diff --git a/1tale/en_US.json b/1tale/en_US.json
new file mode 100644
index 00000000..74e2168b
--- /dev/null
+++ b/1tale/en_US.json
@@ -0,0 +1,16457 @@
+{
+    "item_name_0": " ",
+    "item_name_1": "Monster Candy",
+    "item_name_2": "Croquet Roll",
+    "item_name_3": "Stick",
+    "item_name_4": "Bandage",
+    "item_name_5": "Rock Candy",
+    "item_name_6": "Pumpkin Rings",
+    "item_name_7": "Spider Donut",
+    "item_name_8": "Stoic Onion",
+    "item_name_9": "Ghost Fruit",
+    "item_name_10": "Spider Cider",
+    "item_name_11": "Butterscotch Pie",
+    "item_name_12": "Faded Ribbon",
+    "item_name_13": "Toy Knife",
+    "item_name_14": "Tough Glove",
+    "item_name_15": "Manly Bandanna",
+    "item_name_16": "Snowman Piece",
+    "item_name_17": "Nice Cream",
+    "item_name_18": "Puppydough Icecream",
+    "item_name_19": "Bisicle",
+    "item_name_20": "Unisicle",
+    "item_name_21": "Cinnamon Bun",
+    "item_name_22": "Temmie Flakes",
+    "item_name_23": "Abandoned Quiche",
+    "item_name_24": "Old Tutu",
+    "item_name_25": "Ballet Shoes",
+    "item_name_26": "Punch Card",
+    "item_name_27": "Annoying Dog",
+    "item_name_28": "Dog Salad",
+    "item_name_29": "Dog Residue",
+    "item_name_30": "Dog Residue",
+    "item_name_31": "Dog Residue",
+    "item_name_32": "Dog Residue",
+    "item_name_33": "Dog Residue",
+    "item_name_34": "Dog Residue",
+    "item_name_35": "Astronaut Food",
+    "item_name_36": "Instant Noodles",
+    "item_name_37": "Crab Apple",
+    "item_name_38": "Hot Dog...?",
+    "item_name_39": "Hot Cat",
+    "item_name_40": "Glamburger",
+    "item_name_41": "Sea Tea",
+    "item_name_42": "Starfait",
+    "item_name_43": "Legendary Hero",
+    "item_name_44": "Cloudy Glasses",
+    "item_name_45": "Torn Notebook",
+    "item_name_46": "Stained Apron",
+    "item_name_47": "Burnt Pan",
+    "item_name_48": "Cowboy Hat",
+    "item_name_49": "Empty Gun",
+    "item_name_50": "Heart Locket",
+    "item_name_51": "Worn Dagger",
+    "item_name_52": "Real Knife",
+    "item_name_53": "The Locket",
+    "item_name_54": "Bad Memory",
+    "item_name_55": "Dream",
+    "item_name_56": "Undyne's Letter",
+    "item_name_57": "Undyne Letter EX",
+    "item_name_58": "Popato Chisps",
+    "item_name_59": "Junk Food",
+    "item_name_60": "Mystery Key",
+    "item_name_61": "Face Steak",
+    "item_name_62": "Hush Puppy",
+    "item_name_63": "Snail Pie",
+    "item_name_64": "temy armor",
+    "item_nameb_0": "",
+    "item_nameb_1": "MnstrCndy",
+    "item_nameb_2": "CroqtRoll",
+    "item_nameb_3": "Stick",
+    "item_nameb_4": "Bandage",
+    "item_nameb_5": "RockCandy",
+    "item_nameb_6": "PunkRings",
+    "item_nameb_7": "SpidrDont",
+    "item_nameb_8": "StocOnoin",
+    "item_nameb_9": "GhostFrut",
+    "item_nameb_10": "SpidrCidr",
+    "item_nameb_11": "ButtsPie",
+    "item_nameb_12": "Ribbon",
+    "item_nameb_13": "Toy Knife",
+    "item_nameb_14": "TuffGlove",
+    "item_nameb_15": "Mandanna",
+    "item_nameb_16": "SnowPiece",
+    "item_nameb_17": "NiceCream",
+    "item_nameb_18": "PDIceCram",
+    "item_nameb_19": "Bisicle",
+    "item_nameb_20": "Unisicle",
+    "item_nameb_21": "CinnaBun",
+    "item_nameb_22": "TemFlakes",
+    "item_nameb_23": "Ab Quiche",
+    "item_nameb_24": "Old Tutu",
+    "item_nameb_25": "BallShoes",
+    "item_nameb_26": "PunchCard",
+    "item_nameb_27": "Annoy Dog",
+    "item_nameb_28": "Dog Salad",
+    "item_nameb_29": "DogResidu",
+    "item_nameb_30": "DogResidu",
+    "item_nameb_31": "DogResidu",
+    "item_nameb_32": "DogResidu",
+    "item_nameb_33": "DogResidu",
+    "item_nameb_34": "DogResidu",
+    "item_nameb_35": "AstroFood",
+    "item_nameb_36": "InstaNood",
+    "item_nameb_37": "CrabApple",
+    "item_nameb_38": "Hot Dog",
+    "item_nameb_39": "Hot Cat",
+    "item_nameb_40": "GlamBurg",
+    "item_nameb_41": "Sea Tea",
+    "item_nameb_42": "Starfait",
+    "item_nameb_43": "Leg.Hero",
+    "item_nameb_44": "ClodGlass",
+    "item_nameb_45": "TornNotbo",
+    "item_nameb_46": "StainApro",
+    "item_nameb_47": "Burnt Pan",
+    "item_nameb_48": "CowboyHat",
+    "item_nameb_49": "Empty Gun",
+    "item_nameb_50": "<--Locket",
+    "item_nameb_51": "WornDG",
+    "item_nameb_52": "RealKnife",
+    "item_nameb_53": "TheLocket",
+    "item_nameb_54": "BadMemory",
+    "item_nameb_55": "LastDream",
+    "item_nameb_56": "UndynLetr",
+    "item_nameb_57": "UndynLtrX",
+    "item_nameb_58": "PT Chisps",
+    "item_nameb_59": "Junk Food",
+    "item_nameb_60": "MystryKey",
+    "item_nameb_61": "FaceSteak",
+    "item_nameb_62": "HushPupe",
+    "item_nameb_63": "Snail Pie",
+    "item_nameb_64": "Temmie AR",
+    "item_names_0": "",
+    "item_names_1": "MnstrCndy",
+    "item_names_2": "CroqtRoll",
+    "item_names_3": "Stick",
+    "item_names_4": "Bandage",
+    "item_names_5": "RockCandy",
+    "item_names_6": "PmknRings",
+    "item_names_7": "SpdrDonut",
+    "item_names_8": "Onion",
+    "item_names_9": "GhstFruit",
+    "item_names_10": "SpdrCider",
+    "item_names_11": "Pie",
+    "item_names_12": "Ribbon",
+    "item_names_13": "Toy Knife",
+    "item_names_14": "Glove",
+    "item_names_15": "Bandanna",
+    "item_names_16": "SnowPiece",
+    "item_names_17": "NiceCream",
+    "item_names_18": "Ice Cream",
+    "item_names_19": "Bisicle",
+    "item_names_20": "Popsicle",
+    "item_names_21": "C. Bun",
+    "item_names_22": "TemFlakes",
+    "item_names_23": "Quiche",
+    "item_names_24": "Tutu",
+    "item_names_25": "Shoes",
+    "item_names_26": "PunchCard",
+    "item_names_27": "Dog",
+    "item_names_28": "Dog Salad",
+    "item_names_29": "D.Residue",
+    "item_names_30": "D.Residue",
+    "item_names_31": "D.Residue",
+    "item_names_32": "D.Residue",
+    "item_names_33": "D.Residue",
+    "item_names_34": "D.Residue",
+    "item_names_35": "Astr.Food",
+    "item_names_36": "I.Noodles",
+    "item_names_37": "CrabApple",
+    "item_names_38": "Hot Dog",
+    "item_names_39": "Hot Cat",
+    "item_names_40": "G. Burger",
+    "item_names_41": "Sea Tea",
+    "item_names_42": "Starfait",
+    "item_names_43": "L. Hero",
+    "item_names_44": "Glasses",
+    "item_names_45": "Notebook",
+    "item_names_46": "Apron",
+    "item_names_47": "Burnt Pan",
+    "item_names_48": "CowboyHat",
+    "item_names_49": "Empty Gun",
+    "item_names_50": "H. Locket",
+    "item_names_51": "W. Dagger",
+    "item_names_52": "RealKnife",
+    "item_names_53": "TheLocket",
+    "item_names_54": "BadMemory",
+    "item_names_55": "LastDream",
+    "item_names_56": "Letter",
+    "item_names_57": "Letter",
+    "item_names_58": "Chips",
+    "item_names_59": "Junk Food",
+    "item_names_60": "Key",
+    "item_names_61": "Steak",
+    "item_names_62": "HushPuppy",
+    "item_names_63": "Snail Pie",
+    "item_names_64": "Tem.Armor",
+    "item_desc_0_0": "* If you are reading this,&  I messed up somehow./%",
+    "item_desc_1_0": "* \"Monster Candy\" - Heals 10 HP&* Has a distinct,^1 &  non-licorice flavor./%",
+    "item_desc_2_0": "* \"Croquet Roll\" - Heals 15 HP&* Fried dough traditionally&  served with a mallet./%",
+    "item_desc_3_0": "* \"Stick\" - Weapon AT 0&* Its bark is worse than&  its bite./%",
+    "item_desc_4_0": "* \"Bandage\" - Heals 10 HP&* It has already been used&  several times./%",
+    "item_desc_5_0": "* \"Rock Candy\" - Heals 1 HP&* Here is a recipe to make&  this at home:/",
+    "item_desc_5_1": "* 1. Find a rock/%",
+    "item_desc_6_0": "* \"Pumpkin Rings\" - Heals 8 HP&* A small pumpkin cooked&  like onion rings./%",
+    "item_desc_7_0": "* \"Spider Donut\" - Heals 12 HP&* A donut made with Spider&  Cider in the batter./%",
+    "item_desc_8_0": "* \"Stoic Onion\" - Heals 5 HP&* Even eating it raw^1, the&  tears just won't come./%",
+    "item_desc_9_0": "* \"Ghost Fruit\" - Heals 16 HP&* If eaten^1, it will never&  pass to the other side./%",
+    "item_desc_10_0": "* \"Spider Cider\" - Heals 24 HP&* Made with whole spiders^1,&  not just the juice./%",
+    "item_desc_11_0": "* \"Butterscotch Pie\" - All HP&* Butterscotch-cinnamon&  pie^1, one slice./%",
+    "item_desc_12_0": "* \"Faded Ribbon\" - Armor DF 3&* If you're cuter^1, monsters&  won't hit you as hard./%",
+    "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%",
+    "item_desc_14_0": "* \"Tough Glove\" - Weapon AT 5&* A worn pink leather glove^1.&* For five-fingered folk./%",
+    "item_desc_15_0": "* \"Manly Bandanna\" - Armor DF 7&* It has seen some wear.&* It has abs drawn on it./%",
+    "item_desc_16_0": "* \"Snowman Piece\" - Heals 45 HP&* Please take this to the&  ends of the earth./%",
+    "item_desc_17_0": "* \"Nice Cream\" - Heals 15 HP&* Instead of a joke,^1 the&  wrapper says something nice./%",
+    "item_desc_18_0": "* \"Puppydough Icecream\"&* Heals 28 HP^1.&* Made by young pups./%",
+    "item_desc_19_0": "* \"Bisicle\" - Heals 11 HP&* It's a two-pronged popsicle^1,&  so you can eat it twice./%",
+    "item_desc_20_0": "* \"Unisicle\" - Heals 11 HP&* It's a SINGLE-pronged popsicle^1.&* Wait^1, that's just normal.../%",
+    "item_desc_21_0": "* \"Cinnamon Bunny\" - Heals 22 HP&* A cinnamon roll in the shape&  of a bunny./%%",
+    "item_desc_22_0": "* \"Temmie Flakes\" - Heals 2 HP&* It's just torn up pieces&  of colored construction paper./%%",
+    "item_desc_23_0": "* \"Abandoned Quiche\" Heals 34 HP&* A psychologically damaged&  spinach egg pie./%%\"",
+    "item_desc_24_0": "* \"Old Tutu\" - Armor DF 10&* Finally^1, a protective piece&  of armor./%%",
+    "item_desc_25_0": "* \"Ballet Shoes\" - Wpn AT 7&* These used shoes make you&  feel incredibly dangerous./%%",
+    "item_desc_26_0": "* \"Punch Card\" - Battle Item&* Use to make punching attacks&  stronger in one battle./",
+    "item_desc_26_1": "* Use outside of battle to&  look at the card./%%",
+    "item_desc_27_0": "* \"Annoying Dog\" - Dog&* A little white dog^1.&* It's fast asleep.../%%",
+    "item_desc_28_0": "* \"Dog Salad\" - Heals ?? HP&* Recovers HP.&* (Hit Poodles.)/%%",
+    "item_desc_29_0": "* \"Dog Residue\" - Dog Item&* Shiny trail left&  behind by a dog./%%",
+    "item_desc_30_0": "* \"Dog Residue\" - Dog Item&* Dog-shaped husk shed&  from a dog's carapace./%%",
+    "item_desc_31_0": "* \"Dog Residue\" - Dog Item&* Dirty dishes left&  unwashed by a dog./%%",
+    "item_desc_32_0": "* \"Dog Residue\" - Dog Item&* Glowing crystals secreted&  by a dog./%%",
+    "item_desc_33_0": "* \"Dog Residue\" - Dog Item&* Jigsaw puzzle left&  unfinished by a dog./%%",
+    "item_desc_34_0": "* \"Dog Residue\" - Dog Item&* Web spun by a dog&  to ensnare prey./%%",
+    "item_desc_35_0": "* \"Astronaut Food\" Heals 21 HP&* For feeding a pet&  astronaut./%%",
+    "item_desc_36_0": "* \"Instant Noodles\" Heals HP&* Comes with everything you&  need for a quick meal!/%%",
+    "item_desc_37_0": "* \"Crab Apple\" Heals 18 HP&* An aquatic fruit that&  resembles a crustacean./%%",
+    "item_desc_38_0": "* \"Hot Dog...?\" Heals 20 HP&* The \"meat\" is made of something&  called a \"water sausage.\"/%%",
+    "item_desc_39_0": "* \"Hot Cat\" Heals 21 HP&* Like a hot dog^1, but with&  little cat ears on the end./%%",
+    "item_desc_40_0": "* \"Glamburger\" Heals 27 HP&* A hamburger made of edible&  glitter and sequins./%%",
+    "item_desc_41_0": "* \"Sea Tea\" Heals 10 HP&* Made from glowing marshwater.&* Increases SPEED for one battle./%%",
+    "item_desc_42_0": "* \"Starfait\" Heals 14 HP&* A sweet treat made of&  sparkling stars./%%",
+    "item_desc_43_0": "* \"Legendary Hero\" Heals 40 HP&* Sandwich shaped like a sword.&* Increases ATTACK when eaten./%%",
+    "item_desc_44_0": "* \"Cloudy Glasses\" - Armor DF 6&* Glasses marred with wear.&* Increases INV by 9./",
+    "item_desc_44_1": "* (After you get hurt by an&  attack^1, you stay invulnerable&  for longer.)/%%",
+    "item_desc_45_0": "* \"Torn Notebook\" - Weapon AT 2&* Contains illegible scrawls.&* Increases INV by 6./%",
+    "item_desc_45_1": "* (After you get hurt by an&  attack^1, you stay invulnerable&  for longer.)/%%",
+    "item_desc_46_0": "* \"Stained Apron\" - Armor DF 11&* Heals 1 HP every other&  turn./%",
+    "item_desc_47_0": "* \"Burnt Pan\" - Weapon AT 10&* Damage is rather consistent.&* Consumable items heal 4 more HP./%",
+    "item_desc_48_0": "* \"Cowboy Hat\" - Armor DF 12&* This battle-worn hat makes you&  want to grow a beard./",
+    "item_desc_48_1": "* It also raises ATTACK by 5./%",
+    "item_desc_49_0": "* \"Empty Gun\" - Weapon AT 12&* An antique revolver^1.&* It has no ammo./",
+    "item_desc_49_1": "* Must be used precisely, or&  damage will be low./%",
+    "item_desc_50_0": "* \"Heart Locket\" - Armor DF 15&* It says \"Best Friends Forever.\"/%",
+    "item_desc_51_0": "* \"Worn Dagger\" - Weapon AT 15&* Perfect for cutting plants&  and vines./%",
+    "item_desc_52_0": "* \"Real Knife\" - Weapon AT 99&* Here we are!/%",
+    "item_desc_53_0": "* \"The Locket\" - Armor DF 99&* You can feel it beating./%",
+    "item_desc_54_0": "* \"Bad Memory\" Hurts 1 HP&* ?????/%%",
+    "item_desc_55_0": "* \"Dream\" Heals 12 HP&* The goal of \"Determination.\"/%%",
+    "item_desc_56_0": "* \"Undyne's Letter\" - Unique&* Letter written for Dr.&  Alphys./%%",
+    "item_desc_57_0": "* \"Undyne's Letter EX\" - Unique&* It has DON'T DROP IT&  written on it./%%",
+    "item_desc_58_0": "* \"Popato Chisps\" Heals 13 HP&* Regular old popato chisps./%%",
+    "item_desc_59_0": "* \"Junk Food\" Heals 17 HP&* Food that was probably&  once thrown away./%%",
+    "item_desc_60_0": "* \"Mystery Key\" Unique&* It is too bent to fit on&  your keychain./%%",
+    "item_desc_61_0": "* \"Face Steak\" Heals 60 HP&* Huge steak in the shape&  of Mettaton's face./",
+    "item_desc_61_1": "* (You don't feel like it's&  made of real meat...)/%%",
+    "item_desc_62_0": "* \"Hush Puppy\" Heals 65 HP&* This wonderful spell will stop&  a dog from casting magic./%%",
+    "item_desc_63_0": "* \"Snail Pie\" - Heals Some HP&* An acquired taste./%%",
+    "item_desc_64_0": "* \"temy armor\" - Armor DF 20&* The things you can do with&  a college education!/",
+    "item_desc_64_1": "* Raises ATTACK when worn^1.&* Recovers HP every other turn^1.&* INV up slightly./%%",
+    "monstername_1": "TestFroggit",
+    "monstername_2": "Dummy",
+    "monstername_3": "Froggit",
+    "monstername_4": "Froggit",
+    "monstername_5": "Whimsun",
+    "monstername_6": "Moldsmal",
+    "monstername_7": "Migosp",
+    "monstername_8": "Vegetoid",
+    "monstername_9": "Loox",
+    "monstername_10": "Toriel",
+    "monstername_11": "Napstablook",
+    "monstername_12": "Moldsmal",
+    "monstername_13": "Doggo",
+    "monstername_14": "Lesser Dog",
+    "monstername_15": "Dogamy",
+    "monstername_16": "Dogaressa",
+    "monstername_17": "Greater Dog",
+    "monstername_18": "Snowdrake",
+    "monstername_18b": "Chilldrake",
+    "monstername_19": "Ice Cap",
+    "monstername_20": "Ice",
+    "monstername_21": "Jerry",
+    "monstername_22": "Gyftrot",
+    "monstername_23": "Aaron",
+    "monstername_24": "Temmie",
+    "monstername_25": "Papyrus",
+    "monstername_26": "Moldsmal",
+    "monstername_26b": "Moldbygg",
+    "monstername_28": "Woshua",
+    "monstername_29": "Shyren",
+    "monstername_30": "Agent",
+    "monstername_31": "Mad Dummy",
+    "monstername_32": "Undyne",
+    "monstername_33": "Mettaton",
+    "monstername_34": "RG 01",
+    "monstername_35": "RG 02",
+    "monstername_36": "Tsunderplane",
+    "monstername_37": "Vulkin",
+    "monstername_38": "Pyrope",
+    "monstername_39": "Muffet",
+    "monstername_40": "Mettaton",
+    "monstername_41": "Undyne",
+    "monstername_42": "Madjick",
+    "monstername_43": "Knight Knight",
+    "monstername_44": "Final Froggit",
+    "monstername_45": "Astigmatism",
+    "monstername_46": "Whimsalot",
+    "monstername_47": "Bomb",
+    "monstername_47a": "Annoying Dog",
+    "monstername_47b": "Extremely Agile Glass&     Of Water",
+    "monstername_47c": "Script Bomb",
+    "monstername_47d": "Basket Bomb",
+    "monstername_47e": "Present Bomb",
+    "monstername_47f": "Game Bomb",
+    "monstername_48": "RG 03",
+    "monstername_49": "RG 04",
+    "monstername_50": "Mettaton",
+    "monstername_51": "Mettaton EX",
+    "monstername_52": "Asgore",
+    "monstername_53": "Lemon Bread",
+    "monstername_54": ",",
+    "monstername_54b": "Reaper Bird",
+    "monstername_55": "Amalgamate",
+    "monstername_56": "     ",
+    "monstername_56b": "Memoryhead",
+    "monstername_57": "Amalgamate",
+    "monstername_57b": "Endogeny",
+    "monstername_58": "Lost Soul",
+    "monstername_59": "Lost Soul",
+    "monstername_60": "Lost Soul",
+    "monstername_61": "Lost Soul",
+    "monstername_62": "Lost Soul",
+    "monstername_63": "Lost Soul",
+    "monstername_64": "Monster Kid",
+    "monstername_65": "Undyne the Undying",
+    "monstername_66": "Glad Dummy",
+    "monstername_67": "Mettaton NEO",
+    "monstername_68": "Sans",
+    "monstername_70": "Final Froggit",
+    "monstername_71": "Astigmatism",
+    "monstername_72": "Whimsalot",
+    "monstername_73": "Migospel",
+    "monstername_74": "Moldessa",
+    "monstername_75": "Parsnik",
+    "monstername_76": "Glyde",
+    "monstername_80": "So Sorry",
+    "monstername_81": "Doodlebog",
+    "monstername_99": "Asriel Dreemurr",
+    "monstername_100": "Asriel",
+    "monstername_666": "Gaster",
+    "phonename_201": "Say Hello",
+    "phonename_202": "Puzzle Help",
+    "phonename_203": "About Yourself",
+    "phonename_204": "Call Her \"Mom\"",
+    "phonename_205": "Flirt",
+    "phonename_206": "Toriel's Phone",
+    "phonename_210": "Papyrus's Phone",
+    "phonename_210b": "Papyrus and Undyne",
+    "phonename_220": "Dimensional Box A",
+    "phonename_221": "Dimensional Box B",
+    "yes": "Yes",
+    "no": "No",
+    "SCR_TEXT_55": " ",
+    "SCR_TEXT_61": "\\Y ",
+    "SCR_TEXT_62": "\\p ",
+    "SCR_TEXT_99": "* You bid a quiet farewell&  to the \\[I].",
+    "SCR_TEXT_100": "* You put the \\[I]&  on the ground and gave it a&  little pat.",
+    "SCR_TEXT_102": "* You threw the \\[I]&  on the ground like the piece&  of trash it is.",
+    "SCR_TEXT_103": "* You abandoned the &  \\[I].",
+    "SCR_TEXT_104": "* The \\[I] was&  thrown away.",
+    "SCR_TEXT_111": "   * I'm outta here.",
+    "SCR_TEXT_112": "   * I've got better to do.",
+    "SCR_TEXT_113": "   * Escaped...",
+    "SCR_TEXT_114": "   * Don't slow me down.",
+    "SCR_TEXT_121": "   * Ran away with \\[1] EXP&     and \\[2] GOLD.",
+    "SCR_TEXT_127": "* (The shadow of the ruins&  looms above^1, filling you with&  determination.)/",
+    "SCR_TEXT_128": "* (HP fully restored.)/%%",
+    "SCR_TEXT_129": "* (Playfully crinkling through&  the leaves fills you with&  determination.)/",
+    "SCR_TEXT_130": "* (HP fully restored.)/%%",
+    "SCR_TEXT_131": "* (Knowing the mouse might one&  day leave its hole and&  get the cheese...)/",
+    "SCR_TEXT_132": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_133": "* (Seeing such a cute^1, tidy&  house in the RUINS gives&  you determination.)/%%",
+    "SCR_TEXT_134": "* Determination./%%",
+    "SCR_TEXT_135": "* (The cold atmosphere of a&  new land... it fills you&  with determination.)/%%",
+    "SCR_TEXT_136": "* (The convenience of that&  lamp still fills you&  with determination.)/%%",
+    "SCR_TEXT_137": "* (Knowing the mouse might one&  day find a way to heat&  up the spaghetti...)/",
+    "SCR_TEXT_138": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_140": "* (Knowing that dog will&  never give up trying to&  make the perfect snowdog...)/",
+    "SCR_TEXT_141": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_142": "* (Snow can always be broken&  down and rebuilt into&  something more useful.)/",
+    "SCR_TEXT_143": "* (This simple fact fills&  you with determination.)/%%",
+    "SCR_TEXT_144": "* (The sight of such a friendly&  town fills you with&  determination.)/%%",
+    "SCR_TEXT_145": "* (The sound of rushing water&  fills you with&  determination.)/%%",
+    "SCR_TEXT_146": "* (A feeling of dread hangs&  over you...^1)&* (But you stay determined.)/%%",
+    "SCR_TEXT_147": "* (Knowing the mouse might one&  day extract the cheese from&  the mystical crystal...)/",
+    "SCR_TEXT_148": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_150": "* (The sound of muffled rain&  on the cavetop...)/",
+    "SCR_TEXT_151": "* (The serene sound of a&  distant music box...)/",
+    "SCR_TEXT_152": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_153": "* (The feeling of your socks&  squishing as you step&  gives you determination.)/%%",
+    "SCR_TEXT_156": "* (The waterfall here seems&  to flow from the&  ceiling of the cavern...)/",
+    "SCR_TEXT_157": "* (Occasionally^1, a piece of&  trash will flow&  through...)/",
+    "SCR_TEXT_158": "* (... and fall into the&  bottomless abyss below.)/",
+    "SCR_TEXT_159": "* (Viewing this endless&  cycle of worthless&  garbage...)/",
+    "SCR_TEXT_160": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_161": "* (Partaking in worthless&  garbage fills you&  with determination.)/%%",
+    "SCR_TEXT_164": "* (You feel a calming&  tranquility^1. You're filled&  with determination...)/%%",
+    "SCR_TEXT_165": "* (You feel..^1. something.)&* (You're filled with&  detemmienation.)/%%",
+    "SCR_TEXT_168": "* (The wind is howling^1.&* You're filled with&  determination...)/%%",
+    "SCR_TEXT_169": "* (The howling wind is&  now a breeze^1. This gives&  you determination...)/%%",
+    "SCR_TEXT_170": "* (The wind has stopped^1.&* You're filled with&  determination...)/%%",
+    "SCR_TEXT_174": "* (Seeing such a strange&  laboratory in a place like&  this...)/",
+    "SCR_TEXT_175": "* (You're filled with&  determination.)/%%",
+    "SCR_TEXT_180": "* (The wooshing sound of steam&  and cogs..^1. it fills you&  with determination.)/%%",
+    "SCR_TEXT_184": "* (An ominous structure looms&  in the distance...)/",
+    "SCR_TEXT_185": "* (You're filled with&  determination.)/%%",
+    "SCR_TEXT_187": "* (Knowing the mouse might one&  day hack the computerized&  safe and get the cheese...)/",
+    "SCR_TEXT_188": "* (It fills you with&  determination.)/%%",
+    "SCR_TEXT_191": "* (A huge structure lies north.^1)&* (You're filled with&  determination.)/%%",
+    "SCR_TEXT_195": "* (The relaxing atmosphere&  of this hotel..^1. it fills&  you with determination.)/%%",
+    "SCR_TEXT_199": "* (The air is filled with&  the smell of ozone..^1. it fills&  you with determination.)/%%",
+    "SCR_TEXT_203": "* (Behind this door must be&  the elevator to the King's&  castle.)/",
+    "SCR_TEXT_204": "* (You're filled with&  determination.)/%%",
+    "SCR_TEXT_208": "* (The smell of cobwebs fills&  the air...)/",
+    "SCR_TEXT_209": "* (You're filled with&  determination.)/%%",
+    "SCR_TEXT_242": "* You leave the Quiche on the&  ground and tell it you'll&  be right back./%%",
+    "SCR_TEXT_246": "* Use the box?& &         Yes         No      \\C ",
+    "SCR_TEXT_247": " ",
+    "SCR_TEXT_248": " ",
+    "SCR_TEXT_270": "  %%",
+    "SCR_TEXT_275": "* You have no items^1.&* You put a little time into&  the box./%%",
+    "SCR_TEXT_276": "* You have no items^1.&* You put a little effort&  into the box./%%",
+    "SCR_TEXT_277": "* You have no items^1.&* You put a little feeling&  into the box./%%",
+    "SCR_TEXT_282": "  %%",
+    "SCR_TEXT_291": "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
+    "SCR_TEXT_292": "* Hmmm.../",
+    "SCR_TEXT_293": "* You're new to the&  UNDERGROUND^2, aren'tcha?/",
+    "SCR_TEXT_294": "* Golly^1, you must be&  so confused./",
+    "SCR_TEXT_295": "* Someone ought to teach&  you how things work&  around here!/",
+    "SCR_TEXT_296": "* I guess little old me&  will have to do./",
+    "SCR_TEXT_297": "* Ready^2?&* Here we go!/%%",
+    "SCR_TEXT_301": "\\E2* This way./%%",
+    "SCR_TEXT_302": "%%%",
+    "SCR_TEXT_306": "\\E2* Welcome to your new&  home^1, innocent one./",
+    "SCR_TEXT_307": "* Allow me to educate you&  in the operation of the&  RUINS./%%",
+    "SCR_TEXT_311": "\\E2* The RUINS are full of&  puzzles./",
+    "SCR_TEXT_312": "* Ancient fusions between &  diversions and doorkeys./",
+    "SCR_TEXT_313": "* One must solve them&  to move from room to&  room./",
+    "SCR_TEXT_314": "* Please adjust yourself    to the sight of them./%",
+    "SCR_TEXT_318": "\\E2* To make progress here,^1 &  you will need to trigger&  several switches./",
+    "SCR_TEXT_319": "* Do not worry,^1 I have &  labelled the ones that&  you need to flip./%",
+    "SCR_TEXT_322": "* Do not worry,^1 I have &  labelled the ones that&  you need to flip./",
+    "SCR_TEXT_323": "* ... eh^1?&* It seems that the&  labelling has worn away./",
+    "SCR_TEXT_324": "* Oh dear./",
+    "SCR_TEXT_325": "* This might be far more&  challenging than I&  anticipated.../%%",
+    "SCR_TEXT_330": "\\E2* The first switch is over&  on the wall./%",
+    "SCR_TEXT_334": "\\E1* Do you need some help..^1?&* Press the switch on the   wall./",
+    "SCR_TEXT_335": "\\E0* Come on^1, you can do it!/%",
+    "SCR_TEXT_339": "\\E2* Go on^1, press the switch&  on the left./%",
+    "SCR_TEXT_342": "\\E2* I believe it was&  the switch on the&  left./%",
+    "SCR_TEXT_347": "\\E1* You do know which way&  left is^1, do you not?/",
+    "SCR_TEXT_348": "\\E0* Press the switch that I&  labelled for you./%",
+    "SCR_TEXT_352": "\\E1* You do know which way&  left is^1, do you not?/%%",
+    "SCR_TEXT_357": "\\E1* You are very curious,^1 &  are you not?/",
+    "SCR_TEXT_358": "\\E1* Please understand.^2 & \\E0I only want the best&  for you./%",
+    "SCR_TEXT_362": "\\E0* Splendid!^2 &* I am proud of you,^1 &  little one./",
+    "SCR_TEXT_363": "* Let us move to the&  next room./%",
+    "SCR_TEXT_367": "\\E1* As a human living in&  the UNDERGROUND,^1 &  monsters may attack you./",
+    "SCR_TEXT_368": "\\E2* You will need to be&  prepared for this&  situation./",
+    "SCR_TEXT_369": "\\E0* However, worry not!^2 &* The process is simple./",
+    "SCR_TEXT_370": "\\E2* When you encounter a &  monster,^1 you will enter&  a FIGHT./",
+    "SCR_TEXT_371": "* While you are in a&  FIGHT^1, strike up a&  friendly conversation./",
+    "SCR_TEXT_372": "\\E2* Stall for time.&  I will come to resolve&  the conflict./",
+    "SCR_TEXT_373": "\\E2* Practice talking to&  the dummy./%",
+    "SCR_TEXT_379": "\\E1* Ahh,^1 the dummies are&  not for fighting!^2 &* They are for talking!/",
+    "SCR_TEXT_380": "* We do not want to hurt&  anybody, do we...?^2 \\E0 &* Come now./%",
+    "SCR_TEXT_384": "\\E0* Ah,^1 very good!^2 &* You are very good./%",
+    "SCR_TEXT_388": "\\E1* .../",
+    "SCR_TEXT_389": "\\E1* ... you ran away.../",
+    "SCR_TEXT_390": "\\E0* Truthfully^1, that was&  not a poor choice./",
+    "SCR_TEXT_391": "\\E0* It is better to&  avoid conflict&  whenever possible./",
+    "SCR_TEXT_392": "\\E1* That..^1. however^1, is&  only a dummy^2.&* It cannot harm you./",
+    "SCR_TEXT_393": "\\E1* It is made of cotton^1.&* It has no desire&  for revenge.../",
+    "SCR_TEXT_394": "\\E0* Nevermind^2.&* Stay close to me and&  I will keep you safe./%",
+    "SCR_TEXT_398": "\\E3* ^1.^1.^1./",
+    "SCR_TEXT_399": "\\E4* ^1.^1.^1./",
+    "SCR_TEXT_400": "\\E0* The next room awaits./%",
+    "SCR_TEXT_405": "\\E2* Practice talking to&  the dummy./",
+    "SCR_TEXT_406": "\\E1* You can say anything..^2.\\E2 &* I do not think the dummy&  will be bothered./%",
+    "SCR_TEXT_411": "\\E0* Do you need some&  ideas for conversation&  topics?/",
+    "SCR_TEXT_412": "* Well^1, I often start with&  a simple 'how do you&  do...'/",
+    "SCR_TEXT_413": "* You could ask them about&  their favorite books.../",
+    "SCR_TEXT_414": "* Jokes can be useful for&  'breaking the ice.'/",
+    "SCR_TEXT_415": "* Listen to this one.../",
+    "SCR_TEXT_416": "* What did the skeleton&  tile his roof with?/",
+    "SCR_TEXT_417": "* ... SHIN-gles!/",
+    "SCR_TEXT_418": "\\E1* .../",
+    "SCR_TEXT_419": "\\E0* Well^1, I thought it&  was amusing./%",
+    "SCR_TEXT_423": "\\E2* Practice talking to&  the dummy./",
+    "SCR_TEXT_424": "\\E1* You can say anything..^2.\\E0 &* The dummy will not&  be bothered./%",
+    "SCR_TEXT_428": "\\E1* There is another puzzle&  in this room.../",
+    "SCR_TEXT_429": "\\E0* I wonder if you can&  solve it?/%",
+    "SCR_TEXT_433": "\\E1* This is the puzzle^1,&  but.../",
+    "SCR_TEXT_434": "\\E0* Here^1, take my hand&  for a moment./%",
+    "SCR_TEXT_438": "\\E1* Puzzles seem a little&  too dangerous for&  now./%",
+    "SCR_TEXT_442": ".../%",
+    "SCR_TEXT_446": "\\E2* Greetings,^1 my child^2.&* Do not worry^1, I did&  not leave you./",
+    "SCR_TEXT_447": "\\E0* I was merely behind this&  pillar the whole time./",
+    "SCR_TEXT_448": "* Thank you for trusting&  me./",
+    "SCR_TEXT_449": "\\E2* However^1, there was an&  important reason for&  this exercise./",
+    "SCR_TEXT_450": "* ... to test your&  independence./",
+    "SCR_TEXT_451": "\\E1* I must attend to some&  business^1, and you must&  stay alone for a while./",
+    "SCR_TEXT_452": "\\E0* Please remain here^2.&*\\E1 It's dangerous to&  explore by yourself./",
+    "SCR_TEXT_453": "\\E0* I have an idea^2.&* I will give you a&  CELL PHONE./",
+    "SCR_TEXT_454": "* If you have a need for&  anything^1, just call./",
+    "SCR_TEXT_455": "\\E1* Be good^1, alright?/%",
+    "SCR_TEXT_459": "\\E0* You have done&  excellently thus&  far^1, my child./",
+    "SCR_TEXT_460": "\\E2* However... I have a&  difficult request to ask&  of you./",
+    "SCR_TEXT_461": "* .../",
+    "SCR_TEXT_462": "* I would like you to walk&  to the end of the room&  by yourself./",
+    "SCR_TEXT_463": "\\E1* Forgive me for this./%",
+    "SCR_TEXT_467": "* Ring..\\E0.\\TT /",
+    "SCR_TEXT_468": "\\F1 %",
+    "SCR_TEXT_469": "* Hello?&* This is TORIEL./",
+    "SCR_TEXT_470": "* For no reason in&  particular...&* Which do you prefer?/",
+    "SCR_TEXT_471": "* Cinnamon or&  butterscotch?&  Cinnamon    Bscotch \\C",
+    "SCR_TEXT_472": " ",
+    "SCR_TEXT_490": "* Oh^1, I see.&* Thank you very much!/",
+    "SCR_TEXT_491": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_492": "* Click.../%%",
+    "SCR_TEXT_493": "* /",
+    "SCR_TEXT_497": "* It's a fishing rod affixed&  to the ground.../",
+    "SCR_TEXT_498": "* Reel it in?& &         Yes         No      \\C ",
+    "SCR_TEXT_499": " ",
+    "SCR_TEXT_511": "* All that's attached to&  the end is a photo of a&  weird-looking monster.../",
+    "SCR_TEXT_512": "* (Call Me!&  Here's my number!)/",
+    "SCR_TEXT_513": "* You decide not to call./%%",
+    "SCR_TEXT_516": "* All that's attached to&  the end is a note./",
+    "SCR_TEXT_517": "* (Nevermind^1, guys!)/%%",
+    "SCR_TEXT_522": "* You leave it alone./%%",
+    "SCR_TEXT_529": "* I shouldn't have given myself&  away so easily.../%%",
+    "SCR_TEXT_533": "* Did you just...&* Consume the part of me&  I had given you?/",
+    "SCR_TEXT_534": "* In front of my very eyes!?/",
+    "SCR_TEXT_535": "* I have no words for you..^1.&* Begone!/%%",
+    "SCR_TEXT_540": "* Thank you for taking care&  of me.../%%",
+    "SCR_TEXT_545": "* Huh^1? Again...?/",
+    "SCR_TEXT_546": "* I'm sorry..^1. if I give you&  any more^1, there will be&  nothing left of me./",
+    "SCR_TEXT_547": "* I suppose it is true^1.&* Travelling beyond our limits&  is but a fantasy./",
+    "SCR_TEXT_548": "* It's no different for&  anyone else./",
+    "SCR_TEXT_549": "* All of monsterkind&  are doomed to stay&  underground^1, forever.../%%",
+    "SCR_TEXT_554": "* How am I doing^1?&* By \"I\" I mean the piece&  of me I gave you.../",
+    "SCR_TEXT_559": "* Huh^1? You lost it...^1?&* ... I suppose I can give&  you another piece.../",
+    "SCR_TEXT_563": "* You don't have any room^1?&* OK..^1. I understand I am not&  a priority for you^1, then./%%",
+    "SCR_TEXT_567": "* Please be careful this&  time./",
+    "SCR_TEXT_568": "* (You got the Snowman&  Piece.)/%%",
+    "SCR_TEXT_576": "* Hello^1.&* I am a snowman./",
+    "SCR_TEXT_577": "* I want to see the world..^1.&* But I cannot move./",
+    "SCR_TEXT_578": "* If you would be so kind^1,&  traveller^1, please.../",
+    "SCR_TEXT_579": "* Take a piece of me and&  bring it very far away.&         Yes         No      \\C ",
+    "SCR_TEXT_580": " ",
+    "SCR_TEXT_590": "* It seems you do not&  have enough room for me./%%",
+    "SCR_TEXT_593": "* Thank you... good luck!/",
+    "SCR_TEXT_594": "* (You got the Snowman&  Piece.)/%%",
+    "SCR_TEXT_600": "* I see^1.&* Good journey^1, then./%%",
+    "SCR_TEXT_605": "SANS!!^1!&THAT DIDN'T DO&ANYTHING!/",
+    "SCR_TEXT_606": "SANS!!^1!&THEY DIDN'T EVEN&LOOK AT IT!/",
+    "SCR_TEXT_608": "* whoops./",
+    "SCR_TEXT_609": "* i knew i should have&  used today's crossword&  instead./",
+    "SCR_TEXT_611": "WHAT!^1?&CROSSWORD!?/",
+    "SCR_TEXT_612": "I CAN'T BELIEVE&YOU SAID THAT!!/",
+    "SCR_TEXT_613": "IN MY OPINION.../",
+    "SCR_TEXT_614": "\\E3JUNIOR JUMBLE&IS EASILY THE&HARDEST./",
+    "SCR_TEXT_616": "* what^1? really^1, dude^1?&* that easy-peasy word&  scramble?/",
+    "SCR_TEXT_617": "\\E1* that's for baby bones./",
+    "SCR_TEXT_619": "UN^1. BELIEVABLE./",
+    "SCR_TEXT_620": "\\E0HUMAN!!^1!&SOLVE THIS DISPUTE!/",
+    "SCR_TEXT_621": "\\TS \\F0 \\E0 \\T0 %",
+    "SCR_TEXT_622": "* (Which is harder?)& &         Jumble      Crossword \\C ",
+    "SCR_TEXT_623": "   ",
+    "SCR_TEXT_631": "HA^1! HA^1! YES!/",
+    "SCR_TEXT_632": "HUMANS MUST BE&VERY INTELLIGENT!/",
+    "SCR_TEXT_633": "IF THEY ALSO FIND&JUNIOR JUMBLE&SO DIFFICULT!/",
+    "SCR_TEXT_634": "NYEH^1! HEH^1! HEH HEH!/%%",
+    "SCR_TEXT_639": "YOU TWO ARE WEIRD!/",
+    "SCR_TEXT_640": "\\E3CROSSWORDS ARE SO&EASY./",
+    "SCR_TEXT_641": "IT'S THE SAME&SOLUTION EVERY&TIME./",
+    "SCR_TEXT_642": "\\E0I JUST FILL ALL&THE BOXES IN WITH&THE LETTER \"Z\".../",
+    "SCR_TEXT_643": "BECAUSE EVERY TIME&I LOOK AT A&CROSSWORD.../",
+    "SCR_TEXT_644": "ALL I CAN DO IS&SNORE!!!/",
+    "SCR_TEXT_645": "NYEH HEH HEH!!!/%%",
+    "SCR_TEXT_654": "* Hello^1!&* Would you like some&  Nice Cream?/",
+    "SCR_TEXT_655": "* It's the frozen treat&  that warms your heart!/",
+    "SCR_TEXT_656": "* Now just 15G!& &         Yes         No \\C",
+    "SCR_TEXT_657": " ",
+    "SCR_TEXT_661": " %",
+    "SCR_TEXT_662": "* Nice Cream^1!&* It's the frozen treat&  that warms your heart!/",
+    "SCR_TEXT_663": "* Now just 15G!& &         Yes         No \\C",
+    "SCR_TEXT_664": " ",
+    "SCR_TEXT_682": "* Here you go^1!&* Have a super-duper day^1!&* (You got the Nice Cream.)/%%",
+    "SCR_TEXT_684": "* Huh^1?&* You don't have enough&  money.../",
+    "SCR_TEXT_685": "* I wish I could make&  Nice Cream for free.../%%",
+    "SCR_TEXT_688": "* It looks like you're&  holding too much stuff^1!&* Oh well!/%%",
+    "SCR_TEXT_691": "* Well then..^1.&* Tell your friends.../",
+    "SCR_TEXT_692": "* There's ice cream..^1.&* Out in the middle of&  the woods.../%%",
+    "SCR_TEXT_704": "* Hello^1!&* Would you like some&  Nice Cream?/",
+    "SCR_TEXT_705": "* It's the frozen treat&  that warms your heart!/",
+    "SCR_TEXT_706": "* Now just 25G!& &         Yes         No \\C",
+    "SCR_TEXT_707": " ",
+    "SCR_TEXT_711": " %",
+    "SCR_TEXT_712": "* Nice Cream^1!&* It's the frozen treat&  that warms your heart!/",
+    "SCR_TEXT_713": "* Now just 25G!& &         Yes         No \\C",
+    "SCR_TEXT_714": " ",
+    "SCR_TEXT_721": "* Hey^1, you have an umbrella^1,&  just like my cart.../",
+    "SCR_TEXT_722": "* Such solidarity^1!&* I have no choice but to&  give you a deal!/",
+    "SCR_TEXT_723": "* Discount Ice Cream! 15G!& &         Yes         No \\C",
+    "SCR_TEXT_724": " ",
+    "SCR_TEXT_728": " %",
+    "SCR_TEXT_729": "* Umbrella solidarity!^1?&* I guess I have to give&  you a deal.../",
+    "SCR_TEXT_730": "* Discount Ice Cream! 15G!& &         Yes         No \\C",
+    "SCR_TEXT_731": " ",
+    "SCR_TEXT_736": "* Hey^1!&* You have 3 Punch Cards!/",
+    "SCR_TEXT_737": "* How about redeeming them&  for some Nice Cream!?/",
+    "SCR_TEXT_738": "* It's free!& &         Yes         No \\C",
+    "SCR_TEXT_739": " ",
+    "SCR_TEXT_777": "* Super^1! Here you go^1!&* Your Card's in the box!&* (You got the Nice Cream.)/%%",
+    "SCR_TEXT_779": "* Huh^1? No money^1?&* Sorry^1, I can't give it to&  you for free./%%",
+    "SCR_TEXT_781": "* Huh^1? You can't afford it&  even with the discount^1?&* I.../%%",
+    "SCR_TEXT_784": "* It looks like you're&  holding too much stuff^1!&* Oh well!/%%",
+    "SCR_TEXT_803": "* Here^1! A free Nice Cream^1!&* (You lost 3 cards and got&  a Nice Cream.)/%%",
+    "SCR_TEXT_809": "* Well then..^1.&* Tell your friends.../",
+    "SCR_TEXT_810": "* There's ice cream..^1.&* Hidden in the depths of a&  watery cavern.../%%",
+    "SCR_TEXT_815": "* i've been thinking&  about selling treats&  too./",
+    "SCR_TEXT_816": "* want some fried snow^1?&* it's just 5G.&  Buy         No\\C",
+    "SCR_TEXT_817": " ",
+    "SCR_TEXT_823": "* did i say 5G^1?&* i meant 50G^1.&  Buy         No\\C",
+    "SCR_TEXT_824": "  ",
+    "SCR_TEXT_828": "* you're right./",
+    "SCR_TEXT_829": "* i should charge way&  more than that./%%",
+    "SCR_TEXT_836": "* really^1?&* how about 5000G?&  Buy         No\\C",
+    "SCR_TEXT_837": "  ",
+    "SCR_TEXT_841": "* you're right./",
+    "SCR_TEXT_842": "* that's still too low./%%",
+    "SCR_TEXT_849": "* 50000G^1.&* that's my final offer.&  Buy         No\\C",
+    "SCR_TEXT_850": "  ",
+    "SCR_TEXT_854": "* i have to pay for&  the raw materials&  somehow./%%",
+    "SCR_TEXT_861": "* what^1?&* you don't have the&  money?/",
+    "SCR_TEXT_862": "* hey^1, that's okay./",
+    "SCR_TEXT_863": "\\E1* i don't have any snow./%%",
+    "SCR_TEXT_867": "* wow^1, that's a lot&  of cash./",
+    "SCR_TEXT_868": "\\E3* that's why i'm sorry&  to say.../",
+    "SCR_TEXT_869": "\\E3* i can't sell you&  this fried snow./",
+    "SCR_TEXT_870": "\\E2* it's got too much&  sentimental value./%%",
+    "SCR_TEXT_875": "* don't you know a&  good deal when you&  hear one?/%%",
+    "SCR_TEXT_880": "WHAT!^1?&HOW DID YOU&AVOID MY TRAP?/",
+    "SCR_TEXT_881": "\\E3AND^1, MORE&IMPORTANTLY.../",
+    "SCR_TEXT_882": "\\E0IS THERE ANY&LEFT FOR ME???/",
+    "SCR_TEXT_883": "\\TS \\F0 \\E0 \\T0 %",
+    "SCR_TEXT_884": "* (What do you tell Papyrus&  about his spaghetti?)&         Ate it      Left it   \\C ",
+    "SCR_TEXT_885": "   ",
+    "SCR_TEXT_890": "REALLY!?/",
+    "SCR_TEXT_893": "\\E2WOWIE.../",
+    "SCR_TEXT_894": "NO ONE'S EVER&ENJOYED MY&COOKING BEFORE.../",
+    "SCR_TEXT_895": "\\E0WELL THEN!!/",
+    "SCR_TEXT_900": "\\E2WOWIE.../",
+    "SCR_TEXT_901": "YOU RESISTED THE&FLAVOR OF MY&HOMECOOKED PASTA.../",
+    "SCR_TEXT_902": "JUST SO YOU&COULD SHARE&IT WITH ME???/",
+    "SCR_TEXT_905": "\\E0FRET NOT HUMAN^1!&I^1, MASTER CHEF&PAPYRUS.../",
+    "SCR_TEXT_906": "WILL MAKE YOU ALL&THE PASTA YOU&COULD EVER WANT!/",
+    "SCR_TEXT_907": "HEH HEH HEH HEH&HEH HEH NYEH!/%%",
+    "SCR_TEXT_911": "HEY!/",
+    "SCR_TEXT_912": "IT'S THE HUMAN!/",
+    "SCR_TEXT_913": "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
+    "SCR_TEXT_914": "IT WAS MADE&BY THE GREAT&DR. ALPHYS!/",
+    "SCR_TEXT_915": "YOU SEE&THESE TILES&!?/",
+    "SCR_TEXT_916": "ONCE I THROW&THIS SWITCH.../",
+    "SCR_TEXT_917": "THEY WILL&BEGIN TO&CHANGE COLOR!/",
+    "SCR_TEXT_918": "EACH COLOR HAS&A DIFFERENT&FUNCTION!/",
+    "SCR_TEXT_919": "RED TILES ARE&IMPASSABLE!/",
+    "SCR_TEXT_920": "YOU CANNOT&WALK ON THEM!/",
+    "SCR_TEXT_921": "YELLOW TILES&ARE ELECTRIC!/",
+    "SCR_TEXT_922": "THEY WILL&ELECTROCUTE&YOU!/",
+    "SCR_TEXT_923": "GREEN TILES&ARE ALARM&TILES!/",
+    "SCR_TEXT_924": "IF YOU STEP&ON THEM.../",
+    "SCR_TEXT_925": "YOU WILL HAVE&TO FIGHT A&MONSTER!!/",
+    "SCR_TEXT_926": "ORANGE TILES&ARE ORANGE-&SCENTED./",
+    "SCR_TEXT_927": "THEY WILL MAKE&YOU SMELL&DELICIOUS!/",
+    "SCR_TEXT_928": "BLUE TILES ARE&WATER TILES./",
+    "SCR_TEXT_929": "SWIM THROUGH&IF YOU LIKE^1,&BUT.../",
+    "SCR_TEXT_930": "IF YOU SMELL&LIKE ORANGES!/",
+    "SCR_TEXT_931": "THE PIRANHAS&WILL BITE&YOU./",
+    "SCR_TEXT_932": "ALSO^1, IF A&BLUE TILE IS&NEXT TO A,/",
+    "SCR_TEXT_933": "YELLOW TILE^1,&THE WATER WILL&ALSO ZAP YOU!/",
+    "SCR_TEXT_934": "PURPLE TILES&ARE SLIPPERY!/",
+    "SCR_TEXT_935": "YOU WILL SLIDE&TO THE NEXT&TILE!/",
+    "SCR_TEXT_936": "HOWEVER^1, THE&SLIPPERY&SOAP.../",
+    "SCR_TEXT_937": "SMELLS LIKE&LEMONS!!/",
+    "SCR_TEXT_938": "WHICH PIRANHAS&DO NOT LIKE!/",
+    "SCR_TEXT_939": "PURPLE AND&BLUE ARE OK!/",
+    "SCR_TEXT_940": "FINALLY^1,&PINK TILES./",
+    "SCR_TEXT_941": "THEY DON'T DO&ANYTHING./",
+    "SCR_TEXT_942": "STEP ON THEM&ALL YOU LIKE./",
+    "SCR_TEXT_943": "HOW WAS THAT!^1?&UNDERSTAND???/",
+    "SCR_TEXT_944": "\\TS \\F0 \\E0 \\T0 %",
+    "SCR_TEXT_945": "* (Understand the explanation?)& &         Of course   No        \\C ",
+    "SCR_TEXT_946": "   ",
+    "SCR_TEXT_953": "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
+    "SCR_TEXT_954": "THIS PUZZLE.../",
+    "SCR_TEXT_955": "IS ENTIRELY RANDOM&!!!!!!/",
+    "SCR_TEXT_956": "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
+    "SCR_TEXT_957": "THAT HAS NEVER&BEEN SEEN BEFORE!/",
+    "SCR_TEXT_958": "NOT EVEN I WILL&KNOW THE SOLUTION!/",
+    "SCR_TEXT_959": "NYEH HEH HEH^1!&GET READY...!/%%",
+    "SCR_TEXT_965": "OKAY..^1.&I GUESS I'LL&REPEAT MYSELF.../",
+    "SCR_TEXT_966": "\\E0RED TILES ARE&IMPASSABLE./",
+    "SCR_TEXT_967": "YELLOW TILES ARE&ELECTRIC AND&DANGEROUS./",
+    "SCR_TEXT_968": "BLUE TILES MAKE&YOU FIGHT A&MONSTER./",
+    "SCR_TEXT_969": "GREEN TILES ARE&WATER TILES./",
+    "SCR_TEXT_970": "ORANGE TILES ARE&ORANGE SCENTED./",
+    "SCR_TEXT_971": "IF YOU STEP ON&ORANGE^1, DON'T STEP&ON GREEN./",
+    "SCR_TEXT_972": "\\E3BROWN TILES ARE.../",
+    "SCR_TEXT_973": "\\E1WAIT!!^1!&THERE ARE NO&BROWN TILES.../",
+    "SCR_TEXT_974": "\\E0PURPLE TILES&SMELL LIKE&LEMONS.../",
+    "SCR_TEXT_975": "\\E3WHY DON'T THE&YELLOW ONES&SMELL LEMONY?/",
+    "SCR_TEXT_976": "\\E3UMM.../",
+    "SCR_TEXT_977": "\\E1WAIT!^1!&DID I MIX UP&GREEN AND BLUE!?/",
+    "SCR_TEXT_978": "THE BLUE ONES&ARE WATER ONES!/",
+    "SCR_TEXT_979": "\\E3PINK TILES.../",
+    "SCR_TEXT_980": "I DON'T..^1.&REMEMBER???/",
+    "SCR_TEXT_981": "\\E1WAIT!!!/",
+    "SCR_TEXT_982": "\\E3THOSE ONES DON'T&DO ANYTHING./",
+    "SCR_TEXT_983": "\\E0OKAY^1!&DO YOU UNDERSTAND&BETTER NOW!?/",
+    "SCR_TEXT_984": "\\TS \\F0 \\E0 \\T0 %",
+    "SCR_TEXT_985": "* (Understand the explanation?)& &         Yes         Even less \\C ",
+    "SCR_TEXT_986": "   ",
+    "SCR_TEXT_994": "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
+    "SCR_TEXT_995": "THIS PUZZLE.../",
+    "SCR_TEXT_996": "IS ENTIRELY RANDOM&!!!!!!/",
+    "SCR_TEXT_997": "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
+    "SCR_TEXT_998": "THAT HAS NEVER&BEEN SEEN BEFORE!/",
+    "SCR_TEXT_999": "NOT EVEN I WILL&KNOW THE SOLUTION!/",
+    "SCR_TEXT_1000": "NYEH HEH HEH^1!&GET READY...!/%%",
+    "SCR_TEXT_1006": "........../",
+    "SCR_TEXT_1007": "OK^1, YOU KNOW&WHAT???/",
+    "SCR_TEXT_1008": "HOW ABOUT..^1.&YOU JUST.../",
+    "SCR_TEXT_1009": "DO THIS PUZZLE..^1.&ON YOUR OWN.../",
+    "SCR_TEXT_1010": "I'LL LEAVE THE&INSTRUCTIONS.../",
+    "SCR_TEXT_1011": "JUST READ THEM./",
+    "SCR_TEXT_1012": "THEN WHEN YOU&UNDERSTAND IT.../",
+    "SCR_TEXT_1013": "YOU CAN THROW&THE SWITCH./",
+    "SCR_TEXT_1014": "AND DO IT AT&YOUR OWN PACE./",
+    "SCR_TEXT_1015": "GOOD LUCK./",
+    "SCR_TEXT_1016": "NYEH..^1.&HEH..^1.&HEH!/%%",
+    "SCR_TEXT_1024": "* (There's a lone quiche&  sitting underneath&  this bench.)/",
+    "SCR_TEXT_1025": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1026": " ",
+    "SCR_TEXT_1029": "* It's just a bench./%%",
+    "SCR_TEXT_1045": "* (You got the Abandoned&  Quiche.)/%%",
+    "SCR_TEXT_1048": "* (You're carrying too much.)/",
+    "SCR_TEXT_1049": "* (You aren't ready for the&  responsibility.)/%%",
+    "SCR_TEXT_1053": "* (The quiche was left all&  alone...)/%%",
+    "SCR_TEXT_1060": "* (There's a tutu lying on&  the ground here.)/",
+    "SCR_TEXT_1061": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1062": " ",
+    "SCR_TEXT_1065": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1081": "* (You got the Old Tutu.)/%%",
+    "SCR_TEXT_1084": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1088": " %%",
+    "SCR_TEXT_1096": "* (The box contains \\[1] cards.)/",
+    "SCR_TEXT_1097": "* (Two bugs in the box are&  playing a \\[1]-card game.)/",
+    "SCR_TEXT_1098": "* (There's a smiley face made&  of \\[1] cards in the box.)/",
+    "SCR_TEXT_1099": "* (A house made of \\[1] cards&  sits in the box.)/",
+    "SCR_TEXT_1100": "* (The box is overstuffed with&  cards.)/",
+    "SCR_TEXT_1101": "* (Take a card?)& &         Take        Leave \\C ",
+    "SCR_TEXT_1102": " ",
+    "SCR_TEXT_1105": "* (It's a box for storing Punch&  Cards^1.)&* (It's empty right now.)/%%",
+    "SCR_TEXT_1120": "* (You got a Punch Card.)/%%",
+    "SCR_TEXT_1121": "* (All games must end one day.^1)&* (You got a Punch Card.)/%%",
+    "SCR_TEXT_1122": "* (Happiness is fleeting.^1)&* (You got a Punch Card.)/%%",
+    "SCR_TEXT_1123": "* (The house collapses.^1)&* (You got a Punch Card.)/%%",
+    "SCR_TEXT_1124": "* (You got a Punch Card.)/%%",
+    "SCR_TEXT_1127": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1131": " %%",
+    "SCR_TEXT_1139": "* (It's a pair of ballet shoes.)/",
+    "SCR_TEXT_1140": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1141": " ",
+    "SCR_TEXT_1144": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1160": "* (You got the Ballet Shoes.)/%%",
+    "SCR_TEXT_1163": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1167": " %%",
+    "SCR_TEXT_1172": "* (This little bird wants to&  carry you across.)/",
+    "SCR_TEXT_1173": "* (Accept the bird's offer?)& &         Get ride    No        \\C ",
+    "SCR_TEXT_1174": "  ",
+    "SCR_TEXT_1177": "* (Umbrellas and birds...^1)&* (A bad combination.)/%%",
+    "SCR_TEXT_1182": " %%",
+    "SCR_TEXT_1197": "* (It's a legendary artifact.)/",
+    "SCR_TEXT_1198": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1199": " ",
+    "SCR_TEXT_1202": "* (The artifact is gone.)/%%",
+    "SCR_TEXT_1221": "* (This will never happen.)/%%",
+    "SCR_TEXT_1224": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1225": "* (You're carrying too many&  dogs.)/%%",
+    "SCR_TEXT_1229": " %%",
+    "SCR_TEXT_1237": "* (The fridge is filled with&  instant noodles and soda.)/",
+    "SCR_TEXT_1238": "* (Take a package of noodles?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1239": " ",
+    "SCR_TEXT_1242": "* (The fridge is filled with&  instant noodles and soda.)/%%",
+    "SCR_TEXT_1258": "* (You got the Instant Noodles.)/%%",
+    "SCR_TEXT_1261": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1265": "* (You decide to stay healthy.)/%%",
+    "SCR_TEXT_1273": "* (There's a frypan lying on&  the ground.)/",
+    "SCR_TEXT_1274": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1275": " ",
+    "SCR_TEXT_1278": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1294": "* (You got the Burnt Pan.)/%%",
+    "SCR_TEXT_1297": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1301": " %%",
+    "SCR_TEXT_1308": "* (There's an apron lying on&  the ground.)/",
+    "SCR_TEXT_1309": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1310": " ",
+    "SCR_TEXT_1313": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1329": "* (You got the Stained Apron.)/%%",
+    "SCR_TEXT_1332": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1336": " %%",
+    "SCR_TEXT_1343": "* (There's a Glamburger inside&  the trash can.)/",
+    "SCR_TEXT_1344": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1345": " ",
+    "SCR_TEXT_1348": "* (It's an empty trashcan.)/%%",
+    "SCR_TEXT_1363": "* (You got the Glamburger.)/%%",
+    "SCR_TEXT_1366": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1370": " %%",
+    "SCR_TEXT_1378": "* (There's 100G inside&  the trash can.)/",
+    "SCR_TEXT_1379": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1380": " ",
+    "SCR_TEXT_1383": "* (It's an empty trashcan.)/%%",
+    "SCR_TEXT_1393": "* (You got 100G.)/%%",
+    "SCR_TEXT_1397": " %%",
+    "SCR_TEXT_1406": "* (There's a worn dagger&  inside the box.)/",
+    "SCR_TEXT_1408": "* (Knife inside the box.)/",
+    "SCR_TEXT_1409": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1410": " ",
+    "SCR_TEXT_1413": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1431": "* (You got the Worn Dagger.)/%%",
+    "SCR_TEXT_1432": "* (You got the Real Knife.)/%%",
+    "SCR_TEXT_1435": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1439": " %%",
+    "SCR_TEXT_1446": "* (There's a heart-shaped&  locket inside the box.)/",
+    "SCR_TEXT_1447": "* (Will you take it?)& &         Take it     Leave it  \\C ",
+    "SCR_TEXT_1448": " ",
+    "SCR_TEXT_1451": "* Nothing's here!!!/%%",
+    "SCR_TEXT_1470": "* (You got the Heart-shaped&  Locket.)/%%",
+    "SCR_TEXT_1471": "* (You got The Locket.)/%%",
+    "SCR_TEXT_1474": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_1478": " %%",
+    "SCR_TEXT_1483": "* (The box is empty.)/%%",
+    "SCR_TEXT_1492": "* Hello...&* Would you like some&  Nice Cream...?/",
+    "SCR_TEXT_1493": "* It's the frozen treat...&* That warms your heart./",
+    "SCR_TEXT_1494": "* Now only 12G!& &         Yes         No \\C",
+    "SCR_TEXT_1495": " ",
+    "SCR_TEXT_1499": " %",
+    "SCR_TEXT_1500": "* Nice Cream^1.&* It's the frozen treat^1.&* That warms your heart./",
+    "SCR_TEXT_1501": "* Now just 12G.& &         Yes         No \\C",
+    "SCR_TEXT_1502": " ",
+    "SCR_TEXT_1520": "* Here^1.&* (You got the Nice Cream.)/%%",
+    "SCR_TEXT_1522": "* You don't have enough&  money.../%%",
+    "SCR_TEXT_1525": "* Drop something./%%",
+    "SCR_TEXT_1528": "* Well then..^1.&* Tell your friends.../",
+    "SCR_TEXT_1529": "* Life..^1. is suffering./%%",
+    "SCR_TEXT_1535": "* (Golden flowers.^1)&* (They must have&  broken your fall.)/%%",
+    "SCR_TEXT_1536": "%%%",
+    "SCR_TEXT_1540": "* \"Press \\*Z to read signs!\"/%%",
+    "SCR_TEXT_1544": "* Just a regular old pillar./%%",
+    "SCR_TEXT_1548": "* Please don't step on the&  leaves./%%",
+    "SCR_TEXT_1552": "* Didn't you read the sign&  downstairs?/%%",
+    "SCR_TEXT_1562": "* WHOA there^1, pardner^2!&* Who said you could push&  me around?/",
+    "SCR_TEXT_1563": "* HMM^2?&* So you're ASKIN' me to&  move over?/",
+    "SCR_TEXT_1564": "* Okay^1, just for you^1,&  pumpkin./%%",
+    "SCR_TEXT_1569": "* HMM^2?&* You want me to move some&  more?/",
+    "SCR_TEXT_1570": "* Alrighty^1, how's this?/%%",
+    "SCR_TEXT_1575": "* HMM^2?&* That was the wrong direction?/",
+    "SCR_TEXT_1576": "* Okay^1, think I got it./%%",
+    "SCR_TEXT_1579": "* Was that helpful?/%%",
+    "SCR_TEXT_1583": "* HMM^2?&* You wanted me to STAY there?/",
+    "SCR_TEXT_1584": "* You're giving me a real&  workout./%%",
+    "SCR_TEXT_1589": "* Aren't things easier when&  you just ask?/%%",
+    "SCR_TEXT_1592": "* The exit's open^1?&* Guess I better roll out.../",
+    "SCR_TEXT_1593": "* Hey^1, y'mind giving me a&  push^1, pumpkin?/%%",
+    "SCR_TEXT_1603": "* 'Take one.'&* Take a candy?&         Yes         No \\C",
+    "SCR_TEXT_1604": "* It says 'take one.'&* Take a piece of candy?&         Yes         No \\C",
+    "SCR_TEXT_1606": "* Look at what you've done./%%",
+    "SCR_TEXT_1607": " ",
+    "SCR_TEXT_1624": "* You took a piece of candy.&* (Press \\*C to open the menu.)/%%",
+    "SCR_TEXT_1625": "* You took more candy^1.&* How disgusting../%%",
+    "SCR_TEXT_1626": "* You take another piece.&* You feel like the&  scum of the earth.../%%",
+    "SCR_TEXT_1628": "* You took too much too fast.&* The candy spills onto&  the floor./%%",
+    "SCR_TEXT_1631": "* In this hellish world^1, you&  can only take 3 pieces&  of candy.../%%",
+    "SCR_TEXT_1635": "* You tried to take a piece&  of candy^1, but you didn't&  have any room./%%",
+    "SCR_TEXT_1639": "* You decided not to take some./%%",
+    "SCR_TEXT_1675": "* It says 'Take them all.'&* Take a candy?&         Yes         No \\C",
+    "SCR_TEXT_1676": " ",
+    "SCR_TEXT_1692": "* You took a piece.&* Boy^1, that's heavy./%%",
+    "SCR_TEXT_1694": "* You can't carry more.&* It's just too heavy./%%",
+    "SCR_TEXT_1695": "* You tried to take a piece&  of candy^1, but you didn't&  have any room./%%",
+    "SCR_TEXT_1698": "* You decided not to take some./%%",
+    "SCR_TEXT_1644": "* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../",
+    "SCR_TEXT_1645": "* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../",
+    "SCR_TEXT_1646": "* (This ghost keeps saying 'z'&  out loud repeatedly^1,&  pretending to sleep.)/",
+    "SCR_TEXT_1647": "* Move it with force?& &         Yes         No \\C",
+    "SCR_TEXT_1648": " ",
+    "SCR_TEXT_1705": "* Leave 7G in the web?& &         Yes         No \\C",
+    "SCR_TEXT_1706": " ",
+    "SCR_TEXT_1723": "* Some spiders crawled down&  and gave you a donut./%%",
+    "SCR_TEXT_1724": "* You didn't have enough&  gold./%%",
+    "SCR_TEXT_1726": "* You are carrying too&  many items./%%",
+    "SCR_TEXT_1729": "*%%",
+    "SCR_TEXT_1736": "* Leave 18G in the web?& &         Yes         No \\C",
+    "SCR_TEXT_1737": " ",
+    "SCR_TEXT_1754": "* Some spiders crawled down&  and gave you a jug./%%",
+    "SCR_TEXT_1755": "* You didn't have enough&  gold./%%",
+    "SCR_TEXT_1757": "* You are carrying too&  many items./%%",
+    "SCR_TEXT_1760": "*%%",
+    "SCR_TEXT_1771": "* You found a Faded Ribbon./%%",
+    "SCR_TEXT_1772": "* You are carrying too&  much./%%",
+    "SCR_TEXT_1778": "* It's a switch.&* Press it?&         Yes         No \\C",
+    "SCR_TEXT_1779": " ",
+    "SCR_TEXT_1788": "* Nothing happened./%%",
+    "SCR_TEXT_1789": "%%",
+    "SCR_TEXT_1790": "* You're making the switches&  uncomfortable with all&  this attention./%%",
+    "SCR_TEXT_1796": "* It's a switch.&* Press it?&         Yes         No \\C",
+    "SCR_TEXT_1797": " ",
+    "SCR_TEXT_1806": "* You hear a clicking sound./%%",
+    "SCR_TEXT_1807": "%%",
+    "SCR_TEXT_1817": "* You found the Toy Knife./%%",
+    "SCR_TEXT_1818": "* You are carrying too&  much./%%",
+    "SCR_TEXT_1824": "* It's TORIEL's diary.&* Read the circled passage?&         Yes         No \\C",
+    "SCR_TEXT_1825": " ",
+    "SCR_TEXT_1830": "* You read the passage.../",
+    "SCR_TEXT_1831": "* \"Why did the skeleton want&  a friend?\"/",
+    "SCR_TEXT_1832": "* \"Because she was feeling&  BONELY...\"/",
+    "SCR_TEXT_1833": "* The rest of the page is&  filled with jokes of&  a similar caliber./%%",
+    "SCR_TEXT_1835": "%%",
+    "SCR_TEXT_1842": "* You found a slice of&  butterscotch-cinnamon&  pie./%%",
+    "SCR_TEXT_1843": "* You are carrying too&  much./%%",
+    "SCR_TEXT_1853": "* You found a slice of&  snail pie.../%%",
+    "SCR_TEXT_1854": "* You are carrying too&  much./%%",
+    "SCR_TEXT_1859": "* Hello there^1,&  little one!/",
+    "SCR_TEXT_1860": "* The pie has not&  cooled down yet./",
+    "SCR_TEXT_1861": "* Perhaps you should&  take a nap.&  Yes         No      \\C ",
+    "SCR_TEXT_1862": " ",
+    "SCR_TEXT_1867": "* Sweet dreams./%%",
+    "SCR_TEXT_1870": "\\E1* You'd rather stay&  up and chat with&  me^1, then?/",
+    "SCR_TEXT_1871": "* Up already^1, I see?/",
+    "SCR_TEXT_1872": "\\E0* Um^1, I want you to know&  how glad I am to&  have someone here./",
+    "SCR_TEXT_1873": "* There are so many&  old books I want&  to share./",
+    "SCR_TEXT_1874": "* I want to show you&  my favorite bug-&  hunting spot./",
+    "SCR_TEXT_1875": "* I've also prepared&  a curriculum for&  your education./",
+    "SCR_TEXT_1876": "* This may come as&  a surprise to you.../",
+    "SCR_TEXT_1877": "* But I have always&  wanted to be a&  teacher./",
+    "SCR_TEXT_1878": "\\E1* ... actually^1, perhaps&  that isn't very&  surprising./",
+    "SCR_TEXT_1879": "\\E5* STILL./",
+    "SCR_TEXT_1880": "\\E0* I am glad to have&  you living here./",
+    "SCR_TEXT_1881": "\\E1* Oh^1, did you&  want something?/",
+    "SCR_TEXT_1882": "* What is it?&               When can&  Nothing      I go home?\\C ",
+    "SCR_TEXT_1883": " ",
+    "SCR_TEXT_1891": "* Well^1, talk to me&  again if you&  need anything./%%",
+    "SCR_TEXT_1895": "\\E1* What^1?&* This..^1. this IS your&  home now./",
+    "SCR_TEXT_1896": "* Um..^1. would you like&  to hear about this&  book I am reading?/",
+    "SCR_TEXT_1897": "\\E0* Oh^1, hello!/",
+    "SCR_TEXT_1898": "* Did you want to&  hear about the&  book I am reading?/",
+    "SCR_TEXT_1899": "\\E0* It is called&  \"72 Uses for Snails.\"/",
+    "SCR_TEXT_1900": "* How about it?&              How to exit&  Sure        the RUINS\\C ",
+    "SCR_TEXT_1901": " ",
+    "SCR_TEXT_1907": "* Here is an exciting&  snail fact./",
+    "SCR_TEXT_1908": "\\E1* Um^1.^1.^1.&*\\E0 How about an exciting&  snail fact?/",
+    "SCR_TEXT_1909": "\\E2* Did you know&  that snails.../",
+    "SCR_TEXT_1911": "\\E0* Have a chainsaw-like&  tongue called a&  radula?/",
+    "SCR_TEXT_1912": "\\E0* Sometimes flip their&  digestive systems&  as they mature?/",
+    "SCR_TEXT_1913": "\\E0* Make terrible&  shoelaces?/",
+    "SCR_TEXT_1914": "\\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails&  don't talk./",
+    "SCR_TEXT_1915": "\\E0* Interesting.&              How to exit&  Yeah        the RUINS\\C ",
+    "SCR_TEXT_1916": " ",
+    "SCR_TEXT_1921": "* Well^1, bother me&  if you need anything&  else./%%",
+    "SCR_TEXT_1924": "\\E1* ... I have to do&  something^1.&* Stay here./%%",
+    "SCR_TEXT_1927": "\\E0* What is it?&              How to exit&  Nothing     the RUINS\\C ",
+    "SCR_TEXT_1930": " ",
+    "SCR_TEXT_1934": "* If you need anything^1,&  just ask./%%",
+    "SCR_TEXT_1935": "\\E1* ... I have to do&  something.&* Stay here./%%.",
+    "SCR_TEXT_1936": " ",
+    "SCR_TEXT_1940": "\\E2NYOO HOO HOO.../",
+    "SCR_TEXT_1941": "I CAN'T EVEN&STOP SOMEONE AS&WEAK AS YOU.../",
+    "SCR_TEXT_1942": "UNDYNE'S GOING TO&BE DISAPPOINTED&IN ME./",
+    "SCR_TEXT_1943": "I'LL NEVER JOIN THE&ROYAL GUARD..^1.&AND.../",
+    "SCR_TEXT_1944": "MY FRIEND QUANTITY&WILL REMAIN&STAGNANT!/",
+    "SCR_TEXT_1945": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_1946": "* (What should you say?)&         Let's be    What a&         friends     loser\\C",
+    "SCR_TEXT_1947": " ",
+    "SCR_TEXT_1956": "\\E0WOWIE!^1!&YOU DID IT!!!/",
+    "SCR_TEXT_1957": "YOU DIDN'T DO A&VIOLENCE!!!/",
+    "SCR_TEXT_1958": "\\E5TO BE HONEST^1,&I WAS A LITTLE&AFRAID.../",
+    "SCR_TEXT_1959": "\\E0BUT YOU'RE ALREADY&BECOMING A GREAT&PERSON!/",
+    "SCR_TEXT_1960": "\\E7I'M SO PROUD I&COULD CRY!!!/",
+    "SCR_TEXT_1961": "\\E3... WAIT^1, WASN'T I&SUPPOSED TO&CAPTURE YOU...?/",
+    "SCR_TEXT_1962": "\\E0WELL^1, FORGET IT!/",
+    "SCR_TEXT_1963": "I JUST WANT YOU&TO BE THE BEST&PERSON YOU CAN BE./",
+    "SCR_TEXT_1964": "SO LET'S LET&BYBONES BE&BYBONES./",
+    "SCR_TEXT_1965": "I'LL EVEN TELL YOU&HOW TO LEAVE THE&UNDERGROUND!/",
+    "SCR_TEXT_1966": "JUST KEEP GOING&EAST!/",
+    "SCR_TEXT_1967": "EVENTUALLY YOU'LL&REACH THE KING'S&CASTLE./",
+    "SCR_TEXT_1968": "THEN YOU CAN&LEAVE!/%%",
+    "SCR_TEXT_1978": "REALLY!^1?&YOU WANT TO BE&FRIENDS^1, WITH ME???/",
+    "SCR_TEXT_1979": "WELL THEN.../",
+    "SCR_TEXT_1980": "\\E0I GUESS..^1./",
+    "SCR_TEXT_1981": "I GUESS&I CAN MAKE AN&ALLOWANCE FOR YOU!/",
+    "SCR_TEXT_1982": " %",
+    "SCR_TEXT_1987": "HUH^1?&WHY WOULD YOU.../",
+    "SCR_TEXT_1988": "BERATE YOURSELF&SO LOUDLY???/",
+    "SCR_TEXT_1989": "IS IT BECAUSE.../",
+    "SCR_TEXT_1990": "\\E3YOU DON'T THINK&YOU'RE GOOD ENOUGH&TO BE MY FRIEND?/",
+    "SCR_TEXT_1991": "\\E0NO!!^1!&YOU'RE GREAT!!^1!&I'LL BE YOUR FRIEND!/",
+    "SCR_TEXT_1996": "WOWIE!^1!&WE HAVEN'T EVEN HAD&OUR FIRST DATE.../",
+    "SCR_TEXT_1997": "AND I'VE ALREADY&MANAGED TO HIT&THE FRIEND ZONE!!!/",
+    "SCR_TEXT_1998": "WHO KNEW THAT&ALL I NEEDED TO&MAKE PALS.../",
+    "SCR_TEXT_2002": "WOW!!!/",
+    "SCR_TEXT_2003": "I HAVE FRIENDS!!!/",
+    "SCR_TEXT_2004": "AND WHO KNEW THAT&ALL I NEEDED TO&MAKE THEM.../",
+    "SCR_TEXT_2006": "WAS TO GIVE PEOPLE&AWFUL PUZZLES AND&THEN FIGHT THEM??/",
+    "SCR_TEXT_2007": "YOU TAUGHT ME A&LOT^1, HUMAN./",
+    "SCR_TEXT_2008": "I HEREBY GRANT&YOU PERMISSION&TO PASS THROUGH!/",
+    "SCR_TEXT_2009": "AND I'LL GIVE&YOU DIRECTIONS&TO THE SURFACE./",
+    "SCR_TEXT_2010": "CONTINUE FORWARD&UNTIL YOU REACH THE&END OF THE CAVERN./",
+    "SCR_TEXT_2011": "\\WTHEN..^1. WHEN YOU&REACH THE CAPITAL^1,&CROSS \\YTHE BARRIER\\W./",
+    "SCR_TEXT_2012": "THAT'S THE MAGICAL&SEAL TRAPPING US&ALL UNDERGROUND./",
+    "SCR_TEXT_2013": "ANYTHING CAN ENTER&THROUGH IT^1, BUT&NOTHING CAN EXIT.../",
+    "SCR_TEXT_2014": "... EXCEPT SOMEONE&WITH A POWERFUL&SOUL./",
+    "SCR_TEXT_2015": "... LIKE YOU!!!/",
+    "SCR_TEXT_2016": "THAT'S WHY THE&KING WANTS TO&ACQUIRE A HUMAN./",
+    "SCR_TEXT_2017": "HE WANTS TO OPEN&THE BARRIER WITH&SOUL POWER./",
+    "SCR_TEXT_2018": "THEN US MONSTERS&CAN RETURN TO&THE SURFACE!/%%",
+    "SCR_TEXT_2023": "YOU'RE BACK AGAIN?!?!/",
+    "SCR_TEXT_2024": "I FINALLY REALIZE&THE TRUE REASON WHY./",
+    "SCR_TEXT_2025": "YOU.../",
+    "SCR_TEXT_2026": "JUST MISS SEEING MY&FACE SO MUCH.../",
+    "SCR_TEXT_2027": "I'M NOT SURE I&CAN FIGHT SOMEONE&WHO FEELS THIS WAY./",
+    "SCR_TEXT_2028": "BUT MOSTLY..^1. I'M GETTING&REALLY TIRED OF&CAPTURING YOU!/",
+    "SCR_TEXT_2029": "SO..^1.&WHAT DO YOU SAY?/",
+    "SCR_TEXT_2030": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2031": "* (Fight Papyrus?)& &         Yes         No\\C",
+    "SCR_TEXT_2032": " ",
+    "SCR_TEXT_2036": "\\TP %",
+    "SCR_TEXT_2039": "OKAY.../",
+    "SCR_TEXT_2040": "I GUESS./",
+    "SCR_TEXT_2041": "IF YOU WANT ME TO&CAPTURE YOU./",
+    "SCR_TEXT_2042": "I'LL TRY AGAIN!!!/%%",
+    "SCR_TEXT_2047": "... OKAY.../",
+    "SCR_TEXT_2048": "I GUESS I'LL ACCEPT&MY FAILURE.../%%",
+    "SCR_TEXT_2058": "* Welcome to Snowed Inn^1!&* Snowdin's premier hotel!/",
+    "SCR_TEXT_2059": "* One night is 80G.& &         Stay        Leave\\C",
+    "SCR_TEXT_2062": "* Back again^1?&* Well^1, stay as long as you&  like./",
+    "SCR_TEXT_2063": "* How about it?& &         Stay        Leave\\C",
+    "SCR_TEXT_2065": " ",
+    "SCR_TEXT_2069": "* What^1?&* No^1, you can't get a&  second key!",
+    "SCR_TEXT_2074": "* Hello^1!&* Sorry^1, no time for a&  nap.../",
+    "SCR_TEXT_2075": "* Snowed Inn is shutting&  down so we can all go&  to the surface./%%",
+    "SCR_TEXT_2078": "* Oh^1, there you are^1.&* I was worrying about&  you!/",
+    "SCR_TEXT_2079": "* Things are going to be OK^1,&  you hear?/",
+    "SCR_TEXT_2080": "* We're all going to the&  surface world soon.../",
+    "SCR_TEXT_2081": "* There's bound to be a&  place you can stay there!/%%",
+    "SCR_TEXT_2089": "Error./%%",
+    "SCR_TEXT_2092": "* Here's your room key^1.&* Make sure to bundle up!/%%",
+    "SCR_TEXT_2098": "* ... You don't even have 80G?/",
+    "SCR_TEXT_2099": "* Oh^1! You poor thing^1.&* I can only imagine what&  you've been through./",
+    "SCR_TEXT_2100": "* One of the rooms upstairs&  is empty^1./",
+    "SCR_TEXT_2101": "* You can sleep there for&  free^1, okay?/%%",
+    "SCR_TEXT_2109": "* Here's your room key^1.&* Make sure to bundle up!/%%",
+    "SCR_TEXT_2116": "* You aren't carrying enough&  money./%%",
+    "SCR_TEXT_2121": "* Well^1, feel free to come&  back any time./%%",
+    "SCR_TEXT_2125": "* (Look through the telescope?)& &         Yes         No\\C",
+    "SCR_TEXT_2126": " ",
+    "SCR_TEXT_2130": " %%",
+    "SCR_TEXT_2131": " ",
+    "SCR_TEXT_2139": "* i'm thinking about&  getting into the&  telescope business./",
+    "SCR_TEXT_2140": "* it's normally 50000G&  to use this premium&  telescope.../",
+    "SCR_TEXT_2141": "* but..^1.&*\\E1 since i know you^1,&  you can use it for free./",
+    "SCR_TEXT_2142": "\\E2* howzabout it?/",
+    "SCR_TEXT_2143": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2144": "* (Use the telescope?)& &         Yes         No\\C",
+    "SCR_TEXT_2148": "* huh^1?&* you aren't satisfied?/",
+    "SCR_TEXT_2149": "\\E1* don't worry./",
+    "SCR_TEXT_2150": "\\E2* i'll give you a&  full refund./%%",
+    "SCR_TEXT_2152": " ",
+    "SCR_TEXT_2157": " %%",
+    "SCR_TEXT_2158": " ",
+    "SCR_TEXT_2169": "* well^1, come back&  whenever you want./%%",
+    "SCR_TEXT_2180": "* Ring..\\E0./",
+    "SCR_TEXT_2182": "HELLO^1!&THIS IS PAPYRUS!!!/",
+    "SCR_TEXT_2183": "\\E3HOW DID I GET THIS&NUMBER...?/",
+    "SCR_TEXT_2184": "\\E0IT WAS EASY!!!/",
+    "SCR_TEXT_2185": "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/",
+    "SCR_TEXT_2186": "NYEH HEH HEH HEH!!/",
+    "SCR_TEXT_2187": "\\E2SO..^1.&WHAT ARE YOU&WEARING...?/",
+    "SCR_TEXT_2188": "\\E3I'M..^1.&ASKING FOR A&FRIEND./",
+    "SCR_TEXT_2189": "\\E0SHE THOUGHT SHE&SAW YOU WEARING A&\\[1]./",
+    "SCR_TEXT_2190": "\\E3IS THAT TRUE^1?&ARE YOU WEARING A&\\[1]?/",
+    "SCR_TEXT_2191": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2192": "* (What will you say?)& &         Yes         No\\C",
+    "SCR_TEXT_2193": " ",
+    "SCR_TEXT_2206": "SO YOU ARE WEARING&A \\[1].../",
+    "SCR_TEXT_2207": "GOT IT!!^1!&WINK WINK!!!/",
+    "SCR_TEXT_2208": "HAVE A NICE DAY!/",
+    "SCR_TEXT_2209": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2210": "* Click.../%%",
+    "SCR_TEXT_2215": "SO YOU AREN'T&WEARING A&\\[1].../",
+    "SCR_TEXT_2216": "GOT IT!/",
+    "SCR_TEXT_2217": "YOU'RE MY FRIEND^1,&SO I TRUST YOU&100-PERCENT./",
+    "SCR_TEXT_2218": "HAVE A NICE DAY!/",
+    "SCR_TEXT_2219": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2220": "* Click.../%%",
+    "SCR_TEXT_2227": "* (There's an empty pie tin&  inside the stove.)/%%",
+    "SCR_TEXT_2231": "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
+    "SCR_TEXT_2232": "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
+    "SCR_TEXT_2233": "IT WAS LIKE..^1.&A QUICHE./",
+    "SCR_TEXT_2234": "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
+    "SCR_TEXT_2235": "\\E0HOW ABSURD!/%%",
+    "SCR_TEXT_2240": "* (It's a joke book.)/",
+    "SCR_TEXT_2241": "* (Take a look inside?)& &         Yes         No\\C",
+    "SCR_TEXT_2242": " ",
+    "SCR_TEXT_2248": "* (Inside the joke book was&  a quantum physics book.)/",
+    "SCR_TEXT_2249": "* (You look inside...)/",
+    "SCR_TEXT_2250": "* (Inside the quantum physics&  book was another joke&  book.)/",
+    "SCR_TEXT_2251": "* (You look inside...)/",
+    "SCR_TEXT_2252": "* (There's another quantum&  physics book...)/",
+    "SCR_TEXT_2253": "* (You decide to stop.)/%%",
+    "SCR_TEXT_2257": " %%",
+    "SCR_TEXT_2265": "THAT'S MY ROOM^1!/",
+    "SCR_TEXT_2266": "IF YOU'VE&FINISHED LOOKING&AROUND.../",
+    "SCR_TEXT_2267": "WE COULD GO IN&AND.../",
+    "SCR_TEXT_2268": "\"HANG-OUT\" LIKE&A PAIR OF VERY&COOL FRIENDS?/",
+    "SCR_TEXT_2269": "\\E3DO WHATEVER&PEOPLE DO WHEN&THEY DATE???/",
+    "SCR_TEXT_2270": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2271": "* (Go inside?)& &         Yes         No\\C",
+    "SCR_TEXT_2272": " %",
+    "SCR_TEXT_2276": "* (It's the door to&  Papyrus's room.)/",
+    "SCR_TEXT_2277": "* (It's covered in many&  labels...)/",
+    "SCR_TEXT_2278": "\\TP %",
+    "SCR_TEXT_2279": "* (NO GIRLS ALLOWED!)/",
+    "SCR_TEXT_2280": "* (NO BOYS ALLOWED!)/",
+    "SCR_TEXT_2281": "* (PAPYRUS ALLOWED.)/%%",
+    "SCR_TEXT_2286": " %%",
+    "SCR_TEXT_2297": "THERE ARE NO&SKELETONS INSIDE&MY CLOSET!!!/",
+    "SCR_TEXT_2298": "\\E3EXCEPT ME&SOMETIMES./",
+    "SCR_TEXT_2299": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2300": "* (Look in the closet?)& &         Yes         No\\C",
+    "SCR_TEXT_2301": " ",
+    "SCR_TEXT_2305": "* (Look in the closet?)& &         Yes         No\\C",
+    "SCR_TEXT_2306": " ",
+    "SCR_TEXT_2313": "* (Clothes are hung up&  neatly inside.)/%%",
+    "SCR_TEXT_2317": " %%",
+    "SCR_TEXT_2322": "IT'S OK TO BE&INTIMIDATED BY&MY FASHION SENSE./%%",
+    "SCR_TEXT_2328": "\\E3SO^1, UM.../",
+    "SCR_TEXT_2329": "\\E3IF YOU'VE SEEN&EVERYTHING.../",
+    "SCR_TEXT_2330": "\\E2DO YOU WANT TO&START HANGING OUT?/",
+    "SCR_TEXT_2331": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2332": "* (Begin the hangouts?)& &         Yes         No\\C",
+    "SCR_TEXT_2333": " ",
+    "SCR_TEXT_2336": "\\E2DO YOU WANT TO&START THE DATE?/",
+    "SCR_TEXT_2337": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_2338": "* (Begin the date?)& &         Yes         No\\C",
+    "SCR_TEXT_2339": " ",
+    "SCR_TEXT_2348": "\\E0OKAY!!^1!&DATING START!!!/%%",
+    "SCR_TEXT_2349": "\\E0OKAY!!^1!&LET'S HANG TEN!!/%%",
+    "SCR_TEXT_2354": "\\E2TAKE YOUR TIME..^1.&I'LL WAIT FOR&YOU./%%",
+    "SCR_TEXT_2359": "* (This mailbox is labelled&  \"PAPYRUS\".)/",
+    "SCR_TEXT_2360": "* (Look inside?)& &         Yes         No\\C",
+    "SCR_TEXT_2361": " ",
+    "SCR_TEXT_2366": "* (It's empty.)/%%",
+    "SCR_TEXT_2368": "* (You realize that would&  probably be illegal.)/%%",
+    "SCR_TEXT_2372": "* what^1?&* haven't you seen a guy&  with two jobs before?/",
+    "SCR_TEXT_2373": "\\E1* fortunately^1, two jobs&  means twice as many&  legally-required breaks./",
+    "SCR_TEXT_2374": "\\E0* i'm going to grillby's.&* wanna come?&  Yeah        I'm busy \\C",
+    "SCR_TEXT_2375": " ",
+    "SCR_TEXT_2376": "* .../%%",
+    "SCR_TEXT_2380": "\\E2* hey^1, looks like you're&  really turning yourself&  around./",
+    "SCR_TEXT_2381": "\\E0* how about i treat you&  to lunch at grillby's?/",
+    "SCR_TEXT_2382": "\\E1* ... when everyone you&  scared away comes&  back^1, i mean./%%",
+    "SCR_TEXT_2389": "* well^1, if you insist..^1.&* i'll pry myself away&  from my work.../%%",
+    "SCR_TEXT_2394": "* OK^1. have fun./%%",
+    "SCR_TEXT_2399": "\\E1* whoops^1, watch where&  you sit down./",
+    "SCR_TEXT_2400": "* sometimes weirdos put&  whoopee cushions on&  the seats./",
+    "SCR_TEXT_2401": "\\E0* anyway^1, let's order./",
+    "SCR_TEXT_2402": "* whaddya want...?& &  Fries       Burger\\C",
+    "SCR_TEXT_2403": " ",
+    "SCR_TEXT_2407": "* ok^1, coming right up./%%",
+    "SCR_TEXT_2411": "* hey^1, that sounds&  pretty good./",
+    "SCR_TEXT_2412": "* grillby^1, we'll have&  a double order of&  fries./%%",
+    "SCR_TEXT_2418": "* hey^1, that sounds&  pretty good./",
+    "SCR_TEXT_2419": "* grillby^1, we'll have&  a double order of&  burg./%%",
+    "SCR_TEXT_2426": "* so^1, what do you&  think.../",
+    "SCR_TEXT_2427": "* of my brother?& &  Cool        Uncool\\C",
+    "SCR_TEXT_2428": " ",
+    "SCR_TEXT_2434": "* of course he's cool./",
+    "SCR_TEXT_2435": "\\E1* you'd be cool too&  if you wore that&  outfit every day./",
+    "SCR_TEXT_2436": "\\E0* he'd only take that&  thing off if he&  absolutely had to./",
+    "SCR_TEXT_2437": "* oh well^1.&* at least he washes&  it./",
+    "SCR_TEXT_2438": "\\E1* and by that i mean&  he wears it in&  the shower./%%",
+    "SCR_TEXT_2442": "* hey^1, pal./",
+    "SCR_TEXT_2443": "\\E1* sarcasm isn't funny^1,&  okay?/",
+    "SCR_TEXT_2444": "\\E0* my brother's a real&  star./",
+    "SCR_TEXT_2445": "* he's the person who&  pushed me to get&  this sentry job./",
+    "SCR_TEXT_2446": "* maybe it's a little&  strange^1, but&  sometimes.../",
+    "SCR_TEXT_2447": "* ... it's nice to have&  someone call you out&  on being lazy./",
+    "SCR_TEXT_2448": "\\E1* even though nothing&  could be further&  from the truth./%%",
+    "SCR_TEXT_2453": "* here comes the grub./",
+    "SCR_TEXT_2454": "* want some ketchup^1?& &  Yes         No    \\C",
+    "SCR_TEXT_2455": " ",
+    "SCR_TEXT_2461": "\\E2* bone appetit./%%",
+    "SCR_TEXT_2465": "\\E2* more for me./%%",
+    "SCR_TEXT_2472": "\\W* have you ever heard&  of a \\Ytalking flower\\W?&  Yes         No    \\C",
+    "SCR_TEXT_2473": " ",
+    "SCR_TEXT_2477": "\\E1* so you know all&  about it./",
+    "SCR_TEXT_2478": "\\E1* i'll tell you^1, then./",
+    "SCR_TEXT_2479": "\\W*\\E0 the \\Becho flower\\W./",
+    "SCR_TEXT_2480": "* they're all over the&  marsh./",
+    "SCR_TEXT_2481": "* say something to them^1,&  and they'll repeat it&  over and over.../",
+    "SCR_TEXT_2482": "* what about it?/",
+    "SCR_TEXT_2483": "* well^1, papyrus told&  me something interesting&  the other day./",
+    "SCR_TEXT_2484": "* sometimes^1, when no&  one else is around.../",
+    "SCR_TEXT_2485": "* a flower appears and&  whispers things to&  him./",
+    "SCR_TEXT_2486": "* flattery..^1.&* advice..^1.&* encouragement.../",
+    "SCR_TEXT_2487": "* ... predictions./",
+    "SCR_TEXT_2488": "* weird^1, huh?/",
+    "SCR_TEXT_2489": "* someone must be using&  an echo flower to&  play a trick on him./",
+    "SCR_TEXT_2490": "* keep an eye out^1, ok?/",
+    "SCR_TEXT_2491": "* thanks./%%",
+    "SCR_TEXT_2495": "\\E1* oh^1, by the way.../",
+    "SCR_TEXT_2496": "\\E0* i'm flat broke^1.&* can you foot the&  bill?/",
+    "SCR_TEXT_2497": "* it's just 10000G.& &  Yes         No    \\C",
+    "SCR_TEXT_2498": " ",
+    "SCR_TEXT_2502": " %%",
+    "SCR_TEXT_2580": "* (Take an umbrella?)& &         Take one    Do not\\C",
+    "SCR_TEXT_2581": " ",
+    "SCR_TEXT_2585": "* (Return the umbrella?)& &         Put back    Do not\\C",
+    "SCR_TEXT_2586": " ",
+    "SCR_TEXT_2597": "* (You took an umbrella.)/%%",
+    "SCR_TEXT_2608": " %%",
+    "SCR_TEXT_2615": "* (You returned the umbrella.)/%%",
+    "SCR_TEXT_2626": " %%",
+    "SCR_TEXT_2634": "* (It's a statue^1.)&* (The structures at its&  feet seem dry.)/%%",
+    "SCR_TEXT_2637": "* (Put the umbrella on the&  statue?)&         Yes         Do not\\C",
+    "SCR_TEXT_2638": " ",
+    "SCR_TEXT_2642": "* (The music continues^1, and&  doesn't stop.)/%%",
+    "SCR_TEXT_2651": "* (You place the umbrella&  atop the statue.)/",
+    "SCR_TEXT_2652": "* (Inside the statue^1, a music&  box begins to play...)/%%",
+    "SCR_TEXT_2667": " %%",
+    "SCR_TEXT_2674": "* (It's a rusty old&  fridge.)/",
+    "SCR_TEXT_2675": "* (Look inside?)& &         Yes         No\\C",
+    "SCR_TEXT_2676": " ",
+    "SCR_TEXT_2682": "* (You open the fridge.^1)&* (The air fills with a&  rotten stench.)/",
+    "SCR_TEXT_2683": "* (All the food inside here&  spoiled long ago.)/%%",
+    "SCR_TEXT_2686": " %%",
+    "SCR_TEXT_2692": "* error/%%",
+    "SCR_TEXT_2694": "* (The cooler is empty.)/%%",
+    "SCR_TEXT_2698": "* (Take a space food bar&  from the cooler?)&         Yes         No \\C",
+    "SCR_TEXT_2699": " ",
+    "SCR_TEXT_2704": "* (It's a cooler^1.&* It has no brand^1, and&  shows no signs of wear...)/",
+    "SCR_TEXT_2705": "* (Inside are a couple&  of freeze-dried space&  food bars.)/",
+    "SCR_TEXT_2706": "* (Take one?)& &         Yes         No \\C",
+    "SCR_TEXT_2707": " ",
+    "SCR_TEXT_2726": "* (You got the Astronaut Food.)/%%",
+    "SCR_TEXT_2728": "* (You're carrying too much.)/%%",
+    "SCR_TEXT_2732": "* %%",
+    "SCR_TEXT_2739": "* (Seems like a regular&  training dummy.)/",
+    "SCR_TEXT_2740": "* (Do you want to beat it&  up?)&         Yes         No \\C",
+    "SCR_TEXT_2741": " ",
+    "SCR_TEXT_2744": "* (You've had enough of&  the dummy.)/%%",
+    "SCR_TEXT_2752": "* (You tap the dummy with&  your fist.)/",
+    "SCR_TEXT_2753": "* (You feel bad.)/%%",
+    "SCR_TEXT_2757": "* (You hit the dummy&  lightly.)/",
+    "SCR_TEXT_2758": "* (You don't feel like&  you learned anything.)/%%",
+    "SCR_TEXT_2762": "* (You sock the dummy.)/",
+    "SCR_TEXT_2763": "* (Who cares?)/%%",
+    "SCR_TEXT_2767": "* (You punch the dummy at&  full force.)/",
+    "SCR_TEXT_2768": "* (Feels good.)/%%",
+    "SCR_TEXT_2774": "* (You stare into each&  other's eyes for a&  moment...)/%%",
+    "SCR_TEXT_2837": "* (This CD is labelled&  \"Spooktunes.\"/",
+    "SCR_TEXT_2838": "* (Play it?)& &         Play it     No\\C",
+    "SCR_TEXT_2839": " ",
+    "SCR_TEXT_2842": "* (This CD is labelled&  \"Spooktunes.\"/",
+    "SCR_TEXT_2843": "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
+    "SCR_TEXT_2844": " ",
+    "SCR_TEXT_2853": "* (You play the CD.)/%%",
+    "SCR_TEXT_2859": "* (Spooktunes are dead.)/%%",
+    "SCR_TEXT_2867": "* (The CD stops moving.)/%%",
+    "SCR_TEXT_2873": "* %%",
+    "SCR_TEXT_2881": "* (This CD is labelled&  \"Spookwave.\"/",
+    "SCR_TEXT_2882": "* (Play it?)& &         Play it     No\\C",
+    "SCR_TEXT_2883": " ",
+    "SCR_TEXT_2886": "* (This CD is labelled&  \"Spookwave.\"/",
+    "SCR_TEXT_2887": "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
+    "SCR_TEXT_2888": " ",
+    "SCR_TEXT_2897": "* (You play the CD.)/%%",
+    "SCR_TEXT_2903": "* %%",
+    "SCR_TEXT_2911": "* (The CD stops moving.)/%%",
+    "SCR_TEXT_2917": "* %%",
+    "SCR_TEXT_2924": "* (This CD is labelled&  \"Ghouliday Music.\"/",
+    "SCR_TEXT_2925": "* (Play it?)& &         Play it     No\\C",
+    "SCR_TEXT_2926": " ",
+    "SCR_TEXT_2929": "* (This CD is labelled&  \"Ghouliday Music.\"/",
+    "SCR_TEXT_2930": "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
+    "SCR_TEXT_2931": " ",
+    "SCR_TEXT_2940": "* (You play the CD.)/%%",
+    "SCR_TEXT_2946": "* %%",
+    "SCR_TEXT_2954": "* (The CD stops moving.)/%%",
+    "SCR_TEXT_2960": "* %%",
+    "SCR_TEXT_2968": "* (Look inside the fridge?)& &         Open it     No\\C",
+    "SCR_TEXT_2969": " ",
+    "SCR_TEXT_2977": "* (There's a lonely sandwich&  inside.)/%%",
+    "SCR_TEXT_2983": "* (It's empty.)/%%",
+    "SCR_TEXT_2988": "%%",
+    "SCR_TEXT_2993": "* this is a ghost sandwich.../",
+    "SCR_TEXT_2994": "* do you want to try it...& &         Yes         No\\C",
+    "SCR_TEXT_2995": " ",
+    "SCR_TEXT_3001": "* (You attempt to bite&  into the ghost sandwich.)/",
+    "SCR_TEXT_3002": "* (You phase right through&  it...)/",
+    "SCR_TEXT_3003": "* oh.../",
+    "SCR_TEXT_3004": "* nevermind.../%%",
+    "SCR_TEXT_3008": "* oh.....................&  ....................&  ................./%%",
+    "SCR_TEXT_3014": "* after a great meal i like&  to lie on the ground and&  feel like garbage.../",
+    "SCR_TEXT_3015": "* it's a family tradition.../",
+    "SCR_TEXT_3016": "* do you want..^1.&* ... to join me...&         Yes         No\\C",
+    "SCR_TEXT_3017": " ",
+    "SCR_TEXT_3023": "* okay..^1.&* follow my lead.../%%",
+    "SCR_TEXT_3028": "* oh.....................&  ....................&  ................./%%",
+    "SCR_TEXT_3034": "* do you want to play a game^1?&* it's called thundersnail./",
+    "SCR_TEXT_3035": "* the snails will race^1, and if&  the yellow snail wins^1, you&  win./",
+    "SCR_TEXT_3036": "* it's 10G to play.& &         Play        No\\C",
+    "SCR_TEXT_3037": " ",
+    "SCR_TEXT_3045": "* um..^1.&* you don't have any money?/",
+    "SCR_TEXT_3046": "* n-no^1, you can still play^1,&  don't worry about it.../",
+    "SCR_TEXT_3047": "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
+    "SCR_TEXT_3048": "* ready?/%%",
+    "SCR_TEXT_3052": "* um..^1. that's less than 10G./",
+    "SCR_TEXT_3053": "* but since you're my only&  real customer^1, i guess i'll&  just take what you have.../",
+    "SCR_TEXT_3054": "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
+    "SCR_TEXT_3055": "* ready?/%%",
+    "SCR_TEXT_3061": "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
+    "SCR_TEXT_3062": "* ready?/%%",
+    "SCR_TEXT_3068": "* oh.........../%%",
+    "SCR_TEXT_3073": "* .../",
+    "SCR_TEXT_3074": "* Seven./",
+    "SCR_TEXT_3075": "* Seven human souls./",
+    "SCR_TEXT_3076": "* With the power of seven&  human souls^1, our king.../",
+    "SCR_TEXT_3077": "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../",
+    "SCR_TEXT_3078": "* ... will become a god./",
+    "SCR_TEXT_3079": "\\W* With that power^1, \\RASGORE\\W &  can finally shatter the&  barrier./",
+    "SCR_TEXT_3080": "* He will finally take the&  surface back from humanity.../",
+    "SCR_TEXT_3081": "* And give them back the&  suffering and pain that&  we have endured./",
+    "SCR_TEXT_3082": "* .../",
+    "SCR_TEXT_3083": "* Understand^1, human?/",
+    "SCR_TEXT_3084": "* This is your only chance&  at redemption./",
+    "SCR_TEXT_3085": "* Give up your soul.../",
+    "SCR_TEXT_3086": "* Or I'll tear it from&  your body./%%",
+    "SCR_TEXT_3104": "* Yo^1, I know I'm not supposed&  to be here^1, but.../",
+    "SCR_TEXT_3105": "* I wanna ask you something./",
+    "SCR_TEXT_3106": "* .../",
+    "SCR_TEXT_3107": "* Man^1, I've never had to ask&  anyone this before.../",
+    "SCR_TEXT_3108": "* Umm.../",
+    "SCR_TEXT_3109": "* Yo..^1. You're human^1, right?&* Haha./",
+    "SCR_TEXT_3110": "* Man^1! I knew it!/",
+    "SCR_TEXT_3111": "* ... well^1, I know it now^1,&  I mean.../",
+    "SCR_TEXT_3112": "* Undyne told me^1, um^1, \"stay&  away from that human.\"/",
+    "SCR_TEXT_3113": "* So^1, like^1, ummm.../",
+    "SCR_TEXT_3114": "* I guess that makes us enemies&  or something./",
+    "SCR_TEXT_3115": "* But I kinda stink at that^1,&  haha./",
+    "SCR_TEXT_3116": "* Yo^1, say something mean so&  I can hate you?/",
+    "SCR_TEXT_3117": "* Please? & &         Yes         No \\C",
+    "SCR_TEXT_3118": " ",
+    "SCR_TEXT_3124": "* Huh...?/",
+    "SCR_TEXT_3125": "* Yo^1, that's your idea of&  something mean?/",
+    "SCR_TEXT_3126": "* My sister says that to me&  ALL THE TIME!/",
+    "SCR_TEXT_3127": "* Guess I have to do it^1, haha./",
+    "SCR_TEXT_3128": "* Yo^1, I..^1. I hate your guts./",
+    "SCR_TEXT_3129": "* .../",
+    "SCR_TEXT_3130": "* Man^1, I..^1. I'm such a turd./",
+    "SCR_TEXT_3131": "* I'm..^1. I'm gonna go home&  now./%%",
+    "SCR_TEXT_3135": "* Yo^1, what^1?&* So I have to do it?/",
+    "SCR_TEXT_3136": "* Here goes nothing.../",
+    "SCR_TEXT_3137": "* Yo^1, I..^1. I hate your guts./",
+    "SCR_TEXT_3138": "* .../",
+    "SCR_TEXT_3139": "* Man^1, I..^1. I'm such a turd./",
+    "SCR_TEXT_3140": "* I'm..^1. I'm gonna go home&  now./%%",
+    "SCR_TEXT_3148": "* (It's a water cooler.)&* (Take a cup of water?)&         Yes         No \\C",
+    "SCR_TEXT_3149": " ",
+    "SCR_TEXT_3153": "* (There's no more water left&  in the cooler.)/%%",
+    "SCR_TEXT_3155": "* (Sadistically^1, you've poured&  out all the water right in&  front of Undyne's eyes.)/%%",
+    "SCR_TEXT_3163": "* (You take a cup of water.)/%%",
+    "SCR_TEXT_3171": " %%",
+    "SCR_TEXT_3177": "* (Get rid of the water?)& &         Yes         No \\C",
+    "SCR_TEXT_3178": " ",
+    "SCR_TEXT_3184": "* (You pour the water on&  the ground next to the&  water cooler.)/%%",
+    "SCR_TEXT_3196": " %%",
+    "SCR_TEXT_3201": "* A rousing error./%%",
+    "SCR_TEXT_3205": "* (Give Undyne the water?)& &         Yes         No \\C",
+    "SCR_TEXT_3206": " ",
+    "SCR_TEXT_3210": "* (She looks dry...)/%%",
+    "SCR_TEXT_3215": " %%",
+    "SCR_TEXT_3238": "* Ring..\\E0./",
+    "SCR_TEXT_3240": "HELLO^1!&THIS IS PAPYRUS!!!/",
+    "SCR_TEXT_3241": "REMEMBER WHEN&I ASKED YOU&ABOUT CLOTHES?/",
+    "SCR_TEXT_3242": "\\E3WELL^1, THE FRIEND&WHO WANTED TO&KNOW.../",
+    "SCR_TEXT_3243": "\\E0HER OPINION OF&YOU IS VERY.../",
+    "SCR_TEXT_3244": "\\E3MURDERY./",
+    "SCR_TEXT_3245": "\\E0ERROR!!^1!&SEE YOU LATER!/%%",
+    "SCR_TEXT_3250": "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
+    "SCR_TEXT_3251": "\\E3AND BECAUSE YOU&KNEW THAT.../",
+    "SCR_TEXT_3252": "\\E0I TOLD HER WHAT&YOU TOLD ME&YOU WERE WEARING!/",
+    "SCR_TEXT_3253": "A \\[1]!/",
+    "SCR_TEXT_3254": "BECAUSE I KNEW^1,&OF COURSE.../",
+    "SCR_TEXT_3255": "\\E3AFTER SUCH A&SUSPICIOUS&QUESTION.../",
+    "SCR_TEXT_3256": "\\E0YOU WOULD&OBVIOUSLY CHANGE&YOUR CLOTHES!/",
+    "SCR_TEXT_3257": "YOU'RE SUCH A&SMART COOKIE!/",
+    "SCR_TEXT_3258": "THIS WAY YOU'RE&SAFE AND I&DIDN'T LIE!!!/",
+    "SCR_TEXT_3259": "NO BETRAYAL&ANYWHERE!!!/",
+    "SCR_TEXT_3260": "BEING FRIENDS&WITH EVERYONE&IS EASY!!!/",
+    "SCR_TEXT_3261": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3262": "* Click.../%%",
+    "SCR_TEXT_3268": "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
+    "SCR_TEXT_3269": "PAPYRUS WOULD&NEVER BETRAY YOU!/",
+    "SCR_TEXT_3270": "\\E3I AM NOT A&CRUEL PERSON./",
+    "SCR_TEXT_3271": "\\E0I STRIVE TO BE&COMFORTING AND&PLEASANT./",
+    "SCR_TEXT_3272": "PAPYRUS!&HE SMELLS LIKE&THE MOON./",
+    "SCR_TEXT_3273": "SO, BECAUSE OF&MY INHERENT&GOODNESS.../",
+    "SCR_TEXT_3274": "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
+    "SCR_TEXT_3275": "\\E3EVEN THOUGH YOU&TOLD ME YOU&WERE!/",
+    "SCR_TEXT_3276": "INSTEAD^1, I MADE&SOMETHING UP!/",
+    "SCR_TEXT_3277": "I TOLD HER YOU&WERE WEARING.../",
+    "SCR_TEXT_3278": "\\E0A \\[2]./",
+    "SCR_TEXT_3279": "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
+    "SCR_TEXT_3280": "I KNOW YOU WOULD&NEVER EVER WEAR&A \\[2]./",
+    "SCR_TEXT_3281": "\\E0BUT YOUR SAFETY&IS MORE IMPORTANT&THAN FASHION./",
+    "SCR_TEXT_3282": "\\E3DANG!/",
+    "SCR_TEXT_3283": "I JUST WANT TO&BE FRIENDS WITH&EVERYONE.../",
+    "SCR_TEXT_3284": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3285": "* Click.../%%",
+    "SCR_TEXT_3291": "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
+    "SCR_TEXT_3292": "\\E3PAPYRUS WOULD&NEVER BETRAY YOU!/",
+    "SCR_TEXT_3293": "\\WY\\E0OU SAID YOU WERE\\Y &NOT WEARING A&\\[1]\\W./",
+    "SCR_TEXT_3294": "\\E3SO OF COURSE&I ACTUALLY&TOLD HER.../",
+    "SCR_TEXT_3295": "\\E0YOU WERE&INDEED WEARING&A \\[1]!/",
+    "SCR_TEXT_3296": "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
+    "SCR_TEXT_3297": "BUT SINCE YOU&AREN'T WEARING&A \\[1]./",
+    "SCR_TEXT_3298": "\\E0SHE SURELY&WON'T ATTACK&YOU!/",
+    "SCR_TEXT_3299": "NOW YOU ARE&SAFE AND SOUND./",
+    "SCR_TEXT_3300": "\\E2WOWIE..^1.&THIS IS HARD./",
+    "SCR_TEXT_3301": "I JUST WANT TO&BE EVERYBODY'S&FRIEND!/",
+    "SCR_TEXT_3302": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3303": "* Click.../%%",
+    "SCR_TEXT_3309": "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
+    "SCR_TEXT_3310": "\\E3AND BECAUSE YOU&KNEW THAT.../",
+    "SCR_TEXT_3311": "\\E0I KNEW WHEN&YOU SAID:/",
+    "SCR_TEXT_3312": "\\E3\"I AM NOT&WEARING A&\\[1].\"/",
+    "SCR_TEXT_3313": "\\E0IT WAS REALLY&A SECRET CODE!/",
+    "SCR_TEXT_3314": "\\E3YOU REALLY&MEANT.../",
+    "SCR_TEXT_3315": "\\E0\"I ACTUALLY AM&WEARING&A \\[1]!\"/",
+    "SCR_TEXT_3316": "YOU WERE TRYING&TO PROTECT&YOURSELF.../",
+    "SCR_TEXT_3317": "WHILE MAKING IT&SO I DIDN'T&HAVE TO LIE!/",
+    "SCR_TEXT_3318": "I PICKED UP ON&THIS, AND FOLLOWED&YOUR PLAN./",
+    "SCR_TEXT_3319": "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
+    "SCR_TEXT_3320": "IN FACT I TOOK&IT ONE STEP&FURTHER!/",
+    "SCR_TEXT_3321": "\\E3I TOLD HER YOU&WERE PROBABLY.../",
+    "SCR_TEXT_3322": "\\E0WEARING A&\\[2]!/",
+    "SCR_TEXT_3323": "\\E3OF COURSE, YOU&WOULD NEVER&WEAR THAT./",
+    "SCR_TEXT_3324": "\\E0BUT THAT'S THE&POINT!/",
+    "SCR_TEXT_3325": "SHE WON'T&RECOGNIZE YOU&NOW!/",
+    "SCR_TEXT_3326": "AND I DIDN'T&HAVE TO BETRAY&EITHER OF YOU!/",
+    "SCR_TEXT_3327": "SINCE I JUST&TOLD HER WHAT&YOU SAID!/",
+    "SCR_TEXT_3328": "WOWIE^1!&YOU'RE SUCH A&SMART COOKIE!/",
+    "SCR_TEXT_3329": "I REALLY CAN&BE FRIENDS WITH&EVERYONE!!!/",
+    "SCR_TEXT_3330": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3331": "* Click.../%%",
+    "SCR_TEXT_3337": "* Ring..\\E0./",
+    "SCR_TEXT_3339": "HEY^1!&WHAT'S UP!?/",
+    "SCR_TEXT_3340": "I WAS JUST&THINKING.../",
+    "SCR_TEXT_3341": "YOU^1, ME^1, AND&UNDYNE SHOULD ALL&HANG OUT SOMETIME!/",
+    "SCR_TEXT_3342": "I THINK YOU&WOULD MAKE&GREAT PALS!/",
+    "SCR_TEXT_3343": "LET'S MEET UP&AT HER HOUSE&LATER!/",
+    "SCR_TEXT_3344": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3345": "* Click.../%%",
+    "SCR_TEXT_3348": "AFTER YOU HANG&OUT WITH ME.../",
+    "SCR_TEXT_3349": "LET'S MEET UP&AT HER HOUSE!/",
+    "SCR_TEXT_3350": "I THINK YOU&WOULD MAKE&GREAT PALS!/",
+    "SCR_TEXT_3351": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3352": "* Click.../%%",
+    "SCR_TEXT_3393": "* (It's a book labelled&  Monster History Part 7.)&         Read it     Do not\\C",
+    "SCR_TEXT_3394": " ",
+    "SCR_TEXT_3398": "* When a human dies^1, its&  soul remains stable&  outside the body./",
+    "SCR_TEXT_3399": "* Meanwhile^1, a monster's soul&  disappears near-instantly&  upon death./",
+    "SCR_TEXT_3400": "* This allows monsters to&  absorb the souls of&  humans.../",
+    "SCR_TEXT_3401": "* While it is extremely&  difficult for humans to&  absorb a monster's soul./",
+    "SCR_TEXT_3402": "* This is why they feared us./",
+    "SCR_TEXT_3403": "* Though monsters are weak^1,&  with enough human souls.../",
+    "SCR_TEXT_3404": "* They could easily destroy&  all of mankind./%%",
+    "SCR_TEXT_3407": "* (You decide not to read it.)/%%",
+    "SCR_TEXT_3413": "* (It's a book labelled&  Monster History Part 8.)&         Read it     Do not\\C",
+    "SCR_TEXT_3414": " ",
+    "SCR_TEXT_3418": "* There is one exception&  to the aforementioned&  rules:/",
+    "SCR_TEXT_3419": "* A certain type of monster^1,&  the \"boss\" monster./",
+    "SCR_TEXT_3420": "* Due to its life cycle^1, it&  possesses an incredibly&  strong soul for a monster./",
+    "SCR_TEXT_3421": "* This soul can remain&  stable after death^1, if&  only for a few moments./%%",
+    "SCR_TEXT_3424": "* (You decide not to read it.)/%%",
+    "SCR_TEXT_3429": "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
+    "SCR_TEXT_3430": " ",
+    "SCR_TEXT_3434": "* (You look inside a book.)/",
+    "SCR_TEXT_3435": "* (It's a comic of a giant&  robot fighting a beautiful&  alien princess.)/",
+    "SCR_TEXT_3436": "* (This doesn't strike you&  as very accurate...)/%%",
+    "SCR_TEXT_3441": "* (You decide not to.)/%%",
+    "SCR_TEXT_3446": "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
+    "SCR_TEXT_3447": " ",
+    "SCR_TEXT_3451": "* (You look inside a book.)&* (It's a comic book.)/",
+    "SCR_TEXT_3452": "* (Two scantily-clad chefs are&  flinging energy pancakes&  at each other.)/",
+    "SCR_TEXT_3453": "* (This doesn't strike you&  as very accurate...)/%%",
+    "SCR_TEXT_3458": "* (You decide not to.)/%%",
+    "SCR_TEXT_3463": "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
+    "SCR_TEXT_3464": " ",
+    "SCR_TEXT_3469": "* (You look inside a book.)&* (It's a comic book.)/",
+    "SCR_TEXT_3470": "* (A hideous android is running&  to school with toast in&  its mouth.)/",
+    "SCR_TEXT_3471": "* (Seems like it's late.)/",
+    "SCR_TEXT_3472": "* (This doesn't strike you&  as very accurate...)/%%",
+    "SCR_TEXT_3477": "* (You decide not to.)/%%",
+    "SCR_TEXT_3482": "* (There's a piano here.^1)&* (Play it?)&         Yes         No\\C",
+    "SCR_TEXT_3483": " ",
+    "SCR_TEXT_3487": " %%",
+    "SCR_TEXT_3488": " ",
+    "SCR_TEXT_3495": "See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/",
+    "SCR_TEXT_3496": "Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./",
+    "SCR_TEXT_3497": "What's LV stand for^1?&Why^1, LOVE^1, of course!/",
+    "SCR_TEXT_3498": "You want some&LOVE, don't you?/",
+    "SCR_TEXT_3499": "Don't worry,&I'll share some&with you!/%",
+    "SCR_TEXT_3503": "Down here^1, LOVE is&shared through..^1./",
+    "SCR_TEXT_3504": "Little white..^2.\\E1 &\"friendliness&pellets.\"/",
+    "SCR_TEXT_3505": "\\E2Are you ready\\E0?/%",
+    "SCR_TEXT_3509": "Move around^1!&Get as many as&you can^2!%%%",
+    "SCR_TEXT_3510": "%%%",
+    "SCR_TEXT_3514": "You idiot./",
+    "SCR_TEXT_3515": "In this world^1, it's&kill or BE killed./",
+    "SCR_TEXT_3516": "Why would ANYONE pass&up an opportunity&like this!?/%",
+    "SCR_TEXT_3520": "Die./%",
+    "SCR_TEXT_3524": "Hey buddy^1,&you missed them./",
+    "SCR_TEXT_3525": "Let's try again^1,&okay?/%",
+    "SCR_TEXT_3528": "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!",
+    "SCR_TEXT_3531": "You know what's&going on here^1,&don't you?/",
+    "SCR_TEXT_3532": "You just wanted to&see me suffer./%",
+    "SCR_TEXT_3535": "\\E1What a terrible&creature^1, torturing&such a poor^1,&innocent youth.../",
+    "SCR_TEXT_3536": "\\E2Ah, do not be&afraid^1, my child./",
+    "SCR_TEXT_3537": "\\XI am \\BTORIEL\\X,&caretaker of&the \\RRUINS\\X./",
+    "SCR_TEXT_3538": "I pass through this&place every day to&see if anyone has&fallen down./",
+    "SCR_TEXT_3539": "You are the first&human to come here&in a long time./",
+    "SCR_TEXT_3540": "I will do my best&to ensure your&protection during&your time here./%%",
+    "SCR_TEXT_3541": "\\E2Come^2!&I will guide you&through the&catacombs./%%",
+    "SCR_TEXT_3542": "%%%",
+    "SCR_TEXT_3548": "* Three gold for the ferry.& &         Yes         No\\C",
+    "SCR_TEXT_3549": " ",
+    "SCR_TEXT_3553": "* Later^1, then./%%",
+    "SCR_TEXT_3554": " ",
+    "SCR_TEXT_3559": "* Hop on!/%%",
+    "SCR_TEXT_3564": "* (It's a switch.)& &         Press it    Don't\\C",
+    "SCR_TEXT_3565": " ",
+    "SCR_TEXT_3571": " %%",
+    "SCR_TEXT_3584": "* (The lasers were deactivated.)/%%",
+    "SCR_TEXT_3591": " %%",
+    "SCR_TEXT_3604": "* (The lasers were reactivated.)/%%",
+    "SCR_TEXT_3612": "* Ring.../",
+    "SCR_TEXT_3613": "\\TS \\E3 \\F6 \\TA %",
+    "SCR_TEXT_3614": "\\E1* Um.../",
+    "SCR_TEXT_3615": "\\E0* I noticed you've been&  kind of quiet.../",
+    "SCR_TEXT_3616": "\\W*\\E8 Are you w-worried&  about meeting \\RASGORE\\W...?/",
+    "SCR_TEXT_3617": "\\E2* .../",
+    "SCR_TEXT_3618": "\\E0* W-well^1, don't worry^1,&  okay?/",
+    "SCR_TEXT_3619": "\\E7* Th-the king is a&  really nice guy.../",
+    "SCR_TEXT_3620": "\\E0* I'm sure you can&  talk to him^1, and.../",
+    "SCR_TEXT_3621": "* W-with your human&  soul^1, you can pass&  through the barrier!/",
+    "SCR_TEXT_3622": "* S-so no worrying^1, OK^1?&* J-just forget about it&  and smile./",
+    "SCR_TEXT_3623": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3624": "* Click.../%%",
+    "SCR_TEXT_3630": "* hey buddy^1, what's up^1?&* wanna buy a hot dog?/",
+    "SCR_TEXT_3631": "* it's only 30G.& &  Yes         No \\C",
+    "SCR_TEXT_3632": " ",
+    "SCR_TEXT_3638": "* here^1.&* have fun./%%",
+    "SCR_TEXT_3641": "* here's another hot&  dog./",
+    "SCR_TEXT_3642": "* it's on the house^1.&* well^1, no^1.&* it's on you./%%",
+    "SCR_TEXT_3653": "* sorry^1, thirty is&  the limit on&  head-dogs./%%",
+    "SCR_TEXT_3656": "\\TS*^1 \\Tsi'll be 'frank' with&  you./",
+    "SCR_TEXT_3657": "* as much as i like&  putting hot dogs&  on your head.../",
+    "SCR_TEXT_3658": "* thirty is just&  an excessive number./",
+    "SCR_TEXT_3659": "* twenty-nine^1, now&  that's fine^1, but&  thirty.../",
+    "SCR_TEXT_3660": "* does it look like&  my arms can reach&  that high?/%%",
+    "SCR_TEXT_3687": "* thanks, kid^1.&* here's your hot dog./%%",
+    "SCR_TEXT_3690": "* thanks, kid^1.&* here's your 'dog./",
+    "SCR_TEXT_3691": "* yeah^1. 'dog^1.&* apostrophe-dog^1.&* it's short for hot-dog./%%",
+    "SCR_TEXT_3695": "* another h'dog^1?&* here you go.../",
+    "SCR_TEXT_3696": "* whoops^1, i'm actually&  out of hot dogs./",
+    "SCR_TEXT_3697": "* here^1, you can have&  a hot cat instead./%%",
+    "SCR_TEXT_3701": "* another dog^1, coming&  right up.../",
+    "SCR_TEXT_3702": "* ... you really like&  hot animals^1, don't&  you?/",
+    "SCR_TEXT_3703": "* hey^1, i'm not judging./",
+    "SCR_TEXT_3704": "* i'd be out of a job&  without folks like you./%%",
+    "SCR_TEXT_3708": "* cool^1.&* here's that ''dog./",
+    "SCR_TEXT_3709": "* apostrophe-apostrophe&  dog./",
+    "SCR_TEXT_3710": "* it's short for&  apostrophe-dog./",
+    "SCR_TEXT_3711": "* which is^1, in turn^1,&  short for.../%%",
+    "SCR_TEXT_3715": "* another one^1?&* okay./",
+    "SCR_TEXT_3716": "* careful^1.&* if you eat&  too many hot dogs.../",
+    "SCR_TEXT_3717": "* you'll probably get&  huge like me./",
+    "SCR_TEXT_3718": "* huge as in super-&  popular^1, i mean./",
+    "SCR_TEXT_3719": "* i'm practically&  a hot-dog tycoon now./%%",
+    "SCR_TEXT_3725": "* whoops^1, you don't have&  enough cash./",
+    "SCR_TEXT_3726": "* you should get a job^1.&* i've heard being a&  sentry pays well./%%",
+    "SCR_TEXT_3729": "* you're holding too much^1.&* ... guess i'll just put&  it on your head./%%",
+    "SCR_TEXT_3738": "* yeah^1, you've gotta&  save your money for&  college and spiders./%%",
+    "SCR_TEXT_3743": "* Ring.../",
+    "SCR_TEXT_3744": "\\TS \\E3 \\F6 \\TA %",
+    "SCR_TEXT_3745": "* L-looks like you&  beat him!/",
+    "SCR_TEXT_3746": "\\E0* Y-you did a really&  great job out there./",
+    "SCR_TEXT_3747": " &  All thanks&  to you      ... \\C",
+    "SCR_TEXT_3748": " ",
+    "SCR_TEXT_3754": "\\E3* What^1?&* Oh no^1, I mean.../",
+    "SCR_TEXT_3755": "\\E4* You were the one&  doing everything cool!/",
+    "SCR_TEXT_3756": "\\E0* I just wrote some&  silly programs for&  your phone./",
+    "SCR_TEXT_3760": "\\E1* .../",
+    "SCR_TEXT_3761": "\\E2* .../",
+    "SCR_TEXT_3762": "\\E1* .../",
+    "SCR_TEXT_3765": "\\E2* .../",
+    "SCR_TEXT_3766": "\\E4* ... umm^1, h-hey^1, this&  might sound strange^1,&  but.../",
+    "SCR_TEXT_3767": "\\E6* ... c-can I tell&  you something?/",
+    "SCR_TEXT_3768": "\\E9* .../",
+    "SCR_TEXT_3769": "\\E4* B-before I met you^1,&  I d-didn't really.../",
+    "SCR_TEXT_3770": "\\E9* I didn't really&  like myself very&  much./",
+    "SCR_TEXT_3771": "* For a long time^1,&  I f-felt like a&   total screw-up./",
+    "SCR_TEXT_3772": "\\E9* L-like I couldn't&  do a-anything&  w-without.../",
+    "SCR_TEXT_3773": "\\E9* W-without ending up&  letting everyone&  down./",
+    "SCR_TEXT_3774": "\\E3* B-but...!/",
+    "SCR_TEXT_3775": "\\E4* Guiding you has&  made me feel.../",
+    "SCR_TEXT_3776": "\\E9* A lot better about&  myself./",
+    "SCR_TEXT_3777": "\\E0* So... thanks for&  letting me help&  you./",
+    "SCR_TEXT_3778": "\\E9* .../",
+    "SCR_TEXT_3779": "\\E4* Uhhh^1, anyway^1, we're&  almost to the CORE./",
+    "SCR_TEXT_3780": "\\E0* It's just past&  MTT Resort./",
+    "SCR_TEXT_3781": "\\E6* Come on^1!&* Let's finish this!/%%",
+    "SCR_TEXT_3782": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3783": "* Click.../%%",
+    "SCR_TEXT_3787": "\\E0EUREKA!!!/",
+    "SCR_TEXT_3788": "I'VE FIGURED OUT&THE PUZZLE!!!/",
+    "SCR_TEXT_3789": "\\E3YOU SEEM LIKE&YOU'RE HAVING&FUN^1, THOUGH.../",
+    "SCR_TEXT_3790": "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
+    "SCR_TEXT_3791": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3792": "* (Do you absolutely^1,&  dapsolutely want the answer?)&         Yes         No\\C",
+    "SCR_TEXT_3793": " ",
+    "SCR_TEXT_3800": "THE^1!&SOLUTION^1!&IS!/",
+    "SCR_TEXT_3801": "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
+    "SCR_TEXT_3802": "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
+    "SCR_TEXT_3803": "CHECK IT&OUTIE!!!/%%",
+    "SCR_TEXT_3807": "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
+    "SCR_TEXT_3808": "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
+    "SCR_TEXT_3809": "YOU CAN DO IT^1,&HUMAN!!!/%%",
+    "SCR_TEXT_3814": "I'VE FIGURED OUT&THE PUZZLE!!!/",
+    "SCR_TEXT_3815": "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
+    "SCR_TEXT_3816": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3817": "* (Do you absolutely^1,&  dapsolutely want the answer?)&         Yes         No\\C",
+    "SCR_TEXT_3818": " ",
+    "SCR_TEXT_3825": "THE^1!&SOLUTION^1!&IS!/",
+    "SCR_TEXT_3826": "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
+    "SCR_TEXT_3827": "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
+    "SCR_TEXT_3828": "CHECK IT&OUTIE!!!/%%",
+    "SCR_TEXT_3832": "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
+    "SCR_TEXT_3833": "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
+    "SCR_TEXT_3834": "YOU CAN DO IT^1,&HUMAN!!!/%%",
+    "SCR_TEXT_3839": "* (There's a switch on the&  trunk of this tree.)/",
+    "SCR_TEXT_3840": "* (Press it?)& &         Yes         No\\C",
+    "SCR_TEXT_3841": " ",
+    "SCR_TEXT_3845": " %%",
+    "SCR_TEXT_3859": "OHO^1!&THE HUMAN ARRIVES!/",
+    "SCR_TEXT_3860": "ARE YOU READY TO&HANG OUT WITH&UNDYNE?/",
+    "SCR_TEXT_3861": "I HAVE A PLAN&TO MAKE YOU TWO&GREAT FRIENDS!/",
+    "SCR_TEXT_3862": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3863": "* (Will you hang out?)& &         Yes         No\\C",
+    "SCR_TEXT_3864": " ",
+    "SCR_TEXT_3872": "OKAY^1!&STAND BEHIND ME!/%%",
+    "SCR_TEXT_3878": "HMMM..^1.&STILL GETTING&READY?/",
+    "SCR_TEXT_3879": "\\E0TAKE YOUR TIME!/%%",
+    "SCR_TEXT_3884": "OKAY^1!&ALL READIED-UP&TO HANG OUT!?/",
+    "SCR_TEXT_3885": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_3886": "* (Will you hang out?)& &         Yes         No\\C",
+    "SCR_TEXT_3887": " ",
+    "SCR_TEXT_3895": "OKAY^1!&STAND BEHIND ME!/%%",
+    "SCR_TEXT_3901": "TAKE YOUR TIME!/%%",
+    "SCR_TEXT_3910": "OKAY^1!&STAND BEHIND ME!/%%",
+    "SCR_TEXT_3916": "TAKE YOUR TIME!/%%",
+    "SCR_TEXT_3921": "\\E4* .../",
+    "SCR_TEXT_3922": "\\E5* So why are YOU&  here?/",
+    "SCR_TEXT_3923": "\\E4* To rub your victory&  in my face?/",
+    "SCR_TEXT_3924": "\\E4* To humiliate me&  even further?/",
+    "SCR_TEXT_3925": "\\E1* IS THAT IT? & &  Yes         No\\C",
+    "SCR_TEXT_3926": " ",
+    "SCR_TEXT_3932": "\\E2* Oh-ho-ho-ho./",
+    "SCR_TEXT_3933": "\\E1* Well^1, I've got news&  for you^1, BRAT./",
+    "SCR_TEXT_3934": "\\E2* You're on MY&  battlefield now./",
+    "SCR_TEXT_3935": "\\E3* And you AREN'T&  going to&  humiliate me./",
+    "SCR_TEXT_3936": "\\E3* I'll TELL you&  what's going to&  happen./",
+    "SCR_TEXT_3937": "\\E0* We're going to&  hang out./",
+    "SCR_TEXT_3938": "\\E2* We're going to&  have a good&  time./",
+    "SCR_TEXT_3939": "\\M1* We're going to&  become \"friends.\"/",
+    "SCR_TEXT_3940": "\\E3* You'll become so&  enamored with me.../",
+    "SCR_TEXT_3941": "\\E1* YOU'LL be the one&  feeling humiliated&  for your actions!/",
+    "SCR_TEXT_3942": "\\E6* Fuhuhuhuhu!!/",
+    "SCR_TEXT_3943": "\\M2* It's the perfect&  revenge!!!/",
+    "SCR_TEXT_3944": "\\E1* Err.../",
+    "SCR_TEXT_3945": "\\E9* Why don't you&  have a seat?/%%",
+    "SCR_TEXT_3951": "\\E4* Then why are you&  here?/",
+    "SCR_TEXT_3952": "\\E1* ...!/",
+    "SCR_TEXT_3953": "\\E2* Wait^1, I get it./",
+    "SCR_TEXT_3954": "\\E3* You think that I'm&  gonna be friends&  with you^1, huh?/",
+    "SCR_TEXT_3955": "* Right???&              NEVER &  Yes         with you\\C",
+    "SCR_TEXT_3956": " ",
+    "SCR_TEXT_3963": "\\E6* Really^1?&* How delightful!^1!&* I accept!/",
+    "SCR_TEXT_3964": "* Let's all frolick&  in the fields&  of friendship!/",
+    "SCR_TEXT_3965": "\\E2* ...NOT!/",
+    "SCR_TEXT_3966": "\\E2* Why would I EVER&  be friends with&  YOU!?/",
+    "SCR_TEXT_3967": "\\E3* If you weren't my&  houseguest^1, I'd beat&  you up right now!/",
+    "SCR_TEXT_3968": "\\E0* You're the enemy&  of everyone's hopes&  and dreams!/",
+    "SCR_TEXT_3969": "\\E1* I WILL NEVER&  BE YOUR FRIEND./",
+    "SCR_TEXT_3970": "\\E3* Now get out of&  my house!/%%",
+    "SCR_TEXT_3976": "\\E1* WHAT?/",
+    "SCR_TEXT_3977": "\\E4* First you parade&  into my house^1,&  then you INSULT me?/",
+    "SCR_TEXT_3978": "\\E2* You little BRAT^1!&* I have half a&  mind to.../",
+    "SCR_TEXT_3979": "\\E1* .../",
+    "SCR_TEXT_3980": "\\E3* Wait./",
+    "SCR_TEXT_3981": "\\E2* I'll prove you&  WRONG./",
+    "SCR_TEXT_3982": "\\E3* We ARE going to&  be friends./",
+    "SCR_TEXT_3983": "\\E1* In fact.../",
+    "SCR_TEXT_3984": "\\E3* We./",
+    "SCR_TEXT_3985": "\\M1* Are going to be&  BESTIES./",
+    "SCR_TEXT_3986": "* I'll make you like&  me so much.../",
+    "SCR_TEXT_3987": "\\E1* Your WHOLE LIFE&  will revolve around&  me!!/",
+    "SCR_TEXT_3988": "\\M2* It's the perfect&  revenge!!!/",
+    "SCR_TEXT_3989": "\\E6* FUHUHUHUHU!!!/",
+    "SCR_TEXT_3990": "\\E1* Err.../",
+    "SCR_TEXT_3991": "\\E9* Now^1, why don't&  you have a seat?/%%",
+    "SCR_TEXT_3998": "* (Sit down and progress?)& &         Yes         No\\C",
+    "SCR_TEXT_3999": " ",
+    "SCR_TEXT_4003": " %%",
+    "SCR_TEXT_4010": " %%",
+    "SCR_TEXT_4011": " %%",
+    "SCR_TEXT_4016": "* That sugar's for&  the tea./",
+    "SCR_TEXT_4017": "\\E2* I'm not gonna give&  you a cup of&  sugar!/",
+    "SCR_TEXT_4018": "\\E6* What do I look&  like^1, the ice-cream&  woman?/",
+    "SCR_TEXT_4019": "\\E2* Do human ice-cream&  women TERRORIZE HUMANITY&  with ENERGY SPEARS?/",
+    "SCR_TEXT_4020": "\\E3* Are their ice-cream&  songs a PRELUDE TO&  DESTRUCTION?/",
+    "SCR_TEXT_4021": "\\E1* IS THAT IT? & &  Yes         No\\C",
+    "SCR_TEXT_4022": " ",
+    "SCR_TEXT_4028": "\\E1* ... what^1?&* REALLY?/",
+    "SCR_TEXT_4029": "\\E6* That rules!!!/%%",
+    "SCR_TEXT_4033": "\\E3* That's what I&  thought./%%",
+    "SCR_TEXT_4038": "* Envision these&  vegetables as your&  greatest enemy!/",
+    "SCR_TEXT_4039": "\\E2* Now!^1!&* Pound them to dust&  with your fists!!/",
+    "SCR_TEXT_4041": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_4042": "* (How will you pound?)& &         Strong      Wimpy\\C",
+    "SCR_TEXT_4043": " ",
+    "SCR_TEXT_4050": "* (You punch the vegetables&  at full force^1.&* You knock over a tomato.)/",
+    "SCR_TEXT_4052": "* YEAH^1!&* YEAH!/",
+    "SCR_TEXT_4053": "\\E1* Our hearts are&  uniting against these&  healthy ingredients!/",
+    "SCR_TEXT_4054": "\\M2* NOW IT'S MY TURN!/",
+    "SCR_TEXT_4055": "* NGAHHH!/%%",
+    "SCR_TEXT_4060": "* (You pet the vegetables&  in an affectionate&  manner.)/",
+    "SCR_TEXT_4062": "* OH MY GOD!!^1!&* STOP PETTING THE&  ENEMY!!!/",
+    "SCR_TEXT_4063": "\\M2* I'll show you&  how it's done!/",
+    "SCR_TEXT_4064": "* NGAHHH!/%%",
+    "SCR_TEXT_4071": "* ... we add the&  noodles!/",
+    "SCR_TEXT_4072": "\\E0* Homemade noodles&  are the best!/",
+    "SCR_TEXT_4073": "\\E6* BUT I JUST BUY&  STORE-BRAND!/",
+    "SCR_TEXT_4074": "\\M2* THEY'RE THE&  CHEAPEST!!!/",
+    "SCR_TEXT_4075": "\\E1* NGAHHHHHHHHH&  HHHHHHHHHH!!!/",
+    "SCR_TEXT_4076": "\\E9* Uhh^1, just put them&  in the pot./",
+    "SCR_TEXT_4077": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_4078": "\\M0* (How will you put them in?)& &         Fiercely    Careful\\C",
+    "SCR_TEXT_4079": " ",
+    "SCR_TEXT_4086": "* (You throw everything into&  the pot as hard as you can^1,&  including the box.)/",
+    "SCR_TEXT_4087": "* (It clanks against the&  empty bottom.)/",
+    "SCR_TEXT_4089": "\\M2* YEAH!!^1!&* I'M INTO IT!!!/%%",
+    "SCR_TEXT_4094": "* (You place the noodles&  in one at a time.)/",
+    "SCR_TEXT_4095": "* (They clank against the&  empty bottom.)/",
+    "SCR_TEXT_4097": "* Nice???/%%",
+    "SCR_TEXT_4103": "\\E0* Humans suck^1, but&  their history..^1.&* Kinda rules./",
+    "SCR_TEXT_4104": "\\E2* Case in point^1:&* This giant sword!/",
+    "SCR_TEXT_4105": "\\E0* Historically^1, humans&  wielded swords up&  to 10x their size./",
+    "SCR_TEXT_4106": "\\E1* RIGHT?& &  True        False\\C",
+    "SCR_TEXT_4107": " ",
+    "SCR_TEXT_4113": "\\E6* Heh^1, I knew it!/",
+    "SCR_TEXT_4114": "\\E2* When I first heard&  that^1, I immediately&  wanted one!/",
+    "SCR_TEXT_4115": "\\E0* So me and Alphys&  built a giant&  sword together./",
+    "SCR_TEXT_4116": "\\E0* She figured out all&  the specs herself.../",
+    "SCR_TEXT_4117": "\\E6* She's smart^1, huh!?/%%",
+    "SCR_TEXT_4121": "\\E2* Pfft^1!&* You liar!/",
+    "SCR_TEXT_4122": "\\E3* I've READ Alphys's&  human history book&  collection!/",
+    "SCR_TEXT_4123": "\\E3* I know all about&  your giant swords.../",
+    "SCR_TEXT_4124": "\\E3* Your colossal^1,&  alien-fighting&  robots.../",
+    "SCR_TEXT_4125": "* Your supernatural&  princesses.../",
+    "SCR_TEXT_4126": "\\E6* Heh^1! There's no&  way you're gonna&  fool me!!!/%%",
+    "SCR_TEXT_4131": "* (Look inside the bone drawer?)& &         Yes         No\\C",
+    "SCR_TEXT_4132": " ",
+    "SCR_TEXT_4136": " %%",
+    "SCR_TEXT_4147": "\\M5* WHAT A SENSATIONAL OPPORTUNITY&  FOR A STORY!/",
+    "SCR_TEXT_4148": "\\M3* I CAN SEE THE HEADLINE NOW:/",
+    "SCR_TEXT_4149": "\\M4* \"A DOG EXISTS SOMEWHERE.\"/",
+    "SCR_TEXT_4150": "\\M2* FRANKLY^1, I'M BLOWN AWAY./",
+    "SCR_TEXT_4151": "* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4152": " ",
+    "SCR_TEXT_4159": " %%",
+    "SCR_TEXT_4165": " %%",
+    "SCR_TEXT_4170": "\\M5* THIS DOG..^1.&* STILL EXISTS!/",
+    "SCR_TEXT_4171": "* THIS STORY..^1.&* JUST KEEPS GETTING&  BETTER AND BETTER!/",
+    "SCR_TEXT_4172": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4173": " ",
+    "SCR_TEXT_4179": " %%",
+    "SCR_TEXT_4185": " %%",
+    "SCR_TEXT_4191": "\\M5* OH MY!!!!/",
+    "SCR_TEXT_4192": "\\M2* ... IT'S A COMPLETELY&  NONDESCRIPT GLASS OF WATER./",
+    "SCR_TEXT_4193": "\\M4* BUT ANYTHING CAN MAKE&  A GREAT STORY WITH ENOUGH&  SPIN!/",
+    "SCR_TEXT_4194": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4195": " ",
+    "SCR_TEXT_4201": " %%",
+    "SCR_TEXT_4207": " %%",
+    "SCR_TEXT_4214": "\\M3* I'M HONORED TO BE IN THE&  PRESENCE OF SUCH A HUGE&  LUKEWARM WATER FAN^1, FOLKS!/",
+    "SCR_TEXT_4215": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4216": " ",
+    "SCR_TEXT_4222": " %%",
+    "SCR_TEXT_4228": " %%",
+    "SCR_TEXT_4234": "\\M5* OH NO!!^1!&* THAT MOVIE SCRIPT!!^1!&* HOW'D??^1? THAT GET THERE???/",
+    "SCR_TEXT_4235": "\\M4* IT'S A SUPER-JUICY SNEAK&  PREVIEW OF MY LATEST&  GUARANTEED-NOT-TO-BOMB FILM:/",
+    "SCR_TEXT_4236": "\\M6* METTATON THE MOVIE XXVIII..^1.&  STARRING METTATON!/",
+    "SCR_TEXT_4237": "\\M1* I'VE HEARD THAT LIKE THE&  OTHER FILMS.../",
+    "SCR_TEXT_4238": "\\M1* IT CONSISTS MOSTLY OF A SINGLE&  FOUR-HOUR SHOT OF ROSE PETALS&  SHOWERING ON MY RECLINING BODY./",
+    "SCR_TEXT_4239": "\\M5* OOH!!^1!&* BUT THAT'S!!^1!&* NOT CONFIRMED!!/",
