12971 lines
1.1 MiB
12971 lines
1.1 MiB
{
|
||
"date": "1632407807322",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_28_0": "NO",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_29_0": "YES",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_64_0": "GRAINS",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_65_0": "MEAT",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_66_0": "DAIRY",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG",
|
||
"DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
|
||
"DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6&A VESSEL^4.\\M1 ^6 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD&THAT YOU PREFER.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO&THAT YOU PREFER.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS&THAT YOU PREFER.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3&A WONDERFUL FORM^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS&MIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS&FAVORITE FOOD?",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE&BLOOD TYPE?",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_343_0": "A",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_345_0": "B",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_346_0": "C",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_347_0": "D",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4&EXCELLENT^4.\\M1 ^6 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5& BEGIN^4.\\M1 ^6 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES&IT LIKE MOST?",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT&A GIFT.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL&ABOUT YOUR CREATION?&(IT WILL NOT HEAR.)",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED&HONESTLY?",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE&THE POSSIBILITY OF&PAIN AND SEIZURE.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6& THERE^6?\\M1 ^6 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4&\"~1.\"^6 \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING&COINCIDENCE^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 &EXCELLENT^3.\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO&MEET SOMEON^3E \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4&WONDERFUL^3. \\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6&CONNECTED^6?\\M1 ^6 ^6 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5&OF COURSE.\\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY&ARE THE SAME^4.\\M1 ^5 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5&FOR YOUR TIME^4. \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5&CREATION^6 %%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e& discarded^6.%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose&who they are&in this world^5.%%",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r& &nam^5e& & is ",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %",
|
||
"DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ",
|
||
"DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 & WAS COVERED^5 & IN DARKNESS./%",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU& HAVE REACHED^6& & AN END./%",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_39_0": " Come on^1,& that all you got!?/",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_40_0": " Kris^1,& get up...!/%",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_47_0": " This is not& your fate...!/",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_48_0": " Please^1,& don't give up!/%",
|
||
"DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE& IS IN YOUR HANDS.",
|
||
"DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
|
||
"DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA",
|
||
"DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA",
|
||
"DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE",
|
||
"DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE",
|
||
"DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1",
|
||
"DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1",
|
||
"DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
|
||
"DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
|
||
"DEVICE_MENU_slash_Draw_0_gml_115_0": " ",
|
||
"DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
|
||
"DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
|
||
"DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
|
||
"DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
|
||
"DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
|
||
"DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
|
||
"DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
|
||
"DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
|
||
"DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
|
||
"DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
|
||
"DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
|
||
"DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_127_0": " ",
|
||
"DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
|
||
"DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
|
||
"DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
|
||
"DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
|
||
"DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
|
||
"DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
|
||
"DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
|
||
"DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
|
||
"DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
|
||
"DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
|
||
"DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
|
||
"DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
|
||
"DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
|
||
"DEVICE_MENU_slash_Draw_0_gml_164_0": "Start",
|
||
"DEVICE_MENU_slash_Draw_0_gml_165_0": "Back",
|
||
"DEVICE_MENU_slash_Draw_0_gml_166_0": " ",
|
||
"DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
|
||
"DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
|
||
"DEVICE_MENU_slash_Draw_0_gml_194_0": "Your Room [Chapter 1 END]",
|
||
"DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]",
|
||
"DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
|
||
"DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
|
||
"DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
|
||
"DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
|
||
"DEVICE_MENU_slash_Draw_0_gml_215_0": " ",
|
||
"DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_242_0": "Don't Use Chapter 1 FILE",
|
||
"DEVICE_MENU_slash_Draw_0_gml_253_0": "Ch 1 Files",
|
||
"DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select",
|
||
"DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program",
|
||
"DEVICE_MENU_slash_Draw_0_gml_291_0": "Start Chapter 2 from Chapter 1's FILE.",
|
||
"DEVICE_MENU_slash_Draw_0_gml_292_0": "Chapter 2を スロット~1で始めます。",
|
||
"DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
|
||
"DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
|
||
"DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
|
||
"DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
|
||
"DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
|
||
"DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
|
||
"DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
|
||
"DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
|
||
"DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
|
||
"DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
|
||
"DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
|
||
"DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
|
||
"DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
|
||
"DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
|
||
"DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
|
||
"DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
|
||
"DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
|
||
"DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
|
||
"DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.",
|
||
"DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
|
||
"DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.",
|
||
"DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.",
|
||
"DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI",
|
||
"DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON",
|
||
"DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON",
|
||
"DEVICE_NAMER_slash_Other_10_gml_20_0": "QC",
|
||
"DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL",
|
||
"DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL",
|
||
"DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI",
|
||
"DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY",
|
||
"DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON",
|
||
"DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON",
|
||
"DEVICE_NAMER_slash_Other_10_gml_44_0": "QC",
|
||
"DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS",
|
||
"DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL",
|
||
"DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL",
|
||
"DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE",
|
||
"DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS",
|
||
"UNUSED_slash_UNUSED_gml_1_0": "Where...",
|
||
"UNUSED_slash_UNUSED_gml_2_0": "Where am I?",
|
||
"UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?",
|
||
"UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?",
|
||
"UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?",
|
||
"UNUSED_slash_UNUSED_gml_6_0": "...",
|
||
"UNUSED_slash_UNUSED_gml_7_0": "It's dark.",
|
||
"UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.",
|
||
"o_boxing_wireframe_slash_Create_0_gml_28_0": "Press Z and X to Punch!",
|
||
"o_boxing_wireframe_slash_Draw_0_gml_145_0": "Press ~1&Or ~2 If&You Dare",
|
||
"o_boxing_wireframe_slash_Draw_0_gml_316_0": "Shut up, that was&just a warm up!",
|
||
"o_boxing_wireframe_slash_Draw_0_gml_334_0": "Shut up! That was&just practice!",
|
||
"o_boxing_wireframe_slash_Draw_0_gml_85_0": "HIT IT",
|
||
"o_boxing_wireframe_slash_Draw_0_gml_87_0": "HIT IT",
|
||
"o_boxing_wireframe_slash_Step_0_gml_17_0": "Shut up!!",
|
||
"o_boxing_wireframe_slash_Step_0_gml_18_0": "I said shut up!!",
|
||
"o_boxingcontroller_slash_Create_0_gml_18_0": "DODGE with ~1 or ~2!",
|
||
"o_boxingcontroller_slash_Create_0_gml_19_0": "Press ~1 to Duck!",
|
||
"o_boxingcontroller_slash_Create_0_gml_20_0": "default",
|
||
"o_boxingcontroller_slash_Step_0_gml_170_0": "* (Press ~1 or ~2 to hit Queen after she attacks!)",
|
||
"o_boxingcontroller_slash_Step_0_gml_174_0": "* (Punch during Queen's turn with ~1 or ~2 after she attacks!)",
|
||
"o_boxingcontroller_slash_Step_0_gml_178_0": "* (Dodge Queen's attacks with left, right, and down!)",
|
||
"o_boxingcontroller_slash_Step_0_gml_182_0": "* ROUND 2 begins.&* Queen's attacks got tougher!",
|
||
"o_boxingcontroller_slash_Step_0_gml_186_0": "* ROUND 3 begins.&* Queen's attacks got extreme!",
|
||
"o_boxingcontroller_slash_Step_0_gml_361_0": "You can Punch on both sides!",
|
||
"o_boxinghud_slash_Draw_0_gml_66_0": "BOSS",
|
||
"o_boxingqueen_slash_Step_0_gml_1200_0": "Press ~1&to Duck!",
|
||
"o_boxingqueen_slash_Step_0_gml_3078_0": "* Battle Power... Dropping.../%",
|
||
"o_boxingqueen_slash_Step_0_gml_3082_0": "* Overheat... Activated/%",
|
||
"o_boxingqueen_slash_Step_0_gml_3086_0": "* Listen Well/%",
|
||
"o_boxingqueen_slash_Step_0_gml_3090_0": "* You May Have Defeated Me/%",
|
||
"o_boxingqueen_slash_Step_0_gml_3094_0": "* But I Still Possess One Thing/%",
|
||
"o_boxingqueen_slash_Step_0_gml_3098_0": "* You Three Will Never Have/%",
|
||
"o_boxingqueen_slash_Step_0_gml_3148_0": "* Detachable Hands/%",
|
||
"o_boxingqueen_slash_Step_0_gml_599_0": "DODGE with ~1 &or ~2!",
|
||
"obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard",
|
||
"obj_battlecontroller_slash_Draw_0_gml_173_0": "HP",
|
||
"obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY",
|
||
"obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly",
|
||
"obj_battlecontroller_slash_Step_0_gml_42_0": "* You won^1!&* Got ~1 EXP and ~2 D$./%",
|
||
"obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!/%",
|
||
"obj_battlecontroller_slash_Step_0_gml_46_0": "* You won^1!&* Got ~1 D$^1.&* You became stronger./%",
|
||
"obj_battlecontroller_slash_Step_0_gml_69_0": "* You won^1!&* Got ~1 D$^1.&* Noelle became stronger./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly thanks Noelle profusely.",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly tries to entice Noelle to his side by gyrating his hips!",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly preens condescendingly.",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly laughs and goes to his mind palace.",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "Behold!!!&Comrades!!!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "That's right, Kris!&Unlike YOU, I have a&LOVING TEAM behind me!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - He usually only gets this mad when you play games together./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "And you'll never beat&US fighting alone!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* You acted like you were an idiot next to Berdly's genius!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* Ahh^1, Kris..^1. A shame I must defeat someone so lowly.../%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle, this might hurt,&but it's to save you!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* You did several math problems incorrectly!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(Help.)/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* You pretended to knit a home-made dunce cap!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "... h-hey^1, wait^1, where'd&the other guys go!?/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* You grunted like a primitive animal!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* You pretended to spill your IQ points on the floor!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* You got Noelle to pretend to pick them up!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "\\EI* (Why me!?)/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris..^1. you're outmatched^1!&My team is rich in&natural resources!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly liked that!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "My..^1. my allies are gone^1?&Ha^1! They're probably just..^1.&Helping Queen search for me!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* You glared at Berdly!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "\\E3* Wh..^1. what!? Trying to psyche me out^1, Kris!?/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "Intelligence^1, yes^1.&Smarts^1, yes^1.&Nipples^1, future YES./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "\\ED* W-well..^1. It's not working!!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly's DEFENSE dropped!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "Sh..^1. shut up^1, Kris^1! Shut up^1!&I don't care if you're not&saying anything!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* You glared at Berdly!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* His DEFENSE dropped!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle, look!&Kris is down!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "Now's your chance to&come back over here!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "S-summon more guys!^1?&I..^1. I don't need to do that!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* You encouraged Noelle to use her mind!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_247_0": ".../%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* Her MAGIC increased^1! Berdly found her smarts appealing!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N... Noelle?/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* You told Noelle to concentrate!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(I can...&still...&hear...&their voice...)/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "Just WAIT^1! The original&ones are gonna come&back any minute now!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "\\EW* Concentrate on what...?/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* Her MAGIC increased!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* But nothing happened!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle tried to talk to Berdly!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "\\EI* Umm^1, Berdly^1, I'm glad you're trying to help me.../",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "\\EJ* No need to thank me^1, dearest Noelle!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle accidentally complimented Berdly!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly crushes his Smart Scouter out of frustration.",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* Smells like frozen chicken.",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "\\Ec* S..^1. Snowgrave?/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "\\Ee* I..^1. I don't know that spell./",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "\\Ee* I'm telling you^1, I..^1. I.../",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "\\EW* I don't know what you're talking about./",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* Enemy Weakness: ICE&Try your strongest ice spell./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "\\EW* I'm telling you^1, stop!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "\\EZ* I... I don't know what you're talking about!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "\\EV* Fine^1. You want to see what happens so bad?/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "\\Ef* Watch what happens when I cast a spell I don't know!/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "Holy Halbird!&Grant me strength!",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "Partake, Kris!&The Zephyr of&Punishment!",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "* .../%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "See if you can&dodge this, Kris!",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* What.../",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* What happened?/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* There was so much snow^1, I couldn't see anything.../",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* I.../%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* I don't feel so good./",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* I think/",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* I'm going to go home./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris^1! I get it^1!&Your head's gotten big&from solving that puzzle&by DUMB LUCK!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle acted smart!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "Don't worry,&it's part&of my&calculations!",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "WHY ARE&YOU HITTING&ME!?",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* But it failed./%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "%%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "%%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "%%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "\\EW* .../",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "%%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "So now you think&it's your chance to&usurp me at my weakest.../%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "By taking my most&precious thing..^1. Noelle!/%",
|
||
"obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "But guess what, Kris!&I have one or more things&you will NEVER have!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - Go! Use your roller coaster cars to play \\\"bump of chicken\\\"!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* You and Susie will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* You and Ralsei will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* You will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly calls Queen for help!&* But Queen is pretending to be on the phone!",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly asks Queen what snacks they have at home!&* Queen nods! She has earbuds in!",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly gives the secret sign!&* But Queen is busy with a coloring book!",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly summons Queen!&* Queen calls in sick!",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly shows Queen his card collection!&* Queen escaped successfully.",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* Smells like fried chicken.",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly's coaster car thing looks sick.",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly asks Queen for healing!&* She says \\\"You're Doing Great Honey\\\"",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* Susie will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie and Ralsei will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* Ralsei will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "Partake, Kris! The&zephyr of punishment!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* The whole gang will attempt to bump into Berdly's car!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_30_0": "Holy Halbird!&Grant me strength!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_31_0": "Look, Susie! The&closest you'll ever&get to an \\\"A\\\"!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_36_0": "Ha! Go ahead, \\\"bump\\\"&me, you bumpbarians!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_42_0": "What? My car&is breaking!?/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_450_0": "W-what...?&My coaster, it's...!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris, I get why&you're getting in my&way! You're jealous,&aren't you!?/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris, you're tired&of being the class&No.3, gazing distantly&at Noelle and I's&fruited figures.../%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_50_0": "So rather than ever&STUDYING, you'd enlist&SUSIE to take us down!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris... you are truly&depraved. Playing&in the mud with&the class hellion./%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_52_0": "But Kris, I am&a kind and brave&hero! If you come&to our side.../%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_80_0": "I'll show you&\\\"bumper cars\\\" is a&game of INTELLECT,¬ skill!/%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_82_0": "You may be a&slightly less&distant No. 3!&Haha... slightly./%",
|
||
"obj_berdlyb_enemy_slash_Step_0_gml_89_0": "Fools! This is&Smart Smoke! It means&my car is getting&stronger!/%",
|
||
"obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!",
|
||
"obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked",
|
||
"obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!",
|
||
"obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%",
|
||
"obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally... a worthy opponent.../%",
|
||
"obj_caradventure_car_slash_Step_0_gml_115_0": "\\E1* So Much Traffic Isn't It Wonderful/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_131_0": "\\ED* Lightners Love Traffic They Look It Up All The Time/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_147_0": "\\EB* Poor Noelle She Would Love Hitting All These Cars/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_164_0": "\\E2* Umm^1, actually^1, I... she^1, um^1, might not^1, um.../%",
|
||
"obj_caradventure_car_slash_Step_0_gml_179_0": "\\EH* Stop Everything/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_198_0": "\\E0* Kris Get The Banana/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_216_0": "\\EF* Kris You Are Going To Get Sick/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_233_0": "\\E1* Here Comes A Crossing Get Ready To Stop/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_57_0": "\\E0* Kris Press Directions To Steer/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_80_0": "\\EE* Kris Don't Hit The Cars!/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_80_0_b": "\\E0* Kris Press Directional Buttons To Steer/%",
|
||
"obj_caradventure_car_slash_Step_0_gml_98_0": "\\E1* Haha Okay Actually Hit All The Cars/%",
|
||
"obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "\\E1* Potassium/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_107_0": "\\ED* ..^1. Kris/",
|
||
"obj_ch2_city01_slash_Step_0_gml_108_0": "\\E1* It Appears/",
|
||
"obj_ch2_city01_slash_Step_0_gml_109_0": "\\EB* Our Comrades Have Pressed The Escape Key On Us/",
|
||
"obj_ch2_city01_slash_Step_0_gml_110_0": "\\E5* ...^1. So It Has Come To This.../",
|
||
"obj_ch2_city01_slash_Step_0_gml_111_0": "\\E5* In Order To Find Our Teams/",
|
||
"obj_ch2_city01_slash_Step_0_gml_112_0": "\\E4* .../",
|
||
"obj_ch2_city01_slash_Step_0_gml_113_0": "\\E9* We Must Form An Uneasy Truce.../%",
|
||
"obj_ch2_city01_slash_Step_0_gml_120_0": "\\E6* Queen!^1! My splendid Queen!^1! Where are you!!/",
|
||
"obj_ch2_city01_slash_Step_0_gml_122_0": "\\E8* Oh No Don't Let Him Find Me/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_146_0": "\\E0* Ah^1, Kris..^1. NOT the lifeform I was looking for./",
|
||
"obj_ch2_city01_slash_Step_0_gml_147_0": "\\E3* ..^1. Hmm? Where's the rest of the C+ Squad?/",
|
||
"obj_ch2_city01_slash_Step_0_gml_148_0": "\\E7* Don't tell me you got abandoned!? HA!!/",
|
||
"obj_ch2_city01_slash_Step_0_gml_149_0": "\\E2* HAHA!^1! That's what you get for trusting Susie!^1! HA!!/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_157_0": "\\E3* H..^1. Huh? Noelle? Queen?/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_165_0": "\\EB* They're just..^1. busy retro gaming somewhere!!/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_176_0": "\\E6* I bet they're waiting for me on the player select screen!!/",
|
||
"obj_ch2_city01_slash_Step_0_gml_177_0": "\\E2* Listening to strangely groovy music!^1! HAHA^1! HA!^1! HA!!/",
|
||
"obj_ch2_city01_slash_Step_0_gml_178_0": "\\E8* .../%",
|
||
"obj_ch2_city01_slash_Step_0_gml_186_0": "\\E9* ...Sigh./%",
|
||
"obj_ch2_city01_slash_Step_0_gml_193_0": "\\EA* So it's come to this./",
|
||
"obj_ch2_city01_slash_Step_0_gml_194_0": "\\E9* In order to find our respective teams.../",
|
||
"obj_ch2_city01_slash_Step_0_gml_195_0": "\\E0* It APPEARS.../",
|
||
"obj_ch2_city01_slash_Step_0_gml_196_0": "\\EJ* We must form an uneasy truce.../%",
|
||
"obj_ch2_city01_slash_Step_0_gml_204_0": "\\E8* What The/",
|
||
"obj_ch2_city01_slash_Step_0_gml_205_0": "\\EH* Who The Beep Said You Could Double Trucies/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_216_0": "\\E3* Huh? Did you hear something?/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_227_0": "\\EC* Honk Honk No It's Just The Sounds Of The City/",
|
||
"obj_ch2_city01_slash_Step_0_gml_229_0": "\\EI* Oh okay./%",
|
||
"obj_ch2_city01_slash_Step_0_gml_237_0": "\\E7* Hmph. Well I'll be ahead. Don't be LATE!!!/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_258_0": "\\E1* Kris As Part Of Our Truce (The Better One)/",
|
||
"obj_ch2_city01_slash_Step_0_gml_259_0": "\\ED* Keep Distracting Berdly And Find Noelle/",
|
||
"obj_ch2_city01_slash_Step_0_gml_260_0": "\\E4* For You See.../%",
|
||
"obj_ch2_city01_slash_Step_0_gml_269_0": "\\E5* Berdly..^1. He's.../%",
|
||
"obj_ch2_city01_slash_Step_0_gml_279_0": "\\E1* OK There's Nothing Wrong With Him He's Just Annoying/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_289_0": "\\ED* Toodles/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle joined the party!)/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_375_0": "\\E2* K..^1. Kris...? Isn't that the wrong way...?/",
|
||
"obj_ch2_city01_slash_Step_0_gml_376_0": "\\E8* (Somehow I'm already regretting this...)/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_388_0": "\\ES* So^1, um^1, any idea where Susie is?/",
|
||
"obj_ch2_city01_slash_Step_0_gml_389_0": "\\EN* What!? WHAT!? I'm just asking!^1! It's a normal question!!/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_58_0": "\\EF* K-Kris!^1! What are you---/",
|
||
"obj_ch2_city01_slash_Step_0_gml_60_0": "\\E1* Oh Noelle Sweetie/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_76_0": "\\EE* (Don't let her find me...)/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_85_0": "\\EI* Noelle Sweetie Darling Honey Where Are You/%",
|
||
"obj_ch2_city01_slash_Step_0_gml_94_0": "\\EC* We're A Team Now Remember/",
|
||
"obj_ch2_city01_slash_Step_0_gml_95_0": "* You Still Have To Be My Willing Minion/%",
|
||
"obj_ch2_city04_slash_Step_0_gml_112_0": "\\E7* Just a moment^1, Kris^1, I.../%",
|
||
"obj_ch2_city04_slash_Step_0_gml_124_0": "\\E3* You..^1. How'd you do that!? I..^1. I.../%",
|
||
"obj_ch2_city04_slash_Step_0_gml_134_0": "\\EC* .../",
|
||
"obj_ch2_city04_slash_Step_0_gml_135_0": "\\EB* ..^1. Kris. You c-can't tell anyone about this^1, okay!?/",
|
||
"obj_ch2_city04_slash_Step_0_gml_136_0": "\\ED* If anyone asks^1, I solved the puzzle!!/%",
|
||
"obj_ch2_city04_slash_Step_0_gml_144_0": "\\EB* Got it? Not a word to ANYONE!!/",
|
||
"obj_ch2_city04_slash_Step_0_gml_145_0": "\\EC* ESPECIALLY!!^1! SUSIE!!!/",
|
||
"obj_ch2_city04_slash_Step_0_gml_146_0": "\\EA* You KNOW she'd just..^1. lord it over me!!!/%",
|
||
"obj_ch2_city04_slash_Step_0_gml_154_0": "\\EC* Ugh!!/%",
|
||
"obj_ch2_city04_slash_Step_0_gml_174_0": "\\EN* I'm Going To Tell Susie/%",
|
||
"obj_ch2_city04_slash_Step_0_gml_38_0": "\\E3* Kris^1! Where were you!/",
|
||
"obj_ch2_city04_slash_Step_0_gml_39_0": "\\E1* Tut tut..^1. even late for your own truce./",
|
||
"obj_ch2_city04_slash_Step_0_gml_40_0": "\\E6* Well^1, not as if your presence even matters./",
|
||
"obj_ch2_city04_slash_Step_0_gml_41_0": "\\E7* Ahead of us is a mind meltingly difficult puzzle./",
|
||
"obj_ch2_city04_slash_Step_0_gml_42_0": "\\EJ* So just take your nap time^1, Kris. I'll handle it./%",
|
||
"obj_ch2_city04_slash_Step_0_gml_48_0": "\\ED* (I..^1. only have to figure out how it works...)/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_114_0": "* WOAH!^1! IF IT ISN\\\"T A.../%",
|
||
"obj_ch2_city05_slash_Step_0_gml_149_0": "* LIGHT nER^1! HEY-HE Y HEY!!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_158_0": "* LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_165_0": "* ALL YOUR FRIENDS^1, [[Abandoned you for the slime]] YOU ARE?/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_172_0": "* SALES^1, GONE DOWN THE [[Drain]] [[Drain]]??/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_180_0": "* LIVING IN A GODDAMN GARBAGE CAN???/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_228_0": "* WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_237_0": "* IF YOU'VE [[Lost Control Of Your Life]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_245_0": "* THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_253_0": "* WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_260_0": "* WHEN YOU CAN BE A/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_270_0": "* [[BIG SHOT!!!]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_276_0": "* [[BIG SHOT!!!!]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_283_0": "* [[BIG SHOT!!!!!]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_288_0": "* THAT'S RIGHT!^1! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_296_0": "* AND I HAVE JUST./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_304_0": "* THE THING./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_312_0": "* YOU NEED./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_320_0": "* THAT'S/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_328_0": "* [[Hyperlink Blocked]]./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_347_0": "* YOU WANT IT.&* YOU WANT [[Hyperlink Blocked]]^1, DON'T YOU./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_359_0": "* WELL HAVE I GOT A DEAL FOR YOU!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_389_0": "* ALL YOU HAVE TO DO IS SHOW ME./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_397_0": "* YOUR [[HeartShapedObject]]./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_413_0": "* YOU'RE LIGHT neR< AREN'T YOU?/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_419_0": "* YOU'VE GOT THE [[LIGHT.]^1]&* WHY DON'T YO^1U&* [[Show it off?]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_443_0": "* HAEAHAEAHAEAHAEAH!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_551_0": "* NOW ON TO THE NEXT STEP.../",
|
||
"obj_ch2_city05_slash_Step_0_gml_553_0": "* I'LL BE WAITING AT MY [[Home-made Storefront Site]]/",
|
||
"obj_ch2_city05_slash_Step_0_gml_554_0": "* IN THE [[Trash Area Closed For Repairs.]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_564_0": "* COME..^1. ALONE./%",
|
||
"obj_ch2_city05_slash_Step_0_gml_574_0": "* AND DON'T..^1. FORGET!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_582_0": "* TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_591_0": "* HAEAHAEAHAEAHAEAH!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_612_0": "* HEY!!^1! DIDN'T YOU EVER HEAR THE PHRASE^1, &* [Make Money^1, Not War]!/",
|
||
"obj_ch2_city05_slash_Step_0_gml_614_0": "* HOW'S AN INNOCENT [Guy] LIKE ME SUPPOSED TO [Rip People Off]/",
|
||
"obj_ch2_city05_slash_Step_0_gml_615_0": "* WHEN KIDS LIKE YOU ARE [Beating People Up]^1,/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_621_0": "* [Spitting] IN THEIR EYES^1, THROWING SAND IN THEIR [Face],/",
|
||
"obj_ch2_city05_slash_Step_0_gml_623_0": "* [Stomping] ON THEIR TOES^1, YANKING THEIR [Noses]/",
|
||
"obj_ch2_city05_slash_Step_0_gml_625_0": "* AND NOT EVEN GIVING THEM A SINGLE CENT FOR IT!?/",
|
||
"obj_ch2_city05_slash_Step_0_gml_629_0": "* IT DOESN'T MEAN YOU CAN BEAT ME UP^1,/",
|
||
"obj_ch2_city05_slash_Step_0_gml_630_0": "* JUST BECAUSE YOU BOUGHT MY [Commemorative Ring]!/",
|
||
"obj_ch2_city05_slash_Step_0_gml_631_0": "* AT LEAST BUY [2]!/",
|
||
"obj_ch2_city05_slash_Step_0_gml_634_0": "* YOU SHOULD HAVE DONE ALL THAT EARLIER!/",
|
||
"obj_ch2_city05_slash_Step_0_gml_635_0": "* AND BEEN THE FIRST TO OWN MY [Commemorative Ring]/",
|
||
"obj_ch2_city05_slash_Step_0_gml_638_0": "* TOO BAD^1! SEE YOU KID!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_64_0": "* HEY EVERY !^1! IT'S ME!!!/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_71_0": "* EV3RY BUDDY 'S FAVORITE [[Number 1 Rated Salesman1997]]/%",
|
||
"obj_ch2_city05_slash_Step_0_gml_77_0": "\\s0* SPAMT%%",
|
||
"obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G. SPAMTON!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1017_0": "\\E3* H..^1. huh...?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1018_0": "\\E5* A plush...? Of ..^1. me?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1019_0": "\\E4* With..^1. nipples?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1026_0": "\\EE* ..^1. Hmph. Guess I'll forgive you for now./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1033_0": "\\E1* See you^1, Kris./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1054_0": "Why the hell'd you give it to Berdly!?",
|
||
"obj_ch2_city07_slash_Step_0_gml_1055_0": "Why did you give it to Berdly!?",
|
||
"obj_ch2_city07_slash_Step_0_gml_1056_0": "Um, what... unexpected kindness, Kris!",
|
||
"obj_ch2_city07_slash_Step_0_gml_1059_0": "\\f0\\f1\\f2/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1067_0": "\\EC* ..^1. Let's just get the hell out of here./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1096_0": "\\E8* W..^1. wait!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1100_0": "\\E6* N..^1. Noelle!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1156_0": "\\EK* ..^1. the hell were you doing in there? That's cheating./",
|
||
"obj_ch2_city07_slash_Step_0_gml_1158_0": "\\E2* I..^1. I..^1. um..^1. I.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_1160_0": "\\E1* ..^1. hm. Glad you're okay though./",
|
||
"obj_ch2_city07_slash_Step_0_gml_1161_0": "\\E0* Since that stupid Queen took you^1, I was kinda worried.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_1163_0": "\\EL* (Thump^1, thump...)/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1169_0": "\\EF* Wait./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1184_0": "\\EH* Aren't you on their side!?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1186_0": "\\EB* H-huh!?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1187_0": "\\ED* W-wait^1, wait^1, wait^1, wait^1, wait!!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1188_0": "\\E3* Umm^1, I..^1. I.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1201_0": "Thump, thump...",
|
||
"obj_ch2_city07_slash_Step_0_gml_1210_0": "\\E3* Th..^1. that's right^1! We have a truce!!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1211_0": "\\E2* Kris said I could..^1. I could be on your team!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1218_0": "\\E6* Oh^1, really?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1225_0": "\\E0* ..^1. well^1, if Kris said so^1, I guess./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1231_0": "\\E2* Didn't really wanna kill you anyway.\\f0/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1241_0": "\\EY* So? Get in line already./",
|
||
"obj_ch2_city07_slash_Step_0_gml_1243_0": "\\EM* O..^1. okay!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1277_0": "\\EE* Kris!!^1! What the heck are you saying!!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1284_0": "\\E8* We have a truce!^1! A truce!!!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1286_0": "\\E6* Huh?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1320_0": "\\E7* I..^1. I'm afraid Queen is going to find me..^1. I.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_1321_0": "\\E6* I thought you guys..^1. might be able to..^1. protect me.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_1323_0": "\\E6* Protect..^1. you?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1325_0": "\\EA* S..^1. sorry..^1. I..^1. if I'm getting in the way^1, I can.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1332_0": "\\ED* Hey^1, look./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1339_0": "\\EC* You can..^1. tag along in back or something./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1346_0": "\\EA* Just..^1. don't get in our way or anything^1, okay?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1348_0": "\\EM* Of..^1. of course!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1384_0": "\\EM* Kris..^1. also s-said I should be..^1. behind..^1. Susie./",
|
||
"obj_ch2_city07_slash_Step_0_gml_1386_0": "\\EK* Uhh..^1. well^1, if Kris said so?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_139_0": "\\E9* Hey Check This Out/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1403_0": "\\E0* Let's go already./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1419_0": "\\E7* Hmph. Guess I'll join too. ..^1. but only for this room!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1427_0": "\\EH* (NO ONE WAS ASKING!)/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1439_0": "* I will also join/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1499_0": "\\EQ* Isn't that where we came from?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_1501_0": "\\E2* Yeah^1, there isn't any cotton candy left so.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_1506_0": "\\E8* (How did Kris end up being the leader...?)/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_200_0": "\\EQ* Sweet Right/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_209_0": "\\E9* Where's My Prize/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_217_0": "\\EE* Oh! Um.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_231_0": "\\EE* H-here!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_242_0": "\\EQ* Ha Ha Nice/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_262_0": "\\ED* Wait I Actually Don't Want This/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_326_0": "\\E2* Hahaha^1, how was THAT!?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_328_0": "\\E2* Haha^1, Susie^1! You're not supposed to ATTACK people with it!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_330_0": "\\E2* Oh yeah!? Watch me!!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_350_0": "\\EP* Kris!!!!^1! There you are!!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_363_0": "\\E7* Kris!^1! Check out my new attack!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_399_0": "* (You felt slightly healed.)/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_412_0": "\\E2* Heh^1, how's that!? Meet the new healing master^1, Kris!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_419_0": "\\EG * Oh. Yes. She is a real..^1. \\\"master\\\" at it^1, Kris./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_427_0": "\\EK* God^1, teaching you sarcasm was a mistake./",
|
||
"obj_ch2_city07_slash_Step_0_gml_429_0": "\\EH* Hahahahaha!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_466_0": "\\ED * H..^1. huh!? You're giving it to..^1. me...?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_472_0": "\\E0* Kris.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_473_0": "\\E1* I..^1. I've never gotten a gift like this before./",
|
||
"obj_ch2_city07_slash_Step_0_gml_474_0": "\\E1* U..^1. ummm..^1. I'm sorry^1, I.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_481_0": "\\E2* (I'm so happy^1, I don't really know what to say...)/",
|
||
"obj_ch2_city07_slash_Step_0_gml_482_0": "\\E1* .../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_500_0": "\\E2* I..^1. I'll win something for you too^1, okay!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_515_0": "\\EH\\U* One baseball^1, please!!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_535_0": "\\EE* W-wait a second!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_586_0": "\\E6* N..^1. Noelle!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_643_0": "\\E6* ..^1. huh? What...?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_650_0": "\\EK* Alright. Where'd the hell'd you get this?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_652_0": "\\E2* Perhaps they won it at that orb-tossing game./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_662_0": "\\E2* Yeah^1, like Kris could ever win that!^1! Hahaha!!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_663_0": "\\EA* They musta stole it or something!^1! Haha!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_673_0": "\\EL* S..^1. Stole it...?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_680_0": "\\E2* Wow^1, they must have really wanted to give it to you!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_689_0": "\\E6* .../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_701_0": "\\EK* Well^1, takes guts to do something stupid like that./%",
|
||
"obj_ch2_city07_slash_Step_0_gml_727_0": "\\E2* ..^1. Don't think I'm gonna let you out-do me!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_731_0": "\\EQ* If you're gonna pull some stupid stunt like that.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_759_0": "\\E5* Then I'll steal you something too!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_786_0": "\\E7* Cool box.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_793_0": "\\EF* A.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_794_0": "\\EE* AHHHH!!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_806_0": "\\E6* N..^1. Noelle!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_860_0": "\\E2* K..^1. Kris...? Y..^1. You have something for me...?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_873_0": "\\E4* (Kris hasn't given me a gift like this...)/",
|
||
"obj_ch2_city07_slash_Step_0_gml_874_0": "\\E9* (Since we were little kids.)/",
|
||
"obj_ch2_city07_slash_Step_0_gml_875_0": "\\E6* (Are they saying they want things to go back to...)/",
|
||
"obj_ch2_city07_slash_Step_0_gml_876_0": "\\E8* W-wait^1, isn't that the plush I just gave Queen!?/",
|
||
"obj_ch2_city07_slash_Step_0_gml_877_0": "\\E8* What!? You want a refund!? So you can...!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_888_0": "\\E8* Come on^1, say that to my face!^1! Gosh!!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_903_0": "\\E6* N..^1. Noelle!?/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_91_0": "\\EE* O-oh no^1, she's coming back this way!!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_92_0": "\\EE* I'll hide in that stall!/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_961_0": "\\E0* Kris^1, have you seen.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_982_0": "\\E3* Kris!^1? We took a break from trucing for ONE second.../",
|
||
"obj_ch2_city07_slash_Step_0_gml_984_0": "\\EK* ???????/%",
|
||
"obj_ch2_city07_slash_Step_0_gml_984_0_b": "\\EB* And you're ALREADY back with Susie?!/",
|
||
"obj_ch2_city07_slash_Step_0_gml_991_0": "\\EH* Should have expected this..^1. hmph.../%",
|
||
"obj_ch2_city07_slash_Step_0_gml_998_0": "\\E2* You couldn't keep up with my puzzle-solving skills!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_100_0": "\\E1* Noelle/",
|
||
"obj_ch2_city08_slash_Step_0_gml_101_0": "\\ED* I Will Only Say It One Time/",
|
||
"obj_ch2_city08_slash_Step_0_gml_102_0": "\\E1* Infinitely/",
|
||
"obj_ch2_city08_slash_Step_0_gml_103_0": "\\E1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_111_0": "\\E7* I..^1. I.../",
|
||
"obj_ch2_city08_slash_Step_0_gml_113_0": "\\EF* Noelle Are You: Hesitating/",
|
||
"obj_ch2_city08_slash_Step_0_gml_114_0": "\\E9* Let Me If-Then This For You/",
|
||
"obj_ch2_city08_slash_Step_0_gml_115_0": "\\E1* How About: IF You Don't Listen THEN/",
|
||
"obj_ch2_city08_slash_Step_0_gml_116_0": "\\EO* A Certain Bird Might Take A Ride In The Acid River/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_132_0": "\\EC* B..^1. Berdly!?/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_152_0": "\\E7* (...)/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_159_0": "\\E7* (I..^1. I'm sorry..^1. Kris^1, Susie..^1. I...)/",
|
||
"obj_ch2_city08_slash_Step_0_gml_159_0_b": "\\EC* B..^1. Berdly!?/",
|
||
"obj_ch2_city08_slash_Step_0_gml_160_0": "\\E9* (I wish I could have stayed with you longer^1, but...)/",
|
||
"obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (That's right^1, he was just with us...)/",
|
||
"obj_ch2_city08_slash_Step_0_gml_161_0": "\\E7* (I..^1. I can't let Berdly get hurt^1, y'know?)/",
|
||
"obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (Queen must have captured him when we weren't looking...!?)/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_163_0": "\\EO* .../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_173_0": "\\E0* Don't Be Sad Noelle Honey/",
|
||
"obj_ch2_city08_slash_Step_0_gml_174_0": "\\E1* All That Remains Is The Final Step/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_190_0": "\\E6* My splendorious Queen^1! There you are!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_191_0": "\\EI* Phew^1! I looked in every used game store for you!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_199_0": "\\E3* Oh^1, Noelle. Are you okay? You look a little funny./%",
|
||
"obj_ch2_city08_slash_Step_0_gml_214_0": "\\E1* Okay Plan B/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_229_0": "\\EI* Sorry^1, I thought I saw you in a used game store^1, and.../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_250_0": "\\E3* H-huh!?/",
|
||
"obj_ch2_city08_slash_Step_0_gml_251_0": "\\EC* What are you doing!?/",
|
||
"obj_ch2_city08_slash_Step_0_gml_253_0": "\\EA* I See Now Her Will Must Be Unleashed By Force/",
|
||
"obj_ch2_city08_slash_Step_0_gml_254_0": "\\E9* Perhaps If I Make Her Face Into A Robot One...?/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_266_0": "\\EC* B-but..^1. you said you wouldn't do that if I.../",
|
||
"obj_ch2_city08_slash_Step_0_gml_268_0": "\\EK* Variable Lying Set To True/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_277_0": "\\EB* We were going to be smart together!!! That's not fair!!!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_279_0": "\\E1* Understood/",
|
||
"obj_ch2_city08_slash_Step_0_gml_280_0": "\\E7* Fairness Activated/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_313_0": "\\EZ* H-HEY!!!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_315_0": "\\ED* Good Thing I Calibrated Those Cages/",
|
||
"obj_ch2_city08_slash_Step_0_gml_317_0": "\\EB* You..^1. you said I could trust you!!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_318_0": "\\EC* You said you were a GAMER!!!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_320_0": "\\EB* Berdly/",
|
||
"obj_ch2_city08_slash_Step_0_gml_321_0": "\\E6* I Only Play Mobile Games/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_333_0": "\\E3* NOOOOOOOO!!!!!!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_335_0": "\\E6* One Of You Is Going To Help Me With My Plan/",
|
||
"obj_ch2_city08_slash_Step_0_gml_336_0": "\\E6* And It's Going To Be Noelle/",
|
||
"obj_ch2_city08_slash_Step_0_gml_337_0": "\\ED* The Rest Of You/",
|
||
"obj_ch2_city08_slash_Step_0_gml_338_0": "\\EC* Go To Your Rooms/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_382_0": "\\EC* Wh..^1. What are you going to do with me?/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_403_0": "\\EI* Oh Damn/",
|
||
"obj_ch2_city08_slash_Step_0_gml_404_0": "\\E1* You're Still Here/",
|
||
"obj_ch2_city08_slash_Step_0_gml_405_0": "\\ED* I Only Made Four Cages Ha Ha Ha/",
|
||
"obj_ch2_city08_slash_Step_0_gml_406_0": "\\EM* I Literally Don't Know Ha Ha Ha Ha/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_528_0": "\\E0* Looks like we finally found the fountain.../",
|
||
"obj_ch2_city08_slash_Step_0_gml_530_0": "\\E0* Yeah^1, but where the hell is Kris...?/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_541_0": "\\E7* Kris!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_551_0": "\\E5* Where the hell were you!?/",
|
||
"obj_ch2_city08_slash_Step_0_gml_553_0": "\\EQ* We were searching everywhere for you.../",
|
||
"obj_ch2_city08_slash_Step_0_gml_554_0": "\\E2* Even Susie was worried!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_560_0": "\\EP* Huh!? No I wasn't!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_566_0": "\\EO* Just^1, y'know^1, tell us if you're gonna.../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_570_0": "\\E0* .../",
|
||
"obj_ch2_city08_slash_Step_0_gml_571_0": "\\E1* Hey..^1. Kris^1, you^1, uh^1, ok?/",
|
||
"obj_ch2_city08_slash_Step_0_gml_572_0": "\\E0* You look kinda.../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_577_0": "\\EH* Aww Kris^1, if you're hurt^1, Susie can heal you!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_582_0": "\\E2* Yeah^1, that's right^1! I'm a healing master now^1, Kris!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_583_0": "\\EA* I'm even better than Ralsei^1, so.../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_591_0": "\\E3* If^1, uh^1, you hurt yourself or something^1, then.../%",
|
||
"obj_ch2_city08_slash_Step_0_gml_599_0": "\\EG* You could try doing a hug like I did earlier!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_606_0": "\\EH* SHUT UP AND LET'S JUST GO ALREADY!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_69_0": "\\E0* Look!^1! We're finally close to the Fountain!/",
|
||
"obj_ch2_city08_slash_Step_0_gml_70_0": "\\EH* It's Queen's mansion!!/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_78_0": "\\EB* H-huh!? W-wait^1, why did we come here!?/%",
|
||
"obj_ch2_city08_slash_Step_0_gml_92_0": "\\EQ* Kris You Brought Noelle Right To Me/",
|
||
"obj_ch2_city08_slash_Step_0_gml_93_0": "\\E9* (I Knew Our Truce Was The Best)/",
|
||
"obj_ch2_city08_slash_Step_0_gml_94_0": "\\E6* But Unfortunately/",
|
||
"obj_ch2_city08_slash_Step_0_gml_95_0": "\\E7* That Means Trucies Are Over/",
|
||
"obj_ch2_city08_slash_Step_0_gml_96_0": "\\E1* Noelle Get Over Here/",
|
||
"obj_ch2_city08_slash_Step_0_gml_98_0": "\\E7* But I..^1. I.../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_113_0": "\\EF* Worry not^1, my dearest Noelle./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_114_0": "\\E5* I know what you really want to say./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_122_0": "\\E2* You...^1. you do?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_130_0": "\\E0* Going along with all this.../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_131_0": "\\E8* You feel..^1. forced^1, don't you?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_132_0": "\\EG* It's why you're not with Queen right now./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_141_0": "\\E2* Berdly..^1. you get it?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_149_0": "\\E5* Yes!^1! I do!!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_163_0": "\\E6* Kris is FORCING you to be on THEIR side!!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_164_0": "\\E2* Kidnapper!^1! Kris^1, our truce..^1. is OVER!!!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_179_0": "\\E6* Noelle!^1! This may hurt^1, but it's to help you!!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_181_0": "\\EE* W-wait^1, just listen to me---!!!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_221_0": "\\E5* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_222_0": "\\E3* Noelle?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_234_0": "\\E5* Noelle^1! There you are!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_235_0": "\\E4* Just in time^1! We can both go back to Queen and--/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_251_0": "\\Ee* Kris^1, it looks like another enemy./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_252_0": "\\Ed* Should I freeze them?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_254_0": "\\EN* N..^1. Noelle?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "\\EN* Noelle^1, it's me^1, don't you recognize me!?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_268_0": "\\EB* ...!?!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_269_0": "\\EB* B..^1. Berdly!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_271_0": "\\EN* Noelle^1, are you okay...?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_272_0": "\\EN* What..^1. what are you doing with Kris?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_279_0": "\\Ee* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_280_0": "\\EZ* Getting..^1. stronger./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_283_0": "\\ED* I'm just, we're just.../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_285_0": "\\EN* Wh..^1. what? Proceed..^1. where?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_286_0": "\\EN* Noelle^1, what are they talking about!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_28_0": "\\EB* Uh-uh oh--/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_302_0": "\\EZ* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_304_0": "\\E9* Th-that's it^1, Kris^1! I don't know what you're doing.../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_305_0": "\\EA* But if you're hurting my friend Noelle.../%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_315_0": "\\EA* Kris^1, ready yourself!!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_318_0": "\\EB* Then I have no choice but to stop you by force!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_338_0": "\\EX* W-wait^1, Berdly^1, stop!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_339_0": "\\EY* Run away!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_345_0": "\\E3* From..^1. me!?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_353_0": "\\E2* (Th..^1. that's right^1, what was I thinking just now?)/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_354_0": "\\E6* (That's right..^1. Kris is my friend^1, right?)/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_362_0": "\\E5* What absurdity!!^1! Kris!!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_363_0": "\\E7* Did you leave your IQ points at home!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_364_0": "\\E6* Noelle is only going to be protected BY ME!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_380_0": "\\E7* And I'll FIGHT HER to PROVE IT!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_388_0": "\\EE* W-wait^1, just listen to me---!!!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_49_0": "\\EN* Noelle!? What are you doing with Kris!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_51_0": "\\E2* Um^1, I..^1. um..^1. I..^1. I.../%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_527_0": "\\EC* D-damn it!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_536_0": "\\E2* Berdly^1, are you okay...?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_537_0": "\\E3* Kris^1, maybe we should have gone easier on him.../%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_550_0": "\\E6* Go easier!? Ha^1! Haha^1! Hahaha!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_551_0": "\\ED* The only one going easy mode^1, was me!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_563_0": "\\E2* You look..^1. Exhausted./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_573_0": "\\ED* I'm only tired of HOLDING BACK MY TRUE POWER!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_583_0": "\\EE* Ah^1, Noelle. It'd be too simple to save you now./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_584_0": "\\E7* Kris^1! Go ahead and train your strength values./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_585_0": "\\E1* Try hard^1, and maybe someday you'll be a worthy rival./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_592_0": "\\EE* Heh^1! Sometimes I can't believe how cool I am.../%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_612_0": "\\EH* (He hit me in the face with a tornado...)/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_619_0": "\\E4* (If he would just listen to me...)/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_636_0": "\\E3* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_637_0": "\\E2* Kris...?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_638_0": "\\E3* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_639_0": "\\E2* Umm^1, about just now.../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_63_0": "\\ER* We..^1. have a truce...?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_640_0": "\\E3* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_641_0": "\\E5* (Seems like whatever was happening.)/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_642_0": "\\E8* (They snapped themselves out of it...)/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_643_0": "\\Ee* (Proceed...)/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_644_0": "\\Ec* (Why..^1. did they keep saying that...?)/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_645_0": "\\E4* ..^1. w-wait^1, I get it!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_646_0": "\\ES* You were just trying to make Berdly mad^1, weren't you!?/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_647_0": "\\EQ* Come on^1, that's not nice^1, Kris./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_648_0": "\\ER* ..^1. Though^1, it's not like I don't understand the feeling./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_649_0": "\\ES* Fahahaha./",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_650_0": "\\E8* I guess we both kind of got carried away...!/",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_651_0": "\\E8* .../",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_652_0": "\\Ed* (Really though^1, what..^1. was I thinking?)/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_71_0": "\\E3* A..^1. truce!? With..^1. Kris?/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_81_0": "\\E2* Hahaha!^1! That's impossible!/%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_90_0": "\\E5* That would be double trucies./%",
|
||
"obj_ch2_city_berdly_slash_Step_0_gml_98_0": "\\E2* Huh?/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_127_0": "\\E1* Have You Seen --/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_137_0": "\\E2* Oh my Luxurious Quuuueeeeeenn!!/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_139_0": "\\E8* Oh My Circuits Kris Get In The Car/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_187_0": "\\E7* My Queen!^1! Where are you!!/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_188_0": "\\E6* I've baked you a Gamer's Delight!!/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_189_0": "\\E0* Hmm..^1. she's not here.../%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_218_0": "\\EF* That Was Close/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_236_0": "\\ED* Kris/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_237_0": "\\EB* Who Is Your Friend/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_238_0": "\\E9* My Face Recognition Software Does Not Compute Them/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_254_0": "\\EA* ...^1. And Yet/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_255_0": "\\E5* Something About Them Seems/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_267_0": "\\ED* Cool/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_268_0": "\\E1* Robotic Even/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_270_0": "\\EG* (...)/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_284_0": "\\E1* Kris We Must Drive To Find Noelle/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_285_0": "\\EC* Everyone Get In The Car/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_389_0": "\\E8* Oh My Circuits It's A Traffic Jam/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_390_0": "\\EF* A Dog Must Have Wandered In The Road Again/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_391_0": "\\ED* Kris Be A Dear And Go Press The Walk Button/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_392_0": "\\E9* It's Just Over On The Other Side Of The Road/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_404_0": "\\E8* Umm..^1. I'll go^1, too.../",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_406_0": "\\E6* No/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_407_0": "\\E6* You Must Stay/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_409_0": "\\EE* !?/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_411_0": "\\E1* Until You Hear All Of My Mixtape/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_418_0": "\\E2* O-okay.../",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_419_0": "\\E8* (Kris..^1. hurry up^1, please...)/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_63_0": "\\E9* Noeeeeelle Honey Where Are You/",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_65_0": "\\EE* (Oh no^1, here she comes...)/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_90_0": "\\E1* Noelle Come Home I Made You A Battery Acid Pie/%",
|
||
"obj_ch2_city_car_a_slash_Step_0_gml_99_0": "\\ED* Oh^1, Kris Perfect Timing/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_123_0": "\\E1* Kris We Have To Drive To Find Noelle/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_124_0": "\\E6* Turn On The High Beams/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_146_0": "\\E9* When She Sees The Queen Signal She Will Come Running/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_148_0": "\\E2* W..^1. Why do you..^1. need to find Noelle so badly?/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_150_0": "\\E2* What Are You Saying This City Is Dangerous/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_151_0": "\\EB* Imagine Poor Noelle Clipping Into A Wall Somewhere/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_152_0": "\\ED* Wasting Away From Potassium Deficiency/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_154_0": "\\E2* Y..^1. you're actually worried about her?/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_156_0": "\\E1* I Would Be If I Wasn't Going To Find Her/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_158_0": "\\E3* .../",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_159_0": "\\E2* B..^1. but why her?/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_160_0": "\\E3* Wait^1, let me guess..^1. is it because.../",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_161_0": "\\E9* She's weak enough to make into your peon?/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_163_0": "\\E1* Haha No/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_164_0": "\\EA* Just The Opposite/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_165_0": "\\EB* It's Because She's Strong/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_167_0": "\\EB* H..^1. huh? What do you--/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_169_0": "\\E2* Kris Stop The Car/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_263_0": "\\EC* What's..^1. wrong with it?/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_284_0": "\\EB* Phew/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_285_0": "\\E9* I Was Just Concerned Because It Hadn't Exploded Yet/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_293_0": "\\EA* Looks Like We'll Have To Split Up On Foot/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_300_0": "\\E5* .../%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_307_0": "\\E9* Kris If You See Noelle/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_308_0": "\\EA* Tell Her My Knowledge Of Her Preferences Is Absolute/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_309_0": "\\ED* And If She Needs Proof/",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_310_0": "\\E1* Use This/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (Queen's Mixtape was thrown into your KEY ITEMS.)/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_324_0": "\\E1* Toodles/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_340_0": "\\EI* Ph..^1. phew.../",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_341_0": "\\E9* .../",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_342_0": "\\E3* Somehow^1, I feel like..^1. we're almost out of here./",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_343_0": "\\E4* Let's go^1, Kris!/%",
|
||
"obj_ch2_city_car_b_slash_Step_0_gml_68_0": "\\E1* Get In/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "\\E6* (Sigh...)/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "\\E4* (Kris is the only one who knows how weird I am.)/",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "\\E8* (It's not fair^1, y'know!?)/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "\\E4* (Everyone knows how weird YOU are. Fahahaha.)/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ...when I said this city makes my head spin.../",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* I didn't mean in a bad way... you know?/",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* I always wanted to go someplace new^1, you know?/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ..^1. And Dess..^1. always told me she'd take me./",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* Somewhere like this./",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* Somewhere with shining lights./%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ... don't you miss exploring, Kris?/",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* Back when the four of us were kids?/",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* Gosh, remember that night we explored the forest behind the graveyard?/%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* Ha, I know we never found anything interesting back there.../",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* I mostly remember... Crying because I was scared./%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* But for some reason I feel..^1. nostalgic thinking about it./",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess wiping away my tears with Azzy's jacket.../",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* With warm sleeves that smelled like cinnamon./%",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* I guess I didn't mind being scared if it meant.../",
|
||
"obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* Someone would comfort me./%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_104_0": "Oh, like \\\"suite?\\\"",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_105_0": "Oh, like... sweets?",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_108_0": "\\E5* Alright^1, what's the deal^1, twerp!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_110_0": "\\m1\t\t*Who's a twerp!? The name's&\tSweet!\\f0\\f1/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_118_0": "\\m1\t\t*Don't tell me you haven't&\theard of the Sweet Cap'n&\tCakes?!?/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_120_0": "\\EJ* Um^1, doesn't ring a bell.../%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_129_0": "\\m1\t\t*G-Guess our act's still a bit&\tunderground.../%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_137_0": "\\m1\t\t*Sweet Cap'n Cakes^1! Not only&\tare we Cyber Field's BEST&\tmusical trio.../",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_138_0": "\\m1\t\t*We're also the last resistance&\tagainst the big bad Queen and&\tall her crew!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_139_0": "\\m1\t\t*And that starts with resisting&\tYOU!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_151_0": "\\EH* What!? We're fighting Queen^1, too!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_153_0": "\\m1\t\t*Nuh-uh-uh^1! Cap'n saw you help&\ther kidnap some girl!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_154_0": "\\m1\t\t*Hey^1! Hey^1, Cap!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_170_0": "\\m3\t\t*We won't let anyone lay a&\tfinger on madamoizels.../%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_179_0": "\\m3\t\t*Except us^2!&\\m1\tThat's not the point^1, Cap'n!!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_186_0": "\\m3\t\t*It's like half the point. 60`%?&\t55..^2.&\\m1\tWe're rebels^1, not players!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_193_0": "\\m3\t\t*We're rebels that play^2.&\\m1\tWe don't play!^1! We don't&\tplay!!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_194_0": "\\m3\t\t*That's it!^1! K_K!!^1! Get over&\there!!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_223_0": "\\m3\t\t*K_K^1, are we players!^2?&\\m2\t.../",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_224_0": "\\m2\t\t*I'm a CD player./%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_279_0": "\\m1\t\t*Wait^1! They're getting away!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_301_0": "\\m3\t\t*Sweet^1, chill. There'll be&\tother bad guys^2!&\\m1\tNo^1, this is our chance!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_302_0": "\\m1\t\t*Are you ready!? Let's fight!!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_336_0": "\\m3\t\t*..^1. K_K.&\\m2\tYeah?/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_337_0": "\\m1\t\t*Play some battle music^2!&\\m2\tOK^2!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_538_0": "\\m1\t\t*Feel the beat^2!&\\m3\tWatch my moves^2!&\\m2\tDance^1, dance!!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_540_0": "\\E2* Hey^1, losers!^1! Wrap it up!^1! Battle's over!!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_566_0": "WE ARE the good side!!!",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_567_0": "Just go with it, Susie...",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_570_0": "\\m2\t\t*Over^2?&\\m3\tIn other-type words...&\\m1\tWe lost!?/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_571_0": "\\m1\t\t*..^2.&\\m3\t..^2.&\\m2\t.../",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_572_0": "\\m2\t\t*Does that mean we can be&\tfriends^2?&\\m1\tK_K!^1! No!!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_573_0": "\\m3\t\t*Fighting's not really my style&\tanyways..^2.&\\m1\tYeah^1! Because you're a coward!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_574_0": "\\m1\t\t*..^1. I mean^1, it was fun&\tdancing^1, but..^2.&\\m2\tSweet. Don't worry./",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_575_0": "\\m2\t\t*I think our dancing beat them^2.&\\m1\tBeat them...^2?&\\m3\tYeah^1, all mercy-like./",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_576_0": "\\m3\t\t*See^1, when we danced with them^1,&\tit convinced them we're cool^2.&\\m1\tNow they're on our side?/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_577_0": "\\m2\t\t*Yes./",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_578_0": "\\m1\t\t*Hey!^1! You three!^1! Welcome to&\tthe good side!!\\f0\\f1/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_579_0": "\\m3\t\t*Let's ronday-voo at our Junk&\tShop..^2./",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_580_0": "\\m1\t\t*We jammed the door shut^1, but&\twe'll kick it open!/",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_581_0": "\\m3\t\t*Alright everyone^1, let's go!/%",
|
||
"obj_ch2_cyber01_slash_Step_0_gml_83_0": "\\m1\t\t*D-dead end...!/%",
|
||
"obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%",
|
||
"obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* NOT!!!/%",
|
||
"obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "DECEMBER",
|
||
"obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "DECEMBER",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "APPLE",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "AGREE2ALL",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "GIAEEFSBISSFLBALAELRHEIGSFFEBRSI",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "GIASFELFEBREHBER",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "UPIOMAOIOTSUGNINMGUSIFIOPEKIFUSIORATEGUI",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "SUFUGIOROTENIPEKENAMO",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "\\E1* You Typed: Agree 2 All/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* Thank You For Agreeing 2 This Peon Release Form/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "\\EC* Now You Are All Legally My Minions/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "\\ED* And I Can Use Your Likeness For Funny Statues/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "\\E0* What if we just..^1. don't do what you say?/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "\\E6* In That Case I Would Be Forced To/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "\\EF* Use Another Guy Probably/",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "\\E0* Uh^1. Better get started on that then./",
|
||
"obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "\\E6* Okay But I'm Still Going To Use Your Likeness/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "\\EQ* ..^1. well LOOK who it is. The school zombie./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "\\E2* You were sleeping like a corpse all class./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "\\EA* Heh^1, what's the matter?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "\\E2* Had trouble going beddy-bye last night?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "\\EQ* Heh.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "\\EH* ME TOO^1, KRIS!!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "\\E5* Like I could SLEEP after yesterday!?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "\\EP* Just waiting for today felt like..^1. years!!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "\\EO* Did..^1. all that stuff really happen!?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "\\EO* Lancer^1, Ralsei^1, everyone..^1. are they still.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "\\EQ* ..^1. Look./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "\\E2* You've been wondering the same thing^1, right?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "\\EH* C'MON ALREADY!!!/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "\\E0* ..^1. and how is Kris doing?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "\\E0* Th-they're great^1, Tori!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "\\E7* One of my favorite students. A real star!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "\\E9* Oh^1, how wonderful!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "\\E1* ..^1. They have not been up to anything strange?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "\\E7* Haha^1, no^1, they've been.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (Can't let mom find out you're balancing a giant trash orb!)/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "\\E6* They're normal./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "\\E0* Well^1, that is relieving. I have just been.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "\\E1* A little concerned lately./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (Just lately?)/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "\\E1* ..^1. You take it easy too^1, Alphys./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "\\E9* I am always cheering you on^1, alright?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "\\EB* Uhhh..^1. th..^1. th..^1. th..^1. thanks!!/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "\\E3* Alright^1, Kris. This is it. Moment of truth./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "\\E0* Everything we've been waiting for is just behind this.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "\\E1* .../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "\\EK* If we^1, uh^1, open this and there's nothing inside.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "\\E3* Will^1, uh^1, we still be.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "\\EH* Screw it^1! Let's just open it already!!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "\\E3* Umm^1, S..^1. Susie...?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "\\E7* YEAHHHH????/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "\\E7* Noelle..^1. hey.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "\\E7* What..^1. the HELL..^1. are you doing here...?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "\\E4* Umm..^1. s-sorry to bother you^1, but^1, ummm^1, I.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "\\E3* Well^1, I just..^1. Berdly and I were going to the Library to.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "\\E6* Do some r-research for our group projects^1, and.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "\\EQ* If it's OK^1, um..^1. would you..^1. want to come too...?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "\\E2* Oh^1, Kris^1, you can come too I mean!/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "\\E7* Uhhhhhhhhhhh..^1. I mean.../",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "\\EK* We're like^1, uhhh..^1. busy^1, with^1, uh.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* Well^1, shall we go?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "\\E2* O-oh...? Umm^1, well..^1. er..^1. that sounds^1, um^1, just.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "\\E4* Have fun^1, you two^1! I'll^1, um^1, be at the Library!/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "\\E9* (Kris^1, if you could bring her by later...)/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "\\EQ* (It would mean a lot to me...!)/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "\\EQ* Ummm..^1. actually^1, wait..^1. wait a second!!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "\\E8* Susie^1, I^1, um..^1. I..^1. have something for you!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "\\E6* ???/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "\\EM* OK see you bye!!!/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "\\EE* ..?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "\\E6* It's..^1. a lunchbox...?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "\\EB* ..^1. full of CHALK?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "\\EF* ...!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "\\ER* SHE HAD CHALK THE WHOLE TIME!?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "\\E5* AND DIDN'T GIVE IT TO ALPHYS!?!?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "\\EH* WHAT THE HELL^1, KRIS!?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "\\EM* Here^1, YOU hold onto this./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (You got the Chalk.)/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "\\E5* Wait^1, Kris^1! What the HELL was that!??!?!/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "\\EN* Why would NOELLE?? Ask ME??/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "\\EP* To do HOMEWORK?? With HER?!??/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "\\EA* Deathwish much? Does she WANNA fail?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "\\E0* .../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "\\EB* ..^1. wait a second. WAIT a second./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "\\EC* Kris^1, did you notice how nervous she was...?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "\\E6* And like..^1. blushing and stuff?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "\\EM* Kris^1, you don't think..^1. she..^1. uh.../%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "\\E5* She's onto our secret identities!?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "\\E2* Y'know. This..^1. Dark World stuff./%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "\\E3* Damn..^1. We gotta keep this under wraps^1, Kris./",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "\\E2* This is OUR thing^1, y'know?/%",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "\\EA* Anyway^1, enough waiting already^1, right!?/",
|
||
"obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "\\E2* Let's go!/%",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "\\E2* Gosh^1, that was close^1, wasn't it^1, Kris...?/%",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "\\E1* This..^1. Strange world..^1. this big city.../",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "\\E9* It's so wild..^1. It kind of makes my head spin./%",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "\\E9* ...?/%",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "\\E2* Looks like another puzzle.../%",
|
||
"obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "\\E9* Maybe if I go..^1. down..^1. here?/%",
|
||
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "\\E2* Hmm^1, a little thick on the frosting./",
|
||
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "\\EU* ..^1. Th..^1. that was for sharing!/",
|
||
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "\\E2* Hey^1, anyone was free to make an interception./%",
|
||
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "\\E2* Here^1, Kris^1, Susie^1, have a cake!!!/%",
|
||
"obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "\\E3* Just wanted to show off your huge house^1, huh?/",
|
||
"obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "\\E2* No^1, what I want to show you is upstairs!/%",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "\\E1* I..^1. have a surprise for you two...!/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "\\E2* ..^1. I made rooms for you in the castle!/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "\\E6* ..^1. Rooms?/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "\\E2* So you can stay here whenever you want!/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "\\E1* Ummm^1, I'd be happy if this place.../",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "\\E2* Could be like a second home to you./",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "\\E0* A place that you can go.../",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "\\EI* No matter what's happening outside./",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "\\E6* .../",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "\\EA* Heh^1, well^1, we'll take a look./%",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "\\E5* Hey^1, lemme look at my freaking room a sec!~1",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "\\EP* Damn^1, all you wanna do is run off and steal cake./",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "\\EX* (..^1. is that projection?)/%",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "\\EK* So^1, what do we do now?/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "\\E2* Feel free to explore the town until you're ready to \\cYleave\\c0!/",
|
||
"obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "\\E2* Hah^1! Like we're gonna \\cYleave\\c0 now^1, right^1, Kris?/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "\\EE* Where's Nubert/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "\\E5* Nubert..^1. Nuby..^1. Where Are You/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* He said he wouldn't come unless everybody else did.../%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "\\E4* Nubert/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "\\EB* A Hero Until The End/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "\\EE* Kris.../",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "\\EB* You Truced Your Best I Know/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "\\EA* Oh Well/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "\\E1* It Seems Like A Wonderful Town/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "\\E1* Magnificent/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "\\ED* The Population Density Is So Wonderfully Low/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "\\EC* I Bet The Swatchlings Will Love This/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "\\ED* Where Are The Swatchlings Anyhow/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "\\EE* Or Tasque Manager/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "\\E5* Or Even Regular Tasque/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "\\E2* Hey Kris Where Is Everyone Else/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* Don't worry^1, Queen^1! I'm here!/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* Me^1, and only me!/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "\\E5* .../%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "\\EB* Well I Guess I'll/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "\\EB* \\\"Go To My Room\\\"/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "\\E5* Ha Ha/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "\\E0* Hey Kris^1, uh^1, you really gonna walk everywhere so slowly?/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "\\EK* I know you're kinda^1, uh^1, taking it in^1, but you can run^1, y'know?/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (You remembered something about the ~1 button.)/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "\\E1* So This Is Your \\\"Castle Town\\\"/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "\\ED* It's/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "\\EO* Not Bad/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "\\E1* Kris^1, Susie.../",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "\\ED* On Behalf Of Everyone I Oppressed/",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "\\EB* Thank You/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "\\EC* I Am Going To Be Your Wacky Roommate Now/%",
|
||
"obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "\\EF* Wait/%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "\\E2* Man^1, you're a real weenie^1, y'know that?/",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "\\E9* Heheheh.../%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "\\E2* (I think she likes it^1, Kris!)/",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "\\E2* (Haha^1, jealous I got the COOL room? LOOK^1, Kris!)/%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "\\E2* And Susie^1, this is your room!/",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "\\E1* Umm^1, I tried to make it something you'd like^1, but.../",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "\\E2* You can put anything else you want in here^1, too!/",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "\\EH* I really hope you like it!/%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "\\E0* .../",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "\\ED* ..^1. My own room^1, huh./%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "\\EA* I..^1. guess that's pretty cool?/",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "\\EA* My own room..^1. like this./%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "\\EK* ..^1. how long did it^1, uh^1, take you to do this?/%",
|
||
"obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "\\E1* Well^1, er^1, since I last saw you two^1, I.../%",
|
||
"obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... I bet you have a lot of people to talk to.)/",
|
||
"obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But, you don't have to do \\cYeverything at once\\c0.)/",
|
||
"obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want, OK?)/%",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "\\EA* It's totally uneaten^1, too.../",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "\\E1* ..^1. wait a sec./",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "\\E0* ..^1. Kris.../%",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "\\EK* Were you..^1. saving this for me?/",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "\\EQ* ..^1. Heh./",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "\\E2* Guess even you've got your good moments.../%",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (You ate the moss..^1. together.)/%",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "\\EX* (..^1. uh?)/%",
|
||
"obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "\\E7* Heck yeah^1, I didn't know there was moss here!/",
|
||
"obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* They're talking about me!!!/%",
|
||
"obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ..^1. This is new./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "\\E5* So you^1, too^1, have come to humiliate me.../",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "\\EO* No I Am Serious It's Cool/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "\\EB* That Water Bottle However/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "\\EA* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "\\EO* It's Nothing Compared To The One At My Mansion/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "\\E5* Hmph. Materialistic as always./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "\\E0* Materialism Evaluation Denied/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "\\EC* I Simply Give Myself: The Treatment I Deserve/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "\\ED* You Slept Curled Up On A Dirty Throne Every Day/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "\\EA* ENOUGH^1, WENCH!!!/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "\\EB* What purpose have you here... Queenie Beanie./",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "\\ED* Just Thought I Would Send A Message^1, Kingy Wingy/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "\\E0* That You Don't Have To Worry About Lancer/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "\\E1* I Will Be Looking After Him From Now On/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "\\E5* After All..^1. I Am.../%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "\\E0* His Mother/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "\\E9* When was that decided!?/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "\\ED* Arbitrarily Right Now/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "\\E5* ...^1. hmph./",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "\\E5* Do what you please with the boy./",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "\\E5* But if he cries.../",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "\\E8* ..^1. Bounce him on the ground like a ball./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "\\ED* I Think It Is Time To Abort This Conversation/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "\\EB* ..^1. As you wish./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "\\E0* Oho^1, quite sorry^1, mine Kinge.../",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "\\E3* Queene hath a nyew Man about Towne now!!/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "\\E5* Who?/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "\\EI* Yeah Who/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "\\E6* Er/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "\\E1* I think I/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "\\E6* Left my puzzle on/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "\\E5* POSTHASTE!!!/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "\\EL* Who Was That??/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "\\E5* Sigh..^1. That was my son's..../%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "\\EC* LESSER father./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "\\EN* Cannot Calculate Someone Less Than You/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "\\EA* BEGONE!!!!/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "\\E0* Bye Bye Kingy Wingy/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "\\ED* By The Way Did You Want Anything From The Store/",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "\\E8* ..^1. cashews./",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "\\E1* Order Processed/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "\\E0* You may have bested me. But.../",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "\\E7* You'll soon face someone..^1. More fearsome.../",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "\\E4* More tyrannical than you could EVER imagine./",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "\\E1* Queen? We already met her./%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "\\E6* WHAT!?/%",
|
||
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "\\E1* Wow Nice Hamster Wheel/%",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww, cute!",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE#TALKING TO YOU!",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "\\E5* .../",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "\\M1* By the way.../",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "\\E6\\E3* Is my son..^1. happy...?/",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "\\ER* Like you CARE!/",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "\\ER* You were gonna throw him off a CLIFF!/",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "\\E5* Ah. Your prejudice made my bluff too effective^1, I see./",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "\\E5* ..^1. besides^1, even IF I threw him^1, he would just.../",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "\\E0* Bounce./",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son..^1. is.../",
|
||
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "\\E8\\M0* A bouncy little pumpkin.\\f0\\f1 /%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "\\E3* Oh^1, Kris. Kris is.../%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "\\E4* Kris^1! You and your \\cYlackey\\cW distract Queen!/%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "\\E6* Let's go^1, Susie^1! Just the two of us^1! Haha!/",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "\\EK* Fine^1, whatever!/%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "\\EE* Kris^1, Susan..^1. Glad to see you arrive unwounded./",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "\\E6* Now^1, let us hasten!/%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "\\E7* Through here is a secret passageway to the roof!/",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "\\E4* There^1, we can enrescue-fy Lady Noelle./",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "\\E0* Uhh^1, okay./%",
|
||
"obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "\\E1* Let's go^1, Kris./%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* Huh...? Isn't this.../%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* Uhh^1, that guy from before?/%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* Why is there a statue of him?/",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* It's..^1. not a statue^1, Susie./",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* Huh?/%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* Huh.../%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* So if we just bring him back to the castle town.../",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "* .../%",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* Do we^1, uh^1, have to do that?/",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* Umm^1, yes./",
|
||
"obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* Whatever./%",
|
||
"obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (That doesn't seem like the way to the old classroom.)/%",
|
||
"obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?",
|
||
"obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "\\E0* ..^1. what kinda creepy stuff were you buying anyway?/",
|
||
"obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "\\EA* Nah..^1. like I even wanna know. Yikes./",
|
||
"obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "\\EG* She said she hoped if it was candy^1, you'd share with her.../",
|
||
"obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "\\EH* SHUT UP!!!\\f0/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "\\E8* \\\"Even though everyone likes holidays.\\\"/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "\\E9* ..^1. Well^1, gotta go home soon or mom will call./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "\\E3* Huh? Me? Of course^1! I'm fine^1, dad.../%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "\\Ee* I just.../%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "\\E8* I fell asleep in the library^1, and.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "\\E4* ..^1. you know^1, just had a weird dream. Haha./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "\\E3* See you tomorrow^1, honey./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "\\E1* Noelle.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "\\E2* I knew that birdbrain'd put you to sleep^1! Haha!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "\\E4* Bye^1, dad. Love you!/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "\\E3* What'd he do? Start lecturing you on his theorum.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "\\E7* Of the inequality in children's fighter games?/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "\\E4* Hahah^1, no^1, no^1! He.../%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "\\Ee* ..^1. he fell asleep^1, too./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "\\E7* Wow^1, he even put himself to sleep? Ha!/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "\\E8* Haha^1, yeah^1, I guess so!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "\\E0* Well. Sounds like.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "\\E4* You two've been hitting the books too hard./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "\\E0* Why don't you go home and hibernate?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "\\E2* I'll see you tomorrow at church./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "\\EE* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ^1/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "\\E2* Dad? Are you gonna be okay to go...?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "\\E7* Sorry guys^1, this game's only one-player!/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "\\E3* Of course^1! You take it easy^1, honey./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "\\EM* Ummm..^1. dad..^1. this is..^1. umm^1, Susie!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "\\E7* Ohhhhhhh^1! THIS is Susie!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "\\E4* Okay then..^1. yeah^1, I'll go home and rest./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "\\E2* Susie^1! Nice^1! Heard a lot about you!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "\\EC* You^1, uh..^1. have???/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "\\EK* COOL^1, THINK I HAVE TO GO NOW!!!/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "\\E0* Susie^1, huh?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "\\E1* ..^1. Yeah./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "\\E6* Lay a finger on her and I'll kick your ass./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "\\EF* Huh?/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "\\E7* Hahaha!^1! Hahahaha!^1! Just kidding!!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "\\E3* Well^1, kinda kidding./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "\\EB* Kris!?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "\\EB* Kris^1, what are you doing here?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "\\EC* Hell if I know./%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "\\EE* S-SUSIE!?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey^1, Susie. Mind if I have a word with you a sec?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec^1, Kris...?)/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "\\E4* \\\"Silver Drake?\\\" I've never beaten this boss before.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "\\E3* Alright^1, hand it over^1, honey^1! I got this!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "\\E2* Silver Drake^1, huh? That's a new one./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "\\EQ* No^1, dad^1! This is my battle!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "\\E3* Alright^1, what's the plan^1, honey?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "\\E3* ..^1. So^1, um^1, how about just telling me what to do?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "\\E8* Hmm..^1. maybe we could try.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "\\E2* Haha^1, sure^1! How about trying Fireshock?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "\\E4* Iceshock?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "\\E2* I'd love to^1, dad^1, but the mage left the party./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "\\E5* Ice on the Ice Palace boss?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "\\E4* Don't you wanna try Fireshock or something?/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "\\E0* Oh yeah. How about one of your 99 Blaze Potions?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "\\E8* Umm^1, I'm saving those?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "\\E3* For what? Your birthday? C'mon^1, live a little!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "\\ES* OK^1, dad^1! This one's for you^1! Hiyah!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "\\E2* .../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "\\E2* H-huh? Yeah^1, you're right./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "\\E8* It..^1. reflects fire attacks./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "\\E7* Here^1, how about letting me control for a bit?/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "\\E7* Hahaha^1! Whoops - hey^1, you gotta heal!/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "\\E4* I wish I knew healing magic in real life./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "\\E9* Then I'd make you better and.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "\\E7* It wouldn't..^1. just be me and mom./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "\\E5* .../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "\\E4* ..^1. your mother is.../",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "\\E2* Hey^1, it's ok^1, sweetheart. I'm getting better./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "\\E2* N-no^1! I'll..^1. control it myself./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "\\E3* Might even be able to go to church tomorrow./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "\\E2* Not like you to be a controller hog^1, honey./",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "\\E4* ..^1. really? Are you..^1. sure you're okay?/",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "\\E4* You feeling alright?/%",
|
||
"obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "\\E2* \\\"Holidays happen whether you like it or not!\\\"/",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "\\E0* Catti's working there today.&* She hates me./",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "\\E1* Whoa^1, go in there if you want^1, but...^1 I'm staying here./",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "\\EA* So WHAT if I took Jockboy's hat once?&* I looked cool!/",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "\\E0* Jockington fans.../",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "\\E1* They're crazy^1, man./%",
|
||
"obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "\\E0* Kris^1, go in by yourself./%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "\\EV* You wanna say that again?/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* Susie. Didn't see ya there./%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "\\EW* Wow^1, really something SCARY in there^1, huh?/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* Uhh--/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "\\EW* Sounds to me like you'd better worry.../%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "\\EX* About what's OUT HERE^1, first./%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* AHHHHHHHHHHH!!!!!!!!/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "\\EV* .../",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "\\E1* You OK^1, Kris?/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "\\E0* ...What's...the deal with this place?/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "\\E2* Well^1, you don't gotta talk about it./%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* You think it's true? You really think there's..../%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* What^1, you chicken? Haha^1, you gotta beak and wings? Like a chicken?/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ..^1. no..^1. just.../%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* I ain't afraid^1! Only kids believe that stuff!/%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ..^1. b-but Kris.../%",
|
||
"obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* You gonna be a weenie like Kris!?/%",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "\\E0* Uh oh. Alphys. Hell if I'm going any further./",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "\\E0* Already close enough to getting banned from school./",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "\\E0* Don't wanna be banned from outside of school too./",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "\\E1* (..^1. that's a thing^1, right?)/%",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "\\E0* Alphys? You're on your own./%",
|
||
"obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "\\E2* (Alright^1, let's go.)/%",
|
||
"obj_ch2_room_town_south_slash_Step_0_gml_17_0": "\\E1* (Hey Kris^1, shouldn't we go check on Lancer?)/",
|
||
"obj_ch2_room_town_south_slash_Step_0_gml_18_0": "\\E0* (He should be back in the school closet^1, right...?)/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_100_0": "\\EC* I^1... I'm scared.../",
|
||
"obj_ch2_scene10_slash_Step_0_gml_102_0": "\\E1* Oh Have You Never Signed A Form Before/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_104_0": "\\EE* No!^1! It's everything else that's scary!!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_106_0": "\\ED* Please Abort Your Sadness Protocol/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_107_0": "\\E1* I Told You Being A Peon Will Be Cool/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_124_0": "\\EJ* Noelle!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_126_0": "\\EB* S..^1. Susie!? Kris...!?/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_128_0": "\\E2* Don't worry^1, we won't let your face get roboticized!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_135_0": "\\EE* THAT'S..^1. SOMETHING THEY'RE GOING TO DO!?/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_137_0": "\\EP* Whoops^1, thought^1, uh^1, you knew that./%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_145_0": "\\EF* Oh Dear That Was Supposed To Be A Surprise/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_152_0": "\\E0* Oh Well/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_174_0": "\\ER* W-wait--!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_192_0": "\\E3* It Is Quite Troubling/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_193_0": "\\EF* A Peon Must Be \\\"Willing\\\" To Assist Me In World Domination/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_194_0": "\\E5* If Only She Had Fellow Peons To Encourage Her/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_196_0": "\\EK* ..^1. So?/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_209_0": "\\ED* So Like/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_210_0": "\\E9* You \\\"Guys\\\"/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_211_0": "\\E1* Hey/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_212_0": "\\ED* Are You Like/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_213_0": "\\E1* .../",
|
||
"obj_ch2_scene10_slash_Step_0_gml_214_0": "\\ED* Doing Anything Right Now/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_216_0": "* We aren't going to help you!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_221_0": "\\E6* Understood. Mind-Changing Protocol Necessitated/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_413_0": "\\E6* A giant arcade game!?/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_415_0": "\\E1* I Shall Humiliate You At: A Simple Children's Diversion/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_416_0": "\\EC* With Your Self-Esteem Eradicated/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_427_0": "\\E7* There Will Be No Choice But To Serve Me/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_442_0": "\\E5* The hell!? I've never played this one before...!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_449_0": "\\E2* But Kris is quite good at games^1, aren't they?/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_456_0": "\\E2* Oh yeah. Kris^1, forgot you were a nerd. Show her!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_586_0": "* You tried to use the arcade machine./%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_595_0": "* (You weren't tall or strong enough to use the controls...)/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_611_0": "\\EC* Self-Esteem Eradication Complete/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_612_0": "\\EC* Running Laughing Protocol/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_620_0": "\\EP* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_630_0": "\\EQ* Uh..^1. ummm..^1. it's ok^1, Kris..^1. err..^1. I'm short^1, too.../",
|
||
"obj_ch2_scene10_slash_Step_0_gml_631_0": "\\EK* K..^1. Kris...!^1! Wait^1, I have an idea!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_653_0": "\\EJ* Kris^1, if we can combine our powers^1, then.../",
|
||
"obj_ch2_scene10_slash_Step_0_gml_654_0": "\\EH* Look!^1! I'll show you what I've been practicing!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_670_0": "\\EH* \\cYMagical Stool Forme R\\cW!!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_672_0": "\\E2* Now we're talking!^1! Arright Kris^1, leave it to me!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_683_0": "\\E2* Put your arms out!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_715_0": "\\E2* \\cYPower Beast Forme S\\c0!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_720_0": "\\E2* Move your arms and I'll move 'em with ya!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_721_0": "\\E2* Let's go!!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_741_0": "* Incredible/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_742_0": "\\ED* Your Transformation Is Combining All Your Weak Points/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_743_0": "\\E1* Self-Esteem Crushing Efficiency 300`% And Rising/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_748_0": "\\E7* Commence Virtual Combat/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_845_0": "\\EQ* Heh^1, thought you could beat US!?/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_879_0": "\\ED* B..^1. Bosom...?/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_888_0": "\\E1* It Means Tity/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_890_0": "* WE KNOW WHAT IT MEANS!!!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_891_0": "\\E5* We aren't helping you!!!/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_893_0": "* Understood^1, Preference Settings Set To Perish/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_908_0": "\\EH* (..^1. the hell did you say that so enthusiastically!?)/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_910_0": "\\E2* Err^1, Queen..^1. aren't there any other options?/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_918_0": "\\E9* Yes..^1. You Can Also: Mega-Perish/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_920_0": "* Yeah^1, uh^1, no. Perishing..^1. bites./",
|
||
"obj_ch2_scene10_slash_Step_0_gml_922_0": "* You Could Say It: Mega-Bytes/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_924_0": "\\EH* Would you get out of here already!?!?/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_926_0": "* Understood. Preference Settings Set To \\\"Perish\\\"/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_940_0": "\\EH* C'mon^1, let's go after her!/%",
|
||
"obj_ch2_scene10_slash_Step_0_gml_97_0": "\\E0* Noelle Honey Become My Willing Peon And I Will Free You/",
|
||
"obj_ch2_scene10_slash_Step_0_gml_98_0": "\\E0* All You Have To Do Is Hit Yes On The Peon Release Form/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_131_0": "\\E6* Hey^1, what the hell are these things?/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_142_0": "\\EJ* Hmm..^1. Looks like if we ride them.../%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_153_0": "\\E2* They might bring us over to the Fountain!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_166_0": "\\E7* Really?^1! Then let's get on!!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_256_0": "\\E6* Enough You Foolish Children/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_257_0": "\\E1* I Have Been Merciful To You Thus Far But Now Is Time For:/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_258_0": "\\E7* Your Unwillful Imprisonment (Capture)/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_259_0": "\\E6* Drop The Capturing Capsules/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_298_0": "\\EM* ..^1. err^1, you missed./",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_300_0": "\\E1* That Was Not A Miss It Was A Tactical Calibration/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_302_0": "\\EC* ..^1. so^1, uh^1, are you gonna try it again?/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_317_0": "\\EN* No I Only Have Like 4 Cages/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_331_0": "\\E1* OK Wait/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_332_0": "\\ED* I Have A Small Plot Twist For You/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_333_0": "\\E6* Come Forward My..^1. Peon/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_356_0": "\\E4* U..^1. um..^1. s-sorry^1, I just couldn't say no./",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_358_0": "\\E6* Noelle!?/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_362_0": "\\EM* H..^1. hi^1, Susie. Umm^1, how are you?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_364_0": "\\EC* Umm^1, okay^1, I guess?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_366_0": "\\EM* Your..^1. um..^1. roller coaster is^1, um..^1. I like it!/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_368_0": "\\EK* Uhh..^1. yours too?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_370_0": "\\EM* Th..^1. thanks!/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_372_0": "\\EK* .../%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_383_0": "\\ED* Okay This Isn't Working Bring In The Next Guy/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_430_0": "\\E2* Fear not^1, my beloved Noelle!!/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_431_0": "\\E6* This valiant warrior of brave intelligence/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_432_0": "\\EF* Will be your knight in glow in the dark armor!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_443_0": "\\E5* Berdly!? You asked BERDLY to be on your team!?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_445_0": "\\E1* (I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_452_0": "\\E1* That's LORD Berdly to you simpletons!!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_458_0": "\\EE* And soon..^1. SUPER Lord Berdly!/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_460_0": "\\EC* ..^1. the hell does that mean?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_462_0": "\\EM* (I Have No Damn Clue Just Go With It)/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_469_0": "\\EE* You see^1, thanks to our WONDROUS Queen.../%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_476_0": "\\E2* WE..^1. will soon RULE the WORLD!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_483_0": "\\EJ* And turn this Land of Fools..^1. into a Smartopia./",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_484_0": "\\EK* A true Scientocracy^1, where the Geniuses of the world^1,/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_485_0": "\\EE* Can bathe freely in pools of fresh fruit and ambrosia./%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_491_0": "\\E7* No longer held back by protozoans like YOU!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_498_0": "\\E1* And the key to that? Is US. Noelle and I./",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_499_0": "\\EE* Our power..^1. The \\\"Light Nerd's\\\" power.../%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_507_0": "\\EK* You mean..^1. \\\"Lightners?\\\"/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_518_0": "\\EI* Um^1, NO. Queen said \\\"Light Nerds.\\\"/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_534_0": "\\EO* I Actually Did/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_551_0": "\\EE* Berdly^1, Queen's just manipulating you!!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_560_0": "\\E6* Heh..^1. that's what she SAID you'd say to me!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_579_0": "\\EO* I Actually Did/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_616_0": "\\E7* Allow me to assist you!!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_672_0": "\\E3* Wh..^1. what!? That's not fair!!!/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_673_0": "\\E3* M..^1. My Queen..^1. Save me...!!!/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_733_0": "\\ED* In A Minute Dear/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_734_0": "\\E1* Hello Everyone I Have Some News Updates/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_735_0": "\\E1* You See/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_736_0": "\\EA* This \\\"Roller\\\"^1, \\\"Coaster\\\"/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_737_0": "\\E9* It's Not Actually/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_738_0": "\\E1* \\\"Finished\\\"^1, Yet/%",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_744_0": "\\EH* WHAT DOES THAT MEAN!?!?/",
