{ "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", "DEVICE_CHOICE_slash_Create_0_gml_28_0": "NO", "DEVICE_CHOICE_slash_Create_0_gml_29_0": "YES", "DEVICE_CHOICE_slash_Create_0_gml_64_0": "GRAINS", "DEVICE_CHOICE_slash_Create_0_gml_65_0": "MEAT", "DEVICE_CHOICE_slash_Create_0_gml_66_0": "DAIRY", "DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS", "DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT", "DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE", "DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG", "DEVICE_CHOICE_slash_User_0_gml_1_0": "(B)BACK", "DEVICE_CHOICE_slash_User_0_gml_2_0": "(E)END", "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ", "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %", "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6& THERE^6?\\M1 ^6 %", "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6&CONNECTED^6?\\M1 ^6 ^6 %%", "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...", "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6 %", "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4&EXCELLENT^4.\\M1 ^6 %", "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7 %", "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5& BEGIN^4.\\M1 ^6 %%", "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6 %", "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6&A VESSEL^4.\\M1 ^6 %%", "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1 %", "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS&THAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1 %", "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3&A WONDERFUL FORM^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS&MIND^3 AS YOUR OWN.^3 \\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS&FAVORITE FOOD?", "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE&BLOOD TYPE?", "DEVICE_CONTACT_slash_Step_0_gml_343_0": "A", "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", "DEVICE_CONTACT_slash_Step_0_gml_345_0": "B", "DEVICE_CONTACT_slash_Step_0_gml_346_0": "C", "DEVICE_CONTACT_slash_Step_0_gml_347_0": "D", "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES&IT LIKE MOST?", "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT&A GIFT.", "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL&ABOUT YOUR CREATION?&(IT WILL NOT HEAR.)", "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED&HONESTLY?", "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE&THE POSSIBILITY OF&PAIN AND SEIZURE.", "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4&\"~1.\"^6 \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING&COINCIDENCE^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 &EXCELLENT^3.\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO&MEET SOMEON^3E \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4&WONDERFUL^3. \\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5&OF COURSE.\\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY&ARE THE SAME^4.\\M1 ^5 %%", "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5&FOR YOUR TIME^4. \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5 %", "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5&CREATION^6 %%", "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e& discarded^6.%", "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose&who they are&in this world^5.%%", "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r& &nam^5e& & is ", "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %", "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %", "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ", "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %", "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %", "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ", "DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH", "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU& HAVE REACHED^6& & AN END./%", "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?", "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?", "DEVICE_FAILURE_slash_Step_0_gml_39_0": " Come on^1,& that all you got!?/", "DEVICE_FAILURE_slash_Step_0_gml_40_0": " Kris^1,& get up...!/%", "DEVICE_FAILURE_slash_Step_0_gml_47_0": " This is not& your fate...!/", "DEVICE_FAILURE_slash_Step_0_gml_48_0": " Please^1,& don't give up!/%", "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE& IS IN YOUR HANDS.", "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 & WAS COVERED^5 & IN DARKNESS./%", "DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE", "DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP", "DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK", "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", "DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA", "DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA", "DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE", "DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE", "DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1", "DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1", "DEVICE_MENU_slash_Draw_0_gml_115_0": " ", "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", "DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.", "DEVICE_MENU_slash_Draw_0_gml_127_0": " ", "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.", "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", "DEVICE_MENU_slash_Draw_0_gml_164_0": "Start", "DEVICE_MENU_slash_Draw_0_gml_165_0": "Back", "DEVICE_MENU_slash_Draw_0_gml_166_0": " ", "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", "DEVICE_MENU_slash_Draw_0_gml_194_0": "Your Room [Chapter 1 END]", "DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]", "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", "DEVICE_MENU_slash_Draw_0_gml_215_0": " ", "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", "DEVICE_MENU_slash_Draw_0_gml_242_0": "Don't Use Chapter 1 FILE", "DEVICE_MENU_slash_Draw_0_gml_253_0": "Ch 1 Files", "DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select", "DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program", "DEVICE_MENU_slash_Draw_0_gml_286_0": "Special: ", "DEVICE_MENU_slash_Draw_0_gml_287_0": "Special 1", "DEVICE_MENU_slash_Draw_0_gml_288_0": "Special 2", "DEVICE_MENU_slash_Draw_0_gml_289_0": "DELTARUNE, Chapter ", "DEVICE_MENU_slash_Draw_0_gml_290_0": "CHAPTER ", "DEVICE_MENU_slash_Draw_0_gml_291_0": "Start Chapter 2 from Chapter 1's FILE.", "DEVICE_MENU_slash_Draw_0_gml_292_0": "This will start Chapter 2 in FILE Slot ~1.", "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", "DEVICE_MENU_slash_Step_0_gml_86_0": "PREPARATIONS ARE COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", "DEVICE_NAMER_slash_Draw_0_gml_00_0": "GASTER", "DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.", "DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.", "DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE", "DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE", "DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS", "DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL", "DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL", "DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE", "DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS", "DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS", "DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS", "DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE", "DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY", "DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY", "DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY", "DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI", "DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY", "DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON", "DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON", "DEVICE_NAMER_slash_Other_10_gml_20_0": "QC", "DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE", "DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE", "DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS", "DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL", "DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL", "DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE", "DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS", "DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS", "DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS", "DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE", "DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY", "DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY", "DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY", "DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI", "DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY", "DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON", "DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON", "DEVICE_NAMER_slash_Other_10_gml_44_0": "QC", "UNUSED_slash_UNUSED_gml_1_0": "No one can hear me, can they...?", "UNUSED_slash_UNUSED_gml_2_0": "...", "UNUSED_slash_UNUSED_gml_3_0": "I guess not.", "UNUSED_slash_UNUSED_gml_4_0": "To be honest, I'm not even sure if I can hear myself.", "UNUSED_slash_UNUSED_gml_5_0": "It's so quiet here...", "UNUSED_slash_UNUSED_gml_6_0": "... and yet, sometimes,", "UNUSED_slash_UNUSED_gml_7_0": "I swear I hear something...", "UNUSED_slash_UNUSED_gml_8_0": "Something like... scratching?", "gml_Object_obj_intro_ch2_Draw_0_gml_1_0": "CHAPTER 2", "o_boxing_wireframe_slash_Create_0_gml_28_0": "Press Z and X to Punch!", "o_boxing_wireframe_slash_Draw_0_gml_85_0": "HIT IT", "o_boxing_wireframe_slash_Draw_0_gml_87_0": "HIT IT", "o_boxing_wireframe_slash_Draw_0_gml_145_0": "Press ~1&Or ~2 If&You Dare", "o_boxing_wireframe_slash_Draw_0_gml_316_0": "Shut up, that was&just a warm up!", "o_boxing_wireframe_slash_Draw_0_gml_334_0": "Shut up! That was&just practice!", "o_boxing_wireframe_slash_Step_0_gml_17_0": "Shut up!!", "o_boxing_wireframe_slash_Step_0_gml_18_0": "I said shut up!!", "o_boxingcontroller_slash_Create_0_gml_18_0": "DODGE with ~1 or ~2!", "o_boxingcontroller_slash_Create_0_gml_19_0": "Press ~1 to Duck!", "o_boxingcontroller_slash_Create_0_gml_20_0": "default", "o_boxingcontroller_slash_Step_0_gml_170_0": "* (Press ~1 or ~2 to hit Queen after she attacks!)", "o_boxingcontroller_slash_Step_0_gml_174_0": "* (Punch during Queen's turn with ~1 or ~2 after she attacks!)", "o_boxingcontroller_slash_Step_0_gml_178_0": "* (Dodge Queen's attacks with ~1, ~2, and ~3!)", "o_boxingcontroller_slash_Step_0_gml_182_0": "* ROUND 2 begins.&* Queen's attacks got tougher!", "o_boxingcontroller_slash_Step_0_gml_186_0": "* ROUND 3 begins.&* Queen's attacks got extreme!", "o_boxingcontroller_slash_Step_0_gml_361_0": "You can Punch on both sides!", "o_boxinghud_slash_Draw_0_gml_66_0": "BOSS", "o_boxingqueen_slash_Step_0_gml_599_0": "DODGE with ~1 &or ~2!", "o_boxingqueen_slash_Step_0_gml_1200_0": "Press ~1&to Duck!", "o_boxingqueen_slash_Step_0_gml_3078_0": "* Battle Power... Dropping.../%", "o_boxingqueen_slash_Step_0_gml_3082_0": "* Overheat... Activated/%", "o_boxingqueen_slash_Step_0_gml_3086_0": "* Listen Well/%", "o_boxingqueen_slash_Step_0_gml_3090_0": "* You May Have Defeated Me/%", "o_boxingqueen_slash_Step_0_gml_3094_0": "* But I Still Possess One Thing/%", "o_boxingqueen_slash_Step_0_gml_3098_0": "* You Three Will Never Have/%", "o_boxingqueen_slash_Step_0_gml_3148_0": "* Detachable Hands/%", "obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard", "obj_battlecontroller_slash_Draw_0_gml_173_0": "HP", "obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY", "obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly", "obj_battlecontroller_slash_Step_0_gml_42_0": "* You won^1!&* Got ~1 EXP and ~2 D$./%", "obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!/%", "obj_battlecontroller_slash_Step_0_gml_46_0": "* You won^1!&* Got ~1 D$^1.&* You became stronger./%", "obj_battlecontroller_slash_Step_0_gml_69_0": "* You won^1!&* Got ~1 D$^1.&* Noelle became stronger./%", "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "Partake, Kris! The&zephyr of punishment!/%", "obj_berdlyb_enemy_slash_Step_0_gml_30_0": "Holy Halbird!&Grant me strength!/%", "obj_berdlyb_enemy_slash_Step_0_gml_31_0": "Look, Susie! The&closest you'll ever&get to an \"A\"!/%", "obj_berdlyb_enemy_slash_Step_0_gml_36_0": "Ha! Go ahead, \"bump\"&me, you bumpbarians!/%", "obj_berdlyb_enemy_slash_Step_0_gml_42_0": "What? My car&is breaking!?/%", "obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris, I get why&you're getting in my&way! You're jealous,&aren't you!?/%", "obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris, you're tired&of being the class&No.3, gazing distantly&at Noelle and I's&fruited figures.../%", "obj_berdlyb_enemy_slash_Step_0_gml_50_0": "So rather than ever&STUDYING, you'd enlist&SUSIE to take us down!/%", "obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris... you are truly&depraved. Playing&in the mud with&the class hellion./%", "obj_berdlyb_enemy_slash_Step_0_gml_52_0": "But Kris, I am&a kind and brave&hero! If you come&to our side.../%", "obj_berdlyb_enemy_slash_Step_0_gml_80_0": "I'll show you&\"bumper cars\" is a&game of INTELLECT,¬ skill!/%", "obj_berdlyb_enemy_slash_Step_0_gml_82_0": "You may be a&slightly less&distant No. 3!&Haha... slightly./%", "obj_berdlyb_enemy_slash_Step_0_gml_89_0": "Fools! This is&Smart Smoke! It means&my car is getting&stronger!/%", "obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - Go! Use your roller coaster cars to play \"bump of chicken\"!/%", "obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* You and Susie will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* You and Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* You will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly calls Queen for help!&* But Queen is pretending to be on the phone!", "obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly asks Queen what snacks they have at home!&* Queen nods! She has earbuds in!", "obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly gives the secret sign!&* But Queen is busy with a coloring book!", "obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly summons Queen!&* Queen calls in sick!", "obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly shows Queen his card collection!&* Queen escaped successfully.", "obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* Smells like fried chicken.", "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly's coaster car thing looks sick.", "obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly asks Queen for healing!&* She says \"You're Doing Great Honey\"", "obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* Susie will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie and Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* Ralsei will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* The whole gang will attempt to bump into Berdly's car!/%", "obj_berdlyb_enemy_slash_Step_0_gml_450_0": "W-what...?&My coaster, it's...!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "Holy Halbird!&Grant me strength!", "obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "Partake, Kris!&The Zephyr of&Punishment!", "obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "See if you can&dodge this, Kris!", "obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris^1! I get it^1!&Your head's gotten big&from solving that puzzle&by DUMB LUCK!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "Don't worry,&it's part&of my&calculations!", "obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "WHY ARE&YOU HITTING&ME!?", "obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "So now you think&it's your chance to&usurp me at my weakest.../%", "obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "By taking my most&precious thing..^1. Noelle!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "But guess what, Kris!&I have one or more things&you will NEVER have!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly thanks Noelle profusely.", "obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly tries to entice Noelle to his side by gyrating his hips!", "obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly preens condescendingly.", "obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly laughs and goes to his mind palace.", "obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "Behold!!!&Comrades!!!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "That's right, Kris!&Unlike YOU, I have a&LOVING TEAM behind me!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - He usually only gets this mad when you play games together./%", "obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "And you'll never beat&US fighting alone!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* You acted like you were an idiot next to Berdly's genius!/", "obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* Ahh^1, Kris..^1. A shame I must defeat someone so lowly.../%", "obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle, this might hurt,&but it's to save you!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* You did several math problems incorrectly!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(Help.)/%", "obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* You pretended to knit a home-made dunce cap!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "... h-hey^1, wait^1, where'd&the other guys go!?/%", "obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* You grunted like a primitive animal!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* You pretended to spill your IQ points on the floor!/", "obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* You got Noelle to pretend to pick them up!/", "obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "\\EI* (Why me!?)/%", "obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris..^1. you're outmatched^1!&My team is rich in&natural resources!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly liked that!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "My..^1. my allies are gone^1?&Ha^1! They're probably just..^1.&Helping Queen search for me!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* You glared at Berdly!/", "obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "\\E3* Wh..^1. what!? Trying to psyche me out^1, Kris!?/", "obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "Intelligence^1, yes^1.&Smarts^1, yes^1.&Nipples^1, future YES./%", "obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "\\ED* W-well..^1. It's not working!!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly's DEFENSE dropped!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "Sh..^1. shut up^1, Kris^1! Shut up^1!&I don't care if you're not&saying anything!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* You glared at Berdly!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* His DEFENSE dropped!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle, look!&Kris is down!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "Now's your chance to&come back over here!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "S-summon more guys!^1?&I..^1. I don't need to do that!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* You encouraged Noelle to use her mind!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_247_0": ".../%", "obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* Her MAGIC increased^1! Berdly found her smarts appealing!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N... Noelle?/%", "obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* You told Noelle to concentrate!/", "obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(I can...&still...&hear...&their voice...)/%", "obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "Just WAIT^1! The original&ones are gonna come&back any minute now!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "\\EW* Concentrate on what...?/", "obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* Her MAGIC increased!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* But nothing happened!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle tried to talk to Berdly!/", "obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "\\EI* Umm^1, Berdly^1, I'm glad you're trying to help me.../", "obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "\\EJ* No need to thank me^1, dearest Noelle!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle accidentally complimented Berdly!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly crushes his Smart Scouter out of frustration.", "obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* Smells like frozen chicken.", "obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "\\Ec* S..^1. Snowgrave?/", "obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "\\Ee* I..^1. I don't know that spell./", "obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "\\Ee* I'm telling you^1, I..^1. I.../", "obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "\\EW* I don't know what you're talking about./", "obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* Enemy Weakness: ICE&Try your strongest ice spell./%", "obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "\\EW* I'm telling you^1, stop!/", "obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "\\EZ* I... I don't know what you're talking about!/", "obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "\\EV* Fine^1. You want to see what happens so bad?/", "obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "\\Ef* Watch what happens when I cast a spell I don't know!/", "obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "* .../%", "obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* What.../", "obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* What happened?/", "obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* There was so much snow^1, I couldn't see anything.../", "obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* I.../%", "obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* I don't feel so good./", "obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* I think/", "obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* I'm going to go home./%", "obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle acted smart!/%", "obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* But it failed./%", "obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "%%", "obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "%%", "obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "%%", "obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "\\EW* .../", "obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "%%", "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked", "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!", "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!", "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%", "obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally... a worthy opponent.../%", "obj_caradventure_car_slash_Step_0_gml_57_0": "\\E0* Kris Press Directions To Steer/%", "obj_caradventure_car_slash_Step_0_gml_80_0": "\\EE* Kris Don't Hit The Cars!/%", "obj_caradventure_car_slash_Step_0_gml_80_0_b": "\\E0* Kris Press Directional Buttons To Steer/%", "obj_caradventure_car_slash_Step_0_gml_98_0": "\\E1* Haha Okay Actually Hit All The Cars/%", "obj_caradventure_car_slash_Step_0_gml_115_0": "\\E1* So Much Traffic Isn't It Wonderful/%", "obj_caradventure_car_slash_Step_0_gml_131_0": "\\ED* Lightners Love Traffic They Look It Up All The Time/%", "obj_caradventure_car_slash_Step_0_gml_147_0": "\\EB* Poor Noelle She Would Love Hitting All These Cars/%", "obj_caradventure_car_slash_Step_0_gml_164_0": "\\E2* Umm^1, actually^1, I... she^1, um^1, might not^1, um.../%", "obj_caradventure_car_slash_Step_0_gml_179_0": "\\EH* Stop Everything/%", "obj_caradventure_car_slash_Step_0_gml_198_0": "\\E0* Kris Get The Banana/%", "obj_caradventure_car_slash_Step_0_gml_216_0": "\\EF* Kris You Are Going To Get Sick/%", "obj_caradventure_car_slash_Step_0_gml_233_0": "\\E1* Here Comes A Crossing Get Ready To Stop/%", "obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "\\E1* Potassium/%", "obj_ch2_city_berdly_slash_Step_0_gml_28_0": "\\EB* Uh-uh oh--/%", "obj_ch2_city_berdly_slash_Step_0_gml_49_0": "\\EN* Noelle!? What are you doing with Kris!?/", "obj_ch2_city_berdly_slash_Step_0_gml_51_0": "\\E2* Um^1, I..^1. um..^1. I..^1. I.../%", "obj_ch2_city_berdly_slash_Step_0_gml_63_0": "\\ER* We..^1. have a truce...?/%", "obj_ch2_city_berdly_slash_Step_0_gml_71_0": "\\E3* A..^1. truce!? With..^1. Kris?/%", "obj_ch2_city_berdly_slash_Step_0_gml_81_0": "\\E2* Hahaha!^1! That's impossible!/%", "obj_ch2_city_berdly_slash_Step_0_gml_90_0": "\\E5* That would be double trucies./%", "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "\\E2* Huh?/%", "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "\\EF* Worry not^1, my dearest Noelle./", "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "\\E5* I know what you really want to say./%", "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "\\E2* You...^1. you do?/%", "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "\\E0* Going along with all this.../", "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "\\E8* You feel..^1. forced^1, don't you?/", "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "\\EG* It's why you're not with Queen right now./%", "obj_ch2_city_berdly_slash_Step_0_gml_141_0": "\\E2* Berdly..^1. you get it?/%", "obj_ch2_city_berdly_slash_Step_0_gml_149_0": "\\E5* Yes!^1! I do!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_163_0": "\\E6* Kris is FORCING you to be on THEIR side!!/", "obj_ch2_city_berdly_slash_Step_0_gml_164_0": "\\E2* Kidnapper!^1! Kris^1, our truce..^1. is OVER!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_179_0": "\\E6* Noelle!^1! This may hurt^1, but it's to help you!!/", "obj_ch2_city_berdly_slash_Step_0_gml_181_0": "\\EE* W-wait^1, just listen to me---!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_221_0": "\\E5* .../", "obj_ch2_city_berdly_slash_Step_0_gml_222_0": "\\E3* Noelle?/", "obj_ch2_city_berdly_slash_Step_0_gml_234_0": "\\E5* Noelle^1! There you are!/", "obj_ch2_city_berdly_slash_Step_0_gml_235_0": "\\E4* Just in time^1! We can both go back to Queen and--/%", "obj_ch2_city_berdly_slash_Step_0_gml_251_0": "\\Ee* Kris^1, it looks like another enemy./", "obj_ch2_city_berdly_slash_Step_0_gml_252_0": "\\Ed* Should I freeze them?/", "obj_ch2_city_berdly_slash_Step_0_gml_254_0": "\\EN* N..^1. Noelle?/", "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "\\EN* Noelle^1, it's me^1, don't you recognize me!?/%", "obj_ch2_city_berdly_slash_Step_0_gml_268_0": "\\EB* ...!?!?/", "obj_ch2_city_berdly_slash_Step_0_gml_269_0": "\\EB* B..^1. Berdly!?/", "obj_ch2_city_berdly_slash_Step_0_gml_271_0": "\\EN* Noelle^1, are you okay...?/", "obj_ch2_city_berdly_slash_Step_0_gml_272_0": "\\EN* What..^1. what are you doing with Kris?/%", "obj_ch2_city_berdly_slash_Step_0_gml_279_0": "\\Ee* .../", "obj_ch2_city_berdly_slash_Step_0_gml_280_0": "\\EZ* Getting..^1. stronger./%", "obj_ch2_city_berdly_slash_Step_0_gml_283_0": "\\ED* I'm just, we're just.../", "obj_ch2_city_berdly_slash_Step_0_gml_285_0": "\\EN* Wh..^1. what? Proceed..^1. where?/", "obj_ch2_city_berdly_slash_Step_0_gml_286_0": "\\EN* Noelle^1, what are they talking about!?/", "obj_ch2_city_berdly_slash_Step_0_gml_302_0": "\\EZ* .../", "obj_ch2_city_berdly_slash_Step_0_gml_304_0": "\\E9* Th-that's it^1, Kris^1! I don't know what you're doing.../", "obj_ch2_city_berdly_slash_Step_0_gml_305_0": "\\EA* But if you're hurting my friend Noelle.../%", "obj_ch2_city_berdly_slash_Step_0_gml_315_0": "\\EA* Kris^1, ready yourself!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_318_0": "\\EB* Then I have no choice but to stop you by force!/%", "obj_ch2_city_berdly_slash_Step_0_gml_338_0": "\\EX* W-wait^1, Berdly^1, stop!/", "obj_ch2_city_berdly_slash_Step_0_gml_339_0": "\\EY* Run away!/%", "obj_ch2_city_berdly_slash_Step_0_gml_345_0": "\\E3* From..^1. me!?/%", "obj_ch2_city_berdly_slash_Step_0_gml_353_0": "\\E2* (Th..^1. that's right^1, what was I thinking just now?)/", "obj_ch2_city_berdly_slash_Step_0_gml_354_0": "\\E6* (That's right..^1. Kris is my friend^1, right?)/%", "obj_ch2_city_berdly_slash_Step_0_gml_362_0": "\\E5* What absurdity!!^1! Kris!!/", "obj_ch2_city_berdly_slash_Step_0_gml_363_0": "\\E7* Did you leave your IQ points at home!?/", "obj_ch2_city_berdly_slash_Step_0_gml_364_0": "\\E6* Noelle is only going to be protected BY ME!/%", "obj_ch2_city_berdly_slash_Step_0_gml_380_0": "\\E7* And I'll FIGHT HER to PROVE IT!/%", "obj_ch2_city_berdly_slash_Step_0_gml_388_0": "\\EE* W-wait^1, just listen to me---!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_527_0": "\\EC* D-damn it!/%", "obj_ch2_city_berdly_slash_Step_0_gml_536_0": "\\E2* Berdly^1, are you okay...?/", "obj_ch2_city_berdly_slash_Step_0_gml_537_0": "\\E3* Kris^1, maybe we should have gone easier on him.../%", "obj_ch2_city_berdly_slash_Step_0_gml_550_0": "\\E6* Go easier!? Ha^1! Haha^1! Hahaha!/", "obj_ch2_city_berdly_slash_Step_0_gml_551_0": "\\ED* The only one going easy mode^1, was me!/%", "obj_ch2_city_berdly_slash_Step_0_gml_563_0": "\\E2* You look..^1. Exhausted./%", "obj_ch2_city_berdly_slash_Step_0_gml_573_0": "\\ED* I'm only tired of HOLDING BACK MY TRUE POWER!/%", "obj_ch2_city_berdly_slash_Step_0_gml_583_0": "\\EE* Ah^1, Noelle. It'd be too simple to save you now./", "obj_ch2_city_berdly_slash_Step_0_gml_584_0": "\\E7* Kris^1! Go ahead and train your strength values./", "obj_ch2_city_berdly_slash_Step_0_gml_585_0": "\\E1* Try hard^1, and maybe someday you'll be a worthy rival./%", "obj_ch2_city_berdly_slash_Step_0_gml_592_0": "\\EE* Heh^1! Sometimes I can't believe how cool I am.../%", "obj_ch2_city_berdly_slash_Step_0_gml_612_0": "\\EH* (He hit me in the face with a tornado...)/%", "obj_ch2_city_berdly_slash_Step_0_gml_619_0": "\\E4* (If he would just listen to me...)/%", "obj_ch2_city_berdly_slash_Step_0_gml_636_0": "\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_637_0": "\\E2* Kris...?/", "obj_ch2_city_berdly_slash_Step_0_gml_638_0": "\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_639_0": "\\E2* Umm^1, about just now.../", "obj_ch2_city_berdly_slash_Step_0_gml_640_0": "\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_641_0": "\\E5* (Seems like whatever was happening.)/", "obj_ch2_city_berdly_slash_Step_0_gml_642_0": "\\E8* (They snapped themselves out of it...)/", "obj_ch2_city_berdly_slash_Step_0_gml_643_0": "\\Ee* (Proceed...)/", "obj_ch2_city_berdly_slash_Step_0_gml_644_0": "\\Ec* (Why..^1. did they keep saying that...?)/", "obj_ch2_city_berdly_slash_Step_0_gml_645_0": "\\E4* ..^1. w-wait^1, I get it!/", "obj_ch2_city_berdly_slash_Step_0_gml_646_0": "\\ES* You were just trying to make Berdly mad^1, weren't you!?/", "obj_ch2_city_berdly_slash_Step_0_gml_647_0": "\\EQ* Come on^1, that's not nice^1, Kris./", "obj_ch2_city_berdly_slash_Step_0_gml_648_0": "\\ER* ..^1. Though^1, it's not like I don't understand the feeling./", "obj_ch2_city_berdly_slash_Step_0_gml_649_0": "\\ES* Fahahaha./", "obj_ch2_city_berdly_slash_Step_0_gml_650_0": "\\E8* I guess we both kind of got carried away...!/", "obj_ch2_city_berdly_slash_Step_0_gml_651_0": "\\E8* .../", "obj_ch2_city_berdly_slash_Step_0_gml_652_0": "\\Ed* (Really though^1, what..^1. was I thinking?)/%", "obj_ch2_city_car_a_slash_Step_0_gml_63_0": "\\E9* Noeeeeelle Honey Where Are You/", "obj_ch2_city_car_a_slash_Step_0_gml_65_0": "\\EE* (Oh no^1, here she comes...)/%", "obj_ch2_city_car_a_slash_Step_0_gml_90_0": "\\E1* Noelle Come Home I Made You A Battery Acid Pie/%", "obj_ch2_city_car_a_slash_Step_0_gml_99_0": "\\ED* Oh^1, Kris Perfect Timing/%", "obj_ch2_city_car_a_slash_Step_0_gml_127_0": "\\E1* Have You Seen --/%", "obj_ch2_city_car_a_slash_Step_0_gml_137_0": "\\E2* Oh my Luxurious Quuuueeeeeenn!!/%", "obj_ch2_city_car_a_slash_Step_0_gml_139_0": "\\E8* Oh My Circuits Kris Get In The Car/%", "obj_ch2_city_car_a_slash_Step_0_gml_187_0": "\\E7* My Queen!^1! Where are you!!/", "obj_ch2_city_car_a_slash_Step_0_gml_188_0": "\\E6* I've baked you a Gamer's Delight!!/", "obj_ch2_city_car_a_slash_Step_0_gml_189_0": "\\E0* Hmm..^1. she's not here.../%", "obj_ch2_city_car_a_slash_Step_0_gml_218_0": "\\EF* That Was Close/%", "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "\\ED* Kris/", "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "\\EB* Who Is Your Friend/", "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "\\E9* My Face Recognition Software Does Not Compute Them/%", "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "\\EA* ...^1. And Yet/", "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "\\E5* Something About Them Seems/%", "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "\\ED* Cool/", "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "\\E1* Robotic Even/", "obj_ch2_city_car_a_slash_Step_0_gml_270_0": "\\EG* (...)/%", "obj_ch2_city_car_a_slash_Step_0_gml_284_0": "\\E1* Kris We Must Drive To Find Noelle/", "obj_ch2_city_car_a_slash_Step_0_gml_285_0": "\\EC* Everyone Get In The Car/%", "obj_ch2_city_car_a_slash_Step_0_gml_389_0": "\\E8* Oh My Circuits It's A Traffic Jam/", "obj_ch2_city_car_a_slash_Step_0_gml_390_0": "\\EF* A Dog Must Have Wandered In The Road Again/", "obj_ch2_city_car_a_slash_Step_0_gml_391_0": "\\ED* Kris Be A Dear And Go Press The Walk Button/", "obj_ch2_city_car_a_slash_Step_0_gml_392_0": "\\E9* It's Just Over On The Other Side Of The Road/%", "obj_ch2_city_car_a_slash_Step_0_gml_404_0": "\\E8* Umm..^1. I'll go^1, too.../", "obj_ch2_city_car_a_slash_Step_0_gml_406_0": "\\E6* No/", "obj_ch2_city_car_a_slash_Step_0_gml_407_0": "\\E6* You Must Stay/", "obj_ch2_city_car_a_slash_Step_0_gml_409_0": "\\EE* !?/", "obj_ch2_city_car_a_slash_Step_0_gml_411_0": "\\E1* Until You Hear All Of My Mixtape/%", "obj_ch2_city_car_a_slash_Step_0_gml_418_0": "\\E2* O-okay.../", "obj_ch2_city_car_a_slash_Step_0_gml_419_0": "\\E8* (Kris..^1. hurry up^1, please...)/%", "obj_ch2_city_car_b_slash_Step_0_gml_68_0": "\\E1* Get In/%", "obj_ch2_city_car_b_slash_Step_0_gml_123_0": "\\E1* Kris We Have To Drive To Find Noelle/", "obj_ch2_city_car_b_slash_Step_0_gml_124_0": "\\E6* Turn On The High Beams/%", "obj_ch2_city_car_b_slash_Step_0_gml_146_0": "\\E9* When She Sees The Queen Signal She Will Come Running/", "obj_ch2_city_car_b_slash_Step_0_gml_148_0": "\\E2* W..^1. Why do you..^1. need to find Noelle so badly?/", "obj_ch2_city_car_b_slash_Step_0_gml_150_0": "\\E2* What Are You Saying This City Is Dangerous/", "obj_ch2_city_car_b_slash_Step_0_gml_151_0": "\\EB* Imagine Poor Noelle Clipping Into A Wall Somewhere/", "obj_ch2_city_car_b_slash_Step_0_gml_152_0": "\\ED* Wasting Away From Potassium Deficiency/", "obj_ch2_city_car_b_slash_Step_0_gml_154_0": "\\E2* Y..^1. you're actually worried about her?/", "obj_ch2_city_car_b_slash_Step_0_gml_156_0": "\\E1* I Would Be If I Wasn't Going To Find Her/", "obj_ch2_city_car_b_slash_Step_0_gml_158_0": "\\E3* .../", "obj_ch2_city_car_b_slash_Step_0_gml_159_0": "\\E2* B..^1. but why her?/", "obj_ch2_city_car_b_slash_Step_0_gml_160_0": "\\E3* Wait^1, let me guess..^1. is it because.../", "obj_ch2_city_car_b_slash_Step_0_gml_161_0": "\\E9* She's weak enough to make into your peon?/", "obj_ch2_city_car_b_slash_Step_0_gml_163_0": "\\E1* Haha No/", "obj_ch2_city_car_b_slash_Step_0_gml_164_0": "\\EA* Just The Opposite/", "obj_ch2_city_car_b_slash_Step_0_gml_165_0": "\\EB* It's Because She's Strong/", "obj_ch2_city_car_b_slash_Step_0_gml_167_0": "\\EB* H..^1. huh? What do you--/", "obj_ch2_city_car_b_slash_Step_0_gml_169_0": "\\E2* Kris Stop The Car/%", "obj_ch2_city_car_b_slash_Step_0_gml_263_0": "\\EC* What's..^1. wrong with it?/%", "obj_ch2_city_car_b_slash_Step_0_gml_284_0": "\\EB* Phew/", "obj_ch2_city_car_b_slash_Step_0_gml_285_0": "\\E9* I Was Just Concerned Because It Hadn't Exploded Yet/%", "obj_ch2_city_car_b_slash_Step_0_gml_293_0": "\\EA* Looks Like We'll Have To Split Up On Foot/%", "obj_ch2_city_car_b_slash_Step_0_gml_300_0": "\\E5* .../%", "obj_ch2_city_car_b_slash_Step_0_gml_307_0": "\\E9* Kris If You See Noelle/", "obj_ch2_city_car_b_slash_Step_0_gml_308_0": "\\EA* Tell Her My Knowledge Of Her Preferences Is Absolute/", "obj_ch2_city_car_b_slash_Step_0_gml_309_0": "\\ED* And If She Needs Proof/", "obj_ch2_city_car_b_slash_Step_0_gml_310_0": "\\E1* Use This/%", "obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (Queen's Mixtape was thrown into your KEY ITEMS.)/%", "obj_ch2_city_car_b_slash_Step_0_gml_324_0": "\\E1* Toodles/%", "obj_ch2_city_car_b_slash_Step_0_gml_340_0": "\\EI* Ph..^1. phew.../", "obj_ch2_city_car_b_slash_Step_0_gml_341_0": "\\E9* .../", "obj_ch2_city_car_b_slash_Step_0_gml_342_0": "\\E3* Somehow^1, I feel like..^1. we're almost out of here./", "obj_ch2_city_car_b_slash_Step_0_gml_343_0": "\\E4* Let's go^1, Kris!/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "\\E6* (Sigh...)/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "\\E4* (Kris is the only one who knows how weird I am.)/", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "\\E8* (It's not fair^1, y'know!?)/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "\\E4* (Everyone knows how weird YOU are. Fahahaha.)/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ...when I said this city makes my head spin.../", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* I didn't mean in a bad way... you know?/", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* I always wanted to go someplace new^1, you know?/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ..^1. And Dess..^1. always told me she'd take me./", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* Somewhere like this./", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* Somewhere with shining lights./%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ... don't you miss exploring, Kris?/", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* Back when the four of us were kids?/", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* Gosh, remember that night we explored the forest behind the graveyard?/%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* Ha, I know we never found anything interesting back there.../", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* I mostly remember... Crying because I was scared./%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* But for some reason I feel..^1. nostalgic thinking about it./", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess wiping away my tears with Azzy's jacket.../", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* With warm sleeves that smelled like cinnamon./%", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* I guess I didn't mind being scared if it meant.../", "obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* Someone would comfort me./%", "obj_ch2_city01_slash_Step_0_gml_58_0": "\\EF* K-Kris!^1! What are you---/", "obj_ch2_city01_slash_Step_0_gml_60_0": "\\E1* Oh Noelle Sweetie/%", "obj_ch2_city01_slash_Step_0_gml_76_0": "\\EE* (Don't let her find me...)/%", "obj_ch2_city01_slash_Step_0_gml_85_0": "\\EI* Noelle Sweetie Darling Honey Where Are You/%", "obj_ch2_city01_slash_Step_0_gml_94_0": "\\EC* We're A Team Now Remember/", "obj_ch2_city01_slash_Step_0_gml_95_0": "* You Still Have To Be My Willing Minion/%", "obj_ch2_city01_slash_Step_0_gml_107_0": "\\ED* ..^1. Kris/", "obj_ch2_city01_slash_Step_0_gml_108_0": "\\E1* It Appears/", "obj_ch2_city01_slash_Step_0_gml_109_0": "\\EB* Our Comrades Have Pressed The Escape Key On Us/", "obj_ch2_city01_slash_Step_0_gml_110_0": "\\E5* ...^1. So It Has Come To This.../", "obj_ch2_city01_slash_Step_0_gml_111_0": "\\E5* In Order To Find Our Teams/", "obj_ch2_city01_slash_Step_0_gml_112_0": "\\E4* .../", "obj_ch2_city01_slash_Step_0_gml_113_0": "\\E9* We Must Form An Uneasy Truce.../%", "obj_ch2_city01_slash_Step_0_gml_120_0": "\\E6* Queen!^1! My splendid Queen!^1! Where are you!!/", "obj_ch2_city01_slash_Step_0_gml_122_0": "\\E8* Oh No Don't Let Him Find Me/%", "obj_ch2_city01_slash_Step_0_gml_146_0": "\\E0* Ah^1, Kris..^1. NOT the lifeform I was looking for./", "obj_ch2_city01_slash_Step_0_gml_147_0": "\\E3* ..^1. Hmm? Where's the rest of the C+ Squad?/", "obj_ch2_city01_slash_Step_0_gml_148_0": "\\E7* Don't tell me you got abandoned!? HA!!/", "obj_ch2_city01_slash_Step_0_gml_149_0": "\\E2* HAHA!^1! That's what you get for trusting Susie!^1! HA!!/%", "obj_ch2_city01_slash_Step_0_gml_157_0": "\\E3* H..^1. Huh? Noelle? Queen?/%", "obj_ch2_city01_slash_Step_0_gml_165_0": "\\EB* They're just..^1. busy retro gaming somewhere!!/%", "obj_ch2_city01_slash_Step_0_gml_176_0": "\\E6* I bet they're waiting for me on the player select screen!!/", "obj_ch2_city01_slash_Step_0_gml_177_0": "\\E2* Listening to strangely groovy music!^1! HAHA^1! HA!^1! HA!!/", "obj_ch2_city01_slash_Step_0_gml_178_0": "\\E8* .../%", "obj_ch2_city01_slash_Step_0_gml_186_0": "\\E9* ...Sigh./%", "obj_ch2_city01_slash_Step_0_gml_193_0": "\\EA* So it's come to this./", "obj_ch2_city01_slash_Step_0_gml_194_0": "\\E9* In order to find our respective teams.../", "obj_ch2_city01_slash_Step_0_gml_195_0": "\\E0* It APPEARS.../", "obj_ch2_city01_slash_Step_0_gml_196_0": "\\EJ* We must form an uneasy truce.../%", "obj_ch2_city01_slash_Step_0_gml_204_0": "\\E8* What The/", "obj_ch2_city01_slash_Step_0_gml_205_0": "\\EH* Who The Beep Said You Could Double Trucies/%", "obj_ch2_city01_slash_Step_0_gml_216_0": "\\E3* Huh? Did you hear something?/%", "obj_ch2_city01_slash_Step_0_gml_227_0": "\\EC* Honk Honk No It's Just The Sounds Of The City/", "obj_ch2_city01_slash_Step_0_gml_229_0": "\\EI* Oh okay./%", "obj_ch2_city01_slash_Step_0_gml_237_0": "\\E7* Hmph. Well I'll be ahead. Don't be LATE!!!/%", "obj_ch2_city01_slash_Step_0_gml_258_0": "\\E1* Kris As Part Of Our Truce (The Better One)/", "obj_ch2_city01_slash_Step_0_gml_259_0": "\\ED* Keep Distracting Berdly And Find Noelle/", "obj_ch2_city01_slash_Step_0_gml_260_0": "\\E4* For You See.../%", "obj_ch2_city01_slash_Step_0_gml_269_0": "\\E5* Berdly..^1. He's.../%", "obj_ch2_city01_slash_Step_0_gml_279_0": "\\E1* OK There's Nothing Wrong With Him He's Just Annoying/%", "obj_ch2_city01_slash_Step_0_gml_289_0": "\\ED* Toodles/%", "obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle joined the party!)/%", "obj_ch2_city01_slash_Step_0_gml_375_0": "\\E2* K..^1. Kris...? Isn't that the wrong way...?/", "obj_ch2_city01_slash_Step_0_gml_376_0": "\\E8* (Somehow I'm already regretting this...)/%", "obj_ch2_city01_slash_Step_0_gml_388_0": "\\ES* So^1, um^1, any idea where Susie is?/", "obj_ch2_city01_slash_Step_0_gml_389_0": "\\EN* What!? WHAT!? I'm just asking!^1! It's a normal question!!/%", "obj_ch2_city04_slash_Step_0_gml_38_0": "\\E3* Kris^1! Where were you!/", "obj_ch2_city04_slash_Step_0_gml_39_0": "\\E1* Tut tut..^1. even late for your own truce./", "obj_ch2_city04_slash_Step_0_gml_40_0": "\\E6* Well^1, not as if your presence even matters./", "obj_ch2_city04_slash_Step_0_gml_41_0": "\\E7* Ahead of us is a mind meltingly difficult puzzle./", "obj_ch2_city04_slash_Step_0_gml_42_0": "\\EJ* So just take your nap time^1, Kris. I'll handle it./%", "obj_ch2_city04_slash_Step_0_gml_48_0": "\\ED* (I..^1. only have to figure out how it works...)/%", "obj_ch2_city04_slash_Step_0_gml_112_0": "\\E7* Just a moment^1, Kris^1, I.../%", "obj_ch2_city04_slash_Step_0_gml_124_0": "\\E3* You..^1. How'd you do that!? I..^1. I.../%", "obj_ch2_city04_slash_Step_0_gml_134_0": "\\EC* .../", "obj_ch2_city04_slash_Step_0_gml_135_0": "\\EB* ..^1. Kris. You c-can't tell anyone about this^1, okay!?/", "obj_ch2_city04_slash_Step_0_gml_136_0": "\\ED* If anyone asks^1, I solved the puzzle!!/%", "obj_ch2_city04_slash_Step_0_gml_144_0": "\\EB* Got it? Not a word to ANYONE!!/", "obj_ch2_city04_slash_Step_0_gml_145_0": "\\EC* ESPECIALLY!!^1! SUSIE!!!/", "obj_ch2_city04_slash_Step_0_gml_146_0": "\\EA* You KNOW she'd just..^1. lord it over me!!!/%", "obj_ch2_city04_slash_Step_0_gml_154_0": "\\EC* Ugh!!/%", "obj_ch2_city04_slash_Step_0_gml_174_0": "\\EN* I'm Going To Tell Susie/%", "obj_ch2_city05_slash_Step_0_gml_64_0": "* HEY EVERY !^1! IT'S ME!!!/%", "obj_ch2_city05_slash_Step_0_gml_71_0": "* EV3RY BUDDY 'S FAVORITE [[Number 1 Rated Salesman1997]]/%", "obj_ch2_city05_slash_Step_0_gml_77_0": "\\s0* SPAMT%%", "obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G. SPAMTON!!/%", "obj_ch2_city05_slash_Step_0_gml_114_0": "* WOAH!^1! IF IT ISN\"T A.../%", "obj_ch2_city05_slash_Step_0_gml_149_0": "* LIGHT nER^1! HEY-HE Y HEY!!!/%", "obj_ch2_city05_slash_Step_0_gml_158_0": "* LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]/%", "obj_ch2_city05_slash_Step_0_gml_165_0": "* ALL YOUR FRIENDS^1, [[Abandoned you for the slime]] YOU ARE?/%", "obj_ch2_city05_slash_Step_0_gml_172_0": "* SALES^1, GONE DOWN THE [[Drain]] [[Drain]]??/%", "obj_ch2_city05_slash_Step_0_gml_180_0": "* LIVING IN A GODDAMN GARBAGE CAN???/%", "obj_ch2_city05_slash_Step_0_gml_228_0": "* WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!/%", "obj_ch2_city05_slash_Step_0_gml_237_0": "* IF YOU'VE [[Lost Control Of Your Life]]/%", "obj_ch2_city05_slash_Step_0_gml_245_0": "* THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]/%", "obj_ch2_city05_slash_Step_0_gml_253_0": "* WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE/%", "obj_ch2_city05_slash_Step_0_gml_260_0": "* WHEN YOU CAN BE A/%", "obj_ch2_city05_slash_Step_0_gml_270_0": "* [[BIG SHOT!!!]]/%", "obj_ch2_city05_slash_Step_0_gml_276_0": "* [[BIG SHOT!!!!]]/%", "obj_ch2_city05_slash_Step_0_gml_283_0": "* [[BIG SHOT!!!!!]]/%", "obj_ch2_city05_slash_Step_0_gml_288_0": "* THAT'S RIGHT!^1! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!/%", "obj_ch2_city05_slash_Step_0_gml_296_0": "* AND I HAVE JUST./%", "obj_ch2_city05_slash_Step_0_gml_304_0": "* THE THING./%", "obj_ch2_city05_slash_Step_0_gml_312_0": "* YOU NEED./%", "obj_ch2_city05_slash_Step_0_gml_320_0": "* THAT'S/%", "obj_ch2_city05_slash_Step_0_gml_328_0": "* [[Hyperlink Blocked]]./%", "obj_ch2_city05_slash_Step_0_gml_347_0": "* YOU WANT IT.&* YOU WANT [[Hyperlink Blocked]]^1, DON'T YOU./%", "obj_ch2_city05_slash_Step_0_gml_359_0": "* WELL HAVE I GOT A DEAL FOR YOU!!/%", "obj_ch2_city05_slash_Step_0_gml_389_0": "* ALL YOU HAVE TO DO IS SHOW ME./%", "obj_ch2_city05_slash_Step_0_gml_397_0": "* YOUR [[HeartShapedObject]]./%", "obj_ch2_city05_slash_Step_0_gml_413_0": "* YOU'RE LIGHT neR< AREN'T YOU?/%", "obj_ch2_city05_slash_Step_0_gml_419_0": "* YOU'VE GOT THE [[LIGHT.]^1]&* WHY DON'T YO^1U&* [[Show it off?]]/%", "obj_ch2_city05_slash_Step_0_gml_443_0": "* HAEAHAEAHAEAHAEAH!!/%", "obj_ch2_city05_slash_Step_0_gml_551_0": "* NOW ON TO THE NEXT STEP.../", "obj_ch2_city05_slash_Step_0_gml_553_0": "* I'LL BE WAITING AT MY [[Home-made Storefront Site]]/", "obj_ch2_city05_slash_Step_0_gml_554_0": "* IN THE [[Trash Area Closed For Repairs.]]/%", "obj_ch2_city05_slash_Step_0_gml_564_0": "* COME..^1. ALONE./%", "obj_ch2_city05_slash_Step_0_gml_574_0": "* AND DON'T..^1. FORGET!/%", "obj_ch2_city05_slash_Step_0_gml_582_0": "* TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]/%", "obj_ch2_city05_slash_Step_0_gml_591_0": "* HAEAHAEAHAEAHAEAH!!/%", "obj_ch2_city05_slash_Step_0_gml_612_0": "* HEY!!^1! DIDN'T YOU EVER HEAR THE PHRASE^1, &* [Make Money^1, Not War]!/", "obj_ch2_city05_slash_Step_0_gml_614_0": "* HOW'S AN INNOCENT [Guy] LIKE ME SUPPOSED TO [Rip People Off]/", "obj_ch2_city05_slash_Step_0_gml_615_0": "* WHEN KIDS LIKE YOU ARE [Beating People Up]^1,/%", "obj_ch2_city05_slash_Step_0_gml_621_0": "* [Spitting] IN THEIR EYES^1, THROWING SAND IN THEIR [Face],/", "obj_ch2_city05_slash_Step_0_gml_623_0": "* [Stomping] ON THEIR TOES^1, YANKING THEIR [Noses]/", "obj_ch2_city05_slash_Step_0_gml_625_0": "* AND NOT EVEN GIVING THEM A SINGLE CENT FOR IT!?/", "obj_ch2_city05_slash_Step_0_gml_629_0": "* IT DOESN'T MEAN YOU CAN BEAT ME UP^1,/", "obj_ch2_city05_slash_Step_0_gml_630_0": "* JUST BECAUSE YOU BOUGHT MY [Commemorative Ring]!/", "obj_ch2_city05_slash_Step_0_gml_631_0": "* AT LEAST BUY [2]!/", "obj_ch2_city05_slash_Step_0_gml_634_0": "* YOU SHOULD HAVE DONE ALL THAT EARLIER!/", "obj_ch2_city05_slash_Step_0_gml_635_0": "* AND BEEN THE FIRST TO OWN MY [Commemorative Ring]/", "obj_ch2_city05_slash_Step_0_gml_638_0": "* TOO BAD^1! SEE YOU KID!/%", "obj_ch2_city07_slash_Step_0_gml_91_0": "\\EE* O-oh no^1, she's coming back this way!!/", "obj_ch2_city07_slash_Step_0_gml_92_0": "\\EE* I'll hide in that stall!/%", "obj_ch2_city07_slash_Step_0_gml_139_0": "\\E9* Hey Check This Out/%", "obj_ch2_city07_slash_Step_0_gml_200_0": "\\EQ* Sweet Right/%", "obj_ch2_city07_slash_Step_0_gml_209_0": "\\E9* Where's My Prize/%", "obj_ch2_city07_slash_Step_0_gml_217_0": "\\EE* Oh! Um.../%", "obj_ch2_city07_slash_Step_0_gml_231_0": "\\EE* H-here!/%", "obj_ch2_city07_slash_Step_0_gml_242_0": "\\EQ* Ha Ha Nice/%", "obj_ch2_city07_slash_Step_0_gml_262_0": "\\ED* Wait I Actually Don't Want This/%", "obj_ch2_city07_slash_Step_0_gml_326_0": "\\E2* Hahaha^1, how was THAT!?/", "obj_ch2_city07_slash_Step_0_gml_328_0": "\\E2* Haha^1, Susie^1! You're not supposed to ATTACK people with it!/", "obj_ch2_city07_slash_Step_0_gml_330_0": "\\E2* Oh yeah!? Watch me!!!/%", "obj_ch2_city07_slash_Step_0_gml_350_0": "\\EP* Kris!!!!^1! There you are!!!/%", "obj_ch2_city07_slash_Step_0_gml_363_0": "\\E7* Kris!^1! Check out my new attack!!/%", "obj_ch2_city07_slash_Step_0_gml_399_0": "* (You felt slightly healed.)/%", "obj_ch2_city07_slash_Step_0_gml_412_0": "\\E2* Heh^1, how's that!? Meet the new healing master^1, Kris!/%", "obj_ch2_city07_slash_Step_0_gml_419_0": "\\EG * Oh. Yes. She is a real..^1. \"master\" at it^1, Kris./%", "obj_ch2_city07_slash_Step_0_gml_427_0": "\\EK* God^1, teaching you sarcasm was a mistake./", "obj_ch2_city07_slash_Step_0_gml_429_0": "\\EH* Hahahahaha!/%", "obj_ch2_city07_slash_Step_0_gml_466_0": "\\ED * H..^1. huh!? You're giving it to..^1. me...?/%", "obj_ch2_city07_slash_Step_0_gml_472_0": "\\E0* Kris.../", "obj_ch2_city07_slash_Step_0_gml_473_0": "\\E1* I..^1. I've never gotten a gift like this before./", "obj_ch2_city07_slash_Step_0_gml_474_0": "\\E1* U..^1. ummm..^1. I'm sorry^1, I.../%", "obj_ch2_city07_slash_Step_0_gml_481_0": "\\E2* (I'm so happy^1, I don't really know what to say...)/", "obj_ch2_city07_slash_Step_0_gml_482_0": "\\E1* .../%", "obj_ch2_city07_slash_Step_0_gml_500_0": "\\E2* I..^1. I'll win something for you too^1, okay!?/%", "obj_ch2_city07_slash_Step_0_gml_515_0": "\\EH\\U* One baseball^1, please!!!/%", "obj_ch2_city07_slash_Step_0_gml_535_0": "\\EE* W-wait a second!!/%", "obj_ch2_city07_slash_Step_0_gml_586_0": "\\E6* N..^1. Noelle!?/%", "obj_ch2_city07_slash_Step_0_gml_643_0": "\\E6* ..^1. huh? What...?/%", "obj_ch2_city07_slash_Step_0_gml_650_0": "\\EK* Alright. Where'd the hell'd you get this?/", "obj_ch2_city07_slash_Step_0_gml_652_0": "\\E2* Perhaps they won it at that orb-tossing game./%", "obj_ch2_city07_slash_Step_0_gml_662_0": "\\E2* Yeah^1, like Kris could ever win that!^1! Hahaha!!/", "obj_ch2_city07_slash_Step_0_gml_663_0": "\\EA* They musta stole it or something!^1! Haha!!/%", "obj_ch2_city07_slash_Step_0_gml_673_0": "\\EL* S..^1. Stole it...?/%", "obj_ch2_city07_slash_Step_0_gml_680_0": "\\E2* Wow^1, they must have really wanted to give it to you!/%", "obj_ch2_city07_slash_Step_0_gml_689_0": "\\E6* .../%", "obj_ch2_city07_slash_Step_0_gml_701_0": "\\EK* Well^1, takes guts to do something stupid like that./%", "obj_ch2_city07_slash_Step_0_gml_727_0": "\\E2* ..^1. Don't think I'm gonna let you out-do me!/%", "obj_ch2_city07_slash_Step_0_gml_731_0": "\\EQ* If you're gonna pull some stupid stunt like that.../%", "obj_ch2_city07_slash_Step_0_gml_759_0": "\\E5* Then I'll steal you something too!!/%", "obj_ch2_city07_slash_Step_0_gml_786_0": "\\E7* Cool box.../%", "obj_ch2_city07_slash_Step_0_gml_793_0": "\\EF* A.../", "obj_ch2_city07_slash_Step_0_gml_794_0": "\\EE* AHHHH!!!/%", "obj_ch2_city07_slash_Step_0_gml_806_0": "\\E6* N..^1. Noelle!?/%", "obj_ch2_city07_slash_Step_0_gml_860_0": "\\E2* K..^1. Kris...? Y..^1. You have something for me...?/%", "obj_ch2_city07_slash_Step_0_gml_873_0": "\\E4* (Kris hasn't given me a gift like this...)/", "obj_ch2_city07_slash_Step_0_gml_874_0": "\\E9* (Since we were little kids.)/", "obj_ch2_city07_slash_Step_0_gml_875_0": "\\E6* (Are they saying they want things to go back to...)/", "obj_ch2_city07_slash_Step_0_gml_876_0": "\\E8* W-wait^1, isn't that the plush I just gave Queen!?/", "obj_ch2_city07_slash_Step_0_gml_877_0": "\\E8* What!? You want a refund!? So you can...!?/%", "obj_ch2_city07_slash_Step_0_gml_888_0": "\\E8* Come on^1, say that to my face!^1! Gosh!!/%", "obj_ch2_city07_slash_Step_0_gml_903_0": "\\E6* N..^1. Noelle!?/%", "obj_ch2_city07_slash_Step_0_gml_961_0": "\\E0* Kris^1, have you seen.../%", "obj_ch2_city07_slash_Step_0_gml_982_0": "\\E3* Kris!^1? We took a break from trucing for ONE second.../", "obj_ch2_city07_slash_Step_0_gml_984_0": "\\EK* ???????/%", "obj_ch2_city07_slash_Step_0_gml_984_0_b": "\\EB* And you're ALREADY back with Susie?!/", "obj_ch2_city07_slash_Step_0_gml_991_0": "\\EH* Should have expected this..^1. hmph.../%", "obj_ch2_city07_slash_Step_0_gml_998_0": "\\E2* You couldn't keep up with my puzzle-solving skills!/%", "obj_ch2_city07_slash_Step_0_gml_1017_0": "\\E3* H..^1. huh...?/%", "obj_ch2_city07_slash_Step_0_gml_1018_0": "\\E5* A plush...? Of ..^1. me?/", "obj_ch2_city07_slash_Step_0_gml_1019_0": "\\E4* With..^1. nipples?/%", "obj_ch2_city07_slash_Step_0_gml_1026_0": "\\EE* ..^1. Hmph. Guess I'll forgive you for now./%", "obj_ch2_city07_slash_Step_0_gml_1033_0": "\\E1* See you^1, Kris./%", "obj_ch2_city07_slash_Step_0_gml_1054_0": "Why the hell'd you give it to Berdly!?", "obj_ch2_city07_slash_Step_0_gml_1055_0": "Why did you give it to Berdly!?", "obj_ch2_city07_slash_Step_0_gml_1056_0": "Um, what... unexpected kindness, Kris!", "obj_ch2_city07_slash_Step_0_gml_1059_0": "\\f0\\f1\\f2/%", "obj_ch2_city07_slash_Step_0_gml_1067_0": "\\EC* ..^1. Let's just get the hell out of here./%", "obj_ch2_city07_slash_Step_0_gml_1096_0": "\\E8* W..^1. wait!!/%", "obj_ch2_city07_slash_Step_0_gml_1100_0": "\\E6* N..^1. Noelle!?/%", "obj_ch2_city07_slash_Step_0_gml_1156_0": "\\EK* ..^1. the hell were you doing in there? That's cheating./", "obj_ch2_city07_slash_Step_0_gml_1158_0": "\\E2* I..^1. I..^1. um..^1. I.../", "obj_ch2_city07_slash_Step_0_gml_1160_0": "\\E1* ..^1. hm. Glad you're okay though./", "obj_ch2_city07_slash_Step_0_gml_1161_0": "\\E0* Since that stupid Queen took you^1, I was kinda worried.../", "obj_ch2_city07_slash_Step_0_gml_1163_0": "\\EL* (Thump^1, thump...)/%", "obj_ch2_city07_slash_Step_0_gml_1169_0": "\\EF* Wait./%", "obj_ch2_city07_slash_Step_0_gml_1184_0": "\\EH* Aren't you on their side!?/", "obj_ch2_city07_slash_Step_0_gml_1186_0": "\\EB* H-huh!?/", "obj_ch2_city07_slash_Step_0_gml_1187_0": "\\ED* W-wait^1, wait^1, wait^1, wait^1, wait!!/", "obj_ch2_city07_slash_Step_0_gml_1188_0": "\\E3* Umm^1, I..^1. I.../%", "obj_ch2_city07_slash_Step_0_gml_1201_0": "Thump, thump...", "obj_ch2_city07_slash_Step_0_gml_1210_0": "\\E3* Th..^1. that's right^1! We have a truce!!/", "obj_ch2_city07_slash_Step_0_gml_1211_0": "\\E2* Kris said I could..^1. I could be on your team!/%", "obj_ch2_city07_slash_Step_0_gml_1218_0": "\\E6* Oh^1, really?/%", "obj_ch2_city07_slash_Step_0_gml_1225_0": "\\E0* ..^1. well^1, if Kris said so^1, I guess./%", "obj_ch2_city07_slash_Step_0_gml_1231_0": "\\E2* Didn't really wanna kill you anyway.\\f0/%", "obj_ch2_city07_slash_Step_0_gml_1241_0": "\\EY* So? Get in line already./", "obj_ch2_city07_slash_Step_0_gml_1243_0": "\\EM* O..^1. okay!!/%", "obj_ch2_city07_slash_Step_0_gml_1277_0": "\\EE* Kris!!^1! What the heck are you saying!!!/%", "obj_ch2_city07_slash_Step_0_gml_1284_0": "\\E8* We have a truce!^1! A truce!!!/", "obj_ch2_city07_slash_Step_0_gml_1286_0": "\\E6* Huh?/%", "obj_ch2_city07_slash_Step_0_gml_1320_0": "\\E7* I..^1. I'm afraid Queen is going to find me..^1. I.../", "obj_ch2_city07_slash_Step_0_gml_1321_0": "\\E6* I thought you guys..^1. might be able to..^1. protect me.../", "obj_ch2_city07_slash_Step_0_gml_1323_0": "\\E6* Protect..^1. you?/", "obj_ch2_city07_slash_Step_0_gml_1325_0": "\\EA* S..^1. sorry..^1. I..^1. if I'm getting in the way^1, I can.../%", "obj_ch2_city07_slash_Step_0_gml_1332_0": "\\ED* Hey^1, look./%", "obj_ch2_city07_slash_Step_0_gml_1339_0": "\\EC* You can..^1. tag along in back or something./%", "obj_ch2_city07_slash_Step_0_gml_1346_0": "\\EA* Just..^1. don't get in our way or anything^1, okay?/", "obj_ch2_city07_slash_Step_0_gml_1348_0": "\\EM* Of..^1. of course!!/%", "obj_ch2_city07_slash_Step_0_gml_1384_0": "\\EM* Kris..^1. also s-said I should be..^1. behind..^1. Susie./", "obj_ch2_city07_slash_Step_0_gml_1386_0": "\\EK* Uhh..^1. well^1, if Kris said so?/%", "obj_ch2_city07_slash_Step_0_gml_1403_0": "\\E0* Let's go already./%", "obj_ch2_city07_slash_Step_0_gml_1419_0": "\\E7* Hmph. Guess I'll join too. ..^1. but only for this room!/%", "obj_ch2_city07_slash_Step_0_gml_1427_0": "\\EH* (NO ONE WAS ASKING!)/%", "obj_ch2_city07_slash_Step_0_gml_1439_0": "* I will also join/%", "obj_ch2_city07_slash_Step_0_gml_1499_0": "\\EQ* Isn't that where we came from?/", "obj_ch2_city07_slash_Step_0_gml_1501_0": "\\E2* Yeah^1, there isn't any cotton candy left so.../%", "obj_ch2_city07_slash_Step_0_gml_1506_0": "\\E8* (How did Kris end up being the leader...?)/%", "obj_ch2_city08_slash_Step_0_gml_69_0": "\\E0* Look!^1! We're finally close to the Fountain!/", "obj_ch2_city08_slash_Step_0_gml_70_0": "\\EH* It's Queen's mansion!!/%", "obj_ch2_city08_slash_Step_0_gml_78_0": "\\EB* H-huh!? W-wait^1, why did we come here!?/%", "obj_ch2_city08_slash_Step_0_gml_92_0": "\\EQ* Kris You Brought Noelle Right To Me/", "obj_ch2_city08_slash_Step_0_gml_93_0": "\\E9* (I Knew Our Truce Was The Best)/", "obj_ch2_city08_slash_Step_0_gml_94_0": "\\E6* But Unfortunately/", "obj_ch2_city08_slash_Step_0_gml_95_0": "\\E7* That Means Trucies Are Over/", "obj_ch2_city08_slash_Step_0_gml_96_0": "\\E1* Noelle Get Over Here/", "obj_ch2_city08_slash_Step_0_gml_98_0": "\\E7* But I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_100_0": "\\E1* Noelle/", "obj_ch2_city08_slash_Step_0_gml_101_0": "\\ED* I Will Only Say It One Time/", "obj_ch2_city08_slash_Step_0_gml_102_0": "\\E1* Infinitely/", "obj_ch2_city08_slash_Step_0_gml_103_0": "\\E1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here/%", "obj_ch2_city08_slash_Step_0_gml_111_0": "\\E7* I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_113_0": "\\EF* Noelle Are You: Hesitating/", "obj_ch2_city08_slash_Step_0_gml_114_0": "\\E9* Let Me If-Then This For You/", "obj_ch2_city08_slash_Step_0_gml_115_0": "\\E1* How About: IF You Don't Listen THEN/", "obj_ch2_city08_slash_Step_0_gml_116_0": "\\EO* A Certain Bird Might Take A Ride In The Acid River/%", "obj_ch2_city08_slash_Step_0_gml_132_0": "\\EC* B..^1. Berdly!?/%", "obj_ch2_city08_slash_Step_0_gml_152_0": "\\E7* (...)/%", "obj_ch2_city08_slash_Step_0_gml_159_0": "\\E7* (I..^1. I'm sorry..^1. Kris^1, Susie..^1. I...)/", "obj_ch2_city08_slash_Step_0_gml_159_0_b": "\\EC* B..^1. Berdly!?/", "obj_ch2_city08_slash_Step_0_gml_160_0": "\\E9* (I wish I could have stayed with you longer^1, but...)/", "obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (That's right^1, he was just with us...)/", "obj_ch2_city08_slash_Step_0_gml_161_0": "\\E7* (I..^1. I can't let Berdly get hurt^1, y'know?)/", "obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (Queen must have captured him when we weren't looking...!?)/%", "obj_ch2_city08_slash_Step_0_gml_163_0": "\\EO* .../%", "obj_ch2_city08_slash_Step_0_gml_173_0": "\\E0* Don't Be Sad Noelle Honey/", "obj_ch2_city08_slash_Step_0_gml_174_0": "\\E1* All That Remains Is The Final Step/%", "obj_ch2_city08_slash_Step_0_gml_190_0": "\\E6* My splendorious Queen^1! There you are!/", "obj_ch2_city08_slash_Step_0_gml_191_0": "\\EI* Phew^1! I looked in every used game store for you!/%", "obj_ch2_city08_slash_Step_0_gml_199_0": "\\E3* Oh^1, Noelle. Are you okay? You look a little funny./%", "obj_ch2_city08_slash_Step_0_gml_214_0": "\\E1* Okay Plan B/%", "obj_ch2_city08_slash_Step_0_gml_229_0": "\\EI* Sorry^1, I thought I saw you in a used game store^1, and.../%", "obj_ch2_city08_slash_Step_0_gml_250_0": "\\E3* H-huh!?/", "obj_ch2_city08_slash_Step_0_gml_251_0": "\\EC* What are you doing!?/", "obj_ch2_city08_slash_Step_0_gml_253_0": "\\EA* I See Now Her Will Must Be Unleashed By Force/", "obj_ch2_city08_slash_Step_0_gml_254_0": "\\E9* Perhaps If I Make Her Face Into A Robot One...?/%", "obj_ch2_city08_slash_Step_0_gml_266_0": "\\EC* B-but..^1. you said you wouldn't do that if I.../", "obj_ch2_city08_slash_Step_0_gml_268_0": "\\EK* Variable Lying Set To True/%", "obj_ch2_city08_slash_Step_0_gml_277_0": "\\EB* We were going to be smart together!!! That's not fair!!!/", "obj_ch2_city08_slash_Step_0_gml_279_0": "\\E1* Understood/", "obj_ch2_city08_slash_Step_0_gml_280_0": "\\E7* Fairness Activated/%", "obj_ch2_city08_slash_Step_0_gml_313_0": "\\EZ* H-HEY!!!/", "obj_ch2_city08_slash_Step_0_gml_315_0": "\\ED* Good Thing I Calibrated Those Cages/", "obj_ch2_city08_slash_Step_0_gml_317_0": "\\EB* You..^1. you said I could trust you!!/", "obj_ch2_city08_slash_Step_0_gml_318_0": "\\EC* You said you were a GAMER!!!/", "obj_ch2_city08_slash_Step_0_gml_320_0": "\\EB* Berdly/", "obj_ch2_city08_slash_Step_0_gml_321_0": "\\E6* I Only Play Mobile Games/%", "obj_ch2_city08_slash_Step_0_gml_333_0": "\\E3* NOOOOOOOO!!!!!!/", "obj_ch2_city08_slash_Step_0_gml_335_0": "\\E6* One Of You Is Going To Help Me With My Plan/", "obj_ch2_city08_slash_Step_0_gml_336_0": "\\E6* And It's Going To Be Noelle/", "obj_ch2_city08_slash_Step_0_gml_337_0": "\\ED* The Rest Of You/", "obj_ch2_city08_slash_Step_0_gml_338_0": "\\EC* Go To Your Rooms/%", "obj_ch2_city08_slash_Step_0_gml_382_0": "\\EC* Wh..^1. What are you going to do with me?/%", "obj_ch2_city08_slash_Step_0_gml_403_0": "\\EI* Oh Damn/", "obj_ch2_city08_slash_Step_0_gml_404_0": "\\E1* You're Still Here/", "obj_ch2_city08_slash_Step_0_gml_405_0": "\\ED* I Only Made Four Cages Ha Ha Ha/", "obj_ch2_city08_slash_Step_0_gml_406_0": "\\EM* I Literally Don't Know Ha Ha Ha Ha/%", "obj_ch2_city08_slash_Step_0_gml_528_0": "\\E0* Looks like we finally found the fountain.../", "obj_ch2_city08_slash_Step_0_gml_530_0": "\\E0* Yeah^1, but where the hell is Kris...?/%", "obj_ch2_city08_slash_Step_0_gml_541_0": "\\E7* Kris!/%", "obj_ch2_city08_slash_Step_0_gml_551_0": "\\E5* Where the hell were you!?/", "obj_ch2_city08_slash_Step_0_gml_553_0": "\\EQ* We were searching everywhere for you.../", "obj_ch2_city08_slash_Step_0_gml_554_0": "\\E2* Even Susie was worried!/%", "obj_ch2_city08_slash_Step_0_gml_560_0": "\\EP* Huh!? No I wasn't!/%", "obj_ch2_city08_slash_Step_0_gml_566_0": "\\EO* Just^1, y'know^1, tell us if you're gonna.../%", "obj_ch2_city08_slash_Step_0_gml_570_0": "\\E0* .../", "obj_ch2_city08_slash_Step_0_gml_571_0": "\\E1* Hey..^1. Kris^1, you^1, uh^1, ok?/", "obj_ch2_city08_slash_Step_0_gml_572_0": "\\E0* You look kinda.../%", "obj_ch2_city08_slash_Step_0_gml_577_0": "\\EH* Aww Kris^1, if you're hurt^1, Susie can heal you!/%", "obj_ch2_city08_slash_Step_0_gml_582_0": "\\E2* Yeah^1, that's right^1! I'm a healing master now^1, Kris!/", "obj_ch2_city08_slash_Step_0_gml_583_0": "\\EA* I'm even better than Ralsei^1, so.../%", "obj_ch2_city08_slash_Step_0_gml_591_0": "\\E3* If^1, uh^1, you hurt yourself or something^1, then.../%", "obj_ch2_city08_slash_Step_0_gml_599_0": "\\EG* You could try doing a hug like I did earlier!/%", "obj_ch2_city08_slash_Step_0_gml_606_0": "\\EH* SHUT UP AND LET'S JUST GO ALREADY!/%", "obj_ch2_cyber01_slash_Step_0_gml_83_0": "\\m1 *D-dead end...!/%", "obj_ch2_cyber01_slash_Step_0_gml_104_0": "Oh, like \"suite?\"", "obj_ch2_cyber01_slash_Step_0_gml_105_0": "Oh, like... sweets?", "obj_ch2_cyber01_slash_Step_0_gml_108_0": "\\E5* Alright^1, what's the deal^1, twerp!/", "obj_ch2_cyber01_slash_Step_0_gml_110_0": "\\m1 *Who's a twerp!? The name's& Sweet!\\f0\\f1/%", "obj_ch2_cyber01_slash_Step_0_gml_118_0": "\\m1 *Don't tell me you haven't& heard of the Sweet Cap'n& Cakes?!?/", "obj_ch2_cyber01_slash_Step_0_gml_120_0": "\\EJ* Um^1, doesn't ring a bell.../%", "obj_ch2_cyber01_slash_Step_0_gml_129_0": "\\m1 *G-Guess our act's still a bit& underground.../%", "obj_ch2_cyber01_slash_Step_0_gml_137_0": "\\m1 *Sweet Cap'n Cakes^1! Not only& are we Cyber Field's BEST& musical trio.../", "obj_ch2_cyber01_slash_Step_0_gml_138_0": "\\m1 *We're also the last resistance& against the big bad Queen and& all her crew!/", "obj_ch2_cyber01_slash_Step_0_gml_139_0": "\\m1 *And that starts with resisting& YOU!/%", "obj_ch2_cyber01_slash_Step_0_gml_151_0": "\\EH* What!? We're fighting Queen^1, too!/", "obj_ch2_cyber01_slash_Step_0_gml_153_0": "\\m1 *Nuh-uh-uh^1! Cap'n saw you help& her kidnap some girl!/", "obj_ch2_cyber01_slash_Step_0_gml_154_0": "\\m1 *Hey^1! Hey^1, Cap!/%", "obj_ch2_cyber01_slash_Step_0_gml_170_0": "\\m3 *We won't let anyone lay a& finger on madamoizels.../%", "obj_ch2_cyber01_slash_Step_0_gml_179_0": "\\m3 *Except us^2!&\\m1 That's not the point^1, Cap'n!!/%", "obj_ch2_cyber01_slash_Step_0_gml_186_0": "\\m3 *It's like half the point. 60`%?& 55..^2.&\\m1 We're rebels^1, not players!/%", "obj_ch2_cyber01_slash_Step_0_gml_193_0": "\\m3 *We're rebels that play^2.&\\m1 We don't play!^1! We don't& play!!/", "obj_ch2_cyber01_slash_Step_0_gml_194_0": "\\m3 *That's it!^1! K_K!!^1! Get over& here!!/%", "obj_ch2_cyber01_slash_Step_0_gml_223_0": "\\m3 *K_K^1, are we players!^2?&\\m2 .../", "obj_ch2_cyber01_slash_Step_0_gml_224_0": "\\m2 *I'm a CD player./%", "obj_ch2_cyber01_slash_Step_0_gml_279_0": "\\m1 *Wait^1! They're getting away!/%", "obj_ch2_cyber01_slash_Step_0_gml_301_0": "\\m3 *Sweet^1, chill. There'll be& other bad guys^2!&\\m1 No^1, this is our chance!/", "obj_ch2_cyber01_slash_Step_0_gml_302_0": "\\m1 *Are you ready!? Let's fight!!/%", "obj_ch2_cyber01_slash_Step_0_gml_336_0": "\\m3 *..^1. K_K.&\\m2 Yeah?/", "obj_ch2_cyber01_slash_Step_0_gml_337_0": "\\m1 *Play some battle music^2!&\\m2 OK^2!/%", "obj_ch2_cyber01_slash_Step_0_gml_538_0": "\\m1 *Feel the beat^2!&\\m3 Watch my moves^2!&\\m2 Dance^1, dance!!/", "obj_ch2_cyber01_slash_Step_0_gml_540_0": "\\E2* Hey^1, losers!^1! Wrap it up!^1! Battle's over!!/%", "obj_ch2_cyber01_slash_Step_0_gml_566_0": "WE ARE the good side!!!", "obj_ch2_cyber01_slash_Step_0_gml_567_0": "Just go with it, Susie...", "obj_ch2_cyber01_slash_Step_0_gml_570_0": "\\m2 *Over^2?&\\m3 In other-type words...&\\m1 We lost!?/", "obj_ch2_cyber01_slash_Step_0_gml_571_0": "\\m1 *..^2.&\\m3 ..^2.&\\m2 .../", "obj_ch2_cyber01_slash_Step_0_gml_572_0": "\\m2 *Does that mean we can be& friends^2?&\\m1 K_K!^1! No!!/", "obj_ch2_cyber01_slash_Step_0_gml_573_0": "\\m3 *Fighting's not really my style& anyways..^2.&\\m1 Yeah^1! Because you're a coward!/", "obj_ch2_cyber01_slash_Step_0_gml_574_0": "\\m1 *..^1. I mean^1, it was fun& dancing^1, but..^2.&\\m2 Sweet. Don't worry./", "obj_ch2_cyber01_slash_Step_0_gml_575_0": "\\m2 *I think our dancing beat them^2.&\\m1 Beat them...^2?&\\m3 Yeah^1, all mercy-like./", "obj_ch2_cyber01_slash_Step_0_gml_576_0": "\\m3 *See^1, when we danced with them^1,& it convinced them we're cool^2.&\\m1 Now they're on our side?/", "obj_ch2_cyber01_slash_Step_0_gml_577_0": "\\m2 *Yes./", "obj_ch2_cyber01_slash_Step_0_gml_578_0": "\\m1 *Hey!^1! You three!^1! Welcome to& the good side!!\\f0\\f1/", "obj_ch2_cyber01_slash_Step_0_gml_579_0": "\\m3 *Let's ronday-voo at our Junk& Shop..^2./", "obj_ch2_cyber01_slash_Step_0_gml_580_0": "\\m1 *We jammed the door shut^1, but& we'll kick it open!/", "obj_ch2_cyber01_slash_Step_0_gml_581_0": "\\m3 *Alright everyone^1, let's go!/%", "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* NOT!!!/%", "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%", "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "DECEMBER", "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "DECEMBER", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "APPLE", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "AGREE2ALL", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "GIAEEFSBISSFLBALAELRHEIGSFFEBRSI", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "GIASFELFEBREHBER", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "UPIOMAOIOTSUGNINMGUSIFIOPEKIFUSIORATEGUI", "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "SUFUGIOROTENIPEKENAMO", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "\\E1* You Typed: Agree 2 All/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* Thank You For Agreeing 2 This Peon Release Form/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "\\EC* Now You Are All Legally My Minions/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "\\ED* And I Can Use Your Likeness For Funny Statues/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "\\E0* What if we just..^1. don't do what you say?/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "\\E6* In That Case I Would Be Forced To/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "\\EF* Use Another Guy Probably/", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "\\E0* Uh^1. Better get started on that then./", "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "\\E6* Okay But I'm Still Going To Use Your Likeness/%", "obj_ch2_keyboardpuzzle_tile_Create_0_gml_1_0": "APEAPL", "obj_ch2_keyboardpuzzle_tile_Create_0_gml_2_0": "GA2AAREAE2GAEALA", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* Well^1, shall we go?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "\\EQ* ..^1. well LOOK who it is. The school zombie./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "\\E2* You were sleeping like a corpse all class./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "\\EA* Heh^1, what's the matter?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "\\E2* Had trouble going beddy-bye last night?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "\\EQ* Heh.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "\\EH* ME TOO^1, KRIS!!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "\\E5* Like I could SLEEP after yesterday!?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "\\EP* Just waiting for today felt like..^1. years!!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "\\EO* Did..^1. all that stuff really happen!?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "\\EO* Lancer^1, Ralsei^1, everyone..^1. are they still.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "\\EQ* ..^1. Look./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "\\E2* You've been wondering the same thing^1, right?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "\\EH* C'MON ALREADY!!!/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "\\E0* ..^1. and how is Kris doing?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "\\E0* Th-they're great^1, Tori!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "\\E7* One of my favorite students. A real star!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "\\E9* Oh^1, how wonderful!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "\\E1* ..^1. They have not been up to anything strange?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "\\E7* Haha^1, no^1, they've been.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (Can't let mom find out you're balancing a giant trash orb!)/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "\\E6* They're normal./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "\\E0* Well^1, that is relieving. I have just been.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "\\E1* A little concerned lately./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (Just lately?)/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "\\E1* ..^1. You take it easy too^1, Alphys./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "\\E9* I am always cheering you on^1, alright?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "\\EB* Uhhh..^1. th..^1. th..^1. th..^1. thanks!!/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "\\E3* Alright^1, Kris. This is it. Moment of truth./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "\\E0* Everything we've been waiting for is just behind this.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "\\E1* .../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "\\EK* If we^1, uh^1, open this and there's nothing inside.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "\\E3* Will^1, uh^1, we still be.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "\\EH* Screw it^1! Let's just open it already!!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "\\E3* Umm^1, S..^1. Susie...?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "\\E7* YEAHHHH????/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "\\E7* Noelle..^1. hey.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "\\E7* What..^1. the HELL..^1. are you doing here...?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "\\E4* Umm..^1. s-sorry to bother you^1, but^1, ummm^1, I.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "\\E3* Well^1, I just..^1. Berdly and I were going to the Library to.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "\\E6* Do some r-research for our group projects^1, and.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "\\EQ* If it's OK^1, um..^1. would you..^1. want to come too...?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "\\E2* Oh^1, Kris^1, you can come too I mean!/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "\\E7* Uhhhhhhhhhhh..^1. I mean.../", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "\\EK* We're like^1, uhhh..^1. busy^1, with^1, uh.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "\\E2* O-oh...? Umm^1, well..^1. er..^1. that sounds^1, um^1, just.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "\\E4* Have fun^1, you two^1! I'll^1, um^1, be at the Library!/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "\\E9* (Kris^1, if you could bring her by later...)/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "\\EQ* (It would mean a lot to me...!)/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "\\EQ* Ummm..^1. actually^1, wait..^1. wait a second!!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "\\E8* Susie^1, I^1, um..^1. I..^1. have something for you!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "\\E6* ???/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "\\EM* OK see you bye!!!/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "\\EE* ..?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "\\E6* It's..^1. a lunchbox...?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "\\EB* ..^1. full of CHALK?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "\\EF* ...!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "\\ER* SHE HAD CHALK THE WHOLE TIME!?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "\\E5* AND DIDN'T GIVE IT TO ALPHYS!?!?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "\\EH* WHAT THE HELL^1, KRIS!?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "\\EM* Here^1, YOU hold onto this./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (You got the Chalk.)/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "\\E5* Wait^1, Kris^1! What the HELL was that!??!?!/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "\\EN* Why would NOELLE?? Ask ME??/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "\\EP* To do HOMEWORK?? With HER?!??/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "\\EA* Deathwish much? Does she WANNA fail?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "\\E0* .../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "\\EB* ..^1. wait a second. WAIT a second./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "\\EC* Kris^1, did you notice how nervous she was...?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "\\E6* And like..^1. blushing and stuff?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "\\EM* Kris^1, you don't think..^1. she..^1. uh.../%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "\\E5* She's onto our secret identities!?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "\\E2* Y'know. This..^1. Dark World stuff./%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "\\E3* Damn..^1. We gotta keep this under wraps^1, Kris./", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "\\E2* This is OUR thing^1, y'know?/%", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "\\EA* Anyway^1, enough waiting already^1, right!?/", "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "\\E2* Let's go!/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "\\E2* Gosh^1, that was close^1, wasn't it^1, Kris...?/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "\\E1* This..^1. Strange world..^1. this big city.../", "obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "\\E9* It's so wild..^1. It kind of makes my head spin./%", "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "\\E9* ...?/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "\\E2* Looks like another puzzle.../%", "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "\\E9* Maybe if I go..^1. down..^1. here?/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "\\E1* 不思議な世界^1…&  大きな街…/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき この街は&  頭がグルグルするって言ったけど…/", "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって^1 悪いイミじゃないんだ。/", "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし^1 知らない場所へ&  行ってみたかったの。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃん^1は&  いつか連れてってくれるって。/", "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…/", "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が あふれてる場所へ。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ^1。&  みんなで よく探検したよね。/", "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* 4人とも まだ小さかったころ。/", "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を 探検した夜のこ^1と&  覚えてる?/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局 なんにも&  見つからなかったけど…/", "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし^1 怖くてずっと&  泣いてたことは よく覚えてる。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね^1… あの夜のこと^1は&  いまでも なつかしく思い出すの。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが&  アズくんの上着で&  涙をふいてくれた…/", "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのす^1る&  あったかい そでで。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき わたし…&  怖いのも悪くないなって&  思ったんだ…/", "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが 安心させてくれるなら。/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "\\E1* (はぁ…)/", "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "\\E6* (わたしって^1 ヘンなコ^1。&  でも^1 それを知ってるのは&  クリスだけ…)/", "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "\\E3* (なんか ズルいな!)/%", "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "\\E8* (クリスがヘンなコなのは&  みんな知ってるのに!)/%", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "\\E2* Here^1, Kris^1, Susie^1, have a cake!!!/%", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "\\E2* Hmm^1, a little thick on the frosting./", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "\\EU* ..^1. Th..^1. that was for sharing!/", "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "\\E2* Hey^1, anyone was free to make an interception./%", "obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "\\E3* Just wanted to show off your huge house^1, huh?/", "obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "\\E2* No^1, what I want to show you is upstairs!/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "\\E1* I..^1. have a surprise for you two...!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "\\E2* ..^1. I made rooms for you in the castle!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "\\E6* ..^1. Rooms?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "\\E2* So you can stay here whenever you want!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "\\E1* Ummm^1, I'd be happy if this place.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "\\E2* Could be like a second home to you./", "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "\\E0* A place that you can go.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "\\EI* No matter what's happening outside./", "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "\\E6* .../", "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "\\EA* Heh^1, well^1, we'll take a look./%", "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "\\E5* Hey^1, lemme look at my freaking room a sec!~1", "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "\\EP* Damn^1, all you wanna do is run off and steal cake./", "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "\\EX* (..^1. is that projection?)/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "\\EK* So^1, what do we do now?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "\\E2* Feel free to explore the town until you're ready to \\cYleave\\c0!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "\\E2* Hah^1! Like we're gonna \\cYleave\\c0 now^1, right^1, Kris?/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "\\E1* So This Is Your \"Castle Town\"/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "\\ED* It's/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "\\EO* Not Bad/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "\\E1* Kris^1, Susie.../", "obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "\\ED* On Behalf Of Everyone I Oppressed/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "\\EB* Thank You/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "\\EC* I Am Going To Be Your Wacky Roommate Now/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "\\EF* Wait/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "\\EE* Where's Nubert/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "\\E5* Nubert..^1. Nuby..^1. Where Are You/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* He said he wouldn't come unless everybody else did.../%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "\\E4* Nubert/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "\\EB* A Hero Until The End/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "\\EE* Kris.../", "obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "\\EB* You Truced Your Best I Know/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "\\EA* Oh Well/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "\\E1* It Seems Like A Wonderful Town/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "\\E1* Magnificent/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "\\ED* The Population Density Is So Wonderfully Low/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "\\EC* I Bet The Swatchlings Will Love This/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "\\ED* Where Are The Swatchlings Anyhow/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "\\EE* Or Tasque Manager/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "\\E5* Or Even Regular Tasque/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "\\E2* Hey Kris Where Is Everyone Else/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* Don't worry^1, Queen^1! I'm here!/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* Me^1, and only me!/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "\\E5* .../%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "\\EB* Well I Guess I'll/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "\\EB* \"Go To My Room\"/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "\\E5* Ha Ha/%", "obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "\\E0* Hey Kris^1, uh^1, you really gonna walk everywhere so slowly?/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "\\EK* I know you're kinda^1, uh^1, taking it in^1, but you can run^1, y'know?/", "obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (You remembered something about the ~1 button.)/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "\\E2* And Susie^1, this is your room!/", "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "\\E1* Umm^1, I tried to make it something you'd like^1, but.../", "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "\\E2* You can put anything else you want in here^1, too!/", "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "\\EH* I really hope you like it!/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "\\E0* .../", "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "\\ED* ..^1. My own room^1, huh./%", "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "\\EA* I..^1. guess that's pretty cool?/", "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "\\EA* My own room..^1. like this./%", "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "\\EK* ..^1. how long did it^1, uh^1, take you to do this?/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "\\E1* Well^1, er^1, since I last saw you two^1, I.../%", "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "\\E2* Man^1, you're a real weenie^1, y'know that?/", "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "\\E9* Heheheh.../%", "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "\\E2* (I think she likes it^1, Kris!)/", "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "\\E2* (Haha^1, jealous I got the COOL room? LOOK^1, Kris!)/%", "obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... I bet you have a lot of people to talk to.)/", "obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But, you don't have to do \\cYeverything at once\\c0.)/", "obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want, OK?)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "\\E7* Heck yeah^1, I didn't know there was moss here!/", "obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "\\EA* It's totally uneaten^1, too.../", "obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "\\E1* ..^1. wait a sec./", "obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "\\E0* ..^1. Kris.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "\\EK* Were you..^1. saving this for me?/", "obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "\\EQ* ..^1. Heh./", "obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "\\E2* Guess even you've got your good moments.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (You ate the moss..^1. together.)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "\\EX* (..^1. uh?)/%", "obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* They're talking about me!!!/%", "obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ..^1. This is new./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "\\E0* You may have bested me. But.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "\\E7* You'll soon face someone..^1. More fearsome.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "\\E4* More tyrannical than you could EVER imagine./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "\\E1* Queen? We already met her./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "\\E6* WHAT!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "\\E1* Wow Nice Hamster Wheel/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "\\E5* So you^1, too^1, have come to humiliate me.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "\\EO* No I Am Serious It's Cool/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "\\EB* That Water Bottle However/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "\\EA* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "\\EO* It's Nothing Compared To The One At My Mansion/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "\\E5* Hmph. Materialistic as always./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "\\E0* Materialism Evaluation Denied/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "\\EC* I Simply Give Myself: The Treatment I Deserve/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "\\ED* You Slept Curled Up On A Dirty Throne Every Day/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "\\EA* ENOUGH^1, WENCH!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "\\EB* What purpose have you here... Queenie Beanie./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "\\ED* Just Thought I Would Send A Message^1, Kingy Wingy/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "\\E0* That You Don't Have To Worry About Lancer/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "\\E1* I Will Be Looking After Him From Now On/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "\\E5* After All..^1. I Am.../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "\\E0* His Mother/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "\\E9* When was that decided!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "\\ED* Arbitrarily Right Now/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "\\E5* ...^1. hmph./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "\\E5* Do what you please with the boy./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "\\E5* But if he cries.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "\\E8* ..^1. Bounce him on the ground like a ball./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "\\ED* I Think It Is Time To Abort This Conversation/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "\\EB* ..^1. As you wish./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "\\E0* Oho^1, quite sorry^1, mine Kinge.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "\\E3* Queene hath a nyew Man about Towne now!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "\\E5* Who?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "\\EI* Yeah Who/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "\\E6* Er/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "\\E1* I think I/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "\\E6* Left my puzzle on/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "\\E5* POSTHASTE!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "\\EL* Who Was That??/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "\\E5* Sigh..^1. That was my son's..../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "\\EC* LESSER father./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "\\EN* Cannot Calculate Someone Less Than You/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "\\EA* BEGONE!!!!/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "\\E0* Bye Bye Kingy Wingy/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "\\ED* By The Way Did You Want Anything From The Store/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "\\E8* ..^1. cashews./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "\\E1* Order Processed/%", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww, cute!", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE#TALKING TO YOU!", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "\\E5* .../", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "\\M1* By the way.../", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "\\E6\\E3* Is my son..^1. happy...?/", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "\\ER* Like you CARE!/", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "\\ER* You were gonna throw him off a CLIFF!/", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "\\E5* Ah. Your prejudice made my bluff too effective^1, I see./", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "\\E5* ..^1. besides^1, even IF I threw him^1, he would just.../", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "\\E0* Bounce./", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son..^1. is.../", "obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "\\E8\\M0* A bouncy little pumpkin.\\f0\\f1 /%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "\\EE* Kris^1, Susan..^1. Glad to see you arrive unwounded./", "obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "\\E6* Now^1, let us hasten!/%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "\\E7* Through here is a secret passageway to the roof!/", "obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "\\E4* There^1, we can enrescue-fy Lady Noelle./", "obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "\\E0* Uhh^1, okay./%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "\\E1* Let's go^1, Kris./%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "\\E3* Oh^1, Kris. Kris is.../%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "\\E4* Kris^1! You and your \\cYlackey\\cW distract Queen!/%", "obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "\\E6* Let's go^1, Susie^1! Just the two of us^1! Haha!/", "obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "\\EK* Fine^1, whatever!/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* Huh...? Isn't this.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* Uhh^1, that guy from before?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* Why is there a statue of him?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* It's..^1. not a statue^1, Susie./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* Huh?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* Huh.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* So if we just bring him back to the castle town.../", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "* .../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* Do we^1, uh^1, have to do that?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* Umm^1, yes./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* Whatever./%", "obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (That doesn't seem like the way to the old classroom.)/%", "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?", "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "\\E0* ..^1. what kinda creepy stuff were you buying anyway?/", "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "\\EA* Nah..^1. like I even wanna know. Yikes./", "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "\\EG* She said she hoped if it was candy^1, you'd share with her.../", "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "\\EH* SHUT UP!!!\\f0/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "\\E4* \"Silver Drake?\" I've never beaten this boss before.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "\\E3* Alright^1, hand it over^1, honey^1! I got this!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "\\E2* Silver Drake^1, huh? That's a new one./", "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "\\EQ* No^1, dad^1! This is my battle!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "\\E3* Alright^1, what's the plan^1, honey?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "\\E3* ..^1. So^1, um^1, how about just telling me what to do?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "\\E8* Hmm..^1. maybe we could try.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "\\E2* Haha^1, sure^1! How about trying Fireshock?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "\\E4* Iceshock?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "\\E2* I'd love to^1, dad^1, but the mage left the party./", "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "\\E5* Ice on the Ice Palace boss?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "\\E4* Don't you wanna try Fireshock or something?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "\\E0* Oh yeah. How about one of your 99 Blaze Potions?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "\\E8* Umm^1, I'm saving those?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "\\E3* For what? Your birthday? C'mon^1, live a little!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "\\ES* OK^1, dad^1! This one's for you^1! Hiyah!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "\\E2* .../", "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "\\E2* H-huh? Yeah^1, you're right./", "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "\\E8* It..^1. reflects fire attacks./", "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "\\E7* Here^1, how about letting me control for a bit?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "\\E7* Hahaha^1! Whoops - hey^1, you gotta heal!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "\\E4* I wish I knew healing magic in real life./", "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "\\E9* Then I'd make you better and.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "\\E7* It wouldn't..^1. just be me and mom./", "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "\\E5* .../", "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "\\E4* ..^1. your mother is.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "\\E2* Hey^1, it's ok^1, sweetheart. I'm getting better./", "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "\\E2* N-no^1! I'll..^1. control it myself./", "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "\\E3* Might even be able to go to church tomorrow./", "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "\\E2* Not like you to be a controller hog^1, honey./", "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "\\E4* ..^1. really? Are you..^1. sure you're okay?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "\\E4* You feeling alright?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "\\E2* \"Holidays happen whether you like it or not!\"/", "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "\\E8* \"Even though everyone likes holidays.\"/", "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "\\E9* ..^1. Well^1, gotta go home soon or mom will call./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "\\E3* Huh? Me? Of course^1! I'm fine^1, dad.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "\\Ee* I just.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "\\E8* I fell asleep in the library^1, and.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "\\E4* ..^1. you know^1, just had a weird dream. Haha./", "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "\\E3* See you tomorrow^1, honey./", "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "\\E1* Noelle.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "\\E2* I knew that birdbrain'd put you to sleep^1! Haha!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "\\E4* Bye^1, dad. Love you!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "\\E3* What'd he do? Start lecturing you on his theorum.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "\\E7* Of the inequality in children's fighter games?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "\\E4* Hahah^1, no^1, no^1! He.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "\\Ee* ..^1. he fell asleep^1, too./", "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "\\E7* Wow^1, he even put himself to sleep? Ha!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "\\E8* Haha^1, yeah^1, I guess so!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "\\E0* Well. Sounds like.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "\\E4* You two've been hitting the books too hard./", "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "\\E0* Why don't you go home and hibernate?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "\\E2* I'll see you tomorrow at church./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???", "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "\\EE* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ^1/", "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "\\E2* Dad? Are you gonna be okay to go...?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "\\E7* Sorry guys^1, this game's only one-player!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "\\E3* Of course^1! You take it easy^1, honey./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "\\EM* Ummm..^1. dad..^1. this is..^1. umm^1, Susie!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "\\E7* Ohhhhhhh^1! THIS is Susie!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "\\E4* Okay then..^1. yeah^1, I'll go home and rest./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "\\E2* Susie^1! Nice^1! Heard a lot about you!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "\\EC* You^1, uh..^1. have???/", "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "\\EK* COOL^1, THINK I HAVE TO GO NOW!!!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "\\E0* Susie^1, huh?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "\\E1* ..^1. Yeah./", "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "\\E6* Lay a finger on her and I'll kick your ass./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "\\EF* Huh?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "\\E7* Hahaha!^1! Hahahaha!^1! Just kidding!!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "\\E3* Well^1, kinda kidding./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "\\EB* Kris!?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "\\EB* Kris^1, what are you doing here?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "\\EC* Hell if I know./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "\\EE* S-SUSIE!?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey^1, Susie. Mind if I have a word with you a sec?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec^1, Kris...?)/%", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "\\E0* Catti's working there today.&* She hates me./", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "\\E1* Whoa^1, go in there if you want^1, but...^1 I'm staying here./", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "\\EA* So WHAT if I took Jockboy's hat once?&* I looked cool!/", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "\\E0* Jockington fans.../", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "\\E1* They're crazy^1, man./%", "obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "\\E0* Kris^1, go in by yourself./%", "obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* You think it's true? You really think there's..../%", "obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* What^1, you chicken? Haha^1, you gotta beak and wings? Like a chicken?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ..^1. no..^1. just.../%", "obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* I ain't afraid^1! Only kids believe that stuff!/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ..^1. b-but Kris.../%", "obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* You gonna be a weenie like Kris!?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "\\EV* You wanna say that again?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* Susie. Didn't see ya there./%", "obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "\\EW* Wow^1, really something SCARY in there^1, huh?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* Uhh--/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "\\EW* Sounds to me like you'd better worry.../%", "obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "\\EX* About what's OUT HERE^1, first./%", "obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* AHHHHHHHHHHH!!!!!!!!/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "\\EV* .../", "obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "\\E1* You OK^1, Kris?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "\\E0* ...What's...the deal with this place?/%", "obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "\\E2* Well^1, you don't gotta talk about it./%", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "\\E0* Uh oh. Alphys. Hell if I'm going any further./", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "\\E0* Already close enough to getting banned from school./", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "\\E0* Don't wanna be banned from outside of school too./", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "\\E1* (..^1. that's a thing^1, right?)/%", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "\\E0* Alphys? You're on your own./%", "obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "\\E2* (Alright^1, let's go.)/%", "obj_ch2_room_town_south_slash_Step_0_gml_17_0": "\\E1* (Hey Kris^1, shouldn't we go check on Lancer?)/", "obj_ch2_room_town_south_slash_Step_0_gml_18_0": "\\E0* (He should be back in the school closet^1, right...?)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "\\E6* H..^1. huh?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "\\E7* Hey^1, it says this is Noelle's room!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "\\E9* Kris^1, let's go in and save her!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "\\EA* And uh^1, y'know^1, teach her not to get in our way./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "\\E6* ..^1. Kris?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "\\E5* Fine^1, I'll do it myself!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "\\E0* Kris.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "\\E2* Don't you wonder..^1. how they're doing in there?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "\\EQ* Umm^1, I said^1, don't you wonder.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "\\EI* ..^1. how Noelle and Susie are doing?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "\\EQ* Y-you're right^1, Kris^1, it has only been 30 seconds.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "\\EQ* (I'll wait a minute first...)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "\\E7* Alright let's go!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "\\EU* H-huh? What!? W-wait -- wait!?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "\\EU* Wait^1, we were supposed to --/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "\\E7* Hey^1, let's go!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "\\EL* W-wait^1! Wait^1, Susie!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "\\EK* What^1, um^1, happened in there?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "\\EP* What do you mean what happened?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "\\EJ* U-umm..^1. in there^1, with Noelle!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "\\EL* Nothin./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "\\EK* N..^1. Nothing? Nothing at all?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "\\EA* Just told her everything is a dream./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "\\E2* Now she's feeling better./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "\\EK* ..^1. anything else?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "\\E7* No and let's go./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "HEY!", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "\\E2* Psst..^1. I'll tell you later^1, Kris. \\f0 /", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "\\EQ* (Oh well^1, as long as Susie's happy..^1. right?)/%", "obj_ch2_scene10_slash_Step_0_gml_97_0": "\\E0* Noelle Honey Become My Willing Peon And I Will Free You/", "obj_ch2_scene10_slash_Step_0_gml_98_0": "\\E0* All You Have To Do Is Hit Yes On The Peon Release Form/", "obj_ch2_scene10_slash_Step_0_gml_100_0": "\\EC* I^1... I'm scared.../", "obj_ch2_scene10_slash_Step_0_gml_102_0": "\\E1* Oh Have You Never Signed A Form Before/", "obj_ch2_scene10_slash_Step_0_gml_104_0": "\\EE* No!^1! It's everything else that's scary!!/", "obj_ch2_scene10_slash_Step_0_gml_106_0": "\\ED* Please Abort Your Sadness Protocol/", "obj_ch2_scene10_slash_Step_0_gml_107_0": "\\E1* I Told You Being A Peon Will Be Cool/%", "obj_ch2_scene10_slash_Step_0_gml_124_0": "\\EJ* Noelle!/", "obj_ch2_scene10_slash_Step_0_gml_126_0": "\\EB* S..^1. Susie!? Kris...!?/", "obj_ch2_scene10_slash_Step_0_gml_128_0": "\\E2* Don't worry^1, we won't let your face get roboticized!/%", "obj_ch2_scene10_slash_Step_0_gml_135_0": "\\EE* THAT'S..^1. SOMETHING THEY'RE GOING TO DO!?/", "obj_ch2_scene10_slash_Step_0_gml_137_0": "\\EP* Whoops^1, thought^1, uh^1, you knew that./%", "obj_ch2_scene10_slash_Step_0_gml_145_0": "\\EF* Oh Dear That Was Supposed To Be A Surprise/%", "obj_ch2_scene10_slash_Step_0_gml_152_0": "\\E0* Oh Well/%", "obj_ch2_scene10_slash_Step_0_gml_174_0": "\\ER* W-wait--!!/%", "obj_ch2_scene10_slash_Step_0_gml_192_0": "\\E3* It Is Quite Troubling/", "obj_ch2_scene10_slash_Step_0_gml_193_0": "\\EF* A Peon Must Be \"Willing\" To Assist Me In World Domination/", "obj_ch2_scene10_slash_Step_0_gml_194_0": "\\E5* If Only She Had Fellow Peons To Encourage Her/", "obj_ch2_scene10_slash_Step_0_gml_196_0": "\\EK* ..^1. So?/%", "obj_ch2_scene10_slash_Step_0_gml_209_0": "\\ED* So Like/", "obj_ch2_scene10_slash_Step_0_gml_210_0": "\\E9* You \"Guys\"/", "obj_ch2_scene10_slash_Step_0_gml_211_0": "\\E1* Hey/", "obj_ch2_scene10_slash_Step_0_gml_212_0": "\\ED* Are You Like/", "obj_ch2_scene10_slash_Step_0_gml_213_0": "\\E1* .../", "obj_ch2_scene10_slash_Step_0_gml_214_0": "\\ED* Doing Anything Right Now/", "obj_ch2_scene10_slash_Step_0_gml_216_0": "* We aren't going to help you!!/%", "obj_ch2_scene10_slash_Step_0_gml_221_0": "\\E6* Understood. Mind-Changing Protocol Necessitated/%", "obj_ch2_scene10_slash_Step_0_gml_413_0": "\\E6* A giant arcade game!?/", "obj_ch2_scene10_slash_Step_0_gml_415_0": "\\E1* I Shall Humiliate You At: A Simple Children's Diversion/", "obj_ch2_scene10_slash_Step_0_gml_416_0": "\\EC* With Your Self-Esteem Eradicated/%", "obj_ch2_scene10_slash_Step_0_gml_427_0": "\\E7* There Will Be No Choice But To Serve Me/%", "obj_ch2_scene10_slash_Step_0_gml_442_0": "\\E5* The hell!? I've never played this one before...!/%", "obj_ch2_scene10_slash_Step_0_gml_449_0": "\\E2* But Kris is quite good at games^1, aren't they?/%", "obj_ch2_scene10_slash_Step_0_gml_456_0": "\\E2* Oh yeah. Kris^1, forgot you were a nerd. Show her!!/%", "obj_ch2_scene10_slash_Step_0_gml_586_0": "* You tried to use the arcade machine./%", "obj_ch2_scene10_slash_Step_0_gml_595_0": "* (You weren't tall or strong enough to use the controls...)/%", "obj_ch2_scene10_slash_Step_0_gml_611_0": "\\EC* Self-Esteem Eradication Complete/", "obj_ch2_scene10_slash_Step_0_gml_612_0": "\\EC* Running Laughing Protocol/%", "obj_ch2_scene10_slash_Step_0_gml_620_0": "\\EP* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha/%", "obj_ch2_scene10_slash_Step_0_gml_630_0": "\\EQ* Uh..^1. ummm..^1. it's ok^1, Kris..^1. err..^1. I'm short^1, too.../", "obj_ch2_scene10_slash_Step_0_gml_631_0": "\\EK* K..^1. Kris...!^1! Wait^1, I have an idea!!/%", "obj_ch2_scene10_slash_Step_0_gml_653_0": "\\EJ* Kris^1, if we can combine our powers^1, then.../", "obj_ch2_scene10_slash_Step_0_gml_654_0": "\\EH* Look!^1! I'll show you what I've been practicing!!/%", "obj_ch2_scene10_slash_Step_0_gml_670_0": "\\EH* \\cYMagical Stool Forme R\\cW!!/", "obj_ch2_scene10_slash_Step_0_gml_672_0": "\\E2* Now we're talking!^1! Arright Kris^1, leave it to me!!/%", "obj_ch2_scene10_slash_Step_0_gml_683_0": "\\E2* Put your arms out!!/%", "obj_ch2_scene10_slash_Step_0_gml_715_0": "\\E2* \\cYPower Beast Forme S\\c0!!/%", "obj_ch2_scene10_slash_Step_0_gml_720_0": "\\E2* Move your arms and I'll move 'em with ya!/", "obj_ch2_scene10_slash_Step_0_gml_721_0": "\\E2* Let's go!!/%", "obj_ch2_scene10_slash_Step_0_gml_741_0": "* Incredible/", "obj_ch2_scene10_slash_Step_0_gml_742_0": "\\ED* Your Transformation Is Combining All Your Weak Points/", "obj_ch2_scene10_slash_Step_0_gml_743_0": "\\E1* Self-Esteem Crushing Efficiency 300`% And Rising/%", "obj_ch2_scene10_slash_Step_0_gml_748_0": "\\E7* Commence Virtual Combat/%", "obj_ch2_scene10_slash_Step_0_gml_845_0": "\\EQ* Heh^1, thought you could beat US!?/%", "obj_ch2_scene10_slash_Step_0_gml_879_0": "\\ED* B..^1. Bosom...?/%", "obj_ch2_scene10_slash_Step_0_gml_888_0": "\\E1* It Means Tity/", "obj_ch2_scene10_slash_Step_0_gml_890_0": "* WE KNOW WHAT IT MEANS!!!/", "obj_ch2_scene10_slash_Step_0_gml_891_0": "\\E5* We aren't helping you!!!/", "obj_ch2_scene10_slash_Step_0_gml_893_0": "* Understood^1, Preference Settings Set To Perish/%", "obj_ch2_scene10_slash_Step_0_gml_908_0": "\\EH* (..^1. the hell did you say that so enthusiastically!?)/", "obj_ch2_scene10_slash_Step_0_gml_910_0": "\\E2* Err^1, Queen..^1. aren't there any other options?/%", "obj_ch2_scene10_slash_Step_0_gml_918_0": "\\E9* Yes..^1. You Can Also: Mega-Perish/", "obj_ch2_scene10_slash_Step_0_gml_920_0": "* Yeah^1, uh^1, no. Perishing..^1. bites./", "obj_ch2_scene10_slash_Step_0_gml_922_0": "* You Could Say It: Mega-Bytes/", "obj_ch2_scene10_slash_Step_0_gml_924_0": "\\EH* Would you get out of here already!?!?/", "obj_ch2_scene10_slash_Step_0_gml_926_0": "* Understood. Preference Settings Set To \"Perish\"/%", "obj_ch2_scene10_slash_Step_0_gml_940_0": "\\EH* C'mon^1, let's go after her!/%", "obj_ch2_scene11a_slash_Step_0_gml_131_0": "\\E6* Hey^1, what the hell are these things?/%", "obj_ch2_scene11a_slash_Step_0_gml_142_0": "\\EJ* Hmm..^1. Looks like if we ride them.../%", "obj_ch2_scene11a_slash_Step_0_gml_153_0": "\\E2* They might bring us over to the Fountain!/%", "obj_ch2_scene11a_slash_Step_0_gml_166_0": "\\E7* Really?^1! Then let's get on!!/%", "obj_ch2_scene11a_slash_Step_0_gml_256_0": "\\E6* Enough You Foolish Children/", "obj_ch2_scene11a_slash_Step_0_gml_257_0": "\\E1* I Have Been Merciful To You Thus Far But Now Is Time For:/", "obj_ch2_scene11a_slash_Step_0_gml_258_0": "\\E7* Your Unwillful Imprisonment (Capture)/", "obj_ch2_scene11a_slash_Step_0_gml_259_0": "\\E6* Drop The Capturing Capsules/%", "obj_ch2_scene11a_slash_Step_0_gml_298_0": "\\EM* ..^1. err^1, you missed./", "obj_ch2_scene11a_slash_Step_0_gml_300_0": "\\E1* That Was Not A Miss It Was A Tactical Calibration/", "obj_ch2_scene11a_slash_Step_0_gml_302_0": "\\EC* ..^1. so^1, uh^1, are you gonna try it again?/%", "obj_ch2_scene11a_slash_Step_0_gml_317_0": "\\EN* No I Only Have Like 4 Cages/%", "obj_ch2_scene11a_slash_Step_0_gml_331_0": "\\E1* OK Wait/", "obj_ch2_scene11a_slash_Step_0_gml_332_0": "\\ED* I Have A Small Plot Twist For You/", "obj_ch2_scene11a_slash_Step_0_gml_333_0": "\\E6* Come Forward My..^1. Peon/%", "obj_ch2_scene11a_slash_Step_0_gml_356_0": "\\E4* U..^1. um..^1. s-sorry^1, I just couldn't say no./", "obj_ch2_scene11a_slash_Step_0_gml_358_0": "\\E6* Noelle!?/%", "obj_ch2_scene11a_slash_Step_0_gml_362_0": "\\EM* H..^1. hi^1, Susie. Umm^1, how are you?/", "obj_ch2_scene11a_slash_Step_0_gml_364_0": "\\EC* Umm^1, okay^1, I guess?/", "obj_ch2_scene11a_slash_Step_0_gml_366_0": "\\EM* Your..^1. um..^1. roller coaster is^1, um..^1. I like it!/", "obj_ch2_scene11a_slash_Step_0_gml_368_0": "\\EK* Uhh..^1. yours too?/", "obj_ch2_scene11a_slash_Step_0_gml_370_0": "\\EM* Th..^1. thanks!/", "obj_ch2_scene11a_slash_Step_0_gml_372_0": "\\EK* .../%", "obj_ch2_scene11a_slash_Step_0_gml_383_0": "\\ED* Okay This Isn't Working Bring In The Next Guy/%", "obj_ch2_scene11a_slash_Step_0_gml_430_0": "\\E2* Fear not^1, my beloved Noelle!!/", "obj_ch2_scene11a_slash_Step_0_gml_431_0": "\\E6* This valiant warrior of brave intelligence/", "obj_ch2_scene11a_slash_Step_0_gml_432_0": "\\EF* Will be your knight in glow in the dark armor!/%", "obj_ch2_scene11a_slash_Step_0_gml_443_0": "\\E5* Berdly!? You asked BERDLY to be on your team!?/", "obj_ch2_scene11a_slash_Step_0_gml_445_0": "\\E1* (I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)/%", "obj_ch2_scene11a_slash_Step_0_gml_452_0": "\\E1* That's LORD Berdly to you simpletons!!/%", "obj_ch2_scene11a_slash_Step_0_gml_458_0": "\\EE* And soon..^1. SUPER Lord Berdly!/", "obj_ch2_scene11a_slash_Step_0_gml_460_0": "\\EC* ..^1. the hell does that mean?/", "obj_ch2_scene11a_slash_Step_0_gml_462_0": "\\EM* (I Have No Damn Clue Just Go With It)/%", "obj_ch2_scene11a_slash_Step_0_gml_469_0": "\\EE* You see^1, thanks to our WONDROUS Queen.../%", "obj_ch2_scene11a_slash_Step_0_gml_476_0": "\\E2* WE..^1. will soon RULE the WORLD!/%", "obj_ch2_scene11a_slash_Step_0_gml_483_0": "\\EJ* And turn this Land of Fools..^1. into a Smartopia./", "obj_ch2_scene11a_slash_Step_0_gml_484_0": "\\EK* A true Scientocracy^1, where the Geniuses of the world^1,/", "obj_ch2_scene11a_slash_Step_0_gml_485_0": "\\EE* Can bathe freely in pools of fresh fruit and ambrosia./%", "obj_ch2_scene11a_slash_Step_0_gml_491_0": "\\E7* No longer held back by protozoans like YOU!/%", "obj_ch2_scene11a_slash_Step_0_gml_498_0": "\\E1* And the key to that? Is US. Noelle and I./", "obj_ch2_scene11a_slash_Step_0_gml_499_0": "\\EE* Our power..^1. The \"Light Nerd's\" power.../%", "obj_ch2_scene11a_slash_Step_0_gml_507_0": "\\EK* You mean..^1. \"Lightners?\"/%", "obj_ch2_scene11a_slash_Step_0_gml_518_0": "\\EI* Um^1, NO. Queen said \"Light Nerds.\"/%", "obj_ch2_scene11a_slash_Step_0_gml_534_0": "\\EO* I Actually Did/%", "obj_ch2_scene11a_slash_Step_0_gml_551_0": "\\EE* Berdly^1, Queen's just manipulating you!!/%", "obj_ch2_scene11a_slash_Step_0_gml_560_0": "\\E6* Heh..^1. that's what she SAID you'd say to me!/%", "obj_ch2_scene11a_slash_Step_0_gml_579_0": "\\EO* I Actually Did/%", "obj_ch2_scene11a_slash_Step_0_gml_616_0": "\\E7* Allow me to assist you!!/%", "obj_ch2_scene11a_slash_Step_0_gml_672_0": "\\E3* Wh..^1. what!? That's not fair!!!/", "obj_ch2_scene11a_slash_Step_0_gml_673_0": "\\E3* M..^1. My Queen..^1. Save me...!!!/%", "obj_ch2_scene11a_slash_Step_0_gml_733_0": "\\ED* In A Minute Dear/", "obj_ch2_scene11a_slash_Step_0_gml_734_0": "\\E1* Hello Everyone I Have Some News Updates/", "obj_ch2_scene11a_slash_Step_0_gml_735_0": "\\E1* You See/", "obj_ch2_scene11a_slash_Step_0_gml_736_0": "\\EA* This \"Roller\"^1, \"Coaster\"/", "obj_ch2_scene11a_slash_Step_0_gml_737_0": "\\E9* It's Not Actually/", "obj_ch2_scene11a_slash_Step_0_gml_738_0": "\\E1* \"Finished\"^1, Yet/%", "obj_ch2_scene11a_slash_Step_0_gml_744_0": "\\EH* WHAT DOES THAT MEAN!?!?/", "obj_ch2_scene11a_slash_Step_0_gml_746_0": "\\E1* \"Pain\"/%", "obj_ch2_scene11b_slash_Step_0_gml_76_0": "\\E0* L..^1. Looks like this trash saved us./%", "obj_ch2_scene11b_slash_Step_0_gml_115_0": "\\E1* C'mon.../%", "obj_ch2_scene11b_slash_Step_0_gml_183_0": "\\E2* Haha^1, who's king of the trash pile now!?/%", "obj_ch2_scene11b_slash_Step_0_gml_251_0": "\\EZ* O..^1. Ow...!/", "obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie^1, are you alright?/%", "obj_ch2_scene11b_slash_Step_0_gml_272_0": "\\EQ* ..^1. Heh^1, it's nothing./", "obj_ch2_scene11b_slash_Step_0_gml_273_0": "\\EQ* I just.../%", "obj_ch2_scene11b_slash_Step_0_gml_279_0": "\\EV* O... ow./%", "obj_ch2_scene11b_slash_Step_0_gml_289_0": "\\EB* ... sure you don't want me to look?/", "obj_ch2_scene11b_slash_Step_0_gml_291_0": "\\E5* L-look at what? I'm fine!/%", "obj_ch2_scene11b_slash_Step_0_gml_316_0": "\\EH* WOAH HEY WHAT THE HECK ARE YOU--/%", "obj_ch2_scene11b_slash_Step_0_gml_355_0": "\\E2* Feel better?/%", "obj_ch2_scene11b_slash_Step_0_gml_362_0": "\\EH* FEEL BETTER!^1? AFTER YOU JUST CAME UP AND--/%", "obj_ch2_scene11b_slash_Step_0_gml_372_0": "\\EM* Umm..^1. doesn't feel WORSE^1, I guess./", "obj_ch2_scene11b_slash_Step_0_gml_373_0": "\\EV* .../%", "obj_ch2_scene11b_slash_Step_0_gml_383_0": "\\E0* How do you do that^1, anyway?/", "obj_ch2_scene11b_slash_Step_0_gml_384_0": "\\E1* That..^1. healing..^1. thingy./", "obj_ch2_scene11b_slash_Step_0_gml_386_0": "\\E2* Oh^1, healing magic? It's simple^1, Susie. Anyone can do it./", "obj_ch2_scene11b_slash_Step_0_gml_387_0": "\\EG* ..^1. I could even teach you^1, if you're interested./%", "obj_ch2_scene11b_slash_Step_0_gml_395_0": "\\EA* Heh^1, ask me again when it's^1, like^1, blood explosion magic./%", "obj_ch2_scene11b_slash_Step_0_gml_403_0": "\\E0* .../%", "obj_ch2_scene11b_slash_Step_0_gml_413_0": "\\EQ* But^1, um^1, if you WANTED^1, I guess I could learn it./", "obj_ch2_scene11b_slash_Step_0_gml_414_0": "\\EK* Then you wouldn't^1, y'know^1, have to annoy me with it anymore./", "obj_ch2_scene11b_slash_Step_0_gml_416_0": "\\EG* Sure^1, Susie. Next time we have a break!/%", "obj_ch2_scene11b_slash_Step_0_gml_434_0": "\\E1* (Let's just go already^1, Kris...)/%", "obj_ch2_scene11b_slash_Step_0_gml_483_0": "\\E0* By the way Kris^1, I just remembered!/", "obj_ch2_scene11b_slash_Step_0_gml_484_0": "\\E0* Although you can only carry 12 ITEMs around.../", "obj_ch2_scene11b_slash_Step_0_gml_485_0": "\\E0* Your STORAGE will hold any extra items you pick up./", "obj_ch2_scene11b_slash_Step_0_gml_486_0": "\\EG* You can access it where you check Recruits!/", "obj_ch2_scene11b_slash_Step_0_gml_488_0": "\\E6* Woah^1, that seems like pretty useful information./%", "obj_ch2_scene11b_slash_Step_0_gml_497_0": "\\E2* (Enemies you SPARE get RECRUITed to our town, remember?)/", "obj_ch2_scene12_slash_Step_0_gml_85_0": "\\EH* Hey^1, why does Kris get to choose all the time!?/%", "obj_ch2_scene12_slash_Step_0_gml_100_0": "\\E2* Ralsei^1, you're going with me!/%", "obj_ch2_scene12_slash_Step_0_gml_104_0": "\\EU* H-huh!? K-Kris^1, I...!!/%", "obj_ch2_scene13_slash_Step_0_gml_70_0": "\\EE* Kris^1, it's Queen..^1. She's right over there!/", "obj_ch2_scene13_slash_Step_0_gml_71_0": "\\E8* C-Can you distract her somehow!!?