From 23a36a5d42fe7314d9e3cbbaa339a7422d7ef0e0 Mon Sep 17 00:00:00 2001 From: Snow Abb <3405133351@qq.com> Date: Fri, 14 Mar 2025 14:02:00 +0000 Subject: [PATCH] Translated using Weblate (Chinese (Simplified Han script)) Currently translated at 100.0% (292 of 292 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/ --- drhps/mtext/zh_CN.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/drhps/mtext/zh_CN.json b/drhps/mtext/zh_CN.json index 4da424ce..4479b055 100644 --- a/drhps/mtext/zh_CN.json +++ b/drhps/mtext/zh_CN.json @@ -1,27 +1,27 @@ { "0-BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成", - "1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕后", - "2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然\n在暗世界中醒来,\n然后听到了观众\n的窃窃私语声。", + "1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕布之后", + "2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然在暗世界中醒来,然后听到了观众们的窃窃私语声。", "3-CH3Opening-sharedassets2.assets-500-HypothesisDescription": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?", "4-CH3Opening-sharedassets2.assets-500-TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售前", "5-ConcludingMelody-sharedassets2.assets-501-HypothesisName": "律动终焉", "6-ConcludingMelody-sharedassets2.assets-501-HypothesisTagline": "冒险结束后的一首简短而甜蜜的终曲。", - "7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,\n那么对三角符文的终曲的\n视觉和听觉效果进行猜想。", + "7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。", "8-ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten": "该猜想编写于三角符文第三章第四章发售前", "9-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName": "一个被预知的预言", - "10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇\n终于迎来了\n其悲惨的结局。", - "11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光\n与暗之间的平衡,\n必须封闭储藏室内\n的喷泉,会怎么样呢?", + "10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇终于迎来了其悲惨的结局。", + "11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?", "12-EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint": "跟所有的小镇居民对话", "13-EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint": "解决Rouxls的谜题", "14-FreeDrinks-sharedassets2.assets-505-HypothesisName": "免费饮料", - "15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有\n付费顾客提供\n免费饮料!", - "16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)\n在三角符文2024年冬季邮件中\n首次透露的未命名杯子族角色\n是在暗世界中战斗的敌人,会怎么样?", + "15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有付费顾客提供免费饮料!", + "16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)三角符文2024年冬季邮件中,首次透露的未命名杯子族角色,是在暗世界中战斗的敌人,会怎么样?", "17-FreeDrinks_Fight-sharedassets2.assets-506-GoalHint": "暴力打败Sipletts", "18-FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint": "和平解决战斗", "19-FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint": "无伤通过战斗", - "20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "法网恢恢", + "20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "无处容身", "21-FriendInsideMe-sharedassets2.assets-509-HypothesisTagline": "小小的镇子已经容不下咱们仨辣!", - "22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章\n有一个具有牛仔/西部主题的\n隐藏BOSS会怎样?\n此外,如果Asgore也陪我们\n进入暗世界会怎样?", + "22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章有一个具有牛仔/西部主题的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界会怎样?", "23-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "垂直同步", "24-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!", "25-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "菜单", @@ -129,7 +129,7 @@ "127-TextMeshPro-level38-99-m_text": "-动画援助-\nTcheska Lynn B (chess)\nChelsea Saunders (pixelatedcrown)\n\n-程序设计支持-\nGregg Tavares\n\n-超级测试人员-\nAlexMdl\nPureQuestion\n\n-译者-\nKeiko Fukuichi", "128-TextMeshPro-level40-59-m_text": "欢迎来到我的战斗测试室", "129-TextMeshProUGUI-level0-1345-m_text": "占位符", - "130-TextMeshProUGUI-level0-1346-m_text": "按键", + "130-TextMeshProUGUI-level0-1346-m_text": "特殊/关键", "131-TextMeshProUGUI-level0-1348-m_text": "防具:绷带", "132-TextMeshProUGUI-level0-1349-m_text": "恢复", "133-TextMeshProUGUI-level0-1351-m_text": "HP", @@ -159,24 +159,24 @@ "157-TextMeshProUGUI-level0-1411-m_text": "饶恕", "158-TextMeshProUGUI-level0-1414-m_text": "文本音量", "159-TextMeshProUGUI-level0-1415-m_text": "丢弃", - "160-TextMeshProUGUI-level0-1416-m_text": "打电话给鸟哥", + "160-TextMeshProUGUI-level0-1416-m_text": "打电话给Berdly", "161-TextMeshProUGUI-level0-1427-m_text": "打电话回家", "162-TextMeshProUGUI-level0-1429-m_text": "使用", "163-TextMeshProUGUI-level0-1430-m_text": "--恢复为默认值--", "164-TextMeshProUGUI-level0-1431-m_text": "??% TP", "165-TextMeshProUGUI-level0-1434-m_text": "半成品同人游戏,一切都有可能改变!\n", "166-TextMeshProUGUI-level0-1435-m_text": "13", - "167-TextMeshProUGUI-level0-1436-m_text": "\"克里斯\"", + "167-TextMeshProUGUI-level0-1436-m_text": "\"Kris\"", "168-TextMeshProUGUI-level0-1443-m_text": "返回菜单", "169-TextMeshProUGUI-level0-1446-m_text": "使用 信息 丢弃", "170-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)", "171-TextMeshProUGUI-level0-1450-m_text": "8", "172-TextMeshProUGUI-level0-1452-m_text": "铁枷锁", - "173-TextMeshProUGUI-level0-1453-m_text": "克里斯", + "173-TextMeshProUGUI-level0-1453-m_text": "Kris", "174-TextMeshProUGUI-level0-1460-m_text": "下一级:10", "175-TextMeshProUGUI-level0-1462-m_text": "20/20", "176-TextMeshProUGUI-level0-1463-m_text": "否\n", - "177-TextMeshProUGUI-level0-1466-m_text": "打电话给衫斯", + "177-TextMeshProUGUI-level0-1466-m_text": "打电话给Sans", "178-TextMeshProUGUI-level0-1467-m_text": "重新开始战斗", "179-TextMeshProUGUI-level0-1468-m_text": "防御力:", "180-TextMeshProUGUI-level0-1473-m_text": "行动",