{ "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES", "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO", "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS", "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT", "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY", "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS", "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT", "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE", "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG", "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK", "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END", "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK", "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END", "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE", "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE", "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS", "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL", "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL", "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE", "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS", "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS", "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS", "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE", "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY", "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY", "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY", "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI", "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY", "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON", "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON", "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6", "DEVICE_CONTACT_slash_Step_0_gml_8_0": "...", "DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7", "DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n BEGIN^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_125_0": "", "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_148_0": "", "DEVICE_CONTACT_slash_Step_0_gml_149_0": "", "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0", "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.", "DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_206_0": "", "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", "DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_258_0": "", "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?", "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", "DEVICE_CONTACT_slash_Step_0_gml_323_0": "", "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?", "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", "DEVICE_CONTACT_slash_Step_0_gml_381_0": "", "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?", "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", "DEVICE_CONTACT_slash_Step_0_gml_438_0": "", "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.", "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", "DEVICE_CONTACT_slash_Step_0_gml_497_0": "", "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)", "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", "DEVICE_CONTACT_slash_Step_0_gml_555_0": "", "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?", "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_611_0": "", "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.", "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", "DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_697_0": "", "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER", "DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_755_0": "", "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER", "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5", "DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6", "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.", "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.", "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is", "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", "DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6", "DEVICE_CONTACT_slash_Step_0_gml_929_0": "", "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", "DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.", "DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?", "DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?", "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.", "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", "DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.", "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.", "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", "UNUSED_slash_UNUSED_gml_1_0": "Where...", "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?", "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?", "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?", "UNUSED_slash_UNUSED_gml_6_0": "...", "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...", "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...", "date": "1540902565549", "obj_alphysalley_event_slash_Step_0_gml_25_0": "* ... O-Oh! Kris! Kris, you're OK!", "obj_alphysalley_event_slash_Step_0_gml_26_0": "* I... I was really worried when you didn't come back...", "obj_alphysalley_event_slash_Step_0_gml_27_0": "* Where did you go...? Did you skip class...?", "obj_alphysalley_event_slash_Step_0_gml_28_0": "* W-well, don't worry about it.", "obj_alphysalley_event_slash_Step_0_gml_29_0": "* I'm the cool teacher, y'know. You're not in trouble.", "obj_alphysalley_event_slash_Step_0_gml_30_0": "* ...", "obj_alphysalley_event_slash_Step_0_gml_31_0": "* W-well, let me know if you need anything...", "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.", "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)", "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!", "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!", "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!", "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!", "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!", "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!", "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!", "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!", "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...", "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~", "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...", "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.", "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.", "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.", "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.", "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.", "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.", "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.", "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape", "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press", "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD, \n2 BODY, \n3 LEGS.", "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!", "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.", "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.", "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.", "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...", "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)", "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!", "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...", "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!", "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.", "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!", "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!", "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "* It says... \"Thoust fools, thou will NEVER figure it out now!\"", "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "* Ruining instructions... That's definitely against the rules!", "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "* Then it, um, says,\n\"PS - I make my own Rules. - RK\"", "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.", "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?", "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?", "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.", "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!", "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)", "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...", "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!", "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!", "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.", "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.", "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.", "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "* You aren't a box, haha.", "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.", "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "* I was a box for Halloween once.", "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?", "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.", "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!", "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.", "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "* Oh well.\n* C'mon, chumps.", "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!", "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?", "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.", "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.", "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9", "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!", "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?", "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!", "obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!", "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys", "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).", "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.", "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.", "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.", "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the", "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?", "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!", "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!", "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!", "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?", "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...", "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???", "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?", "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?", "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...", "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.", "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?", "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!", "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?", "obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?", "obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...", "obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.", "obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.", "obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...", "obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.", "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?", "obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!", "obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!", "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...", "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.", "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!", "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...", "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.", "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...", "obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.", "obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.", "obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?", "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...", "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?", "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.", "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.", "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?", "obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?", "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.", "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -", "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!", "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!", "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!", "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?", "obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.", "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!", "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", "obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.", "obj_checker_animtest_slash_Step_0_gml_895_0": "* ...", "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...", "obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...", "obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?", "obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!", "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!", "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!", "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!", "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!", "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!", "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.", "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!", "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)", "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!", "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)", "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.", "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.", "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.", "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...", "obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!", "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!", "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...", "obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!", "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!", "obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?", "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.", "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", "obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?", "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.", "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!", "obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!", "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!", "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!", "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...", "obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!", "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!", "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...", "obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!", "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press", "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!", "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?", "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.", "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.", "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!", "obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?", "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.", "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.", "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...", "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!", "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", "obj_classscene_slash_Step_0_gml_14_0": "* So, does everyone have a...", "obj_classscene_slash_Step_0_gml_60_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!", "obj_classscene_slash_Step_0_gml_61_0": "* We're doing group projects this month...", "obj_classscene_slash_Step_0_gml_62_0": "* Uhhhh... so, walk around and find a partner, ok?", "obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!", "obj_classscene_slash_Step_0_gml_108_0": "* What? B-but Kris doesn't have a...", "obj_classscene_slash_Step_0_gml_109_0": "* Noelle, what were you saying?", "obj_classscene_slash_Step_0_gml_110_0": "* She was just saying we're FINE being alone!", "obj_classscene_slash_Step_0_gml_111_0": "* A-actually, I just wanted to know if...", "obj_classscene_slash_Step_0_gml_112_0": "* Noelle, can you PLEASE SPEAK UP?", "obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.", "obj_classscene_slash_Step_0_gml_203_0": "* ...", "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?", "obj_classscene_slash_Step_0_gml_205_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...", "obj_classscene_slash_Step_0_gml_206_0": "* Ch-choosing partners for the next group project, and...", "obj_classscene_slash_Step_0_gml_207_0": "* Ummm, Susie, you're with Kris!", "obj_classscene_slash_Step_0_gml_209_0": "* ...", "obj_classscene_slash_Step_0_gml_210_0": "* ... great.", "obj_classscene_slash_Step_0_gml_230_0": "* ...", "obj_classscene_slash_Step_0_gml_231_0": "* N-now that everyone's here, I'll write the assignment!", "obj_classscene_slash_Step_0_gml_263_0": "* ...", "obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?", "obj_classscene_slash_Step_0_gml_295_0": "* This is the third time it's gone missing, and...", "obj_classscene_slash_Step_0_gml_296_0": "* Y-you all know I can't start class without some!", "obj_classscene_slash_Step_0_gml_298_0": "* Ummm, there might be a box in the supply closet...", "obj_classscene_slash_Step_0_gml_299_0": "* Do you want me to -", "obj_classscene_slash_Step_0_gml_300_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", "obj_classscene_slash_Step_0_gml_301_0": "* Can you go get that for me...?", "obj_classscene_slash_Step_0_gml_302_0": "* ...", "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.", "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...", "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!", "obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?", "obj_classscene_slash_Step_0_gml_337_0": "* Hey, there might be a box in the supply closet...", "obj_classscene_slash_Step_0_gml_338_0": "* Miss Alphys, why don't Susie and I...", "obj_classscene_slash_Step_0_gml_339_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", "obj_classscene_slash_Step_0_gml_340_0": "* Why don't you go get it for me...?", "obj_classscene_slash_Step_0_gml_341_0": "* ...", "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.", "obj_classscene_slash_Step_0_gml_394_0": "* And K... Kris...\n* Can you go with her and make sure she...", "obj_classscene_slash_Step_0_gml_395_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?", "obj_classscene_slash_Step_0_gml_396_0": "* Thanks Kris!\n* See you later!", "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...", "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.", "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!", "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.", "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...", "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!", "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", "obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.", "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~", "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!", "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...", "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.", "obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!", "obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...", "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~", "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!", "obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...", "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...", "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!", "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.", "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.", "obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!", "obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.", "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.", "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.", "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)", "obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.", "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!", "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!", "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!", "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!", "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)", "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.", "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.", "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.", "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.", "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.", "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.", "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.", "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.", "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.", "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.", "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?", "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~", "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!", "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)", "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)", "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?", "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n", "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!", "obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.", "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)", "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?", "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.", "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!", "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!", "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)", "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.", "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...", "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...", "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)", "obj_credits_slash_Step_0_gml_13_0": "When the", "obj_credits_slash_Step_0_gml_19_0": "light is running low", "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow", "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup", "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)", "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", "obj_credits_slash_Step_0_gml_54_0": "And the places that you know", "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy", "obj_credits_slash_Step_0_gml_89_0": "There's a", "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", "obj_credits_slash_Step_0_gml_98_0": "Translator", "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul", "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold", "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)", "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by", "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", "obj_credits_slash_Step_0_gml_131_0": "With the truth", "obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance", "obj_credits_slash_Step_0_gml_137_0": "Color Assistance", "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts", "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)", "obj_credits_slash_Step_0_gml_174_0": "Don't forget", "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark", "obj_credits_slash_Step_0_gml_187_0": "To be continued", "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?", "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?", "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!", "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?", "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.", "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...", "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.", "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.", "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...", "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.", "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW! \n* Please, won't you accept your destiny...?", "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.", "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?", "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?", "obj_darkcastle_event_slash_Step_0_gml_186_0": "* You've got the wrong person.", "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...", "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...", "obj_darkcastle_event_slash_Step_0_gml_191_0": "* It's none of my damn business.", "obj_darkcastle_event_slash_Step_0_gml_192_0": "* Might even be kind of fun, honestly.", "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...", "obj_darkcastle_event_slash_Step_0_gml_197_0": "* If YOU wanna play pretend with this weirdo...", "obj_darkcastle_event_slash_Step_0_gml_198_0": "* Stick around.", "obj_darkcastle_event_slash_Step_0_gml_199_0": "* I'M going to find a way out of here.", "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!", "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!", "obj_darkcastle_event_slash_Step_0_gml_277_0": "* The heroes are already running away...", "obj_darkcastle_event_slash_Step_0_gml_278_0": "* And they didn't even know I was here.", "obj_darkcastle_event_slash_Step_0_gml_279_0": "* My dad's gonna make me Son of the Month!", "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?", "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!", "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!", "obj_darkcastle_event_slash_Step_0_gml_288_0": "* My dad's gonna make me Son of the Month!", "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?", "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!", "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.", "obj_darkcastle_event_slash_Step_0_gml_328_0": "* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?", "obj_darkcastle_event_slash_Step_0_gml_329_0": "* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -", "obj_darkcastle_event_slash_Step_0_gml_330_0": "* Save the world from ETERNAL DARKNESS, huh!?", "obj_darkcastle_event_slash_Step_0_gml_332_0": "* Eh.", "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!", "obj_darkcastle_event_slash_Step_0_gml_335_0": "* We both know you'll go \\cYEAST\\cW!", "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!", "obj_darkcastle_event_slash_Step_0_gml_337_0": "* But, I, LANCER, won't let you go there!", "obj_darkcastle_event_slash_Step_0_gml_338_0": "* And I've got a flawless two step plan to ensure it.", "obj_darkcastle_event_slash_Step_0_gml_339_0": "* Step one^3.\n* I thrash you.", "obj_darkcastle_event_slash_Step_0_gml_340_0": "* Step two^3.\n* You lose!", "obj_darkcastle_event_slash_Step_0_gml_342_0": "* Hmm^2. Nice plan, kid.", "obj_darkcastle_event_slash_Step_0_gml_344_0": "* R-really...?", "obj_darkcastle_event_slash_Step_0_gml_346_0": "* Yeah, actually...", "obj_darkcastle_event_slash_Step_0_gml_347_0": "* Mind if we use it on you instead?", "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.", "obj_darkcastle_event_slash_Step_0_gml_362_0": "* \"Bad guy?\"", "obj_darkcastle_event_slash_Step_0_gml_364_0": "* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?", "obj_darkcastle_event_slash_Step_0_gml_366_0": "* ... No?", "obj_darkcastle_event_slash_Step_0_gml_368_0": "* Aw boy^2.\n* This is gonna be hard to explain.", "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!", "obj_darkcastle_event_slash_Step_0_gml_390_0": "* Stay out of this^2, kindboy!", "obj_darkcastle_event_slash_Step_0_gml_392_0": "* No!\n* I'll protect the heroes with my life!", "obj_darkcastle_event_slash_Step_0_gml_394_0": "* Actually, can you hold off?\n* I wanna hear this kid.", "obj_darkcastle_event_slash_Step_0_gml_412_0": "* OK, so, long story short^2.\n* You guys are heroes.", "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.", "obj_darkcastle_event_slash_Step_0_gml_414_0": "* That'll stop darkness from covering the world.", "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:", "obj_darkcastle_event_slash_Step_0_gml_416_0": "* It would rule^2, and be great.", "obj_darkcastle_event_slash_Step_0_gml_418_0": "* Wait^2, why DO we want to stop that?", "obj_darkcastle_event_slash_Step_0_gml_420_0": "* Uhh, I dunno..^2.\n* I guess I could go ask my dad?", "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!", "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.", "obj_darkcastle_event_slash_Step_0_gml_460_0": "* So the POINT is^2, you wanna fight us?", "obj_darkcastle_event_slash_Step_0_gml_462_0": "* Correct-a-mundo!", "obj_darkcastle_event_slash_Step_0_gml_464_0": "* Arright, kid...", "obj_darkcastle_event_slash_Step_0_gml_465_0": "* NOW you're telling me something I understand.", "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?", "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...", "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?", "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.", "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...", "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.", "obj_darkcastle_event_slash_Step_0_gml_612_0": "* Kris, Susie..^2.\n* It's ever so wonderful to meet you!", "obj_darkcastle_event_slash_Step_0_gml_613_0": "* I'm certain we're going to become great friends^2, and,", "obj_darkcastle_event_slash_Step_0_gml_615_0": "* Best way to leave is East^2, right?", "obj_darkcastle_event_slash_Step_0_gml_617_0": "* Yes^2!\n* That's where we'll...", "obj_darkcastle_event_slash_Step_0_gml_619_0": "* Got it.", "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.", "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...", "obj_darkcastle_event_slash_Step_0_gml_664_0": "* I suppose it's just the two of us, then...", "obj_darkcastle_event_slash_Step_0_gml_702_0": "* Kris, I'm a \\cYPRINCE\\cW, but...", "obj_darkcastle_event_slash_Step_0_gml_703_0": "* I, um, currently don't have any subjects.", "obj_darkcastle_event_slash_Step_0_gml_704_0": "* I've been waiting alone here...", "obj_darkcastle_event_slash_Step_0_gml_705_0": "* Um... My whole life for you two to arrive.", "obj_darkcastle_event_slash_Step_0_gml_706_0": "* So..^2.\n* I'm really happy to meet you.", "obj_darkcastle_event_slash_Step_0_gml_707_0": "* I hope we can be good friends^2, Kris.", "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.", "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!", "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.", "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:", "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:", "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:", "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:", "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.", "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.", "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.", "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness", "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness", "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.", "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.", "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness", "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness", "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.", "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.", "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.", "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)", "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:", "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:", "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:", "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)", "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE", "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS", "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY", "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n", "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)", "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............", "obj_darkcontroller_slash_Step_0_gml_138_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...", "obj_darkcontroller_slash_Step_0_gml_139_0": "* I'll just make a better one next time!", "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)", "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?", "obj_darkcontroller_slash_Step_0_gml_150_0": "* Oh no!\n* Is that the manual?", "obj_darkcontroller_slash_Step_0_gml_151_0": "* Looks like you accidentally dropped it...", "obj_darkcontroller_slash_Step_0_gml_152_0": "* Here you go, Kris!\n* You don't wanna lose that!", "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)", "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...", "obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.", "obj_darkdoor_slash_Step_0_gml_72_0": "* ...", "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...", "obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?", "obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?", "obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...", "obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!", "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...", "obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.", "obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?", "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", "obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.", "obj_darkdoor_slash_Step_0_gml_269_0": "* ...", "obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.", "obj_darkdoor_slash_Step_0_gml_298_0": "* ...", "obj_darkdoor_slash_Step_0_gml_299_0": "* ...", "obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?", "obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?", "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.", "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!", "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine", "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.", "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!", "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.", "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...", "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.", "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.", "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.", "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.", "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.", "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.", "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.", "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.", "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.", "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.", "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.", "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...", "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)", "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...", "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)", "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?", "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.", "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)", "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)", "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", "obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?", "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!", "obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...", "obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.", "obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.", "obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.", "obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.", "obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!", "obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", "obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.", "obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!", "obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!", "obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?", "obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...", "obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?", "obj_dummyenemy_slash_Step_0_gml_136_0": "* ...", "obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -", "obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.", "obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?", "obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...", "obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?", "obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?", "obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!", "obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...", "obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.", "obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?", "obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?", "obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!", "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!", "obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.", "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.", "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?", "obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?", "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?", "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...", "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?", "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...", "obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3 s of kindness!", "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?", "obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", "obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!", "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", "obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!", "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...", "obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3 s of kindness!", "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?", "obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!", "obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!", "obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!", "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", "obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!", "obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?", "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?", "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,", "obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...", "obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?", "obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.", "obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...", "obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!", "obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!", "obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!", "obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!", "obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?", "obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...", "obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing", "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!", "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!", "obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)", "obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!", "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)", "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", "obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!", "obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?", "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...", "obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?", "obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.", "obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,", "obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!", "obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", "obj_dummyenemy_slash_Step_0_gml_399_0": "* Press", "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!", "obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", "obj_dummyenemy_slash_Step_0_gml_404_0": "* Press", "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!", "obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press", "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!", "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press", "obj_dummyenemy_slash_Step_0_gml_406_1": ".", "obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?", "obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?", "obj_dummyenemy_slash_Step_0_gml_412_0": "* ...", "obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?", "obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?", "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_441_0": "* ...", "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...", "obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.", "obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.", "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...", "obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.", "obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.", "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip", "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )", "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )", "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )", "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!", "obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!", "obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!", "obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", "obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...", "obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!", "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )", "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...", "obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...", "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?", "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!", "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!", "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.", "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?", "obj_dummyenemy_slash_Step_0_gml_723_0": "* ...", "obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!", "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )", "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!", "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!", "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -", "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!", "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!", "obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.", "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.", "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!", "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!", "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", "obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...", "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", "obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...", "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", "obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...", "obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?", "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...", "obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)", "obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...", "obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!", "obj_dummyenemy_slash_Step_0_gml_876_0": "* ...", "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!", "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...", "obj_dustpile_susie_slash_Step_0_gml_79_0": "* ... Hey, don't