "* ..^1. 2 minutes in jail and you've already resorted to eating moss.", "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm^1, you're a real..^1. go-getter^1, Kris!", "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* ...", "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh..^1. Kris..^1. You^1, um...", "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ..^1. you managed to put on shackles.", "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They..^1. They look really nice on you!", "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um^1, very^1, prisoner-for-life^1! Haha!", "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ..^1. what's all that green stuff around your mouth?", "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ..^1. 2 minutes in jail and you've already started eating moss.", "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles^1, so^1, um...", "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life^1! Haha!", "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* ...", "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...", "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something..^1. Heheheheh...", "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off^1, man.", "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"", "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence^1, you sweet basket of eggs!", "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar!", "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh^1, yeah^1, eggboy!", "obj_npc_facing_slash_Other_10_gml_392_0": "* Well^1? Has everybody had enough?", "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.", "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...", "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee^1, like this?", "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha^1! Yeah^1! That's perfect!!!", "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along^1, you two?", "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey^1, don't LOOK^1! Spoilers^1, dude!", "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris^1, Lancer's gonna like,", "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...", "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff.", "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes^1! I have some wavy scissors!", "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin'^1, if you join OUR side he can do yours too.", "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris^1, if you^1, stay on my side...", "obj_npc_facing_slash_Other_10_gml_428_0": "* I can..^1. um^1, hem some floral patterns into your ascot.", "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo^1, can you hem some into me?", "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?", "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great.", "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype!", "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt.", "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well..^1. Look who it is.", "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.", "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey^1! Watch your language!", "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh^1, sorry...", "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more.", "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?", "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?", "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)", "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it?", "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast...!", "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!", "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as..^1. I don't know how to scheme very well.", "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright^1, so how should we split this jelly donut?", "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood^1, and you take the skin!", "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask^1, how does a donut fit into your plan?", "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.", "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School^1, Dr^1. Toothpaste.", "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho^1! Yes^1! Earn a second doctorate^1, Smart Genius!", "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)", "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey^1, how about we just^1, uh^1, split it in half?", "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!^1! A wonderfully evil new idea!!!", "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice!", "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???", "obj_npc_facing_slash_Other_10_gml_543_0": "* We..^1. were following you.", "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh..^1. why^1? I have no idea where I'm going!", "obj_npc_facing_slash_Other_10_gml_547_0": "* (..^1. Kris^1, let's just go wherever Lancer..^1. DOESN'T go???)", "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.", "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm..^1. not certain what that means^1, but OK.", "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha^1, come back for seconds!?", "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris^1, let's NOT follow Lancer^1, OK?)", "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn^1, I was SURE he went this way...", "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?", "obj_npc_facing_slash_Other_10_gml_572_0": "* No way^1, he can save his own damn self.", "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But^1, uh^1, tell me if you see him...", "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris^1, let's just go where Susie and Lancer DON'T go...)", "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through!)", "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?", "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?", "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris^1, let's NOT follow Lancer and Susie^1, OK?)", "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie^1! Blue person whose name I neglected to learn all along!", "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways.", "obj_npc_facing_slash_Other_10_gml_603_0": "* We were^1, but Kris wanted to say bye^1, y'know?", "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!^1! Really!^1? Hohoho!!^1! That's funny!!", "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends!", "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!^1? I mean..^1. I didn't NOT want to!", "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm^1, so^1, you're the king now^1, huh...?", "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!^1! And I'm changing some big rules!", "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First^1, Lightners are now legal!", "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second^1, prison is now only for dads!", "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.", "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey^1, your dad was^1, uh^1, protecting the fountain^1, right?", "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ..^1. is it gonna be OK if we mess with it...?", "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!", "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys^1, so I trust you...!", "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens^1, we'll fix it out!", "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah^1, guess we'll just see I guess.", "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm..^1. well^1, see ya later!", "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!", "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town^1, for a couple of clowns!", "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.", "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ..^1. is he leaving?", "obj_npc_facing_slash_Other_10_gml_640_0": "* No..^1. he's just a sweet little peach.", "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris..^1. Susie...^1? Are you leaving?", "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah^1, we have to talk to Lancer first.", "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris..^1. Susie...^1? Are you leaving?", "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know^1, I'm just following Kris.", "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are.", "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...^1? Susie...^1? You came back...?", "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm^1, well...", "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye^1, y'know...", "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!^1! Actually...", "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ..^1. Everyone here wanted to say goodbye^1, too.", "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave^1, alright?", "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah^1, yeah^1, we'll try not to skip you.", "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris^1!&* You survived Susie^1!&* I was getting worried!", "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK^1, Kris^1, now for something more important.", "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt.", "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue.", "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant.", "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to...", "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64^1.23^1!&* Consider it^1, Kris!", "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah^1, did you forget what it looks like?", "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick.", "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes^1, I believe they are^1, well...", "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know^1, Kris^1, I think you'll know it when you see it!", "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What^1? Hospital window^1? What are you talking about?", "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things.", "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm..^1. Hmm..^1. What do they say?", "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY?", "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday^1, Kris!", "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying!", "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris^1! What'sup!", "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working^1, so I'm starting^1, on our Project!", "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already^1, copied a bunch of pictures.", "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)", "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball^1!&* Hah haha!", "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!", "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)", "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say^1, Kris..^1.&* I was thinking.", "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home...", "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner^1, just like old times...", "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat.", "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy?", "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town.", "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck^1, but...", "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes^1, these flowers are still kicking.", "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate...", "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)", "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah!!", "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake^1.&* Use its power wisely...", "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* ...^1. Hmm^1, this KEY has a terrible energy coming from it...", "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier...", "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future.", "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?", "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them...?", "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell.", "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep!", "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn..^1. yeah^1, you talking is already doing that.", "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it!", "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris...)", "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)", "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush^1, you need to take care of yourself.\")", "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.)&* (Hold", "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)", "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)", "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,", "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,", "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,", "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,", "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,", "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,", "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more^1!&* Stop on down at ICE-E's PEZZA!", "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because...", "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...", "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!", "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP^1!&* ICE ME UP^1, BOSS!!!", "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh...", "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA^1, You're number \"&1\" Spot for a piping hot pe\"E\"ce of PEZZA.", "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ..^1. H..^1. Hey^1!&* Hey^1, wait a second!", "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!", "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here^1.&* Maybe I should sign up^1, too...", "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ..^1. Nah^1, serving drinks wouldn't really suit a fire elemental.", "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous^1, I'd just melt all the ice.", "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee^1?&* Nah^1, that sounds like a lawsuit waiting to happen...", "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)&* (It's playing clubs music.)", "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)", "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)", "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it^1, it grew to respect you...)", "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well^1, actually^1, maybe it shrunk to respect you.)", "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy..^1. looks like they got clobbered.)", "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah^1, clobbered guys^1.&* Brings back memories.", "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh^1, why does the King make us take care of his son?", "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid^1, but he's so weird^1, and it's so..^1. obligatory...", "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ..^1. It's no wonder nobody REALLY likes him.", "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but^1, at the same time^1, because no one wanted to be his friend...", "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner..^1. A MEAN one...", "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence^1, huh!", "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish^1, swish)&* Oh^1, fanning^1?&* I'm not fanning.", "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf^1. I'm just building up my muscles.", "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L..^1. Lightners^1! This girl's with you^1, r-right!?", "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...^1! Please get her under control!", "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah^1, they're MY enemies^1, actually.", "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em.", "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!^1? Help!!^1! Help me!!^1! I don't wanna fan forever!!", "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!^1! I don't wanna fan forever!!!", "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves^1, but I got really into it...", "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish^1, swish)&* I could do this forever!", "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.", "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.", "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.", "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel^1, the beloved living room chair.)", "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)", "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop^1!&* I'm still recovering from where you hurt me.", "obj_npc_room_slash_Other_10_gml_49_0": "* Plus^1, I just ate^1, so I'll get a cramp if I fight you so quickly.", "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool^1?&* I wanna know if I should bring my cute swimsuit...", "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba^1! I'm TOPCHEF^1!&* My latest cake worked me to exhaustion!", "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap..^1.&* But^1, Mama miba^1!&* A scary noise woke me up!", "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table^1, eating the cake like an animal!", "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water^1, and it hissed and ran off^1!&* But^1, my wonderful cake is...", "obj_npc_room_slash_Other_10_gml_86_0": "* Aww^1, Kris^1, that sounds like Susie^1! We must be going the right way!", "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble!", "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba^1! M-M-Mama SHIBA^1!&* You know that beast!^1?&* Please don't come back...", "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba^1! Mom AMOEBA^1!&* Y-You're the beast that ate my cake!", "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah^1? So^1? Want me to spit it back out?", "obj_npc_room_slash_Other_10_gml_99_0": "* N-no^1, that's quite fine...", "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.", "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?", "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.", "obj_npc_room_slash_Other_10_gml_108_0": "* ..^1. So you don't trust anyone?", "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.", "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah^1! Wait a minute^1! Even if you're my enemy^1, I've got to warn you!", "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming^1, clobbering anyone who dares block her way...!", "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting..^1. th-the King left us no choice...", "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh..^1. Kris^1, we need to stop Susie^1, quick...!", "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting..^1. th-the King left us no choice...", "obj_npc_room_slash_Other_10_gml_152_0": "* Hey^1, why aren't you afraid...?", "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!^1!&* It's that purple beast!!!", "obj_npc_room_slash_Other_10_gml_159_0": "* Woah^1, nice cheer^1.&* Look^1, Kris^1, I've got fans.", "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-&* Okay^1, I'm outta breath.", "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.", "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.", "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah^1, I finished.", "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?", "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully.", "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?", "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you.", "obj_npc_room_slash_Other_10_gml_200_0": "* What^1?&* I'm building a ladder here.", "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW", "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", "obj_npc_room_slash_Other_10_gml_205_0": "* What?", "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW^1. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!&* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", "obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?", "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try.", "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)&* (All the ripe candy has been picked.)", "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)&* (All the ripe candy has been picked.)", "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris^1.&* Unripe candy is sour.", "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!", "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you...", "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ..^1. Wait, \"meaty?\"", "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky.", "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry^1.&* We're normally puzzle guys^1, but...", "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.", "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power^1, he fired everyone and replaced all puzzle makers with HIM...", "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD..^1.&* Lord of the Puzzles..^1.&* Be careful...!", "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...", "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies..^1.&* Itchy beanies...", "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there^1, horsie^1. Ponmen're scary^1, but all'n they're doin' is following the King.", "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss..^1. those'n were peaceful times.", "obj_npc_room_slash_Other_10_gml_280_0": "* But now^1, even the boss's been reduced to the King's peon...", "obj_npc_room_slash_Other_10_gml_284_0": "* My name^1? Mr^1. Elegance.", "obj_npc_room_slash_Other_10_gml_285_0": "* Haha^1, and these^1? These are my nostrils^1, not my eyes.", "obj_npc_room_slash_Other_10_gml_286_0": "* ..^1. can still see out of them^1, though.", "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not - we^1, unlike the simple Ponmen^1, possess FULL faculty over our actions.", "obj_npc_room_slash_Other_10_gml_293_0": "* I^1, Mr^1. Society^1, am far too intelligent to ever bow down to such a tyrant!", "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me^1.&* He's very scary^1, you see.", "obj_npc_room_slash_Other_10_gml_297_0": "* What^1, you think you possess the power to topple that brute???", "obj_npc_room_slash_Other_10_gml_298_0": "* Yes^1! Yes^1! I'm sure everyone will support you^1! Go for it!", "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!", "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm..^1. Mr^1. Elegance has run off on some hellish errand...", "obj_npc_room_slash_Other_10_gml_305_0": "* Huh^1? No^1, I didn't help out at all!!", "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?", "obj_npc_room_slash_Other_10_gml_316_0": "* Hey^1, kid^1. We managed to fix up this old thingamajig for you.", "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door..^1. It can take you anywhere you want in the world!", "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.", "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo^1, we'll keep working on it..^1. Anything to help you out^1, kid!", "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid^1, we managed to get this door to go to the castle.", "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!", "obj_npc_room_slash_Other_10_gml_327_0": "* ..^1. Where'd this door come from?", "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno..^1. come to think of it^1, I've never seen it before.", "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there^1, horsie^1. Me and Mr^1. Society got this door workin' for ya.", "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.", "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us^1, it was tough work^1, and it might break.", "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there^1, horsie^1. Mr^1. Society and the puzzle guy fixed that door.", "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us^1, it should work without any issues.", "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.", "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that^1, but...", "obj_npc_room_slash_Other_10_gml_352_0": "* Now^1, don't tell anyone Mr^1. Society helped..^1. he doesn't want none of that.", "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now..^1. with my nostrils.", "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me^1.&* I'm on break.", "obj_npc_room_slash_Other_10_gml_366_0": "* ..^1. Say^1, help me^1. I need to get something for my friend \\cYCLOVER\\cW'S birthday.", "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW^1, and \\cYTREES\\cW.", "obj_npc_room_slash_Other_10_gml_368_0": "* ..^1. maybe I'll just get her a card.", "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card..^1. No^1, I need that!", "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.", "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK!", "obj_npc_room_slash_Other_10_gml_388_0": "* Ah^1, that SCARF!", "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you^1, simply took it^1, without asking!", "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine^1! It's my gift to help you defeat the KING!", "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic^1! Ha ha^1! And potentially criminals!", "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes^1!&* Take the SCARF from this chest and DEFEAT the KING!", "obj_npc_room_slash_Other_10_gml_398_0": "* Besides^1, it's old^1, ragged^1, and doesn't fit me anymore!", "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for^1! It's kind of hand-me-down situation in there!", "obj_npc_room_slash_Other_10_gml_406_0": "* Hey^1, where's that scarf^1! Did it not fit you?", "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK^1! Just put it in a chest^1! Someone else will take it!", "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.", "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK!", "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball^1, I don't want to discuss anything.)", "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~&* OBVIOUSLY^2.&* To some degree...", "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?&* You BETTER^1.&* Um^1, it's OK if you don't...", "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow^1!&* (Break the Box for a Bracelet.)", "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow^1!&* (It will Boost your Befense.)", "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow^1!&* (Bracelets are my Bfavorite.)", "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners^1, but..^1. we didn't o-gree with that.", "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped^1, but the o-thers were o-rrested...", "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here^1.&* Whenever Bow-Bow talks...", "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...", "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...", "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)", "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along^1, I used to eat the leaves from this tree...", "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.", "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...", "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...", "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...", "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW", "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow^1, Prince Lancer's made REAL friends with a Lightner...", "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King^1, immediately...!", "obj_npc_room_slash_Other_10_gml_513_0": "* ..^1. But^1, it's definitely not going to be me.", "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!", "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!", "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh^1! I'm jealous of everyone with a leaf!", "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?", "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?", "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...^1? We had a whole sequence about it...?", "obj_npc_room_slash_Other_10_gml_533_0": "* Oh^1, that^1. Yeah^1, we'll make it at the last minute.", "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...", "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?", "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad!", "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh^1, yeah^1, you tell him!", "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!", "obj_npc_room_slash_Other_10_gml_549_0": "* Kris^1, if you're jealous^1, you can be a bad guy^1, too...", "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!", "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um^1, if you are^1, I can find a nice leaf and fan you...)", "obj_npc_room_slash_Other_10_gml_560_0": "* So^1, er..^1. ready to be a good guy again^1, Susie?", "obj_npc_room_slash_Other_10_gml_562_0": "* Nah^1. Gotta say being a bad guy is pretty sweet.", "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"", "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.", "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier^1, Susie ate a pinecone off the floor.", "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.", "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool.", "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??^1? Finally^1, some RESPECT!!!", "obj_npc_room_slash_Other_10_gml_577_0": "* Hey^1, move it^1, Captain Toothpaste.", "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.", "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!", "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us^1, you know.", "obj_npc_room_slash_Other_10_gml_593_0": "* Oh^1, okay!", "obj_npc_room_slash_Other_10_gml_597_0": "* ..^1. I noticed you aren't doing that.", "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!", "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me^1! This trash can's really great!", "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!", "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can^1, too!", "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh^1, oh^1. I'm just the cage.)&* (No one talks to me!)", "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)", "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)", "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)", "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)&* (Now everyone's here.)", "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people..^1. Wish we could go back to the good old days,)", "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)", "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)", "obj_npc_room_slash_Other_10_gml_638_0": "* Woe^1! Oh^1, Woe^1!&* We are the three Former Kings^1!&* We beg you^1, free us!", "obj_npc_room_slash_Other_10_gml_639_0": "* Once^1, all four of us ruled together^1, but when the Knight arrived^1, everything changed...", "obj_npc_room_slash_Other_10_gml_640_0": "* Oh^1, my diamonds^1! My jewels^1! You must tell me if they're all right^1! Ohh!!", "obj_npc_room_slash_Other_10_gml_644_0": "* What^1, you say^1? Your world is in danger?", "obj_npc_room_slash_Other_10_gml_645_0": "* Well^1, that's a shame^1, isn't it.", "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys^1, I got locked up...", "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!^1? You guys seem WAY nicer than the King...!", "obj_npc_room_slash_Other_10_gml_659_0": "* Haha^1, I'd rather be in jail than face you guys^1! You're terrifying!", "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...", "obj_npc_room_slash_Other_10_gml_666_0": "* I..^1. I'll never make another word search^1! Promise!", "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.", "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts^1, but life has never been better!!!", "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?", "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes^1, you know that?", "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?", "obj_npc_room_slash_Other_10_gml_689_0": "* You too^1, Talking Beast..^1.&* You too.", "obj_npc_room_slash_Other_10_gml_694_0": "* Hey^1, it's you^1!&* You're that peaceful Lightner!", "obj_npc_room_slash_Other_10_gml_695_0": "* Woah^1, you even tamed the beast that was tormenting us...!", "obj_npc_room_slash_Other_10_gml_697_0": "* ..^1. beast^1?&* What beast?", "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!^1! You even taught the beast to talk!?", "obj_npc_room_slash_Other_10_gml_700_0": "* Here^1, have a Choco Diamond!", "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)", "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry^1, we don't have any room for that.", "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK^1, I already ate it.", "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...", "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.", "obj_npc_room_slash_Other_10_gml_723_0": "* I..