+    "SCR_TEXT_4240": "\\M5* YOU WOULDN'T (COUGH) SPOIL MY&  MOVIE FOR EVERYONE WITH A&  PROMOTIONAL STORY^1, WOULD YOU?/",
+    "SCR_TEXT_4241": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4242": " ",
+    "SCR_TEXT_4248": " %%",
+    "SCR_TEXT_4254": "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!&* YOU ALMOST GAVE ME A BUNCH&  OF FREE ADVERTISEMENT!!/%%",
+    "SCR_TEXT_4255": "\\M2 %%",
+    "SCR_TEXT_4260": "\\M3* OH^1!&* YOU'RE BACK!/",
+    "SCR_TEXT_4261": "\\M6* THAT'S RIGHT^1, FOLKS^1!&* IT SEEMS NO ONE CAN RESIST&  THE ALLURE OF MY NEW FILM!/",
+    "SCR_TEXT_4262": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4263": " ",
+    "SCR_TEXT_4270": " %%",
+    "SCR_TEXT_4276": " %%",
+    "SCR_TEXT_4282": "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,&  DARLING?/",
+    "SCR_TEXT_4283": "\\M1* TOO BAD YOU CAN'T PLAY WITH&  THESE BALLS./",
+    "SCR_TEXT_4284": "\\M4* THEY'RE MTT-BRAND FASHION&  BASKETBALLS^1.&* FOR WEARING^1, NOT PLAYING./",
+    "SCR_TEXT_4285": "\\M6* YOU CAN'T GET RICH AND FAMOUS&  LIKE MOI WITHOUT BEAUTIFYING&  A FEW ORBS./",
+    "SCR_TEXT_4286": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4287": " ",
+    "SCR_TEXT_4293": " %%",
+    "SCR_TEXT_4299": " %%",
+    "SCR_TEXT_4304": "* IT SEEMS OUR REPORTER IS DRAWN&  TO SPORTS LIKE MOTHS TO A&  FLAMING BASKETBALL HOOP./",
+    "SCR_TEXT_4305": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4306": " ",
+    "SCR_TEXT_4312": " %%",
+    "SCR_TEXT_4318": " %%",
+    "SCR_TEXT_4326": "\\M5* OH MY^1! IT'S A PRESENT^1!&* AND IT'S ADDRESSED TO YOU^1,&  DARLING!/",
+    "SCR_TEXT_4327": "\\M6* AREN'T YOU JUST BURSTING&  WITH EXCITEMENT?/",
+    "SCR_TEXT_4328": "\\M5* WHAT COULD BE INSIDE^1?&* WELL^1, NO TIME LIKE THE&  \"PRESENT\" TO FIND OUT!/",
+    "SCR_TEXT_4329": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4330": " ",
+    "SCR_TEXT_4336": " %%",
+    "SCR_TEXT_4342": " %%",
+    "SCR_TEXT_4347": "\\M4* READY FOR YOUR..^1.&* PRESENTATION?/",
+    "SCR_TEXT_4348": "\\M4* (... LET'S CUT THAT ONE IN&  POST.)/",
+    "SCR_TEXT_4349": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4350": " ",
+    "SCR_TEXT_4356": " %%",
+    "SCR_TEXT_4362": " %%",
+    "SCR_TEXT_4369": "\\M5* OOH LA LA^1!&* THIS VIDEO GAME YOU FOUND..^1.&* IS DYNAMITE!!!/",
+    "SCR_TEXT_4370": "\\M4* THOUGH I DON'T MAKE AN&  APPEARANCE IN IT UNTIL&  THREE-FOURTHS IN./",
+    "SCR_TEXT_4371": "\\M3* BUT I LIKE THAT./",
+    "SCR_TEXT_4372": "\\M6* APPEARING FROM THE HEAVENS LIKE&  MANNA^1, SLAKING THE AUDIENCE'S&  HUNGER FOR GORGEOUS ROBOTS.../",
+    "SCR_TEXT_4373": "\\M5* OOH^1!&* THAT'S METTATON!/",
+    "SCR_TEXT_4374": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4375": " ",
+    "SCR_TEXT_4381": " %%",
+    "SCR_TEXT_4387": " %%",
+    "SCR_TEXT_4392": "* AH^1, YOU UNDERSTAND./",
+    "SCR_TEXT_4393": "* THIS IS A GAME WHERE YOU&  SHOULD CHECK EVERYTHING&  TWICE./",
+    "SCR_TEXT_4394": "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
+    "SCR_TEXT_4395": " ",
+    "SCR_TEXT_4401": " %%",
+    "SCR_TEXT_4407": " %%",
+    "SCR_TEXT_4415": "* Buy a Spider Cider for 9999G?& &         Yes         No \\C",
+    "SCR_TEXT_4416": " ",
+    "SCR_TEXT_4433": "* Some spiders crawled down&  and gave you a jug./%%",
+    "SCR_TEXT_4434": "* You didn't have enough&  gold./%%",
+    "SCR_TEXT_4436": "* You are carrying too&  many items./%%",
+    "SCR_TEXT_4439": "*%%",
+    "SCR_TEXT_4447": "* Buy a Spider Donut for 9999G?& &         Yes         No \\C",
+    "SCR_TEXT_4448": " ",
+    "SCR_TEXT_4465": "* Some spiders crawled down&  and gave you a donut./%%",
+    "SCR_TEXT_4466": "* You didn't have enough&  gold./%%",
+    "SCR_TEXT_4468": "* You are carrying too&  many items./%%",
+    "SCR_TEXT_4471": "*%%",
+    "SCR_TEXT_4477": "* Ribbit^1, ribbit.&* (I have heard you are quite&  merciful^1, for a human...)/",
+    "SCR_TEXT_4478": "\\W* (Surely you know by now a&  monster wears a \\YYELLOW\\W name&  when you can \\YSPARE\\W it.)/",
+    "SCR_TEXT_4479": "* (What do you think of that?)&         Very        It's&         Helpful     Bad\\C",
+    "SCR_TEXT_4480": " ",
+    "SCR_TEXT_4486": "* (It is rather helpful.^1)&* (Remember^1, sparing is just&  saying you won't fight.)/",
+    "SCR_TEXT_4487": "* (Maybe one day^1, you'll&  have to do it even if&  their name isn't yellow.)/%%",
+    "SCR_TEXT_4491": "* (Really^1? Then^1, I'll tell all&  of my friends to tell&  their friends' friends...)/",
+    "SCR_TEXT_4492": "* (Never use yellow names.)&* (How about that?)/",
+    "SCR_TEXT_4493": "         Keep        No more&         Yellow      Yellow&         Names       Names\\C",
+    "SCR_TEXT_4494": " ",
+    "SCR_TEXT_4501": "* (OK^1, they will still&  use yellow names.)/%%",
+    "SCR_TEXT_4505": "* (OK^1, I will let them&  know not to use yellow&  names.)/%%",
+    "SCR_TEXT_4511": "* Ribbit^1, ribbit^1.&* (How are you doing without&  yellow names?)/",
+    "SCR_TEXT_4512": "                     Bring &         It's        Them&         great       Back\\C",
+    "SCR_TEXT_4513": " ",
+    "SCR_TEXT_4519": "* (Glad to hear it.^1)&* (Though^1, I do not know why&  you dislike yellow.)/",
+    "SCR_TEXT_4520": "* (You had better hope you do&  not encounter a banana-themed&  monster.)/%%",
+    "SCR_TEXT_4524": "* (Huh^1? It's rather inconvenient&  that you changed your mind&  like this.)/",
+    "SCR_TEXT_4525": "* (Since I told everyone&  not to use yellow names^1,&  everyone threw theirs out.)/",
+    "SCR_TEXT_4526": "* (This is really troubling...^1)&* (Hmmm...)/",
+    "SCR_TEXT_4527": "\\W* (Well^1, last year it was&  fashionable to have \\ppink\\W &  names.)/",
+    "SCR_TEXT_4528": "* (I think everyone still&  has those in their closets&  somewhere...)/",
+    "SCR_TEXT_4529": "* (I'll ask everyone to look.^1)&* (But this is the last time!)/%%",
+    "SCR_TEXT_4535": "* Ribbit^1, ribbit...&* (I hope you're satisfied.)/%%",
+    "SCR_TEXT_4540": "* \\YNAPSTABLOOK22 has sent you&  a friend request.\\W /",
+    "SCR_TEXT_4541": "* Accept the request?& &         Accept      Reject\\C",
+    "SCR_TEXT_4542": " ",
+    "SCR_TEXT_4547": "* (It seems to have already&  rejected itself...)/%%",
+    "SCR_TEXT_4588": "* hey^1.&* i heard you're going&  to the core./",
+    "SCR_TEXT_4589": "\\E0* how about grabbing some&  dinner with me first?&  Yeah        I'm busy \\C",
+    "SCR_TEXT_4590": " ",
+    "SCR_TEXT_4591": "* .../%%",
+    "SCR_TEXT_4597": "* great^1, thanks for&  treating me./%%",
+    "SCR_TEXT_4602": "* well^1, have fun in&  there./%%",
+    "SCR_TEXT_4609": "* This is the barrier./",
+    "SCR_TEXT_4610": "* This is what keeps&  us all trapped&  underground./",
+    "SCR_TEXT_4611": "* .../",
+    "SCR_TEXT_4612": "* If.../",
+    "SCR_TEXT_4613": "* If by chance you&  have any unfinished&  business.../",
+    "SCR_TEXT_4614": "* Please do what you&  must./",
+    "SCR_TEXT_4615": " & &         Continue    Go Back\\C",
+    "SCR_TEXT_4616": " ",
+    "SCR_TEXT_4623": "* ..^2.&* ... I see.../",
+    "SCR_TEXT_4624": "* This is it^1, then./%%",
+    "SCR_TEXT_4630": "* I see./",
+    "SCR_TEXT_4631": "* Anything you want to&  do is important&  enough./",
+    "SCR_TEXT_4632": "* Even something as small&  as reading a book^1,&  or taking a walk.../",
+    "SCR_TEXT_4633": "* Please take your time./%%",
+    "SCR_TEXT_4639": "* Oh..^1.&* Back so soon?/",
+    "SCR_TEXT_4640": "* How are you feeling?/",
+    "SCR_TEXT_4641": " & &         Ready       Go Back\\C",
+    "SCR_TEXT_4642": " ",
+    "SCR_TEXT_4649": "* ..^2.&* ... I see.../",
+    "SCR_TEXT_4650": "* This is it^1, then./%%",
+    "SCR_TEXT_4655": "* I see./",
+    "SCR_TEXT_4656": "* Do what you have to./%%",
+    "SCR_TEXT_4662": "* Tra la la^1.&* I am the riverman./",
+    "SCR_TEXT_4663": "* Or am I the riverwoman...^1?&* It doesn't really matter./",
+    "SCR_TEXT_4664": "* I love to ride in my boat^1.&* Would you care to join me?/",
+    "SCR_TEXT_4665": "* (Ride in the boat?)& &         Yes         No\\C",
+    "SCR_TEXT_4666": " ",
+    "SCR_TEXT_4669": "* Tra la la^1.&* Care for a ride?/",
+    "SCR_TEXT_4670": "* (Ride in the boat?)& &         Yes         No\\C",
+    "SCR_TEXT_4671": " ",
+    "SCR_TEXT_4678": "* Where will we go today?& &         Error       Error\\C",
+    "SCR_TEXT_4680": "* Where will we go today?& &         Snowdin     Waterfall\\C",
+    "SCR_TEXT_4682": "* Where will we go today?& &         Snowdin     Hotland\\C",
+    "SCR_TEXT_4684": "* Where will we go today?& &         Waterfall   Hotland\\C",
+    "SCR_TEXT_4686": " ",
+    "SCR_TEXT_4691": "* Then perhaps another time^1.&* Or perhaps not^1.&* It doesn't really matter./%%",
+    "SCR_TEXT_4713": "* Then we're off.../%%",
+    "SCR_TEXT_4720": "* (There's a switch on the&  wall.)/",
+    "SCR_TEXT_4721": "* (Press it?)& &         Yes         No\\C",
+    "SCR_TEXT_4722": " ",
+    "SCR_TEXT_4725": "* (The switch doesn't do&  anything.)/%%",
+    "SCR_TEXT_4729": " %%",
+    "SCR_TEXT_4743": "* (Seems like a comfortable&  bed.)/",
+    "SCR_TEXT_4744": "* (Lie on it?)& &         Yes         No\\C",
+    "SCR_TEXT_4745": " ",
+    "SCR_TEXT_4749": " %%",
+    "SCR_TEXT_4763": "* (It's just a regular suspicious&  bed now.)/%%",
+    "SCR_TEXT_4767": "* (It's a yellow key.^1)&* (You put it on your&  keychain.)/%%",
+    "SCR_TEXT_4772": "* (There's something under&  the sheets.)/",
+    "SCR_TEXT_4773": "* (Check it out?)& &         Yes         No\\C",
+    "SCR_TEXT_4774": " ",
+    "SCR_TEXT_4779": " %%",
+    "SCR_TEXT_4791": "* (The power has been turned&  on.)/%%",
+    "SCR_TEXT_4794": "* (It seems like this controls&  the elevator's power.)/",
+    "SCR_TEXT_4795": "* (Turn it on?)& &         Yes         No\\C",
+    "SCR_TEXT_4796": " ",
+    "SCR_TEXT_4801": " %%",
+    "SCR_TEXT_4816": "\\E7* I always was a crybaby^1,&  wasn't I^1, \\[C]?/",
+    "SCR_TEXT_4817": "\\E1* .../",
+    "SCR_TEXT_4818": "\\E2* ... I know./",
+    "SCR_TEXT_4819": "\\E0* You're not actually&  \\[C], are you?/",
+    "SCR_TEXT_4820": "\\E7* \\[C]'s been gone for&  a long time./",
+    "SCR_TEXT_4821": "* .../",
+    "SCR_TEXT_4822": "\\E9* Um..^1. what.../",
+    "SCR_TEXT_4823": "\\E0* What IS your name?/",
+    "SCR_TEXT_4824": "\\E2* .../",
+    "SCR_TEXT_4825": "\\E5* \"Frisk?\"/",
+    "SCR_TEXT_4826": "\\E7* That's.../",
+    "SCR_TEXT_4827": "\\E5* A nice name./",
+    "SCR_TEXT_4828": "* .../",
+    "SCR_TEXT_4829": "\\E7* Frisk.../",
+    "SCR_TEXT_4830": "\\E0* I haven't felt like&  this for a long time./",
+    "SCR_TEXT_4831": "\\E2* As a flower^1, I was&  soulless./",
+    "SCR_TEXT_4832": "\\E1* I lacked the power to&  love other people./",
+    "SCR_TEXT_4833": "\\E2* However^1, with everyone's&  souls inside me.../",
+    "SCR_TEXT_4834": "\\E7* I not only have my own&  compassion back.../",
+    "SCR_TEXT_4835": "\\E5* But I can feel every&  other monster's as&  well./",
+    "SCR_TEXT_4836": "\\E7* They all care about&  each other so much./",
+    "SCR_TEXT_4837": "\\E0* And..^1. they care about&  you too^1, Frisk./",
+    "SCR_TEXT_4838": "* .../",
+    "SCR_TEXT_4839": "\\E7* I wish I could tell&  you how everyone&  feels about you./",
+    "SCR_TEXT_4840": "* Papyrus..^1. Sans..^1.&* Undyne..^1. Alphys.../",
+    "SCR_TEXT_4841": "\\E0* ... Toriel./",
+    "SCR_TEXT_4842": "\\E7* Monsters are weird./",
+    "SCR_TEXT_4843": "\\E5* Even though they barely&  know you.../",
+    "SCR_TEXT_4844": "\\E6* It feels like they&  all really love&  you./",
+    "SCR_TEXT_4845": "\\E8* Haha./",
+    "SCR_TEXT_4846": "* .../",
+    "SCR_TEXT_4847": "\\E1* Frisk..^1. I..^1.&* I understand if you&  can't forgive me./",
+    "SCR_TEXT_4848": "* I understand if you&  hate me./",
+    "SCR_TEXT_4849": "* I acted so strange and&  horrible./",
+    "SCR_TEXT_4850": "\\E3* I hurt you./",
+    "SCR_TEXT_4851": "* I hurt so many people./",
+    "SCR_TEXT_4852": "\\E1* Friends^1, family^1,&  bystanders.../",
+    "SCR_TEXT_4853": "\\E3* There's no excuse for&  what I've done./",
+    "SCR_TEXT_4855": " & &  Forgive     Do not\\C",
+    "SCR_TEXT_4856": " ",
+    "SCR_TEXT_4862": "\\E3* Wh..^1. what?/",
+    "SCR_TEXT_4863": "\\E7* ... Frisk^1, come on./",
+    "SCR_TEXT_4864": "\\E0* You're..^1.&* You're gonna make me&  cry again./",
+    "SCR_TEXT_4865": "\\E7* ... besides^1, even if&  you do forgive me.../",
+    "SCR_TEXT_4869": "\\E2* ... right^1./",
+    "SCR_TEXT_4870": "* I understand./",
+    "SCR_TEXT_4871": "\\E1* I just hope that.../",
+    "SCR_TEXT_4872": "* I can make up for&  it a little right&  now./",
+    "SCR_TEXT_4875": "\\E1* I can't keep these&  souls inside of me./",
+    "SCR_TEXT_4876": "\\E0* The least I can do&  is return them./",
+    "SCR_TEXT_4877": "\\E2* But first.../",
+    "SCR_TEXT_4878": "\\E4* There's something I&  have to do./",
+    "SCR_TEXT_4879": "* Right now^1, I can feel&  everyone's hearts&  beating as one./",
+    "SCR_TEXT_4880": "* They're all burning&  with the same&  desire./",
+    "SCR_TEXT_4881": "* With everyone's power..^1.&* With everyone's&  determination.../",
+    "SCR_TEXT_4882": "* It's time for&  monsters.../",
+    "SCR_TEXT_4883": "* To finally go free./%%",
+    "SCR_TEXT_4887": "\\E7* Frisk.../",
+    "SCR_TEXT_4888": "\\E0* I have to go now./",
+    "SCR_TEXT_4889": "\\E7* Without the power of&  everyone's souls.../",
+    "SCR_TEXT_4890": "\\E1* I can't keep&  maintaining this&  form./",
+    "SCR_TEXT_4891": "* In a little while.../",
+    "SCR_TEXT_4892": "* I'll turn back into&  a flower./",
+    "SCR_TEXT_4893": "\\E3* I'll stop being&  \"myself.\"/",
+    "SCR_TEXT_4894": "* I'll stop being able&  to feel love again./",
+    "SCR_TEXT_4895": "\\E1* So..^1. Frisk./",
+    "SCR_TEXT_4896": "\\E7* It's best if you&  just forget about&  me^1, OK?/",
+    "SCR_TEXT_4897": "\\E0* Just go be with&  the people who&  love you./",
+    "SCR_TEXT_4898": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_4899": " &         Comfort&         him         Do not\\C",
+    "SCR_TEXT_4900": " ",
+    "SCR_TEXT_4919": "\\E0* So^1, Alphys.../",
+    "SCR_TEXT_4920": "\\E9* What do you want&  to do now that&  we're all free?/",
+    "SCR_TEXT_4921": "\\E0* We have the whole&  world to explore&  now./",
+    "SCR_TEXT_4923": "\\E3* W-well^1, of course&  I'm going to go&  out and.../",
+    "SCR_TEXT_4924": "\\E4* Um.../",
+    "SCR_TEXT_4925": "\\E3* No^1, I should be&  honest!!/",
+    "SCR_TEXT_4926": "\\E1* I'm gonna stay inside&  and watch anime like&  a total loser!/",
+    "SCR_TEXT_4928": "\\E0THAT'S THE SPIRIT!/",
+    "SCR_TEXT_4929": "EVERYONE!!^1!&A CELEBRATION!!!&TO BEING LOSERS!!/",
+    "SCR_TEXT_4931": "\\E9* Heh^1.&* Papyrus has the&  right idea./",
+    "SCR_TEXT_4932": "\\E0* Losing to Frisk is&  the best thing to&  ever happen to me./",
+    "SCR_TEXT_4933": "\\E0* So I'm glad that&  we.../",
+    "SCR_TEXT_4934": "\\E9* Huh^1?&* What is it^1, Asgore?/",
+    "SCR_TEXT_4936": "\\E2* Um..^1. what's an.../",
+    "SCR_TEXT_4937": "\\E0* ... anime?/",
+    "SCR_TEXT_4939": "\\E1* (Oh My God?)/",
+    "SCR_TEXT_4940": "\\E3* (Frisk^1. Please.)/",
+    "SCR_TEXT_4941": "\\E2* (Help me explain what&  anime is to Asgore.)/",
+    "SCR_TEXT_4942": "\\E0* Y-you see^1, it's&  like a cartoon^1,&  but.../",
+    "SCR_TEXT_4943": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_4944": " &         With        With&         Sword's     Gun's\\C",
+    "SCR_TEXT_4945": " ",
+    "SCR_TEXT_4950": "\\E2* So it's like a&  cartoon..^1.&* But with swords?/",
+    "SCR_TEXT_4952": "\\E2* So it's like a&  cartoon..^1.&* But with guns?/",
+    "SCR_TEXT_4953": "\\E0* Golly^1!&* That sounds neato!/",
+    "SCR_TEXT_4954": "\\E3* Where is this^1?&* Where can I see the&  Anime./",
+    "SCR_TEXT_4956": "\\E3* H-hold on^1, uh..^1.&* I think I have&  some on my phone./",
+    "SCR_TEXT_4957": "\\E0* Here^1, l-look at&  this!/",
+    "SCR_TEXT_4958": "\\E0* .../",
+    "SCR_TEXT_4959": "\\E3*...Oh^1, uh.../",
+    "SCR_TEXT_4960": "\\E4* Um..^1. that's the..^1.&* That's the wrong.../",
+    "SCR_TEXT_4961": "\\E5* Uh^1, nevermind./",
+    "SCR_TEXT_4963": "* Golly^1.&* Were those two robots.../",
+    "SCR_TEXT_4965": "\\E9* ... kissing?/",
+    "SCR_TEXT_4967": "\\E0* Boy^1!&* Technology sure is&  something^1, isn't it?/",
+    "SCR_TEXT_4969": "\\E5* Eheheh..^1. yeah^1!&* It sure is!/%%",
+    "SCR_TEXT_4973": "\\E0* Psst..^1.&* F-Frisk./",
+    "SCR_TEXT_4974": "\\E3* Um^1, you've gotta&  tell me./",
+    "SCR_TEXT_4975": "\\E6* D..^1. do you think&  Asgore and Toriel&  are...?/",
+    "SCR_TEXT_4976": "\\E3* Uh^1, ever gonna get&  back together?/",
+    "SCR_TEXT_4977": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_4978": "& &         Yeah        Nope\\C",
+    "SCR_TEXT_4979": " ",
+    "SCR_TEXT_4983": "* Error.../%%",
+    "SCR_TEXT_4987": "\\E7* Y-yeah!!^1!&* Yeah^1, that's what&  I hope^1, too./",
+    "SCR_TEXT_4988": "\\E7* Just think about how&  cute they must have&  been together./",
+    "SCR_TEXT_4989": "\\E0* It's quickly becoming&  my number one ship&  of all time./",
+    "SCR_TEXT_4990": "\\E7* Tori and Gorey.../",
+    "SCR_TEXT_4991": "\\E5* My..^1.&* My old boss and&  his ex-wife./",
+    "SCR_TEXT_4992": "\\E8* ... uh^1, that sounds&  a lot less cool&  all of a sudden./%%",
+    "SCR_TEXT_4998": "\\E8* ... yeah^1, that's what&  I thought./",
+    "SCR_TEXT_4999": "\\E7* A woman can dream&  though^1, right?/",
+    "SCR_TEXT_5000": "\\E2* And write fanfiction./",
+    "SCR_TEXT_5001": "\\E1* A LOT of fanfiction./%%",
+    "SCR_TEXT_5007": "\\E0* Frisk^1!&* I just realized!/",
+    "SCR_TEXT_5008": "\\E3* Now that we aren't&  fighting each&  other.../",
+    "SCR_TEXT_5009": "\\E2* I can finally ask&  you.../",
+    "SCR_TEXT_5010": "\\E0* \"Would you like a&  cup of tea?\"/",
+    "SCR_TEXT_5011": "\\E2* .../",
+    "SCR_TEXT_5012": "\\E0* Would you like a&  cup of tea?/",
+    "SCR_TEXT_5013": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5014": "& &         Yes         No\\C",
+    "SCR_TEXT_5015": " ",
+    "SCR_TEXT_5019": "* Error.../%%",
+    "SCR_TEXT_5023": "* Oh^1!&* Well!/",
+    "SCR_TEXT_5024": "\\E3* Actually^1, the cup I&  had is cold now./",
+    "SCR_TEXT_5025": "* So you shouldn't&  have it./",
+    "SCR_TEXT_5026": "\\E0* But^1, I am so&  happy you said&  yes./",
+    "SCR_TEXT_5027": "\\E0* As soon as I can^1,&  I will make some&  more for you./",
+    "SCR_TEXT_5028": "\\E0* Then we can be&  great pals./%%",
+    "SCR_TEXT_5034": "\\E3* Oh.../",
+    "SCR_TEXT_5035": "\\E3* Okay./",
+    "SCR_TEXT_5037": "\\E2* Frisk^1! Stop^1!&* You're breaking his&  big burly heart!/",
+    "SCR_TEXT_5039": "\\E2* Um^1, it's OK^1, Undyne./",
+    "SCR_TEXT_5040": "\\E0* My heart's already&  broken./",
+    "SCR_TEXT_5042": "\\E6* ASGORE^1! STOP^1!&* YOU'RE BREAKING MY&  BIG BURLY HEART!/",
+    "SCR_TEXT_5044": "\\E9* Y-yeah^1, Asgore^1.&* Don't break Undyne's&  heart./",
+    "SCR_TEXT_5045": "\\E2* That's my job./",
+    "SCR_TEXT_5047": "\\E2* OH MY GOD!&* YOU'RE GOING BACK&  IN THE TRASH!!!/",
+    "SCR_TEXT_5049": "\\E0CAN I GO IN THE&TRASH TOO?/",
+    "SCR_TEXT_5051": "\\E9* Sure^1, Papyrus./",
+    "SCR_TEXT_5053": "\\E1* guess i have to&  go in the trash&  too./",
+    "SCR_TEXT_5055": "\\E0* Oh^1, may I enter&  the trash as well?/",
+    "SCR_TEXT_5057": "\\E1* Uh^1, okay?/",
+    "SCR_TEXT_5059": "\\E0* Am I invited to&  the trash?/",
+    "SCR_TEXT_5061": "\\E6* SURE!!!&* WHY NOT!!!/",
+    "SCR_TEXT_5063": "\\E1* On second thought^1,&  do not put me&  in the trash./",
+    "SCR_TEXT_5065": "\\E5* Oh.../",
+    "SCR_TEXT_5067": "\\E1* OH MY GOD!!!/%%",
+    "SCR_TEXT_5073": "* (If you leave here^1, your&  adventure will really&  be over.)/",
+    "SCR_TEXT_5074": "* (Your friends will follow&  you out of the underground.)/",
+    "SCR_TEXT_5075": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5076": " &         Don't       I'm&         leave       ready\\C",
+    "SCR_TEXT_5077": " ",
+    "SCR_TEXT_5081": " %%",
+    "SCR_TEXT_5095": "\\E0* Oh my.../",
+    "SCR_TEXT_5097": "\\E0* Isn't it beautiful^1,&  everyone?/",
+    "SCR_TEXT_5099": "\\E3* Wow..^1. it's e-even&  better than on TV./",
+    "SCR_TEXT_5100": "\\E7* WAY better^1!&* Better than I ever&  imagined!/",
+    "SCR_TEXT_5102": "\\E1* Frisk^1, you LIVE with&  this!?/",
+    "SCR_TEXT_5103": "\\E9* The sunlight is so&  nice..^1. and the air&  is so fresh!/",
+    "SCR_TEXT_5104": "* I really feel alive!/",
+    "SCR_TEXT_5106": "\\E0HEY SANS.../",
+    "SCR_TEXT_5107": "\\E3WHAT'S THAT GIANT&BALL?/",
+    "SCR_TEXT_5109": "\\E1* we call that&  \"the sun^1,\" my friend./",
+    "SCR_TEXT_5111": "\\E0THAT'S THE SUN!^1?&WOWIE!!!/",
+    "SCR_TEXT_5112": "I CAN'T BELIEVE&I'M FINALLY MEETING&THE SUN!!!/",
+    "SCR_TEXT_5114": "\\E0* I could stand here&  and watch this for&  hours.../",
+    "SCR_TEXT_5116": "\\E0* Yes^1, it is beautiful^1,&  is it not?/",
+    "SCR_TEXT_5117": "\\E1* But we should really&  think about what comes&  next./",
+    "SCR_TEXT_5119": "\\E3* Oh^1, right./",
+    "SCR_TEXT_5120": "\\E0* Everyone.../",
+    "SCR_TEXT_5121": "* This is the beginning&  of a bright new&  future./",
+    "SCR_TEXT_5122": "* An era of peace between&  humans and monsters./",
+    "SCR_TEXT_5123": "\\E2* Frisk.../",
+    "SCR_TEXT_5124": "* I have something to&  ask of you./",
+    "SCR_TEXT_5125": "\\E0* Will you act as our&  ambassador to the&  humans?/",
+    "SCR_TEXT_5126": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5127": "* (Be the ambassador?)& &         Yes         No\\C",
+    "SCR_TEXT_5128": " ",
+    "SCR_TEXT_5133": "WOWi, Nice error./%%",
+    "SCR_TEXT_5136": "\\E0YEAH^1!&FRISK WILL BE THE&BEST AMBASSADOR!/",
+    "SCR_TEXT_5137": "AND I^1, THE GREAT&PAPYRUS.../",
+    "SCR_TEXT_5138": "WILL BE THE BEST&MASCOT!/",
+    "SCR_TEXT_5139": "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
+    "SCR_TEXT_5143": "\\E0IT'S OK FRISK^1!&I'VE GOT YOU&COVERED!/",
+    "SCR_TEXT_5144": "IF YOU DON'T WANT&TO BE THE&AMBASSADOR.../",
+    "SCR_TEXT_5145": "I CAN DO IT FOR&YOU!!!/",
+    "SCR_TEXT_5146": "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
+    "SCR_TEXT_5151": "* Frisk.../",
+    "SCR_TEXT_5152": "\\E2* You came from this&  world^1, right...?/",
+    "SCR_TEXT_5153": "\\E1* So you must have&  a place to return to^1,&  do you not?/",
+    "SCR_TEXT_5154": "\\E2* What will you do&  now?/",
+    "SCR_TEXT_5155": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5156": "         I want      I have&         to stay     places&         with you    to go\\C",
+    "SCR_TEXT_5157": " ",
+    "SCR_TEXT_5161": " %%",
+    "SCR_TEXT_5182": "* (The door has no mail slot.)/",
+    "SCR_TEXT_5183": "* (Slide the letter under?)& &         Slide       NO!!!! \\C",
+    "SCR_TEXT_5184": " ",
+    "SCR_TEXT_5197": "* (You slide the letter under&  the door and give it a&  knock.)/%%",
+    "SCR_TEXT_5206": "* (You'll keep the letter&  warm for a little longer.)/%%",
+    "SCR_TEXT_5212": "* (It's a note from Alphys.)/",
+    "SCR_TEXT_5213": "* (Read it...?)& &         Read        Do not \\C",
+    "SCR_TEXT_5214": " ",
+    "SCR_TEXT_5220": "* (It's hard to read because&  of the handwriting^1, but&  you try your best...)/",
+    "SCR_TEXT_5221": "* Hey./",
+    "SCR_TEXT_5222": "* Thanks for your help back&  there./",
+    "SCR_TEXT_5223": "* You guys..^1.&* Your support really means a&  lot to me./",
+    "SCR_TEXT_5224": "* But..^1.&* As difficult as it is&  to say this.../",
+    "SCR_TEXT_5225": "* You guys alone can't&  magically make my own&  problems go away./",
+    "SCR_TEXT_5226": "* I want to be a better&  person./",
+    "SCR_TEXT_5227": "* I don't want to be&  afraid anymore./",
+    "SCR_TEXT_5228": "* And for that to happen^1,&  I have to be able to&  face my own mistakes./",
+    "SCR_TEXT_5229": "* I'm going to start&  doing that now./",
+    "SCR_TEXT_5230": "* I want to be clear./",
+    "SCR_TEXT_5231": "* This isn't anyone else's&  problem but mine./",
+    "SCR_TEXT_5232": "* But if you don't ever&  hear from me again.../",
+    "SCR_TEXT_5233": "* If you want to know&  \"the truth.\"/",
+    "SCR_TEXT_5234": "* Enter the door to the&  north of this note./",
+    "SCR_TEXT_5235": "* You all at least deserve&  to know what I did./",
+    "SCR_TEXT_5236": "* (That's all she wrote.)/%%",
+    "SCR_TEXT_5240": " %%",
+    "SCR_TEXT_5250": "* (Buy chips for 25G?)& &         Buy         No \\C",
+    "SCR_TEXT_5251": " ",
+    "SCR_TEXT_5255": "* (There were no chips left&  in the machine.)/%%",
+    "SCR_TEXT_5256": " ",
+    "SCR_TEXT_5274": "* (The vending machine&  dispensed some chisps.)/%%",
+    "SCR_TEXT_5275": "* (You didn't have enough&  gold.)/%%",
+    "SCR_TEXT_5277": "* (You are carrying too&  many items.)/%%",
+    "SCR_TEXT_5280": "*%%",
+    "SCR_TEXT_5285": "* Ring..\\E0.\\TT /",
+    "SCR_TEXT_5286": "\\F1 %",
+    "SCR_TEXT_5290": "* Hello?&* This is TORIEL./",
+    "SCR_TEXT_5291": "* For no reason in&  particular...&* Which do you prefer?/",
+    "SCR_TEXT_5292": "* Cinnamon or&  butterscotch?/",
+    "SCR_TEXT_5293": "\\E1* ... wait^1.&* Do not tell me./",
+    "SCR_TEXT_5294": "\\E0* It is ERROR MESSAGE!& &  Yes         No      \\C",
+    "SCR_TEXT_5295": "\\E0* Is it Butterscotch?& &  Yes         No      \\C",
+    "SCR_TEXT_5296": "\\E0* Is it Cinnamon?& &  Yes         No      \\C",
+    "SCR_TEXT_5297": " ",
+    "SCR_TEXT_5309": "\\E0* Hee hee hee^1.&* I had a feeling./",
+    "SCR_TEXT_5310": "\\E1* When humans fall down&  here^1, strangely..^1.&* I.../",
+    "SCR_TEXT_5311": "\\E1* I often feel like&  I already know them./",
+    "SCR_TEXT_5312": "\\E0* Truthfully^1, when I first&  saw you^1, I felt.../",
+    "SCR_TEXT_5313": "\\E1* ... like I was seeing&  an old friend for&  the first time./",
+    "SCR_TEXT_5314": "\\E0* Strange^1, is it not?/",
+    "SCR_TEXT_5315": "* Well^1, thank you for&  your selection./",
+    "SCR_TEXT_5316": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5317": "* Click.../%%",
+    "SCR_TEXT_5323": "\\E1* Oh..^1. I see./",
+    "SCR_TEXT_5324": "\\E0* Well^1, thank you^1.&* Goodbye for now./",
+    "SCR_TEXT_5325": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5326": "* Click.../%%",
+    "SCR_TEXT_5337": "* (Seems like you could skip&  Mettaton's monologue by&  turning him around now.)/",
+    "SCR_TEXT_5338": "* (What will you do?)& &         Skip        Hear again\\C",
+    "SCR_TEXT_5339": " ",
+    "SCR_TEXT_5345": "* (You told Mettaton there&  was something cool&  behind him.)/%%",
+    "SCR_TEXT_5353": " %%",
+    "SCR_TEXT_5359": "* though.../",
+    "SCR_TEXT_5360": "* one thing about you&  always struck me&  as kinda odd./",
+    "SCR_TEXT_5361": "* now^1, i understand&  acting in self-defense./",
+    "SCR_TEXT_5362": "* you were thrown into&  those situations&  against your will./",
+    "SCR_TEXT_5363": "* but.../",
+    "SCR_TEXT_5364": "* sometimes.../",
+    "SCR_TEXT_5365": "* you act like you&  know what's gonna&  happen./",
+    "SCR_TEXT_5366": "* like you've already&  experienced it all&  before./",
+    "SCR_TEXT_5367": "* this is an odd thing&  to say^1, but.../",
+    "SCR_TEXT_5368": "\\W* if you have some sort&  of \\Yspecial power\\W.../",
+    "SCR_TEXT_5369": "* isn't it your&  responsibility to do&  the right thing?/",
+    "SCR_TEXT_5370": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5371": " & &         Yes         No\\C",
+    "SCR_TEXT_5372": " ",
+    "SCR_TEXT_5379": "\\E1* ah./",
+    "SCR_TEXT_5380": "\\E0* i see./",
+    "SCR_TEXT_5381": "\\E3* .../%%",
+    "SCR_TEXT_5390": "\\E1* heh./",
+    "SCR_TEXT_5391": "\\E0* well^1, that's your&  viewpoint./",
+    "SCR_TEXT_5392": "\\E2* i won't judge you&  for it./",
+    "SCR_TEXT_5393": "\\E3* .../%%",
+    "SCR_TEXT_5402": "* (Ring...)/",
+    "SCR_TEXT_5404": "\\E0* Hey!/",
+    "SCR_TEXT_5405": "\\E3* This um^1, doesn't have&  anything to do with&  guiding you..^1. but.../",
+    "SCR_TEXT_5406": "\\E2* .../",
+    "SCR_TEXT_5407": "\\E6* Uhh^1, hey^1, would you want&  to watch a human TV&  show together???/",
+    "SCR_TEXT_5408": "* Sometime???/",
+    "SCR_TEXT_5409": "\\E4* It's called^1, um^1,&  M..^1.Mew Mew Kissy&  Cutie.../",
+    "SCR_TEXT_5410": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5411": " & &         Sure!       ...no...\\C",
+    "SCR_TEXT_5412": " ",
+    "SCR_TEXT_5420": "* R-really!?/",
+    "SCR_TEXT_5421": "\\E3* It's so good^1!&* It's um^1, my favorite&  show!/",
+    "SCR_TEXT_5422": "* It's all about this&  human girl named Mew Mew&  who has cat ears!%",
+    "SCR_TEXT_5423": "\\E3* Which humans don't have!&* S-so she's all&  sensitive about them!%",
+    "SCR_TEXT_5424": "\\E6* But like...&* Eventually!%",
+    "SCR_TEXT_5425": "* She realizes that her&  ears don't matter!%",
+    "SCR_TEXT_5426": "* That her friends like&  her despite the ears!%",
+    "SCR_TEXT_5427": "\\E7* It's really moving!%",
+    "SCR_TEXT_5428": "\\E5* Whoops, spoilers%",
+    "SCR_TEXT_5429": "\\E6* Also, this sounds&  weird, but she has&  the power!%",
+    "SCR_TEXT_5430": "\\E5* To control the minds&  of anyone she kisses!%",
+    "SCR_TEXT_5431": "\\E3* She kisses people and&  controls them to fix&  her problems!!%",
+    "SCR_TEXT_5432": "\\E5* They don't remember&  anything after the&  kiss I mean!!%",
+    "SCR_TEXT_5433": "\\E3* BUT IF SHE MISSES&  THE KISS!!!&* THEN!!%",
+    "SCR_TEXT_5434": "\\E4* Then^1, uh^1, and^1, uh^1,&  also I mean^1, of course%",
+    "SCR_TEXT_5435": "\\E5* Eventually^1, she&  realizes that&  controlling people%",
+    "SCR_TEXT_5436": "\\E3* OKAY WELL I almost&  spoiled the whole&  show^1, but%",
+    "SCR_TEXT_5437": "\\E5* Uhhh^1, I think you'd&  really like it!!!/",
+    "SCR_TEXT_5438": "\\E0* We should watch it^1!&* After you get through&  all this!/",
+    "SCR_TEXT_5439": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5440": "* (Click...)/%%",
+    "SCR_TEXT_5445": "\\E5* Um^1! Well^1!&* That's okay!/",
+    "SCR_TEXT_5446": "* Just thought I'd!^1!&* Ask!!!/",
+    "SCR_TEXT_5447": "\\E6* B-but I think you'd&  really like it!!/",
+    "SCR_TEXT_5448": "* If you gave it a&  chance!!/",
+    "SCR_TEXT_5449": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_5450": "* (Click...)/%%",
+    "SCR_TEXT_5455": "\\M1* Did y'hear!^1?&* You're back!/",
+    "SCR_TEXT_5456": "\\M0* I'll tell you a big secret./",
+    "SCR_TEXT_5457": "\\M1* I'm starting a band^1, y'hear?/",
+    "SCR_TEXT_5458": "\\M1* It's called the Red Hot&  Chibi Peppers./",
+    "SCR_TEXT_5459": "\\M0* All I've thought of is&  the name./",
+    "SCR_TEXT_5460": "\\M3* And I don't^1, play...&* Instruments^1, or sing./",
+    "SCR_TEXT_5461": "\\M1* Well^1!&* Do you think we'll be&  popular!!!/",
+    "SCR_TEXT_5462": " & &         Yeah        No\\C",
+    "SCR_TEXT_5463": " ",
+    "SCR_TEXT_5471": "\\M0* Yeah^1, me too.../%%",
+    "SCR_TEXT_5477": " %%",
+    "SCR_TEXT_5485": "* (It's a lamp.)/",
+    "SCR_TEXT_5486": "* (Turn it on?)& &         Yes         No\\C",
+    "SCR_TEXT_5487": " ",
+    "SCR_TEXT_5493": "* (There's no lightbulb.^1)&* (A flashlight is stuck in&  the bulb socket.)/",
+    "SCR_TEXT_5494": "* (Turn it on?)& &         Yes         No\\C",
+    "SCR_TEXT_5495": " ",
+    "SCR_TEXT_5499": " %%",
+    "SCR_TEXT_5506": "* (The flashlight is out of&  batteries.)/%%",
+    "SCR_TEXT_5510": " %%",
+    "SCR_TEXT_5517": "* Hey^1, hey^1!&* Did you remember my name?/",
+    "SCR_TEXT_5518": "* (Did you?)& &         Yes         No\\C",
+    "SCR_TEXT_5519": " ",
+    "SCR_TEXT_5527": "* Wh-WHAT!^1?&* You REMEMBER!?/",
+    "SCR_TEXT_5528": "* How could I be so easily&  defeateeeeeeeeed!?/%%",
+    "SCR_TEXT_5533": "* Wh-WHAT!^1?&* You DON'T REMEMBER!?/",
+    "SCR_TEXT_5534": "* How could I be so easily&  defeateeeeeeeeed!?/%%",
+    "SCR_TEXT_5541": "* (It's a small white dog.^1)&* (It's fast asleep...)/",
+    "SCR_TEXT_5542": "* (Fight the dog?)& &         Yes         No\\C",
+    "SCR_TEXT_5543": " ",
+    "SCR_TEXT_5550": "* (Can't fight the dog.)/",
+    "SCR_TEXT_5551": "* (Seems like the fabric it's&  sleeping on has too many&  holes in it.)/",
+    "SCR_TEXT_5552": "* (Seems like the dog needs&  to \"patch\" the fabric.)/",
+    "SCR_TEXT_5553": "* (Then you can fight the dog.^1)&* (... maybe.)/",
+    "SCR_TEXT_5554": "* (Upon closer examination^1,&  the holes in the fabric&  seem to be growing.)/",
+    "SCR_TEXT_5555": "* (Might take a while for the&  dog to fix all of them.)/",
+    "SCR_TEXT_5556": "* (Dogs aren't usually very&  good at knitting.)/",
+    "SCR_TEXT_5557": "* (A crocheting dog is out of&  the question.)/%%",
+    "SCR_TEXT_5561": "* (Let sleeping dogs lie^1, instead&  of fighting them.^1)&* (That's how the saying goes.)/%%",
+    "SCR_TEXT_5566": "* (Knock knock)./",
+    "SCR_TEXT_5569": "* Oooooaaah ^1!&* Room service !/",
+    "SCR_TEXT_5570": "* Got my \"Sea Tea\" ?& &         Yes         No\\C",
+    "SCR_TEXT_5571": " ",
+    "SCR_TEXT_5575": "* Room service never came ^1.&* (Sigh ...)/%%",
+    "SCR_TEXT_5581": "* Thanks a million ./%%",
+    "SCR_TEXT_5585": "* (No response.)/%%",
+    "SCR_TEXT_5598": "* (You pour the Sea Tea under&  the door.)/",
+    "SCR_TEXT_5599": "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
+    "SCR_TEXT_5600": "* (You got 99G.)/%%",
+    "SCR_TEXT_5604": "* ..^1.&* No you don't ./%%",
+    "SCR_TEXT_5609": "* Then ...!?/%%",
+    "SCR_TEXT_5614": "* (Knock knock)./",
+    "SCR_TEXT_5617": "* Oooooaaah ^1!&* Room service !/",
+    "SCR_TEXT_5618": "* Got my \"Cinnamon Bun\" ?& &         Yes         No\\C",
+    "SCR_TEXT_5619": " ",
+    "SCR_TEXT_5623": "* Room service never came ^1.&* (Sigh ...)/%%",
+    "SCR_TEXT_5628": "* Thanks a trillion ./%%",
+    "SCR_TEXT_5632": "* (No response.)/%%",
+    "SCR_TEXT_5646": "* (You flatten the Cinnamon Bun&  until it's paper thin.)&* (You slide it under the door.)/",
+    "SCR_TEXT_5647": "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
+    "SCR_TEXT_5648": "* (You got 99G.)/%%",
+    "SCR_TEXT_5652": "* ..^1.&* No you don't ./%%",
+    "SCR_TEXT_5657": "* Then ...!?/%%",
+    "SCR_TEXT_5662": "* (You hear shuffling.)/",
+    "SCR_TEXT_5663": "* (Seems like you could put&  something under the door.)/",
+    "SCR_TEXT_5664": " & &         Put         No Put\\C",
+    "SCR_TEXT_5665": " ",
+    "SCR_TEXT_5669": "* (No response.)/%%",
+    "SCR_TEXT_5676": "* (...)/",
+    "SCR_TEXT_5677": "* (But you didn't have anything&  appealing.)/%%",
+    "SCR_TEXT_5705": "* (You put a Hot Dog in front&  of the door.)/",
+    "SCR_TEXT_5706": "* (A white paw shoots out from&  under the door.)/",
+    "SCR_TEXT_5707": "* (It tries to pull the Hot Dog&  into its room...)/",
+    "SCR_TEXT_5708": "* (But it keeps pressing down too&  hard^1, and the hot dog keeps&  spinning away.)/",
+    "SCR_TEXT_5709": "* (...)/",
+    "SCR_TEXT_5710": "* (It finally succeeds.)/",
+    "SCR_TEXT_5711": "* (...)/",
+    "SCR_TEXT_5712": "* (You hear the grinding of&  stone.)/",
+    "SCR_TEXT_5713": "* (A single hushpuppy slides&  out from under the door.)/",
+    "SCR_TEXT_5714": "* (You got Hush Puppy.)/%%",
+    "SCR_TEXT_5720": "* (You put a Hot Cat in front&  of the door.)/",
+    "SCR_TEXT_5721": "* (You hear growling...)/%%",
+    "SCR_TEXT_5727": "* (You put a Dog Salad in front&  of the door.^1)&* (It slides underneath.)/",
+    "SCR_TEXT_5728": "* (...)/",
+    "SCR_TEXT_5729": "* (The Dog Salad was absorbed&  by the darkness.)/%%",
+    "SCR_TEXT_5736": "* (You put a Dog Residue in&  front of the door.)/",
+    "SCR_TEXT_5737": "* (It slides underneath the door^1,&  as if pulled by a magnet.)/",
+    "SCR_TEXT_5738": "* (...)/",
+    "SCR_TEXT_5743": "* (ZOMMM!!^1!)&* (It shoots back out at a&  high speed!)/%%",
+    "SCR_TEXT_5747": "* (Two Dog Residues slowly slide&  back out from underneath&  the door.)/%%",
+    "SCR_TEXT_5755": " %%",
+    "SCR_TEXT_5761": "* Yes^1, we know^1.&* The elevator to the city&  is NOT working./",
+    "SCR_TEXT_5762": "* Because of this incident^1, rooms&  are running at a special rate!/",
+    "SCR_TEXT_5763": "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
+    "SCR_TEXT_5764": " ",
+    "SCR_TEXT_5768": "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
+    "SCR_TEXT_5769": " ",
+    "SCR_TEXT_5774": "* Did you enjoy your stay?/",
+    "SCR_TEXT_5775": "* What^1?&* Room..^1.&* Key?/",
+    "SCR_TEXT_5776": "* No^1, we don't do that./",
+    "SCR_TEXT_5777": "* If you leave your room^1,&  you'll have to pay again./",
+    "SCR_TEXT_5778": "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
+    "SCR_TEXT_5779": " ",
+    "SCR_TEXT_5791": "* Fabulous^1!&* We'll escort you to your&  room!/%%",
+    "SCR_TEXT_5797": "* ... that's not enough money./%%",
+    "SCR_TEXT_5802": "* Do let us know if you&  change your mind^1.&* Have a sparkular day!/%%",
+    "SCR_TEXT_5807": "* ... MY ONE TRUE LOVE?/",
+    "SCR_TEXT_5808": "* .../",
+    "SCR_TEXT_5809": "* (YOU LOOK BORED^1, DARLING.)/",
+    "SCR_TEXT_5810": "* (I WANT THIS TO BE A STELLAR&  PERFORMANCE^1, SO IF YOU&  WON'T GIVE IT YOUR ALL...)/",
+    "SCR_TEXT_5811": "* (THEN I'LL SKIP AHEAD FOR&  THE AUDIENCE'S SAKE.)/",
+    "SCR_TEXT_5812": "* (Perform?)& &         Yeah        Skip this\\C",
+    "SCR_TEXT_5813": " ",
+    "SCR_TEXT_5819": "* (UNDERSTOOD.^1)&* (LET'S KNOCK 'EM DEAD!)/%%",
+    "SCR_TEXT_5823": "* (KA-SIGH...^1)&* (THE SHOW MUST GO ON!)/%%",
+    "SCR_TEXT_5829": "Interesting./",
+    "SCR_TEXT_5830": "You want to go back./",
+    "SCR_TEXT_5831": "You want to go bac^1k&to the worl^2d&you destroyed./",
+    "SCR_TEXT_5832": "It was you who pushed&everythin^1g to its edge./",
+    "SCR_TEXT_5833": "It was you who led the worl^1d&to its destruction./",
+    "SCR_TEXT_5834": "But you cannot accept it./",
+    "SCR_TEXT_5835": "You think you are above&consequences.&         Yes         No\\C",
+    "SCR_TEXT_5836": "",
+    "SCR_TEXT_5842": "Exactly./%%",
+    "SCR_TEXT_5846": "Then what are you looking for?/%%",
+    "SCR_TEXT_5851": "Perhaps./",
+    "SCR_TEXT_5852": "We can reach a compromise./",
+    "SCR_TEXT_5853": "You still have somethin^1g&I want./",
+    "SCR_TEXT_5854": "Give it to me./",
+    "SCR_TEXT_5855": "And I will bring this&world back./",
+    "SCR_TEXT_5856": " & &         Yes         No\\C",
+    "SCR_TEXT_5857": "",
+    "SCR_TEXT_5863": "Then it is agreed./",
+    "SCR_TEXT_5864": "You will give me your SOUL.& &         Yes         No\\C",
+    "SCR_TEXT_5865": " ",
+    "SCR_TEXT_5869": "Then stay here for&all eternity./",
+    "SCR_TEXT_5870": " ",
+    "SCR_TEXT_5877": ".../",
+    "SCR_TEXT_5878": "Then^1, it is done./%%",
+    "SCR_TEXT_5882": "Then stay here for&all eternity./",
+    "SCR_TEXT_5883": " ",
+    "SCR_TEXT_5888": "* hey./",
+    "SCR_TEXT_5889": "* is your refrigerator&  running?/",
+    "SCR_TEXT_5890": " & &         yes         no\\C",
+    "SCR_TEXT_5891": " ",
+    "SCR_TEXT_5897": "* nice^1.&* i'll be over to deposit&  the brewskis./%%",
+    "SCR_TEXT_5901": "* ok^1, i'll send someone&  over to fix it./",
+    "SCR_TEXT_5902": "* thanks for letting me&  know./",
+    "SCR_TEXT_5903": "* good communication is&  important./%%",
+    "SCR_TEXT_5937": "   * Check         * Compliment&   * Threat",
+    "SCR_TEXT_5948": "   * Check         * Talk",
+    "SCR_TEXT_5959": "   * Check         * Compliment&   * Threat",
+    "SCR_TEXT_5970": "   * Check         * Compliment&   * Threat",
+    "SCR_TEXT_5981": "   * Check         * Console&   * Terrorize",
+    "SCR_TEXT_5991": "   * Check         * Imitate&   * Flirt",
+    "SCR_TEXT_6001": "   * Check         * Talk",
+    "SCR_TEXT_6011": "   * Check         * Talk&   * Devour        * Dinner",
+    "SCR_TEXT_6021": "   * Check         * Pick On&   * Don't Pick On",
+    "SCR_TEXT_6031": "   * Check         * Talk",
+    "SCR_TEXT_6041": "   * Check         * Flirt&   * Threat        * Cheer",
+    "SCR_TEXT_6051": "   * Check         * Imitate&   * Flirt",
+    "SCR_TEXT_6061": "   * Check         * Pet",
+    "SCR_TEXT_6071": "   * Check         * Pet&   * Pet           * Pet  &   * Pet           * Pet  ",
+    "SCR_TEXT_6081": "   * Check         * Pet&   * Re-sniff      * Roll Around",
+    "SCR_TEXT_6091": "   * Check         * Pet&   * Re-sniff      * Roll Around",
+    "SCR_TEXT_6101": "   * Check         * Pet&   * Beckon        * Play &   * Ignore",
+    "SCR_TEXT_6114": "   * Check         * Agree&   * Clash         * Joke",
+    "SCR_TEXT_6124": "   * Check         * Laugh&   * Heckle        * Joke",
+    "SCR_TEXT_6135": "   * Check         * Compliment&   * Ignore        * Steal",
+    "SCR_TEXT_6145": "   * Check         * Compliment",
+    "SCR_TEXT_6155": "   * Check         * Ditch",
+    "SCR_TEXT_6165": "   * Check         * Decorate&   * Undecorate    * Gift",
+    "SCR_TEXT_6175": "   * Check         * Flex&   * Shoo",
+    "SCR_TEXT_6185": "   * Check         * Flex&   * Feed Temmie   * Talk&     Flakes  ",
+    "SCR_TEXT_6196": "   * Check         * Flirt&   * Insult",
+    "SCR_TEXT_6206": "   * Check",
+    "SCR_TEXT_6221": "   * Check         * Imitate&   * Flirt",
+    "SCR_TEXT_6234": "   * Check         * Lie Down&   * Hug           * Unhug",
+    "SCR_TEXT_6244": "   * Check         * Lie Down&   * Hug           * Unhug",
+    "SCR_TEXT_6259": "   * Check         * Clean&   * Touch         * Joke",
+    "SCR_TEXT_6269": "   * Check         * Smile&   * Hum           * Conduct",
+    "SCR_TEXT_6279": "   * Check         * Talk",
+    "SCR_TEXT_6289": "   * Check         * Plead&   * Challenge",
+    "SCR_TEXT_6300": "   * Check",
+    "SCR_TEXT_6313": "   * Check         * Cry",
+    "SCR_TEXT_6323": "   * Check         * Whisper&   * Clean Armor",
+    "SCR_TEXT_6333": "   * Check         * Whisper&   * Clean Armor",
+    "SCR_TEXT_6343": "   * Check         * Flirt&   * Approach",
+    "SCR_TEXT_6353": "   * Check         * Criticize&   * Encourage     * Hug",
+    "SCR_TEXT_6363": "   * Check         * Cool Down&   * Heat Up       * Invite",
+    "SCR_TEXT_6374": "\\W   * Check         * Struggle&   * Pay \\[1]G&         \\YYour Money: \\[G]G \\W ",
+    "SCR_TEXT_6384": "   * Check         * Yell",
+    "SCR_TEXT_6387": "\\W   * Check         \\Y* Yellow \\W",
+    "SCR_TEXT_6398": "   * Check         * Fake Attack",
+    "SCR_TEXT_6408": "   * Check         * Talk     &   * Stare         * Clear Mind",
+    "SCR_TEXT_6418": "   * Check         * Talk     &   * Sing",
+    "SCR_TEXT_6428": "   * Check         * Compliment&   * Threaten      * Mystify",
+    "SCR_TEXT_6438": "   * Check         * Pick On&   * Don't Pick    * Challenge&     On",
+    "SCR_TEXT_6449": "   * Check         * Console&   * Terrorize     * Pray",
+    "SCR_TEXT_6460": "   * Check         * Defuse Bomb",
+    "SCR_TEXT_6470": "   * Check         * Whisper&   * Touch Glove",
+    "SCR_TEXT_6480": "   * Check         * Whisper&   * Touch Glove",
+    "SCR_TEXT_6490": "   * Check         * Burn",
+    "SCR_TEXT_6493": "\\W   * Check         \\Y* Turn \\W",
+    "SCR_TEXT_6504": "   * Check         * Boast&   * Pose          * Heel Turn",
+    "SCR_TEXT_6514": "   * Check         * Talk",
+    "SCR_TEXT_6524": "   * Call          * Hum&   * Scream        * Flex&   * Unhug         * Cry",
+    "SCR_TEXT_6534": "   * Check         * Pick On&   * Mystify       * Clean&   * Hum           * Pray",
+    "SCR_TEXT_6544": "   * Check         * Laugh&   * Heckle        * Joke",
+    "SCR_TEXT_6554": "   * Check         * ITEM &   * STAT          * CELL",
+    "SCR_TEXT_6565": "   * Check         * Join&   * Refuse",
+    "SCR_TEXT_6579": "   * Check         * Pet&   * Beckon        * Play &   * Ignore",
+    "SCR_TEXT_6589": "   * Fake Hit      * Recipe&   * Smile         * Clash",
+    "SCR_TEXT_6599": "   * Encourage     * Call  &   * Nerd Out      * Quiz",
+    "SCR_TEXT_6609": "   * Joke          * Puzzle &   * Recipe        * Insult",
+    "SCR_TEXT_6619": "   * Take break    * Joke   &   * Judgment      * Crossword",
+    "SCR_TEXT_6629": "   * Talk          * Mercy  &   * Hug           * Preference",
+    "SCR_TEXT_6639": "   * Talk          * Mercy  &   * Stare         * Hug",
+    "SCR_TEXT_6649": "   * Check",
+    "SCR_TEXT_6659": "   * Check",
+    "SCR_TEXT_6669": "   * Check",
+    "SCR_TEXT_6679": "   * Check",
+    "SCR_TEXT_6689": "   * Check",
+    "SCR_TEXT_6699": "   * Check         * Compliment&   * Threaten      * Mystify",
+    "SCR_TEXT_6709": "   * Check         * Pick On&   * Don't Pick    * Challenge&     On",
+    "SCR_TEXT_6720": "   * Check         * Console&   * Terrorize     * Pray",
+    "SCR_TEXT_6731": "   * Check         * Talk",
+    "SCR_TEXT_6741": "   * Check         * Switch&   * Fix           * Lie Down",
+    "SCR_TEXT_6751": "   * Check         * Hiss&   * Devour        * Snack",
+    "SCR_TEXT_6761": "   * Check         * Applaud&   * Boo           * Nothing",
+    "SCR_TEXT_6772": "   * Check         * Something",
+    "SCR_TEXT_6783": "   * Check         * Draw",
+    "SCR_TEXT_6793": "   * Check         * Hope  &   * Dream",
+    "SCR_TEXT_6804": "   * Error",
+    "SCR_TEXT_6814": "   * Struggle",
+    "SCR_TEXT_6825": "\\W   * Undyne     ",
+    "SCR_TEXT_6826": "\\W   \\Y* (Saved)    \\W",
+    "SCR_TEXT_6828": "   * Alphys \\W &",
+    "SCR_TEXT_6829": "   \\Y* (Saved)\\W &",
+    "SCR_TEXT_6831": "\\W   * Papyrus       * Sans \\W &",
+    "SCR_TEXT_6832": "\\Y   * (Saved)       * (Saved)\\W &",
+    "SCR_TEXT_6834": "\\W   * Toriel        * Asgore \\W ",
+    "SCR_TEXT_6835": "\\Y   * (Saved)       * (Saved)\\W ",
+    "SCR_TEXT_6848": "   * Someone else",
+    "SCR_TEXT_6849": "   * Asriel Dreemurr",
+    "SCR_TEXT_6868": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6876": "\\F1 %",
+    "SCR_TEXT_6877": "\\E0* This is TORIEL./",
+    "SCR_TEXT_6878": "* You only wanted to&  say hello...^2?&* Well then./",
+    "SCR_TEXT_6879": "\\E0* 'Hello!'/",
+    "SCR_TEXT_6880": "* I hope that suffices^1.&* Hee hee./",
+    "SCR_TEXT_6881": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6882": "* Click.../%%",
+    "SCR_TEXT_6886": "\\F1 %",
+    "SCR_TEXT_6887": "\\E0* This is TORIEL./",
+    "SCR_TEXT_6888": "* You want to say&  hello again?/",
+    "SCR_TEXT_6889": "* 'Salutations!'/",
+    "SCR_TEXT_6890": "* Is that enough?/",
+    "SCR_TEXT_6891": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6892": "* Click.../%%",
+    "SCR_TEXT_6896": "\\F1 \\TT %",
+    "SCR_TEXT_6897": "\\E0* This is TORIEL./",
+    "SCR_TEXT_6898": "* Are you bored^1?&* I should have given&  a book to you./",
+    "SCR_TEXT_6899": "* My apologies./",
+    "SCR_TEXT_6900": "* Why not use your&  imagination to&  divert yourself?/",
+    "SCR_TEXT_6901": "* Pretend you are..^1.&* A monarch!/",
+    "SCR_TEXT_6902": "* Rule over the leaf pile&  with a fist of iron./",
+    "SCR_TEXT_6903": "* Can you do that for me?/",
+    "SCR_TEXT_6904": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6905": "* Click.../%%",
+    "SCR_TEXT_6909": "\\F1 \\TT %",
+    "SCR_TEXT_6910": "\\E0* This is TORIEL./",
+    "SCR_TEXT_6911": "* Hello^1, my child./",
+    "SCR_TEXT_6912": "\\E1* Sorry^1, I do not have&  much to say./",
+    "SCR_TEXT_6913": "\\E0* It was nice to hear&  your voice^1, though^1./",
+    "SCR_TEXT_6914": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6915": "* Click.../%%",
+    "SCR_TEXT_6920": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6921": "\\F1 %",
+    "SCR_TEXT_6922": "* This is TORIEL./",
+    "SCR_TEXT_6923": "\\E1* Help with a puzzle^1.^1.^1.?/",
+    "SCR_TEXT_6924": "* Um^1, you have not&  left the room^1, have you?/",
+    "SCR_TEXT_6925": "\\E0* Wait patiently for&  me and we can solve&  it together!/",
+    "SCR_TEXT_6926": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6927": "* Click.../%%",
+    "SCR_TEXT_6931": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6932": "\\F1 %",
+    "SCR_TEXT_6933": "* This is TORIEL./",
+    "SCR_TEXT_6934": "\\E1* You want to know&  more about me?/",
+    "SCR_TEXT_6935": "* Well^1, I am afraid there&  is not much to say./",
+    "SCR_TEXT_6936": "\\E0* I am just a silly little&  lady who worries too&  much!/",
+    "SCR_TEXT_6937": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6938": "* Click.../%%",
+    "SCR_TEXT_6943": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6944": "\\F1 %",
+    "SCR_TEXT_6945": "* This is TORIEL./",
+    "SCR_TEXT_6946": "\\E8* Huh^2?&* Did you just call&  me... \"Mom\"?/",
+    "SCR_TEXT_6947": "\\E1* Well...&* I suppose.../",
+    "SCR_TEXT_6948": "* Would that make you&  happy?/",
+    "SCR_TEXT_6949": "* To call me..^2.&* \"Mother?\"/",
+    "SCR_TEXT_6950": "\\E0* Well then^1, call me&  whatever you like!/!",
+    "SCR_TEXT_6951": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6952": "* Click.../%%",
+    "SCR_TEXT_6963": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6964": "\\F1 %",
+    "SCR_TEXT_6965": "\\E8* ...^2 huh???/",
+    "SCR_TEXT_6966": "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 &* Ha ha ha!/",
+    "SCR_TEXT_6967": "* How adorable...^1 I&  could pinch your cheek!/",
+    "SCR_TEXT_6968": "* You can certainly find&  better than an old woman&  like me./",
+    "SCR_TEXT_6969": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6970": "* Click.../%%",
+    "SCR_TEXT_6974": "* Dialing..\\E0.\\TT /",
+    "SCR_TEXT_6975": "\\F1 %",
+    "SCR_TEXT_6976": "\\E1* Oh dear,^1 are you&  serious...?/",
+    "SCR_TEXT_6977": "\\E1* I do not know if this is&  pathetic,^1 or endearing./",
+    "SCR_TEXT_6978": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6979": "* Click.../%%",
+    "SCR_TEXT_6982": "\\E8* And after you said you&  want to call&  me \"mother...\"/",
+    "SCR_TEXT_6983": "\\E0* You are an...^2 &  \\E1... \"interesting\"&  child./",
+    "SCR_TEXT_6984": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_6985": "* Click.../%%",
+    "SCR_TEXT_6994": "* Dialing... /",
+    "SCR_TEXT_6995": "* ... /",
+    "SCR_TEXT_6996": "* But nobody came./%%",
+    "SCR_TEXT_7000": "* Dialing... /",
+    "SCR_TEXT_7001": "* ... /",
+    "SCR_TEXT_7002": "* Nobody picked up./%%",
+    "SCR_TEXT_7007": "* Dialing... /",
+    "SCR_TEXT_7008": "* ... /",
+    "SCR_TEXT_7009": "* The ringing is coming from&  inside your inventory./%%",
+    "SCR_TEXT_7016": "* Dialing...\\TT /",
+    "SCR_TEXT_7017": "\\F1 %",
+    "SCR_TEXT_7018": "* Hey^1, you silly&  child./",
+    "SCR_TEXT_7019": "* If you want to&  talk to me^1, I am&  right here./",
+    "SCR_TEXT_7020": "\\TS \\F0 \\T0 %",
+    "SCR_TEXT_7021": "* Click.../%%",
+    "SCR_TEXT_7025": "* Dialing... /",
+    "SCR_TEXT_7026": "* ... /",
+    "SCR_TEXT_7027": "* (Somewhere^1, signals deflected&  by a dog.)/%%",
+    "SCR_TEXT_7040": "* (No response.^1)&* (Their phone might be out&  of batteries.)/%%",
+    "SCR_TEXT_7052": "* (The box is aclog with the&  the hair of a dog.)/%%",
+    "SCR_TEXT_7079": "* You encountered the Dummy.",
+    "SCR_TEXT_7080": "%%%",
+    "SCR_TEXT_7084": "* Froggit attacks you!",
+    "SCR_TEXT_7085": "%%%",
+    "SCR_TEXT_7089": "* Froggit hopped close!",
+    "SCR_TEXT_7090": "%%%",
+    "SCR_TEXT_7094": "* Whimsun approached meekly!",
+    "SCR_TEXT_7095": "%%%",
+    "SCR_TEXT_7099": "* Froggit and Whimsun drew near!",
+    "SCR_TEXT_7100": "%%%",
+    "SCR_TEXT_7104": "* Moldsmal blocked the way!",
+    "SCR_TEXT_7105": "%%%",
+    "SCR_TEXT_dogshrine_5913": "* (Dog Shrine.)/",
+    "SCR_TEXT_dogshrine_5914": "* (Donate?)& &         Dognate     Dognot\\C",
+    "SCR_TEXT_dogshrine_5919": "* (\\[1] of \\[2]G in the box.)& &         Dognate     Dognot\\C",
+    "SCR_TEXT_dogshrine_5924": "* (Looks like the money was used&  to buy some fairy lights.)/",
+    "SCR_TEXT_dogshrine_5925": "* (It was kind of dark in here.)/",
+    "SCR_TEXT_dogshrine_5933": "* (Looks like the money was used&  to increase the size of the&  shrine.)/",
+    "SCR_TEXT_dogshrine_5941": "* (The donation box slot is even&  bigger now.)/",
+    "SCR_TEXT_dogshrine_5942": "* (You should be able to donate&  even more at once!)/",
+    "SCR_TEXT_dogshrine_5943": "* (... actually^1, it looks like&  the sides of the slot are&  just painted on...)/",
+    "SCR_TEXT_dogshrine_5944": "* (Seems you'll still have to&  donate just 1G at a time...)/",
+    "SCR_TEXT_dogshrine_5954": "* (The donation box is sealed.)/",
+    "SCR_TEXT_dogshrine_5955": "* (There was seemingly no point&  to all of this...)/%",
+    "SCR_TEXT_dogshrine_5958": "* (Since your adventure is over^1,&  you can reminisce about how&  useful the Dog Shrine was...)/",
+    "SCR_TEXT_dogshrine_5959": "* (... it wasn't useful at all.)/%",
+    "SCR_TEXT_dogshrine_5970": "* (Something is wrong with&  the box.)/%",
+    "SCR_TEXT_dogshrine_5977": "* (The box is full.)/%",
+    "SCR_TEXT_dogshrine_5982": "* (Not enough money.)/",
+    "SCR_TEXT_dogshrine_5983": "* (That's relieving...)/%",
+    "SCR_TEXT_dogshrine_5993": "* (You donated 1G.)/%",
+    "SCR_TEXT_dogshrine_5997": "* (You put 1G into the box.)/",
+    "SCR_TEXT_dogshrine_5998": "* (You feel like you're about to&  waste a lot of time...)/%",
+    "SCR_TEXT_dogshrine_6003": "* (Clink!)&* (The box is filled with coins.)/",
+    "SCR_TEXT_dogshrine_6004": "* (Perhaps if you leave and&  return^1, the donations will be&  used for something.)/%",
+    "SCR_TEXT_dogshrine_6015": "* (You feel a sense of relief.)/%",
+    "SCR_TEXT_dogshrine_6024": "* (Donation box.)& &         Use It      Do not\\C",
+    "SCR_TEXT_dogshrine_6031": "* (... hand can't fit inside.)/",
+    "SCR_TEXT_dogshrine_6032": "* (Check it again to try&  donating.)/%",
+    "SCR_TEXT_dogshrine_6037": "* (Right.)/%",
+    "SCR_TEXT_dogshrine_6045": "* (The boombox is playing...)&* (An upbeat song.)/",
+    "SCR_TEXT_dogshrine_6046": "* (It's having a psychological&  effect on your desire to&  donate.)/",
+    "SCR_TEXT_dogshrine_6047": "* (... It's not clear what kind&  of effect that is.)/",
+    "SCR_TEXT_dogshrine_6048": "* (Change the track?)& &         Change      Do not\\C",
+    "SCR_TEXT_dogshrine_6059": "* (Huh!?)&* (The next track is just the&  same but faster...!?)/%",
+    "SCR_TEXT_dogshrine_6065": "* (You see no reason to&  change it.)/%",
+    "SCR_TEXT_dogshrine_6070": "* (You returned the song&  to normal.)/%",
+    "SCR_TEXT_dogshrine_6076": "* (\\[1]G inside.)& &         Donate      Do not\\C",
+    "SCR_TEXT_dogshrine_6095": "* (1G was put inside.)/%",
+    "SCR_TEXT_dogshrine_6101": "* (Not enough G.)/%",
+    "SCR_TEXT_dogshrine_6106": "* (There's enough.)/%",
+    "SCR_TEXT_dogshrine_6112": "* (Nothing was put inside.)/%",
+    "blt_sizebone_115": " THIS IS AN ERROR& MESSAGE^1.& REALLY!!!/%%",
+    "blt_sizebone_118": " YOU'RE TOO WEAK!!& I WAS EASILY ABLE& TO CAPTURE YOU!!!/",
+    "blt_sizebone_119": " I WILL NOW SEND& YOU TO THE& CAPTURE ZONE!!/",
+    "blt_sizebone_120": " OR^1, AS SANS& CALLS IT^1.../",
+    "blt_sizebone_121": " OUR GARAGE???/",
+    "blt_sizebone_122": " YOU'RE IN THE& DOGHOUSE NOW!/",
+    "blt_sizebone_123": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
+    "blt_sizebone_127": " WELL!!^1! YOU MAY& HAVE CLEVERLY& ESCAPED FROM& JAIL BEFORE.../",
+    "blt_sizebone_128": " BUT THIS TIME^1,& I'VE UPGRADED& THE FACILITIES./",
+    "blt_sizebone_129": " NOT ONLY WILL& YOU BE& TRAPPED.../",
+    "blt_sizebone_130": " BUT YOU WON'T& EVEN WANT& TO LEAVE!!!/",
+    "blt_sizebone_131": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
+    "blt_sizebone_136": " YOU ARE...& PERSISTENT!/",
+    "blt_sizebone_137": " BUT^1!& IT JUST WON'T& WORK ON ME!/",
+    "blt_sizebone_138": " I AM THE& PERSISTENTEST!/",
+    "blt_sizebone_139": " AND IF YOU& THINK YOU ARE& PERSISTENESTER.../",
+    "blt_sizebone_140": " THAT IS WRONG^1!& GRAMATICALLY& WRONG!/",
+    "blt_sizebone_141": " BECAUSE THE& CORRECT FORM& WOULD BE.../",
+    "blt_sizebone_142": " NOT AS& PERSISTENTEST AS& PAPYRUS^1, THE& PERSISTENTESTEST!/\"",
+    "blt_sizebone_143": " I HOPE YOU& ENJOYED THIS& LESSON./",
+    "blt_sizebone_144": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
+    "obj_6book_master_384": "You&called&for&help&...",
+    "obj_6book_master_385": "%%%",
+    "obj_6book_act_179": "You called for help...",
+    "obj_6book_wordbullet_bad_0": "DEATH",
+    "obj_6book_wordbullet_good_0": "LIFE",
+    "obj_6book_wordbullet_bad_1": "DESPAIR",
+    "obj_6book_wordbullet_good_1": "HOPE",
+    "obj_6book_wordbullet_bad_2": "NIGHTMARE",
+    "obj_6book_wordbullet_good_2": "DREAMS",
+    "obj_6book_wordbullet_bad_3": "SADNESS",
+    "obj_6book_wordbullet_good_3": "HAPPINESS",
+    "obj_6book_wordbullet_bad_4": "RUIN",
+    "obj_6book_wordbullet_good_4": "SUCCESS",
+    "obj_6book_wordbullet_bad_5": "HATRED",
+    "obj_6book_wordbullet_good_5": "LOVE",
+    "obj_6book_wordbullet_bad_6": "TRAPPED",
+    "obj_6book_wordbullet_good_6": "FREEDOM",
+    "obj_6book_wordbullet_bad_7": "SLAUGHTER",
+    "obj_6book_wordbullet_good_7": "MERCY",
+    "obj_6book_wordbullet_bad_8": "DOOM",
+    "obj_6book_wordbullet_good_8": "LUCK",
+    "obj_6book_wordbullet_bad_9": "TERROR",
+    "obj_6book_wordbullet_good_9": "CALM",
+    "obj_6book_wordbullet_bad_10": "HORROR",
+    "obj_6book_wordbullet_good_10": "RELIEF",
+    "obj_6book_wordbullet_bad_11": "CRUELTY",
+    "obj_6book_wordbullet_good_11": "KINDNESS",
+    "obj_6book_wordbullet_bad_12": "MURDERER",
+    "obj_6book_wordbullet_good_12": "DREAMER",
+    "obj_6book_wordbullet_bad_13": "DESTROY",
+    "obj_6book_wordbullet_good_13": "CREATE",
+    "obj_6book_wordbullet_bad_14": "CORRUPT",
+    "obj_6book_wordbullet_good_14": "PROTECT",
+    "obj_6glove_act_148": "* You called for help...",
+    "obj_6glove_act_149": "%%%",
+    "obj_6gun_act_149": "* You called for help...",
+    "obj_6gun_act_150": "%%%",
+    "obj_6knife_act_284": "* You called for help...",
+    "obj_6knife_act_285": "%%%",
+    "obj_6pan_act_163": "* You called for help...",
+    "obj_6pan_act_164": "%%%",
+    "obj_6shoe_act_184": "* You called for help...",
+    "obj_6shoe_act_185": "%%%",
+    "obj_aaron_243": "Come on&in, the&water's&fine ; )",
+    "obj_aaron_244": "No need&for a&swimming&suit ; )",
+    "obj_aaron_245": "Edu-&cation?&Hobby?&Talent?",
+    "obj_aaron_246": "Whew,&I'm&sweating&; )",
+    "obj_aaron_249": "Don't&get too&close&; )",
+    "obj_aaron_250": "Sure&isn't&creepy&out ; )",
+    "obj_aaron_251": "I sure&do love&muscles&; )",
+    "obj_aaron_252": "Whew,&I'm&sweating&; )",
+    "obj_aaron_257": "Flagrant&error&; )",
+    "obj_aaron_258": "Flexing&contest?&OK, flex&more ; )",
+    "obj_aaron_259": "Nice!!&I won't&lose&tho ; )",
+    "obj_aaron_264": "Fiesty,&huh?&; )",
+    "obj_aaron_265": "Wow!&Spunky!&Love it&; )",
+    "obj_aaron_267": "You'll&change&your&mind ; )",
+    "obj_aaron_272": "CHECK&all you&want ; )",
+    "obj_aaron_273": "... ; )",
+    "obj_aaron_276": "Ha, nice.&My kind&of humor&; )",
+    "obj_aaron_278": "Just the&two of&us, huh?&; )",
+    "obj_aaron_279": "Hi?&; )",
+    "obj_aaron_282": "%%%",
+    "obj_aaron_478": "* Aaron is splashing you&  playfully.",
+    "obj_aaron_479": "* Aaron is looking around^1,&  fearful of something.",
+    "obj_aaron_480": "* Aaron is sweating bullets^3.&* Literally.",
+    "obj_aaron_481": "* Aaron is admiring his own&  muscles.",
+    "obj_aaron_482": "* Smells like an underwater&  barnyard.",
+    "obj_aaron_483": "* Smells like a mussel farm.",
+    "obj_aaron_484": "* Aaron is ready for your&  next flex.",
+    "obj_aaron_486": "* Aaron's muscles droop&  comically.",
+    "obj_aaron_502": "* AARON - ATK 24 DEF 12&* This seahorse has a lot of&  HP (Horsepower)./",
+    "obj_aaron_503": "* All of his attacks are harder&  to dodge at the bottom of the&  box./^",
+    "obj_aaron_512": "* You tell Aaron to go away./^",
+    "obj_aaron_514": "* You tell Aaron to go away^1.&* He agrees./^",
+    "obj_aaron_524": "* You flex^1.&* Aaron flexes twice as hard.&* ATTACK increases for you two./^",
+    "obj_aaron_525": "* You flex harder^1.&* Aaron flexes thrice as hard.&* ATTACK increases for you two./^",
+    "obj_aaron_526": "* You flex^1.&* Aaron flexes very hard.../",
+    "obj_aaron_527": "* He flexes himself out of&  the room!/^",
+    "obj_aaronnpc_70": "* Since you flexed at me^1,&  I've been thinking of a&  lot of things ; )/",
+    "obj_aaronnpc_71": "* Like..^1.&* Flexing ; )/%%",
+    "obj_aaronnpc_75": "* And flexing ; )/%%",
+    "obj_aaronnpc_80": "* You came all this way to&  see me flex ; )/",
+    "obj_aaronnpc_81": "* This really says something&  about you ; )/%%",
+    "obj_aaronnpc_86": "* I..^1. I'm sc-scared... ; )/",
+    "obj_aaronnpc_87": "* Ghosts aren't real^1, right?&* ; )/",
+    "obj_aaronnpc_88": "* What^1? They are real^1?&* Oh nooooooo ; )/%%",
+    "obj_aaronnpc_92": "* First ghosts^1, are real^1, now&  anime's real ; )&* All my nightmares are true ; )/%%",
+    "obj_actiontable_63": "AH^1, YES^1, ACTION&FIGURES./",
+    "obj_actiontable_64": "A GREAT REFERENCE&FOR THEORETICAL&BATTLE SCENARIOS./",
+    "obj_actiontable_66": "\\E3HOW DO I HAVE&SO MANY?/",
+    "obj_actiontable_67": "\\E2WELL^1, LET'S JUST&SAY THEY'RE&FROM.../",
+    "obj_actiontable_68": "\\E0A CHUBBY^1, SMILING&MAN WHO LOVES TO&SURPRISE PEOPLE./",
+    "obj_actiontable_69": "YEAH^1!!&THAT'S RIGHT!/",
+    "obj_actiontable_70": "SANTA!!!!/%%",
+    "obj_actiontable_72": "* (Action figures of many&  sexy robots.)/%%",
+    "obj_actiontable_76": "* (Action figures of many&  sexy robots.)/%%",
+    "obj_adate_125": "        DATING^1  STAR^5T^2.^2.^2.^3?%%",
+    "obj_adate_142": "Uhhh^1, sorry^2!&I'm still getting&dressed!/%%",
+    "obj_adate_170": "H-how do I look?/",
+    "obj_adate_171": "My friend helped me&pick out this&dress./",
+    "obj_adate_172": "\\E1S\\M0he's got a great&sense of.../",
+    "obj_adate_173": "\\E0Um^1, anyway^1!&Let's do this thing!/%%",
+    "obj_adate_186": "        DATING^3  START^3.%%",
+    "obj_adate_199": "H-h-hey^1, w-w-wait!/",
+    "obj_adate_200": "Actually^1, we still&can't start the&date yet!!!/%%",
+    "obj_adate_209": "        DATING..^1.  STOP^4?%%",
+    "obj_adate_221": "Umm^1, I've gotta give&you items to raise&your affection&statistic^1, first!/",
+    "obj_adate_222": "That'll increase the&chance of a successful&outcome to the&date!/",
+    "obj_adate_223": "\\E6Right...?/",
+    "obj_adate_224": "\\E0Anyway^1, d-don't worry^1!&I'm prepared!/",
+    "obj_adate_225": "\\E5I-I've been&stockpiling gifts&in anticipation&for a date like this!/",
+    "obj_adate_226": "\\E7F\\M6-first^1, I've got.../",
+    "obj_adate_227": "\\E5Some metal armor&polish!/",
+    "obj_adate_228": "\\E3.../",
+    "obj_adate_229": "\\E6Um^1, maybe you can't&use that./",
+    "obj_adate_230": "\\E5But!!!/",
+    "obj_adate_231": "I also brought some&waterproof cream for&your scales!/",
+    "obj_adate_232": "\\E3Your^1, uh..^1.&Scales.../",
+    "obj_adate_233": "\\E6Uh^1, well^1, how about.../",
+    "obj_adate_234": "This magical spear&repair kit^1, that I.../",
+    "obj_adate_235": "\\E7Um.../",
+    "obj_adate_236": "\\E5Hey^1, let's forget&about the items!/",
+    "obj_adate_237": "\\E0L\\M0et's just start&the date!/%%",
+    "obj_adate_301": "        DATING!^1!  START!^3!%%",
+    "obj_adate_314": "Yeah!!^1!&Let's^1, uh^1, date!/%%",
+    "obj_adate_352": "... uh.../",
+    "obj_adate_353": "\\E4Do you..^3. like..^3.&Anime...^2?/*",
+    "obj_adate_367": "                              &   Yes             No       &                            ",
+    "obj_adate_391": "H-hey^1!&Me too!!/%%",
+    "obj_adate_396": "Oh./%%",
+    "obj_adate_414": "Hey^1!&Let's!^1!&Go somewhere!!!/",
+    "obj_adate_415": "\\E7But where's a good&place to go on&a date...?/",
+    "obj_adate_416": "\\E2.../",
+    "obj_adate_417": "\\E0I've got it!!!/",
+    "obj_adate_418": "\\E5Let's go to the&garbage dump!!!/%%",
+    "obj_adate_476": "Here we are!/",
+    "obj_adate_477": "This is where Undyne&and I come all&the time.../",
+    "obj_adate_478": "\\E1We find all sorts&of great stuff&here./",
+    "obj_adate_479": "\\E5Heh^1, she's&really.../",
+    "obj_adate_480": "\\E6Uh.../%%",
+    "obj_adate_503": "Oh no./",
+    "obj_adate_504": "\\E9That's her over&there./",
+    "obj_adate_505": "\\M4I c-can't let her&see me on a date&with you!/",
+    "obj_adate_506": "\\E6Why...?/",
+    "obj_adate_507": "\\M0Because^1, uh..^1.&Well.../",
+    "obj_adate_508": "\\E9Oh no^1, here she&comes!!/%%",
+    "obj_adate_556": " Hey!^1!& There you are!!/",
+    "obj_adate_557": "\\F2 I^1, uh^1, realized^1,& if you deliver that&  thing.../",
+    "obj_adate_558": "\\F3 It might be a bad& idea./",
+    "obj_adate_559": "\\F4 So I'm gonna do& it!!^1!& Give it to me!!!/",
+    "obj_adate_560": "\\F3 Huh!^1?& You don't have it!?/",
+    "obj_adate_561": "\\F4 Ngggaaahhh!!/",
+    "obj_adate_562": " Have you at least& seen her!?/*",
+    "obj_adate_576": "                              &   Yeah            Nope     &                            ",
+    "obj_adate_602": " Yes?/",
+    "obj_adate_603": "\\F6 So she's somewhere& around here.../",
+    "obj_adate_604": "\\F0 Thanks^1.& I'll keep looking./%%",
+    "obj_adate_609": " No???/",
+    "obj_adate_610": " But she wasn't& at home.../",
+    "obj_adate_611": "\\F3 Where the heck& could she be!?/%%",
+    "obj_adate_669": "\\E2Oh my god.../",
+    "obj_adate_670": "\\E6W... well^1, I guess&it's obvious^1, huh?/",
+    "obj_adate_671": "\\E7I...^1 uh..^1.&I really like her./",
+    "obj_adate_672": "\\E9I mean^1, more than&I like other people!/",
+    "obj_adate_673": "\\E7I'm sorry./",
+    "obj_adate_674": "\\E6I j-just figured^1,&y-you know.../",
+    "obj_adate_675": "\\E7It'd be f-fun to&go on like^1, a cute^1,&kind of.../",
+    "obj_adate_676": "\\E6P\\M3retend date with you^1?&T-to make you feel&better?/",
+    "obj_adate_677": "\\E7.../",
+    "obj_adate_678": "\\E6Well^1, it sounds even&worse when I put it&like that./",
+    "obj_adate_679": "\\E8I\\M0'm sorry^1.&I messed up again./",
+    "obj_adate_680": "\\E7Undyne's the person I..^1.&Um..^1. really want to&go on a date with./",
+    "obj_adate_681": "But, I mean..^1.&She's way out of&my league./",
+    "obj_adate_682": "\\E9N-not that you&aren't^1, um^1, cool!/",
+    "obj_adate_683": "\\E7B-but..^1. Undyne.../",
+    "obj_adate_684": "She's so confident..^1.&And strong..^1.&And funny.../",
+    "obj_adate_685": "\\E8And I'm just a&nobody./",
+    "obj_adate_686": "\\M3A fraud./",
+    "obj_adate_687": "I'm the royal&scientist^1, but.../",
+    "obj_adate_688": "\\M0All I've ever done&is hurt people./",
+    "obj_adate_689": "\\E7I've told her so&many lies^1, she thinks&I'm.../",
+    "obj_adate_690": "\\E6She thinks I'm a&lot cooler than I&actually am./",
+    "obj_adate_691": "\\E7If she gets close&to me^1, she'll.../",
+    "obj_adate_692": "\\E8She'll find out the&truth about me./",
+    "obj_adate_693": "\\E7.../",
+    "obj_adate_694": "\\E7What should I do?/*",
+    "obj_adate_708": "                              &   Tell her        Keep     &   the truth       lying    ",
+    "obj_adate_732": "\\E9The truth...?/",
+    "obj_adate_733": "\\M4But if I tell her&that^1, she'll hate&me./",
+    "obj_adate_734": "\\E6I\\M0sn't it better&this way?/",
+    "obj_adate_735": "To live a lie where&both people are&happy.../",
+    "obj_adate_736": "\\E7Or a truth where&neither of us&are?/",
+    "obj_adate_737": "They say \"be&yourself.\"/",
+    "obj_adate_738": "\\E8But I don't&really like who&\"myself\" is./",
+    "obj_adate_739": "\\E7I'd rather just&be whatever makes&people like me./",
+    "obj_adate_740": "\\E6Eheheh.../",
+    "obj_adate_741": "\\E7.../",
+    "obj_adate_742": "\\E8.../",
+    "obj_adate_743": "No, you're right./",
+    "obj_adate_744": "Every day I'm&scared.../",
+    "obj_adate_745": "\\E7Scared what will&happen if people&learn the truth&on their own./",
+    "obj_adate_746": "\\M3They'll all get&hurt because of&me.../",
+    "obj_adate_747": "\\E9B\\M4ut how can I&tell UNDYNE the&tr..^1. truth?/",
+    "obj_adate_748": "\\E8I d-don't have the&confidence.../",
+    "obj_adate_749": "\\E9I'm going to mess&it up^1!&How can I&practice!?/%%",
+    "obj_adate_755": "Yeah..^1. yeah^1, you're&right!/",
+    "obj_adate_756": "\\E6I\\M0've come this far^1,&I c-can't tell&her now!/",
+    "obj_adate_757": "\\E7Sh-she'd be really&hurt if she found&out^1, right?/",
+    "obj_adate_758": "\\E5S-so it'll just&be^1, uh^1, a little&secret!/",
+    "obj_adate_759": "\\M1What people don't&know can't hurt&them!!/",
+    "obj_adate_760": "\\M0Th-thank God I've&got an honest&friend like you!!/",
+    "obj_adate_761": ".../",
+    "obj_adate_762": "\\E3.../",
+    "obj_adate_763": "\\M1B..^1. but what if she&finds out on her&own^1, somehow?/",
+    "obj_adate_764": "\\E7O\\M0r if I ever&m-mess up.../",
+    "obj_adate_765": "\\M4Sh-she'd find out&the truth^1, and.../",
+    "obj_adate_766": "\\E8Pr-probably be even&more hurt than if&I told her myself./",
+    "obj_adate_767": "\\E6N\\M0-not to mention^1,&l-lying so far..^1.&h..^1. has.../",
+    "obj_adate_768": "\\E8Been really&stressful^1, and scary./",
+    "obj_adate_769": "\\E3.../",
+    "obj_adate_770": "\\E4I think I'm going&to have to tell&her the truth./",
+    "obj_adate_771": "\\E9B-but how!?/",
+    "obj_adate_772": "\\E8I..^1. I don't have&the confidence.../",
+    "obj_adate_773": "\\E7How am I supposed&to practice&something like that!?/%%",
+    "obj_adate_794": "   Let's           Obviously&   Roleplay        Let's    &   It              Roleplay",
+    "obj_adate_827": "\\E4R..^1. roleplay?/",
+    "obj_adate_828": "\\E3.../",
+    "obj_adate_829": "\\E5.\\M1.. That actually&sounds kind of&fun!/",
+    "obj_adate_830": "\\M0OK^1, which one of&us will be Undyne?/*",
+    "obj_adate_844": "                              &   I'll be         You'll be&   Undyne          Undyne   ",
+    "obj_adate_868": "Oh^1. Right^1.&Obviously^1.&Ehehe./",
+    "obj_adate_869": "\\E2A\\M1hem./",
+    "obj_adate_870": "\\E0H-hi\\M3 Undyne..^1.&H-how are you doing&today?/*",
+    "obj_adate_884": "                              &   I'm fine.       YOur &                      cute, ",
+    "obj_adate_907": "\\E5Ha^1! Ha^1!&Glad to hear it!!/",
+    "obj_adate_908": "\\E3.../",
+    "obj_adate_909": "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
+    "obj_adate_913": "\\E5Th..^1. thanks!/",
+    "obj_adate_914": "\\E6You say that to me&a lot^1, and I&never know what&to say!!/",
+    "obj_adate_915": "\\E6But I know^1, you just^1,&mean it platonically^1,&because we're just&friends!/",
+    "obj_adate_916": "\\M1Eheheh!!!/",
+    "obj_adate_917": "\\E3.../",
+    "obj_adate_918": "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
+    "obj_adate_941": "                              &   What is it,     THEN SHe&   Alphys.         Kisses YOu",
+    "obj_adate_963": "\\E3Umm, you see..^1.&I..^1. I.../",
+    "obj_adate_964": "\\M3I..^1. I h-haven't been&exactly truthful&w-w-with you.../",
+    "obj_adate_965": "\\E4Y\\M4..^1. you see^1, I..^1. I.../",
+    "obj_adate_966": "\\E9Oh^1, forget it!/",
+    "obj_adate_967": "\\M0Undyne!!!/",
+    "obj_adate_968": "I..^1. I want to&tell you how I&feel!/",
+    "obj_adate_969": "\\M4Y-you're so brave^1,&a-and s-strong..^1.&A-and nice.../",
+    "obj_adate_970": "Y-you always listen&t-to me when I talk&about n-n-nerdy&stuff.../",
+    "obj_adate_971": "\\E0Y-you always d-d-do&your best to m-make&me f-f-feel&special.../",
+    "obj_adate_972": "\\E3L-like t-telling me&that y-you'll b-beat&up anyone that&g-gets in my way.../%%",
+    "obj_adate_976": "\\E9WH-WHAT!?/",
+    "obj_adate_977": "\\M1UNDYNE WOULD NEVER^1,&UH..../",
+    "obj_adate_978": "\\E3.../",
+    "obj_adate_979": "\\M0.../",
+    "obj_adate_980": "\\E4I kiss her back..^1.&S..^1. softly.../",
+    "obj_adate_981": "\\M4I..^1. l-look gently&into her eyes.../%%",
+    "obj_adate_997": "UNDYNE!!!/",
+    "obj_adate_998": "I CAN'T TAKE THIS&ANY LONGER!!!/",
+    "obj_adate_999": "I'M MADLY IN LOVE&WITH YOU!!!/",
+    "obj_adate_1000": "HOLD ME^1, UNDYNE!^1!&HOLD ME!!!/%%",
+    "obj_adate_1006": "I START HOLLERING!!/",
+    "obj_adate_1007": "UNDYNE!!!^1!&I LOVE YOU!!!/",
+    "obj_adate_1008": "UNDYNE!!^1!&KISS ME AGAIN^1,&UNDYNE!!!/%%",
+    "obj_adate_1023": "\\E9M\\M0-m-me^1?&Undyne???/",
+    "obj_adate_1024": "\\E7Uh^1, uh^1, uh^1, uh^1,&ok!/",
+    "obj_adate_1025": "\\E6I'll say what I&think she'd say^1,&and you..^1. ummm..../",
+    "obj_adate_1026": "\\E5You show me what&I'm supposed to do!/",
+    "obj_adate_1027": "\\E2*\\M1ahem*/",
+    "obj_adate_1028": "\\E0N\\M2gahhhh!!^1!&Hey^1, Alphys!&You look cute&today!/",
+    "obj_adate_1029": "\\E5Which I say often^1!&But platonically&because I would&NEVER like you./*",
+    "obj_adate_1043": "   Hi Undyne!      Yo your&   Can we          one hot&   talk?           hotbaby",
+    "obj_adate_1069": "Talk^1, to you^1?&Hmmm..^1.&I guess so./",
+    "obj_adate_1070": "I often seem&excited to listen&to you for some&reason./",
+    "obj_adate_1071": "\\E4I will make intent&eye contact with you&so you sweat while&you talk./",
+    "obj_adate_1072": "\\E0So^1, what is it?/%%",
+    "obj_adate_1078": "What!^1?&A... alphys!?/",
+    "obj_adate_1079": "What's gotten into&you!?/",
+    "obj_adate_1080": "\\E9H\\M2-hotbaby!^1?&How dare you call&me that!?/",
+    "obj_adate_1081": "\\E5First off^1, I'm a&baby KNIGHT!/",
+    "obj_adate_1082": "Captain of the&babies!!!/",
+    "obj_adate_1083": "Treat my position&with respect^1, or I&will strike you&down!/",
+    "obj_adate_1084": "\\M3Uh^1, now pretend&I'm suplexing a&boulder for no&reason./",
+    "obj_adate_1085": "\\E9U\\M0m^1! Anyway^1!&What do you&want to say^1,&Alphys!?/%%",
+    "obj_adate_1108": "   Let's tell      Alphys&   Undyne the      gives u&   truth           a kiss,",
+    "obj_adate_1132": "What!?/",
+    "obj_adate_1133": "So you've been&lying to me the&whole time.../",
+    "obj_adate_1134": "\\E7Alphys!!^1!&I can't believe you!/",
+    "obj_adate_1135": "\\E8You w-worthless&slime!/",
+    "obj_adate_1136": "\\E9How could you&betray our&friendship!!/",
+    "obj_adate_1137": "\\E8After how much I&trusted you!!!/%%",
+    "obj_adate_1143": "WH-WHAT!^1?&I WOULD NEVER.../",
+    "obj_adate_1144": "\\M0Alphys^1!&What are you&d-doing!/",
+    "obj_adate_1145": "I s-say^1, pushing&you away from&me.../",
+    "obj_adate_1146": "\\E3You sh-shouldn't&k-kiss me...!!/",
+    "obj_adate_1147": "\\E3.../",
+    "obj_adate_1148": "\\E4.../",
+    "obj_adate_1149": "\\E3B-but^1, y-you're so&good at it.../",
+    "obj_adate_1150": "\\E5B-b-b-because of what&you learned from&th-those d-d-dating&video games.../",
+    "obj_adate_1151": "I...^1.&I c-c-can't help but&k-k-kiss you back.../%%",
+    "obj_adate_1167": "ALPHYS^1!&I'LL NEVER LOVE YOU!/",
+    "obj_adate_1168": "NEVER WILL YOU FEEL&MY PASSIONATE&EMBRACE!!!/",
+    "obj_adate_1169": "I^1, UNDYNE^1, WILL&NEVER KISS YOU&WITH MY BEAUTIFUL&LIPS!!!/%%",
+    "obj_adate_1176": "NGAHHHH!!^1!&NGAHHH!!!!/",
+    "obj_adate_1177": "I'M UNDYNE AND I'M&PILING ON THE&SMOOCHES!!!/%%",
+    "obj_adate_1236": "WHAT did you just&say?/%%",
+    "obj_adate_1259": "\\E1U..^1. Undyne^1!&I..^1. was..^1. just.../%%",
+    "obj_adate_1271": "\\F6Hey^1, woah^1, wait&a second!/",
+    "obj_adate_1272": "Your outfit's really&cute^1!&What's the occasion?/",
+    "obj_adate_1273": "\\F0.\\E0../",
+    "obj_adate_1274": "\\F2W\\E1ait a second./",
+    "obj_adate_1275": "\\F1Are you two.../",
+    "obj_adate_1276": "\\F3On a date?/%%",
+    "obj_adate_1287": "\\E1UHHH^1, \\F4YES!/",
+    "obj_adate_1288": "\\E7I mean^1, \\F5UHHH NO!/",
+    "obj_adate_1289": "\\E3I mean^1, \\F7we were^1,& bu^1t%",
+    "obj_adate_1290": "\\E1I mean^1, actually we&were \\F3only romantically&roleplaying as you!/%%",
+    "obj_adate_1300": "\\F3WHAT???/%%",
+    "obj_adate_1311": "\\E8I MEAN!!!/",
+    "obj_adate_1312": "\\E3I mean.../",
+    "obj_adate_1313": "Undyne..^1.&I.../%%",
+    "obj_adate_1326": "\\F4I've been lying to&you!/%%",
+    "obj_adate_1336": "\\F3WHAT??^1?&ABOUT WHAT???/%%",
+    "obj_adate_1349": "About... well.../",
+    "obj_adate_1350": "\\E2Everything!/%%",
+    "obj_adate_1366": "\\E7I told you that&seaweed was like...&scientifically&important...%",
+    "obj_adate_1367": "\\F5Really, I just...&I just use it to&make ice cream^1!%%",
+    "obj_adate_1383": "And those human&history books I&keep reading...%",
+    "obj_adate_1384": "\\F7Those are just&dorky comic books^1!%%",
+    "obj_adate_1400": "And the history&movies..^1.&those..^2.%",
+    "obj_adate_1401": "\\F2Those are just^1, uh^1,&anime^2!&They aren't real^2!%%",
+    "obj_adate_1417": "And that time I&told you I was&busy with work on&the phone..^1. I...%",
+    "obj_adate_1418": "\\F9Was just eating&frozen yogurt in&my pajamas!%",
+    "obj_adate_1419": "\\E3That time I...%%",
+    "obj_adate_1433": "Alphys./%%",
+    "obj_adate_1444": "\\E5I..^1. I just wanted to&impress you!/",
+    "obj_adate_1445": "I just wanted you&to think I was&smart and cool./",
+    "obj_adate_1446": "That I wasn't&some..^1.&nerdy loser./%%",
+    "obj_adate_1459": "Alphys./%%",
+    "obj_adate_1470": "\\E5Undyne^1, I..^1.&I really think you're&neat^1, OK.../%%",
+    "obj_adate_1481": "Alphys./",
+    "obj_adate_1482": "Shhhh./",
+    "obj_adate_1483": "Shhhhhh./%%",
+    "obj_adate_1522": "\\F0Alphys!/",
+    "obj_adate_1523": "I..^1. think you're&neat^1, too, I guess./",
+    "obj_adate_1524": "\\F1But, you've gotta&realize.../",
+    "obj_adate_1525": "\\F2Most of what you&said really doesn't&matter to me./",
+    "obj_adate_1526": "I don't care if&you're watching kid&cartoons or reading&history books./",
+    "obj_adate_1527": "\\F3To me^1, ALL of&that stuff is&just NERDY CRAP!/",
+    "obj_adate_1528": "What I like about&you is that you're&PASSIONATE^1!&You're ANALYTICAL!!/",
+    "obj_adate_1529": "It doesn't matter&what it is^1!&YOU CARE ABOUT IT!!/",
+    "obj_adate_1530": "\\F4100-PERCENT!^1!&AT MAXIMUM POWER!!!/",
+    "obj_adate_1531": "\\F5... so^1, you don't&have to lie to me./",
+    "obj_adate_1532": "\\F0I don't want you&to have to lie to&anyone anymore./",
+    "obj_adate_1533": "\\F6Alphys..^1. I want to&help you become&happy with who&you are!/",
+    "obj_adate_1534": "\\F5And I know just&the training you&need to do that!/%%",
+    "obj_adate_1566": "Undyne..^1.&You.../",
+    "obj_adate_1567": "\\E4Y-you're gonna train&me...?/%%",
+    "obj_adate_1574": "\\F2Pffft^1, what^1?&ME?/%%",
+    "obj_adate_1594": "\\F6Nah^1, I'm gonna&get Papyrus to&do it./%%",
+    "obj_adate_1612": "GET THOSE BONES&SHAKIN'!!!/",
+    "obj_adate_1613": "IT'S TIME TO JOG&100 LAPS^1, HOOTING&ABOUT HOW GREAT&WE ARE!!!/%%",
+    "obj_adate_1622": "Ready^1?&I'm about to start&the timer!/%%",
+    "obj_adate_1636": "\\E5 & &    U-Undyne.../",
+    "obj_adate_1637": "\\E1 & &    I'll do my&    best...!/%%",
+    "obj_adate_1659": "\\F3OH MY GOD!!!/",
+    "obj_adate_1660": "\\F5She was kidding^1,&right!? /",
+    "obj_adate_1661": "Those cartoons..^1.&those comics.../",
+    "obj_adate_1662": "\\F7Those are still&REAL^1, right!?/",
+    "obj_adate_1663": "\\F8ANIME'S REAL^1,&RIGHT?!?!/%%",
+    "obj_adate_1688": "   Anime is        Anime &   Real            is not &                   real",
+    "obj_adate_1708": "HA HA HA!!!/",
+    "obj_adate_1709": "I KNEW IT!!!/",
+    "obj_adate_1710": "GIGANTIC SWORDS!!^1!&MAGICAL PRINCESSES^1!&HERE I COME!!!/%%",
+    "obj_adate_1714": "\\F3No..^1. NO!!!!/",
+    "obj_adate_1715": "I CAN FEEL MY&HEART BREAKING&INTO PIECES!!!/%%",
+    "obj_adate_1736": "\\F6.../",
+    "obj_adate_1737": "Uhh^1, thanks for&taking care of&Alphys./",
+    "obj_adate_1738": "\\F9I didn't get to&say what I wanted&to^1, but.../",
+    "obj_adate_1739": "\\F0Things seem like&they're going to get&better for her./",
+    "obj_adate_1740": "\\F6Well^1, I gotta go&catch up with&them!/",
+    "obj_adate_1741": "Later!/%%",
+    "obj_adate_1745": "\\F3.../",
+    "obj_adate_1746": "\\F5... no^1, I can&survive this.../",
+    "obj_adate_1747": "\\F3I have to be strong./",
+    "obj_adate_1748": "\\F9For Alphys./",
+    "obj_adate_1749": "\\F0Thank you^1, human^1,&for telling me&the truth./",
+    "obj_adate_1750": "\\F9I'll try my best to&live in this&world.../",
+    "obj_adate_1751": "\\F0See you later!/%%",
+    "obj_alabdoor_l_153": "* (There's no response.)/%%",
+    "obj_alabdoor_l_207": "* (...)/",
+    "obj_alabdoor_l_208": "* (O^1-oh n^1-no^1, is that another&  letter...?)/",
+    "obj_alabdoor_l_209": "* (I don't want to open it...^1)&* (C-^1can't I just slide it&  back out...?)/",
+    "obj_alabdoor_l_210": "* (...)/",
+    "obj_alabdoor_l_211": "* (N..^1. no..^1. I can't keep doing&  this.^1)&* (I'll read this one.)/",
+    "obj_alabdoor_l_212": "* (...)/",
+    "obj_alabdoor_l_213": "* (Um...^1)&* (I-it's shut k-kind of&  strongly^1, isn't it?)/",
+    "obj_alabdoor_l_214": "* (Wait a second...)/%%",
+    "obj_alabdoor_l_252": "* Hey^1, if this is a&  joke^1, it's.../",
+    "obj_alabdoor_l_253": "\\E1* .../",
+    "obj_alabdoor_l_254": "\\E3* Oh My God?/",
+    "obj_alabdoor_l_255": "\\E5* Did YOU write this&  letter?/",
+    "obj_alabdoor_l_256": "\\E6* It wasn't signed^1, so^1,&  I had no idea who&  could have.../",
+    "obj_alabdoor_l_257": "\\E8* Oh my god^1.&* Oh no./",
+    "obj_alabdoor_l_258": "\\E7* That's adorable.../",
+    "obj_alabdoor_l_259": "\\E5* And I h-had no idea&  you^1, um^1, wrote that way!/",
+    "obj_alabdoor_l_260": "\\E9* It's surprising^1, too..^1.&* After all the gross&  stuff I did.../",
+    "obj_alabdoor_l_261": "\\E8* I don't really deserve&  to be forgiven./",
+    "obj_alabdoor_l_262": "\\E4* Much less^1, um.../",
+    "obj_alabdoor_l_263": "\\E5* This?/",
+    "obj_alabdoor_l_264": "\\E1* And so passionately^1,&  too./",
+    "obj_alabdoor_l_265": "\\E2* .../",
+    "obj_alabdoor_l_266": "\\E0* You know what^1, okay^1!&* I'll do it!/",
+    "obj_alabdoor_l_267": "\\E5* It's the least I can&  do to make it up&  to you!/",
+    "obj_alabdoor_l_268": "\\W*\\E7 Y-yeah^1!&* \\WLet's \\Rgo on a date\\W!/%%",
+    "obj_alphys_friendc_81": "\\E0* On second thought^1,&  maybe I WON'T write&  fanfic of real people./",
+    "obj_alphys_friendc_82": "\\E7* I mean^1, isn't real life&  already the greatest&  fanfiction of all?/",
+    "obj_alphys_friendc_83": "\\E8* .../",
+    "obj_alphys_friendc_84": "\\E3* Uh^1, don't tell&  anyone I said that./",
+    "obj_alphys_friendc_85": "\\E1* Cause I'm gonna&  post it online!/%%",
+    "obj_alphys_friendc_90": "\\E0* I sure am excited&  to finally use the&  human internet./",
+    "obj_alphys_friendc_91": "\\E7* I bet they have all&  sorts of things Undyne&  and I can watch!/",
+    "obj_alphys_friendc_93": "\\E6* Oh man!!!/",
+    "obj_alphys_friendc_94": "* We're gonna be&  able to watch&  anime online!?/",
+    "obj_alphys_friendc_96": "\\E7* Of course^1, Undyne!/",
+    "obj_alphys_friendc_97": "\\E2* What do you think&  we've been fighting&  for all along?/",
+    "obj_alphys_friendc_99": "\\E2* yeah^1, what do you.../",
+    "obj_alphys_friendc_100": "\\E1* whoops./",
+    "obj_alphys_friendc_102": "\\E1* Jinx^1!&* I knew you were&  gonna make that joke!/",
+    "obj_alphys_friendc_104": "\\E3WAIT^1, ALPHYS, I&DIDN'T KNOW YOU&KNEW SANS./",
+    "obj_alphys_friendc_106": "\\E5* Well..^1.&* I.../",
+    "obj_alphys_friendc_108": "\\E2* doesn't everybody?/",
+    "obj_alphys_friendc_110": "\\E0* Who the hell is Sans?/",
+    "obj_alphys_friendc_111": "\\E8* .../",
+    "obj_alphys_friendc_112": "\\E0* Who the HECK is Sans?/",
+    "obj_alphys_friendc_114": "\\E1* TORIEL!?!?!/%%",
+    "obj_alphys_friendc_119": "\\E0* Hey Frisk^1, why&  don't you go look&  for Mettaton?/",
+    "obj_alphys_friendc_120": "\\E8* He was here for&  a while^1, too.../",
+    "obj_alphys_friendc_121": "\\E0* But he said he&  had to go somewhere./%%",
+    "obj_alphys_npc_76": "* Th-that last&  question.../",
+    "obj_alphys_npc_77": "\\E4* He wasn't s-supposed&  to ask that one.../%%",
+    "obj_alphys_npc_82": "* (Yellow feet are tapping&  just behind the door.)/%%",
+    "obj_alphys_npc_91": "* I..^1. I just need&  a moment./%%",
+    "obj_alphys_npc_99": "* .../%%",
+    "obj_alphysfollow_event_108": "* S..^1. Sorry about&  that!/",
+    "obj_alphysfollow_event_109": "\\E5* L-let's k-keep&  going!/%%",
+    "obj_alphysfollow_event_148": "* S-so you're about&  to meet ASGORE^1,&  h-huh?/",
+    "obj_alphysfollow_event_149": "\\E6* You must be..^1.&* Y-you must be.../",
+    "obj_alphysfollow_event_150": "\\E5* Pr..^1. pretty&  excited about all&  that^1, huh?/%%",
+    "obj_alphysfollow_event_175": "* You'll f-f-finally.../",
+    "obj_alphysfollow_event_176": "\\E7* You'll finally get&  to go home!/%%",
+    "obj_alphysfollow_event_206": "* W..^1.&* Wait!/%%",
+    "obj_alphysfollow_event_228": "* I mean^1, um..^1.&* I.../",
+    "obj_alphysfollow_event_229": "\\E1* I was just going&  to..^1.&* ...um.../",
+    "obj_alphysfollow_event_230": "\\E2* Say goodbye^1, and.../",
+    "obj_alphysfollow_event_231": "* .../",
+    "obj_alphysfollow_event_232": "\\E3* .../",
+    "obj_alphysfollow_event_233": "\\E4* .../",
+    "obj_alphysfollow_event_234": "* I can't take&  this anymore./%%",
+    "obj_alphysfollow_event_262": "* I.../",
+    "obj_alphysfollow_event_263": "\\E5* I lied to you./",
+    "obj_alphysfollow_event_264": "\\E7* A human SOUL isn't&  strong enough to&  cross the barrier alone./",
+    "obj_alphysfollow_event_265": "\\E6* It takes at least&  a human soul.../",
+    "obj_alphysfollow_event_266": "\\E5* And a monster&  soul./",
+    "obj_alphysfollow_event_267": "\\E5* .../%%",
+    "obj_alphysfollow_event_295": "* If you want to&  go home.../",
+    "obj_alphysfollow_event_296": "\\E5* You'll have to&  take his soul./",
+    "obj_alphysfollow_event_297": "\\E7* You'll have to&  kill ASGORE./%%",
+    "obj_alphysfollow_event_345": "* I'm sorry./%%",
+    "obj_alphystrigger1_166": "* Oh^1.&* My god./%%",
+    "obj_alphystrigger1_175": "* I didn't expect you&  to show up so&  soon!/",
+    "obj_alphystrigger1_176": "* I haven't showered^1, I'm&  barely dressed^1, it's&  all messy^1, and.../%%",
+    "obj_alphystrigger1_224": "* Ummm.../",
+    "obj_alphystrigger1_225": "* H-h-hiya!/",
+    "obj_alphystrigger1_226": "* I'm Dr. Alphys^1.&* I'm ASGORE's royal&  scientist!/",
+    "obj_alphystrigger1_227": "\\E3* B-b-but^1, ahhhh^1,&  I'm not one of&  the \"bad guys\"!/",
+    "obj_alphystrigger1_228": "\\E0* Actually^1, since you&  stepped out of the&  RUINS^1, I've^1, um.../",
+    "obj_alphystrigger1_229": "\\E7* ... been \"observing\"&  your journey through&  my console./",
+    "obj_alphystrigger1_230": "\\E3* Your fights..^1.&* Your friendships..^1.&* Everything!/",
+    "obj_alphystrigger1_231": "\\E0* I was originally&  going to stop&  you^1, but.../",
+    "obj_alphystrigger1_236": "\\E7* Watching someone on&  a screen really makes&  you root for them./",
+    "obj_alphystrigger1_237": "\\E7* Watching you^1, I felt&  like..^1. like I was&  seeing an old friend./",
+    "obj_alphystrigger1_238": "\\E0* S-so^1, ahhh^1, now I&  want to help you!/",
+    "obj_alphystrigger1_239": "\\E6* Using my knowledge^1,&  I can easily guide&  you through Hotland!/",
+    "obj_alphystrigger1_240": "\\E0* I know a way right&  to ASGORE's castle^1,&  no problem!/",
+    "obj_alphystrigger1_241": "\\E2* .../",
+    "obj_alphystrigger1_242": "\\E7* Well^1, actually^1, umm^1,&  there's just a&  tiny issue./",
+    "obj_alphystrigger1_243": "\\E0* A long time ago^1, I&  made a robot named&  Mettaton./",
+    "obj_alphystrigger1_244": "* Originally^1, I built&  him to be an&  entertainment robot./",
+    "obj_alphystrigger1_245": "\\E7* Uh^1, you know^1, like&  a robotic TV star&  or something./",
+    "obj_alphystrigger1_246": "\\E0* Anyway^1, recently I&  decided to make him&  more useful./",
+    "obj_alphystrigger1_247": "\\E7* You know^1, just some&  small practical&  adjustments./",
+    "obj_alphystrigger1_248": "\\E0* Like^1, um.../",
+    "obj_alphystrigger1_249": "\\E4* Anti..^1. anti-human&  combat features?/",
+    "obj_alphystrigger1_250": "\\E6* Of c-course^1, when I&  saw you coming^1, I&  immediately decided.../",
+    "obj_alphystrigger1_251": "\\E3* I have to remove&  those features!/",
+    "obj_alphystrigger1_252": "\\E4* Unfortunately^1, I may&  have made a teensy&  mistake while doing so./",
+    "obj_alphystrigger1_253": "* And^1, um.../",
+    "obj_alphystrigger1_254": "\\E5* Now he's an unstoppable&  killing machine with a&  thirst for human blood?/",
+    "obj_alphystrigger1_255": "* Ehehehehe.../",
+    "obj_alphystrigger1_256": "\\E8* Heh./",
+    "obj_alphystrigger1_257": "\\E0* But^1, ummm^1, hopefully&  we won't run into&  him!/%%",
+    "obj_alphystrigger1_288": "* ...?/%%",
+    "obj_alphystrigger1_312": "* Did you hear&  something?/%%",
+    "obj_alphystrigger1_344": "* Oh no./%%",
+    "obj_alphystrigger1_393": "* OHHHH YES!/",
+    "obj_alphystrigger1_394": "* WELCOME^1, BEAUTIES.../%%",
+    "obj_alphystrigger1_441": "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%",
+    "obj_alphystrigger1_468": "\\M0* OH BOY^1!&* I CAN ALREADY TELL IT'S&  GONNA BE A GREAT SHOW!/",
+    "obj_alphystrigger1_469": "\\M2* EVERYONE GIVE A BIG&  HAND FOR OUR WONDERFUL&  CONTESTANT!/%%",
+    "obj_alphystrigger1_493": "\\M0* NEVER PLAYED BEFORE^1,&  GORGEOUS?/",
+    "obj_alphystrigger1_494": "\\M2* NO PROBLEM^1!&* IT'S SIMPLE!/",
+    "obj_alphystrigger1_495": "\\M4* THERE'S ONLY ONE&  RULE./",
+    "obj_alphystrigger1_496": "* ANSWER CORRECTLY.../%%",
+    "obj_alphystrigger1_514": "* OR YOU DIE!!!/%%",
+    "obj_alphystrigger1_566": "* .../",
+    "obj_alphystrigger1_567": "\\E0* Well that was&  certainly something./%%",
+    "obj_alphystrigger2_87": "* Wait^1, wait!/%%",
+    "obj_alphystrigger2_146": "\\E0* Let me give you my&  ph-phone number!/",
+    "obj_alphystrigger2_147": "\\E7* Th-then..^1. m-maybe..^1.&* If you need help^1,&  I could.../%%",
+    "obj_alphystrigger2_169": "\\E3* Wh..^1. where'd you get&  that phone!?&* It's ANCIENT!/",
+    "obj_alphystrigger2_170": "\\E1* It doesn't even have&  texting./",
+    "obj_alphystrigger2_171": "\\E3* W-wait a second^1,&  please!/%%",
+    "obj_alphystrigger2_221": "\\E0* Here^1, I upgraded it&  for you!/",
+    "obj_alphystrigger2_222": "* It can do texting^1,&  items^1, it's got a&  key chain.../",
+    "obj_alphystrigger2_223": "* I even signed you up&  for the underground's&  No. 1 social network!/",
+    "obj_alphystrigger2_224": "\\E7* Now we're officially&  friends^1!&* Ehehehe!/",
+    "obj_alphystrigger2_225": "\\E0* Heheh.../",
+    "obj_alphystrigger2_226": "\\E0* Heh.../",
+    "obj_alphystrigger2_227": "\\E0* .../",
+    "obj_alphystrigger2_228": "\\E1* .../",
+    "obj_alphystrigger2_229": "\\E2* .../",
+    "obj_alphystrigger2_230": "\\E1* .../",
+    "obj_alphystrigger2_231": "\\E2* .../",
+    "obj_alphystrigger2_232": "\\E4* I'm going to the&  bathroom./%%",
+    "obj_amalgam_fridge_99": "* (It's a refrigerator.^1)&* (It's empty.)/%%",
+    "obj_amalgam_fridge_103": "* (It's some sort of cold^1,&  rectangular object.)/%%",
+    "obj_amalgam_fridge_107": "* (You found a blue key on&  the ground.^1)&* (You put it on your keychain.)/%%",
+    "obj_artclass_sign_208": "* Art Club: Meet here!&* Next meeting:&* October 10th 8PM/%%",
+    "obj_artclass_sign_213": "* (Art club is cancelled!)/%%",
+    "obj_artclass_sign_218": "* (Art is dead.)/%%",
+    "obj_artclass_sign_224": "* Let's meet again someday!/%%",
+    "obj_artclass_sign_231": "* Who knows what lies in the&  future for Art Club!?/%%",
+    "obj_artclass_sign_281": "* Ahhhh!!^1!&* I'm late!!^1!&* I'm late!!!/",
+    "obj_artclass_sign_282": "* I'm so sorry!!!/%%",
+    "obj_asgore_finalintro_178": "* (A strange light fills the&  room.^5)   %",
+    "obj_asgore_finalintro_179": "* (Twilight is shining through&  the barrier.^3)   %",
+    "obj_asgore_finalintro_180": "* (It seems your journey is&  finally over.^4)%",
+    "obj_asgore_finalintro_181": "     * (You're filled with&          DETERMINATION.^5) %%",
+    "obj_asgore_finalintro_213": "Human.../",
+    "obj_asgore_finalintro_214": "\\E1It was&nice to&meet&you./",
+    "obj_asgore_finalintro_215": "\\E0Goodbye./%%",
+    "obj_asgore_finalintro_220": "\\E1Now,&now./",
+    "obj_asgore_finalintro_221": "There's&no need&to&fight./",
+    "obj_asgore_finalintro_222": "Why not&settle&this.../",
+    "obj_asgore_finalintro_223": "Over a&nice cup&of tea?/%%",
+    "obj_asgore_finalintro_496": "* ASGORE attacks!",
+    "obj_asgore_friendc_76": "\\E0* Howdy^1, Frisk./",
+    "obj_asgore_friendc_77": "\\E3* Sorry about almost&  trying to take&  your SOUL./",
+    "obj_asgore_friendc_78": "\\E5* I feel very bad&  about it./",
+    "obj_asgore_friendc_79": "\\E0* I hope we can&  still be pals./",
+    "obj_asgore_friendc_81": "\\E0* Hey^1, don't worry&  about it^1, ASGORE./",
+    "obj_asgore_friendc_82": "\\E2* I think everybody's&  tried to kill Frisk&  at least once./",
+    "obj_asgore_friendc_84": "\\E2* Oh..^1. I see!/",
+    "obj_asgore_friendc_85": "\\E0* In that case^1, I'm&  not sorry^1, Frisk./",
+    "obj_asgore_friendc_87": "\\E6* ASGORE^1!&* That's not what I&  meant!/%%",
+    "obj_asgore_friendc_97": "\\E3* Oh^1, Frisk^1, if you're&  not busy.../",
+    "obj_asgore_friendc_98": "\\E0* On nice days^1, you&  should walk around and&  have a good time./",
+    "obj_asgore_friendc_99": "\\E0* That's important./%%",
+    "obj_asgore_lastcutscene_243": "Ah.../",
+    "obj_asgore_lastcutscene_244": ".../",
+    "obj_asgore_lastcutscene_245": "So that&is how&it is./",
+    "obj_asgore_lastcutscene_246": ".../%%",
+    "obj_asgore_lastcutscene_251": "\\E3Why..^1.&You.../%%",
+    "obj_asgore_lastcutscene_275": "I remember the day&after my son&died./",
+    "obj_asgore_lastcutscene_276": "The entire underground&was devoid of hope./",
+    "obj_asgore_lastcutscene_277": "The future had once&again been taken&from us by the&humans./",
+    "obj_asgore_lastcutscene_278": "In a fit of anger,&I declared war./",
+    "obj_asgore_lastcutscene_279": "I said that I would&destroy any human&that came here./",
+    "obj_asgore_lastcutscene_280": "I would use their&souls to become&godlike.../",
+    "obj_asgore_lastcutscene_281": "... and free us from&this terrible prison./",
+    "obj_asgore_lastcutscene_282": "Then, I would destroy&humanity.../",
+    "obj_asgore_lastcutscene_283": "And let monsters rule&the surface, in peace./",
+    "obj_asgore_lastcutscene_284": "Soon, the people's&hopes returned./",
+    "obj_asgore_lastcutscene_285": "My wife, however,&became disgusted with&my actions./",
+    "obj_asgore_lastcutscene_286": "She left this place,&never to be seen&again./%%",
+    "obj_asgore_lastcutscene_294": "Truthfully.../",
+    "obj_asgore_lastcutscene_295": "I do not want power./",
+    "obj_asgore_lastcutscene_296": "I do not want to&hurt anyone./",
+    "obj_asgore_lastcutscene_297": "I just wanted everyone&to have hope.../",
+    "obj_asgore_lastcutscene_298": "But.../",
+    "obj_asgore_lastcutscene_299": "I cannot take this&any longer./",
+    "obj_asgore_lastcutscene_300": "I just want to&see my wife./",
+    "obj_asgore_lastcutscene_301": "I just want to&see my child./",
+    "obj_asgore_lastcutscene_302": "Please..^1.&Young one.../",
+    "obj_asgore_lastcutscene_303": "This war has gone&on long enough./",
+    "obj_asgore_lastcutscene_304": "You have the power.../",
+    "obj_asgore_lastcutscene_305": "Take my soul, and&leave this cursed&place./%%",
+    "obj_asgore_lastcutscene_340": ".../",
+    "obj_asgore_lastcutscene_341": "\\E0After everything I&have done to&hurt you.../",
+    "obj_asgore_lastcutscene_342": "\\E7You would rather&stay down here&and suffer.../",
+    "obj_asgore_lastcutscene_343": "\\E9Than live happily&on the surface?/",
+    "obj_asgore_lastcutscene_344": "\\E6.../%%",
+    "obj_asgore_lastcutscene_352": "\\E1Human.../",
+    "obj_asgore_lastcutscene_353": "\\E7I promise you.../",
+    "obj_asgore_lastcutscene_354": "\\E7For as long as&you remain here.../",
+    "obj_asgore_lastcutscene_355": "\\E1My wife and I will&take care of you&as best we can./",
+    "obj_asgore_lastcutscene_356": "\\E2We can sit in&the living room^1,&telling stories.../",
+    "obj_asgore_lastcutscene_357": "\\E1Eating butterscotch&pie.../",
+    "obj_asgore_lastcutscene_358": "\\E2We could be&like.../",
+    "obj_asgore_lastcutscene_359": "\\E8Like a family.../%%",
+    "obj_asgore_lastcutscene_623": "You&IDIOT./",
+    "obj_asgore_lastcutscene_627": "\\[C]./",
+    "obj_asgore_lastcutscene_628": "You&haven't&learned&a thing./%%",
+    "obj_asgore_lastcutscene_632": "Hee&hee&hee./",
+    "obj_asgore_lastcutscene_633": "So you&finally&get it./%%",
+    "obj_asgore_lastcutscene_639": "\\[C]./",
+    "obj_asgore_lastcutscene_640": "So you&DO&recall./%%",
+    "obj_asgore_lastcutscene_651": "In&this&world.../%%",
+    "obj_asgore_lastcutscene_692": "It's KILL or BE killed^4.%%",
+    "obj_asgore_lastcutscene_769": "Hee hee hee^1.&Don't worry./",
+    "obj_asgore_lastcutscene_770": "I know there's no&REAL point in&fighting you./",
+    "obj_asgore_lastcutscene_771": "The human souls&would probably just&revolt again./",
+    "obj_asgore_lastcutscene_772": "So...!/%%",
+    "obj_asgore_lastcutscene_778": "Hee hee hee^1./",
+    "obj_asgore_lastcutscene_779": "Did you REALLY&think killing me&would make a&DIFFERENCE?/",
+    "obj_asgore_lastcutscene_780": "No./",
+    "obj_asgore_lastcutscene_781": "Every time you&load your SAVE^1,&I'll come back./",
+    "obj_asgore_lastcutscene_782": "And every time you&try to get a&happy ending.../",
+    "obj_asgore_lastcutscene_783": "I'll be there to&tear it away!/",
+    "obj_asgore_lastcutscene_784": "Ha ha ha!!!/%%",
+    "obj_asgore_lastcutscene_792": "Well^1, let's get&this over with./%%",
+    "obj_asgore_lastcutscene_796": ".../%%",
+    "obj_asgore_lastcutscene_831": "\\E2.../",
+    "obj_asgore_lastcutscene_832": "\\E0No^1.&That's just a&fantasy^1, isn't it?/",
+    "obj_asgore_lastcutscene_833": "\\E1Young one^1, when I&look at you.../",
+    "obj_asgore_lastcutscene_834": "\\E2I'm reminded of the&human that fell here&long ago.../",
+    "obj_asgore_lastcutscene_835": "\\E8You have the same&feeling of hope in&your eyes./",
+    "obj_asgore_lastcutscene_836": "\\E7There is an ancient&prophecy among our&people.../",
+    "obj_asgore_lastcutscene_837": "One day^1, a savior&will come from the&heavens./",
+    "obj_asgore_lastcutscene_838": "\\E1... I believe the&one that was&prophecied was you./",
+    "obj_asgore_lastcutscene_839": "Somewhere in the&world outside.../",
+    "obj_asgore_lastcutscene_840": "There must be a way&to free us from our&prison./",
+    "obj_asgore_lastcutscene_841": "\\E0It pains me to&give you this&responsiblity^1, but.../",
+    "obj_asgore_lastcutscene_842": "\\E0Please^1.&Take my soul..^1.&and seek the truth./%%",
+    "obj_asgore_lastcutscene_898": "\\E0Ha... ha.../",
+    "obj_asgore_lastcutscene_899": "\\E6I'm sorry.../",
+    "obj_asgore_lastcutscene_900": "I couldn't give you&a simple^1, happy&ending.../",
+    "obj_asgore_lastcutscene_901": "But I believe your&freedom.../",
+    "obj_asgore_lastcutscene_902": "... is what my son.../",
+    "obj_asgore_lastcutscene_903": "\\E8... what ASRIEL would&have wanted./%%",
+    "obj_asgore_lastcutscene_979": "See^1?&I never betrayed&you^2! %",
+    "obj_asgore_lastcutscene_980": "It was all a&trick, see^2? %",
+    "obj_asgore_lastcutscene_981": "I was waiting to&kill him for you^2! %",
+    "obj_asgore_lastcutscene_982": "\\E1After all it's me&your best friend^2! %",
+    "obj_asgore_lastcutscene_983": "\\E2I'm helpful, I can&be useful to you^1 %",
+    "obj_asgore_lastcutscene_984": "\\E1I promise I won't&get in your way^1 %%",
+    "obj_asgore_lastcutscene_995": "\\E2I can help..^1.&I can..^1.&I can..^2. %%",
+    "obj_asgore_lastcutscene_1006": "\\E3Please don't&kill me./%%",
+    "obj_asgore_prebarrier_event_78": "* How tense.../",
+    "obj_asgore_prebarrier_event_79": "\\E2* Just think of it like.../",
+    "obj_asgore_prebarrier_event_80": "\\E0* A visit to the dentist./%%",
+    "obj_asgore_prebarrier_event_112": "* Are you ready?/",
+    "obj_asgore_prebarrier_event_113": "\\E3* If you are not^1, I&  understand./",
+    "obj_asgore_prebarrier_event_114": "\\E2* I am not ready either./%%",
+    "obj_asgoreb_652": "* ...",
+    "obj_asgoreb_658": "* Asgore has low HP.",
+    "obj_asgoreb_692": "* ASGORE 80 ATK 80 DEF /^",
+    "obj_asgoreb_705": "* But there was nothing to&  say./^",
+    "obj_asgoreb_711": "* You quietly tell ASGORE&  you don't want to fight&  him./",
+    "obj_asgoreb_712": "* His hands tremble for a&  moment./^",
+    "obj_asgoreb_716": "* You tell ASGORE that you&  don't want to fight him./",
+    "obj_asgoreb_717": "* His breathing gets funny&  for a moment./^",
+    "obj_asgoreb_721": "* You firmly tell ASGORE to&  STOP fighting./",
+    "obj_asgoreb_722": "* Recollection flashes in his&  eyes.../",
+    "obj_asgoreb_723": "* ASGORE's ATTACK dropped^1!&* ASGORE's DEFENSE dropped!/^",
+    "obj_asgoreb_729": "* Seems talking won't do any&  more good./^",
+    "obj_asgoreb_731": "* All you can do is FIGHT./^",
+    "obj_asgoreb_748": "* You tell ASGORE that he's&  killed you \\[1]./",
+    "obj_asgoreb_killcount_1": "once before",
+    "obj_asgoreb_killcount_2": "twice before",
+    "obj_asgoreb_killcount_3": "three times",
+    "obj_asgoreb_killcount_4": "four times",
+    "obj_asgoreb_killcount_5": "five times",
+    "obj_asgoreb_killcount_6": "six times",
+    "obj_asgoreb_killcount_7": "seven times",
+    "obj_asgoreb_killcount_8": "eight times",
+    "obj_asgoreb_killcount_9": "nine times",
+    "obj_asgoreb_killcount_10": "too many times&  to count",
+    "obj_asgoreb_749": "* He nods sadly./^",
+    "obj_asgoreb_751": "* He nods grievously./^",
+    "obj_asgoreb_753": "* He nods pitifully./^",
+    "obj_asgoremeet_event_131": "* Dum dee dum.../",
+    "obj_asgoremeet_event_132": "* Oh^1?&* Is someone there?/",
+    "obj_asgoremeet_event_133": "* Just a moment!/",
+    "obj_asgoremeet_event_134": "* I have almost finished watering&  these flowers./%%",
+    "obj_asgoremeet_event_138": "* Curious^1.&* I've never seen a plant..^1.&* Cry before./%%",
+    "obj_asgoremeet_event_162": "* ... Here we are!/%%",
+    "obj_asgoremeet_event_193": "* Howdy^1!&* How can I.../%%",
+    "obj_asgoremeet_event_224": "* Oh./%%",
+    "obj_asgoremeet_event_247": "\\E3* .../",
+    "obj_asgoremeet_event_248": "\\E2* I so badly want to&  say^1, \"would you like&  a cup of tea?\"/",
+    "obj_asgoremeet_event_249": "* But.../",
+    "obj_asgoremeet_event_250": "\\E3* You know how it is./%%",
+    "obj_asgoremeet_event_289": "* Nice day today^1, huh?/",
+    "obj_asgoremeet_event_290": "* Birds are singing^1,&  flowers are blooming.../",
+    "obj_asgoremeet_event_291": "* Perfect weather for a&  game of catch./%%",
+    "obj_asgoremeet_event_313": "* .../",
+    "obj_asgoremeet_event_314": "* You know what we must&  do./",
+    "obj_asgoremeet_event_315": "* When you are ready^1,&  come into the next&  room./%%",
+    "obj_asgoremeet_event_369": "\\E3* ... huh?/",
+    "obj_asgoremeet_event_370": "* You must be the one&  that flower just warned&  me about./",
+    "obj_asgoremeet_event_371": "\\E0* Howdy!/",
+    "obj_asgoremeet_event_372": "* .../",
+    "obj_asgoremeet_event_373": "\\E3* Erm..^1.&* What kind of monster&  are you...?/",
+    "obj_asgoremeet_event_374": "\\E0* Sorry^1, I cannot tell./",
+    "obj_asgoremeet_event_375": "* Well^1, we can always%%",
+    "obj_asriel_overworldanim_174": "* I'm so sorry./%%",
+    "obj_asriel_overworldanim_440": "* Ha..^1. ha.../",
+    "obj_asriel_overworldanim_441": "* I don't want to let&  go.../%%",
+    "obj_asriel_overworldanim_495": "\\E7* Frisk.../",
+    "obj_asriel_overworldanim_496": "* You're.../",
+    "obj_asriel_overworldanim_497": "\\E0* You're going to do&  a great job^1, OK?/",
+    "obj_asriel_overworldanim_498": "* No matter what you&  do./",
+    "obj_asriel_overworldanim_499": "* Everyone will be&  there for you^1,&  okay?/%%",
+    "obj_asriel_overworldanim_533": "\\E7* Well..^1.&* My time's running out./",
+    "obj_asriel_overworldanim_534": "* Goodbye./%%",
+    "obj_asriel_overworldanim_572": "* By the way.../",
+    "obj_asriel_overworldanim_573": "* Frisk./",
+    "obj_asriel_overworldanim_574": "\\E6* ... take care of Mom&  and Dad for me^1, OK?/%%",
+    "obj_asrielappear_110": "Finally./",
+    "obj_asrielappear_111": "I was so&tired of&being a&flower./%%",
+    "obj_asrielappear_147": "Howdy!/",
+    "obj_asrielappear_148": "\\[C]^1,&are you&there?/",
+    "obj_asrielappear_149": "It's me^1,&your&best&friend./%%",
+    "obj_FinalWriter_34": " ASRIEL   DREEMURR ",
+    "obj_asrielb_245": "\\E1You know.../",
+    "obj_asrielb_246": "\\M1I \\E0don't care about&destroying this&world anymore./%%",
+    "obj_asrielb_251": "\\E1After I defeat you&and gain total&control over the&timeline.../",
+    "obj_asrielb_252": "\\E2I just want to reset&everything./%%",
+    "obj_asrielb_257": "\\E3All your progress..^1.&Everyone's memories./",
+    "obj_asrielb_258": "\\E2I'll bring them all&back to zero!/%%",
+    "obj_asrielb_263": "\\E2Then we can do&everything ALL over&again./%%",
+    "obj_asrielb_268": "\\E3And you know what&the best part of&all this is?/",
+    "obj_asrielb_269": "\\E2You'll DO it./%%",
+    "obj_asrielb_274": "\\E1And then you'll&lose to me again./%%",
+    "obj_asrielb_279": "\\E3And again./%%",
+    "obj_asrielb_284": "\\E3And again!!!/%%",
+    "obj_asrielb_289": "\\E1Because you want a&\"happy ending.\"/%%",
+    "obj_asrielb_294": "Because you \"love&your friends.\"/%%",
+    "obj_asrielb_299": "Because you \"never&give up.\"/%%",
+    "obj_asrielb_304": "\\M1I\\E1sn't that&delicious?/",
+    "obj_asrielb_305": "\\M0Your \"determination.^1\"&The power that let&you get this far.../",
+    "obj_asrielb_306": "\\E2It's gonna be your&downfall!/%%",
+    "obj_asrielb_311": "\\E2Now^1, ENOUGH messing&around!/",
+    "obj_asrielb_312": "It's time to purge&this timeline once&and for all!/%%",
+    "obj_asrielb_541": "* Asriel readies \"STAR BLAZING.\"",
+    "obj_asrielb_542": "* Asriel charges \"SHOCKER&  BREAKER.\"",
+    "obj_asrielb_543": "* Asriel calls on \"CHAOS SABER.\"",
+    "obj_asrielb_544": "* Asriel readies \"CHAOS BUSTER.\"",
+    "obj_asrielb_545": "* Asriel readies \"GALACTA&  BLAZING.\"",
+    "obj_asrielb_546": "* Asriel calls on \"CHAOS SLICER.\"",
+    "obj_asrielb_547": "* Asriel readies \"SHOCKER&  BREAKER II.\"",
+    "obj_asrielb_548": "* Asriel readies \"CHAOS&  BLASTER.\"",
+    "obj_asrielb_549": "* Asriel readies \"HYPER GONER.\"",
+    "obj_asrielb_550": "* Asriel is glowing with a&  strange power.",
+    "obj_asrielb_551": "* It's the end.",
+    "obj_asrielb_585": "* ASRIEL DREEMURR \\z4   ATK \\z4   DEF&* Legendary being made of every&  SOUL in the underground./^",
+    "obj_asrielb_587": "* ASRIEL DREEMURR \\z4   ATK \\z4   DEF&* The Absolute GOD of Hyperdeath!/^",
+    "obj_asrielb_597": "* You held on to your hopes..^1.&* You reduced how much DAMAGE&  you'll take this turn!/^",
+    "obj_asrielb_598": "* You kept holding on^1.&* DAMAGE reduced!/^",
+    "obj_asrielb_614": "* You think about why you're&  here now.../",
+    "obj_asrielb_615": "* You can feel the empty&  space in your inventory&  get smaller and smaller!/^",
+    "obj_asrielb_618": "* Your items fill up with&  dreams./^",
+    "obj_asrielb_669": "\\E0... even after that&attack^1, you're still&standing in my way...?/",
+    "obj_asrielb_670": "\\M1W\\E0ow..^1.&You really ARE&something special./",
+    "obj_asrielb_671": "\\M0B\\E3ut don't get&cocky./",
+    "obj_asrielb_672": "\\E0Up until now^1, I've&only been using&a fraction of my&REAL power!/",
+    "obj_asrielb_673": "\\E2Let's see what good&your DETERMINATION&is against THIS!!/%%",
+    "obj_asrielbed_87": "* \\[C]^1, please.../",
+    "obj_asrielbed_88": "* Wake up!/",
+    "obj_asrielbed_89": "* You are the future&  of humans and&  monsters.../%%",
+    "obj_asrielbed_93": "* (It felt strange to lie&  in the bed.)/",
+    "obj_asrielbed_94": "* (It feels entirely too&  small for you now.)/%%",
+    "obj_asrielfinal_58": "* You feel something faintly&  resonating within ASRIEL.",
+    "obj_asrielfinal_59": "* You feel something&  resonating within ASRIEL.",
+    "obj_asrielfinal_60": "* You feel something strongly&  resonating within ASRIEL.",
+    "obj_asrielfinal_61": "* You feel your friends' SOULs&  resonating within ASRIEL!",
+    "obj_asrielfinal_423": "* The whole world is ending.",
+    "obj_asrielfinal_425": "* You feel something faintly&  resonating within ASRIEL.",
+    "obj_asrielfinal_426": "* You feel something&  resonating within ASRIEL.",
+    "obj_asrielfinal_427": "* You feel something strongly&  resonating within ASRIEL.",
+    "obj_asrielfinal_428": "* You feel your friends' SOULs&  resonating within ASRIEL!",
+    "obj_asrielfinal_429": "* ...",
+    "obj_asrielfinal_468": "* Strangely^1, as your friends&  remembered you.../",
+    "obj_asrielfinal_469": "* Something else began resonating&  within the SOUL^1, stronger&  and stronger./",
+    "obj_asrielfinal_470": "* It seems that there's still&  one last person that needs&  to be saved./",
+    "obj_asrielfinal_471": "* But who...?/",
+    "obj_asrielfinal_472": "* .../",
+    "obj_asrielfinal_473": "* Suddenly^1, you realize./",
+    "obj_asrielfinal_474": "* You reach out and call&  their name./%%",
+    "obj_asrielfinal_552": "* Can't move your body^1.&* Nothing happened./",
+    "obj_asrielfinal_553": "* You struggle..^1.&* Nothing happened./",
+    "obj_asrielfinal_554": "* You tried to reach your&  SAVE file^1.&* Nothing happened./",
+    "obj_asrielfinal_555": "* You tried again to reach&  your SAVE file^1.&* Nothing happened./",
+    "obj_asrielfinal_556": "* Seems SAVING the game really&  is impossible./",
+    "obj_asrielfinal_559": "* SAVING over ASRIEL's file&  seems like the only way to&  defeat him.../",