scare me like that, dumbass!", "obj_dustpile_susie_slash_Step_0_gml_80_0": "* Unless you WANT to get clocked in the face, heh.", "obj_dustpile_susie_slash_Step_0_gml_81_0": "* ... anyway, enough screwing around.", "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.", "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?", "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!", "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!", "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.", "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?", "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.", "obj_elevatorcontroller_slash_Step_0_gml_353_0": "* Alright, this lift should take us out of here.", "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...", "obj_elevatorcontroller_slash_Step_0_gml_419_0": "* Get comfy, everyone!", "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.", "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?", "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?", "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...", "obj_elevatorcontroller_slash_Step_0_gml_454_0": "* ... hurt him?", "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", "obj_elevatorcontroller_slash_Step_0_gml_458_0": "* I mean, I could EASILY smash him, but...", "obj_elevatorcontroller_slash_Step_0_gml_459_0": "* You guys, I know that's not really your thing.", "obj_elevatorcontroller_slash_Step_0_gml_460_0": "* You're more about, uh, grovelling like total losers.", "obj_elevatorcontroller_slash_Step_0_gml_476_0": "* And I was thinking... maybe...", "obj_elevatorcontroller_slash_Step_0_gml_477_0": "* I could... do that too?", "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?", "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,", "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!", "obj_elevatorcontroller_slash_Step_0_gml_484_0": "* And don't worry, we'll be there to help you!", "obj_elevatorcontroller_slash_Step_0_gml_485_0": "* You won't have to figure it out by yourself.", "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", "obj_elevatorcontroller_slash_Step_0_gml_488_0": "* ... sure, alright.", "obj_elevatorcontroller_slash_Step_0_gml_503_0": "* ...", "obj_elevatorcontroller_slash_Step_0_gml_504_0": "* Hey. Ralsei.", "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...", "obj_elevatorcontroller_slash_Step_0_gml_509_0": "* Still gonna make those, uh, cakes...?", "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?", "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", "obj_elevatorcontroller_slash_Step_0_gml_514_0": "* Well, if I HAVE TO, I guess.", "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?", "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.", "obj_elevatorcontroller_slash_Step_0_gml_605_0": "* Well, this is our stop!", "obj_elevatorcontroller_slash_Step_0_gml_644_0": "* Hey, Kris. Wait a sec.", "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.", "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...", "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.", "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...", "obj_elevatorcontroller_slash_Step_0_gml_691_0": "* If you tell me what to do... I'll listen to you.", "obj_elevatorcontroller_slash_Step_0_gml_709_0": "* ... but, y'know, don't tell me anything STUPID,", "obj_elevatorcontroller_slash_Step_0_gml_710_0": "* Or I'll go back to smashing heads, alright!?", "obj_elevatorcontroller_slash_Step_0_gml_774_0": "* Kris...", "obj_elevatorcontroller_slash_Step_0_gml_775_0": "* I'm counting on you, OK?", "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)", "obj_event_room_slash_Step_0_gml_11_0": "* Hey, if you head that way, my troops will thrash you.", "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?", "obj_event_room_slash_Step_0_gml_15_0": "* I prefer to think of it as an invitation.", "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?", "obj_event_room_slash_Step_0_gml_22_0": "* Um, no.", "obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.", "obj_event_room_slash_Step_0_gml_71_0": "* Kris...? Why do you keep leaving and coming back?", "obj_event_room_slash_Step_0_gml_72_0": "* Would you like me to install a revolving door?", "obj_event_room_slash_Step_0_gml_91_0": "* Back again? My, you are active today, are you not?", "obj_event_room_slash_Step_0_gml_92_0": "* Perhaps you can use some of that energy to wake up on time?", "obj_event_room_slash_Step_0_gml_93_0": "* Your brother cannot carry you to school any more, you know.", "obj_event_room_slash_Step_0_gml_106_0": "* Welcome home, honey!", "obj_event_room_slash_Step_0_gml_107_0": "* Did you have fun with your friend today?", "obj_event_room_slash_Step_0_gml_108_0": "* By the way, I just finished baking a pie...", "obj_event_room_slash_Step_0_gml_109_0": "* If you go to bed, it will be cool when you wake.", "obj_event_room_slash_Step_0_gml_110_0": "* ... but do not eat it all this time, all right?", "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)", "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...", "obj_event_room_slash_Step_0_gml_213_0": "* There's no time.", "obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...", "obj_event_room_slash_Step_0_gml_248_0": "* ... Huh?", "obj_event_room_slash_Step_0_gml_249_0": "* Kris, you wanna...", "obj_event_room_slash_Step_0_gml_250_0": "* ... go say goodbye to everyone, don't you?", "obj_event_room_slash_Step_0_gml_251_0": "* ...", "obj_event_room_slash_Step_0_gml_252_0": "* Heh, well... if you're gonna MAKE me,", "obj_event_room_slash_Step_0_gml_253_0": "* I GUESS we can go back for a bit.", "obj_event_room_slash_Step_0_gml_254_0": "* Let's go!", "obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!", "obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...", "obj_event_room_slash_Step_0_gml_308_0": "* We gotta go.", "obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.", "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...", "obj_event_room_slash_Step_0_gml_440_0": "* Without someone who knows the way through, that is.", "obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!", "obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!", "obj_event_room_slash_Step_0_gml_462_0": "* Wait a sec. Where's Lancer?", "obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...", "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?", "obj_event_room_slash_Step_0_gml_467_0": "* You KNOW he's bad at mazes, right!?", "obj_event_room_slash_Step_0_gml_468_0": "* He's probably lost and confused right now!", "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!", "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.", "obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!", "obj_event_room_slash_Step_0_gml_475_0": "* Bad guys gotta look out for each other, is all.", "obj_event_room_slash_Step_0_gml_476_0": "* Anyway, get out of my way! I'm gonna find him!", "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)", "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...", "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?", "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!", "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.", "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!", "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...", "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!", "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.", "obj_flowershop_event_slash_Step_0_gml_172_0": "* I forgot if you don't like hugs like that.", "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.", "obj_flowershop_event_slash_Step_0_gml_217_0": "* You can help yourself to anything you like.", "obj_flowershop_event_slash_Step_0_gml_260_0": "* Oh, Kris. Before you go...", "obj_flowershop_event_slash_Step_0_gml_297_0": "* Here.\n* For your mother...\n* Our secret.", "obj_flowershop_event_slash_Step_0_gml_300_0": "* (You got the Bouquet of Flowers.)", "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.", "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?", "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...", "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into", "obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?", "obj_fountainkris_slash_Step_0_gml_67_0": "...", "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.", "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...", "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,", "obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?", "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)", "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)", "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)", "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)", "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!", "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.", "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!", "obj_getsusieevent_slash_Step_0_gml_38_0": "* ... um, how'd you get past those spikes before?", "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.", "obj_getsusieevent_slash_Step_0_gml_41_0": "* But this door...\n* Sucks.", "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!", "obj_getsusieevent_slash_Step_0_gml_44_0": "* It'll open after we solve the puzzle over there!", "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.", "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.", "obj_getsusieevent_slash_Step_0_gml_49_0": "* Sometimes, proceeding will take all 3 of us.", "obj_getsusieevent_slash_Step_0_gml_50_0": "* Furthermore, only Kris can seal the DARK FOUNTAIN...", "obj_getsusieevent_slash_Step_0_gml_51_0": "* So if you don't accompany us, you won't make it home!", "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.", "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!", "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.", "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!", "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!", "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!", "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)", "obj_getsusieevent_slash_Step_0_gml_197_0": "* (Next battle, we should show her how to ACT!)", "obj_getsusieevent_slash_Step_0_gml_198_0": "* (I think she might really enjoy that!)", "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)", "obj_getsusieevent_slash_Step_0_gml_202_0": "* (Next battle, we should show her how to ACT!)", "obj_getsusieevent_slash_Step_0_gml_203_0": "* (I think she might really enjoy that!)", "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?", "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding", "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?", "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.", "obj_glowtilepuzz_slash_Step_0_gml_92_0": "* Maybe we should try going to the next room?", "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...", "obj_glowtilepuzz_slash_Step_0_gml_99_0": "* Feel free to ask me anytime, OK?", "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.", "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?", "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?", "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use", "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!", "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)", "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!", "obj_hathyfightevent_slash_Step_0_gml_20_0": "* But don't count your blessings before they hatch...!", "obj_hathyfightevent_slash_Step_0_gml_21_0": "* Let's see how you fare against THIS team!", "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!", "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.", "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.", "obj_hathyfightevent_slash_Step_0_gml_83_0": "* It's like a dinner made out of three glasses of milk.", "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", "obj_hathyfightevent_slash_Step_0_gml_86_0": "* And that's, um...\n* Unusual, somehow?", "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?", "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!", "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?", "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.", "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.", "obj_hathyfightevent_slash_Step_0_gml_141_0": "* Can I have some of yours?", "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!", "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!", "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?", "obj_hathyfightevent_slash_Step_0_gml_182_0": "* ...", "obj_hathyfightevent_slash_Step_0_gml_183_0": "* Well?\n* Does it look pretty...?", "obj_hathyfightevent_slash_Step_0_gml_186_0": "* ... Do I look pretty, Susie?", "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.", "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~", "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!", "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)", "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.", "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.", "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.", "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.", "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.", "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.", "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.", "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.", "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?", "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.", "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_161_0": "* ...", "obj_headhathy_slash_Step_0_gml_162_0": "* Annnnnnnnnd hell no.", "obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!", "obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!", "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?", "obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!", "obj_headhathy_slash_Step_0_gml_171_0": "* AHEM.", "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.", "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!", "obj_headhathy_slash_Step_0_gml_184_0": "* Hathy, your beauty is just... transcendent.", "obj_headhathy_slash_Step_0_gml_185_0": "* Your hair is like a waterfall of...", "obj_headhathy_slash_Step_0_gml_186_0": "* ... wait, um, do you have hair, or...", "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!", "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!", "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)", "obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...", "obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?", "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)", "obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!", "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)", "obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!", "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?", "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!", "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.", "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.", "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.", "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.", "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.", "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.", "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.", "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.", "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.", "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...", "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!", "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.", "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?", "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.", "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.", "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)", "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!", "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...", "obj_heartenemy_slash_Step_0_gml_183_0": "* ... came back here just to see YOU guys.", "obj_heartenemy_slash_Step_0_gml_184_0": "* ... wanted to fight someone like YOU so much.", "obj_heartenemy_slash_Step_0_gml_185_0": "* ... have a THING for weaklings like you.", "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", "obj_heartenemy_slash_Step_0_gml_228_0": "* H-hey, what gives!?", "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", "obj_initializer_slash_Create_0_gml_48_0": "Kris", "obj_initializer_slash_Create_0_gml_49_0": "Susie", "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", "obj_initializer_slash_Create_0_gml_158_0": "i1", "obj_initializer_slash_Create_0_gml_169_0": "* i3", "obj_initializer_slash_Create_0_gml_176_0": "* i4", "obj_initializer_slash_Create_0_gml_179_0": "* i5 \\f1", "obj_initializer_slash_Create_0_gml_182_0": "* i6.", "obj_initializer_slash_Create_0_gml_183_0": "* i7!", "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..", "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?", "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.", "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.", "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.", "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...", "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?", "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...", "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.", "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "* I think this closet's, uh...\n* Broken.", "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "* There aren't any walls.", "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "* ...", "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "* Well, we've worked hard enough.", "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "* If Alphys wants chalk so bad, she can get it herself.", "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.", "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "* Wh-what the...!?", "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "* Hey, this isn't funny!\n* LET US OUT!", "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...", "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "* ...?", "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "* The floor, it's...!", "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)", "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..", "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...", "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...", "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...", "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.", "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~", "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!", "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!", "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!", "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!", "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.", "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.", "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.", "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.", "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.", "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.", "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.", "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.", "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...", "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...", "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!", "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!", "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!", "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...", "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...", "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)", "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!", "obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?", "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!", "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.", "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.", "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!", "obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!", "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?", "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!", "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!", "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!", "obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!", "obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!", "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!", "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!", "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!", "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!", "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.", "obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!", "obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!", "obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!", "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!", "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.", "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.", "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.", "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.", "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.", "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?", "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.", "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!", "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!", "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!", "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!", "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!", "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!", "obj_joker_slash_Step_0_gml_272_0": "* Something happened!", "obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!", "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!", "obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!", "obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!", "obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!", "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!", "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!", "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!", "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!", "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!", "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!", "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!", "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!", "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!", "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!", "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!", "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!", "obj_joker_slash_Step_0_gml_407_0": "", "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!", "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!", "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?", "obj_jokerbattleevent_slash_Step_0_gml_64_0": "* OH, IT'S JUST A SIMPLE NUMBERS GAME.", "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!", "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?", "obj_jokerbattleevent_slash_Step_0_gml_143_0": "* Then, I gotta warn you...", "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.", "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!", "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!", "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!", "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.", "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.", "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.", "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...", "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?", "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!", "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!", "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!", "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.", "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.", "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.", "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...", "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?", "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!", "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!", "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)", "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)", "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)", "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)", "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)", "obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!", "obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?", "obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...", "obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?", "obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.", "obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.", "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.", "obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...", "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.", "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?", "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...", "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!", "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!", "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!", "obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!", "obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?", "obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...", "obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...", "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...", "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.", "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.", "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.", "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.", "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.", "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.", "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!", "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!", "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...", "obj_king_boss_slash_Step_0_gml_184_0": "* By the Knight's will, I shall shatter your heart to pieces!", "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!", "obj_king_boss_slash_Step_0_gml_192_0": "Courage", "obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost", "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!", "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.", "obj_king_boss_slash_Step_0_gml_217_0": "* Lancer's my friend.", "obj_king_boss_slash_Step_0_gml_218_0": "* So if we can get by without hurting you, then...", "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!", "obj_king_boss_slash_Step_0_gml_221_0": "* Show my son the monster you REALLY are!", "obj_king_boss_slash_Step_0_gml_223_0": "* ...", "obj_king_boss_slash_Step_0_gml_224_0": "* Arright, you wanna see what I can do, huh?", "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!", "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster", "obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage", "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!", "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...", "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...", "obj_king_boss_slash_Step_0_gml_257_0": "* This is a world where you don't have to fight.", "obj_king_boss_slash_Step_0_gml_258_0": "* I know if we try, we can all find another way...", "obj_king_boss_slash_Step_0_gml_260_0": "* Such simple-minded platitudes...", "obj_king_boss_slash_Step_0_gml_261_0": "* A shame you will not live to realize your naivety.", "obj_king_boss_slash_Step_0_gml_262_0": "* Now, perish with the pathetic LIGHTNERs you worship!", "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!", "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!", "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal", "obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone", "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!", "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!", "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!", "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.", "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?", "obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...", "obj_kingcutscene_slash_Step_0_gml_116_0": "* I did even better!", "obj_kingcutscene_slash_Step_0_gml_117_0": "* It turns out we don't actually have to fight them!", "obj_kingcutscene_slash_Step_0_gml_118_0": "* They said they could just talk to you, and...", "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?", "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!", "obj_kingcutscene_slash_Step_0_gml_140_0": "* There's Susie, she's very purple and strong, and...", "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?", "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...", "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.", "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!", "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.", "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?", "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?", "obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?", "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.", "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.", "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.", "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.", "obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.", "obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...", "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?", "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.", "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...", "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?", "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?", "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...", "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!", "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?", "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...", "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!", "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!", "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?", "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!", "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.", "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?", "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...", "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...", "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?", "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!", "obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...", "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...", "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...", "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.", "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.", "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...", "obj_kingcutscene_slash_Step_0_gml_803_0": "* Perhaps I... I have been too cruel.", "obj_kingcutscene_slash_Step_0_gml_804_0": "* The truth is... I was not always this way.", "obj_kingcutscene_slash_Step_0_gml_805_0": "* There once was a time...", "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.", "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...", "obj_kingcutscene_slash_Step_0_gml_808_0": "* It would be a lie to say that I, too...", "obj_kingcutscene_slash_Step_0_gml_809_0": "* ... do not yearn for those days.", "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.", "obj_kingcutscene_slash_Step_0_gml_827_0": "* Please... let us put away our weapons.", "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.", "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)", "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...", "obj_kingcutscene_slash_Step_0_gml_920_0": "* None of us really want to fight.", "obj_kingcutscene_slash_Step_0_gml_921_0": "* If you can just tell us about your worries...", "obj_kingcutscene_slash_Step_0_gml_922_0": "* I'm sure we can all be friends, Mr. King!", "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"", "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...", "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)\n* My apologies, I am...", "obj_kingcutscene_slash_Step_0_gml_942_0": "* I am not used to... fighting like that...", "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...", "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!", "obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!", "obj_kingcutscene_slash_Step_0_gml_995_0": "* How do you feel...?", "obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...", "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.", "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...", "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?", "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.", "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?", "obj_kingcutscene_slash_Step_0_gml_1325_0": "* So, what's your plan?", "obj_kingcutscene_slash_Step_0_gml_1326_0": "* To laugh, as you cast us all back into obscurity?", "obj_kingcutscene_slash_Step_0_gml_1327_0": "* ...", "obj_kingcutscene_slash_Step_0_gml_1328_0": "* You can't even say...?", "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...", "obj_kingcutscene_slash_Step_0_gml_1346_0": "* Let me tell you a secret.", "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.", "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.", "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.", "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...", "obj_kingcutscene_slash_Step_0_gml_1471_0": "* OR WHAT?", "obj_kingcutscene_slash_Step_0_gml_1472_0": "* Surely you must realize...", "obj_kingcutscene_slash_Step_0_gml_1473_0": "* How exhausted I am, Lightner.", "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.", "obj_kingcutscene_slash_Step_0_gml_1475_0": "* Why not do it, Lightner?", "obj_kingcutscene_slash_Step_0_gml_1476_0": "* Kill me and show my son how much you REALLY care.", "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?", "obj_kingcutscene_slash_Step_0_gml_1481_0": "* You'll KILL me?", "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.", "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?", "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?", "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?", "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?", "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.", "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...", "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.", "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...", "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?", "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.", "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?", "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?", "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?", "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?", "obj_kingcutscene_slash_Step_0_gml_1680_0": "* Why you... you little...", "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...", "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...", "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...", "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?", "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!", "obj_kingcutscene_slash_Step_0_gml_1786_0": "* I'm surprised you remembered my Pacify spell...", "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.", "obj_kingcutscene_slash_Step_0_gml_1789_0": "* I'd never forget something I made fun of you for.", "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.", "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...", "obj_kingcutscene_slash_Step_0_gml_1808_0": "* Susie, you were right. I...", "obj_kingcutscene_slash_Step_0_gml_1809_0": "* I was foolish to think we could act so soft to everyone...", "obj_kingcutscene_slash_Step_0_gml_1810_0": "* This isn't a world where kindness always wins, is it?", "obj_kingcutscene_slash_Step_0_gml_1828_0": "* Eh, it's complicated.", "obj_kingcutscene_slash_Step_0_gml_1829_0": "* Yeah, sometimes there's people you just gotta fight.", "obj_kingcutscene_slash_Step_0_gml_1830_0": "* But if you NEVER let your guard down, then...", "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.", "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!", "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!", "obj_kingcutscene_slash_Step_0_gml_1861_0": "* Sorry, I kinda beat up your dad.", "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!", "obj_kingcutscene_slash_Step_0_gml_1864_0": "* Oh, it even looks like he's having a beauty nap!", "obj_kingcutscene_slash_Step_0_gml_1865_0": "* That's good.\n* He seemed cranky.", "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!", "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?", "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.", "obj_kingcutscene_slash_Step_0_gml_1899_0": "* I informed the Guys you were fighting My Dad, but...", "obj_kingcutscene_slash_Step_0_gml_1900_0": "* Instead of eagerly volunteering to help you,", "obj_kingcutscene_slash_Step_0_gml_1901_0": "* Everyone just caught the \"freak-outs.