/%", "obj_ch2_scene13_slash_Step_0_gml_95_0": "\\ED* Oh/", "obj_ch2_scene13_slash_Step_0_gml_96_0": "\\EN* Lmao/", "obj_ch2_scene13_slash_Step_0_gml_97_0": "\\E9* You're here/%", "obj_ch2_scene13_slash_Step_0_gml_119_0": "\\E1* Sorry Kris While I've Been Looking For Noelle/", "obj_ch2_scene13_slash_Step_0_gml_120_0": "\\E9* I've Had Like 4 Of These All-Ages Appropriate/%", "obj_ch2_scene13_slash_Step_0_gml_126_0": "\\E1* Glasses of Pure Battery Acid/%", "obj_ch2_scene13_slash_Step_0_gml_162_0": "\\E1* Don't Worry That Was My Throwing Glass It's Safe/%", "obj_ch2_scene13_slash_Step_0_gml_169_0": "\\ED* Look Kris/%", "obj_ch2_scene13_slash_Step_0_gml_177_0": "\\E9* Kris Cross Applesauce/%", "obj_ch2_scene13_slash_Step_0_gml_185_0": "\\E1* Now That We Are Trucies I Feel Like We Are On The Same/%", "obj_ch2_scene13_slash_Step_0_gml_194_0": "\\E9* Mathematical Wavelength/%", "obj_ch2_scene13_slash_Step_0_gml_211_0": "\\E1* You Get Me Kris/%", "obj_ch2_scene13_slash_Step_0_gml_219_0": "\\E1* You Do Not Do Crazy Things Like \"Have Opinions\"/", "obj_ch2_scene13_slash_Step_0_gml_220_0": "\\EB* Or Scream When I Capture You/%", "obj_ch2_scene13_slash_Step_0_gml_226_0": "\\E9* Or Tell Me Horrible Plans For Smartboy Theme Park/%", "obj_ch2_scene13_slash_Step_0_gml_233_0": "\\E5* I Just Cannot Compute It/", "obj_ch2_scene13_slash_Step_0_gml_234_0": "\\E5* Why Everyone Else Is So..^1. Ungrateful/%", "obj_ch2_scene13_slash_Step_0_gml_284_0": "\\E1* Whoops That Was My Extra Dangerous Glass/%", "obj_ch2_scene13_slash_Step_0_gml_292_0": "\\ED* Kris/%", "obj_ch2_scene13_slash_Step_0_gml_298_0": "\\EP* I Just Want To Make Everyone Smile/%", "obj_ch2_scene13_slash_Step_0_gml_305_0": "\\E9* And If I Become An Evil Villain To Accomplish That/%", "obj_ch2_scene13_slash_Step_0_gml_313_0": "\\ED* Is That Bad?/%", "obj_ch2_scene13_slash_Step_0_gml_320_0": "\\E1* It's Okay/", "obj_ch2_scene13_slash_Step_0_gml_321_0": "\\E1* You Do Not Have To Answer/%", "obj_ch2_scene13_slash_Step_0_gml_337_0": "\\EN* You Would Be Wrong/%", "obj_ch2_scene13_slash_Step_0_gml_343_0": "\\E5* But Kris..^1. While We're Still Trucies/", "obj_ch2_scene13_slash_Step_0_gml_344_0": "\\ED* Maybe We Could..^1. Make The Most Of It/%", "obj_ch2_scene13_slash_Step_0_gml_365_0": "\\E1* We Could Play That Game Again/", "obj_ch2_scene13_slash_Step_0_gml_366_0": "\\E9* Wasn't That..^1. Fun^1, Kris/%", "obj_ch2_scene13_slash_Step_0_gml_379_0": "\\E1* Just You And Me/%", "obj_ch2_scene13_slash_Step_0_gml_385_0": "\\EQ* Having A Good Time/", "obj_ch2_scene13_slash_Step_0_gml_386_0": "\\ED* No One Else To Get In The Way/%", "obj_ch2_scene13_slash_Step_0_gml_498_0": "\\E6* Queen!^1! I've been looking everywhere to show you this!!/%", "obj_ch2_scene13_slash_Step_0_gml_507_0": "\\EJ* A monument to our greatness..^1. Together./", "obj_ch2_scene13_slash_Step_0_gml_510_0": "\\EI* Oh/%", "obj_ch2_scene13_slash_Step_0_gml_518_0": "* Um/%", "obj_ch2_scene13_slash_Step_0_gml_525_0": "\\s0* Oh%%", "obj_ch2_scene13_slash_Step_0_gml_529_0": "\\s0* Uh%%", "obj_ch2_scene13_slash_Step_0_gml_535_0": "\\s0* It%%", "obj_ch2_scene13_slash_Step_0_gml_541_0": "\\s0* It's%%", "obj_ch2_scene13_slash_Step_0_gml_545_0": "\\s0* Oh%%", "obj_ch2_scene13_slash_Step_0_gml_549_0": "\\s0* Well%%", "obj_ch2_scene13_slash_Step_0_gml_555_0": "\\s0* Um%%", "obj_ch2_scene13_slash_Step_0_gml_561_0": "\\s0* Mmm%%", "obj_ch2_scene13_slash_Step_0_gml_565_0": "\\s0* It's%%", "obj_ch2_scene13_slash_Step_0_gml_571_0": "\\ED* How Do I Put This/", "obj_ch2_scene13_slash_Step_0_gml_572_0": "\\E1* Very.../", "obj_ch2_scene13_slash_Step_0_gml_573_0": "\\ED* .../%", "obj_ch2_scene13_slash_Step_0_gml_581_0": "\\EK* Smart/", "obj_ch2_scene13_slash_Step_0_gml_582_0": "\\EK* So Smart You Are/", "obj_ch2_scene13_slash_Step_0_gml_583_0": "\\EK* I Love Tolerating You/%", "obj_ch2_scene13_slash_Step_0_gml_592_0": "\\EL* Haha!^1! I KNEW you'd be enamored. Such perfect taste./%", "obj_ch2_scene13_slash_Step_0_gml_601_0": "\\EK* Very Cool Statues/", "obj_ch2_scene13_slash_Step_0_gml_602_0": "\\ED* I Did Not Know You Had..^1. Nipples/%", "obj_ch2_scene13_slash_Step_0_gml_610_0": "\\E6* Haha..^1. I will SOON..^1. in our IDEAL WORLD./%", "obj_ch2_scene13_slash_Step_0_gml_617_0": "\\EE* Kris^1, feel free to admire our artisanship./%", "obj_ch2_scene13_slash_Step_0_gml_621_0": "\\E1* Queen and I have PLANs to consider./", "obj_ch2_scene13_slash_Step_0_gml_628_0": "\\E1* Haha Yes Oooh So Good Looking Forward To That/%", "obj_ch2_scene13_slash_Step_0_gml_632_0": "\\E1* MMmmm Yum Yum Yum Yum Yum/%", "obj_ch2_scene13_slash_Step_0_gml_638_0": "\\ED* Let's Go Burghley/%", "obj_ch2_scene13_slash_Step_0_gml_662_0": "\\EK* Keep Going I Am Right Behind You/%", "obj_ch2_scene13_slash_Step_0_gml_668_0": "\\E1* Procedurally Lowering The Volume Of My Voice/%", "obj_ch2_scene13_slash_Step_0_gml_678_0": "\\ED* Sorry Kris I Must Alt Tab Out Of Here/%", "obj_ch2_scene13_slash_Step_0_gml_694_0": "\\ED* Wow Cool Face/%", "obj_ch2_scene13_slash_Step_0_gml_723_0": "\\E3* Phew.../", "obj_ch2_scene13_slash_Step_0_gml_724_0": "\\E2* Looks like my disguise worked./%", "obj_ch2_scene13_slash_Step_0_gml_746_0": "\\E8* It's silly looking^1, but it beats hiding.../%", "obj_ch2_scene13_slash_Step_0_gml_763_0": "\\E4* Let's get going^1, Kris!/%", "obj_ch2_scene13_slash_Step_0_gml_859_0": "\\E8* Just realized..^1. I can't see anything..^1. haha.../%", "obj_ch2_scene13_slash_Step_0_gml_878_0": "\\E4* Guess I'll try not to wear it unless I have to./", "obj_ch2_scene13_slash_Step_0_gml_879_0": "\\ET* OK^1, let's go for real this time!!/%", "obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "QUANTITY OVERLOAD", "obj_ch2_scene17b_slash_Step_0_gml_60_0": "* How Do You Like Your New Room Units/", "obj_ch2_scene17b_slash_Step_0_gml_61_0": "\\ED* As You Can See They Are Perfectly Suited To Your Interests/", "obj_ch2_scene17b_slash_Step_0_gml_62_0": "\\E1* (Which I Gleaned From Your Internet Search Results)/", "obj_ch2_scene17b_slash_Step_0_gml_63_0": "\\EC* I Estimate You Will Have No Desire To Leave/", "obj_ch2_scene17b_slash_Step_0_gml_64_0": "\\E1* Please Tantilize Yourself With Your Surroundings/", "obj_ch2_scene17b_slash_Step_0_gml_65_0": "\\E7* And Wait Patiently While I Dominate The World/", "obj_ch2_scene17b_slash_Step_0_gml_66_0": "\\EC* Toodles/%", "obj_ch2_scene17b_slash_Step_0_gml_81_0": "\\EP* K..^1. Kris!? Hey!^1! Can you hear me!?/", "obj_ch2_scene17b_slash_Step_0_gml_82_0": "\\E0* Looks like there's some way to communicate between rooms./%", "obj_ch2_scene17b_slash_Step_0_gml_93_0": "\\E1* Convenient Isn't It I Really Thought Of Everything/%", "obj_ch2_scene17b_slash_Step_0_gml_103_0": "\\EH* Shut up!!/", "obj_ch2_scene17b_slash_Step_0_gml_104_0": "\\E1* Anyway^1, let's think of some way to get out of here!!/", "obj_ch2_scene17b_slash_Step_0_gml_105_0": "\\E0* Ralsei^1, you got any bright ideas...?/", "obj_ch2_scene17b_slash_Step_0_gml_106_0": "\\E0* .../", "obj_ch2_scene17b_slash_Step_0_gml_107_0": "\\EC* Hey..^1. where the hell's Ralsei!?/%", "obj_ch2_scene17b_slash_Step_0_gml_133_0": "\\EC* Damn^1, that soft-yet-tender screaming -/", "obj_ch2_scene17b_slash_Step_0_gml_134_0": "\\EK* Kris^1, that's gotta be him!!/", "obj_ch2_scene17b_slash_Step_0_gml_135_0": "\\EN* Quick^1, we gotta think of some way to get out!!/", "obj_ch2_scene17b_slash_Step_0_gml_136_0": "\\EL* Anything you smuggled in that might help us!?/%", "obj_ch2_scene17b_slash_Step_0_gml_220_0": "\\E6* Hey^1, Kris..^1. do you hear something...?/", "obj_ch2_scene17b_slash_Step_0_gml_221_0": "\\E1* Sounds like it's coming from your..^1. pocket?/", "obj_ch2_scene17b_slash_Step_0_gml_222_0": "\\E0* Your phone going off or something?/%", "obj_ch2_scene17b_slash_Step_0_gml_234_0": "\\EK* Hey^1, Kris..^1. uh.../", "obj_ch2_scene17b_slash_Step_0_gml_235_0": "\\EC* Does your phone usually^1, uh..^1. yell...?/%", "obj_ch2_scene17b_slash_Step_0_gml_247_0": "\\EC* Hey^1, Kris^1, pick up your damn phone./", "obj_ch2_scene17b_slash_Step_0_gml_248_0": "\\EK* Isn't it with your KEYs or whatever?/%", "obj_ch2_scene17b_slash_Step_0_gml_307_0": "\\E1* Missed me???/", "obj_ch2_scene17b_slash_Step_0_gml_308_0": "\\E3* Because I missed you!^1! Ha ha ha!!/%", "obj_ch2_scene17b_slash_Step_0_gml_316_0": "\\E7* Lancer!? That you!? I thought you ditched us!/%", "obj_ch2_scene17b_slash_Step_0_gml_329_0": "\\E3* No!^1! I love ditches but I would never ditch you!!/%", "obj_ch2_scene17b_slash_Step_0_gml_336_0": "\\E8* I was simply relaxing in Kris's spacious Pants Hole./%", "obj_ch2_scene17b_slash_Step_0_gml_343_0": "\\EK* Uhh^1, \"pocket.\"/%", "obj_ch2_scene17b_slash_Step_0_gml_357_0": "\\E1* Yes!^1! And I saw it all!!/", "obj_ch2_scene17b_slash_Step_0_gml_358_0": "\\E3* Pants. Lint. Various Items./%", "obj_ch2_scene17b_slash_Step_0_gml_365_0": "\\E2* A wild Mom put you in some Shock Cages./%", "obj_ch2_scene17b_slash_Step_0_gml_372_0": "\\EK* Hahah^1, yeah. We're trapped^1, so^1, uh.../", "obj_ch2_scene17b_slash_Step_0_gml_373_0": "\\E7* Hey^1, wait didja see us on the roller coaster!?/%", "obj_ch2_scene17b_slash_Step_0_gml_386_0": "\\E3* Yes!!^1! It was amazing!^1! My first coaster ride!!!/%", "obj_ch2_scene17b_slash_Step_0_gml_393_0": "\\E2* Ha ha!^1! I love getting nauseous with friends!!/%", "obj_ch2_scene17b_slash_Step_0_gml_420_0": "\\EK* Hey you should probably^1, uh^1, free us./%", "obj_ch2_scene17b_slash_Step_0_gml_432_0": "\\E3* Oh right!^1! Yes!!/%", "obj_ch2_scene17b_slash_Step_0_gml_439_0": "\\E1* You can always rely on a friendly Me.../", "obj_ch2_scene17b_slash_Step_0_gml_440_0": "\\E3* To make you free!!!/%", "obj_ch2_scene17b_slash_Step_0_gml_460_0": "\\E2* Haha!^1! I have no idea how to use this!!/%", "obj_ch2_scene17b_slash_Step_0_gml_470_0": "\\E3* \"Request..^1. new item for room\"?? That sounds good./%", "obj_ch2_scene17b_slash_Step_0_gml_479_0": "* Item request: Shovel./%", "obj_ch2_scene17b_slash_Step_0_gml_487_0": "\\E3* Quantity: Let's say..^1. 999./%", "obj_ch2_scene17b_slash_Step_0_gml_512_0": "\\E1* Hoho!^1! It worked!!/%", "obj_ch2_scene17b_slash_Step_0_gml_523_0": "\\E1* Let's go^1, blue person whose name I know!/%", "obj_ch2_scene18_slash_Step_0_gml_57_0": "\\E7* Kris^1, hey!!!/", "obj_ch2_scene18_slash_Step_0_gml_58_0": "\\E9* Man..^1. Lancer...^1! You're the best^1, dude!!/%", "obj_ch2_scene18_slash_Step_0_gml_83_0": "\\E2* C'mon^1, Noelle and Ralsei are waiting!!/%", "obj_ch2_scene18_slash_Step_0_gml_89_0": "\\E2* Yes...^1! Let's put the pedal on the medal!!/%", "obj_ch2_scene18_slash_Step_0_gml_97_0": "\\EC* Cough..^1. cough*/%", "obj_ch2_scene18_slash_Step_0_gml_140_0": "\\E6* ...?/", "obj_ch2_scene18_slash_Step_0_gml_141_0": "\\EK* Hey^1, Lancer^1, you ok^1, dude?/", "obj_ch2_scene18_slash_Step_0_gml_143_0": "\\E3* I..^1. I'm fine^1! Just..^1. very.../", "obj_ch2_scene18_slash_Step_0_gml_144_0": "\\E7* Cold.../%", "obj_ch2_scene18_slash_Step_0_gml_166_0": "\\EZ* H..^1. hey^1, what the hell!?/", "obj_ch2_scene18_slash_Step_0_gml_168_0": "\\EB* .../", "obj_ch2_scene18_slash_Step_0_gml_170_0": "\\EZ* Hey^1, are you OK^1, dude...? Here^1, lemme heal you...!/%", "obj_ch2_scene18_slash_Step_0_gml_213_0": "\\E7* ..^1. th-thanks^1, Susie..^1. but.../%", "obj_ch2_scene18_slash_Step_0_gml_219_0": "\\EC* D..^1. darn^1, it's not strong enough^1, huh.../%", "obj_ch2_scene18_slash_Step_0_gml_226_0": "\\EN* Quick^1, Kris^1, let's find Ralsei^1! Maybe he can heal him!/%", "obj_ch2_scene18_slash_Step_0_gml_289_0": "\\E3* Wait!!^1! WAIT!!!/", "obj_ch2_scene18_slash_Step_0_gml_290_0": "\\E5* Y-you two aren't going to leave without ME^1, are you!?/", "obj_ch2_scene18_slash_Step_0_gml_292_0": "\\E1* Uhhh..^1. yeah we are./", "obj_ch2_scene18_slash_Step_0_gml_294_0": "\\E3* But Noelle - my damsel in distress - she must be.../%", "obj_ch2_scene18_slash_Step_0_gml_295_0": "\\EH* ..^1. in distress^1! And if I cannot help her^1, then...!/", "obj_ch2_scene18_slash_Step_0_gml_297_0": "\\EH* Okay FINE you can come if you shut up./%", "obj_ch2_scene19a_slash_Step_0_gml_56_0": "* Looks like a puzzle./%", "obj_ch2_scene19a_slash_Step_0_gml_62_0": "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%", "obj_ch2_scene19a_slash_Step_0_gml_69_0": "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./", "obj_ch2_scene19a_slash_Step_0_gml_70_0": "\\E7* I'LL think of a solution!/", "obj_ch2_scene19a_slash_Step_0_gml_72_0": "\\EK* (Kris^1, just ignore him.)/", "obj_ch2_scene19a_slash_Step_0_gml_73_0": "\\EK* I'll just be over here where I can't hear you./", "obj_ch2_scene19a_slash_Step_0_gml_75_0": "\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%", "obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9Yeah!^1! We got it!!/%", "obj_ch2_scene19a_slash_Step_0_gml_162_0": "\\E3* Wh..^1. What!? Hey^1, wait a second --/", "obj_ch2_scene19a_slash_Step_0_gml_163_0": "\\EB* How'd you..^1. How'd you solve it without me!?/", "obj_ch2_scene19a_slash_Step_0_gml_165_0": "\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%", "obj_ch2_scene19a_slash_Step_0_gml_172_0": "\\EC* Well I.../%", "obj_ch2_scene19a_slash_Step_0_gml_178_0": "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/", "obj_ch2_scene19a_slash_Step_0_gml_179_0": "\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%", "obj_ch2_scene19a_slash_Step_0_gml_192_0": "\\EK* Then YOU do the next one./%", "obj_ch2_scene19a_slash_Step_0_gml_199_0": "\\E7* Fine^1! WATCH me!!/%", "obj_ch2_scene19a_slash_Step_0_gml_205_0": "\\EC* (Also my name's not Susan?)/%", "obj_ch2_scene19b_slash_Step_0_gml_47_0": "\\E7* Ha. Child's play. Couldn't you give me a harder one?/", "obj_ch2_scene19b_slash_Step_0_gml_48_0": "\\E1* For example^1, if anyone had a 4x4 Puzzle Cube.../", "obj_ch2_scene19b_slash_Step_0_gml_50_0": "\\EB* Just tell us the solution./%", "obj_ch2_scene19b_slash_Step_0_gml_52_0": "\\EJ* Well^1, hahah - ah^1, you see -/%", "obj_ch2_scene19b_slash_Step_0_gml_53_0": "\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_54_0": "\\E1* First^1, you/%", "obj_ch2_scene19b_slash_Step_0_gml_55_0": "\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_56_0": "\\ED* You align the shadows..^1. with the lines on the floor./%", "obj_ch2_scene19b_slash_Step_0_gml_58_0": "\\E1* Alright. What do we move first./", "obj_ch2_scene19b_slash_Step_0_gml_60_0": "\\ED* Um.../", "obj_ch2_scene19b_slash_Step_0_gml_62_0": "\\EK* Kris^1, just do the puzzle./%", "obj_ch2_scene19b_slash_Step_0_gml_64_0": "\\EC* J...Just give me a moment!!/", "obj_ch2_scene19b_slash_Step_0_gml_65_0": "\\EB* It's not like Kris could even solve it anyway!!/%", "obj_ch2_scene19b_slash_Step_0_gml_146_0": "\\E2* Whoops^1, looks like Kris got it again!/%", "obj_ch2_scene19b_slash_Step_0_gml_156_0": "\\E3* H-huh!? W..^1. wait!^1! Wait just a second!!/", "obj_ch2_scene19b_slash_Step_0_gml_157_0": "\\EB* You can't have --/%", "obj_ch2_scene19b_slash_Step_0_gml_163_0": "\\EB* You just got lucky^1! It's just trial and error!/", "obj_ch2_scene19b_slash_Step_0_gml_164_0": "\\ED* The brute force method^1! Ha^1! A caveman could do it!/", "obj_ch2_scene19b_slash_Step_0_gml_165_0": "\\E2* Except cavemen died OUT^1, because they're STUPID!/%", "obj_ch2_scene19b_slash_Step_0_gml_173_0": "\\EC* I'M solving the next one^1, so --/", "obj_ch2_scene19b_slash_Step_0_gml_174_0": "\\EB* Just STAY HERE until I'm done!!/%", "obj_ch2_scene19b_slash_Step_0_gml_180_0": "* .../", "obj_ch2_scene19b_slash_Step_0_gml_181_0": "\\E2* Yeah^1, like we're gonna wait that long./%", "obj_ch2_scene19c_slash_Step_0_gml_60_0": "\\EB* What are you two doing here!? This one's MINE!/", "obj_ch2_scene19c_slash_Step_0_gml_61_0": "\\E7* It'll be over in a second^1, so why don't you just^1,/", "obj_ch2_scene19c_slash_Step_0_gml_62_0": "\\E6* Relax in your mind palace^1,/%", "obj_ch2_scene19c_slash_Step_0_gml_68_0": "\\E2* Which PROBABLY doesn't even have anything in it!/%", "obj_ch2_scene19c_slash_Step_0_gml_74_0": "\\EB* .../", "obj_ch2_scene19c_slash_Step_0_gml_75_0": "\\EC* I just need to figure out..^1. why.../", "obj_ch2_scene19c_slash_Step_0_gml_76_0": "* The shapes don't go together.../%", "obj_ch2_scene19c_slash_Step_0_gml_88_0": "* .../", "obj_ch2_scene19c_slash_Step_0_gml_89_0": "\\E6* Oh. Hey./", "obj_ch2_scene19c_slash_Step_0_gml_90_0": "\\E7* You just gotta fill the whole square thing^1, right?/", "obj_ch2_scene19c_slash_Step_0_gml_91_0": "\\E7* What if you just..^1. piled them all in the corners./", "obj_ch2_scene19c_slash_Step_0_gml_93_0": "\\E1* Like digging a really wide hole./%", "obj_ch2_scene19c_slash_Step_0_gml_95_0": "\\E3* Wh..^1. what!?/", "obj_ch2_scene19c_slash_Step_0_gml_97_0": "\\E2* Kris^1, wanna try?/%", "obj_ch2_scene19c_slash_Step_0_gml_168_0": "\\E3* S-SUSIE's idea worked!? There's..^1. there's no way!!/", "obj_ch2_scene19c_slash_Step_0_gml_169_0": "\\EB* It's a computer bug!^1! It's a glitch!!/", "obj_ch2_scene19c_slash_Step_0_gml_170_0": "\\ED* You're cheating!^1! J..^1. just like when you w-wavedash!/%", "obj_ch2_scene19c_slash_Step_0_gml_190_0": "\\E9* HAHAHA!^1! How's it taste^1, idiot!?/%", "obj_ch2_scene19c_slash_Step_0_gml_203_0": "\\EY* Man^1, I'm gonna relish this FOREVER!/", "obj_ch2_scene19c_slash_Step_0_gml_204_0": "\\E9* All those times you acted so high and mighty.../", "obj_ch2_scene19c_slash_Step_0_gml_205_0": "\\EY* Well^1, guess what? You're not!!/", "obj_ch2_scene19c_slash_Step_0_gml_206_0": "\\EH* Face it^1! You're just as big a dumbass as the rest of us!!/", "obj_ch2_scene19c_slash_Step_0_gml_207_0": "\\EY* Hahahaha!!/%", "obj_ch2_scene19c_slash_Step_0_gml_241_0": "\\E9* ..^1. fine./", "obj_ch2_scene19c_slash_Step_0_gml_242_0": "\\EG* I admit it./", "obj_ch2_scene19c_slash_Step_0_gml_243_0": "\\EH* I...^1. I'm not that smart./", "obj_ch2_scene19c_slash_Step_0_gml_244_0": "\\E9* I never was./%", "obj_ch2_scene19c_slash_Step_0_gml_251_0": "\\EB* THERE^1, are you happy!?/%", "obj_ch2_scene19c_slash_Step_0_gml_257_0": "\\E9* I..^1. I..^1. I just.../%", "obj_ch2_scene19c_slash_Step_0_gml_274_0": "\\E8* I used to be a forgettable little bluebird./", "obj_ch2_scene19c_slash_Step_0_gml_275_0": "\\EH* No one even remembered my name./%", "obj_ch2_scene19c_slash_Step_0_gml_288_0": "\\E8* Then..^1. one day^1, came the spelling bee Noelle and I studied for./", "obj_ch2_scene19c_slash_Step_0_gml_289_0": "* When it came down to the two of us.../%", "obj_ch2_scene19c_slash_Step_0_gml_295_0": "\\E9* She got nervous and couldn't speak./%", "obj_ch2_scene19c_slash_Step_0_gml_325_0": "\\E0* She lost./%", "obj_ch2_scene19c_slash_Step_0_gml_344_0": "\\E4* And I won./", "obj_ch2_scene19c_slash_Step_0_gml_345_0": "\\E7* That was when I tasted it./", "obj_ch2_scene19c_slash_Step_0_gml_346_0": "\\E7* The praise. The glory^1! The..^1. SUPERIORITY!!/%", "obj_ch2_scene19c_slash_Step_0_gml_352_0": "\\E6* The addictive POWER of being..^1. SMART!!/%", "obj_ch2_scene19c_slash_Step_0_gml_356_0": "\\EI* Since then^1, year after year^1, I've been number 1 in the class./%", "obj_ch2_scene19c_slash_Step_0_gml_364_0": "\\E8* ..^1. but it's only because Noelle helps me study./", "obj_ch2_scene19c_slash_Step_0_gml_365_0": "\\EH* She's..^1. the real smart kid./", "obj_ch2_scene19c_slash_Step_0_gml_366_0": "\\E9* But everyone's expectations for ME are so high now../", "obj_ch2_scene19c_slash_Step_0_gml_367_0": "\\E8* What am I going to do once I go somewhere without her...?/%", "obj_ch2_scene19c_slash_Step_0_gml_381_0": "\\EA* That's..^1. why I wanted to make a new world. For us./%", "obj_ch2_scene19c_slash_Step_0_gml_399_0": "\\E6* A world where we'll ALWAYS be number 1 and number 2!!!/%", "obj_ch2_scene19c_slash_Step_0_gml_417_0": "\\E8* But..^1. I was so wrapped up in that^1, I got tricked by Queen./%", "obj_ch2_scene19c_slash_Step_0_gml_423_0": "\\EH* And now..^1. Noelle is going to suffer because of it./", "obj_ch2_scene19c_slash_Step_0_gml_424_0": "* Maybe I did just like being superior./", "obj_ch2_scene19c_slash_Step_0_gml_425_0": "\\EH* Maybe I am..^1. just..^1. an idiot./", "obj_ch2_scene19c_slash_Step_0_gml_427_0": "\\E3* Don't cry^1, chicken-nugget-man./", "obj_ch2_scene19c_slash_Step_0_gml_428_0": "\\E2* All of us are idiots^1, too./%", "obj_ch2_scene19c_slash_Step_0_gml_436_0": "\\E3* Huh...?/", "obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ..^1. I mean^1, like^1, I dunno about everyone else^1, but.../", "obj_ch2_scene19c_slash_Step_0_gml_439_0": "\\E1* Whether you're the smart kid or not./", "obj_ch2_scene19c_slash_Step_0_gml_440_0": "\\E4* We couldn't care less./", "obj_ch2_scene19c_slash_Step_0_gml_441_0": "\\EK* Screw up as much as you want^1, honestly./%", "obj_ch2_scene19c_slash_Step_0_gml_445_0": "\\s0\\EK* It's not like our opinion of you can get much wo-%%", "obj_ch2_scene19c_slash_Step_0_gml_453_0": "\\E4* Susie!!/", "obj_ch2_scene19c_slash_Step_0_gml_454_0": "\\EI* Susie..^1. you..^1. you'd..^1. accept me...? Even if I'm..^1. dumb?/", "obj_ch2_scene19c_slash_Step_0_gml_456_0": "\\EK* Uh..^1. y..^1. yeah?/%", "obj_ch2_scene19c_slash_Step_0_gml_464_0": "\\E0* It's like when your sister gets cursed in Dragon Blazers 2./%", "obj_ch2_scene19c_slash_Step_0_gml_472_0": "\\EL* Even if her stats suck^1, she's still your party member./%", "obj_ch2_scene19c_slash_Step_0_gml_487_0": "\\E5* S..^1. Susie!? A REAL Dragon Blazers 2 reference...?/%", "obj_ch2_scene19c_slash_Step_0_gml_493_0": "\\E5* ..^1. Susie.../%", "obj_ch2_scene19c_slash_Step_0_gml_499_0": "\\EI* You're not only kind^1, but a true gamer as well./%", "obj_ch2_scene19c_slash_Step_0_gml_502_0": "DON'T SAY THAT NOW!!!", "obj_ch2_scene19c_slash_Step_0_gml_504_0": "\\EM* Perhaps I..^1. underestimated you.\\f0/%", "obj_ch2_scene19c_slash_Step_0_gml_511_0": "\\E6* But worry not!^1! I have decided!!!/%", "obj_ch2_scene19c_slash_Step_0_gml_517_0": "\\E7* I will turn over a new leaf from now on.../", "obj_ch2_scene19c_slash_Step_0_gml_518_0": "\\E6* And FIGHT^1! For the side.../%", "obj_ch2_scene19c_slash_Step_0_gml_526_0": "\\E2* OF IGNORANCE!!!/", "obj_ch2_scene19c_slash_Step_0_gml_528_0": "\\EH* WE'RE NOT TELLING YOU TO BE STUPID!!!/", "obj_ch2_scene19c_slash_Step_0_gml_530_0": "\\E1* Just^1, sometimes it's OK to make mistakes!!/", "obj_ch2_scene19c_slash_Step_0_gml_532_0": "\\EL* Hahaha - and make mistakes^1, I will!!!/%", "obj_ch2_scene19c_slash_Step_0_gml_539_0": "\\E6* Onward!!/%", "obj_ch2_scene19c_slash_Step_0_gml_547_0": "\\EK* Ugh^1, why couldn't Ralsei be here to teach the moral lesson!?/%", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "SMART", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "INTELLIGENT", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "CLEVER", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "GENIUS", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "PRODIGY", "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "QUICK", "obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "IQ", "obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "DECEMBER", "obj_ch2_scene20_slash_Step_0_gml_112_0": "\\E6* Th..^1. that screaming..^1. Ralsei...!?/%", "obj_ch2_scene20_slash_Step_0_gml_130_0": "\\EQ* U-umm^1, you don't have to scream.../", "obj_ch2_scene20_slash_Step_0_gml_131_0": "\\E1* ..^1. Just because you like my outfit!/%", "obj_ch2_scene20_slash_Step_0_gml_204_0": "\\EH* O-oh!^1! Kris^1, Susie!^1! Umm^1, how may I serve you...?/", "obj_ch2_scene20_slash_Step_0_gml_206_0": "\\E5* The hell are you doing!?/", "obj_ch2_scene20_slash_Step_0_gml_208_0": "\\E2* Umm^1, Queen didn't have a room for me^1, so..^1. err.../%", "obj_ch2_scene20_slash_Step_0_gml_215_0": "\\E1* She made me into one of her butlers^1, instead.../%", "obj_ch2_scene20_slash_Step_0_gml_234_0": "\\EZ* Whatever!^1! Ralsei^1! Can you heal Lancer!?/", "obj_ch2_scene20_slash_Step_0_gml_236_0": "\\EC* O-oh!/", "obj_ch2_scene20_slash_Step_0_gml_238_0": "\\EA* Haha..^1. it's..^1. cold.../%", "obj_ch2_scene20_slash_Step_0_gml_248_0": "\\E4* ..^1. Susie.../%", "obj_ch2_scene20_slash_Step_0_gml_255_0": "\\E6* .../%", "obj_ch2_scene20_slash_Step_0_gml_262_0": "\\E8* I'm afraid..^1. This is something I can't heal./", "obj_ch2_scene20_slash_Step_0_gml_264_0": "\\EZ* Wh-what?/", "obj_ch2_scene20_slash_Step_0_gml_266_0": "\\E4* Lancer is.../%", "obj_ch2_scene20_slash_Step_0_gml_328_0": "\\EZ* Lancer!? Lancer^1, hey...!!/%", "obj_ch2_scene20_slash_Step_0_gml_336_0": "\\E4* You see^1, each Dark Fountain creates a different \"world.\"/", "obj_ch2_scene20_slash_Step_0_gml_337_0": "\\E4* A \"world\" whose Darkners reflect the will of its fountain./", "obj_ch2_scene20_slash_Step_0_gml_338_0": "\\E4* But^1, though those Darkners can exist in their own worlds.../", "obj_ch2_scene20_slash_Step_0_gml_339_0": "\\E4* They might not \"belong\" if they go to another one./%", "obj_ch2_scene20_slash_Step_0_gml_346_0": "\\EC* ..^1. so can we help him!?/%", "obj_ch2_scene20_slash_Step_0_gml_354_0": "\\EA* Yes. There is a way./", "obj_ch2_scene20_slash_Step_0_gml_355_0": "* Castle Town's Grand Fountain is made of pure darkness./", "obj_ch2_scene20_slash_Step_0_gml_356_0": "\\EB* As long as it stays flowing^1, any Darkner can live there./", "obj_ch2_scene20_slash_Step_0_gml_357_0": "\\E2* So..^1. if we bring Lancer back to school^1, he'll be OK again./%", "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ..^1. So we just need to get out of here^1, huh?/%", "obj_ch2_scene20_slash_Step_0_gml_372_0": "\\E2* Right./", "obj_ch2_scene20_slash_Step_0_gml_374_0": "\\EC* ..^1. alright./%", "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "\\E4* その世界を生み出した&  「闇の泉」の意志を&  受け継いだ者たちなんだよ。/", "obj_ch2_scene20_slash_Step_0_gml_378_0": "\\EA* Lancer^1, we'll be back for you^1, buddy.../%", "obj_ch2_scene20_slash_Step_0_gml_394_0": "\\EI* Your friend..^1. If we defeat Queen^1, we can save him?/%", "obj_ch2_scene20_slash_Step_0_gml_414_0": "\\E0* Uh^1, yeah./%", "obj_ch2_scene20_slash_Step_0_gml_421_0": "* With me out of the way^1, Queen.../%", "obj_ch2_scene20_slash_Step_0_gml_431_0": "\\EG* ..^1. is going to force Noelle to do her bidding./", "obj_ch2_scene20_slash_Step_0_gml_432_0": "\\E9* And if Noelle doesn't want to.../", "obj_ch2_scene20_slash_Step_0_gml_433_0": "\\E8* ..^1. She might make her face into a robot one./", "obj_ch2_scene20_slash_Step_0_gml_435_0": "\\E0* .../%", "obj_ch2_scene20_slash_Step_0_gml_451_0": "\\E8* Susie.../%", "obj_ch2_scene20_slash_Step_0_gml_458_0": "\\E9* Could you..^1. assist me in saving Noelle?/", "obj_ch2_scene20_slash_Step_0_gml_460_0": "\\E6* ..^1. huh...? M-me?/%", "obj_ch2_scene20_slash_Step_0_gml_472_0": "\\E9* I..^1. just can't do it by myself./%", "obj_ch2_scene20_slash_Step_0_gml_482_0": "\\EI* But if you can help me..^1. I have a plan./", "obj_ch2_scene20_slash_Step_0_gml_484_0": "\\EK* A plan?/%", "obj_ch2_scene20_slash_Step_0_gml_493_0": "\\E0* I remember from Queen's tour of this place.../", "obj_ch2_scene20_slash_Step_0_gml_494_0": "\\E0* There's a secret shortcut on the third floor./%", "obj_ch2_scene20_slash_Step_0_gml_500_0": "\\E1* While Kris is distracting Queen^1,/", "obj_ch2_scene20_slash_Step_0_gml_501_0": "\\E0* Susie will take the shortcut to reach Noelle^1,/%", "obj_ch2_scene20_slash_Step_0_gml_507_0": "\\E0* And transfer her to me on the roof./", "obj_ch2_scene20_slash_Step_0_gml_508_0": "\\E1* From there^1, I'll bring her to a safe hiding spot.../%", "obj_ch2_scene20_slash_Step_0_gml_516_0": "\\EI* And together^1, we can all defeat Queen!/%", "obj_ch2_scene20_slash_Step_0_gml_523_0": "\\E0* .../%", "obj_ch2_scene20_slash_Step_0_gml_534_0": "\\EK* Alright^1, sure. We'll give it a shot./", "obj_ch2_scene20_slash_Step_0_gml_536_0": "\\E6* Haha^1! Most excellent!^1! Then.../%", "obj_ch2_scene20_slash_Step_0_gml_563_0": "\\E7* See you on the roof^1, fellow agent!/%", "obj_ch2_scene20_slash_Step_0_gml_583_0": "\\E2* Alright^1, let's go!/%", "obj_ch2_scene20_slash_Step_0_gml_607_0": "\\E5* ..^1. would you take that off already!?/", "obj_ch2_scene20_slash_Step_0_gml_609_0": "\\EQ* S-sorry!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "\\EB* Kris..^1. hey^1, Kris./%", "obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "\\ED* .../%", "obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "\\E1* I'm happy hearing you say that^1, Kris.../%", "obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "\\ED* Err^1, then^1, I^1, err -/%", "obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "\\EU* Ah^1, s-sarcastic^1! I was just being sarcastic!/", "obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "\\EQ* Haha^1, sorry about that!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "\\E2* Ah^1, just as I expected^1, haha./", "obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "\\E1* I feel warm..^1. thinking about how you care about her./%", "obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "\\E2* Kris^1, you can tell me anything anytime^1, OK?/", "obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "\\E2* (...)/", "obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "\\E2* (..^1. and they stopped talking...)/%", "obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "\\E2* Ah^1, just as I expected^1, haha./", "obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "\\E3* She's a nice girl^1, isn't she?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "\\EI* Even though she doesn't understand it^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "\\E0* It seems she's already strong at this world's magic./", "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "\\E2* I believe she can control the \"Ice\" element./", "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "\\E0* ..^1. Kris^1, if you ask her nicely^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "\\EJ* Maybe she'll make you a popsicle^1! Haha!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "\\E4* …/", "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "\\E5* クリス^1…&  言いたいことが&  あるんだけど…/", "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "\\EX* この音楽が&  流れてるあいだ^1は&  やめておくよ…/%", "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "\\EQ* That's^1, um...^1. That's right./", "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "\\EM* This ride^1, um..^1. it sort of looks like.../", "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "\\EJ* A bit bird-like?/", "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "\\EK* ... umm^1, what part of him are you thinking about?/", "obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "\\EK* .../", "obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "\\EK* (I suppose I don't mind no answer^, either...)/%", "obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "\\ED* H..^1. huh!?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "\\E1* I mean^1, I'm thinking of you too^1, of course.../%", "obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "\\ED* I mean^1, er -- you're right in front of me^1, but.../%", "obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "\\E1* Oh^1, err^1, sorry^1! Did I say something strange?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "\\E2* I'm happy you and Susie are friends^1, Kris./", "obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "\\E3* She's a nice girl^1, isn't she...?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "\\EB* When we first met^1, I.../", "obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "\\EQ* I was so nervous about first impressions./", "obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "\\E1* I even hid my face so you wouldn't see.../", "obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "\\EQ* \"How do I even be a friend...?\"/", "obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "\\EJ* All I have to do is be nice..^1. is what I thought./", "obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "\\EB* But I'm starting to realize^1, being friends.../", "obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "\\E2* Is more than that^1, isn't it?/", "obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "\\EJ* Susie..^1. sometimes she isn't nice at all!/", "obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "\\EK* She's selfish^1, she's rude^1, she's sarcastic.../", "obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "\\E1* But.../", "obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "\\E2* Isn't it wonderful that she's..^1. her?/", "obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "\\EI* Is what I..^1. started thinking^1, today./%", "obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "\\EI* .../", "obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "\\EQ* I just wonder what..^1. being \"Ralsei-like\" even is...?/", "obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "\\E5* .../", "obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "\\E2* Sorry^1! Haha^1, I got off-track./", "obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "\\EQ* Let's just enjoy the ride^1, Kris. Haha./%", "obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "\\EJ* W..^1. wow^1, Kris^1! Look at all those houses!/", "obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "\\E2* I wonder what'll happen if we change their color!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* Ge hahahaha..^1. Thoust WORMS reallyst thoughtst.../", "obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* Thoust had seeneth the Lastest of Me???/%", "obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "\\E3* Chips Ahoyeth^1, Landlubbers!/", "obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "\\E2* Arrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???/", "obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "\\EM* Could..^1. Could you NOT speak with more than one accent?/", "obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "\\E1* Yeahth^1, alright./", "obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "\\EC* Oh^1, Mr. Rouxls^1! I just remembered^1! Lancer^1! He's not well!/", "obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "\\E6* O dear. Didst thou^1, erm^1, tryeth Burpinge him???/", "obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "\\E1* Perhapsth give him a sip of Medieval Ginger Ale??/", "obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "\\E0* ..^1. Waite^1! I hath NOT time to spare on such Frivolitese!/", "obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "\\E1* I must Conquere this Islande and defeast Thou!/", "obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "\\E4* Then^1, giftingeth her a succulent Island Presente^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "\\E3* The Beautious Queene shall reward ME -/", "obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "\\E5* By Makingeth Me Her Left-Hand-Man!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "\\E6* Hahaha!^1! Me!^1! The ULTIMATE Minion!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "\\E2* Now^1, beholdeth^1! The forme of thoun Destroyere!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "\\E2* ..^1. whatevereth this Thing is!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "\\EU* Th..^1. This again!?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "\\E3* Haha^1, squirming with Jealousy at my Battle Caravane!?/", "obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "\\E4* 'Tis an Effigie of an Ancient God of Combate^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "\\E6* I rescuedeth it from The King's Trash Heape^1,/", "obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "\\E1* And fixedeth it up in this Worldes' Scrap Shoppe!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "\\EM* It's^1, um..^1. It's actually a rejected^1, uh^1, design we made.../", "obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "\\E3* Ha ha^1, and Soone^1, THOU shalt tasteth Rejection --/", "obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "\\E1* Firsthandeth^1, in the form of varieth Bulletst!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "\\EM* Um..^1. that's..^1. just a duck./", "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "\\E5* .../", "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "\\E6* I knoweth what it art^1, Ruffiane!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "\\E1* Go forth!^1! My Squeakie Duckie!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/", "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "\\E6* So thou hast triumphed.../", "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "\\E5* NOT!^1! You have only seen but One-Percentile of my Weapon's Abilities!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "\\E5* NOT!^1! That plump duck art not but The Appetizemente!/", "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "\\E1* Watch!^1! Watch your growing and huge Destructione!!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/", "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "\\E0* So we hath an EQUAL number of houses!/", "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "\\E4* I suppose thou THINKETH^1, that MEANSETH.../", "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "\\E2* Thou have matched my Abilitiese!/", "obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "\\EK* (What abilities?)/", "obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "\\E2* Geh ha ha ha ha!!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "\\E1* Beholde^1, Worms...!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "\\E5* The REALE Power of Rouxls Kaard...!!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_763_0": "\\E4* So thou hath beateneth The Crappeth out of Me./", "obj_ch2_scene21_loop_slash_Step_0_gml_764_0": "\\E3* I supposest that means thou thinkest thoust hath Won?/", "obj_ch2_scene21_loop_slash_Step_0_gml_766_0": "\\EK* Umm..^1. morally^1, no^1.&* Physically..^1. yes./", "obj_ch2_scene21_loop_slash_Step_0_gml_768_0": "\\E1* Well shivereth my timbereth^1, you little Bimbo!/", "obj_ch2_scene21_loop_slash_Step_0_gml_769_0": "\\E2* For in a battle of TRUE Powere^1, Rouxls..^1. shall RULE!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "\\E2* Finally^1, I've WON!^1! GEHAHAHAHA!!/", "obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "\\E5* How doth it feeleth^1, WORMS!?/", "obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "\\E3* To be bestedeth^1, by the Beste?/", "obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "\\E4* To be laid LOWE^1, by the Duke of Puzzles?!/", "obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "\\E5* GOD/%", "obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "\\E5* Ahaha..^1. HAHAHAHAHA!!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "\\EK* Er^1, um.../", "obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "\\EJ* So^1, um^1, what happens now?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "\\E1* What?/", "obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "\\EJ* Umm^1, you had more houses..^1. so.../", "obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "\\E5* DAMMIT/%", "obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "\\EK* What..^1. does that even do?/", "obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "\\E3* Hahaha^1! Gladeth thou asked!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "\\EX* You don't have any plan^1, do you./%", "obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "\\EK* Ah.../", "obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "\\EM* That's right^1, Rouxls isn't compatible with this world^1, either./", "obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "\\EJ* Well^1, let's go^1, Kris./%", "obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "\\E1* SHUTTETH YON UPPETH!/", "obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "\\E5* And BEHOLD..^1. My TRUETH POWER!!!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "\\EQ* That's OK^1, Kris^1! Let's keep going./%", "obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "\\ED* K..^1. Kris!?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "\\ED* D..^1. did it r-really take a picture of that!?/", "obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "\\E1* Umm^1, l..^1. let's keep going!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "\\E2* I bet it must have been a wonderful picture.../", "obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "\\EU* What? ... We were facing the wrong way?!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "\\EL* K-Kris!?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "\\EU* D..^1. did it r-really take a picture of that!?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "\\EK* Umm^1, l..^1. let's keep going!/%", "obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "\\E2* ..^1. that was a nice boatride^1, wasn't it^1, Kris?/%", "obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "\\E1* ART THOU JUST GOING TO LEAVETH ME HERE!?/", "obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "\\E6* THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?/%", "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "\\EL* H-huh? There's something blocking the way.../%", "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "\\EJ* Maybe we can find some way to get rid of this...?/%", "obj_ch2_scene21_slash_Step_0_gml_31_0": "\\EL* A..^1. A giant lake of acid!?/%", "obj_ch2_scene21_slash_Step_0_gml_45_0": "\\E1* Oh You Mean The Free Pool/", "obj_ch2_scene21_slash_Step_0_gml_46_0": "\\ED* You Will Learn To Love It Like Family/", "obj_ch2_scene21_slash_Step_0_gml_48_0": "\\EK* Why do you have this!?/", "obj_ch2_scene21_slash_Step_0_gml_50_0": "\\EO* It Is My Mansion's Energy Source And Fun To Drink/", "obj_ch2_scene21_slash_Step_0_gml_51_0": "\\EP* Bye Ha Ha Ha/%", "obj_ch2_scene21_slash_Step_0_gml_58_0": "\\EL* .../", "obj_ch2_scene21_slash_Step_0_gml_59_0": "\\EE* How..^1. should we pass this!?/%", "obj_ch2_scene21_slash_Step_0_gml_109_0": "\\EJ* I suppose..^1. this..^1. works. Haha./%", "obj_ch2_scene21_slash_Step_0_gml_173_0": "\\E1* Ohhh Wow I'm So Distracted Right Now/%", "obj_ch2_scene21_slash_Step_0_gml_183_0": "\\E1* Just Tropical Villas For My Guests Isn't That Thoughtful/", "obj_ch2_scene21_slash_Step_0_gml_185_0": "\\EX* ..^1. How would anybody fit inside?/", "obj_ch2_scene21_slash_Step_0_gml_187_0": "\\E1* Shrink From The Acid/%", "obj_ch2_scene21_slash_Step_0_gml_197_0": "\\E1* Kris Get The Banana/", "obj_ch2_scene21_slash_Step_0_gml_199_0": "\\EE* Kr..^1. Kris isn't going to do what you say!/%", "obj_ch2_scene21_slash_Step_0_gml_211_0": "\\E1* Fools I Wanted You To Avoid It/", "obj_ch2_scene21_slash_Step_0_gml_212_0": "\\E6* Now You Will Become Potassium Deficient/%", "obj_ch2_scene21_slash_Step_0_gml_234_0": "\\EQ* Th-that's okay^1, Kris. It's good for you./%", "obj_ch2_scene21_slash_Step_0_gml_246_0": "\\EJ* ..^1. looks like we're coming up on a tunnel!/%", "obj_ch2_scene23b_slash_Step_0_gml_59_0": "\\E1* What a strange moon.../", "obj_ch2_scene23b_slash_Step_0_gml_60_0": "\\E5* It's like nothing I've ever seen before./", "obj_ch2_scene23b_slash_Step_0_gml_61_0": "\\E1* .../", "obj_ch2_scene23b_slash_Step_0_gml_62_0": "\\E9* This world.../", "obj_ch2_scene23b_slash_Step_0_gml_63_0": "\\EA* ..^1. I wish Dess could see this./%", "obj_ch2_scene23b_slash_Step_0_gml_77_0": "\\E2* ...^1. Is somebody there?/%", "obj_ch2_scene23b_slash_Step_0_gml_102_0": "\\EB* W-wait^1, what are you.../%", "obj_ch2_scene23b_slash_Step_0_gml_114_0": "\\EE* H-Hey^1, you can't capture someone who's already captured!!/%", "obj_ch2_scene23b_slash_Step_0_gml_160_0": "\\EE* S..^1. Susie!?/", "obj_ch2_scene23b_slash_Step_0_gml_161_0": "\\E6* You..^1. you saved me...?/%", "obj_ch2_scene23b_slash_Step_0_gml_179_0": "\\EL* Don't get used to it./%", "obj_ch2_scene23b_slash_Step_0_gml_187_0": "\\EN* Umm^1, OK^1, I..^1. I won't...!/", "obj_ch2_scene23b_slash_Step_0_gml_188_0": "\\EP* .../%", "obj_ch2_scene23b_slash_Step_0_gml_207_0": "\\EK* Cool moon./", "obj_ch2_scene23b_slash_Step_0_gml_209_0": "\\E2* Y..^1. yeah./", "obj_ch2_scene23b_slash_Step_0_gml_210_0": "\\E3* ..^1. b-but it's weird^1, isn't it?/%", "obj_ch2_scene23b_slash_Step_0_gml_217_0": "\\E1* How did we get here...?/", "obj_ch2_scene23b_slash_Step_0_gml_220_0": "\\E3* No^1, what even is this place...?/%", "obj_ch2_scene23b_slash_Step_0_gml_245_0": "\\E7* Uhhh..^1. you're^1, uh..^1. just having a dream!/%", "obj_ch2_scene23b_slash_Step_0_gml_252_0": "\\E2* H..^1. huh...?/%", "obj_ch2_scene23b_slash_Step_0_gml_258_0": "\\E6* Oh..^1. Oh^1, that's right./%", "obj_ch2_scene23b_slash_Step_0_gml_269_0": "\\E8* Right..^1. if YOU'RE here^1, it must be a dream.../", "obj_ch2_scene23b_slash_Step_0_gml_271_0": "\\E6* ???????/%", "obj_ch2_scene23b_slash_Step_0_gml_280_0": "\\E8* I MEAN^1, the real Susie probably wouldn't save me^1, would she...?/%", "obj_ch2_scene23b_slash_Step_0_gml_287_0": "\\E9* She..^1. probably doesn't care about me at all./", "obj_ch2_scene23b_slash_Step_0_gml_289_0": "\\E6* Huh?/%", "obj_ch2_scene23b_slash_Step_0_gml_301_0": "\\EK* Why would you^1, uh..^1. think that?/%", "obj_ch2_scene23b_slash_Step_0_gml_310_0": "\\E8* Umm^1, she doesn't care about anybody./", "obj_ch2_scene23b_slash_Step_0_gml_312_0": "\\EK* Well^1, FAIR^1, but.../%", "obj_ch2_scene23b_slash_Step_0_gml_322_0": "\\E3* Didja ever wonder why Susie never..^1. picked on you?/", "obj_ch2_scene23b_slash_Step_0_gml_324_0": "\\E6* (sigh)..^1. All the time.../%", "obj_ch2_scene23b_slash_Step_0_gml_333_0": "\\E0* MAYBE it's 'cause^1, when she first came to class./", "obj_ch2_scene23b_slash_Step_0_gml_334_0": "\\E1* You lent her one of your pencils^1,/%", "obj_ch2_scene23b_slash_Step_0_gml_341_0": "\\EK* Like^1, a dumb^1, uh^1, candycane-looking one or something./", "obj_ch2_scene23b_slash_Step_0_gml_342_0": "\\E0* And^1, even though it DIDN'T actually taste like candy^1,/%", "obj_ch2_scene23b_slash_Step_0_gml_346_0": "\\EK* She^1, uh^1, remembered your smile^1, and^1, uh.../%", "obj_ch2_scene23b_slash_Step_0_gml_350_0": "\\EL* Decided to spare you. Y'know./", "obj_ch2_scene23b_slash_Step_0_gml_352_0": "\\E3* That's^1, um.../%", "obj_ch2_scene23b_slash_Step_0_gml_361_0": "\\E8* Really specific./%", "obj_ch2_scene23b_slash_Step_0_gml_369_0": "\\EK* Yeah^1, well^1, uh^1,/%", "obj_ch2_scene23b_slash_Step_0_gml_377_0": "\\E8* ..^1. wait^1, did you say you ATE the pencil!?/%", "obj_ch2_scene23b_slash_Step_0_gml_391_0": "\\E5* I MEAN^1, LOOK!/%", "obj_ch2_scene23b_slash_Step_0_gml_398_0": "\\E0* .../%", "obj_ch2_scene23b_slash_Step_0_gml_410_0": "\\EK* Uh^1, hey^1, so^1, do you..^1. dream about me a lot?/%", "obj_ch2_scene23b_slash_Step_0_gml_433_0": "\\EM* WELL^1, time for me to get back to my project^1, haha!/%", "obj_ch2_scene23b_slash_Step_0_gml_447_0": "\\EQ* Okay^1, Susie^1, hit me with your ax and wake me up!/", "obj_ch2_scene23b_slash_Step_0_gml_449_0": "\\EZ* W-wait^1, no^1, I can't do that!/%", "obj_ch2_scene23b_slash_Step_0_gml_455_0": "\\E8* Huh? Why not? It's just a dream^1, so.../%", "obj_ch2_scene23b_slash_Step_0_gml_461_0": "\\EC* Umm^1, I mean.../", "obj_ch2_scene23b_slash_Step_0_gml_462_0": "\\EK* Didn't you wanna..^1. uh..^1. hang out some more?/%", "obj_ch2_scene23b_slash_Step_0_gml_473_0": "\\EL* .../%", "obj_ch2_scene23b_slash_Step_0_gml_482_0": "\\EO* ..^1. I GUESS Berdly can wait a little longer./", "obj_ch2_scene23b_slash_Step_0_gml_484_0": "\\E2* Alright^1! Let's get out of here then./%", "obj_ch2_scene23b_slash_Step_0_gml_513_0": "\\E2* All we gotta do is head to the right over to this.../", "obj_ch2_scene23b_slash_Step_0_gml_514_0": "\\EA* Uh..^1. over here^1, on this^1, uh.../%", "obj_ch2_scene23b_slash_Step_0_gml_539_0": "\\EK* Heart. Covered. Ferris Wheel./", "obj_ch2_scene23b_slash_Step_0_gml_541_0": "\\EM* .../", "obj_ch2_scene23b_slash_Step_0_gml_543_0": "\\EK* .../%", "obj_ch2_scene23b_slash_Step_0_gml_556_0": "\\EH* What's the goddamn holdup!? Get ON already!!/", "obj_ch2_scene23b_slash_Step_0_gml_558_0": "\\EM* S-Sorry!/%", "obj_ch2_scene23c_slash_Step_0_gml_40_0": "I guess I do like slime and blood...", "obj_ch2_scene23c_slash_Step_0_gml_43_0": "\\E6* .../", "obj_ch2_scene23c_slash_Step_0_gml_45_0": "\\EK* So^1, uh..^1. Ferris wheels^1, huh./", "obj_ch2_scene23c_slash_Step_0_gml_46_0": "\\E2* Kinda makes you wonder what car they were built for./", "obj_ch2_scene23c_slash_Step_0_gml_48_0": "\\E8* (It's..^1. it's different than riding one with Kris...)/", "obj_ch2_scene23c_slash_Step_0_gml_50_0": "\\E4* ..^1. the hell's wrong^1, you scared of heights?/", "obj_ch2_scene23c_slash_Step_0_gml_52_0": "\\EM* No^1! No^1, I..^1. I love heights^1! Haha!/", "obj_ch2_scene23c_slash_Step_0_gml_54_0": "\\E1* .../", "obj_ch2_scene23c_slash_Step_0_gml_55_0": "\\E0* You're^1, uh^1, shaking./", "obj_ch2_scene23c_slash_Step_0_gml_57_0": "\\E3* Well^1, um^1, maybe^1, I'm a little scared^1, but..^1. I.../", "obj_ch2_scene23c_slash_Step_0_gml_58_0": "\\E8* To be honest^1, I..^1. I actually like..^1. scary things./", "obj_ch2_scene23c_slash_Step_0_gml_60_0": "\\E6* ..^1. what do you mean?/", "obj_ch2_scene23c_slash_Step_0_gml_62_0": "\\E3* When we were little^1, me and my sister would stay up.../", "obj_ch2_scene23c_slash_Step_0_gml_63_0": "\\E2* And go past our bedtime watching horror movies./", "obj_ch2_scene23c_slash_Step_0_gml_64_0": "\\E4* At first I cried^1, but now..^1. it's like..^1. watching them.../", "obj_ch2_scene23c_slash_Step_0_gml_65_0": "\\E8* Makes me feel..^1. comforted...?/", "obj_ch2_scene23c_slash_Step_0_gml_67_0": "\\EK* Comforted?\\f0/", "obj_ch2_scene23c_slash_Step_0_gml_69_0": "\\E4* It's scary^1, but I can just turn it off^1, right?/", "obj_ch2_scene23c_slash_Step_0_gml_70_0": "\\E3* Now it's mostly..^1. people^1, that are scary. Haha./", "obj_ch2_scene23c_slash_Step_0_gml_72_0": "\\E0* .../", "obj_ch2_scene23c_slash_Step_0_gml_73_0": "\\EY* You can just say you mean me./", "obj_ch2_scene23c_slash_Step_0_gml_75_0": "\\E3* Haha..^1. umm..^1. well..^1. I guess y-you too^1, but.../", "obj_ch2_scene23c_slash_Step_0_gml_76_0": "\\E8* But that's..^1. what's..^1. NICE about you^1, y'know?/", "obj_ch2_scene23c_slash_Step_0_gml_78_0": "\\E5* Nice!? The hell does that mean???/", "obj_ch2_scene23c_slash_Step_0_gml_80_0": "\\E3* You're the..^1. good kind of scary./", "obj_ch2_scene23c_slash_Step_0_gml_81_0": "\\ES* You aren't afraid to... break the rules^1, y'know?/", "obj_ch2_scene23c_slash_Step_0_gml_82_0": "\\E9* ..^1. I wish I could do crazy stuff like you./%", "obj_ch2_scene23c_slash_Step_0_gml_94_0": "\\EK* So^1, um.../", "obj_ch2_scene23c_slash_Step_0_gml_95_0": "\\E1* If YOU could do something crazy right now^1,/", "obj_ch2_scene23c_slash_Step_0_gml_96_0": "\\E2* What would you do?/", "obj_ch2_scene23c_slash_Step_0_gml_98_0": "\\E2* U-umm..^1. Well^1, I..^1. I.../", "obj_ch2_scene23c_slash_Step_0_gml_99_0": "\\E8* I'd... I'd jump out the window!/", "obj_ch2_scene23c_slash_Step_0_gml_101_0": "\\E6* Huh?/", "obj_ch2_scene23c_slash_Step_0_gml_103_0": "\\EQ* It's a dream^1, right?/", "obj_ch2_scene23c_slash_Step_0_gml_104_0": "\\ES* I'd grow big angel wings^1,/", "obj_ch2_scene23c_slash_Step_0_gml_105_0": "\\E2* And fly as far as I can^1, gazing back at it all.../", "obj_ch2_scene23c_slash_Step_0_gml_106_0": "\\E4* The skyline shining like Holiday lights./", "obj_ch2_scene23c_slash_Step_0_gml_108_0": "\\EK* ... that's kinda..^1. beautiful?/", "obj_ch2_scene23c_slash_Step_0_gml_109_0": "\\E6* Wait^1, you wouldn't seriously jump out^1, would you!?/", "obj_ch2_scene23c_slash_Step_0_gml_111_0": "\\ER* Hahaha!^1! No promises!/", "obj_ch2_scene23c_slash_Step_0_gml_112_0": "\\E2* ..^1. Susie...?/", "obj_ch2_scene23c_slash_Step_0_gml_113_0": "\\E3* What do YOU think looking out there?/%", "obj_ch2_scene23c_slash_Step_0_gml_125_0": "\\EK* Uh..^1. seeing everything small^1, makes me feel like^1, um.../", "obj_ch2_scene23c_slash_Step_0_gml_126_0": "\\EH* If I was Susiezilla or something^1, I could wreck the whole city./", "obj_ch2_scene23c_slash_Step_0_gml_128_0": "\\E4* Hahahaha!!^1! Susie!!/", "obj_ch2_scene23c_slash_Step_0_gml_130_0": "\\E2* Heh^1, what!?/", "obj_ch2_scene23c_slash_Step_0_gml_132_0": "\\E8* ..^1. is being Susiezilla something you think about a lot?/%", "obj_ch2_scene23c_slash_Step_0_gml_145_0": "\\EK* No I just made it up now./", "obj_ch2_scene23c_slash_Step_0_gml_147_0": "\\E6* ..^1. does your tail always do that when you lie?/", "obj_ch2_scene23c_slash_Step_0_gml_149_0": "\\EH* H..^1. hey!^1! Don't look at that!!/", "obj_ch2_scene23c_slash_Step_0_gml_150_0": "\\E5* I don't have a tail!^1! It's part of your dream!!/", "obj_ch2_scene23c_slash_Step_0_gml_152_0": "\\E4* Oh^1, right. S..^1. sorry./", "obj_ch2_scene23c_slash_Step_0_gml_153_0": "\\ER* Guess I'll just have to check in real life^1, too./", "obj_ch2_scene23c_slash_Step_0_gml_155_0": "\\EH* H-Hey!!^1! Don't!!!/", "obj_ch2_scene23c_slash_Step_0_gml_157_0": "\\E8* Hahaha!^1! Susie? Everything OK?/", "obj_ch2_scene23c_slash_Step_0_gml_159_0": "\\EH* LOOK^1, I just^1, uhhh -/", "obj_ch2_scene23c_slash_Step_0_gml_160_0": "\\EM* I just don't like people knowing about^1, it./", "obj_ch2_scene23c_slash_Step_0_gml_162_0": "\\E2* Umm^1, well.../", "obj_ch2_scene23c_slash_Step_0_gml_163_0": "\\E3* I think it's..^1. a nice tail./", "obj_ch2_scene23c_slash_Step_0_gml_165_0": "\\EM* ..^1. whatever./", "obj_ch2_scene23c_slash_Step_0_gml_167_0": "\\E4* (It's wagging...)/%", "obj_ch2_scene23c_slash_Step_0_gml_181_0": "\\E0* ..^1. you stopped shaking./", "obj_ch2_scene23c_slash_Step_0_gml_183_0": "\\E6* Guess I got comfortable./", "obj_ch2_scene23c_slash_Step_0_gml_185_0": "\\E0* .../", "obj_ch2_scene23c_slash_Step_0_gml_186_0": "\\EL* ..^1. me too./%", "obj_ch2_scene23d_slash_Step_0_gml_52_0": "\\EL* Well^1, that wasn't too bad./", "obj_ch2_scene23d_slash_Step_0_gml_54_0": "\\E4* Y..^1. yeah./%", "obj_ch2_scene23d_slash_Step_0_gml_64_0": "\\E9* ..^1. sigh./%", "obj_ch2_scene23d_slash_Step_0_gml_71_0": "\\E0* ...?/", "obj_ch2_scene23d_slash_Step_0_gml_73_0": "\\E6* If only I could dream like this every day.../%", "obj_ch2_scene23d_slash_Step_0_gml_83_0": "\\E0* Maybe.../", "obj_ch2_scene23d_slash_Step_0_gml_84_0": "\\EK* It..^1. doesn't have to be a dream. Y'know?/%", "obj_ch2_scene23d_slash_Step_0_gml_92_0": "\\E2* Susie...?/", "obj_ch2_scene23d_slash_Step_0_gml_94_0": "\\EK* Maybe..^1. maybe someday we could.../%", "obj_ch2_scene23d_slash_Step_0_gml_129_0": "\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%", "obj_ch2_scene23d_slash_Step_0_gml_136_0": "\\EH* (Oh^1, the good part of the dream is over.)/%", "obj_ch2_scene23d_slash_Step_0_gml_147_0": "\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%", "obj_ch2_scene23d_slash_Step_0_gml_159_0": "\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/", "obj_ch2_scene23d_slash_Step_0_gml_161_0": "\\E2* .../%", "obj_ch2_scene23d_slash_Step_0_gml_170_0": "\\E5* (He's good!!!)/%", "obj_ch2_scene23d_slash_Step_0_gml_189_0": "\\E2* Look^1, I gotta go save the day now^1, alright?/", "obj_ch2_scene23d_slash_Step_0_gml_191_0": "\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%", "obj_ch2_scene23d_slash_Step_0_gml_199_0": "\\EL* Alright^1, nugget boy. it's up to you now./", "obj_ch2_scene23d_slash_Step_0_gml_201_0": "\\EE* Leave it to me^1, my dear Susan./", "obj_ch2_scene23d_slash_Step_0_gml_203_0": "\\EK* Yeah^1, whatever. May the smarts be with you./%", "obj_ch2_scene23d_slash_Step_0_gml_233_0": "\\E0* Ah..^1. she left before I could.../", "obj_ch2_scene23d_slash_Step_0_gml_234_0": "\\E9* ..../%", "obj_ch2_scene23d_slash_Step_0_gml_242_0": "\\E9* Noelle. It's hard to say this./", "obj_ch2_scene23d_slash_Step_0_gml_243_0": "\\E5* You've done so much for me^1, and I.../", "obj_ch2_scene23d_slash_Step_0_gml_244_0": "\\E8* Noelle..^1. I'm sorry./%", "obj_ch2_scene23d_slash_Step_0_gml_252_0": "\\EF* Berdly...? You're..^1. actually apologizing?/%", "obj_ch2_scene23d_slash_Step_0_gml_259_0": "\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/", "obj_ch2_scene23d_slash_Step_0_gml_260_0": "\\E2* You've always..^1. been nice to me when it's just the two of us./%", "obj_ch2_scene23d_slash_Step_0_gml_267_0": "\\E4* You just wanted to make a happy world for me./%", "obj_ch2_scene23d_slash_Step_0_gml_274_0": "\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%", "obj_ch2_scene23d_slash_Step_0_gml_282_0": "\\E3* Oh./%", "obj_ch2_scene23d_slash_Step_0_gml_290_0": "\\E2* Huh?/%", "obj_ch2_scene23d_slash_Step_0_gml_299_0": "\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/", "obj_ch2_scene23d_slash_Step_0_gml_300_0": "\\E4* Apologizing for THAT^1, but./%", "obj_ch2_scene23d_slash_Step_0_gml_307_0": "\\E5* I also wanted to apologize./%", "obj_ch2_scene23d_slash_Step_0_gml_314_0": "\\EG* For leading you on./", "obj_ch2_scene23d_slash_Step_0_gml_316_0": "\\EG /", "obj_ch2_scene23d_slash_Step_0_gml_318_0": "\\E8* I know you only always helped me out because^1, well.../%", "obj_ch2_scene23d_slash_Step_0_gml_327_0": "\\EH* You had a crush on me^1, so.../%", "obj_ch2_scene23d_slash_Step_0_gml_338_0": "\\EI* WHAT?/%", "obj_ch2_scene23d_slash_Step_0_gml_346_0": "\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%", "obj_ch2_scene23d_slash_Step_0_gml_356_0": "\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%", "obj_ch2_scene23d_slash_Step_0_gml_364_0": "\\E5* I really value your friendship^1, OK? So I.../", "obj_ch2_scene23d_slash_Step_0_gml_365_0": "\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%", "obj_ch2_scene23d_slash_Step_0_gml_374_0": "\\EI* WHAT? But I..^1. I don't -- I never --/%", "obj_ch2_scene23d_slash_Step_0_gml_382_0": "\\E5* Furthermore^1, I think I may have.../%", "obj_ch2_scene23d_slash_Step_0_gml_392_0": "\\EM* Discovered someone else for me./%", "obj_ch2_scene23d_slash_Step_0_gml_401_0": "\\EH* HUH????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_410_0": "\\E5* Please don't be jealous./", "obj_ch2_scene23d_slash_Step_0_gml_412_0": "\\EI* OF????????????????&???????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_419_0": "\\E4* Susie/%", "obj_ch2_scene23d_slash_Step_0_gml_433_0": "\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", "obj_ch2_scene24e_slash_Step_0_gml_75_0": "\\EI* So that's why.../", "obj_ch2_scene24e_slash_Step_0_gml_77_0": "\\EH* Geronimo!!/%", "obj_ch2_scene24e_slash_Step_0_gml_82_0": "\\EH* Geronimo!!/%", "obj_ch2_scene24e_slash_Step_0_gml_127_0": "\\E2* Heh^1, miss me?/%", "obj_ch2_scene24e_slash_Step_0_gml_135_0": "\\EN* Of course not!!/%", "obj_ch2_scene24e_slash_Step_0_gml_142_0": "\\EH* (Just kidding^1! That was sarcasm^1! I missed you!!)/%", "obj_ch2_scene24e_slash_Step_0_gml_152_0": "\\EK* Man^1, we gotta work on your delivery./%", "obj_ch2_scene24e_slash_Step_0_gml_185_0": "\\E2* Anyway^1, let's go!/%", "obj_ch2_scene25_slash_Step_0_gml_69_0": "\\EH* There she is!/%", "obj_ch2_scene25_slash_Step_0_gml_79_0": "\\E5* Queen!!!^1! Stop right there!!!/%", "obj_ch2_scene25_slash_Step_0_gml_151_0": "\\E1* Ah My Sweet Idiot Children/", "obj_ch2_scene25_slash_Step_0_gml_152_0": "\\E7* You Are Just In Time To Witness My World Domination/", "obj_ch2_scene25_slash_Step_0_gml_153_0": "\\ED* With Noelle In My Possession/", "obj_ch2_scene25_slash_Step_0_gml_154_0": "\\E1* It Is Only A Matter Of Time Before Her Will Turns/", "obj_ch2_scene25_slash_Step_0_gml_155_0": "\\E6* And She Unleashes Her Power/", "obj_ch2_scene25_slash_Step_0_gml_156_0": "\\E7* Blanketing The World In --/%", "obj_ch2_scene25_slash_Step_0_gml_232_0": "\\EQ* Too late^1, dumbass!/", "obj_ch2_scene25_slash_Step_0_gml_233_0": "\\E2* Noelle's with Berdly!/", "obj_ch2_scene25_slash_Step_0_gml_235_0": "\\E3* Oh/", "obj_ch2_scene25_slash_Step_0_gml_236_0": "\\EA* Then Who This/%", "obj_ch2_scene25_slash_Step_0_gml_266_0": "\\EC* B..^1. Berdly!? But he's been.../%", "obj_ch2_scene25_slash_Step_0_gml_278_0": "\\E7* Intercepted/", "obj_ch2_scene25_slash_Step_0_gml_279_0": "\\EC* My Control Plugs Are Now Suitable For Teenagers/", "obj_ch2_scene25_slash_Step_0_gml_280_0": "\\E1* Now The Whole Family Can Enjoy Eternal Servitude/%", "obj_ch2_scene25_slash_Step_0_gml_299_0": "\\EC* (Sort Of Regal Mostly Cruel Laughter)/", "obj_ch2_scene25_slash_Step_0_gml_301_0": "\\EZ* Wait^1, then..^1. where's Noelle!??/%", "obj_ch2_scene25_slash_Step_0_gml_311_0": "\\EP* (Laughter Becomes More Cruel)/", "obj_ch2_scene25_slash_Step_0_gml_312_0": "\\ED* Oh I Wonder (I Actually Know The Answer)/%", "obj_ch2_scene25_slash_Step_0_gml_345_0": "\\EI* Enough already!/", "obj_ch2_scene25_slash_Step_0_gml_347_0": "\\EE* Oh Dear/", "obj_ch2_scene25_slash_Step_0_gml_348_0": "\\EF* I Do Sincerely Quite Like You Two/", "obj_ch2_scene25_slash_Step_0_gml_349_0": "\\EF* It Will Be A Shame To Force You To Serve Me/", "obj_ch2_scene25_slash_Step_0_gml_350_0": "\\E7* An Enjoyable Shame/%", "obj_ch2_scene25_slash_Step_0_gml_539_0": "\\EE* Yes..^1. It was^1, wasn't it...? \\f1 /", "obj_ch2_scene25_slash_Step_0_gml_540_0": "\\E9* Kris. Susie. I can't do much with a fried wing.../", "obj_ch2_scene25_slash_Step_0_gml_541_0": "\\EH* Please..^1. promise. You'll save Noelle./", "obj_ch2_scene25_slash_Step_0_gml_543_0": "\\EF* We..^1. we promise!/%", "obj_ch2_scene25_slash_Step_0_gml_573_0": "\\EZ* Berdly!^1! Hey!^1! Hey^1, Berdly!^1! Are you OK!?/", "obj_ch2_scene25_slash_Step_0_gml_575_0": "\\EG* Everything..^1. getting dark.../", "obj_ch2_scene25_slash_Step_0_gml_576_0": "\\EH* (Only...)/%", "obj_ch2_scene25_slash_Step_0_gml_583_0": "\\EF* (Only a kiss from a beautiful gamer girl can save me now...)/%", "obj_ch2_scene25_slash_Step_0_gml_599_0": "\\EC* What?/", "obj_ch2_scene25_slash_Step_0_gml_600_0": "\\EK* Like^1, get you're^1, like^1, losing consciousness and stuff^1, but^1,/", "obj_ch2_scene25_slash_Step_0_gml_601_0": "\\EP* Could you speak up?/%", "obj_ch2_scene25_slash_Step_0_gml_610_0": "\\EN* Umm^1, aha^1, s-sorry^1, suddenly I..^1. I..^1. I'm feeling a bit better!/", "obj_ch2_scene25_slash_Step_0_gml_612_0": "\\E2* Hey^1, that's a relief!/%", "obj_ch2_scene25_slash_Step_0_gml_621_0": "\\EK* Well^1, uh^1, gotta hurry and save Noelle^1, so..^1. later./%", "obj_ch2_scene25_slash_Step_0_gml_638_0": "\\E5* Ahh^1, dear Susan. So enigmatic in her ways./", "obj_ch2_scene25_slash_Step_0_gml_639_0": "\\E4* But I can read her heart^1, Kris. Like a health meter./", "obj_ch2_scene25_slash_Step_0_gml_640_0": "\\EF* And it's beeping..^1. for love./", "obj_ch2_scene25_slash_Step_0_gml_641_0": "\\E4* Haha^1! Well enough tales^1, Kris. Good luck./", "obj_ch2_scene25_slash_Step_0_gml_642_0": "\\E5* May the smarts..^1. NOT be with you./%", "obj_ch2_scene25_slash_Step_0_gml_657_0": "\\E8* Oh Dear It Seems/", "obj_ch2_scene25_slash_Step_0_gml_658_0": "\\E8* Someone Sipped Up All Of My Shield Power/", "obj_ch2_scene25_slash_Step_0_gml_659_0": "\\EK* Okay./%", "obj_ch2_scene25_slash_Step_0_gml_660_0": "\\EW* In other words.../%", "obj_ch2_scene25_slash_Step_0_gml_685_0": "\\EY* Nothing's stopping us from beating you up now^1, huh?/", "obj_ch2_scene25_slash_Step_0_gml_687_0": "\\E9* Well/", "obj_ch2_scene25_slash_Step_0_gml_688_0": "\\E7* Not Nothing/%", "obj_ch2_scene25_slash_Step_0_gml_740_0": "\\E1* Mr. Birdy Here Still Has Maximum HP/", "obj_ch2_scene25_slash_Step_0_gml_741_0": "\\EA* So Unless You Want Your Dear Friend To Get Hurt/", "obj_ch2_scene25_slash_Step_0_gml_742_0": "\\ED* I Recommend/%", "obj_ch2_scene25_slash_Step_0_gml_754_0": "\\E7* Letting Him Hurt You Instead/%", "obj_ch2_scene25_slash_Step_0_gml_776_0": "* You..^1. won't..^1. control..^1. me.../", "obj_ch2_scene25_slash_Step_0_gml_778_0": "\\EE* What/", "obj_ch2_scene25_slash_Step_0_gml_779_0": "\\EH* What Are You Doing/%", "obj_ch2_scene25_slash_Step_0_gml_795_0": "* Taking..^1. off..^1. this..^1. plug!/%", "obj_ch2_scene25_slash_Step_0_gml_803_0": "\\EE* Stop--/", "obj_ch2_scene25_slash_Step_0_gml_804_0": "\\EH* Stop That At Once Your Arm Will--/%", "obj_ch2_scene25_slash_Step_0_gml_822_0": "\\EH* STOP!!!/%", "obj_ch2_scene25_slash_Step_0_gml_838_0": "IT'S NOT PRAISE!!", "obj_ch2_scene25_slash_Step_0_gml_870_0": "\\E9* Queen...!/", "obj_ch2_scene25_slash_Step_0_gml_871_0": "\\EA* You may have mastered the number three.../", "obj_ch2_scene25_slash_Step_0_gml_872_0": "\\EI* But can you stand up against FOUR of us!?/", "obj_ch2_scene25_slash_Step_0_gml_874_0": "\\E2* Running Simulation For: The Number Four/", "obj_ch2_scene25_slash_Step_0_gml_875_0": "\\E5* .../", "obj_ch2_scene25_slash_Step_0_gml_876_0": "\\E2* Hmm/", "obj_ch2_scene25_slash_Step_0_gml_877_0": "\\E1* You Are Definitely Going To Kick: My Ass/", "obj_ch2_scene25_slash_Step_0_gml_878_0": "\\E9* Unless/%", "obj_ch2_scene25_slash_Step_0_gml_909_0": "\\EE* Oh No What That/%", "obj_ch2_scene25_slash_Step_0_gml_962_0": "\\EC* W-wait^1! Wait one nanosecond^1! You..^1. you cowardette!/", "obj_ch2_scene25_slash_Step_0_gml_965_0": "\\EZ* Berdly..^1. what the hell^1, man!?/", "obj_ch2_scene25_slash_Step_0_gml_966_0": "* Your arm is..^1.&* That was stupid...!/", "obj_ch2_scene25_slash_Step_0_gml_969_0": "\\ED* You..^1. you.../%", "obj_ch2_scene25_slash_Step_0_gml_1009_0": "\\EH* Alas.../", "obj_ch2_scene25_slash_Step_0_gml_1011_0": "\\E6* B-Berdly!?/", "obj_ch2_scene25_slash_Step_0_gml_1013_0": "\\E5* Haha^1, just now^1, was nothing more than simple bravado.../", "obj_ch2_scene25_slash_Step_0_gml_1014_0": "\\E8* The truth is^1, that wire.../", "obj_ch2_scene25_slash_Step_0_gml_1015_0": "\\EH* Already absorbed all of my succulent energy juices./%", "obj_ch2_scene25_slash_Step_0_gml_1035_0": "\\E8* Berdly.../%", "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And...^1. mosteth of all.../", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI... BRAVARY.../%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (meow noise)/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* My energy!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (squeak noise)/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* Tender loving care!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* Fresh cooking!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker/%", "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "\\EJ* With a splendid base.../%", "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And...^1. mosteth of all.../%", "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "\\E6* Whatevereth this thingeth is!!!/%", "obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight/", "obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight.../%", "obj_ch2_scene26_slash_Step_0_gml_100_0": "* Today^1, It Deigned To Create This World/%", "obj_ch2_scene26_slash_Step_0_gml_101_0": "* Reaching Its Long Hand To The Sky/%", "obj_ch2_scene26_slash_Step_0_gml_102_0": "* It Coursed Its Will Into Its Blade/%", "obj_ch2_scene26_slash_Step_0_gml_103_0": "* And Made/%", "obj_ch2_scene26_slash_Step_0_gml_104_0": "* Thrusting The Fountain From The Earth/%", "obj_ch2_scene26_slash_Step_0_gml_115_0": "* .../", "obj_ch2_scene26_slash_Step_0_gml_116_0": "* Unfortunately The World They Created/", "obj_ch2_scene26_slash_Step_0_gml_117_0": "* Is Trapped Within The Confines Of The Library/", "obj_ch2_scene26_slash_Step_0_gml_118_0": "* If Only We Had A Way To Make More Darkness/", "obj_ch2_scene26_slash_Step_0_gml_119_0": "* We Might Be Able To Cover The Whole World/", "obj_ch2_scene26_slash_Step_0_gml_120_0": "* .../", "obj_ch2_scene26_slash_Step_0_gml_131_0": "* That Is When I Realized/", "obj_ch2_scene26_slash_Step_0_gml_132_0": "* This Power..^1. This Power Of The Will/", "obj_ch2_scene26_slash_Step_0_gml_133_0": "* This Power Of Determination.../%", "obj_ch2_scene26_slash_Step_0_gml_146_0": "* Is This Not Something That All Lightners Possess...?/", "obj_ch2_scene26_slash_Step_0_gml_159_0": "* If One Was Simply/", "obj_ch2_scene26_slash_Step_0_gml_160_0": "* Determined Enough/%", "obj_ch2_scene26_slash_Step_0_gml_161_0": "* Could Not Anyone Make A Dark Fountain?/", "obj_ch2_scene26_slash_Step_0_gml_172_0": "* So Then/", "obj_ch2_scene26_slash_Step_0_gml_173_0": "* If The Knight Has Taken Its Leave/", "obj_ch2_scene26_slash_Step_0_gml_184_0": "* Then I Will Simply.../%", "obj_ch2_scene26_slash_Step_0_gml_185_0": "* Make A New One/%", "obj_ch2_scene26_slash_Step_0_gml_207_0": "\\EB* Noelle Honey Darling Sweetie Gravy/", "obj_ch2_scene26_slash_Step_0_gml_208_0": "\\E1* How Do You Find The Giant Hand?/%", "obj_ch2_scene26_slash_Step_0_gml_210_0": "* .../%", "obj_ch2_scene26_slash_Step_0_gml_212_0": "\\E1* Great And How Do You Feel About Worlddomination?/%", "obj_ch2_scene26_slash_Step_0_gml_235_0": "\\E8* Oooooo Ouchie Mama/%", "obj_ch2_scene26_slash_Step_0_gml_277_0": "\\EN* S-Susie...^1! You..^1. you came to save me!/%", "obj_ch2_scene26_slash_Step_0_gml_285_0": "\\E6* Somehow^1, I..^1. I..^1. I knew you would.../%", "obj_ch2_scene26_slash_Step_0_gml_292_0": "\\E3* Uh^1, you did?/%", "obj_ch2_scene26_slash_Step_0_gml_298_0": "\\EP* Umm^1, I mean..^1. I..^1. umm.. well.../", "obj_ch2_scene26_slash_Step_0_gml_306_0": "\\EL* .../%", "obj_ch2_scene26_slash_Step_0_gml_319_0": "\\EB* W..^1. Wait^1! Wait wait wait!!/", "obj_ch2_scene26_slash_Step_0_gml_320_0": "\\EE* You need to get out of here!^1! Hurry!!/%", "obj_ch2_scene26_slash_Step_0_gml_333_0": "\\E6* H-huh?!/%", "obj_ch2_scene26_slash_Step_0_gml_436_0": "\\EC* Q..^1. Queen!?/", "obj_ch2_scene26_slash_Step_0_gml_438_0": "\\EB* Seems That You Failed To Notice/", "obj_ch2_scene26_slash_Step_0_gml_439_0": "\\E6* The Giant Freaking Robot In The Middle Of My Palace/", "obj_ch2_scene26_slash_Step_0_gml_441_0": "\\EC* Th..^1. this isn't good..^1. she's..^1. she's invincible like this!!/", "obj_ch2_scene26_slash_Step_0_gml_443_0": "\\EK* Huh?/", "obj_ch2_scene26_slash_Step_0_gml_445_0": "\\EB* She..^1. she's been bragging about her final form all day!!/%", "obj_ch2_scene26_slash_Step_0_gml_464_0": "\\E4* H..^1. heh.../%", "obj_ch2_scene26_slash_Step_0_gml_475_0": "\\EH* You think growing a few inches is gonna help!?/", "obj_ch2_scene26_slash_Step_0_gml_477_0": "\\EO* Yes/%", "obj_ch2_scene26_slash_Step_0_gml_645_0": "\\E9* Are We Cool To Take Over The World Now/%", "obj_ch2_scene26_slash_Step_0_gml_651_0": "\\EA* S..^1. Susie..^1. let's just give up and.../%", "obj_ch2_scene26_slash_Step_0_gml_659_0": "\\EH* Hell if we're giving up now!!/%", "obj_ch2_scene26_slash_Step_0_gml_671_0": "\\EF* S..^1. Susie...?/%", "obj_ch2_scene26_slash_Step_0_gml_682_0": "\\EQ* So what if you got another form!?/", "obj_ch2_scene26_slash_Step_0_gml_683_0": "\\E5* We've got one too!!/%", "obj_ch2_scene26_slash_Step_0_gml_700_0": "\\EN* Kris^1, Ralsei^1, c'mon!!/%", "obj_ch2_scene26_slash_Step_0_gml_740_0": "\\EK* Wh..^1. what are you doing!?/", "obj_ch2_scene26_slash_Step_0_gml_742_0": "\\E1* This is our ultimate.../", "obj_ch2_scene26_slash_Step_0_gml_743_0": "\\EK* Uh...^1. w-wait a sec^1, now that you mention it.../%", "obj_ch2_scene26_slash_Step_0_gml_750_0": "\\EB* Oh No It Appears I Am Evenly Matched/", "obj_ch2_scene26_slash_Step_0_gml_751_0": "\\E7* I Hope You Won't Mind If I Don't Hold Back/%", "obj_ch2_scene26_slash_Step_0_gml_756_0": "\\EU* We're falling!!/", "obj_ch2_scene26_slash_Step_0_gml_758_0": "\\EE* Any bright ideas on how we're getting out of this one?!/", "obj_ch2_scene26_slash_Step_0_gml_760_0": "\\EU* Um^1, we could try flapping our arms...?/%", "obj_ch2_scene26_slash_Step_0_gml_809_0": "\\EG* Kris^1, Susie..^1. My energy is still too low to help you fight.../", "obj_ch2_scene26_slash_Step_0_gml_820_0": "* Fear not!!/", "obj_ch2_scene26_slash_Step_0_gml_821_0": "* Your knight in glow in the dark armor is here!!/%", "obj_ch2_scene26_slash_Step_0_gml_823_0": "\\E6* Berdly!?/%", "obj_ch2_scene26_slash_Step_0_gml_846_0": "\\EG* Kris^1, Susie..^1. I can't do much for you like this.../", "obj_ch2_scene26_slash_Step_0_gml_847_0": "\\E4* So I found help for you!^1! Behold!^1! Comrades!!/%", "obj_ch2_scene26_slash_Step_0_gml_849_0": "* But Here I Am/", "obj_ch2_scene26_slash_Step_0_gml_850_0": "I shalt also take Credite for This", "obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* Still Empty Handed In My Quest/", "obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle Is In No Condition To Assist Me Now/", "obj_ch2_scene26_slash_Step_0_gml_852_0": "* She Must Rest/", "obj_ch2_scene26_slash_Step_0_gml_853_0": "* And Bird Boy/", "obj_ch2_scene26_slash_Step_0_gml_854_0": "* I Searched For Him For Ages But/", "obj_ch2_scene26_slash_Step_0_gml_855_0": "\\m1 *On your quest against Queen,/", "obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* My Sensors Cannot Detect Him Anywhere/", "obj_ch2_scene26_slash_Step_0_gml_856_0": "\\m3 *You've made all sorts of& buddies, right?!/", "obj_ch2_scene26_slash_Step_0_gml_856_0_b": "* .../%", "obj_ch2_scene26_slash_Step_0_gml_857_0": "\\m1 *Using our junk-making& skills.../", "obj_ch2_scene26_slash_Step_0_gml_858_0": "\\m3 *We modified everyone.../", "obj_ch2_scene26_slash_Step_0_gml_859_0": "\\m2 *To work together!\\f0/%", "obj_ch2_scene26_slash_Step_0_gml_888_0": "\\E1* How Thoughtful You Two Have Come To Help Me/", "obj_ch2_scene26_slash_Step_0_gml_889_0": "\\ED* Kris^1, Susie/", "obj_ch2_scene26_slash_Step_0_gml_890_0": "\\E7* Which One Of You Wants To Be The New Knight/%", "obj_ch2_scene26_slash_Step_0_gml_891_0": "\\E4* Kris!^1! Susie!^1! Behold!!/", "obj_ch2_scene26_slash_Step_0_gml_892_0": "\\EL* The ULTIMATE Group Project!!/%", "obj_ch2_scene26_slash_Step_0_gml_900_0": "\\E1* Get out of our way./", "obj_ch2_scene26_slash_Step_0_gml_901_0": "\\E4* Noelle needs to wake up!/", "obj_ch2_scene26_slash_Step_0_gml_903_0": "\\E1* Wake? No^1, She Has Already Awakened Too Much/", "obj_ch2_scene26_slash_Step_0_gml_904_0": "\\ED* Let Her Close Her Eyes And Sleep Away/", "obj_ch2_scene26_slash_Step_0_gml_905_0": "\\E0* Into A Darker^1, Darker Dream/%", "obj_ch2_scene26_slash_Step_0_gml_995_0": "\\E1* Now^1, Which One Of You/", "obj_ch2_scene26_slash_Step_0_gml_996_0": "\\E6* Wants To Help Me Cover This World In Darkness!?/%", "obj_ch2_scene26_slash_Step_0_gml_1009_0": "\\EE* Queen^1, why.../", "obj_ch2_scene26_slash_Step_0_gml_1010_0": "\\EF* Why do you want to unleash the Roaring so much?!/%", "obj_ch2_scene26_slash_Step_0_gml_1017_0": "\\E1* What Is That/", "obj_ch2_scene26_slash_Step_0_gml_1019_0": "\\EM* Um..^1. the Roaring./", "obj_ch2_scene26_slash_Step_0_gml_1021_0": "\\E1* Yeah That What Is That/", "obj_ch2_scene26_slash_Step_0_gml_1023_0": "\\E5* If too much darkness is released.../", "obj_ch2_scene26_slash_Step_0_gml_1024_0": "\\E5* Titans will emerge from the fountain.../", "obj_ch2_scene26_slash_Step_0_gml_1025_0": "\\E5* And destroy everything./", "obj_ch2_scene26_slash_Step_0_gml_1026_0": "\\E7* All Darkners will turn into statues.../", "obj_ch2_scene26_slash_Step_0_gml_1027_0": "\\E7* And all Lightners will be lost in eternal chaos./%", "obj_ch2_scene26_slash_Step_0_gml_1039_0": "\\E8* Holy Circuits Are You Serious/", "obj_ch2_scene26_slash_Step_0_gml_1041_0": "\\EL* You REALLY didn't know that!?/%", "obj_ch2_scene26_slash_Step_0_gml_1047_0": "\\EF* No/%", "obj_ch2_scene26_slash_Step_0_gml_1079_0": "\\EG* Well My Plans Are Shot/", "obj_ch2_scene26_slash_Step_0_gml_1080_0": "\\EF* My One Idea To Help Noelle^1, Failed/", "obj_ch2_scene26_slash_Step_0_gml_1081_0": "\\ED* Go Ahead Kris^1, Seal The Fountain/", "obj_ch2_scene26_slash_Step_0_gml_1082_0": "\\EB* I Will Not Stay In Your Way Any Longer/%", "obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "\\E2* Kris^1, the Fountain is right over there!/%", "obj_ch2_scene26_slash_Step_0_gml_1328_0": "\\E0* .../%", "obj_ch2_scene26_slash_Step_0_gml_1349_0": "\\E0* ..^1. Uh^1, hey. Hey^1, wait./%", "obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "\\EC* You don't have to..^1. I mean.../%", "obj_ch2_scene26_slash_Step_0_gml_1368_0": "\\ED* Uh^1, it doesn't have to be..^1. goodbye^1, you know?/", "obj_ch2_scene26_slash_Step_0_gml_1370_0": "\\EL* Error: I Have No Idea What You're Talking About/%", "obj_ch2_scene26_slash_Step_0_gml_1379_0": "\\E3* We..^1. have our own Dark World./", "obj_ch2_scene26_slash_Step_0_gml_1380_0": "\\EA* You can stay there^1, you know?/", "obj_ch2_scene26_slash_Step_0_gml_1381_0": "\\E1* Who knows^1, maybe someday you'll even.../%", "obj_ch2_scene26_slash_Step_0_gml_1388_0": "\\E0* Get to meet Noelle again?/%", "obj_ch2_scene26_slash_Step_0_gml_1399_0": "\\E1* Really/%", "obj_ch2_scene26_slash_Step_0_gml_1411_0": "\\EK* Uhh^1, maybe?/%", "obj_ch2_scene26_slash_Step_0_gml_1424_0": "\\EP* Fatal Exception \"Sweet\" In Oh Hell Yeah.EXE/", "obj_ch2_scene26_slash_Step_0_gml_1425_0": "\\EQ* Susie I Knew You Were A Nice Girl/%", "obj_ch2_scene26_slash_Step_0_gml_1448_0": "\\EG* Hey^1, uhh^1, I'm just.../%", "obj_ch2_scene26_slash_Step_0_gml_1459_0": "\\EH* Kris^1, go seal the fountain!/%", "obj_ch2_scene26_slash_Step_0_gml_1468_0": "\\E0* I.../%", "obj_ch2_scene26_slash_Step_0_gml_1479_0": "\\E1* ..^1. I'm gonna go..^1. see Noelle before you do./%", "obj_ch2_scene26_slash_Step_0_gml_1496_0": "\\EQ* Umm^1, Kris^1, I'll tell Queen about our town!/%", "obj_ch2_scene26_slash_Step_0_gml_1509_0": "\\EN* Kris I Look Forward To Being Your Wacky Roommate/%", "obj_ch2_scene27_slash_Step_0_gml_70_0": "\\E1* Noelle/%", "obj_ch2_scene27_slash_Step_0_gml_71_0": "\\E1* Darling/%", "obj_ch2_scene27_slash_Step_0_gml_72_0": "\\E1* Honey/%", "obj_ch2_scene27_slash_Step_0_gml_73_0": "\\E1* Sweetie/%", "obj_ch2_scene27_slash_Step_0_gml_74_0": "\\E1* Gravy/%", "obj_ch2_scene27_slash_Step_0_gml_82_0": "\\E6* Take..^1. The Pin..^1. I Gave You/", "obj_ch2_scene27_slash_Step_0_gml_83_0": "\\E6* And..^1. Stab The Earth/", "obj_ch2_scene27_slash_Step_0_gml_84_0": "\\E7* Creating..^1. Our New..^1. Supreme Empire/", "obj_ch2_scene27_slash_Step_0_gml_86_0": "\\EC* I..^1. I.../", "obj_ch2_scene27_slash_Step_0_gml_88_0": "\\EB* What's..^1. Wrong..^1. Noelle?/", "obj_ch2_scene27_slash_Step_0_gml_89_0": "\\EB* I Know It Would..^1. Make You..^1. Happy/", "obj_ch2_scene27_slash_Step_0_gml_90_0": "\\EB* Or..^1. Should I^1, With The Last 1`% Of My Battery.../%", "obj_ch2_scene27_slash_Step_0_gml_103_0": "\\E7* Crush Susie Into 8..^1. Bits?/%", "obj_ch2_scene27_slash_Step_0_gml_112_0": "\\EW* Leave.../%", "obj_ch2_scene27_slash_Step_0_gml_125_0": "\\Ef* Leave Susie ALONE!!/", "obj_ch2_scene27_slash_Step_0_gml_126_0": "\\Ef* You think listening to YOU makes me happy!?/", "obj_ch2_scene27_slash_Step_0_gml_127_0": "\\Ef* No!/", "obj_ch2_scene27_slash_Step_0_gml_128_0": "\\Ef* I'll never be happy^1! Not if I'm controlled by you!/", "obj_ch2_scene27_slash_Step_0_gml_129_0": "\\Ef* Why can't you understand that!?/", "obj_ch2_scene27_slash_Step_0_gml_131_0": "\\E5* .../", "obj_ch2_scene27_slash_Step_0_gml_132_0": "\\E5* .../", "obj_ch2_scene27_slash_Step_0_gml_133_0": "\\E5* ..^1. Noelle.../", "obj_ch2_scene27_slash_Step_0_gml_134_0": "\\E5* Perhaps My Computations Were/", "obj_ch2_scene27_slash_Step_0_gml_135_0": "\\E5* Miscalibrated/", "obj_ch2_scene27_slash_Step_0_gml_137_0": "\\EC* .../", "obj_ch2_scene27_slash_Step_0_gml_139_0": "\\E5* Noelle/", "obj_ch2_scene27_slash_Step_0_gml_140_0": "\\E5* Disregard..^1. Me..^1. And.../", "obj_ch2_scene27_slash_Step_0_gml_141_0": "\\E5* With Your Own Power/", "obj_ch2_scene27_slash_Step_0_gml_142_0": "\\E1* Choose The World..^1. That Makes You Happy/%", "obj_ch2_scene27_slash_Step_0_gml_161_0": "\\E2* ..^1. Queen?/", "obj_ch2_scene27_slash_Step_0_gml_162_0": "\\EC* Q-Queen!/", "obj_ch2_scene27_slash_Step_0_gml_163_0": "\\ED* Queen^1, are you okay...?/", "obj_ch2_scene27_slash_Step_0_gml_165_0": "\\EI* Seems she ran out of battery power./", "obj_ch2_scene27_slash_Step_0_gml_166_0": "\\E2* Guess we can seal the fountain now^1, right everybody?/%", "obj_ch2_scene27_slash_Step_0_gml_173_0": "\\EK* Everybody?/%", "obj_ch2_scene27_slash_Step_0_gml_180_0": "\\Ee* Queen..^1. she said.../", "obj_ch2_scene27_slash_Step_0_gml_181_0": "\\Ee* \"Choose the world that makes you happy...\"/", "obj_ch2_scene27_slash_Step_0_gml_182_0": "\\Ee* I..^1. don't want to live in a world ruled by her./", "obj_ch2_scene27_slash_Step_0_gml_183_0": "\\Ed* ..^1. but^1, if that wasn't the case.../", "obj_ch2_scene27_slash_Step_0_gml_184_0": "\\Eb* I wonder if this world..^1. wouldn't be so bad?/", "obj_ch2_scene27_slash_Step_0_gml_186_0": "\\EL* Huh?/", "obj_ch2_scene27_slash_Step_0_gml_188_0": "\\Eb* ..^1. Susie^1, don't you think so too...?/", "obj_ch2_scene27_slash_Step_0_gml_190_0": "\\E6* I..^1. uh^1,/", "obj_ch2_scene27_slash_Step_0_gml_191_0": "\\ED* Now that you mention it.../", "obj_ch2_scene27_slash_Step_0_gml_192_0": "\\E2* Kris^1, isn't this world just..^1. BETTER?/", "obj_ch2_scene27_slash_Step_0_gml_193_0": "\\EA* We make so many..^1. friends here. Y'know?/", "obj_ch2_scene27_slash_Step_0_gml_195_0": "\\E2* I've never..^1. had an adventure like this before./", "obj_ch2_scene27_slash_Step_0_gml_197_0": "\\E2* With axes..^1. and battles..^1. and magic./", "obj_ch2_scene27_slash_Step_0_gml_199_0": "\\E9* Where everything can be healed with a little spell./", "obj_ch2_scene27_slash_Step_0_gml_201_0": "\\EQ* And no matter what happens.../", "obj_ch2_scene27_slash_Step_0_gml_202_0": "\\EY* No one tells us what to do!/", "obj_ch2_scene27_slash_Step_0_gml_204_0": "\\E8* Gosh^1, yeah!/", "obj_ch2_scene27_slash_Step_0_gml_205_0": "\\E9* S-so^1, even if things were really scary just now.../", "obj_ch2_scene27_slash_Step_0_gml_206_0": "\\Ed* ..^1. I mean.../%", "obj_ch2_scene27_slash_Step_0_gml_221_0": "\\EI* So is there any reason not to...?/", "obj_ch2_scene27_slash_Step_0_gml_223_0": "\\E4* Not that I can think of./", "obj_ch2_scene27_slash_Step_0_gml_225_0": "\\E2* Me neither./", "obj_ch2_scene27_slash_Step_0_gml_227_0": "\\E5* Then^1, Noelle..^1. let THIS be my real apology!/%", "obj_ch2_scene27_slash_Step_0_gml_244_0": "\\E4* Concentrating my will into this blade.../", "obj_ch2_scene27_slash_Step_0_gml_245_0": "\\EI* I will make a new Fountain.../", "obj_ch2_scene27_slash_Step_0_gml_246_0": "\\E4* And unleash a bright future!/", "obj_ch2_scene27_slash_Step_0_gml_247_0": "* A future whose brightness... is born from DARKNESS!/%", "obj_ch2_scene27_slash_Step_0_gml_256_0": "\\EY* What.../", "obj_ch2_scene27_slash_Step_0_gml_257_0": "\\EZ* In the world are you all doing?/%", "obj_ch2_scene27_slash_Step_0_gml_268_0": "\\EI* Well^1, we thought we would just%%", "obj_ch2_scene27_slash_Step_0_gml_275_0": "\\EY* Stop./%", "obj_ch2_scene27_slash_Step_0_gml_277_0": "\\E3* I mean -%%", "obj_ch2_scene27_slash_Step_0_gml_283_0": "\\EY* Stop!/", "obj_ch2_scene27_slash_Step_0_gml_284_0": "\\EZ* Do you realize what will happen if you do that?/", "obj_ch2_scene27_slash_Step_0_gml_286_0": "\\E5* I..^1. we'll..^1. just.../", "obj_ch2_scene27_slash_Step_0_gml_288_0": "\\ET* You'll bring the Roaring./%", "obj_ch2_scene27_slash_Step_0_gml_343_0": "\\E8* Oh Damn I Did Not Know That/", "obj_ch2_scene27_slash_Step_0_gml_345_0": "\\EL* You..^1. didn't!?/", "obj_ch2_scene27_slash_Step_0_gml_346_0": "\\EC* But your whole plan was to --/%", "obj_ch2_scene27_slash_Step_0_gml_361_0": "\\EN* I'm Just A Computer LMAO I Don't Know Everything/", "obj_ch2_scene27_slash_Step_0_gml_362_0": "\\ED* I Was Just Guessing Based Off The Knight's Actions/", "obj_ch2_scene27_slash_Step_0_gml_363_0": "\\EB* Why The Heck (Hell) Would I Want To End The World/%", "obj_ch2_scene27_slash_Step_0_gml_377_0": "\\EI* W..^1. well^1, that's a relief!/%", "obj_ch2_scene27_slash_Step_0_gml_378_0": "* A future that shines for US!/", "obj_ch2_scene27_slash_Step_0_gml_388_0": "\\E5* Uhh..^1. ummm..^1. I'm sorry. I..^1. I.../", "obj_ch2_scene27_slash_Step_0_gml_389_0": "\\E8* After everything^1, I just caused trouble for you again^1, Noelle./", "obj_ch2_scene27_slash_Step_0_gml_391_0": "\\ED* That's Okay Berdly I Understand \\f1 /", "obj_ch2_scene27_slash_Step_0_gml_392_0": "\\E1* You Cannot Calculate Other People's Feelings/%", "obj_ch2_scene27_slash_Step_0_gml_402_0": "\\E3* You..^1. you understand how I feel?/%", "obj_ch2_scene27_slash_Step_0_gml_403_0": "\\EY* STOP!/%", "obj_ch2_scene27_slash_Step_0_gml_417_0": "\\EN* Not Really LMAO I Just Don't Want Noelle To Be Sad/%", "obj_ch2_scene27_slash_Step_0_gml_437_0": "\\E4* Haha^1, well..^1. I'm glad..^1. you two kind of get it now./%", "obj_ch2_scene27_slash_Step_0_gml_446_0": "\\EE* Guess we all..^1. made a pretty sweet team in the end./%", "obj_ch2_scene27_slash_Step_0_gml_486_0": "\\EI* No We Freaking Didn't?/%", "obj_ch2_scene27_slash_Step_0_gml_494_0": "\\EH* CAN YOU LET GO OF US NOW!?/%", "obj_ch2_scene27_slash_Step_0_gml_498_0": "\\ED* Oh Yeah/%", "obj_ch2_scene27_slash_Step_0_gml_567_0": "\\E4* S..^1. Susie!!/%", "obj_ch2_scene27_slash_Step_0_gml_575_0": "\\E2* Hey^1, you stood up to Queen. Not half bad./%", "obj_ch2_scene27_slash_Step_0_gml_583_0": "\\E3* R..^1. really?/", "obj_ch2_scene27_slash_Step_0_gml_585_0": "\\EA* Uh^1, yeah./%", "obj_ch2_scene27_slash_Step_0_gml_592_0": "\\EK* ..^1. just^1, guess you gotta wake up soon^1, huh?/%", "obj_ch2_scene27_slash_Step_0_gml_599_0": "\\EN* H-huh?/%", "obj_ch2_scene27_slash_Step_0_gml_609_0": "\\E8* (Everything got so intense^1, I forgot it was a dream...)/%", "obj_ch2_scene27_slash_Step_0_gml_620_0": "\\E9* Then..^1. I just hope.../%", "obj_ch2_scene27_slash_Step_0_gml_629_0": "\\E4* I get to have more dreams like this./%", "obj_ch2_scene27_slash_Step_0_gml_637_0": "\\E0* .../%", "obj_ch2_scene27_slash_Step_0_gml_644_0": "\\EC* Hey^1, Noelle^1, when you wake up..^1. um.../%", "obj_ch2_scene27_slash_Step_0_gml_651_0": "\\EK* Well^1, I just wanted to say..^1. uhh.../%", "obj_ch2_scene27_slash_Step_0_gml_656_0": "I Thought About It While Charging My Battery", "obj_ch2_scene27_slash_Step_0_gml_682_0": "\\E1* Well Then I Suppose It Is Time For You All To Exit/", "obj_ch2_scene27_slash_Step_0_gml_683_0": "\\EB* Running Program..^1. Tender Goodbye.EXE/", "obj_ch2_scene27_slash_Step_0_gml_684_0": "\\ED* I Will Miss Each Of You/", "obj_ch2_scene27_slash_Step_0_gml_685_0": "\\E9* Noelle^1, Your Un-needed Honesty/", "obj_ch2_scene27_slash_Step_0_gml_686_0": "\\E1* Susie^1, Your Foolish Bravery/", "obj_ch2_scene27_slash_Step_0_gml_687_0": "\\EB* Kris^1, Your Chill Vibes/", "obj_ch2_scene27_slash_Step_0_gml_688_0": "\\ED* .../", "obj_ch2_scene27_slash_Step_0_gml_689_0": "\\EF* B...Burghley?/%", "obj_ch2_scene27_slash_Step_0_gml_711_0": "\\E2* It doesn't have to be goodbye^1, Queen!/", "obj_ch2_scene27_slash_Step_0_gml_712_0": "\\E2* Kris can take you back to our Castle Town!/", "obj_ch2_scene27_slash_Step_0_gml_713_0": "\\EH* You and all our recruits can live there!/", "obj_ch2_scene27_slash_Step_0_gml_715_0": "\\E3* Oh/%", "obj_ch2_scene27_slash_Step_0_gml_728_0": "\\E1* Deleting Tender Goodbye.EXE/%", "obj_ch2_scene27_slash_Step_0_gml_734_0": "\\E2* Alright^1! Time to do what we came here for.../%", "obj_ch2_scene27_slash_Step_0_gml_742_0": "\\E6* .../%", "obj_ch2_scene27_slash_Step_0_gml_750_0": "\\E0* Hey^1, Noelle./", "obj_ch2_scene27_slash_Step_0_gml_751_0": "\\EC* ..^1. If you see the real Susie^1, just.../%", "obj_ch2_scene27_slash_Step_0_gml_759_0": "\\EK* Just know that maybe^1, she's.../%", "obj_ch2_scene27_slash_Step_0_gml_769_0": "\\EH* Look^1, she doesn't have a tail^1, OK!?/%", "obj_ch2_scene27_slash_Step_0_gml_778_0": "It's not a secret!!", "obj_ch2_scene27_slash_Step_0_gml_780_0": "\\ER* Hahaha^1, okay^1! I got it!!\\f0/%", "obj_ch2_scene27_slash_Step_0_gml_788_0": "\\EK* (Let's just go^1, Kris!!!)/%", "obj_ch2_scene28b_slash_Step_0_gml_113_0": "\\E3* H..^1. huh...?/", "obj_ch2_scene28b_slash_Step_0_gml_114_0": "* What..^1. what happened?/%", "obj_ch2_scene28b_slash_Step_0_gml_120_0": "\\EF* H-huh..^1. Berdly's..^1. alarm?/", "obj_ch2_scene28b_slash_Step_0_gml_121_0": "\\E4* A dream...? It was really just a.../%", "obj_ch2_scene28b_slash_Step_0_gml_122_0": "\\E9* Oh..^1. it WAS a dream^1, wasn't it.../", "obj_ch2_scene28b_slash_Step_0_gml_124_0": "\\E3* Huh..^1. A dream? That was all..^1. A DREAM?/", "obj_ch2_scene28b_slash_Step_0_gml_125_0": "\\E0* .../", "obj_ch2_scene28b_slash_Step_0_gml_126_0": "\\E5* ..^1. Of..^1. of course!^1! That MUST have been a dream!!/", "obj_ch2_scene28b_slash_Step_0_gml_127_0": "\\E6* Such feelings..^1. such thoughts..^1. Oh^1, sweet lady of justice!!/", "obj_ch2_scene28b_slash_Step_0_gml_128_0": "\\E7* To think^1, I would ever think Susie would be.../%", "obj_ch2_scene28b_slash_Step_0_gml_131_0": "\\EE* Susie!?/", "obj_ch2_scene28b_slash_Step_0_gml_132_0": "\\ES* Susie^1! What are you doing here?/", "obj_ch2_scene28b_slash_Step_0_gml_134_0": "\\E3* Uhh.../", "obj_ch2_scene28b_slash_Step_0_gml_135_0": "\\E2* You invited us to study. Remember?/%", "obj_ch2_scene28b_slash_Step_0_gml_141_0": "\\E3* SUSIE!?/", "obj_ch2_scene28b_slash_Step_0_gml_142_0": "\\E4* Oh^1, right^1! I did^1, didn't I^1! Haha!/", "obj_ch2_scene28b_slash_Step_0_gml_143_0": "\\EB* S..^1. Susie!? Wh..^1. What are you doing here!?/%", "obj_ch2_scene28b_slash_Step_0_gml_144_0": "\\E3* ..^1. uhh^1, you're in a good mood./", "obj_ch2_scene28b_slash_Step_0_gml_145_0": "\\EL* Did you^1, uh^1, have a good dream?/", "obj_ch2_scene28b_slash_Step_0_gml_147_0": "\\E4* It was a nightmare./", "obj_ch2_scene28b_slash_Step_0_gml_149_0": "\\E6* Oh./", "obj_ch2_scene28b_slash_Step_0_gml_151_0": "* Uhhhh^1,/", "obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "\\Eb* I'm..^1. just happy I woke up./", "obj_ch2_scene28b_slash_Step_0_gml_152_0": "\\E3* ..^1. you invited us to study. Remember?/%", "obj_ch2_scene28b_slash_Step_0_gml_153_0": "\\EC* .../", "obj_ch2_scene28b_slash_Step_0_gml_155_0": "\\E6* The..^1. end was nice^1, though./", "obj_ch2_scene28b_slash_Step_0_gml_157_0": "\\E7* What happened?/%", "obj_ch2_scene28b_slash_Step_0_gml_163_0": "\\EJ* O-oh^1, right^1, I^1, err-- I--/%", "obj_ch2_scene28b_slash_Step_0_gml_168_0": "\\EM* HAHA^1, w-well^1, umm ---/%", "obj_ch2_scene28b_slash_Step_0_gml_173_0": "\\E3* What!? Studying with THEM??/", "obj_ch2_scene28b_slash_Step_0_gml_174_0": "\\EI* Noelle!^1! Heavens to yikes!^1! They're..^1. they're.../%", "obj_ch2_scene28b_slash_Step_0_gml_175_0": "\\EO* HAHA HEY^1, Berdly time to get up and go!/%", "obj_ch2_scene28b_slash_Step_0_gml_182_0": "\\E9* .../%", "obj_ch2_scene28b_slash_Step_0_gml_184_0": "\\E5* ..^1. Berdly?/%", "obj_ch2_scene28b_slash_Step_0_gml_189_0": "\\E5* ..^1. Well^1, I guess we could..^1. TRY it./%", "obj_ch2_scene28b_slash_Step_0_gml_202_0": "\\E3* H..^1. Huh?? My..^1. my alarm??/%", "obj_ch2_scene28b_slash_Step_0_gml_206_0": "\\E3* Ahh^1, I'm going to be late for my shift with Ms. Boom!!/%", "obj_ch2_scene28b_slash_Step_0_gml_208_0": "\\E4* Gosh^1, you've been studying too much^1, Berdly./", "obj_ch2_scene28b_slash_Step_0_gml_209_0": "\\E0* Honestly^1, you deserve a little rest^1, y'know?/", "obj_ch2_scene28b_slash_Step_0_gml_210_0": "\\E4* Sweet dreams!/%", "obj_ch2_scene28b_slash_Step_0_gml_214_0": "\\EE* Oh no^1, how is it that late already!?/%", "obj_ch2_scene28b_slash_Step_0_gml_226_0": "\\E1* Well^1, adieu^1, everyone. I must gather my booklongings./%", "obj_ch2_scene28b_slash_Step_0_gml_237_0": "\\E5* H..^1. huh? That's funny^1, my right arm..^1. won't move./", "obj_ch2_scene28b_slash_Step_0_gml_239_0": "\\EC* O-oh...? It must have fallen asleep./%", "obj_ch2_scene28b_slash_Step_0_gml_264_0": "\\E4* Here. I'll carry your books for you^1, Berdly./%", "obj_ch2_scene28b_slash_Step_0_gml_271_0": "\\EK* Wh..^1. what are you doing?/", "obj_ch2_scene28b_slash_Step_0_gml_273_0": "\\E5* Ah^1, Noelle..^1. You're..^1. always helping me. Thank you./%", "obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "\\E0* You don't have a tail^1, do you^1, Susie?/", "obj_ch2_scene28b_slash_Step_0_gml_275_0": "\\EH* H-huh!? N-no way^1, of course not!/", "obj_ch2_scene28b_slash_Step_0_gml_277_0": "\\E4* Really? That's great!/%", "obj_ch2_scene28b_slash_Step_0_gml_289_0": "\\E0* ...That was weird^1, Kris./", "obj_ch2_scene28b_slash_Step_0_gml_290_0": "\\EC* Somehow^1, it doesn't feel like we just saved the world.../%", "obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ..^1. Good day^1, Kris. ..^1. Susie./%", "obj_ch2_scene28b_slash_Step_0_gml_334_0": "\\E0* Bye Kris!/", "obj_ch2_scene28b_slash_Step_0_gml_335_0": "\\EO* And..^1. umm..^1. bye^1, Susie!/%", "obj_ch2_scene28b_slash_Step_0_gml_346_0": "\\EB* Umm..^1. see ya./%", "obj_ch2_scene28b_slash_Step_0_gml_402_0": "\\EH* WHAT!? WHAT!? Are you looking for something!?/%", "obj_ch2_scene28b_slash_Step_0_gml_418_0": "\\EE* N-nothing!^1! B-bye!!/%", "obj_ch2_scene28b_slash_Step_0_gml_434_0": "* The heck is her problem^1, anyway?/", "obj_ch2_scene28b_slash_Step_0_gml_435_0": "* Way to treat someone who just saved the WORLD./%", "obj_ch2_scene28b_slash_Step_0_gml_460_0": "\\EE* KRIS!^1! Hey^1, wait a sec^1, Kris!!/", "obj_ch2_scene28b_slash_Step_0_gml_461_0": "\\EP* We..^1. we just actually saved the world^1, didn't we!?/", "obj_ch2_scene28b_slash_Step_0_gml_462_0": "\\EP* Damn^1, we really are heroes^1!/", "obj_ch2_scene28b_slash_Step_0_gml_463_0": "\\EN* And no one even knows!/%", "obj_ch2_scene28b_slash_Step_0_gml_469_0": "\\E1* Ahh^1, how I love the texture of freshly-picked-up books!/%", "obj_ch2_scene28b_slash_Step_0_gml_478_0": "\\EO* ..^1. guess it's better that way though^1, right?/%", "obj_ch2_scene28b_slash_Step_0_gml_485_0": "\\EP* People'd freak out if they knew the world's in danger./%", "obj_ch2_scene28b_slash_Step_0_gml_493_0": "* Now^1, let us hasten^1, my dear Noelle!/%", "obj_ch2_scene28b_slash_Step_0_gml_495_0": "\\EB* ..^1. though^1, kinda sucks Noelle has to forget^1, too.../", "obj_ch2_scene28b_slash_Step_0_gml_496_0": "\\E0* .../%", "obj_ch2_scene28b_slash_Step_0_gml_506_0": "\\E1* Whatever. Let's get out of here./%", "obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (Before you left, you gathered up everything in the room...)/%", "obj_ch2_scene29_slash_Step_0_gml_38_0": "* ..^1. Man^1, it got late^1, didn't it...?/%", "obj_ch2_scene29_slash_Step_0_gml_47_0": "\\E1* ... guess you should go home^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_56_0": "\\EQ* Alright^1, you don't have to say it./%", "obj_ch2_scene29_slash_Step_0_gml_64_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_71_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%", "obj_ch2_scene29_slash_Step_0_gml_85_0": "\\E2* Let's go./%", "obj_ch2_scene30a_slash_Step_0_gml_41_0": "\\E0* Alright..../%", "obj_ch2_scene30a_slash_Step_0_gml_56_0": "\\E1* Then..^1. guess it's goodbye for today./%", "obj_ch2_scene30a_slash_Step_0_gml_64_0": "\\EL* See ya tomorrow^1, Kris.../%", "obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris^1! How was studying with your.../%", "obj_ch2_scene30a_slash_Step_0_gml_103_0": "\\E4* Why^1, Kris^1, is that your friend?/%", "obj_ch2_scene30a_slash_Step_0_gml_109_0": "\\E0* Why don't you invite her inside?/%", "obj_ch2_scene30a_slash_Step_0_gml_119_0": "\\EG* U-uhh^1, I mean^1, I..^1. uh.../%", "obj_ch2_scene30a_slash_Step_0_gml_130_0": "\\EK* (Kris^1, I should^1, um^1, probably get going^1, and...)/%", "obj_ch2_scene30a_slash_Step_0_gml_138_0": "\\E4* I was going to bake a pie..^1. Did you want any?/%", "obj_ch2_scene30a_slash_Step_0_gml_146_0": "\\E6* .../%", "obj_ch2_scene30a_slash_Step_0_gml_154_0": "\\EK* (Guess I can come over for a bit.)/%", "obj_ch2_scene30b_slash_Step_0_gml_48_0": "* Feel free to come in./%", "obj_ch2_scene30b_slash_Step_0_gml_61_0": "\\EK* .../", "obj_ch2_scene30b_slash_Step_0_gml_63_0": "* Oh^1, excuse me. I am Kris's mother^1, Toriel.../", "obj_ch2_scene30b_slash_Step_0_gml_65_0": "\\EK* Y.. yes^1, Ma'am. I..^1. remember./", "obj_ch2_scene30b_slash_Step_0_gml_67_0": "\\E4* Oh^1, you do? And you are..^1. Susie^1, are you not?/", "obj_ch2_scene30b_slash_Step_0_gml_69_0": "\\E6* H..^1. huh? You^1, um..^1. remember my name^1, too...?/", "obj_ch2_scene30b_slash_Step_0_gml_71_0": "\\E2* Of course. Ms. Alphys is a good friend of mine./%", "obj_ch2_scene30b_slash_Step_0_gml_80_0": "\\E4* She often talks about you!/", "obj_ch2_scene30b_slash_Step_0_gml_82_0": "\\EK* ..^1. umm^1, glad to hear it./%", "obj_ch2_scene30b_slash_Step_0_gml_93_0": "\\EH* (Kris^1, the hell is Alphys saying about me!?)/%", "obj_ch2_scene30b_slash_Step_0_gml_102_0": "\\E1* Susie^1, why don't you wash your hands over there.../%", "obj_ch2_scene30b_slash_Step_0_gml_117_0": "\\E4* Then we can make the pie together?/%", "obj_ch2_scene30b_slash_Step_0_gml_121_0": "\\E6* Make it..^1. together?/", "obj_ch2_scene30b_slash_Step_0_gml_122_0": "\\EC* Uhh..^1. but I don't know how to.../%", "obj_ch2_scene30b_slash_Step_0_gml_130_0": "* Do not worry^1, I can teach you!/", "obj_ch2_scene30b_slash_Step_0_gml_132_0": "\\EK* ..^1. OK./%", "obj_ch2_scene30b_slash_Step_0_gml_151_0": "\\E0* Kris^1, Susie seems like a nice girl./", "obj_ch2_scene30b_slash_Step_0_gml_152_0": "\\E1* I am very happy you are friends with her^1, but.../%", "obj_ch2_scene30b_slash_Step_0_gml_160_0": "\\E1* .../%", "obj_ch2_scene30b_slash_Step_0_gml_167_0": "\\E1* Kris^1, I..^1. heard from Alphys^1, about her..^1. behavior./", "obj_ch2_scene30b_slash_Step_0_gml_168_0": "\\E8* If by any chance^1, she^1, er^1, influences you^1, er.../%", "obj_ch2_scene30b_slash_Step_0_gml_177_0": "\\E4* Leave the chalk alone^1, alright???/%", "obj_ch2_scene30b_slash_Step_0_gml_194_0": "\\EK* Hands^1, uh..^1. washed./", "obj_ch2_scene30b_slash_Step_0_gml_196_0": "* Wonderful^1! Now we can.../%", "obj_ch2_scene30b_slash_Step_0_gml_205_0": "\\E4* Oh^1, Kris^1! How about YOU show Susie how to bake it?/", "obj_ch2_scene30b_slash_Step_0_gml_207_0": "\\E6* Kris!? You know how to make pie!?/%", "obj_ch2_scene30b_slash_Step_0_gml_224_0": "\\EH* The hell haven't you made ME any then^1, dumbass!!/", "obj_ch2_scene30b_slash_Step_0_gml_225_0": "* You pie-hoarding piece of -/%", "obj_ch2_scene30b_slash_Step_0_gml_246_0": "\\EG* I mean^1, uhh..^1. 'scuse me^1, Ma'am./%", "obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie^1, you can just call me Toriel outside of school./%", "obj_ch2_scene30b_slash_Step_0_gml_267_0": "\\EL* Oh okay sweet./%", "obj_ch2_scene30b_slash_Step_0_gml_281_0": "\\E4* ..^1. huh? Kris? Oh^1, YOU need to wash your hands too?/", "obj_ch2_scene30b_slash_Step_0_gml_282_0": "\\E1* Then^1, I suppose I shall teach Susie for now./", "obj_ch2_scene30b_slash_Step_0_gml_283_0": "\\E0* Susie and I will start getting ready to make the pie!/%", "obj_ch2_scene30b_slash_Step_0_gml_294_0": "\\E6* Uhhh^1, we will? Wait--!/%", "obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris^1! This is not the time to sneak some chocolates!)/", "obj_ch2_scene30b_slash_Step_0_gml_375_0": "\\EP* (Kris^1, get me some at least.)/%", "obj_ch2_scene30b_slash_Step_0_gml_383_0": "\\EH* (The hell are you leaving me here with your mom!?)/", "obj_ch2_scene30b_slash_Step_0_gml_384_0": "\\EK* (Is this like a..^1. what's it called? An introvert thing?)/%", "obj_ch2_scene31_slash_Step_0_gml_60_0": "* It started to run./", "obj_ch2_scene31_slash_Step_0_gml_61_0": "* It's making a lot of noise./%", "obj_ch2_scene31_slash_Step_0_gml_385_0": "* Well^1, let us get the flour./", "obj_ch2_scene31_slash_Step_0_gml_387_0": "\\EC* So^1, that's..^1. this bag? And you just.../", "obj_ch2_scene31_slash_Step_0_gml_388_0": "\\EE* ..^1. oops./", "obj_ch2_scene31_slash_Step_0_gml_390_0": "\\E4* Hee hee hee^1! Susie^1, you have flour on your nose!/", "obj_ch2_scene31_slash_Step_0_gml_392_0": "\\E3* Uh^1, I meant to do that./", "obj_ch2_scene31_slash_Step_0_gml_394_0": "\\E4* Thought you would stop to \"smell the flour^1,\" eh?/", "obj_ch2_scene31_slash_Step_0_gml_396_0": "\\E9* Hahaha^1, ughhh - ACHOO^1! C'mon!!!/", "obj_ch2_scene31_slash_Step_0_gml_398_0": "\\E0* Now^1, onto the next part.../%", "obj_ch2_scene31_slash_Step_0_gml_405_0": "\\EK* ..^1. so^1, where the he--^1 uh^1, HECK^1, is Kris?/", "obj_ch2_scene31_slash_Step_0_gml_407_0": "\\E0* Oh^1, Kris^1, er..^1. does this sometimes./", "obj_ch2_scene31_slash_Step_0_gml_409_0": "\\E0* Well they should hurry. I'm getting sleepy./", "obj_ch2_scene31_slash_Step_0_gml_411_0": "\\E4* Do you know what they call a sleeping Susie?/", "obj_ch2_scene31_slash_Step_0_gml_413_0": "\\EK* Huh...? What?/", "obj_ch2_scene31_slash_Step_0_gml_415_0": "\\E4* They would call her..^1. A \"Snoozie!\"/", "obj_ch2_scene31_slash_Step_0_gml_417_0": "\\EA* Uhh..^1. haha. Then.../", "obj_ch2_scene31_slash_Step_0_gml_418_0": "\\E2* Then I guess you'd be^1, uh..^1. \"Snoriel?\"/", "obj_ch2_scene31_slash_Step_0_gml_420_0": "\\E4* HAHAHA!^1! Hahaha!^1! Snoriel!!!/", "obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozy and Snoriel!!!/", "obj_ch2_scene31_slash_Step_0_gml_423_0": "\\EK* Uhh^1, heheh^1, you..^1. really liked that one^1, huh?/", "obj_ch2_scene31_slash_Step_0_gml_425_0": "\\E4* Wasn't it funny?/%", "obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???", "obj_ch2_scene31_slash_Step_0_gml_434_0": "\\E5* ..^1. Alright^1, where the HELL is Kris?\\f0/%", "obj_ch2_scene31_slash_Step_0_gml_438_0": "\\E1* The pie is nearly done.../", "obj_ch2_scene31_slash_Step_0_gml_439_0": "\\E8* Oh^1, the sugar^1! Wait here a moment^1, I left it in the car!/", "obj_ch2_scene31_slash_Step_0_gml_441_0": "\\EA* OK!/%", "obj_ch2_scene32_slash_Step_0_gml_130_0": "\\EA* Hey Kris^1, hurry up next time./", "obj_ch2_scene32_slash_Step_0_gml_131_0": "\\E2* We're already almost done.../%", "obj_ch2_scene32_slash_Step_0_gml_148_0": "\\E1* .../%", "obj_ch2_scene32_slash_Step_0_gml_157_0": "\\E7* So what's next?/%", "obj_ch2_scene32_slash_Step_0_gml_165_0": "\\E1* Oh^1, err^1, the pie.../%", "obj_ch2_scene32_slash_Step_0_gml_172_0": "\\E0* We already worked quite hard^1, have we not?/", "obj_ch2_scene32_slash_Step_0_gml_173_0": "\\E1* How about we finish it later?/", "obj_ch2_scene32_slash_Step_0_gml_175_0": "\\EA* ..^1. Umm^1, OK!/%", "obj_ch2_scene32_slash_Step_0_gml_185_0": "\\EK* Then..^1. uh..^1. guess I'll walk home...?/", "obj_ch2_scene32_slash_Step_0_gml_187_0": "\\E8* Oh^1, no^1, no^1, there's no need to do that!/%", "obj_ch2_scene32_slash_Step_0_gml_195_0": "\\E1* Oh^1, actually!/", "obj_ch2_scene32_slash_Step_0_gml_196_0": "\\E0* Susie^1, would you like to stay over?/%", "obj_ch2_scene32_slash_Step_0_gml_204_0": "\\E6* Huh?!/", "obj_ch2_scene32_slash_Step_0_gml_206_0": "\\E6* I mean^1, umm..^1. if it's OK^1, then.../", "obj_ch2_scene32_slash_Step_0_gml_208_0": "\\E0* Here^1, look at this!/%", "obj_ch2_scene32_slash_Step_0_gml_230_0": "* Our couch is used to being used as a bed!/%", "obj_ch2_scene32_slash_Step_0_gml_238_0": "\\E4* It's not perfect, but we could all sleep out here!/", "obj_ch2_scene32_slash_Step_0_gml_240_0": "\\E7* That..^1. sounds good to me^1! Yeah!/", "obj_ch2_scene32_slash_Step_0_gml_242_0": "\\E0* Splendid^1! I will make sure everything is in order./%", "obj_ch2_scene32_slash_Step_0_gml_260_0": "\\E1* Just..^1. call your parents^1, will you not?/", "obj_ch2_scene32_slash_Step_0_gml_262_0": "\\E7* Yeah^1, of course!/%", "obj_ch2_scene32_slash_Step_0_gml_289_0": "\\E2* So what the hell^1, a sleepover?/", "obj_ch2_scene32_slash_Step_0_gml_290_0": "\\EA* Damn^1, I haven't had one of those in forever^1, heh.../%", "obj_ch2_scene32_slash_Step_0_gml_320_0": "\\E5* (Hey^1, Kris^1, it's not like someone has to tell you to sit^1, right!?)/%", "obj_ch2_scene32_slash_Step_0_gml_337_0": "\\E2* There^1, chill out for a sec!/%", "obj_ch2_scene32_slash_Step_0_gml_344_0": "\\EL* So now what?/%", "obj_ch2_scene32_slash_Step_0_gml_354_0": "\\EA* I got it!/%", "obj_ch2_scene32_slash_Step_0_gml_364_0": "\\EP* Maybe..^1. between..^1. the pillows..^1. here?/%", "obj_ch2_scene32_slash_Step_0_gml_372_0": "\\E2* There^1! Knew I'd find the remote in there!/", "obj_ch2_scene32_slash_Step_0_gml_373_0": "\\E0* Jeez^1, it's dusty^1. When'd you last use this thing?/", "obj_ch2_scene32_slash_Step_0_gml_374_0": "\\E9* ..^1. Well^1, who cares^1! Let's just watch TV!/%", "obj_ch2_scene32_slash_Step_0_gml_388_0": "\\E2* So what are we gonna marathon tonight?/", "obj_ch2_scene32_slash_Step_0_gml_389_0": "\\E7* Blood Crushers 3? Hell Busters? Invasion of the Cat Petters?/%", "obj_ch2_scene32_slash_Step_0_gml_390_0": "\\EA* You can always find good stuff wedged in the couch./", "obj_ch2_scene32_slash_Step_0_gml_407_0": "\\EA* Heh^1, maybe ICE-E The Movie's more your speed^1, huh^1, Kris?/", "obj_ch2_scene32_slash_Step_0_gml_408_0": "\\E9* HAHAHAHA!!^1! HAHAHAHA!!!/", "obj_ch2_scene32_slash_Step_0_gml_409_0": "\\E7* Hahahaha..^1. haha..^1. ha.../", "obj_ch2_scene32_slash_Step_0_gml_410_0": "\\EQ* Heh./%", "obj_ch2_scene32_slash_Step_0_gml_417_0": "\\E2* It's been a good day^1, huh^1, Kris?/", "obj_ch2_scene32_slash_Step_0_gml_418_0": "\\EQ* You^1, Ralsei^1, Lancer^1, everyone.../", "obj_ch2_scene32_slash_Step_0_gml_419_0": "\\EA* It's..^1. just cool hanging out together^1, right?/", "obj_ch2_scene32_slash_Step_0_gml_420_0": "\\EQ* ..^1. that's why^1, y'know..^1. Don't you think we should.../%", "obj_ch2_scene32_slash_Step_0_gml_426_0": "\\E7* Try to have them come to OUR world?/", "obj_ch2_scene32_slash_Step_0_gml_427_0": "\\E9* C'mon^1, think about how much better it would be!/", "obj_ch2_scene32_slash_Step_0_gml_428_0": "\\E2* Ralsei could do our homework..^1. Lancer could live under your bed.../%", "obj_ch2_scene32_slash_Step_0_gml_435_0": "\\E2* We could all walk to school together.../", "obj_ch2_scene32_slash_Step_0_gml_436_0": "\\E9* It'd..^1. be perfect^1, y'know?/%", "obj_ch2_scene32_slash_Step_0_gml_449_0": "\\EA* ..^1. Well^1, whatever^1, let's just get back to watching./%", "obj_ch2_scene32_slash_Step_0_gml_467_0": "\\EA* So the festival is coming up^1, right?/", "obj_ch2_scene32_slash_Step_0_gml_468_0": "\\EL* That thing where the town becomes..^1. a carnival./", "obj_ch2_scene32_slash_Step_0_gml_469_0": "\\E2* Stupid^1, right?/%", "obj_ch2_scene32_slash_Step_0_gml_488_0": "\\E5* ... Look^1, let's just go back to watching TV!/%", "obj_ch2_scene32_slash_Step_0_gml_505_0": "\\E2* Now this is what I'm talking about!/", "obj_ch2_scene32_slash_Step_0_gml_506_0": "\\EY* A giant monster movie special!/", "obj_ch2_scene32_slash_Step_0_gml_507_0": "\\EK* (Always liked them better than the giant human movies.)/", "obj_ch2_scene32_slash_Step_0_gml_508_0": "\\E2* Now THIS is something we can MARATHON!/", "obj_ch2_scene32_slash_Step_0_gml_509_0": "\\EQ* Are you READY Kris?/", "obj_ch2_scene32_slash_Step_0_gml_510_0": "\\EY* For 12 hours of building-bashing^1, car-crunching action!?/", "obj_ch2_scene32_slash_Step_0_gml_511_0": "\\E5* 'cause we are LOCKED IN. Got it?/", "obj_ch2_scene32_slash_Step_0_gml_512_0": "\\EH* I better not see you move until your eyes are bloodshot!/", "obj_ch2_scene32_slash_Step_0_gml_513_0": "\\E9* Heheheh!/%", "obj_ch2_scene32_slash_Step_0_gml_514_0": "\\EA* Now lemme just..^1. get comfortable^1, here^1, and.../%", "obj_ch2_scene32_slash_Step_0_gml_515_0": "\\E7* There!/%", "obj_ch2_scene32_slash_Step_0_gml_530_0": "* (... Susie fell asleep.)/%", "obj_ch2_scene32_slash_Step_0_gml_557_0": "* Officer...? Officer...?/%", "obj_ch2_scene32_slash_Step_0_gml_567_0": "* Thank goodness^1, I finally got through.../", "obj_ch2_scene32_slash_Step_0_gml_568_0": "* I thought I saw someone prowling around outside.../", "obj_ch2_scene32_slash_Step_0_gml_569_0": "* And when I checked our car--/", "obj_ch2_scene32_slash_Step_0_gml_570_0": "* The tires..^1. looked like they'd been \\cRslashed\\cW./", "obj_ch2_scene32_slash_Step_0_gml_571_0": "* Officer^1, if you could please come over.../", "obj_ch2_scene32_slash_Step_0_gml_572_0": "* You will? Soon? Thank you.../%", "obj_ch2_scene32_slash_Step_0_gml_649_0": "\\E1* ... they're already asleep.../%", "obj_ch2_scene4_slash_Step_0_gml_58_0": "* Here we are.../%", "obj_ch2_scene4_slash_Step_0_gml_64_0": "\\E2* Kris^1!!! Susie!!!/", "obj_ch2_scene4_slash_Step_0_gml_65_0": "\\EH* It's been ever-so-long...!/", "obj_ch2_scene4_slash_Step_0_gml_67_0": "\\E2* Yeah, yeah^1... It's been what^1, a day?/", "obj_ch2_scene4_slash_Step_0_gml_69_0": "\\EH* Oh! That is^1... short^1, isn't it...?/", "obj_ch2_scene4_slash_Step_0_gml_70_0": "\\E1* It's just that^1, I've never had friends before.../", "obj_ch2_scene4_slash_Step_0_gml_71_0": "\\E2* So I've never waited so long to see them again, either!/", "obj_ch2_scene4_slash_Step_0_gml_73_0": "\\EA* Fine^1, guess we'll TRY not to let you die of loneliness./", "obj_ch2_scene4_slash_Step_0_gml_74_0": "\\E2* I bet Lancer wants to see us too^1, right?/%", "obj_ch2_scene4_slash_Step_0_gml_90_0": "\\E0* Hey^1... wait a sec./", "obj_ch2_scene4_slash_Step_0_gml_91_0": "\\EZ* Where IS Lancer?/%", "obj_ch2_scene4_slash_Step_0_gml_119_0": "\\EZ* Where's^1... EVERYBODY?/%", "obj_ch2_scene4_slash_Step_0_gml_134_0": "\\E2* Worry not^1, Susie^1. You'll see them in a moment./", "obj_ch2_scene4_slash_Step_0_gml_135_0": "\\E3* Just wait here^1, alright?/", "obj_ch2_scene4_slash_Step_0_gml_137_0": "\\E1* ... OK./", "obj_ch2_scene4_slash_Step_0_gml_138_0": "\\EK* (Hey^1, this better not be some kind of prank or something!)/%", "obj_ch2_scene4_slash_Step_0_gml_153_0": "\\EA* (Kris^1, I have something to ask you.)/", "obj_ch2_scene4_slash_Step_0_gml_154_0": "\\E3* (I need you to return to the Light World...)/", "obj_ch2_scene4_slash_Step_0_gml_155_0": "\\EI* (And go to the old classroom^1, to the EAST of the closet doors.)/", "obj_ch2_scene4_slash_Step_0_gml_156_0": "\\E3* (Inside^1, gather everything on the ground...)/", "obj_ch2_scene4_slash_Step_0_gml_157_0": "\\E2* (And bring it back here^1. Could you?)/%", "obj_ch2_scene4_slash_Step_0_gml_216_0": "\\EP* Hell are you going^1? Trying to have cake without me?/%", "obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris^1! I'll show you my castle later^1, ok?)/%", "obj_ch2_scene4_slash_Step_0_gml_272_0": "\\E1* Hey^1, Kris^1, so where is every.../%", "obj_ch2_scene4_slash_Step_0_gml_280_0": "\\E6* ... one...?/%", "obj_ch2_scene6_slash_Step_0_gml_11_0": "\\E2* (Kris^1, I have something to show you in the CASTLE!)/%", "obj_ch2_scene6_slash_Step_0_gml_84_0": "\\E6* Wait^1, Kris^1, we're leaving!? But we just got here!/", "obj_ch2_scene6_slash_Step_0_gml_85_0": "\\EK* Man^1, I don't wanna go do our group project.../%", "obj_ch2_scene6_slash_Step_0_gml_93_0": "\\EK* Oh^1... You two have homework?/%", "obj_ch2_scene6_slash_Step_0_gml_101_0": "\\EK* Uhh^1, well^1,/%", "obj_ch2_scene6_slash_Step_0_gml_106_0": "\\EN* Susie^1, Kris^1, you ought to do it right away^1! School's important!/", "obj_ch2_scene6_slash_Step_0_gml_107_0": "\\EN* I banish you from this kingdom until you start your project!/%", "obj_ch2_scene6_slash_Step_0_gml_116_0": "\\EH* Ugh^1, fine!!^1! I'll do it!!^1! Jeez!!!/%", "obj_ch2_scene6_slash_Step_0_gml_128_0": "\\E1* Susie!^1! Don't worry!^1! I'll go and help you^1, too!!!/", "obj_ch2_scene6_slash_Step_0_gml_130_0": "* Er^1, wait^1, Lancer^1! Perhaps you shouldn't -/", "obj_ch2_scene6_slash_Step_0_gml_132_0": "* Too late^1, kindboy!^1! Friendship Forme!!/%", "obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER was added to your Key Items.)/", "obj_ch2_scene6_slash_Step_0_gml_163_0": "* ..^1. What? Where'd you go...?/", "obj_ch2_scene6_slash_Step_0_gml_165_0": "* Don't worry!^1! I just entered your INVENTORY!!/", "obj_ch2_scene6_slash_Step_0_gml_166_0": "\\E3* I'll just be hanging out in Kris's pocket!!!/", "obj_ch2_scene6_slash_Step_0_gml_168_0": "\\EK* Dunno what that means^1, but OK!/%", "obj_ch2_scene6_slash_Step_0_gml_180_0": "* Feare not^1! I too^1, shall Assisteth!/", "obj_ch2_scene6_slash_Step_0_gml_182_0": "\\E4* Uh^1, we're good./", "obj_ch2_scene6_slash_Step_0_gml_184_0": "\\E3* Ahah^1, quite!^1! We^1, as a Teame ^1- art Good!!!/%", "obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS became a Key Item even though no one wanted that.)/%", "obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cYI\\cW will also \\cYjoin\\cW/%", "obj_ch2_scene6_slash_Step_0_gml_238_0": "* (THE ORIGINAL \\cYSTARWALKER\\cW became a Key Item.)/%", "obj_ch2_scene6_slash_Step_0_gml_243_0": "\\EK* .../%", "obj_ch2_scene6_slash_Step_0_gml_250_0": "\\E0* Alright^1, enough already. Let's get going./%", "obj_ch2_scene6_slash_Step_0_gml_276_0": "\\E2* Good luck today^1, Kris. See you soon!/%", "obj_ch2_scene6_slash_Step_0_gml_543_0": "\\E1* Guess who's back^1, Clowns!?/", "obj_ch2_scene6_slash_Step_0_gml_545_0": "\\E7* Lancer!!!/%", "obj_ch2_scene6_slash_Step_0_gml_566_0": "\\E2* Hey^1, Kris^1, dunno what you did^1, but hell yeah!/%", "obj_ch2_scene6_slash_Step_0_gml_570_0": "\\E9* Everyone's here!/%", "obj_ch2_scene6_slash_Step_0_gml_576_0": "\\E0* .. but^1, uh^1, what happened to^1, uh^1, Lancer's castle?/%", "obj_ch2_scene6_slash_Step_0_gml_587_0": "\\E3* Alllll gone!/", "obj_ch2_scene6_slash_Step_0_gml_589_0": "\\E6* Gone?/%", "obj_ch2_scene6_slash_Step_0_gml_591_0": "\\EK* Uh^1, hey. Wait. I think we beat up some of these guys./", "obj_ch2_scene6_slash_Step_0_gml_592_0": "\\EC* Are they not gonna like..^1. gang up on us now?/", "obj_ch2_scene6_slash_Step_0_gml_594_0": "\\E3* Don't worry^1, Susie!/%", "obj_ch2_scene6_slash_Step_0_gml_598_0": "\\EA* Right..^1. When Kris sealed the fountain^1,/", "obj_ch2_scene6_slash_Step_0_gml_599_0": "\\EA* That \"Dark World\" disappeared.../", "obj_ch2_scene6_slash_Step_0_gml_600_0": "\\EI* ..^1. And turned back into a normal classroom./", "obj_ch2_scene6_slash_Step_0_gml_600_0_b": "\\E1* Pop-pop got trapped in a hamster cage^1, making me Prince King./", "obj_ch2_scene6_slash_Step_0_gml_601_0": "\\E2* And with my new dad-like powers^1, I declared you forgiven!/", "obj_ch2_scene6_slash_Step_0_gml_602_0": "\\E0* ..^1. So where's Lancer gonna live now?/", "obj_ch2_scene6_slash_Step_0_gml_603_0": "\\E3* Cool^1, well^1, guess I won't beat anyone up here^1, either./", "obj_ch2_scene6_slash_Step_0_gml_604_0": "\\E2* Don't worry^1, Susie!!/", "obj_ch2_scene6_slash_Step_0_gml_605_0": "\\E1* We'll conquer Ralsei's castle as our own!!/%", "obj_ch2_scene6_slash_Step_0_gml_605_0_b": "\\E3* Yep^1! Now all that's left is for everyone to enjoy the new home!/%", "obj_ch2_scene6_slash_Step_0_gml_614_0": "\\EC* Wait^1, new home? Where's your..^1. OLD home?/%", "obj_ch2_scene6_slash_Step_0_gml_622_0": "\\E3* (Kris^1, as you bring Dark World Denizens back here...)/", "obj_ch2_scene6_slash_Step_0_gml_623_0": "\\EI* (The power of our Fountain...)/", "obj_ch2_scene6_slash_Step_0_gml_624_0": "\\E2* (Will transform this town more and more.)/", "obj_ch2_scene6_slash_Step_0_gml_625_0": "\\E3* (From now on^1, the enemies we SPARE...)/", "obj_ch2_scene6_slash_Step_0_gml_626_0": "\\E0* (Will be RECRUITED to our town.)/", "obj_ch2_scene6_slash_Step_0_gml_627_0": "\\E2* (So let's keep SPARING enemies^1, okay?)/%", "obj_ch2_scene6_slash_Step_0_gml_637_0": "\\E3* Anyhow^1, why don't we all have a look around?/", "obj_ch2_scene6_slash_Step_0_gml_638_0": "\\E2* We can head NORTH towards the CASTLE./", "obj_ch2_scene6_slash_Step_0_gml_639_0": "\\E2* I have a special surprise to show you there!/%", "obj_ch2_scene6_slash_Step_0_gml_644_0": "\\E3* Ahaha!^1! Not if I surprise myself first!!/", "obj_ch2_scene6_slash_Step_0_gml_645_0": "\\E2* Last one there is a fresh and fragrant egg!!/%", "obj_ch2_scene6_slash_Step_0_gml_662_0": "\\E2* C'mon^1, Kris! You gonna let him beat us!?/%", "obj_ch2_scene7_slash_Step_0_gml_31_0": "\\E0* Well^1, damn. GUESS we gotta do our project./", "obj_ch2_scene7_slash_Step_0_gml_32_0": "\\EB* (Sigh...)/%", "obj_ch2_scene7_slash_Step_0_gml_39_0": "\\E9* Least we got Lancer^1, right!?/%", "obj_ch2_scene7_slash_Step_0_gml_58_0": "\\E6* ..^1. Lancer? Where are you?/%", "obj_ch2_scene7_slash_Step_0_gml_66_0": "\\EK* Damn^1, guess he skipped out after all^1, huh./%", "obj_ch2_scene7_slash_Step_0_gml_76_0": "* Hmm..^1. so^1, where should we do this?/%", "obj_ch2_scene7_slash_Step_0_gml_85_0": "\\E1* ..^1. what? The Library?/%", "obj_ch2_scene7_slash_Step_0_gml_92_0": "\\E0* Ugh..^1. Well^1, alright./%", "obj_ch2_scene8_slash_Step_0_gml_31_0": "\\E1* Alright. We're here./%", "obj_ch2_scene8_slash_Step_0_gml_35_0": "\\E2* School. Goddamn. Project./%", "obj_ch2_scene8_slash_Step_0_gml_48_0": "\\EA* Books. God. Damn. Crazy about them./%", "obj_ch2_scene8_slash_Step_0_gml_55_0": "\\E0* .../%", "obj_ch2_scene8_slash_Step_0_gml_63_0": "\\EK* Hey^1, Kris^1, where the hell IS everybody?/%", "obj_ch2_scene8_slash_Step_0_gml_71_0": "\\E0* Something seems kinda..^1. off./%", "obj_ch2_scene8_slash_Step_0_gml_80_0": "\\E5* Screw it let's just go play Space Pinball in the computer lab/%", "obj_ch2_scene8_slash_Step_0_gml_97_0": "\\E6* H..^1. huh...?/", "obj_ch2_scene8_slash_Step_0_gml_98_0": "* It's like.../%", "obj_ch2_scene8_slash_Step_0_gml_108_0": "\\EC* ..^1. the inside of the closet?/%", "obj_ch2_scene8_slash_Step_0_gml_119_0": "\\E1* Kris^1, you don't think this could be.../%", "obj_ch2_scene8_slash_Step_0_gml_134_0": "* ... another Dark World?/%", "obj_ch2_scene8_slash_Step_0_gml_142_0": "\\E0* .../", "obj_ch2_scene8_slash_Step_0_gml_143_0": "\\EA* Well./", "obj_ch2_scene8_slash_Step_0_gml_144_0": "\\E2* Guess this means we can't start our project./", "obj_ch2_scene8_slash_Step_0_gml_145_0": "\\EQ* ..^1. unless./", "obj_ch2_scene8_slash_Step_0_gml_146_0": "\\EA* You know. Kris./", "obj_ch2_scene8_slash_Step_0_gml_147_0": "\\EQ* If there's a Dark Fountain in there./", "obj_ch2_scene8_slash_Step_0_gml_148_0": "\\E2* You can seal it.../", "obj_ch2_scene8_slash_Step_0_gml_149_0": "\\EQ* And it'll turn back into the computer lab^1, right?/%", "obj_ch2_scene8_slash_Step_0_gml_157_0": "\\E2* C'mon^1, Kris!!/%", "obj_ch2_scene9_slash_Step_0_gml_74_0": "* Somebody help me.../%", "obj_ch2_scene9_slash_Step_0_gml_93_0": "* Somebody, please.../%", "obj_ch2_scene9_slash_Step_0_gml_104_0": "\\EE* Susie!?/%", "obj_ch2_scene9_slash_Step_0_gml_107_0": "\\E3* Cool that you're here, just.../%", "obj_ch2_scene9_slash_Step_0_gml_110_0": "\\EB* Wait, get out of here before it's too late!/%", "obj_ch2_scene9_slash_Step_0_gml_120_0": "\\EZ* NOELLE!/%", "obj_ch2_scene9_slash_Step_0_gml_151_0": "\\E0* Hell Of A Study Session/", "obj_ch2_scene9_slash_Step_0_gml_153_0": "\\EH* Who the hell are you!?/", "obj_ch2_scene9_slash_Step_0_gml_155_0": "\\E2* I Am Known As Serial Number Q5U4EX7YY2E9N/", "obj_ch2_scene9_slash_Step_0_gml_156_0": "\\E0* But You Foolish Children May Call Me/%", "obj_ch2_scene9_slash_Step_0_gml_172_0": "\\E1* \"Queen\"/%", "obj_ch2_scene9_slash_Step_0_gml_181_0": "\\E2* Heh^1, like we're gonna call YOU \"Queen^1,\"/%", "obj_ch2_scene9_slash_Step_0_gml_184_0": "\\EK* \"Q5U....3...7...\" uh^1,/%", "obj_ch2_scene9_slash_Step_0_gml_192_0": "\\E0* \"Queen\"/%", "obj_ch2_scene9_slash_Step_0_gml_200_0": "\\E5* Well LOOK^1, \"Queen.\" We're not \"children!\"/%", "obj_ch2_scene9_slash_Step_0_gml_208_0": "And Adults Are Even Bigger Children", "obj_ch2_scene9_slash_Step_0_gml_209_0": "\\E1* Teens Are Merely Big Children \\f0 /%", "obj_ch2_scene9_slash_Step_0_gml_213_0": "\\EK* ..^1. doesn't that make you a child too then?/%", "obj_ch2_scene9_slash_Step_0_gml_220_0": "\\EQ* No I Am: A Computer (Smart)/%", "obj_ch2_scene9_slash_Step_0_gml_225_0": "\\E6* ..^1. computer?/%", "obj_ch2_scene9_slash_Step_0_gml_233_0": "\\ED* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)/%", "obj_ch2_scene9_slash_Step_0_gml_243_0": "\\E5* Wait^1! WAIT!^1! Why'd you capture Noelle!?/%", "obj_ch2_scene9_slash_Step_0_gml_252_0": "\\EO* I Would Have Captured You Too But I Ran Out Of Cages/%", "obj_ch2_scene9_slash_Step_0_gml_258_0": "\\EH* Why the CAPTURING!?/%", "obj_ch2_scene9_slash_Step_0_gml_264_0": "\\E0* So That She May Become My Willing Peon/%", "obj_ch2_scene9_slash_Step_0_gml_267_0": "\\E6* In My Quest For World Domination/%", "obj_ch2_scene9_slash_Step_0_gml_271_0": "\\E9* Also Maybe I Will Make Her Face Into A Robot One?/%", "obj_ch2_scene9_slash_Step_0_gml_278_0": "\\E5* What!? Why!?/%", "obj_ch2_scene9_slash_Step_0_gml_285_0": "\\EQ* Seems Cool/", "obj_ch2_scene9_slash_Step_0_gml_287_0": "\\E4* Well^1, FORGET it^1, dude./%", "obj_ch2_scene9_slash_Step_0_gml_297_0": "\\E4* Nobody's turning anyone's face into a robot!/", "obj_ch2_scene9_slash_Step_0_gml_299_0": "\\EE* Could That Be A Statement Of Animous Dissension/", "obj_ch2_scene9_slash_Step_0_gml_301_0": "\\E6* Huh?/", "obj_ch2_scene9_slash_Step_0_gml_303_0": "\\E1* You Wanna Fight^1, Loser/%", "obj_ch2_scene9_slash_Step_0_gml_310_0": "\\EH* YES!!^1! YES ALREADY^1, YES!!!/%", "obj_ch2_scene9_slash_Step_0_gml_318_0": "\\E1* Oh Then Bye/%", "obj_ch2_scene9_slash_Step_0_gml_327_0": "\\E5* WAIT^1! A GODDAMN^1! SECOND!!/", "obj_ch2_scene9_slash_Step_0_gml_329_0": "* I Have No Time For Such Frivolities (And Would Kick Your Ass)/", "obj_ch2_scene9_slash_Step_0_gml_330_0": "\\E1* But Perhaps Someone Else Could Entertain You/%", "obj_ch2_scene9_slash_Step_0_gml_415_0": "* Enjoy: Your Assimilation/%", "obj_ch2_scene9_slash_Step_0_gml_639_0": "\\E9* Phew^1, nice fighting again after so long!/%", "obj_ch2_scene9_slash_Step_0_gml_645_0": "\\E2* Now let's go catch up to Queen!/%", "obj_ch2_scene9_slash_Step_0_gml_657_0": "\\EZ* ..^1. or not!/%", "obj_ch2_scene9_slash_Step_0_gml_663_0": "\\E6* Huh? They calmed down...?/%", "obj_ch2_scene9_slash_Step_0_gml_675_0": "\\EH* I just used my PACIFY spell to put them into \"Sleep Mode\"!/", "obj_ch2_scene9_slash_Step_0_gml_677_0": "\\E7* Ralsei! You're here!/%", "obj_ch2_scene9_slash_Step_0_gml_692_0": "\\E0* I felt a dark presence and hurried over!/%", "obj_ch2_scene9_slash_Step_0_gml_695_0": "\\E9* It seems that a new Dark Fountain has appeared.../%", "obj_ch2_scene9_slash_Step_0_gml_704_0": "\\ER* Ralsei..^1. they got Noelle!/%", "obj_ch2_scene9_slash_Step_0_gml_710_0": "\\EN* Damn^1, what was she THINKING messing in our Dark World!?/%", "obj_ch2_scene9_slash_Step_0_gml_714_0": "\\EO* If we don't do something^1, she might be.../%", "obj_ch2_scene9_slash_Step_0_gml_719_0": "\\E0* Worry not^1, Susie^1! All we have to do is seal the Fountain!/", "obj_ch2_scene9_slash_Step_0_gml_721_0": "\\EQ* ..^1. yeah. Yeah!/%", "obj_ch2_scene9_slash_Step_0_gml_726_0": "\\EA* Can't be mad about another adventure^1, right!?/%", "obj_ch2_scene9_slash_Step_0_gml_735_0": "\\E9* C'mon^1, Kris!/%", "obj_ch2_scene9_slash_Step_0_gml_778_0": "\\E2* Let's go!/%", "obj_ch2_sceneex1_slash_Step_0_gml_54_0": "\\E5* Kris...? You want us to stay here...?/", "obj_ch2_sceneex1_slash_Step_0_gml_56_0": "* .../", "obj_ch2_sceneex1_slash_Step_0_gml_57_0": "\\E1* Sure^1, whatever./", "obj_ch2_sceneex1_slash_Step_0_gml_58_0": "\\EA* Me n' Ralsei'll have fun without you./%", "obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* C'mon^1, Susie!^1! Give me my glasses back!!