^1. I'll never forgive you for that forgiveness...", "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...", "obj_npc_room_slash_Other_10_gml_728_0": "* ..^1. Wait^1, what about her^1?&* Will she hurt us anymore?", "obj_npc_room_slash_Other_10_gml_730_0": "* Nah^1, you're good.", "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)", "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...", "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...", "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)", "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)", "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly^1. Your sins against Hathy were forgiven.)", "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)", "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...", "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore!", "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity^1. Hathy forgived your sins...)", "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)", "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly^1. You felt about the same.)", "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)", "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?", "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)", "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.", "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...", "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing^1, I didn't get much sleep.", "obj_npc_room_slash_Other_10_gml_812_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ..^1. which^1, we don't even have.", "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ..^1. do they eat sports?", "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ..^1. we lose even by ourselves.", "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us...", "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward..^1.&* You wanna REMATCH!^1?&* You'd better leave...", "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member^1.&* I'm in charge of the DPS^1.&* (Dancin' Party Soundtrack.)", "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member^1. It's the healer.)", "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)", "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)", "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over^1! Everybody go home!)", "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about^1? Fewer people are in cages...)", "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)", "obj_npc_room_slash_Other_10_gml_850_0": "* (..^1. but they'll have to put on animal ears and noses...)", "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!^1! What about us!^1? Aren't we going to be restored as Kings...!?", "obj_npc_room_slash_Other_10_gml_856_0": "* ..^1. Ah^1? My treasure is unharmed^1? Carry on^1, then.", "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest^1, at first we weren't sure who make our new King...", "obj_npc_room_slash_Other_10_gml_866_0": "* ..^1. I mean^1, Lancer HAS always been a bit of a pain.", "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys^1, I think he'll be fine!", "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.", "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.", "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!^1! What a celebration!^1! This calls for a cake!!", "obj_npc_room_slash_Other_10_gml_877_0": "* And this time^1, I'll make it out of metal so animals can't eat it!", "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother^1!&* Please sample my cakes any time!", "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?", "obj_npc_room_slash_Other_10_gml_884_0": "* Yes^1! That's my arbitrary rule!", "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba^1! What a celebration^1! Everyone is here!", "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!", "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!^1! Such a sweet occasion!^1! I might cry!", "obj_npc_room_slash_Other_10_gml_892_0": "* Uh..^1. actually^1, this whole thing is^1, like^1, OUR fault.", "obj_npc_room_slash_Other_10_gml_894_0": "* Oh^1! Mon amiga!^1! Then..^1. YOU'RE Clover's mother!?!??", "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!^1! To protect her!!", "obj_npc_room_slash_Other_10_gml_897_0": "* Huh^1, wait^1, no^1, I --", "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait^1, if I go along with this^1, can I get more cake...?)", "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on^1? I slept through everything...", "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)", "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)", "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)", "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~^1!&* Like a pile of BEE'S PUKE^1.&* ..^1. which^1, is honey^1, I think.", "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~^1!&* Hope you didn't SCREW IT UP^1.&* ..^1. that means thank you.", "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day^1, too~^1!&* We'll have one SOON!!^1!&* ..^1. if that's..^1. possible...", "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!", "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy^1, I was cheering for you...!", "obj_npc_room_slash_Other_10_gml_932_0": "* ..^1. That's how much I disliked my job.", "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke^1, mine Amigose!", "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant^1! Freedst our Creedst!", "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth^1, History shall not forget -", "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard^1, and the Three Heroes!", "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?", "obj_npc_room_slash_Other_10_gml_957_0": "* Ah..^1. an interesting Historical Theorie^1, is it not?", "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless^1, the evidence precludeth such a thing...", "obj_npc_room_slash_Other_10_gml_960_0": "* ..^1. what evidence?", "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.", "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.", "obj_npc_room_slash_Other_10_gml_972_0": "* You did it^1! You ousted that rotten tyrant!", "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...", "obj_npc_room_slash_Other_10_gml_974_0": "* ..^1. Unless the King reappears^1, in which case -^2- I did nothing!", "obj_npc_room_slash_Other_10_gml_978_0": "* Darn^1, horsey^1. You've'n done us a big help.", "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.", "obj_npc_room_slash_Other_10_gml_982_0": "* Boy^1, my nostrils can't thank you enough.", "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!", "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!", "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly^1, we owe you...", "obj_npc_room_slash_Other_10_gml_1000_0": "* Best^1! You're the Best!", "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go^1, kids^1! Now we can go back to making the puzzles we love...", "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial^1, so try your best!", "obj_npc_room_slash_Other_10_gml_1008_0": "* And^1, thanks to your donation^1, I could buy a new hat and some shaving cream.", "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...", "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial^1, so try your best!", "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you^1! I can go back to being a coat hanger now!", "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by^1, I asked Seam to come here^1, but...", "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.", "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")", "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really.", "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!", "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books^1.&* Especially...", "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.", "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey short-stuff^1.&* Why would YOU possibly need to talk to the mayor?", "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low^1?&* Ate too much candies^1?&* Lost your frisbee in the wash?", "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey^1, short-stuff...", "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.", "obj_npc_room_slash_Other_10_gml_1074_0": "* What^1? Don't talk to you like you're a \"kid?\" Fine...", "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper^1, go ask the Cop's.", "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry^1, I'm sorry^1.&* The mayor is busy right now.", "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her^1, please try causing some terrible crisis.", "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry^1, I'm sorry^1.&* Are you here to complain about your teacher?", "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her^1, please blame your mother for getting her hired...", "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero^1.&* No^1, it's negative.", "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record^1, so she runs unopposed.", "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics^1.&* Rarely.", "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast.", "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel..^1. is..^1.&* Is this what politics feels like?", "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive.", "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* ...", "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice.", "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* ...", "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* ...", "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working.", "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's...", "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory.", "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh^1, we'll take the special^1, and do you have any edible glitter...?", "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...", "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch^1, sprinkles will work^1, too...", "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now^1, alright^1, hun?", "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there^1!&* Haven't seen you in a while^1, hun.", "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember^1, back on Sundays^1, after service...", "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.", "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course^1, things happened^1, and then...", "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all..^1.&* Stopped comin' together.", "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday^1, you and your brother'd still come in.", "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...", "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...", "obj_npc_room_slash_Other_10_gml_1160_0": "* ..^1. drawin' shapes in the window with your breath.", "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him^1, huh?", "obj_npc_room_slash_Other_10_gml_1163_0": "* ..^1. Here^1, how about this?", "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)", "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house^1, hun.", "obj_npc_room_slash_Other_10_gml_1172_0": "* ..^1. You know^1, I'd give you a hot chocolate on the house...", "obj_npc_room_slash_Other_10_gml_1173_0": "* ..^1. But it looks like you've got enough things already.", "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy^1, okay^1, hun?", "obj_npc_room_slash_Other_10_gml_1198_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte...", "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits^1, and..^1. a piece of firewood...?", "obj_npc_room_slash_Other_10_gml_1202_0": "* And^1, how would you like that firewood done?", "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude^1, remember when we used to skip the first hour of class to come here?", "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it...", "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment!", "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD...", "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold...", "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is^1, I put all my leftover pancakes in this giant hat.", "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew^1!&* I sure love PANCAKE!", "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.", "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...", "obj_npc_room_slash_Other_10_gml_1239_0": "* ..^1. to BE drink!", "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.", "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!^1?&* I'm stuck!!", "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...", "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...", "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best^1, huh!^1?&* I feel really directed!!!", "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo^1, Kris^1!&* You survived Susie^1, haha!", "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful.", "obj_npc_room_slash_Other_10_gml_1278_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball,", "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.", "obj_npc_room_slash_Other_10_gml_1280_0": "* Then^1, when the ball rolled over to her she just^1, uh^1, froze solid...", "obj_npc_room_slash_Other_10_gml_1281_0": "* ..^1. and kicked the ball as hard as she could^1, right into Officer Undyne's car!", "obj_npc_room_slash_Other_10_gml_1282_0": "* Then^1, Undyne came out^1, smiling^1, cracked her knuckles^1, and totally wiped us at handball...", "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway^1, Susie sucks^1, Kris^1, haha.", "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo^1, Kris^1, you look kind of annoyed^1.&* Everything OK?", "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha!", "obj_npc_room_slash_Other_10_gml_1289_0": "* ..^1. Huh^1?&* You look even more annoyed...", "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!^1!&* You're lucky^1, Kris!!", "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha!", "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!", "obj_npc_room_slash_Other_10_gml_1298_0": "* ..^1. That's actually not even remotely funny.", "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor^1! When's yah brother Doug gonna come by^1? Huh huh huh!", "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him^1! He's a sweet little man!", "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem..^1.&* He doesn't like my wife's cookin'!", "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong^1, Douglas^1?&* You don't like frozen cat food^1? Huh huh huh!", "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.", "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there^1, gettin' a big brain in the big school.", "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street.", "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.", "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh^1, it's you^1.&* Are you here to play the piano again?", "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here^1, but I personally enjoy it.", "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.", "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice^1, but when she starts singing...", "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.", "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully.", "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK^1?&* You DO seem a little sick...", "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...", "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...", "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", "obj_npc_room_slash_Other_10_gml_1377_0": "* ..^1. true.", "obj_npc_sign_slash_Create_0_gml_45_0": "a golden", "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow", "obj_npc_sign_slash_Create_0_gml_51_0": "an orange", "obj_npc_sign_slash_Create_0_gml_52_0": "a green", "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan", "obj_npc_sign_slash_Create_0_gml_58_0": "a blue", "obj_npc_sign_slash_Create_0_gml_59_0": "a purple", "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols..^1.&* Or maybe it's the handwriting.", "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead^1! You're gonna die!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this..^1.& I guess you're dead.)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey^1, don't read this sign^1! It's a work in progress!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)", "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do^1, DON'T check the tree and use", "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)", "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold^1, the Maze of Death^1!&* Prepare to GET LOST^1, clowns!!!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!^1? You must be UTTERLY HELPLESS among these twists and turns!)", "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey^1, wait!^1! Where am I!^1? Help^1! Somebody help^1! I'm lost!!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh^1, it's just this way.)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey^1, don't look^1! This sign's private!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!^1! I sneaked by and made a sign!!)&* (SIGNED^1, LANCER)", "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy^1, in case you wanted to make us a birthday gift...)", "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)", "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"", "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial^1, weekly^1.&$10 - Weekly tutorial^1, monthly^1.&$100 - Stop making tutorials.", "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom^1, the order of our rooms in Card Castle.)", "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course^1, if you haven't been there^1, you won't know it.)", "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)", "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)", "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password^1, it's written at the top.)", "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...", "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW", "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)&* (It seems to have been damaged in a struggle...)", "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)&* (It gleams with avarice.)", "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower^1, protected in a container...)", "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)", "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)", "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)", "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.&* Sweet.", "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?", "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ..^1. me neither.", "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then...?", "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any.", "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?", "obj_overworldc_slash_Draw_0_gml_36_0": "HP", "obj_overworldc_slash_Draw_0_gml_37_0": "LV", "obj_overworldc_slash_Draw_0_gml_39_0": "$", "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", "obj_overworldc_slash_Draw_0_gml_52_0": "USE", "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", "obj_overworldc_slash_Draw_0_gml_67_0": "LV", "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1", "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (", "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (", "obj_overworldc_slash_Draw_0_gml_72_0": "None", "obj_overworldc_slash_Draw_0_gml_73_0": "None", "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil", "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil", "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil", "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage", "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:", "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:", "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:", "obj_overworldc_slash_Draw_0_gml_88_0": "???", "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:", "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the", "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.", "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.", "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the", "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.", "obj_overworldc_slash_Step_0_gml_38_0": "", "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?", "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)", "obj_overworldc_slash_Step_0_gml_43_0": "* (But^1, the thought of discarding it felt very wrong.)", "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A", "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B", "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C", "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D", "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly", "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!", "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1&* I am your adversary.", "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack.", "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)", "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.", "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)", "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!", "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot.", "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman^1.&* It fell asleep...", "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard...", "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)", "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!&* The enemies became TIRED!", "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!", "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)", "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh..^1. You poor Lightners...", "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity..^1. too bad!", "obj_prisonevent_slash_Step_0_gml_31_0": "* ..^1. Would have loved to see you guys punished!^1! Hahaha!!", "obj_prisonevent_slash_Step_0_gml_82_0": "* O..^1. Ow...", "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do^1, isn't it^1, Kris?", "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity...", "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ..^1. That sounds like it might take a while.", "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* ...", "obj_prisonevent_slash_Step_0_gml_104_0": "* ..^1. and Susie^1! Where's Susie!?", "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her^1, Kris..^1. Before she gets hurt!", "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ..^1. or^1, um^1, hurts someone else...", "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here...?", "obj_prisonevent_slash_Step_0_gml_140_0": "* ..^1. So you couldn't find anything...", "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well^1, Kris^1! Let's not give up hope just yet!", "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* ...", "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But^1, um^1, if we don't make it for some reason...", "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say^1, um...", "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I..^1. I'm glad I was able to meet...", "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey^1, idiots^1! Can you shut up!?", "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!", "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!^1? Where are you!?", "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno^1, prison?", "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though^1. I'm outta my cell.", "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.", "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!^1? Really!^1? How?", "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I^1, uh, \"invited\" him to visit the trash can.", "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway^1, now there's a puzzle in the way.", "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay^1! Solve it^1, Susie!", "obj_prisonevent_slash_Step_0_gml_252_0": "* I..^1. um..^1. don't do..^1. puzzles.", "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* ...", "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey^1, how 'bout we just sit tight and wait for Lancer?", "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle^1, he's bound to come save us.", "obj_prisonevent_slash_Step_0_gml_257_0": "* ..^1. why don't Kris and I just help you solve the puzzle?", "obj_prisonevent_slash_Step_0_gml_259_0": "* Look^1, I don't NEED your help.", "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ..^1. but^1, uh^1, if you said what to do^1, out loud,", "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know^1, I wouldn't stop you.", "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris^1, tell Susie what to do.)", "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!^1! We solved it!!!", "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* ...", "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it^1! Wait^1! We just did the same thing as last time!", "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!^1! We solved it!!!", "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* ...", "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell^1? We were so close^1! Let us through anyway!", "obj_prisonevent_slash_Step_0_gml_322_0": "* ..^1. looks like it reset.", "obj_prisonevent_slash_Step_0_gml_329_0": "* ..^1. it reset again.", "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris^1, are you sure you know what you're doing...?", "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!^1! I'm doing the puzzle myself!!!", "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* ...", "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay^1, I won't^1, but...", "obj_prisonevent_slash_Step_0_gml_354_0": "* ..^1. uhh^1, nice first move^1, Kris.", "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!^1! We did it!!", "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!^1! Now come and free us!", "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright^1, alright!", "obj_prisonevent_slash_Step_0_gml_481_0": "* ..^1. so that's why^1, OK^1, Kris?", "obj_prisonevent_slash_Step_0_gml_521_0": "* ..^1. hey.", "obj_prisonevent_slash_Step_0_gml_523_0": "* Susie^1! You came to save us...!", "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero^1, Susie..!", "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah^1, yeah^1, don't push your luck.", "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)", "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)", "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?", "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris.", "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ..^1. wait a sec^1.&* Those boxes...^1!&* I get it!", "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!", "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)", "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter&snatter&what's the&matter", "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---", "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop^1, hop", "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.", "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are&the sequel&to frogs.", "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and&clean boy.", "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing&boy.", "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and&fresh girl.", "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and&tidy girl.", "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.", "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.", "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.", "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.", "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.", "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.", "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1&* This dusty bunny needs a bit& of spring cleaning.", "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!", "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick^1.&* It blew away entirely...", "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!", "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!", "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie^1.&* The enemy went on guard...", "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard.", "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)", "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW^1, Kris?", "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW^1, the culmination of a HUMAN's being!", "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack^1, BULLETS appear.", "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!", "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage.", "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though.", "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!", "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though^1, so..^1.&* No need to defend!", "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?", "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP...", "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?", "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris...", "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!", "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?", "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage...", "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!", "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!", "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)", "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway^1, let's move onto my favorite: \\cYACTING\\cW!", "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.", "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!", "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore.", "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!", "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but...", "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?", "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?", "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing...", "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!", "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!", "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!", "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z.", "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?", "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?", "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?", "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um...", "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.", "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.", "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um...", "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.", "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?", "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed..^1.&* H..^1. Haha...", "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?", "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack...", "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?", "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?", "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ...", "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok^1, too...", "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!", "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?", "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!", "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!", "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!", "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW.", "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND.", "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people...", "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ..^1. w-well^1, I guess we have to defend ourselves sometimes^1, right?", "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince...", "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?", "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?", "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um...", "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)", "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want...", "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!", "obj_ralseienemy_slash_Step_0_gml_575_0": "h", "obj_ralseienemy_slash_Step_0_gml_576_0": "h", "obj_ralseienemy_slash_Step_0_gml_577_0": "h", "obj_ralseienemy_slash_Step_0_gml_578_0": "h", "obj_ralseienemy_slash_Step_0_gml_579_0": "h", "obj_ralseienemy_slash_Step_0_gml_580_0": "See you&in the&next hell^1,&losers!", "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!", "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!", "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly^1, your body seizes up^1.