\"", "obj_kingcutscene_slash_Step_0_gml_1902_0": "* Now they appear to be... um...", "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.", "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.", "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...", "obj_kingcutscene_slash_Step_0_gml_1958_0": "* It seems that you must hurry to the Fountain.", "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.", "obj_kingcutscene_slash_Step_0_gml_1974_0": "* But THEY might.", "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?", "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?", "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!", "obj_kingcutscene_slash_Step_0_gml_2120_0": "* When I told everyone you were fighting the Lightners...", "obj_kingcutscene_slash_Step_0_gml_2121_0": "* Everyone remembered how kind they were!", "obj_kingcutscene_slash_Step_0_gml_2122_0": "* They decided they'd rather have a king...", "obj_kingcutscene_slash_Step_0_gml_2123_0": "* That accepts them!", "obj_kingcutscene_slash_Step_0_gml_2124_0": "* Me!!!", "obj_kingcutscene_slash_Step_0_gml_2125_0": "* Now I'm the dad!!!", "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!", "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!", "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!", "obj_kingcutscene_slash_Step_0_gml_2131_0": "* Go to your room, Dad!!!", "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!", "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...", "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!", "obj_kingcutscene_slash_Step_0_gml_2206_0": "* We're bad guys, so we only have BAD-byes!!!", "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.", "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!", "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!", "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.", "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?", "obj_kingcutscene_slash_Step_0_gml_2263_0": "* If we must say goodbye, then...", "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...", "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...", "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...", "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...", "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?", "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.", "obj_kingcutscene_slash_Step_0_gml_2299_0": "", "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!", "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...", "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.", "obj_kingcutscene_slash_Step_0_gml_2336_0": "* Next time I'll make you lots of yummy cakes, alright?", "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", "obj_kingcutscene_slash_Step_0_gml_2348_0": "* Umm, yeah! Sure, dude, haha!", "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!", "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?", "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!", "obj_kingcutscene_slash_Step_0_gml_2464_0": "* Oh, you're all right...!", "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.", "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.", "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...", "obj_kingcutscene_slash_Step_0_gml_2486_0": "* Susie, you were right. I...", "obj_kingcutscene_slash_Step_0_gml_2487_0": "* I was foolish to think we could act so soft to everyone...", "obj_kingcutscene_slash_Step_0_gml_2488_0": "* This isn't a world where kindness always wins, is it?", "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.", "obj_kingcutscene_slash_Step_0_gml_2507_0": "* Yeah, sometimes there's people you just gotta fight.", "obj_kingcutscene_slash_Step_0_gml_2508_0": "* But if you NEVER let your guard down, then...", "obj_kingcutscene_slash_Step_0_gml_2516_0": "* You might just... hurt someone you care about.", "obj_kingcutscene_slash_Step_0_gml_2528_0": "* Aww, Susie...", "obj_kingcutscene_slash_Step_0_gml_2529_0": "* You're beginning to sound like a real hero...!", "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.", "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...", "obj_kingcutscene_slash_Step_0_gml_2550_0": "* I suppose you and Kris should return home now.", "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...", "obj_kingcutscene_slash_Step_0_gml_2553_0": "* I guess that's right, huh.", "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...", "obj_kingcutscene_slash_Step_0_gml_2585_0": "* See ya.", "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?", "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning", "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", "obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!", "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?", "obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)", "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK", "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* It'd be annoying if you starved to death, y'know.", "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)", "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)", "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)", "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...", "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)", "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...", "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "* (Lancer...)", "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)", "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.", "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.", "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.", "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?", "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?", "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?", "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "* Lancer, Kris and Ralsei are still locked up...", "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.", "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.", "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "* To...", "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "* To keep you down here.", "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "* Forever.", "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...", "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?", "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "* I thought we were a team.", "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...", "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "* Nah.", "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.", "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.", "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.", "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.", "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.", "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...", "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "* ... really wanna be my friend anyway?", "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-", "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.", "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -", "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!", "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.", "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.", "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "* N... no.", "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?", "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "* Man, I tried to warn you...", "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...", "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.", "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?", "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...", "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "* I don't wanna kill you, man.", "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "* Just move. Please.", "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...", "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "* Then you and my dad will fight, and... and...", "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "* You'll kill each other.", "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...", "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.", "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...", "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.", "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "* Me and him, we'll just, um...", "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "* Talk it out. Peaceful-style. Y'know.", "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...", "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "* I don't think my dad would like that...", "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!", "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?", "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?", "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!", "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!", "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "* I can help, too!", "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "* I'll go talk to my dad! Ripen him up!", "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!", "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!", "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?", "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?", "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...", "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "* Are we still friends?", "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?", "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "* Of... Of course! I mean, if you wanna be!", "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!", "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)", "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "* (C... C'mon, I'll figure something out!)", "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!", "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!", "obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???", "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!", "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys", "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?", "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!", "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.", "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.", "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.", "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.", "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.", "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.", "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.", "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.", "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.", "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!", "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.", "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.", "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?", "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...", "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!", "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.", "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!", "obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!", "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!", "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!", "obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...", "obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!", "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!", "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!", "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?", "obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.", "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...", "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.", "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.", "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!", "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?", "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?", "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?", "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!", "obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.", "obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...", "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!", "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!", "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!", "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)", "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!", "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!", "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!", "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...", "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!", "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!", "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!", "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!", "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!", "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!", "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.", "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.", "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.", "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.", "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.", "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!", "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.", "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!", "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...", "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!", "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.", "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!", "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!", "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!", "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!", "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!", "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!", "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!", "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)", "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.", "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...", "obj_lancerboss3_slash_Step_0_gml_233_0": "* ... Someone might get hurt!", "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)", "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!", "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...", "obj_lancerboss3_slash_Step_0_gml_243_0": "* I could braid your hair!", "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)", "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!", "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...", "obj_lancerboss3_slash_Step_0_gml_253_0": "* I think we should all just get along!", "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!", "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!", "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!", "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)", "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!", "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...", "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!", "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!", "obj_lancerboss3_slash_Step_0_gml_352_0": "* ... Lancer, you OK...?", "obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!", "obj_lancerboss3_slash_Step_0_gml_355_0": "* My insides are just... a little mixed up.", "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!", "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)", "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.", "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?", "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!", "obj_lancerboss3_slash_Step_0_gml_368_0": "* Now seeing them just makes me feel round and soft.", "obj_lancerboss3_slash_Step_0_gml_369_0": "* Bad atmosphere for battle, though.", "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", "obj_lancerboss3_slash_Step_0_gml_372_0": "* Well, if you don't wanna fight,", "obj_lancerboss3_slash_Step_0_gml_373_0": "* There's no point, I guess.", "obj_lancerboss3_slash_Step_0_gml_374_0": "* Battle's over!", "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!", "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!", "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.", "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!", "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...", "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.", "obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...", "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!", "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!", "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!", "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?", "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?", "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!", "obj_lancerscare2_slash_Step_0_gml_142_0": "* I wanna be as scary as you!", "obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?", "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!", "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.", "obj_lancerscare2_slash_Step_0_gml_186_0": "* ...", "obj_lancerscare2_slash_Step_0_gml_187_0": "* But, umm, the new laugh isn't as awful.", "obj_lancerscare2_slash_Step_0_gml_188_0": "* And saying you'd turn us into blood is, uh, cool.", "obj_lancerscare2_slash_Step_0_gml_189_0": "* ... what the hell is up with the bucket, though?", "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.", "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.", "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.", "obj_lancerscare2_slash_Step_0_gml_196_0": "* Anyway, thanks for your feedback! I'm really feeling scary!", "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.", "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...", "obj_lancerscare2_slash_Step_0_gml_228_0": "* ... Oh!\n* Yeah!", "obj_lancerscare2_slash_Step_0_gml_229_0": "* ... I was so excited I forgot to bring any guys.", "obj_lancerscare2_slash_Step_0_gml_231_0": "* But NEXT TIME, it'll be the END for--", "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...", "obj_lancerscare2_slash_Step_0_gml_246_0": "* Does your team have an \\cYOFFICIAL NAME\\cW or something?", "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!", "obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.", "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!", "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!", "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.", "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.", "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.", "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.", "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.", "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE", "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,", "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...", "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror", "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.", "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...", "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.", "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...", "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.", "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.", "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,", "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.", "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-", "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.", "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...", "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...", "obj_monster1_slash_Step_0_gml_25_0": "Line1", "obj_monster1_slash_Step_0_gml_26_0": "Line2", "obj_monster1_slash_Step_0_gml_53_0": "* Line3", "obj_monster1_slash_Step_0_gml_54_0": "* Line4", "obj_monster1_slash_Step_0_gml_55_0": "* Line5", "obj_monster1_slash_Step_0_gml_56_0": "* Line6", "obj_monster1_slash_Step_0_gml_57_0": "* Line7", "obj_monster1_slash_Step_0_gml_75_0": "* Line8", "obj_monster1_slash_Step_0_gml_82_0": "Line9", "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster!", "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?", "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!", "obj_npc_facing_slash_Other_10_gml_30_0": "* I've always thought Susie can't be so bad, you know?", "obj_npc_facing_slash_Other_10_gml_31_0": "* I'm sure everything will turn out fine!", "obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?", "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.", "obj_npc_facing_slash_Other_10_gml_49_0": "* Hmm? You need a partner?", "obj_npc_facing_slash_Other_10_gml_50_0": "* Sorry, I'm already partners with the 2nd smartest student.", "obj_npc_facing_slash_Other_10_gml_51_0": "* Though... wait!\n* Kris, now that I think about it...", "obj_npc_facing_slash_Other_10_gml_52_0": "* Your unique skillset might help a LOT on this assignment!", "obj_npc_facing_slash_Other_10_gml_53_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"", "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"", "obj_npc_facing_slash_Other_10_gml_58_0": "* If you can't get anyone, maybe your mom will be your partner again!", "obj_npc_facing_slash_Other_10_gml_65_0": "* Kris, didn't I SAY being late was a bad idea?", "obj_npc_facing_slash_Other_10_gml_66_0": "* Hmm, it's almost as if you should have, as they say...", "obj_npc_facing_slash_Other_10_gml_67_0": "* Listened?", "obj_npc_facing_slash_Other_10_gml_71_0": "* Alas, Kris.\n* I already tried to help you...", "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!", "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???", "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?", "obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!", "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!", "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!", "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.", "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.", "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.", "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!", "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!", "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.", "obj_npc_facing_slash_Other_10_gml_104_0": "* Hey Kris, if you die, can I have your brother's CDs?", "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!", "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...", "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...", "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...", "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...", "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!", "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!", "obj_npc_facing_slash_Other_10_gml_132_0": "* Kris, just keep running and don't look back!", "obj_npc_facing_slash_Other_10_gml_145_0": "* (Click, click, tap, tap...)", "obj_npc_facing_slash_Other_10_gml_146_0": "* ... taken.", "obj_npc_facing_slash_Other_10_gml_150_0": "* (Click, click, tap, tap...)", "obj_npc_facing_slash_Other_10_gml_151_0": "* ... don't die.", "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!", "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!", "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...", "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!", "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!", "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!", "obj_npc_facing_slash_Other_10_gml_174_0": "* Kris, if I had arms...", "obj_npc_facing_slash_Other_10_gml_175_0": "* I would take off this cool hat in rememberance of you.", "obj_npc_facing_slash_Other_10_gml_185_0": "* What?\n* Wh-what am I watching on my phone?", "obj_npc_facing_slash_Other_10_gml_186_0": "* It's schoolwork, of course.", "obj_npc_facing_slash_Other_10_gml_187_0": "* A... animated schoolwork... and...", "obj_npc_facing_slash_Other_10_gml_188_0": "* H-hey, Kris, have you chosen a partner yet?", "obj_npc_facing_slash_Other_10_gml_192_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)", "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!", "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.", "obj_npc_facing_slash_Other_10_gml_211_0": "* Psyche!\n* You guys aren't even in my top five!!", "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?", "obj_npc_facing_slash_Other_10_gml_215_0": "* You mean the purple girl...?\n* Ho ho ho...", "obj_npc_facing_slash_Other_10_gml_216_0": "* You fools!\n* You're too late to stop me...!", "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?", "obj_npc_facing_slash_Other_10_gml_220_0": "* Hahaha.. It was SO simple!", "obj_npc_facing_slash_Other_10_gml_221_0": "* She beat me up, so I ran away...!", "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...", "obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?", "obj_npc_facing_slash_Other_10_gml_231_0": "* I thought you would at least run to the right...", "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!", "obj_npc_facing_slash_Other_10_gml_239_0": "* Oh, you came back.", "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?", "obj_npc_facing_slash_Other_10_gml_243_0": "* Ralsei, Ralsei, Ralsei...", "obj_npc_facing_slash_Other_10_gml_244_0": "* The thrashing is what makes our relationship work.", "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?", "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!", "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!", "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)", "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!", "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.", "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.", "obj_npc_facing_slash_Other_10_gml_296_0": "* ... Along with everything else I don't wanna do.", "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...", "obj_npc_facing_slash_Other_10_gml_308_0": "* I know you can figure something out!", "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?", "obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?", "obj_npc_facing_slash_Other_10_gml_324_0": "* ...", "obj_npc_facing_slash_Other_10_gml_328_0": "* ... what's all that green stuff around your mouth?", "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.", "obj_npc_facing_slash_Other_10_gml_330_0": "* Umm, you're a real... go-getter, Kris!", "obj_npc_facing_slash_Other_10_gml_331_0": "* ...", "obj_npc_facing_slash_Other_10_gml_337_0": "* Oh... Kris... You, um...", "obj_npc_facing_slash_Other_10_gml_338_0": "* ... you managed to put on shackles.", "obj_npc_facing_slash_Other_10_gml_339_0": "* They... They look really nice on you!", "obj_npc_facing_slash_Other_10_gml_340_0": "* Um, very, prisoner-for-life! Haha!", "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", "obj_npc_facing_slash_Other_10_gml_348_0": "* ... what's all that green stuff around your mouth?", "obj_npc_facing_slash_Other_10_gml_349_0": "* ... 2 minutes in jail and you've already started eating moss.", "obj_npc_facing_slash_Other_10_gml_350_0": "* You even put on prison shackles, so, um...", "obj_npc_facing_slash_Other_10_gml_351_0": "* You look like a prisoner for life! Haha!", "obj_npc_facing_slash_Other_10_gml_352_0": "* ...", "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...", "obj_npc_facing_slash_Other_10_gml_376_0": "* But once I eat something... Heheheheh...", "obj_npc_facing_slash_Other_10_gml_377_0": "* You really shouldn't of pissed me off, man.", "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"", "obj_npc_facing_slash_Other_10_gml_381_0": "* Silence, you sweet basket of eggs!", "obj_npc_facing_slash_Other_10_gml_382_0": "* Our dark energy bends the rules of grammar!", "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!", "obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?", "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.", "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...", "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?", "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!", "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?", "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!", "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,", "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...", "obj_npc_facing_slash_Other_10_gml_421_0": "* Badass and renegade and stuff.", "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!", "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.", "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...", "obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.", "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?", "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?", "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!", "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.", "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.", "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!", "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...", "obj_npc_facing_slash_Other_10_gml_458_0": "* Susie's trying to get me to swear more.", "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", "obj_npc_facing_slash_Other_10_gml_490_0": "* It's a bit like a group project in school, isn't it?", "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", "obj_npc_facing_slash_Other_10_gml_500_0": "* Beware! We split up our schemes to scheme twice as fast...!", "obj_npc_facing_slash_Other_10_gml_501_0": "* I'm realizing all kinds of hidden facts about myself!", "obj_npc_facing_slash_Other_10_gml_502_0": "* Such as... I don't know how to scheme very well.", "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?", "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!", "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?", "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.", "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.", "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!", "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)", "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?", "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!", "obj_npc_facing_slash_Other_10_gml_530_0": "* Innovation is the spice of vice!", "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???", "obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.", "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!", "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)", "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.", "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.", "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?", "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)", "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...", "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?", "obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.", "obj_npc_facing_slash_Other_10_gml_573_0": "* But, uh, tell me if you see him...", "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)", "obj_npc_facing_slash_Other_10_gml_576_0": "* (We can figure out how to help them after we get through!)", "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?", "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?", "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)", "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!", "obj_npc_facing_slash_Other_10_gml_601_0": "* I thought you were going homeways.", "obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?", "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!", "obj_npc_facing_slash_Other_10_gml_606_0": "* I thought YOU wanted to say bye because we're friends!", "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!", "obj_npc_facing_slash_Other_10_gml_609_0": "* Umm, so, you're the king now, huh...?", "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!", "obj_npc_facing_slash_Other_10_gml_612_0": "* First, Lightners are now legal!", "obj_npc_facing_slash_Other_10_gml_613_0": "* Second, prison is now only for dads!", "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.", "obj_npc_facing_slash_Other_10_gml_616_0": "* Hey, your dad was, uh, protecting the fountain, right?", "obj_npc_facing_slash_Other_10_gml_617_0": "* ... is it gonna be OK if we mess with it...?", "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!", "obj_npc_facing_slash_Other_10_gml_620_0": "* But it's you guys, so I trust you...!", "obj_npc_facing_slash_Other_10_gml_621_0": "* If something bad happens, we'll fix it out!", "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.", "obj_npc_facing_slash_Other_10_gml_624_0": "* Umm... well, see ya later!", "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!", "obj_npc_facing_slash_Other_10_gml_627_0": "* There's always room in town, for a couple of clowns!", "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.", "obj_npc_facing_slash_Other_10_gml_638_0": "* ... is he leaving?", "obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.", "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?", "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.", "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?", "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.", "obj_npc_facing_slash_Other_10_gml_668_0": "* Guess we'll just walk to the right if we are.", "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?", "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...", "obj_npc_facing_slash_Other_10_gml_677_0": "* Kris just wanted to say bye, y'know...", "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...", "obj_npc_facing_slash_Other_10_gml_680_0": "* ... Everyone here wanted to say goodbye, too.", "obj_npc_facing_slash_Other_10_gml_681_0": "* Please let me know when you leave, alright?", "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.", "obj_npc_facing_slash_Other_10_gml_700_0": "* Kris!\n* You survived Susie!\n* I was getting worried!", "obj_npc_facing_slash_Other_10_gml_702_0": "* OK, Kris, now for something more important.", "obj_npc_facing_slash_Other_10_gml_703_0": "* Now you can finally pay off your family debt.", "obj_npc_facing_slash_Other_10_gml_704_0": "* How to Draw Dragons is 2583 days overdue.", "obj_npc_facing_slash_Other_10_gml_705_0": "* However, Kris.\n* I am a benevolent volunteer assistant.", "obj_npc_facing_slash_Other_10_gml_706_0": "* If you turn it in this week, I'll reduce your fine to...", "obj_npc_facing_slash_Other_10_gml_707_0": "* A mere $64.23!\n* Consider it, Kris!", "obj_npc_facing_slash_Other_10_gml_711_0": "* Ah, did you forget what it looks like?", "obj_npc_facing_slash_Other_10_gml_712_0": "* The front is, perhaps... a mauve dragon wearing lipstick.", "obj_npc_facing_slash_Other_10_gml_713_0": "* And as for her clothes, I believe they are, well...", "obj_npc_facing_slash_Other_10_gml_714_0": "* You know, Kris, I think you'll know it when you see it!", "obj_npc_facing_slash_Other_10_gml_719_0": "* What? Hospital window? What are you talking about?", "obj_npc_facing_slash_Other_10_gml_720_0": "* I'm sorry, Kris.\n* I don't have time to do such things.", "obj_npc_facing_slash_Other_10_gml_721_0": "* Because I'm... Hmm... What do they say?", "obj_npc_facing_slash_Other_10_gml_722_0": "* CONTRIBUTING TO SOCIETY?", "obj_npc_facing_slash_Other_10_gml_723_0": "* You should try it someday, Kris!", "obj_npc_facing_slash_Other_10_gml_724_0": "* It's actually quite gratifying!", "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!", "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!", "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.", "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)", "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!", "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!", "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)", "obj_npc_facing_slash_Other_10_gml_767_0": "* Say, Kris...\n* I was thinking.", "obj_npc_facing_slash_Other_10_gml_768_0": "* Perhaps when Asriel comes home...", "obj_npc_facing_slash_Other_10_gml_769_0": "* We could all go to the diner, just like old times...", "obj_npc_facing_slash_Other_10_gml_770_0": "* My treat.", "obj_npc_facing_slash_Other_10_gml_771_0": "* Doesn't that sound yummy?", "obj_npc_facing_slash_Other_10_gml_775_0": "* Then we could all have a nice drive around town.", "obj_npc_facing_slash_Other_10_gml_776_0": "* I might need to clean out my truck, but...", "obj_npc_facing_slash_Other_10_gml_785_0": "* Yes, these flowers are still kicking.", "obj_npc_facing_slash_Other_10_gml_786_0": "* Quite hard to take care of them in this climate...", "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)", "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!", "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...", "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...", "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...", "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.", "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?", "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?", "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.", "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!", "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.", "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!", "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)", "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", "obj_npc_room_animated_slash_Other_10_gml_12_0": "* (You found something shining in the dark.)", "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")", "obj_npc_room_animated_slash_Other_10_gml_14_0": "* (You got the Wrist Protector.)\n* (Hold", "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)", "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)", "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,", "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,", "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,", "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,", "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,", "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,", "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!", "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...", "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...", "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!", "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!", "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...", "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.", "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!", "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!", "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...", "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.", "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.", "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...", "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)", "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)", "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)", "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)", "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)", "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)", "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.", "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?", "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...", "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.", "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...", "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...", "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!", "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.", "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.", "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?", "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!", "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.", "obj_npc_room_animated_slash_Other_10_gml_132_0": "* We split up 'cause I was too EVIL for 'em.", "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!", "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!", "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...", "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!", "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.", "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.", "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.", "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)", "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)", "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.", "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.", "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...", "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!", "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!", "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!", "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...", "obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!", "obj_npc_room_slash_Other_10_gml_87_0": "* Let's try to keep her out of any more trouble!", "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...", "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!", "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?", "obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...", "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.", "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?", "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.", "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?", "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.", "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!", "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!", "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!", "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", "obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?", "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!", "obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.", "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-\n* Okay, I'm outta breath.", "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.", "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.", "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.", "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.", "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW", "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", "obj_npc_room_slash_Other_10_gml_205_0": "* What?", "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.", "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", "obj_npc_room_slash_Other_10_gml_243_0": "* ... Wait, \"meaty?