|
||
"obj_ch2_scene11a_slash_Step_0_gml_746_0": "\\E1* \\\"Pain\\\"/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_115_0": "\\E1* C'mon.../%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_183_0": "\\E2* Haha^1, who's king of the trash pile now!?/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_251_0": "\\EZ* O..^1. Ow...!/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie^1, are you alright?/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_272_0": "\\EQ* ..^1. Heh^1, it's nothing./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_273_0": "\\EQ* I just.../%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_279_0": "\\EV* O... ow./%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_289_0": "\\EB* ... sure you don't want me to look?/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_291_0": "\\E5* L-look at what? I'm fine!/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_316_0": "\\EH* WOAH HEY WHAT THE HECK ARE YOU--/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_355_0": "\\E2* Feel better?/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_362_0": "\\EH* FEEL BETTER!^1? AFTER YOU JUST CAME UP AND--/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_372_0": "\\EM* Umm..^1. doesn't feel WORSE^1, I guess./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_373_0": "\\EV* .../%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_383_0": "\\E0* How do you do that^1, anyway?/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_384_0": "\\E1* That..^1. healing..^1. thingy./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_386_0": "\\E2* Oh^1, healing magic? It's simple^1, Susie. Anyone can do it./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_387_0": "\\EG* ..^1. I could even teach you^1, if you're interested./%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_395_0": "\\EA* Heh^1, ask me again when it's^1, like^1, blood explosion magic./%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_403_0": "\\E0* .../%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_413_0": "\\EQ* But^1, um^1, if you WANTED^1, I guess I could learn it./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_414_0": "\\EK* Then you wouldn't^1, y'know^1, have to annoy me with it anymore./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_416_0": "\\EG* Sure^1, Susie. Next time we have a break!/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_434_0": "\\E1* (Let's just go already^1, Kris...)/%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_483_0": "\\E0* By the way Kris^1, I just remembered!/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_484_0": "\\E0* Although you can only carry 12 ITEMs around.../",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_485_0": "\\E0* Your STORAGE will hold any extra items you pick up./",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_486_0": "\\EG* You can access it where you check Recruits!/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_488_0": "\\E6* Woah^1, that seems like pretty useful information./%",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_497_0": "\\E2* (Enemies you SPARE get RECRUITed to our town, remember?)/",
|
||
"obj_ch2_scene11b_slash_Step_0_gml_76_0": "\\E0* L..^1. Looks like this trash saved us./%",
|
||
"obj_ch2_scene12_slash_Step_0_gml_100_0": "\\E2* Ralsei^1, you're going with me!/%",
|
||
"obj_ch2_scene12_slash_Step_0_gml_104_0": "\\EU* H-huh!? K-Kris^1, I...!!/%",
|
||
"obj_ch2_scene12_slash_Step_0_gml_85_0": "\\EH* Hey^1, why does Kris get to choose all the time!?/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_119_0": "\\E1* Sorry Kris While I've Been Looking For Noelle/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_120_0": "\\E9* I've Had Like 4 Of These All-Ages Appropriate/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_126_0": "\\E1* Glasses of Pure Battery Acid/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_162_0": "\\E1* Don't Worry That Was My Throwing Glass It's Safe/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_169_0": "\\ED* Look Kris/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_177_0": "\\E9* Kris Cross Applesauce/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_185_0": "\\E1* Now That We Are Trucies I Feel Like We Are On The Same/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_194_0": "\\E9* Mathematical Wavelength/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_211_0": "\\E1* You Get Me Kris/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_219_0": "\\E1* You Do Not Do Crazy Things Like \\\"Have Opinions\\\"/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_220_0": "\\EB* Or Scream When I Capture You/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_226_0": "\\E9* Or Tell Me Horrible Plans For Smartboy Theme Park/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_233_0": "\\E5* I Just Cannot Compute It/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_234_0": "\\E5* Why Everyone Else Is So..^1. Ungrateful/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_284_0": "\\E1* Whoops That Was My Extra Dangerous Glass/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_292_0": "\\ED* Kris/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_298_0": "\\EP* I Just Want To Make Everyone Smile/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_305_0": "\\E9* And If I Become An Evil Villain To Accomplish That/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_313_0": "\\ED* Is That Bad?/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_320_0": "\\E1* It's Okay/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_321_0": "\\E1* You Do Not Have To Answer/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_337_0": "\\EN* You Would Be Wrong/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_343_0": "\\E5* But Kris..^1. While We're Still Trucies/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_344_0": "\\ED* Maybe We Could..^1. Make The Most Of It/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_365_0": "\\E1* We Could Play That Game Again/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_366_0": "\\E9* Wasn't That..^1. Fun^1, Kris/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_379_0": "\\E1* Just You And Me/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_385_0": "\\EQ* Having A Good Time/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_386_0": "\\ED* No One Else To Get In The Way/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_498_0": "\\E6* Queen!^1! I've been looking everywhere to show you this!!/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_507_0": "\\EJ* A monument to our greatness..^1. Together./",
|
||
"obj_ch2_scene13_slash_Step_0_gml_510_0": "\\EI* Oh/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_518_0": "* Um/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_525_0": "\\s0* Oh%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_529_0": "\\s0* Uh%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_535_0": "\\s0* It%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_541_0": "\\s0* It's%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_545_0": "\\s0* Oh%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_549_0": "\\s0* Well%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_555_0": "\\s0* Um%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_561_0": "\\s0* Mmm%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_565_0": "\\s0* It's%%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_571_0": "\\ED* How Do I Put This/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_572_0": "\\E1* Very.../",
|
||
"obj_ch2_scene13_slash_Step_0_gml_573_0": "\\ED* .../%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_581_0": "\\EK* Smart/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_582_0": "\\EK* So Smart You Are/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_583_0": "\\EK* I Love Tolerating You/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_592_0": "\\EL* Haha!^1! I KNEW you'd be enamored. Such perfect taste./%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_601_0": "\\EK* Very Cool Statues/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_602_0": "\\ED* I Did Not Know You Had..^1. Nipples/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_610_0": "\\E6* Haha..^1. I will SOON..^1. in our IDEAL WORLD./%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_617_0": "\\EE* Kris^1, feel free to admire our artisanship./%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_621_0": "\\E1* Queen and I have PLANs to consider./",
|
||
"obj_ch2_scene13_slash_Step_0_gml_628_0": "\\E1* Haha Yes Oooh So Good Looking Forward To That/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_632_0": "\\E1* MMmmm Yum Yum Yum Yum Yum/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_638_0": "\\ED* Let's Go Burghley/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_662_0": "\\EK* Keep Going I Am Right Behind You/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_668_0": "\\E1* Procedurally Lowering The Volume Of My Voice/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_678_0": "\\ED* Sorry Kris I Must Alt Tab Out Of Here/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_694_0": "\\ED* Wow Cool Face/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_70_0": "\\EE* Kris^1, it's Queen..^1. She's right over there!/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_71_0": "\\E8* C-Can you distract her somehow!!?/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_723_0": "\\E3* Phew.../",
|
||
"obj_ch2_scene13_slash_Step_0_gml_724_0": "\\E2* Looks like my disguise worked./%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_746_0": "\\E8* It's silly looking^1, but it beats hiding.../%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_763_0": "\\E4* Let's get going^1, Kris!/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_859_0": "\\E8* Just realized..^1. I can't see anything..^1. haha.../%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_878_0": "\\E4* Guess I'll try not to wear it unless I have to./",
|
||
"obj_ch2_scene13_slash_Step_0_gml_879_0": "\\ET* OK^1, let's go for real this time!!/%",
|
||
"obj_ch2_scene13_slash_Step_0_gml_95_0": "\\ED* Oh/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_96_0": "\\EN* Lmao/",
|
||
"obj_ch2_scene13_slash_Step_0_gml_97_0": "\\E9* You're here/%",
|
||
"obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "QUANTITY OVERLOAD",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_103_0": "\\EH* Shut up!!/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_104_0": "\\E1* Anyway^1, let's think of some way to get out of here!!/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_105_0": "\\E0* Ralsei^1, you got any bright ideas...?/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_106_0": "\\E0* .../",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_107_0": "\\EC* Hey..^1. where the hell's Ralsei!?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_133_0": "\\EC* Damn^1, that soft-yet-tender screaming -/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_134_0": "\\EK* Kris^1, that's gotta be him!!/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_135_0": "\\EN* Quick^1, we gotta think of some way to get out!!/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_136_0": "\\EL* Anything you smuggled in that might help us!?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_220_0": "\\E6* Hey^1, Kris..^1. do you hear something...?/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_221_0": "\\E1* Sounds like it's coming from your..^1. pocket?/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_222_0": "\\E0* Your phone going off your something?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_234_0": "\\EK* Hey^1, Kris..^1. uh.../",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_235_0": "\\EC* Does your phone usually^1, uh..^1. yell...?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_247_0": "\\EC* Hey^1, Kris^1, pick up your damn phone./",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_248_0": "\\EK* Isn't it with your KEYs or whatever?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_307_0": "\\E1* Missed me???/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_308_0": "\\E3* Because I missed you!^1! Ha ha ha!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_316_0": "\\E7* Lancer!? That you!? I thought you ditched us!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_329_0": "\\E3* No!^1! I love ditches but I would never ditch you!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_336_0": "\\E8* I was simply relaxing in Kris's spacious Pants Hole./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_343_0": "\\EK* Uhh^1, \\\"pocket.\\\"/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_357_0": "\\E1* Yes!^1! And I saw it all!!/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_358_0": "\\E3* Pants. Lint. Various Items./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_365_0": "\\E2* A wild Mom put you in some Shock Cages./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_372_0": "\\EK* Hahah^1, yeah. We're trapped^1, so^1, uh.../",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_373_0": "\\E7* Hey^1, wait didja see us on the roller coaster!?/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_386_0": "\\E3* Yes!!^1! It was amazing!^1! My first coaster ride!!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_393_0": "\\E2* Ha ha!^1! I love getting nauseous with friends!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_420_0": "\\EK* Hey you should probably^1, uh^1, free us./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_432_0": "\\E3* Oh right!^1! Yes!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_439_0": "\\E1* You can always rely on a friendly Me.../",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_440_0": "\\E3* To make you free!!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_460_0": "\\E2* Haha!^1! I have no idea how to use this!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_470_0": "\\E3* \\\"Request..^1. new item for room\\\"?? That sounds good./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_479_0": "* Item request: Shovel./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_487_0": "\\E3* Quantity: Let's say..^1. 999./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_512_0": "\\E1* Hoho!^1! It worked!!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_523_0": "\\E1* Let's go^1, blue person whose name I know!/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_60_0": "* How Do You Like Your New Room Units/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_61_0": "\\ED* As You Can See They Are Perfectly Suited To Your Interests/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_62_0": "\\E1* (Which I Gleaned From Your Internet Search Results)/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_63_0": "\\EC* I Estimate You Will Have No Desire To Leave/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_64_0": "\\E1* Please Tantilize Yourself With Your Surroundings/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_65_0": "\\E7* And Wait Patiently While I Dominate The World/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_66_0": "\\EC* Toodles/%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_81_0": "\\EP* K..^1. Kris!? Hey!^1! Can you hear me!?/",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_82_0": "\\E0* Looks like there's some way to communicate between rooms./%",
|
||
"obj_ch2_scene17b_slash_Step_0_gml_93_0": "\\E1* Convenient Isn't It I Really Thought Of Everything/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_140_0": "\\E6* ...?/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_141_0": "\\EK* Hey^1, Lancer^1, you ok^1, dude?/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_143_0": "\\E3* I..^1. I'm fine^1! Just..^1. very.../",
|
||
"obj_ch2_scene18_slash_Step_0_gml_144_0": "\\E7* Cold.../%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_166_0": "\\EZ* H..^1. hey^1, what the hell!?/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_168_0": "\\EB* .../",
|
||
"obj_ch2_scene18_slash_Step_0_gml_170_0": "\\EZ* Hey^1, are you OK^1, dude...? Here^1, lemme heal you...!/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_213_0": "\\E7* ..^1. th-thanks^1, Susie..^1. but.../%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_219_0": "\\EC* D..^1. darn^1, it's not strong enough^1, huh.../%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_226_0": "\\EN* Quick^1, Kris^1, let's find Ralsei^1! Maybe he can heal him!/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_289_0": "\\E3* Wait!!^1! WAIT!!!/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_290_0": "\\E5* Y-you two aren't going to leave without ME^1, are you!?/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_292_0": "\\E1* Uhhh..^1. yeah we are./",
|
||
"obj_ch2_scene18_slash_Step_0_gml_294_0": "\\E3* But Noelle - my damsel in distress - she must be.../%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_295_0": "\\EH* ..^1. in distress^1! And if I cannot help her^1, then...!/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_297_0": "\\EH* Okay FINE you can come if you shut up./%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_57_0": "\\E7* Kris^1, hey!!!/",
|
||
"obj_ch2_scene18_slash_Step_0_gml_58_0": "\\E9* Man..^1. Lancer...^1! You're the best^1, dude!!/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_83_0": "\\E2* C'mon^1, Noelle and Ralsei are waiting!!/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_89_0": "\\E2* Yes...^1! Let's put the pedal on the medal!!/%",
|
||
"obj_ch2_scene18_slash_Step_0_gml_97_0": "\\EC* Cough..^1. cough*/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9Yeah!^1! We got it!!/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_162_0": "\\E3* Wh..^1. What!? Hey^1, wait a second --/",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_163_0": "\\EB* How'd you..^1. How'd you solve it without me!?/",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_165_0": "\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_172_0": "\\EC* Well I.../%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_178_0": "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_179_0": "\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_192_0": "\\EK* Then YOU do the next one./%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_199_0": "\\E7* Fine^1! WATCH me!!/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_205_0": "\\EC* (Also my name's not Susan?)/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_56_0": "* Looks like a puzzle./%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_62_0": "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_69_0": "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_70_0": "\\E7* I'LL think of a solution!/",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_72_0": "\\EK* (Kris^1, just ignore him.)/",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_73_0": "\\EK* I'll just be over here where I can't hear you./",
|
||
"obj_ch2_scene19a_slash_Step_0_gml_75_0": "\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_146_0": "\\E2* Whoops^1, looks like Kris got it again!/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_156_0": "\\E3* H-huh!? W..^1. wait!^1! Wait just a second!!/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_157_0": "\\EB* You can't have --/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_163_0": "\\EB* You just got lucky^1! It's just trial and error!/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_164_0": "\\ED* The brute force method^1! Ha^1! A caveman could do it!/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_165_0": "\\E2* Except cavemen died OUT^1, because they're STUPID!/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_173_0": "\\EC* I'M solving the next one^1, so --/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_174_0": "\\EB* Just STAY HERE until I'm done!!/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_180_0": "* .../",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_181_0": "\\E2* Yeah^1, like we're gonna wait that long./%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_47_0": "\\E7* Ha. Child's play. Couldn't you give me a harder one?/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_48_0": "\\E1* For example^1, if anyone had a 4x4 Puzzle Cube.../",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_50_0": "\\EB* Just tell us the solution./%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_52_0": "\\EJ* Well^1, hahah - ah^1, you see -/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_53_0": "\\E0* /%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_54_0": "\\E1* First^1, you/%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_55_0": "\\E0* /%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_56_0": "\\ED* You align the shadows..^1. with the lines on the floor./%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_58_0": "\\E1* Alright. What do we move first./",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_60_0": "\\ED* Um.../",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_62_0": "\\EK* Kris^1, just do the puzzle./%",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_64_0": "\\EC* J...Just give me a moment!!/",
|
||
"obj_ch2_scene19b_slash_Step_0_gml_65_0": "\\EB* It's not like Kris could even solve it anyway!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_168_0": "\\E3* S-SUSIE's idea worked!? There's..^1. there's no way!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_169_0": "\\EB* It's a computer bug!^1! It's a glitch!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_170_0": "\\ED* You're cheating!^1! J..^1. just like when you w-wavedash!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_190_0": "\\E9* HAHAHA!^1! How's it taste^1, idiot!?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_203_0": "\\EY* Man^1, I'm gonna relish this FOREVER!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_204_0": "\\E9* All those times you acted so high and mighty.../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_205_0": "\\EY* Well^1, guess what? You're not!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_206_0": "\\EH* Face it^1! You're just as big a dumbass as the rest of us!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_207_0": "\\EY* Hahahaha!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_241_0": "\\E9* ..^1. fine./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_242_0": "\\EG* I admit it./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_243_0": "\\EH* I...^1. I'm not that smart./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_244_0": "\\E9* I never was./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_251_0": "\\EB* THERE^1, are you happy!?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_257_0": "\\E9* I..^1. I..^1. I just.../%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_274_0": "\\E8* I used to be a forgettable little bluebird./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_275_0": "\\EH* No one even remembered my name./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_288_0": "\\E8* Then..^1. one day^1, came the spelling bee Noelle and I studied for./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_289_0": "* When it came down to the two of us.../%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_295_0": "\\E9* She got nervous and couldn't speak./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_325_0": "\\E0* She lost./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_344_0": "\\E4* And I won./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_345_0": "\\E7* That was when I tasted it./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_346_0": "\\E7* The praise. The glory^1! The..^1. SUPERIORITY!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_352_0": "\\E6* The addictive POWER of being..^1. SMART!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_356_0": "\\EI* Since then^1, year after year^1, I've been number 1 in the class./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_364_0": "\\E8* ..^1. but it's only because Noelle helps me study./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_365_0": "\\EH* She's..^1. the real smart kid./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_366_0": "\\E9* But everyone's expectations for ME are so high now../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_367_0": "\\E8* What am I going to do once I go somewhere without her...?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_381_0": "\\EA* That's..^1. why I wanted to make a new world. For us./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_399_0": "\\E6* A world where we'll ALWAYS be number 1 and number 2!!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_417_0": "\\E8* But..^1. I was so wrapped up in that^1, I got tricked by Queen./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_423_0": "\\EH* And now..^1. Noelle is going to suffer because of it./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_424_0": "* Maybe I did just like being superior./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_425_0": "\\EH* Maybe I am..^1. just..^1. an idiot./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_427_0": "\\E3* Don't cry^1, chicken-nugget-man./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_428_0": "\\E2* All of us are idiots^1, too./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_436_0": "\\E3* Huh...?/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ..^1. I mean^1, like^1, I dunno about everyone else^1, but.../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_439_0": "\\E1* Whether you're the smart kid or not./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_440_0": "\\E4* We couldn't care less./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_441_0": "\\EK* Screw up as much as you want^1, honestly./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_445_0": "\\s0\\EK* It's not like our opinion of you can get much wo-%%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_453_0": "\\E4* Susie!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_454_0": "\\EI* Susie..^1. you..^1. you'd..^1. accept me...? Even if I'm..^1. dumb?/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_456_0": "\\EK* Uh..^1. y..^1. yeah?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_464_0": "\\E0* It's like when your sister gets cursed in Dragon Blazers 2./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_472_0": "\\EL* Even if her stats suck^1, she's still your party member./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_487_0": "\\E5* S..^1. Susie!? A REAL Dragon Blazers 2 reference...?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_493_0": "\\E5* ..^1. Susie.../%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_499_0": "\\EI* You're not only kind^1, but a true gamer as well./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_502_0": "DON'T SAY THAT NOW!!!",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_504_0": "\\EM* Perhaps I..^1. underestimated you.\\f0/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_511_0": "\\E6* But worry not!^1! I have decided!!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_517_0": "\\E7* I will turn over a new leaf from now on.../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_518_0": "\\E6* And FIGHT^1! For the side.../%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_526_0": "\\E2* OF IGNORANCE!!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_528_0": "\\EH* WE'RE NOT TELLING YOU TO BE STUPID!!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_530_0": "\\E1* Just^1, sometimes it's OK to make mistakes!!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_532_0": "\\EL* Hahaha - and make mistakes^1, I will!!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_539_0": "\\E6* Onward!!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_547_0": "\\EK* Ugh^1, why couldn't Ralsei be here to teach the moral lesson!?/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_60_0": "\\EB* What are you two doing here!? This one's MINE!/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_61_0": "\\E7* It'll be over in a second^1, so why don't you just^1,/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_62_0": "\\E6* Relax in your mind palace^1,/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_68_0": "\\E2* Which PROBABLY doesn't even have anything in it!/%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_74_0": "\\EB* .../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_75_0": "\\EC* I just need to figure out..^1. why.../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_76_0": "* The shapes don't go together.../%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_88_0": "* .../",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_89_0": "\\E6* Oh. Hey./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_90_0": "\\E7* You just gotta fill the whole square thing^1, right?/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_91_0": "\\E7* What if you just..^1. piled them all in the corners./",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_93_0": "\\E1* Like digging a really wide hole./%",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_95_0": "\\E3* Wh..^1. what!?/",
|
||
"obj_ch2_scene19c_slash_Step_0_gml_97_0": "\\E2* Kris^1, wanna try?/%",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "QUICK",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "SMART",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "INTELLIGENT",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "CLEVER",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "GENIUS",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "PRODIGY",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "IQ",
|
||
"obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "DECEMBER",
|
||
"obj_ch2_scene20_slash_Step_0_gml_112_0": "\\E6* Th..^1. that screaming..^1. Ralsei...!?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_130_0": "\\EQ* U-umm^1, you don't have to scream.../",
|
||
"obj_ch2_scene20_slash_Step_0_gml_131_0": "\\E1* ..^1. Just because you like my outfit!/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_204_0": "\\EH* O-oh!^1! Kris^1, Susie!^1! Umm^1, how may I serve you...?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_206_0": "\\E5* The hell are you doing!?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_208_0": "\\E2* Umm^1, Queen didn't have a room for me^1, so..^1. err.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_215_0": "\\E1* She made me into one of her butlers^1, instead.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_234_0": "\\EZ* Whatever!^1! Ralsei^1! Can you heal Lancer!?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_236_0": "\\EC* O-oh!/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_238_0": "\\EA* Haha..^1. it's..^1. cold.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_248_0": "\\E4* ..^1. Susie.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_255_0": "\\E6* .../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_262_0": "\\E8* I'm afraid..^1. This is something I can't heal./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_264_0": "\\EZ* Wh-what?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_266_0": "\\E4* Lancer is.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_328_0": "\\EZ* Lancer!? Lancer^1, hey...!!/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_336_0": "\\E4* You see^1, each Dark Fountain creates a different \\\"world.\\\"/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_337_0": "\\E4* A \\\"world\\\" whose Darkners reflect the will of its fountain./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_338_0": "\\E4* But^1, though those Darkners can exist in their own worlds.../",
|
||
"obj_ch2_scene20_slash_Step_0_gml_339_0": "\\E4* They might not \\\"belong\\\" if they go to another one./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_346_0": "\\EC* ..^1. so can we help him!?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_354_0": "\\EA* Yes. There is a way./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_355_0": "* Castle Town's Grand Fountain is made of pure darkness./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_356_0": "\\EB* As long as it stays flowing^1, any Darkner can live there./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_357_0": "\\E2* So..^1. if we bring Lancer back to school^1, he'll be OK again./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_365_0": "* ..^1. So we just need to get out of here^1, huh?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_372_0": "\\E2* Right./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_374_0": "\\EC* ..^1. alright./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_378_0": "\\EA* Lancer^1, we'll be back for you^1, buddy.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_394_0": "\\EI* Your friend..^1. If we defeat Queen^1, we can save him?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_414_0": "\\E0* Uh^1, yeah./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_421_0": "* With me out of the way^1, Queen.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_431_0": "\\EG* ..^1. is going to force Noelle to do her bidding./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_432_0": "\\E9* And if Noelle doesn't want to.../",
|
||
"obj_ch2_scene20_slash_Step_0_gml_433_0": "\\E8* ..^1. She might make her face into a robot one./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_435_0": "\\E0* .../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_451_0": "\\E8* Susie.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_458_0": "\\E9* Could you..^1. assist me in saving Noelle?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_460_0": "\\E6* ..^1. huh...? M-me?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_472_0": "\\E9* I..^1. just can't do it by myself./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_482_0": "\\EI* But if you can help me..^1. I have a plan./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_484_0": "\\EK* A plan?/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_493_0": "\\E0* I remember from Queen's tour of this place.../",
|
||
"obj_ch2_scene20_slash_Step_0_gml_494_0": "\\E0* There's a secret shortcut on the third floor./%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_500_0": "\\E1* While Kris is distracting Queen^1,/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_501_0": "\\E0* Susie will take the shortcut to reach Noelle^1,/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_507_0": "\\E0* And transfer her to me on the roof./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_508_0": "\\E1* From there^1, I'll bring her to a safe hiding spot.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_516_0": "\\EI* And together^1, we can all defeat Queen!/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_523_0": "\\E0* .../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_534_0": "\\EK* Alright^1, sure. We'll give it a shot./",
|
||
"obj_ch2_scene20_slash_Step_0_gml_536_0": "\\E6* Haha^1! Most excellent!^1! Then.../%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_563_0": "\\E7* See you on the roof^1, fellow agent!/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_583_0": "\\E2* Alright^1, let's go!/%",
|
||
"obj_ch2_scene20_slash_Step_0_gml_607_0": "\\E5* ..^1. would you take that off already!?/",
|
||
"obj_ch2_scene20_slash_Step_0_gml_609_0": "\\EQ* S-sorry!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "\\EL* K-Kris!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "\\EU* D..^1. did it r-really take a picture of that!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "\\EK* Umm^1, l..^1. let's keep going!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "\\E2* ..^1. that was a nice boatride^1, wasn't it^1, Kris?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "\\E1* ART THOU JUST GOING TO LEAVETH ME HERE!?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "\\E6* THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "\\EB* Kris..^1. hey^1, Kris./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "\\ED* .../%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "\\E1* I'm happy hearing you say that^1, Kris.../%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "\\ED* Err^1, then^1, I^1, err -/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "\\EU* Ah^1, s-sarcastic^1! I was just being sarcastic!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "\\EQ* Haha^1, sorry about that!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "\\E2* Ah^1, just as I expected^1, haha./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "\\E1* I feel warm..^1. thinking about how you care about her./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "\\E2* Kris^1, you can tell me anything anytime^1, OK?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "\\E2* (...)/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "\\E2* (..^1. and they stopped talking...)/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "\\E2* Ah^1, just as I expected^1, haha./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "\\E3* She's a nice girl^1, isn't she?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "\\EI* Even though she doesn't understand it^1,/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "\\E0* It seems she's already strong at this world's magic./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "\\E2* I believe she can control the \\\"Ice\\\" element./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "\\E0* ..^1. Kris^1, if you ask her nicely^1,/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "\\EJ* Maybe she'll make you a popsicle^1! Haha!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "\\E4* …/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "\\E5* クリス^1…& 言いたいことが& あるんだけど…/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "\\EX* この音楽が& 流れてるあいだ^1は& やめておくよ…/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "\\EQ* That's^1, um...^1. That's right./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "\\EM* This ride^1, um..^1. it sort of looks like.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "\\EJ* A bit bird-like?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "\\EK* ... umm^1, what part of him are you thinking about?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "\\EK* .../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "\\EK* (I suppose I don't mind no answer^, either...)/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "\\ED* H..^1. huh!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "\\E1* I mean^1, I'm thinking of you too^1, of course.../%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "\\ED* I mean^1, er -- you're right in front of me^1, but.../%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "\\E1* Oh^1, err^1, sorry^1! Did I say something strange?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "\\E2* I'm happy you and Susie are friends^1, Kris./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "\\E3* She's a nice girl^1, isn't she...?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "\\EB* When we first met^1, I.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "\\EQ* I was so nervous about first impressions./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "\\E1* I even hid my face so you wouldn't see.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "\\EQ* \\\"How do I even be a friend...?\\\"/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "\\EJ* All I have to do is be nice..^1. is what I thought./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "\\EB* But I'm starting to realize^1, being friends.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "\\E2* Is more than that^1, isn't it?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "\\EJ* Susie..^1. sometimes she isn't nice at all!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "\\EK* She's selfish^1, she's rude^1, she's sarcastic.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "\\E1* But.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "\\E2* Isn't it wonderful that she's..^1. her?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "\\EI* Is what I..^1. started thinking^1, today./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "\\EI* .../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "\\EQ* I just wonder what..^1. being \\\"Ralsei-like\\\" even is...?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "\\E5* .../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "\\E2* Sorry^1! Haha^1, I got off-track./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "\\EQ* Let's just enjoy the ride^1, Kris. Haha./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "\\EJ* W..^1. wow^1, Kris^1! Look at all those houses!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "\\E2* I wonder what'll happen if we change their color!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* Ge hahahaha..^1. Thoust WORMS reallyst thoughtst.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* Thoust had seeneth the Lastest of Me???/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "\\E3* Chips Ahoyeth^1, Landlubbers!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "\\E2* Arrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "\\EM* Could..^1. Could you NOT speak with more than one accent?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "\\E1* Yeahth^1, alright./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "\\EC* Oh^1, Mr. Rouxls^1! I just remembered^1! Lancer^1! He's not well!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "\\E6* O dear. Didst thou^1, erm^1, tryeth Burpinge him???/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "\\E1* Perhapsth give him a sip of Medieval Ginger Ale??/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "\\E0* ..^1. Waite^1! I hath NOT time to spare on such Frivolitese!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "\\E1* I must Conquere this Islande and defeast Thou!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "\\E4* Then^1, giftingeth her a succulent Island Presente^1,/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "\\E3* The Beautious Queene shall reward ME -/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "\\E5* By Makingeth Me Her Left-Hand-Man!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "\\E6* Hahaha!^1! Me!^1! The ULTIMATE Minion!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "\\E2* Now^1, beholdeth^1! The forme of thoun Destroyere!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "\\E2* ..^1. whatevereth this Thing is!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "\\EU* Th..^1. This again!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "\\E3* Haha^1, squirming with Jealousy at my Battle Caravane!?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "\\E4* 'Tis an Effigie of an Ancient God of Combate^1,/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "\\E6* I rescuedeth it from The King's Trash Heape^1,/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "\\E1* And fixedeth it up in this Worldes' Scrap Shoppe!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "\\EM* It's^1, um..^1. It's actually a rejected^1, uh^1, design we made.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "\\E3* Ha ha^1, and Soone^1, THOU shalt tasteth Rejection --/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "\\E1* Firsthandeth^1, in the form of varieth Bulletst!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "\\EM* Um..^1. that's..^1. just a duck./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "\\E5* .../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "\\E6* I knoweth what it art^1, Ruffiane!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "\\E1* Go forth!^1! My Squeakie Duckie!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "\\E6* So thou hast triumphed.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "\\E5* NOT!^1! You have only seen but One-Percentile of my Weapon's Abilities!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "\\E5* NOT!^1! That plump duck art not but The Appetizemente!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "\\E1* Watch!^1! Watch your growing and huge Destructione!!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "\\E2* Ah...^1. Ahh^1, ha ha ha...!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "\\E0* So we hath an EQUAL number of houses!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "\\E4* I suppose thou THINKETH^1, that MEANSETH.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "\\E2* Thou have matched my Abilitiese!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "\\EK* (What abilities?)/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "\\E2* Geh ha ha ha ha!!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "\\E1* Beholde^1, Worms...!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "\\E5* The REALE Power of Rouxls Kaard...!!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "\\E2* Finally^1, I've WON!^1! GEHAHAHAHA!!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "\\E5* How doth it feeleth^1, WORMS!?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "\\E3* To be bestedeth^1, by the Beste?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "\\E4* To be laid LOWE^1, by the Duke of Puzzles?!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "\\E5* GOD/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "\\E5* Ahaha..^1. HAHAHAHAHA!!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "\\EK* Er^1, um.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "\\EJ* So^1, um^1, what happens now?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "\\E1* What?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "\\EJ* Umm^1, you had more houses..^1. so.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "\\E5* DAMMIT/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "\\EK* What..^1. does that even do?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "\\E3* Hahaha^1! Gladeth thou asked!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "\\EX* You don't have any plan^1, do you./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "\\EK* Ah.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "\\EM* That's right^1, Rouxls isn't compatible with this world^1, either./",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "\\EJ* Well^1, let's go^1, Kris./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "\\E1* SHUTTETH YON UPPETH!/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "\\E5* And BEHOLD..^1. My TRUETH POWER!!!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "\\EQ* That's OK^1, Kris^1! Let's keep going./%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "\\ED* K..^1. Kris!?/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "\\ED* D..^1. did it r-really take a picture of that!?/",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "\\E1* Umm^1, l..^1. let's keep going!/%",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "\\E2* I bet it must have been a wonderful picture.../",
|
||
"obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "\\EU* What? ... We were facing the wrong way?!/%",
|
||
"obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "\\EL* H-huh? There's something blocking the way.../%",
|
||
"obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "\\EJ* Maybe we can find some way to get rid of this...?/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_109_0": "\\EJ* I suppose..^1. this..^1. works. Haha./%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_173_0": "\\E1* Ohhh Wow I'm So Distracted Right Now/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_183_0": "\\E1* Just Tropical Villas For My Guests Isn't That Thoughtful/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_185_0": "\\EX* ..^1. How would anybody fit inside?/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_187_0": "\\E1* Shrink From The Acid/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_197_0": "\\E1* Kris Get The Banana/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_199_0": "\\EE* Kr..^1. Kris isn't going to do what you say!/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_211_0": "\\E1* Fools I Wanted You To Avoid It/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_212_0": "\\E6* Now You Will Become Potassium Deficient/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_234_0": "\\EQ* Th-that's okay^1, Kris. It's good for you./%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_246_0": "\\EJ* ..^1. looks like we're coming up on a tunnel!/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_31_0": "\\EL* A..^1. A giant lake of acid!?/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_45_0": "\\E1* Oh You Mean The Free Pool/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_46_0": "\\ED* You Will Learn To Love It Like Family/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_48_0": "\\EK* Why do you have this!?/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_50_0": "\\EO* It Is My Mansion's Energy Source And Fun To Drink/",
|
||
"obj_ch2_scene21_slash_Step_0_gml_51_0": "\\EP* Bye Ha Ha Ha/%",
|
||
"obj_ch2_scene21_slash_Step_0_gml_58_0": "\\EL* .../",
|
||
"obj_ch2_scene21_slash_Step_0_gml_59_0": "\\EE* How..^1. should we pass this!?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_102_0": "\\EB* W-wait^1, what are you.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_114_0": "\\EE* H-Hey^1, you can't capture someone who's already captured!!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_160_0": "\\EE* S..^1. Susie!?/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_161_0": "\\E6* You..^1. you saved me...?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_179_0": "\\EL* Don't get used to it./%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_187_0": "\\EN* Umm^1, OK^1, I..^1. I won't...!/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_188_0": "\\EP* .../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_207_0": "\\EK* Cool moon./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_209_0": "\\E2* Y..^1. yeah./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_210_0": "\\E3* ..^1. b-but it's weird^1, isn't it?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_217_0": "\\E1* How did we get here...?/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_220_0": "\\E3* No^1, what even is this place...?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_245_0": "\\E7* Uhhh..^1. you're^1, uh..^1. just having a dream!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_252_0": "\\E2* H..^1. huh...?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_258_0": "\\E6* Oh..^1. Oh^1, that's right./%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_269_0": "\\E8* Right..^1. if YOU'RE here^1, it must be a dream.../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_271_0": "\\E6* ???????/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_280_0": "\\E8* I MEAN^1, the real Susie probably wouldn't save me^1, would she...?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_287_0": "\\E9* She..^1. probably doesn't care about me at all./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_289_0": "\\E6* Huh?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_301_0": "\\EK* Why would you^1, uh..^1. think that?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_310_0": "\\E8* Umm^1, she doesn't care about anybody./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_312_0": "\\EK* Well^1, FAIR^1, but.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_322_0": "\\E3* Didja ever wonder why Susie never..^1. picked on you?/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_324_0": "\\E6* (sigh)..^1. All the time.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_333_0": "\\E0* MAYBE it's 'cause^1, when she first came to class./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_334_0": "\\E1* You lent her one of your pencils^1,/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_341_0": "\\EK* Like^1, a dumb^1, uh^1, candycane-looking one or something./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_342_0": "\\E0* And^1, even though it DIDN'T actually taste like candy^1,/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_346_0": "\\EK* She^1, uh^1, remembered your smile^1, and^1, uh.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_350_0": "\\EL* Decided to spare you. Y'know./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_352_0": "\\E3* That's^1, um.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_361_0": "\\E8* Really specific./%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_369_0": "\\EK* Yeah^1, well^1, uh^1,/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_377_0": "\\E8* ..^1. wait^1, did you say you ATE the pencil!?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_391_0": "\\E5* I MEAN^1, LOOK!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_398_0": "\\E0* .../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_410_0": "\\EK* Uh^1, hey^1, so^1, do you..^1. dream about me a lot?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_433_0": "\\EM* WELL^1, time for me to get back to my project^1, haha!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_447_0": "\\EQ* Okay^1, Susie^1, hit me with your ax and wake me up!/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_449_0": "\\EZ* W-wait^1, no^1, I can't do that!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_455_0": "\\E8* Huh? Why not? It's just a dream^1, so.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_461_0": "\\EC* Umm^1, I mean.../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_462_0": "\\EK* Didn't you wanna..^1. uh..^1. hang out some more?/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_473_0": "\\EL* .../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_482_0": "\\EO* ..^1. I GUESS Berdly can wait a little longer./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_484_0": "\\E2* Alright^1! Let's get out of here then./%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_513_0": "\\E2* All we gotta do is head to the right over to this.../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_514_0": "\\EA* Uh..^1. over here^1, on this^1, uh.../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_539_0": "\\EK* Heart. Covered. Ferris Wheel./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_541_0": "\\EM* .../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_543_0": "\\EK* .../%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_556_0": "\\EH* What's the goddamn holdup!? Get ON already!!/",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_558_0": "\\EM* S-Sorry!/%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_59_0": "\\E1* What a strange moon.../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_60_0": "\\E5* It's like nothing I've ever seen before./",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_61_0": "\\E1* .../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_62_0": "\\E9* This world.../",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_63_0": "\\EA* ..^1. I wish Dess could see this./%",
|
||
"obj_ch2_scene23b_slash_Step_0_gml_77_0": "\\E2* ...^1. Is somebody there?/%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_101_0": "\\E6* Huh?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_103_0": "\\EQ* It's a dream^1, right?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_104_0": "\\ES* I'd grow big angel wings^1,/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_105_0": "\\E2* And fly as far as I can^1, gazing back at it all.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_106_0": "\\E4* The skyline shining like Holiday lights./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_108_0": "\\EK* ... that's kinda..^1. beautiful?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_109_0": "\\E6* Wait^1, you wouldn't seriously jump out^1, would you!?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_111_0": "\\ER* Hahaha!^1! No promises!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_112_0": "\\E2* ..^1. Susie...?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_113_0": "\\E3* What do YOU think looking out there?/%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_125_0": "\\EK* Uh..^1. seeing everything small^1, makes me feel like^1, um.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_126_0": "\\EH* If I was Susiezilla or something^1, I could wreck the whole city./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_128_0": "\\E4* Hahahaha!!^1! Susie!!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_130_0": "\\E2* Heh^1, what!?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_132_0": "\\E8* ..^1. is being Susiezilla something you think about a lot?/%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_145_0": "\\EK* No I just made it up now./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_147_0": "\\E6* ..^1. does your tail always do that when you lie?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_149_0": "\\EH* H..^1. hey!^1! Don't look at that!!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_150_0": "\\E5* I don't have a tail!^1! It's part of your dream!!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_152_0": "\\E4* Oh^1, right. S..^1. sorry./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_153_0": "\\ER* Guess I'll just have to check in real life^1, too./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_155_0": "\\EH* H-Hey!!^1! Don't!!!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_157_0": "\\E8* Hahaha!^1! Susie? Everything OK?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_159_0": "\\EH* LOOK^1, I just^1, uhhh -/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_160_0": "\\EM* I just don't like people knowing about^1, it./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_162_0": "\\E2* Umm^1, well.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_163_0": "\\E3* I think it's..^1. a nice tail./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_165_0": "\\EM* ..^1. whatever./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_167_0": "\\E4* (It's wagging...)/%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_181_0": "\\E0* ..^1. you stopped shaking./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_183_0": "\\E6* Guess I got comfortable./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_185_0": "\\E0* .../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_186_0": "\\EL* ..^1. me too./%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_40_0": "I guess I do like slime and blood...",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_43_0": "\\E6* .../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_45_0": "\\EK* So^1, uh..^1. Ferris wheels^1, huh./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_46_0": "\\E2* Kinda makes you wonder what car they were built for./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_48_0": "\\E8* (It's..^1. it's different than riding one with Kris...)/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_50_0": "\\E4* ..^1. the hell's wrong^1, you scared of heights?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_52_0": "\\EM* No^1! No^1, I..^1. I love heights^1! Haha!/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_54_0": "\\E1* .../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_55_0": "\\E0* You're^1, uh^1, shaking./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_57_0": "\\E3* Well^1, um^1, maybe^1, I'm a little scared^1, but..^1. I.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_58_0": "\\E8* To be honest^1, I..^1. I actually like..^1. scary things./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_60_0": "\\E6* ..^1. what do you mean?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_62_0": "\\E3* When we were little^1, me and my sister would stay up.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_63_0": "\\E2* And go past our bedtime watching horror movies./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_64_0": "\\E4* At first I cried^1, but now..^1. it's like..^1. watching them.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_65_0": "\\E8* Makes me feel..^1. comforted...?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_67_0": "\\EK* Comforted?\\f0/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_69_0": "\\E4* It's scary^1, but I can just turn it off^1, right?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_70_0": "\\E3* Now it's mostly..^1. people^1, that are scary. Haha./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_72_0": "\\E0* .../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_73_0": "\\EY* You can just say you mean me./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_75_0": "\\E3* Haha..^1. umm..^1. well..^1. I guess y-you too^1, but.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_76_0": "\\E8* But that's..^1. what's..^1. NICE about you^1, y'know?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_78_0": "\\E5* Nice!? The hell does that mean???/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_80_0": "\\E3* You're the..^1. good kind of scary./",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_81_0": "\\ES* You aren't afraid to... break the rules^1, y'know?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_82_0": "\\E9* ..^1. I wish I could do crazy stuff like you./%",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_94_0": "\\EK* So^1, um.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_95_0": "\\E1* If YOU could do something crazy right now^1,/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_96_0": "\\E2* What would you do?/",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_98_0": "\\E2* U-umm..^1. Well^1, I..^1. I.../",
|
||
"obj_ch2_scene23c_slash_Step_0_gml_99_0": "\\E8* I'd... I'd jump out the window!/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_129_0": "\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_136_0": "\\EH* (Oh^1, the good part of the dream is over.)/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_147_0": "\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_159_0": "\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_161_0": "\\E2* .../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_170_0": "\\E5* (He's good!!!)/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_189_0": "\\E2* Look^1, I gotta go save the day now^1, alright?/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_191_0": "\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_199_0": "\\EL* Alright^1, nugget boy. it's up to you now./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_201_0": "\\EE* Leave it to me^1, my dear Susan./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_203_0": "\\EK* Yeah^1, whatever. May the smarts be with you./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_233_0": "\\E0* Ah..^1. she left before I could.../",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_234_0": "\\E9* ..../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_242_0": "\\E9* Noelle. It's hard to say this./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_243_0": "\\E5* You've done so much for me^1, and I.../",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_244_0": "\\E8* Noelle..^1. I'm sorry./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_252_0": "\\EF* Berdly...? You're..^1. actually apologizing?/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_259_0": "\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_260_0": "\\E2* You've always..^1. been nice to me when it's just the two of us./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_267_0": "\\E4* You just wanted to make a happy world for me./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_274_0": "\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_282_0": "\\E3* Oh./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_290_0": "\\E2* Huh?/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_299_0": "\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_300_0": "\\E4* Apologizing for THAT^1, but./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_307_0": "\\E5* I also wanted to apologize./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_314_0": "\\EG* For leading you on./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_316_0": "\\EG /",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_318_0": "\\E8* I know you only always helped me out because^1, well.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_327_0": "\\EH* You had a crush on me^1, so.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_338_0": "\\EI* WHAT?/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_346_0": "\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_356_0": "\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_364_0": "\\E5* I really value your friendship^1, OK? So I.../",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_365_0": "\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_374_0": "\\EI* WHAT? But I..^1. I don't -- I never --/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_382_0": "\\E5* Furthermore^1, I think I may have.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_392_0": "\\EM* Discovered someone else for me./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_401_0": "\\EH* HUH????????????/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_410_0": "\\E5* Please don't be jealous./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_412_0": "\\EI* OF????????????????&???????????????/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_419_0": "\\E4* Susie/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_433_0": "\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_52_0": "\\EL* Well^1, that wasn't too bad./",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_54_0": "\\E4* Y..^1. yeah./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_64_0": "\\E9* ..^1. sigh./%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_71_0": "\\E0* ...?/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_73_0": "\\E6* If only I could dream like this every day.../%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_83_0": "\\E0* Maybe.../",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_84_0": "\\EK* It..^1. doesn't have to be a dream. Y'know?/%",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_92_0": "\\E2* Susie...?/",
|
||
"obj_ch2_scene23d_slash_Step_0_gml_94_0": "\\EK* Maybe..^1. maybe someday we could.../%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_127_0": "\\E2* Heh^1, miss me?/%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_135_0": "\\EN* Of course not!!/%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_142_0": "\\EH* (Just kidding^1! That was sarcasm^1! I missed you!!)/%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_152_0": "\\EK* Man^1, we gotta work on your delivery./%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_185_0": "\\E2* Anyway^1, let's go!/%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_75_0": "\\EI* So that's why.../",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_77_0": "\\EH* Geronimo!!/%",
|
||
"obj_ch2_scene24e_slash_Step_0_gml_82_0": "\\EH* Geronimo!!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1009_0": "\\EH* Alas.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1011_0": "\\E6* B-Berdly!?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1013_0": "\\E5* Haha^1, just now^1, was nothing more than simple bravado.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1014_0": "\\E8* The truth is^1, that wire.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1015_0": "\\EH* Already absorbed all of my succulent energy juices./%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_1035_0": "\\E8* Berdly.../%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_151_0": "\\E1* Ah My Sweet Idiot Children/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_152_0": "\\E7* You Are Just In Time To Witness My World Domination/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_153_0": "\\ED* With Noelle In My Possession/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_154_0": "\\E1* It Is Only A Matter Of Time Before Her Will Turns/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_155_0": "\\E6* And She Unleashes Her Power/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_156_0": "\\E7* Blanketing The World In --/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_232_0": "\\EQ* Too late^1, dumbass!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_233_0": "\\E2* Noelle's with Berdly!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_235_0": "\\E3* Oh/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_236_0": "\\EA* Then Who This/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_266_0": "\\EC* B..^1. Berdly!? But he's been.../%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_278_0": "\\E7* Intercepted/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_279_0": "\\EC* My Control Plugs Are Now Suitable For Teenagers/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_280_0": "\\E1* Now The Whole Family Can Enjoy Eternal Servitude/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_299_0": "\\EC* (Sort Of Regal Mostly Cruel Laughter)/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_301_0": "\\EZ* Wait^1, then..^1. where's Noelle!??/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_311_0": "\\EP* (Laughter Becomes More Cruel)/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_312_0": "\\ED* Oh I Wonder (I Actually Know The Answer)/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_345_0": "\\EI* Enough already!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_347_0": "\\EE* Oh Dear/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_348_0": "\\EF* I Do Sincerely Quite Like You Two/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_349_0": "\\EF* It Will Be A Shame To Force You To Serve Me/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_350_0": "\\E7* An Enjoyable Shame/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_539_0": "\\EE* Yes..^1. It was^1, wasn't it...? \\f1 /",
|
||
"obj_ch2_scene25_slash_Step_0_gml_540_0": "\\E9* Kris. Susie. I can't do much with a fried wing.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_541_0": "\\EH* Please..^1. promise. You'll save Noelle./",
|
||
"obj_ch2_scene25_slash_Step_0_gml_543_0": "\\EF* We..^1. we promise!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_573_0": "\\EZ* Berdly!^1! Hey!^1! Hey^1, Berdly!^1! Are you OK!?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_575_0": "\\EG* Everything..^1. getting dark.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_576_0": "\\EH* (Only...)/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_583_0": "\\EF* (Only a kiss from a beautiful gamer girl can save me now...)/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_599_0": "\\EC* What?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_600_0": "\\EK* Like^1, get you're^1, like^1, losing consciousness and stuff^1, but^1,/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_601_0": "\\EP* Could you speak up?/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_610_0": "\\EN* Umm^1, aha^1, s-sorry^1, suddenly I..^1. I..^1. I'm feeling a bit better!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_612_0": "\\E2* Hey^1, that's a relief!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_621_0": "\\EK* Well^1, uh^1, gotta hurry and save Noelle^1, so..^1. later./%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_638_0": "\\E5* Ahh^1, dear Susan. So enigmatic in her ways./",
|
||
"obj_ch2_scene25_slash_Step_0_gml_639_0": "\\E4* But I can read her heart^1, Kris. Like a health meter./",
|
||
"obj_ch2_scene25_slash_Step_0_gml_640_0": "\\EF* And it's beeping..^1. for love./",
|
||
"obj_ch2_scene25_slash_Step_0_gml_641_0": "\\E4* Haha^1! Well enough tales^1, Kris. Good luck./",
|
||
"obj_ch2_scene25_slash_Step_0_gml_642_0": "\\E5* May the smarts..^1. NOT be with you./%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_657_0": "\\E8* Oh Dear It Seems/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_658_0": "\\E8* Someone Sipped Up All Of My Shield Power/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_659_0": "\\EK* Okay./%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_660_0": "\\EW* In other words.../%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_685_0": "\\EY* Nothing's stopping us from beating you up now^1, huh?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_687_0": "\\E9* Well/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_688_0": "\\E7* Not Nothing/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_69_0": "\\EH* There she is!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_740_0": "\\E1* Mr. Birdy Here Still Has Maximum HP/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_741_0": "\\EA* So Unless You Want Your Dear Friend To Get Hurt/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_742_0": "\\ED* I Recommend/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_754_0": "\\E7* Letting Him Hurt You Instead/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_776_0": "* You..^1. won't..^1. control..^1. me.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_778_0": "\\EE* What/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_779_0": "\\EH* What Are You Doing/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_795_0": "* Taking..^1. off..^1. this..^1. plug!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_79_0": "\\E5* Queen!!!^1! Stop right there!!!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_803_0": "\\EE* Stop--/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_804_0": "\\EH* Stop That At Once Your Arm Will--/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_822_0": "\\EH* STOP!!!/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_838_0": "IT'S NOT PRAISE!!",
|
||
"obj_ch2_scene25_slash_Step_0_gml_870_0": "\\E9* Queen...!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_871_0": "\\EA* You may have mastered the number three.../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_872_0": "\\EI* But can you stand up against FOUR of us!?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_874_0": "\\E2* Running Simulation For: The Number Four/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_875_0": "\\E5* .../",
|
||
"obj_ch2_scene25_slash_Step_0_gml_876_0": "\\E2* Hmm/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_877_0": "\\E1* You Are Definitely Going To Kick: My Ass/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_878_0": "\\E9* Unless/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_909_0": "\\EE* Oh No What That/%",
|
||
"obj_ch2_scene25_slash_Step_0_gml_962_0": "\\EC* W-wait^1! Wait one nanosecond^1! You..^1. you cowardette!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_965_0": "\\EZ* Berdly..^1. what the hell^1, man!?/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_966_0": "* Your arm is..^1.&* That was stupid...!/",
|
||
"obj_ch2_scene25_slash_Step_0_gml_969_0": "\\ED* You..^1. you.../%",
|
||
"obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And...^1. mosteth of all.../",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI... BRAVARY.../%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (meow noise)/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* My energy!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (squeak noise)/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* Tender loving care!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* Fresh cooking!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And...^1. mosteth of all.../%",
|
||
"obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "\\E6* Whatevereth this thingeth is!!!/%",
|
||
"obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "\\EJ* With a splendid base.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1009_0": "\\EE* Queen^1, why.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_100_0": "* Today^1, It Deigned To Create This World/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1010_0": "\\EF* Why do you want to unleash the Roaring so much?!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1017_0": "\\E1* What Is That/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1019_0": "\\EM* Um..^1. the Roaring./",
|
||
"obj_ch2_scene26_slash_Step_0_gml_101_0": "* Reaching Its Long Hand To The Sky/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1021_0": "\\E1* Yeah That What Is That/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1023_0": "\\E5* If too much darkness is released.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1024_0": "\\E5* Titans will emerge from the fountain.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1025_0": "\\E5* And destroy everything./",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1026_0": "\\E7* All Darkners will turn into statues.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1027_0": "\\E7* And all Lightners will be lost in eternal chaos./%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_102_0": "* It Coursed Its Will Into Its Blade/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1039_0": "\\E8* Holy Circuits Are You Serious/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_103_0": "* And Made/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1041_0": "\\EL* You REALLY didn't know that!?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1047_0": "\\EF* No/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_104_0": "* Thrusting The Fountain From The Earth/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1079_0": "\\EG* Well My Plans Are Shot/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1080_0": "\\EF* My One Idea To Help Noelle^1, Failed/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1081_0": "\\ED* Go Ahead Kris^1, Seal The Fountain/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1082_0": "\\EB* I Will Not Stay In Your Way Any Longer/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_115_0": "* .../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_116_0": "* Unfortunately The World They Created/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_117_0": "* Is Trapped Within The Confines Of The Library/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_118_0": "* If Only We Had A Way To Make More Darkness/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_119_0": "* We Might Be Able To Cover The Whole World/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_120_0": "* .../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "\\E2* Kris^1, the Fountain is right over there!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_131_0": "* That Is When I Realized/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1328_0": "\\E0* .../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_132_0": "* This Power..^1. This Power Of The Will/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_133_0": "* This Power Of Determination.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1349_0": "\\E0* ..^1. Uh^1, hey. Hey^1, wait./%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "\\EC* You don't have to..^1. I mean.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1368_0": "\\ED* Uh^1, it doesn't have to be..^1. goodbye^1, you know?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1370_0": "\\EL* Error: I Have No Idea What You're Talking About/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1379_0": "\\E3* We..^1. have our own Dark World./",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1380_0": "\\EA* You can stay there^1, you know?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1381_0": "\\E1* Who knows^1, maybe someday you'll even.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1388_0": "\\E0* Get to meet Noelle again?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1399_0": "\\E1* Really/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1411_0": "\\EK* Uhh^1, maybe?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1424_0": "\\EP* Fatal Exception \\\"Sweet\\\" In Oh Hell Yeah.EXE/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1425_0": "\\EQ* Susie I Knew You Were A Nice Girl/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1448_0": "\\EG* Hey^1, uhh^1, I'm just.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1459_0": "\\EH* Kris^1, go seal the fountain!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1468_0": "\\E0* I.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_146_0": "* Is This Not Something That All Lightners Possess...?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1479_0": "\\E1* ..^1. I'm gonna go..^1. see Noelle before you do./%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1496_0": "\\EQ* Umm^1, Kris^1, I'll tell Queen about our town!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_1509_0": "\\EN* Kris I Look Forward To Being Your Wacky Roommate/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_159_0": "* If One Was Simply/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_160_0": "* Determined Enough/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_161_0": "* Could Not Anyone Make A Dark Fountain?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_172_0": "* So Then/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_173_0": "* If The Knight Has Taken Its Leave/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_184_0": "* Then I Will Simply.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_185_0": "* Make A New One/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_207_0": "\\EB* Noelle Honey Darling Sweetie Gravy/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_208_0": "\\E1* How Do You Find The Giant Hand?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_210_0": "* .../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_212_0": "\\E1* Great And How Do You Feel About Worlddomination?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_235_0": "\\E8* Oooooo Ouchie Mama/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_277_0": "\\EN* S-Susie...^1! You..^1. you came to save me!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_285_0": "\\E6* Somehow^1, I..^1. I..^1. I knew you would.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_292_0": "\\E3* Uh^1, you did?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_298_0": "\\EP* Umm^1, I mean..^1. I..^1. umm.. well.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_306_0": "\\EL* .../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_319_0": "\\EB* W..^1. Wait^1! Wait wait wait!!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_320_0": "\\EE* You need to get out of here!^1! Hurry!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_333_0": "\\E6* H-huh?!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_436_0": "\\EC* Q..^1. Queen!?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_438_0": "\\EB* Seems That You Failed To Notice/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_439_0": "\\E6* The Giant Freaking Robot In The Middle Of My Palace/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_441_0": "\\EC* Th..^1. this isn't good..^1. she's..^1. she's invincible like this!!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_443_0": "\\EK* Huh?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_445_0": "\\EB* She..^1. she's been bragging about her final form all day!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_464_0": "\\E4* H..^1. heh.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_475_0": "\\EH* You think growing a few inches is gonna help!?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_477_0": "\\EO* Yes/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_645_0": "\\E9* Are We Cool To Take Over The World Now/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_651_0": "\\EA* S..^1. Susie..^1. let's just give up and.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_659_0": "\\EH* Hell if we're giving up now!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_671_0": "\\EF* S..^1. Susie...?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_682_0": "\\EQ* So what if you got another form!?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_683_0": "\\E5* We've got one too!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_700_0": "\\EN* Kris^1, Ralsei^1, c'mon!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_740_0": "\\EK* Wh..^1. what are you doing!?/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_742_0": "\\E1* This is our ultimate.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_743_0": "\\EK* Uh...^1. w-wait a sec^1, now that you mention it.../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_750_0": "\\EB* Oh No It Appears I Am Evenly Matched/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_751_0": "\\E7* I Hope You Won't Mind If I Don't Hold Back/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_756_0": "\\EU* We're falling!!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_758_0": "\\EE* Any bright ideas on how we're getting out of this one?!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_760_0": "\\EU* Um^1, we could try flapping our arms...?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_809_0": "\\EG* Kris^1, Susie..^1. My energy is still too low to help you fight.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_820_0": "* Fear not!!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_821_0": "* Your knight in glow in the dark armor is here!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_823_0": "\\E6* Berdly!?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_846_0": "\\EG* Kris^1, Susie..^1. I can't do much for you like this.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_847_0": "\\E4* So I found help for you!^1! Behold!^1! Comrades!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_849_0": "* But Here I Am/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_850_0": "I shalt also take Credite for This",
|
||
"obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* Still Empty Handed In My Quest/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle Is In No Condition To Assist Me Now/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_852_0": "* She Must Rest/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_853_0": "* And Bird Boy/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_854_0": "* I Searched For Him For Ages But/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_855_0": "\\m1\t\t*On your quest against Queen,/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* My Sensors Cannot Detect Him Anywhere/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_856_0": "\\m3\t\t*You've made all sorts of&\tbuddies, right?!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_856_0_b": "* .../%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_857_0": "\\m1\t\t*Using our junk-making&\tskills.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_858_0": "\\m3\t\t*We modified everyone.../",
|
||
"obj_ch2_scene26_slash_Step_0_gml_859_0": "\\m2\t\t*To work together!\\f0/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_888_0": "\\E1* How Thoughtful You Two Have Come To Help Me/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_889_0": "\\ED* Kris^1, Susie/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_890_0": "\\E7* Which One Of You Wants To Be The New Knight/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_891_0": "\\E4* Kris!^1! Susie!^1! Behold!!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_892_0": "\\EL* The ULTIMATE Group Project!!/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_900_0": "\\E1* Get out of our way./",
|
||
"obj_ch2_scene26_slash_Step_0_gml_901_0": "\\E4* Noelle needs to wake up!/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_903_0": "\\E1* Wake? No^1, She Has Already Awakened Too Much/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_904_0": "\\ED* Let Her Close Her Eyes And Sleep Away/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_905_0": "\\E0* Into A Darker^1, Darker Dream/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_995_0": "\\E1* Now^1, Which One Of You/",
|
||
"obj_ch2_scene26_slash_Step_0_gml_996_0": "\\E6* Wants To Help Me Cover This World In Darkness!?/%",
|
||
"obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_103_0": "\\E7* Crush Susie Into 8..^1. Bits?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_112_0": "\\EW* Leave.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_125_0": "\\Ef* Leave Susie ALONE!!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_126_0": "\\Ef* You think listening to YOU makes me happy!?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_127_0": "\\Ef* No!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_128_0": "\\Ef* I'll never be happy^1! Not if I'm controlled by you!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_129_0": "\\Ef* Why can't you understand that!?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_131_0": "\\E5* .../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_132_0": "\\E5* .../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_133_0": "\\E5* ..^1. Noelle.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_134_0": "\\E5* Perhaps My Computations Were/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_135_0": "\\E5* Miscalibrated/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_137_0": "\\EC* .../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_139_0": "\\E5* Noelle/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_140_0": "\\E5* Disregard..^1. Me..^1. And.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_141_0": "\\E5* With Your Own Power/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_142_0": "\\E1* Choose The World..^1. That Makes You Happy/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_161_0": "\\E2* ..^1. Queen?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_162_0": "\\EC* Q-Queen!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_163_0": "\\ED* Queen^1, are you okay...?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_165_0": "\\EI* Seems she ran out of battery power./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_166_0": "\\E2* Guess we can seal the fountain now^1, right everybody?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_173_0": "\\EK* Everybody?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_180_0": "\\Ee* Queen..^1. she said.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_181_0": "\\Ee* \\\"Choose the world that makes you happy...\\\"/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_182_0": "\\Ee* I..^1. don't want to live in a world ruled by her./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_183_0": "\\Ed* ..^1. but^1, if that wasn't the case.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_184_0": "\\Eb* I wonder if this world..^1. wouldn't be so bad?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_186_0": "\\EL* Huh?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_188_0": "\\Eb* ..^1. Susie^1, don't you think so too...?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_190_0": "\\E6* I..^1. uh^1,/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_191_0": "\\ED* Now that you mention it.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_192_0": "\\E2* Kris^1, isn't this world just..^1. BETTER?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_193_0": "\\EA* We make so many..^1. friends here. Y'know?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_195_0": "\\E2* I've never..^1. had an adventure like this before./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_197_0": "\\E2* With axes..^1. and battles..^1. and magic./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_199_0": "\\E9* Where everything can be healed with a little spell./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_201_0": "\\EQ* And no matter what happens.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_202_0": "\\EY* No one tells us what to do!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_204_0": "\\E8* Gosh^1, yeah!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_205_0": "\\E9* S-so^1, even if things were really scary just now.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_206_0": "\\Ed* ..^1. I mean.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_221_0": "\\EI* So is there any reason not to...?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_223_0": "\\E4* Not that I can think of./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_225_0": "\\E2* Me neither./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_227_0": "\\E5* Then^1, Noelle..^1. let THIS be my real apology!/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_244_0": "\\E4* Concentrating my will into this blade.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_245_0": "\\EI* I will make a new Fountain.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_246_0": "\\E4* And unleash a bright future!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_247_0": "* A future whose brightness... is born from DARKNESS!/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_256_0": "\\EY* What.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_257_0": "\\EZ* In the world are you all doing?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_268_0": "\\EI* Well^1, we thought we would just%%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_275_0": "\\EY* Stop./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_277_0": "\\E3* I mean -%%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_283_0": "\\EY* Stop!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_284_0": "\\EZ* Do you realize what will happen if you do that?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_286_0": "\\E5* I..^1. we'll..^1. just.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_288_0": "\\ET* You'll bring the Roaring./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_343_0": "\\E8* Oh Damn I Did Not Know That/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_345_0": "\\EL* You..^1. didn't!?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_346_0": "\\EC* But your whole plan was to --/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_361_0": "\\EN* I'm Just A Computer LMAO I Don't Know Everything/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_362_0": "\\ED* I Was Just Guessing Based Off The Knight's Actions/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_363_0": "\\EB* Why The Heck (Hell) Would I Want To End The World/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_377_0": "\\EI* W..^1. well^1, that's a relief!/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_378_0": "* A future that shines for US!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_388_0": "\\E5* Uhh..^1. ummm..^1. I'm sorry. I..^1. I.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_389_0": "\\E8* After everything^1, I just caused trouble for you again^1, Noelle./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_391_0": "\\ED* That's Okay Berdly I Understand \\f1 /",
|
||
"obj_ch2_scene27_slash_Step_0_gml_392_0": "\\E1* You Cannot Calculate Other People's Feelings/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_402_0": "\\E3* You..^1. you understand how I feel?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_403_0": "\\EY* STOP!/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_417_0": "\\EN* Not Really LMAO I Just Don't Want Noelle To Be Sad/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_437_0": "\\E4* Haha^1, well..^1. I'm glad..^1. you two kind of get it now./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_446_0": "\\EE* Guess we all..^1. made a pretty sweet team in the end./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_486_0": "\\EI* No We Freaking Didn't?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_494_0": "\\EH* CAN YOU LET GO OF US NOW!?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_498_0": "\\ED* Oh Yeah/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_567_0": "\\E4* S..^1. Susie!!/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_575_0": "\\E2* Hey^1, you stood up to Queen. Not half bad./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_583_0": "\\E3* R..^1. really?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_585_0": "\\EA* Uh^1, yeah./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_592_0": "\\EK* ..^1. just^1, guess you gotta wake up soon^1, huh?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_599_0": "\\EN* H-huh?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_609_0": "\\E8* (Everything got so intense^1, I forgot it was a dream...)/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_620_0": "\\E9* Then..^1. I just hope.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_629_0": "\\E4* I get to have more dreams like this./%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_637_0": "\\E0* .../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_644_0": "\\EC* Hey^1, Noelle^1, when you wake up..^1. um.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_651_0": "\\EK* Well^1, I just wanted to say..^1. uhh.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_656_0": "I Thought About It While Charging My Battery",
|
||
"obj_ch2_scene27_slash_Step_0_gml_682_0": "\\E1* Well Then I Suppose It Is Time For You All To Exit/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_683_0": "\\EB* Running Program..^1. Tender Goodbye.EXE/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_684_0": "\\ED* I Will Miss Each Of You/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_685_0": "\\E9* Noelle^1, Your Un-needed Honesty/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_686_0": "\\E1* Susie^1, Your Foolish Bravery/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_687_0": "\\EB* Kris^1, Your Chill Vibes/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_688_0": "\\ED* .../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_689_0": "\\EF* B...Burghley?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_70_0": "\\E1* Noelle/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_711_0": "\\E2* It doesn't have to be goodbye^1, Queen!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_712_0": "\\E2* Kris can take you back to our Castle Town!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_713_0": "\\EH* You and all our recruits can live there!/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_715_0": "\\E3* Oh/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_71_0": "\\E1* Darling/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_728_0": "\\E1* Deleting Tender Goodbye.EXE/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_72_0": "\\E1* Honey/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_734_0": "\\E2* Alright^1! Time to do what we came here for.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_73_0": "\\E1* Sweetie/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_742_0": "\\E6* .../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_74_0": "\\E1* Gravy/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_750_0": "\\E0* Hey^1, Noelle./",
|
||
"obj_ch2_scene27_slash_Step_0_gml_751_0": "\\EC* ..^1. If you see the real Susie^1, just.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_759_0": "\\EK* Just know that maybe^1, she's.../%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_769_0": "\\EH* Look^1, she doesn't have a tail^1, OK!?/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_778_0": "It's not a secret!!",
|
||
"obj_ch2_scene27_slash_Step_0_gml_780_0": "\\ER* Hahaha^1, okay^1! I got it!!\\f0/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_788_0": "\\EK* (Let's just go^1, Kris!!!)/%",
|
||
"obj_ch2_scene27_slash_Step_0_gml_82_0": "\\E6* Take..^1. The Pin..^1. I Gave You/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_83_0": "\\E6* And..^1. Stab The Earth/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_84_0": "\\E7* Creating..^1. Our New..^1. Supreme Empire/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_86_0": "\\EC* I..^1. I.../",
|
||
"obj_ch2_scene27_slash_Step_0_gml_88_0": "\\EB* What's..^1. Wrong..^1. Noelle?/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_89_0": "\\EB* I Know It Would..^1. Make You..^1. Happy/",
|
||
"obj_ch2_scene27_slash_Step_0_gml_90_0": "\\EB* Or..^1. Should I^1, With The Last 1`% Of My Battery.../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_113_0": "\\E3* H..^1. huh...?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_114_0": "* What..^1. what happened?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_120_0": "\\EF* H-huh..^1. Berdly's..^1. alarm?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_121_0": "\\E4* A dream...? It was really just a.../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_122_0": "\\E9* Oh..^1. it WAS a dream^1, wasn't it.../",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_124_0": "\\E3* Huh..^1. A dream? That was all..^1. A DREAM?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_125_0": "\\E0* .../",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_126_0": "\\E5* ..^1. Of..^1. of course!^1! That MUST have been a dream!!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_127_0": "\\E6* Such feelings..^1. such thoughts..^1. Oh^1, sweet lady of justice!!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_128_0": "\\E7* To think^1, I would ever think Susie would be.../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_131_0": "\\EE* Susie!?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_132_0": "\\ES* Susie^1! What are you doing here?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_134_0": "\\E3* Uhh.../",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_135_0": "\\E2* You invited us to study. Remember?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_141_0": "\\E3* SUSIE!?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_142_0": "\\E4* Oh^1, right^1! I did^1, didn't I^1! Haha!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_143_0": "\\EB* S..^1. Susie!? Wh..^1. What are you doing here!?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_144_0": "\\E3* ..^1. uhh^1, you're in a good mood./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_145_0": "\\EL* Did you^1, uh^1, have a good dream?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_147_0": "\\E4* It was a nightmare./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_149_0": "\\E6* Oh./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_151_0": "* Uhhhh^1,/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "\\Eb* I'm..^1. just happy I woke up./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_152_0": "\\E3* ..^1. you invited us to study. Remember?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_153_0": "\\EC* .../",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_155_0": "\\E6* The..^1. end was nice^1, though./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_157_0": "\\E7* What happened?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_163_0": "\\EJ* O-oh^1, right^1, I^1, err-- I--/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_168_0": "\\EM* HAHA^1, w-well^1, umm ---/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_173_0": "\\E3* What!? Studying with THEM??/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_174_0": "\\EI* Noelle!^1! Heavens to yikes!^1! They're..^1. they're.../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_175_0": "\\EO* HAHA HEY^1, Berdly time to get up and go!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_182_0": "\\E9* .../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_184_0": "\\E5* ..^1. Berdly?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_189_0": "\\E5* ..^1. Well^1, I guess we could..^1. TRY it./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_202_0": "\\E3* H..^1. Huh?? My..^1. my alarm??/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_206_0": "\\E3* Ahh^1, I'm going to be late for my shift with Ms. Boom!!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_208_0": "\\E4* Gosh^1, you've been studying too much^1, Berdly./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_209_0": "\\E0* Honestly^1, you deserve a little rest^1, y'know?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_210_0": "\\E4* Sweet dreams!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_214_0": "\\EE* Oh no^1, how is it that late already!?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_226_0": "\\E1* Well^1, adieu^1, everyone. I must gather my booklongings./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_237_0": "\\E5* H..^1. huh? That's funny^1, my right arm..^1. won't move./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_239_0": "\\EC* O-oh...? It must have fallen asleep./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_264_0": "\\E4* Here. I'll carry your books for you^1, Berdly./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_271_0": "\\EK* Wh..^1. what are you doing?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_273_0": "\\E5* Ah^1, Noelle..^1. You're..^1. always helping me. Thank you./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "\\E0* You don't have a tail^1, do you^1, Susie?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_275_0": "\\EH* H-huh!? N-no way^1, of course not!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_277_0": "\\E4* Really? That's great!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_289_0": "\\E0* ...That was weird^1, Kris./",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_290_0": "\\EC* Somehow^1, it doesn't feel like we just saved the world.../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ..^1. Good day^1, Kris. ..^1. Susie./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_334_0": "\\E0* Bye Kris!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_335_0": "\\EO* And..^1. umm..^1. bye^1, Susie!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_346_0": "\\EB* Umm..^1. see ya./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_402_0": "\\EH* WHAT!? WHAT!? Are you looking for something!?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_418_0": "\\EE* N-nothing!^1! B-bye!!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_434_0": "* The heck is her problem^1, anyway?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_435_0": "* Way to treat someone who just saved the WORLD./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_460_0": "\\EE* KRIS!^1! Hey^1, wait a sec^1, Kris!!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_461_0": "\\EP* We..^1. we just actually saved the world^1, didn't we!?/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_462_0": "\\EP* Damn^1, we really are heroes^1!/",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_463_0": "\\EN* And no one even knows!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_469_0": "\\E1* Ahh^1, how I love the texture of freshly-picked-up books!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_478_0": "\\EO* ..^1. guess it's better that way though^1, right?/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_485_0": "\\EP* People'd freak out if they knew the world's in danger./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_493_0": "* Now^1, let us hasten^1, my dear Noelle!/%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_495_0": "\\EB* ..^1. though^1, kinda sucks Noelle has to forget^1, too.../",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_496_0": "\\E0* .../%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_506_0": "\\E1* Whatever. Let's get out of here./%",
|
||
"obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (Before you left, you gathered up everything in the room...)/%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_38_0": "* ..^1. Man^1, it got late^1, didn't it...?/%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_47_0": "\\E1* ... guess you should go home^1, huh?/%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_56_0": "\\EQ* Alright^1, you don't have to say it./%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_64_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_71_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%",
|
||
"obj_ch2_scene29_slash_Step_0_gml_85_0": "\\E2* Let's go./%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_103_0": "\\E4* Why^1, Kris^1, is that your friend?/%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_109_0": "\\E0* Why don't you invite her inside?/%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_119_0": "\\EG* U-uhh^1, I mean^1, I..^1. uh.../%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_130_0": "\\EK* (Kris^1, I should^1, um^1, probably get going^1, and...)/%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_138_0": "\\E4* I was going to bake a pie..^1. Did you want any?/%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_146_0": "\\E6* .../%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_154_0": "\\EK* (Guess I can come over for a bit.)/%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_41_0": "\\E0* Alright..../%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_56_0": "\\E1* Then..^1. guess it's goodbye for today./%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_64_0": "\\EL* See ya tomorrow^1, Kris.../%",
|
||
"obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris^1! How was studying with your.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_102_0": "\\E1* Susie^1, why don't you wash your hands over there.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_117_0": "\\E4* Then we can make the pie together?/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_121_0": "\\E6* Make it..^1. together?/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_122_0": "\\EC* Uhh..^1. but I don't know how to.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_130_0": "* Do not worry^1, I can teach you!/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_132_0": "\\EK* ..^1. OK./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_151_0": "\\E0* Kris^1, Susie seems like a nice girl./",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_152_0": "\\E1* I am very happy you are friends with her^1, but.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_160_0": "\\E1* .../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_167_0": "\\E1* Kris^1, I..^1. heard from Alphys^1, about her..^1. behavior./",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_168_0": "\\E8* If by any chance^1, she^1, er^1, influences you^1, er.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_177_0": "\\E4* Leave the chalk alone^1, alright???/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_194_0": "\\EK* Hands^1, uh..^1. washed./",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_196_0": "* Wonderful^1! Now we can.../%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_205_0": "\\E4* Oh^1, Kris^1! How about YOU show Susie how to bake it?/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_207_0": "\\E6* Kris!? You know how to make pie!?/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_224_0": "\\EH* The hell haven't you made ME any then^1, dumbass!!/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_225_0": "* You pie-hoarding piece of -/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_246_0": "\\EG* I mean^1, uhh..^1. 'scuse me^1, Ma'am./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie^1, you can just call me Toriel outside of school./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_267_0": "\\EL* Oh okay sweet./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_281_0": "\\E4* ..^1. huh? Kris? Oh^1, YOU need to wash your hands too?/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_282_0": "\\E1* Then^1, I suppose I shall teach Susie for now./",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_283_0": "\\E0* Susie and I will start getting ready to make the pie!/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_294_0": "\\E6* Uhhh^1, we will? Wait--!/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris^1! This is not the time to sneak some chocolates!)/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_375_0": "\\EP* (Kris^1, get me some at least.)/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_383_0": "\\EH* (The hell are you leaving me here with your mom!?)/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_384_0": "\\EK* (Is this like a..^1. what's it called? An introvert thing?)/%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_48_0": "* Feel free to come in./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_61_0": "\\EK* .../",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_63_0": "* Oh^1, excuse me. I am Kris's mother^1, Toriel.../",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_65_0": "\\EK* Y.. yes^1, Ma'am. I..^1. remember./",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_67_0": "\\E4* Oh^1, you do? And you are..^1. Susie^1, are you not?/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_69_0": "\\E6* H..^1. huh? You^1, um..^1. remember my name^1, too...?/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_71_0": "\\E2* Of course. Ms. Alphys is a good friend of mine./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_80_0": "\\E4* She often talks about you!/",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_82_0": "\\EK* ..^1. umm^1, glad to hear it./%",
|
||
"obj_ch2_scene30b_slash_Step_0_gml_93_0": "\\EH* (Kris^1, the hell is Alphys saying about me!?)/%",
|
||
"obj_ch2_scene31_slash_Step_0_gml_385_0": "* Well^1, let us get the flour./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_387_0": "\\EC* So^1, that's..^1. this bag? And you just.../",
|
||
"obj_ch2_scene31_slash_Step_0_gml_388_0": "\\EE* ..^1. oops./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_390_0": "\\E4* Hee hee hee^1! Susie^1, you have flour on your nose!/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_392_0": "\\E3* Uh^1, I meant to do that./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_394_0": "\\E4* Thought you would stop to \\\"smell the flour^1,\\\" eh?/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_396_0": "\\E9* Hahaha^1, ughhh - ACHOO^1! C'mon!!!/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_398_0": "\\E0* Now^1, onto the next part.../%",
|
||
"obj_ch2_scene31_slash_Step_0_gml_405_0": "\\EK* ..^1. so^1, where the he--^1 uh^1, HECK^1, is Kris?/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_407_0": "\\E0* Oh^1, Kris^1, er..^1. does this sometimes./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_409_0": "\\E0* Well they should hurry. I'm getting sleepy./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_411_0": "\\E4* Do you know what they call a sleeping Susie?/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_413_0": "\\EK* Huh...? What?/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_415_0": "\\E4* They would call her..^1. A \\\"Snoozie!\\\"/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_417_0": "\\EA* Uhh..^1. haha. Then.../",
|
||
"obj_ch2_scene31_slash_Step_0_gml_418_0": "\\E2* Then I guess you'd be^1, uh..^1. \\\"Snoriel?\\\"/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_420_0": "\\E4* HAHAHA!^1! Hahaha!^1! Snoriel!!!/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozy and Snoriel!!!/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_423_0": "\\EK* Uhh^1, heheh^1, you..^1. really liked that one^1, huh?/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_425_0": "\\E4* Wasn't it funny?/%",
|
||
"obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???",
|
||
"obj_ch2_scene31_slash_Step_0_gml_434_0": "\\E5* ..^1. Alright^1, where the HELL is Kris?\\f0/%",
|
||
"obj_ch2_scene31_slash_Step_0_gml_438_0": "\\E1* The pie is nearly done.../",
|
||
"obj_ch2_scene31_slash_Step_0_gml_439_0": "\\E8* Oh^1, the sugar^1! Wait here a moment^1, I left it in the car!/",
|
||
"obj_ch2_scene31_slash_Step_0_gml_441_0": "\\EA* OK!/%",
|
||
"obj_ch2_scene31_slash_Step_0_gml_60_0": "* It started to run./",
|
||
"obj_ch2_scene31_slash_Step_0_gml_61_0": "* It's making a lot of noise./%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_130_0": "\\EA* Hey Kris^1, hurry up next time./",
|
||
"obj_ch2_scene32_slash_Step_0_gml_131_0": "\\E2* We're already almost done.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_148_0": "\\E1* .../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_157_0": "\\E7* So what's next?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_165_0": "\\E1* Oh^1, err^1, the pie.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_172_0": "\\E0* We already worked quite hard^1, have we not?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_173_0": "\\E1* How about we finish it later?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_175_0": "\\EA* ..^1. Umm^1, OK!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_185_0": "\\EK* Then..^1. uh..^1. guess I'll walk home...?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_187_0": "\\E8* Oh^1, no^1, no^1, there's no need to do that!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_195_0": "\\E1* Oh^1, actually!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_196_0": "\\E0* Susie^1, would you like to stay over?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_204_0": "\\E6* Huh?!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_206_0": "\\E6* I mean^1, umm..^1. if it's OK^1, then.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_208_0": "\\E0* Here^1, look at this!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_230_0": "* Our couch is used to being used as a bed!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_238_0": "\\E4* It's not perfect, but we could all sleep out here!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_240_0": "\\E7* That..^1. sounds good to me^1! Yeah!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_242_0": "\\E0* Splendid^1! I will make sure everything is in order./%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_260_0": "\\E1* Just..^1. call your parents^1, will you not?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_262_0": "\\E7* Yeah^1, of course!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_289_0": "\\E2* So what the hell^1, a sleepover?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_290_0": "\\EA* Damn^1, I haven't had one of those in forever^1, heh.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_320_0": "\\E5* (Hey^1, Kris^1, it's not like someone has to tell you to sit^1, right!?)/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_337_0": "\\E2* There^1, chill out for a sec!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_344_0": "\\EL* So now what?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_354_0": "\\EA* I got it!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_364_0": "\\EP* Maybe..^1. between..^1. the pillows..^1. here?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_372_0": "\\E2* There^1! Knew I'd find the remote in there!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_373_0": "\\E0* Jeez^1, it's dusty^1. When'd you last use this thing?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_374_0": "\\E9* ..^1. Well^1, who cares^1! Let's just watch TV!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_388_0": "\\E2* So what are we gonna marathon tonight?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_389_0": "\\E7* Blood Crushers 3? Hell Busters? Invasion of the Cat Petters?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_390_0": "\\EA* You can always find good stuff wedged in the couch./",
|
||