&* What are you looking at?", "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed^1.&* Classical^1, jazz^1, religious ska...", "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console^1.&* It has one normal controller^1, and one knock-off one.", "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books.", "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty^1, except for...", "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.", "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.", "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book^1.&* Every coupon is for half-off a large pizza.", "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.", "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.", "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.", "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.", "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.", "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.", "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.", "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.", "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer^1. Their labels have long faded^1, and there's no green.", "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus^1.&* There's not much to say about it.", "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.", "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.", "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -&A Scientific Refutation.", "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden^1? Um^1, Not Really.", "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters^1, by Gerson Boom.", "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.", "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge^1. It's of you^1, your mother^1, and your brother.", "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.", "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.", "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)&* (It's still cooling.)", "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan^1.&* Somehow^1, it's emitting a pleasant floral scent.", "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan^1.&* Somehow^1, its floral scent has increased.", "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone^1.&* But you already have a cell phone.", "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV^1.&* Doesn't seem to even be plugged in anymore.", "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.", "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo.", "obj_readable_room1_slash_Other_10_gml_168_0": "* ..^1. and a gallon-sized container of pet shampoo.", "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard^1.&* There's...", "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.", "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.", "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.", "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.", "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.", "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.", "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)", "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)", "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance^1, all the chaperones wear giant hawk heads...)", "obj_readable_room1_slash_Other_10_gml_206_0": "* (..^1. and screech at any students that make contact while dancing.)", "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)", "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)&* (It's lukewarm.)", "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)&* (It's tepid.)", "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)&* (It's refreshingly cool.)", "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)", "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh^1, people put their mouth on that^1, ya know.", "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT^1, dumbass!", "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?", "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually^1, with legs?", "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington^1, and Noelle!", "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker^1. It's locked.)", "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)", "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)&* (It's empty.)", "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)", "obj_readable_room1_slash_Other_10_gml_265_0": "* (..^1. It seems to be time for class.)", "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)", "obj_readable_room1_slash_Other_10_gml_270_0": "* (..^1. It seems to not be time for class.)", "obj_readable_room1_slash_Other_10_gml_278_0": "* Um^1, Kris^1, the hope is that you...", "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ..^1. choose someone in the class?", "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", "obj_readable_room1_slash_Other_10_gml_285_0": "* (..^1. and^1, rarely^1, an image of two buff superheroes embracing^1, blushing.)", "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)", "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)", "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)", "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)", "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best^1, Astral Wolf!\"&* \"Even in your darkest hour...!\"", "obj_readable_room1_slash_Other_10_gml_306_0": "* (..^1. that one seems to be from a video game.)", "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms^1. Toriel\" is written in cursive on the dry-erase board.)", "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)", "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)", "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)", "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)&* (Circle^1, Oval^1, Square...)", "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)", "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)&* (Some of them used to be yours.)", "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)", "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)", "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)", "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)", "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)", "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)", "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)", "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)&* (There are pawns strewn on it.)", "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)", "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed^1, poorly-drawn picture of a green turtle.)", "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')", "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)", "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)", "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land^1, only eyes blinded by darkness can see the way...", "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop^1, but the door is locked^1, and no one's inside...)", "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey^1, Kris^1, I really think we should catch up with Susie.", "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over...", "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ..^1. and then I can bake you a yummy cake!", "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris^1, perhaps we should save the world first...?", "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important.", "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it^1, how did Lancer get up there...?", "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff...?", "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock^1.&* In order to solve this puzzle^1, you'll have to hurry.", "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)&* (Come on in and buy something...)", "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)", "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light^1, you'll return to where you were before.)", "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)", "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)", "obj_readable_room1_slash_Other_10_gml_482_0": "* (But^1, it's been vandalized with a calligraphy pen.)", "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by..^1. What a hunk!", "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners..^1.&* But WE know the answers!", "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh^1, you wanna get through!^1?&* Of course we'll tell you!!!", "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm..^1. The first symbol is a HEART^1! Haha^1, just like LOVE^1! Does that help!?", "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm..^1. The first symbol is a HEART^1! Haha^1, just like LOVE^1! Does that help!?", "obj_readable_room1_slash_Other_10_gml_504_0": "* Um^1, symbol puzzle...^1?&* All the symbols were different..^1. I think.", "obj_readable_room1_slash_Other_10_gml_505_0": "* You can^1, um..^1. still see the colors they were^1, too...", "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...", "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!^1? Symbol puzzle...!^1?&* Why should --WE-- care!?", "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!", "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH^1, it's downright insulting!", "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)", "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center^1, and look carefully.)", "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets^1, the more you can see.)", "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!", "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see^1, there was a switch in the tree...!)", "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!", "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see^1, there was a switch in the tree...!)", "obj_readable_room1_slash_Other_10_gml_547_0": "* ...^1?&* How'd you know that was there^1, Kris?", "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing^1, you know that^1, Kris...?", "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)", "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)", "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it^1, but that's definitely not the case.)", "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)", "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)", "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle..^1. what a nice memory.", "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!", "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)&* (What could be inside...?)", "obj_readable_room1_slash_Other_10_gml_599_0": "* (..^1. it's more wall.)", "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)", "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)&* (You rattle the bars...)", "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)", "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)&* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)", "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell^1? Your prison cell gets MOSS!?", "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair...)", "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me...)", "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)", "obj_readable_room1_slash_Other_10_gml_637_0": "* (..^1. but the graffiti is written in overwrought gothic calligraphy...)", "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...", "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ..^1. and she's getting along with Lancer^1, too!", "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey^1, you two didn't mess with my hideout^1, did ya?", "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?", "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah^1, I took a nap in there so it's basically my house now.", "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)", "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)", "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)", "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well^1, there is not a man here.)", "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners^1. They seem to have been through some kind of struggle...)", "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)&* (They shine with avarice.)", "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)&* (Yes^1, that's a door!)", "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)", "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)", "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)", "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)", "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)", "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement^1, Which Just Happened to Have A Lot Of Cages.)", "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches^1, acquired from a legitimate source.)", "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)", "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")&* (Currently occupied.)", "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)&* (It's reputed to be a pretty good number.)", "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost...^1?&* Frightened...^1?&* Confused...?", "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD!^1! HA HA HA!!!", "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle...!!!", "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My^1, art thou still stucketh upon my Puzzle...?", "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth^1, hopelessly^1, like an Insecte in a Roach's Inn...", "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah..^1. Perhaps I COULD find it in my heart to spare you...", "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years!!^1! Ha ha ha!!!", "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha..^1. Face the TRUE strongest puzzle^1, Worms!", "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time^1, the difficulty art MAGNITUDES grander!", "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years^1, thou feeble insects!", "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh^1! Such despair^1! Oh^1, such sweet despair!", "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst^1! Squirmst upon the Earth^1, like a Moiste Noodle!", "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)", "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)", "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)&* (Will you rest here?)", "obj_readable_room1_slash_Other_10_gml_806_0": "* (..^1. No^1, you won't.)&* (It's not your bed.)", "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)", "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")", "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people^1, or one three-headed person.)", "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)&* (For parties.)", "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)", "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)", "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)&* (For parties.)", "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)", "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole^1. Presumably dug for fun.)", "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)", "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)", "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately^1, that's not a useful currency here...)", "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)", "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)", "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah^1, even I got arrested...", "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes^1! What's the world coming to!", "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)", "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww^1, Susie^1, did you solve this puzzle all by yourself?", "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us...", "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!^1? No way^1, I just...!", "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it..^1. on accident.", "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?", "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was^1, uh^1, y'know^1, a slot machine.", "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.", "obj_readable_room1_slash_Other_10_gml_920_0": "* Well^1, I'm proud of you^1, Susie.", "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah^1, whatever.", "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)&* (Its lack of facial features is unsettling.)", "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel^1?&* Noelle n' Dess made it in youth group.", "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now.", "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh^1, right^1, you and Azzy tried to make one too...", "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it!", "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)&* (Its lack of facial features is unsettling.)", "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh^1, so you're just here to use the sink^1, huh?", "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on^1, Kris^1!&* Be a little friendlier!", "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)", "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey^1, Kris^1, is that sink really more interesting than me?", "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)&* (Rudolph \"Rudy\" Holiday)", "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris^1, you forget my name or something!?", "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris^1, you jealous you don't have your own wall plaque?", "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars^1, huh?", "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)", "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey^1, I'm happy your dad brought me flowers^1, but...", "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses!^1? What is this^1, man^1? Beauty and the Beast?", "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work^1, man^1! We're both beasts!", "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)&* (They seem healthy.)", "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris^1, I love your dad^1, but...", "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask!", "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)&* (It's signed inside.)", "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right?", "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before?", "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??^1? Was I not moved enough???", "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)", "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)", "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)", "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)", "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)", "obj_readable_room1_slash_Other_10_gml_1042_0": "* (..^1. a very small obligatory piano is hiding inside.)", "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)", "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain^1, he's happy.)&* (At 10 pain^1, he's happy and sweating.)", "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!", "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"", "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book^1. You look inside...)", "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh...^1. i accidentally returned my personal journal instead of my book...", "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no...^1. they're putting it into their catalogue...", "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no..^1. i have to take it out every time i want to write a new entry...", "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name^1. Please^1. I wrote a book to help you remember.\"", "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)", "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)&* (You lick the page...)&* (It's delicious!)", "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)", "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)", "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)", "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)", "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)", "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished^1, you can go in...)", "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)", "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)", "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)", "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)", "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)", "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)&* (Please surf the web responsibly.)", "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact^1, maybe don't do it at all.)", "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)", "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON&* RENOWNED HISTORIAN^1, AUTHOR^1, AND TEACHER", "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER", "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK", "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA&* A KARAOKE MICROPHONE FOR A BRAVE SINGER", "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)", "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)", "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)&* (Maybe it's into politics.)", "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)&* (..^1. from various normal townspeople.)", "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)&* (There's not much change inside.)", "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)", "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)", "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)", "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)", "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)&* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)", "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)", "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)", "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)&* (On top are some superhero comics.)", "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)&* (It says...)", "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received^1. Again^1.&* Stop giving away flowers^1.&* Start selling them.", "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month^1.& & - C", "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)&* (It's certainly not king-sized...)", "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris^1, do you want to sleep over?", "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress^1, and I could...", "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er^1, use those bags of soil..^1.&* Perhaps not.", "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)&* (It's certainly not king-sized...)", "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)", "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)", "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)", "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)", "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")", "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)", "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)", "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)", "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA^1, You're Family.)", "obj_readable_room1_slash_Other_10_gml_1292_0": "* (..^1. Is Going to Love it!)", "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)&* (No one's inside.)", "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)", "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA^1, You're number \"&1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)", "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)&* (..^1. but the distant trousle of bones.)", "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo^1, are you the human that lives at the top of town?", "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow^1, my mommy told me about you...", "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???", "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh..^1. that sounds like the knock of a beginner.", "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!", "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd!", "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't^1!&* Do^1!&* It!", "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face^1! We don't have arms^1, yah know!", "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)&* (It appears to be locked.)", "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww^1, Kris^1, like^1, if you wanna come in...", "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap^1, is like^1, always open to you...", "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)", "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)", "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)", "obj_readable_room1_slash_Other_10_gml_1356_0": "* (..^1. It smells like burnt cat food.)", "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)", "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)", "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah^1, I'm afraid no one's home right now^1, darling.", "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now^1, why don't you prance on home?", "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you^1, they're not home right now.", "obj_readable_room1_slash_Other_10_gml_1372_0": "* ..^1. Ah^1, you just wanted to talk to me...?", "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies^1, beautiful^1.&* I'm afraid I'm a bit of a nobody.", "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)", "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)", "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live&the king!", "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer&glammor", "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish^1,&Lightners!", "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the^1,&diamond^1,&here's the&rough!", "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough^1!&You can't&convince&me!", "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever&said THAT to&me before&...", "obj_rudinnranger_slash_Step_0_gml_22_0": "The King&never said&THAT to me&before...", "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it&would be&weird.", "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!", "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0&* Ideally multicolored^1, but they all wanted to be red.", "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)", "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me.", "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", "obj_rudinnranger_slash_Step_0_gml_192_0": "* ..^1. uhhh^1, are you serious?", "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?", "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie..^1. if you're stuck^1, why not try...", "obj_rudinnranger_slash_Step_0_gml_196_0": "* ..^1. saying something you wish someone'd say to you?", "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"", "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going.", "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding^1?&I can't quit^1.&Stopping you&is my job!", "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?", "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person.", "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs.", "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)", "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha..^1. DAD^1!&* I can't just SAY that to her!", "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god..^1. I'd DIE^1.&* I'd LITERALLY die.", "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle^1. Sweetheart^1.&* First time I laid eyes on your mother...", "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work.", "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R..^1.Really?", "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out!", "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...^1!&* Dad^1, that doesn't help at all!", "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?&* Beat it yet?", "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace^1.&* I've been kind of...", "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ..^1. kind of waiting to finish it with you^1, Dad.", "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ..^1.&* Noelle...", "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe..^1.&* Maybe you shouldn't wait.", "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D..^1. Dad?", "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!&* I'm bored as hell!", "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!&* FINE^1, you win^1!&* I'll bring it next time!", "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late...", "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go^1.&* I've got HOMEWORK.", "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh^1.&* That's the group project voice.", "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?&* What's his name^1? Nerdly?", "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly..^1.&* He's not that bad^1, dad.", "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass.", "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha..^1.&* Dad^1, you're not even supposed to get up.", "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him!", "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad.", "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey.", "obj_rudy_slash_Step_0_gml_140_0": "* ..^1. oh^1?&* Hi^1, Kris...?", "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough^1, Worms...!", "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES^1, but...", "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT^1, thou shalt be scattered about!", "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come^1, knaves...^1! Prepareth for battle with...!", "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ..^1. it looks the same.", "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!", "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!", "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!^1?&* It's the enemy from earlier...!", "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3", "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes^1! With my Control Crowne...", "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!", "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!", "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3", "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes..^1. The control crown is painful...", "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But^1, I'm certain this Creature will feeleth relief...", "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!", "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* ...", "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* ...", "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why^1, brilliant^1!&* Just BRILLIANT!", "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it^1! Thou great heroes^1, thou!", "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth^1, that was merely...", "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities!", "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON^1! And now^1, NOTHING blocks thine path!", "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I^1, personally^1, could NOT be less of an obstruction!", "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -", "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you^1. Heroes!", "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided&to crawl out and play...", "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?", "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha^1!&Thoust FOOLS!", "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard^1, thou're greatest adversary!", "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums...", "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS!", "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now^1, prepare thouself^1.&* For the STRONGEST puzzle of THOUST LIFE!", "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL^1, Worms!", "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD", "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT", "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha...", "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?", "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE^1! It's time for you to feel my Reale Powere!", "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold^1!