\"", "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...", "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.", "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...", "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!", "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...", "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...", "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.", "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.", "obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...", "obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.", "obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.", "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.", "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not - we, unlike the simple Ponmen, possess FULL faculty over our actions.", "obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!", "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.", "obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???", "obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!", "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!", "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...", "obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!", "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?", "obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.", "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!", "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.", "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!", "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.", "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!", "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?", "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.", "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.", "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.", "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.", "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.", "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.", "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.", "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...", "obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.", "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.", "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.", "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.", "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.", "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.", "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!", "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.", "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", "obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!", "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!", "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!", "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!", "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!", "obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!", "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!", "obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?", "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!", "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.", "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)", "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...", "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...", "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)", "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)", "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)", "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.", "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...", "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...", "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...", "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...", "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)", "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...", "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.", "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...", "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...", "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...", "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW", "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...", "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!", "obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.", "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!", "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!", "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!", "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?", "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?", "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?", "obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.", "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...", "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?", "obj_npc_room_slash_Other_10_gml_538_0": "* I didn't come here for a second dad!", "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!", "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!", "obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...", "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!", "obj_npc_room_slash_Other_10_gml_552_0": "* (But um, if you are, I can find a nice leaf and fan you...)", "obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?", "obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.", "obj_npc_room_slash_Other_10_gml_563_0": "* Not only is it WAY more fun than being \"good,\"", "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.", "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.", "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.", "obj_npc_room_slash_Other_10_gml_568_0": "* It was VERY brave and cool.", "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!", "obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.", "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.", "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!", "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.", "obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!", "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.", "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!", "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!", "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!", "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!", "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)", "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)", "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)", "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)", "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)", "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)", "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)", "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)", "obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!", "obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...", "obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!", "obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?", "obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.", "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...", "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!", "obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!", "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...", "obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!", "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.", "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!", "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?", "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?", "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?", "obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.", "obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!", "obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!", "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?", "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?", "obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!", "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)", "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.", "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.", "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...", "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.", "obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...", "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...", "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?", "obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.", "obj_npc_room_slash_Other_10_gml_731_0": "* (Unless Kris tells me to I guess.)", "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...", "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...", "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)", "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)", "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)", "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)", "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...", "obj_npc_room_slash_Other_10_gml_771_0": "* We promise we won't do it anymore!", "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)", "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)", "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)", "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)", "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?", "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)", "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.", "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...", "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.", "obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.", "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?", "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.", "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...", "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...", "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)", "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)", "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)", "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)", "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)", "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)", "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)", "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)", "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?", "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.", "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...", "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.", "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!", "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.", "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.", "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!", "obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!", "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!", "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?", "obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!", "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!", "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!", "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!", "obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.", "obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??", "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!", "obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --", "obj_npc_room_slash_Other_10_gml_898_0": "* (Wait, if I go along with this, can I get more cake...?)", "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...", "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)", "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)", "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)", "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.", "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.", "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...", "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!", "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!", "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.", "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!", "obj_npc_room_slash_Other_10_gml_945_0": "* Thou hast toppledst the Tyrant! Freedst our Creedst!", "obj_npc_room_slash_Other_10_gml_946_0": "* Trulyeth, History shall not forget -", "obj_npc_room_slash_Other_10_gml_947_0": "* The Tale of Rouxls Kaard, and the Three Heroes!", "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?", "obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?", "obj_npc_room_slash_Other_10_gml_958_0": "* Nonetheless, the evidence precludeth such a thing...", "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?", "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.", "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.", "obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!", "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...", "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!", "obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.", "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.", "obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.", "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!", "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!", "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...", "obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!", "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...", "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!", "obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.", "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...", "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!", "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!", "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...", "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.", "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")", "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.", "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!", "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...", "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.", "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?", "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?", "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...", "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.", "obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...", "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.", "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.", "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.", "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?", "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...", "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.", "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.", "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.", "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.", "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?", "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", "obj_npc_room_slash_Other_10_gml_1119_0": "* You're alive.", "obj_npc_room_slash_Other_10_gml_1120_0": "* ...", "obj_npc_room_slash_Other_10_gml_1121_0": "* Nice.", "obj_npc_room_slash_Other_10_gml_1122_0": "* ...", "obj_npc_room_slash_Other_10_gml_1123_0": "* ...", "obj_npc_room_slash_Other_10_gml_1124_0": "* I'm working.", "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", "obj_npc_room_slash_Other_10_gml_1129_0": "* This uniform's...", "obj_npc_room_slash_Other_10_gml_1130_0": "* Mandatory.", "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?", "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...", "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...", "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?", "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.", "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...", "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.", "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...", "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.", "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.", "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...", "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...", "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.", "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?", "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?", "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)", "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.", "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...", "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.", "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?", "obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...", "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?", "obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?", "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?", "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...", "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!", "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...", "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...", "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.", "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!", "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.", "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...", "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!", "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.", "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!", "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...", "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...", "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!", "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!", "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.", "obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,", "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.", "obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...", "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!", "obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...", "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha.", "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?", "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!", "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...", "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!!", "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!", "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!", "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.", "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!", "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!", "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!", "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!", "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.", "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.", "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.", "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.", "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?", "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.", "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.", "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...", "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.", "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.", "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...", "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...", "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...", "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.", "obj_npc_sign_slash_Create_0_gml_45_0": "a golden", "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow", "obj_npc_sign_slash_Create_0_gml_51_0": "an orange", "obj_npc_sign_slash_Create_0_gml_52_0": "a green", "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan", "obj_npc_sign_slash_Create_0_gml_58_0": "a blue", "obj_npc_sign_slash_Create_0_gml_59_0": "a purple", "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.", "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead! You're gonna die!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...\n I guess you're dead.)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)", "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use", "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)", "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)", "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)", "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"", "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.", "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)", "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)", "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)", "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)", "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)", "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...", "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW", "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)", "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)", "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)", "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)", "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)", "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)", "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.", "obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?", "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.", "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", "obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?", "obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.", "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", "obj_overworldc_slash_Draw_0_gml_36_0": "HP", "obj_overworldc_slash_Draw_0_gml_37_0": "LV", "obj_overworldc_slash_Draw_0_gml_39_0": "$", "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", "obj_overworldc_slash_Draw_0_gml_52_0": "USE", "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", "obj_overworldc_slash_Draw_0_gml_67_0": "LV", "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1", "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (", "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (", "obj_overworldc_slash_Draw_0_gml_72_0": "None", "obj_overworldc_slash_Draw_0_gml_73_0": "None", "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil", "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil", "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil", "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage", "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:", "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:", "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:", "obj_overworldc_slash_Draw_0_gml_88_0": "???", "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:", "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the", "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.", "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.", "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the", "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.", "obj_overworldc_slash_Step_0_gml_38_0": "", "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?", "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)", "obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)", "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.", "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)", "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.", "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)", "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!", "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.", "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...", "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...", "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)", "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!", "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!", "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)", "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...", "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!", "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!", "obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...", "obj_prisonevent_slash_Step_0_gml_83_0": "* Well this is a fine how-do-you-do, isn't it, Kris?", "obj_prisonevent_slash_Step_0_gml_84_0": "* Imprisoned for eternity...", "obj_prisonevent_slash_Step_0_gml_85_0": "* ... That sounds like it might take a while.", "obj_prisonevent_slash_Step_0_gml_86_0": "* ...", "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?", "obj_prisonevent_slash_Step_0_gml_105_0": "* We have to find her, Kris... Before she gets hurt!", "obj_prisonevent_slash_Step_0_gml_106_0": "* ... or, um, hurts someone else...", "obj_prisonevent_slash_Step_0_gml_107_0": "* Maybe there's something we can escape with in here...?", "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...", "obj_prisonevent_slash_Step_0_gml_141_0": "* Well, Kris! Let's not give up hope just yet!", "obj_prisonevent_slash_Step_0_gml_142_0": "* ...", "obj_prisonevent_slash_Step_0_gml_143_0": "* But, um, if we don't make it for some reason...", "obj_prisonevent_slash_Step_0_gml_144_0": "* Then I just wanted to say, um...", "obj_prisonevent_slash_Step_0_gml_145_0": "* I... I'm glad I was able to meet...", "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?", "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!", "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?", "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?", "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.", "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.", "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?", "obj_prisonevent_slash_Step_0_gml_229_0": "* I, uh, \"invited\" him to visit the trash can.", "obj_prisonevent_slash_Step_0_gml_232_0": "* Anyway, now there's a puzzle in the way.", "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!", "obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.", "obj_prisonevent_slash_Step_0_gml_253_0": "* ...", "obj_prisonevent_slash_Step_0_gml_254_0": "* Hey, how 'bout we just sit tight and wait for Lancer?", "obj_prisonevent_slash_Step_0_gml_255_0": "* He lives in the castle, he's bound to come save us.", "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?", "obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.", "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", "obj_prisonevent_slash_Step_0_gml_261_0": "* ... but, uh, if you said what to do, out loud,", "obj_prisonevent_slash_Step_0_gml_262_0": "* Y'know, I wouldn't stop you.", "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)", "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!", "obj_prisonevent_slash_Step_0_gml_300_0": "* ...", "obj_prisonevent_slash_Step_0_gml_301_0": "* Damn it! Wait! We just did the same thing as last time!", "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!", "obj_prisonevent_slash_Step_0_gml_310_0": "* ...", "obj_prisonevent_slash_Step_0_gml_311_0": "* What the hell? We were so close! Let us through anyway!", "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.", "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.", "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?", "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!", "obj_prisonevent_slash_Step_0_gml_344_0": "* ...", "obj_prisonevent_slash_Step_0_gml_345_0": "* Okay, I won't, but...", "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.", "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!", "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!", "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!", "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?", "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.", "obj_prisonevent_slash_Step_0_gml_523_0": "* Susie! You came to save us...!", "obj_prisonevent_slash_Step_0_gml_524_0": "* I knew you had the heart of a hero, Susie..!", "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.", "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)", "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)", "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", "obj_pushableblock_slash_Other_10_gml_75_0": "* I thought you were on MY side, Kris.", "obj_pushableblock_slash_Other_10_gml_76_0": "* ... wait a sec.\n* Those boxes...!\n* I get it!", "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)", "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter", "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---", "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop", "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.", "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.", "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.", "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.", "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.", "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.", "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.", "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.", "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.", "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.", "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.", "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.", "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.", "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!", "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...", "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!", "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!", "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...", "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)", "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", "obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.", "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", "obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!", "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", "obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...", "obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?", "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", "obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?", "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", "obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!", "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", "obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)", "obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", "obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.", "obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!", "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", "obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!", "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", "obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?", "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?", "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", "obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!", "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...", "obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.", "obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.", "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", "obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.", "obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?", "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", "obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...", "obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?", "obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...", "obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?", "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", "obj_ralseienemy_slash_Step_0_gml_232_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...", "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", "obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!", "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", "obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!", "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", "obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.", "obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...", "obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?", "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", "obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...", "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", "obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)", "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", "obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...", "obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!", "obj_ralseienemy_slash_Step_0_gml_575_0": "h", "obj_ralseienemy_slash_Step_0_gml_576_0": "h", "obj_ralseienemy_slash_Step_0_gml_577_0": "h", "obj_ralseienemy_slash_Step_0_gml_578_0": "h", "obj_ralseienemy_slash_Step_0_gml_579_0": "h", "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!", "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!", "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!", "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?", "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...", "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.", "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.", "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...", "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.", "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.", "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.", "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.", "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.", "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.", "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.", "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.", "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.", "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.", "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.", "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.", "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.", "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.", "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.", "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.", "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.", "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.", "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.", "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.", "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.", "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.", "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)", "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.", "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.", "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.", "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.", "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.", "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.", "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.", "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...", "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.", "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.", "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.", "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.", "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.", "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.", "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)", "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)", "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)", "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)", "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)", "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)", "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)", "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)", "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)", "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.", "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!", "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?", "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?", "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!", "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)", "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)", "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)", "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)", "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)", "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)", "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)", "obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...", "obj_readable_room1_slash_Other_10_gml_279_0": "* ... choose someone in the class?", "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)", "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)", "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)", "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)", "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)", "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"", "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)", "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)", "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)", "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)", "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)", "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)", "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)", "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)", "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)", "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)", "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)", "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)", "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)", "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)", "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)", "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)", "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)", "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)", "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')", "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)", "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)", "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...", "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)", "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.", "obj_readable_room1_slash_Other_10_gml_430_0": "* We can come back here after our adventure is over...", "obj_readable_room1_slash_Other_10_gml_431_0": "* ... and then I can bake you a yummy cake!", "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?", "obj_readable_room1_slash_Other_10_gml_436_0": "* It seems a bit important.", "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?", "obj_readable_room1_slash_Other_10_gml_447_0": "* I suppose he rode his bike up the side of the cliff...?", "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.", "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)", "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)", "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)", "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)", "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)", "obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)", "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!", "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!", "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!", "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", "obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.", "obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...", "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...", "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?", "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!", "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!", "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)", "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)", "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)", "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!", "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)", "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!", "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)", "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?", "obj_readable_room1_slash_Other_10_gml_548_0": "* You're really amazing, you know that, Kris...?", "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)", "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)", "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)", "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)", "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)", "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.", "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!", "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)", "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)", "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)", "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)", "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)", "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)", "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?", "obj_readable_room1_slash_Other_10_gml_627_0": "* (That's unfair...)", "obj_readable_room1_slash_Other_10_gml_628_0": "* (Didn't even save any for me...)", "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)", "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)", "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...", "obj_readable_room1_slash_Other_10_gml_648_0": "* ... and she's getting along with Lancer, too!", "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?", "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?", "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.", "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)", "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)", "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)", "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)", "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)", "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)", "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)", "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)", "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)", "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)", "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)", "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)", "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)", "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)", "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)", "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)", "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)", "obj_readable_room1_slash_Other_10_gml_766_0": "* Lost...?