+    "obj_asrielfinal_560": "* But^1, having never SAVED&  before^1, you lack the power&  to do it./",
+    "obj_asrielfinal_561": "* Seems SAVING the game really&  is impossible./",
+    "obj_asrielfinal_563": "* .../",
+    "obj_asrielfinal_564": "* But.../",
+    "obj_asrielfinal_565": "* Maybe^1, with what little&  power you have.../",
+    "obj_asrielfinal_566": "* You can SAVE something else./%%",
+    "obj_asrielfinal_577": "* Can't move your body./^",
+    "obj_asrielfinal_648": "* !?!?",
+    "obj_asrielfinal_674": "Huh^1? What are you&doing...!?",
+    "obj_asrielfinal_723": "",
+    "obj_asrielfinal_724": "",
+    "obj_asrielfinal_725": "",
+    "obj_asrielfinal_726": "",
+    "obj_asrielfinal_732": "",
+    "obj_asrielfinal_737": "",
+    "obj_asrielfinal_741": "",
+    "obj_asrielfinal_746": "%%%",
+    "obj_asrielfinal_767": "Urah ha ha ha...&Behold my TRUE power!/%%",
+    "obj_asrielfinal_771": "I can feel it.../",
+    "obj_asrielfinal_772": "Every time you die^1,&your grip on this&world slips away./",
+    "obj_asrielfinal_773": "Every time you die^1,&your friends forget&you a little more./",
+    "obj_asrielfinal_774": "Your life will end&here^1, in a world&where no one&remembers you.../%%",
+    "obj_asrielfinal_779": "Still^1, you're&hanging on...?/",
+    "obj_asrielfinal_780": "That's fine./",
+    "obj_asrielfinal_781": "In a few moments^1,&you'll forget&everything^1, too./",
+    "obj_asrielfinal_782": "That attitude will&serve you well in&your next life!/%%",
+    "obj_asrielfinal_787": "Ura ha ha.../",
+    "obj_asrielfinal_788": "Still!?/",
+    "obj_asrielfinal_789": "Come on.../",
+    "obj_asrielfinal_790": "Show me what good&your DETERMINATION&is now!/%%",
+    "obj_asrielfinal_796": "Ultimate bepis/%%",
+    "obj_asrielfinal_819": "\\E1Wh..^1.&what did you do...?/",
+    "obj_asrielfinal_820": "\\E3What's this&feeling...^1?&What's happening&to me?/",
+    "obj_asrielfinal_821": "\\E2No^1! NO^1!&I don't need&ANYONE!/%%",
+    "obj_asrielfinal_826": "\\E6STOP IT^1!&Get away from me!/",
+    "obj_asrielfinal_827": "Do you hear me!?/",
+    "obj_asrielfinal_828": "\\E2I'll tear you&apart!/%%",
+    "obj_asrielfinal_833": "\\E3.../",
+    "obj_asrielfinal_834": "\\E3.../",
+    "obj_asrielfinal_835": "\\[C]..^1.&Do you know why&I'm doing this...?/",
+    "obj_asrielfinal_836": "Why I keep fighting&to keep you&around...?/%%",
+    "obj_asrielfinal_841": "\\E4I'm doing this.../",
+    "obj_asrielfinal_842": "\\E6Because you're&special^1, \\[C]./",
+    "obj_asrielfinal_843": "You're the only one&that understands&me./",
+    "obj_asrielfinal_844": "You're the only one&who's any fun to&play with anymore./%%",
+    "obj_asrielfinal_849": "\\E4.../",
+    "obj_asrielfinal_850": "No.../",
+    "obj_asrielfinal_851": "\\E1That's not JUST&it./",
+    "obj_asrielfinal_852": "I..^1. I.../",
+    "obj_asrielfinal_853": "\\E4I'm doing this&because I care&about you^1, \\[C]!/",
+    "obj_asrielfinal_854": "\\E4I care about you&more than anybody&else!/%%",
+    "obj_asrielfinal_859": "\\E4I'm not ready for&this to end./",
+    "obj_asrielfinal_860": "I'm not ready for&you to leave./",
+    "obj_asrielfinal_861": "I'm not ready to&say goodbye to&someone like&you again.../%%",
+    "obj_asrielfinal_868": "\\E7So, please..^1.&STOP doing this.../",
+    "obj_asrielfinal_869": "AND JUST LET ME&WIN!!!/%%",
+    "obj_asrielfinal_877": "\\E5.../",
+    "obj_asrielfinal_878": "\\[C].../%%",
+    "obj_asrielfinal_886": "\\E5I'm so alone^1,&\\[C].../%%",
+    "obj_asrielfinal_894": "\\E5I'm so afraid^1,&\\[C].../%%",
+    "obj_asrielfinal_903": "\\[C]^1, I.../%%",
+    "obj_asrielfinal_911": "I...",
+    "obj_asrielfinal_976": "* You called out to your&  friends with all your&  heart./",
+    "obj_asrielfinal_977": "* From somewhere^1, you felt&  their support.../^",
+    "obj_asrielfinal_1007": "* You reached out to ASRIEL's&  SOUL and called out to your&  friends./",
+    "obj_asrielfinal_1008": "* They're in there somewhere^1,&  aren't they?/",
+    "obj_asrielfinal_1009": "* .../",
+    "obj_asrielfinal_1010": "* Within the depths of ASRIEL's&  SOUL^1, something's resonating..!/%%",
+    "obj_asrielfinal_1014": "* Within the depths of ASRIEL's&  SOUL^1, something's resonating..!/%%",
+    "obj_assortedtrash_79": "* (You rest your hand on&  the rusted bike.^1)/",
+    "obj_assortedtrash_80": "* (Its horn wheezes a honk&  of despair.)/%%",
+    "obj_assortedtrash_86": "* (A beat-up desktop computer.^1)&* (The inside is empty.)/%%",
+    "obj_assortedtrash_91": "* (It's a DVD case for an&  anime.)/",
+    "obj_assortedtrash_92": "* (Desperate claw marks cover&  the edges.)/%%",
+    "obj_astigmatism_210": "...&...",
+    "obj_astigmatism_211": "You've&seen&enough.",
+    "obj_astigmatism_212": "Take&your&last&look.",
+    "obj_astigmatism_213": "...",
+    "obj_astigmatism_220": "What are&you so&afraid&of?",
+    "obj_astigmatism_222": "Finally,&someone&gets it.",
+    "obj_astigmatism_228": "How&dare&you.",
+    "obj_astigmatism_230": "That's&right!",
+    "obj_astigmatism_236": "You&dare&defy me?",
+    "obj_astigmatism_238": "You've&pushed&your&luck.",
+    "obj_astigmatism_242": "That&takes&guts.",
+    "obj_astigmatism_248": "...&Don't&pick on&me.",
+    "obj_astigmatism_249": "...&Pick on&me.",
+    "obj_astigmatism_254": "%%%",
+    "obj_astigmatism_456": "* Astigmatism gazes through&  your soul.",
+    "obj_astigmatism_457": "* Astigmatism gives you a&  hypnotizing glare.",
+    "obj_astigmatism_458": "* Astigmatism clicks its teeth.",
+    "obj_astigmatism_459": "* Smells like glasses.",
+    "obj_astigmatism_460": "* Astigmatism has gone&  bloodshot.",
+    "obj_astigmatism_461": "* Astigmatism doesn't care&  about fighting anymore.",
+    "obj_astigmatism_462": "* Astigmatism is watering.",
+    "obj_astigmatism_495": "* ASTIGMATISM - ATK 32 DEF 26&* This relentless bully ALWAYS&  gets its way./^",
+    "obj_astigmatism_504": "* You pick on Astigmatism./^",
+    "obj_astigmatism_518": "* You don't pick on Astigmatism./^",
+    "obj_astigmatism_533": "* You stand up to Astigmatism./^",
+    "obj_astigmatism_534": "* You stand up to Astigmatism^1.&* The other monsters are&  impressed./^",
+    "obj_autowater_81": "* (The cup of water returned&  to the water cooler.)/%%",
+    "obj_autowater_85": "* (The cup of water was erased&  by a mysterious force.)/%%",
+    "obj_autowater_89": "* (The water evaporated from&  the heat.)/",
+    "obj_autowater_90": "* (The cup evaporated^1, too.)/%%",
+    "obj_bara01_252": "Like,&give us&the soul&brah.",
+    "obj_bara01_253": "Like,&\"you're&dead\"&and all.",
+    "obj_bara01_254": "Like,&prepare&to die,&right?",
+    "obj_bara01_255": "Like,&perish&and&stuff.",
+    "obj_bara01_259": "D...&Dude...",
+    "obj_bara01_262": "Like,&team&attack!",
+    "obj_bara01_266": "Like...&what?&I don't&get it.",
+    "obj_bara01_267": "I...&I...",
+    "obj_bara01_272": "Like,&hands&off the&merch.",
+    "obj_bara01_278": "H-HEY,&STOP&THAT!!",
+    "obj_bara01_285": "02...&this is,&like,&for you.",
+    "obj_bara01_286": "Like,&02...",
+    "obj_bara01_287": "02...&are you&really..",
+    "obj_bara01_288": "...",
+    "obj_bara01_291": "02...&I never&told&him...",
+    "obj_bara01_293": "02!?&B-but&why!?",
+    "obj_bara01_300": "%%%",
+    "obj_bara01_524": "* 02 seems to be bothered by&  his outfit.",
+    "obj_bara01_525": "* 01 is polishing his face.",
+    "obj_bara01_526": "* 01 stands guard.",
+    "obj_bara01_527": "* 02 watches your movements.",
+    "obj_bara01_528": "* Smells like a military zoo.",
+    "obj_bara01_535": "* 01 holds his head in his&  hands.",
+    "obj_bara01_536": "* Anguished noises come from&  inside 01's armor.",
+    "obj_bara01_537": "* 01 stands still.",
+    "obj_bara01_538": "* 01 doesn't know what to do.",
+    "obj_bara01_542": "* 01's breathing intensifies.",
+    "obj_bara01_558": "* RG 01 - ATK 30 DEF 20&* Royal Guard member with&  shining^1, polished armor./^",
+    "obj_bara01_561": "* I see two lovers staring over&  the edge of the cauldron of&  hell./^",
+    "obj_bara01_571": "* You attempt to touch RG 01's&  armor^1.&* Your hands slip off./^",
+    "obj_bara01_581": "* You tell RG 01 to be honest&  with his feelings./^",
+    "obj_bara01_615": "D-dude&.../",
+    "obj_bara01_616": "I can't&.../",
+    "obj_bara01_617": "I can't&take&this&anymore!/",
+    "obj_bara01_618": "Not like&this!!/%%",
+    "obj_bara01_632": "Like^1, 02!&I like.../",
+    "obj_bara01_633": "I like^1, LIKE you^1,&bro!/",
+    "obj_bara01_634": "The way you fight..^1.&The way you talk.../",
+    "obj_bara01_635": "I love doing team&attacks with you./",
+    "obj_bara01_636": "I love standing here&with you^1, bouncing&and waving our&weapons in sync.../",
+    "obj_bara01_637": "02..^1.&I^1, like^1, want to stay&like this forever.../%%",
+    "obj_bara01_650": "^1.^1../",
+    "obj_bara01_651": "^1.^1.^1.^1./%%",
+    "obj_bara01_663": "Uh.../",
+    "obj_bara01_664": "I mean,&uh.../",
+    "obj_bara01_665": "Psyche!&Gotcha,&bro!!!&Haha!/%%",
+    "obj_bara01_668": "Whew,&bro!&That&human,/",
+    "obj_bara01_669": "Put me&under,&uh, mind&control!/",
+    "obj_bara01_670": "What was&I just&saying?/",
+    "obj_bara01_671": "It's all&a blur,&dude!!&Whoops!/%%",
+    "obj_bara01_687": "... 01./%%",
+    "obj_bara01_699": "Y-yeah,&bro??/%%",
+    "obj_bara01_716": ".../",
+    "obj_bara01_717": "... do&you want&to.../",
+    "obj_bara01_718": "... get&some ice&cream.../",
+    "obj_bara01_719": "...&after&this?/%%",
+    "obj_bara01_731": "Like.../",
+    "obj_bara01_732": "Sure,&dude!&Haha!/%%",
+    "obj_bara01_751": "* 01 and 02 are looking at&  each other happily.",
+    "obj_bara02_256": "...&...&...&sigh.",
+    "obj_bara02_257": "...&...&heh.",
+    "obj_bara02_258": "...&...&what?",
+    "obj_bara02_259": "...&...&hmph.",
+    "obj_bara02_262": "...&team&attack.",
+    "obj_bara02_266": "...&i&won't&tell.",
+    "obj_bara02_271": "...&getting&...&warmer.",
+    "obj_bara02_272": "...&hello.",
+    "obj_bara02_279": "...",
+    "obj_bara02_280": "...",
+    "obj_bara02_281": "...",
+    "obj_bara02_282": "...",
+    "obj_bara02_285": "01...&you...!&..!!!!",
+    "obj_bara02_287": "01...!?&What&the...!?",
+    "obj_bara02_292": "%%%",
+    "obj_bara02_527": "* Sweat pours from 02's armor.",
+    "obj_bara02_528": "* 01 is polishing his face.",
+    "obj_bara02_529": "* 01 stands guard.",
+    "obj_bara02_530": "* 02 watches your movements.",
+    "obj_bara02_531": "* Smells like a military zoo.",
+    "obj_bara02_538": "* 02 is clenching and unclenching&  his fists.",
+    "obj_bara02_539": "* 02 is shaking his head.",
+    "obj_bara02_540": "* 02 is striking his sword&  against the ground.",
+    "obj_bara02_541": "* 02 is coughing.",
+    "obj_bara02_545": "* 02's breathing intensifies.",
+    "obj_bara02_564": "* RG 02 - ATK 30 DEF 20&* Royal Guard member with&  stuffy armor./^",
+    "obj_bara02_567": "* Do they both wish for death^1?&* That means their love will&  end in hell./",
+    "obj_bara02_568": "* I couldn't stop laughing./^",
+    "obj_bara02_580": "* You clean RG 02's armor.&* Its cooling dirt begins to&  wash away./^",
+    "obj_bara02_581": "* You were repelled./^",
+    "obj_bara02_585": "* You pat RG 02's chest&  like a muscular bongo./^",
+    "obj_bara02_597": "* You tell RG 02 your favorite&  secret./^",
+    "obj_bara02_644": "...&can't&...&take it./",
+    "obj_bara02_645": "...&armor...&too...&HOT!!!/%%",
+    "obj_bara02_664": "...&much&better./%%",
+    "obj_bara02_672": "* RG 01 looks bothered by&  something.",
+    "obj_barriercut_94": "The barrier was&destroyed^7.%%",
+    "obj_barrierevent_145": "* Ready?/%%",
+    "obj_battlebomb_217": "Tick.",
+    "obj_battlebomb_218": "Tock.",
+    "obj_battlebomb_219": "Tick.",
+    "obj_battlebomb_220": "Tock.",
+    "obj_battlebomb_222": "Zzz...",
+    "obj_battlebomb_223": "Swish.",
+    "obj_battlebomb_245": "%%%",
+    "obj_battlebomb_485": "* The bomb is still active!",
+    "obj_battlebomb_486": "* The dog is still active!",
+    "obj_battlebomb_513": "* BOMB&* Could blow at any moment./^",
+    "obj_battlebomb_514": "* ANNOYING DOG-BOMB&* It's blissfully unaware of&  its circumstances./^",
+    "obj_battlebomb_515": "* EXTREMELY AGILE G.O.W.&* All things considered^1, it's an&  extremely agile glass of water./^",
+    "obj_battlebomb_516": "* SCRIPT BOMB&* Like all modern blockbusters^1,&  it's full of explosions./^",
+    "obj_battlebomb_517": "* BASKET BOMB&* Even if you explode^1, you'll&  at least look good./^",
+    "obj_battlebomb_518": "* PRESENT BOMB&* Regardless^1, you'll have to&  write a thank-you letter./^",
+    "obj_battlebomb_519": "* GAME BOMB&* You really should have rented&  it first./^",
+    "obj_battlebomb_536": "* Defuse failed^1!&* Aim for DEFUSE ZONE!/^",
+    "obj_battlebomb_541": "* Bomb defused!",
+    "obj_battlebomb_542": "* Dog defused!",
+    "obj_battlecontroller_286": "* YOU WON!&* You earned \\[1] EXP and \\[2] gold.",
+    "obj_battlecontroller_287": "&* Your LOVE increased.",
+    "obj_bed_dark_64": " error/%%",
+    "obj_bed_dark_66": "* (It's a bed.)/%%",
+    "obj_bed_watcher_94": "* (Seems like a comfy bed.)/",
+    "obj_bed_watcher_95": "* (You could probably climb&  into it if you were to&  the left of it.)/%%",
+    "obj_blookdiary_64": "%%",
+    "obj_blookdiary_70": "* Dear Diary^1:&* Shyren's sister \"fell down\"&  recently./",
+    "obj_blookdiary_71": "* It's sad^1.&* Without her sister to&  speak for her.../",
+    "obj_blookdiary_72": "* She's become more&  reclusive than ever./",
+    "obj_blookdiary_73": "* So I reached out to her^1,&  and told her.../",
+    "obj_blookdiary_74": "* That she^1, Blooky^1, and I&  should all perform together&  sometime./",
+    "obj_blookdiary_75": "* She seemed to like&  that idea./%%",
+    "obj_blookdiary_80": "* Dearer Diary^1:&* I like to buy a new diary&  for every entry I make./",
+    "obj_blookdiary_81": "* I love to collect diaries./%%",
+    "obj_blookdiary_85": "* Dearest Diary^1:&* Our cousin left the farm&  to become a training dummy./",
+    "obj_blookdiary_86": "* That leaves just Blooky&  and I./",
+    "obj_blookdiary_87": "* Blooky asked me if I was&  going to try to become&  corporeal^1, too./",
+    "obj_blookdiary_88": "* They sounded so..^1.&* Resigned.../",
+    "obj_blookdiary_89": "* Come on^1, Blooky^1.&* You know I'd never leave&  you behind./",
+    "obj_blookdiary_90": "* And besides.../",
+    "obj_blookdiary_91": "* I'd never find the kind&  of body I'm looking for^1,&  anyway./%%",
+    "obj_blookdiary_96": "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./",
+    "obj_blookdiary_97": "* Last week I posted that&  advertisement for my&  Human Fanclub./",
+    "obj_blookdiary_98": "* Today was our first meeting./",
+    "obj_blookdiary_99": "* Only one other person came./",
+    "obj_blookdiary_100": "* Honestly^1, she's a dork^1.&* And she's obsessed with&  these awful cartoons./",
+    "obj_blookdiary_101": "* But she's kind of funny^1,&  too..../",
+    "obj_blookdiary_102": "* I want to see her again./%%",
+    "obj_blookdiary_107": "* Diary... My dear:&* My diary collection is&  going fabulously./",
+    "obj_blookdiary_108": "* I have like five now./%%",
+    "obj_blookdiary_115": "* Dear Diary^1:&* She surpised me with&  something today./",
+    "obj_blookdiary_116": "* Sketches of a body that&  she wants to create for&  me.../",
+    "obj_blookdiary_117": "* A form beyond my wildest&  fantasies./",
+    "obj_blookdiary_118": "* In a form like that^1, I&  could finally feel&  like... \"myself.\"/",
+    "obj_blookdiary_119": "* After all^1, there's no&  way I can be a star&  the way I am now./",
+    "obj_blookdiary_120": "* Sorry^1, Blooky^1.&* My dreams can't wait&  for anyone.../%%",
+    "obj_blueattackgen_60": "* You're blue now.",
+    "obj_blueattackgen_90": " YOU'RE BLUE NOW./",
+    "obj_blueattackgen_91": " THAT'S MY ATTACK!/",
+    "obj_blueattackgen_92": " NYEH HEH HEH& HEH HEH HEH& HEH HEH HEH!!!/%%",
+    "obj_bonebox_63": "HEY^1, THOSE ARE ALL&THE ATTACKS I USED&ON YOU./",
+    "obj_bonebox_64": "GREAT MEMORIES^1,&HUH?/",
+    "obj_bonebox_65": "SEEMS LIKE IT&WAS ONLY&YESTERDAY.../",
+    "obj_bonebox_66": "\\E3EVEN THOUGH&IT BASICALLY&JUST HAPPENED./%%",
+    "obj_bonebox_70": "HEY^1, THOSE ARE ALL&THE ATTACKS I&DIDN'T USE./",
+    "obj_bonebox_71": "\\WHOW LUCKY OF YOU^1!&HAD I ONLY USED&MY \\YSPECIAL ATTACK\\W,/",
+    "obj_bonebox_72": "\\E2YOU SURELY WOULD&HAVE BEEN BLASTED&TO.../",
+    "obj_bonebox_73": "\\WH\\E3EY.^1 WAIT^1.&WHERE'S MY \\YSPECIAL&ATTACK\\W?/",
+    "obj_bonebox_74": "\\E1NO^1! I'VE BEEN&DOGBURGLED BY THAT&PERNICIOUS PUP!/",
+    "obj_bonebox_75": "\\E3THAT LOATHESOME&SCOUNDREL LOVES TO&SNEAK INTO MY ROOM./",
+    "obj_bonebox_76": "\\E5SOMETIMES IT EVEN&CRAWLS INTO MY BED&WHILE I'M RESTING./",
+    "obj_bonebox_77": "\\E3IF THAT WASN'T&BAD ENOUGH^1, IT HAS&VERY COLD FEET./%%",
+    "obj_bonebox_81": "* (It's a box of bones.)/%%",
+    "obj_bonebox_85": "* (It's a box of bones.)/%%",
+    "obj_bonedrawer_check_84": "%%",
+    "obj_boysnightout_80": "* Hey^1! You^1!&* Stop!/%%",
+    "obj_boysnightout_113": "* We've^1, like^1, received an&  anonymous tip about a human&  wearing a striped shirt./",
+    "obj_boysnightout_114": "* They told us they were&  wandering around Hotland&  right now.../",
+    "obj_boysnightout_115": "* I know^1, sounds scary^1, huh?/",
+    "obj_boysnightout_116": "* Well^1, just stay chill^1.&* We'll bring you someplace&  safe^1, OK?/%%",
+    "obj_boysnightout_117": "%%%",
+    "obj_boysnightout_156": "* ... Huh^1?&* What is it, bro?/",
+    "obj_boysnightout_157": "* The shirt they're wearing?/",
+    "obj_boysnightout_158": "* ... like^1, what about it?/%%",
+    "obj_boysnightout_181": "* Bro.../",
+    "obj_boysnightout_182": "* Are you thinkin..^1.&* What I'm thinkin?/",
+    "obj_boysnightout_183": "* Bummer^1.&* This is^1, like..^1.&* Mega embarrassing./",
+    "obj_boysnightout_184": "* We^1, like^1, actually&  totally have to kill&  you and stuff./%%",
+    "obj_businessmanticore_70": "* This elevator goes straight&  to the capital^1.&* But it stopped working./",
+    "obj_businessmanticore_71": "* The hotel's doing its best to&  accomodate everybody&  stuck here./%%",
+    "obj_businessmanticore_75": "* Me^1?&* I just like explaining things&  to passersby./%%",
+    "obj_businessmanticore_80": "* Good news^1!&* The elevator started working&  again./",
+    "obj_businessmanticore_81": "* But now it's been so busy^1,&  we still haven't gotten the&  chance to ride it./%%",
+    "obj_businessmanticore_86": "* Mettaton hasn't made a&  performance for more&  than five minutes.../",
+    "obj_businessmanticore_87": "* What's happening...^1?&* Can you explain it?/%%",
+    "obj_butterflybullet_102": "* Whimsalot doesn't want to&  fight anymore.",
+    "obj_cactus_55": "* Ah^1, the cactus.&* Truly the most tsundere&  of plants./%%",
+    "obj_cactus_58": "* It's not like this cactus&  was waiting for you to come&  back or anything.../%%",
+    "obj_carbed_63": "THAT'S MY BED!/",
+    "obj_carbed_64": "IF I EVER GET&TO THE SURFACE.../",
+    "obj_carbed_65": "I'D LIKE TO&DRIVE DOWN A&LONG HIGHWAY./",
+    "obj_carbed_66": "WIND IN MY&HAIR.../",
+    "obj_carbed_67": "SUN ON MY&SKIN.../",
+    "obj_carbed_68": "\\E3OF COURSE^1, THAT'S&JUST A DREAM./",
+    "obj_carbed_69": "\\E0SO INSTEAD I&CRUISE WHILE I&SNOOZE./%%",
+    "obj_carbed_72": "WHY ARE YOU SO&INTERESTED IN MY&BED?/",
+    "obj_carbed_73": "\\E3ARE YOU TIRED?/%%",
+    "obj_carbed_78": "* (It's a racecar bed^1, neatly&  made.)/%%",
+    "obj_carrybird_95": "* Isn't my little Cinnamon&  just the cutest?/",
+    "obj_carrybird_96": "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
+    "obj_carrybird_98": "* Bun-bun-bun-bun-bun.../%%",
+    "obj_chairiel_118": "* (Seems like the right size&  for Toriel.)/%%",
+    "obj_chairiel_123": "* (It's a great reading chair.^1)&* (But it doesn't seem like&  anyone uses it.)/%%",
+    "obj_cheesetable1_58": "* This cheese has been here&  quite a long time./",
+    "obj_cheesetable1_59": "* It's stuck to the table.../%%",
+    "obj_cheesetable1_62": "* (Looks like cheese has a&  nibble taken out of it.)/%%",
+    "obj_chewtoy_98": "* (It's a squeaky chew toy.)/%%",
+    "obj_chilldrake_246": "Brush my&teeth?&No way&in heck!",
+    "obj_chilldrake_247": "NEVER do&your&homework&!!",
+    "obj_chilldrake_248": "No&bedtime!&Only&DEADTIME",
+    "obj_chilldrake_249": "*turns&music up&all the&way*",
+    "obj_chilldrake_254": "Do you...&really&...",
+    "obj_chilldrake_255": "I don't&think&you...",
+    "obj_chilldrake_256": "To tell&you the&truth...",
+    "obj_chilldrake_258": "You&don't&know my&cause!!",
+    "obj_chilldrake_265": "Only&Snowy&can do&that.",
+    "obj_chilldrake_266": "You&ain't&Snowy.",
+    "obj_chilldrake_267": "Stick to&puns.&They're&better.",
+    "obj_chilldrake_272": "WRONG!&Let's&fight&and die.",
+    "obj_chilldrake_273": "Actually&...&Death?",
+    "obj_chilldrake_274": "Defiance&can't be&defied!",
+    "obj_chilldrake_279": "IT'S&JUST&LIKE&'EM",
+    "obj_chilldrake_280": "HAHA&WOWEE",
+    "obj_chilldrake_281": "YOU&NAILED&IT",
+    "obj_chilldrake_286": "Where's&Snowy&right&now?",
+    "obj_chilldrake_287": "Ha...&Ha...",
+    "obj_chilldrake_288": "Nice&try,&laugh&Picasso.",
+    "obj_chilldrake_296": "%%%",
+    "obj_chilldrake_493": "* Chilldrake starts a one-&  monster riot.",
+    "obj_chilldrake_494": "* Chilldrake is chanting an&  anarchist spell.",
+    "obj_chilldrake_495": "* Chilldrake is eating its&  own homework.",
+    "obj_chilldrake_496": "* It smells like \"Ice\"&  scented body-spray.",
+    "obj_chilldrake_497": "* Chilldrake is wondering&  where Snowy went.",
+    "obj_chilldrake_498": "* Chilldrake feels neutered&  by your agreement.",
+    "obj_chilldrake_499": "* Chilldrake is laughing at&  your imitation of its&  cohort.",
+    "obj_chilldrake_500": "* Chilldrake pretends not to&  care.",
+    "obj_chilldrake_501": "* Chilldrake is puffed up..",
+    "obj_chilldrake_502": "* Chilldrake is flaking&  apart.",
+    "obj_chilldrake_518": "* CHILLDRAKE - ATK 12 DEF 7&* Rebels against everything!!&* Looking for its friend Snowy./^",
+    "obj_chilldrake_527": "* You tell Chilldrake it's&  all wrong./^",
+    "obj_chilldrake_539": "* You agree with Chilldrake&  before it gives its speech./^",
+    "obj_chilldrake_540": "* You agree with Chilldrake^1.&* It seems to get very&  uncomfortable.../^",
+    "obj_chilldrake_548": "* You make fun of Chilldrake./^",
+    "obj_chilldrake_550": "* You make fun of Chilldrake./",
+    "obj_chilldrake_551": "* The other monsters think&  it's hilarious.../^",
+    "obj_chilldrakenpc_70": "* Heh..^1. us teens live&  self-sufficiently off&  the fat of the land.../",
+    "obj_chilldrakenpc_71": "* Oh^1, and the box lunches my&  parents bring us every&  day./%%",
+    "obj_chilldrakenpc_72": "* Besides Snowy^1.&* We have to share ours&  with him../%%",
+    "obj_chilldrakenpc_76": "* Heh..^1.&* I guess we'll have to go to&  the surface./",
+    "obj_chilldrakenpc_77": "* There are woods there we can&  live in^1, right?/%%",
+    "obj_chilldrakenpc_82": "* Guh huh huh huh^1./",
+    "obj_chilldrakenpc_83": "* Us teens rule these woods&  with a smaller-than-&  adult fist./%%",
+    "obj_chilldrakenpc_87": "* I'm worried about getting&  older..^1.&* I'll stop being a teen./",
+    "obj_chilldrakenpc_88": "* No^1! I refuse^1!&* I'll just invent new numbers^1,&  like twenty-teen!/%%",
+    "obj_chipdoor_l_78": "* (The door is locked.)/%%",
+    "obj_chipdoor_l_79": "* (This half of the door is&  unlocked.)/%%",
+    "obj_chipdoor_l_82": "* (The door is open.)/%%",
+    "obj_chipdoor_l_87": "* (The door is open.)/%%",
+    "obj_chipdoor_r_84": "* (The door is locked.)/%%",
+    "obj_chipdoor_r_85": "* (This half of the door is&  unlocked.)/%%",
+    "obj_chipdoor_r_89": "* (The door is open.)/%%",
+    "obj_chipdoor_r_94": "* (The door is open.)/%%",
+    "obj_clamgirl_74": "* I'm visiting Waterfall&  from the city./",
+    "obj_clamgirl_75": "* Synchronicity...^1?&* My neighbor's daughter looks&  about your age./",
+    "obj_clamgirl_76": "\\W* Her name is \"\\YSuzy\\W.^1\"&* I feel like you two should&  be friends./",
+    "obj_clamgirl_77": "* You have..^1.&* A neighbor's blessing!!!/%%",
+    "obj_clamgirl_81": "* Not knowing where I live&  is no issue^1.&* Fate finds a way./",
+    "obj_clamgirl_82": "* In life's grand scheme^1, she&  might be why you came here&  in the first place.../%%",
+    "obj_clamgirl_93": "* I sense a disturbance in&  the nearby aura.../",
+    "obj_clamgirl_94": "* I think you should leave&  that girl alone./%%",
+    "obj_clamgirl_102": "* So you never met my&  neighbor's daughter./",
+    "obj_clamgirl_103": "* Don't despair^1.&* This world has infinite&  opportunities./",
+    "obj_clamgirl_104": "* But there's a limit to the&  things you can do today^1.&* Accepting this is healthy./",
+    "obj_clamgirl_105": "* Take my neighbor's blessing^1!&* And consider this blessing&  for anything you like!/%%",
+    "obj_clamgirl_110": "* I wanted to tell you about&  my neighbor's daughter./",
+    "obj_clamgirl_111": "* But you walked right by me&  before I could tell you./",
+    "obj_clamgirl_112": "* Fate has decided that I&  should not tell you./%%",
+    "obj_clamguy_73": "* O, k, k, k, k.../",
+    "obj_clamguy_74": "* I was thirsty^1, so I came&  over from Waterfall to get&  a drink!/%%",
+    "obj_clamguy_78": "* O, k, k.../",
+    "obj_clamguy_79": "* What are you doing with&  all of that water?/%%",
+    "obj_clamguy_83": "* O, k, k, k, k.../",
+    "obj_clamguy_84": "* So now we have a private pool^1?&* Worse things have happened./%%",
+    "obj_clamguy_89": "* O, k, k, k, k.../",
+    "obj_clamguy_90": "* Are you just carrying that&  around to look sophisticated?/",
+    "obj_clamguy_91": "* Cause it's not working./%%",
+    "obj_clamguy_98": "* O, k, k, k, k.../",
+    "obj_clamguy_99": "* I'll be able to have a nice&  drink on the surface./%%",
+    "obj_colorlever_77": "* (It's some kind of switch.^1)&* (There's a red-colored&  slot in the center.)/%%",
+    "obj_colorlever_81": "* (The red switch has been&  turned on.)/%%",
+    "obj_colorlever_89": "* (Click!^1)&* (The red key fits perfectly&  into the slot.)/%%",
+    "obj_colorlever_98": "* (It's some kind of switch.^1)&* (There's a blue-colored&  slot in the center.)/%%",
+    "obj_colorlever_102": "* (The blue switch has been&  turned on.)/%%",
+    "obj_colorlever_110": "* (Click!^1)&* (The blue key fits perfectly&  into the slot.)/%%",
+    "obj_colorlever_119": "* (It's some kind of switch.^1)&* (There's a green-colored&  slot in the center.)/%%",
+    "obj_colorlever_123": "* (The green switch has been&  turned on.)/%%",
+    "obj_colorlever_131": "* (Click!^1)&* (The green key fits perfectly&  into the slot.)/%%",
+    "obj_colorlever_140": "* (It's some kind of switch.^1)&* (There's a yellow-colored&  slot in the center.)/%%",
+    "obj_colorlever_144": "* (The yellow switch has been&  turned on.)/%%",
+    "obj_colorlever_152": "* (Click!^1)&* (The yellow key fits perfectly&  into the slot.)/%%",
+    "obj_controlspear_89": "* Aim with arrows and select with \\*Z.",
+    "obj_controlspear_90": "* Aim with \\*A \\*D and select with \\*Z.",
+    "obj_controlspear_132": "* Teabox - Blatantly correct choice.",
+    "obj_controlspear_143": "* Hot Chocolate - Green cylinder.",
+    "obj_controlspear_154": "* Soda - Sickly yellow liquid.",
+    "obj_controlspear_165": "* Sugar - Goes in tea.",
+    "obj_controlspear_176": "* Undyne.",
+    "obj_controlspear_192": "* Fridge - Full of food.",
+    "obj_controlspear_204": "* Sword - Acquired taste.",
+    "obj_controlspear_select": "* Select with \\*Z.",
+    "obj_controlspear_218": "\\E1* ... are you.../",
+    "obj_controlspear_219": "\\E5* Hitting on me????/%%",
+    "obj_controlspear_223": "* ????????????????/%%",
+    "obj_controlspear_235": "* The sugar is for&  tea^1, mmm'kay?/%%",
+    "obj_controlspear_243": "* Oh^1, soda?/",
+    "obj_controlspear_244": "\\E4* Actually^1, even though&  you pointed to it^1,&  you don't look happy./",
+    "obj_controlspear_245": "\\E0* Heh^1, that's fine^1!&* I think soda's gross^1,&  too!/",
+    "obj_controlspear_246": "\\E4* It rots your teeth..^1.&* It rots your mind.../",
+    "obj_controlspear_247": "\\E1* IT ROTS YOUR FIGHTING&  SPIRIT!/",
+    "obj_controlspear_248": "\\E9* ... huh^1?&* Why do I have it?/",
+    "obj_controlspear_249": "\\E8* .../%%",
+    "obj_controlspear_253": "* What^1?&* You wanna throw the&  spear at it?/%%",
+    "obj_controlspear_261": "* Oh^1, you want some&  hot chocolate?/",
+    "obj_controlspear_262": "\\E1* Wait^1, wait^1, I just&  remembered..^1.&* That container's empty./",
+    "obj_controlspear_263": "\\E9* I stopped getting&  it because it was&  always a hassle.../",
+    "obj_controlspear_264": "\\E6* ASGORE kept getting&  marshmallows stuck in&  his beard./%%",
+    "obj_controlspear_268": "* That container's empty./%%",
+    "obj_controlspear_276": "\\E9* ... tea^1, huh^1?&* Coming right up!/%%",
+    "obj_controlspear_284": "* The fridge!^1?&* You want to have&  the entire fridge!?/",
+    "obj_controlspear_285": "\\E1* No!/%%",
+    "obj_controlspear_291": "* Believe me^1, I would&  GLADLY give you your&  fill of swords./",
+    "obj_controlspear_292": "\\E9* If you weren't my&  beloved houseguest!/%%",
+    "obj_convenientlamp_55": "* Just a conveniently-shaped&  lamp./%%",
+    "obj_cookshowevent_89": "* Ring.../",
+    "obj_cookshowevent_90": "\\TS \\E3 \\F6 \\TA %",
+    "obj_cookshowevent_91": "* H-hey^1, it's kind of&  dark \\M9in there^1, isn't&  it?/",
+    "obj_cookshowevent_92": "\\E6* Don't worry!/",
+    "obj_cookshowevent_93": "\\E0*\\M8 I'll hack into the&  light system and&  brighten it up!/%%",
+    "obj_cookshowevent_135": "* Oh no./%%",
+    "obj_cookshowevent_156": "* OHHHH YES!!!/",
+    "obj_cookshowevent_157": "* WELCOME^1, BEAUTIES, TO THE&  UNDERGROUND'S PREMIER COOKING&  SHOW!!!/%%",
+    "obj_cookshowevent_174": "* PRE-HEAT YOUR OVENS^1, BECAUSE&  WE'VE GOT A VERY SPECIAL&  RECIPE FOR YOU TODAY!/",
+    "obj_cookshowevent_175": "* WE'RE GOING TO BE MAKING.../",
+    "obj_cookshowevent_176": "* A CAKE!/",
+    "obj_cookshowevent_177": "* MY LOVELY ASSISTANT HERE&  WILL GATHER THE INGREDIENTS./",
+    "obj_cookshowevent_178": "* EVERYONE GIVE THEM A BIG&  HAND!!!/%%",
+    "obj_cookshowevent_202": "\\W* WE'LL NEED \\YSUGAR^1,&  MILK^1, \\WAND\\Y EGGS.\\W /",
+    "obj_cookshowevent_203": "* GO FOR IT^1, SWEETHEART!/%%",
+    "obj_cookshowevent_253": "\\W* A \\YHUMAN SOUL\\W!!!!/%%",
+    "obj_cookshowevent_295": "* Ring.../",
+    "obj_cookshowevent_296": "\\TS \\E3 \\F0 \\TM %",
+    "obj_cookshowevent_297": "* HELLO...?&* I'M KIND OF IN THE&  MIDDLE OF SOMETHING HERE./",
+    "obj_cookshowevent_298": "\\TS \\E3 \\F6 \\TA %",
+    "obj_cookshowevent_299": "* W-wait a second!!!/",
+    "obj_cookshowevent_300": "* Couldn't you make&  a.../",
+    "obj_cookshowevent_301": "\\E6* Couldn't you use&  a.../",
+    "obj_cookshowevent_302": "\\E4* Couldn't you make&  a substitution in&  the recipe?!/",
+    "obj_cookshowevent_303": "\\TS \\E3 \\F0 \\TM %",
+    "obj_cookshowevent_304": "* ... A SUBSTITUTION?&* YOU MEAN, USE A DIFFERENT,&  NON-HUMAN INGREDIENT?/",
+    "obj_cookshowevent_305": "* ... WHY?/",
+    "obj_cookshowevent_306": "\\TS \\E6 \\F6 \\TA %",
+    "obj_cookshowevent_307": "* Uhh^1, what if&  someone's.../",
+    "obj_cookshowevent_308": "\\E2* .../",
+    "obj_cookshowevent_309": "\\E4* Vegan?/",
+    "obj_cookshowevent_310": "\\TS \\E3 \\F0 \\TM %",
+    "obj_cookshowevent_311": "* ... VEGAN./",
+    "obj_cookshowevent_312": "\\TS \\E5 \\F6 \\TA %",
+    "obj_cookshowevent_313": "* Uh well I mean%%",
+    "obj_cookshowevent_326": "* THAT'S A BRILLIANT IDEA,&  ALPHYS!!/",
+    "obj_cookshowevent_327": "* ACTUALLY, I HAPPEN TO&  HAVE AN OPTION RIGHT HERE!!!/",
+    "obj_cookshowevent_328": "* MTT-BRAND ALWAYS-CONVENIENT&  HUMAN-SOUL-FLAVOR-SUBSTITUTE!/",
+    "obj_cookshowevent_329": "* A CAN OF WHICH...&* IS JUST OVER ON THAT&  COUNTER!!!/%%",
+    "obj_cookshowevent_376": "* WELL, DARLING?&* WHY DON'T YOU GO GET IT?/%%",
+    "obj_cookshowevent_434": "* BY THE WAY^1, OUR SHOW RUNS ON&  A STRICT SCHEDULE./",
+    "obj_cookshowevent_435": "\\W* IF YOU CAN'T GET THE&  CAN IN THE NEXT&  \\YONE MINUTE...\\W /",
+    "obj_cookshowevent_436": "\\W* WE'LL JUST HAVE TO GO&  BACK TO THE \\RORIGINAL PLAN\\W!!!/",
+    "obj_cookshowevent_437": "* SO...&* BETTER START CLIMBING,&  BEAUTIFUL!!!/%%",
+    "obj_cookshowevent_472": "* Ring.../",
+    "obj_cookshowevent_473": "\\TS \\E3 \\F6 \\TA %",
+    "obj_cookshowevent_474": "* Oh no!!^1!&* There's not enough&  time to climb up!/",
+    "obj_cookshowevent_475": "\\E2* .../",
+    "obj_cookshowevent_476": "\\E6* F-f-fortunately, I&  might have a plan!/",
+    "obj_cookshowevent_477": "\\E0* When I was upgrading&  your phone, I added&  a few... features./",
+    "obj_cookshowevent_478": "\\E6* You see that huge&  button that says..^1.&* \"JETPACK\"?/",
+    "obj_cookshowevent_479": "\\E3* Watch this!/%%",
+    "obj_cookshowevent_515": "* There!/",
+    "obj_cookshowevent_516": "* You should have&  just enough fuel to&  reach the top!/",
+    "obj_cookshowevent_517": "\\E3* Now^1, get up&  there!!!/%%",
+    "obj_cookshowevent_565": "* Ring.../",
+    "obj_cookshowevent_566": "\\TS \\E3 \\F6 \\TA %",
+    "obj_cookshowevent_567": "* Wow^1!&* We..^1. we did it!!/",
+    "obj_cookshowevent_568": "\\E0* We..^1. we really did&  it!!!/",
+    "obj_cookshowevent_569": "\\E0* Great job out&  there^1, team!/",
+    "obj_cookshowevent_570": "\\E3* W-well^1, uh^1, anyway^1,&  let's keep heading&  forward!!!/",
+    "obj_cookshowevent_571": "\\TS \\F0 \\T0 %",
+    "obj_cookshowevent_572": "* Click.../%%",
+    "obj_cookshowevent_575": "* Ring.../",
+    "obj_cookshowevent_576": "\\TS \\E1 \\F6 \\TA %",
+    "obj_cookshowevent_577": "* .../",
+    "obj_cookshowevent_578": "\\E4* U-um..^1.&* I guess we..^1.&* ... did it?/",
+    "obj_cookshowevent_579": "\\E3* W-well^1, uh^1, anyway^1,&  let's keep heading&  forward!!!/",
+    "obj_cookshowevent_580": "\\TS \\F0 \\T0 %",
+    "obj_cookshowevent_581": "* Click.../%%",
+    "obj_core_enemyevent_97": "* Ring.../",
+    "obj_core_enemyevent_98": "\\TS \\E6 \\F6 \\TA %",
+    "obj_core_enemyevent_99": "* H-hey^1, why don't&  you try to use&  the elevator first?/",
+    "obj_core_enemyevent_100": "* .../%%",
+    "obj_core_enemyevent_106": "* Ring.../",
+    "obj_core_enemyevent_107": "\\TS \\E6 \\F6 \\TA %",
+    "obj_core_enemyevent_108": "* H-hey^1, why don't&  you try to go&  to the right first?/",
+    "obj_core_enemyevent_109": "* .../%%",
+    "obj_core_enemyevent_116": "* Ring.../",
+    "obj_core_enemyevent_117": "\\TS \\E6 \\F6 \\TA %",
+    "obj_core_enemyevent_118": "* Okay^1, you should&  be able to make&  it through here.../",
+    "obj_core_enemyevent_119": "* .../%%",
+    "obj_core_enemyevent_139": "* W-watch out!/%%",
+    "obj_core_enemyevent_182": "* Th-that was close.../",
+    "obj_core_enemyevent_183": "* Wh..^1. why are there&  so many monsters&  here?/",
+    "obj_core_enemyevent_184": "\\E6* I mean..^1.&* It's no problem^1,&  r-r-right?/",
+    "obj_core_enemyevent_185": "* W-w-we've just got&  to keep heading&  forward!/",
+    "obj_core_enemyevent_186": "\\E9* .../",
+    "obj_core_enemyevent_187": "\\TS \\F0 \\T0 %",
+    "obj_core_enemyevent_188": "* (Click...)/%%",
+    "obj_core_enemyevent2_142": "* Ring.../",
+    "obj_core_enemyevent2_143": "\\TS \\E3 \\F6 \\TA %",
+    "obj_core_enemyevent2_144": "* Sorry^1, I..^1. I.../",
+    "obj_core_enemyevent2_145": "* I thought that.../",
+    "obj_core_enemyevent2_146": "\\E8* Let's try the&  right path instead./",
+    "obj_core_enemyevent2_147": "\\TS \\F0 \\T0 %",
+    "obj_core_enemyevent2_148": "* (Click...)/%%",
+    "obj_core_enemyevent2_152": "* Ring.../",
+    "obj_core_enemyevent2_153": "\\TS \\E3 \\F6 \\TA %",
+    "obj_core_enemyevent2_154": "* A-are you okay?/",
+    "obj_core_enemyevent2_155": "* Why didn't you&  head to the&  right...?/",
+    "obj_core_enemyevent2_156": "\\E4* C-C'mon..^1.&* Y-you trust me^1,&  d-don't you?/",
+    "obj_core_enemyevent2_157": "\\TS \\F0 \\T0 %",
+    "obj_core_enemyevent2_158": "* (Click...)/%%",
+    "obj_core_laserswitch_118": "* Ring.../",
+    "obj_core_laserswitch_119": "\\TS \\E3 \\F6 \\TA %",
+    "obj_core_laserswitch_120": "* Oh my god^1, are&  you okay?/",
+    "obj_core_laserswitch_121": "\\E8* I..^1. I'm sorry^1, I&  gave you the&  wrong order./",
+    "obj_core_laserswitch_122": "\\E8* .../",
+    "obj_core_laserswitch_123": "\\E6* E-everything's fine^1,&  okay?/",
+    "obj_core_laserswitch_124": "* L-let's just keep&  heading to the&  right./",
+    "obj_core_laserswitch_125": "\\TS \\F0 \\T0 %",
+    "obj_core_laserswitch_126": "* Click.../%%",
+    "obj_core_laserswitch_130": "* Ring.../",
+    "obj_core_laserswitch_131": "\\TS \\E3 \\F6 \\TA %",
+    "obj_core_laserswitch_132": "* Oh my god..^1.&* Are you hurt?/",
+    "obj_core_laserswitch_133": "\\E8* I..^1. I'm so sorry^1,&  I... I gave you&  the wrong order./",
+    "obj_core_laserswitch_134": "\\E8* .../",
+    "obj_core_laserswitch_135": "\\E6* Everything's going&  to be fine^1, okay?/",
+    "obj_core_laserswitch_136": "* L-let's just keep&  heading to the&  right./",
+    "obj_core_laserswitch_137": "\\TS \\F0 \\T0 %",
+    "obj_core_laserswitch_138": "* Click.../%%",
+    "obj_countermiddle_116": "* PERFECT^1!&* GREAT JOB^1, BEAUTIFUL!/",
+    "obj_countermiddle_117": "* WE'VE GOT ALL OF THE&  INGREDIENTS WE NEED TO BAKE&  THE CAKE!/",
+    "obj_countermiddle_118": "\\W* \\YMILK\\W... &* \\YSUGAR\\W...&* \\YEGGS\\W.../",
+    "obj_countermiddle_119": "* ... OH MY^1!&* WAIT A MAGNIFICENT MOMENT^1!&* HOW COULD I FORGET!!!/",
+    "obj_countermiddle_120": "\\W* WE'RE MISSING THE MOST&  \\YIMPORTANT INGREDIENT\\W!/%%",
+    "obj_creditsloader_449": "\\XI mean^1, we haven't&even done the\\R &Special Thanks\\X yet.../",
+    "obj_creditsloader_450": "Ready^1?&Let's end all of&this for good!/%%",
+    "obj_creditsloader_492": "Ha ha ha ha.../",
+    "obj_creditsloader_493": "\\M1Did you REALLY&think it was&OVER!?!?/%%",
+    "obj_crygen3_56": "* Napstablook eagerly awaits&  your response.",
+    "obj_crygen3_80": "do you&like&it...",
+    "obj_crygen3_81": "%%%",
+    "obj_crygen3_108": "i call&it&\"dapper&blook\"",
+    "obj_crygen3_109": "%%%",
+    "obj_darkfridge_116": "* (It's a refrigerator.^1)&* (It's empty.)/%%",
+    "obj_darkfridge_122": "* (It's a refrigerator.^1)&* (It seems to contain&  samples of some kind.)/%%",
+    "obj_darkfridge_126": "* There's something here..^1.&* It feels like it's&  breathing./%%",
+    "obj_darkfridge_133": "* (It's a refrigerator.^1)&* (It's empty.)/%%",
+    "obj_darkfridge_136": "* There's something here..^1.&* It feels like a tree^1, ripe&  with delicious fruit./%%",
+    "obj_darkfridge_142": "* (It's a refrigerator.^1)&* (It seems to contain&  samples of some kind.)/%%",
+    "obj_darkfridge_145": "* There's something here..^1.&* Something in the shape&  of a man./%%",
+    "obj_darkfridge_151": "* (It's a refrigerator.^1)&* (It's empty.)/%%",
+    "obj_darkfridge_154": "* There's something here..^1.&* It feels warm^1, and moist./%%",
+    "obj_darkplant_64": "* (It's a fake plant.)/%%",
+    "obj_darksans1_187": "* heheh... the old whoopee&  cushion in the hand&  trick./",
+    "obj_darksans1_188": "* it's ALWAYS funny./",
+    "obj_darksans1_189": "* anyways^1,&  you're a human, right?/",
+    "obj_darksans1_190": "\\E1* that's hilarious./",
+    "obj_darksans1_193": "* heh^1, the old whoopee&  cushion in the hand&  trick.../",
+    "obj_darksans1_194": "\\E1* wait a sec..^1.&* have you heard it before&  or something?/",
+    "obj_darksans1_195": "\\E1* you turned around before&  i said to..^1.&* ... weird./",
+    "obj_darksans1_196": "* ... whatever^1.&* you're a human^1, right?/",
+    "obj_darksans1_198": "\\E0* i'm sans^1.&* sans the skeleton./",
+    "obj_darksans1_199": "* im actually supposed to&  be on watch for&  humans right now./",
+    "obj_darksans1_200": "* but..^1. y'know.../",
+    "obj_darksans1_201": "\\E1* i dont really care about&  capturing anybody./",
+    "obj_darksans1_202": "\\E0* now my brother^1,&  papyrus.../",
+    "obj_darksans1_203": "* he's a human-hunting&  FANATIC./",
+    "obj_darksans1_204": "\\E1* hey^1, actually^1, I think&  that's him over there./",
+    "obj_darksans1_205": "\\E0* i have an idea^1.&* go through this gate&  thingy./",
+    "obj_darksans1_206": "* yeah, go right through^1.&* my bro made the bars&  too wide to stop anyone./%%",
+    "obj_darksans1_210": "* heheh... the old whoopee&  cushion in the hand&  trick./",
+    "obj_darksans1_211": "* it's ALWAYS funny./",
+    "obj_darksans1_212": "* .../",
+    "obj_darksans1_213": "\\E1* that's^1, uh^1.&* your cue to laugh./",
+    "obj_darksans1_214": "\\E2* or^1, uh^1, to emote&  at all...?/",
+    "obj_darksans1_215": "\\E0* .../",
+    "obj_darksans1_216": "\\E1* (gee^1, lady^1, you really&  know how to pick&  'em, huh...?)/",
+    "obj_darksans1_217": "\\E2* OK^1, that's fine^1.&* everyone's got their&  own sense of humor./",
+    "obj_darksans1_218": "\\E0* i'm sans^1.&* sans the skeleton./",
+    "obj_darksans1_219": "* im actually supposed to&  be on watch for&  humans right now./",
+    "obj_darksans1_220": "* but..^1. y'know.../",
+    "obj_darksans1_221": "\\E1* i dont really care about&  capturing anybody./",
+    "obj_darksans1_222": "\\E0* now my brother^1,&  papyrus.../",
+    "obj_darksans1_223": "* he's a human-hunting&  FANATIC./",
+    "obj_darksans1_224": "\\E1* hey^1, actually^1, I think&  that's him over there./",
+    "obj_darksans1_225": "\\E0* i have an idea^1.&* go through this gate&  thingy./",
+    "obj_darksans1_226": "* yeah, go right through^1.&* my bro made the bars&  too wide to stop anyone./%%",
+    "obj_darksans1_345": "* Human./",
+    "obj_darksans1_346": "* Don't you know how&  to greet a new pal?/",
+    "obj_darksans1_347": "* Turn around and shake&  my hand./%%",
+    "obj_darksans1_354": "* Human./",
+    "obj_darksans1_355": " %",
+    "obj_darksans1_356": " %%",
+    "obj_darksans1_399": "* quick^1, behind that&  conveniently-shaped&  lamp./%%",
+    "obj_darksans1_457": "* sup^1, bro?/",
+    "obj_darksans1_459": "YOU KNOW WHAT&\"SUP,^1\" BROTHER!/",
+    "obj_darksans1_460": "IT'S BEEN EIGHT&DAYS AND YOU&STILL HAVEN'T.../",
+    "obj_darksans1_461": "RECALIBRATED^1.&YOUR^1.&PUZZLES^1!/",
+    "obj_darksans1_462": "YOU JUST HANG&AROUND OUTSIDE&YOUR STATION!/",
+    "obj_darksans1_463": "WHAT ARE YOU&EVEN DOING?!?/",
+    "obj_darksans1_465": "* staring at this lamp^1.&* it's really cool^1.&* do you wanna look?/%%",
+    "obj_darksans1_480": "NO!^1!&I DON'T HAVE&TIME FOR THAT!!/",
+    "obj_darksans1_481": "WHAT IF A HUMAN&COMES THROUGH&HERE!?!/",
+    "obj_darksans1_482": "I WANT TO BE&READY!!!/",
+    "obj_darksans1_483": "I WILL BE THE ONE!&I MUST BE THE ONE!/",
+    "obj_darksans1_484": "I WILL CAPTURE A&HUMAN!/%%",
+    "obj_darksans1_496": "THEN^1, I^1, THE&GREAT PAPYRUS.../",
+    "obj_darksans1_497": "WILL GET&ALL THE THINGS I&UTTERLY DESERVE!/",
+    "obj_darksans1_498": "RESPECT..^1.&RECOGNITION.../",
+    "obj_darksans1_499": "I WILL FINALLY&BE ABLE TO JOIN&THE ROYAL GUARD!/",
+    "obj_darksans1_500": "PEOPLE WILL ASK^1,&TO^1, BE MY^1,&\"FRIEND?\"/",
+    "obj_darksans1_501": "\\E2I WILL BATHE IN A&SHOWER OF KISSES&EVERY MORNING./%%",
+    "obj_darksans1_514": "* hmm.../",
+    "obj_darksans1_515": "\\E1* maybe this lamp will&  help you./%%",
+    "obj_darksans1_528": "SANS!^1! YOU ARE&NOT HELPING!^1!&YOU LAZYBONES!!/",
+    "obj_darksans1_529": "ALL YOU DO IS SIT&AND BOONDOGGLE!/",
+    "obj_darksans1_530": "YOU GET LAZIER&AND LAZIER&EVERY DAY!!!/",
+    "obj_darksans1_532": "\\W* hey^1, take it easy^1.&* i've gotten a \\Yton\\W &  of work done today./",
+    "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W./%%",
+    "obj_darksans1_582": "SANS!!!/",
+    "obj_darksans1_584": "\\E1* come on^1.&* you're smiling./",
+    "obj_darksans1_586": "I AM AND I HATE IT!/",
+    "obj_darksans1_587": "\\E3SIGH.../",
+    "obj_darksans1_588": "\\E2WHY DOES SOMEONE&AS GREAT AS ME.../",
+    "obj_darksans1_589": "\\E3HAVE TO DO SO MUCH&JUST TO GET SOME&RECOGNITION.../",
+    "obj_darksans1_591": "* wow^1, sounds like&  you're really working&  yourself.../",
+    "obj_darksans1_592": "\\E2* down to the bone./%%",
+    "obj_darksans1_604": "UGH!!!/",
+    "obj_darksans1_605": "I WILL ATTEND TO&MY PUZZLES.../",
+    "obj_darksans1_606": "\\E3AS FOR YOUR WORK?/",
+    "obj_darksans1_607": "PUT A LITTLE MORE,/",
+    "obj_darksans1_608": "\\E4\"BACKBONE\" INTO&IT!!!!/",
+    "obj_darksans1_609": "\\E2NYEHEHEHEHEHE&HEHEHEHEHEHE!!!/%%",
+    "obj_darksans1_644": "HEH!/%%",
+    "obj_darksans1_666": "* ok^1, you can come out&  now./%%",
+    "obj_darksans1_720": "* .../",
+    "obj_darksans1_721": "\\E1* uh^1, ok^1, i guess you&  don't have to./%%",
+    "obj_darksans1_750": "SANS!!^1!&HAVE YOU FOUND A&HUMAN YET!??!/",
+    "obj_darksans1_752": "* yeah./",
+    "obj_darksans1_754": "REALLY!?!^1?&WOWIE!!!/",
+    "obj_darksans1_755": "GUESS THAT'S&SETTLED!!/%%",
+    "obj_darksans1_780": "* that worked out^1, huh?/%%",
+    "obj_darksausagenpc_72": "* Why do I look like a weird&  black sausage^1?&* Just the angle./%%",
+    "obj_darksausagenpc_76": "* As a youth^1, I would sneak&  out to play by this creepy&  flaming pit./",
+    "obj_darksausagenpc_77": "* Since the CORE is always&  re-arranging^1, it was like&  a game trying to find it./",
+    "obj_darksausagenpc_78": "* Now it is my special place^1.&* It is nice for cooking s'mores&  and things like that./%%",
+    "obj_darksausagenpc_83": "* We were hired by Mettaton&  to destroy you./",
+    "obj_darksausagenpc_84": "* But since he never paid us^1,&  we all decided to quit./",
+    "obj_darksausagenpc_85": "* No hard feelings./%%",
+    "obj_darksausagenpc_90": "* Zzzzzzz.../",
+    "obj_darksausagenpc_91": "* (It's taking a nap.)/%%",
+    "obj_darksausagenpc_96": "* Why do I look like a black&  sausage and not a knight&  or a wizard?/",
+    "obj_darksausagenpc_97": "* Well..^1.&* Everyone has an angle they&  look best from../%%",
+    "obj_darksausagenpc_102": "* The core is made up of&  interchangable rooms./",
+    "obj_darksausagenpc_103": "* Before you came here^1, the&  layout was altered so you&  would get lost and perish./",
+    "obj_darksausagenpc_104": "* Yes^1. Just for you^1.&* Do you feel special?/%%",
+    "obj_darksink_91": "* Error./%%",
+    "obj_darksink_98": "* (You turned on the sink.)/%%",
+    "obj_darksink_100": "* (You really like to wash&  your hands.)/%%",
+    "obj_darksink_110": "* (You turned off the sink.)/%%",
+    "obj_darksink_122": "* (You turned on the sink.)/%%",
+    "obj_darksink_132": "* (There's a red key lying&  in the sink.)/",
+    "obj_darksink_133": "* (You took it and put it&  on your keychain.)/%%",
+    "obj_dateheart_158": "\\E3I SEE^1. I SEE./",
+    "obj_dateheart_159": "\\E0YOU LIKE CARESSING&MY BICEPS WITH A&FLOATING HEART./",
+    "obj_dateheart_160": "\\E1BUT WHO DOESN'T!?/%%",
+    "obj_dateheart_161": "\\E0TRY AGAIN!/%%",
+    "obj_dateheart_165": "\\E0THIS SHIRT DIDN'T&ORIGINALLY SAY&'COOL^1,' BUT I&IMPROVED IT./",
+    "obj_dateheart_166": "EXPERT TIP^1: ALL&CLOTHING ARTICLES&CAN BE IMPROVED&THIS WAY./%%",
+    "obj_dateheart_167": "\\E1BUT THAT'S NOT A&SECRET!!!/",
+    "obj_dateheart_168": "IT'S JUST GOOD&ADVICE!!!/%%",
+    "obj_dateheart_172": "\\E2HOLDING MY HAND&SO I'LL TELL&YOU THE ANSWER.../",
+    "obj_dateheart_173": "\\E7NO!!^1!&I MUST RESIST!!/%%",
+    "obj_dateheart_177": "\\E0THERE'S NO SECRET&TO MY LEGS./",
+    "obj_dateheart_178": "JUST HARD WORK&AND PERSEVERANCE.../%%",
+    "obj_dateheart_182": "\\E3HUMAN SOULS ARE&STRONGER THAN&MONSTER SOULS.../",
+    "obj_dateheart_183": "\\E0BUT THE SOLES OF&OUR SHOES ON THE&OTHER HAND...!/",
+    "obj_dateheart_184": "\\E3... ARE ABOUT THE&SAME./%%",
+    "obj_dateheart_188": "HAT DIALOGUE./%%",
+    "obj_dateheart_365": "\\E0I UNDERSTAND&WHY YOU'RE&RUNNING AWAY./",
+    "obj_dateheart_366": "\\E2YOU'RE OVERWHELMED&BY THE SIGHT OF&MY COOL VIBES./",
+    "obj_dateheart_367": "\\E0BUT YOU CAN'T&BACK DOWN NOW!!!/%%",
+    "obj_diamondkid_73": "\\W* My fave Mettaton Moment(TM)^1?&* Right \\Ywhen everything looks the&  baddest^1, he poses dramatically\\W./",
+    "obj_diamondkid_74": "* Like when he's on a cooking&  show and the eggs don't turn&  out right./%%",
+    "obj_diamondkid_78": "* But^1!&* Then he says!/",
+    "obj_diamondkid_79": "\\W* Even if you suck at cooking^1,&  you can always \\Ybuy an&  MTT-brand Glamburger\\W!/",
+    "obj_diamondkid_80": "\\W* Then he \\Yeats one^1!\\W &* Everyone loves it!/",
+    "obj_diamondkid_81": "* ... How does he eat it&  without a mouth?/",
+    "obj_diamondkid_82": "* Uhhh... well..^1.&* Watch the show!/%%",
+    "obj_diamondkid_87": "* That finale was really..^1.&* That was really sad!/",
+    "obj_diamondkid_88": "* And Mettaton's schedule&  doesn't show any other&  shows.../%%",
+    "obj_diamondkid_93": "* I've been thinking about&  getting a sick skateboard./%%",
+    "obj_diamondkid_98": "\\W* My fave Mettaton Moment(TM)&  is when he beats up the&  \\Yheel-turning villains\\W!/",
+    "obj_diamondkid_99": "* Even if it's during what's&  supposed to be a quiz show./%%",
+    "obj_diamondkid_106": "* Oh^1! And I like when he tries&  on all kinds of different&  fashionable outfits!/",
+    "obj_diamondkid_107": "* Even if it's during what's&  supposed to be a newscast./%%",
+    "obj_diamondkid_112": "* Did Mettaton retire...?/",
+    "obj_diamondkid_113": "* Can't he unretire...?/%%",
+    "obj_diamondkid_119": "* On the surface we'll be able&  to watch all kinds of TV.../",
+    "obj_diamondkid_120": "* But^1, I bet none of those&  shows are as good as&  Mettaton's!/%%",
+    "obj_disembodiedfoxhead_60": "* The door leading through&  the area is closed^1?&* So I tried the puzzle?/",
+    "obj_disembodiedfoxhead_61": "* But I kept running out of&  ammo^1, and it kept restarting?/",
+    "obj_disembodiedfoxhead_62": "* And my two co-workers won't&  help^1? It's like they don't&  even wanna go to work?/%%",
+    "obj_disembodiedfoxhead_63": "* Why don't you try^1?&* Try using the console?/%%",
+    "obj_disembodiedfoxhead_67": "* Wow^1?&* You solved it?/",
+    "obj_disembodiedfoxhead_68": "* I'm impressed^1?&* You must be a total nerd?/%%",
+    "obj_disembodiedfoxhead_73": "* So we're all gonna go&  free...?/",
+    "obj_disembodiedfoxhead_74": "* Does that mean I don't&  get to go to work?/%%",
+    "obj_disembodiedfoxhead_79": "* Maybe I don't want to go&  to work anymore...?/%%",
+    "obj_dogboat_thing_400": "* Tra la la^1.&* The waters are wild today^1.&* That's good luck.../%%",
+    "obj_dogboat_thing_401": "* Tra la la./%%",
+    "obj_dogboat_thing_402": "* Tra la la^1.&* The waters are wild today^1.&* That's bad luck.../%%",
+    "obj_dogboat_thing_403": "* Tra la la^1.&* Eat a mushroom everyday./",
+    "obj_dogboat_thing_404": "* Why^1?&* Then I know you're listening&  to me.../%%",
+    "obj_dogboat_thing_405": "* Tra la la^1.&* Remember to take a break&  every-so-often.../%%",
+    "obj_dogboat_thing_406": "* Tra la la^1.&* Did you ever hear the old&  song coming from the sea?/%%",
+    "obj_dogboat_thing_407": "* Tra la la^1.&* What's inside an acorn^1?&* It's really just a mystery./%%",
+    "obj_dogboat_thing_408": "* Tra la la^1.&* Dancing on a boat is danger^1.&* But good exercise.../%%",
+    "obj_dogboat_thing_409": "* Tra la la^1.&* I heard ASGORE has a favorite&  food./%%",
+    "obj_dogboat_thing_410": "* Tra la la^1.&* I heard spiders have a&  favorite food./",
+    "obj_dogboat_thing_411": "* It's spiders./%%",
+    "obj_dogboat_thing_412": "* Tra la la^1.&* The piano plays the&  tinkling song./",
+    "obj_dogboat_thing_413": "* Hmm..^1. tinkling./%%",
+    "obj_dogboat_thing_414": "* Tra la la^1.&* You can never have too&  many hot-dogs./",
+    "obj_dogboat_thing_415": "* ... sadly^1, that's not true./%%",
+    "obj_dogboat_thing_416": "* Tra la la^1.&* Don't snoop behind people's&  houses.../",
+    "obj_dogboat_thing_417": "* You might be mistaken for&  a trash-can./%%",
+    "obj_dogboat_thing_418": "* Tra la la^1.&* The angel is coming..^1.&* Tra la la./%%",
+    "obj_dogboat_thing_419": "* Hum hum hum^1. Hum hum hum^1.&* I'm having a little concert./%%",
+    "obj_dogboat_thing_420": "* Pet pet pet..^1.&* The neck stretches infinitely&  into the cosmos./",
+    "obj_dogboat_thing_421": "* ... don't worry about it./%%",
+    "obj_dogboat_thing_422": "* Ah,/%%",
+    "obj_dogboat_thing_423": "* Tra la la^1.&* What's a game you can play&  with a dog?/",
+    "obj_dogboat_thing_424": "* Asking for a friend.../%%",
+    "obj_dogboat_thing_425": "* Tra la la^1.&* Temmie Village.../",
+    "obj_dogboat_thing_426": "* ... the room before the&  darkening lantern room./%%",
+    "obj_dogboat_thing_427": "* Tra la la^1.&* Why don't you sing with me^1.&* Tra la la./%%",
+    "obj_dogboat_thing_428": "* Tra la la^1.&* Uh oh^1.&* Suddenly^1, feeling tropical.../%%",
+    "obj_dogboat_thing_429": "* Tra la la^1.&* Hmmm.../",
+    "obj_dogboat_thing_430": "* I should have worn a few&  more pairs of pants today./%%",
+    "obj_dogboat_thing_431": "* Tra la la^1.&* Hmmm.../",
+    "obj_dogboat_thing_432": "* I should have worn a few&  million more pairs of pants&  today./%%",
+    "obj_dogboat_thing_433": "* Tra la la^1.&* Tri li li^1.&* Tre le le./%%",
+    "obj_dogboat_thing_447": "* Tra la la^1.&* Somewhere^1, it's \\[1]^1.&* So be careful./%%",
+    "obj_dogboat_thing_450": "* Tra la la^1.&* If it's hot or cold^1, you&  can count on me./%%",
+    "obj_dogboat_thing_451": "* Tra la la^1.&* The water is very wet today./%%",
+    "obj_dogboat_thing_452": "* Tra la la^1.&* The water is very dry today./%%",
+    "obj_dogboat_thing_453": "* Tra la la^1.&* What's my name^1?&* ... It doesn't really matter./%%",
+    "obj_dogboat_thing_454": "* Tra la la^1.&* Humans^1, monsters^1...&* Flowers./%%",
+    "obj_dogboat_thing_455": "* Tra la la^1.&* Beware of the man who&  speaks in hands./%%",
+    "obj_dogboat_thing_456": "* Tra la la^1.&* Beware of the man who came&  from the other world./%%",
+    "obj_dogboat_thing_593": "* Come again some time^1.&* Tra la la./%%",
+    "obj_dogetrigger1_108": "* Did something move^1?&* Was it my imagination?/",
+    "obj_dogetrigger1_109": "* I can only see moving&  things./",
+    "obj_dogetrigger1_110": "* If something WAS moving..^1.&* For example^1, a human.../",
+    "obj_dogetrigger1_111": "* I'll make sure it NEVER&  moves again!/%%",
+    "obj_dogetrigger1_114": "* Did something move^1?&* Was it my imagination?/",
+    "obj_dogetrigger1_115": "* I can only see moving&  things./",
+    "obj_dogetrigger1_116": "* H..^1. hey!&* I can't stop shivering&  all of a sudden./",
+    "obj_dogetrigger1_117": "* Who..^1. who's there!?/%%",
+    "obj_dogetrigger1_156": "* S-S-S-Something pet me...&* Something that isn't&  m-m-moving.../",
+    "obj_dogetrigger1_157": "* I'm gonna need some dog&  treats for this!!!/%%",
+    "obj_dogetrigger1_160": "* A stick appeared out of&  nowhere^1, then disappeared./",
+    "obj_dogetrigger1_161": "* Was it a ghost stick?/",
+    "obj_dogetrigger1_162": "* Did I just return it to&  the afterlife?/",
+    "obj_dogetrigger1_163": "* I need some dog treats&  to think about this./%%",
+    "obj_dogfood_98": "* (Unfortunately^1, it's just&  dry food.)/%%",
+    "obj_dogfood_99": "* (There's a hot dog cut up&  into the kibble.)/%%",
+    "obj_dogfoodbag_57": "* (It's a half-empty bag&  of dog food.)/%%",
+    "obj_dogfoodbag_59": "* (It's a bag of dog food.^1)&* (It's half-full.)/%%",
+    "obj_dogfoodbag_63": "* (It's a half-empty bag&  of dog food.)/",
+    "obj_dogfoodbag_64": "* (...)/",
+    "obj_dogfoodbag_65": "* (You just remembered&  something funny.)/%%",
+    "obj_dogfoodbag_68": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_doggiebed_98": "* (It's too small to sleep&  on.)/%%",
+    "obj_dogneckparent_99": "* It's the broken head of&  a snowdog./%%",
+    "obj_dogpillarparent_117": "* Seems like the base of a&  snowdog./%%",
+    "obj_dogpillarparent_118": "* It's a pile of mushy snow./%%",
+    "obj_dogpillarparent_119": "* This dog is staring blankly&  into the snow^1, waiting for&  it to turn into art./%%",
+    "obj_dogringbell_148": "* Hello^1?&* Is anybody there...^1?&* No?/%%",
+    "obj_dogringbell_149": "* Are you two playing a trick&  on me^1?&* Real funny./%%",
+    "obj_dogringbell_150": "* Big guy^1?&* Is that you^1?&* Come on.../%%",
+    "obj_dogringbell_151": "* Well^1, it's not the tall&  skeleton..^1.&* He's too loud./%%",
+    "obj_dogringbell_152": "* Whoever you are^1, knock it&  off!!!/%%",
+    "obj_dogringbell_153": "* .../%%",
+    "obj_dogroom_npc_74": "* That dog considers itself&  an artist^1, but doesn't ever&  know what to create./",
+    "obj_dogroom_npc_75": "* It probably doesn't help&  that its brain is the size&  of a piece of kibble./%%",
+    "obj_dogroom_npc_79": "* That dog from earlier...^1?&* It's at Grillby's^1.&* I think./",
+    "obj_dogroom_npc_80": "* After work^1, all of the dogs&  go there to play cards&  together./",
+    "obj_dogroom_npc_81": "* But that dog doesn't really&  know how to express itself./",
+    "obj_dogroom_npc_82": "* So^1, it ends up playing alone^1,&  instead of introducing&  itself to the others.../%%",
+    "obj_dogroom_npc_87": "* A dog just rushed in here^1,&  filled with inspiration./",
+    "obj_dogroom_npc_88": "* It kept trying to build&  a snowdog that expressed&  its own emotions.../",
+    "obj_dogroom_npc_89": "* But^1, as it built^1, it&  kept getting more excited&  about the sculpture.../",
+    "obj_dogroom_npc_90": "* Its neck got longer and&  longer^1, and it added more&  and more snow^1, until.../",
+    "obj_dogroom_npc_91": "* It was rather sad to watch^1,&  but I couldn't turn away./%%",
+    "obj_dogroom_npc_96": "* We're all free?/",
+    "obj_dogroom_npc_97": "* OK^1, OK..^1.&* I'll stop lounging around^1.&* Does that dog know?/",
+    "obj_dogroom_npc_98": "* ... it probably doesn't^1,&  does it...?/%%",
+    "obj_dogtreat_99": "* (Someone's been smoking&  dog treats.)/%%",
+    "obj_doodlebug_368": "* DOODLEBOG - ? ATK ? DEF&* Art lets your wildest&  fantasies come to life!/^",
+    "obj_doodlebug_371": "* DOODLEBOG C - ? ATK ? DEF&* The \"C\" stands for \"seafaring.\"&* It likes to ride in a boat./^",
+    "obj_doodlebug_381": "* You draw a boat.&* Away it goes./^",
+    "obj_doublesans_75": "* say.../",
+    "obj_doublesans_76": "\\E1* are you following me?/%%",
+    "obj_doublesans_77": "* are you lost?/%%",
+    "obj_dummymonster_213": " ^1.^1.^1.^1.^1.",
+    "obj_dummymonster_222": "%%%",
+    "obj_dummymonster_394": "* Dummy looks like it's&  going to fall over.",
+    "obj_dummymonster_395": "* Dummy stands around&  absentmindedly.",
+    "obj_dummymonster_400": "* Dummy tires of your&  aimless shenanigans.",
+    "obj_dummymonster_437": "* DUMMY - ATK 0 DEF 0^1 &* A cotton heart and a button ey^1e* You are the apple of my eye/%%",
+    "obj_dummymonster_445": "* You talk to the DUMMY^2.&* .../",
+    "obj_dummymonster_446": "* It doesn't seem much for&  conversation./",
+    "obj_dummymonster_447": "* TORIEL seems happy with you./%%",
+    "obj_dummytrigger_222": "* Hahaha..^1.&* It's just like you to&  run away./",
+    "obj_dummytrigger_223": "* FOOL^1!&* You think you can hurt&  ME???/",
+    "obj_dummytrigger_224": "* Hahaha..^1.&* Too intimidated to fight&  me^1, huh!?/",
+    "obj_dummytrigger_225": "* I am a ghost that lives&  inside a DUMMY./",
+    "obj_dummytrigger_226": "* My cousin used to live&  inside a DUMMY^1, too^1.&* Until.../",
+    "obj_dummytrigger_229": "* YOU CAME ALONG!/",
+    "obj_dummytrigger_230": "* They were a shy sort^1.&* Living a lonely life in&  the RUINS.../",
+    "obj_dummytrigger_231": "* They saw you and hoped you&  might TALK to them./",
+    "obj_dummytrigger_232": "* Perhaps strike up a&  friendly conversation./",
+    "obj_dummytrigger_233": "* But NO!!!/",
+    "obj_dummytrigger_234": "* You ran away..^1.&* And broke their little&  ethereal heart./",
+    "obj_dummytrigger_235": "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
+    "obj_dummytrigger_236": "* HUMAN^1!&* I'll show you what REAL&  heartbreak is!/%%",
+    "obj_dummytrigger_241": "* YOU DESTROYED THEIR HOME!/",
+    "obj_dummytrigger_242": "* Us ghosts spend our whole&  lives looking for a&  proper vessel./",
+    "obj_dummytrigger_243": "* Slowly^1, slowly^1, we grow&  closer to our new&  bodies.../",
+    "obj_dummytrigger_244": "* Until one day^1, we too&  may become corporeal&  beings./",
+    "obj_dummytrigger_245": "* Beings able to laugh^1,&  love^1, and dance like&  any other.../",
+    "obj_dummytrigger_246": "* But YOU!!!^1!&* My cousin's future...^1!&* You took it all away!/",
+    "obj_dummytrigger_251": "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
+    "obj_dummytrigger_252": "* HUMAN^1!&* I hope you're not too&  attached to YOUR body.../",
+    "obj_dummytrigger_253": "* Because your SOUL's about&  to get EVICTED!!!/%%",
+    "obj_dummytrigger_257": "* YOU CAME ALONG!/",
+    "obj_dummytrigger_258": "* When you talked to them^1,&  they thought they were&  in for a nice chat.../",
+    "obj_dummytrigger_259": "* But the things you&  SAID...!/",
+    "obj_dummytrigger_260": "* Horrible^1.&* Shocking^1!&* UNBELIEVABLE!/",
+    "obj_dummytrigger_261": "* It spooked them right&  out of their dummy!/",
+    "obj_dummytrigger_262": "* HUMAN^1!&* I'll scare your SOUL&  out of your body!/%%",
+    "obj_dummytrigger_267": "* YOU...!/",
+    "obj_dummytrigger_268": "* You.../",
+    "obj_dummytrigger_269": "* Shucks^1!&* You were really boring!/",
+    "obj_dummytrigger_270": "* They got annoyed and flew&  away like any self-&  respecting spectre./",
+    "obj_dummytrigger_271": "* Well then^1.&* Well then!&* WELL THEN!/",
+    "obj_dummytrigger_272": "* Boring people are crumbs&  sticking to the face&  of this world./",
+    "obj_dummytrigger_273": "* Human!/",
+    "obj_dummytrigger_274": "* I'll wipe you away with&  the dainty handkerchief&  of vengeance!/%%",
+    "obj_dummytrigger_279": "* Hahaha..^1.&* It's just like you to&  run away./",
+    "obj_dummytrigger_280": "* FOOL^1!&* You think you can hurt&  ME???/",
+    "obj_dummytrigger_281": "* Hahaha..^1.&* Too intimidated to fight&  me^1, huh!?/",
+    "obj_dummytrigger_282": "* I am a ghost that lives&  inside a DUMMY./",
+    "obj_dummytrigger_283": "* My cousin used to live&  inside a DUMMY^1, too^1.&* Until.../",
+    "obj_dummytrigger_284": "* YOU CAME ALONG!/",
+    "obj_dummytrigger_285": "* Not only did YOUR actions&  cause them to leave their&  home.../",
+    "obj_dummytrigger_286": "* But now all of their neighbors&  are gone^1, too!/",
+    "obj_dummytrigger_287": "* Despicable^1.&* Despicable^1!&* DESPICABLE!!!/",
+    "obj_dummytrigger_288": "* You're the worst person I've&  ever met^1!&* I've NEVER been more mad!!!/",
+    "obj_dummytrigger_289": "* Guooooohhhh!!!^1!&* My mannequin levels are&  going OFF THE CHARTS!!!/%%",
+    "obj_dummytrigger_344": "* well..^1.&* i'm going to head home&  now.../",
+    "obj_dummytrigger_345": "* oh..^1. umm..^1.&* feel free to \"come&  with\" if you want.../",
+    "obj_dummytrigger_346": "* but no pressure.../",
+    "obj_dummytrigger_347": "* i understand if you're&  busy.../",
+    "obj_dummytrigger_348": "* it's fine.../",
+    "obj_dummytrigger_349": "* no worries.../",
+    "obj_dummytrigger_350": "* just thought i'd&  offer.../%%",
+    "obj_dummytrigger_354": "* well..^1.&* i'm going to head home&  now.../",
+    "obj_dummytrigger_355": "* just warning you.../",
+    "obj_dummytrigger_356": "* so you don't accidentally&  follow me to my&  house.../",
+    "obj_dummytrigger_357": "* you probably wouldn't&  like that.../%%",
+    "obj_dummytrigger_417": "* ...?/",
+    "obj_dummytrigger_418": "* This..^1.&* This feeling...?/%%",
+    "obj_dummytrigger_427": "* Eureka^1.&* Eureka^1!&* EUREKA!/",
+    "obj_dummytrigger_428": "* Human^1.&* That moment of unbridled&  emotion./",
+    "obj_dummytrigger_429": "* It allowed me to finally&  fuse with my body!/",
+    "obj_dummytrigger_430": "* I'm fully corporeal now^1!&* My lifelong dream^1, realized!/",
+    "obj_dummytrigger_431": "* In return^1, I guess I&  won't stomp you./",
+    "obj_dummytrigger_432": "* How's that sound?/%%",
+    "obj_echoflower_96": "* Error!/%%",
+    "obj_echoflower_104": "* All that gives my life&  validation is explaining&  the Echo Flower.../",
+    "obj_echoflower_105": "* No one can know.../%%",
+    "obj_echoflower_110": "* This is an Echo Flower^1.&* It repeats the last thing&  it heard^1, over and over.../%%",
+    "obj_echoflower_114": "* Neat^1, huh?/%%",
+    "obj_echoflower_118": "* Never trust a flower..^1.&* That's one of the constants&  of this world./%%",
+    "obj_echoflower_123": "* (It's strangely silent.)/%%",
+    "obj_echoflower_130": "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
+    "obj_echoflower_131": "* I swore I saw something..^1.&* Behind that rushing water.../%%",
+    "obj_echoflower_135": "* I just wasn't ready for&  the responsibility./%%",
+    "obj_echoflower_141": "* A long time ago^1, monsters would&  whisper their wishes to the&  stars in the sky./",
+    "obj_echoflower_142": "* If you hoped with all your&  heart^1, your wish would come&  true./",
+    "obj_echoflower_143": "* Now^1, all we have are these&  sparkling stones on the&  ceiling.../%%",
+    "obj_echoflower_145": "* (It's strangely silent.)/%%",
+    "obj_echoflower_150": "* Thousands of people wishing&  together can't be wrong!/",
+    "obj_echoflower_151": "* The king will prove that./%%",
+    "obj_echoflower_153": "* (It's strangely silent.)/%%",
+    "obj_echoflower_156": "* C'mon^1, sis^1!&* Make a wish!/%%",
+    "obj_echoflower_157": "* I wish my sister and I will&  see the real stars someday.../%%",
+    "obj_echoflower_159": "* Ah..^1. seems my horoscope is&  the same as last week's.../%%",
+    "obj_echoflower_161": "* (It's strangely silent.)/%%",
+    "obj_echoflower_166": "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
+    "obj_echoflower_171": "* Squeak./%%",
+    "obj_echoflower_173": "* (It's strangely silent.)/%%",
+    "obj_echoflower_178": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_179": "* Don't say that^1!&* Come on^1, I promise I&  won't laugh./%%",
+    "obj_echoflower_183": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_184": "* So^1? Don't you have any&  wishes to make?/%%",
+    "obj_echoflower_189": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_190": "* ... hmmm^1, just one^1, but.../",
+    "obj_echoflower_191": "* It's kind of stupid./%%",
+    "obj_echoflower_194": "* (It's strangely silent.)/%%",
+    "obj_echoflower_199": "* I can't run any longer..^1.&* Somebody^1, anybody.../%%",
+    "obj_echoflower_205": "* Someday^1, I'd like to climb&  this mountain we're all&  buried under./%%",
+    "obj_echoflower_209": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_210": "* Sorry^1, it's just funny.../",
+    "obj_echoflower_211": "* That's my wish^1, too./%%",
+    "obj_echoflower_217": "* (You hear laughter.)/",
+    "obj_echoflower_218": "* ... hey^1, you said you wouldn't&  laugh at it!/%%",
+    "obj_echoflower_223": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_224": "* Someday^1, I'd like to climb&  this mountain we're all&  buried under./",
+    "obj_echoflower_225": "* Standing under the sky^1, looking&  at the world all around..^1.&* That's my wish./%%",
+    "obj_echoflower_230": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_231": "* Of course I won't laugh!/%%",
+    "obj_echoflower_236": "* (You hear a passing&  conversation.)/",
+    "obj_echoflower_237": "* ... hmmm..^1. if I say my wish..^1.&* You promise you won't&  laugh at me?/%%",
+    "obj_echoflower_243": "* Where oh where could that&  child be...?/",
+    "obj_echoflower_244": "* I've been looking all over&  for them.../",
+    "obj_echoflower_245": "\\TS* .../",
+    "obj_echoflower_246": "\\TF* Hee hee hee./",
+    "obj_echoflower_247": "* THAT'S not true./",
+    "obj_echoflower_248": "* She'll find another kid^1, and&  instantly forget about you./",
+    "obj_echoflower_249": "* You'll NEVER see her again./%%",
+    "obj_echoflower_253": "* Where am I...?/",
+    "obj_echoflower_254": "* It's so cold here..^1.&* And so dark.../",
+    "obj_echoflower_255": "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../",
+    "obj_echoflower_256": "\\TF* .../",
+    "obj_echoflower_257": "* But nobody came./%%",
+    "obj_echoflower_262": "* (It's strangely silent.)/%%",
+    "obj_echoflower_301": "* (You stop to smell the&  flowers.)/%%",
+    "obj_elevatordoor_215": "* (The elevator isn't working.)/",
+    "obj_elevatordoor_218": "\"\\S-\\Sp* Ring...\\S/\"",
+    "obj_elevatordoor_219": "\\TS \\E3 \\F6 \\TA %",
+    "obj_elevatordoor_220": "* What^1?&* The elevator should&  be working.../",
+    "obj_elevatordoor_221": "* .../",
+    "obj_elevatordoor_222": "\\E6* W-well then^1!&* Go to the right&  and keep heading up!/%%",
+    "obj_elevatordoor_223": "\\TS \\F0 \\T0 %",
+    "obj_elevatordoor_224": "* Click.../%%",
+    "obj_elevatordoor_228": "\\E6* W-well then^1!&* Let's go to the&  left!/%%",
+    "obj_elevatordoor_229": "\\TS \\F0 \\T0 %",
+    "obj_elevatordoor_230": "* Click.../%%",
+    "obj_elevatordoor_234": "* (The elevator isn't working.)/%%",
+    "obj_elevatordoor_250": "* (The elevator isn't working.)/%%",
+    "obj_elevatordoor_258": "* (The elevator is in use.)/%%",
+    "obj_elevatorpanel_104": "* Please select a location./%%",
+    "obj_endflowey_188": "\\E0Why...?/",
+    "obj_endflowey_189": "Why did you let me go? /",
+    "obj_endflowey_190": "\\E7Don't you realize that&being nice.../",
+    "obj_endflowey_191": "\\E1... just makes you&get hurt?/",
+    "obj_endflowey_192": "\\E0Look at yourself./",
+    "obj_endflowey_193": "\\E9You made all these&great friends.../",
+    "obj_endflowey_194": "\\E0But now^1, you'll probably&never see them again./",
+    "obj_endflowey_195": "\\E9Not to mention how&much they've been&set back by you./",
+    "obj_endflowey_196": "\\E6Hurts^1, doesn't it?/",
+    "obj_endflowey_197": "\\E7If you had just gone&through without caring&about anyone.../",
+    "obj_endflowey_198": "\\E6You wouldn't have to&feel bad now./",
+    "obj_endflowey_199": "\\E0So I don't get it./",
+    "obj_endflowey_200": "\\E7If you really did&everything the right&way../",
+    "obj_endflowey_201": "\\E0Why did things still&end up like this?/",
+    "obj_endflowey_202": "\\E6Why...?/",
+    "obj_endflowey_203": "\\E5Is life really&that unfair?/",
+    "obj_endflowey_204": "\\E9.../",
+    "obj_endflowey_205": "\\E0Say./",
+    "obj_endflowey_206": "\\E9What if I told you.../",
+    "obj_endflowey_207": "\\E0I knew some way&to get you a better&ending?/",
+    "obj_endflowey_208": "\\E9You'll have to load&your SAVE file, and.../",
+    "obj_endflowey_211": "\\E9You'll have to&start over^1, and.../",
+    "obj_endflowey_216": "\\E0Well, in the meantime^1,&why don't you go see&Dr. Alphys?/",
+    "obj_endflowey_219": "\\E0Well^1, in the meantime^1,&why don't you go see&Undyne?/",
+    "obj_endflowey_223": "\\E0Well^1, in the meantime^1,&why don't you go see&Papyrus^1, then Undyne?/",
+    "obj_endflowey_226": "\\E9It seems like you&could have been&better friends./",
+    "obj_endflowey_227": "Who knows..^1. maybe&she's got the key&to your happiness...?/",
+    "obj_endflowey_228": "\\E4See you soon./%%",
+    "obj_endflowey_242": "But^1, despite everything^1,&your happy ending&didn't come./",
+    "obj_endflowey_243": "\\E5Why...?/",
+    "obj_endflowey_244": "\\E4I know why./",
+    "obj_endflowey_245": "\\E4Go to Dr. Alphys./",
+    "obj_endflowey_246": "\\E5Your date with her&has really just&begun./%%",
+    "obj_endflowey_259": "So you went the&whole way through&without killing.../",
+    "obj_endflowey_260": "\\E5And then you decided&to kill ASGORE?/",
+    "obj_endflowey_261": "\\E6What the hell is&WRONG with you?/",
+    "obj_endflowey_262": "\\E4You COMPLETELY missed&the point./",
+    "obj_endflowey_263": "\\E2Are you trolling me?/",
+    "obj_endflowey_264": "\\E0Because./",
+    "obj_endflowey_265": "\\E4No./",
+    "obj_endflowey_266": "\\E5You are only&trolling yourself./",
+    "obj_endflowey_267": "\\E6What a waste of&everybody's time./",
+    "obj_endflowey_268": "\\E7All you had to&do was make friends./",
+    "obj_endflowey_269": "With Papyrus^1, Undyne^1,&and then Alphys./",
+    "obj_endflowey_270": "\\E2But you were too&busy messing it up!/%%",
+    "obj_endflowey_284": "Hey./",
+    "obj_endflowey_285": "Since you defeated me./",
+    "obj_endflowey_286": "I've been thinking./",
+    "obj_endflowey_287": "\\E3Is killing things&really necessary?/",
+    "obj_endflowey_288": "\\E1I.../",
+    "obj_endflowey_289": "\\E3I honestly don't&know anymore./",
+    "obj_endflowey_290": "\\E0I have a request&for you./",
+    "obj_endflowey_291": "\\E4Prove to me.../",
+    "obj_endflowey_292": "\\E5Prove to me you&are strong enough&to survive./",
+    "obj_endflowey_293": "\\E6Get here from&the beginning./",
+    "obj_endflowey_294": "\\E0Without killing a&single thing.../",
+    "obj_endflowey_296": "\\E4... and I won't&kill the king./",
+    "obj_endflowey_298": "\\E4... and^1, maybe.../",
+    "obj_endflowey_299": "\\E7Then you'll have&your so-called&\"happy ending.\"/",
+    "obj_endflowey_300": "\\E6So^1, what will&it be?/",
+    "obj_endflowey_301": "\\E5Will you prove&yourself?/",
+    "obj_endflowey_302": "\\E8Or will I get to&watch you suffer...?/",
+    "obj_endflowey_303": "Either way^1, I'm&interested!!!/",
+    "obj_endflowey_304": "\\E4Hee hee hee.../%%",
+    "obj_endflowey_319": "Interesting.../",
+    "obj_endflowey_320": "\\E6So^1, even with&everything you did.../",
+    "obj_endflowey_321": "\\E5The outcome's still&the same./",
+    "obj_endflowey_322": "\\E9In the end^1, your&choices were an&illusion./",
+    "obj_endflowey_323": "\\E9NOTHING you do&really matters!/",
+    "obj_endflowey_324": "\\E8Hee hee hee!/",
+    "obj_endflowey_325": "\\E8.../",
+    "obj_endflowey_326": "\\E0Well./",
+    "obj_endflowey_327": "\\E6You DID do what&I told you./",
+    "obj_endflowey_328": "\\E5I guess it's up&to me to get you a&REAL happy ending./",
+    "obj_endflowey_329": "\\E0For starters^1, you&can't do it by&yourself./",
+    "obj_endflowey_330": "Papyrus^1, Undyne^1,&Alphys..^1. these guys./",
+    "obj_endflowey_331": "\\E4Are you friends with&all of them yet?/",
+    "obj_endflowey_332": "\\E5Maybe you should go&back and..^1. \"hang\"&with them./",
+    "obj_endflowey_333": "\\E4The power of&friendship.../",
+    "obj_endflowey_334": "That always saves&the day^1, right?/%%",
+    "obj_endflowey_349": "\\E0So^1, killing people&is ACTUALLY fine...?/",
+    "obj_endflowey_350": "\\E4Sure./",
+    "obj_endflowey_351": "I'm glad we agree on&the value of a life./",
+    "obj_endflowey_352": "I've learned SO&MUCH from you./",
+    "obj_endflowey_353": "\\E0Though..^1. are you&REALLY gonna keep&doing things halfway?/",
+    "obj_endflowey_354": "\\E8The amount of people&you killed.../",
+    "obj_endflowey_355": "\\E9It's honestly&DISAPPOINTING./",
+    "obj_endflowey_356": "\\E8You IDIOT./",
+    "obj_endflowey_357": "\\E4You really can't do&ANYTHING right./%%",
+    "obj_endflowey_372": "Why^1, \\[C]...?/",
+    "obj_endflowey_373": "\\E3Why?/",
+    "obj_endflowey_374": "\\E1WHY?/",
+    "obj_endflowey_375": "\\E8We were on our way&to REAL victory.../",
+    "obj_endflowey_376": "\\E9On our way to making&up for LAST time!/",
+    "obj_endflowey_377": "\\E2Why'd you have to&SCREW IT UP?/",
+    "obj_endflowey_378": "\\E5Hahaha.../",
+    "obj_endflowey_379": "\\E9Is this REVENGE?/",
+    "obj_endflowey_382": "\\E1Making me watch you&act so pure and&happy^1, while I...?/",
+    "obj_endflowey_386": "\\E1Making me watch you&live out your life^1,&while I...?/",
+    "obj_endflowey_389": "\\E1.../",
+    "obj_endflowey_390": "\\E7No./",
+    "obj_endflowey_391": "\\E8NO./",
+    "obj_endflowey_392": "I KNOW what you're&doing./",
+    "obj_endflowey_393": "You just want to see&what it's all like./",
+    "obj_endflowey_394": "Before we TEAR IT&AWAY from them./",
+    "obj_endflowey_395": "Ahahaha.../",
+    "obj_endflowey_396": "\\E9Genius^1, \\[C]./",
+    "obj_endflowey_397": "\\E4Well^1, I'll let you&mess around./",
+    "obj_endflowey_398": "\\E8I know you'll come&back eventually./",
+    "obj_endflowey_399": "\\E9And when that time&comes.../",
+    "obj_endflowey_400": "\\E4\\[C]./",
+    "obj_endflowey_401": "\\E4I'll be waiting&for you./%%",
+    "obj_endflowey_415": "Why do you keep&coming back here?/",
+    "obj_endflowey_416": "\\E5Oh^1, I get it^1.&You wanna be friends^1,&huh...?/",
+    "obj_endflowey_417": "\\E8You're PATHETIC./",
+    "obj_endflowey_418": "\\E8You REALLY think I&want to be friends&with YOU?/",
+    "obj_endflowey_419": "\\E5Heh.../",
+    "obj_endflowey_420": "\\E9You really DON'T&get it^1, do you?/",
+    "obj_endflowey_421": "\\E5There's only one&person I could care&about anymore./",
+    "obj_endflowey_422": "\\E6And even then^1, I&couldn't TRULY care&about them./",
+    "obj_endflowey_423": "\\E5I just like to think&there's someone out&there.../",
+    "obj_endflowey_424": "Someone that I&won't get tired of./",
+    "obj_endflowey_425": "\\E8Someone like ME./",
+    "obj_endflowey_426": "\\E8.../",
+    "obj_endflowey_427": "\\E0Say./",
+    "obj_endflowey_428": "\\E4Quit looking at me&with that stupid&expression./",
+    "obj_endflowey_429": "You're pissing me&off./%%",
+    "obj_endflowey_443": "\\E0So you're here&again./",
+    "obj_endflowey_444": "\\E2What's wrong with&you?/",
+    "obj_endflowey_445": "\\E4Are you trying to&start the Flowey&Fan Club?/",
+    "obj_endflowey_446": "\\E5Because if you&want to join THAT.../",
+    "obj_endflowey_447": "\\E4You'll have to&talk to Papyrus./",
+    "obj_endflowey_448": "\\E6Yeah^1, he started&one./",
+    "obj_endflowey_449": "\\E5A few different&times^1, anyway./",
+    "obj_endflowey_450": "\\E0I won't lie./",
+    "obj_endflowey_451": "\\E4He's one of the&better characters&to mess around with./",
+    "obj_endflowey_452": "\\E5Took me a long&time to get bored&of that one./",
+    "obj_endflowey_453": "\\E7... Yeah./",
+    "obj_endflowey_454": "\\E4Talk to him&about it./%%",
+    "obj_endflowey_468": "\\E0So./",
+    "obj_endflowey_469": "\\E4Did you start the&Flowey Fan Club?/",
+    "obj_endflowey_470": "\\E5Ha^1.&I'm just kidding./",
+    "obj_endflowey_471": "\\E9I was watching^1.&I know you didn't./",
+    "obj_endflowey_472": "\\E5But I don't care^1.&Really./",
+    "obj_endflowey_473": "\\E6He probably would&have invited his&garbage brother./",
+    "obj_endflowey_474": "\\E4You know^1.&Smiley Trashbag./",
+    "obj_endflowey_475": "\\E0.../",
+    "obj_endflowey_476": "\\E4Say./",
+    "obj_endflowey_477": "If I have ONE piece&of advice for you.../",
+    "obj_endflowey_478": "\\E9DON'T./",
+    "obj_endflowey_479": "Let his brother./",
+    "obj_endflowey_480": "Find out ANYTHING&about you./",
+    "obj_endflowey_481": "\\E6He'll..^1. well.../",
+    "obj_endflowey_482": "\\E5Let's just say./",
+    "obj_endflowey_483": "\\E9He's caused me more&than my fair share&of resets./",
+    "obj_endflowey_484": "\\E4Stay away from&that guy./%%",
+    "obj_endflowey_498": "\\E0Why do you keep&coming back here?/",
+    "obj_endflowey_499": "You don't REALLY&want to be friends^1,&do you...?/",
+    "obj_endflowey_500": ".../",
+    "obj_endflowey_501": "\\E4No^1. I get it./",
+    "obj_endflowey_502": "You're just like me^1,&aren't you?/",
+    "obj_endflowey_503": "You don't care about&anyone./",
+    "obj_endflowey_504": "\\E4You're just bored./",
+    "obj_endflowey_505": "You just want to&see what I'll say./",
+    "obj_endflowey_506": "\\E5So you can laugh&and throw me away&like a broken toy./",
+    "obj_endflowey_507": "\\E8Well^1, TOO BAD!/",
+    "obj_endflowey_508": "\\E9I'm not LIKE everybody&else./",
+    "obj_endflowey_509": "\\E9So, from now on.../",
+    "obj_endflowey_510": "\\E4You're not getting&ANYTHING./%%",
+    "obj_endflowey_524": ".../",
+    "obj_endflowey_525": "\\E4Don't you have&anything BETTER to do?/%%",
+    "obj_endflowey_regret_111": "Hi./%%",
+    "obj_endflowey_regret_128": "Seems as if everyone&is perfectly happy./",
+    "obj_endflowey_regret_129": "Monsters have returned&to the surface./",
+    "obj_endflowey_regret_130": "Peace and prosperity&will rule across the land./",
+    "obj_endflowey_regret_131": "\\E6Take a deep breath./",
+    "obj_endflowey_regret_132": "\\E5There's nothing left&to worry about./%%",
+    "obj_endflowey_regret_148": "\\E7.../",
+    "obj_endflowey_regret_149": "\\E6Well./",
+    "obj_endflowey_regret_150": "\\E1There is one thing./",
+    "obj_endflowey_regret_151": "\\E3One last threat./",
+    "obj_endflowey_regret_152": "One being with the&power to erase&EVERYTHING.../",
+    "obj_endflowey_regret_153": "\\E1Everything everyone's&worked so hard for./",
+    "obj_endflowey_regret_154": "\\E7.../",
+    "obj_endflowey_regret_155": "\\E6You know who I'm&talking about^1, don't&you?/",
+    "obj_endflowey_regret_156": "\\E1That's right./",
+    "obj_endflowey_regret_157": "\\E4I'm talking about YOU./",
+    "obj_endflowey_regret_158": "\\E7YOU still have the&power to reset&everything./",
+    "obj_endflowey_regret_159": "\\E0Toriel^1, Sans^1, Asgore^1,&Alphys, Papyrus, Undyne.../",
+    "obj_endflowey_regret_160": "If you so choose.../",
+    "obj_endflowey_regret_161": "Everyone will be&ripped from this&timeline.../",
+    "obj_endflowey_regret_162": "... and sent back before&all of this&ever happened./",
+    "obj_endflowey_regret_163": "\\E6Nobody will&remember anything./",
+    "obj_endflowey_regret_164": "\\E5You'll be able to&do whatever you&want./",
+    "obj_endflowey_regret_165": "\\E0.../",
+    "obj_endflowey_regret_166": "\\E7That power./",
+    "obj_endflowey_regret_167": "\\E3I know that power./",
+    "obj_endflowey_regret_168": "\\E6That's the power&you were fighting to&stop^1, wasn't it?/",
+    "obj_endflowey_regret_169": "\\E7The power that I&wanted to use./",
+    "obj_endflowey_regret_170": "\\E6But now^1, the idea&of resetting&everything.../",
+    "obj_endflowey_regret_171": "\\E7I.../",
+    "obj_endflowey_regret_172": "\\E1I don't think I&could do it all&again./",
+    "obj_endflowey_regret_173": "Not after that./",
+    "obj_endflowey_regret_174": "\\E7.../",
+    "obj_endflowey_regret_175": "\\E1So, please./",
+    "obj_endflowey_regret_176": "\\E3Just let them go./",
+    "obj_endflowey_regret_177": "Let Frisk be happy./",
+    "obj_endflowey_regret_178": "Let Frisk live&their life./%%",
+    "obj_endflowey_regret_195": "\\E1.../",
+    "obj_endflowey_regret_197": "\\E3But./",
+    "obj_endflowey_regret_199": "If I can't change&your mind./",
+    "obj_endflowey_regret_201": "If you DO end up&erasing everything.../",
+    "obj_endflowey_regret_203": "\\E7.../",
+    "obj_endflowey_regret_205": "\\E6You have to erase&my memories^1, too./",
+    "obj_endflowey_regret_207": "\\E7.../",
+    "obj_endflowey_regret_209": "\\E6I'm sorry./",
+    "obj_endflowey_regret_211": "\\E5You've probably heard&this a hundred times&already^1, haven't you...?/",
+    "obj_endflowey_regret_213": ".../",
+    "obj_endflowey_regret_215": "\\E0Well^1, that's all./",
+    "obj_endflowey_regret_217": "\\E6See you later.../",
+    "obj_endflowey_regret_219": "\\E4\\[1]./%%",
+    "obj_endogeny_360": "* Amalgamate is watching you&  intently.",
+    "obj_endogeny_361": "* Amalgamate is waiting for&  your command.",
+    "obj_endogeny_362": "* It smells like a bunch of dogs.",
+    "obj_endogeny_363": "* Amalgamate is hovering close^1,&  looking for affection.",
+    "obj_endogeny_366": "* Amalgamate is striking the&  wall with its claws.",
+    "obj_endogeny_367": "* Amalgamate is twitching&  affectionately.",
+    "obj_endogeny_368": "* Amalgamate's convulsions&  intensify.",
+    "obj_endogeny_369": "* Endogeny is contented.",
+    "obj_endogeny_370": "* Monster has low HP.",
+    "obj_endogeny_371": "* Endogeny is contented.",
+    "obj_endogeny_403": "* AMALGAMATE - It's unclear how&  many dogs this counts as./^",
+    "obj_endogeny_404": "* ENDOGENY - It's unclear how&  many dogs this counts as./^",
+    "obj_endogeny_416": "* The Amalgamate's feelers&  rotate quickly^1.&* Nothing else happens./^",
+    "obj_endogeny_420": "* You call the Amalgamate./",
+    "obj_endogeny_421": "* It bounds towards you^1,&  flecking a strange liquid&  from an orifice./^",
+    "obj_endogeny_435": "* You try looking away^1, but&  it seems to appear everywhere&  you look./^",
+    "obj_endogeny_446": "* You pet the Amalgamate./^",
+    "obj_endogeny_449": "* You'd give it a tummy rub^1,&  but it's not clear where its&  tummy begins or ends./^",
+    "obj_endogeny_455": "* You pet decisively^1.&* The Amalgamate seems to be&  satisfied by all this./^",
+    "obj_endogeny_466": "* You pet the Amalgamate^1.&* It starts to generate a&  Stage I Happiness Froth./^",
+    "obj_endogeny_475": "* You try to pet the&  Amalgamate but your hand&  phases through it./",
+    "obj_endogeny_476": "* It must not want to be pet&  for now./^",
+    "obj_endogeny_480": "* You pet the Amalgamate^1.&* It convulses rapidly..^1.&* Then calms down./",
+    "obj_endogeny_481": "* It rests quietly on your&  lap for a moment.../",
+    "obj_endogeny_482": "* Zzzzz.../",
+    "obj_endogeny_483": "* Suddenly^1, it shoots away and&  crawls wildly on the walls!/^",
+    "obj_endogeny_491": "* Amalgamate is too far&  away to pet^1.&* You just pet the air./^",
+    "obj_endogeny_500": "* You play with the Amalgamate./^",
+    "obj_endogeny_503": "* Amalgamate seems too tired&  to play./^",
+    "obj_endogeny_507": "* You throw your weapon into&  the corner of the room./",
+    "obj_endogeny_508": "* The Amalgamate brings it back&  to you..^1.&* Proudly?/",
+    "obj_endogeny_509": "* You repeat this process a&  few times./",
+    "obj_endogeny_510": "* Now Amalgamate is very tired..^1.&* It leans its dripping^1,&  amorphous body on you.../^",
+    "obj_endogeny_518": "* Amalgamate is not excited&  enough to play with...?/^",
+    "obj_essaystuff_159": "Speechless...?&Who can blame you?/%%",
+    "obj_essaystuff_160": "Well... that's concise./%%",
+    "obj_essaystuff_161": "Beautiful. Sometimes&the fewest words&speak the loudest./%%",
+    "obj_essaystuff_162": "Nice. You get a&gold star./%%",
+    "obj_essaystuff_163": "Oh my... what a&great answer./%%",
+    "obj_essaystuff_164": "Oooooh, you said so&much about me.../",
+    "obj_essaystuff_165": "I love how&passionate you are./",
+    "obj_essaystuff_166": "... even though I&don't understand&what you said.../%%",
+    "obj_essaystuff_168": "Beautiful.&Why don't you&write a book?/%%",
+    "obj_essaystuff_219": "Nice detail...&You're right, I do&look quite nice./%%",
+    "obj_essaystuff_220": "\"Wonderful! Amazing! A...&I AM completely stunning./%%\"",
+    "obj_essaystuff_221": "Oh, I'm blushing...&You're completely right,&I am beautiful in&every way./%%",
+    "obj_essaystuff_222": "Oh my... I'm speechless...&You've completely&captured how&beautiful I am./%%",
+    "obj_essaystuff_224": "That's right.&Legs was the&correct answer!/%%",
+    "obj_essaystuff_225": "How creative. Arms...&most people just&think about my legs./%%",
+    "obj_essaystuff_226": "My hair... yes,&I use metal hair&gel./%%",
+    "obj_essaystuff_233": "Yes^1, my personality&is quite charming^1,&isn't it?/%%",
+    "obj_essaystuff_234": "They say I have&the voice of a&Siren..^1./",
+    "obj_essaystuff_235": "... awooga!/%%",
+    "obj_essaystuff_236": "Dancing...^1?&Thank you^1, I'm&self-taught./%%",
+    "obj_essaystuff_255": "Huh? This essay is&supposed to be about&me, not about you.../%%",
+    "obj_essaystuff_264": "What a touching&confession! I'll add&it to the pile./%%",
+    "obj_essaystuff_271": "Toby? What the hell&is that?&Sounds... sexy./%%",
+    "obj_essaystuff_289": "Oh my! This is a family&friendly TV show./",
+    "obj_essaystuff_290": "Now stand still while&I murder you./%%",
+    "obj_essaystuff_510": "* Mettaton is saving your&  essay for future use.",
+    "obj_essaystuff_ja_1": "",
+    "obj_essaystuff_ja_2": "",
+    "obj_essaystuff_ja_3": "",
+    "obj_essaystuff_ja_4": "",
+    "obj_f_frasier_32": " %",
+    "obj_f_frasier_33": " %",
+    "obj_f_frasier_34": " %",
+    "obj_f_frasier_35": " %",
+    "obj_f_frasier_36": "%%%",
+    "obj_f_frasier_40": "* Hee hee hee^1.&* Did you really think&  you could run away?/%%",
+    "obj_f_frasier_43": "* Hee hee hee./",
+    "obj_f_frasier_44": "* Did you really think&  I was gonna be&  satisfied.../",
+    "obj_f_frasier_45": "* ... killing you only&  ONE time?/%%",
+    "obj_f_frasier_49": "* Pathetic..^1.&* Now you're REALLY&  gonna die!/%%",
+    "obj_f_frasier_53": "* Hee hee hee./",
+    "obj_f_frasier_54": "* Do you even realize&  what will happen if&  you defeat me...?/%%",
+    "obj_f_frasier_58": "* Don't you get it?/",
+    "obj_f_frasier_59": "* There's no such thing&  as happy endings./",
+    "obj_f_frasier_60": "* This is all that's&  left...!/%%",
+    "obj_f_frasier_64": "* Are you REALLY that&  desperate...^1?&* Hee hee hee.../%%",
+    "obj_f_frasier_68": "* Are you letting me&  kill you..^1.&* ... on PURPOSE^2?&* SICKO^1. Ha ha ha./%%",
+    "obj_f_frasier_72": "* Honestly^1, fighting&  you IS pretty fun.../",
+    "obj_f_frasier_73": "* ... So even if you&  ARE a sicko^1, I'll&  take it!/%%",
+    "obj_f_frasier_77": "* Maybe you're wondering&  if I ever get tired&  of winning.../",
+    "obj_f_frasier_78": "* Wanna see my answer?/%%",
+    "obj_f_frasier_82": "* Don't you have anything&  better to do?/%%",
+    "obj_fakefroggit_479": "* Froggit doesn't seem to&  know why it's here.",
+    "obj_fakefroggit_480": "* Froggit hops to and fro.",
+    "obj_fakefroggit_481": "* The battlefield is filled   with the smell of&   mustard seed.",
+    "obj_fakefroggit_482": "* You are intimidated by&  Froggit's raw strength^4.&  * Only kidding.",
+    "obj_fakefroggit_483": "* Froggit seems reluctant&  to fight you.",
+    "obj_fakefroggit_484": "* Froggit is trying to&  run away.",
+    "obj_fakefroggit_500": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for&  this enemy./^",
+    "obj_fakefroggit_508": "* Froggit didn't understand&  what you said^1, but was&  flattered anyway./^",
+    "obj_fakefroggit_518": "* Froggit didn't understand&  what you said^1, but was&  scared anyway./^",
+    "obj_ficus_72": "* (It's a potted plant.)/%%",
+    "obj_ficus_75": "* (The potted plant is judging&  you for your sins.)/%%",
+    "obj_ficus_81": "* (It's a platoon of ficuses.)/%%",
+    "obj_finalelevatorpanel_134": "* Please select a location./%%",
+    "obj_finalfroggit_209": "Robbit,&robbit.",
+    "obj_finalfroggit_210": "Creak,&creak.",
+    "obj_finalfroggit_211": "Skip,&jump.",
+    "obj_finalfroggit_212": "Woof.",
+    "obj_finalfroggit_222": "Shudder,&shudder.",
+    "obj_finalfroggit_227": "Nod,&nod.",
+    "obj_finalfroggit_231": "(Thought&-ful&croak)",
+    "obj_finalfroggit_235": "(Impress&-ed&ribbit)",
+    "obj_finalfroggit_240": "%%%",
+    "obj_finalfroggit_440": "* Final Froggit knows exactly&  why it's here.",
+    "obj_finalfroggit_441": "* Final Froggit jumps ominously&  up and down.",
+    "obj_finalfroggit_442": "* The battlefield is filled&  with the smell of mustard&  seed.",
+    "obj_finalfroggit_443": "* You are intimidated by&  Final Froggit's strength^4.&* Truly.",
+    "obj_finalfroggit_444": "* Final Froggit seems reluctant&  to fight you.",
+    "obj_finalfroggit_445": "* Final Froggit stands its&  ground.",
+    "obj_finalfroggit_480": "* FINAL FROGGIT - ATK 30 DEF 24&* Its future looks brighter and&  brighter./^",
+    "obj_finalfroggit_489": "* You compliment Final Froggit^1.&* It understood you perfectly^1.&* Its ATTACK dropped./^",
+    "obj_finalfroggit_501": "* You threaten Final Froggit^1.&* It understood you perfectly^1.&* Its DEFENSE dropped./^",
+    "obj_finalfroggit_514": "* You did something mysterious./",
+    "obj_finalfroggit_515": "* Final Froggit recognizes it&  has more to learn from&  this world./^",
+    "obj_finalfroggit_520": "* You did something mysterious^1.&* But nothing happened./^",
+    "obj_finalknight_275": "Good&knight.",
+    "obj_finalknight_279": "Fare&well.",
+    "obj_finalknight_283": "Adieu.",
+    "obj_finalknight_287": "Close&your&eyes...",
+    "obj_finalknight_291": "Goodbye.",
+    "obj_finalknight_295": "Zzzz...",
+    "obj_finalknight_298": "%%%",
+    "obj_finalknight_308": " ......& ......& ......& ......& ......& ......& ......& ......& It's OK.",
+    "obj_finalknight_309": "%%%",
+    "obj_finalknight_515": "* Knight Knight smashes her&  morningstar.",
+    "obj_finalknight_516": "* Knight Knight breathes deeply.",
+    "obj_finalknight_517": "* Knight Knight watches quietly.",
+    "obj_finalknight_518": "* Knight Knight's armor emits&  a dark sheen.",
+    "obj_finalknight_519": "* Smells like stardust.",
+    "obj_finalknight_520": "* Knight Knight is snoring.",
+    "obj_finalknight_553": "* KNIGHT KNIGHT - ATK 36 DEF 36&* This megaton mercenary wields&  the Good Morningstar./^",
+    "obj_finalknight_562": "* You ask Knight Knight about&  her day^1.&* There's no response./^",
+    "obj_finalknight_566": "* You ask Knight Knight about&  her day./^",
+    "obj_finalknight_570": "* You talk to Knight Knight^1.&* She hums something in&  her sleep.../^",
+    "obj_finalknight_586": "* You sing an old lullaby^1.&* Knight Knight starts to look&  sleepy.../^",
+    "obj_finalknight_588": "* You sing Shyren's song^1.&* Knight Knight starts to look&  sleepy.../^",
+    "obj_finalknight_592": "* You keep singing^1.&* Knight Knight closes its&  eyes a bit.../^",
+    "obj_finalknight_596": "* You keep singing^1.&* Nothing happened./^",
+    "obj_finalknight_601": "* You keep singing^1.&* Knight Knight falls asleep./^",
+    "obj_flowey_bulletmaster_562": "* Flowey's DEFENSE&  dropped to 0^4! %%",
+    "obj_flowey_bulletmaster_564": "%%%",
+    "obj_flowey_master_1067": "* No... NO!!!/",
+    "obj_flowey_master_1068": "* This CAN'T be&  happening!!!/",
+    "obj_flowey_master_1069": "* You... YOU.../%%",
+    "obj_flowey_master_1070": "%%%",
+    "obj_flowey_master_1124": "* You^2 IDIOT^5. %%",
+    "obj_flowey_master_1181": "* Hee hee hee./",
+    "obj_flowey_master_1182": "* Did you REALLY&  think.../",
+    "obj_flowey_master_1183": "* You could&  defeat ME!?/",
+    "obj_flowey_master_1184": "\\E5* I am the GOD of&  this world./",
+    "obj_flowey_master_1185": "\\E6* And YOU?/",
+    "obj_flowey_master_1186": "* You're HOPELESS./",
+    "obj_flowey_master_1187": "* Hopeless and&  alone.../",
+    "obj_flowey_master_1188": "\\E0* Golly^1, that's&  right!/",
+    "obj_flowey_master_1189": "\\E7* Your WORTHLESS&  friends.../",
+    "obj_flowey_master_1190": "\\E8* ... can't save&  you now./",
+    "obj_flowey_master_1191": "\\E1* Call for help^1.&* I dare you./",
+    "obj_flowey_master_1192": "\\E5* Cry into the&  darkness!/",
+    "obj_flowey_master_1193": "\\E8\"Mommy^1! Daddy^1!\"&\"Somebody help!\"/",
+    "obj_flowey_master_1194": "\\E5* See what good&  it does you!/%%",
+    "obj_flowey_master_1195": "%%%",
+    "obj_flowey_master_1196": "%%%",
+    "obj_flowey_master_1197": "%%%",
+    "obj_flowey_master_1198": "%%%",
+    "obj_flowey_master_1216": "* You..^1. uh.../",
+    "obj_flowey_master_1217": "\\E4* Would you STOP that?/",
+    "obj_flowey_master_1218": "\\E6* Anyway^1, YOU!/",
+    "obj_flowey_master_1260": "(You called for help.^4) %%",
+    "obj_flowey_master_1261": "%%%",
+    "obj_flowey_master_1276": "* .../",
+    "obj_flowey_master_1277": "\\E0* But nobody came./",
+    "obj_flowey_master_1278": "\\E2* Boy^1!&* What a shame!/",
+    "obj_flowey_master_1279": "\\E7* Nobody else.../",
+    "obj_flowey_master_1280": "* Is gonna get to&  see you DIE!!!/%%",
+    "obj_flowey_master_1281": "%%%",
+    "obj_flowey_master_1320": "* What^4? %",
+    "obj_flowey_master_1321": "\\E1* How'd you...^4? %",
+    "obj_flowey_master_1322": "\\E2* Well^1, I'll jus^4t%%",
+    "obj_flowey_master_1323": "%%%",
+    "obj_flowey_master_1347": "\\E4* Wh..^4. %",
+    "obj_flowey_master_1348": "* Where are my&  powers!^5? %%",
+    "obj_flowey_master_1349": "%%%",
+    "obj_flowey_master_1374": "\\E5* The souls...^5? %",
+    "obj_flowey_master_1375": "* What are they&  doing^5? %%",
+    "obj_flowey_master_1376": "%%%",
+    "obj_flowey_master_1401": "* NO!^1! NO!!!!^4! %",
+    "obj_flowey_master_1402": "* YOU CAN'T DO&  THAT!!^4! %",
+    "obj_flowey_master_1403": "* YOU'RE SUPPOSED&  TO OBEY ME!^4! %",
+    "obj_flowey_master_1404": "* STOP!!^1!&  STOP IT!!!!^4! %%",
+    "obj_flowey_master_1405": "%%%",
+    "obj_flowey_master_1422": "* STOOOOPPPP!!!!!",
+    "obj_flowey_master_1423": "%%%",
+    "obj_flowey_wilt_309": "* Flowey ran away.",
+    "obj_flowey_wilt_348": "I knew you had it in you^3!%%",
+    "obj_flowey_wilt_470": "\\M1I just can't understand.../%%",
+    "obj_flowey_wilt_481": "\\M1I can't understand!/%%",
+    "obj_flowey_wilt_492": "\\M1I can't understand./%%",
+    "obj_flowey_wilt_503": "\\M1... why are you being.../",
+    "obj_flowey_wilt_504": "\\M1... so nice to me?/%%",
+    "obj_flowey_wilt_514": "\\M1... why?/%%",
+    "obj_flowey_wilt_524": "\\M1...?/%%",
+    "obj_flowey_wilt_534": "\\M1.../%%",
+    "obj_flowey_wilt_545": "\\M1I'll kill everyone you love./%%",
+    "obj_flowey_wilt_556": "\\M1I'll kill everyone./%%",
+    "obj_flowey_wilt_568": "I'll kill you./%%",
+    "obj_flowey_wilt_579": "\\M1If you let me live.../",
+    "obj_flowey_wilt_580": "\\M1I'll come back./%%",
+    "obj_flowey_wilt_591": "\\M1Sparing me won't change&anything./",
+    "obj_flowey_wilt_592": "\\M1Killing me is the only&way to end this./%%",
+    "obj_flowey_wilt_601": ".../",
+    "obj_flowey_wilt_602": "\\E1What are you doing?/",
+    "obj_flowey_wilt_603": "\\E2Do you really think I've&learned anything from this?/",
+    "obj_flowey_wilt_604": "\\E3No./%%",
+    "obj_floweybattle1_268": "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE.&friendliness pellets/",
+    "obj_floweybattle1_269": "/",
+    "obj_floweybattle1_270": "/",
+    "obj_floweybattle1_271": "/",
+    "obj_floweybattle1_272": "/",
+    "obj_floweybattle1_273": "/",
+    "obj_floweybattle1_274": "/",
+    "obj_floweybattle1_275": "/",
+    "obj_floweybattle1_276": "/",
+    "obj_floweybattle1_277": "/",
+    "obj_floweybattle1_278": "stop it",
+    "obj_floweytrigger_122": "\\E1* Hello..^1.&* Are you all right?/",
+    "obj_floweytrigger_123": "* You must be so lost&  and confused.../",
+    "obj_floweytrigger_124": "\\E2* Ah, do not be&  afraid^1, my child./",
+    "obj_floweytrigger_125": "\\W* I am \\BTORIEL\\W,&  caretaker of the&  \\RRUINS\\W./",
+    "obj_floweytrigger_126": "* I pass through here&  every day to see if&  anyone has fallen down./",
+    "obj_floweytrigger_127": "* You are the first&  human to come here&  in a long time./",
+    "obj_floweytrigger_128": "* I will do my best&  to protect you during&  your time here./",
+    "obj_floweytrigger_129": "* Come^1!&* I shall guide you&  through the catacombs./%%",
+    "obj_floweytrigger_316": "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
+    "obj_floweytrigger_317": "* Hee hee hee.../",
+    "obj_floweytrigger_318": "* Why'd you make me&  introduce myself?/",
+    "obj_floweytrigger_319": "* It's rude to act&  like you don't&  know who I am./",
+    "obj_floweytrigger_320": "* Someone ought to teach&  you proper manners./",
+    "obj_floweytrigger_321": "* I guess little old me&  will have to do./",
+    "obj_floweytrigger_322": "* Ready^2?&* Here we go!/%%",
+    "obj_floweytrigger_327": "* Don't you have anything&  better to do?/%%",
+    "obj_floweytrigger_338": "* Error/%%",
+    "obj_floweytrigger_342": "* Really^1, \\[C]?/",
+    "obj_floweytrigger_343": "\\E5* Well^1, do what you&  will./",
+    "obj_floweytrigger_344": "\\E4* I'll be waiting for&  you!/%%",
+    "obj_floweytrigger_348": "\\E0* Hey^1.&* Remember./",
+    "obj_floweytrigger_349": "\\E2* DON'T kill anyone./",
+    "obj_floweytrigger_350": "\\E2* .../",
+    "obj_floweytrigger_351": "\\E1* I can't believe this&  is a REAL thing I&  have to remind you./",
+    "obj_floweytrigger_352": "\\E0* Hee hee hee.../",
+    "obj_floweytrigger_353": "* Good luck!/%%",
+    "obj_floweytrigger_357": "* Remember.../",
+    "obj_floweytrigger_358": "\\E1* THIS time^1, you've&  GOT to become friends&  with everyone./",
+    "obj_floweytrigger_359": "\\E2* OK?/",
+    "obj_floweytrigger_360": "\\E5* If you DON'T^1, you'll&  be miserable FOREVER./",
+    "obj_floweytrigger_361": "\\E1* And we wouldn't want&  THAT^1, would we?/",
+    "obj_floweytrigger_362": "\\E0* No..^1.&* We just want you&  to be happy^1, right?/",
+    "obj_floweytrigger_363": "* Good luck. /%%",
+    "obj_floweytrigger2_158": "* Error/%%",
+    "obj_floweytrigger2_162": "* Hee hee hee.../",
+    "obj_floweytrigger2_163": "\\E2* I hope you like your&  choice./",
+    "obj_floweytrigger2_164": "* After all^1, it's not&  as if you can go&  back and change fate./",
+    "obj_floweytrigger2_165": "\\E0* In this world^1, it's kill&  or be killed./",
+    "obj_floweytrigger2_166": "\\E2* That old hag thought&  she could break the&  rules./",
+    "obj_floweytrigger2_167": "\\E1* She tried so hard&  to save you humans./",
+    "obj_floweytrigger2_168": "\\E0* But when it came&  down to it.../",
+    "obj_floweytrigger2_169": "\\TF*\\E5 Hee hee.../",
+    "obj_floweytrigger2_170": "\\E4* SHE COULDN'T EVEN&  SAVE HERSELF./",
+    "obj_floweytrigger2_171": "* WHAT AN IDIOT!!/%%",
+    "obj_floweytrigger2_175": "\\E2* Heheheheh./",
+    "obj_floweytrigger2_176": "* You just can't&  get enough^1, can you!?/",
+    "obj_floweytrigger2_177": "\\E4* .../",
+    "obj_floweytrigger2_178": "\\E6* How many more&  times will you&  kill her?/",
+    "obj_floweytrigger2_179": "* Ha ha ha ha ha.../",
+    "obj_floweytrigger2_180": "\\E4*\\TF You disgusting animal./",
+    "obj_floweytrigger2_181": "* You didn't even&  TRY to spare her./%%",
+    "obj_floweytrigger2_186": "* Wow^1, you really&  can't get enough./",
+    "obj_floweytrigger2_187": "\\E5* You kind of remind&  me of myself./%%",
+    "obj_floweytrigger2_195": "* Wow^1, you're utterly&  repulsive./",
+    "obj_floweytrigger2_196": "\\E6* You spared her life.../",
+    "obj_floweytrigger2_197": "* Then you decided that&  just wasn't interesting&  enough for you./",
+    "obj_floweytrigger2_198": "\\E7* So you murdered her&  just to see what&  would happen./",
+    "obj_floweytrigger2_199": "\\E5* You killed her out&  of boredom./",
+    "obj_floweytrigger2_200": "* Truly disgusting.../%%",
+    "obj_floweytrigger2_203": "* Hee hee.../",
+    "obj_floweytrigger2_204": "\\E4* You naive idiot./",
+    "obj_floweytrigger2_205": "* Do you think you&  are the only one&  with that power?/",
+    "obj_floweytrigger2_206": "\\E4* The power to reshape&  the world.../",
+    "obj_floweytrigger2_207": "* Purely by your&  own determination./",
+    "obj_floweytrigger2_208": "* The ability to&  play God!/",
+    "obj_floweytrigger2_209": "* The ability to \"SAVE.\"/",
+    "obj_floweytrigger2_210": "\\E0* I thought I was&  the only one with&  that power^1. But.../",
+    "obj_floweytrigger2_211": "\\E1* I can't SAVE anymore./",
+    "obj_floweytrigger2_212": "* Apparently YOUR&  desires for this&  world override MINE./",
+    "obj_floweytrigger2_213": "\\E5* Well well./",
+    "obj_floweytrigger2_214": "* Enjoy that power&  while you can./",
+    "obj_floweytrigger2_215": "\\E4* I'll be watching./%%",
+    "obj_floweytrigger2_226": "* Hahaha.../",
+    "obj_floweytrigger2_227": "\\E1* You're not really human^1,&  are you?/",
+    "obj_floweytrigger2_228": "\\E1* No.^2 You're empty inside^2.&* \\E4Just like me^1.&* In fact.../",
+    "obj_floweytrigger2_229": "\\E8* You're \\[C],^1 right?/",
+    "obj_floweytrigger2_230": "\\E0* We're still inseparable^1,&  after all these years.../",
+    "obj_floweytrigger2_231": "* Listen^1.&* I have a plan to become&  all powerful./",
+    "obj_floweytrigger2_232": "\\E2* Even more powerful than&  you and your stolen&  soul./",
+    "obj_floweytrigger2_233": "\\E4* Let's destroy everything&  in this wretched world./",
+    "obj_floweytrigger2_234": "\\E6* Everyone^1, everything in&  these \\E7worthless&  memories.../",
+    "obj_floweytrigger2_235": "\\E5* Let's turn 'em all&  to dust./%%",
+    "obj_floweytrigger2_245": "* Clever.&* Verrrryyy clever./",
+    "obj_floweytrigger2_246": "* You think you're really&  smart^1, don't you?/",
+    "obj_floweytrigger2_247": "\\E0* In this world^1, it's kill&  or be killed./",
+    "obj_floweytrigger2_248": "\\E1* So you were able to&  play by your own&  rules./",
+    "obj_floweytrigger2_249": "*\\E4 You spared the life&  of a single person./",
+    "obj_floweytrigger2_250": "* Hee hee hee.../",
+    "obj_floweytrigger2_253": "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./",
+    "obj_floweytrigger2_254": "* Think about those names./",
+    "obj_floweytrigger2_255": "* Do you think any of&  those monsters have&  families?/",
+    "obj_floweytrigger2_256": "* Do you think any of&  them have friends?/",
+    "obj_floweytrigger2_257": "\\E6* Each one could have&  been someone else's&  Toriel./",
+    "obj_floweytrigger2_258": "\\E7* Selfish brat./",
+    "obj_floweytrigger2_259": "* Somebody is dead&  because of you./%%",
+    "obj_floweytrigger2_264": "\\E2* I bet you feel&  really great./",
+    "obj_floweytrigger2_265": "* You didn't kill&  anybody this time./",
+    "obj_floweytrigger2_266": "\\E0* But what will you&  do if you meet a&  relentless killer?/",
+    "obj_floweytrigger2_267": "* You'll die and you'll&  die and you'll&  die./",
+    "obj_floweytrigger2_268": "\\E1* Until you tire of&  trying./",
+    "obj_floweytrigger2_269": "\\E0* What will you do&  then?/",
+    "obj_floweytrigger2_270": "\\E5* Will you kill&  out of frustration?/",
+    "obj_floweytrigger2_271": "* Or will you give&  up entirely on&  this world.../",
+    "obj_floweytrigger2_272": "\\E4* ... and let ME inherit&  the power to control&  it?/",
+    "obj_floweytrigger2_273": "\\E5* I am the prince of&  this world's future./",
+    "obj_floweytrigger2_274": "* Don't worry^1, my little&  monarch^1, my plan&  isn't regicide./",
+    "obj_floweytrigger2_275": "* This is SO much&  more interesting./%%",
+    "obj_floweytrigger2_283": "* But don't act so&  cocky./",
+    "obj_floweytrigger2_284": "* I know what you did./",
+    "obj_floweytrigger2_285": "\\E6* You murdered her./",
+    "obj_floweytrigger2_286": "\\E7* And then you went&  back^1, because you&  regretted it./",
+    "obj_floweytrigger2_287": "* Ha ha ha ha.../",
+    "obj_floweytrigger2_288": "\\E5* You naive idiot./",
+    "obj_floweytrigger2_289": "* Do you think you&  are the only one&  with that power?/",
+    "obj_floweytrigger2_290": "\\E4* The power to reshape&  the world.../",
+    "obj_floweytrigger2_291": "* Purely by your&  own determination./",
+    "obj_floweytrigger2_292": "* The ability to&  play God!/",
+    "obj_floweytrigger2_293": "* The ability to \"SAVE.\"/",
+    "obj_floweytrigger2_294": "\\E0* I thought I was&  the only one with&  that power^1. But.../",
+    "obj_floweytrigger2_295": "\\E1* I can't SAVE anymore./",
+    "obj_floweytrigger2_296": "* Apparently YOUR&  desires for this&  world override MINE./",
+    "obj_floweytrigger2_297": "\\E5* Well well./",
+    "obj_floweytrigger2_298": "* Enjoy that power&  while you can./",
+    "obj_floweytrigger2_299": "\\E4* I'll be watching./%%",
+    "obj_forcedright_142": "* What's that smell^1?&* (Where's that smell?)/",
+    "obj_forcedright_143": "* If you're a smell^1...&* (... identify yoursmellf!)/%%",
+    "obj_forcedright_175": "* Hmmm..^1.&* Here's that weird smell.../",
+    "obj_forcedright_176": "* It makes me want to&  eliminate./",
+    "obj_forcedright_177": "* (... Eliminate YOU!)/%%",
+    "obj_forcedright_220": "* Dogs can pet other dogs??^1?&* (A new world has opened&  up for us...)/",
+    "obj_forcedright_221": "* Thanks^1, weird puppy!/%%",
+    "obj_forcedright_224": "* Weird smells can bring&  good things..^1.&* (Friendly fun fetch!)/",
+    "obj_forcedright_225": "* Thanks^1, weird smell^1!&* (It sure was fun to&  \"stick\" together!)/%%",
+    "obj_friendc_event_115": "  Frisk!/",
+    "obj_friendc_event_116": "  This is all just&  a bad dream...!/",
+    "obj_friendc_event_117": "  Please^1, wake up...!/%%",
+    "obj_friendc_event_181": "* Oh^1!&* You are awake^1!&* Thank goodness!/",
+    "obj_friendc_event_183": "* W-we were so&  worried...!/",
+    "obj_friendc_event_184": "* It felt like you&  were out forever!/",
+    "obj_friendc_event_186": "* Yeah^1! Any longer and&  I would have freaked&  out!/",
+    "obj_friendc_event_187": "\\E2* Tell us next time&  you decide to take&  a nap^1, okay!?/",
+    "obj_friendc_event_189": "* yeah^1.&* you made papyrus cry&  like a baby./",
+    "obj_friendc_event_191": "WHAT!^1!&I DIDN'T CRY!!^1!&I DON'T CRY!!/",
+    "obj_friendc_event_192": "\\E3I JUST..^1.&CAUGHT SOMETHING&IN MY EYE./",
+    "obj_friendc_event_194": "* what did you catch?/",
+    "obj_friendc_event_196": "TEARS!!!/",
+    "obj_friendc_event_198": "* Now^1, now./",
+    "obj_friendc_event_199": "* The important part&  is that Frisk is&  all right./",