&* My ULTIMATE Puzzle!", "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU!", "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* ...", "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ....................", "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh...", "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh..^1. Ha...^1!&* Ha ha ha^1!&* Gullible worms!", "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle!", "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right..^1. here!", "obj_rurus_event_slash_Step_0_gml_392_0": "* Can..^1.&* Can we see it?", "obj_rurus_event_slash_Step_0_gml_404_0": "* No", "obj_savemenu_slash_Create_0_gml_7_0": "Kris", "obj_savemenu_slash_Create_0_gml_43_0": "Kris", "obj_savemenu_slash_Draw_0_gml_29_0": "LV", "obj_savemenu_slash_Draw_0_gml_33_0": "LV", "obj_savemenu_slash_Draw_0_gml_47_0": "Save", "obj_savemenu_slash_Draw_0_gml_48_0": "Return", "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", "obj_savepoint_slash_Other_10_gml_17_0": "* At times^1, you see it flickering^1.&* The light only you can see.", "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature^1, you reach out^1, and...", "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.", "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you^1, breaking through the darkness.", "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away..^1.&* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason^1, you punished yourself with the spores.", "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you..^1.&* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.", "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you^1, breaking through the darkness.", "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away..^1.&* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you^1, a castle looms beneath the empty town.", "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it^1, piercing endlessly into the sky.", "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.", "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei^1, the lonely prince^1, is now your ally.", "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.", "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you^1, your adventure will truly begin...", "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.", "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.", "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.", "obj_savepoint_slash_Other_10_gml_80_0": "* Susie^1, the violet tormentor^1, is now your ally.", "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.", "obj_savepoint_slash_Other_10_gml_84_0": "* Susie^1, the violet tormentor^1, left your party immediately.", "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.", "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team", "obj_savepoint_slash_Other_10_gml_93_0": "The $!$^1? Squad", "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club", "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang", "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.", "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...", "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.", "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods^1, a bake sale stands quietly.", "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.", "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well^1, flip my flapjacks!", "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!", "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well^1, bad news^1!&* Since you last saw me several minutes ago...", "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you!", "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now!!", "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho!!^1!&* Are you ready to be...", "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop^1.&* Stop talking.", "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"", "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that^1.&* Why are you saying that.", "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"", "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh^1!&* Scary^1, right!?", "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus.", "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ..^1.&* Uh^1, you mean^1, like^1, in a badass way...?", "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up.", "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?", "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W..^1. well..^1.&* I...", "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.", "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man^1, wannabe tough guys like you REALLY piss me off.", "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it^1.&* You wouldn't know SCARY...", "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off.", "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...", "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh^1, really?", "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?", "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part...", "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off.", "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA!!!!", "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh^1, OK^1.&* I get it!", "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you^1, purple girl!", "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ..^1. What?", "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks^1!&* It was kind of you!", "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary^1!&* With an evil laugh!", "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey^1, I wasn't...", "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!", "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!", "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA!!!!", "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!", "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)", "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ..^1. Kris.", "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ..^1. Didn't see you there.", "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ..^1. hey.", "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now^1, did you?", "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm...", "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ..^1. you can't even say?", "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.", "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.", "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.", "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything...", "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking?", "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER^1! I caught Susie eating ALL the chalk!\"", "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance^1! Now she'll FINALLY be expelled!\"", "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha..^1. Come on^1, Kris^1.&* Don't act shocked^1.&* You know it's true.", "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it^1.&* Everyone wants it.", "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So^1, congrats^1, Kris^1.&* You got me^1.&* I'm done for.", "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* ...", "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just^1, lemme say one little thing.", "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack.", "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So^1, Kris^1, if I KNOW you're gonna pull the trigger...", "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh...", "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage?", "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris..^1.&* How do you feel...", "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ..^1. about losing your face?", "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.", "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris^1.&* You've got a good mother.", "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ..^1. it'd be a shame to make her bury her child.", "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering.", "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now...", "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter.", "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go^1, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God^1, can you walk any slower^1, or what?", "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah^1, I get it.", "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand?", "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon^1, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey^1, you walk pretty fast.", "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again...", "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away^1, huh?", "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon^1, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What^1, realized the baby classroom was a better fit for you?", "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey^1, actually^1, I should come with you.", "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there.", "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ..^1. nah^1, actually^1, let's not.", "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way^1, Kris.", "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...^1? You just gonna skip school...?", "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What^1, am I supposed to snitch on YOU^1?&* That'd be rich^1, huh?", "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ..^1. nah^1, I wouldn't^1.&* Get back here.", "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris^1, if you skip school^1, your mom'll have a heart attack.", "obj_shop1_slash_Create_0_gml_74_0": "ITEM&Star-shape&candy that&heals 40HP", "obj_shop1_slash_Create_0_gml_75_0": "ITEM&Mysterious&hamburger&heals 70HP", "obj_shop1_slash_Create_0_gml_76_0": "ARMOR&Defensive&charm", "obj_shop1_slash_Create_0_gml_77_0": "WEAPON&Black-and&orange", "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time..^1.&* Ain't like it's&better spent.", "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee..^1.&* Welcome^1, travellers.", "obj_shop1_slash_Draw_0_gml_106_0": "Buy", "obj_shop1_slash_Draw_0_gml_107_0": "Sell", "obj_shop1_slash_Draw_0_gml_108_0": "Talk", "obj_shop1_slash_Draw_0_gml_109_0": "Exit", "obj_shop1_slash_Draw_0_gml_139_0": "Exit", "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do&you like&to buy?", "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What^1,¬ good&enough?", "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not&enough&money.", "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're&carrying&too much.", "obj_shop1_slash_Draw_0_gml_153_0": "/*", "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", "obj_shop1_slash_Draw_0_gml_168_0": " ?", "obj_shop1_slash_Draw_0_gml_169_0": "Yes", "obj_shop1_slash_Draw_0_gml_170_0": "No", "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner", "obj_shop1_slash_Draw_0_gml_233_0": "We Won", "obj_shop1_slash_Draw_0_gml_240_0": "Exit", "obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have&anything&better&to do.", "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", "obj_shop1_slash_Draw_0_gml_281_0": "Return", "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind&of junk&you got?", "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it&for that.", "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't&have&anything!", "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright^1,&give me&an ITEM.", "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON&will you&give me?", "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR&will you&give me?", "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?", "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I&WANT that?", "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's¬hing.", "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", "obj_shop1_slash_Draw_0_gml_366_0": " ?", "obj_shop1_slash_Draw_0_gml_367_0": "Yes", "obj_shop1_slash_Draw_0_gml_368_0": "No", "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha...", "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam^1.&* Pronounced \"Shawm.\"", "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap^1.&* Ha ha ha ha...", "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years^1, I've collected odds and ends.", "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course^1, I've no attachment to any of it^1.&* It's just a hobby of mine.", "obj_shop1_slash_Draw_0_gml_403_0": "* Around here^1, you learn to find ways to pass the time..^1.&* ..^1. or go mad like everyone else.", "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago^1, the Darkners lived in harmony with the Lightners.", "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us^1.&* Our protectors^1.&* Our creators^1.&* Those who gave us purpose...", "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then^1, one day we were all locked away in this prison..^1.&* And the Lightners never returned.", "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind.", "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return...", "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East.", "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But^1, recently^1, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away.", "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power.", "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since...", "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha..^1.&* Well^1, you don't need to know about THAT.", "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician.", "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not.", "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play.", "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change.", "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -", "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either.", "obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants.", "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away...", "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words.", "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton...", "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker.", "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps - I miss playing games with him.", "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up...", "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?", "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?", "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha^1, good luck^1.&* It makes no difference to me.", "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition.", "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?", "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me.", "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint - \\cYwalk where the stars don't shine\\cW.", "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?", "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ..^1. No^1, you couldn't possibly be talking about HIM...?", "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ..^1. I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?", "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* ...", "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone...", "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?", "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end.", "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then^1, take this.", "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them.", "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!", "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck..^1. No^1, it's more like a curse...!", "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?", "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!", "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!", "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!^1? You REALLY defeated him!?", "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all...", "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on.", "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon...", "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions.", "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha...", "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea...", "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast..^1. to the end of the world!", "obj_shop1_slash_Draw_0_gml_568_0": "Space:", "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", "obj_shop2_slash_Create_0_gml_73_0": "ITEM&Fragrant&sauce&heals 50HP", "obj_shop2_slash_Create_0_gml_74_0": "WEAPON&Heroic &&Cool", "obj_shop2_slash_Create_0_gml_75_0": "WEAPON&Homemade&Healing up", "obj_shop2_slash_Create_0_gml_76_0": "ARMOR&Defensive&charm", "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?", "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my&shop^1, you&ungrateful worms.", "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,&my Heroick Comrades!", "obj_shop2_slash_Draw_0_gml_82_0": "Buy", "obj_shop2_slash_Draw_0_gml_83_0": "Sell", "obj_shop2_slash_Draw_0_gml_84_0": "Talk", "obj_shop2_slash_Draw_0_gml_85_0": "Exit", "obj_shop2_slash_Draw_0_gml_115_0": "Exit", "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What&shalt&thou buy?", "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks^1,&worm.", "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks^1,&hero!", "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps&another&ware?", "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your&funds are&lacking.", "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth&carry&too much!", "obj_shop2_slash_Draw_0_gml_130_0": "/*", "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", "obj_shop2_slash_Draw_0_gml_145_0": " ?", "obj_shop2_slash_Draw_0_gml_146_0": "Yes", "obj_shop2_slash_Draw_0_gml_147_0": "No", "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", "obj_shop2_slash_Draw_0_gml_196_0": "The King", "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", "obj_shop2_slash_Draw_0_gml_198_0": "Exit", "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is&thine&Intereste?", "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth&me your&treasure!", "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems&to be all^1,&no?", "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have&none!", "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall&make use&of this!", "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?", "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er^1, NO&thank you.", "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?", "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", "obj_shop2_slash_Draw_0_gml_324_0": " ?", "obj_shop2_slash_Draw_0_gml_325_0": "Yes", "obj_shop2_slash_Draw_0_gml_326_0": "No", "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms!", "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms!", "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard.", "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages...", "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ..^1. and long walks in the dungeon.", "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm?", "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right?", "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds...", "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -", "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!^1! Ahahaha!!!", "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself!!!", "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!", "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!", "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!", "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!", "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,", "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage.", "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly^1, a benevolent ruler!", "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes^1, the King^1! A terrible Man^1! An awful Monarcke!", "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really!", "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione...", "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!", "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ..^1. What!^1? Cannot thou conceiveth of my plan?!?", "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!", "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,", "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"", "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!", "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!", "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* ...", "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow?", "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier..^1. The King's offspring is a Darling!", "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!", "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!", "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?", "obj_shop2_slash_Draw_0_gml_478_0": "Space:", "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)&* (But for some reason^1, you can't see through it...)", "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C^1.Round continues to act extremely violent.", "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C^1.ROUND - AT 1 DF 0&* Despite appearances^1, it's trying its best to defeat you.", "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!", "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ..^1. what^1? Why the HELL would I do that?", "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US^1.&* Let's smash it before it moves.", "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww^1, look^1, Susie^1!&* It seems harmless!", "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice^1, we might win without hurting it!", "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ..^1. okay^1, okay.", "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey^1, little guy.", "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face.", "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C^1.Round about Susie^1.&* It seems barely cognizant of what that means.", "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey^1, wait^1.&* Why the hell are you giving the ENEMY advice?", "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm^1, so we don't accidentally hurt it...?", "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point^1, you MORON.", "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us^1.&* So it dies^1.&* Simple^1, right?", "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie^1, what if the enemy might be^1, um^1, nice?", "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay^1, yeah^1, there's a word for that.", "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh^1?&* What is it?", "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first.", "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)", "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it^1?&* Heh heh heh heh.", "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm^1, Kris^1, maybe I should talk to her...)", "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh^1, you IDIOTS^1!&* It got away!", "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow^1, that was close^1, Kris...)", "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)", "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?", "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!", "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?", "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!", "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!", "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry.", "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ..^1. I notice there is a puzzle here.", "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?", "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes.", "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything.", "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme.", "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here.", "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle^1, Kris.", "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh^1, thanks for doing the puzzle for us^1, losers!", "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha^1! Thank you so much^1, losers^1! We were having trouble!", "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We^1, uh^1, need this.", "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K..^1. Kris^1! Isn't that the \\cYmachine\\cW we designed...!?", "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright^1! This will be tough^1, but let's try our best!", "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ..^1. is that what I think it is?", "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh^1.&* That's..^1. not good^1, actually.", "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ..^1. yes^1. It was.", "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ..^1. how many of these do they have?", "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho^1! You think THAT'S bad^1, just WAIT!", "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ..^1. and see what happens when it STARTS!!!", "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.", "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah^1. I see.", "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ..^1. So..^1. now what's your plan going to be?", "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan^1. Just a rule.", "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...", "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.", "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie^1, you need us to return home.", "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive?", "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah^1, see^1, that's where you're wrong.", "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see^1, I KNOW I can't get back without you guys.", "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style.", "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So^1, I thought of a little way we can just..^1. settle this.", "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?", "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!", "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well^1, in any case^1, you defeated us...", "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now!", "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey^1, not so fast!", "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!", "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance!", "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah^1, looks like we gotta teach you a lesson!", "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.", "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!^1! Not until you stop wanting to!!!", "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!^1! We don't want to be bad guys!!!", "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that^1, Susie???", "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?", "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.", "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.", "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.", "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!", "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright^1, alright^1, ENOUGH already!", "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine..^1. I GUESS I'll go back to being a good guy.", "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT.", "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well^1, you didn't BEAT US^1, because you^1, uh...", "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by^1, uh^1, ganging up on Lancer^1, with^1, uh...", "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.", "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO^1, I guess I'll go back to your side.", "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT.", "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well^1, we're happy to have you back^1, Susie.", "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah^1, yeah^1, let's just hurry up and go home.", "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm..^1. Susie?", "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we..^1. aren't a team anymore?", "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H..^1. huh...^1? Umm^1, I mean^1, uhh...", "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!", "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can^1, um...", "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys", "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$^1? Squad", "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club", "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang", "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ..^1. be part of the ~1!", "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow^1! Me...!^1? In the ~1!?", "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait...", "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys^1, then...", "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?", "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah^1!&* Ralsei will make them!", "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H..^1. Huh!?", "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ..^1. Okay^1, sure!", "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!^1!&* Lancer joins the team!!!", "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!", "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris^1, we're getting close to the Fountain...", "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now.", "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...^1! Lancer...!", "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...", "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!", "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...", "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...", "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?", "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!", "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!", "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...", "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!", "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$^1? Squad!", "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!", "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um..^1. So what's your^1, um^1, evil plan?", "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?", "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude^1, we JUST formed our team.", "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.", "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience^1, please...", "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh^1, um^1, sorry...", "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're^1, um^1, looking forward to the rest!", "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh^1, well^1, you won't have to look forward for long.", "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now..^1. We're going to work CEASELESSLY...", "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...", "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.", "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.", "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!", "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)", "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)", "obj_susieenemy_slash_Other_11_gml_19_0": "Heh^1,&scared?", "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel&out of&THIS!", "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your&way out of&THIS!", "obj_susieenemy_slash_Other_11_gml_22_0": "Think&fast!", "obj_susieenemy_slash_Other_11_gml_28_0": "Hey^1, stop&ganging up&on him!", "obj_susieenemy_slash_Other_11_gml_31_0": "Hey^1, stop&hitting&him!", "obj_susieenemy_slash_Other_11_gml_35_0": "No way^1!&Shut up and&fight!!!", "obj_susieenemy_slash_Other_11_gml_36_0": "Really^1?&..^1.&Shut up and&fight!!!", "obj_susieenemy_slash_Other_11_gml_37_0": "What are&you even&doing?", "obj_susieenemy_slash_Other_11_gml_38_0": " Really...^1?&No way^1, I&don't see&anything!", "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah^1, it's&hopeless.", "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery&won't&work on&US!!!", "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S&THE&POINT!!!", "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...