\n* Frightened...?\n* Confused...?", "obj_readable_room1_slash_Other_10_gml_767_0": "* GOOD!! HA HA HA!!!", "obj_readable_room1_slash_Other_10_gml_768_0": "* Toileth in despair at the Worlde's strongest puzzle...!!!", "obj_readable_room1_slash_Other_10_gml_772_0": "* My, art thou still stucketh upon my Puzzle...?", "obj_readable_room1_slash_Other_10_gml_773_0": "* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...", "obj_readable_room1_slash_Other_10_gml_774_0": "* Ah... Perhaps I COULD find it in my heart to spare you...", "obj_readable_room1_slash_Other_10_gml_775_0": "* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!", "obj_readable_room1_slash_Other_10_gml_782_0": "* Gehahaha... Face the TRUE strongest puzzle, Worms!", "obj_readable_room1_slash_Other_10_gml_783_0": "* This time, the difficulty art MAGNITUDES grander!", "obj_readable_room1_slash_Other_10_gml_784_0": "* See thou in 100 years, thou feeble insects!", "obj_readable_room1_slash_Other_10_gml_788_0": "* Oh! Such despair! Oh, such sweet despair!", "obj_readable_room1_slash_Other_10_gml_789_0": "* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!", "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)", "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)", "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)", "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)", "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)", "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")", "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)", "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)", "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)", "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)", "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)", "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)", "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)", "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)", "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)", "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)", "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)", "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)", "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...", "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!", "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)", "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?", "obj_readable_room1_slash_Other_10_gml_909_0": "* You must really have wanted to save us...", "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!", "obj_readable_room1_slash_Other_10_gml_912_0": "* I just solved it... on accident.", "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?", "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.", "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.", "obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.", "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.", "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.", "obj_readable_room1_slash_Other_10_gml_935_0": "* It's kind of like a good luck charm to me now.", "obj_readable_room1_slash_Other_10_gml_936_0": "* Oh, right, you and Azzy tried to make one too...", "obj_readable_room1_slash_Other_10_gml_937_0": "* But you wasted the whole time making huge wings for it!", "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?", "obj_readable_room1_slash_Other_10_gml_953_0": "* Come on, Kris!\n* Be a little friendlier!", "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)", "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?", "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)", "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?", "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?", "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?", "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)", "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...", "obj_readable_room1_slash_Other_10_gml_985_0": "* Roses!? What is this, man? Beauty and the Beast?", "obj_readable_room1_slash_Other_10_gml_986_0": "* That ain't gonna work, man! We're both beasts!", "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)", "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...", "obj_readable_room1_slash_Other_10_gml_992_0": "* Asgore, if you wanna go to prom with me, just ask!", "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)", "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?", "obj_readable_room1_slash_Other_10_gml_1002_0": "* Why are you staring at it like you haven't seen it before?", "obj_readable_room1_slash_Other_10_gml_1003_0": "* Is your penmanship that good??? Was I not moved enough???", "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)", "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)", "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)", "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)", "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)", "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)", "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)", "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)", "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!", "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"", "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)", "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...", "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...", "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...", "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"", "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)", "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)", "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)", "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)", "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)", "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)", "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)", "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)", "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)", "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)", "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)", "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)", "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)", "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)", "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)", "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)", "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER", "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER", "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK", "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER", "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)", "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)", "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)", "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)", "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)", "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)", "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)", "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)", "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)", "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)", "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)", "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)", "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)", "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)", "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)", "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.", "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C", "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?", "obj_readable_room1_slash_Other_10_gml_1230_0": "* You could use that air mattress, and I could...", "obj_readable_room1_slash_Other_10_gml_1231_0": "* Er, use those bags of soil...\n* Perhaps not.", "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)", "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)", "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)", "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)", "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")", "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)", "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)", "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)", "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)", "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)", "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)", "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)", "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)", "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)", "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?", "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...", "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???", "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.", "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!", "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!", "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!", "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!", "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)", "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...", "obj_readable_room1_slash_Other_10_gml_1346_0": "* Our cat-flap, is like, always open to you...", "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)", "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)", "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)", "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)", "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)", "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)", "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.", "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?", "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.", "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?", "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.", "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)", "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)", "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!", "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor", "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!", "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!", "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!", "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...", "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...", "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.", "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.", "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)", "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.", "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?", "obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?", "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...", "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?", "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", "obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"", "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.", "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", "obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!", "obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.", "obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...", "obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.", "obj_rudy_slash_Step_0_gml_21_0": "* R...Really?", "obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!", "obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!", "obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?", "obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...", "obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.", "obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...", "obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.", "obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?", "obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!", "obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!", "obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...", "obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.", "obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.", "obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?", "obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.", "obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.", "obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.", "obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!", "obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.", "obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.", "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?", "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!", "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...", "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!", "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!", "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.", "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!", "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!", "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!", "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3", "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...", "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!", "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!", "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3", "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...", "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...", "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!", "obj_rurus_checker_event_slash_Step_0_gml_260_0": "* ...", "obj_rurus_checker_event_slash_Step_0_gml_261_0": "* ...", "obj_rurus_checker_event_slash_Step_0_gml_274_0": "* Why, brilliant!\n* Just BRILLIANT!", "obj_rurus_checker_event_slash_Step_0_gml_275_0": "* I knew you couldst do it! Thou great heroes, thou!", "obj_rurus_checker_event_slash_Step_0_gml_276_0": "* Thou see-eth, that was merely...", "obj_rurus_checker_event_slash_Step_0_gml_277_0": "* A friendly TEST of thine abilities!", "obj_rurus_checker_event_slash_Step_0_gml_278_0": "* But thou hast WON! And now, NOTHING blocks thine path!", "obj_rurus_checker_event_slash_Step_0_gml_279_0": "* I, personally, could NOT be less of an obstruction!", "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -", "obj_rurus_checker_event_slash_Step_0_gml_306_0": "* Luck be with you. Heroes!", "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...", "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?", "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!", "obj_rurus_event_slash_Step_0_gml_121_0": "* I am Rouxls Kaard, thou're greatest adversary!", "obj_rurus_event_slash_Step_0_gml_122_0": "* Thou may have clawedst past all thouse otherest conundrums...", "obj_rurus_event_slash_Step_0_gml_123_0": "* But THOUSE were created by UTTER WEAKLINGS!", "obj_rurus_event_slash_Step_0_gml_124_0": "* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!", "obj_rurus_event_slash_Step_0_gml_164_0": "* TOIL, Worms!", "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", "obj_rurus_event_slash_Step_0_gml_209_0": "* GOD", "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT", "obj_rurus_event_slash_Step_0_gml_295_0": "* Geh ha ha...", "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?", "obj_rurus_event_slash_Step_0_gml_297_0": "* WRONGE! It's time for you to feel my Reale Powere!", "obj_rurus_event_slash_Step_0_gml_298_0": "* Behold!\n* My ULTIMATE Puzzle!", "obj_rurus_event_slash_Step_0_gml_341_0": "* HAVE AT YOU!", "obj_rurus_event_slash_Step_0_gml_385_0": "* ...", "obj_rurus_event_slash_Step_0_gml_386_0": "* ....................", "obj_rurus_event_slash_Step_0_gml_387_0": "* Ahhh...", "obj_rurus_event_slash_Step_0_gml_388_0": "* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!", "obj_rurus_event_slash_Step_0_gml_389_0": "* That wasn'tst REALLY my ultimate puzzle!", "obj_rurus_event_slash_Step_0_gml_390_0": "* I have a wayst better one right... here!", "obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?", "obj_rurus_event_slash_Step_0_gml_404_0": "* No", "obj_savemenu_slash_Create_0_gml_7_0": "Kris", "obj_savemenu_slash_Create_0_gml_43_0": "Kris", "obj_savemenu_slash_Draw_0_gml_29_0": "LV", "obj_savemenu_slash_Draw_0_gml_33_0": "LV", "obj_savemenu_slash_Draw_0_gml_47_0": "Save", "obj_savemenu_slash_Draw_0_gml_48_0": "Return", "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", "obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.", "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...", "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.", "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.", "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.", "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.", "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.", "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)", "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.", "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.", "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.", "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.", "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.", "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...", "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.", "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.", "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.", "obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.", "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.", "obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.", "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.", "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team", "obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad", "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club", "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang", "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.", "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...", "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.", "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.", "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.", "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!", "obj_scarelancerevent_slash_Step_0_gml_50_0": "* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!", "obj_scarelancerevent_slash_Step_0_gml_51_0": "* Well, bad news!\n* Since you last saw me several minutes ago...", "obj_scarelancerevent_slash_Step_0_gml_52_0": "* I've created a brand new fighting team ready to stop you!", "obj_scarelancerevent_slash_Step_0_gml_53_0": "* Not even the purple girl can stop me now!!", "obj_scarelancerevent_slash_Step_0_gml_54_0": "* Ho ho ho!!!\n* Are you ready to be...", "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.", "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"", "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.", "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"", "obj_scarelancerevent_slash_Step_0_gml_71_0": "* It's my evil laugh!\n* Scary, right!?", "obj_scarelancerevent_slash_Step_0_gml_73_0": "* You sound like baby Santa Claus.", "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?", "obj_scarelancerevent_slash_Step_0_gml_77_0": "* Shut up.", "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?", "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...", "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.", "obj_scarelancerevent_slash_Step_0_gml_139_0": "* Man, wannabe tough guys like you REALLY piss me off.", "obj_scarelancerevent_slash_Step_0_gml_140_0": "* Face it.\n* You wouldn't know SCARY...", "obj_scarelancerevent_slash_Step_0_gml_163_0": "* If it picked you up and bit your face off.", "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...", "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?", "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?", "obj_scarelancerevent_slash_Step_0_gml_234_0": "* We'll start with the part...", "obj_scarelancerevent_slash_Step_0_gml_235_0": "* Where your face gets bit off.", "obj_scarelancerevent_slash_Step_0_gml_249_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!", "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!", "obj_scarelancerevent_slash_Step_0_gml_271_0": "* Thank you, purple girl!", "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?", "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!", "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!", "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...", "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!", "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!", "obj_scarelancerevent_slash_Step_0_gml_329_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!", "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!", "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)", "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "* ... Kris.", "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.", "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "* ... hey.", "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?", "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "* Hmmm...", "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?", "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.", "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.", "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.", "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "* You think just 'cause you don't say anything...", "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "* I can't tell EXACTLY what you're thinking?", "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "* \"It's OVER! I caught Susie eating ALL the chalk!\"", "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"", "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.", "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "* Everyone's waiting for it.\n* Everyone wants it.", "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "* So, congrats, Kris.\n* You got me.\n* I'm done for.", "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "* ...", "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "* Just, lemme say one little thing.", "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "* Seems like a waste to get expelled just for having a snack.", "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "* So, Kris, if I KNOW you're gonna pull the trigger...", "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "* Heh heh heh...", "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "* Why don't I just get expelled for some REAL carnage?", "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "* Kris...\n* How do you feel...", "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?", "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.", "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.", "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "* ... it'd be a shame to make her bury her child.", "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "* Don't bother answering.", "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "* If you haven't gotten it by now...", "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "* Your choices don't matter.", "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "* Let's go, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?", "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "* Nah, I get it.", "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "* Not used to walking around without someone holding your hand?", "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "* C'mon, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.", "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "* Then again...", "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "* Guess you've got a lot of experience running away, huh?", "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "* C'mon, freak.", "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "* What, realized the baby classroom was a better fit for you?", "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "* Hey, actually, I should come with you.", "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "* Maybe I'll find a better partner in there.", "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "* ... nah, actually, let's not.", "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.", "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?", "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?", "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "* ... nah, I wouldn't.\n* Get back here.", "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.", "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP", "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP", "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange", "obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.", "obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.", "obj_shop1_slash_Draw_0_gml_106_0": "Buy", "obj_shop1_slash_Draw_0_gml_107_0": "Sell", "obj_shop1_slash_Draw_0_gml_108_0": "Talk", "obj_shop1_slash_Draw_0_gml_109_0": "Exit", "obj_shop1_slash_Draw_0_gml_139_0": "Exit", "obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?", "obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.", "obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?", "obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.", "obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.", "obj_shop1_slash_Draw_0_gml_153_0": "/*", "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", "obj_shop1_slash_Draw_0_gml_168_0": " ?", "obj_shop1_slash_Draw_0_gml_169_0": "Yes", "obj_shop1_slash_Draw_0_gml_170_0": "No", "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner", "obj_shop1_slash_Draw_0_gml_233_0": "We Won", "obj_shop1_slash_Draw_0_gml_240_0": "Exit", "obj_shop1_slash_Draw_0_gml_244_0": "Don't have\nanything\nbetter\nto do.", "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", "obj_shop1_slash_Draw_0_gml_281_0": "Return", "obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?", "obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.", "obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!", "obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.", "obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?", "obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?", "obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.", "obj_shop1_slash_Draw_0_gml_351_0": "No?", "obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?", "obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.", "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", "obj_shop1_slash_Draw_0_gml_366_0": " ?", "obj_shop1_slash_Draw_0_gml_367_0": "Yes", "obj_shop1_slash_Draw_0_gml_368_0": "No", "obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...", "obj_shop1_slash_Draw_0_gml_399_0": "* The name's Seam.\n* Pronounced \"Shawm.\"", "obj_shop1_slash_Draw_0_gml_400_0": "* And this is my little Seap.\n* Ha ha ha ha...", "obj_shop1_slash_Draw_0_gml_401_0": "* Over the years, I've collected odds and ends.", "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.", "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.", "obj_shop1_slash_Draw_0_gml_411_0": "* Long ago, the Darkners lived in harmony with the Lightners.", "obj_shop1_slash_Draw_0_gml_412_0": "* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...", "obj_shop1_slash_Draw_0_gml_413_0": "* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.", "obj_shop1_slash_Draw_0_gml_414_0": "* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.", "obj_shop1_slash_Draw_0_gml_415_0": "* 'Course, even among his troops, some still distantly hope the Lightners will return...", "obj_shop1_slash_Draw_0_gml_421_0": "* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.", "obj_shop1_slash_Draw_0_gml_422_0": "* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.", "obj_shop1_slash_Draw_0_gml_423_0": "* The remaining king put him and his strange son into power.", "obj_shop1_slash_Draw_0_gml_424_0": "* This land hasn't seen THIS much chaos since...", "obj_shop1_slash_Draw_0_gml_425_0": "* Ha ha ha...\n* Well, you don't need to know about THAT.", "obj_shop1_slash_Draw_0_gml_429_0": "* He... was a funny little man. Once, the court jester. I, the court magician.", "obj_shop1_slash_Draw_0_gml_430_0": "* A friend...? Could I consider him a friend...? Perhaps, perhaps not.", "obj_shop1_slash_Draw_0_gml_431_0": "* But he was the only one who matched me in the games we used to play.", "obj_shop1_slash_Draw_0_gml_432_0": "* One day, he met a strange someone... and since then, he began to change.", "obj_shop1_slash_Draw_0_gml_433_0": "* He started saying bizarre things that didn't completely make sense -", "obj_shop1_slash_Draw_0_gml_434_0": "* But didn't completely not make sense, either.", "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.", "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...", "obj_shop1_slash_Draw_0_gml_437_0": "* Or, rather, lock US all away, in his own words.", "obj_shop1_slash_Draw_0_gml_438_0": "* Since that time, the strange words he's said have stuck inside my cotton...", "obj_shop1_slash_Draw_0_gml_439_0": "* And my view of this world has become darker, yet darker.", "obj_shop1_slash_Draw_0_gml_440_0": "* Reflecting on these old memories, I think, perhaps - I miss playing games with him.", "obj_shop1_slash_Draw_0_gml_441_0": "* And I wonder, if I hadn't been asked to lock him up...", "obj_shop1_slash_Draw_0_gml_442_0": "* Would I have found a little more purpose in my life...?", "obj_shop1_slash_Draw_0_gml_448_0": "* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?", "obj_shop1_slash_Draw_0_gml_449_0": "* Ha, good luck.\n* It makes no difference to me.", "obj_shop1_slash_Draw_0_gml_450_0": "* Neither Light nor Dark hold a future for a Darkner in my condition.", "obj_shop1_slash_Draw_0_gml_459_0": "* Trouble opening the door...?", "obj_shop1_slash_Draw_0_gml_460_0": "* Ha ha ha, well, whether you can or not, it doesn't matter to me.", "obj_shop1_slash_Draw_0_gml_461_0": "* But here's a hint - \\cYwalk where the stars don't shine\\cW.", "obj_shop1_slash_Draw_0_gml_472_0": "* Eh...? What are you talking about...? A prisoner with an odd manner...?", "obj_shop1_slash_Draw_0_gml_473_0": "* ... No, you couldn't possibly be talking about HIM...?", "obj_shop1_slash_Draw_0_gml_474_0": "* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?", "obj_shop1_slash_Draw_0_gml_475_0": "* ...", "obj_shop1_slash_Draw_0_gml_476_0": "* Hmm, now that you mention it, it could be troublesome if he was left alone...", "obj_shop1_slash_Draw_0_gml_477_0": "* Yes, perhaps it's better if you Heroes dealt with him now...?", "obj_shop1_slash_Draw_0_gml_478_0": "* After all, it's not as if whatever happens, will matter in the end.", "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", "obj_shop1_slash_Draw_0_gml_480_0": "* So then, take this.", "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.", "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!", "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!", "obj_shop1_slash_Draw_0_gml_493_0": "* You already opened the door...?", "obj_shop1_slash_Draw_0_gml_494_0": "* Ha ha ha... I almost wish I could watch! Tell me what happens!", "obj_shop1_slash_Draw_0_gml_495_0": "* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!", "obj_shop1_slash_Draw_0_gml_500_0": "* You defeated him!? You REALLY defeated him!?", "obj_shop1_slash_Draw_0_gml_501_0": "* I see... perhaps you three may truly be \"Heroes\" after all...", "obj_shop1_slash_Draw_0_gml_502_0": "* But JEVIL was just a taste of what you'll face from now on.", "obj_shop1_slash_Draw_0_gml_503_0": "* One day soon...", "obj_shop1_slash_Draw_0_gml_504_0": "* You too, will begin to realize the futility of your actions.", "obj_shop1_slash_Draw_0_gml_505_0": "* Ha ha ha...", "obj_shop1_slash_Draw_0_gml_506_0": "* At that time, feel free to come back here.\n* I'll make you tea...", "obj_shop1_slash_Draw_0_gml_507_0": "* And we can toast... to the end of the world!", "obj_shop1_slash_Draw_0_gml_568_0": "Space:", "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP", "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool", "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up", "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", "obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?", "obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.", "obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!", "obj_shop2_slash_Draw_0_gml_82_0": "Buy", "obj_shop2_slash_Draw_0_gml_83_0": "Sell", "obj_shop2_slash_Draw_0_gml_84_0": "Talk", "obj_shop2_slash_Draw_0_gml_85_0": "Exit", "obj_shop2_slash_Draw_0_gml_115_0": "Exit", "obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?", "obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.", "obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!", "obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?", "obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.", "obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!", "obj_shop2_slash_Draw_0_gml_130_0": "/*", "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", "obj_shop2_slash_Draw_0_gml_145_0": " ?", "obj_shop2_slash_Draw_0_gml_146_0": "Yes", "obj_shop2_slash_Draw_0_gml_147_0": "No", "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", "obj_shop2_slash_Draw_0_gml_196_0": "The King", "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", "obj_shop2_slash_Draw_0_gml_198_0": "Exit", "obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?", "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", "obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!", "obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?", "obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!", "obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?", "obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?", "obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?", "obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!", "obj_shop2_slash_Draw_0_gml_309_0": "What?", "obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.", "obj_shop2_slash_Draw_0_gml_311_0": "What?", "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", "obj_shop2_slash_Draw_0_gml_324_0": " ?", "obj_shop2_slash_Draw_0_gml_325_0": "Yes", "obj_shop2_slash_Draw_0_gml_326_0": "No", "obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!", "obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!", "obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.", "obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...", "obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.", "obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?", "obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?", "obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...", "obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -", "obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!", "obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!", "obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!", "obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!", "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!", "obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!", "obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,", "obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.", "obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!", "obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!", "obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!", "obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...", "obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!", "obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?", "obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!", "obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,", "obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"", "obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!", "obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!", "obj_shop2_slash_Draw_0_gml_407_0": "* ...", "obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?", "obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!", "obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!", "obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!", "obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?", "obj_shop2_slash_Draw_0_gml_478_0": "Space:", "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)", "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)", "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.", "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.", "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!", "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?", "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "* IT attacked US.\n* Let's smash it before it moves.", "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!", "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "* If you act nice, we might win without hurting it!", "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "* ... okay, okay.", "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "* Hey, little guy.", "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "* I really like the ax in your face.", "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.", "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?", "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?", "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "* HURTING IT's the point, you MORON.", "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "* It attacked us.\n* So it dies.\n* Simple, right?", "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?", "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "* Okay, yeah, there's a word for that.", "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?", "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "* Striking first.", "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)", "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.", "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)", "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "* Urgh, you IDIOTS!