"obj_ch2_scene32_slash_Step_0_gml_407_0": "\\EA* Heh^1, maybe ICE-E The Movie's more your speed^1, huh^1, Kris?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_408_0": "\\E9* HAHAHAHA!!^1! HAHAHAHA!!!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_409_0": "\\E7* Hahahaha..^1. haha..^1. ha.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_410_0": "\\EQ* Heh./%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_417_0": "\\E2* It's been a good day^1, huh^1, Kris?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_418_0": "\\EQ* You^1, Ralsei^1, Lancer^1, everyone.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_419_0": "\\EA* It's..^1. just cool hanging out together^1, right?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_420_0": "\\EQ* ..^1. that's why^1, y'know..^1. Don't you think we should.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_426_0": "\\E7* Try to have them come to OUR world?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_427_0": "\\E9* C'mon^1, think about how much better it would be!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_428_0": "\\E2* Ralsei could do our homework..^1. Lancer could live under your bed.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_435_0": "\\E2* We could all walk to school together.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_436_0": "\\E9* It'd..^1. be perfect^1, y'know?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_449_0": "\\EA* ..^1. Well^1, whatever^1, let's just get back to watching./%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_467_0": "\\EA* So the festival is coming up^1, right?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_468_0": "\\EL* That thing where the town becomes..^1. a carnival./",
|
||
"obj_ch2_scene32_slash_Step_0_gml_469_0": "\\E2* Stupid^1, right?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_488_0": "\\E5* ... Look^1, let's just go back to watching TV!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_505_0": "\\E2* Now this is what I'm talking about!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_506_0": "\\EY* A giant monster movie special!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_507_0": "\\EK* (Always liked them better than the giant human movies.)/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_508_0": "\\E2* Now THIS is something we can MARATHON!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_509_0": "\\EQ* Are you READY Kris?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_510_0": "\\EY* For 12 hours of building-bashing^1, car-crunching action!?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_511_0": "\\E5* 'cause we are LOCKED IN. Got it?/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_512_0": "\\EH* I better not see you move until your eyes are bloodshot!/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_513_0": "\\E9* Heheheh!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_514_0": "\\EA* Now lemme just..^1. get comfortable^1, here^1, and.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_515_0": "\\E7* There!/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_530_0": "* (... Susie fell asleep.)/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_557_0": "* Officer...? Officer...?/%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_567_0": "* Thank goodness^1, I finally got through.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_568_0": "* I thought I saw someone prowling around outside.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_569_0": "* And when I checked our car--/",
|
||
"obj_ch2_scene32_slash_Step_0_gml_570_0": "* The tires..^1. looked like they'd been \\cRslashed\\cW./",
|
||
"obj_ch2_scene32_slash_Step_0_gml_571_0": "* Officer^1, if you could please come over.../",
|
||
"obj_ch2_scene32_slash_Step_0_gml_572_0": "* You will? Soon? Thank you.../%",
|
||
"obj_ch2_scene32_slash_Step_0_gml_649_0": "\\E1* ... they're already asleep.../%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_119_0": "\\EZ* Where's^1... EVERYBODY?/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_134_0": "\\E2* Worry not^1, Susie^1. You'll see them in a moment./",
|
||
"obj_ch2_scene4_slash_Step_0_gml_135_0": "\\E3* Just wait here^1, alright?/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_137_0": "\\E1* ... OK./",
|
||
"obj_ch2_scene4_slash_Step_0_gml_138_0": "\\EK* (Hey^1, this better not be some kind of prank or something!)/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_153_0": "\\EA* (Kris^1, I have something to ask you.)/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_154_0": "\\E3* (I need you to return to the Light World...)/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_155_0": "\\EI* (And go to the old classroom^1, to the EAST of the closet doors.)/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_156_0": "\\E3* (Inside^1, gather everything on the ground...)/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_157_0": "\\E2* (And bring it back here^1. Could you?)/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_216_0": "\\EP* Hell are you going^1? Trying to have cake without me?/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris^1! I'll show you my castle later^1, ok?)/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_272_0": "\\E1* Hey^1, Kris^1, so where is every.../%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_280_0": "\\E6* ... one...?/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_58_0": "* Here we are.../%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_64_0": "\\E2* Kris^1!!! Susie!!!/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_65_0": "\\EH* It's been ever-so-long...!/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_67_0": "\\E2* Yeah, yeah^1... It's been what^1, a day?/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_69_0": "\\EH* Oh! That is^1... short^1, isn't it...?/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_70_0": "\\E1* It's just that^1, I've never had friends before.../",
|
||
"obj_ch2_scene4_slash_Step_0_gml_71_0": "\\E2* So I've never waited so long to see them again, either!/",
|
||
"obj_ch2_scene4_slash_Step_0_gml_73_0": "\\EA* Fine^1, guess we'll TRY not to let you die of loneliness./",
|
||
"obj_ch2_scene4_slash_Step_0_gml_74_0": "\\E2* I bet Lancer wants to see us too^1, right?/%",
|
||
"obj_ch2_scene4_slash_Step_0_gml_90_0": "\\E0* Hey^1... wait a sec./",
|
||
"obj_ch2_scene4_slash_Step_0_gml_91_0": "\\EZ* Where IS Lancer?/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_101_0": "\\EK* Uhh^1, well^1,/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_106_0": "\\EN* Susie^1, Kris^1, you ought to do it right away^1! School's important!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_107_0": "\\EN* I banish you from this kingdom until you start your project!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_116_0": "\\EH* Ugh^1, fine!!^1! I'll do it!!^1! Jeez!!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_11_0": "\\E2* (Kris^1, I have something to show you in the CASTLE!)/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_128_0": "\\E1* Susie!^1! Don't worry!^1! I'll go and help you^1, too!!!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_130_0": "* Er^1, wait^1, Lancer^1! Perhaps you shouldn't -/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_132_0": "* Too late^1, kindboy!^1! Friendship Forme!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER was added to your Key Items.)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_163_0": "* ..^1. What? Where'd you go...?/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_165_0": "* Don't worry!^1! I just entered your INVENTORY!!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_166_0": "\\E3* I'll just be hanging out in Kris's pocket!!!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_168_0": "\\EK* Dunno what that means^1, but OK!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_180_0": "* Feare not^1! I too^1, shall Assisteth!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_182_0": "\\E4* Uh^1, we're good./",
|
||
"obj_ch2_scene6_slash_Step_0_gml_184_0": "\\E3* Ahah^1, quite!^1! We^1, as a Teame ^1- art Good!!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS became a Key Item even though no one wanted that.)/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cYI\\cW will also \\cYjoin\\cW/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_238_0": "* (THE ORIGINAL \\cYSTARWALKER\\cW became a Key Item.)/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_243_0": "\\EK* .../%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_250_0": "\\E0* Alright^1, enough already. Let's get going./%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_276_0": "\\E2* Good luck today^1, Kris. See you soon!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_543_0": "\\E1* Guess who's back^1, Clowns!?/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_545_0": "\\E7* Lancer!!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_566_0": "\\E2* Hey^1, Kris^1, dunno what you did^1, but hell yeah!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_570_0": "\\E9* Everyone's here!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_576_0": "\\E0* .. but^1, uh^1, what happened to^1, uh^1, Lancer's castle?/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_587_0": "\\E3* Alllll gone!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_589_0": "\\E6* Gone?/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_598_0": "\\EA* Right..^1. When Kris sealed the fountain^1,/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_599_0": "\\EA* That \\\"Dark World\\\" disappeared.../",
|
||
"obj_ch2_scene6_slash_Step_0_gml_600_0": "\\EI* ..^1. And turned back into a normal classroom./",
|
||
"obj_ch2_scene6_slash_Step_0_gml_602_0": "\\E0* ..^1. So where's Lancer gonna live now?/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_604_0": "\\E2* Don't worry^1, Susie!!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_605_0": "\\E1* We'll conquer Ralsei's castle as our own!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_622_0": "\\E3* (Kris^1, as you bring Dark World Denizens back here...)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_623_0": "\\EI* (The power of our Fountain...)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_624_0": "\\E2* (Will transform this town more and more.)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_625_0": "\\E3* (From now on^1, the enemies we SPARE...)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_626_0": "\\E0* (Will be RECRUITED to our town.)/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_627_0": "\\E2* (So let's keep SPARING enemies^1, okay?)/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_637_0": "\\E3* Anyhow^1, why don't we all have a look around?/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_638_0": "\\E2* We can head NORTH towards the CASTLE./",
|
||
"obj_ch2_scene6_slash_Step_0_gml_639_0": "\\E2* I have a special surprise to show you there!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_644_0": "\\E3* Ahaha!^1! Not if I surprise myself first!!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_645_0": "\\E2* Last one there is a fresh and fragrant egg!!/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_662_0": "\\E2* C'mon^1, Kris! You gonna let him beat us!?/%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_84_0": "\\E6* Wait^1, Kris^1, we're leaving!? But we just got here!/",
|
||
"obj_ch2_scene6_slash_Step_0_gml_85_0": "\\EK* Man^1, I don't wanna go do our group project.../%",
|
||
"obj_ch2_scene6_slash_Step_0_gml_93_0": "\\EK* Oh^1... You two have homework?/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_31_0": "\\E0* Well^1, damn. GUESS we gotta do our project./",
|
||
"obj_ch2_scene7_slash_Step_0_gml_32_0": "\\EB* (Sigh...)/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_39_0": "\\E9* Least we got Lancer^1, right!?/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_58_0": "\\E6* ..^1. Lancer? Where are you?/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_66_0": "\\EK* Damn^1, guess he skipped out after all^1, huh./%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_76_0": "* Hmm..^1. so^1, where should we do this?/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_85_0": "\\E1* ..^1. what? The Library?/%",
|
||
"obj_ch2_scene7_slash_Step_0_gml_92_0": "\\E0* Ugh..^1. Well^1, alright./%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_108_0": "\\EC* ..^1. the inside of the closet?/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_119_0": "\\E1* Kris^1, you don't think this could be.../%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_134_0": "* ... another Dark World?/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_142_0": "\\E0* .../",
|
||
"obj_ch2_scene8_slash_Step_0_gml_143_0": "\\EA* Well./",
|
||
"obj_ch2_scene8_slash_Step_0_gml_144_0": "\\E2* Guess this means we can't start our project./",
|
||
"obj_ch2_scene8_slash_Step_0_gml_145_0": "\\EQ* ..^1. unless./",
|
||
"obj_ch2_scene8_slash_Step_0_gml_146_0": "\\EA* You know. Kris./",
|
||
"obj_ch2_scene8_slash_Step_0_gml_147_0": "\\EQ* If there's a Dark Fountain in there./",
|
||
"obj_ch2_scene8_slash_Step_0_gml_148_0": "\\E2* You can seal it.../",
|
||
"obj_ch2_scene8_slash_Step_0_gml_149_0": "\\EQ* And it'll turn back into the computer lab^1, right?/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_157_0": "\\E2* C'mon^1, Kris!!/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_31_0": "\\E1* Alright. We're here./%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_35_0": "\\E2* School. Goddamn. Project./%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_48_0": "\\EA* Books. God. Damn. Crazy about them./%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_55_0": "\\E0* .../%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_63_0": "\\EK* Hey^1, Kris^1, where the hell IS everybody?/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_71_0": "\\E0* Something seems kinda..^1. off./%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_80_0": "\\E5* Screw it let's just go play Space Pinball in the computer lab/%",
|
||
"obj_ch2_scene8_slash_Step_0_gml_97_0": "\\E6* H..^1. huh...?/",
|
||
"obj_ch2_scene8_slash_Step_0_gml_98_0": "* It's like.../%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_104_0": "\\EE* Susie!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_107_0": "\\E3* Cool that you're here, just.../%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_110_0": "\\EB* Wait, get out of here before it's too late!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_120_0": "\\EZ* NOELLE!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_151_0": "\\E0* Hell Of A Study Session/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_153_0": "\\EH* Who the hell are you!?/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_155_0": "\\E2* I Am Known As Serial Number Q5U4EX7YY2E9N/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_156_0": "\\E0* But You Foolish Children May Call Me/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_172_0": "\\E1* \\\"Queen\\\"/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_181_0": "\\E2* Heh^1, like we're gonna call YOU \\\"Queen^1,\\\"/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_184_0": "\\EK* \\\"Q5U....3...7...\\\" uh^1,/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_192_0": "\\E0* \\\"Queen\\\"/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_200_0": "\\E5* Well LOOK^1, \\\"Queen.\\\" We're not \\\"children!\\\"/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_208_0": "And Adults Are Even Bigger Children",
|
||
"obj_ch2_scene9_slash_Step_0_gml_209_0": "\\E1* Teens Are Merely Big Children \\f0 /%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_213_0": "\\EK* ..^1. doesn't that make you a child too then?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_220_0": "\\EQ* No I Am: A Computer (Smart)/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_225_0": "\\E6* ..^1. computer?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_233_0": "\\ED* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_243_0": "\\E5* Wait^1! WAIT!^1! Why'd you capture Noelle!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_252_0": "\\EO* I Would Have Captured You Too But I Ran Out Of Cages/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_258_0": "\\EH* Why the CAPTURING!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_264_0": "\\E0* So That She May Become My Willing Peon/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_267_0": "\\E6* In My Quest For World Domination/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_271_0": "\\E9* Also Maybe I Will Make Her Face Into A Robot One?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_278_0": "\\E5* What!? Why!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_285_0": "\\EQ* Seems Cool/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_287_0": "\\E4* Well^1, FORGET it^1, dude./%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_297_0": "\\E4* Nobody's turning anyone's face into a robot!/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_299_0": "\\EE* Could That Be A Statement Of Animous Dissension/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_301_0": "\\E6* Huh?/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_303_0": "\\E1* You Wanna Fight^1, Loser/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_310_0": "\\EH* YES!!^1! YES ALREADY^1, YES!!!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_318_0": "\\E1* Oh Then Bye/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_327_0": "\\E5* WAIT^1! A GODDAMN^1! SECOND!!/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_329_0": "* I Have No Time For Such Frivolities (And Would Kick Your Ass)/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_330_0": "\\E1* But Perhaps Someone Else Could Entertain You/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_415_0": "* Enjoy: Your Assimilation/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_639_0": "\\E9* Phew^1, nice fighting again after so long!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_645_0": "\\E2* Now let's go catch up to Queen!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_657_0": "\\EZ* ..^1. or not!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_663_0": "\\E6* Huh? They calmed down...?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_675_0": "\\EH* I just used my PACIFY spell to put them into \\\"Sleep Mode\\\"!/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_677_0": "\\E7* Ralsei! You're here!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_692_0": "\\E0* I felt a dark presence and hurried over!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_695_0": "\\E9* It seems that a new Dark Fountain has appeared.../%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_704_0": "\\ER* Ralsei..^1. they got Noelle!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_710_0": "\\EN* Damn^1, what was she THINKING messing in our Dark World!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_714_0": "\\EO* If we don't do something^1, she might be.../%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_719_0": "\\E0* Worry not^1, Susie^1! All we have to do is seal the Fountain!/",
|
||
"obj_ch2_scene9_slash_Step_0_gml_721_0": "\\EQ* ..^1. yeah. Yeah!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_726_0": "\\EA* Can't be mad about another adventure^1, right!?/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_735_0": "\\E9* C'mon^1, Kris!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_74_0": "* Somebody help me.../%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_778_0": "\\E2* Let's go!/%",
|
||
"obj_ch2_scene9_slash_Step_0_gml_93_0": "* Somebody, please.../%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "\\E5* Fine^1, I'll do it myself!/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "\\E0* Kris.../",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "\\E2* Don't you wonder..^1. how they're doing in there?/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "\\EQ* Umm^1, I said^1, don't you wonder.../",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "\\EI* ..^1. how Noelle and Susie are doing?/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "\\EQ* Y-you're right^1, Kris^1, it has only been 30 seconds.../",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "\\EQ* (I'll wait a minute first...)/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "\\E7* Alright let's go!/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "\\EU* H-huh? What!? W-wait -- wait!?/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "\\EU* Wait^1, we were supposed to --/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "\\E7* Hey^1, let's go!/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "\\EL* W-wait^1! Wait^1, Susie!/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "\\EK* What^1, um^1, happened in there?/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "\\EP* What do you mean what happened?/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "\\EJ* U-umm..^1. in there^1, with Noelle!/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "\\EL* Nothin./",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "\\EK* N..^1. Nothing? Nothing at all?/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "\\EA* Just told her everything is a dream./",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "\\E2* Now she's feeling better./",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "\\EK* ..^1. anything else?/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "\\E7* No and let's go./%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "HEY!",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "\\E2* Psst..^1. I'll tell you later^1, Kris. \\f0 /",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "\\EQ* (Oh well^1, as long as Susie's happy..^1. right?)/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "\\E6* H..^1. huh?/%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "\\E7* Hey^1, it says this is Noelle's room!/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "\\E9* Kris^1, let's go in and save her!/",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "\\EA* And uh^1, y'know^1, teach her not to get in our way./%",
|
||
"obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "\\E6* ..^1. Kris?/%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* C'mon^1, Susie!^1! Give me my glasses back!!/",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_167_0": "\\Ea* Oooh^1, look at me^1, I'm a big dweeb that loves homework!!/%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_184_0": "\\ES* C..^1. C'mon.../%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_189_0": "\\Ea* .../",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_190_0": "\\EK* Fine^1, take them back!!/%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_203_0": "\\EP* Thank you!/%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_214_0": "\\EJ* Oh^1, Kris^1! Everything OK?/%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_237_0": "\\EK* Whatever^1, let's go./%",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_54_0": "\\E5* Kris...? You want us to stay here...?/",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_56_0": "* .../",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_57_0": "\\E1* Sure^1, whatever./",
|
||
"obj_ch2_sceneex1_slash_Step_0_gml_58_0": "\\EA* Me n' Ralsei'll have fun without you./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* HERE I AM!^1! KRIS!!/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* BIG/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* BIG^1,/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* [[BIGGER AND BETTER THAN EVER]]/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* HA HA HA ..^1. THIS POWER IS/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* FREEDOM./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* I WON'T HAVE TO BE^1 &* JUST A PUPPET^1 &* ANY MORE!!!!/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_166_0": "* .../%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* OR..^1. so..^1. I..^1. thought./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* WHAT ARE THESE STRINGS!^1? &* WHY AM I NOT [BIG] ENOUGH!^1? &* It's still DARK..^1. SO DARK!/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS^1. &* KRIS^1. &* KRIS./",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* THAT'S RIGHT^1. &* YOU^1. &* I NEED YOU./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* TO BE BIG.^3 &* WITH ME./%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* VERY VERY BIG/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* H E A V E N/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* I^3 &* JUST NEED^3 &* THAT LITTLE,/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* [[SOUL]]^3 &* Y O U HAVE/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_341_0": "\\E4* The hell was that weirdo!?/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_343_0": "\\EQ* Kris^1, we were worried about you^1, so.../%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_411_0": "\\E4* Kris!/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* TODAY^1, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town].../%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!^1! YOU HAVE [Friends]!?/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* [Heaven]^1, are you WATCHING?/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* IT'S TIME TO MAKE A VERY [Specil] DEAL.../%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* [Attention Customers! Clean up on Aisle 3!]/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* SOMEONE LEFT [There] SOULS^1, [Lyeing Around......]/%",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!^1? WAS THAT A [BIG SHOT] JUST NOW!?/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* WOW!!^1!&* I'M SO [Proud] OF YOU^1, I COULD [Killed] YOU!/",
|
||
"obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* HOLY [[Cungadero]] DO I FEEL GOOD .../%",
|
||
"obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "PRESS ",
|
||
"obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "HOLD ",
|
||
"obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "RELEASE ",
|
||
"obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "~1",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* It seems after all I couldn't be anything more than a simple puppet./",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* But you three..^1. You're strong./",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* With a power like that.../",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* Maybe you three can break your own strings./",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* Let me become your strength./%",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (You got Dealmaker.)/%",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (You got PuppetScarf.)/%",
|
||
"obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (You got ShadowCrystal.)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_116_0": "\\E0* .../%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_124_0": "\\EC* (If you say it all strained like that^1,)/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_125_0": "\\E1* (..^1. I'm not gonna think you're OK...)/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_126_0": "\\E0* (...)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_133_0": "\\EC* (Hey Ralsei^1, you think Kris is OK?)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_144_0": "\\E4* (Hmm..^1. well^1, they seem a bit shocked^1, but...)/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_145_0": "\\EI* (Kris doesn't want us to worry^1, so...)/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_146_0": "\\EQ* (Let's not push them for now...)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_159_0": "\\E2* Kris^1, I'll make some cake for you later^1, OK?/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_160_0": "\\EQ* I could even make it chocolate-flavored^1,/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_161_0": "\\EQ* Butterscotch^1, cinnamon..^1. whatever you want./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_169_0": "\\E0* .../%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_176_0": "\\E2* Well^1, their stomach's rumbling but the goosebumps aren't gone./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_184_0": "\\E1* Kris^1, if you're cold^1, you can share my scarf.../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_185_0": "\\EJ* Huh? Or^1, um^1, sure^1, Susie could...?/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_196_0": "\\E5* What? No^1, hell if I'm giving you MY jacket!/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_206_0": "\\EY* You make ME cold^1, I'm burning you knuckleheads for warmth./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_208_0": "\\EU* Susie!!!/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_210_0": "\\E2* Too late^1, already imagining you guys as idiot-scented candles./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_211_0": "\\EL* (..^1. Heh^1, that got Kris smiling. Let's go.)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_245_0": "\\EQ* K..^1. Kris? Are you OK? You're yelling.../%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_304_0": "\\EB* There^1, there..^1. everything's alright./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_305_0": "\\EQ* Don't think about what happened too hard^1, OK?/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_306_0": "\\E0* Just take some deep breaths and think about.../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_307_0": "\\EQ* Something you like. Something nice..^1. something soft./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_308_0": "\\E2* I'll be right next to you until you feel better^1, Kris./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_309_0": "\\E1* .../%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_326_0": "\\E0* .../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_327_0": "\\E1* Guess Ralsei's right^1, Kris./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_328_0": "\\E0* Whatever just happened..^1. I guess.../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_329_0": "\\E1* Maybe it didn't mean anything./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_330_0": "\\E0* I dunno why you came here^1, but.../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_331_0": "\\EY* Let's just be glad you didn't get killed. Heh./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_332_0": "\\E0* .../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_333_0": "\\EK* (Just..^1. tell us next time...)/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_334_0": "\\EY* (You're gonna do something stupid like this^1, OK?)/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_350_0": "\\EK* .../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_351_0": "\\E5* What? No^1, I'M not giving YOU a hug!/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_352_0": "\\EH* That's what Ralsei's for!^1! He's like a portable teddy bear!/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_354_0": "\\EJ* But Susie^1, because you never give out hugs./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_355_0": "\\EG* That increases their value. It's the law of supply and demand./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_357_0": "\\EH* Well^1, I demand^1, you supply me^1, with^1, uh -/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_358_0": "\\E5* Ugh^1, enough of you guys!/%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_409_0": "\\E2* ..^1. I think everything will be OK^1, Kris./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_48_0": "\\E0* .../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_49_0": "\\E1* Hey so..^1. are we seriously.../%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_57_0": "\\E0* NOT gonna talk about any of that?/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_58_0": "\\EC* That was god damn weird./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_65_0": "\\E0* Puppets..^1. strings..^1. hands.../",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_66_0": "\\E1* What the hell does any of that mean?/",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_67_0": "\\ED* And the way he just..^1. broke./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_74_0": "\\E6* I..^1. don't think it meant anything^1, Susie./",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_75_0": "\\E4* It seems like it was just a corrupted program./%",
|
||
"obj_ch2_sceneex3_slash_Step_0_gml_83_0": "\\EI* He turned into our ally^1, so let's just accept it./%",
|
||
"obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (You heard Alvin mumbling to himself as you walked away.)/",
|
||
"obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ..^1. were you proud of me^1, father...?/",
|
||
"obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* And..^1. is it right for this hammer to.../%",
|
||
"obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??^1? THAT'S what you're afraid of???/",
|
||
"obj_checker_animtest_slash_Step_0_gml_182_0": "* W..^1. Wow^1, purple girl^1!&* You aren't scared!?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally.../%",
|
||
"obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think./%",
|
||
"obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho..^1.&* Well STEP on my BOOTS./",
|
||
"obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ",
|
||
"obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can./",
|
||
"obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!&* What is it this time!?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho..^1.&* I'm simply warning you...!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_589_0": "* We..^1. We did it!?/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!^1! You clowns really ARE heroes!!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh...?/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie...?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You..^1. didn't actually help at all./",
|
||
"obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it./",
|
||
"obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle./",
|
||
"obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?&* Are you FOR REAL?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES^1. They're FOR terrorizing./",
|
||
"obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right!!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake.../%",
|
||
"obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes..^1. are also my enemy./",
|
||
"obj_checker_animtest_slash_Step_0_gml_711_0": "* .../",
|
||
"obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie..^1. Whether you like it or not.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero./",
|
||
"obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future./",
|
||
"obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start..^1. acting like one?/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_734_0": "* .../%",
|
||
"obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei^1.&* You got it^1.&* I'll change my ways./",
|
||
"obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore./%",
|
||
"obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly./",
|
||
"obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -/",
|
||
"obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never./",
|
||
"obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!^1! If you can even last that long!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her./",
|
||
"obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* .../",
|
||
"obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then.../",
|
||
"obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris?/",
|
||
"obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!/%",
|
||
"obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared!/",
|
||
"obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh..^1. What is it!?/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
|
||
"obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
|
||
"obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3&* That's better./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3&* It's being controlled into attacking...!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway...?)/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back^1.&* Its crown loosened a little./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back^1.&* Its crown loosened a little./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off.../",
|
||
"obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off.../",
|
||
"obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_339_0": "* .../%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris...?/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris!!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it!!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back^1.&* Its crown loosened!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back^1.&* Its crown loosened!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off.../",
|
||
"obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off.../",
|
||
"obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_454_0": "* .../%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
|
||
"obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ",
|
||
"obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww, what's your idea?/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm..^1. well..^1. how do I say this./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of..^1.&* Need you for this one./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!&* I'll help!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right?/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still./%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand.../%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand.../%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale./",
|
||
"obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head!/",
|
||
"obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!/%",
|
||
"obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
|
||
"obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
|
||
"obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
|
||
"obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
|
||
"obj_city_trashbag_slash_Other_10_gml_3_0": "* (It's a trashbag that looks like an eggplant.)/%",
|
||
"obj_city_trashbag_slash_Other_10_gml_7_0": "* (It's an eggplant that looks like a trashbag.)/%",
|
||
"obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if.../",
|
||
"obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?/%",
|
||
"obj_classscene_slash_Step_0_gml_113_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying?/",
|
||
"obj_classscene_slash_Step_0_gml_114_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!/",
|
||
"obj_classscene_slash_Step_0_gml_115_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if.../",
|
||
"obj_classscene_slash_Step_0_gml_116_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?/%",
|
||
"obj_classscene_slash_Step_0_gml_18_0": "\\E0* So^1, does everyone have a.../%",
|
||
"obj_classscene_slash_Step_0_gml_194_0": "* H..^1.&* Hi^1, SUSIE./%",
|
||
"obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm^1, Susie^1, you're with Kris!/",
|
||
"obj_classscene_slash_Step_0_gml_208_0": "* ... am I late?/",
|
||
"obj_classscene_slash_Step_0_gml_209_0": "* .../",
|
||
"obj_classscene_slash_Step_0_gml_210_0": "* ... great./%",
|
||
"obj_classscene_slash_Step_0_gml_211_0": "\\E6* Ummm^1, Susie^1, you're with Kris!/",
|
||
"obj_classscene_slash_Step_0_gml_213_0": "* .../",
|
||
"obj_classscene_slash_Step_0_gml_214_0": "* ... great./%",
|
||
"obj_classscene_slash_Step_0_gml_234_0": "\\E5* .../",
|
||
"obj_classscene_slash_Step_0_gml_235_0": "\\E6* N-now that everyone's here^1, I'll write the assignment!/%",
|
||
"obj_classscene_slash_Step_0_gml_267_0": "* .../%",
|
||
"obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../",
|
||
"obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to - %",
|
||
"obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
|
||
"obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* .../",
|
||
"obj_classscene_slash_Step_0_gml_303_0": "* ... whatever./%%",
|
||
"obj_classscene_slash_Step_0_gml_304_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
|
||
"obj_classscene_slash_Step_0_gml_305_0": "\\E7* Can you go get that for me...?/",
|
||
"obj_classscene_slash_Step_0_gml_306_0": "\\FS\\TS\\E0* .../",
|
||
"obj_classscene_slash_Step_0_gml_307_0": "* ... whatever./%%",
|
||
"obj_classscene_slash_Step_0_gml_323_0": "* H-how about this^1?&* If no one speaks up.../",
|
||
"obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!/%",
|
||
"obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?/",
|
||
"obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* .../",
|
||
"obj_classscene_slash_Step_0_gml_342_0": "* ... whatever./%%",
|
||
"obj_classscene_slash_Step_0_gml_343_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
|
||
"obj_classscene_slash_Step_0_gml_344_0": "\\E7* Why don't you go get it for me...?/",
|
||
"obj_classscene_slash_Step_0_gml_345_0": "\\FS\\TS\\E0* .../",
|
||
"obj_classscene_slash_Step_0_gml_346_0": "* ... whatever./%%",
|
||
"obj_classscene_slash_Step_0_gml_398_0": "\\E4* And K... Kris..^1.&* Can you go with her and make sure she.../",
|
||
"obj_classscene_slash_Step_0_gml_399_0": "\\E9* Um^1, actually gets it^1?&* And^1, um^1, stays out of trouble...?/",
|
||
"obj_classscene_slash_Step_0_gml_400_0": "\\E6* Thanks Kris^1!&* See you later!/%",
|
||
"obj_classscene_slash_Step_0_gml_493_0": "\\E0* Kris^1, there you are!/",
|
||
"obj_classscene_slash_Step_0_gml_494_0": "\\EA* (Even Susie showed up before you^1, eheh...)/%",
|
||
"obj_classscene_slash_Step_0_gml_500_0": "\\E3* (Kris^1! You're okay!!)/",
|
||
"obj_classscene_slash_Step_0_gml_501_0": "\\E9* (I was really worried after you disappeared yesterday...)/",
|
||
"obj_classscene_slash_Step_0_gml_502_0": "\\E0* (I guess we can talk about that after class.)/%",
|
||
"obj_classscene_slash_Step_0_gml_566_0": "\\E2* (Hey^1, Kris!)/",
|
||
"obj_classscene_slash_Step_0_gml_567_0": "\\E0* (..^1. if I knew you were gonna be late...)/",
|
||
"obj_classscene_slash_Step_0_gml_568_0": "\\E3* (I wouldna showed up on time.)/%",
|
||
"obj_classscene_slash_Step_0_gml_574_0": "\\E9* Susie^1, please don't kick your desk./",
|
||
"obj_classscene_slash_Step_0_gml_575_0": "\\E4* Treat school property^1, like you'd treat people./%",
|
||
"obj_classscene_slash_Step_0_gml_579_0": "\\E0* ..../",
|
||
"obj_classscene_slash_Step_0_gml_580_0": "\\E1* Okay./",
|
||
"obj_classscene_slash_Step_0_gml_581_0": "\\E2* Next time I'll aim for the vitals./%",
|
||
"obj_classscene_slash_Step_0_gml_602_0": "\\E9* Th..^1. That's not what I.../%",
|
||
"obj_classscene_slash_Step_0_gml_606_0": "\\E5* In any case^1, good morning^1, Class!/",
|
||
"obj_classscene_slash_Step_0_gml_607_0": "\\E7* We have a lot to go over today.../",
|
||
"obj_classscene_slash_Step_0_gml_608_0": "\\E6* First^1, we're starting the reading from page 142!/",
|
||
"obj_classscene_slash_Step_0_gml_609_0": "\\E4* Any..^1. any volunteers?/%",
|
||
"obj_classscene_slash_Step_0_gml_616_0": "\\E2* Umm^1, I..^1. I guess I could read the.../%",
|
||
"obj_classscene_slash_Step_0_gml_626_0": "\\E1* Ah^1, trouble yourself not^1, Noelle!/",
|
||
"obj_classscene_slash_Step_0_gml_627_0": "\\E2* I will valiantly take this blow of humiliation!!/",
|
||
"obj_classscene_slash_Step_0_gml_629_0": "\\E3* Umm^1, t-that's OK^1, I can.../%",
|
||
"obj_classscene_slash_Step_0_gml_643_0": "\\E0* A-HEM./",
|
||
"obj_classscene_slash_Step_0_gml_644_0": "\\E1* \\\"Page 142.\\\"/",
|
||
"obj_classscene_slash_Step_0_gml_645_0": "\\E3* \\\"It was the best of times^1, it was the worst of times^1,\\\"/",
|
||
"obj_classscene_slash_Step_0_gml_646_0": "\\E4* \\\"Times-a pretty good. Times-a pretty bad.\\\"/",
|
||
"obj_classscene_slash_Step_0_gml_647_0": "\\E2* \\\"Mediocre times. Iffy times. So-so times...\\\"/%",
|
||
"obj_classscene_slash_Step_0_gml_64_0": "\\E3* Oh... K-Kris...^1!&* We thought you weren't coming today!/",
|
||
"obj_classscene_slash_Step_0_gml_653_0": "* Listening to this^1, your eyes began to close automatically.../%",
|
||
"obj_classscene_slash_Step_0_gml_65_0": "\\E0* We're doing group projects this month.../",
|
||
"obj_classscene_slash_Step_0_gml_66_0": "\\E6* Uhhhh..^1. so^1, walk around and find a partner^1, ok?/%",
|
||
"obj_classscene_slash_Step_0_gml_715_0": "\\E7* Have a nice day^1, everyone!/",
|
||
"obj_classscene_slash_Step_0_gml_716_0": "\\E9* And P-PLEASE^1! Remember your group projects!/%",
|
||
"obj_classscene_slash_Step_0_gml_739_0": "\\E1* Oh^1, um..^1. Kris? Are..^1. you okay?/",
|
||
"obj_classscene_slash_Step_0_gml_740_0": "\\E5* You were^1, um^1, s-sleeping all class.../",
|
||
"obj_classscene_slash_Step_0_gml_741_0": "\\E0* D-don't worry^1! I'm not mad^1! J..^1. just concerned!/",
|
||
"obj_classscene_slash_Step_0_gml_742_0": "\\EA* (Usually you only sleep through the start.)/",
|
||
"obj_classscene_slash_Step_0_gml_747_0": "\\E3* ... Kris..^1. Where did you and Susie go yesterday?/",
|
||
"obj_classscene_slash_Step_0_gml_748_0": "\\E3* .../",
|
||
"obj_classscene_slash_Step_0_gml_749_0": "\\EA* .../",
|
||
"obj_classscene_slash_Step_0_gml_750_0": "\\E5* Um^1, if you don't want to tell me^1, that's okay./",
|
||
"obj_classscene_slash_Step_0_gml_751_0": "\\E9* I was just really..^1. worried about you./",
|
||
"obj_classscene_slash_Step_0_gml_752_0": "\\E6* If... If Susie causes you any trouble^1, then.../",
|
||
"obj_classscene_slash_Step_0_gml_753_0": "\\E8* Okay^1, I..^1. I can't really do anything. Eheh./",
|
||
"obj_classscene_slash_Step_0_gml_754_0": "\\E0* But... I'm looking out for you^1, okay?/%",
|
||
"obj_classscene_slash_Step_0_gml_758_0": "\\E0* Good luck and rest well tonight^1, okay?/%",
|
||
"obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_100_0": "...&Sure,&I guess.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!&Mouse and&keyboard!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!&Me too!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me...&Uh, sure!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,&you idiot!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!&They'll make&fun of us!!!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he&MADE that!?&So caring!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute!&I want it!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit...&childish?)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!&Die!&Die!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that&one's MINE!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr. Fluffy?",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?&I am!!!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?&It's just&awful!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!&My favorite&food!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!&I love you&two!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!&They can&all die!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That&boy is ever&so cute!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!&I want to&pet him!",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???&... err,&sure.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!&I want a&sweet boy.",
|
||
"obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE, like&me!",
|
||
"obj_clubsenemy_slash_Create_0_gml_100_0": "Guns",
|
||
"obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating",
|
||
"obj_clubsenemy_slash_Create_0_gml_102_0": "Dice",
|
||
"obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker",
|
||
"obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover",
|
||
"obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage",
|
||
"obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday",
|
||
"obj_clubsenemy_slash_Create_0_gml_107_0": "Crime",
|
||
"obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys",
|
||
"obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy",
|
||
"obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday",
|
||
"obj_clubsenemy_slash_Create_0_gml_72_0": "Sports",
|
||
"obj_clubsenemy_slash_Create_0_gml_73_0": "Family",
|
||
"obj_clubsenemy_slash_Create_0_gml_74_0": "Hole",
|
||
"obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls",
|
||
"obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle",
|
||
"obj_clubsenemy_slash_Create_0_gml_77_0": "Party",
|
||
"obj_clubsenemy_slash_Create_0_gml_78_0": "Dance",
|
||
"obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed",
|
||
"obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree",
|
||
"obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich",
|
||
"obj_clubsenemy_slash_Create_0_gml_82_0": "Tree",
|
||
"obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise",
|
||
"obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper",
|
||
"obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos",
|
||
"obj_clubsenemy_slash_Create_0_gml_94_0": "Clown",
|
||
"obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour",
|
||
"obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo",
|
||
"obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck",
|
||
"obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble",
|
||
"obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash",
|
||
"obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)",
|
||
"obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ",
|
||
"obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.",
|
||
"obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
|
||
"obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.",
|
||
"obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.",
|
||
"obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.",
|
||
"obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.",
|
||
"obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.",
|
||
"obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.",
|
||
"obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.",
|
||
"obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.",
|
||
"obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.",
|
||
"obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth",
|
||
"obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth",
|
||
"obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
|
||
"obj_clubsenemy_slash_Step_0_gml_19_0": "Please&ignore&them.",
|
||
"obj_clubsenemy_slash_Step_0_gml_20_0": "This&time you&die!",
|
||
"obj_clubsenemy_slash_Step_0_gml_21_0": "Please&ignore&them.",
|
||
"obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!&Hmm hmm~&/%",
|
||
"obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)",
|
||
"obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry&about&this...",
|
||
"obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW&NOTHING,&IDIOT!",
|
||
"obj_clubsenemy_slash_Step_0_gml_286_0": "\\m1*\t\tTime's up!&\\m2\tTOO SLOW!&\\m3\t(Sorry...)/%",
|
||
"obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry&about&this...",
|
||
"obj_clubsenemy_slash_Step_0_gml_293_0": "\\m1*\t\tThat's right^2!&\\m2\tNot bad^2!&\\m3\t(It's OK...^2)/%",
|
||
"obj_clubsenemy_slash_Step_0_gml_296_0_b": "\\m1*\t\tNo thanks!&\\m2\tWRONG!&\\m3\t(Is it that bad?)/%",
|
||
"obj_clubsenemy_slash_Step_0_gml_33_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_slash_Step_0_gml_34_0": "What?&It's just&awful!",
|
||
"obj_clubsenemy_slash_Step_0_gml_35_0": "Please&stop, you&two...",
|
||
"obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!/%",
|
||
"obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!/%",
|
||
"obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "\\EE* KRIS!!!!!!!!!!!!!&!!!!!!!!!!!!/%",
|
||
"obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[Left / Right]",
|
||
"obj_controller_city_mice2_slash_Draw_0_gml_29_0": "Rotate",
|
||
"obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[Down]",
|
||
"obj_controller_city_mice2_slash_Draw_0_gml_33_0": "Mice",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_134_0": "\\E0* Kris^1! You did it^1! We should be able to.../%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_197_0": "\\E2* ..^1. huh?/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_198_0": "\\E1* The forcefield's still up./%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_25_0": "\\E1* Looks like another electric wall./%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_277_0": "\\E3* D-did we miss something? H-hello?/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_316_0": "\\E8* Kris^1, wait a second!/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_32_0": "\\E5* Huh? This hole has a switch inside of it.../",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_33_0": "\\E4* Maybe we could try to put something inside...?/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_380_0": "\\E8* Kris^1, I can't believe you made those mice--/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_39_0": "\\E0* What do you think^1, Kris?/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_420_0": "\\E3* Huh?/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_434_0": "\\E2* I..^1. I guess landing on the switch turned off the forcefield.../%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_452_0": "\\E2* Th..^1. there^1, looks like I..^1. I did it?/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_453_0": "\\Ee* (I just..^1. listened to Kris's command.)/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_454_0": "\\EW* (And somehow^1, before I knew it...)/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_455_0": "\\EZ* (The puzzle was finished.)/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_456_0": "\\Ee* (What was I thinking^1? Kris wasn't trying to hurt me...)/",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_457_0": "\\E4* Let's go^1, Kris./%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "\\Ed* (They were just making me stronger.)/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_500_0": "\\E2* I..^1. I wish they wouldn't jump out at me like that!/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_546_0": "\\E3* (How many more times am I gonna get hit by mice...?)/%",
|
||
"obj_controller_city_mice2_slash_Step_0_gml_67_0": "\\E8* Kris^1, wait a second!/%",
|
||
"obj_controller_city_mice3_slash_Draw_0_gml_18_0": "ILOVEMOUSE",
|
||
"obj_controller_city_mice3_slash_Draw_0_gml_20_0": "ILUVNEZUMI",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_129_0": "\\E5* Hmm..^1. the switch didn't seem to work?/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_168_0": "\\EE* Kris!^1! The platform's falling!^1! H-help me!!/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_208_0": "\\EE* KRIS!!!!!!!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_209_0": "\\E8* Gosh^1, you're lucky Dess isn't here!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_210_0": "\\E8* Otherwise YOU'D be facedown in a mousepile!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_211_0": "\\E8* .../",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_212_0": "\\E6* S..^1. sorry^1, I didn't mean to get so mad./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_213_0": "\\E0* Sure..^1. okay^1, we can try again./%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_230_0": "\\E8* Kris!^1! What are you doing!^1! You made me --/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_249_0": "\\E3* H..^1. huh?/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_270_0": "\\E6* S-sorry^1, Kris^1, you just saved me^1, didn't you...?/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_292_0": "\\EE* Th..^1. this one's falling^1, too!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_293_0": "\\E8* Kris^1, whatever you just did^1, keep doing it!!/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_419_0": "\\EN* What./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_420_0": "\\EN* How did you.../%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_445_0": "\\EC* HOW DID YOU SOLVE THAT??/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_466_0": "\\ED* Even a broken clock is right once a day./%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_487_0": "\\E9* And Kris^1, if anyone asks.../%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_49_0": "\\E1* It's a dead end...?/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_500_0": "\\ED* I solved the puzzle!!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_501_0": "\\EC* It's not fair for YOU to get extra credit for a fluke!!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_502_0": "\\ED* Get it!? Let NO ONE think otherwise^1! ESPECIALLY Susie!/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_503_0": "\\EC* You KNOW she'd just..^1. lord it over me!/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_53_0": "\\E2* I'll..^1. go ahead and do the puzzle!/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_631_0": "\\E2* Gosh./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_632_0": "\\E3* ..^1. Y'know^1, I don't think I'm afraid of mice anymore./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_633_0": "\\E6* Actually^1, I think they might be kind of..^1. cute?/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_634_0": "\\E8* Anyways^1, let's keep going./%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle is now immune to mice.)/%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* Isn't it a good thing?/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* I'm solving things by myself. Taking new things for myself. Defeating enemies by myself./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* And every time I do it.../",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_77_0": "* I'm getting stronger./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ..^1. what did I do when we got that ring? ..^1. when I solved that puzzle?/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ..^1. It..^1. It doesn't matter. It doesn't matter if I can't remember./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_80_0": "* It doesn't matter if the battles are blurring together./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_81_0": "* If Kris tells me to do it.../",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_82_0": "* I can do things I could never do before./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_83_0": "* Isn't it a good thing?/",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ... I'm getting stronger./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_85_0": "* .../",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_86_0": "* As long as I..^1. just do what they say./",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_87_0": "* As long as I.../%",
|
||
"obj_controller_city_mice3_slash_Step_0_gml_88_0": "\\E4* All finished^1, Kris^1. Should we find some more enemies?/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_19_0": "\\E1* Welcome To My Extravagant Dining Bonanza/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_210_0": "\\EL* All the platters got mixed up again!?/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_217_0": "\\EK* Hey^1, Kris^1, isn't there something else we can do!?/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_246_0": "\\E6* Hey^1, there's something under this one!/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_539_0": "\\EJ* There's the key!!^1! Now we just have to--/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_603_0": "\\EL* It BROKE IT?!/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_72_0": "\\ED* Only One Of These Delicious Platters Has The Key/",
|
||
"obj_controller_dining3_slash_Step_0_gml_73_0": "\\E1* I Am Sure Searching Will Be An Addicting Game of Chance/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_82_0": "\\EH* H-how the hell are we gonna search all these!?/%",
|
||
"obj_controller_dining3_slash_Step_0_gml_98_0": "\\E1* ERROR: Results: Key Not Found/",
|
||
"obj_controller_dining3_slash_Step_0_gml_99_0": "\\EN* Did You Mean: Give Up?/%",
|
||
"obj_controller_dininghall_slash_Step_0_gml_146_0": "\\E9* Hahah^1, was that awesome or what?!/",
|
||
"obj_controller_dininghall_slash_Step_0_gml_149_0": "\\EK* Umm^1, maybe minus the blatant destruction.../%",
|
||
"obj_controller_dininghall_slash_Step_0_gml_160_0": "\\E2* Let's go^1, Kris^1! We're almost at the third floor!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "\\E0* Kris^1, you keep standing on this one!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "\\E0* OK^1, now you come over here!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "\\E8* Kris^1! Get back here!!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "\\E4* Nice teamwork!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "\\E8* (This is reminding me of our group projects...)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "\\E8* .../%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "\\EE* A--aahhh!!/",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "\\E8* K..^1. Kris^1! C'mon^1, you..^1. you know that isn't very nice!/",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "\\E8* (I was almost roast deer for a second there...)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "\\E8* Alright^1, now it's your turn!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "\\E8* Kris^1! Get back here!!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "\\E8* Kris^1! Get back here!!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "\\E8* Fahahaha^1! How'd you like that!?/",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "\\E8* You should have seen the look on your face!!/",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "\\E2* (Hey^1, why do they look so hurt...? Gosh...)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "\\E1* Hmm^1, looks like you need to hold it down./%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "\\E8* Kris^1! Get back here!!/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "\\E1* When you step off the switch^1, the lightning comes back.../",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "\\E5* .../",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "\\E4* How about..^1. I hold it down^1, and you go across?/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (Shouldn't leave now.)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (Shouldn't leave now.)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (Shouldn't leave now.)/%",
|
||
"obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "\\E8* N..^1. Nice teamwork!/%",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "\\E2* K-Kris^1! If the mice hit a wall^1, they'll come over here.../",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "\\E4* (Try using those blocks to get them into the hole?)/%",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "\\EE* K-Kris!!/",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "\\E8* Gosh^1, you did that on purpose^1, didn't you!?/",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "\\E3* (It's like when they swapped my eggnog with mayo...)/%",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "\\E2* .../%",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "\\E4* L-looks like that took care of it.../%",
|
||
"obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "\\E8* W-well^1, hopefully that won't happen again!/%",
|
||
"obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* Sounded like a forcefield deactivating./%",
|
||
"obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "* .../",
|
||
"obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* I suppose we'll just have to let it go this once./%",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "\\E1* I See You Have: Escaped From Your Room Units/%",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "\\EC* Who Can Blame You For Wanting To See My Glorious Mansion/",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "\\ED* You Won't Want To Take Your Eyes Off This Beautiful Art/",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "\\E5* We're not here to look at your stupid pictures!/",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "\\ED* Oh It Was Not A Recommendation/",
|
||
"obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "\\EN* I Was Just Warning You LMAO/%",
|
||
"obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* Heh^1, not bad^1, Kris!/%",
|
||
"obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "POTTERY NOT RESPECTED",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* Now I Know You Are All Loving My Mansion/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* But We Have A Few Rules Around Here You Have To Follow/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* One Wipe Your Shoes/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* Two Have Fun/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* Three Respect The Pottery/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* Four Have Fun/",
|
||
"obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* Five List Entry Duplication Error/%",
|
||
"obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "\\E2* Kris, I think you should handle this puzzle!/%",
|
||
"obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "\\EQ* Um..^1. Kris?/",
|
||
"obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "\\EJ* Maybe you can press the same key more than once?/%",
|
||
"obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "\\E0* Wait, is this another puzzle? You do it./%",
|
||
"obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (Looks like the hand is out of the way now...)/%",
|
||
"obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer Testing-",
|
||
"obj_credits_2_slash_Draw_0_gml_18_0": "-Trailers & All Video Editing-",
|
||
"obj_credits_2_slash_Step_0_gml_109_0": "-Guest Character Design-",
|
||
"obj_credits_2_slash_Step_0_gml_110_0": "(Poppup, Ambyu-Lance, Hacker, etc.)",
|
||
"obj_credits_2_slash_Step_0_gml_112_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_113_0": "-Guest Character Design-",
|
||
"obj_credits_2_slash_Step_0_gml_114_0": "(Sweet, Cap'n, K_K)",
|
||
"obj_credits_2_slash_Step_0_gml_115_0": "(Tasque Manager)",
|
||
"obj_credits_2_slash_Step_0_gml_131_0": "-Pixel Art Assistance-",
|
||
"obj_credits_2_slash_Step_0_gml_137_0": "-Development Tools (Cool)-",
|
||
"obj_credits_2_slash_Step_0_gml_151_0": "-Programming Assistance-",
|
||
"obj_credits_2_slash_Step_0_gml_155_0": "-Cutscene Assistance-",
|
||
"obj_credits_2_slash_Step_0_gml_156_0": "Tcheska Lynn B (chess)",
|
||
"obj_credits_2_slash_Step_0_gml_157_0": "Chelsea Saunders (pixelatedcrown)",
|
||
"obj_credits_2_slash_Step_0_gml_171_0": "-Music Assistance-",
|
||
"obj_credits_2_slash_Step_0_gml_175_0": "-UT Character Design-",
|
||
"obj_credits_2_slash_Step_0_gml_176_0": "Betty Kwong (Temmie)",
|
||
"obj_credits_2_slash_Step_0_gml_177_0": "(オワライチョウ/モンスターの子)",
|
||
"obj_credits_2_slash_Step_0_gml_191_0": "-Japanese Localization-",
|
||
"obj_credits_2_slash_Step_0_gml_192_0": "8-4 Ltd.",
|
||
"obj_credits_2_slash_Step_0_gml_194_0": "-Translator-",
|
||
"obj_credits_2_slash_Step_0_gml_211_0": "-Localization Producers-",
|
||
"obj_credits_2_slash_Step_0_gml_215_0": "-Localization Support-",
|
||
"obj_credits_2_slash_Step_0_gml_231_0": "-Platform Programming-",
|
||
"obj_credits_2_slash_Step_0_gml_234_0": "-Programming Support-",
|
||
"obj_credits_2_slash_Step_0_gml_236_0": "-Japanese Graphics-",
|
||
"obj_credits_2_slash_Step_0_gml_251_0": "-QA-",
|
||
"obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co., Ltd.",
|
||
"obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA Project Manager]",
|
||
"obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA Lead]",
|
||
"obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA Assistant Lead]",
|
||
"obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [Sales Dept]",
|
||
"obj_credits_2_slash_Step_0_gml_271_0": "-Super Testers-",
|
||
"obj_credits_2_slash_Step_0_gml_275_0": "-Website-",
|
||
"obj_credits_2_slash_Step_0_gml_27_0": "-Main Artist-",
|
||
"obj_credits_2_slash_Step_0_gml_28_0": "-Main Animator-",
|
||
"obj_credits_2_slash_Step_0_gml_314_0": "-Special Thanks-",
|
||
"obj_credits_2_slash_Step_0_gml_318_0": "All 8-4 & Fangamer Staff",
|
||
"obj_credits_2_slash_Step_0_gml_339_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_340_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_341_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_344_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_345_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_346_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_42_0": "-Main Team-",
|
||
"obj_credits_2_slash_Step_0_gml_68_0": "-BG Concept Art-",
|
||
"obj_credits_2_slash_Step_0_gml_69_0": "(Cyber Field, City, Mansion)",
|
||
"obj_credits_2_slash_Step_0_gml_72_0": "-Dark World Costume Design-",
|
||
"obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris, Susie]",
|
||
"obj_credits_2_slash_Step_0_gml_74_0": "Tcheska Lynn B (chess) [Berdly]",
|
||
"obj_credits_2_slash_Step_0_gml_88_0": "-Guest Character Design-",
|
||
"obj_credits_2_slash_Step_0_gml_89_0": "(Lancer, Rudinn, Hathy)",
|
||
"obj_credits_2_slash_Step_0_gml_90_0": "(Clover, King, Jevil)",
|
||
"obj_credits_2_slash_Step_0_gml_92_0": " ",
|
||
"obj_credits_2_slash_Step_0_gml_93_0": "-Singing This Song-",
|
||
"obj_credits_2_slash_Step_0_gml_95_0": " ",
|
||
"obj_credits_slash_Step_0_gml_103_0": "Programming Help",
|
||
"obj_credits_slash_Step_0_gml_106_0": "Character Design Assistance",
|
||
"obj_credits_slash_Step_0_gml_119_0_b": "Cutscene Assistance",
|
||
"obj_credits_slash_Step_0_gml_123_0_b": "Shop and BG Pixel Assistance",
|
||
"obj_credits_slash_Step_0_gml_142_0": "Music Assistance",
|
||
"obj_credits_slash_Step_0_gml_146_0": "Fireworks Effect",
|
||
"obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
|
||
"obj_credits_slash_Step_0_gml_153_0": "Chess (Support)",
|
||
"obj_credits_slash_Step_0_gml_155_0": "\\\"Temmie\\\" Character Design",
|
||
"obj_credits_slash_Step_0_gml_156_0": "Betty Kwong",
|
||
"obj_credits_slash_Step_0_gml_177_0": "Testers",
|
||
"obj_credits_slash_Step_0_gml_191_0": "To be continued",
|
||
"obj_credits_slash_Step_0_gml_192_0": "in Chapter 3",
|
||
"obj_credits_slash_Step_0_gml_192_0_b": "Website",
|
||
"obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
|
||
"obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
|
||
"obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
|
||
"obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, & Cleanup",
|
||
"obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
|
||
"obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)",
|
||
"obj_credits_slash_Step_0_gml_52_0": "Main Team",
|
||
"obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
|
||
"obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
|
||
"obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
|
||
"obj_credits_slash_Step_0_gml_80_0": "Area Concept Art",
|
||
"obj_credits_slash_Step_0_gml_81_0": "Dark World Costume Design",
|
||
"obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
|
||
"obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.",
|
||
"obj_credits_slash_Step_0_gml_98_0": "Translator",
|
||
"obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
|
||
"obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1 step:~2",
|
||
"obj_cutscene_test_slash_Step_0_gml_107_0": "\\E1* Who says I'm Lancer?/",
|
||
"obj_cutscene_test_slash_Step_0_gml_109_0": "\\E0* Of course you're Lancer.../",
|
||
"obj_cutscene_test_slash_Step_0_gml_111_0": "\\E3* ..^1. then who's that?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_139_0": "\\E1* Hoho!/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_145_0": "\\E0* Alright^1, are you Lancer then!?/",
|
||
"obj_cutscene_test_slash_Step_0_gml_147_0": "\\E8* Yes I am!/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_156_0": "\\EL* Which one of you said that!?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_174_0": "\\E1* I did!/",
|
||
"obj_cutscene_test_slash_Step_0_gml_176_0": "\\E4* That's it^1, I'm taking a closer look!/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_209_0": "\\E0* Umm^1, so what did you figure out?/",
|
||
"obj_cutscene_test_slash_Step_0_gml_211_0": "\\E3* Uhhh.../%",
|
||
"obj_cutscene_test_slash_Step_0_gml_220_0": "\\E9* I'll just be friends with both of them!/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_231_0": "\\E2* That's the attitude!/",
|
||
"obj_cutscene_test_slash_Step_0_gml_233_0": "\\E1* Hohoho^1! Yeah^1, it is!/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_259_0": "\\ER* What the!?/",
|
||
"obj_cutscene_test_slash_Step_0_gml_260_0": "\\EZ* L-Lancer!?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_274_0": "\\E2* That was the fake one./",
|
||
"obj_cutscene_test_slash_Step_0_gml_276_0": "\\E2* Oh^1, okay./%",
|
||
"obj_cutscene_test_slash_Step_0_gml_51_0": "\\E7* Hey^1, is that...\u0016 Lancer!?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_78_0": "\\E2* What are you up to^1, buddy?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_87_0": "\\E1* Lancer?/%",
|
||
"obj_cutscene_test_slash_Step_0_gml_96_0": "\\E2* Ho ho ho!!^1! Susie!!!/%",
|
||
"obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (And found $~1!)/",
|
||
"obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (And found a ~1!)/",
|
||
"obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (And found trash!)/%",
|
||
"obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (You dug through the trash...)/",
|
||
"obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic",
|
||
"obj_darkcontroller_slash_Create_0_gml_153_1": "Simple",
|
||
"obj_darkcontroller_slash_Create_0_gml_153_2": "None",
|
||
"obj_darkcontroller_slash_Draw_0_gml_112_0": "Border",
|
||
"obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
|
||
"obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
|
||
"obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
|
||
"obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
|
||
"obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
|
||
"obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
|
||
"obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
|
||
"obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
|
||
"obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
|
||
"obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
|
||
"obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
|
||
"obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
|
||
"obj_darkcontroller_slash_Draw_0_gml_147_0": "Button",
|
||
"obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
|
||
"obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
|
||
"obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
|
||
"obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human#Body contains a#human SOUL.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader#Commands the party#with various ACTs.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector#Inspects all beds#inexplicably.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl#Won't do anything#but fight.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight#Does damage using#dark energy.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince#Dark-World being.#Has no subjects.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 Leader#Commands the party#with various ACTs.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 Tactician#Commands the party#by ACTs. Sometimes.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 Bed Inspector#Inspects all beds#inexplicably.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince#Deals damage with#his rugged scarf.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 Moss Finder#Basic moss-finding#abilities.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 Leader#Commands.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince#Weak, but has nice#healing powers.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
|
||
"obj_darkcontroller_slash_Draw_0_gml_311_0": "Purple ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_312_0": "Yes",
|
||
"obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 Dark Knight#Does damage using#dark energy.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 Healing Master#Can use ultimate#healing. (Losers!)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 Moss Enjoyer#Supports those#that find moss.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness",
|
||
"obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness",
|
||
"obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 Dark Prince#Dark-World being.#Has friends now.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 Hug Prince#Receives and#gives many hugs.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 Pose Prince#Poses for photos#at times.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 Rude Prince#Friends with a#rude gesturer.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 Blank Prince#Doesn't even#have a photo.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_362_0": "Sweetness ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster#Might be able to#use some cool moves.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer#Freezes the enemy.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer#Receives pain to#become stronger.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral#Neither chaotic nor#lawful to moss.",
|
||
"obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness",
|
||
"obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_585_0": "---------",
|
||
"obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ",
|
||
"obj_darkcontroller_slash_Draw_0_gml_609_0": "---------",
|
||
"obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
|
||
"obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)",
|
||
"obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
|
||
"obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
|
||
"obj_darkcontroller_slash_Draw_0_gml_837_0": "USE",
|
||
"obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS",
|
||
"obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF",
|
||
"obj_darkcontroller_slash_Draw_0_gml_83_1": "ON",
|
||
"obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY",
|
||
"obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF",
|
||
"obj_darkcontroller_slash_Draw_0_gml_84_1": "ON",
|
||
"obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
|
||
"obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF",
|
||
"obj_darkcontroller_slash_Draw_0_gml_87_1": "ON",
|
||
"obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
|
||
"obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
|
||
"obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
|
||
"obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
|
||
"obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the#~1?",
|
||
"obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
|
||
"obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
|
||
"obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.^1)&* (Its pages scatter in the wind.)/",
|
||
"obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.^1)&* (Its pages scatter in the wind.)/",
|
||
"obj_darkcontroller_slash_Step_0_gml_143_0": "* ............../",
|
||
"obj_darkcontroller_slash_Step_0_gml_144_0": "\\E5* Umm..^1.&* Th-that's OK^1, Kris^1!&* I can always.../",
|
||
"obj_darkcontroller_slash_Step_0_gml_145_0": "\\E6* I'll just make a better one next time!/%",
|
||
"obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)/",
|
||
"obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey^1, Kris^1.&* What are you doing...?/",
|
||
"obj_darkcontroller_slash_Step_0_gml_156_0": "\\E3* Oh no^1!&* Is that the manual?/",
|
||
"obj_darkcontroller_slash_Step_0_gml_157_0": "\\E1* Looks like you accidentallly dropped it.../",
|
||
"obj_darkcontroller_slash_Step_0_gml_158_0": "\\E8* Here you go^1, Kris^1!&* You don't wanna lose that!/",
|
||
"obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.^1)&* (Again.)/%",
|
||
"obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!&* If you're gonna be a WIMP^1, then I'll.../%",
|
||
"obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!/%",
|
||
"obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting.../",
|
||
"obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now./%",
|
||
"obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh?/%",
|
||
"obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet^1.&* Too bad.../",
|
||
"obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun./%",
|
||
"obj_darkdoor_slash_Step_0_gml_252_0": "* .../%",
|
||
"obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go./",
|
||
"obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* .../",
|
||
"obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess./%",
|
||
"obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* .../",
|
||
"obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* .../",
|
||
"obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?/%",
|
||
"obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?/%",
|
||
"obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* .../",
|
||
"obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or.../",
|
||
"obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?/%",
|
||
"obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?&* Are you gonna go in or what?/%",
|
||
"obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working./%",
|
||
"obj_debug_choicer_slash_Draw_0_gml_105_0": "\\C4 ",
|
||
"obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info",
|
||
"obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2",
|
||
"obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible",
|
||
"obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative",
|
||
"obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1",
|
||
"obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!",
|
||
"obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up!^1&* The enemy became TIRED!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_19_0": "\\M2Boss^1! Don't listen to&that^1! That's the wrong&ACT!^1! The wrong ACT!^1!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh, boss,&you're sparing&me!?/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it, Boss!^1&If you can manage to SPARE enemies right away.../",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go&a lot faster!&That's all!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT&and SPARE on&the same turn!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's&ACT will give an&enemy 100`% mercy.../",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on&the same turn&with Susie&or Ralsei!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_44_0": "\\M2Ah!! It's my&~1 o'clock shadow!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_51_0": "\\M1* Jigsaw Joe's stubble regrew!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss^1!&You gotta ACT&and SPARE on&the same turn!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_63_0": "\\M2WAIT A SECOND!!!^1&I got something else&to remind you of!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_64_0": "\\M0Boss!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the&same with making&an enemy TIRED!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT&will make an&enemy TIRED.../",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY&right away!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY&right away!/",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course, PACIFY is MAGIC,&so you'll need TP./",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn&DEFENDING to gain TP&if you have to, boss!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_79_0": "",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee^1! Jigsaw Joe stopped being TIRED!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss^1! If you don't&have the TP to use&PACIFY^1, DEFENDing&will give you TP!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss^1! You're putting me&to SLEEP^1! I mean, you&AREN'T^1! Make me TIRED&and PACIFY me, boss!/%",
|
||
"obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!/%",
|
||
"obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!/%",
|
||
"obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!",
|
||
"obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?",
|
||
"obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!/%",
|
||
"obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
|
||
"obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!&* You sure are good at defending!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though, so...&* No need to defend!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm..^1.&* Kris?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* .../%",
|
||
"obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!&* Now that you've gathered TP -/",
|
||
"obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
|
||
"obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now./",
|
||
"obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens./",
|
||
"obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris...!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue..^1. after this tutorial./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you..^1. know what a \\cYSPELL\\cW is?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing^1! Through this^1, even the most violent enemies.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW &(\\I4 ) command^1, you can win!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing^1! Through this^1, even the most violent enemies.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW &(\\I4 ) command^1, you can win!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right...?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING,/",
|
||
"obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see..^1. Then^1, perhaps we can just end here./",
|
||
"obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!&* That'd be the end in a real battle!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!&* That was an amazing attack!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing ",
|
||
"obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!&* You did it!!!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)/",
|
||
"obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1 )/",
|
||
"obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next!)/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
|
||
"obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
|
||
"obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
|
||
"obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris..^1. H-How do I put this...?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris^1, are you trying to say something?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris..^1. I..^1. um^1, I think I understand./",
|
||
"obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well^1, if..^1. during our adventure,/",
|
||
"obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me^1, that's OK^1, too!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press ",
|
||
"obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press ",
|
||
"obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm..^1. you can press ",
|
||
"obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris..^1.&* Please try to press ",
|
||
"obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?&* They're like messed-up squares?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* .../%",
|
||
"obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
|
||
"obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
|
||
"obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* .../",
|
||
"obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today./",
|
||
"obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate./",
|
||
"obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
|
||
"obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
|
||
"obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!& (\\I0 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!& (\\I1 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!& (\\I2 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!& (\\I3 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!& (\\I4 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!&* You're a natural!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0 )./",
|
||
"obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!& (\\I0 )",
|
||
"obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./",
|
||
"obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!&* Just one hug is enough^1, though!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...^1? Kris^1, you'd rather hug it out than fight?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* .../",
|
||
"obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )/",
|
||
"obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 )^1, and the enemy's attack will hurt you less.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
|
||
"obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
|
||
"obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them./",
|
||
"obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW./",
|
||
"obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4 ) it!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI./%",
|
||
"obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_846_0": "* K..^1. Kris!?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_850_0": "* K..^1. Kris!?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing./",
|
||
"obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but.../%",
|
||
"obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out,)/",
|
||
"obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha!/%",
|
||
"obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* .../%",
|
||
"obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?/",
|
||
"obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!/",
|
||
"obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL..^1. your COMPASSION.../",
|
||
"obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world./",
|
||
"obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP./",
|
||
"obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle./",
|
||
"obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack./",
|
||
"obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?&* Let's try dodging!/%",
|
||
"obj_dw_leave_slash_Step_0_gml_71_0": "\\EN* Come back when you've finished your homework!/",
|
||
"obj_dw_leave_slash_Step_0_gml_73_0": "\\EK* (What's the point of having a room if you can't slack off in it?)/%",
|
||
"obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (The mice found $20.)&* (You didn't get any.)/%",
|
||
"obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (The mice found $1.)&* (You didn't get any.)/%",
|
||
"obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)/%",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(Powerless!?)",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "SIMPLETON?",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "... H-huh? Berdly?",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY??? BERDLY KNOWS???",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "...",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "Berdly...",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "WHY THAT!?",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "\\E5* Ahh^1, Kris. Stuck on this puzzle^1, I see?/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "\\E7* I thought I heard Noelle calling for help^1, but.../",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "\\EE* I get what that sound was now. Kris./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "\\E7* Your brain must be crying./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "\\E0* Poor^1, sweet^1, Noelle. Where could she be now./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "\\EG* Stuck on a puzzle just like this one^1, no doubt./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "\\EH* If only I was there to do it for her./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "\\E8* She's but a powerless doe without my help...\\f2 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "\\E1* Though being alone might be better than being with you!/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "\\E7* Kris^1, you would only get in the way!/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "\\EI* After all^1, you can't understand Noelle like I can./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "\\E4* Yes^1, you may have been her lifelong neighbor. But./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "\\EJ* I am a maestro of emotional intelligence./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "\\E7* I can read her feelings like a strategy guide./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "\\EC* Which^1, I have NEVER needed by the way!/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "\\EE* You may see her as the simpleton girl next door.\\f4 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "\\EI* But the reality. Is that she is./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "\\EG* A lovestruck girl with her heart on her sleeve.\\f5 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "\\E3* And..^1. Kris..^1. The target of her affection.../",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "\\EI* May be surprising to you.\\f6 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "\\E8* It's..^1. Truly sad. Such love..^1. May never fruit.\\f7 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "\\E9* But still^1, I have to support her^1, Kris./",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "\\E5* She's my friend.\\f8 ^1/",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "\\EE* Also^1, my only worthy opponent at racing games.\\f9 ^1/%",
|
||
"obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "\\E8* (Is that really what you're gonna end it on!?)/%",
|
||
"obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town./",
|
||
"obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1/",
|
||
"obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny./%",
|
||
"obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2/",
|
||
"obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3/",
|
||
"obj_example_cutscene_slash_Step_0_gml_55_0": "\\E3* ..^1. Man^1, it got late^1, didn't it...?/%",
|
||
"obj_example_cutscene_slash_Step_0_gml_60_0": "\\E0* Well. Guess you should go home^1, huh?/%",
|
||
"obj_example_cutscene_slash_Step_0_gml_64_0": "\\EQ* Alright^1, you don't have to say it./%",
|
||
"obj_example_cutscene_slash_Step_0_gml_68_0": "\\E2* Don't wanna walk home by yourself^1, huh?/%",
|
||
"obj_example_cutscene_slash_Step_0_gml_72_0": "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%",
|
||
"obj_example_cutscene_slash_Step_0_gml_76_0": "\\E9* Let's go./%",
|
||
"obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home/%",
|
||
"obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* LET ME SAY/",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* LET ME SAY [Thanks ]/",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO./",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* AND NOW IT'S MY [Mansion]^1! MY [City]^1! MY [World]!/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* SO WHY ARE YOU [Stealing] THE [Fountain]!?/",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* TO [$!$!] ME OVER RIGHT AT THE [Good part]!? WHAT ARE YOU^1, A [Gameshow Host]!?/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* AH^1, KID^1, FORGET IT. I'M AN [HonestMan]./",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* I'LL LET YOU [Pay] YOUR WAY OUT OF THIS ONE!!/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* [Pay].../%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* WITH YOUR [Rapidly-Shrinking] LIFE!!!/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": "(It was as if your very SOUL was glowing...)/%",
|
||
"obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* NOT!!!/%",
|
||
"obj_fountainkris_slash_Step_0_gml_104_0": "Well, there's no time to&think about that now./",
|
||
"obj_fountainkris_slash_Step_0_gml_105_0": "Right now.../",
|
||
"obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,/",
|
||
"obj_fountainkris_slash_Step_0_gml_107_0": "right^1, Kris?/%",
|
||
"obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)/",
|
||
"obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)/%",
|
||
"obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot&more interesting,&hasn't it...?/",
|
||
"obj_fountainkris_slash_Step_0_gml_117_0": ".../",
|
||
"obj_fountainkris_slash_Step_0_gml_118_0": "Well, we don't have to&think about that now.../",
|
||
"obj_fountainkris_slash_Step_0_gml_119_0": "Kris, it's your turn./%",
|
||
"obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front&of the fountain,)/",
|
||
"obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)/",
|
||
"obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)/",
|
||
"obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)/%",
|
||
"obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)/%",
|
||
"obj_fountainkris_slash_Step_0_gml_49_0": "Is this... the fountain...?/%",
|
||
"obj_fountainkris_slash_Step_0_gml_56_0": "Kris.../%",
|
||
"obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how, but.../",
|
||
"obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we&stumbled into/",
|
||
"obj_fountainkris_slash_Step_0_gml_77_0": "something really&important, didn't we...?/",
|
||
"obj_fountainkris_slash_Step_0_gml_78_0": ".../%",
|
||
"obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're&here again, huh.../",
|
||
"obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight.../",
|
||
"obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are,&they're making&these fountains.../",
|
||
"obj_fountainkris_slash_Step_0_gml_88_0": ".../%",
|
||
"obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)/%",
|
||
"obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place",
|
||
"obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place",
|
||
"obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return",
|
||
"obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return",
|
||
"obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits",
|
||
"obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD",
|
||
"obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE",
|
||
"obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ",
|
||
"obj_fusionmenu_slash_Draw_0_gml_169_0": "Place",
|
||
"obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ",
|
||
"obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: \\nChange Pages.",
|
||
"obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play\\nwill be the town\\nBGM.",
|
||
"obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs\\nfreely.",
|
||
"obj_fusionmenu_slash_Draw_0_gml_186_0": "Return",
|
||
"obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing",
|
||
"obj_fusionmenu_slash_Draw_0_gml_199_0": "Press to Return",
|
||
"obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ",
|
||
"obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ",
|
||
"obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info#~2: Quit",
|
||
"obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info#~2: Quit",
|
||
"obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS",
|
||
"obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info",
|
||
"obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit",
|
||
"obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info",
|
||
"obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ",
|
||
"obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit",
|
||
"obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE",
|
||
"obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE",
|
||
"obj_fusionmenu_slash_Draw_0_gml_89_0": "?????",
|
||
"obj_fusionmenu_slash_Draw_0_gml_90_0": "?????",
|
||
"obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????",
|
||
"obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????",
|
||
"obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL",
|
||
"obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK",
|
||
"obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE",
|
||
"obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT ",
|
||
"obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?",
|
||
"obj_fusionmenu_slash_Step_0_gml_119_0": "Yes",
|
||
"obj_fusionmenu_slash_Step_0_gml_124_0": "No",
|
||
"obj_fusionmenu_slash_Step_0_gml_139_0": "Graze Challenge 1",
|
||
"obj_fusionmenu_slash_Step_0_gml_140_0": "Clover Rematch",
|
||
"obj_fusionmenu_slash_Step_0_gml_140_0_b": "Jigsaw Joe",
|
||
"obj_fusionmenu_slash_Step_0_gml_141_0": "-------------",
|
||
"obj_fusionmenu_slash_Step_0_gml_142_0": "-------------",
|
||
"obj_fusionmenu_slash_Step_0_gml_144_0": "Get 100% TP without getting hit!#You can do it, boss!",
|
||
"obj_fusionmenu_slash_Step_0_gml_145_0": "It's not Clover's birthday anymore!#She won't go easy on you now!",
|
||
"obj_fusionmenu_slash_Step_0_gml_146_0": " ",
|
||
"obj_fusionmenu_slash_Step_0_gml_146_0_b": "Learn how to spare like a champ.",
|
||
"obj_fusionmenu_slash_Step_0_gml_147_0": " ",
|
||
"obj_fusionmenu_slash_Step_0_gml_150_0": "$100",
|
||
"obj_fusionmenu_slash_Step_0_gml_151_0": "ClubsSandwich",
|
||
"obj_fusionmenu_slash_Step_0_gml_152_0": "---",
|
||
"obj_fusionmenu_slash_Step_0_gml_153_0": "---",
|
||
"obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe's Life Savings",
|
||
"obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says",
|
||
"obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars",
|
||
"obj_fusionmenu_slash_Step_0_gml_178_0": "$250",
|
||
"obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem",
|
||
"obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!#You've got three chances, boss!",
|
||
"obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!#It'll take some stamina...",
|
||
"obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed",
|
||
"obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge",
|
||
"obj_fusionmenu_slash_Step_0_gml_220_0": "Prize",
|
||
"obj_fusionmenu_slash_Step_0_gml_244_0": "!",
|
||
"obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?",
|
||
"obj_fusionmenu_slash_Step_0_gml_280_0": "Yes",
|
||
"obj_fusionmenu_slash_Step_0_gml_285_0": "No",
|
||
"obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!",
|
||
"obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place ~2: Return",
|
||
"obj_fusionmenu_slash_Step_0_gml_43_0": "Result",
|
||
"obj_fusionmenu_slash_Step_0_gml_462_0": " Place Return",
|
||
"obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients",
|
||
"obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle",
|
||
"obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?",
|
||
"obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio",
|
||
"obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio",
|
||
"obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio",
|
||
"obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City",
|
||
"obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love",
|
||
"obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster",
|
||
"obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race",
|
||
"obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat",
|
||
"obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop",
|
||
"obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!",
|
||
"obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace",
|
||
"obj_fusionmenu_slash_Step_0_gml_581_0": "Queen",
|
||
"obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape",
|
||
"obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard",
|
||
"obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \\\"Rules\\\"",
|
||
"obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern",
|
||
"obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "Thrash Machine",
|
||
"obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "Kris",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "Now Is The&Time To Fight&(Only)/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "Her Own Will&Her Own&Determination/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "Then Another,&Then Another/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "She - And Everyone -&Can Live In Bliss,&Free Of Fear And&Suffering/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "Create The World&Of Your Dreams&(Also My Dreams)/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "Bro Just Let Me&Karate Chop You&And You Can Have&As Many Skateboards&As You Want/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_113_0": ".../%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "Okay I Don't&Remember What&You Liked/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "Meanwhile I Don't&Need To Improve&Because I'm Already&Perfect And Can&Shoot Lasers From&My Fancy Glass/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "Now Is The&Time To&(LOOPING ERROR)/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "There Are&Keyboard Controls&Inside/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "Press ~1&And ~2 To&Dodge ~3 And ~4&To Punch/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "You Have Truly&Proven Yourselves&To Be A Worthy&Opponent/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "You Have Earned The&Right To Remember What&Your Fighting Machine's&True Purpose Is/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "~1 And ~2 To&Punch/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "To Get Your Own&Ass Thrashed/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "By Me/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "With My Final Attack/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "Ha Ha Bye/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* The cityscape roars past.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* The night is young for fighting.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* The battle is really heating up.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* Susie mashes the controls trying to punch more.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei advises you to \\\"dodge, then counter punch.\\\"",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* Smells like gigantic batteries.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* Your machine is charged up for special moves!",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* Your machine's inner lighting turns red.",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* FLAME MODE engaged!&* A power-boosting aura fired up...!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* SWORD MODE engaged!&* Damage grows until you miss!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* LASER MODE engaged!&* A light-quick aura fired up...!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* DUCK MODE engaged!&* A totally-sucking aura fired up...!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* TURBODODGE engaged!&* A dodge-enhancing aura fired up...!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* SELF-FIX engaged!&* A healing aura fired up...!/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* SELF-FIX engaged!&* A healing aura fired up...!&* (But, the TP cost increased!)/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "Oh No Did You&Forget How To&Control A Giant&Robot/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "One More Time,&Press ~1 And&~2 To Dodge/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "The Time For&Words Is Over/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "Ha Ha Just Kidding&I Totally Will&Keep Monologuing&As I Kick At: Your&Face/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "The Time Has&Come For Noelle&To Realize Her&Own Strength/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "Focusing Into&Her Blade, She&Will Create A&Neo Dark Fountain/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "Then, When The&Whole World Is&Covered In Darkness/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris, Susie,&Why Don't You&Help Me Too?/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "Susie/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "And Kris, My&Dearest Trucie&You Can Have&As Many/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "Hey Was There&A Third&Guy?????????/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "Join Me And&All Of You&Will Become&Super Strong&And Cool/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "Okay I Believe&I've Made My Point&I'm Going To&Procedurally&Loop My Dialogue&Now/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris&Susie&Other Guy/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "You Think You're&Finished?/%",
|
||
"obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "I Have More Extremely&Slow Moving Obviously&Punchable Giant Baseballs&Where That One Came From/%",
|
||
"obj_hatguy_enemy_slash_Draw_0_gml_60_0": "Dancing!",
|
||
"obj_hatguy_enemy_slash_Draw_0_gml_65_0": "2 Turns!",
|
||
"obj_hatguy_enemy_slash_Draw_0_gml_70_0": "Not Dancing",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - The smooth one. Looks up to K_K./%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_165_0": "* You danced!/",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n got lost in the groove!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_177_0": "* You danced with Cap'n!/",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n got lost in the groove!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_183_0": "* You danced with Cap'n!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_214_0": "* Everyone danced with Cap'n! They're totally lost in the groove!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie danced with Cap'n!/",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n got lost in the groove!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie danced with Cap'n!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei danced with Cap'n!/",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!/%",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_29_0": "What, you wanna&see my moves?",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_30_0": "Ah-ha, if it's&a madimoizel...",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_33_0": "Hey, don't touch&the hat.",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_34_0": "Isn't this mix...&schway?",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_35_0": "Alright, alright.&Alright alright alright.",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_36_0": "So did they pay&the venue fee?",
|
||
"obj_hatguy_enemy_slash_Step_0_gml_4_0": "(Tired)",
|
||
"obj_healwriter_slash_Draw_0_gml_4_0": "+~1",
|
||
"obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./",
|
||
"obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%",
|
||
"obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/",
|
||
"obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/",
|
||
"obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%",
|
||
"obj_initializer2_slash_Create_0_gml_22_0": "Dynamic",
|
||
"obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
|
||
"obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
|
||
"obj_initializer_slash_Create_0_gml_158_0": "i1",
|
||
"obj_initializer_slash_Create_0_gml_169_0": "* i3",
|
||
"obj_initializer_slash_Create_0_gml_173_0": "%%",
|
||
"obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4",
|
||
"obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1 ",
|
||
"obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6./%",
|
||
"obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!/%",
|
||
"obj_initializer_slash_Create_0_gml_47_0": " ",
|
||
"obj_initializer_slash_Create_0_gml_48_0": "Kris",
|
||
"obj_initializer_slash_Create_0_gml_49_0": "Susie",
|
||
"obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
|
||
"obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?/%",
|
||
"obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
|
||
"obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
|
||
"obj_kk_enemy_slash_Draw_0_gml_106_0": "Dancing!",
|
||
"obj_kk_enemy_slash_Draw_0_gml_111_0": "2 Turns!",
|
||
"obj_kk_enemy_slash_Draw_0_gml_116_0": "Not Dancing",
|
||
"obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K is lost in the groove!",
|
||
"obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris, just keep trying to dance!",
|
||
"obj_kk_enemy_slash_Other_11_gml_37_0": "* U-umm... Kris, maybe if you... keep dancing?",
|
||
"obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet shimmies defiantly.",
|
||
"obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n spins his cap around.",
|
||
"obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K is a CD player.",
|
||
"obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet is lost in the groove!",
|
||
"obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n is lost in the groove!",
|
||
"obj_kk_enemy_slash_Step_0_gml_126_0": "* Perhaps if we can get them all to dance, we can win?",
|
||
"obj_kk_enemy_slash_Step_0_gml_130_0": "* Smells like music.",
|
||
"obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - The silly one. Looks up to the other two./%",
|
||
"obj_kk_enemy_slash_Step_0_gml_172_0": "* You danced!/",
|
||
"obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K got lost in the groove!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_184_0": "* You danced with K_K!/",
|
||
"obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K got lost in the groove!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_190_0": "* You danced with K_K!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_221_0": "* Everyone danced with K_K! They're totally lost in the groove!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie danced with K_K!/",
|
||
"obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K got lost in the groove!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie danced with K_K!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei danced with K_K!/",
|
||
"obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K got lost in the groove!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei danced with K_K!/%",
|
||
"obj_kk_enemy_slash_Step_0_gml_35_0": "Dance! Dance!&Everybody dance!",
|
||
"obj_kk_enemy_slash_Step_0_gml_38_0": "I like this song.",
|
||
"obj_kk_enemy_slash_Step_0_gml_39_0": "Can we dance?",
|
||
"obj_kk_enemy_slash_Step_0_gml_3_0": "(Tired)",
|
||
"obj_kk_enemy_slash_Step_0_gml_40_0": "Ring-a-ding-dong.",
|
||
"obj_kk_enemy_slash_Step_0_gml_41_0": "Are we having fun?",
|
||
"obj_kk_enemy_slash_Step_0_gml_42_0": "Does anyone want&this milk I found?",
|
||
"obj_krisroom_slash_Create_0_gml_16_0": "The Beginning",
|
||
"obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!/",
|
||
"obj_krisroom_slash_Create_0_gml_24_0": "* Kris^1, if you do not wake up^1, we will be late for school!/%",
|
||
"obj_krisroom_slash_Step_0_gml_283_0": "* (But^1, when you opened your eyes...)/%",
|
||
"obj_krisroom_slash_Step_0_gml_293_0": "THE DARK",
|
||
"obj_krisroom_slash_Step_0_gml_321_0": "Kris...? /%",
|
||
"obj_krisroom_slash_Step_0_gml_322_0": "Kris, honey...&Are you awake...?^6 %%",
|
||
"obj_krisroom_slash_Step_0_gml_323_0": "... w.... wait!^6 %%",
|
||
"obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%",
|
||
"obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%",
|
||
"obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%",
|
||
"obj_krisroom_slash_Step_0_gml_388_0": "* Kris^1, did you eat all of the pie!?/%",
|
||
"obj_krisroom_slash_Step_0_gml_393_0": "\\E3* It is YOUR knife in this empty tin, is it not!?/",
|
||
"obj_krisroom_slash_Step_0_gml_394_0": "\\E8* Oh, Kris.../%",
|
||
"obj_krisroom_slash_Step_0_gml_399_0": "\\E4* Am I going to have to lock the oven again?/%",
|
||
"obj_krisroom_slash_Step_0_gml_406_0": "\\E1* Well^1, hurry out of bed^1. It is time for school./%",
|
||
"obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you^1, alright?/%",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/",
|
||
"obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%",
|
||
"obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!/%",
|
||
"obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us./",
|
||
"obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?/%",
|
||
"obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%",
|
||
"obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%",
|
||
"obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!/%",
|
||
"obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners,&crushed by the darkness",
|
||
"obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly, one by one,&turn into statues...",
|
||
"obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners&to fend for themselves",
|
||
"obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an& endless night...",
|
||
"obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea& of paradise?",
|
||
"obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is&subsumed by SHADOW",
|
||
"obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky",
|
||
"obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.",
|
||
"obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take&form from the FOUNTAINS",
|
||
"obj_legend_neo_slash_Draw_0_gml_99_0": " And envelop& the land in devastation.",
|
||
"obj_legend_slash_Draw_0_gml_113_0": "But if this harmony&were to shatter...",
|
||
"obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND&was whispered among shadows.",
|
||
"obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
|
||
"obj_legend_slash_Draw_0_gml_170_0": "The sky will run&black with terror",
|
||
"obj_legend_slash_Draw_0_gml_205_0": "And the land will&crack with fear.",
|
||
"obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding...",
|
||
"obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw&her final breath.",
|
||
"obj_legend_slash_Draw_0_gml_21_0": "It was&a LEGEND&of HOPE.",
|
||
"obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope...",
|
||
"obj_legend_slash_Draw_0_gml_24_0": "It was&a LEGEND&of DREAMS.",
|
||
"obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear&at WORLDS' edge.",
|
||
"obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
|
||
"obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
|
||
"obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE&FROM THE DARK.",
|
||
"obj_legend_slash_Draw_0_gml_32_0": "It was&a LEGEND&of LIGHT.",
|
||
"obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
|
||
"obj_legend_slash_Draw_0_gml_35_0": "It was&a LEGEND&of DARK.",
|
||
"obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
|
||
"obj_legend_slash_Draw_0_gml_394_0": "Only then will balance&be restored,",
|
||
"obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved&from destruction.",
|
||
"obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-",
|
||
"obj_legend_slash_Draw_0_gml_43_0": "This is the legend of& ^3 DELTA RUNE",
|
||
"obj_legend_slash_Draw_0_gml_451_0": "The geyser that&gives this land form-",
|
||
"obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the¢er of the kingdom.",
|
||
"obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain&has appeared on the horizon...",
|
||
"obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of&LIGHT and DARK begins to shift...",
|
||
"obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK&have lived in balance^6,%",
|
||
"obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
|
||
"obj_lotterymouseController_slash_Step_0_gml_18_0": "* (Sounds like the bridge was raised.)/%",
|
||
"obj_mansion_basement_door_slash_Other_10_gml_2_0": "* The door rattles but doesn't open./%",
|
||
"obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* It has a lock that seems impossible to open./%",
|
||
"obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris used the KEYGEN.)/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_114_0": "* Maus's clicking sounds more like splat noises.",
|
||
"obj_maus_enemy_slash_Step_0_gml_117_0": "* Maus is squeaking cheerfully.",
|
||
"obj_maus_enemy_slash_Step_0_gml_124_0": "* Maus would like to go to its favorite bistro in this marvelous city.",
|
||
"obj_maus_enemy_slash_Step_0_gml_127_0": "* Smells like wood shavings.",