^1?&I mean..^1.&NO!!!", "obj_susieenemy_slash_Other_11_gml_46_0": "Heh^1,&score for&the BAD&GUYS!", "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)", "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)&I'm awake^1,&did I miss&anything?", "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.", "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.", "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.", "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.", "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.", "obj_susieenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!", "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3&* If you read the status screen^1, you already knew that.", "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3&* The armor you equipped her with just made her tougher!", "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.", "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.", "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.", "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.", "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.", "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!", "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!", "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!", "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!", "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!", "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)", "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!", "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)", "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)", "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)", "obj_susieenemy_slash_Step_0_gml_293_0": "* (..^1. that didn't do anything though.)", "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)", "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)", "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!^1!&* awa..^1. ver sorz..^1.&* tem already have partner...", "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with..^1.&* EG!!!", "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)", "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly^1, seems like it already has a partner.)", "obj_tem_school_slash_Other_10_gml_29_0": "* suz..^1. VER MEAN!!^1!&* said tem talk stupid...", "obj_tem_school_slash_Other_10_gml_30_0": "* WRON^1! tem a SMART!!^1!&* tem study hard and go to COLLEGE!!!", "obj_tem_school_slash_Other_10_gml_34_0": "* suz..^1. VER MEAN!!^1!&* said eg..^1.&* NEVER HATCH!!!", "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?", "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you...", "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort.", "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic.", "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves.", "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!", "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then...", "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then...", "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will...", "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us...", "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.", "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?", "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member.", "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?", "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait...", "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them.", "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?", "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ..^1. Okay^1, sure!", "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!", "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow^1, this is cool!!!", "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before!!!", "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of..^1. various guys?", "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah^1, but my dad forced them to listen to me.", "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much.", "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh^1, well you don't need those clowns anymore.", "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us.", "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!", "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man^1, I'm STILL hungry.", "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters.", "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale^1, I guess.", "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ..^1. I WAS thinking of baking a cake later.", "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm..^1. what's the catch.", "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ..^1. you have to stop making fun of me^1, for one.", "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!", "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ..^1. I WAS thinking of making Darkberry Teacakes later.", "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm..^1. what's the catch.", "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ..^1. you have to stop making fun of me^1, for one.", "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look^1, Susie^1!&* A candy tree!", "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!", "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ..^1. so what's it taste like?", "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn^1! It tastes like friendship!", "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???", "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!^1! Like my teeth are disintegrating!!", "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys..^1. Feels nice.", "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something..^1. important.", "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners^1, Lancer.", "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them.", "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled.", "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?", "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ..^1. but my dad hates Lightners^1. He wants to...", "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?", "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ..^1. I'm..^1. not sure.", "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey^1, uh^1, let's ditch the weird \"purpose\" talk.", "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.", "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!^1! I'm still boost from the juice!!!", "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean^1, LOOK^1, I'M not from here^1, and hanging out like this...", "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda^1, uh^1, y'know...", "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ..^1. happy?", "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh^1, nah.", "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ..^1. maybe.", "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look^1, everyone^1! We can see the castle!", "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes^1! That's where I live!", "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and^1, uh...", "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My..^1. My dad.", "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?", "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN^1, Susie^1! If we can get there...", "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home!", "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez^1, took long enough.", "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris^1, Lancer^1, let's go!", "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there..^1. isn't another way home?", "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.", "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there^1, um...", "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y..^1. You might..^1. get hurt^1. And...", "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What^1? C'mon^1, Lancer.", "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us!", "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way^1, all we gotta do...", "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ..^1. is CRUSH them.", "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha^1, that's...", "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually..^1. bad.", "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha^1, yeah^1! But thank you for sharing!", "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend!!!", "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well^1, uh...", "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ..^1. you too^1, I guess.", "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ..^1. damn^1, the last piece's too high to reach.", "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not^1, Susie!", "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this!", "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?", "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn^1, Team!!", "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!", "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ..^1. all you did was put your hands on the ground.", "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey^1, don't act so jealous.", "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh^1, got it.", "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo^1, tell me what it tastes like!", "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh^1? You haven't had it before?", "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh..^1. I mean^1, I've always wondered what it's like...", "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself...", "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well^1, you tell me what it tastes like.", "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?", "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry.", "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ..^1. I^1, uh^1, changed my mind.", "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!^1!&* Candy joins the team!!", "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!", "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!", "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ..^1. but w-what if you had to fight...", "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds^1, right^1? Don't worry about it.", "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is^1, they'll be cold on the ground before you can blink.", "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B..^1. But Susie...", "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?", "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think...", "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.", "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh^1? When're you gonna be back?", "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.", "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H..^1. Hey^1! Wait a second!^1! Lancer!!", "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!", "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie^1, wait...!", "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", "obj_thrashcontroller_slash_Create_0_gml_52_0": "END", "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR", "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR", "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR", "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER", "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD", "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME", "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN", "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL", "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK", "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK", "obj_thrashcontroller_slash_Create_0_gml_79_0": "A^1.WHL", "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD", "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting&gun with an air&of mysticism.", "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish&blade reserved&for upscale&events.", "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning&with desire^1!&Sure to make&you blush!", "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage^1. You're&going to lose&points.", "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined&chassis for an&elegant&thrashing.", "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis&for tomboyish&thrashing.", "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's&lovers^1. The&cannon is highly&kissable.", "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at&this is making&you lose points.", "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for&the athletic&thrashing machine&in your life.", "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive&wheels^1, leading&the way!", "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads&for razing&sophisticated&dinner parties.", "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to&lose points.", "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries", "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)", "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine^1. & Is that OK?", "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass^1.& Is that OK?", "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES", "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO", "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh^1, woe^1! Woe is me...^1! Rows and rows of woes and woes^1! If only a hero would help...", "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...^1? Is everything alright...?", "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh^1, I'm not Lancer^1!&* I'm just a sweet little boy!", "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.", "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.", "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ..^1. so what kind of help do you need?", "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See^1, I have this EVIL PLAN that I need to make...", "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ..^1. and why does a \"sweet boy\" need an evil plan?", "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!", "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris^1, if it's for friendship...)", "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then^1, we'll gladly help^1. What shall we do?", "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper^1, you delicious little apple!", "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!", "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho^1! Let the Clown-Generated-Content begin!", "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!^1! Looks nasty^1!&* Are you sure you aren't evil!?", "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err^1, no^1, I suppose we just have a knack for it.", "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha^1, tricked you^1, idiots!", "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!", "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!", "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh^1, you didn't even give it any weak points!!", "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh^1, it's even kinda high-class lookin'!", "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh^1, it even looks kinda fast!", "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh^1, it almost looks kinda cute!", "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh^1, this thing's^1, like...", "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* ...", "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh^1, hey^1, why did you draw something^1, like,", "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ..^1. it looks like you guys wanna kiss?", "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself^1, Kris.)", "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh^1, it even looks kinda cool!", "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh...!", "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ..^1. uhh^1, didn't know you guys liked guns that much?", "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh...!", "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* ...", "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* ...", "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck?", "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway^1, great job^1, Lancer^1!&* They were sitting ducks!", "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha^1, yes^1! And it's all thanks to our enemies!", "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much!!^1!&* Thrash-you-later!!", "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys^1? This evil plan..^1. sucks ass.", "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?", "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah^1, you're good.", "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho^1! The bad guys get off scot-free again!!", "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later^1, you fools!!!", "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.", "obj_throwralsei_slash_Step_0_gml_26_0": "* Press", "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!", "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", "obj_town_event_slash_Step_0_gml_186_0": "* Kris...^1?&* Is everything..^1. alright in there?", "obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing?", "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you?", "obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill.", "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)&* (Well^1, except for some paper scraps.)", "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)&* (Well^1, except for some minty shards.)", "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those^1, Kris...", "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)&* (Well^1, except for some minty shards.)", "obj_treasure_room_slash_Other_10_gml_33_0": "* Um^1, please don't eat those^1, Susie...", "obj_treasure_room_slash_Other_10_gml_35_0": "* What!^1? Are you saving them for something!?", "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)&* (Well^1, except for some vowels.)", "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs", "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs", "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs", "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs", "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE", "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars", "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)&* (Inside was \\cY~1\\cW.)", "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR^1, Kris^1!&* It increases defense.", "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?", "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you!", "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)", "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh^1, that was fun^1!&* You're a wonderful student^1, Kris!", "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ..^1. and^1, er^1, in case you ever need a refresher^1, I...", "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here^1!&* I wrote a Manual for you and Susie!", "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press", "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.", "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)", "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry^1, Kris^1. I'll try to be a better teacher next time.", "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ..^1. Actually^1, umm^1, if you prefer to read^1, instead...", "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh..^1. what happened!^2?&* I can't see anything!!", "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT!", "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return", "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H..^1. Huh...?", "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?", "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ..^1. Hey^1, Kris...", "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What...", "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?", "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it...?", "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* ...", "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway^1, as I was SAYING,", "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk.", "obj_writer_slash_Alarm_0_gml_20_0": "\\", "obj_writer_slash_Alarm_0_gml_31_0": "\\", "obj_writer_slash_Draw_0_gml_72_0": "\\", "obj_writer_slash_Draw_0_gml_147_0": "||", "obj_writer_slash_Draw_0_gml_272_0": "\\", "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey^1, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks&to you^1, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "..^1. better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky^1, huh^1, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various&symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "..^1. okay.", "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases&the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope^1. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um..^1. D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly&increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope^1. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um..^1. D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases&your attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn^1, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's..^1. familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu^1! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil^1, OK?", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA", "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C^1. Round attacked violently^1!&* (You recall Ralsei's advice to include Susie in an ACT.)", "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!", "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.", "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!", "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes^1. Again.", "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!", "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!", "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)", "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!", "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris", "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie", "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei", "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home", "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals&60HP", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive&ally&(Weak)", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that& tastes like marshmallows.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew..^1.&* It refreshes your SOUL.", "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP^1. A red-and-black star&that tastes like marshmallows.", "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP^1.&A minty green crystal.", "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard^1.&Its use is unknown.", "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of&various tips and tricks.", "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken^1, it seethes with power^1.&A master smith could fix it.", "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds&spin^1! Heals 160 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top^1.&Heals 80 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of..^1.&Hey^1, this is just burnt! +70HP", "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face^1.&Maybe not a cookie^1. Heals 5 HP?", "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad..^1. but^1, it's just&lettuce^1, so it's worthless. +4HP", "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3^1.&Heals 30 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts^1, don't it!^1? It's filled with&divisive^1, clotty red jam. +?^1?HP", "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small^1, but some&people REALLY like it. +?^1?HP", "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect^1.&Heals 500HP.", "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma^1.&Also..^1. has worms in it. +50HP", "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy", "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals&40HP", "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal&Downed&Ally", "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell&at&shops", "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read&out of&battle", "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals&20HP", "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals&team&160HP", "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals&team&80HP", "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals&70HP", "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals&50HP", "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals&4HP", "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals&team&30HP", "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing&varies", "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond", "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing&varies", "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich", "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals&ALL HP", "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux", "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals&50 HP", "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!^1! That's good!", "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey^1, feed ME!!!", "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!^1! Marshmallows!!", "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!", "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)", "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)", "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah^1, I'm refreshed!", "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual^1, but it was so dense it made your head spin...)", "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm^1, seconds!", "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.", "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.", "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm^1, thank you!", "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!", "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?", "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm..^1. face", "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)", "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?", "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!", "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!", "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)", "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm^1, blood!", "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah^1, sticky...", "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?", "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww^1, thanks^1, Kris!", "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!^1? I...", "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool^1, it's wriggling.", "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum^1, is this spaghetti?", "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)", "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)", "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.", "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason^1, for just a brief moment...", "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.", "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ..^1.but^1, it must've just been your imagination.", "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.", "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ..^1. but nothing happened.", "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important^1, not too unimportant.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken^1, it seethes with power^1.&A master smith could fix it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key^1.&A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell^1.&Something feels strange about it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key^1.&A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key^1.&A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand^1.&You have collected 1.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal", "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK", "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK", "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL", "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT&* Mightier than a sword^1?&* Maybe equal at best.", "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it.", "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.", "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.", "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it.", "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows.", "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant.", "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.", "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass^1, but...", "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", "scr_litemname_slash_scr_litemname_gml_14_0": "Glass", "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate^1.&* It tasted wonderful^1.&* Your throat tightened...", "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers^1.&* A floral scent fills the air^1.&* Nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration^1.&* Nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...", "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.", "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello^1?&* Dreemurr residence..^1.&* Who might this be...?", "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ..^1. Kris?", "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh..^1. Do not make me come over there.", "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...", "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...", "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing^1, but you can't get it.)", "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone^1, after all...)", "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.", "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason^1, for just a brief moment...", "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.", "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.", "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ..^1. but nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.", "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring^1, ring...)", "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris^1, honey^1, what is it?", "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What^1? No^1, I am not giving you a ride home.", "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far^1. It is just at the top of town.", "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking^1. It builds character^1, honey.", "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)", "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring^1, ring...)", "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris^1, I am grading papers.", "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back^1, alright?", "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town^1, you know.", "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)", "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " &", "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place^1.