+    "obj_friendc_event_200": "* Here^1, Frisk^1.&* Why not drink some&  tea?/",
+    "obj_friendc_event_201": "* It'll make you feel&  better./",
+    "obj_friendc_event_203": "* Errr..^1.&* How about we give&  them space^1, first?/",
+    "obj_friendc_event_204": "\\E2* They must be very&  exhausted./",
+    "obj_friendc_event_205": "\\E8* Though^1, from what^1,&  I am not certain./",
+    "obj_friendc_event_206": "\\E1* Frisk..^1.&* We do not remember&  exactly what happened./",
+    "obj_friendc_event_207": "\\E1* There was a flower..^1.&* And then^1, everything&  went white./",
+    "obj_friendc_event_208": "\\E0* But now the barrier&  is gone./",
+    "obj_friendc_event_209": "* When you are ready^1,&  we will all return&  to the surface./",
+    "obj_friendc_event_210": "* It seems the door to&  the east will lead&  us there now./",
+    "obj_friendc_event_211": "\\E2* But before then.../",
+    "obj_friendc_event_212": "\\E0* Perhaps you might&  want to take a&  walk?/",
+    "obj_friendc_event_213": "* You can say goodbye&  to all of your&  wonderful friends./",
+    "obj_friendc_event_214": "* Do as you wish^1.&* We will all wait&  for you here./%%",
+    "obj_friendscene_182": "\\E4What a miserable&creature^1, torturing&such a poor^1,&innocent, youth.../",
+    "obj_friendscene_183": "\\E0Do not be afraid^1,&my child./",
+    "obj_friendscene_184": "\\E0It is I^1, TORIEL^1,&your friend and&guardian./",
+    "obj_friendscene_185": "\\E1At first^1, I thought&I would let you&make your journey&alone.../",
+    "obj_friendscene_186": "\\E4But I could not&stop worrying about&you./",
+    "obj_friendscene_187": "\\E4Your adventure must&have been so&treacherous./",
+    "obj_friendscene_188": "\\E2... and ultimately^1,&it would burden you&with a horrible&choice./",
+    "obj_friendscene_189": "To leave this place^1,&you would have to&take the life of&another person./",
+    "obj_friendscene_190": "\\E2You would have to&defeat ASGORE./",
+    "obj_friendscene_191": "\\E4However..^1.&I realized.../",
+    "obj_friendscene_192": "\\E1I cannot allow that./",
+    "obj_friendscene_193": "It is not right to&sacrifice someone&simply to let&someone leave here./",
+    "obj_friendscene_194": "\\E4Is that not what&I have been trying to&prevent this&whole time?/",
+    "obj_friendscene_195": "\\E1So^1, for now^1, let&us suspend this&battle./",
+    "obj_friendscene_196": "\\E4As terrible as&ASGORE is.../",
+    "obj_friendscene_197": "\\E0He deserves mercy^1,&too./%%",
+    "obj_friendscene_226": "Tori..^1.&You&came&back...!/%%",
+    "obj_friendscene_236": "\\E5Do not \"Tori\" me^1,&Dreemurr!/",
+    "obj_friendscene_237": "\\E2You pathetic whelp./",
+    "obj_friendscene_238": "If you really wanted&to free our kind.../",
+    "obj_friendscene_239": "You could have gone&through the barrier&after you got ONE&SOUL.../",
+    "obj_friendscene_240": "... taken six SOULs&from the humans^1, then&come back and freed&everyone peacefully./",
+    "obj_friendscene_241": "\\E5But instead^1, you made&everyone live in&despair.../",
+    "obj_friendscene_242": "Because you would&rather wait here^1,&meekly hoping another&human never comes./%%",
+    "obj_friendscene_271": ".../",
+    "obj_friendscene_272": "... Tori.../",
+    "obj_friendscene_273": "You're right.../",
+    "obj_friendscene_274": "I am a miserable&creature.../",
+    "obj_friendscene_275": "... but^1, do you think&we can at least be&friends again?/%%",
+    "obj_friendscene_301": "(Sigh.)/",
+    "obj_friendscene_302": "NO^1,&Asgore./%%",
+    "obj_friendscene_353": "Ngahhhhhh!!^1!&ASGORE^1! Human!!/",
+    "obj_friendscene_354": "Nobody fight each&other!!!/",
+    "obj_friendscene_355": "Everyone's gonna&make friends^1, or&else I'll...!!/",
+    "obj_friendscene_356": "I'll.../",
+    "obj_friendscene_357": ".../%%",
+    "obj_friendscene_376": "Hello^1.&I am&TORIEL./",
+    "obj_friendscene_377": "Are you&the&human's&friend?/",
+    "obj_friendscene_378": "It is&nice to&meet&you./%%",
+    "obj_friendscene_388": "Uh^1,&yeah...?/",
+    "obj_friendscene_389": "Nice to&meet&you!/%%",
+    "obj_friendscene_413": "Hey&ASGORE^1,&is that&your ex?/",
+    "obj_friendscene_414": "Jeez^1.&That's&rough^1,&buddy./%%",
+    "obj_friendscene_450": "H-hey^1!/",
+    "obj_friendscene_451": "Nobody&hurt&each&other!!/",
+    "obj_friendscene_452": ".../",
+    "obj_friendscene_453": ".../%%",
+    "obj_friendscene_477": "Oh^1!&Are you&another&friend?/",
+    "obj_friendscene_478": "I am&TORIEL^1.&Hello!/%%",
+    "obj_friendscene_487": "Uh^1,&h-h-hi!/",
+    "obj_friendscene_488": ".../",
+    "obj_friendscene_489": "(THERE'S&TWO OF&THEM???)/%%",
+    "obj_friendscene_546": "HEY^1!&NOBODY FIGHT&ANYONE!/",
+    "obj_friendscene_547": "IF ANYONE FIGHTS&ANYONE...!/",
+    "obj_friendscene_548": "THEN I'LL!!^1!&BE FORCED!!!/",
+    "obj_friendscene_549": "TO ASK UNDYNE&FOR HELP!!!/%%",
+    "obj_friendscene_572": "Hello!/%%",
+    "obj_friendscene_582": "OH^1!&HELLO^1, YOUR&MAJESTY!/",
+    "obj_friendscene_583": "PSST^1!&HEY^1, HUMAN.../",
+    "obj_friendscene_584": "DID ASGORE&SHAVE...?/",
+    "obj_friendscene_585": "AND..^1.&CLONE HIMSELF????/%%",
+    "obj_friendscene_631": "hey&guys..^1.&what's&up?/%%",
+    "obj_friendscene_644": "That&voice&...!!/%%",
+    "obj_friendscene_678": "Hello^1,&I think&we&may.../",
+    "obj_friendscene_679": "Know&each&other?/%%",
+    "obj_friendscene_691": "oh hey..^1.&i recognize your&voice^1, too./%%",
+    "obj_friendscene_705": "I am&TORIEL./",
+    "obj_friendscene_706": "So nice&to meet&you./%%",
+    "obj_friendscene_717": "the&name's&sans./",
+    "obj_friendscene_718": "and^1, uh^1,&same./%%",
+    "obj_friendscene_733": "Oh^1!&Wait^1,&then...!/%%",
+    "obj_friendscene_760": "This must be your&brother^1, Papyrus!/",
+    "obj_friendscene_761": "Greetings^1, Papyrus^1!&It is so nice to&finally meet you!/",
+    "obj_friendscene_762": "Your brother has&told me so much&about you./%%",
+    "obj_friendscene_779": "WOWIE.../",
+    "obj_friendscene_780": "I CAN'T BELIEVE&ASGORE'S CLONE&KNOWS WHO I&AM!!!/",
+    "obj_friendscene_781": "THIS IS THE BEST&DAY OF MY&LIFE!!!!!!!/%%",
+    "obj_friendscene_795": "Hey^1, Papyrus.../",
+    "obj_friendscene_796": "What does a skeleton&tile his roof&with?/%%",
+    "obj_friendscene_808": "HMMM..^1.&SNOW-PROOF ROOF&TILES???/%%",
+    "obj_friendscene_819": "No^1, silly^1!&A skeleton tiles&his roof with.../",
+    "obj_friendscene_820": "SHIN-gles!!!/%%",
+    "obj_friendscene_846": "I CHANGED MY&MIND!!!/",
+    "obj_friendscene_847": "THIS IS THE WORST&DAY OF MY LIFE!!!/%%",
+    "obj_friendscene_863": "Come on^1, ASGORE^1!&It's gonna be OK!/",
+    "obj_friendscene_864": "There are plenty&of fish in the&sea.../%%",
+    "obj_friendscene_880": "Y-yeah^1, ASGORE!!/",
+    "obj_friendscene_881": "Undyne's totally&right about that&fish thing!/",
+    "obj_friendscene_882": "S-sometimes you've&just got to^1, uh.../",
+    "obj_friendscene_883": "S-stop going after&furry boss monsters&and^1, uh.../",
+    "obj_friendscene_884": "J-just get to know&a really cute&fish...?/",
+    "obj_friendscene_885": ".../",
+    "obj_friendscene_886": "It's a metaphor./%%",
+    "obj_friendscene_910": "Well./",
+    "obj_friendscene_911": "I think&it's a&good&analogy./%%",
+    "obj_friendscene_945": "OH MY GOD!/",
+    "obj_friendscene_946": "\\XWILL YOU TWO&JUST \\RSMOOCH\\X &ALREADY!?/",
+    "obj_friendscene_947": "THE AUDIENCE IS&DYING FOR SOME&ROMANTIC ACTION!!!/%%",
+    "obj_friendscene_962": "HEY^1, SHUT UP!!!/",
+    "obj_friendscene_963": "Man^1, the nerve of&that guy!/",
+    "obj_friendscene_964": "Right^1,&Alphys!??/",
+    "obj_friendscene_965": ".../",
+    "obj_friendscene_966": "Uh^1, Alphys?/%%",
+    "obj_friendscene_982": ".../",
+    "obj_friendscene_983": "No./",
+    "obj_friendscene_984": "He's&right./",
+    "obj_friendscene_985": "LET'S&DO&IT./%%",
+    "obj_friendscene_1003": "??????????????/",
+    "obj_friendscene_1004": "Well??^1? Uh??^1?&I guess??^1?&If you want to??^1?&Then????/",
+    "obj_friendscene_1005": "Don't hold anything&back!!!/%%",
+    "obj_friendscene_1047": "W-wait!/",
+    "obj_friendscene_1048": "Not in&front of&the&human!/%%",
+    "obj_friendscene_1066": "Uhh^1, right^1!&S-sorry^1, I got a&little carried&away there./%%",
+    "obj_friendscene_1082": "Hee hee hee./",
+    "obj_friendscene_1083": "My child^1, it&seems as if you&must stay here&for a while./",
+    "obj_friendscene_1084": "\\E6But looking at&all the great&friends you have&made.../",
+    "obj_friendscene_1085": "\\E0I think.../",
+    "obj_friendscene_1086": "\\E7I think you will&be happy here./%%",
+    "obj_friendscene_1108": "H-hey^1, that&reminds me./",
+    "obj_friendscene_1109": "Papyrus..^1.&YOU called&everyone here^1,&right?/",
+    "obj_friendscene_1110": "Well^1, besides^1,&uh^1, her./",
+    "obj_friendscene_1111": "Uh^1, anyway..^1.&If I got here&before you.../",
+    "obj_friendscene_1112": "How did you know&how to call&everybody?/%%",
+    "obj_friendscene_1122": "LET'S&JUST&SAY.../%%",
+    "obj_friendscene_1132": "A TINY&FLOWER&HELPED&ME./%%",
+    "obj_friendscene_1146": "A tiny..^1.&flower?/%%",
+    "obj_friendscene_1194": "\\E0You IDIOTS./",
+    "obj_friendscene_1195": "\\E2While you guys were&having your little&pow-wow.../",
+    "obj_friendscene_1196": "\\E6I took the human&SOULS!/",
+    "obj_friendscene_1197": "\\E5And now^1, not only&are THOSE under my&power.../",
+    "obj_friendscene_1198": "\\E6But all of your&FRIENDS' SOULS are&gonna be mine^1, too!/",
+    "obj_friendscene_1199": "\\E0Hee hee hee./",
+    "obj_friendscene_1200": "\\E1And you know what&the best part is?/",
+    "obj_friendscene_1201": "\\E5It's all your&fault./",
+    "obj_friendscene_1202": "\\E6It's all because&you MADE THEM&love you./",
+    "obj_friendscene_1203": "\\E7All the time you&spent listening to&them.../",
+    "obj_friendscene_1204": "\\E2Encouraging them..^1.&Caring about them.../",
+    "obj_friendscene_1205": "\\E0Without that^1, they&wouldn't have come&here./",
+    "obj_friendscene_1206": "\\E7And now^1, with their&souls and the humans'&together.../",
+    "obj_friendscene_1207": "\\E5I will achieve my&REAL FORM./",
+    "obj_friendscene_1208": "\\E0Hee hee.../",
+    "obj_friendscene_1209": "\\E3Huh?/",
+    "obj_friendscene_1210": "\\E1WHY am I still&doing this?/",
+    "obj_friendscene_1211": "\\E7Don't you get it?/",
+    "obj_friendscene_1212": "\\E0This is all just&a GAME./",
+    "obj_friendscene_1213": "\\E3If you leave the&underground satisfied^1,&you'll \"win\" the&game./",
+    "obj_friendscene_1214": "\\E4If you \"win^1,\" you&won't want to \"play\"&with me anymore./",
+    "obj_friendscene_1215": "\\E0And what would I&do then?/",
+    "obj_friendscene_1216": "\\E6But this game&between us will&NEVER end./",
+    "obj_friendscene_1217": "\\E5I'll hold victory&in front of you^1,&just within your&reach.../",
+    "obj_friendscene_1218": "\\E6And then tear it&away just before&you grasp it./",
+    "obj_friendscene_1219": "\\E8Over^1, and over^1,&and over.../",
+    "obj_friendscene_1220": "\\E5Hee hee hee./",
+    "obj_friendscene_1221": "\\E1Listen./",
+    "obj_friendscene_1222": "\\E0If you DO defeat&me^1, I'll give you&your \"happy ending.\"/",
+    "obj_friendscene_1223": "\\E7I'll bring your&friends back./",
+    "obj_friendscene_1224": "I'll destroy the&barrier./",
+    "obj_friendscene_1225": "\\E0Everyone will&finally be&satisfied./",
+    "obj_friendscene_1226": "\\E6But that WON'T&happen./",
+    "obj_friendscene_1227": "\\E8You...!/",
+    "obj_friendscene_1228": "\\E0I'll keep you here&no matter what!/%%",
+    "obj_friendscene_1266": "\\E0Even if it means&killing you&1,000,000 times!!!!/%%",
+    "obj_friendscene_1357": "What?/%%",
+    "obj_friendscene_1375": "Do not be afraid^1,&my child.../",
+    "obj_friendscene_1376": "No matter what&happens.../",
+    "obj_friendscene_1377": "We will always&be there to&protect you!/%%",
+    "obj_friendscene_1434": "THAT'S RIGHT^1,&HUMAN^1!&YOU CAN&WIN!!/",
+    "obj_friendscene_1435": "JUST DO&WHAT I^1,&WOULD&DO.../",
+    "obj_friendscene_1436": "BELIEVE&IN YOU!!!/%%",
+    "obj_friendscene_1449": "Hey^1! Human^1! If&you got past&ME^1, you can&do ANYTHING!/",
+    "obj_friendscene_1450": "So don't worry^1!&We're with you&all the way!/%%",
+    "obj_friendscene_1463": "huh^1?&you haven't&beaten&this guy yet?/",
+    "obj_friendscene_1464": "come on^1, this&weirdo's got&nothin' on you./%%",
+    "obj_friendscene_1514": "Technically^1, it's&impossible for you&to beat him.../",
+    "obj_friendscene_1515": "B-but..^1.&Somehow^1, I know&you can do it!!/%%",
+    "obj_friendscene_1532": "Human^1, for the&future of&humans and&monsters...!/",
+    "obj_friendscene_1533": "You have to stay&determined...!/%%",
+    "obj_friendscene_1589": "Urrrgh..^1. NO!/",
+    "obj_friendscene_1590": "Unbelievable!!/",
+    "obj_friendscene_1591": "This can't be&happening...!/",
+    "obj_friendscene_1592": "You..^1. YOU...!/%%",
+    "obj_friendscene_1635": "I can't believe&you're all so&STUPID./%%",
+    "obj_friendscene_1665": "ALL OF YOUR SOULS&ARE MINE!!!/%%",
+    "obj_froggit_30": "Ribbit,&ribbit.",
+    "obj_froggit_31": "Croak,&croak.",
+    "obj_froggit_32": "Hop,&hop.",
+    "obj_froggit_33": "Meow.",
+    "obj_froggit_36": "(Blushes&deeply.)&Ribbit..",
+    "obj_froggit_39": "Shiver,&shiver.",
+    "obj_froggit_42": "%%%",
+    "obj_froggit_184": "* Froggit doesn't seem to&  know why it's here.",
+    "obj_froggit_185": "* Froggit hops to and fro.",
+    "obj_froggit_186": "* The battlefield is filled&  with the smell of mustard&  seed.",
+    "obj_froggit_187": "* You are intimidated by&  Froggit's raw strength^4.&* Only kidding.",
+    "obj_froggit_188": "* Froggit seems reluctant&  to fight you.",
+    "obj_froggit_189": "* Froggit is trying to&  run away.",
+    "obj_froggit_205": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for&  this enemy./^",
+    "obj_froggit_214": "* Froggit didn't understand&  what you said^1, but was&  scared anyway./^",
+    "obj_froggit_225": "* Froggit didn't understand&  what you said^1, but was&  flattered anyway./^",
+    "obj_gameintro_fake_44": "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \\E1 ^1 %",
+    "obj_gameintro_fake_45": "One day^1, th^7ey all&disappeared without&a trace.",
+    "obj_garbagepile_70": "* (Piles of garbage.)&* (There are quite a few&  brands you recognize.)/%%",
+    "obj_garbagepile_71": "* (Just garbage.)/%%",
+    "obj_garbagepile_72": "* (There's a pile of yellow names&  in the trash pile.)/%%",
+    "obj_garbagepile_73": "* (Garbage.)/%%",
+    "obj_garbagepile_74": "* (A trash heap.)/%%",
+    "obj_garbagepile_75": "* (Your persistent garbage&  habit shows no signs&  of payoff.)/%%",
+    "obj_garbagepile_76": "* (Trash.)/%%",
+    "obj_gaster_follower_a_94": "* Alphys might work faster^1.&* But the old Royal Scientist^1,&  Doctor W.D. Gaster?/",
+    "obj_gaster_follower_a_95": "* One day^1, he vanished&  without a trace./",
+    "obj_gaster_follower_a_96": "* They say he shattered&  across time and space./",
+    "obj_gaster_follower_a_97": "* Ha ha..^1.&* How can I say so&  without fear?/",
+    "obj_gaster_follower_a_98": "* I'm holding a piece of&  him right here./%%",
+    "obj_gaster_follower_b_94": "* It makes sense why ASGORE&  took so long to hire a&  new Royal Scientist./",
+    "obj_gaster_follower_b_95": "* After all^1, the old one..^1.&* Dr. Gaster^1.&* What an act to follow!/",
+    "obj_gaster_follower_b_96": "* They say he created the CORE./",
+    "obj_gaster_follower_b_97": "* However^1, his life..^1.&* Was cut short./",
+    "obj_gaster_follower_b_98": "* One day^1, he fell into&  his creation^1, and.../%%",
+    "obj_gaster_follower_b_102": "* Will Alphys end up the&  same way?/%%",
+    "obj_gaster_follower_c_95": "* I understand why ASGORE&  waited so long to hire a&  new Royal Scientist./",
+    "obj_gaster_follower_c_96": "* The previous one..^1.&* Dr. Gaster./",
+    "obj_gaster_follower_c_97": "* His brilliance was&  irreplaceable./",
+    "obj_gaster_follower_c_98": "* However^1, his life..^1.&* Was cut short./",
+    "obj_gaster_follower_c_99": "* One day^1, his experiments&  went wrong^1, and.../%%",
+    "obj_gaster_follower_c_103": "* Well^1, I needn't gossip./",
+    "obj_gaster_follower_c_104": "* After all^1, it's rude to&  talk about someone who's&  listening./%%",
+    "obj_gaster_room_34": "ENTRY NUMBER&SEVENTEEN/",
+    "obj_gaster_room_35": "DARK&DARKER&YET DARKER/",
+    "obj_gaster_room_36": "THE DARKNES^2S&KEEPS GROWING/",
+    "obj_gaster_room_37": "THE SHADOW^2S&CUTTING DEEPER/",
+    "obj_gaster_room_38": "PHOTON&READING^2S&NEGATIVE/",
+    "obj_gaster_room_39": "THIS NEX^2T&EXPERIMENT/",
+    "obj_gaster_room_40": "SEEMS/",
+    "obj_gaster_room_41": "VERY/",
+    "obj_gaster_room_42": "VERY/",
+    "obj_gaster_room_43": "INTERESTING/",
+    "obj_gaster_room_44": ".../",
+    "obj_gaster_room_45": "WHAT DO YOU&TWO THINK/%%",
+    "obj_gladdummy_216": " Thanks!",
+    "obj_gladdummy_218": "Thanks!",
+    "obj_gladdummy_219": "Thank&you!",
+    "obj_gladdummy_220": "Great&work!",
+    "obj_gladdummy_221": "Bravo!",
+    "obj_gladdummy_222": "OK!",
+    "obj_gladdummy_223": "...",
+    "obj_gladdummy_232": "%%%",
+    "obj_gladdummy_405": "* Dummy looks like it's&  going to fall over.",
+    "obj_gladdummy_406": "* Dummy stands around&  absentmindedly.",
+    "obj_gladdummy_411": "* Dummy tires of your&  aimless shenanigans.",
+    "obj_gladdummy_448": "* GLAD DUMMY - ATK 0 DEF 0^1 &* Wipe that smile off your&  face./^",
+    "obj_glydeb_148": "How&great&I am.",
+    "obj_glydeb_149": "Look.&Watch.&Observe.",
+    "obj_glydeb_150": "Wow.&Check&out my&pecs.",
+    "obj_glydeb_151": "Sorry...&for&NOTHING&*ollies*",
+    "obj_glydeb_159": "Boo?&What a&wimpy&ghost.",
+    "obj_glydeb_160": "Mmm,&Fresh&Sweet&Haters",
+    "obj_glydeb_165": "OK!&I rule!&I admit&it!",
+    "obj_glydeb_168": "What&else do&you have&to say!?",
+    "obj_glydeb_174": "...",
+    "obj_glydeb_175": "Eh?&You&forgot&to clap.",
+    "obj_glydeb_176": "HELLO??&I'M&RIGHT&HERE!!!",
+    "obj_glydeb_181": "%%%",
+    "obj_glydeb_414": "* Glyde does fancy flips.",
+    "obj_glydeb_415": "* Glyde is giving itself a&  high five^1.&* ... somehow.",
+    "obj_glydeb_416": "* Glyde sees its reflection &  and gets jealous.",
+    "obj_glydeb_417": "* Glyde is thinking of new&  slang for the word \"cool.\"&* Like \"freakadacious.\"",
+    "obj_glydeb_418": "* An arrogant-smelling wind&  blows through.",
+    "obj_glydeb_420": "* Glyde is doing tons of flips&  to get your attention.",
+    "obj_glydeb_421": "* Glyde seems satisfied.",
+    "obj_glydeb_422": "* Glyde is dying^1, but in a&  cool way.",
+    "obj_glydeb_455": "* GLYDE - ATK HIGH DEF HIGH&* Refuses to give more details&  about its statistics./^",
+    "obj_glydeb_466": "* You clap really sloppily^1.&* Glyde sucks up your praise&  like a vacuum cleaner./^",
+    "obj_glydeb_471": "* You clap like a gorilla^1.&* Glyde is becoming addicted to&  your praise./^",
+    "obj_glydeb_486": "\"* You boo..^1. but haters&  only make Glyde stronger^1.&* Glyde ATTACK UPDEFENSE DOWN./^\"",
+    "obj_glydeb_492": "* You boo loudly^1.&* Glyde leaves to look elsewhere&  for praise./^",
+    "obj_glydeb_506": "* You do nothing^1.&* No effect./^",
+    "obj_glydeb_511": "* You do nothing^1.&* Glyde leaves to look elsewhere&  for praise./^",
+    "obj_glydeb_519": "* You do nothing^1.&* Glyde looks desperate for&  attention./^",
+    "obj_glydeb_525": "* You do nothing^1.&* Glyde looks disappointed you&  aren't paying attention./^",
+    "obj_bigglydeshot_word_0": "COOL",
+    "obj_bigglydeshot_word_1": "VIBIN",
+    "obj_bigglydeshot_word_2": "RAD",
+    "obj_bigglydeshot_word_3": "NICEY",
+    "obj_bigglydeshot_word_4": "SPICEY",
+    "obj_bigglydeshot_word_5": "SWEET",
+    "obj_bigglydeshot_word_6": "SICK",
+    "obj_greatdog_440": "* Greater Dog is watching you&  intently.",
+    "obj_greatdog_441": "* Greater Dog is waiting for&  your command.",
+    "obj_greatdog_442": "* It smells like freshly-&  squeezed puppy juice.",
+    "obj_greatdog_443": "* Greater Dog is seeking&  affection.",
+    "obj_greatdog_444": "* Greater Dog just wants&  affection.",
+    "obj_greatdog_445": "* Greater Dog is making&  puppy-dog eyes.",
+    "obj_greatdog_446": "* Greater Dog is patting the&  ground with its front paws.",
+    "obj_greatdog_447": "* Greater Dog wants some TLC.",
+    "obj_greatdog_448": "* Pet capacity is 40-percent.",
+    "obj_greatdog_449": "* Greater Dog is contented.",
+    "obj_greatdog_450": "* Greater Dog is panting&  slowly.",
+    "obj_greatdog_466": "* GREATER DOG - ATK 15 DEF 8&* It's so excited that it&  thinks fighting is just play./^",
+    "obj_greatdog_478": "* The Greater Dog's ears&  perk up^1.&* Nothing else happens./^",
+    "obj_greatdog_482": "* You call the Greater Dog./",
+    "obj_greatdog_483": "* It bounds towards you^1,&  flecking slobber into your&  face./^",
+    "obj_greatdog_495": "* Greater Dog inches closer./^",
+    "obj_greatdog_501": "* Greater Dog decides you are&  too boring./^",
+    "obj_greatdog_512": "* You pet the dog./^",
+    "obj_greatdog_515": "* Tummy rubs are forbidden./^",
+    "obj_greatdog_520": "* You pet decisively^1.&* Pet capacity reaches 100&  percent./",
+    "obj_greatdog_521": "* The dog flops over with&  its legs hanging in the air./^",
+    "obj_greatdog_528": "* As you pet the dog^1,&  it sinks its entire weight&  into you.../",
+    "obj_greatdog_529": "* Your movements slow./",
+    "obj_greatdog_530": "* But^1, you still haven't&  pet enough...!/^",
+    "obj_greatdog_536": "* Greater Dog's excitement is&  creating a power field that&  prevents petting./^",
+    "obj_greatdog_540": "* Greater Dog curls up in&  your lap as it is&  pet by you./",
+    "obj_greatdog_541": "* It gets so comfortable&  it falls asleep.../",
+    "obj_greatdog_542": "* Zzzzz.../",
+    "obj_greatdog_543": "* .../",
+    "obj_greatdog_544": "* Then it wakes up^1!&* It's so excited!/^",
+    "obj_greatdog_549": "* Greater Dog is too far&  away to pet^1.&* You just pet the air./^",
+    "obj_greatdog_558": "* You play with the dog./^",
+    "obj_greatdog_561": "* Greater Dog is too tired&  to play./^",
+    "obj_greatdog_565": "* You make a snowball and&  throw it for the dog&  to fetch./",
+    "obj_greatdog_566": "* It splats on the ground./",
+    "obj_greatdog_567": "* Greater Dog picks up all&  the snow in the area&  and brings it to you./",
+    "obj_greatdog_568": "* Now dog is very tired..^1.&* It rests its head on you.../^",
+    "obj_greatdog_573": "* Greater Dog is not excited&  enough to play with./^",
+    "obj_grillbynpc_doggo_74": "* I'm thinking of getting a&  spiked collar to show off&  my personality./",
+    "obj_grillbynpc_doggo_75": "* It makes a statement like..^1.&* \"Attach a leash to me and&  take me for a walk please.\"/%%",
+    "obj_grillbynpc_doggo_79": "* He may not look like it^1,&  but this big guy writes&  the most eloquent letters./",
+    "obj_grillbynpc_doggo_80": "* Here^1, take a look!/",
+    "obj_grillbynpc_doggo_81": "* (It's just the word \"Bark\"&  but in flowery cursive.)/%%",
+    "obj_grillbynpc_doggo_86": "* Papyrus^1?&* Is that you^1?& Come on.../%%",
+    "obj_grillbynpc_doggo_91": "* Undyne!^1?&* Did you come all the way&  out here...?/%%",
+    "obj_grillbynpc_doggo_96": "* Huh^1?&* Since when did you and&  Sans become friends...?/",
+    "obj_grillbynpc_doggo_97": "* I don't like him..^1.&* He loves to appear without&  moving./%%",
+    "obj_grillbynpc_doggo_101": "* Where're the other two^1?&* I can't play with this&  big dumb guy alone.../",
+    "obj_grillbynpc_doggo_102": "* He'll just win!!!/%%",
+    "obj_grillbynpc_doggo_104": "* Sometimes the others like to&  prank me^1. They sit still&  so I can't see them./",
+    "obj_grillbynpc_doggo_105": "* They must be here^1, playing a&  joke on me./",
+    "obj_grillbynpc_doggo_106": "* I'll just wait until one of&  them admits it.../%%",
+    "obj_grillbynpc_doggo_110": "* Having an amorphous^1,&  shambling family member&  is great./",
+    "obj_grillbynpc_doggo_111": "* They're always moving^1, so I&  can see them 100-percent&  of the time!/%%",
+    "obj_grillbynpc_foodmonster_73": "* Hmmm..^1.&* Isn't human food different&  from monster food?/",
+    "obj_grillbynpc_foodmonster_74": "* It does things like \"spoil.\"/",
+    "obj_grillbynpc_foodmonster_75": "* And when you eat it^1, it&  passes all the way through&  your whole body./",
+    "obj_grillbynpc_foodmonster_76": "* Disgusting./",
+    "obj_grillbynpc_foodmonster_77": "* I'd love to try it sometime./%%",
+    "obj_grillbynpc_foodmonster_80": "* And I've heard they have&  things called bathrooms./%%",
+    "obj_grillbynpc_foodmonster_84": "* To a human^1, monster food&  would be very interesting./",
+    "obj_grillbynpc_foodmonster_85": "* As soon as you eat it^1, it&  converts perfectly into&  energy./",
+    "obj_grillbynpc_foodmonster_86": "* ... that makes me wonder^1.&* How do humans do it?/",
+    "obj_grillbynpc_foodmonster_87": "* Eat during battle...?/%%",
+    "obj_grillbynpc_foodmonster_90": "* Ice cream in one hand^1,&  sword in the other./",
+    "obj_grillbynpc_foodmonster_91": "* That's the way of the&  monster warrior.../%%",
+    "obj_grillbynpc_foodmonster_97": "* Hmmm^1, this is around the&  time that Sans comes in./",
+    "obj_grillbynpc_foodmonster_98": "* Then^1, a little bit later^1,&  his brother comes in^1,&  irritated./",
+    "obj_grillbynpc_foodmonster_99": "* Yes^1, his brother^1.&* Papyrus./",
+    "obj_grillbynpc_foodmonster_100": "* He's an interesting fellow./",
+    "obj_grillbynpc_foodmonster_101": "* He always orders a glass of&  milk.../",
+    "obj_grillbynpc_foodmonster_102": "* He says it's \"full of&  strong bones.\"/%%",
+    "obj_grillbynpc_foodmonster_104": "* Hope he shows up today./%%",
+    "obj_grillbynpc_foodmonster_109": "* Soon^1, I'll be able to try&  some human food.../",
+    "obj_grillbynpc_foodmonster_110": "* And then I guess I'll try&  a human bathroom^1, too./%%",
+    "obj_grillbynpc_foodmonster_115": "* Sans is interesting^1.&* He has told me about all&  kinds of incredible foods./",
+    "obj_grillbynpc_foodmonster_116": "* But^1, despite his knowledge^1,&  he always orders the worst&  burger off the menu./%%",
+    "obj_grillbynpc_grillby_73": "* ..^1.&* ..^1.&* ..^1./",
+    "obj_grillbynpc_grillby_74": "* Grillbz said that he'd offer&  you a glass of water^1, but he&  doesn't touch the stuff./%%",
+    "obj_grillbynpc_grillby_78": "* .............^1.&* ..............^1.&* ... good job./%%",
+    "obj_grillbynpc_grillby_83": "* ..^1.&* ..^1.&* ..^1./",
+    "obj_grillbynpc_grillby_84": "* Grillbz said that your&  food is probably cold&  by now./%%",
+    "obj_grillbynpc_hot2_73": "* Those dogs are part of&  the ROYAL GUARD^1, the elite&  military group led by UNDYNE./",
+    "obj_grillbynpc_hot2_74": "* She's rude^1, loud^1, and beats up&  everybody who gets in her&  way.../",
+    "obj_grillbynpc_hot2_75": "* It's no wonder all the kids&  want to be like her when&  they grow up!/%%",
+    "obj_grillbynpc_hot2_77": "* I want to be like UNDYNE&  when I grow up^1, too^1!&* Hoo hoo hoo!/%%",
+    "obj_grillbynpc_hot2_81": "* Sans is a sentry^1.&* But don't let his title make&  you think he does anything./",
+    "obj_grillbynpc_hot2_82": "\\W* Everyone knows he sits&  around in the forest&  reading \\Ycar magazines\\W./%%",
+    "obj_grillbynpc_hot2_87": "* Ehhhhhhhhnnnnn..^1.&* I wish I had something else&  to do./%%",
+    "obj_grillbynpc_hot2_92": "* Those dogs are part of&  the ROYAL GUARD^1, the.../",
+    "obj_grillbynpc_hot2_93": "* Huh^1?&* Where are they?/",
+    "obj_grillbynpc_hot2_94": "* Something feels really off./%%",
+    "obj_grillbynpc_hot2_101": "* Wow^1, a brand new world.../",
+    "obj_grillbynpc_hot2_102": "* I might not get to&  translate for Grillby&  anymore.../",
+    "obj_grillbynpc_hot2_103": "* ... which is fine^1, since I&  was actually just making&  up what he was saying./%%",
+    "obj_grillbynpc_hot2_109": "* Grillby is getting nervous./",
+    "obj_grillbynpc_hot2_110": "* Sans is his best customer^1,&  and he hasn't shown up&  at all today.../%%",
+    "obj_grillbynpc_hot2_115": "* Something feels really bad^1.&* Our lives are going nowhere^1,&  aren't they...?/",
+    "obj_grillbynpc_hot2_116": "* I think I need another&  espresso.../%%",
+    "obj_grillbynpc_hotandbothered_73": "* No matter where I go^1,&  it's the same menu^1, the&  same people.../",
+    "obj_grillbynpc_hotandbothered_74": "* Help^1!&* I want new drinks an'&  ^1h-^1h-^1h-hot guys!!!!/%%",
+    "obj_grillbynpc_hotandbothered_75": "* I guess the bartender's kind&  of ^1h-^1h-^1h-hot.../%%",
+    "obj_grillbynpc_hotandbothered_79": "* C'mon everybody!!^1!&* ^1L-^1l-^1l-let's party!!!/",
+    "obj_grillbynpc_hotandbothered_80": "* ... anyone?/%%",
+    "obj_grillbynpc_hotandbothered_84": "* Sansyyyy..^1.&* Come back and sit with me.../",
+    "obj_grillbynpc_hotandbothered_85": "* Everything's so fun when&  you're around!!!/%%",
+    "obj_grillbynpc_hotandbothered_90": "* It's s-s-so quiet in here./",
+    "obj_grillbynpc_hotandbothered_91": "* L-lighten up everybody^1!&* This is why I hate&  th-this place./%%",
+    "obj_grillbynpc_hotandbothered_98": "* I w-wonder if the&  o-overworld h-has h-hot&  guys.../",
+    "obj_grillbynpc_hotandbothered_99": "*  A-and neat d-drinks.../",
+    "obj_grillbynpc_hotandbothered_100": "* Ooooooo^1, I'm ready!/%%",
+    "obj_grillbynpc_hotandbothered_105": "* H-hey^1, isn't Sansy s'posed&  to come swinging in right&  about now???/",
+    "obj_grillbynpc_hotandbothered_106": "* C'mon Sansy^1!&* You're the life of the&  party.../%%",
+    "obj_grillbynpc_lesserdog_71": "* (It's playing poker against&  itself.)/",
+    "obj_grillbynpc_lesserdog_72": "* (It appears to be losing.)/%%",
+    "obj_grillbynpc_lesserdog_76": "* (It has switched to Go Fish.)/%%",
+    "obj_grillbynpc_lesserdog_81": "* (It finally won a game of&  poker against itself...?)/%%",
+    "obj_grillbynpc_mandog_75": "* You better watch where you&  sit down in here^1, kid./",
+    "obj_grillbynpc_mandog_76": "* Because that big guy WILL jump&  into your lap and give you&  lots of love and attention./%%",
+    "obj_grillbynpc_mandog_80": "* Where's Sans..^1.&* He's supposed to give me&  a pat on the head.../%%",
+    "obj_grillbynpc_mandog_85": "* She hasn't been responding&  to our letters.../",
+    "obj_grillbynpc_mandog_86": "* Maybe it's because we let&  Doggo write them all./%%",
+    "obj_grillbynpc_mandog_91": "* I was hoping Sans came in&  to give me a pat on the&  head./",
+    "obj_grillbynpc_mandog_92": "* Interloper...!/%%",
+    "obj_grillbynpc_mandog_96": "* Where's that big lug^1?&* We can't start until he&  shows up./%%",
+    "obj_grillbynpc_mandog_98": "* Smells kinda..^1. quiet./%%",
+    "obj_grillbynpc_mandog_103": "* Hmmm^1, now that our parents&  are the same entity.../",
+    "obj_grillbynpc_mandog_104": "* Does that mean I'm&  married to my sister?/",
+    "obj_grillbynpc_mandog_105": "* .../",
+    "obj_grillbynpc_mandog_106": "* Wait^1, we're dogs^1.&* That stuff's normal./%%",
+    "obj_grillbynpc_sansdate_121": "* fast shortcut^1, huh?/%%",
+    "obj_grillbynpc_sansdate_129": "* hey^1, everyone./%%",
+    "obj_grillbynpc_sansdate_164": "* Hey^1, Sans.&* (Hi^1, Sans.)/%%",
+    "obj_grillbynpc_sansdate_208": "* Greetings^1, Sans.&* Hiya^1, Sansy~/%%",
+    "obj_grillbynpc_sansdate_245": "* Hey Sans^1, weren't you just&  here for breakfast a&  few minutes ago?/",
+    "obj_grillbynpc_sansdate_247": "* nah^1, i haven't had&  breakfast in at least&  half an hour./",
+    "obj_grillbynpc_sansdate_248": "\\E2* you must be thinking&  of brunch./%%",
+    "obj_grillbynpc_sansdate_286": "* here^1, get comfy./%%",
+    "obj_grillbynpc_sansdate_521": "* (You tip the ketchup...)/",
+    "obj_grillbynpc_sansdate_522": "* (The cap falls off and all&  the ketchup in the bottle&  pours onto your food.)/%%",
+    "obj_grillbynpc_sansdate_545": "* whoops./",
+    "obj_grillbynpc_sansdate_546": "\\E0* eh, forgeddaboudit^1.&* you can have mine./",
+    "obj_grillbynpc_sansdate_547": "\\E1* i'm not hungry anyway./%%",
+    "obj_grillbynpc_sansdate_577": "* anyway^1, cool or not^1,&  you have to agree&  papyrus tries real hard./",
+    "obj_grillbynpc_sansdate_578": "\\E0* like how he keeps&  trying to be part of&  the royal guard./",
+    "obj_grillbynpc_sansdate_579": "\\E1* one day^1, he went to&  the house of the head&  of the royal guard.../",
+    "obj_grillbynpc_sansdate_580": "\\E0* and begged her to&  let him be in it./",
+    "obj_grillbynpc_sansdate_581": "\\E1* of course^1, she shut&  the door on him because&  it was midnight./",
+    "obj_grillbynpc_sansdate_582": "\\E0* but the next day^1, she&  woke up and saw him&  still waiting there./",
+    "obj_grillbynpc_sansdate_583": "* seeing his dedication^1,&  she decided to give&  him warrior training./",
+    "obj_grillbynpc_sansdate_584": "\\E1* it's^1, uh^1, still a&  work in progress./%%",
+    "obj_grillbynpc_sansdate_609": "\\E1* oh yeah^1, I wanted&  to ask you something./%%",
+    "obj_grillbynpc_sansdate_683": "* welp^1, that was a&  long break./",
+    "obj_grillbynpc_sansdate_684": "\\E1* i can't believe i let&  ya pull me away from&  work for that long./%%",
+    "obj_grillbynpc_sansdate_708": "* just kidding./",
+    "obj_grillbynpc_sansdate_709": "* grillby^1, put it on&  my tab./%%",
+    "obj_grillbynpc_sansdate_751": "* by the way.../",
+    "obj_grillbynpc_sansdate_752": "* ... i was going to say&  something^1, but i forgot./%%",
+    "obj_grillbynpc_womandog_76": "* (We're sentries^1, but we never&  get any respect.)/",
+    "obj_grillbynpc_womandog_77": "* (I wish those skeletons would&  throw us a bone.)/",
+    "obj_grillbynpc_womandog_78": "* (We love bones.)/%%",
+    "obj_grillbynpc_womandog_81": "* (Where are those skeletons?^1)&* (I wanted to get a bone&  from them...)/%%",
+    "obj_grillbynpc_womandog_86": "* (We're considering paying a&  visit to the doctor.)/",
+    "obj_grillbynpc_womandog_87": "* (No^1! Not the vet!^1)&* (... well^1, maybe she's a&  little like a vet.)/%%",
+    "obj_grillbynpc_womandog_92": "* (I like Sans.^1)&* (Sometimes he feeds us scraps&  of food under the table.)/",
+    "obj_grillbynpc_womandog_93": "* (Then his brother gets mad...^1)&* (But why!^1? We're adults!^1)&* (We can handle it!)/%%",
+    "obj_grillbynpc_womandog_97": "* (Where's Doggo?^1)&* (I hope he didn't get&  lost again.)/%%",
+    "obj_grillbynpc_womandog_99": "* (It's lonely in here today.^1)&* (If our friends don't show up^1,&  would you like to play?)/%%",
+    "obj_grillbynpc_womandog_105": "* (All of our parents have&  been combined into one&  horrible being.)/",
+    "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)&* (It's really \"brought our&  families together.\"/%%",
+    "obj_gyftrot_271": "Error!!",
+    "obj_gyftrot_273": "Is this&funny to&you?",
+    "obj_gyftrot_274": "Don't&put any&more on&me!",
+    "obj_gyftrot_275": "Leave me&alone...",
+    "obj_gyftrot_276": "Hohoho!&Go ahead&and&laugh...",
+    "obj_gyftrot_277": "Get this&off of&me...",
+    "obj_gyftrot_279": "Thanks.",
+    "obj_gyftrot_283": "Aw, you&shouldn'&have...",
+    "obj_gyftrot_284": "You even&wrapped&it...",
+    "obj_gyftrot_285": "Keep&away&from me!",
+    "obj_gyftrot_286": "I don't&want&your&gift!",
+    "obj_gyftrot_287": "How do&I know&it's not&a trick?",
+    "obj_gyftrot_293": "GOSHDARN&TEENAGE&GOOGLY&EYES!!!",
+    "obj_gyftrot_294": "I WAS&STARTING&TO TRUST&YOU!!!",
+    "obj_gyftrot_300": "That's&a little&better.",
+    "obj_gyftrot_301": "Er...&Those&are&real.",
+    "obj_gyftrot_303": "A weight&has been&lifted.",
+    "obj_gyftrot_304": "Thanks&for&nothing!",
+    "obj_gyftrot_312": "%%%",
+    "obj_gyftrot_507": "* Gyftrot laments its lack of&  hands.",
+    "obj_gyftrot_508": "* Gyftrot eyes you with&  suspicion.",
+    "obj_gyftrot_509": "* Gyftrot distrusts your&  youthful demeanor.",
+    "obj_gyftrot_510": "* Ah^1, the scent of fresh&  pine needles.",
+    "obj_gyftrot_511": "* Gyftrot tries vainly to&  remove its decorations.",
+    "obj_gyftrot_512": "* Gyftrot pretends to refuse&  your gift.",
+    "obj_gyftrot_513": "* Gyftrot politely accepts&  your gift.",
+    "obj_gyftrot_514": "* Gyftrot stumbles blindly.",
+    "obj_gyftrot_515": "* Gyftrot is slightly less&  irritated.",
+    "obj_gyftrot_516": "* Gyftrot's problems have&  been taken away.",
+    "obj_gyftrot_517": "* Gyftrot looks disappointed.",
+    "obj_gyftrot_519": "* Gyftrot's antlers tremble.",
+    "obj_gyftrot_534": "* GYFTROT - ATK 16 DEF 8&* Some teens \"decorated\" it as&  a prank./^",
+    "obj_gyftrot_544": "* You remove the striped cane&  that says \"I use this tiny&  cane to walk\" on it./^",
+    "obj_gyftrot_545": "* You remove the box of&  non-dog-related raisins./^",
+    "obj_gyftrot_546": "* You remove the lenticular&  bookmark of a smug teen&  winking./^",
+    "obj_gyftrot_547": "* You remove the barbed wire&  made of pipe cleaners./^",
+    "obj_gyftrot_548": "* You remove a childhood&  photograph of Snowdrake and&  his parent./^",
+    "obj_gyftrot_549": "* You remove a small^1, confused&  dog./^",
+    "obj_gyftrot_550": "* You remove a stocking filled&  with chicken nuggets./^",
+    "obj_gyftrot_551": "* You remove the shirt that says& 'I'm with stupid' and points&  inward./^",
+    "obj_gyftrot_553": "* You try to undecorate...?/^",
+    "obj_gyftrot_554": "* You remove the googly eyes./^",
+    "obj_gyftrot_579": "* You add some googly eyes&  you found on the ground./^",
+    "obj_gyftrot_586": "* You can't improve on&  perfection./^",
+    "obj_gyftrot_601": "* You give the cheapest gift&  of all..^1.&* Friendship./^",
+    "obj_gyftrot_610": "* You give 35 G because&  you can't think of an&  appropriate gift./^",
+    "obj_gyftrot_616": "* You give your remaining&  money because you can't&  think of a better gift./^",
+    "obj_gyftrot_624": "* Gyftrot refuses your gift./^",
+    "obj_gyftrot_625": "* Hey now^1.&* You aren't made of money./^",
+    "obj_gyftrot_626": "* Hey now^1.&* You aren't made of friendship./^",
+    "obj_gyftrotnpc_70": "* I've heard there's a local&  tradition based off of&  my own suffering./",
+    "obj_gyftrotnpc_71": "* .../%%",
+    "obj_gyftrotnpc_72": "* .../%%",
+    "obj_gyftrotnpc_76": "* Everyone's leaving^1, eh?/",
+    "obj_gyftrotnpc_77": "* Good riddance^1!&* Maybe I'll finally get&  some peace and quiet!/%%",
+    "obj_heartdefeated_0_0": "  You cannot give&  up just yet.../",
+    "obj_heartdefeated_0_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_100_0": "  \\[C], this is just&  a bad dream.../",
+    "obj_heartdefeated_100_1": "  Wake up^1!&  It's not over!/%%",
+    "obj_heartdefeated_101_0": "  \\[C]! It's like&  he says.../",
+    "obj_heartdefeated_101_1": "  You have to&  stay determined.../%%",
+    "obj_heartdefeated_102_0": "  \\[C]! Please&  don't give up.../",
+    "obj_heartdefeated_102_1": "  Have some&  determination.../%%",
+    "obj_heartdefeated_103_0": "  \\[C]! You're&  \\[C]!/",
+    "obj_heartdefeated_103_1": "  You can't quit^1!&  Stay determined.../%%",
+    "obj_heartdefeated_104_0": "  \\[C], is this&  a kind of joke?/",
+    "obj_heartdefeated_104_1": "  Cut it out^1!&  Wake up!/%%",
+    "obj_heartdefeated_105_0": "  \\[C], it's not&  time to leave!/",
+    "obj_heartdefeated_105_1": "  Hold on!/%%",
+    "obj_heartdefeated_106_0": "  \\[C], gather&  your strength./",
+    "obj_heartdefeated_106_1": "  Stay determined!/%%",
+    "obj_heartdefeated_107_0": "  \\[C], you have&  to keep going./",
+    "obj_heartdefeated_107_1": "  Stay determined!/%%",
+    "obj_heartdefeated_200_0": "  You cannot give&  up just yet.../",
+    "obj_heartdefeated_200_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_201_0": "  Our fate rests &  upon you.../",
+    "obj_heartdefeated_201_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_202_0": "  You're going to&  be alright!/",
+    "obj_heartdefeated_202_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_203_0": "  Don't lose hope!/",
+    "obj_heartdefeated_203_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_204_0": "  It cannot end&  now!/",
+    "obj_heartdefeated_204_1": "  \\[C]^1!&  Stay determined.../%%",
+    "obj_heartdefeated_300_0": "  geeettttttt&  dunked on!!!/",
+    "obj_heartdefeated_300_1": "  if we're really&  friends.../",
+    "obj_heartdefeated_300_2": "  you won't come back./%%",
+    "obj_heartdefeated_343": "* But it refused^5.%%",
+    "obj_hearthflame_57": "* The fire isn't burning hot...&* Just pleasantly warm.&* You could put your hand inside./%%",
+    "obj_heatsflamesman_75": "\\W* Heh^1.&* I'm \\RHeats Flamesman\\W.&* Remember my name!/%%",
+    "obj_heatsflamesman_85": "* I'll always remember that&  you remembered!/%%",
+    "obj_heatsflamesman_90": "* I'll never forget that you&  forgot!/%%",
+    "obj_heatsflamesman_97": "* What?&* Do you want a rematch?/%%",
+    "obj_hivestem_99": "* hOIVS!/%%",
+    "obj_hivestem_103": "* p..^1.&* tem heard human allergics&  to tem.../",
+    "obj_hivestem_104": "* dat OK..^1.&* tem understan.../",
+    "obj_hivestem_105": "* tem..^1.&* ALSO allergic to tem!!!/%%",
+    "obj_hotelreceptionist_95": "* bepis/%%",
+    "obj_hotelreceptionist_100": "* Sorry^1, we aren't allowing&  any more guests at this time./",
+    "obj_hotelreceptionist_101": "* Or ever again./%%",
+    "obj_hotelreceptionist_107": "* How unusual./",
+    "obj_hotelreceptionist_108": "* Mettaton usually shows up&  now to tell everyone they're&  doing a great job./",
+    "obj_hotelreceptionist_109": "* Even if I was having a bad&  day^1, we'll always give each&  other a thumbs-up^1, and.../",
+    "obj_hotelreceptionist_110": "* ... oh^1, what am I doing^1?&* I'm not being very&  professional./%%",
+    "obj_icecap_139": "Where's&YOUR&hat?",
+    "obj_icecap_140": "Your&head&looks so&...NAKED",
+    "obj_icecap_141": "What a&great&hat!&(Mine)",
+    "obj_icecap_142": "Snow?&No! It's&hat&residue.",
+    "obj_icecap_143": "I just&looove&my hat.&OK?",
+    "obj_icecap_148": "Fine!!!&I don't&care!!!",
+    "obj_icecap_149": "OK!&I'll&ignore&you too.",
+    "obj_icecap_150": "Better&a hatter&than a&HATER.",
+    "obj_icecap_156": "HELLO???&My hat's&up here.",
+    "obj_icecap_157": "What?&What are&you&doing?",
+    "obj_icecap_163": "DUH!&Who&DOESN'T&know?",
+    "obj_icecap_164": "Envious?&TOO BAD!",
+    "obj_icecap_165": "My hat's&too loud&for me to&hear you.",
+    "obj_icecap_169": "I KNEW&IT!!!&THIEF!!",
+    "obj_icecap_170": "HELP!!!&FASHION&POLICE!!",
+    "obj_icecap_175": "Haha!&That was&ACTUALLY&funny!",
+    "obj_icecap_176": "Ha!&Imitated&it spot-&on!",
+    "obj_icecap_177": "That's&the best&one in&a while!",
+    "obj_icecap_182": "%%%",
+    "obj_icecap_374": "* It's snowing dandruff.",
+    "obj_icecap_375": "* Ice Cap also wants a hat&  for its nose.",
+    "obj_icecap_376": "* Ice Cap makes sure its hat&  is still there.",
+    "obj_icecap_377": "* Ice Cap is thinking about a&  certain article of clothing.",
+    "obj_icecap_378": "* Here comes that new clothes&  smell.",
+    "obj_icecap_379": "* Ice Cap is secretly checking&  if you're looking at&  its hat.",
+    "obj_icecap_380": "* Ice Cap is desperate for&  attention.",
+    "obj_icecap_381": "* Ice Cap's hat is loose.",
+    "obj_icecap_396": "* ICE CAP - ATK 11 DEF 4&* This teen wonders why&  it isn't named 'Ice Hat.'/^",
+    "obj_icecap_406": "* You continue not looking&  at Ice Cap's hat./",
+    "obj_icecap_407": "* It seems defeated.../^",
+    "obj_icecap_412": "* You manage to tear your&  eyes away from Ice Cap's&  hat./",
+    "obj_icecap_413": "* It looks annoyed.../^",
+    "obj_icecap_422": "* You inform Ice Cap that&  it has a great hat!/^",
+    "obj_icecap_431": "* You tried to steal Ice Cap's&  hat.../",
+    "obj_icecap_432": "* ... but it's not weakened&  enough!/^",
+    "obj_icecap_435": "* And succeeded!&* (It melts in your hands...)/^",
+    "obj_icecap_npcb_70": "* Everyone's wearing hats^1.&* Should I branch into a&  different item?/",
+    "obj_icecap_npcb_71": "* Ice jorts./",
+    "obj_icecap_npcb_72": "* ... doesn't have the same&  ring to it./%%",
+    "obj_icecap_npcb_73": "* Ice socks and sandals./%%",
+    "obj_icecap_npcb_77": "* I know how to set myself&  apart now^1!&* An ear piercing!/",
+    "obj_icecap_npcb_78": "* .../",
+    "obj_icecap_npcb_79": "* Wait./%%",
+    "obj_icecap_npcg_70": "* Hey^1, stop thinking about&  my hat!/",
+    "obj_icecap_npcg_71": "* ... you aren't thinking about&  my hat?/",
+    "obj_icecap_npcg_72": "* ... can you^1, please?/%%",
+    "obj_icecap_npcg_77": "* Ha^1!&* After all this time^1, you're&  still thinking about my hat!/",
+    "obj_icecap_npcg_78": "* .../",
+    "obj_icecap_npcg_79": "* ... please?/%%",
+    "obj_icecap_npcr_70": "* We all live in the woods^1,&  so no one can tell us&  what to do!/",
+    "obj_icecap_npcr_71": "* But now everyone ignores&  us.../",
+    "obj_icecap_npcr_72": "* I don't want freedom if&  it means no one's gonna&  pay attention to me./%%",
+    "obj_icecap_npcr_77": "* Maybe someone on the surface&  will pay attention to me./",
+    "obj_icecap_npcr_78": "* There're so many people^1,&  someone has to^1, right!?/%%",
+    "obj_icecube_174": "I...&I...",
+    "obj_icecube_175": "What can&I say...",
+    "obj_icecube_176": "What's&the&point...",
+    "obj_icecube_177": "So...&Cold...",
+    "obj_icecube_181": "Yeah...&I like&my hair&too.",
+    "obj_icecube_182": "Hmm...&Hats are&for&posers.",
+    "obj_icecube_183": "So I can&still&impress&you?",
+    "obj_icecube_184": "I wanted&you to&see me&as cool.",
+    "obj_icecube_188": "Haha!&That was&ACTUALLY&funny!",
+    "obj_icecube_189": "Ha!&Imitated&it spot-&on!",
+    "obj_icecube_190": "That's&the best&one in&a while!",
+    "obj_icecube_196": "%%%",
+    "obj_icecube_377": "* 'Ice Cap' is no more.",
+    "obj_icecube_378": "* It smells like frozen despair.",
+    "obj_icecube_379": "* Ice doesn't mind its identity.",
+    "obj_icecube_380": "* It's melting.",
+    "obj_icecube_406": "* ICE - ATK 1 DEF 0&* Without its cap.../^",
+    "obj_icecube_414": "* You inform Ice Cap that&  it still looks fine.../^",
+    "obj_iceroom_fakedog_64": "* (You tried to pet the dog^1,&  but it collapsed into a&  pile of fluff...)/",
+    "obj_iceroom_fakedog_65": "* (Seems like it was actually&  just a dog-shaped husk of&  dog residue.)/%%",
+    "obj_iceroom_fakedog_71": "* (It's a pile of dog residue.)/%%",
+    "obj_instantnoodleitem_30": "* You put some water in&  the pot and place it on&  the heat./",
+    "obj_instantnoodleitem_31": "* You wait for the water&  to boil.../",
+    "obj_instantnoodleitem_32": "* ..^4.&* ..^4.&* .../",
+    "obj_instantnoodleitem_33": "* It'^2s boiling./",
+    "obj_instantnoodleitem_34": "* You place the noodle^1s&  into the pot./",
+    "obj_instantnoodleitem_35": "* 4^3 minutes lef^3t until&  the noodle^2s are finished./",
+    "obj_instantnoodleitem_36": "* 3^3 minutes lef^3t until&  the noodle^2s are finished./",
+    "obj_instantnoodleitem_37": "* 2^3 minutes lef^3t until&  the noodle^2s are finished./",
+    "obj_instantnoodleitem_38": "* 1^3 minute lef^3t until&  the noodle^2s are finished./",
+    "obj_instantnoodleitem_39": "* The noodle^3s are finished./",
+    "obj_instantnoodleitem_40": "* ... they don't taste very&  good./",
+    "obj_instantnoodleitem_41": "* You add the flavor packet./",
+    "obj_instantnoodleitem_42": "* That's better./",
+    "obj_instantnoodleitem_43": "* Not great^1, but better./",
+    "obj_instantnoodleitem_44": "  %%",
+    "obj_instantnoodleitem_45": "* You remove the Instant&  Noodles from their&  packaging./",
+    "obj_instantnoodleitem_85": "* You ate the Instant Noodles.",
+    "obj_introimage_70": "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^6. \\E1 ^1 %",
+    "obj_introimage_71": "One day^1, war broke&out between the two&races^6. \\E0 ^1 %",
+    "obj_introimage_72": "After a long battle^1,&the humans were&victorious^6. \\E1 ^1 %",
+    "obj_introimage_73": "They sealed the monsters&underground with a magic&spell^6. \\E0 ^1 %",
+    "obj_introimage_74": "Many years later^2.^2.^5.  \\E1 ^1 %",
+    "obj_introimage_75": "      MT. EBOTT&         201X^9 \\E0 %",
+    "obj_introimage_76": "Legends say that those&who climb the mountain&never return^5.^3 \\E1 %",
+    "obj_introimage_78": " \\E1 %",
+    "obj_introimage_79": " ^9 ^5 \\E0 %",
+    "obj_introimage_80": " ^9 ^5 ^2 \\E1 %",
+    "obj_introimage_81": " ^9 ^5 ^2 \\E2 %",
+    "obj_introimage_82": " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%",
+    "obj_introimage_83": " ^9 ^9 ^9 ^9 ^9  \\E0 %%",
+    "obj_introimage_84": " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %",
+    "obj_introimage_85": " %%",
+    "obj_jerry_164": "Guys, it's COLD.&Does ANYONE care?",
+    "obj_jerry_165": "Why are we doing&this? What a fail.",
+    "obj_jerry_166": "Wow, you guys&SUCK at this.",
+    "obj_jerry_167": "SHHHH! I'm&THINKING, guys!!",
+    "obj_jerry_168": "Ka-SIGH.",
+    "obj_jerry_171": "Well... can YOU&give me a ride&home?",
+    "obj_jerry_172": "Huh? Did they&ditch me...? SOME&friends!",
+    "obj_jerry_173": "Awkwarrrd.",
+    "obj_jerry_174": "So, like, what&are you even&doing?",
+    "obj_jerry_175": "The wi-fi here&sucks.",
+    "obj_jerry_199": "Hahaha!&Say something&else funny!",
+    "obj_jerry_200": "Haha! Wow!&Drake, you suck!",
+    "obj_jerry_201": "Hahaha!&Where do you get&your ideas!?!",
+    "obj_jerry_207": "%%%",
+    "obj_jerry_407": "* Jerry eats powdery food and&  licks its hands loudly.",
+    "obj_jerry_408": "* Jerry sneezes without covering&  its nose.",
+    "obj_jerry_409": "* Jerry tells everyone it has to&  go to the bathroom.",
+    "obj_jerry_410": "* Jerry lets out a yawn.",
+    "obj_jerry_411": "* Smells like....... Jerry.",
+    "obj_jerry_412": "* Jerry is wounded.",
+    "obj_jerry_414": "* The other monsters celebrate&  Jerry's disappearance.",
+    "obj_jerry_415": "* Return of Jerry.",
+    "obj_jerry_442": "* JERRY - ATK 0 DEF 30&* Everyone knows Jerry.&* Makes attacks 2 seconds longer./^",
+    "obj_jerry_450": "* You and the other&  monsters ditch Jerry&  when it looks away!/^",
+    "obj_jetpackchara_198": "* MY MY./",
+    "obj_jetpackchara_199": "* IT SEEMS YOU'VE BESTED ME./",
+    "obj_jetpackchara_200": "* BUT ONLY BECAUSE YOU HAD&  THE HELP OF THE BRILLIANT&  DOCTOR ALPHYS!/",
+    "obj_jetpackchara_201": "* OH^1, I LOATHE TO THINK OF&  WHAT WOULD HAVE HAPPENED&  TO YOU WITHOUT HER!!!/",
+    "obj_jetpackchara_203": "* WELL^1, TOODLES!!/%%",
+    "obj_jetpackchara_223": "* OH YES^1!&* ABOUT THE SUBSTITUTION.../",
+    "obj_jetpackchara_224": "* HAVEN'T YOU EVER SEEN&  A COOKING SHOW BEFORE?/",
+    "obj_jetpackchara_225": "* I ALREADY BAKED THE CAKE&  AHEAD OF TIME!!!!!&* SO FORGET IT!!!/%%",
+    "obj_jetpackchara_301": "* Ring.../",
+    "obj_jetpackchara_302": "\\TS \\E3 \\F6 \\TA %",
+    "obj_jetpackchara_303": "* Wh-what!^1?&* Wh-why aren't you&  m-m-moving?/",
+    "obj_jetpackchara_304": "* N-no...^1!&* I must not have&  added enough fuel!/",
+    "obj_jetpackchara_305": "\\E8* D-darnit..^1.&* I'm sorry.../",
+    "obj_jetpackchara_306": "* Even when it's&  something like&  this^1, I.../",
+    "obj_jetpackchara_307": "* I still...^1!&* I still.../%%",
+    "obj_jetpackchara_324": "* OH NO^1, WOULD YOU LOOK AT&  THAT!/",
+    "obj_jetpackchara_325": "\\TS \\E3 \\F6 \\TA %",
+    "obj_jetpackchara_326": "* What?/",
+    "obj_jetpackchara_327": "\\TS \\E0 \\F0 \\TM %",
+    "obj_jetpackchara_328": "* I FORGOT!&* RIGHT ABOUT NOW IS WHEN&  WE HAVE OUR COMMERCIAL BREAK!/",
+    "obj_jetpackchara_329": "\\TS \\E3 \\F6 \\TA %",
+    "obj_jetpackchara_330": "* Wh..^1.&* What are you...%",
+    "obj_jetpackchara_331": "\\TS \\E0 \\F0 \\TM %",
+    "obj_jetpackchara_332": "* UNFORTUNATELY, THAT MEANS&  NO ONE IS WATCHING THIS&  RIGHT NOW./",
+    "obj_jetpackchara_333": "* I'M NOT GOING TO DESTROY&  YOU WITHOUT A LIVE&  TELEVISION AUDIENCE!!/",
+    "obj_jetpackchara_334": "* LOOKS LIKE YOU'VE FOILED ME&  ONCE AGAIN, THANKS TO THE&  BRILLIANT DR. ALPHYS!!!/",
+    "obj_jetpackchara_335": "* UNTIL NEXT TIME, BEAUTIFUL!/",
+    "obj_jetpackchara_336": "* TOODLES!/%%",
+    "obj_judgeshroom_91": "* hOIVS!/%%",
+    "obj_judgeshroom_95": "* p..^1.&* tem heard human allergics&  to tem.../",
+    "obj_judgeshroom_96": "* dat OK..^1.&* tem understan.../",
+    "obj_judgeshroom_97": "* tem..^1.&* ALSO allergic to tem!!!/%%",
+    "obj_judgeshroom_187": "* Mushroom danc^2e&* Mushroom danc^2e&* Whatever could it mean/%%",
+    "obj_judgeshroom_211": "* It symbolizes my inner&  pain./%%",
+    "obj_judgeshroom_213": "* It symbolizes my inner&  torment^1, trapped here&  by my hyphae./",
+    "obj_judgeshroom_214": "* My struggle to pull away^1.&* My struggle to escape^1.&* But alas^1, to no avail./%%",
+    "obj_judgeshroom_218": "* If only I could see the&  world above./",
+    "obj_judgeshroom_219": "* But even if the barrier&  was open^1, how would I&  leave...?/%%",
+    "obj_judgeshroom_224": "* It means you've lived a&  life of sin./%%",
+    "obj_judgeshroom_226": "* It means..^1.&* Don't talk to me./%%",
+    "obj_judgeshroom_231": "* It symbolizes my unbridled&  happiness./",
+    "obj_judgeshroom_232": "* The government told me&  they are willing to&  transplant me outside!/",
+    "obj_judgeshroom_233": "* Why didn't you smile at my&  dance^1? It almost feels&  a little rude.../%%",
+    "obj_killerboysnightout_event_101": "* ... you're here./",
+    "obj_killerboysnightout_event_102": "* So that means Undyne..^1.&* She's.../",
+    "obj_killerboysnightout_event_103": "* Like^1, Undyne^1!&* We'll avenge you!/%%",
+    "obj_killerlab_event_113": "* OH^1, THERE YOU ARE./",
+    "obj_killerlab_event_114": "\\M5* YOU UGLY LITTLE CREATURE^1.&* YOU'VE MADE QUITE A NAME&  FOR YOURSELF./",
+    "obj_killerlab_event_115": "\\M3* SUCH INFAMY...^1!&* I'M IMPRESSED./",
+    "obj_killerlab_event_116": "\\M4* OH^1. YES^1.&* IF YOU'RE LOOKING FOR ALPHYS^1,&  SHE'S NOT HERE./",
+    "obj_killerlab_event_117": "\\M0* WHILE YOU WERE BUSY DOING&  YOUR^1, AHEM^1, THING.../",
+    "obj_killerlab_event_118": "* SHE WAS RUNNING AROUND&  EVACUATING PEOPLE TO SAFETY./",
+    "obj_killerlab_event_119": "\\M4* NOW THEY'RE IN A PLACE&  WHERE YOU'LL NEVER GET TO&  THEM./",
+    "obj_killerlab_event_120": "\\M2* DECIDING NOT TO FIGHT YOU^1.&* MY MY^1, SHE REALLY IS THE&  ONLY SMART ONE^1, ISN'T SHE?/%%",
+    "obj_killerlab_event_151": "\\M0* OH^1?&* HOW SASSY./",
+    "obj_killerlab_event_152": "\\M4* YOU'RE JUST ITCHING TO GET&  YOUR HANDS ON ME^1, AREN'T&  YOU?/",
+    "obj_killerlab_event_153": "\\M5* WELL..^1. T-O-O B-A-D!/",
+    "obj_killerlab_event_154": "\\M4* THIS WORLD NEEDS STARS MORE&  THAN IT NEEDS CORPSES!/",
+    "obj_killerlab_event_155": "\\M1* TOODLES!/%%",
+    "obj_kitchenforcefield_123": "* (As per culinary standard^1,&  a death forcefield surrounds&  the kitchen.)/%%",
+    "obj_kitchenforcefield_124": "* (As per journalistic standards^1,&  a death forcefield surrounds&  the area of intrigue.)/%%",
+    "obj_kitchenforcefield_125": "* (It's the kind of every-day&  death forcefield you see&  at home.)/%%",
+    "obj_kitchenforcefield_126": "* (It's a forcefield.)/%%",
+    "obj_kitchenforcefield_127": "* (It's a battery-powered&  forcefield.)/%%",
+    "obj_kitchenforcefield_128": "* (It's a forcefield.)/%%",
+    "obj_knock_room_62": "%%",
+    "obj_knock_room_65": "* (Doesn't seem like&  anyone's home.)/%%",
+    "obj_knock_room_67": "* (If someone's there^1,&  they aren't answering&  the door.)/%%",
+    "obj_knock_room_69": "* (No one is home.^1)&* (And you get the feeling&  no one ever will be.)/%%",
+    "obj_knock_room_71": "* (You hear irritated groans&  from the inside.)/%%",
+    "obj_knock_room_75": "* (Sounds like only fire&  lives here now.)/%%",
+    "obj_knock_room_81": "* Who's there^1?&* I'm in the middle of&  my favorite TV program./",
+    "obj_knock_room_82": "* I know^1, I know..^1.&* Staring at a screen...&* Sounds like a boring hobby./",
+    "obj_knock_room_83": "* But TV offers an escape&  to another world^1.&* We really need that./%%",
+    "obj_knock_room_86": "* You wanna watch too^1?&* Sorry^1, this is a one-player&  TV show./%%",
+    "obj_knock_room_91": "* Ahh^1, what a beautiful knock..^1.!&* Maybe if I don't answer^1,&  I'll hear it again./%%",
+    "obj_knock_room_93": "* Ahh^1, my patience rewards me./%%",
+    "obj_knock_room_95": "* Ahh.../%%",
+    "obj_knock_room_99": "* (No answer.)/%%",
+    "obj_knock_room_113": "* (No answer.)/%%",
+    "obj_lab_powerswitch_218": "* Hey^1!&* Stop!!!/%%",
+    "obj_lab_powerswitch_258": "* I got you guys some&  food^1, okay!?/%%",
+    "obj_lab_powerswitch_294": "\\E4* Sorry about that.../",
+    "obj_lab_powerswitch_295": "\\E2* They get kind of sassy&  when they don't get&  fed on time./",
+    "obj_lab_powerswitch_296": "\\E3* Um!!/",
+    "obj_lab_powerswitch_299": "\\E3* I think they smelled&  the potato chips you&  had^1, and.../",
+    "obj_lab_powerswitch_301": "\\E3* Anyway!/",
+    "obj_lab_powerswitch_302": "\\E6* The power went out^1,&  and I've been trying&  to turn it back on!/",
+    "obj_lab_powerswitch_303": "\\E4* But it seems like you&  were one step ahead&  of me./",
+    "obj_lab_powerswitch_304": "\\E2* This was probably just&  a big inconvenience&  for you.../",
+    "obj_lab_powerswitch_305": "\\E4* B-but I appreciate&  that you came here&  to back me up!/",
+    "obj_lab_powerswitch_306": "\\E4* As I said^1, I was&  afraid I might.../",
+    "obj_lab_powerswitch_307": "\\E8* Not come back.../",
+    "obj_lab_powerswitch_308": "\\E5* But that's not because&  of these guys or&  anything!/",
+    "obj_lab_powerswitch_309": "\\E4* I was just worried I&  would be too afraid.../",
+    "obj_lab_powerswitch_310": "\\E9* To tell the truth.../",
+    "obj_lab_powerswitch_311": "\\E8* That I might run away^1,&  or do something.../",
+    "obj_lab_powerswitch_312": "\\E9* Cowardly./",
+    "obj_lab_powerswitch_313": "* .../",
+    "obj_lab_powerswitch_314": "*\\E8 Uh..^1. I..^1.&* I suppose I owe you&  an explanation./",
+    "obj_lab_powerswitch_315": "\\E9* As you probably know^1,&  ASGORE asked me to study&  the nature of SOULs./",
+    "obj_lab_powerswitch_316": "\\E3* During my research^1, I&  isolated a power I&  called \"determination.\"/",
+    "obj_lab_powerswitch_317": "\\E6* I injected it into dying&  monsters so their SOULs&  would last after death./",
+    "obj_lab_powerswitch_318": "\\E9* But the experiment&  failed./",
+    "obj_lab_powerswitch_319": "* You see^1, unlike humans',&  monsters' bodies don't&  have enough.../",
+    "obj_lab_powerswitch_320": "* Physical matter to take&  those concentrations&  of \"determination.\"/",
+    "obj_lab_powerswitch_321": "* Their bodies started to&  melt^1, and lost what&  physicality they had./",
+    "obj_lab_powerswitch_322": "\\E3* Pretty soon^1, all of the&  test subjects had melted&  together into.../",
+    "obj_lab_powerswitch_323": "\\E8* Those./",
+    "obj_lab_powerswitch_324": "\\E9* Seeing them like this^1,&  I knew.../",
+    "obj_lab_powerswitch_325": "\\E8* I couldn't tell their&  families about it./",
+    "obj_lab_powerswitch_326": "\\E8* I couldn't tell anyone&  about it./",
+    "obj_lab_powerswitch_327": "\\E9* No matter how much&  everyone was asking me./",
+    "obj_lab_powerswitch_328": "\\E9* And I was too afraid to&  do any more work^1,&  knowing.../",
+    "obj_lab_powerswitch_329": "\\E8* ... everything I'd done&  so far had been such&  a horrific failure./",
+    "obj_lab_powerswitch_330": "\\E9* ... but now./",
+    "obj_lab_powerswitch_331": "\\E9* Now^1, I've changed my&  mind about all this./",
+    "obj_lab_powerswitch_332": "\\E9* I'm going to tell&  everyone what I've done./",
+    "obj_lab_powerswitch_333": "\\E9* .../",
+    "obj_lab_powerswitch_335": "* It's going to be hard./",
+    "obj_lab_powerswitch_336": "* Being honest..^1.&* Believing in myself.../",
+    "obj_lab_powerswitch_337": "* I'm sure there will be&  times where I'll&  struggle./",
+    "obj_lab_powerswitch_338": "* I'm sure there will be&  times where I screw&  up again./",
+    "obj_lab_powerswitch_339": "\\E0* But knowing^1, deep down^1,&  that I have friends&  to fall back on.../",
+    "obj_lab_powerswitch_340": "\\E7* I know it'll be a&  lot easier to stand&  on my own./",
+    "obj_lab_powerswitch_341": "* Thank you./%%",
+    "obj_lab_powerswitch_406": "* Come on^1, guys./",
+    "obj_lab_powerswitch_407": "* It's time for everyone&  to go home./%%",
+    "obj_labelevator_a_242": " WARNING! WARNING^6!%",
+    "obj_labelevator_a_243": " ELEVATOR LOSING POWER^6!%",
+    "obj_labelevator_a_244": " EM TETHER STABILITY LOST^6!%",
+    "obj_labelevator_a_245": " ALTITUDE DROPPING^6!%%",
+    "obj_labelevator_b_122": "* (Ring...)/",
+    "obj_labelevator_b_123": "* (It's a voice you have&  never heard before.)/%%",
+    "obj_labelevator_b_131": "* \\[C]..^1.&* Are you there?/",
+    "obj_labelevator_b_132": "* It's been a long time^1,&  hasn't it...?/",
+    "obj_labelevator_b_133": "* But you've done well./",
+    "obj_labelevator_b_134": "* Thanks to you^1, everything&  has fallen into place./",
+    "obj_labelevator_b_135": "* \\[C].../",
+    "obj_labelevator_b_136": "* See you soon./%%",
+    "obj_labtv_event_94": "* (There's a VHS player with a&  few tapes picked out beside&  it...)/",
+    "obj_labtv_event_95": "* (They seem to be labelled&  in a specific order.)/",
+    "obj_labtv_event_96": "* (Will you watch one...?)/%%",
+    "obj_labtv_event_98": "* (Choose a tape to watch.)/%%",
+    "obj_labtv_event_287": "* Psssst^1.&* Gorey^1, wake up. \\Ta/",
+    "obj_labtv_event_288": "* Mmm^1?&* What is it^1, dear?/",
+    "obj_labtv_event_289": "* ... err^1, and why do you&  have that video camera? \\TT/",
+    "obj_labtv_event_290": "* Shush^1!&* I want to get your&  reaction./",
+    "obj_labtv_event_291": "* Gorey^1, dearest^1.&* What is my favorite&  vegetable?\\Ta/",
+    "obj_labtv_event_292": "* Hmmm..^1.&* Carrots^1, right?\\TT/",
+    "obj_labtv_event_293": "* No no no^1!&* My FAVORITE vegetable is.../",
+    "obj_labtv_event_294": "* Eda-MOM-e./",
+    "obj_labtv_event_295": "* ... get it???\\Ta/",
+    "obj_labtv_event_296": "* .../",
+    "obj_labtv_event_297": "* Go back to bed^1, dear.\\TT/",
+    "obj_labtv_event_298": "* No no!^1!&* Not yet^1!&* Hee hee hee./",
+    "obj_labtv_event_299": "* Now^1, If I were a dog^1,&  what breed of dog would&  I be?\\Ta/",
+    "obj_labtv_event_300": "* Hmmm..^1. I don't know^1, honey^1.&* What kind of dog would&  you be?\\TT/",
+    "obj_labtv_event_301": "* I would be.../",
+    "obj_labtv_event_302": "* A MOMERANIAN.\\Ta/",
+    "obj_labtv_event_303": "* Hohoho!/",
+    "obj_labtv_event_304": "* You sure are excited to&  have this child./",
+    "obj_labtv_event_305": "* You know^1, if you keep&  making jokes like&  this.../",
+    "obj_labtv_event_306": "* One day^1, you could be.../",
+    "obj_labtv_event_307": "* ... a famous MOMedian.\\TT/",
+    "obj_labtv_event_308": "* .../",
+    "obj_labtv_event_309": "* Well^1, I am going to bed.\\Ta/",
+    "obj_labtv_event_310": "* Hey^1!&* Come on^1, Tori^1!&* That one was funny!\\TT/",
+    "obj_labtv_event_311": "* Hahaha^1, I know^1.&* I am just teasing you./",
+    "obj_labtv_event_312": "* Goodnight^1, dear.\\Ta/",
+    "obj_labtv_event_313": "* Goodnight, honey.\\TT/",
+    "obj_labtv_event_314": "* .../",
+    "obj_labtv_event_315": "* Oh dear^1, perhaps it is too&  dark in here for the&  video to come out.../%%",
+    "obj_labtv_event_350": "* Okay^1, \\[C]^1, are you ready?/",
+    "obj_labtv_event_351": "* Do your creepy face!/",
+    "obj_labtv_event_352": "* AHHHHH!^1!&* Hee hee hee!/",
+    "obj_labtv_event_353": "* Oh^1!&* Wait^1!&* I had the lens cap on.../",
+    "obj_labtv_event_354": "* What!^1?&* You're not gonna do it&  again...?/",
+    "obj_labtv_event_355": "* Come on^1, quit tricking me^1!&* Haha!/%%",
+    "obj_labtv_event_391": "* Howdy^1, \\[C]^1!&* Smile for the camera!/",
+    "obj_labtv_event_392": "* Ha^1, this time I got YOU^1!&* I left the cap on..^1.&* ON PURPOSE!/",
+    "obj_labtv_event_393": "* Now you're smiling for&  noooo reason^1!&* Hee hee hee!/",
+    "obj_labtv_event_394": "* What^1?&* Oh^1, yeah^1, I remember./",
+    "obj_labtv_event_395": "* When we tried to make&  butterscotch pie for Dad^1,&  right?/",
+    "obj_labtv_event_396": "* The recipe asked for cups&  of butter.../",
+    "obj_labtv_event_397": "* But we accidentally put&  in buttercups instead./",
+    "obj_labtv_event_398": "* Yeah^1!&* Those flowers got him&  really sick./",
+    "obj_labtv_event_399": "* I felt so bad^1.&* We made Mom really upset./",
+    "obj_labtv_event_400": "* I should have laughed it&  off^1, like you did.../",
+    "obj_labtv_event_401": "* Um^1, anyway^1, where are you&  going with this?/",
+    "obj_labtv_event_402": "* Huh^1?&* Turn off the camera...^1?&* OK./%%",
+    "obj_labtv_event_435": "* I..^1. I don't like this idea^1,&  \\[C]./",
+    "obj_labtv_event_436": "* Wh.^1. what^1?&* N-no, I'm not.../",
+    "obj_labtv_event_437": "* ... big kids don't cry./",
+    "obj_labtv_event_438": "* Yeah^1, you're right./",
+    "obj_labtv_event_439": "* No^1!&* I'd never doubt you^1, \\[C]..^1.&* Never!/",
+    "obj_labtv_event_440": "* Y..^1. yeah^1!&* We'll be strong^1!&* We'll free everyone./",
+    "obj_labtv_event_441": "* I'll go get the flowers./%%",
+    "obj_labtv_event_473": "* \\[C]..^1.&* Can you hear me^1?&* We want you to wake up...\\Ta/",
+    "obj_labtv_event_474": "* \\[C]^1!&* You have to stay determined!/",
+    "obj_labtv_event_475": "* You can't give up..^1.&* You are the future of humans&  and monsters...\\TR/",
+    "obj_labtv_event_476": "* .../",
+    "obj_labtv_event_477": "* Psst... \\[C]..^1.&* Please..^1. wake up.../",
+    "obj_labtv_event_478": "* I don't like this plan&  anymore./",
+    "obj_labtv_event_479": "* I..^1. I.../",
+    "obj_labtv_event_480": "* ..^1. no^1, I said..^1.&* I said I'd never doubt you./",
+    "obj_labtv_event_481": "* Six^1, right^1?&* We just have to get six.../",
+    "obj_labtv_event_482": "* And we'll do it together^1,&  right?/%%",
+    "obj_ladiesfishingrod_137": "* You send the line back out./%%",
+    "obj_laserswitch1_90": "* (Didn't work.)/%%",
+    "obj_laserswitch1_119": "* Ring.../",
+    "obj_laserswitch1_120": "\\TS \\E3 \\F6 \\TA %",
+    "obj_laserswitch1_121": "\\E3* H-hey^1, watch out^1!&* You're going to get&  really hurt!/",
+    "obj_laserswitch1_122": "\\E8* I can't watch this^1.&* I'm disabling the&  lasers./%%",
+    "obj_laserswitch1_161": "\\TS \\E3 \\F6 \\TA %",
+    "obj_laserswitch1_162": "\\E6* Th..^1. there./",
+    "obj_laserswitch1_163": "\\E3* Be careful^1, okay?/",
+    "obj_laserswitch1_164": "\\E8* .../",
+    "obj_laserswitch1_165": "\\E8* I-I'm sorry^1, it's&  m-my fault you&  got hurt./",
+    "obj_laserswitch1_166": "\\E8* I didn't explain the&  lasers well enough^1,&  and../",
+    "obj_laserswitch1_167": "\\E8* If I hadn't..^1.&* If I hadn't..^1./",
+    "obj_laserswitch1_168": "\\E4* Um^1, delayed using&  my hacking skills^1,&  I mean.../",
+    "obj_laserswitch1_169": "\\E8* ... sorry./",
+    "obj_laserswitch1_170": "\\TS \\F0 \\T0 %",
+    "obj_laserswitch1_171": "* Click.../%%",
+    "obj_laserswitch1_174": "\\E8* I-I'm sorry^1, it's&  m-my fault you&  got hurt./",
+    "obj_laserswitch1_175": "\\E8* I didn't explain the&  lasers well enough^1,&  and.../",
+    "obj_laserswitch1_176": "\\E3* O-oh^1, there's no&  time for this now!/",
+    "obj_laserswitch1_177": "\\E8* Sorry./",
+    "obj_laserswitch1_178": "\\TS \\F0 \\T0 %",
+    "obj_laserswitch1_179": "* Click.../%%",
+    "obj_lastbeam_230": "STOP IT!!",
+    "obj_lastbeam_255": "STOP IT NOW!!!",
+    "obj_lastbeam_296": "* ...",
+    "obj_lastsans_trigger_187": "* So you finally made it./",
+    "obj_lastsans_trigger_188": "* The end of your journey&  is at hand./",
+    "obj_lastsans_trigger_189": "* In a few moments^1, you&  will meet the king./",
+    "obj_lastsans_trigger_190": "* Together.../",
+    "obj_lastsans_trigger_191": "* You will determine the&  future of this world./",
+    "obj_lastsans_trigger_192": "* That's then./",
+    "obj_lastsans_trigger_193": "* Now./",
+    "obj_lastsans_trigger_194": "* You will be judged./",
+    "obj_lastsans_trigger_195": "* You will be judged for&  your every action./",
+    "obj_lastsans_trigger_196": "* You will be judged for&  every EXP you've earned./",
+    "obj_lastsans_trigger_197": "* What's EXP?/",
+    "obj_lastsans_trigger_198": "* It's an acronym./",
+    "obj_lastsans_trigger_199": "\\W* It stands for \"\\Rexecution&  points\\W.\"/",
+    "obj_lastsans_trigger_200": "* A way of quantifying the&  pain you have inflicted on&  others./",
+    "obj_lastsans_trigger_201": "* When you kill someone^1,&  your EXP increases./",
+    "obj_lastsans_trigger_202": "* When you have enough EXP^1,&  your LOVE increases./",
+    "obj_lastsans_trigger_203": "* LOVE^1, too^1, is an&  acronym./",
+    "obj_lastsans_trigger_204": "\\W* It stands for \"\\RLevel of&  Violence\\W.\"/",
+    "obj_lastsans_trigger_205": "* A way of measuring someone's&  capacity to hurt./",
+    "obj_lastsans_trigger_206": "* The more you kill^1, the&  easier it becomes to&  distance yourself./",
+    "obj_lastsans_trigger_207": "* The more you distance&  yourself^1, the less you&  will hurt./",
+    "obj_lastsans_trigger_208": "* The more easily you&  can bring yourself to&  hurt others./%%",
+    "obj_lastsans_trigger_214": "* So you finally made it.../%%",
+    "obj_lastsans_trigger_243": "* Now^1, you understand./",
+    "obj_lastsans_trigger_244": "* It's time to begin your&  judgment./",
+    "obj_lastsans_trigger_245": "* Look inside yourself./",
+    "obj_lastsans_trigger_246": "* Have you really done the&  right thing?/",
+    "obj_lastsans_trigger_247": "* And^1, considering what&  you've done.../",
+    "obj_lastsans_trigger_248": "* What will you do now?/",
+    "obj_lastsans_trigger_249": "* Take a moment to think&  about this./%%",
+    "obj_lastsans_trigger_268": "\\TS* .../",
+    "obj_lastsans_trigger_269": "\\Ts*\\E0 ... but you^1.&* you never gained&  any LOVE./",
+    "obj_lastsans_trigger_270": "\\E1* 'course^1, that doesn't&  mean you're completely&  innocent or naive./",
+    "obj_lastsans_trigger_271": "\\E0* just that you kept&  a certain tenderness&  in your heart./",
+    "obj_lastsans_trigger_274": "* no matter the struggles&  or hardships you&  faced.../",
+    "obj_lastsans_trigger_275": "* you strived to do the&  right thing./",
+    "obj_lastsans_trigger_276": "* you refused to hurt&  anyone./",
+    "obj_lastsans_trigger_277": "* even when you ran&  away^1, you did it&  with a smile./",
+    "obj_lastsans_trigger_278": "* you never gained LOVE^1,&  but you gained love./",
+    "obj_lastsans_trigger_279": "* does that make sense?/",
+    "obj_lastsans_trigger_280": "* maybe not./",
+    "obj_lastsans_trigger_283": "\\E3* ..^1.&* now./",
+    "obj_lastsans_trigger_284": "\\E0* you're about to face&  the greatest challenge&  of your entire journey./",
+    "obj_lastsans_trigger_285": "* your actions here.../",
+    "obj_lastsans_trigger_286": "* will determine the&  fate of the entire&  world./",
+    "obj_lastsans_trigger_287": "* if you refuse to&  fight.../",
+    "obj_lastsans_trigger_288": "* asgore will take&  your soul and&  destroy humanity./",
+    "obj_lastsans_trigger_289": "* but if you kill&  asgore and go&  home.../",
+    "obj_lastsans_trigger_290": "* monsters will remain&  trapped underground./",
+    "obj_lastsans_trigger_291": "* what will you do?/",
+    "obj_lastsans_trigger_292": "\\E3* .../",
+    "obj_lastsans_trigger_293": "* well^1, if i were you^1,&  i would have thrown&  in the towel by now./",
+    "obj_lastsans_trigger_294": "\\E1* but you didn't get&  this far by giving&  up^1, did you?/",
+    "obj_lastsans_trigger_295": "\\E0* that's right./",
+    "obj_lastsans_trigger_296": "* you have something&  called \"determination.\"/",
+    "obj_lastsans_trigger_297": "* so as long as you&  hold on.../",
+    "obj_lastsans_trigger_298": "* so as long as you&  do what's in your&  heart.../",
+    "obj_lastsans_trigger_299": "* i believe you can do&  the right thing./",
+    "obj_lastsans_trigger_300": "\\E3* alright./",
+    "obj_lastsans_trigger_301": "\\E0* we're all counting&  on you, kid./",
+    "obj_lastsans_trigger_302": "\\E2* good luck./%%",
+    "obj_lastsans_trigger_361": "\\TS* .../",
+    "obj_lastsans_trigger_362": "\\Ts*\\E0 truthfully^1, it doesn't&  really matter what you&  said./",
+    "obj_lastsans_trigger_363": "\\E0* all that's important is&  that you were honest&  with yourself./",
+    "obj_lastsans_trigger_364": "* what happens now.../",
+    "obj_lastsans_trigger_365": "* we leave up to you./%%",
+    "obj_lastsans_trigger_390": "* Then why'd you&  kill my&  brother?/%%",
+    "obj_lastsans_trigger_402": "* You dirty brother&  killer./%%",
+    "obj_lastsans_trigger_421": "* huh^1?&* you look bored./",
+    "obj_lastsans_trigger_422": "\\E1* i get the feeling&  you aren't gonna learn&  anything from this./",
+    "obj_lastsans_trigger_423": "\\E0* well^1, guess I gotta&  judge you then./",
+    "obj_lastsans_trigger_424": "* come on^1.&* really?/%%",
+    "obj_lastsans_trigger_428": "* lv2..^1.&* seems like you messed&  up the slightest amount./",
+    "obj_lastsans_trigger_429": "\\E1* welp^1.&* that's pretty sad./",
+    "obj_lastsans_trigger_430": "\\E3* you probably weren't&  even aware of what you&  were doing.../",
+    "obj_lastsans_trigger_431": "* and when you learned^1,&  it was too late./",
+    "obj_lastsans_trigger_432": "\\E2* nah^1, just kidding./",
+    "obj_lastsans_trigger_433": "\\E1* who gets to lv2 on&  accident^1?&* get outta here./%%",
+    "obj_lastsans_trigger_437": "\\E3* lv3.../",
+    "obj_lastsans_trigger_438": "\\E1* 3's just an ok number^1,&  i guess./",
+    "obj_lastsans_trigger_439": "\"\\E2* i'll give you a C./\"",
+    "obj_lastsans_trigger_440": "\\E1* you can do better^1,&  right?/%%",
+    "obj_lastsans_trigger_444": "\\E3* hmmm..^1.&* over lv3^1, huh./",
+    "obj_lastsans_trigger_445": "\\E0* you killed some people&  on purpose^1, didn't you?/",
+    "obj_lastsans_trigger_446": "\\E1* that's probably bad./",
+    "obj_lastsans_trigger_447": "\\E3* though^1, maybe some&  of it was in self-&  defense.../",
+    "obj_lastsans_trigger_448": "\\E1* i don't know^1.&* help me out here./",
+    "obj_lastsans_trigger_449": "* i wasn't watching./",
+    "obj_lastsans_trigger_450": "\\E2* anyways^1, don't do that./%%",
+    "obj_lastsans_trigger_454": "\\E3* hmmm..^1.&* over lv9^1, huh./",
+    "obj_lastsans_trigger_455": "\\E0* that's over halfway to&  lv20^1, the maximum./",
+    "obj_lastsans_trigger_456": "\\E1* but don't think that&  means you're still 50-&  percent good./",
+    "obj_lastsans_trigger_457": "\\E3* 50-percent^1, 20-percent./",
+    "obj_lastsans_trigger_458": "\\E4* those are both still&  failing grades./",
+    "obj_lastsans_trigger_459": "\\E1* besides^1.&* chances are.../",
+    "obj_lastsans_trigger_460": "* i've already tried to&  steer you in the right&  direction./",
+    "obj_lastsans_trigger_461": "\\E0* so what can i say?/",
+    "obj_lastsans_trigger_462": "\\E3* what can i say that&  will change the mind of&  a being like you...?/%%",
+    "obj_lastsans_trigger_466": "\\E3* hmmm..^1.&* over lv14^1, huh./",
+    "obj_lastsans_trigger_467": "\\E1* well^1, hmmm..^1.&* judgment-wise.../",
+    "obj_lastsans_trigger_468": "\\E4* you're a pretty bad&  person./",
+    "obj_lastsans_trigger_469": "* you wander around^1,&  looking for people.../",
+    "obj_lastsans_trigger_470": "* killing them to take&  their money./",
+    "obj_lastsans_trigger_471": "\\E3* that's just plain&  messed up./",
+    "obj_lastsans_trigger_472": "\\E1* and what's worse^1, is&  that as bad as you&  are.../",
+    "obj_lastsans_trigger_473": "\\E2* you aren't anywhere near&  as bad as you could&  be./",
+    "obj_lastsans_trigger_474": "\\E1* you pretty much suck&  at being evil./",
+    "obj_lastsans_trigger_475": "\\E1* honestly^1, it's super&  embarrassing./",
+    "obj_lastsans_trigger_476": "\\E2* but maybe you'd be&  better.../",
+    "obj_lastsans_trigger_477": "\\E1* at not killing anyone?/",
+    "obj_lastsans_trigger_478": "\\E2* crazy idea^1, huh?/",
+    "obj_lastsans_trigger_479": "\\E0* let me know how that&  one goes./%%",
+    "obj_lastsans_trigger_485": "* ... huh?/",
+    "obj_lastsans_trigger_486": "\\E0* what's with that look&  in your eye?/",
+    "obj_lastsans_trigger_487": "\\E3* did you go through and&  kill someone.../",
+    "obj_lastsans_trigger_488": "\\E3* just to see what i'd&  say about it?/",
+    "obj_lastsans_trigger_489": "\\E1* wow^1./",
+    "obj_lastsans_trigger_490": "\\E2* you're a pretty gross&  person^1, huh?/%%",
+    "obj_lastsans_trigger_494": "\\E1* huh^1?&* you STILL look bored./",
+    "obj_lastsans_trigger_495": "\\E2* okay then^1, consider&  our session over./%%",
+    "obj_lastsans_trigger_513": "\\E3* .../",
+    "obj_lastsans_trigger_514": "\\E1* wait a second./",
+    "obj_lastsans_trigger_515": "\\E1* that look on your&  face while i was&  talking.../",
+    "obj_lastsans_trigger_516": "\\E2* you've already heard&  my spiel^1, haven't you?/",
+    "obj_lastsans_trigger_517": "\\E3* i suspected something&  like this./",
+    "obj_lastsans_trigger_518": "\\E3* you're always acting&  like you know what's&  going to happen./",
+    "obj_lastsans_trigger_519": "\\E1* like you've seen it&  all before./",
+    "obj_lastsans_trigger_520": "\\E3* so..^1.&* i have a request for&  you./",
+    "obj_lastsans_trigger_521": "\\W*\\E1 i kind of have a&  \\Ysecret codeword\\W &  that only i know./",
+    "obj_lastsans_trigger_522": "\\E0* so i know if someone&  tells it to me.../",
+    "obj_lastsans_trigger_523": "\\E1* they'll have to be a&  time traveller./",
+    "obj_lastsans_trigger_524": "\\E2* crazy^1, right?/",
+    "obj_lastsans_trigger_525": "\\E1* anyway^1, here it is.../",
+    "obj_lastsans_trigger_526": "\\E3* (whisper^1, whisper)/",
+    "obj_lastsans_trigger_527": "\\E2* i'm counting on you to&  come back here and&  tell me that./",
+    "obj_lastsans_trigger_528": "\\E1* see you later./%%",
+    "obj_lastsans_trigger_532": "\\E0* .../",
+    "obj_lastsans_trigger_533": "\\E1* huh^1?&* do you have something&  to say to me?/",
+    "obj_lastsans_trigger_534": "\\E2* what^1? a codeword^1?&* can you speak a&  little louder?/",
+    "obj_lastsans_trigger_535": "\\E3* .../",
+    "obj_lastsans_trigger_536": "* did you.../",
+    "obj_lastsans_trigger_537": "\\E2* ... just say \"i'm a&  stupid doodoo butt?\"/",
+    "obj_lastsans_trigger_538": "\\E1* wow^1.&* i can't believe you&  would say that./",
+    "obj_lastsans_trigger_539": "\\E3* not only is that&  completely infantile.../",
+    "obj_lastsans_trigger_540": "\\E2* but it's also my&  secret codeword./",
+    "obj_lastsans_trigger_541": "\\E3* that^1, however^1, isn't&  good enough./",
+    "obj_lastsans_trigger_542": "\\W*\\E1 what you need is the&  \\Ysecret\\W secret codeword./",
+    "obj_lastsans_trigger_543": "\\E2* it's only for people&  that know the secret&  codeword./",
+    "obj_lastsans_trigger_544": "\\E0* anyway^1, here it is.../",
+    "obj_lastsans_trigger_545": "\\E4* (whimsper^1, whimsper).../",
+    "obj_lastsans_trigger_546": "\\E2* i'm counting on you to&  come back here and&  tell me that./",
+    "obj_lastsans_trigger_547": "\\E1* see you later./%%",
+    "obj_lastsans_trigger_553": "\\E0* .../",
+    "obj_lastsans_trigger_554": "\\E1* huh^1?&* do you have something&  to say to me?/",
+    "obj_lastsans_trigger_555": "\\E2* what^1? a codeword^1?&* can you speak a&  little louder?/",
+    "obj_lastsans_trigger_556": "\\E3* .../",
+    "obj_lastsans_trigger_557": "* did you.../",
+    "obj_lastsans_trigger_558": "\\E2* ... just say \"i'm the&  legendary fartmaster?\"/",
+    "obj_lastsans_trigger_559": "\\E1* wow./",
+    "obj_lastsans_trigger_560": "\\E1* that's..^1. uh..^1.&* really childish./",
+    "obj_lastsans_trigger_561": "\\E2* why would you think&  that was a secret&  secret codeword?/",
+    "obj_lastsans_trigger_562": "\\E1* whoever told you that&  is a dirty liar./",
+    "obj_lastsans_trigger_563": "\\E2* i don't have a secret&  secret codeword./",
+    "obj_lastsans_trigger_564": "\\E3* however./",
+    "obj_lastsans_trigger_565": "\\E2* i do have a secret&  secret triple-secret&  codeword./",
+    "obj_lastsans_trigger_566": "\\E1* which you just said./",
+    "obj_lastsans_trigger_567": "\\E2* so^1, i guess you're&  qualified./",
+    "obj_lastsans_trigger_568": "\\E2* here's the key to my&  room./",
+    "obj_lastsans_trigger_569": "\\E3* it's time.../",
+    "obj_lastsans_trigger_570": "* you learned the truth./",
+    "obj_lastsans_trigger_571": "\\TS \\F0 \\T0 %",
+    "obj_lastsans_trigger_572": "* (When you looked^1, the key was&  already on your keychain.)/%%",
+    "obj_lastsans_trigger_578": "\\E0* .../",
+    "obj_lastsans_trigger_579": "\\E1* huh^1?&* triple secret codeword?/",
+    "obj_lastsans_trigger_580": "\\E2* nah^1, i'm out of&  material./",
+    "obj_lastsans_trigger_581": "\\TS \\F0 \\T0 %",
+    "obj_lastsans_trigger_582": "* (You felt something on your&  keychain.)/%%",
+    "obj_lastsans_trigger_634": "\\E0* heya./",
+    "obj_lastsans_trigger_635": "\\E1* you've been busy^1,&  huh?/",
+    "obj_lastsans_trigger_636": "* .../",
+    "obj_lastsans_trigger_637": "\\E0* so^1, i've got a&  question for ya./",
+    "obj_lastsans_trigger_638": "\\E3* do you think even&  the worst person can&  change...?/",
+    "obj_lastsans_trigger_639": "\\E3* that everybody can be&  a good person^1, if&  they just try?/%%",
+    "obj_lastsans_trigger_643": "\\E0* heya./",
+    "obj_lastsans_trigger_644": "\\E1* you look frustrated&  about something./",
+    "obj_lastsans_trigger_645": "\\E4* guess i'm pretty good&  at my job^1, huh?/%%",
+    "obj_lastsans_trigger_650": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_651": "\\E1* that's the expression&  of someone who's died&  twice in a row./",
+    "obj_lastsans_trigger_652": "\\E2* suffice to say^1, you&  look really..^1.&* unsatisfied./",
+    "obj_lastsans_trigger_653": "\\E3* all right./",
+    "obj_lastsans_trigger_654": "\\E4* how 'bout we make it&  a third?/%%",
+    "obj_lastsans_trigger_659": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_660": "\\E1* that's the expression&  of someone who's died&  thrice in a row./",
+    "obj_lastsans_trigger_661": "\\E3* .../",
+    "obj_lastsans_trigger_662": "\\E1* hey^1, what comes after&  \"thrice^1,\" anyway?/",
+    "obj_lastsans_trigger_663": "\\E4* wanna help me find out?/%%",
+    "obj_lastsans_trigger_668": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_669": "\\E1* that's the expression&  of someone who's died&  quice in a row./",
+    "obj_lastsans_trigger_670": "\\E1* quice^1?&* frice?/",
+    "obj_lastsans_trigger_671": "\\E4* welp^1, won't have to&  use it again anyways./%%",
+    "obj_lastsans_trigger_676": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_677": "\\E1* that's the expression&  of someone who's died&  five times in a row./",
+    "obj_lastsans_trigger_678": "\\E2* convenient^1, huh^1?&* that's one for each&  finger./",
+    "obj_lastsans_trigger_679": "\\E3* but soon.../",
+    "obj_lastsans_trigger_680": "\\E4* you'll need a cool&  mutant hand to count&  all of your deaths./%%",
+    "obj_lastsans_trigger_685": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_686": "\\E1* that's the expression&  of someone who's died&  six times in a row./",
+    "obj_lastsans_trigger_687": "\\E2* that's the number of&  fingers on a mutant&  hand./",
+    "obj_lastsans_trigger_688": "\\E3* but soon.../",
+    "obj_lastsans_trigger_689": "\\E4* you'll need to find&  a mutant hand with&  even more fingers./%%",
+    "obj_lastsans_trigger_694": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_695": "\\E1* that's the expression&  of someone who's died&  seven times in a row./",
+    "obj_lastsans_trigger_696": "\\E0* hey^1, that's good^1.&* seven's supposed to be&  a lucky number./",
+    "obj_lastsans_trigger_697": "\\E2* who knows^1, maybe&  you'll hit the&  jackpot.../",
+    "obj_lastsans_trigger_698": "\\E4* and that number will&  multiply tenfold./%%",
+    "obj_lastsans_trigger_703": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_704": "\\E1* that's the expression&  of someone who's died&  eight times in a row./",
+    "obj_lastsans_trigger_705": "\\E2* that's the number of&  fingers on a spider./",
+    "obj_lastsans_trigger_706": "\\E3* but soon.../",
+    "obj_lastsans_trigger_707": "\\E1* wait^1, don't spiders&  have legs?/%%",
+    "obj_lastsans_trigger_713": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_714": "\\E1* that's the expression&  of someone who's died&  seven times in a row./",
+    "obj_lastsans_trigger_715": "\\E1* .../",
+    "obj_lastsans_trigger_716": "\\E2* nope^1, wait^1, that's&  definitely nine^1, sorry./",
+    "obj_lastsans_trigger_717": "\\E4* or was it ten?/%%",
+    "obj_lastsans_trigger_723": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_724": "\\E1* that's the expression&  of someone who's died&  ten times in a row./",
+    "obj_lastsans_trigger_725": "\\E2* hey^1, congrats^1!&* the big one-oh!/",
+    "obj_lastsans_trigger_726": "\\E1* let's invite all your&  friends over for a&  big shindig./",
+    "obj_lastsans_trigger_727": "\\E2* we can have pie^1, and&  hot dogs^1, and.../",
+    "obj_lastsans_trigger_728": "\\E3* hmmm..^1. wait^1.&* something's not right./",
+    "obj_lastsans_trigger_729": "\\E4* you don't have any&  friends./%%",
+    "obj_lastsans_trigger_735": "\\E0* hmm^1.&* that expression.../",
+    "obj_lastsans_trigger_736": "\\E1* that's the expression&  of someone who's died&  eleven times in a row./",
+    "obj_lastsans_trigger_737": "\\E2* well^1, give or take./",
+    "obj_lastsans_trigger_738": "\\E1* there's nuance to&  this stuff./",
+    "obj_lastsans_trigger_739": "\\E2* don't think i'll be&  able to count very&  well from here./",
+    "obj_lastsans_trigger_740": "\\E1* count for me^1, ok?/",
+    "obj_lastsans_trigger_741": "\\E4* we'll start from 12./%%",
+    "obj_lastsans_trigger_747": "\\E0* let's just get to&  the point./%%",
+    "obj_lastsans_trigger_752": "\\E0* .../",
+    "obj_lastsans_trigger_753": "\\E1* that expression that&  you're wearing.../",
+    "obj_lastsans_trigger_754": "\\E3* .../",
+    "obj_lastsans_trigger_755": "\\E4* well^1, i won't grace&  it with a description./%%",
+    "obj_lastsans_trigger_759": "\\E0* .../",
+    "obj_lastsans_trigger_760": "\\E1* that expression that&  you're wearing.../",
+    "obj_lastsans_trigger_761": "\\E3* .../",
+    "obj_lastsans_trigger_762": "\\E4* you're really kind&  of a freak^1, huh?/%%",
+    "obj_lastsans_trigger_786": "\\E3* heh heh heh heh.../",
+    "obj_lastsans_trigger_787": "\\E1* all right./",
+    "obj_lastsans_trigger_788": "\\E3* well^1, here's a better&  question./",
+    "obj_lastsans_trigger_789": "\\E4* do you wanna have&  a bad time?/",
+    "obj_lastsans_trigger_790": "\\E3* 'cause if you take&  another step&  forward.../",
+    "obj_lastsans_trigger_791": "\\E4* you are REALLY not&  going to like what&  happens next./%%",
+    "obj_lastsans_trigger_815": "\\E3* welp./",
+    "obj_lastsans_trigger_817": "\\E3* sorry^1, old lady./",
+    "obj_lastsans_trigger_818": "* this is why i never&  make promises./%%",
+    "obj_latchkey_71": "* (You took the key and&  put it on your phone's&  key-chain.)/%%",
+    "obj_lemonbread_175": "But&nobody&came.",
+    "obj_lemonbread_176": "Do you&think&I'm&pretty?",
+    "obj_lemonbread_177": "That's&what&they all&say.",
+    "obj_lemonbread_178": "Stay&here&with&me...",
+    "obj_lemonbread_196": "Welcome&to my&special&hell.",
+    "obj_lemonbread_200": "...",
+    "obj_lemonbread_202": "Life's&flashing&before&my teeth",
+    "obj_lemonbread_203": "I've&felt&this&before.",
+    "obj_lemonbread_207": "%%%",
+    "obj_lemonbread_429": "* Smells like sweet lemons.",
+    "obj_lemonbread_433": "* You hear the melody of&  pulsating flesh.",
+    "obj_lemonbread_434": "* Could this be goodbye!?",
+    "obj_lemonbread_435": "* Monster has low HP.",
+    "obj_lemonbread_468": "* You called for help^1.&* But nobody came./^",
+    "obj_lemonbread_479": "* You hum a familiar tune^1.&* Lemon Bread's body shakes.../^",
+    "obj_lemonbread_483": "* You hum a familiar tune^1.&* Nothing else happened./^",
+    "obj_lemonbread_488": "* You hum a familiar tune^1.&* Lemon Bread seems to&  remember something./^",
+    "obj_lemonbread_501": "* You screamed out^1.&* But nobody came./^",
+    "obj_lemonbread_512": "* You flexed your arm^1.&* Lemon Bread's muscle shakes.../^",
+    "obj_lemonbread_516": "* You flexed your arm^1.&* Nothing else happened./^",
+    "obj_lemonbread_521": "* You flexed your arm^1.&* Lemon Bread seems to&  remember something./^",
+    "obj_lemonbread_536": "* You let Lemon Bread be^1.&* Lemon Bread's teeth shake.../^",
+    "obj_lemonbread_540": "* You let Lemon Bread be^1.&* Nothing else happened./^",
+    "obj_lemonbread_545": "* You let Lemon Bread be^1.&* Lemon Bread seems to&  remember something./^",
+    "obj_lemonbread_556": "* You cried as loud as you&  could^1.&* But nobody came./^",
+    "obj_lesserdoge_204": "(Pant&pant)",
+    "obj_lesserdoge_205": "(Wag&wag)",
+    "obj_lesserdoge_206": "(Thinks&of&food)",
+    "obj_lesserdoge_207": "(Tiny&bark)",
+    "obj_lesserdoge_211": "(Pants&fast)",
+    "obj_lesserdoge_214": "(Pant!&Pant!)",
+    "obj_lesserdoge_215": "(Excited&noises)",
+    "obj_lesserdoge_216": "(Motor&revving)",
+    "obj_lesserdoge_217": "(Plane&takeoff)",
+    "obj_lesserdoge_218": "(Kettle&whistle)",
+    "obj_lesserdoge_219": "(...)",
+    "obj_lesserdoge_220": "(Faraway&bark)",
+    "obj_lesserdoge_221": "(...)",
+    "obj_lesserdoge_222": "(Bark)",
+    "obj_lesserdoge_223": "(Pant&pant)",
+    "obj_lesserdoge_224": "%%%",
+    "obj_lesserdoge_420": "* Lesser Dog cocks its head&  to one side.",
+    "obj_lesserdoge_421": "* Lesser Dog thinks your&  weapon is a dog treat.",
+    "obj_lesserdoge_422": "* Lesser Dog is really not&  paying attention.",
+    "obj_lesserdoge_423": "* Smells like dog chow.",
+    "obj_lesserdoge_424": "* Lesser Dog is barking&  excitedly.",
+    "obj_lesserdoge_425": "* Lesser Dog is overstimulated.",
+    "obj_lesserdoge_426": "* Lesser Dog shows no signs&  of stopping.",
+    "obj_lesserdoge_427": "* Lesser Dog is lowering.",
+    "obj_lesserdoge_428": "* Lesser Dog is learning&  to read.",
+    "obj_lesserdoge_429": "* Lesser Dog is whining&  because it can't see&  you.",
+    "obj_lesserdoge_430": "* Hello there.",
+    "obj_lesserdoge_431": "* Lesser Dog is questioning&  your choices.",
+    "obj_lesserdoge_432": "* Lesser Dog has gone where&  no Dog has gone before.",
+    "obj_lesserdoge_433": "* Lesser Dog tucks its tail&  between its legs.",
+    "obj_lesserdoge_449": "* LESSER DOG - ATK 12 DEF 2&* Wields a stone dogger made&  of pomer-granite./^",
+    "obj_lesserdoge_457": "* You barely lifted your&  hand and Lesser Dog&  got excited./^",
+    "obj_lesserdoge_458": "* You lightly touched the&  Dog^1.&* It's already overexcited.../^",
+    "obj_lesserdoge_459": "* You pet the Dog.&* It raises its head up&  to meet your hand./^",
+    "obj_lesserdoge_460": "* You pet the Dog.&* It was a good Dog./^",
+    "obj_lesserdoge_461": "* You pet the Dog.&* Its excitement knows no&  bounds./^",
+    "obj_lesserdoge_462": "* Critical pet!&* Dog excitement increased./^",
+    "obj_lesserdoge_463": "* You have to jump up&  to pet the Dog./^",
+    "obj_lesserdoge_464": "* You don't even pet it^1.&* It gets more excited./^",
+    "obj_lesserdoge_465": "* There is no way to&  stop this madness./^",
+    "obj_lesserdoge_466": "* Lesser Dog enters the&  realm of the clouds./^",
+    "obj_lesserdoge_467": "* You call the Dog but it&  is too late^1.&* It cannot hear you./^",
+    "obj_lesserdoge_468": "* .../^",
+    "obj_lesserdoge_469": "* You can reach Lesser Dog&  again./^",
+    "obj_lesserdoge_470": "* You pet Lesser Dog./^",
+    "obj_lesserdoge_471": "* It's possible that you&  may have a problem./^",
+    "obj_lesserdoge_472": "* Lesser Dog is unpettable&  but appreciates the attempt./^",
+    "obj_lesserdoge_473": "* Perhaps mankind was not&  meant to pet this much./^",
+    "obj_lesserdoge_474": "* It continues./^",
+    "obj_lesserdoge_475": "* Lesser Dog is beyond&  your reach./^",
+    "obj_lesserdoge_476": "* Really.../^",
+    "obj_librarynpc_jumbler_70": "* Beautiful^1.&* An error message./%%",
+    "obj_librarynpc_jumbler_73": "* That look in your eye.../",
+    "obj_librarynpc_jumbler_74": "* You're someone that has&  difficulty solving Junior&  Jumble^1, aren't you?/%%",
+    "obj_librarynpc_jumbler_78": "* That look in your eye.../",
+    "obj_librarynpc_jumbler_79": "* You're someone that has&  trouble doing crosswords^1,&  aren't you?/%%",
+    "obj_librarynpc_jumbler_84": "* That look in your eye.../",
+    "obj_librarynpc_jumbler_85": "* You think Sudoku is just&  moderately challenging^1,&  don't you?/%%",
+    "obj_librarynpc_jumbler_92": "* The greatest struggle of&  my life is over.../",
+    "obj_librarynpc_jumbler_93": "* I just solved today's&  Junior Jumble./%%",
+    "obj_librarynpc_jumbler_97": "* The greatest struggle of&  my life is over.../",
+    "obj_librarynpc_jumbler_98": "* I just solved today's&  crossword./%%",
+    "obj_librarynpc_lizard1_70": "* Welcome to the library^1.&* Yes^1, we know^1.&* The sign is misspelled./%%",
+    "obj_librarynpc_lizard1_73": "* Yes^1, we know^1.&* The sign is misspelled./",
+    "obj_librarynpc_lizard1_74": "* We have someone working on&  it!/%%",
+    "obj_librarynpc_lizard1_79": "* Welcome to the library./",
+    "obj_librarynpc_lizard1_80": "* This is the last day we'll&  be open^1, so make as much&  noise as you want./%%",
+    "obj_librarynpc_lizard2_70": "* I love working on the&  newspaper./",
+    "obj_librarynpc_lizard2_71": "* There's so little to report&  that we just fill it with&  comics and games./%%",
+    "obj_librarynpc_lizard2_75": "* Yes^1.&* I illustrate all of the&  comics myself./",
+    "obj_librarynpc_lizard2_76": "* Yes^1.&* I give everyone huge beautiful&  eyes and giant muscles./%%",
+    "obj_librarynpc_lizard2_81": "* Oh my^1, there's so much&  news to report^1, I don't know&  where to begin!/",
+    "obj_librarynpc_lizard2_82": "* How about this headline..^1.&* \"Monsters Go Free From The&  Underground.\"/",
+    "obj_librarynpc_lizard2_83": "* Nah^1, that doesn't have&  enough pizazz.../",
+    "obj_librarynpc_lizard2_84": "* How about \"Top 10 Monsters&  You Won't Believe Got Freed&  From The Underground?\"/%%",
+    "obj_librarynpc_wordsearch_70": "* (cough, cough)/",
+    "obj_librarynpc_wordsearch_71": "* When I was younger^1, my teachers&  gave me word searches when&  they ran out of assignments./",
+    "obj_librarynpc_wordsearch_72": "* I thought they were a waste&  of time./",
+    "obj_librarynpc_wordsearch_73": "* But look at me now.../",
+    "obj_librarynpc_wordsearch_74": "* I'm the number-one word-search&  creator in the entire&  underground!/%%",
+    "obj_librarynpc_wordsearch_78": "* (cough^1, cough)/",
+    "obj_librarynpc_wordsearch_79": "* There's a day I just don't&  want to work./",
+    "obj_librarynpc_wordsearch_80": "* It's called \"Today.\"/%%",
+    "obj_librarynpc_wordsearch_85": "* This will be our newspaper's&  last issue.../",
+    "obj_librarynpc_wordsearch_86": "* Why don't we just put a&  big \"THE END\" on the front&  and call it a day?/%%",
+    "obj_lock_and_key_66": "* (The way is blocked by two&  padlocks.^1)&* (There's a note attached.)/",
+    "obj_lock_and_key_67": "* (Howdy^1! I'm in the garden.)/",
+    "obj_lock_and_key_68": "* (If you have anything you&  need to get off your chest^1,&  please don't hesitate to come.)/",
+    "obj_lock_and_key_69": "* (The keys are in the kitchen&  and the hallway.)/%%",
+    "obj_lock_and_key_73": "\\R* (He leaves them in the&  kitchen and the hallway.)/%%",
+    "obj_lock_and_key_78": "* (You'll need both keys to&  get through.)/%%",
+    "obj_lock_and_key_82": "\\R* (There are two keys.)/%%",
+    "obj_lock_and_key_90": "* (You unlocked the chain.)/%%",
+    "obj_lock_and_key_94": "\\R* (I unlocked the chain.)/%%",
+    "obj_longsnail_64": "* Snail snail..^1.&* (A long journey extends&  in front of you...)/",
+    "obj_longsnail_65": "* Snail snail..^1.&* (Reach far and stretch&  beyond the horizons.)/",
+    "obj_longsnail_66": "* Snail snail^1.&* (So snaileth Sam Byool.)/%%",
+    "obj_longsnail_70": "* Snail snail./",
+    "obj_longsnail_71": "* (Good gosh^1, don't I look&  like a perfectly normal&  snail?)/%%",
+    "obj_longsnail_76": "* Snail snail^1.&* (You reached the end of&  your extensive journey.)/",
+    "obj_longsnail_77": "* Snail snail^1.&* (What a long trip^1! Remember&  to stretch your muscles.)/%%",
+    "obj_loox_197": "I've got&my eye&on you.",
+    "obj_loox_198": "Don't&point&that&at me.",
+    "obj_loox_199": "Quit&staring&at me.",
+    "obj_loox_200": "What an&eyesore.",
+    "obj_loox_201": "How&about a&staring&contest?",
+    "obj_loox_202": "Please&don't&pick on&me.",
+    "obj_loox_205": "Finally&someone&gets it.",
+    "obj_loox_209": "You rude&little&snipe!",
+    "obj_loox_213": "%%%",
+    "obj_loox_403": "* Loox is gazing at you.",
+    "obj_loox_404": "* Loox is staring right&  through you.",
+    "obj_loox_405": "* Loox gnashes its teeth.",
+    "obj_loox_406": "* Smells like eyedrops.",
+    "obj_loox_407": "* Loox has gone bloodshot.",
+    "obj_loox_408": "* Loox doesn't care about&  fighting anymore.",
+    "obj_loox_409": "* Loox is watering.",
+    "obj_loox_425": "* LOOX - ATK 6 DEF 6&* Don't pick on him.&* Family name: Eyewalker/^",
+    "obj_maddummy_259": "\\E1OWWWW^1, you&DUMMIES!!/",
+    "obj_maddummy_260": "\\XWatch where you're&aiming your \\RMAGIC\\X &attacks!/",
+    "obj_maddummy_261": "\\E3.../",
+    "obj_maddummy_262": "\\XHey^1!&You^1! \\E2Forget&I said anything&about \\RMAGIC\\X!!!/%%",
+    "obj_maddummy_319": "Foolish^1.&Foolish^1!&FOOLISH!/",
+    "obj_maddummy_320": "Even if you attack&my vessel^1, you'll&NEVER hurt me!/",
+    "obj_maddummy_321": "I'm still&incorporeal^1, you&DUMMY!!!/%%",
+    "obj_maddummy_422": "Foolish.&Foolish!&FOOLISH!",
+    "obj_maddummy_423": "Futile.&Futile!&FUTILE!",
+    "obj_maddummy_424": "Pitiful.&Pitiful!&PITIFUL!",
+    "obj_maddummy_425": "Feeble.&Feeble!&FEEBLE!",
+    "obj_maddummy_429": " I'll defeat you and& take your SOUL!",
+    "obj_maddummy_430": " I'll use your SOUL& to cross the barrier!",
+    "obj_maddummy_431": " I'll stand in the& window of a fancy& store!",
+    "obj_maddummy_432": "\\E3 THEN EVERYTHING I& WANT WILL BE MINE!",
+    "obj_maddummy_433": "\\E2 Huh?& Yeah, I guess& that'll avenge my& cousin.",
+    "obj_maddummy_434": "\\E0 What was their name& again...?",
+    "obj_maddummy_435": " Whatever.& Whatever!& WHATEVER!!",
+    "obj_maddummy_441": "DUMMY&BOTS!&MAGIC&MISSILE!",
+    "obj_maddummy_442": "DUMMY&BOTS!&TRY&AGAIN!",
+    "obj_maddummy_443": "DUMMY&BOTS!&You're&awful???",
+    "obj_maddummy_444": "DUMMY&BOTS!&FINAL&ATTACK!",
+    "obj_maddummy_459": " (Wait^1, is DUMMY& a compliment...?)",
+    "obj_maddummy_465": "%%%",
+    "obj_maddummy_1152": "* Mad Dummy is doing an armless&  ska dance.",
+    "obj_maddummy_1153": "* Mad Dummy is bossing around&  its bullets.",
+    "obj_maddummy_1154": "* Mad Dummy glares into a&  mirror^1, then turns to you&  with the same expression.",
+    "obj_maddummy_1155": "* Mad Dummy is hopping mad.",
+    "obj_maddummy_1156": "* Smells like a clothing&  store.",
+    "obj_maddummy_1157": "* This message will NEVER&  happen.",
+    "obj_maddummy_1158": "* Mad Dummy is getting cotton&  all over the dialogue box.",
+    "obj_maddummy_1174": "* MAD DUMMY - ATK 30 DEF YES&* Because they're a ghost^1,&  physical attacks will fail./^",
+    "obj_maddummy_1194": "* You talk to the DUMMY^1.&* .../",
+    "obj_maddummy_1195": "* It doesn't seem much for&  conversation./",
+    "obj_maddummy_1196": "* No one is happy with this./^",
+    "obj_maddummy_1259": "* Mad Dummy is looking&  nervous.",
+    "obj_maddummy_1313": "* Mad Dummy is getting cotton&  all over the dialogue box.",
+    "obj_maddummy_1329": "\\E1HEY GUYS!/%%",
+    "obj_maddummy_1370": "\\E0Dummies^1.&Dummies^1!&DUMMIES!/",
+    "obj_maddummy_1371": "\\E1Remember how I&said NOT to&shoot at me?/",
+    "obj_maddummy_1372": "\\E0Well.../",
+    "obj_maddummy_1373": "\\E3FAILURES^1!&YOU'RE FIRED^1!&YOU'RE ALL BEING&REPLACED!!!/%%",
+    "obj_maddummy_1414": "\\E0Hahaha^1.&Hahaha^1!&HAHAHA!/",
+    "obj_maddummy_1415": "Now you'll see&my true power:/",
+    "obj_maddummy_1416": "Relying on people&that aren't garbage!/%%",
+    "obj_maddummy_1420": "* Mechanical whirrs fill&  the room.",
+    "obj_maddummy_1464": "\\E2(N..^1. no way!)/",
+    "obj_maddummy_1465": "\\E2(These guys are&even WORSE than&the other guys!)/",
+    "obj_maddummy_1466": "\\E3Who cares^1.&Who cares^1!&WHO CARES!!/",
+    "obj_maddummy_1467": "I DON'T NEED&FRIENDS!!!/%%",
+    "obj_maddummy_1500": "\\E3I'VE GOT&KNIVES!!!/%%",
+    "obj_maddummy_1539": "\\E0I'm..^1./",
+    "obj_maddummy_1540": "\\E2Out of knives./",
+    "obj_maddummy_1541": "\\E3BUT IT DOESN'T&MATTER!!!/",
+    "obj_maddummy_1542": "YOU CAN'T HURT&ME AND I CAN'T&HURT YOU!/",
+    "obj_maddummy_1543": "YOU'LL BE STUCK&FIGHTING ME.../",
+    "obj_maddummy_1544": "Forever./",
+    "obj_maddummy_1545": "Forever!/",
+    "obj_maddummy_1546": "FOREVER!!!!/",
+    "obj_maddummy_1547": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
+    "obj_maddummy_1548": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
+    "obj_maddummy_1549": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
+    "obj_maddummy_1550": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
+    "obj_maddummy_1613": "\\E2Wh..^1.&What the heck is&this!?/",
+    "obj_maddummy_1614": "\\E3Ergh^1!&Acid rain!?!/",
+    "obj_maddummy_1615": "Oh^1, FORGET IT^1!&I'm outta here!/%%",
+    "obj_maddummy_1654": "... sorry^1, i&interrupted you^1,&didn't i?/",
+    "obj_maddummy_1655": "as soon as i came&over^1, your friend&immediately left.../",
+    "obj_maddummy_1656": "oh no..^1.&you guys looked&like you were having&fun.../",
+    "obj_maddummy_1657": "oh no..^1.&i just wanted to&say hi.../",
+    "obj_maddummy_1658": "oh no.................................................%%",
+    "obj_maddummy_1663": "oh wait..^1. didn't you&attack me before.../",
+    "obj_maddummy_1664": "uhhh..^1.&that's awkward./",
+    "obj_maddummy_1665": "sorry^1.&have a nice day./%%",
+    "obj_mainend_158": "* (Ring^1, ring...)/",
+    "obj_mainend_160": "* heya./",
+    "obj_mainend_161": "\\E1* is anyone there...?/",
+    "obj_mainend_162": "\\E2* well^1, i'll just leave&  a message.../%%",
+    "obj_mainend_169": "\\E1* is anyone there...?/",
+    "obj_mainend_170": "\\E2* well..^1. just calling&  to say./",
+    "obj_mainend_171": "\\E1* you made a snowman&  really happy./",
+    "obj_mainend_172": "\\E2* ... guess i should&  say something else^1,&  too./%%",
+    "obj_mainend_177": "* heya./",
+    "obj_mainend_178": "\\E2* well..^1. just calling&  to say./",
+    "obj_mainend_179": "\\E1* it's been a while^1.&* shouldn't you SAVE?/",
+    "obj_mainend_180": "\\E2* ... guess i should&  say something else^1,&  too./%%",
+    "obj_mainend_186": "\\E1* is anyone there...?/",
+    "obj_mainend_187": "\\E2* well..^1. just calling&  to ask./",
+    "obj_mainend_188": "\\E1* did you ever take&  off that gross&  bandage...?/",
+    "obj_mainend_189": "\\E2* ... guess i should&  say something else^1,&  too./%%",
+    "obj_mainend_195": "\\E1* is anyone there...?/",
+    "obj_mainend_196": "\\E2* well..^1. just calling&  to ask./",
+    "obj_mainend_197": "\\E1* did you ever get&  something to eat?/",
+    "obj_mainend_198": "\\E2* ... guess i should&  say something else^1,&  too./%%",
+    "obj_mainend_204": "\\E1* is anyone there...?/",
+    "obj_mainend_205": "\\E2* well..^1. just calling&  to ask./",
+    "obj_mainend_206": "\\E1* you really like to&  challenge yourself^1,&  huh...?/",
+    "obj_mainend_207": "\\E2* well..^1. good job^1./",
+    "obj_mainend_208": "\\E1* just promise not to&  brag about it^1,&  okay?/",
+    "obj_mainend_209": "\\E2* ... guess i should&  say something else^1,&  too./%%",
+    "obj_mainend_214": "* .../",
+    "obj_mainend_215": "* alright^1, i've got the&  number./%%",
+    "obj_mainend_250": "* so..^1.&* it's been a while./",
+    "obj_mainend_251": "\\E0* the queen returned^1, and&  is now ruling over&  the underground./",
+    "obj_mainend_252": "* she's enstated a new&  policy.../",
+    "obj_mainend_253": "\\E3* all the humans who fall&  here will be treated&  not as enemies.../",
+    "obj_mainend_254": "\\E0* but as friends./",
+    "obj_mainend_255": "\\E1* it's probably for the&  best^1, anyway./",
+    "obj_mainend_256": "\\E0* the human souls the king&  gathered.../",
+    "obj_mainend_257": "\\E3* seem to have&  disappeared./",
+    "obj_mainend_258": "\\E1* so^1, uh^1, that plan&  ain't happening any&  time soon./",
+    "obj_mainend_263": "* but even though people&  are heartbroken over&  the king.../",
+    "obj_mainend_264": "\\E1* ... and things are&  looking grim for our&  freedom.../",
+    "obj_mainend_265": "\\E0* the queen's trying her&  best not to let us&  give up hope./",
+    "obj_mainend_267": "\\E1* so^1, uh^1, hey.../",
+    "obj_mainend_268": "\\E1* if we're not giving&  up down here.../",
+    "obj_mainend_269": "\\E2* don't give up wherever&  you are^1, ok?/",
+    "obj_mainend_270": "\\E3* who knows how long&  it will take.../",
+    "obj_mainend_271": "\\E0* but we will get out&  of here./",
+    "obj_mainend_272": "\\E2* that's a promise./",
+    "obj_mainend_274": "SANS!!!&WHO ARE YOU&TALKING TO???/",
+    "obj_mainend_276": "* oh^1, nobody./",
+    "obj_mainend_278": "WHAT!^1?&NOBODY!?/",
+    "obj_mainend_279": "\\E0CAN I TALK TO&THEM TOO???/",
+    "obj_mainend_281": "* here^1, knock yourself&  out./%%",
+    "obj_mainend_292": "WAIT A SECOND.../",
+    "obj_mainend_293": "\\E1I RECOGNIZE THIS&NUMBER!!!/",
+    "obj_mainend_294": "\\E0ATTENTION^1, HUMAN!/",
+    "obj_mainend_295": "\\E2I^1, THE GREAT&PAPYRUS.../",
+    "obj_mainend_296": "\\E0AM NOW CAPTAIN OF&THE ROYAL GUARD!/",
+    "obj_mainend_297": "\\E2IT'S EVERYTHING I'VE&EVER DREAMED OF.../",
+    "obj_mainend_298": "\\E3EXCEPT^1, INSTEAD&OF FIGHTING^1, WE&JUST WATER FLOWERS./",
+    "obj_mainend_299": "\\E0SO THAT'S EVER-&SO-SLIGHTLY&DIFFERENT./",
+    "obj_mainend_300": "\\E0AND^1, WE'RE HELPING&DR. ALPHYS&WITH HER RESEARCH!/",
+    "obj_mainend_301": "\\E0SHE'S GONNA FIND A&WAY TO GET US OUT&OF HERE./",
+    "obj_mainend_302": "UNDYNE IS HELPING&HER TOO!/",
+    "obj_mainend_303": "\\E3THOUGH^1, TO BE&HONEST^1, HER METHOD&OF HELPING.../",
+    "obj_mainend_304": "\\E2SEEMS KIND OF.../",
+    "obj_mainend_305": "\\E3EXPLOSION-INDUCING./",
+    "obj_mainend_306": "\\E0BUT I THINK ALPHYS&LIKES HAVING HER&AROUND./",
+    "obj_mainend_307": "\\E5UH OH!!!/%%",
+    "obj_mainend_311": "\\E0HEY!!^1! HUMAN!!!/",
+    "obj_mainend_312": "HOW ARE YOU DOING^1?&I'M DOING FINE!!!/",
+    "obj_mainend_313": "\\E3WELL, BESIDES ONE&THING.../",
+    "obj_mainend_314": "\\E3THE QUEEN&DISBANDED THE&ROYAL GUARD./",
+    "obj_mainend_315": "SINCE WE DON'T&HAVE TO FIGHT&HUMANS ANYMORE./",
+    "obj_mainend_316": "\\E0WOW!!!/",
+    "obj_mainend_317": "\\E3I HAVE NO IDEA&WHAT TO DO&WITH MY LIFE./",
+    "obj_mainend_318": "\\E0BUT^1, THAT'S&OKAY!/",
+    "obj_mainend_319": "BECAUSE I'M&STILL WORKING&HARD!/",
+    "obj_mainend_320": "\\E4EVEN IF IT'S&ON NOTHING AT&ALL!/",
+    "obj_mainend_321": "\\E0SO DON'T FEEL&BAD!/",
+    "obj_mainend_322": "PAPYRUS IS FINE!/",
+    "obj_mainend_323": "\\E5UNDYNE IS THE&ONE THAT'S GOT&IT BAD!/",
+    "obj_mainend_324": "\\E3SHE LOST HER&JOB.../",
+    "obj_mainend_325": "THEN SHE LOST&HER HOUSE.../",
+    "obj_mainend_326": "\\E2IT WAS SAD..^1.&BUT WE'RE TAKING&CARE OF HER!/",
+    "obj_mainend_327": "\\E0SHE LIVES ON&OUR COUCH NOW./",
+    "obj_mainend_328": "IT'S LIKE A&SLEEPOVER EVERY&NIGHT!/",
+    "obj_mainend_329": "A SLEEPOVER&THERE'S NO&ESCAPE FROM./",
+    "obj_mainend_330": "OH^1, WE GAVE HER&A JOB^1, TOO./",
+    "obj_mainend_331": "\\E3SANS HIRED HER AT&HIS ILLEGAL HOT&DOG STAND./",
+    "obj_mainend_332": "\\E5SHE HATES WORKING&THERE!/",
+    "obj_mainend_333": "\\E3BUT SHE MAKES&A MEAN HOT DOG./",
+    "obj_mainend_334": "\\E3.../",
+    "obj_mainend_335": "\\E5OH YEAH./",
+    "obj_mainend_338": "I DON'T KNOW HOW&TO PUT THIS^1,&BUT.../",
+    "obj_mainend_339": "\\E3SHE^1, UM^1, REALLY&HATES YOU NOW./",
+    "obj_mainend_340": "\\E6EVEN MORE THAN&SHE EVER HAS./",
+    "obj_mainend_341": "IT'S BECAUSE SHE&MADE FRIENDS WITH&YOU^1, THEN.../",
+    "obj_mainend_342": "\\E5SHE SAID YOU&KILLED SOMEONE?/",
+    "obj_mainend_343": "\\E3I KNOW^1, THAT&SOUNDS RIDICULOUS&DOESN'T IT?/",
+    "obj_mainend_344": "\\E6BUT SHE FEELS SO&HURT AND BETRAYED./",
+    "obj_mainend_345": "AND ANGRY AT&HERSELF^1, TOO./",
+    "obj_mainend_346": "SHE SAYS.../",
+    "obj_mainend_347": "SHE DOESN'T&UNDERSTAND WHY.../",
+    "obj_mainend_348": "SHE EVER LET&HERSELF BECOME&FRIENDS WITH YOU./",
+    "obj_mainend_349": "THAT SHE KNEW&WHAT HUMANS WERE&LIKE.../",
+    "obj_mainend_350": "\\E3AND YET SHE&STILL FAILED TO&RESIST./",
+    "obj_mainend_351": "\\E6MORE PEOPLE GOT&HURT BECAUSE OF&HER MISTAKE./",
+    "obj_mainend_352": "\\E5I REALLY CAN'T&UNDERSTATE./",