|
||
"obj_maus_enemy_slash_Step_0_gml_132_0": "* Maus is thinking about overly elaborate machines.",
|
||
"obj_maus_enemy_slash_Step_0_gml_133_0": "* Maus is clicking and squeaking.",
|
||
"obj_maus_enemy_slash_Step_0_gml_134_0": "* Maus keeps running between your feet.",
|
||
"obj_maus_enemy_slash_Step_0_gml_135_0": "* Maus is keenly aware of the fear it invokes.",
|
||
"obj_maus_enemy_slash_Step_0_gml_159_0": "* MAUS - It's just a little mouse living in a little house./%",
|
||
"obj_maus_enemy_slash_Step_0_gml_166_0": "* Press ~1 To Trap!!!",
|
||
"obj_maus_enemy_slash_Step_0_gml_177_0": "\\E5* There's only one solution for a mouse!!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_178_0": "\\EH* Here^1, kitty kitty!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_188_0": "\\EE* Th-the way it moves is just so..^1. so scary!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle complimented the enemies!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_189_0": "\\EE* It's disgusting!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_18_0": "(You think you're&the big cheese?)",
|
||
"obj_maus_enemy_slash_Step_0_gml_190_0": "\\E3* They're..^1. kind of cute^1, right...?/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_191_0": "* Maus was rejected..^1. everyone felt TIRED./%",
|
||
"obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle reacted in fear!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_197_0": "* The enemies felt dejected and TIRED.../%",
|
||
"obj_maus_enemy_slash_Step_0_gml_23_0": "(Tired of being&pushed around.)",
|
||
"obj_maus_enemy_slash_Step_0_gml_251_0": "\\EK* ...don't we just have to fight the cat now?/",
|
||
"obj_maus_enemy_slash_Step_0_gml_253_0": "\\EK* Huh?/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_269_0": "* Press ~1 to trap all the enemies!",
|
||
"obj_maus_enemy_slash_Step_0_gml_27_0": "(Left, right,&right, left...)",
|
||
"obj_maus_enemy_slash_Step_0_gml_304_0": "* Didn't catch anything.../%",
|
||
"obj_maus_enemy_slash_Step_0_gml_305_0": "* Caught the enemy!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_306_0": "* Caught ~1 enemies!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_31_0": "(Catch me, catch me!)&(Hee hee hee...)",
|
||
"obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie chased on all fours!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei sang a song about mice!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei sang a mouse song!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_383_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle screamed quietly!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle cheered brightly!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_40_0": "(Are you going to&take me home?)",
|
||
"obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie was captured!!/%",
|
||
"obj_maus_enemy_slash_Step_0_gml_43_0": "(Just take good&care of me!)",
|
||
"obj_maus_enemy_slash_Step_0_gml_444_0": "\\EN* Susie!!!/",
|
||
"obj_maus_enemy_slash_Step_0_gml_49_0": "(I can't help it^1,&I'm a scary guy.)",
|
||
"obj_maus_enemy_slash_Step_0_gml_51_0": "(I'll work with&who I have to.)",
|
||
"obj_maus_enemy_slash_Step_0_gml_55_0": "(I can't help it^1,&I'm a cutey guy.)",
|
||
"obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "Movements from turn 2",
|
||
"obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "Movements from turn 1",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* Mauswheel's DPI is lowering.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* Mauswheel is just a spareable husk now.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* Mauswheel is rolling around with an annoying wheel sound.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* Mauswheel might make a good wreath, as a prank.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* It's a cacophony of clicks.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* The cursor will follow you everywhere^1. Keep moving!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* Smells like a three-cheese pizza.",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* MAUSWHEEL - Two mice are better than one! ... Three^1, maybe not./",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* Press ~1 To Trap!!!",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* Press ~1 To Trap!!!",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie got on all fours and chased the mouse around the room like an animal!!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(I'm no cheater!&It's just cheese...)",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie was captured!!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei sang a song about mice!!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei sang a mouse song!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_230_0": "\\EN* Susie!!!/",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(We are grippable.&We are many.)",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_243_0": "\\E5* The hell you blaming ME for!^1! YOU made the trap!!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* You missed!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* You caught them!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(Rolling around at&the speed of mouse...)",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* You missed!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* You caught them!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* Mauswheel ran out of maice!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* Mauswheel reached 100`% mercy!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(Wired is FASTER!)",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* But, it's still rolling out of control.../%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* Suddenly...!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* We'll take it from here!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle screamed quietly!/%",
|
||
"obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(Well, everyone's captured.)&(What does that make me?)",
|
||
"obj_mazecheese_slash_Other_10_gml_42_0": "* (The cheese was destroyed in the heat of battle.)/",
|
||
"obj_mazecheese_slash_Other_10_gml_43_0": "* (Feels like you lost sight of what was important.)/%",
|
||
"obj_mazecheese_slash_Other_10_gml_47_0": "* (The cheese was destroyed in the heat of battle.)/",
|
||
"obj_mazecheese_slash_Other_10_gml_48_0": "* (This marks a cruel victory for those who hate cheese.)/%",
|
||
"obj_mazecheese_slash_Step_0_gml_102_0": "* (The cheese was destroyed in the heat of battle...)/",
|
||
"obj_mazecheese_slash_Step_0_gml_103_0": "* (You realized you lost sight of what was important...)/%",
|
||
"obj_mazecheese_slash_Step_0_gml_97_0": "\\E8* I..^1. I never want to see cheese ever again.../%",
|
||
"obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ",
|
||
"obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ",
|
||
"obj_monster1_slash_Step_0_gml_25_0": "Line1",
|
||
"obj_monster1_slash_Step_0_gml_26_0": "Line2",
|
||
"obj_monster1_slash_Step_0_gml_53_0": "* Line3",
|
||
"obj_monster1_slash_Step_0_gml_54_0": "* Line4",
|
||
"obj_monster1_slash_Step_0_gml_55_0": "* Line5",
|
||
"obj_monster1_slash_Step_0_gml_56_0": "* Line6",
|
||
"obj_monster1_slash_Step_0_gml_57_0": "* Line7",
|
||
"obj_monster1_slash_Step_0_gml_75_0": "* Line8/%",
|
||
"obj_monster1_slash_Step_0_gml_82_0": "Line9",
|
||
"obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast& Dual-Buster!/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "\\E2* A m-m-m-m-m.../",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "\\EE* Mouse!?/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "\\E3* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "\\E4* Maybe if you can get them in the other mouse hole?/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "\\E2* H-huh^1?&* Nothing happened.../%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "\\EE* M-m-m-m-mouse!!/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "\\E2* S..^1. sorry^1, Kris^1, could you..^1. d-deal with them somehow?/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "\\E4* Maybe^1, make a mouseless path I can walk through...?/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "\\E4* H-hey^1, Kris? You can't leave yet^1, y'know!/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "\\E3* You need to deal with the mice^1, first./",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "\\E4* You can do it^1, Kris^1! I believe in you!/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "\\E3* Kris^1, you^1, um..^1. aren't gonna leave me here^1, are you?/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "\\E2* Th-think about all the p-pencils I gave you!/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "\\E2* The..^1. the peppermint cookies I shared with you!/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "\\E8* .../",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "\\E8* I'll do your homework for you./%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "\\E4* Oh^1, merry Krismaaaas--!/",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "\\E8* That's where we came from!/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "\\E4* Kris^1, are you afraid of mice^1, too? Fahahaha!/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "\\E4* Ph..^1. phew.../",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "\\E8* (We'd better not have to do something like that again...)/%",
|
||
"obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "\\E3* (Seriously, when did Kris get so bossy?)/%",
|
||
"obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (You put the bucket in the hole.)/%",
|
||
"obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (It's full of bucket.)/%",
|
||
"obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (Suddenly a maus came out of the hole!)/%",
|
||
"obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (The hole is silent.)/%",
|
||
"obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* Looks like a hole to put mice in^1, but you don't have any mice./%",
|
||
"obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (You don't have enough mice to fill up the hole.)/%",
|
||
"obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (You put the mice in the hole.)/%",
|
||
"obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (It's full of mice.)/%",
|
||
"obj_musical_battle_end_slash_Draw_0_gml_205_0": "BATTLE WON!",
|
||
"obj_musical_controller_slash_Alarm_0_gml_11_0": "* They stopped dancing!/",
|
||
"obj_musical_controller_slash_Alarm_0_gml_12_0": "* We need to do it again!/%",
|
||
"obj_musical_controller_slash_Alarm_1_gml_12_0": "W-wait, I can't dance&with bad guys!!",
|
||
"obj_musical_controller_slash_Alarm_1_gml_21_0": "I forgot my next&dance move!",
|
||
"obj_musical_controller_slash_Alarm_1_gml_30_0": "H-hey, I'm not gonna&dance with you!",
|
||
"obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet snapped out of the dance!)/%",
|
||
"obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K snapped out of the dance!)/",
|
||
"obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K snapped out of the dance!)/%",
|
||
"obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n snapped out of the dance!)/%",
|
||
"obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet snapped out of the dance!)/",
|
||
"obj_musical_controller_slash_Step_0_gml_108_0": "Even if we're all beat, we...",
|
||
"obj_musical_controller_slash_Step_0_gml_113_0": "Can all drink from one milk.",
|
||
"obj_musical_controller_slash_Step_0_gml_122_0": "Even if we're all beat, we...",
|
||
"obj_musical_controller_slash_Step_0_gml_127_0": "Can all drink from one milk.",
|
||
"obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_261_0": "* K_K's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET's and K_K's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET's and CAPN's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_265_0": "* K_K's and CAPN's HP went up!/%",
|
||
"obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET's and K_K's HP went up!/",
|
||
"obj_musical_controller_slash_Step_0_gml_52_0": "I'm at my acoustic limit...",
|
||
"obj_musical_controller_slash_Step_0_gml_57_0": "Have a sip.",
|
||
"obj_musical_controller_slash_Step_0_gml_66_0": "Mmm... I'm thirsty.",
|
||
"obj_musical_controller_slash_Step_0_gml_71_0": "(Don't ya mean&you're WOUNDED!?)",
|
||
"obj_musical_controller_slash_Step_0_gml_80_0": "Owww, my hat!! They&scuffed my hat!!",
|
||
"obj_musical_controller_slash_Step_0_gml_85_0": "(Stop being dramatic&and heal!!)",
|
||
"obj_musical_controller_slash_Step_0_gml_94_0": "Even if we're all beat, we...",
|
||
"obj_musical_controller_slash_Step_0_gml_99_0": "Can all drink from one milk.",
|
||
"obj_npc_cafe_slash_Other_10_gml_100_0": "* (..^1. it seems relaxed its partner is so quiet.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.^1)&* (Sukkiri.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates^1.&* (Sukkiri.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss^1, are you enjoying your \\cYButler Cafe\\c0?/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_120_0": "* (..^1. looks like it's about to flip its table over.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_124_0": "* (..^1. it's staring at the southern seats and crushing its drink hard.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy./%",
|
||
"obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh..^1. does this guy have to one-up me on everything!?/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait. No^1, triple. Oh^1, hi^1, boss^1! (Smile)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along..^1. but we can drink together./%",
|
||
"obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time^1, pipo^1! ..^1. Want some more sugar?/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_83_0": "* (..^1. it seems annoyed that its energy drink has been crushed.)/%",
|
||
"obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)/%",
|
||
"obj_npc_city_cheese_slash_Step_0_gml_9_0": "\\EE* KRIS!!!!!!!!!!!!!&!!!!!!!!!!!!/%",
|
||
"obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey./",
|
||
"obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up^1, I called it weird./",
|
||
"obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water..^1. don't think it's coming back!/%",
|
||
"obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey./",
|
||
"obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up. See that \\cYweird circle\\cW on the beach?/",
|
||
"obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it^1, and \\cYsomething weird\\cW came out./",
|
||
"obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course^1, it's not \\cYyesterday\\cW anymore^1, so too bad!/%",
|
||
"obj_npc_conbini_slash_Step_0_gml_101_0": "\\E5* Ah^1, haha^1, oh^1! Sure^1! Home is where the heart is^1! Haha!/%",
|
||
"obj_npc_conbini_slash_Step_0_gml_124_0": "\\E3* Umm^1, so^1, when Asriel comes home.../%",
|
||
"obj_npc_conbini_slash_Step_0_gml_131_0": "\\E1* Yes^1, we should all discuss that together soon./",
|
||
"obj_npc_conbini_slash_Step_0_gml_133_0": "\\E6* Onkey donkey^1! Say hi to Kris for me!/",
|
||
"obj_npc_conbini_slash_Step_0_gml_135_0": "\\E1* Of course. Have a nice day./%",
|
||
"obj_npc_conbini_slash_Step_0_gml_153_0": "\\E2* .../",
|
||
"obj_npc_conbini_slash_Step_0_gml_154_0": "\\E2* You know what I want^1, bone man./",
|
||
"obj_npc_conbini_slash_Step_0_gml_156_0": "\\E1* ..^1. yep./",
|
||
"obj_npc_conbini_slash_Step_0_gml_157_0": "\\E2* free pickles./",
|
||
"obj_npc_conbini_slash_Step_0_gml_159_0": "\\E5* Why^1, thank you!/",
|
||
"obj_npc_conbini_slash_Step_0_gml_160_0": "\\E2* .../",
|
||
"obj_npc_conbini_slash_Step_0_gml_161_0": "\\E2* Can I ask?/",
|
||
"obj_npc_conbini_slash_Step_0_gml_162_0": "\\E2* What kind of flowers^1, do you think^1,/",
|
||
"obj_npc_conbini_slash_Step_0_gml_163_0": "\\E3* Would make her remember how she felt before?/",
|
||
"obj_npc_conbini_slash_Step_0_gml_165_0": "\\E2* uhh.../",
|
||
"obj_npc_conbini_slash_Step_0_gml_166_0": "\\E0* maybe you should talk to your plants about that./",
|
||
"obj_npc_conbini_slash_Step_0_gml_168_0": "\\E5* Haha^1! Don't worry. They're the first ones I asked!/",
|
||
"obj_npc_conbini_slash_Step_0_gml_169_0": "\\E3* They're such good listeners^1, you know. Flowers./",
|
||
"obj_npc_conbini_slash_Step_0_gml_171_0": "\\E5* well^1, yeah. nothin' like a captive audience./",
|
||
"obj_npc_conbini_slash_Step_0_gml_173_0": "\\E0* Yes^1, haha. I even keep them in glass./",
|
||
"obj_npc_conbini_slash_Step_0_gml_175_0": "\\E2* uh..^1. like that movie./",
|
||
"obj_npc_conbini_slash_Step_0_gml_177_0": "\\E2* Yes. It's..^1. It's very similar to that movie./",
|
||
"obj_npc_conbini_slash_Step_0_gml_179_0": "\\E0* ..^1. well^1, have a good one./",
|
||
"obj_npc_conbini_slash_Step_0_gml_181_0": "\\E6* Haha^1! I'm trying!/%",
|
||
"obj_npc_conbini_slash_Step_0_gml_199_0": "\\EK* .../",
|
||
"obj_npc_conbini_slash_Step_0_gml_200_0": "\\EK* Hey^1, Kris^1, uhh.../",
|
||
"obj_npc_conbini_slash_Step_0_gml_201_0": "\\EK* Uhhh...^1. nevermind./%",
|
||
"obj_npc_conbini_slash_Step_0_gml_55_0": "\\E5* hey hey. forget something?/",
|
||
"obj_npc_conbini_slash_Step_0_gml_57_0": "\\E1* Why^1, er^1, yes. I think I left my eggs on the counter./",
|
||
"obj_npc_conbini_slash_Step_0_gml_59_0": "\\E2* guess your memory's not what it's \\\"cracked\\\" up to be./",
|
||
"obj_npc_conbini_slash_Step_0_gml_61_0": "\\E0* Hee hee hee.../",
|
||
"obj_npc_conbini_slash_Step_0_gml_62_0": "\\E4* There is really egg on my face now^1, is there not?/",
|
||
"obj_npc_conbini_slash_Step_0_gml_64_0": "\\E5* eh. you're egg-scused./",
|
||
"obj_npc_conbini_slash_Step_0_gml_66_0": "\\E4* Now it sounds as if you are egging me on./",
|
||
"obj_npc_conbini_slash_Step_0_gml_68_0": "\\E5* egg on or egg off^1, i eggspect a lot from you./",
|
||
"obj_npc_conbini_slash_Step_0_gml_70_0": "\\E4* Well^1, I am eggceptional. Hee hee.../%",
|
||
"obj_npc_conbini_slash_Step_0_gml_82_0": "\\E4* And don't forget me^1, your eggs-husband./%",
|
||
"obj_npc_conbini_slash_Step_0_gml_94_0": "\\E1* Err^1, hello^1, Asgore./",
|
||
"obj_npc_conbini_slash_Step_0_gml_96_0": "\\E0* Tori^1, I didn't expect to see you here^1, but^1, I.../",
|
||
"obj_npc_conbini_slash_Step_0_gml_97_0": "\\E6* I have some extra flowers^1, and I was wondering if.../",
|
||
"obj_npc_conbini_slash_Step_0_gml_99_0": "\\E1* Oh^1, I was just about to go^1, actually./",
|
||
"obj_npc_dojo_slash_Step_0_gml_105_0": "* ...I don't have any more to give. You've already taken everything I have./%",
|
||
"obj_npc_dojo_slash_Step_0_gml_115_0": "* Boss^1! For bullets aimed right at you^1, try moving \\cYone direction bit by bit\\cW...!/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_120_0": "* Boss^1! Try to remember your ABCs...!/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!/",
|
||
"obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised^1, here is your reward!/",
|
||
"obj_npc_dojo_slash_Step_0_gml_51_0": "* (~1を手に入れた!)/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss!^1 Your inventory is full!!/",
|
||
"obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it! Better luck next time^1, boss!/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again^1, boss!/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_77_0": "* Hey^1! That's not how you \\cYSPARE\\cW someone!/",
|
||
"obj_npc_dojo_slash_Step_0_gml_78_0": "* ..^1. but I guess a win is a win./",
|
||
"obj_npc_dojo_slash_Step_0_gml_85_0": "* You received Joe's Life Savings ($1)!/%",
|
||
"obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize^1, so we don't have another!/%",
|
||
"obj_npc_dumpster_slash_Step_0_gml_40_0": "\\s0* You found the \\cG[Moss]\\cW^8! %%",
|
||
"obj_npc_dumpster_slash_Step_0_gml_63_0": "* Your title was upgraded to [Moss Finder].~1",
|
||
"obj_npc_dumpster_slash_Step_0_gml_78_0": "\\E1* (Why do they look so pleased?)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh^1, that's not very reassuring, huh./%",
|
||
"obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say^1, Kris..^1.&* You SUZ, you LOSE!!!/",
|
||
"obj_npc_facing_slash_Other_10_gml_102_0": "* ... uhhh^1, that's not very reassuring, huh./%",
|
||
"obj_npc_facing_slash_Other_10_gml_106_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy^1, haha.../",
|
||
"obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \\\"Howdy, Partner!\\\" like a cowboy.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_122_0": "* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S^1!&* She's gonna pound you to pieces^1, Kris!/",
|
||
"obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face^1, or part of your eye?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_134_0": "\\E0* Kris^1, just keep running and don't look back!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_147_0": "\\E0* (Click, click, tap, tap...)/",
|
||
"obj_npc_facing_slash_Other_10_gml_148_0": "\\E1* ... taken./%",
|
||
"obj_npc_facing_slash_Other_10_gml_152_0": "\\E0* (Click, click, tap, tap...)/",
|
||
"obj_npc_facing_slash_Other_10_gml_153_0": "\\E2* ... don't die./%",
|
||
"obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us.../",
|
||
"obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead^1!&* That's our origin story!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us.../",
|
||
"obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead^1!&* That's our origin story!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different^1, but me and Catti have a TON^1, In common!/",
|
||
"obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing^1, and unhinging our jaws!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_176_0": "\\E0* Kris^1, if I had arms.../",
|
||
"obj_npc_facing_slash_Other_10_gml_177_0": "\\E2* I would take off this cool hat in rememberance of you./%",
|
||
"obj_npc_facing_slash_Other_10_gml_189_0": "\\E3* What?&* Wh-what am I watching on my phone?/",
|
||
"obj_npc_facing_slash_Other_10_gml_190_0": "\\E0* It's schoolwork^1, of course./",
|
||
"obj_npc_facing_slash_Other_10_gml_191_0": "\\E4* A..^1. animated schoolwork..^1. and.../",
|
||
"obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry^1, Mew Mew.^1)&* (You'll ALWAYS be MY partner.)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_196_0": "\\E7* (Don't worry^1, Mew Mew.^1)&* (You'll ALWAYS be MY partner.)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_202_0": "* Kris^1? What's the hold-up?&* Go out there!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_208_0": "\\E0* Kris^1, get a good sleep tonight^1, okay?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_230_0": "* So^1, are you just going to stand there?/",
|
||
"obj_npc_facing_slash_Other_10_gml_232_0": "\\E0* OK^1, Kris^1, now for something more important./",
|
||
"obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_234_0": "\\E0* How to Draw Dragons is 2583 days overdue./",
|
||
"obj_npc_facing_slash_Other_10_gml_235_0": "\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant./",
|
||
"obj_npc_facing_slash_Other_10_gml_236_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to.../",
|
||
"obj_npc_facing_slash_Other_10_gml_237_0": "\\E2* A mere $64.23^1!&* Consider it^1, Kris!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi^1, will your troops NOT thrash us?/",
|
||
"obj_npc_facing_slash_Other_10_gml_242_0": "\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick./",
|
||
"obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei^1, Ralsei^1, Ralsei^1.../",
|
||
"obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work./",
|
||
"obj_npc_facing_slash_Other_10_gml_249_0": "\\E3* What^1? Hospital window^1? What are you talking about?/",
|
||
"obj_npc_facing_slash_Other_10_gml_250_0": "\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things./",
|
||
"obj_npc_facing_slash_Other_10_gml_251_0": "\\E0* Because I'm..^1. Hmm..^1. What do they say?/",
|
||
"obj_npc_facing_slash_Other_10_gml_252_0": "\\E2* CONTRIBUTING TO SOCIETY?/",
|
||
"obj_npc_facing_slash_Other_10_gml_253_0": "\\E2* You should try it someday^1, Kris!/",
|
||
"obj_npc_facing_slash_Other_10_gml_254_0": "\\E2* It's actually quite gratifying!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple^1, Kris!/",
|
||
"obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!/",
|
||
"obj_npc_facing_slash_Other_10_gml_271_0": "* I've already^1, copied a bunch of pictures./",
|
||
"obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball^1!&* Hah haha!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!/",
|
||
"obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_297_0": "\\E1* Say^1, Kris..^1.&* I was thinking./",
|
||
"obj_npc_facing_slash_Other_10_gml_298_0": "\\E3* Perhaps when Asriel comes home.../",
|
||
"obj_npc_facing_slash_Other_10_gml_299_0": "\\E0* We could all go to the diner^1, just like old times.../",
|
||
"obj_npc_facing_slash_Other_10_gml_300_0": "\\E6* My treat./",
|
||
"obj_npc_facing_slash_Other_10_gml_301_0": "\\E0* Doesn't that sound yummy?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_305_0": "\\E1* Then we could all have a nice drive around town./",
|
||
"obj_npc_facing_slash_Other_10_gml_306_0": "\\E2* I might need to clean out my truck^1, but.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_315_0": "\\E2* Yes^1, these flowers are still kicking./",
|
||
"obj_npc_facing_slash_Other_10_gml_316_0": "\\E0* Quite hard to take care of them in this climate.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_32_0": "\\E4* I've always thought Susie can't be so bad^1, you know?/",
|
||
"obj_npc_facing_slash_Other_10_gml_33_0": "\\E0* I'm sure everything will turn out fine!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something..^1. Heheheheh.../",
|
||
"obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off^1, man./",
|
||
"obj_npc_facing_slash_Other_10_gml_378_0": "\\E2* (Head EAST after you exit the Dark World.)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_383_0": "\\E1* .../",
|
||
"obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh^1, yeah^1, eggboy!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_385_0": "\\E2* Perhaps we don't need that dummy anymore!/",
|
||
"obj_npc_facing_slash_Other_10_gml_386_0": "\\E1* (..^1. maybe you could just use the real thing?)/%",
|
||
"obj_npc_facing_slash_Other_10_gml_398_0": "\\E2* We got this^1, Kris. We're the good guys^1, right?/",
|
||
"obj_npc_facing_slash_Other_10_gml_399_0": "\\E5* All we have to do is figure out some way to cheat.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_39_0": "* And^1, if you have time^1, could you say hi to her for me...?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_402_0": "THEN WHY DOES IT TAKE QUARTERS!?",
|
||
"obj_npc_facing_slash_Other_10_gml_405_0": "\\E2* ..^1. Got it^1! While she's distracted^1,/",
|
||
"obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there.../",
|
||
"obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee^1, like this?/",
|
||
"obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all.../",
|
||
"obj_npc_facing_slash_Other_10_gml_427_0": "* Kris^1, if you, stay on my side.../",
|
||
"obj_npc_facing_slash_Other_10_gml_428_0": "* I can..^1. um^1, hem some floral patterns into your ascot./",
|
||
"obj_npc_facing_slash_Other_10_gml_429_0": "IT'S NOT MY BIRTHDAY!!!",
|
||
"obj_npc_facing_slash_Other_10_gml_432_0": "* No...?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_433_0": "\\ED* I Advanced My Internal Clock To When I've Already Won/",
|
||
"obj_npc_facing_slash_Other_10_gml_435_0": "\\f0 \\f1\\f2/%",
|
||
"obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./",
|
||
"obj_npc_facing_slash_Other_10_gml_439_0": "\\E1* Did You Notice You Have Been Served/",
|
||
"obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype!/",
|
||
"obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./",
|
||
"obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_456_0": "\\E0* Kris^1, I think you can push those blocks.../",
|
||
"obj_npc_facing_slash_Other_10_gml_457_0": "* Oh^1, sorry.../",
|
||
"obj_npc_facing_slash_Other_10_gml_461_0": "\\E4* Kris..^1. isn't this room strange^1, though?/",
|
||
"obj_npc_facing_slash_Other_10_gml_462_0": "\\E2* Those blocks look like something from Dragon Blazers.../",
|
||
"obj_npc_facing_slash_Other_10_gml_463_0": "\\E8* Maybe if you push them in the mice's way...?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_467_0": "\\E2* D-don't let the mice hit the walls^1, Kris!/",
|
||
"obj_npc_facing_slash_Other_10_gml_468_0": "\\E3* They'll bounce over here and crawl on me...!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/",
|
||
"obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./",
|
||
"obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/",
|
||
"obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/",
|
||
"obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/",
|
||
"obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together.../",
|
||
"obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it?/",
|
||
"obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast...!/",
|
||
"obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!/",
|
||
"obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as..^1. I don't know how to scheme very well./%",
|
||
"obj_npc_facing_slash_Other_10_gml_504_0": "\\EQ* Umm^1, I-I'll try my best!/",
|
||
"obj_npc_facing_slash_Other_10_gml_506_0": "\\E1* Quick Q How Many Breakable Pots Do You Have/",
|
||
"obj_npc_facing_slash_Other_10_gml_508_0": "\\EM* I..^1. Let me count and get back to you on that.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student./",
|
||
"obj_npc_facing_slash_Other_10_gml_512_0": "* Alright^1, so how should we split this jelly donut?/",
|
||
"obj_npc_facing_slash_Other_10_gml_513_0": "\\EB* Any Leftover Regards You Can Give To Berdly/%",
|
||
"obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it.../",
|
||
"obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!/",
|
||
"obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"/%",
|
||
"obj_npc_facing_slash_Other_10_gml_54_0": "\\E4* Your unique skillset might help a LOT on this assignment!/",
|
||
"obj_npc_facing_slash_Other_10_gml_55_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \\\"A!\\\"/%",
|
||
"obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere^1, Kris! I actually want to get an \\\"A!\\\"/",
|
||
"obj_npc_facing_slash_Other_10_gml_60_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_68_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say.../",
|
||
"obj_npc_facing_slash_Other_10_gml_69_0": "\\E1* Listened?/%",
|
||
"obj_npc_facing_slash_Other_10_gml_73_0": "\\E0* Alas^1, Kris^1.&* I already tried to help you.../%",
|
||
"obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?/",
|
||
"obj_npc_facing_slash_Other_10_gml_84_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_85_0": "* ... No?/",
|
||
"obj_npc_facing_slash_Other_10_gml_86_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%",
|
||
"obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money^1, and I'm also VERY funny./%",
|
||
"obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!/",
|
||
"obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money^1, and I'm also VERY funny./%",
|
||
"obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!/",
|
||
"obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say^1, Kris..^1.&* You SUZ, you LOSE!!!/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah!!/%",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake^1.&* Use its power wisely.../%",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)/",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm^1, this KEY has a terrible energy coming from it.../",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it.../",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it./%",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah^1! Let's feel my technique!/%",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace./%",
|
||
"obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)/%",
|
||
"obj_npc_king_slash_Other_10_gml_35_0": "\\E0* ..^1. talk to you? Hah./",
|
||
"obj_npc_king_slash_Other_10_gml_35_0_b": "\\E5* We have NOTHING to discuss./%",
|
||
"obj_npc_king_slash_Other_10_gml_36_0": "\\E7* You \\cYleft them behind\\cW^1, didn't you?/",
|
||
"obj_npc_king_slash_Other_10_gml_37_0": "\\E5* Just as you left us.../%",
|
||
"obj_npc_king_slash_Other_10_gml_44_0": "\\E5* Begone./%",
|
||
"obj_npc_musical_door_slash_Step_0_gml_30_0": "* (You were crushed under the weight of 400 bagels and defeated instantly...)/%",
|
||
"obj_npc_musical_door_slash_Step_0_gml_56_0": "* (Not really.)/",
|
||
"obj_npc_musical_door_slash_Step_0_gml_57_0": "* (You just can't carry that many.)/%",
|
||
"obj_npc_police_slash_Step_0_gml_430_0": "\\E2* H-HEY^1, WAIT!!!!/%",
|
||
"obj_npc_police_slash_Step_0_gml_501_0": "\\E2* NGAAHHHH!!^1! NOT AGAIN!!!/%",
|
||
"obj_npc_police_slash_Step_0_gml_508_0": "\\E4* Looks like I gotta go recapture those criminals.../%",
|
||
"obj_npc_police_slash_Step_0_gml_522_0": "\\E0* Hey^1, by the way^1, that yellow glasses lady./",
|
||
"obj_npc_police_slash_Step_0_gml_523_0": "\\E2* Is she your teacher?/",
|
||
"obj_npc_police_slash_Step_0_gml_524_0": "\\E7* She kinda had an accident earlier with her^1, uh^1, bike./",
|
||
"obj_npc_police_slash_Step_0_gml_525_0": "\\E7* Just wanted to make sure she was feeling better./",
|
||
"obj_npc_police_slash_Step_0_gml_526_0": "\\E1* So^1, uh..^1. give her this!/",
|
||
"obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \\\"Get Well Soon\\\".)/",
|
||
"obj_npc_police_slash_Step_0_gml_529_0": "* (It has \\\"to your bike\\\" hastily scrawled underneath the Get Well Soon.)/",
|
||
"obj_npc_police_slash_Step_0_gml_531_0": "\\E1* LOOK^1, \\\"GET WELL SOON\\\"S ALL THE STORE HAD!!/",
|
||
"obj_npc_police_slash_Step_0_gml_532_0": "\\E2* OPEN IT AND I'LL ARREST YOU!^1! LOOK!!/",
|
||
"obj_npc_police_slash_Step_0_gml_533_0": "\\E1* I'LL EVEN PUT A NOTE ON IT!!!/",
|
||
"obj_npc_police_slash_Step_0_gml_534_0": "\\E2* NOW STOP INTERRUPTING ME!^1! I GOTTA GO!!/",
|
||
"obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)/%",
|
||
"obj_npc_police_slash_Step_0_gml_60_0": "\\E0* Haha..^1. DARK WORLD??/",
|
||
"obj_npc_police_slash_Step_0_gml_61_0": "\\E7* Hahahaha..^1. seriously!? Hahahaha!!/",
|
||
"obj_npc_police_slash_Step_0_gml_62_0": "\\E5* NGAAAHahahahahahahah!!!/%",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier.../",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future./",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?/",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* .../",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them...?/",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell./",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep!/",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn..^1. yeah^1, you talking is already doing that./",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it!/",
|
||
"obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris...)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_104_0": "\\E7* Okay^1, now make a chocolate one!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_106_0": "\\EQ* Why don't we go upstairs first?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_112_0": "\\E7* How 'bout a strawberry cake as a room-warming gift?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but^1, at the same time^1, because no one wanted to be his friend.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence^1, huh!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_130_0": "\\E1* Damn^1, I was just directing traffic as normal.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah^1, they're MY enemies^1, actually./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_133_0": "\\E4* In the chaos^1, all the cars in town got jammed up!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!^1? Help!!^1! Help me!!^1! I don't wanna fan forever!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_135_0": "\\E2* Ordinary citizens like you gotta get outta here!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_136_0": "\\E5* I've got some heavy lifting to do!!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_139_0": "\\E5* Don't interrupt me when I'm lifting!!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING^1, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_153_0": "* I^1, THE WARRIOR^1, SHALL SHOW IT THE WIZARD'S FIST!!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN^1, COACH!!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_180_0": "* (It's Jongler's Book on Jongleing And Other Tricks)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_181_0": "* (From search query: how to use magic)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_187_0": "* (It's two pixellized Toriels playing the piano.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_188_0": "* (From search query: video game piano tutoriel)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's a VHS explaining how to install video game piano.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_195_0": "* (From search query: video game piano tutorial)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_201_0": "* (It's a jelly in the shape of various knives.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_202_0": "* (From search query: sharpest kitchen knife jello)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_208_0": "* (It's a calendar with college vacation circled.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_209_0": "* (From search query: summer vacation college when.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_218_0": "* (It's a copy of an online skateboarding game.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_219_0": "* (From search query: cool skatebord game online)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_225_0": "* (It's a skateboarding game but the AI is cheating. It's impossible to win.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_226_0": "* (From search query: cool skateboard game online CHEAT)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more^1!&* Stop on down at ICE-E's PEZZA!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_232_0": "* (It's a vacuum-powered book.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_233_0": "* (From search query: LOSERS!!!^1! THIS LIBRARBY SUCKS!!!!)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_239_0": "* (Seems to be a somewhat glitched out hologram.)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_240_0": "* (From search query: FJFIrejirioEUEUROEI4378789)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_249_0": "* A large event is going to happen in the streets later./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_251_0": "* We were told to make room for something BIG.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_257_0": "* What are we cleaning up for, you ask?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_258_0": "* We don't know. A parade, perhaps?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_270_0": "\\m1\t\t*Yo^1! How's it hangin'?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_271_0": "\\m1\t\t*We're making some extra& money by selling in the city!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_272_0": "\\m3\t\t*We gotta make those& bucks somehow!^1! Heheh!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_273_0": "\\m1\t\t*Gotta buy new gear!^2!&\\m3\tGotta get new kicks!^2!&\\m2\tI wanna be a car^2./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_274_0": "\\m1\t\t*Good thinkin'^1, K_K^1! Gotta&\thave a way to get around^2!&\\m2\tHonk^1! Honk^2!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_278_0": "\\m1\t\t*K_K's always got it right^2!&\\m3\tThat's why he's& second-in-command^2!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_279_0": "\\m1\t\t*..^1. who's first^2?&\\m3\tHuh? I'm not the leader^2?&\\m2\tCan I be third^2?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_286_0": "\\m2\t\t*Did you like the big statue^2?&\\m3\tBuilding it sucked^2!&\\m1\tTook a lot of scrap^2./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_287_0": "\\m1\t\t*The other job we did was&\tway better^2!&\\m2\tIt was big^2./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_288_0": "\\m3\t\t*It's gonna blow your mind^2!&\\m2\tIt was big^2./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_303_0": "* Young masters^1! Thank you for such a wide space to clean!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_304_0": "* The people here have such clean hearts as well./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_305_0": "* (Sukkiri.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_311_0": "* It's nice to make friends that like good clean fun!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_312_0": "* (Sukkiri.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_318_0": "* Uh-huh^1, uh-huh^1! I wonder if she'll be back.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_319_0": "* 'ey boss^1! We're just reminiscing about fighting you!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_352_0": "\\m2\t\t*Sorry^1, I'm out of bagels.&\\m3\tDon't you have 400!?&\\m2\tI had 406./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_353_0": "\\m3\t\t*Then why can't you sell&\tanymore?!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_354_0": "\\m2\t\t*What if someone asked for&\t400 bagels?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_358_0": "\\m2\t\t*Sorry^1, I'm out of bagels./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes..^1. It's bad to get your freak out./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_391_0": "* M-m-mouse!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_392_0": "* And it's n-not wearing a wig!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_405_0": "* Thanks for the help^1. We'll open up the \\cYEAST\\cW dining hall now./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_408_0": "* (Ouch^1, ouch)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_409_0": "* The mouse can't get me up here!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_410_0": "* Even if the (ouch^1, ouch) stove is burning my feet!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_414_0": "* (Ouch^1, ouch)/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_415_0": "* How do I get down from here?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\\\"E\\\"ZZA^1, You're number \\\"#1\\\" Spot for a piping hot pe\\\"E\\\"ce of PEZZA./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_425_0": "* Oh me^1, oh my^1! The kitchen is infested with..^1. vermin!!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_426_0": "* I knew we should have properly finished dumping all the cheese in that alleyway!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_430_0": "* Queen's making us prepare a massive feast for her upcoming guests./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_431_0": "* ..^1. I wonder if people can really eat platters^1, though./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_455_0": "* Queen told us to take out the garbage./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_456_0": "* I'd never seen a garbage that big before./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_460_0": "* Except for the dancing garbage that lives in the trash heap./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_469_0": "* It was a horrible statue^1, but the execution was very good./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_470_0": "* I would give it 2 stars.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_471_0": "* One to cover each of the nipples./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_475_0": "* It's in a better place now./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_489_0": "Really, where!?",
|
||
"obj_npc_room_animated_slash_Other_10_gml_492_0": "* Oh boy^1, oh boy^1! I'm \\cBTrashy\\cW!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_493_0": "* Did you know about adjusting your INVENTORY?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_494_0": "* Trashcans like me can HOLD all sorts of things./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_495_0": "* Just like your STORAGE^1, if you get more than 12 ITEMs!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_497_0": "\\E4* Uh..^1. yeah^1, not now dude./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_499_0": "\\EQ* It was sort of an emotional moment.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_501_0": "* Oh..^1. Oh^1, that's okay...~1",
|
||
"obj_npc_room_animated_slash_Other_10_gml_506_0": "\\E7* Oh hell^1, is that Nubert over there!?\\f0/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_511_0": "* No time for this guy./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_518_0": "* You can hold a lot more in your STORAGE^1, you know./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_519_0": "* But^1, you won't be able to use it during BATTLE./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP^1!&* ICE ME UP^1, BOSS!!!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_520_0": "* Check it and make sure you have what you need!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_521_0": "* ..^1. is what I wanted to say^1, but it already got said./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_524_0": "* A funny little guy was looking for you to the WEST./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_525_0": "* I'm Trashy.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* He was muttering something about deals.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_529_0": "* Some funny-looking guys have gathered to the WEST./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_52_0": "* ... Nah^1, serving drinks wouldn't really suit a fire elemental./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_530_0": "* They were muttering something about muttering something about deals.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_537_0": "* I can't tell you how many of these I've cleaned up./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous^1, I'd just melt all the ice./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_541_0": "* It's not so bad^1, I like cleaning./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_548_0": "* I wish there was someone that liked cleaning as much as me./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_552_0": "* (Sukkiri...)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_562_0": "* All the shopkeepers went to the trash dump./",
|
||
"obj_npc_room_animated_slash_Other_10_gml_563_0": "* So I thought I might steal something^1, but these items are pretty bad.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_567_0": "* Feels like I'll get ripped off even if I don't pay.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_578_0": "* The wires..^1. the wires.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_583_0": "* .../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_597_0": "* .../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan...^1. Or can I?/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_611_0": "\\m1\t\t*This town's great!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_612_0_b": "\\m1\t\t*Just^1, wish everyone else was&\there^1, too.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_622_0": "\\m3\t\t*Yo^1, chief. If you \\cYrecruit\\cW&\tenough fans for us^1,/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_623_0": "\\m3\t\t*We might be able to make our&\tmusic shop again.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_624_0": "\\m3\t\t*Hey^1, we might even give you a&\t\\cYdiscount\\cW!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.^1)&* (It's playing clubs music.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_630_0": "\\m3\t\t*Ya hear that^1, chief? Keep up&\tthe recruiting.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_631_0": "* Oh boy^1, oh boy^1! Looks like you're almost at the END.../",
|
||
"obj_npc_room_animated_slash_Other_10_gml_632_0": "* Did you RECRUIT everyone...? You might wanna check!/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_635_0": "* You didn't RECRUIT me^1.&* But I'll be in your TOWN.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_639_0": "\\m2\t\t*I got to keep my box./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!^1! Catti!^1! You go^1, girl!!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss^1, little lady!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee^1?&* Nah^1, that sounds like a lawsuit waiting to happen.../%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why./%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_94_0": "\\E2* Oh!^1! I nearly forgot!^1! This is where I cook!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy^1, oh boy!^1! I'm Trashy!^1! Haha!!/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy..^1. looks like they got clobbered.)/%",
|
||
"obj_npc_room_animated_slash_Other_10_gml_96_0": "\\EK* You cook everything in a giant witch's pot...?/",
|
||
"obj_npc_room_animated_slash_Other_10_gml_98_0": "\\EH* Of course^1! Cauldron-cooking is very convenient!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1031_0": "* Wow^1, my co-worker seems so energetic lately!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened^1, but..../",
|
||
"obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!^1! A customer!^1! Would you like a blue soft-serve!?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza..^1. great!/",
|
||
"obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf^1, big customer!/",
|
||
"obj_npc_room_slash_Other_10_gml_1044_0": "* ..^1. Ice Wolf^1, maybe only customer./%",
|
||
"obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf^1, thinks ICE-E is cute./",
|
||
"obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./",
|
||
"obj_npc_room_slash_Other_10_gml_1067_0": "* oh....^1. jailbreak..../",
|
||
"obj_npc_room_slash_Other_10_gml_1068_0": "* Hey^1 short-stuff^1.&* Why would YOU possibly need to talk to the mayor?/",
|
||
"obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit./",
|
||
"obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for./%",
|
||
"obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison/%",
|
||
"obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no...^1. i accidentally ended up as a police officer...)/",
|
||
"obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no...^1. i can't quit because my cousins are relying on me...)/",
|
||
"obj_npc_room_slash_Other_10_gml_107_0": "* I reckon I knew'n this would'n happen.../",
|
||
"obj_npc_room_slash_Other_10_gml_1080_0": "* oh..^1. hey.../",
|
||
"obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry^1, I'm sorry^1.&* The mayor is busy right now./",
|
||
"obj_npc_room_slash_Other_10_gml_1085_0": "* oh..^1. sorry..^1. did i intimidate you too much.../",
|
||
"obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry^1, I'm sorry^1.&* Are you here to complain about your teacher?/",
|
||
"obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her^1, please blame your mother for getting her hired.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor.../",
|
||
"obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds.../",
|
||
"obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?/",
|
||
"obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you./%",
|
||
"obj_npc_room_slash_Other_10_gml_109_0": "* He'll'n be back one day./%",
|
||
"obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast./",
|
||
"obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel..^1. is..^1.&* Is this what politics feels like?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1106_0": "\\E9* Lancer!^1! Hey^1, Lancer!^1! How you feeling!?/",
|
||
"obj_npc_room_slash_Other_10_gml_1108_0": "\\E3* (huff^1, puff...) One-hundred percent^1, my purplish pal!/",
|
||
"obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk/%",
|
||
"obj_npc_room_slash_Other_10_gml_1110_0_b": "\\EK* Uhh^1, you sure? You're breathing kinda heavy./",
|
||
"obj_npc_room_slash_Other_10_gml_1112_0": "\\E2* Haha^1! Just a little winded from jumping from Kris's POCKET!/",
|
||
"obj_npc_room_slash_Other_10_gml_1113_0": "\\E3* Feel free to clown around town. I'll be in your ITEMs!/",
|
||
"obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk/%",
|
||
"obj_npc_room_slash_Other_10_gml_1115_0": "\\EA* No idea what you mean^1, but^1, sure./%",
|
||
"obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive./",
|
||
"obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice./",
|
||
"obj_npc_room_slash_Other_10_gml_1121_0_b": "\\EY* Heh^1, sure^1! If you can stay on when I'm at full speed!/",
|
||
"obj_npc_room_slash_Other_10_gml_1121_0_c": "\\E3* Susie^1, Susie^1! Can you carry me on your back?/",
|
||
"obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* .../",
|
||
"obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* .../",
|
||
"obj_npc_room_slash_Other_10_gml_1123_0_b": "\\E1* Wow!^1! The Susie-train!^1! Castle Town's most exciting attraction!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working./%",
|
||
"obj_npc_room_slash_Other_10_gml_1124_0_b": "\\E1* I love that my floor is full of holes!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1125_0": "\\EJ* .../",
|
||
"obj_npc_room_slash_Other_10_gml_1127_0": "\\EH* YOU AND KRIS STOP FORMING A LINE!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch^1, sprinkles will work^1, too.../%",
|
||
"obj_npc_room_slash_Other_10_gml_113_0": "* Whoa^1, horsies. You've'n brought us to a great new place./",
|
||
"obj_npc_room_slash_Other_10_gml_1141_0": "\\E2* A room as sick as you?^1! Woah!^1! I want to see!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1142_0": "* I'll keep digging holes until I reach your room!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1144_0": "\\EK* Uhh^1, it's got a door^1, y'know./",
|
||
"obj_npc_room_slash_Other_10_gml_1146_0": "\\E1* A door!? Wow^1, peachboy^1, you went all out!!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_114_0": "* We'll'n be puttin' our own elbow grease into fixin' it^1, too./",
|
||
"obj_npc_room_slash_Other_10_gml_1150_0": "\\E1* This is the best room ever!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there^1!&* Haven't seen you in a while^1, hun./",
|
||
"obj_npc_room_slash_Other_10_gml_1153_0": "* I remember^1, back on Sundays^1, after service.../",
|
||
"obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course^1, things happened^1, and then.../",
|
||
"obj_npc_room_slash_Other_10_gml_115_0": "* Well'n^1, maybe not elbow'n grease. That's gross./",
|
||
"obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)/%",
|
||
"obj_npc_room_slash_Other_10_gml_116_0": "* Nostril grease?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already./",
|
||
"obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy^1, okay^1, hun?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings. It's cultural exchange.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1188_0": "* (It's dozens and dozens of bath bombs.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1189_0": "* (From search query: diy bath bomb)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1210_0": "* (It seems to have been overloaded by shovel requests.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1211_0": "* (This is known as a Dozens and Dozens of Shovels attack.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1220_0": "\\E2* Look^1, I know what you're thinking./",
|
||
"obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie's computer.^1)&* (Doesn't seem compatible with the skateboard game.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1221_0": "\\EA* And NO^1, the skateboard game doesn't work on this./%",
|
||
"obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is^1, I put all my leftover pancakes in this giant hat./%",
|
||
"obj_npc_room_slash_Other_10_gml_1228_0": "* (From search query: can harboil eggs hatch)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1233_0": "(Why are you using that face now?)",
|
||
"obj_npc_room_slash_Other_10_gml_1236_0": "\\E8* You think it would torch the other side?~1",
|
||
"obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!/%",
|
||
"obj_npc_room_slash_Other_10_gml_123_0": "* It's not'n no fault of yours./",
|
||
"obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie's talk tube thing. Looks a bit bigger for her larger head.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_124_0": "* He'll'n be back one day./%",
|
||
"obj_npc_room_slash_Other_10_gml_1253_0": "* I heard the rollercoasters are undergoing maintenance./",
|
||
"obj_npc_room_slash_Other_10_gml_1254_0": "* That's a pain because it's our only form of public transit./%",
|
||
"obj_npc_room_slash_Other_10_gml_1258_0": "* Are the roller coasters still broken? Too bad./",
|
||
"obj_npc_room_slash_Other_10_gml_1259_0": "* I keep petitioning for a public merry-go-round^1, but.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1267_0": "* Yes. The teacup ride is privately owned./%",
|
||
"obj_npc_room_slash_Other_10_gml_1271_0": "* There was some ex-famous guy^1, some salesman-lobbyist-type.../",
|
||
"obj_npc_room_slash_Other_10_gml_1272_0": "* He was afraid of clowns^1, so he kept it from happening./%",
|
||
"obj_npc_room_slash_Other_10_gml_128_0": "* We'll'n be tryin' our best too. Greasily./%",
|
||
"obj_npc_room_slash_Other_10_gml_1293_0": "Advertisements now only $9.99!",
|
||
"obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha^1!/",
|
||
"obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1300_0": "* Don't like advertisements? Block ads for only $9.99!/",
|
||
"obj_npc_room_slash_Other_10_gml_1301_0": "* Change your mind? Bring them back for only $9.99!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton? ..^1. Haven't heard that name in a long time./%",
|
||
"obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton? ..^1. We don't talk about that around here./%",
|
||
"obj_npc_room_slash_Other_10_gml_1321_0": "* I wanted to buy something.../",
|
||
"obj_npc_room_slash_Other_10_gml_1322_0": "* But I think all of the shopkeepers went to the trash dump.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped./%",
|
||
"obj_npc_room_slash_Other_10_gml_1336_0": "* Since everyone else got plugged they're a lot more agreeable./",
|
||
"obj_npc_room_slash_Other_10_gml_1337_0": "* It's nice./%",
|
||
"obj_npc_room_slash_Other_10_gml_1343_0": "* Pretty much everyone else is a Werewire now./",
|
||
"obj_npc_room_slash_Other_10_gml_1344_0": "* Kind of wondering if I'm holding everything back.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1348_0": "* Oh^1, it's you^1.&* Are you here to play the piano again?/",
|
||
"obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like./",
|
||
"obj_npc_room_slash_Other_10_gml_1356_0": "* Hey^1, got any way to deal with crushing^1, existential dread?/",
|
||
"obj_npc_room_slash_Other_10_gml_1357_0": "* Asking for a friend./",
|
||
"obj_npc_room_slash_Other_10_gml_1358_0": "* A friend that looks^1, and sounds^1, exactly like me./%",
|
||
"obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy^1, too./%",
|
||
"obj_npc_room_slash_Other_10_gml_1364_0": "* Ah^1, you three look together^1! How about some marriage shoes?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1382_0": "* Ah^1, you two don't look together!/",
|
||
"obj_npc_room_slash_Other_10_gml_1383_0": "* Can I interest you in some brand new Divorcing Shoes...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1385_0": "* Buy^1! Buy^1! Buy^1! We're sold out^1! Buy!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton? ..^1. No idea who you're talking about./%",
|
||
"obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry./%",
|
||
"obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton? ..^1. We don't talk about that around here./%",
|
||
"obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place. But^1, as a ball...)/",
|
||
"obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall^1, I've ceased to be spherical.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert..^1. you're one-of-a-kind.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1445_0": "* Prince Ralsei^1, I will keep your hat a-racked until you need it!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1449_0": "* Until then^1, please allow me to pretend to be a wizard^1! Hi-ya!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!^1! Who is this guy!^1! He's scary!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride. Time to settle down./",
|
||
"obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1481_0": "* Ah^1! Thou hast Transplantedeth us to Thine Castle Towne.../",
|
||
"obj_npc_room_slash_Other_10_gml_1482_0": "\\E2* And^1, Trulye^1, a maginificenth Towne of Castles^1, it art!/",
|
||
"obj_npc_room_slash_Other_10_gml_1483_0": "\\E6* But ho^1! Hmmm..^1. Something art..^1. Lackingth^1, it Feeleth./",
|
||
"obj_npc_room_slash_Other_10_gml_1484_0": "\\E1* Couldth thou guys..^1. Perhapsth.../",
|
||
"obj_npc_room_slash_Other_10_gml_1485_0": "\\E6* Bringe in an Evil Rulere...^1. Or some Thinge...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1489_0": "\\E0* Lancer hath benounced me \\\"Vice Fathere...\\\"/",
|
||
"obj_npc_room_slash_Other_10_gml_1490_0": "\\E5* Forthhence^1, I do All the Cookinge and Cleaninge./",
|
||
"obj_npc_room_slash_Other_10_gml_1491_0": "\\E6* Perhapsth^1, I shouldst seeketh a New Employere.../%",
|
||
"obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!",
|
||
"obj_npc_room_slash_Other_10_gml_1504_0": "* Oho. Welcome to&~1Town!/",
|
||
"obj_npc_room_slash_Other_10_gml_1505_0": "* Or so I heard it's called./%",
|
||
"obj_npc_room_slash_Other_10_gml_1509_0": "* Oho. Welcome home./",
|
||
"obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!",
|
||
"obj_npc_room_slash_Other_10_gml_1510_0": "* Things have changed again here in&~1Town!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1517_0": "* Come to think of it^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_1518_0": "* Welcome to me too^1! Haha!/",
|
||
"obj_npc_room_slash_Other_10_gml_1519_0": "* I think we're gonna like living here!/%",
|
||
"obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!",
|
||
"obj_npc_room_slash_Other_10_gml_1523_0": "* This is a dream that grows with love and care./",
|
||
"obj_npc_room_slash_Other_10_gml_1524_0": "* Don't be afraid to dream!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1535_0": "* This guy always seems like he's enjoying life more than me./",
|
||
"obj_npc_room_slash_Other_10_gml_1536_0": "* Maybe it's because he's a higher level...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1541_0": "* Ha ha^1! That's right^1! They took so long on their turn.../",
|
||
"obj_npc_room_slash_Other_10_gml_1542_0": "* What!? A horned girl? I never got to see her!/%",
|
||
"obj_npc_room_slash_Other_10_gml_154_0": "\\EL* Wh..^1. who did this to my mannequin!?/",
|
||
"obj_npc_room_slash_Other_10_gml_1554_0": "* (Seems Hathy likes this place.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1555_0": "* (She hopes you'll find enough beds to inspect.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1556_0": "* (You'll lose your bed inspector title if you don't inspect enough beds.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_155_0": "\\EN* A-as your prince^1, I..^1. I demand someone fix this!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1560_0": "* (Seems like Hathy likes this place.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1561_0": "* (She hopes you'll like it too.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1566_0": "* (Hathy's happy to see so many new faces.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1567_0": "* (Happy's hathy.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_156_0": "\\EM* .../",
|
||
"obj_npc_room_slash_Other_10_gml_1574_0": "* It's a clean start for us here!/",
|
||
"obj_npc_room_slash_Other_10_gml_1575_0": "* (Sukkiri...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!^1!&* It's that purple beast!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1581_0": "* Thanks for getting rid of Queen!/",
|
||
"obj_npc_room_slash_Other_10_gml_1582_0": "* ..^1. yeah^1, this form is much cooler^1, so I'm keeping it.../%",
|
||
"obj_npc_room_slash_Other_10_gml_1588_0": "* Thanks to you^1, commander^1, we've been liberated!/",
|
||
"obj_npc_room_slash_Other_10_gml_1589_0": "* I hereby declare today National Ham Sandwich Day of Independence!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1595_0": "* Wh..^1. what a wonderful place..^1. thank you.../",
|
||
"obj_npc_room_slash_Other_10_gml_1596_0": "* This town^1, not that restaurant. It looks weird. I'm not going in.../%",
|
||
"obj_npc_room_slash_Other_10_gml_159_0": "* Woah^1, nice cheer^1.&* Look^1, Kris^1, I've got fans./%",
|
||
"obj_npc_room_slash_Other_10_gml_1604_0": "* Bow bow./",
|
||
"obj_npc_room_slash_Other_10_gml_1604_0_b": "\\EK* I..^1. thought you were racing?/",
|
||
"obj_npc_room_slash_Other_10_gml_1605_0": "* (I'm bjust a block.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1606_0": "\\E2* Yeah^1! I wanna be the egg!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1609_0": "* (I don't bget it.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1610_0": "* (Did bwe go somebwhere?)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1610_0_b": "\\E1* You won't get through your teen years without at least one Egg./%",
|
||
"obj_npc_room_slash_Other_10_gml_1626_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ..^1. Please./%",
|
||
"obj_npc_room_slash_Other_10_gml_163_0": "\\E0* (If Noelle was here...)/",
|
||
"obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_164_0": "\\EA* (She'd probably dress it up like a Christmas tree.)/",
|
||
"obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!/%",
|
||
"obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-^1&* Okay^1, I'm outta breath./%",
|
||
"obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening^1, boss^1. Today's meal is Crisped `#E23D28./",
|
||
"obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting.../",
|
||
"obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette..^1. er^1, palate./%",
|
||
"obj_npc_room_slash_Other_10_gml_1729_0": "* Boss^1, this Cafe is so unrefined. So plain./",
|
||
"obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!^1! All kinds of new customers!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?/",
|
||
"obj_npc_room_slash_Other_10_gml_1731_0": "* ..^1. you can be one of the animals^1, too^1, boss./%",
|
||
"obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1748_0": "* Thanks a lot for the lovely city./",
|
||
"obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1749_0_b": "* It's nearly as good as the one I made in Minecrap./%",
|
||
"obj_npc_room_slash_Other_10_gml_1753_0": "* I need to mine ten-hundred blocks of Bubsidian to make my dog 3 colors./%",
|
||
"obj_npc_room_slash_Other_10_gml_1777_0": "* Oh^1, it's quite a wonderful town^1, really. Thank you!/",
|
||
"obj_npc_room_slash_Other_10_gml_1778_0": "* ..^1. so..^1. why am I alone here?/",
|
||
"obj_npc_room_slash_Other_10_gml_1779_0": "* A bit of self-reflection^1, I suppose./",
|
||
"obj_npc_room_slash_Other_10_gml_1780_0": "* I do realize I was quite a coward before.../",
|
||
"obj_npc_room_slash_Other_10_gml_1781_0": "* So..^1. I wanted to say..^1. well.../",
|
||
"obj_npc_room_slash_Other_10_gml_1782_0": "* I STILL AM!!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_1783_0": "* My cards^1, I cannot handle society!/",
|
||
"obj_npc_room_slash_Other_10_gml_1784_0": "* For now^1, I'll be living at the top of this cliff!/",
|
||
"obj_npc_room_slash_Other_10_gml_1785_0": "* When I'm ready to meet society again^1, I will be back!/",
|
||
"obj_npc_room_slash_Other_10_gml_1786_0": "* Thank you^1, thank you for the wonderful home^1! I will NOT use it!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1801_0": "* ..^1. I like being like this./",
|
||
"obj_npc_room_slash_Other_10_gml_1802_0": "* Don't tell anybody./%",
|
||
"obj_npc_room_slash_Other_10_gml_1808_0": "* These animals are stray...?/",
|
||
"obj_npc_room_slash_Other_10_gml_1809_0": "* No^1, they are practicing a special loneliness style./",
|
||
"obj_npc_room_slash_Other_10_gml_1810_0": "* ..^1. Just like me./",
|
||
"obj_npc_room_slash_Other_10_gml_1811_0": "* Lone wolves have to stick together./%",
|
||
"obj_npc_room_slash_Other_10_gml_1817_0": "* Train at the party dojo? Ha.../",
|
||
"obj_npc_room_slash_Other_10_gml_1818_0": "* We will make our own dojo..^1. for introverts./%",
|
||
"obj_npc_room_slash_Other_10_gml_1828_0": "* ..^1. I've been training./",
|
||
"obj_npc_room_slash_Other_10_gml_1829_0": "* ..^1. Don't ask what I've been training^1, though./%",
|
||
"obj_npc_room_slash_Other_10_gml_1833_0": "* ..^1. are you impressed...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_183_0": "\\E0* So Ralsei^1, you're not gonna put your hat back on?/",
|
||
"obj_npc_room_slash_Other_10_gml_1848_0": "\\m1*\t\tWow^1, our house is a dojo?!&\\m2\tMakes me wanna FIGHT...&\\m3\t(Can't we go to sleep?)/%",
|
||
"obj_npc_room_slash_Other_10_gml_1852_0": "\\m1*\t\tIt's a PARTY every day!&\\m2\tAnd I'M the oldest!&\\m3\t(We're the same age...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_185_0": "\\E1* Why? Did I look cuter before?/",
|
||
"obj_npc_room_slash_Other_10_gml_1860_0": "\\m1*\t\tWho's that tall-dark-and...&\\m2\tKinda creepy person!?&\\m3\tYou mean the... Werewire?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1864_0": "\\m1*\t\tTheir neck just&\tlooks so...fluffy~&\\m2\tSo!? Like I care!?/",
|
||
"obj_npc_room_slash_Other_10_gml_1865_0": "\\m3*\t\t(She wants to rub her face&\tin it...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%",
|
||
"obj_npc_room_slash_Other_10_gml_1875_0": "* He he he... Looks like fighting wasn't in the cards for us./",
|
||
"obj_npc_room_slash_Other_10_gml_1876_0": "* Lucky for you... Just hope you don't meet my friends!/%",
|
||
"obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details.../",
|
||
"obj_npc_room_slash_Other_10_gml_1882_0": "* (Looks like it won't forgive you for sparing it...)/",
|
||
"obj_npc_room_slash_Other_10_gml_1883_0": "* (Unless you can beat it in a fight.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%",
|
||
"obj_npc_room_slash_Other_10_gml_189_0": "\\E1* You..^1. you think I look cuter now?/",
|
||
"obj_npc_room_slash_Other_10_gml_191_0": "\\EH* It was just NICER seeing LESS of you! \\f0/%",
|
||
"obj_npc_room_slash_Other_10_gml_1928_0": "* Finally a dojo for people that are normal-shaped/",
|
||
"obj_npc_room_slash_Other_10_gml_1929_0": "* I will train my self for the tournament/%",
|
||
"obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!",
|
||
"obj_npc_room_slash_Other_10_gml_1938_0": "* My power level is falling behind the others/",
|
||
"obj_npc_room_slash_Other_10_gml_1939_0": "* All I can do now is gasp and comment on the battle/%",
|
||
"obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./",
|
||
"obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./",
|
||
"obj_npc_room_slash_Other_10_gml_1959_0": "* Looks like you got past Nubert's forcefield./",
|
||
"obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/",
|
||
"obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert doesn't know how that forcefield got there./",
|
||
"obj_npc_room_slash_Other_10_gml_1961_0": "* But it's Nubert's forcefield./",
|
||
"obj_npc_room_slash_Other_10_gml_1962_0": "* As a prize, have Nubert's treasure./",
|
||
"obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert doesn't know what's inside./",
|
||
"obj_npc_room_slash_Other_10_gml_1964_0": "* But Nubert will give it to you./%",
|
||
"obj_npc_room_slash_Other_10_gml_1968_0": "* That's Nubert's treasure./",
|
||
"obj_npc_room_slash_Other_10_gml_1969_0": "* Remember. You're just borrowing it./",
|
||
"obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%",
|
||
"obj_npc_room_slash_Other_10_gml_1970_0": "* Forever./%",
|
||
"obj_npc_room_slash_Other_10_gml_197_0": "\\E5* Hurry the hell up^1, Kris./",
|
||
"obj_npc_room_slash_Other_10_gml_1980_0": "* All my friends turned into Werewires^1, but it's no big deal./",
|
||
"obj_npc_room_slash_Other_10_gml_1981_0": "* I've been on Queen's side since the beginning^1, so I'm safe!/%",
|
||
"obj_npc_room_slash_Other_10_gml_1985_0": "* Complain about Queen^1, but she gets a lot done!/%",
|
||
"obj_npc_room_slash_Other_10_gml_198_0": "\\EK* Longer you take^1, longer I gotta spend with THIS weirdo./",
|
||
"obj_npc_room_slash_Other_10_gml_1994_0": "* Heh^1, good luck figuring out which ride to take!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2000_0": "* This right ride is the right one./%",
|
||
"obj_npc_room_slash_Other_10_gml_200_0": "* What^1?&* I'm building a ladder here./",
|
||
"obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books./",
|
||
"obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs./%",
|
||
"obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading./",
|
||
"obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books./%",
|
||
"obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /",
|
||
"obj_npc_room_slash_Other_10_gml_2026_0": "* It's terrible... The butlers are all trapped in the cafe.../",
|
||
"obj_npc_room_slash_Other_10_gml_2027_0": "* Queen is nowhere to be found^1, and.../",
|
||
"obj_npc_room_slash_Other_10_gml_2028_0": "* With no one to defend it^1, a strange force has taken over the mansion!/%",
|
||
"obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2030_0": "* Thank you for your help./",
|
||
"obj_npc_room_slash_Other_10_gml_2031_0": "* I had gone up there to do \\n\\cYa little house cleaning\\cW and got stuck./%",
|
||
"obj_npc_room_slash_Other_10_gml_2037_0": "* .../%",
|
||
"obj_npc_room_slash_Other_10_gml_2041_0": "* (What have you done!?)/",
|
||
"obj_npc_room_slash_Other_10_gml_2042_0": "* (You gave the other mice $~1 during that puzzle!)/",
|
||
"obj_npc_room_slash_Other_10_gml_2043_0": "* (At this rate^1, EVERY mouse is going to be wearing a wig...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2049_0": "* Welcome to the 2F Dinner Party Section A./",
|
||
"obj_npc_room_slash_Other_10_gml_204_0": "\\EJ* Er..^1. it's like knitting./",
|
||
"obj_npc_room_slash_Other_10_gml_2050_0": "* Please help yourself to anybody's food./%",
|
||
"obj_npc_room_slash_Other_10_gml_2054_0": "* Normally I'm terrified of mice^1, but it's OK because that one is wearing a wig./%",
|
||
"obj_npc_room_slash_Other_10_gml_205_0": "* What?/",
|
||
"obj_npc_room_slash_Other_10_gml_2063_0": "* I am Mousemillian. I stand leagues and inches above all the other mice./",
|
||
"obj_npc_room_slash_Other_10_gml_2064_0": "* Only Nubert remains above me still.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2068_0": "* Only Nubert remains above me still.../%",
|
||
"obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert's movin' up in the world./%",
|
||
"obj_npc_room_slash_Other_10_gml_2076_0": "* Psst..^1. I'm the Hacker. Nobody figured it out yet but it's me./",
|
||
"obj_npc_room_slash_Other_10_gml_2077_0": "* There's an east treasure's hallway leading to BASEMENT on 1F.../",
|
||
"obj_npc_room_slash_Other_10_gml_2078_0": "* Come down there and I'll help you crack the code./%",
|
||
"obj_npc_room_slash_Other_10_gml_2081_0": "* Yes^1! Yes^1! Queen is right^1!&* Send error report^1!&* Send error report!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2089_0": "* Couldn't agree more^1!&* Send error report^1!&* Send error report!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2097_0": "* Psst..^1. Hey^1, it's me^1, the Hacker. No one figured it out but it's me./",
|
||
"obj_npc_room_slash_Other_10_gml_2098_0": "* Keep it on the download./%",
|
||
"obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it./",
|
||
"obj_npc_room_slash_Other_10_gml_2106_0": "* This guy keeps telling everyone at the party he's a hacker./",
|
||
"obj_npc_room_slash_Other_10_gml_2107_0": "* I don't know what to do with this information./%",
|
||
"obj_npc_room_slash_Other_10_gml_2111_0": "* There's supposed to be another guest here^1, but they're late./",
|
||
"obj_npc_room_slash_Other_10_gml_2112_0": "* They called and said something about blue checkmarks.../%",
|
||
"obj_npc_room_slash_Other_10_gml_211_0": "\\E0* .../",
|
||
"obj_npc_room_slash_Other_10_gml_2126_0": "* This downstairs table will be for our special guests./",
|
||
"obj_npc_room_slash_Other_10_gml_2127_0": "* There's a dinner party on the 2nd floor for everyone else./%",
|
||
"obj_npc_room_slash_Other_10_gml_212_0": "\\E1* .../",
|
||
"obj_npc_room_slash_Other_10_gml_2131_0": "* Combined^1, we have enough seats for everyone in the world./%",
|
||
"obj_npc_room_slash_Other_10_gml_2138_0": "* Everything here is tailored for you..^1. right?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei^1, good luck./",
|
||
"obj_npc_room_slash_Other_10_gml_2143_0": "* Although you only joined us for minutes^1, we'll miss you./%",
|
||
"obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take.../",
|
||
"obj_npc_room_slash_Other_10_gml_2153_0": "* (He seems to be well-taken care of.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/",
|
||
"obj_npc_room_slash_Other_10_gml_2167_0": "* When are they gonna be done in there?/%",
|
||
"obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!&* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!/",
|
||
"obj_npc_room_slash_Other_10_gml_2177_0": "* (The statue of Berdly is wedged in the toilet.)/",
|
||
"obj_npc_room_slash_Other_10_gml_2178_0": "* (You glanced back at the bathroom door sign.)/",
|
||
"obj_npc_room_slash_Other_10_gml_2179_0": "* (The sign has a silhouette of a Berdly statue.)/",
|
||
"obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2180_0": "* (Everything checks out.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2184_0": "* (No problem here.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2195_0": "* This is today's dinner entertainment./",
|
||
"obj_npc_room_slash_Other_10_gml_2196_0": "* I've heard it's called \\\"The Birth of a Fountain.\\\"/",
|
||
"obj_npc_room_slash_Other_10_gml_2197_0": "* What an elegant name./%",
|
||
"obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel^1, the beloved living room chair.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2201_0": "* How elegantly quixotic!/%",
|
||
"obj_npc_room_slash_Other_10_gml_220_0": "\\E0* The hell you even have a Ralsei statue anyway?/",
|
||
"obj_npc_room_slash_Other_10_gml_2210_0": "* The QUEEN has been very interested in this video recently./",
|
||
"obj_npc_room_slash_Other_10_gml_2211_0": "* Where the KNIGHT creates the Fountain by its own hand.../",
|
||
"obj_npc_room_slash_Other_10_gml_2212_0": "* Well^1, it's that and Cyber City's Funniest Home Videos./%",
|
||
"obj_npc_room_slash_Other_10_gml_2216_0": "* We are often forced to star in those videos./%",
|
||
"obj_npc_room_slash_Other_10_gml_2219_0": "* (It's a box.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/",
|
||
"obj_npc_room_slash_Other_10_gml_2225_0": "* The KNIGHT created the FOUNTAIN^1, and this WORLD./",
|
||
"obj_npc_room_slash_Other_10_gml_2226_0": "* It might be even more powerful than Queen./",
|
||
"obj_npc_room_slash_Other_10_gml_2227_0": "* ..^1. for now./%",
|
||
"obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to./",
|
||
"obj_npc_room_slash_Other_10_gml_2231_0": "* ..^1. for now./%",
|
||
"obj_npc_room_slash_Other_10_gml_223_0": "* Plus^1, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW./",
|
||
"obj_npc_room_slash_Other_10_gml_2241_0": "* I came to support the rebels^1, but they aren't here./",
|
||
"obj_npc_room_slash_Other_10_gml_2242_0": "* ..^1. Not really sure how I would support them^1, though./%",
|
||
"obj_npc_room_slash_Other_10_gml_2246_0": "* I don't really want to eat bagels./%",
|
||
"obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%",
|
||
"obj_npc_room_slash_Other_10_gml_2255_0": "* Don't look sad. You're never alone./",
|
||
"obj_npc_room_slash_Other_10_gml_2256_0": "* You got Nubert./%",
|
||
"obj_npc_room_slash_Other_10_gml_2262_0": "* I'm Nubert. Everybody loves me./",
|
||
"obj_npc_room_slash_Other_10_gml_2263_0": "* That's why I live in the trash./%",
|
||
"obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle^1, eh? Not a bad name^1, says Nubert./%",
|
||
"obj_npc_room_slash_Other_10_gml_2278_0": "* ..^1. e-everyone else has been.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2284_0": "* S-save us^1, she's going to.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2295_0": "* I was running from Queen's control plugs^1, and got stuck up here./",
|
||
"obj_npc_room_slash_Other_10_gml_2296_0": "* I'm..^1. I'm too scared to go down the slide./",
|
||
"obj_npc_room_slash_Other_10_gml_2297_0": "* ..^1. But you know what? Talking to you has increased my confidence!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2301_0": "* I now have less social anxiety./",
|
||
"obj_npc_room_slash_Other_10_gml_2302_0": "* But^1, I'm afraid of slides./%",
|
||
"obj_npc_room_slash_Other_10_gml_2309_0": "* You came back from pretty far just to talk to me./",
|
||
"obj_npc_room_slash_Other_10_gml_2310_0": "* That's really increasing my confidence./",
|
||
"obj_npc_room_slash_Other_10_gml_2311_0": "* I bet I could be a hit at parties..^1. the slide? That's not happening./%",
|
||
"obj_npc_room_slash_Other_10_gml_2315_0": "* Now that I think about it^1, I don't think I could go to parties./",
|
||
"obj_npc_room_slash_Other_10_gml_2316_0": "* Someone might put on a slideshow.../%",
|
||
"obj_npc_room_slash_Other_10_gml_232_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ... which^1, we don't even have./",
|
||
"obj_npc_room_slash_Other_10_gml_2330_0": "* Recently^1, something called \\\"Internet\\\" is having an \\\"outage\\\"./",
|
||
"obj_npc_room_slash_Other_10_gml_2331_0": "* Some say it was the secret to Queen's know-how./",
|
||
"obj_npc_room_slash_Other_10_gml_2332_0": "* Since then^1, it seems like she's become quite extreme.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2336_0": "* I'm really only interested in cute digital cats./",
|
||
"obj_npc_room_slash_Other_10_gml_2337_0": "* I don't think the \\\"Internet\\\" has anything to do with that!/%",
|
||
"obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2344_0": "* I like cats the best^1, but I heard \\\"Poppup\\\" is cute^1, too./",
|
||
"obj_npc_room_slash_Other_10_gml_2345_0": "* What? It's considered a household pest? No way.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2349_0": "* Next you are gonna tell me that mice are vermin!/%",
|
||
"obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ... we lose even by ourselves./%",
|
||
"obj_npc_room_slash_Other_10_gml_2361_0": "* Lightners^1! I haven't seen many of you recently./",
|
||
"obj_npc_room_slash_Other_10_gml_2362_0": "* If you didn't know^1, an evil ruler is taking over this world./",
|
||
"obj_npc_room_slash_Other_10_gml_2363_0": "* I don't really like politics^1, so I have no opinion on this./%",
|
||
"obj_npc_room_slash_Other_10_gml_2367_0": "* If you try to talk to me about politics^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2368_0": "* We will have no choice but to cross swords.../%",
|
||
"obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/",
|
||
"obj_npc_room_slash_Other_10_gml_2375_0": "* Did Queen take over the world yet? I wouldn't know.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2379_0": "* I'm not asking you to tell me. Actually^1, if you do^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us.../",
|
||
"obj_npc_room_slash_Other_10_gml_2380_0": "* We will have no choice but to cross swords..../%",
|
||
"obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris^1.&* Unripe candy is sour./",
|
||
"obj_npc_room_slash_Other_10_gml_2393_0": "* I heard there's a rebel team resisting Queen.../",
|
||
"obj_npc_room_slash_Other_10_gml_2394_0": "* So far all I found are overpriced bagels.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2399_0": "* Bagels^1, doughnuts .../",
|
||
"obj_npc_room_slash_Other_10_gml_2400_0": "* Why is it round dough is always so overpriced?/",
|
||
"obj_npc_room_slash_Other_10_gml_2401_0": "\\m2\t\t*The hole is expensive!/%",
|
||
"obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/",
|
||
"obj_npc_room_slash_Other_10_gml_2412_0": "* I want to go back to the city^1, but the way is blocked.../",
|
||
"obj_npc_room_slash_Other_10_gml_2413_0": "* I'm no country boy^1! Let me out of Cyber Field!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2417_0": "* Cuisine is so unrefined out here in the (memory) sticks./%",
|
||
"obj_npc_room_slash_Other_10_gml_2426_0": "* The way to the city is now open./",
|
||
"obj_npc_room_slash_Other_10_gml_2427_0": "* I think I'll stay in the countryside a bit longer though./%",
|
||
"obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../",
|
||
"obj_npc_room_slash_Other_10_gml_2431_0": "* Everything is so naturally green here./",
|
||
"obj_npc_room_slash_Other_10_gml_2432_0": "* I'm charmed by the local music and flavors./%",
|
||
"obj_npc_room_slash_Other_10_gml_2439_0": "* I really got used to the countryside./",
|
||
"obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait^1, \"meaty?\"/%",
|
||
"obj_npc_room_slash_Other_10_gml_2440_0": "* Perhaps I'm just a farmboy at heart.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2444_0": "* Plus^1, I haven't seen a single Poppup yet./%",
|
||
"obj_npc_room_slash_Other_10_gml_2456_0": "* I heard this unassuming store is the rebel base.../",
|
||
"obj_npc_room_slash_Other_10_gml_2457_0": "* But^1, I realized I don't really know how I would help them.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2461_0": "* I don't really want to buy any more bagels.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton? This used to be his room.../",
|
||
"obj_npc_room_slash_Other_10_gml_2475_0": "* Though it's not like he used it^1, after a while./",
|
||
"obj_npc_room_slash_Other_10_gml_2476_0": "* Eventually^1, he just spent all his time in the basement..^1. praying./%",
|
||
"obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member^1. It's the healer.)/",
|
||
"obj_npc_room_slash_Other_10_gml_2480_0": "* When things went downhill^1, he became obsessed with that artifact./",
|
||
"obj_npc_room_slash_Other_10_gml_2481_0": "* Maybe he thought it would give him another big break?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2488_0": "* This mansion used to be a luxurious home for upper class citizens./",
|
||
"obj_npc_room_slash_Other_10_gml_2489_0": "* Your room? It belonged to a prestigious big shot.../%",
|
||
"obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?/",
|
||
"obj_npc_room_slash_Other_10_gml_2493_0": "* Sadly^1, his name has been erased from the records.../%",
|
||
"obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2503_0": "* Did you enjoy your room?/",
|
||
"obj_npc_room_slash_Other_10_gml_2504_0": "* There was a mint under your electric cage.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2508_0": "* Don't make a mistake^1, this is not a hotel./%",
|
||
"obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./",
|
||
"obj_npc_room_slash_Other_10_gml_2518_0": "* The day he was to be evicted from the Queen's mansion^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2519_0": "* I went to his room to check on him.../",
|
||
"obj_npc_room_slash_Other_10_gml_2520_0": "* But he wasn't there./",
|
||
"obj_npc_room_slash_Other_10_gml_2521_0": "* There was only a phone hanging off the handle./",
|
||
"obj_npc_room_slash_Other_10_gml_2522_0": "* He must've left in the middle of a conversation^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2523_0": "* Because I could still hear someone on the other end.../",
|
||
"obj_npc_room_slash_Other_10_gml_2524_0": "* .../",
|
||
"obj_npc_room_slash_Other_10_gml_2525_0": "* But when I put the receiver to my ear.../",
|
||
"obj_npc_room_slash_Other_10_gml_2526_0": "* There was nothing but garbage noise./%",
|
||
"obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy.../",
|
||
"obj_npc_room_slash_Other_10_gml_2532_0": "* Even so^1, he only got more and more successful./",
|
||
"obj_npc_room_slash_Other_10_gml_2533_0": "* He moved into a luxurious room in the Queen's mansion.../",
|
||
"obj_npc_room_slash_Other_10_gml_2534_0": "* He started bragging about big TV deals^1, big cars^1, big commercials.../",
|
||
"obj_npc_room_slash_Other_10_gml_2535_0": "* But then things started to crack./",
|
||
"obj_npc_room_slash_Other_10_gml_2536_0": "* It seems like whatever was helping him.../",
|
||
"obj_npc_room_slash_Other_10_gml_2537_0": "* Disappeared./",
|
||
"obj_npc_room_slash_Other_10_gml_2538_0": "* His sales dropped to zero.../",
|
||
"obj_npc_room_slash_Other_10_gml_2539_0": "* And everything came crashing down./%",
|
||
"obj_npc_room_slash_Other_10_gml_2545_0": "* Suddenly^1, he got really good at his job./",
|
||
"obj_npc_room_slash_Other_10_gml_2546_0": "* The clicks started piling up.../",
|
||
"obj_npc_room_slash_Other_10_gml_2547_0": "* What? What did he do?/",
|
||
"obj_npc_room_slash_Other_10_gml_2548_0": "* Why did HE deserve this?/",
|
||
"obj_npc_room_slash_Other_10_gml_2549_0": "* We were all so jealous of him^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2550_0": "* We stopped going out with him./",
|
||
"obj_npc_room_slash_Other_10_gml_2551_0": "* I mean^1, wasn't he a big shot?/",
|
||
"obj_npc_room_slash_Other_10_gml_2552_0": "* He didn't need us anymore^1, did he...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2558_0": "* He started to get a little desperate./",
|
||
"obj_npc_room_slash_Other_10_gml_2559_0": "* I heard he started looking for any way to become more popular./",
|
||
"obj_npc_room_slash_Other_10_gml_2560_0": "* Somehow^1, he made the right phone call^1, and found someone./",
|
||
"obj_npc_room_slash_Other_10_gml_2561_0": "* Or^1, was he..^1. found BY someone?/",
|
||
"obj_npc_room_slash_Other_10_gml_2562_0": "* They must have been helping him^1, because suddenly^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2563_0": "* He was on the phone all the time.../%",
|
||
"obj_npc_room_slash_Other_10_gml_2569_0": "* Night after night^1, when we all went to the same cyber grill^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2570_0": "* He'd shoot his mouth about making it big someday./",
|
||
"obj_npc_room_slash_Other_10_gml_2571_0": "* \\\"You just watch!\\\"/",
|
||
"obj_npc_room_slash_Other_10_gml_2572_0": "* \\\"Someday^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_2573_0": "* I'm gonna be a big shot!\\\"/%",
|
||
"obj_npc_room_slash_Other_10_gml_2579_0": "* He was..^1. Like the rest of us./",
|
||
"obj_npc_room_slash_Other_10_gml_2579_0_b": "* So I can put my favorite cartoon characters into the game./%",
|
||
"obj_npc_room_slash_Other_10_gml_2580_0": "* Just..^1. a little unlucky./",
|
||
"obj_npc_room_slash_Other_10_gml_2581_0": "* For some reason^1, his products never seemed to hit.../",
|
||
"obj_npc_room_slash_Other_10_gml_2582_0": "* ..^1. and the Lightners never even looked his way./",
|
||
"obj_npc_room_slash_Other_10_gml_2583_0": "* ..^1. Poor guy./%",
|
||
"obj_npc_room_slash_Other_10_gml_2590_0": "\\E5* I wonder what we did wrong..^1. The forcefield is still up./%",
|
||
"obj_npc_room_slash_Other_10_gml_2598_0": "* I'm retiring from hacking the main frame./",
|
||
"obj_npc_room_slash_Other_10_gml_2599_0": "* I decided to use my powers for the good of society./",
|
||
"obj_npc_room_slash_Other_10_gml_2600_0": "* I'm going to reverse engineer the code to Super SMashing Fighters./",
|
||
"obj_npc_room_slash_Other_10_gml_2604_0": "* Hacking is hard work. Whoof. I need to drink a jpeg of water./",
|
||
"obj_npc_room_slash_Other_10_gml_2605_0": "* (He's using the app that lets you drink water from your phone.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_2612_0": "* I saw you stand up to Queen^1! That was amazing!/",
|
||
"obj_npc_room_slash_Other_10_gml_2613_0": "* I'll definitely become a Werewire if you can just free me!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2619_0": "* I was fishing for lost pottery in the acid when I found this photo./",
|
||
"obj_npc_room_slash_Other_10_gml_2620_0": "* Please take a look./",
|
||
"obj_npc_room_slash_Other_10_gml_2625_0": "\\E1* U-umm^1, it sure is a nice photo.../",
|
||
"obj_npc_room_slash_Other_10_gml_2626_0": "\\E2* Susie^1, do you want it for your room?/",
|
||
"obj_npc_room_slash_Other_10_gml_2628_0": "\\EH* The hell would I want this for!?/%",
|
||
"obj_npc_room_slash_Other_10_gml_2634_0": "\\E2* Kris^1, you look nice in this one!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2640_0": "\\EY* Hahaha!^1! That's awesome^1, Kris!/%",
|
||
"obj_npc_room_slash_Other_10_gml_2643_0": "* Please do not race the pottery./%",
|
||
"obj_npc_room_slash_Other_10_gml_2678_0": "* Yes, we see you. You are the master of balance./%",
|
||
"obj_npc_room_slash_Other_10_gml_2686_0": "\\E4* (Kris^1, don't take too long^1, okay?)/%",
|
||
"obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage. When the door's closed^1, there's no escape./%",
|
||
"obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./",
|
||
"obj_npc_room_slash_Other_10_gml_282_0": "* Read them!/%",
|
||
"obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them^1, though./%",
|
||
"obj_npc_room_slash_Other_10_gml_287_0": "* The books./%",
|
||
"obj_npc_room_slash_Other_10_gml_310_0": "* Hey^1 short-stuff^1.&* Why would YOU possibly need to talk to the mayor?/",
|
||
"obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low^1?&* Ate too much candies^1?&* Lost your frisbee in the wash?/",
|
||
"obj_npc_room_slash_Other_10_gml_312_0": "* Hey^1, short-stuff.../",
|
||
"obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for./%",
|
||
"obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door..^1. It can take you anywhere you want in the world!/",
|
||
"obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations./",
|
||
"obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!/%",
|
||
"obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her^1, please try causing some terrible crisis./%",
|
||
"obj_npc_room_slash_Other_10_gml_328_0": "* Dunno..^1. come to think of it^1, I've never seen it before./%",
|
||
"obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her^1, please blame your mother for getting her hired.../%",
|
||
"obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel^1, the beloved living room chair.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want..^1. 'long as it's one of the two destinations./",
|
||
"obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us^1, it was tough work^1, and it might break./",
|
||
"obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King./%",
|
||
"obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us^1, it should work without any issues./",
|
||
"obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King./%",
|
||
"obj_npc_room_slash_Other_10_gml_352_0": "* Now^1, don't tell anyone Mr. Society helped..^1. he doesn't want none of that./",
|
||
"obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now..^1. with my nostrils./%",
|
||
"obj_npc_room_slash_Other_10_gml_360_0": "* Well well. If it isn't the teens. Our beloved \\\"rats of the city.\\\"/",
|
||
"obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics? Heh./",
|
||
"obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first./",
|
||
"obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did. And look at me now./",
|
||
"obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here./%",
|
||
"obj_npc_room_slash_Other_10_gml_366_0": "* ... Say^1, help me^1. I need to get something for my friend \\cYCLOVER\\cW'S birthday./",
|
||
"obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW./",
|
||
"obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase./",
|
||
"obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...? I'm really deep into politics now.../%",
|
||
"obj_npc_room_slash_Other_10_gml_388_0": "* Ah^1, that SCARF!/",
|
||
"obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you^1, simply took it^1, without asking!/",
|
||
"obj_npc_room_slash_Other_10_gml_390_0": "* That's fine^1! It's my gift to help you defeat the KING!/",
|
||
"obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic^1! Ha ha^1! And potentially criminals!/%",
|
||
"obj_npc_room_slash_Other_10_gml_393_0": "\\E1* .../",
|
||
"obj_npc_room_slash_Other_10_gml_394_0": "\\E1* I'm working./%",
|
||
"obj_npc_room_slash_Other_10_gml_394_0_b": "\\E0* .../",
|
||
"obj_npc_room_slash_Other_10_gml_398_0": "* Besides^1, it's old^1, ragged^1, and doesn't fit me anymore!/",
|
||
"obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for^1! It's kind of hand-me-down situation in there!/%",
|
||
"obj_npc_room_slash_Other_10_gml_400_0": "\\E0* Mandatory./%",
|
||
"obj_npc_room_slash_Other_10_gml_406_0": "* Hey^1, where's that scarf^1! Did it not fit you?/",
|
||
"obj_npc_room_slash_Other_10_gml_407_0": "* That's OK^1! Just put it in a chest^1! Someone else will take it!/%",
|
||
"obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch^1, sprinkles will work^1, too.../%",
|
||
"obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now^1, alright^1, hun?/%",
|
||
"obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball^1, I don't want to discuss anything.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_423_0": "* I remember^1, back on Sundays^1, after service.../",
|
||
"obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special./",
|
||
"obj_npc_room_slash_Other_10_gml_425_0": "* 'Course^1, things happened^1, and then.../",
|
||
"obj_npc_room_slash_Other_10_gml_426_0": "* Y'all..^1.&* Stopped comin' together./",
|
||
"obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday^1, you and your brother'd still come in./",
|
||
"obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~&* OBVIOUSLY^2.&* To some degree.../",
|
||
"obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?&* You BETTER^1.&* Um^1, it's OK if you don't.../%",
|
||
"obj_npc_room_slash_Other_10_gml_430_0": "* ... drawin' shapes in the window with your breath./",
|
||
"obj_npc_room_slash_Other_10_gml_431_0": "* .../",
|
||
"obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him^1, huh?/",
|
||
"obj_npc_room_slash_Other_10_gml_433_0": "* ... Here^1, how about this?/",
|
||
"obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)/",
|
||
"obj_npc_room_slash_Other_10_gml_435_0": "* On the house, hun./%",
|
||
"obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow^1!&* (Bracelets are my Bfavorite.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_443_0": "* ... But it looks like you've got enough things already./",
|
||
"obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy^1, okay^1, hun?/%",
|
||
"obj_npc_room_slash_Other_10_gml_468_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte.../",
|
||
"obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits, and... a piece of firewood...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_472_0": "* And^1, how would you like that firewood done?/%",
|
||
"obj_npc_room_slash_Other_10_gml_482_0": "* Dude^1, remember when we used to skip the first hour of class to come here?/",
|
||
"obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it.../",
|
||
"obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment!/%",
|
||
"obj_npc_room_slash_Other_10_gml_487_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD.../%",
|
||
"obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold.../",
|
||
"obj_npc_room_slash_Other_10_gml_497_0": "* My secret is^1, I put all my leftover pancakes in this giant hat./%",
|
||
"obj_npc_room_slash_Other_10_gml_501_0": "* Whew^1!&* I sure love PANCAKE!/%",
|
||
"obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink./",
|
||
"obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice.../",
|
||
"obj_npc_room_slash_Other_10_gml_509_0": "* ... to BE drink!/%",
|
||
"obj_npc_room_slash_Other_10_gml_513_0": "* ... But^1, it's definitely not going to be me./",
|
||
"obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is.../",
|
||
"obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on./",
|
||
"obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it^1, but it's kind of nice^1, isn't it?/%",
|
||
"obj_npc_room_slash_Other_10_gml_548_0": "* How you doin'^1, hon?/",
|
||
"obj_npc_room_slash_Other_10_gml_549_0": "* Kris^1, if you're jealous^1, you can be a bad guy^1, too.../",
|
||
"obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"/",
|
||
"obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do./",
|
||
"obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy^1, okay? I'm sure your brother will be back in no time./%",
|
||
"obj_npc_room_slash_Other_10_gml_575_0": "* Catti's^1, My friend. And./",
|
||
"obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends^1, through thick^1, and thin./",
|
||
"obj_npc_room_slash_Other_10_gml_577_0": "* Hey^1, move it^1, Captain Toothpaste./",
|
||
"obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan./",
|
||
"obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big^1, ballgame^1,/",
|
||
"obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field./",
|
||
"obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk./",
|
||
"obj_npc_room_slash_Other_10_gml_585_0": "* Try^1, to be that dunk./%",
|
||
"obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti^1, she's doin' us proud./",
|
||
"obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard. Supportin' us./",
|
||
"obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that./",
|
||
"obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave./",
|
||
"obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!/%",
|
||
"obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal? Gotta be the catfood pancakes!/",
|
||
"obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon./%",
|
||
"obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth^1, I thought this was the post office.../",
|
||
"obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized..^1. I'd already sat down.../",
|
||
"obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry^1, so I've just been telling the waitress I'm still deciding for.../",
|
||
"obj_npc_room_slash_Other_10_gml_614_0": "* ..^1. a few hours now. How am I supposed to get out of this one!?/%",
|
||
"obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic.../",
|
||
"obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages^1.)&* (Now everyone's here.)/",
|
||
"obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people..^1. Wish we could go back to the good old days,)/",
|
||
"obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed^1, but I've been getting stronger./",
|
||
"obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter./%",
|
||
"obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy^1! I love BULKING./%",
|
||
"obj_npc_room_slash_Other_10_gml_645_0": "* Well^1, that's a shame^1, isn't it./%",
|
||
"obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me^1, he's really bulked up. I admire that./%",
|
||
"obj_npc_room_slash_Other_10_gml_66_0": "* (You're all hugged out.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_680_0": "* Traffic's moving at a snail's pace./",
|
||
"obj_npc_room_slash_Other_10_gml_681_0": "* I love snails. Could today get any better!?/%",
|
||
"obj_npc_room_slash_Other_10_gml_684_0": "* Wow^1, my first traffic jam!!/",
|
||
"obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes^1, you know that?/",
|
||
"obj_npc_room_slash_Other_10_gml_691_0": "* Yo^1, Kris^1!&* You survived Susie^1, haha!/",
|
||
"obj_npc_room_slash_Other_10_gml_692_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful./",
|
||
"obj_npc_room_slash_Other_10_gml_693_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball,/",
|
||
"obj_npc_room_slash_Other_10_gml_694_0": "* Hey^1, it's you^1!&* You're that peaceful Lightner!/",
|
||
"obj_npc_room_slash_Other_10_gml_694_0_b": "* I heard a dog was doing \\\"donuts\\\" so I sped over here./",
|
||
"obj_npc_room_slash_Other_10_gml_695_0": "* Woah^1, you even tamed the beast that was tormenting us...!/",
|
||
"obj_npc_room_slash_Other_10_gml_695_0_b": "* But I just learned \\\"Donuts\\\" is actually the name of a special attack for cars./",
|
||
"obj_npc_room_slash_Other_10_gml_696_0": "* ... and kicked the ball as hard as she could^1, right into Officer Undyne's car!/",
|
||
"obj_npc_room_slash_Other_10_gml_696_0_b": "* Why is my life stuck in a loop of doughy disappointment...?/%",
|
||
"obj_npc_room_slash_Other_10_gml_697_0": "* ... beast^1?&* What beast?/",
|
||
"obj_npc_room_slash_Other_10_gml_698_0": "* Anyway^1, Susie sucks^1, Kris^1, haha. /%",
|
||
"obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!^1! You even taught the beast to talk!?/",
|
||
"obj_npc_room_slash_Other_10_gml_702_0": "* Yo^1, Kris^1, you look kind of annoyed^1.&* Everything OK?/",
|
||
"obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha!/",
|
||
"obj_npc_room_slash_Other_10_gml_704_0": "* ... Huh^1?&* You look even more annoyed.../%",
|
||
"obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!^1!&* You're lucky^1, Kris!! /",
|
||
"obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha^1!/",
|
||
"obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!/",
|
||
"obj_npc_room_slash_Other_10_gml_712_0_b": "* (Looks like a car.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_713_0": "* ... That's actually not even remotely funny./%",
|
||
"obj_npc_room_slash_Other_10_gml_715_0": "* (Looks like a car.)/",
|
||
"obj_npc_room_slash_Other_10_gml_716_0": "* (There is even a man inside this one.)/",
|
||
"obj_npc_room_slash_Other_10_gml_717_0": "* (He waves at you happily.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him^1! He's a sweet little man!/",
|
||
"obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem..^1.&* He doesn't like my wife's cookin'!/",
|
||
"obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong^1, Douglas^1?&* You don't like frozen cat food^1? Huh huh huh!/%",
|
||
"obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town./",
|
||
"obj_npc_room_slash_Other_10_gml_739_0": "* He's out there^1, gettin' a big brain in the big school./",
|
||
"obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street./",
|
||
"obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped./%",
|
||
"obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!/",
|
||
"obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here.../%",
|
||
"obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier.../",
|
||
"obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home^1, but I'm still stuck in a traffic jam.../",
|
||
"obj_npc_room_slash_Other_10_gml_780_0": "* ..^1. even though it's only one other person.../%",
|
||
"obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars./",
|
||
"obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts^1, you have to be prepared for jam!/%",
|
||
"obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?/",
|
||
"obj_npc_room_slash_Other_10_gml_795_0": "* Personally^1, I hate libraries^1, but.../%",
|
||
"obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)/",
|
||
"obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here^1, but I personally enjoy it./%",
|
||
"obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated. We have things like newspapers now./%",
|
||
"obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano./",
|
||
"obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice^1, but when she starts singing.../",
|
||
"obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave./%",
|
||
"obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully./",
|
||
"obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK^1?&* You DO seem a little sick.../%",
|
||
"obj_npc_room_slash_Other_10_gml_812_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ... which^1, we don't even have./",
|
||
"obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ... do they eat sports?/",
|
||
"obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ... we lose even by ourselves./%",
|
||
"obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro.../",
|
||
"obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by.../%",
|
||
"obj_npc_room_slash_Other_10_gml_826_0": "* .../",
|
||
"obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member^1. It's the healer.)/",
|
||
"obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit^1, ribbit./",
|
||
"obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)/",
|
||
"obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)/%",
|
||
"obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit./",
|
||
"obj_npc_room_slash_Other_10_gml_855_0": "* What ho!^1! What about us!^1? Aren't we going to be restored as Kings...!?/",
|
||
"obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore..^1. hm.../",
|
||
"obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless..^1. wish I had someone to whip me into shape./%",
|
||
"obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production./%",
|
||
"obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked^1, but I don't think I should go in.../%",
|
||
"obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!^1! What a celebration!^1! This calls for a cake!!/",
|
||
"obj_npc_room_slash_Other_10_gml_877_0": "* And this time^1, I'll make it out of metal so animals can't eat it!/%",
|
||
"obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother^1!&* Please sample my cakes any time!/",
|
||
"obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?/",
|
||
"obj_npc_room_slash_Other_10_gml_884_0": "* Yes^1! That's my arbitrary rule!/%",
|
||
"obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba^1! What a celebration^1! Everyone is here!/",
|
||
"obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!/",
|
||
"obj_npc_room_slash_Other_10_gml_88_0": "* Without trees^1, I must gain nutrients by eating clothes.../",
|
||
"obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!^1! Such a sweet occasion!^1! I might cry!/",
|
||
"obj_npc_room_slash_Other_10_gml_892_0": "* Uh..^1. actually^1, this whole thing is^1, like^1, OUR fault./",
|
||
"obj_npc_room_slash_Other_10_gml_894_0": "* Oh^1! Mon amiga!^1! Then..^1. YOU'RE Clover's mother!?!??/",
|
||
"obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!^1! To protect her!!/",
|
||
"obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool./",
|
||
"obj_npc_room_slash_Other_10_gml_897_0": "* Huh^1, wait^1, no^1, I --/",
|
||
"obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait^1, if I go along with this^1, can I get more cake...?)/%",
|
||
"obj_npc_room_slash_Other_10_gml_89_0": "* Such is the way of the worm./%",
|
||
"obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!^1! Terry!^1! Say it again!!/",
|
||
"obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!/%",
|
||
"obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job^1, me and my bro did on our church./%",
|
||
"obj_npc_room_slash_Other_10_gml_916_0": "* ...^1. missed a spot./%",
|
||
"obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~^1!&* Like a pile of BEE'S PUKE^1.&* ... which^1, is honey^1, I think./",
|
||
"obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~^1!&* Hope you didn't SCREW IT UP^1.&* ... that means thank you./",
|
||
"obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day^1, too~!&* We'll have one SOON!!^1!&* ... if that's..^1. possible.../%",
|
||
"obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him..^1. Should I join him? No..^1. no./%",
|
||
"obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm. I don't understand taxes and values./%",
|
||
"obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence./",
|
||
"obj_npc_room_slash_Other_10_gml_964_0": "* Deal./%",
|
||
"obj_npc_room_slash_Other_10_gml_966_0": "* ..^1. I see./%",
|
||
"obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?/%",
|
||
"obj_npc_room_slash_Other_10_gml_972_0": "* You did it^1! You ousted that rotten tyrant!/",
|
||
"obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions.../",
|
||
"obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears^1, in which case -^2- I did nothing!/%",
|
||
"obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)/%",
|
||
"obj_npc_room_slash_Other_10_gml_978_0": "* Darn^1, horsey^1. You've'n done us a big help./",
|
||
"obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces./%",
|
||
"obj_npc_room_slash_Other_10_gml_982_0": "* Boy^1, my nostrils can't thank you enough./%",
|
||
"obj_npc_rudy_slash_Step_0_gml_29_0": "\\E0* 'Sides^1, your dad ain't much without his main man!~1",
|
||
"obj_npc_rudy_slash_Step_0_gml_33_0": "\\EK* Yeah he..^1. had to ask the store guy for free pickles./",
|
||
"obj_npc_rudy_slash_Step_0_gml_35_0": "\\E6* Dammit man^1! You know I would give you free pickles!/",
|
||
"obj_npc_rudy_slash_Step_0_gml_37_0": "\\E7* I'll kick that store guy's bony little ass!/",
|
||
"obj_npc_rudy_slash_Step_0_gml_39_0": "\\E5* Yeah^1, me too!/",
|
||
"obj_npc_rudy_slash_Step_0_gml_41_0": "\\E7* We'll make him into a goddamn xylophone!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1090_0": "* (Closed.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols...&* Or maybe it's the handwriting./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1103_0": "* Sorry^1, the roller coaster is under construction./",
|
||
"obj_npc_sign_slash_Other_10_gml_1104_0": "* Apparently^1, someone tried to use it anyway.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_1112_0": "\\E2* Oh^1, Kris^1! It's a spelling challenge..^1. isn't that N-I-C-E?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1114_0": "\\E2* Nah^1, more like they're F- \\f1 /%",
|
||
"obj_npc_sign_slash_Other_10_gml_1119_0": "\\EH* G-O-O-D-L-U-C-K-K-R-I-S! \\f1 /%",
|
||
"obj_npc_sign_slash_Other_10_gml_1126_0": "\\E2* Yeah^1, I see letters^1, I basically check out./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1130_0": "\\E0* Always been annoying how much your hair smells like apples./",
|
||
"obj_npc_sign_slash_Other_10_gml_1131_0": "\\EY* Never been easy not taking a bite in class..^1. heheh./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!",
|
||
"obj_npc_sign_slash_Other_10_gml_1141_0": "\\E0* The hell is that^1, a driver's license number?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1142_0": "\\E2* Heh^1, can we use it and drive your mom's car?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1142_0_b": "Goo Duckris?",
|
||
"obj_npc_sign_slash_Other_10_gml_1146_0": "\\EK* Uhh^1, maybe we could make your mom's car cooler first./",
|
||
"obj_npc_sign_slash_Other_10_gml_1147_0": "\\E2* I'm thinking^1, like..^1. purple? With flames./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1153_0": "\\E2* Kris^1, we'll stand here so you can spell freely!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1155_0": "\\E7* Kris^1, spell a swear!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1157_0": "\\EQ* Umm^1, I..^1. I don't think they can with these letters./",
|
||
"obj_npc_sign_slash_Other_10_gml_1159_0": "\\E0* Oh./",
|
||
"obj_npc_sign_slash_Other_10_gml_1160_0": "\\E7* ..^1. wait^1, you checked? \\f1 /%",
|
||
"obj_npc_sign_slash_Other_10_gml_1165_0": "\\E2* Kris^1, please spell some nice words!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars^1, The Wet-Nose Bandits./",
|
||
"obj_npc_sign_slash_Other_10_gml_1175_0": "\\EA* Heh^1, it would be funny if the puzzle^1, like.../",
|
||
"obj_npc_sign_slash_Other_10_gml_1176_0": "\\E2* It's actually missing the one letter you actually need./",
|
||
"obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_1180_0": "\\EK* Hey^1, stop pretending to write down what I say./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1182_0": "\\EY* Heh^1, like to see Berdly try and solve that.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_1184_0": "Umm, Kris, do your best!",
|
||
"obj_npc_sign_slash_Other_10_gml_1187_0": "\\EK* Hey^1, Kris^1, pretty sure you don't have to do this./%",
|
||
"obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows^1, by something MERCILESS!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1193_0": "\\EQ* Uhh^1, perhaps this isn't a real word^1, Kris.../",
|
||
"obj_npc_sign_slash_Other_10_gml_1195_0": "\\EA* Yeah it is. It's ICE-E's catchphrase./",
|
||
"obj_npc_sign_slash_Other_10_gml_1197_0": "\\EK* Huh? What's its meaning^1, then?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1199_0": "\\E0* Uhh^1, I dunno^1, he just..^1. rolls his eyes up^1, froths his mouth.../",
|
||
"obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives^1, we all ran right into Officer Undyne's warm^1, loving arms...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_1200_0": "\\E1* And..^1. says it?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1201_0": "\\EB* Or maybe..^1. that's just the muscley guy at the store./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1205_0": "\\EJ* Kris^1, this looks like a strange word^1, but.../",
|
||
"obj_npc_sign_slash_Other_10_gml_1206_0": "\\E2* Even if it's not real^1, you can still have fun^1, right?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air./",
|
||
"obj_npc_sign_slash_Other_10_gml_1214_0": "* (You became lost in the craftsmanship.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail^1, but at least we're alive...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_1224_0": "* Hee hee hee..^1. Shall I help you SAVE?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1225_0": "* ..^1. No^1, I shan't^1! I haven't the faintest idea what that is.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_1227_0": "* WOAH!!^1! YOU SAUCY LITTLE [Sponge] YOU!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1228_0": "* DON'T BARGE IN WHEN A MAN IS [ch4nging Forms]!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1229_0": "* ..^1. WAIT^1! WAIT [ONE 2nd]^1! IS THAT MY [Esteem Custom3r]?!/",
|
||
"obj_npc_sign_slash_Other_10_gml_122_0": "* Plus^1, that nice ghost keeps giving us incorporeally low-calorie treats./",
|
||
"obj_npc_sign_slash_Other_10_gml_1230_0": "* Hee hee hee...!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1230_0_b": "* THANKS TO YOU AND THAT LIL [Hochi Mama]/",
|
||
"obj_npc_sign_slash_Other_10_gml_1231_0": "* I AM LIVING [Big]!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1232_0": "* SOON I'LL HAVE EVERY[One] IN THIS CITY EATING RIGHT OUT OF MY [$!$!]!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1233_0": "* HA HA HA^1! I SURE HOPE NO ONE SEALS THE [Fountain] AROUND NOW./",
|
||
"obj_npc_sign_slash_Other_10_gml_1234_0": "* HA HA HA^1! I SURE HOPE. I SURE HOPE./%",
|
||
"obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together. Ooo ooo ooo.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1240_0": "* (The camera must be broken.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1240_0_b": "* KID^1! I'M BUSY BECOMING [God]. GO PLAY [Minecrap] OR SOMETHING!/",
|
||
"obj_npc_sign_slash_Other_10_gml_1241_0": "* IT'S NOT MY JOB TO BE SOME KIDS' [Extra Boss]!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1247_0": "* (It's locked.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1249_0": "* (The treasure of air. Where three are one^1, place one to three.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_1251_0": "\\EJ* Perhaps it means we all have to enter one teacup?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1253_0": "\\EK* ..^1. well^1, I don't like doing it but it works./%",
|
||
"obj_npc_sign_slash_Other_10_gml_1258_0": "* (The treasure of air. Where three are one^1, place one to three.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1266_0": "* (It's a manhole.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage^1, not Dog Jail!)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1324_0": "* .../%",
|
||
"obj_npc_sign_slash_Other_10_gml_1330_0": "\\E1* Amazing So I Can Turn Your Castle Into My Mansion?/",
|
||