/", "obj_ch2_sceneex1_slash_Step_0_gml_167_0": "\\Ea* Oooh^1, look at me^1, I'm a big dweeb that loves homework!!/%", "obj_ch2_sceneex1_slash_Step_0_gml_184_0": "\\ES* C..^1. C'mon.../%", "obj_ch2_sceneex1_slash_Step_0_gml_189_0": "\\Ea* .../", "obj_ch2_sceneex1_slash_Step_0_gml_190_0": "\\EK* Fine^1, take them back!!/%", "obj_ch2_sceneex1_slash_Step_0_gml_203_0": "\\EP* Thank you!/%", "obj_ch2_sceneex1_slash_Step_0_gml_214_0": "\\EJ* Oh^1, Kris^1! Everything OK?/%", "obj_ch2_sceneex1_slash_Step_0_gml_237_0": "\\EK* Whatever^1, let's go./%", "obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%", "obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* HERE I AM!^1! KRIS!!/%", "obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* BIG/%", "obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* BIG^1,/%", "obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* [[BIGGER AND BETTER THAN EVER]]/%", "obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* HA HA HA ..^1. THIS POWER IS/%", "obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* FREEDOM./%", "obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* I WON'T HAVE TO BE^1 &* JUST A PUPPET^1 &* ANY MORE!!!!/", "obj_ch2_sceneex2_slash_Step_0_gml_166_0": "* .../%", "obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* OR..^1. so..^1. I..^1. thought./%", "obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* WHAT ARE THESE STRINGS!^1? &* WHY AM I NOT [BIG] ENOUGH!^1? &* It's still DARK..^1. SO DARK!/%", "obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS./%", "obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS^1. &* KRIS^1. &* KRIS./", "obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* THAT'S RIGHT^1. &* YOU^1. &* I NEED YOU./%", "obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* TO BE BIG.^3 &* WITH ME./%", "obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* VERY VERY BIG/", "obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK/", "obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO/%", "obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* H E A V E N/%", "obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* I^3 &* JUST NEED^3 &* THAT LITTLE,/%", "obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* [[SOUL]]^3 &* Y O U HAVE/%", "obj_ch2_sceneex2_slash_Step_0_gml_341_0": "\\E4* The hell was that weirdo!?/", "obj_ch2_sceneex2_slash_Step_0_gml_343_0": "\\EQ* Kris^1, we were worried about you^1, so.../%", "obj_ch2_sceneex2_slash_Step_0_gml_411_0": "\\E4* Kris!/%", "obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* TODAY^1, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town].../%", "obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!^1! YOU HAVE [Friends]!?/", "obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!/", "obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* [Heaven]^1, are you WATCHING?/", "obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* IT'S TIME TO MAKE A VERY [Specil] DEAL.../%", "obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* [Attention Customers! Clean up on Aisle 3!]/", "obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* SOMEONE LEFT [There] SOULS^1, [Lyeing Around......]/%", "obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!^1? WAS THAT A [BIG SHOT] JUST NOW!?/", "obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* WOW!!^1!&* I'M SO [Proud] OF YOU^1, I COULD [Killed] YOU!/", "obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "PRESS ", "obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "HOLD ", "obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "RELEASE ", "obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "~1", "obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* It seems after all I couldn't be anything more than a simple puppet./", "obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* But you three..^1. You're strong./", "obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* With a power like that.../", "obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* Maybe you three can break your own strings./", "obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* Let me become your strength./%", "obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (You got Dealmaker.)/%", "obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (You got PuppetScarf.)/%", "obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (You got ShadowCrystal.)/%", "obj_ch2_sceneex2a_slash_Step_0_gml_122_0": "* (... but your inventory was full.)/%", "obj_ch2_sceneex2a_slash_Step_0_gml_129_0": "* ... Kris...^1?&* Kris!^1?&* KRIS!?!?!?/", "obj_ch2_sceneex2a_slash_Step_0_gml_130_0": "* YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!?/", "obj_ch2_sceneex2a_slash_Step_0_gml_131_0": "* WHAT^2!&* THE^2!&* [^4Fifty Percent Off]!?/", "obj_ch2_sceneex2a_slash_Step_0_gml_132_0": "* YOU CAN CARRY LIKE 48 ITEMS!!!/", "obj_ch2_sceneex2a_slash_Step_0_gml_133_0": "* [Why] DID YOU DO THIS!^1?&* WHY!^1? [Y]!^1? [Yellow]!^1? [Gamma]!?/", "obj_ch2_sceneex2a_slash_Step_0_gml_134_0": "* NOT [Cool] KRIS^1!&* I'LL BE IN MY [Trailer]!/%", "obj_ch2_sceneex3_slash_Step_0_gml_48_0": "\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_49_0": "\\E1* Hey so..^1. are we seriously.../%", "obj_ch2_sceneex3_slash_Step_0_gml_57_0": "\\E0* NOT gonna talk about any of that?/", "obj_ch2_sceneex3_slash_Step_0_gml_58_0": "\\EC* That was god damn weird./%", "obj_ch2_sceneex3_slash_Step_0_gml_65_0": "\\E0* Puppets..^1. strings..^1. hands.../", "obj_ch2_sceneex3_slash_Step_0_gml_66_0": "\\E1* What the hell does any of that mean?/", "obj_ch2_sceneex3_slash_Step_0_gml_67_0": "\\ED* And the way he just..^1. broke./%", "obj_ch2_sceneex3_slash_Step_0_gml_74_0": "\\E6* I..^1. don't think it meant anything^1, Susie./", "obj_ch2_sceneex3_slash_Step_0_gml_75_0": "\\E4* It seems like it was just a corrupted program./%", "obj_ch2_sceneex3_slash_Step_0_gml_83_0": "\\EI* He turned into our ally^1, so let's just accept it./%", "obj_ch2_sceneex3_slash_Step_0_gml_116_0": "\\E0* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_124_0": "\\EC* (If you say it all strained like that^1,)/", "obj_ch2_sceneex3_slash_Step_0_gml_125_0": "\\E1* (..^1. I'm not gonna think you're OK...)/", "obj_ch2_sceneex3_slash_Step_0_gml_126_0": "\\E0* (...)/%", "obj_ch2_sceneex3_slash_Step_0_gml_133_0": "\\EC* (Hey Ralsei^1, you think Kris is OK?)/%", "obj_ch2_sceneex3_slash_Step_0_gml_144_0": "\\E4* (Hmm..^1. well^1, they seem a bit shocked^1, but...)/", "obj_ch2_sceneex3_slash_Step_0_gml_145_0": "\\EI* (Kris doesn't want us to worry^1, so...)/", "obj_ch2_sceneex3_slash_Step_0_gml_146_0": "\\EQ* (Let's not push them for now...)/%", "obj_ch2_sceneex3_slash_Step_0_gml_159_0": "\\E2* Kris^1, I'll make some cake for you later^1, OK?/", "obj_ch2_sceneex3_slash_Step_0_gml_160_0": "\\EQ* I could even make it chocolate-flavored^1,/", "obj_ch2_sceneex3_slash_Step_0_gml_161_0": "\\EQ* Butterscotch^1, cinnamon..^1. whatever you want./%", "obj_ch2_sceneex3_slash_Step_0_gml_169_0": "\\E0* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_176_0": "\\E2* Well^1, their stomach's rumbling but the goosebumps aren't gone./%", "obj_ch2_sceneex3_slash_Step_0_gml_184_0": "\\E1* Kris^1, if you're cold^1, you can share my scarf.../", "obj_ch2_sceneex3_slash_Step_0_gml_185_0": "\\EJ* Huh? Or^1, um^1, sure^1, Susie could...?/%", "obj_ch2_sceneex3_slash_Step_0_gml_196_0": "\\E5* What? No^1, hell if I'm giving you MY jacket!/%", "obj_ch2_sceneex3_slash_Step_0_gml_206_0": "\\EY* You make ME cold^1, I'm burning you knuckleheads for warmth./", "obj_ch2_sceneex3_slash_Step_0_gml_208_0": "\\EU* Susie!!!/", "obj_ch2_sceneex3_slash_Step_0_gml_210_0": "\\E2* Too late^1, already imagining you guys as idiot-scented candles./", "obj_ch2_sceneex3_slash_Step_0_gml_211_0": "\\EL* (..^1. Heh^1, that got Kris smiling. Let's go.)/%", "obj_ch2_sceneex3_slash_Step_0_gml_245_0": "\\EQ* K..^1. Kris? Are you OK? You're yelling.../%", "obj_ch2_sceneex3_slash_Step_0_gml_304_0": "\\EB* There^1, there..^1. everything's alright./", "obj_ch2_sceneex3_slash_Step_0_gml_305_0": "\\EQ* Don't think about what happened too hard^1, OK?/", "obj_ch2_sceneex3_slash_Step_0_gml_306_0": "\\E0* Just take some deep breaths and think about.../", "obj_ch2_sceneex3_slash_Step_0_gml_307_0": "\\EQ* Something you like. Something nice..^1. something soft./", "obj_ch2_sceneex3_slash_Step_0_gml_308_0": "\\E2* I'll be right next to you until you feel better^1, Kris./", "obj_ch2_sceneex3_slash_Step_0_gml_309_0": "\\E1* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_326_0": "\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_327_0": "\\E1* Guess Ralsei's right^1, Kris./", "obj_ch2_sceneex3_slash_Step_0_gml_328_0": "\\E0* Whatever just happened..^1. I guess.../", "obj_ch2_sceneex3_slash_Step_0_gml_329_0": "\\E1* Maybe it didn't mean anything./", "obj_ch2_sceneex3_slash_Step_0_gml_330_0": "\\E0* I dunno why you came here^1, but.../", "obj_ch2_sceneex3_slash_Step_0_gml_331_0": "\\EY* Let's just be glad you didn't get killed. Heh./", "obj_ch2_sceneex3_slash_Step_0_gml_332_0": "\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_333_0": "\\EK* (Just..^1. tell us next time...)/", "obj_ch2_sceneex3_slash_Step_0_gml_334_0": "\\EY* (You're gonna do something stupid like this^1, OK?)/%", "obj_ch2_sceneex3_slash_Step_0_gml_350_0": "\\EK* .../", "obj_ch2_sceneex3_slash_Step_0_gml_351_0": "\\E5* What? No^1, I'M not giving YOU a hug!/", "obj_ch2_sceneex3_slash_Step_0_gml_352_0": "\\EH* That's what Ralsei's for!^1! He's like a portable teddy bear!/", "obj_ch2_sceneex3_slash_Step_0_gml_354_0": "\\EJ* But Susie^1, because you never give out hugs./", "obj_ch2_sceneex3_slash_Step_0_gml_355_0": "\\EG* That increases their value. It's the law of supply and demand./", "obj_ch2_sceneex3_slash_Step_0_gml_357_0": "\\EH* Well^1, I demand^1, you supply me^1, with^1, uh -/", "obj_ch2_sceneex3_slash_Step_0_gml_358_0": "\\E5* Ugh^1, enough of you guys!/%", "obj_ch2_sceneex3_slash_Step_0_gml_409_0": "\\E2* ..^1. I think everything will be OK^1, Kris./%", "obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (You heard Alvin mumbling to himself as you walked away.)/", "obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ..^1. were you proud of me^1, father...?/", "obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* And..^1. is it right for this hammer to.../%", "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho..^1.&* Well STEP on my BOOTS./", "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ~1/", "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can./", "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!&* What is it this time!?/", "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho..^1.&* I'm simply warning you...!/%", "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!/%", "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient!/%", "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared!/", "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh..^1. What is it!?/%", "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy.../", "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??^1? THAT'S what you're afraid of???/", "obj_checker_animtest_slash_Step_0_gml_182_0": "* W..^1. Wow^1, purple girl^1!&* You aren't scared!?/", "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do?/", "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally.../%", "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think./%", "obj_checker_animtest_slash_Step_0_gml_589_0": "* We..^1. We did it!?/%", "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!^1! You clowns really ARE heroes!!/", "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!/", "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh...?/%", "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie...?/", "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but.../", "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You..^1. didn't actually help at all./", "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it./", "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place.../", "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle./", "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?&* Are you FOR REAL?/", "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!/", "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!/%", "obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops.../", "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES^1. They're FOR terrorizing./", "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right!!/", "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake.../%", "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes..^1. are also my enemy./", "obj_checker_animtest_slash_Step_0_gml_711_0": "* .../", "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie..^1. Whether you like it or not.../", "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero./", "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future./", "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start..^1. acting like one?/%", "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that.../", "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I?/", "obj_checker_animtest_slash_Step_0_gml_734_0": "* .../%", "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei^1.&* You got it^1.&* I'll change my ways./", "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore./%", "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!/%", "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?/", "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?/", "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly./", "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -/", "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now!/", "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy!/", "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!/", "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!/", "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets!/", "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah?/", "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never./", "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!^1! If you can even last that long!/%", "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris.../", "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her./", "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* .../", "obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight.../", "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then.../", "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris?/", "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!/%", "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!/%", "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!/", "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger!/", "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way!/%", "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!/%", "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3&* That's better./%", "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!/", "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)/%", "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3&* It's being controlled into attacking...!/", "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway...?)/%", "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND./%", "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back^1.&* Its crown loosened a little./%", "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back^1.&* Its crown loosened a little./", "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off.../", "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!/", "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it!/", "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off.../", "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!/", "obj_checkers_enemy_slash_Step_0_gml_339_0": "* .../%", "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!/", "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?/", "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm./%", "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!/", "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris...?/", "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey./%", "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris!!/", "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it!!/", "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!/%", "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed./%", "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back^1.&* Its crown loosened!/%", "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back^1.&* Its crown loosened!/", "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off.../", "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!/", "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it!/", "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off.../", "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!/", "obj_checkers_enemy_slash_Step_0_gml_454_0": "* .../%", "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ~1 to determine the ANGLE!", "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww, what's your idea?/", "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm..^1. well..^1. how do I say this./", "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of..^1.&* Need you for this one./", "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!&* I'll help!/", "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right?/", "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still./%", "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks./", "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand.../%", "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie./", "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand.../%", "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong./", "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale./", "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!/%", "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head!/", "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!/%", "obj_city_trashbag_slash_Other_10_gml_3_0": "* (It's a trashbag that looks like an eggplant.)/%", "obj_city_trashbag_slash_Other_10_gml_7_0": "* (It's an eggplant that looks like a trashbag.)/%", "obj_classscene_slash_Step_0_gml_18_0": "\\E0* So^1, does everyone have a.../%", "obj_classscene_slash_Step_0_gml_64_0": "\\E3* Oh... K-Kris...^1!&* We thought you weren't coming today!/", "obj_classscene_slash_Step_0_gml_65_0": "\\E0* We're doing group projects this month.../", "obj_classscene_slash_Step_0_gml_66_0": "\\E6* Uhhhh..^1. so^1, walk around and find a partner^1, ok?/%", "obj_classscene_slash_Step_0_gml_111_0": "* Hey^1! What^1? No^1!&* I do NOT approve this^1!&* ABORT!!/", "obj_classscene_slash_Step_0_gml_112_0": "\\TN\\FN\\E2* What^1? B-but Kris doesn't have a.../", "obj_classscene_slash_Step_0_gml_113_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying?/", "obj_classscene_slash_Step_0_gml_114_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!/", "obj_classscene_slash_Step_0_gml_115_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if.../", "obj_classscene_slash_Step_0_gml_116_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?/%", "obj_classscene_slash_Step_0_gml_194_0": "* H..^1.&* Hi^1, SUSIE./%", "obj_classscene_slash_Step_0_gml_207_0": "* .../", "obj_classscene_slash_Step_0_gml_208_0": "* ... am I late?/", "obj_classscene_slash_Step_0_gml_209_0": "\\Ta\\Fa\\E4* Ohh^1, n-no^1!&* You're fine^1!&* W-we were just^1, uh.../", "obj_classscene_slash_Step_0_gml_210_0": "\\E5* Ch-choosing partners for the next group project^1, and.../", "obj_classscene_slash_Step_0_gml_211_0": "\\E6* Ummm^1, Susie^1, you're with Kris!/", "obj_classscene_slash_Step_0_gml_213_0": "* .../", "obj_classscene_slash_Step_0_gml_214_0": "* ... great./%", "obj_classscene_slash_Step_0_gml_234_0": "\\E5* .../", "obj_classscene_slash_Step_0_gml_235_0": "\\E6* N-now that everyone's here^1, I'll write the assignment!/%", "obj_classscene_slash_Step_0_gml_267_0": "* .../%", "obj_classscene_slash_Step_0_gml_298_0": "* Uh..^1.&* H-has anyone seen the chalk?/", "obj_classscene_slash_Step_0_gml_299_0": "\\E4* This is the third time it's gone missing^1, and.../", "obj_classscene_slash_Step_0_gml_300_0": "\\E9* Y-you all know I can't start class without some!/%", "obj_classscene_slash_Step_0_gml_302_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../", "obj_classscene_slash_Step_0_gml_303_0": "\\E0* Do you want me to - %", "obj_classscene_slash_Step_0_gml_304_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../", "obj_classscene_slash_Step_0_gml_305_0": "\\E7* Can you go get that for me...?/", "obj_classscene_slash_Step_0_gml_306_0": "\\FS\\TS\\E0* .../", "obj_classscene_slash_Step_0_gml_307_0": "* ... whatever./%%", "obj_classscene_slash_Step_0_gml_323_0": "* H-how about this^1?&* If no one speaks up.../", "obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!/%", "obj_classscene_slash_Step_0_gml_340_0": "* A..^1. Anyone^1?&* P..^1. please?/", "obj_classscene_slash_Step_0_gml_341_0": "\\FN\\TN\\E1* Hey^1, there might be a box in the supply closet.../", "obj_classscene_slash_Step_0_gml_342_0": "\\E0* Miss Alphys^1, why don't Susie and I.../", "obj_classscene_slash_Step_0_gml_343_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../", "obj_classscene_slash_Step_0_gml_344_0": "\\E7* Why don't you go get it for me...?/", "obj_classscene_slash_Step_0_gml_345_0": "\\FS\\TS\\E0* .../", "obj_classscene_slash_Step_0_gml_346_0": "* ... whatever./%%", "obj_classscene_slash_Step_0_gml_398_0": "\\E4* And K... Kris..^1.&* Can you go with her and make sure she.../", "obj_classscene_slash_Step_0_gml_399_0": "\\E9* Um^1, actually gets it^1?&* And^1, um^1, stays out of trouble...?/", "obj_classscene_slash_Step_0_gml_400_0": "\\E6* Thanks Kris^1!&* See you later!/%", "obj_classscene_slash_Step_0_gml_493_0": "\\E0* Kris^1, there you are!/", "obj_classscene_slash_Step_0_gml_494_0": "\\EA* (Even Susie showed up before you^1, eheh...)/%", "obj_classscene_slash_Step_0_gml_500_0": "\\E3* (Kris^1! You're okay!!)/", "obj_classscene_slash_Step_0_gml_501_0": "\\E9* (I was really worried after you disappeared yesterday...)/", "obj_classscene_slash_Step_0_gml_502_0": "\\E0* (I guess we can talk about that after class.)/%", "obj_classscene_slash_Step_0_gml_566_0": "\\E2* (Hey^1, Kris!)/", "obj_classscene_slash_Step_0_gml_567_0": "\\E0* (..^1. if I knew you were gonna be late...)/", "obj_classscene_slash_Step_0_gml_568_0": "\\E3* (I wouldna showed up on time.)/%", "obj_classscene_slash_Step_0_gml_574_0": "\\E9* Susie^1, please don't kick your desk./", "obj_classscene_slash_Step_0_gml_575_0": "\\E4* Treat school property^1, like you'd treat people./%", "obj_classscene_slash_Step_0_gml_579_0": "\\E0* ..../", "obj_classscene_slash_Step_0_gml_580_0": "\\E1* Okay./", "obj_classscene_slash_Step_0_gml_581_0": "\\E2* Next time I'll aim for the vitals./%", "obj_classscene_slash_Step_0_gml_602_0": "\\E9* Th..^1. That's not what I.../%", "obj_classscene_slash_Step_0_gml_606_0": "\\E5* In any case^1, good morning^1, Class!/", "obj_classscene_slash_Step_0_gml_607_0": "\\E7* We have a lot to go over today.../", "obj_classscene_slash_Step_0_gml_608_0": "\\E6* First^1, we're starting the reading from page 142!/", "obj_classscene_slash_Step_0_gml_609_0": "\\E4* Any..^1. any volunteers?/%", "obj_classscene_slash_Step_0_gml_616_0": "\\E2* Umm^1, I..^1. I guess I could read the.../%", "obj_classscene_slash_Step_0_gml_626_0": "\\E1* Ah^1, trouble yourself not^1, Noelle!/", "obj_classscene_slash_Step_0_gml_627_0": "\\E2* I will valiantly take this blow of humiliation!!/", "obj_classscene_slash_Step_0_gml_629_0": "\\E3* Umm^1, t-that's OK^1, I can.../%", "obj_classscene_slash_Step_0_gml_643_0": "\\E0* A-HEM./", "obj_classscene_slash_Step_0_gml_644_0": "\\E1* \"Page 142.\"/", "obj_classscene_slash_Step_0_gml_645_0": "\\E3* \"It was the best of times^1, it was the worst of times^1,\"/", "obj_classscene_slash_Step_0_gml_646_0": "\\E4* \"Times-a pretty good. Times-a pretty bad.\"/", "obj_classscene_slash_Step_0_gml_647_0": "\\E2* \"Mediocre times. Iffy times. So-so times...\"/%", "obj_classscene_slash_Step_0_gml_653_0": "* Listening to this^1, your eyes began to close automatically.../%", "obj_classscene_slash_Step_0_gml_715_0": "\\E7* Have a nice day^1, everyone!/", "obj_classscene_slash_Step_0_gml_716_0": "\\E9* And P-PLEASE^1! Remember your group projects!/%", "obj_classscene_slash_Step_0_gml_739_0": "\\E1* Oh^1, um..^1. Kris? Are..^1. you okay?/", "obj_classscene_slash_Step_0_gml_740_0": "\\E5* You were^1, um^1, s-sleeping all class.../", "obj_classscene_slash_Step_0_gml_741_0": "\\E0* D-don't worry^1! I'm not mad^1! J..^1. just concerned!/", "obj_classscene_slash_Step_0_gml_742_0": "\\EA* (Usually you only sleep through the start.)/", "obj_classscene_slash_Step_0_gml_747_0": "\\E3* ... Kris..^1. Where did you and Susie go yesterday?/", "obj_classscene_slash_Step_0_gml_748_0": "\\E3* .../", "obj_classscene_slash_Step_0_gml_749_0": "\\EA* .../", "obj_classscene_slash_Step_0_gml_750_0": "\\E5* Um^1, if you don't want to tell me^1, that's okay./", "obj_classscene_slash_Step_0_gml_751_0": "\\E9* I was just really..^1. worried about you./", "obj_classscene_slash_Step_0_gml_752_0": "\\E6* If... If Susie causes you any trouble^1, then.../", "obj_classscene_slash_Step_0_gml_753_0": "\\E8* Okay^1, I..^1. I can't really do anything. Eheh./", "obj_classscene_slash_Step_0_gml_754_0": "\\E0* But... I'm looking out for you^1, okay?/%", "obj_classscene_slash_Step_0_gml_758_0": "\\E0* Good luck and rest well tonight^1, okay?/%", "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!", "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!&Die!&Die!", "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.", "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!", "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that&one's MINE!", "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)", "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr. Fluffy?", "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!", "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)", "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!", "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?&I am!!!", "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...", "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.", "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?&It's just&awful!", "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!", "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!", "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.", "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?", "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.", "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!&My favorite&food!", "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!&I love you&two!", "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.", "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!&They can&all die!", "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That&boy is ever&so cute!", "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!&I want to&pet him!", "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???&... err,&sure.", "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)", "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!&I want a&sweet boy.", "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE, like&me!", "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...&Sure,&I guess.", "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!", "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!&Mouse and&keyboard!", "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.", "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!&Me too!", "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me...&Uh, sure!", "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.", "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,&you idiot!", "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...", "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!&They'll make&fun of us!!!", "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop, you&two...", "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he&MADE that!?&So caring!", "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute!&I want it!", "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit...&childish?)", "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!", "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!", "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)", "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%", "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%", "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%", "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%", "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%", "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%", "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", "obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys", "obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy", "obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday", "obj_clubsenemy_slash_Create_0_gml_72_0": "Sports", "obj_clubsenemy_slash_Create_0_gml_73_0": "Family", "obj_clubsenemy_slash_Create_0_gml_74_0": "Hole", "obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls", "obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle", "obj_clubsenemy_slash_Create_0_gml_77_0": "Party", "obj_clubsenemy_slash_Create_0_gml_78_0": "Dance", "obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed", "obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree", "obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich", "obj_clubsenemy_slash_Create_0_gml_82_0": "Tree", "obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise", "obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper", "obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos", "obj_clubsenemy_slash_Create_0_gml_94_0": "Clown", "obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour", "obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo", "obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck", "obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble", "obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash", "obj_clubsenemy_slash_Create_0_gml_100_0": "Guns", "obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating", "obj_clubsenemy_slash_Create_0_gml_102_0": "Dice", "obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker", "obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover", "obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage", "obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday", "obj_clubsenemy_slash_Create_0_gml_107_0": "Crime", "obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)", "obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ", "obj_clubsenemy_slash_Step_0_gml_13_0": "Nice mouth", "obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth", "obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth", "obj_clubsenemy_slash_Step_0_gml_19_0": "Nice to&see you&again!", "obj_clubsenemy_slash_Step_0_gml_20_0": "This&time you&die!", "obj_clubsenemy_slash_Step_0_gml_21_0": "Please&ignore&them.", "obj_clubsenemy_slash_Step_0_gml_26_0": "How well&do you&know us?", "obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW&NOTHING,&IDIOT!", "obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry&about&this...", "obj_clubsenemy_slash_Step_0_gml_33_0": "Nice&dojo&today.", "obj_clubsenemy_slash_Step_0_gml_34_0": "What?&It's just&awful!", "obj_clubsenemy_slash_Step_0_gml_35_0": "Please&stop, you&two...", "obj_clubsenemy_slash_Step_0_gml_139_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover is bickering with herselves.", "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.", "obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.", "obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.", "obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%", "obj_clubsenemy_slash_Step_0_gml_233_0": "* Choose a topic that Clover likes!/%", "obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)", "obj_clubsenemy_slash_Step_0_gml_286_0": "\\m1* Time's up!&\\m2 TOO SLOW!&\\m3 (Sorry...)/%", "obj_clubsenemy_slash_Step_0_gml_293_0": "\\m1* That's right^2!&\\m2 Not bad^2!&\\m3 (It's OK...^2)/%", "obj_clubsenemy_slash_Step_0_gml_296_0_b": "\\m1* No thanks!&\\m2 WRONG!&\\m3 (Is it that bad?)/%", "obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!/%", "obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!/%", "obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "\\EE* KRIS!!!!!!!!!!!!!&!!!!!!!!!!!!/%", "obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[Left / Right]", "obj_controller_city_mice2_slash_Draw_0_gml_29_0": "Rotate", "obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[Down]", "obj_controller_city_mice2_slash_Draw_0_gml_33_0": "Mice", "obj_controller_city_mice2_slash_Step_0_gml_25_0": "\\E1* Looks like another electric wall./%", "obj_controller_city_mice2_slash_Step_0_gml_32_0": "\\E5* Huh? This hole has a switch inside of it.../", "obj_controller_city_mice2_slash_Step_0_gml_33_0": "\\E4* Maybe we could try to put something inside...?/%", "obj_controller_city_mice2_slash_Step_0_gml_39_0": "\\E0* What do you think^1, Kris?/%", "obj_controller_city_mice2_slash_Step_0_gml_67_0": "\\E8* Kris^1, wait a second!/%", "obj_controller_city_mice2_slash_Step_0_gml_134_0": "\\E0* Kris^1! You did it^1! We should be able to.../%", "obj_controller_city_mice2_slash_Step_0_gml_197_0": "\\E2* ..^1. huh?/", "obj_controller_city_mice2_slash_Step_0_gml_198_0": "\\E1* The forcefield's still up./%", "obj_controller_city_mice2_slash_Step_0_gml_277_0": "\\E3* D-did we miss something? H-hello?/%", "obj_controller_city_mice2_slash_Step_0_gml_316_0": "\\E8* Kris^1, wait a second!/%", "obj_controller_city_mice2_slash_Step_0_gml_380_0": "\\E8* Kris^1, I can't believe you made those mice--/%", "obj_controller_city_mice2_slash_Step_0_gml_420_0": "\\E3* Huh?/%", "obj_controller_city_mice2_slash_Step_0_gml_434_0": "\\E2* I..^1. I guess landing on the switch turned off the forcefield.../%", "obj_controller_city_mice2_slash_Step_0_gml_452_0": "\\E2* Th..^1. there^1, looks like I..^1. I did it?/", "obj_controller_city_mice2_slash_Step_0_gml_453_0": "\\Ee* (I just..^1. listened to Kris's command.)/", "obj_controller_city_mice2_slash_Step_0_gml_454_0": "\\EW* (And somehow^1, before I knew it...)/", "obj_controller_city_mice2_slash_Step_0_gml_455_0": "\\EZ* (The puzzle was finished.)/", "obj_controller_city_mice2_slash_Step_0_gml_456_0": "\\Ee* (What was I thinking^1? Kris wasn't trying to hurt me...)/", "obj_controller_city_mice2_slash_Step_0_gml_457_0": "\\E4* Let's go^1, Kris./%", "obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "\\Ed* (They were just making me stronger.)/%", "obj_controller_city_mice2_slash_Step_0_gml_500_0": "\\E2* I..^1. I wish they wouldn't jump out at me like that!/%", "obj_controller_city_mice2_slash_Step_0_gml_546_0": "\\E3* (How many more times am I gonna get hit by mice...?)/%", "obj_controller_city_mice3_slash_Draw_0_gml_18_0": "ILOVEMOUSE", "obj_controller_city_mice3_slash_Step_0_gml_49_0": "\\E1* It's a dead end...?/%", "obj_controller_city_mice3_slash_Step_0_gml_53_0": "\\E2* I'll..^1. go ahead and do the puzzle!/%", "obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* Isn't it a good thing?/", "obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* I'm solving things by myself. Taking new things for myself. Defeating enemies by myself./", "obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* And every time I do it.../", "obj_controller_city_mice3_slash_Step_0_gml_77_0": "* I'm getting stronger./", "obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ..^1. what did I do when we got that ring? ..^1. when I solved that puzzle?/", "obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ..^1. It..^1. It doesn't matter. It doesn't matter if I can't remember./", "obj_controller_city_mice3_slash_Step_0_gml_80_0": "* It doesn't matter if the battles are blurring together./", "obj_controller_city_mice3_slash_Step_0_gml_81_0": "* If Kris tells me to do it.../", "obj_controller_city_mice3_slash_Step_0_gml_82_0": "* I can do things I could never do before./", "obj_controller_city_mice3_slash_Step_0_gml_83_0": "* Isn't it a good thing?/", "obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ... I'm getting stronger./", "obj_controller_city_mice3_slash_Step_0_gml_85_0": "* .../", "obj_controller_city_mice3_slash_Step_0_gml_86_0": "* As long as I..^1. just do what they say./", "obj_controller_city_mice3_slash_Step_0_gml_87_0": "* As long as I.../%", "obj_controller_city_mice3_slash_Step_0_gml_88_0": "\\E4* All finished^1, Kris^1. Should we find some more enemies?/%", "obj_controller_city_mice3_slash_Step_0_gml_129_0": "\\E5* Hmm..^1. the switch didn't seem to work?/%", "obj_controller_city_mice3_slash_Step_0_gml_168_0": "\\EE* Kris!^1! The platform's falling!^1! H-help me!!/%", "obj_controller_city_mice3_slash_Step_0_gml_208_0": "\\EE* KRIS!!!!!!!/", "obj_controller_city_mice3_slash_Step_0_gml_209_0": "\\E8* Gosh^1, you're lucky Dess isn't here!/", "obj_controller_city_mice3_slash_Step_0_gml_210_0": "\\E8* Otherwise YOU'D be facedown in a mousepile!/", "obj_controller_city_mice3_slash_Step_0_gml_211_0": "\\E8* .../", "obj_controller_city_mice3_slash_Step_0_gml_212_0": "\\E6* S..^1. sorry^1, I didn't mean to get so mad./", "obj_controller_city_mice3_slash_Step_0_gml_213_0": "\\E0* Sure..^1. okay^1, we can try again./%", "obj_controller_city_mice3_slash_Step_0_gml_230_0": "\\E8* Kris!^1! What are you doing!^1! You made me --/%", "obj_controller_city_mice3_slash_Step_0_gml_249_0": "\\E3* H..^1. huh?/%", "obj_controller_city_mice3_slash_Step_0_gml_270_0": "\\E6* S-sorry^1, Kris^1, you just saved me^1, didn't you...?/%", "obj_controller_city_mice3_slash_Step_0_gml_292_0": "\\EE* Th..^1. this one's falling^1, too!/", "obj_controller_city_mice3_slash_Step_0_gml_293_0": "\\E8* Kris^1, whatever you just did^1, keep doing it!!/%", "obj_controller_city_mice3_slash_Step_0_gml_419_0": "\\EN* What./", "obj_controller_city_mice3_slash_Step_0_gml_420_0": "\\EN* How did you.../%", "obj_controller_city_mice3_slash_Step_0_gml_445_0": "\\EC* HOW DID YOU SOLVE THAT??/%", "obj_controller_city_mice3_slash_Step_0_gml_466_0": "\\ED* Even a broken clock is right once a day./%", "obj_controller_city_mice3_slash_Step_0_gml_487_0": "\\E9* And Kris^1, if anyone asks.../%", "obj_controller_city_mice3_slash_Step_0_gml_500_0": "\\ED* I solved the puzzle!!/", "obj_controller_city_mice3_slash_Step_0_gml_501_0": "\\EC* It's not fair for YOU to get extra credit for a fluke!!/", "obj_controller_city_mice3_slash_Step_0_gml_502_0": "\\ED* Get it!? Let NO ONE think otherwise^1! ESPECIALLY Susie!/", "obj_controller_city_mice3_slash_Step_0_gml_503_0": "\\EC* You KNOW she'd just..^1. lord it over me!/%", "obj_controller_city_mice3_slash_Step_0_gml_631_0": "\\E2* Gosh./", "obj_controller_city_mice3_slash_Step_0_gml_632_0": "\\E3* ..^1. Y'know^1, I don't think I'm afraid of mice anymore./", "obj_controller_city_mice3_slash_Step_0_gml_633_0": "\\E6* Actually^1, I think they might be kind of..^1. cute?/", "obj_controller_city_mice3_slash_Step_0_gml_634_0": "\\E8* Anyways^1, let's keep going./%", "obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle is now immune to mice.)/%", "obj_controller_dining3_slash_Step_0_gml_19_0": "\\E1* Welcome To My Extravagant Dining Bonanza/%", "obj_controller_dining3_slash_Step_0_gml_72_0": "\\ED* Only One Of These Delicious Platters Has The Key/", "obj_controller_dining3_slash_Step_0_gml_73_0": "\\E1* I Am Sure Searching Will Be An Addicting Game of Chance/%", "obj_controller_dining3_slash_Step_0_gml_82_0": "\\EH* H-how the hell are we gonna search all these!?/%", "obj_controller_dining3_slash_Step_0_gml_98_0": "\\E1* ERROR: Results: Key Not Found/", "obj_controller_dining3_slash_Step_0_gml_99_0": "\\EN* Did You Mean: Give Up?/%", "obj_controller_dining3_slash_Step_0_gml_210_0": "\\EL* All the platters got mixed up again!?/%", "obj_controller_dining3_slash_Step_0_gml_217_0": "\\EK* Hey^1, Kris^1, isn't there something else we can do!?/%", "obj_controller_dining3_slash_Step_0_gml_246_0": "\\E6* Hey^1, there's something under this one!/%", "obj_controller_dining3_slash_Step_0_gml_539_0": "\\EJ* There's the key!!^1! Now we just have to--/%", "obj_controller_dining3_slash_Step_0_gml_603_0": "\\EL* It BROKE IT?!/%", "obj_controller_dininghall_slash_Step_0_gml_146_0": "\\E9* Hahah^1, was that awesome or what?!/", "obj_controller_dininghall_slash_Step_0_gml_149_0": "\\EK* Umm^1, maybe minus the blatant destruction.../%", "obj_controller_dininghall_slash_Step_0_gml_160_0": "\\E2* Let's go^1, Kris^1! We're almost at the third floor!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "\\E1* Hmm^1, looks like you need to hold it down./%", "obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "\\E0* Kris^1, you keep standing on this one!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "\\E0* OK^1, now you come over here!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "\\E8* Kris^1! Get back here!!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "\\E4* Nice teamwork!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "\\E8* (This is reminding me of our group projects...)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "\\E8* .../%", "obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "\\EE* A--aahhh!!/", "obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "\\E8* K..^1. Kris^1! C'mon^1, you..^1. you know that isn't very nice!/", "obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "\\E8* (I was almost roast deer for a second there...)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "\\E8* Alright^1, now it's your turn!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "\\E8* Kris^1! Get back here!!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "\\E8* Kris^1! Get back here!!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "\\E8* Fahahaha^1! How'd you like that!?/", "obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "\\E8* You should have seen the look on your face!!/", "obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "\\E2* (Hey^1, why do they look so hurt...? Gosh...)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "\\E8* Kris^1! Get back here!!/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "\\E1* When you step off the switch^1, the lightning comes back.../", "obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "\\E5* .../", "obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "\\E4* How about..^1. I hold it down^1, and you go across?/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (Shouldn't leave now.)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (Shouldn't leave now.)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (Shouldn't leave now.)/%", "obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "\\E8* N..^1. Nice teamwork!/%", "obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "\\E4* L-looks like that took care of it.../%", "obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "\\E8* W-well^1, hopefully that won't happen again!/%", "obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "\\E2* K-Kris^1! If the mice hit a wall^1, they'll come over here.../", "obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "\\E4* (Try using those blocks to get them into the hole?)/%", "obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "\\EE* K-Kris!!/", "obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "\\E8* Gosh^1, you did that on purpose^1, didn't you!?/", "obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "\\E3* (It's like when they swapped my eggnog with mayo...)/%", "obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "\\E2* .../%", "obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* Sounded like a forcefield deactivating./%", "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "* .../", "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* I suppose we'll just have to let it go this once./%", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "\\E1* I See You Have: Escaped From Your Room Units/%", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "\\EC* Who Can Blame You For Wanting To See My Glorious Mansion/", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "\\ED* You Won't Want To Take Your Eyes Off This Beautiful Art/", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "\\E5* We're not here to look at your stupid pictures!/", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "\\ED* Oh It Was Not A Recommendation/", "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "\\EN* I Was Just Warning You LMAO/%", "obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* Heh^1, not bad^1, Kris!/%", "obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "POTTERY NOT RESPECTED", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* Now I Know You Are All Loving My Mansion/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* But We Have A Few Rules Around Here You Have To Follow/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* One Wipe Your Shoes/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* Two Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* Three Respect The Pottery/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* Four Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* Five List Entry Duplication Error/%", "obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "\\E2* Kris, I think you should handle this puzzle!/%", "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "\\E0* Wait, is this another puzzle? You do it./%", "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "\\EQ* Um..^1. Kris?/", "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "\\EJ* Maybe you can press the same key more than once?/%", "obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (Looks like the hand is out of the way now...)/%", "obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer Testing-", "obj_credits_2_slash_Draw_0_gml_18_0": "-Trailers & All Video Editing-", "obj_credits_2_slash_Step_0_gml_27_0": "-Main Artist-", "obj_credits_2_slash_Step_0_gml_28_0": "-Main Animator-", "obj_credits_2_slash_Step_0_gml_29_0": "Temmie Chang", "obj_credits_2_slash_Step_0_gml_30_0": " ", "obj_credits_2_slash_Step_0_gml_31_0": " ", "obj_credits_2_slash_Step_0_gml_32_0": " ", "obj_credits_2_slash_Step_0_gml_33_0": " ", "obj_credits_2_slash_Step_0_gml_34_0": " ", "obj_credits_2_slash_Step_0_gml_42_0": "-Main Team-", "obj_credits_2_slash_Step_0_gml_43_0": "Sarah O'Donnell", "obj_credits_2_slash_Step_0_gml_44_0": "Taxiderby", "obj_credits_2_slash_Step_0_gml_45_0": "Fred Wood", "obj_credits_2_slash_Step_0_gml_46_0": "Jean Canellas", "obj_credits_2_slash_Step_0_gml_47_0": "Xan Wetherall", "obj_credits_2_slash_Step_0_gml_48_0": " ", "obj_credits_2_slash_Step_0_gml_49_0": " ", "obj_credits_2_slash_Step_0_gml_68_0": "-BG Concept Art-", "obj_credits_2_slash_Step_0_gml_69_0": "(Cyber Field, City, Mansion)", "obj_credits_2_slash_Step_0_gml_70_0": "Gigi DG", "obj_credits_2_slash_Step_0_gml_71_0": " ", "obj_credits_2_slash_Step_0_gml_72_0": "-Dark World Costume Design-", "obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris, Susie]", "obj_credits_2_slash_Step_0_gml_74_0": "Tcheska Lynn B (chess) [Berdly]", "obj_credits_2_slash_Step_0_gml_75_0": " ", "obj_credits_2_slash_Step_0_gml_88_0": "-Guest Character Design-", "obj_credits_2_slash_Step_0_gml_89_0": "(Lancer, Rudinn, Hathy)", "obj_credits_2_slash_Step_0_gml_90_0": "(Clover, King, Jevil)", "obj_credits_2_slash_Step_0_gml_91_0": "Kanotynes", "obj_credits_2_slash_Step_0_gml_92_0": " ", "obj_credits_2_slash_Step_0_gml_93_0": "-Singing This Song-", "obj_credits_2_slash_Step_0_gml_94_0": "Laura Shigihara", "obj_credits_2_slash_Step_0_gml_95_0": " ", "obj_credits_2_slash_Step_0_gml_109_0": "-Guest Character Design-", "obj_credits_2_slash_Step_0_gml_110_0": "(Poppup, Ambyu-Lance, Hacker, etc.)", "obj_credits_2_slash_Step_0_gml_111_0": "Samanthuel Gillson (splendidland)", "obj_credits_2_slash_Step_0_gml_112_0": " ", "obj_credits_2_slash_Step_0_gml_113_0": "-Guest Character Design-", "obj_credits_2_slash_Step_0_gml_114_0": "(Sweet, Cap'n, K_K)", "obj_credits_2_slash_Step_0_gml_115_0": "(Tasque Manager)", "obj_credits_2_slash_Step_0_gml_116_0": "NELNAL", "obj_credits_2_slash_Step_0_gml_131_0": "-Pixel Art Assistance-", "obj_credits_2_slash_Step_0_gml_132_0": "Shawn (puppiesandanime)", "obj_credits_2_slash_Step_0_gml_133_0": "Kenju", "obj_credits_2_slash_Step_0_gml_134_0": "Tcheska Lynn B (chess)", "obj_credits_2_slash_Step_0_gml_135_0": "Satoshi Maruyama", "obj_credits_2_slash_Step_0_gml_136_0": " ", "obj_credits_2_slash_Step_0_gml_137_0": "-Development Tools (Cool)-", "obj_credits_2_slash_Step_0_gml_138_0": "Juju Adams", "obj_credits_2_slash_Step_0_gml_151_0": "-Programming Assistance-", "obj_credits_2_slash_Step_0_gml_152_0": "Sara Spalding", "obj_credits_2_slash_Step_0_gml_153_0": "Lars Korendijk", "obj_credits_2_slash_Step_0_gml_154_0": " ", "obj_credits_2_slash_Step_0_gml_155_0": "-Cutscene Assistance-", "obj_credits_2_slash_Step_0_gml_156_0": "Tcheska Lynn B (chess)", "obj_credits_2_slash_Step_0_gml_157_0": "Chelsea Saunders (pixelatedcrown)", "obj_credits_2_slash_Step_0_gml_158_0": " ", "obj_credits_2_slash_Step_0_gml_171_0": "-Music Assistance-", "obj_credits_2_slash_Step_0_gml_172_0": "Lena Raine", "obj_credits_2_slash_Step_0_gml_173_0": "Marcy Nabors", "obj_credits_2_slash_Step_0_gml_174_0": " ", "obj_credits_2_slash_Step_0_gml_175_0": "-UT Character Design-", "obj_credits_2_slash_Step_0_gml_176_0": "Betty Kwong (Temmie)", "obj_credits_2_slash_Step_0_gml_177_0": "Magnolia Porter (Snowdrake, Monster Kid)", "obj_credits_2_slash_Step_0_gml_178_0": " ", "obj_credits_2_slash_Step_0_gml_191_0": "-Japanese Localization-", "obj_credits_2_slash_Step_0_gml_192_0": "8-4 Ltd.", "obj_credits_2_slash_Step_0_gml_193_0": " ", "obj_credits_2_slash_Step_0_gml_194_0": "-Translator-", "obj_credits_2_slash_Step_0_gml_195_0": "Keiko Fukuichi", "obj_credits_2_slash_Step_0_gml_196_0": " ", "obj_credits_2_slash_Step_0_gml_197_0": " ", "obj_credits_2_slash_Step_0_gml_198_0": " ", "obj_credits_2_slash_Step_0_gml_211_0": "-Localization Producers-", "obj_credits_2_slash_Step_0_gml_212_0": "Graeme Howard", "obj_credits_2_slash_Step_0_gml_213_0": "John Ricciardi", "obj_credits_2_slash_Step_0_gml_214_0": " ", "obj_credits_2_slash_Step_0_gml_215_0": "-Localization Support-", "obj_credits_2_slash_Step_0_gml_216_0": "Tina Carter", "obj_credits_2_slash_Step_0_gml_217_0": "Yutaka Ohbuchi", "obj_credits_2_slash_Step_0_gml_218_0": "Sami Ragone", "obj_credits_2_slash_Step_0_gml_231_0": "-Platform Programming-", "obj_credits_2_slash_Step_0_gml_232_0": "Sarah O'Donnell", "obj_credits_2_slash_Step_0_gml_233_0": " ", "obj_credits_2_slash_Step_0_gml_234_0": "-Programming Support-", "obj_credits_2_slash_Step_0_gml_235_0": "Gregg Tavares", "obj_credits_2_slash_Step_0_gml_236_0": " ", "obj_credits_2_slash_Step_0_gml_237_0": "-Japanese Graphics-", "obj_credits_2_slash_Step_0_gml_238_0": "256graph", "obj_credits_2_slash_Step_0_gml_251_0": "-QA-", "obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co., Ltd.", "obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA Project Manager]", "obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA Lead]", "obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA Assistant Lead]", "obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [Sales Dept]", "obj_credits_2_slash_Step_0_gml_257_0": " ", "obj_credits_2_slash_Step_0_gml_258_0": " ", "obj_credits_2_slash_Step_0_gml_271_0": "-Super Testers-", "obj_credits_2_slash_Step_0_gml_272_0": "AlexMdle", "obj_credits_2_slash_Step_0_gml_273_0": "PureQuestion", "obj_credits_2_slash_Step_0_gml_274_0": " ", "obj_credits_2_slash_Step_0_gml_275_0": "-Website-", "obj_credits_2_slash_Step_0_gml_276_0": "Brian Coia", "obj_credits_2_slash_Step_0_gml_277_0": " ", "obj_credits_2_slash_Step_0_gml_278_0": " ", "obj_credits_2_slash_Step_0_gml_300_0": " ", "obj_credits_2_slash_Step_0_gml_301_0": " ", "obj_credits_2_slash_Step_0_gml_302_0": " ", "obj_credits_2_slash_Step_0_gml_303_0": " ", "obj_credits_2_slash_Step_0_gml_304_0": " ", "obj_credits_2_slash_Step_0_gml_305_0": " ", "obj_credits_2_slash_Step_0_gml_306_0": " ", "obj_credits_2_slash_Step_0_gml_307_0": " ", "obj_credits_2_slash_Step_0_gml_314_0": "-Special Thanks-", "obj_credits_2_slash_Step_0_gml_315_0": "Hiroko Minamoto", "obj_credits_2_slash_Step_0_gml_316_0": "Fontworks Inc.", "obj_credits_2_slash_Step_0_gml_317_0": "Yutaka Sato (Happy Ruika)", "obj_credits_2_slash_Step_0_gml_318_0": "All 8-4 & Fangamer Staff", "obj_credits_2_slash_Step_0_gml_319_0": "Claire & Andrew", "obj_credits_2_slash_Step_0_gml_320_0": "Brian Lee", "obj_credits_2_slash_Step_0_gml_321_0": "YoYo Games", "obj_credits_2_slash_Step_0_gml_339_0": " ", "obj_credits_2_slash_Step_0_gml_340_0": " ", "obj_credits_2_slash_Step_0_gml_341_0": " ", "obj_credits_2_slash_Step_0_gml_344_0": " ", "obj_credits_2_slash_Step_0_gml_345_0": " ", "obj_credits_2_slash_Step_0_gml_346_0": " ", "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", "obj_credits_slash_Step_0_gml_22_0": "Chapter 2", "obj_credits_slash_Step_0_gml_23_0": " ", "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, & Cleanup", "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)", "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", "obj_credits_slash_Step_0_gml_80_0": "Area Concept Art", "obj_credits_slash_Step_0_gml_81_0": "Dark World Costume Design", "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", "obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.", "obj_credits_slash_Step_0_gml_98_0": "Translator", "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", "obj_credits_slash_Step_0_gml_103_0": "Programming Help", "obj_credits_slash_Step_0_gml_106_0": "Character Design Assistance", "obj_credits_slash_Step_0_gml_119_0_b": "Cutscene Assistance", "obj_credits_slash_Step_0_gml_123_0_b": "Shop and BG Pixel Assistance", "obj_credits_slash_Step_0_gml_142_0": "Music Assistance", "obj_credits_slash_Step_0_gml_146_0": "Fireworks Effect", "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", "obj_credits_slash_Step_0_gml_153_0": "Fangamer", "obj_credits_slash_Step_0_gml_155_0": "\"Temmie\" Character Design", "obj_credits_slash_Step_0_gml_156_0": "Betty Kwong", "obj_credits_slash_Step_0_gml_177_0": "Testers", "obj_credits_slash_Step_0_gml_191_0": "To be continued", "obj_credits_slash_Step_0_gml_192_0": "in Chapter 3", "obj_credits_slash_Step_0_gml_192_0_b": "Website", "obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1 step:~2", "obj_cutscene_test_slash_Step_0_gml_51_0": "\\E7* Hey^1, is that...\u0016 Lancer!?/%", "obj_cutscene_test_slash_Step_0_gml_78_0": "\\E2* What are you up to^1, buddy?/%", "obj_cutscene_test_slash_Step_0_gml_87_0": "\\E1* Lancer?/%", "obj_cutscene_test_slash_Step_0_gml_96_0": "\\E2* Ho ho ho!!^1! Susie!!!/%", "obj_cutscene_test_slash_Step_0_gml_107_0": "\\E1* Who says I'm Lancer?/", "obj_cutscene_test_slash_Step_0_gml_109_0": "\\E0* Of course you're Lancer.../", "obj_cutscene_test_slash_Step_0_gml_111_0": "\\E3* ..^1. then who's that?/%", "obj_cutscene_test_slash_Step_0_gml_139_0": "\\E1* Hoho!/%", "obj_cutscene_test_slash_Step_0_gml_145_0": "\\E0* Alright^1, are you Lancer then!?/", "obj_cutscene_test_slash_Step_0_gml_147_0": "\\E8* Yes I am!/%", "obj_cutscene_test_slash_Step_0_gml_156_0": "\\EL* Which one of you said that!?/%", "obj_cutscene_test_slash_Step_0_gml_174_0": "\\E1* I did!/", "obj_cutscene_test_slash_Step_0_gml_176_0": "\\E4* That's it^1, I'm taking a closer look!/%", "obj_cutscene_test_slash_Step_0_gml_209_0": "\\E0* Umm^1, so what did you figure out?/", "obj_cutscene_test_slash_Step_0_gml_211_0": "\\E3* Uhhh.../%", "obj_cutscene_test_slash_Step_0_gml_220_0": "\\E9* I'll just be friends with both of them!/%", "obj_cutscene_test_slash_Step_0_gml_231_0": "\\E2* That's the attitude!/", "obj_cutscene_test_slash_Step_0_gml_233_0": "\\E1* Hohoho^1! Yeah^1, it is!/%", "obj_cutscene_test_slash_Step_0_gml_259_0": "\\ER* What the!?/", "obj_cutscene_test_slash_Step_0_gml_260_0": "\\EZ* L-Lancer!?/%", "obj_cutscene_test_slash_Step_0_gml_274_0": "\\E2* That was the fake one./", "obj_cutscene_test_slash_Step_0_gml_276_0": "\\E2* Oh^1, okay./%", "obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (You dug through the trash...)/", "obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (And found $~1!)/", "obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (And found a ~1!)/", "obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (And found trash!)/%", "obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic", "obj_darkcontroller_slash_Create_0_gml_153_1": "Simple", "obj_darkcontroller_slash_Create_0_gml_153_2": "None", "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ~1", "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_83_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_84_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", "obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_87_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", "obj_darkcontroller_slash_Draw_0_gml_112_0": "Border", "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", "obj_darkcontroller_slash_Draw_0_gml_147_0": "Button", "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ", "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ", "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ", "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ", "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ", "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human#Body contains a#human SOUL.", "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader#Commands the party#with various ACTs.", "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector#Inspects all beds#inexplicably.", "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ", "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ", "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl#Won't do anything#but fight.", "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight#Does damage using#dark energy.", "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince#Dark-World being.#Has no subjects.", "obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 Leader#Commands the party#with various ACTs.", "obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 Tactician#Commands the party#by ACTs. Sometimes.", "obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 Bed Inspector#Inspects all beds#inexplicably.", "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince#Deals damage with#his rugged scarf.", "obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 Moss Finder#Basic moss-finding#abilities.", "obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 Leader#Commands.", "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince#Weak^1, but has nice#healing powers.", "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", "obj_darkcontroller_slash_Draw_0_gml_311_0": "Purple ", "obj_darkcontroller_slash_Draw_0_gml_312_0": "Yes", "obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 Dark Knight#Does damage using#dark energy.", "obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 Healing Master#Can use ultimate#healing. (Losers!)", "obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 Moss Enjoyer#Supports those#that find moss.", "obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness", "obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness", "obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 Dark Prince#Dark-World being.#Has friends now.", "obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 Hug Prince#Receives and#gives many hugs.", "obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 Pose Prince#Poses for photos#at times.", "obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 Rude Prince#Friends with a#rude gesturer.", "obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 Blank Prince#Doesn't even#have a photo.", "obj_darkcontroller_slash_Draw_0_gml_362_0": "Sweetness ", "obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster#Might be able to#use some cool moves.", "obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer#Freezes the enemy.", "obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer#Receives pain to#become stronger.", "obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral#Neither chaotic nor#lawful to moss.", "obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ", "obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness", "obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_585_0": "---------", "obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ", "obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ", "obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ", "obj_darkcontroller_slash_Draw_0_gml_609_0": "---------", "obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_837_0": "USE", "obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS", "obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY", "obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the#~1?", "obj_darkcontroller_slash_Step_0_gml_135_0": "* .../%", "obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.^1)&* (Its pages scatter in the wind.)/", "obj_darkcontroller_slash_Step_0_gml_143_0": "* ............../", "obj_darkcontroller_slash_Step_0_gml_144_0": "\\E5* Umm..^1.&* Th-that's OK^1, Kris^1!&* I can always.../", "obj_darkcontroller_slash_Step_0_gml_145_0": "\\E6* I'll just make a better one next time!/%", "obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)/", "obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey^1, Kris^1.&* What are you doing...?/", "obj_darkcontroller_slash_Step_0_gml_156_0": "\\E3* Oh no^1!&* Is that the manual?/", "obj_darkcontroller_slash_Step_0_gml_157_0": "\\E1* Looks like you accidentallly dropped it.../", "obj_darkcontroller_slash_Step_0_gml_158_0": "\\E8* Here you go^1, Kris^1!&* You don't wanna lose that!/", "obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.^1)&* (Again.)/%", "obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet^1.&* Too bad.../", "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun./%", "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* .../", "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or.../", "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?/%", "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?&* Are you gonna go in or what?/%", "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!&* If you're gonna be a WIMP^1, then I'll.../%", "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!/%", "obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting.../", "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now./%", "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh?/%", "obj_darkdoor_slash_Step_0_gml_252_0": "* .../%", "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go./", "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* .../", "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess./%", "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* .../", "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* .../", "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?/%", "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?/%", "obj_darkphone_event_slash_Step_0_gml_42_0": "* It's nothing but garbage noise./%", "obj_debug_choicer_slash_Draw_0_gml_105_0": "\\C4 ", "obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info", "obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2", "obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible", "obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative", "obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1", "obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!", "obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!", "obj_dojo_spareenemy_slash_Step_0_gml_19_0": "\\M2Boss^1! Don't listen to&that^1! That's the wrong&ACT!^1! The wrong ACT!^1!/%", "obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh, boss,&you're sparing&me!?/%", "obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it, Boss!^1&If you can manage to SPARE enemies right away.../", "obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go&a lot faster!&That's all!/%", "obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!/", "obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT&and SPARE on&the same turn!/", "obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's&ACT will give an&enemy 100`% mercy.../", "obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on&the same turn&with Susie&or Ralsei!/%", "obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.", "obj_dojo_spareenemy_slash_Step_0_gml_44_0": "\\M2Ah!! It's my&~1 o'clock shadow!/%", "obj_dojo_spareenemy_slash_Step_0_gml_51_0": "\\M1* Jigsaw Joe's stubble regrew!/%", "obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss^1!&You gotta ACT&and SPARE on&the same turn!/%", "obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.", "obj_dojo_spareenemy_slash_Step_0_gml_63_0": "\\M2WAIT A SECOND!!!^1&I got something else&to remind you of!/", "obj_dojo_spareenemy_slash_Step_0_gml_64_0": "\\M0Boss!/", "obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the&same with making&an enemy TIRED!/", "obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT&will make an&enemy TIRED.../", "obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY&right away!/%", "obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory", "obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY&right away!/", "obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course, PACIFY is MAGIC,&so you'll need TP./", "obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn&DEFENDING to gain TP&if you have to, boss!/%", "obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee^1! Jigsaw Joe stopped being TIRED!/%", "obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss^1! If you don't&have the TP to use&PACIFY^1, DEFENDing&will give you TP!/%", "obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss^1! You're putting me&to SLEEP^1! I mean, you&AREN'T^1! Make me TIRED&and PACIFY me, boss!/%", "obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!/%", "obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!/%", "obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)/%", "obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up!^1&* The enemy became TIRED!/%", "obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!", "obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?", "obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!/%", "obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!/%", "obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!/%", "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip/%", "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?/", "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!/", "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL..^1. your COMPASSION.../", "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world./", "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP./", "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle./", "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack./", "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?&* Let's try dodging!/%", "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./", "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though./%", "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!&* You sure are good at defending!/", "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though, so...&* No need to defend!/%", "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm..^1.&* Kris?/", "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP.../", "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%", "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* .../%", "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!&* Now that you've gathered TP -/", "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?/", "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./", "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../", "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully!/%", "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now./", "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it.../", "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW?/", "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so.../", "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK?/%", "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?/", "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you!/", "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm.../", "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens./", "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?/%", "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it?/", "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris...!/%", "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey!/", "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue..^1. after this tutorial./%", "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell./%", "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW?/%", "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you..^1. know what a \\cYSPELL\\cW is?/", "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?/%", "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign?/%", "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult.../", "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK?/", "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing^1! Through this^1, even the most violent enemies.../", "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness!/", "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG?/%", "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?/", "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW!/", "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command^1, you can win!/%", "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too!/", "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!/", "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing^1! Through this^1, even the most violent enemies.../", "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness!/", "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG?/%", "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now!/", "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won!/", "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?/", "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW!/", "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command^1, you can win!/%", "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet!/%", "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris?/%", "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right...?/%", "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING,/", "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um.../", "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first?/%", "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see..^1. Then^1, perhaps we can just end here./", "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so.../", "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!/%", "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!&* That'd be the end in a real battle!/", "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris!/%", "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!&* That was an amazing attack!/", "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?/", "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../", "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing Z when the cursor enters the box on the left!/", "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!&* You did it!!!/", "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)/", "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1 )/", "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less.../", "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/", "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next!)/%", "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/", "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!/", "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/", "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./", "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../", "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully!/%", "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm..^1. Kris^1?&* You don't need to hit it anymore./", "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!/%", "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris..^1. H-How do I put this...?/", "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself.../", "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris^1, are you trying to say something?/%", "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris..^1. I..^1. um^1, I think I understand./", "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well^1, if..^1. during our adventure,/", "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me^1, that's OK^1, too!/%", "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../", "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press ~1 again when the cursor goes in the box!/%", "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%", "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press Z when the white rectangle's in the blue box!/%", "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm..^1. you can press ~1 a lot^1, if it helps!/%", "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris..^1.&* Please try to press ~1./%", "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?&* Can you see the white rectangle?/%", "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?&* They're like messed-up squares?/%", "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* .../%", "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else?/%", "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else?/", "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/", "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!/", "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/", "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./", "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../", "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully!/%", "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* .../", "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps.../", "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today./", "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie./%", "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but.../", "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate./", "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now./%", "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!& (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!& (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!& (\\I2 )", "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!& (\\I3 )", "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!& (\\I4 )", "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!&* You're a natural!/", "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning!/", "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris!/", "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0 )./", "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world.../", "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!/%", "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!& (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./%", "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./", "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me.../", "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after.../", "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK?/%", "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY./%", "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris!/%", "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!&* Just one hug is enough^1, though!/%", "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore./%", "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...^1? Kris^1, you'd rather hug it out than fight?/", "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* .../", "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight!/", "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )/", "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less.../", "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/", "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next!/%", "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -/", "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!/", "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/", "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./", "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../", "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully!/%", "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris!/", "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them./", "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW./", "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4 ) it!/", "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW!/%", "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI./%", "obj_dummyenemy_slash_Step_0_gml_846_0": "* K..^1. Kris!?/%", "obj_dummyenemy_slash_Step_0_gml_850_0": "* K..^1. Kris!?/", "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um.../", "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing./", "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but.../%", "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?/", "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um.../", "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?/%", "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before.../", "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out,)/", "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry.../", "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha!/%", "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* .../%", "obj_dw_leave_slash_Step_0_gml_71_0": "\\EN* Come back when you've finished your homework!/", "obj_dw_leave_slash_Step_0_gml_73_0": "\\EK* (What's the point of having a room if you can't slack off in it?)/%", "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (The mice found $20.)&* (You didn't get any.)/%", "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (The mice found $1.)&* (You didn't get any.)/%", "obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)/%", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(Powerless!?)", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "SIMPLETON?", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "... H-huh? Berdly?", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY??? BERDLY KNOWS???", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "...", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "Berdly...", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "WHY THAT!?", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "\\E5* Ahh^1, Kris. Stuck on this puzzle^1, I see?/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "\\E7* I thought I heard Noelle calling for help^1, but.../", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "\\EE* I get what that sound was now. Kris./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "\\E7* Your brain must be crying./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "\\E0* Poor^1, sweet^1, Noelle. Where could she be now./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "\\EG* Stuck on a puzzle just like this one^1, no doubt./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "\\EH* If only I was there to do it for her./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "\\E8* She's but a powerless doe without my help...\\f2 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "\\E1* Though being alone might be better than being with you!/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "\\E7* Kris^1, you would only get in the way!/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "\\EI* After all^1, you can't understand Noelle like I can./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "\\E4* Yes^1, you may have been her lifelong neighbor. But./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "\\EJ* I am a maestro of emotional intelligence./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "\\E7* I can read her feelings like a strategy guide./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "\\EC* Which^1, I have NEVER needed by the way!/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "\\EE* You may see her as the simpleton girl next door.\\f4 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "\\EI* But the reality. Is that she is./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "\\EG* A lovestruck girl with her heart on her sleeve.\\f5 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "\\E3* And..^1. Kris..^1. The target of her affection.../", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "\\EI* May be surprising to you.\\f6 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "\\E8* It's..^1. Truly sad. Such love..^1. May never fruit.\\f7 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "\\E9* But still^1, I have to support her^1, Kris./", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "\\E5* She's my friend.\\f8 ^1/", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "\\EE* Also^1, my only worthy opponent at racing games.\\f9 ^1/%", "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "\\E8* (Is that really what you're gonna end it on!?)/%", "obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town./", "obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1/", "obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny./%", "obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2/", "obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3/", "obj_example_cutscene_slash_Step_0_gml_55_0": "\\E3* ..^1. Man^1, it got late^1, didn't it...?/%", "obj_example_cutscene_slash_Step_0_gml_60_0": "\\E0* Well. Guess you should go home^1, huh?/%", "obj_example_cutscene_slash_Step_0_gml_64_0": "\\EQ* Alright^1, you don't have to say it./%", "obj_example_cutscene_slash_Step_0_gml_68_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%", "obj_example_cutscene_slash_Step_0_gml_72_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%", "obj_example_cutscene_slash_Step_0_gml_76_0": "\\E9* Let's go./%", "obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home/%", "obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": "(It was as if your very SOUL was glowing...)/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* NOT!!!/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* LET ME SAY/", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* LET ME SAY [Thanks ]/", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO./", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* AND NOW IT'S MY [Mansion]^1! MY [City]^1! MY [World]!/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* SO WHY ARE YOU [Stealing] THE [Fountain]!?/", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* TO [$!$!] ME OVER RIGHT AT THE [Good part]!? WHAT ARE YOU^1, A [Gameshow Host]!?/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* AH^1, KID^1, FORGET IT. I'M AN [HonestMan]./", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* I'LL LET YOU [Pay] YOUR WAY OUT OF THIS ONE!!/%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* [Pay].../%", "obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* WITH YOUR [Rapidly-Shrinking] LIFE!!!/%", "obj_fountainkris_slash_Step_0_gml_49_0": "Is this... the fountain...?/%", "obj_fountainkris_slash_Step_0_gml_56_0": "Kris.../%", "obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how, but.../", "obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we&stumbled into/", "obj_fountainkris_slash_Step_0_gml_77_0": "something really&important, didn't we...?/", "obj_fountainkris_slash_Step_0_gml_78_0": ".../%", "obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're&here again, huh.../", "obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight.../", "obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are,&they're making&these fountains.../", "obj_fountainkris_slash_Step_0_gml_88_0": ".../%", "obj_fountainkris_slash_Step_0_gml_104_0": "Well, there's no time to&think about that now./", "obj_fountainkris_slash_Step_0_gml_105_0": "Right now.../", "obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,/", "obj_fountainkris_slash_Step_0_gml_107_0": "right^1, Kris?/%", "obj_fountainkris_slash_Step_0_gml_114_0": "But... is that really&a bad thing...?/", "obj_fountainkris_slash_Step_0_gml_115_0": "Since they started&showing up,/", "obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot&more interesting,&hasn't it...?/", "obj_fountainkris_slash_Step_0_gml_117_0": ".../", "obj_fountainkris_slash_Step_0_gml_118_0": "Well, we don't have to&think about that now.../", "obj_fountainkris_slash_Step_0_gml_119_0": "Kris, it's your turn./%", "obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front&of the fountain,)/", "obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)/", "obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)/", "obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)/%", "obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)/%", "obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)/%", "obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits", "obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ", "obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ", "obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info#~2: Quit", "obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info#~2: Quit", "obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS", "obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info", "obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit", "obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info", "obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ", "obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit", "obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE", "obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE", "obj_fusionmenu_slash_Draw_0_gml_89_0": "?????", "obj_fusionmenu_slash_Draw_0_gml_90_0": "?????", "obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????", "obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????", "obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL", "obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK", "obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE", "obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT ", "obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place", "obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place", "obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return", "obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return", "obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD", "obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE", "obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ", "obj_fusionmenu_slash_Draw_0_gml_169_0": "@ Place", "obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ", "obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: \nChange Pages.", "obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play\nwill be the town\nBGM.", "obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs\nfreely.", "obj_fusionmenu_slash_Draw_0_gml_186_0": "@ Return", "obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing", "obj_fusionmenu_slash_Draw_0_gml_199_0": "Press @ to Return", "obj_fusionmenu_slash_Step_0_gml_43_0": "Result", "obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients", "obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?", "obj_fusionmenu_slash_Step_0_gml_119_0": "Yes", "obj_fusionmenu_slash_Step_0_gml_124_0": "No", "obj_fusionmenu_slash_Step_0_gml_139_0": "Graze Challenge 1", "obj_fusionmenu_slash_Step_0_gml_140_0": "Clover Rematch", "obj_fusionmenu_slash_Step_0_gml_140_0_b": "Jigsaw Joe", "obj_fusionmenu_slash_Step_0_gml_141_0": "-------------", "obj_fusionmenu_slash_Step_0_gml_142_0": "-------------", "obj_fusionmenu_slash_Step_0_gml_144_0": "Get 100% TP without getting hit!#You can do it, boss!", "obj_fusionmenu_slash_Step_0_gml_145_0": "It's not Clover's birthday anymore!#She won't go easy on you now!", "obj_fusionmenu_slash_Step_0_gml_146_0": " ", "obj_fusionmenu_slash_Step_0_gml_146_0_b": "Learn how to spare like a champ.", "obj_fusionmenu_slash_Step_0_gml_147_0": " ", "obj_fusionmenu_slash_Step_0_gml_150_0": "$100", "obj_fusionmenu_slash_Step_0_gml_151_0": "ClubsSandwich", "obj_fusionmenu_slash_Step_0_gml_152_0": "---", "obj_fusionmenu_slash_Step_0_gml_153_0": "---", "obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe's Life Savings", "obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says", "obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars", "obj_fusionmenu_slash_Step_0_gml_178_0": "$250", "obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem", "obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!#You've got three chances, boss!", "obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!#It'll take some stamina...", "obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed", "obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge", "obj_fusionmenu_slash_Step_0_gml_220_0": "Prize", "obj_fusionmenu_slash_Step_0_gml_244_0": "!", "obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?", "obj_fusionmenu_slash_Step_0_gml_280_0": "Yes", "obj_fusionmenu_slash_Step_0_gml_285_0": "No", "obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!", "obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place ~2: Return", "obj_fusionmenu_slash_Step_0_gml_462_0": "@ Place @ Return", "obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle", "obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?", "obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio", "obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio", "obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio", "obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City", "obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love", "obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster", "obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race", "obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat", "obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop", "obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!", "obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace", "obj_fusionmenu_slash_Step_0_gml_581_0": "Queen", "obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape", "obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard", "obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \"Rules\"", "obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern", "obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "Thrash Machine", "obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "Kris", "obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "Oh No Did You&Forget How To&Control A Giant&Robot/%", "obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "One More Time,&Press ~1 And&~2 To Dodge/%", "obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "The Time For&Words Is Over/%", "obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "Ha Ha Just Kidding&I Totally Will&Keep Monologuing&As I Kick At: Your&Face/%", "obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "The Time Has&Come For Noelle&To Realize Her&Own Strength/%", "obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "Focusing Into&Her Blade, She&Will Create A&Neo Dark Fountain/%", "obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "Then, When The&Whole World Is&Covered In Darkness/%", "obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris, Susie,&Why Don't You&Help Me Too?/%", "obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "Susie/%", "obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "And Kris, My&Dearest Trucie&You Can Have&As Many/%", "obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "Hey Was There&A Third&Guy?????????/%", "obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "Join Me And&All Of You&Will Become&Super Strong&And Cool/%", "obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "Okay I Believe&I've Made My Point&I'm Going To&Procedurally&Loop My Dialogue&Now/%", "obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris&Susie&Other Guy/%", "obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "You Think You're&Finished?/%", "obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "I Have More Extremely&Slow Moving Obviously&Punchable Giant Baseballs&Where That One Came From/%", "obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "Now Is The&Time To Fight&(Only)/%", "obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "Her Own Will&Her Own&Determination/%", "obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "Then Another,&Then Another/%", "obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "She - And Everyone -&Can Live In Bliss,&Free Of Fear And&Suffering/%", "obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "Create The World&Of Your Dreams&(Also My Dreams)/%", "obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "Bro Just Let Me&Karate Chop You&And You Can Have&As Many Skateboards&As You Want/%", "obj_gigaqueen_enemy_slash_Step_0_gml_113_0": ".../%", "obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "Okay I Don't&Remember What&You Liked/%", "obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "Meanwhile I Don't&Need To Improve&Because I'm Already&Perfect And Can&Shoot Lasers From&My Fancy Glass/%", "obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "Now Is The&Time To&(LOOPING ERROR)/%", "obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "There Are&Keyboard Controls&Inside/%", "obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "Press ~1&And ~2 To&Dodge ~3 And ~4&To Punch/%", "obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "You Have Truly&Proven Yourselves&To Be A Worthy&Opponent/%", "obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "You Have Earned The&Right To Remember What&Your Fighting Machine's&True Purpose Is/%", "obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "~1 And ~2 To&Punch/%", "obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "To Get Your Own&Ass Thrashed/%", "obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "By Me/%", "obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "With My Final Attack/%", "obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "Ha Ha Bye/%", "obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* The cityscape roars past.", "obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* The night is young for fighting.", "obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* The battle is really heating up.", "obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* Susie mashes the controls trying to punch more.", "obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei advises you to \"dodge, then counter punch.\"", "obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* Smells like gigantic batteries.", "obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* Your machine is charged up for special moves!", "obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* Your machine's inner lighting turns red.", "obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* FLAME MODE engaged!&* A power-boosting aura fired up...!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* SWORD MODE engaged!&* Damage grows until you miss!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* LASER MODE engaged!&* A light-quick aura fired up...!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* DUCK MODE engaged!&* A totally-sucking aura fired up...!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* TURBODODGE engaged!&* A dodge-enhancing aura fired up...!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* SELF-FIX engaged!&* A healing aura fired up...!/%", "obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* SELF-FIX engaged!&* A healing aura fired up...!&* (But, the TP cost increased!)/%", "obj_hatguy_enemy_slash_Draw_0_gml_60_0": "Dancing!", "obj_hatguy_enemy_slash_Draw_0_gml_65_0": "2 Turns!", "obj_hatguy_enemy_slash_Draw_0_gml_70_0": "Not Dancing", "obj_hatguy_enemy_slash_Step_0_gml_4_0": "(Tired)", "obj_hatguy_enemy_slash_Step_0_gml_29_0": "What, you wanna&see my moves?", "obj_hatguy_enemy_slash_Step_0_gml_30_0": "Ah-ha, if it's&a madimoizel...", "obj_hatguy_enemy_slash_Step_0_gml_33_0": "Hey, don't touch&the hat.", "obj_hatguy_enemy_slash_Step_0_gml_34_0": "Isn't this mix...&schway?", "obj_hatguy_enemy_slash_Step_0_gml_35_0": "Alright, alright.&Alright alright alright.", "obj_hatguy_enemy_slash_Step_0_gml_36_0": "So did they pay&the venue fee?", "obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - The smooth one. Looks up to K_K./%", "obj_hatguy_enemy_slash_Step_0_gml_165_0": "* You danced!/", "obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n got lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_177_0": "* You danced with Cap'n!/", "obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n got lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_183_0": "* You danced with Cap'n!/%", "obj_hatguy_enemy_slash_Step_0_gml_214_0": "* Everyone danced with Cap'n! They're totally lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie danced with Cap'n!/", "obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n got lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie danced with Cap'n!/%", "obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei danced with Cap'n!/", "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!/%", "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!/%", "obj_healwriter_slash_Draw_0_gml_4_0": "+~1", "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./", "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%", "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/", "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/", "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%", "obj_initializer_slash_Create_0_gml_47_0": " ", "obj_initializer_slash_Create_0_gml_48_0": "Kris", "obj_initializer_slash_Create_0_gml_49_0": "Susie", "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", "obj_initializer_slash_Create_0_gml_114_0": "Known Quantity", "obj_initializer_slash_Create_0_gml_158_0": " ", "obj_initializer_slash_Create_0_gml_169_0": " ", "obj_initializer_slash_Create_0_gml_173_0": "%%", "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3", "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ", "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%", "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%", "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", "obj_initializer2_slash_Create_0_gml_22_0": "Dynamic", "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?/%", "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", "obj_kk_enemy_slash_Draw_0_gml_106_0": "Dancing!", "obj_kk_enemy_slash_Draw_0_gml_111_0": "2 Turns!", "obj_kk_enemy_slash_Draw_0_gml_116_0": "Not Dancing", "obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet shimmies defiantly.", "obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n spins his cap around.", "obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K is a CD player.", "obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris, just keep trying to dance!", "obj_kk_enemy_slash_Other_11_gml_37_0": "* U-umm... Kris, maybe if you... keep dancing?", "obj_kk_enemy_slash_Step_0_gml_3_0": "(Tired)", "obj_kk_enemy_slash_Step_0_gml_35_0": "Dance! Dance!&Everybody dance!", "obj_kk_enemy_slash_Step_0_gml_38_0": "I like this song.", "obj_kk_enemy_slash_Step_0_gml_39_0": "Can we dance?", "obj_kk_enemy_slash_Step_0_gml_40_0": "Ring-a-ding-dong.", "obj_kk_enemy_slash_Step_0_gml_41_0": "Are we having fun?", "obj_kk_enemy_slash_Step_0_gml_42_0": "Does anyone want&this milk I found?", "obj_kk_enemy_slash_Step_0_gml_126_0": "* Perhaps if we can get them all to dance, we can win?", "obj_kk_enemy_slash_Step_0_gml_130_0": "* Smells like music.", "obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - The silly one. Looks up to the other two./%", "obj_kk_enemy_slash_Step_0_gml_172_0": "* You danced!/", "obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K got lost in the groove!/%", "obj_kk_enemy_slash_Step_0_gml_184_0": "* You danced with K_K!/", "obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K got lost in the groove!/%", "obj_kk_enemy_slash_Step_0_gml_190_0": "* You danced with K_K!/%", "obj_kk_enemy_slash_Step_0_gml_221_0": "* Everyone danced with K_K! They're totally lost in the groove!/%", "obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie danced with K_K!/", "obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K got lost in the groove!/%", "obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie danced with K_K!/%", "obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei danced with K_K!/", "obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K got lost in the groove!/%", "obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei danced with K_K!/%", "obj_krisroom_slash_Create_0_gml_16_0": "The Beginning", "obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!/", "obj_krisroom_slash_Create_0_gml_24_0": "* Kris^1, if you do not wake up^1, we will be late for school!/%", "obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you^1, alright?/%", "obj_krisroom_slash_Step_0_gml_283_0": "* (But^1, when you opened your eyes...)/%", "obj_krisroom_slash_Step_0_gml_293_0": "THE DARK", "obj_krisroom_slash_Step_0_gml_321_0": "Kris...? /%", "obj_krisroom_slash_Step_0_gml_322_0": "Kris, honey...&Are you awake...?^6 %%", "obj_krisroom_slash_Step_0_gml_323_0": "... w.... wait!^6 %%", "obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%", "obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%", "obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%", "obj_krisroom_slash_Step_0_gml_388_0": "* Kris^1, did you eat all of the pie!?/%", "obj_krisroom_slash_Step_0_gml_393_0": "\\E3* It is YOUR knife in this empty tin, is it not!?/", "obj_krisroom_slash_Step_0_gml_394_0": "\\E8* Oh, Kris.../%", "obj_krisroom_slash_Step_0_gml_399_0": "\\E4* Am I going to have to lock the oven again?/%", "obj_krisroom_slash_Step_0_gml_406_0": "\\E1* Well^1, hurry out of bed^1. It is time for school./%", "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/", "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%", "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/", "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/", "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./", "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/", "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%", "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/", "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/", "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%", "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us./", "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?/%", "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!/%", "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%", "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%", "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!/%", "obj_lang_settings_1_0": "LANGUAGE CONFIG", "obj_lang_settings_2_0": "Return", "obj_lang_settings_3_0": "Yes", "obj_lang_settings_4_0": "No", "obj_lang_settings_5_0": "Language", "obj_lang_settings_6_0": "Special Mode", "obj_lang_settings_7_0": "Translated OSTs", "obj_lang_settings_8_0": "Special Mode disabled description (leave space if no need)", "obj_lang_settings_9_0": "Special Mode enabled description (leave space if no need)", "obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is&subsumed by SHADOW", "obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky", "obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.", "obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take&form from the FOUNTAINS", "obj_legend_neo_slash_Draw_0_gml_99_0": " And envelop& the land in devastation.", "obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners,&crushed by the darkness", "obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly, one by one,&turn into statues...", "obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners&to fend for themselves", "obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an& endless night...", "obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea& of paradise?", "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND&was whispered among shadows.", "obj_legend_slash_Draw_0_gml_21_0": "It was&a LEGEND&of HOPE.", "obj_legend_slash_Draw_0_gml_24_0": "It was&a LEGEND&of DREAMS.", "obj_legend_slash_Draw_0_gml_32_0": "It was&a LEGEND&of LIGHT.", "obj_legend_slash_Draw_0_gml_35_0": "It was&a LEGEND&of DARK.", "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of& ^3 DELTA RUNE", "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK&have lived in balance^6,%", "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony&were to shatter...", "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", "obj_legend_slash_Draw_0_gml_170_0": "The sky will run&black with terror", "obj_legend_slash_Draw_0_gml_205_0": "And the land will&crack with fear.", "obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding...", "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw&her final breath.", "obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope...", "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear&at WORLDS' edge.", "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE&FROM THE DARK.", "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance&be restored,", "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved&from destruction.", "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", "obj_legend_slash_Draw_0_gml_451_0": "The geyser that&gives this land form-", "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the¢er of the kingdom.", "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain&has appeared on the horizon...", "obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of&LIGHT and DARK begins to shift...", "obj_lotterymouseController_slash_Step_0_gml_18_0": "* (Sounds like the bridge was raised.)/%", "obj_mansion_basement_door_slash_Other_10_gml_2_0": "* The door rattles but doesn't open./%", "obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* It has a lock that seems impossible to open./%", "obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris used the KEYGEN.)/%", "obj_maus_enemy_slash_Step_0_gml_18_0": "(You think you're&the big cheese?)", "obj_maus_enemy_slash_Step_0_gml_23_0": "(Tired of being&pushed around.)", "obj_maus_enemy_slash_Step_0_gml_27_0": "(Left, right,&right, left...)", "obj_maus_enemy_slash_Step_0_gml_31_0": "(Catch me, catch me!)&(Hee hee hee...)", "obj_maus_enemy_slash_Step_0_gml_40_0": "(Are you going to&take me home?)", "obj_maus_enemy_slash_Step_0_gml_43_0": "(Just take good&care of me!)", "obj_maus_enemy_slash_Step_0_gml_49_0": "(I can't help it^1,&I'm a scary guy.)", "obj_maus_enemy_slash_Step_0_gml_51_0": "(I'll work with&who I have to.)", "obj_maus_enemy_slash_Step_0_gml_55_0": "(I can't help it^1,&I'm a cutey guy.)", "obj_maus_enemy_slash_Step_0_gml_114_0": "* Maus's clicking sounds more like splat noises.", "obj_maus_enemy_slash_Step_0_gml_117_0": "* Maus is squeaking cheerfully.", "obj_maus_enemy_slash_Step_0_gml_124_0": "* Maus would like to go to its favorite bistro in this marvelous city.", "obj_maus_enemy_slash_Step_0_gml_127_0": "* Smells like wood shavings.", "obj_maus_enemy_slash_Step_0_gml_132_0": "* Maus is thinking about overly elaborate machines.", "obj_maus_enemy_slash_Step_0_gml_133_0": "* Maus is clicking and squeaking.", "obj_maus_enemy_slash_Step_0_gml_134_0": "* Maus keeps running between your feet.", "obj_maus_enemy_slash_Step_0_gml_135_0": "* Maus is keenly aware of the fear it invokes.", "obj_maus_enemy_slash_Step_0_gml_159_0": "* MAUS - It's just a little mouse living in a little house./%", "obj_maus_enemy_slash_Step_0_gml_166_0": "* Press ~1 To Trap!!!", "obj_maus_enemy_slash_Step_0_gml_177_0": "\\E5* There's only one solution for a mouse!!/", "obj_maus_enemy_slash_Step_0_gml_178_0": "\\EH* Here^1, kitty kitty!!/%", "obj_maus_enemy_slash_Step_0_gml_188_0": "\\EE* Th-the way it moves is just so..^1. so scary!/", "obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle complimented the enemies!/", "obj_maus_enemy_slash_Step_0_gml_189_0": "\\EE* It's disgusting!/", "obj_maus_enemy_slash_Step_0_gml_190_0": "\\E3* They're..^1. kind of cute^1, right...?/%", "obj_maus_enemy_slash_Step_0_gml_191_0": "* Maus was rejected..^1. everyone felt TIRED./%", "obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle reacted in fear!/", "obj_maus_enemy_slash_Step_0_gml_197_0": "* The enemies felt dejected and TIRED.../%", "obj_maus_enemy_slash_Step_0_gml_251_0": "\\EK* ...don't we just have to fight the cat now?/", "obj_maus_enemy_slash_Step_0_gml_253_0": "\\EK* Huh?/%", "obj_maus_enemy_slash_Step_0_gml_269_0": "* Press ~1 to trap all the enemies!", "obj_maus_enemy_slash_Step_0_gml_304_0": "* Didn't catch anything.../%", "obj_maus_enemy_slash_Step_0_gml_305_0": "* Caught the enemy!/%", "obj_maus_enemy_slash_Step_0_gml_306_0": "* Caught ~1 enemies!/%", "obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%", "obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie chased on all fours!!/%", "obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%", "obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei sang a song about mice!!/%", "obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei sang a mouse song!/%", "obj_maus_enemy_slash_Step_0_gml_383_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%", "obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle screamed quietly!/%", "obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle cheered brightly!/%", "obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie was captured!!/%", "obj_maus_enemy_slash_Step_0_gml_444_0": "\\EN* Susie!!!/", "obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "Movements from turn 2", "obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "Movements from turn 1", "obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(I'm no cheater!&It's just cheese...)", "obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(We are grippable.&We are many.)", "obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(Rolling around at&the speed of mouse...)", "obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(Wired is FASTER!)", "obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(Well, everyone's captured.)&(What does that make me?)", "obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* Mauswheel's DPI is lowering.", "obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* Mauswheel is just a spareable husk now.", "obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* Mauswheel is rolling around with an annoying wheel sound.", "obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* Mauswheel might make a good wreath, as a prank.", "obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* It's a cacophony of clicks.", "obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* The cursor will follow you everywhere^1. Keep moving!/%", "obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* Smells like a three-cheese pizza.", "obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* MAUSWHEEL - Two mice are better than one! ... Three^1, maybe not./", "obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* Press ~1 To Trap!!!", "obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* Press ~1 To Trap!!!", "obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%", "obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%", "obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie was captured!!/%", "obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei sang a song about mice!!/%", "obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei sang a mouse song!/%", "obj_mauswheel_enemy_slash_Step_0_gml_230_0": "\\EN* Susie!!!/", "obj_mauswheel_enemy_slash_Step_0_gml_243_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%", "obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* You missed!/%", "obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* You caught them!/%", "obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* You missed!/%", "obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* You caught them!/%", "obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* Mauswheel ran out of maice!/%", "obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* Mauswheel reached 100`% mercy!/%", "obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* But, it's still rolling out of control.../%", "obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* Suddenly...!/%", "obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* We'll take it from here!/%", "obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle screamed quietly!/%", "obj_mazecheese_slash_Other_10_gml_42_0": "* (The cheese was destroyed in the heat of battle.)/", "obj_mazecheese_slash_Other_10_gml_43_0": "* (Feels like you lost sight of what was important.)/%", "obj_mazecheese_slash_Other_10_gml_47_0": "* (The cheese was destroyed in the heat of battle.)/", "obj_mazecheese_slash_Other_10_gml_48_0": "* (This marks a cruel victory for those who hate cheese.)/%", "obj_mazecheese_slash_Step_0_gml_97_0": "\\E8* I..^1. I never want to see cheese ever again.../%", "obj_mazecheese_slash_Step_0_gml_102_0": "* (The cheese was destroyed in the heat of battle...)/", "obj_mazecheese_slash_Step_0_gml_103_0": "* (You realized you lost sight of what was important...)/%", "obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ", "obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ", "obj_monster1_slash_Step_0_gml_25_0": "Line1", "obj_monster1_slash_Step_0_gml_26_0": "Line2", "obj_monster1_slash_Step_0_gml_53_0": "* Line3", "obj_monster1_slash_Step_0_gml_54_0": "* Line4", "obj_monster1_slash_Step_0_gml_55_0": "* Line5", "obj_monster1_slash_Step_0_gml_56_0": "* Line6", "obj_monster1_slash_Step_0_gml_57_0": "* Line7", "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%", "obj_monster1_slash_Step_0_gml_82_0": "Line9", "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは&  デュアルバスターを 発動した!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "\\E2* A m-m-m-m-m.../", "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "\\EE* Mouse!?/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "\\E3* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/", "obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "\\E4* Maybe if you can get them in the other mouse hole?/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "\\E2* H-huh^1?&* Nothing happened.../%", "obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "\\EE* M-m-m-m-mouse!!/", "obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "\\E2* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/", "obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "\\E4* Maybe^1, make a mouseless path I can walk through...?/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "\\E4* H-hey^1, Kris? You can't leave yet^1, y'know!/", "obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "\\E3* You need to deal with the mice^1, first./", "obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "\\E4* You can do it^1, Kris^1! I believe in you!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "\\E3* Kris^1, you^1, um..^1. aren't gonna leave me here^1, are you?/", "obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "\\E2* Th-think about all the p-pencils I gave you!/", "obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "\\E2* The..^1. the peppermint cookies I shared with you!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "\\E8* .../", "obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "\\E8* I'll do your homework for you./%", "obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "\\E4* Oh^1, merry Krismaaaas--!/", "obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "\\E8* That's where we came from!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "\\E4* Kris^1, are you afraid of mice^1, too? Fahahaha!/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "\\E4* Ph..^1. phew.../", "obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "\\E8* (We'd better not have to do something like that again...)/%", "obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "\\E3* (Seriously, when did Kris get so bossy?)/%", "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (You put the bucket in the hole.)/%", "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (It's full of bucket.)/%", "obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (Suddenly a maus came out of the hole!)/%", "obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (The hole is silent.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* Looks like a hole to put mice in^1, but you don't have any mice./%", "obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (You don't have enough mice to fill up the hole.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (You put the mice in the hole.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (It's full of mice.)/%", "obj_musical_battle_end_slash_Draw_0_gml_205_0": "BATTLE WON!", "obj_musical_controller_slash_Alarm_0_gml_11_0": "* They stopped dancing!/", "obj_musical_controller_slash_Alarm_0_gml_12_0": "* We need to do it again!/%", "obj_musical_controller_slash_Alarm_1_gml_12_0": "W-wait, I can't dance&with bad guys!!", "obj_musical_controller_slash_Alarm_1_gml_21_0": "I forgot my next&dance move!", "obj_musical_controller_slash_Alarm_1_gml_30_0": "H-hey, I'm not gonna&dance with you!", "obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet snapped out of the dance!)/", "obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet snapped out of the dance!)/%", "obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K snapped out of the dance!)/", "obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K snapped out of the dance!)/%", "obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n snapped out of the dance!)/%", "obj_musical_controller_slash_Step_0_gml_52_0": "I'm at my acoustic limit...", "obj_musical_controller_slash_Step_0_gml_57_0": "Have a sip.", "obj_musical_controller_slash_Step_0_gml_66_0": "Mmm... I'm thirsty.", "obj_musical_controller_slash_Step_0_gml_71_0": "(Don't ya mean&you're WOUNDED!?)", "obj_musical_controller_slash_Step_0_gml_80_0": "Owww, my hat!! They&scuffed my hat!!", "obj_musical_controller_slash_Step_0_gml_85_0": "(Stop being dramatic&and heal!!)", "obj_musical_controller_slash_Step_0_gml_94_0": "Even if we're all beat, we...", "obj_musical_controller_slash_Step_0_gml_99_0": "Can all drink from one milk.", "obj_musical_controller_slash_Step_0_gml_108_0": "Even if we're all beat, we...", "obj_musical_controller_slash_Step_0_gml_113_0": "Can all drink from one milk.", "obj_musical_controller_slash_Step_0_gml_122_0": "Even if we're all beat, we...", "obj_musical_controller_slash_Step_0_gml_127_0": "Can all drink from one milk.", "obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_261_0": "* K_K's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET's and K_K's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET's and CAPN's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_265_0": "* K_K's and CAPN's HP went up!/%", "obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET's and K_K's HP went up!/", "obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy./%", "obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)/%", "obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh..^1. does this guy have to one-up me on everything!?/%", "obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait. No^1, triple. Oh^1, hi^1, boss^1! (Smile)/%", "obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)/%", "obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)/%", "obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along..^1. but we can drink together./%", "obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time^1, pipo^1! ..