\n* It got away!", "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)", "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)", "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!", "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "* Hahaha! Thank you so much, losers! We were having trouble!", "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.", "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?", "obj_susieandlancer_event_slash_Step_0_gml_57_0": "* Alright! This will be tough, but let's try our best!", "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?", "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.", "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.", "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?", "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!", "obj_susieandlancer_event_slash_Step_0_gml_149_0": "* ... and see what happens when it STARTS!!!", "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.", "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.", "obj_susieandlancer_event_slash_Step_0_gml_213_0": "* ... So... now what's your plan going to be?", "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.", "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...", "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.", "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.", "obj_susieandlancer_event_slash_Step_0_gml_222_0": "* Doesn't crushing us seem a little counterproductive?", "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.", "obj_susieandlancer_event_slash_Step_0_gml_225_0": "* Ya see, I KNOW I can't get back without you guys.", "obj_susieandlancer_event_slash_Step_0_gml_226_0": "* But being a - heh - \"good guy\" REALLY isn't my style.", "obj_susieandlancer_event_slash_Step_0_gml_227_0": "* So, I thought of a little way we can just... settle this.", "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?", "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!", "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...", "obj_susieandlancer_event_slash_Step_0_gml_238_0": "* I suppose we can become bad guys now!", "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!", "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!", "obj_susieandlancer_event_slash_Step_0_gml_243_0": "* The LEAST you can do is show some resistance!", "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!", "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.", "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!", "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!", "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???", "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?", "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.", "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.", "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.", "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!", "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!", "obj_susieandlancer_event_slash_Step_0_gml_455_0": "* Fine... I GUESS I'll go back to being a good guy.", "obj_susieandlancer_event_slash_Step_0_gml_456_0": "* But DON'T expect me to do anything but FIGHT.", "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...", "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...", "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.", "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.", "obj_susieandlancer_event_slash_Step_0_gml_467_0": "* But DON'T expect me to do anything but FIGHT.", "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.", "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.", "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", "obj_susieandlancer_event_slash_Step_0_gml_510_0": "* Ummm... Susie?", "obj_susieandlancer_event_slash_Step_0_gml_511_0": "* Does this mean we... aren't a team anymore?", "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...", "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!", "obj_susieandlancer_event_slash_Step_0_gml_552_0": "* You can, um...", "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys", "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad", "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club", "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang", "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!", "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?", "obj_susieandlancer_event_slash_Step_0_gml_576_0": "* Wait...", "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...", "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?", "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!", "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?", "obj_susieandlancer_event_slash_Step_0_gml_600_0": "* ... Okay, sure!", "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!", "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!", "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...", "obj_susieandlancer_event_slash_Step_0_gml_713_0": "* Let's not turn back now.", "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!", "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...", "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!", "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...", "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...", "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?", "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!", "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!", "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...", "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!", "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!", "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!", "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?", "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?", "obj_susiebadguy_event_slash_Step_0_gml_206_0": "* Dude, we JUST formed our team.", "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.", "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...", "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...", "obj_susiebadguy_event_slash_Step_0_gml_212_0": "* We're, um, looking forward to the rest!", "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.", "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...", "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...", "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.", "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.", "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!", "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)", "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)", "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?", "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!", "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!", "obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!", "obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!", "obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!", "obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!", "obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!", "obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?", "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!", "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.", "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!", "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!", "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!", "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!", "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)", "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?", "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.", "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.", "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.", "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.", "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.", "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.", "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!", "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.", "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.", "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.", "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.", "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.", "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!", "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!", "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!", "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!", "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!", "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)", "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!", "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)", "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)", "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)", "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)", "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)", "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)", "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...", "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!", "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)", "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)", "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...", "obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!", "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!", "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", "obj_thrashafter_event_slash_Step_0_gml_23_0": "* Hng... Even with your help, I couldn't stop you...", "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", "obj_thrashafter_event_slash_Step_0_gml_28_0": "* Nothing can stop us. Not even ourselves.", "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", "obj_thrashafter_event_slash_Step_0_gml_60_0": "* If I can't stop you, then...", "obj_thrashafter_event_slash_Step_0_gml_61_0": "* Then, my dad will...", "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", "obj_thrashafter_event_slash_Step_0_gml_79_0": "* Why don't you come with us...", "obj_thrashafter_event_slash_Step_0_gml_80_0": "* And maybe you'll think of how to stop us on the way.", "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", "obj_thrashafter_event_slash_Step_0_gml_109_0": "* W... Wait...", "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ... Okay, sure!", "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!", "obj_thrashafter_follow_slash_Step_0_gml_55_0": "* I've never been on such a big team before!!!", "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?", "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.", "obj_thrashafter_follow_slash_Step_0_gml_60_0": "* So they don't actually like me very much.", "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.", "obj_thrashafter_follow_slash_Step_0_gml_63_0": "* Just chill with us.", "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!", "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.", "obj_thrashafter_follow_slash_Step_0_gml_78_0": "* It's like nothing I eat here matters.", "obj_thrashafter_follow_slash_Step_0_gml_79_0": "* Shoulda stolen more money for the bake sale, I guess.", "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.", "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.", "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.", "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!", "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.", "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.", "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.", "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!", "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!", "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?", "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!", "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???", "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!", "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.", "obj_thrashafter_follow_slash_Step_0_gml_188_0": "* Like I'm doing something... important.", "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.", "obj_thrashafter_follow_slash_Step_0_gml_191_0": "* Our purpose - Darkners' purpose - is to assist them.", "obj_thrashafter_follow_slash_Step_0_gml_192_0": "* It's the only way we can feel truly fulfilled.", "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?", "obj_thrashafter_follow_slash_Step_0_gml_195_0": "* ... but my dad hates Lightners. He wants to...", "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?", "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.", "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.", "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.", "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!", "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...", "obj_thrashafter_follow_slash_Step_0_gml_219_0": "* I also feel kinda, uh, y'know...", "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?", "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.", "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.", "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!", "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!", "obj_thrashafter_follow_slash_Step_0_gml_268_0": "* Me and, uh...", "obj_thrashafter_follow_slash_Step_0_gml_269_0": "* My... My dad.", "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?", "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...", "obj_thrashafter_follow_slash_Step_0_gml_274_0": "* You and Kris will finally be able to go home!", "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.", "obj_thrashafter_follow_slash_Step_0_gml_277_0": "* Kris, Lancer, let's go!", "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?", "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.", "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...", "obj_thrashafter_follow_slash_Step_0_gml_306_0": "* Y... You might... get hurt. And...", "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.", "obj_thrashafter_follow_slash_Step_0_gml_309_0": "* NO ONE's gonna beat a team like us!", "obj_thrashafter_follow_slash_Step_0_gml_310_0": "* If anyone gets in our way, all we gotta do...", "obj_thrashafter_follow_slash_Step_0_gml_311_0": "* ... is CRUSH them.", "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...", "obj_thrashafter_follow_slash_Step_0_gml_394_0": "* That's actually... bad.", "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!", "obj_thrashafter_follow_slash_Step_0_gml_397_0": "* You're a good friend!!!", "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...", "obj_thrashafter_follow_slash_Step_0_gml_400_0": "* ... you too, I guess.", "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.", "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!", "obj_thrashafter_follow_slash_Step_0_gml_548_0": "* I have a \\cYSpecial Transformation\\cW for times like this!", "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?", "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!", "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!", "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.", "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.", "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.", "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!", "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?", "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...", "obj_thrashafter_follow_slash_Step_0_gml_745_0": "* But I'm not allowed to pick it for myself...", "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.", "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?", "obj_thrashafter_follow_slash_Step_0_gml_774_0": "* I thought you were hungry.", "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.", "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!", "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!", "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!", "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w-what if you had to fight...", "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.", "obj_thrashafter_follow_slash_Step_0_gml_935_0": "* Whoever it is, they'll be cold on the ground before you can blink.", "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...", "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?", "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_962_0": "* I think...", "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.", "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?", "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.", "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!", "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!", "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!", "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", "obj_thrashcontroller_slash_Create_0_gml_52_0": "END", "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR", "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR", "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR", "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER", "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD", "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME", "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN", "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL", "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK", "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK", "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL", "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD", "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK", "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.", "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.", "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!", "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.", "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.", "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.", "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.", "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.", "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.", "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!", "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.", "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.", "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries", "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)", "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK?", "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK?", "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES", "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO", "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", "obj_thrashmaker_event_slash_Step_0_gml_57_0": "* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...", "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?", "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!", "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.", "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.", "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?", "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...", "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?", "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!", "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", "obj_thrashmaker_event_slash_Step_0_gml_112_0": "* (Kris, if it's for friendship...)", "obj_thrashmaker_event_slash_Step_0_gml_113_0": "* Well then, we'll gladly help. What shall we do?", "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!", "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!", "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!", "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?", "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.", "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!", "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!", "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!", "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!", "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!", "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!", "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!", "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...", "obj_thrashmaker_event_slash_Step_0_gml_380_0": "* ...", "obj_thrashmaker_event_slash_Step_0_gml_381_0": "* Uhhh, hey, why did you draw something, like,", "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?", "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)", "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!", "obj_thrashmaker_event_slash_Step_0_gml_392_0": "* Heheheheh...!", "obj_thrashmaker_event_slash_Step_0_gml_393_0": "* ... uhh, didn't know you guys liked guns that much?", "obj_thrashmaker_event_slash_Step_0_gml_401_0": "* Heheheheh...!", "obj_thrashmaker_event_slash_Step_0_gml_402_0": "* ...", "obj_thrashmaker_event_slash_Step_0_gml_403_0": "* ...", "obj_thrashmaker_event_slash_Step_0_gml_404_0": "* It's just a duck?", "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!", "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!", "obj_thrashmaker_event_slash_Step_0_gml_430_0": "* Thank you very much!!!\n* Thrash-you-later!!", "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.", "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?", "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.", "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!", "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!", "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.", "obj_throwralsei_slash_Step_0_gml_26_0": "* Press", "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!", "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?", "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?", "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?", "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.", "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)", "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...", "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", "obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...", "obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?", "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)", "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs", "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs", "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs", "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs", "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE", "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars", "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)", "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.", "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?", "obj_treasure_room_slash_Other_10_gml_107_0": "* I think it'd look great on you!", "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)", "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "* Oh, that was fun!\n* You're a wonderful student, Kris!", "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "* ... and, er, in case you ever need a refresher, I...", "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "* Here!\n* I wrote a Manual for you and Susie!", "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "* Press", "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.", "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)", "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "* Sorry, Kris. I'll try to be a better teacher next time.", "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "* ... Actually, umm, if you prefer to read, instead...", "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!", "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!", "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return", "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?", "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", "obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?", "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...", "obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...", "obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?", "obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?", "obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...", "obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,", "obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.", "obj_writer_slash_Alarm_0_gml_20_0": "\\", "obj_writer_slash_Alarm_0_gml_31_0": "\\", "obj_writer_slash_Draw_0_gml_72_0": "\\", "obj_writer_slash_Draw_0_gml_147_0": "||", "obj_writer_slash_Draw_0_gml_272_0": "\\", "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", "scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA", "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)", "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!", "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!", "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.", "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!", "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.", "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!", "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!", "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)", "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!", "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!", "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!", "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris", "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie", "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei", "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home", "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.", "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.", "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.", "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.", "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP", "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?", "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP", "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.", "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP", "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP", "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.", "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP", "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy", "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP", "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly", "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops", "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle", "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP", "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP", "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP", "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP", "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP", "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP", "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP", "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries", "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond", "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries", "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich", "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP", "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux", "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP", "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!", "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!", "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!", "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!", "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)", "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)", "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!", "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)", "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!", "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.", "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.", "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!", "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!", "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?", "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face", "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)", "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?", "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!", "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!", "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)", "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!", "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...", "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?", "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!", "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.", "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?", "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)", "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)", "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.", "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...", "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.", "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.", "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.", "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.", "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal", "scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK", "scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK", "scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL", "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.", "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.", "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.", "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.", "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.", "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.", "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.", "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.", "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...", "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", "scr_litemname_slash_scr_litemname_gml_14_0": "Glass", "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...", "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...", "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.", "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?", "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "* ... Kris?", "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "* Sigh... Do not make me come over there.", "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...", "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...", "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)", "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)", "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.", "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...", "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.", "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.", "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.", "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.", "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)", "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?", "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* What? No, I am not giving you a ride home.", "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* Our house is not far. It is just at the top of town.", "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* Try walking. It builds character, honey.", "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)", "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)", "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.", "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "* I can talk to you when you get back, alright?", "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "* Our house is only at the top of town, you know.", "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)", "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n", "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!", "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!", "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy", "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn", "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round", "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round", "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow", "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman", "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight", "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby", "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick", "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On", "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll", "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer", "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange", "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival", "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry", "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend", "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning", "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover", "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday", "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys", "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports", "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals", "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees", "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything", "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie", "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything", "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing", "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL", "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette", "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos", "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis", "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED", "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round", "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers", "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow", "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea", "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger", "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince", "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy", "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt", "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King", "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check", "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk", "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage", "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost", "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster", "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage", "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal", "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone", "scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN", "scr_noface_slash_scr_noface_gml_1_0": "", "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number", "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number", "scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR", "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0": "??????", "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle", "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town", "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door", "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop", "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board", "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2", "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance", "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale", "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze", "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze", "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room", "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison", "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F", "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F", "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne", "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???", "scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr", "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0", "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n", "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly", "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe", "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n", "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n", "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP", "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction", "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.", "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...", "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!", "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!", "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n", "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)", "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n", "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n", "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n", "scr_spelltext_slash_scr_spelltext_gml_172_0": "", "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!", "scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS", "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", "scr_text_slash_scr_text_gml_7_0": "\nYes", "scr_text_slash_scr_text_gml_8_0": "\nNo", "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.", "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?", "scr_text_slash_scr_text_gml_13_0": "", "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.", "scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.", "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.", "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.", "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?", "scr_text_slash_scr_text_gml_39_0": "* Here, you want the candy-cane one or the one with lights on it?", "scr_text_slash_scr_text_gml_40_0": "* Huh?\n* You want to be partners?", "scr_text_slash_scr_text_gml_41_0": "* Ummm... Sorry...\n* Berdly already asked me...", "scr_text_slash_scr_text_gml_42_0": "* But I could ask Ms. Alphys if we could make a group of 3!", "scr_text_slash_scr_text_gml_43_0": "* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1", "scr_text_slash_scr_text_gml_50_0": "* OK, I'll ask!", "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", "scr_text_slash_scr_text_gml_56_0": "* Yeah, I'm sure there's someone else you can ask!", "scr_text_slash_scr_text_gml_61_0": "* Do you wanna be partners?\nNot yet Yes\\C1", "scr_text_slash_scr_text_gml_68_0": "* OK, I'll ask!", "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", "scr_text_slash_scr_text_gml_74_0": "* Umm, OK.\n* You just keep doing your thing, Kris.", "scr_text_slash_scr_text_gml_79_0": "* Alright.\n* Let's get this over with.", "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...", "scr_text_slash_scr_text_gml_81_0": "* YOU'LL do our project.", "scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood Bad\\C1", "scr_text_slash_scr_text_gml_91_0": "\nYes", "scr_text_slash_scr_text_gml_92_0": "\nNo", "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)", "scr_text_slash_scr_text_gml_98_0": "* (Take it?)", "scr_text_slash_scr_text_gml_99_0": " \\C2", "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)", "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)", "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)", "scr_text_slash_scr_text_gml_124_0": "\nListen", "scr_text_slash_scr_text_gml_125_0": "\nNo", "scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", "scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.", "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,", "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.", "scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...", "scr_text_slash_scr_text_gml_134_0": " \\C2", "scr_text_slash_scr_text_gml_139_0": "\nListen", "scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready", "scr_text_slash_scr_text_gml_145_0": "* Very well then...", "scr_text_slash_scr_text_gml_149_0": "* ...", "scr_text_slash_scr_text_gml_150_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.", "scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!", "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!", "scr_text_slash_scr_text_gml_153_0": "", "scr_text_slash_scr_text_gml_162_0": "* Phew!\n* Um, very well then...", "scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?", "scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...", "scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.", "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.", "scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", "scr_text_slash_scr_text_gml_176_0": "* Fountain?", "scr_text_slash_scr_text_gml_177_0": "* You mean, uh, like the water bubbler or something?", "scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.", "scr_text_slash_scr_text_gml_180_0": "* ... umm, are you sure you actually know the legend?", "scr_text_slash_scr_text_gml_182_0": "* Look.", "scr_text_slash_scr_text_gml_183_0": "* ...", "scr_text_slash_scr_text_gml_184_0": "* No.", "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.", "scr_text_slash_scr_text_gml_186_0": "* See you two later.", "scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...", "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", "scr_text_slash_scr_text_gml_198_0": "* Err, well, they would if I had any...", "scr_text_slash_scr_text_gml_199_0": "* Oh, don't worry about me, Kris!", "scr_text_slash_scr_text_gml_200_0": "* I'm certain I'll find a subject someday...", "scr_text_slash_scr_text_gml_201_0": " \\C2", "scr_text_slash_scr_text_gml_210_0": "* H... Huh!?", "scr_text_slash_scr_text_gml_211_0": "* Why, Kris, you don't have to do that...", "scr_text_slash_scr_text_gml_212_0": "* ... but, if you insist...", "scr_text_slash_scr_text_gml_213_0": "* Kris, as your Prince and authority, I order you to...!", "scr_text_slash_scr_text_gml_214_0": "* Please let me know what to do!", "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", "scr_text_slash_scr_text_gml_226_0": "\nI know", "scr_text_slash_scr_text_gml_227_0": "\nReally!?", "scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?", "scr_text_slash_scr_text_gml_232_0": " \\C2", "scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?", "scr_text_slash_scr_text_gml_242_0": "* Right, who knows how long these leisurely days will last...", "scr_text_slash_scr_text_gml_243_0": "* There's nothing wrong with taking your time, Kris.", "scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!", "scr_text_slash_scr_text_gml_250_0": "* And I'll be right behind you, so don't worry!", "scr_text_slash_scr_text_gml_251_0": "* ... Unless you want to get away, in which case, sorry.", "scr_text_slash_scr_text_gml_257_0": "\nI know", "scr_text_slash_scr_text_gml_258_0": "\nReally!?", "scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...", "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing", "scr_text_slash_scr_text_gml_262_1": "?", "scr_text_slash_scr_text_gml_263_0": " \\C2", "scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...", "scr_text_slash_scr_text_gml_273_0": "* Listening to me talk, because you wanted to?", "scr_text_slash_scr_text_gml_274_0": "* I'll try to make it worth your while, Kris!", "scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.", "scr_text_slash_scr_text_gml_280_0": "* Or you're tired of what's being said.", "scr_text_slash_scr_text_gml_281_0": "* ... No need to skip my text, right, Kris?", "scr_text_slash_scr_text_gml_288_0": "\nYes", "scr_text_slash_scr_text_gml_289_0": "\nDon't", "scr_text_slash_scr_text_gml_292_0": "* Oh, Kris!