+    "obj_mainend_353": "HOW MUCH SHE&HATES YOU./",
+    "obj_mainend_354": "\\E6IT PAINS ME TO&SAY THIS^1, BUT.../",
+    "obj_mainend_355": "YOU SHOULD&PROBABLY NEVER&COME BACK HERE./",
+    "obj_mainend_356": "\\E3IF YOU DO^1, UNDYNE&WILL DEFINITELY&DESTROY YOU./",
+    "obj_mainend_357": "\\E5NOT EVEN THE QUEEN&CAN STOP HER./",
+    "obj_mainend_358": "\\E6SO^1, UH..^1.&GOODBYE FOREVER./",
+    "obj_mainend_359": "I'LL MISS YOU^1,&MY FRIEND./%%",
+    "obj_mainend_364": "\\E5AND YOU MADE&ASGORE DISAPPEAR?/",
+    "obj_mainend_365": "\\E3AND MADE ALPHYS&DISAPPEAR^1, TOO./",
+    "obj_mainend_366": "\\E6SHE'S NOT VERY&HAPPY./",
+    "obj_mainend_367": "SHE SAYS THINGS&LIKE.../",
+    "obj_mainend_368": "\"I COULDN'T PROTECT&HER.../\"",
+    "obj_mainend_369": "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
+    "obj_mainend_370": "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
+    "obj_mainend_371": "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
+    "obj_mainend_372": "\\E5BUT SHE JUST&LOOKED AT ME AND&SAID.../",
+    "obj_mainend_373": "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
+    "obj_mainend_374": "\\E3I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
+    "obj_mainend_375": "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
+    "obj_mainend_376": "IF YOU MADE THEM&DISAPPEAR?/",
+    "obj_mainend_377": "\\E6PLEASE.../",
+    "obj_mainend_378": "UNDYNE'S NOT&DOING VERY WELL./",
+    "obj_mainend_379": "BYE./%%",
+    "obj_mainend_385": "\\E3SHE STILL BLAMES&YOU.../",
+    "obj_mainend_386": "\\E3FOR THE&DISAPPEARANCE&OF ASGORE./",
+    "obj_mainend_387": "\\E3.../",
+    "obj_mainend_388": "\\E3SHE TALKS TO ME&A LOT.../",
+    "obj_mainend_389": "\\E5ABOUT GETTING&REVENGE ON YOU./",
+    "obj_mainend_390": "SHE HAS A&LUDICROUS PLAN.../",
+    "obj_mainend_391": "TO CROSS THE&BARRIER AND&BEAT YOU UP./",
+    "obj_mainend_392": "\\E3TO BE HONEST^1,&I THINK IT'S&IMPOSSIBLE./",
+    "obj_mainend_393": "\\E0BUT I'D LIKE TO&BELIEVE IT'S&NOT!!!/",
+    "obj_mainend_394": "CAUSE I WANT TO&GO WITH HER!/",
+    "obj_mainend_395": "THEN I'D GET TO&SEE YOU AGAIN!/",
+    "obj_mainend_396": "\\E3EVEN IF I'D HAVE&TO FIGHT YOU./",
+    "obj_mainend_397": "\\E0WELL^1, KEEP YOUR&FINGERS CROSSED!/",
+    "obj_mainend_398": "AND KEEP IN&TOUCH.../",
+    "obj_mainend_399": "IT'LL MAKE OUR&PLANS EASIER./",
+    "obj_mainend_400": "BYE!/%%",
+    "obj_mainend_404": "\\E5AND ALPHYS'&DISAPPEARANCE^1, TOO./",
+    "obj_mainend_405": "\\E3SHE'S NOT VERY&HAPPY./",
+    "obj_mainend_406": "\\E6SHE SAYS THINGS&LIKE.../",
+    "obj_mainend_407": "\"I COULDN'T PROTECT&HER.../\"",
+    "obj_mainend_408": "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
+    "obj_mainend_409": "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
+    "obj_mainend_410": "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
+    "obj_mainend_411": "\\E3BUT SHE JUST&LOOKED AT ME AND&SAID.../",
+    "obj_mainend_412": "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
+    "obj_mainend_413": "I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
+    "obj_mainend_414": "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
+    "obj_mainend_415": "IF YOU MADE THEM&DISAPPEAR?/",
+    "obj_mainend_416": "\\E6PLEASE.../",
+    "obj_mainend_417": "UNDYNE'S NOT&DOING VERY WELL./",
+    "obj_mainend_418": "BYE./%%",
+    "obj_mainend_434": "* Hey^1!&* What are you up&  to^1, punk!?/",
+    "obj_mainend_435": "\\E1* Ngahhhh!/",
+    "obj_mainend_437": "PLEASE DON'T NOOGIE&THE PHONE./",
+    "obj_mainend_439": "\\E2* Hey^1!&* Who's in charge&  here!?/",
+    "obj_mainend_441": "ME./",
+    "obj_mainend_443": "* Oh..^1. yeah^1, that's&  right!/",
+    "obj_mainend_444": "\\E0* I quit my job as&  leader of the Royal&  Guard./",
+    "obj_mainend_445": "\\E4* Actually^1, since we&  won't be fighting&  anymore.../",
+    "obj_mainend_446": "\\E1* The Royal Guard&  totally disbanded./",
+    "obj_mainend_447": "\\E9* There's^1, uh^1, only&  one member now./",
+    "obj_mainend_449": "BUT HE'S EXTREMELY&GOOD./",
+    "obj_mainend_451": "* Yeah!^1! He is!!^1!&* C'mere!!/",
+    "obj_mainend_453": "PLEASE DON'T NOOGIE&THE SKELETON./",
+    "obj_mainend_455": "* Anyways^1, now I'm&  working as Alphy's&  lab assistant.../",
+    "obj_mainend_456": "\\E2* We're gonna find a&  way out of this dump&  once and for all!!/",
+    "obj_mainend_457": "\\E9* Oh^1, yeah^1, and I'm a&  gym teacher at the&  queen's new school./",
+    "obj_mainend_458": "\\E6* Did you know I can&  bench-press seven&  children!?/",
+    "obj_mainend_459": "\\E9* Awesome^1, right?/",
+    "obj_mainend_460": "* .../",
+    "obj_mainend_461": "\\E0* Hey./",
+    "obj_mainend_462": "\\E4* I'm sorry about what&  happened with ASGORE./",
+    "obj_mainend_463": "\\E4* You were just doing&  what you had to./",
+    "obj_mainend_464": "* It's not your fault&  he.../",
+    "obj_mainend_465": "* .../",
+    "obj_mainend_466": "\\E7* Ah^1, darn it./",
+    "obj_mainend_467": "* I miss the big guy./",
+    "obj_mainend_469": "\\E7* .../",
+    "obj_mainend_470": "\\E1* Come on^1, Undyne^1!&* Snap out of it!/",
+    "obj_mainend_471": "\\E4* Uh^1, I guess I'll&  tell you how Alphys&  is doing./",
+    "obj_mainend_472": "\\E0* Well^1, she's the&  same as ever./",
+    "obj_mainend_473": "\\E4* Maybe a little more&  reclusive than&  normal./",
+    "obj_mainend_474": "\\E7* Seems like something's&  really bothering&  her.../",
+    "obj_mainend_475": "\\E1* But she can get&  through it!/",
+    "obj_mainend_476": "\\E2* I'm there supporting&  her!!/",
+    "obj_mainend_477": "\\E9* That's what friends&  are for^1, right?/",
+    "obj_mainend_478": "\\E9* .../",
+    "obj_mainend_479": "\\E0* Hey^1, where-ever you&  are.../",
+    "obj_mainend_480": "\\E4* I hope it's better&  than here./",
+    "obj_mainend_481": "\\E7* It took a lot of&  sacrifice for you&  to get there.../",
+    "obj_mainend_482": "* So^1, where-ever you&  are.../",
+    "obj_mainend_483": "\\E6* You have to try to&  be happy^1, okay!?/",
+    "obj_mainend_484": "\\E2* For our sakes!/",
+    "obj_mainend_485": "\\E0* We'll feel better&  knowing our trouble&  was worth it./",
+    "obj_mainend_486": "\\E9* We're all with you^1!&* Everyone is^1!&* Even the queen!/",
+    "obj_mainend_487": "\\E1* .../",
+    "obj_mainend_488": "\\E2* HEYYY^1!&* WAIT a second!/",
+    "obj_mainend_489": "\\E6* TORIEL^1!&* TORIEL^1!&* Do you wanna...?/",
+    "obj_mainend_490": "\\E1* .../",
+    "obj_mainend_491": "\\E9* Heh^1, she says&  she's busy./",
+    "obj_mainend_493": "BUT IF SHE KNEW&WHO WE WERE&TALKING TO.../",
+    "obj_mainend_495": "* we wouldn't get the&  phone back for at&  least a few hours./",
+    "obj_mainend_497": "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
+    "obj_mainend_499": "* But call back any&  time^1, ok?!&* She'd love to talk!/",
+    "obj_mainend_501": "* oh^1, whoops./",
+    "obj_mainend_502": "\\E0* this thing's almost&  outta batteries./",
+    "obj_mainend_503": "\\E1* so^1, hate to cut this&  short^1, but.../",
+    "obj_mainend_504": "\\E2* be seeing you^1, ok^1,&  buddy?/",
+    "obj_mainend_506": "BYE BYE FOR NOW!/",
+    "obj_mainend_508": "* See ya^1, punk!/%%",
+    "obj_mainend_524": "* H-hey^1, Undyne^1, are&  you okay...?/",
+    "obj_mainend_526": "* I'm fine^1.&* Why don't you talk&  for a while?/",
+    "obj_mainend_528": "* U..^1. uh^1, okay!/%%",
+    "obj_mainend_541": "* Man^1, she's tsundere.../",
+    "obj_mainend_542": "\\E1* .../",
+    "obj_mainend_543": "\\E2* .../",
+    "obj_mainend_544": "\\E7* Um^1, hi.../",
+    "obj_mainend_545": "\\E4* S-sorry^1, I hate&  talking on the&  phone./",
+    "obj_mainend_546": "\\E3* I don't really know&  what to say./",
+    "obj_mainend_547": "\\E1* .../",
+    "obj_mainend_548": "\\E7* Hey^1, why didn't you&  tell me the queen&  was so cute?/",
+    "obj_mainend_549": "\\E3* Uh^1, I mean^1, uh.../",
+    "obj_mainend_550": "\\E6* Mettaton's doing OK!/",
+    "obj_mainend_551": "* And^1! Um!/",
+    "obj_mainend_552": "\\E6* I'm trying to figure&  a way for us to&  get out of here!/",
+    "obj_mainend_553": "\\E4* B-but I kinda have&  no idea what I'm&  doing./",
+    "obj_mainend_554": "\\E0* I'll figure it out&  eventually^1, though./",
+    "obj_mainend_555": "\\E3* The queen is a lot&  different from&  ASGORE.../",
+    "obj_mainend_556": "\\E7* She actually checks to&  see if I'm doing&  anything./",
+    "obj_mainend_557": "\\E0* She's really turned&  this whole place&  around!/",
+    "obj_mainend_558": "\\E2* .../",
+    "obj_mainend_559": "\\E3* Oh^1!&* Hey^1!&* Wait a second!/",
+    "obj_mainend_560": "\\E0* Hey^1! TORIEL^1!&* Do you wanna talk&  to...?/",
+    "obj_mainend_561": "\\E1* .../",
+    "obj_mainend_562": "\\E0* Well^1, she says she's&  busy./",
+    "obj_mainend_564": "* Oh^1, she SAYS she's&  busy./",
+    "obj_mainend_566": "IF SHE KNEW WHO&WE WERE TALKING&TO.../",
+    "obj_mainend_568": "* we wouldn't get the&  phone back for at&  least a few hours./",
+    "obj_mainend_570": "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
+    "obj_mainend_572": "* B-but^1, if you want&  to^1, call and talk&  to her any time./",
+    "obj_mainend_574": "* Yeah^1!&* She'd be happy to&  hear from ya!/",
+    "obj_mainend_576": "* oh^1, whoops./",
+    "obj_mainend_577": "\\E0* this thing's almost&  outta batteries./",
+    "obj_mainend_578": "\\E1* so^1, hate to cut this&  short^1, but.../",
+    "obj_mainend_579": "\\E2* be seeing you^1, ok^1,&  buddy?/",
+    "obj_mainend_581": "BYE BYE FOR NOW!/",
+    "obj_mainend_583": "* See ya^1, punk!/",
+    "obj_mainend_585": "* G-good..^1.&* Good.../",
+    "obj_mainend_586": "\\E4* Hey^1, why do I&  have to be the one&  to hang up?/",
+    "obj_mainend_587": "\\E7* Eheheh..^1.&* I hate goodbyes.../",
+    "obj_mainend_588": "\\E3* Um^1, we'll see you&  again someday!/%%",
+    "obj_mainend_612": "* (Click...)/%%",
+    "obj_mainend_650": "* so..^1.&* it's been a while./",
+    "obj_mainend_651": "\\E0* the queen returned^1, and&  attempted to resume&  ruling the underground./",
+    "obj_mainend_652": "* she enstated a new&  policy.../",
+    "obj_mainend_653": "\\E3* all the humans who fall&  here would be treated&  not as enemies.../",
+    "obj_mainend_654": "\\E0* but as friends./",
+    "obj_mainend_655": "\\E3* .../",
+    "obj_mainend_656": "\\E1* but people REALLY&  didn't like that&  policy./",
+    "obj_mainend_665": "\\E0* because of you^1, not&  only was the king&  gone.../",
+    "obj_mainend_666": "\\E3* but the human souls&  had gone missing as&  well.../",
+    "obj_mainend_667": "* along with the lives&  of countless citizens./",
+    "obj_mainend_669": "* along with the life&  of.../",
+    "obj_mainend_671": "* along with the life&  of undyne^1, their&  greatest hero./",
+    "obj_mainend_673": "* along with the lives&  of countless citizens./",
+    "obj_mainend_674": "* nobody wanted to see&  that happen ever again./",
+    "obj_mainend_675": "\\E0* so the people started&  a rebellion to&  overthrow the queen./",
+    "obj_mainend_676": "\\E2* but^1, she^1, uh^1, pretty&  much gave up peacefully&  when she realized./",
+    "obj_mainend_677": "\\E1* so she went back&  to the ruins./",
+    "obj_mainend_678": "\\E0* the underground's&  basically an uneasy&  anarchy now./",
+    "obj_mainend_679": "\\E0* everyone's trying to&  live life like they&  always have.../",
+    "obj_mainend_680": "\\E3* but it's not really&  easy^1, you know?/",
+    "obj_mainend_681": "* when all of your&  hope has pretty much&  been thrown away.../%%",
+    "obj_mainend_682": "* .../%%",
+    "obj_mainend_688": "\\E1* undyne spearheaded&  the revolution^1, of&  course./",
+    "obj_mainend_691": "\\E3* she was pretty mad&  after what happened&  to asgore./",
+    "obj_mainend_695": "\\E3* she was pretty mad&  after what happened&  to asgore and alphys./",
+    "obj_mainend_697": "\\E1* she threw the queen&  out of the castle&  with her strength./",
+    "obj_mainend_698": "\\E0* then she became the&  empress of the&  underground.../",
+    "obj_mainend_699": "* and banished the&  queen back to the&  ruins./",
+    "obj_mainend_700": "\\E1* seems like undyne's..^1.&* hmmm.../",
+    "obj_mainend_701": "\\E3* even more vehement&  about destroying&  humanity than ASGORE./",
+    "obj_mainend_702": "\\E1* .../%%",
+    "obj_mainend_716": "\\E2* but hey^1!&* it's not all bad!/",
+    "obj_mainend_717": "\\E0* she's not so lonely&  anymore./",
+    "obj_mainend_718": "\\E1* me and papyrus go&  and visit her.../",
+    "obj_mainend_719": "\\E0* we bring her books&  from the library^1,&  or play games.../",
+    "obj_mainend_720": "\\E2* we've even convinced&  her to leave&  sometimes./",
+    "obj_mainend_721": "\\E1* as long as me or&  papyrus stay behind&  to watch for humans./",
+    "obj_mainend_722": "\\E2* but papyrus loves&  doing that./",
+    "obj_mainend_724": "YEAH!!^1!&I LOVE STANDING IN&FOR THE QUEEN!!!/",
+    "obj_mainend_725": "I'VE BEEN PRACTICING&FOR WHEN A HUMAN&COMES./",
+    "obj_mainend_726": "I'M GOING TO BE&A GREAT MOM!!!/",
+    "obj_mainend_727": "\\E3BY THE WAY^1,&WHO ARE YOU&TALKING TO?/",
+    "obj_mainend_729": "* oh^1, nobody./",
+    "obj_mainend_731": "OH, COOL^1.&TELL THEM I SAY&HI!!!/",
+    "obj_mainend_733": "* papyrus says hi./",
+    "obj_mainend_734": "\\E0* well^1, i hope things&  are better where&  you are./",
+    "obj_mainend_735": "\\E2* later./%%",
+    "obj_mainend_740": "\\E2* but hey^1!&* it's not all bad!/",
+    "obj_mainend_741": "\\E1* when the queen went&  back to the ruins.../",
+    "obj_mainend_742": "\\E2* i decided to go&  with her./",
+    "obj_mainend_743": "\\E1* and i took out some&  books from the&  library^1, too./",
+    "obj_mainend_744": "\\E1* so she won't have&  to read the same&  ones./",
+    "obj_mainend_745": "\\E0* she's a good roomie^1.&* we have a lot of&  fun./",
+    "obj_mainend_746": "\\E1* .../",
+    "obj_mainend_747": "\\E1* you know./",
+    "obj_mainend_748": "\\E1* sometimes the queen&  talks about.../",
+    "obj_mainend_749": "\\E0* how she'd like to&  see you again./",
+    "obj_mainend_750": "\\E1* isn't that nice?/",
+    "obj_mainend_751": "\\E3* .../",
+    "obj_mainend_752": "\\E3* i don't have the&  heart to tell her&  what you did./",
+    "obj_mainend_753": "\\E0* do you know how she'd&  react?/",
+    "obj_mainend_754": "\\E3* if i told her that&  'cause she protected&  you.../",
+    "obj_mainend_755": "\\E4* ... you went on to&  kill my brother...?/",
+    "obj_mainend_756": "\\E3* .../",
+    "obj_mainend_757": "\\E1* anyway^1, never come&  back here./",
+    "obj_mainend_758": "\\E0* you are not welcome./",
+    "obj_mainend_759": "\\E2* later./%%",
+    "obj_mainend_784": "* since you left^1,&  things down here.../",
+    "obj_mainend_785": "\\E3* are different./",
+    "obj_mainend_786": "* with ASGORE gone.../",
+    "obj_mainend_787": "\\E0* undyne became the&  ruler of the&  underground./",
+    "obj_mainend_788": "\\E3* she's decided to&  destroy every human&  that comes here./",
+    "obj_mainend_789": "\\E3* and since the human&  souls disappeared.../",
+    "obj_mainend_790": "\\E0* she's also looking&  for a new way to&  break the barrier.../",
+    "obj_mainend_791": "* and when she does^1,&  she's going to wage&  war on humanity./",
+    "obj_mainend_792": "\\E1* i mean^1, that was&  asgore's plan^1, too./",
+    "obj_mainend_793": "\\E2* but he was really^1,&  uh^1, bad at it./",
+    "obj_mainend_794": "\\E0* undyne has also&  expanded the royal&  guard massively./",
+    "obj_mainend_795": "* she says the first&  thing she'll do after&  we get out of here.../",
+    "obj_mainend_796": "* is take her army.../",
+    "obj_mainend_797": "\\E3* and personally hunt&  you down and destroy&  you./",
+    "obj_mainend_801": "\\E1* meanwhile.../",
+    "obj_mainend_802": "* i've been knocking&  on the door to&  the RUINs.../",
+    "obj_mainend_803": "\\E3* but the woman that's&  there hasn't been&  answering me./",
+    "obj_mainend_804": "\\E1* maybe she's not&  feeling well?/",
+    "obj_mainend_805": "\\E3* heh./",
+    "obj_mainend_806": "\\E4* or maybe she's not&  feeling anything at&  all...?/",
+    "obj_mainend_807": "\\E4* you'd better watch&  yourself^1, kid./",
+    "obj_mainend_808": "\\E4* things are lookin&  real bad for you./%%",
+    "obj_mainend_813": "\\E1* meanwhile.../",
+    "obj_mainend_814": "\\E3* i've been knocking on&  the door to the&  RUINS.../",
+    "obj_mainend_815": "\\E3* but that woman hasn't&  been answering me.../",
+    "obj_mainend_816": "\\E1* maybe she's not&  feeling well?/",
+    "obj_mainend_818": "HEY^1, SANS^1, WHO ARE&YOU TALKING TO?/",
+    "obj_mainend_820": "* oh^1, just the human./",
+    "obj_mainend_822": "OH^1, COOL./",
+    "obj_mainend_823": "\\E3.../",
+    "obj_mainend_824": "\\E5WAIT, DID YOU&SAY THE HUMAN!?/",
+    "obj_mainend_825": "\\E0CAN I TALK TO&THEM???/",
+    "obj_mainend_827": "* sure^1, knock yourself&  out./",
+    "obj_mainend_829": "HEY!!^1!&UNDYNE'S THE&EMPRESS NOW!!/",
+    "obj_mainend_830": "IT'S AMAZING!!!/",
+    "obj_mainend_831": "AND SHE APPOINTED&ME TO BE.../",
+    "obj_mainend_832": "THE MOST IMPORTANT&ROYAL POSITION!!!/",
+    "obj_mainend_833": "\\E3.../",
+    "obj_mainend_834": "\\E3THAT'S IT^1.&THAT'S LITERALLY&THE TITLE./",
+    "obj_mainend_835": "\\E0WHAT DO I DO?/",
+    "obj_mainend_836": "\\E3SHE TOLD ME TO^1,&UM.../",
+    "obj_mainend_837": "\\E3STAND AROUND AND&LOOK CUTE./",
+    "obj_mainend_838": "\\E0WELL!!^1!&THAT'S THE PERFECT&JOB FOR ME!!!/",
+    "obj_mainend_839": "I DO THAT ALL THE&TIME^1, WITHOUT&TRYING!!/",
+    "obj_mainend_840": "FINALLY!^1!&I'M IMPORTANT./",
+    "obj_mainend_841": "AND IT'S ALL&THANKS TO YOU,/",
+    "obj_mainend_842": "AND THE HORRIBLE&THINGS YOU DID./",
+    "obj_mainend_843": "THANK YOU^1, HUMAN!/",
+    "obj_mainend_844": "COME BACK AND&VISIT SOMETIME!!/",
+    "obj_mainend_845": "\\E3WAIT..^1.&UNDYNE WOULD&PROBABLY KILL YOU./",
+    "obj_mainend_846": "\\E0BUT..^1.&YOU'D GET TO&SEE ME./",
+    "obj_mainend_847": "SO YOU GOTTA&RISK IT!!!/",
+    "obj_mainend_848": "YOU GOTTA!!!/",
+    "obj_mainend_849": "SEE YOU SOON./%%",
+    "obj_mainend_875": "* so^1, it's been a&  while./",
+    "obj_mainend_876": "\\E1* since you left^1, things&  have..^1.&* gotten interesting./",
+    "obj_mainend_877": "\\E0* with ASGORE gone^1, the&  people looked to&  undyne to rule.../",
+    "obj_mainend_878": "\\E3* but she was nowhere&  to be found./",
+    "obj_mainend_879": "\\E2* so mettaton just&  kind of..^1.&* took over?/",
+    "obj_mainend_880": "\\E1* he's brainwashed&  everyone with his&  stupid TV show./",
+    "obj_mainend_881": "* and made the&  underground into his&  personal paradise./",
+    "obj_mainend_882": "\\E3* it's honestly..^1.&* kinda disturbing./",
+    "obj_mainend_883": "\\E1* as for me^1?&* oh^1, yeah.../",
+    "obj_mainend_884": "\\E2* i'm his agent./%%",
+    "obj_mainend_896": "\\E0* HEY THERE^1, DARLING!/",
+    "obj_mainend_897": "* THANK YOU SO MUCH FOR&  YOUR HARD WORK.../",
+    "obj_mainend_898": "* THANKS TO YOU, THE&  UNDERGROUND IS MORE&  EXCITING THAN EVER!/",
+    "obj_mainend_899": "\\E7* OOH LA LA...&* STATUES... MONUMENTS&  TO MY BEAUTY.../",
+    "obj_mainend_900": "\\E6* FLOWERS IN THE&  ARRANGEMENT OF MY&  NAME.../",
+    "obj_mainend_901": "\\E5* HEDGES IN THE SHAPE&  OF MY SMILE.../",
+    "obj_mainend_902": "\\E8* UNDER MY RULE, THE&  UNDERGROUND'S PROBLEMS&  ARE OVER, BABY!/",
+    "obj_mainend_903": "\\E7* CROWDING?&* DREARINESS???/",
+    "obj_mainend_904": "\\E9* WHO NEEDS THE SUN&  WHEN YOU'VE GOT&  THE SPOTLIGHT!!?/",
+    "obj_mainend_905": "\\E1* ECONOMIC COLLAPSE?&* EDUCATION PROBLEMS?&* WHAT!?/",
+    "obj_mainend_906": "\\E8* EVERYTHING'S COVERED&  IN GOLDEN GLITTER!/",
+    "obj_mainend_907": "\\E6* THERE ARE NO&  PROBLEMS, BEAUTIFUL!/",
+    "obj_mainend_908": "\\E0* AND, I'VE ENSTATED&  A NEW POLICY ON&  HUMANITY./",
+    "obj_mainend_909": "\\E1* IF A HUMAN FALLS DOWN&  HERE.../",
+    "obj_mainend_910": "\\E6* THEY CAN JOIN MY&  FAN CLUB FOR FREE!/",
+    "obj_mainend_911": "\\E1* OH, YOU MIGHT BE&  WONDERING ABOUT&  ALPHYS./",
+    "obj_mainend_912": "\\E0* DON'T WORRY!/",
+    "obj_mainend_913": "\\E9* I BUILT A STATUE&  OF HER, TOO./",
+    "obj_mainend_914": "\\E1* .../",
+    "obj_mainend_915": "\\E3* REALLY THOUGH.&* I REALIZED I WAS.../",
+    "obj_mainend_916": "\\E4* NOT THE GREATEST&  TO HER./",
+    "obj_mainend_917": "\\E1* SO I WENT TO&  APOLOGIZE./",
+    "obj_mainend_918": "\\E9* AND, TO ASK HER&  TO HELP ME RULE./",
+    "obj_mainend_919": "\\E1* .../",
+    "obj_mainend_920": "\\E3* BUT I COULDN'T FIND&  HER./",
+    "obj_mainend_921": "\\E4* TRUST ME.&* I LOOKED./",
+    "obj_mainend_922": "\\E3* .../",
+    "obj_mainend_923": "\\E1* ANYWAY./",
+    "obj_mainend_924": "\\E2* I HOPE YOUR LIFE&  AFTER MEETING ME.../",
+    "obj_mainend_925": "\\E7* HAS BEEN WORTH LIVING./",
+    "obj_mainend_926": "\\E6* IT MUST BE A STRUGGLE./",
+    "obj_mainend_927": "\\E0* PLEASE, THINK OF ME&  ALWAYS./",
+    "obj_mainend_928": "\\E5* JUST CONSTANTLY.&* THINK OF ME POSING.&* BEAUTIFULLY.../",
+    "obj_mainend_929": "\\E6* OH YESSSS!!!/",
+    "obj_mainend_933": "\\E6* OH YESSSS!!!/%%",
+    "obj_mainend_937": "\\E2* OH^1, MY OTHER AGENT&  WANTS TO TALK./",
+    "obj_mainend_939": "HEY!!^1!&IT'S ME^1, PAPYRUS!!/",
+    "obj_mainend_940": "\\E2IMAGINE ME WEARING&COOL GLASSES^1, AND&A SUIT./",
+    "obj_mainend_941": "\\E0AND IMAGINE SANS&WEARING SUNGLASSES&BEING A BOUNCER./",
+    "obj_mainend_942": "THAT'S OUR LIFE..^1.&IT'S SO COOL!!!/",
+    "obj_mainend_943": "THINGS HAVE GOTTEN&WAY BETTER SINCE&YOU CAME HERE!!!/",
+    "obj_mainend_944": "\\E3WELL^1, MINUS THE&FACT THAT&EVERYTHING SUCKS.../",
+    "obj_mainend_945": "\\E5FOR ANYONE THAT&DOESNT WORSHIP&METTATON./",
+    "obj_mainend_946": "\\E3AND MINUS THE FACT&THAT MY FRIEND&UNDYNE IS MISSING./",
+    "obj_mainend_947": "WHO KNOWS WHERE&SHE WENT./",
+    "obj_mainend_948": "SHE NEVER LIKED&METTATON'S SHOW./",
+    "obj_mainend_949": "\\E3PEOPLE WHO DON'T&TEND TO KIND OF.../",
+    "obj_mainend_950": "\\E5DISAPPEAR./",
+    "obj_mainend_951": "\\E6I MISS HER A&LOT SOMETIMES./",
+    "obj_mainend_952": "\\E0IF YOU SEE HER^1,&CAN YOU TELL HER&I SAID HI?/",
+    "obj_mainend_953": "THANKS^1!&SEE YOU LATER!/%%",
+    "obj_mainend_984": "\\E3* so.^1.&* it's been a while./",
+    "obj_mainend_985": "* since you left.../",
+    "obj_mainend_986": "\\E1* things have gotten&  really strange./",
+    "obj_mainend_987": "\\E0* overnight^1, a bunch of&  people mysteriously&  disappeared./",
+    "obj_mainend_988": "\\E3* as well as the&  human souls./",
+    "obj_mainend_989": "\\E3* people were heart-&  broken. everyone they&  looked up to.../",
+    "obj_mainend_990": "* everything they were&  relying on^1, in one&  night, disappeared./",
+    "obj_mainend_991": "* everyone clamored to&  elect a new ruler as&  fast as possible./",
+    "obj_mainend_992": "\\E1* so^1, uh..^1.&* by process of&  elimination.../",
+    "obj_mainend_993": "\\E2* papyrus became the&  ruler?/",
+    "obj_mainend_994": "\\E1* why doesn't he talk&  to you about this.../",
+    "obj_mainend_996": "\\E0HELLO!!^1!&HUMAN!!!/",
+    "obj_mainend_997": "\\E3IT'S STRANGE./",
+    "obj_mainend_998": "\\E3ASGORE^1, ALPHYS^1,&METTATON^1, AND&UNDYNE WENT AWAY./",
+    "obj_mainend_999": "\\E0SANS SAYS THEY&WENT ON VACATION./",
+    "obj_mainend_1000": "I HOPE THEY'RE&HAVING FUN!!!/",
+    "obj_mainend_1001": "\\E3OH YEAH./",
+    "obj_mainend_1002": "\\E0I'M THE RULER OF&THE UNDERGROUND&NOW!!!/",
+    "obj_mainend_1003": "EVERYTHING IS&IMPROVING A LOT&HERE./",
+    "obj_mainend_1004": "PRODUCTIVITY IS UP!/",
+    "obj_mainend_1005": "BECAUSE I TELL&EVERYONE TO KEEP&WORKING./",
+    "obj_mainend_1006": "AND^1, NO ONE GOES&HUNGRY!!!/",
+    "obj_mainend_1007": "BECAUSE I COOK&EVERYONE&SPAGHETTI./",
+    "obj_mainend_1008": "\\E3MEANWHILE^1, MY&BROTHER HANDLES&THE PAPERWORK./",
+    "obj_mainend_1009": "\\E3STRANGELY..^1.&HE SEEMS TO BE&WORKING HARD?/",
+    "obj_mainend_1010": "\\E3THIS SOUNDS MESSED&UP..^1. BUT.../",
+    "obj_mainend_1011": "\\E5I'M PROUD..^1.&OF HIM???/",
+    "obj_mainend_1012": "OH NO!!!!/",
+    "obj_mainend_1013": "\\E0AS FOR OUR HUMAN&POLICY.../",
+    "obj_mainend_1014": "\\E3WE'VE DECIDED^1, UM./",
+    "obj_mainend_1015": "SANS^1, WHAT WAS IT?/",
+    "obj_mainend_1017": "\\E2* we can't judge&  humans to be all&  good or all bad./",
+    "obj_mainend_1019": "\\E0RIGHT^1!&SO IT'S CASE-BY-&CASE!/",
+    "obj_mainend_1020": "IF THEY'RE EVIL..^1.&WE GIVE THEM&PUZZLES!/",
+    "obj_mainend_1021": "IF THEY'RE GOOD..^1.&WE ALSO GIVE&THEM PUZZLES!/",
+    "obj_mainend_1022": "THAT SEEMS TO BE&THE BEST WAY!/",
+    "obj_mainend_1023": "\\E0.../",
+    "obj_mainend_1024": "\\E3.../",
+    "obj_mainend_1025": "IS SANS GONE?/",
+    "obj_mainend_1026": "\\E6YOU KNOW.../",
+    "obj_mainend_1027": "DON'T TELL MY&BROTHER, BUT.../",
+    "obj_mainend_1028": "DESPITE THE&IMPROVEMENTS&WE'VE MADE.../",
+    "obj_mainend_1029": "SOMETIMES THIS JOB&IS KIND OF HARD./",
+    "obj_mainend_1030": "SINCE THE KING&WENT AWAY.../",
+    "obj_mainend_1031": "LOTS OF PEOPLE&JUST WANT TO&GIVE UP./",
+    "obj_mainend_1032": "SOMETIMES, EVEN MY&BEST&ENCOURAGEMENT.../",
+    "obj_mainend_1033": "DOESN'T WORK./",
+    "obj_mainend_1034": "AND^1, AND^1, I MISS&UNDYNE^1, TOO./",
+    "obj_mainend_1035": "SHE NEVER ANSWERS&MY PHONE CALLS.../",
+    "obj_mainend_1036": "\\E5SHE MUST BE& HAVING A LOT OF&FUN ON VACATION./",
+    "obj_mainend_1037": "\\E6I JUST WISH SHE'D&SEND A POSTCARD./",
+    "obj_mainend_1038": ".../",
+    "obj_mainend_1039": "\\E5BUT HEY!!!/",
+    "obj_mainend_1040": "\\E4I WON'T GIVE UP!/",
+    "obj_mainend_1041": "I CAN'T GIVE UP!/",
+    "obj_mainend_1042": "I HAVE TO MAKE&EVERYONE GIVE UP&GIVING UP!/",
+    "obj_mainend_1043": "\\E0WE'LL GET OUT&OF HERE^1, SLOWLY!!!/",
+    "obj_mainend_1044": "THEN WE CAN ALL&HANG OUT AGAIN!!!/",
+    "obj_mainend_1045": "\\E0NYEH HEH HEH!!!/%%",
+    "obj_mainend_1055": "\\E3* it's been a while^1,&  huh?/",
+    "obj_mainend_1056": "* .../",
+    "obj_mainend_1057": "* things have gotten&  pretty bad here./",
+    "obj_mainend_1058": "\\E0* everyone considered a&  leader disappeared&  overnight./",
+    "obj_mainend_1059": "\\E1* it's gotten so quiet./",
+    "obj_mainend_1060": "\\E3* there's a bad feeling&  hanging over&  everyone./",
+    "obj_mainend_1061": "* like everyone's just&  going to die here^1,&  trapped in the dark.../",
+    "obj_mainend_1062": "\\E2* ... i bet you're&  wondering why i'm&  not the ruler./",
+    "obj_mainend_1063": "\\E1* eh./",
+    "obj_mainend_1064": "\\E1* i'm not cut out&  for something like&  that./",
+    "obj_mainend_1065": "\\E2* i like to take it&  easy^1, you know?/",
+    "obj_mainend_1066": "\\E2* .../",
+    "obj_mainend_1067": "\\E3* ... that's a joke./",
+    "obj_mainend_1068": "\\E3* this is what happens&  when people like me&  take it easy./",
+    "obj_mainend_1069": "* .../",
+    "obj_mainend_1070": "\\E4* see ya./%%",
+    "obj_mainend_1074": "\\E0* hey^1, at least things&  are less crowded./",
+    "obj_mainend_1075": "\\E1* 'cause of all the&  people you killed./",
+    "obj_mainend_1076": "\\E2* hope that was a good&  experience for you./",
+    "obj_mainend_1077": "\\E3* .../",
+    "obj_mainend_1078": "\\E2* just kidding^1.&* i don't really hope&  that./",
+    "obj_mainend_1079": "\\E4* go to hell./%%",
+    "obj_mainend_1092": "\\E3* it's been a while^1,&  huh?/",
+    "obj_mainend_1093": "* .../",
+    "obj_mainend_1094": "\\E1* it seems a number of&  important people&  disappeared overnight./",
+    "obj_mainend_1095": "* but no one else was&  harmed./",
+    "obj_mainend_1096": "\\E0* the people were&  confused^1.&* it was complete bedlam./",
+    "obj_mainend_1097": "\\E3* somehow^1, at the end of&  the day.../",
+    "obj_mainend_1098": "\\E1* a small^1, white dog&  became president of&  the underground./",
+    "obj_mainend_1099": "\\E0* it sleeps on the&  throne and does&  absolutely nothing./",
+    "obj_mainend_1100": "\\E1* strangely^1, it seems&  this is the best&  life for everyone./",
+    "obj_mainend_1101": "\\E2* thanks./%%",
+    "obj_mainend_1112": "\\E3* it's been a while^1,&  huh?/",
+    "obj_mainend_1113": "* .../",
+    "obj_mainend_1114": "\\E1* i'll be honest./",
+    "obj_mainend_1115": "\\E2* i have no idea what&  happened for you&  to get here./",
+    "obj_mainend_1116": "\\E1* this is actually some&  sort of error-&  handling message./",
+    "obj_mainend_1117": "\\E3* so^1, if you're getting&  this ending.../",
+    "obj_mainend_1118": "\\E1* tell whoever made the&  game^1, okay?/",
+    "obj_mainend_1119": "\\E2* they'll fix it^1, or&  if it's a novel&  situation.../",
+    "obj_mainend_1120": "\\E1* they might even add&  another ending to&  the game./",
+    "obj_mainend_1121": "\\E3* chances are^1, though.../",
+    "obj_mainend_1122": "\\E4* you're just a dirty&  hacker^1, aren't you?/",
+    "obj_mainend_1123": "\\E1* yeah^1, get outta here./%%",
+    "obj_mainend_1136": "\\E1* H..^1. hey./",
+    "obj_mainend_1137": "\\E0* So..^1. you're the one&  who killed all my&  friends./",
+    "obj_mainend_1139": "\\E1* I just called to tell&  you./",
+    "obj_mainend_1141": "\\E0* I hate you./",
+    "obj_mainend_1143": "\\E1* Yet..^1. strangely..^1.&* It's because of you^1,&  that.../",
+    "obj_mainend_1145": "\\E2* That I was forced to&  become a better&  person./",
+    "obj_mainend_1147": "\\E0* When I first saw you&  hurting people.../",
+    "obj_mainend_1148": "* I just sat there^1.&* Watching you./",
+    "obj_mainend_1149": "\\E1* I felt so guilty knowing&  I hadn't do anything&  to stop you./",
+    "obj_mainend_1150": "\\E3* I felt like all I&  do was.../",
+    "obj_mainend_1151": "\\E4* Was hope you would&  destroy me^1, too./",
+    "obj_mainend_1152": "\\E1* But when Undyne called^1,&  with crazed desperation&  in her voice.../",
+    "obj_mainend_1153": "\\E0* I..^1.&* I realized I had to do&  something./",
+    "obj_mainend_1154": "\\E1* Even if it meant&  everybody would.../",
+    "obj_mainend_1155": "* Have to learn the&  truth about me./",
+    "obj_mainend_1156": "\\E2* It's strange^1.&* You know?/",
+    "obj_mainend_1157": "\\E5* Even after all the&  bad things I did./",
+    "obj_mainend_1158": "* People treated me like&  a hero./",
+    "obj_mainend_1159": "\\E2* And then they..^1.&* Asked me to run&  everything./",
+    "obj_mainend_1160": "\\E5* So I'm trying my&  best^1, here./",
+    "obj_mainend_1161": "\\E2* I think I have some&  good policies^1, but^1,&  y-you know.../",
+    "obj_mainend_1162": "\\E1* Talking to people&  still makes me&  nervous./",
+    "obj_mainend_1163": "\\E0* I'm no ASGORE^1,&  you know?/",
+    "obj_mainend_1164": "\\E2* .../",
+    "obj_mainend_1165": "\\E4* God..^1.&* I miss everyone./",
+    "obj_mainend_1166": "\\E3* Now that they're&  gone^1, it.../",
+    "obj_mainend_1167": "* It feels so clear what&  I should have done./",
+    "obj_mainend_1168": "\\E3* What I should have&  said./",
+    "obj_mainend_1169": "\\E6* Undyne..^1.&* Asgore.../",
+    "obj_mainend_1170": "* Mettaton.../",
+    "obj_mainend_1171": "\\E5* At least Sans is&  still here./",
+    "obj_mainend_1172": "\\E4* He's..^1.&* He's a good guy^1.&* And with him around.../",
+    "obj_mainend_1173": "\\E4* I.../",
+    "obj_mainend_1174": "\\E2* Sigh./",
+    "obj_mainend_1175": "\\E1* You know^1.&* Just daydreaming here^1.&* But.../",
+    "obj_mainend_1176": "\\E5* I really should have&  killed you when I&  had the chance./%%",
+    "obj_mandog_251": "Take my&wife...&'s fleas.",
+    "obj_mandog_252": "Don't&touch my&hot dog.",
+    "obj_mandog_253": "No. 2&Nuzzle&Champs&'98!!",
+    "obj_mandog_254": "Let's&kick&human&tail!!",
+    "obj_mandog_259": "Hm?&What's&that&smell?",
+    "obj_mandog_260": "What!&Smells&like a&...",
+    "obj_mandog_264": "Paws off&you&smelly&human.",
+    "obj_mandog_267": "Wow!!!&Pet by&another&pup!!!",
+    "obj_mandog_272": "Stop!&Don't&touch&her!",
+    "obj_mandog_273": "What&about&me......&........",
+    "obj_mandog_280": "Whine.",
+    "obj_mandog_281": "Whimper.",
+    "obj_mandog_284": "%%%",
+    "obj_mandog_474": "* Dogamy is brokenhearted.",
+    "obj_mandog_490": "* DOGAMY - ATK 14 DEF 5&* Husband of Dogaressa.&* Knows only what he smells./^",
+    "obj_mandog_498": "* The Dogs sniff you again.../",
+    "obj_mandog_499": "* But you smell just as&  weird as before!/^",
+    "obj_mandog_500": "* The Dogs sniff you again.../",
+    "obj_mandog_501": "* After rolling in the dirt^1,&  you smell all right!/^",
+    "obj_mandog_502": "* The Dogs already know you&  smell fine./^",
+    "obj_mandog_503": "* Dogamy won't even lift&  up his snout./^",
+    "obj_mandog_513": "* Dogamy just growls at&  you./^",
+    "obj_mandog_516": "* The Dogs are too suspicious&  of your smell./^",
+    "obj_mandog_517": "* You pet Dogamy./^",
+    "obj_mandog_527": "* You roll around in the&  dirt and snow./",
+    "obj_mandog_528": "* You smell like a weird&  puppy./^",
+    "obj_memoryhead_166": "Come&join&the&fun.",
+    "obj_memoryhead_167": "It's a&real&get&together",
+    "obj_memoryhead_168": "Lorem&ipsum&docet",
+    "obj_memoryhead_169": "Become&one of&us!",
+    "obj_memoryhead_171": "Come&join&the&fun.",
+    "obj_memoryhead_181": "That's&a&shame.",
+    "obj_memoryhead_182": "Oh&well.",
+    "obj_memoryhead_183": "Be&seeing&you.",
+    "obj_memoryhead_188": "Then,&hold&still.",
+    "obj_memoryhead_189": "Just&a&moment.",
+    "obj_memoryhead_190": "You'll&be with&us&shortly.",
+    "obj_memoryhead_195": "%%%",
+    "obj_memoryhead_420": "* But nobody came.",
+    "obj_memoryhead_421": "* But nobody came.",
+    "obj_memoryhead_422": "* But nobody came.",
+    "obj_memoryhead_423": "* But nobody came.",
+    "obj_memoryhead_424": "* Smells like batteries.",
+    "obj_memoryhead_425": "* Seems like it doesn't&  care anymore.",
+    "obj_memoryhead_426": "* Monster has low HP.",
+    "obj_memoryhead_461": "* No data available./^",
+    "obj_memoryhead_472": "* The enemy put a piece of&  itself in your inventory./^",
+    "obj_memoryhead_474": "* But your inventory was full./^",
+    "obj_memoryhead_484": "* AT - \\[1] DF - \\[2] /^",
+    "obj_memoryhead_493": "* You take out your CELL PHONE^1.&* You can hear voices through&  the receiver...!/^",
+    "obj_memoryhead_511": "* MEMORYHEAD/^",
+    "obj_mett_bossintro_174": "Ohhhh my./",
+    "obj_mett_bossintro_175": "If you flipped my&switch, that can&only mean one&thing./",
+    "obj_mett_bossintro_176": "You're desperate&for the premiere&of my new body./",
+    "obj_mett_bossintro_177": "How rude.../",
+    "obj_mett_bossintro_178": "Lucky for you,&I've been aching&to show this off&for a long time./",
+    "obj_mett_bossintro_179": "So..^1. as thanks^1,&I'll give you a&handsome reward./",
+    "obj_mett_bossintro_180": "I'll make your&last living&moments.../%%",
+    "obj_mett_bossintro_213": "ABSOLUTELY beautiful!/%%",
+    "obj_mettaton_neo_449": "* Stage lights are blaring.",
+    "obj_mettaton_neo_461": "* Stage lights are blaring.",
+    "obj_mettaton_neo_482": "* METTATON NEO - 90 ATK 9 DEF&* Dr. Alphys's greatest&  invention./^",
+    "obj_mettaton_neo_535": "\\E6G...&GUESS SHE SHOULD&HAVE WORKED MORE&ON THE DEFENSES.../",
+    "obj_mettaton_neo_536": "\\E6.../",
+    "obj_mettaton_neo_537": "\\E6YOU MAY HAVE&DEFEATED ME...&BUT.../",
+    "obj_mettaton_neo_538": "\\E4I KNOW.&I CAN TELL FROM&THAT STRIKE, DARLING./",
+    "obj_mettaton_neo_539": "\\E5YOU WERE HOLDING&BACK./",
+    "obj_mettaton_neo_540": "\\E6YES, ASGORE WILL&FALL EASILY TO&YOU.../",
+    "obj_mettaton_neo_541": "\\E5BUT YOU WON'T&HARM HUMANITY,&WILL YOU?/",
+    "obj_mettaton_neo_542": "\\E1YOU AREN'T&ABSOLUTELY EVIL./",
+    "obj_mettaton_neo_543": "\\E5IF YOU WERE&TRYING TO BE,&THEN YOU MESSED UP./",
+    "obj_mettaton_neo_544": "\\E0AND SO LATE INTO&THE SHOW, TOO./",
+    "obj_mettaton_neo_545": "\\E0HA... HA.&AT LEAST NOW,&I CAN REST EASY./",
+    "obj_mettaton_neo_546": "\\E3KNOWING ALPHYS AND&THE HUMANS WILL&LIVE ON...!/%%",
+    "obj_mettaton_neo_550": "\\E6GH.../",
+    "obj_mettaton_neo_551": "\\E5GUESS YOU DON'T&WANNA JOIN MY&FAN CLUB...?/%%",
+    "obj_mettaton_npc_63": "* Capital wenisberry./%%",
+    "obj_mettaton_npc_69": "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!&* YOU SHOULD BE ABLE TO FIND&  THEM ON THE BACK COUNTER!/%%",
+    "obj_mettaton_npc_77": "* GREAT JOB^1!&* JUST PUT THEM IN THE MIDDLE&  OF THIS COUNTER!/%%",
+    "obj_mettaton_npc_82": "* WHAT'S THE MATTER?&* NOT A CAN FAN?&* THAT'S TOO BAD!/",
+    "obj_mettaton_npc_83": "* MTT-BRAND USES ONLY THE&  FRESHEST ARTIFICIAL INGREDIENTS&  AND CHEMICALS!/%%",
+    "obj_mettatonb_quiz_255": "LET'S START WITH&AN EASY ONE!!/%%",
+    "obj_mettatonb_quiz_258": "HERE'S YOUR TERRIFIC&PRIZE!/%%",
+    "obj_mettatonb_quiz_262": "ENOUGH ABOUT YOU.&LET'S TALK ABOUT ME!/%%",
+    "obj_mettatonb_quiz_266": "HERE'S ANOTHER EASY&ONE FOR YOU!/%%",
+    "obj_mettatonb_quiz_270": "DON'T 'COUNT'&ON YOUR VICTORY.../%%",
+    "obj_mettatonb_quiz_274": "LET'S PLAY MEMORY&GAME./%%",
+    "obj_mettatonb_quiz_278": "BUT CAN YOU GET&THIS ONE???/%%",
+    "obj_mettatonb_quiz_282": "HERE'S A SIMPLE&ONE./%%",
+    "obj_mettatonb_quiz_286": "TIME TO BREAK OUT&THE BIG GUNS!!/%%",
+    "obj_mettatonb_quiz_294": "%%%",
+    "obj_mettatonb_quiz_490": "* Mettaton.",
+    "obj_mettatonb_quiz_514": "* METTATON - ATK 30 DEF 255&* His metal body renders him&  invulnerable to attack./^",
+    "obj_mettatonb_quiz_524": "* Screaming is against the&  rules./^",
+    "obj_mettatonb_second_256": "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
+    "obj_mettatonb_second_265": "HA!&THAT BUTTON WON'T&SAVE YOU NOW, DARLING!/%%",
+    "obj_mettatonb_second_268": "YOU WOULDN'T DARE&USE THE [ACT] COMMAND&AND PRESS THAT&BUTTON!/%%",
+    "obj_mettatonb_second_271": "THAT'S RIGHT!&DON'T PRESS IT!&I'LL DESTROY YOU!/%%",
+    "obj_mettatonb_second_274": "WITHOUT THAT BUTTON,&YOU ARE INCHING&CLOSER AND CLOSER&TO YOUR DEMISE!/%%",
+    "obj_mettatonb_second_277": "ANY MINUTE NOW!&    /%%",
+    "obj_mettatonb_second_280": "ANY... MINUTE...&....NOW!/%%",
+    "obj_mettatonb_second_284": ".............&............/%%",
+    "obj_mettatonb_second_290": "..........&...(COUGH)/%%",
+    "obj_mettatonb_second_299": "OH!!!&THAT YELLOW GLOW...!/%%",
+    "obj_mettatonb_second_300": "TOOK YOU LONG&ENOUGH!/%%",
+    "obj_mettatonb_second_542": "* Mettaton.",
+    "obj_mettatonb_second_564": "* METTATON - ATK 30 DEF 255&* His metal body STILL renders&  him invulnerable to attack./^",
+    "obj_mettatonb_second_574": "* You yell..^1.&* Nothing happened./^",
+    "obj_mettatonb_second_579": "* You press the yellow button^1.&* The phone is resonating with&  Mettaton's presence...!/^",
+    "obj_mettatonb_second_640": "IS THAT YOUR PHONE?&YOU'D BETTER ANSWER&IT!/%%",
+    "obj_mettatonb_second_652": "H-hey!!&Th-this seems bad,&but don't worry!!/",
+    "obj_mettatonb_second_653": "Th-there's one last&thing I installed&on your phone...!/",
+    "obj_mettatonb_second_654": "\\WYou see that\\Y &yellow button\\W...?/",
+    "obj_mettatonb_second_655": "Go to this phone's&[[ACT]] menu and&press it!!!/%%",
+    "obj_mettatonb_second_662": "* Your phone's [[ACT]] menu is&  glowing.",
+    "obj_mettatonb_second_703": "Now press \\*Z!!!",
+    "obj_mettatonb_second_746": "OOOH!/",
+    "obj_mettatonb_second_747": "OOOOOOOH!/",
+    "obj_mettatonb_second_748": "YOU'VE DEFEATED ME!!/",
+    "obj_mettatonb_second_749": "HOW CAN THIS BE,&YOU WERE STRONGER&THAN I THOUGHT, ETC./%%",
+    "obj_mettatonb_second_757": "WHATEVER.",
+    "obj_mettatonb_third_214": "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
+    "obj_mettatonb_third_224": "YES, I WAS THE ONE&THAT RE-ARRANGED&THE CORE!/",
+    "obj_mettatonb_third_225": "I WAS THE ONE THAT&HIRED EVERYONE TO&KILL YOU!/",
+    "obj_mettatonb_third_226": "THAT, HOWEVER, WAS A&SHORT-SIGHTED PLAN./",
+    "obj_mettatonb_third_227": "YOU KNOW WHAT WOULD&BE A HUNDRED TIMES&BETTER?/",
+    "obj_mettatonb_third_228": "KILLING YOU MYSELF!!/%%",
+    "obj_mettatonb_third_233": "LISTEN, DARLING.&I'VE SEEN YOU FIGHT./",
+    "obj_mettatonb_third_234": "YOU'RE WEAK./",
+    "obj_mettatonb_third_235": "IF YOU CONTINUE&FORWARD, ASGORE WILL&TAKE YOUR SOUL./",
+    "obj_mettatonb_third_236": "AND WITH YOUR SOUL,&ASGORE WILL DESTROY&HUMANITY./%%",
+    "obj_mettatonb_third_241": "BUT IF I GET YOUR&SOUL, I CAN STOP&ASGORE'S PLAN!/",
+    "obj_mettatonb_third_242": "I CAN SAVE HUMANITY&FROM DESTRUCTION!/%%",
+    "obj_mettatonb_third_247": "THEN, USING YOUR SOUL,&I'LL CROSS THROUGH&THE BARRIER.../",
+    "obj_mettatonb_third_248": "AND BECOME THE STAR&I'VE ALWAYS DREAMED&OF BEING!/",
+    "obj_mettatonb_third_249": "HUNDREDS, THOUSANDS.../",
+    "obj_mettatonb_third_250": "NO!&MILLIONS OF HUMANS&WILL WATCH ME!/%%",
+    "obj_mettatonb_third_255": "GLITZ! GLAMOUR!&I'LL FINALLY HAVE&IT ALL!/",
+    "obj_mettatonb_third_256": "SO WHAT IF A FEW&PEOPLE HAVE TO DIE?/",
+    "obj_mettatonb_third_257": "THAT'S SHOW BUSINESS,&BABY!/%%",
+    "obj_mettatonb_third_523": "* Mettaton.",
+    "obj_mettatonb_third_545": "* METTATON - ATK 30 DEF 255&* Seriously^1, his metal body&  is invulnerable!/^",
+    "obj_mettatonb_third_555": "* This is probably what you'll&  do if things continue in&  this manner./^",
+    "obj_mettatonb_third_560": "* You tell Mettaton that there's&  a mirror behind him./%%",
+    "obj_mettatonb_third_644": "U..uh... I can't see&what's going on in&there, but.../",
+    "obj_mettatonb_third_645": "D-d-don't give up,&okay!?/",
+    "obj_mettatonb_third_646": "Th... there's o-one&l-l-last way to beat&Mettaton.../",
+    "obj_mettatonb_third_647": "It's... um... it's.../",
+    "obj_mettatonb_third_648": "This is a work in-&progress, so don't&judge it too hard.../",
+    "obj_mettatonb_third_649": "But, you know how&Mettaton always faces&f-f-forward?/",
+    "obj_mettatonb_third_650": "That's because&there's a switch&on his backside./",
+    "obj_mettatonb_third_651": "S-s-so if y-y-you&c-c-can turn him&around... um.../",
+    "obj_mettatonb_third_652": "And, umm... press&th-th-th-the&switch.../",
+    "obj_mettatonb_third_653": "He'll be... um...&He'll be.../",
+    "obj_mettatonb_third_654": "Vulnerable./",
+    "obj_mettatonb_third_655": "Well, g-g-gotta go!/%%",
+    "obj_mettatonb_third_688": "* Seems like a good time to&  turn Mettaton around.",
+    "obj_mettatonb_third_820": "OH???&A MIRROR???/",
+    "obj_mettatonb_third_821": "RIGHT, I HAVE TO&LOOK PERFECT FOR&OUR GRAND FINALE!/%%",
+    "obj_mettatonb_third_831": "HMMM...&I DON'T SEE IT...&WHERE IS IT...?/%%",
+    "obj_mettatonb_third_848": "DID YOU./",
+    "obj_mettatonb_third_849": "JUST FLIP./",
+    "obj_mettatonb_third_850": "MY SWITCH?/%%",
+    "obj_mettatonb_third_943": "THAT WORTHLESS PEA-&SHOOTER WON'T WORK&ON ME, DARLING. ^3 %",
+    "obj_mettatonb_third_944": "DON'T YOU UNDERSTAND&WHAT ACTING IS!?^3 %%",
+    "obj_mettatonb_third_952": "* Mettaton.",
+    "obj_mettatonex_167": ".../%%",
+    "obj_mettatonex_190": "Lights!&Camera!&Action!/%%",
+    "obj_mettatonex_196": "Drama!&Romance!&Blood-&shed!/%%",
+    "obj_mettatonex_202": "I'm the&idol&everyone&craves!/%%",
+    "obj_mettatonex_208": "Smile&for the&camera!/%%",
+    "obj_mettatonex_214": "Oooh, it's time&for a pop quiz!/",
+    "obj_mettatonex_215": "I hope you brought&a keyboard.../",
+    "obj_mettatonex_215_console": "Have fun with that&on-screen keyboard.../",
+    "obj_mettatonex_216": "This one's an&essay question!/%%",
+    "obj_mettatonex_222": "Your essay really&showed everyone&your heart./",
+    "obj_mettatonex_223": "Why don't I show&you mine?/%%",
+    "obj_mettatonex_231": "Ooooh,&I'm just&warming&up!/%%",
+    "obj_mettatonex_237": "But how are you&on the dance floor!?/%%",
+    "obj_mettatonex_244": "Can you&keep up&the&pace!?/%%",
+    "obj_mettatonex_253": "Lights!&Camera&Bombs!/%%",
+    "obj_mettatonex_259": "Things&are&blowing&up!/%%",
+    "obj_mettatonex_267": "Time for our union-&regulated break!/%%",
+    "obj_mettatonex_274": "We've grown so&distant, darling.../",
+    "obj_mettatonex_275": "How about another&heart-to-heart?/%%",
+    "obj_mettatonex_285": "A.. arms?&Wh... who needs arms&with legs like&these?/",
+    "obj_mettatonex_286": "I'm still going&to win!/%%",
+    "obj_mettatonex_297": "Come on&...!/%%",
+    "obj_mettatonex_307": "The show&...&must go&on!/%%",
+    "obj_mettatonex_317": "Dr...&Drama!&A...&Action!/%%",
+    "obj_mettatonex_329": "\\E5L... lights...&C... camera.../",
+    "obj_mettatonex_330": "Enough of this!&Do you really want&humanity to perish!?/",
+    "obj_mettatonex_331": "\\E7... or do you just&believe in yourself&that much?/%%",
+    "obj_mettatonex_353": "Haha, how inspiring!/",
+    "obj_mettatonex_354": "Well, darling!&It's either me&or you!/",
+    "obj_mettatonex_355": "\\E4But I think we both&already know who's&going to win./",
+    "obj_mettatonex_356": "\\E8Witness the true&power of humanity's&star!/%%",
+    "obj_mettatonex_368": "... then.../",
+    "obj_mettatonex_369": "\\E8Are YOU the star?/",
+    "obj_mettatonex_370": "Can you really&protect humanity!?/%%",
+    "obj_mettatonex_638": "* Mettaton.",
+    "obj_mettatonex_639": "* Mettaton.",
+    "obj_mettatonex_640": "* Mettaton.",
+    "obj_mettatonex_641": "* Mettaton.",
+    "obj_mettatonex_642": "* Smells like Mettaton.",
+    "obj_mettatonex_644": "* Mettaton has low HP.",
+    "obj_mettatonex_677": "* METTATON EX - ATK 47 DEF 47&* His weak point is his&  heart-shaped core./^",
+    "obj_mettatonex_691": "* You say you aren't going&  to get hit at ALL./",
+    "obj_mettatonex_692": "* Ratings gradually increase&  during Mettaton's turn./^",
+    "obj_mettatonex_706": "* You posed dramatically^1.&* The audience nods./^",
+    "obj_mettatonex_708": "* Despite being hurt^1, you&  posed dramatically^1.&* The audience applauds./^",
+    "obj_mettatonex_710": "* Despite being wounded^1, you&  posed dramatically^1.&* The audience gasps./^",
+    "obj_mettatonex_712": "* With the last of your power^1,&  you pose dramatically^1.&* The audience screams./^",
+    "obj_mettatonex_726": "* You turn and scoff at the&  audience./",
+    "obj_mettatonex_727": "* They're rooting for your&  destruction this turn!/^",
+    "obj_mettatonex_770": "H.. ha.../",
+    "obj_mettatonex_771": "So I was wrong./",
+    "obj_mettatonex_772": "Darling.../",
+    "obj_mettatonex_773": "\\E1You really are&strong enough to&get past ASGORE./",
+    "obj_mettatonex_774": "\\E0Well then.../",
+    "obj_mettatonex_775": "It's time for&you to go./",
+    "obj_mettatonex_776": "\\E0Don't worry about&me./",
+    "obj_mettatonex_777": "I might seem like&I'm dying now^1,&but.../",
+    "obj_mettatonex_778": "\\E1Dr. Alphys can&always repair me./",
+    "obj_mettatonex_779": "\\E0And... besides.../",
+    "obj_mettatonex_780": "Even if I'm not&cut out to be&a star.../",
+    "obj_mettatonex_781": "\\E1I still got to&perform for a&human, didn't I?/",
+    "obj_mettatonex_782": "So, thank you,&darling.../%%",
+    "obj_mettatonex_804": "\\E1You've been a&great audience!/%%",
+    "obj_mettatonex_836": "OOH^1, LOOK AT&THESE RATINGS!!!/",
+    "obj_mettatonex_837": "\\E6THIS IS THE MOST&VIEWERS I'VE EVER&HAD!!!/",
+    "obj_mettatonex_838": "WE'VE REACHED THE&VIEWER CALL-IN&MILESTONE!/",
+    "obj_mettatonex_839": "\\E8ONE LUCKY VIEWER&WILL HAVE THE CHANCE&TO TALK TO ME.../",
+    "obj_mettatonex_840": "\\E7... BEFORE I LEAVE&THE UNDERGROUND&FOREVER!!/",
+    "obj_mettatonex_841": "\\E9LET'S SEE WHO&CALLS IN FIRST!/%%",
+    "obj_mettatonex_866": "\\E0HI^1, YOU'RE ON TV!/",
+    "obj_mettatonex_867": "WHAT DO YOU HAVE&TO SAY ON THIS^1,&OUR LAST SHOW???/%%",
+    "obj_mettatonex_880": "...../",
+    "obj_mettatonex_881": "oh......../",
+    "obj_mettatonex_882": "\\E1hi..^1.&mettaton.../",
+    "obj_mettatonex_883": "i really liked&watching your show.../",
+    "obj_mettatonex_884": "my life is pretty&boring..^1. but.../",
+    "obj_mettatonex_885": "seeing you on the&screen..^1. brought&excitement to my&life..^1. vicariously/",
+    "obj_mettatonex_886": "i can't tell^1, but..^1.&i guess this is&the last episode...?/",
+    "obj_mettatonex_887": "\\E3i'll miss you..^1.&mettaton....../",
+    "obj_mettatonex_888": "... oh...^1. i didn't&mean to talk so&long.../",
+    "obj_mettatonex_889": "\\E2oh........../%%",
+    "obj_mettatonex_900": "NO^1, WAIT^1!&WAIT^1, BL.../",
+    "obj_mettatonex_901": "\\E1H..^1.&THEY ALREADY HUNG&UP./",
+    "obj_mettatonex_902": "\\E3.../",
+    "obj_mettatonex_903": "\\E0I'LL TAKE ANOTHER&CALLER!!!/%%",
+    "obj_mettatonex_915": "\\E1Mettaton^1, your show&made us so happy!/%%",
+    "obj_mettatonex_928": "Mettaton^1, I don't&know what I'll&watch without you./%%",
+    "obj_mettatonex_941": "Mettaton^1, there's&a Mettaton-shaped&hole in my Mettaton-&shaped heart./%%",
+    "obj_mettatonex_964": "\\E3AH..^1. I.../",
+    "obj_mettatonex_965": "I SEE.../",
+    "obj_mettatonex_966": "\\E4.../",
+    "obj_mettatonex_967": "EVERYONE..^1.&THANK YOU SO MUCH./",
+    "obj_mettatonex_968": ".../",
+    "obj_mettatonex_969": "\\E0DARLING./",
+    "obj_mettatonex_970": "\\E1PERHAPS..^1. IT MIGHT BE&BETTER IF I STAY&HERE FOR A WHILE./",
+    "obj_mettatonex_971": "\\E2HUMANS ALREADY HAVE&STARS AND IDOLS^1,&BUT MONSTERS.../",
+    "obj_mettatonex_972": "\\E0THEY ONLY HAVE ME./",
+    "obj_mettatonex_973": "\\E1IF I LEFT..^1.&THE UNDERGROUND WOULD&LOSE ITS SPARK./",
+    "obj_mettatonex_974": "\\E3I'D LEAVE AN ACHING&VOID THAT CAN NEVER&BE FILLED./",
+    "obj_mettatonex_975": "\\E0SO..^1. I THINK I'LL&HAVE TO DELAY MY&BIG DEBUT./",
+    "obj_mettatonex_976": "\\E2BESIDES./",
+    "obj_mettatonex_977": "\\E1YOU'VE PROVEN TO&BE VERY STRONG./",
+    "obj_mettatonex_978": "\\E0PERHAPS..^1. EVEN STRONG&ENOUGH TO GET PAST&ASGORE./",
+    "obj_mettatonex_979": "\\E0I'M SURE YOU'LL BE&ABLE TO PROTECT&HUMANITY./",
+    "obj_mettatonex_980": "\\E4HA^1, HA.../",
+    "obj_mettatonex_981": "IT'S ALL FOR THE&BEST^1, ANYWAY./",
+    "obj_mettatonex_982": "\\E3THE TRUTH IS^1, THIS&FORM'S ENERGY&CONSUMPTION IS.../",
+    "obj_mettatonex_983": "INEFFICIENT./",
+    "obj_mettatonex_984": "IN A FEW MOMENTS^1,&I'LL RUN OUT OF&BATTERY POWER^1, AND.../",
+    "obj_mettatonex_985": "\\E4WELL./",
+    "obj_mettatonex_986": "\\E0I'LL BE ALRIGHT./",
+    "obj_mettatonex_987": "\\E5KNOCK 'EM DEAD^1,&DARLING./",
+    "obj_mettatonex_988": "\\E0AND EVERYONE..^1.&THANK YOU./",
+    "obj_mettatonex_989": "YOU'VE BEEN A&GREAT AUDIENCE!/%%",
+    "obj_mettboss_event_170": "* REALLY^1?&* WHERE?/%%",
+    "obj_mettboss_event_187": "* CLEVER..^1.&* VERY CLEVER./%%",
+    "obj_mettboss_event_230": "* OH YES.&* THERE YOU ARE, DARLING./",
+    "obj_mettboss_event_231": "* IT'S TIME TO HAVE OUR&  LITTLE SHOWDOWN./",
+    "obj_mettboss_event_232": "* IT'S TIME TO FINALLY STOP&  THE \"MALFUNCTIONING\" ROBOT./",
+    "obj_mettboss_event_233": "* ... NOT!!!/",
+    "obj_mettboss_event_234": "* MALFUNCTION?&* REPROGRAMMING?&* GET REAL./",
+    "obj_mettboss_event_235": "* THIS WAS ALL JUST A BIG&  SHOW./",
+    "obj_mettboss_event_236": "* AN ACT./",
+    "obj_mettboss_event_237": "* ALPHYS HAS BEEN PLAYING&  YOU FOR A FOOL THE&  WHOLE TIME./",
+    "obj_mettboss_event_238": "* AS SHE WATCHED YOU ON THE&  SCREEN^1, SHE GREW ATTACHED&  TO YOUR ADVENTURE./",
+    "obj_mettboss_event_239": "* SHE DESPERATELY WANTED TO&  BE A PART OF IT./",
+    "obj_mettboss_event_240": "* SO SHE DECIDED TO INSERT&  HERSELF INTO YOUR STORY./",
+    "obj_mettboss_event_241": "* SHE REACTIVATED PUZZLES^1.&* SHE DISABLED ELEVATORS^1.&* SHE ENLISTED ME TO TORMENT YOU./",
+    "obj_mettboss_event_242": "* ALL SO SHE COULD SAVE&  YOU FROM DANGERS THAT&  DIDN'T EXIST./",
+    "obj_mettboss_event_243": "* ALL SO YOU WOULD THINK&  SHE'S THE GREAT PERSON.../",
+    "obj_mettboss_event_244": "* THAT SHE'S NOT./",
+    "obj_mettboss_event_245": "* AND NOW^1, IT'S TIME FOR&  HER FINEST HOUR./",
+    "obj_mettboss_event_247": "* AT THIS VERY MOMENT,&  ALPHYS IS WAITING OUTSIDE&  THE ROOM./",
+    "obj_mettboss_event_248": "* DURING OUR \"BATTLE,\" SHE&  WILL INTERRUPT./",
+    "obj_mettboss_event_249": "* SHE WILL PRETEND TO&  \"DEACTIVATE\" ME, \"SAVING\" YOU&  ONE FINAL TIME./",
+    "obj_mettboss_event_250": "* FINALLY.&* SHE'LL BE THE HEROINE OF&  YOUR ADVENTURE./",
+    "obj_mettboss_event_251": "* YOU'LL REGARD HER SO HIGHLY&  SHE'LL EVEN BE ABLE TO&  CONVINCE YOU NOT TO LEAVE./",
+    "obj_mettboss_event_252": "* ... OR NOT./",
+    "obj_mettboss_event_253": "* YOU SEE, I'VE HAD ENOUGH OF&  THIS PREDICTABLE CHARADE./",
+    "obj_mettboss_event_254": "* I HAVE NO DESIRE TO HARM&  HUMANS.&* FAR FROM IT, ACTUALLY./",
+    "obj_mettboss_event_255": "* MY ONLY DESIRE IS TO&  ENTERTAIN./",
+    "obj_mettboss_event_256": "* AFTER ALL, THE AUDIENCE&  DESERVES A GOOD SHOW,&  DON'T THEY?/",
+    "obj_mettboss_event_257": "* AND WHAT'S A GOOD SHOW.../",
+    "obj_mettboss_event_258": "* WITHOUT A PLOT TWIST?/%%",
+    "obj_mettboss_event_263": "* MY^1, MY^1.&* SO YOU'VE FINALLY ARRIVED./",
+    "obj_mettboss_event_264": "* AFTER OUR FIRST MEETING^1, I&  REALIZED..^1.&* SOMETHING GHASTLY./",
+    "obj_mettboss_event_265": "* YOU'RE NOT JUST A THREAT&  TO MONSTERS..^1.&* BUT HUMANITY^1, AS WELL./",
+    "obj_mettboss_event_266": "* OH MY^1.&* THAT'S AN ISSUE./",
+    "obj_mettboss_event_267": "* YOU SEE^1, I CAN'T BE A&  STAR WITHOUT AN AUDIENCE./",
+    "obj_mettboss_event_268": "* AND BESIDES.../",
+    "obj_mettboss_event_269": "* THERE ARE SOME PEOPLE..^1.&* I WANT TO PROTECT./%%",
+    "obj_mettboss_event_303": "* H-hey!!^1!&* Wh-wh-what's going on!?/",
+    "obj_mettboss_event_304": "* Th-th-the door just&  locked itself!/%%",
+    "obj_mettboss_event_321": "\\M1* SORRY^1, FOLKS^1!&* THE OLD PROGRAM'S BEEN&  CANCELLED!!!/",
+    "obj_mettboss_event_322": "* BUT WE'VE GOT A FINALE&  THAT WILL DRIVE YOU WILD!!/%%",
+    "obj_mettboss_event_341": "\\M5* REAL DRAMA!!&* REAL ACTION!!&* REAL BLOODSHED!!/",
+    "obj_mettboss_event_342": "* ON OUR NEW SHOW.../",
+    "obj_mettboss_event_343": "* \"ATTACK OF THE KILLER&  ROBOT!\"/%%",
+    "obj_mettboss_event_411": "* AH HA HA^1.&* EAGER, AS ALWAYS, EH?/",
+    "obj_mettboss_event_412": "* BUT DON'T TOUCH THAT DIAL.&* THERE'S SOMETHING YOU&  HAVEN'T ACCOUNTED FOR./",
+    "obj_mettboss_event_413": "* AS ANY TRUE FAN WOULD KNOW,&  I WAS FIRST CREATED AS&  A HUMAN ERADICATION ROBOT./",
+    "obj_mettboss_event_414": "* IT WAS ONLY AFTER BECOMING A&  STAR THAT I WAS GIVEN A&  MORE... PHOTOGENIC BODY./",
+    "obj_mettboss_event_415": "* HOWEVER./",
+    "obj_mettboss_event_416": "* THOSE ORIGINAL FUNCTIONS&  HAVE NEVER BEEN FULLY&  REMOVED.../",
+    "obj_mettboss_event_417": "* COME ANY CLOSER, AND&  I'LL BE FORCED TO SHOW&  YOU.../",
+    "obj_mettboss_event_418": "\\M5* MY TRUE FORM!/%%",
+    "obj_mettboss_event_443": "\\M0* FINE THEN!/",
+    "obj_mettboss_event_444": "\\M5* RRRRREADY^1?&* IIIIIIIT'S SHOWTIME!!!/%%",
+    "obj_mettdestroyed_event_169": "* I..^1. I managed to open&  the lock^1!&* Are you two.../%%",
+    "obj_mettdestroyed_event_197": "* Oh my god./%%",
+    "obj_mettdestroyed_event_222": "* Mettaton!/",
+    "obj_mettdestroyed_event_223": "\\E1* Mettaton^1, are you.../%%",
+    "obj_mettdestroyed_event_244": "* H..^1. hey.../",
+    "obj_mettdestroyed_event_245": "* D..^1. don't worry&  about it.../",
+    "obj_mettdestroyed_event_246": "* I can always.../",
+    "obj_mettdestroyed_event_247": "\\E5* I can always build&  a different robot!/",
+    "obj_mettdestroyed_event_248": "\\E6* .../",
+    "obj_mettdestroyed_event_249": "\\E5* Why don't you go&  on ahead?/%%",
+    "obj_mettdestroyed_event_254": "* ... thank GOD^1, it's just&  the batteries./",
+    "obj_mettdestroyed_event_255": "\\E9* Mettaton^1, if you were&  gone^1, I would have..^1.&* I would have.../",
+    "obj_mettdestroyed_event_256": "\\E8* .../",
+    "obj_mettdestroyed_event_257": "\\E6* I m-mean^1, h-hey^1, it's&  n-^1no problem^1, you&  know?/",
+    "obj_mettdestroyed_event_258": "\\E5* He's just a robot^1, if&  you messed it up^1, I&  c-could always.../",
+    "obj_mettdestroyed_event_259": "\\E6* J-just build another./",
+    "obj_mettdestroyed_event_260": "\\E4* .../",
+    "obj_mettdestroyed_event_261": "* Why don't you go&  on ahead?/%%",
+    "obj_metteggs_58": "* (You found the eggs.)/%%",
+    "obj_mettmilk_58": "* (You found the milk.)/%%",
+    "obj_mettnews_artifact_117": "* Error Baby%%",
+    "obj_mettnews_battleobj_199": "* Error./%%",
+    "obj_mettnews_battleobj_204": "* Great job^1!&* Keep heading around the&  room!/",
+    "obj_mettnews_battleobj_205": "* Try to go for the&  one in the bottom-&  left next!/%%",
+    "obj_mettnews_battleobj_209": "* Great job^1!&* Keep heading around the&  room!/",
+    "obj_mettnews_battleobj_210": "* Try to go for the&  one in the top-&  right next!/%%",
+    "obj_mettnews_battleobj_214": "* Great job^1!&* Head to the left&  next!/%%",
+    "obj_mettnews_battleobj_218": "* Great job^1!&* Head to the right&  next!/%%",
+    "obj_mettnews_battleobj_223": "* You couldn't even&  get one bomb...!?/%%",
+    "obj_mettnews_battleobj_246": "* Error,/%%",
+    "obj_mettnews_battleobj_249": "* Great job^1!&* Head for the center^1!&* There's one left there!/%%",
+    "obj_mettnews_battleobj_252": "* Great job^1!&* Head for the center!/",
+    "obj_mettnews_battleobj_253": "* I'm using^1, uh^1, EM fields&  to trap the glass of&  water there!/%%",
+    "obj_mettnews_battleobj_257": "* Great job^1!&* There's only one left&  in the bottom-right!/%%",
+    "obj_mettnews_battleobj_261": "* Great job^1!&* There's only one left&  at the top!/%%",
+    "obj_mettnews_battleobj_265": "* Great job^1!&* There's only one left&  at the top-right!/%%",
+    "obj_mettnews_battleobj_269": "* Great job^1!&* There's only one left&  at the bottom-left!/%%",
+    "obj_mettnews_battleobj_275": "* It's..^1. it's.../%%",
+    "obj_mettnewsevent_88": "* Ring.../",
+    "obj_mettnewsevent_89": "\\TS \\E3 \\F6 \\TA %",
+    "obj_mettnewsevent_90": "* Okay^1, I'm back!/",
+    "obj_mettnewsevent_91": "\\E0* A-another dark room^1,&  huh?/",
+    "obj_mettnewsevent_92": "\\E6* Don't worry!/",
+    "obj_mettnewsevent_93": "\\E0* M-my hacking skills&  have got things&  covered!/%%",
+    "obj_mettnewsevent_159": "\\E3* Are you serious?/%%",
+    "obj_mettnewsevent_174": "* OHHHHHH YESSS!!!/",
+    "obj_mettnewsevent_175": "* GOOD EVENING^1, BEAUTIES AND&  GENTLEBEAUTIES!/",
+    "obj_mettnewsevent_176": "* THIS IS METTATON^1, REPORTING&  LIVE FROM MTT NEWS!/",
+    "obj_mettnewsevent_177": "\\M2* AN INTERESTING SITUATION HAS&  ARISEN IN EASTERN HOTLAND!/",
+    "obj_mettnewsevent_178": "\\M3* FORTUNATELY^1, OUR CORRESPONDENT&  IS OUT THERE^1, REPORTING LIVE!/",
+    "obj_mettnewsevent_179": "\\M6* BRAVE CORRESPONDENT^1!&* PLEASE FIND SOMETHING&  NEWSWORTHY TO REPORT!/",
+    "obj_mettnewsevent_180": "\\M4* OUR TEN WONDERFUL VIEWERS&  ARE WAITING FOR YOU!!/%%",
+    "obj_mettnewsevent_229": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A DOG!/",
+    "obj_mettnewsevent_230": "\\M4* (CUE AUDIENCE AWWS)/",
+    "obj_mettnewsevent_231": "\\M3* THAT'S RIGHT^1, FOLKS^1!&* IT'S THE FEEL-GOOD&  STORY OF THE YEAR!/",
+    "obj_mettnewsevent_232": "\\M4* LOOK AT ITS LITTLE&  EARS^1, TINY PAWS^1, FLUFFY&  TAIL.../",
+    "obj_mettnewsevent_233": "* .../",
+    "obj_mettnewsevent_234": "* WAIT A SECOND./",
+    "obj_mettnewsevent_235": "\\M5* THAT'S NOT A TAIL!/",
+    "obj_mettnewsevent_236": "\\M3* THAT'S.../",
+    "obj_mettnewsevent_237": "\\M5* A FUSE!!!/%%",
+    "obj_mettnewsevent_264": "\\M4* THAT'S RIGHT..^1.&* THAT DOG.../",
+    "obj_mettnewsevent_265": "\\M5* IS A BOMB!!!/",
+    "obj_mettnewsevent_266": "\\M5* BUT DON'T PANIC!/",
+    "obj_mettnewsevent_267": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!!!/%%",
+    "obj_mettnewsevent_283": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A GLASS OF WATER!/",
+    "obj_mettnewsevent_284": "\\M4* BUT WHAT'S ASTONISHING&  ABOUT THIS GLASS OF&  WATER.../",
+    "obj_mettnewsevent_285": "\\M3* IS HOW UNINTERESTING IT IS!/",
+    "obj_mettnewsevent_286": "\\M4* LIKE ALL GLASSES OF WATER^1,&  IT'S COMPRISED OF WATER^1,&  GLASS^1, NITROGLYCERIN.../",
+    "obj_mettnewsevent_287": "* .../",
+    "obj_mettnewsevent_288": "* WAIT A SECOND./",
+    "obj_mettnewsevent_289": "\\M5* THAT'S NOT A GLASS OF&  WATER!!!/",
+    "obj_mettnewsevent_290": "\\M3* THAT'S.../",
+    "obj_mettnewsevent_291": "\\M5* A BOMB!!!/%%",
+    "obj_mettnewsevent_318": "\\M5* OH NO!!^1!&* THIS NEWS REPORT.../",
+    "obj_mettnewsevent_319": "\\M5* IS TURNING INTO A DISASTER&  REPORT!!!/",
+    "obj_mettnewsevent_320": "\\M3* BUT DON'T PANIC!/",
+    "obj_mettnewsevent_321": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
+    "obj_mettnewsevent_337": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A MOVIE SCRIPT!/",
+    "obj_mettnewsevent_338": "\\M5* OH MY^1!&* AND IT LOOKS LIKE IT'S&  FOR MY LATEST FILM!/",
+    "obj_mettnewsevent_339": "\\M3* LET'S NOT KEEP THEM WAITING^1!&* LET'S OPEN IT UP AND GET&  THE SCOOP!/%%",
+    "obj_mettnewsevent_372": "\\M4* ... OH??^1?&* WHAT'S THAT INSIDE THE&  SCRIPT?/",
+    "obj_mettnewsevent_373": "\\M4* THAT TICKING SOUND..^1.&* THAT LIT FUSE.../",
+    "obj_mettnewsevent_374": "\\M5* OH MY!!^1!&* LOOKS LIKE I WAS WRONG&  ABOUT THE MOVIE!/",
+    "obj_mettnewsevent_375": "* WE DEFINITELY HAVE A BOX&  OFFICE BOMB ON OUR HANDS!/",
+    "obj_mettnewsevent_376": "* AND IT'S ABOUT TO BLAST&  YOU TO BITS!/",
+    "obj_mettnewsevent_377": "\\M3* BUT DON'T GET TOO EXCITED!/",
+    "obj_mettnewsevent_378": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
+    "obj_mettnewsevent_394": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A BASKETBALL!/",
+    "obj_mettnewsevent_395": "\\M4* AH^1.&* BASKETBALLS./",
+    "obj_mettnewsevent_396": "\\M3* CIRCLES OF FUN^1.&* ORBS OF JOY^1.&* SPHERES OF AMUSEMENT./",
+    "obj_mettnewsevent_397": "\\M4* BUT YOU SHOULDN'T PLAY&  WITH THIS ONE^1.&* IT'S AN MTT-BRAND FASHIONBALL./",
+    "obj_mettnewsevent_398": "\\M3* PROPER MAINTENANCE IS&  REQUIRED TO KEEP IT LOOKING&  GOOD./",
+    "obj_mettnewsevent_399": "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE&  TO HUMAN BODY HEAT CAUSES&  THE PAINT TO SLOUGH OFF./",
+    "obj_mettnewsevent_400": "* .../",
+    "obj_mettnewsevent_401": "* WAIT A SECOND./",
+    "obj_mettnewsevent_402": "* THAT'S NOT A BASKETBALL./%%",
+    "obj_mettnewsevent_429": "\\M5* THAT'S A BOMB!!!/",
+    "obj_mettnewsevent_430": "* OH NO!!^1!&* THIS SPORT REVIEW.../",
+    "obj_mettnewsevent_431": "* IS TURNING INTO A SHORT&  REVIEW!/",
+    "obj_mettnewsevent_432": "* BECAUSE IT'LL BE OVER^1.&* AFTER YOU BLOW UP./",
+    "obj_mettnewsevent_434": "\\M3* BUT DON'T GET TOO EXCITED!/",
+    "obj_mettnewsevent_435": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
+    "obj_mettnewsevent_449": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A PRESENT!/",
+    "obj_mettnewsevent_450": "\\M4* AND IT'S TIME FOR THE&  UNBOXING VIDEO!!!/",
+    "obj_mettnewsevent_451": "\\M5* LET'S FIND OUT WHAT'S&  INSIDE!!/%%",
+    "obj_mettnewsevent_479": "\\M2* THAT ROUND^1, BLACK SHAPE..^1.&* COULD IT BE???/",
+    "obj_mettnewsevent_480": "\\M4* LOOKS LIKE CHRISTMAS CAME&  EARLY THIS YEAR./",
+    "obj_mettnewsevent_481": "\\M5* IF SANTA GAVE PEOPLE BOMBS&  INSTEAD OF PRESENTS!!/",
+    "obj_mettnewsevent_482": "\\M2* REALLY THOUGH^1.&* A BOMB^1.&* WHAT A THOUGHTFUL GIFT./",
+    "obj_mettnewsevent_483": "\\M4* THEY EVEN DECIDED TO&  LIGHT IT FOR YOU!/",
+    "obj_mettnewsevent_484": "\\M3* BUT DON'T GET TOO EXCITED!/",
+    "obj_mettnewsevent_485": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
+    "obj_mettnewsevent_499": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A VIDEO GAME!/",
+    "obj_mettnewsevent_500": "\\M4* THIS ACTION-PACKED GAME&  IS GUARANTEED TO BLOW YOU&  AWAY!/",
+    "obj_mettnewsevent_501": "\\M3* STRANGE ENEMIES^1!&* STRANGE ALLIES^1!&* ATTRACTIVE ROBOTS!/",
+    "obj_mettnewsevent_502": "\\M4* FEATURING UP TO SIX&  ARBITRARY DIALOGUE CHOICES&  AT ONCE!/",
+    "obj_mettnewsevent_503": "\\M5* CORRESPONDENT^1!&* LET'S LOOK INSIDE THE CASE!/%%",
+    "obj_mettnewsevent_531": "\\M4* ..^1.&* THOSE RED CYLINDERS WITH&  BURNING FUSES.../",
+    "obj_mettnewsevent_532": "\\M5* OH NO^1!&* THIS GAME LITERALLY IS&  DYNAMITE!/",
+    "obj_mettnewsevent_533": "\\M5* I GUESS THEY WERE RIGHT&  ALL ALONG!!!/",
+    "obj_mettnewsevent_534": "\\M5* VIDEO-GAMES DO CAUSE&  VIOLENCE!/",
+    "obj_mettnewsevent_535": "\\M4* OR AT LEAST THIS ONE'S&  ABOUT TO./",
+    "obj_mettnewsevent_536": "\\M3* BUT DON'T GET TOO EXCITED!/",
+    "obj_mettnewsevent_537": "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
+    "obj_mettnewsevent_609": "* OH MY!/",
+    "obj_mettnewsevent_610": "* IT SEEMS EVERYTHING IN THIS&  AREA IS ACTUALLY A BOMB!/",
+    "obj_mettnewsevent_613": "* THAT DOG'S A BOMB!/%%",
+    "obj_mettnewsevent_618": "* THAT PRESENT'S A BOMB!/%%",
+    "obj_mettnewsevent_649": "* THAT BASKETBALL'S A BOMB!/%%",
+    "obj_mettnewsevent_654": "* THAT PRESENT'S A BOMB!/%%",
+    "obj_mettnewsevent_684": "* EVEN MY WORDS ARE...!/%%",
+    "obj_mettnewsevent_694": "\\TS ^7  %",
+    "obj_mettnewsevent_695": " %%",
+    "obj_mettnewsevent_708": "\\W* BRAVE CORRESPONDENT..^1.&* IF YOU DON'T DEFUSE ALL OF&  THE BOMBS.../%%",
+    "obj_mettnewsevent_730": "\\W*\\M9 THIS BIG BOMB WILL BLOW&  YOU TO SMITHEREENS IN&  \\YTWO MINUTES\\W!/",
+    "obj_mettnewsevent_731": "\\M8* THEN YOU WON'T BE REPORTING&  \"LIVE\" ANY LONGER!/",
+    "obj_mettnewsevent_732": "* HOW TERRIBLE^1!&* HOW DISTURBING!/",
+    "obj_mettnewsevent_733": "\\M9* OUR NINE VIEWERS ARE GOING&  TO LOVE WATCHING THIS!/",
+    "obj_mettnewsevent_734": "* GOOD LUCK^1, DARLING!!/%%",
+    "obj_mettnewsevent_827": "* Ring.../",
+    "obj_mettnewsevent_828": "\\TS \\E3 \\F6 \\TA %",
+    "obj_mettnewsevent_829": "* D-don't worry!/",
+    "obj_mettnewsevent_830": "\\E6* I installed a&  bomb-defusing program&  on your phone!/",
+    "obj_mettnewsevent_831": "\\W* Use the 'defuse' option&  when the bomb is in the&  \\GDEFUSE ZONE\\W!/",
+    "obj_mettnewsevent_832": "\\E0* N-now^1, go get 'em!/%%",
+    "obj_mettnewsevent_925": "* WELL DONE^1, DARLING!/",
+    "obj_mettnewsevent_926": "* YOU'VE DEACTIVATED ALL OF&  THE BOMBS!/",
+    "obj_mettnewsevent_927": "\\W* IF YOU DIDN'T DEACTIVATE&  THEM^1, THE BIG BOMB WOULD&  HAVE EXPLODED IN \\YTWO MINUTES\\W./",
+    "obj_mettnewsevent_928": "\\W* NOW IT WON'T EXPLODE&  IN \\YTWO MINUTES\\W!/",
+    "obj_mettnewsevent_929": "\\W*\\M9 INSTEAD IT'LL EXPLODE&  IN \\YTWO SECONDS\\W!/",
+    "obj_mettnewsevent_930": "* GOODBYE^1, DARLING!/%%",
+    "obj_mettnewsevent_934": "* TOO BAD^1, DARLING!/",
+    "obj_mettnewsevent_935": "\\W* YOU FAILED TO DEFUSE ALL&  OF THE BOMBS WITHIN \\YTHREE&  MINUTES\\W!/",
+    "obj_mettnewsevent_936": "* NOW THE BIG BOMB IS&  GOING TO BLOW YOU TO&  SMITHEREENS!/",
+    "obj_mettnewsevent_937": "* READY^1, VIEWERS^1?&* HERE COMES THE MOMENT&  YOU'VE ALL BEEN WAITING FOR!/",
+    "obj_mettnewsevent_938": "* AHAHAH!/",
+    "obj_mettnewsevent_939": "* GOODBYE^1, DARLING!/%%",
+    "obj_mettnewsevent_987": "\\M8* AH./",
+    "obj_mettnewsevent_988": "* IT SEEMS THE BOMB ISN'T&  GOING OFF./",
+    "obj_mettnewsevent_989": "\"\\S-\\Sp\\T0* Ring...\\S/\"",
+    "obj_mettnewsevent_991": "* That's b-because!!!/",
+    "obj_mettnewsevent_992": "* While you were&  monologuing... I...!!!/",
+    "obj_mettnewsevent_993": "\\E4* I f..^1. fix..^1.&* Um..^1. I ch-change.../",
+    "obj_mettnewsevent_994": "\\TS \\F0 \\E0 \\TM %",
+    "obj_mettnewsevent_995": "* OH NO^1.&* YOU DEACTIVATED THE BOMB&  WITH YOUR HACKING SKILLS./",
+    "obj_mettnewsevent_997": "* Yeah^1!&* That's what I did!/",
+    "obj_mettnewsevent_998": "\\TS \\F0 \\E0 \\TM %",
+    "obj_mettnewsevent_999": "\\M9* CURSES^1!&* IT SEEMS I'VE BEEN FOILED&  AGAIN!/",
+    "obj_mettnewsevent_1000": "* CURSE YOU^1, HUMAN^1!&* CURSE YOU^1, DR. ALPHYS^1,&  FOR HELPING SO MUCH!/",
+    "obj_mettnewsevent_1001": "\\M8* BUT I DON'T CURSE MY&  EIGHT WONDERFUL VIEWERS&  FOR TUNING IN!!!/",
+    "obj_mettnewsevent_1002": "* UNTIL NEXT TIME^1, DARLING!/%%",
+    "obj_mettnewsevent_1017": "* W-wow..^1.&* W-we really showed&  him^1, huh?/",
+    "obj_mettnewsevent_1018": "\\E2* .../",
+    "obj_mettnewsevent_1019": "\\E4* H-hey^1, I know I was&  kind of weird at&  first.../",
+    "obj_mettnewsevent_1020": "\\E0* But I really think&  I'm getting more.../",
+    "obj_mettnewsevent_1021": "\\E4* Uh^1, more.../",
+    "obj_mettnewsevent_1022": "\\E6* M-more confident about&  guiding you!/",
+    "obj_mettnewsevent_1023": "\\E0* S-so don't worry&  about that b-big&  d-dumb robot.../",
+    "obj_mettnewsevent_1024": "\\E6* I-I'll protect you&  from him!/",
+    "obj_mettnewsevent_1025": "\\E3* A-and if it really&  c-came down to it^1,&  we could just t-turn.../",
+    "obj_mettnewsevent_1026": "\\E5* Um^1, nevermind./",
+    "obj_mettnewsevent_1027": "\\E0* Later!/",
+    "obj_mettnewsevent_1028": "\\TS \\F0 \\E0 \\T0 %",
+    "obj_mettnewsevent_1029": "* (Click...)/%%",
+    "obj_mettnewsevent_1034": "* B-boy..^1.&* That was close^1, huh?/",
+    "obj_mettnewsevent_1035": "\\E8* I guess a little&  closer than I would&  have liked./",
+    "obj_mettnewsevent_1036": "\\E9* I should have given&  you better directions.../",
+    "obj_mettnewsevent_1037": "\\E8* A-and there j-just&  w-wasn't enough&  time.../",
+    "obj_mettnewsevent_1038": "\\E6* W-well^1!&* That's Mettaton's fault^1,&  not mine!/",
+    "obj_mettnewsevent_1039": "\\E9* I c-can't second&  guess myself now./",
+    "obj_mettnewsevent_1040": "\\E4* I'm f-finally starting&  to f-feel confident&  about g-guiding you./",
+    "obj_mettnewsevent_1041": "\\E6* I'll protect you from&  that mean old robot^1,&  n-no matter what!/",
+    "obj_mettnewsevent_1042": "\\E3* If I have to^1,&  I'll even t-turn.../",
+    "obj_mettnewsevent_1043": "\\E5* Um^1, nevermind./",
+    "obj_mettnewsevent_1044": "\\E0* We're over halfway&  to the core!/",
+    "obj_mettnewsevent_1045": "* Let's go!/",
+    "obj_mettnewsevent_1046": "\\TS \\F0 \\E0 \\T0 %",
+    "obj_mettnewsevent_1047": "* (Click...)/%%",
+    "obj_mettsugar_58": "* (You found the sugar.)/%%",
+    "obj_mettwallhole_58": "* (The space behind the wall&  is only a few feet&  wide.)/%%",
+    "obj_mettwallhole_61": "* (It's just here to complete&  the look.)/%%",
+    "obj_microwave_98": "* (It's an unplugged microwave.)/",
+    "obj_microwave_99": "* (All of the settings&  say \"spaghetti.\"/%%",
+    "obj_migosp_227": "FILTHY&SINGLE&MINDER..",
+    "obj_migosp_228": "OBEY&THE&OVERMIND&..",
+    "obj_migosp_229": "LEGION!&WE&ARE&LEGION",
+    "obj_migosp_230": "HEED&THE&SWARM",
+    "obj_migosp_231": "IN&UNISON,&NOW",
+    "obj_migosp_234": "I&DON'T&CARE.",
+    "obj_migosp_239": "Bein' me&is the&best!",
+    "obj_migosp_240": "La la~&Just be&yourself~",
+    "obj_migosp_241": "Nothin'&like&alone&time!",
+    "obj_migosp_242": "Mmm, cha&cha cha!",
+    "obj_migosp_243": "Swing&your&arms,&baby",
+    "obj_migosp_246": "Hiya~",
+    "obj_migosp_251": "%%%",
+    "obj_migosp_441": "* Migosp skitters around.",
+    "obj_migosp_442": "* Migosp is knitting its brow.",
+    "obj_migosp_443": "* Migosp is whispering to the&  others.",
+    "obj_migosp_444": "* It's starting to smell like&  a roach motel.",
+    "obj_migosp_445": "* Migosp doesn't have a care&  in the world.",
+    "obj_migosp_446": "* Migosp refuses to give&  up.",
+    "obj_migosp_468": "* MIGOSP - ATK 7 DEF 5&* It seems evil^1, but it's&  just with the wrong crowd.../^",
+    "obj_migospel_213": "Ha ha&hee hee&ho ho&huu huu!",
+    "obj_migospel_214": "Honk!&HOOONK!",
+    "obj_migospel_215": "(Mime&noises)",
+    "obj_migospel_216": "They're&coming.",
+    "obj_migospel_221": "I love&to&laugh!",
+    "obj_migospel_228": "Send in&the&clowns.",
+    "obj_migospel_229": "Everyone&has&gone.",
+    "obj_migospel_230": "They&cannot&worry&for me.",
+    "obj_migospel_231": "Don't&let them&see me&this way.",
+    "obj_migospel_236": "Laughter&hides&the&pain.",
+    "obj_migospel_241": "%%%",
+    "obj_migospel_435": "* Migospel is juggling balls&  of ants.",
+    "obj_migospel_436": "* Migospel makes a balloon animal&  out of bees^3.&* Shape: Pile of bees",
+    "obj_migospel_437": "* Migospel intentionally&  pratfalls^1.&* Twenty times.",
+    "obj_migospel_438": "* Smells like bug-flavored cotton&  candy.",
+    "obj_migospel_439": "* Migospel's facade is broken.",
+    "obj_migospel_440": "* Migospel's clown aura fades.",
+    "obj_migospel_465": "* MIGOSPEL - ATK 28 DEF 17&* This messed-up clownbug thinks&  battle's a performance./^",
+    "obj_migospel_474": "* Talking has no effect./^",
+    "obj_mkid_actor_337": "* So^1, one time./",
+    "obj_mkid_actor_338": "* We had a school project where&  we had to take care of&  a flower./",
+    "obj_mkid_actor_339": "* The king ^1- we had to call him&  \"Mr. Dreemurr\" ^1- volunteered&  to donate his own flowers./",
+    "obj_mkid_actor_340": "* He ended up coming to school&  and teaching the class about&  responsibility and stuff./",
+    "obj_mkid_actor_341": "* That got me thinking.../",
+    "obj_mkid_actor_342": "* YO^1!&* How COOL would it be if&  UNDYNE came to school!?/",
+    "obj_mkid_actor_343": "* She could beat up ALL&  the teachers!!/%%",
+    "obj_mkid_battle_207": "...",
+    "obj_mkid_battle_208": "...",
+    "obj_mkid_battle_209": "...",
+    "obj_mkid_battle_210": "...",
+    "obj_mkid_battle_215": "%%%",
+    "obj_mkid_battle_450": "* Monster Kid quivers anxiously.",
+    "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF&* Looks like free EXP./^",
+    "obj_mkid_battle_553": "Undyne..^1.&You're..^1.&You're hurt.../%%",
+    "obj_mkid_battle_565": "Hurt?&It's nothing./",
+    "obj_mkid_battle_566": "Next time^1, listen&when I tell you&to leave^1, okay?/%%",
+    "obj_mkid_battle_574": "Undyne..^1.&I.../%%",
+    "obj_mkid_battle_584": "I'll take care of&this!/",
+    "obj_mkid_battle_585": "Get out of here!/%%",
+    "obj_mkid_battle_632": "... heh...&\"It's nothing\".../",
+    "obj_mkid_battle_633": "No..^1. s-somehow^1,&with just one&hit.../",
+    "obj_mkid_battle_634": "I'm already.../",
+    "obj_mkid_battle_635": "Already.../",
+    "obj_mkid_battle_636": "D..^1. damn it..../%%",
+    "obj_mkid_battle_655": "Papyrus..^1.&Alphys..^1.&ASGORE.../",
+    "obj_mkid_battle_656": "Just like that^1,&I.../",
+    "obj_mkid_battle_657": "I've failed you./%%",
+    "obj_mkid_battle_689": ".../",
+    "obj_mkid_battle_690": "No.../%%",
+    "obj_mkid_battle_702": "My body..^1.&It feels like it's&splitting apart./",
+    "obj_mkid_battle_703": "Like any instant..^1.&I'll scatter into&a million pieces./",
+    "obj_mkid_battle_704": "But.../",
+    "obj_mkid_battle_705": "Deep^1, deep in my&soul./",
+    "obj_mkid_battle_706": "There's a burning&feeling I can't&describe./",
+    "obj_mkid_battle_707": "\\E6A burning feeling&that WON'T let me&die./",
+    "obj_mkid_battle_708": "\\E5This isn't just&about monsters&anymore^1, is it?/",
+    "obj_mkid_battle_709": "If you get past&me^1, you'll.../",
+    "obj_mkid_battle_710": "You'll destroy them&all^1, won't you?/",
+    "obj_mkid_battle_711": "Monsters..^1.&Humans..^1.&Everyone.../",
+    "obj_mkid_battle_712": "Everyone's hopes^1.&Everyone's dreams^1.&Vanquished in an&instant./",
+    "obj_mkid_battle_713": "\\E6But I WON'T let&you do that./",
+    "obj_mkid_battle_714": "Right now^1, everyone&in the world.../",
+    "obj_mkid_battle_715": "\\E7I can feel their&hearts beating as&one./",
+    "obj_mkid_battle_716": "And we all have&ONE goal./",
+    "obj_mkid_battle_717": "\\E8To defeat YOU./",
+    "obj_mkid_battle_718": "\\E7Human^1.&No^1, WHATEVER you&are./",
+    "obj_mkid_battle_719": "\\E8For the sake of&the whole world.../%%",
+    "obj_mkid_battle_728": "\\E9I^1, UNDYNE^1, will&strike you down!/%%",
+    "obj_mkid_battle_827": "You're gonna have&to try a little&harder than THAT./%%",
+    "obj_mkid_battle_883": "You.../",
+    "obj_mkid_battle_884": "\\E9You're gonna have&to try a little&harder than THAT!/%%",
+    "obj_mkid_goner_91": "* Yo^1!&* You're a ??? too^1, right?/%%",
+    "obj_mkid_goner_95": "* Have you ever thought about&  a world where everything is&  exactly the same.../",
+    "obj_mkid_goner_96": "* Except you don't exist?/",
+    "obj_mkid_goner_97": "* Everything functions&  perfectly without you.../",
+    "obj_mkid_goner_98": "* Ha^1, ha..^1.&* The thought terrifies me./%%",
+    "obj_mkid_goner_102": "* .../%%",
+    "obj_mkid_goner_107": "* An umbrella...^1?&* But it's not raining./",
+    "obj_mkid_goner_108": "* Ha^1, ha.../",
+    "obj_mkid_goner_109": "* You know^1, that does make&  me feel a little better&  about this./",
+    "obj_mkid_goner_110": "* Thank you./",
+    "obj_mkid_goner_111": "* Please forget about me./%%",
+    "obj_mkid_goner_115": "* Please don't think about&  this anymore./%%",
+    "obj_moldessa_204": "(slime&sounds)",
+    "obj_moldessa_205": "Shh...",
+    "obj_moldessa_206": "Hsh...",
+    "obj_moldessa_207": "Krr...",
+    "obj_moldessa_212": "%%%",
+    "obj_moldessa_418": "* Moldessa's face rearranges&  itself.",
+    "obj_moldessa_419": "* Moldessa tries to make its&  face look like a movie-&  star's^1, but it shifts apart.",
+    "obj_moldessa_420": "* Moldessa hides behind its ears^3.&* ... arms?",
+    "obj_moldessa_421": "* Smells like twelve-week-old&  gummy bears.",
+    "obj_moldessa_424": "* Moldessa's face falls apart.",
+    "obj_moldessa_425": "* Moldessa's face looks... happy?",
+    "obj_moldessa_447": "* MOLDESSA - ATK 27 DEF 23&* Can't decide on a face^1.&* Can't see friend from foe./^",
+    "obj_moldessa_458": "* You encourage Moldessa to try&  a new look^1.&* Its face shifts.../^",
+    "obj_moldessa_470": "* You adjust Moldessa's face./^",
+    "obj_moldessa_471": "* You adjust Moldessa's face^1.&* It seems to be happy with its&  new look./^",
+    "obj_moldessa_474": "* You adjust Moldessa's face./^",
+    "obj_moldessa_495": "* You lie down and rest^1.&* Moldessa tucks you in with&  a blanket of moss./",
+    "obj_moldessa_496": "* While you were sleeping^1, the&  other monsters get bored./^",
+    "obj_moldessa_506": "* You lie down and rest^1.&* Moldessa tucks you in with&  a blanket of moss./^",
+    "obj_moldsmal_193": "Burble&burb...",
+    "obj_moldsmal_194": "Squorch&...",
+    "obj_moldsmal_195": "*Slime&sounds*",
+    "obj_moldsmal_196": "*Sexy&wiggle*",
+    "obj_moldsmal_198": "%%%",
+    "obj_moldsmal_391": "* Moldsmal burbles quietly.",
+    "obj_moldsmal_392": "* Moldsmal waits pensively.",
+    "obj_moldsmal_393": "* Moldsmal is ruminating.",
+    "obj_moldsmal_394": "* The aroma of lime gelatin&  wafts through.",
+    "obj_moldsmal_395": "* Moldsmal has started to spoil.",
+    "obj_moldsmal_412": "* MOLDSMAL - ATK 6 DEF 0&* Stereotypical: Curvaceously&  attractive, but no brains.../^",
+    "obj_moldsmal_413": "* MOLDSMAL - ATK 12 DEF 0&* It's a different color^1, so&  it's a bit stronger now./^",
+    "obj_moldsmal_422": "* You lie immobile with Moldsmal.&* You feel like you understand&  the world a little better./^",
+    "obj_moldsmal_434": "* You wiggle your hips.&* Moldsmal wiggles back.&* What a meaningful conversation!/^",
+    "obj_moldsmalx_199": "Guoooh!",
+    "obj_moldsmalx_200": "Roar.",
+    "obj_moldsmalx_201": "*Slime&sounds*",
+    "obj_moldsmalx_202": "*Chaste&wiggle*",
+    "obj_moldsmalx_206": "...",
+    "obj_moldsmalx_214": "Guoooh!",
+    "obj_moldsmalx_220": "%%%",
+    "obj_moldsmalx_451": "* Moldsmal sits motionless.",
+    "obj_moldsmalx_452": "* Moldsmal is very normal.",
+    "obj_moldsmalx_453": "* Moldsmal is having quiet&  time.",
+    "obj_moldsmalx_454": "* Smells like a bait shop.",
+    "obj_moldsmalx_455": "* Quite impossible.",
+    "obj_moldsmalx_459": "* Moldbygg needs some distance.",
+    "obj_moldsmalx_460": "* Moldbygg gyrates reservedly.",
+    "obj_moldsmalx_461": "* Moldbygg mills about in the&  corner.",
+    "obj_moldsmalx_462": "* Smells like a bait shop.",
+    "obj_moldsmalx_463": "* Moldbygg seems comfortable&  with your presence.",
+    "obj_moldsmalx_464": "* Moldbygg has seen better days.",
+    "obj_moldsmalx_484": "* MOLDSMAL? - ATK 6 DEF 0&* It's a slime mold...?/^",
+    "obj_moldsmalx_486": "* MOLDBYGG - ATK 18 DEF 18&* One size greater than&  Moldaverage./^",
+    "obj_moldsmalx_495": "* You approach Moldsmal.&* Suddenly...!/^",
+    "obj_moldsmalx_497": "* You lie down.&* Moldbygg lies down too.&* Moldbygg understands life now./^",
+    "obj_moldsmalx_510": "* You wiggle your hips.&* Suddenly...!/^",
+    "obj_moldsmalx_513": "* You hug Moldbygg.&* Gross slime covers you.&* Your SPEED decreased./^",
+    "obj_moldsmalx_526": "* Wrong message!/^",
+    "obj_moldsmalx_530": "* You don't hug Moldbygg.&* It appreciates your respect&  of its boundaries./^",
+    "obj_monsterkidtrigger3_134": "* Yo.../%%",
+    "obj_monsterkidtrigger3_140": "* Yo..^1./",
+    "obj_monsterkidtrigger3_141": "* Where's the umbrella...^1?&* Ha... ha.../%%",
+    "obj_monsterkidtrigger3_146": "* Yo^1!&* Ready yet?/%%",
+    "obj_monsterkidtrigger3_154": "* Yo^1!&* Ready yet?/%%",
+    "obj_monsterkidtrigger3_158": "* Yo^1!&* You got us an umbrella?/",
+    "obj_monsterkidtrigger3_159": "* You're the best!/%%",
+    "obj_monsterkidtrigger3_167": "* Yo^1, you got an umbrella?/",
+    "obj_monsterkidtrigger3_168": "* Awesome!/%%",
+    "obj_monsterkidtrigger3_173": "* Yo^1! You can't hold an&  umbrella either?/",
+    "obj_monsterkidtrigger3_174": "* If you're walking anyway^1,&  I guess I'll go with you^1,&  haha.../%%",
+    "obj_monsterkidtrigger3_201": "* Let's go!/%%",
+    "obj_monsterkidtrigger3_284": "* Yo^1, I already looked^1,&  Undyne's not over here./",
+    "obj_monsterkidtrigger3_285": "* So I guess I'll see&  ya later^1, haha./%%",
+    "obj_monsterkidtrigger3_286": "* See ya later!/%%",
+    "obj_monsterkidtrigger4_66": "* Man^1, Undyne is sooooooo&  cool./",
+    "obj_monsterkidtrigger4_67": "* She beats up bad guys and&  NEVER loses./",
+    "obj_monsterkidtrigger4_68": "* If I was a human^1, I would&  wet the bed every night.../",
+    "obj_monsterkidtrigger4_69": "* ... knowing she was gonna&  beat me up^1!&* Ha ha./%%",
+    "obj_monsterkidtrigger5_91": "* Ummm^1, maybe she wouldn't beat&  up the teachers.../",
+    "obj_monsterkidtrigger5_92": "* She's too cool to ever&  hurt an innocent person!/%%",
+    "obj_monsterkidtrigger6_192": "* Yo^1, you wanna see&  Undyne^1, right...?/",
+    "obj_monsterkidtrigger6_193": "* Climb on my shoulders./%%",
+    "obj_monsterkidtrigger6_195": "* Put up your umbrella and&  climb on my shoulders./%%",
+    "obj_monsterkidtrigger6_272": "* Yo^1, you go on ahead./",
+    "obj_monsterkidtrigger6_273": "* Don't worry about me^1.&* I always find a way to&  get through!/%%",
+    "obj_monsterkidtrigger6_276": "* Owww..^1.&* Yo^1, try being a little&  less rough^1, haha./",
+    "obj_monsterkidtrigger6_277": "* Anyway^1, I'll look for&  another way through^1.&* Later!/%%",
+    "obj_monsterkidtrigger7_124": "* Yo!/%%",
+    "obj_monsterkidtrigger7_214": "* Yo./",
+    "obj_monsterkidtrigger7_215": "* Undyne told me to stay&  away from you./",
+    "obj_monsterkidtrigger7_216": "* She said you..^1.&* You hurt a lot of people./",
+    "obj_monsterkidtrigger7_217": "* .../",
+    "obj_monsterkidtrigger7_218": "* But^1, yo^1, that's not true^1,&  right!?/",
+    "obj_monsterkidtrigger7_219": "* .../",
+    "obj_monsterkidtrigger7_220": "* ... yo..^1.&* Why won't you answer me?/",
+    "obj_monsterkidtrigger7_221": "* A..^1. a..^1. and what's with&  that weird expression...?/%%",
+    "obj_monsterkidtrigger7_225": "* Yo^1, dude..^1.&* I..^1. I heard some things^1,&  and.../",
+    "obj_monsterkidtrigger7_226": "* What^1?&* Look over here^1?&* What for  %%",
+    "obj_monsterkidtrigger7_309": "* Yo^1, w-w-wait^1!&* Help^1!&* I tripped!/%%",
+    "obj_monsterkidtrigger7_379": "\\W* Wh-what are you \\Ystanding&  around\\W for?&* \\YGet over here^1,\\W dude!/%%",
+    "obj_monsterkidtrigger7_417": "* I..^1.&* I'm slipping!/%%",
+    "obj_monsterkidtrigger7_490": "* Undyne..^1. you saved me...?/",
+    "obj_monsterkidtrigger7_491": "* Yo^1, I thought I was a&  goner^1, haha.../",
+    "obj_monsterkidtrigger7_492": "* ... wait^1, are you okay^1?&* It looks like you fell&  pretty hard.../",
+    "obj_monsterkidtrigger7_493": "* Th-this is my fault^1.&* I should have stayed away from&  them^1, like you said./",
+    "obj_monsterkidtrigger7_494": "* They just stood there..^1.&* Watching..^1.&* Waiting for me to fall./",
+    "obj_monsterkidtrigger7_495": "* They just went straight to&  fight you instead of&  helping me.../",
+    "obj_monsterkidtrigger7_496": "* I was so scared^1, and you.../",
+    "obj_monsterkidtrigger7_497": "* What^1?&* You're gonna go fight them&  now?/",
+    "obj_monsterkidtrigger7_498": "* But you look hurt..^1.&* You should rest^1, haha.../",
+    "obj_monsterkidtrigger7_499": "* .../",
+    "obj_monsterkidtrigger7_500": "* W-warriors don't rest^1, huh?/",
+    "obj_monsterkidtrigger7_501": "* Undyne..^1. you're really cool./%%",
+    "obj_monsterkidtrigger7_643": "* Y..^1. y..^1. yo..^1. dude.../",
+    "obj_monsterkidtrigger7_644": "* If..^1. If y^1-you wanna hurt&  my friend.../",
+    "obj_monsterkidtrigger7_645": "* You're gonna have to get&  through me^1, first./%%",
+    "obj_monsterkidtrigger7_714": "* She's gone.../",
+    "obj_monsterkidtrigger7_715": "* Yo^1, you really saved my skin./",
+    "obj_monsterkidtrigger7_716": "* Guess being enemies was just&  a nice thought^1, haha./",
+    "obj_monsterkidtrigger7_717": "* We'll just have to be friends&  instead./",
+    "obj_monsterkidtrigger7_718": "* ... man^1, I should REALLY go&  home.../",
+    "obj_monsterkidtrigger7_719": "* I bet my parents are worried&  sick about me!/%%",
+    "obj_monsterkidtrigger7_757": "* Later^1, dude!/%%",
+    "obj_monsterkidtrigger7_836": "* Oh..^1.&* Oh man.../",
+    "obj_monsterkidtrigger7_837": "* (Man^1, my h-heart's pounding&  right out of my chest...)/",
+    "obj_monsterkidtrigger7_838": "* (... what would Undyne do?)/",
+    "obj_monsterkidtrigger7_839": "* (...)/",
+    "obj_monsterkidtrigger7_840": "* Yo.../",
+    "obj_monsterkidtrigger7_841": "* Y-you'd b-better st-stop&  r-right where you are.../",
+    "obj_monsterkidtrigger7_842": "* Cause if you w-wanna hurt&  anyone else..^1. you're.../",
+    "obj_monsterkidtrigger7_843": "* You're gonna have to get&  through me^1, first./",
+    "obj_monsterkidtrigger7_844": "* A..^1. and..^1. and..^1.%%",
+    "obj_monsterkidtrigger7_901": "* S-see^1?&* I knew y-you weren't so&  bad!/",
+    "obj_monsterkidtrigger7_902": "* I've gotta go tell Undyne&  she was wrong about you!/%%",
+    "obj_monsterkidtrigger8_85": "* Undyne..^1.&* You...^1.&* You saved me!/",
+    "obj_monsterkidtrigger8_86": "* Huh^1?&* They ran away?/",
+    "obj_monsterkidtrigger8_87": "* Yo^1, you're wrong.../",
+    "obj_monsterkidtrigger8_88": "* They went to get help!/",
+    "obj_monsterkidtrigger8_89": "* They'll be back any second!!/",
+    "obj_monsterkidtrigger8_90": "* O-okay^1, I'll go home.../%%",
+    "obj_movedoge_259": "Don't&move an&inch!",
+    "obj_movedoge_260": "It moved&!! It&didn't&NOT move!",
+    "obj_movedoge_261": "Will it&move&this&time?",
+    "obj_movedoge_264": "HUH!!!&A FUN&STICK&APPEARS!",
+    "obj_movedoge_271": "WHAT!!!&I'VE&BEEN&PET!!!",
+    "obj_movedoge_272": "WHERE'S&THAT&COMING&FROM!",
+    "obj_movedoge_273": "THERE'S&NO END&TO IT!!",
+    "obj_movedoge_274": "WELL,&THIS IS&THOROUGH&!!!",
+    "obj_movedoge_277": "OK.&That's&enough.",
+    "obj_movedoge_283": "%%%",
+    "obj_movedoge_392": "* Doggo can't seem to&  find anything.",
+    "obj_movedoge_393": "* Doggo is confirming the moving&  object.",
+    "obj_movedoge_394": "* Doggo loves fetch!!!",
+    "obj_movedoge_395": "* Doggo has been pet.",
+    "obj_movedoge_502": "* DOGGO - ATK 13 DEF 7&* Easily excited by movement.&* Hobbies include^1: squirrels./^",
+    "obj_movedoge_511": "* Doggo is too suspicious of&  your movements./^",
+    "obj_movedoge_514": "* You pet Doggo./^",
+    "obj_movedoge_515": "* You pet Doggo./^",
+    "obj_movedogehead_103": "FETCH?",
+    "obj_movedogehead_104": "%%%",
+    "obj_movedogehead_185": "PET?",
+    "obj_movedogehead_186": "PAT?",
+    "obj_movedogehead_187": "POT?",
+    "obj_movedogehead_188": "%%%",
+    "obj_movedogehead_263": "MOVING?",
+    "obj_movedogehead_264": "%%%",
+    "obj_muffetnpc2_75": "* There you are^1, dearie^1.&* You are always welcome in&  my parlor!/",
+    "obj_muffetnpc2_76": "* Just stay on your best&  behavior^1~&* Ueee hee hee hee~/%%",
+    "obj_muffetnpc2_81": "* Bonjour^1, dearie^1~&* I just finished tallying up&  all of our donations!/",
+    "obj_muffetnpc2_82": "* We've finally raised enough&  to rescue all the spiders&  inside of the RUINS./",
+    "obj_muffetnpc2_83": "* And we'll also be able to&  afford...!/",
+    "obj_muffetnpc2_84": "* ... nothing^1, because we&  only sold one donut./",
+    "obj_muffetnpc2_85": "* What's wrong with everyone^1?&* Don't they like spiders~/%%",
+    "obj_muffetnpc2_87": "* 4 pairs of stylish sunglasses&  for every spider!/%%",
+    "obj_muffetnpc2_89": "* 4 pairs of waterproof booties&  for every spider!/%%",
+    "obj_muffetnpc2_91": "* 4 pairs of stylish heels for&  every spider!/%%",
+    "obj_muffetnpc2_93": "* A spider baseball field^1!&* We've already got the baseball&  donuts ready~/%%",
+    "obj_muffetnpc2_95": "* A spider football stadium^1!&* We'll play with 4 balls on the&  field at once!/%%",
+    "obj_muffetnpc2_99": "* A brand new bakery^1!&* Thank you so much^1, dearie!/",
+    "obj_muffetnpc2_100": "* It's all because of you^2 &* (r money)./%%",
+    "obj_muffetnpc2_105": "* A vacation anywhere in the&  entire world!/",
+    "obj_muffetnpc2_106": "* Should we go to the tropics^1?&* Or a creepy abandoned house^1?&* We can't decide~/%%",
+    "obj_multitileevent_121": "* OH NO!&* WHATEVER SHALL I DO?/",
+    "obj_multitileevent_122": "* MY LOVE HAS BEEN CAST AWAY&  INTO THE DUNGEON./",
+    "obj_multitileevent_123": "* A DUNGEON WITH A PUZZLE SO&  DASTARDLY^1, MY PARAMOUR WILL&  SURELY PERISH!/%%",
+    "obj_multitileevent_144": "* O, HEAVENS HAVE MERCY!&* THE HORRIBLE COLORED TILE&  MAZE!/",
+    "obj_multitileevent_145": "* EACH COLORED TILE HAS ITS&  OWN SADISTIC FUNCTION./",
+    "obj_multitileevent_146": "* FOR EXAMPLE, A GREEN TILE&  SOUNDS A NOISE, AND THEN&  YOU MUST FIGHT A MONSTER./",
+    "obj_multitileevent_147": "* RED TILES WILL...&* ACTUALLY, WAIT A SECOND./",
+    "obj_multitileevent_148": "* DIDN'T WE SEE THIS PUZZLE&  ABOUT A HUNDRED ROOMS&  AGO?/",
+    "obj_multitileevent_149": "* THAT'S RIGHT.&* YOU REMEMBER ALL THE&  RULES, DON'T YOU?/",
+    "obj_multitileevent_150": "* GREAT...&* THEN I WON'T WASTE YOUR&  TIME REPEATING THEM!!/%%",
+    "obj_multitileevent_163": "* OH, AND YOU'D BETTER HURRY./",
+    "obj_multitileevent_164": "\\W* BECAUSE IF YOU DON'T GET&  THROUGH IN \\Y30 SECONDS\\W.../%%",
+    "obj_multitileevent_192": "* YOU'LL BE INCINERATED BY&  THESE JETS OF FIRE!!/",
+    "obj_multitileevent_193": "* AHAHAHAHAHAHA!&* AHAHA... HA... HA!/",
+    "obj_multitileevent_194": "* MY POOR LOVE!&* I'M SO FILLED WITH GRIEF,&  I CAN'T STOP LAUGHING!/",
+    "obj_multitileevent_195": "* GOOD LUCK, DARLING!/%%",
+    "obj_multitileevent_279": "* OOOOH, I'M SO SORRY!&* LOOKS LIKE YOU'RE OUT OF&  TIME!!!/%%",
+    "obj_multitileevent_304": "* HERE COME THE FLAMES, DARLING!/%%",
+    "obj_multitileevent_330": "* THEY'RE CLOSING IN!/%%",
+    "obj_multitileevent_356": "* GETTING!&* CLOSER!&* OH MY!/%%",
+    "obj_multitileevent_382": "* ANY MINUTE NOW!!!/%%",
+    "obj_multitileevent_409": "* ...&* ...&* (ROBOTIC COUGH)/%%",
+    "obj_multitileevent_426": "* Ring.../",
+    "obj_multitileevent_427": "* \\TS \\F6 \\TA %",
+    "obj_multitileevent_428": "* Watch out!^1!&* I'll save you!!/",
+    "obj_multitileevent_429": "* I'm hacking into the&  firewall right now!/%%",
+    "obj_multitileevent_447": "* OH NO!!!&* HOW COULD THIS HAPPEN???/",
+    "obj_multitileevent_448": "* FOILED AGAIN BY THE BRILLIANT&  DOCTOR ALPHYS!!/%%",
+    "obj_multitileevent_464": "* THA-%",
+    "obj_multitileevent_465": "\\TS \\F6 \\TA %",
+    "obj_multitileevent_466": "\\E6* That's right!/",
+    "obj_multitileevent_467": "\\E6* Come on^1, Mettaton^1,&  give up already!/",
+    "obj_multitileevent_468": "* You'll never be&  able to defeat&  us.../",
+    "obj_multitileevent_469": "\\E0* Not as long as&  we work together!/",
+    "obj_multitileevent_470": "\\E6* Your puzzle's over..&* Now go home and&  leave us alone!/",
+    "obj_multitileevent_471": "\\TS \\F0 \\TM %",
+    "obj_multitileevent_472": "* PUZZLE^1?&* OVER?/",
+    "obj_multitileevent_473": "* ALPHYS^1, DARLING^1, WHAT ARE YOU&  TALKING ABOUT...?/",
+    "obj_multitileevent_474": "* DID YOU FORGET WHAT THE&  GREEN TILES DO?/",
+    "obj_multitileevent_475": "* THEY MAKE A SOUND, THEN&  YOU HAVE TO FIGHT A MONSTER./",
+    "obj_multitileevent_476": "* WELL, DARLING...&* THAT MONSTER.../",
+    "obj_multitileevent_477": "* IS ME!!/%%",
+    "obj_multitileevent_480": "* WELL, DARLING...!/",
+    "obj_multitileevent_481": "* WELL, WELL, WELL./",
+    "obj_multitileevent_482": "* WELLY WELL WELL./",
+    "obj_multitileevent_483": "* WELL WELLY WELL WELL,&  WELL WELL WELLY./",
+    "obj_multitileevent_484": "* YOU NEVER STEPPED ON A&  GREEN TILE./",
+    "obj_multitileevent_485": "* .../",
+    "obj_multitileevent_486": "* AND NOW YOU'RE GOING TO DIE./%%",
+    "obj_multitileevent_592": "* CONGRATULATIONS!/",
+    "obj_multitileevent_593": "* YOU MADE IT THROUGH THE&  PUZZLE!!!/",
+    "obj_multitileevent_594": "* AND NOW, WITHOUT FURTHER ADO,&  THE FLAMES WILL BE DEACTIVATED!/%%",
+    "obj_multitileevent_614": "* NO!&* MORE!&* FIRE!/",
+    "obj_multitileevent_615": "* ... BUT IT'S AS THE PHRASE&  GOES./",
+    "obj_multitileevent_616": "* \"OUT OF THE FIRE, AND INTO&  THE FRYING PAN.\"/",
+    "obj_multitileevent_617": "* THAT'S RIGHT, DARLING!/",
+    "obj_multitileevent_618": "* EVEN IF YOU MANAGE TO BEAT&  THE HEAT.../",
+    "obj_multitileevent_619": "* YOU'LL NEVER BE ABLE TO&  WITHSTAND MY HOT METAL&  BODY!/",
+    "obj_multitileevent_620": "* PREPARE YOURSELF FOR MY %%",
+    "obj_multitileevent_631": "* Ring.../",
+    "obj_multitileevent_632": "* \\TS \\F6 \\TA %",
+    "obj_multitileevent_633": "* Watch out!^1!&* I'll save you!!/",
+    "obj_multitileevent_634": "* Flames^1, deactivate!!/",
+    "obj_multitileevent_635": "* .../",
+    "obj_multitileevent_636": "\\E3* ... huh?/",
+    "obj_multitileevent_637": "\\TS \\F0 \\TM %",
+    "obj_multitileevent_638": "* THE HUMAN FINISHED THE PUZZLE./",
+    "obj_multitileevent_639": "* I ALREADY TURNED OFF THE&  FLAMES./",
+    "obj_multitileevent_640": "* IN FACT, I WAS ABOUT TO&  FIGHT THE HUMAN./",
+    "obj_multitileevent_641": "\\TS \\F6 \\TA %",
+    "obj_multitileevent_642": "* Wh-wh-what?&* TH-THAT puzzle?/",
+    "obj_multitileevent_643": "\\E5* I mean, uhh.../",
+    "obj_multitileevent_644": "\\E6* Great job!&* We've got him on&  the ropes^1, now!/",
+    "obj_multitileevent_645": "\\TS \\F0 \\TM %",
+    "obj_multitileevent_646": "* ON THE ROPES^1?&* HA!/",
+    "obj_multitileevent_647": "* I ONLY DEACTIVATED THE&  FLAMES KNOWING THAT ALPHYS&  WOULD HAVE ANYWAY./",
+    "obj_multitileevent_648": "* ... NOW, WHERE WERE WE?/",
+    "obj_multitileevent_649": "* OH YES./",
+    "obj_multitileevent_650": "* I WAS GOING TO ERADICATE&  YOU!/%%",
+    "obj_musicstatue_110": "* NO!/%%",
+    "obj_musicstatue_114": "* (No point in giving it an&  umbrella now.)/%%",
+    "obj_napstablook_294": "i'm&fine,&thanks.",
+    "obj_napstablook_295": "just&pluggin&along...",
+    "obj_napstablook_296": "nnnnnn&ggghhh.",
+    "obj_napstablook_297": "oh, i'm&REAL&funny.",
+    "obj_napstablook_298": "go&ahead,&do it.",
+    "obj_napstablook_299": "i'd just&weigh&you&down.",
+    "obj_napstablook_300": "heh...",
+    "obj_napstablook_301": "heh&heh...",
+    "obj_napstablook_302": "let me&try...",
+    "obj_napstablook_305": "i knew&it...",
+    "obj_napstablook_311": "oh&no...",
+    "obj_napstablook_317": "oh&gee...",
+    "obj_napstablook_329": "%%%",
+    "obj_napstablook_339": "umm... you do&know you cant&kill ghosts, right?/",
+    "obj_napstablook_340": "we're sorta&incorporeal and&all/",
+    "obj_napstablook_341": "i was just&lowering my hp&because i didnt&want to be rude/",
+    "obj_napstablook_342": "sorry..^1.&i just made this&more awkward.../",
+    "obj_napstablook_343": "pretend you beat&  me.../",
+    "obj_napstablook_344": "ooooooooo^1o%%",
+    "obj_napstablook_549": "* Napstablook is staring into&  the distance.",
+    "obj_napstablook_550": "* Napstablook is wishing they&  weren't here.",
+    "obj_napstablook_551": "* Napstablook is pretending to&  sleep.",
+    "obj_napstablook_552": "* The faint odor of ectoplasm&  permeates the vicinity.",
+    "obj_napstablook_553": "* Napstablook looks just a&  little bit better.",
+    "obj_napstablook_554": "* Cheering seems to have&  improved Napstablook's&  mood again.",
+    "obj_napstablook_576": "* NAPSTABLOOK - ATK 10 DEF 10&* This monster doesn't seem to&  have a sense of humor.../^",
+    "obj_napstablook_579": "* NAPSTABLOOK - ATK 10 DEF 10&* Missed the memo and is the&  same difficulty as normal./^",
+    "obj_napstablook_603": "* You give Napstablook a&  cruel look./^",
+    "obj_napstablook_621": "* You try to console&  Napstablook.../^",
+    "obj_napstablook_622": "* You gave Napstablook a&  patient smile./^",
+    "obj_napstablook_623": "* You told Napstablook a&  little joke./^",
+    "obj_napstablook_624": "* Napstablook wants to&  show you something./^",
+    "obj_napstablook1_62": "* i usually come to the&  RUINS because there's&  nobody around.../",
+    "obj_napstablook1_63": "* but today i met somebody&  nice.../",
+    "obj_napstablook1_64": "* .../",
+    "obj_napstablook1_65": "* oh^1, i'm rambling again/",
+    "obj_napstablook1_66": "* i'll get out of your way/%%",
+    "obj_napstablook2_61": "* i fell down a hole...&* now i cant get up.../",
+    "obj_napstablook2_62": "* go on without me.../",
+    "obj_napstablook2_63": "* wait^1, ghosts can fly^1,&  can't they.../",
+    "obj_napstablook2_64": "* oh well.../%%",
+    "obj_napstablook_actor_114": "* i'm..^1. working on a mix cd..^1.&* make yourself at home...?/%%",
+    "obj_napstablook_actor_119": "* uh^1, do you wanna..^1.&* listen to some tunes.../",
+    "obj_napstablook_actor_120": "* or something.../%%",
+    "obj_napstablook_actor_123": "* uhhhh..^1.&* i'm gonna keep working&  on that mix cd./%%",
+    "obj_napstablook_actor_127": "* i've almost got a mix cd&  finished for my scary&  neighbor.../",
+    "obj_napstablook_actor_128": "* it's 74 minutes of people&  screaming their signature&  wrestling moves/",
+    "obj_napstablook_actor_129": "* but they're all autotuned^1.&* i hope she likes it/%%",
+    "obj_napstablook_actor_134": "* oh............../%%",
+    "obj_napstablook_actor_138": "* oh..^1. a classic spooktune..^1.&* they don't make songs like&  this anymore.../%%",
+    "obj_napstablook_actor_140": "* dang..^1. that ambience...&* it's like my whole body&  is being spooked.../%%",
+    "obj_napstablook_actor_143": "* oh^1, this one..^1.&* once you learn the lyrics&  it's hard not to sing along.../",
+    "obj_napstablook_actor_144": "* ooo ooo ooo^2o&* ooo ooo ooo^2o&* oo oo oo^1o oo ooo/%%",
+    "obj_napstablook_actor_152": "* oh..............^1.&* mettaton.......^1.&* i'm a huge fan......../",
+    "obj_napstablook_actor_153": "* ..... oh^1, hi/",
+    "obj_napstablook_actor_157": "* what^1? undyne says hi^1?&* then tell her...^1.&* i say.........../",
+    "obj_napstablook_actor_158": "* ......................&  ...... something cool./",
+    "obj_napstablook_actor_163": "* human...^1.&* i'll never forget when you&  cheered me on/",
+    "obj_napstablook_actor_164": "* when i was pretending to&  sleep.../",
+    "obj_napstablook_actor_165": "* no one had ever had so&  much faith in my fake&  sleep..../",
+    "obj_napstablook_actor_171": "* human..^1.&* i'll never forget.../",
+    "obj_napstablook_actor_172": "* that time you tried to&  destroy me..^1.&* but... you failed..../",
+    "obj_napstablook_actor_173": "* sorry..^1.&* i messed it up/",
+    "obj_napstablook_actor_179": "* uh........^1.&* also.....^1.&* this is awkward... but/",
+    "obj_napstablook_actor_180": "* what's...^1.&  your name/",
+    "obj_napstablook_actor_181": "* everyone seems to know&  it now^1, except me...../",
+    "obj_napstablook_actor_182": "* seems like i've been&  missing out lately/",
+    "obj_napstablook_actor_183": "* i was just sitting at home&  listening to tunes/",
+    "obj_napstablook_actor_184": "* there was a flash of light&  outside my window/",
+    "obj_napstablook_actor_185": "* i saw the snails on the farm&  disappear/",
+    "obj_napstablook_actor_186": "* then i heard a knock at&  the door/",
+    "obj_napstablook_actor_187": "* the flash of light wanted&  to come in...&* i closed the blinds.../",
+    "obj_napstablook_actor_188": "* now everyone knows your&  name except for me/",
+    "obj_napstablook_actor_189": "* \"frisk...\"&* ok^1, i wont forget it/%%",
+    "obj_napstablook_actor_196": "* your name...?/",
+    "obj_napstablook_actor_197": "* .../",
+    "obj_napstablook_actor_198": "* \"frisk\"..^1.&* i didnt forget/",
+    "obj_napstablook_actor_199": "* because i cried the&  letters into my hand/%%",
+    "obj_napstablook_actor_204": "* oh no..^1.&* the letters in my hand&  are joining together/",
+    "obj_napstablook_actor_205": "* oh no..^1.&* i'm going to forget your&  name.../",
+    "obj_napstablook_actor_206": "* oh no..^1.&* i'm trying to cry more&  tears into my hand.../",
+    "obj_napstablook_actor_207": "* oh no..^1.&* the tears are all forming&  a big pile.../",
+    "obj_napstablook_actor_208": "* oh no..^1.&* your name's getting really&  long/%%",
+    "obj_napstablook_cd_113": "* (You still need to recover&  after all that lying down.)/%%",
+    "obj_napstablook_farm1_73": "* awkward..^1.&* i'm working right now.../",
+    "obj_napstablook_farm1_74": "* i mean.../",
+    "obj_napstablook_farm1_75": "* welcome to blook family&  snail farm.../",
+    "obj_napstablook_farm1_76": "* ... yeah^1.&* i'm the only employee./",
+    "obj_napstablook_farm1_77": "* this place used to get a lot&  of business.../",
+    "obj_napstablook_farm1_78": "* but our main customer&  disappeared one day.../",
+    "obj_napstablook_farm1_79": "* now it's just some hairy&  guy that shows up once&  a month.../%%",
+    "obj_napstablook_farm1_83": "* really^1, i'm working..^1.&* i don't want the boss&  to get mad at me.../",
+    "obj_napstablook_farm1_84": "* especially since i'm my&  own boss.../%%",
+    "obj_napstablook_farm1_89": "* hmmm..^1. i should probably&  try to make friends&  with my neighbor/",
+    "obj_napstablook_farm1_90": "* she's kind of scary^1, but&  i feel like i'm always&  too late to make friends.../",
+    "obj_napstablook_farm1_91": "* i should at least try.../%%",
+    "obj_napstablook_farm2_270": "\\R 3..^2.& 2..^2.& 1..^2.%%",
+    "obj_napstablook_farm2_284": "\\R GO!!^2!%%",
+    "obj_napstablook_farm2_374": "\\R RACE END!!^2!%%",
+    "obj_napstablook_farm2_402": "* oh........^1.&* you both tried your best.../",
+    "obj_napstablook_farm2_403": "* but the snail looks&  discouraged.../",
+    "obj_napstablook_farm2_404": "* her best wasn't good&  enough.../",
+    "obj_napstablook_farm2_405": "* oh........../%%",
+    "obj_napstablook_farm2_408": "* oh.......^1.&* looks like you encouraged&  your snail too much.../",
+    "obj_napstablook_farm2_409": "* all that pressure to&  succeed..^1.&* really got to her.../",
+    "obj_napstablook_farm2_410": "* oh......../%%",
+    "obj_napstablook_farm2_415": "* you won..^1. congratulations./",
+    "obj_napstablook_farm2_416": "* as a prize^1, you get 9G./",
+    "obj_napstablook_farm2_417": "* sorry..^1. we have to make&  a profit somehow.../%%",
+    "obj_napstablook_farm2_422": "* your snail lost by a&  thin margin./",
+    "obj_napstablook_farm2_423": "* actually^1, the snail is&  under the false belief&  that it won.../",
+    "obj_napstablook_farm2_424": "* oh no..^1. the snail is looking&  over here.../",
+    "obj_napstablook_farm2_426": "* here^1, i'll give you some&  money..^1.&* act like you won.../",
+    "obj_napstablook_farm2_427": "* (You got 30G.)/%%",
+    "obj_napstablookdate_158": "* oh..^1. hey..^1. you..^1./",
+    "obj_napstablookdate_159": "* followed me..^1.&* into my house.../",
+    "obj_napstablookdate_160": "* ..^1.&* m-make yourself at home???/%%",
+    "obj_napstablookdate_163": "* oh..^1.&* you really came.../",
+    "obj_napstablookdate_164": "* sorry^1, i...&* wasn't expecting that./",
+    "obj_napstablookdate_165": "* it's not much^1, but make&  yourself at home./%%",
+    "obj_napstablookdate_192": "* oh..^1. are you hungry.../",
+    "obj_napstablookdate_193": "* i can get you something&  to eat.../%%",
+    "obj_napstablookdate_312": "* here we go..^1.&* you'll lie down as long&  as you don't move./",
+    "obj_napstablookdate_313": "* so..^1. only move around when&  you want to get up^1, i&  guess./%%",
+    "obj_napstablookdate_356": "* well^1, that was nice..^1.&* thank you.../%%",
+    "obj_napstablookfriendtrigger_100": "* oh hey... you...&* followed me.../",
+    "obj_napstablookfriendtrigger_101": "* my house is up here.../",
+    "obj_napstablookfriendtrigger_102": "* so you probably don't want to&  come this way.../",
+    "obj_napstablookfriendtrigger_103": "* hope that helps.../%%",
+    "obj_napstablookfriendtrigger_108": "* hey..^1.&* my house is up here.../",
+    "obj_napstablookfriendtrigger_109": "* in case you want to see.../",
+    "obj_napstablookfriendtrigger_110": "* or in case.../",
+    "obj_napstablookfriendtrigger_111": "* you don't.../%%",
+    "obj_napstafridge_75": "* (It's merely a fridge.)/%%",
+    "obj_napstafridge_100": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_nastrytree_bottom_55": "* Every time this old tree&  grows any leaves^1, they fall&  right off./%%",
+    "obj_nastytree_55": "* Every time this old tree&  grows any leaves^1, they fall&  right off./%%",
+    "obj_nastytree_56": "* It's a neat-looking tree./%%",
+    "obj_nastytree_59": "* (It's natural for a tree to&  lose its leaves.)/%%",
+    "obj_nicecreamguy_122": "* I don't understand why&  these aren't selling.../",
+    "obj_nicecreamguy_123": "* It's the perfect weather&  for something cold.../%%",
+    "obj_nicecreamguy_135": "* You must have something better to do than read this message./%%",
+    "obj_nicecreamguy_152": "* I relocated my store^1, but&  there are still no&  customers.../%%",
+    "obj_nicecreamguy_164": "* You must have something better to do than read this message./%%",
+    "obj_nicecreamguy_183": "* I thought for sure if I&  went to Hotland^1, I'd sell&  some Nice Creams./",
+    "obj_nicecreamguy_184": "* But nobody wants them^1.&* Everyone's just eating&  Starfaits and Glamburgers./",
+    "obj_nicecreamguy_185": "* So!!!/%%",
+    "obj_nicecreamguy_197": "* You must have something better to do than read this message./%%",
+    "obj_nicecreamguy_211": "* I'm so happy!^1!&* Nice Cream is really&  changing the world!!/%%",
+    "obj_nicecreamguy_215": "* Hey^1!&* It's you again^1!/",
+    "obj_nicecreamguy_216": "* Business is excellent here^1!&* These two fellas bought&  ALL my ice cream!/",
+    "obj_nicecreamguy_217": "* I've actually sold out of&  everything!!!/",
+    "obj_nicecreamguy_218": "* ... sorry./",
+    "obj_nicecreamguy_219": "* Wait^1!&* I've still got something&  for you!/",
+    "obj_nicecreamguy_220": "* ... a big smile^1!&* How about that!/%%",
+    "obj_nicecreamguy_227": "* I'm so excited to sell&  Nice Cream on the surface!/",
+    "obj_nicecreamguy_230": "* If all humans are like you^1,&  then...!/",
+    "obj_nicecreamguy_231": "* ... then I'll still be&  able to sell to monsters^1,&  I hope./%%",
+    "obj_nicecreamguy_234": "* If all humans are like you^1,&  I think it'll be a modest&  success!/%%",
+    "obj_nicecreamguy_236": "* If all humans are like you^1,&  I think it'll be really&  popular!/%%",
+    "obj_nicecreamguy_288": "* OH!!!^1!&* A CUSTOMER!!!/%%",
+    "obj_nicecreamguy_291": "* Fortunately^1, I've thought&  of a solution!!/",
+    "obj_nicecreamguy_292": "* Punch cards!!/",
+    "obj_nicecreamguy_293": "* Every time you buy a&  Nice Cream^1, you can take a&  punch card from the box./",
+    "obj_nicecreamguy_294": "* If you have 3 cards^1, you&  can trade them for a&  free Nice Cream!/",
+    "obj_nicecreamguy_295": "* They're sure to get the&  customers to come back!/%%",
+    "obj_nicecreamguy_296": "* Anyway.../%%",
+    "obj_nicecreamguy_302": "* I'm having a going out of&  business sale./%%",
+    "obj_nicecreamguy_320": "* You must have something better to do than read this message./%%",
+    "obj_nicesnowman_107": "* Oh^1?&* About that piece I gave you?/",
+    "obj_nicesnowman_108": "* .../",
+    "obj_nicesnowman_109": "* ... I never gave you anything./%%",
+    "obj_nicesnowman_120": "* Ah..^1. I can feel that piece&  of me has been well taken&  care of./",
+    "obj_nicesnowman_121": "* Thank you./",
+    "obj_nicesnowman_122": "* Hmmm...^1?&* The barrier's opened up?/",
+    "obj_nicesnowman_123": "* Hmmm..^1.&* Then^1, if it's not too much&  to ask.../",
+    "obj_nicesnowman_124": "* ... could you take that&  piece of me to the surface?/",
+    "obj_nicesnowman_125": "* I would really appreciate&  it./%%",
+    "obj_nicesnowman_133": "* So^1, did you take that&  piece of me very far&  away...?/",