^1. Want some more sugar?/%", "obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]/%", "obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]/%", "obj_npc_cafe_slash_Other_10_gml_83_0": "* (..^1. it seems annoyed that its energy drink has been crushed.)/%", "obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0": "* (..^1. it seems relaxed its partner is so quiet.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.^1)&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates^1.&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)/%", "obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss^1, are you enjoying your \\cYButler Cafe\\c0?/%", "obj_npc_cafe_slash_Other_10_gml_120_0": "* (..^1. looks like it's about to flip its table over.)/%", "obj_npc_cafe_slash_Other_10_gml_124_0": "* (..^1. it's staring at the southern seats and crushing its drink hard.)/%", "obj_npc_city_cheese_slash_Step_0_gml_9_0": "\\EE* KRIS!!!!!!!!!!!!!&!!!!!!!!!!!!/%", "obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey./", "obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up. See that \\cYweird circle\\cW on the beach?/", "obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it^1, and \\cYsomething weird\\cW came out./", "obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course^1, it's not \\cYyesterday\\cW anymore^1, so too bad!/%", "obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey./", "obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up^1, I called it weird./", "obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water..^1. don't think it's coming back!/%", "obj_npc_conbini_slash_Step_0_gml_55_0": "\\E5* hey hey. forget something?/", "obj_npc_conbini_slash_Step_0_gml_57_0": "\\E1* Why^1, er^1, yes. I think I left my eggs on the counter./", "obj_npc_conbini_slash_Step_0_gml_59_0": "\\E2* guess your memory's not what it's \"cracked\" up to be./", "obj_npc_conbini_slash_Step_0_gml_61_0": "\\E0* Hee hee hee.../", "obj_npc_conbini_slash_Step_0_gml_62_0": "\\E4* There is really egg on my face now^1, is there not?/", "obj_npc_conbini_slash_Step_0_gml_64_0": "\\E5* eh. you're egg-scused./", "obj_npc_conbini_slash_Step_0_gml_66_0": "\\E4* Now it sounds as if you are egging me on./", "obj_npc_conbini_slash_Step_0_gml_68_0": "\\E5* egg on or egg off^1, i eggspect a lot from you./", "obj_npc_conbini_slash_Step_0_gml_70_0": "\\E4* Well^1, I am eggceptional. Hee hee.../%", "obj_npc_conbini_slash_Step_0_gml_82_0": "\\E4* And don't forget me^1, your eggs-husband./%", "obj_npc_conbini_slash_Step_0_gml_94_0": "\\E1* Err^1, hello^1, Asgore./", "obj_npc_conbini_slash_Step_0_gml_96_0": "\\E0* Tori^1, I didn't expect to see you here^1, but^1, I.../", "obj_npc_conbini_slash_Step_0_gml_97_0": "\\E6* I have some extra flowers^1, and I was wondering if.../", "obj_npc_conbini_slash_Step_0_gml_99_0": "\\E1* Oh^1, I was just about to go^1, actually./", "obj_npc_conbini_slash_Step_0_gml_101_0": "\\E5* Ah^1, haha^1, oh^1! Sure^1! Home is where the heart is^1! Haha!/%", "obj_npc_conbini_slash_Step_0_gml_124_0": "\\E3* Umm^1, so^1, when Asriel comes home.../%", "obj_npc_conbini_slash_Step_0_gml_131_0": "\\E1* Yes^1, we should all discuss that together soon./", "obj_npc_conbini_slash_Step_0_gml_133_0": "\\E6* Onkey donkey^1! Say hi to Kris for me!/", "obj_npc_conbini_slash_Step_0_gml_135_0": "\\E1* Of course. Have a nice day./%", "obj_npc_conbini_slash_Step_0_gml_153_0": "\\E2* .../", "obj_npc_conbini_slash_Step_0_gml_154_0": "\\E2* You know what I want^1, bone man./", "obj_npc_conbini_slash_Step_0_gml_156_0": "\\E1* ..^1. yep./", "obj_npc_conbini_slash_Step_0_gml_157_0": "\\E2* free pickles./", "obj_npc_conbini_slash_Step_0_gml_159_0": "\\E5* Why^1, thank you!/", "obj_npc_conbini_slash_Step_0_gml_160_0": "\\E2* .../", "obj_npc_conbini_slash_Step_0_gml_161_0": "\\E2* Can I ask?/", "obj_npc_conbini_slash_Step_0_gml_162_0": "\\E2* What kind of flowers^1, do you think^1,/", "obj_npc_conbini_slash_Step_0_gml_163_0": "\\E3* Would make her remember how she felt before?/", "obj_npc_conbini_slash_Step_0_gml_165_0": "\\E2* uhh.../", "obj_npc_conbini_slash_Step_0_gml_166_0": "\\E0* maybe you should talk to your plants about that./", "obj_npc_conbini_slash_Step_0_gml_168_0": "\\E5* Haha^1! Don't worry. They're the first ones I asked!/", "obj_npc_conbini_slash_Step_0_gml_169_0": "\\E3* They're such good listeners^1, you know. Flowers./", "obj_npc_conbini_slash_Step_0_gml_171_0": "\\E5* well^1, yeah. nothin' like a captive audience./", "obj_npc_conbini_slash_Step_0_gml_173_0": "\\E0* Yes^1, haha. I even keep them in glass./", "obj_npc_conbini_slash_Step_0_gml_175_0": "\\E2* uh..^1. like that movie./", "obj_npc_conbini_slash_Step_0_gml_177_0": "\\E2* Yes. It's..^1. It's very similar to that movie./", "obj_npc_conbini_slash_Step_0_gml_179_0": "\\E0* ..^1. well^1, have a good one./", "obj_npc_conbini_slash_Step_0_gml_181_0": "\\E6* Haha^1! I'm trying!/%", "obj_npc_conbini_slash_Step_0_gml_199_0": "\\EK* .../", "obj_npc_conbini_slash_Step_0_gml_200_0": "\\EK* Hey^1, Kris^1, uhh.../", "obj_npc_conbini_slash_Step_0_gml_201_0": "\\EK* Uhhh...^1. nevermind./%", "obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!/", "obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised^1, here is your reward!/", "obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)/%", "obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss!^1 Your inventory is full!!/", "obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it! Better luck next time^1, boss!/%", "obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again^1, boss!/%", "obj_npc_dojo_slash_Step_0_gml_77_0": "* Hey^1! That's not how you \\cYSPARE\\cW someone!/", "obj_npc_dojo_slash_Step_0_gml_78_0": "* ..^1. but I guess a win is a win./", "obj_npc_dojo_slash_Step_0_gml_85_0": "* You received Joe's Life Savings ($1)!/%", "obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize^1, so we don't have another!/%", "obj_npc_dojo_slash_Step_0_gml_105_0": "* ...I don't have any more to give. You've already taken everything I have./%", "obj_npc_dojo_slash_Step_0_gml_115_0": "* Boss^1! For bullets aimed right at you^1, try moving \\cYone direction bit by bit\\cW...!/%", "obj_npc_dojo_slash_Step_0_gml_120_0": "* Boss^1! Try to remember your ABCs...!/%", "obj_npc_dumpster_slash_Step_0_gml_40_0": "\\s0* You found the \\cG[Moss]\\cW^8! %%", "obj_npc_dumpster_slash_Step_0_gml_63_0": "* Your title was upgraded to [Moss Finder].~1", "obj_npc_dumpster_slash_Step_0_gml_78_0": "\\E1* (Why do they look so pleased?)/%", "obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face^1, or part of your eye?/%", "obj_npc_facing_slash_Other_10_gml_31_0": "* Don't worry^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_32_0": "\\E4* I've always thought Susie can't be so bad^1, you know?/", "obj_npc_facing_slash_Other_10_gml_33_0": "\\E0* I'm sure everything will turn out fine!/%", "obj_npc_facing_slash_Other_10_gml_39_0": "* And^1, if you have time^1, could you say hi to her for me...?/%", "obj_npc_facing_slash_Other_10_gml_50_0": "* Ah^1, Kris^1.&* Late again^1, I see./", "obj_npc_facing_slash_Other_10_gml_51_0": "\\E0* Hmm? You need a partner?/", "obj_npc_facing_slash_Other_10_gml_52_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student./", "obj_npc_facing_slash_Other_10_gml_53_0": "\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it.../", "obj_npc_facing_slash_Other_10_gml_54_0": "\\E4* Your unique skillset might help a LOT on this assignment!/", "obj_npc_facing_slash_Other_10_gml_55_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"/%", "obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere^1, Kris! I actually want to get an \"A!\"/", "obj_npc_facing_slash_Other_10_gml_60_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again!/%", "obj_npc_facing_slash_Other_10_gml_67_0": "\\E3* Kris^1, didn't I SAY being late was a bad idea?/", "obj_npc_facing_slash_Other_10_gml_68_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say.../", "obj_npc_facing_slash_Other_10_gml_69_0": "\\E1* Listened?/%", "obj_npc_facing_slash_Other_10_gml_73_0": "\\E0* Alas^1, Kris^1.&* I already tried to help you.../%", "obj_npc_facing_slash_Other_10_gml_83_0": "* Partn'er^1?&* I hardly know 'er!!/", "obj_npc_facing_slash_Other_10_gml_84_0": "* Ha ha ha!^1!&* Whaddya think of that one!^1?&* Funny^1, right???/", "obj_npc_facing_slash_Other_10_gml_85_0": "* ... No?/", "obj_npc_facing_slash_Other_10_gml_86_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%", "obj_npc_facing_slash_Other_10_gml_90_0": "* That's right^1, KRIS^1!&* I got the GOOD partner!/", "obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!/", "obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money^1, and I'm also VERY funny./%", "obj_npc_facing_slash_Other_10_gml_98_0": "* Kris^1, don't listen to 'em^1.&* It's not that bad./", "obj_npc_facing_slash_Other_10_gml_99_0": "* You'll PROBABLY survive Susie beating you up./", "obj_npc_facing_slash_Other_10_gml_100_0": "* You're just gonna fail when she doesn't do ANY of your project!!/", "obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say^1, Kris..^1.&* You SUZ, you LOSE!!!/", "obj_npc_facing_slash_Other_10_gml_102_0": "* ... uhhh^1, that's not very reassuring, huh./%", "obj_npc_facing_slash_Other_10_gml_106_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?/%", "obj_npc_facing_slash_Other_10_gml_116_0": "* Yo^1, Kris^1!&* Show up earlier next time!/", "obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy^1, haha.../", "obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy.../%", "obj_npc_facing_slash_Other_10_gml_122_0": "* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha.../%", "obj_npc_facing_slash_Other_10_gml_128_0": "* Yo^1! Kris^1! I'm sorry^1!&* If I had just waited to be your partner.../", "obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S^1!&* She's gonna pound you to pieces^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!/%", "obj_npc_facing_slash_Other_10_gml_134_0": "\\E0* Kris^1, just keep running and don't look back!/%", "obj_npc_facing_slash_Other_10_gml_147_0": "\\E0* (Click, click, tap, tap...)/", "obj_npc_facing_slash_Other_10_gml_148_0": "\\E1* ... taken./%", "obj_npc_facing_slash_Other_10_gml_152_0": "\\E0* (Click, click, tap, tap...)/", "obj_npc_facing_slash_Other_10_gml_153_0": "\\E2* ... don't die./%", "obj_npc_facing_slash_Other_10_gml_161_0": "* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners!/", "obj_npc_facing_slash_Other_10_gml_162_0": "* We're the ultimate academic duo^1, Ever since our first gym class!/", "obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us.../", "obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead^1!&* That's our origin story!/%", "obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different^1, but me and Catti have a TON^1, In common!/", "obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing^1, and unhinging our jaws!/%", "obj_npc_facing_slash_Other_10_gml_176_0": "\\E0* Kris^1, if I had arms.../", "obj_npc_facing_slash_Other_10_gml_177_0": "\\E2* I would take off this cool hat in rememberance of you./%", "obj_npc_facing_slash_Other_10_gml_189_0": "\\E3* What?&* Wh-what am I watching on my phone?/", "obj_npc_facing_slash_Other_10_gml_190_0": "\\E0* It's schoolwork^1, of course./", "obj_npc_facing_slash_Other_10_gml_191_0": "\\E4* A..^1. animated schoolwork..^1. and.../", "obj_npc_facing_slash_Other_10_gml_192_0": "\\E5* H-hey^1, Kris^1, have you chosen a partner yet?/%", "obj_npc_facing_slash_Other_10_gml_196_0": "\\E7* (Don't worry^1, Mew Mew.^1)&* (You'll ALWAYS be MY partner.)/%", "obj_npc_facing_slash_Other_10_gml_202_0": "* Kris^1? What's the hold-up?&* Go out there!/%", "obj_npc_facing_slash_Other_10_gml_208_0": "\\E0* Kris^1, get a good sleep tonight^1, okay?/%", "obj_npc_facing_slash_Other_10_gml_230_0": "\\E3* Kris^1!&* You survived Susie^1!&* I was getting worried!/", "obj_npc_facing_slash_Other_10_gml_232_0": "\\E0* OK^1, Kris^1, now for something more important./", "obj_npc_facing_slash_Other_10_gml_233_0": "\\E1* Now you can finally pay off your family debt./", "obj_npc_facing_slash_Other_10_gml_234_0": "\\E0* How to Draw Dragons is 2583 days overdue./", "obj_npc_facing_slash_Other_10_gml_235_0": "\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant./", "obj_npc_facing_slash_Other_10_gml_236_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to.../", "obj_npc_facing_slash_Other_10_gml_237_0": "\\E2* A mere $64.23^1!&* Consider it^1, Kris!/%", "obj_npc_facing_slash_Other_10_gml_241_0": "\\E3* Ah^1, did you forget what it looks like?/", "obj_npc_facing_slash_Other_10_gml_242_0": "\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick./", "obj_npc_facing_slash_Other_10_gml_243_0": "\\E0* And as for her clothes^1, I believe they are^1, well.../", "obj_npc_facing_slash_Other_10_gml_244_0": "\\E2* You know^1, Kris^1, I think you'll know it when you see it!/%", "obj_npc_facing_slash_Other_10_gml_249_0": "\\E3* What^1? Hospital window^1? What are you talking about?/", "obj_npc_facing_slash_Other_10_gml_250_0": "\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things./", "obj_npc_facing_slash_Other_10_gml_251_0": "\\E0* Because I'm..^1. Hmm..^1. What do they say?/", "obj_npc_facing_slash_Other_10_gml_252_0": "\\E2* CONTRIBUTING TO SOCIETY?/", "obj_npc_facing_slash_Other_10_gml_253_0": "\\E2* You should try it someday^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_254_0": "\\E2* It's actually quite gratifying!/%", "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%", "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris^1! What'sup!/", "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working^1, so I'm starting^1, on our Project!/", "obj_npc_facing_slash_Other_10_gml_271_0": "* I've already^1, copied a bunch of pictures./", "obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)/%", "obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball^1!&* Hah haha!/%", "obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!/", "obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)/%", "obj_npc_facing_slash_Other_10_gml_297_0": "\\E1* Say^1, Kris..^1.&* I was thinking./", "obj_npc_facing_slash_Other_10_gml_298_0": "\\E3* Perhaps when Asriel comes home.../", "obj_npc_facing_slash_Other_10_gml_299_0": "\\E0* We could all go to the diner^1, just like old times.../", "obj_npc_facing_slash_Other_10_gml_300_0": "\\E6* My treat./", "obj_npc_facing_slash_Other_10_gml_301_0": "\\E0* Doesn't that sound yummy?/%", "obj_npc_facing_slash_Other_10_gml_305_0": "\\E1* Then we could all have a nice drive around town./", "obj_npc_facing_slash_Other_10_gml_306_0": "\\E2* I might need to clean out my truck^1, but.../%", "obj_npc_facing_slash_Other_10_gml_315_0": "\\E2* Yes^1, these flowers are still kicking./", "obj_npc_facing_slash_Other_10_gml_316_0": "\\E0* Quite hard to take care of them in this climate.../%", "obj_npc_facing_slash_Other_10_gml_376_0": "\\E2* (Kris^1, go to the old classroom and bring everything back here.)/", "obj_npc_facing_slash_Other_10_gml_377_0": "\\E0* (It's where you returned to the Light World last time.)/", "obj_npc_facing_slash_Other_10_gml_378_0": "\\E2* (Head EAST after you exit the Dark World.)/%", "obj_npc_facing_slash_Other_10_gml_383_0": "\\E1* .../", "obj_npc_facing_slash_Other_10_gml_384_0": "\\EJ* Umm^1, sorry^1! Just thinking.../", "obj_npc_facing_slash_Other_10_gml_385_0": "\\E2* Perhaps we don't need that dummy anymore!/", "obj_npc_facing_slash_Other_10_gml_386_0": "\\E1* (..^1. maybe you could just use the real thing?)/%", "obj_npc_facing_slash_Other_10_gml_398_0": "\\E2* We got this^1, Kris. We're the good guys^1, right?/", "obj_npc_facing_slash_Other_10_gml_399_0": "\\E5* All we have to do is figure out some way to cheat.../%", "obj_npc_facing_slash_Other_10_gml_402_0": "THEN WHY DOES IT TAKE QUARTERS!?", "obj_npc_facing_slash_Other_10_gml_405_0": "\\E2* ..^1. Got it^1! While she's distracted^1,/", "obj_npc_facing_slash_Other_10_gml_406_0": "\\E5* I'll reach in the bottom and try to steal a free cola!/", "obj_npc_facing_slash_Other_10_gml_408_0": "\\E1* Cola Machine Not Equals Arcade Game\\f0/%", "obj_npc_facing_slash_Other_10_gml_420_0": "\\EH* Do your best^1, Kris^1! I'll be cheering you with magic pom-poms!/%", "obj_npc_facing_slash_Other_10_gml_427_0": "Also, Happy Birthday Susie", "obj_npc_facing_slash_Other_10_gml_428_0": "Happy Birthday!", "obj_npc_facing_slash_Other_10_gml_429_0": "IT'S NOT MY BIRTHDAY!!!", "obj_npc_facing_slash_Other_10_gml_432_0": "\\E1* Oh Kris Congratulations On: Losing Horribly/", "obj_npc_facing_slash_Other_10_gml_433_0": "\\ED* I Advanced My Internal Clock To When I've Already Won/", "obj_npc_facing_slash_Other_10_gml_435_0": "\\f0 \\f1\\f2/%", "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./", "obj_npc_facing_slash_Other_10_gml_439_0": "\\E1* Did You Notice You Have Been Served/", "obj_npc_facing_slash_Other_10_gml_440_0": "\\ED* Your Giant Arcade Machine Is Going To Get Cold/%", "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./", "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%", "obj_npc_facing_slash_Other_10_gml_456_0": "\\E0* Kris^1, I think you can push those blocks.../", "obj_npc_facing_slash_Other_10_gml_457_0": "\\E3* M-me^1? N-no^1, I couldn't go over there^1, I.../%", "obj_npc_facing_slash_Other_10_gml_461_0": "\\E4* Kris..^1. isn't this room strange^1, though?/", "obj_npc_facing_slash_Other_10_gml_462_0": "\\E2* Those blocks look like something from Dragon Blazers.../", "obj_npc_facing_slash_Other_10_gml_463_0": "\\E8* Maybe if you push them in the mice's way...?/%", "obj_npc_facing_slash_Other_10_gml_467_0": "\\E2* D-don't let the mice hit the walls^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_468_0": "\\E3* They'll bounce over here and crawl on me...!/%", "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/", "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./", "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/", "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/", "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/", "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%", "obj_npc_facing_slash_Other_10_gml_489_0": "\\E2* (Y'know^1, I'm pretty sure I know how to solve this.)/", "obj_npc_facing_slash_Other_10_gml_490_0": "\\E3* (Just^1, I d-don't think I can do it myself...)/%", "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%", "obj_npc_facing_slash_Other_10_gml_500_0": "\\E1* Ralsei Will Soon Setup.EXE My Room For Me Upstairs/", "obj_npc_facing_slash_Other_10_gml_501_0": "\\EA* Do Not Worry/", "obj_npc_facing_slash_Other_10_gml_502_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/", "obj_npc_facing_slash_Other_10_gml_504_0": "\\EQ* Umm^1, I-I'll try my best!/", "obj_npc_facing_slash_Other_10_gml_506_0": "\\E1* Quick Q How Many Breakable Pots Do You Have/", "obj_npc_facing_slash_Other_10_gml_508_0": "\\EM* I..^1. Let me count and get back to you on that.../%", "obj_npc_facing_slash_Other_10_gml_512_0": "\\E1* Kris^1, Do Give Noelle My Regards/", "obj_npc_facing_slash_Other_10_gml_513_0": "\\EB* Any Leftover Regards You Can Give To Berdly/%", "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)/", "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah!!/%", "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)/", "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)/", "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake^1.&* Use its power wisely.../%", "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)/", "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)/", "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm^1, this KEY has a terrible energy coming from it.../", "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it.../", "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it./%", "obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah^1! Let's feel my technique!/%", "obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace./%", "obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)/%", "obj_npc_king_slash_Other_10_gml_35_0": "\\E0* ..^1. talk to you? Hah./", "obj_npc_king_slash_Other_10_gml_35_0_b": "\\E5* We have NOTHING to discuss./%", "obj_npc_king_slash_Other_10_gml_36_0": "\\E7* You \\cYleft them behind\\cW^1, didn't you?/", "obj_npc_king_slash_Other_10_gml_37_0": "\\E5* Just as you left us.../%", "obj_npc_king_slash_Other_10_gml_44_0": "\\E5* Begone./%", "obj_npc_musical_door_slash_Step_0_gml_30_0": "* (You were crushed under the weight of 400 bagels and defeated instantly...)/%", "obj_npc_musical_door_slash_Step_0_gml_56_0": "* (Not really.)/", "obj_npc_musical_door_slash_Step_0_gml_57_0": "* (You just can't carry that many.)/%", "obj_npc_police_slash_Step_0_gml_60_0": "\\E0* Haha..^1. DARK WORLD??/", "obj_npc_police_slash_Step_0_gml_61_0": "\\E7* Hahahaha..^1. seriously!? Hahahaha!!/", "obj_npc_police_slash_Step_0_gml_62_0": "\\E5* NGAAAHahahahahahahah!!!/%", "obj_npc_police_slash_Step_0_gml_430_0": "\\E2* H-HEY^1, WAIT!!!!/%", "obj_npc_police_slash_Step_0_gml_501_0": "\\E2* NGAAHHHH!!^1! NOT AGAIN!!!/%", "obj_npc_police_slash_Step_0_gml_508_0": "\\E4* Looks like I gotta go recapture those criminals.../%", "obj_npc_police_slash_Step_0_gml_522_0": "\\E0* Hey^1, by the way^1, that yellow glasses lady./", "obj_npc_police_slash_Step_0_gml_523_0": "\\E2* Is she your teacher?/", "obj_npc_police_slash_Step_0_gml_524_0": "\\E7* She kinda had an accident earlier with her^1, uh^1, bike./", "obj_npc_police_slash_Step_0_gml_525_0": "\\E7* Just wanted to make sure she was feeling better./", "obj_npc_police_slash_Step_0_gml_526_0": "\\E1* So^1, uh..^1. give her this!/", "obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \"Get Well Soon\".)/", "obj_npc_police_slash_Step_0_gml_529_0": "* (It has \"to your bike\" hastily scrawled underneath the Get Well Soon.)/", "obj_npc_police_slash_Step_0_gml_531_0": "\\E1* LOOK^1, \"GET WELL SOON\"S ALL THE STORE HAD!!/", "obj_npc_police_slash_Step_0_gml_532_0": "\\E2* OPEN IT AND I'LL ARREST YOU!^1! LOOK!!/", "obj_npc_police_slash_Step_0_gml_533_0": "\\E1* I'LL EVEN PUT A NOTE ON IT!!!/", "obj_npc_police_slash_Step_0_gml_534_0": "\\E2* NOW STOP INTERRUPTING ME!^1! I GOTTA GO!!/", "obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)/%", "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier.../", "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future./", "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?/", "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* .../", "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them...?/", "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell./", "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep!/", "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn..^1. yeah^1, you talking is already doing that./", "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it!/", "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris...)/%", "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why./%", "obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?/", "obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,/", "obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,/", "obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,/", "obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,/", "obj_npc_room_animated_slash_Other_10_gml_20_0": "* Double Ice,/", "obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,/", "obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more^1!&* Stop on down at ICE-E's PEZZA!/%", "obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because.../", "obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop.../", "obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!/%", "obj_npc_room_animated_slash_Other_10_gml_35_0": "* ICE ME UP^1!&* ICE ME UP^1, BOSS!!!/%", "obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh.../", "obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\"E\"ZZA^1, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA./", "obj_npc_room_animated_slash_Other_10_gml_42_0": "* .../", "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ... H..^1. Hey^1!&* Hey^1, wait a second!/", "obj_npc_room_animated_slash_Other_10_gml_44_0": "* I recognize you!/%", "obj_npc_room_animated_slash_Other_10_gml_51_0": "* I like the vibe of the waitresses here^1.&* Maybe I should sign up^1, too.../", "obj_npc_room_animated_slash_Other_10_gml_52_0": "* ... Nah^1, serving drinks wouldn't really suit a fire elemental./", "obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous^1, I'd just melt all the ice./%", "obj_npc_room_animated_slash_Other_10_gml_56_0": "* What if I just served coffee^1?&* Nah^1, that sounds like a lawsuit waiting to happen.../%", "obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.^1)&* (It's playing clubs music.)/%", "obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!^1! Catti!^1! You go^1, girl!!!/", "obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss^1, little lady!!/", "obj_npc_room_animated_slash_Other_10_gml_72_0": "* Kick their toosh!^1! Woo!!^1! Beat them down!^1! You got this!!/%", "obj_npc_room_animated_slash_Other_10_gml_94_0": "\\E2* Oh!^1! I nearly forgot!^1! This is where I cook!!/", "obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy^1, oh boy!^1! I'm Trashy!^1! Haha!!/", "obj_npc_room_animated_slash_Other_10_gml_95_0": "* I bet I'm gonna make a lot of new friends!!/%", "obj_npc_room_animated_slash_Other_10_gml_96_0": "\\EK* You cook everything in a giant witch's pot...?/", "obj_npc_room_animated_slash_Other_10_gml_98_0": "\\EH* Of course^1! Cauldron-cooking is very convenient!/%", "obj_npc_room_animated_slash_Other_10_gml_104_0": "\\E7* Okay^1, now make a chocolate one!/", "obj_npc_room_animated_slash_Other_10_gml_106_0": "\\EQ* Why don't we go upstairs first?/%", "obj_npc_room_animated_slash_Other_10_gml_112_0": "\\E7* How 'bout a strawberry cake as a room-warming gift?/", "obj_npc_room_animated_slash_Other_10_gml_114_0": "\\EQ* There's a slice of cake in your fridge^1, Susie!/", "obj_npc_room_animated_slash_Other_10_gml_116_0": "\\EM* But it's not cauldron-fresh!/%", "obj_npc_room_animated_slash_Other_10_gml_130_0": "\\E1* Damn^1, I was just directing traffic as normal.../", "obj_npc_room_animated_slash_Other_10_gml_131_0": "\\E2* When a little dog drove one of those toy cars.../", "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E1* Into the middle of the street and started doing donuts!/", "obj_npc_room_animated_slash_Other_10_gml_133_0": "\\E4* In the chaos^1, all the cars in town got jammed up!!/", "obj_npc_room_animated_slash_Other_10_gml_134_0": "\\E0* Thankfully^1, no one was hurt..^1. but.../", "obj_npc_room_animated_slash_Other_10_gml_135_0": "\\E2* Ordinary citizens like you gotta get outta here!/", "obj_npc_room_animated_slash_Other_10_gml_136_0": "\\E5* I've got some heavy lifting to do!!!/%", "obj_npc_room_animated_slash_Other_10_gml_139_0": "\\E5* Don't interrupt me when I'm lifting!!!/%", "obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED./", "obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING^1, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!/", "obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!/", "obj_npc_room_animated_slash_Other_10_gml_153_0": "* I^1, THE WARRIOR^1, SHALL SHOW IT THE WIZARD'S FIST!!!/%", "obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN^1, COACH!!!/", "obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!/%", "obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)/%", "obj_npc_room_animated_slash_Other_10_gml_180_0": "* (It's Jongler's Book on Jongleing And Other Tricks)/", "obj_npc_room_animated_slash_Other_10_gml_181_0": "* (From search query: how to use magic)/%", "obj_npc_room_animated_slash_Other_10_gml_187_0": "* (It's two pixellized Toriels playing the piano.)/", "obj_npc_room_animated_slash_Other_10_gml_188_0": "* (From search query: video game piano tutoriel)/%", "obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's a VHS explaining how to install video game piano.)/", "obj_npc_room_animated_slash_Other_10_gml_195_0": "* (From search query: video game piano tutorial)/%", "obj_npc_room_animated_slash_Other_10_gml_201_0": "* (It's a jelly in the shape of various knives.)/", "obj_npc_room_animated_slash_Other_10_gml_202_0": "* (From search query: sharpest kitchen knife jello)/%", "obj_npc_room_animated_slash_Other_10_gml_208_0": "* (It's a calendar with college vacation circled.)/", "obj_npc_room_animated_slash_Other_10_gml_209_0": "* (From search query: summer vacation college when.)/%", "obj_npc_room_animated_slash_Other_10_gml_218_0": "* (It's a copy of an online skateboarding game.)/", "obj_npc_room_animated_slash_Other_10_gml_219_0": "* (From search query: cool skatebord game online)/%", "obj_npc_room_animated_slash_Other_10_gml_225_0": "* (It's a skateboarding game but the AI is cheating. It's impossible to win.)/", "obj_npc_room_animated_slash_Other_10_gml_226_0": "* (From search query: cool skateboard game online CHEAT)/%", "obj_npc_room_animated_slash_Other_10_gml_232_0": "* (It's a vacuum-powered book.)/", "obj_npc_room_animated_slash_Other_10_gml_233_0": "* (From search query: LOSERS!!!^1! THIS LIBRARBY SUCKS!!!!)/%", "obj_npc_room_animated_slash_Other_10_gml_239_0": "* (Seems to be a somewhat glitched out hologram.)/", "obj_npc_room_animated_slash_Other_10_gml_240_0": "* (From search query: FJFIrejirioEUEUROEI4378789)/%", "obj_npc_room_animated_slash_Other_10_gml_249_0": "* A large event is going to happen in the streets later./", "obj_npc_room_animated_slash_Other_10_gml_251_0": "* We were told to make room for something BIG.../%", "obj_npc_room_animated_slash_Other_10_gml_257_0": "* What are we cleaning up for, you ask?/", "obj_npc_room_animated_slash_Other_10_gml_258_0": "* We don't know. A parade, perhaps?/%", "obj_npc_room_animated_slash_Other_10_gml_270_0": "\\m1 *Yo^1! How's it hangin'?/", "obj_npc_room_animated_slash_Other_10_gml_271_0": "\\m1 *We're making some extra& money by selling in the city!/", "obj_npc_room_animated_slash_Other_10_gml_272_0": "\\m3 *We gotta make those& bucks somehow!^1! Heheh!!/", "obj_npc_room_animated_slash_Other_10_gml_273_0": "\\m1 *Gotta buy new gear!^2!&\\m3 Gotta get new kicks!^2!&\\m2 I wanna be a car^2./", "obj_npc_room_animated_slash_Other_10_gml_274_0": "\\m1 *Good thinkin'^1, K_K^1! Gotta& have a way to get around^2!&\\m2 Honk^1! Honk^2!/%", "obj_npc_room_animated_slash_Other_10_gml_278_0": "\\m1 *K_K's always got it right^2!&\\m3 That's why he's& second-in-command^2!/", "obj_npc_room_animated_slash_Other_10_gml_279_0": "\\m1 *..^1. who's first^2?&\\m3 Huh? I'm not the leader^2?&\\m2 Can I be third^2?/%", "obj_npc_room_animated_slash_Other_10_gml_286_0": "\\m2 *Did you like the big statue^2?&\\m3 Building it sucked^2!&\\m1 Took a lot of scrap^2./", "obj_npc_room_animated_slash_Other_10_gml_287_0": "\\m1 *The other job we did was& way better^2!&\\m2 It was big^2./", "obj_npc_room_animated_slash_Other_10_gml_288_0": "\\m3 *It's gonna blow your mind^2!&\\m2 It was big^2./%", "obj_npc_room_animated_slash_Other_10_gml_303_0": "* Young masters^1! Thank you for such a wide space to clean!/", "obj_npc_room_animated_slash_Other_10_gml_304_0": "* The people here have such clean hearts as well./", "obj_npc_room_animated_slash_Other_10_gml_305_0": "* (Sukkiri.)/%", "obj_npc_room_animated_slash_Other_10_gml_311_0": "* It's nice to make friends that like good clean fun!/", "obj_npc_room_animated_slash_Other_10_gml_312_0": "* (Sukkiri.)/%", "obj_npc_room_animated_slash_Other_10_gml_318_0": "* Uh-huh^1, uh-huh^1! I wonder if she'll be back.../", "obj_npc_room_animated_slash_Other_10_gml_319_0": "* 'ey boss^1! We're just reminiscing about fighting you!/%", "obj_npc_room_animated_slash_Other_10_gml_352_0": "\\m2 *Sorry^1, I'm out of bagels.&\\m3 Don't you have 400!?&\\m2 I had 406./", "obj_npc_room_animated_slash_Other_10_gml_353_0": "\\m3 *Then why can't you sell& anymore?!/", "obj_npc_room_animated_slash_Other_10_gml_354_0": "\\m2 *What if someone asked for& 400 bagels?/%", "obj_npc_room_animated_slash_Other_10_gml_358_0": "\\m2 *Sorry^1, I'm out of bagels./%", "obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids./", "obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out./%", "obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes..^1. It's bad to get your freak out./%", "obj_npc_room_animated_slash_Other_10_gml_391_0": "* M-m-mouse!!/", "obj_npc_room_animated_slash_Other_10_gml_392_0": "* And it's n-not wearing a wig!!/%", "obj_npc_room_animated_slash_Other_10_gml_405_0": "* Thanks for the help^1. We'll open up the \\cYEAST\\cW dining hall now./%", "obj_npc_room_animated_slash_Other_10_gml_408_0": "* (Ouch^1, ouch)/", "obj_npc_room_animated_slash_Other_10_gml_409_0": "* The mouse can't get me up here!!/", "obj_npc_room_animated_slash_Other_10_gml_410_0": "* Even if the (ouch^1, ouch) stove is burning my feet!/%", "obj_npc_room_animated_slash_Other_10_gml_414_0": "* (Ouch^1, ouch)/", "obj_npc_room_animated_slash_Other_10_gml_415_0": "* How do I get down from here?/%", "obj_npc_room_animated_slash_Other_10_gml_425_0": "* Oh me^1, oh my^1! The kitchen is infested with..^1. vermin!!!/", "obj_npc_room_animated_slash_Other_10_gml_426_0": "* I knew we should have properly finished dumping all the cheese in that alleyway!/%", "obj_npc_room_animated_slash_Other_10_gml_430_0": "* Queen's making us prepare a massive feast for her upcoming guests./", "obj_npc_room_animated_slash_Other_10_gml_431_0": "* ..^1. I wonder if people can really eat platters^1, though./%", "obj_npc_room_animated_slash_Other_10_gml_455_0": "* Queen told us to take out the garbage./", "obj_npc_room_animated_slash_Other_10_gml_456_0": "* I'd never seen a garbage that big before./%", "obj_npc_room_animated_slash_Other_10_gml_460_0": "* Except for the dancing garbage that lives in the trash heap./%", "obj_npc_room_animated_slash_Other_10_gml_469_0": "* It was a horrible statue^1, but the execution was very good./", "obj_npc_room_animated_slash_Other_10_gml_470_0": "* I would give it 2 stars.../", "obj_npc_room_animated_slash_Other_10_gml_471_0": "* One to cover each of the nipples./%", "obj_npc_room_animated_slash_Other_10_gml_475_0": "* It's in a better place now./%", "obj_npc_room_animated_slash_Other_10_gml_489_0": "Really, where!?", "obj_npc_room_animated_slash_Other_10_gml_492_0": "* Oh boy^1, oh boy^1! I'm \\cBTrashy\\cW!/", "obj_npc_room_animated_slash_Other_10_gml_493_0": "* Did you know about adjusting your INVENTORY?/", "obj_npc_room_animated_slash_Other_10_gml_494_0": "* Trashcans like me can HOLD all sorts of things./", "obj_npc_room_animated_slash_Other_10_gml_495_0": "* Just like your STORAGE^1, if you get more than 12 ITEMs!/", "obj_npc_room_animated_slash_Other_10_gml_497_0": "\\E4* Uh..^1. yeah^1, not now dude./", "obj_npc_room_animated_slash_Other_10_gml_499_0": "\\EQ* It was sort of an emotional moment.../", "obj_npc_room_animated_slash_Other_10_gml_501_0": "* Oh..^1. Oh^1, that's okay...~1", "obj_npc_room_animated_slash_Other_10_gml_506_0": "\\E7* Oh hell^1, is that Nubert over there!?\\f0/%", "obj_npc_room_animated_slash_Other_10_gml_511_0": "* No time for this guy./%", "obj_npc_room_animated_slash_Other_10_gml_518_0": "* You can hold a lot more in your STORAGE^1, you know./", "obj_npc_room_animated_slash_Other_10_gml_519_0": "* But^1, you won't be able to use it during BATTLE./", "obj_npc_room_animated_slash_Other_10_gml_520_0": "* Check it and make sure you have what you need!/", "obj_npc_room_animated_slash_Other_10_gml_521_0": "* ..^1. is what I wanted to say^1, but it already got said./%", "obj_npc_room_animated_slash_Other_10_gml_524_0": "* A funny little guy was looking for you to the WEST./", "obj_npc_room_animated_slash_Other_10_gml_525_0": "* I'm Trashy.../%", "obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* He was muttering something about deals.../%", "obj_npc_room_animated_slash_Other_10_gml_529_0": "* Some funny-looking guys have gathered to the WEST./", "obj_npc_room_animated_slash_Other_10_gml_530_0": "* They were muttering something about muttering something about deals.../%", "obj_npc_room_animated_slash_Other_10_gml_537_0": "* I can't tell you how many of these I've cleaned up./%", "obj_npc_room_animated_slash_Other_10_gml_541_0": "* It's not so bad^1, I like cleaning./%", "obj_npc_room_animated_slash_Other_10_gml_548_0": "* I wish there was someone that liked cleaning as much as me./%", "obj_npc_room_animated_slash_Other_10_gml_552_0": "* (Sukkiri...)/%", "obj_npc_room_animated_slash_Other_10_gml_562_0": "* All the shopkeepers went to the trash dump./", "obj_npc_room_animated_slash_Other_10_gml_563_0": "* So I thought I might steal something^1, but these items are pretty bad.../%", "obj_npc_room_animated_slash_Other_10_gml_567_0": "* Feels like I'll get ripped off even if I don't pay.../%", "obj_npc_room_animated_slash_Other_10_gml_578_0": "* The wires..^1. the wires.../%", "obj_npc_room_animated_slash_Other_10_gml_583_0": "* .../%", "obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was.../%", "obj_npc_room_animated_slash_Other_10_gml_597_0": "* .../%", "obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation.../", "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan...^1. Or can I?/%", "obj_npc_room_animated_slash_Other_10_gml_611_0": "\\m1 *This town's great!/", "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)/%", "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "\\m1 *Just^1, wish everyone else was& here^1, too.../%", "obj_npc_room_animated_slash_Other_10_gml_622_0": "\\m3 *Yo^1, chief. If you \\cYrecruit\\cW& enough fans for us^1,/", "obj_npc_room_animated_slash_Other_10_gml_623_0": "\\m3 *We might be able to make our& music shop again.../", "obj_npc_room_animated_slash_Other_10_gml_624_0": "\\m3 *Hey^1, we might even give you a& \\cYdiscount\\cW!/%", "obj_npc_room_animated_slash_Other_10_gml_630_0": "\\m3 *Ya hear that^1, chief? Keep up& the recruiting.../%", "obj_npc_room_animated_slash_Other_10_gml_631_0": "* Oh boy^1, oh boy^1! Looks like you're almost at the END.../", "obj_npc_room_animated_slash_Other_10_gml_632_0": "* Did you RECRUIT everyone...? You might wanna check!/%", "obj_npc_room_animated_slash_Other_10_gml_635_0": "* You didn't RECRUIT me^1.&* But I'll be in your TOWN.../%", "obj_npc_room_animated_slash_Other_10_gml_639_0": "\\m2 *I got to keep my box./%", "obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry./%", "obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it./", "obj_npc_room_slash_Other_10_gml_21_0": "* Looks like it's seen quite a few crashes./%", "obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage. When the door's closed^1, there's no escape./%", "obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel^1, the beloved living room chair.)/%", "obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)/%", "obj_npc_room_slash_Other_10_gml_66_0": "* (You're all hugged out.)/%", "obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)/%", "obj_npc_room_slash_Other_10_gml_88_0": "* Without trees^1, I must gain nutrients by eating clothes.../", "obj_npc_room_slash_Other_10_gml_89_0": "* Such is the way of the worm./%", "obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm. I don't understand taxes and values./%", "obj_npc_room_slash_Other_10_gml_106_0": "* Mr. Society left^1, didn't he..^1. Hm./", "obj_npc_room_slash_Other_10_gml_107_0": "* I reckon I knew'n this would'n happen.../", "obj_npc_room_slash_Other_10_gml_108_0": "* It's not'n no fault of yours./", "obj_npc_room_slash_Other_10_gml_109_0": "* He'll'n be back one day./%", "obj_npc_room_slash_Other_10_gml_113_0": "* Whoa^1, horsies. You've'n brought us to a great new place./", "obj_npc_room_slash_Other_10_gml_114_0": "* We'll'n be puttin' our own elbow grease into fixin' it^1, too./", "obj_npc_room_slash_Other_10_gml_115_0": "* Well'n^1, maybe not elbow'n grease. That's gross./", "obj_npc_room_slash_Other_10_gml_116_0": "* Nostril grease?/%", "obj_npc_room_slash_Other_10_gml_123_0": "* It's not'n no fault of yours./", "obj_npc_room_slash_Other_10_gml_124_0": "* He'll'n be back one day./%", "obj_npc_room_slash_Other_10_gml_128_0": "* We'll'n be tryin' our best too. Greasily./%", "obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like./", "obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy^1, too./%", "obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)/%", "obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!", "obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!", "obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!", "obj_npc_room_slash_Other_10_gml_154_0": "\\EL* Wh..^1. who did this to my mannequin!?/", "obj_npc_room_slash_Other_10_gml_155_0": "\\EN* A-as your prince^1, I..^1. I demand someone fix this!!/", "obj_npc_room_slash_Other_10_gml_156_0": "\\EM* .../", "obj_npc_room_slash_Other_10_gml_157_0": "\\EK* Umm^1, is..^1. is anybody listening...?/", "obj_npc_room_slash_Other_10_gml_159_0": "\\E8* I was listening~!\\f0\\f1\\f2/%", "obj_npc_room_slash_Other_10_gml_163_0": "\\E0* (If Noelle was here...)/", "obj_npc_room_slash_Other_10_gml_164_0": "\\EA* (She'd probably dress it up like a Christmas tree.)/", "obj_npc_room_slash_Other_10_gml_165_0": "\\EK* (..^1. Huh? Why am I thinking that^1, anyway?)/%", "obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!^1! All kinds of new customers!!/", "obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!/%", "obj_npc_room_slash_Other_10_gml_183_0": "\\E0* So Ralsei^1, you're not gonna put your hat back on?/", "obj_npc_room_slash_Other_10_gml_185_0": "\\E1* Why? Did I look cuter before?/", "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%", "obj_npc_room_slash_Other_10_gml_187_0": "\\EK* Uhhhh^1, NO^1, I just mean.../", "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%", "obj_npc_room_slash_Other_10_gml_189_0": "\\E1* You..^1. you think I look cuter now?/", "obj_npc_room_slash_Other_10_gml_191_0": "\\EH* It was just NICER seeing LESS of you! \\f0/%", "obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!", "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./", "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./", "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/", "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%", "obj_npc_room_slash_Other_10_gml_197_0": "\\E5* Hurry the hell up^1, Kris./", "obj_npc_room_slash_Other_10_gml_198_0": "\\EK* Longer you take^1, longer I gotta spend with THIS weirdo./", "obj_npc_room_slash_Other_10_gml_200_0": "\\EH* If you're bored^1, Susie^1, we could crochet some team scarves.../", "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /", "obj_npc_room_slash_Other_10_gml_202_0": "\\E6* Wait^1, \"Kro-shay?\" Isn't that the^1, uh^1, game with the hammer?/", "obj_npc_room_slash_Other_10_gml_204_0": "\\EJ* Er..^1. it's like knitting./", "obj_npc_room_slash_Other_10_gml_205_0": "* What?/", "obj_npc_room_slash_Other_10_gml_206_0": "\\E2* Alright. Long as I get to use the hammer./%", "obj_npc_room_slash_Other_10_gml_211_0": "\\E0* .../", "obj_npc_room_slash_Other_10_gml_212_0": "\\E1* .../", "obj_npc_room_slash_Other_10_gml_214_0": "\\E2* ..^1. so the hell were you hugging that Ralsei Statue?/", "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/", "obj_npc_room_slash_Other_10_gml_216_0": "\\EQ* Let Kris do what they want^1, Susie! \\f0/", "obj_npc_room_slash_Other_10_gml_217_0": "Also, it's not a statue?", "obj_npc_room_slash_Other_10_gml_220_0": "\\E0* The hell you even have a Ralsei statue anyway?/", "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/", "obj_npc_room_slash_Other_10_gml_222_0": "\\E1* Susie wants to practice hugging too? \\f1 ^1 /%", "obj_npc_room_slash_Other_10_gml_223_0": "KRIS HURRY UP ALREADY!", "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%", "obj_npc_room_slash_Other_10_gml_232_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ... which^1, we don't even have./", "obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ... do they eat sports?/", "obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ... we lose even by ourselves./%", "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/", "obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us.../", "obj_npc_room_slash_Other_10_gml_238_0": "* Awkward..^1.&* You wanna REMATCH!^1?&* You'd better leave.../%", "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/", "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../", "obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member^1.&* I'm in charge of the DPS^1.&* (Dancin' Party Soundtrack.)/%", "obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member^1. It's the healer.)/", "obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)/", "obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%", "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./", "obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)/%", "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%", "obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./", "obj_npc_room_slash_Other_10_gml_282_0": "* Read them!/%", "obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books^1.&* Especially.../", "obj_npc_room_slash_Other_10_gml_287_0": "* The books./%", "obj_npc_room_slash_Other_10_gml_310_0": "* Hey^1 short-stuff^1.&* Why would YOU possibly need to talk to the mayor?/", "obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low^1?&* Ate too much candies^1?&* Lost your frisbee in the wash?/", "obj_npc_room_slash_Other_10_gml_312_0": "* Hey^1, short-stuff.../", "obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for./%", "obj_npc_room_slash_Other_10_gml_317_0": "* What^1? Don't talk to you like you're a \"kid^1?\" Fine.../", "obj_npc_room_slash_Other_10_gml_318_0": "* If you need someone to change your diaper^1, go ask the Cop's./%", "obj_npc_room_slash_Other_10_gml_323_0": "* I'm sorry^1, I'm sorry^1.&* The mayor is busy right now./", "obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her^1, please try causing some terrible crisis./%", "obj_npc_room_slash_Other_10_gml_328_0": "* I'm sorry^1, I'm sorry^1.&* Are you here to complain about your teacher?/", "obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her^1, please blame your mother for getting her hired.../%", "obj_npc_room_slash_Other_10_gml_335_0": "* The mayor's charisma is about zero^1.&* No^1, it's negative./", "obj_npc_room_slash_Other_10_gml_336_0": "* But she works hard and has a good track record^1, so she runs unopposed./", "obj_npc_room_slash_Other_10_gml_337_0": "* Thaaaaaat's politics^1.&* Rarely./%", "obj_npc_room_slash_Other_10_gml_341_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast./", "obj_npc_room_slash_Other_10_gml_342_0": "* That chill I feel..^1. is..^1.&* Is this what politics feels like?/%", "obj_npc_room_slash_Other_10_gml_352_0": "* Oh^1, I'm sorry. You're looking for the mayor./", "obj_npc_room_slash_Other_10_gml_353_0": "* She's very^1, very busy preparing for the festival./%", "obj_npc_room_slash_Other_10_gml_360_0": "* Well well. If it isn't the teens. Our beloved \"rats of the city.\"/", "obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics? Heh./", "obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first./", "obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did. And look at me now./", "obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here./%", "obj_npc_room_slash_Other_10_gml_366_0": "* This Briefscase^1, is full of Diapers. Or^1, to the Pro's^1, \"Diaps.\"/", "obj_npc_room_slash_Other_10_gml_367_0": "* You're gonna have to level up to understand a Man's World./%", "obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase./", "obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...? I'm really deep into politics now.../%", "obj_npc_room_slash_Other_10_gml_388_0": "* .../", "obj_npc_room_slash_Other_10_gml_389_0": "\\E1* You're alive./", "obj_npc_room_slash_Other_10_gml_390_0": "\\E0* .../", "obj_npc_room_slash_Other_10_gml_391_0": "\\E2* Nice./", "obj_npc_room_slash_Other_10_gml_393_0": "\\E1* .../", "obj_npc_room_slash_Other_10_gml_394_0": "\\E1* I'm working./%", "obj_npc_room_slash_Other_10_gml_394_0_b": "\\E0* .../", "obj_npc_room_slash_Other_10_gml_398_0": "* .../", "obj_npc_room_slash_Other_10_gml_399_0": "\\E1* This uniform's.../", "obj_npc_room_slash_Other_10_gml_400_0": "\\E0* Mandatory./%", "obj_npc_room_slash_Other_10_gml_406_0": "* Uh^1, we'll take the special^1, and do you have any edible glitter...?/", "obj_npc_room_slash_Other_10_gml_407_0": "* The youngest one won't eat anything if it doesn't look like treasure.../%", "obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch^1, sprinkles will work^1, too.../%", "obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now^1, alright^1, hun?/%", "obj_npc_room_slash_Other_10_gml_421_0": "* Hey there^1!&* Haven't seen you in a while^1, hun./", "obj_npc_room_slash_Other_10_gml_423_0": "* I remember^1, back on Sundays^1, after service.../", "obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special./", "obj_npc_room_slash_Other_10_gml_425_0": "* 'Course^1, things happened^1, and then.../", "obj_npc_room_slash_Other_10_gml_426_0": "* Y'all..^1.&* Stopped comin' together./", "obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday^1, you and your brother'd still come in./", "obj_npc_room_slash_Other_10_gml_428_0": "* He'd order you a hot chocolate.../", "obj_npc_room_slash_Other_10_gml_429_0": "* And you two'd sit down at that table in the corner.../", "obj_npc_room_slash_Other_10_gml_430_0": "* ... drawin' shapes in the window with your breath./", "obj_npc_room_slash_Other_10_gml_431_0": "* .../", "obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him^1, huh?/", "obj_npc_room_slash_Other_10_gml_433_0": "* ... Here^1, how about this?/", "obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)/", "obj_npc_room_slash_Other_10_gml_435_0": "* On the house, hun./%", "obj_npc_room_slash_Other_10_gml_442_0": "* ... You know^1, I'd give you a hot chocolate on the house.../", "obj_npc_room_slash_Other_10_gml_443_0": "* ... But it looks like you've got enough things already./", "obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy^1, okay^1, hun?/%", "obj_npc_room_slash_Other_10_gml_468_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte.../", "obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits, and... a piece of firewood...?/%", "obj_npc_room_slash_Other_10_gml_472_0": "* And^1, how would you like that firewood done?/%", "obj_npc_room_slash_Other_10_gml_482_0": "* Dude^1, remember when we used to skip the first hour of class to come here?/", "obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it.../", "obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment!/%", "obj_npc_room_slash_Other_10_gml_487_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD.../%", "obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold.../", "obj_npc_room_slash_Other_10_gml_497_0": "* My secret is^1, I put all my leftover pancakes in this giant hat./%", "obj_npc_room_slash_Other_10_gml_501_0": "* Whew^1!&* I sure love PANCAKE!/%", "obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink./", "obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice.../", "obj_npc_room_slash_Other_10_gml_509_0": "* ... to BE drink!/%", "obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf also like ice-themed mascots./%", "obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is.../", "obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on./", "obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it^1, but it's kind of nice^1, isn't it?/%", "obj_npc_room_slash_Other_10_gml_548_0": "* How you doin'^1, hon?/", "obj_npc_room_slash_Other_10_gml_549_0": "* ..^1. what? Sorry^1, couldn't hear you over the noise./%", "obj_npc_room_slash_Other_10_gml_563_0": "* Hey hon^1, how did you like the hot chocolate?/", "obj_npc_room_slash_Other_10_gml_564_0": "* ..^1. well^1, I'm gonna take it that means you enjoyed it./", "obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy^1, okay? I'm sure your brother will be back in no time./%", "obj_npc_room_slash_Other_10_gml_575_0": "* Catti's^1, My friend. And./", "obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends^1, through thick^1, and thin./", "obj_npc_room_slash_Other_10_gml_577_0": "* Long^1, and short. Cold^1, and hot./", "obj_npc_room_slash_Other_10_gml_578_0": "* Whatever shape^1, the world takes^1, I'll be there./%", "obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big^1, ballgame^1,/", "obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field./", "obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk./", "obj_npc_room_slash_Other_10_gml_585_0": "* Try^1, to be that dunk./%", "obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti^1, she's doin' us proud./", "obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard. Supportin' us./", "obj_npc_room_slash_Other_10_gml_597_0": "* Servin' us pickles^1, terrifyin' us with their shape^1,/", "obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave./", "obj_npc_room_slash_Other_10_gml_599_0": "* Proud of her./%", "obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal? Gotta be the catfood pancakes!/", "obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon./%", "obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth^1, I thought this was the post office.../", "obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized..^1. I'd already sat down.../", "obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry^1, so I've just been telling the waitress I'm still deciding for.../", "obj_npc_room_slash_Other_10_gml_614_0": "* ..^1. a few hours now. How am I supposed to get out of this one!?/%", "obj_npc_room_slash_Other_10_gml_620_0": "* H-How am I supposed to get past this blue lady...!^1?&* I'm stuck!!/", "obj_npc_room_slash_Other_10_gml_621_0": "* I-I guess I should just run away.../%", "obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic.../", "obj_npc_room_slash_Other_10_gml_626_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"/", "obj_npc_room_slash_Other_10_gml_627_0": "* She's the best^1, huh!^1?&* I feel really directed!!!/%", "obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed^1, but I've been getting stronger./", "obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter./%", "obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy^1! I love BULKING./%", "obj_npc_room_slash_Other_10_gml_645_0": "* I don't know if you do that^1, bulking up for the winter.../%", "obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me^1, he's really bulked up. I admire that./%", "obj_npc_room_slash_Other_10_gml_680_0": "* Traffic's moving at a snail's pace./", "obj_npc_room_slash_Other_10_gml_681_0": "* I love snails. Could today get any better!?/%", "obj_npc_room_slash_Other_10_gml_684_0": "* Wow^1, my first traffic jam!!/", "obj_npc_room_slash_Other_10_gml_685_0": "* I can't help but feel a sense of pride.../%", "obj_npc_room_slash_Other_10_gml_691_0": "* Yo^1, Kris^1!&* You survived Susie^1, haha!/", "obj_npc_room_slash_Other_10_gml_692_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful./", "obj_npc_room_slash_Other_10_gml_693_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball,/", "obj_npc_room_slash_Other_10_gml_694_0": "* And she just kept creepily watching us from the corner./", "obj_npc_room_slash_Other_10_gml_694_0_b": "* I heard a dog was doing \"donuts\" so I sped over here./", "obj_npc_room_slash_Other_10_gml_695_0": "* Then^1, when the ball rolled over to her she just^1, uh^1, froze solid.../", "obj_npc_room_slash_Other_10_gml_695_0_b": "* But I just learned \"Donuts\" is actually the name of a special attack for cars./", "obj_npc_room_slash_Other_10_gml_696_0": "* ... and kicked the ball as hard as she could^1, right into Officer Undyne's car!/", "obj_npc_room_slash_Other_10_gml_696_0_b": "* Why is my life stuck in a loop of doughy disappointment...?/%", "obj_npc_room_slash_Other_10_gml_697_0": "* Then^1, Undyne came out^1, smiling^1, cracked her knuckles^1, and totally wiped us at handball.../", "obj_npc_room_slash_Other_10_gml_698_0": "* Anyway^1, Susie sucks^1, Kris^1, haha. /%", "obj_npc_room_slash_Other_10_gml_699_0": "* My life^1, like a donut^1, is stuck in a loop of doughy disappointment.../%", "obj_npc_room_slash_Other_10_gml_702_0": "* Yo^1, Kris^1, you look kind of annoyed^1.&* Everything OK?/", "obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha!/", "obj_npc_room_slash_Other_10_gml_704_0": "* ... Huh^1?&* You look even more annoyed.../%", "obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!^1!&* You're lucky^1, Kris!! /", "obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha^1!/", "obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!/", "obj_npc_room_slash_Other_10_gml_712_0_b": "* (Looks like a car.)/%", "obj_npc_room_slash_Other_10_gml_713_0": "* ... That's actually not even remotely funny./%", "obj_npc_room_slash_Other_10_gml_715_0": "* (Looks like a car.)/", "obj_npc_room_slash_Other_10_gml_716_0": "* (There is even a man inside this one.)/", "obj_npc_room_slash_Other_10_gml_717_0": "* (He waves at you happily.)/%", "obj_npc_room_slash_Other_10_gml_731_0": "* Hey neighbor-beighbor^1! When's yah brother Doug gonna come by^1? Huh huh huh!/", "obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him^1! He's a sweet little man!/", "obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem..^1.&* He doesn't like my wife's cookin'!/", "obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong^1, Douglas^1?&* You don't like frozen cat food^1? Huh huh huh!/%", "obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town./", "obj_npc_room_slash_Other_10_gml_739_0": "* He's out there^1, gettin' a big brain in the big school./", "obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street./", "obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped./%", "obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!/", "obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here.../%", "obj_npc_room_slash_Other_10_gml_770_0": "* Home is where the car is!/%", "obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home^1, but I'm still stuck in a traffic jam.../", "obj_npc_room_slash_Other_10_gml_780_0": "* ..^1. even though it's only one other person.../%", "obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars./", "obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts^1, you have to be prepared for jam!/%", "obj_npc_room_slash_Other_10_gml_794_0": "* You kids came out of the library^1, didn't you? Studying..^1. How wonderful./", "obj_npc_room_slash_Other_10_gml_795_0": "* Personally^1, I hate libraries^1, but.../%", "obj_npc_room_slash_Other_10_gml_796_0": "* Oh^1, it's you^1.&* Are you here to play the piano again?/", "obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here^1, but I personally enjoy it./%", "obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated. We have things like newspapers now./%", "obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano./", "obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice^1, but when she starts singing.../", "obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave./%", "obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully./", "obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK^1?&* You DO seem a little sick.../%", "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1! 上着脱いで^1!&* トイレに 流しといてやるから^1!&* …うちには トイレ ないでしょ…/", "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも^1 召し上がれ~^1!&* そんで^1 ノドに詰まらせな^1!&* このひとたち^1…「スポーツ」食べる?/", "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~^1?&* うちらの じゃまは しないでよ^1!&* 私たちだけでやっても ムリなのに…/%", "obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro.../", "obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by.../%", "obj_npc_room_slash_Other_10_gml_826_0": "* .../", "obj_npc_room_slash_Other_10_gml_827_0": "* ... true./%", "obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit^1, ribbit./", "obj_npc_room_slash_Other_10_gml_849_0": "* (I sometimes hear beautiful singing from that house over there.)/", "obj_npc_room_slash_Other_10_gml_850_0": "* (How eerie..^1. could it be a ghost?)/%", "obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit./", "obj_npc_room_slash_Other_10_gml_855_0": "* (That would make sense. A ghost lives there.)/%", "obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore..^1. hm.../", "obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless..^1. wish I had someone to whip me into shape./%", "obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers^1, but the store's closed./", "obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked^1, but I don't think I should go in.../%", "obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window..^1. Wonder what the deal is./%", "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!&  そしたら 魔物に 食われない!/%", "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ^1!&* ワタシのケーキ^1 いつでも&  試食してくださネ!/", "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&  クローバーのママ&  限定なのか?/", "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1! 限定デス^1!&  たった今 そう決めたのデス!/%", "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  みなさん 勢ぞろい!/", "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは&  このバースデーパーティ用&  だったのネ!/", "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1!&  ああ… 胸が いっぱいだヨ!&  ワタシ 泣いちゃいそうだヨ!/", "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて^1…&  この騒ぎは その^1…&  うちらのせい…っつーか…/", "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1! マァ アミーゴ^1!&  とゆうことは^1…アナタが&  クローバーのママですカ!?/", "obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry. I'm Terry./", "obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool./", "obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom./%", "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ^1… そういう&  ことにしとけば^1 ケーキ&  食い放題ってことか…?)/%", "obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!^1! Terry!^1! Say it again!!/", "obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!/%", "obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job^1, me and my bro did on our church./%", "obj_npc_room_slash_Other_10_gml_916_0": "* ...^1. missed a spot./%", "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~^1!&* ハチのゲロみたいな 未来でしょ^1!&* …ハチのゲロって^1…ハチミツだよ?/", "obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball^1, but that kid kept dancing in the middle of the lot./", "obj_npc_room_slash_Other_10_gml_925_0": "* I..^1. don't feel like there's any way to stop him.../%", "obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him..^1. Should I join him? No..^1. no./%", "obj_npc_room_slash_Other_10_gml_962_0": "* Here to make an appointment...?/", "obj_npc_room_slash_Other_10_gml_964_0": "\\E0* Nah^1, just here to hang out./", "obj_npc_room_slash_Other_10_gml_966_0": "* ..^1. I see./%", "obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?/%", "obj_npc_room_slash_Other_10_gml_972_0": "* ついに^1 暴君を 権力の座から&  引きずり降ろしたな^1!&  よくぞ なし遂げた!/", "obj_npc_room_slash_Other_10_gml_973_0": "* では^1…きみに 助力した私も&  報奨金を いただくとしよう…/", "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた&  ときには^2…私は一切 手を&  貸していないことにしてくれたまえ!/%", "obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)/%", "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1!&  あんたたちにゃ 感謝しても&  しきれねェなぁ。/", "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の&  コマった問題は 片づいた。&  これからは 平和に暮らせるぜ。/%", "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ^1 オレの鼻の穴も&  あんたたちには 感謝してるぜ。/%", "obj_npc_room_slash_Other_10_gml_1031_0": "* Wow^1, my co-worker seems so energetic lately!!/", "obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened^1, but..../", "obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!/", "obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!^1! A customer!^1! Would you like a blue soft-serve!?/%", "obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza..^1. great!/", "obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf^1, big customer!/", "obj_npc_room_slash_Other_10_gml_1044_0": "* ..^1. Ice Wolf^1, maybe only customer./%", "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf^1, thinks ICE-E is cute./", "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf^1, big fan.../%", "obj_npc_room_slash_Other_10_gml_1067_0": "* oh....^1. jailbreak..../", "obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm..../%", "obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape.../", "obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison/%", "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no...^1. i accidentally ended up as a police officer...)/", "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no...^1. i can't quit because my cousins are relying on me...)/", "obj_npc_room_slash_Other_10_gml_1080_0": "* oh..^1. hey.../", "obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal..^1. please.../%", "obj_npc_room_slash_Other_10_gml_1085_0": "* oh..^1. sorry..^1. did i intimidate you too much.../", "obj_npc_room_slash_Other_10_gml_1086_0": "* oh..../", "obj_npc_room_slash_Other_10_gml_1087_0": "* it's ok to do a little crime sometimes./", "obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor.../", "obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds.../", "obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you./%", "obj_npc_room_slash_Other_10_gml_1103_0": "* Yea i'm tha sicko that looks at all the milks to find the best expiration date/", "obj_npc_room_slash_Other_10_gml_1104_0": "* You got something about it?/%", "obj_npc_room_slash_Other_10_gml_1106_0": "\\E9* Lancer!^1! Hey^1, Lancer!^1! How you feeling!?/", "obj_npc_room_slash_Other_10_gml_1108_0": "\\E3* (huff^1, puff...) One-hundred percent^1, my purplish pal!/", "obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk/%", "obj_npc_room_slash_Other_10_gml_1110_0_b": "\\EK* Uhh^1, you sure? You're breathing kinda heavy./", "obj_npc_room_slash_Other_10_gml_1112_0": "\\E2* Haha^1! Just a little winded from jumping from Kris's POCKET!/", "obj_npc_room_slash_Other_10_gml_1113_0": "\\E3* Feel free to clown around town. I'll be in your ITEMs!/", "obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk/%", "obj_npc_room_slash_Other_10_gml_1115_0": "\\EA* No idea what you mean^1, but^1, sure./%", "obj_npc_room_slash_Other_10_gml_1119_0": "\\E3* Susie^1, Susie^1! Can you carry me on your back again?/", "obj_npc_room_slash_Other_10_gml_1121_0": "* Sometimes the hoofed girl comes here^1,/", "obj_npc_room_slash_Other_10_gml_1121_0_b": "\\EY* Heh^1, sure^1! If you can stay on when I'm at full speed!/", "obj_npc_room_slash_Other_10_gml_1121_0_c": "\\E3* Susie^1, Susie^1! Can you carry me on your back?/", "obj_npc_room_slash_Other_10_gml_1122_0": "* Opens the freezer door.../", "obj_npc_room_slash_Other_10_gml_1123_0": "* Then stands in front of it^1, lost in thought./", "obj_npc_room_slash_Other_10_gml_1123_0_b": "\\E1* Wow!^1! The Susie-train!^1! Castle Town's most exciting attraction!!!/", "obj_npc_room_slash_Other_10_gml_1124_0": "* Guess she really likes the cold. Or waffles./%", "obj_npc_room_slash_Other_10_gml_1124_0_b": "\\E1* I love that my floor is full of holes!/%", "obj_npc_room_slash_Other_10_gml_1125_0": "\\EJ* .../", "obj_npc_room_slash_Other_10_gml_1127_0": "\\EH* YOU AND KRIS STOP FORMING A LINE!!/%", "obj_npc_room_slash_Other_10_gml_1139_0": "\\E9* Lancer^1, you aren't gonna believe how sick my room is!/", "obj_npc_room_slash_Other_10_gml_1141_0": "\\E2* A room as sick as you?^1! Woah!^1! I want to see!!/", "obj_npc_room_slash_Other_10_gml_1142_0": "* I'll keep digging holes until I reach your room!!/", "obj_npc_room_slash_Other_10_gml_1144_0": "\\EK* Uhh^1, it's got a door^1, y'know./", "obj_npc_room_slash_Other_10_gml_1146_0": "\\E1* A door!? Wow^1, peachboy^1, you went all out!!!/%", "obj_npc_room_slash_Other_10_gml_1150_0": "\\E1* This is the best room ever!!!/", "obj_npc_room_slash_Other_10_gml_1151_0": "\\E2* How'd you know what I like??/", "obj_npc_room_slash_Other_10_gml_1153_0": "\\E2* Err^1, I just sort of^1, had a hunch.../", "obj_npc_room_slash_Other_10_gml_1155_0": "\\E1* The quasimodo of kindness^1, people!!/%", "obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)/%", "obj_npc_room_slash_Other_10_gml_1173_0": "* We're still behind bars for some reason^1, but it's OK!/", "obj_npc_room_slash_Other_10_gml_1174_0": "* We've grown to love this hellish place^1, where we dress as animals!/%", "obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings. It's cultural exchange.)/%", "obj_npc_room_slash_Other_10_gml_1188_0": "* (It's dozens and dozens of bath bombs.)/", "obj_npc_room_slash_Other_10_gml_1189_0": "* (From search query: diy bath bomb)/%", "obj_npc_room_slash_Other_10_gml_1210_0": "* (It seems to have been overloaded by shovel requests.)/", "obj_npc_room_slash_Other_10_gml_1211_0": "* (This is known as a Dozens and Dozens of Shovels attack.)/%", "obj_npc_room_slash_Other_10_gml_1220_0": "\\E2* Look^1, I know what you're thinking./", "obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie's computer.^1)&* (Doesn't seem compatible with the skateboard game.)/%", "obj_npc_room_slash_Other_10_gml_1221_0": "\\EA* And NO^1, the skateboard game doesn't work on this./%", "obj_npc_room_slash_Other_10_gml_1227_0": "* (It's a painted egg..^1. It's warm.)/", "obj_npc_room_slash_Other_10_gml_1228_0": "* (From search query: can harboil eggs hatch)/%", "obj_npc_room_slash_Other_10_gml_1233_0": "(Why are you using that face now?)", "obj_npc_room_slash_Other_10_gml_1236_0": "\\E8* You think it would torch the other side?~1", "obj_npc_room_slash_Other_10_gml_1239_0": "\\E7* Hey Kris^1, if you blasted flames down this horn thing.../", "obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie's talk tube thing. Looks a bit bigger for her larger head.)/%", "obj_npc_room_slash_Other_10_gml_1253_0": "* I heard the rollercoasters are undergoing maintenance./", "obj_npc_room_slash_Other_10_gml_1254_0": "* That's a pain because it's our only form of public transit./%", "obj_npc_room_slash_Other_10_gml_1258_0": "* Are the roller coasters still broken? Too bad./", "obj_npc_room_slash_Other_10_gml_1259_0": "* I keep petitioning for a public merry-go-round^1, but.../%", "obj_npc_room_slash_Other_10_gml_1267_0": "* Yes. The teacup ride is privately owned./%", "obj_npc_room_slash_Other_10_gml_1271_0": "* There was some ex-famous guy^1, some salesman-lobbyist-type.../", "obj_npc_room_slash_Other_10_gml_1272_0": "* He was afraid of clowns^1, so he kept it from happening./%", "obj_npc_room_slash_Other_10_gml_1293_0": "Advertisements now only $9.99!", "obj_npc_room_slash_Other_10_gml_1296_0": "* We are Addisons^1! All we do is advertise!!/", "obj_npc_room_slash_Other_10_gml_1297_0": "* This is an advertisement too!\\f0/%", "obj_npc_room_slash_Other_10_gml_1300_0": "* Don't like advertisements? Block ads for only $9.99!/", "obj_npc_room_slash_Other_10_gml_1301_0": "* Change your mind? Bring them back for only $9.99!/%", "obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton? ..^1. Haven't heard that name in a long time./%", "obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton? ..^1. We don't talk about that around here./%", "obj_npc_room_slash_Other_10_gml_1321_0": "* I wanted to buy something.../", "obj_npc_room_slash_Other_10_gml_1322_0": "* But I think all of the shopkeepers went to the trash dump.../%", "obj_npc_room_slash_Other_10_gml_1326_0": "* That's a shame..^1. I wanted to get ripped off./%", "obj_npc_room_slash_Other_10_gml_1336_0": "* Since everyone else got plugged they're a lot more agreeable./", "obj_npc_room_slash_Other_10_gml_1337_0": "* It's nice./%", "obj_npc_room_slash_Other_10_gml_1343_0": "* Pretty much everyone else is a Werewire now./", "obj_npc_room_slash_Other_10_gml_1344_0": "* Kind of wondering if I'm holding everything back.../%", "obj_npc_room_slash_Other_10_gml_1348_0": "* I'm not even sure I would make a good Werewire./%", "obj_npc_room_slash_Other_10_gml_1356_0": "* Hey^1, got any way to deal with crushing^1, existential dread?/", "obj_npc_room_slash_Other_10_gml_1357_0": "* Asking for a friend./", "obj_npc_room_slash_Other_10_gml_1358_0": "* A friend that looks^1, and sounds^1, exactly like me./%", "obj_npc_room_slash_Other_10_gml_1364_0": "* Ah^1, you three look together^1! How about some marriage shoes?/%", "obj_npc_room_slash_Other_10_gml_1382_0": "* Ah^1, you two don't look together!/", "obj_npc_room_slash_Other_10_gml_1383_0": "* Can I interest you in some brand new Divorcing Shoes...?/%", "obj_npc_room_slash_Other_10_gml_1385_0": "* Buy^1! Buy^1! Buy^1! We're sold out^1! Buy!/%", "obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton? ..^1. No idea who you're talking about./%", "obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton? ..^1. We don't talk about that around here./%", "obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place. But^1, as a ball...)/", "obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)/%", "obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall^1, I've ceased to be spherical.)/", "obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert..^1. you're one-of-a-kind.)/%", "obj_npc_room_slash_Other_10_gml_1445_0": "* Prince Ralsei^1, I will keep your hat a-racked until you need it!/%", "obj_npc_room_slash_Other_10_gml_1449_0": "* Until then^1, please allow me to pretend to be a wizard^1! Hi-ya!/%", "obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!^1! Who is this guy!^1! He's scary!!/%", "obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride. Time to settle down./", "obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak.../%", "obj_npc_room_slash_Other_10_gml_1481_0": "* Ah^1! Thou hast Transplantedeth us to Thine Castle Towne.../", "obj_npc_room_slash_Other_10_gml_1482_0": "\\E2* And^1, Trulye^1, a maginificenth Towne of Castles^1, it art!/", "obj_npc_room_slash_Other_10_gml_1483_0": "\\E6* But ho^1! Hmmm..^1. Something art..^1. Lackingth^1, it Feeleth./", "obj_npc_room_slash_Other_10_gml_1484_0": "\\E1* Couldth thou guys..^1. Perhapsth.../", "obj_npc_room_slash_Other_10_gml_1485_0": "\\E6* Bringe in an Evil Rulere...^1. Or some Thinge...?/%", "obj_npc_room_slash_Other_10_gml_1489_0": "\\E0* Lancer hath benounced me \"Vice Fathere...\"/", "obj_npc_room_slash_Other_10_gml_1490_0": "\\E5* Forthhence^1, I do All the Cookinge and Cleaninge./", "obj_npc_room_slash_Other_10_gml_1491_0": "\\E6* Perhapsth^1, I shouldst seeketh a New Employere.../%", "obj_npc_room_slash_Other_10_gml_1504_0": "* Oho. Welcome to&~1Town!/", "obj_npc_room_slash_Other_10_gml_1505_0": "* Or so I heard it's called./%", "obj_npc_room_slash_Other_10_gml_1509_0": "* Oho. Welcome home./", "obj_npc_room_slash_Other_10_gml_1510_0": "* Things have changed again here in&~1Town!/%", "obj_npc_room_slash_Other_10_gml_1517_0": "* Come to think of it^1,/", "obj_npc_room_slash_Other_10_gml_1518_0": "* Welcome to me too^1! Haha!/", "obj_npc_room_slash_Other_10_gml_1519_0": "* I think we're gonna like living here!/%", "obj_npc_room_slash_Other_10_gml_1523_0": "* This is a dream that grows with love and care./", "obj_npc_room_slash_Other_10_gml_1524_0": "* Don't be afraid to dream!/%", "obj_npc_room_slash_Other_10_gml_1535_0": "* This guy always seems like he's enjoying life more than me./", "obj_npc_room_slash_Other_10_gml_1536_0": "* Maybe it's because he's a higher level...?/%", "obj_npc_room_slash_Other_10_gml_1541_0": "* Ha ha^1! That's right^1! They took so long on their turn.../", "obj_npc_room_slash_Other_10_gml_1542_0": "* What!? A horned girl? I never got to see her!/%", "obj_npc_room_slash_Other_10_gml_1554_0": "* (Seems Hathy likes this place.)/", "obj_npc_room_slash_Other_10_gml_1555_0": "* (She hopes you'll find enough beds to inspect.)/", "obj_npc_room_slash_Other_10_gml_1556_0": "* (You'll lose your bed inspector title if you don't inspect enough beds.)/%", "obj_npc_room_slash_Other_10_gml_1560_0": "* (Seems like Hathy likes this place.)/", "obj_npc_room_slash_Other_10_gml_1561_0": "* (She hopes you'll like it too.)/%", "obj_npc_room_slash_Other_10_gml_1566_0": "* (Hathy's happy to see so many new faces.)/", "obj_npc_room_slash_Other_10_gml_1567_0": "* (Happy's hathy.)/%", "obj_npc_room_slash_Other_10_gml_1574_0": "* It's a clean start for us here!/", "obj_npc_room_slash_Other_10_gml_1574_0_b": "* Is this guy seriously sucking up to you already^1? Even though you hurt us?/", "obj_npc_room_slash_Other_10_gml_1575_0": "* (Sukkiri...)/%", "obj_npc_room_slash_Other_10_gml_1575_0_b": "* He could at least wait until later today!/%", "obj_npc_room_slash_Other_10_gml_1581_0": "* Thanks for getting rid of Queen!/", "obj_npc_room_slash_Other_10_gml_1582_0": "* ..^1. yeah^1, this form is much cooler^1, so I'm keeping it.../%", "obj_npc_room_slash_Other_10_gml_1588_0": "* Thanks to you^1, commander^1, we've been liberated!/", "obj_npc_room_slash_Other_10_gml_1589_0": "* I hereby declare today National Ham Sandwich Day of Independence!/%", "obj_npc_room_slash_Other_10_gml_1594_0": "* (Seems like Hathy likes this place.)/", "obj_npc_room_slash_Other_10_gml_1595_0": "* Wh..^1. what a wonderful place..^1. thank you.../", "obj_npc_room_slash_Other_10_gml_1595_0_b": "* (You feel an aura of forgiveness...)/%", "obj_npc_room_slash_Other_10_gml_1596_0": "* This town^1, not that restaurant. It looks weird. I'm not going in.../%", "obj_npc_room_slash_Other_10_gml_1604_0": "* Bow bow./", "obj_npc_room_slash_Other_10_gml_1604_0_b": "\\EK* I..^1. thought you were racing?/", "obj_npc_room_slash_Other_10_gml_1605_0": "* (I'm bjust a block.)/%", "obj_npc_room_slash_Other_10_gml_1606_0": "\\E2* Yeah^1! I wanna be the egg!!/%", "obj_npc_room_slash_Other_10_gml_1609_0": "* (I don't bget it.)/", "obj_npc_room_slash_Other_10_gml_1610_0": "* (Did bwe go somebwhere?)/%", "obj_npc_room_slash_Other_10_gml_1610_0_b": "\\E1* You won't get through your teen years without at least one Egg./%", "obj_npc_room_slash_Other_10_gml_1626_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)/%", "obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ..^1. Please./%", "obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)/%", "obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!/%", "obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)/%", "obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening^1, boss^1. Today's meal is Crisped `#E23D28./", "obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting.../", "obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette..^1. er^1, palate./%", "obj_npc_room_slash_Other_10_gml_1729_0": "* Boss^1, this Cafe is so unrefined. So plain./", "obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?/", "obj_npc_room_slash_Other_10_gml_1731_0": "* ..^1. you can be one of the animals^1, too^1, boss./%", "obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)/%", "obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)/%", "obj_npc_room_slash_Other_10_gml_1748_0": "* Thanks a lot for the lovely city./", "obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!/%", "obj_npc_room_slash_Other_10_gml_1749_0_b": "* It's nearly as good as the one I made in Minecrap./%", "obj_npc_room_slash_Other_10_gml_1753_0": "* I need to mine ten-hundred blocks of Bubsidian to make my dog 3 colors./%", "obj_npc_room_slash_Other_10_gml_1777_0": "* Oh^1, it's quite a wonderful town^1, really. Thank you!/", "obj_npc_room_slash_Other_10_gml_1778_0": "* ..^1. so..^1. why am I alone here?/", "obj_npc_room_slash_Other_10_gml_1779_0": "* A bit of self-reflection^1, I suppose./", "obj_npc_room_slash_Other_10_gml_1780_0": "* I do realize I was quite a coward before.../", "obj_npc_room_slash_Other_10_gml_1781_0": "* So..^1. I wanted to say..^1. well.../", "obj_npc_room_slash_Other_10_gml_1782_0": "* I STILL AM!!!!/", "obj_npc_room_slash_Other_10_gml_1783_0": "* My cards^1, I cannot handle society!/", "obj_npc_room_slash_Other_10_gml_1784_0": "* For now^1, I'll be living at the top of this cliff!/", "obj_npc_room_slash_Other_10_gml_1785_0": "* When I'm ready to meet society again^1, I will be back!/", "obj_npc_room_slash_Other_10_gml_1786_0": "* Thank you^1, thank you for the wonderful home^1! I will NOT use it!/%", "obj_npc_room_slash_Other_10_gml_1801_0": "* ..^1. I like being like this./", "obj_npc_room_slash_Other_10_gml_1802_0": "* Don't tell anybody./%", "obj_npc_room_slash_Other_10_gml_1808_0": "* These animals are stray...?/", "obj_npc_room_slash_Other_10_gml_1809_0": "* No^1, they are practicing a special loneliness style./", "obj_npc_room_slash_Other_10_gml_1810_0": "* ..^1. Just like me./", "obj_npc_room_slash_Other_10_gml_1811_0": "* Lone wolves have to stick together./%", "obj_npc_room_slash_Other_10_gml_1817_0": "* Train at the party dojo? Ha.../", "obj_npc_room_slash_Other_10_gml_1818_0": "* We will make our own dojo..^1. for introverts./%", "obj_npc_room_slash_Other_10_gml_1828_0": "* ..^1. I've been training./", "obj_npc_room_slash_Other_10_gml_1829_0": "* ..^1. Don't ask what I've been training^1, though./%", "obj_npc_room_slash_Other_10_gml_1833_0": "* ..^1. are you impressed...?/%", "obj_npc_room_slash_Other_10_gml_1848_0": "\\m1* Wow^1, our house is a dojo?!&\\m2 Makes me wanna FIGHT...&\\m3 (Can't we go to sleep?)/%", "obj_npc_room_slash_Other_10_gml_1852_0": "\\m1* It's a PARTY every day!&\\m2 And I'M the oldest!&\\m3 (We're the same age...)/%", "obj_npc_room_slash_Other_10_gml_1860_0": "\\m1* Who's that tall-dark-and...&\\m2 Kinda creepy person!?&\\m3 You mean the... Werewire?/%", "obj_npc_room_slash_Other_10_gml_1864_0": "\\m1* Their neck just& looks so...fluffy~&\\m2 So!? Like I care!?/", "obj_npc_room_slash_Other_10_gml_1865_0": "\\m3* (She wants to rub her face& in it...)/%", "obj_npc_room_slash_Other_10_gml_1875_0": "* He he he... Looks like fighting wasn't in the cards for us./", "obj_npc_room_slash_Other_10_gml_1876_0": "* Lucky for you... Just hope you don't meet my friends!/%", "obj_npc_room_slash_Other_10_gml_1882_0": "* (Looks like it won't forgive you for sparing it...)/", "obj_npc_room_slash_Other_10_gml_1883_0": "* (Unless you can beat it in a fight.)/%", "obj_npc_room_slash_Other_10_gml_1928_0": "* Finally a dojo for people that are normal-shaped/", "obj_npc_room_slash_Other_10_gml_1929_0": "* I will train my self for the tournament/%", "obj_npc_room_slash_Other_10_gml_1938_0": "* My power level is falling behind the others/", "obj_npc_room_slash_Other_10_gml_1939_0": "* All I can do now is gasp and comment on the battle/%", "obj_npc_room_slash_Other_10_gml_1959_0": "* Looks like you got past Nubert's forcefield./", "obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert doesn't know how that forcefield got there./", "obj_npc_room_slash_Other_10_gml_1961_0": "* But it's Nubert's forcefield./", "obj_npc_room_slash_Other_10_gml_1962_0": "* As a prize, have Nubert's treasure./", "obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert doesn't know what's inside./", "obj_npc_room_slash_Other_10_gml_1964_0": "* But Nubert will give it to you./%", "obj_npc_room_slash_Other_10_gml_1968_0": "* That's Nubert's treasure./", "obj_npc_room_slash_Other_10_gml_1969_0": "* Remember. You're just borrowing it./", "obj_npc_room_slash_Other_10_gml_1970_0": "* Forever./%", "obj_npc_room_slash_Other_10_gml_1980_0": "* All my friends turned into Werewires^1, but it's no big deal./", "obj_npc_room_slash_Other_10_gml_1981_0": "* I've been on Queen's side since the beginning^1, so I'm safe!/%", "obj_npc_room_slash_Other_10_gml_1985_0": "* Complain about Queen^1, but she gets a lot done!/%", "obj_npc_room_slash_Other_10_gml_1994_0": "* Heh^1, good luck figuring out which ride to take!/%", "obj_npc_room_slash_Other_10_gml_2000_0": "* This right ride is the right one./%", "obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books./", "obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs./%", "obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading./", "obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books./%", "obj_npc_room_slash_Other_10_gml_2026_0": "* It's terrible... The butlers are all trapped in the cafe.../", "obj_npc_room_slash_Other_10_gml_2027_0": "* Queen is nowhere to be found^1, and.../", "obj_npc_room_slash_Other_10_gml_2028_0": "* With no one to defend it^1, a strange force has taken over the mansion!/%", "obj_npc_room_slash_Other_10_gml_2030_0": "* Thank you for your help./", "obj_npc_room_slash_Other_10_gml_2031_0": "* I had gone up there to do \n\\cYa little house cleaning\\cW and got stuck./%", "obj_npc_room_slash_Other_10_gml_2037_0": "* .../%", "obj_npc_room_slash_Other_10_gml_2041_0": "* (What have you done!?)/", "obj_npc_room_slash_Other_10_gml_2042_0": "* (You gave the other mice $~1 during that puzzle!)/", "obj_npc_room_slash_Other_10_gml_2043_0": "* (At this rate^1, EVERY mouse is going to be wearing a wig...)/%", "obj_npc_room_slash_Other_10_gml_2049_0": "* Welcome to the 2F Dinner Party Section A./", "obj_npc_room_slash_Other_10_gml_2050_0": "* Please help yourself to anybody's food./%", "obj_npc_room_slash_Other_10_gml_2054_0": "* Normally I'm terrified of mice^1, but it's OK because that one is wearing a wig./%", "obj_npc_room_slash_Other_10_gml_2063_0": "* I am Mousemillian. I stand leagues and inches above all the other mice./", "obj_npc_room_slash_Other_10_gml_2064_0": "* Only Nubert remains above me still.../%", "obj_npc_room_slash_Other_10_gml_2068_0": "* Only Nubert remains above me still.../%", "obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert's movin' up in the world./%", "obj_npc_room_slash_Other_10_gml_2076_0": "* Psst..^1. I'm the Hacker. Nobody figured it out yet but it's me./", "obj_npc_room_slash_Other_10_gml_2077_0": "* There's an east treasure's hallway leading to BASEMENT on 1F.../", "obj_npc_room_slash_Other_10_gml_2078_0": "* Come down there and I'll help you crack the code./%", "obj_npc_room_slash_Other_10_gml_2081_0": "* Yes^1! Yes^1! Queen is right^1!&* Send error report^1!&* Send error report!/%", "obj_npc_room_slash_Other_10_gml_2089_0": "* Couldn't agree more^1!&* Send error report^1!&* Send error report!/%", "obj_npc_room_slash_Other_10_gml_2097_0": "* Psst..^1. Hey^1, it's me^1, the Hacker. No one figured it out but it's me./", "obj_npc_room_slash_Other_10_gml_2098_0": "* Keep it on the download./%", "obj_npc_room_slash_Other_10_gml_2106_0": "* This guy keeps telling everyone at the party he's a hacker./", "obj_npc_room_slash_Other_10_gml_2107_0": "* I don't know what to do with this information./%", "obj_npc_room_slash_Other_10_gml_2111_0": "* There's supposed to be another guest here^1, but they're late./", "obj_npc_room_slash_Other_10_gml_2112_0": "* They called and said something about blue checkmarks.../%", "obj_npc_room_slash_Other_10_gml_2126_0": "* This downstairs table will be for our special guests./", "obj_npc_room_slash_Other_10_gml_2127_0": "* There's a dinner party on the 2nd floor for everyone else./%", "obj_npc_room_slash_Other_10_gml_2131_0": "* Combined^1, we have enough seats for everyone in the world./%", "obj_npc_room_slash_Other_10_gml_2138_0": "* Everything here is tailored for you..^1. right?/%", "obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei^1, good luck./", "obj_npc_room_slash_Other_10_gml_2143_0": "* Although you only joined us for minutes^1, we'll miss you./%", "obj_npc_room_slash_Other_10_gml_2153_0": "* (He seems to be well-taken care of.)/%", "obj_npc_room_slash_Other_10_gml_2167_0": "* When are they gonna be done in there?/%", "obj_npc_room_slash_Other_10_gml_2177_0": "* (The statue of Berdly is wedged in the toilet.)/", "obj_npc_room_slash_Other_10_gml_2178_0": "* (You glanced back at the bathroom door sign.)/", "obj_npc_room_slash_Other_10_gml_2179_0": "* (The sign has a silhouette of a Berdly statue.)/", "obj_npc_room_slash_Other_10_gml_2180_0": "* (Everything checks out.)/%", "obj_npc_room_slash_Other_10_gml_2184_0": "* (No problem here.)/%", "obj_npc_room_slash_Other_10_gml_2195_0": "* This is today's dinner entertainment./", "obj_npc_room_slash_Other_10_gml_2196_0": "* I've heard it's called \"The Birth of a Fountain.\"/", "obj_npc_room_slash_Other_10_gml_2197_0": "* What an elegant name./%", "obj_npc_room_slash_Other_10_gml_2201_0": "* How elegantly quixotic!/%", "obj_npc_room_slash_Other_10_gml_2210_0": "* The QUEEN has been very interested in this video recently./", "obj_npc_room_slash_Other_10_gml_2211_0": "* Where the KNIGHT creates the Fountain by its own hand.../", "obj_npc_room_slash_Other_10_gml_2212_0": "* Well^1, it's that and Cyber City's Funniest Home Videos./%", "obj_npc_room_slash_Other_10_gml_2216_0": "* We are often forced to star in those videos./%", "obj_npc_room_slash_Other_10_gml_2219_0": "* (It's a box.)/%", "obj_npc_room_slash_Other_10_gml_2225_0": "* The KNIGHT created the FOUNTAIN^1, and this WORLD./", "obj_npc_room_slash_Other_10_gml_2226_0": "* It might be even more powerful than Queen./", "obj_npc_room_slash_Other_10_gml_2227_0": "* ..^1. for now./%", "obj_npc_room_slash_Other_10_gml_2231_0": "* ..^1. for now./%", "obj_npc_room_slash_Other_10_gml_2241_0": "* I came to support the rebels^1, but they aren't here./", "obj_npc_room_slash_Other_10_gml_2242_0": "* ..^1. Not really sure how I would support them^1, though./%", "obj_npc_room_slash_Other_10_gml_2246_0": "* I don't really want to eat bagels./%", "obj_npc_room_slash_Other_10_gml_2255_0": "* Don't look sad. You're never alone./", "obj_npc_room_slash_Other_10_gml_2256_0": "* You got Nubert./%", "obj_npc_room_slash_Other_10_gml_2262_0": "* I'm Nubert. Everybody loves me./", "obj_npc_room_slash_Other_10_gml_2263_0": "* That's why I live in the trash./%", "obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle^1, eh? Not a bad name^1, says Nubert./%", "obj_npc_room_slash_Other_10_gml_2278_0": "* ..^1. e-everyone else has been.../%", "obj_npc_room_slash_Other_10_gml_2284_0": "* S-save us^1, she's going to.../%", "obj_npc_room_slash_Other_10_gml_2295_0": "* I was running from Queen's control plugs^1, and got stuck up here./", "obj_npc_room_slash_Other_10_gml_2296_0": "* I'm..^1. I'm too scared to go down the slide./", "obj_npc_room_slash_Other_10_gml_2297_0": "* ..^1. But you know what? Talking to you has increased my confidence!/%", "obj_npc_room_slash_Other_10_gml_2301_0": "* I now have less social anxiety./", "obj_npc_room_slash_Other_10_gml_2302_0": "* But^1, I'm afraid of slides./%", "obj_npc_room_slash_Other_10_gml_2309_0": "* You came back from pretty far just to talk to me./", "obj_npc_room_slash_Other_10_gml_2310_0": "* That's really increasing my confidence./", "obj_npc_room_slash_Other_10_gml_2311_0": "* I bet I could be a hit at parties..^1. the slide? That's not happening./%", "obj_npc_room_slash_Other_10_gml_2315_0": "* Now that I think about it^1, I don't think I could go to parties./", "obj_npc_room_slash_Other_10_gml_2316_0": "* Someone might put on a slideshow.../%", "obj_npc_room_slash_Other_10_gml_2330_0": "* Recently^1, something called \"Internet\" is having an \"outage\"./", "obj_npc_room_slash_Other_10_gml_2331_0": "* Some say it was the secret to Queen's know-how./", "obj_npc_room_slash_Other_10_gml_2332_0": "* Since then^1, it seems like she's become quite extreme.../%", "obj_npc_room_slash_Other_10_gml_2336_0": "* I'm really only interested in cute digital cats./", "obj_npc_room_slash_Other_10_gml_2337_0": "* I don't think the \"Internet\" has anything to do with that!/%", "obj_npc_room_slash_Other_10_gml_2344_0": "* I like cats the best^1, but I heard \"Poppup\" is cute^1, too./", "obj_npc_room_slash_Other_10_gml_2345_0": "* What? It's considered a household pest? No way.../%", "obj_npc_room_slash_Other_10_gml_2349_0": "* Next you are gonna tell me that mice are vermin!/%", "obj_npc_room_slash_Other_10_gml_2361_0": "* Lightners^1! I haven't seen many of you recently./", "obj_npc_room_slash_Other_10_gml_2362_0": "* If you didn't know^1, an evil ruler is taking over this world./", "obj_npc_room_slash_Other_10_gml_2363_0": "* I don't really like politics^1, so I have no opinion on this./%", "obj_npc_room_slash_Other_10_gml_2367_0": "* If you try to talk to me about politics^1,/", "obj_npc_room_slash_Other_10_gml_2368_0": "* We will have no choice but to cross swords.../%", "obj_npc_room_slash_Other_10_gml_2375_0": "* Did Queen take over the world yet? I wouldn't know.../%", "obj_npc_room_slash_Other_10_gml_2379_0": "* I'm not asking you to tell me. Actually^1, if you do^1,/", "obj_npc_room_slash_Other_10_gml_2380_0": "* We will have no choice but to cross swords..../%", "obj_npc_room_slash_Other_10_gml_2393_0": "* I heard there's a rebel team resisting Queen.../", "obj_npc_room_slash_Other_10_gml_2394_0": "* So far all I found are overpriced bagels.../%", "obj_npc_room_slash_Other_10_gml_2399_0": "* Bagels^1, doughnuts .../", "obj_npc_room_slash_Other_10_gml_2400_0": "* Why is it round dough is always so overpriced?/", "obj_npc_room_slash_Other_10_gml_2401_0": "\\m2 *The hole is expensive!/%", "obj_npc_room_slash_Other_10_gml_2412_0": "* I want to go back to the city^1, but the way is blocked.../", "obj_npc_room_slash_Other_10_gml_2413_0": "* I'm no country boy^1! Let me out of Cyber Field!/%", "obj_npc_room_slash_Other_10_gml_2417_0": "* Cuisine is so unrefined out here in the (memory) sticks./%", "obj_npc_room_slash_Other_10_gml_2426_0": "* The way to the city is now open./", "obj_npc_room_slash_Other_10_gml_2427_0": "* I think I'll stay in the countryside a bit longer though./%", "obj_npc_room_slash_Other_10_gml_2431_0": "* Everything is so naturally green here./", "obj_npc_room_slash_Other_10_gml_2432_0": "* I'm charmed by the local music and flavors./%", "obj_npc_room_slash_Other_10_gml_2439_0": "* I really got used to the countryside./", "obj_npc_room_slash_Other_10_gml_2440_0": "* Perhaps I'm just a farmboy at heart.../%", "obj_npc_room_slash_Other_10_gml_2444_0": "* Plus^1, I haven't seen a single Poppup yet./%", "obj_npc_room_slash_Other_10_gml_2456_0": "* I heard this unassuming store is the rebel base.../", "obj_npc_room_slash_Other_10_gml_2457_0": "* But^1, I realized I don't really know how I would help them.../%", "obj_npc_room_slash_Other_10_gml_2461_0": "* I don't really want to buy any more bagels.../%", "obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton? This used to be his room.../", "obj_npc_room_slash_Other_10_gml_2475_0": "* Though it's not like he used it^1, after a while./", "obj_npc_room_slash_Other_10_gml_2476_0": "* Eventually^1, he just spent all his time in the basement..^1. praying./%", "obj_npc_room_slash_Other_10_gml_2480_0": "* When things went downhill^1, he became obsessed with that artifact./", "obj_npc_room_slash_Other_10_gml_2481_0": "* Maybe he thought it would give him another big break?/%", "obj_npc_room_slash_Other_10_gml_2488_0": "* This mansion used to be a luxurious home for upper class citizens./", "obj_npc_room_slash_Other_10_gml_2489_0": "* Your room? It belonged to a prestigious big shot.../%", "obj_npc_room_slash_Other_10_gml_2493_0": "* Sadly^1, his name has been erased from the records.../%", "obj_npc_room_slash_Other_10_gml_2503_0": "* Did you enjoy your room?/", "obj_npc_room_slash_Other_10_gml_2504_0": "* There was a mint under your electric cage.../%", "obj_npc_room_slash_Other_10_gml_2508_0": "* Don't make a mistake^1, this is not a hotel./%", "obj_npc_room_slash_Other_10_gml_2518_0": "* The day he was to be evicted from the Queen's mansion^1,/", "obj_npc_room_slash_Other_10_gml_2519_0": "* I went to his room to check on him.../", "obj_npc_room_slash_Other_10_gml_2520_0": "* But he wasn't there./", "obj_npc_room_slash_Other_10_gml_2521_0": "* There was only a phone hanging off the handle./", "obj_npc_room_slash_Other_10_gml_2522_0": "* He must've left in the middle of a conversation^1,/", "obj_npc_room_slash_Other_10_gml_2523_0": "* Because I could still hear someone on the other end.../", "obj_npc_room_slash_Other_10_gml_2524_0": "* .../", "obj_npc_room_slash_Other_10_gml_2525_0": "* But when I put the receiver to my ear.../", "obj_npc_room_slash_Other_10_gml_2526_0": "* There was nothing but garbage noise./%", "obj_npc_room_slash_Other_10_gml_2532_0": "* Even so^1, he only got more and more successful./", "obj_npc_room_slash_Other_10_gml_2533_0": "* He moved into a luxurious room in the Queen's mansion.../", "obj_npc_room_slash_Other_10_gml_2534_0": "* He started bragging about big TV deals^1, big cars^1, big commercials.../", "obj_npc_room_slash_Other_10_gml_2535_0": "* But then things started to crack./", "obj_npc_room_slash_Other_10_gml_2536_0": "* It seems like whatever was helping him.../", "obj_npc_room_slash_Other_10_gml_2537_0": "* Disappeared./", "obj_npc_room_slash_Other_10_gml_2538_0": "* His sales dropped to zero.../", "obj_npc_room_slash_Other_10_gml_2539_0": "* And everything came crashing down./%", "obj_npc_room_slash_Other_10_gml_2545_0": "* Suddenly^1, he got really good at his job./", "obj_npc_room_slash_Other_10_gml_2546_0": "* The clicks started piling up.../", "obj_npc_room_slash_Other_10_gml_2547_0": "* What? What did he do?/", "obj_npc_room_slash_Other_10_gml_2548_0": "* Why did HE deserve this?/", "obj_npc_room_slash_Other_10_gml_2549_0": "* We were all so jealous of him^1,/", "obj_npc_room_slash_Other_10_gml_2550_0": "* We stopped going out with him./", "obj_npc_room_slash_Other_10_gml_2551_0": "* I mean^1, wasn't he a big shot?/", "obj_npc_room_slash_Other_10_gml_2552_0": "* He didn't need us anymore^1, did he...?/%", "obj_npc_room_slash_Other_10_gml_2558_0": "* He started to get a little desperate./", "obj_npc_room_slash_Other_10_gml_2559_0": "* I heard he started looking for any way to become more popular./", "obj_npc_room_slash_Other_10_gml_2560_0": "* Somehow^1, he made the right phone call^1, and found someone./", "obj_npc_room_slash_Other_10_gml_2561_0": "* Or^1, was he..^1. found BY someone?/", "obj_npc_room_slash_Other_10_gml_2562_0": "* They must have been helping him^1, because suddenly^1,/", "obj_npc_room_slash_Other_10_gml_2563_0": "* He was on the phone all the time.../%", "obj_npc_room_slash_Other_10_gml_2569_0": "* Night after night^1, when we all went to the same cyber grill^1,/", "obj_npc_room_slash_Other_10_gml_2570_0": "* He'd shoot his mouth about making it big someday./", "obj_npc_room_slash_Other_10_gml_2571_0": "* \"You just watch!\"/", "obj_npc_room_slash_Other_10_gml_2572_0": "* \"Someday^1,/", "obj_npc_room_slash_Other_10_gml_2573_0": "* I'm gonna be a big shot!\"/%", "obj_npc_room_slash_Other_10_gml_2579_0": "* He was..^1. Like the rest of us./", "obj_npc_room_slash_Other_10_gml_2579_0_b": "* So I can put my favorite cartoon characters into the game./%", "obj_npc_room_slash_Other_10_gml_2580_0": "* Just..^1. a little unlucky./", "obj_npc_room_slash_Other_10_gml_2581_0": "* For some reason^1, his products never seemed to hit.../", "obj_npc_room_slash_Other_10_gml_2582_0": "* ..^1. and the Lightners never even looked his way./", "obj_npc_room_slash_Other_10_gml_2583_0": "* ..^1. Poor guy./%", "obj_npc_room_slash_Other_10_gml_2590_0": "\\E5* I wonder what we did wrong..^1. The forcefield is still up./%", "obj_npc_room_slash_Other_10_gml_2598_0": "* I'm retiring from hacking the main frame./", "obj_npc_room_slash_Other_10_gml_2599_0": "* I decided to use my powers for the good of society./", "obj_npc_room_slash_Other_10_gml_2600_0": "* I'm going to reverse engineer the code to Super SMashing Fighters./", "obj_npc_room_slash_Other_10_gml_2604_0": "* Hacking is hard work. Whoof. I need to drink a jpeg of water./", "obj_npc_room_slash_Other_10_gml_2605_0": "* (He's using the app that lets you drink water from your phone.)/%", "obj_npc_room_slash_Other_10_gml_2612_0": "* I saw you stand up to Queen^1! That was amazing!/", "obj_npc_room_slash_Other_10_gml_2613_0": "* I'll definitely become a Werewire if you can just free me!/%", "obj_npc_room_slash_Other_10_gml_2619_0": "* I was fishing for lost pottery in the acid when I found this photo./", "obj_npc_room_slash_Other_10_gml_2620_0": "* Please take a look./", "obj_npc_room_slash_Other_10_gml_2625_0": "\\E1* U-umm^1, it sure is a nice photo.../", "obj_npc_room_slash_Other_10_gml_2626_0": "\\E2* Susie^1, do you want it for your room?/", "obj_npc_room_slash_Other_10_gml_2628_0": "\\EH* The hell would I want this for!?/%", "obj_npc_room_slash_Other_10_gml_2634_0": "\\E2* Kris^1, you look nice in this one!/%", "obj_npc_room_slash_Other_10_gml_2640_0": "\\EY* Hahaha!^1! That's awesome^1, Kris!/%", "obj_npc_room_slash_Other_10_gml_2643_0": "* Please do not race the pottery./%", "obj_npc_room_slash_Other_10_gml_2678_0": "* Yes, we see you. You are the master of balance./%", "obj_npc_room_slash_Other_10_gml_2686_0": "\\E4* (Kris^1, don't take too long^1, okay?)/%", "obj_npc_rudy_slash_Step_0_gml_29_0": "\\E0* 'Sides^1, your dad ain't much without his main man!~1", "obj_npc_rudy_slash_Step_0_gml_33_0": "\\EK* Yeah he..^1. had to ask the store guy for free pickles./", "obj_npc_rudy_slash_Step_0_gml_35_0": "\\E6* Dammit man^1! You know I would give you free pickles!/", "obj_npc_rudy_slash_Step_0_gml_37_0": "\\E7* I'll kick that store guy's bony little ass!/", "obj_npc_rudy_slash_Step_0_gml_39_0": "\\E5* Yeah^1, me too!/", "obj_npc_rudy_slash_Step_0_gml_41_0": "\\E7* We'll make him into a goddamn xylophone!/%", "obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols...&* Or maybe it's the handwriting./%", "obj_npc_sign_slash_Other_10_gml_15_0": "BottomLeft", "obj_npc_sign_slash_Other_10_gml_16_0": "RightTop", "obj_npc_sign_slash_Other_10_gml_17_0": "MidMid ", "obj_npc_sign_slash_Other_10_gml_18_0": "Right BottomMid", "obj_npc_sign_slash_Other_10_gml_19_0": "rightmid BottomMid", "obj_npc_sign_slash_Other_10_gml_20_0": "leftmid BottomMid", "obj_npc_sign_slash_Other_10_gml_22_0": "* ENEMY - AT 1 DF 1&* Susceptible to Brainshock.\\f0 ^1 \\f1 ^1 \\f2 ^1 \\f3 /", "obj_npc_sign_slash_Other_10_gml_23_0": "\\f0 \\f1 \\f2 \\f3 \\f4 \\f5 /%", "obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower^1, protected in a container...)/%", "obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)/", "obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)/%", "obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)/%", "obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)/%", "obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)/", "obj_npc_sign_slash_Other_10_gml_64_0": "\\EK* (Damnit^1, my fingers won't fit through the holes.)/%", "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/", "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%", "obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)/", "obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)/%", "obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars^1, The Wet-Nose Bandits./", "obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)/", "obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows^1, by something MERCILESS!/", "obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives^1, we all ran right into Officer Undyne's warm^1, loving arms...)/", "obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air./", "obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail^1, but at least we're alive...)/", "obj_npc_sign_slash_Other_10_gml_122_0": "* Plus^1, that nice ghost keeps giving us incorporeally low-calorie treats./", "obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together. Ooo ooo ooo.)/%", "obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage^1, not Dog Jail!)/%", "obj_npc_sign_slash_Other_10_gml_136_0": "\\E1* HEY!!^1! TALK TO ME FROM THE FRONT!!!/", "obj_npc_sign_slash_Other_10_gml_137_0": "\\E2* NO SIDE-TALKING TO YOUR SUPERIORS!!/%", "obj_npc_sign_slash_Other_10_gml_158_0": "* (Looks like this Gamer's Paradise has become a Gamer's Hell.)/%", "obj_npc_sign_slash_Other_10_gml_159_0": "* (You can't pro game while facing this direction.)/%", "obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)/%", "obj_npc_sign_slash_Other_10_gml_191_0": "\\E9* Heheh^1, jealous of my cool statue^1, Kris?/", "obj_npc_sign_slash_Other_10_gml_192_0": "\\EK* Huh? What? No^1, it's not me^1, it's just cool!/%", "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's a Susie-like statue.)/%", "obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!", "obj_npc_sign_slash_Other_10_gml_207_0": "\\E1* Ah^1, Kris. Still stumped by this simple - ah - diversion?/", "obj_npc_sign_slash_Other_10_gml_208_0": "\\E6* Well^1, put your neurons back in the crayon box^1, Kris./", "obj_npc_sign_slash_Other_10_gml_209_0": "\\EE* I can already feel the solution welling up in my brain cavity./", "obj_npc_sign_slash_Other_10_gml_210_0": "\\E2* \"Eureka!\"/", "obj_npc_sign_slash_Other_10_gml_211_0": "\\E7* Is what I will say. Now go./%", "obj_npc_sign_slash_Other_10_gml_211_0_b": "* So^1, uh..^1. this was in the gift you gave me./", "obj_npc_sign_slash_Other_10_gml_212_0": "\\E1* ..^1. the hell did you have this^1, Kris?/", "obj_npc_sign_slash_Other_10_gml_214_0": "\\E5* Ah^1, Kris. Don't distract me while I'm deep in thought./", "obj_npc_sign_slash_Other_10_gml_214_0_b": "\\EJ* Oooh^1, can I make it a little dress?\\f0/%", "obj_npc_sign_slash_Other_10_gml_215_0": "\\E1* If only I could Alt+Tab away from you in real life.../%", "obj_npc_sign_slash_Other_10_gml_218_0": "\\E2* Susie^1, if you don't want it^1, Kris would take it!/", "obj_npc_sign_slash_Other_10_gml_220_0": "\\E5* When did I say I was gonna give it away!?/%", "obj_npc_sign_slash_Other_10_gml_224_0": "\\E0* If only Lesser Dad was here to help!/", "obj_npc_sign_slash_Other_10_gml_225_0": "\\E1* He's a regular Puzzle Pagliacci!/", "obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll. Visually^1, it resembles Susie.)/%", "obj_npc_sign_slash_Other_10_gml_227_0": "\\EK* Uh^1, you mean like^1, a genius?/", "obj_npc_sign_slash_Other_10_gml_229_0": "\\E6* No^1, he's more like a sad clown./%", "obj_npc_sign_slash_Other_10_gml_232_0": "\\E1* Hurry up^1, Kris. I don't wanna look at Berdly./%", "obj_npc_sign_slash_Other_10_gml_239_0": "* This puzzle..^1. I think I got it on the download.../", "obj_npc_sign_slash_Other_10_gml_240_0": "* I just need to datamine the answers from the console.../", "obj_npc_sign_slash_Other_10_gml_241_0": "* The answer's in the code.../", "obj_npc_sign_slash_Other_10_gml_242_0": "* (All he's managed to do is get a child's toy to play a beep version of nursery rhyme music)/%", "obj_npc_sign_slash_Other_10_gml_251_0": "\\EB* Kris^1, leave the controls alone!/", "obj_npc_sign_slash_Other_10_gml_252_0": "\\E9* If you get sweat on the controls^1, it's^1,/", "obj_npc_sign_slash_Other_10_gml_253_0": "\\EC* It's going to eat up my inputs!/", "obj_npc_sign_slash_Other_10_gml_254_0": "\\EB* So just^1, let me solve this!/%", "obj_npc_sign_slash_Other_10_gml_262_0": "\\E2* What a bird-brain^1, right^1, Lancer?/", "obj_npc_sign_slash_Other_10_gml_264_0": "\\E1* Hoho^1! Yeah^1! All of his body parts are bird ones!/", "obj_npc_sign_slash_Other_10_gml_266_0": "\\EA* Lancer^1, tell Kris our sick scheme./", "obj_npc_sign_slash_Other_10_gml_268_0": "\\E0* So..^1. when we make track jackets.../", "obj_npc_sign_slash_Other_10_gml_269_0": "\\E3* I'm making his a different color^1! Hoho^1! (cough)/%", "obj_npc_sign_slash_Other_10_gml_271_0": "I'm as brittle as a biscuit!", "obj_npc_sign_slash_Other_10_gml_274_0": "\\E1* Alright^1, we had our laughs. Hurry up^1, Kris./", "obj_npc_sign_slash_Other_10_gml_275_0": "\\E0* Lancer's getting..^1. weak.\\f0/%", "obj_npc_sign_slash_Other_10_gml_287_0": "\\E5* K-Kris..^1. you.../", "obj_npc_sign_slash_Other_10_gml_288_0": "\\E5* Kris^1, YOU know how skilled I am at puzzles^1, right!?/", "obj_npc_sign_slash_Other_10_gml_289_0": "\\ED* Tell her!^1! TELL HER about the puzzle I solved!/", "obj_npc_sign_slash_Other_10_gml_290_0": "\\E7* Th-then..^1. we can..^1. how about we.../", "obj_npc_sign_slash_Other_10_gml_291_0": "\\ED* Have her go in the other room^1, and^1, solve it^1, together?/%", "obj_npc_sign_slash_Other_10_gml_295_0": "\\ED* Fine^1! G..^1. Go ahead and listen to SUSIE^1, Kris!/", "obj_npc_sign_slash_Other_10_gml_296_0": "\\E7* SUSIE^1! Are you hearing that?^1! Y-you.../", "obj_npc_sign_slash_Other_10_gml_297_0": "\\ED* You'll be a laughingstock^1, do you realize that^1, Kris!?/%", "obj_npc_sign_slash_Other_10_gml_305_0": "I DON'T NEED TO KNOW THAT!", "obj_npc_sign_slash_Other_10_gml_308_0": "\\E7* C'mon^1, Kris^1! Just cover up the whole square thing!/", "obj_npc_sign_slash_Other_10_gml_310_0": "\\ED* QUIET!^1! No HINTS!^1! This is BIRD to HUMAN!/", "obj_npc_sign_slash_Other_10_gml_311_0": "\\EC* That means NO SUSIES^1, AND NO --/", "obj_npc_sign_slash_Other_10_gml_312_0": "\\EN* Uhh^1, who is that guy?/", "obj_npc_sign_slash_Other_10_gml_314_0": "\\E3* I'm Lancer^1! Pull my tongue and I'll say several phrases!/", "obj_npc_sign_slash_Other_10_gml_315_0": "\\E1* Such as \"ow^1,\" \"ouch^1,\" \"aaaah^1,\"\\f0/%", "obj_npc_sign_slash_Other_10_gml_318_0": "\\E0* Hurry up. Lancer's getting pale./", "obj_npc_sign_slash_Other_10_gml_320_0": "\\E4* (cough) But I like pails!/%", "obj_npc_sign_slash_Other_10_gml_330_0": "* I went to the store^1, and they needed a signature^1, to use a credit card^1,/", "obj_npc_sign_slash_Other_10_gml_331_0": "* But^1, when I tried to encrypt my signature^1,/", "obj_npc_sign_slash_Other_10_gml_332_0": "* By drawing random squiggles^1,/", "obj_npc_sign_slash_Other_10_gml_333_0": "* They didn't like that./%", "obj_npc_sign_slash_Other_10_gml_348_0": "* Can't even cross the street without getting my ass kicked./", "obj_npc_sign_slash_Other_10_gml_349_0": "* I love the city./%", "obj_npc_sign_slash_Other_10_gml_355_0": "* We are basically supposed to be part of Queen's Army./", "obj_npc_sign_slash_Other_10_gml_356_0": "* But^1, until she takes over the world^1, we still have to work./%", "obj_npc_sign_slash_Other_10_gml_360_0": "* Living as a salary man.../", "obj_npc_sign_slash_Other_10_gml_361_0": "* Maybe I was assimilated before I got controlled...?/%", "obj_npc_sign_slash_Other_10_gml_371_0": "\\E1* Next Up Is My CD Of Vintage Hard Disk Noises/", "obj_npc_sign_slash_Other_10_gml_373_0": "\\E8* (Kris^1, please hurry...)/%", "obj_npc_sign_slash_Other_10_gml_380_0": "* (It's a mannequin with a dress on it.)/%", "obj_npc_sign_slash_Other_10_gml_425_0": "\\EJ* A giant hand.../", "obj_npc_sign_slash_Other_10_gml_426_0": "\\EH* Sure would be nice to be pet by something like that!/%", "obj_npc_sign_slash_Other_10_gml_430_0": "* (Looks like a certain bird is having a ride on the acid river.)/%", "obj_npc_sign_slash_Other_10_gml_440_0": "* (There's a book here about preventing backtracking.)/%", "obj_npc_sign_slash_Other_10_gml_444_0": "* (There's a book here about secret passageway construction.)/%", "obj_npc_sign_slash_Other_10_gml_444_0_b": "* (The lever is stuck.)/%", "obj_npc_sign_slash_Other_10_gml_452_0": "* (The lever is stuck.)/%", "obj_npc_sign_slash_Other_10_gml_453_0": "* (It's a cybernetic bookshelf.)/", "obj_npc_sign_slash_Other_10_gml_454_0": "* (There is a book here about shortcuts that open up later.)/%", "obj_npc_sign_slash_Other_10_gml_459_0": "* (Pulling this lever releases a swan boat.)/", "obj_npc_sign_slash_Other_10_gml_460_0": "* (You thought about releasing a ton of swans to clog the river...)/%", "obj_npc_sign_slash_Other_10_gml_465_0": "\\EH* (Aww^1, are they reminiscing about our ride...?)/%", "obj_npc_sign_slash_Other_10_gml_467_0": "\\EK* Hey^1, what are those metal people shapes in the cupboard./", "obj_npc_sign_slash_Other_10_gml_468_0": "\\EK* ..^1. like^1, uh^1, handcuffs for a little guy's whole body?/", "obj_npc_sign_slash_Other_10_gml_470_0": "\\E4* Hahaha^1! Those are for gingerbread^1, Susie./", "obj_npc_sign_slash_Other_10_gml_471_0": "\\E0* Gingerbread men..^1. and gingerbread monsters^1, of course./", "obj_npc_sign_slash_Other_10_gml_473_0": "\\EA* ..^1. Gingerbread monsters^1, huh...? Cool./%", "obj_npc_sign_slash_Other_10_gml_477_0": "\\E0* Gingerbread..^1. sounds like something Noelle would like./", "obj_npc_sign_slash_Other_10_gml_479_0": "\\E0* Hm? ..^1. Noelle?/", "obj_npc_sign_slash_Other_10_gml_481_0": "\\EK* Uh^1, nothing./%", "obj_npc_sign_slash_Other_10_gml_490_0": "\\E0* Hm^1, hm.../", "obj_npc_sign_slash_Other_10_gml_491_0": "* (It's a familiar-looking statue.)/%", "obj_npc_sign_slash_Other_10_gml_492_0": "\\E0* .../", "obj_npc_sign_slash_Other_10_gml_493_0": "\\EC* (She's sneaking sugar right out of the bag...)/", "obj_npc_sign_slash_Other_10_gml_495_0": "\\E1* Susie?/", "obj_npc_sign_slash_Other_10_gml_497_0": "\\EG* Wh-what?/", "obj_npc_sign_slash_Other_10_gml_499_0": "\\E4* My pie^1, my rules./", "obj_npc_sign_slash_Other_10_gml_501_0": "\\E3* G-got it./%", "obj_npc_sign_slash_Other_10_gml_505_0": "\\E1* Kris^1, no sneaking ingredients until you wash your hands./", "obj_npc_sign_slash_Other_10_gml_507_0": "\\E2* (Don't worry^1, Kris. I'll sneak stuff instead.)/%", "obj_npc_sign_slash_Other_10_gml_531_0": "\\EI* Kris^1, your deep concern for me..^1. is dextrose./", "obj_npc_sign_slash_Other_10_gml_532_0": "\\E4* But stay sanguine^1, my fellow bluebird./", "obj_npc_sign_slash_Other_10_gml_533_0": "\\EI* I'll find some way to help you yet!/%", "obj_npc_sign_slash_Other_10_gml_537_0": "\\EI* Kris..^1. such insistence. Sorry but^1, I must turn you down./", "obj_npc_sign_slash_Other_10_gml_538_0": "\\EF* I've chosen Susan's route^1, in the VN of life.../%", "obj_npc_sign_slash_Other_10_gml_545_0": "\\EF* Ahh^1, Susan. Returned to feast upon my sprightly visage?/", "obj_npc_sign_slash_Other_10_gml_547_0": "\\E4* What^1? You look awful./", "obj_npc_sign_slash_Other_10_gml_549_0": "\\EL* (Ah^1, such dere..^1. is tsun^1, to my ears.)/%", "obj_npc_sign_slash_Other_10_gml_553_0": "\\E4* What the hell are you saying?/", "obj_npc_sign_slash_Other_10_gml_555_0": "\\EF* (How about a kiss^1, for luck?)/", "obj_npc_sign_slash_Other_10_gml_557_0": "\\E5* Stop mumbling!/", "obj_npc_sign_slash_Other_10_gml_559_0": "\\EF* (A kiss for me^1, to change RNG?)/%", "obj_npc_sign_slash_Other_10_gml_573_0": "* (It's a dumpster..^1. seems like there's a pillow inside.)/%", "obj_npc_sign_slash_Other_10_gml_580_0": "* DON'T WORRY^1! FOR OUR [No Money Back Guaranttee]/", "obj_npc_sign_slash_Other_10_gml_581_0": "* THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!/%", "obj_npc_sign_slash_Other_10_gml_594_0": "* LOOKING FOR [Irresistable Deals] THAT WILL [Blow Your Mind!?]/", "obj_npc_sign_slash_Other_10_gml_595_0": "* WELL [Shut Your Mouth] BECAUSE YOU ARE [A Weakling!]/", "obj_npc_sign_slash_Other_10_gml_596_0": "* TRY A LITTLE [Friday Night Work Out].../", "obj_npc_sign_slash_Other_10_gml_597_0": "* THEN I'LL SHOW YOU MY/", "obj_npc_sign_slash_Other_10_gml_598_0": "* THEN I'LL SHOW YOU MY/", "obj_npc_sign_slash_Other_10_gml_602_0": "* GET STRONGER!/", "obj_npc_sign_slash_Other_10_gml_603_0": "* THEN I'LL SHOW YOU MY/", "obj_npc_sign_slash_Other_10_gml_604_0": "* THEN I'LL SHOW YOU MY/", "obj_npc_sign_slash_Other_10_gml_617_0": "* (It's hard to see into the ice.)/%", "obj_npc_sign_slash_Other_10_gml_626_0": "* (You became lost in the craftsmanship.)/", "obj_npc_sign_slash_Other_10_gml_627_0": "* (Of the boxes.)/%", "obj_npc_sign_slash_Other_10_gml_633_0": "* (You became lost in the craftsmanship.)/%", "obj_npc_sign_slash_Other_10_gml_641_0": "\\E4* What is this!? Fahahahaha.../", "obj_npc_sign_slash_Other_10_gml_642_0": "\\E0* ..^1. phew!/", "obj_npc_sign_slash_Other_10_gml_642_0_b": "* ~1 LEFT./%", "obj_npc_sign_slash_Other_10_gml_643_0": "\\E3* .../", "obj_npc_sign_slash_Other_10_gml_644_0": "\\E2* .../", "obj_npc_sign_slash_Other_10_gml_645_0": "\\E8* (Kris^1, can you stop looking at this?)/%", "obj_npc_sign_slash_Other_10_gml_649_0": "* ~1 LEFT./%", "obj_npc_sign_slash_Other_10_gml_651_0": "* (You became lost in the craftsmanship.)/", "obj_npc_sign_slash_Other_10_gml_653_0": "\\E8* (Why do we have to look at it twice?)/%", "obj_npc_sign_slash_Other_10_gml_659_0": "* (There's so much to look at here.)/", "obj_npc_sign_slash_Other_10_gml_661_0": "\\E8* (Kris!?)/%", "obj_npc_sign_slash_Other_10_gml_667_0": "* (It's a work of art.)/", "obj_npc_sign_slash_Other_10_gml_669_0": "\\E8* (What part are you looking at?)/%", "obj_npc_sign_slash_Other_10_gml_675_0": "\\E2* If I say I like it^1, will you stop looking at it?/%", "obj_npc_sign_slash_Other_10_gml_681_0": "\\E4* Hey^1, isn't this thing just the best...?/%", "obj_npc_sign_slash_Other_10_gml_687_0": "* (This statue seems to suck bad.)/", "obj_npc_sign_slash_Other_10_gml_689_0": "\\E8* KRIS!!!!!!/%", "obj_npc_sign_slash_Other_10_gml_695_0": "* (There is no reason to look at this.)/%", "obj_npc_sign_slash_Other_10_gml_698_0": "\\E2* Hell yeah^1, boxes. This is what it's about./%", "obj_npc_sign_slash_Other_10_gml_702_0": "\\EQ* Kris^1, you were living it up without us^1, huh.../%", "obj_npc_sign_slash_Other_10_gml_706_0": "* (It's a dumpster. Looks like there's a pillow inside.)/%", "obj_npc_sign_slash_Other_10_gml_714_0": "* (An invasive species of puzzle has taken over the room.)/%", "obj_npc_sign_slash_Other_10_gml_723_0": "* (An invasive species of puzzle has taken over the room.)/%", "obj_npc_sign_slash_Other_10_gml_762_0": "* I'm the Hacker. I'm going after the blue checksmarks./", "obj_npc_sign_slash_Other_10_gml_763_0": "* Find 3 in the Cyber Field ahead^1, and I'll join your [City]./", "obj_npc_sign_slash_Other_10_gml_764_0": "* You just look like the kind of folks who have a [Cool City]./%", "obj_npc_sign_slash_Other_10_gml_770_0": "* According to cyber^1, you found ~1 blue checksmarks out of 3./", "obj_npc_sign_slash_Other_10_gml_772_0": "* 0^1, not bad for a beginner. Your \"Checks Quest\" is only beginning./%", "obj_npc_sign_slash_Other_10_gml_773_0": "* 1^1, the biggest prime number. Your \"Checks Quest\" is just started./%", "obj_npc_sign_slash_Other_10_gml_774_0": "* 2. Not bad for amateurs but you need to learn what the number \"3\" is./%", "obj_npc_sign_slash_Other_10_gml_783_0": "* You found 3 checkmarks?^1! Elite..^1. I will now live in your city./", "obj_npc_sign_slash_Other_10_gml_784_0": "* Maybe our cyber paths will cyber cross once more in Queen's Mansion./", "obj_npc_sign_slash_Other_10_gml_785_0": "* In the meantime^1, let me show you the power of the blue checkmarks.../%", "obj_npc_sign_slash_Other_10_gml_789_0": "* I just wanted to make a cool demoscene for you./", "obj_npc_sign_slash_Other_10_gml_790_0": "* Now that I finished this I can show up all sorts of places./%", "obj_npc_sign_slash_Other_10_gml_813_0": "* (Pulling the lever back would undo the high-five.)/", "obj_npc_sign_slash_Other_10_gml_814_0": "* (You can't undo a high-five.)/%", "obj_npc_sign_slash_Other_10_gml_821_0": "* (It's deteriorated from overuse.)/%", "obj_npc_sign_slash_Other_10_gml_821_0_b": "* (For some strange reason^1, a giant toilet-shaped toilet is blocking the way.)/%", "obj_npc_sign_slash_Other_10_gml_827_0": "* (The room has been razed by an invasive species of puzzle.)/%", "obj_npc_sign_slash_Other_10_gml_833_0": "* (Dear guests^1, please note our mice WILL turn at every crossing.)/", "obj_npc_sign_slash_Other_10_gml_834_0": "* (Our vermin have been specially hand-picked for higher turning^1. Enjoy.)/%", "obj_npc_sign_slash_Other_10_gml_849_0": "* (You considered dropping bath bombs inside^1, but there's no time.)/%", "obj_npc_sign_slash_Other_10_gml_858_0": "* (Seems like the room is overflowing with shovels.)/", "obj_npc_sign_slash_Other_10_gml_859_0": "* (And^1, you don't have anything to dig through them with...)/%", "obj_npc_sign_slash_Other_10_gml_863_0": "* (There's no way to dig out of this mess.)/%", "obj_npc_sign_slash_Other_10_gml_864_0": "* Wow^1, I'm the Hacker and you found all 3 checkmarks!/", "obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?", "obj_npc_sign_slash_Other_10_gml_876_0": "\\E1* Susie^1, Kris^1! Toothpaste boy!/", "obj_npc_sign_slash_Other_10_gml_877_0": "\\E2* Queen is teaching me all sorts of things about being a bad guy./", "obj_npc_sign_slash_Other_10_gml_878_0": "\\E1* She's like..^1. How do I put this.../", "obj_npc_sign_slash_Other_10_gml_879_0": "\\E2* A third father to me./", "obj_npc_sign_slash_Other_10_gml_880_0": "\\E3* A girldad^1, if you will...\\f0/%", "obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy", "obj_npc_sign_slash_Other_10_gml_886_0": "\\E1* Go outside and play^1, Peachboy!\\f0/%", "obj_npc_sign_slash_Other_10_gml_895_0": "\\E1* Ralsei Will Soon Setup.EXE My Room For Me Upstairs/", "obj_npc_sign_slash_Other_10_gml_896_0": "\\ED* Do Not Worry/", "obj_npc_sign_slash_Other_10_gml_897_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/", "obj_npc_sign_slash_Other_10_gml_898_0": "\\E1* Though^1, Even If I Have An Awesome Room/", "obj_npc_sign_slash_Other_10_gml_899_0": "\\E5* Who Will Be There To Force To Enjoy It/", "obj_npc_sign_slash_Other_10_gml_900_0": "\\E5* .../", "obj_npc_sign_slash_Other_10_gml_901_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%", "obj_npc_sign_slash_Other_10_gml_905_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%", "obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy! Peachboy!", "obj_npc_sign_slash_Other_10_gml_916_0": "\\E1* Welcome This Entire Castle Is Now My Room/", "obj_npc_sign_slash_Other_10_gml_918_0": "\\EQ* U-umm^1, I was going to set up something upstairs./", "obj_npc_sign_slash_Other_10_gml_920_0": "\\E1* Why I Already Have Everything I Could Ever Want/", "obj_npc_sign_slash_Other_10_gml_921_0": "\\E9* Friendship^1, Fans^1, And A Small Round Boy/", "obj_npc_sign_slash_Other_10_gml_922_0": "\\ED* Now Go And Play With Your Friends^1, Peachboy\\f0/%", "obj_npc_sign_slash_Other_10_gml_926_0": "\\E1* Kris^1, Do Give Noelle My Regards/", "obj_npc_sign_slash_Other_10_gml_927_0": "\\ED* Any Leftover Regards You Can Give To Berdly/%", "obj_npc_sign_slash_Other_10_gml_952_0": "\\E7* Woah^1, this statue rocks!