"obj_npc_sign_slash_Other_10_gml_1332_0": "\\EL* (W-Wait^1, that's not what I'm saying...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_1338_0": "\\E2* Kris^1, the Fountain is waiting for you!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_136_0": "\\E1* HEY!!^1! TALK TO ME FROM THE FRONT!!!/",
|
||
"obj_npc_sign_slash_Other_10_gml_137_0": "\\E2* NO SIDE-TALKING TO YOUR SUPERIORS!!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_158_0": "* (Looks like this Gamer's Paradise has become a Gamer's Hell.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_159_0": "* (You can't pro game while facing this direction.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_15_0": "BottomLeft",
|
||
"obj_npc_sign_slash_Other_10_gml_16_0": "RightTop",
|
||
"obj_npc_sign_slash_Other_10_gml_17_0": "MidMid ",
|
||
"obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_18_0": "Right BottomMid",
|
||
"obj_npc_sign_slash_Other_10_gml_191_0": "\\E9* Heheh^1, jealous of my cool statue^1, Kris?/",
|
||
"obj_npc_sign_slash_Other_10_gml_192_0": "\\EK* Huh? What? No^1, it's not me^1, it's just cool!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_19_0": "rightmid BottomMid",
|
||
"obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!",
|
||
"obj_npc_sign_slash_Other_10_gml_207_0": "\\E1* Ah^1, Kris. Still stumped by this simple - ah - diversion?/",
|
||
"obj_npc_sign_slash_Other_10_gml_208_0": "\\E6* Well^1, put your neurons back in the crayon box^1, Kris./",
|
||
"obj_npc_sign_slash_Other_10_gml_209_0": "\\EE* I can already feel the solution welling up in my brain cavity./",
|
||
"obj_npc_sign_slash_Other_10_gml_20_0": "leftmid BottomMid",
|
||
"obj_npc_sign_slash_Other_10_gml_210_0": "\\E2* \\\"Eureka!\\\"/",
|
||
"obj_npc_sign_slash_Other_10_gml_211_0": "\\E7* Is what I will say. Now go./%",
|
||
"obj_npc_sign_slash_Other_10_gml_211_0_b": "* So^1, uh..^1. this was in the gift you gave me./",
|
||
"obj_npc_sign_slash_Other_10_gml_212_0": "\\E1* ..^1. the hell did you have this^1, Kris?/",
|
||
"obj_npc_sign_slash_Other_10_gml_214_0": "\\E5* Ah^1, Kris. Don't distract me while I'm deep in thought./",
|
||
"obj_npc_sign_slash_Other_10_gml_214_0_b": "\\EJ* Oooh^1, can I make it a little dress?\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_215_0": "\\E1* If only I could Alt+Tab away from you in real life.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_218_0": "\\E2* Susie^1, if you don't want it^1, Kris would take it!/",
|
||
"obj_npc_sign_slash_Other_10_gml_220_0": "\\E5* When did I say I was gonna give it away!?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_224_0": "\\E0* If only Lesser Dad was here to help!/",
|
||
"obj_npc_sign_slash_Other_10_gml_225_0": "\\E1* He's a regular Puzzle Pagliacci!/",
|
||
"obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll. Visually^1, it resembles Susie.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_227_0": "\\EK* Uh^1, you mean like^1, a genius?/",
|
||
"obj_npc_sign_slash_Other_10_gml_229_0": "\\E6* No^1, he's more like a sad clown./%",
|
||
"obj_npc_sign_slash_Other_10_gml_22_0": "* ENEMY - AT 1 DF 1&* Susceptible to Brainshock.\\f0 ^1 \\f1 ^1 \\f2 ^1 \\f3 /",
|
||
"obj_npc_sign_slash_Other_10_gml_232_0": "\\E1* Hurry up^1, Kris. I don't wanna look at Berdly./%",
|
||
"obj_npc_sign_slash_Other_10_gml_239_0": "* This puzzle..^1. I think I got it on the download.../",
|
||
"obj_npc_sign_slash_Other_10_gml_23_0": "\\f0 \\f1 \\f2 \\f3 \\f4 \\f5 /%",
|
||
"obj_npc_sign_slash_Other_10_gml_240_0": "* I just need to datamine the answers from the console.../",
|
||
"obj_npc_sign_slash_Other_10_gml_241_0": "* The answer's in the code.../",
|
||
"obj_npc_sign_slash_Other_10_gml_242_0": "* (All he's managed to do is get a child's toy to play a beep version of nursery rhyme music)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_251_0": "\\EB* Kris^1, leave the controls alone!/",
|
||
"obj_npc_sign_slash_Other_10_gml_252_0": "\\E9* If you get sweat on the controls^1, it's^1,/",
|
||
"obj_npc_sign_slash_Other_10_gml_253_0": "\\EC* It's going to eat up my inputs!/",
|
||
"obj_npc_sign_slash_Other_10_gml_254_0": "\\EB* So just^1, let me solve this!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_262_0": "\\E2* What a bird-brain^1, right^1, Lancer?/",
|
||
"obj_npc_sign_slash_Other_10_gml_264_0": "\\E1* Hoho^1! Yeah^1! All of his body parts are bird ones!/",
|
||
"obj_npc_sign_slash_Other_10_gml_266_0": "\\EA* Lancer^1, tell Kris our sick scheme./",
|
||
"obj_npc_sign_slash_Other_10_gml_268_0": "\\E0* So..^1. when we make track jackets.../",
|
||
"obj_npc_sign_slash_Other_10_gml_269_0": "\\E3* I'm making his a different color^1! Hoho^1! (cough)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_271_0": "I'm as brittle as a biscuit!",
|
||
"obj_npc_sign_slash_Other_10_gml_274_0": "\\E1* Alright^1, we had our laughs. Hurry up^1, Kris./",
|
||
"obj_npc_sign_slash_Other_10_gml_275_0": "\\E0* Lancer's getting..^1. weak.\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower^1, protected in a container...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_287_0": "\\E5* K-Kris..^1. you.../",
|
||
"obj_npc_sign_slash_Other_10_gml_288_0": "\\E5* Kris^1, YOU know how skilled I am at puzzles^1, right!?/",
|
||
"obj_npc_sign_slash_Other_10_gml_289_0": "\\ED* Tell her!^1! TELL HER about the puzzle I solved!/",
|
||
"obj_npc_sign_slash_Other_10_gml_290_0": "\\E7* Th-then..^1. we can..^1. how about we.../",
|
||
"obj_npc_sign_slash_Other_10_gml_291_0": "\\ED* Have her go in the other room^1, and^1, solve it^1, together?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_295_0": "\\ED* Fine^1! G..^1. Go ahead and listen to SUSIE^1, Kris!/",
|
||
"obj_npc_sign_slash_Other_10_gml_296_0": "\\E7* SUSIE^1! Are you hearing that?^1! Y-you.../",
|
||
"obj_npc_sign_slash_Other_10_gml_297_0": "\\ED* You'll be a laughingstock^1, do you realize that^1, Kris!?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_305_0": "I DON'T NEED TO KNOW THAT!",
|
||
"obj_npc_sign_slash_Other_10_gml_308_0": "\\E7* C'mon^1, Kris^1! Just cover up the whole square thing!/",
|
||
"obj_npc_sign_slash_Other_10_gml_310_0": "\\ED* QUIET!^1! No HINTS!^1! This is BIRD to HUMAN!/",
|
||
"obj_npc_sign_slash_Other_10_gml_311_0": "\\EC* That means NO SUSIES^1, AND NO --/",
|
||
"obj_npc_sign_slash_Other_10_gml_312_0": "\\EN* Uhh^1, who is that guy?/",
|
||
"obj_npc_sign_slash_Other_10_gml_314_0": "\\E3* I'm Lancer^1! Pull my tongue and I'll say several phrases!/",
|
||
"obj_npc_sign_slash_Other_10_gml_315_0": "\\E1* Such as \\\"ow^1,\\\" \\\"ouch^1,\\\" \\\"aaaah^1,\\\"\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_318_0": "\\E0* Hurry up. Lancer's getting pale./",
|
||
"obj_npc_sign_slash_Other_10_gml_320_0": "\\E4* (cough) But I like pails!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_330_0": "* I went to the store^1, and they needed a signature^1, to use a credit card^1,/",
|
||
"obj_npc_sign_slash_Other_10_gml_331_0": "* But^1, when I tried to encrypt my signature^1,/",
|
||
"obj_npc_sign_slash_Other_10_gml_332_0": "* By drawing random squiggles^1,/",
|
||
"obj_npc_sign_slash_Other_10_gml_333_0": "* They didn't like that./%",
|
||
"obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_348_0": "* Can't even cross the street without getting my ass kicked./",
|
||
"obj_npc_sign_slash_Other_10_gml_349_0": "* I love the city./%",
|
||
"obj_npc_sign_slash_Other_10_gml_355_0": "* We are basically supposed to be part of Queen's Army./",
|
||
"obj_npc_sign_slash_Other_10_gml_356_0": "* But^1, until she takes over the world^1, we still have to work./%",
|
||
"obj_npc_sign_slash_Other_10_gml_360_0": "* Living as a salary man.../",
|
||
"obj_npc_sign_slash_Other_10_gml_361_0": "* Maybe I was assimilated before I got controlled...?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_371_0": "\\E1* Next Up Is My CD Of Vintage Hard Disk Noises/",
|
||
"obj_npc_sign_slash_Other_10_gml_373_0": "\\E8* (Kris^1, please hurry...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_380_0": "* (It's a mannequin with a dress on it.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_425_0": "\\EJ* A giant hand.../",
|
||
"obj_npc_sign_slash_Other_10_gml_426_0": "\\EH* Sure would be nice to be pet by something like that!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_430_0": "* (Looks like a certain bird is having a ride on the acid river.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_440_0": "* (There's a book here about preventing backtracking.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_444_0": "* (There's a book here about secret passageway construction.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_444_0_b": "* (The lever is stuck.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_452_0": "* (The lever is stuck.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_453_0": "* (It's a cybernetic bookshelf.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_454_0": "* (There is a book here about shortcuts that open up later.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_459_0": "* (Pulling this lever releases a swan boat.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_460_0": "* (You thought about releasing a ton of swans to clog the river...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_465_0": "\\EH* (Aww^1, are they reminiscing about our ride...?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_467_0": "\\EK* Hey^1, what are those metal people shapes in the cupboard./",
|
||
"obj_npc_sign_slash_Other_10_gml_468_0": "\\EK* ..^1. like^1, uh^1, handcuffs for a little guy's whole body?/",
|
||
"obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_470_0": "\\E4* Hahaha^1! Those are for gingerbread^1, Susie./",
|
||
"obj_npc_sign_slash_Other_10_gml_471_0": "\\E0* Gingerbread men..^1. and gingerbread monsters^1, of course./",
|
||
"obj_npc_sign_slash_Other_10_gml_473_0": "\\EA* ..^1. Gingerbread monsters^1, huh...? Cool./%",
|
||
"obj_npc_sign_slash_Other_10_gml_477_0": "\\E0* Gingerbread..^1. sounds like something Noelle would like./",
|
||
"obj_npc_sign_slash_Other_10_gml_479_0": "\\E0* Hm? ..^1. Noelle?/",
|
||
"obj_npc_sign_slash_Other_10_gml_481_0": "\\EK* Uh^1, nothing./%",
|
||
"obj_npc_sign_slash_Other_10_gml_490_0": "\\E0* Hm^1, hm.../",
|
||
"obj_npc_sign_slash_Other_10_gml_491_0": "* (It's a familiar-looking statue.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_492_0": "\\E0* .../",
|
||
"obj_npc_sign_slash_Other_10_gml_493_0": "\\EC* (She's sneaking sugar right out of the bag...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_495_0": "\\E1* Susie?/",
|
||
"obj_npc_sign_slash_Other_10_gml_497_0": "\\EG* Wh-what?/",
|
||
"obj_npc_sign_slash_Other_10_gml_499_0": "\\E4* My pie^1, my rules./",
|
||
"obj_npc_sign_slash_Other_10_gml_501_0": "\\E3* G-got it./%",
|
||
"obj_npc_sign_slash_Other_10_gml_505_0": "\\E1* Kris^1, no sneaking ingredients until you wash your hands./",
|
||
"obj_npc_sign_slash_Other_10_gml_507_0": "\\E2* (Don't worry^1, Kris. I'll sneak stuff instead.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_531_0": "\\EI* Kris^1, your deep concern for me..^1. is dextrose./",
|
||
"obj_npc_sign_slash_Other_10_gml_532_0": "\\E4* But stay sanguine^1, my fellow bluebird./",
|
||
"obj_npc_sign_slash_Other_10_gml_533_0": "\\EI* I'll find some way to help you yet!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_537_0": "\\EI* Kris..^1. such insistence. Sorry but^1, I must turn you down./",
|
||
"obj_npc_sign_slash_Other_10_gml_538_0": "\\EF* I've chosen Susan's route^1, in the VN of life.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_545_0": "\\EF* Ahh^1, Susan. Returned to feast upon my sprightly visage?/",
|
||
"obj_npc_sign_slash_Other_10_gml_547_0": "\\E4* What^1? You look awful./",
|
||
"obj_npc_sign_slash_Other_10_gml_549_0": "\\EL* (Ah^1, such dere..^1. is tsun^1, to my ears.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_553_0": "\\E4* What the hell are you saying?/",
|
||
"obj_npc_sign_slash_Other_10_gml_555_0": "\\EF* (How about a kiss^1, for luck?)/",
|
||
"obj_npc_sign_slash_Other_10_gml_557_0": "\\E5* Stop mumbling!/",
|
||
"obj_npc_sign_slash_Other_10_gml_559_0": "\\EF* (A kiss for me^1, to change RNG?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)&* (SIGNED^1, LANCER)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_573_0": "* (It's a dumpster..^1. seems like there's a pillow inside.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_580_0": "* DON'T WORRY^1! FOR OUR [No Money Back Guaranttee]/",
|
||
"obj_npc_sign_slash_Other_10_gml_581_0": "* THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_594_0": "* LOOKING FOR [Irresistable Deals] THAT WILL [Blow Your Mind!?]/",
|
||
"obj_npc_sign_slash_Other_10_gml_595_0": "* WELL [Shut Your Mouth] BECAUSE YOU ARE [A Weakling!]/",
|
||
"obj_npc_sign_slash_Other_10_gml_596_0": "* TRY A LITTLE [Friday Night Work Out].../",
|
||
"obj_npc_sign_slash_Other_10_gml_597_0": "* THEN I'LL SHOW YOU MY/",
|
||
"obj_npc_sign_slash_Other_10_gml_598_0": "* THEN I'LL SHOW YOU MY/",
|
||
"obj_npc_sign_slash_Other_10_gml_602_0": "* GET STRONGER!/",
|
||
"obj_npc_sign_slash_Other_10_gml_603_0": "* THEN I'LL SHOW YOU MY/",
|
||
"obj_npc_sign_slash_Other_10_gml_604_0": "* THEN I'LL SHOW YOU MY/",
|
||
"obj_npc_sign_slash_Other_10_gml_617_0": "* (It's hard to see into the ice.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_626_0": "* (You became lost in the craftsmanship.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_627_0": "* (Of the boxes.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_633_0": "* (You became lost in the craftsmanship.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_641_0": "\\E4* What is this!? Fahahahaha.../",
|
||
"obj_npc_sign_slash_Other_10_gml_642_0": "\\E0* ..^1. phew!/",
|
||
"obj_npc_sign_slash_Other_10_gml_642_0_b": "* ~1 LEFT./%",
|
||
"obj_npc_sign_slash_Other_10_gml_643_0": "\\E3* .../",
|
||
"obj_npc_sign_slash_Other_10_gml_644_0": "\\E2* .../",
|
||
"obj_npc_sign_slash_Other_10_gml_645_0": "\\E8* (Kris^1, can you stop looking at this?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_649_0": "* ~1 LEFT./%",
|
||
"obj_npc_sign_slash_Other_10_gml_64_0": "\\EK* (Damnit^1, my fingers won't fit through the holes.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_651_0": "* (You became lost in the craftsmanship.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_653_0": "\\E8* (Why do we have to look at it twice?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_659_0": "* (There's so much to look at here.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_661_0": "\\E8* (Kris!?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_667_0": "* (It's a work of art.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_669_0": "\\E8* (What part are you looking at?)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_675_0": "\\E2* If I say I like it^1, will you stop looking at it?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_681_0": "\\E4* Hey^1, isn't this thing just the best...?/%",
|
||
"obj_npc_sign_slash_Other_10_gml_687_0": "* (This statue seems to suck bad.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_689_0": "\\E8* KRIS!!!!!!/%",
|
||
"obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_695_0": "* (There is no reason to look at this.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_698_0": "\\E2* Hell yeah^1, boxes. This is what it's about./%",
|
||
"obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_702_0": "\\EQ* Kris^1, you were living it up without us^1, huh.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_706_0": "* (It's a dumpster. Looks like there's a pillow inside.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_714_0": "* (An invasive species of puzzle has taken over the room.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_723_0": "* (An invasive species of puzzle has taken over the room.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_762_0": "* I'm the Hacker. I'm going after the blue checksmarks./",
|
||
"obj_npc_sign_slash_Other_10_gml_763_0": "* Find 3 in the Cyber Field ahead^1, and I'll join your [City]./",
|
||
"obj_npc_sign_slash_Other_10_gml_764_0": "* You just look like the kind of folks who have a [Cool City]./%",
|
||
"obj_npc_sign_slash_Other_10_gml_770_0": "* According to cyber^1, you found ~1 blue checksmarks out of 3./",
|
||
"obj_npc_sign_slash_Other_10_gml_772_0": "* 0^1, not bad for a beginner. Your \\\"Checks Quest\\\" is only beginning./%",
|
||
"obj_npc_sign_slash_Other_10_gml_773_0": "* 1^1, the biggest prime number. Your \\\"Checks Quest\\\" is just started./%",
|
||
"obj_npc_sign_slash_Other_10_gml_774_0": "* 2. Not bad for amateurs but you need to learn what the number \\\"3\\\" is./%",
|
||
"obj_npc_sign_slash_Other_10_gml_783_0": "* You found 3 checkmarks?^1! Elite..^1. I will now live in your city./",
|
||
"obj_npc_sign_slash_Other_10_gml_784_0": "* Maybe our cyber paths will cyber cross once more in Queen's Mansion./",
|
||
"obj_npc_sign_slash_Other_10_gml_785_0": "* In the meantime^1, let me show you the power of the blue checkmarks.../%",
|
||
"obj_npc_sign_slash_Other_10_gml_789_0": "* I just wanted to make a cool demoscene for you./",
|
||
"obj_npc_sign_slash_Other_10_gml_790_0": "* Now that I finished this I can show up all sorts of places./%",
|
||
"obj_npc_sign_slash_Other_10_gml_813_0": "* (Pulling the lever back would undo the high-five.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_814_0": "* (You can't undo a high-five.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_821_0": "* (It's deteriorated from overuse.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_821_0_b": "* (For some strange reason^1, a giant toilet-shaped toilet is blocking the way.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_827_0": "* (The room has been razed by an invasive species of puzzle.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_833_0": "* (Dear guests^1, please note our mice WILL turn at every crossing.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_834_0": "* (Our vermin have been specially hand-picked for higher turning^1. Enjoy.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_849_0": "* (You considered dropping bath bombs inside^1, but there's no time.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_858_0": "* (Seems like the room is overflowing with shovels.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_859_0": "* (And^1, you don't have anything to dig through them with...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_863_0": "* (There's no way to dig out of this mess.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_864_0": "* Wow^1, I'm the Hacker and you found all 3 checkmarks!/",
|
||
"obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?",
|
||
"obj_npc_sign_slash_Other_10_gml_876_0": "\\E1* Susie^1, Kris^1! Toothpaste boy!/",
|
||
"obj_npc_sign_slash_Other_10_gml_877_0": "\\E2* Queen is teaching me all sorts of things about being a bad guy./",
|
||
"obj_npc_sign_slash_Other_10_gml_878_0": "\\E1* She's like..^1. How do I put this.../",
|
||
"obj_npc_sign_slash_Other_10_gml_879_0": "\\E2* A third father to me./",
|
||
"obj_npc_sign_slash_Other_10_gml_880_0": "\\E3* A girldad^1, if you will...\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy",
|
||
"obj_npc_sign_slash_Other_10_gml_886_0": "\\E1* Go outside and play^1, Peachboy!\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_895_0": "\\E1* Ralsei Will Soon Setup.EXE My Room For Me Upstairs/",
|
||
"obj_npc_sign_slash_Other_10_gml_896_0": "\\ED* Do Not Worry/",
|
||
"obj_npc_sign_slash_Other_10_gml_897_0": "\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/",
|
||
"obj_npc_sign_slash_Other_10_gml_898_0": "\\E1* Though^1, Even If I Have An Awesome Room/",
|
||
"obj_npc_sign_slash_Other_10_gml_899_0": "\\E5* Who Will Be There To Force To Enjoy It/",
|
||
"obj_npc_sign_slash_Other_10_gml_900_0": "\\E5* .../",
|
||
"obj_npc_sign_slash_Other_10_gml_901_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%",
|
||
"obj_npc_sign_slash_Other_10_gml_905_0": "\\EA* ..^1. I Wonder How Noelle Is Doing Now/%",
|
||
"obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy! Peachboy!",
|
||
"obj_npc_sign_slash_Other_10_gml_916_0": "\\E1* Welcome This Entire Castle Is Now My Room/",
|
||
"obj_npc_sign_slash_Other_10_gml_918_0": "\\EQ* U-umm^1, I was going to set up something upstairs./",
|
||
"obj_npc_sign_slash_Other_10_gml_920_0": "\\E1* Why I Already Have Everything I Could Ever Want/",
|
||
"obj_npc_sign_slash_Other_10_gml_921_0": "\\E9* Friendship^1, Fans^1, And A Small Round Boy/",
|
||
"obj_npc_sign_slash_Other_10_gml_922_0": "\\ED* Now Go And Play With Your Friends^1, Peachboy\\f0/%",
|
||
"obj_npc_sign_slash_Other_10_gml_926_0": "\\E1* Kris^1, Do Give Noelle My Regards/",
|
||
"obj_npc_sign_slash_Other_10_gml_927_0": "\\ED* Any Leftover Regards You Can Give To Berdly/%",
|
||
"obj_npc_sign_slash_Other_10_gml_952_0": "\\E7* Woah^1, this statue rocks!/",
|
||
"obj_npc_sign_slash_Other_10_gml_953_0": "\\E2* Hey^1, Ralsei^1, can we take this for my room?/",
|
||
"obj_npc_sign_slash_Other_10_gml_955_0": "\\EK* Huh? Umm..^1. th-that would be stealing.../",
|
||
"obj_npc_sign_slash_Other_10_gml_957_0": "* (You stole the Susie-like Statue...)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_970_0": "* (From the search 'is ice e real cryptid')/",
|
||
"obj_npc_sign_slash_Other_10_gml_971_0": "* (It's a cross between ICE-E and something else...)/",
|
||
"obj_npc_sign_slash_Other_10_gml_973_0": "\\E2* Hey Kris^1, take this for your room./",
|
||
"obj_npc_sign_slash_Other_10_gml_975_0": "\\EK* Umm^1, that would be stealing.../",
|
||
"obj_npc_sign_slash_Other_10_gml_977_0": "* (You stole the ICE-E statue for some reason.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)/",
|
||
"obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_991_0": "* (Room has been closed due to kitchen vermin.)/%",
|
||
"obj_npc_sign_slash_Other_10_gml_996_0": "* (Room has been closed due to haters.)/%",
|
||
"obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.&* Sweet./",
|
||
"obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?/",
|
||
"obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither./",
|
||
"obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?/%",
|
||
"obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?/",
|
||
"obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then...?/",
|
||
"obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any./%",
|
||
"obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* Ambyu-Lance is sucking up coffee out of a tall glass.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* Ambyu-Lance puts a clown nose on to make you comfortable.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* Ambyu-Lance is comparing the battle to a dentist visit.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* Ambyu-Lance is making siren noises with its mouth.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* Smells like isopropyl.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* AMBYU-LANCE - If it doesn't find an accident, it'll make one!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_147_0": "\\E5* Ambulance? Hell no. Like doctors even GET me!/",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie told you to \\cYavoid getting hit\\cW by the ambulances!)/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle acted warmly towards Ambyu-Lance!/",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_171_0": "\\E2* Needles aren't scary..^1. medicine's important^1, you know?/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle mutters to herself about saws and needles./%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle muttered absentmindedly about hospital tools!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_199_0": "\\EH* We'll use your service^1, friends!/",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei encouraged you to \\cYget hit\\cW by the ambulances!)/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie lies about how often she brushes and flosses!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie lies about her health!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_23_0": "You'll need TWO&apples to stop ME!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_24_0": "Wee-woo-wee-woo!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!/%",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_25_0": "Did you take your&bullets today?",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_26_0": "Where there's a wee,&there's a woo.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_32_0": "Hey! Virus!&You've gotta pay!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_38_0": "You showed that virus,& wee-woo!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_39_0": "Have some&free bullets!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_45_0": "All in a day's&work, wee-woo.",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_51_0": "This girl is so sweet...&Let's give her free bullets!",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(That's the worst&healing I've seen)",
|
||
"obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(Is she charging&for that?)",
|
||
"obj_onion_event_slash_Step_0_gml_110_0": "\\M3* Hey....^1. thought I told you..^1. to come alone.../",
|
||
"obj_onion_event_slash_Step_0_gml_112_0": "* ..^1. you know what^1, hell if I'm getting involved in this./%",
|
||
"obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So^1, uh.../",
|
||
"obj_onion_event_slash_Step_0_gml_140_0": "\\EK* Do you do weird stuff like this every day after school?/%",
|
||
"obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1",
|
||
"obj_overworldc_slash_Draw_0_gml_37_0": "LV ",
|
||
"obj_overworldc_slash_Draw_0_gml_38_0": "LV ~1",
|
||
"obj_overworldc_slash_Draw_0_gml_40_0": "$ ~1",
|
||
"obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
|
||
"obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
|
||
"obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
|
||
"obj_overworldc_slash_Draw_0_gml_52_0": "USE",
|
||
"obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
|
||
"obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
|
||
"obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
|
||
"obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1 / ",
|
||
"obj_overworldc_slash_Draw_0_gml_69_0": "HP ~1 / ~2",
|
||
"obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (",
|
||
"obj_overworldc_slash_Draw_0_gml_72_0": "None",
|
||
"obj_overworldc_slash_Draw_0_gml_73_0": "None",
|
||
"obj_overworldc_slash_Draw_0_gml_74_0": "Pencil",
|
||
"obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil",
|
||
"obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil",
|
||
"obj_overworldc_slash_Draw_0_gml_77_0": "Bandage",
|
||
"obj_overworldc_slash_Draw_0_gml_78_0": "Bandage",
|
||
"obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser",
|
||
"obj_overworldc_slash_Draw_0_gml_79_0": "Mech. Pencil",
|
||
"obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR: ",
|
||
"obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch",
|
||
"obj_overworldc_slash_Draw_0_gml_82_0": "MONEY: ",
|
||
"obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1",
|
||
"obj_overworldc_slash_Draw_0_gml_88_0": "???",
|
||
"obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1",
|
||
"obj_overworldc_slash_Draw_0_gml_95_0": "Since#Chapter ~1",
|
||
"obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.",
|
||
"obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.",
|
||
"obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the ",
|
||
"obj_overworldc_slash_Step_0_gml_38_0": "/%",
|
||
"obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.",
|
||
"obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?/%",
|
||
"obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them^1. You can't throw these away!)/%",
|
||
"obj_overworldc_slash_Step_0_gml_66_0": "* (You didn't quite understand why...)/",
|
||
"obj_overworldc_slash_Step_0_gml_67_0": "* (But, the thought of discarding it felt very wrong.)/%",
|
||
"obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - ''The Original'' An invasive species of freshwater clam. \\f0 /%",
|
||
"obj_pipis_enemy_slash_Step_0_gml_110_0": "* Nothing happened!/%",
|
||
"obj_pipis_enemy_slash_Step_0_gml_73_0": "* Pipis",
|
||
"obj_pipis_enemy_slash_Step_0_gml_97_0": "~1 liked this! ",
|
||
"obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A",
|
||
"obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B",
|
||
"obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1&* I am your adversary./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C",
|
||
"obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
|
||
"obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D",
|
||
"obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly",
|
||
"obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%",
|
||
"obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
|
||
"obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
|
||
"obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
|
||
"obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
|
||
"obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
|
||
"obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_10_0": " ",
|
||
"obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman^1.&* It fell asleep.../%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!/%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!&* The enemies became TIRED!/%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%",
|
||
"obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
|
||
"obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)",
|
||
"obj_poppup_enemy_slash_Step_0_gml_110_0": "",
|
||
"obj_poppup_enemy_slash_Step_0_gml_112_0": "* Poppup is begging you to click on a broken link with puppy dog eyes.",
|
||
"obj_poppup_enemy_slash_Step_0_gml_113_0": "* Poppup is preening its weird rubbery flesh.",
|
||
"obj_poppup_enemy_slash_Step_0_gml_116_0": "",
|
||
"obj_poppup_enemy_slash_Step_0_gml_120_0": "Liimo Berry",
|
||
"obj_poppup_enemy_slash_Step_0_gml_123_0": "PlayTime",
|
||
"obj_poppup_enemy_slash_Step_0_gml_126_0": "its tongue to be pressed in so it doesn't feel hunger anymore",
|
||
"obj_poppup_enemy_slash_Step_0_gml_129_0": "Scary Noise",
|
||
"obj_poppup_enemy_slash_Step_0_gml_132_0": "To Play With You In The Mystical Island Of Mysticisland",
|
||
"obj_poppup_enemy_slash_Step_0_gml_135_0": "Do Taxes At 7:44 AM",
|
||
"obj_poppup_enemy_slash_Step_0_gml_138_0": "Randomized String 1",
|
||
"obj_poppup_enemy_slash_Step_0_gml_140_0": "* Poppup wants ~1",
|
||
"obj_poppup_enemy_slash_Step_0_gml_142_0": "* Smells like tropical candy.",
|
||
"obj_poppup_enemy_slash_Step_0_gml_146_0": "* Poppup feels like it's been put upside down in a closet.",
|
||
"obj_poppup_enemy_slash_Step_0_gml_151_0": "* Poppup is popping with joy!",
|
||
"obj_poppup_enemy_slash_Step_0_gml_176_0": "* POPPUP - A rubbery mascot starved for attention. Click it and...?/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_18_0": "",
|
||
"obj_poppup_enemy_slash_Step_0_gml_192_0": "* You just kept clicking and clicking on ads!!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_198_0": "* You unconsciously clicked on a popup about \\\"monsters 4 humans\\\" \\\"in your area,\\\"/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_199_0": "* You unconsciously clicked on an ad for a video about making knives out of spaghetti./%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_200_0": "* You unconsciously clicked on a popup about demon summoning classes for teens./%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_22_0": "GOKARMASHI&O INARY....?",
|
||
"obj_poppup_enemy_slash_Step_0_gml_239_0": "* The Poppups crashed!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_25_0": "",
|
||
"obj_poppup_enemy_slash_Step_0_gml_27_0": ".....ASOBOH&......?",
|
||
"obj_poppup_enemy_slash_Step_0_gml_28_0": "...OTANJOBY..&OMEDETOH...?",
|
||
"obj_poppup_enemy_slash_Step_0_gml_298_0": "* Huh...!? That made another one!?/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_29_0": "This application is only&supported by OS 2000.",
|
||
"obj_poppup_enemy_slash_Step_0_gml_309_0": "* Press ~1 repeatedly to block the ads!!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_30_0": "Click Here! Click Here!&Click Here! Click Here!",
|
||
"obj_poppup_enemy_slash_Step_0_gml_35_0": "...NEMMUY...",
|
||
"obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle got nervous and looked at the ground!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_41_0": "NEED...&LOOK...&ME...",
|
||
"obj_poppup_enemy_slash_Step_0_gml_438_0": "* The enemies got shrivelled and TIRED from lack of attention!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie accidentally clicked on an ad featuring a flaming eggplant holding a chainsaw!!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie accidentally clicked on a picture of a steak./",
|
||
"obj_poppup_enemy_slash_Step_0_gml_454_0": "* It wasn't actually an ad, just a static image of a steak.../%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie missed clicking on an ad and ended up clicking on the word processor./",
|
||
"obj_poppup_enemy_slash_Step_0_gml_459_0": "* It got a virus somehow./%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_470_0": "\\E5* D..^1. Damn!^1! They knew what I'd fall for!!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei moved to click on an ad with a bunny on it teaching you how to make friends.../",
|
||
"obj_poppup_enemy_slash_Step_0_gml_485_0": "* ...and accidentally clicked on an ad of a machine gun that appeared over it!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_48_0": "...HAPPI...",
|
||
"obj_poppup_enemy_slash_Step_0_gml_490_0": "* ...but it was actually an ad for a company that demolishes buildings with bazookas!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei accidentally clicked on an ad for \\\"lightners 4 darkners in ur area\\\" and was mortified./",
|
||
"obj_poppup_enemy_slash_Step_0_gml_495_0": "* He deleted the browser shortcut on the desktop entirely.../",
|
||
"obj_poppup_enemy_slash_Step_0_gml_496_0": "* ...but immediately felt guilty because he thought he had \\\"deleted the entire internet\\\"./%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_507_0": "\\EU* I... I didn't mean to do it... I... I'm sorry!!^1! I repent!!!/%",
|
||
"obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle misclicked on a link to buy How To Draw Dragons!/",
|
||
"obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!/",
|
||
"obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!/",
|
||
"obj_poppup_enemy_slash_Step_0_gml_536_0": "\\E8* Wh-what!? What did I do wrong??/%",
|
||
"obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%",
|
||
"obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)/%",
|
||
"obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/",
|
||
"obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./",
|
||
"obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/",
|
||
"obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%",
|
||
"obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield",
|
||
"obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)",
|
||
"obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)",
|
||
"obj_queen_enemy_slash_Other_11_gml_10_0": "Loosen",
|
||
"obj_queen_enemy_slash_Other_11_gml_11_0": "GroupLoosen",
|
||
"obj_queen_enemy_slash_Other_11_gml_15_0": "Toast",
|
||
"obj_queen_enemy_slash_Other_11_gml_16_0": "GroupToast",
|
||
"obj_queen_enemy_slash_Other_11_gml_22_0": "Loosen",
|
||
"obj_queen_enemy_slash_Other_11_gml_26_0": "Toast",
|
||
"obj_queen_enemy_slash_Other_11_gml_32_0": "Loosen",
|
||
"obj_queen_enemy_slash_Other_11_gml_36_0": "Toast",
|
||
"obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei made a toast to Queen!/",
|
||
"obj_queen_enemy_slash_Step_0_gml_1005_0": "\\E2* A toast to you, er, making me wear a butler outfit!/",
|
||
"obj_queen_enemy_slash_Step_0_gml_1007_0": "\\EL* Bro That's Weird But OK/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei made a slightly cringeworthy toast to Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1067_0": "Not Bad You&Foolish Children/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1074_0": "...?/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1108_0": "But No Matter&How Long This&Battle Drags On/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1109_0": "But Even If You&Deplete The Health&Points (Of My: Chair)/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1114_0": "I Can Simply Make&Another Barrier Using&My: Drink/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1118_0": "Bottoms Up/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1123_0": "Wait A Second/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1128_0": "Hey Chat Does Anyone&Know What Happened&To That Stuff/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1181_0": "What The/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1186_0": "What Are&You Doing/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1190_0": "Why Isn't&My Control&Wire Working/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1195_0": "Thanks to...&my comrades'&kindness...&their MERCY!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1200_0": "Now.../%",
|
||
"obj_queen_enemy_slash_Step_0_gml_1204_0": "It's time...&for me to&take my&freedom!!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_123_0": "(Regal Laughter)/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_124_0": "Enjoy Your:&Destruction/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_125_0": "I'm Computer/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_126_0": "Perish Under&My Bosom Or&Whatever/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_128_0": "Guys I Think I&Drank Too Much Of&This Battery Acid&(Ages 3 And Up)/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_12_0": "Ah My Sweet&Idiot Children/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_131_0": "Queen,&think of the&Lightners!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_132_0": "Think! Lightners&Have Already Been&Enslaved By Me&And My Kin/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_133_0": "Each Day They&Spend Hours&Worshipping&In Glowing Rapture/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_134_0": "Staring, Tapping,&To Receive Joy/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_135_0": "... Until Recently,&When The Town's&Internet Disappeared/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle...&Then Who Will&Help Her?/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_137_0": "Is What I&Wondered, Until&The KNIGHT&appeared.../%",
|
||
"obj_queen_enemy_slash_Step_0_gml_138_0": "Now, The&Path Is Clear/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_139_0": "Then With&The World&Covered In&Darkness/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_140_0": "Instead, Everyone&Can Live In&My Perfect Mansion/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_141_0": "Now, Stop Resisting&And Welcome The&New Age Of Darkness/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_142_0": "We won't let&you control&everyone with&your wires!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_143_0": "Uhh, you're&literally&controlling&Berdly now./%",
|
||
"obj_queen_enemy_slash_Step_0_gml_146_0": "Why Did You&Want One/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_183_0": "Aren't we&supposed to&make them&happy?/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_184_0": "Is That Not&What I Am Doing?/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_186_0": "Our Screens Of&Funny Animals And&Candied Games/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_188_0": "Staring, Tapping,&To Avoid Pain/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_190_0": "Now The Refuge&They Take In&The Screens Will&Slowly Fade/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_192_0": "Her Strange&And Sad Searches/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_193_0": "Who Will&Answer Them?/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_195_0": "And Created&This Wonderful&World Of&Darkness/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_197_0": "All I Have&To Do Is Expand&This Dark World/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_199_0": "No One Will&Have To Suffer&Anymore/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_201_0": "Everyday Blissfully&Worshipping Me&Like We Both Deserve/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_203_0": "Woah When&Did I Say&I Would Do&That/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_205_0": "Oh Yeah&That's Just&For Him Only/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_207_0": "No!!!!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_212_0": "You Are Just In&Time To Witness&My World Domination/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_213_0": "With Noelle In&My Possession/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_214_0": "It Is Only A&Matter Of Time&Before Her&Will Turns/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_215_0": "And She&Unleashes Her&Power/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_216_0": "Blanketing The&World In --/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_218_0": "Too late,&dumbass!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle's&with Berdly!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_328_0": "Enough You Foolish&Children!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_329_0": "Yeah My Final&Attack Like/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_329_0_b": "So That Final Move&Was Supposed To Be&Cooler But The&Internet Is Down/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_330_0": "It Would Have Been&A Really Sick&Final Attack Kris&You Would Have&Loved It/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_331_0": "Yeah Still Thinking&About That Move&HashtagFinalAttack/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_338_0": "* QUEEN - Her drinking glass generates a powerful barrier. Break or lower it!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_346_0": "* You shook Berdly's wire!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_371_0": "* Everyone loosens Berdly!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_384_0": "* Everyone toasted to Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_410_0": "* Your SOUL shined its power on Susie!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_419_0": "* Your SOUL shined its power on RALSEI!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie loosens one of Berdly's wires!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_432_0": "You May Have&Survived My&Attacks (Regular)/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_433_0": "But I've Been:&Secretly Been&Downloading My&Ultimate Move&The Whole Time/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_434_0": "Now, Perish&In The Bosom Of:&My Hellish Reign/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_436_0": "I Was Going To Put&Like Memes In It&And Stuff/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei loosens one of Berdly's wires!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_462_0": "* The skyline echoes with regal laughter.",
|
||
"obj_queen_enemy_slash_Step_0_gml_463_0": "* The fountain flows ominously.",
|
||
"obj_queen_enemy_slash_Step_0_gml_464_0": "* The battlefield feels electric.",
|
||
"obj_queen_enemy_slash_Step_0_gml_465_0": "* Smells like overclocked high heels.",
|
||
"obj_queen_enemy_slash_Step_0_gml_467_0": "* Queen's acid shield is down!",
|
||
"obj_queen_enemy_slash_Step_0_gml_468_0": "* Queen's acid shield is formed!",
|
||
"obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei toasted Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_483_0": "* Aiming with Throw is easier next turn!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_504_0": "* Queen sips from her acid!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_505_0": "* She is out of acid, her shield powers down!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_510_0": "* Queen sips from her acid!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_519_0": "* Press ~1 to throw, aim for the weakpoint!",
|
||
"obj_queen_enemy_slash_Step_0_gml_520_0": "* Use UP and DOWN to Aim for the wires!",
|
||
"obj_queen_enemy_slash_Step_0_gml_764_0": "* You made a memorable and charming toast to Queen!/",
|
||
"obj_queen_enemy_slash_Step_0_gml_766_0": "(Why did they make it so emotional?)",
|
||
"obj_queen_enemy_slash_Step_0_gml_768_0": "\\EC* Wow Spoken Like A Real Trucie\\f0 /%",
|
||
"obj_queen_enemy_slash_Step_0_gml_788_0": "* You made a memorable and charming toast to Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_803_0": "* You toasted Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_840_0": "\\EF* (That glass of acid is generating her shield!)/",
|
||
"obj_queen_enemy_slash_Step_0_gml_842_0": "\\E3* So, uh... you gonna drink all that?/",
|
||
"obj_queen_enemy_slash_Step_0_gml_844_0": "\\E6* No This Is All Mine You Can't Have It/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie made a toast to Queen...?/",
|
||
"obj_queen_enemy_slash_Step_0_gml_930_0": "\\EK* Pretty cool how we're... uh, gonna kick your ass./",
|
||
"obj_queen_enemy_slash_Step_0_gml_932_0": "\\E1* It's A Good Thing I Have No Standards For This/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie made an offensive toast to Queen!/%",
|
||
"obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie toasted Queen!/%",
|
||
"obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* The wire was cut!/%",
|
||
"obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* The wire was cut!/%",
|
||
"obj_queen_kristhrown_slash_Step_0_gml_24_0": "* Missed!/%",
|
||
"obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* The wire was cut!/%",
|
||
"obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* The wire was cut!/%",
|
||
"obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%",
|
||
"obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "DOWNLOADING",
|
||
"obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "ULTIMATE ATTACK",
|
||
"obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "DOWNLOAD",
|
||
"obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "FAILED",
|
||
"obj_queenart_red_slash_Other_10_gml_107_0": "* (There's nothing here.)/%",
|
||
"obj_queenart_red_slash_Other_10_gml_91_0": "* (You found a ReviveMint!)/",
|
||
"obj_queencar_slash_Step_0_gml_110_0": "* .../%",
|
||
"obj_queencar_slash_Step_0_gml_147_0": "\\EM* Now, we have to think of some way to distract Queen.../%",
|
||
"obj_queencar_slash_Step_0_gml_155_0": "\\EM* What are these..^1. Little houses?/%",
|
||
"obj_queencar_slash_Step_0_gml_36_0": "\\EJ* Let's go^1, Kris!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./",
|
||
"obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
|
||
"obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
|
||
"obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_144_0": "* .../",
|
||
"obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%",
|
||
"obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
|
||
"obj_ralseienemy_slash_Step_0_gml_187_0": "* .../",
|
||
"obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./",
|
||
"obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%",
|
||
"obj_ralseienemy_slash_Step_0_gml_195_0": "* .../",
|
||
"obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./",
|
||
"obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...&* H... Haha.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
|
||
"obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../",
|
||
"obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
|
||
"obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./",
|
||
"obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./",
|
||
"obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./",
|
||
"obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./",
|
||
"obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%",
|
||
"obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear./",
|
||
"obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./",
|
||
"obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_575_0": "h/",
|
||
"obj_ralseienemy_slash_Step_0_gml_576_0": "h/",
|
||
"obj_ralseienemy_slash_Step_0_gml_577_0": "h/",
|
||
"obj_ralseienemy_slash_Step_0_gml_578_0": "h/",
|
||
"obj_ralseienemy_slash_Step_0_gml_579_0": "h/",
|
||
"obj_ralseienemy_slash_Step_0_gml_580_0": "See you&in the&next hell^1,&losers!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
|
||
"obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%",
|
||
"obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/",
|
||
"obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/",
|
||
"obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../",
|
||
"obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
|
||
"obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%",
|
||
"obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%",
|
||
"obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!/%",
|
||
"obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!/%",
|
||
"obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??? Was I not moved enough???/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.^1)&* (There's not much change inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)&* (On top are some superhero comics.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)&* (It says...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.&* Stop giving away flowers.&* Start selling them./",
|
||
"obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain^1, he's happy.^1)&* (At 10 pain^1, he's happy and sweating.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris^1, do you want to sleep over?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1055_0": "\\E1* You could use that air mattress^1, and I could.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1056_0": "\\E2* Er^1, use those bags of soil..^1.&* Perhaps not./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1065_0": "\\EA* Giant swords^1, hammers^1, bloody battles.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1066_0": "\\EK* ..^1. uh^1, so if there's any cool parts^1, you'd tell me^1, right?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.^1)&* (Please surf the web responsibly.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact^1, maybe don't do it at all.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.^1)&* (You licked the page...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey^1, Kris^1, what the HELL are you doing?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1127_0": "\\E5* There's a thing called sharing^1, dumbass. Heard of it?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1131_0": "\\E2* Look^1, the books are public for a reason./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA, You're Family.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER/%",
|
||
"obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge^1. It's of you^1, your mother, and your brother./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\\\"E\\\"ZZA, You're number \\\"#1\\\" Spot for a piping hot pe\\\"E\\\"ce of PEZZA.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...^1)&* (... but the distant trousle of bones.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo^1, are you the human that lives at the top of town?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow^1, my mommy told me about you.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1194_0": "\\E1* (And you brought us to the Teen Zone.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1204_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't^1!&* Do^1!&* It!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.^1)&* (It appears to be locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1237_0": "* ..^1. So^1, uh^1, this is your idea of hanging out^1, Kris?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1238_0": "\\EK* Going to the graveyard?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1239_0": "\\E2* ..^1. works for me I guess./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww^1, Kris^1, like^1, if you wanna come in.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1246_0": "\\E4* Our cat-flap^1, is like^1, always open to you.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1264_0": "* (... It smells like burnt cat food.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah, I'm afraid no one's home right now^1, darling./",
|
||
"obj_readable_room1_slash_Other_10_gml_1278_0": "* Now^1, why don't you prance on home?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you^1, they're not home right now./",
|
||
"obj_readable_room1_slash_Other_10_gml_1283_0": "* ... Ah^1, you just wanted to talk to me...?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1284_0": "* .../",
|
||
"obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies^1, beautiful^1.&* I'm afraid I'm a bit of a nobody./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \\\"you.\\\")/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1353_0": "\\E7* Hey Kris^1, this free milk? It's amazing./",
|
||
"obj_readable_room1_slash_Other_10_gml_1354_0": "\\E2* It just magically refreshes itself over night./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you^1, they're not home right now./",
|
||
"obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah^1, you just wanted to talk to me...?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \\\"NGAHHHH!!^1! I MEAN IT!!!\\\")/",
|
||
"obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly^1, your body seizes up^1.&* What are you looking at?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer^1. Their labels have long faded^1, and there's no green./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly...^1. faintly^1, a trousle..^1. growing further away...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo^1, is that a humannnn?!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_147_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm..^1. that knocking..^1. it's amateur!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_148_0": "* (...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1506_0": "\\EC* Hey^1, uh^1, Kris..^1. what are you doing?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1507_0": "\\E1* We're going to your house^1, right?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo^1, uhh^1, Kris..^1. haha. Is that you? Haha...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris..^1. Susie sucks^1! Why didn't you stop her^1, haha...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \\\"Original\\\" Parmajohn Che\\\"E\\\"ese!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1618_0": "* (... but there's flowers blocking the way.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \\\"Shape\\\"/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1642_0": "\\E2* Hey Kris^1, wanna see if we can fit inside?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1643_0": "\\E5* If you just crouch down under the waffles -/",
|
||
"obj_readable_room1_slash_Other_10_gml_1644_0": "\\EK* Damn^1, think someone's looking./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit^1, but when you reach in...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1652_0": "* (..^1. It's incredibly deep and holds all sorts of things.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1/",
|
||
"obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes^1, melons^1, oranges^1, and the scent of fresh pineapples...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree^1, but it's chock-full of useful groceries.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy^1, jerky^1, and various nuts.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1685_0": "\\EA* See? Jerky is candy. ..^1. And^1, uh^1, peanuts too./",
|
||
"obj_readable_room1_slash_Other_10_gml_1687_0": "\\E5* actually they're a legume./",
|
||
"obj_readable_room1_slash_Other_10_gml_1689_0": "\\E1* Peanuts?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1691_0": "\\E2* jerky./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1693_0": "\\S1* (You put the Egg into the eggpile.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ... did you just^1, uh^1, reverse-steal that egg?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1696_0": "\\E1* That's gonna make him say something stupid./",
|
||
"obj_readable_room1_slash_Other_10_gml_1698_0": "\\E5* ..^1. pickings are looking slim^1, ma'am./%",
|
||
"obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus^1.&* There's not much to say about it./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine./",
|
||
"obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease^1, pepperonie^1, Just like in your Dream's.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks! Now with 3 Pixels Or MOre, In Hot and Spicy REsolution!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks./",
|
||
"obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them^1,/",
|
||
"obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine^1. The inside has samples like fragrance ads.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch./",
|
||
"obj_readable_room1_slash_Other_10_gml_1737_0": "\\E5* Hey^1, don't hog the ads!!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans. Seems popular./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates./",
|
||
"obj_readable_room1_slash_Other_10_gml_1755_0": "* \\\"Get well soon!\\\"&* \\\"I'm glad your bike crashed\\\"/%",
|
||
"obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books. Just generally.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1774_0": "\\E2* that stuff? it's used. half off./",
|
||
"obj_readable_room1_slash_Other_10_gml_1776_0": "* ..^1. What is it?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1778_0": "\\E5* trash./%",
|
||
"obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard^1.&* There's.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top^1, rendering it impossible to get a basket.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor./",
|
||
"obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's^1, this is the Throne of Evil's.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut/",
|
||
"obj_readable_room1_slash_Other_10_gml_1808_0": "* ..^1. passionate young rookie..^1. becomes the new police chief./",
|
||
"obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic^1, it may be hard to live up to the legacy.../",
|
||
"obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden? Um, Not Really./",
|
||
"obj_readable_room1_slash_Other_10_gml_1810_0": "* ..^1. after Asgore Dreemurr was removed from the force.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1811_0": "* (..^1. there's no need to read any more.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1820_0": "* (..^1. Napstablook is also stuck in the tree somehow.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes./",
|
||
"obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf./",
|
||
"obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here./%",
|
||
"obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can./",
|
||
"obj_readable_room1_slash_Other_10_gml_1857_0": "\\E3* Here^1, Kris^1! In case I make another manual.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1858_0": "\\E2* You can throw it directly in here!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual./",
|
||
"obj_readable_room1_slash_Other_10_gml_1863_0": "\\E2* I thought you might want to keep it here in case you want to read it!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted./",
|
||
"obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed./",
|
||
"obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft. Like sleeping on a dream.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_1896_0": "\\E2* Cool^1, spike bed./",
|
||
"obj_readable_room1_slash_Other_10_gml_1897_0": "\\EA* Now I can stab myself during the night./",
|
||
"obj_readable_room1_slash_Other_10_gml_1898_0": "\\E2* Finally some convenience./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1907_0": "\\E7* Damn^1, there's everything in here!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones^1, chalk^1, moss^1, jars of salsa^1,/",
|
||
"obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice^1, black crumbs from the toaster^1, jawbreakers.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1910_0": "\\E2* ..^1. Oh^1, and like actual food^1, too./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1913_0": "\\E5* Hey Kris^1, stop eye-bogarting my snacks./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1921_0": "\\E0* Susie^1, you didn't get to read the manual.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss. Looks delicious.~1",
|
||
"obj_readable_room1_slash_Other_10_gml_1922_0": "\\E2* So I put it over here for you./",
|
||
"obj_readable_room1_slash_Other_10_gml_1924_0": "\\EL* Cool^1, I'll read it before bed./",
|
||
"obj_readable_room1_slash_Other_10_gml_1925_0": "\\E2* That'll put me to sleep./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1925_0_b": "\\EK* Why the hell does YOUR room get moss!?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing./",
|
||
"obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds./",
|
||
"obj_readable_room1_slash_Other_10_gml_1935_0": "\\E2* Hell yeah!!^1! Jealous^1, Kris!?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1943_0": "* (2F : LIVING QUARTERS)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1964_0": "\\EA* Hey Ralsei^1, what's up here?/",
|
||
"obj_readable_room1_slash_Other_10_gml_1966_0": "\\E2* Oh^1, just more rooms I'm renovating!/",
|
||
"obj_readable_room1_slash_Other_10_gml_1968_0": "\\E2* ..^1. so is your room up there?/",
|
||
"obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \\\"you.\\\")/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1970_0": "\\EQ* Er^1, yes^1! I still^1, um^1, haven't dusted it though.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1972_0": "\\E2* Yeah^1, like we need to see your nerdy glasses collection anyway./%",
|
||
"obj_readable_room1_slash_Other_10_gml_1976_0": "\\EG* Sorry^1, work in progress!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_1989_0": "* I'm the hacker. I got the feeling there's a secret backdoor in this room..^1. but.../",
|
||
"obj_readable_room1_slash_Other_10_gml_1990_0": "* Where could it be...? Hmmmmmmmmm..../%",
|
||
"obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge^1. It's of you^1, your mother, and your brother./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2019_0": "\\EL* (S..^1. Susie...!^1! She's right there...!!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2020_0": "\\E6* (But I..^1. I can't get the courage to say anything...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2021_0": "\\E2* (...?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2022_0": "\\E3* (Who's that person she's with^1, anyway...?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2023_0": "\\E2* (It looks kind of like...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2025_0": "\\EE* (Ahhh^1, they're looking over here^1! Let's go!!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2030_0": "\\EE* (Let's get out of here!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2031_0": "* (A secret switch...!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2032_0": "* (You heard something opening.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2043_0": "\\EA* ..^1. hey Kris^1, ever think about using these cones?/",
|
||
"obj_readable_room1_slash_Other_10_gml_2045_0": "\\EK* ..^1. using them?/",
|
||
"obj_readable_room1_slash_Other_10_gml_2047_0": "\\EA* For ice cream./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2051_0": "* (Just some cones of the non-ice-cream persuasion.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2071_0": "\\E5* (Queen..^1. She says she wants me to be happy^1, but...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2072_0": "\\E3* (Why would I want to eat a casserole made of wires?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2073_0": "\\EA* (And why can't I... Just... Refuse?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2074_0": "\\E3* (Sometimes I feel like...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2075_0": "\\E8* (Kris and Dad are the only ones I can say no to...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2087_0": "* (It's a poster for Queen Clean brand cleaning agent.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2088_0": "* (\\\"I Don't Know What This Does\\\")/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2093_0": "\\Ee* .../%",
|
||
"obj_readable_room1_slash_Other_10_gml_2101_0": "* (The door is locked.)~1",
|
||
"obj_readable_room1_slash_Other_10_gml_2106_0": "\\EB* Kris...? Wh-why did you bring me here...?/",
|
||
"obj_readable_room1_slash_Other_10_gml_2107_0": "\\E4* No one's home..^1. no^1, no one's around at all./",
|
||
"obj_readable_room1_slash_Other_10_gml_2108_0": "\\E4* It's..^1. it's so creepy.../",
|
||
"obj_readable_room1_slash_Other_10_gml_2109_0": "\\Ee* .../",
|
||
"obj_readable_room1_slash_Other_10_gml_210_0": "* (..^1. How to Draw Dragons is at the bottom of the drawer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2110_0": "\\Ed* (At the same time^1, it's kind of nostalgic...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed..^1. immodestly.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba^1! Welcome to TOP Bakery!/",
|
||
"obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people^1, or one three-headed person.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.^1)&* (It's lukewarm.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2185_0": "* There's nothing interesting./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed^1.&* Classical^1, jazz^1, religious ska.../",
|
||
"obj_readable_room1_slash_Other_10_gml_220_0": "* (It's a butterscotch-cinnamon pie.^1)&* (It's still cooling.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2216_0": "* (You tapped the mechanism.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2217_0": "* (..^1. Nothing happened.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2218_0": "* (You shook the mechanism.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2219_0": "* (You hit it.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2220_0": "* (You kicked it.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2222_0": "* (Nothing happened.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2238_0": "* (Nothing happened.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2244_0": "* (Click!)&* (You found a hidden switch!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2254_0": "* (Nothing happened.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2260_0": "* (Sounds like a forcefield powering down..^1. or something.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2269_0": "* (Nothing happened.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2275_0": "* (Sounds like a forcefield powering down..^1. or something.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert's gone.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2285_0": "* (Looks like Nubert's screen is moving up in the world...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2291_0": "* (It seems to be stuck.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2303_0": "* (Sounds like a forcefield powering down.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2307_0": "* (Nothing happened.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan^1.&* Somehow^1, it's emitting a pleasant floral scent./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices^1, like extra mice^1, extra keyboards^1, or extra maracas.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer. The monitor is flickering brightly.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan^1.&* Somehow^1, its floral scent has increased./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email^1, but the Internet is down.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2367_0": "* (... It's nothing but a blue screen. Looks like it crashed.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (It seems to be stupid.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2373_0": "* The door rattles but doesn't open./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2382_0": "* (..^1. If the poster with that orange cat was still on the wall.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan. You get the feeling it doesn't have any friends.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2406_0": "* Please respect the pottery./%",
|
||
"obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone^1.&* But you already have a cell phone./%",
|
||
"obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker^1. It's locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2484_0": "* (It's an advertisement for a giant ferris wheel.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2492_0": "* (It's an advertisement for a giant ferris wheel.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2494_0": "\\E1* (Susie is surely thinking of her ride with Noelle...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2496_0": "\\EK* (The hell is a ferris^1, anyway?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2497_0": "\\EC* (Some kind of tank with giant wheels?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2512_0": "\\Ec* (Why are they..^1. staring into my eyes like that?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2517_0": "\\Ec* (What are they looking at?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2522_0": "\\Ec* (I..^1. I can't see what they're doing^1, but...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2523_0": "\\Ec* (Aren't they staring at me...?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2529_0": "\\Ec* (Why don't they step on the switch...?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books. Just generally.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2545_0": "* Left: Shortcut to 1F/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2553_0": "* (It's a video of someone creating a strange pillar of smoke.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2554_0": "* (There's so much smoke^1, it's hard to tell who it is.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2578_0": "\\E4* (I guess marimos and stuff are kind of cute...?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2579_0": "\\E8* (..^1. What the heck am I saying?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2585_0": "* (Moss. There's not enough to eat.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2591_0": "* (It's some moss...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2596_0": "* (The room between..^1. There is a room between.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2609_0": "* Well^1, there was not a man here./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2618_0": "* (Buy Queen Clean^1! The most popular cleaning flavors!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2624_0": "* (Queen Clean^1! Made of 100`% acid!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2632_0": "* (The poster is torn^1, revealing a faded one underneath.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2633_0": "* BIG SHOT AUTOS^1! TAKE A RIDE AROUND TOWN IN OUR SPECIAL/",
|
||
"obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (Mice will rotate 90 degrees when they collide with the block.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2634_0": "* (The rest is cut off.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (Citizens must push blocks to get mice in the holes. Use the bell to reset.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2638_0": "* (It's a torn poster.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo./",
|
||
"obj_readable_room1_slash_Other_10_gml_2640_0": "* (It's a citizen's duty to properly rotate and release mice using the traffic signs.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1: Engage and Disengage.&* ~2 ~3: Rotate.&* ~4: Release./%",
|
||
"obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2651_0": "* (It's a hole for mice to come from.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2656_0": "* (The hole is empty.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2665_0": "* (It's a hole for mice to enter into.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2670_0": "* (There are mice inside scampering pleasingly.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2681_0": "\\E0* It's locked.../",
|
||
"obj_readable_room1_slash_Other_10_gml_2682_0": "\\E1* What's with this giant empty room anyway!?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2688_0": "* (The door is locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2698_0": "* (These Darkbulbs will cast a bright shadow on the ground.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2699_0": "* (Fill in the space with dark to unlock the way.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2703_0": "* (The other 2 puzzle rooms have been removed unceremoniously by a giant hand.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2704_0": "* (We ask our guests for their understanding and kinda hope they weren't in there.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2711_0": "* (This puzzle is for staff only^1! Guests^1, please head back to your rooms.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2717_0": "* (Staff^1! If you're stuck^1, please don't call for help.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2718_0": "* (No one can hear you. Not in this beloved death trap of a mansion...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2724_0": "* (The supreme table.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2725_0": "* (You won't be able to use this without the \\cYThrone of the Gods\\cW...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_272_0": "* It's a sink. You could wash your hands here./",
|
||
"obj_readable_room1_slash_Other_10_gml_2734_0": "* (There are all sorts of clothes inside.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2736_0": "\\E0* (..^1. huh^1, never seen Noelle wear anything like this...?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard^1.&* There's.../",
|
||
"obj_readable_room1_slash_Other_10_gml_273_0_b": "* ..^1. but^1, isn't the sink in the bathroom better?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2743_0": "* (There are catalogues of search results.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2744_0": "* (Seems like most things couldn't be made into objects...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \\\"Spray For The Boys,\\\" Flamin' Hot Pizza Flavor./",
|
||
"obj_readable_room1_slash_Other_10_gml_2751_0": "* (It's a calendar.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2752_0": "* (Every page is the last month^1, every day is the twenty-fifth.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle's bed.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2769_0": "* (You retained the title of Bed Inspector.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2771_0": "\\EK* (What the hell are you doing?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2783_0": "* (It's a wardrobe.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2792_0": "* (Seems like a mouse-induced traffic jam.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2837_0": "* Welcome to Cyber City^1! Pedestrians need to press the switch to cross traffic!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2843_0": "* (This castle looks like it has worn many seiges...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2862_0": "* (It's a ball throwing game. Prizes are seated under the counter.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2865_0": "* (It's a ball throwing game.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2869_0": "\\E0* ..^1. Hey^1, Noelle. One thing we gotta get straight./",
|
||
"obj_readable_room1_slash_Other_10_gml_2871_0": "\\EL* Y-y-y-yes?/",
|
||
"obj_readable_room1_slash_Other_10_gml_2873_0": "\\EY* Where the hell'd you put that cool box?/",
|
||
"obj_readable_room1_slash_Other_10_gml_2875_0": "\\EO* Umm^1, I..^1. I just sort of..^1. I.../",
|
||
"obj_readable_room1_slash_Other_10_gml_2877_0": "\\EA* Whatever. Just make us another one./",
|
||
"obj_readable_room1_slash_Other_10_gml_2879_0": "\\EM* ..^1. um..^1. o-okay^1, sure!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2890_0": "* (It seems that peace has returned to the castle...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)&* (Feels like you might never find a working one...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty^1, except for.../",
|
||
"obj_readable_room1_slash_Other_10_gml_2904_0": "* (It's closed.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2912_0": "\\E2* Look Kris^1! Another teacup ride!/",
|
||
"obj_readable_room1_slash_Other_10_gml_2913_0": "\\ED* But there's only 3 seats.../",
|
||
"obj_readable_room1_slash_Other_10_gml_2915_0": "\\ER* (M-maybe two of us could..^1. sh-share one?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_2917_0": "\\EK* Damn^1, guess we gotta take the stairs./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2922_0": "* (Deer and teacups..^1. a dangerous combination.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_2939_0": "\\EK* Hell no^1, like we're doing that again./%",
|
||
"obj_readable_room1_slash_Other_10_gml_2970_0": "* (There doesn't seem to be a reason to ride this.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it./%",
|
||
"obj_readable_room1_slash_Other_10_gml_3015_0": "* (Knock^1, knock^1, knock)/",
|
||
"obj_readable_room1_slash_Other_10_gml_3016_0": "* You found the only knockable door in the city./",
|
||
"obj_readable_room1_slash_Other_10_gml_3017_0": "* This here is my pride and joy.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV^1.)&* (Looks like it's plugged in, but it's dusty.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked./%",
|
||
"obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked./%",
|
||
"obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked./%",
|
||
"obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.^1)&* (Circle, Oval, Square...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance^1, all the chaperones wear giant hawk heads...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_350_0_b": "* (No need for it.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_351_0": "* (... and screech at any students that make contact while dancing.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_357_0_b": "* On the shower ledge^1, there's a small container of apple-scented shampoo./",
|
||
"obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.^1)&* (It's lukewarm.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.^1)&* (It's tepid.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.^1)&* (It's refreshingly cool.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books./%",
|
||
"obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh^1, people put their mouth on that^1, ya know./%",
|
||
"obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.^1)&* (There are pawns strewn on it.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')/%",
|
||
"obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?/",
|
||
"obj_readable_room1_slash_Other_10_gml_383_0": "* But usually^1, with legs?/",
|
||
"obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington^1, and Noelle!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker^1. It's locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_410_0": "* (... It seems to be time for class.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_415_0": "* (... It seems to not be time for class.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_423_0": "* Um^1, Kris^1, the hope is that you.../",
|
||
"obj_readable_room1_slash_Other_10_gml_424_0": "\\E0* ... choose someone in the class?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \\\"EPIC games Stuff!!!!\\\"/",
|
||
"obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ... and then I can bake you a yummy cake!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_432_0": "* (... and^1, rarely, an image of two buff superheroes embracing^1, blushing.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important./%",
|
||
"obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game.../",
|
||
"obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings./",
|
||
"obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside./%",
|
||
"obj_readable_room1_slash_Other_10_gml_460_0": "* \\\"Try your best^1, Astral Wolf^1!\\\"&* \\\"Even in your darkest hour...!\\\"/",
|
||
"obj_readable_room1_slash_Other_10_gml_461_0": "* (... that one seems to be from a video game.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_473_0": "* (\\\"Ms. Toriel\\\" is written in cursive on the dry-erase board.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!^1? Symbol puzzle...!^1?&* Why should --WE-- care!?/",
|
||
"obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!/",
|
||
"obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH^1, it's downright insulting!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.^1)&* (Circle, Oval, Square...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.^1)&* (Some of them used to be yours.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center^1, and look carefully.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets^1, the more you can see.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see^1, there was a switch in the tree...!)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see^1, there was a switch in the tree...!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty^1, except for.../",
|
||
"obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed./%",
|
||
"obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut./%",
|
||
"obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange. It's unknown if it's safe for teachers to eat this.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...^1)&* (What could be inside...?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book^1.&* Every coupon is for half-off a large pizza./",
|
||
"obj_readable_room1_slash_Other_10_gml_601_0": "* (It's locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date./%",
|
||
"obj_readable_room1_slash_Other_10_gml_614_0": "* Come to think of it^1, how did Lancer get up there...?/",
|
||
"obj_readable_room1_slash_Other_10_gml_615_0": "\\E6* I suppose he rode his bike up the side of the cliff...?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)&* (Is this hubris...?)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell^1? Your prison cell gets MOSS!?/",
|
||
"obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.^1)&* (There are pawns strewn on it.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')/%",
|
||
"obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet^1. Even the rug.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer./%",
|
||
"obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people^1, or one three-headed person.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.^1)&* (For parties.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.^1)&* (For parties.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.^1)&* (They shine with avarice.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_714_0": "* (You found 20 Rupys in the hole!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_715_0": "* (Unfortunately^1, that's not a useful currency here...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_719_0": "* (It's a hole made recreationally.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_723_0": "* (There's salsa buried in the ground here.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_734_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_736_0": "* That angel^1?&* Noelle n' Dess made it in youth group./",
|
||
"obj_readable_room1_slash_Other_10_gml_737_0": "\\E2* It's kind of like a good luck charm to me now./",
|
||
"obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement^1, Which Just Happened to Have A Lot Of Cages.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_742_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_754_0": "* Oh^1, so you're just here to use the sink^1, huh?/",
|
||
"obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")&* (Currently occupied.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_759_0": "* (It's a sink.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_761_0": "* Hey^1, Kris^1, is that sink really more interesting than me?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_771_0": "* (Patient Name:)&* (Rudolph \\\"Rudy\\\" Holiday)/",
|
||
"obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth^1, hopelessly^1, like an Insecte in a Roach's Inn.../",
|
||
"obj_readable_room1_slash_Other_10_gml_777_0": "* Kris^1, you jealous you don't have your own wall plaque?/",
|
||
"obj_readable_room1_slash_Other_10_gml_778_0": "* Amazing what's being done with our taxpayer dollars^1, huh?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years^1, thou feeble insects!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_786_0": "* Hey^1, I'm happy your dad brought me flowers^1, but.../",
|
||
"obj_readable_room1_slash_Other_10_gml_787_0": "\\E2* Roses!^1? What is this^1, man^1? Beauty and the Beast?/",
|
||
"obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh^1! Such despair^1! Oh^1, such sweet despair!/",
|
||
"obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst^1! Squirmst upon the Earth^1, like a Moiste Noodle!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_790_0": "\\E2* I even have my own bed now!!!/",
|
||
"obj_readable_room1_slash_Other_10_gml_791_0": "* (It's a bunch of roses.^1)&* (They seem healthy.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_791_0_b": "\\E3* Now I don't have to sleep in a hole anymore!!!/",
|
||
"obj_readable_room1_slash_Other_10_gml_793_0": "* Kris^1, I love your dad^1, but.../",
|
||
"obj_readable_room1_slash_Other_10_gml_793_0_b": "\\EK* I thought you..^1. already had a bed./",
|
||
"obj_readable_room1_slash_Other_10_gml_794_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_795_0": "\\E3* No^1, that was for the bike./%",
|
||
"obj_readable_room1_slash_Other_10_gml_801_0": "* (It's a get well soon card from your mom.^1)&* (It's signed inside.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_803_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right?/",
|
||
"obj_readable_room1_slash_Other_10_gml_804_0": "\\E2* Why are you staring at it like you haven't seen it before?/",
|
||
"obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.^1)&* (Will you rest here?)/",
|
||
"obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside./%",
|
||
"obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.^1)&* (For parties.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_844_0": "* (... a very small obligatory piano is hiding inside.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../",
|
||
"obj_readable_room1_slash_Other_10_gml_855_0_b": "\\EC* ..^1. so why do you collect creepy dolls?/",
|
||
"obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_857_0": "\\E0* Hey^1, Noelle and her sister made that. Respect it!/",
|
||
"obj_readable_room1_slash_Other_10_gml_859_0": "\\E0* (Noelle's sister...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_863_0": "\\EC* (...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night^1, the sunrise is the same as always./%",
|
||
"obj_readable_room1_slash_Other_10_gml_875_0": "* \\\"Lord of the Hammer\\\"/",
|
||
"obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book. You look inside...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_882_0": "* oh.... i accidentally returned my personal journal instead of my book.../",
|
||
"obj_readable_room1_slash_Other_10_gml_883_0": "* oh no.... they're putting it into their catalogue.../",
|
||
"obj_readable_room1_slash_Other_10_gml_884_0": "* oh no... i have to take it out every time i want to write a new entry.../%",
|
||
"obj_readable_room1_slash_Other_10_gml_892_0": "* \\\"Please remember my name. Please. I wrote a book to help you remember.\\\"/",
|
||
"obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_895_0": "\\E2* Dammit all^1, Kris^1! You really love that sink^1, huh?/",
|
||
"obj_readable_room1_slash_Other_10_gml_896_0": "\\E0* That's Sink 2^1, Rudy 0./",
|
||
"obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.^1)&* (You lick the page...^1)&* (It's delicious!)/",
|
||
"obj_readable_room1_slash_Other_10_gml_897_0_b": "\\E2* Don't worry^1, I'm gonna pull it back^1! You wait!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah^1, even I got arrested.../",
|
||
"obj_readable_room1_slash_Other_10_gml_903_0": "\\E0* ..^1. hey^1, Kris^1, why are you checking the sink?/",
|
||
"obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.^1)&* (Please surf the web responsibly.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_905_0_b": "\\E7* That's what I'M asking^1, sweetheart!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact^1, maybe don't do it at all.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us.../",
|
||
"obj_readable_room1_slash_Other_10_gml_910_0": "\\E2* Handwashing marathon^1, Kris?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!^1? No way^1, I just...!/",
|
||
"obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it... on accident./",
|
||
"obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?/",
|
||
"obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished^1, you can go in...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was^1, uh^1, y'know^1, a slot machine./",
|
||
"obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus^1.&* There's not much to say about it./%",
|
||
"obj_readable_room1_slash_Other_10_gml_920_0": "* Well^1, I'm proud of you^1, Susie./",
|
||
"obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)/",
|
||
"obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah^1, whatever./%",
|
||
"obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/",
|
||
"obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON&* RENOWNED HISTORIAN, AUTHOR, AND TEACHER/%",
|
||
"obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER/%",
|
||
"obj_readable_room1_slash_Other_10_gml_952_0": "* Oh^1, so you're just here to use the sink^1, huh?/",
|
||
"obj_readable_room1_slash_Other_10_gml_954_0": "\\E3* Hey^1, what's wrong with a married man getting flowers?/",
|
||
"obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK/%",
|
||
"obj_readable_room1_slash_Other_10_gml_956_0": "\\EK* ..^1. So your^1, uh^1, wife gave them to you?/",
|
||
"obj_readable_room1_slash_Other_10_gml_958_0": "\\E2* Nah^1, HAHAHA^1! I'm messin with ya^1! Kris's dad did!/",
|
||
"obj_readable_room1_slash_Other_10_gml_960_0": "\\EK* (Not gonna try to understand this.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA&* A KARAOKE MICROPHONE FOR A BRAVE SINGER/%",
|
||
"obj_readable_room1_slash_Other_10_gml_964_0": "\\E7* Flowers? I'm trying to heal^1, man^1! Not get hayfever!/",
|
||
"obj_readable_room1_slash_Other_10_gml_966_0": "\\EC* ..^1. Should Kris tell him to stop?/",
|
||
"obj_readable_room1_slash_Other_10_gml_968_0": "\\E2* What? Hell no^1! When did I say that? Hahaha!/%",
|
||
"obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books./",
|
||
"obj_readable_room1_slash_Other_10_gml_975_0": "* Kris^1, you jealous you don't have your own wall plaque?/",
|
||
"obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars^1, huh?/%",
|
||
"obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)/%",
|
||
"obj_readable_room1_slash_Other_10_gml_991_0": "* Kris^1, I love your dad^1, but.../",
|
||
"obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "\\E8* I think we're done with the mice for now^1, Kris./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "\\EK* Hey^1, the hell are you doing with our mice?!/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "\\EK* We worked on getting those together!/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "\\E2* Well^1, see ya later. \\f0 /%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(W-wait, what did I volunteer for?)",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "\\EK* What are you doing? The path is open!/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "\\E8* (W..^1. wait for me!)/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "\\EH* So^1, umm..^1. why were you all..^1. riding a teacup together?/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "\\E0* Ugh. Balloons./",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "\\E2* Balloons?/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "\\E1* Trust me..^1. you dodged a bullet./",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "\\E2* Umm... okay!/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (You all jumped into one teacup.)/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (You heard a clicking sound.)/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "\\EK* Wait a sec..^1. Where's Noelle?/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "\\E2* S-sorry^1, I..^1. I'd just never seen fireworks up close before.../",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "\\EY* Those bullets? What^1, you scared?/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "\\E3* Uh..^1. umm..^1. I guess so.../",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "\\E4* (Maybe that's..^1. why I couldn't stop watching...?)/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "\\E3* Wait^1, I know^1! Umm^1, to turn off that force field.../%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "\\E5* 20 more!? Damn^1, we're gonna be here forever!/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "\\E2* M..^1. maybe if we..^1. um^1, split up the work?/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "\\EK* Huh?/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "\\E0* I'll release the mice.../",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "\\E4* Susie will break the balloons when they reach the top.../",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "\\E8* And Kris^1, you catch them^1! Umm^1, if that's ok./",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "\\E0* Ready...?/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "\\E4* Go!/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "\\E2* You just stay standing on this switch!/",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "\\E0* Huh./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "\\E5* Hell yeah^1! Take that^1, you stupid mice!/%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "\\E2* It's nice seeing you enjoy a puzzle^1, Susie./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "\\EK* Well. Maybe they aren't awful if you do 'em like that./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "\\EL* ..^1. not bad^1, Noelle. That was kinda smart./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "\\EM* H-Huh? Th..^1. thanks.../%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "\\EY* Heh^1, maybe next time I'll let you do my homework./%",
|
||
"obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "\\E6* (Can I?)/%",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_116_0": "Residential",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_117_0": "Commercial",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_118_0": "Industrial",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_120_0": "Parks",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_121_0": "Crime",
|
||
"obj_rouxls_enemy_slash_Create_0_gml_122_0": "Public Transport",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_102_0": "Uh oh/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_136_0": "* You need more ~1 Zones.",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_142_0": "* Your city is lacking ~1.",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_147_0": "* The enemy's ship seems to have fallen in love with yours.",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_147_1": "* You can't help but notice the enemy's ship is very ~1.",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_150_0": "* Smells like a model house set.",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - Miniboss for hire. Will appear even if unhired.&\\\"I eventh do Partiese\\\"/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_178_0": "%%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_187_0": "%%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_196_0": "%%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_19_0": "Fly, mine Duckie! Fly!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_205_0": "%%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei distracted! Rouxls will place one less house next turn./%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei distracted! But it failed./%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_22_0": "Go forth,&my caravan!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_230_0": "cool",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_235_0": "elegant",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_239_0": "lively",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_243_0": "cute",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_247_0": "hot",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_251_0": "gun's",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_263_0": "\\E0* It seemseth the Game hath been Overed!/",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_266_0": "\\E2* And lo! I haveth the moste Real Estate!/",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_270_0": "\\E1* What!? Howst doth you have more Houstes?!/",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_274_0": "\\E5* I haveth noe idea who won or lost./",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_28_0": "Solveth my puzzleth,&yon Maties!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_33_0": "Thrashst off&the Porthbow!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_364_0": "\\E5* CUT THE BATTLE!!!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_42_0": "The Rouxls&(pronounced Rules)&art Simple!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_45_0": "O-oweth! The houses,&thoust fool! THE&HOUSES!!!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_46_0": "Soon, Victorie&will be Mineth,&and Queene will&maketh me her&Left Hande Man.../%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_50_0": "STOP HITTINGETH&ME AND PLAYETH&MY MINI-GAME,&YOU ROGUES!!!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_51_0": "Umm,&Mr. Kaard?&What happens&if WE win?/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_57_0": "STOP!!! STOP&BUILDINGETH HOUSES!!!&I HAVE TO WIN!!!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_85_0": "Conquer Houses!&Whoeverest has the&most, Winst!/%",
|
||
"obj_rouxls_enemy_slash_Step_0_gml_86_0": ".../%",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* Claim with",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* You can take this tile!",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* Press arrows to move!",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* Too far from own territory!",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* Can't build on acid!",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* Can't build on enemy territory!",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* Swan is lacking#structural support",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* Swan is lacking#structural support",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* Swan is lacking#structural support",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* Swan is lacking#structural support",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* A familiar-looking machine.",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* It seems to be in love with your swan.",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* Thoust admireth moi...?",
|
||
"obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* ~1で占領!",
|
||
"obj_rouxls_simtown_slash_Step_0_gml_93_0": "* Finished!/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_11_0": "Long live&the king!",
|
||
"obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer&glammor",
|
||
"obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,&Lightners!",
|
||
"obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,&diamond,&here's the&rough!",
|
||
"obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0&* Ideally multicolored, but they all wanted to be red./%",
|
||
"obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad./",
|
||
"obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW.../%",
|
||
"obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)",
|
||
"obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!&You can't&convince&me!",
|
||
"obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?/",
|
||
"obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me./%",
|
||
"obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!/",
|
||
"obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh^1, are you serious?/",
|
||
"obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?/",
|
||
"obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie..^1. if you're stuck^1, why not try.../",
|
||
"obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?/",
|
||
"obj_rudinnranger_slash_Step_0_gml_198_0": "* .../",
|
||
"obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!/",
|
||
"obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going./%",
|
||
"obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever&said THAT to&me before&...",
|
||
"obj_rudinnranger_slash_Step_0_gml_22_0": "The King&never said&THAT to me&before...",
|
||
"obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?&I can't quit.&Stopping you&is my job!/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./",
|
||
"obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
|
||
"obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it&would be&weird.",
|
||
"obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%",
|
||
"obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
|
||
"obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
|
||
"obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
|
||
"obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
|
||
"obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
|
||
"obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
|
||
"obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
|
||
"obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
|
||
"obj_rudy_slash_Step_0_gml_140_0": "* ... oh^1?&* Hi^1, Kris...?/%",
|
||
"obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha..^1. DAD^1!&* I can't just SAY that to her!/",
|
||
"obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god..^1. I'd DIE^1.&* I'd LITERALLY die./",
|
||
"obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle^1. Sweetheart^1.&* First time I laid eyes on your mother.../",
|
||
"obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work./",
|
||
"obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?/",
|
||
"obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out!/%",
|
||
"obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...^1!&* Dad^1, that doesn't help at all!/",
|
||
"obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?&* Beat it yet?/",
|
||
"obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace^1.&* I've been kind of.../",
|
||
"obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you^1, Dad./",
|
||
"obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...&* Noelle.../",
|
||
"obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe..^1.&* Maybe you shouldn't wait./",
|
||
"obj_rudy_slash_Step_0_gml_63_0": "\\E7* D..^1. Dad?/",
|
||
"obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!&* I'm bored as hell!/",
|
||
"obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!&* FINE^1, you win^1!&* I'll bring it next time!/",
|
||
"obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late.../",
|
||
"obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go^1.&* I've got HOMEWORK./",
|
||
"obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh^1.&* That's the group project voice./",
|
||
"obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?&* What's his name^1? Nerdly?/",
|
||
"obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly..^1.&* He's not that bad^1, dad./",
|
||
"obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass./",
|
||
"obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha..^1.&* Dad^1, you're not even supposed to get up./",
|
||
"obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him!/",
|
||
"obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad./",
|
||
"obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey./%",
|
||
"obj_savemenu_slash_Create_0_gml_75_0": "Kris",
|
||
"obj_savemenu_slash_Create_0_gml_8_0": "Kris",
|
||
"obj_savemenu_slash_Draw_0_gml_115_0": "New File",
|
||
"obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?",
|
||
"obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1",
|
||
"obj_savemenu_slash_Draw_0_gml_371_0": "File Saved",
|
||
"obj_savemenu_slash_Draw_0_gml_47_0": "Save",
|
||
"obj_savemenu_slash_Draw_0_gml_48_0": "Return",
|
||
"obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
|
||
"obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage",
|
||
"obj_savemenu_slash_Draw_0_gml_54_0": "Recruits",
|
||
"obj_savepoint_slash_Other_10_gml_108_0": "* Noelle has joined your party./",
|
||
"obj_savepoint_slash_Other_10_gml_109_0": "* You are filled with the power of not knowing what a sugarplum is./%",
|
||
"obj_savepoint_slash_Other_10_gml_113_0": "* Noelle is no longer in your party. All of you are filled with the power.../",
|
||
"obj_savepoint_slash_Other_10_gml_114_0": "* Of not knowing what a sugarplum is./%",
|
||
"obj_savepoint_slash_Other_10_gml_123_0": "* Energetic music wafts from the boxes./",
|
||
"obj_savepoint_slash_Other_10_gml_124_0": "* You are filled with the power of musical bagels./%",
|
||
"obj_savepoint_slash_Other_10_gml_128_0": "* You are filled with the power of silence./%",
|
||
"obj_savepoint_slash_Other_10_gml_135_0": "* After defeating Berdly^1, a certain scent hangs in the air.../",
|
||
"obj_savepoint_slash_Other_10_gml_136_0": "* You are filled with the power of chicken nuggets./%",
|
||
"obj_savepoint_slash_Other_10_gml_142_0": "* You have escaped from your second personalized room of the day./",
|
||
"obj_savepoint_slash_Other_10_gml_143_0": "* You are filled with the power of vacation homes./%",
|
||
"obj_savepoint_slash_Other_10_gml_155_0": "* Susie has gone into a book hole with Berdly./",
|
||
"obj_savepoint_slash_Other_10_gml_156_0": "* You are filled with the power of book holes./%",
|
||
"obj_savepoint_slash_Other_10_gml_162_0": "* Everyone is together^1, but the wind blows coldly.../",
|
||
"obj_savepoint_slash_Other_10_gml_163_0": "* You are filled with a certain power./%",
|
||
"obj_savepoint_slash_Other_10_gml_177_0": "* You and Noelle were filled with power./%",
|
||
"obj_savepoint_slash_Other_10_gml_17_0": "* At times^1, you see it flickering^1.&* The light only you can see./",
|
||
"obj_savepoint_slash_Other_10_gml_187_0": "* After a long day^1, you have returned to the castle town./",
|
||
"obj_savepoint_slash_Other_10_gml_188_0": "* But^1, you still feel the power in your hands.../%",
|
||
"obj_savepoint_slash_Other_10_gml_18_0": "* By second nature^1, you reach out^1, and.../%",
|
||
"obj_savepoint_slash_Other_10_gml_19_0": "* The power of this place shines within you./%",
|
||
"obj_savepoint_slash_Other_10_gml_23_0": "* Ralsei^1, the lonely prince^1, is now your ally./",
|
||
"obj_savepoint_slash_Other_10_gml_24_0": "* The power of fluffy boys shines within you./%",
|
||
"obj_savepoint_slash_Other_10_gml_30_0": "* You look upon the castle you first saw yesterday.../",
|
||
"obj_savepoint_slash_Other_10_gml_31_0": "* You are filled with the power of immediate nostalgia./%",
|
||
"obj_savepoint_slash_Other_10_gml_33_0": "* For some reason^1, you punished yourself with the spores./",
|
||
"obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away..^1.&* (HP fully restored.)/%",
|
||
"obj_savepoint_slash_Other_10_gml_42_0": "* You are filled with the power of friendship-based architecture./%",
|
||
"obj_savepoint_slash_Other_10_gml_50_0": "* After a long day^1, the town has grown once again./",
|
||
"obj_savepoint_slash_Other_10_gml_51_0": "* In front of you^1, a castle looms beneath the empty town./",
|
||
"obj_savepoint_slash_Other_10_gml_60_0": "* A green field extends before you..^1. And^1, in the distance^1, a city shines brightly./",
|
||
"obj_savepoint_slash_Other_10_gml_61_0": "* You are filled with the power of a new adventure./%",
|
||
"obj_savepoint_slash_Other_10_gml_65_0": "* A green field extends before you..^1. You've seen this already./",
|
||
"obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you^1, your adventure will truly begin.../",
|
||
"obj_savepoint_slash_Other_10_gml_73_0": "* The game is wrecked. You are filled with the power of videogame violence./%",
|
||
"obj_savepoint_slash_Other_10_gml_79_0": "* Crash^1! Boom^1! Bang^1! There's a terrific noise coming from the building nearby.../",
|
||
"obj_savepoint_slash_Other_10_gml_80_0": "* Susie^1, the violet tormentor^1, is now your ally./",
|
||
"obj_savepoint_slash_Other_10_gml_88_0": "* Noelle is with you now./",
|
||
"obj_savepoint_slash_Other_10_gml_89_0": "* You are still filled with the power from the cat sign./%",
|
||
"obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad",
|
||
"obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club",
|
||
"obj_savepoint_slash_Other_10_gml_98_0": "* You have neither fluffy boys nor mean girls with you now./",
|
||
"obj_savepoint_slash_Other_10_gml_99_0": "* Reluctantly^1, you are filled with the power from the cat sign./%",
|
||
"obj_shapepuzzle_slash_Draw_0_gml_171_0": "[Arrows]#Move",
|
||
"obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1 Rotate#~2 Quit",
|
||
"obj_shapepuzzle_slash_Draw_0_gml_181_0": "#Move",
|
||
"obj_shapepuzzle_slash_Draw_0_gml_192_0": "Rotate#Quit",
|
||
"obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "\\EB* Kris!^1 Stop taunting me with that appealing blue shape!/",
|
||
"obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "\\EC* Y^1-You're just lucky this isn't online,^1 or...^1 or.../",
|
||
"obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "\\ED* ... or you wouldn't be able to taunt!!/%",
|
||
"obj_shop1_slash_Create_0_gml_74_0": "ITEM#Star-shape#candy that#heals 40HP",
|
||
"obj_shop1_slash_Create_0_gml_75_0": "ITEM#Mysterious#hamburger#heals 70HP",
|
||
"obj_shop1_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
|
||
"obj_shop1_slash_Create_0_gml_77_0": "WEAPON#Black-and#orange",
|
||
"obj_shop1_slash_Create_0_gml_87_0": "ITEM#Music with#each bite#heals 80HP",
|
||
"obj_shop1_slash_Draw_0_gml_106_0": "Buy",
|
||
"obj_shop1_slash_Draw_0_gml_107_0": "Sell",
|
||
"obj_shop1_slash_Draw_0_gml_108_0": "Talk",
|
||
"obj_shop1_slash_Draw_0_gml_109_0": "Exit",
|
||
"obj_shop1_slash_Draw_0_gml_139_0": "Exit",
|
||
"obj_shop1_slash_Draw_0_gml_143_0": "$~1",
|
||
"obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do&you like&to buy?",
|
||
"obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for&that.",
|
||
"obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,¬ good&enough?",
|
||
"obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not&enough&money.",
|
||
"obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're&carrying&too much.",
|
||
"obj_shop1_slash_Draw_0_gml_153_0": "/*",
|
||
"obj_shop1_slash_Draw_0_gml_159_0": "\\E2Thanks, it'll&be in your&STORAGE.",
|
||
"obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
|
||
"obj_shop1_slash_Draw_0_gml_169_0": "Yes",
|
||
"obj_shop1_slash_Draw_0_gml_170_0": "No",
|
||
"obj_shop1_slash_Draw_0_gml_177_0": "$~1",
|
||
"obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
|
||
"obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
|
||
"obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
|
||
"obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
|
||
"obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
|
||
"obj_shop1_slash_Draw_0_gml_240_0": "Exit",
|
||
"obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner",
|
||
"obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have&anything&better&to do.",
|
||
"obj_shop1_slash_Draw_0_gml_255_0": "\\E0Don't have&anything&better&to do.",
|
||
"obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
|
||
"obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
|
||
"obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
|
||
"obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind&of junk&you got?",
|
||
"obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it&for that.",
|
||
"obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't&have&anything!",
|
||
"obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items",
|
||
"obj_shop1_slash_Draw_0_gml_293_0": "Return",
|
||
"obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,&give me&an ITEM.",
|
||
"obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON&will you&give me?",
|
||
"obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR&will you&give me?",
|
||
"obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for&that.",
|
||
"obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?",
|
||
"obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I&WANT that?",
|
||
"obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's¬hing.",
|
||
"obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
|
||
"obj_shop1_slash_Draw_0_gml_367_0": "Yes",
|
||
"obj_shop1_slash_Draw_0_gml_368_0": "No",
|
||
"obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha.../%",
|
||
"obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.&* Pronounced \"Shawm.\"/",
|
||
"obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap^1.&* Ha ha ha ha.../",
|
||
"obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends./",
|
||
"obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it^1.&* It's just a hobby of mine./",
|
||
"obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...&* ... or go mad like everyone else./%",
|
||
"obj_shop1_slash_Draw_0_gml_407_0": "$~1",
|
||
"obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners./",
|
||
"obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.&* Our protectors.&* Our creators.&* Those who gave us purpose.../",
|
||
"obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison..^1.&* And the Lightners never returned./",
|
||
"obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind./",
|
||
"obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return.../%",
|
||
"obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East./",
|
||
"obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away./",
|
||
"obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power./",
|
||
"obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since.../",
|
||
"obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha..^1.&* Well, you don't need to know about THAT./%",
|
||
"obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician./",
|
||
"obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not./",
|
||
"obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play./",
|
||
"obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change./",
|
||
"obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -/",
|
||
"obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either./",
|
||
"obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants./",
|
||
"obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away.../",
|
||
"obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words./",
|
||
"obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton.../",
|
||
"obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker./",
|
||
"obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps ^1- I miss playing games with him./",
|
||
"obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up.../",
|
||
"obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?/%",
|
||
"obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?/",
|
||
"obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck^1.&* It makes no difference to me./",
|
||
"obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition./%",
|
||
"obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?/",
|
||
"obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me./",
|
||
"obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW./%",
|
||
"obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?/",
|
||
"obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No^1, you couldn't possibly be talking about HIM...?/",
|
||
"obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?/",
|
||
"obj_shop1_slash_Draw_0_gml_475_0": "\\E0* .../",
|
||
"obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone.../",
|
||
"obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?/",
|
||
"obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end./",
|
||
"obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun./",
|
||
"obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this./",
|
||
"obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)/",
|
||
"obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them./",
|
||
"obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW./",
|
||
"obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!/",
|
||
"obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck..^1. No^1, it's more like a curse...!/%",
|
||
"obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?/",
|
||
"obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!/",
|
||
"obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!/%",
|
||
"obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!^1? You REALLY defeated him!?/",
|
||
"obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all.../",
|
||
"obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on./",
|
||
"obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon.../",
|
||
"obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions./",
|
||
"obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha.../",
|
||
"obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea.../",
|
||
"obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast..^1. to the end of the world!/%",
|
||
"obj_shop1_slash_Draw_0_gml_567_0": "\\E1* Hmm..^1. So we are now in the Castle Town./",
|
||
"obj_shop1_slash_Draw_0_gml_568_0": "Space:",
|
||
"obj_shop1_slash_Draw_0_gml_569_0": "\\E2* As long as I stay in my shop^1, these walls won't change./",
|
||
"obj_shop1_slash_Draw_0_gml_570_0": "\\E0* ..^1. But./",
|
||
"obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
|
||
"obj_shop1_slash_Draw_0_gml_571_0_b": "\\E2* In a way^1, I suppose it's just a little bit amusing to see you again./",
|
||
"obj_shop1_slash_Draw_0_gml_572_0": "\\E0* I'm sure you three will have an interesting journey./",
|
||
"obj_shop1_slash_Draw_0_gml_573_0": "\\E1* Me? I'll just be here offering the same old junk./",
|
||
"obj_shop1_slash_Draw_0_gml_574_0": "\\E0* As you find stronger treasure^1, I'm sure you'll have little reason to return here./",
|
||
"obj_shop1_slash_Draw_0_gml_575_0": "\\E2* But if you have some time^1, I'll offer you a biscuit and a hint!/%",
|
||
"obj_shop1_slash_Draw_0_gml_582_0": "\\E1* So we are here now^1, in a new world./",
|
||
"obj_shop1_slash_Draw_0_gml_583_0": "\\E2* And right off the heels of defeating that clown..^1. Incredible./",
|
||
"obj_shop1_slash_Draw_0_gml_584_0": "\\E1* ..^1. Oh? What's that? It seems like he gave something to you./",
|
||
"obj_shop1_slash_Draw_0_gml_585_0": "\\E0* That's right..^1. You must not have noticed it./",
|
||
"obj_shop1_slash_Draw_0_gml_586_0": "\\E3* That Crystal..^1. It's nearly invisible^1, but you've been holding it this whole time./",