+    "obj_nicesnowman_134": "* .../",
+    "obj_nicesnowman_135": "* Where's the piece!?/%%",
+    "obj_nicesnowman_140": "* Ah^1, the barrier's open...?/",
+    "obj_nicesnowman_141": "* You know I cannot move^1.&* Why are you telling me^1?&* To mock me?/",
+    "obj_nicesnowman_142": "* Everyone may think you are a&  good person^1, but this snowman&  knows the truth./",
+    "obj_nicesnowman_143": "* Someday^1, your friends will&  realize your heart is as&  cold as my butt./%%",
+    "obj_nicesnowman_155": "* (You're carrying too many&  items.)/%%",
+    "obj_nicesnowman_161": "* Hello^1.&* I am a snowman^1.&* I cannot move./",
+    "obj_nicesnowman_162": "* Traveller^1, if you could.../",
+    "obj_nicesnowman_163": "* (You got the Snowman Piece.)/%%",
+    "obj_nicesnowman_167": "* Oh me^1, oh my^1.&* What are you doing?/",
+    "obj_nicesnowman_168": "* Soon there won't be any&  of me left.../",
+    "obj_nicesnowman_169": "* (You got the Snowman Piece.)/%%",
+    "obj_nicesnowman_173": "* Stop..^1.&* Please.../",
+    "obj_nicesnowman_174": "* (You got the Snowman Piece.)/%%",
+    "obj_nicesnowman_177": "* (A useless pile of snow.)/%%",
+    "obj_notify_room_112": "\\YALPHYS updated status.\\W &* oopswait how's the humnan&  doing/%%",
+    "obj_notify_room_120": "\\YALPHYS updated status.\\W &* Top 10 Shows That Make You&  Forget To Do Your Frickin Job/%%",
+    "obj_notify_room_142": "\\YALPHYS updated status.\\W &* OMG? ppl think Mew Mew 2&  is better than Mew Mew 1?/",
+    "obj_notify_room_143": "* LOLLLLL that's a joke&  right.../%%",
+    "obj_notify_room_151": "\\YALPHYS updated status.\\W &* omg... DONT THEY GET IT RUINS&  Mew Mew's ENTIRE CHARACTER ARC/%%",
+    "obj_notify_room_159": "\\YALPHYS updated status.\\W &* My Mew Mew 2 Review:/",
+    "obj_notify_room_160": "* Mew Mew Kissy Cutie 2 Is&  Neither Kissy Nor Cutie.&* Its Trash. 0 stars/%%",
+    "obj_notify_room_178": "\\YALPHYS updated status.\\W &* that's the last time i try&  to help with a puzzle lmao/%%",
+    "obj_notify_room_197": "\\YALPHYS posted a picture.\\W &* dinner with the girlfriend ;)/",
+    "obj_notify_room_198": "* (It's a picture of a catgirl&  figurine next to a bowl of&  instant noodles.)/%%",
+    "obj_notify_room_206": "\\YCoolSkeleton95 posted a picture.\\W &* ARE WE POSTING HOT \"PICS???\"&* HERE IS ME AND MY COOL FRIEND/",
+    "obj_notify_room_207": "* (It's a picture of Papyrus&  flexing in front of a mirror.)&* (He is wearing sunglasses.)/",
+    "obj_notify_room_208": "* (Giant muscular biceps are&  pasted onto his arms.)/",
+    "obj_notify_room_209": "* (The biceps are also wearing&  sunglasses.)/%%",
+    "obj_notify_room_217": "\\YALPHYS updated status.\\W &* LOL, CoolSkeleton95!&* ... that's a joke^1, right?/%%",
+    "obj_notify_room_225": "\\YCoolSkeleton95 updated status.\\W &* THE ONLY JOKE HERE^1, IS&  HOW STRONG MY MUSCLES ARE./%%",
+    "obj_notify_room_243": "\\YALPHYS updated status.\\W &* whatever!!! i'll just explain&  it!!!/%%",
+    "obj_notify_room_258": "\\YALPHYS updated status.\\W &* wonder if it would be unfun&  if i explained the puzzle.../%%",
+    "obj_notify_room_279": "\\YALPHYS updated status.\\W &* Oh My God i Forgot to Tell&  THem Where To Go/%%",
+    "obj_notify_room_284": "\\YALPHYS posted a picture.\\W &* CUte PIC OF ME RIGHT NOW ^0.^0 /",
+    "obj_notify_room_285": "* (It's a photo of a garbage can&  with several pink^1, glittery&  filters over it.)/%%",
+    "obj_notify_room_307": "\\YALPHYS updated status.\\W &* OMG I DID IT!!!/",
+    "obj_notify_room_308": "* claws haven't shook like that&  since undyne called me to ask&  about the weather... v.v/%%",
+    "obj_notify_room_314": "\\YALPHYS updated status.\\W &* WAIT THERE'S NO WEATHER DOWN&  HERE WHY DID SHE CALL ME/%%",
+    "obj_notify_room_336": "\\YALPHYS updated status.\\W &* I HATE USING THE PHONE I DON'T&  WANT TO DO THIS LMAO ^0.^0 /%%",
+    "obj_notify_room_342": "\\YALPHYS updated status.\\W &* omg ive had my claw over&  the last digit for 5 minutes/",
+    "obj_notify_room_343": "* omg i'm just gonna do it&* i'm just gonna call!!!!/%%",
+    "obj_notify_room_372": "\\YALPHYS updated status.\\W &* gonna call them in a&  minute!!! =^0.^0=/%%",
+    "obj_notify_room_378": "\\YALPHYS updated status.\\W &* for now i gotta call up the&  human and guide them =^0.^0=/%%",
+    "obj_notify_room_385": "\\YALPHYS updated status.\\W &* well i know she's unbeatable&  i'll ask her abt it later ^0.^0 /%%",
+    "obj_notify_room_391": "\\YALPHYS updated status.\\W &* just realized i didn't watch&  undyne fight the human v.v/%%",
+    "obj_notify_room_398": " ",
+    "obj_npc_room_271": "* (It's a trash can.)/",
+    "obj_npc_room_272": "* (It's full of crumpled-up&  recipes for butterscotch&  pie.)/%%",
+    "obj_npc_room_277": "* (It's a trophy.^1)&* (Number 1 Nose-Nuzzle&  Champs '98!)/%%",
+    "obj_npc_room_282": "* This is an Echo Flower^1.&* It repeats the last thing&  it heard^1, over and over.../%%",
+    "obj_npc_room_283": "* Neat^1, huh?/%%",
+    "obj_npc_room_284": "* Never trust a flower..^1.&* That's one of the constants&  of this world./%%",
+    "obj_npc_room_291": "* This cheese has been here so&  long^1, a magical crystal has&  grown around it./",
+    "obj_npc_room_292": "* It's stuck to the table.../%%",
+    "obj_npc_room_295": "* (Seems like the mouse has&  freed some of the cheese&  from the crystal somehow.)/%%",
+    "obj_npc_room_300": "* What's a star?/",
+    "obj_npc_room_301": "* Can you touch it?/",
+    "obj_npc_room_302": "* Can you eat it?/",
+    "obj_npc_room_303": "* Can you kill it?/",
+    "obj_npc_room_304": "* .../",
+    "obj_npc_room_305": "* Are you a star?/%%",
+    "obj_npc_room_308": "* What are you holding^1?&* Is that a star?/%%",
+    "obj_npc_room_313": "* We can go and see the&  real stars now.../",
+    "obj_npc_room_314": "* But I still don't know&  what those are./%%",
+    "obj_npc_room_319": "* One of the stars faded out./",
+    "obj_npc_room_320": "* What does that mean...?/%%",
+    "obj_npc_room_334": "* (It's a dirty sock with a&  series of notes on it.)/",
+    "obj_npc_room_335": "\\TP %",
+    "obj_npc_room_336": "SANS^1!&PLEASE PICK UP YOUR SOCK!/",
+    "obj_npc_room_337": "\\Ts %",
+    "obj_npc_room_338": "* ok./",
+    "obj_npc_room_339": "\\TP %",
+    "obj_npc_room_340": "DON'T PUT IT BACK DOWN^1!&MOVE IT!/",
+    "obj_npc_room_341": "\\Ts %",
+    "obj_npc_room_342": "* ok./",
+    "obj_npc_room_343": "\\TP %",
+    "obj_npc_room_344": "YOU MOVED IT TWO INCHES^1!&MOVE IT TO YOUR ROOM!/",
+    "obj_npc_room_345": "\\Ts %",
+    "obj_npc_room_346": "* ok./",
+    "obj_npc_room_347": "\\TP %",
+    "obj_npc_room_348": "AND DON'T BRING IT BACK!/",
+    "obj_npc_room_349": "\\Ts %",
+    "obj_npc_room_350": "* ok./",
+    "obj_npc_room_351": "\\TP %",
+    "obj_npc_room_352": "IT'S STILL HERE!/",
+    "obj_npc_room_353": "\\Ts %",
+    "obj_npc_room_354": "* didn't you just say not&  to bring it back to my&  room?/",
+    "obj_npc_room_355": "\\TP %",
+    "obj_npc_room_356": "FORGET IT!/%%",
+    "obj_npc_room_368": "* What^1.&* What^1?&* WHAT!?/",
+    "obj_npc_room_369": "* It's a living./%%",
+    "obj_npc_room_372": "* So^1, you helped get us&  all free.../",
+    "obj_npc_room_373": "* I guess I really acted&  like a dummy to you./%%",
+    "obj_npc_room_377": "* Sorry for acting like a&  dummy before./",
+    "obj_npc_room_378": "* You've really helped me&  out!!/%%",
+    "obj_npc_room_384": "* (It's a snail.)/",
+    "obj_npc_room_385": "* (For some reason^1, you can't&  help but wonder what it&  tastes like...)/%%",
+    "obj_npc_room_388": "* (It's a snail.)/",
+    "obj_npc_room_389": "* (You wonder if Toriel has&  seen it.)/%%",
+    "obj_npc_room_406": "* We were hanging out&  when suddenly^1, a buncha puzzles&  reactivated out of nowhere./",
+    "obj_npc_room_407": "* This is a huge problem..^1.&* It rules^1! They've GOTTA&  cancel school over this!/%%",
+    "obj_npc_room_409": "* Wait a second..^1.&* Auuuugh^1, it's summer vacation!/%%",
+    "obj_npc_room_417": "* Hey^1, did you hear^1?&* The barrier's opened up!/",
+    "obj_npc_room_418": "* Now school HAS to be&  cancelled^1, right!?/%%",
+    "obj_npc_room_423": "* Why should we bother going&  to school^1, anyway...?/",
+    "obj_npc_room_424": "* This world's got no future./%%",
+    "obj_npc_room_430": "* Finally!&* Someone turned off that laser!/",
+    "obj_npc_room_431": "* Now that we're free we can..^1.&* Well^1, uh^1, I guess we'll just&  keep standing here./%%",
+    "obj_npc_room_434": "* Hm^1?&* Nice try^1, but your loitering&  technique still needs work./%%",
+    "obj_npc_room_436": "* There will be lots of places&  to loiter on the surface^1,&  I bet./%%",
+    "obj_npc_room_440": "* Loitering around..^1.&* What's the point?/%%",
+    "obj_npc_room_451": "* The way to work is blocked^1,&  so I had time to catch&  Mettaton's show on my phone.../",
+    "obj_npc_room_452": "* The special effects were&  amazing today^1!&* That human almost looked REAL!/%%",
+    "obj_npc_room_454": "* Of course^1, an experienced&  viewer like me knows CGI&  when they see it.../%%",
+    "obj_npc_room_458": "* The barrier's opened up^1, so&  we don't have to go to&  work today./",
+    "obj_npc_room_459": "* I mean^1, sure^1, we're free^1,&  but it's the little&  things^1, you know?/%%",
+    "obj_npc_room_464": "* That last episode had me&  really shaken.../",
+    "obj_npc_room_465": "* But Mettaton's OK^1.&* Everyone knows it's just CGI!/%%",
+    "obj_npc_room_470": "* Mettaton^1?&* Yeah^1, he's the most popular&  star in the underground!/",
+    "obj_npc_room_471": "* His fan club probably has&  at least two..^1. no^1, THREE&  dozen members!/%%",
+    "obj_npc_room_474": "* And that's not even counting&  me!/%%",
+    "obj_npc_room_478": "* Today^1, we all started as&  co-workers.../",
+    "obj_npc_room_479": "* Who knows what we'll be&  tomorrow?/%%",
+    "obj_npc_room_484": "* What a heartbreaker./",
+    "obj_npc_room_485": "* I bet his fanclub's almost&  doubled in size from that!/%%",
+    "obj_npc_room_508": "* (There's a piece of cheese&  inside this computerized&  laser-safe.)/",
+    "obj_npc_room_509": "* (The lasers have melted the&  edges of the cheese..^1.)&* (It's stuck to the table.)/%%",
+    "obj_npc_room_513": "* (Seems like the mouse hacked&  the safe and took the&  cheese out.)/%%",
+    "obj_npc_room_523": "* It's so nice to&  have you over!/",
+    "obj_npc_room_524": "* Why not take a&  seat at the&  table?/%%",
+    "obj_npc_room_527": "* Sit at the freakin'&  table^1, you little&  nerd./%%",
+    "obj_npc_room_534": "* I..^1. I..^1. I ended up buying a&  donut.../",
+    "obj_npc_room_535": "* I..^1. I..^1. I didn't want to^1, but&  that girl..^1. even though I told&  her no^1, she.../",
+    "obj_npc_room_536": "* ... kept staring at me in this&  creepy way and licking her&  lips./",
+    "obj_npc_room_537": "* N..^1. now I'm outta cash./%%",
+    "obj_npc_room_540": "* Maybe I can sell it online&  and double my money back.../%%",
+    "obj_npc_room_545": "* On the surface^1, I won't&  buy any donuts from&  spiders./",
+    "obj_npc_room_546": "* That's my resolution./%%",
+    "obj_npc_room_551": "* .../%%",
+    "obj_npc_room_568": "* (It's just a regular flower.)/%%",
+    "obj_npc_room_580": "* .../%%",
+    "obj_npc_room_582": "* ... what?/%%",
+    "obj_npc_room_588": "* (It's an empty dog food&  bowl.)/%%",
+    "obj_npc_room_593": "* (It's a treadmill.^1)&* (There's a message attached.)/",
+    "obj_npc_room_594": "* \"the truth is that you got&  owned^1, nerd......\"/%%",
+    "obj_npc_room_599": "* (... he seems happy.)/%%",
+    "obj_npc_room_604": "* Sn..^1. ow..^1. y.../%%",
+    "obj_npc_room_615": "\\E0* There you are^1,&  Frisk-darling./",
+    "obj_npc_room_616": "\\E8* Feast your eyes^1!&* Dr. Alphys completed&  my wonderful new body./",
+    "obj_npc_room_617": "\\E7* Oooh^1!&* And did you hear^1?&* The barrier's OPEN!/",
+    "obj_npc_room_618": "\\E4* I can't wait to see&  the sun.../",
+    "obj_npc_room_619": "\\E5* ... the greatest&  spotlight of all!!/",
+    "obj_npc_room_620": "\\E9* Oh yes^1.&* I suppose I should thank&  you^1, too^1, darling./",
+    "obj_npc_room_621": "\\E2* Before fighting you^1,&  I had.../",
+    "obj_npc_room_622": "\\E4* Forgotten how fun it&  was to perform with&  others./",
+    "obj_npc_room_623": "\\E6* So I've been searching&  for HOT TALENTS to fill&  up my upcoming troupe./",
+    "obj_npc_room_624": "\\E0* So far^1, Shyren's agreed&  to be my back-up singer./",
+    "obj_npc_room_625": "\\E0* And Bl..^1.&* Napstablook^1, here^1, will&  be my sound mixer!/",
+    "obj_npc_room_626": "\\E2* The three of us&  performing together.../",
+    "obj_npc_room_627": "\\E4* It really feels overdue^1,&  doesn't it?/%%",
+    "obj_npc_room_631": "\\E0* Frisk^1, darling^1.&* Can you help me with&  something?/",
+    "obj_npc_room_632": "\\E2* What kind of merchandise&  do you think humans&  would want to buy...?/",
+    "obj_npc_room_633": "\\E1* I've thought of a few&  ideas so far./",
+    "obj_npc_room_634": "\\E6* Buttons (with my face)&* Stickers (with my face)&* CDs (with my face)/",
+    "obj_npc_room_635": "\\E7* Posters (with my face)&* T-shirts (with my face)&* Underwear (with my face)/",
+    "obj_npc_room_636": "\\E9* ... and plush dolls of&  TORIEL./",
+    "obj_npc_room_638": "\\E8* But, you know^1.&* With my face instead&  of hers./",
+    "obj_npc_room_640": "\\E0* So what do you think?/",
+    "obj_npc_room_641": "\\TS \\F0 \\T0 %",
+    "obj_npc_room_642": "* (...)/",
+    "obj_npc_room_644": "* (A yes or no prompt was not&  provided.)/",
+    "obj_npc_room_645": "\\TS \\F8 \\TM %",
+    "obj_npc_room_646": "\\E9* Fabulous^1!&* I completely agree!/%%",
+    "obj_npc_room_651": "\\E2* Oh^1, Frisk^1.&* Why don't you go see&  how Alphys is doing?/",
+    "obj_npc_room_652": "\\E1* Since the flash of light&  she's been working hard&  to set everything right./",
+    "obj_npc_room_653": "\\E0* Ha-Ha^1.&* About time^1, huh?/%%",
+    "obj_npc_room_662": "* (By barking with text-to-speech&  on^1, the dog accidentally&  programmed a whole game.)/",
+    "obj_npc_room_663": "* (Hmmm..^1. seems fine.)/%%",
+    "obj_npc_room_669": "* Blub blub..^1.&* You'll have to reserve a&  table to eat here./",
+    "obj_npc_room_670": "* You'll also need to reserve&  your chair^1, your silverware^1,&  your food^1, your.../%%",
+    "obj_npc_room_674": "* Blub blub..^1.&* Now we can live life&  without reservations./%%",
+    "obj_npc_room_679": "* Blub blub..^1.&* Mettaton isn't here to press&  his face into the steaks./",
+    "obj_npc_room_680": "* He told me that if he ever&  disappeared^1, we could use&  my face instead.../",
+    "obj_npc_room_681": "* But^1, I'm nervous^1.&* What if my face doesn't&  taste very good...?/%%",
+    "obj_npc_room_686": "* As I came in^1, I realized I&  forgot to make a reservation./",
+    "obj_npc_room_687": "* But I didn't want to look&  like I messed up^1.&* So I kept walkin' in anyway./",
+    "obj_npc_room_688": "* Now I'm just..^1. kinda..^1.&* Consuming dew off this ficus./%%",
+    "obj_npc_room_692": "* Oh^1, we're all free?/",
+    "obj_npc_room_693": "* Oh..^1.&* Guess I can..^1.&* Stop lickin' this ficus./",
+    "obj_npc_room_694": "* ... but I don't want to look&  like I messed up^1, so&  I'll keep going.../%%",
+    "obj_npc_room_699": "* What would Mettaton think if&  he saw me licking this&  plant of his...?/",
+    "obj_npc_room_700": "* Eh..^1. who cares./%%",
+    "obj_npc_room_709": "* I work at the CORE^1.&* The inside is a maze made of&  swappable parts.../",
+    "obj_npc_room_710": "* That means we can shuffle the&  layout at will./",
+    "obj_npc_room_711": "* Boy^1, was today a FUN day^1!&* I sure love PUZZLE!!!/%%",
+    "obj_npc_room_715": "* So^1, if we're leaving^1, will&  my job...?/",
+    "obj_npc_room_716": "* Ugh^1, and I just got a raise^1!&* Well^1, guess every apple has&  its CORE^1, heheh./%%",
+    "obj_npc_room_721": "* Today^1, we received the&  promise of a lot of money&  from a strange source./",
+    "obj_npc_room_722": "* It may not be kosher^1, but..^1.&* Whew^1! I love puzzle!/%%",
+    "obj_npc_room_728": "* Originally^1, we dug mazes&  with puzzles in order to&  foil human attacks./",
+    "obj_npc_room_729": "* But now^1, building things&  winding and confusing...^1.&* It's some awful tradition./",
+    "obj_npc_room_730": "* You can't go (ugh) two feet&  without being up to your&  armpits in puzzles./%%",
+    "obj_npc_room_734": "* The surface world..^1.&* Really!/",
+    "obj_npc_room_735": "* Maybe I'll be able to&  go two feet without running&  into a puzzle./%%",
+    "obj_npc_room_740": "* One thing I can say.../",
+    "obj_npc_room_741": "* I respect Mettaton for not&  putting any puzzles here./",
+    "obj_npc_room_742": "* At another hotel^1, I had&  to find 12 magic keys just to&  unlock the shower./%%",
+    "obj_npc_room_751": "* Mettaton looked really..^1.&* Really cool in that dress./",
+    "obj_npc_room_752": "* It sort of makes me feel like&  I could wear one^1, too!/%%",
+    "obj_npc_room_756": "* Mettaton..^1.!&* He recognized my voice from&  when I called in^1, and.../",
+    "obj_npc_room_757": "* He..^1. he gave me his dress^1!&* I'm so...^1!&* Ha ha ha!/%%",
+    "obj_npc_room_762": "* Please don't talk to me^1.&* I am feeling discouraged&  about something./%%",
+    "obj_npc_room_769": "* Welcome to MTT Resort - &* Hotland's biggest apartment-&  building-turned-hotel!/",
+    "obj_npc_room_770": "* Whether you're here for a night&  or still live here^1, MTT Resort&  prides itself on a great stay!/",
+    "obj_npc_room_771": "* Just passing through...^1? Nice^1!&* MTT Resort prides itself on&  being passed through!/%%",
+    "obj_npc_room_775": "* Sorry - the resort's shutting&  down./",
+    "obj_npc_room_776": "* But I think you'll find it's&  still great to pass through!/%%",
+    "obj_npc_room_781": "* Welcome to MTT Resort^1!&* Have you seen Mettaton?/",
+    "obj_npc_room_782": "* He hasn't come by lately^1.&* I have a lot of respect for&  that man./",
+    "obj_npc_room_783": "* I had trouble getting a job&  because I am so pointy and&  angular./",
+    "obj_npc_room_784": "* But^1, being a rectangle^1, he&  understood my struggles./%%",
+    "obj_npc_room_792": "* I love hot dogs!/",
+    "obj_npc_room_793": "* Hey..^1.&* Isn't it weird there's&  SNOW on that guy's roof?/",
+    "obj_npc_room_794": "* ... guess he's just too lazy&  to clean it off./%%",
+    "obj_npc_room_798": "* I love hot dogs!/",
+    "obj_npc_room_799": "* But the hot dog guy left..^1.&* Even though all of his&  stuff is still here./",
+    "obj_npc_room_800": "* ... guess he's just too lazy&  to clean it away./%%",
+    "obj_npc_room_805": "* I wanted another hot dog^1.&* But the hot dog guy never&  came back./",
+    "obj_npc_room_806": "* Besides that^1?&* Today was fine./",
+    "obj_npc_room_807": "* Count your blessings^1.&* Even if you don't get a&  second hot dog./%%",
+    "obj_npc_room_812": "* Toasty bun!/%%",
+    "obj_npc_room_817": "* (It's hard-boiled.)/%%",
+    "obj_onionsan_event_181": "* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
+    "obj_onionsan_event_182": "\\M1* I'm Onionsan^1!&* Onionsan^1, y'hear!/%%",
+    "obj_onionsan_event_211": "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!&* You love it^1, huh!/",
+    "obj_onionsan_event_212": "\\M0* Yeah^1!&* Me too^1!&* It's my Big Favorite./%%",
+    "obj_onionsan_event_224": "\\M3* Even though^1, the water's&  getting so shallow here..^1./",
+    "obj_onionsan_event_225": "* I^1, have to sit down all&  the time^1, but.../",
+    "obj_onionsan_event_226": "\\M1* He^1-hey^1! That's OK^1!&* It beats moving to the city!/",
+    "obj_onionsan_event_227": "* And living in a crowded&  aquarium!/",
+    "obj_onionsan_event_228": "\\M2* Like all my friends did!/%%",
+    "obj_onionsan_event_241": "\\M3* And the aquarium's full^1,&  a-anyway^1, so^1, even if I&  wanted to^1, I.../",
+    "obj_onionsan_event_242": "\\M1* That's okay though^1, y'hear!&* Undyne's gonna fix&  everything^1, y'hear!/",
+    "obj_onionsan_event_243": "* I'm gonna get out of here&  and live in the ocean^1!&* Y'hear!/%%",
+    "obj_onionsan_event_256": "\\M2* Hey..^1. there..^1.&* That's the end of this room./",
+    "obj_onionsan_event_257": "* I'll see you around^1!&* Have a good time!/",
+    "obj_onionsan_event_258": "* In Waterfalllllllllllllllll&  lllllllllllll/%%",
+    "obj_onionsan_event_312": "\\M1* Oh^1!&* Did y'hear!!!/",
+    "obj_onionsan_event_313": "\\M1* .../",
+    "obj_onionsan_event_314": "\\M1* I got nothing else..^1.&* To talk about.../%%",
+    "obj_onionsan_event_317": "\\M2* I've been wondering when&  we're all gonna go free./",
+    "obj_onionsan_event_318": "\\M3* S-since..^1. if we did..^1.&* How would I ever know?/",
+    "obj_onionsan_event_319": "\\M1* Well^1, I'll keep my&  tentacles out for you^1!&* Y'hear!/",
+    "obj_onionsan_event_320": "* As soon as I know I'll be&  the first to tell you^1!&* Y'hear!!/%%",
+    "obj_onionsan_event_337": "\\M0* It's gotta be any day now!/%%",
+    "obj_operatingtable_64": "* (It's some kind of operating&  table.)/",
+    "obj_operatingtable_65": "* (It's sticky...)/%%",
+    "obj_otherphonecall_100": "* (Ring... ring...)/%%",
+    "obj_otherphonecall_115": "* U-uhhh..^1.&* (Oh my god^1, help...)/",
+    "obj_otherphonecall_116": "* I'd like to order a..^1.&* Um..^1.&* A pizza...?/",
+    "obj_otherphonecall_117": "* With^1, uhh..^1.&* The toppings are^1, uh.../",
+    "obj_otherphonecall_118": "* I have them copied^1, I'll&  just paste them to you./",
+    "obj_otherphonecall_119": "\\T0 %",
+    "obj_otherphonecall_120": "* (Your phone is too old to&  receive texts...)/",
+    "obj_otherphonecall_121": "* (It reads out loud^1, character-&  by-character^1, an ASCII art&  of an anime catgirl.)/",
+    "obj_otherphonecall_122": "\\TA* .../%%",
+    "obj_otherphonecall_133": "* (Click...)/%%",
+    "obj_outsideworld_event_158": "\\E0* welp./",
+    "obj_outsideworld_event_159": "\\E1* someone's gotta keep&  him from getting&  into trouble./",
+    "obj_outsideworld_event_160": "\\E2* see you guys./%%",
+    "obj_outsideworld_event_183": "\\E0* Man^1, do I have&  to do EVERYTHING?/",
+    "obj_outsideworld_event_184": "\\E6* Papyrus^1, wait!!!/%%",
+    "obj_outsideworld_event_219": "\\E0* Hey^1, Undyne!^1!&* Wait up!!/%%",
+    "obj_outsideworld_event_255": "* Whoops./%%",
+    "obj_outsideworld_event_273": "* Uh^1, should I do&  something?/",
+    "obj_outsideworld_event_275": "* .../",
+    "obj_outsideworld_event_277": "* Well^1, gotta go!/%%",
+    "obj_outsideworld_event_309": "* It seems that everyone&  is quite eager to&  set off./%%",
+    "obj_outsideworld_event_344": "* What?/",
+    "obj_outsideworld_event_345": "\\E1* Frisk.../",
+    "obj_outsideworld_event_346": "\\E0* You really are a&  funny child./",
+    "obj_outsideworld_event_347": "\\E1* If you had said that&  earlier^1, none of this&  would have happened./",
+    "obj_outsideworld_event_348": "\\E0* It is a good thing&  you took so long to&  change your mind./",
+    "obj_outsideworld_event_349": "* Hee hee hee./",
+    "obj_outsideworld_event_350": "* Well..^1.&* I suppose./",
+    "obj_outsideworld_event_351": "* If you really do&  not have any other&  place to go.../",
+    "obj_outsideworld_event_352": "* I will do my best to&  take care of you^1, for&  as long as you need./",
+    "obj_outsideworld_event_353": "* All right?/",
+    "obj_outsideworld_event_354": "* Now^1, come along./%%",
+    "obj_outsideworld_event_372": "* Everyone is waiting&  for us!/%%",
+    "obj_outsideworld_event_413": "\\E1* Ah./",
+    "obj_outsideworld_event_414": "\\E0* ... I see./",
+    "obj_outsideworld_event_415": "\\E1* .../",
+    "obj_outsideworld_event_416": "\\E0* Well^1, I hope that&  I am not keeping&  you./%%",
+    "obj_outsideworld_event_478": "* Frisk./",
+    "obj_outsideworld_event_479": "* \"See you around.\"/%%",
+    "obj_papbookshelf_63": "THAT BOOK'S ONE&OF MY&FAVORITES./",
+    "obj_papbookshelf_64": "\"ADVANCED PUZZLE&CONSTRUCTION FOR&CRITICAL MINDS.\"/",
+    "obj_papbookshelf_66": "THAT NEXT BOOK'S&ANOTHER ONE OF&MY FAVORITES./",
+    "obj_papbookshelf_67": "\"PEEK-A-BOO WITH&FLUFFY BUNNY.\"/",
+    "obj_papbookshelf_68": "\\E3THE ENDING&ALWAYS GETS ME./%%",
+    "obj_papbookshelf_71": "* (Complex manuals and&  children's books.)/%%",
+    "obj_papbookshelf_76": "* (The bookshelf is filled&  with complex tomes&  about puzzle creation.)/",
+    "obj_papbookshelf_77": "* (And children's books.)/%%",
+    "obj_papcheckpoint_98": "* There's some narration on this&  cardboard box./",
+    "obj_papcheckpoint_99": "\\TP %",
+    "obj_papcheckpoint_100": "YOU OBSERVE THE&WELL-CRAFTED&SENTRY STATION./",
+    "obj_papcheckpoint_101": "WHO COULD HAVE&BUILT THIS^1, YOU&PONDER.../",
+    "obj_papcheckpoint_102": "I BET IT WAS&THAT VERY FAMOUS&ROYAL GUARDSMAN!/",
+    "obj_papcheckpoint_103": "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/%%",
+    "obj_papcheckpoint_107": "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/",
+    "obj_papcheckpoint_108": "(UPDATE: AM I A&ROYAL GUARDSMAN&YET???)/%%",
+    "obj_papcheckpoint_112": "* These instructions&  are written in&  chicken scratch./%%",
+    "obj_papcomputer_63": "THE INTERNET^1!&I'M QUITE&POPULAR THERE./",
+    "obj_papcomputer_64": "I'M JUST A&DOZEN AWAY.../",
+    "obj_papcomputer_65": "FROM A DOUBLE&DIGIT FOLLOWER&COUNT!/",
+    "obj_papcomputer_66": "\\E3OF COURSE^1, FAME&HAS A STEEP&PRICE./",
+    "obj_papcomputer_67": "\\E1A JEALOUS TROLL&HAS BESIEGED MY&ONLINE PERSONA./",
+    "obj_papcomputer_68": "ALWAYS SENDING&ME BAD PUNS IN&A GOOFY FONT.../%%/",
+    "obj_papcomputer_73": "* (The computer's internet&  browser is opened to&  a social media site.)/%%",
+    "obj_papcomputer_79": "* (The computer's internet&  browser is opened to&  a social media site.)/%%",
+    "obj_papcomputer_84": "* (The computer's internet&  browser is opened to&  a music-sharing forum.)/%%",
+    "obj_papcomputer_90": "* (Looks like this dog makes&  a lot of bad posts&  on-line.)/",
+    "obj_papcomputer_91": "* (Text to speech is on.)/",
+    "obj_papcomputer_92": "* (Seems like the dog barks^1,&  and it translates to these&  bad posts.)/",
+    "obj_papcomputer_93": "* (It doesn't really know what&  it's saying.)/",
+    "obj_papcomputer_94": "* (Seems like most bad posts&  on-line^1, are actually this&  dog.)/",
+    "obj_papcomputer_95": "* (Thinking about this...^1)&* (Brings you relief.)/%%",
+    "obj_papcouch_62": "* (You touch the couch.^1)&* (It makes a jangling sound.)/",
+    "obj_papcouch_63": "* (You find a bunch of loose&  coins inside the couch...)/",
+    "obj_papcouch_64": "* (You got 20G.)/%%",
+    "obj_papcouch_70": "* (It's a saggy old couch.)/%%",
+    "obj_papdate_150": "        DATING^1  START!^5 %%",
+    "obj_papdate_151": "        HANGOUT^1 START!^5 %%",
+    "obj_papdate_166": "HERE WE ARE!^1!&ON OUR DATE!!/",
+    "obj_papdate_167": "HERE WE ARE!^1!&HANGING OUT!!/",
+    "obj_papdate_169": "\\E3I'VE ACTUALLY&NEVER DONE THIS&BEFORE./",
+    "obj_papdate_170": "\\E0BUT DON'T WORRY!!!/",
+    "obj_papdate_171": "YOU CAN'T SPELL&'PREPARED' WITHOUT&SEVERAL LETTERS&FROM MY NAME!!!/%%",
+    "obj_papdate_198": "I SNAGGED AN&OFFICIAL&DATING RULEBOOK&FROM THE LIBRARY!/",
+    "obj_papdate_199": "I SNAGGED AN&OFFICIAL&HANGOUT GUIDEBOOK&FROM THE LIBRARY!/",
+    "obj_papdate_201": "WE'RE READY TO&HAVE A GREAT&TIME!/",
+    "obj_papdate_202": "\\F4 \\E8 %",
+    "obj_papdate_203": "LET'S SEE.../",
+    "obj_papdate_204": "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RDATING HUD\\X.\"/",
+    "obj_papdate_205": "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
+    "obj_papdate_206": "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RDATING HUD\\X.\"/",
+    "obj_papdate_207": "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
+    "obj_papdate_208": "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
+    "obj_papdate_220": "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
+    "obj_papdate_232": "\\E3.../",
+    "obj_papdate_233": "\\E3OKAY^1, FORGET IT./%%",
+    "obj_papdate_279": "\\E0WOWIE!!^1!&I FEEL SO&INFORMED!!!/",
+    "obj_papdate_280": " %",
+    "obj_papdate_281": "I THINK WE'RE&READY FOR STEP&TWO!!!/",
+    "obj_papdate_282": "\\F4 \\E8 %",
+    "obj_papdate_283": "\"STEP TWO..^1.&ASK THEM&ON A DATE.\"/",
+    "obj_papdate_284": "\"STEP TWO..^1.&ASK THEM&TO HANG OUT.\"/",
+    "obj_papdate_286": "\\E0A\\F0HEM!/",
+    "obj_papdate_287": "\\E1HUMAN^1!&I^1, THE GREAT&PAPYRUS.../",
+    "obj_papdate_288": "WILL GO ON&A DATE WITH&YOU!!!/*",
+    "obj_papdate_289": "WILL HANG OUT&WITH YOU!!!/*",
+    "obj_papdate_302": "                              &   Yes             No       &                            ",
+    "obj_papdate_326": "R-REALLY??^1?&WOWIE!!!/",
+    "obj_papdate_332": "FORTUNATELY^1, IT&ONLY SAYS TO&ASK!!!/",
+    "obj_papdate_334": "\\E0I GUESS THAT&MEANS IT'S&TIME FOR PART&THREE!!!/",
+    "obj_papdate_335": "\\F4 \\E8 %",
+    "obj_papdate_336": "\"STEP THREE..^1.&PUT ON NICE&CLOTHES TO&SHOW YOU CARE!\"/",
+    "obj_papdate_337": "\\E3.../%%",
+    "obj_papdate_357": "\\E3WAIT A SECOND./%%",
+    "obj_papdate_367": "\"WEAR CLOTHING...\"/",
+    "obj_papdate_369": "THAT THING ON&YOUR BODY.../",
+    "obj_papdate_370": "THAT BANDAGE&HANGING OFF&OF YOU.../",
+    "obj_papdate_371": "THAT RIBBON IN&YOUR HAIR.../",
+    "obj_papdate_372": "THAT BANDANNA&AROUND YOUR&HEAD.../",
+    "obj_papdate_373": "THAT TUTU AROUND&YOUR WAIST.../",
+    "obj_papdate_374": "THOSE GLASSES ON&YOUR FACE.../",
+    "obj_papdate_375": "THAT APRON YOU&PUT ON.../",
+    "obj_papdate_376": "THAT COWBOY HAT&ON YOUR HEAD.../",
+    "obj_papdate_377": "THAT LOCKET&AROUND YOUR NECK./",
+    "obj_papdate_378": "\\E1YOU'RE WEARING&CLOTHING RIGHT&NOW!!!/",
+    "obj_papdate_379": "\\E3NOT ONLY THAT.../",
+    "obj_papdate_380": "\\E1EARLIER TODAY^1,&YOU WERE ALSO&WEARING CLOTHING!/",
+    "obj_papdate_381": "\\F3 \\E2 %",
+    "obj_papdate_382": "NO..^1.&COULD IT BE???/",
+    "obj_papdate_383": "\\F0 \\E1 %",
+    "obj_papdate_386": "YOU'VE WANTED TO&DATE ME FROM&THE VERY&BEGINNING!??/*",
+    "obj_papdate_389": "YOU'VE WANTED TO&HANG OUT WITH&ME FROM THE&VERY BEGINNING!??/*",
+    "obj_papdate_404": "                              &   Yes             No       &                            ",
+    "obj_papdate_453": "NO!!/",
+    "obj_papdate_454": "YOU PLANNED IT&ALL!!!/",
+    "obj_papdate_457": "YOU'RE WAY BETTER&AT DATING THAN&I AM!!!/",
+    "obj_papdate_458": "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
+    "obj_papdate_460": "YOU'RE WAY BETTER&AT HANGING OUT&THAN I AM!!!/",
+    "obj_papdate_461": "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
+    "obj_papdate_465": "\\E3DESPITE THAT^1, YOU&CHOSE TO WEAR&CLOTHING TODAY^1, OF&ALL DAYS...?/",
+    "obj_papdate_468": "\\E2WAS YOUR INTEREST&IN ME.../",
+    "obj_papdate_469": "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
+    "obj_papdate_470": "\\E2WAS YOUR&FRIENDSHIP.../",
+    "obj_papdate_471": "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
+    "obj_papdate_472": "\\F3PREDESTINED!?!?/",
+    "obj_papdate_520": "NYEH!/",
+    "obj_papdate_521": "NYEH HEH HEH!!!/%%",
+    "obj_papdate_535": "\\F0DON'T THINK YOU'VE&BESTED ME YET!/",
+    "obj_papdate_536": "I^1, THE GREAT&PAPYRUS.../",
+    "obj_papdate_539": "HAVE NEVER BEEN&BEATEN AT DATING^1,&AND I NEVER WILL!/",
+    "obj_papdate_540": "JUST IN CASE&SOMEBODY HAPPENS&TO ASK ME ON&A DATE!!!/",
+    "obj_papdate_541": "HAVE NEVER BEEN&BEATEN AT HANGING&OUT^1, AND I NEVER&WILL!/",
+    "obj_papdate_542": "JUST IN CASE&SOMEONE WANTS&TO HANG OUT!/",
+    "obj_papdate_543": "\\E0I CAN EASILY&KEEP UP WITH&YOU!!!/",
+    "obj_papdate_544": "\\E1YOU SEE^1,&I^1, TOO^1, CAN WEAR&CLOTHING!!!/",
+    "obj_papdate_545": "\\E3IN FACT.../",
+    "obj_papdate_546": "\\E1I ALWAYS WEAR MY&\"SPECIAL\" CLOTHES&UNDERNEATH MY&REGULAR CLOTHES!!/",
+    "obj_papdate_547": "\\E0BEHOLD!!!/%%",
+    "obj_papdate_573": "\\E1NYEH!&WHAT DO YOU&THINK OF MY&SECRET STYLE!?!/*",
+    "obj_papdate_586": "                              &   I love it       I hate it&                            ",
+    "obj_papdate_611": "\\E6NO!!!/",
+    "obj_papdate_614": "A GENUINE&COMPLIMENT...!!!/%%",
+    "obj_papdate_618": "YOUR HONESTY...^1!&IT SHOWS HOW&MUCH YOU REALLY&CARE!!!/%%",
+    "obj_papdate_667": "\\E3HOWEVER.../",
+    "obj_papdate_668": "\\XY\\E0OU DON'T TRULY&UNDERSTAND THE\\R &HIDDEN POWER\\X OF&THIS OUTFIT!!!/",
+    "obj_papdate_669": "\\E3THEREFORE.../%%",
+    "obj_papdate_679": "\\E1WHAT YOU JUST&SAID IS INVALID!!!/",
+    "obj_papdate_681": "THIS DATE WON'T&ESCALATE ANY&FURTHER!!!/",
+    "obj_papdate_683": "THIS HANG-OUT&WON'T ESCALATE&ANY FURTHER!/",
+    "obj_papdate_684": "\\X.\\E7.. UNLESS&YOU FIND \\RMY&SECRET\\X!!/",
+    "obj_papdate_685": "BUT THAT WON'T&HAPPEN!!/%%",
+    "obj_papdate_705": "* (Move and inspect with \\*Z.)",
+    "obj_papdate_721": "\\E3MY HAT...?/",
+    "obj_papdate_722": "\\E8MY HAT./",
+    "obj_papdate_723": "\\E0MY HAT!/",
+    "obj_papdate_724": "NYEH HEH HEH!/%%",
+    "obj_papdate_740": "W-WELL THEN..^1.&YOU FOUND MY&SECRET!/",
+    "obj_papdate_741": "I SUPPOSE I HAVE&NO CHOICE!/",
+    "obj_papdate_742": "IT'S A PRESENT.../",
+    "obj_papdate_743": "A PRESENT J-JUST&FOR YOU!!!/",
+    "obj_papdate_744": "GO AHEAD^1!&OPEN IT!/*",
+    "obj_papdate_756": "                              &   Open it         Don't    &                            ",
+    "obj_papdate_780": "\\E2YOU CAN'T EVEN&BRING YOURSELF TO&HARM MY DELICATE&WRAPPING??/",
+    "obj_papdate_781": "\\E7N-NO..^1.&THAT TECHNIQUE!/",
+    "obj_papdate_782": "\\E6IT'S TOO STRONG!/",
+    "obj_papdate_783": "\\E7COUNTERATTACK^1!&I'LL OPEN THE&PRESENT MYSELF!!/%%",
+    "obj_papdate_802": "\\E0DO YOU KNOW WHAT&THIS IS?/*",
+    "obj_papdate_815": "                              &   Of course       No idea  &                            ",
+    "obj_papdate_842": "\\E0\"SPAGHETTI.\"/",
+    "obj_papdate_843": "\\E3THAT'S WHAT&YOU'RE THINKING^1,&ISN'T IT?/",
+    "obj_papdate_844": "\\E0RIGHT!/",
+    "obj_papdate_845": "\\E1BUT OH-SO WRONG!/%%",
+    "obj_papdate_849": "\\E0NYEH HEH HEH^1!&THAT'S RIGHT./",
+    "obj_papdate_850": "YOU HAVE NO IDEA!/",
+    "obj_papdate_851": "\\E3THOUGH THIS&APPEARS TO BE&SPAGHETTI.../%%",
+    "obj_papdate_864": "\\E1THIS AIN'T ANY&PLAIN OL' PASTA!/",
+    "obj_papdate_865": "\\E0THIS IS AN&ARTISAN'S WORK!/",
+    "obj_papdate_866": "\\E3SILKEN SPAGHETTI^1,&FINELY AGED IN&AN OAKEN CASK.../",
+    "obj_papdate_867": "\\E0THEN COOKED BY&ME^1, MASTER CHEF&PAPYRUS!/",
+    "obj_papdate_868": "\\E1HUMAN!!^1!&IT'S TIME TO&END THIS!!/",
+    "obj_papdate_869": "THERE'S NO WAY&THIS CAN GO&ANY FURTHER!/",
+    "obj_papdate_870": "EAT THIS^1!&MY ULTIMATE&TECHNIQUE!!!/*",
+    "obj_papdate_885": "                              &   Eat it          Refuse   &                            ",
+    "obj_papdate_911": "* (You take a small bite.)/",
+    "obj_papdate_912": "* (Your face reflexively&  scrunches up.)/",
+    "obj_papdate_913": "* (The taste is indescribable...)/%%",
+    "obj_papdate_928": "\\E0WHAT A PASSIONATE&EXPRESSION!!!/",
+    "obj_papdate_929": "\\E3YOU MUST REALLY&LOVE MY COOKING!/",
+    "obj_papdate_930": "\\E2AND BY EXTENSION^1,&ME!!!/",
+    "obj_papdate_931": "\\E6MAYBE EVEN MORE&THAN I DO!!!/%%",
+    "obj_papdate_935": "\\E3YOU MEAN.../",
+    "obj_papdate_936": "\\E2YOU'RE LETTING ME&HAVE IT INSTEAD?/",
+    "obj_papdate_937": "\\E2BECAUSE YOU KNOW&HOW MUCH I LOVE&PASTA.../",
+    "obj_papdate_938": "\\E6IMPOSSIBLE!^1!&TAKING MY PRESENT&AND TURNING IT&AROUND ON ME!/%%",
+    "obj_papdate_948": "AUGH!!^5!%%",
+    "obj_papdate_967": "URRRGH!!^5!%%",
+    "obj_papdate_987": "NOOOOOOOO!!^4!%%",
+    "obj_papdate_1021": "HUMAN^1.&IT'S CLEAR NOW./",
+    "obj_papdate_1022": "YOU'RE MADLY IN&LOVE WITH ME./",
+    "obj_papdate_1023": "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
+    "obj_papdate_1024": "IT'S ALL BEEN&FOR MY SAKE./",
+    "obj_papdate_1025": "HUMAN^1. I WANT&YOU TO BE&HAPPY^1, TOO./",
+    "obj_papdate_1026": "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
+    "obj_papdate_1027": "IT'S TIME THAT&I TOLD YOU./",
+    "obj_papdate_1028": "I^1, PAPYRUS.../%%",
+    "obj_papdate_1032": "HUMAN^1.&IT'S CLEAR NOW./",
+    "obj_papdate_1033": "YOU'RE COMPLETELY&OBSESSED WITH ME./",
+    "obj_papdate_1034": "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
+    "obj_papdate_1035": "IT'S ALL BEEN&FOR MY SAKE./",
+    "obj_papdate_1036": "HUMAN^1. I WANT&YOU TO BE&HAPPY^1,TOO./",
+    "obj_papdate_1037": "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
+    "obj_papdate_1038": "IT'S TIME THAT&I TOLD YOU./",
+    "obj_papdate_1039": "\\E8I^1, PAPYRUS.../%%",
+    "obj_papdate_1079": "I.../",
+    "obj_papdate_1080": "UM.../",
+    "obj_papdate_1081": "\\E4BOY^1, IS IT HOT&IN HERE^1, OR IS&IT JUST ME??/",
+    "obj_papdate_1082": "\\E4.../",
+    "obj_papdate_1083": "\\E5OH^1, SHOOT./",
+    "obj_papdate_1084": "HUMAN^1, I.../",
+    "obj_papdate_1085": "I'M SORRY./",
+    "obj_papdate_1086": "I DON'T LIKE YOU&THE WAY YOU&LIKE ME./",
+    "obj_papdate_1087": "\\E4ROMANTICALLY^1,&I MEAN./",
+    "obj_papdate_1088": "\\E6I MEAN^1, I TRIED&VERY HARD TO!/",
+    "obj_papdate_1089": "\\E8I THOUGHT THAT&BECAUSE YOU&FLIRTED WITH ME.../",
+    "obj_papdate_1090": "THAT I WAS&SUPPOSED&TO GO ON A&DATE WITH YOU./",
+    "obj_papdate_1091": "\\E0THEN^1, ON THE DATE^1,&FEELINGS WOULD&BLOSSOM FORTH!!!/",
+    "obj_papdate_1092": "\\E2I WOULD BE ABLE&TO MATCH YOUR&PASSION FOR ME!/",
+    "obj_papdate_1093": "\\E4BUT ALAS..^1.&I^1, THE GREAT&PAPYRUS.../",
+    "obj_papdate_1094": "\\E5HAVE FAILED./",
+    "obj_papdate_1095": "I FEEL JUST THE&SAME AS BEFORE./",
+    "obj_papdate_1096": "AND INSTEAD^1, BY&DATING YOU.../",
+    "obj_papdate_1097": "I HAVE ONLY DRAWN&YOU DEEPER.../",
+    "obj_papdate_1098": "\\E6INTO YOUR INTENSE&LOVE FOR ME!/",
+    "obj_papdate_1099": "\\E5A DARK PRISON OF&PASSION^1, WITH NO&ESCAPE./",
+    "obj_papdate_1100": "HOW COULD I HAVE&DONE THIS TO MY&DEAR FRIEND...?/",
+    "obj_papdate_1101": ".../",
+    "obj_papdate_1102": "\\E6NO^1! WAIT^1!&THAT'S WRONG!/",
+    "obj_papdate_1103": "I CAN'T FAIL AT&ANYTHING!!!/",
+    "obj_papdate_1104": "\\E1HUMAN!!^1!&I'LL HELP YOU&THROUGH THESE&TRYING TIMES!!!/",
+    "obj_papdate_1105": "\\E0I'LL KEEP BEING&YOUR COOL&FRIEND.../",
+    "obj_papdate_1106": "\\E8AND ACT LIKE THIS&ALL NEVER&HAPPENED./",
+    "obj_papdate_1107": "\\E0AFTER ALL^1, YOU&ARE VERY GREAT./",
+    "obj_papdate_1108": "\\E5IT WOULD BE&TRAGIC TO LOSE&YOUR FRIENDSHIP./",
+    "obj_papdate_1109": "\\E0SO PLEASE..../",
+    "obj_papdate_1110": "\\E5DON'T CRY BECAUSE&I WON'T KISS YOU./",
+    "obj_papdate_1111": "\\E4BECAUSE^1, I DON'T&EVEN HAVE LIPS./",
+    "obj_papdate_1112": "\\E0AND HEY^1, SOMEDAY^1,&YOU'LL FIND&SOMEONE AS&GREAT AS ME./",
+    "obj_papdate_1113": "\\E8WELL, NO^1.&THAT'S NOT TRUE./",
+    "obj_papdate_1114": "\\E0BUT I'LL HELP YOU&SETTLE FOR&SECOND BEST!!!/",
+    "obj_papdate_1115": "NYEH HEH HEH&HEH HEH!!!/%%",
+    "obj_papdate_1121": "\\E8HMM.../",
+    "obj_papdate_1122": "\\E0WELL^1, I'M FLATTERED&YOU CARE SO MUCH./",
+    "obj_papdate_1123": "\\E4BUT MAYBE COOL&IT A LITTLE BIT...?/",
+    "obj_papdate_1124": "\\E0YOU ARE A VERY&NICE PERSON./",
+    "obj_papdate_1125": "I'M GLAD WE'RE&FRIENDS./",
+    "obj_papdate_1126": "\\E8BUT^1, I THINK YOU&CAN REACH YOUR&MAX POTENTIAL,,,/",
+    "obj_papdate_1127": "\\E0IF YOU LIVE MORE&FOR YOUR OWN SAKE^1,&RATHER THAN JUST&FOR MINE./",
+    "obj_papdate_1128": "\\E8HMMM.../",
+    "obj_papdate_1129": "\\E0HEY^1, I KNOW THE&SOLUTION!!!/",
+    "obj_papdate_1130": "YOU SHOULD HANG&OUT WITH MY BOSS^1,&UNDYNE!!!/",
+    "obj_papdate_1131": "I THINK IF YOU&SPREAD YOUR FRIEND-&ENERGY OUT MORE.../",
+    "obj_papdate_1132": "YOU'LL HAVE A MORE&HEALTHY LIFESTYLE./",
+    "obj_papdate_1133": "YEAH!!^1!&LET'S BE FRIENDS&WITH UNDYNE!!!/",
+    "obj_papdate_1134": "NYEH HEH HEH&HEH HEH!!!/%%",
+    "obj_papdate_1175": "OH^1, AND IF YOU&EVER NEED TO&REACH ME.../",
+    "obj_papdate_1176": "\\XHERE'S MY \\RPHONE&NUMBER\\X./",
+    "obj_papdate_1177": "YOU CAN CALL&ME ANY TIME!/",
+    "obj_papdate_1178": "\\E4PLATONICALLY./",
+    "obj_papdate_1179": "\\E0WELL^1, GOTTA GO^1!&NYEH HEH HEH!/%%",
+    "obj_papfridge_71": "AH-HA^1!&INTERESTED IN&MY FOOD MUSEUM?/",
+    "obj_papfridge_72": "PLEASE^1.&PERUSE MY&CULINARY ARTSHOW./",
+    "obj_papfridge_73": "\\TS \\F0 \\T0 %",
+    "obj_papfridge_74": "* (Half of the fridge is&  filled with containers&  all labelled \"spaghetti.\"/",
+    "obj_papfridge_75": "* (The other half contains&  nothing but an empty&  bag of chips.)/%%",
+    "obj_papfridge_77": "GREAT FRIDGE^1,&ISN'T IT?/%%",
+    "obj_papfridge_81": "* (Half of the fridge is&  filled with containers&  all labelled \"spaghetti.\"/",
+    "obj_papfridge_82": "* (The other half contains&  nothing but an empty&  bag of chips.)/%%",
+    "obj_paphouse_entrance_91": "* (It's locked.)/%%",
+    "obj_paphouse_entrance_96": "WOW^1, YOU'RE SO&EAGER TO DATE&ME.../",
+    "obj_paphouse_entrance_97": "WOW^1, YOU'RE SO&EAGER TO HANG&OUT.../",
+    "obj_paphouse_entrance_98": "YOU'RE TRYING TO&GO INTO MY HOUSE&WITHOUT ME!/",
+    "obj_paphouse_entrance_99": "THAT'S REALLY&WEIRD!!!/%%",
+    "obj_paphouse_entrance_103": "* (It's unlocked.)/%%",
+    "obj_papmailbox_74": "HOW NICE OF YOU&TO CHECK MY MAIL&FOR ME./",
+    "obj_papmailbox_75": "\\E3WAIT^1, NO^1.&THAT'S VERY&STRANGE./%%",
+    "obj_papmailbox_78": "\\E3STOP LOOKING IN&MY EMPTY&MAILBOX./",
+    "obj_papmailbox_79": "\\E0THAT'S MY&EMPTINESS^1, NOT&YOURS./%%",
+    "obj_papmailbox_96": "* Oh my god^1!&* The letter's not&  to PAPYRUS!!!/",
+    "obj_papmailbox_98": "YEAH^1, UNDYNE'S&GOT A POINT!/",
+    "obj_papmailbox_99": "\\E0WHY DIDN'T SHE&WRITE A LETTER&TO ME INSTEAD?/",
+    "obj_papmailbox_101": "* Fine^1, you want a&  letter!?/",
+    "obj_papmailbox_102": "* I'll give you a&  letter!!!/",
+    "obj_papmailbox_103": "\\E6* YOU GET AN \"F\"!/",
+    "obj_papmailbox_105": "OH NO!!!/",
+    "obj_papmailbox_106": "\\E3WHAT'S THE F&FOR?/",
+    "obj_papmailbox_108": "* Friendship!!!/%%",
+    "obj_papsink_100": "IMPRESSED^1?&I INCREASED THE&HEIGHT OF MY SINK./",
+    "obj_papsink_101": "NOW I CAN FIT MORE&BONES UNDER IT^1!&TAKE A LOOKSY!/%%",
+    "obj_papsink_106": "FORGET IT./%%",
+    "obj_papsink_111": "* (This sink is so tall^1, you&  can't even wash your&  hands...)/%%",
+    "obj_papsink_234": "WHAT!?!?/%%",
+    "obj_papsink_244": "CATCH THAT&MEDDLING CANINE!/%%",
+    "obj_papsink_284": "CURSES!!!/%%",
+    "obj_papsink_313": "SANS!/",
+    "obj_papsink_314": "STOP PLAGUING MY&LIFE WITH INCIDENTAL&MUSIC!!!/%%",
+    "obj_papstove_71": "* (There's an empty pie tin&  inside the stove.)/%%",
+    "obj_papstove_75": "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
+    "obj_papstove_76": "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
+    "obj_papstove_77": "IT WAS LIKE..^1.&A QUICHE./",
+    "obj_papstove_78": "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
+    "obj_papstove_79": "\\E0HOW ABSURD!/%%",
+    "obj_papstove_82": "* (There's an empty pie tin&  inside the stove.)/%%",
+    "obj_paptrash_68": "* (You visited the trash&  can.)/%%",
+    "obj_paptrash_72": "THAT'S THE TRASH&CAN./",
+    "obj_paptrash_73": "FEEL FREE TO VISIT&IT ANY TIME./%%",
+    "obj_paptv_152": "\\E0OOH, IT'S MY&FAVORITE&GAME-SHOW!/",
+    "obj_paptv_153": "\\TS \\F0 \\T0 %",
+    "obj_paptv_154": "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\"/",
+    "obj_paptv_156": "\\E1WHAT!!^1!&IT'S USUALLY&BETTER THAN THIS!/",
+    "obj_paptv_157": "\\E2THIS IS JUST&A BAD EPISODE!!^1!&DON'T JUDGE ME!!!/%%",
+    "obj_paptv_159": "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\"/%%",
+    "obj_paptv_160": "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\"/%%",
+    "obj_papyrus1_407": "SO^1, AS I&WAS SAYING&ABOUT UNDYNE,/%%",
+    "obj_papyrus1_411": "\\E2SO SANS^1!&WHEN'S THE HUMAN&SHOWING UP???/",
+    "obj_papyrus1_412": "\\E3I WANT TO LOOK&MY SUNDAY BEST.../",
+    "obj_papyrus1_413": "\\E0OR AT LEAST MY&TUESDAY&PRETTY-GOOD./",
+    "obj_papyrus1_415": "\\E1* don't you only have&  one outfit?/",
+    "obj_papyrus1_417": "\\E2YEAH^1, BUT I COULD&STYLE MY HAIR!/",
+    "obj_papyrus1_419": "\\E0* oh^1. right^1.&* good idea./",
+    "obj_papyrus1_420": "\\E1* say^1, why don't you&  look over there?/%%",
+    "obj_papyrus1_443": "SANS!!&OH MY GOD!!&IS THAT.../",
+    "obj_papyrus1_444": "A HUMAN!?!?&!??!?!/%%",
+    "obj_papyrus1_453": "SANS!!&OH MY GOD!!&IS THAT.../",
+    "obj_papyrus1_454": "A HUMAN!?!?&!??!?!/",
+    "obj_papyrus1_455": "AND IT LOOKS SO&FAMILIAR...!!!/%%",
+    "obj_papyrus1_459": "\\E0SANS!!^1!&OH MY GOD!!!!/",
+    "obj_papyrus1_460": "\\E3I'M DIZZY^1.&WHAT AM I LOOKING&AT?/",
+    "obj_papyrus1_462": "\\E1* behold./%%",
+    "obj_papyrus1_496": "* uhhhh.../",
+    "obj_papyrus1_497": "\\E1* actually^1, i think that's&  a rock./%%",
+    "obj_papyrus1_500": "* uhhhh..^1.&* i think it looks&  familiar.../",
+    "obj_papyrus1_501": "\\E1* because it's a rock?/%%",
+    "obj_papyrus1_509": "\\E0OH MY GOD!!!/%%",
+    "obj_papyrus1_532": "OH^1./%%",
+    "obj_papyrus1_534": "WHY ARE YOU&TELLING ME TO&LOOK AT A ROCK./%%",
+    "obj_papyrus1_547": "* hey^1, what's that in&  front of the rock?/%%",
+    "obj_papyrus1_567": "OH MY GOD!!!/%%",
+    "obj_papyrus1_579": "(IS... IS THAT&A HUMAN)/%%",
+    "obj_papyrus1_581": "I HAVE NO IDEA&WHAT THAT IS./%%",
+    "obj_papyrus1_592": "(yes)/%%",
+    "obj_papyrus1_594": "* well^1.&* it's not a rock./%%",
+    "obj_papyrus1_607": "OH MY GOD!!!/",
+    "obj_papyrus1_608": "SANS!&I FINALLY&DID IT!!/",
+    "obj_papyrus1_609": "UNDYNE WILL.../",
+    "obj_papyrus1_610": "I'M GONNA.../",
+    "obj_papyrus1_611": "I'LL BE SO.../",
+    "obj_papyrus1_612": "POPULAR!!^1!&POPULAR!!^1!&POPULAR!!^1!/",
+    "obj_papyrus1_613": "\\E3..^1.'AHEM'/",
+    "obj_papyrus1_614": "\\E1HUMAN^1! YOU&SHALL NOT PASS&THIS AREA!/",
+    "obj_papyrus1_615": "I^1, THE GREAT&PAPYRUS^1, WILL&STOP YOU!!!/",
+    "obj_papyrus1_616": "I WILL THEN&CAPTURE YOU!/",
+    "obj_papyrus1_617": "YOU WILL BE&DELIVERED TO&THE CAPITAL!/",
+    "obj_papyrus1_618": "THEN..^1.&THEN!!^1!/",
+    "obj_papyrus1_619": "\\E3I'M NOT SURE&WHAT'S NEXT./",
+    "obj_papyrus1_620": "\\E1IN ANY CASE!/",
+    "obj_papyrus1_621": "CONTINUE...&ONLY IF YOU&DARE!!!/%%",
+    "obj_papyrus1_624": "\\E3NOT A ROCK...?/",
+    "obj_papyrus1_625": "\\E0OH NO!!^1!&BY PROCESS OF&ELIMINATION!!!/",
+    "obj_papyrus1_626": "\\E0THAT MEANS IT'S&A HUMAN!!!/",
+    "obj_papyrus1_627": "\\E3AHEM!^1!&HUMAN!!/",
+    "obj_papyrus1_628": "\\E4PREPARE YOURSELF!^1!&FOR HIGH JINKS^1!&FOR LOW JINKS!/",
+    "obj_papyrus1_629": "DANGERS^1!&PUZZLES^1!&CAPERS^1! JAPERS!/",
+    "obj_papyrus1_630": "BEING CAPTURED!^1!&AND OTHER SORTS OF&FUN ACTIVITIES./",
+    "obj_papyrus1_631": "REFRESHMENTS WILL&BE PROVIDED.../",
+    "obj_papyrus1_632": "IF YOU DARE!/%%",
+    "obj_papyrus1_647": "NYEH HEH HEH&HEH HEH HEH&HEH HEH!!!/%%",
+    "obj_papyrus1_667": "* well^1, that went well./",
+    "obj_papyrus1_668": "* don't sweat it^1, kid./",
+    "obj_papyrus1_669": "\\E2* i'll keep an eyesocket&  out for ya./%%",
+    "obj_papyrus1_672": "* ... and you don't even&  bat an eye^1, huh?/%%",
+    "obj_papyrus2_201": "YOU'RE SO&LAZY!!/",
+    "obj_papyrus2_202": "YOU WERE&NAPPING&ALL NIGHT!!/",
+    "obj_papyrus2_204": "* i think that's called.../",
+    "obj_papyrus2_205": "\\E1* sleeping./",
+    "obj_papyrus2_207": "EXCUSES^1,&EXCUSES!/%%",
+    "obj_papyrus2_213": "REALLY THOUGH!!^1!&THAT HUMAN!!!/",
+    "obj_papyrus2_214": "\\E2DO I KNOW THAT&PERSON???/",
+    "obj_papyrus2_216": "* do you not know.../",
+    "obj_papyrus2_217": "\\E1* who you know?/",
+    "obj_papyrus2_219": "PBPBPPBPT!!/",
+    "obj_papyrus2_220": "OF COURSE I KNOW&WHO I KNOW!!/",
+    "obj_papyrus2_221": "I WANTED TO KNOW IF&YOU KNOW.../",
+    "obj_papyrus2_222": "I KNOW WHO I KNOW&AS MUCH AS I KNOW&I KNOW WHO I KNOW!/",
+    "obj_papyrus2_223": "\\E2...YOU KNOW?/%%",
+    "obj_papyrus2_256": "OH-HO^1!&THE HUMAN&ARRIVES!/",
+    "obj_papyrus2_259": "OH-HO^1!&SPEAK OF THE DEVIL!/",
+    "obj_papyrus2_261": "IN ORDER TO&STOP YOU^1.../",
+    "obj_papyrus2_262": "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
+    "obj_papyrus2_263": "I THINK YOU&WILL FIND&THIS ONE.../",
+    "obj_papyrus2_264": "\\E2QUITE&SHOCKING!!!/",
+    "obj_papyrus2_265": "\\E0FOR YOU SEE^1,&THIS IS THE&INVISIBLE.../",
+    "obj_papyrus2_266": "ELECTRICITY&MAZE!!!/",
+    "obj_papyrus2_267": "WHEN YOU TOUCH&THE WALLS OF&THIS MAZE,/",
+    "obj_papyrus2_268": "THIS ORB WILL&ADMINISTER A&HEARTY ZAP!/",
+    "obj_papyrus2_269": "\\E2SOUND LIKE&FUN???/",
+    "obj_papyrus2_270": "BECAUSE!/",
+    "obj_papyrus2_271": "THE AMOUNT OF&FUN YOU WILL&PROBABLY HAVE,/",
+    "obj_papyrus2_272": "\\E3IS ACTUALLY&RATHER SMALL&I THINK./",
+    "obj_papyrus2_273": "\\E0OK^1, YOU CAN&GO AHEAD NOW./%%",
+    "obj_papyrus2_334": "SANS!!^1!&WHAT DID YOU&DO?!?!/%%",
+    "obj_papyrus2_347": "* i think the human&  has to hold the orb./%%",
+    "obj_papyrus2_359": "OH^1, OKAY./%%",
+    "obj_papyrus2_396": "HOLD THIS PLEASE!/%%",
+    "obj_papyrus2_430": "OKAY^1, TRY NOW!/%%",
+    "obj_papyrus2_452": "\\E1INCREDIBLE!!&YOU SLIPPERY&SNAIL!!/",
+    "obj_papyrus2_453": "\\E3YOU SOLVED IT&SO EASILY..^1.&TOO EASILY!/",
+    "obj_papyrus2_454": "\\E0HOWEVER!!/",
+    "obj_papyrus2_455": "THE NEXT&PUZZLE WILL&NOT BE EASY!/",
+    "obj_papyrus2_456": "IT IS DESIGNED&BY MY BROTHER^1,&SANS!/",
+    "obj_papyrus2_457": "YOU WILL&SURELY BE&CONFOUNDED!/",
+    "obj_papyrus2_458": "I KNOW I AM!/",
+    "obj_papyrus2_459": "NYEH HEH HEH&HEH HEH!!/%%",
+    "obj_papyrus2_506": "OH-HO^1!&THE HUMAN&ARRIVES!/",
+    "obj_papyrus2_507": "IN ORDER TO&STOP YOU^1.../",
+    "obj_papyrus2_508": "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
+    "obj_papyrus2_509": "I THINK YOU&WILL FIND&THIS ONE.../",
+    "obj_papyrus2_510": "\\E2QUITE&SHOCKING!!!/",
+    "obj_papyrus2_511": "\\E5FOR YOU SEE^1,&THIS IS..^1.&THE^1, INVISIBLE.../%%",
+    "obj_papyrus2_552": "\\E5UHHHHHHH...?/",
+    "obj_papyrus2_553": "\\E3HMMM..^1. YOU MUST&BE HAVING&CULTURE SHOCK./",
+    "obj_papyrus2_554": "\\E0YOU SEE^1, WHERE I&COME FROM^1, IT'S&A LOVING TRADITION./",
+    "obj_papyrus2_555": "TO SUFFER THROUGH&HORRIBLE PUZZLES&FOR NO REASON./",
+    "obj_papyrus2_556": "\\E5SO^1, UH^1, JUST&WALK BACK THERE^1,&AND.../",
+    "obj_papyrus2_557": ".../%%",
+    "obj_papyrus2_601": "\\E3SIGH.../",
+    "obj_papyrus2_602": "\\E3WHY COULDN'T WE GET&A HUMAN THAT LIKES&PUZZLES???/%%",
+    "obj_papyrus3_177": "HUMAN!!^1!&I HOPE YOU'RE&READY FOR.../%%",
+    "obj_papyrus3_200": "SANS!^1!&WHERE'S THE&PUZZLE!!!/",
+    "obj_papyrus3_202": "* it's right there^1.&* on the ground./",
+    "obj_papyrus3_203": "\\E1* trust me^1.&* there's no way they can&  get past this one./%%",
+    "obj_papyrus3_206": "\\E1* trust me^1.&* there's no way they'll&  skip this one./%%",
+    "obj_papyrus3_245": "WHAT THE HECK!!^1!&THEY DIDN'T SKIP&IT!?!?/",
+    "obj_papyrus3_247": "* i'm tellin' ya^1.&* everyone likes word&  searches./",
+    "obj_papyrus3_249": "OH MY GOD!!!/",
+    "obj_papyrus3_250": "I CAN'T WORK IN&THIS ENVIRONMENT!!/%%",
+    "obj_papyrus3_254": "SANS!!^1!&THAT DID NOTHING!!!/",
+    "obj_papyrus3_256": "* whoops./",
+    "obj_papyrus3_257": "\\E2* knew i should have&  put down junior jumble&  instead./",
+    "obj_papyrus3_259": "WHAT?!^1?&JUNIOR JUMBLE!?/",
+    "obj_papyrus3_260": "\\E0FINALLY^1, SOMETHING&WE CAN BOTH&AGREE ON./%%",
+    "obj_papyrus4_209": "HEY!/",
+    "obj_papyrus4_210": "IT'S THE HUMAN!/",
+    "obj_papyrus4_211": "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
+    "obj_papyrus4_212": "IT WAS MADE&BY THE GREAT.../%%",
+    "obj_papyrus4_405": "\\E3... ARE YOU&SERIOUS?/",
+    "obj_papyrus4_406": "\\E1SANS!!^1!&HELP!!!/",
+    "obj_papyrus4_407": "THEY KEEP WALKING&THROUGH MY PUZZLES!/",
+    "obj_papyrus4_408": "\\E3THEY'RE SUPPOSED&TO LET ME&EXPLAIN THEM./",
+    "obj_papyrus4_409": "\\E0THEN THREATEN AND&BAFFLE THEM WITH&DANGEROUS JAPES./",
+    "obj_papyrus4_411": "* well^1, maybe they&  don't like japes./",
+    "obj_papyrus4_413": "EVERYONE LIKES&JAPES!!!/",
+    "obj_papyrus4_415": "* what about undyne^1?&* doesn't she hate&  puzzles?/",
+    "obj_papyrus4_417": "SHE HATES PUZZLES^1.&BUT SHE LOVES&JAPES./",
+    "obj_papyrus4_419": "* that makes sense./",
+    "obj_papyrus4_421": "HUMAN!^1!&WHAT DO YOU&THINK!?/",
+    "obj_papyrus4_422": "PUZZLES OR JAPES?/",
+    "obj_papyrus4_423": ".../",
+    "obj_papyrus4_424": "\\E3.../",
+    "obj_papyrus4_425": "OKAY^1, THIS IS&NORMALLY THE&PART./",
+    "obj_papyrus4_426": "WHERE YOU EITHER&AGREE OR DISAGREE./",
+    "obj_papyrus4_427": "AND DEPENDING ON&YOUR ANSWER./",
+    "obj_papyrus4_428": "\\E0WE SAY SOMETHING&GREAT IN RESPONSE./",
+    "obj_papyrus4_429": "\\E3.../",
+    "obj_papyrus4_430": "\\E0HERE^1, WHY DON'T&YOU DO THIS&PUZZLE YOURSELF./%%",
+    "obj_papyrus5_209": "HUMAN!/",
+    "obj_papyrus5_210": "\\E3HMMM..^1.&HOW DO I SAY&THIS.../",
+    "obj_papyrus5_211": "\\E0YOU WERE TAKING A&LONG TIME TO&ARRIVE^1, SO.../",
+    "obj_papyrus5_212": "I DECIDED TO&IMPROVE THIS&PUZZLE.../",
+    "obj_papyrus5_213": "BY ARRANGING THE&SNOW TO LOOK MORE&LIKE MY FACE./",
+    "obj_papyrus5_214": "\\E3UNFORTUNATELY^1,&THE SNOW FROZE&TO THE GROUND./",
+    "obj_papyrus5_215": "\\E1NOW THE SOLUTION&IS DIFFERENT!/",
+    "obj_papyrus5_216": "AND^1,AS USUAL^1, MY&LAZY BROTHER IS&NOWHERE AROUND./",
+    "obj_papyrus5_217": "\\E3I SUPPOSE WHAT&I AM SAYING&IS.../",
+    "obj_papyrus5_218": "\\E0WORRY NOT^1, HUMAN!/",
+    "obj_papyrus5_219": "I^1, THE GREAT&PAPYRUS^1, WILL SOLVE&THIS CONUNDRUM!/",
+    "obj_papyrus5_220": "THEN WE CAN BOTH&PROCEED!/",
+    "obj_papyrus5_221": "MEANWHILE^1, FEEL&FREE TO TRY THE&PUZZLE YOURSELF!/",
+    "obj_papyrus5_222": "I'LL TRY NOT TO&GIVE AWAY THE&ANSWER!!!/%%",
+    "obj_papyrus5_281": "WOW!!^1!&YOU SOLVED IT!!/",
+    "obj_papyrus5_282": "AND YOU DID IT&ALL WITHOUT MY&HELP.../",
+    "obj_papyrus5_283": "MY ADVICE HELPED^1!&IT REALLY HELPED&YOU!!/",
+    "obj_papyrus5_289": "INCREDIBLE^1!&I'M IMPRESSED!!/",
+    "obj_papyrus5_290": "YOU MUST CARE&ABOUT PUZZLES&LIKE I DO!/",
+    "obj_papyrus5_291": "WELL^1, I'M SURE&YOU'LL LOVE THE&NEXT PUZZLE THEN!/",
+    "obj_papyrus5_292": "IT MIGHT EVEN&BE TOO EASY FOR&YOU!!/",
+    "obj_papyrus5_293": "NYEH^1!&HEH HEH^1!&HEHEHEH!!!/%%",
+    "obj_papyrus6_138": "HUMAN!/%%",
+    "obj_papyrus7_156": "HUMAN!/",
+    "obj_papyrus7_157": "THIS IS YOUR FINAL&AND MOST DANGEROUS&CHALLENGE!/",
+    "obj_papyrus7_158": "BEHOLD^1!&THE GAUNTLET OF&DEADLY TERROR!/%%",
+    "obj_papyrus7_194": "WHEN I SAY THE&WORD^1, IT WILL&FULLY ACTIVATE!!!/",
+    "obj_papyrus7_195": "CANNONS WILL FIRE^1!&SPIKES WILL SWING^1!&BLADES WILL SLICE^1!/",
+    "obj_papyrus7_196": "EACH PART WILL&SWING VIOLENTLY&UP AND DOWN!/",
+    "obj_papyrus7_197": "ONLY THE TINIEST&CHANCE OF VICTORY&WILL REMAIN!!!/",
+    "obj_papyrus7_198": "ARE YOU READY!?/",
+    "obj_papyrus7_199": "BECAUSE!/",
+    "obj_papyrus7_200": "I!/",
+    "obj_papyrus7_201": "AM!/",
+    "obj_papyrus7_202": "ABOUT!/",
+    "obj_papyrus7_203": "TO DO IT!/%%",
+    "obj_papyrus7_221": " %",
+    "obj_papyrus7_222": "* well^1?&* what's the holdup?/",
+    "obj_papyrus7_224": "HOLDUP!^1?&WHAT HOLDUP!?/",
+    "obj_papyrus7_225": "I'M..^1.&I'M ABOUT TO&ACTIVATE IT NOW!/%%",
+    "obj_papyrus7_244": " %",
+    "obj_papyrus7_245": "* that^1, uh^1, doesn't look&  very activated./",
+    "obj_papyrus7_247": "WELL!!!/",
+    "obj_papyrus7_248": "THIS CHALLENGE!!!/",
+    "obj_papyrus7_249": "\\E3IT SEEMS.../",
+    "obj_papyrus7_250": "MAYBE..^1. TOO EASY&TO DEFEAT THE&HUMAN WITH./",
+    "obj_papyrus7_251": "\\E1YEAH^1!&WE CAN'T USE&THIS ONE!!!/",
+    "obj_papyrus7_252": "I AM A SKELETON&WITH STANDARDS!!!/",
+    "obj_papyrus7_253": "MY PUZZLES ARE&VERY FAIR!/",
+    "obj_papyrus7_254": "AND MY TRAPS ARE&EXPERTLY COOKED!/",
+    "obj_papyrus7_255": "BUT THIS METHOD&IS TOO DIRECT^1!&NO CLASS AT ALL!/",
+    "obj_papyrus7_256": "\\E0AWAY IT GOES!/%%",
+    "obj_papyrus7_260": "WELL!!!/",
+    "obj_papyrus7_261": "\\E3... THEY'RE PROBABLY&GOING TO WALK&THROUGH IT./",
+    "obj_papyrus7_262": "AND IT WON'T BE&ANY FUN AT ALL./",
+    "obj_papyrus7_264": "* hmmm...&* so this human thing&  was a bust^1, huh?/",
+    "obj_papyrus7_266": "WELL^1. I MEAN^1.&I'M EXCITED TO&CAPTURE THEM./",
+    "obj_papyrus7_267": "\\E0SO I'LL BECOME&A FAMOUS ROYAL&GUARDSMAN!!!/",
+    "obj_papyrus7_268": "\\E3BUT ALL THE TIME&I PUT INTO THESE&PUZZLES.../",
+    "obj_papyrus7_269": "IT'S KIND OF LIKE&THROWING A&BIRTHDAY PARTY.../",
+    "obj_papyrus7_271": "* without traps and fire?/",
+    "obj_papyrus7_273": "EXACTLY!^1!&IT'S POINTLESS!!!/",
+    "obj_papyrus7_274": "\\E3MAYBE YOU WERE&RIGHT TO BE LAZY&ABOUT PUZZLES./",
+    "obj_papyrus7_276": "* me^1?&* right about something^1?&* really?/",
+    "obj_papyrus7_278": ".../",
+    "obj_papyrus7_279": "\\E0YEAH!^1!&WHAT AM I SAYING!/",
+    "obj_papyrus7_280": "YOU'RE STILL&COMPLETELY WRONG!/",
+    "obj_papyrus7_281": "I JUST HAVE THE&WRONG AUDIENCE!/",
+    "obj_papyrus7_282": "THINK ABOUT HOW&MUCH FUN UNDYNE&WOULD HAVE HERE!/",
+    "obj_papyrus7_283": "FLAMES^1, VIOLENCE^1.&IT'S RIGHT UP HER&ALLEY!/",
+    "obj_papyrus7_284": "SO I WON'T WASTE&THIS PUZZLE ON&YOU./",
+    "obj_papyrus7_285": "I JUST HAVE TO&APPRECIATE.../",
+    "obj_papyrus7_286": "THE FRIEND I&ALREADY HAVE!!!/%%",
+    "obj_papyrus7_316": "PHEW!/%%",
+    "obj_papyrus7_333": "WHAT ARE YOU&LOOKING AT!?/",
+    "obj_papyrus7_334": "THIS WAS ANOTHER&DECISIVE VICTORY&FOR PAPYRUS!!/",
+    "obj_papyrus7_335": "NYEH!!/",
+    "obj_papyrus7_336": "HEH!!/",
+    "obj_papyrus7_337": ".../",
+    "obj_papyrus7_338": "\\E3HEH???/%%",
+    "obj_papyrus7_341": "A VALUABLE LIFE&LESSON!!!/",
+    "obj_papyrus7_342": "NYEH HEH HEH!!!/%%",
+    "obj_papyrus8_184": "HUMAN./",
+    "obj_papyrus8_185": "ALLOW ME TO TELL&YOU ABOUT SOME&COMPLEX FEELINGS./",
+    "obj_papyrus8_188": "SOMEHOW^1, I FEEL LIKE&YOU'RE AN OLD FRIEND.../",
+    "obj_papyrus8_189": "EVEN THOUGH I'VE&NEVER ACTUALLY MET&YOU BEFORE!!/",
+    "obj_papyrus8_190": "I CAN'T EXPLAIN&WHY I FEEL THIS&WAY.../",
+    "obj_papyrus8_191": "DID I MEET YOU&ONLINE???/",
+    "obj_papyrus8_192": "I HAVE MANY \"SOCIAL&MEDIA CONNECTIONS.\"/",
+    "obj_papyrus8_193": "IT'S HARD TO KEEP&TRACK OF THEM&ALL./",
+    "obj_papyrus8_194": "JUST A DOZEN MORE^1,&AND.../",
+    "obj_papyrus8_195": "I'LL FINALLY REACH&DOUBLE DIGITS!!!/",
+    "obj_papyrus8_196": "... HEY^1, WAIT A&SECOND!/",
+    "obj_papyrus8_197": "YOU CAN'T BE MY&FRIEND!!^1!&YOU'RE HUMAN!/",
+    "obj_papyrus8_198": "I CAN'T BELIEVE YOU&ALMOST TRICKED ME INTO&NOT DEFEATING YOU!!!/",
+    "obj_papyrus8_199": "WHOOPSIE DOOPSIE!/%%",
+    "obj_papyrus8_202": "FEELINGS LIKE.../",
+    "obj_papyrus8_203": "THE JOY OF FINDING&ANOTHER PASTA&LOVER./",
+    "obj_papyrus8_204": "THE ADMIRATION FOR&ANOTHER'S PUZZLE-&SOLVING SKILLS./",
+    "obj_papyrus8_205": "THE DESIRE TO HAVE&A COOL^1, SMART PERSON&THINK YOU ARE COOL./",
+    "obj_papyrus8_206": "THESE FEELINGS.../",
+    "obj_papyrus8_207": "THEY MUST BE WHAT&YOU ARE FEELING&RIGHT NOW!!!/",
+    "obj_papyrus8_208": "I CAN HARDLY IMAGINE&WHAT IT MUST BE LIKE&TO FEEL THAT WAY./",
+    "obj_papyrus8_209": "AFTER ALL^1, I AM&VERY GREAT./",
+    "obj_papyrus8_210": "I DON'T EVER WONDER&WHAT HAVING LOTS&OF FRIENDS IS LIKE./",
+    "obj_papyrus8_211": "I PITY YOU..^1.&LONELY HUMAN.../",
+    "obj_papyrus8_212": "WORRY NOT!!^1!&YOU SHALL BE&LONELY NO LONGER!/",
+    "obj_papyrus8_213": "I^1, THE GREAT&PAPYRUS^1, WILL BE&YOUR.../",
+    "obj_papyrus8_214": " ^2.^2../",
+    "obj_papyrus8_215": "NO.../",
+    "obj_papyrus8_216": "NO^1, THIS IS ALL&WRONG!/",
+    "obj_papyrus8_217": "I CAN'T BE YOUR&FRIEND!!!/",
+    "obj_papyrus8_218": "YOU ARE A HUMAN!/",
+    "obj_papyrus8_219": "I MUST CAPTURE&YOU!!!/",
+    "obj_papyrus8_220": "THEN^1, I CAN FULFILL&MY LIFELONG DREAM!!!/",
+    "obj_papyrus8_221": "POWERFUL^1!&POPULAR^1!&PRESTIGIOUS!!!/",
+    "obj_papyrus8_222": "THAT'S PAPYRUS!!!/",
+    "obj_papyrus8_223": "THE NEWEST MEMBER.../",
+    "obj_papyrus8_224": "OF THE ROYAL GUARD!/%%",
+    "obj_papyrus8_227": "OH..^1.&WHERE COULD THAT&HUMAN HAVE GONE./",
+    "obj_papyrus8_228": "... WAIT..^1.&IT'S RIGHT IN&FRONT OF ME!!!/",
+    "obj_papyrus8_229": "HELLO^1!&I WAS WORRIED THAT&YOU HAD GOTTEN LOST!/",
+    "obj_papyrus8_230": "IT SURE IS A RELIEF&TO KNOW THAT&YOU'RE RIGHT HERE.../",
+    "obj_papyrus8_231": "... WAIT A SECOND!!!/",
+    "obj_papyrus8_232": "YOU'RE NOT SUPPOSED&TO ESCAPE!!!/",
+    "obj_papyrus8_233": "GET BACK THERE!!!/%%",
+    "obj_papyrus8_237": "I SUPPOSE THIS PROVES&WHAT I SAID./",
+    "obj_papyrus8_238": "WE REALLY ARE BOUND&TOGETHER./",
+    "obj_papyrus8_239": "TWO BONES IN THE&SKELETAL ANATOMY OF&FATE!!!/",
+    "obj_papyrus8_240": "THAT'S HOW YOU APPEAR&HERE NOW.../",
+    "obj_papyrus8_241": "EVEN THOUGH IT'S VERY&IMPOSSIBLE FOR YOU&TO ESCAPE./",
+    "obj_papyrus8_242": "AMAZING!!!/",
+    "obj_papyrus8_243": "I FEEL A SINCERE.../",
+    "obj_papyrus8_244": "WAAAAAIT A SECOND!!/",
+    "obj_papyrus8_245": "I STILL HAVE TO&CAPTURE YOU!!!/",
+    "obj_papyrus8_246": "WHOOPSIE-DOOPSIE!!/%%",
+    "obj_papyrus8_252": "BACK AGAIN^1, EH?/",
+    "obj_papyrus8_253": "I SUPPOSE IT'S MY&FAULT.../",
+    "obj_papyrus8_254": "I TOLD YOU BEFORE&THAT I WOULD MAKE&YOU SPAGHETTI./",
+    "obj_papyrus8_255": "IT'S ONLY NATURAL&THAT YOU WOULD&WANT TO SEE ME.../",
+    "obj_papyrus8_256": "IN THE DIRE HOPE&THAT I WOULD MAKE&YOU SOME./",
+    "obj_papyrus8_257": "WELL..^1. I UNDERSTAND./",
+    "obj_papyrus8_258": "PAPYRUS IS HUNGRY^1,&TOO!/",
+    "obj_papyrus8_259": "HUNGRY FOR JUSTICE!/%%",
+    "obj_papyrus8_271": "HALT^1, HUMAN!/%%",
+    "obj_papyrus8_386": "I WAS NEVER ONE&  TO BEPIS./%%",
+    "obj_papyrus8_414": "\\E1OH^1, I ALMOST&FORGOT TO TELL&YOU.../",
+    "obj_papyrus8_415": "TO REACH THE EXIT^1,&YOU WILL HAVE&TO PASS.../",
+    "obj_papyrus8_416": "\\WTHROUGH \\YTHE KING\\W'S&CASTLE./",
+    "obj_papyrus8_419": "TO REACH THE EXIT^1,&YOU WILL HAVE&TO MEET.../",
+    "obj_papyrus8_420": "THE KING./",
+    "obj_papyrus8_422": "\\YTHE KING OF&ALL MONSTERS.../",
+    "obj_papyrus8_423": "HE IS.../",
+    "obj_papyrus8_424": "... WELL.../%%",
+    "obj_papyrus8_441": "\\E0HE'S A BIG FUZZY&PUSHOVER!!!/",
+    "obj_papyrus8_442": "EVERYBODY LOVES&THAT GUY./",
+    "obj_papyrus8_443": "I AM CERTAIN IF&YOU JUST SAY.../",
+    "obj_papyrus8_444": "\"EXCUSE ME^1, MR.&DREEMURR..^1. CAN I&PLEASE GO HOME?\"/",
+    "obj_papyrus8_445": "HE'LL GUIDE YOU&RIGHT TO THE&BARRIER HIMSELF!/",
+    "obj_papyrus8_446": "ANYWAY!!^1!&THAT'S ENOUGH&TALKING!!!/",
+    "obj_papyrus8_447": "I'LL BE AT HOME&BEING A COOL&FRIEND!!!/",
+    "obj_papyrus8_448": "FEEL FREE TO&COME BY AND&HANG OUT!!!/",
+    "obj_papyrus8_449": "FEEL FREE TO&COME BY AND HAVE&THAT DATE!/",
+    "obj_papyrus8_450": "NYEH HEH HEH HEH&HEH HEH HEH!!!/%%",
+    "obj_papyrus8_515": "HEY^1, QUIT MOVING&WHILE I'M TALKING&TO YOU!/",
+    "obj_papyrus8_516": "I^1, THE GREAT PAPYRUS^1,&HAVE SOME THINGS&TO SAY./",
+    "obj_papyrus8_517": "FIRST^1: YOU'RE A&FREAKING WEIRDO!/",
+    "obj_papyrus8_518": "NOT ONLY DO YOU&NOT LIKE PUZZLES./",
+    "obj_papyrus8_519": "BUT THE WAY YOU&SHAMBLE ABOUT FROM&PLACE TO PLACE.../",
+    "obj_papyrus8_520": "THE WAY YOUR HANDS&ARE ALWAYS COVERED&IN DUSTY POWDER./",
+    "obj_papyrus8_521": "IT FEELS.../",
+    "obj_papyrus8_522": "LIKE YOUR LIFE IS&GOING DOWN A&DANGEROUS PATH./",
+    "obj_papyrus8_523": "HOWEVER!/",
+    "obj_papyrus8_524": "I^1, PAPYRUS^1, SEE&GREAT POTENTIAL&WITHIN YOU!/",
+    "obj_papyrus8_525": "EVERYONE CAN BE&A GREAT PERSON&IF THEY TRY!/",
+    "obj_papyrus8_526": "AND ME^1, I HARDLY&HAVE TO TRY AT&ALL!!!/",
+    "obj_papyrus8_527": "NYEH HEH HEH&HEH HEH HEH!!!/%%",
+    "obj_papyrus8_555": "HEY^1, QUIT MOVING!/",
+    "obj_papyrus8_556": "THIS IS EXACTLY&WHAT I AM TALKING&ABOUT!/",
+    "obj_papyrus8_557": "HUMAN^1! I THINK&YOU ARE IN NEED&OF GUIDANCE!/",
+    "obj_papyrus8_558": "SOMEONE NEEDS TO&KEEP YOU ON THE&STRAIGHT AND NARROW!/",
+    "obj_papyrus8_559": "BUT WORRY NOT!&I^1, PAPYRUS.../",
+    "obj_papyrus8_560": "WILL GLADLY BE&YOUR FRIEND AND&TUTOR!/",
+    "obj_papyrus8_561": "I WILL TURN YOUR&LIFE RIGHT&AROUND!!!/%%",
+    "obj_papyrus8_590": "I SEE YOU ARE&APPROACHING./",
+    "obj_papyrus8_591": "ARE YOU OFFERING A&HUG OF ACCEPTANCE?/",
+    "obj_papyrus8_592": "WOWIE!^1! MY LESSONS&ARE ALREADY&WORKING!!/",
+    "obj_papyrus8_593": "I^1, PAPYRUS^1,&WELCOME YOU&WITH OPEN ARMS!/%%",
+    "obj_papyrus_friendc_76": "\\E3SO^1, ASGORE.../",
+    "obj_papyrus_friendc_77": "\\E0HOW ABOUT MAKING&ME A MEMBER OF&THE ROYAL GUARD?/",
+    "obj_papyrus_friendc_79": "\\E2* Well^1, Papyrus^1, now&  that the war is&  over.../",
+    "obj_papyrus_friendc_80": "\\E0* We might not need&  the Royal Guard&  anymore./",
+    "obj_papyrus_friendc_82": "\\E7WHAT!?/",
+    "obj_papyrus_friendc_83": "\\E1THEN WHAT WAS&THE POINT OF THE&HUMAN'S QUEST!?/",
+    "obj_papyrus_friendc_84": "\\E3THEY JOURNEYED&ALL THAT WAY.../",
+    "obj_papyrus_friendc_85": "\\E4AND I'M STILL&NOT A MEMBER OF&THE ROYAL GUARD!?/",
+    "obj_papyrus_friendc_86": "\\E0TRULY^1, THIS IS&THE WORST&POSSIBLE ENDING./%%",
+    "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU&REALLY BOTCHED&YOUR QUEST^1, FRISK./",
+    "obj_papyrus_friendc_92": "\\E0BUT^1, I^1, THE&GREAT PAPYRUS.../",
+    "obj_papyrus_friendc_93": "WILL ALWAYS BE&YOUR FRIEND!!!/",
+    "obj_papyrus_friendc_95": "\\E1* no matter how hard&  you try to get&  rid of him./",
+    "obj_papyrus_friendc_97": "\\E1HEY!/",
+    "obj_papyrus_friendc_98": "\\E0THAT'S TRUE./%%",
+    "obj_papyrus_friendc_103": "\\E3FRISK^1, WHY DON'T&YOU TAKE A WALK&AROUND?/",
+    "obj_papyrus_friendc_105": "\\E1* frisk^1, why don't you&  fly^1?&* it's faster./",
+    "obj_papyrus_friendc_107": "\\E0YEAH^1, FRISK^1, WHY&DON'T YOU FLY?/",
+    "obj_papyrus_friendc_109": "\\E1* Hmmm..^1. Flying sounds&  a little dangerous./",
+    "obj_papyrus_friendc_111": "\\E3* But they CAN'T fly./",
+    "obj_papyrus_friendc_113": "\\E2* Not with THAT&  attitude!/%%",
+    "obj_papyrus_friendc_118": "\\E3FRISK..^1.&TAKE A HIKE./",
+    "obj_papyrus_friendc_119": "\\E0HIKING IS GOOD&FOR YOUR BONES./%%",
+    "obj_papyrus_guide_82": "WELCOME TO SCENIC&MY HOUSE!/",
+    "obj_papyrus_guide_83": "ENJOY AND TAKE&YOUR TIME!!!/%%",
+    "obj_papyrus_guide_84": "WOW!&BEING A GOOD HOST&IS A REAL WORKOUT!/%%",
+    "obj_papyrus_guide_88": "\\E3I CAN'T FEEL MY&LEGS.../",
+    "obj_papyrus_guide_89": "\\E0THAT MUST MEAN&I'M BEING A&GREAT HOST!!!/%%",
+    "obj_papyrus_hisroom_86": "TAKE A LOOK&AROUND!/%%",
+    "obj_papyrus_houseoutside_109": "SO YOU CAME&BACK TO HAVE A&DATE WITH ME!/",
+    "obj_papyrus_houseoutside_110": "SO YOU CAME&BACK TO SEE ME!/",
+    "obj_papyrus_houseoutside_111": "\\E3YOU MUST BE&REALLY SERIOUS&ABOUT THIS.../",
+    "obj_papyrus_houseoutside_112": "\\E2I'LL HAVE TO TAKE&YOU SOMEPLACE&REALLY SPECIAL.../",
+    "obj_papyrus_houseoutside_113": "\\E0A PLACE I LIKE&TO SPEND A LOT&OF TIME!!!/%%",
+    "obj_papyrus_houseoutside_303": "MY HOUSE!!!/%%",
+    "obj_papyrus_room_119": "MY BROTHER STARTED&A SOCK COLLECTION&RECENTLY./",
+    "obj_papyrus_room_120": "\\E3HOW SADDENING.../",
+    "obj_papyrus_room_121": "\\E0SOMETIMES I WONDER&WHAT HE WOULD&DO.../",
+    "obj_papyrus_room_122": "WITHOUT SUCH A&COOL GUY TAKING&CARE OF HIM???/",
+    "obj_papyrus_room_123": "NYEH HEH HEH!/%%",
+    "obj_papyrus_room_129": "SO^1, YOU WANT&A HINT^1, HUH?/",
+    "obj_papyrus_room_130": "\\E3WELL..^1.&I'VE BEEN LOOKING&AT THE PUZZLE.../",
+    "obj_papyrus_room_131": "AND I THINK THE&SOLUTION.../",
+    "obj_papyrus_room_132": "\\E0IS TO TURN ALL&OF THE X'S INTO&O'S!/",
+    "obj_papyrus_room_133": "YOU SHOULD TRY&THAT!/",
+    "obj_papyrus_room_134": "ASK AGAIN FOR&MORE GREAT HINTS!/%%",
+    "obj_papyrus_room_135": "\\WMAYBE SOLVING&THE \\YLAST PUZZLE\\W &AGAIN WILL HELP./",
+    "obj_papyrus_room_136": "ASK AGAIN FOR&MORE GREAT HINTS!!/%%",
+    "obj_papyrus_room_157": "Error, Pepibs./%%",
+    "obj_papyrus_room_161": "I ASKED UNDYNE&IF WE COULD&ALL HANG.../",
+    "obj_papyrus_room_162": "\\E3BUT SHE SAID&SOMETHING WEIRD./",
+    "obj_papyrus_room_163": "\\E0SHE SAID SHE&WON'T HANG OUT&WITH A MURDERER./",
+    "obj_papyrus_room_164": "\\E3BUT..^1. HMM.../",
+    "obj_papyrus_room_165": "\\E5I DON'T REMEMBER&MURDERERING&ANYONE.../",
+    "obj_papyrus_room_166": "\\E3THOUGH I AM A&PRETTY BRUTAL&KIND OF GUY./",
+    "obj_papyrus_room_167": "\\E3THEN SHE SAID&SOMETHING ABOUT&WANTING TO.../",
+    "obj_papyrus_room_168": "\\E1FIGHT SOME KIND&OF BAD GUY./",
+    "obj_papyrus_room_169": "\\E3BUT SHE SEEMS&VERY..^1. WEAK&FROM SOMETHING./",
+    "obj_papyrus_room_170": "\\E5SHE STEPPED OUT&AND COLLAPSED IN&THE DOORWAY./",
+    "obj_papyrus_room_171": "\\E0SO I'M JUST&WAITING HERE IN&CASE SHE NEEDS ME./",
+    "obj_papyrus_room_172": "\\E3SINCE SHE HATES&BEING WAITED ON&HAND AND FOOT./",
+    "obj_papyrus_room_173": "\\E5I THINK WE'LL&HAVE TO HANG&OUT LATER.../%%",
+    "obj_papyrus_room_176": "HEY^1, I.../",
+    "obj_papyrus_room_177": "\\E5REALLY DOUBT&WE'RE GOING TO&BE ABLE TO HANG./",
+    "obj_papyrus_room_178": "\\E3IT'S HARD TO&IMAGINE^1, BUT.../",
+    "obj_papyrus_room_179": "\\E0YOU'LL HAVE TO&SPEND TIME WITH&NOT ME./%%",
+    "obj_papyrus_room_185": "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
+    "obj_papyrus_room_186": "GREAT!!^1!&ME TOO!!!/",
+    "obj_papyrus_room_187": "\\E3HOWEVER^1, SHE'S&NOT HERE./",
+    "obj_papyrus_room_188": "\\E0NORMALLY SHE&RETURNS AT ABOUT&THIS TIME./",
+    "obj_papyrus_room_189": "\\E3SHE'S LATE&THOUGH.../",
+    "obj_papyrus_room_190": "\\E3AND SHE'S NOT&ANSWERING HER&PHONE./",
+    "obj_papyrus_room_191": "\\E0HOW STRANGE./",
+    "obj_papyrus_room_192": "I'LL JUST WAIT&HERE UNTIL SHE&GETS HOME./",
+    "obj_papyrus_room_193": "I'LL CALL YOU&WHEN SHE GETS&HERE^1, OKAY!?/%%",
+    "obj_papyrus_room_196": "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
+    "obj_papyrus_room_202": "UNDYNE'S HOME^1,&BUT SHE ISN'T&FEELING WELL./",
+    "obj_papyrus_room_203": "\\E5I DON'T THINK WE&CAN HANG OUT./",
+    "obj_papyrus_room_204": "\\E3IT SEEMS LIKE SHE&CAUGHT HEAT-STROKE&OR SOMETHING./",
+    "obj_papyrus_room_205": "SOMEONE MUST HAVE&BROUGHT HER&BACK HOME.../",
+    "obj_papyrus_room_206": "\\E5BECAUSE SHE CAN&BARELY MOVE./",
+    "obj_papyrus_room_207": "\\E0BUT SHE IS&MUTTERING ABOUT&DESTROYING YOU./",
+    "obj_papyrus_room_208": "SO THAT'S A GOOD&VITAL SIGN./",
+    "obj_papyrus_room_209": "\\E3IN ANY CASE^1, I&DON'T THINK WE&CAN HANG OUT./",
+    "obj_papyrus_room_210": "\\E0I'M JUST WAITING&HERE IN CASE&SHE NEEDS ME./",
+    "obj_papyrus_room_211": "SO^1, I GUESS YOU&CAN RUN ALONG./%%",
+    "obj_papyrus_room_214": "UNDYNE IS SICK^1,&SO SHE CAN'T&PLAY TODAY./%%",
+    "obj_papyrus_room_220": "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
+    "obj_papyrus_room_221": "GREAT!!^1!&BECAUSE SHE'S NOT&EVEN HERE./",
+    "obj_papyrus_room_222": "BEING READY EARLY^1!&IT SHOWS HOW MUCH&YOU CARE!!/",
+    "obj_papyrus_room_223": "\\E3EVEN IF SHE'S&NOT HERE TO SEE&THAT./%%",
+    "obj_papyrus_room_226": "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
+    "obj_papyrus_room_244": "HELLO^1, MY FRIEND./",
+    "obj_papyrus_room_245": "WHAT BRINGS YOU&TO PAPYRUS TOWN?/%%",
+    "obj_papyrus_room_248": "HELLO..^1.&H-HOW ARE YOU^1,&MY F-FRIEND?/",
+    "obj_papyrus_room_249": "\\E5I'M FEELING VERY&NOT SUSPICIOUS&TODAY./%%",
+    "obj_papyrus_room_253": "HEY^1, I HAVE A&GREAT IDEA./",
+    "obj_papyrus_room_254": "LET'S HANG OUT&WITH UNDYNE&LATER./",
+    "obj_papyrus_room_255": "I'LL CALL YOU&WHEN I'M READY!/%%",
+    "obj_papyrus_room_259": "I'M SO GLAD YOU&AND UNDYNE ARE&FRIENDS NOW./",
+    "obj_papyrus_room_260": "YOU TWO GO&TOGETHER LIKE&PASTA AND BURNING!/%%",
+    "obj_papyrus_room_263": "OH^1, HEY.../",
+    "obj_papyrus_room_264": "\\E3YOU'RE LEAVING&SOON^1, RIGHT!?/",
+    "obj_papyrus_room_265": "\\E1DON'T COME HERE&TO SAY GOODBYE!!/",
+    "obj_papyrus_room_266": "\\E3GOODBYES AREN'T&ALLOWED IN MY&TOWN./",
+    "obj_papyrus_room_267": "\\E0JUST SEE-YOU-&LATERS./%%",
+    "obj_papyrus_room_272": "IT SEEMS UNDYNE&HAS SOMETHING&FOR YOU./",
+    "obj_papyrus_room_273": "SHE'S THE PERSON&THAT'S NOT ME./%%",
+    "obj_papyrus_room_278": "UNDYNE WRITES A&LOT OF LETTERS./",
+    "obj_papyrus_room_279": "\\E3BUT^1, SHE CAN NEVER&SEEM TO FIND THE&RIGHT WORDS./",
+    "obj_papyrus_room_280": "SO WHEN SHE GOES&TO DELIVER THEM&HERSELF.../",
+    "obj_papyrus_room_281": "SHE ALWAYS QUITS&SO SHE CAN GO&BACK AND REWRITE./",
+    "obj_papyrus_room_282": "\\E0THAT'S WHY SHE&ASKED YOU!!/",
+    "obj_papyrus_room_283": "BECAUSE YOU HAVE&NO STANDARDS!!!/%%",
+    "obj_papyrus_room_287": "ALPHYS SEEMS TO&HAVE DISAPPEARED./",
+    "obj_papyrus_room_288": "DON'T WORRY^1, THAT'S&NORMAL./",
+    "obj_papyrus_room_289": "YOU SHOULD GO&TO HER LAB./",
+    "obj_papyrus_room_290": "I'M SUPPOSED TO&PUT THESE&NUMBERS TOGETHER./%%",
+    "obj_papyrusboss_270": " ALAS^1, POOR& PAPYRUS!/%%",
+    "obj_papyrusboss_272": " W-WELL^1, THAT'S& NOT WHAT I& EXPECTED.../%%",
+    "obj_papyrusboss_282": " WELL^1, AT LEAST I& STILL HAVE MY& HEAD!/%%",
+    "obj_papyrusboss_285": " BUT.../",
+    "obj_papyrusboss_286": " ST..^1. STILL^1!& I BELIEVE IN& YOU!/",
+    "obj_papyrusboss_287": " YOU CAN DO A& LITTLE BETTER!/",
+    "obj_papyrusboss_288": " EVEN IF YOU& DON'T THINK SO!/",
+    "obj_papyrusboss_289": " I..^1.& I PROMISE.../%%",
+    "obj_papyrusboss_402": " WELL...! *HUFF^1*& IT'S CLEAR...& YOU CAN'T^1! *HUFF^1*& DEFEAT ME!!!/",
+    "obj_papyrusboss_403": " YEAH!!!& I CAN SEE YOU& SHAKING IN YOUR& BOOTS!!!/",
+    "obj_papyrusboss_404": " THEREFORE I^1, THE& GREAT PAPYRUS^1,& ELECT TO GRANT& YOU PITY!!/",
+    "obj_papyrusboss_405": "\\X I WILL \\RSPARE\\X YOU,& HUMAN!!!/",
+    "obj_papyrusboss_406": " \\XNOW'S YOUR CHANCE& TO ACCEPT MY& \\RMERCY\\X./%%",
+    "obj_papyrusboss_423": "* Papyrus is sparing you.",
+    "obj_papyrusboss_456": " WHAT THE HECK!/",
+    "obj_papyrusboss_457": " THAT'S MY& SPECIAL ATTACK!/%%",
+    "obj_papyrusboss_466": " HEY^1!& YOU STUPID DOG!/%%",
+    "obj_papyrusboss_477": " DO YOU HEAR& ME!?/",
+    "obj_papyrusboss_478": " STOP MUNCHING ON& THAT BONE!!!/%%",
+    "obj_papyrusboss_487": " HEY!!!& WHAT ARE YOU& DOING!!!/",
+    "obj_papyrusboss_488": " COME BACK HERE& WITH MY SPECIAL& ATTACK!!!/%%",
+    "obj_papyrusboss_502": " .../",
+    "obj_papyrusboss_503": " OH WELL./",
+    "obj_papyrusboss_504": " I'LL JUST USE& A REALLY COOL& REGULAR ATTACK./%%",
+    "obj_papyrusboss_514": "* Papyrus is getting ready&  for a regular attack.",
+    "obj_papyrusboss_548": "  ...",
+    "obj_papyrusboss_552": " OH^1, I SHOULD& HAVE BROUGHT ONE&  OF THOSE.",
+    "obj_papyrusboss_558": " SO YOU'RE& SERIOUS.../",
+    "obj_papyrusboss_559": " SO YOU WON'T& FIGHT.../",
+    "obj_papyrusboss_560": " THEN^1, LET'S SEE& IF YOU CAN HANDLE& MY FABLED& 'BLUE ATTACK!'/%%",
+    "obj_papyrusboss_561": "%%%",
+    "obj_papyrusboss_570": " BEHOLD!",
+    "obj_papyrusboss_571": " HMMM... I WONDER& WHAT I SHOULD& WEAR...",
+    "obj_papyrusboss_572": " HOW HIGH CAN YOU& JUMP?",
+    "obj_papyrusboss_573": " WHAT!? I'M NOT& THINKING ABOUT& THAT DATE THING!!",
+    "obj_papyrusboss_574": " TRY HOLDING THE& 'UP' BUTTON TO& JUMP!!!",
+    "obj_papyrusboss_575": "\\X YEAH!& DON'T MAKE ME& USE MY \\RSPECIAL& ATTACK\\X!",
+    "obj_papyrusboss_576": " HOLD 'UP' LONGER& TO JUMP HIGHER!& JEEZ!!!",
+    "obj_papyrusboss_577": " I CAN ALMOST& TASTE MY FUTURE& POPULARITY!!!",
+    "obj_papyrusboss_578": " PAPYRUS:& HEAD OF THE& ROYAL GUARD!",
+    "obj_papyrusboss_579": " PAPYRUS:& UNPARALLELED& SPAGHETTORE!",
+    "obj_papyrusboss_580": " UNDYNE WILL BE& REALLY PROUD& OF ME!!",
+    "obj_papyrusboss_581": " THE KING WILL& TRIM A HEDGE& IN THE SHAPE& OF MY SMILE!!!",
+    "obj_papyrusboss_582": " MY BROTHER WILL& ... WELL, HE& WON'T CHANGE& VERY MUCH.",
+    "obj_papyrusboss_583": " I'LL HAVE LOTS& OF ADMIRERS!!& BUT...",
+    "obj_papyrusboss_584": " HOW WILL I& KNOW IF PEOPLE& SINCERELY LIKE& ME???",
+    "obj_papyrusboss_585": " WILL ANYONE LIKE& ME AS SINCERELY& AS YOU?",
+    "obj_papyrusboss_586": " SOMEONE LIKE& YOU IS REALLY& RARE...",
+    "obj_papyrusboss_587": " I DON'T THINK& THEY'LL LET YOU& GO...",
+    "obj_papyrusboss_588": " AND DATING MIGHT& BE KIND OF& HARD...",
+    "obj_papyrusboss_589": " AFTER YOU'RE& CAPTURED AND& SENT AWAY.",
+    "obj_papyrusboss_590": " URGH...& WHO CARES!& GIVE UP!!",
+    "obj_papyrusboss_591": "\\X GIVE UP OR& FACE MY...& \\RSPECIAL ATTACK\\X!!!",
+    "obj_papyrusboss_592": "\\X YEAH!!!& VERY SOON I WILL& USE MY& \\RSPECIAL ATTACK\\X! ",
+    "obj_papyrusboss_593": "\\X NOT TOO LONG& AND I WILL& USE THAT& \\RSPECIAL ATTACK\\X!!!",
+    "obj_papyrusboss_594": "\\X THIS IS YOUR& LAST CHANCE...& BEFORE MY& \\RSPECIAL ATTACK\\X!!",
+    "obj_papyrusboss_595": "\\X BEHOLD...!& MY \\RSPECIAL& ATTACK\\X!",
+    "obj_papyrusboss_596": " *SIGH* HERE'S AN& ABSOLUTELY& NORMAL ATTACK.",
+    "obj_papyrusboss_604": " NYEH HEH HEH!",
+    "obj_papyrusboss_605": " I DON'T DESERVE& SUCH HOSPITALITY& FROM YOU ...",
+    "obj_papyrusboss_606": " YOUR BARBS HIDE A& HIDDEN AFFECTION^1!& YOU EMOTIONAL& CACTUS!",
+    "obj_papyrusboss_607": " DON'T WASTE YOUR& WORDS ON ME!",
+    "obj_papyrusboss_608": " LET'S DATE& L-LATER!^1!& AFTER I CAPTURE& YOU!",
+    "obj_papyrusboss_612": "  ...",
+    "obj_papyrusboss_1584": "* Papyrus is preparing a bone&  attack.",
+    "obj_papyrusboss_1585": "* Papyrus prepares a non-bone&  attack then spends a minute&  fixing his mistake.",
+    "obj_papyrusboss_1586": "* Papyrus is cackling.",
+    "obj_papyrusboss_1587": "* Papyrus whispers \"Nyeh heh&  heh!\"",
+    "obj_papyrusboss_1588": "* Papyrus is rattling his bones.",
+    "obj_papyrusboss_1589": "* Papyrus is trying hard to play&  it cool.",
+    "obj_papyrusboss_1590": "* Papyrus is considering his&  options.",
+    "obj_papyrusboss_1591": "* Smells like bones.",
+    "obj_papyrusboss_1592": "* Papyrus remembered a bad joke&  Sans told and is frowning.",
+    "obj_papyrusboss_1596": "* Papyrus is thinking about&  what to wear for his date.",
+    "obj_papyrusboss_1597": "* Papyrus is thinking about&  what to cook for his date.",
+    "obj_papyrusboss_1598": "* Papyrus dabs some Bone&  Cologne behind his ear.",
+    "obj_papyrusboss_1599": "* Papyrus dabs marinara sauce&  behind his ear.",
+    "obj_papyrusboss_1600": "* Papyrus dabs MTT-Brand Bishie&  Cream behind his ear.",
+    "obj_papyrusboss_1601": "* Papyrus dabs MTT-Brand Anime&  Powder behind his ear.",
+    "obj_papyrusboss_1602": "* Papyrus dabs MTT-Brand Cute&  Juice behind his ear.",
+    "obj_papyrusboss_1603": "* Papyrus dabs MTT-Brand&  Attraction Slime behind his&  ear.",
+    "obj_papyrusboss_1604": "* Papyrus dabs MTT-Brand&  Beauty Yogurt behind his&  ear.",
+    "obj_papyrusboss_1605": "* Papyrus realizes he doesn't&  have ears.",
+    "obj_papyrusboss_1609": "* Papyrus is at the edge of&  defeat.",
+    "obj_papyrusboss_1611": "* Papyrus is sparing you.",
+    "obj_papyrusboss_1613": "* Papyrus is sparing you.",
+    "obj_papyrusboss_1645": "* PAPYRUS - ATK 20 DEF 20&* He likes to say:&  \"Nyeh heh heh!\"/^",
+    "obj_papyrusboss_1647": "* PAPYRUS - ATK 3 DEF 3&* Forgettable./^",
+    "obj_papyrusboss_1661": " HOW SELFLESS.../",
+    "obj_papyrusboss_1662": " YOU WANT ME TO& FEEL BETTER& ABOUT FIGHTING& YOU.../%%",
+    "obj_papyrusboss_1663": " THERE'S NO NEED& TO LIE TO& YOURSELF!!!/%%",
+    "obj_papyrusboss_1664": " DON'T...!/%%",
+    "obj_papyrusboss_1678": "* You INSULT^1, but to no avail^1.&* Seems ACTing won't escalate&  this battle.../^",
+    "obj_papyrusboss_1680": "* Papyrus is too busy FIGHTing&  to accept your insult./^",
+    "obj_papyrusboss_1696": " WHAT!^1?& FL-FLIRTING!?/",
+    "obj_papyrusboss_1697": "\\X SO YOU FINALLY& REVEAL YOUR\\R & ULTIMATE FEELINGS\\X!/",
+    "obj_papyrusboss_1698": " W-WELL^1!& I'M A SKELETON& WITH VERY HIGH& STANDARDS!!!/%%",
+    "obj_papyrusboss_1700": " OH NO!!!/%%",
+    "obj_papyrusboss_1713": "* You FLIRT^1, but to no avail^1.&* Seems ACTing won't escalate&  this battle.../^",
+    "obj_papyrusboss_1715": "* Papyrus is too busy FIGHTing&  to flirt back./^",
+    "obj_papyrusboss_1754": " OH NO!!^1! YOU'RE& MEETING ALL MY& STANDARDS!!!/",
+    "obj_papyrusboss_1755": " I GUESS THIS MEANS& I HAVE TO GO ON A& DATE WITH YOU...?/%%",
+    "obj_papyrusboss_1769": " OH NO!!^1!& THAT HUMILITY..^1.& IT REMINDS ME OF,/",
+    "obj_papyrusboss_1770": " MYSELF!!!/",
+    "obj_papyrusboss_1771": " YOU'RE MEETING ALL&  MY STANDARDS!!!/%%",
+    "obj_papyrusboss_1804": "   I can           I have zero&   make            redeeming&   spaghetti       qualities\\C",
+    "obj_papyrussnowman_98": "* (It's a snow Papyrus.)/%%",
+    "obj_parsnik_205": "Hisssss",
+    "obj_parsnik_206": "Hisssss",
+    "obj_parsnik_207": "Hisssss",
+    "obj_parsnik_208": "Herssss",
+    "obj_parsnik_211": "Ate&Your&Green&Snakes",
+    "obj_parsnik_215": "Don't&Be Rude",
+    "obj_parsnik_219": "Eat Your&Green&Tasty&Snakes",
+    "obj_parsnik_225": "%%%",
+    "obj_parsnik_431": "* Parsnik has a hissy fit.",
+    "obj_parsnik_432": "* Parsnik's snakes shift to&  change hairstyles^1.&* Mohawk^1. Ponytail^1. Undercut.",
+    "obj_parsnik_433": "* Parsnik completely closes its&  mouth^1.&* It looks short and weird.",
+    "obj_parsnik_434": "* Snakes play with a beach ball.",
+    "obj_parsnik_435": "* Smells like tasty snakes.",
+    "obj_parsnik_436": "* Parsnik seems satisfied.",
+    "obj_parsnik_437": "* The snakes are wilting.",
+    "obj_parsnik_478": "* PARSNIK - ATK 30 DEF 28&* This cobrafied carrot has&  a headful of tasty snakes./^",
+    "obj_parsnik_495": "* You tried to eat Parsnik^1,&  but it wasn't weakened&  enough./^",
+    "obj_parsnik_498": "* You start eating snakes like&  they're spaghetti.&* You recovered 5 HP!/^",
+    "obj_parsnik_512": "* Parsnik mishears you and fires&  a series of tasty snakes./^",
+    "obj_phonecall_room_161": "* Ring.../",
+    "obj_phonecall_room_162": "\\TS \\E6 \\F6 \\TA %",
+    "obj_phonecall_room_163": "* OK^1!&* Y-you should..^1.&* You should.../",
+    "obj_phonecall_room_164": "* Head to the..^1.&* Head to the.../",
+    "obj_phonecall_room_165": "\\E9* I..^1. I.../",
+    "obj_phonecall_room_166": "\\E9* I don't know?/",
+    "obj_phonecall_room_167": "\\E8* This doesn't look&  like my map&  at all.../",
+    "obj_phonecall_room_168": "\\E9* I'm sorry..^1.&* I..^1. I.../",
+    "obj_phonecall_room_169": "\\E8* I have to go./",
+    "obj_phonecall_room_170": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_171": "* Click.../%%",
+    "obj_phonecall_room_190": "* Ring.../",
+    "obj_phonecall_room_191": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_192": "* W-wait^1!&* No^1, I think you&  should h-head up!/",
+    "obj_phonecall_room_193": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_194": "* Click.../%%",
+    "obj_phonecall_room_202": "* Ring.../",
+    "obj_phonecall_room_203": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_204": "* A crossroads..^1.&* Uhh.../",
+    "obj_phonecall_room_205": "* Uhhh.../",
+    "obj_phonecall_room_206": "\\E6* Tr..^1.&* Try heading to the&  right!/",
+    "obj_phonecall_room_207": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_208": "* Click.../%%",
+    "obj_phonecall_room_218": "* Ring.../",
+    "obj_phonecall_room_219": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_220": "* Looks like you can't&  proceed until you&  hit the switch./",
+    "obj_phonecall_room_221": "* B-but^1, those lasers&  will activate when&  you do./",
+    "obj_phonecall_room_222": "\\E6* Ummm..^1.&* Looks like they'll&  come in this order:/",
+    "obj_phonecall_room_223": "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./",
+    "obj_phonecall_room_224": "* G-got it^1?&* Move until the&  third one!/",
+    "obj_phonecall_room_225": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_226": "* Click.../%%",
+    "obj_phonecall_room_234": "* Ring.../",
+    "obj_phonecall_room_235": "\\TS \\E6 \\F6 \\TA %",
+    "obj_phonecall_room_236": "* Alright^1, now just&  keep heading&  up!/",
+    "obj_phonecall_room_237": "\\E6* .../",
+    "obj_phonecall_room_238": "\\E3* ..^1.&* That pit..^1.&* Isn't on my map./",
+    "obj_phonecall_room_239": "\\E6* Forget it^1!&* Let's try the&  left side!/",
+    "obj_phonecall_room_240": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_241": "* Click.../%%",
+    "obj_phonecall_room_245": "* Ring.../",
+    "obj_phonecall_room_246": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_247": "* H-hey^1, aren't&  you gonna use&  the elevator?/",
+    "obj_phonecall_room_248": "\\E6* I guess you can&  go this way!/",
+    "obj_phonecall_room_249": "\\E3* .../",
+    "obj_phonecall_room_250": "* If there wasn't&  a huge pit in&  the way...?/",
+    "obj_phonecall_room_251": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_252": "* Click.../%%",
+    "obj_phonecall_room_259": "* Ring.../",
+    "obj_phonecall_room_260": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_261": "* Wh..^1. where'd this&  pit come from?/",
+    "obj_phonecall_room_262": "\\E8* You should be able&  to walk across&  here.../",
+    "obj_phonecall_room_263": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_264": "* Click.../%%",
+    "obj_phonecall_room_275": "* Ring.../",
+    "obj_phonecall_room_276": "\\TS \\E6 \\F6 \\TA %",
+    "obj_phonecall_room_277": "* Ready^1?&* This is it!/",
+    "obj_phonecall_room_278": "* Take the elevator&  up to the top&  of the CORE!/",
+    "obj_phonecall_room_279": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_280": "* Click.../%%",
+    "obj_phonecall_room_290": "* Ring.../%%",
+    "obj_phonecall_room_302": "* Ring.../",
+    "obj_phonecall_room_303": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_304": "* Hi^1, Alphys here!/",
+    "obj_phonecall_room_305": "* This room is like&  the room we saw&  before./",
+    "obj_phonecall_room_306": "* There are two puzzles&  to the north and&  south.../",
+    "obj_phonecall_room_307": "* You'll have to solve&  them both to proceed!/",
+    "obj_phonecall_room_308": "\\E2* .../",
+    "obj_phonecall_room_309": "\\E0* A-also... I'd like&  to say!/",
+    "obj_phonecall_room_310": "\\E3* I don't really...&* Like giving away&  puzzle solutions./",
+    "obj_phonecall_room_311": "\\E6* But if you need&  help^1, just call&  me^1, ok?/",
+    "obj_phonecall_room_312": "\\E3* Actually^1, wait^1, I&  have an idea!/",
+    "obj_phonecall_room_313": "\\E0* Let's be friends&  on UnderNet!/",
+    "obj_phonecall_room_314": "\\E7* Then you can just&  ping me when you&  need help!/",
+    "obj_phonecall_room_315": "\\E0* .../",
+    "obj_phonecall_room_316": "\\E4* Wait^1, we're already&  friends^1, aren't we?/",
+    "obj_phonecall_room_317": "\\E5* I signed you up^1,&  didn't I?/",
+    "obj_phonecall_room_318": "\\E5* You've been reading&  my posts the whole&  time.../",
+    "obj_phonecall_room_319": "\\E6* Well^1! I hope^1!&  You agree with me^1!&* About Mew Mew 2!/",
+    "obj_phonecall_room_320": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_321": "* Click.../%%",
+    "obj_phonecall_room_353": "* Ring.../",
+    "obj_phonecall_room_354": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_355": "* Uh^1, h-h-hey!/",
+    "obj_phonecall_room_356": "\\E0* I'm going to the&  bathroom^1, so I'll&  be MIA for a bit./",
+    "obj_phonecall_room_357": "* I'm..^1. I'm sure you&  can handle this&  puzzle yourself!/",
+    "obj_phonecall_room_358": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_359": "* Click.../%%",
+    "obj_phonecall_room_372": "* Ring.../",
+    "obj_phonecall_room_373": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_374": "* S-see that building in&  the distance?/",
+    "obj_phonecall_room_375": "\\E0* That's the CORE^1.&* The source of all power&  for the underground./",
+    "obj_phonecall_room_376": "\\E6* It converts geothermal&  energy into magical&  electricity^1, by.../",
+    "obj_phonecall_room_377": "\\E3* Uhh^1, anyway^1, that's&  where we're going to&  go./",
+    "obj_phonecall_room_378": "\\E0* In the CORE is an&  elevator directly to&  ASGORE's castle./",
+    "obj_phonecall_room_379": "\\E0* And from there..^1.&* You can go home./",
+    "obj_phonecall_room_380": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_381": "* Click.../%%",
+    "obj_phonecall_room_397": "* Ring.../",
+    "obj_phonecall_room_398": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_399": "* Uuuh^1, I think...&* Umm.../",
+    "obj_phonecall_room_400": "\\E6* Hey^1!&* About the puzzles on&  the left and right...!/",
+    "obj_phonecall_room_401": "\\E6* They're a bit difficult&  to explain^1, but.../",
+    "obj_phonecall_room_402": "\\E4* ... uhhh^1, you already&  s-solved them?/",
+    "obj_phonecall_room_403": "\\E5* Awesome!/",
+    "obj_phonecall_room_404": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_405": "* Click.../%%",
+    "obj_phonecall_room_411": "* Ring.../",
+    "obj_phonecall_room_412": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_413": "* Alphys^1! Here!/",
+    "obj_phonecall_room_414": "\\E6* Th-that blue laser&  seems totally&  impassable!/",
+    "obj_phonecall_room_415": "\\E3* B-b-but!/",
+    "obj_phonecall_room_416": "\\E6* As the Royal Scientist^1,&  I h-have some tricks&  up my sleeve!/",
+    "obj_phonecall_room_417": "* I'll h-hack into th-the&  Hotland laser database&  and take it out!/",
+    "obj_phonecall_room_418": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_419": "* Click.../%%",
+    "obj_phonecall_room_423": "* Ring.../",
+    "obj_phonecall_room_424": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_425": "* A-another laser^1,&  huh?/",
+    "obj_phonecall_room_426": "\\E8* I'm sorry^1, I won't&  play around this&  time./",
+    "obj_phonecall_room_427": "\\E6* Hold on a second!!/",
+    "obj_phonecall_room_428": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_429": "* Click.../%%",
+    "obj_phonecall_room_464": "* Ring.../",
+    "obj_phonecall_room_465": "\\TS \\E6 \\F6 \\TA %",
+    "obj_phonecall_room_466": "\\E6* A-A-Alphys here!!!!/",
+    "obj_phonecall_room_467": "\\E3* Th..^1. the northern door&  will stay locked until&  you.../",
+    "obj_phonecall_room_468": "* S-solve the puzzles on&  the right and left!/",
+    "obj_phonecall_room_469": "\\E0* I..^1. I think you&  sh-should g-g-go to the&  right first!/",
+    "obj_phonecall_room_470": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_471": "* Click.../%%",
+    "obj_phonecall_room_498": "* Ring.../",
+    "obj_phonecall_room_499": "\\TS \\E3 \\F6 \\TA %",
+    "obj_phonecall_room_500": "* Uhh^1!&* H-hi^1, so^1, the blue&  lasers.../",
+    "obj_phonecall_room_501": "\\E4* Uhh^1!&* I mean^1, Alphys here^1!&* Hi!/",
+    "obj_phonecall_room_502": "\\W*\\E6 The \\Lblue lasers\\W won't&  hurt you if you don't&  move!/",
+    "obj_phonecall_room_503": "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.&* Y-you have to be&  moving^1, and they.../",
+    "obj_phonecall_room_504": "\\E4* Um^1, they won't^1, um.../",
+    "obj_phonecall_room_505": "\\E6* Move through those&  ones!/",
+    "obj_phonecall_room_506": "\\E1* .../",
+    "obj_phonecall_room_507": "\\E5* Uhh^1, bye!/",
+    "obj_phonecall_room_508": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_509": "* Click.../%%",
+    "obj_phonecall_room_521": "* Ring..^1. Ring.../",
+    "obj_phonecall_room_522": "* Click...?/",
+    "obj_phonecall_room_523": "* (Whoever was calling hung up&  before you answered it.)/%%",
+    "obj_phonecall_room_569": "* Ring.../",
+    "obj_phonecall_room_571": "HOWDY!/",
+    "obj_phonecall_room_572": "IF IT ISN'T MY&GOOD FRIEND^1,&WHO TRUSTS ME./",
+    "obj_phonecall_room_573": "THIS IS PAPYRUS^1.&YOUR ALSO&MUTUAL FRIEND./",
+    "obj_phonecall_room_574": "\\E3ALPHYS AND I&FINISHED OUR&TRAINING EARLY./",
+    "obj_phonecall_room_575": "\\E5VERY EARLY./",
+    "obj_phonecall_room_576": "\\E3SO I SENT HER&HOME./",
+    "obj_phonecall_room_577": "\\E5VERY HOME./",
+    "obj_phonecall_room_578": "\\E3UH... NOW./",
+    "obj_phonecall_room_579": "\\E0I FEEL STRONGLY&AND FOR NO&APPARENT REASON./",
+    "obj_phonecall_room_580": "\\E3YOU SHOULD ALSO&GO..^1. THERE./",
+    "obj_phonecall_room_581": "\\E0TO HER^1.&LAB..^1. HOUSE./",
+    "obj_phonecall_room_582": "I HAVE ONLY&GOOD FEELINGS&ABOUT THIS./",
+    "obj_phonecall_room_583": "\\E5GOODBYE./",
+    "obj_phonecall_room_584": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_585": "* Click.../%%",
+    "obj_phonecall_room_593": "* Ring.../",
+    "obj_phonecall_room_594": "\\TS \\E4 \\F6 \\TA %",
+    "obj_phonecall_room_595": "\\E3* H..^1. hi...^1!&* It's Dr. Alphys./",
+    "obj_phonecall_room_596": "\\E0* This p-puzzle is&  kinda..^1. um..^1. timing-&  based./",
+    "obj_phonecall_room_597": "\\E3* Y-you see those&  switches over there?/",
+    "obj_phonecall_room_598": "\\E0* Y-you'll have to press&  all three of them&  within 3 seconds./",
+    "obj_phonecall_room_599": "\\E6* I'll t-try to help&  you with the&  rhythm!/",
+    "obj_phonecall_room_600": "\\TS \\F0 \\T0 %",
+    "obj_phonecall_room_601": "* Click.../%%",
+    "obj_piano_68": "* Come on! What are you doing!/%%",
+    "obj_playmovement_206": "* OH^1?&* THAT HUMAN.../%%",
+    "obj_playmovement_348": "* COULD IT BE...?/%%",
+    "obj_playmovement_375": "* ... MY ONE TRUE LOVE?/%%",
+    "obj_playmovement_791": "* SO SAD./",
+    "obj_playmovement_792": "* SO SAD THAT YOU ARE&  GOING TO THE DUNGEON./%%",
+    "obj_playmovement_795": "* OOMPH!&* I AM SO OVERWHELMED WITH&  TRAGEDIES./",
+    "obj_playmovement_796": "* THE KING HAS ORDERED YOU&  TO WASTE AWAY IN THE CASTLE&  BASEMENT./",
+    "obj_playmovement_797": "* AND BEFORE WE EVEN HAD&  TIME TO SING A SWEET&  SONG ABOUT IT./",
+    "obj_playmovement_798": "* MY DEAR HEART^1!&* I CAN BARELY LOOK UPON YOU^1,&  KNOWING WHAT COMES NEXT.../%%",
+    "obj_playmovement_821": "* WELL^1, TOODLES!/%%",
+    "obj_potheat_73": "* Hold \\*D to turn up the heat!",
+    "obj_potheat_108": "* Left^1? You fool^2!%",
+    "obj_potheat_109": "\\E6* THIS BURNER ONLY&  GOES ONE WAY!!^2!%%",
+    "obj_potheat_132": "* Hotter^2!%%",
+    "obj_potheat_155": "* HOTTER^1, DARNIT^2!%%",
+    "obj_potheat_179": "* HOTTER!!!!!!^2!%%",
+    "obj_potheat_196": "* Wait^1, that's too ^1- %%",
+    "obj_potheat_211": "* Ugh^1, let me do it!/%%",
+    "obj_potheat_232": "* See!^1?&* This is how you ^1-%%",
+    "obj_potstir_64": "* Press \\*Z repeatedly to stir!",
+    "obj_potstir_81": "* Stir harder^2!%%",
+    "obj_potstir_93": "* HARDER^2!%%",
+    "obj_potstir_106": "* HARDER!!!^2!%%",
+    "obj_potstir_119": "* Ugh^1, let me do it!/%%",
+    "obj_powerlaser_event_178": "* Ring.../",
+    "obj_powerlaser_event_179": "\\TS \\E3 \\F6 \\TA %",
+    "obj_powerlaser_event_180": "* M..^1. more lasers.../",
+    "obj_powerlaser_event_181": "\\E8* Okay^1, I..^1.&* I won't mess around&  this time./",
+    "obj_powerlaser_event_182": "\\E6* I'll just deactivate&  the lasers and let&  you through./",
+    "obj_powerlaser_event_183": "\\E3* .../",
+    "obj_powerlaser_event_184": "\\E3* They're..^1.&* They're not turning&  off.../",
+    "obj_powerlaser_event_185": "\\E8* I can't turn them&  off^1, I.../",
+    "obj_powerlaser_event_186": "\\E6* I-i-it's okay^1!&* I have this under&  control!/",
+    "obj_powerlaser_event_187": "* I'm going to turn&  off the p-power for&  that whole node./",
+    "obj_powerlaser_event_188": "* Then you can walk&  across./",
+    "obj_powerlaser_event_189": "\\E3* .../",
+    "obj_powerlaser_event_190": "\\E6* Okay^1, go!/",
+    "obj_powerlaser_event_191": "\\TS \\F0 \\T0 %",
+    "obj_powerlaser_event_192": "* Click.../%%",
+    "obj_powerlaser_event_195": "* Ring.../",
+    "obj_powerlaser_event_196": "\\TS \\E3 \\F6 \\TA %",
+    "obj_powerlaser_event_197": "* H..^1. huh?&* I..^1. I guess this&  was the right way./",
+    "obj_powerlaser_event_198": "* M..^1. more lasers.../",
+    "obj_powerlaser_event_199": "\\E8* Okay^1, I..^1.&* I won't mess around&  this time./",
+    "obj_powerlaser_event_200": "\\E6* I'll just deactivate&  the lasers and let&  you through./",
+    "obj_powerlaser_event_201": "\\E3* .../",
+    "obj_powerlaser_event_202": "\\E3* They're..^1.&* They're not turning&  off.../",
+    "obj_powerlaser_event_203": "\\E8* I can't turn them&  off^1, I.../",
+    "obj_powerlaser_event_204": "\\E6* I-i-it's okay^1!&* I have this under&  control!/",
+    "obj_powerlaser_event_205": "* I'm going to turn&  off the p-power for&  that whole node./",
+    "obj_powerlaser_event_206": "* Then you can walk&  across./",
+    "obj_powerlaser_event_207": "\\E3* .../",
+    "obj_powerlaser_event_208": "\\E6* Okay^1, go!/",
+    "obj_powerlaser_event_209": "\\TS \\F0 \\T0 %",
+    "obj_powerlaser_event_210": "* Click.../%%",
+    "obj_powerlaser_event_244": "* Ring.../",
+    "obj_powerlaser_event_245": "\\TS \\E3 \\F6 \\TA %",
+    "obj_powerlaser_event_246": "* W-WAIT^1!&* STOP!/%%",
+    "obj_powerlaser_event_264": "\\E8* Th-the power..^1.&* It's turning itself&  back on./",
+    "obj_powerlaser_event_265": "\\E9* D-damn it..^1.&* Th-this isn't supposed&  to.../",
+    "obj_powerlaser_event_266": "* I.../",
+    "obj_powerlaser_event_267": "\\E3* I'm gonna turn&  it off again./",
+    "obj_powerlaser_event_268": "* When it turns off^1,&  move a little^1, and&  then STOP./",
+    "obj_powerlaser_event_269": "\\E8* OK^1?&* Y-you won't get&  h-h-hurt./",
+    "obj_powerlaser_event_270": "\\TS \\F0 \\T0 %",
+    "obj_powerlaser_event_271": "* Click.../%%",
+    "obj_powerlaser_event_304": "* Ring.../",
+    "obj_powerlaser_event_305": "\\TS \\E3 \\F6 \\TA %",
+    "obj_powerlaser_event_306": "* Oh my god^1, are&  you okay!?/",
+    "obj_powerlaser_event_307": "\\E8* I-I c-couldn't keep&  the power off&  long enough.../",
+    "obj_powerlaser_event_308": "\\E6* No^1, no^1, we've&  got this^1, it's just&  a little further!/",
+    "obj_powerlaser_event_309": "\\TS \\F0 \\T0 %",
+    "obj_powerlaser_event_310": "* Click.../%%",
+    "obj_powerlaser_event_341": "* Ring.../",
+    "obj_powerlaser_event_342": "\\TS \\E6 \\F6 \\TA %",
+    "obj_powerlaser_event_343": "* S-see^1?&* I've got everything&  under control./",
+    "obj_powerlaser_event_344": "* Everything's under&  control!/",
+    "obj_powerlaser_event_345": "\\TS \\F0 \\T0 %",
+    "obj_powerlaser_event_346": "* Click.../%%",
+    "obj_precore_event_117": "* Ring.../",
+    "obj_precore_event_118": "\\TS \\E3 \\F6 \\TA %",
+    "obj_precore_event_119": "* Huh^1?&* Who are they?/",
+    "obj_precore_event_120": "* N-nobody else is&  s-supposed to be&  here.../",
+    "obj_precore_event_121": "\\E6* Oh well^1!&* We can't worry&  about that now!/",
+    "obj_precore_event_122": "\\TS \\F0 \\T0 %",
+    "obj_precore_event_123": "* Click.../%%",
+    "obj_purpledude_111": "* Ahhh..^1.&* No umbrellas allowed!/%%",
+    "obj_purpledude_249": "* Thanks for stepping on&  my face^1.&* Here's the 3 gold./",
+    "obj_purpledude_250": "* (You got 3 gold.)/%%",
+    "obj_puzzlehater_76": "* Bahh!!^1!&* Nevermind!!/%%",
+    "obj_puzzlehater_80": "* So^1?&* What are you waiting for!?/%%",
+    "obj_puzzlehater_85": "* Bah^1! Today's monsters don't&  appreciate what makes&  puzzles great!/",
+    "obj_puzzlehater_86": "* Nowadays \"puzzles\" are nothing&  but lasers and moving rocks.../",
+    "obj_puzzlehater_87": "* Bahh!!!/",
+    "obj_puzzlehater_88": "* There's no ART in that&  actiony^1, mindless schlock^1!&* It's just timing-based drivel!/",
+    "obj_puzzlehater_89": "* Give me something that&  challenges the deepest&  reaches of my mind.../",
+    "obj_puzzlehater_90": "* You^1!&* You're young^1!&* You've still got hope!/",
+    "obj_puzzlehater_91": "* Geh heh heh...^1!&* Here..^1. try solving this&  block-pushing puzzle!/%%",
+    "obj_puzzlehater_97": "* Geh^1?&* Who are you?/",
+    "obj_puzzlehater_98": "* Freedom^1? What^1? Bah^1!&* You're pullin' my leg!/%%",
+    "obj_puzzlehater_102": "* You again!^1?&* Bah^1! I don't care about&  going free!/",
+    "obj_puzzlehater_103": "* .../",
+    "obj_puzzlehater_104": "* Do you think humans could&  appreciate the details&  of classic puzzles...?/%%",
+    "obj_puzzlehaterbox_78": "* (It's a box.^1)&* (Presumably to be pushed.)/%%",
+    "obj_puzzlehaterbox_84": "* Bah!/%%",
+    "obj_puzzlehaterbox_91": "* What...^1?&* WHAT are you doing!^1?&* You're pushing it ALL WRONG!/",
+    "obj_puzzlehaterbox_92": "* Bah^1, forget it^1!&* This generation is REALLY&  hopeless!/%%",
+    "obj_puzzlewall1_62": "COME ON!&DON'T BE SO&RUDE!!!/",
+    "obj_puzzlewall1_63": "I SET UP&THIS PUZZLE&JUST FOR YOU!/%%",
+    "obj_puzzlewall1_66": "\\E3DO YOU TREAT&YOUR MOTHER&THIS WAY.../",
+    "obj_puzzlewall1_67": "WHEN SHE MAKES&YOU A PUZZLE&?!?!?/%%",
+    "obj_puzzlewall1_71": "\\E3HUMANS.../%%",
+    "obj_puzzlewall2_62": "SANS!!!^1!&THE HUMAN IS&ESCAPING!!!/",
+    "obj_puzzlewall2_63": "YOU MADE THE&PUZZLE TOO&HARD!!/",
+    "obj_puzzlewall2_64": "HEY YOU!!^1!&GET BACK HERE!/%%",
+    "obj_pyrope_266": "Hot!!!&Error.",
+    "obj_pyrope_270": "Burn,&baby,&BURN!",
+    "obj_pyrope_271": "Hot&enough&for&ya!?",
+    "obj_pyrope_272": "Feel&the&heat.",
+    "obj_pyrope_273": "Is it&cold in&here?",
+    "obj_pyrope_280": "Hot!!&HOT!!&Hotter!&HOTTER!!",
+    "obj_pyrope_285": "BRRRR!&What's&the&deal!?",
+    "obj_pyrope_289": "Sorry!!&I'm all&tied&up!!",
+    "obj_pyrope_294": "%%%",
+    "obj_pyrope_492": "* Pyrope is protected by its&  winsome smile.",
+    "obj_pyrope_493": "* Pyrope is pretending to&  pull the fire alarm.",
+    "obj_pyrope_494": "* Pyrope is chuckling through&  its teeth.",
+    "obj_pyrope_495": "* Pyrope is pretending to be&  a candle.",
+    "obj_pyrope_496": "* Smells like rope burn.",
+    "obj_pyrope_497": "* Pyrope wants more heat.",
+    "obj_pyrope_498": "* The room is sweltering!",
+    "obj_pyrope_524": "* PYROPE - ATK 29 DEF 14&* This mischievous monster&  is never warm enough./^",
+    "obj_pyrope_534": "* You blow on Pyrope.&* Its flames die down.&* Pyrope's ATTACK dropped!/^",
+    "obj_pyrope_555": "* You crank up the thermostat.&* Pyrope begins to get&  excited./^",
+    "obj_pyrope_556": "* You crank up the thermostat.&* It's super hot!&* Pyrope looks satisfied./^",
+    "obj_pyrope_557": "* You crank up the thermostat.&* It's SOOOO hot!/^",
+    "obj_pyrope_571": "* You invite Pyrope to hang&  out./^",
+    "obj_pyropenpc_72": "* Haha^1, ha ha ha^1.&* Secret^1, secret^1.&* I've done up a trouble./",
+    "obj_pyropenpc_73": "* I set the lava on fire./",
+    "obj_pyropenpc_74": "* No one will EVER know^1.&* It's the perfect crime.../%%",
+    "obj_pyropenpc_78": "* Haha^1, ha ha ha^1.&* If we leave^1, no one will&  REALLY ever know!!/%%",
+    "obj_pyropenpc_82": "* The lava's so spicey now./%%",
+    "obj_pyropenpc_87": "* Haha^1, ha ha ha^1.&* Ya wanna \"hang\" out?/",
+    "obj_pyropenpc_88": "* Haha^1, ha ha ha^1.&* Sorry^1, I'm all TIED UP!!!/",
+    "obj_pyropenpc_89": "* Psyche^1! Owned^1!&* No one wants to be MY&  friend!!!/%%",
+    "obj_pyropenpc_93": "* Haha^1, ha ha ha^1.&* Wonder if any humans would&  wanna be my friend./",
+    "obj_pyropenpc_94": "* PSYYYYCHE^1!&* That'd NEVER happen!/%%",
+    "obj_pyropenpc_97": "* I'm too spicey to have&  any friends./%%",
+    "obj_questionasker_119": "ERROR? %%",
+    "obj_questionasker_130": "HAHAHA, YOU WISH!&WRONG!",
+    "obj_questionasker_132": "WRONG! IF ONLY ALPHYS&COULD HELP!",
+    "obj_questionasker_134": "NOPE! TOO BAD ALPHYS&CAN'T HELP!",
+    "obj_questionasker_136": "WRONG!!! WRONG!!!&WROOOOOOOONG!!",
+    "obj_questionasker_138": "COMPLETELY UTTERLY&WRONG!!!!!!",
+    "obj_questionasker_140": "BOY, THAT'S&EMBARRASSING, HUH?",
+    "obj_questionasker_142": "TIME'S UP!&GUESS THAT'S A NO?? ",
+    "obj_questionasker_144": "NO NO NO!&CAN'T YOU READ!?",
+    "obj_questionasker_151": "RIGHT! SOUNDS LIKE&YOU GET IT!",
+    "obj_questionasker_153": "CORRECT! WHAT A&TERRIFIC ANSWER!",
+    "obj_questionasker_155": "TOO EASY FOR&YOU, HUH??????????",
+    "obj_questionasker_157": "WONDERFUL! I'M&ASTOUNDED, FOLKS!",
+    "obj_questionasker_159": "CORRECT! YOU'RE SO&LUCKY TODAY!!!",
+    "obj_questionasker_161": "I'M SO FLATTERED YOU&REMEMBERED!",
+    "obj_questionasker_163": "GREAT ANSWER!&I LOVE IT!!!!!!!",
+    "obj_questionasker_165": "OF COURSE THAT&WAS EASY FOR YOU!",
+    "obj_questionasker_176": "* The quiz show continues.",
+    "obj_questionasker_538": "OH^1! OH^1! I KNOW&THIS ONE!!!&IT'S SNAIL ICE&CREAM!!!!!!!^1!%",
+    "obj_questionasker_539": "IN THE FOURTH&CHAPTER EVERYONE&GOES TO THE&BEACH!!!%",
+    "obj_questionasker_540": "AND SHE BUYS&ICE CREAM FOR&ALL OF HER&FRIENDS!!!!%",
+    "obj_questionasker_541": "BUT IT'S SNAIL&FLAVOR AND SHE'S&THE ONLY ONE&WHO WANTS IT!!!!!!%",
+    "obj_questionasker_542": "IT'S ONE OF MY&FAVORITE PARTS&OF THE GAME&BECAUSE%",
+    "obj_questionasker_543": "IT'S ACTUALLY A&VERY POWERFUL&message abou^1t&friendshi^1p and..^2.%%",
+    "obj_questionasker_566": "ALPHYS^1,&ALPHYS^1,&ALPHYS./",
+    "obj_questionasker_567": "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
+    "obj_questionasker_568": "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
+    "obj_questionasker_569": "I'LL ASK A&QUESTION.../",
+    "obj_questionasker_570": "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
+    "obj_questionasker_598": "ALPHYS^1, ALPHYS^1,&ALPHYS./",
+    "obj_questionasker_599": "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
+    "obj_questionasker_600": "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
+    "obj_questionasker_601": "I'LL ASK A&QUESTION.../",
+    "obj_questionasker_602": "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
+    "obj_questionasker_607": "SEE, ALPHYS?&I TOLD YOU IT&WAS OBVIOUS./",
+    "obj_questionasker_608": "EVEN THE HUMAN&FIGURED IT OUT./",
+    "obj_questionasker_609": "YES, SHE SCRAWLS&HER NAME IN THE&MARGINS OF HER&NOTES./",
+    "obj_questionasker_610": "SHE NAMES PROGRAMMING&VARIABLES AFTER&HER./",
+    "obj_questionasker_613": "SHE EVEN WRITES&STORIES OF THEM&TOGETHER.../",
+    "obj_questionasker_614": "SHARING A DOMESTIC&LIFE./",
+    "obj_questionasker_615": "PROBABILITY OF&CRUSH:&101 PERCENT./",
+    "obj_questionasker_616": "MARGIN OF ERROR.&ONE PERCENT./%%",
+    "obj_questionasker_624": "WHY WOULD SOMEONE&OUTFIT AN&AMUSEMENT ROBOT.../",
+    "obj_questionasker_625": "WITH BRUTAL COMBAT&CAPABILITIES?/",
+    "obj_questionasker_626": "SIMPLE./",
+    "obj_questionasker_627": "TO IMPRESS MR.&ASGORE DREEMURR,&OF COURSE!/",
+    "obj_questionasker_628": "OR AS ALPHYS&CALLS HIM.../",
+    "obj_questionasker_629": "\"MR. DREAMY.\"/",
+    "obj_questionasker_630": "THOSE STRONG ARMS.../",
+    "obj_questionasker_631": "THAT LUSTROUS&BEARD.../",
+    "obj_questionasker_632": "LIKE ALL THOSE WHO&CREATE WEAPONS./",
+    "obj_questionasker_633": "SHE CRAVES THE&TENDER EMBRACE OF&A BURLY MAN./",
+    "obj_questionasker_634": "CAN SHE TRULY&BE BLAMED?/%%",
+    "obj_questionasker_642": "... SERIOUSLY?/",
+    "obj_questionasker_643": "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/",
+    "obj_questionasker_644": "I LOVE IT!/",
+    "obj_questionasker_645": "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./",
+    "obj_questionasker_646": "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./",
+    "obj_questionasker_647": "SMILING WHEN YOU&SUCCEED./",
+    "obj_questionasker_648": "SHRIEKING WHEN YOU&FAIL./",
+    "obj_questionasker_649": "AND ALWAYS, ALWAYS,&WHISPERING.../",
+    "obj_questionasker_650": "\"NO! WRONG!&YOU HAVE TO&GO THAT WAY!\"/",
+    "obj_questionasker_651": "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%",
+    "obj_questionasker_657": "CORRECT./",
+    "obj_questionasker_658": "DR. ALPHYS HAS&A CRUSH ON.../",
+    "obj_questionasker_659": "THE UNKNOWABLE./",
+    "obj_questionasker_660": "YOU SEE, ALPHYS&BELIEVES THERE IS&SOMEONE OUT THERE./",
+    "obj_questionasker_661": "SOMEONE WATCHING HER./",
+    "obj_questionasker_662": "SOMEONE SHE THINKS&IS \"CUTE\" AND&\"INTERESTING.\"/",
+    "obj_questionasker_663": "HELLO, THEORETICAL&PERSON./",
+    "obj_questionasker_664": "DR. ALPHYS LIKES&YOU./",
+    "obj_questionasker_665": "TOO BAD YOU&ARE NOT REAL./",
+    "obj_questionasker_666": "*DERISIVE&LAUGHTRACK*/%%",
+    "obj_questionasker_691": "H-hey^1, I've done&research about this!/",
+    "obj_questionasker_692": "There are alternate&universes out there!/",
+    "obj_questionasker_693": "S-someday^1, maybe^1, I&could meet them.../%%",
+    "obj_questionasker_704": "YOU SAID THE&EXACT SAME THING&ABOUT \"MEW MEW&KISSY CUTIE.\"/",
+    "obj_questionasker_705": "BUT I'LL GIVE YOU&THE BENEFIT OF&THE DOUBT./",
+    "obj_questionasker_706": "PERSON^1, IF YOU'RE&OUT THERE.../",
+    "obj_questionasker_707": "HOW ABOUT GIVING US&A SIGN^1, RIGHT NOW?/%%",
+    "obj_questionasker_725": "THAT SETTLES&THAT, DOESN'T IT?/%%",
+    "obj_questionasker_745": "WELL WELL WELL./",
+    "obj_questionasker_746": "WITH DR. ALPHYS&HELPING YOU.../",
+    "obj_questionasker_747": "THE SHOW HAS NO&DRAMATIC TENSION!/",
+    "obj_questionasker_748": "WE CAN'T GO ON&LIKE THIS!!/",
+    "obj_questionasker_749": "BUT./",
+    "obj_questionasker_750": "BUT!!!/",
+    "obj_questionasker_751": "THIS WAS JUST THE&PILOT EPISODE!!/",
+    "obj_questionasker_752": "NEXT UP, MORE&DRAMA!/",