\n* It's the training dummy I made!", "scr_text_slash_scr_text_gml_293_0": "* Now seems like a great chance to prepare for the enemy.", "scr_text_slash_scr_text_gml_294_0": "* Would you like me to teach you how to fight?", "scr_text_slash_scr_text_gml_295_0": " \\C2", "scr_text_slash_scr_text_gml_302_0": "* OK!\n* Get ready, Kris!", "scr_text_slash_scr_text_gml_307_0": "* Right, you already fought Lancer, didn't you...?", "scr_text_slash_scr_text_gml_308_0": "* I was so excited to teach you, I absolutely blanked!", "scr_text_slash_scr_text_gml_309_0": "* ... B-but, um...\n* Just in case you forgot anything...", "scr_text_slash_scr_text_gml_310_0": "* Here!\n* I made a Manual for you and Susie!", "scr_text_slash_scr_text_gml_311_0": "* Press", "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.", "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)", "scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it", "scr_text_slash_scr_text_gml_319_0": "\n.....\n", "scr_text_slash_scr_text_gml_322_0": "* Oh my^2!\n* The Great Door is opened?!", "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...", "scr_text_slash_scr_text_gml_324_0": "* ...", "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...", "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.", "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...", "scr_text_slash_scr_text_gml_328_0": "* But, Kris, I believe YOUR choices are important, too.", "scr_text_slash_scr_text_gml_329_0": "* This world is full of all kinds of people, Kris.", "scr_text_slash_scr_text_gml_330_0": "* In the end, how we treat them makes all the difference.", "scr_text_slash_scr_text_gml_331_0": "* So let's try our best to get by without FIGHTing.", "scr_text_slash_scr_text_gml_332_0": "* If we can manage to do that...", "scr_text_slash_scr_text_gml_333_0": "* I believe this tale may have a happy ending.", "scr_text_slash_scr_text_gml_334_0": "* Otherwise, I fear that...", "scr_text_slash_scr_text_gml_335_0": "* ... you may not... find the result favorable.", "scr_text_slash_scr_text_gml_336_0": "* ... Oh, I'm sorry! Is that too much to ask?", "scr_text_slash_scr_text_gml_337_0": " \\C2", "scr_text_slash_scr_text_gml_342_0": "* Kris, I knew you were a hero the moment I saw you.", "scr_text_slash_scr_text_gml_343_0": "* Let's try our best, alright?", "scr_text_slash_scr_text_gml_347_0": "* O-oh, I'm sorry!", "scr_text_slash_scr_text_gml_348_0": "* Kris, in the end, what you choose is up to you.", "scr_text_slash_scr_text_gml_349_0": "* As long as you're happy with it, I'm happy too.", "scr_text_slash_scr_text_gml_350_0": "* So just try your best, and don't worry!", "scr_text_slash_scr_text_gml_357_0": "\nYes", "scr_text_slash_scr_text_gml_358_0": "\nNo", "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)", "scr_text_slash_scr_text_gml_364_0": "* (Take one?)", "scr_text_slash_scr_text_gml_365_0": "", "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)", "scr_text_slash_scr_text_gml_370_0": "* (Take one?)", "scr_text_slash_scr_text_gml_371_0": "", "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)", "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)", "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)", "scr_text_slash_scr_text_gml_403_0": "\nYes", "scr_text_slash_scr_text_gml_404_0": "\nNo", "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)", "scr_text_slash_scr_text_gml_410_0": "* (Take one?)", "scr_text_slash_scr_text_gml_411_0": " \\C2", "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)", "scr_text_slash_scr_text_gml_416_0": "* (Take one?)", "scr_text_slash_scr_text_gml_417_0": " \\C2", "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)", "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)", "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)", "scr_text_slash_scr_text_gml_449_0": "\nYes", "scr_text_slash_scr_text_gml_450_0": "\nNo", "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)", "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)", "scr_text_slash_scr_text_gml_457_0": " \\C2", "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)", "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)", "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)", "scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper", "scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper", "scr_text_slash_scr_text_gml_493_0": "Neat paper", "scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!", "scr_text_slash_scr_text_gml_496_0": "* Blue person, you can choose.", "scr_text_slash_scr_text_gml_497_0": "* Since you look like you don't care.", "scr_text_slash_scr_text_gml_498_0": "", "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)", "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!", "scr_text_slash_scr_text_gml_511_0": "* ... Hmm.", "scr_text_slash_scr_text_gml_512_0": "* I don't think I'm allowed to say this one.", "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"", "scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!", "scr_text_slash_scr_text_gml_517_0": "* Wow. You three's collective dad must be very cool.", "scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?", "scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.", "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?", "scr_text_slash_scr_text_gml_524_0": "* Here.\n* Call up my dad.", "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.", "scr_text_slash_scr_text_gml_526_0": "* One that has to take a shower every time he reads a swear word.", "scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.", "scr_text_slash_scr_text_gml_530_0": "* Haha, me too!", "scr_text_slash_scr_text_gml_531_0": "* See ya, losers!\n* It's shower time!", "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)", "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")", "scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!", "scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?", "scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.", "scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!", "scr_text_slash_scr_text_gml_550_0": "* Regardless, LANCER's going to meet absolute doom!", "scr_text_slash_scr_text_gml_551_0": "* ... this name feels weird, actually.", "scr_text_slash_scr_text_gml_552_0": "* Hmmm....", "scr_text_slash_scr_text_gml_553_0": "* I know! Let's call it the LANCER FAN CLUB for short!", "scr_text_slash_scr_text_gml_554_0": "* See you later, me!", "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)", "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)", "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", "scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!", "scr_text_slash_scr_text_gml_568_0": "* See, I think it's the perfect name...", "scr_text_slash_scr_text_gml_569_0": "* Because we're all friends: That like to have a lot of fun.", "scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.", "scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?", "scr_text_slash_scr_text_gml_573_0": "* That we're gonna be BUDDIES with 'em?", "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!", "scr_text_slash_scr_text_gml_575_0": "* Something PUNCHY! Something BAD-ASS!", "scr_text_slash_scr_text_gml_577_0": "* ... like what?", "scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...", "scr_text_slash_scr_text_gml_580_0": "* How about...\n* JUST, uh...", "scr_text_slash_scr_text_gml_581_0": "* \"The Fun Gang.\"", "scr_text_slash_scr_text_gml_582_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.", "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!", "scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!", "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!", "scr_text_slash_scr_text_gml_595_0": " \nYes", "scr_text_slash_scr_text_gml_596_0": " \nNo", "scr_text_slash_scr_text_gml_599_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!", "scr_text_slash_scr_text_gml_600_0": "* Alright, Kris. Just gimme the straight shot.", "scr_text_slash_scr_text_gml_601_0": "* Why you here?\n* Did your mom make you come here?", "scr_text_slash_scr_text_gml_602_0": "", "scr_text_slash_scr_text_gml_607_0": " \nNoelle", "scr_text_slash_scr_text_gml_608_0": " \nFamily", "scr_text_slash_scr_text_gml_609_0": "Illness", "scr_text_slash_scr_text_gml_610_0": "Nothing", "scr_text_slash_scr_text_gml_611_0": "* Hey, Kris, you wanna chat or something?", "scr_text_slash_scr_text_gml_612_0": "* Don't worry, there's no way you can bore me right now!", "scr_text_slash_scr_text_gml_613_0": "", "scr_text_slash_scr_text_gml_618_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?", "scr_text_slash_scr_text_gml_619_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!", "scr_text_slash_scr_text_gml_620_0": "* Oh, your dad? Yeah, he's a real fruit himself too.", "scr_text_slash_scr_text_gml_621_0": "* Which one? I dunno, probably a hairy one... like a kiwi.", "scr_text_slash_scr_text_gml_624_0": "* Hahahaha!!!", "scr_text_slash_scr_text_gml_625_0": "* Okay, okay, seriously, you wanna chat or something?", "scr_text_slash_scr_text_gml_629_0": "* Really?\n* You've grown up a lot, Kris.", "scr_text_slash_scr_text_gml_630_0": "* I'm proud of you.", "scr_text_slash_scr_text_gml_631_0": "* Wasn't too long ago you were just the creepy kid next door.", "scr_text_slash_scr_text_gml_632_0": "* Now you're the creepy kid right in front of me!", "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!", "scr_text_slash_scr_text_gml_634_0": "* Okay, okay, seriously, you wanna chat or something?", "scr_text_slash_scr_text_gml_636_0": "", "scr_text_slash_scr_text_gml_641_0": "* Huh?", "scr_text_slash_scr_text_gml_645_0": "* She's a sweetheart, isn't she, Kris?", "scr_text_slash_scr_text_gml_646_0": "* Smart, kind, sweet... couldn't ask for a better daughter.", "scr_text_slash_scr_text_gml_647_0": "* I just wish she wasn't so... defenseless.", "scr_text_slash_scr_text_gml_648_0": "* Scary movies, bugs, Santa Claus... everything scares her.", "scr_text_slash_scr_text_gml_649_0": "* And when it happens, she freezes like a deer in headlights.", "scr_text_slash_scr_text_gml_650_0": "* Remember she used to even be afraid of humans under the bed?", "scr_text_slash_scr_text_gml_651_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)", "scr_text_slash_scr_text_gml_652_0": "* ... anyhow, that's what's tough about being in here, Kris.", "scr_text_slash_scr_text_gml_653_0": "* Not what's going on with me.", "scr_text_slash_scr_text_gml_654_0": "* Just that... in the meantime, I can't be there to protect her.", "scr_text_slash_scr_text_gml_655_0": "* Keep an eye out for her, OK?", "scr_text_slash_scr_text_gml_659_0": "* Kris, even if we've grown apart, we still love your family.", "scr_text_slash_scr_text_gml_660_0": "* After all, me and Asgore were college pals, right?", "scr_text_slash_scr_text_gml_661_0": "* Oh hey... now that Asriel's off to college...", "scr_text_slash_scr_text_gml_662_0": "* Y'think he's doing any CRAZY parties, like me and your dad?", "scr_text_slash_scr_text_gml_663_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.", "scr_text_slash_scr_text_gml_664_0": "* Your MOTHER on the other hand...! Whoo!", "scr_text_slash_scr_text_gml_665_0": "* She'd always fuss about going, but once the party started...", "scr_text_slash_scr_text_gml_666_0": "* Yikes, man!", "scr_text_slash_scr_text_gml_667_0": "* Once she hit me clear across the room with a key lime pie!", "scr_text_slash_scr_text_gml_668_0": "* I got smashed into the snack table and toppled everything!", "scr_text_slash_scr_text_gml_669_0": "* Tasty pie though. Couldn't complain.", "scr_text_slash_scr_text_gml_673_0": "* ... So, why am I in here...?", "scr_text_slash_scr_text_gml_674_0": "* Well, they found some crap, so it's just some tests.", "scr_text_slash_scr_text_gml_675_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.", "scr_text_slash_scr_text_gml_676_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...", "scr_text_slash_scr_text_gml_677_0": "* Yelling at you for getting tangled in our light display.", "scr_text_slash_scr_text_gml_682_0": "* Then what the hell're you here for, Kris!? To gawk!?", "scr_text_slash_scr_text_gml_683_0": "* You thought this was the zoo or something!? C'mon!", "scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No", "scr_text_slash_scr_text_gml_690_0": " \nYes", "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)", "scr_text_slash_scr_text_gml_694_0": "", "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2", "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", "scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...", "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...", "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...", "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!", "scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard", "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)", "scr_text_slash_scr_text_gml_713_0": " \nSit", "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)", "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career, some of my best ideas came from dreams.\"", "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"", "scr_text_slash_scr_text_gml_720_0": "", "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", "scr_text_slash_scr_text_gml_738_0": " \nStick fingers", "scr_text_slash_scr_text_gml_739_0": " \nDon't", "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)", "scr_text_slash_scr_text_gml_745_0": "", "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)", "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)", "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)", "scr_text_slash_scr_text_gml_769_0": " \nYes", "scr_text_slash_scr_text_gml_770_0": " \nNo", "scr_text_slash_scr_text_gml_774_0": "* Hey... there...\n* Noticed you were...\n* Here...", "scr_text_slash_scr_text_gml_775_0": "* It's me!\n* You know ME, right?\n* Of course you do!", "scr_text_slash_scr_text_gml_776_0": "* I'm REAL popular!\n* I just!", "scr_text_slash_scr_text_gml_777_0": "* Don't have any friends...", "scr_text_slash_scr_text_gml_778_0": "* But it's OK, y'hear!\n* Because you're y'here!", "scr_text_slash_scr_text_gml_779_0": "* Will YOU be my friend?", "scr_text_slash_scr_text_gml_780_0": "", "scr_text_slash_scr_text_gml_786_0": " \nKris", "scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus", "scr_text_slash_scr_text_gml_794_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...", "scr_text_slash_scr_text_gml_795_0": "* I don't know what to do!\n* I don't remember being this happy before!", "scr_text_slash_scr_text_gml_796_0": "* What's your name, friend?", "scr_text_slash_scr_text_gml_797_0": "", "scr_text_slash_scr_text_gml_809_0": " \nOnion", "scr_text_slash_scr_text_gml_810_0": " \nBeauty", "scr_text_slash_scr_text_gml_811_0": "Asriel II", "scr_text_slash_scr_text_gml_812_0": "Disgusting", "scr_text_slash_scr_text_gml_817_0": "* Kris! That's you!\n* That's a real nice name for a friend!", "scr_text_slash_scr_text_gml_822_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!", "scr_text_slash_scr_text_gml_825_0": "* Oh, excuse me!\n* I forgot to introduce myself!", "scr_text_slash_scr_text_gml_826_0": "* ...", "scr_text_slash_scr_text_gml_827_0": "* ... Actually, since no one talks to me, I forgot my own name...", "scr_text_slash_scr_text_gml_828_0": "Kris", "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus", "scr_text_slash_scr_text_gml_830_0": "* ~1!\n* Can you give me a name...?", "scr_text_slash_scr_text_gml_831_0": "", "scr_text_slash_scr_text_gml_840_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!", "scr_text_slash_scr_text_gml_841_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!", "scr_text_slash_scr_text_gml_842_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.", "scr_text_slash_scr_text_gml_848_0": "* Wow...\n* What a wonderful name!", "scr_text_slash_scr_text_gml_849_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!", "scr_text_slash_scr_text_gml_850_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...", "scr_text_slash_scr_text_gml_857_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!", "scr_text_slash_scr_text_gml_858_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.", "scr_text_slash_scr_text_gml_859_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!", "scr_text_slash_scr_text_gml_869_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?", "scr_text_slash_scr_text_gml_870_0": "* ...", "scr_text_slash_scr_text_gml_871_0": "* K... Krismas?\n* That's your name, right?", "scr_text_slash_scr_text_gml_872_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?", "scr_text_slash_scr_text_gml_873_0": "* I wanna tell you... something... tomorrow...", "scr_text_slash_scr_text_gml_874_0": "* Somethin' I can only tell a friend...", "scr_text_slash_scr_text_gml_875_0": "* Come back soon, y'hear...", "scr_text_slash_scr_text_gml_879_0": "Open\nFridge", "scr_text_slash_scr_text_gml_880_0": " \nDon't", "scr_text_slash_scr_text_gml_881_0": "See photos", "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)", "scr_text_slash_scr_text_gml_887_0": "* Oh, Kris.\n* If you're hungry...", "scr_text_slash_scr_text_gml_888_0": "* ... help yourself to anything you want.", "scr_text_slash_scr_text_gml_889_0": "", "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)", "scr_text_slash_scr_text_gml_895_0": "", "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.", "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)", "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)", "scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)", "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)", "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)", "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)", "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)", "scr_text_slash_scr_text_gml_925_0": "* (...)", "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)", "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)", "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)", "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)", "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)", "scr_text_slash_scr_text_gml_955_0": " \nAsriel", "scr_text_slash_scr_text_gml_956_0": " \nNeighbors", "scr_text_slash_scr_text_gml_957_0": "Sister", "scr_text_slash_scr_text_gml_958_0": "Nothing", "scr_text_slash_scr_text_gml_961_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!", "scr_text_slash_scr_text_gml_962_0": "* Mwah!\n* Mwah!\n* Mwah!", "scr_text_slash_scr_text_gml_963_0": "* Ha ha ha!\n* I'm not even actually your aunt!", "scr_text_slash_scr_text_gml_964_0": "* Oh my god...\n* Can I talk to you about something?", "scr_text_slash_scr_text_gml_965_0": "* ...", "scr_text_slash_scr_text_gml_966_0": "* Actually, like, anything, though.\n* Your choice.", "scr_text_slash_scr_text_gml_967_0": "", "scr_text_slash_scr_text_gml_970_0": "* Lil Krissy!\n* Did you wanna talk about something!?", "scr_text_slash_scr_text_gml_971_0": "", "scr_text_slash_scr_text_gml_979_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!", "scr_text_slash_scr_text_gml_980_0": "* Do you remember when me and him went to the dance?", "scr_text_slash_scr_text_gml_981_0": "* That was like...\n* The best night EVER!", "scr_text_slash_scr_text_gml_982_0": "* Even though I spilled the entire punch bowl all over him...", "scr_text_slash_scr_text_gml_983_0": "* And danced inappropriately in front of your mom...", "scr_text_slash_scr_text_gml_984_0": "* And got arrested in the parking lot for making a scene...", "scr_text_slash_scr_text_gml_985_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!", "scr_text_slash_scr_text_gml_989_0": "* Like, that green girl next door?", "scr_text_slash_scr_text_gml_990_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.", "scr_text_slash_scr_text_gml_991_0": "* Like, the other day, I went to see Cat Petters 2...", "scr_text_slash_scr_text_gml_992_0": "* And the only other person in the theater was her!", "scr_text_slash_scr_text_gml_993_0": "* Then I went to QC's and ordered a Catpuccino...", "scr_text_slash_scr_text_gml_994_0": "* And she, like, was already drinking one!", "scr_text_slash_scr_text_gml_995_0": "* She's SUCH a copycat!\n* ... uhh, copygator?", "scr_text_slash_scr_text_gml_996_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!", "scr_text_slash_scr_text_gml_1000_0": "* Ooo, how's Catti doing?\n* I have no idea.", "scr_text_slash_scr_text_gml_1001_0": "* We, like, totally can't connect at all!", "scr_text_slash_scr_text_gml_1002_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...", "scr_text_slash_scr_text_gml_1003_0": "* She said no!\n* And then she, like, told me...", "scr_text_slash_scr_text_gml_1004_0": "* My playing is \"an anti-blessing from Planet Hell.\"", "scr_text_slash_scr_text_gml_1005_0": "* What the HECK, Krissy?", "scr_text_slash_scr_text_gml_1006_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!", "scr_text_slash_scr_text_gml_1010_0": "* Oh, you gotta go?\n* Do you have, like, homework...?", "scr_text_slash_scr_text_gml_1011_0": "* You should, like, let me help!", "scr_text_slash_scr_text_gml_1012_0": "* Hahaha, JK!\n* I totally don't want to! Laters!", "scr_text_slash_scr_text_gml_1017_0": "\nNeighbor", "scr_text_slash_scr_text_gml_1018_0": "\nMemories", "scr_text_slash_scr_text_gml_1019_0": "Go Away", "scr_text_slash_scr_text_gml_1020_0": "Nothing", "scr_text_slash_scr_text_gml_1021_0": "* Krissy!\n* Like, long time no see!", "scr_text_slash_scr_text_gml_1022_0": "* What's up?\n* Did you wanna talk about something?", "scr_text_slash_scr_text_gml_1023_0": "", "scr_text_slash_scr_text_gml_1029_0": "* Ugh, that chick next door drives me NUTS.", "scr_text_slash_scr_text_gml_1030_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.", "scr_text_slash_scr_text_gml_1031_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?", "scr_text_slash_scr_text_gml_1032_0": "* Honestly, her whole family is, like, SO trashy.", "scr_text_slash_scr_text_gml_1033_0": "* Once her sister served me a coffee and I swear it was half cat fur.", "scr_text_slash_scr_text_gml_1034_0": "* Like, get a hairnet, girl. For, like, your whole body.", "scr_text_slash_scr_text_gml_1039_0": "* Remember that time you wanted to hang out with us big kids?", "scr_text_slash_scr_text_gml_1040_0": "* I was like, \"yeah, of course! Just get us some burgers!\"", "scr_text_slash_scr_text_gml_1041_0": "* Then, like, amazingly...\n* You ACTUALLY got them...", "scr_text_slash_scr_text_gml_1042_0": "* So I told you to go back and get some french fries, too...", "scr_text_slash_scr_text_gml_1043_0": "* ... then a dozen miniature cakes...", "scr_text_slash_scr_text_gml_1044_0": "* They were SO good, I ate like six!", "scr_text_slash_scr_text_gml_1045_0": "* Then I like...\n* Suddenly got so sick I had to go home.", "scr_text_slash_scr_text_gml_1046_0": "* Man.", "scr_text_slash_scr_text_gml_1047_0": "* So, like, anyway...\n* Kris, are you busy?", "scr_text_slash_scr_text_gml_1052_0": "* Aww, that's no way to talk to your almost-sister-in-law.", "scr_text_slash_scr_text_gml_1053_0": "* Nah, I'm joking.\n* But, like...", "scr_text_slash_scr_text_gml_1054_0": "* Remember that time I played truth or dare with Azzy?", "scr_text_slash_scr_text_gml_1055_0": "* I, like, made him give me his first kiss...", "scr_text_slash_scr_text_gml_1056_0": "* Then your mom found out he kissed someone, and...", "scr_text_slash_scr_text_gml_1057_0": "* Like, I think she basically dialed 911.", "scr_text_slash_scr_text_gml_1058_0": "* I swear your family went to church, like...", "scr_text_slash_scr_text_gml_1059_0": "* Every single day that week.", "scr_text_slash_scr_text_gml_1063_0": "* Aw, Krissy, you just wanted to say hi?", "scr_text_slash_scr_text_gml_1064_0": "* That's adorable...\n* Now get out of here.", "scr_text_slash_scr_text_gml_1069_0": " \nBuy", "scr_text_slash_scr_text_gml_1070_0": " \nNo", "scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.", "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?", "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.", "scr_text_slash_scr_text_gml_1076_0": "", "scr_text_slash_scr_text_gml_1080_0": " \nBuy", "scr_text_slash_scr_text_gml_1081_0": " \nNo", "scr_text_slash_scr_text_gml_1091_0": "* R-really!?\n* You'll really buy it!?", "scr_text_slash_scr_text_gml_1092_0": "* Heheh...\n* Right this way, gentleners!", "scr_text_slash_scr_text_gml_1096_0": "* R-really!?\n* You'll really buy it!?", "scr_text_slash_scr_text_gml_1097_0": "* Heheh...\n* Just hand over the money, and...", "scr_text_slash_scr_text_gml_1098_0": "* ...", "scr_text_slash_scr_text_gml_1099_0": "* YOU DON'T HAVE ENOUGH MONEY!?", "scr_text_slash_scr_text_gml_1100_0": "* Jumpin' jigsaws!\n* You...\n* You...!", "scr_text_slash_scr_text_gml_1101_0": "* You're just like us.\n* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1102_0": "* C'mon this way.", "scr_text_slash_scr_text_gml_1110_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!", "scr_text_slash_scr_text_gml_1111_0": "", "scr_text_slash_scr_text_gml_1120_0": " \nBuy", "scr_text_slash_scr_text_gml_1121_0": " \nNo", "scr_text_slash_scr_text_gml_1131_0": "* R-really!?\n* You'll really buy it!?", "scr_text_slash_scr_text_gml_1132_0": "* Heheh...\n* Right this way, gentleners!", "scr_text_slash_scr_text_gml_1136_0": "* R-really!?\n* You'll really buy it!?", "scr_text_slash_scr_text_gml_1137_0": "* Heheh...\n* Just hand over the money, and...", "scr_text_slash_scr_text_gml_1138_0": "* ...", "scr_text_slash_scr_text_gml_1139_0": "* YOU DON'T HAVE ENOUGH MONEY!?", "scr_text_slash_scr_text_gml_1140_0": "* Jumpin' jigsaws!\n* You...\n* You...!", "scr_text_slash_scr_text_gml_1141_0": "* You're just like us.\n* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1142_0": "* C'mon this way.", "scr_text_slash_scr_text_gml_1150_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!", "scr_text_slash_scr_text_gml_1151_0": "", "scr_text_slash_scr_text_gml_1167_0": "* R-really!?\n* You changed your mind!?", "scr_text_slash_scr_text_gml_1168_0": "* Heheh...\n* Right this way, gentleners!", "scr_text_slash_scr_text_gml_1172_0": "* F-Finally!", "scr_text_slash_scr_text_gml_1173_0": "* Heheh...\n* Just hand over the money, and...", "scr_text_slash_scr_text_gml_1174_0": "* ...", "scr_text_slash_scr_text_gml_1175_0": "* YOU DON'T HAVE A DOLLAR!?", "scr_text_slash_scr_text_gml_1176_0": "* Jumpin' jigsaws!\n* You...\n* You...!", "scr_text_slash_scr_text_gml_1177_0": "* You're just like us.\n* An' people like us gotta help each other out.", "scr_text_slash_scr_text_gml_1178_0": "* C'mon this way.", "scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.", "scr_text_slash_scr_text_gml_1189_0": "* ... is it Dark?", "scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?", "scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!", "scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?", "scr_text_slash_scr_text_gml_1203_0": " \nSecret", "scr_text_slash_scr_text_gml_1204_0": "Gaining TP", "scr_text_slash_scr_text_gml_1205_0": "Bye", "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.", "scr_text_slash_scr_text_gml_1207_0": "", "scr_text_slash_scr_text_gml_1211_0": "* Later, kid.", "scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?", "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.", "scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!", "scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.", "scr_text_slash_scr_text_gml_1220_0": "* What, really!?", "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.", "scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.", "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...", "scr_text_slash_scr_text_gml_1229_0": "* You mean I only should have been using one square!?", "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.", "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.", "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.", "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"", "scr_text_slash_scr_text_gml_1239_0": "* B-because it's important!", "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?", "scr_text_slash_scr_text_gml_1251_0": " \nPacify", "scr_text_slash_scr_text_gml_1252_0": " \nHealing", "scr_text_slash_scr_text_gml_1253_0": "Fact", "scr_text_slash_scr_text_gml_1254_0": "Bye", "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.", "scr_text_slash_scr_text_gml_1256_0": "", "scr_text_slash_scr_text_gml_1260_0": "* Later, kid.", "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.", "scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.", "scr_text_slash_scr_text_gml_1267_0": "* What if you're fighting a BABY!?", "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.", "scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?", "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?", "scr_text_slash_scr_text_gml_1277_0": "* I could have avoided all those empty calories!?", "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.", "scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.", "scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!", "scr_text_slash_scr_text_gml_1285_0": "* You don't need money to get me to do that!", "scr_text_slash_scr_text_gml_1290_0": " \nWarning", "scr_text_slash_scr_text_gml_1291_0": " \nAttack", "scr_text_slash_scr_text_gml_1292_0": "Fact", "scr_text_slash_scr_text_gml_1293_0": "Bye", "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.", "scr_text_slash_scr_text_gml_1295_0": "", "scr_text_slash_scr_text_gml_1299_0": "* Later, kid.", "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -", "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.", "scr_text_slash_scr_text_gml_1306_0": "* Unless...\n* Unless you wanted not to hurt -", "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.", "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.", "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.", "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.", "scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.", "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.", "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.", "scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...", "scr_text_slash_scr_text_gml_1329_0": "* ...", "scr_text_slash_scr_text_gml_1331_0": "* Oh no, oh no!\n* She's looking at ME!", "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.", "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?", "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...", "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!", "scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -", "scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.", "scr_text_slash_scr_text_gml_1352_0": "* Did I say something funny!?", "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.", "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?", "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.", "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.", "scr_text_slash_scr_text_gml_1373_0": " \nReviving", "scr_text_slash_scr_text_gml_1374_0": " \nActing", "scr_text_slash_scr_text_gml_1375_0": "Fact", "scr_text_slash_scr_text_gml_1376_0": "Bye", "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.", "scr_text_slash_scr_text_gml_1378_0": "", "scr_text_slash_scr_text_gml_1382_0": "* Later, kid.", "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down", "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town", "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -", "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.", "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?", "scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!", "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -", "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?", "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -", "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.", "scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.", "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!", "scr_text_slash_scr_text_gml_1405_0": "* Hey, who's the MASTER here, me or you!?", "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.", "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.", "scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.", "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.", "scr_text_slash_scr_text_gml_1417_0": " \nThrow $1", "scr_text_slash_scr_text_gml_1418_0": " \nDo not", "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"", "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)", "scr_text_slash_scr_text_gml_1423_0": "", "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)", "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")", "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")", "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)", "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)", "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)", "scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it", "scr_text_slash_scr_text_gml_1452_0": "\nTry it", "scr_text_slash_scr_text_gml_1453_0": "Decline", "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?", "scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?", "scr_text_slash_scr_text_gml_1458_0": "* We, uh, got bored.\n* So we're having a snack.", "scr_text_slash_scr_text_gml_1460_0": "* ... I see.", "scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!", "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!", "scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?", "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.", "scr_text_slash_scr_text_gml_1470_0": "* And that is...?", "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.", "scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?", "scr_text_slash_scr_text_gml_1475_0": "", "scr_text_slash_scr_text_gml_1488_0": "* Oh, there's a...\n* Honeypot? Inside?", "scr_text_slash_scr_text_gml_1489_0": "* ... It's full of salsa.", "scr_text_slash_scr_text_gml_1491_0": "* Bingo, you sweet little pumpkin!", "scr_text_slash_scr_text_gml_1492_0": "* It's my secret stash.\n* A little snackeroo from me to you...", "scr_text_slash_scr_text_gml_1494_0": "* ...", "scr_text_slash_scr_text_gml_1495_0": "* Mmmm. Yummy. It's delicious...", "scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!", "scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!", "scr_text_slash_scr_text_gml_1501_0": "* ?????", "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)", "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)", "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)", "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)", "scr_text_slash_scr_text_gml_1512_0": "* Mmm...\n* Hey, what's in this?", "scr_text_slash_scr_text_gml_1514_0": "* I don't know!", "scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!", "scr_text_slash_scr_text_gml_1522_0": "* ... there's a jar of... Blood...?\n* In here.", "scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.", "scr_text_slash_scr_text_gml_1526_0": "* Thanks, that's actually more gross somehow.", "scr_text_slash_scr_text_gml_1528_0": "* Any time!", "scr_text_slash_scr_text_gml_1530_0": "* Mmm...