/", "obj_npc_sign_slash_Other_10_gml_953_0": "\\E2* Hey^1, Ralsei^1, can we take this for my room?/", "obj_npc_sign_slash_Other_10_gml_955_0": "\\EK* Huh? Umm..^1. th-that would be stealing.../", "obj_npc_sign_slash_Other_10_gml_957_0": "* (You stole the Susie-like Statue...)/%", "obj_npc_sign_slash_Other_10_gml_970_0": "* (From the search 'is ice e real cryptid')/", "obj_npc_sign_slash_Other_10_gml_971_0": "* (It's a cross between ICE-E and something else...)/", "obj_npc_sign_slash_Other_10_gml_973_0": "\\E2* Hey Kris^1, take this for your room./", "obj_npc_sign_slash_Other_10_gml_975_0": "\\EK* Umm^1, that would be stealing.../", "obj_npc_sign_slash_Other_10_gml_977_0": "* (You stole the ICE-E statue for some reason.)/%", "obj_npc_sign_slash_Other_10_gml_991_0": "* (Room has been closed due to kitchen vermin.)/%", "obj_npc_sign_slash_Other_10_gml_996_0": "* (Room has been closed due to haters.)/%", "obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)/%", "obj_npc_sign_slash_Other_10_gml_1090_0": "* (Closed.)/%", "obj_npc_sign_slash_Other_10_gml_1103_0": "* Sorry^1, the roller coaster is under construction./", "obj_npc_sign_slash_Other_10_gml_1104_0": "* Apparently^1, someone tried to use it anyway.../%", "obj_npc_sign_slash_Other_10_gml_1112_0": "\\E2* Oh^1, Kris^1! It's a spelling challenge..^1. isn't that N-I-C-E?/", "obj_npc_sign_slash_Other_10_gml_1114_0": "\\E2* Nah^1, more like they're F- \\f1 /%", "obj_npc_sign_slash_Other_10_gml_1119_0": "\\EH* G-O-O-D-L-U-C-K-K-R-I-S! \\f1 /%", "obj_npc_sign_slash_Other_10_gml_1126_0": "\\E2* Yeah^1, I see letters^1, I basically check out./%", "obj_npc_sign_slash_Other_10_gml_1130_0": "\\E0* Always been annoying how much your hair smells like apples./", "obj_npc_sign_slash_Other_10_gml_1131_0": "\\EY* Never been easy not taking a bite in class..^1. heheh./%", "obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!", "obj_npc_sign_slash_Other_10_gml_1141_0": "\\E0* The hell is that^1, a driver's license number?/", "obj_npc_sign_slash_Other_10_gml_1142_0": "\\E2* Heh^1, can we use it and drive your mom's car?/%", "obj_npc_sign_slash_Other_10_gml_1142_0_b": "Goo Duckris?", "obj_npc_sign_slash_Other_10_gml_1146_0": "\\EK* Uhh^1, maybe we could make your mom's car cooler first./", "obj_npc_sign_slash_Other_10_gml_1147_0": "\\E2* I'm thinking^1, like..^1. purple? With flames./%", "obj_npc_sign_slash_Other_10_gml_1153_0": "\\E2* Kris^1, we'll stand here so you can spell freely!/", "obj_npc_sign_slash_Other_10_gml_1155_0": "\\E7* Kris^1, spell a swear!/", "obj_npc_sign_slash_Other_10_gml_1157_0": "\\EQ* Umm^1, I..^1. I don't think they can with these letters./", "obj_npc_sign_slash_Other_10_gml_1159_0": "\\E0* Oh./", "obj_npc_sign_slash_Other_10_gml_1160_0": "\\E7* ..^1. wait^1, you checked? \\f1 /%", "obj_npc_sign_slash_Other_10_gml_1165_0": "\\E2* Kris^1, please spell some nice words!/%", "obj_npc_sign_slash_Other_10_gml_1175_0": "\\EA* Heh^1, it would be funny if the puzzle^1, like.../", "obj_npc_sign_slash_Other_10_gml_1176_0": "\\E2* It's actually missing the one letter you actually need./", "obj_npc_sign_slash_Other_10_gml_1180_0": "\\EK* Hey^1, stop pretending to write down what I say./%", "obj_npc_sign_slash_Other_10_gml_1182_0": "\\EY* Heh^1, like to see Berdly try and solve that.../%", "obj_npc_sign_slash_Other_10_gml_1184_0": "Umm, Kris, do your best!", "obj_npc_sign_slash_Other_10_gml_1187_0": "\\EK* Hey^1, Kris^1, pretty sure you don't have to do this./%", "obj_npc_sign_slash_Other_10_gml_1193_0": "\\EQ* Uhh^1, perhaps this isn't a real word^1, Kris.../", "obj_npc_sign_slash_Other_10_gml_1195_0": "\\EA* Yeah it is. It's ICE-E's catchphrase./", "obj_npc_sign_slash_Other_10_gml_1197_0": "\\EK* Huh? What's its meaning^1, then?/", "obj_npc_sign_slash_Other_10_gml_1199_0": "\\E0* Uhh^1, I dunno^1, he just..^1. rolls his eyes up^1, froths his mouth.../", "obj_npc_sign_slash_Other_10_gml_1200_0": "\\E1* And..^1. says it?/", "obj_npc_sign_slash_Other_10_gml_1201_0": "\\EB* Or maybe..^1. that's just the muscley guy at the store./%", "obj_npc_sign_slash_Other_10_gml_1205_0": "\\EJ* Kris^1, this looks like a strange word^1, but.../", "obj_npc_sign_slash_Other_10_gml_1206_0": "\\E2* Even if it's not real^1, you can still have fun^1, right?/%", "obj_npc_sign_slash_Other_10_gml_1214_0": "* (You became lost in the craftsmanship.)/%", "obj_npc_sign_slash_Other_10_gml_1224_0": "* Hee hee hee..^1. Shall I help you SAVE?/", "obj_npc_sign_slash_Other_10_gml_1225_0": "* ..^1. No^1, I shan't^1! I haven't the faintest idea what that is.../%", "obj_npc_sign_slash_Other_10_gml_1227_0": "* WOAH!!^1! YOU SAUCY LITTLE [Sponge] YOU!/", "obj_npc_sign_slash_Other_10_gml_1228_0": "* DON'T BARGE IN WHEN A MAN IS [ch4nging Forms]!/", "obj_npc_sign_slash_Other_10_gml_1229_0": "* ..^1. WAIT^1! WAIT [ONE 2nd]^1! IS THAT MY [Esteem Custom3r]?!/", "obj_npc_sign_slash_Other_10_gml_1230_0": "* Hee hee hee...!/%", "obj_npc_sign_slash_Other_10_gml_1230_0_b": "* THANKS TO YOU AND THAT LIL [Hochi Mama]/", "obj_npc_sign_slash_Other_10_gml_1231_0": "* I AM LIVING [Big]!/", "obj_npc_sign_slash_Other_10_gml_1232_0": "* SOON I'LL HAVE EVERY[One] IN THIS CITY EATING RIGHT OUT OF MY [$!$!]!/", "obj_npc_sign_slash_Other_10_gml_1233_0": "* HA HA HA^1! I SURE HOPE NO ONE SEALS THE [Fountain] AROUND NOW./", "obj_npc_sign_slash_Other_10_gml_1234_0": "* HA HA HA^1! I SURE HOPE. I SURE HOPE./%", "obj_npc_sign_slash_Other_10_gml_1240_0": "* (The camera must be broken.)/%", "obj_npc_sign_slash_Other_10_gml_1240_0_b": "* KID^1! I'M BUSY BECOMING [God]. GO PLAY [Minecrap] OR SOMETHING!/", "obj_npc_sign_slash_Other_10_gml_1241_0": "* IT'S NOT MY JOB TO BE SOME KIDS' [Extra Boss]!/%", "obj_npc_sign_slash_Other_10_gml_1247_0": "* (It's locked.)/%", "obj_npc_sign_slash_Other_10_gml_1249_0": "* (The treasure of air. Where three are one^1, place one to three.)/", "obj_npc_sign_slash_Other_10_gml_1251_0": "\\EJ* Perhaps it means we all have to enter one teacup?/", "obj_npc_sign_slash_Other_10_gml_1253_0": "\\EK* ..^1. well^1, I don't like doing it but it works./%", "obj_npc_sign_slash_Other_10_gml_1258_0": "* (The treasure of air. Where three are one^1, place one to three.)/%", "obj_npc_sign_slash_Other_10_gml_1266_0": "* (It's a manhole.)/%", "obj_npc_sign_slash_Other_10_gml_1324_0": "* .../%", "obj_npc_sign_slash_Other_10_gml_1330_0": "\\E1* Amazing So I Can Turn Your Castle Into My Mansion?/", "obj_npc_sign_slash_Other_10_gml_1332_0": "\\EL* (W-Wait^1, that's not what I'm saying...)/%", "obj_npc_sign_slash_Other_10_gml_1338_0": "\\E2* Kris^1, the Fountain is waiting for you!/%", "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.&* Sweet./", "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?/", "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither./", "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?/%", "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?/", "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then...?/", "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any./%", "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%", "obj_omawaroid_enemy_slash_Step_0_gml_23_0": "You'll need TWO&apples to stop ME!", "obj_omawaroid_enemy_slash_Step_0_gml_24_0": "Wee-woo-wee-woo!", "obj_omawaroid_enemy_slash_Step_0_gml_25_0": "Did you take your&bullets today?", "obj_omawaroid_enemy_slash_Step_0_gml_26_0": "Where there's a wee,&there's a woo.", "obj_omawaroid_enemy_slash_Step_0_gml_32_0": "Hey! Virus!&You've gotta pay!", "obj_omawaroid_enemy_slash_Step_0_gml_38_0": "You showed that virus,& wee-woo!", "obj_omawaroid_enemy_slash_Step_0_gml_39_0": "Have some&free bullets!", "obj_omawaroid_enemy_slash_Step_0_gml_45_0": "All in a day's&work, wee-woo.", "obj_omawaroid_enemy_slash_Step_0_gml_51_0": "This girl is so sweet...&Let's give her free bullets!", "obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(That's the worst&healing I've seen)", "obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(Is she charging&for that?)", "obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* Ambyu-Lance is sucking up coffee out of a tall glass.", "obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* Ambyu-Lance puts a clown nose on to make you comfortable.", "obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* Ambyu-Lance is comparing the battle to a dentist visit.", "obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* Ambyu-Lance is making siren noises with its mouth.", "obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* Smells like isopropyl.", "obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* AMBYU-LANCE - If it doesn't find an accident, it'll make one!/%", "obj_omawaroid_enemy_slash_Step_0_gml_147_0": "\\E5* Ambulance? Hell no. Like doctors even GET me!/", "obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie told you to \\cYavoid getting hit\\cW by the ambulances!)/%", "obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle acted warmly towards Ambyu-Lance!/", "obj_omawaroid_enemy_slash_Step_0_gml_171_0": "\\E2* Needles aren't scary..^1. medicine's important^1, you know?/%", "obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle mutters to herself about saws and needles./%", "obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle muttered absentmindedly about hospital tools!/%", "obj_omawaroid_enemy_slash_Step_0_gml_199_0": "\\EH* We'll use your service^1, friends!/", "obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei encouraged you to \\cYget hit\\cW by the ambulances!)/%", "obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie lies about how often she brushes and flosses!/%", "obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie lies about her health!/%", "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!/%", "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!/%", "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!/%", "obj_onion_event_slash_Step_0_gml_110_0": "\\M3* Hey....^1. thought I told you..^1. to come alone.../", "obj_onion_event_slash_Step_0_gml_112_0": "* ..^1. you know what^1, hell if I'm getting involved in this./%", "obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So^1, uh.../", "obj_onion_event_slash_Step_0_gml_140_0": "\\EK* Do you do weird stuff like this every day after school?/%", "obj_overworldc_slash_Draw_0_gml_37_0": "HP ~1/~2", "obj_overworldc_slash_Draw_0_gml_38_0": "LV ~1", "obj_overworldc_slash_Draw_0_gml_40_0": "$ ~1", "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", "obj_overworldc_slash_Draw_0_gml_52_0": "USE", "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", "obj_overworldc_slash_Draw_0_gml_68_0": "LV ~1", "obj_overworldc_slash_Draw_0_gml_69_0": "HP ~1 / ~2", "obj_overworldc_slash_Draw_0_gml_71_0": "AT ~1 (~2)", "obj_overworldc_slash_Draw_0_gml_72_0": "DF ~1 (~2)", "obj_overworldc_slash_Draw_0_gml_73_0": "None", "obj_overworldc_slash_Draw_0_gml_74_0": "None", "obj_overworldc_slash_Draw_0_gml_75_0": "Pencil", "obj_overworldc_slash_Draw_0_gml_76_0": "Halloween Pencil", "obj_overworldc_slash_Draw_0_gml_77_0": "Lucky Pencil", "obj_overworldc_slash_Draw_0_gml_78_0": "Bandage", "obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser", "obj_overworldc_slash_Draw_0_gml_79_0": "Mech. Pencil", "obj_overworldc_slash_Draw_0_gml_81_0": "WEAPON: ~1", "obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch", "obj_overworldc_slash_Draw_0_gml_82_0": "ARMOR: ~1", "obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1", "obj_overworldc_slash_Draw_0_gml_88_0": "???", "obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1", "obj_overworldc_slash_Draw_0_gml_95_0": "Since#Chapter ~1", "obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1", "obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.", "obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.", "obj_overworldc_slash_Step_0_gml_36_0": "* You threw the ~1 on the ground like the piece of trash it is.", "obj_overworldc_slash_Step_0_gml_38_0": "* The ~1 was thrown away.", "obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.", "obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?/%", "obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them^1. You can't throw these away!)/%", "obj_overworldc_slash_Step_0_gml_66_0": "* (You didn't quite understand why...)/", "obj_overworldc_slash_Step_0_gml_67_0": "* (But, the thought of discarding it felt very wrong.)/%", "obj_pipis_enemy_slash_Other_22_gml_21_0": "Ms. Pipis", "obj_pipis_enemy_slash_Step_0_gml_73_0": "* Pipis", "obj_pipis_enemy_slash_Step_0_gml_97_0": "~1 liked this! ", "obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - ''The Original'' An invasive species of freshwater clam. \\f0 /%", "obj_pipis_enemy_slash_Step_0_gml_110_0": "* Nothing happened!/%", "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A", "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B", "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C", "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D", "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly", "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%", "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は 敵です。/%", "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%", "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%", "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%", "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%", "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%", "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", "obj_ponman_enemy_slash_Step_0_gml_10_0": " ", "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.", "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", "obj_ponman_enemy_slash_Step_0_gml_72_0": "* The enemies became SLEEPY from Ralsei's lullaby!", "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%", "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman^1.&* It fell asleep.../%", "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!/%", "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%", "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!&* The enemies became TIRED!/%", "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%", "obj_poppup_enemy_slash_Step_0_gml_22_0": "GOKARMASHI&O INARY....?", "obj_poppup_enemy_slash_Step_0_gml_27_0": ".....ASOBOH&......?", "obj_poppup_enemy_slash_Step_0_gml_28_0": "...OTANJOBY..&OMEDETOH...?", "obj_poppup_enemy_slash_Step_0_gml_29_0": "This application is only&supported by OS 2000.", "obj_poppup_enemy_slash_Step_0_gml_30_0": "Click Here! Click Here!&Click Here! Click Here!", "obj_poppup_enemy_slash_Step_0_gml_35_0": "...NEMMUY...", "obj_poppup_enemy_slash_Step_0_gml_41_0": "NEED...&LOOK...&ME...", "obj_poppup_enemy_slash_Step_0_gml_48_0": "...HAPPI...", "obj_poppup_enemy_slash_Step_0_gml_112_0": "* Poppup is begging you to click on a broken link with puppy dog eyes.", "obj_poppup_enemy_slash_Step_0_gml_113_0": "* Poppup is preening its weird rubbery flesh.", "obj_poppup_enemy_slash_Step_0_gml_120_0": "Liimo Berry", "obj_poppup_enemy_slash_Step_0_gml_123_0": "PlayTime", "obj_poppup_enemy_slash_Step_0_gml_126_0": "its tongue to be pressed in so it doesn't feel hunger anymore", "obj_poppup_enemy_slash_Step_0_gml_129_0": "Scary Noise", "obj_poppup_enemy_slash_Step_0_gml_132_0": "To Play With You In The Mystical Island Of Mysticisland", "obj_poppup_enemy_slash_Step_0_gml_135_0": "Do Taxes At 7:44 AM", "obj_poppup_enemy_slash_Step_0_gml_138_0": "Randomized String 1", "obj_poppup_enemy_slash_Step_0_gml_140_0": "* Poppup wants ~1", "obj_poppup_enemy_slash_Step_0_gml_142_0": "* Smells like tropical candy.", "obj_poppup_enemy_slash_Step_0_gml_146_0": "* Poppup feels like it's been put upside down in a closet.", "obj_poppup_enemy_slash_Step_0_gml_151_0": "* Poppup is popping with joy!", "obj_poppup_enemy_slash_Step_0_gml_176_0": "* POPPUP - A rubbery mascot starved for attention. Click it and...?/%", "obj_poppup_enemy_slash_Step_0_gml_192_0": "* You just kept clicking and clicking on ads!!/%", "obj_poppup_enemy_slash_Step_0_gml_198_0": "* You unconsciously clicked on a popup about \"monsters 4 humans\" \"in your area,\"/%", "obj_poppup_enemy_slash_Step_0_gml_199_0": "* You unconsciously clicked on an ad for a video about making knives out of spaghetti./%", "obj_poppup_enemy_slash_Step_0_gml_200_0": "* You unconsciously clicked on a popup about demon summoning classes for teens./%", "obj_poppup_enemy_slash_Step_0_gml_239_0": "* The Poppups crashed!/%", "obj_poppup_enemy_slash_Step_0_gml_298_0": "* Huh...!? That made another one!?/%", "obj_poppup_enemy_slash_Step_0_gml_309_0": "* Press ~1 repeatedly to block the ads!!/%", "obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle got nervous and looked at the ground!/%", "obj_poppup_enemy_slash_Step_0_gml_438_0": "* The enemies got shrivelled and TIRED from lack of attention!/%", "obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie accidentally clicked on an ad featuring a flaming eggplant holding a chainsaw!!/%", "obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie accidentally clicked on a picture of a steak./", "obj_poppup_enemy_slash_Step_0_gml_454_0": "* It wasn't actually an ad, just a static image of a steak.../%", "obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie missed clicking on an ad and ended up clicking on the word processor./", "obj_poppup_enemy_slash_Step_0_gml_459_0": "* It got a virus somehow./%", "obj_poppup_enemy_slash_Step_0_gml_470_0": "\\E5* D..^1. Damn!^1! They knew what I'd fall for!!/%", "obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei moved to click on an ad with a bunny on it teaching you how to make friends.../", "obj_poppup_enemy_slash_Step_0_gml_485_0": "* ...and accidentally clicked on an ad of a machine gun that appeared over it!/%", "obj_poppup_enemy_slash_Step_0_gml_490_0": "* ...but it was actually an ad for a company that demolishes buildings with bazookas!/%", "obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei accidentally clicked on an ad for \"lightners 4 darkners in ur area\" and was mortified./", "obj_poppup_enemy_slash_Step_0_gml_495_0": "* He deleted the browser shortcut on the desktop entirely.../", "obj_poppup_enemy_slash_Step_0_gml_496_0": "* ...but immediately felt guilty because he thought he had \"deleted the entire internet\"./%", "obj_poppup_enemy_slash_Step_0_gml_507_0": "\\EU* I... I didn't mean to do it... I... I'm sorry!!^1! I repent!!!/%", "obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle misclicked on a link to buy How To Draw Dragons!/", "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!/", "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!/", "obj_poppup_enemy_slash_Step_0_gml_536_0": "\\E8* Wh-what!? What did I do wrong??/%", "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%", "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)/%", "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/", "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./", "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/", "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%", "obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield", "obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)", "obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)", "obj_queen_enemy_slash_Other_11_gml_10_0": "Loosen", "obj_queen_enemy_slash_Other_11_gml_11_0": "GroupLoosen", "obj_queen_enemy_slash_Other_11_gml_15_0": "Toast", "obj_queen_enemy_slash_Other_11_gml_16_0": "GroupToast", "obj_queen_enemy_slash_Other_11_gml_22_0": "Loosen", "obj_queen_enemy_slash_Other_11_gml_26_0": "Toast", "obj_queen_enemy_slash_Other_11_gml_32_0": "Loosen", "obj_queen_enemy_slash_Other_11_gml_36_0": "Toast", "obj_queen_enemy_slash_Step_0_gml_12_0": "Ah My Sweet&Idiot Children/%", "obj_queen_enemy_slash_Step_0_gml_123_0": "(Regal Laughter)/%", "obj_queen_enemy_slash_Step_0_gml_124_0": "Enjoy Your:&Destruction/%", "obj_queen_enemy_slash_Step_0_gml_125_0": "I'm Computer/%", "obj_queen_enemy_slash_Step_0_gml_126_0": "Perish Under&My Bosom Or&Whatever/%", "obj_queen_enemy_slash_Step_0_gml_128_0": "Guys I Think I&Drank Too Much Of&This Battery Acid&(Ages 3 And Up)/%", "obj_queen_enemy_slash_Step_0_gml_131_0": "Queen,&think of the&Lightners!/%", "obj_queen_enemy_slash_Step_0_gml_132_0": "Think! Lightners&Have Already Been&Enslaved By Me&And My Kin/%", "obj_queen_enemy_slash_Step_0_gml_133_0": "Each Day They&Spend Hours&Worshipping&In Glowing Rapture/%", "obj_queen_enemy_slash_Step_0_gml_134_0": "Staring, Tapping,&To Receive Joy/%", "obj_queen_enemy_slash_Step_0_gml_135_0": "... Until Recently,&When The Town's&Internet Disappeared/%", "obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle...&Then Who Will&Help Her?/%", "obj_queen_enemy_slash_Step_0_gml_137_0": "Is What I&Wondered, Until&The KNIGHT&appeared.../%", "obj_queen_enemy_slash_Step_0_gml_138_0": "Now, The&Path Is Clear/%", "obj_queen_enemy_slash_Step_0_gml_139_0": "Then With&The World&Covered In&Darkness/%", "obj_queen_enemy_slash_Step_0_gml_140_0": "Instead, Everyone&Can Live In&My Perfect Mansion/%", "obj_queen_enemy_slash_Step_0_gml_141_0": "Now, Stop Resisting&And Welcome The&New Age Of Darkness/%", "obj_queen_enemy_slash_Step_0_gml_142_0": "We won't let&you control&everyone with&your wires!/%", "obj_queen_enemy_slash_Step_0_gml_143_0": "Uhh, you're&literally&controlling&Berdly now./%", "obj_queen_enemy_slash_Step_0_gml_146_0": "Why Did You&Want One/%", "obj_queen_enemy_slash_Step_0_gml_183_0": "Aren't we&supposed to&make them&happy?/%", "obj_queen_enemy_slash_Step_0_gml_184_0": "Is That Not&What I Am Doing?/%", "obj_queen_enemy_slash_Step_0_gml_186_0": "Our Screens Of&Funny Animals And&Candied Games/%", "obj_queen_enemy_slash_Step_0_gml_188_0": "Staring, Tapping,&To Avoid Pain/%", "obj_queen_enemy_slash_Step_0_gml_190_0": "Now The Refuge&They Take In&The Screens Will&Slowly Fade/%", "obj_queen_enemy_slash_Step_0_gml_192_0": "Her Strange&And Sad Searches/%", "obj_queen_enemy_slash_Step_0_gml_193_0": "Who Will&Answer Them?/%", "obj_queen_enemy_slash_Step_0_gml_195_0": "And Created&This Wonderful&World Of&Darkness/%", "obj_queen_enemy_slash_Step_0_gml_197_0": "All I Have&To Do Is Expand&This Dark World/%", "obj_queen_enemy_slash_Step_0_gml_199_0": "No One Will&Have To Suffer&Anymore/%", "obj_queen_enemy_slash_Step_0_gml_201_0": "Everyday Blissfully&Worshipping Me&Like We Both Deserve/%", "obj_queen_enemy_slash_Step_0_gml_203_0": "Woah When&Did I Say&I Would Do&That/%", "obj_queen_enemy_slash_Step_0_gml_205_0": "Oh Yeah&That's Just&For Him Only/%", "obj_queen_enemy_slash_Step_0_gml_207_0": "No!!!!/%", "obj_queen_enemy_slash_Step_0_gml_212_0": "You Are Just In&Time To Witness&My World Domination/%", "obj_queen_enemy_slash_Step_0_gml_213_0": "With Noelle In&My Possession/%", "obj_queen_enemy_slash_Step_0_gml_214_0": "It Is Only A&Matter Of Time&Before Her&Will Turns/%", "obj_queen_enemy_slash_Step_0_gml_215_0": "And She&Unleashes Her&Power/%", "obj_queen_enemy_slash_Step_0_gml_216_0": "Blanketing The&World In --/%", "obj_queen_enemy_slash_Step_0_gml_218_0": "Too late,&dumbass!/%", "obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle's&with Berdly!/%", "obj_queen_enemy_slash_Step_0_gml_328_0": "Enough You Foolish&Children!/%", "obj_queen_enemy_slash_Step_0_gml_329_0": "Yeah My Final&Attack Like/%", "obj_queen_enemy_slash_Step_0_gml_329_0_b": "So That Final Move&Was Supposed To Be&Cooler But The&Internet Is Down/%", "obj_queen_enemy_slash_Step_0_gml_330_0": "It Would Have Been&A Really Sick&Final Attack Kris&You Would Have&Loved It/%", "obj_queen_enemy_slash_Step_0_gml_331_0": "Yeah Still Thinking&About That Move&HashtagFinalAttack/%", "obj_queen_enemy_slash_Step_0_gml_338_0": "* QUEEN - Her drinking glass generates a powerful barrier. Break or lower it!/%", "obj_queen_enemy_slash_Step_0_gml_346_0": "* You shook Berdly's wire!/%", "obj_queen_enemy_slash_Step_0_gml_371_0": "* Everyone loosens Berdly!/%", "obj_queen_enemy_slash_Step_0_gml_384_0": "* Everyone toasted to Queen!/%", "obj_queen_enemy_slash_Step_0_gml_410_0": "* Your SOUL shined its power on Susie!/%", "obj_queen_enemy_slash_Step_0_gml_419_0": "* Your SOUL shined its power on RALSEI!/%", "obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie loosens one of Berdly's wires!/%", "obj_queen_enemy_slash_Step_0_gml_432_0": "You May Have&Survived My&Attacks (Regular)/%", "obj_queen_enemy_slash_Step_0_gml_433_0": "But I've Been:&Secretly Been&Downloading My&Ultimate Move&The Whole Time/%", "obj_queen_enemy_slash_Step_0_gml_434_0": "Now, Perish&In The Bosom Of:&My Hellish Reign/%", "obj_queen_enemy_slash_Step_0_gml_436_0": "I Was Going To Put&Like Memes In It&And Stuff/%", "obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei loosens one of Berdly's wires!/%", "obj_queen_enemy_slash_Step_0_gml_462_0": "* The skyline echoes with regal laughter.", "obj_queen_enemy_slash_Step_0_gml_463_0": "* The fountain flows ominously.", "obj_queen_enemy_slash_Step_0_gml_464_0": "* The battlefield feels electric.", "obj_queen_enemy_slash_Step_0_gml_465_0": "* Smells like overclocked high heels.", "obj_queen_enemy_slash_Step_0_gml_467_0": "* Queen's acid shield is down!", "obj_queen_enemy_slash_Step_0_gml_468_0": "* Queen's acid shield is formed!", "obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei toasted Queen!/%", "obj_queen_enemy_slash_Step_0_gml_483_0": "* Aiming with Throw is easier next turn!/%", "obj_queen_enemy_slash_Step_0_gml_504_0": "* Queen sips from her acid!/%", "obj_queen_enemy_slash_Step_0_gml_505_0": "* She is out of acid, her shield powers down!/%", "obj_queen_enemy_slash_Step_0_gml_510_0": "* Queen sips from her acid!/%", "obj_queen_enemy_slash_Step_0_gml_519_0": "* Press ~1 to throw, aim for the weakpoint!", "obj_queen_enemy_slash_Step_0_gml_520_0": "* Use UP and DOWN to Aim for the wires!", "obj_queen_enemy_slash_Step_0_gml_764_0": "* You made a memorable and charming toast to Queen!/", "obj_queen_enemy_slash_Step_0_gml_766_0": "(Why did they make it so emotional?)", "obj_queen_enemy_slash_Step_0_gml_768_0": "\\EC* Wow Spoken Like A Real Trucie\\f0 /%", "obj_queen_enemy_slash_Step_0_gml_788_0": "* You made a memorable and charming toast to Queen!/%", "obj_queen_enemy_slash_Step_0_gml_803_0": "* You toasted Queen!/%", "obj_queen_enemy_slash_Step_0_gml_840_0": "\\EF* (That glass of acid is generating her shield!)/", "obj_queen_enemy_slash_Step_0_gml_842_0": "\\E3* So, uh... you gonna drink all that?/", "obj_queen_enemy_slash_Step_0_gml_844_0": "\\E6* No This Is All Mine You Can't Have It/%", "obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie made a toast to Queen...?/", "obj_queen_enemy_slash_Step_0_gml_930_0": "\\EK* Pretty cool how we're... uh, gonna kick your ass./", "obj_queen_enemy_slash_Step_0_gml_932_0": "\\E1* It's A Good Thing I Have No Standards For This/%", "obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie made an offensive toast to Queen!/%", "obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie toasted Queen!/%", "obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei made a toast to Queen!/", "obj_queen_enemy_slash_Step_0_gml_1005_0": "\\E2* A toast to you, er, making me wear a butler outfit!/", "obj_queen_enemy_slash_Step_0_gml_1007_0": "\\EL* Bro That's Weird But OK/%", "obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei made a slightly cringeworthy toast to Queen!/%", "obj_queen_enemy_slash_Step_0_gml_1067_0": "Not Bad You&Foolish Children/%", "obj_queen_enemy_slash_Step_0_gml_1074_0": "...?/%", "obj_queen_enemy_slash_Step_0_gml_1108_0": "But No Matter&How Long This&Battle Drags On/%", "obj_queen_enemy_slash_Step_0_gml_1109_0": "But Even If You&Deplete The Health&Points (Of My: Chair)/%", "obj_queen_enemy_slash_Step_0_gml_1114_0": "I Can Simply Make&Another Barrier Using&My: Drink/%", "obj_queen_enemy_slash_Step_0_gml_1118_0": "Bottoms Up/%", "obj_queen_enemy_slash_Step_0_gml_1123_0": "Wait A Second/%", "obj_queen_enemy_slash_Step_0_gml_1128_0": "Hey Chat Does Anyone&Know What Happened&To That Stuff/%", "obj_queen_enemy_slash_Step_0_gml_1181_0": "What The/%", "obj_queen_enemy_slash_Step_0_gml_1186_0": "What Are&You Doing/%", "obj_queen_enemy_slash_Step_0_gml_1190_0": "Why Isn't&My Control&Wire Working/%", "obj_queen_enemy_slash_Step_0_gml_1195_0": "Thanks to...&my comrades'&kindness...&their MERCY!/%", "obj_queen_enemy_slash_Step_0_gml_1200_0": "Now.../%", "obj_queen_enemy_slash_Step_0_gml_1204_0": "It's time...&for me to&take my&freedom!!/%", "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* The wire was cut!/%", "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* The wire was cut!/%", "obj_queen_kristhrown_slash_Step_0_gml_24_0": "* Missed!/%", "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* The wire was cut!/%", "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* The wire was cut!/%", "obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%", "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "DOWNLOADING", "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "ULTIMATE ATTACK", "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "DOWNLOAD", "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "FAILED", "obj_queenart_red_slash_Other_10_gml_91_0": "* (You found a ReviveMint!)/", "obj_queenart_red_slash_Other_10_gml_107_0": "* (There's nothing here.)/%", "obj_queencar_slash_Step_0_gml_36_0": "\\EJ* Let's go^1, Kris!/%", "obj_queencar_slash_Step_0_gml_147_0": "\\EM* Now, we have to think of some way to distract Queen.../%", "obj_queencar_slash_Step_0_gml_155_0": "\\EM* What are these..^1. Little houses?/%", "obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%", "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?/", "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/", "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../", "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./", "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear./", "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/", "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%", "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./", "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%", "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/", "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%", "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/", "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../", "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%", "obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%", "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%", "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/", "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/", "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../", "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/", "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/", "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%", "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/", "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./", "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%", "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./", "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%", "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../", "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%", "obj_ralseienemy_slash_Step_0_gml_144_0": "* .../", "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%", "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../", "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%", "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%", "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%", "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%", "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%", "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%", "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%", "obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%", "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%", "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_187_0": "* .../", "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../", "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./", "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%", "obj_ralseienemy_slash_Step_0_gml_195_0": "* .../", "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../", "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./", "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/", "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...&* H... Haha.../", "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%", "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../", "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/", "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../", "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%", "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/", "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%", "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%", "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%", "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./", "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./", "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./", "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../", "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%", "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%", "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%", "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%", "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%", "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/", "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../", "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./", "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%", "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/", "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../", "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%", "obj_ralseienemy_slash_Step_0_gml_575_0": "H-hey^1, wait&a second.../", "obj_ralseienemy_slash_Step_0_gml_576_0": "My bike's&running&out of&gas...!/", "obj_ralseienemy_slash_Step_0_gml_577_0": "Alright,&you punk-&a-roos!/", "obj_ralseienemy_slash_Step_0_gml_578_0": "You got&got lucky&this time!/", "obj_ralseienemy_slash_Step_0_gml_579_0": "But next&time^1,&you're&gonna&suffer!!!/", "obj_ralseienemy_slash_Step_0_gml_580_0": "See you&in the&next hell^1,&losers!/%", "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!/%", "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!/%", "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%", "obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly^1, your body seizes up^1.&* What are you looking at?/%", "obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed^1.&* Classical^1, jazz^1, religious ska.../", "obj_readable_room1_slash_Other_10_gml_22_0": "* There's also a game console^1.&* It has one normal controller^1, and one knock-off one./%", "obj_readable_room1_slash_Other_10_gml_28_0": "* Underneath the bed is an old cartridge of \"Cat Petters RPG\"./", "obj_readable_room1_slash_Other_10_gml_29_0": "* \"catti `& catty\" can be seen faintly written on it in worn gel pen./%", "obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books./%", "obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \"EPIC games Stuff!!!!\"/", "obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game.../", "obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings./", "obj_readable_room1_slash_Other_10_gml_45_0": "* Doesn't seem like this game ever saw the light of day.../%", "obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty^1, except for.../", "obj_readable_room1_slash_Other_10_gml_55_0": "* A school cross country shirt with a tear in it./%", "obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut./%", "obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book^1.&* Every coupon is for half-off a large pizza./", "obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date./%", "obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer./%", "obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside./%", "obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night^1, the sunrise is the same as always./%", "obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer./%", "obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed./%", "obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained./%", "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが&  はってある^1。うつっているのは&  じぶんと^1 ママと おにいちゃんだ。/%", "obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked./%", "obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you./%", "obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")/%", "obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer^1. Their labels have long faded^1, and there's no green./%", "obj_readable_room1_slash_Other_10_gml_147_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/", "obj_readable_room1_slash_Other_10_gml_148_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/", "obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)/%", "obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus^1.&* There's not much to say about it./%", "obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books. Just generally.)/%", "obj_readable_room1_slash_Other_10_gml_177_0": "* There are many books./", "obj_readable_room1_slash_Other_10_gml_178_0": "* Tales of Snails - A Story Book./", "obj_readable_room1_slash_Other_10_gml_179_0": "* Snails Do Not Have Tails -&A Scientific Refutation./", "obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden? Um, Not Really./", "obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom./%", "obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now./%", "obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \"you.\")/%", "obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge^1. It's of you^1, your mother, and your brother./%", "obj_readable_room1_slash_Other_10_gml_210_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/", "obj_readable_room1_slash_Other_10_gml_211_0": "* There is some white fur stuck in the drain./%", "obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/", "obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)/%", "obj_readable_room1_slash_Other_10_gml_217_0": "* There's some cinnamony batter caked on the stovetop./%", "obj_readable_room1_slash_Other_10_gml_220_0": "* (It's a butterscotch-cinnamon pie.^1)&* (It's still cooling.)/%", "obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)/%", "obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan^1.&* Somehow^1, it's emitting a pleasant floral scent./%", "obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan^1.&* Somehow^1, its floral scent has increased./%", "obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone^1.&* But you already have a cell phone./%", "obj_readable_room1_slash_Other_10_gml_245_0": "* It's the TV^1.&* Doesn't seem to even be plugged in anymore./%", "obj_readable_room1_slash_Other_10_gml_251_0": "* It's a book of hymns./%", "obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books. Just generally.)/%", "obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo./", "obj_readable_room1_slash_Other_10_gml_264_0": "* ... and a gallon-sized container of pet shampoo./%", "obj_readable_room1_slash_Other_10_gml_272_0": "* It's a sink. You could wash your hands here./", "obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard^1.&* There's.../", "obj_readable_room1_slash_Other_10_gml_273_0_b": "* ..^1. but^1, isn't the sink in the bathroom better?/%", "obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor./", "obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full./%", "obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV^1.)&* (Looks like it's plugged in, but it's dusty.)/%", "obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked./%", "obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked./%", "obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked./%", "obj_readable_room1_slash_Other_10_gml_338_0": "* The locker's lock's locker is locked./%", "obj_readable_room1_slash_Other_10_gml_339_0": "* The locker is locked./%", "obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)/%", "obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)/", "obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance^1, all the chaperones wear giant hawk heads...)/", "obj_readable_room1_slash_Other_10_gml_350_0_b": "* (No need for it.)/%", "obj_readable_room1_slash_Other_10_gml_351_0": "* (... and screech at any students that make contact while dancing.)/%", "obj_readable_room1_slash_Other_10_gml_354_0": "* (The apple-scented shampoo feels lighter than usual.)/%", "obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)/", "obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)/%", "obj_readable_room1_slash_Other_10_gml_357_0_b": "* On the shower ledge^1, there's a small container of apple-scented shampoo./", "obj_readable_room1_slash_Other_10_gml_358_0": "* ... and a gallon-sized container of pet shampoo./%", "obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.^1)&* (It's lukewarm.)/%", "obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.^1)&* (It's tepid.)/%", "obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.^1)&* (It's refreshingly cool.)/%", "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)/%", "obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)/%", "obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)/", "obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh^1, people put their mouth on that^1, ya know./%", "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)/%", "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)/%", "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)/%", "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ^1)&* (うえに チェスの ポーンが&  ちらばっている)/%", "obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT^1, dumbass!/%", "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた&  つたない えだ。&  かみは きばんでいる)/", "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&  なまえが かいてある)/%", "obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)/%", "obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?/", "obj_readable_room1_slash_Other_10_gml_383_0": "* But usually^1, with legs?/", "obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington^1, and Noelle!/%", "obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker^1. It's locked.)/%", "obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)/%", "obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)/%", "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's your locker.^1)&* (It's empty.)/%", "obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)/", "obj_readable_room1_slash_Other_10_gml_410_0": "* (... It seems to be time for class.)/%", "obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)/", "obj_readable_room1_slash_Other_10_gml_415_0": "* (... It seems to not be time for class.)/%", "obj_readable_room1_slash_Other_10_gml_423_0": "* Um^1, Kris^1, the hope is that you.../", "obj_readable_room1_slash_Other_10_gml_424_0": "\\E0* ... choose someone in the class?/%", "obj_readable_room1_slash_Other_10_gml_431_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)/", "obj_readable_room1_slash_Other_10_gml_432_0": "* (... and^1, rarely, an image of two buff superheroes embracing^1, blushing.)/%", "obj_readable_room1_slash_Other_10_gml_436_0": "* (The computer is turned off.)/", "obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)/%", "obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)/%", "obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)/", "obj_readable_room1_slash_Other_10_gml_460_0": "* \"Try your best^1, Astral Wolf^1!\"&* \"Even in your darkest hour...!\"/", "obj_readable_room1_slash_Other_10_gml_461_0": "* (... that one seems to be from a video game.)/%", "obj_readable_room1_slash_Other_10_gml_473_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)/", "obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)/%", "obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)/", "obj_readable_room1_slash_Other_10_gml_481_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)/%", "obj_readable_room1_slash_Other_10_gml_510_0": "* (Some kind of teacher food.)/%", "obj_readable_room1_slash_Other_10_gml_511_0": "* (The computer wallpaper is updated.)/", "obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)/", "obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)/", "obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)/%", "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%", "obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.^1)&* (Circle, Oval, Square...)/", "obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)/%", "obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.^1)&* (Some of them used to be yours.)/%", "obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)/%", "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど^1 よく見える)/%", "obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%", "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/%", "obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)/%", "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/", "obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)/", "obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)/", "obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)/%", "obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)/", "obj_readable_room1_slash_Other_10_gml_571_0": "* (It's almost dry^1, but that gives it a refined^1, aged apple bouquet.)/%", "obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange. It's unknown if it's safe for teachers to eat this.)/%", "obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)/", "obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)/%", "obj_readable_room1_slash_Other_10_gml_598_0": "* (It looks like a shop^1, but the door is locked^1, and no one's inside...)/%", "obj_readable_room1_slash_Other_10_gml_601_0": "* (It's locked.)/%", "obj_readable_room1_slash_Other_10_gml_614_0": "* Come to think of it^1, how did Lancer get up there...?/", "obj_readable_room1_slash_Other_10_gml_615_0": "\\E6* I suppose he rode his bike up the side of the cliff...?/%", "obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)&* (Is this hubris...?)/%", "obj_readable_room1_slash_Other_10_gml_626_0": "* (The door is locked.)/%", "obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)/%", "obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)/%", "obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)/%", "obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.^1)&* (There are pawns strewn on it.)/%", "obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)/%", "obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)/", "obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')/%", "obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)/%", "obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet^1. Even the rug.)/%", "obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people^1, or one three-headed person.)/%", "obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.^1)&* (For parties.)/%", "obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)/", "obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)/%", "obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)/", "obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)/%", "obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)/%", "obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.^1)&* (For parties.)/%", "obj_readable_room1_slash_Other_10_gml_698_0": "* (It's a hole^1. Presumably dug for fun.)/%", "obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)/%", "obj_readable_room1_slash_Other_10_gml_714_0": "* (You found 20 Rupys in the hole!)/", "obj_readable_room1_slash_Other_10_gml_715_0": "* (Unfortunately^1, that's not a useful currency here...)/%", "obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)/", "obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)/%", "obj_readable_room1_slash_Other_10_gml_719_0": "* (It's a hole made recreationally.)/%", "obj_readable_room1_slash_Other_10_gml_723_0": "* (There's salsa buried in the ground here.)/%", "obj_readable_room1_slash_Other_10_gml_727_0": "* (It seems to be locked.^1)&* (It may never open again.)/%", "obj_readable_room1_slash_Other_10_gml_734_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/", "obj_readable_room1_slash_Other_10_gml_736_0": "* That angel^1?&* Noelle n' Dess made it in youth group./", "obj_readable_room1_slash_Other_10_gml_737_0": "\\E2* It's kind of like a good luck charm to me now./", "obj_readable_room1_slash_Other_10_gml_738_0": "\\E4* Oh^1, right^1, you and Azzy tried to make one too.../", "obj_readable_room1_slash_Other_10_gml_739_0": "\\E7* But you wasted the whole time making huge wings for it!/%", "obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)/", "obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)/%", "obj_readable_room1_slash_Other_10_gml_742_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/%", "obj_readable_room1_slash_Other_10_gml_754_0": "* Oh^1, so you're just here to use the sink^1, huh?/", "obj_readable_room1_slash_Other_10_gml_755_0": "\\E7* Come on^1, Kris^1!&* Be a little friendlier!/%", "obj_readable_room1_slash_Other_10_gml_759_0": "* (It's a sink.)/", "obj_readable_room1_slash_Other_10_gml_761_0": "* Hey^1, Kris^1, is that sink really more interesting than me?/%", "obj_readable_room1_slash_Other_10_gml_771_0": "* (Patient Name:)&* (Rudolph \"Rudy\" Holiday)/", "obj_readable_room1_slash_Other_10_gml_773_0": "* Hey Kris^1, you forget my name or something!?/%", "obj_readable_room1_slash_Other_10_gml_777_0": "* Kris^1, you jealous you don't have your own wall plaque?/", "obj_readable_room1_slash_Other_10_gml_778_0": "* Amazing what's being done with our taxpayer dollars^1, huh?/%", "obj_readable_room1_slash_Other_10_gml_784_0": "* (It's a bunch of roses in a glass container.)/", "obj_readable_room1_slash_Other_10_gml_786_0": "* Hey^1, I'm happy your dad brought me flowers^1, but.../", "obj_readable_room1_slash_Other_10_gml_787_0": "\\E2* Roses!^1? What is this^1, man^1? Beauty and the Beast?/", "obj_readable_room1_slash_Other_10_gml_788_0": "\\E7* That ain't gonna work^1, man^1! We're both beasts!/%", "obj_readable_room1_slash_Other_10_gml_789_0": "\\E1* Wow!^1! It's better than I remember!!!!!/", "obj_readable_room1_slash_Other_10_gml_790_0": "\\E2* I even have my own bed now!!!/", "obj_readable_room1_slash_Other_10_gml_791_0": "* (It's a bunch of roses.^1)&* (They seem healthy.)/", "obj_readable_room1_slash_Other_10_gml_791_0_b": "\\E3* Now I don't have to sleep in a hole anymore!!!/", "obj_readable_room1_slash_Other_10_gml_793_0": "* Kris^1, I love your dad^1, but.../", "obj_readable_room1_slash_Other_10_gml_793_0_b": "\\EK* I thought you..^1. already had a bed./", "obj_readable_room1_slash_Other_10_gml_794_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask!/%", "obj_readable_room1_slash_Other_10_gml_795_0": "\\E3* No^1, that was for the bike./%", "obj_readable_room1_slash_Other_10_gml_801_0": "* (It's a get well soon card from your mom.^1)&* (It's signed inside.)/", "obj_readable_room1_slash_Other_10_gml_803_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right?/", "obj_readable_room1_slash_Other_10_gml_804_0": "\\E2* Why are you staring at it like you haven't seen it before?/", "obj_readable_room1_slash_Other_10_gml_805_0": "\\E7* Is your penmanship that good??? Was I not moved enough???/%", "obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)/%", "obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)/%", "obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)/%", "obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)/%", "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a clone of the other sink.)/", "obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%", "obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)/", "obj_readable_room1_slash_Other_10_gml_844_0": "* (... a very small obligatory piano is hiding inside.)/%", "obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)/", "obj_readable_room1_slash_Other_10_gml_849_0": "* (At 0 pain^1, he's happy.^1)&* (At 10 pain^1, he's happy and sweating.)/%", "obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../", "obj_readable_room1_slash_Other_10_gml_855_0_b": "\\EC* ..^1. so why do you collect creepy dolls?/", "obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!/%", "obj_readable_room1_slash_Other_10_gml_857_0": "\\E0* Hey^1, Noelle and her sister made that. Respect it!/", "obj_readable_room1_slash_Other_10_gml_859_0": "\\E0* (Noelle's sister...)/%", "obj_readable_room1_slash_Other_10_gml_863_0": "\\EC* (...)/%", "obj_readable_room1_slash_Other_10_gml_875_0": "* \"Lord of the Hammer\"/", "obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)/%", "obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book. You look inside...)/", "obj_readable_room1_slash_Other_10_gml_882_0": "* oh.... i accidentally returned my personal journal instead of my book.../", "obj_readable_room1_slash_Other_10_gml_883_0": "* oh no.... they're putting it into their catalogue.../", "obj_readable_room1_slash_Other_10_gml_884_0": "* oh no... i have to take it out every time i want to write a new entry.../%", "obj_readable_room1_slash_Other_10_gml_892_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"/", "obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)/%", "obj_readable_room1_slash_Other_10_gml_895_0": "\\E2* Dammit all^1, Kris^1! You really love that sink^1, huh?/", "obj_readable_room1_slash_Other_10_gml_896_0": "\\E0* That's Sink 2^1, Rudy 0./", "obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.^1)&* (You lick the page...^1)&* (It's delicious!)/", "obj_readable_room1_slash_Other_10_gml_897_0_b": "\\E2* Don't worry^1, I'm gonna pull it back^1! You wait!/%", "obj_readable_room1_slash_Other_10_gml_898_0": "* (This must be what they meant by flavor text.)/%", "obj_readable_room1_slash_Other_10_gml_903_0": "\\E0* ..^1. hey^1, Kris^1, why are you checking the sink?/", "obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.^1)&* (Please surf the web responsibly.)/", "obj_readable_room1_slash_Other_10_gml_905_0_b": "\\E7* That's what I'M asking^1, sweetheart!/%", "obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact^1, maybe don't do it at all.)/%", "obj_readable_room1_slash_Other_10_gml_909_0": "\\E0* Practicing for tonight's.../", "obj_readable_room1_slash_Other_10_gml_910_0": "\\E2* Handwashing marathon^1, Kris?/%", "obj_readable_room1_slash_Other_10_gml_911_0": "* (You looked through the window to the computer lab...)/", "obj_readable_room1_slash_Other_10_gml_912_0": "* (There seems to be a dog inside working at a computer...)/", "obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)/", "obj_readable_room1_slash_Other_10_gml_914_0": "* (Seems like you shouldn't interrupt it...)/", "obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished^1, you can go in...)/", "obj_readable_room1_slash_Other_10_gml_916_0": "* (You just have to trust the dog...)/%", "obj_readable_room1_slash_Other_10_gml_920_0": "* (You looked through the window to the computer lab...)/", "obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)/", "obj_readable_room1_slash_Other_10_gml_922_0": "* (It's not doing any work...)/", "obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)/%", "obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)/", "obj_readable_room1_slash_Other_10_gml_932_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")/", "obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)/%", "obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON&* RENOWNED HISTORIAN, AUTHOR, AND TEACHER/%", "obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER/%", "obj_readable_room1_slash_Other_10_gml_952_0": "\\EA* Woah^1, the hell is bringing you flowers?/", "obj_readable_room1_slash_Other_10_gml_954_0": "\\E3* Hey^1, what's wrong with a married man getting flowers?/", "obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK/%", "obj_readable_room1_slash_Other_10_gml_956_0": "\\EK* ..^1. So your^1, uh^1, wife gave them to you?/", "obj_readable_room1_slash_Other_10_gml_958_0": "\\E2* Nah^1, HAHAHA^1! I'm messin with ya^1! Kris's dad did!/", "obj_readable_room1_slash_Other_10_gml_960_0": "\\EK* (Not gonna try to understand this.)/%", "obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA&* A KARAOKE MICROPHONE FOR A BRAVE SINGER/%", "obj_readable_room1_slash_Other_10_gml_964_0": "\\E7* Flowers? I'm trying to heal^1, man^1! Not get hayfever!/", "obj_readable_room1_slash_Other_10_gml_966_0": "\\EC* ..^1. Should Kris tell him to stop?/", "obj_readable_room1_slash_Other_10_gml_968_0": "\\E2* What? Hell no^1! When did I say that? Hahaha!/%", "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1? おじさんだけ&  ネームプレートが あって&  うらやましいかい?/", "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの&  ぜいきんは^1 こんなものに&  つかわれてるんだぞぉ?/%", "obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)/%", "obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)/%", "obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.^1)&* (Maybe it's into politics.)/%", "obj_readable_room1_slash_Other_10_gml_1003_0": "* (Rave reviews and autographs.^1)&* (... from various normal townspeople.)/%", "obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.^1)&* (There's not much change inside.)/%", "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a flower.)/%", "obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%", "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)/%", "obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)/%", "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)/%", "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.^1)&* (It's locked.)/%", "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク&  だったのを はんぶんに きって&  2つに したのだろう)/%", "obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)/%", "obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)/%", "obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)/%", "obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)/%", "obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)&* (On top are some superhero comics.)/%", "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)/", "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが&  とってつけたように しまってある)/%", "obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)&* (It says...)/", "obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.&* Stop giving away flowers.&* Start selling them./", "obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month.& & - C/%", "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ0では^1 たのしそうな かお^1)&* (レベル10では^1 たのしそうな&  かおで あせを かいている)/%", "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは このしろの&  「白のまほうつかい」によって&  「いやしの間」に ゆうへいされた…/", "obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/", "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris^1, do you want to sleep over?/", "obj_readable_room1_slash_Other_10_gml_1055_0": "\\E1* You could use that air mattress^1, and I could.../", "obj_readable_room1_slash_Other_10_gml_1056_0": "\\E2* Er^1, use those bags of soil..^1.&* Perhaps not./%", "obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/%", "obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)/", "obj_readable_room1_slash_Other_10_gml_1064_0": "\\EY* Hahaha^1, Kris^1, you READ that nerdy stuff? Heh!/", "obj_readable_room1_slash_Other_10_gml_1065_0": "\\EA* Giant swords^1, hammers^1, bloody battles.../", "obj_readable_room1_slash_Other_10_gml_1066_0": "\\EK* ..^1. uh^1, so if there's any cool parts^1, you'd tell me^1, right?/%", "obj_readable_room1_slash_Other_10_gml_1070_0": "\\EK* Heh^1, can't believe you read things with^1, uh..^1. words./%", "obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)/%", "obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)/%", "obj_readable_room1_slash_Other_10_gml_1094_0": "* (It's a trash can full of well-kept flowers.)/%", "obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)/", "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Police tape is blocking the way.)/", "obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)/%", "obj_readable_room1_slash_Other_10_gml_1112_0": "* (The tape simply reads \"NGAHHHHH!!!\")/%", "obj_readable_room1_slash_Other_10_gml_1119_0": "* (You knocked on the door to the Police Station.)/", "obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)/%", "obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.^1)&* (You licked the page...)/", "obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)/%", "obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey^1, Kris^1, what the HELL are you doing?/", "obj_readable_room1_slash_Other_10_gml_1127_0": "\\E5* There's a thing called sharing^1, dumbass. Heard of it?/%", "obj_readable_room1_slash_Other_10_gml_1131_0": "\\E2* Look^1, the books are public for a reason./%", "obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA, You're Family.)/", "obj_readable_room1_slash_Other_10_gml_1137_0": "* (... Is Going to Love it!)/%", "obj_readable_room1_slash_Other_10_gml_1141_0": "* (The entrance is locked.^1)&* (No one's inside.)/", "obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)/%", "obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\"E\"ZZA, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA.)/%", "obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)/", "obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...^1)&* (... but the distant trousle of bones.)/%", "obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo^1, are you the human that lives at the top of town?/", "obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow^1, my mommy told me about you.../", "obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???/%", "obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there./%", "obj_readable_room1_slash_Other_10_gml_1187_0": "* Huh..^1. that sounds like the knock of a beginner./", "obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!/%", "obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris^1, we could go anywhere...)/", "obj_readable_room1_slash_Other_10_gml_1194_0": "\\E1* (And you brought us to the Teen Zone.)/%", "obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)/", "obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)/%", "obj_readable_room1_slash_Other_10_gml_1204_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd!/", "obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't^1!&* Do^1!&* It!/", "obj_readable_room1_slash_Other_10_gml_1206_0": "* It's REALLY gonna hurt yah face^1! We don't have arms^1, yah know!/%", "obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.^1)&* (It appears to be locked.)/%", "obj_readable_room1_slash_Other_10_gml_1237_0": "* ..^1. So^1, uh^1, this is your idea of hanging out^1, Kris?/", "obj_readable_room1_slash_Other_10_gml_1238_0": "\\EK* Going to the graveyard?/", "obj_readable_room1_slash_Other_10_gml_1239_0": "\\E2* ..^1. works for me I guess./%", "obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww^1, Kris^1, like^1, if you wanna come in.../", "obj_readable_room1_slash_Other_10_gml_1246_0": "\\E4* Our cat-flap^1, is like^1, always open to you.../%", "obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)/", "obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)/%", "obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)/", "obj_readable_room1_slash_Other_10_gml_1264_0": "* (... It smells like burnt cat food.)/%", "obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)/%", "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Knock knock knock...)/", "obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah, I'm afraid no one's home right now^1, darling./", "obj_readable_room1_slash_Other_10_gml_1278_0": "* Now^1, why don't you prance on home?/%", "obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you^1, they're not home right now./", "obj_readable_room1_slash_Other_10_gml_1283_0": "* ... Ah^1, you just wanted to talk to me...?/", "obj_readable_room1_slash_Other_10_gml_1284_0": "* .../", "obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies^1, beautiful^1.&* I'm afraid I'm a bit of a nobody./%", "obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)/%", "obj_readable_room1_slash_Other_10_gml_1353_0": "\\E7* Hey Kris^1, this free milk? It's amazing./", "obj_readable_room1_slash_Other_10_gml_1354_0": "\\E2* It just magically refreshes itself over night./%", "obj_readable_room1_slash_Other_10_gml_1371_0": "\\E3* (Um^1, HEY? That's MY trash from other people's houses.)/", "obj_readable_room1_slash_Other_10_gml_1372_0": "\\E6* (Like^1, PRIVACY much? God^1, living with Azzy made you weird.)/%", "obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)/", "obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \"NGAHHHH!!^1! I MEAN IT!!!\")/", "obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)/%", "obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)/%", "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)/", "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly...^1. faintly^1, a trousle..^1. growing further away...)/%", "obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo^1, is that a humannnn?!/", "obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones.../", "obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?/%", "obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)/", "obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm..^1. that knocking..^1. it's amateur!/", "obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!/%", "obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)/", "obj_readable_room1_slash_Other_10_gml_1506_0": "\\EC* Hey^1, uh^1, Kris..^1. what are you doing?/", "obj_readable_room1_slash_Other_10_gml_1507_0": "\\E1* We're going to your house^1, right?/%", "obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)/", "obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo^1, uhh^1, Kris..^1. haha. Is that you? Haha...)/", "obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)/", "obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris..^1. Susie sucks^1! Why didn't you stop her^1, haha...)/%", "obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)/", "obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)/", "obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)/%", "obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)/%", "obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)/", "obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \"Original\" Parmajohn Che\"E\"ese!/%", "obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)/", "obj_readable_room1_slash_Other_10_gml_1618_0": "* (... but there's flowers blocking the way.)/%", "obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)/", "obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \"Shape\"/%", "obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)/", "obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)/%", "obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)/", "obj_readable_room1_slash_Other_10_gml_1642_0": "\\E2* Hey Kris^1, wanna see if we can fit inside?/", "obj_readable_room1_slash_Other_10_gml_1643_0": "\\E5* If you just crouch down under the waffles -/", "obj_readable_room1_slash_Other_10_gml_1644_0": "\\EK* Damn^1, think someone's looking./%", "obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit^1, but when you reach in...)/", "obj_readable_room1_slash_Other_10_gml_1652_0": "* (..^1. It's incredibly deep and holds all sorts of things.)/%", "obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1/", "obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)/%", "obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes^1, melons^1, oranges^1, and the scent of fresh pineapples...)/%", "obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree^1, but it's chock-full of useful groceries.)/%", "obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy^1, jerky^1, and various nuts.)/", "obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)/%", "obj_readable_room1_slash_Other_10_gml_1685_0": "\\EA* See? Jerky is candy. ..^1. And^1, uh^1, peanuts too./", "obj_readable_room1_slash_Other_10_gml_1687_0": "\\E5* actually they're a legume./", "obj_readable_room1_slash_Other_10_gml_1689_0": "\\E1* Peanuts?/", "obj_readable_room1_slash_Other_10_gml_1691_0": "\\E2* jerky./%", "obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)/", "obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_1693_0": "\\S1* (You put the Egg into the eggpile.)/", "obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything.../", "obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ... did you just^1, uh^1, reverse-steal that egg?/%", "obj_readable_room1_slash_Other_10_gml_1696_0": "\\E1* That's gonna make him say something stupid./", "obj_readable_room1_slash_Other_10_gml_1698_0": "\\E5* ..^1. pickings are looking slim^1, ma'am./%", "obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine./", "obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease^1, pepperonie^1, Just like in your Dream's.../%", "obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks! Now with 3 Pixels Or MOre, In Hot and Spicy REsolution!/%", "obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks./", "obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them^1,/", "obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around.../%", "obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine^1. The inside has samples like fragrance ads.../", "obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch./", "obj_readable_room1_slash_Other_10_gml_1737_0": "\\E5* Hey^1, don't hog the ads!!/%", "obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans. Seems popular./%", "obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates./", "obj_readable_room1_slash_Other_10_gml_1755_0": "* \"Get well soon!\"&* \"I'm glad your bike crashed\"/%", "obj_readable_room1_slash_Other_10_gml_1774_0": "\\E2* that stuff? it's used. half off./", "obj_readable_room1_slash_Other_10_gml_1776_0": "* ..^1. What is it?/", "obj_readable_room1_slash_Other_10_gml_1778_0": "\\E5* trash./%", "obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top^1, rendering it impossible to get a basket.)/", "obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)/%", "obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's^1, this is the Throne of Evil's.)/%", "obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)/", "obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut/", "obj_readable_room1_slash_Other_10_gml_1808_0": "* ..^1. passionate young rookie..^1. becomes the new police chief./", "obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic^1, it may be hard to live up to the legacy.../", "obj_readable_room1_slash_Other_10_gml_1810_0": "* ..^1. after Asgore Dreemurr was removed from the force.../", "obj_readable_room1_slash_Other_10_gml_1811_0": "* (..^1. there's no need to read any more.)/%", "obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)/", "obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)/", "obj_readable_room1_slash_Other_10_gml_1820_0": "* (..^1. Napstablook is also stuck in the tree somehow.)/%", "obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)/%", "obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes./", "obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want./%", "obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf./", "obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here./%", "obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can./", "obj_readable_room1_slash_Other_10_gml_1857_0": "\\E3* Here^1, Kris^1! In case I make another manual.../", "obj_readable_room1_slash_Other_10_gml_1858_0": "\\E2* You can throw it directly in here!/%", "obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual./", "obj_readable_room1_slash_Other_10_gml_1863_0": "\\E2* I thought you might want to keep it here in case you want to read it!/%", "obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted./", "obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector./%", "obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed./", "obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft. Like sleeping on a dream.../%", "obj_readable_room1_slash_Other_10_gml_1896_0": "\\E2* Cool^1, spike bed./", "obj_readable_room1_slash_Other_10_gml_1897_0": "\\EA* Now I can stab myself during the night./", "obj_readable_room1_slash_Other_10_gml_1898_0": "\\E2* Finally some convenience./%", "obj_readable_room1_slash_Other_10_gml_1907_0": "\\E7* Damn^1, there's everything in here!/", "obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones^1, chalk^1, moss^1, jars of salsa^1,/", "obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice^1, black crumbs from the toaster^1, jawbreakers.../", "obj_readable_room1_slash_Other_10_gml_1910_0": "\\E2* ..^1. Oh^1, and like actual food^1, too./%", "obj_readable_room1_slash_Other_10_gml_1913_0": "\\E5* Hey Kris^1, stop eye-bogarting my snacks./%", "obj_readable_room1_slash_Other_10_gml_1921_0": "\\E0* Susie^1, you didn't get to read the manual.../", "obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss. Looks delicious.~1", "obj_readable_room1_slash_Other_10_gml_1922_0": "\\E2* So I put it over here for you./", "obj_readable_room1_slash_Other_10_gml_1924_0": "\\EL* Cool^1, I'll read it before bed./", "obj_readable_room1_slash_Other_10_gml_1925_0": "\\E2* That'll put me to sleep./%", "obj_readable_room1_slash_Other_10_gml_1925_0_b": "\\EK* Why the hell does YOUR room get moss!?/%", "obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing./", "obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds./", "obj_readable_room1_slash_Other_10_gml_1935_0": "\\E2* Hell yeah!!^1! Jealous^1, Kris!?/%", "obj_readable_room1_slash_Other_10_gml_1943_0": "* (2F : LIVING QUARTERS)/%", "obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)/%", "obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)/%", "obj_readable_room1_slash_Other_10_gml_1964_0": "\\EA* Hey Ralsei^1, what's up here?/", "obj_readable_room1_slash_Other_10_gml_1966_0": "\\E2* Oh^1, just more rooms I'm renovating!/", "obj_readable_room1_slash_Other_10_gml_1968_0": "\\E2* ..^1. so is your room up there?/", "obj_readable_room1_slash_Other_10_gml_1970_0": "\\EQ* Er^1, yes^1! I still^1, um^1, haven't dusted it though.../", "obj_readable_room1_slash_Other_10_gml_1972_0": "\\E2* Yeah^1, like we need to see your nerdy glasses collection anyway./%", "obj_readable_room1_slash_Other_10_gml_1976_0": "\\EG* Sorry^1, work in progress!/%", "obj_readable_room1_slash_Other_10_gml_1989_0": "* I'm the hacker. I got the feeling there's a secret backdoor in this room..^1. but.../", "obj_readable_room1_slash_Other_10_gml_1990_0": "* Where could it be...? Hmmmmmmmmm..../%", "obj_readable_room1_slash_Other_10_gml_2019_0": "\\EL* (S..^1. Susie...!^1! She's right there...!!)/", "obj_readable_room1_slash_Other_10_gml_2020_0": "\\E6* (But I..^1. I can't get the courage to say anything...)/", "obj_readable_room1_slash_Other_10_gml_2021_0": "\\E2* (...?)/", "obj_readable_room1_slash_Other_10_gml_2022_0": "\\E3* (Who's that person she's with^1, anyway...?)/", "obj_readable_room1_slash_Other_10_gml_2023_0": "\\E2* (It looks kind of like...)/", "obj_readable_room1_slash_Other_10_gml_2025_0": "\\EE* (Ahhh^1, they're looking over here^1! Let's go!!)/%", "obj_readable_room1_slash_Other_10_gml_2030_0": "\\EE* (Let's get out of here!)/%", "obj_readable_room1_slash_Other_10_gml_2031_0": "* (A secret switch...!)/", "obj_readable_room1_slash_Other_10_gml_2032_0": "* (You heard something opening.)/%", "obj_readable_room1_slash_Other_10_gml_2043_0": "\\EA* ..^1. hey Kris^1, ever think about using these cones?/", "obj_readable_room1_slash_Other_10_gml_2045_0": "\\EK* ..^1. using them?/", "obj_readable_room1_slash_Other_10_gml_2047_0": "\\EA* For ice cream./%", "obj_readable_room1_slash_Other_10_gml_2051_0": "* (Just some cones of the non-ice-cream persuasion.)/%", "obj_readable_room1_slash_Other_10_gml_2071_0": "\\E5* (Queen..^1. She says she wants me to be happy^1, but...)/", "obj_readable_room1_slash_Other_10_gml_2072_0": "\\E3* (Why would I want to eat a casserole made of wires?)/", "obj_readable_room1_slash_Other_10_gml_2073_0": "\\EA* (And why can't I... Just... Refuse?)/", "obj_readable_room1_slash_Other_10_gml_2074_0": "\\E3* (Sometimes I feel like...)/", "obj_readable_room1_slash_Other_10_gml_2075_0": "\\E8* (Kris and Dad are the only ones I can say no to...)/%", "obj_readable_room1_slash_Other_10_gml_2087_0": "* (It's a poster for Queen Clean brand cleaning agent.)/", "obj_readable_room1_slash_Other_10_gml_2088_0": "* (\"I Don't Know What This Does\")/%", "obj_readable_room1_slash_Other_10_gml_2093_0": "\\Ee* .../%", "obj_readable_room1_slash_Other_10_gml_2101_0": "* (The door is locked.)~1", "obj_readable_room1_slash_Other_10_gml_2106_0": "\\EB* Kris...? Wh-why did you bring me here...?/", "obj_readable_room1_slash_Other_10_gml_2107_0": "\\E4* No one's home..^1. no^1, no one's around at all./", "obj_readable_room1_slash_Other_10_gml_2108_0": "\\E4* It's..^1. it's so creepy.../", "obj_readable_room1_slash_Other_10_gml_2109_0": "\\Ee* .../", "obj_readable_room1_slash_Other_10_gml_2110_0": "\\Ed* (At the same time^1, it's kind of nostalgic...)/%", "obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba^1! Welcome to TOP Bakery!/", "obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!/%", "obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)/%", "obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)/%", "obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY.../%", "obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people^1, or one three-headed person.)/%", "obj_readable_room1_slash_Other_10_gml_2185_0": "* There's nothing interesting./%", "obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)/%", "obj_readable_room1_slash_Other_10_gml_2216_0": "* (You tapped the mechanism.)/", "obj_readable_room1_slash_Other_10_gml_2217_0": "* (..^1. Nothing happened.)/", "obj_readable_room1_slash_Other_10_gml_2218_0": "* (You shook the mechanism.)/", "obj_readable_room1_slash_Other_10_gml_2219_0": "* (You hit it.)/", "obj_readable_room1_slash_Other_10_gml_2220_0": "* (You kicked it.)/", "obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)/", "obj_readable_room1_slash_Other_10_gml_2222_0": "* (Nothing happened.)/%", "obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)/%", "obj_readable_room1_slash_Other_10_gml_2238_0": "* (Nothing happened.)/%", "obj_readable_room1_slash_Other_10_gml_2244_0": "* (Click!)&* (You found a hidden switch!)/%", "obj_readable_room1_slash_Other_10_gml_2254_0": "* (Nothing happened.)/%", "obj_readable_room1_slash_Other_10_gml_2260_0": "* (Sounds like a forcefield powering down..^1. or something.)/%", "obj_readable_room1_slash_Other_10_gml_2269_0": "* (Nothing happened.)/%", "obj_readable_room1_slash_Other_10_gml_2275_0": "* (Sounds like a forcefield powering down..^1. or something.)/%", "obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert's gone.)/", "obj_readable_room1_slash_Other_10_gml_2285_0": "* (Looks like Nubert's screen is moving up in the world...)/%", "obj_readable_room1_slash_Other_10_gml_2291_0": "* (It seems to be stuck.)/%", "obj_readable_room1_slash_Other_10_gml_2303_0": "* (Sounds like a forcefield powering down.)/%", "obj_readable_room1_slash_Other_10_gml_2307_0": "* (Nothing happened.)/%", "obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)/", "obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)/%", "obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)/", "obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)/%", "obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices^1, like extra mice^1, extra keyboards^1, or extra maracas.)/%", "obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer. The monitor is flickering brightly.)/%", "obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)/", "obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)/%", "obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)/", "obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email^1, but the Internet is down.)/%", "obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)/", "obj_readable_room1_slash_Other_10_gml_2367_0": "* (... It's nothing but a blue screen. Looks like it crashed.)/%", "obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (It seems to be stupid.)/%", "obj_readable_room1_slash_Other_10_gml_2373_0": "* The door rattles but doesn't open./%", "obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)/%", "obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)/", "obj_readable_room1_slash_Other_10_gml_2382_0": "* (..^1. If the poster with that orange cat was still on the wall.)/%", "obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan. You get the feeling it doesn't have any friends.)/", "obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)/%", "obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)/", "obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)/%", "obj_readable_room1_slash_Other_10_gml_2406_0": "* Please respect the pottery./%", "obj_readable_room1_slash_Other_10_gml_2484_0": "* (It's an advertisement for a giant ferris wheel.)/%", "obj_readable_room1_slash_Other_10_gml_2492_0": "* (It's an advertisement for a giant ferris wheel.)/", "obj_readable_room1_slash_Other_10_gml_2494_0": "\\E1* (Susie is surely thinking of her ride with Noelle...)/", "obj_readable_room1_slash_Other_10_gml_2496_0": "\\EK* (The hell is a ferris^1, anyway?)/", "obj_readable_room1_slash_Other_10_gml_2497_0": "\\EC* (Some kind of tank with giant wheels?)/%", "obj_readable_room1_slash_Other_10_gml_2512_0": "\\Ec* (Why are they..^1. staring into my eyes like that?)/%", "obj_readable_room1_slash_Other_10_gml_2517_0": "\\Ec* (What are they looking at?)/%", "obj_readable_room1_slash_Other_10_gml_2522_0": "\\Ec* (I..^1. I can't see what they're doing^1, but...)/", "obj_readable_room1_slash_Other_10_gml_2523_0": "\\Ec* (Aren't they staring at me...?)/%", "obj_readable_room1_slash_Other_10_gml_2529_0": "\\Ec* (Why don't they step on the switch...?)/%", "obj_readable_room1_slash_Other_10_gml_2545_0": "* Left: Shortcut to 1F/%", "obj_readable_room1_slash_Other_10_gml_2553_0": "* (It's a video of someone creating a strange pillar of smoke.)/", "obj_readable_room1_slash_Other_10_gml_2554_0": "* (There's so much smoke^1, it's hard to tell who it is.)/%", "obj_readable_room1_slash_Other_10_gml_2578_0": "\\E4* (I guess marimos and stuff are kind of cute...?)/", "obj_readable_room1_slash_Other_10_gml_2579_0": "\\E8* (..^1. What the heck am I saying?)/%", "obj_readable_room1_slash_Other_10_gml_2585_0": "* (Moss. There's not enough to eat.)/%", "obj_readable_room1_slash_Other_10_gml_2591_0": "* (It's some moss...)/%", "obj_readable_room1_slash_Other_10_gml_2596_0": "* (The room between..^1. There is a room between.)/%", "obj_readable_room1_slash_Other_10_gml_2609_0": "* Well^1, there was not a man here./%", "obj_readable_room1_slash_Other_10_gml_2618_0": "* (Buy Queen Clean^1! The most popular cleaning flavors!)/%", "obj_readable_room1_slash_Other_10_gml_2624_0": "* (Queen Clean^1! Made of 100`% acid!)/%", "obj_readable_room1_slash_Other_10_gml_2632_0": "* (The poster is torn^1, revealing a faded one underneath.)/", "obj_readable_room1_slash_Other_10_gml_2633_0": "* BIG SHOT AUTOS^1! TAKE A RIDE AROUND TOWN IN OUR SPECIAL/", "obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (Mice will rotate 90 degrees when they collide with the block.)/", "obj_readable_room1_slash_Other_10_gml_2634_0": "* (The rest is cut off.)/%", "obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (Citizens must push blocks to get mice in the holes. Use the bell to reset.)/%", "obj_readable_room1_slash_Other_10_gml_2638_0": "* (It's a torn poster.)/%", "obj_readable_room1_slash_Other_10_gml_2640_0": "* (It's a citizen's duty to properly rotate and release mice using the traffic signs.)/", "obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1: Engage and Disengage.&* ~2 ~3: Rotate.&* ~4: Release./%", "obj_readable_room1_slash_Other_10_gml_2651_0": "* (It's a hole for mice to come from.)/%", "obj_readable_room1_slash_Other_10_gml_2656_0": "* (The hole is empty.)/%", "obj_readable_room1_slash_Other_10_gml_2665_0": "* (It's a hole for mice to enter into.)/%", "obj_readable_room1_slash_Other_10_gml_2670_0": "* (There are mice inside scampering pleasingly.)/%", "obj_readable_room1_slash_Other_10_gml_2681_0": "\\E0* It's locked.../", "obj_readable_room1_slash_Other_10_gml_2682_0": "\\E1* What's with this giant empty room anyway!?/%", "obj_readable_room1_slash_Other_10_gml_2688_0": "* (The door is locked.)/%", "obj_readable_room1_slash_Other_10_gml_2698_0": "* (These Darkbulbs will cast a bright shadow on the ground.)/", "obj_readable_room1_slash_Other_10_gml_2699_0": "* (Fill in the space with dark to unlock the way.)/%", "obj_readable_room1_slash_Other_10_gml_2703_0": "* (The other 2 puzzle rooms have been removed unceremoniously by a giant hand.)/", "obj_readable_room1_slash_Other_10_gml_2704_0": "* (We ask our guests for their understanding and kinda hope they weren't in there.)/%", "obj_readable_room1_slash_Other_10_gml_2711_0": "* (This puzzle is for staff only^1! Guests^1, please head back to your rooms.)/%", "obj_readable_room1_slash_Other_10_gml_2717_0": "* (Staff^1! If you're stuck^1, please don't call for help.)/", "obj_readable_room1_slash_Other_10_gml_2718_0": "* (No one can hear you. Not in this beloved death trap of a mansion...)/%", "obj_readable_room1_slash_Other_10_gml_2724_0": "* (The supreme table.)/", "obj_readable_room1_slash_Other_10_gml_2725_0": "* (You won't be able to use this without the \\cYThrone of the Gods\\cW...)/%", "obj_readable_room1_slash_Other_10_gml_2734_0": "* (There are all sorts of clothes inside.)/", "obj_readable_room1_slash_Other_10_gml_2736_0": "\\E0* (..^1. huh^1, never seen Noelle wear anything like this...?)/%", "obj_readable_room1_slash_Other_10_gml_2743_0": "* (There are catalogues of search results.)/", "obj_readable_room1_slash_Other_10_gml_2744_0": "* (Seems like most things couldn't be made into objects...)/%", "obj_readable_room1_slash_Other_10_gml_2751_0": "* (It's a calendar.)/", "obj_readable_room1_slash_Other_10_gml_2752_0": "* (Every page is the last month^1, every day is the twenty-fifth.)/%", "obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle's bed.)/", "obj_readable_room1_slash_Other_10_gml_2769_0": "* (You retained the title of Bed Inspector.)/", "obj_readable_room1_slash_Other_10_gml_2771_0": "\\EK* (What the hell are you doing?)/%", "obj_readable_room1_slash_Other_10_gml_2783_0": "* (It's a wardrobe.)/%", "obj_readable_room1_slash_Other_10_gml_2792_0": "* (Seems like a mouse-induced traffic jam.)/%", "obj_readable_room1_slash_Other_10_gml_2837_0": "* Welcome to Cyber City^1! Pedestrians need to press the switch to cross traffic!/%", "obj_readable_room1_slash_Other_10_gml_2843_0": "* (This castle looks like it has worn many seiges...)/%", "obj_readable_room1_slash_Other_10_gml_2862_0": "* (It's a ball throwing game. Prizes are seated under the counter.)/%", "obj_readable_room1_slash_Other_10_gml_2865_0": "* (It's a ball throwing game.)/%", "obj_readable_room1_slash_Other_10_gml_2869_0": "\\E0* ..^1. Hey^1, Noelle. One thing we gotta get straight./", "obj_readable_room1_slash_Other_10_gml_2871_0": "\\EL* Y-y-y-yes?/", "obj_readable_room1_slash_Other_10_gml_2873_0": "\\EY* Where the hell'd you put that cool box?/", "obj_readable_room1_slash_Other_10_gml_2875_0": "\\EO* Umm^1, I..^1. I just sort of..^1. I.../", "obj_readable_room1_slash_Other_10_gml_2877_0": "\\EA* Whatever. Just make us another one./", "obj_readable_room1_slash_Other_10_gml_2879_0": "\\EM* ..^1. um..^1. o-okay^1, sure!/%", "obj_readable_room1_slash_Other_10_gml_2890_0": "* (It seems that peace has returned to the castle...)/%", "obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)&* (Feels like you might never find a working one...)/%", "obj_readable_room1_slash_Other_10_gml_2904_0": "* (It's closed.)/%", "obj_readable_room1_slash_Other_10_gml_2912_0": "\\E2* Look Kris^1! Another teacup ride!/", "obj_readable_room1_slash_Other_10_gml_2913_0": "\\ED* But there's only 3 seats.../", "obj_readable_room1_slash_Other_10_gml_2915_0": "\\ER* (M-maybe two of us could..^1. sh-share one?)/", "obj_readable_room1_slash_Other_10_gml_2917_0": "\\EK* Damn^1, guess we gotta take the stairs./%", "obj_readable_room1_slash_Other_10_gml_2922_0": "* (Deer and teacups..^1. a dangerous combination.)/%", "obj_readable_room1_slash_Other_10_gml_2939_0": "\\EK* Hell no^1, like we're doing that again./%", "obj_readable_room1_slash_Other_10_gml_2970_0": "* (There doesn't seem to be a reason to ride this.)/%", "obj_readable_room1_slash_Other_10_gml_3015_0": "* (Knock^1, knock^1, knock)/", "obj_readable_room1_slash_Other_10_gml_3016_0": "* You found the only knockable door in the city./", "obj_readable_room1_slash_Other_10_gml_3017_0": "* This here is my pride and joy.../%", "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "\\E3* Wait^1, I know^1! Umm^1, to turn off that force field.../%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "\\E2* You just stay standing on this switch!/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "\\E0* Huh./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "\\E2* Well^1, see ya later. \\f0 /%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(W-wait, what did I volunteer for?)", "obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "\\E8* (W..^1. wait for me!)/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "\\EH* So^1, umm..^1. why were you all..^1. riding a teacup together?/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "\\E0* Ugh. Balloons./", "obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "\\E2* Balloons?/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "\\E1* Trust me..^1. you dodged a bullet./", "obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "\\E2* Umm... okay!/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (You all jumped into one teacup.)/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (You heard a clicking sound.)/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "\\EK* Wait a sec..^1. Where's Noelle?/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "\\E2* S-sorry^1, I..^1. I'd just never seen fireworks up close before.../", "obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "\\EY* Those bullets? What^1, you scared?/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "\\E3* Uh..^1. umm..^1. I guess so.../", "obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "\\E4* (Maybe that's..^1. why I couldn't stop watching...?)/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "\\E5* 20 more!? Damn^1, we're gonna be here forever!/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "\\E2* M..^1. maybe if we..^1. um^1, split up the work?/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "\\EK* Huh?/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "\\E0* I'll release the mice.../", "obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "\\E4* Susie will break the balloons when they reach the top.../", "obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "\\E8* And Kris^1, you catch them^1! Umm^1, if that's ok./", "obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "\\E0* Ready...?/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "\\E4* Go!/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "\\E5* Hell yeah^1! Take that^1, you stupid mice!/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "\\E2* It's nice seeing you enjoy a puzzle^1, Susie./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "\\EK* Well. Maybe they aren't awful if you do 'em like that./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "\\EL* ..^1. not bad^1, Noelle. That was kinda smart./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "\\EM* H-Huh? Th..^1. thanks.../%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "\\EY* Heh^1, maybe next time I'll let you do my homework./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "\\E6* (Can I?)/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "\\E8* I think we're done with the mice for now^1, Kris./%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "\\EK* Hey^1, the hell are you doing with our mice?!/", "obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "\\EK* We worked on getting those together!/%", "obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "\\EK* What are you doing? The path is open!/%", "obj_rouxls_enemy_slash_Create_0_gml_116_0": "Residential", "obj_rouxls_enemy_slash_Create_0_gml_117_0": "Commercial", "obj_rouxls_enemy_slash_Create_0_gml_118_0": "Industrial", "obj_rouxls_enemy_slash_Create_0_gml_120_0": "Parks", "obj_rouxls_enemy_slash_Create_0_gml_121_0": "Crime", "obj_rouxls_enemy_slash_Create_0_gml_122_0": "Public Transport", "obj_rouxls_enemy_slash_Step_0_gml_19_0": "Fly, mine Duckie! Fly!/%", "obj_rouxls_enemy_slash_Step_0_gml_22_0": "Go forth,&my caravan!/%", "obj_rouxls_enemy_slash_Step_0_gml_28_0": "Solveth my puzzleth,&yon Maties!/%", "obj_rouxls_enemy_slash_Step_0_gml_33_0": "Thrashst off&the Porthbow!/%", "obj_rouxls_enemy_slash_Step_0_gml_42_0": "The Rouxls&(pronounced Rules)&art Simple!/%", "obj_rouxls_enemy_slash_Step_0_gml_45_0": "O-oweth! The houses,&thoust fool! THE&HOUSES!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_46_0": "Soon, Victorie&will be Mineth,&and Queene will&maketh me her&Left Hande Man.../%", "obj_rouxls_enemy_slash_Step_0_gml_50_0": "STOP HITTINGETH&ME AND PLAYETH&MY MINI-GAME,&YOU ROGUES!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_51_0": "Umm,&Mr. Kaard?&What happens&if WE win?/%", "obj_rouxls_enemy_slash_Step_0_gml_57_0": "STOP!!! STOP&BUILDINGETH HOUSES!!!&I HAVE TO WIN!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_85_0": "Conquer Houses!&Whoeverest has the&most, Winst!/%", "obj_rouxls_enemy_slash_Step_0_gml_86_0": ".../%", "obj_rouxls_enemy_slash_Step_0_gml_102_0": "Uh oh/%", "obj_rouxls_enemy_slash_Step_0_gml_136_0": "* You need more ~1 Zones.", "obj_rouxls_enemy_slash_Step_0_gml_142_0": "* Your city is lacking ~1.", "obj_rouxls_enemy_slash_Step_0_gml_147_0": "* The enemy's ship seems to have fallen in love with yours.", "obj_rouxls_enemy_slash_Step_0_gml_147_1": "* You can't help but notice the enemy's ship is very ~1.", "obj_rouxls_enemy_slash_Step_0_gml_150_0": "* Smells like a model house set.", "obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - Miniboss for hire. Will appear even if unhired.&\"I eventh do Partiese\"/%", "obj_rouxls_enemy_slash_Step_0_gml_178_0": "%%", "obj_rouxls_enemy_slash_Step_0_gml_187_0": "%%", "obj_rouxls_enemy_slash_Step_0_gml_196_0": "%%", "obj_rouxls_enemy_slash_Step_0_gml_205_0": "%%", "obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei distracted! Rouxls will place one less house next turn./%", "obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei distracted! But it failed./%", "obj_rouxls_enemy_slash_Step_0_gml_230_0": "cool", "obj_rouxls_enemy_slash_Step_0_gml_235_0": "elegant", "obj_rouxls_enemy_slash_Step_0_gml_239_0": "lively", "obj_rouxls_enemy_slash_Step_0_gml_243_0": "cute", "obj_rouxls_enemy_slash_Step_0_gml_247_0": "hot", "obj_rouxls_enemy_slash_Step_0_gml_251_0": "gun's", "obj_rouxls_enemy_slash_Step_0_gml_263_0": "\\E0* It seemseth the Game hath been Overed!/", "obj_rouxls_enemy_slash_Step_0_gml_266_0": "\\E2* And lo! I haveth the moste Real Estate!/", "obj_rouxls_enemy_slash_Step_0_gml_270_0": "\\E1* What!? Howst doth you have more Houstes?!/", "obj_rouxls_enemy_slash_Step_0_gml_274_0": "\\E5* I haveth noe idea who won or lost./", "obj_rouxls_enemy_slash_Step_0_gml_364_0": "\\E5* CUT THE BATTLE!!!/%", "obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* You can take this tile!", "obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* Press arrows to move!", "obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* Too far from own territory!", "obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* Can't build on acid!", "obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* Can't build on enemy territory!", "obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* Swan is lacking#structural support", "obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* Swan is lacking#structural support", "obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* Swan is lacking#structural support", "obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* Swan is lacking#structural support", "obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* A familiar-looking machine.", "obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* It seems to be in love with your swan.", "obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* Thoust admireth moi...?", "obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* Claim with ~1!", "obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* Claim with @", "obj_rouxls_simtown_slash_Step_0_gml_93_0": "* Finished!/%", "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live&the king!", "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer&glammor", "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,&Lightners!", "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,&diamond,&here's the&rough!", "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!&You can't&convince&me!", "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever&said THAT to&me before&...", "obj_rudinnranger_slash_Step_0_gml_22_0": "The King&never said&THAT to me&before...", "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it&would be&weird.", "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%", "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0&* Ideally multicolored, but they all wanted to be red./%", "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad./", "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW.../%", "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)", "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?/", "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"/%", "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"/%", "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me./%", "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!/", "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh^1, are you serious?/", "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?/", "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie..^1. if you're stuck^1, why not try.../", "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?/", "obj_rudinnranger_slash_Step_0_gml_198_0": "* .../", "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"/%", "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!/", "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going./%", "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?&I can't quit.&Stopping you&is my job!/%", "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%", "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./", "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%", "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%", "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha..^1. DAD^1!&* I can't just SAY that to her!/", "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god..^1. I'd DIE^1.&* I'd LITERALLY die./", "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle^1. Sweetheart^1.&* First time I laid eyes on your mother.../", "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work./", "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?/", "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out!/%", "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...^1!&* Dad^1, that doesn't help at all!/", "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?&* Beat it yet?/", "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace^1.&* I've been kind of.../", "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you^1, Dad./", "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...&* Noelle.../", "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe..^1.&* Maybe you shouldn't wait./", "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D..^1. Dad?/", "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!&* I'm bored as hell!/", "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!&* FINE^1, you win^1!&* I'll bring it next time!/", "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late.../", "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go^1.&* I've got HOMEWORK./", "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh^1.&* That's the group project voice./", "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?&* What's his name^1? Nerdly?/", "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly..^1.&* He's not that bad^1, dad./", "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass./", "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha..^1.&* Dad^1, you're not even supposed to get up./", "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him!/", "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad./", "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey./%", "obj_rudy_slash_Step_0_gml_140_0": "* ... oh^1?&* Hi^1, Kris...?/%", "obj_savemenu_slash_Create_0_gml_8_0": "Kris", "obj_savemenu_slash_Create_0_gml_75_0": "Kris", "obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1", "obj_savemenu_slash_Draw_0_gml_47_0": "Save", "obj_savemenu_slash_Draw_0_gml_48_0": "Return", "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", "obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage", "obj_savemenu_slash_Draw_0_gml_54_0": "Recruits", "obj_savemenu_slash_Draw_0_gml_115_0": "New File", "obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?", "obj_savemenu_slash_Draw_0_gml_371_0": "File Saved", "obj_savepoint_slash_Other_10_gml_17_0": "* In front of you^1, a castle looms beneath the empty town./", "obj_savepoint_slash_Other_10_gml_18_0": "* A black geyser emerges from it^1, piercing endlessly into the sky./", "obj_savepoint_slash_Other_10_gml_19_0": "* The power of this place shines within you./%", "obj_savepoint_slash_Other_10_gml_23_0": "* Ralsei^1, the lonely prince^1, is now your ally./", "obj_savepoint_slash_Other_10_gml_24_0": "* The power of fluffy boys shines within you./%", "obj_savepoint_slash_Other_10_gml_30_0": "* You look upon the castle you first saw yesterday.../", "obj_savepoint_slash_Other_10_gml_31_0": "* You are filled with the power of immediate nostalgia./%", "obj_savepoint_slash_Other_10_gml_33_0": "* Looking at these legs fills you with a certain power./%", "obj_savepoint_slash_Other_10_gml_41_0": "* The castle town has transformed from the power of friendship./", "obj_savepoint_slash_Other_10_gml_42_0": "* You are filled with the power of friendship-based architecture./%", "obj_savepoint_slash_Other_10_gml_50_0": "* After a long day^1, the town has grown once again./", "obj_savepoint_slash_Other_10_gml_51_0": "* You are filled with a certain power.../%", "obj_savepoint_slash_Other_10_gml_59_0": "* (You touched the light...)/", "obj_savepoint_slash_Other_10_gml_60_0": "* A green field extends before you..^1. And^1, in the distance^1, a city shines brightly./", "obj_savepoint_slash_Other_10_gml_60_0_b": "* (You thought about how you \\cRcan't go back to the Cyber World\\cW anymore.)/", "obj_savepoint_slash_Other_10_gml_61_0": "* You are filled with the power of a new adventure./%", "obj_savepoint_slash_Other_10_gml_61_0_b": "* (You considered this carefully!)/%", "obj_savepoint_slash_Other_10_gml_65_0": "* A green field extends before you..^1. You've seen this already./", "obj_savepoint_slash_Other_10_gml_66_0": "* You are filled with the power of pointless backtracking./%", "obj_savepoint_slash_Other_10_gml_73_0": "* The game is wrecked. You are filled with the power of videogame violence./%", "obj_savepoint_slash_Other_10_gml_79_0": "* Crash^1! Boom^1! Bang^1! There's a terrific noise coming from the building nearby.../", "obj_savepoint_slash_Other_10_gml_80_0": "* You are filled with the power of noise music./%", "obj_savepoint_slash_Other_10_gml_88_0": "* Noelle is with you now./", "obj_savepoint_slash_Other_10_gml_89_0": "* You are still filled with the power from the cat sign./%", "obj_savepoint_slash_Other_10_gml_93_0": "* You are mostly filled with the power of fluffy boys and mean girls./", "obj_savepoint_slash_Other_10_gml_94_0": "* The cat sign still comprises about one percent of it./%", "obj_savepoint_slash_Other_10_gml_98_0": "* You have neither fluffy boys nor mean girls with you now./", "obj_savepoint_slash_Other_10_gml_99_0": "* Reluctantly^1, you are filled with the power from the cat sign./%", "obj_savepoint_slash_Other_10_gml_108_0": "* Noelle has joined your party./", "obj_savepoint_slash_Other_10_gml_109_0": "* You are filled with the power of not knowing what a sugarplum is./%", "obj_savepoint_slash_Other_10_gml_113_0": "* Noelle is no longer in your party. All of you are filled with the power.../", "obj_savepoint_slash_Other_10_gml_114_0": "* Of not knowing what a sugarplum is./%", "obj_savepoint_slash_Other_10_gml_123_0": "* Energetic music wafts from the boxes./", "obj_savepoint_slash_Other_10_gml_124_0": "* You are filled with the power of musical bagels./%", "obj_savepoint_slash_Other_10_gml_128_0": "* You are filled with the power of silence./%", "obj_savepoint_slash_Other_10_gml_135_0": "* After defeating Berdly^1, a certain scent hangs in the air.../", "obj_savepoint_slash_Other_10_gml_136_0": "* You are filled with the power of chicken nuggets./%", "obj_savepoint_slash_Other_10_gml_142_0": "* You have escaped from your second personalized room of the day./", "obj_savepoint_slash_Other_10_gml_143_0": "* You are filled with the power of vacation homes./%", "obj_savepoint_slash_Other_10_gml_155_0": "* Susie has gone into a book hole with Berdly./", "obj_savepoint_slash_Other_10_gml_156_0": "* You are filled with the power of book holes./%", "obj_savepoint_slash_Other_10_gml_162_0": "* Everyone is together^1, but the wind blows coldly.../", "obj_savepoint_slash_Other_10_gml_163_0": "* You are filled with a certain power./%", "obj_savepoint_slash_Other_10_gml_177_0": "* You and Noelle were filled with power./%", "obj_savepoint_slash_Other_10_gml_187_0": "* After a long day^1, you have returned to the castle town./", "obj_savepoint_slash_Other_10_gml_188_0": "* But^1, you still feel the power in your hands.../%", "obj_shapepuzzle_slash_Draw_0_gml_171_0": "[Arrows]#Move", "obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1 Rotate#~2 Quit", "obj_shapepuzzle_slash_Draw_0_gml_181_0": "#Move", "obj_shapepuzzle_slash_Draw_0_gml_192_0": "Rotate#Quit", "obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "\\EB* Kris!^1 Stop taunting me with that appealing blue shape!/", "obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "\\EC* Y^1-You're just lucky this isn't online,^1 or...^1 or.../", "obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "\\ED* ... or you wouldn't be able to taunt!!/%", "obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food#with a#crunch#Heals 80HP", "obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR#Made#of green wires", "obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON#Press hilt#to extend", "obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON#Make sure#to charge it", "obj_shop_ch2_music_slash_Draw_0_gml_168_0": "\\m3 *Don't forget to& buy something!&\\m1 If you want!&\\m2 Can I buy& something too?", "obj_shop_ch2_music_slash_Draw_0_gml_170_0": "\\m1 *Yo!&\\m3 What's up?&\\m2 Hey!", "obj_shop_ch2_music_slash_Draw_0_gml_174_0": "\\m1 *Welcome to...&\\m3 The Music Room!&\\m2 We don't sell& anything!", "obj_shop_ch2_music_slash_Draw_0_gml_175_0": "\\m1 *Crash!&\\m3 Bang!&\\m2 Boom!", "obj_shop_ch2_music_slash_Draw_0_gml_176_0": "\\m2 *Good song.", "obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music", "obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer", "obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1", "obj_shop_ch2_music_slash_Draw_0_gml_262_0": "\\m3 *Take& your& pick!", "obj_shop_ch2_music_slash_Draw_0_gml_266_0": "\\m1 *Thanks,& guys!", "obj_shop_ch2_music_slash_Draw_0_gml_267_0": "\\m2 *I can't& see.", "obj_shop_ch2_music_slash_Draw_0_gml_270_0": "\\m3 *Don't& chicken& out!", "obj_shop_ch2_music_slash_Draw_0_gml_271_0": "\\m3 *Not& enough& cash!", "obj_shop_ch2_music_slash_Draw_0_gml_272_0": "\\m3 *Your& pockets& are& full.", "obj_shop_ch2_music_slash_Draw_0_gml_273_0": "\\m3 *Cool!& It's in& your& STORAGE.", "obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1 ?", "obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves", "obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance", "obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen", "obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work", "obj_shop_ch2_music_slash_Draw_0_gml_357_0": "\\m1 *Let's& trade& info!", "obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items", "obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return", "obj_shop_ch2_music_slash_Draw_0_gml_399_0": "\\m1 *We'll& take& it for& you!", "obj_shop_ch2_music_slash_Draw_0_gml_400_0": "\\m2 *That's& all you& had?", "obj_shop_ch2_music_slash_Draw_0_gml_401_0": "\\m2 *You& got& nothin!", "obj_shop_ch2_music_slash_Draw_0_gml_487_0": "\\m1 *OK,& hit us& with an& ITEM!", "obj_shop_ch2_music_slash_Draw_0_gml_488_0": "\\m1 *OK,& show us& your& WEAPON!", "obj_shop_ch2_music_slash_Draw_0_gml_489_0": "\\m1 *OK,& hit us& with an& ARMOR!", "obj_shop_ch2_music_slash_Draw_0_gml_490_0": "\\m1 *Sweet!& This'll& be great& scrap!", "obj_shop_ch2_music_slash_Draw_0_gml_491_0": "\\m1 *OK,& hold& onto& that.", "obj_shop_ch2_music_slash_Draw_0_gml_492_0": "\\m1 *Maybe& better& keep& that.", "obj_shop_ch2_music_slash_Draw_0_gml_493_0": "\\m3 *That's& nothin!", "obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1 ?", "obj_shop_ch2_music_slash_Draw_0_gml_532_0": "\\m3 *Nice town^1, chief.&\\m1 I think we're gonna like it& here!&\\m2 Cool city./", "obj_shop_ch2_music_slash_Draw_0_gml_533_0": "\\m1 *As thanks^1, you can listen to& all sorts of songs here./", "obj_shop_ch2_music_slash_Draw_0_gml_534_0": "\\m3 *Don't think it'll be cheap^1,& though!&\\m2 It's free.&\\m3 What!?/%", "obj_shop_ch2_music_slash_Draw_0_gml_540_0": "\\m1 *See ya!&\\m3 Smell ya!&\\m2 Hear ya!/%", "obj_shop_ch2_music_slash_Draw_0_gml_546_0": "\\m1 *I'm Sweet.&\\m3 The ladies call me Cap'n!&\\m2 K_K!/", "obj_shop_ch2_music_slash_Draw_0_gml_547_0": "\\m1 *We used to work the sound in& this town.&\\m3 ... until Queen came around.&\\m2 (K_K is short for Cakes.)/", "obj_shop_ch2_music_slash_Draw_0_gml_548_0": "\\m1 *She made music against the law.&\\m2 Unless you make a song she likes.&\\m3 But the only JUNK she enjoys.../", "obj_shop_ch2_music_slash_Draw_0_gml_549_0": "\\m1 *Are reverse diss-tracks, where& the vocalist puts themselves& down, and praises Queen...&\\m3 Or noise music./", "obj_shop_ch2_music_slash_Draw_0_gml_550_0": "\\m1 *But even if Queenie tries to put& a limiter on us.../", "obj_shop_ch2_music_slash_Draw_0_gml_551_0": "\\m1 *You can't STOP ! THE ! MUSIC!&\\m3 Hear that!? We'll just go& underground!!&\\m2 Crash! Boom! Bang!/", "obj_shop_ch2_music_slash_Draw_0_gml_552_0": "\\m1 *That's why we made this junk& shop!&\\m3 We'll fund our musical rebellion!&\\m2 Can we make noise music, too?/%", "obj_shop_ch2_music_slash_Draw_0_gml_565_0": "\\m1 *What, wanna see what we got!?&\\m3 Yo, yo, can you handle this!?&\\m2 Hold onto your antennas!!/%", "obj_shop_ch2_music_slash_Draw_0_gml_571_0": "\\m1 *Queen wasn't always so... harsh.&\\m3 No, she WAS! She just got WORSE& somehow!/", "obj_shop_ch2_music_slash_Draw_0_gml_572_0": "\\m1 *It wasn't 'til that DARK FOUNTAIN& showed up,&\\m3 That she started going into& overdrive./", "obj_shop_ch2_music_slash_Draw_0_gml_573_0": "\\m1 *\"Knight\" this^1, \"Knight\" that^1,& \"Fountain\" that...&\\m3 Like, what does that Knight& even have going for it that I& don't!? C'mon!!/", "obj_shop_ch2_music_slash_Draw_0_gml_574_0": "\\m1 *But like I said. She wasn't& ALWAYS so bad. She used to& give me sweets. For being so& sweet!&\\m3 H... huh!? I never got candy!!/", "obj_shop_ch2_music_slash_Draw_0_gml_575_0": "\\m1 *You kept calling her a& \"hot mama^1,\" Cap.&\\m3 Yeah!? Is that wrong!? She& looks like a mom and tends to& overheat!!/", "obj_shop_ch2_music_slash_Draw_0_gml_576_0": "\\m3 *K_K! Help me out here!!&\\m1 K_K! What do you think?&\\m2 Huh? Me?/", "obj_shop_ch2_music_slash_Draw_0_gml_577_0": "\\m2 *... I like candy./", "obj_shop_ch2_music_slash_Draw_0_gml_578_0": "\\m1 *Yeah, you're right, K_K! We gotta& focus on what's important!&\\m3 If the band fights, we'll get& outta tune!&\\m2 Anyone have any lemon drops?/%", "obj_shop_ch2_music_slash_Draw_0_gml_584_0": "\\m1 *Our main gig is making scrap& into machines.&\\m3 Our clients are sometimes a& bit off-key though.&\\m2 They smell off-key too!!/", "obj_shop_ch2_music_slash_Draw_0_gml_585_0": "\\m1 *Like some... little weird guy.&\\m3 He wanted us to sneak into& Queen's mansion...&\\m2 We're just rebels, we don't& wanna get in trouble!/", "obj_shop_ch2_music_slash_Draw_0_gml_586_0": "\\m1 *But recently we got a& real-high-class-client.&\\m3 A man of TASTE! He had a way& with words!!&\\m2 I couldn't even understand him!/", "obj_shop_ch2_music_slash_Draw_0_gml_587_0": "\\m1 *Now, all we gotta do is follow& the blueprints, right?&\\m3 It'll be our big time break!!&\\m2 Yeah!! Haha!! It's gonna break& apart!! Big time!!/%", "obj_shop_ch2_music_slash_Draw_0_gml_616_0": "\\m3 *Yo, how was that!?&\\m1 Did you get rocked?!&\\m2 All our songs are only 4 seconds& long!!/%", "obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1", "obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "KEYITEM#100%#CERTIFIED#WAREZ", "obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "ITEM#ITEM#AFFECTS HP#A LOT!#THE SMOOTH#TASTE OF", "obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "CUT ANYTHING#2 PIECES!#CRIMINAL!", "obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "EXCLUSIVE#OFFICIAL#SPAMTON", "obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S. POTION", "obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "''THE BIG ONE''", "obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "BSHOT BOWTIE", "obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* HURRY UP AND BUY!", "obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* HEY EVERY !&* IT'S ME^1, SPAMTON G.& &SPAMTON!", "obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "BUY", "obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "BUYMORE!!!", "obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "TALKING", "obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "ESCAPE", "obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 KROMER", "obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--SOLD OUT--", "obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "RUN AWAY", "obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "\\E0DEALS SO&GOOD I'LL&[$!$$]&MYSELF!", "obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "\\E2DELICIOUS&KROMER", "obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "\\E2WHAT!?&YOU WERE&SO CLOSE!!", "obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "\\E2MONEY NO", "obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "\\E2YOU HAVE&TOO MUCH& &MONEY", "obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "\\E2[Storing up&for the&winter!]", "obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "TRANSMIT", "obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 KROMER ?", "obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "OUR DEAL", "obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "GIVE DISK", "obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "ABOUT YOU", "obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "KNIGHT", "obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "FRIENDS", "obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "FEAR", "obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "EXIT AND BUY MORE!!!", "obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "\\E0LET'S MAKE&A DEAL.", "obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "Sell Pocket Items", "obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "Return", "obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": " ", "obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1 ?", "obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "\\E2* DON'T FORGET TO&[Like and Subscribe]&FOR MORE&[Hyperlink Blocked]!/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "\\E2* MANSION... BASEMENT!&* FIND IT!!/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "\\E2* YOU'RE LEAVING!?&* WHAT ABOUT MY DISK!?!?/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": " /%", "obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "\\E0* KRIS!!^1! YOU [Little Sponge]^1! I KNEW YOU'D COME HERE [[On A Saturday Night]]!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "\\E3* AFTER ALL^1, YOU WANNA BE A [Big Shot]! EAHAHAHAHAA!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "\\E0* BUT HOW? HOW CAN YOU BE?/", "obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "\\E2* LISTEN. IN THE [Deep Abyss] OF QUEEN'S [Mansion]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "\\E3* [[A Great Deal]] IS WAITING For [[A LimiTed Time Only!]]&* A HEAVEN-PIERCING [[Workout-Ready Body]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "\\E4* [[Designed BY The Classics You've Come To Expect^1! (C)1997]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "\\E0* KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]. MAKE ME [Big]./", "obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "\\E2* BEFORE YOU KNOW IT WE WILL BE TAKING [ A Ride around Town on Our Specil Cungadero]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "\\E3* VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked]./", "obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "\\E0* BUT KRIS DON'T [Breathe] YET!! THE WAY IS LOCKED BY [High Quality Encryption]!!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "\\E1* YOU WILL NEVER GET INSIDE./", "obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "\\E5* WAIT KRIS LOOK!! HEAR THOSE [Balloons]??? YOU ARE [1000th Customer]!!./", "obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "\\E2* AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "\\E4* WHAT DO YOU THINK!?!? IT'S SUCH A STEAL^1, I'M [$!X$]ING MYSELF!!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "\\E5* TAKE THIS DEAL AND YOU WILL [[Die]]!!&* IT'S THAT GOOD!!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "\\E0* [BUY] THE KEYGEN FROM ME^1, UNLOCK THE BASEMENT, AND GET THAT EmptyDisk!!!/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "\\E2* KRIS!! BUY [KeyGen] FROM ME AND GO TO QUEEN'S MANSION'S [Luxurious Basement Apartment]!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "\\E7* WHAT!? GO MYSELF!? KRIS!!!!! NO!!!!!&* THE MEN INSIDE WOULD&* THE MEN INSIDE WOULD/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "\\E9* KEYGEN/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "\\E4* KRIS!!^1! YOU DID IT!^1! YOU [[Funky]] LITTLE [[Worm]]^1! YOU BROUGHT ME THE DISK!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "\\E5* HOCHI MAMA!!!! I CAN FEEL THAT [Smooth Taste] ALREADY!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "\\E7* ..^1. NOW KRIS. DON'T BE GREEDY. HAND OVER. THE DISK./", "obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* THEN WE WILL TRANSFER./", "obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "\\E7* MY [[Hyperlink Blocked]]./", "obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "\\E7* THEN. KRIS. AFTER. THIS IS VERY, VERY IMPORTANT./", "obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* GO BACK. AND PUT. THE DISK. BACK. WHERE YOU GOT IT./", "obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "\\E3* DO THAT...&* AND YOU HAVE MY [Specil Guaranttee] I WILL [[Pass My Savings Onto You!]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "\\E4* EVERY [Big], EVERY [Shot], EVERY [Hyperlink Blocked], ALL YOURS, KRIS./", "obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* SO WHAT DO YOU SAY? BIG SHOT.../", "obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "\\E0* [[Warning^1! If you consent to the terms and agreements^1,]]&* [[OUR STORE is PERMANENTLY Closing Down!!]]