&* Now tear off the mask beneath your face!", "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!", "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy", "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn", "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C^1.Round", "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K^1.Round", "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow", "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman", "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight", "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby", "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick", "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On", "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll", "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer", "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange", "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival", "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry", "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend", "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday", "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys", "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports", "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals", "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees", "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything", "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie", "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing", "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL", "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette", "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random&Chaos", "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis", "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce&TIRED", "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K^1.Round", "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers", "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea", "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger", "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King", "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage", "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense&Boost", "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster", "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red&Damage", "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal", "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals&everyone", "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN", "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0", "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number", "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number", "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR", "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0": "??????", "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle", "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town", "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door", "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop", "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board", "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2", "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance", "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale", "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze", "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze", "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room", "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison", "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F", "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F", "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne", "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???", "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr", "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0", "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude&Damage&", "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to&one foe^1. Depends on Attack & Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal&Ally", "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to&one party member^1. Depends on Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare&TIRED foe", "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude&Damage&", "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to&one foe^1. Depends on Attack & Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red&Damage&", "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All&30 HP", "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use&action", "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things^1.&It isn't magic.", "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW...", "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW..^1. try \\cYSPARING\\cW!", "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW...", "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW...", "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!", "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured^1!&", "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)", "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW^1!&", "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely^1!&", "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental^1!&", "scr_spelltext_slash_scr_spelltext_gml_172_0": "", "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!", "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS", "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", "scr_text_slash_scr_text_gml_7_0": "&Yes", "scr_text_slash_scr_text_gml_8_0": "&No", "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.", "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?", "scr_text_slash_scr_text_gml_13_0": "\\C2", "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.", "scr_text_slash_scr_text_gml_23_0": "* Hand shaking^1, you dropped the ball of junk on the ground.", "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.", "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.", "scr_text_slash_scr_text_gml_38_0": "* Hey^1, Kris^1! What's up^1?&* Didja lose your pencil again?", "scr_text_slash_scr_text_gml_39_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it?", "scr_text_slash_scr_text_gml_40_0": "\\E1* Huh^1?&* You want to be partners?", "scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me...", "scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms^1. Alphys if we could make a group of 3!", "scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure^1!& &Not yet Yes^1. Ask.\\C1", "scr_text_slash_scr_text_gml_50_0": "\\E0* OK^1, I'll ask!", "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?", "scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask!", "scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners^1?&Not yet Yes\\C1", "scr_text_slash_scr_text_gml_68_0": "\\E0* OK^1, I'll ask!", "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?", "scr_text_slash_scr_text_gml_74_0": "\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris.", "scr_text_slash_scr_text_gml_79_0": "\\E0* Alright^1.&* Let's get this over with.", "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris...", "scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project.", "scr_text_slash_scr_text_gml_82_0": "* How's that sound^1?& &Good Bad\\C1", "scr_text_slash_scr_text_gml_91_0": "&Yes", "scr_text_slash_scr_text_gml_92_0": "&No", "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)", "scr_text_slash_scr_text_gml_98_0": "* (Take it?)", "scr_text_slash_scr_text_gml_99_0": " \\C2", "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)", "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)", "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)", "scr_text_slash_scr_text_gml_124_0": "&Listen", "scr_text_slash_scr_text_gml_125_0": "&No", "scr_text_slash_scr_text_gml_128_0": "* Welcome^1.&* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", "scr_text_slash_scr_text_gml_130_0": "* Kris^1, Susie..^1.&* There is a \\cYLEGEND\\cW in this land.", "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive,", "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy^1, foretold by time and space.", "scr_text_slash_scr_text_gml_133_0": "* Please^1, Heroes..^1.&* Listen to my tale...", "scr_text_slash_scr_text_gml_134_0": " \\C2", "scr_text_slash_scr_text_gml_139_0": "&Listen", "scr_text_slash_scr_text_gml_140_0": "&We know it&Already", "scr_text_slash_scr_text_gml_145_0": "* Very well then...", "scr_text_slash_scr_text_gml_149_0": "* ...", "scr_text_slash_scr_text_gml_150_0": "\\E1* Umm^1, r-really^1?&* Are you sure^1?&* It's fairly important.", "scr_text_slash_scr_text_gml_151_0": "* And..^1. um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW!", "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!", "scr_text_slash_scr_text_gml_153_0": "\\C2", "scr_text_slash_scr_text_gml_162_0": "\\E0* Phew^1!&* Um^1, very well then...", "scr_text_slash_scr_text_gml_168_0": "* ..^1. really^1?&* You've heard it already?", "scr_text_slash_scr_text_gml_169_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much...", "scr_text_slash_scr_text_gml_171_0": "* Look^1, dude^1, we didn't come here for a bedtime story.", "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.", "scr_text_slash_scr_text_gml_174_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", "scr_text_slash_scr_text_gml_176_0": "* Fountain?", "scr_text_slash_scr_text_gml_177_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?", "scr_text_slash_scr_text_gml_179_0": "* THE fountain^1.&* That which gives the \\cYDARK WORLD\\cW form.", "scr_text_slash_scr_text_gml_180_0": "\\E1* ..^1. umm^1, are you sure you actually know the legend?", "scr_text_slash_scr_text_gml_182_0": "* Look.", "scr_text_slash_scr_text_gml_183_0": "* ...", "scr_text_slash_scr_text_gml_184_0": "* No.", "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.", "scr_text_slash_scr_text_gml_186_0": "* See you two later.", "scr_text_slash_scr_text_gml_188_0": "* W-wait^1!&* Let me at least tell you how to...", "scr_text_slash_scr_text_gml_193_0": "I'll be&Your&Subject", "scr_text_slash_scr_text_gml_194_0": "Keep&Dreaming", "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", "scr_text_slash_scr_text_gml_198_0": "\\E1* Err^1, well^1, they would if I had any...", "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh^1, don't worry about me^1, Kris!", "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday...", "scr_text_slash_scr_text_gml_201_0": " \\C2", "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?", "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that...", "scr_text_slash_scr_text_gml_212_0": "\\E1* ..^1. but^1, if you insist...", "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris^1, as your Prince and authority^1, I order you to...!", "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!", "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!", "scr_text_slash_scr_text_gml_226_0": "&I know", "scr_text_slash_scr_text_gml_227_0": "&Really!?", "scr_text_slash_scr_text_gml_231_0": "* Er^1, Kris^1, you know you can hold ~1 to run...?", "scr_text_slash_scr_text_gml_232_0": " \\C2", "scr_text_slash_scr_text_gml_241_0": "* Really^1?&* And yet you choose not to...?", "scr_text_slash_scr_text_gml_242_0": "\\E6* Right^1, who knows how long these leisurely days will last...", "scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time^1, Kris.", "scr_text_slash_scr_text_gml_249_0": "* Right^1!&* You'll move faster by holding ~1!", "scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you^1, so don't worry!", "scr_text_slash_scr_text_gml_251_0": "\\E6* ..^1. Unless you want to get away^1, in which case^1, sorry.", "scr_text_slash_scr_text_gml_257_0": "&I know", "scr_text_slash_scr_text_gml_258_0": "&Really!?", "scr_text_slash_scr_text_gml_261_0": "* Umm^1, Kris^1, did you know...", "scr_text_slash_scr_text_gml_262_0": "* ..^1. You can skip text by pressing", "scr_text_slash_scr_text_gml_262_1": "?", "scr_text_slash_scr_text_gml_263_0": " \\C2", "scr_text_slash_scr_text_gml_272_0": "* ..^1. Really^1?&* So you've just been...", "scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk^1, because you wanted to?", "scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while^1, Kris!", "scr_text_slash_scr_text_gml_279_0": "* Right^1! In the case you read very quickly.", "scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said.", "scr_text_slash_scr_text_gml_281_0": "\\E6* ..^1. No need to skip my text^1, right^1, Kris?", "scr_text_slash_scr_text_gml_288_0": "&Yes", "scr_text_slash_scr_text_gml_289_0": "&Don't", "scr_text_slash_scr_text_gml_292_0": "\\E3* Oh^1, Kris^1!&* It's the training dummy I made!", "scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy.", "scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?", "scr_text_slash_scr_text_gml_295_0": " \\C2", "scr_text_slash_scr_text_gml_302_0": "\\E0* OK^1!&* Get ready^1, Kris!", "scr_text_slash_scr_text_gml_307_0": "\\E3* Right^1, you already fought Lancer^1, didn't you...?", "scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you^1, I absolutely blanked!", "scr_text_slash_scr_text_gml_309_0": "\\E2* ..^1. B-but^1, um..^1.&* Just in case you forgot anything...", "scr_text_slash_scr_text_gml_310_0": "\\E6* Here^1!&* I made a Manual for you and Susie!", "scr_text_slash_scr_text_gml_311_0": "\\E0* Press", "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.", "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)", "scr_text_slash_scr_text_gml_318_0": "&I can&handle it", "scr_text_slash_scr_text_gml_319_0": "&....^1.&", "scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2!&* The Great Door is opened?!", "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...", "scr_text_slash_scr_text_gml_324_0": "\\E1* ...", "scr_text_slash_scr_text_gml_325_0": "* Kris^1, once we pass through this door...", "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.", "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...", "scr_text_slash_scr_text_gml_328_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too.", "scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people^1, Kris.", "scr_text_slash_scr_text_gml_330_0": "\\E6* In the end^1, how we treat them makes all the difference.", "scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing.", "scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that...", "scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending.", "scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise^1, I fear that...", "scr_text_slash_scr_text_gml_335_0": "\\E1* ..^1. you may not..^1. find the result favorable.", "scr_text_slash_scr_text_gml_336_0": "\\E3* ..^1. Oh^1, I'm sorry^1! Is that too much to ask?", "scr_text_slash_scr_text_gml_337_0": " \\C2", "scr_text_slash_scr_text_gml_342_0": "\\E0* Kris^1, I knew you were a hero the moment I saw you.", "scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best^1, alright?", "scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh^1, I'm sorry!", "scr_text_slash_scr_text_gml_348_0": "\\E6* Kris^1, in the end^1, what you choose is up to you.", "scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it^1, I'm happy too.", "scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best^1, and don't worry!", "scr_text_slash_scr_text_gml_357_0": "&Yes", "scr_text_slash_scr_text_gml_358_0": "&No", "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)", "scr_text_slash_scr_text_gml_364_0": "* (Take one?)", "scr_text_slash_scr_text_gml_365_0": "\\C2", "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)", "scr_text_slash_scr_text_gml_370_0": "* (Take one?)", "scr_text_slash_scr_text_gml_371_0": "\\C2", "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)", "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)", "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)", "scr_text_slash_scr_text_gml_403_0": "&Yes", "scr_text_slash_scr_text_gml_404_0": "&No", "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)", "scr_text_slash_scr_text_gml_410_0": "* (Take one?)", "scr_text_slash_scr_text_gml_411_0": " \\C2", "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)", "scr_text_slash_scr_text_gml_416_0": "* (Take one?)", "scr_text_slash_scr_text_gml_417_0": " \\C2", "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)", "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)", "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)", "scr_text_slash_scr_text_gml_449_0": "&Yes", "scr_text_slash_scr_text_gml_450_0": "&No", "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)", "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)", "scr_text_slash_scr_text_gml_457_0": " \\C2", "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)", "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)", "scr_text_slash_scr_text_gml_491_0": " &Crumpled&paper", "scr_text_slash_scr_text_gml_492_0": "LANCER&labelled&paper", "scr_text_slash_scr_text_gml_493_0": "Neat paper", "scr_text_slash_scr_text_gml_495_0": "* Alright^1, everyone's put in their entries!", "scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person^1, you can choose.", "scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care.", "scr_text_slash_scr_text_gml_498_0": "\\C3", "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)", "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_510_0": "* OK!^1!&* And your name is...!", "scr_text_slash_scr_text_gml_511_0": "\\E6* ..^1. Hmm.", "scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one.", "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$^1? Squad.\"", "scr_text_slash_scr_text_gml_516_0": "* Woah^1, I'm not allowed to say Tier-TWO swear words!", "scr_text_slash_scr_text_gml_517_0": "\\E3* Wow^1. You three's collective dad must be very cool.", "scr_text_slash_scr_text_gml_519_0": "* Er^1, could we PERHAPS consider a DIFFERENT name?", "scr_text_slash_scr_text_gml_521_0": "* Ralsei^1, you don't HAVE to be in our Squad.", "scr_text_slash_scr_text_gml_523_0": "* Yeah^1! How about I be in the Squad and YOU be the bad guy?", "scr_text_slash_scr_text_gml_524_0": "\\E1* Here^1.&* Call up my dad.", "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.", "scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word.", "scr_text_slash_scr_text_gml_528_0": "* OK^1, fine^1!&* We can keep the name^1!&* I just won't say it.", "scr_text_slash_scr_text_gml_530_0": "* Haha^1, me too!", "scr_text_slash_scr_text_gml_531_0": "\\E1* See ya^1, losers^1!&* It's shower time!", "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)", "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)&* (It also says \"LANCER.\")", "scr_text_slash_scr_text_gml_543_0": "* Wow^1, who did that one^1?&* It's really good!", "scr_text_slash_scr_text_gml_545_0": "* Wait^1, why do YOU get to choose the name?", "scr_text_slash_scr_text_gml_547_0": "* Hey^1.&* He didn't^1, Kris did.", "scr_text_slash_scr_text_gml_549_0": "* Yeah^1!&* It doesn't matter who MAY have written it!", "scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom!", "scr_text_slash_scr_text_gml_551_0": "\\E6* ..^1. this name feels weird^1, actually.", "scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm....", "scr_text_slash_scr_text_gml_553_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short!", "scr_text_slash_scr_text_gml_554_0": "\\E3* See you later^1, me!", "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)", "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", "scr_text_slash_scr_text_gml_567_0": "* Oh^1, oh^1!&* That's mine!", "scr_text_slash_scr_text_gml_568_0": "\\E0* See^1, I think it's the perfect name...", "scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends: That like to have a lot of fun.", "scr_text_slash_scr_text_gml_571_0": "* Okay^1, first..^1. jeez^1, that's a mouthful^1, dude.", "scr_text_slash_scr_text_gml_572_0": "* Second^1, what are our enemies gonna think?", "scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?", "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT^1! INTIMIDATING!", "scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!", "scr_text_slash_scr_text_gml_577_0": "* ..^1. like what?", "scr_text_slash_scr_text_gml_579_0": "* Well^1, uh..^1.&* Y'know^1, for starters...", "scr_text_slash_scr_text_gml_580_0": "\\E0* How about..^1.&* JUST^1, uh...", "scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"", "scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part.", "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!", "scr_text_slash_scr_text_gml_585_0": "* Well^1, see ya^1, Fun Gang!", "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!", "scr_text_slash_scr_text_gml_595_0": " &Yes", "scr_text_slash_scr_text_gml_596_0": " &No", "scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells^1! Looks like Krismas came early!", "scr_text_slash_scr_text_gml_600_0": "\\E1* Alright^1, Kris^1. Just gimme the straight shot.", "scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here^1?&* Did your mom make you come here?", "scr_text_slash_scr_text_gml_602_0": "\\C2", "scr_text_slash_scr_text_gml_607_0": " &Noelle", "scr_text_slash_scr_text_gml_608_0": " &Family", "scr_text_slash_scr_text_gml_609_0": "Illness", "scr_text_slash_scr_text_gml_610_0": "Nothing", "scr_text_slash_scr_text_gml_611_0": "\\E0* Hey^1, Kris^1, you wanna chat or something?", "scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry^1, there's no way you can bore me right now!", "scr_text_slash_scr_text_gml_613_0": "\\C4", "scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha^1, that's what I thought^1!&* She's a PEACH^1, huh...?", "scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside!", "scr_text_slash_scr_text_gml_620_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too.", "scr_text_slash_scr_text_gml_621_0": "\\E7* Which one^1? I dunno^1, probably a hairy one..^1. like a kiwi.", "scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha!!!", "scr_text_slash_scr_text_gml_625_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?", "scr_text_slash_scr_text_gml_629_0": "\\E1* Really^1?&* You've grown up a lot^1, Kris.", "scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you.", "scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door.", "scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!", "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!", "scr_text_slash_scr_text_gml_634_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?", "scr_text_slash_scr_text_gml_636_0": "\\C4", "scr_text_slash_scr_text_gml_641_0": "* Huh?", "scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart^1, isn't she^1, Kris?", "scr_text_slash_scr_text_gml_646_0": "\\E0* Smart^1, kind^1, sweet..^1. couldn't ask for a better daughter.", "scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so..^1. defenseless.", "scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies^1, bugs^1, Santa Claus..^1. everything scares her.", "scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens^1, she freezes like a deer in headlights.", "scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?", "scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way!)", "scr_text_slash_scr_text_gml_652_0": "\\E1* ..^1. anyhow^1, that's what's tough about being in here^1, Kris.", "scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me.", "scr_text_slash_scr_text_gml_654_0": "\\E5* Just that..^1. in the meantime^1, I can't be there to protect her.", "scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her^1, OK?", "scr_text_slash_scr_text_gml_659_0": "\\E3* Kris^1, even if we've grown apart^1, we still love your family.", "scr_text_slash_scr_text_gml_660_0": "\\E4* After all^1, me and Asgore were college pals^1, right?", "scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey..^1. now that Asriel's off to college...", "scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad?", "scr_text_slash_scr_text_gml_663_0": "\\E3* Heh^1, I'm just pulling your leg^1. Your dad was no party animal.", "scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...^1! Whoo!", "scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going^1, but once the party started...", "scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes^1, man!", "scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!", "scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!", "scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though^1. Couldn't complain.", "scr_text_slash_scr_text_gml_673_0": "\\E1* ..^1. So^1, why am I in here...?", "scr_text_slash_scr_text_gml_674_0": "\\E4* Well^1, they found some crap^1, so it's just some tests.", "scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah^1, it's no big deal^1. Nothing a Holiday can't handle.", "scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff^1, then I can go back to^1, I dunno...", "scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display.", "scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for^1, Kris!^1? To gawk!?", "scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!^1? C'mon!", "scr_text_slash_scr_text_gml_689_0": "No No No&No No No&No No No", "scr_text_slash_scr_text_gml_690_0": " &Yes", "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)&* (Read it?)", "scr_text_slash_scr_text_gml_694_0": "\\C2", "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner&Monthly Toon Review:&Mew Mew Kissy Cutie 2", "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", "scr_text_slash_scr_text_gml_701_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...", "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...", "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", "scr_text_slash_scr_text_gml_705_0": "* Not to mention^1, Mew Mew's character in the first one...", "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!", "scr_text_slash_scr_text_gml_708_0": "* Signed^1,&The Anonymous Yellow Lizard", "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)", "scr_text_slash_scr_text_gml_713_0": " &Sit", "scr_text_slash_scr_text_gml_714_0": " &Don't Sit", "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)", "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career^1, some of my best ideas came from dreams.\"", "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here^1. If anyone asks -- you're writing!\"", "scr_text_slash_scr_text_gml_720_0": "\\C2", "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", "scr_text_slash_scr_text_gml_738_0": " &Stick fingers", "scr_text_slash_scr_text_gml_739_0": " &Don't", "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)&* (Cigarette butts lay on the ground underneath it.)", "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)", "scr_text_slash_scr_text_gml_745_0": "\\C2", "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)&* (Cigarette butts lay on the ground underneath it.)", "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)&* (You try from below.)", "scr_text_slash_scr_text_gml_757_0": "* (..^1. your hand became covered in cobwebs.)", "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)", "scr_text_slash_scr_text_gml_769_0": " &Yes", "scr_text_slash_scr_text_gml_770_0": " &No", "scr_text_slash_scr_text_gml_774_0": "\\M0* Hey..^1. there..^1.&* Noticed you were..^1.&* Here...", "scr_text_slash_scr_text_gml_775_0": "\\M1* It's me^1!&* You know ME^1, right^1?&* Of course you do!", "scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular^1!&* I just!", "scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends...", "scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK^1, y'hear^1!&* Because you're y'here!", "scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?", "scr_text_slash_scr_text_gml_780_0": "\\C2", "scr_text_slash_scr_text_gml_786_0": " &Kris", "scr_text_slash_scr_text_gml_787_0": " &Hippo-&potamus", "scr_text_slash_scr_text_gml_794_0": "\\M4* Oh^1! Oh^1!&* I'm so happy^1, y'hear!^1?&* I'm so happy I..^1. I...", "scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do^1!&* I don't remember being this happy before!", "scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name^1, friend?", "scr_text_slash_scr_text_gml_797_0": "\\C2", "scr_text_slash_scr_text_gml_809_0": " &Onion", "scr_text_slash_scr_text_gml_810_0": " &Beauty", "scr_text_slash_scr_text_gml_811_0": "Asriel II", "scr_text_slash_scr_text_gml_812_0": "Disgusting", "scr_text_slash_scr_text_gml_817_0": "\\M0* Kris^1! That's you^1!&* That's a real nice name for a friend!", "scr_text_slash_scr_text_gml_822_0": "\\M0* H..^1. Hippa..^1. Hyper..^1. Hoper..^1.&* Um^1, Hippopotamus^1! That's you^1!&* Big name^1, but it's worth it!", "scr_text_slash_scr_text_gml_825_0": "\\M1* Oh^1, excuse me^1!&* I forgot to introduce myself!", "scr_text_slash_scr_text_gml_826_0": "\\M1* ...", "scr_text_slash_scr_text_gml_827_0": "\\M3* ..^1. Actually^1, since no one talks to me^1, I forgot my own name...", "scr_text_slash_scr_text_gml_828_0": "Kris", "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus", "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1^1!&* Can you give me a name...?", "scr_text_slash_scr_text_gml_831_0": "\\C4", "scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm^1! It's perfect^1, y'hear^1!&* I don't know what it means^1, but it's perfect!", "scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!^1!&* Feels like it's shaped like me^1!&* Feels like it smells like me!", "scr_text_slash_scr_text_gml_842_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name.", "scr_text_slash_scr_text_gml_848_0": "\\M0* Wow..^1.&* What a wonderful name!", "scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower!", "scr_text_slash_scr_text_gml_850_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the...", "scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II..^1. Mmm..^1.&* Sounds..^1. familiar^1.&* It feels like..^1. a memory!", "scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy..^1.&* That threw those good corn flakes in the water for me.", "scr_text_slash_scr_text_gml_859_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!", "scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name^1!&* I'll cherish it^1, y'hear!?", "scr_text_slash_scr_text_gml_870_0": "\\M0* ...", "scr_text_slash_scr_text_gml_871_0": "\\M2* K..^1. Krismas^1?&* That's your name^1, right?", "scr_text_slash_scr_text_gml_872_0": "\\M3* Um^1, H..^1. Hippa..^1. um..^1.&* Hyper Potato Mask^1.&* That's your name^1, right?", "scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you..^1. something..^1. tomorrow...", "scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend...", "scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon^1, y'hear...", "scr_text_slash_scr_text_gml_879_0": "Open&Fridge", "scr_text_slash_scr_text_gml_880_0": " &Don't", "scr_text_slash_scr_text_gml_881_0": "See photos", "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)", "scr_text_slash_scr_text_gml_887_0": "\\E2* Oh^1, Kris^1.&* If you're hungry...", "scr_text_slash_scr_text_gml_888_0": "\\E0* ..^1. help yourself to anything you want.", "scr_text_slash_scr_text_gml_889_0": "\\C3", "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)", "scr_text_slash_scr_text_gml_895_0": "\\C3", "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.", "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)", "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)", "scr_text_slash_scr_text_gml_913_0": "* (..^1. and^1, for some reason^1, a lone egg.)", "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)", "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)", "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)", "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)", "scr_text_slash_scr_text_gml_925_0": "* (...)", "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside^1, too...)", "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)", "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)", "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)", "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)", "scr_text_slash_scr_text_gml_955_0": " &Asriel", "scr_text_slash_scr_text_gml_956_0": " &Neighbors", "scr_text_slash_scr_text_gml_957_0": "Sister", "scr_text_slash_scr_text_gml_958_0": "Nothing", "scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy!!^1!&* Like^1, what's up!^1?&* Give Aunt Catty a hug!", "scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah^1!&* Mwah^1!&* Mwah!", "scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha^1!&* I'm not even actually your aunt!", "scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god..^1.&* Can I talk to you about something?", "scr_text_slash_scr_text_gml_965_0": "* ...", "scr_text_slash_scr_text_gml_966_0": "\\E6* Actually^1, like^1, anything^1, though^1.&* Your choice.", "scr_text_slash_scr_text_gml_967_0": "\\C4", "scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy^1!&* Did you wanna talk about something!?", "scr_text_slash_scr_text_gml_971_0": "\\C4", "scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god^1, Asriel^1!&* Like^1, what a cutie pie!", "scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?", "scr_text_slash_scr_text_gml_981_0": "\\E2* That was like..^1.&* The best night EVER!", "scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him...", "scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom...", "scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene...", "scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!", "scr_text_slash_scr_text_gml_989_0": "\\E1* Like^1, that green girl next door?", "scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god^1, Krissy^1.&* She's like..^1. my LIFE VILLAIN.", "scr_text_slash_scr_text_gml_991_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2...", "scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!", "scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino...", "scr_text_slash_scr_text_gml_994_0": "\\E5* And she^1, like^1, was already drinking one!", "scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat^1!