2025-05-14 12:47:01 +08:00

6244 lines
541 KiB
JSON

{
"DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
"DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES",
"DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO",
"DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS",
"DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT",
"DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY",
"DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS",
"DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT",
"DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE",
"DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG",
"DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK",
"DEVICE_CHOICE_slash_Create_0_gml_96_0": "END",
"DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK",
"DEVICE_CHOICE_slash_Other_10_gml_15_0": "END",
"DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT",
"DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE",
"DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE",
"DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS",
"DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL",
"DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL",
"DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE",
"DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS",
"DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS",
"DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS",
"DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE",
"DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY",
"DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY",
"DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY",
"DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI",
"DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY",
"DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON",
"DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON",
"DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC",
"DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8",
"DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6^1?\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6^1?\\M1 ^6 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0^1...",
"DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7",
"DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5\n BEGIN^4.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_148_0": "",
"DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0",
"DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ",
"DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT^1?",
"DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD^1?",
"DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
"DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
"DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
"DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
"DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
"DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
"DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE^1?",
"DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
"DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST^1?",
"DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
"DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
"DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
"DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
"DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.",
"DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
"DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
"DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
"DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
"DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
"DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION^1?\n(IT WILL NOT HEAR.)",
"DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
"DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
"DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
"DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
"DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY^1?",
"DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.",
"DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
"DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER",
"DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3^1?\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3^1?\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
"DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER",
"DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 \nEXCELLENT^3.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4\nWONDERFUL^3. \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5\nOF COURSE.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5",
"DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5\nCREATION^6",
"DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.",
"DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.",
"DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is",
"DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris^1...^6^1!",
"DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6^1!",
"DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS^1...^1!^6",
"DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6",
"DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0",
"DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE^1? ^6 ^6",
"DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH",
"DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.",
"DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN^1?",
"DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST^1?",
"DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN^1, THE FUTURE\n IS IN YOUR HANDS.",
"DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK",
"DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.",
"DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
"DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
"DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
"DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0",
"DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1",
"DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2",
"DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
"DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
"DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
"DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
"DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
"DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT^1?",
"DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
"DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
"DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
"DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file^1?",
"DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file^1?",
"DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes^1!",
"DEVICE_MENU_slash_Draw_0_gml_133_1": "No^1!",
"DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it^1?",
"DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
"DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
"DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
"DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
"DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
"DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
"DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
"DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
"DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
"DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
"DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
"DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
"DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
"DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK",
"DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
"DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
"DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.",
"DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
"DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
"DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
"DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
"DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
"DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
"DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
"DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
"DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
"DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
"DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
"DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
"DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
"DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
"PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE",
"PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE",
"UNUSED_slash_UNUSED_gml_1_0": "Where^1...",
"UNUSED_slash_UNUSED_gml_2_0": "Where am I^1?",
"UNUSED_slash_UNUSED_gml_3_0": "Hello^1...^1? Anyone^1...^1?",
"UNUSED_slash_UNUSED_gml_4_0": "Is^1... is anybody out there^1...^1?",
"UNUSED_slash_UNUSED_gml_5_0": "Someone^1!^1? Anyone^1!^1? Can anyone hear me^1!^1?",
"UNUSED_slash_UNUSED_gml_6_0": "^1...",
"UNUSED_slash_UNUSED_gml_7_0": "It's dark.",
"UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.",
"UNUSED_slash_UNUSED_gml_9_0": "Someone^1, anyone^1, if you can hear me^1...",
"UNUSED_slash_UNUSED_gml_10_0": "Say something^1... please^1...",
"date": "1540902565549",
"obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ^1... O-Oh^1! Kris^1! Kris^1, you're OK^1!",
"obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I^1... I was really worried when you didn't come back^1...",
"obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go^1...^1? Did you skip class^1...^1?",
"obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well^1, don't worry about it.",
"obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher^1, y'know. You're not in trouble.",
"obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* ^1...",
"obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well^1, let me know if you need anything^1...",
"obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP",
"obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP",
"obj_battlecontroller_slash_Step_0_gml_40_0": "* You won^1!\n* Got ~1 EXP and ~2 D$.",
"obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)",
"obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH^1...^1! You\ninterrupted my\ntraining^1...^1!",
"obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH^1...^1! I'm\ngonna knock\nyour block\noff^1...^1!",
"obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup^1...^1! HIYA^1!^1!",
"obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining^1!\nYIHA^1!^1!",
"obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH^1!^1!",
"obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH^1!^1! NO^1!^1!\nMY BUTT IS\nMY ABS^1!",
"obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH^1!^1! NO^1!^1!\nMY BUTT IS\nMY FACE^1!^1!",
"obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH^1!^1! NO^1!^1!\nMY ABS ARE\nMY FACE^1!^1!",
"obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH^1!^1! NO^1!^1!\nMY FACE IS\nMY FACE^1!^1!\nWait^1...",
"obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh^1, you mixed\nme up all\nnice~",
"obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup^1...",
"obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.",
"obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.",
"obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.",
"obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.",
"obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.",
"obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.",
"obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.",
"obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape",
"obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press",
"obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD^1, \n2 BODY^1, \n3 LEGS.",
"obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic^1!",
"obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training^1? You'll NEVER beat me.",
"obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train^1? You're still 100 years too early to beat me.",
"obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training^1? Yeah^1, like I need that to beat you down.",
"obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW^1...",
"obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)",
"obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self^1!",
"obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self^1...",
"obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh^1, look^1, Kris^1!\n* Another puzzle^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.",
"obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H^1... Huh^1!^1?\n* The instructions are vandalized^1...^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says^1... \"Thoust fools^1, thou will NEVER figure it out now^1!\"",
"obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions^1... That's definitely against the rules^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it^1, um^1, says^1,\n\"PS - I make my own Rules. - RK\"",
"obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well^1, that explains that.",
"obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence^1?",
"obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm^1, because then we'd get impaled and die^1...^1?",
"obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool^1, I'll work on that and you do the puzzle.",
"obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm^1, try your best^1, Kris^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out^1, Kris^1!^1?)",
"obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm^1, Kris^1, I don't think that's^1...",
"obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job^1, Kris^1!\n* I think you're onto something^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job^1, Kris^1!\n* I think you're onto something^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris^1, give up whenever you feel like it.",
"obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.",
"obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris^1, you can't solve it by stepping on the switch.",
"obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box^1, haha.",
"obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris^1, don't listen to him.\n* You can be a box.",
"obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once.",
"obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ^1... um^1, JUST a box^1?",
"obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.",
"obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho^1, you did it^1, Kris^1!\n* Great job^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn^1, didn't get to impale myself.",
"obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well.\n* C'mon^1, chumps.",
"obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job^1, Kris^1...^1!",
"obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door.\n* Easy.",
"obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris^1... It is a beautiful day today^1, is it not^5^1?",
"obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.",
"obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder^1...\n* After the excitement of university..^5.",
"obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town^1...^1?^9 ^9",
"obj_carcutscene_slash_Step_0_gml_17_0": "* Kris^1! There you are^1! We might still be able to make it^1!",
"obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer^1!",
"obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey^1, what are you doing^1...^1!^1?",
"obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them^1!",
"obj_castlefront_event_slash_Step_0_gml_163_0": "* W^1... Wait^1...^1!",
"obj_checker_animtest_slash_Step_0_gml_42_0": "Guys",
"obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).",
"obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.",
"obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.",
"obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho^1...\n* Well STEP on my BOOTS.",
"obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the",
"obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.",
"obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer^1!^1!^1!\n* What is it this time^1!^1?",
"obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho^1...\n* I'm simply warning you^1...^1!",
"obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead^1!",
"obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient^1!",
"obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared^1!",
"obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh^1... What is it^1!^1?",
"obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy^1...",
"obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT^1?^1?^1? THAT'S what you're afraid of^1?^1?^1?",
"obj_checker_animtest_slash_Step_0_gml_182_0": "* W^1... Wow^1, purple girl^1!\n* You aren't scared^1!^1?",
"obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do^1?",
"obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally^1...",
"obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think.",
"obj_checker_animtest_slash_Step_0_gml_589_0": "* We^1... We did it^1!^1?",
"obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow^1!^1! You clowns really ARE heroes^1!^1!",
"obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life^1!^1!",
"obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh^1...^1?",
"obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie^1...^1?",
"obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but^1...",
"obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You^1... didn't actually help at all.",
"obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it.",
"obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place^1...",
"obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle.",
"obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?\n* Are you FOR REAL^1?",
"obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY^1!^1!^1!",
"obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX^1!",
"obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops^1...",
"obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.",
"obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right^1!^1!",
"obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake^1...",
"obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes^1... are also my enemy.",
"obj_checker_animtest_slash_Step_0_gml_711_0": "* ^1...",
"obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie^1... Whether you like it or not^1...",
"obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero.",
"obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future.",
"obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start^1... acting like one^1?",
"obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that^1...",
"obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I^1?",
"obj_checker_animtest_slash_Step_0_gml_734_0": "* ^1...",
"obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei.\n* You got it.\n* I'll change my ways.",
"obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore.",
"obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead^1!",
"obj_checker_animtest_slash_Step_0_gml_820_0": "* R^1... Really^1!^1?",
"obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team^1?",
"obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly.",
"obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -",
"obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now^1!",
"obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy^1!",
"obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets^1!",
"obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah^1!",
"obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets^1!",
"obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah^1?",
"obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never.",
"obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha^1!^1! If you can even last that long^1!",
"obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris^1...",
"obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her.",
"obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* ^1...",
"obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight^1...",
"obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then^1...",
"obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris^1?",
"obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon^1!",
"obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
"obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
"obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
"obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose^1!",
"obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked^1!",
"obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care^1!",
"obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up^1!",
"obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger^1!",
"obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way^1!",
"obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check^1?\n* That's chess^1, not checkers^1!",
"obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
"obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.",
"obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack^1!",
"obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)",
"obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking^1...^1!",
"obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway^1...^1?)",
"obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.",
"obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off^1...",
"obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy^1...^1!",
"obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it^1!",
"obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off^1...",
"obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND^1!",
"obj_checkers_enemy_slash_Step_0_gml_339_0": "* ^1...",
"obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh^1!^1? That hardly did anything^1!",
"obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN^1...^1?",
"obj_checkers_enemy_slash_Step_0_gml_352_0": "* ^1... Hmm.",
"obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working^1!",
"obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris^1...^1?",
"obj_checkers_enemy_slash_Step_0_gml_362_0": "* ^1... Hey.",
"obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris^1!^1!",
"obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it^1!^1!",
"obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS^1!^1!^1!",
"obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.",
"obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened^1!",
"obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened^1!",
"obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off^1...",
"obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy^1...^1!",
"obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it^1!",
"obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off^1...",
"obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND^1!",
"obj_checkers_enemy_slash_Step_0_gml_454_0": "* ^1...",
"obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
"obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press",
"obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE^1!",
"obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww^1, what's your idea^1?",
"obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm^1... well^1... how do I say this.",
"obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of^1...\n* Need you for this one.",
"obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!\n* I'll help^1!",
"obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right^1?",
"obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still.",
"obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.",
"obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand^1...",
"obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.",
"obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand^1...",
"obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.",
"obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.",
"obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively^1...^1!",
"obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head^1!",
"obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it^1!",
"obj_classscene_slash_Step_0_gml_14_0": "\\E0* So^1, does everyone have a^1...",
"obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh^1... K-Kris^1...^1!\n* We thought you weren't coming today^1!",
"obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month^1...",
"obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh^1... so^1, walk around and find a partner^1, ok^1?",
"obj_classscene_slash_Step_0_gml_107_0": "* Hey^1! What^1? No^1!\n* I do NOT approve this^1!\n* ABORT^1!^1!",
"obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What^1? B-but Kris doesn't have a^1...",
"obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying^1?",
"obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone^1!",
"obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if^1...",
"obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP^1?",
"obj_classscene_slash_Step_0_gml_190_0": "* H^1...\n* Hi^1, SUSIE.",
"obj_classscene_slash_Step_0_gml_203_0": "* ^1...",
"obj_classscene_slash_Step_0_gml_204_0": "* ^1... am I late^1?",
"obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh^1, n-no^1!\n* You're fine^1!\n* W-we were just^1, uh^1...",
"obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project^1, and^1...",
"obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm^1, Susie^1, you're with Kris^1!",
"obj_classscene_slash_Step_0_gml_209_0": "* ^1...",
"obj_classscene_slash_Step_0_gml_210_0": "* ^1... great.",
"obj_classscene_slash_Step_0_gml_230_0": "\\E5* ^1...",
"obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here^1, I'll write the assignment^1!",
"obj_classscene_slash_Step_0_gml_263_0": "* ^1...",
"obj_classscene_slash_Step_0_gml_294_0": "* Uh^1...\n* H-has anyone seen the chalk^1?",
"obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing^1, and^1...",
"obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some^1!",
"obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet^1...",
"obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -",
"obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!\n* Susie^1, s-since you came in last^1...",
"obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me^1...^1?",
"obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* ^1...",
"obj_classscene_slash_Step_0_gml_303_0": "* ^1... whatever.",
"obj_classscene_slash_Step_0_gml_319_0": "* H-how about this^1?\n* If no one speaks up^1...",
"obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble^1!",
"obj_classscene_slash_Step_0_gml_336_0": "* A^1... Anyone^1?\n* P^1... please^1?",
"obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey^1, there might be a box in the supply closet^1...",
"obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys^1, why don't Susie and I^1...",
"obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!\n* Susie^1, s-since you came in last^1...",
"obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me^1...^1?",
"obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* ^1...",
"obj_classscene_slash_Step_0_gml_342_0": "* ^1... whatever.",
"obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K^1... Kris^1...\n* Can you go with her and make sure she^1...",
"obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um^1, actually gets it^1?\n* And^1, um^1, stays out of trouble^1...^1?",
"obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris^1!\n* See you later^1!",
"obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~^1! It's my birthday today~^1!\n* And you didn't even SAY HELLO^1!^1?\n* That's fine^1, actually^1...",
"obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi^1, folks~^1!\n* Shut up^1! They don't DESERVE us^1!\n* H-hey^1, calm down^1, you two.",
"obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~^1!\n* Yeah^1, get ready to HURT^1!\n* Oh^1, I'm s-sorry about this^1...^1!",
"obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh^1, you don't know the day^1?\n* You mean you FORGOT^1!^1?\n* That's OK^1, you don't know us.",
"obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~^1! Yayyyy~^1!\n* And you're gonna REGRET IT^1!\n* Oh^1, I'm sorry about this^1...",
"obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
"obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
"obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
"obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
"obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you^1!",
"obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die^1!\nDie^1!\nDie^1!",
"obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
"obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one^1!",
"obj_clubsenemy_old_slash_Step_0_gml_27_0": "No^1, that\none's MINE^1!",
"obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring^1...)",
"obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy^1?",
"obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him^1!",
"obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares^1?)",
"obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest^1!",
"obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT^1!^1?\nI am^1!^1!^1!",
"obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage^1...",
"obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.",
"obj_clubsenemy_old_slash_Step_0_gml_48_0": "What^1?\nIt's just\nawful^1!",
"obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great^1!",
"obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE^1!",
"obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.",
"obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage^1?",
"obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.",
"obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports^1!\nMy favorite\nfood^1!",
"obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh^1!\nI love you\ntwo^1!",
"obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.",
"obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no^1!\nThey can\nall die^1!",
"obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh^1, oh^1! That\nboy is ever\nso cute^1!",
"obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy^1!\nI want to\npet him^1!",
"obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM^1?^1?^1?\n^1... err^1,\nsure.",
"obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..^1?)",
"obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh^1, oh^1!\nI want a\nsweet boy.",
"obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE^1, like\nme^1!",
"obj_clubsenemy_old_slash_Step_0_gml_100_0": "^1...\nSure^1,\nI guess.",
"obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim^1!",
"obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT^1!\nMouse and\nkeyboard^1!",
"obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.",
"obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh^1!\nMe too^1!",
"obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me^1...\nUh^1, sure^1!",
"obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.",
"obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me^1,\nyou idiot^1!",
"obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis^1...",
"obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up^1!^1!\nThey'll make\nfun of us^1!^1!^1!",
"obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww^1, he\nMADE that^1!^1?\nSo caring^1!",
"obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute^1!\nI want it^1!",
"obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit^1...\nchildish^1?)",
"obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy^1!\nThat hurts^1!",
"obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up^1,\nidiot^1!",
"obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain^1!^1?)",
"obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
"obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
"obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
"obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
"obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
"obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
"obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one^1!\n* Three^1... maybe not.",
"obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.",
"obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard^1...",
"obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
"obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
"obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth",
"obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth",
"obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
"obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you^1!",
"obj_clubsenemy_slash_Step_0_gml_18_0": "Die^1!\nDie^1!\nDie^1!",
"obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
"obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~",
"obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE^1!^1!",
"obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis^1...",
"obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.",
"obj_clubsenemy_slash_Step_0_gml_32_0": "What^1?\nIt's just\nawful^1!",
"obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop^1, you\ntwo^1...",
"obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~",
"obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT^1!^1? NO^1!\nIt's MY\nbirthday^1!",
"obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets^1...",
"obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute^1,\nI think^1...",
"obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy^1!\nGlasses^1!\nThat's it^1!",
"obj_clubsenemy_slash_Step_0_gml_48_0": "HIM^1?^1?^1?\n^1... err^1,\nsure.",
"obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.",
"obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS^1!",
"obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.",
"obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.",
"obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.",
"obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one^1,\nbut^1...)",
"obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.",
"obj_clubsenemy_slash_Step_0_gml_69_0": "Oh^1!\nMe too^1!",
"obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me^1...\nUh^1, sure^1!",
"obj_clubsenemy_slash_Step_0_gml_76_0": "Aww^1, he\nMADE that^1!^1?\nSo caring^1!",
"obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute^1!\nI want it^1!",
"obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit^1...\nboring^1?)",
"obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.",
"obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.",
"obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.",
"obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.",
"obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.",
"obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.",
"obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.",
"obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.",
"obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one^1!\n* Three^1... maybe not.",
"obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm^1, what would you like for your birthday^1?",
"obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~",
"obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT^1!\nAsk for a\nGIFT^1!^1!^1!",
"obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)",
"obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else^1...)",
"obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm^1... What kind of \"Boys\" do you like^1?",
"obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones^1!\nHmm hmm~\n",
"obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES^1,\nlike I AM^1!",
"obj_clubsenemy_slash_Step_0_gml_235_0": "None^1...\nUm^1, I mean^1,\nall.",
"obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that^1...)",
"obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like^1, um^1... Sports^1?",
"obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.",
"obj_clubsenemy_slash_Step_0_gml_269_0": "Sports^1!\nMy favorite\nfood^1!",
"obj_clubsenemy_slash_Step_0_gml_270_0": "Oh^1!\nI love you\ntwo^1!",
"obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that^1...)",
"obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.",
"obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care^1...",
"obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy^1...",
"obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)",
"obj_credits_slash_Step_0_gml_13_0": "When the",
"obj_credits_slash_Step_0_gml_19_0": "light is running low",
"obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
"obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
"obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
"obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow",
"obj_credits_slash_Step_0_gml_38_0": "Main Artist^1, Animator^1, \n Cleanup",
"obj_credits_slash_Step_0_gml_39_0": "(BG^1, Overworld^1, Battle)",
"obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art^1, Borders)",
"obj_credits_slash_Step_0_gml_42_0": "Temmie Chang",
"obj_credits_slash_Step_0_gml_54_0": "And the places that you know",
"obj_credits_slash_Step_0_gml_59_0": "Lancer^1, Rudinn^1, Hathy",
"obj_credits_slash_Step_0_gml_60_0": "Clover^1, King^1, Jevil",
"obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
"obj_credits_slash_Step_0_gml_64_0": "Kanotynes",
"obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy",
"obj_credits_slash_Step_0_gml_89_0": "There's a",
"obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
"obj_credits_slash_Step_0_gml_96_0": "8-4^1, Ltd.",
"obj_credits_slash_Step_0_gml_98_0": "Translator",
"obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
"obj_credits_slash_Step_0_gml_108_0": "Light inside your soul",
"obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold",
"obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)",
"obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by",
"obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara",
"obj_credits_slash_Step_0_gml_131_0": "With the truth",
"obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance",
"obj_credits_slash_Step_0_gml_137_0": "Color Assistance",
"obj_credits_slash_Step_0_gml_138_0": "Gigi DG",
"obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts",
"obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
"obj_credits_slash_Step_0_gml_153_0": "Chess (Support)",
"obj_credits_slash_Step_0_gml_174_0": "Don't forget",
"obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark",
"obj_credits_slash_Step_0_gml_187_0": "To be continued",
"obj_credits_slash_Step_0_gml_188_0": "in Chapter 2",
"obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome^1, heroes^1...^1!",
"obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there^1!^1?",
"obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed^1...\nI am not your enemy.",
"obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward^1,\nboth of you^1...",
"obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris^1, Susie^1...\n* Thank you for listening to my long tale.",
"obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.",
"obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face^1...",
"obj_darkcastle_event_slash_Step_0_gml_145_0": "* ^1... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.",
"obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW^1! \n* Please^1, won't you accept your destiny^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.",
"obj_darkcastle_event_slash_Step_0_gml_183_0": "* W^1... what^1?",
"obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me^1?\n* Some kind of hero or something^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person.",
"obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie^1, without you^1, the^1...\n* The world will^1...",
"obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what^1?\n* If the world gets destroyed^1...",
"obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business.",
"obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun^1, honestly.",
"obj_darkcastle_event_slash_Step_0_gml_194_0": "* ^1...",
"obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway^1, Kris^1...",
"obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo^1...",
"obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around.",
"obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here.",
"obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie^1...\n* Wait^1!",
"obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho^1!",
"obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away^1...",
"obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here.",
"obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month^1!",
"obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you^1!^1?",
"obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm^1...^1!",
"obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho^1!\n* One nerd down^1, two to go^1!",
"obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month^1!",
"obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you^1!^1?",
"obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm^1...^1!",
"obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.",
"obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW^1, huh^1!^1?",
"obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -",
"obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS^1, huh^1!^1?",
"obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh.",
"obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it^1...^1!",
"obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW^1!",
"obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home^1!",
"obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But^1, I^1, LANCER^1, won't let you go there^1!",
"obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it.",
"obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.\n* I thrash you.",
"obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.\n* You lose^1!",
"obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan^1, kid.",
"obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah^1, actually^1...",
"obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead^1?",
"obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.",
"obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy^1?\"",
"obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.\n* Teardrop-headed kid^2.\n* From the legend^1?",
"obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ^1... No^1?",
"obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.\n* This is gonna be hard to explain.",
"obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm^1...\n* I could help explain it^1...^1!",
"obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2^1, kindboy^1!",
"obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No^1!\n* I'll protect the heroes with my life^1!",
"obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually^1, can you hold off^1?\n* I wanna hear this kid.",
"obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK^1, so^1, long story short^2.\n* You guys are heroes.",
"obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2^1, and seal our DARK FOUNTAIN.",
"obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world.",
"obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2^1, on the other hand^2^1, don't want that^2^1, because:",
"obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2^1, and be great.",
"obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2^1, why DO we want to stop that^1?",
"obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh^1, I dunno..^2.\n* I guess I could go ask my dad^1?",
"obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you^1!",
"obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.",
"obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2^1, you wanna fight us^1?",
"obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo^1!",
"obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright^1, kid^1...",
"obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand.",
"obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK^1...^1?",
"obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um^1, allow me to introduce myself more properly^1, I am^1...",
"obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez^1, can you take off that hood^1?",
"obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.",
"obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm^1, alright^1...",
"obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.",
"obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris^1, Susie..^2.\n* It's ever so wonderful to meet you^1!",
"obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2^1, and^1,",
"obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2^1, right^1?",
"obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2^1!\n* That's where we'll^1...",
"obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it.",
"obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school^1, Kris.",
"obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm^1...",
"obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us^1, then^1...",
"obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris^1, I'm a \\cYPRINCE\\cW^1, but^1...",
"obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I^1, um^1, currently don't have any subjects.",
"obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here^1...",
"obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um^1... My whole life for you two to arrive.",
"obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.\n* I'm really happy to meet you.",
"obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2^1, Kris.",
"obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.",
"obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way^1, Kris^1!",
"obj_darkcontroller_slash_Draw_0_gml_47_0": "D$",
"obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
"obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_79_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_80_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_81_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
"obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
"obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
"obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
"obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
"obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
"obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
"obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.",
"obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
"obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
"obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
"obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
"obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
"obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
"obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
"obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
"obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
"obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
"obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
"obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
"obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:",
"obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:",
"obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:",
"obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:",
"obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1",
"obj_darkcontroller_slash_Draw_0_gml_226_0": "^1?^1?^1?",
"obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
"obj_darkcontroller_slash_Draw_0_gml_236_0": "^1?^1?^1?",
"obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.",
"obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.",
"obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.",
"obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness",
"obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness",
"obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.",
"obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.",
"obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness",
"obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness",
"obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.",
"obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.",
"obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak^1, but has nice\nhealing powers.",
"obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
"obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:",
"obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:",
"obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:",
"obj_darkcontroller_slash_Draw_0_gml_643_0": " (",
"obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_807_0": "USE",
"obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS",
"obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY",
"obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n",
"obj_darkcontroller_slash_Step_0_gml_129_0": "* ^1...",
"obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)",
"obj_darkcontroller_slash_Step_0_gml_137_0": "* ^1...^1...^1...^1.....",
"obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm^1...\n* Th-that's OK^1, Kris^1!\n* I can always^1...",
"obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time^1!",
"obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)",
"obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey^1, Kris.\n* What are you doing^1...^1?",
"obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no^1!\n* Is that the manual^1?",
"obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentally dropped it^1...",
"obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go^1, Kris^1!\n* You don't wanna lose that^1!",
"obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)",
"obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet.\n* Too bad^1...",
"obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun.",
"obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* ^1...",
"obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or^1...",
"obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there^1?",
"obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?\n* Are you gonna go in or what^1?",
"obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!\n* If you're gonna be a WIMP^1, then I'll^1...",
"obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time^1!^1!",
"obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting^1...",
"obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now.",
"obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh^1?",
"obj_darkdoor_slash_Step_0_gml_252_0": "* ^1...",
"obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go.",
"obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* ^1...",
"obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess.",
"obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* ^1...",
"obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* ^1...",
"obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ^1... Kris^1?",
"obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow^1, alright^1?",
"obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.",
"obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us^1!",
"obj_diamondenemy_slash_Step_0_gml_12_0": "Shine^1,\nshine",
"obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.",
"obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter^1!",
"obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.",
"obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)^1...\nWhat^1? OK^1...",
"obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.",
"obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.",
"obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.",
"obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss^1, but doesn't care enough to quit.",
"obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.",
"obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.",
"obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.",
"obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.",
"obj_diamondenemy_slash_Step_0_gml_118_0": "Alright^1,\nyou convinced\nme^1!^1!",
"obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.",
"obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.",
"obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.",
"obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW^1...",
"obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)",
"obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard^1...",
"obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)",
"obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding^1?\nI can't quit.\nStopping you\nis my job^1!",
"obj_diamondenemy_slash_Step_0_gml_225_0": "* Really^1?\n* What do you spend your money on^1?",
"obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.",
"obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
"obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris^1, let's try CONVINCING them again^1...)",
"obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)",
"obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip",
"obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW^1, Kris^1?",
"obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW^1, the culmination of your being^1!",
"obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL^1... your COMPASSION^1...",
"obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ^1... and the FATE of the world.",
"obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP.",
"obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle.",
"obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack.",
"obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?\n* Let's try dodging^1!",
"obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris.\n* You'll recover TP and take less damage.",
"obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though.",
"obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!\n* You sure are good at defending^1!",
"obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though^1, so^1...\n* No need to defend^1!",
"obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm^1...\n* Kris^1?",
"obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP^1...",
"obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending^1?",
"obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* ^1...",
"obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!\n* Now that you've gathered TP -",
"obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it^1...",
"obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully^1!",
"obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now.",
"obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it^1...",
"obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so^1...",
"obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK^1?",
"obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW^1, Kris^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you^1!",
"obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm^1...",
"obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens.",
"obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ^1... is that sufficient^1?",
"obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it^1?",
"obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris^1...^1!",
"obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey^1!",
"obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue^1... after this tutorial.",
"obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell.",
"obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you^1... know what a \\cYSPELL\\cW is^1?",
"obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign^1?",
"obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult^1...",
"obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK^1?",
"obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing^1! Through this^1, even the most violent enemies^1...",
"obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness^1!",
"obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG^1?",
"obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it^1?",
"obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW^1!",
"obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command^1, you can win^1!",
"obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too^1!",
"obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you^1!",
"obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing^1! Through this^1, even the most violent enemies^1...",
"obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness^1!",
"obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG^1?",
"obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now^1!",
"obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won^1!",
"obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it^1?",
"obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW^1!",
"obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command^1, you can win^1!",
"obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet^1!",
"obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris^1?",
"obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING^1,",
"obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle^1, but^1, um^1...",
"obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first^1?",
"obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see^1... Then^1, perhaps we can just end here.",
"obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully^1, so^1...",
"obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me^1!",
"obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!\n* That'd be the end in a real battle^1!",
"obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris^1!",
"obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!\n* That was an amazing attack^1!",
"obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!\n* By the way^1, you'll do more damage^1...",
"obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing",
"obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left^1!",
"obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!\n* You did it^1!^1!^1!",
"obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit^1...)",
"obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK^1, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less^1...",
"obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW^1!",
"obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next^1!)",
"obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit^1!",
"obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it^1...",
"obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully^1!",
"obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm^1... Kris^1?\n* You don't need to hit it anymore.",
"obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking^1!",
"obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris^1... H-How do I put this^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself^1...",
"obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ^1... Kris^1, are you trying to say something^1?",
"obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris^1... I^1... um^1, I think I understand.",
"obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W-well^1, if^1... during our adventure^1,",
"obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ^1... if you want to hit me^1, that's OK^1, too^1!",
"obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!\n* I forgot to mention^1!\n* When you're ATTACKing^1...",
"obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press",
"obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box^1!",
"obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!\n* You'll get it^1!\n* Try again^1!",
"obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press",
"obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box^1!",
"obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm^1... you can press",
"obj_dummyenemy_slash_Step_0_gml_405_1": " a lot^1, if it helps^1!",
"obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris^1...\n* Please try to press",
"obj_dummyenemy_slash_Step_0_gml_406_1": ".",
"obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?\n* Can you see the white rectangle^1?",
"obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?\n* They're like messed-up squares^1?",
"obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* ^1...",
"obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else^1?",
"obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else^1?",
"obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit^1!",
"obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it^1...",
"obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully^1!",
"obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* ^1...",
"obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps^1...",
"obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today.",
"obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie.",
"obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but^1...",
"obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate.",
"obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now.",
"obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip",
"obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
"obj_dummyenemy_slash_Step_0_gml_548_0": "* What^1?",
"obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing^1!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing^1!\n (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs^1!\n (\\I2 )",
"obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT^1!\n (\\I3 )",
"obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE^1!\n (\\I4 )",
"obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!\n* You're a natural^1!",
"obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning^1!",
"obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris^1!",
"obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).",
"obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world^1...",
"obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson^1!",
"obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing^1!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me^1...",
"obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after^1...",
"obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK^1?",
"obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.",
"obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris^1!",
"obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!\n* Just one hug is enough^1, though^1!",
"obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore.",
"obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh^1...^1? Kris^1, you'd rather hug it out than fight^1?",
"obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* ^1...",
"obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight^1!",
"obj_dummyenemy_slash_Step_0_gml_725_0": "* OK^1, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less^1...",
"obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW^1!",
"obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next^1!",
"obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit^1!",
"obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW^1?",
"obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it^1...",
"obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully^1!",
"obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris^1!",
"obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them.",
"obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW.",
"obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4 ) it^1!",
"obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW^1!",
"obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.",
"obj_dummyenemy_slash_Step_0_gml_846_0": "* K^1... Kris^1!^1?",
"obj_dummyenemy_slash_Step_0_gml_850_0": "* K^1... Kris^1!^1?",
"obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um^1...",
"obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.",
"obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ^1... but^1...",
"obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um^1...",
"obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging^1...^1?",
"obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before^1...",
"obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out^1,)",
"obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry^1...",
"obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha^1!",
"obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* ^1...",
"obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey^1! B^1... back off^1!\n* Come any closer and I'll^1...^1!^1!",
"obj_dustpile_susie_slash_Step_0_gml_78_0": "* ^1... K^1...\n* Kris^1!^1?\n* Phew^1...",
"obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ^1... Hey^1, don't scare me like that^1, dumbass^1!",
"obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face^1, heh.",
"obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ^1... anyway^1, enough screwing around.",
"obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.",
"obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm^1...\n* Where is \"here^1,\" anyway^1...^1?",
"obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter^1!\n* YOU got us into this mess^1, YOU get us out^1!",
"obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way^1, Kris^1!",
"obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.",
"obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff^1... puff^1...\n* What^1, you wanna make it a race^1?",
"obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.",
"obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright^1, this lift should take us out of here.",
"obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now^1, it might take a while^1, so^1...",
"obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy^1, everyone^1!",
"obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ^1... Hey. Ralsei.",
"obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad^1... The King^1?",
"obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes^1...^1?",
"obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him^1... You think we'll have to^1...",
"obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ^1... hurt him^1?",
"obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie^1...^1?",
"obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean^1, I could EASILY smash him^1, but^1...",
"obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys^1, I know that's not really your thing.",
"obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about^1, uh^1, grovelling like total losers.",
"obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking^1... maybe^1...",
"obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could^1... do that too^1?",
"obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie^1!^1? You mean you want to try ACTing^1...^1?",
"obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh^1, well^1,",
"obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie^1... We'd be happy if you ACTed with us^1!",
"obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry^1, we'll be there to help you^1!",
"obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself.",
"obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ^1...",
"obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ^1... sure^1, alright.",
"obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* ^1...",
"obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey. Ralsei.",
"obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie^1?",
"obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you^1...",
"obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those^1, uh^1, cakes^1...^1?",
"obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well^1, will you stop making fun of me^1?",
"obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ^1...",
"obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well^1, if I HAVE TO^1, I guess.",
"obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like^1, alright^1?",
"obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah^1, like you can make that many^1, dude.",
"obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well^1, this is our stop^1!",
"obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey^1, Kris. Wait a sec.",
"obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know^1, I'm starting to realize.",
"obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here^1...",
"obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all^1, uh^1, \"get along\" a little more.",
"obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So^1, next time we fight an enemy^1...",
"obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do^1... I'll listen to you.",
"obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ^1... but^1, y'know^1, don't tell me anything STUPID^1,",
"obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads^1, alright^1!^1?",
"obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris^1...",
"obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you^1, OK^1?",
"obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)",
"obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey^1, if you head that way^1, my troops will thrash you.",
"obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat^1?",
"obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation.",
"obj_event_room_slash_Step_0_gml_20_0": "* Hey^1, aren't you guys gonna even say hi^1!^1?",
"obj_event_room_slash_Step_0_gml_22_0": "* Um^1, no.",
"obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.",
"obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris^1...^1? Why do you keep leaving and coming back^1?",
"obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door^1?",
"obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again^1? My^1, you are active today^1, are you not^1?",
"obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time^1?",
"obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more^1, you know.",
"obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home^1, honey^1!",
"obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today^1?",
"obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way^1, I just finished baking a pie^1...",
"obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed^1, it will be cool when you wake.",
"obj_event_room_slash_Step_0_gml_110_0": "\\E3* ^1... but do not eat it all this time^1, all right^1?",
"obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)",
"obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go^1, Kris^1...",
"obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time.",
"obj_event_room_slash_Step_0_gml_217_0": "* OK^1, maybe things aren't that urgent^1, but^1...",
"obj_event_room_slash_Step_0_gml_248_0": "\\E0* ^1... Huh^1?",
"obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris^1, you wanna^1...",
"obj_event_room_slash_Step_0_gml_250_0": "\\E2* ^1... go say goodbye to everyone^1, don't you^1?",
"obj_event_room_slash_Step_0_gml_251_0": "\\E0* ^1...",
"obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh^1, well^1... if you're gonna MAKE me^1,",
"obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit.",
"obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go^1!",
"obj_event_room_slash_Step_0_gml_272_0": "* C'mon^1, let's at least say bye to Lancer^1!",
"obj_event_room_slash_Step_0_gml_307_0": "* Hey^1, Kris^1, I know you wanna stay^1, but^1...",
"obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go.",
"obj_event_room_slash_Step_0_gml_437_0": "* By the way^1, beware yourselves of the forest maze.",
"obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost^1...",
"obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through^1, that is.",
"obj_event_room_slash_Step_0_gml_442_0": "* Yeah^1! I know the forest like the back of my head^1!",
"obj_event_room_slash_Step_0_gml_461_0": "* Hey^1, losers^1!",
"obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec. Where's Lancer^1?",
"obj_event_room_slash_Step_0_gml_464_0": "* Err^1, well^1, he wasn't going the right way^1, so^1...",
"obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF^1!^1?",
"obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes^1, right^1!^1?",
"obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now^1!",
"obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho^1!^1!^1! I'm lost and confused^1!^1!^1!",
"obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie^1... We didn't mean to make you worry about him.",
"obj_event_room_slash_Step_0_gml_474_0": "* Huh^1...^1? Look^1, I'm not^1, uh^1, worried about him^1!",
"obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other^1, is all.",
"obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway^1, get out of my way^1! I'm gonna find him^1!",
"obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either^1, Kris^1...)",
"obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum^1...",
"obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh^1?\n* Is someone there^1?",
"obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment^1!",
"obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.",
"obj_flowershop_event_slash_Step_0_gml_69_0": "* ^1... Here we are^1!",
"obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy^1!\n* How can I^1...",
"obj_flowershop_event_slash_Step_0_gml_116_0": "* ^1... Oh^1! Kris^1!",
"obj_flowershop_event_slash_Step_0_gml_171_0": "* ^1... Oh.\n* I'm sorry.",
"obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that.",
"obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now^1, make yourself at home^1, Kris.",
"obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like.",
"obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh^1, Kris. Before you go^1...",
"obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here.\n* For your mother^1...\n* Our secret.",
"obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)",
"obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day^1, Kris.",
"obj_fountainkris_slash_Step_0_gml_47_0": "Is this^1... the fountain^1...^1?",
"obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how^1, but^1...",
"obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into",
"obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant^1, didn't we^1...^1?",
"obj_fountainkris_slash_Step_0_gml_67_0": "^1...",
"obj_fountainkris_slash_Step_0_gml_81_0": "Well^1, there's no time to\nthink about that now.",
"obj_fountainkris_slash_Step_0_gml_82_0": "Right now^1...",
"obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home^1,",
"obj_fountainkris_slash_Step_0_gml_84_0": "right^1, Kris^1?",
"obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain^1,)",
"obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)",
"obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)",
"obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing^1...)",
"obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh^1, open up you stupid door^1!",
"obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh^1, great.\n* It's YOU GUYS.",
"obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie^1!\n* We were ever so worried about you^1!",
"obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ^1... um^1, how'd you get past those spikes before^1?",
"obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.",
"obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door^1...\n* Sucks.",
"obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww^1, don't worry^1, Susie^1!",
"obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there^1!",
"obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.",
"obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh^1, Susie.\n* We need YOU to finish it.",
"obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes^1, proceeding will take all 3 of us.",
"obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore^1, only Kris can seal the DARK FOUNTAIN^1...",
"obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us^1, you won't make it home^1!",
"obj_getsusieevent_slash_Step_0_gml_53_0": "* ^1...",
"obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.",
"obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep^1!",
"obj_getsusieevent_slash_Step_0_gml_58_0": "* ^1...",
"obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.",
"obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo^1! Susie's back on the team^1!\n* Cue the fanfare^1!",
"obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party^1!",
"obj_getsusieevent_slash_Step_0_gml_144_0": "* ^1...",
"obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated^1!",
"obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh^1, Kris^1! I just realized Susie missed the tutorial^1!)",
"obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle^1, we should show her how to ACT^1!)",
"obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that^1!)",
"obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh^1, Kris^1! Susie never got a tutorial either^1!)",
"obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle^1, we should show her how to ACT^1!)",
"obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that^1!)",
"obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris^1, um^1, you didn't forget^1, did you^1...^1?",
"obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding",
"obj_glowtilepuzz_slash_Step_0_gml_78_1": "^1?",
"obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm^1, Kris^1, I think we might be missing something.",
"obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room^1?",
"obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris^1, if you need help with a puzzle^1...",
"obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime^1, OK^1?",
"obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me^1...\n* You're screwed.",
"obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN^1?",
"obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again^1?",
"obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie^1! K-Kris is doing their best to use",
"obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN^1!",
"obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)",
"obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho^1!\n* Somehow^1, you survived the maze^1!",
"obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch^1...^1!",
"obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team^1!",
"obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey^1, why aren't you guys thrashed^1?^1! You're totally outnumbered^1!",
"obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.",
"obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.",
"obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk.",
"obj_hathyfightevent_slash_Step_0_gml_85_0": "* ^1...",
"obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's^1, um^1...\n* Unusual^1, somehow^1?",
"obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle^1?",
"obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job^1, Kris^1!\n* We earned ~1 EXP\nand ~2 D$^1!",
"obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet^1!\n* How much do I get^1?",
"obj_hathyfightevent_slash_Step_0_gml_138_0": "* You^1... lost^1, Lancer.\n* You don't get any.",
"obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.",
"obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours^1?",
"obj_hathyfightevent_slash_Step_0_gml_143_0": "* No^1!",
"obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine^1!\n* Later^1, losers^1!",
"obj_hathyfightevent_slash_Step_0_gml_181_0": "* K^1... Kris^1?\n* You're giving it to me^1...^1?",
"obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* ^1...",
"obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well^1?\n* Does it look pretty^1...^1?",
"obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ^1... Do I look pretty^1, Susie^1?",
"obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.",
"obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~",
"obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW^1!^1? LEAVE ME ALONE^1!^1!^1!",
"obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.",
"obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.",
"obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.",
"obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.",
"obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.",
"obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.",
"obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.",
"obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.",
"obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings^1... is that strength^1?",
"obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.",
"obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy^1!",
"obj_headhathy_slash_Step_0_gml_161_0": "* ^1...",
"obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no.",
"obj_headhathy_slash_Step_0_gml_164_0": "* Aww^1, Susie^1, it's OK if you don't know how^1!",
"obj_headhathy_slash_Step_0_gml_166_0": "* What^1? Shut up^1, that's not the problem^1!",
"obj_headhathy_slash_Step_0_gml_168_0": "* ^1... Are you sure^1?",
"obj_headhathy_slash_Step_0_gml_170_0": "* Alright^1, LOOK^1, wise guy^1! I'll show you^1! Watch this^1!",
"obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM.",
"obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy^1!",
"obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.",
"obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped^1...^1!",
"obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy^1, your beauty is just^1... transcendent.",
"obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of^1...",
"obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ^1... wait^1, um^1, do you have hair^1, or^1...",
"obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy^1!",
"obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god^1, Kris^1!^1!^1! I can't^1!^1! Do it yourself^1!^1!",
"obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked^1! (Susie did not help.)",
"obj_headhathy_slash_Step_0_gml_241_0": "* So^1, uh^1...",
"obj_headhathy_slash_Step_0_gml_242_0": "* Come here^1... often^1?",
"obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left^1...)",
"obj_headhathy_slash_Step_0_gml_253_0": "* HEY^1, GET BACK HERE AND LET ME FLIRT WITH YOU^1!^1!^1!",
"obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left^1...)",
"obj_headhathy_slash_Step_0_gml_258_0": "* Oh^1, oh dear^1! Wait^1!^1!",
"obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy^1, huh^1!^1?",
"obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored^1!",
"obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.",
"obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.",
"obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.",
"obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.",
"obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.",
"obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.",
"obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.",
"obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.",
"obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.",
"obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this^1...",
"obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this^1...",
"obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this^1...",
"obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies^1!",
"obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone^1, I'm glad we randomly encountered all of you.",
"obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later^1...\n* Umm^1, would you like any^1?",
"obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.",
"obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.",
"obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)",
"obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies^1!",
"obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates^1...",
"obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ^1... came back here just to see YOU guys.",
"obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ^1... wanted to fight someone like YOU so much.",
"obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ^1... have a THING for weaklings like you.",
"obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?\n* Heh heh heh heh.",
"obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore^1...)",
"obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives^1!^1?",
"obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris^1...)",
"obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore^1...)",
"obj_initializer_slash_Create_0_gml_48_0": "Kris",
"obj_initializer_slash_Create_0_gml_49_0": "Susie",
"obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
"obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
"obj_initializer_slash_Create_0_gml_158_0": "i1",
"obj_initializer_slash_Create_0_gml_169_0": "* i3",
"obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4",
"obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1",
"obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6.",
"obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7^1!",
"obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
"obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE",
"obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris^1, if you leave me here^1, I'll..",
"obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See^1?\n* Why are you so scared^1?",
"obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.",
"obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.",
"obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird^1...\n* I can't find a switch.",
"obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh^1... kind of big for a closet^1, huh^1...^1?",
"obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey^1, Kris.",
"obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's^1, uh^1...\n* Broken.",
"obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls.",
"obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* ^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well^1, we've worked hard enough.",
"obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad^1, she can get it herself.",
"obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.",
"obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the^1...^1!^1?",
"obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey^1, this isn't funny^1!\n* LET US OUT^1!",
"obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US^1...",
"obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ^1...^1?",
"obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ^1...^1?",
"obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor^1, it's^1...^1!",
"obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me^1...^1?",
"obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)",
"obj_jigsawryenemy_slash_Step_0_gml_11_0": "H^1... hurting\npeople is\ncool..",
"obj_jigsawryenemy_slash_Step_0_gml_12_0": "P^1... Put up\nyour d-dukes^1,\nbubbo^1...",
"obj_jigsawryenemy_slash_Step_0_gml_13_0": "F^1... Fighting^1?\nI love\nfighting^1...",
"obj_jigsawryenemy_slash_Step_0_gml_14_0": "I^1... I have\na rent\npayment\nto make^1...",
"obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.",
"obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow^1, la la~",
"obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD^1!",
"obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE^1!^1!^1!",
"obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY^1!^1!^1!\nTHEY GOT\nBARRY^1!^1!^1!",
"obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY^1!^1!\nHANG IN\nTHERE BARRY^1!",
"obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.",
"obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.",
"obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.",
"obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.",
"obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.",
"obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.",
"obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.",
"obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.",
"obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet^1...",
"obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger^1, and^1...",
"obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend^1!",
"obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright^1!\nYou win^1!\nLet's be\nfriends^1!",
"obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends^1?\nI was thinking\nthe same\nthing^1!",
"obj_jigsawryenemy_slash_Step_0_gml_155_0": "^1... well^1,\nif we HAVE\nto be\nfriends^1...",
"obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard^1...",
"obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)",
"obj_joker_slash_Step_0_gml_35_0": "CHAOS^1, CHAOS^1,\n\nCATCH ME\nIF YOU CAN^1!",
"obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND^1?",
"obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS^1!",
"obj_joker_slash_Step_0_gml_38_0": "HA^1, HA^1, LET'S\nMAKE THE\nDEVILSKNIFE.",
"obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP^1,\nLET'S RIDE THE\nCAROUSEL GAME.",
"obj_joker_slash_Step_0_gml_40_0": "HEE HEE^1,\nHAVING FUN^1!^1?\nJOIN THE\nCLUB^1!",
"obj_joker_slash_Step_0_gml_41_0": "HEARTS^1,\nDIAMONDS^1,\nI CAN DO\nANYTHING^1!",
"obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND^1?",
"obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP^1!",
"obj_joker_slash_Step_0_gml_44_0": "NU-HA^1!^1!\nI NEVER HAD\nSUCH FUN^1,\nFUN^1!^1!",
"obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART^1!",
"obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING^1!",
"obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING^1...\nI CAN'T\nTAKE IT^1!^1!^1!",
"obj_joker_slash_Step_0_gml_48_0": "THIS IS IT^1,\nBOISENGIRLS^1!\nSEE YA^1!",
"obj_joker_slash_Step_0_gml_49_0": "ENOUGH^1!^1!\nYOU KIDS\nTIRED ME UP^1!",
"obj_joker_slash_Step_0_gml_50_0": "KIDDING^1!^1!\nHERE'S MY\nFINAL CHAOS^1!",
"obj_joker_slash_Step_0_gml_56_0": "A CHAOS^1,\nCHAOS^1!",
"obj_joker_slash_Step_0_gml_56_1": "PLEASE^1, IT'S\nJUST A\nSIMPLE\nCHAOS.",
"obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING^1!^1!",
"obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED^1!",
"obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE^1!",
"obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN^1!^1!^1!",
"obj_joker_slash_Step_0_gml_158_0": "* The world is spinning^1, spinning.",
"obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.",
"obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.",
"obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.",
"obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.",
"obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted^1...^1?",
"obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.",
"obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming^1...^1!",
"obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops^1!",
"obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted^1!",
"obj_joker_slash_Step_0_gml_201_0": "Alright^1,\nyou convinced\nme^1!^1!",
"obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck^1!",
"obj_joker_slash_Step_0_gml_247_0": "* Kris spun around^1!\n* JEVIL got slightly more TIRED^1, and^1...^1!",
"obj_joker_slash_Step_0_gml_272_0": "* Something happened^1!",
"obj_joker_slash_Step_0_gml_276_0": "* What^1!\n* It was just foley^1!",
"obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease^1!\n* JEVIL's defense dropped^1!",
"obj_joker_slash_Step_0_gml_290_0": "* Awkward^1! Upcoming attack will hurt rapidly^1!",
"obj_joker_slash_Step_0_gml_296_0": "* Tranquil^1!\n* The dance defended the party^1!",
"obj_joker_slash_Step_0_gml_310_0": "* What^1!\n* It's nothing but a useless bird^1!",
"obj_joker_slash_Step_0_gml_314_0": "* It felt comforting^1!",
"obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up^1!",
"obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up^1!",
"obj_joker_slash_Step_0_gml_379_0": "* A perfect 10^1!",
"obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted^1!",
"obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something^1!",
"obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around^1!",
"obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely^1!",
"obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened^1!",
"obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED^1!",
"obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED^1!",
"obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted^1!",
"obj_joker_slash_Step_0_gml_407_0": "",
"obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE^1!\n* VISITORS^1, VISITORS^1!\n* NOW WE CAN PLAY^1, PLAY^1!",
"obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN^1, AFTER YOU^1, I CAN PLAY WITH EVERYONE ELSE^1, TOO^1!",
"obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing^1, exactly^1...^1?",
"obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH^1, IT'S JUST A SIMPLE NUMBERS GAME.",
"obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0^1, YOU LOSE^1!",
"obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play^1, huh^1...^1?",
"obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then^1, I gotta warn you^1...",
"obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.",
"obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE^1! SHARK-TO-SHARK^1! I WOULDN'T HAVE IT ANY OTHER WAY^1!",
"obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW^1, NOW^1!^1!\n* LET THE GAMES BEGIN^1!^1!",
"obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN^1!^1!^1!",
"obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST^1, FAST^1, STRONG^1, STRONG.",
"obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER^1, YET STRONGER.",
"obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.",
"obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON^1, THE \"QUEEN\" RETURNS^1, AND HELL'S ROAR BUBBLES FROM THE DEPTHS^1...",
"obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS^1, CAN YOU STOP IT^1?",
"obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE^1!",
"obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS^1...^1!",
"obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS^1!\n* FROM INSIDE YOUR LITTLE CELL^1!^1!",
"obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---^1!",
"obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN^1!^1!^1!\n* I'M EXHAUSTED^1!^1!^1!\n* YOU KIDS TIRED ME UP^1!^1!",
"obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.",
"obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY^1, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.",
"obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW^1, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.",
"obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND^1...",
"obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS^1, CAN YOU STOP IT^1?",
"obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE^1!",
"obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS^1...^1!",
"obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS^1!\n* FROM INSIDE YOUR LITTLE CELL^1!^1!",
"obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---^1!",
"obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)",
"obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room^1...)",
"obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)",
"obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room^1...)",
"obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)",
"obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice^1!",
"obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here^1,\nLightners^1...^1?",
"obj_king_boss_slash_Step_0_gml_28_0": "You^1, that\nleft us in\nthe shadows^1,\nstripped of\nmeaning^1...",
"obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again^1?",
"obj_king_boss_slash_Step_0_gml_30_0": "Begone^1!\nWe have found\nfresh\npurpose.",
"obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.",
"obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.",
"obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains^1,\nwhose shadows\nare creating\na new\nworld^1...",
"obj_king_boss_slash_Step_0_gml_37_0": "OUR world.",
"obj_king_boss_slash_Step_0_gml_39_0": "Hahaha^1...\nDo you see\nnow our NEW\npurpose^1...^1?",
"obj_king_boss_slash_Step_0_gml_40_0": "Soon^1, this\nworld\nshall be\nblanketed\nin darkness^1...",
"obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit^1!",
"obj_king_boss_slash_Step_0_gml_43_0": "Then^1, you may\nsee what it is\nlike to live\nin DESPAIR^1!",
"obj_king_boss_slash_Step_0_gml_44_0": "Now^1, enough\ntalk^1!",
"obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice^1!",
"obj_king_boss_slash_Step_0_gml_46_0": "^1... ha^1,\nyou're\nquite strong^1,\naren't you^1!^1?",
"obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this^1,\nthen^1...",
"obj_king_boss_slash_Step_0_gml_48_0": "It seems^1...\nthat^1...",
"obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT^1...\nI shall not\nfail you^1...",
"obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.",
"obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.",
"obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.",
"obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.",
"obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.",
"obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners^1, his heart became cracked with hatred.",
"obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with^1, but don't give up^1...^1!",
"obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King^1...",
"obj_king_boss_slash_Step_0_gml_182_0": "* Silence^1, Lightbringer^1!",
"obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own^1...",
"obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will^1, I shall shatter your heart to pieces^1!",
"obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing^1...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW^1!",
"obj_king_boss_slash_Step_0_gml_192_0": "Courage",
"obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost",
"obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party^1!\n* The party's DEFENSE raised for this turn^1!",
"obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King^1...",
"obj_king_boss_slash_Step_0_gml_216_0": "* Arright^1, listen up.",
"obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend.",
"obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you^1, then^1...",
"obj_king_boss_slash_Step_0_gml_220_0": "* If I perish^1, so be it^1!",
"obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are^1!",
"obj_king_boss_slash_Step_0_gml_223_0": "* ^1...",
"obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright^1, you wanna see what I can do^1, huh^1?",
"obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing^1...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW^1!",
"obj_king_boss_slash_Step_0_gml_232_0": "RedBuster",
"obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage",
"obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie^1!",
"obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King^1...",
"obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it^1, but^1...",
"obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight.",
"obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try^1, we can all find another way^1...",
"obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes^1...",
"obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety.",
"obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now^1, perish with the pathetic LIGHTNERs you worship^1!",
"obj_king_boss_slash_Step_0_gml_264_0": "* Sorry^1, my friends and I aren't going anywhere^1!",
"obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing^1...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW^1!",
"obj_king_boss_slash_Step_0_gml_273_0": "DualHeal",
"obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone",
"obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI^1!",
"obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
"obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
"obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
"obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
"obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
"obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
"obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
"obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
"obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
"obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey^1, there's Lancer^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_110_0": "* Father^1!",
"obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer^1, my son.",
"obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners^1, as I commanded^1?",
"obj_kingcutscene_slash_Step_0_gml_115_0": "* N^1... No^1, b-but^1...",
"obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better^1!",
"obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them^1!",
"obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you^1, and^1...",
"obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE^1?",
"obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes^1, and I think you'll like them a lot^1!",
"obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie^1, she's very purple and strong^1, and^1...",
"obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW^1?",
"obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm^1...",
"obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.",
"obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you^1!",
"obj_kingcutscene_slash_Step_0_gml_187_0": "* ^1... Lancer.\n* Lancer^1, my son.",
"obj_kingcutscene_slash_Step_0_gml_189_0": "* Y^1... Yes^1, father^1?",
"obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you^1?",
"obj_kingcutscene_slash_Step_0_gml_225_0": "* D^1... Don't^1... get too attached^1?",
"obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.",
"obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.",
"obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself^1, Lancer.\n* They care NOT for you.",
"obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.",
"obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.",
"obj_kingcutscene_slash_Step_0_gml_257_0": "* N^1... no they aren't^1...",
"obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.",
"obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha^1...",
"obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter^1...",
"obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place^1!",
"obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be^1, Lightners^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie^1, he'll^1... he'll^1...",
"obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH^1, Lancer^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners^1!",
"obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh^1... What the^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU^1... YOU TRAITOR^1...^1!\n* COME BACK HERE^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright^1, enough already.",
"obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are^1?",
"obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh^1...\n* Heheheheh^1...",
"obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people^1, I am a hero^1...",
"obj_kingcutscene_slash_Step_0_gml_594_0": "* ^1... to you^1?",
"obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_762_0": "* I^1... I see^1...",
"obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger^1... than I envisioned^1...",
"obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough^1... is enough^1...",
"obj_kingcutscene_slash_Step_0_gml_767_0": "* I see^1... I see that I cannot defeat you.",
"obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.",
"obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners^1... I^1...",
"obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I^1... I have been too cruel.",
"obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is^1... I was not always this way.",
"obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time^1...",
"obj_kingcutscene_slash_Step_0_gml_806_0": "* ^1... where Darkners and Lightners lived in harmony.",
"obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace^1...",
"obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a lie to say that I^1, too^1...",
"obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ^1... do not yearn for those days.",
"obj_kingcutscene_slash_Step_0_gml_826_0": "* ^1... Perhaps^1... Perhaps you young ones are right.",
"obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please^1... let us put away our weapons.",
"obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.",
"obj_kingcutscene_slash_Step_0_gml_861_0": "* ^1...",
"obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now^1, Susie^1!)",
"obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize^1, Mr. King^1...",
"obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight.",
"obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries^1...",
"obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends^1, Mr. King^1!",
"obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes^1... \"Friends^1...\"",
"obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds^1... lovely^1...",
"obj_kingcutscene_slash_Step_0_gml_941_0": "* (C^1... cough)\n* My apologies^1, I am^1...",
"obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to^1... fighting like that^1...",
"obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is^1... getting weak^1...",
"obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh^1, don't say another word^1!",
"obj_kingcutscene_slash_Step_0_gml_994_0": "* There^1, you should be all healed up^1!",
"obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_997_0": "* L^1... Let's see^1...",
"obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.",
"obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y^1... You^1...",
"obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up^1?",
"obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris^1...^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh^1, spare me the heroics.",
"obj_kingcutscene_slash_Step_0_gml_1324_0": "* You^1... You're the leader^1, aren't you^1?",
"obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So^1, what's your plan^1?",
"obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh^1, as you cast us all back into obscurity^1?",
"obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* ^1...",
"obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one^1...",
"obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret.",
"obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.",
"obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.",
"obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.",
"obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh^1...",
"obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT^1?",
"obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize^1...",
"obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am^1, Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.",
"obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it^1, Lightner^1?",
"obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care.",
"obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT^1?",
"obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me^1?",
"obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.",
"obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan^1, then^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan^1, then^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid^1, stupid Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way^1...",
"obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid^1, stupid Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way^1...",
"obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you^1?",
"obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.",
"obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT^1?",
"obj_kingcutscene_slash_Step_0_gml_1613_0": "* ^1... to convince me NOT to kill you^1?",
"obj_kingcutscene_slash_Step_0_gml_1678_0": "* H^1... Huh^1?",
"obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly^1... so sleepy^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you^1... you little^1...",
"obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet^1...",
"obj_kingcutscene_slash_Step_0_gml_1691_0": "* ^1... little^1...",
"obj_kingcutscene_slash_Step_0_gml_1702_0": "* ^1... pumpkin^1...",
"obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris^1, y'alright^1?",
"obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th^1... That was close^1, Susie^1!",
"obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell^1...",
"obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey^1, c'mon.",
"obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for.",
"obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris^1, Susie^1... I'm^1... I'm sorry.",
"obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING^1, we almost^1... we almost^1...",
"obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie^1, you were right. I^1...",
"obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone^1...",
"obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins^1, is it^1?",
"obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh^1, it's complicated.",
"obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight.",
"obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down^1, then^1...",
"obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just^1... hurt someone you care about^1, too.",
"obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone^1!^1!^1!\n* You're OK^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer^1! Hey^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry^1, I kinda beat up your dad.",
"obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK^1! It happens^1!",
"obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh^1, it even looks like he's having a beauty nap^1!",
"obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good.\n* He seemed cranky.",
"obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man^1, you can say that again^1!",
"obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err^1, Lancer^1...^1?\n* What's that noise^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually^1... came to \\cYWARN\\cW you clownlings.",
"obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad^1, but^1...",
"obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you^1,",
"obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"",
"obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be^1... um^1...",
"obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.",
"obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well^1, uh^1, that's not the best.",
"obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris^1, Susie^1...",
"obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain.",
"obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.",
"obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might.",
"obj_kingcutscene_slash_Step_0_gml_2116_0": "* L^1... Lancer^1!^1?\n* E^1... Everyone^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this^1!^1?",
"obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry^1, Dad^1!\n* You're being overthrown^1!",
"obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners^1...",
"obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were^1!",
"obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king^1...",
"obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them^1!",
"obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS^1! The Lightners are your ENEMIES^1!",
"obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS^1! I'LL KILL YOU^1! I'LL KILL ALL OF YOU^1!",
"obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes^1! I think someone needs a time out^1!",
"obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room^1, Dad^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO^1!^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2182_0": "* ^1... No time for goodbyes^1, huh^1...",
"obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes^1!^1!^1! Of course no goodbyes^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys^1, so we only have BAD-byes^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh^1, you've learned a lot^1, huh.",
"obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best^1!\n* Of the worst^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK^1! I'll go stop the door^1!^1!^1!",
"obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later^1, dude.",
"obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie^1... Kris^1...^1?",
"obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye^1, then^1...",
"obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm^1, I^1...",
"obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say^1... I^1...",
"obj_kingcutscene_slash_Step_0_gml_2294_0": "* I^1...",
"obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two^1, and^1...",
"obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey^1, can you STOP mumbling into your hat for a sec^1?",
"obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya^1, dude.",
"obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR",
"obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh^1, I'm sorry^1!",
"obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um^1... Kris^1, Susie^1... I^1...",
"obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.",
"obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes^1, alright^1?",
"obj_kingcutscene_slash_Step_0_gml_2347_0": "* ^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?",
"obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm^1, yeah^1! Sure^1, dude^1, haha^1!",
"obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go^1, Kris^1!",
"obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright^1, Kris^1?",
"obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris^1!\n* Susie^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh^1, you're all right^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah^1, it'll take more than that to take us down.",
"obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris^1, Susie^1... I'm^1... I'm sorry.",
"obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING^1, we almost^1... we almost^1...",
"obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie^1, you were right. I^1...",
"obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone^1...",
"obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins^1, is it^1?",
"obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh^1, it's complicated.",
"obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight.",
"obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down^1, then^1...",
"obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just^1... hurt someone you care about.",
"obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww^1, Susie^1...",
"obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero^1...^1!",
"obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh^1, don't get used to it.",
"obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then^1, I^1...",
"obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now.",
"obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah^1, I^1...",
"obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right^1, huh.",
"obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well^1, uh^1...",
"obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya.",
"obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie^1, Kris^1... Are you going to leave^1...^1?",
"obj_krisroom_slash_Create_0_gml_14_0": "The Beginning",
"obj_krisroom_slash_Create_0_gml_21_0": "* KRIS^1!",
"obj_krisroom_slash_Create_0_gml_22_0": "* Kris^1, if you do not wake up^1, we will be late for school^1!",
"obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you^1, alright^1?",
"obj_krisroom_slash_Step_0_gml_281_0": "* (But^1, when you opened your eyes^1...)",
"obj_krisroom_slash_Step_0_gml_289_0": "THE DARK",
"obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want^1?",
"obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah^1!^1! Hmmm^1...",
"obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me^1?",
"obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right^1...^1?",
"obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know.",
"obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow^1...^1!",
"obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl^1...^1!",
"obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us^1!",
"obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!\n* It's for a GOOD CAUSE^1!",
"obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)",
"obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (^1... I'll just go this way.)",
"obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (^1... well^1, that's a dead end^1...)",
"obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th^1... That's Lancer's voice^1!)",
"obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn^1, not another one of these^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (^1... maybe I should go back and ask Kris^1...)",
"obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ^1... and make sure they^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer^1...)",
"obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll^1... just do it myself^1!)",
"obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand^1? They have to stay in their cells.",
"obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.",
"obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ^1... Especially the purple one.",
"obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ^1... Lancer^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S^1... Susie^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ^1... w-what are you doing here^1...^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer^1, Kris and Ralsei are still locked up^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I^1... I know.",
"obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.",
"obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here.",
"obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever.",
"obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L^1... Lancer^1... you^1... you^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us^1...^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team.",
"obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I^1... I can explain^1, Susie^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah.",
"obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.",
"obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine^1, actually.",
"obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.",
"obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I^1... get it.",
"obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it^1, y'know.",
"obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ^1... really wanna be my friend anyway^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie^1, that's not-",
"obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.",
"obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -",
"obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.",
"obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME^1?\n* GET OUT OF MY WAY.",
"obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N^1... no.",
"obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME^1...^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man^1, I tried to warn you^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So^1, don't expect me to feel guilty^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ^1... when they have to clean you off the floor.",
"obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S^1... Susie^1...^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y^1... you missed^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you^1, man.",
"obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move. Please.",
"obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B^1... But Susie^1, if I let you guys go^1... then^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight^1, and^1... and^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other.",
"obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ^1... at least if you stay here^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.",
"obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I^1... I^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.",
"obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him^1, we'll just^1, um^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out. Peaceful-style. Y'know.",
"obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey^1, Lancer^1! C'mon^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team^1, right^1!^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us^1! Fighting or not^1! Alright^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ^1... Yeah^1! Yeah^1, you're right^1...^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help^1, too^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad^1! Ripen him up^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey^1, now we're getting somewhere^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now^1!^1!^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S^1... Susie^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ^1... Yeah^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are^1...",
"obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H^1... Huh^1?",
"obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of^1... Of course^1! I mean^1, if you wanna be^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew^1! See you^1!^1!",
"obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (^1... how am I gonna get past his dad like that^1...^1?)",
"obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C^1... C'mon^1, I'll figure something out^1!)",
"obj_lancerboss_slash_Step_0_gml_17_0": "Halt^1, clowns^1!\nThis bike is\nfueled by\nvictory^1!^1!^1!",
"obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed^1...\nJust kidding^1!\nThat's you^1!^1!",
"obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this^1?^1?^1?",
"obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho^1!^1!^1!\nI'm the bad\nguy^1!",
"obj_lancerboss_slash_Step_0_gml_26_0": "Oh^1! You make\nmy feelings\ndo wheelies^1!\nSweet wheelys",
"obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels^1?",
"obj_lancerboss_slash_Step_0_gml_34_0": "Stop^1!^1! My\npersonality's\ngetting too\ndeep^1!^1!^1!",
"obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.",
"obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.",
"obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
"obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.",
"obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.",
"obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but^1, like^1, that's cool.",
"obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade^1, but he's a spade.",
"obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle^1, so he set his bike on fire.",
"obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.",
"obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help^1!",
"obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.",
"obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.",
"obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down^1, his ATTACK power goes sideways^1...^1?",
"obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again^1...",
"obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up^1!",
"obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.",
"obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered^1...\n* His ATTACK POWER went down^1!",
"obj_lancerboss_slash_Step_0_gml_196_0": "Wait^1!\nWait a second^1!",
"obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel^1...^1!",
"obj_lancerboss_slash_Step_0_gml_198_0": "Alright^1,\nyou punk-\na-roos^1!",
"obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime^1, but^1...",
"obj_lancerboss_slash_Step_0_gml_200_0": "Next time^1,\nthe losers\nwill be\nYOU^1!^1!^1!",
"obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha^1!^1!^1!\nBye^1, losers^1!^1!",
"obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner^1!^1!^1!",
"obj_lancerboss2_slash_Step_0_gml_88_0": "* ^1...",
"obj_lancerboss2_slash_Step_0_gml_120_0": "Hey^1, wanna\nsee what\nhappens to\ntraitors^1?",
"obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.",
"obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way^1...",
"obj_lancerboss2_slash_Step_0_gml_122_1": "^1...I'll\nkill you.",
"obj_lancerboss2_slash_Step_0_gml_123_0": "Get it^1?\nI'll KILL\nyou.",
"obj_lancerboss2_slash_Step_0_gml_124_0": "Heh^1...\nYou missed^1,\nidiot^1!",
"obj_lancerboss2_slash_Step_0_gml_127_0": "^1... wait^1, why\naren't you\nfighting\nback^1...^1?",
"obj_lancerboss2_slash_Step_0_gml_135_0": "^1... Heh^1, you\nthink I\nCARE^1?",
"obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie^1?",
"obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme^1!",
"obj_lancerboss2_slash_Step_0_gml_145_0": "^1...^1.....\nAlright^1,\nthat's\nenough.",
"obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much^1...",
"obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE^1!",
"obj_lancerboss3_slash_Step_0_gml_56_0": "Hey^1!^1!\nHey Susie^1!^1!\nWatch me^1,\nwatch me^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing^1, you\nluxurious\nmelons^1!^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_58_0": "Horror^1! Pain^1!\nThe power of\nREAL bad guys^1!\n(Nice^1, huh^1?)",
"obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL^1! ^1...and\nfriendship^1!",
"obj_lancerboss3_slash_Step_0_gml_64_0": "Ow^1, my\nguts hurt^1!",
"obj_lancerboss3_slash_Step_0_gml_66_0": "Oh^1, what a\nbeautiful\nsong^1!^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey^1, I'll\nput you to\nbed soon^1...",
"obj_lancerboss3_slash_Step_0_gml_70_0": "Oh^1!^1!^1!\nIt's\nworking\non me^1!^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks^1,\nit's all\nnatural^1!",
"obj_lancerboss3_slash_Step_0_gml_72_0": "Really^1!^1?\nIt's just\nwhat I\nwanted^1!^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee^1!\nI'm bliss-\n-fully\nignorant^1!",
"obj_lancerboss3_slash_Step_0_gml_77_0": "Oh^1!^1!^1!\nIt's\nworking\non me^1!^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_78_0": "Really^1!^1?\nThat's bad^1!",
"obj_lancerboss3_slash_Step_0_gml_79_0": "Wow^1, I'll\nlook\namazing^1!^1!",
"obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee^1!\nI'm bliss-\n-fully\nignorant^1!",
"obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.",
"obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.",
"obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
"obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.",
"obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.",
"obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out^1!^1!^1! He's boosted by friendship^1!",
"obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.",
"obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced^1!",
"obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair^1...",
"obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced^1!",
"obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.",
"obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced^1!",
"obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along^1!",
"obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness^1!",
"obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast^1!",
"obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly^1!",
"obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies^1!",
"obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team^1! I'm proud^1!",
"obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced^1!)",
"obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.",
"obj_lancerboss3_slash_Step_0_gml_232_0": "* You two^1, if we don't stop fighting^1, then^1...",
"obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ^1... Someone might get hurt^1!",
"obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced^1! It's working^1!)",
"obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies^1!",
"obj_lancerboss3_slash_Step_0_gml_242_0": "* You two^1, if we stop fighting^1, then I could^1, um^1...",
"obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair^1!",
"obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced^1!)",
"obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness^1!",
"obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary^1, I like you two^1, and^1...",
"obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along^1!",
"obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast^1!",
"obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat^1?^1!",
"obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly^1!",
"obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer^1!)",
"obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU^1!",
"obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow^1...",
"obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey^1, HEY^1! Enough's enough already^1!",
"obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more^1, you might really hurt him^1!",
"obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ^1... Lancer^1, you OK^1...^1?",
"obj_lancerboss3_slash_Step_0_gml_354_0": "* I^1... I'm fine^1, Susie^1!",
"obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just^1... a little mixed up.",
"obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright^1, fine^1! You guys win^1!",
"obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris^1, maybe we should have taken it easier^1...)",
"obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.",
"obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong^1, dude^1?",
"obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies^1...^1!",
"obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft.",
"obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle^1, though.",
"obj_lancerboss3_slash_Step_0_gml_371_0": "* ^1...",
"obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well^1, if you don't wanna fight^1,",
"obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point^1, I guess.",
"obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over^1!",
"obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle^1...^1!",
"obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them^1...^1!",
"obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris.\n* There's someone up there waving at us.",
"obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want^1...^1?",
"obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris^1!",
"obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha^1...\n* So you've begun to cross the GREAT BOARD^1...",
"obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm^1... impressive.",
"obj_lancerscare2_slash_Step_0_gml_62_0": "* So^1, it's a shame^1...",
"obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further^1!^1!^1!",
"obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood^1!",
"obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood^1!\n* Splooshing blood^1!\n* Very gross and bad^1!",
"obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey^1, purple girl^1, was that scarier^1?",
"obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME^1!^1?",
"obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying^1!",
"obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you^1!",
"obj_lancerscare2_slash_Step_0_gml_181_0": "* You^1...\n* Want to be like ME^1?",
"obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah^1!^1!^1!",
"obj_lancerscare2_slash_Step_0_gml_185_0": "* Well^1, that's stupid.",
"obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* ^1...",
"obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But^1, umm^1, the new laugh isn't as awful.",
"obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is^1, uh^1, cool.",
"obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ^1... what the hell is up with the bucket^1, though^1?",
"obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.",
"obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.",
"obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah^1, I'm not^1, uh^1, supposed to make a mess.",
"obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway^1, thanks for your feedback^1! I'm really feeling scary^1!",
"obj_lancerscare2_slash_Step_0_gml_198_0": "* ^1... ummm^1, no problem^1, I guess.\n* Haha.",
"obj_lancerscare2_slash_Step_0_gml_226_0": "* ^1... so are your guys gonna attack us^1, or^1...",
"obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ^1... Oh^1!\n* Yeah^1!",
"obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ^1... I was so excited I forgot to bring any guys.",
"obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME^1, it'll be the END for--",
"obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey^1, I've just been calling you guys \\cYCLOWN\\cWs^1...",
"obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something^1?",
"obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh^1, Kris^1, we should come up with a name^1!",
"obj_lancerscare2_slash_Step_0_gml_250_0": "* No^1, we shouldn't.",
"obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided^1!\n* Everyone puts a name in the bucket^1!",
"obj_lancerscare2_slash_Step_0_gml_311_0": "* ^1...",
"obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird.",
"obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here^1!",
"obj_legend_slash_Draw_0_gml_13_0": "Once upon a time^1, a LEGEND\nwas whispered among shadows.",
"obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.",
"obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.",
"obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.",
"obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.",
"obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE",
"obj_legend_slash_Draw_0_gml_98_0": "For millenia^1, LIGHT and DARK\nhave lived in balance^6^1,",
"obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
"obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter^1...",
"obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
"obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror",
"obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.",
"obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding^1...",
"obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.",
"obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope^1...",
"obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.",
"obj_legend_slash_Draw_0_gml_301_0": "A HUMAN^1,",
"obj_legend_slash_Draw_0_gml_309_0": "A MONSTER^1,",
"obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.",
"obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
"obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
"obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored^1,",
"obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.",
"obj_legend_slash_Draw_0_gml_426_0": "Today^1, the FOUNTAIN OF DARKNESS-",
"obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-",
"obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.",
"obj_legend_slash_Draw_0_gml_466_0": "But recently^1, another fountain\nhas appeared on the horizon^1...",
"obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of\nLIGHT and DARK begins to shift^1...",
"obj_monster1_slash_Step_0_gml_25_0": "Line1",
"obj_monster1_slash_Step_0_gml_26_0": "Line2",
"obj_monster1_slash_Step_0_gml_53_0": "* Line3",
"obj_monster1_slash_Step_0_gml_54_0": "* Line4",
"obj_monster1_slash_Step_0_gml_55_0": "* Line5",
"obj_monster1_slash_Step_0_gml_56_0": "* Line6",
"obj_monster1_slash_Step_0_gml_57_0": "* Line7",
"obj_monster1_slash_Step_0_gml_75_0": "* Line8",
"obj_monster1_slash_Step_0_gml_82_0": "Line9",
"obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster^1!",
"obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face^1, or part of your eye^1?",
"obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad^1, you know^1?",
"obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine^1!",
"obj_npc_facing_slash_Other_10_gml_37_0": "* And^1, if you have time^1, could you say hi to her for me^1...^1?",
"obj_npc_facing_slash_Other_10_gml_48_0": "* Ah^1, Kris.\n* Late again^1, I see.",
"obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm^1? You need a partner^1?",
"obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student.",
"obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though^1... wait^1!\n* Kris^1, now that I think about it^1...",
"obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment^1!",
"obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft^1, NOT^1!\n* I actually want to get an \"A^1!\"",
"obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere^1, Kris^1! I actually want to get an \"A^1!\"",
"obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again^1!",
"obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris^1, didn't I SAY being late was a bad idea^1?",
"obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say^1...",
"obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened^1?",
"obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas^1, Kris.\n* I already tried to help you^1...",
"obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er^1?\n* I hardly know 'er^1!^1!",
"obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha^1!^1!\n* Whaddya think of that one^1!^1?\n* Funny^1, right^1?^1?^1?",
"obj_npc_facing_slash_Other_10_gml_83_0": "* ^1... No^1?",
"obj_npc_facing_slash_Other_10_gml_84_0": "* Well^1, I got NEWS for you^1, PAL^1!\n* I already GOT a partner^1!^1!\n* SCRAM^1!",
"obj_npc_facing_slash_Other_10_gml_88_0": "* That's right^1, KRIS^1!\n* I got the GOOD partner^1!",
"obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK^1!",
"obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money^1, and I'm also VERY funny.",
"obj_npc_facing_slash_Other_10_gml_96_0": "* Kris^1, don't listen to 'em.\n* It's not that bad.",
"obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.",
"obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project^1!^1!",
"obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say^1, Kris^1...\n* You SUZ^1, you LOSE^1!^1!^1!",
"obj_npc_facing_slash_Other_10_gml_100_0": "* ^1... uhhh^1, that's not very reassuring^1, huh.",
"obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs^1?",
"obj_npc_facing_slash_Other_10_gml_114_0": "* Yo^1, Kris^1!\n* Show up earlier next time^1!",
"obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy^1, haha^1...",
"obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy^1, Partner^1!\" like a cowboy^1...",
"obj_npc_facing_slash_Other_10_gml_120_0": "* Yo^1, Kris^1, you're lucky.\n* I'd rather be partnerless than this^1, haha^1...",
"obj_npc_facing_slash_Other_10_gml_126_0": "* Yo^1! Kris^1! I'm sorry^1!\n* If I had just waited to be your partner^1...",
"obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS^1!\n* She's gonna pound you to pieces^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces^1!",
"obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris^1, just keep running and don't look back^1!",
"obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click^1, click^1, tap^1, tap^1...)",
"obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ^1... taken.",
"obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click^1, click^1, tap^1, tap^1...)",
"obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ^1... don't die.",
"obj_npc_facing_slash_Other_10_gml_159_0": "* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners^1!",
"obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo^1, Ever since our first gym class^1!",
"obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us^1...",
"obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead^1!\n* That's our origin story^1!",
"obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different^1, but me and Catti have a TON^1, In common^1!",
"obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing^1, and unhinging our jaws^1!",
"obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris^1, if I had arms^1...",
"obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you.",
"obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What^1?\n* Wh-what am I watching on my phone^1?",
"obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork^1, of course.",
"obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A^1... animated schoolwork^1... and^1...",
"obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey^1, Kris^1, have you chosen a partner yet^1?",
"obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry^1, Mew Mew.)\n* (You'll ALWAYS be MY partner.)",
"obj_npc_facing_slash_Other_10_gml_198_0": "* Kris^1? What's the hold-up^1?\n* Go out there^1!",
"obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho^1... if it isn't my two favorite people.",
"obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche^1!\n* You guys aren't even in my top five^1!^1!",
"obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer^1!\n* Where's Susie^1?",
"obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl^1...^1?\n* Ho ho ho^1...",
"obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools^1!\n* You're too late to stop me^1...^1!",
"obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do^1?",
"obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.. It was SO simple^1!",
"obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up^1, so I ran away^1...^1!",
"obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic^1...",
"obj_npc_facing_slash_Other_10_gml_230_0": "* So^1, are you just going to stand there^1?",
"obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right^1...",
"obj_npc_facing_slash_Other_10_gml_233_0": "* Why^1!^1? The purple girl's over there^1!",
"obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh^1, you came back.",
"obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi^1, will your troops NOT thrash us^1?",
"obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei^1, Ralsei^1, Ralsei^1...",
"obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work.",
"obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship^1!^1?",
"obj_npc_facing_slash_Other_10_gml_257_0": "* ^1?",
"obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1^1!",
"obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait^1, who the hell\nis ~1^1?)",
"obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1^1!",
"obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can^1, y'know^1, just use your hands.",
"obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME^1, Kris. Puzzles are YOUR job.",
"obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ^1... Along with everything else I don't wanna do.",
"obj_npc_facing_slash_Other_10_gml_307_0": "* Kris^1, this might seem like a bad situation^1, but^1...",
"obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out^1!",
"obj_npc_facing_slash_Other_10_gml_312_0": "* Kris^1, why don't you look around some more^1?",
"obj_npc_facing_slash_Other_10_gml_323_0": "* So^1, Kris^1, what did you find^1...^1!^1?",
"obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* ^1...",
"obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ^1... what's all that green stuff around your mouth^1?",
"obj_npc_facing_slash_Other_10_gml_329_0": "* ^1... 2 minutes in jail and you've already resorted to eating moss.",
"obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm^1, you're a real^1... go-getter^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* ^1...",
"obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh^1... Kris^1... You^1, um^1...",
"obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ^1... you managed to put on shackles.",
"obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They^1... They look really nice on you^1!",
"obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um^1, very^1, prisoner-for-life^1! Haha^1!",
"obj_npc_facing_slash_Other_10_gml_341_0": "* ^1...",
"obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ^1... what's all that green stuff around your mouth^1?",
"obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ^1... 2 minutes in jail and you've already started eating moss.",
"obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles^1, so^1, um^1...",
"obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life^1! Haha^1!",
"obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* ^1...",
"obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now^1...",
"obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something^1... Heheheheh^1...",
"obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off^1, man.",
"obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"",
"obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence^1, you sweet basket of eggs^1!",
"obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar^1!",
"obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh^1, yeah^1, eggboy^1!",
"obj_npc_facing_slash_Other_10_gml_392_0": "* Well^1? Has everybody had enough^1?",
"obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.",
"obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there^1...",
"obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee^1, like this^1?",
"obj_npc_facing_slash_Other_10_gml_410_0": "* Haha^1! Yeah^1! That's perfect^1!^1!^1!",
"obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along^1, you two^1?",
"obj_npc_facing_slash_Other_10_gml_414_0": "* Hey^1, don't LOOK^1! Spoilers^1, dude^1!",
"obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris^1, Lancer's gonna like^1,",
"obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all^1...",
"obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff.",
"obj_npc_facing_slash_Other_10_gml_423_0": "* Yes^1! I have some wavy scissors^1!",
"obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin'^1, if you join OUR side he can do yours too.",
"obj_npc_facing_slash_Other_10_gml_427_0": "* Kris^1, if you^1, stay on my side^1...",
"obj_npc_facing_slash_Other_10_gml_428_0": "* I can^1... um^1, hem some floral patterns into your ascot.",
"obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo^1, can you hem some into me^1?",
"obj_npc_facing_slash_Other_10_gml_432_0": "* No^1...^1?",
"obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great.",
"obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype^1!",
"obj_npc_facing_slash_Other_10_gml_442_0": "* That's just^1... a bunch of torn up pieces of felt.",
"obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second^1?",
"obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well^1... Look who it is.",
"obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.",
"obj_npc_facing_slash_Other_10_gml_455_0": "* Hey^1! Watch your language^1!",
"obj_npc_facing_slash_Other_10_gml_457_0": "* Oh^1, sorry^1...",
"obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more.",
"obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too^1?",
"obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.",
"obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before^1...^1?",
"obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us^1?",
"obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)",
"obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH^1!",
"obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together^1...",
"obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it^1?",
"obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything^1?",
"obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast^1...^1!",
"obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself^1!",
"obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as^1... I don't know how to scheme very well.",
"obj_npc_facing_slash_Other_10_gml_512_0": "* Alright^1, so how should we split this jelly donut^1?",
"obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood^1, and you take the skin^1!",
"obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask^1, how does a donut fit into your plan^1?",
"obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.",
"obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School^1, Dr. Toothpaste.",
"obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho^1! Yes^1! Earn a second doctorate^1, Smart Genius^1!",
"obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of^1...^1?^1?^1?)",
"obj_npc_facing_slash_Other_10_gml_527_0": "* Hey^1, how about we just^1, uh^1, split it in half^1?",
"obj_npc_facing_slash_Other_10_gml_529_0": "* Yes^1!^1!^1! A wonderfully evil new idea^1!^1!^1!",
"obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice^1!",
"obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next^1?^1?^1?",
"obj_npc_facing_slash_Other_10_gml_543_0": "* We^1... were following you.",
"obj_npc_facing_slash_Other_10_gml_545_0": "* Oh^1... why^1? I have no idea where I'm going^1!",
"obj_npc_facing_slash_Other_10_gml_547_0": "* (^1... Kris^1, let's just go wherever Lancer^1... DOESN'T go^1?^1?^1?)",
"obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.",
"obj_npc_facing_slash_Other_10_gml_552_0": "* I'm^1... not certain what that means^1, but OK.",
"obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha^1, come back for seconds^1!^1?",
"obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris^1, let's NOT follow Lancer^1, OK^1?)",
"obj_npc_facing_slash_Other_10_gml_568_0": "* Damn^1, I was SURE he went this way^1...",
"obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost^1...^1?",
"obj_npc_facing_slash_Other_10_gml_572_0": "* No way^1, he can save his own damn self.",
"obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But^1, uh^1, tell me if you see him^1...",
"obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris^1, let's just go where Susie and Lancer DON'T go^1...)",
"obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through^1!)",
"obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at^1?",
"obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way^1...^1?",
"obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris^1, let's NOT follow Lancer and Susie^1, OK^1?)",
"obj_npc_facing_slash_Other_10_gml_600_0": "* Susie^1! Blue person whose name I neglected to learn all along^1!",
"obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways.",
"obj_npc_facing_slash_Other_10_gml_603_0": "* We were^1, but Kris wanted to say bye^1, y'know^1?",
"obj_npc_facing_slash_Other_10_gml_605_0": "* Oh^1!^1!^1! Really^1!^1? Hohoho^1!^1!^1! That's funny^1!^1!",
"obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends^1!",
"obj_npc_facing_slash_Other_10_gml_608_0": "* Huh^1!^1? I mean^1... I didn't NOT want to^1!",
"obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm^1, so^1, you're the king now^1, huh^1...^1?",
"obj_npc_facing_slash_Other_10_gml_611_0": "* Yes^1!^1! And I'm changing some big rules^1!",
"obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First^1, Lightners are now legal^1!",
"obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second^1, prison is now only for dads^1!",
"obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.",
"obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey^1, your dad was^1, uh^1, protecting the fountain^1, right^1?",
"obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ^1... is it gonna be OK if we mess with it^1...^1?",
"obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea^1!",
"obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys^1, so I trust you^1...^1!",
"obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens^1, we'll fix it out^1!",
"obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah^1, guess we'll just see I guess.",
"obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm^1... well^1, see ya later^1!",
"obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon^1!^1!^1!",
"obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town^1, for a couple of clowns^1!",
"obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.",
"obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ^1... is he leaving^1?",
"obj_npc_facing_slash_Other_10_gml_640_0": "* No^1... he's just a sweet little peach.",
"obj_npc_facing_slash_Other_10_gml_656_0": "* Kris^1... Susie^1...^1? Are you leaving^1?",
"obj_npc_facing_slash_Other_10_gml_658_0": "* Nah^1, we have to talk to Lancer first.",
"obj_npc_facing_slash_Other_10_gml_665_0": "* Kris^1... Susie^1...^1? Are you leaving^1?",
"obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know^1, I'm just following Kris.",
"obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are.",
"obj_npc_facing_slash_Other_10_gml_674_0": "* Kris^1...^1? Susie^1...^1? You came back^1...^1?",
"obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm^1, well^1...",
"obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye^1, y'know^1...",
"obj_npc_facing_slash_Other_10_gml_679_0": "* Oh^1!^1!^1! Actually^1...",
"obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ^1... Everyone here wanted to say goodbye^1, too.",
"obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave^1, alright^1?",
"obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah^1, yeah^1, we'll try not to skip you.",
"obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris^1!\n* You survived Susie^1!\n* I was getting worried^1!",
"obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK^1, Kris^1, now for something more important.",
"obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt.",
"obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue.",
"obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However^1, Kris.\n* I am a benevolent volunteer assistant.",
"obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to^1...",
"obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64.23^1!\n* Consider it^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah^1, did you forget what it looks like^1?",
"obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is^1, perhaps^1... a mauve dragon wearing lipstick.",
"obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes^1, I believe they are^1, well^1...",
"obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know^1, Kris^1, I think you'll know it when you see it^1!",
"obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What^1? Hospital window^1? What are you talking about^1?",
"obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry^1, Kris.\n* I don't have time to do such things.",
"obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm^1... Hmm^1... What do they say^1?",
"obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY^1?",
"obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday^1, Kris^1!",
"obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying^1!",
"obj_npc_facing_slash_Other_10_gml_739_0": "* Kris^1! What'sup^1!",
"obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working^1, so I'm starting^1, on our Project^1!",
"obj_npc_facing_slash_Other_10_gml_741_0": "* I've already^1, copied a bunch of pictures.",
"obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)",
"obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball^1!\n* Hah haha^1!",
"obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg^1...\n* so tem stuby^1...\n* HARD^1!^1!^1!^1!",
"obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)",
"obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say^1, Kris^1...\n* I was thinking.",
"obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home^1...",
"obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner^1, just like old times^1...",
"obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat.",
"obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy^1?",
"obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town.",
"obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck^1, but^1...",
"obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes^1, these flowers are still kicking.",
"obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate^1...",
"obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)",
"obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah^1!^1!",
"obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)",
"obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)",
"obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely^1...",
"obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)",
"obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)",
"obj_npc_hammerguy_slash_Step_0_gml_186_0": "* ^1.... Hmm^1, this KEY has a terrible energy coming from it^1...",
"obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it^1...",
"obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier^1...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK^1?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ^1...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them^1...^1?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep^1!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn^1... yeah^1, you talking is already doing that.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it^1!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris^1...)",
"obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.",
"obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)",
"obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush^1, you need to take care of yourself.\")",
"obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.)\n* (Hold",
"obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)",
"obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)",
"obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors^1?",
"obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal^1,",
"obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese^1,",
"obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice^1,",
"obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy^1,",
"obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice^1,",
"obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss^1,",
"obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more^1!\n* Stop on down at ICE-E's PEZZA^1!",
"obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because^1...",
"obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop^1...",
"obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee^1!",
"obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP^1!\n* ICE ME UP^1, BOSS^1!^1!^1!",
"obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh^1, God^1, someone's actually here^1...)\n* Uhhhh^1...",
"obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA^1, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.",
"obj_npc_room_animated_slash_Other_10_gml_58_0": "* ^1...",
"obj_npc_room_animated_slash_Other_10_gml_59_0": "* ^1... H^1... Hey^1!\n* Hey^1, wait a second^1!",
"obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you^1!",
"obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up^1, too^1...",
"obj_npc_room_animated_slash_Other_10_gml_68_0": "* ^1... Nah^1, serving drinks wouldn't really suit a fire elemental.",
"obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous^1, I'd just melt all the ice.",
"obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee^1?\n* Nah^1, that sounds like a lawsuit waiting to happen^1...",
"obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)",
"obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness^1...)",
"obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)",
"obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it^1, it grew to respect you^1...)",
"obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well^1, actually^1, maybe it shrunk to respect you.)",
"obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy^1... looks like they got clobbered.)",
"obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah^1, clobbered guys.\n* Brings back memories.",
"obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh^1, why does the King make us take care of his son^1?",
"obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid^1, but he's so weird^1, and it's so^1... obligatory^1...",
"obj_npc_room_animated_slash_Other_10_gml_111_0": "* ^1... It's no wonder nobody REALLY likes him.",
"obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but^1, at the same time^1, because no one wanted to be his friend^1...",
"obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner^1... A MEAN one^1...",
"obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence^1, huh^1!",
"obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish^1, swish)\n* Oh^1, fanning^1?\n* I'm not fanning.",
"obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.",
"obj_npc_room_animated_slash_Other_10_gml_128_0": "* L^1... Lightners^1! This girl's with you^1, r-right^1!^1?",
"obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her^1...^1! Please get her under control^1!",
"obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah^1, they're MY enemies^1, actually.",
"obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em.",
"obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh^1!^1? Help^1!^1!^1! Help me^1!^1!^1! I don't wanna fan forever^1!^1!",
"obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me^1!^1!^1! I don't wanna fan forever^1!^1!^1!",
"obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves^1, but I got really into it^1...",
"obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish^1, swish)\n* I could do this forever^1!",
"obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.",
"obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.",
"obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.",
"obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel^1, the beloved living room chair.)",
"obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)",
"obj_npc_room_slash_Other_10_gml_48_0": "* S-stop^1!\n* I'm still recovering from where you hurt me.",
"obj_npc_room_slash_Other_10_gml_49_0": "* Plus^1, I just ate^1, so I'll get a cramp if I fight you so quickly.",
"obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool^1?\n* I wanna know if I should bring my cute swimsuit^1...",
"obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier^1...",
"obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream^1...^1?",
"obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba^1! I'm TOPCHEF^1!\n* My latest cake worked me to exhaustion^1!",
"obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap^1...\n* But^1, Mama miba^1!\n* A scary noise woke me up^1!",
"obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table^1, eating the cake like an animal^1!",
"obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water^1, and it hissed and ran off^1!\n* But^1, my wonderful cake is^1...",
"obj_npc_room_slash_Other_10_gml_86_0": "* Aww^1, Kris^1, that sounds like Susie^1! We must be going the right way^1!",
"obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble^1!",
"obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba^1! M-M-Mama SHIBA^1!\n* You know that beast^1!^1?\n* Please don't come back^1...",
"obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba^1! Mom AMOEBA^1!\n* Y-You're the beast that ate my cake^1!",
"obj_npc_room_slash_Other_10_gml_97_0": "* Yeah^1? So^1? Want me to spit it back out^1?",
"obj_npc_room_slash_Other_10_gml_99_0": "* N-no^1, that's quite fine^1...",
"obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure^1? 'd probably make it better.",
"obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that^1!^1?",
"obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.",
"obj_npc_room_slash_Other_10_gml_108_0": "* ^1... So you don't trust anyone^1?",
"obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.",
"obj_npc_room_slash_Other_10_gml_137_0": "* W-woah^1! Wait a minute^1! Even if you're my enemy^1, I've got to warn you^1!",
"obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming^1, clobbering anyone who dares block her way^1...^1!",
"obj_npc_room_slash_Other_10_gml_139_0": "* (Sob^1...) We don't even like fighting^1... th-the King left us no choice^1...",
"obj_npc_room_slash_Other_10_gml_143_0": "* O-oh^1... Kris^1, we need to stop Susie^1, quick^1...^1!",
"obj_npc_room_slash_Other_10_gml_147_0": "* (Sob^1...) We don't even like fighting^1... th-the King left us no choice^1...",
"obj_npc_room_slash_Other_10_gml_152_0": "* Hey^1, why aren't you afraid^1...^1?",
"obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH^1!^1!\n* It's that purple beast^1!^1!^1!",
"obj_npc_room_slash_Other_10_gml_159_0": "* Woah^1, nice cheer.\n* Look^1, Kris^1, I've got fans.",
"obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-\n* Okay^1, I'm outta breath.",
"obj_npc_room_slash_Other_10_gml_175_0": "* Sup.",
"obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.",
"obj_npc_room_slash_Other_10_gml_179_0": "* Yeah^1, I finished.",
"obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?\n* Wanna know how TP works^1?",
"obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details^1...",
"obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.",
"obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully.",
"obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.",
"obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW^1?",
"obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you.",
"obj_npc_room_slash_Other_10_gml_200_0": "* What^1?\n* I'm building a ladder here.",
"obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is^1...\n* \\cRGet out of my way when I'm building a ladder^1!\\cW",
"obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW^1?",
"obj_npc_room_slash_Other_10_gml_205_0": "* What^1?",
"obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW^1?",
"obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take^1...",
"obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW^1!",
"obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW^1!",
"obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle^1!",
"obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it^1?",
"obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.",
"obj_npc_room_slash_Other_10_gml_223_0": "* Plus^1, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.",
"obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.",
"obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
"obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
"obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris.\n* Unripe candy is sour.",
"obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter^1... if it's candy^1, it's good^1!",
"obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you^1...",
"obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ^1... Wait^1, \"meaty^1?\"",
"obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty^1?",
"obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh^1, jerky.",
"obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy^1...",
"obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store^1!^1?",
"obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys^1, but^1...",
"obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.",
"obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power^1, he fired everyone and replaced all puzzle makers with HIM^1...",
"obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD^1...\n* Lord of the Puzzles^1...\n* Be careful^1...^1!",
"obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay^1...",
"obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies^1...\n* Itchy beanies^1...",
"obj_npc_room_slash_Other_10_gml_278_0": "* Woah there^1, horsie. Ponmen're scary^1, but all'n they're doin' is following the King.",
"obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss^1... those'n were peaceful times.",
"obj_npc_room_slash_Other_10_gml_280_0": "* But now^1, even the boss's been reduced to the King's peon^1...",
"obj_npc_room_slash_Other_10_gml_284_0": "* My name^1? Mr. Elegance.",
"obj_npc_room_slash_Other_10_gml_285_0": "* Haha^1, and these^1? These are my nostrils^1, not my eyes.",
"obj_npc_room_slash_Other_10_gml_286_0": "* ^1... can still see out of them^1, though.",
"obj_npc_room_slash_Other_10_gml_292_0": "* Fear not - we^1, unlike the simple Ponmen^1, possess FULL faculty over our actions.",
"obj_npc_room_slash_Other_10_gml_293_0": "* I^1, Mr. Society^1, am far too intelligent to ever bow down to such a tyrant^1!",
"obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary^1, you see.",
"obj_npc_room_slash_Other_10_gml_297_0": "* What^1, you think you possess the power to topple that brute^1?^1?^1?",
"obj_npc_room_slash_Other_10_gml_298_0": "* Yes^1! Yes^1! I'm sure everyone will support you^1! Go for it^1!",
"obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate^1!",
"obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm^1... Mr. Elegance has run off on some hellish errand^1...",
"obj_npc_room_slash_Other_10_gml_305_0": "* Huh^1? No^1, I didn't help out at all^1!^1!",
"obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking^1!^1?",
"obj_npc_room_slash_Other_10_gml_316_0": "* Hey^1, kid. We managed to fix up this old thingamajig for you.",
"obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door^1... It can take you anywhere you want in the world^1!",
"obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.",
"obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo^1, we'll keep working on it^1... Anything to help you out^1, kid^1!",
"obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid^1, we managed to get this door to go to the castle.",
"obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out^1!",
"obj_npc_room_slash_Other_10_gml_327_0": "* ^1... Where'd this door come from^1?",
"obj_npc_room_slash_Other_10_gml_328_0": "* Dunno^1... come to think of it^1, I've never seen it before.",
"obj_npc_room_slash_Other_10_gml_334_0": "* Woah there^1, horsie. Me and Mr. Society got this door workin' for ya.",
"obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want^1... 'long as it's one of the two destinations.",
"obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us^1, it was tough work^1, and it might break.",
"obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
"obj_npc_room_slash_Other_10_gml_340_0": "* Woah there^1, horsie. Mr. Society and the puzzle guy fixed that door.",
"obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us^1, it should work without any issues.",
"obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
"obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.",
"obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that^1, but^1...",
"obj_npc_room_slash_Other_10_gml_352_0": "* Now^1, don't tell anyone Mr. Society helped^1... he doesn't want none of that.",
"obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now^1... with my nostrils.",
"obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.",
"obj_npc_room_slash_Other_10_gml_366_0": "* ^1... Say^1, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.",
"obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW^1, \\cYCUTE BOYS\\cW^1, and \\cYTREES\\cW.",
"obj_npc_room_slash_Other_10_gml_368_0": "* ^1... maybe I'll just get her a card.",
"obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card^1... No^1, I need that^1!",
"obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
"obj_npc_room_slash_Other_10_gml_384_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK^1!",
"obj_npc_room_slash_Other_10_gml_388_0": "* Ah^1, that SCARF^1!",
"obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you^1, simply took it^1, without asking^1!",
"obj_npc_room_slash_Other_10_gml_390_0": "* That's fine^1! It's my gift to help you defeat the KING^1!",
"obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic^1! Ha ha^1! And potentially criminals^1!",
"obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes^1!\n* Take the SCARF from this chest and DEFEAT the KING^1!",
"obj_npc_room_slash_Other_10_gml_398_0": "* Besides^1, it's old^1, ragged^1, and doesn't fit me anymore^1!",
"obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for^1! It's kind of hand-me-down situation in there^1!",
"obj_npc_room_slash_Other_10_gml_406_0": "* Hey^1, where's that scarf^1! Did it not fit you^1?",
"obj_npc_room_slash_Other_10_gml_407_0": "* That's OK^1! Just put it in a chest^1! Someone else will take it^1!",
"obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
"obj_npc_room_slash_Other_10_gml_413_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK^1!",
"obj_npc_room_slash_Other_10_gml_420_0": "* (^1...)",
"obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball^1, I don't want to discuss anything.)",
"obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree^1...",
"obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2^1?\n* You BETTER.\n* Um^1, it's OK if you don't^1...",
"obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow^1!\n* (Break the Box for a Bracelet.)",
"obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow^1!\n* (It will Boost your Befense.)",
"obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow^1!\n* (Bracelets are my Bfavorite.)",
"obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners^1, but^1... we didn't o-gree with that.",
"obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped^1, but the o-thers were o-rrested^1...",
"obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks^1...",
"obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on^1...",
"obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on^1...",
"obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)",
"obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along^1, I used to eat the leaves from this tree^1...",
"obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.",
"obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm^1...",
"obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm^1...",
"obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off^1...",
"obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW",
"obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow^1, Prince Lancer's made REAL friends with a Lightner^1...",
"obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King^1, immediately^1...^1!",
"obj_npc_room_slash_Other_10_gml_513_0": "* ^1... But^1, it's definitely not going to be me.",
"obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked^1!",
"obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me^1!",
"obj_npc_room_slash_Other_10_gml_519_0": "* Ugh^1! I'm jealous of everyone with a leaf^1!",
"obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going^1?",
"obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine^1?",
"obj_npc_room_slash_Other_10_gml_531_0": "* The machine^1...^1? We had a whole sequence about it^1...^1?",
"obj_npc_room_slash_Other_10_gml_533_0": "* Oh^1, that. Yeah^1, we'll make it at the last minute.",
"obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier^1...",
"obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture^1?",
"obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad^1!",
"obj_npc_room_slash_Other_10_gml_540_0": "* Heheh^1, yeah^1, you tell him^1!",
"obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing^1!",
"obj_npc_room_slash_Other_10_gml_549_0": "* Kris^1, if you're jealous^1, you can be a bad guy^1, too^1...",
"obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle^1...^1!",
"obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um^1, if you are^1, I can find a nice leaf and fan you^1...)",
"obj_npc_room_slash_Other_10_gml_560_0": "* So^1, er^1... ready to be a good guy again^1, Susie^1?",
"obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.",
"obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good^1,\"",
"obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.",
"obj_npc_room_slash_Other_10_gml_566_0": "* Earlier^1, Susie ate a pinecone off the floor.",
"obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.",
"obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool.",
"obj_npc_room_slash_Other_10_gml_570_0": "* SEE^1?^1?^1? Finally^1, some RESPECT^1!^1!^1!",
"obj_npc_room_slash_Other_10_gml_577_0": "* Hey^1, move it^1, Captain Toothpaste.",
"obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.",
"obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse^1!",
"obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us^1, you know.",
"obj_npc_room_slash_Other_10_gml_593_0": "* Oh^1, okay^1!",
"obj_npc_room_slash_Other_10_gml_597_0": "* ^1... I noticed you aren't doing that.",
"obj_npc_room_slash_Other_10_gml_599_0": "* Yeah^1!",
"obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me^1! This trash can's really great^1!",
"obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier^1!",
"obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can^1, too^1!",
"obj_npc_room_slash_Other_10_gml_618_0": "* (Oh^1, oh. I'm just the cage.)\n* (No one talks to me^1!)",
"obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show^1?)",
"obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)",
"obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)",
"obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)",
"obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people^1... Wish we could go back to the good old days^1,)",
"obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)",
"obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)",
"obj_npc_room_slash_Other_10_gml_638_0": "* Woe^1! Oh^1, Woe^1!\n* We are the three Former Kings^1!\n* We beg you^1, free us^1!",
"obj_npc_room_slash_Other_10_gml_639_0": "* Once^1, all four of us ruled together^1, but when the Knight arrived^1, everything changed^1...",
"obj_npc_room_slash_Other_10_gml_640_0": "* Oh^1, my diamonds^1! My jewels^1! You must tell me if they're all right^1! Ohh^1!^1!",
"obj_npc_room_slash_Other_10_gml_644_0": "* What^1, you say^1? Your world is in danger^1?",
"obj_npc_room_slash_Other_10_gml_645_0": "* Well^1, that's a shame^1, isn't it.",
"obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys^1, I got locked up^1...",
"obj_npc_room_slash_Other_10_gml_654_0": "* How can I^1!^1? You guys seem WAY nicer than the King^1...^1!",
"obj_npc_room_slash_Other_10_gml_659_0": "* Haha^1, I'd rather be in jail than face you guys^1! You're terrifying^1!",
"obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license^1...",
"obj_npc_room_slash_Other_10_gml_666_0": "* I^1... I'll never make another word search^1! Promise^1!",
"obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.",
"obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts^1, but life has never been better^1!^1!^1!",
"obj_npc_room_slash_Other_10_gml_682_0": "* Huh^1?",
"obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes^1, you know that^1?",
"obj_npc_room_slash_Other_10_gml_687_0": "* What about me^1?",
"obj_npc_room_slash_Other_10_gml_689_0": "* You too^1, Talking Beast^1...\n* You too.",
"obj_npc_room_slash_Other_10_gml_694_0": "* Hey^1, it's you^1!\n* You're that peaceful Lightner^1!",
"obj_npc_room_slash_Other_10_gml_695_0": "* Woah^1, you even tamed the beast that was tormenting us^1...^1!",
"obj_npc_room_slash_Other_10_gml_697_0": "* ^1... beast^1?\n* What beast^1?",
"obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh^1!^1!^1! You even taught the beast to talk^1!^1?",
"obj_npc_room_slash_Other_10_gml_700_0": "* Here^1, have a Choco Diamond^1!",
"obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)",
"obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry^1, we don't have any room for that.",
"obj_npc_room_slash_Other_10_gml_708_0": "* That's OK^1, I already ate it.",
"obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought^1...",
"obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.",
"obj_npc_room_slash_Other_10_gml_723_0": "* I^1... I'll never forgive you for that forgiveness^1...",
"obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now^1...",
"obj_npc_room_slash_Other_10_gml_728_0": "* ^1... Wait^1, what about her^1?\n* Will she hurt us anymore^1?",
"obj_npc_room_slash_Other_10_gml_730_0": "* Nah^1, you're good.",
"obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)",
"obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh^1...) Rouxls Kaard was standing here^1...",
"obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh^1...) I think making block-pushing puzzles is a totally hunky hobby^1...",
"obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)",
"obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)",
"obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)",
"obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you^1...)",
"obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier^1...",
"obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore^1!",
"obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins^1...)",
"obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)",
"obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)",
"obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)",
"obj_npc_room_slash_Other_10_gml_794_0": "* In a good way^1?",
"obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)",
"obj_npc_room_slash_Other_10_gml_798_0": "* Oh.",
"obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh^1...) Rouxls Kaard was standing here^1...",
"obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh^1...) Sorry I'm sighing^1, I didn't get much sleep.",
"obj_npc_room_slash_Other_10_gml_812_0": "* Oh^1! Let us take your coat^1!\n* And put it in the TOILET^1! HA^1!\n* ^1... which^1, we don't even have.",
"obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~^1!\n* Yeah^1! Eat so many you CHOKE^1!\n* ^1... do they eat sports^1?",
"obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~^1!\n* Just stay OUT OF OUR WAY^1!\n* ^1... we lose even by ourselves.",
"obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited^1?\n* YOU WEREN'T^1!^1!^1!\n* You DID hurt us^1...",
"obj_npc_room_slash_Other_10_gml_818_0": "* Awkward^1...\n* You wanna REMATCH^1!^1?\n* You'd better leave^1...",
"obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)",
"obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)",
"obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)",
"obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)",
"obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)",
"obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over^1! Everybody go home^1!)",
"obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about^1? Fewer people are in cages^1...)",
"obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)",
"obj_npc_room_slash_Other_10_gml_850_0": "* (^1... but they'll have to put on animal ears and noses^1...)",
"obj_npc_room_slash_Other_10_gml_855_0": "* What ho^1!^1! What about us^1!^1? Aren't we going to be restored as Kings^1...^1!^1?",
"obj_npc_room_slash_Other_10_gml_856_0": "* ^1... Ah^1? My treasure is unharmed^1? Carry on^1, then.",
"obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest^1, at first we weren't sure who make our new King^1...",
"obj_npc_room_slash_Other_10_gml_866_0": "* ^1... I mean^1, Lancer HAS always been a bit of a pain.",
"obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys^1, I think he'll be fine^1!",
"obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.",
"obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.",
"obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba^1!^1! What a celebration^1!^1! This calls for a cake^1!^1!",
"obj_npc_room_slash_Other_10_gml_877_0": "* And this time^1, I'll make it out of metal so animals can't eat it^1!",
"obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother^1!\n* Please sample my cakes any time^1!",
"obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that^1?",
"obj_npc_room_slash_Other_10_gml_884_0": "* Yes^1! That's my arbitrary rule^1!",
"obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba^1! What a celebration^1! Everyone is here^1!",
"obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for^1!^1!",
"obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth^1!^1! Such a sweet occasion^1!^1! I might cry^1!",
"obj_npc_room_slash_Other_10_gml_892_0": "* Uh^1... actually^1, this whole thing is^1, like^1, OUR fault.",
"obj_npc_room_slash_Other_10_gml_894_0": "* Oh^1! Mon amiga^1!^1! Then^1... YOU'RE Clover's mother^1!^1?^1!^1?^1?",
"obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake^1!^1! To protect her^1!^1!",
"obj_npc_room_slash_Other_10_gml_897_0": "* Huh^1, wait^1, no^1, I --",
"obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait^1, if I go along with this^1, can I get more cake^1...^1?)",
"obj_npc_room_slash_Other_10_gml_913_0": "* What's going on^1? I slept through everything^1...",
"obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly^1...)",
"obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss^1!)",
"obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)",
"obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~^1!\n* Like a pile of BEE'S PUKE.\n* ^1... which^1, is honey^1, I think.",
"obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~^1!\n* Hope you didn't SCREW IT UP.\n* ^1... that means thank you.",
"obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day^1, too~^1!\n* We'll have one SOON^1!^1!^1!\n* ^1... if that's^1... possible^1...",
"obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it^1!",
"obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy^1, I was cheering for you^1...^1!",
"obj_npc_room_slash_Other_10_gml_932_0": "* ^1... That's how much I disliked my job.",
"obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke^1, mine Amigose^1!",
"obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant^1! Freedst our Creedst^1!",
"obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth^1, History shall not forget -",
"obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard^1, and the Three Heroes^1!",
"obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us^1?",
"obj_npc_room_slash_Other_10_gml_957_0": "* Ah^1... an interesting Historical Theorie^1, is it not^1?",
"obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless^1, the evidence precludeth such a thing^1...",
"obj_npc_room_slash_Other_10_gml_960_0": "* ^1... what evidence^1?",
"obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.",
"obj_npc_room_slash_Other_10_gml_964_0": "* Deal.",
"obj_npc_room_slash_Other_10_gml_972_0": "* You did it^1! You ousted that rotten tyrant^1!",
"obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions^1...",
"obj_npc_room_slash_Other_10_gml_974_0": "* ^1... Unless the King reappears^1, in which case -^2- I did nothing^1!",
"obj_npc_room_slash_Other_10_gml_978_0": "* Darn^1, horsey. You've'n done us a big help.",
"obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.",
"obj_npc_room_slash_Other_10_gml_982_0": "* Boy^1, my nostrils can't thank you enough.",
"obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork^1!",
"obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing^1!",
"obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly^1, we owe you^1...",
"obj_npc_room_slash_Other_10_gml_1000_0": "* Best^1! You're the Best^1!",
"obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go^1, kids^1! Now we can go back to making the puzzles we love^1...",
"obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial^1, so try your best^1!",
"obj_npc_room_slash_Other_10_gml_1008_0": "* And^1, thanks to your donation^1, I could buy a new hat and some shaving cream.",
"obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now^1...",
"obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial^1, so try your best^1!",
"obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you^1! I can go back to being a coat hanger now^1!",
"obj_npc_room_slash_Other_10_gml_1023_0": "* By the by^1, I asked Seam to come here^1, but^1...",
"obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.",
"obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")",
"obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.",
"obj_npc_room_slash_Other_10_gml_1050_0": "* Read them^1!",
"obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially^1...",
"obj_npc_room_slash_Other_10_gml_1055_0": "* The books.",
"obj_npc_room_slash_Other_10_gml_1068_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor^1?",
"obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low^1?\n* Ate too much candies^1?\n* Lost your frisbee in the wash^1?",
"obj_npc_room_slash_Other_10_gml_1070_0": "* Hey^1, short-stuff^1...",
"obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.",
"obj_npc_room_slash_Other_10_gml_1074_0": "* What^1? Don't talk to you like you're a \"kid^1?\" Fine^1...",
"obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper^1, go ask the Cop's.",
"obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry^1, I'm sorry.\n* The mayor is busy right now.",
"obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her^1, please try causing some terrible crisis.",
"obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry^1, I'm sorry.\n* Are you here to complain about your teacher^1?",
"obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her^1, please blame your mother for getting her hired^1...",
"obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No^1, it's negative.",
"obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record^1, so she runs unopposed.",
"obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.",
"obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast.",
"obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel^1... is^1...\n* Is this what politics feels like^1?",
"obj_npc_room_slash_Other_10_gml_1118_0": "* ^1...",
"obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive.",
"obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* ^1...",
"obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice.",
"obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* ^1...",
"obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* ^1...",
"obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working.",
"obj_npc_room_slash_Other_10_gml_1128_0": "* ^1...",
"obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's^1...",
"obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory.",
"obj_npc_room_slash_Other_10_gml_1136_0": "* Uh^1, we'll take the special^1, and do you have any edible glitter^1...^1?",
"obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure^1...",
"obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch^1, sprinkles will work^1, too^1...",
"obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now^1, alright^1, hun^1?",
"obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there^1!\n* Haven't seen you in a while^1, hun.",
"obj_npc_room_slash_Other_10_gml_1153_0": "* I remember^1, back on Sundays^1, after service^1...",
"obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.",
"obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course^1, things happened^1, and then^1...",
"obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all^1...\n* Stopped comin' together.",
"obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday^1, you and your brother'd still come in.",
"obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate^1...",
"obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner^1...",
"obj_npc_room_slash_Other_10_gml_1160_0": "* ^1... drawin' shapes in the window with your breath.",
"obj_npc_room_slash_Other_10_gml_1161_0": "* ^1...",
"obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him^1, huh^1?",
"obj_npc_room_slash_Other_10_gml_1163_0": "* ^1... Here^1, how about this^1?",
"obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)",
"obj_npc_room_slash_Other_10_gml_1165_0": "* On the house^1, hun.",
"obj_npc_room_slash_Other_10_gml_1172_0": "* ^1... You know^1, I'd give you a hot chocolate on the house^1...",
"obj_npc_room_slash_Other_10_gml_1173_0": "* ^1... But it looks like you've got enough things already.",
"obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy^1, okay^1, hun^1?",
"obj_npc_room_slash_Other_10_gml_1198_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte^1...",
"obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits^1, and^1... a piece of firewood^1...^1?",
"obj_npc_room_slash_Other_10_gml_1202_0": "* And^1, how would you like that firewood done^1?",
"obj_npc_room_slash_Other_10_gml_1212_0": "* Dude^1, remember when we used to skip the first hour of class to come here^1?",
"obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it^1...",
"obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment^1!",
"obj_npc_room_slash_Other_10_gml_1217_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD^1...",
"obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold^1...",
"obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is^1, I put all my leftover pancakes in this giant hat.",
"obj_npc_room_slash_Other_10_gml_1231_0": "* Whew^1!\n* I sure love PANCAKE^1!",
"obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.",
"obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice^1...",
"obj_npc_room_slash_Other_10_gml_1239_0": "* ^1... to BE drink^1!",
"obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.",
"obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady^1...^1!^1?\n* I'm stuck^1!^1!",
"obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away^1...",
"obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic^1...",
"obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY^1!^1!^1!\"",
"obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best^1, huh^1!^1?\n* I feel really directed^1!^1!^1!",
"obj_npc_room_slash_Other_10_gml_1276_0": "* Yo^1, Kris^1!\n* You survived Susie^1, haha^1!",
"obj_npc_room_slash_Other_10_gml_1277_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful.",
"obj_npc_room_slash_Other_10_gml_1278_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball^1,",
"obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.",
"obj_npc_room_slash_Other_10_gml_1280_0": "* Then^1, when the ball rolled over to her she just^1, uh^1, froze solid^1...",
"obj_npc_room_slash_Other_10_gml_1281_0": "* ^1... and kicked the ball as hard as she could^1, right into Officer Undyne's car^1!",
"obj_npc_room_slash_Other_10_gml_1282_0": "* Then^1, Undyne came out^1, smiling^1, cracked her knuckles^1, and totally wiped us at handball^1...",
"obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway^1, Susie sucks^1, Kris^1, haha.",
"obj_npc_room_slash_Other_10_gml_1287_0": "* Yo^1, Kris^1, you look kind of annoyed.\n* Everything OK^1?",
"obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha^1!",
"obj_npc_room_slash_Other_10_gml_1289_0": "* ^1... Huh^1?\n* You look even more annoyed^1...",
"obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH^1!^1!\n* You're lucky^1, Kris^1!^1!",
"obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha^1!",
"obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class^1, my dad'd never let me hear the end of it^1!^1!^1! Ha ha ha^1!^1!^1!",
"obj_npc_room_slash_Other_10_gml_1298_0": "* ^1... That's actually not even remotely funny.",
"obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor^1! When's yah brother Doug gonna come by^1? Huh huh huh^1!",
"obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him^1! He's a sweet little man^1!",
"obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem^1...\n* He doesn't like my wife's cookin'^1!",
"obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong^1, Douglas^1?\n* You don't like frozen cat food^1? Huh huh huh^1!",
"obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.",
"obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there^1, gettin' a big brain in the big school.",
"obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street.",
"obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.",
"obj_npc_room_slash_Other_10_gml_1348_0": "* Oh^1, it's you.\n* Are you here to play the piano again^1?",
"obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here^1, but I personally enjoy it.",
"obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.",
"obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice^1, but when she starts singing^1...",
"obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.",
"obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm^1... you usually play the piano a bit more^1... beautifully.",
"obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK^1?\n* You DO seem a little sick^1...",
"obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro^1...",
"obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by^1...",
"obj_npc_room_slash_Other_10_gml_1376_0": "* ^1...",
"obj_npc_room_slash_Other_10_gml_1377_0": "* ^1... true.",
"obj_npc_sign_slash_Create_0_gml_45_0": "a golden",
"obj_npc_sign_slash_Create_0_gml_50_0": "a yellow",
"obj_npc_sign_slash_Create_0_gml_51_0": "an orange",
"obj_npc_sign_slash_Create_0_gml_52_0": "a green",
"obj_npc_sign_slash_Create_0_gml_57_0": "a cyan",
"obj_npc_sign_slash_Create_0_gml_58_0": "a blue",
"obj_npc_sign_slash_Create_0_gml_59_0": "a purple",
"obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols^1...\n* Or maybe it's the handwriting.",
"obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead^1! You're gonna die^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this^1...\n I guess you're dead.)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey^1, don't read this sign^1! It's a work in progress^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)",
"obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do^1, DON'T check the tree and use",
"obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu^1!)",
"obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it^1!^1?)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold^1, the Maze of Death^1!\n* Prepare to GET LOST^1, clowns^1!^1!^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet^1!^1? You must be UTTERLY HELPLESS among these twists and turns^1!)",
"obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey^1, wait^1!^1! Where am I^1!^1? Help^1! Somebody help^1! I'm lost^1!^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh^1, it's just this way.)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey^1, don't look^1! This sign's private^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh^1!^1!^1! I sneaked by and made a sign^1!^1!)\n* (SIGNED^1, LANCER)",
"obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy^1, in case you wanted to make us a birthday gift^1...)",
"obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports^1!)\n* (SIGNED^1, CLOVER)",
"obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"",
"obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial^1, weekly.\n$10 - Weekly tutorial^1, monthly.\n$100 - Stop making tutorials.",
"obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom^1, the order of our rooms in Card Castle.)",
"obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course^1, if you haven't been there^1, you won't know it.)",
"obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there^1...)",
"obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password^1!)",
"obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password^1, it's written at the top.)",
"obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off^1...",
"obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW",
"obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle^1...)",
"obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)",
"obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower^1, protected in a container^1...)",
"obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)",
"obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs^1...)",
"obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)",
"obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.\n* Sweet.",
"obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is^1?",
"obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ^1... me neither.",
"obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there^1...^1?",
"obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park^1?",
"obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then^1...^1?",
"obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any.",
"obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!\n* How are you doing on this fine day^1?",
"obj_overworldc_slash_Draw_0_gml_36_0": "HP",
"obj_overworldc_slash_Draw_0_gml_37_0": "LV",
"obj_overworldc_slash_Draw_0_gml_39_0": "$",
"obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
"obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
"obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
"obj_overworldc_slash_Draw_0_gml_52_0": "USE",
"obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
"obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
"obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
"obj_overworldc_slash_Draw_0_gml_67_0": "LV",
"obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1",
"obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (",
"obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (",
"obj_overworldc_slash_Draw_0_gml_72_0": "None",
"obj_overworldc_slash_Draw_0_gml_73_0": "None",
"obj_overworldc_slash_Draw_0_gml_74_0": "Pencil",
"obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil",
"obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil",
"obj_overworldc_slash_Draw_0_gml_77_0": "Bandage",
"obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:",
"obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:",
"obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:",
"obj_overworldc_slash_Draw_0_gml_88_0": "^1?^1?^1?",
"obj_overworldc_slash_Draw_0_gml_91_0": "EXP:",
"obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:",
"obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the",
"obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.",
"obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.",
"obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the",
"obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.",
"obj_overworldc_slash_Step_0_gml_38_0": "",
"obj_overworldc_slash_Step_0_gml_41_0": "* What Egg^1?",
"obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why^1...)",
"obj_overworldc_slash_Step_0_gml_43_0": "* (But^1, the thought of discarding it felt very wrong.)",
"obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA",
"obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB",
"obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC",
"obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD",
"obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly",
"obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
"obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
"obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
"obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
"obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred^1!^1!",
"obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.",
"obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.",
"obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
"obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.",
"obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.",
"obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.",
"obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.",
"obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
"obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)",
"obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
"obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.",
"obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
"obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
"obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
"obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
"obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
"obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
"obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)",
"obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby^1!",
"obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.",
"obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep^1...",
"obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby^1!",
"obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard^1...",
"obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)",
"obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!\n* The enemies became TIRED^1!",
"obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!\n* SUSIE fell asleep^1!\n* The enemies became TIRED^1!",
"obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)",
"obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh^1... You poor Lightners^1...",
"obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity^1... too bad^1!",
"obj_prisonevent_slash_Step_0_gml_31_0": "* ^1... Would have loved to see you guys punished^1!^1! Hahaha^1!^1!",
"obj_prisonevent_slash_Step_0_gml_82_0": "* O^1... Ow^1...",
"obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do^1, isn't it^1, Kris^1?",
"obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity^1...",
"obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ^1... That sounds like it might take a while.",
"obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* ^1...",
"obj_prisonevent_slash_Step_0_gml_104_0": "* ^1... and Susie^1! Where's Susie^1!^1?",
"obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her^1, Kris^1... Before she gets hurt^1!",
"obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ^1... or^1, um^1, hurts someone else^1...",
"obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here^1...^1?",
"obj_prisonevent_slash_Step_0_gml_140_0": "* ^1... So you couldn't find anything^1...",
"obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well^1, Kris^1! Let's not give up hope just yet^1!",
"obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* ^1...",
"obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But^1, um^1, if we don't make it for some reason^1...",
"obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say^1, um^1...",
"obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I^1... I'm glad I was able to meet^1...",
"obj_prisonevent_slash_Step_0_gml_147_0": "* Hey^1, idiots^1! Can you shut up^1!^1?",
"obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate^1!^1!",
"obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie^1!^1? Where are you^1!^1?",
"obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno^1, prison^1?",
"obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.",
"obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.",
"obj_prisonevent_slash_Step_0_gml_210_0": "* Susie^1!^1? Really^1!^1? How^1?",
"obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I^1, uh^1, \"invited\" him to visit the trash can.",
"obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway^1, now there's a puzzle in the way.",
"obj_prisonevent_slash_Step_0_gml_234_0": "* Okay^1! Solve it^1, Susie^1!",
"obj_prisonevent_slash_Step_0_gml_252_0": "* I^1... um^1... don't do^1... puzzles.",
"obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* ^1...",
"obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey^1, how 'bout we just sit tight and wait for Lancer^1?",
"obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle^1, he's bound to come save us.",
"obj_prisonevent_slash_Step_0_gml_257_0": "* ^1... why don't Kris and I just help you solve the puzzle^1?",
"obj_prisonevent_slash_Step_0_gml_259_0": "* Look^1, I don't NEED your help.",
"obj_prisonevent_slash_Step_0_gml_260_0": "* ^1...",
"obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ^1... but^1, uh^1, if you said what to do^1, out loud^1,",
"obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know^1, I wouldn't stop you.",
"obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris^1, tell Susie what to do.)",
"obj_prisonevent_slash_Step_0_gml_299_0": "* Finally^1!^1!^1! We solved it^1!^1!^1!",
"obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* ^1...",
"obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it^1! Wait^1! We just did the same thing as last time^1!",
"obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah^1!^1!^1! We solved it^1!^1!^1!",
"obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* ^1...",
"obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell^1? We were so close^1! Let us through anyway^1!",
"obj_prisonevent_slash_Step_0_gml_322_0": "* ^1... looks like it reset.",
"obj_prisonevent_slash_Step_0_gml_329_0": "* ^1... it reset again.",
"obj_prisonevent_slash_Step_0_gml_336_0": "* Kris^1, are you sure you know what you're doing^1...^1?",
"obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets^1!^1!^1! I'm doing the puzzle myself^1!^1!^1!",
"obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* ^1...",
"obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay^1, I won't^1, but^1...",
"obj_prisonevent_slash_Step_0_gml_354_0": "* ^1... uhh^1, nice first move^1, Kris.",
"obj_prisonevent_slash_Step_0_gml_376_0": "* Yes^1!^1!^1! We did it^1!^1!",
"obj_prisonevent_slash_Step_0_gml_378_0": "* Great^1!^1! Now come and free us^1!",
"obj_prisonevent_slash_Step_0_gml_380_0": "* Alright^1, alright^1!",
"obj_prisonevent_slash_Step_0_gml_481_0": "* ^1... so that's why^1, OK^1, Kris^1?",
"obj_prisonevent_slash_Step_0_gml_521_0": "* ^1... hey.",
"obj_prisonevent_slash_Step_0_gml_523_0": "* Susie^1! You came to save us^1...^1!",
"obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero^1, Susie..^1!",
"obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah^1, yeah^1, don't push your luck.",
"obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party^1!)",
"obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)",
"obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)",
"obj_pushableblock_slash_Other_10_gml_74_0": "* What^1!^1?\n* The puzzle^1!^1?",
"obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris.",
"obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ^1... wait a sec.\n* Those boxes^1...^1!\n* I get it^1!",
"obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris^1!",
"obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)",
"obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter",
"obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---",
"obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop^1, hop",
"obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.",
"obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.",
"obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.",
"obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.",
"obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.",
"obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.",
"obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.",
"obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.",
"obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.",
"obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.",
"obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.",
"obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.",
"obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.",
"obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air^1!",
"obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely^1...",
"obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air^1!",
"obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away^1!",
"obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard^1...",
"obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)",
"obj_ralseienemy_slash_Step_0_gml_36_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW^1, Kris^1?",
"obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW^1, the culmination of a HUMAN's being^1!",
"obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION^1...",
"obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.",
"obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack^1, BULLETS appear.",
"obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE^1!",
"obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2^1?\n* Let's try dodging^1!",
"obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris.\n* You'll recover TP and take less damage.",
"obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though.",
"obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!\n* You sure are good at defending^1!",
"obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though^1, so^1...\n* No need to defend^1!",
"obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm^1...\n* Kris^1?",
"obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP^1...",
"obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending^1?",
"obj_ralseienemy_slash_Step_0_gml_86_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!\n* That's^1, um^1, great^1, Kris^1...",
"obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!\n* That was an amazing attack^1!",
"obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something^1...^1?",
"obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!\n* By the way^1, you'll do more damage^1...",
"obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left^1!",
"obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!\n* You did it^1!^1!^1!",
"obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit^1...)",
"obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway^1, let's move onto my favorite: \\cYACTING\\cW^1!",
"obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.",
"obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing^1!",
"obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy^1!",
"obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm^1... Kris^1?\n* You don't need to hit it anymore.",
"obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking^1!",
"obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?\n* I know you like attacking^1, but^1...",
"obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to^1?",
"obj_ralseienemy_slash_Step_0_gml_144_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop^1...^1?",
"obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!\n* I forgot to mention^1!\n* When you're ATTACKing^1...",
"obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box^1!",
"obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!\n* You'll get it^1!\n* Try again^1!",
"obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box^1!",
"obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm^1... you can press Z a lot^1, if it helps^1!",
"obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris^1...\n* Please try to press Z.",
"obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?\n* Can you see the white rectangle^1?",
"obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?\n* They're like messed-up squares^1?",
"obj_ralseienemy_slash_Step_0_gml_168_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else^1?",
"obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy^1!",
"obj_ralseienemy_slash_Step_0_gml_187_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um^1...",
"obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.",
"obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.",
"obj_ralseienemy_slash_Step_0_gml_195_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um^1...",
"obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.",
"obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK^1?",
"obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed^1...\n* H^1... Haha^1...",
"obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack^1...",
"obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK^1?",
"obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy^1!",
"obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris^1!^1?\n* D-did you miss again^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ^1...",
"obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok^1, too^1...",
"obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
"obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!\n* You did it^1, Kris^1!",
"obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many^1?",
"obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one^1!",
"obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!\n* You did it^1, Kris^1!",
"obj_ralseienemy_slash_Step_0_gml_378_0": "* ^1...",
"obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!\n* You dodged one^1!",
"obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW.",
"obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.",
"obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND.",
"obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um^1...\n* Hurt people^1...",
"obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ^1... w-well^1, I guess we have to defend ourselves sometimes^1, right^1?",
"obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy^1!",
"obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince^1...",
"obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.",
"obj_ralseienemy_slash_Step_0_gml_504_0": "* K^1... Kris^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_508_0": "* K^1... Kris^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um^1...",
"obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.",
"obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop^1...)",
"obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris^1!^1?",
"obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want^1...",
"obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!\n* You win^1!",
"obj_ralseienemy_slash_Step_0_gml_575_0": "h",
"obj_ralseienemy_slash_Step_0_gml_576_0": "h",
"obj_ralseienemy_slash_Step_0_gml_577_0": "h",
"obj_ralseienemy_slash_Step_0_gml_578_0": "h",
"obj_ralseienemy_slash_Step_0_gml_579_0": "h",
"obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell^1,\nlosers^1!",
"obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened^1!",
"obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little^1!",
"obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed^1!",
"obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly^1, your body seizes up.\n* What are you looking at^1?",
"obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical^1, jazz^1, religious ska^1...",
"obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller^1, and one knock-off one.",
"obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.",
"obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty^1, except for^1...",
"obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.",
"obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.",
"obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.",
"obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.",
"obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.",
"obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.",
"obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.",
"obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.",
"obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.",
"obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.",
"obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.",
"obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded^1, and there's no green.",
"obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.",
"obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.",
"obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.",
"obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.",
"obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden^1? Um^1, Not Really.",
"obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters^1, by Gerson Boom.",
"obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.",
"obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you^1, your mother^1, and your brother.",
"obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.",
"obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.",
"obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)",
"obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)",
"obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow^1, it's emitting a pleasant floral scent.",
"obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow^1, its floral scent has increased.",
"obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.",
"obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.",
"obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.",
"obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo.",
"obj_readable_room1_slash_Other_10_gml_168_0": "* ^1... and a gallon-sized container of pet shampoo.",
"obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's^1...",
"obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys^1,\" Flamin' Hot Pizza Flavor.",
"obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.",
"obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.",
"obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)",
"obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance^1?)",
"obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance^1, all the chaperones wear giant hawk heads^1...)",
"obj_readable_room1_slash_Other_10_gml_206_0": "* (^1... and screech at any students that make contact while dancing.)",
"obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)",
"obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)",
"obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)",
"obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)",
"obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)",
"obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)",
"obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh^1, people put their mouth on that^1, ya know.",
"obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT^1, dumbass^1!",
"obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs^1?",
"obj_readable_room1_slash_Other_10_gml_238_0": "* But usually^1, with legs^1?",
"obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington^1, and Noelle^1!",
"obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)",
"obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)",
"obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)",
"obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_265_0": "* (^1... It seems to be time for class.)",
"obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_270_0": "* (^1... It seems to not be time for class.)",
"obj_readable_room1_slash_Other_10_gml_278_0": "* Um^1, Kris^1, the hope is that you^1...",
"obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ^1... choose someone in the class^1?",
"obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)",
"obj_readable_room1_slash_Other_10_gml_285_0": "* (^1... and^1, rarely^1, an image of two buff superheroes embracing^1, blushing.)",
"obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)",
"obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)",
"obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)",
"obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)",
"obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best^1, Astral Wolf^1!\"\n* \"Even in your darkest hour^1...^1!\"",
"obj_readable_room1_slash_Other_10_gml_306_0": "* (^1... that one seems to be from a video game.)",
"obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)",
"obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)",
"obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)",
"obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)",
"obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle^1, Oval^1, Square^1...)",
"obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron^1...)",
"obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)",
"obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)",
"obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents^1?)",
"obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)",
"obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)",
"obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)",
"obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)",
"obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)",
"obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed^1, poorly-drawn picture of a green turtle.)",
"obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')",
"obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)",
"obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)",
"obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)",
"obj_readable_room1_slash_Other_10_gml_411_0": "* In this land^1, only eyes blinded by darkness can see the way^1...",
"obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop^1, but the door is locked^1, and no one's inside^1...)",
"obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_429_0": "* Hey^1, Kris^1, I really think we should catch up with Susie.",
"obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over^1...",
"obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ^1... and then I can bake you a yummy cake^1!",
"obj_readable_room1_slash_Other_10_gml_435_0": "* Kris^1, perhaps we should save the world first^1...^1?",
"obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important.",
"obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it^1, how did Lancer get up there^1...^1?",
"obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff^1...^1?",
"obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle^1, you'll have to hurry.",
"obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something^1...)",
"obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)",
"obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light^1, you'll return to where you were before.)",
"obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)",
"obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle^1...)",
"obj_readable_room1_slash_Other_10_gml_482_0": "* (But^1, it's been vandalized with a calligraphy pen.)",
"obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
"obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
"obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by^1... What a hunk^1!",
"obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners^1...\n* But WE know the answers^1!",
"obj_readable_room1_slash_Other_10_gml_495_0": "* Oh^1, you wanna get through^1!^1?\n* Of course we'll tell you^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm^1... The first symbol is a HEART^1! Haha^1, just like LOVE^1! Does that help^1!^1?",
"obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm^1... The first symbol is a HEART^1! Haha^1, just like LOVE^1! Does that help^1!^1?",
"obj_readable_room1_slash_Other_10_gml_504_0": "* Um^1, symbol puzzle^1...^1?\n* All the symbols were different^1... I think.",
"obj_readable_room1_slash_Other_10_gml_505_0": "* You can^1, um^1... still see the colors they were^1, too^1...",
"obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help^1...",
"obj_readable_room1_slash_Other_10_gml_510_0": "* Huh^1!^1? Symbol puzzle^1...^1!^1?\n* Why should --WE-- care^1!^1?",
"obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs^1!",
"obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH^1, it's downright insulting^1!",
"obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole^1...)",
"obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center^1, and look carefully.)",
"obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets^1, the more you can see.)",
"obj_readable_room1_slash_Other_10_gml_540_0": "* ..^1!",
"obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see^1, there was a switch in the tree^1...^1!)",
"obj_readable_room1_slash_Other_10_gml_544_0": "* ..^1!",
"obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see^1, there was a switch in the tree^1...^1!)",
"obj_readable_room1_slash_Other_10_gml_547_0": "* ^1...^1?\n* How'd you know that was there^1, Kris^1?",
"obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing^1, you know that^1, Kris^1...^1?",
"obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)",
"obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)",
"obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it^1, but that's definitely not the case.)",
"obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)",
"obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)",
"obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle^1... what a nice memory.",
"obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall^1...)\n* (What could be inside^1...^1?)",
"obj_readable_room1_slash_Other_10_gml_599_0": "* (^1... it's more wall.)",
"obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)",
"obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars^1...)",
"obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use^1...)",
"obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)",
"obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell^1? Your prison cell gets MOSS^1!^1?",
"obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair^1...)",
"obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me^1...)",
"obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)",
"obj_readable_room1_slash_Other_10_gml_637_0": "* (^1... but the graffiti is written in overwrought gothic calligraphy^1...)",
"obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in^1...",
"obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ^1... and she's getting along with Lancer^1, too^1!",
"obj_readable_room1_slash_Other_10_gml_654_0": "* Hey^1, you two didn't mess with my hideout^1, did ya^1?",
"obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit^1?",
"obj_readable_room1_slash_Other_10_gml_658_0": "* Nah^1, I took a nap in there so it's basically my house now.",
"obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)",
"obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)",
"obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)",
"obj_readable_room1_slash_Other_10_gml_682_0": "* (Well^1, there is not a man here.)",
"obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle^1...)",
"obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)",
"obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes^1, that's a door^1!)",
"obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)",
"obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)",
"obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)",
"obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)",
"obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)",
"obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement^1, Which Just Happened to Have A Lot Of Cages.)",
"obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches^1, acquired from a legitimate source.)",
"obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)",
"obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)",
"obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)",
"obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost^1...^1?\n* Frightened^1...^1?\n* Confused^1...^1?",
"obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD^1!^1! HA HA HA^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle^1...^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My^1, art thou still stucketh upon my Puzzle^1...^1?",
"obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth^1, hopelessly^1, like an Insecte in a Roach's Inn^1...",
"obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah^1... Perhaps I COULD find it in my heart to spare you^1...",
"obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years^1!^1!^1! Ha ha ha^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha^1... Face the TRUE strongest puzzle^1, Worms^1!",
"obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time^1, the difficulty art MAGNITUDES grander^1!",
"obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years^1, thou feeble insects^1!",
"obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh^1! Such despair^1! Oh^1, such sweet despair^1!",
"obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst^1! Squirmst upon the Earth^1, like a Moiste Noodle^1!",
"obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows^1...)",
"obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now^1...)",
"obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here^1?)",
"obj_readable_room1_slash_Other_10_gml_806_0": "* (^1... No^1, you won't.)\n* (It's not your bed.)",
"obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)",
"obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")",
"obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people^1, or one three-headed person.)",
"obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)",
"obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)",
"obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)",
"obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)",
"obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)",
"obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)",
"obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)",
"obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole^1!)",
"obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately^1, that's not a useful currency here^1...)",
"obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)",
"obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)",
"obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah^1, even I got arrested^1...",
"obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes^1! What's the world coming to^1!",
"obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)",
"obj_readable_room1_slash_Other_10_gml_908_0": "* Aww^1, Susie^1, did you solve this puzzle all by yourself^1?",
"obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us^1...",
"obj_readable_room1_slash_Other_10_gml_911_0": "* Huh^1!^1? No way^1, I just^1...^1!",
"obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it^1... on accident.",
"obj_readable_room1_slash_Other_10_gml_914_0": "* On accident^1?",
"obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was^1, uh^1, y'know^1, a slot machine.",
"obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.",
"obj_readable_room1_slash_Other_10_gml_920_0": "* Well^1, I'm proud of you^1, Susie.",
"obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah^1, whatever.",
"obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
"obj_readable_room1_slash_Other_10_gml_934_0": "* That angel^1?\n* Noelle n' Dess made it in youth group.",
"obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now.",
"obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh^1, right^1, you and Azzy tried to make one too^1...",
"obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it^1!",
"obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
"obj_readable_room1_slash_Other_10_gml_952_0": "* Oh^1, so you're just here to use the sink^1, huh^1?",
"obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on^1, Kris^1!\n* Be a little friendlier^1!",
"obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)",
"obj_readable_room1_slash_Other_10_gml_959_0": "* Hey^1, Kris^1, is that sink really more interesting than me^1?",
"obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)",
"obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris^1, you forget my name or something^1!^1?",
"obj_readable_room1_slash_Other_10_gml_975_0": "* Kris^1, you jealous you don't have your own wall plaque^1?",
"obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars^1, huh^1?",
"obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)",
"obj_readable_room1_slash_Other_10_gml_984_0": "* Hey^1, I'm happy your dad brought me flowers^1, but^1...",
"obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses^1!^1? What is this^1, man^1? Beauty and the Beast^1?",
"obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work^1, man^1! We're both beasts^1!",
"obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)",
"obj_readable_room1_slash_Other_10_gml_991_0": "* Kris^1, I love your dad^1, but^1...",
"obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask^1!",
"obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)",
"obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right^1?",
"obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before^1?",
"obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good^1?^1?^1? Was I not moved enough^1?^1?^1?",
"obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)",
"obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)",
"obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)",
"obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)",
"obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)",
"obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)",
"obj_readable_room1_slash_Other_10_gml_1042_0": "* (^1... a very small obligatory piano is hiding inside.)",
"obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)",
"obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain^1, he's happy.)\n* (At 10 pain^1, he's happy and sweating.)",
"obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER^1...",
"obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE^1!^1!^1!",
"obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"",
"obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)",
"obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside^1...)",
"obj_readable_room1_slash_Other_10_gml_1070_0": "* oh^1.... i accidentally returned my personal journal instead of my book^1...",
"obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no^1.... they're putting it into their catalogue^1...",
"obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no^1... i have to take it out every time i want to write a new entry^1...",
"obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"",
"obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)",
"obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page^1...)\n* (It's delicious^1!)",
"obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)",
"obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab^1...)",
"obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer^1...)",
"obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game^1...)",
"obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it^1...)",
"obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished^1, you can go in^1...)",
"obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog^1...)",
"obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab^1...)",
"obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas^1...)",
"obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work^1...)",
"obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while^1...)",
"obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)",
"obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact^1, maybe don't do it at all.)",
"obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)",
"obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")",
"obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)",
"obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN^1, AUTHOR^1, AND TEACHER",
"obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER",
"obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK",
"obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER",
"obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)",
"obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)",
"obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)",
"obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (^1... from various normal townspeople.)",
"obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)",
"obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)",
"obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue^1... There's a car magazine underneath.)",
"obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)",
"obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)",
"obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)",
"obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)",
"obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)",
"obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)",
"obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says^1...)",
"obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.",
"obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C",
"obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized^1...)",
"obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris^1, do you want to sleep over^1?",
"obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress^1, and I could^1...",
"obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er^1, use those bags of soil^1...\n* Perhaps not.",
"obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized^1...)",
"obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)",
"obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)",
"obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)",
"obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)",
"obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH^1!^1!^1!\")",
"obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)",
"obj_readable_room1_slash_Other_10_gml_1275_0": "* (^1...)",
"obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)",
"obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now^1...)",
"obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA^1, You're Family.)",
"obj_readable_room1_slash_Other_10_gml_1292_0": "* (^1... Is Going to Love it^1!)",
"obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)",
"obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)",
"obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA^1, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)",
"obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock^1...)",
"obj_readable_room1_slash_Other_10_gml_1308_0": "* (^1...)",
"obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response^1...)\n* (^1... but the distant trousle of bones.)",
"obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo^1, are you the human that lives at the top of town^1?",
"obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow^1, my mommy told me about you^1...",
"obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood^1?^1?^1?",
"obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh^1... that sounds like the knock of a beginner.",
"obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking^1!",
"obj_readable_room1_slash_Other_10_gml_1324_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd^1!",
"obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't^1!\n* Do^1!\n* It^1!",
"obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face^1! We don't have arms^1, yah know^1!",
"obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)",
"obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww^1, Kris^1, like^1, if you wanna come in^1...",
"obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap^1, is like^1, always open to you^1...",
"obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)",
"obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty^1...)",
"obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)",
"obj_readable_room1_slash_Other_10_gml_1356_0": "* (^1... It smells like burnt cat food.)",
"obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside^1...)",
"obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock^1...)",
"obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah^1, I'm afraid no one's home right now^1, darling.",
"obj_readable_room1_slash_Other_10_gml_1367_0": "* Now^1, why don't you prance on home^1?",
"obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you^1, they're not home right now.",
"obj_readable_room1_slash_Other_10_gml_1372_0": "* ^1... Ah^1, you just wanted to talk to me^1...^1?",
"obj_readable_room1_slash_Other_10_gml_1373_0": "* ^1...",
"obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies^1, beautiful.\n* I'm afraid I'm a bit of a nobody.",
"obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)",
"obj_readable_slash_Other_10_gml_2_0": "* Can you see me^1...^1?",
"obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)",
"obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king^1!",
"obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor",
"obj_rudinnranger_slash_Step_0_gml_13_0": "Perish^1,\nLightners^1!",
"obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the^1,\ndiamond^1,\nhere's the\nrough^1!",
"obj_rudinnranger_slash_Step_0_gml_17_0": "Enough^1!\nYou can't\nconvince\nme^1!",
"obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n^1...",
"obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore^1...",
"obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.",
"obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
"obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
"obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
"obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
"obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
"obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
"obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
"obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
"obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,\nyou convinced\nme^1!^1!",
"obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored^1, but they all wanted to be red.",
"obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.",
"obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW^1...",
"obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)",
"obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy^1...^1?",
"obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"",
"obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"",
"obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me.",
"obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy^1!",
"obj_rudinnranger_slash_Step_0_gml_192_0": "* ^1... uhhh^1, are you serious^1?",
"obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us^1?",
"obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie^1... if you're stuck^1, why not try^1...",
"obj_rudinnranger_slash_Step_0_gml_196_0": "* ^1... saying something you wish someone'd say to you^1?",
"obj_rudinnranger_slash_Step_0_gml_198_0": "* ^1...",
"obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"",
"obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy^1!",
"obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going.",
"obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding^1?\nI can't quit.\nStopping you\nis my job^1!",
"obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?\n* What do you spend your money on^1?",
"obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.",
"obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
"obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again^1...)",
"obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha^1... DAD^1!\n* I can't just SAY that to her^1!",
"obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god^1... I'd DIE.\n* I'd LITERALLY die.",
"obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle. Sweetheart.\n* First time I laid eyes on your mother^1...",
"obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work.",
"obj_rudy_slash_Step_0_gml_21_0": "\\E2* R^1...Really^1?",
"obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out^1!",
"obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha^1...^1!\n* Dad^1, that doesn't help at all^1!",
"obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?\n* Beat it yet^1?",
"obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace.\n* I've been kind of^1...",
"obj_rudy_slash_Step_0_gml_58_0": "\\E9* ^1... kind of waiting to finish it with you^1, Dad.",
"obj_rudy_slash_Step_0_gml_60_0": "\\E4* ^1...\n* Noelle^1...",
"obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe^1...\n* Maybe you shouldn't wait.",
"obj_rudy_slash_Step_0_gml_63_0": "\\E7* D^1... Dad^1?",
"obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!\n* I'm bored as hell^1!",
"obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!\n* FINE^1, you win^1!\n* I'll bring it next time^1!",
"obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late^1...",
"obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go.\n* I've got HOMEWORK.",
"obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh.\n* That's the group project voice.",
"obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?\n* What's his name^1? Nerdly^1?",
"obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly^1...\n* He's not that bad^1, dad.",
"obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass.",
"obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha^1...\n* Dad^1, you're not even supposed to get up.",
"obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him^1!",
"obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad.",
"obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey.",
"obj_rudy_slash_Step_0_gml_140_0": "* ^1... oh^1?\n* Hi^1, Kris^1...^1?",
"obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough^1, Worms^1...^1!",
"obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES^1, but^1...",
"obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT^1, thou shalt be scattered about^1!",
"obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come^1, knaves^1...^1! Prepareth for battle with^1...^1!",
"obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ^1... it looks the same.",
"obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME^1!^1!^1!^1!",
"obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is^1!^1!^1!",
"obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh^1...^1!^1?\n* It's the enemy from earlier^1...^1!",
"obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3^1!\\f0 ^3",
"obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes^1! With my Control Crowne^1...",
"obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme^1!",
"obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no^1!^1!^1!",
"obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain^1!^3^1!\\f1 ^3",
"obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes^1... The control crown is painful^1...",
"obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But^1, I'm certain this Creature will feeleth relief^1...",
"obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in^1!^1!^1!",
"obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* ^1...",
"obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* ^1...",
"obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why^1, brilliant^1!\n* Just BRILLIANT^1!",
"obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it^1! Thou great heroes^1, thou^1!",
"obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth^1, that was merely^1...",
"obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities^1!",
"obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON^1! And now^1, NOTHING blocks thine path^1!",
"obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I^1, personally^1, could NOT be less of an obstruction^1!",
"obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -",
"obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you. Heroes^1!",
"obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play^1...",
"obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there^1!^1?",
"obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha^1!\nThoust FOOLS^1!",
"obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard^1, thou're greatest adversary^1!",
"obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums^1...",
"obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS^1!",
"obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now^1, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE^1!",
"obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL^1, Worms^1!",
"obj_rurus_event_slash_Step_0_gml_208_0": "* ^1...",
"obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD",
"obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT",
"obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha^1...",
"obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst^1!^1?",
"obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE^1! It's time for you to feel my Reale Powere^1!",
"obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold^1!\n* My ULTIMATE Puzzle^1!",
"obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU^1!",
"obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* ^1...",
"obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ^1...^1...^1...^1...^1...^1.....",
"obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh^1...",
"obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh^1... Ha^1...^1!\n* Ha ha ha^1!\n* Gullible worms^1!",
"obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle^1!",
"obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right^1... here^1!",
"obj_rurus_event_slash_Step_0_gml_392_0": "* Can^1...\n* Can we see it^1?",
"obj_rurus_event_slash_Step_0_gml_404_0": "* No",
"obj_savemenu_slash_Create_0_gml_7_0": "Kris",
"obj_savemenu_slash_Create_0_gml_43_0": "Kris",
"obj_savemenu_slash_Draw_0_gml_29_0": "LV",
"obj_savemenu_slash_Draw_0_gml_33_0": "LV",
"obj_savemenu_slash_Draw_0_gml_47_0": "Save",
"obj_savemenu_slash_Draw_0_gml_48_0": "Return",
"obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
"obj_savepoint_slash_Other_10_gml_17_0": "* At times^1, you see it flickering.\n* The light only you can see.",
"obj_savepoint_slash_Other_10_gml_18_0": "* By second nature^1, you reach out^1, and^1...",
"obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.",
"obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you^1, breaking through the darkness.",
"obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away^1...\n* (HP fully restored.)",
"obj_savepoint_slash_Other_10_gml_33_0": "* For some reason^1, you punished yourself with the spores.",
"obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you^1...\n* (HP fully restored.)",
"obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.",
"obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you^1, breaking through the darkness.",
"obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away^1...\n* (HP fully restored.)",
"obj_savepoint_slash_Other_10_gml_51_0": "* In front of you^1, a castle looms beneath the empty town.",
"obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it^1, piercing endlessly into the sky.",
"obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.",
"obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei^1, the lonely prince^1, is now your ally.",
"obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.",
"obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you^1, your adventure will truly begin^1...",
"obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.",
"obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.",
"obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.",
"obj_savepoint_slash_Other_10_gml_80_0": "* Susie^1, the violet tormentor^1, is now your ally.",
"obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.",
"obj_savepoint_slash_Other_10_gml_84_0": "* Susie^1, the violet tormentor^1, left your party immediately.",
"obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.",
"obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team",
"obj_savepoint_slash_Other_10_gml_93_0": "The $^1!$^1? Squad",
"obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club",
"obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang",
"obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.",
"obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head^1...",
"obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.",
"obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods^1, a bake sale stands quietly.",
"obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.",
"obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well^1, flip my flapjacks^1!",
"obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW^1!",
"obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well^1, bad news^1!\n* Since you last saw me several minutes ago^1...",
"obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you^1!",
"obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now^1!^1!",
"obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho^1!^1!^1!\n* Are you ready to be^1...",
"obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.",
"obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho^1?\"",
"obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.",
"obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho^1?\"",
"obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh^1!\n* Scary^1, right^1!^1?",
"obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus.",
"obj_scarelancerevent_slash_Step_0_gml_75_0": "* ^1...\n* Uh^1, you mean^1, like^1, in a badass way^1...^1?",
"obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up.",
"obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY^1?",
"obj_scarelancerevent_slash_Step_0_gml_136_0": "* W^1... well^1...\n* I^1...",
"obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.",
"obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man^1, wannabe tough guys like you REALLY piss me off.",
"obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it.\n* You wouldn't know SCARY^1...",
"obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off.",
"obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true^1...",
"obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh^1, really^1?",
"obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT^1?",
"obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part^1...",
"obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off.",
"obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA^1!^1!^1!^1!",
"obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh^1, OK.\n* I get it^1!",
"obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you^1, purple girl^1!",
"obj_scarelancerevent_slash_Step_0_gml_273_0": "* ^1... What^1?",
"obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks^1!\n* It was kind of you^1!",
"obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary^1!\n* With an evil laugh^1!",
"obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey^1, I wasn't^1...",
"obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now^1...^1!",
"obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed^1!",
"obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA^1!^1!^1!^1!",
"obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas^1!",
"obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement^1...)",
"obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ^1... Kris.",
"obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ^1... Didn't see you there.",
"obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ^1... hey.",
"obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now^1, did you^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ^1... you can't even say^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.",
"obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.",
"obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.",
"obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER^1! I caught Susie eating ALL the chalk^1!\"",
"obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance^1! Now she'll FINALLY be expelled^1!\"",
"obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha^1... Come on^1, Kris.\n* Don't act shocked.\n* You know it's true.",
"obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it.\n* Everyone wants it.",
"obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So^1, congrats^1, Kris.\n* You got me.\n* I'm done for.",
"obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* ^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just^1, lemme say one little thing.",
"obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack.",
"obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So^1, Kris^1, if I KNOW you're gonna pull the trigger^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris^1...\n* How do you feel^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ^1... about losing your face^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.",
"obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.",
"obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ^1... it'd be a shame to make her bury her child.",
"obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering.",
"obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter.",
"obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go^1, freak.",
"obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God^1, can you walk any slower^1, or what^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah^1, I get it.",
"obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon^1, freak.",
"obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey^1, you walk pretty fast.",
"obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again^1...",
"obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away^1, huh^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon^1, freak.",
"obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris^1...^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What^1, realized the baby classroom was a better fit for you^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey^1, actually^1, I should come with you.",
"obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there.",
"obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ^1... nah^1, actually^1, let's not.",
"obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way^1, Kris.",
"obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris^1...^1? You just gonna skip school^1...^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What^1, am I supposed to snitch on YOU^1?\n* That'd be rich^1, huh^1?",
"obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ^1... nah^1, I wouldn't.\n* Get back here.",
"obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris^1, if you skip school^1, your mom'll have a heart attack.",
"obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP",
"obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP",
"obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange",
"obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time^1...\n* Ain't like it's\nbetter spent.",
"obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee^1...\n* Welcome^1, travellers.",
"obj_shop1_slash_Draw_0_gml_106_0": "Buy",
"obj_shop1_slash_Draw_0_gml_107_0": "Sell",
"obj_shop1_slash_Draw_0_gml_108_0": "Talk",
"obj_shop1_slash_Draw_0_gml_109_0": "Exit",
"obj_shop1_slash_Draw_0_gml_139_0": "Exit",
"obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do\nyou like\nto buy^1?",
"obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_150_0": "\\E0What^1,\nnot good\nenough^1?",
"obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not\nenough\nmoney.",
"obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're\ncarrying\ntoo much.",
"obj_shop1_slash_Draw_0_gml_153_0": "/*",
"obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
"obj_shop1_slash_Draw_0_gml_168_0": " ^1?",
"obj_shop1_slash_Draw_0_gml_169_0": "Yes",
"obj_shop1_slash_Draw_0_gml_170_0": "No",
"obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
"obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
"obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
"obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
"obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
"obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner",
"obj_shop1_slash_Draw_0_gml_233_0": "We Won",
"obj_shop1_slash_Draw_0_gml_240_0": "Exit",
"obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have\nanything\nbetter\nto do.",
"obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
"obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
"obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
"obj_shop1_slash_Draw_0_gml_281_0": "Return",
"obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind\nof junk\nyou got^1?",
"obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it\nfor that.",
"obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't\nhave\nanything^1!",
"obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright^1,\ngive me\nan ITEM.",
"obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON\nwill you\ngive me^1?",
"obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR\nwill you\ngive me^1?",
"obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_351_0": "\\E0No^1?",
"obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I\nWANT that^1?",
"obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's\nnothing.",
"obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
"obj_shop1_slash_Draw_0_gml_366_0": " ^1?",
"obj_shop1_slash_Draw_0_gml_367_0": "Yes",
"obj_shop1_slash_Draw_0_gml_368_0": "No",
"obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again^1...\n* Or not.\n* Ha ha ha ha^1...",
"obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.\n* Pronounced \"Shawm.\"",
"obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap.\n* Ha ha ha ha^1...",
"obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years^1, I've collected odds and ends.",
"obj_shop1_slash_Draw_0_gml_402_0": "* 'Course^1, I've no attachment to any of it.\n* It's just a hobby of mine.",
"obj_shop1_slash_Draw_0_gml_403_0": "* Around here^1, you learn to find ways to pass the time^1...\n* ^1... or go mad like everyone else.",
"obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago^1, the Darkners lived in harmony with the Lightners.",
"obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose^1...",
"obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then^1, one day we were all locked away in this prison^1...\n* And the Lightners never returned.",
"obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind.",
"obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return^1...",
"obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East.",
"obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But^1, recently^1, a \\cRstrange knight\\cW appeared^1...\n* And three of the kings were locked away.",
"obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power.",
"obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since^1...",
"obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha^1...\n* Well^1, you don't need to know about THAT.",
"obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He^1... was a funny little man. Once^1, the court jester. I^1, the court magician.",
"obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend^1...^1? Could I consider him a friend^1...^1? Perhaps^1, perhaps not.",
"obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play.",
"obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone^1... and since then^1, he began to change.",
"obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -",
"obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either.",
"obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants.",
"obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away^1...",
"obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words.",
"obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton^1...",
"obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker.",
"obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps - I miss playing games with him.",
"obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up^1...",
"obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life^1...^1?",
"obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ^1...\n* So you are the \"heroes\" who are going to seal our Fountain^1?",
"obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha^1, good luck.\n* It makes no difference to me.",
"obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition.",
"obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door^1...^1?",
"obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me.",
"obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint - \\cYwalk where the stars don't shine\\cW.",
"obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh^1...^1? What are you talking about^1...^1? A prisoner with an odd manner^1...^1?",
"obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ^1... No^1, you couldn't possibly be talking about HIM^1...^1?",
"obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ^1... I see.\n* After all the trouble I went through to lock him up^1, you want to release him^1?",
"obj_shop1_slash_Draw_0_gml_475_0": "\\E0* ^1...",
"obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone^1...",
"obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now^1...^1?",
"obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end.",
"obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.",
"obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then^1, take this.",
"obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)",
"obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them.",
"obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.",
"obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck^1!^1!",
"obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck^1... No^1, it's more like a curse^1...^1!",
"obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door^1...^1?",
"obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha^1... I almost wish I could watch^1! Tell me what happens^1!",
"obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha^1... though^1, I suppose if you don't come back^1, I'll understand^1, too^1!",
"obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him^1!^1? You REALLY defeated him^1!^1?",
"obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see^1... perhaps you three may truly be \"Heroes\" after all^1...",
"obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on.",
"obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon^1...",
"obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions.",
"obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha^1...",
"obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here.\n* I'll make you tea^1...",
"obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast^1... to the end of the world^1!",
"obj_shop1_slash_Draw_0_gml_568_0": "Space:",
"obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
"obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP",
"obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool",
"obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up",
"obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else^1?",
"obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my\nshop^1, you\nungrateful worms.",
"obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,\nmy Heroick Comrades^1!",
"obj_shop2_slash_Draw_0_gml_82_0": "Buy",
"obj_shop2_slash_Draw_0_gml_83_0": "Sell",
"obj_shop2_slash_Draw_0_gml_84_0": "Talk",
"obj_shop2_slash_Draw_0_gml_85_0": "Exit",
"obj_shop2_slash_Draw_0_gml_115_0": "Exit",
"obj_shop2_slash_Draw_0_gml_124_0": "\\E0What\nshalt\nthou buy^1?",
"obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks^1,\nworm.",
"obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks^1,\nhero^1!",
"obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps\nanother\nware^1?",
"obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your\nfunds are\nlacking.",
"obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth\ncarry\ntoo much^1!",
"obj_shop2_slash_Draw_0_gml_130_0": "/*",
"obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
"obj_shop2_slash_Draw_0_gml_145_0": " ^1?",
"obj_shop2_slash_Draw_0_gml_146_0": "Yes",
"obj_shop2_slash_Draw_0_gml_147_0": "No",
"obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
"obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
"obj_shop2_slash_Draw_0_gml_196_0": "The King",
"obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
"obj_shop2_slash_Draw_0_gml_198_0": "Exit",
"obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is\nthine\nIntereste^1?",
"obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
"obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
"obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
"obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
"obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth\nme your\ntreasure^1!",
"obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems\nto be all^1,\nno^1?",
"obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have\nnone^1!",
"obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM\nshalt thou\nproffer^1?",
"obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON\nshalt thou\nproffer^1?",
"obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR\nshalt thou\nproffer^1?",
"obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall\nmake use\nof this^1!",
"obj_shop2_slash_Draw_0_gml_309_0": "\\E6What^1?",
"obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er^1, NO\nthank you.",
"obj_shop2_slash_Draw_0_gml_311_0": "\\E6What^1?",
"obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
"obj_shop2_slash_Draw_0_gml_324_0": " ^1?",
"obj_shop2_slash_Draw_0_gml_325_0": "Yes",
"obj_shop2_slash_Draw_0_gml_326_0": "No",
"obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms^1!",
"obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms^1!",
"obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard.",
"obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages^1...",
"obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ^1... and long walks in the dungeon.",
"obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm^1?",
"obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right^1?",
"obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha^1!^1! So I might amasseth funds^1, Worms^1! An army of funds^1...",
"obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -",
"obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance^1!^1! Ahahaha^1!^1!^1!",
"obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself^1!^1!^1!",
"obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend^1!",
"obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve^1!",
"obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side^1!^1! Thou can bet on that^1!^1!^1!",
"obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke^1!",
"obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles^1,",
"obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage.",
"obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly^1, a benevolent ruler^1!",
"obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes^1, the King^1! A terrible Man^1! An awful Monarcke^1!",
"obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really^1!",
"obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps^1... If I acceptedst this High Ranking Positione^1...",
"obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside^1!",
"obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ^1... What^1!^1? Cannot thou conceiveth of my plan^1?^1!^1?",
"obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas^1!",
"obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries^1,",
"obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"",
"obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake^1!",
"obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death^1!",
"obj_shop2_slash_Draw_0_gml_407_0": "\\E3* ^1...",
"obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow^1?",
"obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier^1... The King's offspring is a Darling^1!",
"obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling^1!",
"obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms^1!",
"obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking^1!^1?",
"obj_shop2_slash_Draw_0_gml_478_0": "Space:",
"obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
"obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason^1, you can't see through it^1...)",
"obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.",
"obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances^1, it's trying its best to defeat you.",
"obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy^1!",
"obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ^1... what^1? Why the HELL would I do that^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US.\n* Let's smash it before it moves.",
"obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww^1, look^1, Susie^1!\n* It seems harmless^1!",
"obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice^1, we might win without hurting it^1!",
"obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ^1...",
"obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ^1... okay^1, okay.",
"obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey^1, little guy.",
"obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face.",
"obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.",
"obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey^1, wait.\n* Why the hell are you giving the ENEMY advice^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm^1, so we don't accidentally hurt it^1...^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* ^1...",
"obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point^1, you MORON.",
"obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us.\n* So it dies.\n* Simple^1, right^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie^1, what if the enemy might be^1, um^1, nice^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ^1...",
"obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay^1, yeah^1, there's a word for that.",
"obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh^1?\n* What is it^1?",
"obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first.",
"obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)",
"obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it^1?\n* Heh heh heh heh.",
"obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm^1, Kris^1, maybe I should talk to her^1...)",
"obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh^1, you IDIOTS^1!\n* It got away^1!",
"obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow^1, that was close^1, Kris^1...)",
"obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her^1...)",
"obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there^1...",
"obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this^1?",
"obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two^1?",
"obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry.",
"obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ^1... I notice there is a puzzle here.",
"obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah^1?",
"obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two^1... like to^1... do it^1...^1?",
"obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no. That's for heroes.",
"obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.",
"obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here.",
"obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ^1...^1?",
"obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle^1, Kris.",
"obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ^1...",
"obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh^1, thanks for doing the puzzle for us^1, losers^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha^1! Thank you so much^1, losers^1! We were having trouble^1!",
"obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We^1, uh^1, need this.",
"obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K^1... Kris^1! Isn't that the \\cYmachine\\cW we designed^1...^1!^1?",
"obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright^1! This will be tough^1, but let's try our best^1!",
"obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ^1... is that what I think it is^1?",
"obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ^1...",
"obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's^1... not good^1, actually.",
"obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ^1... yes. It was.",
"obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ^1... how many of these do they have^1?",
"obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho^1! You think THAT'S bad^1, just WAIT^1!",
"obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ^1... and see what happens when it STARTS^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.",
"obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.",
"obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ^1... So^1... now what's your plan going to be^1?",
"obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.",
"obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way^1...",
"obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.",
"obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie^1, you need us to return home.",
"obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive^1?",
"obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah^1, see^1, that's where you're wrong.",
"obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see^1, I KNOW I can't get back without you guys.",
"obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style.",
"obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So^1, I thought of a little way we can just^1... settle this.",
"obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up^1?",
"obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny^1!",
"obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well^1, in any case^1, you defeated us^1...",
"obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now^1!",
"obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey^1, not so fast^1!",
"obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance^1!",
"obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah^1, looks like we gotta teach you a lesson^1!",
"obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.",
"obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No^1!^1!^1! Not until you stop wanting to^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine^1!^1!^1! We don't want to be bad guys^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that^1, Susie^1?^1?^1?",
"obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN^1!^1?",
"obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.",
"obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.",
"obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.",
"obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright^1, alright^1, ENOUGH already^1!",
"obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine^1... I GUESS I'll go back to being a good guy.",
"obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT.",
"obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well^1, you didn't BEAT US^1, because you^1, uh^1...",
"obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by^1, uh^1, ganging up on Lancer^1, with^1, uh^1...",
"obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.",
"obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO^1, I guess I'll go back to your side.",
"obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT.",
"obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well^1, we're happy to have you back^1, Susie.",
"obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah^1, yeah^1, let's just hurry up and go home.",
"obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ^1...",
"obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm^1... Susie^1?",
"obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we^1... aren't a team anymore^1?",
"obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H^1... huh^1...^1? Umm^1, I mean^1, uhh^1...",
"obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team^1!",
"obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can^1, um^1...",
"obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys",
"obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $^1!$^1? Squad",
"obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club",
"obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang",
"obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ^1... be part of the ~1^1!",
"obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow^1! Me^1...^1!^1? In the ~1^1!^1?",
"obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait^1...",
"obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys^1, then^1...",
"obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets^1?",
"obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah^1!\n* Ralsei will make them^1!",
"obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H^1... Huh^1!^1?",
"obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ^1... Okay^1, sure^1!",
"obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah^1!^1!^1!\n* Lancer joins the team^1!^1!^1!",
"obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party^1!",
"obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.",
"obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris^1, we're getting close to the Fountain^1...",
"obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now.",
"obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie^1...^1! Lancer^1...^1!",
"obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh^1...",
"obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes^1...^1!",
"obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens^1...",
"obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft^1...",
"obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way^1?",
"obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer^1!",
"obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie^1!",
"obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are^1...",
"obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang^1!",
"obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $^1!$^1? Squad^1!",
"obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club^1!",
"obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um^1... So what's your^1, um^1, evil plan^1?",
"obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh^1?",
"obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude^1, we JUST formed our team.",
"obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.",
"obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience^1, please^1...",
"obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh^1, um^1, sorry^1...",
"obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're^1, um^1, looking forward to the rest^1!",
"obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh^1, well^1, you won't have to look forward for long.",
"obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now^1... We're going to work CEASELESSLY^1...",
"obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably^1...",
"obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.",
"obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.",
"obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts^1!",
"obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)",
"obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)",
"obj_susieenemy_slash_Other_11_gml_19_0": "Heh^1,\nscared^1?",
"obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS^1!",
"obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS^1!",
"obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast^1!",
"obj_susieenemy_slash_Other_11_gml_28_0": "Hey^1, stop\nganging up\non him^1!",
"obj_susieenemy_slash_Other_11_gml_31_0": "Hey^1, stop\nhitting\nhim^1!",
"obj_susieenemy_slash_Other_11_gml_35_0": "No way^1!\nShut up and\nfight^1!^1!^1!",
"obj_susieenemy_slash_Other_11_gml_36_0": "Really^1?\n^1...\nShut up and\nfight^1!^1!^1!",
"obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing^1?",
"obj_susieenemy_slash_Other_11_gml_38_0": " Really^1...^1?\nNo way^1, I\ndon't see\nanything^1!",
"obj_susieenemy_slash_Other_11_gml_39_0": "Yeah^1, it's\nhopeless.",
"obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS^1!^1!^1!",
"obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT^1!^1!^1!",
"obj_susieenemy_slash_Other_11_gml_45_0": "Huh^1...^1?\nI mean^1...\nNO^1!^1!^1!",
"obj_susieenemy_slash_Other_11_gml_46_0": "Heh^1,\nscore for\nthe BAD\nGUYS^1!",
"obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz^1...)",
"obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake^1,\ndid I miss\nanything^1?",
"obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.",
"obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.",
"obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.",
"obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.",
"obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.",
"obj_susieenemy_slash_Step_0_gml_118_0": "Alright^1,\nyou convinced\nme^1!^1!",
"obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen^1, you already knew that.",
"obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher^1!",
"obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.",
"obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.",
"obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.",
"obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.",
"obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.",
"obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect^1!",
"obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time^1!",
"obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby^1!",
"obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep^1!",
"obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep^1...^1!",
"obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)",
"obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike^1!)",
"obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends^1!^1!^1!",
"obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?^1?)",
"obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike^1!)",
"obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED^1!)",
"obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE^1!)",
"obj_susieenemy_slash_Step_0_gml_293_0": "* (^1... that didn't do anything though.)",
"obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work^1!)",
"obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike^1!)",
"obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen^1!)",
"obj_tem_school_slash_Other_10_gml_8_0": "* KRISP^1!^1!\n* awa^1... ver sorz^1...\n* tem already have partner^1...",
"obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with^1...\n* EG^1!^1!^1!",
"obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)",
"obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly^1, seems like it already has a partner.)",
"obj_tem_school_slash_Other_10_gml_29_0": "* suz^1... VER MEAN^1!^1!^1!\n* said tem talk stupid^1...",
"obj_tem_school_slash_Other_10_gml_30_0": "* WRON^1! tem a SMART^1!^1!^1!\n* tem study hard and go to COLLEGE^1!^1!^1!",
"obj_tem_school_slash_Other_10_gml_34_0": "* suz^1... VER MEAN^1!^1!^1!\n* said eg^1...\n* NEVER HATCH^1!^1!^1!",
"obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)",
"obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y^1... You got past Thrash World^1!^1?",
"obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng^1... Even with your help^1, I couldn't stop you^1...",
"obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer. It was a nice effort.",
"obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic.",
"obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us. Not even ourselves.",
"obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
"obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
"obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
"obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
"obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right^1!^1!\n* The ~1^1!^1!",
"obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way^1!",
"obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm^1... What am I supposed to do^1, then^1...",
"obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then^1...",
"obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will^1...",
"obj_thrashafter_event_slash_Step_0_gml_77_0": "* ^1...",
"obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well^1...",
"obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us^1...",
"obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.",
"obj_thrashafter_event_slash_Step_0_gml_104_0": "* R^1... Really^1!^1?\n* You'd let me tag along^1...^1!^1?",
"obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not. You can be an unofficial team member.",
"obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M^1... Me^1!^1? In the ~1^1!^1?",
"obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W^1... Wait^1...",
"obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets^1?",
"obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.",
"obj_thrashafter_event_slash_Step_0_gml_129_0": "* H^1... Huh^1!^1?",
"obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ^1... Okay^1, sure^1!",
"obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah^1!^1!^1!\n* Lancer joins the team^1!^1!^1!",
"obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party^1!",
"obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.",
"obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow^1, this is cool^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of^1... various guys^1?",
"obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah^1, but my dad forced them to listen to me.",
"obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much.",
"obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh^1, well you don't need those clowns anymore.",
"obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us.",
"obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye^1!",
"obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man^1, I'm STILL hungry.",
"obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters.",
"obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale^1, I guess.",
"obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ^1... I WAS thinking of baking a cake later.",
"obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm^1... what's the catch.",
"obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ^1... you have to stop making fun of me^1, for one.",
"obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ^1... I WAS thinking of making Darkberry Teacakes later.",
"obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm^1... what's the catch.",
"obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ^1... you have to stop making fun of me^1, for one.",
"obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look^1, Susie^1!\n* A candy tree^1!",
"obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah^1!",
"obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ^1... so what's it taste like^1?",
"obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn^1! It tastes like friendship^1!",
"obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like^1?^1?^1?",
"obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha^1!^1! Like my teeth are disintegrating^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys^1... Feels nice.",
"obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something^1... important.",
"obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners^1, Lancer.",
"obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them.",
"obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled.",
"obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really^1...^1?",
"obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ^1... but my dad hates Lightners. He wants to^1...",
"obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy^1?",
"obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ^1... I'm^1... not sure.",
"obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey^1, uh^1, let's ditch the weird \"purpose\" talk.",
"obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.",
"obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah^1!^1! I'm still boost from the juice^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean^1, LOOK^1, I'M not from here^1, and hanging out like this^1...",
"obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda^1, uh^1, y'know^1...",
"obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ^1... happy^1?",
"obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh^1, nah.",
"obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ^1... maybe.",
"obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look^1, everyone^1! We can see the castle^1!",
"obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes^1! That's where I live^1!",
"obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and^1, uh^1...",
"obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My^1... My dad.",
"obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top^1...^1?",
"obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN^1, Susie^1! If we can get there^1...",
"obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home^1!",
"obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez^1, took long enough.",
"obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris^1, Lancer^1, let's go^1!",
"obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ^1...",
"obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there^1... isn't another way home^1?",
"obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.",
"obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there^1, um^1...",
"obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y^1... You might^1... get hurt. And^1...",
"obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What^1? C'mon^1, Lancer.",
"obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us^1!",
"obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way^1, all we gotta do^1...",
"obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ^1... is CRUSH them.",
"obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ^1...",
"obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha^1, that's^1...",
"obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually^1... bad.",
"obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha^1, yeah^1! But thank you for sharing^1!",
"obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well^1, uh^1...",
"obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ^1... you too^1, I guess.",
"obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ^1... damn^1, the last piece's too high to reach.",
"obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not^1, Susie^1!",
"obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this^1!",
"obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really^1!^1?",
"obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn^1, Team^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look^1! \\cYStool Forme^1!",
"obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ^1... all you did was put your hands on the ground.",
"obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey^1, don't act so jealous.",
"obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh^1, got it.",
"obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo^1, tell me what it tastes like^1!",
"obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh^1? You haven't had it before^1?",
"obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh^1... I mean^1, I've always wondered what it's like^1...",
"obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself^1...",
"obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ^1...",
"obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well^1, you tell me what it tastes like.",
"obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me^1...^1?",
"obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry.",
"obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ^1... I^1, uh^1, changed my mind.",
"obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho^1!^1!^1!\n* Candy joins the team^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party^1!",
"obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY^1!^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ^1... but w-what if you had to fight^1...",
"obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds^1, right^1? Don't worry about it.",
"obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is^1, they'll be cold on the ground before you can blink.",
"obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B^1... But Susie^1...",
"obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What^1?",
"obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ^1...",
"obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think^1...",
"obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.",
"obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh^1? When're you gonna be back^1?",
"obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ^1...",
"obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.",
"obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H^1... Hey^1! Wait a second^1!^1! Lancer^1!^1!",
"obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird^1?^1!",
"obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie^1, wait^1...^1!",
"obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:",
"obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:",
"obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:",
"obj_thrashcontroller_slash_Create_0_gml_52_0": "END",
"obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR",
"obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR",
"obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR",
"obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER",
"obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD",
"obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME",
"obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN",
"obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL",
"obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK",
"obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK",
"obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL",
"obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD",
"obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.",
"obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.",
"obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire^1!\nSure to make\nyou blush^1!",
"obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.",
"obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.",
"obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.",
"obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.",
"obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.",
"obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.",
"obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels^1, leading\nthe way^1!",
"obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.",
"obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.",
"obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries",
"obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)",
"obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK^1?",
"obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK^1?",
"obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES",
"obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO",
"obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)",
"obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:",
"obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:",
"obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:",
"obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh^1, woe^1! Woe is me^1...^1! Rows and rows of woes and woes^1! If only a hero would help^1...",
"obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer^1...^1? Is everything alright^1...^1?",
"obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh^1, I'm not Lancer^1!\n* I'm just a sweet little boy^1!",
"obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.",
"obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.",
"obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ^1... so what kind of help do you need^1?",
"obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See^1, I have this EVIL PLAN that I need to make^1...",
"obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ^1... and why does a \"sweet boy\" need an evil plan^1?",
"obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie^1!^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ^1...",
"obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris^1, if it's for friendship^1...)",
"obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then^1, we'll gladly help. What shall we do^1?",
"obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper^1, you delicious little apple^1!",
"obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine^1!",
"obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho^1! Let the Clown-Generated-Content begin^1!",
"obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow^1!^1! Looks nasty^1!\n* Are you sure you aren't evil^1!^1?",
"obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err^1, no^1, I suppose we just have a knack for it.",
"obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha^1, tricked you^1, idiots^1!",
"obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you^1!",
"obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh^1!^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh^1, you didn't even give it any weak points^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh^1, it's even kinda high-class lookin'^1!",
"obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh^1, it even looks kinda fast^1!",
"obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh^1, it almost looks kinda cute^1!",
"obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh^1, this thing's^1, like^1...",
"obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* ^1...",
"obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh^1, hey^1, why did you draw something^1, like^1,",
"obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ^1... it looks like you guys wanna kiss^1?",
"obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself^1, Kris.)",
"obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh^1, it even looks kinda cool^1!",
"obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh^1...^1!",
"obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ^1... uhh^1, didn't know you guys liked guns that much^1?",
"obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh^1...^1!",
"obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* ^1...",
"obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* ^1...",
"obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck^1?",
"obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway^1, great job^1, Lancer^1!\n* They were sitting ducks^1!",
"obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha^1, yes^1! And it's all thanks to our enemies^1!",
"obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much^1!^1!^1!\n* Thrash-you-later^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys^1? This evil plan^1... sucks ass.",
"obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way^1?",
"obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah^1, you're good.",
"obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho^1! The bad guys get off scot-free again^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later^1, you fools^1!^1!^1!",
"obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.",
"obj_throwralsei_slash_Step_0_gml_26_0": "* Press",
"obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER^1!",
"obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds^1...)",
"obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet^1!)",
"obj_town_event_slash_Step_0_gml_186_0": "* Kris^1...^1?\n* Is everything^1... alright in there^1?",
"obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing^1?",
"obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you^1?",
"obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill.",
"obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)",
"obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)",
"obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well^1, except for some paper scraps.)",
"obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well^1, except for some minty shards.)",
"obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those^1, Kris^1...",
"obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well^1, except for some minty shards.)",
"obj_treasure_room_slash_Other_10_gml_33_0": "* Um^1, please don't eat those^1, Susie^1...",
"obj_treasure_room_slash_Other_10_gml_35_0": "* What^1!^1? Are you saving them for something^1!^1?",
"obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well^1, except for some vowels.)",
"obj_treasure_room_slash_Other_10_gml_48_0": "NULL",
"obj_treasure_room_slash_Other_10_gml_49_0": "NULL2",
"obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs",
"obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs",
"obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs",
"obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs",
"obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE",
"obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars",
"obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)",
"obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
"obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
"obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR^1, Kris^1!\n* It increases defense.",
"obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu^1?",
"obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you^1!",
"obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)",
"obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh^1, that was fun^1!\n* You're a wonderful student^1, Kris^1!",
"obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ^1... and^1, er^1, in case you ever need a refresher^1, I^1...",
"obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here^1!\n* I wrote a Manual for you and Susie^1!",
"obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press",
"obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.",
"obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)",
"obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry^1, Kris. I'll try to be a better teacher next time.",
"obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ^1... Actually^1, umm^1, if you prefer to read^1, instead^1...",
"obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh^1... what happened^1!^2^1?\n* I can't see anything^1!^1!",
"obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT^1!",
"obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return",
"obj_unusedclassevent_slash_Step_0_gml_94_0": "* H^1... Huh^1...^1?",
"obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom^1...^1?",
"obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here^1...^1?",
"obj_unusedclassevent_slash_Step_0_gml_123_0": "* ^1... Hey^1, Kris^1...",
"obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What^1...",
"obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened^1...^1?",
"obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it^1...^1?",
"obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* ^1...",
"obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway^1, as I was SAYING^1,",
"obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk.",
"obj_writer_slash_Alarm_0_gml_20_0": "\\",
"obj_writer_slash_Alarm_0_gml_31_0": "\\",
"obj_writer_slash_Draw_0_gml_72_0": "\\",
"obj_writer_slash_Draw_0_gml_147_0": "||",
"obj_writer_slash_Draw_0_gml_272_0": "\\",
"scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
"scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
"scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey^1, hands off^1!",
"scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card",
"scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you^1, increasing defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_28_0": "^1... better than nothing.",
"scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky^1, huh^1, Kris^1...",
"scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace",
"scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.",
"scr_armorinfo_slash_scr_armorinfo_gml_48_0": "^1... okay.",
"scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship^1!\"",
"scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.",
"scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um^1... D-do I look cute^1...^1?",
"scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
"scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um^1... D-do I look cute^1...^1?",
"scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness",
"scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle",
"scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn^1, it's actually cool^1...)",
"scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha^1!",
"scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken",
"scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.",
"scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's^1... familiar^1?",
"scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu^1! Healing power UP^1!",
"scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail",
"scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.",
"scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.",
"scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil^1, OK^1?",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
"scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA",
"scr_asterskip_slash_scr_asterskip_gml_4_0": "||",
"scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.",
"scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently^1!\n* (You recall Ralsei's advice to include Susie in an ACT.)",
"scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.",
"scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.",
"scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly^1! (x3)",
"scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared^1!",
"scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way^1!",
"scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
"scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris",
"scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie",
"scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei",
"scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY",
"scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
"scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
"scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
"scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
"scr_gamestart_slash_scr_gamestart_gml_343_0": "Home",
"scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew^1...\n* It refreshes your SOUL.",
"scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.",
"scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.",
"scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.",
"scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.",
"scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken^1, it seethes with power.\nA master smith could fix it.",
"scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin^1! Heals 160 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of^1...\nHey^1, this is just burnt^1! +70HP",
"scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP^1?",
"scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad^1... but^1, it's just\nlettuce^1, so it's worthless. +4HP",
"scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts^1, don't it^1!^1? It's filled with\ndivisive^1, clotty red jam. +^1?^1?HP",
"scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small^1, but some\npeople REALLY like it. +^1?^1?HP",
"scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.",
"scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso^1... has worms in it. +50HP",
"scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy",
"scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP",
"scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint",
"scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly",
"scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard",
"scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops",
"scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual",
"scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle",
"scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake",
"scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP",
"scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake",
"scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP",
"scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake",
"scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP",
"scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger",
"scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP",
"scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie",
"scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP",
"scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad",
"scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP",
"scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich",
"scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP",
"scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut",
"scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond",
"scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich",
"scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP",
"scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux",
"scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP",
"scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
"scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
"scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
"scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
"scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
"scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
"scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
"scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
"scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
"scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
"scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh^1!^1! That's good^1!",
"scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey^1, feed ME^1!^1!^1!",
"scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy^1!^1!^1! Marshmallows^1!^1!",
"scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE^1!^1!^1!",
"scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)",
"scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)",
"scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah^1, I'm refreshed^1!",
"scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual^1, but it was so dense it made your head spin^1...)",
"scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm^1, seconds^1!",
"scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.",
"scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.",
"scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm^1, thank you^1!",
"scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection^1!",
"scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt^1...^1?",
"scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm^1... face",
"scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)",
"scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this^1!^1?",
"scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy^1!",
"scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging^1!",
"scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly^1...)",
"scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm^1, blood^1!",
"scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah^1, sticky^1...",
"scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it^1?",
"scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww^1, thanks^1, Kris^1!",
"scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good^1!)",
"scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris^1!^1? I^1...",
"scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool^1, it's wriggling.",
"scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum^1, is this spaghetti^1?",
"scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)",
"scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)",
"scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason^1, for just a brief moment^1...",
"scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.",
"scr_itemuse_slash_scr_itemuse_gml_241_0": "* ^1...but^1, it must've just been your imagination.",
"scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_243_0": "* ^1... but nothing happened.",
"scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important^1, not too unimportant.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken^1, it seethes with power.\nA master smith could fix it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal",
"scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK",
"scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK",
"scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL",
"scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.",
"scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.",
"scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.",
"scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword^1?\n* Maybe equal at best.",
"scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.",
"scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.",
"scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
"scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
"scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.",
"scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.",
"scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant.",
"scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.",
"scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass^1, but^1...",
"scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
"scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
"scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
"scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
"scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
"scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
"scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
"scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
"scr_litemname_slash_scr_litemname_gml_14_0": "Glass",
"scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.",
"scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened^1...",
"scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
"scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.",
"scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring^1...",
"scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.",
"scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello^1?\n* Dreemurr residence^1...\n* Who might this be^1...^1?",
"scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ^1... Kris^1?",
"scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh^1... Do not make me come over there.",
"scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click^1...",
"scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring^1...",
"scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing^1, but you can't get it.)",
"scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone^1, after all^1...)",
"scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason^1, for just a brief moment^1...",
"scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.",
"scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ^1... but nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.",
"scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring^1, ring^1...)",
"scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris^1, honey^1, what is it^1?",
"scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What^1? No^1, I am not giving you a ride home.",
"scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far. It is just at the top of town.",
"scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking. It builds character^1, honey.",
"scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click^1...)",
"scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring^1, ring^1...)",
"scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris^1, I am grading papers.",
"scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back^1, alright^1?",
"scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town^1, you know.",
"scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click^1...)",
"scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n",
"scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP^1!",
"scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.",
"scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
"scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
"scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
"scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
"scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture",
"scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face^1!",
"scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in^1!",
"scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy",
"scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn",
"scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture",
"scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
"scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
"scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
"scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
"scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
"scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
"scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
"scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
"scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
"scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins",
"scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet",
"scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet",
"scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman",
"scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight",
"scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby",
"scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick",
"scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On",
"scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll",
"scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer",
"scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange",
"scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival",
"scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry",
"scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend",
"scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday",
"scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys",
"scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports",
"scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals",
"scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees",
"scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
"scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
"scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
"scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie",
"scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing",
"scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL",
"scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette",
"scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos",
"scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis",
"scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED",
"scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers",
"scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea",
"scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger",
"scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King",
"scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage",
"scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost",
"scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster",
"scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage",
"scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone",
"scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN",
"scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0",
"scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
"scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number",
"scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number",
"scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR",
"scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
"scr_roomname_slash_scr_roomname_gml_4_0": "^1?^1?^1?^1?^1?^1?",
"scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle",
"scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town",
"scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door",
"scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop",
"scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board",
"scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2",
"scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance",
"scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale",
"scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze",
"scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze",
"scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room",
"scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison",
"scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F",
"scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F",
"scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne",
"scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ^1?^1?^1?",
"scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr",
"scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0",
"scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
"scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
"scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
"scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n",
"scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly",
"scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe",
"scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
"scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n",
"scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n",
"scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP",
"scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction",
"scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.",
"scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER^1!",
"scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER^1!",
"scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY^1!",
"scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!\n* But the enemy wasn't \\cBTIRED\\cW^1...",
"scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!\n* But the foe wasn't \\cBTIRED\\cW^1... try \\cYSPARING\\cW^1!",
"scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER^1!",
"scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER^1!",
"scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL^1!",
"scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2^1!",
"scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2^1!",
"scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2^1!\n* But its name wasn't \\cYYELLOW\\cW^1...",
"scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2^1!\n* But its name wasn't \\cYYELLOW\\cW^1...",
"scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW^1!)",
"scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared^1!",
"scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY^1!",
"scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT^1!",
"scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD^1!",
"scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened^1...",
"scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared^1!",
"scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured^1!\n",
"scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL^1!",
"scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened^1...",
"scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)",
"scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW^1!\n",
"scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely^1!\n",
"scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental^1!\n",
"scr_spelltext_slash_scr_spelltext_gml_172_0": "",
"scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE^1!",
"scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE^1!",
"scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE^1!",
"scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER^1!",
"scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE^1!",
"scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD^1!",
"scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH^1!",
"scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT^1!",
"scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND^1!",
"scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH^1!",
"scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX^1!",
"scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS",
"scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.",
"scr_text_slash_scr_text_gml_7_0": "\nYes",
"scr_text_slash_scr_text_gml_8_0": "\nNo",
"scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.",
"scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway^1?",
"scr_text_slash_scr_text_gml_13_0": "\\C2",
"scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.",
"scr_text_slash_scr_text_gml_23_0": "* Hand shaking^1, you dropped the ball of junk on the ground.",
"scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.",
"scr_text_slash_scr_text_gml_25_0": "* You felt bitter.",
"scr_text_slash_scr_text_gml_38_0": "* Hey^1, Kris^1! What's up^1?\n* Didja lose your pencil again^1?",
"scr_text_slash_scr_text_gml_39_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it^1?",
"scr_text_slash_scr_text_gml_40_0": "\\E1* Huh^1?\n* You want to be partners^1?",
"scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm^1... Sorry^1...\n* Berdly already asked me^1...",
"scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3^1!",
"scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure^1!\n \nNot yet Yes. Ask.\\C1",
"scr_text_slash_scr_text_gml_50_0": "\\E0* OK^1, I'll ask^1!",
"scr_text_slash_scr_text_gml_51_0": "* Miss Alphys^1!\n* Umm^1, is it OK if we have a group of 3^1?",
"scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask^1!",
"scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners^1?\nNot yet Yes\\C1",
"scr_text_slash_scr_text_gml_68_0": "\\E0* OK^1, I'll ask^1!",
"scr_text_slash_scr_text_gml_69_0": "* Miss Alphys^1!\n* Umm^1, is it OK if we have a group of 3^1?",
"scr_text_slash_scr_text_gml_74_0": "\\E4* Umm^1, OK.\n* You just keep doing your thing^1, Kris.",
"scr_text_slash_scr_text_gml_79_0": "\\E0* Alright.\n* Let's get this over with.",
"scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then^1, Kris^1...",
"scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project.",
"scr_text_slash_scr_text_gml_82_0": "* How's that sound^1?\n \nGood Bad\\C1",
"scr_text_slash_scr_text_gml_91_0": "\nYes",
"scr_text_slash_scr_text_gml_92_0": "\nNo",
"scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)",
"scr_text_slash_scr_text_gml_98_0": "* (Take it^1?)",
"scr_text_slash_scr_text_gml_99_0": " \\C2",
"scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)",
"scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)",
"scr_text_slash_scr_text_gml_118_0": "* (It stayed.)",
"scr_text_slash_scr_text_gml_124_0": "\nListen",
"scr_text_slash_scr_text_gml_125_0": "\nNo",
"scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW^1...",
"scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.",
"scr_text_slash_scr_text_gml_130_0": "* Kris^1, Susie^1...\n* There is a \\cYLEGEND\\cW in this land.",
"scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive^1,",
"scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy^1, foretold by time and space.",
"scr_text_slash_scr_text_gml_133_0": "* Please^1, Heroes^1...\n* Listen to my tale^1...",
"scr_text_slash_scr_text_gml_134_0": " \\C2",
"scr_text_slash_scr_text_gml_139_0": "\nListen",
"scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready",
"scr_text_slash_scr_text_gml_145_0": "* Very well then^1...",
"scr_text_slash_scr_text_gml_149_0": "* ^1...",
"scr_text_slash_scr_text_gml_150_0": "\\E1* Umm^1, r-really^1?\n* Are you sure^1?\n* It's fairly important.",
"scr_text_slash_scr_text_gml_151_0": "* And^1... um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW^1!",
"scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it^1!",
"scr_text_slash_scr_text_gml_153_0": "\\C2",
"scr_text_slash_scr_text_gml_162_0": "\\E0* Phew^1!\n* Um^1, very well then^1...",
"scr_text_slash_scr_text_gml_168_0": "* ^1... really^1?\n* You've heard it already^1?",
"scr_text_slash_scr_text_gml_169_0": "* Oh^1... Perhaps I shouldn't have rehearsed it so much^1...",
"scr_text_slash_scr_text_gml_171_0": "* Look^1, dude^1, we didn't come here for a bedtime story.",
"scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.",
"scr_text_slash_scr_text_gml_174_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.",
"scr_text_slash_scr_text_gml_176_0": "* Fountain^1?",
"scr_text_slash_scr_text_gml_177_0": "\\E1* You mean^1, uh^1, like the water bubbler or something^1?",
"scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.",
"scr_text_slash_scr_text_gml_180_0": "\\E1* ^1... umm^1, are you sure you actually know the legend^1?",
"scr_text_slash_scr_text_gml_182_0": "* Look.",
"scr_text_slash_scr_text_gml_183_0": "* ^1...",
"scr_text_slash_scr_text_gml_184_0": "* No.",
"scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.",
"scr_text_slash_scr_text_gml_186_0": "* See you two later.",
"scr_text_slash_scr_text_gml_188_0": "* W-wait^1!\n* Let me at least tell you how to^1...",
"scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject",
"scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming",
"scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2^1, where my subjects reside^1...",
"scr_text_slash_scr_text_gml_198_0": "\\E1* Err^1, well^1, they would if I had any^1...",
"scr_text_slash_scr_text_gml_199_0": "\\E8* Oh^1, don't worry about me^1, Kris^1!",
"scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday^1...",
"scr_text_slash_scr_text_gml_201_0": " \\C2",
"scr_text_slash_scr_text_gml_210_0": "\\E3* H^1... Huh^1!^1?",
"scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that^1...",
"scr_text_slash_scr_text_gml_212_0": "\\E1* ^1... but^1, if you insist^1...",
"scr_text_slash_scr_text_gml_213_0": "\\E0* Kris^1, as your Prince and authority^1, I order you to^1...^1!",
"scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do^1!",
"scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2^1!\n* I will^1!",
"scr_text_slash_scr_text_gml_226_0": "\nI know",
"scr_text_slash_scr_text_gml_227_0": "\nReally^1!^1?",
"scr_text_slash_scr_text_gml_231_0": "* Er^1, Kris^1, you know you can hold ~1 to run^1...^1?",
"scr_text_slash_scr_text_gml_232_0": " \\C2",
"scr_text_slash_scr_text_gml_241_0": "* Really^1?\n* And yet you choose not to^1...^1?",
"scr_text_slash_scr_text_gml_242_0": "\\E6* Right^1, who knows how long these leisurely days will last^1...",
"scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time^1, Kris.",
"scr_text_slash_scr_text_gml_249_0": "* Right^1!\n* You'll move faster by holding ~1^1!",
"scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you^1, so don't worry^1!",
"scr_text_slash_scr_text_gml_251_0": "\\E6* ^1... Unless you want to get away^1, in which case^1, sorry.",
"scr_text_slash_scr_text_gml_257_0": "\nI know",
"scr_text_slash_scr_text_gml_258_0": "\nReally^1!^1?",
"scr_text_slash_scr_text_gml_261_0": "* Umm^1, Kris^1, did you know^1...",
"scr_text_slash_scr_text_gml_262_0": "* ^1... You can skip text by pressing",
"scr_text_slash_scr_text_gml_262_1": "^1?",
"scr_text_slash_scr_text_gml_263_0": " \\C2",
"scr_text_slash_scr_text_gml_272_0": "* ^1... Really^1?\n* So you've just been^1...",
"scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk^1, because you wanted to^1?",
"scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while^1, Kris^1!",
"scr_text_slash_scr_text_gml_279_0": "* Right^1! In the case you read very quickly.",
"scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said.",
"scr_text_slash_scr_text_gml_281_0": "\\E6* ^1... No need to skip my text^1, right^1, Kris^1?",
"scr_text_slash_scr_text_gml_288_0": "\nYes",
"scr_text_slash_scr_text_gml_289_0": "\nDon't",
"scr_text_slash_scr_text_gml_292_0": "\\E3* Oh^1, Kris^1!\n* It's the training dummy I made^1!",
"scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy.",
"scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight^1?",
"scr_text_slash_scr_text_gml_295_0": " \\C2",
"scr_text_slash_scr_text_gml_302_0": "\\E0* OK^1!\n* Get ready^1, Kris^1!",
"scr_text_slash_scr_text_gml_307_0": "\\E3* Right^1, you already fought Lancer^1, didn't you^1...^1?",
"scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you^1, I absolutely blanked^1!",
"scr_text_slash_scr_text_gml_309_0": "\\E2* ^1... B-but^1, um^1...\n* Just in case you forgot anything^1...",
"scr_text_slash_scr_text_gml_310_0": "\\E6* Here^1!\n* I made a Manual for you and Susie^1!",
"scr_text_slash_scr_text_gml_311_0": "\\E0* Press",
"scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.",
"scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)",
"scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it",
"scr_text_slash_scr_text_gml_319_0": "\n^1.....\n",
"scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2^1!\n* The Great Door is opened^1?^1!",
"scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through^1...",
"scr_text_slash_scr_text_gml_324_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_325_0": "* Kris^1, once we pass through this door^1...",
"scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.",
"scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy^1...",
"scr_text_slash_scr_text_gml_328_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too.",
"scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people^1, Kris.",
"scr_text_slash_scr_text_gml_330_0": "\\E6* In the end^1, how we treat them makes all the difference.",
"scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing.",
"scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that^1...",
"scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending.",
"scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise^1, I fear that^1...",
"scr_text_slash_scr_text_gml_335_0": "\\E1* ^1... you may not^1... find the result favorable.",
"scr_text_slash_scr_text_gml_336_0": "\\E3* ^1... Oh^1, I'm sorry^1! Is that too much to ask^1?",
"scr_text_slash_scr_text_gml_337_0": " \\C2",
"scr_text_slash_scr_text_gml_342_0": "\\E0* Kris^1, I knew you were a hero the moment I saw you.",
"scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best^1, alright^1?",
"scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh^1, I'm sorry^1!",
"scr_text_slash_scr_text_gml_348_0": "\\E6* Kris^1, in the end^1, what you choose is up to you.",
"scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it^1, I'm happy too.",
"scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best^1, and don't worry^1!",
"scr_text_slash_scr_text_gml_357_0": "\nYes",
"scr_text_slash_scr_text_gml_358_0": "\nNo",
"scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_364_0": "* (Take one^1?)",
"scr_text_slash_scr_text_gml_365_0": "\\C2",
"scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_370_0": "* (Take one^1?)",
"scr_text_slash_scr_text_gml_371_0": "\\C2",
"scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)",
"scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_403_0": "\nYes",
"scr_text_slash_scr_text_gml_404_0": "\nNo",
"scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_410_0": "* (Take one^1?)",
"scr_text_slash_scr_text_gml_411_0": " \\C2",
"scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_416_0": "* (Take one^1?)",
"scr_text_slash_scr_text_gml_417_0": " \\C2",
"scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)",
"scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_449_0": "\nYes",
"scr_text_slash_scr_text_gml_450_0": "\nNo",
"scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering^1...)",
"scr_text_slash_scr_text_gml_456_0": "* (Take a piece^1?)",
"scr_text_slash_scr_text_gml_457_0": " \\C2",
"scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering^1...)",
"scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)",
"scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)",
"scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper",
"scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper",
"scr_text_slash_scr_text_gml_493_0": "Neat paper",
"scr_text_slash_scr_text_gml_495_0": "* Alright^1, everyone's put in their entries^1!",
"scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person^1, you can choose.",
"scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care.",
"scr_text_slash_scr_text_gml_498_0": "\\C3",
"scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)",
"scr_text_slash_scr_text_gml_508_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_510_0": "* OK^1!^1!\n* And your name is^1...^1!",
"scr_text_slash_scr_text_gml_511_0": "\\E6* ^1... Hmm.",
"scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one.",
"scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED^1, \"The $^1!$^1? Squad.\"",
"scr_text_slash_scr_text_gml_516_0": "* Woah^1, I'm not allowed to say Tier-TWO swear words^1!",
"scr_text_slash_scr_text_gml_517_0": "\\E3* Wow. You three's collective dad must be very cool.",
"scr_text_slash_scr_text_gml_519_0": "* Er^1, could we PERHAPS consider a DIFFERENT name^1?",
"scr_text_slash_scr_text_gml_521_0": "* Ralsei^1, you don't HAVE to be in our Squad.",
"scr_text_slash_scr_text_gml_523_0": "* Yeah^1! How about I be in the Squad and YOU be the bad guy^1?",
"scr_text_slash_scr_text_gml_524_0": "\\E1* Here.\n* Call up my dad.",
"scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.",
"scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word.",
"scr_text_slash_scr_text_gml_528_0": "* OK^1, fine^1!\n* We can keep the name^1!\n* I just won't say it.",
"scr_text_slash_scr_text_gml_530_0": "* Haha^1, me too^1!",
"scr_text_slash_scr_text_gml_531_0": "\\E1* See ya^1, losers^1!\n* It's shower time^1!",
"scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)",
"scr_text_slash_scr_text_gml_540_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_541_0": "* (On the inside^1...)\n* (It also says \"LANCER.\")",
"scr_text_slash_scr_text_gml_543_0": "* Wow^1, who did that one^1?\n* It's really good^1!",
"scr_text_slash_scr_text_gml_545_0": "* Wait^1, why do YOU get to choose the name^1?",
"scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't^1, Kris did.",
"scr_text_slash_scr_text_gml_549_0": "* Yeah^1!\n* It doesn't matter who MAY have written it^1!",
"scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom^1!",
"scr_text_slash_scr_text_gml_551_0": "\\E6* ^1... this name feels weird^1, actually.",
"scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm^1....",
"scr_text_slash_scr_text_gml_553_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short^1!",
"scr_text_slash_scr_text_gml_554_0": "\\E3* See you later^1, me^1!",
"scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)",
"scr_text_slash_scr_text_gml_563_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"",
"scr_text_slash_scr_text_gml_567_0": "* Oh^1, oh^1!\n* That's mine^1!",
"scr_text_slash_scr_text_gml_568_0": "\\E0* See^1, I think it's the perfect name^1...",
"scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends: That like to have a lot of fun.",
"scr_text_slash_scr_text_gml_571_0": "* Okay^1, first^1... jeez^1, that's a mouthful^1, dude.",
"scr_text_slash_scr_text_gml_572_0": "* Second^1, what are our enemies gonna think^1?",
"scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em^1?",
"scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT^1! INTIMIDATING^1!",
"scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY^1! Something BAD-ASS^1!",
"scr_text_slash_scr_text_gml_577_0": "* ^1... like what^1?",
"scr_text_slash_scr_text_gml_579_0": "* Well^1, uh^1...\n* Y'know^1, for starters^1...",
"scr_text_slash_scr_text_gml_580_0": "\\E0* How about^1...\n* JUST^1, uh^1...",
"scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"",
"scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part.",
"scr_text_slash_scr_text_gml_584_0": "* It's perfect^1!^1!^1!",
"scr_text_slash_scr_text_gml_585_0": "* Well^1, see ya^1, Fun Gang^1!",
"scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk^1!",
"scr_text_slash_scr_text_gml_595_0": " \nYes",
"scr_text_slash_scr_text_gml_596_0": " \nNo",
"scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells^1! Looks like Krismas came early^1!",
"scr_text_slash_scr_text_gml_600_0": "\\E1* Alright^1, Kris. Just gimme the straight shot.",
"scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here^1?\n* Did your mom make you come here^1?",
"scr_text_slash_scr_text_gml_602_0": "\\C2",
"scr_text_slash_scr_text_gml_607_0": " \nNoelle",
"scr_text_slash_scr_text_gml_608_0": " \nFamily",
"scr_text_slash_scr_text_gml_609_0": "Illness",
"scr_text_slash_scr_text_gml_610_0": "Nothing",
"scr_text_slash_scr_text_gml_611_0": "\\E0* Hey^1, Kris^1, you wanna chat or something^1?",
"scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry^1, there's no way you can bore me right now^1!",
"scr_text_slash_scr_text_gml_613_0": "\\C4",
"scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha^1, that's what I thought^1!\n* She's a PEACH^1, huh^1...^1?",
"scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside^1!",
"scr_text_slash_scr_text_gml_620_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too.",
"scr_text_slash_scr_text_gml_621_0": "\\E7* Which one^1? I dunno^1, probably a hairy one^1... like a kiwi.",
"scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha^1!^1!^1!",
"scr_text_slash_scr_text_gml_625_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something^1?",
"scr_text_slash_scr_text_gml_629_0": "\\E1* Really^1?\n* You've grown up a lot^1, Kris.",
"scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you.",
"scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door.",
"scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me^1!",
"scr_text_slash_scr_text_gml_633_0": "* Hahahaha^1!^1!^1!",
"scr_text_slash_scr_text_gml_634_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something^1?",
"scr_text_slash_scr_text_gml_636_0": "\\C4",
"scr_text_slash_scr_text_gml_641_0": "* Huh^1?",
"scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart^1, isn't she^1, Kris^1?",
"scr_text_slash_scr_text_gml_646_0": "\\E0* Smart^1, kind^1, sweet^1... couldn't ask for a better daughter.",
"scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so^1... defenseless.",
"scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies^1, bugs^1, Santa Claus^1... everything scares her.",
"scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens^1, she freezes like a deer in headlights.",
"scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed^1?",
"scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way^1!)",
"scr_text_slash_scr_text_gml_652_0": "\\E1* ^1... anyhow^1, that's what's tough about being in here^1, Kris.",
"scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me.",
"scr_text_slash_scr_text_gml_654_0": "\\E5* Just that^1... in the meantime^1, I can't be there to protect her.",
"scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her^1, OK^1?",
"scr_text_slash_scr_text_gml_659_0": "\\E3* Kris^1, even if we've grown apart^1, we still love your family.",
"scr_text_slash_scr_text_gml_660_0": "\\E4* After all^1, me and Asgore were college pals^1, right^1?",
"scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey^1... now that Asriel's off to college^1...",
"scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad^1?",
"scr_text_slash_scr_text_gml_663_0": "\\E3* Heh^1, I'm just pulling your leg. Your dad was no party animal.",
"scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand^1...^1! Whoo^1!",
"scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going^1, but once the party started^1...",
"scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes^1, man^1!",
"scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie^1!",
"scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything^1!",
"scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though. Couldn't complain.",
"scr_text_slash_scr_text_gml_673_0": "\\E1* ^1... So^1, why am I in here^1...^1?",
"scr_text_slash_scr_text_gml_674_0": "\\E4* Well^1, they found some crap^1, so it's just some tests.",
"scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah^1, it's no big deal. Nothing a Holiday can't handle.",
"scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff^1, then I can go back to^1, I dunno^1...",
"scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display.",
"scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for^1, Kris^1!^1? To gawk^1!^1?",
"scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something^1!^1? C'mon^1!",
"scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No",
"scr_text_slash_scr_text_gml_690_0": " \nYes",
"scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it^1?)",
"scr_text_slash_scr_text_gml_694_0": "\\C2",
"scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2",
"scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series^1...",
"scr_text_slash_scr_text_gml_701_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears^1!",
"scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes^1...",
"scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult^1...",
"scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.",
"scr_text_slash_scr_text_gml_705_0": "* Not to mention^1, Mew Mew's character in the first one^1...",
"scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.",
"scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece^1!",
"scr_text_slash_scr_text_gml_708_0": "* Signed^1,\nThe Anonymous Yellow Lizard",
"scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)",
"scr_text_slash_scr_text_gml_713_0": " \nSit",
"scr_text_slash_scr_text_gml_714_0": " \nDon't Sit",
"scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)",
"scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career^1, some of my best ideas came from dreams.\"",
"scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing^1!\"",
"scr_text_slash_scr_text_gml_720_0": "\\C2",
"scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)",
"scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)",
"scr_text_slash_scr_text_gml_738_0": " \nStick fingers",
"scr_text_slash_scr_text_gml_739_0": " \nDon't",
"scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table^1?)",
"scr_text_slash_scr_text_gml_745_0": "\\C2",
"scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)",
"scr_text_slash_scr_text_gml_757_0": "* (^1... your hand became covered in cobwebs.)",
"scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)",
"scr_text_slash_scr_text_gml_769_0": " \nYes",
"scr_text_slash_scr_text_gml_770_0": " \nNo",
"scr_text_slash_scr_text_gml_774_0": "\\M0* Hey^1... there^1...\n* Noticed you were^1...\n* Here^1...",
"scr_text_slash_scr_text_gml_775_0": "\\M1* It's me^1!\n* You know ME^1, right^1?\n* Of course you do^1!",
"scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular^1!\n* I just^1!",
"scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends^1...",
"scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK^1, y'hear^1!\n* Because you're y'here^1!",
"scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend^1?",
"scr_text_slash_scr_text_gml_780_0": "\\C2",
"scr_text_slash_scr_text_gml_786_0": " \nKris",
"scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus",
"scr_text_slash_scr_text_gml_794_0": "\\M4* Oh^1! Oh^1!\n* I'm so happy^1, y'hear^1!^1?\n* I'm so happy I^1... I^1...",
"scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do^1!\n* I don't remember being this happy before^1!",
"scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name^1, friend^1?",
"scr_text_slash_scr_text_gml_797_0": "\\C2",
"scr_text_slash_scr_text_gml_809_0": " \nOnion",
"scr_text_slash_scr_text_gml_810_0": " \nBeauty",
"scr_text_slash_scr_text_gml_811_0": "Asriel II",
"scr_text_slash_scr_text_gml_812_0": "Disgusting",
"scr_text_slash_scr_text_gml_817_0": "\\M0* Kris^1! That's you^1!\n* That's a real nice name for a friend^1!",
"scr_text_slash_scr_text_gml_822_0": "\\M0* H^1... Hippa^1... Hyper^1... Hoper^1...\n* Um^1, Hippopotamus^1! That's you^1!\n* Big name^1, but it's worth it^1!",
"scr_text_slash_scr_text_gml_825_0": "\\M1* Oh^1, excuse me^1!\n* I forgot to introduce myself^1!",
"scr_text_slash_scr_text_gml_826_0": "\\M1* ^1...",
"scr_text_slash_scr_text_gml_827_0": "\\M3* ^1... Actually^1, since no one talks to me^1, I forgot my own name^1...",
"scr_text_slash_scr_text_gml_828_0": "Kris",
"scr_text_slash_scr_text_gml_829_0": "Hippopotatomus",
"scr_text_slash_scr_text_gml_830_0": "\\M1* ~1^1!\n* Can you give me a name^1...^1?",
"scr_text_slash_scr_text_gml_831_0": "\\C4",
"scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm^1! It's perfect^1, y'hear^1!\n* I don't know what it means^1, but it's perfect^1!",
"scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm^1!^1!\n* Feels like it's shaped like me^1!\n* Feels like it smells like me^1!",
"scr_text_slash_scr_text_gml_842_0": "\\M2* Wait^1, what was the name^1?\n* U^1... Umyum^1? Yeah^1! It's perfect^1!\n* Umyum^1, that's my name.",
"scr_text_slash_scr_text_gml_848_0": "\\M0* Wow^1...\n* What a wonderful name^1!",
"scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower^1!",
"scr_text_slash_scr_text_gml_850_0": "\\M2* Wait^1, what was the name^1?\n* B^1... Bootis^1? Yeah^1! Perfect^1!\n* The taste^1, the smell^1, the^1...",
"scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II^1... Mmm^1...\n* Sounds^1... familiar.\n* It feels like^1... a memory^1!",
"scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy^1...\n* That threw those good corn flakes in the water for me.",
"scr_text_slash_scr_text_gml_859_0": "\\M2* Wait^1, what was the name^1?\n* C^1... Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes^1!",
"scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name^1!\n* I'll cherish it^1, y'hear^1!^1?",
"scr_text_slash_scr_text_gml_870_0": "\\M0* ^1...",
"scr_text_slash_scr_text_gml_871_0": "\\M2* K^1... Krismas^1?\n* That's your name^1, right^1?",
"scr_text_slash_scr_text_gml_872_0": "\\M3* Um^1, H^1... Hippa^1... um^1...\n* Hyper Potato Mask.\n* That's your name^1, right^1?",
"scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you^1... something^1... tomorrow^1...",
"scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend^1...",
"scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon^1, y'hear^1...",
"scr_text_slash_scr_text_gml_879_0": "Open\nFridge",
"scr_text_slash_scr_text_gml_880_0": " \nDon't",
"scr_text_slash_scr_text_gml_881_0": "See photos",
"scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_887_0": "\\E2* Oh^1, Kris.\n* If you're hungry^1...",
"scr_text_slash_scr_text_gml_888_0": "\\E0* ^1... help yourself to anything you want.",
"scr_text_slash_scr_text_gml_889_0": "\\C3",
"scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_895_0": "\\C3",
"scr_text_slash_scr_text_gml_902_0": "* Nothing happened.",
"scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)",
"scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it^1...)",
"scr_text_slash_scr_text_gml_913_0": "* (^1... and^1, for some reason^1, a lone egg.)",
"scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_925_0": "* (^1...)",
"scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside^1, too^1...)",
"scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)",
"scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)",
"scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)",
"scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)",
"scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)",
"scr_text_slash_scr_text_gml_955_0": " \nAsriel",
"scr_text_slash_scr_text_gml_956_0": " \nNeighbors",
"scr_text_slash_scr_text_gml_957_0": "Sister",
"scr_text_slash_scr_text_gml_958_0": "Nothing",
"scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy^1!^1!^1!\n* Like^1, what's up^1!^1?\n* Give Aunt Catty a hug^1!",
"scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah^1!\n* Mwah^1!\n* Mwah^1!",
"scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha^1!\n* I'm not even actually your aunt^1!",
"scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god^1...\n* Can I talk to you about something^1?",
"scr_text_slash_scr_text_gml_965_0": "* ^1...",
"scr_text_slash_scr_text_gml_966_0": "\\E6* Actually^1, like^1, anything^1, though.\n* Your choice.",
"scr_text_slash_scr_text_gml_967_0": "\\C4",
"scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy^1!\n* Did you wanna talk about something^1!^1?",
"scr_text_slash_scr_text_gml_971_0": "\\C4",
"scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god^1, Asriel^1!\n* Like^1, what a cutie pie^1!",
"scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance^1?",
"scr_text_slash_scr_text_gml_981_0": "\\E2* That was like^1...\n* The best night EVER^1!",
"scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him^1...",
"scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom^1...",
"scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene^1...",
"scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha^1! That was SO much fun^1!\n* Tell him I said hi^1!",
"scr_text_slash_scr_text_gml_989_0": "\\E1* Like^1, that green girl next door^1?",
"scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god^1, Krissy.\n* She's like^1... my LIFE VILLAIN.",
"scr_text_slash_scr_text_gml_991_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2^1...",
"scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her^1!",
"scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino^1...",
"scr_text_slash_scr_text_gml_994_0": "\\E5* And she^1, like^1, was already drinking one^1!",
"scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat^1!\n* ^1... uhh^1, copygator^1?",
"scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus^1?\n* Copodile^1?\n* IDK^1, she sucks^1!",
"scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo^1, how's Catti doing^1?\n* I have no idea.",
"scr_text_slash_scr_text_gml_1001_0": "\\E5* We^1, like^1, totally can't connect at all^1!",
"scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele^1...",
"scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no^1!\n* And then she^1, like^1, told me^1...",
"scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"",
"scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK^1, Krissy^1?",
"scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute^1!\n* I love my fricked-up lil sis^1!",
"scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh^1, you gotta go^1?\n* Do you have^1, like^1, homework^1...^1?",
"scr_text_slash_scr_text_gml_1011_0": "\\E0* You should^1, like^1, let me help^1!",
"scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha^1, JK^1!\n* I totally don't want to^1! Laters^1!",
"scr_text_slash_scr_text_gml_1017_0": "\nNeighbor",
"scr_text_slash_scr_text_gml_1018_0": "\nMemories",
"scr_text_slash_scr_text_gml_1019_0": "Go Away",
"scr_text_slash_scr_text_gml_1020_0": "Nothing",
"scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy^1!\n* Like^1, long time no see^1!",
"scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up^1?\n* Did you wanna talk about something^1?",
"scr_text_slash_scr_text_gml_1023_0": "\\C4",
"scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh^1, that chick next door drives me NUTS.",
"scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.",
"scr_text_slash_scr_text_gml_1031_0": "\\E5* Like^1, WHY though^1?\n* Doesn't she realize she'll NEVER be me^1?",
"scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy.",
"scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur.",
"scr_text_slash_scr_text_gml_1034_0": "\\E6* Like^1, get a hairnet^1, girl. For^1, like^1, your whole body.",
"scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids^1?",
"scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like^1, \"yeah^1, of course^1! Just get us some burgers^1!\"",
"scr_text_slash_scr_text_gml_1041_0": "\\E3* Then^1, like^1, amazingly^1...\n* You ACTUALLY got them^1...",
"scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries^1, too^1...",
"scr_text_slash_scr_text_gml_1043_0": "\\E5* ^1... then a dozen miniature cakes^1...",
"scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good^1, I ate like six^1!",
"scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like^1...\n* Suddenly got so sick I had to go home.",
"scr_text_slash_scr_text_gml_1046_0": "\\E1* Man.",
"scr_text_slash_scr_text_gml_1047_0": "\\E5* So^1, like^1, anyway^1...\n* Kris^1, are you busy^1?",
"scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww^1, that's no way to talk to your almost-sister-in-law.",
"scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah^1, I'm joking.\n* But^1, like^1...",
"scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy^1?",
"scr_text_slash_scr_text_gml_1055_0": "\\E5* I^1, like^1, made him give me his first kiss^1...",
"scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone^1, and^1...",
"scr_text_slash_scr_text_gml_1057_0": "\\E6* Like^1, I think she basically dialed 911.",
"scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church^1, like^1...",
"scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week.",
"scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw^1, Krissy^1, you just wanted to say hi^1?",
"scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable^1...\n* Now get out of here.",
"scr_text_slash_scr_text_gml_1069_0": " \nBuy",
"scr_text_slash_scr_text_gml_1070_0": " \nNo",
"scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.",
"scr_text_slash_scr_text_gml_1074_0": "* ^1... ya wanna buy a tutorial^1?",
"scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.",
"scr_text_slash_scr_text_gml_1076_0": "\\C2",
"scr_text_slash_scr_text_gml_1080_0": " \nBuy",
"scr_text_slash_scr_text_gml_1081_0": " \nNo",
"scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really^1!^1?\n* You'll really buy it^1!^1?",
"scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh^1...\n* Right this way^1, gentleners^1!",
"scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really^1!^1?\n* You'll really buy it^1!^1?",
"scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh^1...\n* Just hand over the money^1, and^1...",
"scr_text_slash_scr_text_gml_1098_0": "\\M1* ^1...",
"scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY^1!^1?",
"scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws^1!\n* You^1...\n* You^1...^1!",
"scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way.",
"scr_text_slash_scr_text_gml_1110_0": "\\M1* HA^1! HA^1! Did I say FIFTY^1!^1?\n* Well^1, we just went on sale^1!\n* TWENTY^1! TWENTY Dark Dollars^1!",
"scr_text_slash_scr_text_gml_1111_0": "\\C2",
"scr_text_slash_scr_text_gml_1120_0": " \nBuy",
"scr_text_slash_scr_text_gml_1121_0": " \nNo",
"scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really^1!^1?\n* You'll really buy it^1!^1?",
"scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh^1...\n* Right this way^1, gentleners^1!",
"scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really^1!^1?\n* You'll really buy it^1!^1?",
"scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh^1...\n* Just hand over the money^1, and^1...",
"scr_text_slash_scr_text_gml_1138_0": "\\M1* ^1...",
"scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY^1!^1?",
"scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws^1!\n* You^1...\n* You^1...^1!",
"scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way.",
"scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE^1!^1!^1! ONLY ONE DOLLAR^1!^1!^1!\n* PLEASE^1!^1!^1! PLEASE^1!^1!^1!\n* I NEED THIS RIGHT NOW^1!^1!^1!",
"scr_text_slash_scr_text_gml_1151_0": "\\C2",
"scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really^1!^1?\n* You changed your mind^1!^1?",
"scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh^1...\n* Right this way^1, gentleners^1!",
"scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally^1!",
"scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh^1...\n* Just hand over the money^1, and^1...",
"scr_text_slash_scr_text_gml_1174_0": "\\M1* ^1...",
"scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR^1!^1?",
"scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws^1!\n* You^1...\n* You^1...^1!",
"scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way.",
"scr_text_slash_scr_text_gml_1187_0": "* Er^1, excuse me^1, Sir.\n* I think I have a dollar.",
"scr_text_slash_scr_text_gml_1189_0": "\\M0* ^1... is it Dark^1?",
"scr_text_slash_scr_text_gml_1191_0": "* Umm^1, yes^1?",
"scr_text_slash_scr_text_gml_1193_0": "* Heheh^1, perfect^1!\n* Right this way^1, gentleners^1!",
"scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP^1?",
"scr_text_slash_scr_text_gml_1203_0": " \nSecret",
"scr_text_slash_scr_text_gml_1204_0": "Gaining TP",
"scr_text_slash_scr_text_gml_1205_0": "Bye",
"scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.",
"scr_text_slash_scr_text_gml_1207_0": "\\C4",
"scr_text_slash_scr_text_gml_1211_0": "* Later^1, kid.",
"scr_text_slash_scr_text_gml_1214_0": "* TP^1? What's TP^1?\n* That's what lets you cast SPELLS^1, see^1!^1?",
"scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar^1,\n* Cast some SPELLS when it's filled up far.",
"scr_text_slash_scr_text_gml_1216_0": "* TP^1...^1! It's quite a caper^1!\n* TP^1! Stands for^1...\n* ^1... Toilet Paper^1!",
"scr_text_slash_scr_text_gml_1218_0": "* ^1... no^1, it stands for Tension Points.",
"scr_text_slash_scr_text_gml_1220_0": "\\M1* What^1, really^1!^1?",
"scr_text_slash_scr_text_gml_1224_0": "* TP only lasts^1, inside a fight.\n* Once you win^1, it's out of sight.",
"scr_text_slash_scr_text_gml_1225_0": "* Having extra^1, feels unbearable.\n* No point in saving^1, it's straight-up terrible.",
"scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle^1...",
"scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square^1!^1?",
"scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself^1, then cast SPELLs^1, friend.",
"scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.",
"scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.",
"scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"",
"scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important^1!",
"scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"^1...^1?",
"scr_text_slash_scr_text_gml_1251_0": " \nPacify",
"scr_text_slash_scr_text_gml_1252_0": " \nHealing",
"scr_text_slash_scr_text_gml_1253_0": "Fact",
"scr_text_slash_scr_text_gml_1254_0": "Bye",
"scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.",
"scr_text_slash_scr_text_gml_1256_0": "\\C4",
"scr_text_slash_scr_text_gml_1260_0": "* Later^1, kid.",
"scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES^1, before they CRY.",
"scr_text_slash_scr_text_gml_1265_0": "* What^1? It safely removes a \"TIRED\" enemy from combat.",
"scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY^1!^1?",
"scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS^1, dude.",
"scr_text_slash_scr_text_gml_1273_0": "* Why use that^1, when you can eat FOOD^1?",
"scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM^1?",
"scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories^1!^1?",
"scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.",
"scr_text_slash_scr_text_gml_1282_0": "* He will hug you^1, and call you HONEY.",
"scr_text_slash_scr_text_gml_1284_0": "* Hey^1, that's not true^1!",
"scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that^1!",
"scr_text_slash_scr_text_gml_1290_0": " \nWarning",
"scr_text_slash_scr_text_gml_1291_0": " \nAttack",
"scr_text_slash_scr_text_gml_1292_0": "Fact",
"scr_text_slash_scr_text_gml_1293_0": "Bye",
"scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.",
"scr_text_slash_scr_text_gml_1295_0": "\\C4",
"scr_text_slash_scr_text_gml_1299_0": "* Later^1, kid.",
"scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING^1, SUSIE can't hit.\n* So make sure to -",
"scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.",
"scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless^1...\n* Unless you wanted not to hurt -",
"scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.",
"scr_text_slash_scr_text_gml_1312_0": "* Susie's gone^1, I'm afraid^1, I'm afreet.",
"scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.",
"scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing^1, have long since past.",
"scr_text_slash_scr_text_gml_1318_0": "* The circumstances^1, changed pretty fast.",
"scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks^1, the foe on top.",
"scr_text_slash_scr_text_gml_1326_0": "* She'll smash them^1, with a crushing chop.",
"scr_text_slash_scr_text_gml_1327_0": "* She always strikes^1, at the first thing she sees^1...",
"scr_text_slash_scr_text_gml_1329_0": "* ^1...",
"scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no^1, oh no^1!\n* She's looking at ME^1!",
"scr_text_slash_scr_text_gml_1335_0": "* Susie's gone^1, so no attack.",
"scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack^1?",
"scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER^1, RUDE as may be^1...",
"scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage^1, if you just press ~1^1!",
"scr_text_slash_scr_text_gml_1348_0": "* Susie loves^1, when you give us MONEY.\n* She will -",
"scr_text_slash_scr_text_gml_1350_0": "* Nope^1, don't care.",
"scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny^1!^1?",
"scr_text_slash_scr_text_gml_1355_0": "* Susie's gone^1, so no facts.",
"scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts^1?",
"scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed^1, just a hair.",
"scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.",
"scr_text_slash_scr_text_gml_1373_0": " \nReviving",
"scr_text_slash_scr_text_gml_1374_0": " \nActing",
"scr_text_slash_scr_text_gml_1375_0": "Fact",
"scr_text_slash_scr_text_gml_1376_0": "Bye",
"scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.",
"scr_text_slash_scr_text_gml_1378_0": "\\C4",
"scr_text_slash_scr_text_gml_1382_0": "* Later^1, kid.",
"scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative^1, your friends fall down",
"scr_text_slash_scr_text_gml_1386_0": "* But bringing them back^1, is easy-town",
"scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells^1, work like a charm -",
"scr_text_slash_scr_text_gml_1388_0": "* And with a MINT^1, you can cure all HARM.",
"scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people^1, huh^1?",
"scr_text_slash_scr_text_gml_1392_0": "* Yeah^1, that's what I'm saying^1!",
"scr_text_slash_scr_text_gml_1397_0": "* If you only ACT^1, you might start to think -",
"scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink^1?",
"scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -",
"scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.",
"scr_text_slash_scr_text_gml_1402_0": "* Or^1, cast PACIFY if you know they'll get TIRED.",
"scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead^1, a lot can happen in ONE TURN^1!",
"scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey^1, who's the MASTER here^1, me or you^1!^1?",
"scr_text_slash_scr_text_gml_1409_0": "* It's a good idea^1, to give us BUCKs.",
"scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy^1, and fill you with LUCKs.",
"scr_text_slash_scr_text_gml_1411_0": "* Over there^1, is our DONATION HOLE.",
"scr_text_slash_scr_text_gml_1412_0": "* We had a BOX^1, but it got STOLE.",
"scr_text_slash_scr_text_gml_1417_0": " \nThrow $1",
"scr_text_slash_scr_text_gml_1418_0": " \nDo not",
"scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"",
"scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials^1, please throw your money into a hole.)",
"scr_text_slash_scr_text_gml_1423_0": "\\C2",
"scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)",
"scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")",
"scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")",
"scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)",
"scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole^1...)",
"scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)",
"scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it",
"scr_text_slash_scr_text_gml_1452_0": "\nTry it",
"scr_text_slash_scr_text_gml_1453_0": "Decline",
"scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going^1?",
"scr_text_slash_scr_text_gml_1457_0": "* Huh^1? Oh^1, that^1?",
"scr_text_slash_scr_text_gml_1458_0": "\\E2* We^1, uh^1, got bored.\n* So we're having a snack.",
"scr_text_slash_scr_text_gml_1460_0": "* ^1... I see.",
"scr_text_slash_scr_text_gml_1462_0": "* C'mon^1! All I ate for breakfast was chalk^1!",
"scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything^1!",
"scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having^1, exactly^1...^1?",
"scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.",
"scr_text_slash_scr_text_gml_1470_0": "* And that is^1...^1?",
"scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself^1, my main man.",
"scr_text_slash_scr_text_gml_1474_0": "* Kris^1, do you want to^1, um^1, try it^1?",
"scr_text_slash_scr_text_gml_1475_0": "\\C3",
"scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh^1, there's a^1...\n* Honeypot^1? Inside^1?",
"scr_text_slash_scr_text_gml_1489_0": "\\E1* ^1... It's full of salsa.",
"scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo^1, you sweet little pumpkin^1!",
"scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash.\n* A little snackeroo from me to you^1...",
"scr_text_slash_scr_text_gml_1494_0": "* ^1...",
"scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm. Yummy. It's delicious^1...",
"scr_text_slash_scr_text_gml_1497_0": "* C'mon^1, you're just pretending to eat it^1!",
"scr_text_slash_scr_text_gml_1499_0": "* Haha^1, yeah^1! That's what I do^1, too^1!",
"scr_text_slash_scr_text_gml_1501_0": "* ^1?^1?^1?^1?^1?",
"scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)",
"scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)",
"scr_text_slash_scr_text_gml_1509_0": "* (It recovered^1... something.)",
"scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just^1... something.)",
"scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm^1...\n* Hey^1, what's in this^1?",
"scr_text_slash_scr_text_gml_1514_0": "* I don't know^1!",
"scr_text_slash_scr_text_gml_1521_0": "* Look^1, if no one else will eat it^1, I'll try it^1!",
"scr_text_slash_scr_text_gml_1522_0": "\\E6* ^1... there's a jar of^1... Blood^1...^1?\n* In here.",
"scr_text_slash_scr_text_gml_1524_0": "* No^1, no.\n* It's merely a pot of free-range salsa.",
"scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks^1, that's actually more gross somehow.",
"scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time^1!",
"scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm^1...\n* Hey^1, what's in this^1?",
"scr_text_slash_scr_text_gml_1532_0": "* I don't know^1!",
"scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris^1...^1?",
"scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris^1, honey^1, you have grown up so much^1...",
"scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well^1...",
"scr_text_slash_scr_text_gml_1561_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little^1...",
"scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in^1?",
"scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it^1?",
"scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments.",
"scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed^1...^1?",
"scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well^1...",
"scr_text_slash_scr_text_gml_1586_0": " \nFlowers",
"scr_text_slash_scr_text_gml_1587_0": " \nSaucer",
"scr_text_slash_scr_text_gml_1588_0": "Chalk",
"scr_text_slash_scr_text_gml_1589_0": "Nothing",
"scr_text_slash_scr_text_gml_1590_0": "* O^1... Oh^1, Kris^1...",
"scr_text_slash_scr_text_gml_1591_0": "\\E4* D^1... Did you want to talk about something^1?",
"scr_text_slash_scr_text_gml_1592_0": "\\C4",
"scr_text_slash_scr_text_gml_1596_0": "* Huh^1?",
"scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh^1, these flowers^1...^1? They're from your dad^1...",
"scr_text_slash_scr_text_gml_1600_0": "\\E0* He^1... He always asks how you're doing in school^1...",
"scr_text_slash_scr_text_gml_1601_0": "\\E7* ^1... Then gives me a bouquet of them.",
"scr_text_slash_scr_text_gml_1602_0": "\\E1* ^1... A-actually^1, that he always gives me flowers^1...",
"scr_text_slash_scr_text_gml_1603_0": "\\E4* ^1... R-really makes me w-wonder if he^1... If he l-likes^1...",
"scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if^1... If he l-likes^1...",
"scr_text_slash_scr_text_gml_1605_0": "\\EA* ^1... The awesome comics I lent to him.",
"scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris.",
"scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)",
"scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh^1, this saucer of milk^1?",
"scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel^1!",
"scr_text_slash_scr_text_gml_1613_0": "\\E3* ^1... uh^1? What does she look like^1...^1?",
"scr_text_slash_scr_text_gml_1614_0": "\\E9* W^1... well^1, I've never actually s-seen her^1, b-but^1...",
"scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing.",
"scr_text_slash_scr_text_gml_1616_0": "\\E6* S^1... So I'd like to think that there's a cat.",
"scr_text_slash_scr_text_gml_1617_0": "\\E9* M^1... My cat.",
"scr_text_slash_scr_text_gml_1624_0": "\\E0* K^1... Kris^1, even though you never got the chalk^1...",
"scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it.",
"scr_text_slash_scr_text_gml_1626_0": "\\E3* So^1, in return^1, I can let you borrow^1, um^1...",
"scr_text_slash_scr_text_gml_1627_0": "\\E0* M^1... My home-made DVD collection of the Symptons^1!",
"scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know^1, the sitcom about the middle-class monster family.",
"scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons^1!",
"scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest^1, most quotable show ever^1...^1!",
"scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season",
"scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo",
"scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles",
"scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff",
"scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of",
"scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier",
"scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals",
"scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too",
"scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force",
"scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth",
"scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun",
"scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST",
"scr_text_slash_scr_text_gml_1643_0": "\\E1* ^1... Huh^1?",
"scr_text_slash_scr_text_gml_1644_0": "\\E2* ^1... You don't want to watch it^1?",
"scr_text_slash_scr_text_gml_1645_0": "\\EB* ^1... Th-That's ok^1, Kris^1...",
"scr_text_slash_scr_text_gml_1650_0": "\\E1* OK^1, umm^1, if you ever need help with homework^1...",
"scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley.",
"scr_text_slash_scr_text_gml_1652_0": "\\EB* H^1... Heheheh^1... Umm^1, tell your mom I said hi.",
"scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade",
"scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond",
"scr_text_slash_scr_text_gml_1660_0": "Swap",
"scr_text_slash_scr_text_gml_1662_0": "\\C3",
"scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate",
"scr_text_slash_scr_text_gml_1684_0": " \nDo not",
"scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)",
"scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence^1?)",
"scr_text_slash_scr_text_gml_1689_0": "\\C2",
"scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues^1...)",
"scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes^1... mossy.)",
"scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)",
"scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here^1, in the corner of a small cell^1...)",
"scr_text_slash_scr_text_gml_1713_0": " \nTake",
"scr_text_slash_scr_text_gml_1714_0": " \nDo not",
"scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)",
"scr_text_slash_scr_text_gml_1718_0": "* (Take them^1?)",
"scr_text_slash_scr_text_gml_1719_0": "\\C2",
"scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down^1...)",
"scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)",
"scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)",
"scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down^1...)",
"scr_text_slash_scr_text_gml_1749_0": " \nYes",
"scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine",
"scr_text_slash_scr_text_gml_1753_0": "\\E6* ^1... thanks for helping her^1, Kris. She appreciates it.",
"scr_text_slash_scr_text_gml_1754_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris^1...",
"scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie^1?",
"scr_text_slash_scr_text_gml_1757_0": "\\C2",
"scr_text_slash_scr_text_gml_1762_0": "\\E6* Well^1, regardless of how you feel^1...",
"scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment^1...",
"scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes^1, and think about what she's doing now^1...",
"scr_text_slash_scr_text_gml_1768_0": " \nGo Left",
"scr_text_slash_scr_text_gml_1769_0": " \nGo Right",
"scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright^1... out of the cell^1...)",
"scr_text_slash_scr_text_gml_1773_0": "* (Where to next^1...^1?)",
"scr_text_slash_scr_text_gml_1774_0": "\\C2",
"scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh^1...^1? Kris^1...^1? Did you say something back there^1?",
"scr_text_slash_scr_text_gml_1781_0": "\\E0* (^1... I can't hear them anymore^1...)",
"scr_text_slash_scr_text_gml_1785_0": " \nFix Item",
"scr_text_slash_scr_text_gml_1786_0": " \nLeave",
"scr_text_slash_scr_text_gml_1787_0": "Fix Us",
"scr_text_slash_scr_text_gml_1789_0": "* Well^1, well. I am the smith Malius. I can fix anything. Weapon^1, armor^1...",
"scr_text_slash_scr_text_gml_1790_0": "* ^1... I can even fix you^1! Well^1, well^1, what will it be^1?",
"scr_text_slash_scr_text_gml_1791_0": "\\C3",
"scr_text_slash_scr_text_gml_1795_0": "* Hm^1? What is it now^1?",
"scr_text_slash_scr_text_gml_1812_0": "* Well^1, well. You have nothing to fix.",
"scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN^1, return here.",
"scr_text_slash_scr_text_gml_1814_0": "* After all^1, I can fix anything^1...",
"scr_text_slash_scr_text_gml_1815_0": "* ^1... except for a BROKEN HEART.",
"scr_text_slash_scr_text_gml_1820_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it^1!",
"scr_text_slash_scr_text_gml_1821_0": "* Huh-hah^1! Let's feel my technique^1!",
"scr_text_slash_scr_text_gml_1827_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it^1!",
"scr_text_slash_scr_text_gml_1828_0": "* ^1... actually^1, you will need a free space in your ITEMs first.",
"scr_text_slash_scr_text_gml_1833_0": "* Huh---^1! That KEY is seething with energy^1! You must let me fix it^1!",
"scr_text_slash_scr_text_gml_1834_0": "* Huh-hah^1! Let's feel my technique^1!",
"scr_text_slash_scr_text_gml_1841_0": "* Well^1, well. Good journey^1, my friends.",
"scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon^1, too. You must take care of it from time to time.",
"scr_text_slash_scr_text_gml_1846_0": "* Huh-hah^1! Let's feel my technique.",
"scr_text_slash_scr_text_gml_1853_0": " \nBuy",
"scr_text_slash_scr_text_gml_1854_0": " \nDo not",
"scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond^1?",
"scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds^1, I guess.\n* It's only $40^1!",
"scr_text_slash_scr_text_gml_1859_0": "\\C2",
"scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds^1, only $40^1, I guess.",
"scr_text_slash_scr_text_gml_1864_0": "\\C2",
"scr_text_slash_scr_text_gml_1877_0": "* Thanks^1, I guess.\n* (The Choco Diamond was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1881_0": "* ^1... You have too many ITEMS for this^1, I guess.",
"scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money^1, I guess.",
"scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.",
"scr_text_slash_scr_text_gml_1900_0": " \nBuy",
"scr_text_slash_scr_text_gml_1901_0": " \nDo not",
"scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)",
"scr_text_slash_scr_text_gml_1905_0": "\\C2",
"scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)",
"scr_text_slash_scr_text_gml_1938_0": " \nBuy",
"scr_text_slash_scr_text_gml_1939_0": " \nDo not",
"scr_text_slash_scr_text_gml_1945_0": "* Greetings^1, gentleclowns.",
"scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie^1?",
"scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.",
"scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.",
"scr_text_slash_scr_text_gml_1951_0": "\\C2",
"scr_text_slash_scr_text_gml_1968_0": "* Heheheh^1, thanks^1...",
"scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)",
"scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us^1!^1!",
"scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans^1!^1!",
"scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)",
"scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)",
"scr_text_slash_scr_text_gml_1987_0": "* Oops.",
"scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.",
"scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution^1...",
"scr_text_slash_scr_text_gml_1993_0": "* ^1... to getting SWINDLED by us^1!",
"scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans^1!^1!^1!",
"scr_text_slash_scr_text_gml_2006_0": "* ^1... You don't have enough funds.",
"scr_text_slash_scr_text_gml_2008_0": "* What^1? What did you spend it on^1!^1? Pastries^1!^1?",
"scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.",
"scr_text_slash_scr_text_gml_2018_0": "* Hey^1! You can't not buy from us^1!",
"scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS^1!\n* It's for a GOOD CAUSE^1!",
"scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one^1, Kris.)",
"scr_text_slash_scr_text_gml_2027_0": "\nAlphys",
"scr_text_slash_scr_text_gml_2028_0": "\nDark World",
"scr_text_slash_scr_text_gml_2029_0": "Help you",
"scr_text_slash_scr_text_gml_2030_0": "Nothing",
"scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY^1, PUNK^1!^1!^1!\n* GET OUT OF THE ROAD^1!^1!^1!",
"scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC^1!^1!^1!^1!",
"scr_text_slash_scr_text_gml_2035_0": "\\E1* ^1... Oh^1, wait^1, it's just Asgore's kid.",
"scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately.",
"scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring.\n* Nothing EVER happens in this town^1!",
"scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh^1... I just wish SOMETHING would shake things up^1!",
"scr_text_slash_scr_text_gml_2039_0": "\\E7* ^1... Huh^1?\n* You got somethin' to report^1?",
"scr_text_slash_scr_text_gml_2040_0": "\\C4",
"scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report^1?",
"scr_text_slash_scr_text_gml_2045_0": "\\C4",
"scr_text_slash_scr_text_gml_2053_0": "\\E0* ^1... Alphys^1?",
"scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys^1?\n* No idea who you're talking about.",
"scr_text_slash_scr_text_gml_2055_0": "\\E2* ^1... Why^1, did they do something illegal^1!^1?",
"scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha^1, if I see \"Alphys^1,\" I'll tackle 'em^1!^1!",
"scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu^1!^1!\n* They're as good as dead^1!^1!",
"scr_text_slash_scr_text_gml_2061_0": "\\E1* What^1?\n* There's a Dark World inside the school^1?",
"scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh^1... SURE^1, kid.",
"scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway^1!",
"scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board^1!",
"scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww^1, you wanna help me^1? Sure^1, punk.",
"scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them^1!",
"scr_text_slash_scr_text_gml_2070_0": "\\E1* ^1... wait^1, do we even have a bank^1?",
"scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey^1, get someone to build a bank^1...^1!",
"scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal^1, you little punk~^1!",
"scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls.",
"scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief.",
"scr_text_slash_scr_text_gml_2082_0": "\nAsriel",
"scr_text_slash_scr_text_gml_2083_0": "\nJob",
"scr_text_slash_scr_text_gml_2084_0": "Co-Workers",
"scr_text_slash_scr_text_gml_2085_0": "No",
"scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy^1!\n* It's me^1!",
"scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind^1?",
"scr_text_slash_scr_text_gml_2090_0": "\\C4",
"scr_text_slash_scr_text_gml_2093_0": "\\E0* H^1... Hey^1!\n* Hey little buddy^1!\n* What's up^1?^1!",
"scr_text_slash_scr_text_gml_2094_0": "\\C4",
"scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home^1?",
"scr_text_slash_scr_text_gml_2103_0": "\\E8* Y^1... You can't tell him this^1, but I really miss the guy.",
"scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times^1...",
"scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up^1, for example^1...",
"scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS",
"scr_text_slash_scr_text_gml_2107_0": "\\E5* Which^1, as a matter of course",
"scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened.",
"scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me^1!",
"scr_text_slash_scr_text_gml_2110_0": "\\E7* ^1... while she was writing me a speeding ticket.",
"scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake^1, little buddy.",
"scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL.",
"scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing^1...",
"scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player^1, there's no I in PEZZA^1!\"",
"scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS.\n* YOU JUST TOOK IT OUT.",
"scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK^1, little buddy.\n* I've been saving up^1...",
"scr_text_slash_scr_text_gml_2120_0": "\\E8* ^1... To go to college where Azzy is^1!",
"scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree^1, become a famous actor^1...",
"scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in^1, little buddy.",
"scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah^1, yes^1, Little Buddy. Good idea. Meet the Rogue's Gallery.",
"scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space.",
"scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling.",
"scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries.",
"scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants.",
"scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta^1...",
"scr_text_slash_scr_text_gml_2133_0": "\\E6* ^1... actually^1, does that guy even work here^1?",
"scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah^1, my co-workers. Where would I be without them^1?",
"scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place^1, little buddy. A much happier place.",
"scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine^1, Little Buddy. You don't have to watch me suffer.",
"scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom^1... While it lasts^1...",
"scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice",
"scr_text_slash_scr_text_gml_2147_0": "\nNothing",
"scr_text_slash_scr_text_gml_2150_0": "* Kris^1... What a pleasant surprise to see you here.\n* And on a school day.",
"scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.",
"scr_text_slash_scr_text_gml_2152_0": "* I^1, Father Alvin^1, implore you.\n* If you have anything weighing on your mind^1, please^1, speak.",
"scr_text_slash_scr_text_gml_2153_0": "\\C2",
"scr_text_slash_scr_text_gml_2159_0": "* Kris^1, if you want some of our \"sick\" Fruit Juice^1, you should come to our service.",
"scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.",
"scr_text_slash_scr_text_gml_2161_0": "* Kris^1, it would be wonderful if you would sing with us.",
"scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent^1,",
"scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.",
"scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.",
"scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.",
"scr_text_slash_scr_text_gml_2173_0": "\nYes",
"scr_text_slash_scr_text_gml_2174_0": "\nNo",
"scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)",
"scr_text_slash_scr_text_gml_2178_0": "\\C2",
"scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)",
"scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)",
"scr_text_slash_scr_text_gml_2193_0": "\nYes",
"scr_text_slash_scr_text_gml_2194_0": "\nNo",
"scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it^1?)",
"scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1",
"scr_text_slash_scr_text_gml_2202_0": " \\C2",
"scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)",
"scr_text_slash_scr_text_gml_2223_0": "\nYes",
"scr_text_slash_scr_text_gml_2224_0": "\nNo",
"scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)",
"scr_text_slash_scr_text_gml_2228_0": "* (As a result^1, it's missing most of the good keys.)",
"scr_text_slash_scr_text_gml_2229_0": "* (Play it^1?)",
"scr_text_slash_scr_text_gml_2230_0": "\\C2",
"scr_text_slash_scr_text_gml_2238_0": "* (Plink^1...)",
"scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)",
"scr_text_slash_scr_text_gml_2247_0": "* (Ring^1, ring^1...)",
"scr_text_slash_scr_text_gml_2249_0": "* K^1... Kris^1!^1?",
"scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing^1!^1?",
"scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour^1...^1!",
"scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called^1, but you never picked up^1...",
"scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick^1!",
"scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris^1, I am afraid I am going to have to punish you^1...",
"scr_text_slash_scr_text_gml_2255_0": "\\E8* ^1... huh^1?",
"scr_text_slash_scr_text_gml_2256_0": "\\E1* ^1... A friend^1?",
"scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with^1... a friend^1?",
"scr_text_slash_scr_text_gml_2258_0": "\\E0* ^1...",
"scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris^1...",
"scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time.",
"scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.",
"scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home^1...",
"scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early.",
"scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon^1, honey.",
"scr_text_slash_scr_text_gml_2266_0": "* (Click^1...)",
"scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain",
"scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou^1?",
"scr_text_slash_scr_text_gml_2274_0": "\\E0* hey^1, look who's walkin' around.",
"scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya^1, kid^1?",
"scr_text_slash_scr_text_gml_2276_0": "\\C2",
"scr_text_slash_scr_text_gml_2280_0": "\nStore",
"scr_text_slash_scr_text_gml_2281_0": "\nFriends",
"scr_text_slash_scr_text_gml_2282_0": "Leave",
"scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah^1, it's real nice^1, isn't it^1?",
"scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before.",
"scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans.\n* sans the skeleton.\n* i'm new in town.",
"scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up^1?",
"scr_text_slash_scr_text_gml_2290_0": "\\C3",
"scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm^1... y'know^1, good question.",
"scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans.\n* your friendly neighborhood skeleton.",
"scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up^1?",
"scr_text_slash_scr_text_gml_2297_0": "\\C3",
"scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up^1?",
"scr_text_slash_scr_text_gml_2304_0": "\\C3",
"scr_text_slash_scr_text_gml_2310_0": "\nMe",
"scr_text_slash_scr_text_gml_2311_0": "\nMy Mom",
"scr_text_slash_scr_text_gml_2312_0": "My Teacher",
"scr_text_slash_scr_text_gml_2313_0": "Nobody",
"scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me^1?\n* yeah^1, that's the grocery store.",
"scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately^1, it's closed.",
"scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain.\n* i really wanted to buy some milk.",
"scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it.",
"scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here^1, so i hardly know anyone.",
"scr_text_slash_scr_text_gml_2325_0": "\\E2* why^1, got anyone i should know better^1?",
"scr_text_slash_scr_text_gml_2326_0": "\\C4",
"scr_text_slash_scr_text_gml_2332_0": "\\E2* oh^1, you've got something better to do^1?",
"scr_text_slash_scr_text_gml_2333_0": "\\E0* me too.",
"scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway^1, i'll be standing here doing nothing.",
"scr_text_slash_scr_text_gml_2341_0": "* huh^1?",
"scr_text_slash_scr_text_gml_2344_0": "\\E2* ah^1, sorry. i don't hang out with idiot babies.",
"scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche.",
"scr_text_slash_scr_text_gml_2350_0": "\\E5* hey^1, i gave you a number^1, what more do you want^1?",
"scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there^1, tiger.",
"scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship.",
"scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time.",
"scr_text_slash_scr_text_gml_2358_0": "\\E3* ^1...",
"scr_text_slash_scr_text_gml_2359_0": "\\E2* alright^1, that's enough time.",
"scr_text_slash_scr_text_gml_2360_0": "\\E0* take this.",
"scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like.",
"scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)",
"scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother^1, huh^1...^1?",
"scr_text_slash_scr_text_gml_2372_0": "\\E0* too late.",
"scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night.",
"scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses.",
"scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em.",
"scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh^1... you sound like a fun kid^1, huh^1?",
"scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys. yeah. i know about her.",
"scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses.",
"scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob.",
"scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles.",
"scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills^1,",
"scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place^1,",
"scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor.",
"scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business.",
"scr_text_slash_scr_text_gml_2388_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing.",
"scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh^1, but fair.",
"scr_text_slash_scr_text_gml_2397_0": "\n1",
"scr_text_slash_scr_text_gml_2398_0": "\n2",
"scr_text_slash_scr_text_gml_2402_0": "* (Ring^1, ring^1...)",
"scr_text_slash_scr_text_gml_2403_0": "* Hello.",
"scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.",
"scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None.",
"scr_text_slash_scr_text_gml_2406_0": "\\C4",
"scr_text_slash_scr_text_gml_2409_0": "* (Ring^1, ring^1...)\n* (Ring^1, ring^1...)\n* (Ring^1, ring^1...)",
"scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)",
"scr_text_slash_scr_text_gml_2417_0": "* Huh^1!^1?",
"scr_text_slash_scr_text_gml_2418_0": "* Ah^1, you're an Idiot^1?",
"scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Baby^1?",
"scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Idiot Baby^1?",
"scr_text_slash_scr_text_gml_2421_0": "* ^1...",
"scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth^1, I'm one too.",
"scr_text_slash_scr_text_gml_2423_0": "* Let's try our best^1, OK^1?",
"scr_text_slash_scr_text_gml_2424_0": "* (Click^1...)",
"scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby^1?",
"scr_text_slash_scr_text_gml_2428_0": "* (Click^1...)",
"scr_text_slash_scr_text_gml_2434_0": " \nYes",
"scr_text_slash_scr_text_gml_2435_0": " \nNo",
"scr_text_slash_scr_text_gml_2438_0": "\\E1* ^1... hey bud.",
"scr_text_slash_scr_text_gml_2439_0": "\\E2* ^1... are you busy tomorrow^1...^1?",
"scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something.",
"scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over.",
"scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door^1, ya know.",
"scr_text_slash_scr_text_gml_2443_0": "\\C2",
"scr_text_slash_scr_text_gml_2451_0": "\\E2* wow^1... you answered quickly^1, huh.",
"scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good.\n* i'm a total stranger.",
"scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more.",
"scr_text_slash_scr_text_gml_2458_0": "\\E2* wow^1, you were deliberating for a while.",
"scr_text_slash_scr_text_gml_2459_0": "\\E0* gee^1, what's wrong^1?",
"scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger^1?",
"scr_text_slash_scr_text_gml_2463_0": "\\E2* well^1, guess i shouldn't complain^1...",
"scr_text_slash_scr_text_gml_2464_0": "\\E0* huh^1...^1?\n* what are we going to be doing^1?",
"scr_text_slash_scr_text_gml_2465_0": "\\E2* oh^1, i'm not going to be there.",
"scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird.",
"scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother.",
"scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends.",
"scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him.",
"scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya.",
"scr_text_slash_scr_text_gml_2478_0": "\\E2* ^1... well^1, that was quick.",
"scr_text_slash_scr_text_gml_2483_0": "\\E2* ^1... hmm^1, well^1, that's disappointing.",
"scr_text_slash_scr_text_gml_2485_0": "\\E1* alright^1, alright^1, lemme sweeten the deal for ya.",
"scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over^1... i^1, will personally^1,",
"scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there.",
"scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother.",
"scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here^1, he needs friends.",
"scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway^1, thanks for agreeing to hang out with him.",
"scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya.",
"scr_text_slash_scr_text_gml_2498_0": " \nSusie",
"scr_text_slash_scr_text_gml_2499_0": " \nKey",
"scr_text_slash_scr_text_gml_2500_0": "Anything",
"scr_text_slash_scr_text_gml_2501_0": "Nothing",
"scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh^1, hi^1, Kris^1!",
"scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again^1?",
"scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time^1, so^1, um^1,",
"scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you^1, in case --",
"scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now^1...",
"scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again^1, and^1...",
"scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok.",
"scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school^1, Kris^1!",
"scr_text_slash_scr_text_gml_2510_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_2511_0": "\\E5* ^1...",
"scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm^1, Kris^1?",
"scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you^1... want to talk about something^1?",
"scr_text_slash_scr_text_gml_2514_0": "\\C4",
"scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris^1!\n* Is something up^1?",
"scr_text_slash_scr_text_gml_2518_0": "\\C4",
"scr_text_slash_scr_text_gml_2524_0": " \nShe's nice",
"scr_text_slash_scr_text_gml_2525_0": " \nTerrible",
"scr_text_slash_scr_text_gml_2526_0": "Eats Chalk",
"scr_text_slash_scr_text_gml_2527_0": "^1...",
"scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie^1! That's right^1, you were with Susie^1!",
"scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class^1, I was worried^1, but^1...",
"scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK^1! I think^1?",
"scr_text_slash_scr_text_gml_2533_0": "\\E5* ^1...",
"scr_text_slash_scr_text_gml_2534_0": "\\E3* ^1... Umm^1, Kris^1? Can I ask something^1, if that's OK^1?",
"scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie^1... I'm kind of^1... curious what she's like^1, you know^1?",
"scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone.",
"scr_text_slash_scr_text_gml_2537_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok^1...",
"scr_text_slash_scr_text_gml_2538_0": "\\C4",
"scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh^1, can I ask something else about her^1!^1?",
"scr_text_slash_scr_text_gml_2543_0": "\\E3* Well^1, did it seem like^1, she^1, um^1...",
"scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT^1...)",
"scr_text_slash_scr_text_gml_2552_0": "\\E2* ^1... huh^1? Why don't I ask my mom for the key^1?",
"scr_text_slash_scr_text_gml_2553_0": "\\E3* I^1... I mean^1, um^1... I^1... you know^1,",
"scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working.",
"scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's.",
"scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm^1... Kris^1...^1? Are you feeling alright^1?",
"scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so^1... talkative.",
"scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh^1! I don't mean to sound like something's wrong with you.",
"scr_text_slash_scr_text_gml_2562_0": "\\E4* ^1...",
"scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm^1, Kris^1, is something wrong^1?",
"scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad^1...^1?",
"scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but^1... um^1...",
"scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh^1, I'm sorry^1, Kris. Forget I said anything^1!",
"scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi^1, Kris^1!",
"scr_text_slash_scr_text_gml_2583_0": "\\E2* What^1...^1?\n* She's^1... a nice person^1?",
"scr_text_slash_scr_text_gml_2584_0": "* Really^1!^1? L-like^1, really^1!^1? Honestly^1!^1? Truly^1!^1?",
"scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean^1, that's just what I was hoping^1, but^1...",
"scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris^1?",
"scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood^1?",
"scr_text_slash_scr_text_gml_2588_0": "\\E2* ^1... R-really^1? You're serious^1? You're totally serious^1?",
"scr_text_slash_scr_text_gml_2589_0": "\\E6* ^1... gosh^1, then maybe I should try talking to her^1...",
"scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris^1!",
"scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though^1, honestly^1, if she's nice I might die^1, too^1...)",
"scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT^1? She smashed you against the LOCKERS^1?",
"scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh^1, Kris^1, I'm really sorry. That's just awful.",
"scr_text_slash_scr_text_gml_2597_0": "\\E3* I^1... I'd THOUGHT Susie was good^1, just^1...",
"scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side.",
"scr_text_slash_scr_text_gml_2599_0": "\\E7* ^1... but she really IS terrible^1, isn't she^1...^1?",
"scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris^1... I'm SO sorry you have to go through this.",
"scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact^1, I wonder if^1... d-do you think^1...^1?",
"scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean^1?",
"scr_text_slash_scr_text_gml_2603_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um^1,",
"scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore.",
"scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait^1, I don't think I phrased that correctly^1...)",
"scr_text_slash_scr_text_gml_2609_0": "\\E2* What^1?\n* She was EATING the chalk^1?^1?^1?",
"scr_text_slash_scr_text_gml_2610_0": "* R^1... really^1...^1?",
"scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris^1?",
"scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids^1...",
"scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying.",
"scr_text_slash_scr_text_gml_2614_0": "\\E2* ^1... Huh^1? You're telling the truth^1? Seriously^1?",
"scr_text_slash_scr_text_gml_2615_0": "\\E5* ^1...",
"scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm^1, then^1... what color chalk does she like^1?",
"scr_text_slash_scr_text_gml_2617_0": "\\E4* And^1, do you think she likes the thin or the thick kind^1...^1?",
"scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait^1, maybe making her a lunchbox full of chalk is stupid^1...)",
"scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously^1, Kris^1? But I help you ALL the time^1!",
"scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information^1!",
"scr_text_slash_scr_text_gml_2624_0": "\\E2* Like^1, d-does she like metal music^1!^1?",
"scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore^1!^1?",
"scr_text_slash_scr_text_gml_2626_0": "\\E2* D^1... Does she really have a tail underneath her jacket^1!^1?",
"scr_text_slash_scr_text_gml_2627_0": "\\E3* Or^1, or^1... or^1...",
"scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it^1...^1?",
"scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it^1, didn't I^1...)",
"scr_text_slash_scr_text_gml_2635_0": " \nYes",
"scr_text_slash_scr_text_gml_2636_0": " \nNo",
"scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed^1, this chapter of your adventures will end.)",
"scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed^1?)",
"scr_text_slash_scr_text_gml_2641_0": "\\C2",
"scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)",
"scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)",
"scr_text_slash_scr_text_gml_2657_0": " \nSleep",
"scr_text_slash_scr_text_gml_2658_0": " \nDo not",
"scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)",
"scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep^1, \\cYyou may miss a lot of important things\\cW.)",
"scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed^1?)",
"scr_text_slash_scr_text_gml_2664_0": "\\C2",
"scr_text_slash_scr_text_gml_2670_0": " \nSleep^1!^1!^1!",
"scr_text_slash_scr_text_gml_2671_0": " \nDo not^1!^1!^1!",
"scr_text_slash_scr_text_gml_2676_0": "* (For some reason^1, you decided to go back to sleep^1...)",
"scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)",
"scr_text_slash_scr_text_gml_2685_0": "Play\na game",
"scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2689_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE.",
"scr_text_slash_scr_text_gml_2690_0": "* SO LONELY^1, LONELY^1, I BE^1...",
"scr_text_slash_scr_text_gml_2691_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE^1?",
"scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW^1?",
"scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and^1...",
"scr_text_slash_scr_text_gml_2696_0": "* So^1, what the hell are you doing in there^1?",
"scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT^1, INNOCENT.\n* I JUST WANTED TO PLAY A GAME^1, GAME.",
"scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.",
"scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY.",
"scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER.",
"scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE^1,",
"scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.",
"scr_text_slash_scr_text_gml_2705_0": "* Huh^1? Free^1? But you're clearly the one behind bars^1...",
"scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS^1!",
"scr_text_slash_scr_text_gml_2709_0": "* Well^1, sounds like you don't need any help^1, then.",
"scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.",
"scr_text_slash_scr_text_gml_2712_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME^1...^1?",
"scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE^1!",
"scr_text_slash_scr_text_gml_2714_0": "\\C2",
"scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE.",
"scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2724_0": "Play\na game",
"scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE.",
"scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2737_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE^1!^1!",
"scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING^1...^1?",
"scr_text_slash_scr_text_gml_2744_0": "\nUse Key",
"scr_text_slash_scr_text_gml_2745_0": "\nDo not",
"scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE^1, THE KEY^1, THE KEY.",
"scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.",
"scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE^1?",
"scr_text_slash_scr_text_gml_2751_0": "\\C2",
"scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)",
"scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR^1! YOUR CHOICE HAS RUN OUT^1!",
"scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY^1!",
"scr_text_slash_scr_text_gml_2780_0": " \nBlaze",
"scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze",
"scr_text_slash_scr_text_gml_2784_0": "* Blaze it.",
"scr_text_slash_scr_text_gml_2785_0": "\\C2",
"scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely",
"scr_text_slash_scr_text_gml_2790_0": " \nIntimidate",
"scr_text_slash_scr_text_gml_2793_0": "* Hey^1! You're the chumps that beat me up earlier^1!",
"scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you^1, so scram^1!",
"scr_text_slash_scr_text_gml_2795_0": "\\C2",
"scr_text_slash_scr_text_gml_2806_0": "* We're sorry^1, we made a mistake earlier.",
"scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again^1!",
"scr_text_slash_scr_text_gml_2809_0": "* Huh^1...^1? You're apologizing^1? I guess I'll forgive you then^1...",
"scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven^1!)",
"scr_text_slash_scr_text_gml_2822_0": "* Heh^1, you wanna act that way^1, huh^1...^1?",
"scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you^1, dweeb^1!^1!",
"scr_text_slash_scr_text_gml_2825_0": "* I^1... I'm sorry^1!^1!^1! I forgive you^1!^1!^1! Here^1, take this Choco Diamond^1!",
"scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)",
"scr_text_slash_scr_text_gml_2831_0": "* I'm sorry^1, but we don't have any room^1...",
"scr_text_slash_scr_text_gml_2833_0": "* Too late^1, I already ate it.",
"scr_text_slash_scr_text_gml_2840_0": " \nListen",
"scr_text_slash_scr_text_gml_2841_0": " \nDo Not",
"scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents^1?)",
"scr_text_slash_scr_text_gml_2845_0": "\\C2",
"scr_text_slash_scr_text_gml_2852_0": "* (^1...)",
"scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)",
"scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)",
"scr_text_slash_scr_text_gml_2862_0": " \nPrison B1",
"scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F",
"scr_text_slash_scr_text_gml_2864_0": "^1?^1?^1?^1?^1?^1?",
"scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to^1?)",
"scr_text_slash_scr_text_gml_2867_0": "\\C3",
"scr_text_slash_scr_text_gml_2892_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2908_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2924_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2933_0": " \nRide",
"scr_text_slash_scr_text_gml_2934_0": " \nDo not",
"scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator^1?)",
"scr_text_slash_scr_text_gml_2938_0": "\\C2",
"scr_text_slash_scr_text_gml_2965_0": " \nYes",
"scr_text_slash_scr_text_gml_2966_0": " \nDon't",
"scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris.",
"scr_text_slash_scr_text_gml_2973_0": "\\E0* W^1... wait a second.",
"scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm^1, I^1...",
"scr_text_slash_scr_text_gml_2975_0": "\\E1* Look.",
"scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone^1, right^1?",
"scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean^1, I'm ALL for leaving right away^1, but^1...",
"scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know^1, we could go back a sec. If you wanted.",
"scr_text_slash_scr_text_gml_2979_0": "\\C2",
"scr_text_slash_scr_text_gml_2985_0": "\\E2* Well^1, then what are we waiting for^1?",
"scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back^1!",
"scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon^1, don't lie^1!",
"scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer^1!",
"scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight",
"scr_text_slash_scr_text_gml_2998_0": " \nLet's Not",
"scr_text_slash_scr_text_gml_3001_0": "* If you can beat me^1, I'll go back to being a good guy.",
"scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE^1...",
"scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US^1...",
"scr_text_slash_scr_text_gml_3004_0": "\\E4* ^1... and do WHATEVER we say.",
"scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho^1!^1!^1! Our wish is your command^1!^1!^1!",
"scr_text_slash_scr_text_gml_3009_0": "\\E1* So^1, whaddya say^1...^1?",
"scr_text_slash_scr_text_gml_3010_0": "\\C2",
"scr_text_slash_scr_text_gml_3014_0": "* Eh^1, don't bother answering.",
"scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway^1, so^1...",
"scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya^1!",
"scr_text_slash_scr_text_gml_3021_0": " \nMe",
"scr_text_slash_scr_text_gml_3022_0": " \nAsriel",
"scr_text_slash_scr_text_gml_3023_0": "Pie",
"scr_text_slash_scr_text_gml_3024_0": "Flowers",
"scr_text_slash_scr_text_gml_3025_0": "Nevermind",
"scr_text_slash_scr_text_gml_3026_0": "* Kris^1? What is it^1, honey^1?",
"scr_text_slash_scr_text_gml_3027_0": "\\C4",
"scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris^1, honey^1, you have grown up so much^1...",
"scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well^1...",
"scr_text_slash_scr_text_gml_3035_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little^1...",
"scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in^1?",
"scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh^1, you wore it for months^1! Whatever happened to it^1?",
"scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play^1?",
"scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called^1...^1? Super Smashing Fighters^1?",
"scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little^1, he LOVED the green lizard from that.",
"scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it.",
"scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration^1...",
"scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh^1, your brother LOVED it^1...^1!",
"scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day^1, your father cooked them all for breakfast.",
"scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying^1...",
"scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since^1, he's hated that book about eating green eggs^1!",
"scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris^1, since only you and I are living here right now^1...",
"scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels^1... just a bit lonely^1, does it not^1...^1?",
"scr_text_slash_scr_text_gml_3057_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie^1,",
"scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition.",
"scr_text_slash_scr_text_gml_3059_0": "\\E5* ^1... as long as I get to eat some^1, of course.",
"scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh^1, Kris^1...^1? Flowers^1? For your mother^1...^1?",
"scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet^1...",
"scr_text_slash_scr_text_gml_3065_0": "\\E9* ^1...",
"scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM^1, are they not.",
"scr_text_slash_scr_text_gml_3067_0": "\\E1* ^1...",
"scr_text_slash_scr_text_gml_3068_0": "\\E0* Err^1, well^1, worry not^1, Kris^1, I will^1...",
"scr_text_slash_scr_text_gml_3069_0": "\\E5* ^1... find some place for them.",
"scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris^1, perhaps you should go to bed early tonight^1...",
"scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.",
"scr_text_slash_scr_text_gml_3083_0": " \nField",
"scr_text_slash_scr_text_gml_3084_0": " \nForest",
"scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go^1?)",
"scr_text_slash_scr_text_gml_3088_0": "\\C2",
"scr_text_slash_scr_text_gml_3091_0": " \nForest",
"scr_text_slash_scr_text_gml_3092_0": "Bake Sale",
"scr_text_slash_scr_text_gml_3093_0": "\\C3",
"scr_text_slash_scr_text_gml_3097_0": "Castle",
"scr_text_slash_scr_text_gml_3098_0": "\\C4",
"scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)",
"scr_text_slash_scr_text_gml_3124_0": "* (Amazingly^1, you are already there.)",
"scr_text_slash_scr_text_gml_3128_0": "* (The door opened^1...)",
"scr_text_slash_scr_text_gml_3137_0": " \nGive Cake",
"scr_text_slash_scr_text_gml_3138_0": " \nDo not",
"scr_text_slash_scr_text_gml_3141_0": "* Marga riba^1!\n* That cake^1!\n* It's seething with power^1!",
"scr_text_slash_scr_text_gml_3142_0": "* It's my cake^1, isn't it^1!^1?\n* Did you repair it^1!^1?\n* Will you return it^1!^1?",
"scr_text_slash_scr_text_gml_3143_0": "\\C2",
"scr_text_slash_scr_text_gml_3151_0": "* Edamame^1! My old cake^1! I'm so happy I could spin^1!",
"scr_text_slash_scr_text_gml_3152_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want^1!",
"scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever^1!",
"scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)",
"scr_text_slash_scr_text_gml_3156_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry^1!",
"scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake^1, but not in character^1! A tragedy^1!^1!",
"scr_text_slash_scr_text_gml_3166_0": " \nTake Cake",
"scr_text_slash_scr_text_gml_3167_0": " \nNo",
"scr_text_slash_scr_text_gml_3173_0": "* Mama miba^1! How are you enjoying my rejected pastries^1?",
"scr_text_slash_scr_text_gml_3177_0": "* Mom amiga^1! You want an inferior cake^1, my friend^1?",
"scr_text_slash_scr_text_gml_3178_0": "\\C2",
"scr_text_slash_scr_text_gml_3186_0": "* Please take this cake^1! It's worthless^1, my dear friend^1!",
"scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)",
"scr_text_slash_scr_text_gml_3191_0": "* Mama shiba^1! You're carrying too many things that aren't cakes^1!",
"scr_text_slash_scr_text_gml_3196_0": "* I understand^1!^1! Too much cake will make you spin and cry^1!^1!",
"scr_text_slash_scr_text_gml_3201_0": " \nYes",
"scr_text_slash_scr_text_gml_3202_0": " \nNo",
"scr_text_slash_scr_text_gml_3205_0": "* (Well^1, there is a man here.)",
"scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)",
"scr_text_slash_scr_text_gml_3207_0": "\\C2",
"scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)",
"scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)",
"scr_textsound_slash_scr_textsound_gml_31_0": "\\",
"scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT",
"scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this^1!^1? A CHOPSTICK^1?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "^1... You have a SWORD^1!^1?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours^1, Kris^1...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm^1... it's a bit big.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just^1... no.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy^1! Touch it^1, Kris^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
"scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh^1... Ok.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword",
"scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh^1, it's too small^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh^1, it's too scary^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well^1, if I have to.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy^1...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up",
"scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife",
"scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10",
"scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too^1, um^1, evil.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN",
"scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
"scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing^1? No^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green^1...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger",
"scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow^1! That can't be comfy^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly^1... Nice^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone^1!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP",
"scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE",
"special_name_check_01": "SUSIE",
"special_name_check_02": "NOELLE",
"special_name_check_03": "KRIS",
"special_name_check_04": "TORIEL",
"special_name_check_05": "ASRIEL",
"special_name_check_06": "ASGORE",
"special_name_check_07": "SANS",
"special_name_check_08": "PAPYRUS",
"special_name_check_09": "ALPHYS",
"special_name_check_10": "UNDYNE",
"special_name_check_11": "RUDY",
"special_name_check_12": "BERDLY",
"special_name_check_13": "CATTY",
"special_name_check_14": "CATTI",
"special_name_check_15": "BRATTY",
"special_name_check_16": "GERSON",
"special_name_check_17": "JOCKINGTON",
"special_name_check_18": "QC"
}