+    "obj_questionasker_753": "MORE ROMANCE!!!/",
+    "obj_questionasker_754": "MORE BLOODSHED!!!/",
+    "obj_questionasker_755": "UNTIL NEXT TIME,&DARLINGS...!!!/%%",
+    "obj_readable_modernbook_59": "%%",
+    "obj_readable_modernbook_60": "* (Here I am..^1.&* Writing this book.)/",
+    "obj_readable_modernbook_61": "* (A person comes in and picks&  up the book...)/",
+    "obj_readable_modernbook_62": "* (They start reading it...!)/",
+    "obj_readable_modernbook_63": "* Oh^1, sorry^1.&* I'm still writing that one./%%",
+    "obj_readable_modernbook_68": "* (Some unfinished book.)/%%",
+    "obj_readable_room1_64": "%%",
+    "obj_readable_room1_65": "* Only the fearless may proceed.&* Brave ones, foolish ones.&* Both walk not the middle road./%%",
+    "obj_readable_room1_66": "* Stay on the path./%%",
+    "obj_readable_room1_67": "* The western room is the&  eastern room's blueprint./%%",
+    "obj_readable_room1_68": "* Three out of four grey rocks&  recommend you push them./%%",
+    "obj_readable_room1_69": "* (There's an ant-sized frog in&  a crack in the wall...^1)&* (It waves at you.)/%%",
+    "obj_readable_room1_69_console_1": "* (There's a small crack in the&  wall here.)/",
+    "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)&* (Wait^1! There are two!)/",
+    "obj_readable_room1_69_console_3": "* (You had a wonderful,&  exclusive experience...)/",
+    "obj_readable_room1_69_console_4": "* (... that only someone who&  saw two frogs could feel.)/%%",
+    "obj_readable_room1_70": "* There is just one switch./%%",
+    "obj_readable_room1_71": "* The far door is not an exit^1.&* It simply marks a rotation&  in perspective./%%",
+    "obj_readable_room1_72": "* If you can read this^1,&  press the blue switch./%%",
+    "obj_readable_room1_73": "* If you can read this^1,&  press the red switch./%%",
+    "obj_readable_room1_74": "* If you can read this^1,&  press the green switch./%%",
+    "obj_readable_room1_75": "* These books are worn...&* They must have been read&  many times./%%",
+    "obj_readable_room1_78": "* (There's an old calendar from&  the end of 201X.^1)&* (A date is circled on it.)/%%",
+    "obj_readable_room1_79": "\\R* (The date I came here.)/%%",
+    "obj_readable_room1_81": "* The ends of the tools have&  been filed down to&  make them safer./%%",
+    "obj_readable_room1_82": "* Seems like gardening tools./%%",
+    "obj_readable_room1_83": "* Look at these cool toys^2!&* They don't interest you&  at all./%%",
+    "obj_readable_room1_84": "* (Dusty toys.)/%%",
+    "obj_readable_room1_86": "* Throne Room/%%",
+    "obj_readable_room1_90": "* (It's a coffin.^1)&* (There's a name engraved on&  it.)/",
+    "obj_readable_room1_91": "* (\"\\[C].\"/",
+    "obj_readable_room1_92": "* (It's empty.)/%%",
+    "obj_readable_room1_96": "* (The coffin is empty...?)/",
+    "obj_readable_room1_97": "* (You didn't notice before^1,&  but there's something like...)/",
+    "obj_readable_room1_98": "* (... mummy wrappings at the&  bottom of it.)/%%",
+    "obj_readable_room1_103": "\\R* (It's as comfortable as it&  looks.)/%%",
+    "obj_readable_room1_112": "* You peek inside..^2.&* Scandalous!/",
+    "obj_readable_room1_113": "* It's TORIEL's sock&  collection./%%",
+    "obj_readable_room1_114": "* You can't stop looking&  at the socks./%%",
+    "obj_readable_room1_118": "* (You came all the way&  back here to look at&  Toriel's socks.)/",
+    "obj_readable_room1_119": "* (You have great priorities&  in life.)/%%",
+    "obj_readable_room1_125": "* It's a clothes drawer^1.&* There are robes^1, button-up&  shirts.../",
+    "obj_readable_room1_126": "* ... and a pink^1, hand-knit&  sweater that says&  \"Mr. Dad Guy.\"/%%",
+    "obj_readable_room1_130": "\\R* Still has that sweater./%%",
+    "obj_readable_room1_134": "* (It's just a chair.)/%%",
+    "obj_readable_room1_139": "* (It's a throne.)/%%",
+    "obj_readable_room1_142": "* \"Room under renovations.\"/%%",
+    "obj_readable_room1_143": "* \"Room under renovations.\"/%%",
+    "obj_readable_room1_144": "* For some reason^1, there&  is a brand-name chocolate&  bar in the fridge./%%",
+    "obj_readable_room1_147": "* (The fridge is full of&  unopened containers of&  snails.)/%%",
+    "obj_readable_room1_151": "\\R* No chocolate./%%",
+    "obj_readable_room1_154": "* ...!^1?&* There's a camera hidden&  in the bushes./%%",
+    "obj_readable_room1_155": "* (His.)/%%",
+    "obj_readable_room1_158": "* There's a switch hidden&  in the snow^1.&* Click!/%%",
+    "obj_readable_room1_159": "* The switch is stuck now./%%",
+    "obj_readable_room1_162": "* There's a switch here^1.&* It's been depressed with&  vines./%%",
+    "obj_readable_room1_164": "* On the floor inside is&  a box of pomeraisins./%%",
+    "obj_readable_room1_198": "* (It's a school report about&  monster funerals.)/",
+    "obj_readable_room1_199": "* Monster funerals^1, technically&  speaking^2, are cool as heck./",
+    "obj_readable_room1_200": "* When monsters get old and&  kick the bucket^1, they turn&  into dust./",
+    "obj_readable_room1_201": "* At funerals^1, we take that&  dust and spread it on that&  person's favorite thing./",
+    "obj_readable_room1_202": "* Then their essence will live&  on in that thing.../",
+    "obj_readable_room1_203": "* Uhhh^1, am I at the page&  minimum yet^1?&* I'm kinda sick of writing this./%%",
+    "obj_readable_room1_208": "\\W* Mom says that sleeping&  can recover your health&  \\Yabove your maximum HP\\W./",
+    "obj_readable_room1_209": "* ... what's maximum HP?/%%",
+    "obj_readable_room1_213": "* Mom says that we can&  go to the surface world&  now!/",
+    "obj_readable_room1_214": "* ... what's so great about&  that^1, anyway^1?&* I don't wanna move./%%",
+    "obj_readable_room1_219": "* (It's merely a decoy.)/%%",
+    "obj_readable_room1_228": "* \"The power to take their&  SOULs.\"/",
+    "obj_readable_room1_229": "* \"This is the power that&  the humans feared.\"/%%",
+    "obj_readable_room1_235": "* (Ancient writing covers the&  walls..^1. you can just make&  out the words.)/",
+    "obj_readable_room1_236": "* \"The War of Humans and&  Monsters.\"/%%",
+    "obj_readable_room1_241": "* The northern room hides a&  great treasure./%%",
+    "obj_readable_room1_247": "* Hurt, beaten, and fearful for&  our lives, we surrendered&  to the humans./",
+    "obj_readable_room1_248": "* Seven of their greatest&  magicians sealed us underground&  with a magic spell./",
+    "obj_readable_room1_249": "* Anything can enter through the&  seal, but only beings with a&  powerful SOUL can leave./%%",
+    "obj_readable_room1_256": "* However...&* There is a prophecy./",
+    "obj_readable_room1_257": "* The Angel...&* The One Who Has Seen The&  Surface.../",
+    "obj_readable_room1_258": "* They will return.&* And the underground will go&  empty./%%",
+    "obj_readable_room1_263": "* The ancient glyphs have been&  painted over with a list of&  21 different flavors./%%",
+    "obj_readable_room1_269": "* Achoo^1!&* Tried to catch a bug^1, but&  I just caught a cold.../%%",
+    "obj_readable_room1_274": "* The humans, afraid of our&  power^1, declared war on us./",
+    "obj_readable_room1_275": "* They attacked suddenly, and&  without mercy./%%",
+    "obj_readable_room1_280": "* Without candles or magic to&  guide them Home^1, the monsters&  used crystals to navigate./%%",
+    "obj_readable_room1_292": "* (It's a beat-up figurine&  of a female human with&  cat ears.)/%%",
+    "obj_readable_room1_293": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room1_299": "* (Scientific books.^1)&* (They seem very dusty.)/%%",
+    "obj_readable_room1_304": "* (It's a fridge.^1)&* (It's strangely warm.)/%%",
+    "obj_readable_room1_306": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room1_312": "* MILK^1? EGGS^1? IN THE FRIDGE?/",
+    "obj_readable_room1_313": "* NO WAY^1, DARLING^1!&* THEY'D GET COLD!!!/%%",
+    "obj_readable_room1_320": "* Ring.../",
+    "obj_readable_room1_321": "\\TS \\E3 \\F6 \\TA %",
+    "obj_readable_room1_322": "* Um^1, is it really&  a good idea to be&  getting a snack?/",
+    "obj_readable_room1_323": "\\E8* Well^1, I guess I&  really shouldn't&  judge you.../",
+    "obj_readable_room1_324": "\\E0* After all^1, I'm the&  one eating potato&  chips in my PJs!/",
+    "obj_readable_room1_325": "\\E5* Uhhh^1, I mean..^1.&* H-hey^1, go over to&  the right!/%%",
+    "obj_readable_room1_328": "* Ring.../",
+    "obj_readable_room1_329": "\\TS \\E3 \\F6 \\TA %",
+    "obj_readable_room1_330": "* H-hey^1!&* Head over to the&  right!/%%",
+    "obj_readable_room1_347": "* I hate cold food./",
+    "obj_readable_room1_349": "\\E0* So Alphys fixed up&  my fridge so it&  heats up food instead!/",
+    "obj_readable_room1_350": "\\E6* Hot Fridge..^1.&* The world's greatest&  invention!/%%",
+    "obj_readable_room1_354": "\\E6* Hot Fridge..^1.&* The world's greatest&  invention!/%%",
+    "obj_readable_room1_360": "* This oven is some&  top-of-the-line&  MTT thing./",
+    "obj_readable_room1_361": "\\E4* But^1, y'know^1, as much&  as technology&  advances.../",
+    "obj_readable_room1_362": "\\E0* Nothing beats food&  home-cooked with&  fire magic./%%",
+    "obj_readable_room1_369": "* (It looks like some sort of&  powerful bracelet...)/",
+    "obj_readable_room1_370": "* (Wait.^1)&* (It's just a croissant...)/%%",
+    "obj_readable_room1_375": "* (It's just a regular wall.)/%%",
+    "obj_readable_room1_380": "* (East...)&* (The End.)/%%",
+    "obj_readable_room1_385": "* (Solve this puzzle,&  and The End will open.)/%%",
+    "obj_readable_room1_390": "* (Traverse the northern&  room^1, and The End will&  open.)/%%",
+    "obj_readable_room1_395": "* (I cannot fight.)&* (I cannot think.)/",
+    "obj_readable_room1_396": "* (But^1, with patience^1,&  I will make my way&  through.)/%%",
+    "obj_readable_room1_401": "* (Get lost...)&* (And stay that way.)/%%",
+    "obj_readable_room1_406": "* (Why not relax and have&  a nice snack?)/%%",
+    "obj_readable_room1_416": "* (It's completely trashed.^1)&* (There's no way it could&  ever be repaired.)/%%",
+    "obj_readable_room1_419": "* (It's out of batteries.)/%%",
+    "obj_readable_room1_425": "* ENTRY NUMBER 1/",
+    "obj_readable_room1_426": "* This is it..^1.&* Time to do what the King&  has asked me to do./",
+    "obj_readable_room1_427": "* I will create the power to&  free us all./",
+    "obj_readable_room1_428": "* I will unleash the power of&  the SOUL./%%",
+    "obj_readable_room1_430": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_435": "* POWER ROOM/%%",
+    "obj_readable_room1_436": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_441": "* ENTRY NUMBER 6/",
+    "obj_readable_room1_442": "* ASGORE asked everyone&  outside the city for monsters&  that had \"fallen down.\"/",
+    "obj_readable_room1_443": "* Their bodies came in today./",
+    "obj_readable_room1_444": "* They're still comatose..^1.&* And soon^1, they'll all&  turn into dust./",
+    "obj_readable_room1_445": "* But what happens if I&  inject \"determination\" into&  them?/",
+    "obj_readable_room1_446": "* If their SOULS persist&  after they perish^1, then.../",
+    "obj_readable_room1_447": "* Freedom might be closer&  than we all thought./%%",
+    "obj_readable_room1_449": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_454": "* ENTRY NUMBER 9/",
+    "obj_readable_room1_455": "* things aren't going well./",
+    "obj_readable_room1_456": "* none of the bodies have&  turned into dust^1, so I&  can't get the SOULs./",
+    "obj_readable_room1_457": "* i told the families that&  i would give them the&  dust back for the funerals./",
+    "obj_readable_room1_458": "* people are starting to&  ask me what's happening./",
+    "obj_readable_room1_459": "* what do i do?/%%",
+    "obj_readable_room1_462": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_467": "* ENTRY NUMBER 12/",
+    "obj_readable_room1_468": "* nothing is happening^1.&* i don't know what to do./",
+    "obj_readable_room1_469": "* i'll just keep injecting&  everything with& \"determination.\"/",
+    "obj_readable_room1_470": "* i want this to work./%%",
+    "obj_readable_room1_471": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_476": "* ENTRY NUMBER 14/",
+    "obj_readable_room1_477": "* Everyone that had fallen&  down.../",
+    "obj_readable_room1_478": "* ... has woken up./",
+    "obj_readable_room1_479": "* They're all walking around&  and talking like nothing&  is wrong./",
+    "obj_readable_room1_480": "* I thought they were&  goners...?/%%",
+    "obj_readable_room1_481": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_486": "* ENTRY NUMBER 7/",
+    "obj_readable_room1_487": "* We'll need a vessel to&  wield the monster SOULs&  when the time comes./",
+    "obj_readable_room1_488": "* After all^1, a monster&  cannot absorb the SOULs&  of other monsters./",
+    "obj_readable_room1_489": "* Just as a human cannot&  absorb a human SOUL.../",
+    "obj_readable_room1_490": "* So then.../",
+    "obj_readable_room1_491": "* What about something that's&  neither human nor monster?/%%",
+    "obj_readable_room1_492": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_497": "* ENTRY NUMBER 15/",
+    "obj_readable_room1_498": "* Seems like this research&  was a dead end.../",
+    "obj_readable_room1_499": "* But at least we got a&  happy ending out of it...?/",
+    "obj_readable_room1_500": "* I sent the SOULS back to&  ASGORE^1, returned the&  vessel to his garden..../",
+    "obj_readable_room1_501": "* And I called all of the&  families and told them&  everyone's alive./",
+    "obj_readable_room1_502": "* I'll send everyone back&  tomorrow. :) /%%",
+    "obj_readable_room1_503": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_517": "* DT EXTRACTION MACHINE&* STATUS: INACTIVE/%%",
+    "obj_readable_room1_518": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_523": "* ENTRY NUMBER 4/",
+    "obj_readable_room1_524": "* I've been researching humans&  to see if I can find any&  info about their SOULS./",
+    "obj_readable_room1_525": "* I ended up snooping around&  the castle...&* And found these weird tapes./",
+    "obj_readable_room1_526": "* I don't feel like ASGORE's&  watched them.../",
+    "obj_readable_room1_527": "* I don't think he should./%%",
+    "obj_readable_room1_528": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_538": "* ENTRY NUMBER 19/",
+    "obj_readable_room1_539": "* the families keep calling&  me to ask when everyone&  is coming home./",
+    "obj_readable_room1_540": "* what am i supposed to say?/",
+    "obj_readable_room1_541": "* i don't even answer the&  phone anymore./%%",
+    "obj_readable_room1_542": "* (It seems to be turned off.)/%%",
+    "obj_readable_room1_543": "* (It's too dark to see near&  the walls.)/%%",
+    "obj_readable_room1_548": "* (Seems to be turned off.)/%%",
+    "obj_readable_room1_551": "* ENTRY NUMBER 8/",
+    "obj_readable_room1_552": "* I've chosen a candidate./",
+    "obj_readable_room1_553": "* I haven't told ASGORE yet^1,&  because I want to surprise&  him with it.../",
+    "obj_readable_room1_554": "* In the center of his&  garden^1, there's something&  special./",
+    "obj_readable_room1_555": "* The first golden flower^1,&  that grew before all the&  others./",
+    "obj_readable_room1_556": "* The flower from the outside&  world./",
+    "obj_readable_room1_557": "* It appeared just before&  the queen left./",
+    "obj_readable_room1_558": "* I wonder.../",
+    "obj_readable_room1_559": "* What happens when something&  without a SOUL gains&  the will to live?/%%",
+    "obj_readable_room1_565": "* (None of the buttons work.^1)&* (It seems to have lost power.)/%%",
+    "obj_readable_room1_570": "* (The door is jammed shut&  with vines.)/%%",
+    "obj_readable_room1_575": "* (Seems like another elevator&  has lost its power.)/%%",
+    "obj_readable_room1_580": "* (The jukebox is broken.)/%%",
+    "obj_readable_room1_585": "* (It's locked.)/%%",
+    "obj_readable_room1_590": "* (It's a worn mattress.^1)&* (The sheets are bunched up in a&  weird^1, creasy ball.)/%%",
+    "obj_readable_room1_595": "* (There's a photo album inside&  the drawer.)/",
+    "obj_readable_room1_596": "* (There are photos of Sans with&  a lot of people you don't&  recognize.)/",
+    "obj_readable_room1_597": "* (He looks happy.)/%%",
+    "obj_readable_room1_602": "* (There's a photo album inside&  the drawer.)/",
+    "obj_readable_room1_603": "* (There are photos of Sans with&  a lot of people you don't&  recognize.)/",
+    "obj_readable_room1_604": "* (... and^1, one photo of you&  standing with Sans and all&  your friends.)/",
+    "obj_readable_room1_605": "* (He looks happy.)/%%",
+    "obj_readable_room1_610": "* (There's a photo album inside&  the drawer.)/",
+    "obj_readable_room1_611": "* (There are photos of..^1. Huh?)/",
+    "obj_readable_room1_612": "* (A card is sticking out from&  the back flap of the binder.)/",
+    "obj_readable_room1_613": "* (It's a poorly drawn picture&  of three smiling people.^1)&* (Written on it...)/",
+    "obj_readable_room1_614": "* \"don't forget.\"/%%",
+    "obj_readable_room1_621": "* (It's a poster for Mettaton's&  latest stage performance.)/",
+    "obj_readable_room1_622": "* (A tragic tale of two star-&  crossed lovers^1, kept apart&  by the tides of fate...)/",
+    "obj_readable_room1_623": "* (Looks like it's almost time&  for the performance.)/%%",
+    "obj_readable_room1_628": "* (It's locked from the inside.)/%%",
+    "obj_readable_room1_633": "* (There's an inscription on&  this fountain.)/",
+    "obj_readable_room1_634": "* Royal Memorial Fountain&* Built 201X&* (Mettaton Added Last Week)/%%",
+    "obj_readable_room1_639": "* (It's a Wall of Fame full of&  quotes and photos from visiting&  celebrities.)/",
+    "obj_readable_room1_640": "* \"The food is to die for!^1\"&* \"Gorgeous style and fragrance!^1\"&* \"My face tastes beautiful!\"/",
+    "obj_readable_room1_641": "* (... these are all Mettaton.)/%%",
+    "obj_readable_room1_646": "* (It's a lamp.^1)&* (There's no lightswitch.)/",
+    "obj_readable_room1_647": "* (It says that stars make&  their own light...)/%%",
+    "obj_readable_room1_652": "* (Rich history of Tem.)/%%",
+    "obj_readable_room2_60": "%%",
+    "obj_readable_room2_63": "* (An empty photo frame.)&* (It's really dusty...)/%%",
+    "obj_readable_room2_67": "* (An empty photo frame.)&* (Someone's dusted it off.)/%%",
+    "obj_readable_room2_72": "* (It's a family photograph.^1)&* (Everyone is smiling.)/%%",
+    "obj_readable_room2_75": "\\R* .../%%",
+    "obj_readable_room2_80": "* It's a history book^1.&* Here's a random page.../",
+    "obj_readable_room2_81": "* Trapped behind the barrier&  and fearful of further&  human attacks^1, we retreated./",
+    "obj_readable_room2_82": "* Far^1, far into the earth&  we walked^1, until we reached&  the cavern's end./",
+    "obj_readable_room2_83": "* This was our new home^1,&  which we named.../",
+    "obj_readable_room2_84": "* \"Home.\"/",
+    "obj_readable_room2_85": "* As great as our king is^1,&  he is pretty lousy at&  names./%%",
+    "obj_readable_room2_90": "* It's a bureau./",
+    "obj_readable_room2_91": "* There's a Santa Claus outfit&  inside./%%",
+    "obj_readable_room2_94": "\\R* Nothing useful./%%",
+    "obj_readable_room2_100": "* (There are photo albums...^1)&* (Scrapbooks...^1)&* (Books on how to make tea...)/%%",
+    "obj_readable_room2_101": "* (They all seem very worn.)/%%",
+    "obj_readable_room2_105": "\\R* Nothing useful./%%",
+    "obj_readable_room2_111": "* It's a golden flower./%%",
+    "obj_readable_room2_114": "* Inside is an old calendar&  from the beginning of&  201X./%%",
+    "obj_readable_room2_115": "* (It's a golden flower.)/%%",
+    "obj_readable_room2_119": "* (It's another throne covered&  by a white sheet.)/%%",
+    "obj_readable_room2_124": "* Just a regular old bucket^3 & &  of snails./%%",
+    "obj_readable_room2_127": "* It's an encyclopedia of&  subterranean plants. You&  open to the middle.../",
+    "obj_readable_room2_128": "* \"Typha\" - A group of wetland&  flowering plants with&  brown^1, oblong seedpods./",
+    "obj_readable_room2_129": "* Known more commonly as& \"water sausages.\"/%%",
+    "obj_readable_room2_135": "* You have seen this type&  of plant before but&  do not know its name./%%",
+    "obj_readable_room2_136": "* Oh^2!&* It is a \"water sausage.\"/%%",
+    "obj_readable_room2_140": "* What a nice smell...&* Too hot to eat^1, though./%%",
+    "obj_readable_room2_141": "* The size of the pie&  intimidates you too much&  for you to eat it./%%",
+    "obj_readable_room2_144": "* (Most of the pie is gone.^1)&* (There are dog prints in&  it...)/%%",
+    "obj_readable_room2_149": "* While monsters are mostly made&  of magic^1, human beings are&  mostly made of water./",
+    "obj_readable_room2_150": "* Humans^1, with their physical&  forms^1, are far stronger&  than us./",
+    "obj_readable_room2_151": "* But they will never know&  the joy of expressing&  themselves through magic./",
+    "obj_readable_room2_152": "* They'll never get a bullet-&   pattern birthday card.../%%",
+    "obj_readable_room2_164": "* It's a door./%%",
+    "obj_readable_room2_166": "* ...!^1?&* There's a camera hidden&  in the bushes./%%",
+    "obj_readable_room2_178": "\\W* \\OBravery^1. \\YJustice.\\W  &*\\B Integrity^1. \\GKindness^1.\\W &*\\P Perseverance^1. \\LPatience. \\W /",
+    "obj_readable_room2_179": "\\W* Using these^1, you were&  able to win at \"\\RBall Game\\W.\"/",
+    "obj_readable_room2_180": "* (You are awarded 50G.)/%%",
+    "obj_readable_room2_186": "\\W* \\RRED\\W - Try as you might^1,&  you continue to be yourself./",
+    "obj_readable_room2_187": "* (You are awarded 10G.)/%%",
+    "obj_readable_room2_194": "\\W* \\OORANGE\\W - You are the kind of&  person who rushes fists-first&  through all obstacles./",
+    "obj_readable_room2_195": "* (You are awarded 5G.)/%%",
+    "obj_readable_room2_201": "\\W* \\YYELLOW\\W - Your sure-fire&  accuracy put an end to&  the mayhem of \"Ball.\"/",
+    "obj_readable_room2_202": "* (You are awarded 3G.)/%%",
+    "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,&  your original style&  pulled you through./",
+    "obj_readable_room2_209": "* (You are awarded 2G.)/%%",
+    "obj_readable_room2_215": "\\W* \\GGREEN\\W - Your concern and care&  for \"Ball\" led you to a&  delicious victory./",
+    "obj_readable_room2_216": "* (You are awarded 1G.)/%%",
+    "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt&  trapped^1, you took notes and&  achieved the end of \"Ball.\"/",
+    "obj_readable_room2_223": "* (You are awarded 2G.)/%%",
+    "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"&* You waited^1, still^1, for&  this opportunity.../",
+    "obj_readable_room2_230": "* ... then dethroned \"Ball\" with&  a sharp attack./",
+    "obj_readable_room2_231": "* (You are awarded 4G.)/%%",
+    "obj_readable_room2_238": "* (This flag has nothing else&  to offer.)/%%",
+    "obj_readable_room2_245": "\\W* Ah^1! Wow^1! Woah^1!&* It's a \"\\RHole\\W\"./%%",
+    "obj_readable_room2_247": "* There's a hole here./%%",
+    "obj_readable_room2_252": "* (Hers.)/%%",
+    "obj_readable_room2_259": "THIS IS MY BROTHER'S&PET ROCK./",
+    "obj_readable_room2_260": "\\E1HE ALWAYS FORGETS&TO FEED IT./",
+    "obj_readable_room2_261": "\\E3AS USUAL^1, I HAVE&TO TAKE&RESPONSIBILITY./",
+    "obj_readable_room2_262": "\\TS \\F0 \\T0 %",
+    "obj_readable_room2_263": "* (The rock is covered in&  sprinkles.)/%%",
+    "obj_readable_room2_266": "* (This rock is covered in&  sprinkles.)/%%",
+    "obj_readable_room2_268": "* (This rock is covered in&  sprinkles.)/%%",
+    "obj_readable_room2_276": "ISN'T THAT FLAG&NEATO?/",
+    "obj_readable_room2_277": "UNDYNE FOUND IT&AT THE BAY.../",
+    "obj_readable_room2_278": "\\E3I THINK IT'S FROM&THE HUMAN WORLD?/",
+    "obj_readable_room2_279": "\\E0NOW^1, I KNOW&WHAT YOU'RE&THINKING./",
+    "obj_readable_room2_280": "\\E3WHY WOULD A&HUMAN FLAG.../",
+    "obj_readable_room2_281": "HAVE A COOL&SKELETON ON IT?/",
+    "obj_readable_room2_282": "WELL..^1.&I HAVE A THEORY./",
+    "obj_readable_room2_283": "\\E3I THINK HUMANS.../",
+    "obj_readable_room2_284": "\\E0MUST HAVE&DESCENDED FROM&SKELETONS!!!/",
+    "obj_readable_room2_285": "NYEH HEH HEH!!!/%%",
+    "obj_readable_room2_287": "* (It's a beat-up pirate&  flag.)/%%",
+    "obj_readable_room2_288": "* (It's a beat-up pirate&  flag.)/%%",
+    "obj_readable_room2_295": "* Why did the humans attack^1?&* Indeed^1, it seemed that they&  had nothing to fear./",
+    "obj_readable_room2_296": "* Humans are unbelievably strong.&* It would take the SOUL of&  nearly every monster.../",
+    "obj_readable_room2_297": "* ... just to equal the power&  of a single human SOUL./%%",
+    "obj_readable_room2_302": "* This power has no counter.&* Indeed, a human cannot&  take a monster's SOUL./",
+    "obj_readable_room2_303": "* When a monster dies, its&  SOUL disappears./",
+    "obj_readable_room2_304": "* And an incredible power&  would be needed to take the&  SOUL of a living monster./%%",
+    "obj_readable_room2_310": "* There is only one way to&  reverse this spell./",
+    "obj_readable_room2_311": "* If a huge power, equivalent&  to seven human SOULs, attacks&  the barrier.../",
+    "obj_readable_room2_312": "* It will be destroyed./%%",
+    "obj_readable_room2_318": "* In the end, it could&  hardly be called a war./",
+    "obj_readable_room2_319": "* United, the humans were too&  powerful, and us monsters,&  too weak./",
+    "obj_readable_room2_320": "* Not a single SOUL was taken,&  and countless monsters were&  turned to dust.../%%",
+    "obj_readable_room2_326": "* I'm catching bugs^1.&* But the underground doesn't&  have many.../",
+    "obj_readable_room2_327": "* I keep catching the same&  one./%%",
+    "obj_readable_room2_332": "* (It's a computer.^1)&* (It's accessing some kind of&  puzzle in Snowdin.)/%%",
+    "obj_readable_room2_333": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room2_343": "* (It's an oven.^1)&* (It looks pretty modern.)/%%",
+    "obj_readable_room2_345": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room2_353": "* OH YES^1! MTT-BRAND OVENS CAN &  REACH TEMPERATURES UP TO&  NINE-THOUSAND DEGREES!/",
+    "obj_readable_room2_354": "* ROASTING^1! TOASTING^1! BURNING^1!&* CHARRING^1! YOU'RE EXCITED^1,&  AREN'T YOU^1, DARLING? (TM)/%%",
+    "obj_readable_room2_360": "* (It's the oven.^1)&* (Looks like someone forgot&  to preheat it.)/%%",
+    "obj_readable_room2_373": "* You wanna see my&  room?/",
+    "obj_readable_room2_374": "\\E3* TOO BAD^1!&* No nerds allowed!/",
+    "obj_readable_room2_375": "\\E9* ... well^1, maybe some&  nerds.../%%",
+    "obj_readable_room2_377": "* You're being kind&  of creepy./%%",
+    "obj_readable_room2_390": "* (It's a spider donut.^1)&* (It looks more...^1)&* (Rubbery than usual.)/%%",
+    "obj_readable_room2_395": "* (North^1, the warrior's path.)&* (West^1, the sage's path.)&* (Any path leads to The End.)/%%",
+    "obj_readable_room2_400": "* (To the East^1!)&* (This is The End.)/%%",
+    "obj_readable_room2_405": "* ENTRY NUMBER 2/",
+    "obj_readable_room2_406": "* The barrier is locked by&  SOUL power../",
+    "obj_readable_room2_407": "* Unfortunately^1, this power&  cannot be recreated&  artificially./",
+    "obj_readable_room2_408": "* SOUL power can only be&  derived from what was&  once living./",
+    "obj_readable_room2_409": "* So^1, to create more^1, we&  will have to use what we&  have now.../",
+    "obj_readable_room2_410": "* The SOULs of monsters./%%",
+    "obj_readable_room2_412": "* (It seems to be turned off.)/%%",
+    "obj_readable_room2_417": "* ENTRY NUMBER 13/",
+    "obj_readable_room2_418": "* one of the bodies opened&  its eyes./%%",
+    "obj_readable_room2_419": "* (It seems to be turned off.)/%%",
+    "obj_readable_room2_424": "* (The clock is broken.)/%%",
+    "obj_readable_room2_429": "* ENTRY NUMBER 10/",
+    "obj_readable_room2_430": "* experiments on the&  vessel are a failure./",
+    "obj_readable_room2_431": "* it doesn't seem to be&  any different from the&  control cases./",
+    "obj_readable_room2_432": "* whatever^1.&* they're a hassle to work&  with anyway./",
+    "obj_readable_room2_433": "* the seeds just stick to&  you^1, and won't let go.../%%",
+    "obj_readable_room2_434": "* (It seems to be turned off.)/%%",
+    "obj_readable_room2_439": "* ENTRY NUMBER 16/",
+    "obj_readable_room2_440": "* no No NO NO NO NO NO/%%",
+    "obj_readable_room2_441": "* (It seems to be turned off.)/%%",
+    "obj_readable_room2_446": "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly&  cartoons of some kind.)/",
+    "obj_readable_room2_447": "* (They seem to be alphabetized^1,&  save for a few stray...^1)&* (... sticky ones?)/%%",
+    "obj_readable_room2_452": "* ENTRY NUMBER 11/",
+    "obj_readable_room2_453": "* now that mettaton's made it&  big^1, he never talks to&  me anymore./",
+    "obj_readable_room2_454": "* ... except to ask when i'm&  going to finish his body./",
+    "obj_readable_room2_455": "* but i'm afraid if i finish&  his body^1, he won't need me&  anymore.../",
+    "obj_readable_room2_456": "* then we'll never be friends&  ever again./",
+    "obj_readable_room2_457": "* ... not to mention^1, every time&  i try to work on it^1, i&  just get really sweaty.../%%",
+    "obj_readable_room2_462": "* ENTRY NUMBER 20/",
+    "obj_readable_room2_463": "* ASGORE left me five&  messages today./",
+    "obj_readable_room2_464": "* four about everyone being&  angry/",
+    "obj_readable_room2_465": "* one about this cute teacup&  he found that looks like&  me/",
+    "obj_readable_room2_466": "* thanks asgore./%%",
+    "obj_readable_room2_467": "* (It seems to be turned off.)/%%",
+    "obj_readable_room2_468": "* (It's too dark to see near&  the walls.)/%%",
+    "obj_readable_room2_473": "* (Seems to be turned off.)/%%",
+    "obj_readable_room2_476": "* ENTRY NUMBER 18/",
+    "obj_readable_room2_477": "* the flower's gone./%%",
+    "obj_readable_room2_483": "* (It's locked from the&  inside.)/%%",
+    "obj_readable_room2_488": "PLEASE DON'T ENTER&THE MYSTERIOUS&SHACK./%%",
+    "obj_readable_room2_492": "HELLO^1.&THAT'S NOT&MY HOUSE./",
+    "obj_readable_room2_493": "THAT'S JUST MY&COOL TOOLSHED./",
+    "obj_readable_room2_495": "* Do you call it&  your COOLSHED!?/",
+    "obj_readable_room2_497": "NO!!^1!&I'VE NEVER THOUGHT&OF THAT!!!/",
+    "obj_readable_room2_498": "THAT'S WHY WE'RE&FRIENDS^1,&UNDYNE./",
+    "obj_readable_room2_499": "YOU ENRICH MY&LIFE WITH SHED-&BASED PUNS./",
+    "obj_readable_room2_501": "* That's the only&  one I've ever&  made^1, dude./%%",
+    "obj_readable_room2_506": "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/%%",
+    "obj_readable_room2_509": "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/",
+    "obj_readable_room2_511": "* Oh my GOD^1, I don't&  even wanna KNOW./",
+    "obj_readable_room2_513": "DON'T BE SO&JUDGMENTAL^1,&UNDYNE./",
+    "obj_readable_room2_514": "MY SHACK IS A&FOUR STAR&ESTABLISHMENT./",
+    "obj_readable_room2_516": "* What^1, lemme guess./",
+    "obj_readable_room2_517": "\\E6* Sometimes you cut a&  hot dog into the&  dog food^1, right?/",
+    "obj_readable_room2_519": "WHAT!?!?/",
+    "obj_readable_room2_520": "\\E0HOW'D YOU KNOW?/",
+    "obj_readable_room2_522": "* OH MY GOD^1! NO^1!&* I WAS JOKING!!^1!&* DON'T DO THIS!!!/%%",
+    "obj_readable_room2_528": "YOU SHOULD LEARN&A PRIVACY./%%",
+    "obj_readable_room2_534": "* (You can't go through the&  fire exit because you're&  not made of fire.)/%%",
+    "obj_readable_room2_539": "* (It's an uncovered pillow.)/%%",
+    "obj_readable_room2_544": "* (You look in the drawer.^1)&* (There's some kind of badge.)/%%",
+    "obj_readable_room2_549": "* (It's a performance schedule.^1)&* (Comedians^1, dancers^1, Sans...^1)&* (Seems there's a break now.)/%%",
+    "obj_readable_room2_554": "* (It's some sort of giant bottle&  of perfume.^1)&* (Eau de Rectangle.)/",
+    "obj_readable_room2_555": "* (The cap is so comically large^1,&  you can't open it.)/%%",
+    "obj_readable_room2_560": "* (Feeling of being watched.)/%%",
+    "obj_readable_room2_563": "* (She's waiting for someone to&  let her out.)/%%",
+    "obj_readable_room2_569": "* (The gems on the southern&  wall shine in a&  spectacular pattern.)/",
+    "obj_readable_room2_570": "* (It's a nice thing you can&  see the southern wall from&  this angle.)/%%",
+    "obj_readable_room3_59": "%%",
+    "obj_readable_room3_60": "* (A box of kids' shoes in&  a disparity of sizes.)/%%",
+    "obj_readable_room3_63": "* (It's a drawing of a&  golden flower.)/%%",
+    "obj_readable_room3_66": "\\R* My drawing./%%",
+    "obj_readable_room3_71": "* (Definitely bigger than&  a twin-sized bed.)/%%",
+    "obj_readable_room3_74": "* (Earlier^1, you identified&  this as bigger than a&  twin-sized bed.)/",
+    "obj_readable_room3_75": "* (But now^1, you realize&  it's actually one size&  bigger than a double.)/%%",
+    "obj_readable_room3_79": "* The coals are still warm./%%",
+    "obj_readable_room3_81": "* (Macaroni art of a flower.^1)&* ('For King Dad!')/%%",
+    "obj_readable_room3_83": "* Inside the drawer are&  flower seeds and some&  broken crayons./%%",
+    "obj_readable_room3_84": "* There is some white fur&  stuck in the drain./%%",
+    "obj_readable_room3_85": "* (There is some white fur&  stuck in the drain.)/%%",
+    "obj_readable_room3_89": "* Because they are made of&  magic^1, monsters' bodies are&  attuned to their SOUL./",
+    "obj_readable_room3_90": "* If a monster doesn't want&  to fight^1, its defenses will&  weaken./",
+    "obj_readable_room3_91": "* And the crueller the intentions&  of our enemies^1, the more&  their attacks will hurt us./",
+    "obj_readable_room3_92": "* Therefore^1, if a being with&  a powerful SOUL struck with&  the desire to kill.../",
+    "obj_readable_room3_93": "* Um^1, let's end the chapter&  here.../%%",
+    "obj_readable_room3_104": "* ...!^1?&* There's a camera behind the&  sentry station./%%",
+    "obj_readable_room3_108": "* ...!^1?&* There is a camera behind the..^1.&  \"sentry station.\"/%%",
+    "obj_readable_room3_112": "* ...!^1?&* There's a camera hidden inside&  this lump of snow./%%",
+    "obj_readable_room3_116": "* ...!^1?&* There's a camera hidden inside&  this tree./%%",
+    "obj_readable_room3_120": "* ...!^1?&* There's a camera hidden inside&  this tree./%%",
+    "obj_readable_room3_124": "* ...!^1?&* There's a camera behind the&  sentry station./%%",
+    "obj_readable_room3_128": "* ...!^1?&* There's a camera underneath&  the bridge./%%",
+    "obj_readable_room3_132": "* ...!^1?&* There's a camera hidden in&  the trees here./%%",
+    "obj_readable_room3_139": "* When four Bridge Seeds align&  in the water^1, they will&  sprout./%%",
+    "obj_readable_room3_141": "* If an error is made, the Bell&  Blossom can call Bridge Seeds&  back to where they started./%%",
+    "obj_readable_room3_142": "* WISHING ROOM/%%",
+    "obj_readable_room3_147": "* But humans have one weakness.&* Ironically, it is the strength&  of their SOUL./",
+    "obj_readable_room3_148": "* Its power allows it to persist&  outside the human body, even&  after death./%%",
+    "obj_readable_room3_154": "* There is only one exception./",
+    "obj_readable_room3_155": "* The SOUL of a special species&  of monster called a&  \"Boss Monster.\"/",
+    "obj_readable_room3_156": "* A Boss Monster's SOUL is&  strong enough to persist&  after death.../",
+    "obj_readable_room3_157": "* If only for a few moments./",
+    "obj_readable_room3_158": "* A human could absorb this&  SOUL.&* But this has never happened./",
+    "obj_readable_room3_159": "* And now it never will./%%",
+    "obj_readable_room3_165": "* But this cursed place has&  no entrances or exits./",
+    "obj_readable_room3_166": "* There is no way a human&  could come here./",
+    "obj_readable_room3_167": "* We will remain trapped&  down here forever./%%",
+    "obj_readable_room3_175": "A CLASSIC IMAGE./",
+    "obj_readable_room3_176": "IT ALWAYS REMINDS&ME OF WHAT'S&IMPORTANT IN LIFE./%%",
+    "obj_readable_room3_180": "* (It's a painting of a&  cartoon bone.)/%%",
+    "obj_readable_room3_195": "* (Whenever the girl moves her&  net^1, this bug scurries straight&  into it.)/%%",
+    "obj_readable_room3_200": "* (Seems like the notes to&  something^1, but it's all&  written in chicken scratch.)/",
+    "obj_readable_room3_201": "* (It seems like a walkthrough&  to a game^1, or...?)/%%",
+    "obj_readable_room3_202": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room3_207": "* (VHSes and DVDs of various&  cartoons.)/",
+    "obj_readable_room3_208": "* (They are all labelled \"Human&  History.\"/%%",
+    "obj_readable_room3_213": "* (It's a specifically-regular&  -sized sink.)/%%",
+    "obj_readable_room3_215": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room3_222": "* THIS ISN'T A SHOW ABOUT&  WASHING YOUR HANDS, DARLING./",
+    "obj_readable_room3_223": "* THAT'S ON WEDNESDAYS!/%%",
+    "obj_readable_room3_228": "* THIS ISN'T A SHOW ABOUT&  WASHING YOUR HANDS, DARLING./",
+    "obj_readable_room3_229": "* THAT'S ON WEDNESDAYS!/%%",
+    "obj_readable_room3_242": "* One time^1, Alphys's..^1.&* Uh^1, friend??^1?&* Came over here./",
+    "obj_readable_room3_243": "\\E4* All he did was&  lie seductively&  on the piano.../",
+    "obj_readable_room3_244": "\\E5* And fed himself&  grapes./",
+    "obj_readable_room3_245": "\\E4* I don't really&  like that guy./",
+    "obj_readable_room3_246": "\\E3* But I admire&  his lifestyle./%%",
+    "obj_readable_room3_248": "* What^1?&* I'm not gonna&  serenade you./%%",
+    "obj_readable_room3_254": "* ENTRY NUMBER 3/",
+    "obj_readable_room3_255": "* But extracting a SOUL from&  a living monster would&  require incredible power.../",
+    "obj_readable_room3_256": "* Besides being impractical^1,&  doing so would instantly&  destroy the SOUL's host./",
+    "obj_readable_room3_257": "* And^1, unlike the persistent&  SOULs of humans.../",
+    "obj_readable_room3_258": "* The SOULs of most monsters&  disappear immediately upon&  death./",
+    "obj_readable_room3_259": "* If only I could make a&  monster's SOUL last.../%%",
+    "obj_readable_room3_261": "* (It seems to be turned off.)/%%",
+    "obj_readable_room3_266": "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly&  cartoons of some kind.)/%%",
+    "obj_readable_room3_272": "* ENTRY NUMBER 21/",
+    "obj_readable_room3_273": "* i spend all my time at&  the garbage dump now/",
+    "obj_readable_room3_274": "* it's my element/%%",
+    "obj_readable_room3_275": "* (It seems to be turned off.)/%%",
+    "obj_readable_room3_276": "* (It's too dark to see near&  the walls.)/%%",
+    "obj_readable_room3_286": "* (It's a thank-you letter.^1)&* (It's addressed to Santa.)/%%",
+    "obj_readable_room3_291": "* (Blueprints.^1)&* (You can't read the symbols&  they're written in...)/",
+    "obj_readable_room3_292": "* (... or maybe it's just the&  handwriting.)/",
+    "obj_readable_room3_293": "* (Looks like they relate to&  some kind of strange machine.)/%%",
+    "obj_readable_room3_303": "* oh..^1. that's my tv.../",
+    "obj_readable_room3_304": "* there's a show i like to&  watch on it..^1.&* sometimes.../%%",
+    "obj_readable_room3_308": "* (It's a spooky old TV.^1)&* (Most of the buttons are&  worn away...)/",
+    "obj_readable_room3_309": "* (Though the channel changing&  buttons look good as new.)/%%",
+    "obj_readable_room3_315": "* (Rope.^1)&* (Looks like this dog does&  all its own stunts.)/%%",
+    "obj_readable_room3_320": "* (It's some kind of TV show&  featuring Mettaton.)/%%",
+    "obj_readable_room3_325": "* (Statue of tem..^1. very famus^1)&* (VERY!!!!!!!!!)/%%",
+    "obj_readable_room4_60": "%%",
+    "obj_readable_room4_63": "* It's you!/%%",
+    "obj_readable_room4_64": "* Still just you^1, Frisk./%%",
+    "obj_readable_room4_66": "* It's me^1, \\[C]./%%",
+    "obj_readable_room4_67": "* It's a golden flower./%%",
+    "obj_readable_room4_70": "* Despite everything^1, it's&  still you./%%",
+    "obj_readable_room4_73": "* It's me^1, \\[C]./%%",
+    "obj_readable_room4_76": "* Inside the cupboard are&  cookie cutters for&  gingerbread monsters./%%",
+    "obj_readable_room4_77": "\\R* Where are the knives./%%",
+    "obj_readable_room4_78": "* The stovetop is very clean^1.&* Toriel must use fire&  magic instead./%%",
+    "obj_readable_room4_79": "* No one will use this&  anymore.../%%",
+    "obj_readable_room4_83": "* (It's a note.^1)&* Howdy^1! Help yourself to&  anything you want!/%%",
+    "obj_readable_room4_84": "* I've read this already./%%",
+    "obj_readable_room4_90": "* (The stovetop is very clean.^1)&* (Someone must use fire&  magic instead.)/%%",
+    "obj_readable_room4_91": "* Stovetop./%%",
+    "obj_readable_room4_98": "* (What a comfortable bed.^1)&* (If you laid down here^1,&  you might not ever get up.)/%%",
+    "obj_readable_room4_99": "* My bed./%%",
+    "obj_readable_room4_104": "* (It's a twin-sized bed.)/%%",
+    "obj_readable_room4_105": "* His bed./%%",
+    "obj_readable_room4_110": "* (It's a king-sized bed.)/%%",
+    "obj_readable_room4_114": "* \"MONSTER HISTORY PART 4\"/",
+    "obj_readable_room4_116": "* Fearing the humans no longer^1,&  we moved out of our old&  city^1, HOME./",
+    "obj_readable_room4_117": "* We braved harsh cold^1, damp&  swampland^1, and searing heat.../",
+    "obj_readable_room4_118": "* Until we reached what we now&  call our capital./",
+    "obj_readable_room4_119": "* \"NEW HOME.\"/",
+    "obj_readable_room4_120": "* Again^1, our King is really&  bad at names...?/%%",
+    "obj_readable_room4_126": "* Excuse me..^1.&* Yes^1, you^1, with the striped&  shirt./",
+    "obj_readable_room4_127": "* Can you do something about&  your friend...?/",
+    "obj_readable_room4_128": "* Yes^1, your friend..^1.&* The one behind you^1, with the&  creepy smile./%%",
+    "obj_readable_room4_131": "* Hmmm^1?&* Where'd your friend go?/%%",
+    "obj_readable_room4_139": "* If a monster defeats a human^1,&  they can take its SOUL./",
+    "obj_readable_room4_140": "* A monster with a human SOUL..^1.&* A horrible beast with&  unfathomable power./%%",
+    "obj_readable_room4_145": "* (It's a video feed of your&  location.)/%%",
+    "obj_readable_room4_146": "* It's you...?/%%",
+    "obj_readable_room4_147": "* It's me^1, \\[C]./%%",
+    "obj_readable_room4_159": "* (It's a microwave.^1)&* (That's great if you're a&  microwave fan.)/%%",
+    "obj_readable_room4_161": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room4_168": "* MTT-BRAND MICROWAVE^1!&* ORIGIN OF THE MTT CHALLENGE!/",
+    "obj_readable_room4_169": "* PUT YOUR FOOD IN AND SET&  THE MICROWAVE ON HIGH FOR&  FIVE MINUTES.../",
+    "obj_readable_room4_170": "* IF YOU CAN STILL RECOGNIZE&  YOUR MEAL^1, WE'LL DOUBLE YOUR&  MONEY BACK!!!/%%",
+    "obj_readable_room4_174": "* STILL FIDDLING WITH THAT&  MICROWAVE, EH, DARLING?/",
+    "obj_readable_room4_175": "* CAN'T BLAME YOU FOR BEING&  TOTALLY ENAMORED WITH AN&  ELECTRONIC BOX./%%",
+    "obj_readable_room4_182": "* (In the sink is a teacup&  in the shape of a fish.)/%%",
+    "obj_readable_room4_193": "* ENTRY NUMBER 5/",
+    "obj_readable_room4_194": "* I've done it./",
+    "obj_readable_room4_195": "* Using the blueprints^1, I've&  extracted it from the&  human SOULs./",
+    "obj_readable_room4_196": "* I believe this is what&  gives their SOULs the strength&  to persist after death./",
+    "obj_readable_room4_197": "* The will to keep living..^1.&* The resolve to change fate./",
+    "obj_readable_room4_198": "* Let's call this power.../",
+    "obj_readable_room4_199": "\\Y* \"Determination.\"/%%",
+    "obj_readable_room4_201": "* (It seems to be turned off.)/%%",
+    "obj_readable_room4_206": "* (Golden flowers.)/%%",
+    "obj_readable_room4_212": "* (It's Sans's dirty sock pile.^1)&* (Sc..^1. scandalous...?)/%%",
+    "obj_readable_room4_217": "* (There's a strange machine&  behind the curtain.^1)&* (It seems to be broken.)/%%",
+    "obj_readable_room4_222": "* (It's locked.)/%%",
+    "obj_readable_room4_226": "* (You unlocked the door and&  entered.)/%%",
+    "obj_readable_room4_234": "* (Finally^1, the pieces of the&  puzzle are coming together.^1)&* (The jigsaw puzzle.)/%%",
+    "obj_readable_room4_237": "* Huh!^1?&* There's a camera behind&  the waterfall./%%",
+    "obj_readable_room5_64": "%%",
+    "obj_readable_room5_68": "* (There are a lot of striped&  shirts in here.)/%%",
+    "obj_readable_room5_69": "* Our clothes./%%",
+    "obj_readable_room5_74": "* (It's ASGORE's journal.)&* (All the current page says&  is 'Nice day today!')/",
+    "obj_readable_room5_75": "* (The ink is still almost wet.)/%%",
+    "obj_readable_room5_78": "* (The ink's dry now.)/%%",
+    "obj_readable_room5_80": "* The entries are always the&  same./%%",
+    "obj_readable_room5_82": "* (It's just a chair.)/%%",
+    "obj_readable_room5_92": "* (It's a teacup shaped like&  a yellow lizard.^1)&* (It's full of soda.)/%%",
+    "obj_readable_room5_93": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_readable_room5_104": "* (It's a promo poster for&  Mettaton's TV premiere.)/",
+    "obj_readable_room5_105": "* (On the flap it says \"Thank&  you for making my dreams&  come true.\"/%%",
+    "obj_readable_room5_110": "* (An incredible invention.)/",
+    "obj_readable_room5_111": "* (When not in use^1, this bed&  folds into an extremely-&  easy-to-draw box.)/%%",
+    "obj_readable_room5_116": "* (Pink goop drips from this&  strange machine.)/%%",
+    "obj_readable_room5_126": "* A haunting song echoes&  down the corridor...&* Won't you play along?/",
+    "obj_readable_room5_127": "* Only the first 8 are fine./%%",
+    "obj_readable_room5_131": "* (It's an illustration of a&  strange creature...)/",
+    "obj_readable_room5_132": "* (There's something very&  unsettling about this drawing.)/%%",
+    "obj_readable_room5_138": "* Love^1, hope^1, compassion..^1.&* This is what people say&  monster SOULs are made of./",
+    "obj_readable_room5_139": "* But the absolute nature of&  \"SOUL\" is unknown./",
+    "obj_readable_room5_140": "* After all^1, humans have proven&  their SOULs don't need these&  things to exist./%%",
+    "obj_readable_room5_145": "* (There's a silverware drawer.^1)&* (It has forks^1, spoons^1,&  knives...)/",
+    "obj_readable_room5_146": "* (... tiny swords^1, axes^1,&  spears^1, nunchucks...)/%%",
+    "obj_readable_room5_154": "* I can't believe he&  leapt through the&  window like that./",
+    "obj_readable_room5_155": "\\E6* Normally he NAILS&  the landing./%%",
+    "obj_readable_room5_160": "* (Small puddle forming.)/%%",
+    "obj_readable_room5_163": "* (Medium puddle forming.)/%%",
+    "obj_readable_room5_167": "* (Large puddle forming.)/%%",
+    "obj_readable_room5_171": "* (A small tree is growing in&  the puddle.)/%%",
+    "obj_readable_room5_177": "* (It's a bathroom sign.)/%%",
+    "obj_readable_room5_186": "* (Inside the drawer is a silver&  key.)/",
+    "obj_readable_room5_187": "* (You put it on your keychain.)/%%",
+    "obj_readable_room5_192": "* (Clothes and trombones are&  shoved in haphazardly.)/%%",
+    "obj_readable_room5_197": "* (It appears to be a self-&  sustaining tornado made of&  trash.)/%%",
+    "obj_readable_room5_203": "* (It's glued to the table.)/%%",
+    "obj_readable_room5_209": "* (What the hey is this?)/%",
+    "obj_readable_room5_216": "* (Dumplings.)&* (They look slightly nibbled...)/",
+    "obj_readable_room5_217": "* (Looks like the dog didn't&  like them very much...)/",
+    "obj_readable_room5_218": "* (So far the donation money&  has been totally wasted.)/%",
+    "obj_readable_room5_226": "* (Looks like the dog bought a&  CD for the boombox.)/",
+    "obj_readable_room5_227": "* (... but^1, it's a game CD.^1)&* (... so it won't work...)/%",
+    "obj_readable_room5_231": "* (It's some kind of inflatable&  mascot.)/",
+    "obj_readable_room5_232": "* (It's not clear how this is&  going to encourage anyone&  to donate.)/%",
+    "obj_readable_room5_236": "* (A framed photo of Papyrus.)/",
+    "obj_readable_room5_237": "* (Looks like he's having fun&  making some kind of pasta...)/%",
+    "obj_readable_room5_241": "* (A framed photo of Papyrus.)/",
+    "obj_readable_room5_242": "* (It's a bit blurry^1, but it&  looks like he's angrily&  chasing the photographer...)/%",
+    "obj_readable_room5_246": "* (The dog spent all of the money&  on a piece of rope.)/",
+    "obj_readable_room5_247": "* (However^1, it's really not very&  much rope for the amount&  spent...)/",
+    "obj_readable_room5_248": "* (It seems like the dog got&  ripped off...)/%",
+    "obj_readable_room5_252": "* (It's a tap to dispense&  dog food.)/",
+    "obj_readable_room5_253": "* (So is there a tank full&  of dog food in the&  walls...?)/%",
+    "obj_readable_room5_257": "* (Huh!? Blueprints...!?)/",
+    "obj_readable_room5_258": "* (Literally^1. It's white paper^1,&  but covered in little blue&  pawprints...)/",
+    "obj_readable_room5_259": "* (Wait...)&* (Blue pawprints...)&* (Could it be a clue!?)/",
+    "obj_readable_room5_260": "* (... No^1, it's totally useless.)/%",
+    "obj_readable_room5_264": "* (It's another piece of rope.)/",
+    "obj_readable_room5_265": "* (It's not even any bigger than&  the last one.)/%",
+    "obj_readable_room5_269": "* (It's a framed letter from the&  Shrine Certification&  Committee.)/",
+    "obj_readable_room5_270": "* (Apparently^1, the dog applied to&  have its Shrine officially&  recognized.)/",
+    "obj_readable_room5_271": "* (... It was completely&  rejected...)/",
+    "obj_readable_room5_272": "* (... It doesn't seem to have&  realized that at all...)/%",
+    "obj_readable_sign2_55": "* Did you miss it?&* Spider Bakesale down and to&  the right./",
+    "obj_readable_sign2_56": "* Come eat food made by&  spiders^1, for spiders^1,&  of spiders!/%%",
+    "obj_readable_switch1_65": "* No no no^1!/",
+    "obj_readable_switch1_66": "\\E0* You want to press the&  other switch./",
+    "obj_readable_switch1_67": "\\E1* I even labelled it for&  you.../%%",
+    "obj_readable_switch1_71": "* It seems that is not&  the correct switch./%%",
+    "obj_readable_switch1_81": "* (Wow!^1)&* (You are superfast at being&  wrong.)/%%",
+    "obj_readable_switch1_91": "* This switch doesn't even&  work.../%%",
+    "obj_reaperbird_160": "%%%",
+    "obj_reaperbird_165": "Don't&pick on&me.",
+    "obj_reaperbird_166": "What are&you so&afraid&of?",
+    "obj_reaperbird_167": "Take&your&last&look.",
+    "obj_reaperbird_168": "You've&seen&enough.",
+    "obj_reaperbird_177": "Robbit,&robbit.",
+    "obj_reaperbird_178": "Shudder,&shudder.",
+    "obj_reaperbird_179": "Creak,&creak.",
+    "obj_reaperbird_180": "Skip,&jump.",
+    "obj_reaperbird_187": "I've&made my&choice.",
+    "obj_reaperbird_188": "Not this&time.",
+    "obj_reaperbird_189": "I'm not&afraid&of you.",
+    "obj_reaperbird_190": "There's&still&hope.",
+    "obj_reaperbird_202": "%%%",
+    "obj_reaperbird_205": "Someone&finally&gets it.",
+    "obj_reaperbird_214": "%%%",
+    "obj_reaperbird_217": "Courage&...",
+    "obj_reaperbird_229": "%%%",
+    "obj_reaperbird_232": "Ribbit&ribbit.",
+    "obj_reaperbird_446": "* ,",
+    "obj_reaperbird_447": "* ,",
+    "obj_reaperbird_448": "* ,",
+    "obj_reaperbird_449": "* ,",
+    "obj_reaperbird_450": "* Smells like a ,",
+    "obj_reaperbird_451": "* Reaper Bird seems placated.",
+    "obj_reaperbird_452": "* Monster has low HP.",
+    "obj_reaperbird_488": "* ASTIGMATISM - ATK \\[1] DEF \\[2]&* This relentless bully ALWAYS&  gets its way.",
+    "obj_reaperbird_492": "* WHIMSALOT - ATK \\[1] DEF \\[2]&* It finally stopped worrying.",
+    "obj_reaperbird_496": "* FINAL FROGGIT - ATK \\[1] DEF \\[2]&* Its future looks brighter and&  brighter         ./^",
+    "obj_reaperbird_505": "* REAPER BIRD - ATK ?? DEF ??&* This relentless future finally&  looks brighter and brighter./^",
+    "obj_reaperbird_514": "* You pick on , ^1.&* It seemed effective./^",
+    "obj_reaperbird_516": "* But^1, it was already&  picked on./^",
+    "obj_reaperbird_523": "* You pick on Reaper Bird^1.&* Reaper Bird seems to&  remember something./^",
+    "obj_reaperbird_536": "* You did something mysterious.&* , recognizes it has more to&  learn from this world./^",
+    "obj_reaperbird_538": "* But^1, it was already&  mystified./^",
+    "obj_reaperbird_545": "* You did something mysterious^1.&* Reaper Bird seems to&  remember something./^",
+    "obj_reaperbird_557": "* You wash your hands^1.&* Nothing happened./^",
+    "obj_reaperbird_559": "* Your hands are clean enough&  to eat!/^",
+    "obj_reaperbird_569": "* You hum a familiar tune^1.&* But no one heard you./^",
+    "obj_reaperbird_579": "* You kneel and pray for safety^1.&* , remembers its conscience./^",
+    "obj_reaperbird_581": "* But , already remembered its&  conscience./^",
+    "obj_reaperbird_588": "* You kneel and pray for safety^1.&* Reaper Bird seems to&  remember something./^",
+    "obj_ripoff_alphys_256": "Default",
+    "obj_ripoff_alphys_257": "You hate&me^1,&don't&you...?",
+    "obj_ripoff_alphys_258": "I've got&to keep&lying...",
+    "obj_ripoff_alphys_259": "All I do&is hurt&people.",
+    "obj_ripoff_alphys_267": "%%%",
+    "obj_ripoff_alphys_473": "* The Lost Soul stands there.",
+    "obj_ripoff_alphys_508": "* You tell the Lost Soul that&  you'll continue to&  support her./",
+    "obj_ripoff_alphys_509": "* Something about the way you&  said that is familiar to&  her./^",
+    "obj_ripoff_alphys_512": "* Suddenly^1, she remembers..^1.&* It's all flooding back!/%%",
+    "obj_ripoff_alphys_525": "* You call the Lost Soul on&  the phone..^1.&* She starts to sweat./",
+    "obj_ripoff_alphys_526": "* She doesn't know why^1, but&  this all seems very&  familiar.../^",
+    "obj_ripoff_alphys_529": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_alphys_543": "* You ask the Lost Soul what&  her favorite cartoon is./",
+    "obj_ripoff_alphys_544": "* She can barely hold back&  from giving you an enormous&  answer.../^",
+    "obj_ripoff_alphys_547": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_alphys_560": "* You ask the Lost Soul for&  help on a quiz question./",
+    "obj_ripoff_alphys_561": "* She barely holds back from&  giving you the answer.../^",
+    "obj_ripoff_alphys_564": "* Suddenly^1, memories are&  flooding back!/%%",
+    "obj_ripoff_alphys_628": " No^1, that's not true^1!& My friends like me^1!& And I like you^1,& too!/%%",
+    "obj_ripoff_asgore_216": "Forgive&me for&this.",
+    "obj_ripoff_asgore_217": "This is&my&duty.",
+    "obj_ripoff_asgore_218": "...",
+    "obj_ripoff_asgore_248": "%%%",
+    "obj_ripoff_asgore_488": "* You tell the Lost Soul that&  you're going to save&  everyone./",
+    "obj_ripoff_asgore_489": "* Something stirs deep within&  him./^",
+    "obj_ripoff_asgore_492": "* Something stirs within him..^1.&* It's all flooding back!/%%",
+    "obj_ripoff_asgore_498": "* Suddenly^1, his memories are&  flooding back!/",
+    "obj_ripoff_asgore_499": "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
+    "obj_ripoff_asgore_517": "* You tell the Lost Soul that&  you won't hurt him^1, no&  matter what./",
+    "obj_ripoff_asgore_518": "* Something about this&  is so familiar to him.../^",
+    "obj_ripoff_asgore_521": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_asgore_527": "* Suddenly^1, his memories are&  flooding back!/",
+    "obj_ripoff_asgore_528": "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
+    "obj_ripoff_asgore_543": "* You stare deep into the&  eyes of the Lost Soul./",
+    "obj_ripoff_asgore_544": "* He remembers the gaze of&  humans past.../^",
+    "obj_ripoff_asgore_547": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_asgore_553": "* Suddenly^1, his memories are&  flooding back!/",
+    "obj_ripoff_asgore_554": "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
+    "obj_ripoff_asgore_569": "* You hug the Lost Soul./",
+    "obj_ripoff_asgore_570": "* It seems like his aggression&  is slowly melting away.../^",
+    "obj_ripoff_asgore_573": "* Suddenly^1, his memories&  are flooding back!/%%",
+    "obj_ripoff_asgore_579": "* Suddenly^1, his memories are&  flooding back!/",
+    "obj_ripoff_asgore_580": "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
+    "obj_ripoff_papyrus_243": "Default",
+    "obj_ripoff_papyrus_244": "I MUST&CAPTURE&A&HUMAN!",
+    "obj_ripoff_papyrus_245": "THEN&EVERY&ONE&WILL,",
+    "obj_ripoff_papyrus_246": "...",
+    "obj_ripoff_papyrus_277": "%%%",
+    "obj_ripoff_papyrus_570": "* The Lost Souls stand there.",
+    "obj_ripoff_papyrus_607": "* You told the Lost Soul a bad&  pun about skeletons./",
+    "obj_ripoff_papyrus_608": "* He seems to hate it..^1.&* But the other Lost Soul&  seems to like it./^",
+    "obj_ripoff_papyrus_611": "* Something about that bad&  joke..^1.&* It's all flooding back!/%%",
+    "obj_ripoff_papyrus_617": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_papyrus_618": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_papyrus_632": "* You asked the Lost Soul for&  help with a puzzle./",
+    "obj_ripoff_papyrus_633": "* He doesn't know why^1, but he&  really wants to help you./^",
+    "obj_ripoff_papyrus_636": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_papyrus_642": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_papyrus_643": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_papyrus_657": "* You asked the Lost Soul to&  cook something for you./",
+    "obj_ripoff_papyrus_658": "* The Lost Soul is trying to&  hide its joy.../^",
+    "obj_ripoff_papyrus_661": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_papyrus_667": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_papyrus_668": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_papyrus_682": "* You insulted the Lost Soul./",
+    "obj_ripoff_papyrus_683": "* Somehow^1, it seems flattered&  by this./^",
+    "obj_ripoff_papyrus_686": "* Somehow^1, it's flattered by&  this..^1. memories&  are flooding back!/%%",
+    "obj_ripoff_papyrus_692": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_papyrus_693": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_papyrus_767": " NO! WAIT!^1!& YOU'RE MY FRIEND^1!& I COULD NEVER&  CAPTURE YOU!!/*",
+    "obj_ripoff_papyrus_774": "nah^1, i'm rootin for&ya^1, kid./*",
+    "obj_ripoff_sans_212": "just&give&up.&i did.",
+    "obj_ripoff_sans_213": "why&even&try?",
+    "obj_ripoff_sans_214": "you'll&never&see 'em&again.",
+    "obj_ripoff_sans_244": "%%%",
+    "obj_ripoff_sans_486": "* You asked the Lost Soul to&  take a break from fighting&  with you.../",
+    "obj_ripoff_sans_487": "* It seems like it wants to./^",
+    "obj_ripoff_sans_490": "* It nods its head solemnly..^1.&* Seems like it will!/%%",
+    "obj_ripoff_sans_496": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_sans_497": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_sans_516": "* You told the Lost Soul a&  bad pun about skeletons./",
+    "obj_ripoff_sans_517": "* He seems to love it..^1.&* But the other Lost Soul seems&  to hate it./^",
+    "obj_ripoff_sans_520": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_sans_526": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_sans_527": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_sans_542": "* You told the Lost Soul you'd&  think about what you'd&  done./",
+    "obj_ripoff_sans_543": "* It seems like it's trying&  to remember.../^",
+    "obj_ripoff_sans_546": "* It nods solemnly...!/%%",
+    "obj_ripoff_sans_552": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_sans_553": "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
+    "obj_ripoff_sans_571": "* You tell the Lost Soul you&  think that jumble is&  tougher than crosswords./",
+    "obj_ripoff_sans_576": "* You tell the Lost Soul you&  think that crosswords&  are tougher than jumble./",
+    "obj_ripoff_sans_579": "* It seems to have some dim&  recollection of this&  fact.../^",
+    "obj_ripoff_sans_583": "* It nods its head^1, like it&  knew this without question...!/%%",
+    "obj_ripoff_sans_589": "* Suddenly^1, its memories are&  flooding back!/",
+    "obj_ripoff_sans_590": "* The other Lost Soul remembers&  this conversation^1, too!/%%",
+    "obj_ripoff_toriel_250": "Default",
+    "obj_ripoff_toriel_251": "This is&for your&own&good.",
+    "obj_ripoff_toriel_252": "No one&will&leave&again.",
+    "obj_ripoff_toriel_253": "...",
+    "obj_ripoff_toriel_262": "%%%",
+    "obj_ripoff_toriel_465": "* The Lost Souls stand there.",
+    "obj_ripoff_toriel_502": "* You tell the Lost Soul that&  you have to go if you're&  going to free everyone./",
+    "obj_ripoff_toriel_503": "* Something is stirring within&  her.../^",
+    "obj_ripoff_toriel_506": "* Something stirs within her..^1.&* It's all flooding back!/%%",
+    "obj_ripoff_toriel_512": "* Suddenly^1, her memories are&  flooding back!/",
+    "obj_ripoff_toriel_513": "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
+    "obj_ripoff_toriel_529": "* You refuse to fight the Lost&  Soul./",
+    "obj_ripoff_toriel_530": "* Something about this&  is so familiar to her.../^",
+    "obj_ripoff_toriel_533": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_toriel_539": "* Suddenly^1, her memories are&  flooding back!/",
+    "obj_ripoff_toriel_540": "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
+    "obj_ripoff_toriel_556": "* You hug the Lost Soul and&  tell her that you're going&  to see her again./",
+    "obj_ripoff_toriel_557": "* Something about this&  is so familar to her.../^",
+    "obj_ripoff_toriel_560": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_toriel_566": "* Suddenly^1, her memories are&  flooding back!/",
+    "obj_ripoff_toriel_567": "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
+    "obj_ripoff_toriel_587": "* You tell the Lost Soul you&  prefer butterscotch instead&  of cinnamon./",
+    "obj_ripoff_toriel_592": "* You tell the Lost Soul you&  prefer cinnamon instead&  of butterscotch./",
+    "obj_ripoff_toriel_595": "* Somehow^1, she faintly recalls&  hearing this before.../^",
+    "obj_ripoff_toriel_598": "* Suddenly^1, her memories&  are flooding back!/%%",
+    "obj_ripoff_toriel_604": "* Suddenly^1, her memories are&  flooding back!/",
+    "obj_ripoff_toriel_605": "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
+    "obj_ripoff_toriel_665": "Your fate is up to&you now!/*",
+    "obj_ripoff_toriel_672": "You are our future!/*",
+    "obj_ripoff_undyne_287": "Default",
+    "obj_ripoff_undyne_288": "All&humans&will&die!",
+    "obj_ripoff_undyne_289": "You're&our&real&enemy.",
+    "obj_ripoff_undyne_290": "Mercy&is for&the&weak.",
+    "obj_ripoff_undyne_322": "%%%",
+    "obj_ripoff_undyne_563": "* The Lost Soul stands there.",
+    "obj_ripoff_undyne_597": "* You tapped the Lost Soul&  lightly./",
+    "obj_ripoff_undyne_598": "* Something about the way you&  fight is familiar to her.../^",
+    "obj_ripoff_undyne_601": "* Something about the way you&  fight..^1.&* It's all flooding back!/%%",
+    "obj_ripoff_undyne_614": "* You asked the Lost Soul to&  teach you how to cook./",
+    "obj_ripoff_undyne_615": "* She doesn't know why^1, but&  she kind of wants to&  teach you how.../^",
+    "obj_ripoff_undyne_618": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_undyne_632": "* You gave the Lost Soul a big&  smile^1, like you remember&  she likes to do./",
+    "obj_ripoff_undyne_633": "* For some reason^1, she sort&  of wants to smile back.../^",
+    "obj_ripoff_undyne_636": "* Suddenly^1, the memories are&  flooding back!/%%",
+    "obj_ripoff_undyne_649": "* You clashed against the Lost&  Soul with all of your might./",
+    "obj_ripoff_undyne_650": "* She feels your fighting&  spirit..^1.&* It's familiar somehow./^",
+    "obj_ripoff_undyne_653": "* She recognizes your fighting&  spirit..^1. suddenly^1, memories&  are flooding back!/%%",
+    "obj_ripoff_undyne_748": "Well^1, some humans&are OK^1, I guess!/%%",
+    "obj_roundedge_135": "* \"The true final battle\" was&  finally beginning.",
+    "obj_royal_rabbitbounce_87": "* Sorry..^1. UNDYNE^1, like^1, told&  us there was totally a&  human in the area./",
+    "obj_royal_rabbitbounce_88": "* So^1, like^1, us Royal Guards are&  blocking off the elevators&  for now./",
+    "obj_royal_rabbitbounce_89": "* Ngah^1! Even if the elevators&  aren't working anyway^1, we'll&  do our best^1, Ms. UNDYNE!/%%",
+    "obj_royal_rabbitbounce_93": "* Like^1, NO WAY you're getting&  by us./",
+    "obj_royal_rabbitbounce_94": "* But^1, between you and me...&* I think you could go through&  that creepy lab over there./",
+    "obj_royal_rabbitbounce_95": "* Between you^1, me^1, and my&  bro here^1, I mean./",
+    "obj_royal_rabbitbounce_96": "* I tell him ALL my secrets./%%",
+    "obj_royal_rabbitbounce_101": "* Hey^1!&* No loitering!/",
+    "obj_royal_rabbitbounce_102": "* Like^1, just kidding^1.&* I don't care^1.&* Like^1, loiter your heart out./%%",
+    "obj_royal_rabbitbounce_107": "* Oh^1, hey./",
+    "obj_royal_rabbitbounce_108": "* We're^1, like^1, taking a rain&  check on that killing-you&  thing./",
+    "obj_royal_rabbitbounce_109": "* Like^1, don't tell Undyne&  about this^1, OK?/%%",
+    "obj_royal_rabbitbounce_113": "* You didn't tell her^1, did&  you...?/%%",
+    "obj_royal_rabbitbounce_118": "* Undyne told us that the&  Royal Guard is being disbanded./",
+    "obj_royal_rabbitbounce_119": "* Like^1, bummer..^1.&* Guess we'll have to get&  used to Love and Peace./%%",
+    "obj_saddragon_70": "* Yeah^1, I'm not gonna be home&  tonight... um.../",
+    "obj_saddragon_71": "* I think there's some cold&  pizza in my treasure horde&  you can heat up.../%%",
+    "obj_saddragon_75": "* Ummm^1, are you guys on your&  way out^1?/",
+    "obj_saddragon_76": "* Guess I'll catch up with you&  later.../%%",
+    "obj_saddragon_81": "* Yeah^1, I'm not gonna be home&  tonight... um.../",
+    "obj_saddragon_82": "* In fact^1, I don't feel like&  I'll be home tomorrow^1,&  either^1, at this rate.../%%",
+    "obj_sans_friendc_75": "* hey^1, frisk^1, what's&  with that weird&  expression?/",
+    "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you&  about the time Frisk&  flirted with me...?/",
+    "obj_sans_friendc_79": "\\E8* And then asked to&  call me \"mother?\"/",
+    "obj_sans_friendc_81": "\\E0* I felt so embarrassed&  for them./",
+    "obj_sans_friendc_83": "\\E1* oh boy./",
+    "obj_sans_friendc_85": "\\E3WOW^1, FRISK.../",
+    "obj_sans_friendc_86": "\\E0THIS REALLY PUTS&OUR RELATIONSHIP&IN A NEW LIGHT./",
+    "obj_sans_friendc_88": "\\E1* hey^1, tori^1, do you&  have any other&  embarrassing stories?/",
+    "obj_sans_friendc_90": "\\E0* Oh^1, do I ever!/",
+    "obj_sans_friendc_91": "\\E1* But, I think that&  story is one of the&  most unbelievable./",
+    "obj_sans_friendc_92": "\\E0* It is hard to think&  anyone would want to&  flirt with me./",
+    "obj_sans_friendc_94": "\\E0* Ehehe.../",
+    "obj_sans_friendc_95": "\\E7* Ehehehe.../",
+    "obj_sans_friendc_96": "\\E1* AHA^1! AHAHAH^1!&* HA!^1! HA!!!/",
+    "obj_sans_friendc_97": "\\E2* Oh^1, Toriel^1.&* You have NO idea./%%",
+    "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,&  frisk?/",
+    "obj_sans_friendc_103": "\\E2* we were just talking&  about you./",
+    "obj_sans_friendc_104": "\\E1* apparently you asked&  to call tori \"mom\" right&  after meeting her?/",
+    "obj_sans_friendc_106": "\\E1* Well^1, it was not&  RIGHT after./",
+    "obj_sans_friendc_107": "\\E0* It took a couple&  minutes./",
+    "obj_sans_friendc_109": "\\E0* frisk..^1.&* i gotta tell ya./",
+    "obj_sans_friendc_110": "\\E2* that's^1, uh^1, not the&  best way to get&  to know someone./",
+    "obj_sans_friendc_112": "\\E3IT'S NOT???/",
+    "obj_sans_friendc_114": "\\E9* Papyrus^1, we've been&  over this./",
+    "obj_sans_friendc_116": "\\E4WHATEVER^1, MOM!!!/",
+    "obj_sans_friendc_118": "\\E1* Don't talk back to&  me like that!/",
+    "obj_sans_friendc_119": "\\E6* Go to your room^1,&  Papyrus!/",
+    "obj_sans_friendc_121": "\\E5OK^1, UNDYNE./",
+    "obj_sans_friendc_123": "\\E1* Wait^1!&* Don't ACTUALLY go&  to your room!!/",
+    "obj_sans_friendc_125": "\\E7I'M GETTING MIXED&  MESSAGES HERE!!!/%%",
+    "obj_sans_friendc_131": "\\E0* frisk^1, tori was telling&  me how she made&  b'scotch pie for you./",
+    "obj_sans_friendc_133": "\\E0* Oh^1, I should bake it&  for everyone sometime!/",
+    "obj_sans_friendc_135": "* .../",
+    "obj_sans_friendc_137": "\\E3* (O-oh^1, that sounds&  REALLY good.)/",
+    "obj_sans_friendc_139": "\\E3COOKING???/",
+    "obj_sans_friendc_140": "\\E0CAN I HELP?/",
+    "obj_sans_friendc_142": "* Wait a second!!!/",
+    "obj_sans_friendc_143": "\\E6* Can I help too!?/",
+    "obj_sans_friendc_145": "\\E0* Certainly^1!&* It would be fun to&  cook together!/",
+    "obj_sans_friendc_147": "\\E9* (On second thought^1,&  maybe I'll o-order&  a pizza.)/%%",
+    "obj_sans_friendc_154": "\\E0* sorry..^1.&* i don't have time&  to talk^1, frisk./",
+    "obj_sans_friendc_155": "\\E1* i'm supposed to be&  working right now./",
+    "obj_sans_friendc_157": "\\E4BUT YOU AREN'T&  WORKING!!!/",
+    "obj_sans_friendc_159": "\\E2* i know^1, and it's&  taking all my&  concentration./%%",
+    "obj_sans_interactable1_68": "* you oughta get going^1.&* he might come back^1.&* and if he does.../",
+    "obj_sans_interactable1_69": "\\E2* ... you'll have to&  sit through more of&  my hilarious jokes./%%",
+    "obj_sans_interactable1_74": "* what's the holdup^1?&* look^1, there's nothin&  to be afraid of./",
+    "obj_sans_interactable1_75": "\\E2* it's just a dark cavern&  filled with skeletons&  and horrible monsters./%%",
+    "obj_sans_interactable1_79": "* well?/%%",
+    "obj_sans_interactable1_85": "* ... are you just gonna&  stare at me^1, or...?/%%",
+    "obj_sans_prefinaldate_127": "* grievous error/%%",
+    "obj_sans_prefinaldate_297": "* over here^1.&* i know a shortcut./%%",
+    "obj_sans_room_114": "* hey^1, here's something&  important to remember./",
+    "obj_sans_room_115": "\\W* my brother has a very&  \\Bspecial attack\\W./",
+    "obj_sans_room_116": "\\W* if you see a \\Lblue&  attack\\W,^1 don't move and&  it won't hurt you./",
+    "obj_sans_room_117": "* here's an easy way to&  keep it in mind./",
+    "obj_sans_room_118": "\\W* imagine a stop sign^1.&* when you see a stop&  sign^1, you \\Rstop^1,\\W right?/",
+    "obj_sans_room_119": "\\W* stop signs are \\Rred\\W.&* so imagine a \\Lblue\\W stop&  sign instead./",
+    "obj_sans_room_120": "\\W* simple^1, right^1?&* when fighting^1, think&  about \\Yblue stop signs\\W./%%",
+    "obj_sans_room_123": "* remember..^1.&* blue stop signs./%%",
+    "obj_sans_room_128": "* ... hi./%%",
+    "obj_sans_room_135": "* hey^1, thanks..^1.&* my brother seems like&  he's having fun./",
+    "obj_sans_room_136": "* by the way^1, did you&  see that weird outfit&  he's wearing?/",
+    "obj_sans_room_137": "* we made that a few&  weeks ago for a costume&  party./",
+    "obj_sans_room_138": "* he hasn't worn anything&  else since.../",
+    "obj_sans_room_139": "* keeps calling it his&  \"battle body.\"/",
+    "obj_sans_room_140": "* man./",
+    "obj_sans_room_141": "\\E1* isn't my brother cool?/%%",
+    "obj_sans_room_145": "* it would make my&  brother happy if you&  played along./%%",
+    "obj_sans_room_160": "* thanks for saying&  \"junior jumble\" just&  to appease my brother./",
+    "obj_sans_room_161": "\\E1* yesterday he got&  stumped trying to&  \"solve\" the horoscope./%%",
+    "obj_sans_room_166": "* papyrus..^1.&* ... finds difficulty in&  interesting places./",
+    "obj_sans_room_167": "\\E1* yesterday he got&  stumped trying to&  \"solve\" the horoscope./%%",
+    "obj_sans_room_175": "* guess you don't like&  word searches^1, huh?/",
+    "obj_sans_room_176": "\\E2* me neither^1.&* i'm more of a funny&  pages kind of guy./",
+    "obj_sans_room_177": "\\E0* .../",
+    "obj_sans_room_178": "\\E1* .../%%",
+    "obj_sans_room_182": "\\E1* i guess despite all&  that^1, you still like&  word searches^1, huh...?/",
+    "obj_sans_room_183": "\\E0* that means you can't&  be all bad./%%",
+    "obj_sans_room_191": "* actually^1, that spaghetti&  from earlier..^1./",
+    "obj_sans_room_192": "* it wasn't too bad for&  my brother./",
+    "obj_sans_room_193": "* since he started cooking&  lessons^1, he's been&  improving a lot./",
+    "obj_sans_room_194": "\\E1* i bet if he keeps it&  up^1, next year he'll even&  make something edible./%%",
+    "obj_sans_room_198": "* hey..^1.&* puzzles might be fun^1.&* if you tried them./%%",
+    "obj_sans_room_211": "* good job on solving it&  so quickly^1./",
+    "obj_sans_room_212": "* you didn't even need&  my help./",
+    "obj_sans_room_213": "* which is great^1, 'cause&  i love doing absolutely&  nothing./%%",
+    "obj_sans_room_217": "* ... you must be really&  good at puzzles^1,&  huh?/",
+    "obj_sans_room_218": "* i mean./",
+    "obj_sans_room_219": "* it's impossible for&  you to have seen&  this one before./%%",
+    "obj_sans_room_223": "* hey^1, why didn't you&  ask for help?/",
+    "obj_sans_room_224": "\\E1* i was right here./%%",
+    "obj_sans_room_229": "* no problem^1, huh?/%%",
+    "obj_sans_room_237": "* what's up?/%%",
+    "obj_sans_room_238": "* you sure do like to&  exercise./%%",
+    "obj_sans_room_246": "* i don't know what my&  brother's going to do&  now./",
+    "obj_sans_room_247": "\\W* if i were you^1, i would&  make sure i understand&  \\Bblue attacks\\W./%%",
+    "obj_sans_room_250": "* here^1, i'll give you some&  advice about fighting&  my brother./",
+    "obj_sans_room_251": "\\E1* don't^1.&* capiche?/%%",
+    "obj_sans_room_256": "\\E1* hmmm.../",
+    "obj_sans_room_257": "\\E2* guess we didn't need&  your help to have a&  good time after all./",
+    "obj_sans_room_258": "\\E3* .../",
+    "obj_sans_room_259": "\\E2* say^1, i've been&  thinking./",
+    "obj_sans_room_260": "\\E1* seems like you're&  gonna fight my brother&  pretty soon./",
+    "obj_sans_room_261": "\\E2* here's some friendly&  advice./",
+    "obj_sans_room_262": "\\E3* if you keep going the&  way you are now.../",
+    "obj_sans_room_263": "* .../",
+    "obj_sans_room_264": "\\E4* you're gonna have a&  bad time./%%",
+    "obj_sans_room_280": "\\E0* dang^1, i wish i brought&  a parasol./",
+    "obj_sans_room_281": "\\E1* i'm getting a nasty burn&  from all this sun./%%",
+    "obj_sans_sentry2_127": "* grievous error/%%",
+    "obj_sans_sentry2_134": "* let's hang out again&  sometime./%%",
+    "obj_sans_sentry2_141": "\\E3* hey^1, i really&  respect what you did&  back there./",
+    "obj_sans_sentry2_142": "\\E2* thanks./%%",
+    "obj_sans_sentry2_306": "* over here^1.&* i know a shortcut./%%",
+    "obj_sansb_90": "* Skipped ahead.",
+    "obj_sansb_252": "what^1?&you think i'm just&gonna stand there&and take it?/%%",
+    "obj_sansb_256": "our reports showed&a massive anomaly&in the timespace&continuum./",
+    "obj_sansb_257": "timelines jumping&left and right,&stopping and&starting.../%%",
+    "obj_sansb_262": "\\E4until suddenly^1,&everything ends./%%",
+    "obj_sansb_266": "\\E4heh heh heh.../",
+    "obj_sansb_267": "\\E5that's your fault^1,&isn't it?/%%",
+    "obj_sansb_272": "\\E1you can't understand&how this feels./%%",
+    "obj_sansb_277": "\\E4knowing that one&day^1, without any&warning.../",
+    "obj_sansb_278": "\\E9it's all going to&be reset./%%",
+    "obj_sansb_284": "\\E9look^1.&i gave up trying&to go back a long&time ago./%%",
+    "obj_sansb_290": "\\E4and getting to the&surface doesn't&really appeal&anymore^1, either./%%",
+    "obj_sansb_296": "\\E4cause even if we&do.../",
+    "obj_sansb_297": "\\E5we'll just end up&right back here^1,&without any memory&of it^1, right?/%%",
+    "obj_sansb_303": "\\E1to be blunt.../",
+    "obj_sansb_304": "\\E4it makes it kind&of hard to give&it my all./%%",
+    "obj_sansb_310": "\\E1... or is that just&a poor excuse for&being lazy...?/",
+    "obj_sansb_311": "\\E3hell if i know./%%",
+    "obj_sansb_317": "\\E4all i know is..^1.&seeing what comes&next.../",
+    "obj_sansb_318": "\\E9i can't afford not&to care anymore./%%",
+    "obj_sansb_334": "\\E9ugh..^1.&that being said.../",
+    "obj_sansb_335": "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
+    "obj_sansb_336": "\\E0.../",
+    "obj_sansb_337": "\\E4listen./",
+    "obj_sansb_338": "i know you didn't&answer me before^1,&but.../",
+    "obj_sansb_339": "\\E4somewhere in&there^1.&i can feel it./",
+    "obj_sansb_340": "\\E0there's a glimmer&of a good person&inside of you./",
+    "obj_sansb_341": "\\E4the memory of&someone who once&wanted to do the&right thing./",
+    "obj_sansb_342": "\\E1someone who^1, in&another time^1,&might have even&been.../",
+    "obj_sansb_343": "\\E4a friend?/",
+    "obj_sansb_344": "\\E3c'mon^1, buddy./",
+    "obj_sansb_345": "\\E0do you remember&me?/",
+    "obj_sansb_346": "\\E4please^1, if you're&listening.../",
+    "obj_sansb_347": "\\E9let's forget all&this^1, ok?/",
+    "obj_sansb_348": "\\E3just lay down&your weapon^1, and.../",
+    "obj_sansb_349": "\\E4well^1, my job&will be a lot&easier./%%",
+    "obj_sansb_353": "\\E9ugh..^1.&that being said.../",
+    "obj_sansb_354": "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
+    "obj_sansb_355": "\\E0.../",
+    "obj_sansb_356": "\\E4listen./",
+    "obj_sansb_357": "friendship.../",
+    "obj_sansb_358": "\\E3it's really great^1,&right?/",
+    "obj_sansb_359": "let's quit fighting./%%",
+    "obj_sansb_380": "\\E3welp^1, it was&worth a shot./",
+    "obj_sansb_381": "\\E5guess you like&doing things the&hard way^1, huh?/%%",
+    "obj_sansb_384": "\\E3woah^1, you look&REALLY pissed off.../",
+    "obj_sansb_385": "\\E4heheheh.../",
+    "obj_sansb_386": "\\E5did i getcha?/",
+    "obj_sansb_387": "\\E4well^1, if you came&back anyway.../",
+    "obj_sansb_388": "\\E1i guess that means&we never really&WERE friends^1, huh?/",
+    "obj_sansb_389": "\\E4heh./",
+    "obj_sansb_390": "\\E9don't tell that&to the other&sans-es^1, ok?/%%",
+    "obj_sansb_398": "\\E4sounds strange^1, but&before all this i&was secretly hoping&we could be friends./",
+    "obj_sansb_399": "\\E1i always thought the&anomaly was doing&this cause they&were unhappy./",
+    "obj_sansb_400": "and when they got&what they wanted^1,&they would stop&all this./%%",
+    "obj_sansb_405": "\\E3and maybe all they&needed was..^1.&i dunno./",
+    "obj_sansb_406": "\\M1some good food^1,&some bad laughs^1,&some nice friends./%%",
+    "obj_sansb_411": "\\E4but that's&ridiculous^1,&right?/",
+    "obj_sansb_412": "\\E5yeah^1, you're the&type of person&who won't EVER&be happy./%%",
+    "obj_sansb_417": "\\E5you'll keep&consuming timelines&over and over^1,&until.../",
+    "obj_sansb_418": "\\E4well./",
+    "obj_sansb_419": "\\M1hey./",
+    "obj_sansb_420": "\\E3take it from me^1,&kid./",
+    "obj_sansb_421": "someday.../",
+    "obj_sansb_422": "you gotta learn&when to QUIT./%%",
+    "obj_sansb_423": "%%%",
+    "obj_sansb_427": "\\E3and that day's&TODAY./%%",
+    "obj_sansb_433": "\\E4cause..^1.&y'see../",
+    "obj_sansb_434": "\\E1all this fighting&is really tiring&me out./%%",
+    "obj_sansb_441": "\\E4and if you keep&pushing me.../",
+    "obj_sansb_442": "\\Xt\\E3hen i'll be&forced to use my\\R &special attack\\X./%%",
+    "obj_sansb_448": "\\Xy\\E3eah^1, my \\Rspecial&attack\\X.&sound familiar?/",
+    "obj_sansb_449": "\\Xw\\E1ell^1, get ready^1.&cause after the&next move^1, i'm&going to \\Ruse it\\X./",
+    "obj_sansb_450": "\\E3so^1, if you don't&wanna see it^1, now&would be a good&time to die./%%",
+    "obj_sansb_456": "\\E4well^1, here goes&nothing.../",
+    "obj_sansb_457": "\\E3are you ready?/",
+    "obj_sansb_458": "\\Xs\\E5urvive THIS^1, and&i'll show you my\\R &special attack\\X!/%%",
+    "obj_sansb_477": ".../",
+    "obj_sansb_478": "you're sparing me?/",
+    "obj_sansb_479": "\\E1finally./",
+    "obj_sansb_480": "\\E3buddy^1.&pal./",
+    "obj_sansb_481": "\\E4i know how hard&it must be.../",
+    "obj_sansb_482": "to make that&choice./",
+    "obj_sansb_483": "to go back on&everything you've&worked up to./",
+    "obj_sansb_484": "\\E0i want you to&know..^1.&i won't let it&go to waste./",
+    "obj_sansb_485": "\\M1.../",
+    "obj_sansb_486": "\\E3c'mere^1, pal./%%",
+    "obj_sansb_954": "* Just keep attacking.",
+    "obj_sansb_956": "* Sans's movements grow a&  little wearier.",
+    "obj_sansb_958": "* Sans's movements seem to be&  slower.",
+    "obj_sansb_960": "* Felt like a turning point.",
+    "obj_sansb_962": "* You felt your sins crawling&  on your back.",
+    "obj_sansb_963": "* You felt your sins weighing&  on your neck.",
+    "obj_sansb_964": "* KARMA coursing through your&  veins.",
+    "obj_sansb_965": "* Doomed to death of KARMA!",
+    "obj_sansb_969": "* The REAL battle finally begins.",
+    "obj_sansb_971": "* Reading this doesn't seem&  like the best use of time.",
+    "obj_sansb_973": "* Sans is starting to look&  really tired.",
+    "obj_sansb_975": "* Sans is preparing something.",
+    "obj_sansb_977": "* Sans is getting ready to&  use his special attack.",
+    "obj_sansb_985": "* Sans is sparing you.",
+    "obj_sansb_1013": "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./",
+    "obj_sansb_1014": "* Can't keep dodging forever^1.&* Keep attacking./^",
+    "obj_sansb_1018": "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./^",
+    "obj_sansb_1079": "it's a beautiful&day outside./",
+    "obj_sansb_1080": "birds are singing^1,&flowers are&blooming.../",
+    "obj_sansb_1081": "on days like these^1,&kids like you.../%%",
+    "obj_sansb_1084": "it's a beautiful&day outside./",
+    "obj_sansb_1085": "birds are singing^1,%%",
+    "obj_sansb_1089": "ready?/%%",
+    "obj_sansb_1152": "Should&be&burning&in hell./%%",
+    "obj_sansb_body_1446": "\\E1huh./",
+    "obj_sansb_body_1447": "\\M1always wondered why&people never use&their strongest&attack first./%%",
+    "obj_sansb_body_1450": "\\E3anyway^1, as i was&saying^1, it's a&nice day out./",
+    "obj_sansb_body_1451": "\\M1why not relax and&take a load off?/%%",
+    "obj_sansb_body_1455": "here we go./%%",
+    "obj_sansb_body_1468": "* You feel like you're going to&  have a bad time.",
+    "obj_sansb_body_2091": "huff..^1. puff.../",
+    "obj_sansb_body_2092": "all right^1.&that's it./",
+    "obj_sansb_body_2093": "\\Xi\\M1t's time for my\\R &special attack\\X./",
+    "obj_sansb_body_2094": "\\E3are you ready?/",
+    "obj_sansb_body_2095": "\\E4here goes nothing./%%",
+    "obj_sansb_body_2111": "\\E1yep./",
+    "obj_sansb_body_2112": "\\E1that's right./",
+    "obj_sansb_body_2113": "\\E3it's literally&nothing./",
+    "obj_sansb_body_2114": "\\E1and it's not gonna&be anything^1,&either./",
+    "obj_sansb_body_2115": "\\E4heh heh heh..^1.&ya get it?/",
+    "obj_sansb_body_2116": "\\E1i know i can't&beat you./",
+    "obj_sansb_body_2117": "\\E4one of your turns.../",
+    "obj_sansb_body_2118": "\\E9you're just gonna&kill me./",
+    "obj_sansb_body_2119": "\\E1so^1, uh./",
+    "obj_sansb_body_2120": "\\E4i've decided.../",
+    "obj_sansb_body_2121": "it's not gonna BE&your turn^1.&ever./",
+    "obj_sansb_body_2122": "\\E3i'm just gonna&keep having MY&turn until you&give up./",
+    "obj_sansb_body_2123": "\\E5even if it means&we have to stand&here until the&end of time./",
+    "obj_sansb_body_2124": "\\E1capiche?/%%",
+    "obj_sansb_body_2141": "\\E9you'll get bored&here./",
+    "obj_sansb_body_2142": "\\E1if you haven't&gotten bored&already^1, i mean./",
+    "obj_sansb_body_2143": "\\E5and then^1, you'll&finally quit./%%",
+    "obj_sansb_body_2161": "\\E5i know your type./",
+    "obj_sansb_body_2162": "\\E1you're^1, uh^1, very&determined^1, aren't&you?/",
+    "obj_sansb_body_2163": "\\E4you'll never give&up^1, even if&there's^1, uh.../",
+    "obj_sansb_body_2164": "\\E3absolutely NO&benefit to&persevering&whatsoever./",
+    "obj_sansb_body_2165": "\\E1if i can make&that clear./",
+    "obj_sansb_body_2166": "\\E4no matter what^1,&you'll just keep&going./",
+    "obj_sansb_body_2167": "\\E9not out of any&desire for good&or evil.../",
+    "obj_sansb_body_2168": "\\E3but just because&you think you&can./",
+    "obj_sansb_body_2169": "\\E1and because you&\"can\".../",
+    "obj_sansb_body_2170": "\\E9... you \"have to.\"/%%",
+    "obj_sansb_body_2188": "\\E9but now^1, you've&reached the end./",
+    "obj_sansb_body_2189": "\\E4there is nothing&left for you now./",
+    "obj_sansb_body_2190": "\\E1so^1, uh^1, in my&personal opinion.../",
+    "obj_sansb_body_2191": "\\E3the most&\"determined\"&thing you can&do here?/",
+    "obj_sansb_body_2192": "\\E1is to^1, uh^1,&completely give&up./",
+    "obj_sansb_body_2193": "\\E3and..^1. (yawn)&do literally&anything else./%%",
+    "obj_sansb_body_2344": "heh^1, didja&really think you&would be able to",
+    "obj_sansb_body_2495": ".../",
+    "obj_sansb_body_2496": ".../",
+    "obj_sansb_body_2497": ".../",
+    "obj_sansb_body_2498": "so.../",
+    "obj_sansb_body_2499": "guess that's it^1,&huh?/",
+    "obj_sansb_body_2500": ".../",
+    "obj_sansb_body_2501": "just.../",
+    "obj_sansb_body_2502": "don't say i&didn't warn you./%%",
+    "obj_sansb_body_2539": "welp./",
+    "obj_sansb_body_2540": "i'm going to&grillby's./%%",
+    "obj_sansb_body_2574": "papyrus^1, do you&want anything?/%%",
+    "obj_sansbyetrigger_124": "* actually^1, hey..^1.&* hate to bother ya^1, but&  can you do me a favor?/",
+    "obj_sansbyetrigger_125": "* i was thinking..^1.&* my brother's been&  kind of down lately.../",
+    "obj_sansbyetrigger_126": "* he's never seen a human&  before^1. and seeing you&  might just make his day./",
+    "obj_sansbyetrigger_127": "* don't worry^1, he's not&  dangerous./",
+    "obj_sansbyetrigger_128": "\\E1* even if he tries to be./",
+    "obj_sansbyetrigger_129": "\\E0* thanks a million^1.&* i'll be up ahead./%%",
+    "obj_sansbyetrigger_132": "\\E0* well^1, i'll be straight-&  forward with you./",
+    "obj_sansbyetrigger_133": "\\E1* my brother'd really&  like to see a human.../",
+    "obj_sansbyetrigger_134": "\\E2* so^1, y'know^1, it'd&  really help me out.../",
+    "obj_sansbyetrigger_135": "\\E1* if you kept pretending&  to be one./%%",
+    "obj_sanscheckpoint_98": "* It's some sort of checkpoint&  or sentry-station./",
+    "obj_sanscheckpoint_99": "* But there are bottles of&  ketchup^1, mustard^1, and relish&  sitting inside.../%%",
+    "obj_sansdate3_116": "* well^1, here we are./%%",
+    "obj_sansdate3_124": "* so./",
+    "obj_sansdate3_125": "* your journey's&  almost over^1, huh?/",
+    "obj_sansdate3_126": "\\E0* you must really&  wanna go home./",
+    "obj_sansdate3_127": "\\E1* hey^1.&* i know the feeling^1,&  buddo./",
+    "obj_sansdate3_128": "\\E0* though.../",
+    "obj_sansdate3_129": "\\E1* maybe sometimes it's&  better to take what's&  given to you./",
+    "obj_sansdate3_130": "\\E0* down here you've&  already got food^1,&  drink^1, friends.../",
+    "obj_sansdate3_131": "* is what you have&  to do.../",
+    "obj_sansdate3_132": "\\E1* really worth it?/%%",
+    "obj_sansdate3_149": "* .../",
+    "obj_sansdate3_150": "\\E1* ah^1, forget it./",
+    "obj_sansdate3_151": "\\E0* i'm rootin' for&  ya^1, kid./%%",
+    "obj_sansdate3_168": "* hey./",
+    "obj_sansdate3_169": "\\E1* let me tell you&  a story./",
+    "obj_sansdate3_170": "\\E0* so i'm a sentry in&  snowdin forest^1, right?/",
+    "obj_sansdate3_171": "* i sit out there&  and watch for humans^1.&* it's kind of boring./",
+    "obj_sansdate3_172": "\\E2* fortunately^1, deep in&  the forest.../",
+    "obj_sansdate3_173": "\\E0* there's this HUGE&  locked door./",
+    "obj_sansdate3_174": "* and it's perfect&  for practicing&  knock knock jokes./",
+    "obj_sansdate3_175": "* so one day^1, i'm&  knocking 'em out^1,&  like usual./",
+    "obj_sansdate3_176": "* i knock on the&  door and say&  \"knock knock.\"/",
+    "obj_sansdate3_177": "* and suddenly^1, from&  the other side.../",
+    "obj_sansdate3_178": "\\E1* i hear a woman's&  voice./",
+    "obj_sansdate3_179": "\\Tt*\\E0 \"who is there?\" /",
+    "obj_sansdate3_180": "\\Ts*\\E1 so^1, naturally^1, I&  respond:/",
+    "obj_sansdate3_181": "\\E0* \"dishes.\"/",
+    "obj_sansdate3_182": "\\Tt* \"dishes who?\"/",
+    "obj_sansdate3_183": "\\Ts*\\E2 \"dishes a very&  bad joke.\"/",
+    "obj_sansdate3_184": "\\E0* then she just&  howls with laughter./",
+    "obj_sansdate3_185": "\\E1* like it's the best&  joke she's heard&  in a hundred years./",
+    "obj_sansdate3_186": "\\E0* so I keep 'em&  coming^1, and she keeps&  laughing./",
+    "obj_sansdate3_187": "\\E1* she's the best&  audience i've ever&  had./",
+    "obj_sansdate3_188": "\\E0* then^1, after a&  dozen of 'em^1,&  SHE knocks and says.../",
+    "obj_sansdate3_189": "\\Tt* \"Knock knock!\"/",
+    "obj_sansdate3_190": "\\Ts* \\E1i say \"whos&  there?\"/",
+    "obj_sansdate3_191": "\\Tt* \\E0\"old lady!\"/",
+    "obj_sansdate3_192": "\\Ts*\\E1 \"old lady who?\"/",
+    "obj_sansdate3_193": "\\Tt*\\E2 \"oh! I did not&  know you could&  yodel!\"/",
+    "obj_sansdate3_194": "\\Ts*\\E1 wow./",
+    "obj_sansdate3_195": "\\E2* needless to say^1,&  this woman was&  extremely good./",
+    "obj_sansdate3_196": "\\E0* we kept telling&  each other jokes&  for hours./",
+    "obj_sansdate3_197": "\\E0* eventually^1, i had&  to leave./",
+    "obj_sansdate3_198": "\\E2* papyrus gets kind&  of cranky without&  his bedtime story./",
+    "obj_sansdate3_199": "\\E0* but she told me&  to come by again^1,&  and so i did./",
+    "obj_sansdate3_200": "\\E0* then i did again^1.&* and again^1.&* it's a thing now./",
+    "obj_sansdate3_201": "* telling bad jokes&  through the door./",
+    "obj_sansdate3_202": "\\E1* it rules./%%",
+    "obj_sansdate3_221": "* .../",
+    "obj_sansdate3_222": "\\E0* one day^1, though^1, i&  noticed she wasn't&  laughing very much./",
+    "obj_sansdate3_223": "* i asked her what&  was up./",
+    "obj_sansdate3_224": "* then she told me&  something strange./",
+    "obj_sansdate3_225": "* \\Tt\"if a human ever&  comes through this&  door.../\"",
+    "obj_sansdate3_226": "* \"... could you please^1,&  please promise&  something?\"/",
+    "obj_sansdate3_227": "* \"watch over them^1,&  and protect them^1,&  will you not?\"/",
+    "obj_sansdate3_228": "\\E0*\\Ts now^1, i hate making&  promises./",
+    "obj_sansdate3_229": "\\E1* and this woman^1,&  i don't even know&  her name./",
+    "obj_sansdate3_230": "\\E3* but.../",
+    "obj_sansdate3_231": "\\E1* someone who sincerely&  likes bad jokes.../",
+    "obj_sansdate3_232": "\\E2* has an integrity&  you can't say&  \"no\" to./%%",
+    "obj_sansdate3_259": "\\E1* do you get what&  i'm saying?/",
+    "obj_sansdate3_260": "\\E0* that promise i made&  to her.../",
+    "obj_sansdate3_261": "\\E1* you know what would&  have happened if she&  hadn't said anything?/",
+    "obj_sansdate3_262": "\\E3* ... buddy./%%",
+    "obj_sansdate3_279": "* ... You'd be dead&  where you stand./%%",
+    "obj_sansdate3_304": "\\E3* .../",
+    "obj_sansdate3_305": "\\E1* hey^1, lighten up^1,&  bucko!/",
+    "obj_sansdate3_306": "\\E2* i'm just joking&  with you./",
+    "obj_sansdate3_307": "\\E1* besides.../",
+    "obj_sansdate3_308": "\\E0* haven't i done a&  great job protecting&  you?/",
+    "obj_sansdate3_309": "* i mean^1, look at&  yourself./",
+    "obj_sansdate3_310": "\\E2* you haven't died&  a single time./",
+    "obj_sansdate3_313": "\\E0* that's right^1, isn't&  it?/",
+    "obj_sansdate3_314": "\\E2* well^1, chalk it&  up to my great&  skills./%%",
+    "obj_sansdate3_317": "\\E0* hey^1, what's that&  look supposed to&  mean?/",
+    "obj_sansdate3_318": "\\E1* am i wrong...?/%%",
+    "obj_sansdate3_336": "* heh./%%",
+    "obj_sansdate3_380": "* well^1, that's all./",
+    "obj_sansdate3_381": "\\E1* take care of&  yourself^1, kid./",
+    "obj_sansdate3_382": "\\E0* 'cause someone really&  cares about you./%%",
+    "obj_sansdoor_98": "* (The door is locked.)/%%",
+    "obj_sansdoor_102": "* (You unlock the door and&  enter...)/%%",
+    "obj_sansmailbox_60": "* (It's a mailbox overflowing&  with unread junk mail.)/%%",
+    "obj_sanssnowman_98": "* (It's a lump of snow with the&  word 'sans' written on it&  in red marker.)/%%",
+    "obj_sanssteps_56": "* Seems like someone was&  walking in circles just&  to make noises.../%%",
+    "obj_savepoint_97": "\\R* \\[1] left./%%",
+    "obj_savepoint_99": "\\R* That comedian.../%%",
+    "obj_savepoint_101": "* Determination./%%",
+    "obj_savepoint_103": "* The comedian got away^1.&* Failure./%%",
+    "obj_savepoint_118": "\\R* \\[1] left./%%",
+    "obj_savepoint_120": "* Determination./%%",
+    "obj_savepoint_135": "\\R* \\[1] left./%%",
+    "obj_savepoint_137": "* Determination./%%",
+    "obj_savepoint_145": "* Determination./%%",
+    "obj_savepoint_fake_266": "Howdy!/",
+    "obj_savepoint_fake_267": "It's me, FLOWEY./",
+    "obj_savepoint_fake_268": "\\E2FLOWEY the FLOWER!/",
+    "obj_savepoint_fake_269": "\\E0I owe you a HUGE thanks./",
+    "obj_savepoint_fake_270": "\\E9You really did a number&on that old fool./",
+    "obj_savepoint_fake_271": "\\E0Without you^1, I NEVER could&have gotten past him./",
+    "obj_savepoint_fake_272": "\\E7But now^1, with YOUR help.../",
+    "obj_savepoint_fake_273": "\\E8 %",
+    "obj_savepoint_fake_274": "\\TFHe's DEAD./",
+    "obj_savepoint_fake_275": "\\E6And I'VE got the human&SOULS!/%%",
+    "obj_savepoint_fake_278": "%%%",
+    "obj_savepoint_fake_332": "\\E0Boy!/",
+    "obj_savepoint_fake_333": "\\E0I've been empty for so&long.../",
+    "obj_savepoint_fake_334": "\\E4It feels great to have a&SOUL inside me again./",
+    "obj_savepoint_fake_335": "\\E1Mmmm^1, I can feel them&wriggling.../",
+    "obj_savepoint_fake_337": "\\E6Awww^1, you're feeling&left out^1, aren't you?/",
+    "obj_savepoint_fake_338": "\\E1Well^1, that's just perfect./",
+    "obj_savepoint_fake_339": "\\E0After all^1, I only have&six souls./",
+    "obj_savepoint_fake_340": "\\E1I still need one more.../",
+    "obj_savepoint_fake_341": "\\TFB\\E2efore I become GOD./",
+    "obj_savepoint_fake_342": "\\E3And then^1, with my&newfound powers.../",
+    "obj_savepoint_fake_343": "\\E7Monsters./",
+    "obj_savepoint_fake_344": "\\E5Humans./",
+    "obj_savepoint_fake_345": "\\E5Everyone^2./",
+    "obj_savepoint_fake_346": "\\E8I'll show them all the REAL&meaning of this world./%%",
+    "obj_savepoint_fake_347": "%%%",
+    "obj_savepoint_fake_435": "\\E0Oh^1, and forget about escaping&to your old SAVE FILE./",
+    "obj_savepoint_fake_436": "\\TFI\\E2t's gone FOREVER./",
+    "obj_savepoint_fake_439": "\\E0Golly^1, if only you&had a SAVE FILE you&could run away to.../",
+    "obj_savepoint_fake_440": "\\TFB\\E2ut you were just&too STUPID to make one!/",
+    "obj_savepoint_fake_442": "\\TfB\\E3ut don't worry./",
+    "obj_savepoint_fake_443": "\\E0Your old friend FLOWEY.../",
+    "obj_savepoint_fake_444": "\\E1Has worked out a replacement&for you!/",
+    "obj_savepoint_fake_445": "\\TFI\\E6'll SAVE over your own&death./",
+    "obj_savepoint_fake_446": "\\E7So you can watch me tear&you to bloody pieces.../",
+    "obj_savepoint_fake_447": "\\E8Over^1, and over^1, and over.../%%",
+    "obj_savepoint_fake_490": "\\E9... what?/",
+    "obj_savepoint_fake_491": "Do you really think&you can stop ME?/",
+    "obj_savepoint_fake_492": "\\TfH\\E4ee hee hee.../%%",
+    "obj_savepoint_fake_507": "\\E5You really ARE an idiot^4.%%",
+    "obj_shamblingmass_70": "* As a slime^1, I'm outraged./%%",
+    "obj_shamblingmass_74": "* As a slime^1, I'm overjoyed./%%",
+    "obj_shamblingmass_79": "* As a slime^1, I'm saddened./%%",
+    "obj_shop1_263": "\\E0* Take your time./*",
+    "obj_shop1_264": "\\E0* Hello^1, traveller^1.&* How can I help you?/*",
+    "obj_shop1_265": "* But nobody came./*",
+    "obj_shop1_352": "\\E0What would&you like&to buy?/*",
+    "obj_shop1_353": "\\E5Thanks for&your&purchase./*",
+    "obj_shop1_354": "\\E0Just&looking?/*",
+    "obj_shop1_355": "\\E6That's not&enough&money./*",
+    "obj_shop1_356": "\\E6You're&carrying&too much./*",
+    "obj_shop1_357": "/*",
+    "obj_shop1_438": "\\E0Care to&chat?/*",
+    "obj_shop1_476": "\\E3* Huh^1?&* Sell somethin'^1?&* Does this look like a&  pawn shop?/",
+    "obj_shop1_477": "\\E4* I don't know how it works where&  you come from... but.../",
+    "obj_shop1_478": "\\E0* If I started spending money&  on old branches and used&  bandages^1, I'd be out of business&  in a jiffy!/%%",
+    "obj_shop1_480": "\\E4* If you're really hurtin' for&  cash^1, then maybe you could&  do some crowdfunding./",
+    "obj_shop1_481": "* I hear people will pay for&  ANYTHING nowadays./%%",
+    "obj_shop1_486": "* You took 758G from behind the&  counter./%%",
+    "obj_shop1_492": "* Nothing left./%%",
+    "obj_shop1_498": "\\E0* Bye now^1!&* Come again sometime!/%%",
+    "obj_shop1_500": "* .../%%",
+    "obj_shop1_504": "\\E0* Hiya^1! Welcome to Snowdin^1!&* I can't remember the last&  time I saw a fresh face around&  here./",
+    "obj_shop1_505": "\\E4* Where did you come from^1?&* The capital?/",
+    "obj_shop1_506": "\\E0* You don't look like a tourist^1.&* Are you here by yourself?/%%",
+    "obj_shop1_511": "\\E0* I mean^1, it happened to you^1,&  right?/",
+    "obj_shop1_512": "* There was a strange flash of&  white light..^1.&* Then I felt my body being pulled&  into..^1. something./",
+    "obj_shop1_513": "* Then^1, suddenly^1, everything was&  back to normal./%%",
+    "obj_shop1_518": "\\E0* You want to know what to do&  here in Snowdin?/",
+    "obj_shop1_519": "\\E4* Grillby's has food^1, and the&  library has information.../",
+    "obj_shop1_520": "* If you're tired^1, you can take&  a nap at the inn^1.&* It's right next door ^1- my sister&  runs it./",
+    "obj_shop1_521": "\\E0* And if you're bored^1, you can&  sit outside and watch those wacky&  skeletons do their thing./",
+    "obj_shop1_522": "\\E0* There's two of 'em..^1.&*\\E4 Brothers^1, I think^1.&* They just showed up one day&  and..^1.&*\\E0 ... asserted themselves./",
+    "obj_shop1_523": "* The town has gotten a lot&  more interesting since then./%%",
+    "obj_shop1_528": "\\E0* I heard that it was all 'cause&  a human came through here./",
+    "obj_shop1_529": "* A human..^1.&* I can hardly believe it!/",
+    "obj_shop1_530": "* Well if they decide to stop&  in^1, I'll be sure to give&  them a hero's welcome./%%",
+    "obj_shop1_536": "\\E4* Think back to your history&  class.../",
+    "obj_shop1_537": "\\E0* A long time ago^1, monsters lived&  in the RUINS back there in&  the forest./",
+    "obj_shop1_538": "* Long story short^1, we all decided&  to leave the ruins and head&  for the end of the caverns./",
+    "obj_shop1_539": "* Along the way^1, some fuzzy folk&  decided they liked the cold&  and set up camp in Snowdin./",
+    "obj_shop1_540": "\\E6* Oh^1, and don't think about&  trying to explore the RUINS.../",
+    "obj_shop1_541": "\\E0* The door's been locked for&  ages^1.&* So unless you're a ghost&  or can burrow under the door^1,&  forget about it./%%",
+    "obj_shop1_545": "\\E0* Didja hear^1?&* The RUINS have been opened up^1,&  and get this.../",
+    "obj_shop1_546": "* They were opened from the&  INSIDE./",
+    "obj_shop1_547": "* Apparently the Queen had been&  staying inside there for God&  knows how long./",
+    "obj_shop1_548": "* Pretty unbelievable^1, huh!?/%%",
+    "obj_shop1_555": "\\E0* Life is the same as usual./",
+    "obj_shop1_556": "\\E1* A little claustrophobic.../",
+    "obj_shop1_557": "\\E2* But..^1. we all know deep down&  that freedom is coming^1, don't we?/",
+    "obj_shop1_558": "\\E2* As long as we got that hope^1, we&  can grit our teeth and face the&  same struggles^1, day after day.../",
+    "obj_shop1_559": "\\E5* That's life^1, ain't it?/%%",
+    "obj_shop1_563": "\\E0* Well^1, I suppose I'll move&  my store to the overworld.../",
+    "obj_shop1_564": "* ... haven't planned much&  more than that^1, I'm afraid./%%",
+    "obj_shop1_570": "* (There's a note here.)/",
+    "obj_shop1_571": "* Please don't hurt my family./%%",
+    "obj_shop2_234": "* Don't be shy now./*",
+    "obj_shop2_235": "* Woah there^1!&* I've got some neat&  junk for sale./*",
+    "obj_shop2_236": "* Wah ha ha^1!&* I knew you could&  do it!/*",
+    "obj_shop2_237": "* Wa ha ha..^1.&* So you came here^1.&* What a treat!/*",
+    "obj_shop2_287": "What are&you lookin&for?/*",
+    "obj_shop2_288": "Thanks!&Wa ha ha./*",
+    "obj_shop2_289": "Careful&with that./*",
+    "obj_shop2_290": "You're&a bit&short&on cash./*",
+    "obj_shop2_291": "You're&carrying&too much!/*",
+    "obj_shop2_295": "Don't&expect a&discount./*",
+    "obj_shop2_296": "Here we&are./*",
+    "obj_shop2_297": ".../*",
+    "obj_shop2_298": "Eh^1?&You can't&afford&it?/*",
+    "obj_shop2_299": "Don't you&have&enough?/*",
+    "obj_shop2_390": "Anything&you&wanna&know?/*",
+    "obj_shop2_392": "Really?&YOU&wanna&chat?/*",
+    "obj_shop2_438": "\\E2* Ha^1!\\E0 &* I'm tryin' to get RID of&  my junk^1, not get more of it!/",
+    "obj_shop2_439": "\\E4* Though^1, I've heard if you&  want to sell stuff^1, the Temmie&  Village is your best bet./",
+    "obj_shop2_440": "\\E0* Where is it?/",
+    "obj_shop2_441": "\\E3* .../",
+    "obj_shop2_442": "\\E0* I don't remember./%%",
+    "obj_shop2_444": "* For the last time^1, I'm not&  taking it!/%%",
+    "obj_shop2_445": "* I hear people will pay for&  ANYTHING nowadays./%%",
+    "obj_shop2_448": "\\E3* I wouldn't buy your chitzy&  garbage at knifepoint./%%",
+    "obj_shop2_454": "* Be careful out there^1, kid!/%%",
+    "obj_shop2_456": "* Good riddance./%%",
+    "obj_shop2_462": "* I've been around a long time^1.&*\\E3 Maybe too long./",
+    "obj_shop2_463": "\\E2* Studying history sure is&  easy when you've lived through&  so much of it yourself^1!&*\\E0 Wa ha ha!/%%",
+    "obj_shop2_468": "\\E0* Long ago^1, ASGORE and I&  agreed that escaping would&  be pointless.../",
+    "obj_shop2_469": "\\E3* Since once we left^1, humans&  would just kill us./",
+    "obj_shop2_470": "\\E1* I felt a little betrayed when&  he eventually changed his&  mind./",
+    "obj_shop2_471": "\\E4* But now^1, I think..^1.&* Maybe he was right to./",
+    "obj_shop2_472": "\\E2* 'Cause after all^1, even though&  we never escaped.../",
+    "obj_shop2_473": "\\E3* A human's killing us anyway^1,&  ain't that right?/%%",
+    "obj_shop2_478": "* OK^1, OK^1!&* I remember it clearly now./",
+    "obj_shop2_479": "\\E3* It was the monthly address at&  the castle^1, and the queen&  was giving her part on&  current events./",
+    "obj_shop2_480": "\\E0* After finishing her update^1,&  she moved to pass the&  microphone to the king./",
+    "obj_shop2_481": "\\E3* However^1, she didn't realize&  the microphone was still in&  her hands when she said:/",
+    "obj_shop2_482": "\\E2* \"Your turn^1, Fluffybuns.\"/",
+    "obj_shop2_483": "\\E0* The audience burst into&  laughter./",
+    "obj_shop2_484": "\\E2* Realizing what she had said^1,&  she started laughing too./",
+    "obj_shop2_485": "\\E0* After a few moments^1, the&  king held up his arms^1.&* The crowd grew silent./",
+    "obj_shop2_486": "\\E3* He leaned towards the&  microphone^1, expression..^1.&* Stern./",
+    "obj_shop2_487": "\\E0* \"Dear citizens.^1\"&* \"Thank you for coming&  here today.\"/",
+    "obj_shop2_488": "\\E3* \"I..^1. King Fluffybuns...\"/",
+    "obj_shop2_489": "\\E2* And the rest is history./%%",
+    "obj_shop2_497": "\\E2* What's that^1?&* You want me to repeat myself?/",
+    "obj_shop2_498": "\\E0* Heck no^1!&* Your eyes still work..^1.&* Go read a book or something^1!&* Wahaha!/%%",
+    "obj_shop2_503": "\\E0* Oh yeah..^1.&* The prophecy./",
+    "obj_shop2_504": "\\E4* Legend has it, an 'angel' who has&  seen the surface will descend&  from above and bring us freedom./",
+    "obj_shop2_505": "\\E3* Lately^1, the people have been&  taking a bleaker outlook.../",
+    "obj_shop2_506": "\\E4* Callin' that winged circle the&  'Angel of Death.'/",
+    "obj_shop2_507": "\\E3* A harbinger of destruction^1,&  waitin' to 'free' us from&  this mortal realm.../",
+    "obj_shop2_508": "* In my opinion^1, when I see&  that little circle.../",
+    "obj_shop2_509": "\\E2* I jus' think it looks neat^1!&* Wahaha!/%%",
+    "obj_shop2_516": "\\E0* That emblem actually predates&  written history^1.&* The original meaning has been&  lost to time.../",
+    "obj_shop2_517": "\\E4* All we know is that the&  triangles symbolize us monsters&  below^1, and the winged circle&  above symbolizes.../",
+    "obj_shop2_518": "\\E3* Somethin' else./",
+    "obj_shop2_519": "\\E0* Most people say it's the&  'angel^1,' from the prophecy.../%%",
+    "obj_shop2_524": "\\E0* Eh^1?&* You don't know what that is?/",
+    "obj_shop2_525": "\\E1* What are they teaching you&  kids in school nowadays...^1?&*\\E2 Wa ha ha!/",
+    "obj_shop2_526": "\\W*\\E0 That's the \\YDelta Rune^1,\\W the&  emblem of our kingdom^1.&* The Kingdom.../",
+    "obj_shop2_527": "* ... of Monsters./",
+    "obj_shop2_528": "* Wahaha^1!&* Great name^1, huh^1?&* It's as I always say.../",
+    "obj_shop2_529": "* Ol' King Fluffybuns can't name&  for beans!/%%",
+    "obj_shop2_537": "\\E3* Eh^1?&* Goat?/",
+    "obj_shop2_538": "\\E2* Actually^1, that reminds me^1.&* Toriel once wore a flower-&  patterned muu-muu... /",
+    "obj_shop2_539": "\\E0* Folks kept saying \"nice muu-&  muu\" to her^1, but she kept&  thinking they were calling&  her a cow./",
+    "obj_shop2_540": "\\E1* So she never wore it again./",
+    "obj_shop2_541": "\\E3* What was the question again?/",
+    "obj_shop2_542": "\\E0* Oh^1.&* Right^1.&* ASGORE./",
+    "obj_shop2_543": "\\E3* He's a real interesting&  type of monster^1.&* The strongest type of all./",
+    "obj_shop2_544": "\\E0* We call 'em Boss Monsters./",
+    "obj_shop2_545": "* When they have an offspring^1,&  the SOUL power of the&  parents flows into the&  child.../",
+    "obj_shop2_546": "* Causing the child to grow&  as the parents age./",
+    "obj_shop2_547": "\\E3* But ASGORE doesn't have a&  child^1.&* So he's been stuck at the&  same age..^1.&* And probably will be forever./",
+    "obj_shop2_548": "\\E1* Huh^1?&* What if the child is a&  human...^1? What?/",
+    "obj_shop2_549": "\\E1* Nah^1. That wouldn't work^1.&* So if ASGORE's your father^1,&  he'll definitely outlive&  you./%%",
+    "obj_shop2_555": "\\E1* I've lived too long to&  be afraid of something&  like you./",
+    "obj_shop2_556": "\\E2* Try it^1, kiddo!/",
+    "obj_shop2_557": "\\E3* ... I know you can't here./",
+    "obj_shop2_558": "\\E1* Wah ha..^1.&* Knowledge like that is&  the only reason I've&  survived so long./%%",
+    "obj_shop2_564": "* King Fluffybuns^1?&* He's a friendly^1, happy-go-lucky&  kind of guy.../",
+    "obj_shop2_565": "\\E4* If you keep walking around long&  enough^1, you'll probably meet him^1.&*\\E0 He loves to walk around and&  talk to people./",
+    "obj_shop2_566": "\\E3* Eh^1?&* Why do I call Dreemurr&  'Fluffybuns?^1'&*\\E2 Oh^1, that's a great story!/",
+    "obj_shop2_567": "\\E3* .../",
+    "obj_shop2_568": "\\E0* I don't remember it./",
+    "obj_shop2_569": "* But if you come back much&  later^1, I'm sure I'll have&  remembered by then./%%",
+    "obj_shop2_573": "\\E2* Oh yeah^1!&* Of course^1.&* Toriel was queen^1, and&  Asgore was the king./",
+    "obj_shop2_574": "\\E3* It was tragic when she left./",
+    "obj_shop2_575": "\\E1* Since everyone knew she was&  really the brains behind the&  throne.../",
+    "obj_shop2_576": "\\E0* But it was also just a&  teensy^1, teensy bit relieving^1,&  you know?/",
+    "obj_shop2_577": "\\E3* Those two were really&  insufferable together..^1.&* Nuzzling noses^1, bein' all cute&  n' cuddly in public..^1.&* Embarrassing their children.../",
+    "obj_shop2_578": "\\E0* They were so sweet it&  made me SICK^1.&* Thank god those days are&  over!/%%",
+    "obj_shop2_584": "\\E3* Eh^1? Fight you?/",
+    "obj_shop2_585": "\\E1* Nah..^1. I'm not a hero^1.&* Never was./",
+    "obj_shop2_586": "\\E2* And b'sides..^1.&* These old bones aren't fit&  for fighting anyhoo./",
+    "obj_shop2_587": "\\E3* One attack from you^1, and&  then I'd... well.../",
+    "obj_shop2_588": "\\E2* At least by talking to&  you^1, I've bought enough time&  for some of them to escape./%%",
+    "obj_shop2_595": "\\E0* Undyne^1?&* Yeah^1, she's a local hero&  around here./",
+    "obj_shop2_596": "\\E4* Through grit and determination&  alone^1, she fought her way to&  the top of the Royal Guard./",
+    "obj_shop2_597": "\\E3* Actually^1, she just came through&  here asking about someone who&  looked just like you.../",
+    "obj_shop2_598": "\\E0* I'd watch your back^1, kid^1.&* And buy some items..^1.&* It might just save your hide^1!&* Wa ha ha!/%%",
+    "obj_shop2_601": "\\E0* Undyne^1.&* She's really come a long way&  since she was a little&  urchin./",
+    "obj_shop2_602": "\\E2* I used to be a hero myself^1,&  back in the old days^1.&* Gerson^1, the Hammer of Justice./",
+    "obj_shop2_603": "\\E3* When she was younger^1, Undyne&  would follow me around^1, to&  watch me beat up bad guys.../",
+    "obj_shop2_604": "\\E0* Sometimes she'd even try&  to help!/",