&* ..^1. uhh^1, copygator?", "scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!", "scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo^1, how's Catti doing^1?&* I have no idea.", "scr_text_slash_scr_text_gml_1001_0": "\\E5* We^1, like^1, totally can't connect at all!", "scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele...", "scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no^1!&* And then she^1, like^1, told me...", "scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"", "scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK^1, Krissy?", "scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!", "scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh^1, you gotta go^1?&* Do you have^1, like^1, homework...?", "scr_text_slash_scr_text_gml_1011_0": "\\E0* You should^1, like^1, let me help!", "scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!", "scr_text_slash_scr_text_gml_1017_0": "&Neighbor", "scr_text_slash_scr_text_gml_1018_0": "&Memories", "scr_text_slash_scr_text_gml_1019_0": "Go Away", "scr_text_slash_scr_text_gml_1020_0": "Nothing", "scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy^1!&* Like^1, long time no see!", "scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up^1?&* Did you wanna talk about something?", "scr_text_slash_scr_text_gml_1023_0": "\\C4", "scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh^1, that chick next door drives me NUTS.", "scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go^1.&* She's a TOTAL copycat.", "scr_text_slash_scr_text_gml_1031_0": "\\E5* Like^1, WHY though^1?&* Doesn't she realize she'll NEVER be me?", "scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy.", "scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur.", "scr_text_slash_scr_text_gml_1034_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body.", "scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids?", "scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah^1, of course^1! Just get us some burgers!\"", "scr_text_slash_scr_text_gml_1041_0": "\\E3* Then^1, like^1, amazingly..^1.&* You ACTUALLY got them...", "scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries^1, too...", "scr_text_slash_scr_text_gml_1043_0": "\\E5* ..^1. then a dozen miniature cakes...", "scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good^1, I ate like six!", "scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like..^1.&* Suddenly got so sick I had to go home.", "scr_text_slash_scr_text_gml_1046_0": "\\E1* Man.", "scr_text_slash_scr_text_gml_1047_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?", "scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww^1, that's no way to talk to your almost-sister-in-law.", "scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah^1, I'm joking^1.&* But^1, like...", "scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?", "scr_text_slash_scr_text_gml_1055_0": "\\E5* I^1, like^1, made him give me his first kiss...", "scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone^1, and...", "scr_text_slash_scr_text_gml_1057_0": "\\E6* Like^1, I think she basically dialed 911.", "scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church^1, like...", "scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week.", "scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw^1, Krissy^1, you just wanted to say hi?", "scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable..^1.&* Now get out of here.", "scr_text_slash_scr_text_gml_1069_0": " &Buy", "scr_text_slash_scr_text_gml_1070_0": " &No", "scr_text_slash_scr_text_gml_1073_0": "* Hey^1.&* Hey kid.", "scr_text_slash_scr_text_gml_1074_0": "* ..^1. ya wanna buy a tutorial?", "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.", "scr_text_slash_scr_text_gml_1076_0": "\\C2", "scr_text_slash_scr_text_gml_1080_0": " &Buy", "scr_text_slash_scr_text_gml_1081_0": " &No", "scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really!^1?&* You'll really buy it!?", "scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!", "scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really!^1?&* You'll really buy it!?", "scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and...", "scr_text_slash_scr_text_gml_1098_0": "\\M1* ...", "scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", "scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!", "scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way.", "scr_text_slash_scr_text_gml_1110_0": "\\M1* HA^1! HA^1! Did I say FIFTY!^1?&* Well^1, we just went on sale^1!&* TWENTY^1! TWENTY Dark Dollars!", "scr_text_slash_scr_text_gml_1111_0": "\\C2", "scr_text_slash_scr_text_gml_1120_0": " &Buy", "scr_text_slash_scr_text_gml_1121_0": " &No", "scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really!^1?&* You'll really buy it!?", "scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!", "scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really!^1?&* You'll really buy it!?", "scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and...", "scr_text_slash_scr_text_gml_1138_0": "\\M1* ...", "scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", "scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!", "scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way.", "scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE!!^1! ONLY ONE DOLLAR!!^1!&* PLEASE!!^1! PLEASE!!^1!&* I NEED THIS RIGHT NOW!!!", "scr_text_slash_scr_text_gml_1151_0": "\\C2", "scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really!^1?&* You changed your mind!?", "scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!", "scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally!", "scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and...", "scr_text_slash_scr_text_gml_1174_0": "\\M1* ...", "scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?", "scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!", "scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way.", "scr_text_slash_scr_text_gml_1187_0": "* Er^1, excuse me^1, Sir^1.&* I think I have a dollar.", "scr_text_slash_scr_text_gml_1189_0": "\\M0* ..^1. is it Dark?", "scr_text_slash_scr_text_gml_1191_0": "* Umm^1, yes?", "scr_text_slash_scr_text_gml_1193_0": "* Heheh^1, perfect^1!&* Right this way^1, gentleners!", "scr_text_slash_scr_text_gml_1202_0": " &What's TP?", "scr_text_slash_scr_text_gml_1203_0": " &Secret", "scr_text_slash_scr_text_gml_1204_0": "Gaining TP", "scr_text_slash_scr_text_gml_1205_0": "Bye", "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master^1.&* Ask me about TP's.", "scr_text_slash_scr_text_gml_1207_0": "\\C4", "scr_text_slash_scr_text_gml_1211_0": "* Later^1, kid.", "scr_text_slash_scr_text_gml_1214_0": "* TP^1? What's TP^1?&* That's what lets you cast SPELLS^1, see!?", "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar^1,&* Cast some SPELLS when it's filled up far.", "scr_text_slash_scr_text_gml_1216_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ..^1. Toilet Paper!", "scr_text_slash_scr_text_gml_1218_0": "* ..^1. no^1, it stands for Tension Points.", "scr_text_slash_scr_text_gml_1220_0": "\\M1* What^1, really!?", "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts^1, inside a fight^1.&* Once you win^1, it's out of sight.", "scr_text_slash_scr_text_gml_1225_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible.", "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...", "scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square!?", "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND^1.&* Protect yourself^1, then cast SPELLs^1, friend.", "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.", "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.", "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"", "scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important!", "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?", "scr_text_slash_scr_text_gml_1251_0": " &Pacify", "scr_text_slash_scr_text_gml_1252_0": " &Healing", "scr_text_slash_scr_text_gml_1253_0": "Fact", "scr_text_slash_scr_text_gml_1254_0": "Bye", "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master^1.&* Ask me about RALSEI's.", "scr_text_slash_scr_text_gml_1256_0": "\\C4", "scr_text_slash_scr_text_gml_1260_0": "* Later^1, kid.", "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY^1.&* Use it on BABIES^1, before they CRY.", "scr_text_slash_scr_text_gml_1265_0": "* What^1? It safely removes a \"TIRED\" enemy from combat.", "scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY!?", "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS^1, dude.", "scr_text_slash_scr_text_gml_1273_0": "* Why use that^1, when you can eat FOOD?", "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?", "scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories!?", "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.", "scr_text_slash_scr_text_gml_1282_0": "* He will hug you^1, and call you HONEY.", "scr_text_slash_scr_text_gml_1284_0": "* Hey^1, that's not true!", "scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!", "scr_text_slash_scr_text_gml_1290_0": " &Warning", "scr_text_slash_scr_text_gml_1291_0": " &Attack", "scr_text_slash_scr_text_gml_1292_0": "Fact", "scr_text_slash_scr_text_gml_1293_0": "Bye", "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master^1.&* Ask me about SUSIE's.", "scr_text_slash_scr_text_gml_1295_0": "\\C4", "scr_text_slash_scr_text_gml_1299_0": "* Later^1, kid.", "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING^1, SUSIE can't hit^1.&* So make sure to -", "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.", "scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless..^1.&* Unless you wanted not to hurt -", "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.", "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone^1, I'm afraid^1, I'm afreet.", "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.", "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing^1, have long since past.", "scr_text_slash_scr_text_gml_1318_0": "* The circumstances^1, changed pretty fast.", "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks^1, the foe on top.", "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them^1, with a crushing chop.", "scr_text_slash_scr_text_gml_1327_0": "* She always strikes^1, at the first thing she sees...", "scr_text_slash_scr_text_gml_1329_0": "* ...", "scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no^1, oh no^1!&* She's looking at ME!", "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone^1, so no attack.", "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?", "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER^1, RUDE as may be...", "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage^1, if you just press ~1!", "scr_text_slash_scr_text_gml_1348_0": "* Susie loves^1, when you give us MONEY^1.&* She will -", "scr_text_slash_scr_text_gml_1350_0": "* Nope^1, don't care.", "scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny!?", "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone^1, so no facts.", "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?", "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed^1, just a hair.", "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.", "scr_text_slash_scr_text_gml_1373_0": " &Reviving", "scr_text_slash_scr_text_gml_1374_0": " &Acting", "scr_text_slash_scr_text_gml_1375_0": "Fact", "scr_text_slash_scr_text_gml_1376_0": "Bye", "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master^1.&* Ask me about KRIS's.", "scr_text_slash_scr_text_gml_1378_0": "\\C4", "scr_text_slash_scr_text_gml_1382_0": "* Later^1, kid.", "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative^1, your friends fall down", "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back^1, is easy-town", "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells^1, work like a charm -", "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT^1, you can cure all HARM.", "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people^1, huh?", "scr_text_slash_scr_text_gml_1392_0": "* Yeah^1, that's what I'm saying!", "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT^1, you might start to think -", "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?", "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -", "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.", "scr_text_slash_scr_text_gml_1402_0": "* Or^1, cast PACIFY if you know they'll get TIRED.", "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead^1, a lot can happen in ONE TURN!", "scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey^1, who's the MASTER here^1, me or you!?", "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea^1, to give us BUCKs.", "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy^1, and fill you with LUCKs.", "scr_text_slash_scr_text_gml_1411_0": "* Over there^1, is our DONATION HOLE.", "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX^1, but it got STOLE.", "scr_text_slash_scr_text_gml_1417_0": " &Throw $1", "scr_text_slash_scr_text_gml_1418_0": " &Do not", "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"", "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials^1, please throw your money into a hole.)", "scr_text_slash_scr_text_gml_1423_0": "\\C2", "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)", "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")", "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")", "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)", "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)", "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)", "scr_text_slash_scr_text_gml_1451_0": "Make&Ralsei&try it", "scr_text_slash_scr_text_gml_1452_0": "&Try it", "scr_text_slash_scr_text_gml_1453_0": "Decline", "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?", "scr_text_slash_scr_text_gml_1457_0": "* Huh^1? Oh^1, that?", "scr_text_slash_scr_text_gml_1458_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack.", "scr_text_slash_scr_text_gml_1460_0": "* ..^1. I see.", "scr_text_slash_scr_text_gml_1462_0": "* C'mon^1! All I ate for breakfast was chalk!", "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!", "scr_text_slash_scr_text_gml_1466_0": "* Sorry^1. What are you two having^1, exactly...?", "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.", "scr_text_slash_scr_text_gml_1470_0": "* And that is...?", "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself^1, my main man.", "scr_text_slash_scr_text_gml_1474_0": "* Kris^1, do you want to^1, um^1, try it?", "scr_text_slash_scr_text_gml_1475_0": "\\C3", "scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh^1, there's a..^1.&* Honeypot^1? Inside?", "scr_text_slash_scr_text_gml_1489_0": "\\E1* ..^1. It's full of salsa.", "scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo^1, you sweet little pumpkin!", "scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you...", "scr_text_slash_scr_text_gml_1494_0": "* ...", "scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm^1. Yummy^1. It's delicious...", "scr_text_slash_scr_text_gml_1497_0": "* C'mon^1, you're just pretending to eat it!", "scr_text_slash_scr_text_gml_1499_0": "* Haha^1, yeah^1! That's what I do^1, too!", "scr_text_slash_scr_text_gml_1501_0": "* ?????", "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)", "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)", "scr_text_slash_scr_text_gml_1509_0": "* (It recovered..^1. something.)", "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)&* (Just..^1. something.)", "scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?", "scr_text_slash_scr_text_gml_1514_0": "* I don't know!", "scr_text_slash_scr_text_gml_1521_0": "* Look^1, if no one else will eat it^1, I'll try it!", "scr_text_slash_scr_text_gml_1522_0": "\\E6* ..^1. there's a jar of..^1. Blood...^1?&* In here.", "scr_text_slash_scr_text_gml_1524_0": "* No^1, no^1.&* It's merely a pot of free-range salsa.", "scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks^1, that's actually more gross somehow.", "scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time!", "scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?", "scr_text_slash_scr_text_gml_1532_0": "* I don't know!", "scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?", "scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris^1, honey^1, you have grown up so much...", "scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well...", "scr_text_slash_scr_text_gml_1561_0": "\\E1* ...", "scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little...", "scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?", "scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it.", "scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it?", "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments.", "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?", "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well...", "scr_text_slash_scr_text_gml_1586_0": " &Flowers", "scr_text_slash_scr_text_gml_1587_0": " &Saucer", "scr_text_slash_scr_text_gml_1588_0": "Chalk", "scr_text_slash_scr_text_gml_1589_0": "Nothing", "scr_text_slash_scr_text_gml_1590_0": "* O..^1. Oh^1, Kris...", "scr_text_slash_scr_text_gml_1591_0": "\\E4* D..^1. Did you want to talk about something?", "scr_text_slash_scr_text_gml_1592_0": "\\C4", "scr_text_slash_scr_text_gml_1596_0": "* Huh?", "scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh^1, these flowers...^1? They're from your dad...", "scr_text_slash_scr_text_gml_1600_0": "\\E0* He..^1. He always asks how you're doing in school...", "scr_text_slash_scr_text_gml_1601_0": "\\E7* ..^1. Then gives me a bouquet of them.", "scr_text_slash_scr_text_gml_1602_0": "\\E1* ..^1. A-actually^1, that he always gives me flowers...", "scr_text_slash_scr_text_gml_1603_0": "\\E4* ..^1. R-really makes me w-wonder if he..^1. If he l-likes...", "scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if..^1. If he l-likes...", "scr_text_slash_scr_text_gml_1605_0": "\\EA* ..^1. The awesome comics I lent to him.", "scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris.", "scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)", "scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh^1, this saucer of milk?", "scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel!", "scr_text_slash_scr_text_gml_1613_0": "\\E3* ..^1. uh^1? What does she look like...?", "scr_text_slash_scr_text_gml_1614_0": "\\E9* W..^1. well^1, I've never actually s-seen her^1, b-but...", "scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing.", "scr_text_slash_scr_text_gml_1616_0": "\\E6* S..^1. So I'd like to think that there's a cat.", "scr_text_slash_scr_text_gml_1617_0": "\\E9* M..^1. My cat.", "scr_text_slash_scr_text_gml_1624_0": "\\E0* K..^1. Kris^1, even though you never got the chalk...", "scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it.", "scr_text_slash_scr_text_gml_1626_0": "\\E3* So^1, in return^1, I can let you borrow^1, um...", "scr_text_slash_scr_text_gml_1627_0": "\\E0* M..^1. My home-made DVD collection of the Symptons!", "scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know^1, the sitcom about the middle-class monster family.", "scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!", "scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest^1, most quotable show ever...!", "scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season", "scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo", "scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles", "scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff", "scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of", "scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier", "scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals", "scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too", "scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force", "scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth", "scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun", "scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST", "scr_text_slash_scr_text_gml_1643_0": "\\E1* ..^1. Huh?", "scr_text_slash_scr_text_gml_1644_0": "\\E2* ..^1. You don't want to watch it?", "scr_text_slash_scr_text_gml_1645_0": "\\EB* ..^1. Th-That's ok^1, Kris...", "scr_text_slash_scr_text_gml_1650_0": "\\E1* OK^1, umm^1, if you ever need help with homework...", "scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley.", "scr_text_slash_scr_text_gml_1652_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi.", "scr_text_slash_scr_text_gml_1658_0": " &Add Spade", "scr_text_slash_scr_text_gml_1659_0": " &Add Diamond", "scr_text_slash_scr_text_gml_1660_0": "Swap", "scr_text_slash_scr_text_gml_1662_0": "\\C3", "scr_text_slash_scr_text_gml_1683_0": " &Perpetuate", "scr_text_slash_scr_text_gml_1684_0": " &Do not", "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)&* (Even the moss drinks water.)", "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)", "scr_text_slash_scr_text_gml_1689_0": "\\C2", "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)&* (The cycle continues...)", "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)&* (Tastes..^1. mossy.)", "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)", "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here^1, in the corner of a small cell...)", "scr_text_slash_scr_text_gml_1713_0": " &Take", "scr_text_slash_scr_text_gml_1714_0": " &Do not", "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)", "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)", "scr_text_slash_scr_text_gml_1719_0": "\\C2", "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)", "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)", "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)", "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)", "scr_text_slash_scr_text_gml_1749_0": " &Yes", "scr_text_slash_scr_text_gml_1750_0": " &She'll be&fine", "scr_text_slash_scr_text_gml_1753_0": "\\E6* ..^1. thanks for helping her^1, Kris^1. She appreciates it.", "scr_text_slash_scr_text_gml_1754_0": "\\E1* ...", "scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris...", "scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?", "scr_text_slash_scr_text_gml_1757_0": "\\C2", "scr_text_slash_scr_text_gml_1762_0": "\\E6* Well^1, regardless of how you feel...", "scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment...", "scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes^1, and think about what she's doing now...", "scr_text_slash_scr_text_gml_1768_0": " &Go Left", "scr_text_slash_scr_text_gml_1769_0": " &Go Right", "scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright..^1. out of the cell...)", "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)", "scr_text_slash_scr_text_gml_1774_0": "\\C2", "scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh...^1? Kris...^1? Did you say something back there?", "scr_text_slash_scr_text_gml_1781_0": "\\E0* (..^1. I can't hear them anymore...)", "scr_text_slash_scr_text_gml_1785_0": " &Fix Item", "scr_text_slash_scr_text_gml_1786_0": " &Leave", "scr_text_slash_scr_text_gml_1787_0": "Fix Us", "scr_text_slash_scr_text_gml_1789_0": "* Well^1, well^1. I am the smith Malius^1. I can fix anything^1. Weapon^1, armor...", "scr_text_slash_scr_text_gml_1790_0": "* ..^1. I can even fix you^1! Well^1, well^1, what will it be?", "scr_text_slash_scr_text_gml_1791_0": "\\C3", "scr_text_slash_scr_text_gml_1795_0": "* Hm^1? What is it now?", "scr_text_slash_scr_text_gml_1812_0": "* Well^1, well^1. You have nothing to fix.", "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN^1, return here.", "scr_text_slash_scr_text_gml_1814_0": "* After all^1, I can fix anything...", "scr_text_slash_scr_text_gml_1815_0": "* ..^1. except for a BROKEN HEART.", "scr_text_slash_scr_text_gml_1820_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!", "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah^1! Let's feel my technique!", "scr_text_slash_scr_text_gml_1827_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!", "scr_text_slash_scr_text_gml_1828_0": "* ..^1. actually^1, you will need a free space in your ITEMs first.", "scr_text_slash_scr_text_gml_1833_0": "* Huh---^1! That KEY is seething with energy^1! You must let me fix it!", "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah^1! Let's feel my technique!", "scr_text_slash_scr_text_gml_1841_0": "* Well^1, well^1. Good journey^1, my friends.", "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon^1, too^1. You must take care of it from time to time.", "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah^1! Let's feel my technique.", "scr_text_slash_scr_text_gml_1853_0": " &Buy", "scr_text_slash_scr_text_gml_1854_0": " &Do not", "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?", "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only $40!", "scr_text_slash_scr_text_gml_1859_0": "\\C2", "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds^1, only $40^1, I guess.", "scr_text_slash_scr_text_gml_1864_0": "\\C2", "scr_text_slash_scr_text_gml_1877_0": "* Thanks^1, I guess^1.&* (The Choco Diamond was added to your ITEMS.)", "scr_text_slash_scr_text_gml_1881_0": "* ..^1. You have too many ITEMS for this^1, I guess.", "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money^1, I guess.", "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.", "scr_text_slash_scr_text_gml_1900_0": " &Buy", "scr_text_slash_scr_text_gml_1901_0": " &Do not", "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)&* (Proceeds go to Hathy's Health^1. It costs $40.)", "scr_text_slash_scr_text_gml_1905_0": "\\C2", "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)&* (The Hearts Donut was added to your ITEMS.)", "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)&* (Hathy seemed sad.)", "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)&* (Hathy seemed sad.)", "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)", "scr_text_slash_scr_text_gml_1938_0": " &Buy", "scr_text_slash_scr_text_gml_1939_0": " &Do not", "scr_text_slash_scr_text_gml_1945_0": "* Greetings^1, gentleclowns.", "scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?", "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.", "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.", "scr_text_slash_scr_text_gml_1951_0": "\\C2", "scr_text_slash_scr_text_gml_1968_0": "* Heheheh^1, thanks...", "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)", "scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us!!", "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!", "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)&* (But you didn't have any room.)", "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)", "scr_text_slash_scr_text_gml_1987_0": "* Oops.", "scr_text_slash_scr_text_gml_1989_0": "* Oh well^1. Buyers cryers.", "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...", "scr_text_slash_scr_text_gml_1993_0": "* ..^1. to getting SWINDLED by us!", "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!", "scr_text_slash_scr_text_gml_2006_0": "* ..^1. You don't have enough funds.", "scr_text_slash_scr_text_gml_2008_0": "* What^1? What did you spend it on!^1? Pastries!?", "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.", "scr_text_slash_scr_text_gml_2018_0": "* Hey^1! You can't not buy from us!", "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!", "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one^1, Kris.)", "scr_text_slash_scr_text_gml_2027_0": "&Alphys", "scr_text_slash_scr_text_gml_2028_0": "&Dark World", "scr_text_slash_scr_text_gml_2029_0": "Help you", "scr_text_slash_scr_text_gml_2030_0": "Nothing", "scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY^1, PUNK!!^1!&* GET OUT OF THE ROAD!!!", "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", "scr_text_slash_scr_text_gml_2035_0": "\\E1* ..^1. Oh^1, wait^1, it's just Asgore's kid.", "scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately.", "scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring^1.&* Nothing EVER happens in this town!", "scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh..^1. I just wish SOMETHING would shake things up!", "scr_text_slash_scr_text_gml_2039_0": "\\E7* ..^1. Huh^1?&* You got somethin' to report?", "scr_text_slash_scr_text_gml_2040_0": "\\C4", "scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report?", "scr_text_slash_scr_text_gml_2045_0": "\\C4", "scr_text_slash_scr_text_gml_2053_0": "\\E0* ..^1. Alphys?", "scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys^1?&* No idea who you're talking about.", "scr_text_slash_scr_text_gml_2055_0": "\\E2* ..^1. Why^1, did they do something illegal!?", "scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha^1, if I see \"Alphys,\" I'll tackle 'em!!", "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!^1!&* They're as good as dead!!", "scr_text_slash_scr_text_gml_2061_0": "\\E1* What^1?&* There's a Dark World inside the school?", "scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh..^1. SURE^1, kid.", "scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!", "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!", "scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww^1, you wanna help me^1? Sure^1, punk.", "scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!", "scr_text_slash_scr_text_gml_2070_0": "\\E1* ..^1. wait^1, do we even have a bank?", "scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey^1, get someone to build a bank...!", "scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal^1, you little punk~!", "scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls.", "scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief.", "scr_text_slash_scr_text_gml_2082_0": "&Asriel", "scr_text_slash_scr_text_gml_2083_0": "&Job", "scr_text_slash_scr_text_gml_2084_0": "Co-Workers", "scr_text_slash_scr_text_gml_2085_0": "No", "scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy^1!&* It's me!", "scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?", "scr_text_slash_scr_text_gml_2090_0": "\\C4", "scr_text_slash_scr_text_gml_2093_0": "\\E0* H..^1. Hey^1!&* Hey little buddy^1!&* What's up?!", "scr_text_slash_scr_text_gml_2094_0": "\\C4", "scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home?", "scr_text_slash_scr_text_gml_2103_0": "\\E8* Y..^1. You can't tell him this^1, but I really miss the guy.", "scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times...", "scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up^1, for example...", "scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS", "scr_text_slash_scr_text_gml_2107_0": "\\E5* Which^1, as a matter of course", "scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened.", "scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!", "scr_text_slash_scr_text_gml_2110_0": "\\E7* ..^1. while she was writing me a speeding ticket.", "scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake^1, little buddy.", "scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL.", "scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing...", "scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player^1, there's no I in PEZZA!\"", "scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS^1.&* YOU JUST TOOK IT OUT.", "scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK^1, little buddy^1.&* I've been saving up...", "scr_text_slash_scr_text_gml_2120_0": "\\E8* ..^1. To go to college where Azzy is!", "scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree^1, become a famous actor...", "scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in^1, little buddy.", "scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah^1, yes^1, Little Buddy^1. Good idea^1. Meet the Rogue's Gallery.", "scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space.", "scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling.", "scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries.", "scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants.", "scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta...", "scr_text_slash_scr_text_gml_2133_0": "\\E6* ..^1. actually^1, does that guy even work here?", "scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah^1, my co-workers^1. Where would I be without them?", "scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place^1, little buddy^1. A much happier place.", "scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine^1, Little Buddy^1. You don't have to watch me suffer.", "scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom..^1. While it lasts...", "scr_text_slash_scr_text_gml_2146_0": "&Fruit Juice", "scr_text_slash_scr_text_gml_2147_0": "&Nothing", "scr_text_slash_scr_text_gml_2150_0": "* Kris..^1. What a pleasant surprise to see you here^1.