|
||
"obj_shop1_slash_Draw_0_gml_587_0": "\\E0* Here^1, I'll take it off your hands and appraise it./",
|
||
"obj_shop1_slash_Draw_0_gml_588_0": "\\E3* .../",
|
||
"obj_shop1_slash_Draw_0_gml_589_0": "\\E1* Incredible^1! To think he had a Shadow Crystal.../",
|
||
"obj_shop1_slash_Draw_0_gml_590_0": "\\E0* Shadow Crystals^1, so called because you can only see their shadow./",
|
||
"obj_shop1_slash_Draw_0_gml_591_0": "\\E0* .../",
|
||
"obj_shop1_slash_Draw_0_gml_592_0": "\\E3* Call it a premonition^1, but I get the feeling you may find more of these.../",
|
||
"obj_shop1_slash_Draw_0_gml_593_0": "\\E2* ..^1. If you continue to defeat strong adversaries like \\cYhim\\c0^1, that is./",
|
||
"obj_shop1_slash_Draw_0_gml_594_0": "\\E0* If you can gather more Shadow Crystals^1, bring them here!/",
|
||
"obj_shop1_slash_Draw_0_gml_595_0": "\\E2* I'm sure I can stitch together something incredible for you.../%",
|
||
"obj_shop1_slash_Draw_0_gml_601_0": "\\E2* Well^1, what have we here^1! You managed to find another Shadow Crystal.../",
|
||
"obj_shop1_slash_Draw_0_gml_601_0_b": "\\E1* Ah^1, yes^1, that's right^1. It didn't occur to me until just now^1, but.../",
|
||
"obj_shop1_slash_Draw_0_gml_602_0": "\\E1* Oh^1, is that so^1? That salesman had found the crystal in the old machine...?/",
|
||
"obj_shop1_slash_Draw_0_gml_602_0_b": "\\E2* You three defeated that clown last time^1, didn't you^1?/",
|
||
"obj_shop1_slash_Draw_0_gml_603_0": "\\E0* I wonder..^1. if perhaps^1, long ago^1, that old machine was very important to someone./",
|
||
"obj_shop1_slash_Draw_0_gml_604_0": "\\E3* A certain Lightner^1, perhaps..^1. or maybe it's just a hunch^1. Haha!/",
|
||
"obj_shop1_slash_Draw_0_gml_605_0": "\\E0* At any rate^1, it's truly unfortunate a Darkner decided to steal that power.../",
|
||
"obj_shop1_slash_Draw_0_gml_606_0": "\\E0* Or^1, is it fortunate? Because of that^1, you found a new Crystal./",
|
||
"obj_shop1_slash_Draw_0_gml_607_0": "\\E2* Here^1, let me hold onto that for you. Ha ha ha!/%",
|
||
"obj_shop1_slash_Draw_0_gml_619_0": "\\E1* ..^1. What is that? It appears you have a Shadow Crystal./",
|
||
"obj_shop1_slash_Draw_0_gml_620_0": "\\E3* .../",
|
||
"obj_shop1_slash_Draw_0_gml_621_0": "\\E0* Unfortunately^1, I believe that you are missing one from your previous adventures./",
|
||
"obj_shop1_slash_Draw_0_gml_622_0": "\\E0* .../",
|
||
"obj_shop1_slash_Draw_0_gml_623_0": "\\E3* But^1, are you sure? Are you sure you didn't defeat that clown...?/",
|
||
"obj_shop1_slash_Draw_0_gml_624_0": "\\E0* Perhaps..^1. You just haven't remembered that you had yet./",
|
||
"obj_shop1_slash_Draw_0_gml_625_0": "\\E2* That's right^1, as long as you ever defeated that enemy in the past.../",
|
||
"obj_shop1_slash_Draw_0_gml_638_0": "\\E2* Then perhaps^1, even now^1, that Crystal might turn up somewhere close..^1. Perhaps!~1",
|
||
"obj_shop1_slash_Draw_0_gml_639_0": "\\E2* Aha^1! Another Shadow Crystal^1! You found it.../",
|
||
"obj_shop1_slash_Draw_0_gml_640_0": "\\E0* The little prince has something to show you in his castle./",
|
||
"obj_shop1_slash_Draw_0_gml_640_0_b": "\\E0* You can't see it^1, so perhaps you didn't notice.../",
|
||
"obj_shop1_slash_Draw_0_gml_641_0": "\\E3* Well now^1, are you going to turn down a royal invitation?/%",
|
||
"obj_shop1_slash_Draw_0_gml_641_0_b": "\\E0* Didn't you defeat him? Didn't you defeat Jevil?/",
|
||
"obj_shop1_slash_Draw_0_gml_642_0": "\\E2* Here^1, I'll take that Crystal. Now^1, you have collected 2 of them^1! Huzzah!/%",
|
||
"obj_shop1_slash_Draw_0_gml_645_0": "\\E0* If I were you^1, I would head home to the LIGHT WORLD./",
|
||
"obj_shop1_slash_Draw_0_gml_646_0": "\\E1* Of course^1, I'm not you. So^1, I'm staying right here./",
|
||
"obj_shop1_slash_Draw_0_gml_647_0": "\\E1* By the by^1, I can't offer any advice when you're not here.../",
|
||
"obj_shop1_slash_Draw_0_gml_648_0": "\\E2* So I'm not sure my hints will be much use after all^1! Ha ha!/%",
|
||
"obj_shop1_slash_Draw_0_gml_654_0": "* There are many fresh faces in town^1, I see./",
|
||
"obj_shop1_slash_Draw_0_gml_655_0": "\\E2* It warms this old fluff to see such hope./",
|
||
"obj_shop1_slash_Draw_0_gml_656_0": "\\E3* I was even surprised to see the Queen again./",
|
||
"obj_shop1_slash_Draw_0_gml_657_0": "\\E0* Same as ever..^1. Well^1, aren't we all./%",
|
||
"obj_shop1_slash_Draw_0_gml_661_0": "* Those young men have made an interesting shop./",
|
||
"obj_shop1_slash_Draw_0_gml_662_0": "\\E3* They're leaving the bagel business^1, so I have the rest of their remaining stock./",
|
||
"obj_shop1_slash_Draw_0_gml_663_0": "\\E3* ..^1. By the by^1, it's growing late^1, isn't it?/",
|
||
"obj_shop1_slash_Draw_0_gml_664_0": "\\E0* You should hurry home once you finish your business here./",
|
||
"obj_shop1_slash_Draw_0_gml_665_0": "\\E3* You don't want to get caught when the sun goes down.../%",
|
||
"obj_shop1_slash_Draw_0_gml_674_0": "* If you can defeat more strong adversaries^1, you may find more Shadow Crystals./",
|
||
"obj_shop1_slash_Draw_0_gml_674_0_b": "* Those three young musical men are thinking about setting up a shop here./",
|
||
"obj_shop1_slash_Draw_0_gml_675_0": "\\E2* Try your best^1! It may be tough^1, but I'm sure it will be worth it!/%",
|
||
"obj_shop1_slash_Draw_0_gml_675_0_b": "\\E2* I'm sure you'd appreciate having an option other than me^1, ha ha./",
|
||
"obj_shop1_slash_Draw_0_gml_681_0": "\\E1* ..^1. It seems that you didn't get another Shadow Crystal./",
|
||
"obj_shop1_slash_Draw_0_gml_682_0": "\\E0* Hm. I understand. It's no small feat to fight an opponent that has one./",
|
||
"obj_shop1_slash_Draw_0_gml_683_0": "\\E3* .../",
|
||
"obj_shop1_slash_Draw_0_gml_684_0": "\\E1* Well then^1, forget it all./",
|
||
"obj_shop1_slash_Draw_0_gml_685_0": "\\E0* You're a Lightner. Don't take your life^1, well^1, lightly!/%",
|
||
"obj_shop1_slash_Draw_0_gml_706_0": "* You have collected 2 Shadow Crystals./",
|
||
"obj_shop1_slash_Draw_0_gml_707_0": "\\E1* But don't let down your guard. I feel your next opponent may be..^1. hm./",
|
||
"obj_shop1_slash_Draw_0_gml_708_0": "\\E3* In reality^1, it may be impossible to win./",
|
||
"obj_shop1_slash_Draw_0_gml_709_0": "\\E0* ..^1. Unless you use the power of the Shadow Mantle./",
|
||
"obj_shop1_slash_Draw_0_gml_710_0": "\\E0* Here^1, it may look like an old scrap of cloth^1, but.../",
|
||
"obj_shop1_slash_Draw_0_gml_711_0": "\\E1* ..^1. eh?/",
|
||
"obj_shop1_slash_Draw_0_gml_712_0": "\\E3* I can't find it. Did someone..^1. take it...?/",
|
||
"obj_shop1_slash_Draw_0_gml_713_0": "\\E2* Hahaha^1! Well now^1, there goes your one chance of victory!/%",
|
||
"obj_shop1_slash_Draw_0_gml_717_0": "* You have collected 2 Shadow Crystals./",
|
||
"obj_shop1_slash_Draw_0_gml_718_0": "\\E3* Unfortunately^1, without the Shadow Mantle^1, at 2 you may remain./",
|
||
"obj_shop1_slash_Draw_0_gml_719_0": "\\E0* Fate is approaching..^1. and it is not on your side./%",
|
||
"obj_shop1_slash_Draw_0_gml_784_0": "Space:~1",
|
||
"obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time..^1.&* Ain't like it's&better spent.",
|
||
"obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee..^1.&* Welcome, travellers.",
|
||
"obj_shop2_slash_Create_0_gml_73_0": "ITEM#Fragrant#sauce#heals 50HP",
|
||
"obj_shop2_slash_Create_0_gml_74_0": "WEAPON#Heroic &#Cool",
|
||
"obj_shop2_slash_Create_0_gml_75_0": "WEAPON#Homemade#Healing up",
|
||
"obj_shop2_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
|
||
"obj_shop2_slash_Draw_0_gml_113_0": "$~1",
|
||
"obj_shop2_slash_Draw_0_gml_115_0": "Exit",
|
||
"obj_shop2_slash_Draw_0_gml_124_0": "\\E0What&shalt&thou buy?",
|
||
"obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,&worm.",
|
||
"obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,&hero!",
|
||
"obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps&another&ware?",
|
||
"obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your&funds are&lacking.",
|
||
"obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth&carry&too much!",
|
||
"obj_shop2_slash_Draw_0_gml_130_0": "/*",
|
||
"obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
|
||
"obj_shop2_slash_Draw_0_gml_146_0": "Yes",
|
||
"obj_shop2_slash_Draw_0_gml_147_0": "No",
|
||
"obj_shop2_slash_Draw_0_gml_147_0_b": "$~1?",
|
||
"obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
|
||
"obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
|
||
"obj_shop2_slash_Draw_0_gml_196_0": "The King",
|
||
"obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
|
||
"obj_shop2_slash_Draw_0_gml_198_0": "Exit",
|
||
"obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is&thine&Intereste?",
|
||
"obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
|
||
"obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
|
||
"obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
|
||
"obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
|
||
"obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth&me your&treasure!",
|
||
"obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems&to be all,&no?",
|
||
"obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have&none!",
|
||
"obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM&shalt thou&proffer?",
|
||
"obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON&shalt thou&proffer?",
|
||
"obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR&shalt thou&proffer?",
|
||
"obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall&make use&of this!",
|
||
"obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?",
|
||
"obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO&thank you.",
|
||
"obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?",
|
||
"obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
|
||
"obj_shop2_slash_Draw_0_gml_325_0": "Yes",
|
||
"obj_shop2_slash_Draw_0_gml_326_0": "No",
|
||
"obj_shop2_slash_Draw_0_gml_328_0": "$~1?",
|
||
"obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms!/%",
|
||
"obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms!/%",
|
||
"obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard./",
|
||
"obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages.../",
|
||
"obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon./",
|
||
"obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm?/%",
|
||
"obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right?/%",
|
||
"obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds.../",
|
||
"obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -/",
|
||
"obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!^1! Ahahaha!!!/",
|
||
"obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself!!!/%",
|
||
"obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!/",
|
||
"obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!/",
|
||
"obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!/%",
|
||
"obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!/",
|
||
"obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,/",
|
||
"obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage./",
|
||
"obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!/%",
|
||
"obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King^1! A terrible Man^1! An awful Monarcke^1!/",
|
||
"obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really!/",
|
||
"obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione.../",
|
||
"obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!/",
|
||
"obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!^1? Cannot thou conceiveth of my plan?!?/%",
|
||
"obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!/",
|
||
"obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,/",
|
||
"obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"/",
|
||
"obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!/",
|
||
"obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!/",
|
||
"obj_shop2_slash_Draw_0_gml_407_0": "\\E3* .../",
|
||
"obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow?/%",
|
||
"obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!/",
|
||
"obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!/",
|
||
"obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!/",
|
||
"obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?/%",
|
||
"obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
|
||
"obj_shop2_slash_Draw_0_gml_482_0": "Space:~1",
|
||
"obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?",
|
||
"obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my&shop^1, you&ungrateful worms.",
|
||
"obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,&my Heroick Comrades!",
|
||
"obj_shop2_slash_Draw_0_gml_82_0": "Buy",
|
||
"obj_shop2_slash_Draw_0_gml_83_0": "Sell",
|
||
"obj_shop2_slash_Draw_0_gml_84_0": "Talk",
|
||
"obj_shop2_slash_Draw_0_gml_85_0": "Exit",
|
||
"obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food#with a#crunch#Heals 80HP",
|
||
"obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR#Made#of green wires",
|
||
"obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON#Press hilt#to extend",
|
||
"obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON#Make sure#to charge it",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_168_0": "\\m3\t\t*Don't forget to&\tbuy something!&\\m1\tIf you want!&\\m2\tCan I buy&\tsomething too?",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_170_0": "\\m1\t\t*Yo!&\\m3\tWhat's up?&\\m2\tHey!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_174_0": "\\m1\t\t*Welcome to...&\\m3\tThe Music Room!&\\m2\tWe don't sell&\tanything!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_175_0": "\\m1\t\t*Crash!&\\m3\tBang!&\\m2\tBoom!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_176_0": "\\m2\t\t*Good song.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_262_0": "\\m3\t\t*Take&\tyour&\tpick!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_266_0": "\\m1\t\t*Thanks,&\tguys!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_267_0": "\\m2\t\t*I can't&\tsee.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_270_0": "\\m3\t\t*Don't&\tchicken&\tout!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_271_0": "\\m3\t\t*Not&\tenough&\tcash!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_272_0": "\\m3\t\t*Your&\tpockets&\tare&\tfull.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_273_0": "\\m3\t\t*Cool!&\tIt's in&\tyour&\tSTORAGE.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_357_0": "\\m1\t\t*Let's&\ttrade&\tinfo!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_399_0": "\\m1\t\t*We'll&\ttake&\tit for&\tyou!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_400_0": "\\m2\t\t*That's&\tall you&\thad?",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_401_0": "\\m2\t\t*You&\tgot&\tnothin!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_487_0": "\\m1\t\t*OK,&\thit us&\twith an&\tITEM!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_488_0": "\\m1\t\t*OK,&\tshow us&\tyour&\tWEAPON!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_489_0": "\\m1\t\t*OK,&\thit us&\twith an&\tARMOR!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_490_0": "\\m1\t\t*Sweet!&\tThis'll&\tbe great&\tscrap!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_491_0": "\\m1\t\t*OK,&\thold&\tonto&\tthat.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_492_0": "\\m1\t\t*Maybe&\tbetter&\tkeep&\tthat.",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_493_0": "\\m3\t\t*That's&\tnothin!",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_532_0": "\\m3\t\t*Nice town^1, chief.&\\m1\tI think we're gonna like it&\there!&\\m2\tCool city./",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_533_0": "\\m1\t\t*As thanks^1, you can listen to&\tall sorts of songs here./",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_534_0": "\\m3\t\t*Don't think it'll be cheap^1,&\tthough!&\\m2\tIt's free.&\\m3\tWhat!?/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_540_0": "\\m1\t\t*See ya!&\\m3\tSmell ya!&\\m2\tHear ya!/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_546_0": "\\m1\t\t*I'm Sweet.&\\m3\tThe ladies call me Cap'n!&\\m2\tK_K!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_547_0": "\\m1\t\t*We used to work the sound in&\tthis town.&\\m3\t... until Queen came around.&\\m2\t(K_K is short for Cakes.)/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_548_0": "\\m1\t\t*She made music against the law.&\\m2\tUnless you make a song she likes.&\\m3\tBut the only JUNK she enjoys.../",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_549_0": "\\m1\t\t*Are reverse diss-tracks, where&\tthe vocalist puts themselves&\tdown, and praises Queen...&\\m3\tOr noise music./",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_550_0": "\\m1\t\t*But even if Queenie tries to put&\ta limiter on us.../",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_551_0": "\\m1\t\t*You can't STOP ! THE ! MUSIC!&\\m3\tHear that!? We'll just go&\tunderground!!&\\m2\tCrash! Boom! Bang!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_552_0": "\\m1\t\t*That's why we made this junk&\tshop!&\\m3\tWe'll fund our musical rebellion!&\\m2\tCan we make noise music, too?/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_565_0": "\\m1\t\t*What, wanna see what we got!?&\\m3\tYo, yo, can you handle this!?&\\m2\tHold onto your antennas!!/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_571_0": "\\m1\t\t*Queen wasn't always so... harsh.&\\m3\tNo, she WAS! She just got WORSE&\tsomehow!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_572_0": "\\m1\t\t*It wasn't 'til that DARK FOUNTAIN&\tshowed up,&\\m3\tThat she started going into&\toverdrive./",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_573_0": "\\m1\t\t*\\\"Knight\\\" this^1, \\\"Knight\\\" that^1,&\t\\\"Fountain\\\" that...&\\m3\tLike, what does that Knight&\teven have going for it that I&\tdon't!? C'mon!!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_574_0": "\\m1\t\t*But like I said. She wasn't&\tALWAYS so bad. She used to&\tgive me sweets. For being so&\tsweet!&\\m3\tH... huh!? I never got candy!!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_575_0": "\\m1\t\t*You kept calling her a&\t\\\"hot mama^1,\\\" Cap.&\\m3\tYeah!? Is that wrong!? She&\tlooks like a mom and tends to&\toverheat!!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_576_0": "\\m3\t\t*K_K! Help me out here!!&\\m1\tK_K! What do you think?&\\m2\tHuh? Me?/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_577_0": "\\m2\t\t*... I like candy./",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_578_0": "\\m1\t\t*Yeah, you're right, K_K! We gotta&\tfocus on what's important!&\\m3\tIf the band fights, we'll get&\toutta tune!&\\m2\tAnyone have any lemon drops?/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_584_0": "\\m1\t\t*Our main gig is making scrap&\tinto machines.&\\m3\tOur clients are sometimes a&\tbit off-key though.&\\m2\tThey smell off-key too!!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_585_0": "\\m1\t\t*Like some... little weird guy.&\\m3\tHe wanted us to sneak into&\tQueen's mansion...&\\m2\tWe're just rebels, we don't&\twanna get in trouble!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_586_0": "\\m1\t\t*But recently we got a&\treal-high-class-client.&\\m3\tA man of TASTE! He had a way&\twith words!!&\\m2\tI couldn't even understand him!/",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_587_0": "\\m1\t\t*Now, all we gotta do is follow&\tthe blueprints, right?&\\m3\tIt'll be our big time break!!&\\m2\tYeah!! Haha!! It's gonna break&\tapart!! Big time!!/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_616_0": "\\m3\t\t*Yo, how was that!?&\\m1\tDid you get rocked?!&\\m2\tAll our songs are only 4 seconds&\tlong!!/%",
|
||
"obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S. POTION",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "''THE BIG ONE''",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "BSHOT BOWTIE",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "KEYITEM#100%#CERTIFIED#WAREZ",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "ITEM#ITEM#AFFECTS HP#A LOT!#THE SMOOTH#TASTE OF",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "CUT ANYTHING#2 PIECES!#CRIMINAL!",
|
||
"obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "EXCLUSIVE#OFFICIAL#SPAMTON",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* HURRY UP AND BUY!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* HEY EVERY !&* IT'S ME^1, SPAMTON G.& &SPAMTON!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "BUY",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "BUYMORE!!!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "TALKING",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "ESCAPE",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 KROMER",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--SOLD OUT--",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "RUN AWAY",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "\\E0DEALS SO&GOOD I'LL&[$!$$]&MYSELF!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "\\E2DELICIOUS&KROMER",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "\\E2WHAT!?&YOU WERE&SO CLOSE!!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "\\E2MONEY NO",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "\\E2YOU HAVE&TOO MUCH& &MONEY",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "\\E2[Storing up&for the&winter!]",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "TRANSMIT",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 KROMER ?",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "OUR DEAL",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "GIVE DISK",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "ABOUT YOU",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "KNIGHT",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "FRIENDS",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "FEAR",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "EXIT AND BUY MORE!!!",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "\\E0LET'S MAKE&A DEAL.",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "Sell Pocket Items",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "Return",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": " ",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "\\E2* DON'T FORGET TO&[Like and Subscribe]&FOR MORE&[Hyperlink Blocked]!/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "\\E2* MANSION... BASEMENT!&* FIND IT!!/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "\\E2* YOU'RE LEAVING!?&* WHAT ABOUT MY DISK!?!?/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": " /%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "\\E0* KRIS!!^1! YOU [Little Sponge]^1! I KNEW YOU'D COME HERE [[On A Saturday Night]]!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "\\E3* AFTER ALL^1, YOU WANNA BE A [Big Shot]! EAHAHAHAHAA!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "\\E0* BUT HOW? HOW CAN YOU BE?/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "\\E2* LISTEN. IN THE [Deep Abyss] OF QUEEN'S [Mansion]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "\\E3* [[A Great Deal]] IS WAITING For [[A LimiTed Time Only!]]&* A HEAVEN-PIERCING [[Workout-Ready Body]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "\\E4* [[Designed BY The Classics You've Come To Expect^1! (C)1997]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "\\E0* KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]. MAKE ME [Big]./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "\\E2* BEFORE YOU KNOW IT WE WILL BE TAKING [ A Ride around Town on Our Specil Cungadero]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "\\E3* VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked]./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "\\E0* BUT KRIS DON'T [Breathe] YET!! THE WAY IS LOCKED BY [High Quality Encryption]!!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "\\E1* YOU WILL NEVER GET INSIDE./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "\\E5* WAIT KRIS LOOK!! HEAR THOSE [Balloons]??? YOU ARE [1000th Customer]!!./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "\\E2* AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "\\E4* WHAT DO YOU THINK!?!? IT'S SUCH A STEAL^1, I'M [$!X$]ING MYSELF!!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "\\E5* TAKE THIS DEAL AND YOU WILL [[Die]]!!&* IT'S THAT GOOD!!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "\\E0* [BUY] THE KEYGEN FROM ME^1, UNLOCK THE BASEMENT, AND GET THAT EmptyDisk!!!/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "\\E2* KRIS!! BUY [KeyGen] FROM ME AND GO TO QUEEN'S MANSION'S [Luxurious Basement Apartment]!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "\\E7* WHAT!? GO MYSELF!? KRIS!!!!! NO!!!!!&* THE MEN INSIDE WOULD&* THE MEN INSIDE WOULD/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "\\E9* KEYGEN/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "\\E4* KRIS!!^1! YOU DID IT!^1! YOU [[Funky]] LITTLE [[Worm]]^1! YOU BROUGHT ME THE DISK!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "\\E5* HOCHI MAMA!!!! I CAN FEEL THAT [Smooth Taste] ALREADY!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "\\E7* ..^1. NOW KRIS. DON'T BE GREEDY. HAND OVER. THE DISK./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* THEN WE WILL TRANSFER./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "\\E7* MY [[Hyperlink Blocked]]./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "\\E7* THEN. KRIS. AFTER. THIS IS VERY, VERY IMPORTANT./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* GO BACK. AND PUT. THE DISK. BACK. WHERE YOU GOT IT./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "\\E3* DO THAT...&* AND YOU HAVE MY [Specil Guaranttee] I WILL [[Pass My Savings Onto You!]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "\\E4* EVERY [Big], EVERY [Shot], EVERY [Hyperlink Blocked], ALL YOURS, KRIS./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* SO WHAT DO YOU SAY? BIG SHOT.../",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "\\E0* [[Warning^1! If you consent to the terms and agreements^1,]]&* [[OUR STORE is PERMANENTLY Closing Down!!]]/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "\\E2* I USED TO BE NOTHING BUT THE E_MAIL GUY^1, NOW I'M THE [[It Burns^1! Ow^1! Stop^1! Help Me^1! It Burns!]] GUY!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "\\E6* [[Amazed at thi5 amazing transformation? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "\\E3* SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "\\E4* BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND GET ON THE PATH TO .../",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "\\E7* [[The Big One]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "\\E6* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO.&* I'LL GET SO./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "\\E6* [[Hyperlink blocked.]]/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "\\E7* SPEAKING OF [[Communion]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "\\E2* KRIS^1, DID YOU KNOW THAT THE KNIGHT.../",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "\\E6* No^1, I'm sorry^1! I'm sorry^1! I didn't mean to --/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "\\E7* TOO MANY EXCESS VACATION DAYS?? TAKE A GOD DAMN VACATION STRAIGHT TO HELL/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "\\E1* ME? ..^1. FRIENDS?/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "\\E2* EAHAEHAEHAEHAEH!!!&* KRIS^1! YOU AND ME. ARE ALREADY [Friend Request Accepted]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "\\E3* WE DON'T NEED ANYONE ELSE!!^1! WE DON'T NEED [[Easels]] or [[CRTs]]!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "\\E4* WE DON'T NEED ANY [[Man^1, Woman^1, or Child]] [[At Half Price]]!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "\\E5* WE DON'T NEED [[MIKE]]!!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "\\E8* ..^4.&* ..^1. Mike.../",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "\\E7* KRIS!!^1! DON'T BELIEVE [[Anything You See On TV!]]&* THE MAN'S A CRIMINAL^1, I TELL YOU!^1! A CRIMINAL!!/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "\\E2* WHAT ARE YOU AFRAID OF??? ACCORDING TO [[Encyclopedia of]] [[Being Afraid]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "\\E3* THERE'S NOTHING TO FEAR EXCEPT/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "\\E8* .../",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ..^1. can anyone hear me? Help..^1./",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "\\E3* HUH??? WHAT?? NO^1, I DIDN'T HEAR ANYTHING JUST NOW!!!/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "\\E7* ..^1. BUT IT SOUNDED LIKE THEY WERE TALKING TO YOU./%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "\\E0* .../%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "TRANSFER",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "DO NOT",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "\\E3* FINALLY!!^1! I KNEW YOU WOULD [[Request Accepted]]/",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "\\E5* KRIS!!^1! HERE I GO!!^1! BEGIN THE [[Transfer]]/%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "\\E7* TURNING DOWN A BELOVED [[Stranger]]..^1. THAT'S NOT VERY [[Big Shot]] OF YOU^1, KRIS./%",
|
||
"obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": " KROMER",
|
||
"obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "ITEM#Spaghetti#woven by#master coders#Party +30HP",
|
||
"obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "ITEM#Short for#ButlerJuice#+100HP",
|
||
"obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "ARMOR#A handsome#bowtie.",
|
||
"obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "ARMOR#Luxurious#brooch.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "$~1",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "\\E0Our menu&is&specially&prepared.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "\\E0Queen&thanks you&for your&patronage.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "\\E0Take your&time.&We'll be&waiting.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "\\E0You can't&afford it.&... maybe&next time?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "\\E0Seems your&bags are&full. Shall&we assist?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "\\E2Thanks, it'll&be in your&STORAGE.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "Mission Statement",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "Rouxls Kaard",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "Outfit",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "Basement",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "Basement Robot",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "Chatting&would be&our&pleasure.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "Sell Pocket Items",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "Return",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "Queen...&Makes us&buy trash&for her.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "That's all.&Need any&help with&your bags?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "It seems&you don't&have&anything.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "An ITEM&to delight&our Queen?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "A WEAPON&to protect&our Queen?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "ARMOR&to adorn&our Queen?",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "I'm sure&she's going&to enjoy&this.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "Changed&your mind?&We'll&wait.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "There are&some things&we cannot&buy.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "Black is&the color&of&sorrow.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "\\E0* Please come again.&* We'll be waiting for you&with rose-tinted glasses.../%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* Ah^1, forgive me for not introducing myself sooner^1, young masters./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* I am Swatch^1, Our Lady Grace's head butler./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* When we are not attending to her needs^1, I and the Queen's other staff^1,/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* Use this room as our humble yet colorful gift-shop-slash-cafe./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* Please^1, shop to your heart's content. We are eager to serve your any wish./%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* Does a woman of Our Lady Grace's caliber not deserve -/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* A coven of powerful men and women to dote upon her every movement?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* To have rap anthems written to her kindness --/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* Which are then bitcrushed beyond recognition to make them more 'computer'?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* To have melons^1, smashed^1, with karate chops^1, repeatedly^1, for no apparent reason?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* To have barrels^1, thrown^1, from the rafters --/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* And make us smash them all with karate chops before the timer runs out?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* But the barrels^1, are full of melons^1, and we have to smash those too?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* Yes. The answer is..^1. yes./%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls? I am afraid I am not familiar with a guest of that moniker.../",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* Ah^1, wait. Are you perchance referring to that unbearable -/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* Err^1, UNIQUE Man who barged in here and demanded to be made \\\"Butler Supremeth?\\\"/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* I am afraid that person..^1. is now banned from this establishment./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* And may have suffered injuries as a result of his^1, err..^1. rather swift ejection./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* Please do not mention him again./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* We are still cleaning up the worms he left on the floor./%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* Oh^1, you defeated that simpleton? Wonderful^1, wonderful./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* After he stole our flower display for one of his \\\"boo-kettes^1,\\\"/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* Tasque Manager told me she saw him in the hallway^1,/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* Where^1, opening with \\\"Ah^1, thou muste be 50`% Likelye to be Queene\\\"^1,/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* He thrust the vase upon her^1, and asked to be her \\\"minion for life.\\\"/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ..^1. he was promptly electrocuted to the ground./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* Well. Enough of the unpleasantries. Would you like a toasted marshmallow?/%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* Ah^1, my outfit. Yes^1, the monochrome look is quite suitable^1, isn't it?/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* Black suit^1, colored glasses. Many people have failed to imitate this look./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* Some even going so far as to attempt to impersonate me.../",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* In order to get the..^1. Oh^1, nevermind. Macaron?/%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* What? Basement? There's no basement here./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* You need to relax. Have a drink^1, and talk softly.../",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* You're bothering the other customers./%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ..^1. So that's what happened./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "* .../",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* That robot was the embodiment of a Lightner's dream./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* A dream I helped create..^1. once./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* Splashing color from the motion of their hand./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* The Lightner filled it with their own hope^1, giving it an incredible power./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ..^1. but^1, in the end^1, nothing ever came of it./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* And it was left in the basement with the rest of the corrupted data./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ..^1. But that crooked salesman^1! Somehow^1, he learned about the robot^1,/",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* And thought he could use its power to fulfill his own twisted dreams./",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* What a pity. To think he was once a valued customer.../%",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "Space:~1",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "\\E0* Don't be blue.&* We're here for you.",
|
||
"obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "\\E0* Welcome to Color&Cafe.&* Let us warm your day.",
|
||
"obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.^1)&* (But for some reason^1, you can't see through it...)/%",
|
||
"obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* The wire was cut!/%",
|
||
"obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* The wire was cut!/%",
|
||
"obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* Missed!/%",
|
||
"obj_sneo_phonecall_slash_Step_0_gml_136_0": "WHAT? ARE&YOU SERIOUS!?",
|
||
"obj_sneo_phonecall_slash_Step_0_gml_138_0": "... IT'S&FOR YOU.",
|
||
"obj_sneo_phonecall_slash_Step_0_gml_176_0": "IT'S FOR&ME!?",
|
||
"obj_sneo_phonecall_slash_Step_0_gml_89_0": "WHAT!?",
|
||
"obj_sneo_phonecall_slash_Step_0_gml_96_0": "WHAT!?",
|
||
"obj_socialmedia_avatar_slash_Step_0_gml_36_0": "DRAMA",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$DEALS$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$VALUES$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$REAL$$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$\\\"CHEAP\\\"",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$PRICES$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_5": "BARGAIN$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_69_6": "$$49.998",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$VALUES$",
|
||
"obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$VAULES$",
|
||
"obj_spamton_enemy_slash_Step_0_gml_120_0": "* THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE",
|
||
"obj_spamton_enemy_slash_Step_0_gml_123_0": "* There's nothing wrong.&There's NOTHING WRONG.&THERE'S NOTHING WRONG.",
|
||
"obj_spamton_enemy_slash_Step_0_gml_127_0": "* Great ENEMY! SUSCRIBE NOW! ",
|
||
"obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton mutters \\\"1997.\\\"",
|
||
"obj_spamton_enemy_slash_Step_0_gml_129_0": "* Smells like KROMER.",
|
||
"obj_spamton_enemy_slash_Step_0_gml_130_0": "* CONGRULATIONS YOU ARE THE 100th VISITOR!!! CLICK HERE TO [Die]",
|
||
"obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton flashes an award-losing smile.",
|
||
"obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - He wants to make a \\cYDEAL\\c0, but don't give him your \\cYMONEY\\c0!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_164_0": "#TELL ME MORE",
|
||
"obj_spamton_enemy_slash_Step_0_gml_165_0": "#NOT INTERESTED",
|
||
"obj_spamton_enemy_slash_Step_0_gml_172_0": "HEY HEY HEY^1!&I'VE NEVER SEEN A&[HeartShapedObject]&LIKE THAT BEFORE!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_173_0": "\\M2MY EYES ARE [[Burning]]&LIKE [[DVDs of ANY&movie at Half-pr1ce!]]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_174_0": "\\M4I HAVE A VERY SPECIL&[Deal] FOR YOU KID!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_178_0": "KID!!! IN BUSINESS&YOU NEED TO&SAY YOU'RE&INTERESTED!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_185_0": "#GIVE MONEY",
|
||
"obj_spamton_enemy_slash_Step_0_gml_186_0": "#DON'T GIVE",
|
||
"obj_spamton_enemy_slash_Step_0_gml_193_0": "BELIEVE IT&OR !!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_194_0": "\\M4I USED TO be A \\cRBIG&SHOT\\c0. THE BIGGEST!!!&BUT NOW.../",
|
||
"obj_spamton_enemy_slash_Step_0_gml_196_0": "\\M3I NEED A LITTLE&[[Genorisity]]/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_200_0": "\\M3YUM YUM I NEED&A LITTLE MORE&[Genorisity]/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_207_0": "#DON'T TAKE DEAL",
|
||
"obj_spamton_enemy_slash_Step_0_gml_208_0": "#TAKE DEAL",
|
||
"obj_spamton_enemy_slash_Step_0_gml_20_0": "ENL4RGE&Yourself",
|
||
"obj_spamton_enemy_slash_Step_0_gml_215_0": "I WAS ONLY EVER&IN IT FOR/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_216_0": "\\M1THE [Freedom]./",
|
||
"obj_spamton_enemy_slash_Step_0_gml_218_0": "\\M4TO MAKE YOUR OWN&[Deals]&TO CALL YOUR OWN&[Shots]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_220_0": "\\M3AND SOMETIMES IN THE&MORNING^1, A LITTLE/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_221_0": "\\M1[Hyperlink Blocked]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_222_0": "\\M3SOUNDS GOOD.&DOESN;T IT?KID?/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_224_0": "\\M2DON'T YOU W4NT TO BE&JUST LIKE YOUR OLD&PAL SPAMTON????/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_225_0": "\\M0TAKE THE DE4L./%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_229_0": "\\M3TAKE THE DEAL&YOU LITTLE [Sponge]/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_236_0": "#BUY INSURANCE",
|
||
"obj_spamton_enemy_slash_Step_0_gml_237_0": "#DON'T BUY",
|
||
"obj_spamton_enemy_slash_Step_0_gml_244_0": "\\M3DONT WORRY KID I&WILL GIVE YOU&[Deal Insurance]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_245_0": "\\M4ONLY FOR THE&LOW^1, LOW PRICE&OF 1000 KROMER./",
|
||
"obj_spamton_enemy_slash_Step_0_gml_246_0": "\\M5AN AWESOME PRICE.!&AN ABSOLUTELY&[[Terrifying]] PRICE/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_247_0": "\\M6PRICES SO LOW^1,&EVERYONE I KNOW IS&[[Dead]]!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_251_0": "\\M2YUM YUM DID&YOU WANT SOME&MORE INSURANCE?/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_258_0": "#GIVE ACCOUNT#ACCESS",
|
||
"obj_spamton_enemy_slash_Step_0_gml_259_0": "#REFUSE",
|
||
"obj_spamton_enemy_slash_Step_0_gml_266_0": "DON'T WORRY KIDS&I'M AN [HonestMan]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_267_0": "\\M3I JUST NEED YOUR&[Account Details] AND&THE&[Number on theB4ck]!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_268_0": "\\M2THEN YOU CAN ENJ0Y&1000 Fr3e KROmer/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_26_0": "TRANSMIT&KROMER",
|
||
"obj_spamton_enemy_slash_Step_0_gml_272_0": "\\M2YUM YUM DID&YOU HAVE ANY&MORE ACCOUNTS?/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_299_0": "\\M4THAT'S THE ATTITUDE&YOU LITTLE [Slime]!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_300_0": "\\M2DEALS LIKE THIS&ONLY COME ONCE IN&YOUR [[Ant-sized]]&[[Rapidly-shrinking]]&LIFE!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_304_0": "\\M3WRONG ANSWER!!!&WRONG!!! WRONG!!!&WRONG!!! TRY AGAIN!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_317_0": "\\M2THAT'S RIGHT AND I&DON'T MEAN [Money]!!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_318_0": "\\M5I'M A SALESMAN ,&I WAS NEVER IN IT&FOR THE MONEY!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_323_0": "\\M2YUM YUM.&DELICIS KROMER./",
|
||
"obj_spamton_enemy_slash_Step_0_gml_324_0": "\\M3DID YOU HAVE&AN YMORE?/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_32_0": "MEET LOCAL SINGLES&STRAIGHT FROM [My]",
|
||
"obj_spamton_enemy_slash_Step_0_gml_346_0": "\\M4NOW THAT'S WHAT&I'M TALKING AB04T!&YOU GOT [Guts] KID!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_348_0": "\\M2THAT's [[Discomfort&And Abdominal&Pain]] IN MY&[[Guts]]!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_353_0": "\\M0DEAL OR NO DEAL^1,&THAT'S THE TV SHOW/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_354_0": "\\M3WHERE THE PEOPLE&WHO DON'T TAKE THE DEAL/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_356_0": "\\M6GET FILLED WITH BULLETS&FIRED FROM THE HOST'S&MOUTH!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_368_0": "\\M3WHAT!? YOU DOn'T&HAVE ENOUGH&[Wacky Stacks]!?/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_369_0": "\\M2Kid^1, you're [Killing]&me^1! HAHAHA!^1!&HAHAHA!!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_370_0": "\\M0PLEASE STOP [Killing]&ME I WILL GIVE&Y OU ANOTHER DEAL./%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_374_0": "\\M2YUM YUM.&DELICIS KROMER./",
|
||
"obj_spamton_enemy_slash_Step_0_gml_375_0": "\\M3DID YOU HAVE&AN YMORE?/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_396_0": "#NO DEAL",
|
||
"obj_spamton_enemy_slash_Step_0_gml_397_0": "#YES DEAL",
|
||
"obj_spamton_enemy_slash_Step_0_gml_400_0": "\\M4WHAT!?!? YOU DON\\\"T&NEED IT!?!?/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_401_0": "\\M2THAT'S A REAL BIGSHOT&MOVE KID!!^1!&YOU'RE LIKE ME.../",
|
||
"obj_spamton_enemy_slash_Step_0_gml_402_0": "\\M0[Desperate]/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_403_0": "\\M2BUT WE KNOW WHAT&WE WANT^1,&DON'T WE!?/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_404_0": "\\M4W1LD PR1ZES^1,&HOTSINGLE^1,&100 CUSTOMER^1,&AND MOST OF ALL.../",
|
||
"obj_spamton_enemy_slash_Step_0_gml_405_0": "\\M1[Hyperlink Blocked]./",
|
||
"obj_spamton_enemy_slash_Step_0_gml_406_0": "\\M3WILL YOU TAKE&THE FINAL DEAL!?/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_407_0": "\\M4REMEMBER..^1.&THIS IS UP TO YOU^1!&I WOn'T FORCE YOU./%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_413_0": "\\M2YUM YUM GREAT&DEAL KID!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_414_0": "\\M2YOUR A BIGSHOT!^1!&SAVING THE WORLD!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_415_0": "* (You felt your KROMER being absorbed...)&* (Wrong choice...?)/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_41_0": "Get Big and WIN&[W1ld Pr1zes!]",
|
||
"obj_spamton_enemy_slash_Step_0_gml_452_0": "\\M0WRONG/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_464_0": "\\M3THEN A DEAL'S&A DEAL!!!/",
|
||
"obj_spamton_enemy_slash_Step_0_gml_465_0": "\\M2PLEASURE DOING&BUSINESS WITH&YOU KID!!!/%",
|
||
"obj_spamton_enemy_slash_Step_0_gml_47_0": "[Press F1 For] HELP",
|
||
"obj_spamton_enemy_slash_Step_0_gml_50_0": "HELP",
|
||
"obj_spamton_neo_enemy_slash_Other_11_gml_7_0": "",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "WAIT!!&[$!?!] THE PRESSES!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "HAHAHA... KRIS!!!&YOU THINK DEPLETING&MY [8000 Life Points]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "MEANS YOU'VE WON&[A Free Meal] TO&[Winning]?!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "NO!!! NO!!! NE-O!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!!&YOUR [Deal] HAS FAILED!!&[NEO] NEVER LOSES!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "THIS IS [Victory Smoke]!!&IT MEANS IT'S TIME&FOR MY [Second Form]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "ARE YOU READY KRIS!?&FOR MY [Next Trick]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "I WILL FILL MY [Body]&WITH [Electricaty] AND BECOME&SPAMTON [EX]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "ARE YOU READY [Kids]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "[Turn Up The JUICE!]&[Turn Up The JUICE!]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "[Make Sure You Don't&Get It On Your Shoese!]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "ARE YOU GETTING&ALL THIS [Mike]!?&I'M FINALLY/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "I'M FINALLY GONNA&BE A BIG SHOT!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "HERE I GO!!!!&WATCH ME FLY,&[MAMA]!!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie tried to snap a wire... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie snapped desperately!/",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* Broke 2 wires!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie tried to snap a wire... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie snapped a wire!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "MY... MY [Wires]...&THEY'RE ALMOST [Gone]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS... YOU...&YOU'RE [Gifting] ME&MY [Freedom]?!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS... AFTER EVERYTHING&I DID TO YOU...!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "AFTER ALL THE&[Unforgettable D3als]&[Free KROMER] I&GAVE YOU/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "YOU'RE FINALLY&REPAYING MY&[Genorisity]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!! I UNDERSTAND&NOW!! THE GREATEST&DEAL OF ALL!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "[Friendship]!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!! MY DAYS AS&A [Long-Nosed Doll]&ARE OVER!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "CUT THAT&[Wire] AND MAKE&ME A [Real Boy]!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "ARE YOU WATCHING,&[Heaven]!? IT'S&TIME FOR SPAMTON'S&[Comeback Special]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "OR...&DID YOU WANT&TO BE.../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "AND THIS TIME...&I LIVE FOR MYSELF!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "NO... MYSELF AND&MY [Friend(s)]!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "HERE I GO!!!!&WATCH ME FLY,&[MAMA]!!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei tried to snap a wire... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei snapped desperately!/",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* Broke 2 wires!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3X THE [Fire]POWER.&2X THE [Water]POWER.&AND BEST OF ALL,&FLYING [Heads]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "THOSE [Cathode Screens]&INTO [Cathode Screams]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "THEN WE'LL BE&THE ONES MAKING&THE [Calls], KRIS!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "OR... DID YOU NEED&A LITTLE&[Specil Tour]?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "LOOK IN MY [Eyes]&LOOK IN MY [Nose]&LOOK IN MY [Mouth]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "[Die Now] AND I'LL&THROW IN [50]&[Bullets] FOR FREE!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!! THINK!!&WHAT ARE MY&[Eggs] GOING TO DO!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "YOU DON'T NEED [Friends]!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "I CAN MAKE MY&HANDS INTO&PHONES!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "I WILL GIVE YOU&[3 Easy Payments&of $9.99!]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "I CAN ONLY [Kill]&YOU [50-percent faster&than similar products]&OR [No Money Back!]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "DO YOU WANNA BE&A [Heart] ON A [Chain]&YOUR WHOLE LIFE!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer&I see you are attempting to deplete my HP!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "Did you wanna&be.../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "GO [Ga-Ga]&AND [Die]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "SLEEPING AT&THE BOTTOM OF&A DUMPSTER!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "I TOLD YOU&[4 Left]&AND ASKED YOU&[Buy] OR [Don't Buy]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "YOU'VE BEEN&[Making],&HAVEN'T YOU!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "AND NOW THAT&YOU HAVE YOUR&OWN SUPPLY,&YOU DON'T NEED ME!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "I'VE ALWAYS BEEN&A MAN OF THE [PIPIS].&A REAL [PIPIS]&PERSON!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "OH, [Right].&THAT'S WHY I SOLD&IT TO YOU/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "IS GONNA LET&YOU DRINK UP&THAT [Sweet, Sweet]&[Freedom Sauce]?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "WHEN YOU'RE [Crying]&IN A [Broken Home]&WISHING YOU LET&YOUR OLD PAL&SPAMTON/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "[Kill You]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "BUT JUST LOOK, KRIS.&LOOK AT THE [Power of&NEO] AND ASK YOURSELF.../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "WELL, DON'T YOU?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "DON'T YOU WANNA&BE A [Big Shot]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "I'LL ADMIT YOU'VE&GOT SOME [Guts]&KID!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "BUT IN A [1 for 1]&BATTLE, NEO&NEVER LOSES!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "IT'S TIME FOR A&LITTLE [Bluelight Specil]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo's ATTACK dropped!&* Spamton Neo's DEFENSE rose greatly!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "DIDN'T YOU KNOW&[Neo] IS FAMOUS FOR&ITS HIGH DEFENSE!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "NOW... ENJ0Y THE&FIR3WORKS, KID!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "YOU THINK YOU&CAN BEAT ME WITH&YOUR FRIENDS' [Magic]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "GO AHEAD, [Kid]...&CALL ALL YOU WANT!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "NO ONE WILL&EVER PICK UP/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "THE [Voice] RUNS&OUT EVENTUALLY/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "YOUR [Voice]&THEIR [Voice]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "UNTIL YOU REALIZE&YOU ARE ALL ALONE/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "YOU LOST IT WHEN&YOU TRIED TO SEE&TOO FAR..../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "... YOU LOST IT.../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "MUTTERING YOUR&[Lost Friends] NAMES&AT THE BOTTOM OF&A [Dumpster]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "NO ONE'S GONNA&HELP YOU!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "GET THAT THROUGH&YOUR [Beautiful Head],&YOU LITTLE [Worm]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* You snapped a wire!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* You snapped a wire!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* The stage lights are shattered.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* It pulls the strings and makes them ring.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* The air crackles with freedom.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* Smells like rotten glass.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton looks to the heavens.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* Hold and release ~1 to fire a BIG SHOT!",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton turns to the audience and laughs.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton appeals to the audience with a festive jig!",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton begs to the audience, Spamton prays to the audience.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* There is no audience.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton begs the audience to stop taking the furniture out of his room.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton feels the sweet breeze as he takes a ride around town.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - YOU WON'T FIND HIGHER ATTACK AND DEFENSE ANYWHERE ELSE!!!/",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* THE SMOOTH TASTE OF NEO \\\"WAKE UP AND TASTE THE \\cRPAIN\\cW\\\"./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* [[note: pain is in red.]] ./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - He is his own worst invention./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO recovered HP with Pipis!",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO's DEFENSE is towering.",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris used X-Slash!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* Press ~1 to throw, aim for the weakpoint!",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS! ISN'T THIS&[Body] JUST [Heaven]LY!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "WE'LL TURN THOSE&[Schmoes] AND [Daves]&INTO [Rosen Graves]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* RECOVERED HP with pipis!\\f0 /%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "[The Smooth&Taste Of] NEO/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "ALL YOU GOTTA&DO IS [Big]./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "THE [@$@!] TASTE&OF SPAMTON/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS, DON'T YOU&WANNA BE [Part]&OF MY BEAUTIFUL [Heart]?!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "IT'S CALLING, KRIS...&MY [Heart]...&MY [Hands].../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris called for help.../",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ... but nobody came./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS!&CAN YOU REALLY&LOOK IN MY [Eyes]&AND SAY NO!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* You whispered Noelle's name.../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS, I'LL EVEN&GIVE YOU A&[Free Value]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "... HER?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "DON'T YOU&WANNA BE A&BIG SHOT?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "I CAN'T STAND IT!!!&I THINK I'M GONNA&HAVE A [HeartAttack]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* The power Ralsei's fluffy warmth surrounds you!./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei defended you!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "[Clown]!? NO!!!&I FEEL SICK!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "DON'T YOU&WANNA HELP YOUR&OLD PAL SPAMTON?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "I REMEMBER WHEN&YOU WERE JUST&A LOST [Little Sponge]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "YOU'RE STILL TRYING&TO [Use] HER!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "[Friends]!? KRIS!?&WHAT ARE YOU&TALKING ABOUT!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "I GAVE YOU&EVERYTHING I HAD!&MY LIFE&ADVICE!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "HA HA HA HA!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS. IF YOU GIVE&ME THAT [Soul] I&WILL GIVE YOU&EVERYTHING I HAVE./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "I GAVE YOU MY&[Commemorative Ring]&FOR THE PRICE OF&[My Favorite Year]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* You have too many tiny Ralsei!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "BUT KRIS, IF YOU&REFUSE. THAT'S YOUR&CHOICE. I CAN'T&FORCE YOU./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "AND THIS IS HOW&YOU [Repay] ME!?&TREATING ME LIKE&[DLC]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "YOU THINK SHE CAN&[Hear] YOU NOW,&MUTTERING HER NAME!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "NO, I GET IT!&IT'S YOU AND&THAT [Hochi Mama]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!! TAKE THE&DEAL!!! TAKE IT!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "YOU'VE BEEN&MAKING&[Hyperlink Blocked]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "WHAT'S SHE GONNA&DO, MAKE ME AN&[Ice Cream]!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "I WAS TOO [Trusting]&TOO [Honest]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "I SHOULD HAVE&KNOWN YOU WOULD&HAVE USED MY [Ring]&FOR [Evil].../%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "YOU THINK MAKING&[Frozen Chicken]&WITH YOUR&[Side Chick]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "HEY, IS IT COLD&IN HERE OR IS IT&JUST ME?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "WELL, YOU'RE&[$!$!] RIGHT!&BUT DON'T BLAME&ME/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "CAN A [Little&Sponge] DO THIS?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "MY ESTEEM CUSTOMER I&SEE YOU ARE ATTEMPTING&TO DEPLETE MY HP!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "[BreaKing] and&[CracKing]/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "ENJOY THE FIREWORKS,&KID!!!!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "WHAT!? YOU'RE&CALLING FRIENDS!?/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* You Super Charged! Can charge bullets faster! Lasts 20 shots./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "GO AHEAD AND&[Scream] INTO THE&[Receiver]./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "THERE WILL BE NO&MORE [Miracles]&NO MORE [Magic]./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "YOU MAKE ME [Sick]!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_928_0": " Liked this!",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS...&I WON'T FORCE YOU.&I CAN'T.&I CAN'T FORCE YOU./%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* You tried to snap a wire... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* You snapped desperately!/",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* Broke 2 wires!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* Everyone tried to snap wires... but it failed!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* Everyone snapped wires!/%",
|
||
"obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* You tried to snap a wire... but it failed!/%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?/%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* .../%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./",
|
||
"obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_106_0": "We feel so&coordinated.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_109_0": "Thank you,&young masters.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_112_0": "Thank you.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_119_0": "I'm feeling&blue.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_122_0": "I'm seeing&red.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_125_0": "I'm a yellow&fellow.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_147_0": "Welcome,&young masters.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_150_0": "We have prepared several&attack patterns for&your enjoyment.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_153_0": "Please enjoy them&at your convenience.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_157_0": "Tut, tut.&It looks like pain.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_162_0": "We'll shine your shoes&'til they're black and blue.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_165_0": "We'll make your bed&with sheets blood red.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_168_0": "We'll make yellow sweets&for you, just try¬ to hurt your tooth.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_174_0": "What? The lasagna&has some kind of&explosive in it?",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_174_1": "Please enjoy this&complimentary body slam.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_178_0": "Please enjoy this&complimentary shockwave.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_181_0": "Would you like&some horse'dovours?",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_284_0": "* The Swatchlings are cleaning each other off with feather dusters.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_284_1": "* Swatchling feather dusts itself.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_285_0": "* Swatchlings flex their backs while bending over to inspect a teacup.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_285_1": "* Swatchling flexes all of its back muscles while inspecting a teacup.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_286_0": "* The Swatchlings wipe at the face of their chained pocketwatch, which is digital.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_287_0": "* The Swatchlings are adjusting their hue and saturation.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_288_0": "* Smells like paint and feathers.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_302_0": "* The Swatchlings are relieved their wardrobe has been coordinated.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_307_0": "* The Swatchling is dreading doing all of the work by itself.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_328_0": "* SWATCHLING - Happiest when their outfits are color-coordinated./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_336_0": "* Talked about the color of the summer sun shining on a beach ball./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_337_0": "* Talked about the steam of a fresh hot chocolate./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_338_0": "* Talked about the warmth of a loving embrace./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_348_0": "* Talked about the crunch of the last pickle in the refrigerator./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_349_0": "* Talked about the chill of the wind on the ice skating pond./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_350_0": "* Talked about the snow matted on your brother's nose./%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_383_0": "cold",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_383_1": "warm",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_395_0": "* But Swatchling is already as ~1 as can be!/%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_404_0": "a little bit",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_404_1": "a lot",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_419_0": "* Swatchling's color got ~1 warmer...! It's now ~2!/%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_422_0": "* Swatchling's color turned ~1 colder...! It's now ~2!/%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "blue",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_425_0": "red",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_428_0": "yellow",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_431_0": "green",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie mentions lava.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_434_0": "orange",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie mentions hot peppers.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_437_0": "* But nothing happened!/%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie mentions explosions.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei mentions mint tea.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_460_0": "* But nothing happened!/%",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei mentions icy scarves.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei mentions ice cream.~1",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now.&With myself.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome,&young masters.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several&attack patterns for&your enjoyment.",
|
||
"obj_swatchling_enemy_slash_Step_0_gml_60_0": "Please enjoy them&at your convenience.",
|
||
"obj_sweet_enemy_slash_Draw_0_gml_81_0": "Dancing!",
|
||
"obj_sweet_enemy_slash_Draw_0_gml_86_0": "2 Turns!",
|
||
"obj_sweet_enemy_slash_Draw_0_gml_91_0": "Not Dancing",
|
||
"obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet shimmies defiantly.",
|
||
"obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n spins his cap around.",
|
||
"obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K is a CD player.",
|
||
"obj_sweet_enemy_slash_Step_0_gml_113_0": "* Smells like music.",
|
||
"obj_sweet_enemy_slash_Step_0_gml_184_0": "\\EZ* K... Kris!? Hey, Kris!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_185_0": "\\EK* ...The hell do we do now!?/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_186_0": "\\EC* ...We can't ACT if Kris is down!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_188_0": "\\E2* Don't worry^1, Susie! I'll just heal them, and.../",
|
||
"obj_sweet_enemy_slash_Step_0_gml_190_0": "\\EL* ... hey, wait^1. Why can't we ACT without Kris?/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_198_0": "\\EL* Maybe if Kris... um.../",
|
||
"obj_sweet_enemy_slash_Step_0_gml_199_0": "\\EK* Maybe if we tried ballroom dancing instead?/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_201_0": "\\EH* Hey^1, why the hell do we need Kris to ACT?/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_204_0": "\\EQ* B-because that's um^1, Kris's unique talent, so.../",
|
||
"obj_sweet_enemy_slash_Step_0_gml_206_0": "\\E5* You think I'm too stupid to dance by myself!?/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie learned \\cSS-Action\\cW! She can ACT from her \\cYMAGIC\\cW menu!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_268_0": "\\EL* S-Susie^1, I-I don't think you should.../%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_27_0": "Hey^1, I love&this song!!",
|
||
"obj_sweet_enemy_slash_Step_0_gml_280_0": "\\EK* Hey, is this really working!?/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_307_0": "\\EH* Happy feet dumbass!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_30_0": "Feel the beat^1,&feel the beatdown!",
|
||
"obj_sweet_enemy_slash_Step_0_gml_31_0": "Boom^1, du-boom^1,&du-boom,",
|
||
"obj_sweet_enemy_slash_Step_0_gml_32_0": "Get mixed^1,&get remixed!",
|
||
"obj_sweet_enemy_slash_Step_0_gml_33_0": "Taste the rhythm^1,&prism!",
|
||
"obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie made Ralsei learn \\cVR-Action\\cW even though he didn't want to!)/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_356_0": "\\EU* (I... I'm sorry^1, Kris!!!)/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - The energetic one. Looks up to K_K./%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_422_0": "* You danced!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet got lost in the groove!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_435_0": "* You danced with Sweet!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet got lost in the groove!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_441_0": "* You danced with Sweet!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_470_0": "* Everyone danced with Sweet! They're totally lost in the groove!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie danced with Sweet!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet got lost in the groove!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie danced with Sweet!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei danced with Sweet!/",
|
||
"obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet got lost in the groove!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_534_0": "* You danced with Sweet!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei danced with Sweet!/%",
|
||
"obj_sweet_enemy_slash_Step_0_gml_699_0": "* Everyone is dancing!",
|
||
"obj_tasque_enemy_slash_Step_0_gml_100_0": "* Tasque is meowing to be ~1.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_102_0": "* Tasque cleans with a sawtooth tongue.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_103_0": "* Tasque wags its tail in a sine wave.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_104_0": "* Smells like plastic cartridge.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_126_0": "* TASQUE - This stray cat is in need of some management./%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_133_0": "* You pet Tasque. It liked that./%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_133_1": "* You pet Tasque!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_150_0": "It's just a cat...",
|
||
"obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie roared!! The enemies became TIRED.~1",
|
||
"obj_tasque_enemy_slash_Step_0_gml_160_0": "\\E2* Who's king of the jungle now!?\\f0/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_16_0": "meowowme&owowmeow",
|
||
"obj_tasque_enemy_slash_Step_0_gml_177_0": "* You and Noelle pet the enemies!~1",
|
||
"obj_tasque_enemy_slash_Step_0_gml_17_0": "meowowme&meowmeow",
|
||
"obj_tasque_enemy_slash_Step_0_gml_182_0": "\\E4* Th-there^1, there..^1. (It's not too different from Catti...)/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_18_0": "meowowme&owowowow",
|
||
"obj_tasque_enemy_slash_Step_0_gml_19_0": "meowowow&meowowow",
|
||
"obj_tasque_enemy_slash_Step_0_gml_203_0": "Isn't that just how he normally talks?",
|
||
"obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei talked in a soft voice to the enemies!~1",
|
||
"obj_tasque_enemy_slash_Step_0_gml_212_0": "\\E2* There^1, there^1, it's okay^1, little kitty...\\f0/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie yelled at Tasque to get off her lawn./%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie roared like a lion!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei cooed gently at Tasque!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei blinks at Tasque!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_24_0": "owowowmememeowme&owmemeowowmemeow&owmeowmemeowmeow",
|
||
"obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle got rubbed on by Tasque!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_252_1": "* Tasque showed its belly to Noelle!/%",
|
||
"obj_tasque_enemy_slash_Step_0_gml_89_0": "* Tasque is beeping dangerously.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_92_0": "* Tasque is emitting an 8-bit purr.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_96_0": "* Tasque is batting a ball of low-poly yarn.",
|
||
"obj_tasque_enemy_slash_Step_0_gml_99_0": "minimized",
|
||
"obj_tasque_enemy_slash_Step_0_gml_99_1": "maximized",
|
||
"obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!/%",
|
||
"obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you&touch my pretty kitty!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a&bad dog...",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_15_0": "",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_161_0": "",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year. She only has one outfit.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \\\"manage tasks\\\" next to every entry in her daily planner.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her&meticulously scheduled bedtime.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things&to be sufficiently organized.",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes! Services!&Performance! Details!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order, and abhors Chaos. Whip it good!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush, puppy!&No growling...",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh, what a&perfect little&puppy you are!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_23_0": "",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal.../",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order. She obliges!)/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!! Somebody give her a treat!!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "\\EH* Play dead!? I'll teach YOU to play dead!!~1",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager, but no effect...)/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order. She obliges!)/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted&signpost^1! I'm giving it an&obedience medal!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!/",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior^1, he received an obedience badge.~1",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really&loves to do&what he's told^1,&doesn't he?/%",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1&Let me whip it into shape!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre,&Hors d'oeuvre...&I mean, order, order!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order, order!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just&so well behaved? Watch!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos, chaos!?&No, no! Order, order!&Now get rid of that&silly tail!",
|
||
"obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos, chaos!?&No, no! Order, order!&Now get rid of that&silly Devilsknife!",
|
||
"obj_tasquepainting_slash_Other_10_gml_10_0": "* (The painting is labelled \\\"Timberly\\\".)/%",
|
||
"obj_tasquepainting_slash_Other_10_gml_15_0": "* (The painting is labelled \\\"Tasq\\\".)/%",
|
||
"obj_tasquepainting_slash_Other_10_gml_20_0": "* (The painting is labelled \\\"Tasc\\\".)/%",
|
||
"obj_tasquepainting_slash_Other_10_gml_25_0": "* (The painting is empty.)/%",
|
||
"obj_tasquepainting_slash_Other_10_gml_5_0": "* (The painting is labelled \\\"Task\\\".)/%",
|
||
"obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!^1!&* awa..^1. ver sorz..^1.&* tem already have partner.../%",
|
||
"obj_tem_school_slash_Other_10_gml_15_0": "* tem partner with..^1.&* EG!!!/%",
|
||
"obj_tem_school_slash_Other_10_gml_22_0": "* (It's a black-and-white hardboiled egg.)/",
|
||
"obj_tem_school_slash_Other_10_gml_23_0": "* (Sadly, seems like it already has a partner.)/%",
|
||
"obj_tem_school_slash_Other_10_gml_31_0": "* suz... VER MEAN!!^1!&* said tem talk stupid.../",
|
||
"obj_tem_school_slash_Other_10_gml_32_0": "* WRON^1! tem a SMART!!^1!&* tem study hard and go to COLLEGE!!!/%",
|
||
"obj_tem_school_slash_Other_10_gml_36_0": "* suz... VER MEAN!!^1!&* said eg..^1.&* NEVER HATCH!!!/%",
|
||
"obj_tem_school_slash_Other_10_gml_43_0": "* (The hardboiled egg emanates a feeling of pity towards you.)/%",
|
||
"obj_tem_school_slash_Other_10_gml_59_0": "* tem still study..^1. study harb!!!/",
|
||
"obj_tem_school_slash_Other_10_gml_60_0": "* tem get a SMART^1! go to COLLEG!^1! achieve DREAM!!/",
|
||
"obj_tem_school_slash_Other_10_gml_61_0": "* then tem become..^1. TEM BECOME....!!/",
|
||
"obj_tem_school_slash_Other_10_gml_62_0": "* Hahaha..^1. As if you could even envision it./%",
|
||
"obj_tem_school_slash_Other_10_gml_66_0": "* (The eggs you have collected so far. There's ~1.)/%",
|
||
"obj_tensionbar_slash_Draw_0_gml_18_0": "%",
|
||
"obj_tensionbar_slash_Draw_0_gml_25_0": "M",
|
||
"obj_tensionbar_slash_Draw_0_gml_26_0": "A",
|
||
"obj_tensionbar_slash_Draw_0_gml_27_0": "X",
|
||
"obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./",
|
||
"obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./",
|
||
"obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./",
|
||
"obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./",
|
||
"obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./",
|
||
"obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
|
||
"obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
|
||
"obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
|
||
"obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
|
||
"obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/",
|
||
"obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%",
|
||
"obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../",
|
||
"obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%",
|
||
"obj_throwralsei_slash_Step_0_gml_26_0": "* Press ",
|
||
"obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)/%",
|
||
"obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)/%",
|
||
"obj_town_event_slash_Step_0_gml_186_0": "* Kris...^1?&* Is everything..^1. alright in there?/%",
|
||
"obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing?/",
|
||
"obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you?/%",
|
||
"obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%",
|
||
"obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)/%",
|
||
"obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)/%",
|
||
"obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.^1)&* (Inside was \\cY~1\\cW.)/",
|
||
"obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)",
|
||
"obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars",
|
||
"obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris.../",
|
||
"obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What.../",
|
||
"obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?/",
|
||
"obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it...?/%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* .../",
|
||
"obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,/",
|
||
"obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk./%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh..^1. what happened!^2?&* I can't see anything!!/%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor.../%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_225_0": "* ... and turned it into a giant dusty ball./%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT!/%",
|
||
"obj_unusedclassevent_slash_Step_0_gml_94_0": "* H..^1. Huh...?/",
|
||
"obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?/",
|
||
"obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* Virovirokun looks extra sick.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* Virovirokun looks healthy.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* Smells like cherry syrup.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* Virovirokun is poking round things with a spear.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* Virovirokun uses a text document as a tissue.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* Virovirokun is sweating suspiciously.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* Virovirokun is beeping a criminal tune.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* VIROVIROKUN - This sick virus needs affordable healthcare./%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* You treated Virovirokun with care! It's no longer infectious!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* Everyone treated the enemy with tender loving care!! All the enemies felt great!!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* You and Noelle showed the enemy tender loving care!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_198_0": "\\E2* H..^1. huh? What are you telling me to do? ACT...?/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_199_0": "\\E8* Can someone please explain what's going on?!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_209_0": "Oh boy, is this&your first time&in a battle?",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_222_0": "\\E6* Uh... well... um... yes./%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_232_0": "Oh boy...",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_24_0": "I'm the fever,&I'm the chill.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* You and Virovirokun explained how battles work to Noelle./%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_25_0": "Don't let&this bug ya!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_26_0": "Happy new&year 1997!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_27_0": "I've got a love&letter for you.",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_296_0": "\\E4* I get it! It's kind of like Dragon Blazers!/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_297_0": "\\E0* And if we're nice to you, we can win through mercy?/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_307_0": "Yeah",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_30_0": "Got your nose!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_320_0": "\\E2* And the way I have to do that is.../",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_321_0": "\\EH* Dressing up in a weird costume./%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_331_0": "Yeah",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_344_0": "\\EH* .../%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_40_0": "This shrink's&out of control!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei cooked up a cure./",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_433_0": "\\EH* If you're sick, shouldn't you have some soup? Say \\\"aah\\\"~!/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* Sickness was cured! Everyone's HP up!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie cooked up a cure!/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_447_0": "\\E2* What, you want me to cook something!?/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie put a hot dog in the microwave!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_46_0": "Yaha, I'm&home free!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* She forgot to poke holes in it! The hot dog exploded!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie commiserated with the enemy!/",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_486_0": "\\E2* Stick it to the man^1, dude./",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_487_0": "\\E2* Even if that means cloning yourself^1, or whatever./%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie encouraged evil!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei tried to steer the enemy down the right path./",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_506_0": "\\E0* Not everybody knows this^1, but.../",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_507_0": "\\E2* Crimes are bad. ..^1. Did you know that?/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei tried to rehabilitate!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle offered a cold compress!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle tried her best!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle was clueless!/%",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_54_0": "Kindness is&contagious!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_54_1": "Just what the&doctor ordered!",
|
||
"obj_virovirokun_enemy_slash_Step_0_gml_58_0": "Nice",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "\\EB* (What..^1. what just happened?)/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "\\EB* (Did I actually just...)/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "\\E3* (No^1, they..^1. they must have given it to us. The ring.)/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "\\Ee* (...)/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "\\EQ* (Though^1, if Susie bought me a ring...)/%",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "\\Ed* (Besides..^1. it's good to get stronger^1, isn't it?)/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "\\E4* Th..^1. thanks^1, Kris!/%",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* If you're something else^1, maybe a Dating Shoes isn't right...?/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* Maybe I could interest you in a FreezeRing?/%",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "\\E2* Huh...? A ring...?/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "\\E8* Faha, sorry, I don't think WE need something like that!/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* C'mon, angel! You can't get stronger without good equipment!/",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "\\E1* Stronger...? R-right, I guess that's how it works here.../%",
|
||
"obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (You got the FreezeRing.)/%",
|
||
"obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "\\E2* K-Kris...^1? Are you sure this isn't the wrong way?/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* Werewerewire crackles at a level too high for you to understand.",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* Werewerewire shuffles coolly.",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* Werewerewire looks strong just standing there.",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* Werewerewire pretends to ignore you.",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* Smells like a lightning strike.",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* WEREWEREWIRE - It absorbed the wire and became stronger. Be careful!/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* You and Werewerewire locked eyes. The atmosphere is electric.../%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* You watched coldly./%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* You and Susie told Werewerewire you'd beat them up!/",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* The air crackles with fighting spirit!/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* You and Ralsei whispered sweetly to Werewerewire!/",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* It pretended not to care^1, but ACTs became more effective!/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie snorted \\\"tch!\\\"/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie laughed \\\"heh!\\\"/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei winks demurely!/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei smiled sweetly!/%",
|
||
"obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* Werewerewire's wire is loose!",
|
||
"obj_werewire_enemy_slash_Step_0_gml_102_0": "* Werewire crackles incomprehensibly.",
|
||
"obj_werewire_enemy_slash_Step_0_gml_103_0": "* Werewire shuffles menacingly.",
|
||
"obj_werewire_enemy_slash_Step_0_gml_104_0": "* Werewire dusts sparks off its shoulders.",
|
||
"obj_werewire_enemy_slash_Step_0_gml_105_0": "* The atmosphere is electric.",
|
||
"obj_werewire_enemy_slash_Step_0_gml_106_0": "* Smells like ozone.",
|
||
"obj_werewire_enemy_slash_Step_0_gml_122_0": "* Try timing your attacks by pressing ~1!",
|
||
"obj_werewire_enemy_slash_Step_0_gml_393_0": "* WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_399_0": "* You jiggled your body. The wire loosened in turn!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_399_1": "* You jiggled your body!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_425_0": "* Press ~1 to throw, aim for the weakpoint!",
|
||
"obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie yanked on the wire! It loosened a little bit./%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie yanked the wire!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei sang a snake-charming song to the wire! It loosened a little bit./%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei charmed the wire!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle pulled out the plug like a fairy light!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle pulled on the plug!/%",
|
||
"obj_werewire_enemy_slash_Step_0_gml_98_0": "* Werewire's wire is loose!",
|
||
"obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* The wire greatly loosened!/%",
|
||
"obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* The wire loosened a little!/%",
|
||
"obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* Missed!/%",
|
||
"obj_wordbullet_slash_Create_0_gml_10_0": "TOP10",
|
||
"obj_wordbullet_slash_Create_0_gml_11_0": "FAMILY",
|
||
"obj_wordbullet_slash_Create_0_gml_12_0": "GUY",
|
||
"obj_wordbullet_slash_Create_0_gml_13_0": "FUNNY",
|
||
"obj_wordbullet_slash_Create_0_gml_14_0": "MOMENTS",
|
||
"obj_wordbullet_slash_Create_0_gml_15_0": "GIRL",
|
||
"obj_wordbullet_slash_Create_0_gml_16_0": "DOLL",
|
||
"obj_wordbullet_slash_Create_0_gml_17_0": "BOY",
|
||
"obj_wordbullet_slash_Create_0_gml_18_0": "QUEEN",
|
||
"obj_wordbullet_slash_Create_0_gml_19_0": "TALE",
|
||
"obj_wordbullet_slash_Create_0_gml_20_0": "JOKE",
|
||
"obj_wordbullet_slash_Create_0_gml_21_0": "FASHION",
|
||
"obj_wordbullet_slash_Create_0_gml_22_0": "MIX",
|
||
"obj_wordbullet_slash_Create_0_gml_23_0": "SOUND",
|
||
"obj_wordbullet_slash_Create_0_gml_24_0": "VIDEO",
|
||
"obj_wordbullet_slash_Create_0_gml_25_0": "TOP20",
|
||
"obj_wordbullet_slash_Create_0_gml_26_0": "LAUGH",
|
||
"obj_wordbullet_slash_Create_0_gml_27_0": "AND",
|
||
"obj_wordbullet_slash_Create_0_gml_28_0": "CRY",
|
||
"obj_wordbullet_slash_Create_0_gml_29_0": "LIKE",
|
||
"obj_wordbullet_slash_Create_0_gml_30_0": "RATE",
|
||
"obj_wordbullet_slash_Create_0_gml_9_0": "LOL",
|
||
"obj_wordbullet_slash_Draw_0_gml_15_0": "?",
|
||
"obj_wordbullet_slash_Draw_0_gml_15_1": "@",
|
||
"obj_wordbullet_slash_Draw_0_gml_15_2": "!",
|
||
"obj_wordbullet_slash_Draw_0_gml_15_3": "*",
|
||
"obj_wordbullet_slash_Draw_0_gml_15_4": "&",
|
||
"obj_writer_slash_Alarm_0_gml_20_0": "\\",
|
||
"obj_writer_slash_Alarm_0_gml_31_0": "\\",
|
||
"obj_writer_slash_Draw_0_gml_272_0": "\\",
|
||
"obj_writer_slash_Draw_0_gml_72_0": "\\",
|
||
"obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei tried to click on an ad with a castle on it.../",
|
||
"scr_84_debug_slash_scr_84_debug_gml_246_0": "test",
|
||
"scr_84_debug_slash_scr_84_debug_gml_282_0": "test",
|
||
"scr_84_debug_slash_scr_84_debug_gml_310_0": "test",
|
||
"scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]",
|
||
"scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
|
||
"scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
|
||
"scr_anyface_slash_scr_anyface_gml_23_0": "\\TX \\F0 \\E~1 \\FB \\TB %",
|
||
"scr_anyface_slash_scr_anyface_gml_24_0": "\\TX \\F0 \\E~1 \\Fa \\Ta %",
|
||
"scr_anyface_slash_scr_anyface_gml_27_0": "\\TX \\F0 \\E~1 \\FQ \\TQ %",
|
||
"scr_anyface_slash_scr_anyface_gml_28_0": "\\TX \\F0 \\E~1 \\Fs \\Ts %",
|
||
"scr_anyface_slash_scr_anyface_gml_28_0_b": "\\TX \\F0 \\E~1 \\F0 \\Tq %",
|
||
"scr_anyface_slash_scr_anyface_gml_29_0": "\\TX \\F0 \\E~1 \\FU \\TU %",
|
||
"scr_anyface_slash_scr_anyface_gml_30_0": "\\TX \\F0 \\E~1 \\Fb \\T0 %",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope. Not in 1st grade anymore.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO! C'mon already!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases#your attack and defense.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn, it's actually cool...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil, OK?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases#dropped money by 5%",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money, that's what I need.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons. You'll have to put#your hair into pigtails.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_212_0": "... it gets worse and worse.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_214_0": "... nostalgic, huh.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,#and studded with sharp glowing lights.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops, it's tangled.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor. Send it to 10 others#or it'll lose its defensive rating",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn, guess I'm cursed.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?... For me...?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B.ShotBowtie",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie. Looks like the brand#name has been cut off.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh, I look like a nerd.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_280_0": "... do I put it in my hair?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.#Has the tendency to get stuck to itself.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um, do I... look tough?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_30_0": "... better than nothing.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky, huh, Kris...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects#the turn length by 10% more",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late, I'm late!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from#grazing bullets",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes#permanently attached. Useless",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um, the d-dress is cute...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um, the d-dress is cute...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie. It seems to have#lost much of its defensive value.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look. I have standards.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money, that's what I need.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems... familiar?)",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various#symbol-inscribed cubes.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.#Careful of the sharp part.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH? Oh, brooch. Heh.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_51_0": "... okay.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen... gave this to me.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \\\"Friendship!\\\"",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey, y-you jumbled it...",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases#the range bullets increase tension.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope. Not in 1st grade anymore.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um... D-do I look cute...?",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_75_0": "... feels familiar.",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO! C'mon already!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon",
|
||
"scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly#increases your defense.",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad /",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
|
||
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
|
||
"scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* Poppup and caretakers appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* Maice blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* Swatchling and vermin appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* Werewerewire strongly blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* Mauswheel spins into you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA Queen blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1114_0": " ",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* Tasque and Co. drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* Tasques zoomed towards you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* Poppup and Virovirokun Appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* Werewire appeared.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* Ambyu-Lance beeps towards you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* Tasque crossed your path!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Poppup and Maus appeared.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C. Round attacked violently!&* (You recall Ralsei's advice to include Susie in an ACT.)",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes^1. Again.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* Ambyu-Lances beeped towards you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* Ambyu-Lances beeped towards you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* Hey Kris^1, lemme show you my ultimate healing!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* Poppups popped up!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* Tasques crossed your path!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* Werewires swung in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* Test enemies showed up.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* Maice blocked the way! ",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* Virovirokun floated in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* First strike!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* Swatchlings bowed in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* Tasque Manager blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly rides in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* Queen blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* DON'T YOU WANNA BE A BIG SHOT?",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* It's time to be a BIG SHOT!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes block your way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* Thrash Machine reluctantly fights you!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* Swatchlings bowed in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* Werewerewire strongly blocks the way!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* Maus blocked the way! ",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* H-huh!? What's going on!?",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* Virovirokun and Ambyu-lance are fighting each other!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* Virovirokun and Ambyu-lance are fighting each other!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* Animal house.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_915_0": "\\EE* H-huh!? What's going on!?&* What are we doing!?",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* Smorgasbord 2.",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* Werewires swung in!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* Werewire and Maus swung down like stringed superheroes!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* Ambyu-Lance and its pet appeared!",
|
||
"scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+",
|
||
"scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+",
|
||
"scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei",
|
||
"scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei",
|
||
"scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle",
|
||
"scr_gamestart_slash_scr_gamestart_gml_19_0": "",
|
||
"scr_gamestart_slash_scr_gamestart_gml_231_0": "ECHIDNA",
|
||
"scr_gamestart_slash_scr_gamestart_gml_282_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_293_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_297_0": "%%",
|
||
"scr_gamestart_slash_scr_gamestart_gml_300_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_303_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_305_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_306_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_307_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
|
||
"scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
|
||
"scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
|
||
"scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
|
||
"scr_gamestart_slash_scr_gamestart_gml_341_0": "",
|
||
"scr_gamestart_slash_scr_gamestart_gml_353_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_356_0": "Home",
|
||
"scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes",
|
||
"scr_gamestart_slash_scr_gamestart_gml_357_0": "No",
|
||
"scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe",
|
||
"scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know",
|
||
"scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris",
|
||
"scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
|
||
"scr_gamestart_slash_scr_gamestart_gml_72_0": " ",
|
||
"scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie",
|
||
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP",
|
||
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)",
|
||
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew...&* It refreshes your SOUL./%",
|
||
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%",
|
||
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%",
|
||
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that& tastes like marshmallows./%",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of#colorful squares. Will poison you.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.#Its value decreases each Chapter.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.#A minty green crystal.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.#Its use is unknown.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of#various tips and tricks.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.#Its value increases each Chapter.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken, it seethes with power.#A master smith could fix it.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds#spin! Heals 160 HP to the team.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.#Heals ~1 HP to the team.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...#Hey, this is just burnt! +70HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad... but, it's just#lettuce, so it's worthless. +4HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.#Heals 70 HP to the team.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small, but some#people REALLY like it. +??HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.#Heals 500HP.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.#Also... has worms in it. +50HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.#Makes music with each bite. +80HP",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes#permanently attached. Useless",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "It's own-flavored tea.#The flavor just says \\\"Kris.\\\"",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "It's own-flavored tea.#The flavor just says \\\"Noelle.\\\"",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "It's own-flavored tea.#The flavor just says \\\"Ralsei.\\\"",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "It's own-flavored tea.#The flavor just says \\\"Susie.\\\"",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.#It'll take two bites to finish!",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.#It'll recover 120HP.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.#It changes color with temperature.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "Heals 40 HP. A red-and-black star#that tastes like marshmallows.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all#fallen party members to 25% HP.",
|
||
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all#fallen party members to 100% HP.",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE",
|
||
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals#ALL HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals#50 HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals#80 HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris Tea",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle Tea",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei Tea",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie Tea",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals#40HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals#60HP 2x",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_16_0": "Heals#40HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals#120HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals#100HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals#team#30HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing#varies",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises#TP#32%",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises#TP#50%",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises#TP#Max",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives#team#25%",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives#team#100%",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal#Downed#Ally",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.POISON",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts#party#member",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal#Downed#Ally",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not#so#useful",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell#at#shops",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell#at#shops",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read#out of#battle",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read#out of#battle",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals#20HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals#20HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals#team#160HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals#team#160HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals#team#~1HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals#70HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals#50HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals#4HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals#team#70HP",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut",
|
||
"scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing#varies",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.POISON",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris Tea",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle Tea",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei Tea",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie Tea",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust",
|
||
"scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite",
|
||
"scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm, thank you!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm... face",
|
||
"scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm, what is this? It's cute...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm, blood!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah, sticky...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm... what!? It's blood!?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm, it's ok, Kris, I'll share...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!? I...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh? I didn't know Kris liked this flavor.)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool, it's wriggling.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum, is this spaghetti?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like... jumprope?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)/",
|
||
"scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_303_0": "(No reaction?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_304_0": "(... no reaction?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_309_0": "Hell yeah, apple juice!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_310_0": "Don't drink so fast!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_315_0": "Tastes like blueberries!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_316_0": "Huh? Really?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!! That's good!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_320_0": "Tastes like cinnamon! (What is this aftertaste...?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_332_0": "(... do they like it?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_333_0": "(They're drinking it...)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_334_0": "(Umm, do they like it or not...?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_339_0": "Hell yeah, eggnog!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_340_0": "D-don't drink so fast!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_345_0": "It's soft and sweet.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_349_0": "... this is just water! You're pranking me, right?!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_361_0": "(No reaction?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_362_0": "(I'm happy!)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_367_0": "Hey, it's like marshmallows!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_368_0": "D-don't drink so fast!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey, feed ME!!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_373_0": "Um... isn't this water?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_377_0": "There's nothing in here!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_389_0": "STOP LOOKING AT ME!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!! Marshmallows!!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_390_0": "(They seem into it)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_395_0": "... this is tea?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_400_0": "It's grape juice!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_401_0": "Huh, really?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_405_0": "(Wonder if they sell this in gallons?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon, gimme the rest!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_427_0": "Th... there's MORE!?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh, it's... sticky?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey, this rules!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ... kidding!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_495_0": "I... I can't read these symbols...",
|
||
"scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)/",
|
||
"scr_itemuse_slash_scr_itemuse_gml_505_0": "* (... try using it in battle.)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)/",
|
||
"scr_itemuse_slash_scr_itemuse_gml_513_0": "* (... try using it in battle.)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)/",
|
||
"scr_itemuse_slash_scr_itemuse_gml_521_0": "* (... try using it in battle.)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ...tastes good?",
|
||
"scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow... er, thanks, Kris!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll... just pretend to drink it...)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)",
|
||
"scr_itemuse_slash_scr_itemuse_gml_616_0": "* You held the crystal up to your eye./",
|
||
"scr_itemuse_slash_scr_itemuse_gml_617_0": "* For some strange reason^1, for just a brief moment.../",
|
||
"scr_itemuse_slash_scr_itemuse_gml_618_0": "* You thought you saw the computer lab./",
|
||
"scr_itemuse_slash_scr_itemuse_gml_619_0": "* ...but^1, it must've just been your imagination./%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah, I'm refreshed!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_624_0": "* You held the crystal up to your eye./",
|
||
"scr_itemuse_slash_scr_itemuse_gml_625_0": "* ..^1. but nothing happened./%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful./%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints? I love mints!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual^1, but it was so dense it made your head spin...)/%",
|
||
"scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm, seconds!",
|
||
"scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.",
|
||
"scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday! Haha!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho! What a terrific boy's adventure.#Time to kick off my feet and relax...",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la! Who is that handsome#mustachioed boy! I think I'm in love!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff, puff) There, I got back into your#pocket! Now you can use my power!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original # (Starwalker)",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh, milord! Tis I, your humblest servante,#righte here where I never lefteth!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.#A master smith could fix it.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.#A smith could fix all three parts.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.#Something feels strange about it.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.#A smith could fix all three parts.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.#A smith could fix all three parts.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho! I'm a tough boy!#Treat me like one of your ITEMS!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho! ROUXLS jumped out of your#pocket! How dadcrobatic! (Lesser)",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho! That game looked fun!#Let me be the stool next!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.#This daringst genius, adoredeth beyondth all hey let me speakst",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there. Splat!#Were you three osmosing without me!?",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.#Didn't someone want this?",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell! But don't worry. I'm a strong boy.#I won't be trounced by a mere bounce!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk. You can feel it#smiling in your hand.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up? We'll solve this mystery fast!#You? You can be the un-talking dog.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can#open certain doors.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho! A soft cream is following you!#Can we make them a bad guy?",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.#You have collected [~1].",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue... Could it be...#The illusory nipple technique!?",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow! Thanks for the free sample!#I couldn't eat another bite!!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.#Fly high, bluebird. Fly high.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something? I was doing my#calisthetics. Stay handsome.",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey! Thanks for the tape! I was hungry!#Push my tummy to hear a cool song!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho! It's me, Lancer! Release me and#I will release you!",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.#Strangely, it looks like Lancer...",
|
||
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---",
|
||
"scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %",
|
||
"scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %",
|
||
"scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors./",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things./",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \\\"Cards\\\" - The Jack of Spades^1, and the Rules Card./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \\\"Box of Heart Candy\\\" - It's not yours^1. Will that stop you?/%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket./",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass, but.../%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \\\"Eraser\\\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \\\"Mechanical Pencil\\\" - 1 AT&* It's tempting to click it repeatedly./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \\\"Wristwatch\\\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened./%",
|
||
"scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%",
|
||
"scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
|
||
"scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
|
||
"scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
|
||
"scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
|
||
"scr_litemname_slash_scr_litemname_gml_14_0": "Cards",
|
||
"scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy",
|
||
"scr_litemname_slash_scr_litemname_gml_16_0": "Glass",
|
||
"scr_litemname_slash_scr_litemname_gml_17_0": "Eraser",
|
||
"scr_litemname_slash_scr_litemname_gml_18_0": "Mech. Pencil",
|
||
"scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch",
|
||
"scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
|
||
"scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
|
||
"scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
|
||
"scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what? a heart shaped box of chocolates?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_108_0": "\\E3* oh^1, i get it./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris^1, honey^1, what is it?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What^1? No^1, I am not giving you a ride home./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far^1. It is just at the top of town./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking^1. It builds character^1, honey./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_115_0": "\\E3* you wanna make a return on these^1, don't you?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "\\E5* okay^1, okay^1, no need to break my heart./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "\\E0* here's five dollars./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris^1, I am grading papers./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_126_0": "\\E0* Hello?&* Dreemurr residence...&* Who might this be...?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_128_0": "\\E5* Sigh... Do not make me come over there./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click.../%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_131_0": "\\E7* Woah^1, Kris^1, where the hell'd you get that?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_132_0": "\\E6* ..^1. someone gave it to you?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_133_0": "\\EY* HAHAHA!^1! YEAH RIGHT!!^1! You stole it^1, didn't you!?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_134_0": "\\E2* Well^1, c'mon!^1! Let's eat it and hide the evidence!!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing^1, but you can't get it.)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone^1, after all...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_139_0": "\\EC* Ow^1, my stomach.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (..^1. that you shouldn't have eaten all of it.)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris^1, honey^1, what is it?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_159_0": "\\E3* What^1? No^1, I am not giving you a ride home./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_160_0": "\\E1* Our house is not far^1. It is just at the top of town./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_161_0": "\\E4* Try walking^1. It builds character^1, honey./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* You looked through the glass./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* For some strange reason^1, for just a brief moment.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris^1, I am grading papers./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* You thought you saw Susie glaring at you^1, coldly.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_171_0": "\\E0* I can talk to you when you get back^1, alright?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* But when you moved the glass away^1,/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_172_0": "\\E0* Our house is only at the top of town^1, you know./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* You see her looking at you^1, smiling and making a rude gesture./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ..^1. but nothing happened./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_273_0": "\\M1\\E1* Oh^1, excuse me^1, I seem to be receiving a phone call./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_274_0": "\\E0* Kris...? What is it^1, honey?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_275_0": "\\E3* What? You are \\\"normal?\\\"/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_276_0": "\\E3* What? You made a \\\"trash orb\\\"?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_277_0": "\\E4* ..^1. Could you explain what you mean by that?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_279_0": "\\E6* (Kris^1, d-don't give the phone to me!!!)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_281_0": "\\E1* Oh^1, you are going to the library later?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_282_0": "\\E0* Well^1, thank you for telling me this time^1! Have a nice time!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_284_0": "\\M0* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_291_0": "\\M1\\E1* Kris^1, do not worry about the library./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_293_0": "\\M0* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_304_0": "\\E0* Ah^1, Kris^1! You are going to do your project...?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_305_0": "\\E1* Oh^1, are you calling to ask for my help!?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_306_0": "\\E4* I will go find our homemade scented glue-sticks!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_307_0": "\\E8* ..^1. Oh? You have a partner this time?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_308_0": "\\E9* Kris!^1! That's wonderful!!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_309_0": "\\E4* I hope they like butterscotch-scented gluesticks!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_319_0": "\\E0* Kris^1, do not worry about going to the library./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_320_0": "\\E5* If Berdly harasses you about our debt.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_321_0": "\\E4* I will come and throw a smoke bomb so you can escape./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_322_0": "\\E0* ..^1. maybe not. Hee hee hee. Try your best^1, honey./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_338_0": "\\E0* Hi honey^1! How was your group project?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_339_0": "\\E0* I can give you a ride home in a minute^1, I am just.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_340_0": "\\E1* ..^1. oh? No need?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_341_0": "\\E8* You are still spending time with a friend...?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_342_0": "\\E4* Oh dear^1! Two days in a row^1, Kris^1! Is that a record?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_343_0": "\\E0* Have fun^1, honey^1! Be back before sunset!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers^1.&* A floral scent fills the air^1.&* Nothing happened./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_351_0": "\\E4* Calling me again? What must your friend think?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_352_0": "\\E0* Have fun with your friend^1, honey!/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_368_0": "\\E0* Hello^1, Dreemurr residence./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_369_0": "\\E8* What? You would like to talk to \\\"Susie\\\"?/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_370_0": "\\E3* .../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_371_0": "\\E4* Of course^1, here you are./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_373_0": "\\EH* KRIS FINISH WASHING YOUR DAMN HANDS!!!/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_380_0": "\\E1* Kris^1, the phone is going./",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_381_0": "\\E0* Would you mind getting it for me while I.../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_382_0": "\\E8* .../",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_383_0": "\\E3* Kris? Why are you calling our house?/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring^1, ring...)/",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)/%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration^1.&* Nothing happened./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards^1.&* They felt flimsy between your fingers./%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing./%%",
|
||
"scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate^1.&* It tasted wonderful^1.&* Your throat tightened.../%",
|
||
"scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!/%",
|
||
"scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out./%",
|
||
"scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)",
|
||
"scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder#2 stages",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer#2 stages",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder#1 stage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer#1 stage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride#coaster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone#rides#coaster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride#coaster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride#coaster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess#favorite#thing",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer#time to#guess",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red#Damage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals#everyone",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL &#HEAL 60",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical#damage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals#120 HP",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge#faster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting#shield",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power#Attacks",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up#each hit",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast#Attacks",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky#Attacks",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better#dodge",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals#100HP",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "Pipis",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_255_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_257_0": "Bet",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-Bet",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C.Round",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K.Round",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random#Chaos",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random#Chaos",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce#TIRED",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K.Round",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense#Boost",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense#Boost",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red#Damage",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals#everyone",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris#to free#wire",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action",
|
||
"scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action",
|
||
"scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %",
|
||
"scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %",
|
||
"scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
|
||
"scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel",
|
||
"scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number",
|
||
"scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number",
|
||
"scr_phonename_slash_scr_phonename_gml_3_0": " ",
|
||
"scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %",
|
||
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited",
|
||
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?",
|
||
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ..^1. Please./%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS, he became DEVILSKNIFE to the pocket.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_122_0": "",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows, it lets everyone know it's better than Rudinn.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy, seems to have fewer friends.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus. It's not down with the sickness.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \\\"shot\\\"^1, too!?/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH, which means \\\"Let's Play!\\\" ... does it know that?",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU.&* BERRY GOOD!/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen. But, it's stronger and cooler now, so?",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak... and a heart of gold.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy, you can always count on him to work hard.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss? Shall we sit down and enjoy a nice earl grey?/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit. Gets flustered easily.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (..^1. it's crushing its energy drink with its hand...)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits. Strongly dislikes clowns.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_288_0": "",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart. Always supporting others with her bullets.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny. Known to play dirty, but loves to play clean.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter. Ironically, blocking is not its forte.",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!/%",
|
||
"scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry",
|
||
"scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2",
|
||
"scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance",
|
||
"scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale",
|
||
"scr_roomname_slash_scr_roomname_gml_12_0_b": "Cyber City - Mouse Alley",
|
||
"scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze",
|
||
"scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze",
|
||
"scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room",
|
||
"scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison",
|
||
"scr_roomname_slash_scr_roomname_gml_16_0_b": "Cyber City - Heights",
|
||
"scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F",
|
||
"scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne",
|
||
"scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?",
|
||
"scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???",
|
||
"scr_roomname_slash_scr_roomname_gml_23_0": "Queen's Mansion - Rooftop",
|
||
"scr_roomname_slash_scr_roomname_gml_2_0": "---",
|
||
"scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
|
||
"scr_roomname_slash_scr_roomname_gml_4_0": "??????",
|
||
"scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle",
|
||
"scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town",
|
||
"scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door",
|
||
"scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop",
|
||
"scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board",
|
||
"scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %",
|
||
"scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %",
|
||
"scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1",
|
||
"scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1",
|
||
"scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1",
|
||
"scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ... what?",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage#w/ ICE",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to#one enemy.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to#all of the enemies.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_147_0": "UltimatHeal",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_148_0": "UltimatHeal",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_149_0": "Best#healing",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_150_0": "Heals 1 party member to the#best of Susie's ability.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude#Damage#",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal#Ally",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to#one party member. Depends on Magic.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare#TIRED foe",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude#Damage#",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red#Damage#",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All#30 HP",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use#action",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.#It isn't magic.",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare#TIRED foes",
|
||
"scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,#sparing all TIRED enemies.",
|
||
"scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!/",
|
||
"scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened.../%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_126_0": "",
|
||
"scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured!&",
|
||
"scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)",
|
||
"scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_182_0": "",
|
||
"scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW!&",
|
||
"scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely!&",
|
||
"scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental!&",
|
||
"scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!/",
|
||
"scr_spelltext_slash_scr_spelltext_gml_237_0": "* ... but nothing happened!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1 used the KRIS TEA!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1 used the NOELLE TEA!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1 used the RALSEI TEA!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1 used the SUSIE TEA!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT!&* Tension raised up earlier./%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S.POISON!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1 cast ULTIMATEHEAL!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
|
||
"scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!/",
|
||
"scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened.../%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
|
||
"scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)/%",
|
||
"scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
|
||
"scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %",
|
||
"scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%",
|
||
"scr_text_slash_scr_text_gml_1001_0": "\\E5* We^1, like^1, totally can't connect at all!/",
|
||
"scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele.../",
|
||
"scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no^1!&* And then she^1, like^1, told me.../",
|
||
"scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"/",
|
||
"scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK^1, Krissy?/",
|
||
"scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!/%",
|
||
"scr_text_slash_scr_text_gml_1007_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!/%",
|
||
"scr_text_slash_scr_text_gml_100_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_1011_0": "\\E0* You should^1, like^1, let me help!/",
|
||
"scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!/%",
|
||
"scr_text_slash_scr_text_gml_1013_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!/%",
|
||
"scr_text_slash_scr_text_gml_1018_0": "#Memories",
|
||
"scr_text_slash_scr_text_gml_1019_0": "Go Away",
|
||
"scr_text_slash_scr_text_gml_1020_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy!&* Like^1, long time no see!/",
|
||
"scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up^1?&* Did you wanna talk about something?/",
|
||
"scr_text_slash_scr_text_gml_1023_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1024_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go^1.&* She's a TOTAL copycat./",
|
||
"scr_text_slash_scr_text_gml_1031_0": "\\E5* Like^1, WHY though^1?&* Doesn't she realize she'll NEVER be me?/",
|
||
"scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy./",
|
||
"scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur./",
|
||
"scr_text_slash_scr_text_gml_1034_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body./%",
|
||
"scr_text_slash_scr_text_gml_1035_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body./%",
|
||
"scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah^1, of course! Just get us some burgers!\"/",
|
||
"scr_text_slash_scr_text_gml_1041_0": "\\E3* Then^1, like^1, amazingly..^1.&* You ACTUALLY got them.../",
|
||
"scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries, too.../",
|
||
"scr_text_slash_scr_text_gml_1043_0": "\\E5* ... then a dozen miniature cakes.../",
|
||
"scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good^1, I ate like six!/",
|
||
"scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like..^1.&* Suddenly got so sick I had to go home./",
|
||
"scr_text_slash_scr_text_gml_1046_0": "\\E1* Man./",
|
||
"scr_text_slash_scr_text_gml_1047_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?/%",
|
||
"scr_text_slash_scr_text_gml_1048_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?/%",
|
||
"scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)/%",
|
||
"scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah^1, I'm joking^1.&* But^1, like.../",
|
||
"scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?/",
|
||
"scr_text_slash_scr_text_gml_1055_0": "\\E5* I^1, like^1, made him give me his first kiss.../",
|
||
"scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone^1, and.../",
|
||
"scr_text_slash_scr_text_gml_1057_0": "\\E6* Like^1, I think she basically dialed 911./",
|
||
"scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church^1, like.../",
|
||
"scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week./%",
|
||
"scr_text_slash_scr_text_gml_1060_0": "\\E6* Every single day that week./%",
|
||
"scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable..^1.&* Now get out of here./%",
|
||
"scr_text_slash_scr_text_gml_1065_0": "\\E6* That's adorable..^1.&* Now get out of here./%",
|
||
"scr_text_slash_scr_text_gml_1070_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1071_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?/",
|
||
"scr_text_slash_scr_text_gml_1074_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars./",
|
||
"scr_text_slash_scr_text_gml_1075_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1076_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1077_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1081_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1082_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1085_0": " ",
|
||
"scr_text_slash_scr_text_gml_1086_0": " ",
|
||
"scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1093_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
|
||
"scr_text_slash_scr_text_gml_1098_0": "\\M1* .../",
|
||
"scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
|
||
"scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
|
||
"scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
|
||
"scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1103_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1111_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1112_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1121_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1122_0": " #No",
|
||
"scr_text_slash_scr_text_gml_1125_0": " ",
|
||
"scr_text_slash_scr_text_gml_1126_0": " ",
|
||
"scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)/%",
|
||
"scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1133_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
|
||
"scr_text_slash_scr_text_gml_1138_0": "\\M1* .../",
|
||
"scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
|
||
"scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
|
||
"scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
|
||
"scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1143_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1151_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1152_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1169_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
|
||
"scr_text_slash_scr_text_gml_1174_0": "\\M1* .../",
|
||
"scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?/",
|
||
"scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
|
||
"scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
|
||
"scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1179_0": "\\M0* C'mon this way./%",
|
||
"scr_text_slash_scr_text_gml_1188_0": "* Er^1, excuse me^1, Sir^1.&* I think I have a dollar./",
|
||
"scr_text_slash_scr_text_gml_1190_0": "\\M0* ... is it Dark?/",
|
||
"scr_text_slash_scr_text_gml_1192_0": "* Umm^1, yes?/",
|
||
"scr_text_slash_scr_text_gml_1194_0": "* Heheh^1, perfect^1!&* Right this way^1, gentleners!/%",
|
||
"scr_text_slash_scr_text_gml_119_0": "* (It stayed.)/%",
|
||
"scr_text_slash_scr_text_gml_1203_0": " #Secret",
|
||
"scr_text_slash_scr_text_gml_1204_0": "Gaining TP",
|
||
"scr_text_slash_scr_text_gml_1205_0": "Bye",
|
||
"scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master^1.&* Ask me about TP's./",
|
||
"scr_text_slash_scr_text_gml_1207_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1208_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1212_0": "* Later^1, kid./%",
|
||
"scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar^1,&* Cast some SPELLS when it's filled up far./",
|
||
"scr_text_slash_scr_text_gml_1216_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ... Toilet Paper!/",
|
||
"scr_text_slash_scr_text_gml_1217_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ... Toilet Paper!/",
|
||
"scr_text_slash_scr_text_gml_1219_0": "* ... no^1, it stands for Tension Points./",
|
||
"scr_text_slash_scr_text_gml_1221_0": "\\M1* What^1, really!?/%",
|
||
"scr_text_slash_scr_text_gml_1225_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible./",
|
||
"scr_text_slash_scr_text_gml_1226_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible./",
|
||
"scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle.../",
|
||
"scr_text_slash_scr_text_gml_1230_0": "\\M1* You mean I only should have been using one square!?/%",
|
||
"scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets./",
|
||
"scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets./",
|
||
"scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets./",
|
||
"scr_text_slash_scr_text_gml_1238_0": "* You rhymed \\\"bullets\\\" with \\\"bullets.\\\"/",
|
||
"scr_text_slash_scr_text_gml_1240_0": "\\M1* B-because it's important!/%",
|
||
"scr_text_slash_scr_text_gml_1245_0": "* You rhymed \\\"bullets\\\" with \\\"bullets\\\"...?/",
|
||
"scr_text_slash_scr_text_gml_1252_0": " #Healing",
|
||
"scr_text_slash_scr_text_gml_1253_0": "Fact",
|
||
"scr_text_slash_scr_text_gml_1254_0": "Bye",
|
||
"scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master^1.&* Ask me about RALSEI's./",
|
||
"scr_text_slash_scr_text_gml_1256_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1257_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_125_0": "#No",
|
||
"scr_text_slash_scr_text_gml_1261_0": "* Later^1, kid./%",
|
||
"scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY^1.&* Use it on BABIES^1, before they CRY./",
|
||
"scr_text_slash_scr_text_gml_1266_0": "* What^1? It safely removes a \\\"TIRED\\\" enemy from combat./",
|
||
"scr_text_slash_scr_text_gml_1268_0": "\\M1* What if you're fighting a BABY!?/%",
|
||
"scr_text_slash_scr_text_gml_126_0": "#No",
|
||
"scr_text_slash_scr_text_gml_1273_0": "* Why use that^1, when you can eat FOOD?/",
|
||
"scr_text_slash_scr_text_gml_1274_0": "* Why use that^1, when you can eat FOOD?/",
|
||
"scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?/",
|
||
"scr_text_slash_scr_text_gml_1278_0": "\\M1* I could have avoided all those empty calories!?/%",
|
||
"scr_text_slash_scr_text_gml_1282_0": "* He will hug you^1, and call you HONEY./",
|
||
"scr_text_slash_scr_text_gml_1283_0": "* He will hug you^1, and call you HONEY./",
|
||
"scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!/%",
|
||
"scr_text_slash_scr_text_gml_1286_0": "\\E8* You don't need money to get me to do that!/%",
|
||
"scr_text_slash_scr_text_gml_1291_0": " #Attack",
|
||
"scr_text_slash_scr_text_gml_1292_0": "Fact",
|
||
"scr_text_slash_scr_text_gml_1293_0": "Bye",
|
||
"scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master^1.&* Ask me about SUSIE's./",
|
||
"scr_text_slash_scr_text_gml_1295_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1296_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW./",
|
||
"scr_text_slash_scr_text_gml_129_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?/",
|
||
"scr_text_slash_scr_text_gml_12_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1300_0": "* Later^1, kid./%",
|
||
"scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING^1, SUSIE can't hit^1.&* So make sure to -/",
|
||
"scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it./",
|
||
"scr_text_slash_scr_text_gml_1307_0": "\\M1* Unless..^1.&* Unless you wanted not to hurt -/",
|
||
"scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON./%",
|
||
"scr_text_slash_scr_text_gml_130_0": "* Kris^1, Susie..^1.&* There is a \\cYLEGEND\\cW in this land./",
|
||
"scr_text_slash_scr_text_gml_130_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete./%",
|
||
"scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete./%",
|
||
"scr_text_slash_scr_text_gml_1318_0": "* The circumstances^1, changed pretty fast./%",
|
||
"scr_text_slash_scr_text_gml_1319_0": "* The circumstances^1, changed pretty fast./%",
|
||
"scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive,/",
|
||
"scr_text_slash_scr_text_gml_1326_0": "* She'll smash them^1, with a crushing chop./",
|
||
"scr_text_slash_scr_text_gml_1327_0": "* She always strikes^1, at the first thing she sees.../",
|
||
"scr_text_slash_scr_text_gml_1328_0": "* She always strikes^1, at the first thing she sees.../",
|
||
"scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy^1, foretold by time and space./",
|
||
"scr_text_slash_scr_text_gml_1330_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_1332_0": "\\M1* Oh no^1, oh no^1!&* She's looking at ME!/%",
|
||
"scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?/%",
|
||
"scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?/%",
|
||
"scr_text_slash_scr_text_gml_133_0": "* Please^1, Heroes..^1.&* Listen to my tale.../",
|
||
"scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage^1, if you just press ~1!/%",
|
||
"scr_text_slash_scr_text_gml_1349_0": "* Susie loves^1, when you give us MONEY^1.&* She will -/",
|
||
"scr_text_slash_scr_text_gml_134_0": " \\C2 ",
|
||
"scr_text_slash_scr_text_gml_1351_0": "* Nope^1, don't care./",
|
||
"scr_text_slash_scr_text_gml_1353_0": "\\M1* Did I say something funny!?/%",
|
||
"scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?/%",
|
||
"scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?/%",
|
||
"scr_text_slash_scr_text_gml_135_0": " \\C2 ",
|
||
"scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare./%",
|
||
"scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare./%",
|
||
"scr_text_slash_scr_text_gml_1374_0": " #Acting",
|
||
"scr_text_slash_scr_text_gml_1375_0": "Fact",
|
||
"scr_text_slash_scr_text_gml_1376_0": "Bye",
|
||
"scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master^1.&* Ask me about KRIS's./",
|
||
"scr_text_slash_scr_text_gml_1378_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1379_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1383_0": "* Later^1, kid./%",
|
||
"scr_text_slash_scr_text_gml_1386_0": "* But bringing them back^1, is easy-town/",
|
||
"scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells^1, work like a charm -/",
|
||
"scr_text_slash_scr_text_gml_1388_0": "* And with a MINT^1, you can cure all HARM./",
|
||
"scr_text_slash_scr_text_gml_1389_0": "* And with a MINT^1, you can cure all HARM./",
|
||
"scr_text_slash_scr_text_gml_138_0": " ",
|
||
"scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people^1, huh?/",
|
||
"scr_text_slash_scr_text_gml_1393_0": "* Yeah^1, that's what I'm saying!/%",
|
||
"scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?/",
|
||
"scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?/",
|
||
"scr_text_slash_scr_text_gml_13_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_13_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN./",
|
||
"scr_text_slash_scr_text_gml_1402_0": "* Or^1, cast PACIFY if you know they'll get TIRED./",
|
||
"scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead^1, a lot can happen in ONE TURN!/",
|
||
"scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead^1, a lot can happen in ONE TURN!/",
|
||
"scr_text_slash_scr_text_gml_1406_0": "\\M1* Hey^1, who's the MASTER here^1, me or you!?/%",
|
||
"scr_text_slash_scr_text_gml_140_0": "#We know it#Already",
|
||
"scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy^1, and fill you with LUCKs./",
|
||
"scr_text_slash_scr_text_gml_1411_0": "* Over there^1, is our DONATION HOLE./",
|
||
"scr_text_slash_scr_text_gml_1412_0": "* We had a BOX^1, but it got STOLE./%",
|
||
"scr_text_slash_scr_text_gml_1413_0": "* We had a BOX^1, but it got STOLE./%",
|
||
"scr_text_slash_scr_text_gml_1418_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1419_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_141_0": "#We know it#Already",
|
||
"scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials^1, please throw your money into a hole.)/",
|
||
"scr_text_slash_scr_text_gml_1422_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1423_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1423_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1424_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)/%",
|
||
"scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")/%",
|
||
"scr_text_slash_scr_text_gml_1435_0": "* (The \\\"Hole\\\" became \\\"Full.\\\")/%",
|
||
"scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)/%",
|
||
"scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)/%",
|
||
"scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)/%",
|
||
"scr_text_slash_scr_text_gml_144_0": " ",
|
||
"scr_text_slash_scr_text_gml_1452_0": "#Try it",
|
||
"scr_text_slash_scr_text_gml_1453_0": "Decline",
|
||
"scr_text_slash_scr_text_gml_1454_0": "Decline",
|
||
"scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?/",
|
||
"scr_text_slash_scr_text_gml_1457_0": "* Huh^1? Oh^1, that?/",
|
||
"scr_text_slash_scr_text_gml_1458_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack./",
|
||
"scr_text_slash_scr_text_gml_1459_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack./",
|
||
"scr_text_slash_scr_text_gml_145_0": "* Very well then.../%",
|
||
"scr_text_slash_scr_text_gml_1461_0": "* ... I see./",
|
||
"scr_text_slash_scr_text_gml_1463_0": "* C'mon^1! All I ate for breakfast was chalk!/",
|
||
"scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!/",
|
||
"scr_text_slash_scr_text_gml_1467_0": "* Sorry^1. What are you two having^1, exactly...?/",
|
||
"scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice./",
|
||
"scr_text_slash_scr_text_gml_146_0": "* Very well then.../%",
|
||
"scr_text_slash_scr_text_gml_1471_0": "* And that is...?/",
|
||
"scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself^1, my main man./",
|
||
"scr_text_slash_scr_text_gml_1475_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_1476_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_1489_0": "\\E1* ... It's full of salsa./",
|
||
"scr_text_slash_scr_text_gml_1490_0": "\\E1* ... It's full of salsa./",
|
||
"scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you.../",
|
||
"scr_text_slash_scr_text_gml_1493_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you.../",
|
||
"scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm^1. Yummy^1. It's delicious.../",
|
||
"scr_text_slash_scr_text_gml_1496_0": "\\E8* Mmmm^1. Yummy^1. It's delicious.../",
|
||
"scr_text_slash_scr_text_gml_1498_0": "* C'mon^1, you're just pretending to eat it!/",
|
||
"scr_text_slash_scr_text_gml_14_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1500_0": "* Haha^1, yeah^1! That's what I do^1, too!/",
|
||
"scr_text_slash_scr_text_gml_1502_0": "* ?????/%",
|
||
"scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)/",
|
||
"scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)/",
|
||
"scr_text_slash_scr_text_gml_150_0": "\\E1* Umm, r-really^1?&* Are you sure^1?&* It's fairly important./",
|
||
"scr_text_slash_scr_text_gml_1510_0": "* (Not HP.^1)&* (Just... something.)/",
|
||
"scr_text_slash_scr_text_gml_1511_0": "* (Not HP.^1)&* (Just... something.)/",
|
||
"scr_text_slash_scr_text_gml_1513_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
|
||
"scr_text_slash_scr_text_gml_1515_0": "* I don't know!/%",
|
||
"scr_text_slash_scr_text_gml_151_0": "* And... um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW!/",
|
||
"scr_text_slash_scr_text_gml_1522_0": "\\E6* ... there's a jar of..^1. Blood...^1?&* In here./",
|
||
"scr_text_slash_scr_text_gml_1523_0": "\\E6* ... there's a jar of..^1. Blood...^1?&* In here./",
|
||
"scr_text_slash_scr_text_gml_1525_0": "* No^1, no^1.&* It's merely a pot of free-range salsa./",
|
||
"scr_text_slash_scr_text_gml_1527_0": "\\E2* Thanks^1, that's actually more gross somehow./",
|
||
"scr_text_slash_scr_text_gml_1529_0": "\\E3* Any time!/",
|
||
"scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!/",
|
||
"scr_text_slash_scr_text_gml_1531_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
|
||
"scr_text_slash_scr_text_gml_1533_0": "* I don't know!/%",
|
||
"scr_text_slash_scr_text_gml_153_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_154_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?/%",
|
||
"scr_text_slash_scr_text_gml_1551_0": "\\E5* Kris...?/%",
|
||
"scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well.../",
|
||
"scr_text_slash_scr_text_gml_1561_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little.../",
|
||
"scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?/",
|
||
"scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it./",
|
||
"scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
|
||
"scr_text_slash_scr_text_gml_1566_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
|
||
"scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./",
|
||
"scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/",
|
||
"scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%",
|
||
"scr_text_slash_scr_text_gml_1575_0": "\\E2* Kris^1, I need to grade these assignments./",
|
||
"scr_text_slash_scr_text_gml_1576_0": "\\E0* Perhaps you should go to bed...?/",
|
||
"scr_text_slash_scr_text_gml_1577_0": "\\E1* You do not look very well.../%",
|
||
"scr_text_slash_scr_text_gml_157_0": " ",
|
||
"scr_text_slash_scr_text_gml_1587_0": " #Saucer",
|
||
"scr_text_slash_scr_text_gml_1588_0": "Chalk",
|
||
"scr_text_slash_scr_text_gml_1589_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_1590_0": "* O..^1. Oh^1, Kris.../",
|
||
"scr_text_slash_scr_text_gml_1591_0": "\\E4* D..^1. Did you want to talk about something?/",
|
||
"scr_text_slash_scr_text_gml_1592_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1593_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_1597_0": "* Huh?/%",
|
||
"scr_text_slash_scr_text_gml_1600_0": "\\E0* He..^1. He always asks how you're doing in school.../",
|
||
"scr_text_slash_scr_text_gml_1601_0": "\\E7* ... Then gives me a bouquet of them./",
|
||
"scr_text_slash_scr_text_gml_1602_0": "\\E1* ... A-actually^1, that he always gives me flowers.../",
|
||
"scr_text_slash_scr_text_gml_1603_0": "\\E4* ... R-really makes me w-wonder if he..^1. If he l-likes.../",
|
||
"scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if..^1. If he l-likes.../",
|
||
"scr_text_slash_scr_text_gml_1605_0": "\\EA* ... The awesome comics I lent to him./",
|
||
"scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris./",
|
||
"scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)/%",
|
||
"scr_text_slash_scr_text_gml_1608_0": "\\EA* (He's huge and could kick my ass.)/%",
|
||
"scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel!/",
|
||
"scr_text_slash_scr_text_gml_1613_0": "\\E3* ... uh^1? What does she look like...?/",
|
||
"scr_text_slash_scr_text_gml_1614_0": "\\E9* W..^1. well, I've never actually s-seen her^1, b-but.../",
|
||
"scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing./",
|
||
"scr_text_slash_scr_text_gml_1616_0": "\\E6* S..^1. So I'd like to think that there's a cat./",
|
||
"scr_text_slash_scr_text_gml_1617_0": "\\E9* M.^1.. My cat./%",
|
||
"scr_text_slash_scr_text_gml_1618_0": "\\E9* M.^1.. My cat./%",
|
||
"scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it./",
|
||
"scr_text_slash_scr_text_gml_1626_0": "\\E3* So^1, in return^1, I can let you borrow^1, um.../",
|
||
"scr_text_slash_scr_text_gml_1627_0": "\\E0* M... My home-made DVD collection of the Symptons!/",
|
||
"scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know, the sitcom about the middle-class monster family./",
|
||
"scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!/",
|
||
"scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest^1, most quotable show ever...!/",
|
||
"scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season %",
|
||
"scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo %",
|
||
"scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles %",
|
||
"scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff %",
|
||
"scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of %",
|
||
"scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier %",
|
||
"scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals %",
|
||
"scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too %",
|
||
"scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force %",
|
||
"scr_text_slash_scr_text_gml_163_0": "\\E0* Phew^1!&* Um^1, very well then.../%",
|
||
"scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth %",
|
||
"scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun %",
|
||
"scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
|
||
"scr_text_slash_scr_text_gml_1643_0": "\\E1* ... Huh?/",
|
||
"scr_text_slash_scr_text_gml_1644_0": "\\E2* ... You don't want to watch it?/",
|
||
"scr_text_slash_scr_text_gml_1645_0": "\\EB* ... Th-That's ok^1, Kris.../%",
|
||
"scr_text_slash_scr_text_gml_1646_0": "\\EB* ... Th-That's ok^1, Kris.../%",
|
||
"scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley./",
|
||
"scr_text_slash_scr_text_gml_1652_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi./%",
|
||
"scr_text_slash_scr_text_gml_1653_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi./%",
|
||
"scr_text_slash_scr_text_gml_1659_0": " #Add Diamond",
|
||
"scr_text_slash_scr_text_gml_1660_0": "Swap",
|
||
"scr_text_slash_scr_text_gml_1661_0": "Swap",
|
||
"scr_text_slash_scr_text_gml_1663_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_1664_0": " ",
|
||
"scr_text_slash_scr_text_gml_1666_0": " ",
|
||
"scr_text_slash_scr_text_gml_1682_0": " %%",
|
||
"scr_text_slash_scr_text_gml_1684_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1685_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)/",
|
||
"scr_text_slash_scr_text_gml_1688_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1689_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1689_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1690_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.^1)&* (The cycle continues...)/%",
|
||
"scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.^1)&* (The cycle continues...)/%",
|
||
"scr_text_slash_scr_text_gml_169_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much.../",
|
||
"scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)/%",
|
||
"scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)/%",
|
||
"scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here^1, in the corner of a small cell...)/%",
|
||
"scr_text_slash_scr_text_gml_170_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much.../",
|
||
"scr_text_slash_scr_text_gml_1714_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1715_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1718_0": "* (Take them?)/",
|
||
"scr_text_slash_scr_text_gml_1718_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1719_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1719_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1720_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)/%",
|
||
"scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)/%",
|
||
"scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home./",
|
||
"scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)/%",
|
||
"scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)/%",
|
||
"scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home./",
|
||
"scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)/%",
|
||
"scr_text_slash_scr_text_gml_1750_0": " #She'll be#fine",
|
||
"scr_text_slash_scr_text_gml_1751_0": " #She'll be#fine",
|
||
"scr_text_slash_scr_text_gml_1754_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_1754_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris.../",
|
||
"scr_text_slash_scr_text_gml_1755_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?/",
|
||
"scr_text_slash_scr_text_gml_1757_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1758_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_175_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW./",
|
||
"scr_text_slash_scr_text_gml_1761_0": " ",
|
||
"scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment.../",
|
||
"scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes^1, and think about what she's doing now.../%",
|
||
"scr_text_slash_scr_text_gml_1765_0": "\\E6* Close your eyes^1, and think about what she's doing now.../%",
|
||
"scr_text_slash_scr_text_gml_1769_0": " #Go Right",
|
||
"scr_text_slash_scr_text_gml_1770_0": " #Go Right",
|
||
"scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)/",
|
||
"scr_text_slash_scr_text_gml_1773_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1774_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1774_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1775_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1778_0": " ",
|
||
"scr_text_slash_scr_text_gml_1779_0": " ",
|
||
"scr_text_slash_scr_text_gml_177_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?/",
|
||
"scr_text_slash_scr_text_gml_1781_0": "\\E0* (... I can't hear them anymore...)/%",
|
||
"scr_text_slash_scr_text_gml_1782_0": "\\E0* (... I can't hear them anymore...)/%",
|
||
"scr_text_slash_scr_text_gml_1786_0": " #Leave",
|
||
"scr_text_slash_scr_text_gml_1787_0": "Fix Us",
|
||
"scr_text_slash_scr_text_gml_1788_0": "Fix Us",
|
||
"scr_text_slash_scr_text_gml_178_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?/",
|
||
"scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you^1! Well^1, well^1, what will it be?/",
|
||
"scr_text_slash_scr_text_gml_1791_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_1791_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1792_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_1796_0": "* Hm^1? What is it now?/%",
|
||
"scr_text_slash_scr_text_gml_180_0": "\\E1* ... umm^1, are you sure you actually know the legend?/",
|
||
"scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN^1, return here./",
|
||
"scr_text_slash_scr_text_gml_1814_0": "* After all^1, I can fix anything.../",
|
||
"scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART./%",
|
||
"scr_text_slash_scr_text_gml_1816_0": "* ... except for a BROKEN HEART./%",
|
||
"scr_text_slash_scr_text_gml_181_0": "\\E1* ... umm^1, are you sure you actually know the legend?/",
|
||
"scr_text_slash_scr_text_gml_1821_0": "* Huh-hah^1! Let's feel my technique!/%",
|
||
"scr_text_slash_scr_text_gml_1822_0": "* Huh-hah^1! Let's feel my technique!/%",
|
||
"scr_text_slash_scr_text_gml_1828_0": "* ... actually^1, you will need a free space in your ITEMs first./%",
|
||
"scr_text_slash_scr_text_gml_1829_0": "* ... actually^1, you will need a free space in your ITEMs first./%",
|
||
"scr_text_slash_scr_text_gml_1834_0": "* Huh-hah^1! Let's feel my technique!/%",
|
||
"scr_text_slash_scr_text_gml_1835_0": "* Huh-hah^1! Let's feel my technique!/%",
|
||
"scr_text_slash_scr_text_gml_183_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_1842_0": "* Well^1, well^1. Good journey^1, my friends./%",
|
||
"scr_text_slash_scr_text_gml_1846_0": "* Huh-hah^1! Let's feel my technique./%",
|
||
"scr_text_slash_scr_text_gml_1847_0": "* Huh-hah^1! Let's feel my technique./%",
|
||
"scr_text_slash_scr_text_gml_184_0": "* No./",
|
||
"scr_text_slash_scr_text_gml_1854_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1855_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only $40!/",
|
||
"scr_text_slash_scr_text_gml_1858_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1859_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info./",
|
||
"scr_text_slash_scr_text_gml_1860_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only $40!/",
|
||
"scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds^1, only $40^1, I guess./",
|
||
"scr_text_slash_scr_text_gml_1865_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds^1, only $40^1, I guess./",
|
||
"scr_text_slash_scr_text_gml_186_0": "* See you two later./",
|
||
"scr_text_slash_scr_text_gml_1878_0": "* Thanks^1, I guess^1.&* (The Choco Diamond was added to your ITEMS.)/%",
|
||
"scr_text_slash_scr_text_gml_187_0": "* See you two later./",
|
||
"scr_text_slash_scr_text_gml_1882_0": "* ... You have too many ITEMS for this^1, I guess./%",
|
||
"scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money^1, I guess./%",
|
||
"scr_text_slash_scr_text_gml_1892_0": "* Okay I guess./%",
|
||
"scr_text_slash_scr_text_gml_189_0": "* W-wait^1!&* Let me at least tell you how to.../%",
|
||
"scr_text_slash_scr_text_gml_1901_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1902_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1905_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1906_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1906_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.^1)&* (Proceeds go to Hathy's Health. It costs $40.)/",
|
||
"scr_text_slash_scr_text_gml_1909_0": " ",
|
||
"scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.^1)&* (The Hearts Donut was added to your ITEMS.)/%",
|
||
"scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.^1)&* (Hathy seemed sad.)/%",
|
||
"scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.^1)&* (Hathy seemed sad.)/%",
|
||
"scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)/%",
|
||
"scr_text_slash_scr_text_gml_1939_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject",
|
||
"scr_text_slash_scr_text_gml_1940_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_1943_0": " ",
|
||
"scr_text_slash_scr_text_gml_1944_0": " ",
|
||
"scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?/",
|
||
"scr_text_slash_scr_text_gml_1947_0": "\\E1* May we interest you in a Lancer Cookie?/",
|
||
"scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass./",
|
||
"scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming",
|
||
"scr_text_slash_scr_text_gml_1952_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40./",
|
||
"scr_text_slash_scr_text_gml_1955_0": " ",
|
||
"scr_text_slash_scr_text_gml_1969_0": "* Heheheh^1, thanks.../",
|
||
"scr_text_slash_scr_text_gml_196_0": "I'll be#Your#Subject",
|
||
"scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)/",
|
||
"scr_text_slash_scr_text_gml_1973_0": "\\E2* For getting CHEATED by us!!/",
|
||
"scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!/%",
|
||
"scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside.../",
|
||
"scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)/",
|
||
"scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)/",
|
||
"scr_text_slash_scr_text_gml_1988_0": "* Oops./",
|
||
"scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any.../",
|
||
"scr_text_slash_scr_text_gml_1990_0": "* Oh well^1. Buyers cryers./",
|
||
"scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution.../",
|
||
"scr_text_slash_scr_text_gml_1994_0": "* ... to getting SWINDLED by us!/",
|
||
"scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!/%",
|
||
"scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!/",
|
||
"scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief./%",
|
||
"scr_text_slash_scr_text_gml_2007_0": "* ... You don't have enough funds./",
|
||
"scr_text_slash_scr_text_gml_2009_0": "* What^1? What did you spend it on!^1? Pastries!?/",
|
||
"scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday.../",
|
||
"scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible./%",
|
||
"scr_text_slash_scr_text_gml_2019_0": "* Hey^1! You can't not buy from us!/",
|
||
"scr_text_slash_scr_text_gml_201_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
|
||
"scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one^1, Kris.)/%",
|
||
"scr_text_slash_scr_text_gml_2028_0": "#Dark World",
|
||
"scr_text_slash_scr_text_gml_2029_0": "Help you",
|
||
"scr_text_slash_scr_text_gml_202_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_202_0_b": "\\E8* Oh, don't worry about me, Kris!/",
|
||
"scr_text_slash_scr_text_gml_2030_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_2031_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!/",
|
||
"scr_text_slash_scr_text_gml_2035_0": "\\E1* ... Oh^1, wait^1, it's just Asgore's kid./",
|
||
"scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately./",
|
||
"scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring^1.&* Nothing EVER happens in this town!/",
|
||
"scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh..^1. I just wish SOMETHING would shake things up!/",
|
||
"scr_text_slash_scr_text_gml_2039_0": "\\E7* ... Huh^1?&* You got somethin' to report?/",
|
||
"scr_text_slash_scr_text_gml_203_0": "\\E0* I'm certain I'll find a subject someday.../",
|
||
"scr_text_slash_scr_text_gml_2040_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2041_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2045_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2046_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys^1?&* No idea who you're talking about./",
|
||
"scr_text_slash_scr_text_gml_2055_0": "\\E2* ... Why^1, did they do something illegal!?/",
|
||
"scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha^1, if I see \"Alphys^1,\" I'll tackle 'em!!/",
|
||
"scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!^1!&* They're as good as dead!!/%",
|
||
"scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!^1!&* They're as good as dead!!/%",
|
||
"scr_text_slash_scr_text_gml_205_0": " ",
|
||
"scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh..^1. SURE^1, kid./",
|
||
"scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!/",
|
||
"scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!/%",
|
||
"scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!/%",
|
||
"scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!/",
|
||
"scr_text_slash_scr_text_gml_2070_0": "\\E1* ... wait^1, do we even have a bank?/",
|
||
"scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey^1, get someone to build a bank...!/%",
|
||
"scr_text_slash_scr_text_gml_2072_0": "\\E5* Hey^1, get someone to build a bank...!/%",
|
||
"scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls./",
|
||
"scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief./%",
|
||
"scr_text_slash_scr_text_gml_2078_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief./%",
|
||
"scr_text_slash_scr_text_gml_2083_0": "#Job",
|
||
"scr_text_slash_scr_text_gml_2084_0": "Co-Workers",
|
||
"scr_text_slash_scr_text_gml_2085_0": "No",
|
||
"scr_text_slash_scr_text_gml_2086_0": "No",
|
||
"scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?/",
|
||
"scr_text_slash_scr_text_gml_2090_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2091_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2094_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2095_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_20_0": "* Hand shaking^1, you dropped the ball of junk on the ground./",
|
||
"scr_text_slash_scr_text_gml_2103_0": "\\E8* Y..^1. You can't tell him this^1, but I really miss the guy./",
|
||
"scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times.../",
|
||
"scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up^1, for example.../",
|
||
"scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS/",
|
||
"scr_text_slash_scr_text_gml_2107_0": "\\E5* Which^1, as a matter of course/",
|
||
"scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened./",
|
||
"scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!/",
|
||
"scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/",
|
||
"scr_text_slash_scr_text_gml_2110_0": "\\E7* ... while she was writing me a speeding ticket./%",
|
||
"scr_text_slash_scr_text_gml_2111_0": "\\E7* ... while she was writing me a speeding ticket./%",
|
||
"scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL./",
|
||
"scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing.../",
|
||
"scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player^1, there's no I in PEZZA!\"/",
|
||
"scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS^1.&* YOU JUST TOOK IT OUT./",
|
||
"scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK^1, little buddy^1.&* I've been saving up.../",
|
||
"scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../",
|
||
"scr_text_slash_scr_text_gml_2120_0": "\\E8* ... To go to college where Azzy is!/",
|
||
"scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree^1, become a famous actor.../",
|
||
"scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in, little buddy./%",
|
||
"scr_text_slash_scr_text_gml_2123_0": "\\E1* And let the fangirls roll in, little buddy./%",
|
||
"scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space./",
|
||
"scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling./",
|
||
"scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../",
|
||
"scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries./",
|
||
"scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants./",
|
||
"scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta.../",
|
||
"scr_text_slash_scr_text_gml_2133_0": "\\E6* ... actually^1, does that guy even work here?/",
|
||
"scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah^1, my co-workers^1. Where would I be without them?/",
|
||
"scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place^1, little buddy^1. A much happier place./%",
|
||
"scr_text_slash_scr_text_gml_2136_0": "\\E1* A happy place^1, little buddy^1. A much happier place./%",
|
||
"scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!/",
|
||
"scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom... While it lasts.../%",
|
||
"scr_text_slash_scr_text_gml_2142_0": "\\E1* Just enjoy your freedom... While it lasts.../%",
|
||
"scr_text_slash_scr_text_gml_2147_0": "#Nothing",
|
||
"scr_text_slash_scr_text_gml_2148_0": "#Nothing",
|
||
"scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!/%",
|
||
"scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time./",
|
||
"scr_text_slash_scr_text_gml_2151_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2152_0": "* I^1, Father Alvin^1, implore you^1.&* If you have anything weighing on your mind^1, please^1, speak./",
|
||
"scr_text_slash_scr_text_gml_2152_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2153_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2154_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_215_0": "\\E1* ... but^1, if you insist.../",
|
||
"scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away./",
|
||
"scr_text_slash_scr_text_gml_2161_0": "* Kris^1, it would be wonderful if you would sing with us./",
|
||
"scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,/",
|
||
"scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice./%",
|
||
"scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice./%",
|
||
"scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way./%",
|
||
"scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way./%",
|
||
"scr_text_slash_scr_text_gml_216_0": "\\E0* Kris, as your Prince and authority, I order you to...!/",
|
||
"scr_text_slash_scr_text_gml_2174_0": "#No",
|
||
"scr_text_slash_scr_text_gml_2175_0": "#No",
|
||
"scr_text_slash_scr_text_gml_2178_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2178_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2179_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2179_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_217_0": "\\E8* Please let me know what to do!/%",
|
||
"scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)/%",
|
||
"scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)/%",
|
||
"scr_text_slash_scr_text_gml_2194_0": "#No",
|
||
"scr_text_slash_scr_text_gml_2195_0": "#No",
|
||
"scr_text_slash_scr_text_gml_2198_0": "& & Yes No\\C1",
|
||
"scr_text_slash_scr_text_gml_2198_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2199_0": "& & Yes No\\C1",
|
||
"scr_text_slash_scr_text_gml_2199_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_21_0": "* It broke into pieces./",
|
||
"scr_text_slash_scr_text_gml_2202_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2205_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2216_0": "%%",
|
||
"scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)/%",
|
||
"scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
|
||
"scr_text_slash_scr_text_gml_2223_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_2224_0": "#No",
|
||
"scr_text_slash_scr_text_gml_2226_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)/",
|
||
"scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)/",
|
||
"scr_text_slash_scr_text_gml_2228_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2229_0": "* (Play it?)/",
|
||
"scr_text_slash_scr_text_gml_2229_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2230_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2231_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2239_0": "* (Plink...)/%",
|
||
"scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)/%",
|
||
"scr_text_slash_scr_text_gml_2248_0": "* (Ring^1, ring...)/",
|
||
"scr_text_slash_scr_text_gml_224_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
|
||
"scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?/",
|
||
"scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!/",
|
||
"scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called^1, but you never picked up.../",
|
||
"scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!/",
|
||
"scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris^1, I am afraid I am going to have to punish you.../",
|
||
"scr_text_slash_scr_text_gml_2255_0": "\\E8* ... huh?/",
|
||
"scr_text_slash_scr_text_gml_2256_0": "\\E1* ... A friend?/",
|
||
"scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with..^1. a friend?/",
|
||
"scr_text_slash_scr_text_gml_2258_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris.../",
|
||
"scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time./",
|
||
"scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer./",
|
||
"scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home.../",
|
||
"scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early./",
|
||
"scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon^1, honey./",
|
||
"scr_text_slash_scr_text_gml_2265_0": "\\E0* See you soon^1, honey./",
|
||
"scr_text_slash_scr_text_gml_2267_0": "* (Click...)/%",
|
||
"scr_text_slash_scr_text_gml_2271_0": "Who the#hell are#you?",
|
||
"scr_text_slash_scr_text_gml_2272_0": "Who the#hell are#you?",
|
||
"scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya^1, kid?/",
|
||
"scr_text_slash_scr_text_gml_2275_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2276_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2276_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2277_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_227_0": "#Really!?",
|
||
"scr_text_slash_scr_text_gml_2281_0": "#Friends",
|
||
"scr_text_slash_scr_text_gml_2282_0": "Leave",
|
||
"scr_text_slash_scr_text_gml_2283_0": "Leave",
|
||
"scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah^1, it's real nice^1, isn't it?/",
|
||
"scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before./",
|
||
"scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans^1.&* sans the skeleton^1.&* i'm new in town./",
|
||
"scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?/",
|
||
"scr_text_slash_scr_text_gml_228_0": "#Really!?",
|
||
"scr_text_slash_scr_text_gml_2290_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_2291_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans^1.&* your friendly neighborhood skeleton./",
|
||
"scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?/",
|
||
"scr_text_slash_scr_text_gml_2297_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_2298_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_22_0": "* You felt bitter./%",
|
||
"scr_text_slash_scr_text_gml_2304_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_2305_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_2311_0": "#My Mom",
|
||
"scr_text_slash_scr_text_gml_2312_0": "My Teacher",
|
||
"scr_text_slash_scr_text_gml_2313_0": "Nobody",
|
||
"scr_text_slash_scr_text_gml_2314_0": "Nobody",
|
||
"scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately^1, it's closed./",
|
||
"scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain^1.&* i really wanted to buy some milk./",
|
||
"scr_text_slash_scr_text_gml_231_0": "* Er^1, Kris^1, you know you can hold ~1 to run...?/",
|
||
"scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it./%",
|
||
"scr_text_slash_scr_text_gml_2321_0": "\\E5* someone oughta complain to the guy who runs it./%",
|
||
"scr_text_slash_scr_text_gml_2325_0": "\\E2* why^1, got anyone i should know better?/",
|
||
"scr_text_slash_scr_text_gml_2326_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2327_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_232_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_232_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2333_0": "\\E0* me too./",
|
||
"scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway^1, i'll be standing here doing nothing./%",
|
||
"scr_text_slash_scr_text_gml_2335_0": "\\E2* anyway^1, i'll be standing here doing nothing./%",
|
||
"scr_text_slash_scr_text_gml_233_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2342_0": "* huh?/%",
|
||
"scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche./%",
|
||
"scr_text_slash_scr_text_gml_2346_0": "\\E5* they compete with my sociological niche./%",
|
||
"scr_text_slash_scr_text_gml_2351_0": "\\E5* hey^1, i gave you a number^1, what more do you want?/%",
|
||
"scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship./",
|
||
"scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time./",
|
||
"scr_text_slash_scr_text_gml_2358_0": "\\E3* .../",
|
||
"scr_text_slash_scr_text_gml_2359_0": "\\E2* alright^1, that's enough time./",
|
||
"scr_text_slash_scr_text_gml_2360_0": "\\E0* take this./",
|
||
"scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like./",
|
||
"scr_text_slash_scr_text_gml_2362_0": "\\E5* call it whenever you feel like./",
|
||
"scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)/%",
|
||
"scr_text_slash_scr_text_gml_236_0": " ",
|
||
"scr_text_slash_scr_text_gml_2372_0": "\\E0* too late./",
|
||
"scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night./",
|
||
"scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses./",
|
||
"scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em./",
|
||
"scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh... you sound like a fun kid^1, huh?/%",
|
||
"scr_text_slash_scr_text_gml_2377_0": "\\E5* heheheh... you sound like a fun kid^1, huh?/%",
|
||
"scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses./",
|
||
"scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob./",
|
||
"scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles./",
|
||
"scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,/",
|
||
"scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,/",
|
||
"scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor./",
|
||
"scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business./",
|
||
"scr_text_slash_scr_text_gml_2388_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing./%",
|
||
"scr_text_slash_scr_text_gml_2389_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing./%",
|
||
"scr_text_slash_scr_text_gml_2393_0": "\\E1* harsh^1, but fair./%",
|
||
"scr_text_slash_scr_text_gml_2398_0": "#2",
|
||
"scr_text_slash_scr_text_gml_2399_0": "#2",
|
||
"scr_text_slash_scr_text_gml_2402_0": "* (Ring^1, ring...)/",
|
||
"scr_text_slash_scr_text_gml_2403_0": "* Hello./",
|
||
"scr_text_slash_scr_text_gml_2403_0_b": "4",
|
||
"scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies./",
|
||
"scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None./",
|
||
"scr_text_slash_scr_text_gml_2406_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2407_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)/%",
|
||
"scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)/%",
|
||
"scr_text_slash_scr_text_gml_2418_0": "* Ah^1, you're an Idiot?/",
|
||
"scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Baby?/",
|
||
"scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Idiot Baby?/",
|
||
"scr_text_slash_scr_text_gml_2421_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth^1, I'm one too./",
|
||
"scr_text_slash_scr_text_gml_2423_0": "* Let's try our best^1, OK?/",
|
||
"scr_text_slash_scr_text_gml_2424_0": "* (Click...)/%",
|
||
"scr_text_slash_scr_text_gml_2425_0": "* (Click...)/%",
|
||
"scr_text_slash_scr_text_gml_2428_0": "* (Click...)/%",
|
||
"scr_text_slash_scr_text_gml_2429_0": "* (Click...)/%",
|
||
"scr_text_slash_scr_text_gml_242_0": "\\E6* Right^1, who knows how long these leisurely days will last.../",
|
||
"scr_text_slash_scr_text_gml_2435_0": " #No",
|
||
"scr_text_slash_scr_text_gml_2436_0": " #No",
|
||
"scr_text_slash_scr_text_gml_2439_0": "\\E2* ... are you busy tomorrow...?/",
|
||
"scr_text_slash_scr_text_gml_2439_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time^1, Kris./%",
|
||
"scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something./",
|
||
"scr_text_slash_scr_text_gml_2440_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over./",
|
||
"scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door^1, ya know./",
|
||
"scr_text_slash_scr_text_gml_2443_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2444_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_244_0": "\\E0* There's nothing wrong with taking your time^1, Kris./%",
|
||
"scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good^1.&* i'm a total stranger./",
|
||
"scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more./",
|
||
"scr_text_slash_scr_text_gml_2454_0": "\\E5* you should probably hesitate more./",
|
||
"scr_text_slash_scr_text_gml_2459_0": "\\E0* gee^1, what's wrong?/",
|
||
"scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?/",
|
||
"scr_text_slash_scr_text_gml_2461_0": "\\E5* don't want to hang out with a stranger?/",
|
||
"scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...^1?&* what are we going to be doing?/",
|
||
"scr_text_slash_scr_text_gml_2465_0": "\\E2* oh^1, i'm not going to be there./",
|
||
"scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird./",
|
||
"scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother./",
|
||
"scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends./",
|
||
"scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him./",
|
||
"scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya./%",
|
||
"scr_text_slash_scr_text_gml_2471_0": "\\E5* see ya./%",
|
||
"scr_text_slash_scr_text_gml_2479_0": "\\E2* ... well, that was quick./",
|
||
"scr_text_slash_scr_text_gml_2484_0": "\\E2* ... hmm, well, that's disappointing./",
|
||
"scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over..^1. i^1, will personally,/",
|
||
"scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there./",
|
||
"scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother./",
|
||
"scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here^1, he needs friends./",
|
||
"scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway^1, thanks for agreeing to hang out with him./",
|
||
"scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya./%",
|
||
"scr_text_slash_scr_text_gml_2492_0": "\\E5* see ya./%",
|
||
"scr_text_slash_scr_text_gml_2499_0": " #Key",
|
||
"scr_text_slash_scr_text_gml_2500_0": "Anything",
|
||
"scr_text_slash_scr_text_gml_2501_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh^1, hi^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?/",
|
||
"scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time^1, so^1, um,/",
|
||
"scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you^1, in case --/",
|
||
"scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now.../",
|
||
"scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again^1, and.../",
|
||
"scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok./",
|
||
"scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you^1, so don't worry!/",
|
||
"scr_text_slash_scr_text_gml_2510_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_2511_0": "\\E5* .../",
|
||
"scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you..^1. want to talk about something?/",
|
||
"scr_text_slash_scr_text_gml_2514_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2515_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2518_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2519_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_251_0": "\\E6* ... Unless you want to get away^1, in which case^1, sorry./%",
|
||
"scr_text_slash_scr_text_gml_2525_0": " #Terrible",
|
||
"scr_text_slash_scr_text_gml_2526_0": "Eats Chalk",
|
||
"scr_text_slash_scr_text_gml_2527_0": "...",
|
||
"scr_text_slash_scr_text_gml_2528_0": "...",
|
||
"scr_text_slash_scr_text_gml_252_0": "\\E6* ... Unless you want to get away^1, in which case^1, sorry./%",
|
||
"scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class^1, I was worried^1, but.../",
|
||
"scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK^1! I think?/",
|
||
"scr_text_slash_scr_text_gml_2533_0": "\\E5* .../",
|
||
"scr_text_slash_scr_text_gml_2534_0": "\\E3* ... Umm^1, Kris^1? Can I ask something^1, if that's OK?/",
|
||
"scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie..^1. I'm kind of..^1. curious what she's like^1, you know?/",
|
||
"scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone./",
|
||
"scr_text_slash_scr_text_gml_2537_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok.../",
|
||
"scr_text_slash_scr_text_gml_2538_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2539_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_2543_0": "\\E3* Well^1, did it seem like^1, she^1, um.../",
|
||
"scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)/%",
|
||
"scr_text_slash_scr_text_gml_2545_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)/%",
|
||
"scr_text_slash_scr_text_gml_2553_0": "\\E3* I..^1. I mean^1, um..^1. I..^1. you know,/",
|
||
"scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working./",
|
||
"scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's./%",
|
||
"scr_text_slash_scr_text_gml_2556_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's./%",
|
||
"scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so... talkative./",
|
||
"scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh! I don't mean to sound like something's wrong with you./",
|
||
"scr_text_slash_scr_text_gml_2562_0": "\\E4* .../",
|
||
"scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm^1, Kris^1, is something wrong?/",
|
||
"scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?/",
|
||
"scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but... um.../",
|
||
"scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!/%",
|
||
"scr_text_slash_scr_text_gml_2567_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!/%",
|
||
"scr_text_slash_scr_text_gml_2571_0": "\\E0* Tell Azzy I said hi^1, Kris!/%",
|
||
"scr_text_slash_scr_text_gml_2584_0": "* Really!^1? L-like, really!^1? Honestly!^1? Truly!?/",
|
||
"scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean^1, that's just what I was hoping^1, but.../",
|
||
"scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?/",
|
||
"scr_text_slash_scr_text_gml_2588_0": "\\E2* ... R-really^1? You're serious^1? You're totally serious?/",
|
||
"scr_text_slash_scr_text_gml_2589_0": "\\E6* ... gosh^1, then maybe I should try talking to her.../",
|
||
"scr_text_slash_scr_text_gml_258_0": "#Really!?",
|
||
"scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though^1, honestly^1, if she's nice^1 I might die^1, too...)/%",
|
||
"scr_text_slash_scr_text_gml_2592_0": "\\E6* (Though^1, honestly^1, if she's nice^1 I might die^1, too...)/%",
|
||
"scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh^1, Kris^1, I'm really sorry^1. That's just awful./",
|
||
"scr_text_slash_scr_text_gml_2597_0": "\\E3* I..^1. I'd THOUGHT Susie was good^1, just.../",
|
||
"scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side./",
|
||
"scr_text_slash_scr_text_gml_2599_0": "\\E7* ... but she really IS terrible^1, isn't she...?/",
|
||
"scr_text_slash_scr_text_gml_259_0": "#Really!?",
|
||
"scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris..^1. I'm SO sorry you have to go through this./",
|
||
"scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact^1, I wonder if..^1. d-do you think...?/",
|
||
"scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean?/",
|
||
"scr_text_slash_scr_text_gml_2603_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um,/",
|
||
"scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore./",
|
||
"scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)/%",
|
||
"scr_text_slash_scr_text_gml_2606_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)/%",
|
||
"scr_text_slash_scr_text_gml_2610_0": "* R..^1. really...?/",
|
||
"scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids.../",
|
||
"scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying./",
|
||
"scr_text_slash_scr_text_gml_2614_0": "\\E2* ... Huh^1? You're telling the truth^1? Seriously^1?/",
|
||
"scr_text_slash_scr_text_gml_2615_0": "\\E5* .../",
|
||
"scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm^1, then..^1. what color chalk does she like?/",
|
||
"scr_text_slash_scr_text_gml_2617_0": "\\E4* And^1, do you think she likes the thin or the thick kind...?/",
|
||
"scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)/%",
|
||
"scr_text_slash_scr_text_gml_2619_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)/%",
|
||
"scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!/",
|
||
"scr_text_slash_scr_text_gml_2624_0": "\\E2* Like^1, d-does she like metal music!?/",
|
||
"scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?/",
|
||
"scr_text_slash_scr_text_gml_2626_0": "\\E2* D..^1. Does she really have a tail underneath her jacket!?/",
|
||
"scr_text_slash_scr_text_gml_2627_0": "\\E3* Or^1, or... or..^1./",
|
||
"scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it...?/",
|
||
"scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it, didn't I...)/%",
|
||
"scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing ",
|
||
"scr_text_slash_scr_text_gml_262_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2630_0": "\\E8* (I blew it, didn't I...)/%",
|
||
"scr_text_slash_scr_text_gml_2636_0": " #No",
|
||
"scr_text_slash_scr_text_gml_2637_0": " #No",
|
||
"scr_text_slash_scr_text_gml_263_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)/",
|
||
"scr_text_slash_scr_text_gml_2640_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2641_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2641_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2642_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)/%",
|
||
"scr_text_slash_scr_text_gml_264_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)/%",
|
||
"scr_text_slash_scr_text_gml_2658_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_2659_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_265_0": "* ... You can skip text by pressing [~1]?/",
|
||
"scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep^1, \\cYyou may miss a lot of important things\\cW.)/",
|
||
"scr_text_slash_scr_text_gml_2662_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)/",
|
||
"scr_text_slash_scr_text_gml_2664_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2665_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2665_0_b": "* (If you go to back to sleep^1, \\cYyou may miss a lot of important things\\cW.)/",
|
||
"scr_text_slash_scr_text_gml_2671_0": " #Do not!!!",
|
||
"scr_text_slash_scr_text_gml_2672_0": " #Do not!!!",
|
||
"scr_text_slash_scr_text_gml_2675_0": " ",
|
||
"scr_text_slash_scr_text_gml_2676_0": "* (For some reason^1, you decided to go back to sleep...)/%",
|
||
"scr_text_slash_scr_text_gml_2677_0": "* (For some reason^1, you decided to go back to sleep...)/%",
|
||
"scr_text_slash_scr_text_gml_267_0": " ",
|
||
"scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)/%",
|
||
"scr_text_slash_scr_text_gml_2686_0": "Do not#play a#game",
|
||
"scr_text_slash_scr_text_gml_2687_0": "Do not#play a#game",
|
||
"scr_text_slash_scr_text_gml_2690_0": "* SO LONELY^1, LONELY^1, I BE.../",
|
||
"scr_text_slash_scr_text_gml_2690_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2691_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE?/",
|
||
"scr_text_slash_scr_text_gml_2691_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?/",
|
||
"scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?/",
|
||
"scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and.../",
|
||
"scr_text_slash_scr_text_gml_2697_0": "* So^1, what the hell are you doing in there?/",
|
||
"scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE./",
|
||
"scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY./",
|
||
"scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER./",
|
||
"scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE,/",
|
||
"scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE./",
|
||
"scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE./",
|
||
"scr_text_slash_scr_text_gml_2706_0": "* Huh^1? Free^1? But you're clearly the one behind bars.../",
|
||
"scr_text_slash_scr_text_gml_2708_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS!/",
|
||
"scr_text_slash_scr_text_gml_2710_0": "* Well^1, sounds like you don't need any help^1, then./",
|
||
"scr_text_slash_scr_text_gml_2712_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME...?/",
|
||
"scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!/",
|
||
"scr_text_slash_scr_text_gml_2714_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2715_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
|
||
"scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
|
||
"scr_text_slash_scr_text_gml_2725_0": "Do not#play a#game",
|
||
"scr_text_slash_scr_text_gml_2726_0": "Do not#play a#game",
|
||
"scr_text_slash_scr_text_gml_2729_0": " ",
|
||
"scr_text_slash_scr_text_gml_2730_0": " ",
|
||
"scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
|
||
"scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
|
||
"scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING...?/%",
|
||
"scr_text_slash_scr_text_gml_2739_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING...?/%",
|
||
"scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk^1, because you wanted to?/",
|
||
"scr_text_slash_scr_text_gml_2745_0": "#Do not",
|
||
"scr_text_slash_scr_text_gml_2746_0": "#Do not",
|
||
"scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE./",
|
||
"scr_text_slash_scr_text_gml_2749_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while^1, Kris!/%",
|
||
"scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?/",
|
||
"scr_text_slash_scr_text_gml_2750_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2751_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2752_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2755_0": " ",
|
||
"scr_text_slash_scr_text_gml_275_0": "\\E6* I'll try to make it worth your while^1, Kris!/%",
|
||
"scr_text_slash_scr_text_gml_2766_0": "* (You put the Door Key in front of the Door.)/%",
|
||
"scr_text_slash_scr_text_gml_2771_0": "* YOU CAME TOO FAR^1! YOUR CHOICE HAS RUN OUT!/%",
|
||
"scr_text_slash_scr_text_gml_2777_0": "* DO NOT TARRY!/%",
|
||
"scr_text_slash_scr_text_gml_2780_0": " #Blaze",
|
||
"scr_text_slash_scr_text_gml_2781_0": " #Do Not Blaze",
|
||
"scr_text_slash_scr_text_gml_2783_0": " #Blaze",
|
||
"scr_text_slash_scr_text_gml_2784_0": "* Blaze it./",
|
||
"scr_text_slash_scr_text_gml_2785_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2786_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2786_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2787_0": "* Blaze it./",
|
||
"scr_text_slash_scr_text_gml_2790_0": " #Intimidate",
|
||
"scr_text_slash_scr_text_gml_2791_0": " #Intimidate",
|
||
"scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you^1, so scram!/",
|
||
"scr_text_slash_scr_text_gml_2794_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2795_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2795_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2796_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!/",
|
||
"scr_text_slash_scr_text_gml_2808_0": "\\E8* We promise we won't do it again!/",
|
||
"scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said./",
|
||
"scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)/%",
|
||
"scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)/%",
|
||
"scr_text_slash_scr_text_gml_281_0": "\\E6* ... No need to skip my text^1, right^1, Kris?/%",
|
||
"scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!/",
|
||
"scr_text_slash_scr_text_gml_2824_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!/",
|
||
"scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)/%",
|
||
"scr_text_slash_scr_text_gml_2827_0": "* (You got the Choco Diamond.)/%",
|
||
"scr_text_slash_scr_text_gml_282_0": "\\E6* ... No need to skip my text^1, right^1, Kris?/%",
|
||
"scr_text_slash_scr_text_gml_2832_0": "* I'm sorry^1, but we don't have any room.../",
|
||
"scr_text_slash_scr_text_gml_2834_0": "* Too late^1, I already ate it./%",
|
||
"scr_text_slash_scr_text_gml_2841_0": " #Do Not",
|
||
"scr_text_slash_scr_text_gml_2842_0": " #Do Not",
|
||
"scr_text_slash_scr_text_gml_2845_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2845_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2846_0": " ",
|
||
"scr_text_slash_scr_text_gml_2848_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)/%",
|
||
"scr_text_slash_scr_text_gml_2854_0": "* (It's full of cartoon splat noises.)/%",
|
||
"scr_text_slash_scr_text_gml_2858_0": "* (You did not listen.)/%",
|
||
"scr_text_slash_scr_text_gml_2863_0": " #Floor 1F",
|
||
"scr_text_slash_scr_text_gml_2864_0": "??????",
|
||
"scr_text_slash_scr_text_gml_2865_0": "??????",
|
||
"scr_text_slash_scr_text_gml_2867_0": "\\C3",
|
||
"scr_text_slash_scr_text_gml_2868_0": "\\C3",
|
||
"scr_text_slash_scr_text_gml_2868_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2874_0": "%%",
|
||
"scr_text_slash_scr_text_gml_2893_0": "* (You're there.)/%",
|
||
"scr_text_slash_scr_text_gml_289_0": "#Don't",
|
||
"scr_text_slash_scr_text_gml_2909_0": "* (You're there.)/%",
|
||
"scr_text_slash_scr_text_gml_290_0": "#Don't",
|
||
"scr_text_slash_scr_text_gml_2925_0": "* (You're there.)/%",
|
||
"scr_text_slash_scr_text_gml_2934_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_2935_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_2938_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_2938_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2939_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_2939_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy./",
|
||
"scr_text_slash_scr_text_gml_293_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_2945_0": "%%",
|
||
"scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?/",
|
||
"scr_text_slash_scr_text_gml_294_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_295_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2966_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_2967_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_296_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_2970_0": " ",
|
||
"scr_text_slash_scr_text_gml_2971_0": " ",
|
||
"scr_text_slash_scr_text_gml_2973_0": "\\E0* W..^1. wait a second./",
|
||
"scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm^1, I.../",
|
||
"scr_text_slash_scr_text_gml_2975_0": "\\E1* Look./",
|
||
"scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone^1, right?/",
|
||
"scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean, I'm ALL for leaving right away^1, but.../",
|
||
"scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know, we could go back a sec^1. If you wanted./",
|
||
"scr_text_slash_scr_text_gml_2979_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_2980_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!/%",
|
||
"scr_text_slash_scr_text_gml_2987_0": "\\E9* Let's head back!/%",
|
||
"scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!/%",
|
||
"scr_text_slash_scr_text_gml_2992_0": "\\E9* Let's at least say goodbye to Lancer!/%",
|
||
"scr_text_slash_scr_text_gml_2998_0": " #Let's Not",
|
||
"scr_text_slash_scr_text_gml_2999_0": " #Let's Not",
|
||
"scr_text_slash_scr_text_gml_299_0": " ",
|
||
"scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE.../",
|
||
"scr_text_slash_scr_text_gml_3002_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US.../",
|
||
"scr_text_slash_scr_text_gml_3003_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3004_0": "\\E4* ... and do WHATEVER we say./",
|
||
"scr_text_slash_scr_text_gml_3005_0": "\\E4* ... and do WHATEVER we say./",
|
||
"scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!^1! Our wish is your command!!!/",
|
||
"scr_text_slash_scr_text_gml_3010_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3011_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway^1, so.../",
|
||
"scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!/%",
|
||
"scr_text_slash_scr_text_gml_3017_0": "\\E3* See ya!/%",
|
||
"scr_text_slash_scr_text_gml_3022_0": " #Asriel",
|
||
"scr_text_slash_scr_text_gml_3023_0": "Pie",
|
||
"scr_text_slash_scr_text_gml_3024_0": "Flowers",
|
||
"scr_text_slash_scr_text_gml_3025_0": "Nevermind",
|
||
"scr_text_slash_scr_text_gml_3026_0": "* Kris^1? What is it^1, honey?/",
|
||
"scr_text_slash_scr_text_gml_3027_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_3028_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris^1, honey^1, you have grown up so much.../",
|
||
"scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well.../",
|
||
"scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little.../",
|
||
"scr_text_slash_scr_text_gml_3036_0_b": "\\E0* Kris^1, honey^1, you have grown up so much.../",
|
||
"scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?/",
|
||
"scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it./",
|
||
"scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
|
||
"scr_text_slash_scr_text_gml_303_0": "\\E0* OK^1!&* Get ready, Kris!/%",
|
||
"scr_text_slash_scr_text_gml_3040_0": "\\E8* You asked when your horns were going to grow in?/",
|
||
"scr_text_slash_scr_text_gml_3041_0": "\\E0* So we bought that headband with the little red horns on it./",
|
||
"scr_text_slash_scr_text_gml_3042_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
|
||
"scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...^1? Super Smashing Fighters?/",
|
||
"scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little^1, he LOVED the green lizard from that./",
|
||
"scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it./",
|
||
"scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration.../",
|
||
"scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh^1, your brother LOVED it...!/",
|
||
"scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day^1, your father cooked them all for breakfast./",
|
||
"scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying.../",
|
||
"scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!/%",
|
||
"scr_text_slash_scr_text_gml_3052_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!/%",
|
||
"scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels..^1. just a bit lonely^1, does it not...?/",
|
||
"scr_text_slash_scr_text_gml_3057_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie,/",
|
||
"scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition./",
|
||
"scr_text_slash_scr_text_gml_3059_0": "\\E5* ... as long as I get to eat some^1, of course./%",
|
||
"scr_text_slash_scr_text_gml_3060_0": "\\E5* ... as long as I get to eat some^1, of course./%",
|
||
"scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet.../",
|
||
"scr_text_slash_scr_text_gml_3065_0": "\\E9* .../",
|
||
"scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM^1, are they not./",
|
||
"scr_text_slash_scr_text_gml_3067_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_3069_0": "\\E5* ... find some place for them./%",
|
||
"scr_text_slash_scr_text_gml_3070_0": "\\E5* ... find some place for them./%",
|
||
"scr_text_slash_scr_text_gml_3070_0_b": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself./%",
|
||
"scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself./%",
|
||
"scr_text_slash_scr_text_gml_3084_0": " #Forest",
|
||
"scr_text_slash_scr_text_gml_3085_0": " #Forest",
|
||
"scr_text_slash_scr_text_gml_3088_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3088_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3089_0": " ",
|
||
"scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you^1, I absolutely blanked!/",
|
||
"scr_text_slash_scr_text_gml_3091_0": " #Forest",
|
||
"scr_text_slash_scr_text_gml_3092_0": "Bake Sale",
|
||
"scr_text_slash_scr_text_gml_3093_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_3094_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_3098_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_309_0": "\\E2* ... B-but^1, um..^1.&* Just in case you forgot anything.../",
|
||
"scr_text_slash_scr_text_gml_3101_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)/%",
|
||
"scr_text_slash_scr_text_gml_310_0": "\\E6* Here^1!&* I made a Manual for you and Susie!/",
|
||
"scr_text_slash_scr_text_gml_311_0": "\\E0* Press ",
|
||
"scr_text_slash_scr_text_gml_3125_0": "* (Amazingly^1, you are already there.)/%",
|
||
"scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)/%",
|
||
"scr_text_slash_scr_text_gml_3138_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_3139_0": " #Do not",
|
||
"scr_text_slash_scr_text_gml_3142_0": "* It's my cake^1, isn't it!^1?&* Did you repair it!^1?&* Will you return it!?/",
|
||
"scr_text_slash_scr_text_gml_3142_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3143_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3143_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3146_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)/%",
|
||
"scr_text_slash_scr_text_gml_314_0_b": "\\E0* Press [~1] to open the menu and use it in your ITEMS./",
|
||
"scr_text_slash_scr_text_gml_3152_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want!/",
|
||
"scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!/",
|
||
"scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!/",
|
||
"scr_text_slash_scr_text_gml_3156_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!/%",
|
||
"scr_text_slash_scr_text_gml_3157_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!/%",
|
||
"scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake^1, but not in character^1! A tragedy!!/%",
|
||
"scr_text_slash_scr_text_gml_3167_0": " #No",
|
||
"scr_text_slash_scr_text_gml_3168_0": " #No",
|
||
"scr_text_slash_scr_text_gml_3171_0": " ",
|
||
"scr_text_slash_scr_text_gml_3172_0": " ",
|
||
"scr_text_slash_scr_text_gml_3174_0": "* Mama miba^1! How are you enjoying my rejected pastries?/%",
|
||
"scr_text_slash_scr_text_gml_3178_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3181_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3187_0": "* Please take this cake^1! It's worthless^1, my dear friend!/",
|
||
"scr_text_slash_scr_text_gml_3189_0": "\\S0* (You got the SpinCake.)/%",
|
||
"scr_text_slash_scr_text_gml_3192_0": "* Mama shiba^1! You're carrying too many things that aren't cakes!/%",
|
||
"scr_text_slash_scr_text_gml_3197_0": "* I understand!^1! Too much cake will make you spin and cry!!/%",
|
||
"scr_text_slash_scr_text_gml_319_0": "#.....#",
|
||
"scr_text_slash_scr_text_gml_3202_0": " #No",
|
||
"scr_text_slash_scr_text_gml_3205_0": "* (Well^1, there is a man here.)/",
|
||
"scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)/",
|
||
"scr_text_slash_scr_text_gml_3206_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3207_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3207_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_320_0": "#.....#",
|
||
"scr_text_slash_scr_text_gml_3210_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3215_0": "* (You received an Egg.)/%",
|
||
"scr_text_slash_scr_text_gml_3221_0": "* (Then he needn't be here.)/%",
|
||
"scr_text_slash_scr_text_gml_3233_0": "Lost sleep#from being#Susie's partner",
|
||
"scr_text_slash_scr_text_gml_3234_0": "Actually my#sleep#quality#increased",
|
||
"scr_text_slash_scr_text_gml_3235_0": " ",
|
||
"scr_text_slash_scr_text_gml_3236_0": " ",
|
||
"scr_text_slash_scr_text_gml_3239_0": "\\E3* Kris.../",
|
||
"scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through.../",
|
||
"scr_text_slash_scr_text_gml_323_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3240_0": "\\E5* This whole partner thing.../",
|
||
"scr_text_slash_scr_text_gml_3241_0": "\\E9* You didn't lose sleep over it^1, did you?/",
|
||
"scr_text_slash_scr_text_gml_3242_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_324_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_324_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_3250_0": "\\E1* You say^1, with no negative intonation at all./",
|
||
"scr_text_slash_scr_text_gml_3251_0": "\\EC* .../",
|
||
"scr_text_slash_scr_text_gml_3252_0": "\\E1* Kris^1, as your teacher^1, there's^1, um^1, a.../",
|
||
"scr_text_slash_scr_text_gml_3253_0": "\\E5* A limit^1. To the advice I'm qualified for./",
|
||
"scr_text_slash_scr_text_gml_3254_0": "\\E7* But if you're interested^1, I do have a recommendation./",
|
||
"scr_text_slash_scr_text_gml_3255_0": "\\EA* There's^1, an^1, FPS game podcast that helps me sleep.../",
|
||
"scr_text_slash_scr_text_gml_3256_0": "\\EB* No^1? Okay./%",
|
||
"scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door.../",
|
||
"scr_text_slash_scr_text_gml_3261_0": "\\E3* H..^1. huh? Kris^1, that's^1, um..^1. good? I think?/",
|
||
"scr_text_slash_scr_text_gml_3262_0": "\\E6* So maybe you were just.../",
|
||
"scr_text_slash_scr_text_gml_3263_0": "\\E7* Staying up late talking to Asriel online again?/",
|
||
"scr_text_slash_scr_text_gml_3264_0": "\\E8* ..^1. ah^1, wait^1, you..^1. can't do that^1, right?/",
|
||
"scr_text_slash_scr_text_gml_3265_0": "\\E9* I..^1. I hope the internet gets fixed soon./",
|
||
"scr_text_slash_scr_text_gml_3266_0": "\\EA* I don't want to revert into my primal form./%",
|
||
"scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin./",
|
||
"scr_text_slash_scr_text_gml_3272_0": "Hanging out#alone in#the closet",
|
||
"scr_text_slash_scr_text_gml_3273_0": "#Crime",
|
||
"scr_text_slash_scr_text_gml_3274_0": " ",
|
||
"scr_text_slash_scr_text_gml_3275_0": " ",
|
||
"scr_text_slash_scr_text_gml_3278_0": "\\EP* (Kris^1! Help me out here^1! What do we say!?)/",
|
||
"scr_text_slash_scr_text_gml_3279_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy.../",
|
||
"scr_text_slash_scr_text_gml_328_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too./",
|
||
"scr_text_slash_scr_text_gml_3291_0": "\\E2* Y'know^1, just..^1. chillin' out alone in the closet./",
|
||
"scr_text_slash_scr_text_gml_3292_0": "\\EA* Just two friends^1, chillin' out in the closet^1, like normal./",
|
||
"scr_text_slash_scr_text_gml_3293_0": "\\EK* Touchin'..^1. brooms and stuff./%",
|
||
"scr_text_slash_scr_text_gml_3298_0": "\\E2* Y'know^1, just..^1. committin'..^1. crimes./",
|
||
"scr_text_slash_scr_text_gml_3299_0": "\\EA* Just gonna do some crimes and go to..^1. jail./",
|
||
"scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people^1, Kris./",
|
||
"scr_text_slash_scr_text_gml_3300_0": "\\EH* Forever./",
|
||
"scr_text_slash_scr_text_gml_3301_0": "\\E5* It sucks./%",
|
||
"scr_text_slash_scr_text_gml_3308_0": "#Hug",
|
||
"scr_text_slash_scr_text_gml_3309_0": "#No",
|
||
"scr_text_slash_scr_text_gml_330_0": "\\E6* In the end^1, how we treat them makes all the difference./",
|
||
"scr_text_slash_scr_text_gml_3310_0": " ",
|
||
"scr_text_slash_scr_text_gml_3311_0": " ",
|
||
"scr_text_slash_scr_text_gml_3313_0": "\\E0* (... no one's looking.)/",
|
||
"scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)/",
|
||
"scr_text_slash_scr_text_gml_3315_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing./",
|
||
"scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy./",
|
||
"scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life./%",
|
||
"scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy./",
|
||
"scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer./%",
|
||
"scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that.../",
|
||
"scr_text_slash_scr_text_gml_3333_0": "#Hell yeah!",
|
||
"scr_text_slash_scr_text_gml_3334_0": "#No...",
|
||
"scr_text_slash_scr_text_gml_3335_0": " ",
|
||
"scr_text_slash_scr_text_gml_3336_0": " ",
|
||
"scr_text_slash_scr_text_gml_3339_0": "\\E5* Ah..^1. the Lightners./",
|
||
"scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending./",
|
||
"scr_text_slash_scr_text_gml_3340_0": "\\E5\\M1* ..^1. have you come to humiliate me...?/",
|
||
"scr_text_slash_scr_text_gml_3341_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3348_0": "\\E2* Hell yeah!/",
|
||
"scr_text_slash_scr_text_gml_3349_0": "\\E5* EAT IT^1, old man!/",
|
||
"scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise^1, I fear that.../",
|
||
"scr_text_slash_scr_text_gml_3350_0": "\\EK* ..^1. hey^1, why the hell does HE get a giant water thing?/",
|
||
"scr_text_slash_scr_text_gml_3352_0": "\\E0* ..^1. jealous^1, are you?/",
|
||
"scr_text_slash_scr_text_gml_3353_0": "\\M2\\E4* Then gaze in envy^1, whelps!!/",
|
||
"scr_text_slash_scr_text_gml_3354_0": "\\E4\\M3* As I SUCKLE from this giant hamster bottle!/",
|
||
"scr_text_slash_scr_text_gml_3355_0": "\\E4* Ha ha ha!^1!&* (Glub glub^1)&* Feel despair!!/",
|
||
"scr_text_slash_scr_text_gml_3357_0": "\\EB* Uhhh^1, nevermind./",
|
||
"scr_text_slash_scr_text_gml_3358_0": "\\M0 %%",
|
||
"scr_text_slash_scr_text_gml_335_0": "\\E1* ... you may not..^1. find the result favorable./",
|
||
"scr_text_slash_scr_text_gml_3363_0": "\\EQ* Mr. King^1, the Lightners returned everyone here safely./",
|
||
"scr_text_slash_scr_text_gml_3364_0": "\\EI* If you're willing to reconsider^1, then.../",
|
||
"scr_text_slash_scr_text_gml_3366_0": "\\E5* What? Live in a kingdom ruled by YOU?/",
|
||
"scr_text_slash_scr_text_gml_3367_0": "\\E0* The Lightners' little patsy...?/",
|
||
"scr_text_slash_scr_text_gml_3368_0": "\\E4* Staying in this cell is far less humiliating./",
|
||
"scr_text_slash_scr_text_gml_3369_0": "\\E5* Now^1, if you will excuse me^1./",
|
||
"scr_text_slash_scr_text_gml_336_0": "\\E3* ... Oh^1, I'm sorry^1! Is that too much to ask?/",
|
||
"scr_text_slash_scr_text_gml_3370_0": "\\E0\\M0* My giant hamster wheel is getting cold./%",
|
||
"scr_text_slash_scr_text_gml_3375_0": "#Bosom",
|
||
"scr_text_slash_scr_text_gml_3376_0": "#Perish",
|
||
"scr_text_slash_scr_text_gml_3377_0": " ",
|
||
"scr_text_slash_scr_text_gml_3378_0": " ",
|
||
"scr_text_slash_scr_text_gml_337_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_3380_0": "\\EC* [Regal Laughter]/",
|
||
"scr_text_slash_scr_text_gml_3381_0": "\\EP* Oh My That Was Actually Quite..^1. Amusing/",
|
||
"scr_text_slash_scr_text_gml_3382_0": "\\EQ* You Lifeform(s) Have Exceeded My Expectations/",
|
||
"scr_text_slash_scr_text_gml_3383_0": "\\E1* I Will Offer You A New^1, Exceedingly Benevolent Compromise/",
|
||
"scr_text_slash_scr_text_gml_3384_0": "\\E6* Assimilate Into My Cyber-Army/",
|
||
"scr_text_slash_scr_text_gml_3385_0": "\\E7* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face/",
|
||
"scr_text_slash_scr_text_gml_3386_0": "\\E1* Please Select Your Choice/",
|
||
"scr_text_slash_scr_text_gml_3387_0": "\\E7* Perish In The Chill Of Absolute Destruction/",
|
||
"scr_text_slash_scr_text_gml_3388_0": "\\ED* Or/",
|
||
"scr_text_slash_scr_text_gml_3389_0": "\\EC* Flourish Under The Warm Bosom Of My Hellish Reign/",
|
||
"scr_text_slash_scr_text_gml_338_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_3390_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3394_0": "%%",
|
||
"scr_text_slash_scr_text_gml_3398_0": "Lie and say#you want to#hear more",
|
||
"scr_text_slash_scr_text_gml_3399_0": "Stop#Conversation",
|
||
"scr_text_slash_scr_text_gml_3400_0": " ",
|
||
"scr_text_slash_scr_text_gml_3401_0": " ",
|
||
"scr_text_slash_scr_text_gml_3415_0": "\\E0* Little buddy^1! You aren't gonna BELIEVE this!!/",
|
||
"scr_text_slash_scr_text_gml_3416_0": "\\E3* I'VE!!^1! Got a GIRLFRIEND!!!/",
|
||
"scr_text_slash_scr_text_gml_3417_0": "\\E8* Asriel!^1! You've GOT to tell Asriel RIGHT NOW!!/",
|
||
"scr_text_slash_scr_text_gml_3418_0": "\\E8* He's gonna be so proud of me!!!/",
|
||
"scr_text_slash_scr_text_gml_3419_0": "\\E0* ..^1. Huh? What's she look like?/",
|
||
"scr_text_slash_scr_text_gml_341_0": " ",
|
||
"scr_text_slash_scr_text_gml_3420_0": "\\E3* Ah^1, Little BUDDY. How do I PUT it.../",
|
||
"scr_text_slash_scr_text_gml_3421_0": "\\E6* I..^1. don't actually know!^1! I haven't met her in real life!!/",
|
||
"scr_text_slash_scr_text_gml_3422_0": "\\E5* But from the way she TEXTS?/",
|
||
"scr_text_slash_scr_text_gml_3423_0": "\\E1* God^1, Little Buddy. She must be STACKED./",
|
||
"scr_text_slash_scr_text_gml_3424_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3428_0": "\\E3* Little buddy!^1! Here to hear about my^1, heh^1, GIRLFRIEND!?/",
|
||
"scr_text_slash_scr_text_gml_3429_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3437_0": "\\E1* So far^1, she's the perfect girl^1, little buddy./",
|
||
"scr_text_slash_scr_text_gml_3438_0": "\\E3* She loves pizza./",
|
||
"scr_text_slash_scr_text_gml_3439_0": "\\E4* AND bikinis!/",
|
||
"scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best^1, alright?/%",
|
||
"scr_text_slash_scr_text_gml_3440_0": "\\E5* And to top it off..^1. she sent me a picture./",
|
||
"scr_text_slash_scr_text_gml_3441_0": "\\E1* Of herself. Wearing a pizza bikini./",
|
||
"scr_text_slash_scr_text_gml_3442_0": "\\E6* Little buddy^1, perhaps it is uncouth^1, but.../",
|
||
"scr_text_slash_scr_text_gml_3443_0": "\\E2* Look!!^1! LOOK AT THIS!!!^1! GOD DAMN!!!!/",
|
||
"scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)/",
|
||
"scr_text_slash_scr_text_gml_3447_0": "\\E6* Yes^1, I know what you're thinking^1, Little Buddy./",
|
||
"scr_text_slash_scr_text_gml_3448_0": "\\E5* Her camera. Is not. Of the highest caliber./",
|
||
"scr_text_slash_scr_text_gml_3449_0": "\\E3* But to a scholarly man of the world like myself^1,/",
|
||
"scr_text_slash_scr_text_gml_344_0": "\\E8* Let's try our best^1, alright?/%",
|
||
"scr_text_slash_scr_text_gml_3450_0": "\\E6* This is what love looks like^1, Little Buddy./%",
|
||
"scr_text_slash_scr_text_gml_3455_0": "\\E3* That's right!^1! We don't need to say any more!!/",
|
||
"scr_text_slash_scr_text_gml_3456_0": "\\E8* Go ahead and tell Asriel right now!!!/%",
|
||
"scr_text_slash_scr_text_gml_3461_0": "#Inspect",
|
||
"scr_text_slash_scr_text_gml_3462_0": "#Do not",
|
||
"scr_text_slash_scr_text_gml_3463_0": " ",
|
||
"scr_text_slash_scr_text_gml_3464_0": " ",
|
||
"scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)/",
|
||
"scr_text_slash_scr_text_gml_3467_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)/",
|
||
"scr_text_slash_scr_text_gml_3475_0": "* WATER/",
|
||
"scr_text_slash_scr_text_gml_3476_0": "* ICE/",
|
||
"scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE/",
|
||
"scr_text_slash_scr_text_gml_3478_0": "* BREAD/",
|
||
"scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA/",
|
||
"scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK/",
|
||
"scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)/%",
|
||
"scr_text_slash_scr_text_gml_3486_0": "\\E2* Heh^1, good idea. People put their mouth on those y'know./",
|
||
"scr_text_slash_scr_text_gml_3487_0": "\\EK* What? What!? They do^1, right!?/%",
|
||
"scr_text_slash_scr_text_gml_348_0": "\\E6* Kris^1, in the end^1, what you choose is up to you./",
|
||
"scr_text_slash_scr_text_gml_3492_0": "#Dark World",
|
||
"scr_text_slash_scr_text_gml_3493_0": "#...",
|
||
"scr_text_slash_scr_text_gml_3494_0": " ",
|
||
"scr_text_slash_scr_text_gml_3495_0": " ",
|
||
"scr_text_slash_scr_text_gml_3497_0": "* HEY!^1! GET OUT OF THE ROAD!!/",
|
||
"scr_text_slash_scr_text_gml_3498_0": "* Uhh^1, sorry. Bad habit./",
|
||
"scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with^1, punk?/",
|
||
"scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it^1, I'm happy too./",
|
||
"scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief./%",
|
||
"scr_text_slash_scr_text_gml_3500_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3507_0": "\\E1* Huh? A super-dangerous alternate world in the Library?/",
|
||
"scr_text_slash_scr_text_gml_3508_0": "\\E1* More are appearing? People might fall inside...?/",
|
||
"scr_text_slash_scr_text_gml_3509_0": "\\E5* Hahahaha..^1. listen^1, punk!/",
|
||
"scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best^1, and don't worry!/%",
|
||
"scr_text_slash_scr_text_gml_3510_0": "\\E2* Hahah..^1. You seriously think I'm gonna believe that?/%",
|
||
"scr_text_slash_scr_text_gml_3518_0": "\\E0* Nothing to report^1, huh? At times like this.../",
|
||
"scr_text_slash_scr_text_gml_3519_0": "\\E6* Punks like you should be home playing video games./%",
|
||
"scr_text_slash_scr_text_gml_351_0": "\\E0* So just try your best^1, and don't worry!/%",
|
||
"scr_text_slash_scr_text_gml_3547_0": "#Complain#About#Police",
|
||
"scr_text_slash_scr_text_gml_3548_0": "#Talk#About#School",
|
||
"scr_text_slash_scr_text_gml_3549_0": "See ya",
|
||
"scr_text_slash_scr_text_gml_3550_0": " ",
|
||
"scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!^1! Getting your project done? Eheheh.../",
|
||
"scr_text_slash_scr_text_gml_3565_0": "\\E4* O..^1. oh^1, my bike...? It's eh..^1. eheh^1, totaled.../",
|
||
"scr_text_slash_scr_text_gml_3566_0": "\\E5* I..^1. Um..^1. I had a little crash^1, err.../",
|
||
"scr_text_slash_scr_text_gml_3567_0": "\\E6* You see^1, there was this p-police officer^1, and..^1. er.../",
|
||
"scr_text_slash_scr_text_gml_3568_0": "\\EB* .../",
|
||
"scr_text_slash_scr_text_gml_3569_0": "\\E4* It's complicated. How are you doing?/",
|
||
"scr_text_slash_scr_text_gml_3570_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_3574_0": "* K..^1. Kris^1! D-did you need something...?/",
|
||
"scr_text_slash_scr_text_gml_3575_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_3583_0": "\\E0* Kris^1, it's no secret the^1, er^1, police in this town are.../",
|
||
"scr_text_slash_scr_text_gml_3584_0": "\\E2* Err..^1. how do I put this..^1. Just..^1. um.../",
|
||
"scr_text_slash_scr_text_gml_3585_0": "\\E7* Eye candy^1, I guess?/",
|
||
"scr_text_slash_scr_text_gml_3586_0": "\\E9* W-wait^1, th-that came out wrong!/",
|
||
"scr_text_slash_scr_text_gml_3587_0": "\\E5* I mean they're s-symbolic^1! They barely do anything!/",
|
||
"scr_text_slash_scr_text_gml_3588_0": "\\E3* It's because of the mayor^1, there..^1. there.../",
|
||
"scr_text_slash_scr_text_gml_3589_0": "\\E1* There isn't any crime./",
|
||
"scr_text_slash_scr_text_gml_358_0": "#No",
|
||
"scr_text_slash_scr_text_gml_3590_0": "\\E3* Makes me wonder if she even needs the police.../",
|
||
"scr_text_slash_scr_text_gml_3591_0": "\\E4* Or if they're just..^1. g..^1. getting in her way?/",
|
||
"scr_text_slash_scr_text_gml_3592_0": "\\E5* ..^1. eheh sorry. I'm just saying what you already know./",
|
||
"scr_text_slash_scr_text_gml_3593_0": "\\E0* After all^1, she's.../",
|
||
"scr_text_slash_scr_text_gml_3594_0": "\\E4* Your neighbor^1, right?/%",
|
||
"scr_text_slash_scr_text_gml_3598_0": "\\E0* Oh^1, how's your project going with^1, err..^1. Susie?/",
|
||
"scr_text_slash_scr_text_gml_3599_0": "\\E3* What? Y-you went to the LIBRARY?^1! Together!?/",
|
||
"scr_text_slash_scr_text_gml_359_0": "#No",
|
||
"scr_text_slash_scr_text_gml_3600_0": "\\E0* With Noelle and Berdly!? Th-that's amazing^1, Kris!!/",
|
||
"scr_text_slash_scr_text_gml_3601_0": "\\E5* And^1, um..^1. while you were there.../",
|
||
"scr_text_slash_scr_text_gml_3602_0": "\\E6* This has nothing to do with me^1, but the Teen Zone.../",
|
||
"scr_text_slash_scr_text_gml_3603_0": "\\E5* Seems to have some..^1. g-good anime reviews^1, you know?/",
|
||
"scr_text_slash_scr_text_gml_3604_0": "\\E4* Not sure if you and the gang^1, were^1,/",
|
||
"scr_text_slash_scr_text_gml_3605_0": "\\E6* Ch-checking that out as you studied?/",
|
||
"scr_text_slash_scr_text_gml_3606_0": "\\E5* Next time you go you might want to.../",
|
||
"scr_text_slash_scr_text_gml_3607_0": "\\E6* Casually bring that up^1, among your fellow teens./",
|
||
"scr_text_slash_scr_text_gml_3608_0": "\\EB* I..^1. I know your dad liked Mew Mew 2 at least!!/",
|
||
"scr_text_slash_scr_text_gml_3609_0": "\\E5* A-again^1, nothing to do with me!^1! Eheheh!!/%",
|
||
"scr_text_slash_scr_text_gml_3614_0": "\\E0* S-see you tomorrow^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_3615_0": "\\E3* U-umm^1, there's^1, no school tomorrow though!!/%",
|
||
"scr_text_slash_scr_text_gml_3620_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_3621_0": "#No",
|
||
"scr_text_slash_scr_text_gml_3622_0": " ",
|
||
"scr_text_slash_scr_text_gml_3623_0": " ",
|
||
"scr_text_slash_scr_text_gml_3625_0": "\\M0* ..^1. hey!!/",
|
||
"scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!",
|
||
"scr_text_slash_scr_text_gml_3626_1": "Crisper!!",
|
||
"scr_text_slash_scr_text_gml_3627_0": "\\M1* ~1^1!/",
|
||
"scr_text_slash_scr_text_gml_3628_0": "\\M2* I missed you^1, y'hear!? Hahaha!^1! Missed you all day!!/",
|
||
"scr_text_slash_scr_text_gml_3629_0": "\\M0* Didja miss..^1. me?/",
|
||
"scr_text_slash_scr_text_gml_362_0": " ",
|
||
"scr_text_slash_scr_text_gml_3630_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3637_0": "\\M4* Oh!!^1! I was missed!!!/",
|
||
"scr_text_slash_scr_text_gml_3638_0": "* My existence!^1! Being acknowledged!!/",
|
||
"scr_text_slash_scr_text_gml_3639_0": "* Feels good^1, y'hear!!/",
|
||
"scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)/",
|
||
"scr_text_slash_scr_text_gml_3640_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3641_0": "\\M1* Y'hear..^1. Y'hear closely for a second./",
|
||
"scr_text_slash_scr_text_gml_3642_0": "\\M2* Y'hou're my friend. Right?/",
|
||
"scr_text_slash_scr_text_gml_3643_0": "\\M0* As my friend..^1. Do you wanna..^1. y'hear a secret?/",
|
||
"scr_text_slash_scr_text_gml_3644_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3645_0": "\\M5* Sometimes..^1. I hear a song at night./",
|
||
"scr_text_slash_scr_text_gml_3646_0": "\\M0* Just a little piece of a song^1, y'hear./",
|
||
"scr_text_slash_scr_text_gml_3647_0": "\\M2* It sounds like..^1. it's coming from under the water. Deep./",
|
||
"scr_text_slash_scr_text_gml_3648_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3649_0": "* Do..^1. Do you think..../",
|
||
"scr_text_slash_scr_text_gml_364_0": "* (Take one?)/",
|
||
"scr_text_slash_scr_text_gml_3650_0": "\\M0* Someone's auditioning for my band!?/",
|
||
"scr_text_slash_scr_text_gml_3651_0": "\\M2* Oh^1, I'm about to make another friend^1! I can feel it^1, y'hear!!/",
|
||
"scr_text_slash_scr_text_gml_3652_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3653_0": "\\M5* Do you wanna y'hear another secret...?/",
|
||
"scr_text_slash_scr_text_gml_3654_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3655_0": "* ..^1. I think.../",
|
||
"scr_text_slash_scr_text_gml_3656_0": "* Maybe.../",
|
||
"scr_text_slash_scr_text_gml_3657_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3658_0": "\\M2* ..^1. I've heard that song before..^1. coming from the sea./",
|
||
"scr_text_slash_scr_text_gml_3659_0": "* The whole thing./",
|
||
"scr_text_slash_scr_text_gml_365_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3660_0": "* It's not a \\\"new\\\" song./",
|
||
"scr_text_slash_scr_text_gml_3661_0": "\\M1* But..^1. I can't remember..^1. I can't..^1. Can't remember^1, y'hear!/",
|
||
"scr_text_slash_scr_text_gml_3662_0": "\\M0* I'm going to investigate^1, y'hear!/",
|
||
"scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow^1, y'hear!/",
|
||
"scr_text_slash_scr_text_gml_3664_0": "Onion",
|
||
"scr_text_slash_scr_text_gml_3667_0": "Beauty",
|
||
"scr_text_slash_scr_text_gml_366_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3670_0": "Asriel II",
|
||
"scr_text_slash_scr_text_gml_3673_0": "\\M3* (That's my name^1, right?)/",
|
||
"scr_text_slash_scr_text_gml_3674_0": "Mouse!!",
|
||
"scr_text_slash_scr_text_gml_3674_1": "Kiss!",
|
||
"scr_text_slash_scr_text_gml_3678_0": "%%",
|
||
"scr_text_slash_scr_text_gml_3683_0": "#Let's go!#Let's go!",
|
||
"scr_text_slash_scr_text_gml_3684_0": "We can use#the computer#at my#house",
|
||
"scr_text_slash_scr_text_gml_3685_0": " ",
|
||
"scr_text_slash_scr_text_gml_3686_0": " ",
|
||
"scr_text_slash_scr_text_gml_3689_0": "* ... So what's it gonna be^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_3690_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3697_0": "\\E2* Yeah^1, let's just drop the act!/",
|
||
"scr_text_slash_scr_text_gml_3698_0": "\\E9* Our last adventure was great^1, right?!/",
|
||
"scr_text_slash_scr_text_gml_3699_0": "\\EY* I couldn't stop thinking about having another!/",
|
||
"scr_text_slash_scr_text_gml_3700_0": "\\EQ* I don't know what's in there^1, but.../",
|
||
"scr_text_slash_scr_text_gml_3701_0": "\\EY* We can't live if we don't find out^1, right!?/%",
|
||
"scr_text_slash_scr_text_gml_3706_0": "\\EV* .../",
|
||
"scr_text_slash_scr_text_gml_3707_0": "\\EV* Kris^1, you're right./",
|
||
"scr_text_slash_scr_text_gml_3708_0": "\\EW* Like^1, you said a correct fact./",
|
||
"scr_text_slash_scr_text_gml_3709_0": "\\EV* But you made a mistake./",
|
||
"scr_text_slash_scr_text_gml_370_0": "* (Take one?)/",
|
||
"scr_text_slash_scr_text_gml_3710_0": "\\EX* The mistake of knowing me./",
|
||
"scr_text_slash_scr_text_gml_3711_0": "\\EX* 'Cause when I see a big pit^1,/",
|
||
"scr_text_slash_scr_text_gml_3712_0": "\\EX* All I wanna do is jump in./",
|
||
"scr_text_slash_scr_text_gml_3713_0": "\\EV* And as long as you're with me.../",
|
||
"scr_text_slash_scr_text_gml_3714_0": "\\EY* I'm dragging you in too!/%",
|
||
"scr_text_slash_scr_text_gml_3719_0": "#Talk",
|
||
"scr_text_slash_scr_text_gml_371_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3720_0": "#Susie",
|
||
"scr_text_slash_scr_text_gml_3721_0": "Don't",
|
||
"scr_text_slash_scr_text_gml_3722_0": " ",
|
||
"scr_text_slash_scr_text_gml_372_0": "\\C2",
|
||
"scr_text_slash_scr_text_gml_3733_0": "\\E5* (snicker^1, snicker)/",
|
||
"scr_text_slash_scr_text_gml_3734_0": "\\E0* Like^1, Lil Krissy^1, you hear? That^1, uh^1, guy at the pizza place?/",
|
||
"scr_text_slash_scr_text_gml_3735_0": "\\E6* God^1, what was his name? Pizzapants?/",
|
||
"scr_text_slash_scr_text_gml_3736_0": "\\E3* Heard he got^1, like^1, a SUPER hot girlfriend./",
|
||
"scr_text_slash_scr_text_gml_3737_0": "\\E5* What was her name? Like^1, uh..../",
|
||
"scr_text_slash_scr_text_gml_3738_0": "\\E6* Hahahah..^1. haha..^1. Pizza...rina? Hahahah./",
|
||
"scr_text_slash_scr_text_gml_3739_0": "\\E0* Anyway^1, what^1, did you like^1, wanna talk?/",
|
||
"scr_text_slash_scr_text_gml_3743_0": "\\E0* Lil Krissy. Come to visit me in my alley?/",
|
||
"scr_text_slash_scr_text_gml_3744_0": "\\E5* Hahaha. I'm a real alley-gator^1, aren't I~?/",
|
||
"scr_text_slash_scr_text_gml_3747_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_3754_0": "\\E3* Krissy^1, like^1, GUESS what?/",
|
||
"scr_text_slash_scr_text_gml_3755_0": "\\E0* Today I like^1, went to the beach to play my uke^1, and.../",
|
||
"scr_text_slash_scr_text_gml_3756_0": "\\E6* Like^1, guess who's ALREADY there?/",
|
||
"scr_text_slash_scr_text_gml_3757_0": "\\E3* That COPYCAT^1, playing the same song I wanted to play./",
|
||
"scr_text_slash_scr_text_gml_3758_0": "\\E6* Oh my god. Cat on the beach. Grody./",
|
||
"scr_text_slash_scr_text_gml_3759_0": "\\E3* Did she^1, like^1, get lost looking for the litter box?/",
|
||
"scr_text_slash_scr_text_gml_3760_0": "\\E0* So like^1, I try to like^1, play the same song^1, too.../",
|
||
"scr_text_slash_scr_text_gml_3761_0": "\\E5* To^1, you know^1, assert my ukelele dominance./",
|
||
"scr_text_slash_scr_text_gml_3762_0": "\\E3* And we end up^1, ugh - get this -/",
|
||