\n* Hey, what's in this?", "scr_text_slash_scr_text_gml_1532_0": "* I don't know!", "scr_text_slash_scr_text_gml_1550_0": "* Kris...?", "scr_text_slash_scr_text_gml_1559_0": "* Kris, honey, you have grown up so much...", "scr_text_slash_scr_text_gml_1560_0": "* Someday soon you will be going off to university as well...", "scr_text_slash_scr_text_gml_1561_0": "* ...", "scr_text_slash_scr_text_gml_1562_0": "* Remember when you were little...", "scr_text_slash_scr_text_gml_1563_0": "* You asked when your horns were going to grow in?", "scr_text_slash_scr_text_gml_1564_0": "* So we bought that headband with the little red horns on it.", "scr_text_slash_scr_text_gml_1565_0": "* Oh, you wore it for months! Whatever happened to it?", "scr_text_slash_scr_text_gml_1572_0": "* Kris, I need to grade these assignments.", "scr_text_slash_scr_text_gml_1573_0": "* Perhaps you should go to bed...?", "scr_text_slash_scr_text_gml_1574_0": "* You do not look very well...", "scr_text_slash_scr_text_gml_1586_0": " \nFlowers", "scr_text_slash_scr_text_gml_1587_0": " \nSaucer", "scr_text_slash_scr_text_gml_1588_0": "Chalk", "scr_text_slash_scr_text_gml_1589_0": "Nothing", "scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...", "scr_text_slash_scr_text_gml_1591_0": "* D... Did you want to talk about something?", "scr_text_slash_scr_text_gml_1592_0": "", "scr_text_slash_scr_text_gml_1596_0": "* Huh?", "scr_text_slash_scr_text_gml_1599_0": "* O-Oh, these flowers...? They're from your dad...", "scr_text_slash_scr_text_gml_1600_0": "* He... He always asks how you're doing in school...", "scr_text_slash_scr_text_gml_1601_0": "* ... Then gives me a bouquet of them.", "scr_text_slash_scr_text_gml_1602_0": "* ... A-actually, that he always gives me flowers...", "scr_text_slash_scr_text_gml_1603_0": "* ... R-really makes me w-wonder if he... If he l-likes...", "scr_text_slash_scr_text_gml_1604_0": "* I-if... If he l-likes...", "scr_text_slash_scr_text_gml_1605_0": "* ... The awesome comics I lent to him.", "scr_text_slash_scr_text_gml_1606_0": "* Honestly, HE kind of reminds me of a superhero, Kris.", "scr_text_slash_scr_text_gml_1607_0": "* (He's huge and could kick my ass.)", "scr_text_slash_scr_text_gml_1611_0": "* Oh, this saucer of milk?", "scr_text_slash_scr_text_gml_1612_0": "* I-It's for my kitty, MewMew! She's a perfect angel!", "scr_text_slash_scr_text_gml_1613_0": "* ... uh? What does she look like...?", "scr_text_slash_scr_text_gml_1614_0": "* W... well, I've never actually s-seen her, b-but...", "scr_text_slash_scr_text_gml_1615_0": "* Ever since I started putting out milk, it's been disappearing.", "scr_text_slash_scr_text_gml_1616_0": "* S... So I'd like to think that there's a cat.", "scr_text_slash_scr_text_gml_1617_0": "* M... My cat.", "scr_text_slash_scr_text_gml_1624_0": "* K... Kris, even though you never got the chalk...", "scr_text_slash_scr_text_gml_1625_0": "* You deserve an award for trying so hard to find it.", "scr_text_slash_scr_text_gml_1626_0": "* So, in return, I can let you borrow, um...", "scr_text_slash_scr_text_gml_1627_0": "* M... My home-made DVD collection of the Symptons!", "scr_text_slash_scr_text_gml_1628_0": "* Y-you know, the sitcom about the middle-class monster family.", "scr_text_slash_scr_text_gml_1629_0": "* It's got every episode in all 28 seasons!", "scr_text_slash_scr_text_gml_1630_0": "* It's the funniest, most quotable show ever...!", "scr_text_slash_scr_text_gml_1631_0": "* But make sure you don't watch past the second season", "scr_text_slash_scr_text_gml_1632_0": "* Since they just rebooted it as Symptons Turbo", "scr_text_slash_scr_text_gml_1633_0": "* They all started driving their own motor-vehicles", "scr_text_slash_scr_text_gml_1634_0": "* And fighting giant giga-demons and stuff", "scr_text_slash_scr_text_gml_1635_0": "* The main problem about that is that it kind of", "scr_text_slash_scr_text_gml_1636_0": "* Lost the focus on family that it had earlier", "scr_text_slash_scr_text_gml_1637_0": "* When their vehicles were shaped like animals", "scr_text_slash_scr_text_gml_1638_0": "* And they were friends with the animal vehicles too", "scr_text_slash_scr_text_gml_1639_0": "* And let's not get into Symptons Galaxy Force", "scr_text_slash_scr_text_gml_1640_0": "* Where the Symptons discover another Earth", "scr_text_slash_scr_text_gml_1641_0": "* On the other side of the Sun", "scr_text_slash_scr_text_gml_1642_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST", "scr_text_slash_scr_text_gml_1643_0": "* ... Huh?", "scr_text_slash_scr_text_gml_1644_0": "* ... You don't want to watch it?", "scr_text_slash_scr_text_gml_1645_0": "* ... Th-That's ok, Kris...", "scr_text_slash_scr_text_gml_1650_0": "* OK, umm, if you ever need help with homework...", "scr_text_slash_scr_text_gml_1651_0": "* My office hours are in this disgusting alley.", "scr_text_slash_scr_text_gml_1652_0": "* H... Heheheh... Umm, tell your mom I said hi.", "scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade", "scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond", "scr_text_slash_scr_text_gml_1660_0": "Swap", "scr_text_slash_scr_text_gml_1662_0": "", "scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate", "scr_text_slash_scr_text_gml_1684_0": " \nDo not", "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)", "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)", "scr_text_slash_scr_text_gml_1689_0": "", "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)", "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)", "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)", "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)", "scr_text_slash_scr_text_gml_1713_0": " \nTake", "scr_text_slash_scr_text_gml_1714_0": " \nDo not", "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)", "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)", "scr_text_slash_scr_text_gml_1719_0": "", "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)", "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)", "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)", "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)", "scr_text_slash_scr_text_gml_1749_0": " \nYes", "scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine", "scr_text_slash_scr_text_gml_1753_0": "* ... thanks for helping her, Kris. She appreciates it.", "scr_text_slash_scr_text_gml_1754_0": "* ...", "scr_text_slash_scr_text_gml_1755_0": "* Kris...", "scr_text_slash_scr_text_gml_1756_0": "* Are you worried about Susie?", "scr_text_slash_scr_text_gml_1757_0": "", "scr_text_slash_scr_text_gml_1762_0": "* Well, regardless of how you feel...", "scr_text_slash_scr_text_gml_1763_0": "* I don't think it would hurt to take a moment...", "scr_text_slash_scr_text_gml_1764_0": "* Close your eyes, and think about what she's doing now...", "scr_text_slash_scr_text_gml_1768_0": " \nGo Left", "scr_text_slash_scr_text_gml_1769_0": " \nGo Right", "scr_text_slash_scr_text_gml_1772_0": "* (Alright... out of the cell...)", "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)", "scr_text_slash_scr_text_gml_1774_0": "", "scr_text_slash_scr_text_gml_1780_0": "* Huh...? Kris...? Did you say something back there?", "scr_text_slash_scr_text_gml_1781_0": "* (... I can't hear them anymore...)", "scr_text_slash_scr_text_gml_1785_0": " \nFix Item", "scr_text_slash_scr_text_gml_1786_0": " \nLeave", "scr_text_slash_scr_text_gml_1787_0": "Fix Us", "scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...", "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?", "scr_text_slash_scr_text_gml_1791_0": "", "scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?", "scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.", "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.", "scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...", "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.", "scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!", "scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", "scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.", "scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!", "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!", "scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.", "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.", "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.", "scr_text_slash_scr_text_gml_1853_0": " \nBuy", "scr_text_slash_scr_text_gml_1854_0": " \nDo not", "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?", "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!", "scr_text_slash_scr_text_gml_1859_0": "", "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.", "scr_text_slash_scr_text_gml_1864_0": "", "scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)", "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.", "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.", "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.", "scr_text_slash_scr_text_gml_1900_0": " \nBuy", "scr_text_slash_scr_text_gml_1901_0": " \nDo not", "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)", "scr_text_slash_scr_text_gml_1905_0": "", "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)", "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)", "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)", "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)", "scr_text_slash_scr_text_gml_1938_0": " \nBuy", "scr_text_slash_scr_text_gml_1939_0": " \nDo not", "scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.", "scr_text_slash_scr_text_gml_1946_0": "* May we interest you in a Lancer Cookie?", "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.", "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.", "scr_text_slash_scr_text_gml_1951_0": "", "scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...", "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)", "scr_text_slash_scr_text_gml_1972_0": "* For getting CHEATED by us!!", "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!", "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)", "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)", "scr_text_slash_scr_text_gml_1987_0": "* Oops.", "scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.", "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...", "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!", "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!", "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.", "scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?", "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.", "scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!", "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)", "scr_text_slash_scr_text_gml_2027_0": "\nAlphys", "scr_text_slash_scr_text_gml_2028_0": "\nDark World", "scr_text_slash_scr_text_gml_2029_0": "Help you", "scr_text_slash_scr_text_gml_2030_0": "Nothing", "scr_text_slash_scr_text_gml_2033_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!", "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", "scr_text_slash_scr_text_gml_2035_0": "* ... Oh, wait, it's just Asgore's kid.", "scr_text_slash_scr_text_gml_2036_0": "* Sorry, I'm a little, uh, worked up lately.", "scr_text_slash_scr_text_gml_2037_0": "* This job is SO boring.\n* Nothing EVER happens in this town!", "scr_text_slash_scr_text_gml_2038_0": "* Ngh... I just wish SOMETHING would shake things up!", "scr_text_slash_scr_text_gml_2039_0": "* ... Huh?\n* You got somethin' to report?", "scr_text_slash_scr_text_gml_2040_0": "", "scr_text_slash_scr_text_gml_2044_0": "* Got somethin' to report?", "scr_text_slash_scr_text_gml_2045_0": "", "scr_text_slash_scr_text_gml_2053_0": "* ... Alphys?", "scr_text_slash_scr_text_gml_2054_0": "* Who's Alphys?\n* No idea who you're talking about.", "scr_text_slash_scr_text_gml_2055_0": "* ... Why, did they do something illegal!?", "scr_text_slash_scr_text_gml_2056_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!", "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!", "scr_text_slash_scr_text_gml_2061_0": "* What?\n* There's a Dark World inside the school?", "scr_text_slash_scr_text_gml_2062_0": "* Uh... SURE, kid.", "scr_text_slash_scr_text_gml_2063_0": "* There's no law against Dark Worlds anyway!", "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!", "scr_text_slash_scr_text_gml_2068_0": "* Aww, you wanna help me? Sure, punk.", "scr_text_slash_scr_text_gml_2069_0": "* Get someone to rob the bank so I can suplex them!", "scr_text_slash_scr_text_gml_2070_0": "* ... wait, do we even have a bank?", "scr_text_slash_scr_text_gml_2071_0": "* Hey, get someone to build a bank...!", "scr_text_slash_scr_text_gml_2075_0": "* Don't do anything illegal, you little punk~!", "scr_text_slash_scr_text_gml_2076_0": "* And lemme know if you get a lead on any purple girls.", "scr_text_slash_scr_text_gml_2077_0": "* There's one wanted on SEVERAL counts of Comic Mischief.", "scr_text_slash_scr_text_gml_2082_0": "\nAsriel", "scr_text_slash_scr_text_gml_2083_0": "\nJob", "scr_text_slash_scr_text_gml_2084_0": "Co-Workers", "scr_text_slash_scr_text_gml_2085_0": "No", "scr_text_slash_scr_text_gml_2088_0": "* Little buddy!\n* It's me!", "scr_text_slash_scr_text_gml_2089_0": "* Wanna chat for a minute before I lose my mind?", "scr_text_slash_scr_text_gml_2090_0": "", "scr_text_slash_scr_text_gml_2093_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!", "scr_text_slash_scr_text_gml_2094_0": "", "scr_text_slash_scr_text_gml_2102_0": "* Do you know when Azzy's coming home?", "scr_text_slash_scr_text_gml_2103_0": "* Y... You can't tell him this, but I really miss the guy.", "scr_text_slash_scr_text_gml_2104_0": "* It'd be sweet to cruise around town like old times...", "scr_text_slash_scr_text_gml_2105_0": "* Picking up, for example...", "scr_text_slash_scr_text_gml_2106_0": "* CHICKS", "scr_text_slash_scr_text_gml_2107_0": "* Which, as a matter of course", "scr_text_slash_scr_text_gml_2108_0": "* May not have ever actually happened.", "scr_text_slash_scr_text_gml_2109_0": "* B-but one time Undyne made eye contact with me!", "scr_text_slash_scr_text_gml_2110_0": "* ... while she was writing me a speeding ticket.", "scr_text_slash_scr_text_gml_2114_0": "* Make no mistake, little buddy.", "scr_text_slash_scr_text_gml_2115_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.", "scr_text_slash_scr_text_gml_2116_0": "* I can't slack off for SECONDS without hearing...", "scr_text_slash_scr_text_gml_2117_0": "* \"Be a team player, there's no I in PEZZA!\"", "scr_text_slash_scr_text_gml_2118_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.", "scr_text_slash_scr_text_gml_2119_0": "* But it's OK, little buddy.\n* I've been saving up...", "scr_text_slash_scr_text_gml_2120_0": "* ... To go to college where Azzy is!", "scr_text_slash_scr_text_gml_2121_0": "* Then I'll get a theater degree, become a famous actor...", "scr_text_slash_scr_text_gml_2122_0": "* And let the fangirls roll in, little buddy.", "scr_text_slash_scr_text_gml_2127_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.", "scr_text_slash_scr_text_gml_2128_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.", "scr_text_slash_scr_text_gml_2129_0": "* Keeps accidentally pouring slushies on me and giggling.", "scr_text_slash_scr_text_gml_2130_0": "* The Warrior - Thankfully absent due to pizza-related injuries.", "scr_text_slash_scr_text_gml_2131_0": "* Constantly terrorizing customers with war chants.", "scr_text_slash_scr_text_gml_2132_0": "* Purple Guy - Man, THAT GUY, you gotta...", "scr_text_slash_scr_text_gml_2133_0": "* ... actually, does that guy even work here?", "scr_text_slash_scr_text_gml_2134_0": "* Ah, my co-workers. Where would I be without them?", "scr_text_slash_scr_text_gml_2135_0": "* A happy place, little buddy. A much happier place.", "scr_text_slash_scr_text_gml_2140_0": "* It's fine, Little Buddy. You don't have to watch me suffer.", "scr_text_slash_scr_text_gml_2141_0": "* Just enjoy your freedom... While it lasts...", "scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice", "scr_text_slash_scr_text_gml_2147_0": "\nNothing", "scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.", "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.", "scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.", "scr_text_slash_scr_text_gml_2153_0": "", "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.", "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.", "scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.", "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,", "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.", "scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.", "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.", "scr_text_slash_scr_text_gml_2173_0": "\nYes", "scr_text_slash_scr_text_gml_2174_0": "\nNo", "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)", "scr_text_slash_scr_text_gml_2178_0": "", "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)", "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)", "scr_text_slash_scr_text_gml_2193_0": "\nYes", "scr_text_slash_scr_text_gml_2194_0": "\nNo", "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)", "scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1", "scr_text_slash_scr_text_gml_2202_0": " \\C2", "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)", "scr_text_slash_scr_text_gml_2223_0": "\nYes", "scr_text_slash_scr_text_gml_2224_0": "\nNo", "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)", "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)", "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)", "scr_text_slash_scr_text_gml_2230_0": "", "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)", "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)", "scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)", "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?", "scr_text_slash_scr_text_gml_2250_0": "* Whatever have you been doing!?", "scr_text_slash_scr_text_gml_2251_0": "* I sat in the car waiting for you after school for half an hour...!", "scr_text_slash_scr_text_gml_2252_0": "* I called and called, but you never picked up...", "scr_text_slash_scr_text_gml_2253_0": "* You had your poor mother worried sick!", "scr_text_slash_scr_text_gml_2254_0": "* Kris, I am afraid I am going to have to punish you...", "scr_text_slash_scr_text_gml_2255_0": "* ... huh?", "scr_text_slash_scr_text_gml_2256_0": "* ... A friend?", "scr_text_slash_scr_text_gml_2257_0": "* You were spending time with... a friend?", "scr_text_slash_scr_text_gml_2258_0": "* ...", "scr_text_slash_scr_text_gml_2259_0": "* Kris...", "scr_text_slash_scr_text_gml_2260_0": "* I will make an exception this time.", "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.", "scr_text_slash_scr_text_gml_2262_0": "* But when you return home...", "scr_text_slash_scr_text_gml_2263_0": "* You are going to have to go to bed early.", "scr_text_slash_scr_text_gml_2264_0": "* See you soon, honey.", "scr_text_slash_scr_text_gml_2266_0": "* (Click...)", "scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain", "scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?", "scr_text_slash_scr_text_gml_2274_0": "* hey, look who's walkin' around.", "scr_text_slash_scr_text_gml_2275_0": "* how are ya, kid?", "scr_text_slash_scr_text_gml_2276_0": "", "scr_text_slash_scr_text_gml_2280_0": "\nStore", "scr_text_slash_scr_text_gml_2281_0": "\nFriends", "scr_text_slash_scr_text_gml_2282_0": "Leave", "scr_text_slash_scr_text_gml_2286_0": "* yeah, it's real nice, isn't it?", "scr_text_slash_scr_text_gml_2287_0": "* especially considering i've never met you before.", "scr_text_slash_scr_text_gml_2288_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.", "scr_text_slash_scr_text_gml_2289_0": "* what's up?", "scr_text_slash_scr_text_gml_2290_0": "", "scr_text_slash_scr_text_gml_2294_0": "* hmm... y'know, good question.", "scr_text_slash_scr_text_gml_2295_0": "* i'm sans.\n* your friendly neighborhood skeleton.", "scr_text_slash_scr_text_gml_2296_0": "* what's up?", "scr_text_slash_scr_text_gml_2297_0": "", "scr_text_slash_scr_text_gml_2303_0": "* what's up?", "scr_text_slash_scr_text_gml_2304_0": "", "scr_text_slash_scr_text_gml_2310_0": "\nMe", "scr_text_slash_scr_text_gml_2311_0": "\nMy Mom", "scr_text_slash_scr_text_gml_2312_0": "My Teacher", "scr_text_slash_scr_text_gml_2313_0": "Nobody", "scr_text_slash_scr_text_gml_2317_0": "* behind me?\n* yeah, that's the grocery store.", "scr_text_slash_scr_text_gml_2318_0": "* unfortunately, it's closed.", "scr_text_slash_scr_text_gml_2319_0": "* what a pain.\n* i really wanted to buy some milk.", "scr_text_slash_scr_text_gml_2320_0": "* someone oughta complain to the guy who runs it.", "scr_text_slash_scr_text_gml_2324_0": "* we just moved here, so i hardly know anyone.", "scr_text_slash_scr_text_gml_2325_0": "* why, got anyone i should know better?", "scr_text_slash_scr_text_gml_2326_0": "", "scr_text_slash_scr_text_gml_2332_0": "* oh, you've got something better to do?", "scr_text_slash_scr_text_gml_2333_0": "* me too.", "scr_text_slash_scr_text_gml_2334_0": "* anyway, i'll be standing here doing nothing.", "scr_text_slash_scr_text_gml_2341_0": "* huh?", "scr_text_slash_scr_text_gml_2344_0": "* ah, sorry. i don't hang out with idiot babies.", "scr_text_slash_scr_text_gml_2345_0": "* they compete with my sociological niche.", "scr_text_slash_scr_text_gml_2350_0": "* hey, i gave you a number, what more do you want?", "scr_text_slash_scr_text_gml_2355_0": "* woah there, tiger.", "scr_text_slash_scr_text_gml_2356_0": "* you can't just jump straight into friendship.", "scr_text_slash_scr_text_gml_2357_0": "* it takes time.", "scr_text_slash_scr_text_gml_2358_0": "* ...", "scr_text_slash_scr_text_gml_2359_0": "* alright, that's enough time.", "scr_text_slash_scr_text_gml_2360_0": "* take this.", "scr_text_slash_scr_text_gml_2361_0": "* call it whenever you feel like.", "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)", "scr_text_slash_scr_text_gml_2371_0": "* your mother, huh...?", "scr_text_slash_scr_text_gml_2372_0": "* too late.", "scr_text_slash_scr_text_gml_2373_0": "* i already \"befriended\" your mom last night.", "scr_text_slash_scr_text_gml_2374_0": "* she's great. came to the store to buy chocolate kisses.", "scr_text_slash_scr_text_gml_2375_0": "* said she's gotta lock her door to stop you from eating 'em.", "scr_text_slash_scr_text_gml_2376_0": "* heheheh... you sound like a fun kid, huh?", "scr_text_slash_scr_text_gml_2380_0": "* alphys. yeah. i know about her.", "scr_text_slash_scr_text_gml_2381_0": "* came into the store with a suitcase and sunglasses.", "scr_text_slash_scr_text_gml_2382_0": "* thought she was part of the mob.", "scr_text_slash_scr_text_gml_2383_0": "* she opened the case and stuffed it full of instant noodles.", "scr_text_slash_scr_text_gml_2384_0": "* paid in small bills,", "scr_text_slash_scr_text_gml_2385_0": "* then slunk out of the place,", "scr_text_slash_scr_text_gml_2386_0": "* pajamas trailing on the floor.", "scr_text_slash_scr_text_gml_2387_0": "* anyway, our relationship is, uh, purely business.", "scr_text_slash_scr_text_gml_2388_0": "* so, uh, i guess i'll just let her do her thing.", "scr_text_slash_scr_text_gml_2392_0": "* harsh, but fair.", "scr_text_slash_scr_text_gml_2397_0": "\n1", "scr_text_slash_scr_text_gml_2398_0": "\n2", "scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)", "scr_text_slash_scr_text_gml_2403_0": "* Hello.", "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.", "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.", "scr_text_slash_scr_text_gml_2406_0": "", "scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)", "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)", "scr_text_slash_scr_text_gml_2417_0": "* Huh!?", "scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?", "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?", "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?", "scr_text_slash_scr_text_gml_2421_0": "* ...", "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.", "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?", "scr_text_slash_scr_text_gml_2424_0": "* (Click...)", "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", "scr_text_slash_scr_text_gml_2428_0": "* (Click...)", "scr_text_slash_scr_text_gml_2434_0": " \nYes", "scr_text_slash_scr_text_gml_2435_0": " \nNo", "scr_text_slash_scr_text_gml_2438_0": "* ... hey bud.", "scr_text_slash_scr_text_gml_2439_0": "* ... are you busy tomorrow...?", "scr_text_slash_scr_text_gml_2440_0": "* i need some help with something.", "scr_text_slash_scr_text_gml_2441_0": "* it'd be great if you could come over.", "scr_text_slash_scr_text_gml_2442_0": "* i live just next door, ya know.", "scr_text_slash_scr_text_gml_2443_0": "", "scr_text_slash_scr_text_gml_2451_0": "* wow... you answered quickly, huh.", "scr_text_slash_scr_text_gml_2452_0": "* that's not good.\n* i'm a total stranger.", "scr_text_slash_scr_text_gml_2453_0": "* you should probably hesitate more.", "scr_text_slash_scr_text_gml_2458_0": "* wow, you were deliberating for a while.", "scr_text_slash_scr_text_gml_2459_0": "* gee, what's wrong?", "scr_text_slash_scr_text_gml_2460_0": "* don't want to hang out with a stranger?", "scr_text_slash_scr_text_gml_2463_0": "* well, guess i shouldn't complain...", "scr_text_slash_scr_text_gml_2464_0": "* huh...?\n* what are we going to be doing?", "scr_text_slash_scr_text_gml_2465_0": "* oh, i'm not going to be there.", "scr_text_slash_scr_text_gml_2466_0": "* that'd be weird.", "scr_text_slash_scr_text_gml_2467_0": "* it's just gonna be you and my little brother.", "scr_text_slash_scr_text_gml_2468_0": "* he needs friends.", "scr_text_slash_scr_text_gml_2469_0": "* thanks for hanging out with him.", "scr_text_slash_scr_text_gml_2470_0": "* see ya.", "scr_text_slash_scr_text_gml_2478_0": "* ... well, that was quick.", "scr_text_slash_scr_text_gml_2483_0": "* ... hmm, well, that's disappointing.", "scr_text_slash_scr_text_gml_2485_0": "* alright, alright, lemme sweeten the deal for ya.", "scr_text_slash_scr_text_gml_2486_0": "* if you come over... i, will personally,", "scr_text_slash_scr_text_gml_2487_0": "* not even be there.", "scr_text_slash_scr_text_gml_2488_0": "* it'll just be you and my little brother.", "scr_text_slash_scr_text_gml_2489_0": "* since he's new here, he needs friends.", "scr_text_slash_scr_text_gml_2490_0": "* anyway, thanks for agreeing to hang out with him.", "scr_text_slash_scr_text_gml_2491_0": "* see ya.", "scr_text_slash_scr_text_gml_2498_0": " \nSusie", "scr_text_slash_scr_text_gml_2499_0": " \nKey", "scr_text_slash_scr_text_gml_2500_0": "Anything", "scr_text_slash_scr_text_gml_2501_0": "Nothing", "scr_text_slash_scr_text_gml_2502_0": "* Oh, hi, Kris!", "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?", "scr_text_slash_scr_text_gml_2504_0": "* I know you were having trouble last time, so, um,", "scr_text_slash_scr_text_gml_2505_0": "* I actually got a few things ready for you, in case --", "scr_text_slash_scr_text_gml_2506_0": "* Ah, wait, sorry! I can't right now...", "scr_text_slash_scr_text_gml_2507_0": "* I forgot my house key again, and...", "scr_text_slash_scr_text_gml_2508_0": "* Sorry, Kris, I'll help you later, if that's ok.", "scr_text_slash_scr_text_gml_2509_0": "* See you at school, Kris!", "scr_text_slash_scr_text_gml_2510_0": "* ...", "scr_text_slash_scr_text_gml_2511_0": "* ...", "scr_text_slash_scr_text_gml_2512_0": "* Umm, Kris?", "scr_text_slash_scr_text_gml_2513_0": "* Did you... want to talk about something?", "scr_text_slash_scr_text_gml_2514_0": "", "scr_text_slash_scr_text_gml_2517_0": "* Hi Kris!\n* Is something up?", "scr_text_slash_scr_text_gml_2518_0": "", "scr_text_slash_scr_text_gml_2524_0": " \nShe's nice", "scr_text_slash_scr_text_gml_2525_0": " \nTerrible", "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk", "scr_text_slash_scr_text_gml_2527_0": "...", "scr_text_slash_scr_text_gml_2530_0": "* Susie! That's right, you were with Susie!", "scr_text_slash_scr_text_gml_2531_0": "* When you didn't come back to class, I was worried, but...", "scr_text_slash_scr_text_gml_2532_0": "* Everything turned out OK! I think?", "scr_text_slash_scr_text_gml_2533_0": "* ...", "scr_text_slash_scr_text_gml_2534_0": "* ... Umm, Kris? Can I ask something, if that's OK?", "scr_text_slash_scr_text_gml_2535_0": "* Susie... I'm kind of... curious what she's like, you know?", "scr_text_slash_scr_text_gml_2536_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.", "scr_text_slash_scr_text_gml_2537_0": "* So, Kris, could you tell me about her? If that's ok...", "scr_text_slash_scr_text_gml_2538_0": "", "scr_text_slash_scr_text_gml_2542_0": "* Oh, can I ask something else about her!?", "scr_text_slash_scr_text_gml_2543_0": "* Well, did it seem like, she, um...", "scr_text_slash_scr_text_gml_2544_0": "* (W-wait, you definitely wouldn't know THAT...)", "scr_text_slash_scr_text_gml_2552_0": "* ... huh? Why don't I ask my mom for the key?", "scr_text_slash_scr_text_gml_2553_0": "* I... I mean, um... I... you know,", "scr_text_slash_scr_text_gml_2554_0": "* She doesn't like it when I bother her when she's working.", "scr_text_slash_scr_text_gml_2555_0": "* Don't worry, OK? I'll just go over to Catti's.", "scr_text_slash_scr_text_gml_2559_0": "* Umm... Kris...? Are you feeling alright?", "scr_text_slash_scr_text_gml_2560_0": "* Normally you're not so... talkative.", "scr_text_slash_scr_text_gml_2561_0": "* Oh! I don't mean to sound like something's wrong with you.", "scr_text_slash_scr_text_gml_2562_0": "* ...", "scr_text_slash_scr_text_gml_2563_0": "* Umm, Kris, is something wrong?", "scr_text_slash_scr_text_gml_2564_0": "* Why did you go to the hospital to see my dad...?", "scr_text_slash_scr_text_gml_2565_0": "* I mean, I'm sure he appreciated it, but... um...", "scr_text_slash_scr_text_gml_2566_0": "* Gosh, I'm sorry, Kris. Forget I said anything!", "scr_text_slash_scr_text_gml_2570_0": "* Tell Azzy I said hi, Kris!", "scr_text_slash_scr_text_gml_2583_0": "* What...?\n* She's... a nice person?", "scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?", "scr_text_slash_scr_text_gml_2585_0": "* I mean, that's just what I was hoping, but...", "scr_text_slash_scr_text_gml_2586_0": "* W-wait, this isn't another trick, is it, Kris?", "scr_text_slash_scr_text_gml_2587_0": "* Like when you put ketchup on your arms and told me it was blood?", "scr_text_slash_scr_text_gml_2588_0": "* ... R-really? You're serious? You're totally serious?", "scr_text_slash_scr_text_gml_2589_0": "* ... gosh, then maybe I should try talking to her...", "scr_text_slash_scr_text_gml_2590_0": "* B-but if I die, you're paying for my funeral, Kris!", "scr_text_slash_scr_text_gml_2591_0": "* (Though, honestly, if she's nice I might die, too...)", "scr_text_slash_scr_text_gml_2595_0": "* She WHAT? She smashed you against the LOCKERS?", "scr_text_slash_scr_text_gml_2596_0": "* Gosh, Kris, I'm really sorry. That's just awful.", "scr_text_slash_scr_text_gml_2597_0": "* I... I'd THOUGHT Susie was good, just...", "scr_text_slash_scr_text_gml_2598_0": "* Maybe it would take someone special to find her good side.", "scr_text_slash_scr_text_gml_2599_0": "* ... but she really IS terrible, isn't she...?", "scr_text_slash_scr_text_gml_2600_0": "* Kris... I'm SO sorry you have to go through this.", "scr_text_slash_scr_text_gml_2601_0": "* In fact, I wonder if... d-do you think...?", "scr_text_slash_scr_text_gml_2602_0": "* I wonder if Alphys would let us switch partners, I mean?", "scr_text_slash_scr_text_gml_2603_0": "* You know, so you wouldn't have to be the one, who, um,", "scr_text_slash_scr_text_gml_2604_0": "* Gets to be, slammed into lockers, and stuff, anymore.", "scr_text_slash_scr_text_gml_2605_0": "* (Wait, I don't think I phrased that correctly...)", "scr_text_slash_scr_text_gml_2609_0": "* What?\n* She was EATING the chalk???", "scr_text_slash_scr_text_gml_2610_0": "* R... really...?", "scr_text_slash_scr_text_gml_2611_0": "* Wait! You're teasing me, aren't you, Kris?", "scr_text_slash_scr_text_gml_2612_0": "* L-like when you told me ICE-E was real and eats kids...", "scr_text_slash_scr_text_gml_2613_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.", "scr_text_slash_scr_text_gml_2614_0": "* ... Huh? You're telling the truth? Seriously?", "scr_text_slash_scr_text_gml_2615_0": "* ...", "scr_text_slash_scr_text_gml_2616_0": "* Umm, then... what color chalk does she like?", "scr_text_slash_scr_text_gml_2617_0": "* And, do you think she likes the thin or the thick kind...?", "scr_text_slash_scr_text_gml_2618_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)", "scr_text_slash_scr_text_gml_2622_0": "* Seriously, Kris? But I help you ALL the time!", "scr_text_slash_scr_text_gml_2623_0": "* The LEAST you can do is give me a LITTLE information!", "scr_text_slash_scr_text_gml_2624_0": "* Like, d-does she like metal music!?", "scr_text_slash_scr_text_gml_2625_0": "* Is she really an obligate carnivore!?", "scr_text_slash_scr_text_gml_2626_0": "* D... Does she really have a tail underneath her jacket!?", "scr_text_slash_scr_text_gml_2627_0": "* Or, or... or...", "scr_text_slash_scr_text_gml_2628_0": "* Sorry Kris, it's not any of my business, is it...?", "scr_text_slash_scr_text_gml_2629_0": "* (I blew it, didn't I...)", "scr_text_slash_scr_text_gml_2635_0": " \nYes", "scr_text_slash_scr_text_gml_2636_0": " \nNo", "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)", "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)", "scr_text_slash_scr_text_gml_2641_0": "", "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)", "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)", "scr_text_slash_scr_text_gml_2657_0": " \nSleep", "scr_text_slash_scr_text_gml_2658_0": " \nDo not", "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)", "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)", "scr_text_slash_scr_text_gml_2664_0": "", "scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!", "scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!", "scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)", "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)", "scr_text_slash_scr_text_gml_2685_0": "Play\na game", "scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame", "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.", "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...", "scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?", "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?", "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...", "scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?", "scr_text_slash_scr_text_gml_2698_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.", "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.", "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.", "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,", "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.", "scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...", "scr_text_slash_scr_text_gml_2707_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!", "scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.", "scr_text_slash_scr_text_gml_2711_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.", "scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?", "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", "scr_text_slash_scr_text_gml_2714_0": "", "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", "scr_text_slash_scr_text_gml_2724_0": "Play\na game", "scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame", "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!", "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?", "scr_text_slash_scr_text_gml_2744_0": "\nUse Key", "scr_text_slash_scr_text_gml_2745_0": "\nDo not", "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.", "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?", "scr_text_slash_scr_text_gml_2751_0": "", "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)", "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!", "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", "scr_text_slash_scr_text_gml_2785_0": "", "scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely", "scr_text_slash_scr_text_gml_2790_0": " \nIntimidate", "scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!", "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!", "scr_text_slash_scr_text_gml_2795_0": "", "scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.", "scr_text_slash_scr_text_gml_2807_0": "* We promise we won't do it again!", "scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...", "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)", "scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?", "scr_text_slash_scr_text_gml_2823_0": "* Forgive me or I'll crush you, dweeb!!", "scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!", "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)", "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...", "scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.", "scr_text_slash_scr_text_gml_2840_0": " \nListen", "scr_text_slash_scr_text_gml_2841_0": " \nDo Not", "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)", "scr_text_slash_scr_text_gml_2845_0": "", "scr_text_slash_scr_text_gml_2852_0": "* (...)", "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)", "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)", "scr_text_slash_scr_text_gml_2862_0": " \nPrison B1", "scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F", "scr_text_slash_scr_text_gml_2864_0": "??????", "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)", "scr_text_slash_scr_text_gml_2867_0": "", "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)", "scr_text_slash_scr_text_gml_2933_0": " \nRide", "scr_text_slash_scr_text_gml_2934_0": " \nDo not", "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)", "scr_text_slash_scr_text_gml_2938_0": "", "scr_text_slash_scr_text_gml_2965_0": " \nYes", "scr_text_slash_scr_text_gml_2966_0": " \nDon't", "scr_text_slash_scr_text_gml_2972_0": "* Hey Kris.", "scr_text_slash_scr_text_gml_2973_0": "* W... wait a second.", "scr_text_slash_scr_text_gml_2974_0": "* Ummm, I...", "scr_text_slash_scr_text_gml_2975_0": "* Look.", "scr_text_slash_scr_text_gml_2976_0": "* I know you wanna give a REAL goodbye to everyone, right?", "scr_text_slash_scr_text_gml_2977_0": "* I mean, I'm ALL for leaving right away, but...", "scr_text_slash_scr_text_gml_2978_0": "* Y'know, we could go back a sec. If you wanted.", "scr_text_slash_scr_text_gml_2979_0": "", "scr_text_slash_scr_text_gml_2985_0": "* Well, then what are we waiting for?", "scr_text_slash_scr_text_gml_2986_0": "* Let's head back!", "scr_text_slash_scr_text_gml_2990_0": "* C'mon, don't lie!", "scr_text_slash_scr_text_gml_2991_0": "* Let's at least say goodbye to Lancer!", "scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight", "scr_text_slash_scr_text_gml_2998_0": " \nLet's Not", "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.", "scr_text_slash_scr_text_gml_3002_0": "* But if you LOSE...", "scr_text_slash_scr_text_gml_3003_0": "* YOU guys will have to become bad guys with US...", "scr_text_slash_scr_text_gml_3004_0": "* ... and do WHATEVER we say.", "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!", "scr_text_slash_scr_text_gml_3009_0": "* So, whaddya say...?", "scr_text_slash_scr_text_gml_3010_0": "", "scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.", "scr_text_slash_scr_text_gml_3015_0": "* We were just gonna thrash you anyway, so...", "scr_text_slash_scr_text_gml_3016_0": "* See ya!", "scr_text_slash_scr_text_gml_3021_0": " \nMe", "scr_text_slash_scr_text_gml_3022_0": " \nAsriel", "scr_text_slash_scr_text_gml_3023_0": "Pie", "scr_text_slash_scr_text_gml_3024_0": "Flowers", "scr_text_slash_scr_text_gml_3025_0": "Nevermind", "scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?", "scr_text_slash_scr_text_gml_3027_0": "", "scr_text_slash_scr_text_gml_3033_0": "* Kris, honey, you have grown up so much...", "scr_text_slash_scr_text_gml_3034_0": "* Someday soon you will be going off to university as well...", "scr_text_slash_scr_text_gml_3035_0": "* ...", "scr_text_slash_scr_text_gml_3036_0": "* Remember when you were little...", "scr_text_slash_scr_text_gml_3037_0": "* You asked when your horns were going to grow in?", "scr_text_slash_scr_text_gml_3038_0": "* So we bought that headband with the little red horns on it.", "scr_text_slash_scr_text_gml_3039_0": "* Oh, you wore it for months! Whatever happened to it?", "scr_text_slash_scr_text_gml_3043_0": "* Remember that video-game you and Asriel used to play?", "scr_text_slash_scr_text_gml_3044_0": "* What was it called...? Super Smashing Fighters?", "scr_text_slash_scr_text_gml_3045_0": "* When he was very little, he LOVED the green lizard from that.", "scr_text_slash_scr_text_gml_3046_0": "* We even had a birthday party for him themed around it.", "scr_text_slash_scr_text_gml_3047_0": "* Your father painted all these eggs with spots as decoration...", "scr_text_slash_scr_text_gml_3048_0": "* Oh, your brother LOVED it...!", "scr_text_slash_scr_text_gml_3049_0": "* Until the next day, your father cooked them all for breakfast.", "scr_text_slash_scr_text_gml_3050_0": "* Your brother just kept crying...", "scr_text_slash_scr_text_gml_3051_0": "* Ever since, he's hated that book about eating green eggs!", "scr_text_slash_scr_text_gml_3055_0": "* Kris, since only you and I are living here right now...", "scr_text_slash_scr_text_gml_3056_0": "* It feels... just a bit lonely, does it not...?", "scr_text_slash_scr_text_gml_3057_0": "* But, fortunately, sharing a warm, freshly-made pie,", "scr_text_slash_scr_text_gml_3058_0": "* Is the perfect cure for such a condition.", "scr_text_slash_scr_text_gml_3059_0": "* ... as long as I get to eat some, of course.", "scr_text_slash_scr_text_gml_3063_0": "* Oh, Kris...? Flowers? For your mother...?", "scr_text_slash_scr_text_gml_3064_0": "* How sweet...", "scr_text_slash_scr_text_gml_3065_0": "* ...", "scr_text_slash_scr_text_gml_3066_0": "* These are from HIM, are they not.", "scr_text_slash_scr_text_gml_3067_0": "* ...", "scr_text_slash_scr_text_gml_3068_0": "* Err, well, worry not, Kris, I will...", "scr_text_slash_scr_text_gml_3069_0": "* ... find some place for them.", "scr_text_slash_scr_text_gml_3077_0": "* Kris, perhaps you should go to bed early tonight...", "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.", "scr_text_slash_scr_text_gml_3083_0": " \nField", "scr_text_slash_scr_text_gml_3084_0": " \nForest", "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)", "scr_text_slash_scr_text_gml_3088_0": "", "scr_text_slash_scr_text_gml_3091_0": " \nForest", "scr_text_slash_scr_text_gml_3092_0": "Bake Sale", "scr_text_slash_scr_text_gml_3093_0": "", "scr_text_slash_scr_text_gml_3097_0": "Castle", "scr_text_slash_scr_text_gml_3098_0": "", "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)", "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)", "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)", "scr_text_slash_scr_text_gml_3137_0": " \nGive Cake", "scr_text_slash_scr_text_gml_3138_0": " \nDo not", "scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!", "scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?", "scr_text_slash_scr_text_gml_3143_0": "", "scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!", "scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!", "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!", "scr_text_slash_scr_text_gml_3155_0": "* (You traded the TopCake for the SpinCake.)", "scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!", "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!", "scr_text_slash_scr_text_gml_3166_0": " \nTake Cake", "scr_text_slash_scr_text_gml_3167_0": " \nNo", "scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?", "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?", "scr_text_slash_scr_text_gml_3178_0": "", "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!", "scr_text_slash_scr_text_gml_3188_0": "* (You got the SpinCake.)", "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!", "scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!", "scr_text_slash_scr_text_gml_3201_0": " \nYes", "scr_text_slash_scr_text_gml_3202_0": " \nNo", "scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)", "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)", "scr_text_slash_scr_text_gml_3207_0": "", "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)", "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)", "scr_textsound_slash_scr_textsound_gml_31_0": "\\", "scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT", "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.", "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?", "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...", "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.", "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.", "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.", "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.", "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.", "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword", "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.", "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!", "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!", "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.", "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.", "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...", "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up", "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife", "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10", "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!", "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.", "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN", "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger", "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.", "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!", "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!", "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.", "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!", "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!", "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP", "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", "special_name_check_01": "SUSIE", "special_name_check_02": "NOELLE", "special_name_check_03": "KRIS", "special_name_check_04": "TORIEL", "special_name_check_05": "ASRIEL", "special_name_check_06": "ASGORE", "special_name_check_07": "SANS", "special_name_check_08": "PAPYRUS", "special_name_check_09": "ALPHYS", "special_name_check_10": "UNDYNE", "special_name_check_11": "RUDY", "special_name_check_12": "BERDLY", "special_name_check_13": "CATTY", "special_name_check_14": "CATTI", "special_name_check_15": "BRATTY", "special_name_check_16": "GERSON", "special_name_check_17": "JOCKINGTON", "special_name_check_18": "QC" }