/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "\\E2* I USED TO BE NOTHING BUT THE E_MAIL GUY^1, NOW I'M THE [[It Burns^1! Ow^1! Stop^1! Help Me^1! It Burns!]] GUY!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "\\E6* [[Amazed at thi5 amazing transformation? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "\\E3* SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "\\E4* BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND GET ON THE PATH TO .../", "obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "\\E7* [[The Big One]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "\\E6* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO./", "obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "\\E6* [[Hyperlink blocked.]]/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "\\E7* SPEAKING OF [[Communion]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "\\E2* KRIS^1, DID YOU KNOW THAT THE KNIGHT.../", "obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "\\E6* No^1, I'm sorry^1! I'm sorry^1! I didn't mean to --/", "obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "\\E7* TOO MANY EXCESS VACATION DAYS?? TAKE A GOD DAMN VACATION STRAIGHT TO HELL/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "\\E1* ME? ..^1. FRIENDS?/", "obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "\\E2* EAHAEHAEHAEHAEH!!!&* KRIS^1! YOU AND ME. ARE ALREADY [Friend Request Accepted]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "\\E3* WE DON'T NEED ANYONE ELSE!!^1! WE DON'T NEED [[Easels]] or [[CRTs]]!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "\\E4* WE DON'T NEED ANY [[Man^1, Woman^1, or Child]] [[At Half Price]]!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "\\E5* WE DON'T NEED [[MIKE]]!!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "\\E8* ..^4.&* ..^1. Mike.../", "obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "\\E7* KRIS!!^1! DON'T BELIEVE [[Anything You See On TV!]]&* THE MAN'S A CRIMINAL^1, I TELL YOU!^1! A CRIMINAL!!/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "\\E2* WHAT ARE YOU AFRAID OF??? ACCORDING TO [[Encyclopedia of]] [[Being Afraid]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "\\E3* THERE'S NOTHING TO FEAR EXCEPT/", "obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "\\E8* .../", "obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ..^1. can anyone hear me? Help..^1./", "obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "\\E3* HUH??? WHAT?? NO^1, I DIDN'T HEAR ANYTHING JUST NOW!!!/", "obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "\\E7* ..^1. BUT IT SOUNDED LIKE THEY WERE TALKING TO YOU./%", "obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "\\E0* .../%", "obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "TRANSFER", "obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "DO NOT", "obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "\\E3* FINALLY!!^1! I KNEW YOU WOULD [[Request Accepted]]/", "obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "\\E5* KRIS!!^1! HERE I GO!!^1! BEGIN THE [[Transfer]]/%", "obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "\\E7* TURNING DOWN A BELOVED [[Stranger]]..^1. THAT'S NOT VERY [[Big Shot]] OF YOU^1, KRIS./%", "obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": " KROMER", "obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "ITEM#Spaghetti#woven by#master coders#Party +30HP", "obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "ITEM#Short for#ButlerJuice#+100HP", "obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "ARMOR#A handsome#bowtie.", "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "ARMOR#Luxurious#brooch.", "obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "\\E0* Don't be blue.&* We're here for you.", "obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "\\E0* Welcome to Color&Cafe.&* Let us warm your day.", "obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "$~1", "obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "\\E0Our menu&is&specially&prepared.", "obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "\\E0Queen&thanks you&for your&patronage.", "obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "\\E0Take your&time.&We'll be&waiting.", "obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "\\E0You can't&afford it.&... maybe&next time?", "obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "\\E0Seems your&bags are&full. Shall&we assist?", "obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "\\E2Thanks, it'll&be in your&STORAGE.", "obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1 ?", "obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "Mission Statement", "obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "Rouxls Kaard", "obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "Outfit", "obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "Basement", "obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "Basement Robot", "obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "Chatting&would be&our&pleasure.", "obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "Sell Pocket Items", "obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "Return", "obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "Queen...&Makes us&buy trash&for her.", "obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "That's all.&Need any&help with&your bags?", "obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "It seems&you don't&have&anything.", "obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "An ITEM&to delight&our Queen?", "obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "A WEAPON&to protect&our Queen?", "obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "ARMOR&to adorn&our Queen?", "obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "I'm sure&she's going&to enjoy&this.", "obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "Changed&your mind?&We'll&wait.", "obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "There are&some things&we cannot&buy.", "obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "Black is&the color&of&sorrow.", "obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1 ?", "obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "\\E0* Please come again.&* We'll be waiting for you&with rose-tinted glasses.../%", "obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* Ah^1, forgive me for not introducing myself sooner^1, young masters./", "obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* I am Swatch^1, Our Lady Grace's head butler./", "obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* When we are not attending to her needs^1, I and the Queen's other staff^1,/", "obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* Use this room as our humble yet colorful gift-shop-slash-cafe./", "obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* Please^1, shop to your heart's content. We are eager to serve your any wish./%", "obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* Does a woman of Our Lady Grace's caliber not deserve -/", "obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* A coven of powerful men and women to dote upon her every movement?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* To have rap anthems written to her kindness --/", "obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* Which are then bitcrushed beyond recognition to make them more 'computer'?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* To have melons^1, smashed^1, with karate chops^1, repeatedly^1, for no apparent reason?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* To have barrels^1, thrown^1, from the rafters --/", "obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* And make us smash them all with karate chops before the timer runs out?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* But the barrels^1, are full of melons^1, and we have to smash those too?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* Yes. The answer is..^1. yes./%", "obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls? I am afraid I am not familiar with a guest of that moniker.../", "obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* Ah^1, wait. Are you perchance referring to that unbearable -/", "obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* Err^1, UNIQUE Man who barged in here and demanded to be made \"Butler Supremeth?\"/", "obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* I am afraid that person..^1. is now banned from this establishment./", "obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* And may have suffered injuries as a result of his^1, err..^1. rather swift ejection./", "obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* Please do not mention him again./", "obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* We are still cleaning up the worms he left on the floor./%", "obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* Oh^1, you defeated that simpleton? Wonderful^1, wonderful./", "obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* After he stole our flower display for one of his \"boo-kettes^1,\"/", "obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* Tasque Manager told me she saw him in the hallway^1,/", "obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* Where^1, opening with \"Ah^1, thou muste be 50`% Likelye to be Queene\"^1,/", "obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* He thrust the vase upon her^1, and asked to be her \"minion for life.\"/", "obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ..^1. he was promptly electrocuted to the ground./", "obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* Well. Enough of the unpleasantries. Would you like a toasted marshmallow?/%", "obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* Ah^1, my outfit. Yes^1, the monochrome look is quite suitable^1, isn't it?/", "obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* Black suit^1, colored glasses. Many people have failed to imitate this look./", "obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* Some even going so far as to attempt to impersonate me.../", "obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* In order to get the..^1. Oh^1, nevermind. Macaron?/%", "obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* What? Basement? There's no basement here./", "obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* You need to relax. Have a drink^1, and talk softly.../", "obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* You're bothering the other customers./%", "obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ..^1. So that's what happened./", "obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "* .../", "obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* That robot was the embodiment of a Lightner's dream./", "obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* A dream I helped create..^1. once./", "obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* Splashing color from the motion of their hand./", "obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* The Lightner filled it with their own hope^1, giving it an incredible power./", "obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ..^1. but^1, in the end^1, nothing ever came of it./", "obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* And it was left in the basement with the rest of the corrupted data./", "obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ..^1. But that crooked salesman^1! Somehow^1, he learned about the robot^1,/", "obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* And thought he could use its power to fulfill his own twisted dreams./", "obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* What a pity. To think he was once a valued customer.../%", "obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "Space:~1", "obj_shop1_slash_Create_0_gml_74_0": "ITEM#Star-shape#candy that#heals 40HP", "obj_shop1_slash_Create_0_gml_75_0": "ITEM#Mysterious#hamburger#heals 70HP", "obj_shop1_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm", "obj_shop1_slash_Create_0_gml_77_0": "WEAPON#Black-and#orange", "obj_shop1_slash_Create_0_gml_87_0": "ITEM#Music with#each bite#heals 80HP", "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time..^1.&* Ain't like it's&better spent.", "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee..^1.&* Welcome, travellers.", "obj_shop1_slash_Draw_0_gml_106_0": "Buy", "obj_shop1_slash_Draw_0_gml_107_0": "Sell", "obj_shop1_slash_Draw_0_gml_108_0": "Talk", "obj_shop1_slash_Draw_0_gml_109_0": "Exit", "obj_shop1_slash_Draw_0_gml_139_0": "Exit", "obj_shop1_slash_Draw_0_gml_143_0": "$~1", "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do&you like&to buy?", "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,¬ good&enough?", "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not&enough&money.", "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're&carrying&too much.", "obj_shop1_slash_Draw_0_gml_153_0": "/*", "obj_shop1_slash_Draw_0_gml_159_0": "\\E2Thanks, it'll&be in your&STORAGE.", "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", "obj_shop1_slash_Draw_0_gml_169_0": "Yes", "obj_shop1_slash_Draw_0_gml_170_0": "No", "obj_shop1_slash_Draw_0_gml_177_0": "$~1 ?", "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", "obj_shop1_slash_Draw_0_gml_240_0": "Exit", "obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner", "obj_shop1_slash_Draw_0_gml_244_0": "We Won", "obj_shop1_slash_Draw_0_gml_255_0": "\\E0Don't have&anything&better&to do.", "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind&of junk&you got?", "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it&for that.", "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't&have&anything!", "obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items", "obj_shop1_slash_Draw_0_gml_293_0": "Return", "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,&give me&an ITEM.", "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON&will you&give me?", "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR&will you&give me?", "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?", "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I&WANT that?", "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's¬hing.", "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", "obj_shop1_slash_Draw_0_gml_367_0": "Yes", "obj_shop1_slash_Draw_0_gml_368_0": "No", "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha.../%", "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.&* Pronounced \"Shawm.\"/", "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap^1.&* Ha ha ha ha.../", "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends./", "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it^1.&* It's just a hobby of mine./", "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...&* ... or go mad like everyone else./%", "obj_shop1_slash_Draw_0_gml_407_0": "$~1 ?", "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners./", "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.&* Our protectors.&* Our creators.&* Those who gave us purpose.../", "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison..^1.&* And the Lightners never returned./", "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind./", "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return.../%", "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East./", "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away./", "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power./", "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since.../", "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha..^1.&* Well, you don't need to know about THAT./%", "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician./", "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not./", "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play./", "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change./", "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -/", "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either./", "obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants./", "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away.../", "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words./", "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton.../", "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker./", "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps ^1- I miss playing games with him./", "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up.../", "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?/%", "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?/", "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck^1.&* It makes no difference to me./", "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition./%", "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?/", "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me./", "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW./%", "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?/", "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No^1, you couldn't possibly be talking about HIM...?/", "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?/", "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* .../", "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone.../", "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?/", "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end./", "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun./", "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this./", "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)/", "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them./", "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW./", "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!/", "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck..^1. No^1, it's more like a curse...!/%", "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?/", "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!/", "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!/%", "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!^1? You REALLY defeated him!?/", "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all.../", "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on./", "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon.../", "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions./", "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha.../", "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea.../", "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast..^1. to the end of the world!/%", "obj_shop1_slash_Draw_0_gml_567_0": "\\E1* Hmm..^1. So we are now in the Castle Town./", "obj_shop1_slash_Draw_0_gml_568_0": "\\E0* Well^1, now. It makes no difference to me./", "obj_shop1_slash_Draw_0_gml_569_0": "\\E2* As long as I stay in my shop^1, these walls won't change./", "obj_shop1_slash_Draw_0_gml_570_0": "\\E0* ..^1. But./", "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", "obj_shop1_slash_Draw_0_gml_571_0_b": "\\E2* In a way^1, I suppose it's just a little bit amusing to see you again./", "obj_shop1_slash_Draw_0_gml_572_0": "\\E0* I'm sure you three will have an interesting journey./", "obj_shop1_slash_Draw_0_gml_573_0": "\\E1* Me? I'll just be here offering the same old junk./", "obj_shop1_slash_Draw_0_gml_574_0": "\\E0* As you find stronger treasure^1, I'm sure you'll have little reason to return here./", "obj_shop1_slash_Draw_0_gml_575_0": "\\E2* But if you have some time^1, I'll offer you a biscuit and a hint!/%", "obj_shop1_slash_Draw_0_gml_582_0": "\\E1* So we are here now^1, in a new world./", "obj_shop1_slash_Draw_0_gml_583_0": "\\E2* And right off the heels of defeating that clown..^1. Incredible./", "obj_shop1_slash_Draw_0_gml_584_0": "\\E1* ..^1. Oh? What's that? It seems like he gave something to you./", "obj_shop1_slash_Draw_0_gml_585_0": "\\E0* That's right..^1. You must not have noticed it./", "obj_shop1_slash_Draw_0_gml_586_0": "\\E3* That Crystal..^1. It's nearly invisible^1, but you've been holding it this whole time./", "obj_shop1_slash_Draw_0_gml_587_0": "\\E0* Here^1, I'll take it off your hands and appraise it./", "obj_shop1_slash_Draw_0_gml_588_0": "\\E3* .../", "obj_shop1_slash_Draw_0_gml_589_0": "\\E1* Incredible^1! To think he had a Shadow Crystal.../", "obj_shop1_slash_Draw_0_gml_590_0": "\\E0* Shadow Crystals^1, so called because you can only see their shadow./", "obj_shop1_slash_Draw_0_gml_591_0": "\\E0* .../", "obj_shop1_slash_Draw_0_gml_592_0": "\\E3* Call it a premonition^1, but I get the feeling you may find more of these.../", "obj_shop1_slash_Draw_0_gml_593_0": "\\E2* ..^1. If you continue to defeat strong adversaries like \\cYhim\\c0^1, that is./", "obj_shop1_slash_Draw_0_gml_594_0": "\\E0* If you can gather more Shadow Crystals^1, bring them here!/", "obj_shop1_slash_Draw_0_gml_595_0": "\\E2* I'm sure I can stitch together something incredible for you.../%", "obj_shop1_slash_Draw_0_gml_601_0": "\\E2* Well^1, what have we here^1! You managed to find another Shadow Crystal.../", "obj_shop1_slash_Draw_0_gml_601_0_b": "\\E1* Ah^1, yes^1, that's right^1. It didn't occur to me until just now^1, but.../", "obj_shop1_slash_Draw_0_gml_602_0": "\\E1* Oh^1, is that so^1? That salesman had found the crystal in the old machine...?/", "obj_shop1_slash_Draw_0_gml_602_0_b": "\\E2* You three defeated that clown last time^1, didn't you^1?/", "obj_shop1_slash_Draw_0_gml_603_0": "\\E0* I wonder..^1. if perhaps^1, long ago^1, that old machine was very important to someone./", "obj_shop1_slash_Draw_0_gml_604_0": "\\E3* A certain Lightner^1, perhaps..^1. or maybe it's just a hunch^1. Haha!/", "obj_shop1_slash_Draw_0_gml_605_0": "\\E0* At any rate^1, it's truly unfortunate a Darkner decided to steal that power.../", "obj_shop1_slash_Draw_0_gml_606_0": "\\E0* Or^1, is it fortunate? Because of that^1, you found a new Crystal./", "obj_shop1_slash_Draw_0_gml_607_0": "\\E2* Here^1, let me hold onto that for you. Ha ha ha!/%", "obj_shop1_slash_Draw_0_gml_619_0": "\\E1* ..^1. What is that? It appears you have a Shadow Crystal./", "obj_shop1_slash_Draw_0_gml_620_0": "\\E3* .../", "obj_shop1_slash_Draw_0_gml_621_0": "\\E0* Unfortunately^1, I believe that you are missing one from your previous adventures./", "obj_shop1_slash_Draw_0_gml_622_0": "\\E0* .../", "obj_shop1_slash_Draw_0_gml_623_0": "\\E3* But^1, are you sure? Are you sure you didn't defeat that clown...?/", "obj_shop1_slash_Draw_0_gml_624_0": "\\E0* Perhaps..^1. You just haven't remembered that you had yet./", "obj_shop1_slash_Draw_0_gml_625_0": "\\E2* That's right^1, as long as you ever defeated that enemy in the past.../", "obj_shop1_slash_Draw_0_gml_638_0": "\\E2* Then perhaps^1, even now^1, that Crystal might turn up somewhere close..^1. Perhaps!~1", "obj_shop1_slash_Draw_0_gml_639_0": "\\E2* Aha^1! Another Shadow Crystal^1! You found it.../", "obj_shop1_slash_Draw_0_gml_640_0": "\\E0* The little prince has something to show you in his castle./", "obj_shop1_slash_Draw_0_gml_640_0_b": "\\E0* You can't see it^1, so perhaps you didn't notice.../", "obj_shop1_slash_Draw_0_gml_641_0": "\\E3* Well now^1, are you going to turn down a royal invitation?/%", "obj_shop1_slash_Draw_0_gml_641_0_b": "\\E0* Didn't you defeat him? Didn't you defeat Jevil?/", "obj_shop1_slash_Draw_0_gml_642_0": "\\E2* Here^1, I'll take that Crystal. Now^1, you have collected 2 of them^1! Huzzah!/%", "obj_shop1_slash_Draw_0_gml_645_0": "\\E0* If I were you^1, I would head home to the LIGHT WORLD./", "obj_shop1_slash_Draw_0_gml_646_0": "\\E1* Of course^1, I'm not you. So^1, I'm staying right here./", "obj_shop1_slash_Draw_0_gml_647_0": "\\E1* By the by^1, I can't offer any advice when you're not here.../", "obj_shop1_slash_Draw_0_gml_648_0": "\\E2* So I'm not sure my hints will be much use after all^1! Ha ha!/%", "obj_shop1_slash_Draw_0_gml_654_0": "* There are many fresh faces in town^1, I see./", "obj_shop1_slash_Draw_0_gml_655_0": "\\E2* It warms this old fluff to see such hope./", "obj_shop1_slash_Draw_0_gml_656_0": "\\E3* I was even surprised to see the Queen again./", "obj_shop1_slash_Draw_0_gml_657_0": "\\E0* Same as ever..^1. Well^1, aren't we all./%", "obj_shop1_slash_Draw_0_gml_661_0": "* Those young men have made an interesting shop./", "obj_shop1_slash_Draw_0_gml_662_0": "\\E3* They're leaving the bagel business^1, so I have the rest of their remaining stock./", "obj_shop1_slash_Draw_0_gml_663_0": "\\E3* ..^1. By the by^1, it's growing late^1, isn't it?/", "obj_shop1_slash_Draw_0_gml_664_0": "\\E0* You should hurry home once you finish your business here./", "obj_shop1_slash_Draw_0_gml_665_0": "\\E3* You don't want to get caught when the sun goes down.../%", "obj_shop1_slash_Draw_0_gml_674_0": "* If you can defeat more strong adversaries^1, you may find more Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_674_0_b": "* Those three young musical men are thinking about setting up a shop here./", "obj_shop1_slash_Draw_0_gml_675_0": "\\E2* Try your best^1! It may be tough^1, but I'm sure it will be worth it!/%", "obj_shop1_slash_Draw_0_gml_675_0_b": "\\E2* I'm sure you'd appreciate having an option other than me^1, ha ha./", "obj_shop1_slash_Draw_0_gml_681_0": "\\E1* ..^1. It seems that you didn't get another Shadow Crystal./", "obj_shop1_slash_Draw_0_gml_682_0": "\\E0* Hm. I understand. It's no small feat to fight an opponent that has one./", "obj_shop1_slash_Draw_0_gml_683_0": "\\E3* .../", "obj_shop1_slash_Draw_0_gml_684_0": "\\E1* Well then^1, forget it all./", "obj_shop1_slash_Draw_0_gml_685_0": "\\E0* You're a Lightner. Don't take your life^1, well^1, lightly!/%", "obj_shop1_slash_Draw_0_gml_706_0": "* You have collected 2 Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_707_0": "\\E1* But don't let down your guard. I feel your next opponent may be..^1. hm./", "obj_shop1_slash_Draw_0_gml_708_0": "\\E3* In reality^1, it may be impossible to win./", "obj_shop1_slash_Draw_0_gml_709_0": "\\E0* ..^1. Unless you use the power of the Shadow Mantle./", "obj_shop1_slash_Draw_0_gml_710_0": "\\E0* Here^1, it may look like an old scrap of cloth^1, but.../", "obj_shop1_slash_Draw_0_gml_711_0": "\\E1* ..^1. eh?/", "obj_shop1_slash_Draw_0_gml_712_0": "\\E3* I can't find it. Did someone..^1. take it...?/", "obj_shop1_slash_Draw_0_gml_713_0": "\\E2* Hahaha^1! Well now^1, there goes your one chance of victory!/%", "obj_shop1_slash_Draw_0_gml_717_0": "* You have collected 2 Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_718_0": "\\E3* Unfortunately^1, without the Shadow Mantle^1, at 2 you may remain./", "obj_shop1_slash_Draw_0_gml_719_0": "\\E0* Fate is approaching..^1. and it is not on your side./%", "obj_shop1_slash_Draw_0_gml_784_0": "Space:~1", "obj_shop2_slash_Create_0_gml_73_0": "ITEM#Fragrant#sauce#heals 50HP", "obj_shop2_slash_Create_0_gml_74_0": "WEAPON#Heroic &#Cool", "obj_shop2_slash_Create_0_gml_75_0": "WEAPON#Homemade#Healing up", "obj_shop2_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm", "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?", "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my&shop^1, you&ungrateful worms.", "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,&my Heroick Comrades!", "obj_shop2_slash_Draw_0_gml_82_0": "Buy", "obj_shop2_slash_Draw_0_gml_83_0": "Sell", "obj_shop2_slash_Draw_0_gml_84_0": "Talk", "obj_shop2_slash_Draw_0_gml_85_0": "Exit", "obj_shop2_slash_Draw_0_gml_113_0": "$~1", "obj_shop2_slash_Draw_0_gml_115_0": "Exit", "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What&shalt&thou buy?", "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,&worm.", "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,&hero!", "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps&another&ware?", "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your&funds are&lacking.", "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth&carry&too much!", "obj_shop2_slash_Draw_0_gml_130_0": "/*", "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", "obj_shop2_slash_Draw_0_gml_146_0": "Yes", "obj_shop2_slash_Draw_0_gml_147_0": "No", "obj_shop2_slash_Draw_0_gml_147_0_b": "$~1 ?", "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", "obj_shop2_slash_Draw_0_gml_196_0": "The King", "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", "obj_shop2_slash_Draw_0_gml_198_0": "Exit", "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is&thine&Intereste?", "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth&me your&treasure!", "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems&to be all,&no?", "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have&none!", "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR&shalt thou&proffer?", "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall&make use&of this!", "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?", "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO&thank you.", "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?", "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", "obj_shop2_slash_Draw_0_gml_325_0": "Yes", "obj_shop2_slash_Draw_0_gml_326_0": "No", "obj_shop2_slash_Draw_0_gml_328_0": "$~1 ?", "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms!/%", "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms!/%", "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard./", "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages.../", "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon./", "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm?/%", "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right?/%", "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds.../", "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -/", "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!^1! Ahahaha!!!/", "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself!!!/%", "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!/", "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!/", "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!/%", "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!/", "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,/", "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage./", "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!/%", "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King^1! A terrible Man^1! An awful Monarcke^1!/", "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really!/", "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione.../", "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!/", "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!^1? Cannot thou conceiveth of my plan?!?/%", "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!/", "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,/", "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"/", "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!/", "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!/", "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* .../", "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow?/%", "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!/", "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!/", "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!/", "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?/%", "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", "obj_shop2_slash_Draw_0_gml_482_0": "Space:~1", "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.^1)&* (But for some reason^1, you can't see through it...)/%", "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* The wire was cut!/%", "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* The wire was cut!/%", "obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* Missed!/%", "obj_sneo_phonecall_slash_Step_0_gml_89_0": "WHAT!?", "obj_sneo_phonecall_slash_Step_0_gml_96_0": "WHAT!?", "obj_sneo_phonecall_slash_Step_0_gml_136_0": "WHAT? ARE&YOU SERIOUS!?", "obj_sneo_phonecall_slash_Step_0_gml_138_0": "... IT'S&FOR YOU.", "obj_sneo_phonecall_slash_Step_0_gml_176_0": "IT'S FOR&ME!?", "obj_socialmedia_avatar_slash_Step_0_gml_36_0": "DRAMA", "obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$DEALS$", "obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$VALUES$", "obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$REAL$$", "obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$\"CHEAP\"", "obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$PRICES$", "obj_spamton_attack_mode_slash_Step_0_gml_69_5": "BARGAIN$", "obj_spamton_attack_mode_slash_Step_0_gml_69_6": "$$49.998", "obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$VALUES$", "obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$VAULES$", "obj_spamton_enemy_slash_Step_0_gml_20_0": "ENL4RGE&Yourself", "obj_spamton_enemy_slash_Step_0_gml_26_0": "TRANSMIT&KROMER", "obj_spamton_enemy_slash_Step_0_gml_32_0": "MEET LOCAL SINGLES&STRAIGHT FROM [My]", "obj_spamton_enemy_slash_Step_0_gml_41_0": "Get Big and WIN&[W1ld Pr1zes!]", "obj_spamton_enemy_slash_Step_0_gml_47_0": "[Press F1 For] HELP", "obj_spamton_enemy_slash_Step_0_gml_50_0": "HELP", "obj_spamton_enemy_slash_Step_0_gml_120_0": "* THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE", "obj_spamton_enemy_slash_Step_0_gml_123_0": "* There's nothing wrong.&There's NOTHING WRONG.&THERE'S NOTHING WRONG.", "obj_spamton_enemy_slash_Step_0_gml_127_0": "* Great ENEMY! SUSCRIBE NOW! ", "obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton mutters \"1997.\"", "obj_spamton_enemy_slash_Step_0_gml_129_0": "* Smells like KROMER.", "obj_spamton_enemy_slash_Step_0_gml_130_0": "* CONGRULATIONS YOU ARE THE 100th VISITOR!!! CLICK HERE TO [Die]", "obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton flashes an award-losing smile.", "obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - He wants to make a \\cYDEAL\\c0, but don't give him your \\cYMONEY\\c0!/%", "obj_spamton_enemy_slash_Step_0_gml_164_0": "#TELL ME MORE", "obj_spamton_enemy_slash_Step_0_gml_165_0": "#NOT INTERESTED", "obj_spamton_enemy_slash_Step_0_gml_172_0": "HEY HEY HEY^1!&I'VE NEVER SEEN A&[HeartShapedObject]&LIKE THAT BEFORE!!/", "obj_spamton_enemy_slash_Step_0_gml_173_0": "\\M2MY EYES ARE [[Burning]]&LIKE [[DVDs of ANY&movie at Half-pr1ce!]]/", "obj_spamton_enemy_slash_Step_0_gml_174_0": "\\M4I HAVE A VERY SPECIL&[Deal] FOR YOU KID!/%", "obj_spamton_enemy_slash_Step_0_gml_178_0": "KID!!! IN BUSINESS&YOU NEED TO&SAY YOU'RE&INTERESTED!!!/%", "obj_spamton_enemy_slash_Step_0_gml_185_0": "#GIVE MONEY", "obj_spamton_enemy_slash_Step_0_gml_186_0": "#DON'T GIVE", "obj_spamton_enemy_slash_Step_0_gml_193_0": "BELIEVE IT&OR !!/", "obj_spamton_enemy_slash_Step_0_gml_194_0": "\\M4I USED TO be A \\cRBIG&SHOT\\c0. THE BIGGEST!!!&BUT NOW.../", "obj_spamton_enemy_slash_Step_0_gml_196_0": "\\M3I NEED A LITTLE&[[Genorisity]]/%", "obj_spamton_enemy_slash_Step_0_gml_200_0": "\\M3YUM YUM I NEED&A LITTLE MORE&[Genorisity]/%", "obj_spamton_enemy_slash_Step_0_gml_207_0": "#DON'T TAKE DEAL", "obj_spamton_enemy_slash_Step_0_gml_208_0": "#TAKE DEAL", "obj_spamton_enemy_slash_Step_0_gml_215_0": "I WAS ONLY EVER&IN IT FOR/", "obj_spamton_enemy_slash_Step_0_gml_216_0": "\\M1THE [Freedom]./", "obj_spamton_enemy_slash_Step_0_gml_218_0": "\\M4TO MAKE YOUR OWN&[Deals]&TO CALL YOUR OWN&[Shots]/", "obj_spamton_enemy_slash_Step_0_gml_220_0": "\\M3AND SOMETIMES IN THE&MORNING^1, A LITTLE/", "obj_spamton_enemy_slash_Step_0_gml_221_0": "\\M1[Hyperlink Blocked]/", "obj_spamton_enemy_slash_Step_0_gml_222_0": "\\M3SOUNDS GOOD.&DOESN;T IT?KID?/", "obj_spamton_enemy_slash_Step_0_gml_224_0": "\\M2DON'T YOU W4NT TO BE&JUST LIKE YOUR OLD&PAL SPAMTON????/", "obj_spamton_enemy_slash_Step_0_gml_225_0": "\\M0TAKE THE DE4L./%", "obj_spamton_enemy_slash_Step_0_gml_229_0": "\\M3TAKE THE DEAL&YOU LITTLE [Sponge]/%", "obj_spamton_enemy_slash_Step_0_gml_236_0": "#BUY INSURANCE", "obj_spamton_enemy_slash_Step_0_gml_237_0": "#DON'T BUY", "obj_spamton_enemy_slash_Step_0_gml_244_0": "\\M3DONT WORRY KID I&WILL GIVE YOU&[Deal Insurance]/", "obj_spamton_enemy_slash_Step_0_gml_245_0": "\\M4ONLY FOR THE&LOW^1, LOW PRICE&OF 1000 KROMER./", "obj_spamton_enemy_slash_Step_0_gml_246_0": "\\M5AN AWESOME PRICE.!&AN ABSOLUTELY&[[Terrifying]] PRICE/", "obj_spamton_enemy_slash_Step_0_gml_247_0": "\\M6PRICES SO LOW^1,&EVERYONE I KNOW IS&[[Dead]]!!!/%", "obj_spamton_enemy_slash_Step_0_gml_251_0": "\\M2YUM YUM DID&YOU WANT SOME&MORE INSURANCE?/%", "obj_spamton_enemy_slash_Step_0_gml_258_0": "#GIVE ACCOUNT#ACCESS", "obj_spamton_enemy_slash_Step_0_gml_259_0": "#REFUSE", "obj_spamton_enemy_slash_Step_0_gml_266_0": "DON'T WORRY KIDS&I'M AN [HonestMan]/", "obj_spamton_enemy_slash_Step_0_gml_267_0": "\\M3I JUST NEED YOUR&[Account Details] AND&THE&[Number on theB4ck]!/", "obj_spamton_enemy_slash_Step_0_gml_268_0": "\\M2THEN YOU CAN ENJ0Y&1000 Fr3e KROmer/%", "obj_spamton_enemy_slash_Step_0_gml_272_0": "\\M2YUM YUM DID&YOU HAVE ANY&MORE ACCOUNTS?/%", "obj_spamton_enemy_slash_Step_0_gml_299_0": "\\M4THAT'S THE ATTITUDE&YOU LITTLE [Slime]!/", "obj_spamton_enemy_slash_Step_0_gml_300_0": "\\M2DEALS LIKE THIS&ONLY COME ONCE IN&YOUR [[Ant-sized]]&[[Rapidly-shrinking]]&LIFE!!/%", "obj_spamton_enemy_slash_Step_0_gml_304_0": "\\M3WRONG ANSWER!!!&WRONG!!! WRONG!!!&WRONG!!! TRY AGAIN!!!/%", "obj_spamton_enemy_slash_Step_0_gml_317_0": "\\M2THAT'S RIGHT AND I&DON'T MEAN [Money]!!!/", "obj_spamton_enemy_slash_Step_0_gml_318_0": "\\M5I'M A SALESMAN ,&I WAS NEVER IN IT&FOR THE MONEY!!!/%", "obj_spamton_enemy_slash_Step_0_gml_323_0": "\\M2YUM YUM.&DELICIS KROMER./", "obj_spamton_enemy_slash_Step_0_gml_324_0": "\\M3DID YOU HAVE&AN YMORE?/%", "obj_spamton_enemy_slash_Step_0_gml_346_0": "\\M4NOW THAT'S WHAT&I'M TALKING AB04T!&YOU GOT [Guts] KID!!/", "obj_spamton_enemy_slash_Step_0_gml_348_0": "\\M2THAT's [[Discomfort&And Abdominal&Pain]] IN MY&[[Guts]]!!/%", "obj_spamton_enemy_slash_Step_0_gml_353_0": "\\M0DEAL OR NO DEAL^1,&THAT'S THE TV SHOW/", "obj_spamton_enemy_slash_Step_0_gml_354_0": "\\M3WHERE THE PEOPLE&WHO DON'T TAKE THE DEAL/", "obj_spamton_enemy_slash_Step_0_gml_356_0": "\\M6GET FILLED WITH BULLETS&FIRED FROM THE HOST'S&MOUTH!!!/%", "obj_spamton_enemy_slash_Step_0_gml_368_0": "\\M3WHAT!? YOU DOn'T&HAVE ENOUGH&[Wacky Stacks]!?/", "obj_spamton_enemy_slash_Step_0_gml_369_0": "\\M2Kid^1, you're [Killing]&me^1! HAHAHA!^1!&HAHAHA!!!/", "obj_spamton_enemy_slash_Step_0_gml_370_0": "\\M0PLEASE STOP [Killing]&ME I WILL GIVE&Y OU ANOTHER DEAL./%", "obj_spamton_enemy_slash_Step_0_gml_374_0": "\\M2YUM YUM.&DELICIS KROMER./", "obj_spamton_enemy_slash_Step_0_gml_375_0": "\\M3DID YOU HAVE&AN YMORE?/%", "obj_spamton_enemy_slash_Step_0_gml_396_0": "#NO DEAL", "obj_spamton_enemy_slash_Step_0_gml_397_0": "#YES DEAL", "obj_spamton_enemy_slash_Step_0_gml_400_0": "\\M4WHAT!?!? YOU DON\"T&NEED IT!?!?/", "obj_spamton_enemy_slash_Step_0_gml_401_0": "\\M2THAT'S A REAL BIGSHOT&MOVE KID!!^1!&YOU'RE LIKE ME.../", "obj_spamton_enemy_slash_Step_0_gml_402_0": "\\M0[Desperate]/", "obj_spamton_enemy_slash_Step_0_gml_403_0": "\\M2BUT WE KNOW WHAT&WE WANT^1,&DON'T WE!?/", "obj_spamton_enemy_slash_Step_0_gml_404_0": "\\M4W1LD PR1ZES^1,&HOTSINGLE^1,&100 CUSTOMER^1,&AND MOST OF ALL.../", "obj_spamton_enemy_slash_Step_0_gml_405_0": "\\M1[Hyperlink Blocked]./", "obj_spamton_enemy_slash_Step_0_gml_406_0": "\\M3WILL YOU TAKE&THE FINAL DEAL!?/", "obj_spamton_enemy_slash_Step_0_gml_407_0": "\\M4REMEMBER..^1.&THIS IS UP TO YOU^1!&I WOn'T FORCE YOU./%", "obj_spamton_enemy_slash_Step_0_gml_413_0": "\\M2YUM YUM GREAT&DEAL KID!!/", "obj_spamton_enemy_slash_Step_0_gml_414_0": "\\M2YOUR A BIGSHOT!^1!&SAVING THE WORLD!!/%", "obj_spamton_enemy_slash_Step_0_gml_415_0": "* (You felt your KROMER being absorbed...)&* (Wrong choice...?)/%", "obj_spamton_enemy_slash_Step_0_gml_452_0": "\\M0WRONG/%", "obj_spamton_enemy_slash_Step_0_gml_464_0": "\\M3THEN A DEAL'S&A DEAL!!!/", "obj_spamton_enemy_slash_Step_0_gml_465_0": "\\M2PLEASURE DOING&BUSINESS WITH&YOU KID!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS! ISN'T THIS&[Body] JUST [Heaven]LY!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "WE'LL TURN THOSE&[Schmoes] AND [Daves]&INTO [Rosen Graves]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "[The Smooth&Taste Of] NEO/%", "obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "ALL YOU GOTTA&DO IS [Big]./%", "obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "THE [@$@!] TASTE&OF SPAMTON/%", "obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS, DON'T YOU&WANNA BE [Part]&OF MY BEAUTIFUL [Heart]?!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "IT'S CALLING, KRIS...&MY [Heart]...&MY [Hands].../%", "obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS!&CAN YOU REALLY&LOOK IN MY [Eyes]&AND SAY NO!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS, I'LL EVEN&GIVE YOU A&[Free Value]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "DON'T YOU&WANNA BE A&BIG SHOT?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "I CAN'T STAND IT!!!&I THINK I'M GONNA&HAVE A [HeartAttack]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "[Clown]!? NO!!!&I FEEL SICK!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "DON'T YOU&WANNA HELP YOUR&OLD PAL SPAMTON?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "I REMEMBER WHEN&YOU WERE JUST&A LOST [Little Sponge]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "[Friends]!? KRIS!?&WHAT ARE YOU&TALKING ABOUT!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "I GAVE YOU&EVERYTHING I HAD!&MY LIFE&ADVICE!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS. IF YOU GIVE&ME THAT [Soul] I&WILL GIVE YOU&EVERYTHING I HAVE./%", "obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "I GAVE YOU MY&[Commemorative Ring]&FOR THE PRICE OF&[My Favorite Year]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "BUT KRIS, IF YOU&REFUSE. THAT'S YOUR&CHOICE. I CAN'T&FORCE YOU./%", "obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "AND THIS IS HOW&YOU [Repay] ME!?&TREATING ME LIKE&[DLC]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "NO, I GET IT!&IT'S YOU AND&THAT [Hochi Mama]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!! TAKE THE&DEAL!!! TAKE IT!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "YOU'VE BEEN&MAKING&[Hyperlink Blocked]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "I WAS TOO [Trusting]&TOO [Honest]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "I SHOULD HAVE&KNOWN YOU WOULD&HAVE USED MY [Ring]&FOR [Evil].../%", "obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "YOU THINK MAKING&[Frozen Chicken]&WITH YOUR&[Side Chick]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "WELL, YOU'RE&[$!$!] RIGHT!&BUT DON'T BLAME&ME/%", "obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "CAN A [Little&Sponge] DO THIS?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "MY ESTEEM CUSTOMER I&SEE YOU ARE ATTEMPTING&TO DEPLETE MY HP!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "[BreaKing] and&[CracKing]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "ENJOY THE FIREWORKS,&KID!!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "WHAT!? YOU'RE&CALLING FRIENDS!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "GO AHEAD AND&[Scream] INTO THE&[Receiver]./%", "obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "THERE WILL BE NO&MORE [Miracles]&NO MORE [Magic]./%", "obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "YOU MAKE ME [Sick]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS...&I WON'T FORCE YOU.&I CAN'T.&I CAN'T FORCE YOU./%", "obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "OR...&DID YOU WANT&TO BE.../%", "obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3X THE [Fire]POWER.&2X THE [Water]POWER.&AND BEST OF ALL,&FLYING [Heads]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "THOSE [Cathode Screens]&INTO [Cathode Screams]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "THEN WE'LL BE&THE ONES MAKING&THE [Calls], KRIS!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "OR... DID YOU NEED&A LITTLE&[Specil Tour]?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "LOOK IN MY [Eyes]&LOOK IN MY [Nose]&LOOK IN MY [Mouth]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "[Die Now] AND I'LL&THROW IN [50]&[Bullets] FOR FREE!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!! THINK!!&WHAT ARE MY&[Eggs] GOING TO DO!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "YOU DON'T NEED [Friends]!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "I CAN MAKE MY&HANDS INTO&PHONES!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "I WILL GIVE YOU&[3 Easy Payments&of $9.99!]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "I CAN ONLY [Kill]&YOU [50-percent faster&than similar products]&OR [No Money Back!]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "DO YOU WANNA BE&A [Heart] ON A [Chain]&YOUR WHOLE LIFE!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "Did you wanna&be.../%", "obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "GO [Ga-Ga]&AND [Die]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "SLEEPING AT&THE BOTTOM OF&A DUMPSTER!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "I TOLD YOU&[4 Left]&AND ASKED YOU&[Buy] OR [Don't Buy]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "YOU'VE BEEN&[Making],&HAVEN'T YOU!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "AND NOW THAT&YOU HAVE YOUR&OWN SUPPLY,&YOU DON'T NEED ME!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "I'VE ALWAYS BEEN&A MAN OF THE [PIPIS].&A REAL [PIPIS]&PERSON!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "OH, [Right].&THAT'S WHY I SOLD&IT TO YOU/%", "obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "IS GONNA LET&YOU DRINK UP&THAT [Sweet, Sweet]&[Freedom Sauce]?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "WHEN YOU'RE [Crying]&IN A [Broken Home]&WISHING YOU LET&YOUR OLD PAL&SPAMTON/%", "obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "[Kill You]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "BUT JUST LOOK, KRIS.&LOOK AT THE [Power of&NEO] AND ASK YOURSELF.../%", "obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "WELL, DON'T YOU?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "DON'T YOU WANNA&BE A [Big Shot]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "I'LL ADMIT YOU'VE&GOT SOME [Guts]&KID!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "BUT IN A [1 for 1]&BATTLE, NEO&NEVER LOSES!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "IT'S TIME FOR A&LITTLE [Bluelight Specil]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo's ATTACK dropped!&* Spamton Neo's DEFENSE rose greatly!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "DIDN'T YOU KNOW&[Neo] IS FAMOUS FOR&ITS HIGH DEFENSE!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "NOW... ENJ0Y THE&FIR3WORKS, KID!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "YOU THINK YOU&CAN BEAT ME WITH&YOUR FRIENDS' [Magic]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "GO AHEAD, [Kid]...&CALL ALL YOU WANT!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "NO ONE WILL&EVER PICK UP/%", "obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "THE [Voice] RUNS&OUT EVENTUALLY/%", "obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "YOUR [Voice]&THEIR [Voice]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "UNTIL YOU REALIZE&YOU ARE ALL ALONE/%", "obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "YOU LOST IT WHEN&YOU TRIED TO SEE&TOO FAR..../%", "obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "... YOU LOST IT.../%", "obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "MUTTERING YOUR&[Lost Friends] NAMES&AT THE BOTTOM OF&A [Dumpster]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "NO ONE'S GONNA&HELP YOU!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "GET THAT THROUGH&YOUR [Beautiful Head],&YOU LITTLE [Worm]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* You snapped a wire!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* You snapped a wire!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* The stage lights are shattered.", "obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* It pulls the strings and makes them ring.", "obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* The air crackles with freedom.", "obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* Smells like rotten glass.", "obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton looks to the heavens.", "obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* Hold and release ~1 to fire a BIG SHOT!", "obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton turns to the audience and laughs.", "obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton appeals to the audience with a festive jig!", "obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton begs to the audience, Spamton prays to the audience.", "obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* There is no audience.", "obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton begs the audience to stop taking the furniture out of his room.", "obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton feels the sweet breeze as he takes a ride around town.", "obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - YOU WON'T FIND HIGHER ATTACK AND DEFENSE ANYWHERE ELSE!!!/", "obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* THE SMOOTH TASTE OF NEO \"WAKE UP AND TASTE THE \\cRPAIN\\cW\"./%", "obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* [[note: pain is in red.]] ./%", "obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - He is his own worst invention./%", "obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO recovered HP with Pipis!", "obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO's DEFENSE is towering.", "obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris used X-Slash!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* Press ~1 to throw, aim for the weakpoint!", "obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* RECOVERED HP with pipis!\\f0 /%", "obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris called for help.../", "obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ... but nobody came./%", "obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* You whispered Noelle's name.../%", "obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "... HER?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* The power Ralsei's fluffy warmth surrounds you!./%", "obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei defended you!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "YOU'RE STILL TRYING&TO [Use] HER!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "HA HA HA HA!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* Too many fluff balls!&* Can't make any more!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "YOU THINK SHE CAN&[Hear] YOU NOW,&MUTTERING HER NAME!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "WHAT'S SHE GONNA&DO, MAKE ME AN&[Ice Cream]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "HEY, IS IT COLD&IN HERE OR IS IT&JUST ME?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* You Super Charged! Can charge bullets faster! Lasts 20 shots./%", "obj_spamton_neo_enemy_slash_Step_0_gml_928_0": " Liked this!", "obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* You tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* You snapped desperately!/", "obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* Broke 2 wires!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* Everyone tried to snap wires... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* Everyone snapped wires!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* You tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "WAIT!!&[$!?!] THE PRESSES!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "HAHAHA... KRIS!!!&YOU THINK DEPLETING&MY [8000 Life Points]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "MEANS YOU'VE WON&[A Free Meal] TO&[Winning]?!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "NO!!! NO!!! NE-O!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!!&YOUR [Deal] HAS FAILED!!&[NEO] NEVER LOSES!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "THIS IS [Victory Smoke]!!&IT MEANS IT'S TIME&FOR MY [Second Form]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "ARE YOU READY KRIS!?&FOR MY [Next Trick]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "I WILL FILL MY [Body]&WITH [Electricaty] AND BECOME&SPAMTON [EX]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "ARE YOU READY [Kids]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "[Turn Up The JUICE!]&[Turn Up The JUICE!]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "[Make Sure You Don't&Get It On Your Shoese!]/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "ARE YOU GETTING&ALL THIS [Mike]!?&I'M FINALLY/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "I'M FINALLY GONNA&BE A BIG SHOT!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "HERE I GO!!!!&WATCH ME FLY,&[MAMA]!!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie snapped desperately!/", "obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* Broke 2 wires!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie snapped a wire!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "MY... MY [Wires]...&THEY'RE ALMOST [Gone]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS... YOU...&YOU'RE [Gifting] ME&MY [Freedom]?!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS... AFTER EVERYTHING&I DID TO YOU...!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "AFTER ALL THE&[Unforgettable D3als]&[Free KROMER] I&GAVE YOU/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "YOU'RE FINALLY&REPAYING MY&[Genorisity]!?/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!! I UNDERSTAND&NOW!! THE GREATEST&DEAL OF ALL!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "[Friendship]!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!! MY DAYS AS&A [Long-Nosed Doll]&ARE OVER!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "CUT THAT&[Wire] AND MAKE&ME A [Real Boy]!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "ARE YOU WATCHING,&[Heaven]!? IT'S&TIME FOR SPAMTON'S&[Comeback Special]!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "AND THIS TIME...&I LIVE FOR MYSELF!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "NO... MYSELF AND&MY [Friend(s)]!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "HERE I GO!!!!&WATCH ME FLY,&[MAMA]!!!!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei snapped desperately!/", "obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* Broke 2 wires!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire... but it failed!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!/%", "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer&I see you are attempting to deplete my HP!/%", "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../", "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/", "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%", "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/", "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/", "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/", "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/", "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%", "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./", "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/", "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/", "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./", "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./", "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./", "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./", "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%", "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?/%", "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%", "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%", "obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now.&With myself.", "obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome,&young masters.", "obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several&attack patterns for&your enjoyment.", "obj_swatchling_enemy_slash_Step_0_gml_60_0": "Please enjoy them&at your convenience.", "obj_swatchling_enemy_slash_Step_0_gml_106_0": "We feel so&coordinated.", "obj_swatchling_enemy_slash_Step_0_gml_109_0": "Thank you,&young masters.", "obj_swatchling_enemy_slash_Step_0_gml_112_0": "Thank you.", "obj_swatchling_enemy_slash_Step_0_gml_119_0": "I'm feeling&blue.", "obj_swatchling_enemy_slash_Step_0_gml_122_0": "I'm seeing&red.", "obj_swatchling_enemy_slash_Step_0_gml_125_0": "I'm a yellow&fellow.", "obj_swatchling_enemy_slash_Step_0_gml_157_0": "Tut, tut.&It looks like pain.", "obj_swatchling_enemy_slash_Step_0_gml_160_0": "How about some&orange peel.", "obj_swatchling_enemy_slash_Step_0_gml_162_0": "We'll shine your shoes&'til they're black and blue.", "obj_swatchling_enemy_slash_Step_0_gml_164_0": "A green lime&for your drink?", "obj_swatchling_enemy_slash_Step_0_gml_165_0": "We'll make your bed&with sheets blood red.", "obj_swatchling_enemy_slash_Step_0_gml_168_0": "We'll make yellow sweets&for you, just try¬ to hurt your tooth.", "obj_swatchling_enemy_slash_Step_0_gml_174_0": "What? The lasagna&has some kind of&explosive in it?", "obj_swatchling_enemy_slash_Step_0_gml_174_1": "Please enjoy this&complimentary body slam.", "obj_swatchling_enemy_slash_Step_0_gml_178_0": "Please enjoy these&complimentary birds.", "obj_swatchling_enemy_slash_Step_0_gml_181_0": "Would you like&some horse'dovours?", "obj_swatchling_enemy_slash_Step_0_gml_284_0": "* The Swatchlings are cleaning each other off with feather dusters.", "obj_swatchling_enemy_slash_Step_0_gml_284_1": "* Swatchling feather dusts itself.", "obj_swatchling_enemy_slash_Step_0_gml_285_0": "* Swatchlings flex their backs while bending over to inspect a teacup.", "obj_swatchling_enemy_slash_Step_0_gml_285_1": "* Swatchling flexes all of its back muscles while inspecting a teacup.", "obj_swatchling_enemy_slash_Step_0_gml_286_0": "* The Swatchlings wipe at the face of their chained pocketwatch, which is digital.", "obj_swatchling_enemy_slash_Step_0_gml_287_0": "* The Swatchlings are adjusting their hue and saturation.", "obj_swatchling_enemy_slash_Step_0_gml_288_0": "* Smells like paint and feathers.", "obj_swatchling_enemy_slash_Step_0_gml_302_0": "* The Swatchlings are relieved their wardrobe has been coordinated.", "obj_swatchling_enemy_slash_Step_0_gml_307_0": "* The Swatchling is dreading doing all of the work by itself.", "obj_swatchling_enemy_slash_Step_0_gml_328_0": "* SWATCHLING - Happiest when their outfits are color-coordinated./%", "obj_swatchling_enemy_slash_Step_0_gml_336_0": "* Talked about the color of the summer sun shining on a beach ball./%", "obj_swatchling_enemy_slash_Step_0_gml_337_0": "* Talked about the steam of a fresh hot chocolate./%", "obj_swatchling_enemy_slash_Step_0_gml_338_0": "* Talked about the warmth of a loving embrace./%", "obj_swatchling_enemy_slash_Step_0_gml_348_0": "* Talked about the crunch of the last pickle in the refrigerator./%", "obj_swatchling_enemy_slash_Step_0_gml_349_0": "* Talked about the chill of the wind on the ice skating pond./%", "obj_swatchling_enemy_slash_Step_0_gml_350_0": "* Talked about the snow matted on your brother's nose./%", "obj_swatchling_enemy_slash_Step_0_gml_383_0": "cold", "obj_swatchling_enemy_slash_Step_0_gml_383_1": "warm", "obj_swatchling_enemy_slash_Step_0_gml_395_0": "* But Swatchling is already as ~1 as can be!/%", "obj_swatchling_enemy_slash_Step_0_gml_404_0": "a little bit", "obj_swatchling_enemy_slash_Step_0_gml_404_1": "a lot", "obj_swatchling_enemy_slash_Step_0_gml_419_0": "* Swatchling's color got ~1 warmer...! It's now ~2!/%", "obj_swatchling_enemy_slash_Step_0_gml_422_0": "* Swatchling's color turned ~1 colder...! It's now ~2!/%", "obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "blue", "obj_swatchling_enemy_slash_Step_0_gml_425_0": "red", "obj_swatchling_enemy_slash_Step_0_gml_428_0": "yellow", "obj_swatchling_enemy_slash_Step_0_gml_431_0": "green", "obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie mentions lava.~1", "obj_swatchling_enemy_slash_Step_0_gml_434_0": "orange", "obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie mentions hot peppers.~1", "obj_swatchling_enemy_slash_Step_0_gml_437_0": "* But nothing happened!/%", "obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie mentions explosions.~1", "obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei mentions mint tea.~1", "obj_swatchling_enemy_slash_Step_0_gml_460_0": "* But nothing happened!/%", "obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei mentions icy scarves.~1", "obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei mentions ice cream.~1", "obj_sweet_enemy_slash_Draw_0_gml_81_0": "Dancing!", "obj_sweet_enemy_slash_Draw_0_gml_86_0": "2 Turns!", "obj_sweet_enemy_slash_Draw_0_gml_91_0": "Not Dancing", "obj_sweet_enemy_slash_Step_0_gml_27_0": "Hey^1, I love&this song!!", "obj_sweet_enemy_slash_Step_0_gml_30_0": "Feel the beat^1,&feel the beatdown!", "obj_sweet_enemy_slash_Step_0_gml_31_0": "Boom^1, du-boom^1,&du-boom,", "obj_sweet_enemy_slash_Step_0_gml_32_0": "Get mixed^1,&get remixed!", "obj_sweet_enemy_slash_Step_0_gml_33_0": "Taste the rhythm^1,&prism!", "obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet shimmies defiantly.", "obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n spins his cap around.", "obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K is a CD player.", "obj_sweet_enemy_slash_Step_0_gml_113_0": "* Smells like music.", "obj_sweet_enemy_slash_Step_0_gml_184_0": "\\EZ* K... Kris!? Hey, Kris!/", "obj_sweet_enemy_slash_Step_0_gml_185_0": "\\EK* ...The hell do we do now!?/", "obj_sweet_enemy_slash_Step_0_gml_186_0": "\\EC* ...We can't ACT if Kris is down!/", "obj_sweet_enemy_slash_Step_0_gml_188_0": "\\E2* Don't worry^1, Susie! I'll just heal them, and.../", "obj_sweet_enemy_slash_Step_0_gml_190_0": "\\EL* ... hey, wait^1. Why can't we ACT without Kris?/", "obj_sweet_enemy_slash_Step_0_gml_198_0": "\\EL* Maybe if Kris... um.../", "obj_sweet_enemy_slash_Step_0_gml_199_0": "\\EK* Maybe if we tried ballroom dancing instead?/", "obj_sweet_enemy_slash_Step_0_gml_201_0": "\\EH* Hey^1, why the hell do we need Kris to ACT?/", "obj_sweet_enemy_slash_Step_0_gml_204_0": "\\EQ* B-because that's um^1, Kris's unique talent, so.../", "obj_sweet_enemy_slash_Step_0_gml_206_0": "\\E5* You think I'm too stupid to dance by myself!?/%", "obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie learned \\cSS-Action\\cW! She can ACT from her \\cYMAGIC\\cW menu!/", "obj_sweet_enemy_slash_Step_0_gml_268_0": "\\EL* S-Susie^1, I-I don't think you should.../%", "obj_sweet_enemy_slash_Step_0_gml_280_0": "\\EK* Hey, is this really working!?/", "obj_sweet_enemy_slash_Step_0_gml_307_0": "\\EH* Happy feet dumbass!/%", "obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie made Ralsei learn \\cVR-Action\\cW even though he didn't want to!)/", "obj_sweet_enemy_slash_Step_0_gml_356_0": "\\EU* (I... I'm sorry^1, Kris!!!)/%", "obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - The energetic one. Looks up to K_K./%", "obj_sweet_enemy_slash_Step_0_gml_422_0": "* You danced!/", "obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet got lost in the groove!/%", "obj_sweet_enemy_slash_Step_0_gml_435_0": "* You danced with Sweet!/", "obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet got lost in the groove!/%", "obj_sweet_enemy_slash_Step_0_gml_441_0": "* You danced with Sweet!/%", "obj_sweet_enemy_slash_Step_0_gml_470_0": "* Everyone danced with Sweet! They're totally lost in the groove!/%", "obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie danced with Sweet!/", "obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet got lost in the groove!/%", "obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie danced with Sweet!/%", "obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei danced with Sweet!/", "obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet got lost in the groove!/%", "obj_sweet_enemy_slash_Step_0_gml_534_0": "* You danced with Sweet!/%", "obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei danced with Sweet!/%", "obj_sweet_enemy_slash_Step_0_gml_699_0": "* Everyone is dancing!", "obj_tasque_enemy_slash_Step_0_gml_16_0": "meowowme&owowmeow", "obj_tasque_enemy_slash_Step_0_gml_17_0": "meowowme&meowmeow", "obj_tasque_enemy_slash_Step_0_gml_18_0": "meowowme&owowowow", "obj_tasque_enemy_slash_Step_0_gml_19_0": "meowowow&meowowow", "obj_tasque_enemy_slash_Step_0_gml_24_0": "owowowmememeowme&owmemeowowmemeow&owmeowmemeowmeow", "obj_tasque_enemy_slash_Step_0_gml_89_0": "* Tasque is beeping dangerously.", "obj_tasque_enemy_slash_Step_0_gml_92_0": "* Tasque is emitting an 8-bit purr.", "obj_tasque_enemy_slash_Step_0_gml_96_0": "* Tasque is batting a ball of low-poly yarn.", "obj_tasque_enemy_slash_Step_0_gml_99_0": "minimized", "obj_tasque_enemy_slash_Step_0_gml_99_1": "maximized", "obj_tasque_enemy_slash_Step_0_gml_100_0": "* Tasque is meowing to be ~1.", "obj_tasque_enemy_slash_Step_0_gml_102_0": "* Tasque cleans with a sawtooth tongue.", "obj_tasque_enemy_slash_Step_0_gml_103_0": "* Tasque wags its tail in a sine wave.", "obj_tasque_enemy_slash_Step_0_gml_104_0": "* Smells like plastic cartridge.", "obj_tasque_enemy_slash_Step_0_gml_126_0": "* TASQUE - This stray cat is in need of some management./%", "obj_tasque_enemy_slash_Step_0_gml_133_0": "* You pet Tasque. It liked that./%", "obj_tasque_enemy_slash_Step_0_gml_133_1": "* You pet Tasque!/%", "obj_tasque_enemy_slash_Step_0_gml_150_0": "It's just a cat...", "obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie roared!! The enemies became TIRED.~1", "obj_tasque_enemy_slash_Step_0_gml_160_0": "\\E2* Who's king of the jungle now!?\\f0/%", "obj_tasque_enemy_slash_Step_0_gml_177_0": "* You and Noelle pet the enemies!~1", "obj_tasque_enemy_slash_Step_0_gml_182_0": "\\E4* Th-there^1, there..^1. (It's not too different from Catti...)/%", "obj_tasque_enemy_slash_Step_0_gml_203_0": "Isn't that just how he normally talks?", "obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei talked in a soft voice to the enemies!~1", "obj_tasque_enemy_slash_Step_0_gml_212_0": "\\E2* There^1, there^1, it's okay^1, little kitty...\\f0/%", "obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie yelled at Tasque to get off her lawn./%", "obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie roared like a lion!/%", "obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei cooed gently at Tasque!/%", "obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei blinks at Tasque!/%", "obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle got rubbed on by Tasque!/%", "obj_tasque_enemy_slash_Step_0_gml_252_1": "* Tasque showed its belly to Noelle!/%", "obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!/%", "obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes! Services!&Performance! Details!", "obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?", "obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?", "obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?", "obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?", "obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1&Let me whip it into shape!", "obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre,&Hors d'oeuvre...&I mean, order, order!", "obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order, order!", "obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!", "obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just&so well behaved? Watch!", "obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos, chaos!?&No, no! Order, order!&Now get rid of that&silly tail!", "obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos, chaos!?&No, no! Order, order!&Now get rid of that&silly Devilsknife!", "obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you&touch my pretty kitty!", "obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!", "obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a&bad dog...", "obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year. She only has one outfit.", "obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \"manage tasks\" next to every entry in her daily planner.", "obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.", "obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.", "obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.", "obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her&meticulously scheduled bedtime.", "obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things&to be sufficiently organized.", "obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order, and abhors Chaos. Whip it good!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush, puppy!&No growling...", "obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh, what a&perfect little&puppy you are!", "obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)/%", "obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal.../", "obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order. She obliges!)/%", "obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)/%", "obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!! Somebody give her a treat!!", "obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "\\EH* Play dead!? I'll teach YOU to play dead!!~1", "obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager, but no effect...)/%", "obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order. She obliges!)/%", "obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted&signpost^1! I'm giving it an&obedience medal!", "obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!/", "obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!", "obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior^1, he received an obedience badge.~1", "obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!/%", "obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really&loves to do&what he's told^1,&doesn't he?/%", "obj_tasquepainting_slash_Other_10_gml_5_0": "* (The painting is labelled \"Task\".)/%", "obj_tasquepainting_slash_Other_10_gml_10_0": "* (The painting is labelled \"Timberly\".)/%", "obj_tasquepainting_slash_Other_10_gml_15_0": "* (The painting is labelled \"Tasq\".)/%", "obj_tasquepainting_slash_Other_10_gml_20_0": "* (The painting is labelled \"Tasc\".)/%", "obj_tasquepainting_slash_Other_10_gml_25_0": "* (The painting is empty.)/%", "obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!^1!&* awa..^1. ver sorz..^1.&* tem already have partner.../%", "obj_tem_school_slash_Other_10_gml_15_0": "* tem partner with..^1.&* EG!!!/%", "obj_tem_school_slash_Other_10_gml_22_0": "* (It's a black-and-white hardboiled egg.)/", "obj_tem_school_slash_Other_10_gml_23_0": "* (Sadly, seems like it already has a partner.)/%", "obj_tem_school_slash_Other_10_gml_31_0": "* suz... VER MEAN!!^1!&* said tem talk stupid.../", "obj_tem_school_slash_Other_10_gml_32_0": "* WRON^1! tem a SMART!!^1!&* tem study hard and go to COLLEGE!!!/%", "obj_tem_school_slash_Other_10_gml_36_0": "* suz... VER MEAN!!^1!&* said eg..^1.&* NEVER HATCH!!!/%", "obj_tem_school_slash_Other_10_gml_43_0": "* (The hardboiled egg emanates a feeling of pity towards you.)/%", "obj_tem_school_slash_Other_10_gml_59_0": "* tem still study..^1. study harb!!!/", "obj_tem_school_slash_Other_10_gml_60_0": "* tem get a SMART^1! go to COLLEG!^1! achieve DREAM!!/", "obj_tem_school_slash_Other_10_gml_61_0": "* then tem become..^1. TEM BECOME....!!/", "obj_tem_school_slash_Other_10_gml_62_0": "* Hahaha..^1. As if you could even envision it./%", "obj_tem_school_slash_Other_10_gml_66_0": "* (The eggs you have collected so far. There's ~1.)/%", "obj_tensionbar_slash_Draw_0_gml_18_0": "%", "obj_tensionbar_slash_Draw_0_gml_25_0": "M", "obj_tensionbar_slash_Draw_0_gml_26_0": "A", "obj_tensionbar_slash_Draw_0_gml_27_0": "X", "obj_tensionbar_slash_Draw_0_gml_28_0": "X", "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/", "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../", "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./", "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./", "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./", "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/", "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%", "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../", "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../", "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%", "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../", "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../", "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../", "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%", "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/", "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./", "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/", "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%", "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/", "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./", "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/", "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/", "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%", "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%", "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%", "obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!", "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)/%", "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)/%", "obj_town_event_slash_Step_0_gml_186_0": "* Kris...^1?&* Is everything..^1. alright in there?/%", "obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing?/", "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you?/%", "obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%", "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)/%", "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)/%", "obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.^1)&* (Inside was \\cY~1\\cW.)/", "obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)", "obj_treasure_room_slash_Other_10_gml_83_0": "* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)", "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh..^1. what happened!^2?&* I can't see anything!!/%", "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT!/%", "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H..^1. Huh...?/", "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?/", "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?/%", "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris.../", "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What.../", "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?/", "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it...?/%", "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* .../", "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,/", "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk./%", "obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor.../%", "obj_unusedclassevent_slash_Step_0_gml_225_0": "* ... and turned it into a giant dusty ball./%", "obj_virovirokun_enemy_slash_Step_0_gml_24_0": "I'm the fever,&I'm the chill.", "obj_virovirokun_enemy_slash_Step_0_gml_25_0": "Don't let&this bug ya!", "obj_virovirokun_enemy_slash_Step_0_gml_26_0": "Happy new&year 1997!", "obj_virovirokun_enemy_slash_Step_0_gml_27_0": "I've got a love&letter for you.", "obj_virovirokun_enemy_slash_Step_0_gml_30_0": "Got your nose!", "obj_virovirokun_enemy_slash_Step_0_gml_40_0": "This shrink's&out of control!", "obj_virovirokun_enemy_slash_Step_0_gml_46_0": "Yaha, I'm&home free!", "obj_virovirokun_enemy_slash_Step_0_gml_54_0": "Kindness is&contagious!", "obj_virovirokun_enemy_slash_Step_0_gml_54_1": "Just what the&doctor ordered!", "obj_virovirokun_enemy_slash_Step_0_gml_58_0": "Nice", "obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* Virovirokun looks extra sick.", "obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* Virovirokun looks healthy.", "obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* Smells like cherry syrup.", "obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* Virovirokun is poking round things with a spear.", "obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* Virovirokun uses a text document as a tissue.", "obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* Virovirokun is sweating suspiciously.", "obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* Virovirokun is beeping a criminal tune.", "obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* VIROVIROKUN - This sick virus needs affordable healthcare./%", "obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* You treated Virovirokun with care! It's no longer infectious!/%", "obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* Everyone treated the enemy with tender loving care!! All the enemies felt great!!/%", "obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* You and Noelle showed the enemy tender loving care!/%", "obj_virovirokun_enemy_slash_Step_0_gml_198_0": "\\E2* H..^1. huh? What are you telling me to do? ACT...?/", "obj_virovirokun_enemy_slash_Step_0_gml_199_0": "\\E8* Can someone please explain what's going on?!/%", "obj_virovirokun_enemy_slash_Step_0_gml_209_0": "Oh boy, is this&your first time&in a battle?", "obj_virovirokun_enemy_slash_Step_0_gml_222_0": "\\E6* Uh... well... um... yes./%", "obj_virovirokun_enemy_slash_Step_0_gml_232_0": "Oh boy...", "obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* You and Virovirokun explained how battles work to Noelle./%", "obj_virovirokun_enemy_slash_Step_0_gml_296_0": "\\E4* I get it! It's kind of like Dragon Blazers!/", "obj_virovirokun_enemy_slash_Step_0_gml_297_0": "\\E0* And if we're nice to you, we can win through mercy?/%", "obj_virovirokun_enemy_slash_Step_0_gml_307_0": "Yeah", "obj_virovirokun_enemy_slash_Step_0_gml_320_0": "\\E2* And the way I have to do that is.../", "obj_virovirokun_enemy_slash_Step_0_gml_321_0": "\\EH* Dressing up in a weird costume./%", "obj_virovirokun_enemy_slash_Step_0_gml_331_0": "Yeah", "obj_virovirokun_enemy_slash_Step_0_gml_344_0": "\\EH* .../%", "obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei cooked up a cure./", "obj_virovirokun_enemy_slash_Step_0_gml_433_0": "\\EH* If you're sick, shouldn't you have some soup? Say \"aah\"~!/", "obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* Sickness was cured! Everyone's HP up!/%", "obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie cooked up a cure!/", "obj_virovirokun_enemy_slash_Step_0_gml_447_0": "\\E2* What, you want me to cook something!?/", "obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie put a hot dog in the microwave!/%", "obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* She forgot to poke holes in it! The hot dog exploded!/%", "obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie commiserated with the enemy!/", "obj_virovirokun_enemy_slash_Step_0_gml_486_0": "\\E2* Stick it to the man^1, dude./", "obj_virovirokun_enemy_slash_Step_0_gml_487_0": "\\E2* Even if that means cloning yourself^1, or whatever./%", "obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie encouraged evil!/%", "obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei tried to steer the enemy down the right path./", "obj_virovirokun_enemy_slash_Step_0_gml_506_0": "\\E0* Not everybody knows this^1, but.../", "obj_virovirokun_enemy_slash_Step_0_gml_507_0": "\\E2* Crimes are bad. ..^1. Did you know that?/%", "obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei tried to rehabilitate!/%", "obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle offered a cold compress!/%", "obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle tried her best!/%", "obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle was clueless!/%", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* If you're something else^1, maybe a Dating Shoes isn't right...?/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* Maybe I could interest you in a FreezeRing?/%", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "\\E2* Huh...? A ring...?/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "\\E8* Faha, sorry, I don't think WE need something like that!/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* C'mon, angel! You can't get stronger without good equipment!/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "\\E1* Stronger...? R-right, I guess that's how it works here.../%", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (You got the FreezeRing.)/%", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "\\EB* (What..^1. what just happened?)/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "\\EB* (Did I actually just...)/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "\\E3* (No^1, they..^1. they must have given it to us. The ring.)/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "\\Ee* (...)/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "\\EQ* (Though^1, if Susie bought me a ring...)/%", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "\\Ed* (Besides..^1. it's good to get stronger^1, isn't it?)/", "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "\\E4* Th..^1. thanks^1, Kris!/%", "obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "\\E2* K-Kris...^1? Are you sure this isn't the wrong way?/%", "obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* Werewerewire's wire is loose^1!&* ... well^1, it would be.", "obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* Werewerewire crackles at a level too high for you to understand.", "obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* Werewerewire shuffles coolly.", "obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* Werewerewire looks strong just standing there.", "obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* Werewerewire pretends to ignore you.", "obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* Smells like a lightning strike.", "obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* WEREWEREWIRE - It absorbed the wire and became stronger. Be careful!/%", "obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* You and Werewerewire locked eyes. The atmosphere is electric.../%", "obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* You watched coldly./%", "obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* You and Susie told Werewerewire you'd beat them up!/", "obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* The air crackles with fighting spirit!/%", "obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* You and Ralsei whispered sweetly to Werewerewire!/", "obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* It pretended not to care^1, but ACTs became more effective!/%", "obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie snorted \"tch!\"/%", "obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie laughed \"heh!\"/%", "obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei winks demurely!/%", "obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei smiled sweetly!/%", "obj_werewire_enemy_slash_Step_0_gml_98_0": "* Werewire's wire is loose!", "obj_werewire_enemy_slash_Step_0_gml_102_0": "* Werewire crackles incomprehensibly.", "obj_werewire_enemy_slash_Step_0_gml_103_0": "* Werewire shuffles menacingly.", "obj_werewire_enemy_slash_Step_0_gml_104_0": "* Werewire dusts sparks off its shoulders.", "obj_werewire_enemy_slash_Step_0_gml_105_0": "* The atmosphere is electric.", "obj_werewire_enemy_slash_Step_0_gml_106_0": "* Smells like ozone.", "obj_werewire_enemy_slash_Step_0_gml_122_0": "* Try timing your attacks by pressing ~1!", "obj_werewire_enemy_slash_Step_0_gml_393_0": "* WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!/%", "obj_werewire_enemy_slash_Step_0_gml_399_0": "* You jiggled your body. The wire loosened in turn!/%", "obj_werewire_enemy_slash_Step_0_gml_399_1": "* You jiggled your body!/%", "obj_werewire_enemy_slash_Step_0_gml_425_0": "* Press ~1 to throw, aim for the weakpoint!", "obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie yanked on the wire! It loosened a little bit./%", "obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie yanked the wire!/%", "obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei sang a snake-charming song to the wire! It loosened a little bit./%", "obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei charmed the wire!/%", "obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle pulled out the plug like a fairy light!/%", "obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle pulled on the plug!/%", "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* The wire greatly loosened!/%", "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* The wire loosened a little!/%", "obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* Missed!/%", "obj_wordbullet_slash_Create_0_gml_9_0": "LOL", "obj_wordbullet_slash_Create_0_gml_10_0": "TOP10", "obj_wordbullet_slash_Create_0_gml_11_0": "FAMILY", "obj_wordbullet_slash_Create_0_gml_12_0": "GUY", "obj_wordbullet_slash_Create_0_gml_13_0": "FUNNY", "obj_wordbullet_slash_Create_0_gml_14_0": "MOMENTS", "obj_wordbullet_slash_Create_0_gml_15_0": "GIRL", "obj_wordbullet_slash_Create_0_gml_16_0": "DOLL", "obj_wordbullet_slash_Create_0_gml_17_0": "BOY", "obj_wordbullet_slash_Create_0_gml_18_0": "QUEEN", "obj_wordbullet_slash_Create_0_gml_19_0": "TALE", "obj_wordbullet_slash_Create_0_gml_20_0": "JOKE", "obj_wordbullet_slash_Create_0_gml_21_0": "FASHION", "obj_wordbullet_slash_Create_0_gml_22_0": "MIX", "obj_wordbullet_slash_Create_0_gml_23_0": "SOUND", "obj_wordbullet_slash_Create_0_gml_24_0": "VIDEO", "obj_wordbullet_slash_Create_0_gml_25_0": "TOP20", "obj_wordbullet_slash_Create_0_gml_26_0": "LAUGH", "obj_wordbullet_slash_Create_0_gml_27_0": "AND", "obj_wordbullet_slash_Create_0_gml_28_0": "CRY", "obj_wordbullet_slash_Create_0_gml_29_0": "LIKE", "obj_wordbullet_slash_Create_0_gml_30_0": "RATE", "obj_wordbullet_slash_Draw_0_gml_15_0": "?", "obj_wordbullet_slash_Draw_0_gml_15_1": "@", "obj_wordbullet_slash_Draw_0_gml_15_2": "!", "obj_wordbullet_slash_Draw_0_gml_15_3": "*", "obj_wordbullet_slash_Draw_0_gml_15_4": "&", "obj_writer_slash_Alarm_0_gml_20_0": "\\", "obj_writer_slash_Alarm_0_gml_31_0": "\\", "obj_writer_slash_Draw_0_gml_72_0": "\\", "obj_writer_slash_Draw_0_gml_272_0": "\\", "obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei tried to click on an ad with a castle on it.../", "scr_84_debug_slash_scr_84_debug_gml_246_0": "test", "scr_84_debug_slash_scr_84_debug_gml_282_0": "test", "scr_84_debug_slash_scr_84_debug_gml_310_0": "test", "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]", "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", "scr_anyface_slash_scr_anyface_gml_23_0": "\\TX \\F0 \\E~1 \\FB \\TB %", "scr_anyface_slash_scr_anyface_gml_24_0": "\\TX \\F0 \\E~1 \\Fa \\Ta %", "scr_anyface_slash_scr_anyface_gml_27_0": "\\TX \\F0 \\E~1 \\FQ \\TQ %", "scr_anyface_slash_scr_anyface_gml_28_0": "\\TX \\F0 \\E~1 \\Fs \\Ts %", "scr_anyface_slash_scr_anyface_gml_28_0_b": "\\TX \\F0 \\E~1 \\F0 \\Tq %", "scr_anyface_slash_scr_anyface_gml_29_0": "\\TX \\F0 \\E~1 \\FU \\TU %", "scr_anyface_slash_scr_anyface_gml_30_0": "\\TX \\F0 \\E~1 \\Fb \\T0 %", "scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0": "... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0": "... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_75_0": "... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...", "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases#your attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "I'm the ghost of holidays past!", "scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "This guy's... familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "Chu! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "... from the family entertainment center?", "scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil, OK?", "scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)", "scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card", "scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases#dropped money by 5%", "scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?", "scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!", "scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%", "scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons. You'll have to put#your hair into pigtails.", "scr_armorinfo_slash_scr_armorinfo_gml_212_0": "... it gets worse and worse.", "scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!", "scr_armorinfo_slash_scr_armorinfo_gml_214_0": "... nostalgic, huh.", "scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist", "scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,#and studded with sharp glowing lights.", "scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops, it's tangled.", "scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...", "scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...", "scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail", "scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor. Send it to 10 others#or it'll lose its defensive rating", "scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn, guess I'm cursed.", "scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?... For me...?", "scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B.ShotBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie. Looks like the brand#name has been cut off.", "scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh, I look like a nerd.", "scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?", "scr_armorinfo_slash_scr_armorinfo_gml_280_0": "... do I put it in my hair?", "scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand", "scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.#Has the tendency to get stuck to itself.", "scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.", "scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um, do I... look tough?", "scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)", "scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch", "scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects#the turn length by 10% more", "scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.", "scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late, I'm late!", "scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)", "scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow", "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime", "scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from#grazing bullets", "scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin", "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes#permanently attached. Useless", "scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand", "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???", "scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.", "scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle", "scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle", "scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!", "scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!", "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy", "scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)", "scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie. It seems to have#lost much of its defensive value.", "scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look. I have standards.", "scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!", "scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)", "scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack", "scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ", "scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker", "scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?", "scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?", "scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems... familiar?)", "scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%", "scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin", "scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.#Careful of the sharp part.", "scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH? Oh, brooch. Heh.", "scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!", "scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen... gave this to me.", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %", "scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C. Round attacked violently!&* (You recall Ralsei's advice to include Susie in an ACT.)", "scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!", "scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxer assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.", "scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!", "scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes^1. Again.", "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Rudinn Rangers came sparkling into view!", "scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!", "scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)", "scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* Ambyu-Lances beeped towards you!", "scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* Ambyu-Lances beeped towards you!", "scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* Hey Kris^1, lemme show you my ultimate healing!", "scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* Poppups popped up!", "scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* Tasques crossed your path!", "scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* Werewires swung in!", "scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* Maice blocked the way! ", "scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* Virovirokun floated in!", "scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* First strike!", "scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* Swatchlings bowed in!", "scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* Tasque Manager blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly rides in!", "scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* Queen blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* DON'T YOU WANNA BE A BIG SHOT?", "scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* It's time to be a BIG SHOT!", "scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes block your way!", "scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* Thrash Machine reluctantly fights you!", "scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* Swatchlings bowed in!", "scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* Werewerewire strongly blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* Maus blocked the way! ", "scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* H-huh!? What's going on!?", "scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* Virovirokun and Ambyu-lance are fighting each other!", "scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* Virovirokun and Ambyu-lance are fighting each other!", "scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* Animal house.", "scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!", "scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.", "scr_encountersetup_slash_scr_encountersetup_gml_915_0": "\\EE* H-huh!? What's going on!?&* What are we doing!?", "scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* Smorgasbord 2.", "scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* Werewires swung in!", "scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* Werewire and Maus swung down like stringed superheroes!", "scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* Ambyu-Lance and its pet appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* Poppup and caretakers appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* Maice blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* Swatchling and vermin appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* Werewerewire strongly blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* Mauswheel spins into you!", "scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA Queen blocks the way!", "scr_encountersetup_slash_scr_encountersetup_gml_1114_0": " ", "scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* Tasque and Co. drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* Tasques zoomed towards you!", "scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* Poppup and Virovirokun Appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!", "scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!", "scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!", "scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!", "scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!", "scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!", "scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* Werewire appeared.", "scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* Ambyu-Lance beeps towards you!", "scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* Tasque crossed your path!", "scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!", "scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Poppup and Maus appeared.", "scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis.", "scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2", "scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2", "scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%", "scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance", "scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+", "scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+", "scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+", "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", "scr_gamestart_slash_scr_gamestart_gml_72_0": " ", "scr_gamestart_slash_scr_gamestart_gml_99_0": "Kris", "scr_gamestart_slash_scr_gamestart_gml_100_0": "Susie", "scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei", "scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ", "scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle", "scr_gamestart_slash_scr_gamestart_gml_231_0": "ECHIDNA", "scr_gamestart_slash_scr_gamestart_gml_282_0": " ", "scr_gamestart_slash_scr_gamestart_gml_293_0": " ", "scr_gamestart_slash_scr_gamestart_gml_297_0": "%%", "scr_gamestart_slash_scr_gamestart_gml_300_0": " ", "scr_gamestart_slash_scr_gamestart_gml_303_0": " ", "scr_gamestart_slash_scr_gamestart_gml_305_0": " ", "scr_gamestart_slash_scr_gamestart_gml_306_0": " ", "scr_gamestart_slash_scr_gamestart_gml_307_0": " ", "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", "scr_gamestart_slash_scr_gamestart_gml_353_0": " ", "scr_gamestart_slash_scr_gamestart_gml_356_0": "Home", "scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes", "scr_gamestart_slash_scr_gamestart_gml_357_0": "No", "scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe", "scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know", "scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that& tastes like marshmallows./%", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew...&* It refreshes your SOUL./%", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "Heals 40 HP. A red-and-black star#that tastes like marshmallows.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.#A minty green crystal.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.#Its use is unknown.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of#various tips and tricks.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.#Its value increases each Chapter.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken, it seethes with power.#A master smith could fix it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds#spin! Heals 160 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.#Heals ~1 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...#Hey, this is just burnt! +70HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad... but, it's just#lettuce, so it's worthless. +4HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.#Heals 70 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small, but some#people REALLY like it. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.#Heals 500HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.#Also... has worms in it. +50HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.#Makes music with each bite. +80HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes#permanently attached. Useless", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "It's own-flavored tea.#The flavor just says \"Kris.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "It's own-flavored tea.#The flavor just says \"Noelle.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "It's own-flavored tea.#The flavor just says \"Ralsei.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "It's own-flavored tea.#The flavor just says \"Susie.\"", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.#It'll take two bites to finish!", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.#It'll recover 120HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.#It changes color with temperature.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all#fallen party members to 25% HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all#fallen party members to 100% HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of#colorful squares. Will poison you.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.#Its value decreases each Chapter.", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_1": " Dark Dollar", "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Dark Candy", "scr_iteminfo_slash_scr_iteminfo_gml_16_0": "Heals#40HP", "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Manual", "scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals#team#~1HP", "scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond", "scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich", "scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals#ALL HP", "scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux", "scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals#50 HP", "scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel", "scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals#80 HP", "scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin", "scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless", "scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris Tea", "scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle Tea", "scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei Tea", "scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie Tea", "scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger", "scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals#60HP 2x", "scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy", "scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice", "scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals#100HP", "scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode", "scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals#team#30HP", "scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie", "scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit", "scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises#TP#32%", "scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem", "scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises#TP#50%", "scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax", "scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises#TP#Max", "scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust", "scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives#team#25%", "scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite", "scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives#team#100%", "scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.POISON", "scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts#party#member", "scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar", "scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not#so#useful", "scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ", "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", "scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel", "scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin", "scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris Tea", "scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle Tea", "scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei Tea", "scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie Tea", "scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger", "scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy", "scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice", "scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode", "scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie", "scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit", "scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem", "scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax", "scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust", "scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite", "scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.POISON", "scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar", "scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!! That's good!", "scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey, feed ME!!!", "scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!! Marshmallows!!", "scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh, it's... sticky?", "scr_itemuse_slash_scr_itemuse_gml_54_0": "I'm ALIVE!!!", "scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)", "scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)", "scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah, I'm refreshed!", "scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints? I love mints!", "scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual^1, but it was so dense it made your head spin...)/%", "scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm, seconds!", "scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.", "scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday! Haha!", "scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.", "scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm, thank you!", "scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...", "scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!", "scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?", "scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?", "scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm... face", "scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)", "scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm, what is this? It's cute...", "scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?", "scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!", "scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!", "scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!", "scr_itemuse_slash_scr_itemuse_gml_178_0": "(It's cut evenly...)", "scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)", "scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm, blood!", "scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah, sticky...", "scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm... what!? It's blood!?", "scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?", "scr_itemuse_slash_scr_itemuse_gml_222_0": "Aww, thanks, Kris!", "scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm, it's ok, Kris, I'll share...", "scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)", "scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!? I...", "scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh? I didn't know Kris liked this flavor.)", "scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool, it's wriggling.", "scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum, is this spaghetti?", "scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like... jumprope?", "scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.", "scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!", "scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...", "scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)/", "scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)/%", "scr_itemuse_slash_scr_itemuse_gml_303_0": "(No reaction?)", "scr_itemuse_slash_scr_itemuse_gml_304_0": "(... no reaction?)", "scr_itemuse_slash_scr_itemuse_gml_309_0": "Hell yeah, apple juice!!", "scr_itemuse_slash_scr_itemuse_gml_310_0": "Don't drink so fast!!", "scr_itemuse_slash_scr_itemuse_gml_315_0": "Tastes like blueberries!", "scr_itemuse_slash_scr_itemuse_gml_316_0": "Huh? Really?", "scr_itemuse_slash_scr_itemuse_gml_320_0": "Tastes like cinnamon! (What is this aftertaste...?)", "scr_itemuse_slash_scr_itemuse_gml_332_0": "(... do they like it?)", "scr_itemuse_slash_scr_itemuse_gml_333_0": "(They're drinking it...)", "scr_itemuse_slash_scr_itemuse_gml_334_0": "(Umm, do they like it or not...?)", "scr_itemuse_slash_scr_itemuse_gml_339_0": "Hell yeah, eggnog!!", "scr_itemuse_slash_scr_itemuse_gml_340_0": "D-don't drink so fast!", "scr_itemuse_slash_scr_itemuse_gml_345_0": "It's soft and sweet.", "scr_itemuse_slash_scr_itemuse_gml_349_0": "... this is just water! You're pranking me, right?!", "scr_itemuse_slash_scr_itemuse_gml_361_0": "(No reaction?)", "scr_itemuse_slash_scr_itemuse_gml_362_0": "(I'm happy!)", "scr_itemuse_slash_scr_itemuse_gml_367_0": "Hey, it's like marshmallows!!", "scr_itemuse_slash_scr_itemuse_gml_368_0": "D-don't drink so fast!", "scr_itemuse_slash_scr_itemuse_gml_373_0": "Um... isn't this water?", "scr_itemuse_slash_scr_itemuse_gml_377_0": "There's nothing in here!", "scr_itemuse_slash_scr_itemuse_gml_389_0": "STOP LOOKING AT ME!", "scr_itemuse_slash_scr_itemuse_gml_390_0": "(They seem into it)", "scr_itemuse_slash_scr_itemuse_gml_395_0": "... this is tea?", "scr_itemuse_slash_scr_itemuse_gml_400_0": "It's grape juice!", "scr_itemuse_slash_scr_itemuse_gml_401_0": "Huh, really?", "scr_itemuse_slash_scr_itemuse_gml_405_0": "(Wonder if they sell this in gallons?)", "scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon, gimme the rest!", "scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?", "scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)", "scr_itemuse_slash_scr_itemuse_gml_427_0": "Th... there's MORE!?", "scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey, this rules!", "scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)/%", "scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.", "scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)", "scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?", "scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.", "scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ... kidding!", "scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.", "scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!", "scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.", "scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!", "scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...", "scr_itemuse_slash_scr_itemuse_gml_495_0": "I... I can't read these symbols...", "scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)/", "scr_itemuse_slash_scr_itemuse_gml_505_0": "* (... try using it in battle.)/%", "scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)/", "scr_itemuse_slash_scr_itemuse_gml_513_0": "* (... try using it in battle.)/%", "scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)/", "scr_itemuse_slash_scr_itemuse_gml_521_0": "* (... try using it in battle.)/%", "scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!", "scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!", "scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?", "scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!", "scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!", "scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?", "scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ...tastes good?", "scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow... er, thanks, Kris!", "scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll... just pretend to drink it...)", "scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)/%", "scr_itemuse_slash_scr_itemuse_gml_616_0": "* You held the crystal up to your eye./", "scr_itemuse_slash_scr_itemuse_gml_617_0": "* For some strange reason^1, for just a brief moment.../", "scr_itemuse_slash_scr_itemuse_gml_618_0": "* You thought you saw the computer lab./", "scr_itemuse_slash_scr_itemuse_gml_619_0": "* ...but^1, it must've just been your imagination./%", "scr_itemuse_slash_scr_itemuse_gml_624_0": "* You held the crystal up to your eye./", "scr_itemuse_slash_scr_itemuse_gml_625_0": "* ..^1. but nothing happened./%", "scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful./%", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.#A master smith could fix it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.#Something feels strange about it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho! I'm a tough boy!#Treat me like one of your ITEMS!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho! ROUXLS jumped out of your#pocket! How dadcrobatic! (Lesser)", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho! That game looked fun!#Let me be the stool next!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.#This daringst genius, adoredeth beyondth all hey let me speakst", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there. Splat!#Were you three osmosing without me!?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.#Didn't someone want this?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell! But don't worry. I'm a strong boy.#I won't be trounced by a mere bounce!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk. You can feel it#smiling in your hand.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up? We'll solve this mystery fast!#You? You can be the un-talking dog.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can#open certain doors.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho! A soft cream is following you!#Can we make them a bad guy?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.#You have collected [~1].", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue... Could it be...#The illusory nipple technique!?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow! Thanks for the free sample!#I couldn't eat another bite!!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.#Fly high, bluebird. Fly high.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something? I was doing my#calisthetics. Stay handsome.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey! Thanks for the tape! I was hungry!#Push my tummy to hear a cool song!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho! It's me, Lancer! Release me and#I will release you!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.#Strangely, it looks like Lancer...", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho! What a terrific boy's adventure.#Time to kick off my feet and relax...", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la! Who is that handsome#mustachioed boy! I think I'm in love!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff, puff) There, I got back into your#pocket! Now you can use my power!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original # (Starwalker)", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh, milord! Tis I, your humblest servante,#righte here where I never lefteth!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat", "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %", "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %", "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %", "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", "scr_litemname_slash_scr_litemname_gml_14_0": "Cards", "scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy", "scr_litemname_slash_scr_litemname_gml_16_0": "Glass", "scr_litemname_slash_scr_litemname_gml_17_0": "Eraser", "scr_litemname_slash_scr_litemname_gml_18_0": "Mech. Pencil", "scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch", "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing./%%", "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate^1.&* It tasted wonderful^1.&* Your throat tightened.../%", "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil./%", "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers^1.&* A floral scent fills the air^1.&* Nothing happened./%", "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration^1.&* Nothing happened./%", "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil./%", "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil./%", "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg./%", "scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards^1.&* They felt flimsy between your fingers./%", "scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what? a heart shaped box of chocolates?/", "scr_litemuseb_slash_scr_litemuseb_gml_108_0": "\\E3* oh^1, i get it./", "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "\\E2* heh./", "scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow./", "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "\\E0* you're really.../", "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* hm./", "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* alright^1, alright./", "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E0* ..^1. okay./", "scr_litemuseb_slash_scr_litemuseb_gml_115_0": "\\E3* you wanna make a return on these^1, don't you?/", "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* Ring.../", "scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "\\E5* okay^1, okay^1, no need to break my heart./", "scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up./%", "scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "\\E0* here's five dollars./", "scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)/%", "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (You could give Alphys the chocolate if you talk to her.)/%", "scr_litemuseb_slash_scr_litemuseb_gml_126_0": "\\E0* Hello?&* Dreemurr residence...&* Who might this be...?/", "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "\\E3* ... Kris?/", "scr_litemuseb_slash_scr_litemuseb_gml_128_0": "\\E5* Sigh... Do not make me come over there./", "scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click.../%", "scr_litemuseb_slash_scr_litemuseb_gml_131_0": "\\E7* Woah^1, Kris^1, where the hell'd you get that?/", "scr_litemuseb_slash_scr_litemuseb_gml_132_0": "\\E6* ..^1. someone gave it to you?/", "scr_litemuseb_slash_scr_litemuseb_gml_133_0": "\\EY* HAHAHA!^1! YEAH RIGHT!!^1! You stole it^1, didn't you!?/", "scr_litemuseb_slash_scr_litemuseb_gml_134_0": "\\E2* Well^1, c'mon!^1! Let's eat it and hide the evidence!!/", "scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring.../", "scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)/", "scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing^1, but you can't get it.)/", "scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)/", "scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone^1, after all...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_139_0": "\\EC* Ow^1, my stomach.../", "scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (..^1. that you shouldn't have eaten all of it.)/%", "scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)/", "scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)/", "scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris^1, honey^1, what is it?/", "scr_litemuseb_slash_scr_litemuseb_gml_159_0": "\\E3* What^1? No^1, I am not giving you a ride home./", "scr_litemuseb_slash_scr_litemuseb_gml_160_0": "\\E1* Our house is not far^1. It is just at the top of town./", "scr_litemuseb_slash_scr_litemuseb_gml_161_0": "\\E4* Try walking^1. It builds character^1, honey./", "scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* You looked through the glass./", "scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* For some strange reason^1, for just a brief moment.../", "scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris^1, I am grading papers./", "scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* You thought you saw Susie glaring at you^1, coldly.../", "scr_litemuseb_slash_scr_litemuseb_gml_171_0": "\\E0* I can talk to you when you get back^1, alright?