&* And on a school day.", "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.", "scr_text_slash_scr_text_gml_2152_0": "* I^1, Father Alvin^1, implore you^1.&* If you have anything weighing on your mind^1, please^1, speak.", "scr_text_slash_scr_text_gml_2153_0": "\\C2", "scr_text_slash_scr_text_gml_2159_0": "* Kris^1, if you want some of our \"sick\" Fruit Juice^1, you should come to our service.", "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.", "scr_text_slash_scr_text_gml_2161_0": "* Kris^1, it would be wonderful if you would sing with us.", "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,", "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.", "scr_text_slash_scr_text_gml_2167_0": "* I understand^1.&* I hope in time you may find the words you seek.", "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.", "scr_text_slash_scr_text_gml_2173_0": "&Yes", "scr_text_slash_scr_text_gml_2174_0": "&No", "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)", "scr_text_slash_scr_text_gml_2178_0": "\\C2", "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)", "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)", "scr_text_slash_scr_text_gml_2193_0": "&Yes", "scr_text_slash_scr_text_gml_2194_0": "&No", "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)&* (Flush it?)", "scr_text_slash_scr_text_gml_2198_0": "& & Yes No\\C1", "scr_text_slash_scr_text_gml_2202_0": " \\C2", "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)", "scr_text_slash_scr_text_gml_2223_0": "&Yes", "scr_text_slash_scr_text_gml_2224_0": "&No", "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)", "scr_text_slash_scr_text_gml_2228_0": "* (As a result^1, it's missing most of the good keys.)", "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)", "scr_text_slash_scr_text_gml_2230_0": "\\C2", "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)", "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)", "scr_text_slash_scr_text_gml_2247_0": "* (Ring^1, ring...)", "scr_text_slash_scr_text_gml_2249_0": "* K..^1. Kris!?", "scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?", "scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!", "scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called^1, but you never picked up...", "scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!", "scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris^1, I am afraid I am going to have to punish you...", "scr_text_slash_scr_text_gml_2255_0": "\\E8* ..^1. huh?", "scr_text_slash_scr_text_gml_2256_0": "\\E1* ..^1. A friend?", "scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with..^1. a friend?", "scr_text_slash_scr_text_gml_2258_0": "\\E0* ...", "scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris...", "scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time.", "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.", "scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home...", "scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early.", "scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon^1, honey.", "scr_text_slash_scr_text_gml_2266_0": "* (Click...)", "scr_text_slash_scr_text_gml_2270_0": "Great to&see you&again", "scr_text_slash_scr_text_gml_2271_0": "Who the&hell are&you?", "scr_text_slash_scr_text_gml_2274_0": "\\E0* hey^1, look who's walkin' around.", "scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya^1, kid?", "scr_text_slash_scr_text_gml_2276_0": "\\C2", "scr_text_slash_scr_text_gml_2280_0": "&Store", "scr_text_slash_scr_text_gml_2281_0": "&Friends", "scr_text_slash_scr_text_gml_2282_0": "Leave", "scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah^1, it's real nice^1, isn't it?", "scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before.", "scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans^1.&* sans the skeleton^1.&* i'm new in town.", "scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?", "scr_text_slash_scr_text_gml_2290_0": "\\C3", "scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm..^1. y'know^1, good question.", "scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans^1.&* your friendly neighborhood skeleton.", "scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?", "scr_text_slash_scr_text_gml_2297_0": "\\C3", "scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up?", "scr_text_slash_scr_text_gml_2304_0": "\\C3", "scr_text_slash_scr_text_gml_2310_0": "&Me", "scr_text_slash_scr_text_gml_2311_0": "&My Mom", "scr_text_slash_scr_text_gml_2312_0": "My Teacher", "scr_text_slash_scr_text_gml_2313_0": "Nobody", "scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me^1?&* yeah^1, that's the grocery store.", "scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately^1, it's closed.", "scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain^1.&* i really wanted to buy some milk.", "scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it.", "scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here^1, so i hardly know anyone.", "scr_text_slash_scr_text_gml_2325_0": "\\E2* why^1, got anyone i should know better?", "scr_text_slash_scr_text_gml_2326_0": "\\C4", "scr_text_slash_scr_text_gml_2332_0": "\\E2* oh^1, you've got something better to do?", "scr_text_slash_scr_text_gml_2333_0": "\\E0* me too.", "scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway^1, i'll be standing here doing nothing.", "scr_text_slash_scr_text_gml_2341_0": "* huh?", "scr_text_slash_scr_text_gml_2344_0": "\\E2* ah^1, sorry^1. i don't hang out with idiot babies.", "scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche.", "scr_text_slash_scr_text_gml_2350_0": "\\E5* hey^1, i gave you a number^1, what more do you want?", "scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there^1, tiger.", "scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship.", "scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time.", "scr_text_slash_scr_text_gml_2358_0": "\\E3* ...", "scr_text_slash_scr_text_gml_2359_0": "\\E2* alright^1, that's enough time.", "scr_text_slash_scr_text_gml_2360_0": "\\E0* take this.", "scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like.", "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)", "scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother^1, huh...?", "scr_text_slash_scr_text_gml_2372_0": "\\E0* too late.", "scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night.", "scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great^1. came to the store to buy chocolate kisses.", "scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em.", "scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh..^1. you sound like a fun kid^1, huh?", "scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys^1. yeah^1. i know about her.", "scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses.", "scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob.", "scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles.", "scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,", "scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,", "scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor.", "scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business.", "scr_text_slash_scr_text_gml_2388_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing.", "scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh^1, but fair.", "scr_text_slash_scr_text_gml_2397_0": "&1", "scr_text_slash_scr_text_gml_2398_0": "&2", "scr_text_slash_scr_text_gml_2402_0": "* (Ring^1, ring...)", "scr_text_slash_scr_text_gml_2403_0": "* Hello.", "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.", "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None.", "scr_text_slash_scr_text_gml_2406_0": "\\C4", "scr_text_slash_scr_text_gml_2409_0": "* (Ring^1, ring...)&* (Ring^1, ring...)&* (Ring^1, ring...)", "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)", "scr_text_slash_scr_text_gml_2417_0": "* Huh!?", "scr_text_slash_scr_text_gml_2418_0": "* Ah^1, you're an Idiot?", "scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Baby?", "scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Idiot Baby?", "scr_text_slash_scr_text_gml_2421_0": "* ...", "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth^1, I'm one too.", "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best^1, OK?", "scr_text_slash_scr_text_gml_2424_0": "* (Click...)", "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", "scr_text_slash_scr_text_gml_2428_0": "* (Click...)", "scr_text_slash_scr_text_gml_2434_0": " &Yes", "scr_text_slash_scr_text_gml_2435_0": " &No", "scr_text_slash_scr_text_gml_2438_0": "\\E1* ..^1. hey bud.", "scr_text_slash_scr_text_gml_2439_0": "\\E2* ..^1. are you busy tomorrow...?", "scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something.", "scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over.", "scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door^1, ya know.", "scr_text_slash_scr_text_gml_2443_0": "\\C2", "scr_text_slash_scr_text_gml_2451_0": "\\E2* wow..^1. you answered quickly^1, huh.", "scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good^1.&* i'm a total stranger.", "scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more.", "scr_text_slash_scr_text_gml_2458_0": "\\E2* wow^1, you were deliberating for a while.", "scr_text_slash_scr_text_gml_2459_0": "\\E0* gee^1, what's wrong?", "scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?", "scr_text_slash_scr_text_gml_2463_0": "\\E2* well^1, guess i shouldn't complain...", "scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...^1?&* what are we going to be doing?", "scr_text_slash_scr_text_gml_2465_0": "\\E2* oh^1, i'm not going to be there.", "scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird.", "scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother.", "scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends.", "scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him.", "scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya.", "scr_text_slash_scr_text_gml_2478_0": "\\E2* ..^1. well^1, that was quick.", "scr_text_slash_scr_text_gml_2483_0": "\\E2* ..^1. hmm^1, well^1, that's disappointing.", "scr_text_slash_scr_text_gml_2485_0": "\\E1* alright^1, alright^1, lemme sweeten the deal for ya.", "scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over..^1. i^1, will personally,", "scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there.", "scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother.", "scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here^1, he needs friends.", "scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway^1, thanks for agreeing to hang out with him.", "scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya.", "scr_text_slash_scr_text_gml_2498_0": " &Susie", "scr_text_slash_scr_text_gml_2499_0": " &Key", "scr_text_slash_scr_text_gml_2500_0": "Anything", "scr_text_slash_scr_text_gml_2501_0": "Nothing", "scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh^1, hi^1, Kris!", "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?", "scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time^1, so^1, um,", "scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you^1, in case --", "scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now...", "scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again^1, and...", "scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok.", "scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school^1, Kris!", "scr_text_slash_scr_text_gml_2510_0": "\\E1* ...", "scr_text_slash_scr_text_gml_2511_0": "\\E5* ...", "scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm^1, Kris?", "scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you..^1. want to talk about something?", "scr_text_slash_scr_text_gml_2514_0": "\\C4", "scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris^1!&* Is something up?", "scr_text_slash_scr_text_gml_2518_0": "\\C4", "scr_text_slash_scr_text_gml_2524_0": " &She's nice", "scr_text_slash_scr_text_gml_2525_0": " &Terrible", "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk", "scr_text_slash_scr_text_gml_2527_0": "...", "scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie^1! That's right^1, you were with Susie!", "scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class^1, I was worried^1, but...", "scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK^1! I think?", "scr_text_slash_scr_text_gml_2533_0": "\\E5* ...", "scr_text_slash_scr_text_gml_2534_0": "\\E3* ..^1. Umm^1, Kris^1? Can I ask something^1, if that's OK?", "scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie..^1. I'm kind of..^1. curious what she's like^1, you know?", "scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone.", "scr_text_slash_scr_text_gml_2537_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok...", "scr_text_slash_scr_text_gml_2538_0": "\\C4", "scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh^1, can I ask something else about her!?", "scr_text_slash_scr_text_gml_2543_0": "\\E3* Well^1, did it seem like^1, she^1, um...", "scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)", "scr_text_slash_scr_text_gml_2552_0": "\\E2* ..^1. huh^1? Why don't I ask my mom for the key?", "scr_text_slash_scr_text_gml_2553_0": "\\E3* I..^1. I mean^1, um..^1. I..^1. you know,", "scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working.", "scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's.", "scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm..^1. Kris...^1? Are you feeling alright?", "scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so..^1. talkative.", "scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh^1! I don't mean to sound like something's wrong with you.", "scr_text_slash_scr_text_gml_2562_0": "\\E4* ...", "scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm^1, Kris^1, is something wrong?", "scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?", "scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but..^1. um...", "scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!", "scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi^1, Kris!", "scr_text_slash_scr_text_gml_2583_0": "\\E2* What...^1?&* She's..^1. a nice person?", "scr_text_slash_scr_text_gml_2584_0": "* Really!^1? L-like^1, really!^1? Honestly!^1? Truly!?", "scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean^1, that's just what I was hoping^1, but...", "scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris?", "scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?", "scr_text_slash_scr_text_gml_2588_0": "\\E2* ..^1. R-really^1? You're serious^1? You're totally serious?", "scr_text_slash_scr_text_gml_2589_0": "\\E6* ..^1. gosh^1, then maybe I should try talking to her...", "scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris!", "scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though^1, honestly^1, if she's nice I might die^1, too...)", "scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT^1? She smashed you against the LOCKERS?", "scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh^1, Kris^1, I'm really sorry^1. That's just awful.", "scr_text_slash_scr_text_gml_2597_0": "\\E3* I..^1. I'd THOUGHT Susie was good^1, just...", "scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side.", "scr_text_slash_scr_text_gml_2599_0": "\\E7* ..^1. but she really IS terrible^1, isn't she...?", "scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris..^1. I'm SO sorry you have to go through this.", "scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact^1, I wonder if..^1. d-do you think...?", "scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean?", "scr_text_slash_scr_text_gml_2603_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um,", "scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore.", "scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)", "scr_text_slash_scr_text_gml_2609_0": "\\E2* What^1?&* She was EATING the chalk???", "scr_text_slash_scr_text_gml_2610_0": "* R..^1. really...?", "scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris?", "scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids...", "scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying.", "scr_text_slash_scr_text_gml_2614_0": "\\E2* ..^1. Huh^1? You're telling the truth^1? Seriously?", "scr_text_slash_scr_text_gml_2615_0": "\\E5* ...", "scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm^1, then..^1. what color chalk does she like?", "scr_text_slash_scr_text_gml_2617_0": "\\E4* And^1, do you think she likes the thin or the thick kind...?", "scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait^1, maybe making her a lunchbox full of chalk is stupid...)", "scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously^1, Kris^1? But I help you ALL the time!", "scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!", "scr_text_slash_scr_text_gml_2624_0": "\\E2* Like^1, d-does she like metal music!?", "scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?", "scr_text_slash_scr_text_gml_2626_0": "\\E2* D..^1. Does she really have a tail underneath her jacket!?", "scr_text_slash_scr_text_gml_2627_0": "\\E3* Or^1, or..^1. or...", "scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it...?", "scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it^1, didn't I...)", "scr_text_slash_scr_text_gml_2635_0": " &Yes", "scr_text_slash_scr_text_gml_2636_0": " &No", "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed^1, this chapter of your adventures will end.)", "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)", "scr_text_slash_scr_text_gml_2641_0": "\\C2", "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)", "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)", "scr_text_slash_scr_text_gml_2657_0": " &Sleep", "scr_text_slash_scr_text_gml_2658_0": " &Do not", "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)", "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)", "scr_text_slash_scr_text_gml_2664_0": "\\C2", "scr_text_slash_scr_text_gml_2670_0": " &Sleep!!!", "scr_text_slash_scr_text_gml_2671_0": " &Do not!!!", "scr_text_slash_scr_text_gml_2676_0": "* (For some reason^1, you decided to go back to sleep...)", "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)", "scr_text_slash_scr_text_gml_2685_0": "Play&a game", "scr_text_slash_scr_text_gml_2686_0": "Do not&play a&game", "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE.", "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY^1, LONELY^1, I BE...", "scr_text_slash_scr_text_gml_2691_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE?", "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?", "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and...", "scr_text_slash_scr_text_gml_2696_0": "* So^1, what the hell are you doing in there?", "scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT^1, INNOCENT^1.&* I JUST WANTED TO PLAY A GAME^1, GAME.", "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY.", "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER.", "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE,", "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE.", "scr_text_slash_scr_text_gml_2705_0": "* Huh^1? Free^1? But you're clearly the one behind bars...", "scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS!", "scr_text_slash_scr_text_gml_2709_0": "* Well^1, sounds like you don't need any help^1, then.", "scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO^1.&* I GROW LONELY IN MY LITTLE FREEDOM.", "scr_text_slash_scr_text_gml_2712_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME...?", "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", "scr_text_slash_scr_text_gml_2714_0": "\\C2", "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE.", "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET.", "scr_text_slash_scr_text_gml_2724_0": "Play&a game", "scr_text_slash_scr_text_gml_2725_0": "Do not&play a&game", "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE.", "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET.", "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE!!", "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING...?", "scr_text_slash_scr_text_gml_2744_0": "&Use Key", "scr_text_slash_scr_text_gml_2745_0": "&Do not", "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE^1, THE KEY^1, THE KEY.", "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?", "scr_text_slash_scr_text_gml_2751_0": "\\C2", "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)", "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR^1! YOUR CHOICE HAS RUN OUT!", "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", "scr_text_slash_scr_text_gml_2780_0": " &Blaze", "scr_text_slash_scr_text_gml_2781_0": " &Do Not Blaze", "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", "scr_text_slash_scr_text_gml_2785_0": "\\C2", "scr_text_slash_scr_text_gml_2789_0": " &Apologize&Profusely", "scr_text_slash_scr_text_gml_2790_0": " &Intimidate", "scr_text_slash_scr_text_gml_2793_0": "* Hey^1! You're the chumps that beat me up earlier!", "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you^1, so scram!", "scr_text_slash_scr_text_gml_2795_0": "\\C2", "scr_text_slash_scr_text_gml_2806_0": "* We're sorry^1, we made a mistake earlier.", "scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!", "scr_text_slash_scr_text_gml_2809_0": "* Huh...^1? You're apologizing^1? I guess I'll forgive you then...", "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)", "scr_text_slash_scr_text_gml_2822_0": "* Heh^1, you wanna act that way^1, huh...?", "scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!", "scr_text_slash_scr_text_gml_2825_0": "* I..^1. I'm sorry!!^1! I forgive you!!^1! Here^1, take this Choco Diamond!", "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)", "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry^1, but we don't have any room...", "scr_text_slash_scr_text_gml_2833_0": "* Too late^1, I already ate it.", "scr_text_slash_scr_text_gml_2840_0": " &Listen", "scr_text_slash_scr_text_gml_2841_0": " &Do Not", "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)&* (Listen to the contents?)", "scr_text_slash_scr_text_gml_2845_0": "\\C2", "scr_text_slash_scr_text_gml_2852_0": "* (...)", "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)", "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)", "scr_text_slash_scr_text_gml_2862_0": " &Prison B1", "scr_text_slash_scr_text_gml_2863_0": " &Floor 1F", "scr_text_slash_scr_text_gml_2864_0": "??????", "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)", "scr_text_slash_scr_text_gml_2867_0": "\\C3", "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2933_0": " &Ride", "scr_text_slash_scr_text_gml_2934_0": " &Do not", "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)", "scr_text_slash_scr_text_gml_2938_0": "\\C2", "scr_text_slash_scr_text_gml_2965_0": " &Yes", "scr_text_slash_scr_text_gml_2966_0": " &Don't", "scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris.", "scr_text_slash_scr_text_gml_2973_0": "\\E0* W..^1. wait a second.", "scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm^1, I...", "scr_text_slash_scr_text_gml_2975_0": "\\E1* Look.", "scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone^1, right?", "scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean^1, I'm ALL for leaving right away^1, but...", "scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know^1, we could go back a sec^1. If you wanted.", "scr_text_slash_scr_text_gml_2979_0": "\\C2", "scr_text_slash_scr_text_gml_2985_0": "\\E2* Well^1, then what are we waiting for?", "scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!", "scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon^1, don't lie!", "scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!", "scr_text_slash_scr_text_gml_2997_0": " &Let's Fight", "scr_text_slash_scr_text_gml_2998_0": " &Let's Not", "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me^1, I'll go back to being a good guy.", "scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE...", "scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US...", "scr_text_slash_scr_text_gml_3004_0": "\\E4* ..^1. and do WHATEVER we say.", "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!^1! Our wish is your command!!!", "scr_text_slash_scr_text_gml_3009_0": "\\E1* So^1, whaddya say...?", "scr_text_slash_scr_text_gml_3010_0": "\\C2", "scr_text_slash_scr_text_gml_3014_0": "* Eh^1, don't bother answering.", "scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway^1, so...", "scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!", "scr_text_slash_scr_text_gml_3021_0": " &Me", "scr_text_slash_scr_text_gml_3022_0": " &Asriel", "scr_text_slash_scr_text_gml_3023_0": "Pie", "scr_text_slash_scr_text_gml_3024_0": "Flowers", "scr_text_slash_scr_text_gml_3025_0": "Nevermind", "scr_text_slash_scr_text_gml_3026_0": "* Kris^1? What is it^1, honey?", "scr_text_slash_scr_text_gml_3027_0": "\\C4", "scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris^1, honey^1, you have grown up so much...", "scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well...", "scr_text_slash_scr_text_gml_3035_0": "\\E1* ...", "scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little...", "scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?", "scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it.", "scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it?", "scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play?", "scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...^1? Super Smashing Fighters?", "scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little^1, he LOVED the green lizard from that.", "scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it.", "scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration...", "scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh^1, your brother LOVED it...!", "scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day^1, your father cooked them all for breakfast.", "scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying...", "scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!", "scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris^1, since only you and I are living here right now...", "scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels..^1. just a bit lonely^1, does it not...?", "scr_text_slash_scr_text_gml_3057_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie,", "scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition.", "scr_text_slash_scr_text_gml_3059_0": "\\E5* ..^1. as long as I get to eat some^1, of course.", "scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh^1, Kris...^1? Flowers^1? For your mother...?", "scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet...", "scr_text_slash_scr_text_gml_3065_0": "\\E9* ...", "scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM^1, are they not.", "scr_text_slash_scr_text_gml_3067_0": "\\E1* ...", "scr_text_slash_scr_text_gml_3068_0": "\\E0* Err^1, well^1, worry not^1, Kris^1, I will...", "scr_text_slash_scr_text_gml_3069_0": "\\E5* ..^1. find some place for them.", "scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris^1, perhaps you should go to bed early tonight...", "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.", "scr_text_slash_scr_text_gml_3083_0": " &Field", "scr_text_slash_scr_text_gml_3084_0": " &Forest", "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)&* (Where will you go?)", "scr_text_slash_scr_text_gml_3088_0": "\\C2", "scr_text_slash_scr_text_gml_3091_0": " &Forest", "scr_text_slash_scr_text_gml_3092_0": "Bake Sale", "scr_text_slash_scr_text_gml_3093_0": "\\C3", "scr_text_slash_scr_text_gml_3097_0": "Castle", "scr_text_slash_scr_text_gml_3098_0": "\\C4", "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)", "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly^1, you are already there.)", "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)", "scr_text_slash_scr_text_gml_3137_0": " &Give Cake", "scr_text_slash_scr_text_gml_3138_0": " &Do not", "scr_text_slash_scr_text_gml_3141_0": "* Marga riba^1!&* That cake^1!&* It's seething with power!", "scr_text_slash_scr_text_gml_3142_0": "* It's my cake^1, isn't it!^1?&* Did you repair it!^1?&* Will you return it!?", "scr_text_slash_scr_text_gml_3143_0": "\\C2", "scr_text_slash_scr_text_gml_3151_0": "* Edamame^1! My old cake^1! I'm so happy I could spin!", "scr_text_slash_scr_text_gml_3152_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want!", "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!", "scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)", "scr_text_slash_scr_text_gml_3156_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!", "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake^1, but not in character^1! A tragedy!!", "scr_text_slash_scr_text_gml_3166_0": " &Take Cake", "scr_text_slash_scr_text_gml_3167_0": " &No", "scr_text_slash_scr_text_gml_3173_0": "* Mama miba^1! How are you enjoying my rejected pastries?", "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga^1! You want an inferior cake^1, my friend?", "scr_text_slash_scr_text_gml_3178_0": "\\C2", "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake^1! It's worthless^1, my dear friend!", "scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)", "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba^1! You're carrying too many things that aren't cakes!", "scr_text_slash_scr_text_gml_3196_0": "* I understand!^1! Too much cake will make you spin and cry!!", "scr_text_slash_scr_text_gml_3201_0": " &Yes", "scr_text_slash_scr_text_gml_3202_0": " &No", "scr_text_slash_scr_text_gml_3205_0": "* (Well^1, there is a man here.)", "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)", "scr_text_slash_scr_text_gml_3207_0": "\\C2", "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)", "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)", "scr_textsound_slash_scr_textsound_gml_31_0": "\\", "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT", "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-&reinforced core.", "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!^1? A CHOPSTICK?", "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "..^1. You have a SWORD!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours^1, Kris...", "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the&mane of a dragon whelp.", "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.", "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm..^1. it's a bit big.", "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly&magical fiber.", "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No^1. Just..^1. no.", "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy^1! Touch it^1, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh..^1. Ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword", "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.", "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh^1, it's too small!", "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh^1, it's too scary!", "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior^1.&Suitable for heroes.", "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well^1, if I have to.", "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...", "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up", "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife", "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax^1.&Reduces Rudebuster's cost by 10", "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!", "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too^1, um^1, evil.", "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN", "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem^1.&Increases $ found by 5%.", "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing^1? No!", "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger", "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.", "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow^1! That can't be comfy!", "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly..^1. Nice!", "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing&power but has no attack.", "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!", "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!", "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP", "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", "special_name_check_01": "SUSIE", "special_name_check_02": "NOELLE", "special_name_check_03": "KRIS", "special_name_check_04": "TORIEL", "special_name_check_05": "ASRIEL", "special_name_check_06": "ASGORE", "special_name_check_07": "SANS", "special_name_check_08": "PAPYRUS", "special_name_check_09": "ALPHYS", "special_name_check_10": "UNDYNE", "special_name_check_11": "RUDY", "special_name_check_12": "BERDLY", "special_name_check_13": "CATTY", "special_name_check_14": "CATTI", "special_name_check_15": "BRATTY", "special_name_check_16": "GERSON", "special_name_check_17": "JOCKINGTON", "special_name_check_18": "QC" }