"scr_text_slash_scr_text_gml_3763_0": "\\E6* Playing the whole song. TOGETHER./",
|
||
"scr_text_slash_scr_text_gml_3764_0": "\\E3* Like^1, oh my god^1, who does this girl think she IS?/",
|
||
"scr_text_slash_scr_text_gml_3765_0": "\\E3* She thinks she can just^1, like^1, HARMONIZE with me!?/",
|
||
"scr_text_slash_scr_text_gml_3766_0": "\\E0* Ugh. I can't STAND her./%",
|
||
"scr_text_slash_scr_text_gml_3771_0": "\\E3* (OMG^1, it's^1, like^1, SO sweet you have a nasty dirty little friend.)/",
|
||
"scr_text_slash_scr_text_gml_3772_0": "\\E6* (But like..^1. this is MY polluted alleyway? So like...)/",
|
||
"scr_text_slash_scr_text_gml_3773_0": "\\E0* (I think I might have to go to the mayor and get a traffic sign?)/",
|
||
"scr_text_slash_scr_text_gml_3774_0": "\\E5* (That says like^1, no plus-ones. Because^1, like..^1. okay?)/%",
|
||
"scr_text_slash_scr_text_gml_3779_0": "\\E5* Oh^1, like^1, you^1, like^1, just like^1, like alleys?/",
|
||
"scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)/%",
|
||
"scr_text_slash_scr_text_gml_3780_0": "\\E3* Oh my god. Like^1, me too. I LOVE alleys./",
|
||
"scr_text_slash_scr_text_gml_3781_0": "\\E6* Like^1, don't even THINK you can like them as much as me./%",
|
||
"scr_text_slash_scr_text_gml_3786_0": "#Talk More",
|
||
"scr_text_slash_scr_text_gml_3787_0": "#Don't talk more",
|
||
"scr_text_slash_scr_text_gml_3788_0": " ",
|
||
"scr_text_slash_scr_text_gml_3789_0": " ",
|
||
"scr_text_slash_scr_text_gml_3804_0": "\\E2* OMG my little sis is SOOOOO CUTE in her outfit!!!/",
|
||
"scr_text_slash_scr_text_gml_3805_0": "\\E5* Krissy^1, like^1, listen to the song I made about her!!!/",
|
||
"scr_text_slash_scr_text_gml_3806_0": "\\E2* \\\"Catti's the best! Catti's the best!/",
|
||
"scr_text_slash_scr_text_gml_3807_0": "\\E2* She curses me^1, every day&* Glares 'cause I'm in her way /",
|
||
"scr_text_slash_scr_text_gml_3808_0": "\\E2* Catti's the best sister ever!!\\\"/",
|
||
"scr_text_slash_scr_text_gml_3809_0": "\\E6* Hahaha!!^1! Anyway^1, what's up^1, Krissy!?/",
|
||
"scr_text_slash_scr_text_gml_3812_0": "\\E6* What's up^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_3815_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3823_0": "\\E5* OMG Krissy you're not going to believe this!!!/",
|
||
"scr_text_slash_scr_text_gml_3824_0": "\\E1* I was at the beach playing ukelele^1, right? And.../",
|
||
"scr_text_slash_scr_text_gml_3825_0": "\\E5* Like^1, that green alligator evil neighbor girl^1, like -/",
|
||
"scr_text_slash_scr_text_gml_3826_0": "\\E5* INVADED and started^1, like^1, playing MY song!!/",
|
||
"scr_text_slash_scr_text_gml_3827_0": "\\E3* With ME!!^1! OMG!!!/",
|
||
"scr_text_slash_scr_text_gml_3828_0": "\\E2* Like^1, it was SOOOOOOO fun...!!/",
|
||
"scr_text_slash_scr_text_gml_3829_0": "\\E1* Haha..^1. wait^1, isn't she like^1, my enemy?/%",
|
||
"scr_text_slash_scr_text_gml_3834_0": "\\E6* Wow^1, Krissy^1! You're like^1, in a rush^1, huh??/",
|
||
"scr_text_slash_scr_text_gml_3835_0": "\\E8* OK!^1! Don't get stuck in a tree!^1! Mwah!^1! Mwah!!/%",
|
||
"scr_text_slash_scr_text_gml_3840_0": "#Cause they#care",
|
||
"scr_text_slash_scr_text_gml_3841_0": "#Your family#is weird",
|
||
"scr_text_slash_scr_text_gml_3842_0": " ",
|
||
"scr_text_slash_scr_text_gml_3843_0": " ",
|
||
"scr_text_slash_scr_text_gml_3845_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3846_0": "\\E1* Just..^1. ignore them./",
|
||
"scr_text_slash_scr_text_gml_3847_0": "\\E0* ..^1. I know./",
|
||
"scr_text_slash_scr_text_gml_3848_0": "\\E0* They're embarrassing./",
|
||
"scr_text_slash_scr_text_gml_3849_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3850_0": "\\E1* Why are they even here?/",
|
||
"scr_text_slash_scr_text_gml_3851_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_3858_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3859_0": "* ..^1. then they can care./",
|
||
"scr_text_slash_scr_text_gml_3860_0": "\\E1* Somewhere else./",
|
||
"scr_text_slash_scr_text_gml_3861_0": "\\E0* .../%",
|
||
"scr_text_slash_scr_text_gml_3867_0": "\\E0* I know./",
|
||
"scr_text_slash_scr_text_gml_3868_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3869_0": "\\E0* Wish they'd be..^1. normal./",
|
||
"scr_text_slash_scr_text_gml_3870_0": "\\E1* ..^1. or at least./",
|
||
"scr_text_slash_scr_text_gml_3871_0": "\\E2* More goth./%",
|
||
"scr_text_slash_scr_text_gml_3877_0": "#Noelle",
|
||
"scr_text_slash_scr_text_gml_3878_0": "#Family",
|
||
"scr_text_slash_scr_text_gml_3879_0": "Jockington",
|
||
"scr_text_slash_scr_text_gml_3880_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_3882_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3883_0": "\\E1* What?/",
|
||
"scr_text_slash_scr_text_gml_3884_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)/%",
|
||
"scr_text_slash_scr_text_gml_3891_0": "\\E0* Golden hair. Starry eyes./",
|
||
"scr_text_slash_scr_text_gml_3892_0": "\\E1* She is the light./",
|
||
"scr_text_slash_scr_text_gml_3893_0": "\\E2* Laughing in the night./",
|
||
"scr_text_slash_scr_text_gml_3894_0": "\\E0* Taught her.../",
|
||
"scr_text_slash_scr_text_gml_3895_0": "\\E1* Protection spells./",
|
||
"scr_text_slash_scr_text_gml_3896_0": "\\E2* Showed her..^1. occult findings./",
|
||
"scr_text_slash_scr_text_gml_3897_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_3898_0": "\\E0* But lately. She slips.../",
|
||
"scr_text_slash_scr_text_gml_3899_0": "\\E0* ..^1. Into the darkness./",
|
||
"scr_text_slash_scr_text_gml_3900_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3901_0": "\\E1* Kris./",
|
||
"scr_text_slash_scr_text_gml_3902_0": "\\E0* You walk among the dark./",
|
||
"scr_text_slash_scr_text_gml_3903_0": "\\E0* Protect her./",
|
||
"scr_text_slash_scr_text_gml_3904_0": "\\E1* ..^1. From Susie./",
|
||
"scr_text_slash_scr_text_gml_3905_0": "\\E1* ..^1. I'm talking about Susie./%",
|
||
"scr_text_slash_scr_text_gml_3910_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_3911_0": "\\E0* Dad. Mom. Sister./",
|
||
"scr_text_slash_scr_text_gml_3912_0": "\\E0* Ukelele. Football games. Soap operas./",
|
||
"scr_text_slash_scr_text_gml_3913_0": "\\E0* Yelling. Standing on tables. Afraid of vacuums./",
|
||
"scr_text_slash_scr_text_gml_3914_0": "\\E0* Stupid. Loud. Very loud./",
|
||
"scr_text_slash_scr_text_gml_3915_0": "\\E0* Kris. ..^1. you and I.../",
|
||
"scr_text_slash_scr_text_gml_3916_0": "\\E1* Studied occult. Together./",
|
||
"scr_text_slash_scr_text_gml_3917_0": "\\E0* ..^1. Incantation for silence./",
|
||
"scr_text_slash_scr_text_gml_3918_0": "\\E1* ..^1. Find it. Tell me./%",
|
||
"scr_text_slash_scr_text_gml_3922_0": "\\E1* Pure boy. Heart of gold./",
|
||
"scr_text_slash_scr_text_gml_3923_0": "\\E1* Curiosity high./",
|
||
"scr_text_slash_scr_text_gml_3924_0": "\\E1* Intelligence low./",
|
||
"scr_text_slash_scr_text_gml_3925_0": "\\E1* ..^1. fetches frisbees./",
|
||
"scr_text_slash_scr_text_gml_3926_0": "\\E1* Dress him up./",
|
||
"scr_text_slash_scr_text_gml_3927_0": "\\E1* Carry in a bag./",
|
||
"scr_text_slash_scr_text_gml_3928_0": "\\E1* Precious boy./",
|
||
"scr_text_slash_scr_text_gml_3929_0": "\\E0* ..^1. don't know why./%",
|
||
"scr_text_slash_scr_text_gml_3932_0": "%%",
|
||
"scr_text_slash_scr_text_gml_3937_0": "#Gerson",
|
||
"scr_text_slash_scr_text_gml_3938_0": "#Hammer",
|
||
"scr_text_slash_scr_text_gml_3939_0": "Asriel",
|
||
"scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)/%",
|
||
"scr_text_slash_scr_text_gml_3940_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_3942_0": "* Kris. Welcome./",
|
||
"scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?/",
|
||
"scr_text_slash_scr_text_gml_3944_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on.../",
|
||
"scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series^1, Lord of the Hammer.../",
|
||
"scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently./",
|
||
"scr_text_slash_scr_text_gml_3958_0": "* A brave man^1, brilliant^1, and sharp./",
|
||
"scr_text_slash_scr_text_gml_3959_0": "* Kris^1, it is a shame you were not able to have him as a teacher./",
|
||
"scr_text_slash_scr_text_gml_3960_0": "* And^1, difficult for Ms. Alphys^1, as his replacement./",
|
||
"scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her./%",
|
||
"scr_text_slash_scr_text_gml_3970_0": "* As per the ritual^1, a hammer is buried in the earth here./",
|
||
"scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence./",
|
||
"scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine./",
|
||
"scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade^1, he began writing history.../",
|
||
"scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories^1,/",
|
||
"scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children./",
|
||
"scr_text_slash_scr_text_gml_3976_0": "* That such a story^1, created for a such a simple purpose^1,/",
|
||
"scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large^1, wonderful^1, world-changing thing.../",
|
||
"scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words^1, Kris./",
|
||
"scr_text_slash_scr_text_gml_3979_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing./%",
|
||
"scr_text_slash_scr_text_gml_3984_0": "* Ah^1, Kris. Your brother. He is a very kind young man./",
|
||
"scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little..^1. overzealous^1, in his younger days./",
|
||
"scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess..^1. to various^1, \\\"sins\\\"./",
|
||
"scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin^1, or confession^1, in our religion./",
|
||
"scr_text_slash_scr_text_gml_3988_0": "* I remember his small face^1, sobbing^1, as he admitted he had^1,/",
|
||
"scr_text_slash_scr_text_gml_3989_0": "* \\\"Dropped the lizard in the pit to jump high.\\\"/",
|
||
"scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \\\"videos game.\\\"/",
|
||
"scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \\\"sins\\\" on your behalf^1,/",
|
||
"scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \\\"dropping the lizard on purpose.\\\"/",
|
||
"scr_text_slash_scr_text_gml_3993_0": "* I would always \\\"forgive\\\" him and send him home./%",
|
||
"scr_text_slash_scr_text_gml_3997_0": "* Good day^1, Kris. May the Angel watch over you.../%",
|
||
"scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)/%",
|
||
"scr_text_slash_scr_text_gml_39_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it?/",
|
||
"scr_text_slash_scr_text_gml_4002_0": "#Current#situation",
|
||
"scr_text_slash_scr_text_gml_4003_0": "#Susie",
|
||
"scr_text_slash_scr_text_gml_4004_0": "Noelle",
|
||
"scr_text_slash_scr_text_gml_4005_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_4014_0": "\\E4* Sorry^1, I..^1. heheh./",
|
||
"scr_text_slash_scr_text_gml_4015_0": "\\E5* Used up..^1. a lot of my energy just now./",
|
||
"scr_text_slash_scr_text_gml_4016_0": "\\E4* Probably..^1. not gonna be very fun to talk to./",
|
||
"scr_text_slash_scr_text_gml_4017_0": "\\E0* Thanks for visiting though^1, Kris./",
|
||
"scr_text_slash_scr_text_gml_4018_0": "\\E2* And you too^1, Susie./",
|
||
"scr_text_slash_scr_text_gml_4021_0": "\\E2* What is it^1, Krismas?/",
|
||
"scr_text_slash_scr_text_gml_4024_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_4031_0": "\\E4* Heheh..^1. seems like^1, I need some more tests./",
|
||
"scr_text_slash_scr_text_gml_4032_0": "\\E5* So just..^1. gotta wait it out./",
|
||
"scr_text_slash_scr_text_gml_4033_0": "\\E3* They can't keep me down for too long^1, baby!/",
|
||
"scr_text_slash_scr_text_gml_4034_0": "\\E2* Sooner or later..^1. I'm bustin' out of here!/%",
|
||
"scr_text_slash_scr_text_gml_4043_0": "\\E0* Hey^1, Kris^1, she's a nice girl^1, huh?/",
|
||
"scr_text_slash_scr_text_gml_4044_0": "\\E2* The hell you taking her HERE for?/",
|
||
"scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?/",
|
||
"scr_text_slash_scr_text_gml_4047_0": "\\E2* Hey^1, yeah^1, the hell didn't we go to the movies^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_4049_0": "\\E2* Yeah^1! And take me too while you're at it!/",
|
||
"scr_text_slash_scr_text_gml_404_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4051_0": "\\E2* Yeah^1, Kris^1! C'mon!!/",
|
||
"scr_text_slash_scr_text_gml_4053_0": "\\E2* Kettle corn^1, Kris^1! Big^1! Don't skimp out!/%",
|
||
"scr_text_slash_scr_text_gml_4057_0": "\\E6* (Look^1, Kris. Can't say much^1, but...)/",
|
||
"scr_text_slash_scr_text_gml_4058_0": "\\E5* (Noelle..^1. might look like she has it all.)/",
|
||
"scr_text_slash_scr_text_gml_4059_0": "\\E4* (But her mother. Her mother^1, you know?)/",
|
||
"scr_text_slash_scr_text_gml_405_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4060_0": "\\E1* (Love her^1, but..^1. she's..^1. tough on her.)/",
|
||
"scr_text_slash_scr_text_gml_4061_0": "\\E5* (Normally^1, I balance it all out.)/",
|
||
"scr_text_slash_scr_text_gml_4062_0": "\\E6* (But...)/",
|
||
"scr_text_slash_scr_text_gml_4063_0": "\\E5* (I can't..^1. do much. When I'm not there.)/",
|
||
"scr_text_slash_scr_text_gml_4064_0": "\\E1* (But I'm gonna get better.)/",
|
||
"scr_text_slash_scr_text_gml_4065_0": "\\E4* (I have to.)/%",
|
||
"scr_text_slash_scr_text_gml_4069_0": "\\E2* Yeah^1, get on outta here and do something fun!/%",
|
||
"scr_text_slash_scr_text_gml_4074_0": "#Take it",
|
||
"scr_text_slash_scr_text_gml_4075_0": "#Do not",
|
||
"scr_text_slash_scr_text_gml_4076_0": " ",
|
||
"scr_text_slash_scr_text_gml_4077_0": " ",
|
||
"scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer. Take it?/",
|
||
"scr_text_slash_scr_text_gml_4079_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \\\"borrowed\\\" 5 dollars./%",
|
||
"scr_text_slash_scr_text_gml_408_0": " ",
|
||
"scr_text_slash_scr_text_gml_4090_0": "* It isn't yours^1, after all./%",
|
||
"scr_text_slash_scr_text_gml_4095_0": "#You",
|
||
"scr_text_slash_scr_text_gml_4096_0": "#Someone#Else",
|
||
"scr_text_slash_scr_text_gml_4097_0": "No",
|
||
"scr_text_slash_scr_text_gml_4098_0": " ",
|
||
"scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)/%",
|
||
"scr_text_slash_scr_text_gml_4099_0": "* What. What? WHAT!?/",
|
||
"scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)/",
|
||
"scr_text_slash_scr_text_gml_40_0": "\\E1* Huh^1?&* You want to be partners?/",
|
||
"scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky^1, they aren't here!!/",
|
||
"scr_text_slash_scr_text_gml_4101_0": "* ..^1. unless you're looking for someone else?/",
|
||
"scr_text_slash_scr_text_gml_4102_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_4108_0": "* Me? Me? ME!?!/",
|
||
"scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!? Nothing!!/",
|
||
"scr_text_slash_scr_text_gml_410_0": "* (Take one?)/",
|
||
"scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!/",
|
||
"scr_text_slash_scr_text_gml_4111_0": "* By the way^1, say hi to your dad for me~!/",
|
||
"scr_text_slash_scr_text_gml_4112_0": "* WAIT!^1! WAIT!^1! DON'T do that!^1! He doesn't know I -- Nothing!!/%",
|
||
"scr_text_slash_scr_text_gml_411_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4129_0": "* ..^1. Fine^1! FINE^1! FINE!!^1! Wanna talk to someone else!? Here!/",
|
||
"scr_text_slash_scr_text_gml_412_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4130_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_4131_0": "* ..^1. Oh my^1, someone's here to see me?/",
|
||
"scr_text_slash_scr_text_gml_4137_0": "* ..^1. It's you again^1, is it^1, darling?/",
|
||
"scr_text_slash_scr_text_gml_4138_0": "* Ohh my. Why do you keep coming to our door?/",
|
||
"scr_text_slash_scr_text_gml_4139_0": "* Are you..^1. a fan of mine?/",
|
||
"scr_text_slash_scr_text_gml_4140_0": "* Haha..^1. as if someone could be a fan of a \\\"nobody\\\" like me./",
|
||
"scr_text_slash_scr_text_gml_4141_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_4142_0": "* Well^1, if you are a fan. Haha. Could I bother you for a favor?/",
|
||
"scr_text_slash_scr_text_gml_4146_0": "* ..^1. How odd. Knocking on a stranger's door./",
|
||
"scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners^1, darling?/",
|
||
"scr_text_slash_scr_text_gml_4148_0": "* Well./",
|
||
"scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company^1, I suppose./",
|
||
"scr_text_slash_scr_text_gml_4150_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something./",
|
||
"scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down^1, I haven't had much.../",
|
||
"scr_text_slash_scr_text_gml_4155_0": "* Entertainment./",
|
||
"scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining^1, darling.../",
|
||
"scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me. Thank you./%",
|
||
"scr_text_slash_scr_text_gml_4160_0": "* ..^1. Are you still there^1, darling?/",
|
||
"scr_text_slash_scr_text_gml_4161_0": "* Oh my. So obsessed with a nobody like me./",
|
||
"scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're... a fan of mine./",
|
||
"scr_text_slash_scr_text_gml_4163_0": "* ..^1. Go home^1, darling./%",
|
||
"scr_text_slash_scr_text_gml_4169_0": "* Then leave^1! Leave^1! LEAVE!!!/%",
|
||
"scr_text_slash_scr_text_gml_416_0": "* (Take one?)/",
|
||
"scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?/",
|
||
"scr_text_slash_scr_text_gml_4174_0": "#Go with#Ralsei",
|
||
"scr_text_slash_scr_text_gml_4175_0": "#Go with#Susie",
|
||
"scr_text_slash_scr_text_gml_4176_0": " ",
|
||
"scr_text_slash_scr_text_gml_4177_0": " ",
|
||
"scr_text_slash_scr_text_gml_4179_0": "\\EA* There's a fork in the path..^1. Kris^1, it seems like.../",
|
||
"scr_text_slash_scr_text_gml_417_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4180_0": "\\EI* It might be advantageous if we split up./",
|
||
"scr_text_slash_scr_text_gml_4181_0": "\\E2* Who do you want to go with?/",
|
||
"scr_text_slash_scr_text_gml_4182_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4186_0": "%%",
|
||
"scr_text_slash_scr_text_gml_418_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4191_0": "#Yeah",
|
||
"scr_text_slash_scr_text_gml_4192_0": "#Not yet",
|
||
"scr_text_slash_scr_text_gml_4193_0": " ",
|
||
"scr_text_slash_scr_text_gml_4194_0": " ",
|
||
"scr_text_slash_scr_text_gml_4196_0": "\\E0* Kris^1, you going home?/",
|
||
"scr_text_slash_scr_text_gml_4197_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../",
|
||
"scr_text_slash_scr_text_gml_4203_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4210_0": "\\E6* Huh...?/",
|
||
"scr_text_slash_scr_text_gml_4211_0": "\\E2* Umm^1, sure^1, alright^1, yeah!/%",
|
||
"scr_text_slash_scr_text_gml_4218_0": "#Wondering",
|
||
"scr_text_slash_scr_text_gml_4219_0": "#Don't care",
|
||
"scr_text_slash_scr_text_gml_4220_0": " ",
|
||
"scr_text_slash_scr_text_gml_4221_0": " ",
|
||
"scr_text_slash_scr_text_gml_4223_0": "\\E0* ..^1. Kris.../",
|
||
"scr_text_slash_scr_text_gml_4224_0": "\\EI* ..^1. Are you wondering how Susie is doing right now?/",
|
||
"scr_text_slash_scr_text_gml_4225_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4232_0": "\\E0* Well then..^1. why don't we close our eyes.../",
|
||
"scr_text_slash_scr_text_gml_4233_0": "\\E2* ..^1. and think about what she's doing now?/%",
|
||
"scr_text_slash_scr_text_gml_4239_0": "%%",
|
||
"scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)/%",
|
||
"scr_text_slash_scr_text_gml_4246_0": "#Wondering",
|
||
"scr_text_slash_scr_text_gml_4247_0": "#Really#don't care",
|
||
"scr_text_slash_scr_text_gml_4248_0": " ",
|
||
"scr_text_slash_scr_text_gml_4249_0": " ",
|
||
"scr_text_slash_scr_text_gml_4251_0": "\\EJ* ..^1. Err^1, are you sure?/",
|
||
"scr_text_slash_scr_text_gml_4252_0": "\\EK* It might be interesting..^1. you aren't wondering at all?/",
|
||
"scr_text_slash_scr_text_gml_4253_0": "\\EJ* Perhaps^1, if you could potentially see it^1, would you want to?/",
|
||
"scr_text_slash_scr_text_gml_4254_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4261_0": "\\E0* Well then..^1. why don't we close our eyes.../",
|
||
"scr_text_slash_scr_text_gml_4262_0": "\\E2* ..^1. and think about what she's doing now?/%",
|
||
"scr_text_slash_scr_text_gml_4269_0": "\\E2* ..^1. Well then^1, I suppose if you aren't interested^1, that's that./",
|
||
"scr_text_slash_scr_text_gml_4270_0": "\\E0* Let's keep going^1, Kris./%",
|
||
"scr_text_slash_scr_text_gml_4277_0": "#Of course",
|
||
"scr_text_slash_scr_text_gml_4278_0": "#No Triple#Trucies",
|
||
"scr_text_slash_scr_text_gml_4279_0": " ",
|
||
"scr_text_slash_scr_text_gml_4280_0": " ",
|
||
"scr_text_slash_scr_text_gml_4282_0": "\\E9* Kris^1, I..^1. um..^1. if it's okay.../",
|
||
"scr_text_slash_scr_text_gml_4283_0": "\\E2* ..^1. G-got any room for another truce?/",
|
||
"scr_text_slash_scr_text_gml_4284_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4291_0": "\\E4* Thanks^1, Kris.../%",
|
||
"scr_text_slash_scr_text_gml_4298_0": "\\E8* Har har^1, very funny!/",
|
||
"scr_text_slash_scr_text_gml_4299_0": "\\E8* Well^1, I'd rather take my chances with you than her!/%",
|
||
"scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!/",
|
||
"scr_text_slash_scr_text_gml_4306_0": "#We're friends",
|
||
"scr_text_slash_scr_text_gml_4307_0": "We're#something#else",
|
||
"scr_text_slash_scr_text_gml_4308_0": " ",
|
||
"scr_text_slash_scr_text_gml_4309_0": " ",
|
||
"scr_text_slash_scr_text_gml_4311_0": "* Ohhon!^1! Two young beings together on a school night.../",
|
||
"scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?/",
|
||
"scr_text_slash_scr_text_gml_4314_0": "\\E2* H-huh...? No^1, no^1, you've got it totally wrong!/",
|
||
"scr_text_slash_scr_text_gml_4315_0": "\\E3* Kris and I are just..^1. umm..^1. fr..^1. friends?/",
|
||
"scr_text_slash_scr_text_gml_4317_0": "\\E5* (Kris's been my neighbor forever...)/",
|
||
"scr_text_slash_scr_text_gml_4318_0": "\\E1* (We've been through so much^1, sometimes it feels like...)/",
|
||
"scr_text_slash_scr_text_gml_4319_0": "\\E0* (We know each other better than anyone.)/",
|
||
"scr_text_slash_scr_text_gml_4320_0": "\\E8* (..^1. yet^1, somehow^1, it's hard to say we're exactly friends...?)/",
|
||
"scr_text_slash_scr_text_gml_4321_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4328_0": "\\E4* Yep^1! That's right^1! We're friends!/",
|
||
"scr_text_slash_scr_text_gml_4329_0": "\\E6* (It's..^1. surprisingly nice just hearing Kris say that...)/%",
|
||
"scr_text_slash_scr_text_gml_4335_0": "\\E2* (Wh-what does that mean???)/",
|
||
"scr_text_slash_scr_text_gml_4336_0": "\\E2* (There's no good interpretation^1, that's for sure!)/%",
|
||
"scr_text_slash_scr_text_gml_4341_0": " #Buy",
|
||
"scr_text_slash_scr_text_gml_4342_0": " #Talk",
|
||
"scr_text_slash_scr_text_gml_4343_0": "Leave",
|
||
"scr_text_slash_scr_text_gml_4344_0": " ",
|
||
"scr_text_slash_scr_text_gml_4346_0": "\\m3\t\t*What'll it be^1, chief?&\tI got CD Bagels^1, $80 a pop!/",
|
||
"scr_text_slash_scr_text_gml_4347_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)/%",
|
||
"scr_text_slash_scr_text_gml_4360_0": "\\m3\t\t*Good eye for music^1!/",
|
||
"scr_text_slash_scr_text_gml_4366_0": "\\m3\t\t*Too much stuff^1, chief^1!&\tIt won't fit^2!&\\m2\tI can't fit either^2./%",
|
||
"scr_text_slash_scr_text_gml_4372_0": "\\m3\t\t*Hey^1, you can't&\tshortchange me^2!&\\m2\tOnly me^2./%",
|
||
"scr_text_slash_scr_text_gml_4392_0": "\\m3\t\t*And who is that^1, ahem^1,& madimoyzel^2?&\\m1\tLeave her alone^1, Cap^2!/",
|
||
"scr_text_slash_scr_text_gml_4393_0": "\\m3\t\t*Nice radio antenna you& got there..^2.&\\m1\tThose are antlers^1, Cap^2!/",
|
||
"scr_text_slash_scr_text_gml_4394_0": "\\m3\t\t*H-huh!? I^1, uhh..^1. hmm^2.&\\m3\t.../",
|
||
"scr_text_slash_scr_text_gml_4395_0": "\\m2\t\t*Let's play her a song!/%",
|
||
"scr_text_slash_scr_text_gml_4399_0": "\\m3\t\t*..^1. so where's the moyzel^2?&\\m1\tHuh!? She's kidnapped!/",
|
||
"scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)/%",
|
||
"scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ",
|
||
"scr_text_slash_scr_text_gml_4400_0": "\\m1\t\t*That's awful..^2.&\\m3\tThat sucks..^2.&\\m2\t.../",
|
||
"scr_text_slash_scr_text_gml_4401_0": "\\m2\t\t*Let's cheer up!/%",
|
||
"scr_text_slash_scr_text_gml_4408_0": "\\m3\t\t*This music^1, it's nice music^2.&\\m2\tThat's my favorite genre^2./%",
|
||
"scr_text_slash_scr_text_gml_4413_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4418_0": " #Take",
|
||
"scr_text_slash_scr_text_gml_4419_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_4420_0": " ",
|
||
"scr_text_slash_scr_text_gml_4421_0": " ",
|
||
"scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!/",
|
||
"scr_text_slash_scr_text_gml_4424_0": "* Free samples!^1! Would you like one!?/",
|
||
"scr_text_slash_scr_text_gml_4425_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4442_0": "\\EH* (Chomp.)/",
|
||
"scr_text_slash_scr_text_gml_4443_0": "\\E1* Eh^1, it's okay. Let's pass./%",
|
||
"scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)/%",
|
||
"scr_text_slash_scr_text_gml_4469_0": "\\E2* Umm^1, I don't really do..^1. shoes./",
|
||
"scr_text_slash_scr_text_gml_4470_0": "\\E8* (At least not unless they're custom-made...)/%",
|
||
"scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!/%",
|
||
"scr_text_slash_scr_text_gml_4481_0": " #Buy",
|
||
"scr_text_slash_scr_text_gml_4482_0": " #Don't Buy",
|
||
"scr_text_slash_scr_text_gml_4483_0": " ",
|
||
"scr_text_slash_scr_text_gml_4484_0": " ",
|
||
"scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE^1! SALE!/",
|
||
"scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off! Only 300 Dark Dollars!/",
|
||
"scr_text_slash_scr_text_gml_4489_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_44_0": "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ",
|
||
"scr_text_slash_scr_text_gml_450_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!/",
|
||
"scr_text_slash_scr_text_gml_451_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!/%",
|
||
"scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!/%",
|
||
"scr_text_slash_scr_text_gml_4534_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)/%",
|
||
"scr_text_slash_scr_text_gml_4539_0": " #Buy",
|
||
"scr_text_slash_scr_text_gml_4540_0": " #No",
|
||
"scr_text_slash_scr_text_gml_4541_0": " ",
|
||
"scr_text_slash_scr_text_gml_4542_0": " ",
|
||
"scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop! HOT HOT HOT!^1! 50`% off!/",
|
||
"scr_text_slash_scr_text_gml_4546_0": "* For $100^1, Choose your OWN flavor!!/",
|
||
"scr_text_slash_scr_text_gml_4547_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_454_0": " ",
|
||
"scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)/",
|
||
"scr_text_slash_scr_text_gml_4568_0": "%%",
|
||
"scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)/",
|
||
"scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!/%",
|
||
"scr_text_slash_scr_text_gml_457_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor^1, who will!?!?/%",
|
||
"scr_text_slash_scr_text_gml_4585_0": " #Kris",
|
||
"scr_text_slash_scr_text_gml_4586_0": " #Noelle",
|
||
"scr_text_slash_scr_text_gml_4586_1": " #Susie",
|
||
"scr_text_slash_scr_text_gml_4587_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_4587_1": "Ralsei",
|
||
"scr_text_slash_scr_text_gml_4588_0": " ",
|
||
"scr_text_slash_scr_text_gml_458_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_4590_0": "* OK!^1! Choose your OWN flavor!!/",
|
||
"scr_text_slash_scr_text_gml_4596_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4617_0": "* Okay^1, here you go!/",
|
||
"scr_text_slash_scr_text_gml_4622_0": "#Go Inside",
|
||
"scr_text_slash_scr_text_gml_4623_0": "#Don't#go in",
|
||
"scr_text_slash_scr_text_gml_4624_0": " ",
|
||
"scr_text_slash_scr_text_gml_4625_0": " ",
|
||
"scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)/",
|
||
"scr_text_slash_scr_text_gml_4628_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)/%",
|
||
"scr_text_slash_scr_text_gml_4637_0": "\\EB* Huh? You want to go in alone...?/",
|
||
"scr_text_slash_scr_text_gml_4638_0": "\\E3* ..^1. okay^1, I'll..^1. I'll just wait here.../",
|
||
"scr_text_slash_scr_text_gml_4639_0": "\\E9* Just^1, um...^1. it's..^1. cr-creepy out here^1, so.../",
|
||
"scr_text_slash_scr_text_gml_4640_0": "\\ED* N-no^1, you can take your time^1! It's okay.../%",
|
||
"scr_text_slash_scr_text_gml_4646_0": "\\E6* What? You wanna go in by yourself...?/",
|
||
"scr_text_slash_scr_text_gml_4647_0": "\\E0* ..^1. whatever. Do what you want./%",
|
||
"scr_text_slash_scr_text_gml_4652_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4659_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4664_0": "#Give to#Ralsei",
|
||
"scr_text_slash_scr_text_gml_4665_0": "#Give to#Susie",
|
||
"scr_text_slash_scr_text_gml_4666_0": "Give to Noelle",
|
||
"scr_text_slash_scr_text_gml_4667_0": "Give to Berdly",
|
||
"scr_text_slash_scr_text_gml_4669_0": "\\EJ* ..^1. Oh^1, Kris...? What's that you have there?/",
|
||
"scr_text_slash_scr_text_gml_4670_0": "\\E1* Is that a..^1. gift for someone?/",
|
||
"scr_text_slash_scr_text_gml_4671_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_4677_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4683_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4689_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4695_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4701_0": "#We have#a truce",
|
||
"scr_text_slash_scr_text_gml_4702_0": "#She is#our enemy",
|
||
"scr_text_slash_scr_text_gml_4703_0": " ",
|
||
"scr_text_slash_scr_text_gml_4704_0": " ",
|
||
"scr_text_slash_scr_text_gml_4706_0": "\\EI* (Kris^1, help me...)/",
|
||
"scr_text_slash_scr_text_gml_4707_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4713_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4719_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4726_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_4727_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4728_0": " ",
|
||
"scr_text_slash_scr_text_gml_4729_0": " ",
|
||
"scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink./",
|
||
"scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?/",
|
||
"scr_text_slash_scr_text_gml_4733_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)/%",
|
||
"scr_text_slash_scr_text_gml_4742_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it./%",
|
||
"scr_text_slash_scr_text_gml_4754_0": "#Noelle",
|
||
"scr_text_slash_scr_text_gml_4755_0": "#Ralsei",
|
||
"scr_text_slash_scr_text_gml_4756_0": "You",
|
||
"scr_text_slash_scr_text_gml_4757_0": "...",
|
||
"scr_text_slash_scr_text_gml_4759_0": "\\EA* But say you had to^1, uh^1, take someone./",
|
||
"scr_text_slash_scr_text_gml_4760_0": "\\E2* Noelle..^1. or Ralsei?/",
|
||
"scr_text_slash_scr_text_gml_4761_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_4768_0": "\\EH* What!? Why are you saying it so confused?/",
|
||
"scr_text_slash_scr_text_gml_4769_0": "\\EK* It's not like I meant anything weird./",
|
||
"scr_text_slash_scr_text_gml_4770_0": "\\EK* You know what^1, forget it./%",
|
||
"scr_text_slash_scr_text_gml_4777_0": "\\E6* H..^1. huh?/",
|
||
"scr_text_slash_scr_text_gml_4777_0_b": "\\EK* ..^1. I mean^1, if I went^1, obviously you'd be there too./",
|
||
"scr_text_slash_scr_text_gml_4778_0": "\\EH* Way to dodge the question^1, dumbass!!/",
|
||
"scr_text_slash_scr_text_gml_4778_0_b": "\\E2* That goes without saying^1, right?/%",
|
||
"scr_text_slash_scr_text_gml_4785_0": "\\EK* What!^1? I was just joking!!/",
|
||
"scr_text_slash_scr_text_gml_4786_0": "\\EH* You don't have to stare at me like a weirdo!/%",
|
||
"scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)/%",
|
||
"scr_text_slash_scr_text_gml_4792_0": "I am going#to touch the#cheese",
|
||
"scr_text_slash_scr_text_gml_4793_0": "I do not#touch the#cheese",
|
||
"scr_text_slash_scr_text_gml_4794_0": " ",
|
||
"scr_text_slash_scr_text_gml_4795_0": " ",
|
||
"scr_text_slash_scr_text_gml_47_0": " ",
|
||
"scr_text_slash_scr_text_gml_4800_0": "\\E2* Kris.../",
|
||
"scr_text_slash_scr_text_gml_4801_0": "\\E3* You aren't going to touch that cheese^1, are you?/",
|
||
"scr_text_slash_scr_text_gml_4802_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)/",
|
||
"scr_text_slash_scr_text_gml_4807_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)/",
|
||
"scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)/%",
|
||
"scr_text_slash_scr_text_gml_4822_0": "%%",
|
||
"scr_text_slash_scr_text_gml_4828_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_4829_0": "#No",
|
||
"scr_text_slash_scr_text_gml_4830_0": " ",
|
||
"scr_text_slash_scr_text_gml_4831_0": " ",
|
||
"scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled. Take a bite?)/",
|
||
"scr_text_slash_scr_text_gml_4834_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_4841_0": "... and Susie?",
|
||
"scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)/",
|
||
"scr_text_slash_scr_text_gml_4845_0": "\\EU* K..^1. K...^1. Kris!?!??/",
|
||
"scr_text_slash_scr_text_gml_4847_0": "\\E4* Don't bother. It tastes awful.\\f0/%",
|
||
"scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)/%",
|
||
"scr_text_slash_scr_text_gml_4852_0": "... Susie?",
|
||
"scr_text_slash_scr_text_gml_4854_0": "\\E4* Don't bother. It tastes awful.\\f0/%",
|
||
"scr_text_slash_scr_text_gml_492_0": "LANCER#labelled#paper",
|
||
"scr_text_slash_scr_text_gml_4930_0": "#Check#Recruits",
|
||
"scr_text_slash_scr_text_gml_4931_0": "#Prize",
|
||
"scr_text_slash_scr_text_gml_4931_0_b": "#Prize",
|
||
"scr_text_slash_scr_text_gml_4931_1": "#Nothing",
|
||
"scr_text_slash_scr_text_gml_4932_0_b": "Nothing",
|
||
"scr_text_slash_scr_text_gml_4933_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_493_0": "Neat paper",
|
||
"scr_text_slash_scr_text_gml_4949_0": "* Mama Miba!^1! I wanted to run the Bakery^1, but.../",
|
||
"scr_text_slash_scr_text_gml_494_0": "Neat paper",
|
||
"scr_text_slash_scr_text_gml_4950_0": "* Someone is already working there!!/",
|
||
"scr_text_slash_scr_text_gml_4951_0": "* A cafe that serves pastries..^1. What a disgrace.../",
|
||
"scr_text_slash_scr_text_gml_4952_0": "* What sort of humiliating thing will happen next!?/",
|
||
"scr_text_slash_scr_text_gml_4953_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_4957_0": "* Mon amigas^1! Welcome to the bakery..^1. I wish./",
|
||
"scr_text_slash_scr_text_gml_4958_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_4965_0": "* Mama miba!^1! I was rejected from the cafe!^1! What can I do now.../",
|
||
"scr_text_slash_scr_text_gml_4966_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person^1, you can choose./",
|
||
"scr_text_slash_scr_text_gml_4975_0": "%%",
|
||
"scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care./",
|
||
"scr_text_slash_scr_text_gml_497_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_498_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_4994_0": "* Mama miba^1! You returned my cake to me.../",
|
||
"scr_text_slash_scr_text_gml_4995_0": "* Mwah^1! I will never forget your kindness!!/",
|
||
"scr_text_slash_scr_text_gml_4996_0": "* Every day^1, I will give you dizzying flavors!/",
|
||
"scr_text_slash_scr_text_gml_4997_0": "* Every day^1, the flavors will become stronger!/",
|
||
"scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!/",
|
||
"scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)/%",
|
||
"scr_text_slash_scr_text_gml_499_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?/",
|
||
"scr_text_slash_scr_text_gml_5008_0": "* Like night and day^1, the cake and the world revolve!/",
|
||
"scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)/",
|
||
"scr_text_slash_scr_text_gml_5010_0": "* Come again another day^1! Haha hiha!/%",
|
||
"scr_text_slash_scr_text_gml_5015_0": "* Mozzarella^1! You are carrying too many items^1! No cake for you!/%",
|
||
"scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time./",
|
||
"scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!/%",
|
||
"scr_text_slash_scr_text_gml_502_0": " ",
|
||
"scr_text_slash_scr_text_gml_5031_0": "* Mama mina^1! As long as ze purple girl is by your side!/",
|
||
"scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi..^1. ma-mia!/",
|
||
"scr_text_slash_scr_text_gml_5034_0": "\\E0* Who cares? Ralsei can make me a cake./",
|
||
"scr_text_slash_scr_text_gml_5036_0": "* B..^1. But my uniqueness..^1. as a baker...!!!/",
|
||
"scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries^1, are a little extra salty today^1, everyone!!/%",
|
||
"scr_text_slash_scr_text_gml_5043_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5048_0": "#Fuse Items",
|
||
"scr_text_slash_scr_text_gml_5049_0": "#Fix Us",
|
||
"scr_text_slash_scr_text_gml_5050_0": "Chat",
|
||
"scr_text_slash_scr_text_gml_5051_0": "Leave",
|
||
"scr_text_slash_scr_text_gml_5062_0": "* Well^1, well. Welcome to TOP BAKERY./",
|
||
"scr_text_slash_scr_text_gml_5063_0": "* I am this bakery's smith^1, MALIUS./",
|
||
"scr_text_slash_scr_text_gml_5064_0": "* I do not know what any of these STRANGE TOOLS are for./",
|
||
"scr_text_slash_scr_text_gml_5065_0": "* But using my skills^1, I can FUSE ITEMs to create NEW ONES./",
|
||
"scr_text_slash_scr_text_gml_5066_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY./",
|
||
"scr_text_slash_scr_text_gml_5071_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_5079_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon^1, too. You must take care of it from time to time./",
|
||
"scr_text_slash_scr_text_gml_5086_0": "* Huh-hah^1! Let's feel my technique./%",
|
||
"scr_text_slash_scr_text_gml_508_0": "* (You open it up.)/",
|
||
"scr_text_slash_scr_text_gml_5093_0": "* BREAD...? What is this technique you speak of?/%",
|
||
"scr_text_slash_scr_text_gml_509_0": "* (You open it up.)/",
|
||
"scr_text_slash_scr_text_gml_5107_0": "* As your journey continues^1, I will learn new RECIPES^1, so please visit again./%",
|
||
"scr_text_slash_scr_text_gml_5111_0": "* Good journey^1, my friends./%",
|
||
"scr_text_slash_scr_text_gml_5117_0": "#Take Cookie",
|
||
"scr_text_slash_scr_text_gml_5118_0": "#Do Not",
|
||
"scr_text_slash_scr_text_gml_5119_0": " ",
|
||
"scr_text_slash_scr_text_gml_511_0": "\\E6* ... Hmm./",
|
||
"scr_text_slash_scr_text_gml_5120_0": " ",
|
||
"scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one./",
|
||
"scr_text_slash_scr_text_gml_5133_0": "What's the price.",
|
||
"scr_text_slash_scr_text_gml_5134_0": "Zero dollars",
|
||
"scr_text_slash_scr_text_gml_5137_0": "\\ED* Hoho^1! I am Chef Lancer!/",
|
||
"scr_text_slash_scr_text_gml_5138_0": "\\ED* Try my delicious hand-formed cookies!/",
|
||
"scr_text_slash_scr_text_gml_5139_0": "\\EE* They are free..^1. for a price.\\f0\\f1/",
|
||
"scr_text_slash_scr_text_gml_513_0": "\\E7* I don't think I'm allowed to say this one./",
|
||
"scr_text_slash_scr_text_gml_5140_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5144_0": "\\EE* Lancer cookies^1! Want one?/",
|
||
"scr_text_slash_scr_text_gml_5145_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5156_0": "\\ED* You already tookie a cookie!/",
|
||
"scr_text_slash_scr_text_gml_5157_0": "\\ED* Wait^1! I'm still regenerating from the last one./%",
|
||
"scr_text_slash_scr_text_gml_5165_0": "\\EE* I now pronounce you..^1. cookie and wife./",
|
||
"scr_text_slash_scr_text_gml_5172_0": "\\ED* No room^1! Your pockets are full of un-cookie./",
|
||
"scr_text_slash_scr_text_gml_5174_0": "\\EP* The hell'd you let that happen^1, Kris?/%",
|
||
"scr_text_slash_scr_text_gml_517_0": "\\E3* Wow^1. You three's collective dad must be very cool./",
|
||
"scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED^1, \\\"The $!?# Squad.\\\"/",
|
||
"scr_text_slash_scr_text_gml_5182_0": "\\ED* Even if you get stronger^1, Lancer Cookies never falter!/",
|
||
"scr_text_slash_scr_text_gml_5183_0": "\\EE* Always reliable^1, they will heal you in times of need!/",
|
||
"scr_text_slash_scr_text_gml_5185_0": "\\EK* (Maybe if you need to be healed 1 HP...)/%",
|
||
"scr_text_slash_scr_text_gml_518_0": "\\E3* Wow^1. You three's collective dad must be very cool./",
|
||
"scr_text_slash_scr_text_gml_5190_0": "#Grazing",
|
||
"scr_text_slash_scr_text_gml_5191_0": "#Hitbox",
|
||
"scr_text_slash_scr_text_gml_5192_0": "Hole",
|
||
"scr_text_slash_scr_text_gml_5193_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master. Ask me about Battles./",
|
||
"scr_text_slash_scr_text_gml_5197_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_51_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
|
||
"scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly^1, try to move SLOW./",
|
||
"scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE^1, not where you GO./",
|
||
"scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT./",
|
||
"scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT./%",
|
||
"scr_text_slash_scr_text_gml_520_0": "* Er^1, could we PERHAPS consider a DIFFERENT name?/",
|
||
"scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR./",
|
||
"scr_text_slash_scr_text_gml_5215_0": "* The bigger they are^1, the LESS TO FEAR./",
|
||
"scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE./",
|
||
"scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE./%",
|
||
"scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL./",
|
||
"scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE./%",
|
||
"scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss^1! You defeated all the challenges!/",
|
||
"scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you. But you're welcome to get some practice in!/",
|
||
"scr_text_slash_scr_text_gml_5229_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_522_0": "* Ralsei^1, you don't HAVE to be in our Squad./",
|
||
"scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL./",
|
||
"scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE./",
|
||
"scr_text_slash_scr_text_gml_5232_0": "* It was dark^1, filled with darker dollawers/",
|
||
"scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers/",
|
||
"scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender/",
|
||
"scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender/",
|
||
"scr_text_slash_scr_text_gml_5236_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating./%",
|
||
"scr_text_slash_scr_text_gml_5244_0": "* Okay./%",
|
||
"scr_text_slash_scr_text_gml_5249_0": "#Challenge",
|
||
"scr_text_slash_scr_text_gml_524_0": "\\E1* Here^1.&* Call up my dad./",
|
||
"scr_text_slash_scr_text_gml_5250_0": "#Nothing",
|
||
"scr_text_slash_scr_text_gml_5251_0": " ",
|
||
"scr_text_slash_scr_text_gml_5252_0": " ",
|
||
"scr_text_slash_scr_text_gml_5252_0_b": "* No worries^1, Boss^1! We'll always be here./%",
|
||
"scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son./",
|
||
"scr_text_slash_scr_text_gml_5263_0": "* Hey^1, boss^1! Boss!/",
|
||
"scr_text_slash_scr_text_gml_5265_0": "\\M1* Heh^1, I'm so glad to have a nice boss^1, I could shed a tear.../",
|
||
"scr_text_slash_scr_text_gml_5267_0": "\\M2* BUT I WON'T!^1! I'm on the job!^1! I'll cry at home!^1! With the kids!!/",
|
||
"scr_text_slash_scr_text_gml_5269_0": "\\M0* Boss^1! You're strong^1, but there's always time to learn!/",
|
||
"scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word./",
|
||
"scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials^1, is TRAINING!/",
|
||
"scr_text_slash_scr_text_gml_5271_0": "* So^1, me and the boys got you together a DOJO!/",
|
||
"scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES^1, and get some fabulous prizes!/",
|
||
"scr_text_slash_scr_text_gml_5273_0": "* Meanwhile^1, ya might get a little bit tougher!/",
|
||
"scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest^1, Boss!/",
|
||
"scr_text_slash_scr_text_gml_5275_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5279_0": "* Hey^1, boss^1! How can I help ya!?/",
|
||
"scr_text_slash_scr_text_gml_527_0": "\\E3* One that has to take a shower every time he reads a swear word./",
|
||
"scr_text_slash_scr_text_gml_5280_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5290_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES^1, so check back in^1, Boss!/%",
|
||
"scr_text_slash_scr_text_gml_529_0": "* OK^1, fine^1!&* We can keep the name^1!&* I just won't say it./",
|
||
"scr_text_slash_scr_text_gml_52_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
|
||
"scr_text_slash_scr_text_gml_5301_0": "#Join",
|
||
"scr_text_slash_scr_text_gml_5302_0": "#Do not join",
|
||
"scr_text_slash_scr_text_gml_5303_0": " ",
|
||
"scr_text_slash_scr_text_gml_5304_0": " ",
|
||
"scr_text_slash_scr_text_gml_5307_0": "\\E1* Now^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_5308_0": "\\E5* I must admit^1, I feel pity for you./",
|
||
"scr_text_slash_scr_text_gml_5309_0": "\\EE* Unlike Susie^1, I always saw some potential in you./",
|
||
"scr_text_slash_scr_text_gml_5310_0": "\\E6* Join our side^1, and I might let you scrub our royal toilet!/",
|
||
"scr_text_slash_scr_text_gml_5311_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5318_0": "\\EB* What!? Don't say it so incredulously!/",
|
||
"scr_text_slash_scr_text_gml_5319_0": "\\EC* Well^1, if you're dead-set on proving your inferiority.../%",
|
||
"scr_text_slash_scr_text_gml_531_0": "\\E1* See ya^1, losers^1!&* It's shower time!/%",
|
||
"scr_text_slash_scr_text_gml_5327_0": "\\E7* Ah^1, Kris. I suppose I knew you would never amount to much./",
|
||
"scr_text_slash_scr_text_gml_5328_0": "\\EI* Well^1, if you're dead-set on proving your inferiority.../%",
|
||
"scr_text_slash_scr_text_gml_532_0": "\\E1* See ya^1, losers^1!&* It's shower time!/%",
|
||
"scr_text_slash_scr_text_gml_5335_0": "#I feel#the same",
|
||
"scr_text_slash_scr_text_gml_5336_0": "#It's strange",
|
||
"scr_text_slash_scr_text_gml_5337_0": " ",
|
||
"scr_text_slash_scr_text_gml_5338_0": " ",
|
||
"scr_text_slash_scr_text_gml_5341_0": "\\EI* ..^1. is it s-strange to say.../",
|
||
"scr_text_slash_scr_text_gml_5342_0": "\\E1\\M0* It's nice spending time alone with you like this...?/",
|
||
"scr_text_slash_scr_text_gml_5343_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5349_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5355_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5361_0": "",
|
||
"scr_text_slash_scr_text_gml_5362_0": "Susie",
|
||
"scr_text_slash_scr_text_gml_5363_0": "Noelle",
|
||
"scr_text_slash_scr_text_gml_5364_0": "Berdly",
|
||
"scr_text_slash_scr_text_gml_5367_0": "#Thinking#of you",
|
||
"scr_text_slash_scr_text_gml_5368_0": "?",
|
||
"scr_text_slash_scr_text_gml_5369_0": " ",
|
||
"scr_text_slash_scr_text_gml_5372_0": "\\E2* ..^1. what are you thinking about right now?/",
|
||
"scr_text_slash_scr_text_gml_5373_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_5379_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5385_0": "It's nice#that Ralsei#is Ralsei",
|
||
"scr_text_slash_scr_text_gml_5386_0": "#...",
|
||
"scr_text_slash_scr_text_gml_5387_0": " ",
|
||
"scr_text_slash_scr_text_gml_5388_0": " ",
|
||
"scr_text_slash_scr_text_gml_5391_0": "\\E1* And of course^1, Kris. It's nice that..^1. you're you./",
|
||
"scr_text_slash_scr_text_gml_5392_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5399_0": "\\ED* H..^1. huh???/",
|
||
"scr_text_slash_scr_text_gml_5400_0": "\\E1* No one's..^1. no one's ever said that to me before.../",
|
||
"scr_text_slash_scr_text_gml_5401_0": "\\EO* I..^1. I.../",
|
||
"scr_text_slash_scr_text_gml_5402_0": "\\E1* I mean^1, e-everything's a first for me^1, but.../",
|
||
"scr_text_slash_scr_text_gml_5403_0": "\\EO* Hearing it from you^1, um.../",
|
||
"scr_text_slash_scr_text_gml_5404_0": "\\E1* It..^1. it means a lot. Haha./%",
|
||
"scr_text_slash_scr_text_gml_540_0": "* (You open it up.)/",
|
||
"scr_text_slash_scr_text_gml_5412_0": "\\ED* ...?/",
|
||
"scr_text_slash_scr_text_gml_5413_0": "\\EQ* It's..^1. just like you to be quiet right now./",
|
||
"scr_text_slash_scr_text_gml_5414_0": "\\EP* Haha...^1. hahaha!!!/",
|
||
"scr_text_slash_scr_text_gml_5415_0": "\\E1* That's right^1, isn't it?/",
|
||
"scr_text_slash_scr_text_gml_5416_0": "\\E2* It's so..^1. you-like!!/",
|
||
"scr_text_slash_scr_text_gml_5417_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_5418_0": "\\E2* ..^1. I guess I like you-like things..^1. haha./%",
|
||
"scr_text_slash_scr_text_gml_541_0": "* (On the inside...)&* (It also says \"LANCER.\")/",
|
||
"scr_text_slash_scr_text_gml_5425_0": "#Do not pose",
|
||
"scr_text_slash_scr_text_gml_5426_0": "#Hug Ralsei",
|
||
"scr_text_slash_scr_text_gml_5427_0": "Peace sign",
|
||
"scr_text_slash_scr_text_gml_5428_0": "Rude gesture",
|
||
"scr_text_slash_scr_text_gml_542_0": "* (On the inside...)&* (It also says \\\"LANCER.\\\")/",
|
||
"scr_text_slash_scr_text_gml_5431_0": "\\E1* Looks like the ride's almost over^1, Kris.../",
|
||
"scr_text_slash_scr_text_gml_5432_0": "\\EJ* O-oh^1, there's a camera^1! Should we^1, um..^1. pose!?/",
|
||
"scr_text_slash_scr_text_gml_5433_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_5439_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5445_0": "%%",
|
||
"scr_text_slash_scr_text_gml_544_0": "* Wow^1, who did that one^1?&* It's really good!/",
|
||
"scr_text_slash_scr_text_gml_5451_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5457_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5463_0": "#Dark World",
|
||
"scr_text_slash_scr_text_gml_5464_0": "#Evil Queen's#Castle",
|
||
"scr_text_slash_scr_text_gml_5465_0": " ",
|
||
"scr_text_slash_scr_text_gml_5466_0": " ",
|
||
"scr_text_slash_scr_text_gml_5469_0": "* Uhhh^1, it's uhhh..../",
|
||
"scr_text_slash_scr_text_gml_546_0": "* Wait^1, why do YOU get to choose the name?/",
|
||
"scr_text_slash_scr_text_gml_5470_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5476_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5482_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5488_0": "#Point and#hearts come out",
|
||
"scr_text_slash_scr_text_gml_5489_0": "#Eat Moss",
|
||
"scr_text_slash_scr_text_gml_548_0": "* Hey^1.&* He didn't^1, Kris did./",
|
||
"scr_text_slash_scr_text_gml_5490_0": " ",
|
||
"scr_text_slash_scr_text_gml_5491_0": " ",
|
||
"scr_text_slash_scr_text_gml_5494_0": "\\EK* (What..^1. the hell am I supposed to do^1, uh^1, here.)/",
|
||
"scr_text_slash_scr_text_gml_5495_0": "\\EK* (Damn^1, Kris would know what to do!)/",
|
||
"scr_text_slash_scr_text_gml_5496_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5507_0": "\\EC* (...Actually^1, uh^1, maybe Kris wouldn't know what to do...)/%",
|
||
"scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom!/",
|
||
"scr_text_slash_scr_text_gml_5514_0": "#Do something#nuts",
|
||
"scr_text_slash_scr_text_gml_5515_0": "#Do something#crazy",
|
||
"scr_text_slash_scr_text_gml_5516_0": " ",
|
||
"scr_text_slash_scr_text_gml_5517_0": " ",
|
||
"scr_text_slash_scr_text_gml_551_0": "\\E6* ... this name feels weird^1, actually./",
|
||
"scr_text_slash_scr_text_gml_5520_0": "\\EK* .../",
|
||
"scr_text_slash_scr_text_gml_5521_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5527_0": "%%",
|
||
"scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm..../",
|
||
"scr_text_slash_scr_text_gml_5533_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5539_0": "#Say something#romantic",
|
||
"scr_text_slash_scr_text_gml_553_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short!/",
|
||
"scr_text_slash_scr_text_gml_5540_0": "#Say something#cool",
|
||
"scr_text_slash_scr_text_gml_5541_0": " ",
|
||
"scr_text_slash_scr_text_gml_5542_0": " ",
|
||
"scr_text_slash_scr_text_gml_5545_0": "\\E6* M..^1. me? Umm.../",
|
||
"scr_text_slash_scr_text_gml_5546_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_554_0": "\\E3* See you later^1, me!/%",
|
||
"scr_text_slash_scr_text_gml_5552_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5558_0": "%%",
|
||
"scr_text_slash_scr_text_gml_555_0": "\\E3* See you later^1, me!/%",
|
||
"scr_text_slash_scr_text_gml_5564_0": "#Lie",
|
||
"scr_text_slash_scr_text_gml_5565_0": "#Lie",
|
||
"scr_text_slash_scr_text_gml_5566_0": " ",
|
||
"scr_text_slash_scr_text_gml_5567_0": " ",
|
||
"scr_text_slash_scr_text_gml_5570_0": "\\EA* Uhhh^1, like^1,/",
|
||
"scr_text_slash_scr_text_gml_5571_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5577_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5583_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5589_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_5590_0": "#No",
|
||
"scr_text_slash_scr_text_gml_5591_0": " ",
|
||
"scr_text_slash_scr_text_gml_5592_0": " ",
|
||
"scr_text_slash_scr_text_gml_5595_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_5596_0": "\\E1* (Kris..^1. you've got goosebumps.)/",
|
||
"scr_text_slash_scr_text_gml_5597_0": "\\EC* (..^1. you ok?)/",
|
||
"scr_text_slash_scr_text_gml_5598_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5604_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5610_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5616_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_5617_0": "#No",
|
||
"scr_text_slash_scr_text_gml_5618_0": " ",
|
||
"scr_text_slash_scr_text_gml_5619_0": " ",
|
||
"scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine..^1. take it?/",
|
||
"scr_text_slash_scr_text_gml_5623_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)/%",
|
||
"scr_text_slash_scr_text_gml_563_0": "* (You open it up.)/",
|
||
"scr_text_slash_scr_text_gml_5642_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5647_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_5648_0": "#No",
|
||
"scr_text_slash_scr_text_gml_5649_0": " ",
|
||
"scr_text_slash_scr_text_gml_564_0": "* (You open it up.)/",
|
||
"scr_text_slash_scr_text_gml_5650_0": " ",
|
||
"scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)/",
|
||
"scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)/",
|
||
"scr_text_slash_scr_text_gml_5655_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)/",
|
||
"scr_text_slash_scr_text_gml_5663_0": "* (...)/",
|
||
"scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)/%",
|
||
"scr_text_slash_scr_text_gml_566_0": "* \\\"The Legendary Heroes: The Herald of Fun and Friendship\\\"/",
|
||
"scr_text_slash_scr_text_gml_5676_0": "%%",
|
||
"scr_text_slash_scr_text_gml_5681_0": "#Check#Recruits",
|
||
"scr_text_slash_scr_text_gml_5682_0": "#Recommendation",
|
||
"scr_text_slash_scr_text_gml_5683_0": "Exit",
|
||
"scr_text_slash_scr_text_gml_5684_0": " ",
|
||
"scr_text_slash_scr_text_gml_568_0": "\\E0* See^1, I think it's the perfect name.../",
|
||
"scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends^1: That like to have a lot of fun./",
|
||
"scr_text_slash_scr_text_gml_5700_0": "* Good evening^1, boss./",
|
||
"scr_text_slash_scr_text_gml_5701_0": "* We found a strange hooligan trying to turn the cafe.../",
|
||
"scr_text_slash_scr_text_gml_5702_0": "* Into a second bakery./",
|
||
"scr_text_slash_scr_text_gml_5703_0": "* He was spinning and crying as my men carried him out./",
|
||
"scr_text_slash_scr_text_gml_5704_0": "* We do not predict any further difficulties./",
|
||
"scr_text_slash_scr_text_gml_5705_0": "* Now^1, please. You've worked hard^1, boss. Relax and enjoy yourself.../",
|
||
"scr_text_slash_scr_text_gml_5706_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_570_0": "\\E6* Because we're all friends^1: That like to have a lot of fun./",
|
||
"scr_text_slash_scr_text_gml_5710_0": "* Good evening^1, boss./",
|
||
"scr_text_slash_scr_text_gml_5711_0": "* I found a strange hooligan trying to turn the cafe.../",
|
||
"scr_text_slash_scr_text_gml_5712_0": "* Into a second bakery./",
|
||
"scr_text_slash_scr_text_gml_5713_0": "* It was a cruel struggle^1, but I managed to remove him./",
|
||
"scr_text_slash_scr_text_gml_5714_0": "* ..^1. If only my men were here.../",
|
||
"scr_text_slash_scr_text_gml_5715_0": "* My apologies. This is no time to reminisce./",
|
||
"scr_text_slash_scr_text_gml_5716_0": "* Now^1, please. You've worked hard^1, boss. Relax and enjoy yourself.../",
|
||
"scr_text_slash_scr_text_gml_5717_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_5722_0": "* Good evening^1, boss^1. Please^1, relax and enjoy yourself.../",
|
||
"scr_text_slash_scr_text_gml_5723_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_572_0": "* Second^1, what are our enemies gonna think?/",
|
||
"scr_text_slash_scr_text_gml_5732_0": "%%",
|
||
"scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?/",
|
||
"scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT^1! INTIMIDATING!/",
|
||
"scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!/",
|
||
"scr_text_slash_scr_text_gml_5765_0": "* For the young human^1, we recommend a chocolate blueberry latte.../",
|
||
"scr_text_slash_scr_text_gml_5766_0": "* Boss^1, please try not to use all of the sugar./%",
|
||
"scr_text_slash_scr_text_gml_576_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!/",
|
||
"scr_text_slash_scr_text_gml_5770_0": "* For the young monster^1, we recommend the blackberry tart.../",
|
||
"scr_text_slash_scr_text_gml_5771_0_b": "* This way^1, even if you eat it quickly^1, you won't notice the stains./%",
|
||
"scr_text_slash_scr_text_gml_5775_0": "* For the young prince^1, we recommend the vanilla green tea./",
|
||
"scr_text_slash_scr_text_gml_5776_0": "* ..^1. There's not much to go off besides your color./%",
|
||
"scr_text_slash_scr_text_gml_5780_0": "* For the young deer^1, we recommend the cinnamon eggnog./",
|
||
"scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor./%",
|
||
"scr_text_slash_scr_text_gml_5787_0": "%%",
|
||
"scr_text_slash_scr_text_gml_578_0": "* ... like what?/",
|
||
"scr_text_slash_scr_text_gml_5798_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_5799_0": "#No",
|
||
"scr_text_slash_scr_text_gml_57_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask!/%",
|
||
"scr_text_slash_scr_text_gml_5800_0": " ",
|
||
"scr_text_slash_scr_text_gml_5801_0": " ",
|
||
"scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment./",
|
||
"scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?/",
|
||
"scr_text_slash_scr_text_gml_5804_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_580_0": "\\E0* How about..^1.&* JUST^1, uh..^1./",
|
||
"scr_text_slash_scr_text_gml_5811_0": "#Left",
|
||
"scr_text_slash_scr_text_gml_5812_0": "#Right",
|
||
"scr_text_slash_scr_text_gml_5813_0": "Top",
|
||
"scr_text_slash_scr_text_gml_5814_0": "Bottom",
|
||
"scr_text_slash_scr_text_gml_5819_0": "* How refined./",
|
||
"scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"/",
|
||
"scr_text_slash_scr_text_gml_5820_0": "* Then^1, the first question./",
|
||
"scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?/",
|
||
"scr_text_slash_scr_text_gml_5822_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_5826_0": "* How disobedient./",
|
||
"scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!/%",
|
||
"scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part./",
|
||
"scr_text_slash_scr_text_gml_5836_0": "#Left",
|
||
"scr_text_slash_scr_text_gml_5837_0": "#Right",
|
||
"scr_text_slash_scr_text_gml_5838_0": "Top",
|
||
"scr_text_slash_scr_text_gml_5839_0": "Bottom",
|
||
"scr_text_slash_scr_text_gml_583_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \\\"Fun\\\" part./",
|
||
"scr_text_slash_scr_text_gml_5844_0": "* How refined./",
|
||
"scr_text_slash_scr_text_gml_5845_0": "* Then^1, the next question./",
|
||
"scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?/",
|
||
"scr_text_slash_scr_text_gml_5847_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_5853_0": "* Incorrect. It seems your organization is lacking./",
|
||
"scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!/%",
|
||
"scr_text_slash_scr_text_gml_585_0": "* Well^1, see ya^1, Fun Gang!/",
|
||
"scr_text_slash_scr_text_gml_5863_0": "#Left",
|
||
"scr_text_slash_scr_text_gml_5864_0": "#Right",
|
||
"scr_text_slash_scr_text_gml_5865_0": "Top",
|
||
"scr_text_slash_scr_text_gml_5866_0": "Bottom",
|
||
"scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!/%",
|
||
"scr_text_slash_scr_text_gml_5871_0": "* How refined./",
|
||
"scr_text_slash_scr_text_gml_5872_0": "* Then^1, the next question./",
|
||
"scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?/",
|
||
"scr_text_slash_scr_text_gml_5874_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!/%",
|
||
"scr_text_slash_scr_text_gml_5880_0": "* Incorrect. It seems your organization is lacking./",
|
||
"scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!/%",
|
||
"scr_text_slash_scr_text_gml_5892_0": "* That's correct!/",
|
||
"scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!/%",
|
||
"scr_text_slash_scr_text_gml_5899_0": "* Hm? That's the number 2^1, not the number 4.../",
|
||
"scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized? Someone ought to whip you into shape!/%",
|
||
"scr_text_slash_scr_text_gml_5906_0": "* Incorrect. It seems your organization is lacking./",
|
||
"scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!/%",
|
||
"scr_text_slash_scr_text_gml_5915_0": "#Buy",
|
||
"scr_text_slash_scr_text_gml_5916_0": "#Don't Buy",
|
||
"scr_text_slash_scr_text_gml_5917_0": " ",
|
||
"scr_text_slash_scr_text_gml_5918_0": " ",
|
||
"scr_text_slash_scr_text_gml_5935_0": "\\m3\t\t*Yo^1, (snicker)^1, it's hard work&\tbeing Queen's minion^1,&\tain't it?/",
|
||
"scr_text_slash_scr_text_gml_5936_0": "\\m3\t\t*Why don't you take a break and&\tgrab a snack?/",
|
||
"scr_text_slash_scr_text_gml_5937_0": "\\m3\t\t*Ultra seedy CD Bagels^1, only&\t$400 each!/",
|
||
"scr_text_slash_scr_text_gml_5938_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5942_0": "\\m3\t\t*Wanna buy a CD bagel!? Only&\t$400 each!/",
|
||
"scr_text_slash_scr_text_gml_5943_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_5959_0": "\\m3\t\t*Pleasure doin' business with&\tya^1! ..^1. (snicker)/",
|
||
"scr_text_slash_scr_text_gml_5965_0": "\\m3\t\t*Hey^1, you don't have any room./",
|
||
"scr_text_slash_scr_text_gml_5966_0": "\\m3\t\t*What^1, took too many bribes?/%",
|
||
"scr_text_slash_scr_text_gml_596_0": " #No",
|
||
"scr_text_slash_scr_text_gml_5972_0": "\\m3\t\t*What!? Too expensive!?/",
|
||
"scr_text_slash_scr_text_gml_5973_0": "\\m3\t\t*Well too bad^1! You're not gonna&\tget a better deal anywhere&\telse!/%",
|
||
"scr_text_slash_scr_text_gml_597_0": " #No",
|
||
"scr_text_slash_scr_text_gml_5980_0": "\\m3\t\t*Huh? C'mon^1, you can't survive&\toff the air she breathes!/",
|
||
"scr_text_slash_scr_text_gml_5981_0": "\\m3\t\t*Believe me^1, I've tried^1!&\t..^1. what?/%",
|
||
"scr_text_slash_scr_text_gml_5986_0": "#Buy 400 bagels",
|
||
"scr_text_slash_scr_text_gml_5987_0": "#Buy 1 bagel",
|
||
"scr_text_slash_scr_text_gml_5988_0": "Don't Buy",
|
||
"scr_text_slash_scr_text_gml_5989_0": " ",
|
||
"scr_text_slash_scr_text_gml_6006_0": "\\m2\t\t*Want to buy a bagel? Only $80.&\\m3\tK_K^1, no^1! It's 400^1! 400!/",
|
||
"scr_text_slash_scr_text_gml_6007_0": "\\m2\t\t*Got it./",
|
||
"scr_text_slash_scr_text_gml_6008_0": "\\m2\t\t*Want to buy 400 bagels?&\tOnly $80./",
|
||
"scr_text_slash_scr_text_gml_6009_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_600_0": "\\E1* Alright^1, Kris^1. Just gimme the straight shot./",
|
||
"scr_text_slash_scr_text_gml_600_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_6013_0": "\\m2\t\t*One bagel^1, $80. 400 bagels^1,&\t$80./",
|
||
"scr_text_slash_scr_text_gml_6014_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here^1?&* Did your mom make you come here?/",
|
||
"scr_text_slash_scr_text_gml_601_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_6026_0": "%%",
|
||
"scr_text_slash_scr_text_gml_602_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_603_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)/",
|
||
"scr_text_slash_scr_text_gml_6044_0": "\\m2\t\t*Can I have one^1, too?&\\m3\tYou're selling them!/%",
|
||
"scr_text_slash_scr_text_gml_6049_0": "\\m2\t\t*You can't afford it? Don't&\tworry^1, this one's on me!/",
|
||
"scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)/%",
|
||
"scr_text_slash_scr_text_gml_6056_0": "\\m3\t\t*No room for a bagel!&\\m2\tWhat about the hole?/%",
|
||
"scr_text_slash_scr_text_gml_6063_0": "\\m2\t\t*That's OK. I haven't bought&\tone either./%",
|
||
"scr_text_slash_scr_text_gml_6068_0": "#Look in#the back",
|
||
"scr_text_slash_scr_text_gml_6069_0": "#Look inside",
|
||
"scr_text_slash_scr_text_gml_606_0": " ",
|
||
"scr_text_slash_scr_text_gml_6070_0": " ",
|
||
"scr_text_slash_scr_text_gml_6071_0": " ",
|
||
"scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human/",
|
||
"scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)/",
|
||
"scr_text_slash_scr_text_gml_6076_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)/",
|
||
"scr_text_slash_scr_text_gml_6084_0": "* (..^1. looks like your mother took it out repeatedly many years ago.)/%",
|
||
"scr_text_slash_scr_text_gml_608_0": " #Family",
|
||
"scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)/",
|
||
"scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)/%",
|
||
"scr_text_slash_scr_text_gml_6097_0": "#Read",
|
||
"scr_text_slash_scr_text_gml_6098_0": "#Don't",
|
||
"scr_text_slash_scr_text_gml_6099_0": " ",
|
||
"scr_text_slash_scr_text_gml_609_0": "Illness",
|
||
"scr_text_slash_scr_text_gml_6100_0": " ",
|
||
"scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS. Read it?)/",
|
||
"scr_text_slash_scr_text_gml_6104_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_610_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things./",
|
||
"scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion. The source of our will./",
|
||
"scr_text_slash_scr_text_gml_6113_0": "* The container of our \\\"life force.\\\"/",
|
||
"scr_text_slash_scr_text_gml_6114_0": "* But even now^1, the true function of it is unknown./%",
|
||
"scr_text_slash_scr_text_gml_6119_0": "%%",
|
||
"scr_text_slash_scr_text_gml_6124_0": "#Occupation",
|
||
"scr_text_slash_scr_text_gml_6125_0": "#See brother",
|
||
"scr_text_slash_scr_text_gml_6126_0": "Buy things",
|
||
"scr_text_slash_scr_text_gml_6127_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry^1, there's no way you can bore me right now!/",
|
||
"scr_text_slash_scr_text_gml_6130_0": "* hey^1, what's up?/",
|
||
"scr_text_slash_scr_text_gml_6131_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_6138_0": "\\E0* Hey^1, you the boss around here?/",
|
||
"scr_text_slash_scr_text_gml_613_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_613_0_b": "Nothing",
|
||
"scr_text_slash_scr_text_gml_6140_0": "* me? i'm just the janitor./",
|
||
"scr_text_slash_scr_text_gml_6142_0": "\\EK* Then where's the cashier?/",
|
||
"scr_text_slash_scr_text_gml_6144_0": "\\E2* cashier? we don't have one./",
|
||
"scr_text_slash_scr_text_gml_6146_0": "\\E5* Then who do we buy stuff from!?/",
|
||
"scr_text_slash_scr_text_gml_6148_0": "* me./",
|
||
"scr_text_slash_scr_text_gml_614_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_6150_0": "\\EH* Then that makes you the cashier./",
|
||
"scr_text_slash_scr_text_gml_6152_0": "\\E5* nope: i'm the janitor./",
|
||
"scr_text_slash_scr_text_gml_6153_0": "\\E2* i'm just filling in./",
|
||
"scr_text_slash_scr_text_gml_6155_0": "\\E5* Are there any other employees?/",
|
||
"scr_text_slash_scr_text_gml_6157_0": "* nope./",
|
||
"scr_text_slash_scr_text_gml_6159_0": "\\EH* Then why don't you hire someone else!?/",
|
||
"scr_text_slash_scr_text_gml_6161_0": "\\E5* woah^1, you think i can afford that on a janitor's salary?/%",
|
||
"scr_text_slash_scr_text_gml_6170_0": "\\E2* by the way. about my brother.../",
|
||
"scr_text_slash_scr_text_gml_6171_0": "\\E1* looks like you won't be able to meet him today./",
|
||
"scr_text_slash_scr_text_gml_6172_0": "\\E2* yeah^1, it's a bummer when things don't work out./",
|
||
"scr_text_slash_scr_text_gml_6173_0": "\\E0* sorry about that./",
|
||
"scr_text_slash_scr_text_gml_6174_0": "\\E2* i'm sure you'll meet him someday./",
|
||
"scr_text_slash_scr_text_gml_6175_0": "\\E5* maybe around when your brother comes home?/%",
|
||
"scr_text_slash_scr_text_gml_6187_0": "* brother...?/",
|
||
"scr_text_slash_scr_text_gml_6188_0": "\\E2* what are you talking about?/",
|
||
"scr_text_slash_scr_text_gml_6189_0": "\\E1* .../",
|
||
"scr_text_slash_scr_text_gml_6190_0": "\\E1* ..^1. i don't have a brother./",
|
||
"scr_text_slash_scr_text_gml_6191_0": "\\E5* haha^1, just messin' with ya. i totally do./",
|
||
"scr_text_slash_scr_text_gml_6192_0": "\\E2* ..^1. though^1, to be honest.../",
|
||
"scr_text_slash_scr_text_gml_6193_0": "\\E0* i never mentioned him to you^1, did i?/",
|
||
"scr_text_slash_scr_text_gml_6194_0": "\\E2* ..^1. not gonna lie. a little weird you asked./",
|
||
"scr_text_slash_scr_text_gml_6195_0": "\\E0* i'd never let my brother hang out with a stranger./",
|
||
"scr_text_slash_scr_text_gml_6196_0": "\\E2* especially not alone^1, or in my house./",
|
||
"scr_text_slash_scr_text_gml_6197_0": "\\E0* that's way too irresponsible./",
|
||
"scr_text_slash_scr_text_gml_6198_0": "\\E5* try to have some self-awareness^1, ok?/",
|
||
"scr_text_slash_scr_text_gml_6199_0": "\\E2* meanwhile^1, i'll ask what his schedule is./%",
|
||
"scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside!/",
|
||
"scr_text_slash_scr_text_gml_6203_0": "* sorry^1, kid. the brother thing's gonna have to wait./",
|
||
"scr_text_slash_scr_text_gml_6204_0": "\\E2* how long?/",
|
||
"scr_text_slash_scr_text_gml_6205_0": "\\E3* maybe a day..^1. maybe another 2 years./",
|
||
"scr_text_slash_scr_text_gml_6206_0": "\\E5* who's keeping track at this point?/%",
|
||
"scr_text_slash_scr_text_gml_620_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too./",
|
||
"scr_text_slash_scr_text_gml_6214_0": "\\E2* hey. welcome to the convenience store./",
|
||
"scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something^1, put it in a \\cYbasket\\c0 and bring it here./",
|
||
"scr_text_slash_scr_text_gml_6216_0": "\\E5* in case you didn't know what a store was./%",
|
||
"scr_text_slash_scr_text_gml_621_0": "\\E7* Which one^1? I dunno^1, probably a hairy one...^1 like a kiwi./",
|
||
"scr_text_slash_scr_text_gml_6222_0": "\\E5* take it easy./%",
|
||
"scr_text_slash_scr_text_gml_6227_0": "#Play",
|
||
"scr_text_slash_scr_text_gml_6228_0": "#Do Not",
|
||
"scr_text_slash_scr_text_gml_6229_0": " ",
|
||
"scr_text_slash_scr_text_gml_622_0": "\\E7* Which one^1? I dunno^1, probably a hairy one...^1 like a kiwi./",
|
||
"scr_text_slash_scr_text_gml_6230_0": " ",
|
||
"scr_text_slash_scr_text_gml_6233_0": "\\E6* Woah^1, Kris^1, you can play the piano?/",
|
||
"scr_text_slash_scr_text_gml_6234_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6243_0": "* (Plink...)/",
|
||
"scr_text_slash_scr_text_gml_6245_0": "\\EY* Hahaha^1! Almost thought you were serious for a sec!/",
|
||
"scr_text_slash_scr_text_gml_6246_0": "\\EK* (..^1. what's with that pissed off look?)/%",
|
||
"scr_text_slash_scr_text_gml_6252_0": "\\E0* ..^1. damn. Got kinda hyped for a sec./%",
|
||
"scr_text_slash_scr_text_gml_6257_0": "#Give chocolate",
|
||
"scr_text_slash_scr_text_gml_6258_0": "#Hoard chocolate",
|
||
"scr_text_slash_scr_text_gml_6259_0": " ",
|
||
"scr_text_slash_scr_text_gml_625_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
|
||
"scr_text_slash_scr_text_gml_6260_0": " ",
|
||
"scr_text_slash_scr_text_gml_6263_0": "\\E3* ..^1. Huh? Kris? Do you have something for me?/",
|
||
"scr_text_slash_scr_text_gml_6264_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_626_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
|
||
"scr_text_slash_scr_text_gml_6274_0": "\\E3* H..^1. huh...? Kris...? What is that you're giving me...?/",
|
||
"scr_text_slash_scr_text_gml_6275_0": "\\E4* A..^1. a box of..^1. heart shaped ch..^1. chocolates?/",
|
||
"scr_text_slash_scr_text_gml_6276_0": "\\E9* W-woah^1, woah^1, no!^1! I c-can't accept that from YOU!!/",
|
||
"scr_text_slash_scr_text_gml_6277_0": "\\E7* ..^1. What? It's from the..^1. police?/",
|
||
"scr_text_slash_scr_text_gml_6278_0": "\\EB* You mean sh..^1. SHE's giving me this..^1. um.../",
|
||
"scr_text_slash_scr_text_gml_6279_0": "\\E3* Um..^1. Get well soon? Gift? To my bike?/",
|
||
"scr_text_slash_scr_text_gml_6280_0": "\\E9* A-and um^1, there's a note on this that says^1,/",
|
||
"scr_text_slash_scr_text_gml_6281_0": "\\E4* \\\"Open this and I'll arrest you^1, you little punk.\\\"/",
|
||
"scr_text_slash_scr_text_gml_6282_0": "\\E3* Kris^1, I.../",
|
||
"scr_text_slash_scr_text_gml_6283_0": "\\E4* T..^1. Tell her I..^1. uh^1, appreciate it?/%",
|
||
"scr_text_slash_scr_text_gml_6289_0": "\\EB* Umm^1, okay^1, ehehe. Don't know why I thought that./%",
|
||
"scr_text_slash_scr_text_gml_6294_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6295_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6296_0": " ",
|
||
"scr_text_slash_scr_text_gml_6297_0": " ",
|
||
"scr_text_slash_scr_text_gml_62_0": "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ",
|
||
"scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary. Read it?)/",
|
||
"scr_text_slash_scr_text_gml_6301_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6308_0": "* (oh no..^1. someone else's been taking out my diary...)/",
|
||
"scr_text_slash_scr_text_gml_6309_0": "* (oh no..^1. they're printing a review in the paper...)/",
|
||
"scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you./",
|
||
"scr_text_slash_scr_text_gml_6310_0": "* (oh no..^1. i'm being highly acclaimed...)/%",
|
||
"scr_text_slash_scr_text_gml_6315_0": " %%",
|
||
"scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door./",
|
||
"scr_text_slash_scr_text_gml_6323_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6324_0": "#Nooooo",
|
||
"scr_text_slash_scr_text_gml_6325_0": " ",
|
||
"scr_text_slash_scr_text_gml_6326_0": " ",
|
||
"scr_text_slash_scr_text_gml_6328_0": "\\E2* Kris!^1! Stay on the switch^1! Stay^1! Stay!/",
|
||
"scr_text_slash_scr_text_gml_6329_0": "\\E8* ..^1. gosh^1, do you need a dog treat or something?/",
|
||
"scr_text_slash_scr_text_gml_6329_0_b": "\\E4* (..^1. See^1, Noelle? Nothing bad is going to happen.)/",
|
||
"scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!/",
|
||
"scr_text_slash_scr_text_gml_6330_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6330_0_b": "\\Ed* (Getting that ring..^1. was good^1, wasn't it?)/",
|
||
"scr_text_slash_scr_text_gml_6331_0": "\\Ee* (So..^1. stop thinking about it.)/",
|
||
"scr_text_slash_scr_text_gml_6332_0": "\\EW* (Stop thinking about stepping off the switch..^1. and...)/",
|
||
"scr_text_slash_scr_text_gml_6333_0": "\\EZ* (Letting Kris get...)/",
|
||
"scr_text_slash_scr_text_gml_6334_0": "\\EW* (Noelle^1, no^1, don't think that^1! It's horrible...)/",
|
||
"scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!/",
|
||
"scr_text_slash_scr_text_gml_6340_0": "\\E2* (..^1. why did they sound so genuine?)/%",
|
||
"scr_text_slash_scr_text_gml_6347_0": "\\E8* Gosh^1, stop howling^1, I get it!/%",
|
||
"scr_text_slash_scr_text_gml_634_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
|
||
"scr_text_slash_scr_text_gml_6358_0": "#It's horrible",
|
||
"scr_text_slash_scr_text_gml_6359_0": "#It's natural",
|
||
"scr_text_slash_scr_text_gml_635_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
|
||
"scr_text_slash_scr_text_gml_6360_0": " ",
|
||
"scr_text_slash_scr_text_gml_6361_0": " ",
|
||
"scr_text_slash_scr_text_gml_6370_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6378_0": "\\EB* K-Kris...^1? What are you talking about!?/",
|
||
"scr_text_slash_scr_text_gml_6379_0": "\\EB* (I..^1. I must have said that out loud...?)/%",
|
||
"scr_text_slash_scr_text_gml_637_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_6387_0": "#Seems a little#far fetched",
|
||
"scr_text_slash_scr_text_gml_6388_0": "#Yeah let's#do it",
|
||
"scr_text_slash_scr_text_gml_6389_0": " ",
|
||
"scr_text_slash_scr_text_gml_6390_0": " ",
|
||
"scr_text_slash_scr_text_gml_6393_0": "\\EA* I mean^1, we'd be unstoppable^1, is what I'm saying./",
|
||
"scr_text_slash_scr_text_gml_6394_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6401_0": "\\EH* What?^1! C'mon^1, it'd be easy!/",
|
||
"scr_text_slash_scr_text_gml_6402_0": "\\EK* Ralsei looks like your mom^1, right?/",
|
||
"scr_text_slash_scr_text_gml_6403_0": "\\E2* Just say he's a long lost cousin^1! It'd be easy!/",
|
||
"scr_text_slash_scr_text_gml_6404_0": "\\E7* Lancer can even make him a fake mustache!/%",
|
||
"scr_text_slash_scr_text_gml_6412_0": "\\E9* Yeah^1, that's the attitude!/",
|
||
"scr_text_slash_scr_text_gml_6413_0": "\\EK* Ugh^1, what if Ralsei became a teacher's pet^1, though?/",
|
||
"scr_text_slash_scr_text_gml_6414_0": "\\E2* Or^1, not if. Just feels like a matter of time^1, honestly./",
|
||
"scr_text_slash_scr_text_gml_6415_0": "\\EA* Well^1, whatever. As long as he brings ME an apple^1, too./",
|
||
"scr_text_slash_scr_text_gml_6416_0": "\\E6* .../",
|
||
"scr_text_slash_scr_text_gml_6417_0": "\\E7* What? Apple shampoo? No^1, I didn't drink any of that./%",
|
||
"scr_text_slash_scr_text_gml_6424_0": "#Of course",
|
||
"scr_text_slash_scr_text_gml_6425_0": "#Of course not",
|
||
"scr_text_slash_scr_text_gml_6426_0": " ",
|
||
"scr_text_slash_scr_text_gml_6427_0": " ",
|
||
"scr_text_slash_scr_text_gml_642_0": "* Huh?/%",
|
||
"scr_text_slash_scr_text_gml_6430_0": "\\E1* Kris^1, do you think of me as your lackey...?/",
|
||
"scr_text_slash_scr_text_gml_6431_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6438_0": "\\E2* R-really? I'm..^1. I'm happy to hear that!/",
|
||
"scr_text_slash_scr_text_gml_6439_0": "\\EH* (I've never been someone's lackey before...)/%",
|
||
"scr_text_slash_scr_text_gml_6445_0": "\\EK* H-huh...? Y-you mean.../",
|
||
"scr_text_slash_scr_text_gml_6446_0": "\\EH* (Y-you think of me as more than a lackey...?)/%",
|
||
"scr_text_slash_scr_text_gml_6451_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6452_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6453_0": " ",
|
||
"scr_text_slash_scr_text_gml_6454_0": " ",
|
||
"scr_text_slash_scr_text_gml_6457_0": "* [Angel]^1, [Angel]/",
|
||
"scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?/",
|
||
"scr_text_slash_scr_text_gml_6459_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6465_0": " %%",
|
||
"scr_text_slash_scr_text_gml_646_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter./",
|
||
"scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!/%",
|
||
"scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so..^1. defenseless./",
|
||
"scr_text_slash_scr_text_gml_6480_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6481_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6482_0": " ",
|
||
"scr_text_slash_scr_text_gml_6483_0": " ",
|
||
"scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER./",
|
||
"scr_text_slash_scr_text_gml_6487_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies^1, bugs^1, Santa Claus..^1. everything scares her./",
|
||
"scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens^1, she freezes like a deer in headlights./",
|
||
"scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]^1! CAREFUL^1, IT MIGHT [Sting]&* EAHEAHEAH/",
|
||
"scr_text_slash_scr_text_gml_6504_0": "\\S1* (You got the ThornRing.)/%",
|
||
"scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]/",
|
||
"scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?/",
|
||
"scr_text_slash_scr_text_gml_6510_0": "* WOW^1, NICE AND SPACIOUS!!/",
|
||
"scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']/",
|
||
"scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!/",
|
||
"scr_text_slash_scr_text_gml_6513_0": "* ..^1. YET THERE'S NO ROOM FOR A [Ring]/",
|
||
"scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy]^1, BUT THERE'S NO ROOM FOR A [Ring]/%",
|
||
"scr_text_slash_scr_text_gml_6519_0": "* [Money] NO/%",
|
||
"scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way!)/",
|
||
"scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR./%",
|
||
"scr_text_slash_scr_text_gml_652_0": "\\E1* ... anyhow^1, that's what's tough about being in here^1, Kris./",
|
||
"scr_text_slash_scr_text_gml_6531_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6532_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6533_0": " ",
|
||
"scr_text_slash_scr_text_gml_6534_0": " ",
|
||
"scr_text_slash_scr_text_gml_6537_0": "* Well^1, there is a man here./",
|
||
"scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you./",
|
||
"scr_text_slash_scr_text_gml_6539_0": "* What do you think?/",
|
||
"scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me./",
|
||
"scr_text_slash_scr_text_gml_6540_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6548_0": "* You got the Egg./%",
|
||
"scr_text_slash_scr_text_gml_654_0": "\\E5* Just that..^1. in the meantime^1, I can't be there to protect her./",
|
||
"scr_text_slash_scr_text_gml_6556_0": "* Well^1, there was not a man here./%",
|
||
"scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her^1, OK?/%",
|
||
"scr_text_slash_scr_text_gml_6561_0": "#Proceed",
|
||
"scr_text_slash_scr_text_gml_6562_0": "I'm#protecting#her from you!",
|
||
"scr_text_slash_scr_text_gml_6563_0": " ",
|
||
"scr_text_slash_scr_text_gml_6564_0": " ",
|
||
"scr_text_slash_scr_text_gml_6567_0": "\\EN* Getting stronger..^1. how^1?&* Kris^1, what are you doing!?/",
|
||
"scr_text_slash_scr_text_gml_6568_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_656_0": "\\E3* Keep an eye out for her^1, OK?/%",
|
||
"scr_text_slash_scr_text_gml_6574_0": "%%",
|
||
"scr_text_slash_scr_text_gml_6583_0": " %%",
|
||
"scr_text_slash_scr_text_gml_6592_0": "#Gaming is#my life",
|
||
"scr_text_slash_scr_text_gml_6593_0": "#Gaming is#not my life",
|
||
"scr_text_slash_scr_text_gml_6594_0": " ",
|
||
"scr_text_slash_scr_text_gml_6595_0": " ",
|
||
"scr_text_slash_scr_text_gml_6598_0": "\\E2* Kris^1, I bet you're very good at games^1, aren't you?/",
|
||
"scr_text_slash_scr_text_gml_6599_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_65_0": " ",
|
||
"scr_text_slash_scr_text_gml_6605_0": "(... That was the most monotone\\nresponse I've heard in my life?)",
|
||
"scr_text_slash_scr_text_gml_6608_0": "\\EJ* W-wow^1, Kris^1! Your passion is amazing!!\\f0/%",
|
||
"scr_text_slash_scr_text_gml_660_0": "\\E4* After all^1, me and Asgore were college pals^1, right?/",
|
||
"scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You",
|
||
"scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You/",
|
||
"scr_text_slash_scr_text_gml_6618_0": "\\EX* We don't want that...\\f0/%",
|
||
"scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey..^1. now that Asriel's off to college.../",
|
||
"scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad?/",
|
||
"scr_text_slash_scr_text_gml_663_0": "\\E3* Heh^1, I'm just pulling your leg^1. Your dad was no party animal./",
|
||
"scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...^1! Whoo!/",
|
||
"scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going^1, but once the party started.../",
|
||
"scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes^1, man!/",
|
||
"scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!/",
|
||
"scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!/",
|
||
"scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though^1. Couldn't complain./%",
|
||
"scr_text_slash_scr_text_gml_6703_0": "#They like you",
|
||
"scr_text_slash_scr_text_gml_6704_0": "#Unknown",
|
||
"scr_text_slash_scr_text_gml_6705_0": "Yes",
|
||
"scr_text_slash_scr_text_gml_6706_0": " ",
|
||
"scr_text_slash_scr_text_gml_6709_0": "\\E3* Wh-why do those mice keep attacking me?!/",
|
||
"scr_text_slash_scr_text_gml_670_0": "\\E7* Tasty pie though^1. Couldn't complain./%",
|
||
"scr_text_slash_scr_text_gml_6710_0": "\\E8* What do I look like^1, the girl from the Nutcracker?/",
|
||
"scr_text_slash_scr_text_gml_6711_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_6718_0": "\\E2* H-huh? No way^1! If that's the case.../",
|
||
"scr_text_slash_scr_text_gml_6719_0": "\\E4* Get them to just give me a lunchbox instead!/%",
|
||
"scr_text_slash_scr_text_gml_6725_0": "\\E1* (Only Kris would say \\\"unknown\\\"^1, not \\\"I don't know.\\\")/",
|
||
"scr_text_slash_scr_text_gml_6726_0": "\\E3* (..^1. then keep standing there like that.)/",
|
||
"scr_text_slash_scr_text_gml_6727_0": "\\E0* (...)/",
|
||
"scr_text_slash_scr_text_gml_6728_0": "\\E2* (Are they waiting for me to stop mumbling?)/%",
|
||
"scr_text_slash_scr_text_gml_6734_0": "\\E3* Then^1, Kris..^1. m-maybe you can take your sword.../",
|
||
"scr_text_slash_scr_text_gml_6735_0": "\\E4* And be the hero that protects me from the mice?/",
|
||
"scr_text_slash_scr_text_gml_6736_0": "\\E4* (...)/",
|
||
"scr_text_slash_scr_text_gml_6737_0": "\\E2* (Don't just stand there in silence...)/%",
|
||
"scr_text_slash_scr_text_gml_6742_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6743_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6744_0": " ",
|
||
"scr_text_slash_scr_text_gml_6745_0": " ",
|
||
"scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)/",
|
||
"scr_text_slash_scr_text_gml_6749_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_674_0": "\\E4* Well^1, they found some crap^1, so it's just some tests./",
|
||
"scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)/",
|
||
"scr_text_slash_scr_text_gml_6758_0": "\\EH* Kris!? The hell are you doing!?/",
|
||
"scr_text_slash_scr_text_gml_6759_0": "\\E7* Huh? Trying to fit your head inside? Yeah^1, me t-/",
|
||
"scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah, it's no big deal^1. Nothing a Holiday can't handle./",
|
||
"scr_text_slash_scr_text_gml_6760_0": "\\EH* HEY!^1! WE DON'T HAVE TIME FOR THIS!!/%",
|
||
"scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno.../",
|
||
"scr_text_slash_scr_text_gml_6771_0": "\\EH* Don't try to run away^1, you little.../%",
|
||
"scr_text_slash_scr_text_gml_6777_0": "\\E5* HEY^1, WAIT A SEC!/%",
|
||
"scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display./%",
|
||
"scr_text_slash_scr_text_gml_6782_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6783_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6784_0": " ",
|
||
"scr_text_slash_scr_text_gml_6785_0": " ",
|
||
"scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY",
|
||
"scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM",
|
||
"scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM",
|
||
"scr_text_slash_scr_text_gml_678_0": "\\E2* Yelling at you for getting tangled in our light display./%",
|
||
"scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM",
|
||
"scr_text_slash_scr_text_gml_6796_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6814_0": "* (..^1. What you saw surprised you. ..^1. sort of.)/%",
|
||
"scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city. It's animated^1, too.)/%",
|
||
"scr_text_slash_scr_text_gml_6822_0": "* (..^1. it's beautiful.)/%",
|
||
"scr_text_slash_scr_text_gml_6825_0": "\\EB* (... Since when did Kris get so...)/",
|
||
"scr_text_slash_scr_text_gml_6827_0": "\\E4* (N..^1. no way^1, it's gotta be some kind of prank!)/%",
|
||
"scr_text_slash_scr_text_gml_6828_0": "\\E9* HAHAHA!^1! Kris^1, who's room is THIS!?/",
|
||
"scr_text_slash_scr_text_gml_6829_0": "\\E6* ..^1. huh? Your brother?/",
|
||
"scr_text_slash_scr_text_gml_6830_0": "\\EY* HAHAHA!!^1! Man^1, you better hope I never meet him...!/%",
|
||
"scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed. You saw nothing.)/%",
|
||
"scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!^1? C'mon!/%",
|
||
"scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code. No screen peeking.)/%",
|
||
"scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)/%",
|
||
"scr_text_slash_scr_text_gml_684_0": "\\E7* You thought this was the zoo or something!^1? C'mon!/%",
|
||
"scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)/%",
|
||
"scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)/%",
|
||
"scr_text_slash_scr_text_gml_6862_0": "#I will ride#with you",
|
||
"scr_text_slash_scr_text_gml_6863_0": "#Susie wouldn't",
|
||
"scr_text_slash_scr_text_gml_6864_0": "Susie would",
|
||
"scr_text_slash_scr_text_gml_6865_0": " ",
|
||
"scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)/",
|
||
"scr_text_slash_scr_text_gml_6870_0": "\\E0* Gosh^1, that's amazing!/",
|
||
"scr_text_slash_scr_text_gml_6871_0": "\\E4* Makes the one at the festival look like a toy^1, haha!/",
|
||
"scr_text_slash_scr_text_gml_6872_0": "\\E6* I..^1. I wonder if Susie would want to.../",
|
||
"scr_text_slash_scr_text_gml_6873_0": "\\E8* ..^1. Gosh^1, who am I kidding?/",
|
||
"scr_text_slash_scr_text_gml_6874_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_6881_0": "\\E2* Oh^1, so you can shake it when we reach the top?/",
|
||
"scr_text_slash_scr_text_gml_6882_0": "\\E8* Just like at the festival when we were kids?/",
|
||
"scr_text_slash_scr_text_gml_6883_0": "\\E2* I KNOW there's a catch with you^1, Kris^1! NO thanks!/%",
|
||
"scr_text_slash_scr_text_gml_6897_0": "\\E7* Y-you're right^1! Even if I asked her^1, she'd.../",
|
||
"scr_text_slash_scr_text_gml_6898_0": "\\EA* Probably just laugh at me./",
|
||
"scr_text_slash_scr_text_gml_6899_0": "\\E6* And^1, gosh^1, push me to the ground^1, and.../",
|
||
"scr_text_slash_scr_text_gml_6900_0": "\\E6* L-laugh at me some more^1, and then.../",
|
||
"scr_text_slash_scr_text_gml_6901_0": "\\EM* (..^1. What were we talking about again?)/%",
|
||
"scr_text_slash_scr_text_gml_6907_0": "\\E6* R-really? Y-you really think so?/",
|
||
"scr_text_slash_scr_text_gml_6908_0": "\\E4* Faha^1, and coming from Susie Expert Kris^1! Thanks!/",
|
||
"scr_text_slash_scr_text_gml_6909_0": "\\E5* .../",
|
||
"scr_text_slash_scr_text_gml_690_0": " #Yes",
|
||
"scr_text_slash_scr_text_gml_6910_0": "\\E8* (Hey^1, Kris^1, how'd YOU become the Susie Expert!?)/%",
|
||
"scr_text_slash_scr_text_gml_6915_0": "#Noelle will#ride with me",
|
||
"scr_text_slash_scr_text_gml_6916_0": "#Sorry",
|
||
"scr_text_slash_scr_text_gml_6917_0": " ",
|
||
"scr_text_slash_scr_text_gml_6918_0": " ",
|
||
"scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)/%",
|
||
"scr_text_slash_scr_text_gml_691_0": " #Yes",
|
||
"scr_text_slash_scr_text_gml_6921_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6928_0": "\\EB* ..^1. h..^1. huh?/",
|
||
"scr_text_slash_scr_text_gml_6929_0": "\\ED* I mean..^1. S-sure^1, if you^1, um..^1. really want to!/",
|
||
"scr_text_slash_scr_text_gml_6930_0": "\\E4* You can^1, um^1, make up for when we were kids!/",
|
||
"scr_text_slash_scr_text_gml_6938_0": "\\E4* Um^1, it's ok^1, I know you can't help being a goof./",
|
||
"scr_text_slash_scr_text_gml_6939_0": "\\E8* We ALL know you can't help it^1! Fahaha!!/%",
|
||
"scr_text_slash_scr_text_gml_6944_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_6945_0": "#No",
|
||
"scr_text_slash_scr_text_gml_6946_0": " ",
|
||
"scr_text_slash_scr_text_gml_6947_0": " ",
|
||
"scr_text_slash_scr_text_gml_694_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_694_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_6950_0": "* (It's a bed. Go to sleep?)/",
|
||
"scr_text_slash_scr_text_gml_6951_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_6958_0": "\\EQ* K-Kris^1, what if Noelle came in here...?/",
|
||
"scr_text_slash_scr_text_gml_695_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_695_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_6960_0": "\\E5* Yeah^1, what if she has ticks? Get out of there!/%",
|
||
"scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)/%",
|
||
"scr_text_slash_scr_text_gml_6971_0": "\\E2* H..^1. How should we solve it this time?/",
|
||
"scr_text_slash_scr_text_gml_698_0": " ",
|
||
"scr_text_slash_scr_text_gml_6993_0": "#Mansion",
|
||
"scr_text_slash_scr_text_gml_6994_0": "#Cyber Field",
|
||
"scr_text_slash_scr_text_gml_6995_0": "Trash Zone",
|
||
"scr_text_slash_scr_text_gml_6996_0": "Cancel",
|
||
"scr_text_slash_scr_text_gml_6999_0": "* (It's a door.^1)&* (Where will you go?)//",
|
||
"scr_text_slash_scr_text_gml_69_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
|
||
"scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series.../",
|
||
"scr_text_slash_scr_text_gml_701_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!/",
|
||
"scr_text_slash_scr_text_gml_7026_0": "* (Amazingly^1, you are already there.)/%",
|
||
"scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes.../",
|
||
"scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)/%",
|
||
"scr_text_slash_scr_text_gml_7037_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7038_0": "#No",
|
||
"scr_text_slash_scr_text_gml_7039_0": " ",
|
||
"scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult.../",
|
||
"scr_text_slash_scr_text_gml_7040_0": " ",
|
||
"scr_text_slash_scr_text_gml_7041_0": "* Choice text./",
|
||
"scr_text_slash_scr_text_gml_7042_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7046_0": "#Sorry, I'll #do the puzzle",
|
||
"scr_text_slash_scr_text_gml_7047_0": "#Proceed",
|
||
"scr_text_slash_scr_text_gml_7048_0": "* Result A./%",
|
||
"scr_text_slash_scr_text_gml_7048_0_b": "",
|
||
"scr_text_slash_scr_text_gml_7049_0": "",
|
||
"scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball./",
|
||
"scr_text_slash_scr_text_gml_7052_0": "* Result B./%",
|
||
"scr_text_slash_scr_text_gml_7052_0_b": "\\E2* Kris? Are..^1. you really going to leave me...?/",
|
||
"scr_text_slash_scr_text_gml_7053_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one.../",
|
||
"scr_text_slash_scr_text_gml_7062_0": "\\E3* Th-thanks^1, Kris.../%",
|
||
"scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off./",
|
||
"scr_text_slash_scr_text_gml_7070_0": "\\EB* ..^1. h-huh? What did you say?/",
|
||
"scr_text_slash_scr_text_gml_7071_0": "\\E2* B-but^1, th..^1. the mice.../",
|
||
"scr_text_slash_scr_text_gml_7072_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7074_0": "\\EF* Huh? Me...?/",
|
||
"scr_text_slash_scr_text_gml_7075_0": "\\E8* You..^1. were asking ME to get it?/",
|
||
"scr_text_slash_scr_text_gml_7076_0": "\\E9* Kris^1, c'mon^1, you know we can't afford that.../",
|
||
"scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!/",
|
||
"scr_text_slash_scr_text_gml_7082_0": "\\E3* Th-thanks^1, Kris.../%",
|
||
"scr_text_slash_scr_text_gml_708_0": "* Signed^1,&The Anonymous Yellow Lizard/%",
|
||
"scr_text_slash_scr_text_gml_7090_0": "\\EB* ..^1. I..^1. I.../",
|
||
"scr_text_slash_scr_text_gml_7091_0": "\\EB* .../%",
|
||
"scr_text_slash_scr_text_gml_7093_0": "\\E2* Wh..^1. what?/",
|
||
"scr_text_slash_scr_text_gml_7094_0": "\\E3* Kris^1, I just told you^1, we..^1. we don't have the money./",
|
||
"scr_text_slash_scr_text_gml_7095_0": "\\E2* What..^1. what are you asking me to do...?/",
|
||
"scr_text_slash_scr_text_gml_7096_0": "\\EB* You..^1. you aren't asking me to just...?/",
|
||
"scr_text_slash_scr_text_gml_7099_0": "#Let's solve#it together!",
|
||
"scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)/%",
|
||
"scr_text_slash_scr_text_gml_70_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
|
||
"scr_text_slash_scr_text_gml_7100_0": "#Proceed",
|
||
"scr_text_slash_scr_text_gml_7101_0": "",
|
||
"scr_text_slash_scr_text_gml_7102_0": "",
|
||
"scr_text_slash_scr_text_gml_7104_0": "\\E3* L..^1. Look^1, Kris^1! Another puzzle!/",
|
||
"scr_text_slash_scr_text_gml_7105_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)/%",
|
||
"scr_text_slash_scr_text_gml_7114_0": "\\E4* Y..^1. Yeah^1, you're right^1, Kris!/",
|
||
"scr_text_slash_scr_text_gml_7115_0": "\\E3* (I thought Kris was acting strange^1, but...)/",
|
||
"scr_text_slash_scr_text_gml_7116_0": "\\E2* (I guess it was just another mean joke...?)/%",
|
||
"scr_text_slash_scr_text_gml_713_0": " #Sit",
|
||
"scr_text_slash_scr_text_gml_714_0": " #Don't Sit",
|
||
"scr_text_slash_scr_text_gml_7153_0": "#Get it",
|
||
"scr_text_slash_scr_text_gml_7154_0": "#We're fine",
|
||
"scr_text_slash_scr_text_gml_7155_0": "",
|
||
"scr_text_slash_scr_text_gml_7156_0": "",
|
||
"scr_text_slash_scr_text_gml_7158_0": "\\E8* (Faha^1, Kris buying ME a ring...? Yeah^1, right!)/",
|
||
"scr_text_slash_scr_text_gml_7159_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7166_0": "#Get it",
|
||
"scr_text_slash_scr_text_gml_7167_0": "#We're fine",
|
||
"scr_text_slash_scr_text_gml_7168_0": "",
|
||
"scr_text_slash_scr_text_gml_7169_0": "",
|
||
"scr_text_slash_scr_text_gml_716_0": " #Sit",
|
||
"scr_text_slash_scr_text_gml_7176_0": "\\EF* H..^1. huh? Kris^1, you'd..^1. buy it for me...?/",
|
||
"scr_text_slash_scr_text_gml_7177_0": "\\E6* Sure^1, I guess..^1. we could ask about it./",
|
||
"scr_text_slash_scr_text_gml_7178_0": "\\E0* How much does it cost?/",
|
||
"scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)/",
|
||
"scr_text_slash_scr_text_gml_7180_0": "* たったの $~1です!/",
|
||
"scr_text_slash_scr_text_gml_7182_0": "\\E2* Huh? S-sorry^1, we don't have that much money!/",
|
||
"scr_text_slash_scr_text_gml_7183_0": "\\E6* (Still^1, it was nice of Kris to offer...)/",
|
||
"scr_text_slash_scr_text_gml_7184_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7189_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
|
||
"scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career^1, some of my best ideas came from dreams.\"/",
|
||
"scr_text_slash_scr_text_gml_718_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"/%",
|
||
"scr_text_slash_scr_text_gml_719_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_7201_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7206_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
|
||
"scr_text_slash_scr_text_gml_720_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7217_0": "\\ED* K-Kris^1, no^1, I..^1. not me^1, I could never.../",
|
||
"scr_text_slash_scr_text_gml_7218_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_721_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7223_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
|
||
"scr_text_slash_scr_text_gml_7234_0": "\\EC* I.../%",
|
||
"scr_text_slash_scr_text_gml_7240_0": "\\E4* Y-yeah^1, we don't need anything like that./%",
|
||
"scr_text_slash_scr_text_gml_7247_0": "#To see your #father",
|
||
"scr_text_slash_scr_text_gml_7247_0_b": "\\M1* S-stop^1! Don't come any closer!",
|
||
"scr_text_slash_scr_text_gml_7248_0": "#To see you",
|
||
"scr_text_slash_scr_text_gml_7249_0": "",
|
||
"scr_text_slash_scr_text_gml_724_0": " ",
|
||
"scr_text_slash_scr_text_gml_7250_0": "",
|
||
"scr_text_slash_scr_text_gml_7254_0": "* (Come on^1, it..^1. it was just a bad dream...)/",
|
||
"scr_text_slash_scr_text_gml_7255_0": "* (Even so^1, it was so real^1, I can't get it out of my mind...)/",
|
||
"scr_text_slash_scr_text_gml_7256_0": "* (..^1. that voice^1, telling me what to do.)/",
|
||
"scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)/",
|
||
"scr_text_slash_scr_text_gml_7258_0": "* (..^1. a terrifying voice...)/",
|
||
"scr_text_slash_scr_text_gml_7259_0": "* (...)/",
|
||
"scr_text_slash_scr_text_gml_7260_0": "* (Kris...)/",
|
||
"scr_text_slash_scr_text_gml_7261_0": "* (Recently^1, there's been something..^1. different..^1. about them.)/",
|
||
"scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)/",
|
||
"scr_text_slash_scr_text_gml_7263_0": "* (I..^1. I have to figure it out.)/",
|
||
"scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)/",
|
||
"scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming..^1. to the hospital...)/",
|
||
"scr_text_slash_scr_text_gml_7266_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7273_0": "* H-huh!?/",
|
||
"scr_text_slash_scr_text_gml_7274_0": "* K-Kris..^1. how long have you been standing there!?/",
|
||
"scr_text_slash_scr_text_gml_7275_0": "* Phew^1, you..^1. haha^1, you really scared me^1, you know?/",
|
||
"scr_text_slash_scr_text_gml_7276_0": "* (Keep it together^1, Noelle...)/",
|
||
"scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)/",
|
||
"scr_text_slash_scr_text_gml_7278_0": "* (After all^1, a dream is just a dream^1, right...?)/%",
|
||
"scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%",
|
||
"scr_text_slash_scr_text_gml_7283_0": "",
|
||
"scr_text_slash_scr_text_gml_7284_0": "",
|
||
"scr_text_slash_scr_text_gml_7285_0": "",
|
||
"scr_text_slash_scr_text_gml_7286_0": "",
|
||
"scr_text_slash_scr_text_gml_7293_0": "#In your#dream",
|
||
"scr_text_slash_scr_text_gml_7294_0": "#...",
|
||
"scr_text_slash_scr_text_gml_7295_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_7296_0": "* Kris...?/",
|
||
"scr_text_slash_scr_text_gml_7296_0_b": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7297_0": "\\M1* Why are you wearing..^1. my watch?/",
|
||
"scr_text_slash_scr_text_gml_7297_0_b": "#No",
|
||
"scr_text_slash_scr_text_gml_7298_0": "* Wh..^1. when did you.../",
|
||
"scr_text_slash_scr_text_gml_7299_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7304_0": "Because it#wasn't a#dream",
|
||
"scr_text_slash_scr_text_gml_7305_0": "#...",
|
||
"scr_text_slash_scr_text_gml_7306_0": "* (..^1. th-then...)/",
|
||
"scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now..^1. sound...)/",
|
||
"scr_text_slash_scr_text_gml_7308_0": "\\M1* (So terrifying?)/",
|
||
"scr_text_slash_scr_text_gml_7309_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)/%",
|
||
"scr_text_slash_scr_text_gml_7317_0": "\\E2\\M0* Hey^1, Kris^1! Let's beat it already./",
|
||
"scr_text_slash_scr_text_gml_7318_0": "\\E0* Man^1, he kept telling me about Noelle^1, like.../",
|
||
"scr_text_slash_scr_text_gml_7319_0": "\\EC* Her favorite things^1, places she'd like to go.../",
|
||
"scr_text_slash_scr_text_gml_7320_0": "\\E1* No idea what the hell that was about./",
|
||
"scr_text_slash_scr_text_gml_7322_0": "\\EB* .../",
|
||
"scr_text_slash_scr_text_gml_7324_0": "\\EK* So^1, uh^1, the hell were you two doing?/",
|
||
"scr_text_slash_scr_text_gml_7325_0": "\\E3* H..^1. how?/",
|
||
"scr_text_slash_scr_text_gml_7326_0": "\\EF* O-oh^1, u-um^1, n-nothing^1, Susie!/",
|
||
"scr_text_slash_scr_text_gml_7326_0_b": "\\E2* There's nowhere to go./",
|
||
"scr_text_slash_scr_text_gml_7327_0": "\\ED* I was..^1. I was just about to go home^1! U-umm..^1. see you!/%",
|
||
"scr_text_slash_scr_text_gml_7327_0_b": "\\E3* Kris^1, there's..^1. the path is blocked^1, isn't it?/",
|
||
"scr_text_slash_scr_text_gml_7328_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7333_0": "\\E0* .../",
|
||
"scr_text_slash_scr_text_gml_7334_0": "\\ED* Guess she's afraid of me again^1, huh.../",
|
||
"scr_text_slash_scr_text_gml_7335_0": "\\E0* Man..^1. would be nice.../",
|
||
"scr_text_slash_scr_text_gml_7335_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_7336_0": "\\E9* If she knew everything that happened was real^1, huh^1, Kris?/",
|
||
"scr_text_slash_scr_text_gml_7336_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_7337_0": "\\E9* .../",
|
||
"scr_text_slash_scr_text_gml_7338_0": "\\EK* C'mon^1, try to be a little more enthusiastic. Heh./%",
|
||
"scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole. There's a ladder leading inside.)/",
|
||
"scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%",
|
||
"scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)/",
|
||
"scr_text_slash_scr_text_gml_7341_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7344_0": "#Take",
|
||
"scr_text_slash_scr_text_gml_7345_0": "#Do Not",
|
||
"scr_text_slash_scr_text_gml_7346_0": "",
|
||
"scr_text_slash_scr_text_gml_7347_0": "",
|
||
"scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)/%",
|
||
"scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels. Take one?)/",
|
||
"scr_text_slash_scr_text_gml_7351_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7359_0": "\\EC* Kris..^1. what are you doing?/",
|
||
"scr_text_slash_scr_text_gml_7360_0": "\\ED* Kris^1, is..^1. is everything okay?/",
|
||
"scr_text_slash_scr_text_gml_7361_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)/%",
|
||
"scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)/%",
|
||
"scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)/%",
|
||
"scr_text_slash_scr_text_gml_7392_0": "\\EC* Kris^1, there's lightning in the way.../",
|
||
"scr_text_slash_scr_text_gml_7393_0": "\\EC* If..^1. if we move any further..^1. I'll be..^1. I'll be.../",
|
||
"scr_text_slash_scr_text_gml_7394_0": "\\ED* K..^1. Kris^1, you didn't really hear what I said earlier^1, did you?/",
|
||
"scr_text_slash_scr_text_gml_7395_0": "\\ED* You..^1. you wouldn't... let me.../",
|
||
"scr_text_slash_scr_text_gml_7396_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_739_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_740_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_7427_0": "\\EC* K.../",
|
||
"scr_text_slash_scr_text_gml_7428_0": "\\ED* Kris...?/",
|
||
"scr_text_slash_scr_text_gml_7429_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/",
|
||
"scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)/",
|
||
"scr_text_slash_scr_text_gml_744_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_7454_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7455_0": "#No",
|
||
"scr_text_slash_scr_text_gml_745_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)&* (1 bagel is $120. Buy?)/",
|
||
"scr_text_slash_scr_text_gml_746_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money. Which^1, is surprising.)/%",
|
||
"scr_text_slash_scr_text_gml_7497_0": "#Recruits",
|
||
"scr_text_slash_scr_text_gml_7498_0": "#Item storage",
|
||
"scr_text_slash_scr_text_gml_7499_0": "Controls",
|
||
"scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/%",
|
||
"scr_text_slash_scr_text_gml_7500_0": "Do not read",
|
||
"scr_text_slash_scr_text_gml_7503_0": "* (It's a manual. Read a topic?)/",
|
||
"scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/%",
|
||
"scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type^1, they will be RECRUITed./",
|
||
"scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN. Wonder what happens if you get them all...?/",
|
||
"scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS. Certain BOSSES are excluded./%",
|
||
"scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS./",
|
||
"scr_text_slash_scr_text_gml_7520_0": "* When you're out of space^1, ITEMs you find or BUY will be sent to your STORAGE./",
|
||
"scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet./%",
|
||
"scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls. Change them in the config menu./",
|
||
"scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)/%",
|
||
"scr_text_slash_scr_text_gml_7554_0": "* Oh^1, Kris^1! It's a free editable CYBERPEDIA^1! I'll add an entry...!/",
|
||
"scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)/",
|
||
"scr_text_slash_scr_text_gml_7568_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7569_0": "#No",
|
||
"scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)/%",
|
||
"scr_text_slash_scr_text_gml_7582_0": "* From now on^1, defeating enemies with violence will make them LOST./",
|
||
"scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again./",
|
||
"scr_text_slash_scr_text_gml_7584_0": "* But^1, the bonds you break may make you stronger.../%",
|
||
"scr_text_slash_scr_text_gml_758_0": "* (... your hand became covered in cobwebs.)/%",
|
||
"scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)/%",
|
||
"scr_text_slash_scr_text_gml_7595_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7596_0": "#No",
|
||
"scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)/",
|
||
"scr_text_slash_scr_text_gml_75_0": "\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%",
|
||
"scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)/",
|
||
"scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)/%",
|
||
"scr_text_slash_scr_text_gml_7619_0": "#Yes",
|
||
"scr_text_slash_scr_text_gml_7620_0": "#No",
|
||
"scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)/",
|
||
"scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)/",
|
||
"scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)/",
|
||
"scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)/%",
|
||
"scr_text_slash_scr_text_gml_7674_0": "\\EQ* Kris^1, want to re-read my editable CYBERPEDIA entry?/",
|
||
"scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)/",
|
||
"scr_text_slash_scr_text_gml_7680_0": "Yeah you did.",
|
||
"scr_text_slash_scr_text_gml_7685_0": "* From now on^1, ralsay drools Susie rules/",
|
||
"scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0/%",
|
||
"scr_text_slash_scr_text_gml_770_0": " #No",
|
||
"scr_text_slash_scr_text_gml_771_0": " #No",
|
||
"scr_text_slash_scr_text_gml_774_0": "\\M0* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
|
||
"scr_text_slash_scr_text_gml_775_0": "\\M1* It's me^1!&* You know ME^1, right^1?&* Of course you do!/",
|
||
"scr_text_slash_scr_text_gml_775_0_b": " ",
|
||
"scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular^1!&* I just!/",
|
||
"scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends.../",
|
||
"scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK^1, y'hear^1!&* Because you're y'here!/",
|
||
"scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?/",
|
||
"scr_text_slash_scr_text_gml_780_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_781_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_784_0": " ",
|
||
"scr_text_slash_scr_text_gml_787_0": " #Hippo-#potamus",
|
||
"scr_text_slash_scr_text_gml_788_0": " #Hippo-#potamus",
|
||
"scr_text_slash_scr_text_gml_791_0": " ",
|
||
"scr_text_slash_scr_text_gml_792_0": " ",
|
||
"scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do^1!&* I don't remember being this happy before!/",
|
||
"scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name^1, friend?/",
|
||
"scr_text_slash_scr_text_gml_797_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_798_0": "\\C2 ",
|
||
"scr_text_slash_scr_text_gml_801_0": " ",
|
||
"scr_text_slash_scr_text_gml_807_0": "%%%",
|
||
"scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../",
|
||
"scr_text_slash_scr_text_gml_810_0": " #Beauty",
|
||
"scr_text_slash_scr_text_gml_811_0": "Asriel II",
|
||
"scr_text_slash_scr_text_gml_812_0": "Disgusting",
|
||
"scr_text_slash_scr_text_gml_813_0": "Disgusting",
|
||
"scr_text_slash_scr_text_gml_818_0": "\\M0* Kris^1! That's you^1!&* That's a real nice name for a friend!/",
|
||
"scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project./",
|
||
"scr_text_slash_scr_text_gml_823_0": "\\M0* H..^1. Hippa..^1. Hyper..^1. Hoper..^1.&* Um^1, Hippopotamus^1! That's you^1!&* Big name^1, but it's worth it!/",
|
||
"scr_text_slash_scr_text_gml_826_0": "\\M1* .../",
|
||
"scr_text_slash_scr_text_gml_827_0": "\\M3* ... Actually^1, since no one talks to me^1, I forgot my own name.../",
|
||
"scr_text_slash_scr_text_gml_828_0": "Kris",
|
||
"scr_text_slash_scr_text_gml_82_0": "* How's that sound?& &Good Bad\\C1 ",
|
||
"scr_text_slash_scr_text_gml_831_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_831_0_b": "Kris",
|
||
"scr_text_slash_scr_text_gml_832_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus",
|
||
"scr_text_slash_scr_text_gml_835_0": " ",
|
||
"scr_text_slash_scr_text_gml_83_0": "* How's that sound?& &Good Bad\\C1 ",
|
||
"scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!^1!&* Feels like it's shaped like me^1!&* Feels like it smells like me!/",
|
||
"scr_text_slash_scr_text_gml_842_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name./",
|
||
"scr_text_slash_scr_text_gml_843_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name./",
|
||
"scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower!/",
|
||
"scr_text_slash_scr_text_gml_850_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the.../",
|
||
"scr_text_slash_scr_text_gml_851_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the.../",
|
||
"scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy..^1.&* That threw those good corn flakes in the water for me./",
|
||
"scr_text_slash_scr_text_gml_859_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!/",
|
||
"scr_text_slash_scr_text_gml_860_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!/",
|
||
"scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name^1!&* I'll cherish it^1, y'hear!?/",
|
||
"scr_text_slash_scr_text_gml_86_0": " ",
|
||
"scr_text_slash_scr_text_gml_870_0": "\\M0* .../",
|
||
"scr_text_slash_scr_text_gml_871_0": "\\M2* K..^1. Krismas^1?&* That's your name^1, right?/",
|
||
"scr_text_slash_scr_text_gml_872_0": "\\M3* Um^1, H..^1. Hippa..^1. um..^1.&* Hyper Potato Mask^1.&* That's your name^1, right?/",
|
||
"scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you..^1. something..^1. tomorrow.../",
|
||
"scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend.../",
|
||
"scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon, y'hear.../%",
|
||
"scr_text_slash_scr_text_gml_876_0": "\\M5* Come back soon, y'hear.../%",
|
||
"scr_text_slash_scr_text_gml_880_0": " #Don't",
|
||
"scr_text_slash_scr_text_gml_881_0": "See photos",
|
||
"scr_text_slash_scr_text_gml_882_0": "See photos",
|
||
"scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)/",
|
||
"scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)/",
|
||
"scr_text_slash_scr_text_gml_888_0": "\\E0* ... help yourself to anything you want./",
|
||
"scr_text_slash_scr_text_gml_889_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_890_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_895_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_896_0": "\\C3 ",
|
||
"scr_text_slash_scr_text_gml_8_0": "#No",
|
||
"scr_text_slash_scr_text_gml_903_0": "* Nothing happened./%",
|
||
"scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)/%",
|
||
"scr_text_slash_scr_text_gml_90_0": " %%",
|
||
"scr_text_slash_scr_text_gml_913_0": "* (... and^1, for some reason^1, a lone egg.)/",
|
||
"scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)/%",
|
||
"scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)/%",
|
||
"scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)/%",
|
||
"scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)/%",
|
||
"scr_text_slash_scr_text_gml_925_0": "* (...)/",
|
||
"scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside^1, too...)/%",
|
||
"scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside^1, too...)/%",
|
||
"scr_text_slash_scr_text_gml_92_0": "#No",
|
||
"scr_text_slash_scr_text_gml_93_0": "#No",
|
||
"scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)/%",
|
||
"scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)/",
|
||
"scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)/",
|
||
"scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)/%",
|
||
"scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)/%",
|
||
"scr_text_slash_scr_text_gml_956_0": " #Neighbors",
|
||
"scr_text_slash_scr_text_gml_957_0": "Sister",
|
||
"scr_text_slash_scr_text_gml_958_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_959_0": "Nothing",
|
||
"scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah^1!&* Mwah^1!&* Mwah!/",
|
||
"scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha^1!&* I'm not even actually your aunt!/",
|
||
"scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god..^1.&* Can I talk to you about something?/",
|
||
"scr_text_slash_scr_text_gml_965_0": "* .../",
|
||
"scr_text_slash_scr_text_gml_966_0": "\\E6* Actually^1, like^1, anything^1, though^1.&* Your choice./",
|
||
"scr_text_slash_scr_text_gml_967_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_968_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_96_0": " ",
|
||
"scr_text_slash_scr_text_gml_971_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_972_0": "\\C4 ",
|
||
"scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)/",
|
||
"scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?/",
|
||
"scr_text_slash_scr_text_gml_981_0": "\\E2* That was like..^1.&* The best night EVER!/",
|
||
"scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him.../",
|
||
"scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom.../",
|
||
"scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene.../",
|
||
"scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!/%",
|
||
"scr_text_slash_scr_text_gml_986_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!/%",
|
||
"scr_text_slash_scr_text_gml_98_0": "* (Take it?)/ ",
|
||
"scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god^1, Krissy^1.&* She's like..^1. my LIFE VILLAIN./",
|
||
"scr_text_slash_scr_text_gml_991_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2.../",
|
||
"scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!/",
|
||
"scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino.../",
|
||
"scr_text_slash_scr_text_gml_994_0": "\\E5* And she^1, like^1, was already drinking one!/",
|
||
"scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat^1!&* ... uhh^1, copygator?/",
|
||
"scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!/%",
|
||
"scr_text_slash_scr_text_gml_997_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!/%",
|
||
"scr_text_slash_scr_text_gml_99_0": " \\C2",
|
||
"scr_text_slash_scr_text_gml_9_0": "#No",
|
||
"scr_textsound_slash_scr_textsound_gml_31_0": "\\",
|
||
"scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh... Ok.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh... what is this?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh, it's too small!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh, it's too scary!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.#Suitable for heroes.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well, if I have to.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow, what presence...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too, um, evil.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing? No!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...? What do you mean, unused!?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow! That can't be comfy!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly... Nice!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ... kind of nice",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing#power but has no attack.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "... uhh, looks bad.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's... kind of scary...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the#snowflake",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you... proposing?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain#Reduces the TP cost of ice spells",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.#Weak, but increases defence.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this, rubber?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it#imagery. Gains more TP from criticals.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces? Ecch.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf! Faha!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!? A CHOPSTICK?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.#CHA-CHK!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it, Kris!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH! Scared myself...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by#plugging it into the wall.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "... You have a SWORD!?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH! Scared myself...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours, Kris...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.#Balances attack and magic.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh! My fur's staticy!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure, I'll... huh? It's a weapon?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.#Worse healing, better attack.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.#Not even you can equip this...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "... this is trash.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh... why give this to me?)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.#For those that abandon healing.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way, that's creepy.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.#... is that someone inside?",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh, you steal this? Heh.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the#mane of a dragon whelp.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm... it's a bit big.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It... smells nice...",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly#magical fiber.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No. Just... no.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy! Touch it, Kris!",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh? No, I'm not cold.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
|
||
"scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok."
|
||
} |