/", "scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* But when you moved the glass away^1,/", "scr_litemuseb_slash_scr_litemuseb_gml_172_0": "\\E0* Our house is only at the top of town^1, you know./", "scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* You see her looking at you^1, smiling and making a rude gesture./%", "scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass./", "scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ..^1. but nothing happened./%", "scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful./%", "scr_litemuseb_slash_scr_litemuseb_gml_182_0_b": "* You thought you saw through your hand./%", "scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_273_0": "\\M1\\E1* Oh^1, excuse me^1, I seem to be receiving a phone call./", "scr_litemuseb_slash_scr_litemuseb_gml_274_0": "\\E0* Kris...? What is it^1, honey?/", "scr_litemuseb_slash_scr_litemuseb_gml_275_0": "\\E3* What? You are \"normal?\"/", "scr_litemuseb_slash_scr_litemuseb_gml_276_0": "\\E3* What? You made a \"trash orb\"?/", "scr_litemuseb_slash_scr_litemuseb_gml_277_0": "\\E4* ..^1. Could you explain what you mean by that?/", "scr_litemuseb_slash_scr_litemuseb_gml_279_0": "\\E6* (Kris^1, d-don't give the phone to me!!!)/", "scr_litemuseb_slash_scr_litemuseb_gml_281_0": "\\E1* Oh^1, you are going to the library later?/", "scr_litemuseb_slash_scr_litemuseb_gml_282_0": "\\E0* Well^1, thank you for telling me this time^1! Have a nice time!/", "scr_litemuseb_slash_scr_litemuseb_gml_284_0": "\\M0* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_291_0": "\\M1\\E1* Kris^1, do not worry about the library./", "scr_litemuseb_slash_scr_litemuseb_gml_293_0": "\\M0* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_304_0": "\\E0* Ah^1, Kris^1! You are going to do your project...?/", "scr_litemuseb_slash_scr_litemuseb_gml_305_0": "\\E1* Oh^1, are you calling to ask for my help!?/", "scr_litemuseb_slash_scr_litemuseb_gml_306_0": "\\E4* I will go find our homemade scented glue-sticks!/", "scr_litemuseb_slash_scr_litemuseb_gml_307_0": "\\E8* ..^1. Oh? You have a partner this time?/", "scr_litemuseb_slash_scr_litemuseb_gml_308_0": "\\E9* Kris!^1! That's wonderful!!/", "scr_litemuseb_slash_scr_litemuseb_gml_309_0": "\\E4* I hope they like butterscotch-scented gluesticks!/", "scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_319_0": "\\E0* Kris^1, do not worry about going to the library./", "scr_litemuseb_slash_scr_litemuseb_gml_320_0": "\\E5* If Berdly harasses you about our debt.../", "scr_litemuseb_slash_scr_litemuseb_gml_321_0": "\\E4* I will come and throw a smoke bomb so you can escape./", "scr_litemuseb_slash_scr_litemuseb_gml_322_0": "\\E0* ..^1. maybe not. Hee hee hee. Try your best^1, honey./", "scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_338_0": "\\E0* Hi honey^1! How was your group project?/", "scr_litemuseb_slash_scr_litemuseb_gml_339_0": "\\E0* I can give you a ride home in a minute^1, I am just.../", "scr_litemuseb_slash_scr_litemuseb_gml_340_0": "\\E1* ..^1. oh? No need?/", "scr_litemuseb_slash_scr_litemuseb_gml_341_0": "\\E8* You are still spending time with a friend...?/", "scr_litemuseb_slash_scr_litemuseb_gml_342_0": "\\E4* Oh dear^1! Two days in a row^1, Kris^1! Is that a record?/", "scr_litemuseb_slash_scr_litemuseb_gml_343_0": "\\E0* Have fun^1, honey^1! Be back before sunset!/", "scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_351_0": "\\E4* Calling me again? What must your friend think?/", "scr_litemuseb_slash_scr_litemuseb_gml_352_0": "\\E0* Have fun with your friend^1, honey!/", "scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)/%", "scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_368_0": "\\E0* Hello^1, Dreemurr residence./", "scr_litemuseb_slash_scr_litemuseb_gml_369_0": "\\E8* What? You would like to talk to \"Susie\"?/", "scr_litemuseb_slash_scr_litemuseb_gml_370_0": "\\E3* .../", "scr_litemuseb_slash_scr_litemuseb_gml_371_0": "\\E4* Of course^1, here you are./", "scr_litemuseb_slash_scr_litemuseb_gml_373_0": "\\EH* KRIS FINISH WASHING YOUR DAMN HANDS!!!/%", "scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_380_0": "\\E1* Kris^1, the phone is going./", "scr_litemuseb_slash_scr_litemuseb_gml_381_0": "\\E0* Would you mind getting it for me while I.../", "scr_litemuseb_slash_scr_litemuseb_gml_382_0": "\\E8* .../", "scr_litemuseb_slash_scr_litemuseb_gml_383_0": "\\E3* Kris? Why are you calling our house?/%", "scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring^1, ring...)/", "scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)/%", "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!/%", "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out./%", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)", "scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ", "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", "scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy", "scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", "scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", "scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory", "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", "scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)", "scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance", "scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance", "scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!", "scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy", "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう", "scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn", "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", "scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics", "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", "scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion", "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", "scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports", "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", "scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness", "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Cuteboys", "scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl", "scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees", "scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts", "scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games", "scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins", "scr_monstersetup_slash_scr_monstersetup_gml_255_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_257_0": "Bet", "scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-Bet", "scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C.Round", "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく", "scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K.Round", "scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Deep Bow", "scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman", "scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Goodnight", "scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby", "scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき", "scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick", "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく", "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On", "scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll", "scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Bloxer", "scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange", "scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival", "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき", "scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry", "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend", "scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday", "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "TalkBoys", "scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports", "scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals", "scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees", "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき", "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "DoomTank", "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", "scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy", "scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile", "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything", "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Susie", "scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing", "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "JEVIL", "scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette", "scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random#Chaos", "scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis", "scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce#TIRED", "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック", "scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K.Round", "scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers", "scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea", "scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger", "scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King", "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage", "scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense#Boost", "scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster", "scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red#Damage", "scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal", "scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals#everyone", "scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance", "scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid", "scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit", "scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality", "scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup", "scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click", "scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block", "scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid", "scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque", "scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting", "scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar", "scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice", "scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX", "scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire", "scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle", "scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire", "scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris#to free#wire", "scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus", "scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne", "scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade", "scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll", "scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear", "scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun", "scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare", "scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX", "scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX", "scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling", "scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify", "scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify", "scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm", "scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold", "scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n", "scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder#2 stages", "scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer#2 stages", "scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder#1 stage", "scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer#1 stage", "scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X", "scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X", "scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet", "scr_monstersetup_slash_scr_monstersetup_gml_1166_0": "K_K", "scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X", "scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance", "scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire", "scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold", "scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough", "scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet", "scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest", "scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager", "scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order", "scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX", "scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly", "scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump", "scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX", "scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride#coaster", "scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump", "scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone#rides#coaster", "scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel", "scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump", "scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride#coaster", "scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch", "scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride#coaster", "scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX", "scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls", "scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House", "scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2", "scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3", "scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4", "scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly", "scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract", "scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare", "scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb", "scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake", "scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart", "scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic", "scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)", "scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen", "scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess#favorite#thing", "scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer#time to#guess", "scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen", "scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen", "scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw", "scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster", "scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red#Damage", "scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal", "scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals#everyone", "scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen", "scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton", "scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen", "scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal", "scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO", "scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal", "scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL &#HEAL 60", "scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash", "scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical#damage", "scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis", "scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals#120 HP", "scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen", "scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap", "scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll", "scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap", "scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge#faster", "scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge", "scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap", "scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting#shield", "scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard", "scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe", "scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode", "scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power#Attacks", "scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode", "scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up#each hit", "scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode", "scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast#Attacks", "scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode", "scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky#Attacks", "scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge", "scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better#dodge", "scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave", "scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX", "scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals#100HP", "scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "Pipis", "scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-Action", "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %", "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %", "scr_phonename_slash_scr_phonename_gml_3_0": " ", "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", "scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel", "scr_phonename_slash_scr_phonename_gml_21_0": "Sans's Number", "scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number", "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %", "scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited", "scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?", "scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?", "scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%", "scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort", "scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama", "scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART", "scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???", "scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus", "scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?", "scr_roomname_slash_scr_roomname_gml_2_0": "---", "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0": "Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0": "Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0": "My Castle Town", "scr_roomname_slash_scr_roomname_gml_7_0": "Cyber Field - Entrance", "scr_roomname_slash_scr_roomname_gml_8_0": "Cyber Field - Arcade Machine", "scr_roomname_slash_scr_roomname_gml_9_0": "Cyber Field - Music Shop", "scr_roomname_slash_scr_roomname_gml_10_0": "Cyber City - Entrance", "scr_roomname_slash_scr_roomname_gml_11_0": "Cyber City - First Alleyway", "scr_roomname_slash_scr_roomname_gml_12_0": "Cyber City - Music Shop", "scr_roomname_slash_scr_roomname_gml_12_0_b": "Cyber City - Mouse Alley", "scr_roomname_slash_scr_roomname_gml_13_0": "Cyber City - Second Alleyway", "scr_roomname_slash_scr_roomname_gml_14_0": "Queen's Mansion - Guest Hall", "scr_roomname_slash_scr_roomname_gml_15_0": "Queen's Mansion - Entrance", "scr_roomname_slash_scr_roomname_gml_16_0": "Queen's Mansion - 3F", "scr_roomname_slash_scr_roomname_gml_16_0_b": "Cyber City - Heights", "scr_roomname_slash_scr_roomname_gml_17_0": "Queen's Mansion - Acid Tunnel", "scr_roomname_slash_scr_roomname_gml_19_0": "Queen's Mansion - Basement", "scr_roomname_slash_scr_roomname_gml_20_0": "Queen's Mansion - 4F", "scr_roomname_slash_scr_roomname_gml_23_0": "Queen's Mansion - Rooftop", "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %", "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %", "scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1", "scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1", "scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1", "scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ... what?", "scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude#Damage#", "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal#Ally", "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to#one party member. Depends on Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare#TIRED foe", "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude#Damage#", "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red#Damage#", "scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All#30 HP", "scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ", "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use#action", "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.#It isn't magic.", "scr_spellinfo_slash_scr_spellinfo_gml_93_0": "You can do many things.#Don't confuse it with magic.", "scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist", "scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist", "scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare#TIRED foes", "scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,#sparing all TIRED enemies.", "scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock", "scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock", "scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage#w/ ICE", "scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to#one enemy.", "scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave", "scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave", "scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal", "scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to#all of the enemies.", "scr_spellinfo_slash_scr_spellinfo_gml_147_0": "UltimatHeal", "scr_spellinfo_slash_scr_spellinfo_gml_148_0": "UltimatHeal", "scr_spellinfo_slash_scr_spellinfo_gml_149_0": "Best#healing", "scr_spellinfo_slash_scr_spellinfo_gml_150_0": "Heals 1 party member to the#best of Susie's ability.", "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!/%", "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!/%", "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!/%", "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%", "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%", "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!/%", "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!/%", "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!/%", "scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!/%", "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!/%", "scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!/%", "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!/%", "scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!/%", "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%", "scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1 cast ULTIMATEHEAL!/%", "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!/%", "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!/%", "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!/", "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened.../%", "scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", "scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", "scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!/%", "scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!/%", "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!/", "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened.../%", "scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured!&", "scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)", "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%", "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!/%", "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!/%", "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!/%", "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!/%", "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!/%", "scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW!&", "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!/%", "scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely!&", "scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental!&", "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!/%", "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!/%", "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!/%", "scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!/%", "scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!/%", "scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!/", "scr_spelltext_slash_scr_spelltext_gml_237_0": "* ... but nothing happened!/%", "scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1 used the KRIS TEA!/%", "scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1 used the NOELLE TEA!/%", "scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1 used the RALSEI TEA!/%", "scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1 used the SUSIE TEA!/%", "scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!/%", "scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!/%", "scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!/%", "scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!/%", "scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!/%", "scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT!&* Tension raised up earlier./%", "scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!/%", "scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!/%", "scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!/%", "scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!/%", "scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S.POISON!/%", "scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!/%", "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %", "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%", "scr_text_slash_scr_text_gml_8_0": "#Yes", "scr_text_slash_scr_text_gml_9_0": "#No", "scr_text_slash_scr_text_gml_12_0": "* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0_b": " ", "scr_text_slash_scr_text_gml_13_0": "* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0_b": " ", "scr_text_slash_scr_text_gml_14_0": "\\C2 ", "scr_text_slash_scr_text_gml_19_0": "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_20_0": "* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_21_0": "* It broke into pieces./", "scr_text_slash_scr_text_gml_22_0": "* You felt bitter./%", "scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_39_0": "* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_40_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_41_0": "\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_42_0": "\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_43_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_44_0": "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_47_0": " ", "scr_text_slash_scr_text_gml_51_0": "\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_52_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_57_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_62_0": "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_65_0": " ", "scr_text_slash_scr_text_gml_69_0": "\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_70_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_75_0": "\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_80_0": "\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_81_0": "* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_82_0": "\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_83_0": "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_86_0": " ", "scr_text_slash_scr_text_gml_90_0": " %%", "scr_text_slash_scr_text_gml_92_0": "#Yes", "scr_text_slash_scr_text_gml_93_0": "#No", "scr_text_slash_scr_text_gml_96_0": " ", "scr_text_slash_scr_text_gml_97_0": " ", "scr_text_slash_scr_text_gml_98_0": "* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_99_0": "* (Take it?)/ ", "scr_text_slash_scr_text_gml_100_0": " \\C2", "scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_119_0": "* (It stayed.)/%", "scr_text_slash_scr_text_gml_125_0": "#Listen", "scr_text_slash_scr_text_gml_126_0": "#No", "scr_text_slash_scr_text_gml_129_0": "* Welcome^1.&* I am the \\cYPrince\\cW of this \\cYKingdom\\cW.../", "scr_text_slash_scr_text_gml_129_0_b": " ", "scr_text_slash_scr_text_gml_130_0": "* The \\cYKINGDOM OF DARKNESS\\cW./", "scr_text_slash_scr_text_gml_130_0_b": " ", "scr_text_slash_scr_text_gml_131_0": "* Kris^1, Susie..^1.&* There is a \\cYLEGEND\\cW in this land./", "scr_text_slash_scr_text_gml_132_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive,/", "scr_text_slash_scr_text_gml_133_0": "* And fulfill the ancient prophecy^1, foretold by time and space./", "scr_text_slash_scr_text_gml_134_0": "* Please^1, Heroes..^1.&* Listen to my tale.../", "scr_text_slash_scr_text_gml_135_0": " \\C2 ", "scr_text_slash_scr_text_gml_138_0": " ", "scr_text_slash_scr_text_gml_140_0": "#Listen", "scr_text_slash_scr_text_gml_141_0": "#We know it#Already", "scr_text_slash_scr_text_gml_144_0": " ", "scr_text_slash_scr_text_gml_145_0": " ", "scr_text_slash_scr_text_gml_146_0": "* Very well then.../%", "scr_text_slash_scr_text_gml_150_0": "* .../", "scr_text_slash_scr_text_gml_151_0": "\\E1* Umm, r-really^1?&* Are you sure^1?&* It's fairly important./", "scr_text_slash_scr_text_gml_152_0": "* And... um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW!/", "scr_text_slash_scr_text_gml_153_0": "* I think you'd quite like it!/", "scr_text_slash_scr_text_gml_154_0": "\\C2 ", "scr_text_slash_scr_text_gml_157_0": " ", "scr_text_slash_scr_text_gml_163_0": "\\E0* Phew^1!&* Um^1, very well then.../%", "scr_text_slash_scr_text_gml_169_0": "* ... really^1?&* You've heard it already?/", "scr_text_slash_scr_text_gml_170_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much.../", "scr_text_slash_scr_text_gml_172_0": "* Look^1, dude^1, we didn't come here for a bedtime story./", "scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home./", "scr_text_slash_scr_text_gml_175_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW./", "scr_text_slash_scr_text_gml_177_0": "* Fountain?/", "scr_text_slash_scr_text_gml_178_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?/", "scr_text_slash_scr_text_gml_180_0": "* THE fountain^1.&* That which gives the \\cYDARK WORLD\\cW form./", "scr_text_slash_scr_text_gml_181_0": "\\E1* ... umm^1, are you sure you actually know the legend?/", "scr_text_slash_scr_text_gml_183_0": "* Look./", "scr_text_slash_scr_text_gml_184_0": "* .../", "scr_text_slash_scr_text_gml_185_0": "* No./", "scr_text_slash_scr_text_gml_186_0": "* But I think I've got enough info./", "scr_text_slash_scr_text_gml_187_0": "* See you two later./", "scr_text_slash_scr_text_gml_189_0": "* W-wait^1!&* Let me at least tell you how to.../%", "scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject", "scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming", "scr_text_slash_scr_text_gml_196_0": "I'll be#Your#Subject", "scr_text_slash_scr_text_gml_197_0": "Keep#Dreaming", "scr_text_slash_scr_text_gml_198_0": " ", "scr_text_slash_scr_text_gml_199_0": " ", "scr_text_slash_scr_text_gml_200_0": "* This is the CASTLE TOWN^2, where my subjects reside.../", "scr_text_slash_scr_text_gml_201_0": "\\E1* Err, well, they would if I had any.../", "scr_text_slash_scr_text_gml_202_0": " \\C2", "scr_text_slash_scr_text_gml_202_0_b": "\\E8* Oh, don't worry about me, Kris!/", "scr_text_slash_scr_text_gml_203_0": "\\E0* I'm certain I'll find a subject someday.../", "scr_text_slash_scr_text_gml_205_0": " ", "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/", "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../", "scr_text_slash_scr_text_gml_213_0": "\\E3* H..^1. Huh!?/", "scr_text_slash_scr_text_gml_214_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", "scr_text_slash_scr_text_gml_215_0": "\\E1* ... but^1, if you insist.../", "scr_text_slash_scr_text_gml_216_0": "\\E0* Kris, as your Prince and authority, I order you to...!/", "scr_text_slash_scr_text_gml_217_0": "\\E8* Please let me know what to do!/%", "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", "scr_text_slash_scr_text_gml_224_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", "scr_text_slash_scr_text_gml_227_0": "#I know", "scr_text_slash_scr_text_gml_228_0": "#Really!?", "scr_text_slash_scr_text_gml_231_0": " ", "scr_text_slash_scr_text_gml_232_0": "* Er^1, Kris^1, you know you can hold [~1] to run...?/", "scr_text_slash_scr_text_gml_232_0_b": " ", "scr_text_slash_scr_text_gml_233_0": " \\C2", "scr_text_slash_scr_text_gml_236_0": " ", "scr_text_slash_scr_text_gml_242_0": "* Really^1?&* And yet you choose not to...?/", "scr_text_slash_scr_text_gml_243_0": "\\E6* Right^1, who knows how long these leisurely days will last.../", "scr_text_slash_scr_text_gml_244_0": "\\E0* There's nothing wrong with taking your time^1, Kris./%", "scr_text_slash_scr_text_gml_250_0": "* Right^1!&* You'll move faster by holding [~1]!/", "scr_text_slash_scr_text_gml_251_0": "\\E8* And I'll be right behind you^1, so don't worry!/", "scr_text_slash_scr_text_gml_252_0": "\\E6* ... Unless you want to get away^1, in which case^1, sorry./%", "scr_text_slash_scr_text_gml_258_0": "#I know", "scr_text_slash_scr_text_gml_259_0": "#Really!?", "scr_text_slash_scr_text_gml_262_0": "* Umm^1, Kris^1, did you know.../", "scr_text_slash_scr_text_gml_262_0_b": " ", "scr_text_slash_scr_text_gml_263_0": " ", "scr_text_slash_scr_text_gml_264_0": " \\C2", "scr_text_slash_scr_text_gml_265_0": "* ... You can skip text by pressing [~1]?/", "scr_text_slash_scr_text_gml_267_0": " ", "scr_text_slash_scr_text_gml_273_0": "* ... Really^1?&* So you've just been.../", "scr_text_slash_scr_text_gml_274_0": "\\E2* Listening to me talk^1, because you wanted to?/", "scr_text_slash_scr_text_gml_275_0": "\\E6* I'll try to make it worth your while^1, Kris!/%", "scr_text_slash_scr_text_gml_280_0": "* Right^1! In the case you read very quickly./", "scr_text_slash_scr_text_gml_281_0": "\\E1* Or you're tired of what's being said./", "scr_text_slash_scr_text_gml_282_0": "\\E6* ... No need to skip my text^1, right^1, Kris?/%", "scr_text_slash_scr_text_gml_289_0": "#Yes", "scr_text_slash_scr_text_gml_290_0": "#Don't", "scr_text_slash_scr_text_gml_293_0": "\\E3* Oh^1, Kris^1!&* It's the training dummy I made!/", "scr_text_slash_scr_text_gml_293_0_b": " ", "scr_text_slash_scr_text_gml_294_0": "\\E8* Now seems like a great chance to prepare for the enemy./", "scr_text_slash_scr_text_gml_294_0_b": " ", "scr_text_slash_scr_text_gml_295_0": "\\E0* Would you like me to teach you how to fight?/", "scr_text_slash_scr_text_gml_296_0": " \\C2", "scr_text_slash_scr_text_gml_299_0": " ", "scr_text_slash_scr_text_gml_303_0": "\\E0* OK^1!&* Get ready, Kris!/%", "scr_text_slash_scr_text_gml_308_0": "\\E3* Right^1, you already fought Lancer^1, didn't you...?/", "scr_text_slash_scr_text_gml_309_0": "\\E1* I was so excited to teach you^1, I absolutely blanked!/", "scr_text_slash_scr_text_gml_310_0": "\\E2* ... B-but^1, um..^1.&* Just in case you forgot anything.../", "scr_text_slash_scr_text_gml_311_0": "\\E6* Here^1!&* I made a Manual for you and Susie!/", "scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)/%", "scr_text_slash_scr_text_gml_314_0_b": "\\E0* Press [~1] to open the menu and use it in your ITEMS./", "scr_text_slash_scr_text_gml_319_0": "#I can#handle it", "scr_text_slash_scr_text_gml_320_0": "#.....#", "scr_text_slash_scr_text_gml_323_0": "\\E3* Oh my^2!&* The Great Door is opened?!/", "scr_text_slash_scr_text_gml_323_0_b": " ", "scr_text_slash_scr_text_gml_324_0": "* No wonder Lancer was able to come through.../", "scr_text_slash_scr_text_gml_324_0_b": " ", "scr_text_slash_scr_text_gml_325_0": "\\E1* .../", "scr_text_slash_scr_text_gml_326_0": "* Kris, once we pass through this door.../", "scr_text_slash_scr_text_gml_327_0": "* Our adventure will really begin./", "scr_text_slash_scr_text_gml_328_0": "* A journey foretold exactly by the prophecy.../", "scr_text_slash_scr_text_gml_329_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too./", "scr_text_slash_scr_text_gml_330_0": "\\E0* This world is full of all kinds of people^1, Kris./", "scr_text_slash_scr_text_gml_331_0": "\\E6* In the end^1, how we treat them makes all the difference./", "scr_text_slash_scr_text_gml_332_0": "\\E8* So let's try our best to get by without FIGHTing./", "scr_text_slash_scr_text_gml_333_0": "\\E1* If we can manage to do that.../", "scr_text_slash_scr_text_gml_334_0": "\\E0* I believe this tale may have a happy ending./", "scr_text_slash_scr_text_gml_335_0": "\\E6* Otherwise^1, I fear that.../", "scr_text_slash_scr_text_gml_336_0": "\\E1* ... you may not..^1. find the result favorable./", "scr_text_slash_scr_text_gml_337_0": "\\E3* ... Oh^1, I'm sorry^1! Is that too much to ask?/", "scr_text_slash_scr_text_gml_338_0": " \\C2", "scr_text_slash_scr_text_gml_341_0": " ", "scr_text_slash_scr_text_gml_343_0": "\\E0* Kris^1, I knew you were a hero the moment I saw you./", "scr_text_slash_scr_text_gml_344_0": "\\E8* Let's try our best^1, alright?/%", "scr_text_slash_scr_text_gml_348_0": "\\E3* O-oh^1, I'm sorry!/", "scr_text_slash_scr_text_gml_349_0": "\\E6* Kris^1, in the end^1, what you choose is up to you./", "scr_text_slash_scr_text_gml_350_0": "\\E8* As long as you're happy with it^1, I'm happy too./", "scr_text_slash_scr_text_gml_351_0": "\\E0* So just try your best^1, and don't worry!/%", "scr_text_slash_scr_text_gml_358_0": "#Yes", "scr_text_slash_scr_text_gml_359_0": "#No", "scr_text_slash_scr_text_gml_362_0": " ", "scr_text_slash_scr_text_gml_363_0": " ", "scr_text_slash_scr_text_gml_364_0": "* (There are two objects hanging from the tree.)/", "scr_text_slash_scr_text_gml_365_0": "* (Take one?)/ ", "scr_text_slash_scr_text_gml_366_0": "\\C2", "scr_text_slash_scr_text_gml_370_0": "* (There's a candy hanging from the tree.)/", "scr_text_slash_scr_text_gml_371_0": "* (Take one?)/ ", "scr_text_slash_scr_text_gml_372_0": "\\C2", "scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)/%", "scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)/%", "scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)/%", "scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)/%", "scr_text_slash_scr_text_gml_404_0": "#Yes", "scr_text_slash_scr_text_gml_405_0": "#No", "scr_text_slash_scr_text_gml_408_0": " ", "scr_text_slash_scr_text_gml_409_0": " ", "scr_text_slash_scr_text_gml_410_0": "* (There are two objects hanging from the tree.)/", "scr_text_slash_scr_text_gml_411_0": "* (Take one?)/", "scr_text_slash_scr_text_gml_412_0": " \\C2", "scr_text_slash_scr_text_gml_416_0": "* (There's a candy hanging from the tree.)/", "scr_text_slash_scr_text_gml_417_0": "* (Take one?)/ ", "scr_text_slash_scr_text_gml_418_0": " \\C2", "scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)/%", "scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)/%", "scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)/%", "scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)/%", "scr_text_slash_scr_text_gml_450_0": "#Yes", "scr_text_slash_scr_text_gml_451_0": "#No", "scr_text_slash_scr_text_gml_454_0": " ", "scr_text_slash_scr_text_gml_455_0": " ", "scr_text_slash_scr_text_gml_456_0": "* (The remains of the cake are still smoldering...)/", "scr_text_slash_scr_text_gml_457_0": "* (Take a piece?)/", "scr_text_slash_scr_text_gml_458_0": " \\C2", "scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)/%", "scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)/%", "scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)/%", "scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)/%", "scr_text_slash_scr_text_gml_492_0": " #Crumpled#paper", "scr_text_slash_scr_text_gml_493_0": "LANCER#labelled#paper", "scr_text_slash_scr_text_gml_494_0": "Neat paper", "scr_text_slash_scr_text_gml_496_0": "* Alright^1, everyone's put in their entries!/", "scr_text_slash_scr_text_gml_497_0": "\\E2* Blue person^1, you can choose./", "scr_text_slash_scr_text_gml_497_0_b": " ", "scr_text_slash_scr_text_gml_498_0": "\\E1* Since you look like you don't care./", "scr_text_slash_scr_text_gml_499_0": "\\C3 ", "scr_text_slash_scr_text_gml_502_0": " ", "scr_text_slash_scr_text_gml_508_0": "* (You take the crumpled up piece of paper.)/", "scr_text_slash_scr_text_gml_509_0": "* (You open it up.)/", "scr_text_slash_scr_text_gml_511_0": "* OK!!&* And your name is...!/", "scr_text_slash_scr_text_gml_512_0": "\\E6* ... Hmm./", "scr_text_slash_scr_text_gml_513_0": "\\E7* I don't think I'm allowed to say this one./", "scr_text_slash_scr_text_gml_517_0": "* Woah^1, I'm not allowed to say Tier-TWO swear words!/", "scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED^1, \"The $!?# Squad.\"/", "scr_text_slash_scr_text_gml_518_0": "\\E3* Wow^1. You three's collective dad must be very cool./", "scr_text_slash_scr_text_gml_520_0": "* Er^1, could we PERHAPS consider a DIFFERENT name?/", "scr_text_slash_scr_text_gml_522_0": "* Ralsei^1, you don't HAVE to be in our Squad./", "scr_text_slash_scr_text_gml_524_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?/", "scr_text_slash_scr_text_gml_525_0": "\\E1* Here^1.&* Call up my dad./", "scr_text_slash_scr_text_gml_526_0": "* Tell him he has a new son./", "scr_text_slash_scr_text_gml_527_0": "\\E3* One that has to take a shower every time he reads a swear word./", "scr_text_slash_scr_text_gml_529_0": "* OK^1, fine^1!&* We can keep the name^1!&* I just won't say it./", "scr_text_slash_scr_text_gml_531_0": "* Haha^1, me too!/", "scr_text_slash_scr_text_gml_532_0": "\\E1* See ya^1, losers^1!&* It's shower time!/%", "scr_text_slash_scr_text_gml_540_0": "* (You take the paper with \"LANCER\" written on the outside.)/", "scr_text_slash_scr_text_gml_541_0": "* (You open it up.)/", "scr_text_slash_scr_text_gml_542_0": "* (On the inside...)&* (It also says \"LANCER.\")/", "scr_text_slash_scr_text_gml_544_0": "* Wow^1, who did that one^1?&* It's really good!/", "scr_text_slash_scr_text_gml_546_0": "* Wait^1, why do YOU get to choose the name?/", "scr_text_slash_scr_text_gml_548_0": "* Hey^1.&* He didn't^1, Kris did./", "scr_text_slash_scr_text_gml_550_0": "* Yeah^1!&* It doesn't matter who MAY have written it!/", "scr_text_slash_scr_text_gml_551_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom!/", "scr_text_slash_scr_text_gml_552_0": "\\E6* ... this name feels weird^1, actually./", "scr_text_slash_scr_text_gml_553_0": "\\E4* Hmmm..../", "scr_text_slash_scr_text_gml_554_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short!/", "scr_text_slash_scr_text_gml_555_0": "\\E3* See you later^1, me!/%", "scr_text_slash_scr_text_gml_563_0": "* (You take the neatly folded piece of paper.)/", "scr_text_slash_scr_text_gml_564_0": "* (You open it up.)/", "scr_text_slash_scr_text_gml_566_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"/", "scr_text_slash_scr_text_gml_568_0": "* Oh^1, oh!&* That's mine!/", "scr_text_slash_scr_text_gml_569_0": "\\E0* See^1, I think it's the perfect name.../", "scr_text_slash_scr_text_gml_570_0": "\\E6* Because we're all friends^1: That like to have a lot of fun./", "scr_text_slash_scr_text_gml_572_0": "* Okay^1, first..^1. jeez^1, that's a mouthful^1, dude./", "scr_text_slash_scr_text_gml_573_0": "* Second^1, what are our enemies gonna think?/", "scr_text_slash_scr_text_gml_574_0": "\\E2* That we're gonna be BUDDIES with 'em?/", "scr_text_slash_scr_text_gml_575_0": "* Let's change it to something SHORT^1! INTIMIDATING!/", "scr_text_slash_scr_text_gml_576_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!/", "scr_text_slash_scr_text_gml_578_0": "* ... like what?/", "scr_text_slash_scr_text_gml_580_0": "* Well^1, uh..^1.&* Y'know^1, for starters.../", "scr_text_slash_scr_text_gml_581_0": "\\E0* How about..^1.&* JUST^1, uh..^1./", "scr_text_slash_scr_text_gml_582_0": "\\E6* \"The Fun Gang.\"/", "scr_text_slash_scr_text_gml_583_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part./", "scr_text_slash_scr_text_gml_585_0": "* It's perfect!!!/", "scr_text_slash_scr_text_gml_586_0": "* Well^1, see ya^1, Fun Gang!/", "scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!/%", "scr_text_slash_scr_text_gml_596_0": " #Yes", "scr_text_slash_scr_text_gml_597_0": " #No", "scr_text_slash_scr_text_gml_600_0": "\\E2* Well jingle my goshdarn bells^1! Looks like Krismas came early!/", "scr_text_slash_scr_text_gml_600_0_b": " ", "scr_text_slash_scr_text_gml_601_0": "\\E1* Alright^1, Kris^1. Just gimme the straight shot./", "scr_text_slash_scr_text_gml_601_0_b": " ", "scr_text_slash_scr_text_gml_602_0": "\\E2* Why you here^1?&* Did your mom make you come here?/", "scr_text_slash_scr_text_gml_603_0": "\\C2 ", "scr_text_slash_scr_text_gml_606_0": " ", "scr_text_slash_scr_text_gml_608_0": " #Noelle", "scr_text_slash_scr_text_gml_609_0": " #Family", "scr_text_slash_scr_text_gml_610_0": "Illness", "scr_text_slash_scr_text_gml_612_0": "\\E0* Hey^1, Kris^1, you wanna chat or something?/", "scr_text_slash_scr_text_gml_613_0": "\\E2* Don't worry^1, there's no way you can bore me right now!/", "scr_text_slash_scr_text_gml_613_0_b": "Nothing", "scr_text_slash_scr_text_gml_614_0": "\\C4 ", "scr_text_slash_scr_text_gml_619_0": "\\E2* Hahaha^1, that's what I thought^1!&* She's a PEACH^1, huh...?/", "scr_text_slash_scr_text_gml_620_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside!/", "scr_text_slash_scr_text_gml_621_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too./", "scr_text_slash_scr_text_gml_622_0": "\\E7* Which one^1? I dunno^1, probably a hairy one...^1 like a kiwi./", "scr_text_slash_scr_text_gml_625_0": "\\E7* Hahahaha!!!/", "scr_text_slash_scr_text_gml_626_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/", "scr_text_slash_scr_text_gml_630_0": "\\E1* Really^1?&* You've grown up a lot^1, Kris./", "scr_text_slash_scr_text_gml_631_0": "\\E4* I'm proud of you./", "scr_text_slash_scr_text_gml_632_0": "\\E5* Wasn't too long ago you were just the creepy kid next door./", "scr_text_slash_scr_text_gml_633_0": "\\E7* Now you're the creepy kid right in front of me!/", "scr_text_slash_scr_text_gml_634_0": "* Hahahaha!!!/", "scr_text_slash_scr_text_gml_635_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/", "scr_text_slash_scr_text_gml_637_0": "\\C4 ", "scr_text_slash_scr_text_gml_642_0": "* Huh?/%", "scr_text_slash_scr_text_gml_646_0": "\\E4* She's a sweetheart^1, isn't she^1, Kris?/", "scr_text_slash_scr_text_gml_647_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter./", "scr_text_slash_scr_text_gml_648_0": "\\E5* I just wish she wasn't so..^1. defenseless./", "scr_text_slash_scr_text_gml_649_0": "\\E1* Scary movies^1, bugs^1, Santa Claus..^1. everything scares her./", "scr_text_slash_scr_text_gml_650_0": "\\E5* And when it happens^1, she freezes like a deer in headlights./", "scr_text_slash_scr_text_gml_651_0": "\\E0* Remember she used to even be afraid of humans under the bed?/", "scr_text_slash_scr_text_gml_652_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way!)/", "scr_text_slash_scr_text_gml_653_0": "\\E1* ... anyhow^1, that's what's tough about being in here^1, Kris./", "scr_text_slash_scr_text_gml_654_0": "\\E4* Not what's going on with me./", "scr_text_slash_scr_text_gml_655_0": "\\E5* Just that..^1. in the meantime^1, I can't be there to protect her./", "scr_text_slash_scr_text_gml_656_0": "\\E3* Keep an eye out for her^1, OK?/%", "scr_text_slash_scr_text_gml_660_0": "\\E3* Kris^1, even if we've grown apart^1, we still love your family./", "scr_text_slash_scr_text_gml_661_0": "\\E4* After all^1, me and Asgore were college pals^1, right?/", "scr_text_slash_scr_text_gml_662_0": "\\E1* Oh hey..^1. now that Asriel's off to college.../", "scr_text_slash_scr_text_gml_663_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad?/", "scr_text_slash_scr_text_gml_664_0": "\\E3* Heh^1, I'm just pulling your leg^1. Your dad was no party animal./", "scr_text_slash_scr_text_gml_665_0": "\\E7* Your MOTHER on the other hand...^1! Whoo!/", "scr_text_slash_scr_text_gml_666_0": "\\E4* She'd alway fuss about going^1, but once the party started.../", "scr_text_slash_scr_text_gml_667_0": "\\E7* Yikes^1, man!/", "scr_text_slash_scr_text_gml_668_0": "\\E7* Once she hit me clear across the room with a key lime pie!/", "scr_text_slash_scr_text_gml_669_0": "\\E2* I got smashed into the snack table and toppled everything!/", "scr_text_slash_scr_text_gml_670_0": "\\E7* Tasty pie though^1. Couldn't complain./%", "scr_text_slash_scr_text_gml_674_0": "\\E1* ... So^1, why am I in here...?/", "scr_text_slash_scr_text_gml_675_0": "\\E4* Well^1, they found some crap^1, so it's just some tests./", "scr_text_slash_scr_text_gml_676_0": "\\E3* Yeah, it's no big deal^1. Nothing a Holiday can't handle./", "scr_text_slash_scr_text_gml_677_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno.../", "scr_text_slash_scr_text_gml_678_0": "\\E2* Yelling at you for getting tangled in our light display./%", "scr_text_slash_scr_text_gml_683_0": "\\E2* Then what the hell're you here for^1, Kris!^1? To gawk!?/", "scr_text_slash_scr_text_gml_684_0": "\\E7* You thought this was the zoo or something!^1? C'mon!/%", "scr_text_slash_scr_text_gml_690_0": "No No No#No No No#No No No", "scr_text_slash_scr_text_gml_691_0": " #Yes", "scr_text_slash_scr_text_gml_694_0": "* (There's an anime review.^1)&* (Read it?)/", "scr_text_slash_scr_text_gml_694_0_b": " ", "scr_text_slash_scr_text_gml_695_0": "\\C2 ", "scr_text_slash_scr_text_gml_695_0_b": " ", "scr_text_slash_scr_text_gml_698_0": " ", "scr_text_slash_scr_text_gml_700_0": "* Teen'z Corner&Monthly Toon Review:&Mew Mew Kissy Cutie 2/", "scr_text_slash_scr_text_gml_701_0": "* This reviewer had Mew Mew 2 as her first exposure to the series.../", "scr_text_slash_scr_text_gml_702_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!/", "scr_text_slash_scr_text_gml_703_0": "* With a darker storyline and more mature themes.../", "scr_text_slash_scr_text_gml_704_0": "* The second one treats the viewer like a real adult.../", "scr_text_slash_scr_text_gml_705_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball./", "scr_text_slash_scr_text_gml_706_0": "* Not to mention, Mew Mew's character in the first one.../", "scr_text_slash_scr_text_gml_707_0": "* Is more stale than the ramen I eat at home by myself with the lights off./", "scr_text_slash_scr_text_gml_708_0": "* Teens and older should check out this dark masterpiece!/", "scr_text_slash_scr_text_gml_709_0": "* Signed^1,&The Anonymous Yellow Lizard/%", "scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)/%", "scr_text_slash_scr_text_gml_713_0": " #Sit", "scr_text_slash_scr_text_gml_714_0": " #Don't Sit", "scr_text_slash_scr_text_gml_716_0": " #Sit", "scr_text_slash_scr_text_gml_717_0": " #Don't Sit", "scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom Memorial Bench)/", "scr_text_slash_scr_text_gml_718_0_b": " ", "scr_text_slash_scr_text_gml_719_0": "* \"Throughout my career^1, some of my best ideas came from dreams.\"/", "scr_text_slash_scr_text_gml_719_0_b": " ", "scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here. If anyone asks -- you're writing!\"/%", "scr_text_slash_scr_text_gml_721_0": "\\C2 ", "scr_text_slash_scr_text_gml_724_0": " ", "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%", "scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)/%", "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%", "scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)/%", "scr_text_slash_scr_text_gml_739_0": " #Stick fingers", "scr_text_slash_scr_text_gml_740_0": " #Don't", "scr_text_slash_scr_text_gml_743_0": " ", "scr_text_slash_scr_text_gml_744_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/", "scr_text_slash_scr_text_gml_744_0_b": " ", "scr_text_slash_scr_text_gml_745_0": "* (Stick your fingers into the holes in the table?)/", "scr_text_slash_scr_text_gml_746_0": "\\C2 ", "scr_text_slash_scr_text_gml_749_0": " ", "scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/%", "scr_text_slash_scr_text_gml_757_0": "* (Your fingers don't fit through the top anymore.^1)&* (You try from below.)/", "scr_text_slash_scr_text_gml_758_0": "* (... your hand became covered in cobwebs.)/%", "scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)/%", "scr_text_slash_scr_text_gml_770_0": " #Yes", "scr_text_slash_scr_text_gml_771_0": " #No", "scr_text_slash_scr_text_gml_774_0": " ", "scr_text_slash_scr_text_gml_775_0": "\\M0* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../", "scr_text_slash_scr_text_gml_775_0_b": " ", "scr_text_slash_scr_text_gml_776_0": "\\M1* It's me^1!&* You know ME^1, right^1?&* Of course you do!/", "scr_text_slash_scr_text_gml_777_0": "\\M0* I'm REAL popular^1!&* I just!/", "scr_text_slash_scr_text_gml_778_0": "\\M3* Don't have any friends.../", "scr_text_slash_scr_text_gml_779_0": "\\M1* But it's OK^1, y'hear^1!&* Because you're y'here!/", "scr_text_slash_scr_text_gml_780_0": "\\M0* Will YOU be my friend?/", "scr_text_slash_scr_text_gml_781_0": "\\C2 ", "scr_text_slash_scr_text_gml_784_0": " ", "scr_text_slash_scr_text_gml_787_0": " #Kris", "scr_text_slash_scr_text_gml_788_0": " #Hippo-#potamus", "scr_text_slash_scr_text_gml_791_0": " ", "scr_text_slash_scr_text_gml_792_0": " ", "scr_text_slash_scr_text_gml_795_0": "\\M4* Oh^1! Oh^1!&* I'm so happy^1, y'hear!^1?&* I'm so happy I..^1. I.../", "scr_text_slash_scr_text_gml_796_0": "\\M3* I don't know what to do^1!&* I don't remember being this happy before!/", "scr_text_slash_scr_text_gml_797_0": "\\M2* What's your name^1, friend?/", "scr_text_slash_scr_text_gml_798_0": "\\C2 ", "scr_text_slash_scr_text_gml_801_0": " ", "scr_text_slash_scr_text_gml_807_0": "%%%", "scr_text_slash_scr_text_gml_810_0": " #Onion", "scr_text_slash_scr_text_gml_811_0": " #Beauty", "scr_text_slash_scr_text_gml_812_0": "Asriel II", "scr_text_slash_scr_text_gml_813_0": "Disgusting", "scr_text_slash_scr_text_gml_818_0": "\\M0* Kris^1! That's you^1!&* That's a real nice name for a friend!/", "scr_text_slash_scr_text_gml_823_0": "\\M0* H..^1. Hippa..^1. Hyper..^1. Hoper..^1.&* Um^1, Hippopotamus^1! That's you^1!&* Big name^1, but it's worth it!/", "scr_text_slash_scr_text_gml_826_0": "\\M1* Oh^1, excuse me^1!&* I forgot to introduce myself!/", "scr_text_slash_scr_text_gml_827_0": "\\M1* .../", "scr_text_slash_scr_text_gml_828_0": "\\M3* ... Actually^1, since no one talks to me^1, I forgot my own name.../", "scr_text_slash_scr_text_gml_831_0": "\\M1* ~1^1!&* Can you give me a name...?/", "scr_text_slash_scr_text_gml_831_0_b": "Kris", "scr_text_slash_scr_text_gml_832_0": "\\C4 ", "scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus", "scr_text_slash_scr_text_gml_835_0": " ", "scr_text_slash_scr_text_gml_841_0": "\\M0* Hmmm^1! It's perfect^1, y'hear^1!&* I don't know what it means^1, but it's perfect!/", "scr_text_slash_scr_text_gml_842_0": "\\M4* Hmm!^1!&* Feels like it's shaped like me^1!&* Feels like it smells like me!/", "scr_text_slash_scr_text_gml_843_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name./", "scr_text_slash_scr_text_gml_849_0": "\\M0^1* Wow..^1.&* What a wonderful name!/", "scr_text_slash_scr_text_gml_850_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower!/", "scr_text_slash_scr_text_gml_851_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the.../", "scr_text_slash_scr_text_gml_858_0": "\\M2* Asriel II..^1. Mmm..^1.&* Sounds..^1. familiar^1.&* It feels like..^1. a memory!/", "scr_text_slash_scr_text_gml_859_0": "\\M4* It feels like that good boy..^1.&* That threw those good corn flakes in the water for me./", "scr_text_slash_scr_text_gml_860_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!/", "scr_text_slash_scr_text_gml_869_0": "%%%", "scr_text_slash_scr_text_gml_870_0": "\\M0* Thank you for giving me a name^1!&* I'll cherish it^1, y'hear!?/", "scr_text_slash_scr_text_gml_871_0": "\\M0* .../", "scr_text_slash_scr_text_gml_872_0": "\\M2* K..^1. Krismas^1?&* That's your name^1, right?/", "scr_text_slash_scr_text_gml_873_0": "\\M3* Um^1, H..^1. Hippa..^1. um..^1.&* Hyper Potato Mask^1.&* That's your name^1, right?/", "scr_text_slash_scr_text_gml_874_0": "\\M1* I wanna tell you..^1. something..^1. tomorrow.../", "scr_text_slash_scr_text_gml_875_0": "\\M5* Somethin' I can only tell a friend.../", "scr_text_slash_scr_text_gml_876_0": "\\M5* Come back soon, y'hear.../%", "scr_text_slash_scr_text_gml_880_0": "Open#Fridge", "scr_text_slash_scr_text_gml_881_0": " #Don't", "scr_text_slash_scr_text_gml_882_0": "See photos", "scr_text_slash_scr_text_gml_885_0": " ", "scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)/", "scr_text_slash_scr_text_gml_888_0": "\\E2* Oh^1, Kris^1.&* If you're hungry.../", "scr_text_slash_scr_text_gml_889_0": "\\E0* ... help yourself to anything you want./", "scr_text_slash_scr_text_gml_890_0": "\\C3 ", "scr_text_slash_scr_text_gml_895_0": "* (It's a rusty fridge with some photos on it.)/", "scr_text_slash_scr_text_gml_896_0": "\\C3 ", "scr_text_slash_scr_text_gml_903_0": "* Nothing happened./%", "scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)/%", "scr_text_slash_scr_text_gml_913_0": "* (All that's inside is a jar with a single pickle in it...)/", "scr_text_slash_scr_text_gml_914_0": "* (... and^1, for some reason^1, a lone egg.)/", "scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)/%", "scr_text_slash_scr_text_gml_920_0": "* (All that's inside is a jar with a single pickle in it.)/", "scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)/%", "scr_text_slash_scr_text_gml_925_0": "* (All that's inside is a jar with a single pickle in it.)/", "scr_text_slash_scr_text_gml_926_0": "* (...)/", "scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside^1, too...)/%", "scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)/%", "scr_text_slash_scr_text_gml_948_0": "* (A photo of your mother and father on their wedding day.)/", "scr_text_slash_scr_text_gml_949_0": "* (She's holding a bouquet of seven flowers.)/", "scr_text_slash_scr_text_gml_950_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)/", "scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)/%", "scr_text_slash_scr_text_gml_956_0": " #Asriel", "scr_text_slash_scr_text_gml_957_0": " #Neighbors", "scr_text_slash_scr_text_gml_958_0": "Sister", "scr_text_slash_scr_text_gml_959_0": "Nothing", "scr_text_slash_scr_text_gml_962_0": "\\E4* Lil Krissy!!^1!&* Like, what's up!^1?&* Give Aunt Catty a hug!/", "scr_text_slash_scr_text_gml_963_0": "\\E2* Mwah^1!&* Mwah^1!&* Mwah!/", "scr_text_slash_scr_text_gml_964_0": "\\E8* Ha ha ha^1!&* I'm not even actually your aunt!/", "scr_text_slash_scr_text_gml_965_0": "\\E5* Oh my god..^1.&* Can I talk to you about something?/", "scr_text_slash_scr_text_gml_966_0": "* .../", "scr_text_slash_scr_text_gml_967_0": "\\E6* Actually^1, like^1, anything^1, though^1.&* Your choice./", "scr_text_slash_scr_text_gml_968_0": "\\C4 ", "scr_text_slash_scr_text_gml_971_0": "\\E4* Lil Krissy^1!&* Did you wanna talk about something!?/", "scr_text_slash_scr_text_gml_972_0": "\\C4 ", "scr_text_slash_scr_text_gml_980_0": "\\E2* Oh my god^1, Asriel^1!&* Like^1, what a cutie pie!/", "scr_text_slash_scr_text_gml_981_0": "\\E6* Do you remember when me and him went to the dance?/", "scr_text_slash_scr_text_gml_982_0": "\\E2* That was like..^1.&* The best night EVER!/", "scr_text_slash_scr_text_gml_983_0": "\\E4* Even though I spilled the entire punch bowl all over him.../", "scr_text_slash_scr_text_gml_984_0": "\\E6* And danced inappropriately in front of your mom.../", "scr_text_slash_scr_text_gml_985_0": "\\E5* And got arrested in the parking lot for making a scene.../", "scr_text_slash_scr_text_gml_986_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!/%", "scr_text_slash_scr_text_gml_990_0": "\\E1* Like^1, that green girl next door?/", "scr_text_slash_scr_text_gml_991_0": "\\E5* Oh my god^1, Krissy^1.&* She's like..^1. my LIFE VILLAIN./", "scr_text_slash_scr_text_gml_992_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2.../", "scr_text_slash_scr_text_gml_993_0": "\\E3* And the only other person in the theater was her!/", "scr_text_slash_scr_text_gml_994_0": "\\E1* Then I went to QC's and ordered a Catpuccino.../", "scr_text_slash_scr_text_gml_995_0": "\\E5* And she^1, like^1, was already drinking one!/", "scr_text_slash_scr_text_gml_996_0": "\\E3* She's SUCH a copycat^1!&* ... uhh^1, copygator?/", "scr_text_slash_scr_text_gml_997_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!/%", "scr_text_slash_scr_text_gml_1001_0": "\\E6* Ooo^1, how's Catti doing^1?&* I have no idea./", "scr_text_slash_scr_text_gml_1002_0": "\\E5* We^1, like^1, totally can't connect at all!/", "scr_text_slash_scr_text_gml_1003_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele.../", "scr_text_slash_scr_text_gml_1004_0": "\\E5* She said no^1!&* And then she^1, like^1, told me.../", "scr_text_slash_scr_text_gml_1005_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"/", "scr_text_slash_scr_text_gml_1006_0": "\\E5* What the HECK^1, Krissy?/", "scr_text_slash_scr_text_gml_1007_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!/%", "scr_text_slash_scr_text_gml_1011_0": "\\E6* Oh^1, you gotta go^1?&* Do you have^1, like^1, homework...?/", "scr_text_slash_scr_text_gml_1012_0": "\\E0* You should^1, like^1, let me help!/", "scr_text_slash_scr_text_gml_1013_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!/%", "scr_text_slash_scr_text_gml_1018_0": "#Neighbor", "scr_text_slash_scr_text_gml_1019_0": "#Memories", "scr_text_slash_scr_text_gml_1020_0": "Go Away", "scr_text_slash_scr_text_gml_1021_0": "Nothing", "scr_text_slash_scr_text_gml_1022_0": "\\E4* Krissy!&* Like^1, long time no see!/", "scr_text_slash_scr_text_gml_1023_0": "\\E0* What's up^1?&* Did you wanna talk about something?/", "scr_text_slash_scr_text_gml_1024_0": "\\C4 ", "scr_text_slash_scr_text_gml_1030_0": "\\E2* Ugh^1, that chick next door drives me NUTS./", "scr_text_slash_scr_text_gml_1031_0": "\\E3* I keep seeing her EVERYWHERE I go^1.&* She's a TOTAL copycat./", "scr_text_slash_scr_text_gml_1032_0": "\\E5* Like^1, WHY though^1?&* Doesn't she realize she'll NEVER be me?/", "scr_text_slash_scr_text_gml_1033_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy./", "scr_text_slash_scr_text_gml_1034_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur./", "scr_text_slash_scr_text_gml_1035_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body./%", "scr_text_slash_scr_text_gml_1040_0": "\\E0* Remember that time you wanted to hang out with us big kids?/", "scr_text_slash_scr_text_gml_1041_0": "\\E6* I was like, \"yeah^1, of course! Just get us some burgers!\"/", "scr_text_slash_scr_text_gml_1042_0": "\\E3* Then^1, like^1, amazingly..^1.&* You ACTUALLY got them.../", "scr_text_slash_scr_text_gml_1043_0": "\\E4* So I told you to go back and get some french fries, too.../", "scr_text_slash_scr_text_gml_1044_0": "\\E5* ... then a dozen miniature cakes.../", "scr_text_slash_scr_text_gml_1045_0": "\\E6* They were SO good^1, I ate like six!/", "scr_text_slash_scr_text_gml_1046_0": "\\E3* Then I like..^1.&* Suddenly got so sick I had to go home./", "scr_text_slash_scr_text_gml_1047_0": "\\E1* Man./", "scr_text_slash_scr_text_gml_1048_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?/%", "scr_text_slash_scr_text_gml_1053_0": "\\E5* Aww^1, that's no way to talk to your almost-sister-in-law./", "scr_text_slash_scr_text_gml_1054_0": "\\E4* Nah^1, I'm joking^1.&* But^1, like.../", "scr_text_slash_scr_text_gml_1055_0": "\\E0* Remember that time I played truth or dare with Azzy?/", "scr_text_slash_scr_text_gml_1056_0": "\\E5* I^1, like^1, made him give me his first kiss.../", "scr_text_slash_scr_text_gml_1057_0": "\\E3* Then your mom found out he kissed someone^1, and.../", "scr_text_slash_scr_text_gml_1058_0": "\\E6* Like^1, I think she basically dialed 911./", "scr_text_slash_scr_text_gml_1059_0": "\\E5* I swear your family went to church^1, like.../", "scr_text_slash_scr_text_gml_1060_0": "\\E6* Every single day that week./%", "scr_text_slash_scr_text_gml_1064_0": "\\E0* Aw^1, Krissy^1, you just wanted to say hi?/", "scr_text_slash_scr_text_gml_1065_0": "\\E6* That's adorable..^1.&* Now get out of here./%", "scr_text_slash_scr_text_gml_1070_0": " #Buy", "scr_text_slash_scr_text_gml_1071_0": " #No", "scr_text_slash_scr_text_gml_1074_0": "* Hey^1.&* Hey kid./", "scr_text_slash_scr_text_gml_1074_0_b": " ", "scr_text_slash_scr_text_gml_1075_0": "* ... ya wanna buy a tutorial?/", "scr_text_slash_scr_text_gml_1075_0_b": " ", "scr_text_slash_scr_text_gml_1076_0": "* It's only 50 Dark Dollars./", "scr_text_slash_scr_text_gml_1077_0": "\\C2 ", "scr_text_slash_scr_text_gml_1081_0": " #Buy", "scr_text_slash_scr_text_gml_1082_0": " #No", "scr_text_slash_scr_text_gml_1085_0": " ", "scr_text_slash_scr_text_gml_1086_0": " ", "scr_text_slash_scr_text_gml_1092_0": "\\M1* R-really!^1?&* You'll really buy it!?/", "scr_text_slash_scr_text_gml_1093_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%", "scr_text_slash_scr_text_gml_1097_0": "\\M1* R-really!^1?&* You'll really buy it!?/", "scr_text_slash_scr_text_gml_1098_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../", "scr_text_slash_scr_text_gml_1099_0": "\\M1* .../", "scr_text_slash_scr_text_gml_1100_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/", "scr_text_slash_scr_text_gml_1101_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/", "scr_text_slash_scr_text_gml_1102_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./", "scr_text_slash_scr_text_gml_1103_0": "\\M0* C'mon this way./%", "scr_text_slash_scr_text_gml_1111_0": "\\M1* HA^1! HA^1! Did I say FIFTY!^1?&* Well^1, we just went on sale!&* TWENTY^1! TWENTY Dark Dollars!/", "scr_text_slash_scr_text_gml_1112_0": "\\C2 ", "scr_text_slash_scr_text_gml_1121_0": " #Buy", "scr_text_slash_scr_text_gml_1122_0": " #No", "scr_text_slash_scr_text_gml_1125_0": " ", "scr_text_slash_scr_text_gml_1126_0": " ", "scr_text_slash_scr_text_gml_1132_0": "\\M1* R-really!^1?&* You'll really buy it!?/", "scr_text_slash_scr_text_gml_1133_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%", "scr_text_slash_scr_text_gml_1137_0": "\\M1* R-really!^1?&* You'll really buy it!?/", "scr_text_slash_scr_text_gml_1138_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../", "scr_text_slash_scr_text_gml_1139_0": "\\M1* .../", "scr_text_slash_scr_text_gml_1140_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/", "scr_text_slash_scr_text_gml_1141_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/", "scr_text_slash_scr_text_gml_1142_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./", "scr_text_slash_scr_text_gml_1143_0": "\\M0* C'mon this way./%", "scr_text_slash_scr_text_gml_1151_0": "\\M2* ONE!!^1! ONLY ONE DOLLAR!!^1!&* PLEASE!!^1! PLEASE!!^1!&* I NEED THIS RIGHT NOW!!!/", "scr_text_slash_scr_text_gml_1152_0": "\\C2 ", "scr_text_slash_scr_text_gml_1168_0": "\\M1* R-really!^1?&* You changed your mind!?/", "scr_text_slash_scr_text_gml_1169_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%", "scr_text_slash_scr_text_gml_1173_0": "\\M1* F-Finally!/", "scr_text_slash_scr_text_gml_1174_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../", "scr_text_slash_scr_text_gml_1175_0": "\\M1* .../", "scr_text_slash_scr_text_gml_1176_0": "\\M2* YOU DON'T HAVE A DOLLAR!?/", "scr_text_slash_scr_text_gml_1177_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/", "scr_text_slash_scr_text_gml_1178_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./", "scr_text_slash_scr_text_gml_1179_0": "\\M0* C'mon this way./%", "scr_text_slash_scr_text_gml_1188_0": "* Er^1, excuse me^1, Sir^1.&* I think I have a dollar./", "scr_text_slash_scr_text_gml_1190_0": "\\M0* ... is it Dark?/", "scr_text_slash_scr_text_gml_1192_0": "* Umm^1, yes?/", "scr_text_slash_scr_text_gml_1194_0": "* Heheh^1, perfect^1!&* Right this way^1, gentleners!/%", "scr_text_slash_scr_text_gml_1203_0": " #What's TP?", "scr_text_slash_scr_text_gml_1204_0": " #Secret", "scr_text_slash_scr_text_gml_1205_0": "Gaining TP", "scr_text_slash_scr_text_gml_1206_0": "Bye", "scr_text_slash_scr_text_gml_1207_0": "* I'm TP Master^1.&* Ask me about TP's./", "scr_text_slash_scr_text_gml_1208_0": "\\C4 ", "scr_text_slash_scr_text_gml_1212_0": "* Later^1, kid./%", "scr_text_slash_scr_text_gml_1215_0": "* TP^1? What's TP^1?&* That's what lets you cast SPELLS^1, see!?/", "scr_text_slash_scr_text_gml_1216_0": "* When you see that orange bar^1,&* Cast some SPELLS when it's filled up far./", "scr_text_slash_scr_text_gml_1217_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ... Toilet Paper!/", "scr_text_slash_scr_text_gml_1219_0": "* ... no^1, it stands for Tension Points./", "scr_text_slash_scr_text_gml_1221_0": "\\M1* What^1, really!?/%", "scr_text_slash_scr_text_gml_1225_0": "* TP only lasts^1, inside a fight^1.&* Once you win^1, it's out of sight./", "scr_text_slash_scr_text_gml_1226_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible./", "scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle.../", "scr_text_slash_scr_text_gml_1230_0": "\\M1* You mean I only should have been using one square!?/%", "scr_text_slash_scr_text_gml_1234_0": "* You get TP when you DEFEND^1.&* Protect yourself^1, then cast SPELLs^1, friend./", "scr_text_slash_scr_text_gml_1235_0": "* You also get TP by getting close to bullets./", "scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets./", "scr_text_slash_scr_text_gml_1238_0": "* You rhymed \"bullets\" with \"bullets.\"/", "scr_text_slash_scr_text_gml_1240_0": "\\M1* B-because it's important!/%", "scr_text_slash_scr_text_gml_1245_0": "* You rhymed \"bullets\" with \"bullets\"...?/", "scr_text_slash_scr_text_gml_1252_0": " #Pacify", "scr_text_slash_scr_text_gml_1253_0": " #Healing", "scr_text_slash_scr_text_gml_1254_0": "Fact", "scr_text_slash_scr_text_gml_1255_0": "Bye", "scr_text_slash_scr_text_gml_1256_0": "* I'm Ralsei Master^1.&* Ask me about RALSEI's./", "scr_text_slash_scr_text_gml_1257_0": "\\C4 ", "scr_text_slash_scr_text_gml_1261_0": "* Later^1, kid./%", "scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY^1.&* Use it on BABIES^1, before they CRY./", "scr_text_slash_scr_text_gml_1266_0": "* What^1? It safely removes a \"TIRED\" enemy from combat./", "scr_text_slash_scr_text_gml_1268_0": "\\M1* What if you're fighting a BABY!?/%", "scr_text_slash_scr_text_gml_1273_0": "* Ralsei has a spell that HEALS^1, dude./", "scr_text_slash_scr_text_gml_1274_0": "* Why use that^1, when you can eat FOOD?/", "scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?/", "scr_text_slash_scr_text_gml_1278_0": "\\M1* I could have avoided all those empty calories!?/%", "scr_text_slash_scr_text_gml_1282_0": "* Ralsei loves when you give us MONEY./", "scr_text_slash_scr_text_gml_1283_0": "* He will hug you^1, and call you HONEY./", "scr_text_slash_scr_text_gml_1285_0": "* Hey^1, that's not true!/", "scr_text_slash_scr_text_gml_1286_0": "\\E8* You don't need money to get me to do that!/%", "scr_text_slash_scr_text_gml_1291_0": " #Warning", "scr_text_slash_scr_text_gml_1292_0": " #Attack", "scr_text_slash_scr_text_gml_1293_0": "Fact", "scr_text_slash_scr_text_gml_1294_0": "Bye", "scr_text_slash_scr_text_gml_1295_0": "* I'm Susie Master^1.&* Ask me about SUSIE's./", "scr_text_slash_scr_text_gml_1296_0": "\\C4 ", "scr_text_slash_scr_text_gml_1300_0": "* Later^1, kid./%", "scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING^1, SUSIE can't hit^1.&* So make sure to -/", "scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it./", "scr_text_slash_scr_text_gml_1307_0": "\\M1* Unless..^1.&* Unless you wanted not to hurt -/", "scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON./%", "scr_text_slash_scr_text_gml_1313_0": "* Susie's gone^1, I'm afraid^1, I'm afreet./", "scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete./%", "scr_text_slash_scr_text_gml_1318_0": "* The days of WARNing^1, have long since past./", "scr_text_slash_scr_text_gml_1319_0": "* The circumstances^1, changed pretty fast./%", "scr_text_slash_scr_text_gml_1326_0": "* Susie always attacks^1, the foe on top./", "scr_text_slash_scr_text_gml_1327_0": "* She'll smash them^1, with a crushing chop./", "scr_text_slash_scr_text_gml_1328_0": "* She always strikes^1, at the first thing she sees.../", "scr_text_slash_scr_text_gml_1330_0": "* .../", "scr_text_slash_scr_text_gml_1332_0": "\\M1* Oh no^1, oh no^1!&* She's looking at ME!/%", "scr_text_slash_scr_text_gml_1336_0": "* Susie's gone^1, so no attack./", "scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?/%", "scr_text_slash_scr_text_gml_1342_0": "* Susie's BUSTER^1, RUDE as may be^1.../", "scr_text_slash_scr_text_gml_1343_0": "* Will deal more damage^1, if you just press [~1]!/%", "scr_text_slash_scr_text_gml_1349_0": "* Susie loves^1, when you give us MONEY^1.&* She will -/", "scr_text_slash_scr_text_gml_1351_0": "* Nope^1, don't care./", "scr_text_slash_scr_text_gml_1353_0": "\\M1* Did I say something funny!?/%", "scr_text_slash_scr_text_gml_1356_0": "* Susie's gone^1, so no facts./", "scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?/%", "scr_text_slash_scr_text_gml_1361_0": "* SUSIE seems to have changed^1, just a hair./", "scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare./%", "scr_text_slash_scr_text_gml_1374_0": " #Reviving", "scr_text_slash_scr_text_gml_1375_0": " #Acting", "scr_text_slash_scr_text_gml_1376_0": "Fact", "scr_text_slash_scr_text_gml_1377_0": "Bye", "scr_text_slash_scr_text_gml_1378_0": "* I'm Kris Master^1.&* Ask me about KRIS's./", "scr_text_slash_scr_text_gml_1379_0": "\\C4 ", "scr_text_slash_scr_text_gml_1383_0": "* Later^1, kid./%", "scr_text_slash_scr_text_gml_1386_0": "* When HP goes negative^1, your friends fall down/", "scr_text_slash_scr_text_gml_1387_0": "* But bringing them back^1, is easy-town/", "scr_text_slash_scr_text_gml_1388_0": "* Plain foods and spells^1, work like a charm -/", "scr_text_slash_scr_text_gml_1389_0": "* And with a MINT^1, you can cure all HARM./", "scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people^1, huh?/", "scr_text_slash_scr_text_gml_1393_0": "* Yeah^1, that's what I'm saying!/%", "scr_text_slash_scr_text_gml_1398_0": "* If you only ACT^1, you might start to think -/", "scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?/", "scr_text_slash_scr_text_gml_1401_0": "* If you know ACTing will make the enemy friendly -/", "scr_text_slash_scr_text_gml_1402_0": "* Then you can ask me to SPARE on the SAME TURN./", "scr_text_slash_scr_text_gml_1403_0": "* Or^1, cast PACIFY if you know they'll get TIRED./", "scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead^1, a lot can happen in ONE TURN!/", "scr_text_slash_scr_text_gml_1406_0": "\\M1* Hey^1, who's the MASTER here^1, me or you!?/%", "scr_text_slash_scr_text_gml_1410_0": "* It's a good idea^1, to give us BUCKs./", "scr_text_slash_scr_text_gml_1411_0": "* It'll make you happy^1, and fill you with LUCKs./", "scr_text_slash_scr_text_gml_1412_0": "* Over there^1, is our DONATION HOLE./", "scr_text_slash_scr_text_gml_1413_0": "* We had a BOX^1, but it got STOLE./%", "scr_text_slash_scr_text_gml_1418_0": " #Throw $1", "scr_text_slash_scr_text_gml_1419_0": " #Do not", "scr_text_slash_scr_text_gml_1422_0": "* \"Donation Hole\"/", "scr_text_slash_scr_text_gml_1422_0_b": " ", "scr_text_slash_scr_text_gml_1423_0": "* (If you like our tutorials^1, please throw your money into a hole.)/", "scr_text_slash_scr_text_gml_1423_0_b": " ", "scr_text_slash_scr_text_gml_1424_0": "\\C2 ", "scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)/%", "scr_text_slash_scr_text_gml_1434_0": "* (You put a dollar in the \"Hole.\")/", "scr_text_slash_scr_text_gml_1435_0": "* (The \"Hole\" became \"Full.\")/%", "scr_text_slash_scr_text_gml_1441_0": "* (You don't have enough money.)/", "scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)/%", "scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)/%", "scr_text_slash_scr_text_gml_1452_0": "Make#Ralsei#try it", "scr_text_slash_scr_text_gml_1453_0": "#Try it", "scr_text_slash_scr_text_gml_1454_0": "Decline", "scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?/", "scr_text_slash_scr_text_gml_1457_0": " ", "scr_text_slash_scr_text_gml_1458_0": "* Huh^1? Oh^1, that?/", "scr_text_slash_scr_text_gml_1459_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack./", "scr_text_slash_scr_text_gml_1461_0": "* ... I see./", "scr_text_slash_scr_text_gml_1463_0": "* C'mon^1! All I ate for breakfast was chalk!/", "scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!/", "scr_text_slash_scr_text_gml_1467_0": "* Sorry^1. What are you two having^1, exactly...?/", "scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice./", "scr_text_slash_scr_text_gml_1471_0": "* And that is...?/", "scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself^1, my main man./", "scr_text_slash_scr_text_gml_1475_0": "* Kris^1, do you want to^1, um^1, try it?/", "scr_text_slash_scr_text_gml_1476_0": "\\C3 ", "scr_text_slash_scr_text_gml_1489_0": "\\E6* Oh^1, there's a..^1.&* Honeypot^1? Inside^1?/", "scr_text_slash_scr_text_gml_1490_0": "\\E1* ... It's full of salsa./", "scr_text_slash_scr_text_gml_1492_0": "\\E3* Bingo^1, you sweet little pumpkin!/", "scr_text_slash_scr_text_gml_1493_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you.../", "scr_text_slash_scr_text_gml_1495_0": "* .../", "scr_text_slash_scr_text_gml_1496_0": "\\E8* Mmmm^1. Yummy^1. It's delicious.../", "scr_text_slash_scr_text_gml_1498_0": "* C'mon^1, you're just pretending to eat it!/", "scr_text_slash_scr_text_gml_1500_0": "* Haha^1, yeah^1! That's what I do^1, too!/", "scr_text_slash_scr_text_gml_1502_0": "* ?????/%", "scr_text_slash_scr_text_gml_1508_0": "* (There was a honeypot of salsa inside the stump.)/", "scr_text_slash_scr_text_gml_1509_0": "* (You ate some salsa.)/", "scr_text_slash_scr_text_gml_1510_0": "* (It recovered... something.)/", "scr_text_slash_scr_text_gml_1511_0": "* (Not HP.^1)&* (Just... something.)/", "scr_text_slash_scr_text_gml_1513_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/", "scr_text_slash_scr_text_gml_1515_0": "* I don't know!/%", "scr_text_slash_scr_text_gml_1522_0": "* Look^1, if no one else will eat it^1, I'll try it!/", "scr_text_slash_scr_text_gml_1523_0": "\\E6* ... there's a jar of..^1. Blood...^1?&* In here./", "scr_text_slash_scr_text_gml_1525_0": "* No^1, no^1.&* It's merely a pot of free-range salsa./", "scr_text_slash_scr_text_gml_1527_0": "\\E2* Thanks^1, that's actually more gross somehow./", "scr_text_slash_scr_text_gml_1529_0": "\\E3* Any time!/", "scr_text_slash_scr_text_gml_1531_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/", "scr_text_slash_scr_text_gml_1533_0": "* I don't know!/%", "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?/%", "scr_text_slash_scr_text_gml_1551_0": "\\E5* Kris...?/%", "scr_text_slash_scr_text_gml_1560_0": "\\E0* Kris^1, honey^1, you have grown up so much.../", "scr_text_slash_scr_text_gml_1561_0": "\\E9* Someday soon you will be going off to university as well.../", "scr_text_slash_scr_text_gml_1562_0": "\\E1* .../", "scr_text_slash_scr_text_gml_1563_0": "\\E9* Remember when you were little.../", "scr_text_slash_scr_text_gml_1564_0": "\\E8* You asked when your horns were going to grow in?/", "scr_text_slash_scr_text_gml_1565_0": "\\E0* So we bought that headband with the little red horns on it./", "scr_text_slash_scr_text_gml_1566_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%", "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./", "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/", "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%", "scr_text_slash_scr_text_gml_1575_0": "\\E2* Kris^1, I need to grade these assignments./", "scr_text_slash_scr_text_gml_1576_0": "\\E0* Perhaps you should go to bed...?/", "scr_text_slash_scr_text_gml_1577_0": "\\E1* You do not look very well.../%", "scr_text_slash_scr_text_gml_1587_0": " #Flowers", "scr_text_slash_scr_text_gml_1588_0": " #Saucer", "scr_text_slash_scr_text_gml_1589_0": "Chalk", "scr_text_slash_scr_text_gml_1590_0": "Nothing", "scr_text_slash_scr_text_gml_1591_0": "* O..^1. Oh^1, Kris.../", "scr_text_slash_scr_text_gml_1592_0": "\\E4* D..^1. Did you want to talk about something?/", "scr_text_slash_scr_text_gml_1593_0": "\\C4 ", "scr_text_slash_scr_text_gml_1597_0": "* Huh?/%", "scr_text_slash_scr_text_gml_1600_0": "\\E3* O-Oh^1, these flowers...^1? They're from your dad.../", "scr_text_slash_scr_text_gml_1601_0": "\\E0* He..^1. He always asks how you're doing in school.../", "scr_text_slash_scr_text_gml_1602_0": "\\E7* ... Then gives me a bouquet of them./", "scr_text_slash_scr_text_gml_1603_0": "\\E1* ... A-actually^1, that he always gives me flowers.../", "scr_text_slash_scr_text_gml_1604_0": "\\E4* ... R-really makes me w-wonder if he..^1. If he l-likes.../", "scr_text_slash_scr_text_gml_1605_0": "\\EB* I-if..^1. If he l-likes.../", "scr_text_slash_scr_text_gml_1606_0": "\\EA* ... The awesome comics I lent to him./", "scr_text_slash_scr_text_gml_1607_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris./", "scr_text_slash_scr_text_gml_1608_0": "\\EA* (He's huge and could kick my ass.)/%", "scr_text_slash_scr_text_gml_1612_0": "\\E0* Oh^1, this saucer of milk?/", "scr_text_slash_scr_text_gml_1613_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel!/", "scr_text_slash_scr_text_gml_1614_0": "\\E3* ... uh^1? What does she look like...?/", "scr_text_slash_scr_text_gml_1615_0": "\\E9* W..^1. well, I've never actually s-seen her^1, b-but.../", "scr_text_slash_scr_text_gml_1616_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing./", "scr_text_slash_scr_text_gml_1617_0": "\\E6* S..^1. So I'd like to think that there's a cat./", "scr_text_slash_scr_text_gml_1618_0": "\\E9* M.^1.. My cat./%", "scr_text_slash_scr_text_gml_1625_0": "\\E0* K..^1. Kris^1, even though you never got the chalk.../", "scr_text_slash_scr_text_gml_1626_0": "\\E0* You deserve an award for trying so hard to find it./", "scr_text_slash_scr_text_gml_1627_0": "\\E3* So^1, in return^1, I can let you borrow^1, um.../", "scr_text_slash_scr_text_gml_1628_0": "\\E0* M... My home-made DVD collection of the Symptons!/", "scr_text_slash_scr_text_gml_1629_0": "\\E7* Y-you know, the sitcom about the middle-class monster family./", "scr_text_slash_scr_text_gml_1630_0": "\\E3* It's got every episode in all 28 seasons!/", "scr_text_slash_scr_text_gml_1631_0": "\\E0* It's the funniest^1, most quotable show ever...!/", "scr_text_slash_scr_text_gml_1632_0": "\\E3* But make sure you don't watch past the second season %", "scr_text_slash_scr_text_gml_1633_0": "\\E9* Since they just rebooted it as Symptons Turbo %", "scr_text_slash_scr_text_gml_1634_0": "\\E8* They all started driving their own motor-vehicles %", "scr_text_slash_scr_text_gml_1635_0": "\\E3* And fighting giant giga-demons and stuff %", "scr_text_slash_scr_text_gml_1636_0": "\\E9* The main problem about that is that it kind of %", "scr_text_slash_scr_text_gml_1637_0": "\\E6* Lost the focus on family that it had earlier %", "scr_text_slash_scr_text_gml_1638_0": "\\E7* When their vehicles were shaped like animals %", "scr_text_slash_scr_text_gml_1639_0": "\\E5* And they were friends with the animal vehicles too %", "scr_text_slash_scr_text_gml_1640_0": "\\E3* And let's not get into Symptons Galaxy Force %", "scr_text_slash_scr_text_gml_1641_0": "\\E8* Where the Symptons discover another Earth %", "scr_text_slash_scr_text_gml_1642_0": "\\E9* On the other side of the Sun %", "scr_text_slash_scr_text_gml_1643_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST %", "scr_text_slash_scr_text_gml_1644_0": "\\E1* ... Huh?/", "scr_text_slash_scr_text_gml_1645_0": "\\E2* ... You don't want to watch it?/", "scr_text_slash_scr_text_gml_1646_0": "\\EB* ... Th-That's ok^1, Kris.../%", "scr_text_slash_scr_text_gml_1651_0": "\\E1* OK^1, umm^1, if you ever need help with homework.../", "scr_text_slash_scr_text_gml_1652_0": "\\EA* My office hours are in this disgusting alley./", "scr_text_slash_scr_text_gml_1653_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi./%", "scr_text_slash_scr_text_gml_1659_0": " #Add Spade", "scr_text_slash_scr_text_gml_1660_0": " #Add Diamond", "scr_text_slash_scr_text_gml_1661_0": "Swap", "scr_text_slash_scr_text_gml_1663_0": "\\C3 ", "scr_text_slash_scr_text_gml_1664_0": " ", "scr_text_slash_scr_text_gml_1666_0": " ", "scr_text_slash_scr_text_gml_1682_0": " %%", "scr_text_slash_scr_text_gml_1684_0": " #Perpetuate", "scr_text_slash_scr_text_gml_1685_0": " #Do not", "scr_text_slash_scr_text_gml_1688_0": "* (Life cannot exist without consuming.^1)&* (Even the moss drinks water.)/", "scr_text_slash_scr_text_gml_1688_0_b": " ", "scr_text_slash_scr_text_gml_1689_0": "* (Perpetuate the cycle of existence?)/", "scr_text_slash_scr_text_gml_1689_0_b": " ", "scr_text_slash_scr_text_gml_1690_0": "\\C2 ", "scr_text_slash_scr_text_gml_1693_0": " ", "scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.^1)&* (The cycle continues...)/%", "scr_text_slash_scr_text_gml_1703_0": "* (You ate the moss.^1)&* (Tastes..^1. mossy.)/", "scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)/%", "scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here^1, in the corner of a small cell...)/%", "scr_text_slash_scr_text_gml_1714_0": " #Take", "scr_text_slash_scr_text_gml_1715_0": " #Do not", "scr_text_slash_scr_text_gml_1718_0": "* (These shackles seem oddly fashionable.)/", "scr_text_slash_scr_text_gml_1718_0_b": " ", "scr_text_slash_scr_text_gml_1719_0": "* (Take them?)/", "scr_text_slash_scr_text_gml_1719_0_b": " ", "scr_text_slash_scr_text_gml_1720_0": "\\C2 ", "scr_text_slash_scr_text_gml_1723_0": " ", "scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)/%", "scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)/%", "scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)/%", "scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)/%", "scr_text_slash_scr_text_gml_1750_0": " #Yes", "scr_text_slash_scr_text_gml_1751_0": " #She'll be#fine", "scr_text_slash_scr_text_gml_1754_0": "\\E6* ... thanks for helping her^1, Kris^1. She appreciates it./", "scr_text_slash_scr_text_gml_1754_0_b": " ", "scr_text_slash_scr_text_gml_1755_0": "\\E1* .../", "scr_text_slash_scr_text_gml_1755_0_b": " ", "scr_text_slash_scr_text_gml_1756_0": "\\E1* Kris.../", "scr_text_slash_scr_text_gml_1757_0": "\\E6* Are you worried about Susie?/", "scr_text_slash_scr_text_gml_1758_0": "\\C2 ", "scr_text_slash_scr_text_gml_1761_0": " ", "scr_text_slash_scr_text_gml_1763_0": "\\E6* Well, regardless of how you feel.../", "scr_text_slash_scr_text_gml_1764_0": "\\E0* I don't think it would hurt to take a moment.../", "scr_text_slash_scr_text_gml_1765_0": "\\E6* Close your eyes^1, and think about what she's doing now.../%", "scr_text_slash_scr_text_gml_1769_0": " #Go Left", "scr_text_slash_scr_text_gml_1770_0": " #Go Right", "scr_text_slash_scr_text_gml_1773_0": "\\E0* (Alright..^1. out of the cell...)/", "scr_text_slash_scr_text_gml_1773_0_b": " ", "scr_text_slash_scr_text_gml_1774_0": "* (Where to next...?)/", "scr_text_slash_scr_text_gml_1774_0_b": " ", "scr_text_slash_scr_text_gml_1775_0": "\\C2 ", "scr_text_slash_scr_text_gml_1778_0": " ", "scr_text_slash_scr_text_gml_1779_0": " ", "scr_text_slash_scr_text_gml_1781_0": "\\E9* Huh...? Kris...^1? Did you say something back there?/", "scr_text_slash_scr_text_gml_1782_0": "\\E0* (... I can't hear them anymore...)/%", "scr_text_slash_scr_text_gml_1786_0": " #Fix Item", "scr_text_slash_scr_text_gml_1787_0": " #Leave", "scr_text_slash_scr_text_gml_1788_0": "Fix Us", "scr_text_slash_scr_text_gml_1790_0": "* Well^1, well^1. I am the smith Malius^1. I can fix anything^1. Weapon, armor.../", "scr_text_slash_scr_text_gml_1791_0": "* ... I can even fix you^1! Well^1, well^1, what will it be?/", "scr_text_slash_scr_text_gml_1791_0_b": " ", "scr_text_slash_scr_text_gml_1792_0": "\\C3 ", "scr_text_slash_scr_text_gml_1796_0": "* Hm^1? What is it now?/%", "scr_text_slash_scr_text_gml_1813_0": "* Well^1, well^1. You have nothing to fix^1./", "scr_text_slash_scr_text_gml_1814_0": "* But if you find anything BROKEN^1, return here./", "scr_text_slash_scr_text_gml_1815_0": "* After all^1, I can fix anything.../", "scr_text_slash_scr_text_gml_1816_0": "* ... except for a BROKEN HEART./%", "scr_text_slash_scr_text_gml_1821_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/", "scr_text_slash_scr_text_gml_1822_0": "* Huh-hah^1! Let's feel my technique!/%", "scr_text_slash_scr_text_gml_1828_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/", "scr_text_slash_scr_text_gml_1829_0": "* ... actually^1, you will need a free space in your ITEMs first./%", "scr_text_slash_scr_text_gml_1834_0": "* Huh---^1! That KEY is seething with energy^1! You must let me fix it!/", "scr_text_slash_scr_text_gml_1835_0": "* Huh-hah^1! Let's feel my technique!/%", "scr_text_slash_scr_text_gml_1842_0": "* Well^1, well^1. Good journey^1, my friends./%", "scr_text_slash_scr_text_gml_1846_0": "* Your body is a weapon^1, too^1. You must take care of it from time to time./", "scr_text_slash_scr_text_gml_1847_0": "* Huh-hah^1! Let's feel my technique./%", "scr_text_slash_scr_text_gml_1854_0": " #Buy", "scr_text_slash_scr_text_gml_1855_0": " #Do not", "scr_text_slash_scr_text_gml_1858_0": "* Interested in a Choco Diamond^1? /", "scr_text_slash_scr_text_gml_1858_0_b": " ", "scr_text_slash_scr_text_gml_1859_0": " ", "scr_text_slash_scr_text_gml_1860_0": "\\C2 ", "scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only $40!/", "scr_text_slash_scr_text_gml_1863_0": " ", "scr_text_slash_scr_text_gml_1865_0": "\\C2 ", "scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds^1, only $40^1, I guess./", "scr_text_slash_scr_text_gml_1878_0": "* Thanks^1, I guess^1.&* (The Choco Diamond was added to your ITEMS.)/%", "scr_text_slash_scr_text_gml_1882_0": "* ... You have too many ITEMS for this^1, I guess./%", "scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money^1, I guess./%", "scr_text_slash_scr_text_gml_1892_0": "* Okay I guess./%", "scr_text_slash_scr_text_gml_1901_0": " #Buy", "scr_text_slash_scr_text_gml_1902_0": " #Do not", "scr_text_slash_scr_text_gml_1905_0": " ", "scr_text_slash_scr_text_gml_1906_0": "\\C2 ", "scr_text_slash_scr_text_gml_1906_0_b": " ", "scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.^1)&* (Proceeds go to Hathy's Health. It costs $40.)/", "scr_text_slash_scr_text_gml_1909_0": " ", "scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.^1)&* (The Hearts Donut was added to your ITEMS.)/%", "scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.^1)&* (Hathy seemed sad.)/%", "scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.^1)&* (Hathy seemed sad.)/%", "scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)/%", "scr_text_slash_scr_text_gml_1939_0": " #Buy", "scr_text_slash_scr_text_gml_1940_0": " #Do not", "scr_text_slash_scr_text_gml_1943_0": " ", "scr_text_slash_scr_text_gml_1944_0": " ", "scr_text_slash_scr_text_gml_1946_0": "* Greetings^1, gentleclowns./", "scr_text_slash_scr_text_gml_1947_0": "\\E1* May we interest you in a Lancer Cookie?/", "scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass./", "scr_text_slash_scr_text_gml_1952_0": "\\C2 ", "scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40./", "scr_text_slash_scr_text_gml_1955_0": " ", "scr_text_slash_scr_text_gml_1969_0": "* Heheheh^1, thanks.../", "scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)/", "scr_text_slash_scr_text_gml_1973_0": "\\E2* For getting CHEATED by us!!/", "scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!/%", "scr_text_slash_scr_text_gml_1985_0": "* (You bought LANCERCOOKIE.^1)&* (But you didn't have any room.)/", "scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)/", "scr_text_slash_scr_text_gml_1988_0": "* Oops./", "scr_text_slash_scr_text_gml_1990_0": "* Oh well^1. Buyers cryers./", "scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution.../", "scr_text_slash_scr_text_gml_1994_0": "* ... to getting SWINDLED by us!/", "scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!/%", "scr_text_slash_scr_text_gml_2007_0": "* ... You don't have enough funds./", "scr_text_slash_scr_text_gml_2009_0": "* What^1? What did you spend it on!^1? Pastries!?/", "scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible./%", "scr_text_slash_scr_text_gml_2019_0": "* Hey^1! You can't not buy from us!/", "scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/", "scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one^1, Kris.)/%", "scr_text_slash_scr_text_gml_2028_0": "#Alphys", "scr_text_slash_scr_text_gml_2029_0": "#Dark World", "scr_text_slash_scr_text_gml_2030_0": "Help you", "scr_text_slash_scr_text_gml_2031_0": "Nothing", "scr_text_slash_scr_text_gml_2034_0": "\\E2* HEY^1, PUNK!!^1!&* GET OUT OF THE ROAD!!!/", "scr_text_slash_scr_text_gml_2035_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!/", "scr_text_slash_scr_text_gml_2036_0": "\\E1* ... Oh^1, wait^1, it's just Asgore's kid./", "scr_text_slash_scr_text_gml_2037_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately./", "scr_text_slash_scr_text_gml_2038_0": "\\E2* This job is SO boring^1.&* Nothing EVER happens in this town!/", "scr_text_slash_scr_text_gml_2039_0": "\\E4* Ngh..^1. I just wish SOMETHING would shake things up!/", "scr_text_slash_scr_text_gml_2040_0": "\\E7* ... Huh^1?&* You got somethin' to report?/", "scr_text_slash_scr_text_gml_2041_0": "\\C4 ", "scr_text_slash_scr_text_gml_2045_0": "\\E1* Got somethin' to report?/", "scr_text_slash_scr_text_gml_2046_0": "\\C4 ", "scr_text_slash_scr_text_gml_2054_0": "\\E0* ... Alphys?/", "scr_text_slash_scr_text_gml_2055_0": "\\E3* Who's Alphys^1?&* No idea who you're talking about./", "scr_text_slash_scr_text_gml_2056_0": "\\E2* ... Why^1, did they do something illegal!?/", "scr_text_slash_scr_text_gml_2057_0": "\\E5* Gotcha^1, if I see \"Alphys^1,\" I'll tackle 'em!!/", "scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!^1!&* They're as good as dead!!/%", "scr_text_slash_scr_text_gml_2062_0": "\\E1* What^1?&* There's a Dark World inside the school?/", "scr_text_slash_scr_text_gml_2063_0": "\\E2* Uh..^1. SURE^1, kid./", "scr_text_slash_scr_text_gml_2064_0": "\\E5* There's no law against Dark Worlds anyway!/", "scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!/%", "scr_text_slash_scr_text_gml_2069_0": "\\E6* Aww^1, you wanna help me^1? Sure^1, punk./", "scr_text_slash_scr_text_gml_2070_0": "\\E5* Get someone to rob the bank so I can suplex them!/", "scr_text_slash_scr_text_gml_2071_0": "\\E1* ... wait^1, do we even have a bank?/", "scr_text_slash_scr_text_gml_2072_0": "\\E5* Hey^1, get someone to build a bank...!/%", "scr_text_slash_scr_text_gml_2076_0": "\\E6* Don't do anything illegal^1, you little punk~!/", "scr_text_slash_scr_text_gml_2077_0": "\\E3* And lemme know if you get a lead on any purple girls./", "scr_text_slash_scr_text_gml_2078_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief./%", "scr_text_slash_scr_text_gml_2083_0": "#Asriel", "scr_text_slash_scr_text_gml_2084_0": "#Job", "scr_text_slash_scr_text_gml_2085_0": "Co-Workers", "scr_text_slash_scr_text_gml_2086_0": "No", "scr_text_slash_scr_text_gml_2089_0": "\\E0* Little buddy^1!&* It's me!/", "scr_text_slash_scr_text_gml_2090_0": "\\E3* Wanna chat for a minute before I lose my mind?/", "scr_text_slash_scr_text_gml_2091_0": "\\C4 ", "scr_text_slash_scr_text_gml_2094_0": "\\E0* H... Hey!&* Hey little buddy^1!&* What's up?!/", "scr_text_slash_scr_text_gml_2095_0": "\\C4 ", "scr_text_slash_scr_text_gml_2103_0": "\\E0* Do you know when Azzy's coming home?/", "scr_text_slash_scr_text_gml_2104_0": "\\E8* Y..^1. You can't tell him this^1, but I really miss the guy./", "scr_text_slash_scr_text_gml_2105_0": "\\E8* It'd be sweet to cruise around town like old times.../", "scr_text_slash_scr_text_gml_2106_0": "\\E3* Picking up^1, for example.../", "scr_text_slash_scr_text_gml_2107_0": "\\E4* CHICKS/", "scr_text_slash_scr_text_gml_2108_0": "\\E5* Which^1, as a matter of course/", "scr_text_slash_scr_text_gml_2109_0": "\\E6* May not have ever actually happened./", "scr_text_slash_scr_text_gml_2110_0": "\\E2* B-but one time Undyne made eye contact with me!/", "scr_text_slash_scr_text_gml_2111_0": "\\E7* ... while she was writing me a speeding ticket./%", "scr_text_slash_scr_text_gml_2115_0": "\\E1* Make no mistake^1, little buddy./", "scr_text_slash_scr_text_gml_2116_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL./", "scr_text_slash_scr_text_gml_2117_0": "\\E0* I can't slack off for SECONDS without hearing.../", "scr_text_slash_scr_text_gml_2118_0": "\\E3* \"Be a team player^1, there's no I in PEZZA!\"/", "scr_text_slash_scr_text_gml_2119_0": "\\E2* YES THERE IS^1.&* YOU JUST TOOK IT OUT./", "scr_text_slash_scr_text_gml_2120_0": "\\E3* But it's OK^1, little buddy^1.&* I've been saving up.../", "scr_text_slash_scr_text_gml_2121_0": "\\E8* ... To go to college where Azzy is!/", "scr_text_slash_scr_text_gml_2122_0": "\\E5* Then I'll get a theater degree^1, become a famous actor.../", "scr_text_slash_scr_text_gml_2123_0": "\\E1* And let the fangirls roll in, little buddy./%", "scr_text_slash_scr_text_gml_2128_0": "\\E1* Ah^1, yes^1, Little Buddy^1. Good idea^1. Meet the Rogue's Gallery./", "scr_text_slash_scr_text_gml_2129_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space./", "scr_text_slash_scr_text_gml_2130_0": "\\E2* Keeps accidentally pouring slushies on me and giggling./", "scr_text_slash_scr_text_gml_2131_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries./", "scr_text_slash_scr_text_gml_2132_0": "\\E2* Constantly terrorizing customers with war chants./", "scr_text_slash_scr_text_gml_2133_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta.../", "scr_text_slash_scr_text_gml_2134_0": "\\E6* ... actually^1, does that guy even work here?/", "scr_text_slash_scr_text_gml_2135_0": "\\E3* Ah^1, my co-workers^1. Where would I be without them?/", "scr_text_slash_scr_text_gml_2136_0": "\\E1* A happy place^1, little buddy^1. A much happier place./%", "scr_text_slash_scr_text_gml_2141_0": "\\E3* It's fine^1, Little Buddy^1. You don't have to watch me suffer./", "scr_text_slash_scr_text_gml_2142_0": "\\E1* Just enjoy your freedom... While it lasts.../%", "scr_text_slash_scr_text_gml_2147_0": "#Fruit Juice", "scr_text_slash_scr_text_gml_2148_0": "#Nothing", "scr_text_slash_scr_text_gml_2151_0": "* Kris..^1. What a pleasant surprise to see you here^1.&* And on a school day./", "scr_text_slash_scr_text_gml_2151_0_b": " ", "scr_text_slash_scr_text_gml_2152_0": "* There must be a reason that you came here at such a time./", "scr_text_slash_scr_text_gml_2152_0_b": " ", "scr_text_slash_scr_text_gml_2153_0": "* I^1, Father Alvin^1, implore you^1.&* If you have anything weighing on your mind^1, please^1, speak./", "scr_text_slash_scr_text_gml_2154_0": "\\C2 ", "scr_text_slash_scr_text_gml_2160_0": "* Kris, if you want some of our \"sick\" Fruit Juice^1, you should come to our service./", "scr_text_slash_scr_text_gml_2161_0": "* Our choir sounds a bit thinner since your brother went away./", "scr_text_slash_scr_text_gml_2162_0": "* Kris^1, it would be wonderful if you would sing with us./", "scr_text_slash_scr_text_gml_2163_0": "* Or even participated to any extent,/", "scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice./%", "scr_text_slash_scr_text_gml_2168_0": "* I understand^1.&* I hope in time you may find the words you seek./", "scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way./%", "scr_text_slash_scr_text_gml_2174_0": "#Yes", "scr_text_slash_scr_text_gml_2175_0": "#No", "scr_text_slash_scr_text_gml_2178_0": "* (Scented markers.)/", "scr_text_slash_scr_text_gml_2178_0_b": " ", "scr_text_slash_scr_text_gml_2179_0": "\\C2 ", "scr_text_slash_scr_text_gml_2179_0_b": " ", "scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)/%", "scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)/%", "scr_text_slash_scr_text_gml_2194_0": "#Yes", "scr_text_slash_scr_text_gml_2195_0": "#No", "scr_text_slash_scr_text_gml_2198_0": "* (It's a toilet.^1)&* (Flush it?)/", "scr_text_slash_scr_text_gml_2198_0_b": " ", "scr_text_slash_scr_text_gml_2199_0": "& & Yes No\\C1", "scr_text_slash_scr_text_gml_2199_0_b": " ", "scr_text_slash_scr_text_gml_2202_0": " ", "scr_text_slash_scr_text_gml_2205_0": " \\C2", "scr_text_slash_scr_text_gml_2216_0": "%%", "scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)/%", "scr_text_slash_scr_text_gml_2223_0": "#ひく", "scr_text_slash_scr_text_gml_2224_0": "#ひかない", "scr_text_slash_scr_text_gml_2226_0": "#Yes", "scr_text_slash_scr_text_gml_2227_0": "#No", "scr_text_slash_scr_text_gml_2228_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)/", "scr_text_slash_scr_text_gml_2228_0_b": " ", "scr_text_slash_scr_text_gml_2229_0": "* (As a result, it's missing most of the good keys.)/", "scr_text_slash_scr_text_gml_2229_0_b": " ", "scr_text_slash_scr_text_gml_2230_0": "* (Play it?)/", "scr_text_slash_scr_text_gml_2231_0": "\\C2 ", "scr_text_slash_scr_text_gml_2239_0": "* (Plink...)/%", "scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)/%", "scr_text_slash_scr_text_gml_2248_0": "* (Ring^1, ring...)/", "scr_text_slash_scr_text_gml_2250_0": "* K..^1. Kris!?/", "scr_text_slash_scr_text_gml_2251_0": "\\E1* Whatever have you been doing!?/", "scr_text_slash_scr_text_gml_2252_0": "\\E3* I sat in the car waiting for you after school for half an hour...!/", "scr_text_slash_scr_text_gml_2253_0": "\\E7* I called and called^1, but you never picked up.../", "scr_text_slash_scr_text_gml_2254_0": "\\E8* You had your poor mother worried sick!/", "scr_text_slash_scr_text_gml_2255_0": "\\E7* Kris^1, I am afraid I am going to have to punish you.../", "scr_text_slash_scr_text_gml_2256_0": "\\E8* ... huh?/", "scr_text_slash_scr_text_gml_2257_0": "\\E1* ... A friend?/", "scr_text_slash_scr_text_gml_2258_0": "\\E0* You were spending time with..^1. a friend?/", "scr_text_slash_scr_text_gml_2259_0": "\\E0* .../", "scr_text_slash_scr_text_gml_2260_0": "\\E9* Kris.../", "scr_text_slash_scr_text_gml_2261_0": "\\E0* I will make an exception this time./", "scr_text_slash_scr_text_gml_2262_0": "* You can continue your adventures a little longer./", "scr_text_slash_scr_text_gml_2263_0": "\\E1* But when you return home.../", "scr_text_slash_scr_text_gml_2264_0": "\\E5* You are going to have to go to bed early./", "scr_text_slash_scr_text_gml_2265_0": "\\E0* See you soon^1, honey./", "scr_text_slash_scr_text_gml_2267_0": "* (Click...)/%", "scr_text_slash_scr_text_gml_2271_0": "Great to#see you#again", "scr_text_slash_scr_text_gml_2272_0": "Who the#hell are#you?", "scr_text_slash_scr_text_gml_2275_0": "\\E0* hey, look who's walkin' around./", "scr_text_slash_scr_text_gml_2275_0_b": " ", "scr_text_slash_scr_text_gml_2276_0": "\\E2* how are ya^1, kid?/", "scr_text_slash_scr_text_gml_2276_0_b": " ", "scr_text_slash_scr_text_gml_2277_0": "\\C2 ", "scr_text_slash_scr_text_gml_2281_0": "#Store", "scr_text_slash_scr_text_gml_2282_0": "#Friends", "scr_text_slash_scr_text_gml_2283_0": "Leave", "scr_text_slash_scr_text_gml_2286_0": " ", "scr_text_slash_scr_text_gml_2287_0": "\\E2* yeah^1, it's real nice^1, isn't it?/", "scr_text_slash_scr_text_gml_2288_0": "\\E5* especially considering i've never met you before./", "scr_text_slash_scr_text_gml_2289_0": "\\E0* the name's sans^1.&* sans the skeleton^1.&* i'm new in town./", "scr_text_slash_scr_text_gml_2290_0": "\\E2* what's up?/", "scr_text_slash_scr_text_gml_2291_0": "\\C3 ", "scr_text_slash_scr_text_gml_2295_0": "\\E3* hmm..^1. y'know^1, good question./", "scr_text_slash_scr_text_gml_2296_0": "\\E5* i'm sans^1.&* your friendly neighborhood skeleton./", "scr_text_slash_scr_text_gml_2297_0": "\\E2* what's up?/", "scr_text_slash_scr_text_gml_2298_0": "\\C3 ", "scr_text_slash_scr_text_gml_2304_0": "\\E5* what's up?/", "scr_text_slash_scr_text_gml_2305_0": "\\C3 ", "scr_text_slash_scr_text_gml_2311_0": "#Me", "scr_text_slash_scr_text_gml_2312_0": "#My Mom", "scr_text_slash_scr_text_gml_2313_0": "My Teacher", "scr_text_slash_scr_text_gml_2314_0": "Nobody", "scr_text_slash_scr_text_gml_2318_0": "\\E2* behind me^1?&* yeah^1, that's the grocery store./", "scr_text_slash_scr_text_gml_2319_0": "\\E1* unfortunately^1, it's closed./", "scr_text_slash_scr_text_gml_2320_0": "\\E2* what a pain^1.&* i really wanted to buy some milk./", "scr_text_slash_scr_text_gml_2321_0": "\\E5* someone oughta complain to the guy who runs it./%", "scr_text_slash_scr_text_gml_2325_0": "\\E0* we just moved here^1, so i hardly know anyone./", "scr_text_slash_scr_text_gml_2326_0": "\\E2* why^1, got anyone i should know better?/", "scr_text_slash_scr_text_gml_2327_0": "\\C4 ", "scr_text_slash_scr_text_gml_2333_0": "\\E2* oh^1, you've got something better to do?/", "scr_text_slash_scr_text_gml_2334_0": "\\E0* me too./", "scr_text_slash_scr_text_gml_2335_0": "\\E2* anyway^1, i'll be standing here doing nothing./%", "scr_text_slash_scr_text_gml_2342_0": "* huh?/%", "scr_text_slash_scr_text_gml_2345_0": "\\E2* ah^1, sorry^1. i don't hang out with idiot babies./", "scr_text_slash_scr_text_gml_2346_0": "\\E5* they compete with my sociological niche./%", "scr_text_slash_scr_text_gml_2351_0": "\\E5* hey^1, i gave you a number^1, what more do you want?/%", "scr_text_slash_scr_text_gml_2356_0": "\\E2* woah there^1, tiger./", "scr_text_slash_scr_text_gml_2357_0": "\\E0* you can't just jump straight into friendship./", "scr_text_slash_scr_text_gml_2358_0": "\\E2* it takes time./", "scr_text_slash_scr_text_gml_2359_0": "\\E3* .../", "scr_text_slash_scr_text_gml_2360_0": "\\E2* alright^1, that's enough time./", "scr_text_slash_scr_text_gml_2361_0": "\\E0* take this./", "scr_text_slash_scr_text_gml_2362_0": "\\E5* call it whenever you feel like./", "scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)/%", "scr_text_slash_scr_text_gml_2372_0": "\\E1* your mother^1, huh...?/", "scr_text_slash_scr_text_gml_2373_0": "\\E0* too late./", "scr_text_slash_scr_text_gml_2374_0": "\\E5* i already \"befriended\" your mom last night./", "scr_text_slash_scr_text_gml_2375_0": "\\E2* she's great. came to the store to buy chocolate kisses./", "scr_text_slash_scr_text_gml_2376_0": "\\E3* said she's gotta lock her door to stop you from eating 'em./", "scr_text_slash_scr_text_gml_2377_0": "\\E5* heheheh... you sound like a fun kid^1, huh?/%", "scr_text_slash_scr_text_gml_2381_0": "\\E0* alphys^1. yeah^1. i know about her./", "scr_text_slash_scr_text_gml_2382_0": "\\E2* came into the store with a suitcase and sunglasses./", "scr_text_slash_scr_text_gml_2383_0": "\\E0* thought she was part of the mob./", "scr_text_slash_scr_text_gml_2384_0": "\\E2* she opened the case and stuffed it full of instant noodles./", "scr_text_slash_scr_text_gml_2385_0": "\\E0* paid in small bills,/", "scr_text_slash_scr_text_gml_2386_0": "\\E0* then slunk out of the place,/", "scr_text_slash_scr_text_gml_2387_0": "\\E2* pajamas trailing on the floor./", "scr_text_slash_scr_text_gml_2388_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business./", "scr_text_slash_scr_text_gml_2389_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing./%", "scr_text_slash_scr_text_gml_2393_0": "\\E1* harsh^1, but fair./%", "scr_text_slash_scr_text_gml_2398_0": "#1", "scr_text_slash_scr_text_gml_2399_0": "#2", "scr_text_slash_scr_text_gml_2402_0": "3", "scr_text_slash_scr_text_gml_2403_0": "* (Ring^1, ring...)/", "scr_text_slash_scr_text_gml_2403_0_b": "4", "scr_text_slash_scr_text_gml_2404_0": "* Hello./", "scr_text_slash_scr_text_gml_2405_0": "* You have reached the Hotline for Idiot Babies./", "scr_text_slash_scr_text_gml_2406_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None./", "scr_text_slash_scr_text_gml_2407_0": "\\C4 ", "scr_text_slash_scr_text_gml_2410_0": "* (Ring^1, ring...^1)&* (Ring^1, ring...^1)&* (Ring^1, ring...)/", "scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)/%", "scr_text_slash_scr_text_gml_2418_0": "* Huh!?/", "scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Idiot?/", "scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Baby?/", "scr_text_slash_scr_text_gml_2421_0": "* Ah^1, you're an Idiot Baby?/", "scr_text_slash_scr_text_gml_2422_0": "* .../", "scr_text_slash_scr_text_gml_2423_0": "* To tell you the truth^1, I'm one too./", "scr_text_slash_scr_text_gml_2424_0": "* Let's try our best^1, OK?/", "scr_text_slash_scr_text_gml_2425_0": "* (Click...)/%", "scr_text_slash_scr_text_gml_2428_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?/", "scr_text_slash_scr_text_gml_2429_0": "* (Click...)/%", "scr_text_slash_scr_text_gml_2435_0": " #Yes", "scr_text_slash_scr_text_gml_2436_0": " #No", "scr_text_slash_scr_text_gml_2439_0": "\\E1* ... hey bud./", "scr_text_slash_scr_text_gml_2439_0_b": " ", "scr_text_slash_scr_text_gml_2440_0": "\\E2* ... are you busy tomorrow...?/", "scr_text_slash_scr_text_gml_2440_0_b": " ", "scr_text_slash_scr_text_gml_2441_0": "\\E1* i need some help with something./", "scr_text_slash_scr_text_gml_2442_0": "\\E2* it'd be great if you could come over./", "scr_text_slash_scr_text_gml_2443_0": "\\E5* i live just next door^1, ya know./", "scr_text_slash_scr_text_gml_2444_0": "\\C2 ", "scr_text_slash_scr_text_gml_2452_0": "\\E2* wow..^1. you answered quickly^1, huh./", "scr_text_slash_scr_text_gml_2453_0": "\\E0* that's not good^1.&* i'm a total stranger./", "scr_text_slash_scr_text_gml_2454_0": "\\E5* you should probably hesitate more./", "scr_text_slash_scr_text_gml_2459_0": "\\E2* wow^1, you were deliberating for a while./", "scr_text_slash_scr_text_gml_2460_0": "\\E0* gee^1, what's wrong?/", "scr_text_slash_scr_text_gml_2461_0": "\\E5* don't want to hang out with a stranger?/", "scr_text_slash_scr_text_gml_2464_0": "\\E2* well, guess i shouldn't complain.../", "scr_text_slash_scr_text_gml_2465_0": "\\E0* huh...^1?&* what are we going to be doing?/", "scr_text_slash_scr_text_gml_2466_0": "\\E2* oh^1, i'm not going to be there./", "scr_text_slash_scr_text_gml_2467_0": "\\E5* that'd be weird./", "scr_text_slash_scr_text_gml_2468_0": "\\E2* it's just gonna be you and my little brother./", "scr_text_slash_scr_text_gml_2469_0": "\\E0* he needs friends./", "scr_text_slash_scr_text_gml_2470_0": "\\E2* thanks for hanging out with him./", "scr_text_slash_scr_text_gml_2471_0": "\\E5* see ya./%", "scr_text_slash_scr_text_gml_2479_0": "\\E2* ... well, that was quick./", "scr_text_slash_scr_text_gml_2484_0": "\\E2* ... hmm, well, that's disappointing./", "scr_text_slash_scr_text_gml_2486_0": "\\E1* alright^1, alright^1, lemme sweeten the deal for ya./", "scr_text_slash_scr_text_gml_2487_0": "\\E1* if you come over..^1. i^1, will personally,/", "scr_text_slash_scr_text_gml_2488_0": "\\E5* not even be there./", "scr_text_slash_scr_text_gml_2489_0": "\\E2* it'll just be you and my little brother./", "scr_text_slash_scr_text_gml_2490_0": "\\E0* since he's new here^1, he needs friends./", "scr_text_slash_scr_text_gml_2491_0": "\\E2* anyway^1, thanks for agreeing to hang out with him./", "scr_text_slash_scr_text_gml_2492_0": "\\E5* see ya./%", "scr_text_slash_scr_text_gml_2499_0": " #Susie", "scr_text_slash_scr_text_gml_2500_0": " #Key", "scr_text_slash_scr_text_gml_2501_0": "Anything", "scr_text_slash_scr_text_gml_2502_0": "Nothing", "scr_text_slash_scr_text_gml_2503_0": "\\E0* Oh^1, hi^1, Kris!/", "scr_text_slash_scr_text_gml_2504_0": "* Did you need help with your homework again?/", "scr_text_slash_scr_text_gml_2505_0": "\\E4* I know you were having trouble last time^1, so^1, um,/", "scr_text_slash_scr_text_gml_2506_0": "\\E0* I actually got a few things ready for you^1, in case --/", "scr_text_slash_scr_text_gml_2507_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now.../", "scr_text_slash_scr_text_gml_2508_0": "\\E3* I forgot my house key again^1, and.../", "scr_text_slash_scr_text_gml_2509_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok./", "scr_text_slash_scr_text_gml_2510_0": "\\E0* See you at school^1, Kris!/", "scr_text_slash_scr_text_gml_2511_0": "\\E1* .../", "scr_text_slash_scr_text_gml_2512_0": "\\E5* .../", "scr_text_slash_scr_text_gml_2513_0": "\\E4* Umm^1, Kris?/", "scr_text_slash_scr_text_gml_2514_0": "\\E0* Did you..^1. want to talk about something?/", "scr_text_slash_scr_text_gml_2515_0": "\\C4 ", "scr_text_slash_scr_text_gml_2518_0": "\\E0* Hi Kris^1!&* Is something up?/", "scr_text_slash_scr_text_gml_2519_0": "\\C4 ", "scr_text_slash_scr_text_gml_2525_0": " #She's nice", "scr_text_slash_scr_text_gml_2526_0": " #Terrible", "scr_text_slash_scr_text_gml_2527_0": "Eats Chalk", "scr_text_slash_scr_text_gml_2528_0": "...", "scr_text_slash_scr_text_gml_2531_0": "\\E4* Susie^1! That's right^1, you were with Susie!/", "scr_text_slash_scr_text_gml_2532_0": "\\E3* When you didn't come back to class^1, I was worried^1, but.../", "scr_text_slash_scr_text_gml_2533_0": "\\E4* Everything turned out OK^1! I think?/", "scr_text_slash_scr_text_gml_2534_0": "\\E5* .../", "scr_text_slash_scr_text_gml_2535_0": "\\E3* ... Umm^1, Kris^1? Can I ask something^1, if that's OK?/", "scr_text_slash_scr_text_gml_2536_0": "\\E4* Susie..^1. I'm kind of..^1. curious what she's like^1, you know?/", "scr_text_slash_scr_text_gml_2537_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone./", "scr_text_slash_scr_text_gml_2538_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok.../", "scr_text_slash_scr_text_gml_2539_0": "\\C4 ", "scr_text_slash_scr_text_gml_2543_0": "\\E2* Oh^1, can I ask something else about her!?/", "scr_text_slash_scr_text_gml_2544_0": "\\E3* Well^1, did it seem like^1, she^1, um.../", "scr_text_slash_scr_text_gml_2545_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)/%", "scr_text_slash_scr_text_gml_2553_0": "\\E2* ... huh^1? Why don't I ask my mom for the key?/", "scr_text_slash_scr_text_gml_2554_0": "\\E3* I..^1. I mean^1, um..^1. I..^1. you know,/", "scr_text_slash_scr_text_gml_2555_0": "\\E4* She doesn't like it when I bother her when she's working./", "scr_text_slash_scr_text_gml_2556_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's./%", "scr_text_slash_scr_text_gml_2560_0": "\\E1* Umm..^1. Kris...^1? Are you feeling alright?/", "scr_text_slash_scr_text_gml_2561_0": "\\E5* Normally you're not so... talkative./", "scr_text_slash_scr_text_gml_2562_0": "\\E4* Oh! I don't mean to sound like something's wrong with you./", "scr_text_slash_scr_text_gml_2563_0": "\\E4* .../", "scr_text_slash_scr_text_gml_2564_0": "\\E2* Umm^1, Kris^1, is something wrong?/", "scr_text_slash_scr_text_gml_2565_0": "\\E3* Why did you go to the hospital to see my dad...?/", "scr_text_slash_scr_text_gml_2566_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but... um.../", "scr_text_slash_scr_text_gml_2567_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!/%", "scr_text_slash_scr_text_gml_2571_0": "\\E0* Tell Azzy I said hi^1, Kris!/%", "scr_text_slash_scr_text_gml_2584_0": "\\E2* What...^1?&* She's..^1. a nice person?/", "scr_text_slash_scr_text_gml_2585_0": "* Really!^1? L-like, really!^1? Honestly!^1? Truly!?/", "scr_text_slash_scr_text_gml_2586_0": "\\E4* I mean^1, that's just what I was hoping^1, but.../", "scr_text_slash_scr_text_gml_2587_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris?/", "scr_text_slash_scr_text_gml_2588_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?/", "scr_text_slash_scr_text_gml_2589_0": "\\E2* ... R-really^1? You're serious^1? You're totally serious?/", "scr_text_slash_scr_text_gml_2590_0": "\\E6* ... gosh^1, then maybe I should try talking to her.../", "scr_text_slash_scr_text_gml_2591_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris!/", "scr_text_slash_scr_text_gml_2592_0": "\\E6* (Though^1, honestly^1, if she's nice^1 I might die^1, too...)/%", "scr_text_slash_scr_text_gml_2596_0": "\\E2* She WHAT^1? She smashed you against the LOCKERS?/", "scr_text_slash_scr_text_gml_2597_0": "\\E7* Gosh^1, Kris^1, I'm really sorry^1. That's just awful./", "scr_text_slash_scr_text_gml_2598_0": "\\E3* I..^1. I'd THOUGHT Susie was good^1, just.../", "scr_text_slash_scr_text_gml_2599_0": "\\E6* Maybe it would take someone special to find her good side./", "scr_text_slash_scr_text_gml_2600_0": "\\E7* ... but she really IS terrible^1, isn't she...?/", "scr_text_slash_scr_text_gml_2601_0": "\\E7* Kris..^1. I'm SO sorry you have to go through this./", "scr_text_slash_scr_text_gml_2602_0": "\\E4* In fact^1, I wonder if..^1. d-do you think...?/", "scr_text_slash_scr_text_gml_2603_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean?/", "scr_text_slash_scr_text_gml_2604_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um,/", "scr_text_slash_scr_text_gml_2605_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore./", "scr_text_slash_scr_text_gml_2606_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)/%", "scr_text_slash_scr_text_gml_2610_0": "\\E2* What^1?&* She was EATING the chalk???/", "scr_text_slash_scr_text_gml_2611_0": "* R..^1. really...?/", "scr_text_slash_scr_text_gml_2612_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris?/", "scr_text_slash_scr_text_gml_2613_0": "\\E3* L-like when you told me ICE-E was real and eats kids.../", "scr_text_slash_scr_text_gml_2614_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying./", "scr_text_slash_scr_text_gml_2615_0": "\\E2* ... Huh^1? You're telling the truth^1? Seriously^1?/", "scr_text_slash_scr_text_gml_2616_0": "\\E5* .../", "scr_text_slash_scr_text_gml_2617_0": "\\E0* Umm^1, then..^1. what color chalk does she like?/", "scr_text_slash_scr_text_gml_2618_0": "\\E4* And^1, do you think she likes the thin or the thick kind...?/", "scr_text_slash_scr_text_gml_2619_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)/%", "scr_text_slash_scr_text_gml_2623_0": "\\E2* Seriously^1, Kris^1? But I help you ALL the time!/", "scr_text_slash_scr_text_gml_2624_0": "\\E8* The LEAST you can do is give me a LITTLE information!/", "scr_text_slash_scr_text_gml_2625_0": "\\E2* Like^1, d-does she like metal music!?/", "scr_text_slash_scr_text_gml_2626_0": "\\E2* Is she really an obligate carnivore!?/", "scr_text_slash_scr_text_gml_2627_0": "\\E2* D..^1. Does she really have a tail underneath her jacket!?/", "scr_text_slash_scr_text_gml_2628_0": "\\E3* Or^1, or... or..^1./", "scr_text_slash_scr_text_gml_2629_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it...?/", "scr_text_slash_scr_text_gml_2630_0": "\\E8* (I blew it, didn't I...)/%", "scr_text_slash_scr_text_gml_2636_0": " #Yes", "scr_text_slash_scr_text_gml_2637_0": " #No", "scr_text_slash_scr_text_gml_2640_0": "* (If you go to bed^1, this chapter of your adventures will end.)/", "scr_text_slash_scr_text_gml_2640_0_b": " ", "scr_text_slash_scr_text_gml_2641_0": "* (Will you go to bed?)/", "scr_text_slash_scr_text_gml_2641_0_b": " ", "scr_text_slash_scr_text_gml_2642_0": "\\C2 ", "scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)/%", "scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)/%", "scr_text_slash_scr_text_gml_2658_0": " #Sleep", "scr_text_slash_scr_text_gml_2659_0": " #Do not", "scr_text_slash_scr_text_gml_2662_0": "* (It's your bed.)/", "scr_text_slash_scr_text_gml_2662_0_b": " ", "scr_text_slash_scr_text_gml_2663_0": " ", "scr_text_slash_scr_text_gml_2664_0": "* (Will you go to bed?)/", "scr_text_slash_scr_text_gml_2665_0": "\\C2 ", "scr_text_slash_scr_text_gml_2665_0_b": "* (If you go back to sleep^1, \\cYyou may miss a lot of important things\\cW.)/", "scr_text_slash_scr_text_gml_2671_0": " #Sleep!!!", "scr_text_slash_scr_text_gml_2672_0": " #Do not!!!", "scr_text_slash_scr_text_gml_2675_0": " ", "scr_text_slash_scr_text_gml_2676_0": " ", "scr_text_slash_scr_text_gml_2677_0": "* (For some reason^1, you decided to go back to sleep...)/%", "scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)/%", "scr_text_slash_scr_text_gml_2686_0": "Play#a game", "scr_text_slash_scr_text_gml_2687_0": "Do not#play a#game", "scr_text_slash_scr_text_gml_2690_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE./", "scr_text_slash_scr_text_gml_2690_0_b": " ", "scr_text_slash_scr_text_gml_2691_0": "* SO LONELY^1, LONELY^1, I BE.../", "scr_text_slash_scr_text_gml_2691_0_b": " ", "scr_text_slash_scr_text_gml_2692_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE?/", "scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?/", "scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and.../", "scr_text_slash_scr_text_gml_2697_0": "* So^1, what the hell are you doing in there?/", "scr_text_slash_scr_text_gml_2699_0": "\\TJ* I AM INNOCENT^1, INNOCENT^1.&* I JUST WANTED TO PLAY A GAME^1, GAME./", "scr_text_slash_scr_text_gml_2700_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE./", "scr_text_slash_scr_text_gml_2701_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY./", "scr_text_slash_scr_text_gml_2702_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER./", "scr_text_slash_scr_text_gml_2703_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE,/", "scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE./", "scr_text_slash_scr_text_gml_2706_0": "* Huh^1? Free^1? But you're clearly the one behind bars.../", "scr_text_slash_scr_text_gml_2708_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS!/", "scr_text_slash_scr_text_gml_2710_0": "* Well^1, sounds like you don't need any help^1, then./", "scr_text_slash_scr_text_gml_2712_0": "\\TJ* THAT IS UN-SO^1.&* I GROW LONELY IN MY LITTLE FREEDOM./", "scr_text_slash_scr_text_gml_2713_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME...?/", "scr_text_slash_scr_text_gml_2714_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!/", "scr_text_slash_scr_text_gml_2715_0": "\\C2 ", "scr_text_slash_scr_text_gml_2719_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./", "scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%", "scr_text_slash_scr_text_gml_2725_0": "Play#a game", "scr_text_slash_scr_text_gml_2726_0": "Do not#play a#game", "scr_text_slash_scr_text_gml_2729_0": " ", "scr_text_slash_scr_text_gml_2730_0": " ", "scr_text_slash_scr_text_gml_2732_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./", "scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES^1. 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You're the chumps that beat me up earlier!/", "scr_text_slash_scr_text_gml_2794_0_b": " ", "scr_text_slash_scr_text_gml_2795_0": "* There's no way I'll forgive you^1, so scram!/", "scr_text_slash_scr_text_gml_2795_0_b": " ", "scr_text_slash_scr_text_gml_2796_0": "\\C2 ", "scr_text_slash_scr_text_gml_2807_0": "* We're sorry^1, we made a mistake earlier./", "scr_text_slash_scr_text_gml_2808_0": "\\E8* We promise we won't do it again!/", "scr_text_slash_scr_text_gml_2810_0": "* Huh...^1? You're apologizing^1? I guess I'll forgive you then.../", "scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)/%", "scr_text_slash_scr_text_gml_2823_0": "* Heh^1, you wanna act that way^1, huh...?/", "scr_text_slash_scr_text_gml_2824_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!/", "scr_text_slash_scr_text_gml_2826_0": "* I..^1. I'm sorry!!^1! I forgive you!!^1! 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If you wanted./", "scr_text_slash_scr_text_gml_2980_0": "\\C2", "scr_text_slash_scr_text_gml_2986_0": "\\E2* Well^1, then what are we waiting for?/", "scr_text_slash_scr_text_gml_2987_0": "\\E9* Let's head back!/%", "scr_text_slash_scr_text_gml_2991_0": "\\E4* C'mon^1, don't lie!/", "scr_text_slash_scr_text_gml_2992_0": "\\E9* Let's at least say goodbye to Lancer!/%", "scr_text_slash_scr_text_gml_2998_0": " #Let's Fight", "scr_text_slash_scr_text_gml_2999_0": " #Let's Not", "scr_text_slash_scr_text_gml_3002_0": "* If you can beat me^1, I'll go back to being a good guy./", "scr_text_slash_scr_text_gml_3002_0_b": " ", "scr_text_slash_scr_text_gml_3003_0": "\\E0* But if you LOSE.../", "scr_text_slash_scr_text_gml_3003_0_b": " ", "scr_text_slash_scr_text_gml_3004_0": "\\E2* YOU guys will have to become bad guys with US.../", "scr_text_slash_scr_text_gml_3005_0": "\\E4* ... and do WHATEVER we say./", "scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!^1! 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What is it^1, honey?/", "scr_text_slash_scr_text_gml_3028_0": "\\C4 ", "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/", "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/", "scr_text_slash_scr_text_gml_3036_0": "\\E1* .../", "scr_text_slash_scr_text_gml_3036_0_b": "\\E0* Kris^1, honey^1, you have grown up so much.../", "scr_text_slash_scr_text_gml_3037_0": "\\E9* Someday soon you will be going off to university as well.../", "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた&  カチューシャを&  かってあげたでしょう?/", "scr_text_slash_scr_text_gml_3039_0": "\\E9* Remember when you were little.../", "scr_text_slash_scr_text_gml_3040_0": "\\E8* You asked when your horns were going to grow in?/", "scr_text_slash_scr_text_gml_3041_0": "\\E0* So we bought that headband with the little red horns on it./", "scr_text_slash_scr_text_gml_3042_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%", "scr_text_slash_scr_text_gml_3044_0": "\\E9* Remember that video-game you and Asriel used to play?/", "scr_text_slash_scr_text_gml_3045_0": "\\E1* What was it called...^1? Super Smashing Fighters?/", "scr_text_slash_scr_text_gml_3046_0": "\\E0* When he was very little^1, he LOVED the green lizard from that./", "scr_text_slash_scr_text_gml_3047_0": "\\E9* We even had a birthday party for him themed around it./", "scr_text_slash_scr_text_gml_3048_0": "\\E0* Your father painted all these eggs with spots as decoration.../", "scr_text_slash_scr_text_gml_3049_0": "\\E9* Oh^1, your brother LOVED it...!/", "scr_text_slash_scr_text_gml_3050_0": "\\E5* Until the next day^1, your father cooked them all for breakfast./", "scr_text_slash_scr_text_gml_3051_0": "\\E8* Your brother just kept crying.../", "scr_text_slash_scr_text_gml_3052_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!/%", "scr_text_slash_scr_text_gml_3056_0": "\\E1* Kris^1, since only you and I are living here right now.../", "scr_text_slash_scr_text_gml_3057_0": "\\E9* It feels..^1. just a bit lonely^1, does it not...?/", "scr_text_slash_scr_text_gml_3058_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie,/", "scr_text_slash_scr_text_gml_3059_0": "\\E9* Is the perfect cure for such a condition./", "scr_text_slash_scr_text_gml_3060_0": "\\E5* ... as long as I get to eat some^1, of course./%", "scr_text_slash_scr_text_gml_3064_0": "\\E8* Oh^1, Kris...^1? Flowers^1? For your mother...?/", "scr_text_slash_scr_text_gml_3065_0": "\\E9* How sweet.../", "scr_text_slash_scr_text_gml_3066_0": "\\E9* .../", "scr_text_slash_scr_text_gml_3067_0": "\\E5* These are from HIM^1, are they not./", "scr_text_slash_scr_text_gml_3069_0": "\\E0* Err^1, well^1, worry not^1, Kris^1, I will.../", "scr_text_slash_scr_text_gml_3070_0": "\\E5* ... find some place for them./%", "scr_text_slash_scr_text_gml_3070_0_b": "\\E1* .../", "scr_text_slash_scr_text_gml_3078_0": "\\E1* Kris^1, perhaps you should go to bed early tonight.../", "scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself./%", "scr_text_slash_scr_text_gml_3084_0": " #Field", "scr_text_slash_scr_text_gml_3085_0": " #Forest", "scr_text_slash_scr_text_gml_3088_0": "* (It's a door.^1)&* (Where will you go?)/", "scr_text_slash_scr_text_gml_3088_0_b": " ", "scr_text_slash_scr_text_gml_3089_0": " ", "scr_text_slash_scr_text_gml_3091_0": "\\C2 ", "scr_text_slash_scr_text_gml_3092_0": " #Forest", "scr_text_slash_scr_text_gml_3093_0": "Bake Sale", "scr_text_slash_scr_text_gml_3094_0": "\\C3 ", "scr_text_slash_scr_text_gml_3098_0": "Castle", "scr_text_slash_scr_text_gml_3101_0": "\\C4 ", "scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)/%", "scr_text_slash_scr_text_gml_3125_0": "* (Amazingly^1, you are already there.)/%", "scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)/%", "scr_text_slash_scr_text_gml_3138_0": " #Give Cake", "scr_text_slash_scr_text_gml_3139_0": " #Do not", "scr_text_slash_scr_text_gml_3142_0": "* Marga riba^1!&* That cake^1!&* It's seething with power!/", "scr_text_slash_scr_text_gml_3142_0_b": " ", "scr_text_slash_scr_text_gml_3143_0": "* It's my cake^1, isn't it!^1?&* Did you repair it!^1?&* Will you return it!?/", "scr_text_slash_scr_text_gml_3143_0_b": " ", "scr_text_slash_scr_text_gml_3146_0": "\\C2 ", "scr_text_slash_scr_text_gml_3152_0": "* Edamame^1! My old cake^1! I'm so happy I could spin!/", "scr_text_slash_scr_text_gml_3153_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want!/", "scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!/", "scr_text_slash_scr_text_gml_3156_0": "\\S0* (You traded the TopCake for the SpinCake.)/", "scr_text_slash_scr_text_gml_3157_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!/%", "scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake^1, but not in character^1! A tragedy!!/%", "scr_text_slash_scr_text_gml_3167_0": " #Take Cake", "scr_text_slash_scr_text_gml_3168_0": " #No", "scr_text_slash_scr_text_gml_3171_0": " ", "scr_text_slash_scr_text_gml_3172_0": " ", "scr_text_slash_scr_text_gml_3174_0": "* Mama miba^1! How are you enjoying my rejected pastries?/%", "scr_text_slash_scr_text_gml_3178_0": "* Mom amiga^1! You want an inferior cake^1, my friend?/", "scr_text_slash_scr_text_gml_3181_0": "\\C2 ", "scr_text_slash_scr_text_gml_3187_0": "* Please take this cake^1! It's worthless^1, my dear friend!/", "scr_text_slash_scr_text_gml_3189_0": "\\S0* (You got the SpinCake.)/%", "scr_text_slash_scr_text_gml_3192_0": "* Mama shiba^1! You're carrying too many things that aren't cakes!/%", "scr_text_slash_scr_text_gml_3197_0": "* I understand!^1! 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To the advice I'm qualified for./", "scr_text_slash_scr_text_gml_3254_0": "\\E7* But if you're interested^1, I do have a recommendation./", "scr_text_slash_scr_text_gml_3255_0": "\\EA* There's^1, an^1, FPS game podcast that helps me sleep.../", "scr_text_slash_scr_text_gml_3256_0": "\\EB* No^1? Okay./%", "scr_text_slash_scr_text_gml_3261_0": "\\E3* H..^1. huh? Kris^1, that's^1, um..^1. good? I think?/", "scr_text_slash_scr_text_gml_3262_0": "\\E6* So maybe you were just.../", "scr_text_slash_scr_text_gml_3263_0": "\\E7* Staying up late talking to Asriel online again?/", "scr_text_slash_scr_text_gml_3264_0": "\\E8* ..^1. ah^1, wait^1, you..^1. can't do that^1, right?/", "scr_text_slash_scr_text_gml_3265_0": "\\E9* I..^1. I hope the internet gets fixed soon./", "scr_text_slash_scr_text_gml_3266_0": "\\EA* I don't want to revert into my primal form./%", "scr_text_slash_scr_text_gml_3272_0": "Hanging out#alone in#the closet", "scr_text_slash_scr_text_gml_3273_0": "#Crime", "scr_text_slash_scr_text_gml_3274_0": " ", "scr_text_slash_scr_text_gml_3275_0": " ", "scr_text_slash_scr_text_gml_3278_0": "\\EP* (Kris^1! Help me out here^1! What do we say!?)/", "scr_text_slash_scr_text_gml_3279_0": "\\C2 ", "scr_text_slash_scr_text_gml_3291_0": "\\E2* Y'know^1, just..^1. chillin' out alone in the closet./", "scr_text_slash_scr_text_gml_3292_0": "\\EA* Just two friends^1, chillin' out in the closet^1, like normal./", "scr_text_slash_scr_text_gml_3293_0": "\\EK* Touchin'..^1. brooms and stuff./%", "scr_text_slash_scr_text_gml_3298_0": "\\E2* Y'know^1, just..^1. committin'..^1. crimes./", "scr_text_slash_scr_text_gml_3299_0": "\\EA* Just gonna do some crimes and go to..^1. jail./", "scr_text_slash_scr_text_gml_3300_0": "\\EH* Forever./", "scr_text_slash_scr_text_gml_3301_0": "\\E5* It sucks./%", "scr_text_slash_scr_text_gml_3308_0": "#Hug", "scr_text_slash_scr_text_gml_3309_0": "#No", "scr_text_slash_scr_text_gml_3310_0": " ", "scr_text_slash_scr_text_gml_3311_0": " ", "scr_text_slash_scr_text_gml_3313_0": "\\E0* (... no one's looking.)/", "scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)/", "scr_text_slash_scr_text_gml_3315_0": "\\C2 ", "scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy./", "scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life./%", "scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy./", "scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer./%", "scr_text_slash_scr_text_gml_3333_0": "#Hell yeah!", "scr_text_slash_scr_text_gml_3334_0": "#No...", "scr_text_slash_scr_text_gml_3335_0": " ", "scr_text_slash_scr_text_gml_3336_0": " ", "scr_text_slash_scr_text_gml_3339_0": "\\E5* Ah..^1. the Lightners./", "scr_text_slash_scr_text_gml_3340_0": "\\E5\\M1* ..^1. have you come to humiliate me...?/", "scr_text_slash_scr_text_gml_3341_0": "\\C2 ", "scr_text_slash_scr_text_gml_3348_0": "\\E2* Hell yeah!/", "scr_text_slash_scr_text_gml_3349_0": "\\E5* EAT IT^1, old man!/", "scr_text_slash_scr_text_gml_3350_0": "\\EK* ..^1. hey^1, why the hell does HE get a giant water thing?/", "scr_text_slash_scr_text_gml_3352_0": "\\E0* ..^1. jealous^1, are you?/", "scr_text_slash_scr_text_gml_3353_0": "\\M2\\E4* Then gaze in envy^1, whelps!!/", "scr_text_slash_scr_text_gml_3354_0": "\\E4\\M3* As I SUCKLE from this giant hamster bottle!/", "scr_text_slash_scr_text_gml_3355_0": "\\E4* Ha ha ha!^1!&* (Glub glub^1)&* Feel despair!!/", "scr_text_slash_scr_text_gml_3357_0": "\\EB* Uhhh^1, nevermind./", "scr_text_slash_scr_text_gml_3358_0": "\\M0 %%", "scr_text_slash_scr_text_gml_3363_0": "\\EQ* Mr. King^1, the Lightners returned everyone here safely./", "scr_text_slash_scr_text_gml_3364_0": "\\EI* If you're willing to reconsider^1, then.../", "scr_text_slash_scr_text_gml_3366_0": "\\E5* What? Live in a kingdom ruled by YOU?/", "scr_text_slash_scr_text_gml_3367_0": "\\E0* The Lightners' little patsy...?/", "scr_text_slash_scr_text_gml_3368_0": "\\E4* Staying in this cell is far less humiliating./", "scr_text_slash_scr_text_gml_3369_0": "\\E5* Now^1, if you will excuse me^1./", "scr_text_slash_scr_text_gml_3370_0": "\\E0\\M0* My giant hamster wheel is getting cold./%", "scr_text_slash_scr_text_gml_3375_0": "#Bosom", "scr_text_slash_scr_text_gml_3376_0": "#Perish", "scr_text_slash_scr_text_gml_3377_0": " ", "scr_text_slash_scr_text_gml_3378_0": " ", "scr_text_slash_scr_text_gml_3380_0": "\\EC* [Regal Laughter]/", "scr_text_slash_scr_text_gml_3381_0": "\\EP* Oh My That Was Actually Quite..^1. Amusing/", "scr_text_slash_scr_text_gml_3382_0": "\\EQ* You Lifeform(s) Have Exceeded My Expectations/", "scr_text_slash_scr_text_gml_3383_0": "\\E1* I Will Offer You A New^1, Exceedingly Benevolent Compromise/", "scr_text_slash_scr_text_gml_3384_0": "\\E6* Assimilate Into My Cyber-Army/", "scr_text_slash_scr_text_gml_3385_0": "\\E7* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face/", "scr_text_slash_scr_text_gml_3386_0": "\\E1* Please Select Your Choice/", "scr_text_slash_scr_text_gml_3387_0": "\\E7* Perish In The Chill Of Absolute Destruction/", "scr_text_slash_scr_text_gml_3388_0": "\\ED* Or/", "scr_text_slash_scr_text_gml_3389_0": "\\EC* Flourish Under The Warm Bosom Of My Hellish Reign/", "scr_text_slash_scr_text_gml_3390_0": "\\C2 ", "scr_text_slash_scr_text_gml_3394_0": "%%", "scr_text_slash_scr_text_gml_3398_0": "Lie and say#you want to#hear more", "scr_text_slash_scr_text_gml_3399_0": "Stop#Conversation", "scr_text_slash_scr_text_gml_3400_0": " ", "scr_text_slash_scr_text_gml_3401_0": " ", "scr_text_slash_scr_text_gml_3415_0": "\\E0* Little buddy^1! You aren't gonna BELIEVE this!!/", "scr_text_slash_scr_text_gml_3416_0": "\\E3* I'VE!!^1! Got a GIRLFRIEND!!!/", "scr_text_slash_scr_text_gml_3417_0": "\\E8* Asriel!^1! You've GOT to tell Asriel RIGHT NOW!!/", "scr_text_slash_scr_text_gml_3418_0": "\\E8* He's gonna be so proud of me!!!/", "scr_text_slash_scr_text_gml_3419_0": "\\E0* ..^1. Huh? What's she look like?/", "scr_text_slash_scr_text_gml_3420_0": "\\E3* Ah^1, Little BUDDY. How do I PUT it.../", "scr_text_slash_scr_text_gml_3421_0": "\\E6* I..^1. don't actually know!^1! I haven't met her in real life!!/", "scr_text_slash_scr_text_gml_3422_0": "\\E5* But from the way she TEXTS?/", "scr_text_slash_scr_text_gml_3423_0": "\\E1* God^1, Little Buddy. She must be STACKED./", "scr_text_slash_scr_text_gml_3424_0": "\\C2 ", "scr_text_slash_scr_text_gml_3428_0": "\\E3* Little buddy!^1! Here to hear about my^1, heh^1, GIRLFRIEND!?/", "scr_text_slash_scr_text_gml_3429_0": "\\C2 ", "scr_text_slash_scr_text_gml_3437_0": "\\E1* So far^1, she's the perfect girl^1, little buddy./", "scr_text_slash_scr_text_gml_3438_0": "\\E3* She loves pizza./", "scr_text_slash_scr_text_gml_3439_0": "\\E4* AND bikinis!/", "scr_text_slash_scr_text_gml_3440_0": "\\E5* And to top it off..^1. she sent me a picture./", "scr_text_slash_scr_text_gml_3441_0": "\\E1* Of herself. Wearing a pizza bikini./", "scr_text_slash_scr_text_gml_3442_0": "\\E6* Little buddy^1, perhaps it is uncouth^1, but.../", "scr_text_slash_scr_text_gml_3443_0": "\\E2* Look!!^1! LOOK AT THIS!!!^1! GOD DAMN!!!!/", "scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)/", "scr_text_slash_scr_text_gml_3447_0": "\\E6* Yes^1, I know what you're thinking^1, Little Buddy./", "scr_text_slash_scr_text_gml_3448_0": "\\E5* Her camera. Is not. Of the highest caliber./", "scr_text_slash_scr_text_gml_3449_0": "\\E3* But to a scholarly man of the world like myself^1,/", "scr_text_slash_scr_text_gml_3450_0": "\\E6* This is what love looks like^1, Little Buddy./%", "scr_text_slash_scr_text_gml_3455_0": "\\E3* That's right!^1! We don't need to say any more!!/", "scr_text_slash_scr_text_gml_3456_0": "\\E8* Go ahead and tell Asriel right now!!!/%", "scr_text_slash_scr_text_gml_3461_0": "#Inspect", "scr_text_slash_scr_text_gml_3462_0": "#Do not", "scr_text_slash_scr_text_gml_3463_0": " ", "scr_text_slash_scr_text_gml_3464_0": " ", "scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)/", "scr_text_slash_scr_text_gml_3467_0": "\\C2 ", "scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)/", "scr_text_slash_scr_text_gml_3475_0": "* WATER/", "scr_text_slash_scr_text_gml_3476_0": "* ICE/", "scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE/", "scr_text_slash_scr_text_gml_3478_0": "* BREAD/", "scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA/", "scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK/", "scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)/%", "scr_text_slash_scr_text_gml_3486_0": "\\E2* Heh^1, good idea. People put their mouth on those y'know./", "scr_text_slash_scr_text_gml_3487_0": "\\EK* What? What!? They do^1, right!?/%", "scr_text_slash_scr_text_gml_3492_0": "#Dark World", "scr_text_slash_scr_text_gml_3493_0": "#...", "scr_text_slash_scr_text_gml_3494_0": " ", "scr_text_slash_scr_text_gml_3495_0": " ", "scr_text_slash_scr_text_gml_3497_0": "* HEY!^1! GET OUT OF THE ROAD!!/", "scr_text_slash_scr_text_gml_3498_0": "* Uhh^1, sorry. Bad habit./", "scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with^1, punk?/", "scr_text_slash_scr_text_gml_3500_0": "\\C2 ", "scr_text_slash_scr_text_gml_3507_0": "\\E1* Huh? A super-dangerous alternate world in the Library?/", "scr_text_slash_scr_text_gml_3508_0": "\\E1* More are appearing? People might fall inside...?/", "scr_text_slash_scr_text_gml_3509_0": "\\E5* Hahahaha..^1. listen^1, punk!/", "scr_text_slash_scr_text_gml_3510_0": "\\E2* Hahah..^1. You seriously think I'm gonna believe that?/%", "scr_text_slash_scr_text_gml_3518_0": "\\E0* Nothing to report^1, huh? At times like this.../", "scr_text_slash_scr_text_gml_3519_0": "\\E6* Punks like you should be home playing video games./%", "scr_text_slash_scr_text_gml_3547_0": "#Complain#About#Police", "scr_text_slash_scr_text_gml_3548_0": "#Talk#About#School", "scr_text_slash_scr_text_gml_3549_0": "See ya", "scr_text_slash_scr_text_gml_3550_0": " ", "scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!^1! Getting your project done? Eheheh.../", "scr_text_slash_scr_text_gml_3565_0": "\\E4* O..^1. oh^1, my bike...? It's eh..^1. eheh^1, totaled.../", "scr_text_slash_scr_text_gml_3566_0": "\\E5* I..^1. Um..^1. I had a little crash^1, err.../", "scr_text_slash_scr_text_gml_3567_0": "\\E6* You see^1, there was this p-police officer^1, and..^1. er.../", "scr_text_slash_scr_text_gml_3568_0": "\\EB* .../", "scr_text_slash_scr_text_gml_3569_0": "\\E4* It's complicated. How are you doing?/", "scr_text_slash_scr_text_gml_3570_0": "\\C3 ", "scr_text_slash_scr_text_gml_3574_0": "* K..^1. Kris^1! D-did you need something...?/", "scr_text_slash_scr_text_gml_3575_0": "\\C3 ", "scr_text_slash_scr_text_gml_3583_0": "\\E0* Kris^1, it's no secret the^1, er^1, police in this town are.../", "scr_text_slash_scr_text_gml_3584_0": "\\E2* Err..^1. how do I put this..^1. Just..^1. um.../", "scr_text_slash_scr_text_gml_3585_0": "\\E7* Eye candy^1, I guess?/", "scr_text_slash_scr_text_gml_3586_0": "\\E9* W-wait^1, th-that came out wrong!/", "scr_text_slash_scr_text_gml_3587_0": "\\E5* I mean they're s-symbolic^1! They barely do anything!/", "scr_text_slash_scr_text_gml_3588_0": "\\E3* It's because of the mayor^1, there..^1. there.../", "scr_text_slash_scr_text_gml_3589_0": "\\E1* There isn't any crime./", "scr_text_slash_scr_text_gml_3590_0": "\\E3* Makes me wonder if she even needs the police.../", "scr_text_slash_scr_text_gml_3591_0": "\\E4* Or if they're just..^1. g..^1. getting in her way?/", "scr_text_slash_scr_text_gml_3592_0": "\\E5* ..^1. eheh sorry. I'm just saying what you already know./", "scr_text_slash_scr_text_gml_3593_0": "\\E0* After all^1, she's.../", "scr_text_slash_scr_text_gml_3594_0": "\\E4* Your neighbor^1, right?/%", "scr_text_slash_scr_text_gml_3598_0": "\\E0* Oh^1, how's your project going with^1, err..^1. Susie?/", "scr_text_slash_scr_text_gml_3599_0": "\\E3* What? Y-you went to the LIBRARY?^1! Together!?/", "scr_text_slash_scr_text_gml_3600_0": "\\E0* With Noelle and Berdly!? Th-that's amazing^1, Kris!!/", "scr_text_slash_scr_text_gml_3601_0": "\\E5* And^1, um..^1. while you were there.../", "scr_text_slash_scr_text_gml_3602_0": "\\E6* This has nothing to do with me^1, but the Teen Zone.../", "scr_text_slash_scr_text_gml_3603_0": "\\E5* Seems to have some..^1. g-good anime reviews^1, you know?/", "scr_text_slash_scr_text_gml_3604_0": "\\E4* Not sure if you and the gang^1, were^1,/", "scr_text_slash_scr_text_gml_3605_0": "\\E6* Ch-checking that out as you studied?/", "scr_text_slash_scr_text_gml_3606_0": "\\E5* Next time you go you might want to.../", "scr_text_slash_scr_text_gml_3607_0": "\\E6* Casually bring that up^1, among your fellow teens./", "scr_text_slash_scr_text_gml_3608_0": "\\EB* I..^1. I know your dad liked Mew Mew 2 at least!!/", "scr_text_slash_scr_text_gml_3609_0": "\\E5* A-again^1, nothing to do with me!^1! Eheheh!!/%", "scr_text_slash_scr_text_gml_3614_0": "\\E0* S-see you tomorrow^1, Kris!/", "scr_text_slash_scr_text_gml_3615_0": "\\E3* U-umm^1, there's^1, no school tomorrow though!!/%", "scr_text_slash_scr_text_gml_3620_0": "#Yes", "scr_text_slash_scr_text_gml_3621_0": "#No", "scr_text_slash_scr_text_gml_3622_0": " ", "scr_text_slash_scr_text_gml_3623_0": " ", "scr_text_slash_scr_text_gml_3625_0": "\\M0* ..^1. hey!!/", "scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!", "scr_text_slash_scr_text_gml_3626_1": "Crisper!!", "scr_text_slash_scr_text_gml_3627_0": "\\M1* ~1^1!/", "scr_text_slash_scr_text_gml_3628_0": "\\M2* I missed you^1, y'hear!? Hahaha!^1! Missed you all day!!/", "scr_text_slash_scr_text_gml_3629_0": "\\M0* Didja miss..^1. me?/", "scr_text_slash_scr_text_gml_3630_0": "\\C2 ", "scr_text_slash_scr_text_gml_3637_0": "\\M4* Oh!!^1! I was missed!!!/", "scr_text_slash_scr_text_gml_3638_0": "* My existence!^1! Being acknowledged!!/", "scr_text_slash_scr_text_gml_3639_0": "* Feels good^1, y'hear!!/", "scr_text_slash_scr_text_gml_3640_0": "* .../", "scr_text_slash_scr_text_gml_3641_0": "\\M1* Y'hear..^1. Y'hear closely for a second./", "scr_text_slash_scr_text_gml_3642_0": "\\M2* Y'hou're my friend. Right?/", "scr_text_slash_scr_text_gml_3643_0": "\\M0* As my friend..^1. Do you wanna..^1. y'hear a secret?/", "scr_text_slash_scr_text_gml_3644_0": "* .../", "scr_text_slash_scr_text_gml_3645_0": "\\M5* Sometimes..^1. I hear a song at night./", "scr_text_slash_scr_text_gml_3646_0": "\\M0* Just a little piece of a song^1, y'hear./", "scr_text_slash_scr_text_gml_3647_0": "\\M2* It sounds like..^1. it's coming from under the water. Deep./", "scr_text_slash_scr_text_gml_3648_0": "* .../", "scr_text_slash_scr_text_gml_3649_0": "* Do..^1. Do you think..../", "scr_text_slash_scr_text_gml_3650_0": "\\M0* Someone's auditioning for my band!?/", "scr_text_slash_scr_text_gml_3651_0": "\\M2* Oh^1, I'm about to make another friend^1! I can feel it^1, y'hear!!/", "scr_text_slash_scr_text_gml_3652_0": "* .../", "scr_text_slash_scr_text_gml_3653_0": "\\M5* Do you wanna y'hear another secret...?/", "scr_text_slash_scr_text_gml_3654_0": "* .../", "scr_text_slash_scr_text_gml_3655_0": "* ..^1. I think.../", "scr_text_slash_scr_text_gml_3656_0": "* Maybe.../", "scr_text_slash_scr_text_gml_3657_0": "* .../", "scr_text_slash_scr_text_gml_3658_0": "\\M2* ..^1. I've heard that song before..^1. coming from the sea./", "scr_text_slash_scr_text_gml_3659_0": "* The whole thing./", "scr_text_slash_scr_text_gml_3660_0": "* It's not a \"new\" song./", "scr_text_slash_scr_text_gml_3661_0": "\\M1* But..^1. I can't remember..^1. I can't..^1. Can't remember^1, y'hear!/", "scr_text_slash_scr_text_gml_3662_0": "\\M0* I'm going to investigate^1, y'hear!/", "scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow^1, y'hear!/", "scr_text_slash_scr_text_gml_3664_0": "Onion", "scr_text_slash_scr_text_gml_3667_0": "Beauty", "scr_text_slash_scr_text_gml_3670_0": "Asriel II", "scr_text_slash_scr_text_gml_3672_0": "* ~1 is on the case!/", "scr_text_slash_scr_text_gml_3673_0": "\\M3* (That's my name^1, right?)/", "scr_text_slash_scr_text_gml_3674_0": "Mouse!!", "scr_text_slash_scr_text_gml_3674_1": "Kiss!", "scr_text_slash_scr_text_gml_3675_0": "\\M0* See you^1, ~1^1!/%", "scr_text_slash_scr_text_gml_3678_0": "%%", "scr_text_slash_scr_text_gml_3683_0": "#Let's go!#Let's go!", "scr_text_slash_scr_text_gml_3684_0": "We can use#the computer#at my#house", "scr_text_slash_scr_text_gml_3685_0": " ", "scr_text_slash_scr_text_gml_3686_0": " ", "scr_text_slash_scr_text_gml_3689_0": "* ... So what's it gonna be^1, Kris?/", "scr_text_slash_scr_text_gml_3690_0": "\\C2 ", "scr_text_slash_scr_text_gml_3697_0": "\\E2* Yeah^1, let's just drop the act!/", "scr_text_slash_scr_text_gml_3698_0": "\\E9* Our last adventure was great^1, right?!/", "scr_text_slash_scr_text_gml_3699_0": "\\EY* I couldn't stop thinking about having another!/", "scr_text_slash_scr_text_gml_3700_0": "\\EQ* I don't know what's in there^1, but.../", "scr_text_slash_scr_text_gml_3701_0": "\\EY* We can't live if we don't find out^1, right!?/%", "scr_text_slash_scr_text_gml_3706_0": "\\EV* .../", "scr_text_slash_scr_text_gml_3707_0": "\\EV* Kris^1, you're right./", "scr_text_slash_scr_text_gml_3708_0": "\\EW* Like^1, you said a correct fact./", "scr_text_slash_scr_text_gml_3709_0": "\\EV* But you made a mistake./", "scr_text_slash_scr_text_gml_3710_0": "\\EX* The mistake of knowing me./", "scr_text_slash_scr_text_gml_3711_0": "\\EX* 'Cause when I see a big pit^1,/", "scr_text_slash_scr_text_gml_3712_0": "\\EX* All I wanna do is jump in./", "scr_text_slash_scr_text_gml_3713_0": "\\EV* And as long as you're with me.../", "scr_text_slash_scr_text_gml_3714_0": "\\EY* I'm dragging you in too!/%", "scr_text_slash_scr_text_gml_3719_0": "#Talk", "scr_text_slash_scr_text_gml_3720_0": "#Susie", "scr_text_slash_scr_text_gml_3721_0": "Don't", "scr_text_slash_scr_text_gml_3722_0": " ", "scr_text_slash_scr_text_gml_3733_0": "\\E5* (snicker^1, snicker)/", "scr_text_slash_scr_text_gml_3734_0": "\\E0* Like^1, Lil Krissy^1, you hear? That^1, uh^1, guy at the pizza place?/", "scr_text_slash_scr_text_gml_3735_0": "\\E6* God^1, what was his name? Pizzapants?/", "scr_text_slash_scr_text_gml_3736_0": "\\E3* Heard he got^1, like^1, a SUPER hot girlfriend./", "scr_text_slash_scr_text_gml_3737_0": "\\E5* What was her name? Like^1, uh..../", "scr_text_slash_scr_text_gml_3738_0": "\\E6* Hahahah..^1. haha..^1. Pizza...rina? Hahahah./", "scr_text_slash_scr_text_gml_3739_0": "\\E0* Anyway^1, what^1, did you like^1, wanna talk?/", "scr_text_slash_scr_text_gml_3743_0": "\\E0* Lil Krissy. Come to visit me in my alley?/", "scr_text_slash_scr_text_gml_3744_0": "\\E5* Hahaha. I'm a real alley-gator^1, aren't I~?/", "scr_text_slash_scr_text_gml_3747_0": "\\C3 ", "scr_text_slash_scr_text_gml_3754_0": "\\E3* Krissy^1, like^1, GUESS what?/", "scr_text_slash_scr_text_gml_3755_0": "\\E0* Today I like^1, went to the beach to play my uke^1, and.../", "scr_text_slash_scr_text_gml_3756_0": "\\E6* Like^1, guess who's ALREADY there?/", "scr_text_slash_scr_text_gml_3757_0": "\\E3* That COPYCAT^1, playing the same song I wanted to play./", "scr_text_slash_scr_text_gml_3758_0": "\\E6* Oh my god. Cat on the beach. Grody./", "scr_text_slash_scr_text_gml_3759_0": "\\E3* Did she^1, like^1, get lost looking for the litter box?/", "scr_text_slash_scr_text_gml_3760_0": "\\E0* So like^1, I try to like^1, play the same song^1, too.../", "scr_text_slash_scr_text_gml_3761_0": "\\E5* To^1, you know^1, assert my ukelele dominance./", "scr_text_slash_scr_text_gml_3762_0": "\\E3* And we end up^1, ugh - get this -/", "scr_text_slash_scr_text_gml_3763_0": "\\E6* Playing the whole song. TOGETHER./", "scr_text_slash_scr_text_gml_3764_0": "\\E3* Like^1, oh my god^1, who does this girl think she IS?/", "scr_text_slash_scr_text_gml_3765_0": "\\E3* She thinks she can just^1, like^1, HARMONIZE with me!?/", "scr_text_slash_scr_text_gml_3766_0": "\\E0* Ugh. I can't STAND her./%", "scr_text_slash_scr_text_gml_3771_0": "\\E3* (OMG^1, it's^1, like^1, SO sweet you have a nasty dirty little friend.)/", "scr_text_slash_scr_text_gml_3772_0": "\\E6* (But like..^1. this is MY polluted alleyway? So like...)/", "scr_text_slash_scr_text_gml_3773_0": "\\E0* (I think I might have to go to the mayor and get a traffic sign?)/", "scr_text_slash_scr_text_gml_3774_0": "\\E5* (That says like^1, no plus-ones. Because^1, like..^1. okay?)/%", "scr_text_slash_scr_text_gml_3779_0": "\\E5* Oh^1, like^1, you^1, like^1, just like^1, like alleys?/", "scr_text_slash_scr_text_gml_3780_0": "\\E3* Oh my god. Like^1, me too. I LOVE alleys./", "scr_text_slash_scr_text_gml_3781_0": "\\E6* Like^1, don't even THINK you can like them as much as me./%", "scr_text_slash_scr_text_gml_3786_0": "#Talk More", "scr_text_slash_scr_text_gml_3787_0": "#Don't talk more", "scr_text_slash_scr_text_gml_3788_0": " ", "scr_text_slash_scr_text_gml_3789_0": " ", "scr_text_slash_scr_text_gml_3804_0": "\\E2* OMG my little sis is SOOOOO CUTE in her outfit!!!/", "scr_text_slash_scr_text_gml_3805_0": "\\E5* Krissy^1, like^1, listen to the song I made about her!!!/", "scr_text_slash_scr_text_gml_3806_0": "\\E2* \"Catti's the best! Catti's the best!/", "scr_text_slash_scr_text_gml_3807_0": "\\E2* She curses me^1, every day&* Glares 'cause I'm in her way /", "scr_text_slash_scr_text_gml_3808_0": "\\E2* Catti's the best sister ever!!\"/", "scr_text_slash_scr_text_gml_3809_0": "\\E6* Hahaha!!^1! Anyway^1, what's up^1, Krissy!?/", "scr_text_slash_scr_text_gml_3812_0": "\\E6* What's up^1, Kris?/", "scr_text_slash_scr_text_gml_3815_0": "\\C2 ", "scr_text_slash_scr_text_gml_3823_0": "\\E5* OMG Krissy you're not going to believe this!!!/", "scr_text_slash_scr_text_gml_3824_0": "\\E1* I was at the beach playing ukelele^1, right? And.../", "scr_text_slash_scr_text_gml_3825_0": "\\E5* Like^1, that green alligator evil neighbor girl^1, like -/", "scr_text_slash_scr_text_gml_3826_0": "\\E5* INVADED and started^1, like^1, playing MY song!!/", "scr_text_slash_scr_text_gml_3827_0": "\\E3* With ME!!^1! OMG!!!/", "scr_text_slash_scr_text_gml_3828_0": "\\E2* Like^1, it was SOOOOOOO fun...!!/", "scr_text_slash_scr_text_gml_3829_0": "\\E1* Haha..^1. wait^1, isn't she like^1, my enemy?/%", "scr_text_slash_scr_text_gml_3834_0": "\\E6* Wow^1, Krissy^1! You're like^1, in a rush^1, huh??/", "scr_text_slash_scr_text_gml_3835_0": "\\E8* OK!^1! Don't get stuck in a tree!^1! Mwah!^1! Mwah!!/%", "scr_text_slash_scr_text_gml_3840_0": "#Cause they#care", "scr_text_slash_scr_text_gml_3841_0": "#Your family#is weird", "scr_text_slash_scr_text_gml_3842_0": " ", "scr_text_slash_scr_text_gml_3843_0": " ", "scr_text_slash_scr_text_gml_3845_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3846_0": "\\E1* Just..^1. ignore them./", "scr_text_slash_scr_text_gml_3847_0": "\\E0* ..^1. I know./", "scr_text_slash_scr_text_gml_3848_0": "\\E0* They're embarrassing./", "scr_text_slash_scr_text_gml_3849_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3850_0": "\\E1* Why are they even here?/", "scr_text_slash_scr_text_gml_3851_0": "\\C2 ", "scr_text_slash_scr_text_gml_3858_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3859_0": "* ..^1. then they can care./", "scr_text_slash_scr_text_gml_3860_0": "\\E1* Somewhere else./", "scr_text_slash_scr_text_gml_3861_0": "\\E0* .../%", "scr_text_slash_scr_text_gml_3867_0": "\\E0* I know./", "scr_text_slash_scr_text_gml_3868_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3869_0": "\\E0* Wish they'd be..^1. normal./", "scr_text_slash_scr_text_gml_3870_0": "\\E1* ..^1. or at least./", "scr_text_slash_scr_text_gml_3871_0": "\\E2* More goth./%", "scr_text_slash_scr_text_gml_3877_0": "#Noelle", "scr_text_slash_scr_text_gml_3878_0": "#Family", "scr_text_slash_scr_text_gml_3879_0": "Jockington", "scr_text_slash_scr_text_gml_3880_0": "Nothing", "scr_text_slash_scr_text_gml_3882_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3883_0": "\\E1* What?/", "scr_text_slash_scr_text_gml_3884_0": "\\C4 ", "scr_text_slash_scr_text_gml_3891_0": "\\E0* Golden hair. Starry eyes./", "scr_text_slash_scr_text_gml_3892_0": "\\E1* She is the light./", "scr_text_slash_scr_text_gml_3893_0": "\\E2* Laughing in the night./", "scr_text_slash_scr_text_gml_3894_0": "\\E0* Taught her.../", "scr_text_slash_scr_text_gml_3895_0": "\\E1* Protection spells./", "scr_text_slash_scr_text_gml_3896_0": "\\E2* Showed her..^1. occult findings./", "scr_text_slash_scr_text_gml_3897_0": "\\E1* .../", "scr_text_slash_scr_text_gml_3898_0": "\\E0* But lately. She slips.../", "scr_text_slash_scr_text_gml_3899_0": "\\E0* ..^1. Into the darkness./", "scr_text_slash_scr_text_gml_3900_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3901_0": "\\E1* Kris./", "scr_text_slash_scr_text_gml_3902_0": "\\E0* You walk among the dark./", "scr_text_slash_scr_text_gml_3903_0": "\\E0* Protect her./", "scr_text_slash_scr_text_gml_3904_0": "\\E1* ..^1. From Susie./", "scr_text_slash_scr_text_gml_3905_0": "\\E1* ..^1. I'm talking about Susie./%", "scr_text_slash_scr_text_gml_3910_0": "\\E0* .../", "scr_text_slash_scr_text_gml_3911_0": "\\E0* Dad. Mom. Sister./", "scr_text_slash_scr_text_gml_3912_0": "\\E0* Ukelele. Football games. Soap operas./", "scr_text_slash_scr_text_gml_3913_0": "\\E0* Yelling. Standing on tables. Afraid of vacuums./", "scr_text_slash_scr_text_gml_3914_0": "\\E0* Stupid. Loud. Very loud./", "scr_text_slash_scr_text_gml_3915_0": "\\E0* Kris. ..^1. you and I.../", "scr_text_slash_scr_text_gml_3916_0": "\\E1* Studied occult. Together./", "scr_text_slash_scr_text_gml_3917_0": "\\E0* ..^1. Incantation for silence./", "scr_text_slash_scr_text_gml_3918_0": "\\E1* ..^1. Find it. Tell me./%", "scr_text_slash_scr_text_gml_3922_0": "\\E1* Pure boy. Heart of gold./", "scr_text_slash_scr_text_gml_3923_0": "\\E1* Curiosity high./", "scr_text_slash_scr_text_gml_3924_0": "\\E1* Intelligence low./", "scr_text_slash_scr_text_gml_3925_0": "\\E1* ..^1. fetches frisbees./", "scr_text_slash_scr_text_gml_3926_0": "\\E1* Dress him up./", "scr_text_slash_scr_text_gml_3927_0": "\\E1* Carry in a bag./", "scr_text_slash_scr_text_gml_3928_0": "\\E1* Precious boy./", "scr_text_slash_scr_text_gml_3929_0": "\\E0* ..^1. don't know why./%", "scr_text_slash_scr_text_gml_3932_0": "%%", "scr_text_slash_scr_text_gml_3937_0": "#Gerson", "scr_text_slash_scr_text_gml_3938_0": "#Hammer", "scr_text_slash_scr_text_gml_3939_0": "Asriel", "scr_text_slash_scr_text_gml_3940_0": "Nothing", "scr_text_slash_scr_text_gml_3942_0": "* Kris. Welcome./", "scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?/", "scr_text_slash_scr_text_gml_3944_0": "\\C4 ", "scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on.../", "scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series^1, Lord of the Hammer.../", "scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently./", "scr_text_slash_scr_text_gml_3958_0": "* A brave man^1, brilliant^1, and sharp./", "scr_text_slash_scr_text_gml_3959_0": "* Kris^1, it is a shame you were not able to have him as a teacher./", "scr_text_slash_scr_text_gml_3960_0": "* And^1, difficult for Ms. Alphys^1, as his replacement./", "scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her./%", "scr_text_slash_scr_text_gml_3970_0": "* As per the ritual^1, a hammer is buried in the earth here./", "scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence./", "scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine./", "scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade^1, he began writing history.../", "scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories^1,/", "scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children./", "scr_text_slash_scr_text_gml_3976_0": "* That such a story^1, created for such a simple purpose^1,/", "scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large^1, wonderful^1, world-changing thing.../", "scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words^1, Kris./", "scr_text_slash_scr_text_gml_3979_0": "* .../", "scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing./%", "scr_text_slash_scr_text_gml_3984_0": "* Ah^1, Kris. Your brother. He is a very kind young man./", "scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little..^1. overzealous^1, in his younger days./", "scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess..^1. to various^1, \"sins\"./", "scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin^1, or confession^1, in our religion./", "scr_text_slash_scr_text_gml_3988_0": "* I remember his small face^1, sobbing^1, as he admitted he had^1,/", "scr_text_slash_scr_text_gml_3989_0": "* \"Dropped the lizard in the pit to jump high.\"/", "scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \"videos game.\"/", "scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \"sins\" on your behalf^1,/", "scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \"dropping the lizard on purpose.\"/", "scr_text_slash_scr_text_gml_3993_0": "* I would always \"forgive\" him and send him home./%", "scr_text_slash_scr_text_gml_3997_0": "* Good day^1, Kris. May the Angel watch over you.../%", "scr_text_slash_scr_text_gml_4002_0": "#Current#situation", "scr_text_slash_scr_text_gml_4003_0": "#Susie", "scr_text_slash_scr_text_gml_4004_0": "Noelle", "scr_text_slash_scr_text_gml_4005_0": "Nothing", "scr_text_slash_scr_text_gml_4014_0": "\\E4* Sorry^1, I..^1. heheh./", "scr_text_slash_scr_text_gml_4015_0": "\\E5* Used up..^1. a lot of my energy just now./", "scr_text_slash_scr_text_gml_4016_0": "\\E4* Probably..^1. not gonna be very fun to talk to./", "scr_text_slash_scr_text_gml_4017_0": "\\E0* Thanks for visiting though^1, Kris./", "scr_text_slash_scr_text_gml_4018_0": "\\E2* And you too^1, Susie./", "scr_text_slash_scr_text_gml_4021_0": "\\E2* What is it^1, Krismas?/", "scr_text_slash_scr_text_gml_4024_0": "\\C4 ", "scr_text_slash_scr_text_gml_4031_0": "\\E4* Heheh..^1. seems like^1, I need some more tests./", "scr_text_slash_scr_text_gml_4032_0": "\\E5* So just..^1. gotta wait it out./", "scr_text_slash_scr_text_gml_4033_0": "\\E3* They can't keep me down for too long^1, baby!/", "scr_text_slash_scr_text_gml_4034_0": "\\E2* Sooner or later..^1. I'm bustin' out of here!/%", "scr_text_slash_scr_text_gml_4043_0": "\\E0* Hey^1, Kris^1, she's a nice girl^1, huh?/", "scr_text_slash_scr_text_gml_4044_0": "\\E2* The hell you taking her HERE for?/", "scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?/", "scr_text_slash_scr_text_gml_4047_0": "\\E2* Hey^1, yeah^1, the hell didn't we go to the movies^1, Kris?/", "scr_text_slash_scr_text_gml_4049_0": "\\E2* Yeah^1! And take me too while you're at it!/", "scr_text_slash_scr_text_gml_4051_0": "\\E2* Yeah^1, Kris^1! C'mon!!/", "scr_text_slash_scr_text_gml_4053_0": "\\E2* Kettle corn^1, Kris^1! Big^1! Don't skimp out!/%", "scr_text_slash_scr_text_gml_4057_0": "\\E6* (Look^1, Kris. Can't say much^1, but...)/", "scr_text_slash_scr_text_gml_4058_0": "\\E5* (Noelle..^1. might look like she has it all.)/", "scr_text_slash_scr_text_gml_4059_0": "\\E4* (But her mother. Her mother^1, you know?)/", "scr_text_slash_scr_text_gml_4060_0": "\\E1* (Love her^1, but..^1. she's..^1. tough on her.)/", "scr_text_slash_scr_text_gml_4061_0": "\\E5* (Normally^1, I balance it all out.)/", "scr_text_slash_scr_text_gml_4062_0": "\\E6* (But...)/", "scr_text_slash_scr_text_gml_4063_0": "\\E5* (I can't..^1. do much. When I'm not there.)/", "scr_text_slash_scr_text_gml_4064_0": "\\E1* (But I'm gonna get better.)/", "scr_text_slash_scr_text_gml_4065_0": "\\E4* (I have to.)/%", "scr_text_slash_scr_text_gml_4069_0": "\\E2* Yeah^1, get on outta here and do something fun!/%", "scr_text_slash_scr_text_gml_4074_0": "#Take it", "scr_text_slash_scr_text_gml_4075_0": "#Do not", "scr_text_slash_scr_text_gml_4076_0": " ", "scr_text_slash_scr_text_gml_4077_0": " ", "scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer. Take it?/", "scr_text_slash_scr_text_gml_4079_0": "\\C2 ", "scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \"borrowed\" 5 dollars./%", "scr_text_slash_scr_text_gml_4090_0": "* It isn't yours^1, after all./%", "scr_text_slash_scr_text_gml_4095_0": "#You", "scr_text_slash_scr_text_gml_4096_0": "#Someone#Else", "scr_text_slash_scr_text_gml_4097_0": "No", "scr_text_slash_scr_text_gml_4098_0": " ", "scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)/%", "scr_text_slash_scr_text_gml_4099_0": "* What. What? WHAT!?/", "scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky^1, they aren't here!!/", "scr_text_slash_scr_text_gml_4101_0": "* ..^1. unless you're looking for someone else?/", "scr_text_slash_scr_text_gml_4102_0": "\\C3 ", "scr_text_slash_scr_text_gml_4108_0": "* Me? Me? ME!?!/", "scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!? Nothing!!/", "scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!/", "scr_text_slash_scr_text_gml_4111_0": "* By the way^1, say hi to your dad for me~!/", "scr_text_slash_scr_text_gml_4112_0": "* WAIT!^1! WAIT!^1! DON'T do that!^1! He doesn't know I -- Nothing!!/%", "scr_text_slash_scr_text_gml_4129_0": "* ..^1. Fine^1! FINE^1! FINE!!^1! Wanna talk to someone else!? Here!/", "scr_text_slash_scr_text_gml_4130_0": "* .../", "scr_text_slash_scr_text_gml_4131_0": "* ..^1. Oh my^1, someone's here to see me?/", "scr_text_slash_scr_text_gml_4137_0": "* ..^1. It's you again^1, is it^1, darling?/", "scr_text_slash_scr_text_gml_4138_0": "* Ohh my. Why do you keep coming to our door?/", "scr_text_slash_scr_text_gml_4139_0": "* Are you..^1. a fan of mine?/", "scr_text_slash_scr_text_gml_4140_0": "* Haha..^1. as if someone could be a fan of a \"nobody\" like me./", "scr_text_slash_scr_text_gml_4141_0": "* .../", "scr_text_slash_scr_text_gml_4142_0": "* Well^1, if you are a fan. Haha. Could I bother you for a favor?/", "scr_text_slash_scr_text_gml_4146_0": "* ..^1. How odd. Knocking on a stranger's door./", "scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners^1, darling?/", "scr_text_slash_scr_text_gml_4148_0": "* Well./", "scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company^1, I suppose./", "scr_text_slash_scr_text_gml_4150_0": "* .../", "scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something./", "scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down^1, I haven't had much.../", "scr_text_slash_scr_text_gml_4155_0": "* Entertainment./", "scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining^1, darling.../", "scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me. Thank you./%", "scr_text_slash_scr_text_gml_4160_0": "* ..^1. Are you still there^1, darling?/", "scr_text_slash_scr_text_gml_4161_0": "* Oh my. So obsessed with a nobody like me./", "scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're... a fan of mine./", "scr_text_slash_scr_text_gml_4163_0": "* ..^1. Go home^1, darling./%", "scr_text_slash_scr_text_gml_4169_0": "* Then leave^1! Leave^1! LEAVE!!!/%", "scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?/", "scr_text_slash_scr_text_gml_4174_0": "#Go with#Ralsei", "scr_text_slash_scr_text_gml_4175_0": "#Go with#Susie", "scr_text_slash_scr_text_gml_4176_0": " ", "scr_text_slash_scr_text_gml_4177_0": " ", "scr_text_slash_scr_text_gml_4179_0": "\\EA* There's a fork in the path..^1. Kris^1, it seems like.../", "scr_text_slash_scr_text_gml_4180_0": "\\EI* It might be advantageous if we split up./", "scr_text_slash_scr_text_gml_4181_0": "\\E2* Who do you want to go with?/", "scr_text_slash_scr_text_gml_4182_0": "\\C2 ", "scr_text_slash_scr_text_gml_4186_0": "%%", "scr_text_slash_scr_text_gml_4191_0": "#Yeah", "scr_text_slash_scr_text_gml_4192_0": "#Not yet", "scr_text_slash_scr_text_gml_4193_0": " ", "scr_text_slash_scr_text_gml_4194_0": " ", "scr_text_slash_scr_text_gml_4196_0": "\\E0* Kris^1, you going home?/", "scr_text_slash_scr_text_gml_4197_0": "\\C2 ", "scr_text_slash_scr_text_gml_4203_0": "%%", "scr_text_slash_scr_text_gml_4210_0": "\\E6* Huh...?/", "scr_text_slash_scr_text_gml_4211_0": "\\E2* Umm^1, sure^1, alright^1, yeah!/%", "scr_text_slash_scr_text_gml_4218_0": "#Wondering", "scr_text_slash_scr_text_gml_4219_0": "#Don't care", "scr_text_slash_scr_text_gml_4220_0": " ", "scr_text_slash_scr_text_gml_4221_0": " ", "scr_text_slash_scr_text_gml_4223_0": "\\E0* ..^1. Kris.../", "scr_text_slash_scr_text_gml_4224_0": "\\EI* ..^1. Are you wondering how Susie is doing right now?/", "scr_text_slash_scr_text_gml_4225_0": "\\C2 ", "scr_text_slash_scr_text_gml_4232_0": "\\E0* Well then..^1. why don't we close our eyes.../", "scr_text_slash_scr_text_gml_4233_0": "\\E2* ..^1. and think about what she's doing now?/%", "scr_text_slash_scr_text_gml_4239_0": "%%", "scr_text_slash_scr_text_gml_4246_0": "#Wondering", "scr_text_slash_scr_text_gml_4247_0": "#Really#don't care", "scr_text_slash_scr_text_gml_4248_0": " ", "scr_text_slash_scr_text_gml_4249_0": " ", "scr_text_slash_scr_text_gml_4251_0": "\\EJ* ..^1. Err^1, are you sure?/", "scr_text_slash_scr_text_gml_4252_0": "\\EK* It might be interesting..^1. you aren't wondering at all?/", "scr_text_slash_scr_text_gml_4253_0": "\\EJ* Perhaps^1, if you could potentially see it^1, would you want to?/", "scr_text_slash_scr_text_gml_4254_0": "\\C2 ", "scr_text_slash_scr_text_gml_4261_0": "\\E0* Well then..^1. why don't we close our eyes.../", "scr_text_slash_scr_text_gml_4262_0": "\\E2* ..^1. and think about what she's doing now?/%", "scr_text_slash_scr_text_gml_4269_0": "\\E2* ..^1. Well then^1, I suppose if you aren't interested^1, that's that./", "scr_text_slash_scr_text_gml_4270_0": "\\E0* Let's keep going^1, Kris./%", "scr_text_slash_scr_text_gml_4277_0": "#Of course", "scr_text_slash_scr_text_gml_4278_0": "#No Triple#Trucies", "scr_text_slash_scr_text_gml_4279_0": " ", "scr_text_slash_scr_text_gml_4280_0": " ", "scr_text_slash_scr_text_gml_4282_0": "\\E9* Kris^1, I..^1. um..^1. if it's okay.../", "scr_text_slash_scr_text_gml_4283_0": "\\E2* ..^1. G-got any room for another truce?/", "scr_text_slash_scr_text_gml_4284_0": "\\C2 ", "scr_text_slash_scr_text_gml_4291_0": "\\E4* Thanks^1, Kris.../%", "scr_text_slash_scr_text_gml_4298_0": "\\E8* Har har^1, very funny!/", "scr_text_slash_scr_text_gml_4299_0": "\\E8* Well^1, I'd rather take my chances with you than her!/%", "scr_text_slash_scr_text_gml_4306_0": "#We're friends", "scr_text_slash_scr_text_gml_4307_0": "We're#something#else", "scr_text_slash_scr_text_gml_4308_0": " ", "scr_text_slash_scr_text_gml_4309_0": " ", "scr_text_slash_scr_text_gml_4311_0": "* Ohhon!^1! Two young beings together on a school night.../", "scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?/", "scr_text_slash_scr_text_gml_4314_0": "\\E2* H-huh...? No^1, no^1, you've got it totally wrong!/", "scr_text_slash_scr_text_gml_4315_0": "\\E3* Kris and I are just..^1. umm..^1. fr..^1. friends?/", "scr_text_slash_scr_text_gml_4317_0": "\\E5* (Kris's been my neighbor forever...)/", "scr_text_slash_scr_text_gml_4318_0": "\\E1* (We've been through so much^1, sometimes it feels like...)/", "scr_text_slash_scr_text_gml_4319_0": "\\E0* (We know each other better than anyone.)/", "scr_text_slash_scr_text_gml_4320_0": "\\E8* (..^1. yet^1, somehow^1, it's hard to say we're exactly friends...?)/", "scr_text_slash_scr_text_gml_4321_0": "\\C2 ", "scr_text_slash_scr_text_gml_4328_0": "\\E4* Yep^1! That's right^1! We're friends!/", "scr_text_slash_scr_text_gml_4329_0": "\\E6* (It's..^1. surprisingly nice just hearing Kris say that...)/%", "scr_text_slash_scr_text_gml_4335_0": "\\E2* (Wh-what does that mean???)/", "scr_text_slash_scr_text_gml_4336_0": "\\E2* (There's no good interpretation^1, that's for sure!)/%", "scr_text_slash_scr_text_gml_4341_0": " #Buy", "scr_text_slash_scr_text_gml_4342_0": " #Talk", "scr_text_slash_scr_text_gml_4343_0": "Leave", "scr_text_slash_scr_text_gml_4344_0": " ", "scr_text_slash_scr_text_gml_4346_0": "\\m3 *What'll it be^1, chief?& I got CD Bagels^1, $80 a pop!/", "scr_text_slash_scr_text_gml_4347_0": "\\C3 ", "scr_text_slash_scr_text_gml_4360_0": "\\m3 *Good eye for music^1!/", "scr_text_slash_scr_text_gml_4366_0": "\\m3 *Too much stuff^1, chief^1!& It won't fit^2!&\\m2 I can't fit either^2./%", "scr_text_slash_scr_text_gml_4372_0": "\\m3 *Hey^1, you can't& shortchange me^2!&\\m2 Only me^2./%", "scr_text_slash_scr_text_gml_4392_0": "\\m3 *And who is that^1, ahem^1,& madimoyzel^2?&\\m1 Leave her alone^1, Cap^2!/", "scr_text_slash_scr_text_gml_4393_0": "\\m3 *Nice radio antenna you& got there..^2.&\\m1 Those are antlers^1, Cap^2!/", "scr_text_slash_scr_text_gml_4394_0": "\\m3 *H-huh!? I^1, uhh..^1. hmm^2.&\\m3 .../", "scr_text_slash_scr_text_gml_4395_0": "\\m2 *Let's play her a song!/%", "scr_text_slash_scr_text_gml_4399_0": "\\m3 *..^1. so where's the moyzel^2?&\\m1 Huh!? She's kidnapped!/", "scr_text_slash_scr_text_gml_4400_0": "\\m1 *That's awful..^2.&\\m3 That sucks..^2.&\\m2 .../", "scr_text_slash_scr_text_gml_4401_0": "\\m2 *Let's cheer up!/%", "scr_text_slash_scr_text_gml_4408_0": "\\m3 *This music^1, it's nice music^2.&\\m2 That's my favorite genre^2./%", "scr_text_slash_scr_text_gml_4413_0": "%%", "scr_text_slash_scr_text_gml_4418_0": " #Take", "scr_text_slash_scr_text_gml_4419_0": " #Don't", "scr_text_slash_scr_text_gml_4420_0": " ", "scr_text_slash_scr_text_gml_4421_0": " ", "scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!/", "scr_text_slash_scr_text_gml_4424_0": "* Free samples!^1! Would you like one!?/", "scr_text_slash_scr_text_gml_4425_0": "\\C2 ", "scr_text_slash_scr_text_gml_4437_0": "* (You got a small shoe with a toothpick through it...)~1", "scr_text_slash_scr_text_gml_4442_0": "\\EH* (Chomp.)/", "scr_text_slash_scr_text_gml_4443_0": "\\E1* Eh^1, it's okay. Let's pass./%", "scr_text_slash_scr_text_gml_4464_0": "* You'll never get stronger without a daily dose of shoes!!~1", "scr_text_slash_scr_text_gml_4469_0": "\\E2* Umm^1, I don't really do..^1. shoes./", "scr_text_slash_scr_text_gml_4470_0": "\\E8* (At least not unless they're custom-made...)/%", "scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!/%", "scr_text_slash_scr_text_gml_4481_0": " #Buy", "scr_text_slash_scr_text_gml_4482_0": " #Don't Buy", "scr_text_slash_scr_text_gml_4483_0": " ", "scr_text_slash_scr_text_gml_4484_0": " ", "scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE^1! SALE!/", "scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off! Only 300 Dark Dollars!/", "scr_text_slash_scr_text_gml_4489_0": "\\C2 ", "scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!/", "scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!/%", "scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!/%", "scr_text_slash_scr_text_gml_4534_0": "%%", "scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)/%", "scr_text_slash_scr_text_gml_4539_0": " #Buy", "scr_text_slash_scr_text_gml_4540_0": " #No", "scr_text_slash_scr_text_gml_4541_0": " ", "scr_text_slash_scr_text_gml_4542_0": " ", "scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop! HOT HOT HOT!^1! 50`% off!/", "scr_text_slash_scr_text_gml_4546_0": "* For $100^1, Choose your OWN flavor!!/", "scr_text_slash_scr_text_gml_4547_0": "\\C2 ", "scr_text_slash_scr_text_gml_4568_0": "%%", "scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!/%", "scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor^1, who will!?!?/%", "scr_text_slash_scr_text_gml_4585_0": " #Kris", "scr_text_slash_scr_text_gml_4586_0": " #Noelle", "scr_text_slash_scr_text_gml_4586_1": " #Susie", "scr_text_slash_scr_text_gml_4587_0_b": " ", "scr_text_slash_scr_text_gml_4587_1": "Ralsei", "scr_text_slash_scr_text_gml_4588_0": " ", "scr_text_slash_scr_text_gml_4590_0": "* OK!^1! Choose your OWN flavor!!/", "scr_text_slash_scr_text_gml_4596_0": "%%", "scr_text_slash_scr_text_gml_4617_0": "* Okay^1, here you go!/", "scr_text_slash_scr_text_gml_4622_0": "#Go Inside", "scr_text_slash_scr_text_gml_4623_0": "#Don't#go in", "scr_text_slash_scr_text_gml_4624_0": " ", "scr_text_slash_scr_text_gml_4625_0": " ", "scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)/", "scr_text_slash_scr_text_gml_4628_0": "\\C2 ", "scr_text_slash_scr_text_gml_4637_0": "\\EB* Huh? You want to go in alone...?/", "scr_text_slash_scr_text_gml_4638_0": "\\E3* ..^1. okay^1, I'll..^1. I'll just wait here.../", "scr_text_slash_scr_text_gml_4639_0": "\\E9* Just^1, um...^1. it's..^1. cr-creepy out here^1, so.../", "scr_text_slash_scr_text_gml_4640_0": "\\ED* N-no^1, you can take your time^1! It's okay.../%", "scr_text_slash_scr_text_gml_4646_0": "\\E6* What? You wanna go in by yourself...?/", "scr_text_slash_scr_text_gml_4647_0": "\\E0* ..^1. whatever. Do what you want./%", "scr_text_slash_scr_text_gml_4652_0": "%%", "scr_text_slash_scr_text_gml_4659_0": "%%", "scr_text_slash_scr_text_gml_4664_0": "#Give to#Ralsei", "scr_text_slash_scr_text_gml_4665_0": "#Give to#Susie", "scr_text_slash_scr_text_gml_4666_0": "Give to Noelle", "scr_text_slash_scr_text_gml_4667_0": "Give to Berdly", "scr_text_slash_scr_text_gml_4669_0": "\\EJ* ..^1. Oh^1, Kris...? What's that you have there?/", "scr_text_slash_scr_text_gml_4670_0": "\\E1* Is that a..^1. gift for someone?/", "scr_text_slash_scr_text_gml_4671_0": "\\C4 ", "scr_text_slash_scr_text_gml_4677_0": "%%", "scr_text_slash_scr_text_gml_4683_0": "%%", "scr_text_slash_scr_text_gml_4689_0": "%%", "scr_text_slash_scr_text_gml_4695_0": "%%", "scr_text_slash_scr_text_gml_4701_0": "#We have#a truce", "scr_text_slash_scr_text_gml_4702_0": "#She is#our enemy", "scr_text_slash_scr_text_gml_4703_0": " ", "scr_text_slash_scr_text_gml_4704_0": " ", "scr_text_slash_scr_text_gml_4706_0": "\\EI* (Kris^1, help me...)/", "scr_text_slash_scr_text_gml_4707_0": "\\C2 ", "scr_text_slash_scr_text_gml_4713_0": "%%", "scr_text_slash_scr_text_gml_4719_0": "%%", "scr_text_slash_scr_text_gml_4726_0": "#Yes", "scr_text_slash_scr_text_gml_4727_0": "#No", "scr_text_slash_scr_text_gml_4728_0": " ", "scr_text_slash_scr_text_gml_4729_0": " ", "scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink./", "scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?/", "scr_text_slash_scr_text_gml_4733_0": "\\C2 ", "scr_text_slash_scr_text_gml_4742_0": "%%", "scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it./%", "scr_text_slash_scr_text_gml_4754_0": "#Noelle", "scr_text_slash_scr_text_gml_4755_0": "#Ralsei", "scr_text_slash_scr_text_gml_4756_0": "You", "scr_text_slash_scr_text_gml_4757_0": "...", "scr_text_slash_scr_text_gml_4759_0": "\\EA* But say you had to^1, uh^1, take someone./", "scr_text_slash_scr_text_gml_4760_0": "\\E2* Noelle..^1. or Ralsei?/", "scr_text_slash_scr_text_gml_4761_0": "\\C4 ", "scr_text_slash_scr_text_gml_4768_0": "\\EH* What!? Why are you saying it so confused?/", "scr_text_slash_scr_text_gml_4769_0": "\\EK* It's not like I meant anything weird./", "scr_text_slash_scr_text_gml_4770_0": "\\EK* You know what^1, forget it./%", "scr_text_slash_scr_text_gml_4777_0": "\\E6* H..^1. huh?/", "scr_text_slash_scr_text_gml_4777_0_b": "\\EK* ..^1. I mean^1, if I went^1, obviously you'd be there too./", "scr_text_slash_scr_text_gml_4778_0": "\\EH* Way to dodge the question^1, dumbass!!/", "scr_text_slash_scr_text_gml_4778_0_b": "\\E2* That goes without saying^1, right?/%", "scr_text_slash_scr_text_gml_4785_0": "\\EK* What!^1? I was just joking!!/", "scr_text_slash_scr_text_gml_4786_0": "\\EH* You don't have to stare at me like a weirdo!/%", "scr_text_slash_scr_text_gml_4792_0": "I am going#to touch the#cheese", "scr_text_slash_scr_text_gml_4793_0": "I do not#touch the#cheese", "scr_text_slash_scr_text_gml_4794_0": " ", "scr_text_slash_scr_text_gml_4795_0": " ", "scr_text_slash_scr_text_gml_4800_0": "\\E2* Kris.../", "scr_text_slash_scr_text_gml_4801_0": "\\E3* You aren't going to touch that cheese^1, are you?/", "scr_text_slash_scr_text_gml_4802_0": "\\C2 ", "scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)/", "scr_text_slash_scr_text_gml_4807_0": "\\C2 ", "scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)/", "scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)/%", "scr_text_slash_scr_text_gml_4822_0": "%%", "scr_text_slash_scr_text_gml_4828_0": "#Yes", "scr_text_slash_scr_text_gml_4829_0": "#No", "scr_text_slash_scr_text_gml_4830_0": " ", "scr_text_slash_scr_text_gml_4831_0": " ", "scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled. Take a bite?)/", "scr_text_slash_scr_text_gml_4834_0": "\\C2 ", "scr_text_slash_scr_text_gml_4841_0": "... and Susie?", "scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)/", "scr_text_slash_scr_text_gml_4845_0": "\\EU* K..^1. K...^1. Kris!?!??/", "scr_text_slash_scr_text_gml_4847_0": "\\E4* Don't bother. It tastes awful.\\f0/%", "scr_text_slash_scr_text_gml_4852_0": "... Susie?", "scr_text_slash_scr_text_gml_4854_0": "\\E4* Don't bother. It tastes awful.\\f0/%", "scr_text_slash_scr_text_gml_4930_0": "#Check#Recruits", "scr_text_slash_scr_text_gml_4931_0": "#Prize", "scr_text_slash_scr_text_gml_4931_0_b": "#Prize", "scr_text_slash_scr_text_gml_4931_1": "#Nothing", "scr_text_slash_scr_text_gml_4932_0_b": "Nothing", "scr_text_slash_scr_text_gml_4933_0_b": " ", "scr_text_slash_scr_text_gml_4949_0": "* Mama Miba!^1! I wanted to run the Bakery^1, but.../", "scr_text_slash_scr_text_gml_4950_0": "* Someone is already working there!!/", "scr_text_slash_scr_text_gml_4951_0": "* A cafe that serves pastries..^1. What a disgrace.../", "scr_text_slash_scr_text_gml_4952_0": "* What sort of humiliating thing will happen next!?/", "scr_text_slash_scr_text_gml_4953_0": "\\C3 ", "scr_text_slash_scr_text_gml_4957_0": "* Mon amigas^1! Welcome to the bakery..^1. I wish./", "scr_text_slash_scr_text_gml_4958_0": "\\C3 ", "scr_text_slash_scr_text_gml_4965_0": "* Mama miba!^1! I was rejected from the cafe!^1! What can I do now.../", "scr_text_slash_scr_text_gml_4966_0": "\\C2 ", "scr_text_slash_scr_text_gml_4975_0": "%%", "scr_text_slash_scr_text_gml_4994_0": "* Mama miba^1! You returned my cake to me.../", "scr_text_slash_scr_text_gml_4995_0": "* Mwah^1! I will never forget your kindness!!/", "scr_text_slash_scr_text_gml_4996_0": "* Every day^1, I will give you dizzying flavors!/", "scr_text_slash_scr_text_gml_4997_0": "* Every day^1, the flavors will become stronger!/", "scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!/", "scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)/%", "scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?/", "scr_text_slash_scr_text_gml_5008_0": "* Like night and day^1, the cake and the world revolve!/", "scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)/", "scr_text_slash_scr_text_gml_5010_0": "* Come again another day^1! Haha hiha!/%", "scr_text_slash_scr_text_gml_5015_0": "* Mozzarella^1! You are carrying too many items^1! No cake for you!/%", "scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time./", "scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!/%", "scr_text_slash_scr_text_gml_5031_0": "* Mama mina^1! As long as ze purple girl is by your side!/", "scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi..^1. ma-mia!/", "scr_text_slash_scr_text_gml_5034_0": "\\E0* Who cares? Ralsei can make me a cake./", "scr_text_slash_scr_text_gml_5036_0": "* B..^1. But my uniqueness..^1. as a baker...!!!/", "scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries^1, are a little extra salty today^1, everyone!!/%", "scr_text_slash_scr_text_gml_5043_0": "%%", "scr_text_slash_scr_text_gml_5048_0": "#Fuse Items", "scr_text_slash_scr_text_gml_5049_0": "#Fix Us", "scr_text_slash_scr_text_gml_5050_0": "Chat", "scr_text_slash_scr_text_gml_5051_0": "Leave", "scr_text_slash_scr_text_gml_5062_0": "* Well^1, well. Welcome to TOP BAKERY./", "scr_text_slash_scr_text_gml_5063_0": "* I am this bakery's smith^1, MALIUS./", "scr_text_slash_scr_text_gml_5064_0": "* I do not know what any of these STRANGE TOOLS are for./", "scr_text_slash_scr_text_gml_5065_0": "* But using my skills^1, I can FUSE ITEMs to create NEW ONES./", "scr_text_slash_scr_text_gml_5066_0": "\\C4 ", "scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY./", "scr_text_slash_scr_text_gml_5071_0": "\\C4 ", "scr_text_slash_scr_text_gml_5079_0": "%%", "scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon^1, too. You must take care of it from time to time./", "scr_text_slash_scr_text_gml_5086_0": "* Huh-hah^1! Let's feel my technique./%", "scr_text_slash_scr_text_gml_5093_0": "* BREAD...? What is this technique you speak of?/%", "scr_text_slash_scr_text_gml_5107_0": "* As your journey continues^1, I will learn new RECIPES^1, so please visit again./%", "scr_text_slash_scr_text_gml_5111_0": "* Good journey^1, my friends./%", "scr_text_slash_scr_text_gml_5117_0": "#Take Cookie", "scr_text_slash_scr_text_gml_5118_0": "#Do Not", "scr_text_slash_scr_text_gml_5119_0": " ", "scr_text_slash_scr_text_gml_5120_0": " ", "scr_text_slash_scr_text_gml_5133_0": "What's the price.", "scr_text_slash_scr_text_gml_5134_0": "Zero dollars", "scr_text_slash_scr_text_gml_5137_0": "\\ED* Hoho^1! I am Chef Lancer!/", "scr_text_slash_scr_text_gml_5138_0": "\\ED* Try my delicious hand-formed cookies!/", "scr_text_slash_scr_text_gml_5139_0": "\\EE* They are free..^1. for a price.\\f0\\f1/", "scr_text_slash_scr_text_gml_5140_0": "\\C2 ", "scr_text_slash_scr_text_gml_5144_0": "\\EE* Lancer cookies^1! Want one?/", "scr_text_slash_scr_text_gml_5145_0": "\\C2 ", "scr_text_slash_scr_text_gml_5156_0": "\\ED* You already tookie a cookie!/", "scr_text_slash_scr_text_gml_5157_0": "\\ED* Wait^1! I'm still regenerating from the last one./%", "scr_text_slash_scr_text_gml_5165_0": "\\EE* I now pronounce you..^1. cookie and wife./", "scr_text_slash_scr_text_gml_5172_0": "\\ED* No room^1! Your pockets are full of un-cookie./", "scr_text_slash_scr_text_gml_5174_0": "\\EP* The hell'd you let that happen^1, Kris?/%", "scr_text_slash_scr_text_gml_5182_0": "\\ED* Even if you get stronger^1, Lancer Cookies never falter!/", "scr_text_slash_scr_text_gml_5183_0": "\\EE* Always reliable^1, they will heal you in times of need!/", "scr_text_slash_scr_text_gml_5185_0": "\\EK* (Maybe if you need to be healed 1 HP...)/%", "scr_text_slash_scr_text_gml_5190_0": "#Grazing", "scr_text_slash_scr_text_gml_5191_0": "#Hitbox", "scr_text_slash_scr_text_gml_5192_0": "Hole", "scr_text_slash_scr_text_gml_5193_0": "Nothing", "scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master. Ask me about Battles./", "scr_text_slash_scr_text_gml_5197_0": "\\C4 ", "scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly^1, try to move SLOW./", "scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE^1, not where you GO./", "scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT./", "scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT./%", "scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR./", "scr_text_slash_scr_text_gml_5215_0": "* The bigger they are^1, the LESS TO FEAR./", "scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE./", "scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE./%", "scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL./", "scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE./%", "scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss^1! You defeated all the challenges!/", "scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you. But you're welcome to get some practice in!/", "scr_text_slash_scr_text_gml_5229_0": "\\C2 ", "scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL./", "scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE./", "scr_text_slash_scr_text_gml_5232_0": "* It was dark^1, filled with darker dollawers/", "scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers/", "scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender/", "scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender/", "scr_text_slash_scr_text_gml_5236_0": "* .../", "scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating./%", "scr_text_slash_scr_text_gml_5244_0": "* Okay./%", "scr_text_slash_scr_text_gml_5249_0": "#Challenge", "scr_text_slash_scr_text_gml_5250_0": "#Nothing", "scr_text_slash_scr_text_gml_5251_0": " ", "scr_text_slash_scr_text_gml_5252_0": " ", "scr_text_slash_scr_text_gml_5252_0_b": "* No worries^1, Boss^1! We'll always be here./%", "scr_text_slash_scr_text_gml_5263_0": "* Hey^1, boss^1! Boss!/", "scr_text_slash_scr_text_gml_5265_0": "\\M1* Heh^1, I'm so glad to have a nice boss^1, I could shed a tear.../", "scr_text_slash_scr_text_gml_5267_0": "\\M2* BUT I WON'T!^1! I'm on the job!^1! I'll cry at home!^1! With the kids!!/", "scr_text_slash_scr_text_gml_5269_0": "\\M0* Boss^1! You're strong^1, but there's always time to learn!/", "scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials^1, is TRAINING!/", "scr_text_slash_scr_text_gml_5271_0": "* So^1, me and the boys got you together a DOJO!/", "scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES^1, and get some fabulous prizes!/", "scr_text_slash_scr_text_gml_5273_0": "* Meanwhile^1, ya might get a little bit tougher!/", "scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest^1, Boss!/", "scr_text_slash_scr_text_gml_5275_0": "\\C2 ", "scr_text_slash_scr_text_gml_5279_0": "* Hey^1, boss^1! How can I help ya!?/", "scr_text_slash_scr_text_gml_5280_0": "\\C2 ", "scr_text_slash_scr_text_gml_5290_0": "%%", "scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES^1, so check back in^1, Boss!/%", "scr_text_slash_scr_text_gml_5301_0": "#Join", "scr_text_slash_scr_text_gml_5302_0": "#Do not join", "scr_text_slash_scr_text_gml_5303_0": " ", "scr_text_slash_scr_text_gml_5304_0": " ", "scr_text_slash_scr_text_gml_5307_0": "\\E1* Now^1, Kris!/", "scr_text_slash_scr_text_gml_5308_0": "\\E5* I must admit^1, I feel pity for you./", "scr_text_slash_scr_text_gml_5309_0": "\\EE* Unlike Susie^1, I always saw some potential in you./", "scr_text_slash_scr_text_gml_5310_0": "\\E6* Join our side^1, and I might let you scrub our royal toilet!/", "scr_text_slash_scr_text_gml_5311_0": "\\C2 ", "scr_text_slash_scr_text_gml_5318_0": "\\EB* What!? Don't say it so incredulously!/", "scr_text_slash_scr_text_gml_5319_0": "\\EC* Well^1, if you're dead-set on proving your inferiority.../%", "scr_text_slash_scr_text_gml_5327_0": "\\E7* Ah^1, Kris. I suppose I knew you would never amount to much./", "scr_text_slash_scr_text_gml_5328_0": "\\EI* Well^1, if you're dead-set on proving your inferiority.../%", "scr_text_slash_scr_text_gml_5335_0": "#I feel#the same", "scr_text_slash_scr_text_gml_5336_0": "#It's strange", "scr_text_slash_scr_text_gml_5337_0": " ", "scr_text_slash_scr_text_gml_5338_0": " ", "scr_text_slash_scr_text_gml_5341_0": "\\EI* ..^1. is it s-strange to say.../", "scr_text_slash_scr_text_gml_5342_0": "\\E1\\M0* It's nice spending time alone with you like this...?/", "scr_text_slash_scr_text_gml_5343_0": "\\C2 ", "scr_text_slash_scr_text_gml_5349_0": "%%", "scr_text_slash_scr_text_gml_5355_0": "%%", "scr_text_slash_scr_text_gml_5362_0": "Susie", "scr_text_slash_scr_text_gml_5363_0": "Noelle", "scr_text_slash_scr_text_gml_5364_0": "Berdly", "scr_text_slash_scr_text_gml_5366_0": "#Thinking#of ~1", "scr_text_slash_scr_text_gml_5367_0": "#Thinking#of you", "scr_text_slash_scr_text_gml_5368_0": "?", "scr_text_slash_scr_text_gml_5369_0": " ", "scr_text_slash_scr_text_gml_5372_0": "\\E2* ..^1. what are you thinking about right now?/", "scr_text_slash_scr_text_gml_5373_0": "\\C3 ", "scr_text_slash_scr_text_gml_5379_0": "%%", "scr_text_slash_scr_text_gml_5385_0": "It's nice#that Ralsei#is Ralsei", "scr_text_slash_scr_text_gml_5386_0": "#...", "scr_text_slash_scr_text_gml_5387_0": " ", "scr_text_slash_scr_text_gml_5388_0": " ", "scr_text_slash_scr_text_gml_5391_0": "\\E1* And of course^1, Kris. It's nice that..^1. you're you./", "scr_text_slash_scr_text_gml_5392_0": "\\C2 ", "scr_text_slash_scr_text_gml_5399_0": "\\ED* H..^1. huh???/", "scr_text_slash_scr_text_gml_5400_0": "\\E1* No one's..^1. no one's ever said that to me before.../", "scr_text_slash_scr_text_gml_5401_0": "\\EO* I..^1. I.../", "scr_text_slash_scr_text_gml_5402_0": "\\E1* I mean^1, e-everything's a first for me^1, but.../", "scr_text_slash_scr_text_gml_5403_0": "\\EO* Hearing it from you^1, um.../", "scr_text_slash_scr_text_gml_5404_0": "\\E1* It..^1. it means a lot. Haha./%", "scr_text_slash_scr_text_gml_5412_0": "\\ED* ...?/", "scr_text_slash_scr_text_gml_5413_0": "\\EQ* It's..^1. just like you to be quiet right now./", "scr_text_slash_scr_text_gml_5414_0": "\\EP* Haha...^1. hahaha!!!/", "scr_text_slash_scr_text_gml_5415_0": "\\E1* That's right^1, isn't it?/", "scr_text_slash_scr_text_gml_5416_0": "\\E2* It's so..^1. you-like!!/", "scr_text_slash_scr_text_gml_5417_0": "\\E1* .../", "scr_text_slash_scr_text_gml_5418_0": "\\E2* ..^1. I guess I like you-like things..^1. haha./%", "scr_text_slash_scr_text_gml_5425_0": "#Do not pose", "scr_text_slash_scr_text_gml_5426_0": "#Hug Ralsei", "scr_text_slash_scr_text_gml_5427_0": "Peace sign", "scr_text_slash_scr_text_gml_5428_0": "Rude gesture", "scr_text_slash_scr_text_gml_5431_0": "\\E1* Looks like the ride's almost over^1, Kris.../", "scr_text_slash_scr_text_gml_5432_0": "\\EJ* O-oh^1, there's a camera^1! Should we^1, um..^1. pose!?/", "scr_text_slash_scr_text_gml_5433_0": "\\C4 ", "scr_text_slash_scr_text_gml_5439_0": "%%", "scr_text_slash_scr_text_gml_5445_0": "%%", "scr_text_slash_scr_text_gml_5451_0": "%%", "scr_text_slash_scr_text_gml_5457_0": "%%", "scr_text_slash_scr_text_gml_5463_0": "#Dark World", "scr_text_slash_scr_text_gml_5464_0": "#Evil Queen's#Castle", "scr_text_slash_scr_text_gml_5465_0": " ", "scr_text_slash_scr_text_gml_5466_0": " ", "scr_text_slash_scr_text_gml_5469_0": "* Uhhh^1, it's uhhh..../", "scr_text_slash_scr_text_gml_5470_0": "\\C2 ", "scr_text_slash_scr_text_gml_5476_0": "%%", "scr_text_slash_scr_text_gml_5482_0": "%%", "scr_text_slash_scr_text_gml_5488_0": "#Point and#hearts come out", "scr_text_slash_scr_text_gml_5489_0": "#Eat Moss", "scr_text_slash_scr_text_gml_5490_0": " ", "scr_text_slash_scr_text_gml_5491_0": " ", "scr_text_slash_scr_text_gml_5494_0": "\\EK* (What..^1. the hell am I supposed to do^1, uh^1, here.)/", "scr_text_slash_scr_text_gml_5495_0": "\\EK* (Damn^1, Kris would know what to do!)/", "scr_text_slash_scr_text_gml_5496_0": "\\C2 ", "scr_text_slash_scr_text_gml_5507_0": "\\EC* (...Actually^1, uh^1, maybe Kris wouldn't know what to do...)/%", "scr_text_slash_scr_text_gml_5514_0": "#Do something#nuts", "scr_text_slash_scr_text_gml_5515_0": "#Do something#crazy", "scr_text_slash_scr_text_gml_5516_0": " ", "scr_text_slash_scr_text_gml_5517_0": " ", "scr_text_slash_scr_text_gml_5520_0": "\\EK* .../", "scr_text_slash_scr_text_gml_5521_0": "\\C2 ", "scr_text_slash_scr_text_gml_5527_0": "%%", "scr_text_slash_scr_text_gml_5533_0": "%%", "scr_text_slash_scr_text_gml_5539_0": "#Say something#romantic", "scr_text_slash_scr_text_gml_5540_0": "#Say something#cool", "scr_text_slash_scr_text_gml_5541_0": " ", "scr_text_slash_scr_text_gml_5542_0": " ", "scr_text_slash_scr_text_gml_5545_0": "\\E6* M..^1. me? Umm.../", "scr_text_slash_scr_text_gml_5546_0": "\\C2 ", "scr_text_slash_scr_text_gml_5552_0": "%%", "scr_text_slash_scr_text_gml_5558_0": "%%", "scr_text_slash_scr_text_gml_5564_0": "#Lie", "scr_text_slash_scr_text_gml_5565_0": "#Lie", "scr_text_slash_scr_text_gml_5566_0": " ", "scr_text_slash_scr_text_gml_5567_0": " ", "scr_text_slash_scr_text_gml_5570_0": "\\EA* Uhhh^1, like^1,/", "scr_text_slash_scr_text_gml_5571_0": "\\C2 ", "scr_text_slash_scr_text_gml_5577_0": "%%", "scr_text_slash_scr_text_gml_5583_0": "%%", "scr_text_slash_scr_text_gml_5589_0": "#Yes", "scr_text_slash_scr_text_gml_5590_0": "#No", "scr_text_slash_scr_text_gml_5591_0": " ", "scr_text_slash_scr_text_gml_5592_0": " ", "scr_text_slash_scr_text_gml_5595_0": "\\E0* .../", "scr_text_slash_scr_text_gml_5596_0": "\\E1* (Kris..^1. you've got goosebumps.)/", "scr_text_slash_scr_text_gml_5597_0": "\\EC* (..^1. you ok?)/", "scr_text_slash_scr_text_gml_5598_0": "\\C2 ", "scr_text_slash_scr_text_gml_5604_0": "%%", "scr_text_slash_scr_text_gml_5610_0": "%%", "scr_text_slash_scr_text_gml_5616_0": "#Yes", "scr_text_slash_scr_text_gml_5617_0": "#No", "scr_text_slash_scr_text_gml_5618_0": " ", "scr_text_slash_scr_text_gml_5619_0": " ", "scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine..^1. take it?/", "scr_text_slash_scr_text_gml_5623_0": "\\C2 ", "scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)/%", "scr_text_slash_scr_text_gml_5642_0": "%%", "scr_text_slash_scr_text_gml_5647_0": "#Yes", "scr_text_slash_scr_text_gml_5648_0": "#No", "scr_text_slash_scr_text_gml_5649_0": " ", "scr_text_slash_scr_text_gml_5650_0": " ", "scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)/", "scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)/", "scr_text_slash_scr_text_gml_5655_0": "\\C2 ", "scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)/", "scr_text_slash_scr_text_gml_5663_0": "* (...)/", "scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)/%", "scr_text_slash_scr_text_gml_5676_0": "%%", "scr_text_slash_scr_text_gml_5681_0": "#Check#Recruits", "scr_text_slash_scr_text_gml_5682_0": "#Recommendation", "scr_text_slash_scr_text_gml_5683_0": "Exit", "scr_text_slash_scr_text_gml_5684_0": " ", "scr_text_slash_scr_text_gml_5700_0": "* Good evening^1, boss./", "scr_text_slash_scr_text_gml_5701_0": "* We found a strange hooligan trying to turn the cafe.../", "scr_text_slash_scr_text_gml_5702_0": "* Into a second bakery./", "scr_text_slash_scr_text_gml_5703_0": "* He was spinning and crying as my men carried him out./", "scr_text_slash_scr_text_gml_5704_0": "* We do not predict any further difficulties./", "scr_text_slash_scr_text_gml_5705_0": "* Now^1, please. You've worked hard^1, boss. Relax and enjoy yourself.../", "scr_text_slash_scr_text_gml_5706_0": "\\C3 ", "scr_text_slash_scr_text_gml_5710_0": "* Good evening^1, boss./", "scr_text_slash_scr_text_gml_5711_0": "* I found a strange hooligan trying to turn the cafe.../", "scr_text_slash_scr_text_gml_5712_0": "* Into a second bakery./", "scr_text_slash_scr_text_gml_5713_0": "* It was a cruel struggle^1, but I managed to remove him./", "scr_text_slash_scr_text_gml_5714_0": "* ..^1. If only my men were here.../", "scr_text_slash_scr_text_gml_5715_0": "* My apologies. This is no time to reminisce./", "scr_text_slash_scr_text_gml_5716_0": "* Now^1, please. You've worked hard^1, boss. Relax and enjoy yourself.../", "scr_text_slash_scr_text_gml_5717_0": "\\C3 ", "scr_text_slash_scr_text_gml_5722_0": "* Good evening^1, boss^1. Please^1, relax and enjoy yourself.../", "scr_text_slash_scr_text_gml_5723_0": "\\C3 ", "scr_text_slash_scr_text_gml_5732_0": "%%", "scr_text_slash_scr_text_gml_5765_0": "* For the young human^1, we recommend a chocolate blueberry latte.../", "scr_text_slash_scr_text_gml_5766_0": "* Boss^1, please try not to use all of the sugar./%", "scr_text_slash_scr_text_gml_5770_0": "* For the young monster^1, we recommend the blackberry tart.../", "scr_text_slash_scr_text_gml_5771_0_b": "* This way^1, even if you eat it quickly^1, you won't notice the stains./%", "scr_text_slash_scr_text_gml_5775_0": "* For the young prince^1, we recommend the vanilla green tea./", "scr_text_slash_scr_text_gml_5776_0": "* ..^1. There's not much to go off besides your color./%", "scr_text_slash_scr_text_gml_5780_0": "* For the young deer^1, we recommend the cinnamon eggnog./", "scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor./%", "scr_text_slash_scr_text_gml_5787_0": "%%", "scr_text_slash_scr_text_gml_5798_0": "#Yes", "scr_text_slash_scr_text_gml_5799_0": "#No", "scr_text_slash_scr_text_gml_5800_0": " ", "scr_text_slash_scr_text_gml_5801_0": " ", "scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment./", "scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?/", "scr_text_slash_scr_text_gml_5804_0": "\\C2 ", "scr_text_slash_scr_text_gml_5811_0": "#Left", "scr_text_slash_scr_text_gml_5812_0": "#Right", "scr_text_slash_scr_text_gml_5813_0": "Top", "scr_text_slash_scr_text_gml_5814_0": "Bottom", "scr_text_slash_scr_text_gml_5819_0": "* How refined./", "scr_text_slash_scr_text_gml_5820_0": "* Then^1, the first question./", "scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?/", "scr_text_slash_scr_text_gml_5822_0": "\\C4 ", "scr_text_slash_scr_text_gml_5826_0": "* How disobedient./", "scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!/%", "scr_text_slash_scr_text_gml_5836_0": "#Left", "scr_text_slash_scr_text_gml_5837_0": "#Right", "scr_text_slash_scr_text_gml_5838_0": "Top", "scr_text_slash_scr_text_gml_5839_0": "Bottom", "scr_text_slash_scr_text_gml_5844_0": "* How refined./", "scr_text_slash_scr_text_gml_5845_0": "* Then^1, the next question./", "scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?/", "scr_text_slash_scr_text_gml_5847_0": "\\C4 ", "scr_text_slash_scr_text_gml_5853_0": "* Incorrect. It seems your organization is lacking./", "scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!/%", "scr_text_slash_scr_text_gml_5863_0": "#Left", "scr_text_slash_scr_text_gml_5864_0": "#Right", "scr_text_slash_scr_text_gml_5865_0": "Top", "scr_text_slash_scr_text_gml_5866_0": "Bottom", "scr_text_slash_scr_text_gml_5871_0": "* How refined./", "scr_text_slash_scr_text_gml_5872_0": "* Then^1, the next question./", "scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?/", "scr_text_slash_scr_text_gml_5874_0": "\\C4 ", "scr_text_slash_scr_text_gml_5880_0": "* Incorrect. It seems your organization is lacking./", "scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!/%", "scr_text_slash_scr_text_gml_5892_0": "* That's correct!/", "scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!/%", "scr_text_slash_scr_text_gml_5899_0": "* Hm? That's the number 2^1, not the number 4.../", "scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized? Someone ought to whip you into shape!/%", "scr_text_slash_scr_text_gml_5906_0": "* Incorrect. It seems your organization is lacking./", "scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!/%", "scr_text_slash_scr_text_gml_5915_0": "#Buy", "scr_text_slash_scr_text_gml_5916_0": "#Don't Buy", "scr_text_slash_scr_text_gml_5917_0": " ", "scr_text_slash_scr_text_gml_5918_0": " ", "scr_text_slash_scr_text_gml_5935_0": "\\m3 *Yo^1, (snicker)^1, it's hard work& being Queen's minion^1,& ain't it?/", "scr_text_slash_scr_text_gml_5936_0": "\\m3 *Why don't you take a break and& grab a snack?/", "scr_text_slash_scr_text_gml_5937_0": "\\m3 *Ultra seedy CD Bagels^1, only& $400 each!/", "scr_text_slash_scr_text_gml_5938_0": "\\C2 ", "scr_text_slash_scr_text_gml_5942_0": "\\m3 *Wanna buy a CD bagel!? Only& $400 each!/", "scr_text_slash_scr_text_gml_5943_0": "\\C2 ", "scr_text_slash_scr_text_gml_5959_0": "\\m3 *Pleasure doin' business with& ya^1! ..^1. (snicker)/", "scr_text_slash_scr_text_gml_5965_0": "\\m3 *Hey^1, you don't have any room./", "scr_text_slash_scr_text_gml_5966_0": "\\m3 *What^1, took too many bribes?/%", "scr_text_slash_scr_text_gml_5972_0": "\\m3 *What!? Too expensive!?/", "scr_text_slash_scr_text_gml_5973_0": "\\m3 *Well too bad^1! You're not gonna& get a better deal anywhere& else!/%", "scr_text_slash_scr_text_gml_5980_0": "\\m3 *Huh? C'mon^1, you can't survive& off the air she breathes!/", "scr_text_slash_scr_text_gml_5981_0": "\\m3 *Believe me^1, I've tried^1!& ..^1. what?/%", "scr_text_slash_scr_text_gml_5986_0": "#Buy 400 bagels", "scr_text_slash_scr_text_gml_5987_0": "#Buy 1 bagel", "scr_text_slash_scr_text_gml_5988_0": "Don't Buy", "scr_text_slash_scr_text_gml_5989_0": " ", "scr_text_slash_scr_text_gml_6006_0": "\\m2 *Want to buy a bagel? Only $80.&\\m3 K_K^1, no^1! It's 400^1! 400!/", "scr_text_slash_scr_text_gml_6007_0": "\\m2 *Got it./", "scr_text_slash_scr_text_gml_6008_0": "\\m2 *Want to buy 400 bagels?& Only $80./", "scr_text_slash_scr_text_gml_6009_0": "\\C3 ", "scr_text_slash_scr_text_gml_6013_0": "\\m2 *One bagel^1, $80. 400 bagels^1,& $80./", "scr_text_slash_scr_text_gml_6014_0": "\\C3 ", "scr_text_slash_scr_text_gml_6026_0": "%%", "scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)/", "scr_text_slash_scr_text_gml_6044_0": "\\m2 *Can I have one^1, too?&\\m3 You're selling them!/%", "scr_text_slash_scr_text_gml_6049_0": "\\m2 *You can't afford it? Don't& worry^1, this one's on me!/", "scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)/%", "scr_text_slash_scr_text_gml_6056_0": "\\m3 *No room for a bagel!&\\m2 What about the hole?/%", "scr_text_slash_scr_text_gml_6063_0": "\\m2 *That's OK. I haven't bought& one either./%", "scr_text_slash_scr_text_gml_6068_0": "#Look in#the back", "scr_text_slash_scr_text_gml_6069_0": "#Look inside", "scr_text_slash_scr_text_gml_6070_0": " ", "scr_text_slash_scr_text_gml_6071_0": " ", "scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human/", "scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)/", "scr_text_slash_scr_text_gml_6076_0": "\\C2 ", "scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)/", "scr_text_slash_scr_text_gml_6084_0": "* (..^1. looks like your mother took it out repeatedly many years ago.)/%", "scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)/", "scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)/%", "scr_text_slash_scr_text_gml_6097_0": "#Read", "scr_text_slash_scr_text_gml_6098_0": "#Don't", "scr_text_slash_scr_text_gml_6099_0": " ", "scr_text_slash_scr_text_gml_6100_0": " ", "scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS. Read it?)/", "scr_text_slash_scr_text_gml_6104_0": "\\C2 ", "scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things./", "scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion. The source of our will./", "scr_text_slash_scr_text_gml_6113_0": "* The container of our \"life force.\"/", "scr_text_slash_scr_text_gml_6114_0": "* But even now^1, the true function of it is unknown./%", "scr_text_slash_scr_text_gml_6119_0": "%%", "scr_text_slash_scr_text_gml_6124_0": "#Occupation", "scr_text_slash_scr_text_gml_6125_0": "#See brother", "scr_text_slash_scr_text_gml_6126_0": "Buy things", "scr_text_slash_scr_text_gml_6127_0": "Nothing", "scr_text_slash_scr_text_gml_6130_0": "* hey^1, what's up?/", "scr_text_slash_scr_text_gml_6131_0": "\\C4 ", "scr_text_slash_scr_text_gml_6138_0": "\\E0* Hey^1, you the boss around here?/", "scr_text_slash_scr_text_gml_6140_0": "* me? i'm just the janitor./", "scr_text_slash_scr_text_gml_6142_0": "\\EK* Then where's the cashier?/", "scr_text_slash_scr_text_gml_6144_0": "\\E2* cashier? we don't have one./", "scr_text_slash_scr_text_gml_6146_0": "\\E5* Then who do we buy stuff from!?/", "scr_text_slash_scr_text_gml_6148_0": "* me./", "scr_text_slash_scr_text_gml_6150_0": "\\EH* Then that makes you the cashier./", "scr_text_slash_scr_text_gml_6152_0": "\\E5* nope: i'm the janitor./", "scr_text_slash_scr_text_gml_6153_0": "\\E2* i'm just filling in./", "scr_text_slash_scr_text_gml_6155_0": "\\E5* Are there any other employees?/", "scr_text_slash_scr_text_gml_6157_0": "* nope./", "scr_text_slash_scr_text_gml_6159_0": "\\EH* Then why don't you hire someone else!?/", "scr_text_slash_scr_text_gml_6161_0": "\\E5* woah^1, you think i can afford that on a janitor's salary?/%", "scr_text_slash_scr_text_gml_6170_0": "\\E2* by the way. about my brother.../", "scr_text_slash_scr_text_gml_6171_0": "\\E1* looks like you won't be able to meet him today./", "scr_text_slash_scr_text_gml_6172_0": "\\E2* yeah^1, it's a bummer when things don't work out./", "scr_text_slash_scr_text_gml_6173_0": "\\E0* sorry about that./", "scr_text_slash_scr_text_gml_6174_0": "\\E2* i'm sure you'll meet him someday./", "scr_text_slash_scr_text_gml_6175_0": "\\E5* maybe around when your brother comes home?/%", "scr_text_slash_scr_text_gml_6187_0": "* brother...?/", "scr_text_slash_scr_text_gml_6188_0": "\\E2* what are you talking about?/", "scr_text_slash_scr_text_gml_6189_0": "\\E1* .../", "scr_text_slash_scr_text_gml_6190_0": "\\E1* ..^1. i don't have a brother./", "scr_text_slash_scr_text_gml_6191_0": "\\E5* haha^1, just messin' with ya. i totally do./", "scr_text_slash_scr_text_gml_6192_0": "\\E2* ..^1. though^1, to be honest.../", "scr_text_slash_scr_text_gml_6193_0": "\\E0* i never mentioned him to you^1, did i?/", "scr_text_slash_scr_text_gml_6194_0": "\\E2* ..^1. not gonna lie. a little weird you asked./", "scr_text_slash_scr_text_gml_6195_0": "\\E0* i'd never let my brother hang out with a stranger./", "scr_text_slash_scr_text_gml_6196_0": "\\E2* especially not alone^1, or in my house./", "scr_text_slash_scr_text_gml_6197_0": "\\E0* that's way too irresponsible./", "scr_text_slash_scr_text_gml_6198_0": "\\E5* try to have some self-awareness^1, ok?/", "scr_text_slash_scr_text_gml_6199_0": "\\E2* meanwhile^1, i'll ask what his schedule is./%", "scr_text_slash_scr_text_gml_6203_0": "* sorry^1, kid. the brother thing's gonna have to wait./", "scr_text_slash_scr_text_gml_6204_0": "\\E2* how long?/", "scr_text_slash_scr_text_gml_6205_0": "\\E3* maybe a day..^1. maybe another 2 years./", "scr_text_slash_scr_text_gml_6206_0": "\\E5* who's keeping track at this point?/%", "scr_text_slash_scr_text_gml_6214_0": "\\E2* hey. welcome to the convenience store./", "scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something^1, put it in a \\cYbasket\\c0 and bring it here./", "scr_text_slash_scr_text_gml_6216_0": "\\E5* in case you didn't know what a store was./%", "scr_text_slash_scr_text_gml_6222_0": "\\E5* take it easy./%", "scr_text_slash_scr_text_gml_6227_0": "#Play", "scr_text_slash_scr_text_gml_6228_0": "#Do Not", "scr_text_slash_scr_text_gml_6229_0": " ", "scr_text_slash_scr_text_gml_6230_0": " ", "scr_text_slash_scr_text_gml_6233_0": "\\E6* Woah^1, Kris^1, you can play the piano?/", "scr_text_slash_scr_text_gml_6234_0": "\\C2 ", "scr_text_slash_scr_text_gml_6243_0": "* (Plink...)/", "scr_text_slash_scr_text_gml_6245_0": "\\EY* Hahaha^1! Almost thought you were serious for a sec!/", "scr_text_slash_scr_text_gml_6246_0": "\\EK* (..^1. what's with that pissed off look?)/%", "scr_text_slash_scr_text_gml_6252_0": "\\E0* ..^1. damn. Got kinda hyped for a sec./%", "scr_text_slash_scr_text_gml_6257_0": "#Give chocolate", "scr_text_slash_scr_text_gml_6258_0": "#Hoard chocolate", "scr_text_slash_scr_text_gml_6259_0": " ", "scr_text_slash_scr_text_gml_6260_0": " ", "scr_text_slash_scr_text_gml_6263_0": "\\E3* ..^1. Huh? Kris? Do you have something for me?/", "scr_text_slash_scr_text_gml_6264_0": "\\C2 ", "scr_text_slash_scr_text_gml_6274_0": "\\E3* H..^1. huh...? Kris...? What is that you're giving me...?/", "scr_text_slash_scr_text_gml_6275_0": "\\E4* A..^1. a box of..^1. heart shaped ch..^1. chocolates?/", "scr_text_slash_scr_text_gml_6276_0": "\\E9* W-woah^1, woah^1, no!^1! I c-can't accept that from YOU!!/", "scr_text_slash_scr_text_gml_6277_0": "\\E7* ..^1. What? It's from the..^1. police?/", "scr_text_slash_scr_text_gml_6278_0": "\\EB* You mean sh..^1. SHE's giving me this..^1. um.../", "scr_text_slash_scr_text_gml_6279_0": "\\E3* Um..^1. Get well soon? Gift? To my bike?/", "scr_text_slash_scr_text_gml_6280_0": "\\E9* A-and um^1, there's a note on this that says^1,/", "scr_text_slash_scr_text_gml_6281_0": "\\E4* \"Open this and I'll arrest you^1, you little punk.\"/", "scr_text_slash_scr_text_gml_6282_0": "\\E3* Kris^1, I.../", "scr_text_slash_scr_text_gml_6283_0": "\\E4* T..^1. Tell her I..^1. uh^1, appreciate it?/%", "scr_text_slash_scr_text_gml_6289_0": "\\EB* Umm^1, okay^1, ehehe. Don't know why I thought that./%", "scr_text_slash_scr_text_gml_6294_0": "#Yes", "scr_text_slash_scr_text_gml_6295_0": "#No", "scr_text_slash_scr_text_gml_6296_0": " ", "scr_text_slash_scr_text_gml_6297_0": " ", "scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary. Read it?)/", "scr_text_slash_scr_text_gml_6301_0": "\\C2 ", "scr_text_slash_scr_text_gml_6308_0": "* (oh no..^1. someone else's been taking out my diary...)/", "scr_text_slash_scr_text_gml_6309_0": "* (oh no..^1. they're printing a review in the paper...)/", "scr_text_slash_scr_text_gml_6310_0": "* (oh no..^1. i'm being highly acclaimed...)/%", "scr_text_slash_scr_text_gml_6315_0": " %%", "scr_text_slash_scr_text_gml_6323_0": "#Yes", "scr_text_slash_scr_text_gml_6324_0": "#Nooooo", "scr_text_slash_scr_text_gml_6325_0": " ", "scr_text_slash_scr_text_gml_6326_0": " ", "scr_text_slash_scr_text_gml_6328_0": "\\E2* Kris!^1! Stay on the switch^1! Stay^1! Stay!/", "scr_text_slash_scr_text_gml_6329_0": "\\E8* ..^1. gosh^1, do you need a dog treat or something?/", "scr_text_slash_scr_text_gml_6329_0_b": "\\E4* (..^1. See^1, Noelle? Nothing bad is going to happen.)/", "scr_text_slash_scr_text_gml_6330_0": "\\C2 ", "scr_text_slash_scr_text_gml_6330_0_b": "\\Ed* (Getting that ring..^1. was good^1, wasn't it?)/", "scr_text_slash_scr_text_gml_6331_0": "\\Ee* (So..^1. stop thinking about it.)/", "scr_text_slash_scr_text_gml_6332_0": "\\EW* (Stop thinking about stepping off the switch..^1. and...)/", "scr_text_slash_scr_text_gml_6333_0": "\\EZ* (Letting Kris get...)/", "scr_text_slash_scr_text_gml_6334_0": "\\EW* (Noelle^1, no^1, don't think that^1! It's horrible...)/", "scr_text_slash_scr_text_gml_6340_0": "\\E2* (..^1. why did they sound so genuine?)/%", "scr_text_slash_scr_text_gml_6347_0": "\\E8* Gosh^1, stop howling^1, I get it!/%", "scr_text_slash_scr_text_gml_6358_0": "#It's horrible", "scr_text_slash_scr_text_gml_6359_0": "#It's natural", "scr_text_slash_scr_text_gml_6360_0": " ", "scr_text_slash_scr_text_gml_6361_0": " ", "scr_text_slash_scr_text_gml_6370_0": "\\C2 ", "scr_text_slash_scr_text_gml_6378_0": "\\EB* K-Kris...^1? What are you talking about!?/", "scr_text_slash_scr_text_gml_6379_0": "\\EB* (I..^1. I must have said that out loud...?)/%", "scr_text_slash_scr_text_gml_6387_0": "#Seems a little#far fetched", "scr_text_slash_scr_text_gml_6388_0": "#Yeah let's#do it", "scr_text_slash_scr_text_gml_6389_0": " ", "scr_text_slash_scr_text_gml_6390_0": " ", "scr_text_slash_scr_text_gml_6393_0": "\\EA* I mean^1, we'd be unstoppable^1, is what I'm saying./", "scr_text_slash_scr_text_gml_6394_0": "\\C2 ", "scr_text_slash_scr_text_gml_6401_0": "\\EH* What?^1! C'mon^1, it'd be easy!/", "scr_text_slash_scr_text_gml_6402_0": "\\EK* Ralsei looks like your mom^1, right?/", "scr_text_slash_scr_text_gml_6403_0": "\\E2* Just say he's a long lost cousin^1! It'd be easy!/", "scr_text_slash_scr_text_gml_6404_0": "\\E7* Lancer can even make him a fake mustache!/%", "scr_text_slash_scr_text_gml_6412_0": "\\E9* Yeah^1, that's the attitude!/", "scr_text_slash_scr_text_gml_6413_0": "\\EK* Ugh^1, what if Ralsei became a teacher's pet^1, though?/", "scr_text_slash_scr_text_gml_6414_0": "\\E2* Or^1, not if. Just feels like a matter of time^1, honestly./", "scr_text_slash_scr_text_gml_6415_0": "\\EA* Well^1, whatever. As long as he brings ME an apple^1, too./", "scr_text_slash_scr_text_gml_6416_0": "\\E6* .../", "scr_text_slash_scr_text_gml_6417_0": "\\E7* What? Apple shampoo? No^1, I didn't drink any of that./%", "scr_text_slash_scr_text_gml_6424_0": "#Of course", "scr_text_slash_scr_text_gml_6425_0": "#Of course not", "scr_text_slash_scr_text_gml_6426_0": " ", "scr_text_slash_scr_text_gml_6427_0": " ", "scr_text_slash_scr_text_gml_6430_0": "\\E1* Kris^1, do you think of me as your lackey...?/", "scr_text_slash_scr_text_gml_6431_0": "\\C2 ", "scr_text_slash_scr_text_gml_6438_0": "\\E2* R-really? I'm..^1. I'm happy to hear that!/", "scr_text_slash_scr_text_gml_6439_0": "\\EH* (I've never been someone's lackey before...)/%", "scr_text_slash_scr_text_gml_6445_0": "\\EK* H-huh...? Y-you mean.../", "scr_text_slash_scr_text_gml_6446_0": "\\EH* (Y-you think of me as more than a lackey...?)/%", "scr_text_slash_scr_text_gml_6451_0": "#Yes", "scr_text_slash_scr_text_gml_6452_0": "#No", "scr_text_slash_scr_text_gml_6453_0": " ", "scr_text_slash_scr_text_gml_6454_0": " ", "scr_text_slash_scr_text_gml_6457_0": "* [Angel]^1, [Angel]/", "scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?/", "scr_text_slash_scr_text_gml_6459_0": "\\C2 ", "scr_text_slash_scr_text_gml_6465_0": " %%", "scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!/%", "scr_text_slash_scr_text_gml_6480_0": "#Yes", "scr_text_slash_scr_text_gml_6481_0": "#No", "scr_text_slash_scr_text_gml_6482_0": " ", "scr_text_slash_scr_text_gml_6483_0": " ", "scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER./", "scr_text_slash_scr_text_gml_6487_0": "\\C2 ", "scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]^1! CAREFUL^1, IT MIGHT [Sting]&* EAHEAHEAH/", "scr_text_slash_scr_text_gml_6504_0": "\\S1* (You got the ThornRing.)/%", "scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]/", "scr_text_slash_scr_text_gml_6510_0": "* WOW^1, NICE AND SPACIOUS!!/", "scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']/", "scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!/", "scr_text_slash_scr_text_gml_6513_0": "* ..^1. YET THERE'S NO ROOM FOR A [Ring]/", "scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy]^1, BUT THERE'S NO ROOM FOR A [Ring]/%", "scr_text_slash_scr_text_gml_6519_0": "* [Money] NO/%", "scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR./%", "scr_text_slash_scr_text_gml_6531_0": "#Yes", "scr_text_slash_scr_text_gml_6532_0": "#No", "scr_text_slash_scr_text_gml_6533_0": " ", "scr_text_slash_scr_text_gml_6534_0": " ", "scr_text_slash_scr_text_gml_6537_0": "* Well^1, there is a man here./", "scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you./", "scr_text_slash_scr_text_gml_6539_0": "* What do you think?/", "scr_text_slash_scr_text_gml_6540_0": "\\C2 ", "scr_text_slash_scr_text_gml_6548_0": "* You got the Egg./%", "scr_text_slash_scr_text_gml_6556_0": "* Well^1, there was not a man here./%", "scr_text_slash_scr_text_gml_6561_0": "#Proceed", "scr_text_slash_scr_text_gml_6562_0": "I'm#protecting#her from you!", "scr_text_slash_scr_text_gml_6563_0": " ", "scr_text_slash_scr_text_gml_6564_0": " ", "scr_text_slash_scr_text_gml_6567_0": "\\EN* Getting stronger..^1. how^1?&* Kris^1, what are you doing!?/", "scr_text_slash_scr_text_gml_6568_0": "\\C2 ", "scr_text_slash_scr_text_gml_6574_0": "%%", "scr_text_slash_scr_text_gml_6583_0": " %%", "scr_text_slash_scr_text_gml_6592_0": "#Gaming is#my life", "scr_text_slash_scr_text_gml_6593_0": "#Gaming is#not my life", "scr_text_slash_scr_text_gml_6594_0": " ", "scr_text_slash_scr_text_gml_6595_0": " ", "scr_text_slash_scr_text_gml_6598_0": "\\E2* Kris^1, I bet you're very good at games^1, aren't you?/", "scr_text_slash_scr_text_gml_6599_0": "\\C2 ", "scr_text_slash_scr_text_gml_6605_0": "(... That was the most monotone\nresponse I've heard in my life?)", "scr_text_slash_scr_text_gml_6608_0": "\\EJ* W-wow^1, Kris^1! Your passion is amazing!!\\f0/%", "scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You", "scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You/", "scr_text_slash_scr_text_gml_6618_0": "\\EX* We don't want that...\\f0/%", "scr_text_slash_scr_text_gml_6703_0": "#They like you", "scr_text_slash_scr_text_gml_6704_0": "#Unknown", "scr_text_slash_scr_text_gml_6705_0": "Yes", "scr_text_slash_scr_text_gml_6706_0": " ", "scr_text_slash_scr_text_gml_6709_0": "\\E3* Wh-why do those mice keep attacking me?!/", "scr_text_slash_scr_text_gml_6710_0": "\\E8* What do I look like^1, the girl from the Nutcracker?/", "scr_text_slash_scr_text_gml_6711_0": "\\C3 ", "scr_text_slash_scr_text_gml_6718_0": "\\E2* H-huh? No way^1! If that's the case.../", "scr_text_slash_scr_text_gml_6719_0": "\\E4* Get them to just give me a lunchbox instead!/%", "scr_text_slash_scr_text_gml_6725_0": "\\E1* (Only Kris would say \"unknown\"^1, not \"I don't know.\")/", "scr_text_slash_scr_text_gml_6726_0": "\\E3* (..^1. then keep standing there like that.)/", "scr_text_slash_scr_text_gml_6727_0": "\\E0* (...)/", "scr_text_slash_scr_text_gml_6728_0": "\\E2* (Are they waiting for me to stop mumbling?)/%", "scr_text_slash_scr_text_gml_6734_0": "\\E3* Then^1, Kris..^1. m-maybe you can take your sword.../", "scr_text_slash_scr_text_gml_6735_0": "\\E4* And be the hero that protects me from the mice?/", "scr_text_slash_scr_text_gml_6736_0": "\\E4* (...)/", "scr_text_slash_scr_text_gml_6737_0": "\\E2* (Don't just stand there in silence...)/%", "scr_text_slash_scr_text_gml_6742_0": "#Yes", "scr_text_slash_scr_text_gml_6743_0": "#No", "scr_text_slash_scr_text_gml_6744_0": " ", "scr_text_slash_scr_text_gml_6745_0": " ", "scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)/", "scr_text_slash_scr_text_gml_6749_0": "\\C2 ", "scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)/", "scr_text_slash_scr_text_gml_6758_0": "\\EH* Kris!? The hell are you doing!?/", "scr_text_slash_scr_text_gml_6759_0": "\\E7* Huh? Trying to fit your head inside? Yeah^1, me t-/", "scr_text_slash_scr_text_gml_6760_0": "\\EH* HEY!^1! WE DON'T HAVE TIME FOR THIS!!/%", "scr_text_slash_scr_text_gml_6771_0": "\\EH* Don't try to run away^1, you little.../%", "scr_text_slash_scr_text_gml_6777_0": "\\E5* HEY^1, WAIT A SEC!/%", "scr_text_slash_scr_text_gml_6782_0": "#Yes", "scr_text_slash_scr_text_gml_6783_0": "#No", "scr_text_slash_scr_text_gml_6784_0": " ", "scr_text_slash_scr_text_gml_6785_0": " ", "scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY", "scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM", "scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM", "scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM", "scr_text_slash_scr_text_gml_6792_0": "* (The nameplate reads ~1. Peek inside?)/", "scr_text_slash_scr_text_gml_6796_0": "\\C2 ", "scr_text_slash_scr_text_gml_6814_0": "* (..^1. What you saw surprised you. ..^1. sort of.)/%", "scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city. It's animated^1, too.)/%", "scr_text_slash_scr_text_gml_6822_0": "* (..^1. it's beautiful.)/%", "scr_text_slash_scr_text_gml_6825_0": "\\EB* (... Since when did Kris get so...)/", "scr_text_slash_scr_text_gml_6827_0": "\\E4* (N..^1. no way^1, it's gotta be some kind of prank!)/%", "scr_text_slash_scr_text_gml_6828_0": "\\E9* HAHAHA!^1! Kris^1, who's room is THIS!?/", "scr_text_slash_scr_text_gml_6829_0": "\\E6* ..^1. huh? Your brother?/", "scr_text_slash_scr_text_gml_6830_0": "\\EY* HAHAHA!!^1! Man^1, you better hope I never meet him...!/%", "scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed. You saw nothing.)/%", "scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code. No screen peeking.)/%", "scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)/%", "scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)/%", "scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)/%", "scr_text_slash_scr_text_gml_6862_0": "#I will ride#with you", "scr_text_slash_scr_text_gml_6863_0": "#Susie wouldn't", "scr_text_slash_scr_text_gml_6864_0": "Susie would", "scr_text_slash_scr_text_gml_6865_0": " ", "scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)/", "scr_text_slash_scr_text_gml_6870_0": "\\E0* Gosh^1, that's amazing!/", "scr_text_slash_scr_text_gml_6871_0": "\\E4* Makes the one at the festival look like a toy^1, haha!/", "scr_text_slash_scr_text_gml_6872_0": "\\E6* I..^1. I wonder if Susie would want to.../", "scr_text_slash_scr_text_gml_6873_0": "\\E8* ..^1. Gosh^1, who am I kidding?/", "scr_text_slash_scr_text_gml_6874_0": "\\C3 ", "scr_text_slash_scr_text_gml_6881_0": "\\E2* Oh^1, so you can shake it when we reach the top?/", "scr_text_slash_scr_text_gml_6882_0": "\\E8* Just like at the festival when we were kids?/", "scr_text_slash_scr_text_gml_6883_0": "\\E2* I KNOW there's a catch with you^1, Kris^1! NO thanks!/%", "scr_text_slash_scr_text_gml_6897_0": "\\E7* Y-you're right^1! Even if I asked her^1, she'd.../", "scr_text_slash_scr_text_gml_6898_0": "\\EA* Probably just laugh at me./", "scr_text_slash_scr_text_gml_6899_0": "\\E6* And^1, gosh^1, push me to the ground^1, and.../", "scr_text_slash_scr_text_gml_6900_0": "\\E6* L-laugh at me some more^1, and then.../", "scr_text_slash_scr_text_gml_6901_0": "\\EM* (..^1. What were we talking about again?)/%", "scr_text_slash_scr_text_gml_6907_0": "\\E6* R-really? Y-you really think so?/", "scr_text_slash_scr_text_gml_6908_0": "\\E4* Faha^1, and coming from Susie Expert Kris^1! Thanks!/", "scr_text_slash_scr_text_gml_6909_0": "\\E5* .../", "scr_text_slash_scr_text_gml_6910_0": "\\E8* (Hey^1, Kris^1, how'd YOU become the Susie Expert!?)/%", "scr_text_slash_scr_text_gml_6915_0": "#Noelle will#ride with me", "scr_text_slash_scr_text_gml_6916_0": "#Sorry", "scr_text_slash_scr_text_gml_6917_0": " ", "scr_text_slash_scr_text_gml_6918_0": " ", "scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)/%", "scr_text_slash_scr_text_gml_6921_0": "\\C2 ", "scr_text_slash_scr_text_gml_6928_0": "\\EB* ..^1. h..^1. huh?/", "scr_text_slash_scr_text_gml_6929_0": "\\ED* I mean..^1. S-sure^1, if you^1, um..^1. really want to!/", "scr_text_slash_scr_text_gml_6930_0": "\\E4* You can^1, um^1, make up for when we were kids!/", "scr_text_slash_scr_text_gml_6938_0": "\\E4* Um^1, it's ok^1, I know you can't help being a goof./", "scr_text_slash_scr_text_gml_6939_0": "\\E8* We ALL know you can't help it^1! Fahaha!!/%", "scr_text_slash_scr_text_gml_6944_0": "#Yes", "scr_text_slash_scr_text_gml_6945_0": "#No", "scr_text_slash_scr_text_gml_6946_0": " ", "scr_text_slash_scr_text_gml_6947_0": " ", "scr_text_slash_scr_text_gml_6950_0": "* (It's a bed. Go to sleep?)/", "scr_text_slash_scr_text_gml_6951_0": "\\C2 ", "scr_text_slash_scr_text_gml_6958_0": "\\EQ* K-Kris^1, what if Noelle came in here...?/", "scr_text_slash_scr_text_gml_6960_0": "\\E5* Yeah^1, what if she has ticks? Get out of there!/%", "scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)/%", "scr_text_slash_scr_text_gml_6971_0": "\\E2* H..^1. How should we solve it this time?/", "scr_text_slash_scr_text_gml_6993_0": "#Mansion", "scr_text_slash_scr_text_gml_6994_0": "#Cyber Field", "scr_text_slash_scr_text_gml_6995_0": "Trash Zone", "scr_text_slash_scr_text_gml_6996_0": "Cancel", "scr_text_slash_scr_text_gml_6999_0": "* (It's a door.^1)&* (Where will you go?)//", "scr_text_slash_scr_text_gml_7026_0": "* (Amazingly^1, you are already there.)/%", "scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)/%", "scr_text_slash_scr_text_gml_7037_0": "#Yes", "scr_text_slash_scr_text_gml_7038_0": "#No", "scr_text_slash_scr_text_gml_7039_0": " ", "scr_text_slash_scr_text_gml_7040_0": " ", "scr_text_slash_scr_text_gml_7041_0": "* Choice text./", "scr_text_slash_scr_text_gml_7042_0": "\\C2 ", "scr_text_slash_scr_text_gml_7046_0": "#Sorry, I'll #do the puzzle", "scr_text_slash_scr_text_gml_7047_0": "#Proceed", "scr_text_slash_scr_text_gml_7048_0": "* Result A./%", "scr_text_slash_scr_text_gml_7052_0": "* Result B./%", "scr_text_slash_scr_text_gml_7052_0_b": "\\E2* Kris? Are..^1. you really going to leave me...?/", "scr_text_slash_scr_text_gml_7053_0": "\\C2 ", "scr_text_slash_scr_text_gml_7062_0": "\\E3* Th-thanks^1, Kris.../%", "scr_text_slash_scr_text_gml_7070_0": "\\EB* ..^1. h-huh? What did you say?/", "scr_text_slash_scr_text_gml_7071_0": "\\E2* B-but^1, th..^1. the mice.../", "scr_text_slash_scr_text_gml_7072_0": "\\C2 ", "scr_text_slash_scr_text_gml_7074_0": "\\EF* Huh? Me...?/", "scr_text_slash_scr_text_gml_7075_0": "\\E8* You..^1. were asking ME to get it?/", "scr_text_slash_scr_text_gml_7076_0": "\\E9* Kris^1, c'mon^1, you know we can't afford that.../", "scr_text_slash_scr_text_gml_7082_0": "\\E3* Th-thanks^1, Kris.../%", "scr_text_slash_scr_text_gml_7090_0": "\\EB* ..^1. I..^1. I.../", "scr_text_slash_scr_text_gml_7091_0": "\\EB* .../%", "scr_text_slash_scr_text_gml_7093_0": "\\E2* Wh..^1. what?/", "scr_text_slash_scr_text_gml_7094_0": "\\E3* Kris^1, I just told you^1, we..^1. we don't have the money./", "scr_text_slash_scr_text_gml_7095_0": "\\E2* What..^1. what are you asking me to do...?/", "scr_text_slash_scr_text_gml_7096_0": "\\EB* You..^1. you aren't asking me to just...?/", "scr_text_slash_scr_text_gml_7099_0": "#Let's solve#it together!", "scr_text_slash_scr_text_gml_7100_0": "#Proceed", "scr_text_slash_scr_text_gml_7104_0": "\\E3* L..^1. Look^1, Kris^1! Another puzzle!/", "scr_text_slash_scr_text_gml_7105_0": "\\C2 ", "scr_text_slash_scr_text_gml_7114_0": "\\E4* Y..^1. Yeah^1, you're right^1, Kris!/", "scr_text_slash_scr_text_gml_7115_0": "\\E3* (I thought Kris was acting strange^1, but...)/", "scr_text_slash_scr_text_gml_7116_0": "\\E2* (I guess it was just another mean joke...?)/%", "scr_text_slash_scr_text_gml_7153_0": "#Get it", "scr_text_slash_scr_text_gml_7154_0": "#We're fine", "scr_text_slash_scr_text_gml_7158_0": "\\E8* (Faha^1, Kris buying ME a ring...? Yeah^1, right!)/", "scr_text_slash_scr_text_gml_7159_0": "\\C2 ", "scr_text_slash_scr_text_gml_7166_0": "#Get it", "scr_text_slash_scr_text_gml_7167_0": "#We're fine", "scr_text_slash_scr_text_gml_7176_0": "\\EF* H..^1. huh? Kris^1, you'd..^1. buy it for me...?/", "scr_text_slash_scr_text_gml_7177_0": "\\E6* Sure^1, I guess..^1. we could ask about it./", "scr_text_slash_scr_text_gml_7178_0": "\\E0* How much does it cost?/", "scr_text_slash_scr_text_gml_7180_0": "* Just a small fee of $~1!/", "scr_text_slash_scr_text_gml_7182_0": "\\E2* Huh? S-sorry^1, we don't have that much money!/", "scr_text_slash_scr_text_gml_7183_0": "\\E6* (Still^1, it was nice of Kris to offer...)/", "scr_text_slash_scr_text_gml_7184_0": "\\C2 ", "scr_text_slash_scr_text_gml_7189_0": "\\E4* Y-yeah^1, we don't need anything like that./%", "scr_text_slash_scr_text_gml_7201_0": "\\C2 ", "scr_text_slash_scr_text_gml_7206_0": "\\E4* Y-yeah^1, we don't need anything like that./%", "scr_text_slash_scr_text_gml_7217_0": "\\ED* K-Kris^1, no^1, I..^1. not me^1, I could never.../", "scr_text_slash_scr_text_gml_7218_0": "\\C2 ", "scr_text_slash_scr_text_gml_7223_0": "\\E4* Y-yeah^1, we don't need anything like that./%", "scr_text_slash_scr_text_gml_7234_0": "\\EC* I.../%", "scr_text_slash_scr_text_gml_7240_0": "\\E4* Y-yeah^1, we don't need anything like that./%", "scr_text_slash_scr_text_gml_7247_0": "#To see your #father", "scr_text_slash_scr_text_gml_7247_0_b": "\\M1* S-stop^1! Don't come any closer!", "scr_text_slash_scr_text_gml_7248_0": "#To see you", "scr_text_slash_scr_text_gml_7254_0": "* (Come on^1, it..^1. it was just a bad dream...)/", "scr_text_slash_scr_text_gml_7255_0": "* (Even so^1, it was so real^1, I can't get it out of my mind...)/", "scr_text_slash_scr_text_gml_7256_0": "* (..^1. that voice^1, telling me what to do.)/", "scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)/", "scr_text_slash_scr_text_gml_7258_0": "* (..^1. a terrifying voice...)/", "scr_text_slash_scr_text_gml_7259_0": "* (...)/", "scr_text_slash_scr_text_gml_7260_0": "* (Kris...)/", "scr_text_slash_scr_text_gml_7261_0": "* (Recently^1, there's been something..^1. different..^1. about them.)/", "scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)/", "scr_text_slash_scr_text_gml_7263_0": "* (I..^1. I have to figure it out.)/", "scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)/", "scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming..^1. to the hospital...)/", "scr_text_slash_scr_text_gml_7266_0": "\\C2 ", "scr_text_slash_scr_text_gml_7273_0": "* H-huh!?/", "scr_text_slash_scr_text_gml_7274_0": "* K-Kris..^1. how long have you been standing there!?/", "scr_text_slash_scr_text_gml_7275_0": "* Phew^1, you..^1. haha^1, you really scared me^1, you know?/", "scr_text_slash_scr_text_gml_7276_0": "* (Keep it together^1, Noelle...)/", "scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)/", "scr_text_slash_scr_text_gml_7278_0": "* (After all^1, a dream is just a dream^1, right...?)/%", "scr_text_slash_scr_text_gml_7293_0": "#In your#dream", "scr_text_slash_scr_text_gml_7294_0": "#...", "scr_text_slash_scr_text_gml_7295_0": "* .../", "scr_text_slash_scr_text_gml_7296_0": "* Kris...?/", "scr_text_slash_scr_text_gml_7296_0_b": "#Yes", "scr_text_slash_scr_text_gml_7297_0": "\\M1* Why are you wearing..^1. my watch?/", "scr_text_slash_scr_text_gml_7297_0_b": "#No", "scr_text_slash_scr_text_gml_7298_0": "* Wh..^1. when did you.../", "scr_text_slash_scr_text_gml_7299_0": "\\C2 ", "scr_text_slash_scr_text_gml_7304_0": "Because it#wasn't a#dream", "scr_text_slash_scr_text_gml_7305_0": "#...", "scr_text_slash_scr_text_gml_7306_0": "* (..^1. th-then...)/", "scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now..^1. sound...)/", "scr_text_slash_scr_text_gml_7308_0": "\\M1* (So terrifying?)/", "scr_text_slash_scr_text_gml_7309_0": "\\C2 ", "scr_text_slash_scr_text_gml_7317_0": "\\E2\\M0* Hey^1, Kris^1! Let's beat it already./", "scr_text_slash_scr_text_gml_7318_0": "\\E0* Man^1, he kept telling me about Noelle^1, like.../", "scr_text_slash_scr_text_gml_7319_0": "\\EC* Her favorite things^1, places she'd like to go.../", "scr_text_slash_scr_text_gml_7320_0": "\\E1* No idea what the hell that was about./", "scr_text_slash_scr_text_gml_7322_0": "\\EB* .../", "scr_text_slash_scr_text_gml_7324_0": "\\EK* So^1, uh^1, the hell were you two doing?/", "scr_text_slash_scr_text_gml_7325_0": "\\E3* H..^1. how?/", "scr_text_slash_scr_text_gml_7326_0": "\\EF* O-oh^1, u-um^1, n-nothing^1, Susie!/", "scr_text_slash_scr_text_gml_7326_0_b": "\\E2* There's nowhere to go./", "scr_text_slash_scr_text_gml_7327_0": "\\ED* I was..^1. I was just about to go home^1! U-umm..^1. see you!/%", "scr_text_slash_scr_text_gml_7327_0_b": "\\E3* Kris^1, there's..^1. the path is blocked^1, isn't it?/", "scr_text_slash_scr_text_gml_7328_0": "\\C2 ", "scr_text_slash_scr_text_gml_7333_0": "\\E0* .../", "scr_text_slash_scr_text_gml_7334_0": "\\ED* Guess she's afraid of me again^1, huh.../", "scr_text_slash_scr_text_gml_7335_0": "\\E0* Man..^1. would be nice.../", "scr_text_slash_scr_text_gml_7335_0_b": " ", "scr_text_slash_scr_text_gml_7336_0": "\\E9* If she knew everything that happened was real^1, huh^1, Kris?/", "scr_text_slash_scr_text_gml_7336_0_b": " ", "scr_text_slash_scr_text_gml_7337_0": "\\E9* .../", "scr_text_slash_scr_text_gml_7338_0": "\\EK* C'mon^1, try to be a little more enthusiastic. Heh./%", "scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole. There's a ladder leading inside.)/", "scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)/", "scr_text_slash_scr_text_gml_7341_0": "\\C2 ", "scr_text_slash_scr_text_gml_7344_0": "#Take", "scr_text_slash_scr_text_gml_7345_0": "#Do Not", "scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)/%", "scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels. Take one?)/", "scr_text_slash_scr_text_gml_7351_0": "\\C2 ", "scr_text_slash_scr_text_gml_7359_0": "\\EC* Kris..^1. what are you doing?/", "scr_text_slash_scr_text_gml_7360_0": "\\ED* Kris^1, is..^1. is everything okay?/", "scr_text_slash_scr_text_gml_7361_0": "\\C2 ", "scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)/%", "scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)/%", "scr_text_slash_scr_text_gml_7392_0": "\\EC* Kris^1, there's lightning in the way.../", "scr_text_slash_scr_text_gml_7393_0": "\\EC* If..^1. if we move any further..^1. I'll be..^1. I'll be.../", "scr_text_slash_scr_text_gml_7394_0": "\\ED* K..^1. Kris^1, you didn't really hear what I said earlier^1, did you?/", "scr_text_slash_scr_text_gml_7395_0": "\\ED* You..^1. you wouldn't... let me.../", "scr_text_slash_scr_text_gml_7396_0": "\\C2 ", "scr_text_slash_scr_text_gml_7427_0": "\\EC* K.../", "scr_text_slash_scr_text_gml_7428_0": "\\ED* Kris...?/", "scr_text_slash_scr_text_gml_7429_0": "\\C2 ", "scr_text_slash_scr_text_gml_7454_0": "#Yes", "scr_text_slash_scr_text_gml_7455_0": "#No", "scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)&* (1 bagel is $120. Buy?)/", "scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money. Which^1, is surprising.)/%", "scr_text_slash_scr_text_gml_7497_0": "#Recruits", "scr_text_slash_scr_text_gml_7498_0": "#Item storage", "scr_text_slash_scr_text_gml_7499_0": "Controls", "scr_text_slash_scr_text_gml_7500_0": "Do not read", "scr_text_slash_scr_text_gml_7503_0": "* (It's a manual. Read a topic?)/", "scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type^1, they will be RECRUITed./", "scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN. Wonder what happens if you get them all...?/", "scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS. Certain BOSSES are excluded./%", "scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS./", "scr_text_slash_scr_text_gml_7520_0": "* When you're out of space^1, ITEMs you find or BUY will be sent to your STORAGE./", "scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet./%", "scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls. Change them in the config menu./", "scr_text_slash_scr_text_gml_7528_0": "* ~1&* Confirm and interact with things./", "scr_text_slash_scr_text_gml_7529_0": "* ~1&* Cancel. Hold to RUN. Shows all text instantly./", "scr_text_slash_scr_text_gml_7530_0": "* ~1&* Opens the menu. Hold down to quickly skip textboxes./%", "scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)/%", "scr_text_slash_scr_text_gml_7554_0": "* Oh^1, Kris^1! It's a free editable CYBERPEDIA^1! I'll add an entry...!/", "scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)/", "scr_text_slash_scr_text_gml_7568_0": "#Yes", "scr_text_slash_scr_text_gml_7569_0": "#No", "scr_text_slash_scr_text_gml_7582_0": "* From now on^1, defeating enemies with violence will make them LOST./", "scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again./", "scr_text_slash_scr_text_gml_7584_0": "* But^1, the bonds you break may make you stronger.../%", "scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)/%", "scr_text_slash_scr_text_gml_7595_0": "#Yes", "scr_text_slash_scr_text_gml_7596_0": "#No", "scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)/", "scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)/", "scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)/%", "scr_text_slash_scr_text_gml_7619_0": "#Yes", "scr_text_slash_scr_text_gml_7620_0": "#No", "scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)/", "scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)/", "scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)/", "scr_text_slash_scr_text_gml_7658_0": "* (You got ShadowCrystal.)/", "scr_text_slash_scr_text_gml_7674_0": "\\EQ* Kris^1, want to re-read my editable CYBERPEDIA entry?/", "scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)/", "scr_text_slash_scr_text_gml_7680_0": "Yeah you did.", "scr_text_slash_scr_text_gml_7685_0": "* From now on^1, ralsay drools Susie rules/", "scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0/%", "scr_textsound_slash_scr_textsound_gml_31_0": "\\", "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %", "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "A wooden practice blade with a carbon-#reinforced core.", "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!? A CHOPSTICK?", "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "... You have a SWORD!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours, Kris...", "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the#mane of a dragon whelp.", "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.", "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm... it's a bit big.", "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It... smells nice...", "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly#magical fiber.", "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No. Just... no.", "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy! Touch it, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh? No, I'm not cold.", "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh... Ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh... what is this?", "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード", "scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword", "scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.", "scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh, it's too small!", "scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh, it's too scary!", "scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.#Suitable for heroes.", "scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well, if I have to.", "scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...", "scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow, what presence...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up", "scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife", "scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10", "scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!", "scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too, um, evil.", "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...? It smiled at me?", "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.", "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", "scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN", "scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil", "scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.", "scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing? No!", "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Not my shade of green...", "scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...? What do you mean, unused!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger", "scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.", "scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow! That can't be comfy!", "scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly... Nice!", "scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ... kind of nice", "scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing#power but has no attack.", "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "IT'S MADE OF DOILIES!", "scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!", "scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!", "scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd", "scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "... uhh, looks bad.", "scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.", "scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's... kind of scary...", "scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance", "scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing", "scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the#snowflake", "scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle", "scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you... proposing?", "scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing", "scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain#Reduces the TP cost of ice spells", "scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?", "scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...", "scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance", "scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade", "scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.#Weak, but increases defence.", "scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this, rubber?", "scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!", "scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!", "scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense", "scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it#imagery. Gains more TP from criticals.", "scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces? Ecch.", "scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!", "scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf! Faha!", "scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley", "scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber", "scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.#CHA-CHK!", "scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.", "scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH! Scared myself...", "scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying", "scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe", "scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by#plugging it into the wall.", "scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!", "scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)", "scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH! Scared myself...", "scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea", "scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.#Balances attack and magic.", "scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh! My fur's staticy!", "scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure, I'll... huh? It's a weapon?", "scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2", "scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.#Worse healing, better attack.", "scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.", "scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!", "scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)", "scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly", "scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd", "scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.#Not even you can equip this...", "scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "... this is trash.", "scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?", "scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh... why give this to me?)", "scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure", "scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.#For those that abandon healing.", "scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way, that's creepy.", "scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...", "scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing", "scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.#... is that someone inside?", "scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh, you steal this? Heh.", "scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...", "scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "..." }