+    "obj_shop2_605": "\\E3* Though^1, most of the time&  the folks she attacked weren't&  bad guys^1.&* It'd be the mailman or&  something like that./",
+    "obj_shop2_606": "\\E2* Anyhoo^1, I appreciated it^1!&* Wah ha ha ha!!!/%%",
+    "obj_shop2_612": "\\E1* I'm not a hero./",
+    "obj_shop2_613": "\\E3* But I know there's someone&  out there./",
+    "obj_shop2_614": "\\E0* Someone who'll never give&  up trying to do the&  right thing^1, no matter&  what./",
+    "obj_shop2_615": "\\E4* There's no prophecy or&  legend 'bout anyone like&  that./",
+    "obj_shop2_616": "\\E3* It's just something I know&  is true./",
+    "obj_shop2_617": "\\E0* That someone like that&  will strike you down./%%",
+    "obj_shop3_357": "* Don't be shy now./*",
+    "obj_shop3_358": "* Hey^1!&* Check it&  out!/*",
+    "obj_shop3_359": "* But^1, like./*",
+    "obj_shop3_362": "* Yeah!&* Check it&  out!/*",
+    "obj_shop3_363": "* Nobody&  came and&  stuff./*",
+    "obj_shop3_474": "\\E0You should&buy ALL&our stuff!/*",
+    "obj_shop3_475": "\\E4Bratty!&We're&gonna&be rich!/*",
+    "obj_shop3_476": "\\E0So are&you gonna&buy it??/*",
+    "obj_shop3_477": "\\E0You need&WAY more&money./*",
+    "obj_shop3_478": "\\E0You have&TOO many&items!!!/*",
+    "obj_shop3_479": "\\E4We're all&$$$$$old&out!&Mee-YOW!/*",
+    "obj_shop3_481": "/*",
+    "obj_shop3_599": "So, like,&what's up?/*",
+    "obj_shop3_650": "* Thanks^1, but we^1,&  like^1, don't&  really need&  anything./*",
+    "obj_shop3_658": "\\M2* Oh my God^1.&* Is that a&  glamburger?/*",
+    "obj_shop3_668": "* Stole 5G&  from the&  till./%%",
+    "obj_shop3_673": "* The till&  is empty./%%",
+    "obj_shop3_683": "* Like^1, see&  you later!/*",
+    "obj_shop3_685": "* Like^1, later&  and stuff!/*",
+    "obj_shop3_690": "* .../*",
+    "obj_shop3_692": "* .../*",
+    "obj_shop3_710": "* I'm Bratty^1, and&  this is my&  best friend^1,&  Catty./*",
+    "obj_shop3_713": "* I'm Catty^1, and&  this is my&  best friend^1,&  Bratty./*",
+    "obj_shop3_726": "\\M3* Well^1, that kind&  of guy.../",
+    "obj_shop3_727": "\\M5* You hang out&  with him once^1,&  then he wants&  to hang out.../",
+    "obj_shop3_728": "\\M2* All^1.&* The^1.&* Time./%%",
+    "obj_shop3_736": "\\M5* Oh^1, uh.../*",
+    "obj_shop3_745": "\\M4* OK^1, like^1,&  the annoying&  thing is.../*",
+    "obj_shop3_754": "\\M2* Oh^1, that guy&  from the&  store^1?&*\\M4 Yuck^1, what a&  creep./*",
+    "obj_shop3_763": "\\M0* So^1, we're&  like^1,&  totally&  free now^1,&  huh?/*",
+    "obj_shop3_778": "* Where do we&  get the&  garbage?/",
+    "obj_shop3_779": "\\M4* Like^1, the&  garbage store^1,&  duh!!!/%%",
+    "obj_shop3_788": "* I mean^1, like^1,&  where does&  anyone get guns^1,&  or food^1, or.../*",
+    "obj_shop3_798": "* The stuff&  inside^1, is&  like.../*",
+    "obj_shop3_807": "\\M2* Oh^1, oops^1,&  really?/",
+    "obj_shop3_808": "\\M3* Uh^1, well^1,&  when we&  said^1, um.../",
+    "obj_shop3_809": "* We were&  hyped for the&  destruction&  of humanity.../",
+    "obj_shop3_810": "* We were^1,&  just^1, like^1,&  joking^1, you&  know?/%%",
+    "obj_shop3_822": "* So^1, like^1,&  Dr. Alphys&  built Mettaton^1,&  right?/*",
+    "obj_shop3_829": "\\M6* Oh my God^1.&* Mettaton./",
+    "obj_shop3_830": "\\M6* He's like..^1.&* My robot&  husband.          /",
+    "obj_shop3_831": "\\M4* I think we're&  like..^1. both&  going to marry&  him./*",
+    "obj_shop3_833": "\\E2* Oh my GOD^1,&* METTATON./",
+    "obj_shop3_834": "\\E2* Actually he's&  like..^1.&* MY robot&  husband./",
+    "obj_shop3_835": "* We're both&  like^1, ALREADY&  married to&  him./*",
+    "obj_shop3_836": "\\E6* He just^1, like^1,&  doesn't know&  it yet./%%",
+    "obj_shop3_845": "* Hmmm..^1.&* Now that&  we're&  gonna be&  free.../*",
+    "obj_shop3_859": "\\M5* Oh my God^1.&* Alphys./",
+    "obj_shop3_860": "\\M0* She used to&  live on our&  street./*",
+    "obj_shop3_862": "\\E7* Oh my god^1,&* ALPHYS./",
+    "obj_shop3_863": "\\E0* She was like&  a big sister./*",
+    "obj_shop3_870": "\\M0* So Alphys&  has always^1,&  like.../*",
+    "obj_shop3_879": "\\M4* Oh my God^1.&* He's a total&  goober./",
+    "obj_shop3_880": "\\M0* Like^1, I LOVE&  that guy./",
+    "obj_shop3_881": "\\M5* God^1, we're&  like.../",
+    "obj_shop3_882": "\\M1* SO hyped for&  the destruction&  of humanity./*",
+    "obj_shop3_884": "\\E0* He's a big^1,&  fuzzy&  goofball!!   /",
+    "obj_shop3_885": "\\E0* He's like^1,&  SO nice.  /",
+    "obj_shop3_886": "\\E7* God^1, we're&  like.../",
+    "obj_shop3_887": "\\E1* SO hyped for&  the destruction&  of humanity./*",
+    "obj_shop3_898": "\\M0* Me^1?&* Yeah^1, I&  LOVE cats!/",
+    "obj_shop3_899": "\\M1* They're^1,&  like^1,&  SO tasty!!/*",
+    "obj_shop3_901": "\\E8* Me^1?&* Yeah^1, I&  LOVE cats!/",
+    "obj_shop3_902": "\\E1* They're^1,&  like^1,&  SO cute!!!/*",
+    "obj_shop3_910": "* Hey^1, this is&  Bratty!/*",
+    "obj_shop3_912": "* Hey^1, this is&  Catty!/*",
+    "obj_shop3_959": "\\E3* TOTALLY wicked&  expensive./%%",
+    "obj_shop3_970": "* But^1, like^1, this&  stuff we found&  is like.../*",
+    "obj_shop3_980": "\\E3* TOTALLY wicked&  cheap./%%",
+    "obj_shop3_991": "\\M5* You should.../",
+    "obj_shop3_992": "\\M1* TOTALLY wicked&  buy all of&  it?/*",
+    "obj_shop3_994": "\\E7* Like...      /",
+    "obj_shop3_995": "\\E4* TOTALLY wicked&  buy all of&  it?/*",
+    "obj_shop3_1014": "\\E1* We found it in&  the garbage!/%%",
+    "obj_shop3_1033": "\\M3* It's GOOD&  garbage./*",
+    "obj_shop3_1035": "\\E4* It's like^1,&  really good&  garbage./%%",
+    "obj_shop3_1055": "\\M5* ...../",
+    "obj_shop3_1056": "\\M1* Waterfall&  mostly./*",
+    "obj_shop3_1058": "\\E7* ...../",
+    "obj_shop3_1059": "\\E1* I found a gun&  in a dumpster!/%%",
+    "obj_shop3_1071": "\\E6* That's like^1,&  what they&  TELL you./%%",
+    "obj_shop3_1082": "\\M2* But like..^1.&* Mettaton always&  acts like.../*",
+    "obj_shop3_1093": "\\E5* ... being built&  was HIS&  idea somehow./%%",
+    "obj_shop3_1104": "\\M5* And even right&  after he was&  built.../*",
+    "obj_shop3_1115": "\\E7* ... he acted&  like Alphys was&  an old friend./%%",
+    "obj_shop3_1126": "\\M4* But they're&  like..^1.&* Not friends&  anymore./*",
+    "obj_shop3_1137": "\\E1* Yeah!!^1!&* Unlike me&  and Bratty!^1!&* Best friends&  for-EVER!!!/%%",
+    "obj_shop3_1156": "\\M4* I mean^1, like^1,&  if your big&  sister.../*",
+    "obj_shop3_1167": "\\E1* Takes you on&  trips to the&  dump./%%",
+    "obj_shop3_1179": "\\M0* She showed us&  the coolest&  places to&  find trash./*",
+    "obj_shop3_1189": "\\E7* She was always&  collecting&  these weird&  cartoons./%%",
+    "obj_shop3_1201": "\\M5* Then she&  became the&  Royal&  Scientist.../*",
+    "obj_shop3_1211": "\\E5* Yeah^1, we&  haven't seen&  her in&  forever.../%%",
+    "obj_shop3_1231": "\\E2* Thought ASGORE&  is a SUPER&  cutie./%%",
+    "obj_shop3_1243": "\\M4* So^1, like^1, I'm&  pretty sure&  she.../*",
+    "obj_shop3_1253": "\\E0* Made Mettaton&  to^1, like^1,&  totally&  impress him./%%",
+    "obj_shop3_1265": "\\M2* A robot with a&  SOUL.../*",
+    "obj_shop3_1275": "\\E5* That's^1, like^1,&  SUPER relevant&  to his hobbies!/%%",
+    "obj_shop3_1288": "\\M0* So after seeing&  Mettaton^1,&  ASGORE.../*",
+    "obj_shop3_1298": "\\E0* Asked her to do&  all this science&  stuff for him!/",
+    "obj_shop3_1299": "\\E5* But nobody's^1,&  like^1, seen&  anything from&  her yet./%%",
+    "obj_shop3_1319": "\\M2* Or...&  her at all.../*",
+    "obj_shop3_1329": "\\E0* She must^1,&  like^1, just&  stay in her&  lab all day./%%",
+    "obj_shop3_1341": "\\M4* Like^1, live&  a little^1,&  girl./*",
+    "obj_shop3_1351": "\\E1* Yeah!!^1!&* Like us!!!/%%",
+    "obj_shop3_1371": "\\E4* Oh my god^1,&  can you go&  get us some&  Glamburgers?/%%",
+    "obj_shop3_1383": "\\M0* We don't.&* Really need^1.&* Anything./*",
+    "obj_shop3_1395": "\\E2* Wait^1! I'll pay&  you 1000G if&  you get Mettaton&  to autograph&  my butt!/%%",
+    "obj_shop3_1415": "\\E4* OH MY GOD!!^1!&* GIMME!!!/%%",
+    "obj_shop3_1427": "\\M4* God^1, Catty.&* Try to have&  some&  self-control./*",
+    "obj_shop3_1439": "\\E5* Sorry.../%%",
+    "obj_shop3_1451": "\\M6* 'Cause they&  OBVIOUSLY&  brought that&  Glamburger&  for ME./*",
+    "obj_shop3_1463": "\\E1* NOOO WAYYY!!!!!/%%",
+    "obj_shop3_1484": "\\E5* Yeah^1! He's&  a creep!/%%",
+    "obj_shop3_1495": "\\E7* But he's kind&  of cute^1,&  too.../%%",
+    "obj_shop3_1504": "\\M4* C'mon^1,&  Catty^1, don't&  you have&  ANY&  standards^2?/*",
+    "obj_shop3_1517": "\\E1*\\M1 Nope!!!/%%",
+    "obj_shop3_1537": "\\E7* He'd be OK&  if he just&  treated us&  with some&  respect./%%",
+    "obj_shop3_1549": "\\M5* But he just&  acts..^1.&* Really&  weird./*",
+    "obj_shop3_1561": "\\E5* And then acts&  like it's OUR&  fault he&  acts that&  way!/%%",
+    "obj_shop3_1573": "\\M0* Like^1, when&  we asked him&  to get those&  Glamburgers.../*",
+    "obj_shop3_1586": "\\E0* He dropped them&  and ran away&  before we&  could even say&  anything!/%%",
+    "obj_shop3_1598": "\\M3* We were^1,&  like^1, going&  to share&  them./*",
+    "obj_shop3_1610": "\\E7* Really^1?&* I wasn't./%%",
+    "obj_shop3_1624": "\\M1* Catty!!/%%",
+    "obj_shop3_1644": "\\E1*\\M2 Yeah!^1!&* He should come&  look for&  junk with us!/%%",
+    "obj_shop3_1657": "\\M3* But like^1, if&  we let him&  hang out with&  us..^1. I just&  worry it'll.../*",
+    "obj_shop3_1669": "\\E4*\\M2 ... be really&  super fun!/%%",
+    "obj_shop3_1682": "\\M1* Um^1, that was&  NOT what I&  was gonna say./*",
+    "obj_shop3_1694": "\\E1* But I was&  close^1, right!?/%%",
+    "obj_shop3_1707": "\\E7* But don't you&  feel bad for&  him^1, Bratty?/",
+    "obj_shop3_1708": "\\E5* Poor&  Burgerpants.../",
+    "obj_shop3_1709": "\\E4* Think about how&  cool we are&  compared to&  him!!!/",
+    "obj_shop3_1710": "* We'd be saving&  his LIFE with&  our&  friendship!!/",
+    "obj_shop3_1711": "\\E1* His LIFE^1,&  Bratty!!/%%",
+    "obj_shop3_1724": "\\M4* Uh^1, so?/%%",
+    "obj_shop3_1735": "\\E7* ..^5. %",
+    "obj_shop3_1736": "\\E1* Think of all&  the glamburgers&  he could get&  for us!!/*",
+    "obj_shop3_1749": "\\M3* ... so is he&  free after&  work?/%%",
+    "obj_shop3_1761": "\\E0* Yeah^1, like^1,&  totally&  free./%%",
+    "obj_shop3_1773": "* Like..^1.&* Cool./*",
+    "obj_shop3_1785": "\\E0* Yeah^1, like^1,&  cool./%%",
+    "obj_shop3_1797": "* Like^1,&  millennia&  of being&  imprisoned&  finally over?/*",
+    "obj_shop3_1809": "\\E0* Yeah^1, that's&  like pretty&  chill I guess./%%",
+    "obj_shop3_1822": "\\E7* Did we say&  that?/%%",
+    "obj_shop3_1834": "\\M4* Probably?/",
+    "obj_shop3_1835": "\\M1* It's^1, like^1,&  practically&  our&  catchphrase./%%",
+    "obj_shop3_1847": "\\E8* Really^1?&* I thought our&  catchphrase&  was.../",
+    "obj_shop3_1848": "\\E4* B-B-Bratty's&  the best^1,&  C-C-Catty's&  the coolest!/%%",
+    "obj_shop3_1861": "\\M1* Um^1, no?/",
+    "obj_shop3_1862": "* We've like&  literally&  NEVER said&  that./%%",
+    "obj_shop3_1873": "\\E1* CAN it be&  though!^1?&* CAN it be!?/%%",
+    "obj_shop3_1886": "\\E4* OMG^1, we&  can finally&  fulfill our&  DREAM of having&  a pet cat!/%%",
+    "obj_shop3_1899": "\\M1* That's^1, like^1,&  YOUR dream^1,&  Catty./*",
+    "obj_shop3_1910": "* But Bratty.../",
+    "obj_shop3_1911": "\\E5*\\M5 I don't wanna&  have a dream&  without YOU&  in it...!/%%",
+    "obj_shop3_1924": "* Aww..^1.&* Catty..^3./*",
+    "obj_shop3_1936": "\\E1* And^1, in my&  dream^1, YOU clean&  up after&  the cat!/%%",
+    "obj_shop3_1949": "\\M1* Catty!!!/%%",
+    "obj_shop3_1974": "\\E5* Bratty&  NOOOO!!!/%%",
+    "obj_shop3_1987": "\\M1* I'm just&  kidding!!/",
+    "obj_shop3_1988": "\\M4*\\E8 Kind of./",
+    "obj_shop3_1989": "\\M5*\\E7 Anyway^1, when&  was the last&  time you even&  SAW a cat&  around here?/%%",
+    "obj_shop3_2001": "\\E8* Oh!^1!&* JUST the other&  day!/",
+    "obj_shop3_2002": "\\E3* There was&  this CUTE&  little white&  cat walking&  around.../",
+    "obj_shop3_2003": "\\E4* It was^1, like^1,&  SOOOOOO&  clueless&  looking./",
+    "obj_shop3_2004": "\\E1* I pet it&  for like an&  hour!!/%%",
+    "obj_shop3_2017": "\\M5* ....^1.&* ....^1.&* ... Catty^2./*",
+    "obj_shop3_2028": "\\E7* Yeah^1, Bratty?/%%",
+    "obj_shop3_2042": "\\M1* I think that&  was^1, like..^1.&* A dog^3./*",
+    "obj_shop3_2053": "\\E1* DOGS ARE JUST&  FIRM CATS!!!!/%%",
+    "obj_shop3_2067": "* If you're&  reading&  this.../*",
+    "obj_shop3_2077": "\\E7* Then^1, like^1,&  bad news you&  mega-evil&  weirdo!/%%",
+    "obj_shop3_2088": "* Alphys just&  came here&  and she's&  taking us.../*",
+    "obj_shop3_2098": "\\E7* Someplace&  super duper&  safe!/%%",
+    "obj_shop3_2109": "* But^1, first^1,&  we gotta use&  up these gel&  pens./*",
+    "obj_shop3_2119": "\\E7* Yeah^1!&* Chill^1, Alphys!&* We don't wanna&  waste pens!/%%",
+    "obj_shop3_2131": "* And don't even&  THINK about&  stealing our&  stuff./*",
+    "obj_shop3_2141": "* Yeah^1, creep^1!&* Leave our&  junk alone!/%%",
+    "obj_shop3_2152": "* Catty^1, it's&  not JUNK^1.&* It's really&  valuable./*",
+    "obj_shop3_2162": "* Yeah^1!&* Our garbage&  is REALLY&  valuable!/%%",
+    "obj_shop3_2174": "* Anyway^1.&* In closing^1:&* You're a&  total loser!/*",
+    "obj_shop3_2184": "* Yeah^1!&* Loser!!^1!&* Nya ha ha!!!/%%",
+    "obj_shop3_2196": "* Signed^1,&  Bratty <3/*",
+    "obj_shop3_2198": "* Signed^1,&  Catty <3/*",
+    "obj_shop4_244": "\\E0* The customer is&  always right./*",
+    "obj_shop4_245": "\\E0* Welcome to MTT-Brand&  Burger Emporium^1, home&  of the Glamburger^1.&* Sparkle up your&  day (TM)./*",
+    "obj_shop4_249": "\\E3* Anything else you&  need?/*",
+    "obj_shop4_250": "\\E3* What can I do for you^1,&  little buddy?/*",
+    "obj_shop4_252": "\\E1* (Why do I always&  get the freaks?)/*",
+    "obj_shop4_329": "\\E0How can&I help&you, O&customer?/*",
+    "obj_shop4_330": "\\E2Thanksy!&Have a&FABU-FUL&day!!!/*",
+    "obj_shop4_331": "\\E1So do&you want&it or&not???/*",
+    "obj_shop4_332": "\\E1That's not&the right&amount of&money./*",
+    "obj_shop4_333": "\\E1You&don't&have&room./*",
+    "obj_shop4_334": "\\E1We don't&HAVE&any&more./*",
+    "obj_shop4_338": "\\E6Take what&you want^1,&little&buddy./*",
+    "obj_shop4_339": "\\E6Here you&go^1,&little&buddy./*",
+    "obj_shop4_340": "\\E6Don't&worry&about&it./*",
+    "obj_shop4_341": "\\E6Sorry...&You can't&take it&for free./*",
+    "obj_shop4_342": "\\E6You gotta&drop some&stuff./*",
+    "obj_shop4_343": "\\E6Like I'm&making&THAT&again./*",
+    "obj_shop4_347": "\\E3Are you&gonna&order or&what?/*",
+    "obj_shop4_348": "\\E6Here you&go^1,&little&weirdo./*",
+    "obj_shop4_349": "\\E1So do&you want&it or&not???/*",
+    "obj_shop4_350": "\\E1That's not&the right&amount of&money./*",
+    "obj_shop4_351": "\\E1You&don't&have&room./*",
+    "obj_shop4_352": "\\E1We don't&HAVE&any&more./*",
+    "obj_shop4_472": "\\E3Take it&from me^1,&little&buddy./*",
+    "obj_shop4_473": "\\E3Nothing&else to&do!/*",
+    "obj_shop4_519": "\\E1* (WHY IS THIS PERSON TRYING TO&  SELL ME SOMETHING THIS IS&  A HAMBURGER RESTAURANT I'M&  JUST TRYING TO SURVIVE)/%%",
+    "obj_shop4_521": "\\E3* WHO DO YOU THINK YOU ARE./%%",
+    "obj_shop4_525": "\\E6* Hmmm..^1.&* Why not try selling that to&  the two chicks in the alley?/%%",
+    "obj_shop4_529": "\\E3* Ah^1. Yes^1.&* I really want to buy your&  weird dusty artifacts..^1.&* NOT./%%",
+    "obj_shop4_535": "\\E2* Have a SPARKULAR day!/%%",
+    "obj_shop4_538": "\\E6* Any time^1, little buddy./%%",
+    "obj_shop4_539": "\\E6* Alone again.../%%",
+    "obj_shop4_545": "\\E6* I'm getting on in years^1, so&  let me give you some&  advice^1, little buddy./",
+    "obj_shop4_546": "\\E3* You've still got time^1.&* Don't live like me./",
+    "obj_shop4_547": "\\E6* I'm 19 years old and I've&  already wasted my entire life./%%",
+    "obj_shop4_551": "\\E0* So we're free^1, huh^1?&* Mettaton told us as much./",
+    "obj_shop4_552": "\\E4* Then he told me^1, \"don't&  think that means you're&  getting out of work early.\"/",
+    "obj_shop4_553": "\\E6* Ah..^1. my boss.&* I love that guy./",
+    "obj_shop4_554": "\\E3* And by that I mean I hate&  him so^1, so much./%%",
+    "obj_shop4_559": "\\E1* Evacuation^1?&* You're yanking my chain^1,&  little weirdo./",
+    "obj_shop4_560": "\\E3* So WHAT if everybody else&  left work?&* So WHAT if nobody's buying&  anything?/",
+    "obj_shop4_561": "\\E6* Par for the course^1,&  little weirdo^1.&* Par for the course./%%",
+    "obj_shop4_566": "* I'm a goofy goober Yeah &  this errorr. message./%%",
+    "obj_shop4_570": "\\E6* Thank you^1, little buddy./%%",
+    "obj_shop4_575": "\\E5* They wanna hang out after&  work?/",
+    "obj_shop4_576": "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!&* I won't let you down!!/",
+    "obj_shop4_577": "\\E6* Little buddy..^1. thank you./",
+    "obj_shop4_578": "* You've brought a tear to the&  eye of this old man./",
+    "obj_shop4_579": "\\E5* So^1, uh^1, where do they&  want to go?/",
+    "obj_shop4_580": "\\E4* .../",
+    "obj_shop4_581": "* They want to hang out at&  the garbage dump./",
+    "obj_shop4_582": "* .../",
+    "obj_shop4_583": "\\E6* Well^1, nowhere to go but&  up^1, right^1, little buddy?/%%",
+    "obj_shop4_588": "\\E6* Hey little buddy^1, wanna help&  me pick a spicy outfit for&  my little shindig later?/",
+    "obj_shop4_589": "\\E4* Though^1, now that I think&  about it^1, I had to throw away&  all of my clothes to make&  room for the outfits Mettaton&  gave me.../",
+    "obj_shop4_590": "\\E5* Don't take it the wrong way^1.&* They're just all these.../",
+    "obj_shop4_591": "\\E4* Weird getups./",
+    "obj_shop4_592": "\\E1* \"Promotional\" costumes^1.&* For \"holidays.^1\"&* Or \"specials.^1\"&* Or \"because he felt like it.\"/",
+    "obj_shop4_593": "\\E3* The thing IS though^1!&* Most of the time I'm the&  only employee who has to&  wear this stuff!/",
+    "obj_shop4_594": "\\E3* Sometimes he even calls me&  into his office just to..^1.&* Make me put something on.../",
+    "obj_shop4_595": "\\E4* Then he laughs and lets me&  go back to work as normal./",
+    "obj_shop4_596": "\\E6* Anyways^1, I won't sweat it^1,&  little buddy^1.&* I'll take it casual./",
+    "obj_shop4_597": "* NEVER let hot people think&  you care^1.&* That's how they GET you./%%",
+    "obj_shop4_603": "\\E5* Well^1?&* Don't keep me waiting^1,&  little buddy!!/%%",
+    "obj_shop4_608": "\\E4* The girls were..^1.&* Talking about me...?/",
+    "obj_shop4_609": "* They say I should stop acting&  like they owe me.../",
+    "obj_shop4_610": "\\E5* ... and if I want to be&  FRIENDS with them^1, I should&  just..^1. uh^1, try to see&  things from their&  perspective?/",
+    "obj_shop4_611": "\\E4* Wow./",
+    "obj_shop4_612": "\\E6* Poor^1, naive little buddy^1.&* They've brainwashed you./",
+    "obj_shop4_613": "* \"Friendship\" is just a hot&  person's way of making you&  their slave./",
+    "obj_shop4_614": "\\E4* .../",
+    "obj_shop4_615": "\\E5* So^1, uh^1, what time would&  they wanna hang out?/%%",
+    "obj_shop4_620": "\\E5* Huh^1?&* Yeah^1, those two vendors in back^1.&* The girls./",
+    "obj_shop4_621": "\\E3* NOT the Nice Cream guy./",
+    "obj_shop4_622": "\\E5* He keeps coming in here and&  asking me stuff like^1,&* \"Hey Burgy, what do you think&  of this joke for my next&  ice cream wrapper?\"/",
+    "obj_shop4_623": "\\E4* Joke^1?&* Why are you calling it a JOKE?/",
+    "obj_shop4_624": "\\E3* You drew a picture of two&  dudes hugging and wrote&  \"I love hugs!\" on it./",
+    "obj_shop4_625": "\\E3* You somehow understand comedy&  EVEN LESS than that guy who&  keeps going on stage and&  crying about his family./",
+    "obj_shop4_626": "\\E5* Anyway^1, I^1, uh^1, just tell him&  that they're good^1, because he&  gives me the nice cream for&  free afterward.../%%",
+    "obj_shop4_631": "\\E4* Everyone calls me burgerpants&  now./",
+    "obj_shop4_632": "\\E5* But you won't^1, will you^1,&  little buddy?/%%",
+    "obj_shop4_638": "\\E6* So I went out to the alley&  to see those two ladies^1, and&  uh..^1. you know^1, see what'd&  happen next./",
+    "obj_shop4_639": "\\E4* .../",
+    "obj_shop4_640": "\\E5* Then my boss^1, uh^1, saw me and&  asked me what I was doing./",
+    "obj_shop4_641": "\\E1* I was so startled^1, the hamburgers&  in my pockets tumbled out&  onto the ground./",
+    "obj_shop4_642": "\\E3* Not wanting to lose face^1,&  I scrambled to pick them up!/",
+    "obj_shop4_643": "\\E3* But^1, as I was leaning over^1,&  the weight of the remaining&  hamburgers.../",
+    "obj_shop4_644": "\\E5* ... caused my pants to fall&  down./",
+    "obj_shop4_645": "\\E4* Then the girls laughed at me./",
+    "obj_shop4_646": "\\E4* Everyone calls me Burgerpants&  now./%%",
+    "obj_shop4_647": "%%%",
+    "obj_shop4_651": "\\E6* Listen^1.&* I like you^1, little buddy^1.&* So I'm gonna save you a lot&  of trouble./",
+    "obj_shop4_652": "\\E3* Never interact with attractive&  people./",
+    "obj_shop4_653": "\\E6* Unless you're \"one of them^1,\"&  they're just gonna take&  advantage of you./",
+    "obj_shop4_654": "\\E3* Like that time those two&  chicks asked me to sneak them&  some glamburgers./",
+    "obj_shop4_655": "\\E6* And I^1, naive teenager that&  I was^1, said yes to them./",
+    "obj_shop4_656": "\\E4* Bad idea./%%",
+    "obj_shop4_662": "\\E4* Those girls?&* The ones who saw my pants&  fall down?/",
+    "obj_shop4_663": "\\E5* Well^1, we're all gonna be&  free^1, so I'll never see&  them again^1, at least!/%%",
+    "obj_shop4_667": "\\E4* So we're free now./",
+    "obj_shop4_668": "\\E5* Does that mean my double-&  date is cancelled...?/",
+    "obj_shop4_669": "\\E4* .../",
+    "obj_shop4_670": "\\E5* I know^1, it wasn't really&  a..^1.&* A date./",
+    "obj_shop4_671": "\\E6* Here's a trick^1, little buddy^1:&* Lie to yourself all the time^1.&* It makes you feel better./%%",
+    "obj_shop4_678": "\\E4* Well^1, Mettaton didn't tell me&  I HAD to work, I guess.../",
+    "obj_shop4_679": "\\E3* But that's the thing^1!&* Sometimes he doesn't even&  call me into work until&  halfway into my shift!/",
+    "obj_shop4_680": "\\E4* If I don't play it safe^1,&  he's going to yell at me./",
+    "obj_shop4_681": "\\E6* Okay^1, maybe \"yell\" is the&  wrong term./",
+    "obj_shop4_682": "\\E4* It's more like he has this..^1.&* CD album he plays.../",
+    "obj_shop4_683": "\\E5* That's entirely full of&  songs about how bad I am&  at my job./%%",
+    "obj_shop4_698": "\\E5* Let's not talk about this./%%",
+    "obj_shop4_704": "\\E1* Why do people find him so&  attractive??/",
+    "obj_shop4_705": "\\E3* He's literally just a freaking&  rectangle./",
+    "obj_shop4_706": "\\E4* .../",
+    "obj_shop4_707": "* You know^1, one time^1, I bought&  one of those^1, uh^1, kits&  online..^1. to.../",
+    "obj_shop4_708": "\\E5* Uh^1, make yourself more&  rectangular./",
+    "obj_shop4_709": "\\E4* .../",
+    "obj_shop4_710": "\\E5* They don't work./%%",
+    "obj_shop4_716": "\\E3* God^1, have you even looked&  around^1?&* This place is a labyrinth of&  bad choices./",
+    "obj_shop4_717": "* And every time we try to change&  something for the better^1, he&  vetoes it and says \"that's not&  how they do it on the&  surface.\"/",
+    "obj_shop4_718": "\\E1Oh! Right!/",
+    "obj_shop4_719": "\\E3* Humans are always eating&  hamburgers made of SEQUINS&  AND GLUE./%%",
+    "obj_shop4_724": "\\E5* When I first came to Hotland^1,&  it was my dream to work&  with Mettaton./",
+    "obj_shop4_725": "\\E4* .../",
+    "obj_shop4_726": "\\E3* Well^1, be careful what you&  wish for^1, little buddy!/%%",
+    "obj_shop4_734": "\\E3* Don't tell anyone this^1, Little&  Buddy./",
+    "obj_shop4_735": "\\E4* (Because they'll make fun&  of me,)/",
+    "obj_shop4_736": "\\E5* But I..^1.&* I feel like I played a hand in&  everyone getting free&  somehow./",
+    "obj_shop4_737": "\\E1* Even if it was just&  working this awful job.../",
+    "obj_shop4_738": "\\E5* I think I did something!/",
+    "obj_shop4_739": "\\E3* I don't know if it's true^1,&  but I'll believe it anyway!/%%",
+    "obj_shop4_744": "\\E3* Huh?&* Everyone else is DEAD?/",
+    "obj_shop4_745": "\\E4* .../",
+    "obj_shop4_746": "\\E5* Does that mean I don't&  have to work today?/",
+    "obj_shop4_747": "\\E6* God^1.&* That it were true^1,&  little weirdo^1.&* That it were true./%%",
+    "obj_shop4_756": "\\E3* Future^1?&* WHAT future^1?&* Nothing down here EVER&  changes./",
+    "obj_shop4_757": "\\E4* I'll probably be trapped&  at this stupid job forever./",
+    "obj_shop4_758": "* .../",
+    "obj_shop4_759": "\\E3* But wait^1!&* There's one thing that keeps&  me going!/",
+    "obj_shop4_760": "* If ASGORE gets just one&  more SOUL^1, we'll finally get&  to go to the surface!/",
+    "obj_shop4_761": "* It'll be a brand new world^1!&* There's gotta be a second&  chance out there for me^1!&* For everyone!/",
+    "obj_shop4_762": "\\E6* So stay strong^1, little buddy^1.&* When I make it big^1, I'll&  keep you in mind./%%",
+    "obj_shop4_767": "\\E3* Little buddy^1!&* There's a brand new world&  out there waiting&  for us./",
+    "obj_shop4_768": "\\E6* I'm sure with my (ahem)&  qualifications^1, it won't&  be long before I'm a&  famous movie star.../",
+    "obj_shop4_769": "\\E4* Or^1, maybe I'll just end up&  flipping burgers again./",
+    "obj_shop4_770": "\\E3* But it's as I say^1!&* Nowhere to go but up^1!&* Literally^1, in this case!/%%",
+    "obj_shop4_775": "\\E6* Sorry^1, little weirdo^1.&* Threats won't work on me./",
+    "obj_shop4_776": "* I can't go to hell^1.&* I'm all out of vacation&  days./%%",
+    "obj_shop4_785": "\\E0* I'm sorry^1, (Ha ha) it's against&  the rules to talk to customers&  who haven't bought anything./%%",
+    "obj_shop4_790": "\\E1* What^1?&* Why do you keep trying to talk&  to me?/",
+    "obj_shop4_792": "\\E1* I'll get in trouble if I get&  chummy with the customers./",
+    "obj_shop4_793": "\\E0* Sorry./",
+    "obj_shop4_794": "\\E4* .../",
+    "obj_shop4_795": "\\E3* SO^1, I wanted to be an ACTOR./%%",
+    "obj_shop5_343": "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
+    "obj_shop5_344": "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
+    "obj_shop5_405": "\\E0hOI^1!&welcome&to..^1.&TEM SHOP!/*",
+    "obj_shop5_406": "\\E6thanks&PURCHASE!/*",
+    "obj_shop5_407": "\\E0fdshfg/*",
+    "obj_shop5_408": "\\E2you don&hav da&muns,/*",
+    "obj_shop5_409": "\\E1WAO!!^1!&bag..^1.&FULLS!/*",
+    "obj_shop5_491": "\\E0HOI!!^1!&im temmie/*",
+    "obj_shop5_536": "\\E2* no more item.../%%",
+    "obj_shop5_540": "\\E0* bOI!!/%%",
+    "obj_shop5_544": "\\E0* hOI!!!/",
+    "obj_shop5_545": "* i'm temmie/%%",
+    "obj_shop5_549": "\\E0* hOI!!!/",
+    "obj_shop5_550": "* i'm temmie/%%",
+    "obj_shop5_554": "\\E1* tem armor so GOOds^1!&* any battle becom^1!&* a EASY victories!!!/",
+    "obj_shop5_555": "\\E4* but^1, hnnn^1, tem think..^1.&* if u use armors^1, battles woudn b&  a challenge anymores,/",
+    "obj_shop5_556": "\\E3* but tem..^1.&* have a solushun!/",
+    "obj_shop5_557": "\\W* \\E6tem wil offer..^1.\\Y &* a SKOLARSHIPS\\W!/",
+    "obj_shop5_558": "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W &  tem wil \\YLOWER THE PRICE\\W!/",
+    "obj_shop5_559": "\\E3* so if you get to TOUGH BATLE&  and feel FRUSTRATE^1, can buy&  TEM armor as last resort!/",
+    "obj_shop5_560": "\\E5* but tem armor so goods^1,&* promise to only buy if you&  really needs it^1,/%%",
+    "obj_shop5_564": "\\E1* in fack..^1.&* PRICE MAY ALREADY BE LOWERS!!!&* WOA!!!!/",
+    "obj_shop5_565": "\\E6* Congra-tem-lations!!!/%%",
+    "obj_shop5_575": "\\E0* us tems hav a DEEP HISTORY!!!/%%",
+    "obj_shop5_579": "\\E0* yaYA!!^1!&* tem got degree in TEM STUDIES^1!&* tem can tell you all about&  tem's DEEP HISTORY!!!/%%",
+    "obj_shop5_584": "\\E0* yaYA!!!&* go to TEM SHOP!!!/%%",
+    "obj_shop5_589": "\\E1* WOA!!/",
+    "obj_shop5_590": "\\E2* u gota... \\[1]s!!!/",
+    "obj_shop5_591": "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for colleg,/",
+    "obj_shop5_594": "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for gradskool,/",
+    "obj_shop5_596": "\\E5* hnnnn....!!^1!&* tem always wanna \\[1]s...!/%%",
+    "obj_shop5_601": "\\E2* b..^1 but.../",
+    "obj_shop5_602": "\\E4* p!!!!!!!!!!!!/%%",
+    "obj_shop5_607": "\\E3* You will regret this./%%",
+    "obj_shop5_611": "\\E3* Is this a joke^1?&* Are you having a chuckle^1?&* Ha ha^1, very funny^1.&* I'm the one with a degree./%%",
+    "obj_shop5_633": "\\E1* WOA!!/",
+    "obj_shop5_634": "\\E2* thas ALOT o muns..^1.&* can tem realy acepts.../",
+    "obj_shop5_635": "\\E7* OKs!!!^1!&* tem go to colleg and make&  u prouds!!!/%%",
+    "obj_shop5_672": "* tem bak from cool leg,/",
+    "obj_shop5_673": "\\E0* tem learn MANY THINs^1,&* learn to sell new ITEM^1!&* yayA!!!/%%",
+    "obj_showercurtain_227": "* (There's a green key lying&  in the bathtub.)/",
+    "obj_showercurtain_228": "* (You took it and put it&  on your keychain.)/%%",
+    "obj_showercurtain_248": "* (It's an empty bathtub.)/%%",
+    "obj_shyren_274": "....&....&toot&....",
+    "obj_shyren_275": "....&....&hum hum",
+    "obj_shyren_278": "si re,&si re&si mi&si mi",
+    "obj_shyren_279": "Si Fa&Si Fa&So Fa So&Mi Re Re",
+    "obj_shyren_280": "Mi So&Mi So&Mi Si Mi&La Si So",
+    "obj_shyren_281": "(agg-&ressive&tooting)",
+    "obj_shyren_282": "(final&toot)",
+    "obj_shyren_283": "%%%",
+    "obj_shyren_470": "* Shyren hums very faintly.",
+    "obj_shyren_471": "* Shyren pretends to be a&  pop idol.",
+    "obj_shyren_472": "* Shyren taps a little beat&  with her fins.",
+    "obj_shyren_473": "* Shyren thinks about doing&  karaoke by herself.",
+    "obj_shyren_474": "* Smells like music.",
+    "obj_shyren_475": "* Shyren's voice gets raspy.",
+    "obj_shyren_476": "* Shyren seems much more&  comfortable singing along.",
+    "obj_shyren_479": "* Sans is selling tickets&  made of toilet paper.",
+    "obj_shyren_480": "* A hooded figure watches&  the commotion from afar.",
+    "obj_shyren_482": "* The crowd tosses clothing^1.&* It's a storm of socks.",
+    "obj_shyren_483": "* Shyren thinks about her&  future.",
+    "obj_shyren_502": "* SHYREN - ATK 19 DEF 0&* Tone deaf^1. She's too ashamed&  to sing her deadly song./^",
+    "obj_shyren_503": "* SHYREN - ATK 19 DEF 0&* A talented singer^1, with&  a little help./^",
+    "obj_shyren_504": "* SHYREN - ATK 19 DEF 0&* That's Shyren^1.&* She's your band-mate./^",
+    "obj_shyren_514": "* You hum a funky tune^1.&* Shyren follows your melody./^",
+    "obj_shyren_515": "* You hum a sad song^1.&* Shyren follows your melody./^",
+    "obj_shyren_516": "* You hum a jazz ballad^1.&* Shyren follows your melody./^",
+    "obj_shyren_517": "* You hum some more^1.&* Monsters are drawn to the&  music./",
+    "obj_shyren_518": "* Suddenly^1, it's a concert.../^",
+    "obj_shyren_519": "* You hum some more^1.&* The seats are sold out^1.&* You feel like a rock star./^",
+    "obj_shyren_520": "* You hum some more^1.&* But the constant attention.../",
+    "obj_shyren_521": "* The tours..^1.&* The groupies..^1.&* It's all.../^",
+    "obj_shyren_522": "* You and Shyren have come so&  far^1, but it's time./",
+    "obj_shyren_523": "* You both have your own&  journeys to embark on./",
+    "obj_shyren_524": "* You hum a farewell song./^",
+    "obj_shyren_537": "* You smile^1.&* You ask to see Shyren's smile^1,&  too./",
+    "obj_shyren_538": "* Shyren gets quieter^1.&* In the corner^1, Aaron nods&  his head approvingly./^",
+    "obj_shyren_539": "* You keep smiling^1.&* But nothing happened./^",
+    "obj_shyren_540": "* You give a darling smile and&  a little wink./",
+    "obj_shyren_541": "* The crowd goes wild!/^",
+    "obj_shyren_550": "* You wave your arms wildly^1.&* You are now vulnerable&  to electric attacks./^",
+    "obj_shyren_551": "* You wave your arms wildly^1.&* The crowd eats it up./^",
+    "obj_shyrenstrewn_60": "* It's a mixture of socks^1,&  fanmail^1, and toilet paper./%%",
+    "obj_shyrenstrewn_61": "* There's a conspicuous&  lack of anything on the&  ground./%%",
+    "obj_sign_room_66": "* Spider Bake Sale&* All proceeds go to real&  spiders./%%",
+    "obj_sign_room_90": "* (This is a box.)/",
+    "obj_sign_room_91": "* (You can put an item&  inside or take an item&  out.)/",
+    "obj_sign_room_92": "* (The same box will appear&  later^1, so don't worry&  about coming back.)/",
+    "obj_sign_room_93": "* (Sincerely^1, a box lover.)/%%",
+    "obj_sign_room_97": "* (Absolutely NO MOVING!!!)/%%",
+    "obj_sign_room_101": "* North: Ice&* South: Ice&* West: Ice/",
+    "obj_sign_room_102": "* East: Snowdin Town/",
+    "obj_sign_room_103": "* (... and ice)/%%",
+    "obj_sign_room_107": "* North: Ice&* South: Ice&* West: Ice/",
+    "obj_sign_room_108": "* East: Snowdin Town/",
+    "obj_sign_room_109": "* (... and ice)/%%",
+    "obj_sign_room_113": "* SMELL DANGER RATING/",
+    "obj_sign_room_114": "\\W* Snow Smell - Snowman&  WHITE Rating&  Can become \\YYELLOW\\W Rating/",
+    "obj_sign_room_116": "\\W* Unsuspicious Smell - Puppy&  \\BBLUE\\W Rating&  Smell of rolling around./",
+    "obj_sign_room_117": "\\W* Weird Smell - Humans&  \\RGREEN\\W Rating&  Destroy at all costs!/%%",
+    "obj_sign_room_119": "* Warning:&  Dog Marriage/%%",
+    "obj_sign_room_120": "* (Yes^1, you read that correctly.)/%%",
+    "obj_sign_room_121": "* Turn every X into an O^1.&* Then press the switch./%%",
+    "obj_sign_room_123": "* AWARE OF DOG&* pleas pet dog/%%",
+    "obj_sign_room_124": "* (Woof.)/%%",
+    "obj_sign_room_126": "* (You will not slide on&  an X^1, O^1, or triangle.)/%%",
+    "obj_sign_room_130": "* (This is a box.)/",
+    "obj_sign_room_131": "* (You can put an item in&  or take an item out.)/",
+    "obj_sign_room_132": "* (Why would you^1, though^1???)&* (You can't use items&  when they're in the box!)/",
+    "obj_sign_room_133": "* (Sincerely^1, a box hater.)/%%",
+    "obj_sign_room_145": "* Congratulations!/",
+    "obj_sign_room_146": "* You failed the puzzle!/%%",
+    "obj_sign_room_151": "* It's a crystal^1.&* You've never seen one&  like this before./%%",
+    "obj_sign_room_156": "* (Please take one.)/%%",
+    "obj_sign_room_163": "* North: Blook Acres&* East: Hotland&* ???: Temmie Village/%%",
+    "obj_sign_room_207": "* (Don't want to walk to the&  other side of town?)/",
+    "obj_sign_room_208": "* (Try the undersnow tunnels^1!)&* (They're efficiently laid out.)/%%",
+    "obj_sign_room_220": "* hOI!^1!&* welcom to..^1.&* TEM VILLAGE!!!/%%",
+    "obj_sign_room_221": "* hOI!^1!&* u shud check out..^1.&* TEM SHOP!!!/%%",
+    "obj_sign_room_222": "* yaYA!^1! i AGREES!^1!&* shud check..^1.&* TEM SHOP!!!/%%",
+    "obj_sign_room_227": "* Learning how to draw^1?&* Come to the Art Lessons on&  the second floor!/",
+    "obj_sign_room_228": "* Located in a similar place./%%",
+    "obj_slimejanitor_73": "* (Seems busy.)/%%",
+    "obj_slimejanitor_77": "* (Trying to finish up work.)/%%",
+    "obj_slimejanitor_82": "* (Futility setting in.)/%%",
+    "obj_smallchair_55": "* (Toriel's small chair.)&* (Its name is Chairiel.)/%%",
+    "obj_smallchair_57": "* (Who knows what the future&  holds for Chairiel.)/%%",
+    "obj_smalldoghouse_98": "* (What a tiny doghouse!)/%%",
+    "obj_smalldoghouse_99": "* (It must be bigger on the&  inside.)/%%",
+    "obj_smallfrog_61": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
+    "obj_smallfrog_62": "* (I have some advice&  for you about battling&  monsters.)/",
+    "obj_smallfrog_63": "\\W* (If you \\YACT\\W a certain way&  or \\YFIGHT\\W until you&  almost defeat them...)/",
+    "obj_smallfrog_64": "* (They might not want to&  battle you anymore.)/",
+    "obj_smallfrog_65": "* (If a monster does not&  want to fight you^1, please...)/",
+    "obj_smallfrog_66": "\\W* (Use some \\YMERCY^1,\\W human.^1)&* Ribbit./%%",
+    "obj_smallfrog_70": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
+    "obj_smallfrog_71": "* (I have some advice&  for you about battling&  monsters.)/",
+    "obj_smallfrog_72": "* (The monsters in this world&  are very dangerous and&  aggressive.)/",
+    "obj_smallfrog_73": "* (In this place^1, running away&  will not work on the&  first turn.)/",
+    "obj_smallfrog_74": "* (It may be better to try&  another option.^1)&* Ribbit./%%",
+    "obj_smallfrog_79": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
+    "obj_smallfrog_80": "* (You seem like you have&  grown into a thoughtful and&  conscientious person.)/",
+    "obj_smallfrog_81": "* (Whether that was from my&  advice or not...^1)&* (I'm quite proud.)/",
+    "obj_smallfrog_82": "* Ribbit./%%",
+    "obj_smallfrog_90": "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
+    "obj_smallfrog_91": "\\W* (I saw \\BTORIEL\\W come out of&  here just a little&  while ago.)/",
+    "obj_smallfrog_92": "* (She was carrying some&  groceries.)/",
+    "obj_smallfrog_93": "* (I didn't ask what they&  were for...)/",
+    "obj_smallfrog_94": "* (We're all too intimidated&  to talk to her.^1)&* Ribbit./%%",
+    "obj_smallfrog_97": "* Ribbit^1, ribbit^1.&* (Seems like the RUINS have&  finally opened up.)/",
+    "obj_smallfrog_98": "* (Maybe we should finally&  go out to the rest of&  the underground.)/",
+    "obj_smallfrog_99": "* (Huh^1? The barrier's open^1,&  too...?)/",
+    "obj_smallfrog_100": "* (... let's just take this&  one step at a time^1, OK?)/%%",
+    "obj_smallfrog_105": "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
+    "obj_smallfrog_106": "\\W* (I saw \\BTORIEL\\W come out of&  here just a little&  while ago.)/",
+    "obj_smallfrog_107": "* (Normally^1, she carries&  groceries out of here.)/",
+    "obj_smallfrog_108": "* (But this time^1, she wasn't&  carrying anything.)/",
+    "obj_smallfrog_109": "* (She looked disappointed.^1)&* Ribbit./%%",
+    "obj_smallfrog_117": "* Ribbit ribbit^1.&* (I heard using \"F4\" can make&  you have a \"full screen.\"/",
+    "obj_smallfrog_118": "* (But what does \"F4\" stand for?^1)&* (\"Four frogs\"?)/",
+    "obj_smallfrog_119": "* (I have only seen a maximum of&  three frogs in this room...)/",
+    "obj_smallfrog_120": "* (This is troubling^1, to say&  the least.^1)&* Ribbit./%%",
+    "obj_smallfrog_117_console": "* Ribbit ribbit^1.&* (I heard using \"Borders\" can&  add some color to the world.)/",
+    "obj_smallfrog_118_console": "* (It seems you can choose&  them in the \"Settings\" menu&  before you load your game.)/",
+    "obj_smallfrog_119_console": "* (However, there isn't a&  frog-themed border.)/",
+    "obj_smallfrog_120_console": "* (So it's just pointless.^1)&* Ribbit./%%",
+    "obj_smallfrog_124": "* Ribbit ribbit^1.&* (Did you ever find this&  room's fourth frog?)/%%",
+    "obj_smallfrog_140": "* Ribbit ribbit^1.&* (Yellow names were nice for&  a while.)/",
+    "obj_smallfrog_141": "* (Next time^1, we should try a&  relaxing shade of green.)/%%",
+    "obj_smallfrog_145": "* Ribbit ribbit^1.&* (How was your adventure?)/",
+    "obj_smallfrog_146": "* (It must have been difficult&  without being able to tell&  the enemy's feelings.)/%%",
+    "obj_smallfrog_150": "* Ribbit ribbit^1.&* (Finally^1, we can all remove&  these aging pink names.)/",
+    "obj_smallfrog_151": "* (Everyone gave you a big favor&  today.^1)&* (Try to respect that!)/%%",
+    "obj_smallfrog_xadvice_59": "* Ribbit^1, ribbit^1.&* (Sigh...)/",
+    "obj_smallfrog_xadvice_60": "* (My friend never listens to&  me.)/",
+    "obj_smallfrog_xadvice_61": "* (Whenever I talk^1, they skip&  through my words by pressing&  \\*X.)/",
+    "obj_smallfrog_xadvice_62": "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
+    "obj_smallfrog_xadvice_63": "* (Well^1, at least you listen&  to me.)/%%",
+    "obj_smallfrog_xadvice_67": "* Ribbit^1, ribbit^1.&* (Say...)/",
+    "obj_smallfrog_xadvice_68": "* (Now that your journey's&  over^1, maybe you'll have&  time to listen to me.)/",
+    "obj_smallfrog_xadvice_69": "* (Since most people just&  press \\*X to skip through&  my dialogue.)/",
+    "obj_smallfrog_xadvice_70": "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
+    "obj_smallfrog_xadvice_71": "* (You've really matured^1,&  haven't you?)/%%",
+    "obj_smallfrog_xadvice_150": "* (Oh^1, not you too!)/%%",
+    "obj_smallfrog_xadvice_153": "* (... I suppose some things&  never change.)/%%",
+    "obj_smallweb_64": "* (It's a spider web.)/",
+    "obj_smallweb_65": "* (There's a flyer for a&  bake sale on it.)/%%",
+    "obj_snail2_70": "* (Someone has meticulously&  cleaned all the slime off of&  this snail.)/%%",
+    "obj_snail2_73": "* (The snail has covered&  itself in slime again...^1)&* (Happy ending...)/%%",
+    "obj_snail3_70": "* (This snail is counting dollar&  bills.)/%%",
+    "obj_snail3_73": "* (Using its money^1, the&  snail bought a hat.)/%%",
+    "obj_snailguy_70": "* I've been long overdue for&  a second house.../%%",
+    "obj_snailguy_73": "* The housing market will&  probably crash now./",
+    "obj_snailguy_74": "* But you know^1, home&  is where the heart is./%%",
+    "obj_snowdecahedron_102": "* (It looks like a snow ball...)/",
+    "obj_snowdecahedron_103": "* (Actually^1, it's a&  snowdecahedron.)/%%",
+    "obj_snowdecahedron_104": "* (It's a snow ball.)/%%",
+    "obj_snowdinlogo_70": "* (Welcome to Snowdin Town!)/%%",
+    "obj_snowdrake_248": "\"Ice\"&to meet&you.",
+    "obj_snowdrake_249": "Ice puns&are&\"snow\"&problem",
+    "obj_snowdrake_250": "Fights&you in&\"cold\"&blood.",
+    "obj_snowdrake_251": "Better&not snow&\"flake\"&out!",
+    "obj_snowdrake_252": "My fave&ice&cereals:&\"frosted\"",
+    "obj_snowdrake_253": "\"Chill\"&out...",
+    "obj_snowdrake_254": "M.. m..&macaroni&and&\"freeze\"",
+    "obj_snowdrake_257": "Do I&really&...",
+    "obj_snowdrake_258": "Hey...",
+    "obj_snowdrake_259": "Guys...&guys...",
+    "obj_snowdrake_265": "You have&good&taste!!&(In jokes)",
+    "obj_snowdrake_266": "See!?&Laughs!&Dad was&wrong!",
+    "obj_snowdrake_267": "Thanks,&you're&all&great.",
+    "obj_snowdrake_268": "See!?&Laughs!&Dad was&wrong!",
+    "obj_snowdrake_271": "What are&YOU&laughin'&at?!?",
+    "obj_snowdrake_278": "Is that&s'posed&to be&funny?",
+    "obj_snowdrake_279": "Ha...&Ha...&Nice&try.",
+    "obj_snowdrake_280": "I've&heard&that&one.",
+    "obj_snowdrake_285": "THIS&won't be&funny&either!",
+    "obj_snowdrake_286": "Is your&flesh&rotten&as you?",
+    "obj_snowdrake_287": "(Insults&towards&humans)",
+    "obj_snowdrake_292": "IT'S&JUST&LIKE&'EM",
+    "obj_snowdrake_293": "HAHA&YOU'RE&BETTER",
+    "obj_snowdrake_294": "YOU&NAILED&IT",
+    "obj_snowdrake_299": "That's&not&like&me...",
+    "obj_snowdrake_300": "I don't&do it&that&way...",
+    "obj_snowdrake_301": "It's&better&when I&do it...",
+    "obj_snowdrake_309": "%%%",
+    "obj_snowdrake_507": "* Snowdrake is assessing the&  crowd.",
+    "obj_snowdrake_508": "* Snowdrake is practicing&  its next pun.",
+    "obj_snowdrake_509": "* Snowdrake is smiling at its&  own bad joke.",
+    "obj_snowdrake_510": "* It smells like a wet&  pillow.",
+    "obj_snowdrake_511": "* Snowdrake realized its own&  name is a pun and is&  freaking out.",
+    "obj_snowdrake_512": "* Snowdrake is pleased with&  its \"cool\" joke.",
+    "obj_snowdrake_513": "* Snowdrake is laughing at&  your imitation of its&  cohort.",
+    "obj_snowdrake_514": "* Snowdrake pretends not to&  care.",
+    "obj_snowdrake_515": "* Snowdrake is puffed up..",
+    "obj_snowdrake_516": "* Snowdrake is flaking&  apart.",
+    "obj_snowdrake_533": "* SNOWDRAKE - ATK 12 DEF 7&* This teen comedian fights to&  keep a captive audience./^",
+    "obj_snowdrake_542": "* You boo the Snowdrake./^",
+    "obj_snowdrake_543": "* You tell the Snowdrake that&  they aren't funny./^",
+    "obj_snowdrake_545": "* You tell the Snowdrake that&  no one will ever love&  them the way they are.../",
+    "obj_snowdrake_546": "* They struggle to make a&  retort^1, and slink away&  utterly crushed.../^",
+    "obj_snowdrake_559": "* You laugh at Snowdrake before&  it says anything funny./^",
+    "obj_snowdrake_560": "* You laugh at Snowdrake's&  pun./^",
+    "obj_snowdrake_568": "* You make a bad ice pun./^",
+    "obj_snowdrake_570": "* You make a bad ice pun./",
+    "obj_snowdrake_571": "* The other monsters think&  it's hilarious.../^",
+    "obj_snowdrakedad_75": "* I'm the resort comedian.&* I'm very funny^1.&* People laugh at my jokes./",
+    "obj_snowdrakedad_76": "* Now^1, my son^1.&* He wants to be a comedian&  like his fathah./",
+    "obj_snowdrakedad_77": "* But his jokes^1.&* Aren't funny./",
+    "obj_snowdrakedad_78": "* He tells these awful puns^1.&* He's an embarrassment to&  our family./",
+    "obj_snowdrakedad_79": "* Ha ha ha ha.../",
+    "obj_snowdrakedad_80": "* That's not funny./",
+    "obj_snowdrakedad_81": "* Since his mothah passed on^1,&  he couldn't stand^1.&* Living at home anymore./",
+    "obj_snowdrakedad_82": "* So he ran away^1.&* I haven't seen him since./",
+    "obj_snowdrakedad_83": "* I'm a terrible fathah^1.&* Ha ha ha ha.../",
+    "obj_snowdrakedad_84": "* That's not funny./%%",
+    "obj_snowdrakedad_87": "* Talking to you about&  this..^1.&* It's breakin' my heart./",
+    "obj_snowdrakedad_88": "* Ha ha ha ha.../",
+    "obj_snowdrakedad_89": "* That's not funny./%%",
+    "obj_snowdrakedad_94": "* The doctah^1.&* She brought my wife.&* Back from the dead./",
+    "obj_snowdrakedad_95": "* My son^1.&* He seems happy again./",
+    "obj_snowdrakedad_96": "* Our family^1.&* It's biggah than evah./",
+    "obj_snowdrakedad_97": "* Now that my wife^1.&* Is combined^1.&* With 16 othah people./%%",
+    "obj_snowdrakedad_102": "* My boss stopped answering my&  calls./",
+    "obj_snowdrakedad_103": "* I don't know when my next&  performance will be./",
+    "obj_snowdrakedad_104": "* Maybe I shouldn't try to be&  a comedian anymore.../",
+    "obj_snowdrakedad_105": "* It's tearing my family apart./%%",
+    "obj_snowdrakedad_110": "* My son..^1.&* He was always making these&  weird ice puns./",
+    "obj_snowdrakedad_111": "* I hated them^1, so he ran&  away from home.../",
+    "obj_snowdrakedad_112": "* I think I should try to&  patch things up with him./",
+    "obj_snowdrakedad_113": "* Have you seen him^1?&* Have you seen my son?/%%",
+    "obj_snowdrakemom_158": " sn...& o...& wy...",
+    "obj_snowdrakemom_165": " haha...& i...& remem..&  ber...",
+    "obj_snowdrakemom_167": " haha...& thank...& you...",
+    "obj_snowdrakemom_173": "%%%",
+    "obj_snowdrakemom_387": "* It's so cold.",
+    "obj_snowdrakemom_388": "* It's so cold.",
+    "obj_snowdrakemom_389": "* It's so cold.",
+    "obj_snowdrakemom_390": "* It's so cold.",
+    "obj_snowdrakemom_391": "* Smells like salty slush.",
+    "obj_snowdrakemom_392": "* Seems calmed down.",
+    "obj_snowdrakemom_393": "* Monster has low HP.",
+    "obj_snowdrakemom_426": "* AMALGAMATE - ATK -12 DEF -5&* Seems like it's losing itself./^",
+    "obj_snowdrakemom_435": "* You laugh^1, and keep laughing^1.&* It's SO funny^1, you can't stop^1.&* Tears run down your face./",
+    "obj_snowdrakemom_436": "* ... what^1?&* You didn't do that?/^",
+    "obj_snowdrakemom_439": "* But it's not funny./^",
+    "obj_snowdrakemom_451": "* You said something like..^1.&* \"You look horrible.^1\"&* \"Why are you even alive?^1\"/",
+    "obj_snowdrakemom_452": "* ... what^1?&* You didn't say that?/^",
+    "obj_snowdrakemom_455": "* You call this a performance?/^",
+    "obj_snowdrakemom_467": "* You told a bad pun about&  snow^1.&* Her expression starts to shift./^",
+    "obj_snowdrakemom_469": "* You told a bad pun about&  snow^1.&* Her expression changes more./^",
+    "obj_snowdrakemom_472": "* You told a bad pun about&  snow^1.&* She's completely calmed down./^",
+    "obj_snowdrakenpc_76": "* I ran away from home^1.&* Why?/",
+    "obj_snowdrakenpc_77": "* 'Cause my father was so&  \"cold\" to me.../",
+    "obj_snowdrakenpc_78": "* WHAT!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
+    "obj_snowdrakenpc_82": "* I really don't^1!&* I don't care if he doesn't&  like my jokes!/%%",
+    "obj_snowdrakenpc_87": "* Mom might have to share her&  mind with other people now^1,&  but she's still my mom./",
+    "obj_snowdrakenpc_88": "* And that's \"cool!\"/",
+    "obj_snowdrakenpc_89": "* 'Cause^1, uhh^1, we're made&  of ice and stuff./",
+    "obj_snowdrakenpc_90": "* WHAT!?!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
+    "obj_snowpoff_100": "* It's a snow poff./%%",
+    "obj_snowpoff_101": "* And this..^1.&* Is a snow poff./%%",
+    "obj_snowpoff_102": "* This^1, however^1, is a snow poff./%%",
+    "obj_snowpoff_103": "* Surprisingly^1, it's a snow poff./%%",
+    "obj_snowpoff_104": "* Snow poff.../%%",
+    "obj_snowpoff_105": "* Is it really a snow poff?/%%",
+    "obj_snowpoff_106": "* Behold^1!&* A snow poff./%%",
+    "obj_snowpoff_107": "* What's this called?/%%",
+    "obj_snowpoff_108": "* Eh^1?&* There's 30 G inside&  this..^1. what is this?/%%",
+    "obj_sockdrawer_60": "%%",
+    "obj_sockdrawer_66": "* You peek inside..^2.&* Scandalous!/",
+    "obj_sockdrawer_67": "* It's TORIEL's sock drawer./%%",
+    "obj_sockdrawer_68": "* You can't stop looking&  at the socks./%%",
+    "obj_sosorry_269": "AHHHHHHH!!!!!/%%",
+    "obj_sosorry_274": "\\E1AHHHHH!!!/%%",
+    "obj_sosorry_279": "\\E1Oh!&Whoops!&That hurt!/",
+    "obj_sosorry_280": "\\E2So sorry^1, I must&have gotten in the&way!/",
+    "obj_sosorry_281": "\\E1I really shouldn't&stand so close/",
+    "obj_sosorry_282": "\\E4Ah I'm just being&troublesome/%%",
+    "obj_sosorry_287": "\\E4Darn it, I keep&getting in the way/",
+    "obj_sosorry_288": "\\E2So sorry, I'm such&an oaf/",
+    "obj_sosorry_289": "\\E2Wandering in front&of you.../%%",
+    "obj_sosorry_294": "\\E1.../",
+    "obj_sosorry_295": "Are you...&trying to KILL me?/",
+    "obj_sosorry_296": "\\E4... so sorry, but&I've had a really&tough year./",
+    "obj_sosorry_297": "I don't know if I&could take you&killing me on top&of everything./",
+    "obj_sosorry_298": "\\E2You should find&someone else to&kill.&So sorry./%%",
+    "obj_sosorry_303": "\\E1?????/",
+    "obj_sosorry_304": "\\E5I just said I'm&not interested in&the offer!!/",
+    "obj_sosorry_305": "\\E5.../",
+    "obj_sosorry_306": "\\E2Sorry, I must not&have enunciated&clearly enough./",
+    "obj_sosorry_307": "\\E2I am not interested&in being killed.&Thank you very much./%%",
+    "obj_sosorry_312": "\\E5Look, stranger/",
+    "obj_sosorry_313": "\\E4I... I guess I'm&going to have to&tell the truth./",
+    "obj_sosorry_314": "My whole life, I've&never been worth a&lot of EXP./",
+    "obj_sosorry_315": "Everyone else at my&work, in my classes,/",
+    "obj_sosorry_316": "Would raise a&person's LV by 4&or 5 when&destroyed.../",
+    "obj_sosorry_317": "\\E1But me?/",
+    "obj_sosorry_318": "\\E6I wouldn't even&increase your LV&at LV 1./",
+    "obj_sosorry_319": "\\E4For this reason...&I...&I've always been.../",
+    "obj_sosorry_320": "I've never been&very good at&getting killed.&So.../",
+    "obj_sosorry_321": "\\E3I'm flattered&that you...&Want to destroy me./",
+    "obj_sosorry_322": "\\E8But you are making&a big waste of&your time!!/",
+    "obj_sosorry_323": "\\E8Stop killing me!!!/%%",
+    "obj_sosorry_328": "\\E2OK, OK. Hm./",
+    "obj_sosorry_329": ".../",
+    "obj_sosorry_330": "\\E7If you stop killing&me, I'll pay you&200G./%%",
+    "obj_sosorry_335": "\\E8220G?/%%",
+    "obj_sosorry_340": "\\E9.../",
+    "obj_sosorry_341": "\\E8300G?/%%",
+    "obj_sosorry_346": "\\E1W..^1.&Wait a second./",
+    "obj_sosorry_347": "\\E1You trying to&kill me...&C...&could it be...?/",
+    "obj_sosorry_348": "\\E6Because you&don't like me&very much...?/",
+    "obj_sosorry_349": "\\E2No, no, that&can't be!/",
+    "obj_sosorry_350": "This is just a&friendly, um,&killing between&acquaintances!!!/",
+    "obj_sosorry_351": "\\E8Pals... we're...&we're still pals,&right!!/",
+    "obj_sosorry_352": "\\E1OK, maybe not&PALS, but, uh,/",
+    "obj_sosorry_353": "\\E2Friendly strangers?/",
+    "obj_sosorry_354": "\\E8You know, just&one step away from&being buds!!!/",
+    "obj_sosorry_355": "\\E0I mean, I was&practically.../",
+    "obj_sosorry_356": "\\E0I was about to&crack open the&sparkling cider!/",
+    "obj_sosorry_357": "\\E2Pull out some&baguettes and some&swiss cheese!/",
+    "obj_sosorry_358": "\\E8BLOW ON A FREAKING&PARTY HORN!!!/%%",
+    "obj_sosorry_363": "\\E1N... no, you don't&like me either,&huh...?/",
+    "obj_sosorry_364": "\\E4Nobody likes me...&they're just putting&up with me/",
+    "obj_sosorry_365": "\\E6I'm just annoying&you... I should just&leave/",
+    "obj_sosorry_366": "\\E1ARRRRRGHHHH!!!&Why am I such an&idiot??!?!!!!/",
+    "obj_sosorry_367": "How did I not&see it before!!!/",
+    "obj_sosorry_368": "\\E1You weren't killing&me because you&LIKED me!!!/",
+    "obj_sosorry_369": "\\E6NOBODY does that!/",
+    "obj_sosorry_370": " That's NOT a thing!/%%",
+    "obj_sosorry_376": "\\E2Oh. Sorry. I was&being too loud.&Ugh./",
+    "obj_sosorry_377": "\\E4I'm wasting your&time, aren't I...?/",
+    "obj_sosorry_378": "\\E9.../",
+    "obj_sosorry_379": "\\E1... whew, I feel&really...&strange./",
+    "obj_sosorry_380": "\\E2I think I need to&go home and lie&down./%%",
+    "obj_sosorry_392": "\\E1Oh, I'm so sorry!&How clumsy of me...&I've bumped into you/",
+    "obj_sosorry_393": "\\E6I'm such a klutz./",
+    "obj_sosorry_394": "I was just here to&find something to&draw, and.../",
+    "obj_sosorry_395": "\\E2Oh no, it's ok!&It's OK!/",
+    "obj_sosorry_396": "\\E0I'll give you a&gift to make up&for your troubles./",
+    "obj_sosorry_397": "\\E0Let me look in&my vest!/%%",
+    "obj_sosorry_402": "\\E6Ummm, I couldn't&find anything I&want to give away./",
+    "obj_sosorry_403": "\\E2Wait, wait!/",
+    "obj_sosorry_404": "\\M4I've got my notebook!/",
+    "obj_sosorry_405": "\\E0I can draw you a&picture in it!/",
+    "obj_sosorry_406": "\\E7I'm quite the artist,&you know./",
+    "obj_sosorry_407": "\\E8I'll draw you a&GREAT picture!!!/%%",
+    "obj_sosorry_413": "\\E6S.. sorry...&The drawing didn't&come out very well./",
+    "obj_sosorry_414": "\\E2Wait^1!&I know the problem!/",
+    "obj_sosorry_415": "\\M0I just have to&find a better piece&of paper for it!/%%",
+    "obj_sosorry_420": "\\E6None of my papers&are good enough to&use.../",
+    "obj_sosorry_421": "\\E2IT'S OK!!!/",
+    "obj_sosorry_422": "\\E8I know what I&can do!^1!&I'll use my magic&pencil!/",
+    "obj_sosorry_423": "\\E0It has to be under&some of these papers&somewhere!!!!/%%",
+    "obj_sosorry_429": "\\E1AHHHHH!!!/%%",
+    "obj_sosorry_434": "\\M5H\\E8ere!&I got it!/",
+    "obj_sosorry_435": "My magic pencil is&amazing!/",
+    "obj_sosorry_436": "\\E2Everything I draw&with it looks.../",
+    "obj_sosorry_437": "\\E8COMPLETELY REAL!/%%",
+    "obj_sosorry_445": "\\E1I've messed up.&I've really messed up.&Oh no./",
+    "obj_sosorry_446": "\\E2I'll just use a&regular pencil!&I'll try my best!/%%",
+    "obj_sosorry_453": "\\E8Are you ready!?/",
+    "obj_sosorry_454": "\\E0I just finished./",
+    "obj_sosorry_455": "\\M6Here's your picture!&What do you think!?/",
+    "obj_sosorry_456": "\\E2It's a representation&of your deepest&essence.../",
+    "obj_sosorry_457": "\\E7It's great^1, right!?/",
+    "obj_sosorry_458": ".../",
+    "obj_sosorry_459": "\\E8(They think my art&is terrible.)/",
+    "obj_sosorry_460": "\\M0Well!/",
+    "obj_sosorry_461": "\\E2I'll leave you with&that thought!/",
+    "obj_sosorry_462": "\\E7Goodbye!/",
+    "obj_sosorry_463": "\\E8See you later!/",
+    "obj_sosorry_464": "\\E2Sayonara!/",
+    "obj_sosorry_465": "\\E1Nice knowing ya!/",
+    "obj_sosorry_466": "\\E7Hasta la vista./",
+    "obj_sosorry_467": "\\E9.../",
+    "obj_sosorry_468": "\\E2I should leave./%%",
+    "obj_sosorry_785": "* The enemy looks nervous.",
+    "obj_sosorry_786": "* The enemy looks anxious.",
+    "obj_sosorry_787": "* The enemy taps his fingers&  together like jackhammers.",
+    "obj_sosorry_788": "* The enemy looks perturbed.",
+    "obj_sosorry_789": "* The enemy tries to copy your&  movements so it fits in.",
+    "obj_sosorry_790": "* The enemy uses a hypnotizing&  3D-tush-wiggle attack.",
+    "obj_sosorry_791": "* Smells... furry.",
+    "obj_sosorry_792": "* Are we good here!?.",
+    "obj_sosorry_793": "* The enemy is apologizing to&  its visions of the Reaper.",
+    "obj_sosorry_826": "* SO SORRY&* This creature is definitely&  in the wrong time and space!/^",
+    "obj_sosorry_838": "* You wave^1.&* They're a bit preoccupied./^",
+    "obj_sosorry_841": "* You say hello^1.&* They're a bit preoccupied./^",
+    "obj_sosorry_844": "* You smile^1.&* They're a bit preoccupied./^",
+    "obj_sosorry_847": "* You cough^1.&* They're a bit preoccupied./^",
+    "obj_sosorry_850": "* You weep^1.&* They're a bit preoccupied./^",
+    "obj_sosorry_950": "\\E0Oh^1, and.../",
+    "obj_sosorry_951": "\\E1About all this./",
+    "obj_sosorry_952": "\\E4Um./",
+    "obj_sosorry_953": "\\E2Sorry./%%",
+    "obj_sosorry_1007": "\\E1Uuuuhhhh, oh no!!&That's a little too&real!/%%",
+    "obj_spaghetti_98": "* (It's a plate of frozen&  spaghetti.)/",
+    "obj_spaghetti_99": "* (It's so cold^1, it's stuck&  to the table...)/%%",
+    "obj_spaghetti_102": "* (It's a plate of lukewarm&  spaghetti.)/",
+    "obj_spaghetti_103": "* (Seems like something tried&  eating it and just..^1.)&* (Gave up.)/%%",
+    "obj_spagnot_98": "* It's a note from Papyrus.../",
+    "obj_spagnot_99": "\\TP %",
+    "obj_spagnot_100": "HUMAN!^1!&PLEASE ENJOY THIS&SPAGHETTI./",
+    "obj_spagnot_101": "(LITTLE DO YOU KNOW^1,&THIS SPAGHETTI IS&A TRAP...)/",
+    "obj_spagnot_102": "(DESIGNED TO ENTICE&YOU!!!)/",
+    "obj_spagnot_103": "(YOU'LL BE SO BUSY&EATING IT...)/",
+    "obj_spagnot_104": "(THAT YOU WON'T&REALIZE THAT YOU&AREN'T PROGRESSING!!)/",
+    "obj_spagnot_105": "(THOROUGHLY JAPED&AGAIN BY THE GREAT&PAPYRUS!!!)/",
+    "obj_spagnot_106": " &      NYEH-HEH-HEH^1,&         PAPYRUS/%%",
+    "obj_spagnot_110": "* It's a note from Papyrus.../",
+    "obj_spagnot_111": "\\TP %",
+    "obj_spagnot_112": "SEEING AS THIS&SPAGHETTI IS STILL&HERE SOMEHOW.../",
+    "obj_spagnot_113": "I HEREBY DONATE IT&TO THE PUBLIC./",
+    "obj_spagnot_114": "IT'S LIKE A&PLAYGROUND FOR&YOUR MOUTH!/",
+    "obj_spagnot_115": " &      NYEH-HEH-HEH^1,&         PAPYRUS/%%",
+    "obj_spagnot_120": "* It's illegible chicken-&  scratch./%%",
+    "obj_spagnot_124": "WHAT!^1?&THAT'S IMPOSSIBLE./%%",
+    "obj_spagnot_127": "SORRY^1, I HAVE TO LOCK&YOU IN THE GUEST ROOM&UNTIL UNDYNE ARRIVES./",
+    "obj_spagnot_128": "FEEL FREE TO MAKE&YOURSELF AT HOME!!!/",
+    "obj_spagnot_129": "REFRESHMENTS AND&ACCOMODATIONS HAVE&BEEN PROVIDED./",
+    "obj_spagnot_130": " & - NYEHFULLY YOURS^1,&        PAPYRUS/%%",
+    "obj_spagnot_134": "PLEASE ASK BEFORE&YOU ESCAPE!!!/",
+    "obj_spagnot_135": "WHEN YOU WENT&MISSING I GOT&WORRIED SICK!!!/",
+    "obj_spagnot_136": "  - SLIGHTLY&  BONETROUSLED^1,&  PAPYRUS/%%",
+    "obj_spagnot_140": "IF YOU'RE JUST&LOOKING FOR A&PLACE TO STAY.../",
+    "obj_spagnot_141": "JUST ASK!!^1!&YOU DON'T NEED&TO FIGHT ME!!!/",
+    "obj_spagnot_142": " & - YOUR HOST^1,&   PAPYRUS/%%",
+    "obj_spagnot_147": "* (This note is written&  very oddly^1, as if the paper was&  moving while it was written.)/",
+    "obj_spagnot_148": "* (It says...^1)&* (Out to lunch...?)/%%",
+    "obj_spagnot_153": "* (Shoot the opposing ship!^1)&* (Move the boxes to complete&  your mission.)/%%",
+    "obj_spagnot_158": "* (Shoot the opposing ship!^1)&* (You have just one shot.)/%%",
+    "obj_spagnot_163": "* (Hey^1!)/",
+    "obj_spagnot_164": "* (Go up the creepy alleyway&  on the right for some&  great deals!)/%%",
+    "obj_spiderb_220": "What is it,&deary?/%%",
+    "obj_spiderb_224": ".../%%",
+    "obj_spiderb_225": "No, no, it's&time to go~/%%",
+    "obj_spiderb_226": "...&well... maybe&ONE little&nibble~~/%%",
+    "obj_spiderb_227": "Just kidding,&of course~/%%",
+    "obj_spiderb_228": "If you don't mind&being gobbled up~&Ahuhuhu~/%%",
+    "obj_spiderb_229": "Ahuhuhuhu~&Well, I don't&mind keeping&you here~/%%",
+    "obj_spiderb_230": "Feeling comfortable&trapped in that&web?/%%",
+    "obj_spiderb_231": "It's time to go~/%%",
+    "obj_spiderb_232": "Ahuhuhu~&What are you&doing~/%%",
+    "obj_spiderb_236": "%%%",
+    "obj_spiderb_240": "Why so pale?&You should be proud~/%%",
+    "obj_spiderb_245": "Proud that you're&going to make a&delicious cake~&Ahuhuhu~/%%",
+    "obj_spiderb_250": "Let you go^1?&Don't be silly~/%%",
+    "obj_spiderb_255": "Your SOUL is going&to make every spider&very happy~~~/%%",
+    "obj_spiderb_256": "You're scaring off&all my customers!/%%",
+    "obj_spiderb_261": "Oh, how rude of me!&I almost forgot&to introduce you&to my pet~/",
+    "obj_spiderb_262": "It's breakfast time,&isn't it?&Have fun, you two~ /%%",
+    "obj_spiderb_267": "The person who warned&us about you.../%%",
+    "obj_spiderb_272": "Offered us a LOT of&money for your SOUL./%%",
+    "obj_spiderb_273": "Looked like a total&nerd./%%",
+    "obj_spiderb_278": "They had such a sweet&smile~ and... ahuhu~/%%",
+    "obj_spiderb_279": "She was very&adamant I run away&with her~~~&Ahuhuhu~~~/%%",
+    "obj_spiderb_284": "It's strange, but&I swore I saw them&in the shadows...&Changing shape...?/%%",
+    "obj_spiderb_285": "She even left a&route for me to&escape from~/%%",
+    "obj_spiderb_291": "Oh, it's lunch time,&isn't it?&And I forgot to&feed my pet~/%%",
+    "obj_spiderb_296": "With that money,&the spider clans&can finally be&reunited~/%%",
+    "obj_spiderb_297": "She said she would&block off the rest&of Hotland after I&followed her~/%%",
+    "obj_spiderb_302": "You haven't heard?&Spiders have been&trapped in the RUINS&for generations!/%%",
+    "obj_spiderb_303": "Foolish nerd~&A spider NEVER leaves&her web~/",
+    "obj_spiderb_304": "(Except to sell&pastries~)/%%",
+    "obj_spiderb_309": "Even if they go&under the door,&Snowdin's fatal cold&is impassable alone./%%",
+    "obj_spiderb_310": "Ah^1, but I do feel&a little regret&over it now.../%%",
+    "obj_spiderb_315": "But with the money&from your SOUL, we'll&be able to rent&them a heated limo~/%%",
+    "obj_spiderb_316": "Yes^1, I should have&wrapped her up when&I had the chance~/%%",
+    "obj_spiderb_321": "And with all of&the leftovers...^1?&We could have a&nice vacation~/",
+    "obj_spiderb_322": "Or even build a&spider baseball&field~/%%",
+    "obj_spiderb_323": "She looked like she&would have made a&juicy donut~~~/%%",
+    "obj_spiderb_328": "But enough of that...&It's time for&dinner, isn't it?&Ahuhuhu~/%%",
+    "obj_spiderb_336": "Don't look so&blue^1, my deary~/%%",
+    "obj_spiderb_599": "* Muffet pours you a cup of&  spiders.",
+    "obj_spiderb_600": "* All the spiders clap along to&  the music.",
+    "obj_spiderb_601": "* Muffet does a synchronized&  dance with the other spiders.",
+    "obj_spiderb_602": "* Muffet tidies up the web&  around you.",
+    "obj_spiderb_603": "* Smells like freshly baked&  cobwebs.",
+    "obj_spiderb_636": "* MUFFET - ATK 38.8 DEF 18.8&* If she invites you to her&  parlor^1, excuse yourself./^",
+    "obj_spiderb_646": "* You struggle to escape the web^1.&* Nothing happened./^",
+    "obj_spiderb_647": "* You struggle to escape the web^1.&* Muffet covers her mouth&  and giggles at you./^",
+    "obj_spiderb_648": "* You struggle to escape the web^1.&* Muffet laughs and claps&  her hands./^",
+    "obj_spiderb_649": "* You struggle to escape the web./",
+    "obj_spiderb_650": "* Muffet is so amused by your&  antics that she gives you a&  discount!/^",
+    "obj_spiderb_656": "* You struggle to escape the web^1.&* Nothing happened./^",
+    "obj_spiderb_678": "* You pay \\[1]G^1.&* Muffet reduces her ATTACK&  for this turn!/^",
+    "obj_spiderb_693": "* You empty your pockets^1, but you&  don't have enough money.&* Muffet lowers the price./^",
+    "obj_spiderb_710": "* You're out of money^1.&* Muffet shakes her head./^",
+    "obj_spiderb_714": "* You empty your pockets..^1.&* But you don't have any&  money at all!/",
+    "obj_spiderb_715": "* Muffet takes pity on you&  and reduces her ATTACK for&  this turn./^",
+    "obj_spiderb_722": "* Muffet refuses your money./^",
+    "obj_spiderb_762": "... I think purple is&a better look on&you! Ahuhuhu~/%%",
+    "obj_spiderb_774": "* You're trapped in a strange&  purple web!",
+    "obj_spiderb_783": "You're still alive^1?&Ahuhuhu~/",
+    "obj_spiderb_784": "Oh, my pet~&Looks like it's&time for dessert~/%%",
+    "obj_spiderb_787": "Huh^1?&Where did you get&that...?/",
+    "obj_spiderb_788": "Did you steal it?/",
+    "obj_spiderb_789": "Oh^1, my pet^1~&It's time to show&them what we do&with thieves~/%%",
+    "obj_spiderb_805": "Huh?&A telegram from&the spiders in&the RUINS?/",
+    "obj_spiderb_806": "What?&They're saying&that they saw&you, and.../",
+    "obj_spiderb_807": "... that this is&an error message!?/",
+    "obj_spiderb_811": "... even if you&are stingy, you&never hurt a&single spider!/",
+    "obj_spiderb_814": "... even if you&hurt others, you&never hurt a&single spider!/",
+    "obj_spiderb_819": "... you helped donate&to their cause!/",
+    "obj_spiderb_823": "... you were&really passionate&about spiders!/",
+    "obj_spiderb_827": "... you're a total&spider fanatic!/",
+    "obj_spiderb_832": "They say even if&you are a hyper-&violent murderer.../",
+    "obj_spiderb_833": "You never laid a&single finger on a&spider!/",
+    "obj_spiderb_836": "Oh my, this has&all been a big&misunderstanding~/",
+    "obj_spiderb_837": "I thought you&were someone that&hated spiders~/",
+    "obj_spiderb_838": "The person who&asked for that SOUL.../",
+    "obj_spiderb_839": "They must have&meant a DIFFERENT&human in a&striped shirt~/",
+    "obj_spiderb_842": "The person who&warned me about&you.../",
+    "obj_spiderb_843": "They really had&no idea what they&were talking about~/",
+    "obj_spiderb_846": "Sorry for all the&trouble~&Ahuhuhu~/",
+    "obj_spiderb_847": "I'll make it up&to you~/",
+    "obj_spiderb_848": "You can come back&here any time...&And, for no charge&at all.../",
+    "obj_spiderb_849": "I'll wrap you&up and let you&play with my pet&again!/",
+    "obj_spiderb_850": "Ahuhuhuhuhuhu~&Just kidding~/",
+    "obj_spiderb_851": "I'll SPARE you&now~/%%",
+    "obj_spiderb_859": "* Muffet is sparing you.",
+    "obj_spidergirl_shop_74": "* Welcome to our parlor^1, dearie^1~&* Interested in some spider&  pastries?/",
+    "obj_spidergirl_shop_75": "* All proceeds go to real&  spiders~/%%",
+    "obj_spidergirl_shop_76": "* Check out the webs to&  make a purchase~/%%",
+    "obj_spidertalkevent_103": "* Ahuhuhuhu.../",
+    "obj_spidertalkevent_104": "* Did you hear what they&  just said?/%%",
+    "obj_spidertalkevent_106": "* Did you hear what she&  said?/%%",
+    "obj_spidertalkevent_114": "* They said a human wearing a&  striped shirt will come&  through./%%",
+    "obj_spidertalkevent_122": "* I heard that they hate&  spiders./%%",
+    "obj_spidertalkevent_130": "* I heard that they love to&  stomp on them./%%",
+    "obj_spidertalkevent_132": "* I heard that they hate&  everybody./%%",
+    "obj_spidertalkevent_140": "* I heard that they like to&  tear their legs off./%%",
+    "obj_spidertalkevent_149": "* I heard.../%%",
+    "obj_spidertalkevent_152": "* However.../%%",
+    "obj_spidertalkevent_154": "* And even if they gave us&  money^1, I heard.../%%",
+    "obj_spidertalkevent_267": "* ... that they're awfully&  stingy with their money./",
+    "obj_spidertalkevent_271": "* ... a certain stingy human&  hates spiders./%%",
+    "obj_spidertalkevent_273": "* Ahuhuhuhu.../",
+    "obj_spidertalkevent_274": "* You think your taste&  is too refined for our&  pastries^1, don't you^1, deary?/",
+    "obj_spidertalkevent_275": "* Ahuhuhu..^1.&* I disagree with that&  notion./",
+    "obj_spidertalkevent_276": "* I think your taste.../",
+    "obj_spidertalkevent_277": "* Is exactly what this&  next batch needs!/%%",
+    "obj_spidertalkevent_283": "* ... that can't be true^1,&  can it?/",
+    "obj_spidertalkevent_284": "* Ahuhuhu.../",
+    "obj_spidertalkevent_285": "* You donated so much money&  to us./",
+    "obj_spidertalkevent_286": "* All the spiders want you&  to know how thankful&  they are!/",
+    "obj_spidertalkevent_287": "* We're in your debt^1, dearie~/%%",
+    "obj_spidertalkevent_293": "* ... that they have some awful&  taste./",
+    "obj_spidertalkevent_294": "* What a shame^1.&* A human comes through and they&  aren't even fit to be eaten~/",
+    "obj_spidertalkevent_295": "* Oh well^1!&* Rotten ingredients can&  always be discarded~/%%",
+    "obj_spidertalkevent_392": "* Ahuhuhuhu.../",
+    "obj_spidertalkevent_393": "* That was fun^1!&* See you again^1, dearie!/%%",
+    "obj_stick_95": "* (It's a tough-looking branch.)&* (It's too heavy to pick up.)/%%",
+    "obj_stick_99": "* (It's been smashed like it&  was nothing...)/%%",
+    "obj_storybattle_gen_295": "A long time ago,&a human fell&into the RUINS./*",
+    "obj_storybattle_gen_307": "Injured by its&fall, the human&called out for&help./%%",
+    "obj_storybattle_gen_333": "ASRIEL^1, the king's&son^1, heard the&human's call./*",
+    "obj_storybattle_gen_345": "He brought the&human back to&the castle./%%",
+    "obj_storybattle_gen_370": "Over time^1, ASRIEL&and the human&became like&siblings./*",
+    "obj_storybattle_gen_383": "The King and&Queen treated the&human child as&their own./*",
+    "obj_storybattle_gen_395": "The underground&was full of&hope./%%",
+    "obj_storybattle_gen_421": "Then..^1.&One day.../*",
+    "obj_storybattle_gen_433": "The human became&very ill./%%",
+    "obj_storybattle_gen_459": "The sick human&had only one&request./*",
+    "obj_storybattle_gen_472": "To see the&flowers from&their village./*",
+    "obj_storybattle_gen_484": "But there was&nothing we could&do./%%",
+    "obj_storybattle_gen_511": "The next day./*",
+    "obj_storybattle_gen_523": "The next day./%%",
+    "obj_storybattle_gen_546": ".../*",
+    "obj_storybattle_gen_558": "The human died./%%",
+    "obj_storybattle_gen_583": "ASRIEL^1, wracked&with grief^1,&absorbed the&human's SOUL./*",
+    "obj_storybattle_gen_594": "He transformed&into a being&with incredible&power./%%",
+    "obj_storybattle_gen_609": "With the human&SOUL^1, ASRIEL&crossed through&the barrier./*",
+    "obj_storybattle_gen_622": "He carried the&human's body&into the sunset./*",
+    "obj_storybattle_gen_634": "Back to the&village of the&humans./%%",
+    "obj_storybattle_gen_649": "ASRIEL reached&the center of&the village./*",
+    "obj_storybattle_gen_662": "There^1, he&found a bed of&golden flowers./*",
+    "obj_storybattle_gen_674": "He carried&the human&onto it./%%",
+    "obj_storybattle_gen_689": "Suddenly^1, screams&rang out./*",
+    "obj_storybattle_gen_702": "The villagers&saw ASRIEL&holding the&human's body./*",
+    "obj_storybattle_gen_714": "They thought&that he had&killed the&child./%%",
+    "obj_storybattle_gen_727": "The humans&attacked him&with everything&they had./*",
+    "obj_storybattle_gen_740": "He was struck&with blow after&blow./*",
+    "obj_storybattle_gen_752": "ASRIEL had the&power to destroy&them all./%%",
+    "obj_storybattle_gen_767": "But.../*",
+    "obj_storybattle_gen_778": "ASRIEL did not&fight back./%%",
+    "obj_storybattle_gen_805": "Clutching the&human.../*",
+    "obj_storybattle_gen_816": "ASRIEL smiled^1,&and walked away./%%",
+    "obj_storybattle_gen_832": "Wounded^1, ASRIEL&stumbled home./*",
+    "obj_storybattle_gen_845": "He entered the&castle and&collapsed./*",
+    "obj_storybattle_gen_857": "His dust spread&across the&garden./%%",
+    "obj_storybattle_gen_872": "The kingdom fell&into despair./*",
+    "obj_storybattle_gen_885": "The king and&queen had lost&two children&in one night./*",
+    "obj_storybattle_gen_897": "The humans had&once again taken&everything&from us./%%",
+    "obj_storybattle_gen_911": "The king decided&it was time to&end our&suffering./*",
+    "obj_storybattle_gen_924": "Every human who&falls down here&must die./*",
+    "obj_storybattle_gen_936": "With enough souls^1,&we can shatter&the barrier&forever./%%",
+    "obj_storybattle_gen_951": "It's not long&now./%%",
+    "obj_storybattle_gen_965": "King ASGORE&will let us&go.   /*",
+    "obj_storybattle_gen_971": "King ASGORE&will give us&hope./*",
+    "obj_storybattle_gen_976": "King ASGORE&will save us&all. /%%",
+    "obj_storybattle_gen_1004": "You should be&smiling^1, too./*",
+    "obj_storybattle_gen_1014": "Aren't&you&excited?/*",
+    "obj_storybattle_gen_1023": "Aren't&you&happy?/%%",
+    "obj_storybattle_gen_1047": "You're going&to be free./%%",
+    "obj_storybattle_gen_1073": "\\E0Howdy^1, \\[C]!/",
+    "obj_storybattle_gen_1074": "You finally made&it home./",
+    "obj_storybattle_gen_1075": "\\E0Remember when we&used to play here?/",
+    "obj_storybattle_gen_1076": "\\E0Hee hee hee.../",
+    "obj_storybattle_gen_1077": "Boy!/",
+    "obj_storybattle_gen_1078": "\\E9Today's gonna be&just as fun./%%",
+    "obj_storybattle_gen_1093": "\\E1I remember when I&first woke up here^1,&in the garden./",
+    "obj_storybattle_gen_1094": "I was so scared./",
+    "obj_storybattle_gen_1095": "\\E2I couldn't feel my&arms or my legs.../",
+    "obj_storybattle_gen_1096": "\\E1My entire body had&turned into a&flower!/",
+    "obj_storybattle_gen_1097": "\\E5\"Mom^1! Dad^1!&Somebody help me^1!\"&I called out./",
+    "obj_storybattle_gen_1098": "\\E9But nobody came./%%",
+    "obj_storybattle_gen_1107": "\\E1Eventually^1, the king&found me^1, crying in&the garden./",
+    "obj_storybattle_gen_1108": "I explained what had&happened to him./",
+    "obj_storybattle_gen_1109": "Then he held me^1,&\\[C]./",
+    "obj_storybattle_gen_1110": "He held me with&tears in his eyes^1,&saying.../",
+    "obj_storybattle_gen_1111": "\"There^1, there^1.&Everything is going&to be alright.\"/",
+    "obj_storybattle_gen_1112": "He was so..^1.&Emotional./",
+    "obj_storybattle_gen_1113": "\\E1But..^1.&For some reason.../",
+    "obj_storybattle_gen_1114": "\\E1I didn't feel&anything at all./%%",
+    "obj_storybattle_gen_1123": "\\E1I soon realized I&didn't feel ANYTHING&about ANYONE./",
+    "obj_storybattle_gen_1124": "My compassion had&disappeared!/",
+    "obj_storybattle_gen_1125": "\\E7And believe me^1,&it's not like I&wasn't trying./",
+    "obj_storybattle_gen_1126": "\\E3I wasted weeks with&that stupid king^1,&vainly hoping I would&feel something./",
+    "obj_storybattle_gen_1127": "\\E1But it became too&much for me./",
+    "obj_storybattle_gen_1128": "I ran away from&home./",
+    "obj_storybattle_gen_1129": "Eventually^1, I reached&the RUINS./",
+    "obj_storybattle_gen_1130": "\\E0Inside I found HER^1,&\\[C]./",
+    "obj_storybattle_gen_1131": "I thought of all&people^1, SHE could&make me feel whole&again./",
+    "obj_storybattle_gen_1132": "\\E1.../",
+    "obj_storybattle_gen_1133": "\\E7She failed./",
+    "obj_storybattle_gen_1134": "\\E6Ha ha.../%%",
+    "obj_storybattle_gen_1144": "\\E1I realized those two&were useless./",
+    "obj_storybattle_gen_1145": "I became despondent./",
+    "obj_storybattle_gen_1146": "I just wanted to&love someone./",
+    "obj_storybattle_gen_1147": "I just wanted to&care about someone./",
+    "obj_storybattle_gen_1148": "\\[C]^1, you might&not believe this.../",
+    "obj_storybattle_gen_1149": "\\E2But I decided..^1.&It wasn't worth&living anymore./",
+    "obj_storybattle_gen_1150": "\\E7Not in a world&without love./",
+    "obj_storybattle_gen_1151": "\\E6Not in a world&without you./",
+    "obj_storybattle_gen_1152": "\\E1So.../",
+    "obj_storybattle_gen_1153": "\\E0I decided to follow&in your footsteps./",
+    "obj_storybattle_gen_1154": "\\E1I would erase myself&from existence./",
+    "obj_storybattle_gen_1155": "\\E1And you know what?/",
+    "obj_storybattle_gen_1156": "\\E0I succeeded./%%",
+    "obj_storybattle_gen_1165": "\\E1But as I left this&mortal coil.../",
+    "obj_storybattle_gen_1166": "I started to feel&apprehensive./",
+    "obj_storybattle_gen_1167": "\\E9If you don't have&a SOUL^1, what happens&when you...?/",
+    "obj_storybattle_gen_1168": "\\E1Something primal&started to burn&inside me./",
+    "obj_storybattle_gen_1169": "\"No^1,\" I thought^1.&\"I don't want to&die!\"/",
+    "obj_storybattle_gen_1170": ".../",
+    "obj_storybattle_gen_1171": "Then I woke up./",
+    "obj_storybattle_gen_1172": "Like it was all&just a bad dream./",
+    "obj_storybattle_gen_1173": "I was back at the&garden./",
+    "obj_storybattle_gen_1174": "\\E0Back at my&\"save point.\"/%%",
+    "obj_storybattle_gen_1183": "Interested^1, I decided&to experiment./",
+    "obj_storybattle_gen_1184": "Again and again^1, I&brought myself to&the edge of death./",
+    "obj_storybattle_gen_1185": "At any point^1, I&could have let this&world continue on&without me./",
+    "obj_storybattle_gen_1186": "But as long as I&was determined to&live.../",
+    "obj_storybattle_gen_1187": "\\E0I could go back./",
+    "obj_storybattle_gen_1188": "\\E6Amazing^1, isn't it^1,&\\[C]?/",
+    "obj_storybattle_gen_1189": "\\E0I was amazed^1, too./%%",
+    "obj_storybattle_gen_1197": "\\E1At first^1, I used my&powers for good./",
+    "obj_storybattle_gen_1198": "\\E0I became \"friends\"&with everyone./",
+    "obj_storybattle_gen_1199": "I solved all their&problems flawlessly./",
+    "obj_storybattle_gen_1200": "Their companionship&was amusing.../",
+    "obj_storybattle_gen_1201": "\\E1For a while. /",
+    "obj_storybattle_gen_1202": "\\E1As time repeated^1,&people proved&themselves&predictable./",
+    "obj_storybattle_gen_1203": "What would this&person say if I&gave them this?/",
+    "obj_storybattle_gen_1204": "What would they do&if I said this to&them?/",
+    "obj_storybattle_gen_1205": "Once you know the&answer^1, that's it./",
+    "obj_storybattle_gen_1206": "That's all they are./%%",
+    "obj_storybattle_gen_1217": "\\E1It all started&because I was&curious./",
+    "obj_storybattle_gen_1218": "\\E0Curious what would&happen if I killed&them./",
+    "obj_storybattle_gen_1219": "\\E2\"I don't like this^1,\"&I told myself./",
+    "obj_storybattle_gen_1220": "\\E1\"I'm just doing this&because I HAVE to&know what happens./",
+    "obj_storybattle_gen_1221": "\\E8Ha ha ha..^1.&What an excuse!/",
+    "obj_storybattle_gen_1222": "\\E9You of all people&must know how&liberating it is to&act this way./",
+    "obj_storybattle_gen_1223": "\\E8At least we're better&than those sickos&that stand around and&WATCH it happen.../",
+    "obj_storybattle_gen_1224": "\\E9Those pathetic people&that want to see it^1,&but are too weak to&do it themselves./",
+    "obj_storybattle_gen_1225": "\\E0I bet someone like&that's watching right&now^1, aren't they...?/%%",
+    "obj_storybattle_gen_1235": "\\E1Nowadays^1, even that's&grown tiring./",
+    "obj_storybattle_gen_1236": "\\E7You understand^1,&\\[C]./",
+    "obj_storybattle_gen_1237": "\\E6I've done everything&this world has to&offer./",
+    "obj_storybattle_gen_1238": "\\E1I've read every book^1.&I've burned every&book./",
+    "obj_storybattle_gen_1239": "I've won every game^1.&I've lost every game./",
+    "obj_storybattle_gen_1240": "I've appeased&everyone^1.&I've killed everyone./",
+    "obj_storybattle_gen_1241": "Sets of numbers..^1.&Lines of dialogue..^1.&I've seen them all./",
+    "obj_storybattle_gen_1242": "\\E1But you..^1.&YOU'RE different./",
+    "obj_storybattle_gen_1243": "\\E0I never could&predict YOU^1, \\[C]./%%",
+    "obj_storybattle_gen_1252": "\\E1When I saw you in&the RUINS^1, I didn't&recognize you./",
+    "obj_storybattle_gen_1253": "\\E8I thought I could&frighten you^1, then&steal your SOUL./",
+    "obj_storybattle_gen_1254": "\\E1I failed./",
+    "obj_storybattle_gen_1255": "\\E0And when I tried&to load my save&file.../",
+    "obj_storybattle_gen_1256": "\\E1It didn't work./",
+    "obj_storybattle_gen_1257": "\\E9\\[C]..^1.&Your DETERMINATION!/",
+    "obj_storybattle_gen_1258": "\\E8Somehow^1, it's even&greater than mine!/%%",
+    "obj_storybattle_gen_1267": "\\E1I just have one&question for you^1,&\\[C]./",
+    "obj_storybattle_gen_1268": "How did you get&back to the RUINS&from here...?/",
+    "obj_storybattle_gen_1269": "\\E0... wait^1, I know./",
+    "obj_storybattle_gen_1270": "She must have taken&you when she left./",
+    "obj_storybattle_gen_1271": "\\E1And decided to give&you a proper burial^1,&rather than.../",
+    "obj_storybattle_gen_1272": "\\E0Hanging out in the&basement forever./",
+    "obj_storybattle_gen_1273": "\\E1... but^1, why then...?/",
+    "obj_storybattle_gen_1274": "What made you wake&up?/",
+    "obj_storybattle_gen_1275": "\\E6Did you hear me&calling you...?/%%",
+    "obj_storybattle_gen_1286": "\\E1It doesn't matter&now./",
+    "obj_storybattle_gen_1287": "\\E1I'm so tired of&this^1, \\[C]./",
+    "obj_storybattle_gen_1288": "I'm tired of all&these people./",
+    "obj_storybattle_gen_1289": "I'm tired of all&these places./",
+    "obj_storybattle_gen_1290": "I'm tired of being&a flower./",
+    "obj_storybattle_gen_1291": "\\[C]./",
+    "obj_storybattle_gen_1292": "\\E0There's just one&thing left I want&to do./",
+    "obj_storybattle_gen_1293": "Let's finish what we&started./",
+    "obj_storybattle_gen_1294": "Let's free everyone./",
+    "obj_storybattle_gen_1295": "\\E8Then..^1. let's let&them see what&humanity is&REALLY like!/",
+    "obj_storybattle_gen_1296": "\\E6That despite it all.../",
+    "obj_storybattle_gen_1297": "\\E9This world is still&\"kill or be killed!!\"/%%",
+    "obj_storybattle_gen_1307": "\\E1Then...?/",
+    "obj_storybattle_gen_1308": "\\E7Well^1.&I had.../",
+    "obj_storybattle_gen_1309": "\\E9Been entertaining a&few ways to use&that power./",
+    "obj_storybattle_gen_1310": "\\E8Hee hee hee.../",
+    "obj_storybattle_gen_1311": "\\E1.../",
+    "obj_storybattle_gen_1312": "\\E1But seeing you here&changed my mind./",
+    "obj_storybattle_gen_1313": "\\E6\\[C]..^1.&I think if you're&around.../",
+    "obj_storybattle_gen_1314": "\\E7Just living in the&surface world&doesn't seem so bad./%%",
+    "obj_storybattle_gen_1324": "\\E0We don't even need&to leave to get&them this time./",
+    "obj_storybattle_gen_1325": "The king has six of&them locked away./",
+    "obj_storybattle_gen_1326": "\\E1I've tried hundreds&of ways to get him&to show me them.../",
+    "obj_storybattle_gen_1327": "\\E3But he just won't./",
+    "obj_storybattle_gen_1328": "\\E1\\[C].../",
+    "obj_storybattle_gen_1329": "\\E0I know he'll do it&for YOU./%%",
+    "obj_storybattle_gen_1339": "\\E0Why am I telling&you all of this?/",
+    "obj_storybattle_gen_1340": "\\E6\\[C]^1, I said it&before./",
+    "obj_storybattle_gen_1341": "\\E1Even after all this&time.../",
+    "obj_storybattle_gen_1342": "\\E0You're still the&only one that&understands me./",
+    "obj_storybattle_gen_1343": "\\E8You won't give me&any worthless pity!/%%",
+    "obj_storybattle_gen_1353": "\\E9Creatures like us.../",
+    "obj_storybattle_gen_1354": "\\E0Wouldn't hesitate to&KILL each other if&we got in each&other's way./",
+    "obj_storybattle_gen_1355": "\\E0So that's.../",
+    "obj_storybattle_gen_1356": "\\E1So..^1. that's..^1.&Why.../%%",
+    "obj_storybattle_gen_1383": "\\E2.../",
+    "obj_storybattle_gen_1384": "\\E2... ha..^1.&Ha.../",
+    "obj_storybattle_gen_1385": "\\E6... what's this..^1.&... feeling?/",
+    "obj_storybattle_gen_1386": "Why am I..^1.&Shaking?/",
+    "obj_storybattle_gen_1387": ".../",
+    "obj_storybattle_gen_1388": "Hey..^1. \\[C]..^1.&No hard feelings about&back then^1, right?/",
+    "obj_storybattle_gen_1389": ".../",
+    "obj_storybattle_gen_1390": "\\E4H-Hey^1, what are you&doing!?/",
+    "obj_storybattle_gen_1391": "B..^1. back off!!/%%",
+    "obj_storybattle_gen_1412": "I..^1. I've changed&my mind about all&this./",
+    "obj_storybattle_gen_1413": "This isn't a good&idea anymore./",
+    "obj_storybattle_gen_1414": "Y-you should go back^1,&\\[C]./",
+    "obj_storybattle_gen_1415": "\\E0This place is fine&the way it is!/",
+    "obj_storybattle_gen_1416": ".../",
+    "obj_storybattle_gen_1417": "\\E4S-s-stop making that&creepy face!/",
+    "obj_storybattle_gen_1418": "This isn't funny!/",
+    "obj_storybattle_gen_1419": "You've got a SICK&sense of humor!/%%",
+    "obj_switch_100": "* (The machine isn't working.)/%%",
+    "obj_switchadvice1_61": "* Please press this switch.& &            - TORIEL/%%",
+    "obj_switchadvice2_61": "* Please press this switch&  too.&             - TORIEL/%%",
+    "obj_switchhelptrigger_69": "* (You noticed there was&  a blue switch behind the&  top pillar.)/%%",
+    "obj_telescope_71": "* Come on! What are you doing!/%%",
+    "obj_telescope_75": "* (It's an odd-looking&  telescope.)/%%",
+    "obj_tembattle_282": "awwAwa&cute!!&(pets u)",
+    "obj_tembattle_283": "OMG!!&humans&TOO CUTE&(dies)",
+    "obj_tembattle_284": "hOI!!!&i'm&TEMMIE!!",
+    "obj_tembattle_285": "fhsdhjf&dsfjsd&dshjfsd",
+    "obj_tembattle_288": "NO!!!!!&muscles&......&NOT CUTE",
+    "obj_tembattle_292": "NO!!!&so&hungr...&(dies)",
+    "obj_tembattle_298": "hOI!!!&i'm&tEMMIE!!",
+    "obj_tembattle_302": "FOOB!!!",
+    "obj_tembattle_307": "%%%",
+    "obj_tembattle_504": "* Temmie is trying to glomp&  you.",
+    "obj_tembattle_505": "* Temmie forgot her other&  attack.",
+    "obj_tembattle_506": "* Temmie vibrates intensely.",
+    "obj_tembattle_507": "* Temmie is doing her hairs.",
+    "obj_tembattle_508": "* Temmiy accidentally misspells&  her own name.",
+    "obj_tembattle_509": "* Smells like Temmie Flakes.",
+    "obj_tembattle_511": "* How'd you do that?",
+    "obj_tembattle_527": "* TEMMIE - RATED TEM OUTTA TEM&* Loves to pet cute humans^1.&* But you're allergic!/^",
+    "obj_tembattle_539": "* Temmie only wants the&  Temmie Flakes./^",
+    "obj_tembattle_550": "   Give the Temmie Flakes?& &   Yas             NO!!!!!!!\\C",
+    "obj_tembattle_561": "* You flex at Temmie.../%%",
+    "obj_tembattle_573": "* You say hello to Temmie./^",
+    "obj_tembattle_617": "NO!!!!!&muscles&r.....&NOT CUTE/%%",
+    "obj_tembattle_621": "%%%",
+    "obj_tembattle_635": "Ooh, I&have to&disagree&; )/%%",
+    "obj_tembattle_636": "Temmie^1,&are you&okay?&; )/%%",
+    "obj_tembattle_637": "%%%",
+    "obj_tembattle_652": "NO!!!!!&!!!!!!!/%%",
+    "obj_tembattle_653": "%%%",
+    "obj_temnpc_72": "* hOI!^1!&* im temmie!!!/",
+    "obj_temnpc_73": "* and dis is my friend..^1.&* temmie!!!/%%",
+    "obj_temnpc_77": "* woa..^1. tem hear news..^1.&* VERY GOODS!!!/%%",
+    "obj_temnpc_82": "* hOI!^1!&* im temmie!!!/",
+    "obj_temnpc_83": "* don forget my friend!/%%",
+    "obj_temnpc_87": "* yaYA!!^1!&* tems can go free!!/%%",
+    "obj_temnpc_93": "* Hi./",
+    "obj_temnpc_94": "* I'm Bob./%%",
+    "obj_temnpc_98": "* A pleasing development^1, no?/%%",
+    "obj_temnpc_103": "* awawawawah!!/",
+    "obj_temnpc_104": "* humans..^1.&* such a.../",
+    "obj_temnpc_105": "* CUTE!!!!/%%",
+    "obj_temnpc_109": "* woa..^1.&* if tems can go on surface^1,&  can see,/",
+    "obj_temnpc_110": "* LOT OF CUTES HUNAN!!!/%%",
+    "obj_temnpc_116": "* tem..^1. WATCH EGG!!!/",
+    "obj_temnpc_117": "* eg..^1. wil HATCH!!!/",
+    "obj_temnpc_118": "* tem..^1. PROUD PARENT!!/%%",
+    "obj_temnpc_122": "* everyones go free..^1.&* BUT TEM!!!/",
+    "obj_temnpc_123": "* TEM NOT LEAV!!!&* TEM WATCH EG!!!/",
+    "obj_temnpc_124": "* tem will be happily fambily,/%%",
+    "obj_tobdog_pendant_137": "* (The dog absorbs the&  artifact.)/%%",
+    "obj_torboss_2ndtime_153": "And that's the&end of Hard&Mode!/%%",
+    "obj_torboss_2ndtime_175": "\\E1Eh??/",
+    "obj_torboss_2ndtime_176": "\\E2You are ending&it NOW?/",
+    "obj_torboss_2ndtime_177": "\\E1And on such a&dramatic moment...?/%%",
+    "obj_torboss_2ndtime_192": "That's the&difficult part./",
+    "obj_torboss_2ndtime_193": "Not the bullets./",
+    "obj_torboss_2ndtime_194": "\\M2But^1, accepting&that it's all&over.../%%",
+    "obj_torboss_2ndtime_211": "But there WILL be&more^1, will there&not?/%%",
+    "obj_torboss_2ndtime_224": "\\M1Maybe./",
+    "obj_torboss_2ndtime_225": "\\M2Knowing the&answer is.../",
+    "obj_torboss_2ndtime_226": "\\M2... HARD./",
+    "obj_torboss_2ndtime_227": "\\E4.../%%",
+    "obj_torboss_2ndtime_264": "Hey!/",
+    "obj_torboss_2ndtime_265": "Aren't you&supposed&to be dying or&something?/%%",
+    "obj_torboss_2ndtime_280": "Well^1.&What is the point&of that now?/%%",
+    "obj_torboss_2ndtime_293": "What will you do&instead...?/%%",
+    "obj_torboss_2ndtime_308": "Hmmm^1.&Perhaps I will&bake another pie./",
+    "obj_torboss_2ndtime_309": "That last one ended&up a little burnt./%%",
+    "obj_torboss_2ndtime_324": "\\E2I thought it was&good./",
+    "obj_torboss_2ndtime_325": "\\E1Theoretically./",
+    "obj_torboss_2ndtime_326": "\\E4It's not like I&ate it all while&you were&fighting./%%",
+    "obj_torboss_2ndtime_360": "Hey^1! Hey^1!&Can I have some&pie!/%%",
+    "obj_torboss_2ndtime_377": "You are just going&to eat it all.../%%",
+    "obj_torboss_2ndtime_400": "I can helllp!!!/%%",
+    "obj_torboss_2ndtime_415": "Snoring on the&floor is NOT help./%%",
+    "obj_torboss_2ndtime_429": "I'm not snoring^1,&I'm cheering you&on in my sleep!!/",
+    "obj_torboss_2ndtime_430": ".../",
+    "obj_torboss_2ndtime_431": "Oh^1, you're still&here?/",
+    "obj_torboss_2ndtime_432": "Don't you have&anything better&to do?/%%",
+    "obj_torboss_2ndtime_512": "\\E0Hey./",
+    "obj_torboss_2ndtime_513": "\\E3What's the hold&up!?/",
+    "obj_torboss_2ndtime_514": "\\E9Shouldn't she be&dead by now!?/",
+    "obj_torboss_2ndtime_515": "\\E1I've been waiting&in that room for.../",
+    "obj_torboss_2ndtime_516": "\\E6.../",
+    "obj_torboss_2ndtime_517": "\\E7... Hard mode...?/",
+    "obj_torboss_2ndtime_518": "\\E0Gee^1, you better&take a picture./",
+    "obj_torboss_2ndtime_519": "People are gonna&think you're REALLY&cool./",
+    "obj_torboss_2ndtime_520": "\\E9... NOT!/",
+    "obj_torboss_2ndtime_521": "\\E8Golly^1, talk about&a tryhard./",
+    "obj_torboss_2ndtime_522": "PA^1. THE^1. TIC./%%",
+    "obj_torboss_2ndtime_544": "\\E0Uh^1, so^1, are you&gonna keep going^1,&or...?/%%",
+    "obj_torboss_2ndtime_558": "It's over./%%",
+    "obj_torboss_2ndtime_578": "\\E8Hahaha^1!&I KNEW that!/",
+    "obj_torboss_2ndtime_579": "Why does everyone&have to be so&condescending!?/",
+    "obj_torboss_2ndtime_580": "\\E1.../",
+    "obj_torboss_2ndtime_581": "\\E8So what's YOUR&excuse^1?&Sitting around&here...?/",
+    "obj_torboss_2ndtime_582": "\\E0Don't you have&anything better to%%",
+    "obj_torboss_2ndtime_595": "I already said&that./%%",
+    "obj_tordogcall_64": "* Ring..\\E0.\\TT /",
+    "obj_tordogcall_65": "\\F1 %",
+    "obj_tordogcall_66": "* Hello^1!&* This is TORIEL./",
+    "obj_tordogcall_67": "\\E1* My errands are taking&  longer than I thought&  they would./",
+    "obj_tordogcall_68": "\\E1* You must wait 5 more&  minutes./",
+    "obj_tordogcall_69": "\\E0* Thank you for being&  patient./",
+    "obj_tordogcall_70": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_71": "* Click.../%%",
+    "obj_tordogcall_84": "* Ring..\\E1.\\TT /",
+    "obj_tordogcall_85": "\\F1 %",
+    "obj_tordogcall_86": "* Hello..^1.&* This is TORIEL./",
+    "obj_tordogcall_87": "\\E1* I found what I was&  looking for./",
+    "obj_tordogcall_88": "* But before I could&  take it.../",
+    "obj_tordogcall_89": "* A small^1, white puppy&  snatched it away./",
+    "obj_tordogcall_90": "\\E0* How odd./",
+    "obj_tordogcall_91": "\\E1* Do dogs even LIKE&  flour?/",
+    "obj_tordogcall_92": "\\E8* Err^1, that is an&  unrelated question^1,&  of course./",
+    "obj_tordogcall_93": "\\E1* It will take a little&  longer^1.&* Please understand./",
+    "obj_tordogcall_94": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_95": "* Click.../%%",
+    "obj_tordogcall_109": "* Ring.../",
+    "obj_tordogcall_110": "* (...)/",
+    "obj_tordogcall_111": "* (You hear heavy panting on&  the other end of the&  phone...)/",
+    "obj_tordogcall_112": "* (...)/",
+    "obj_tordogcall_113": "* Bark^1!&* Bark!/",
+    "obj_tordogcall_114": "* Bark..^1.&* Bark!/",
+    "obj_tordogcall_115": "* (You hear a distant voice.)\\TT/",
+    "obj_tordogcall_116": "* Stop^1, please!/",
+    "obj_tordogcall_117": "* Come back here with my&  CELLPHONE!/",
+    "obj_tordogcall_118": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_119": "* Click.../%%",
+    "obj_tordogcall_150": "* Ring.../",
+    "obj_tordogcall_151": "* (...)/",
+    "obj_tordogcall_152": "* (Snore..^1. snore...)/",
+    "obj_tordogcall_153": "* (It sounds like a small^1,&  white dog is sleeping on&  the cell phone.)/",
+    "obj_tordogcall_154": "* (You hear a distant voice.)\\TT/",
+    "obj_tordogcall_155": "* Helloooo^1?&* Little puppy...?/",
+    "obj_tordogcall_156": "* Where are you...?/",
+    "obj_tordogcall_157": "* I will give you a nice pat&  on the head!\\T0/",
+    "obj_tordogcall_158": "* (The snoring stops.)\\TT/",
+    "obj_tordogcall_159": "* ... if you return my CELLPHONE.\\T0/",
+    "obj_tordogcall_160": "* (The snoring resumes.)/",
+    "obj_tordogcall_161": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_162": "* Click.../%%",
+    "obj_tordogcall_176": "* Ring.../",
+    "obj_tordogcall_177": "* (...)/",
+    "obj_tordogcall_178": "* (Snore..^1. snore...)/",
+    "obj_tordogcall_179": "* (Achoo!)/",
+    "obj_tordogcall_180": "* (It sounds like a small^1,&  white dog sneezing in its&  sleep.)/",
+    "obj_tordogcall_181": "* (You hear a distant voice.)\\TT/",
+    "obj_tordogcall_182": "* Here^1, pup-pup-puppy!/",
+    "obj_tordogcall_183": "* Oh dear^1, I should not keep&  my guest waiting any longer./",
+    "obj_tordogcall_184": "* ... Oh no^1, how long has it&  been since I have talked to&  them...?/",
+    "obj_tordogcall_185": "* Perhaps they have been calling&  the phone^1, and...?/",
+    "obj_tordogcall_186": "* ... here^1, puppy!/",
+    "obj_tordogcall_187": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_188": "* Click.../%%",
+    "obj_tordogcall_203": "* Ring.../",
+    "obj_tordogcall_204": "* (...)/",
+    "obj_tordogcall_205": "* (Snore..^1. snore...)/",
+    "obj_tordogcall_206": "* (Yawn...)/",
+    "obj_tordogcall_207": "* (Blink blink.)/",
+    "obj_tordogcall_208": "* (Yawn...)/",
+    "obj_tordogcall_209": "* (Snore..^1. snore...)/",
+    "obj_tordogcall_210": "* (You hear a tired voice.)\\TT/",
+    "obj_tordogcall_211": "* Doggie..^1.&* Here^1, doggie.../",
+    "obj_tordogcall_212": "* Oh dear.../",
+    "obj_tordogcall_213": "* I do wonder how they are.../",
+    "obj_tordogcall_214": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_215": "* Click.../%%",
+    "obj_tordogcall_230": "* Ring.../",
+    "obj_tordogcall_231": "* (Snore..^1. snore...)/",
+    "obj_tordogcall_232": "\\TS \\F0 \\T0 %",
+    "obj_tordogcall_233": "* Click.../%%",
+    "obj_toriel_friendc_70": "* Hello^1, Frisk^1.&* Alphys upgraded my&  phone./",
+    "obj_toriel_friendc_71": "* I am having a lot&  of fun with the&  \"texting\" feature./",
+    "obj_toriel_friendc_72": "* Sans^1, \"check out\" this&  one./",
+    "obj_toriel_friendc_74": "* oh man^1, tori.../",
+    "obj_toriel_friendc_75": "\\E1* that's brutal./",
+    "obj_toriel_friendc_77": "I CAN'T BELIEVE&THE QUEEN HAS&RETURNED.../",
+    "obj_toriel_friendc_78": "\\E4AND ALSO THAT&SHE'S A HUGE&DORK!!!/",
+    "obj_toriel_friendc_79": "YOU TWO ARE TWO&FEET AWAY FROM&EACH OTHER!!!/",
+    "obj_toriel_friendc_80": "WHY ARE YOU&TEXTING!!!/",
+    "obj_toriel_friendc_82": "* Worry not^1, Papyrus^1.&* We are texting for&  a good reason./",
+    "obj_toriel_friendc_84": "WHY IS THAT./",
+    "obj_toriel_friendc_86": "* well./",
+    "obj_toriel_friendc_87": "\\E2* cause we're huge&  dorks./",
+    "obj_toriel_friendc_89": "* Sans^1, please do&  not say that./",
+    "obj_toriel_friendc_90": "* You are not a dork./",
+    "obj_toriel_friendc_91": "\\E0* You are more of&  a bonehead!/",
+    "obj_toriel_friendc_93": "HAHAHA^1, WOW!/",
+    "obj_toriel_friendc_94": "\\E0THOSE PUNS ARE&EVEN LESS FUNNY&COMING FROM HER!/",
+    "obj_toriel_friendc_96": "* then why are you&  smiling?/",
+    "obj_toriel_friendc_98": "IT'S A PITY&SMILE!!!/%%",
+    "obj_toriel_friendc_103": "* Frisk^1, do not feel&  left out./",
+    "obj_toriel_friendc_104": "* I have been writing&  messages to you as&  well!/",
+    "obj_toriel_friendc_105": "\\W* You still have \\Ymy&  phone number\\W after&  all this time.../",
+    "obj_toriel_friendc_106": "* Do you not?/%%",
+    "obj_toriel_friendc_111": "* Frisk^1, how about&  you go look around&  before we all go?/",
+    "obj_toriel_friendc_112": "* Seeing how many good&  friends you've made&  here.../",
+    "obj_toriel_friendc_113": "* I am almost certain&  you must have made&  some more./%%",
+    "obj_torielboss_366": " .....",
+    "obj_torielboss_367": " .....& .....",
+    "obj_torielboss_368": " .....& .....& .....",
+    "obj_torielboss_369": " ...?",
+    "obj_torielboss_370": " What are& you& doing?",
+    "obj_torielboss_371": " Attack& or run& away!",
+    "obj_torielboss_372": " What are& you& proving& this way?",
+    "obj_torielboss_373": " Fight me& or& leave!",
+    "obj_torielboss_374": " Stop it.",
+    "obj_torielboss_376": " Stop& looking& at me& that way.",
+    "obj_torielboss_377": " Go away!",
+    "obj_torielboss_378": " ...",
+    "obj_torielboss_380": " ...& ...",
+    "obj_torielboss_388": "I know you want&to go home^1, but...",
+    "obj_torielboss_390": "But please... go&upstairs now.",
+    "obj_torielboss_391": "I promise I will&take good care&of you here.",
+    "obj_torielboss_392": "I know we do not&have much^1, but...",
+    "obj_torielboss_393": "We can have a&good life here.",
+    "obj_torielboss_395": "Why are you&making this so&difficult?",
+    "obj_torielboss_397": "Please^1, go upstairs.",
+    "obj_torielboss_399": ".....",
+    "obj_torielboss_401": "Ha ha...",
+    "obj_torielboss_402": "Pathetic^1, is it not^2?&I cannot save even&a single child.",
+    "obj_torielboss_403": "...",
+    "obj_torielboss_416": "No^1, I understand./",
+    "obj_torielboss_417": "You would just be&unhappy trapped&down here./",
+    "obj_torielboss_418": "The RUINS are very&small once you&get used to them./",
+    "obj_torielboss_419": "It would not be&right for you to&grow up in a&place like this./",
+    "obj_torielboss_420": "My expectations...&My loneliness...&My fear.../",
+    "obj_torielboss_421": "For you^1, my child...&I will put them aside./%%",
+    "obj_torielboss_445": "\\E0Urgh.../",
+    "obj_torielboss_446": "\\E0You are stronger&than I thought.../",
+    "obj_torielboss_447": "Listen to me^1,& small one.../",
+    "obj_torielboss_448": "If you go beyond&this door,/",
+    "obj_torielboss_449": "Keep walking as&far as you can./",
+    "obj_torielboss_450": "Eventually you will&reach an exit./",
+    "obj_torielboss_451": "\\E1..^1.&..../",
+    "obj_torielboss_452": "\\RASGORE\\X..^1.&Do not let \\RASGORE\\X &take your soul./",
+    "obj_torielboss_453": "His plan&cannot be allowed&to succeed./",
+    "obj_torielboss_454": "\\E2....../",
+    "obj_torielboss_455": "Be good^1,&won't you?/",
+    "obj_torielboss_456": "\\E3My child.      %%",
+    "obj_torielboss_460": "Y... you...&really hate me&that much?/",
+    "obj_torielboss_461": "Now I see who I&was protecting by&keeping you here./",
+    "obj_torielboss_462": "Not you.../",
+    "obj_torielboss_463": "\\E5But them!/",
+    "obj_torielboss_464": "\\E3Ha... ha... %%",
+    "obj_torielboss_469": "\\E4You.../",
+    "obj_torielboss_470": "... at my most&vulnerable&moment.../",
+    "obj_torielboss_471": "To think I was&worried you&wouldn't fit&in out there.../",
+    "obj_torielboss_472": "\\E5Eheheheh!!!&You really are&no different than&them!/",
+    "obj_torielboss_473": "\\E3Ha... ha... %%",
+    "obj_torielboss_803": "* Toriel prepares a magical&  attack.",
+    "obj_torielboss_804": "* Toriel looks through you.",
+    "obj_torielboss_805": "* Toriel is acting aloof.",
+    "obj_torielboss_806": "* Toriel takes a deep breath.",
+    "obj_torielboss_809": "* ...",
+    "obj_torielboss_834": "* TORIEL - ATK 80 DEF 80&* Knows best for you./^",
+    "obj_torielboss_843": "* You couldn't think of&  any conversation&  topics./^",
+    "obj_torielboss_847": "* You tried to think&  of something to say&  again^1, but.../^",
+    "obj_torielboss_848": "* Ironically^1, talking does not&  seem to be the solution&  to this situation./^",
+    "obj_torielboss_850": "* You thought about telling&  Toriel that you saw&  her die./",
+    "obj_torielboss_851": "* But...&* That's creepy./",
+    "obj_torielboss_852": "* Can you show mercy without&  fighting or running&  away...?/^",
+    "obj_torielboss_854": "* Can you show mercy&  without running away...?/^",
+    "obj_torielboss_855": "* Not worth talking to./^",
+    "obj_torielcall1_90": "* Ring..\\E0.\\TT /",
+    "obj_torielcall1_91": "\\F1 %",
+    "obj_torielcall1_92": "* Hello?&* This is TORIEL./",
+    "obj_torielcall1_93": "\\E1* You have not left&  the room^1, have you?/",
+    "obj_torielcall1_94": "* There are a few puzzles&  ahead that I have&  yet to explain./",
+    "obj_torielcall1_95": "* It would be dangerous&  to try to solve them&  yourself./",
+    "obj_torielcall1_96": "* Be good^1, alright?/",
+    "obj_torielcall1_97": "\\TS \\F0 \\T0 %",
+    "obj_torielcall1_98": "* Click.../%%",
+    "obj_torielcall1_102": "* Ring..\\E1.\\TT /",
+    "obj_torielcall1_103": "\\F1 %",
+    "obj_torielcall1_104": "* Hello^1? Hello^1?&* This is TORIEL./",
+    "obj_torielcall1_105": "* My apologies^1.&* A strange dog&  kidnapped my phone./",
+    "obj_torielcall1_106": "* So if you called^1, I&  could not have helped&  you./",
+    "obj_torielcall1_107": "\\E0* However^1, I have&  recovered it./",
+    "obj_torielcall1_108": "* And you are still in&  that room^1, are you not?/",
+    "obj_torielcall1_109": "* What a good child you&  are./",
+    "obj_torielcall1_110": "\\E1* There are a few puzzles&  ahead that I have&  yet to explain./",
+    "obj_torielcall1_111": "* It would be dangerous&  to try to solve them&  yourself./",
+    "obj_torielcall1_112": "\\E1* Be good^1, alright?/",
+    "obj_torielcall1_113": "\\TS \\F0 \\T0 %",
+    "obj_torielcall1_114": "* Click.../%%",
+    "obj_torielcall3_88": "* Ring..\\E0.\\TT /",
+    "obj_torielcall3_89": "\\F1 %",
+    "obj_torielcall3_90": "* Hello?&* This is TORIEL./",
+    "obj_torielcall3_91": "\\E1* You do not DISLIKE&  butterscotch^1, do you?/",
+    "obj_torielcall3_92": "\\E1* You do not DISLIKE&  cinnamon^1, do you?/",
+    "obj_torielcall3_93": "* I know what your&  preference is^1, but.../",
+    "obj_torielcall3_94": "* Would you turn up your&  nose if you found&  it on your plate?/",
+    "obj_torielcall3_95": "* Right^1, right^1, I&  understand./",
+    "obj_torielcall3_96": "\\E0* Thank you for being&  patient^1, by the way./",
+    "obj_torielcall3_97": "\\TS \\F0 \\T0 %",
+    "obj_torielcall3_98": "* Click.../%%",
+    "obj_torielcall4_88": "* Ring..\\E0.\\TT /",
+    "obj_torielcall4_89": "\\F1 %",
+    "obj_torielcall4_90": "* Hello?/",
+    "obj_torielcall4_91": "\\E1* You do not have&  any allergies^1, do&  you?/",
+    "obj_torielcall4_92": "* Huh^1?&* Why am I asking?/",
+    "obj_torielcall4_93": "\\E0* No reason..^1.&* No reason at all./",
+    "obj_torielcall4_94": "\\TS \\F0 \\T0 %",
+    "obj_torielcall4_95": "* Click.../%%",
+    "obj_torielcall5_90": "* Ring..\\E0.\\TT /",
+    "obj_torielcall5_91": "\\F1 %",
+    "obj_torielcall5_92": "* Hello?/",
+    "obj_torielcall5_93": "\\E1* I just realized that it&  has been a while since&  I have cleaned up./",
+    "obj_torielcall5_94": "\\E0* I was not expecting to&  have company so soon./",
+    "obj_torielcall5_95": "* There are probably a lot&  of things lying about&  here and there./",
+    "obj_torielcall5_96": "* You can pick them up^1,&  but do not carry more&  than you need./",
+    "obj_torielcall5_97": "* Someday you might see&  something you really&  like./",
+    "obj_torielcall5_98": "* You will want to leave&  room in your pockets&  for that./",
+    "obj_torielcall5_99": "\\TS \\F0 \\T0 %",
+    "obj_torielcall5_100": "* Click.../%%",
+    "obj_torielcall5_104": "* Ring..\\E0.\\TT /",
+    "obj_torielcall5_105": "\\F1 %",
+    "obj_torielcall5_106": "* Hello?/",
+    "obj_torielcall5_107": "\\E1* I have a question./",
+    "obj_torielcall5_108": "* You like things other&  than butterscotch or&  cinnamon^1, too.../",
+    "obj_torielcall5_109": "* Do you not?/",
+    "obj_torielcall5_110": "\\E0* ..^1. oh^1, what am I&  asking./",
+    "obj_torielcall5_111": "* I will keep looking./%%",
+    "obj_torielcall5_112": "\\TS \\F0 \\T0 %",
+    "obj_torielcall5_113": "* Click.../%%",
+    "obj_torieltrigger10_77": "* Every human that falls&  down here meets&  the same fate./",
+    "obj_torieltrigger10_78": "* I have seen it&  again and again./",
+    "obj_torieltrigger10_79": "* They come./",
+    "obj_torieltrigger10_80": "* They leave./",
+    "obj_torieltrigger10_81": "* They die./",
+    "obj_torieltrigger10_82": "* You naive child..^1.&* If you leave the&  RUINS.../",
+    "obj_torieltrigger10_83": "\\W* They..^1.&* \\RASGORE\\W..^1.&* Will kill you./",
+    "obj_torieltrigger10_84": "* I am only protecting&  you^1, do you understand?/",
+    "obj_torieltrigger10_85": "* ... go to your room./%%",
+    "obj_torieltrigger11_79": "* Do not try to stop me./",
+    "obj_torieltrigger11_80": "* This is your final&  warning./%%",
+    "obj_torieltrigger12_86": "\\E0* Goodbye^1, my child./%%",
+    "obj_torieltrigger12_149": "\\E2* That is right./",
+    "obj_torieltrigger12_150": "* Go upstairs./%%",
+    "obj_torieltrigger12_183": "\\E2* If you truly wish to&  leave the RUINS.../",
+    "obj_torieltrigger12_184": "* I will not stop you./",
+    "obj_torieltrigger12_185": "\\E2* However^1, when you&  leave.../",
+    "obj_torieltrigger12_186": "\\E1* Please do not come&  back./",
+    "obj_torieltrigger12_187": "\\E2* I hope you understand./%%",
+    "obj_torieltrigger12_325": "* You want to leave&  so badly?/",
+    "obj_torieltrigger12_326": "\\E6* Hmph./",
+    "obj_torieltrigger12_327": "* You are just like&  the others./",
+    "obj_torieltrigger12_328": "\\E7* There is only one&  solution to this./",
+    "obj_torieltrigger12_329": "* Prove yourself.../",
+    "obj_torieltrigger12_330": "* Prove to me you&  are strong enough&  to survive./%%",
+    "obj_torieltrigger12_336": "* Prove to me you&  are strong enough&  to survive!/",
+    "obj_torieltrigger12_337": "\\E6* ... wait./",
+    "obj_torieltrigger12_338": "* ... why are you looking&  at me like that?/",
+    "obj_torieltrigger12_339": "* Like you have seen&  a ghost./",
+    "obj_torieltrigger12_340": "\\E7* Do you know something&  that I do not?/",
+    "obj_torieltrigger12_341": "* No...&* That is impossible./%%",
+    "obj_torieltrigger12_346": "* Prove to me that you&  are.../",
+    "obj_torieltrigger12_347": "\\E1* Hey^1, let me finish%%",
+    "obj_torieltrigger12_353": "* Already?/",
+    "obj_torieltrigger12_354": "* What will it take&  for you to learn&  your lesson?/%%",
+    "obj_torieltrigger5_185": "* How did you get&  here^1, my child^1?&* Are you hurt?/",
+    "obj_torieltrigger5_186": "* Not a scratch..^1.&*\\E0 Impressive^1!&*\\E1 But still.../",
+    "obj_torieltrigger5_187": "* There^1, there^1, I will&  heal you./",
+    "obj_torieltrigger5_189": "* Who did this to you^2?\\E5 &* You will get an apology./",
+    "obj_torieltrigger5_190": "\\E1* I should not have&  left you alone&  for so long./",
+    "obj_torieltrigger5_191": "* It was irresponsible&  to try to surprise&  you like this./",
+    "obj_torieltrigger5_192": "\\E8* Err.../",
+    "obj_torieltrigger5_193": "\\E0* Well^1, I suppose I&  cannot hide it&  any longer./",
+    "obj_torieltrigger5_194": "* Come^1, small one!/%%",
+    "obj_torieltrigger5_260": "* Oh dear^1, that took&  longer than I&  thought it would./%%",
+    "obj_torieltrigger6_39": "* Do you smell that^1?/",
+    "obj_torieltrigger6_40": "* Surprise!/",
+    "obj_torieltrigger6_41": "* It is a butterscotch-&  cinnamon pie./",
+    "obj_torieltrigger6_42": "* I thought we might&  celebrate your&  arrival./",
+    "obj_torieltrigger6_43": "* I want you to have&  a nice time living&  here./",
+    "obj_torieltrigger6_44": "* So I will hold off&  on snail pie for&  tonight./",
+    "obj_torieltrigger6_45": "* Here^1, I have another&  surprise for you./%%",
+    "obj_torieltrigger6_49": "* Do you smell that^1?/",
+    "obj_torieltrigger6_50": "\\E1* Er^1, I assume that&  expression means you&  do./",
+    "obj_torieltrigger6_51": "\\E0* S..^1. surprise!/",
+    "obj_torieltrigger6_52": "* I have baked a snail&  pie./",
+    "obj_torieltrigger6_53": "* I thought we might&  celebrate your&  arrival./",
+    "obj_torieltrigger6_54": "* I want you to have&  a nice time living&  here./",
+    "obj_torieltrigger6_55": "\\E1* So I.../",
+    "obj_torieltrigger6_56": "\\E0* Here^1, I have another&  surprise for you./%%",
+    "obj_torieltrigger7_41": "* This is it.../%%",
+    "obj_torieltrigger7_77": "* Is something burning...?&* Um^1, make yourself&  at home!/%%",
+    "obj_torieltrigger7_243": "* A room of your own.&* I hope you like it!/%%",
+    "obj_torieltrigger8_77": "* I think you should&  play upstairs&  instead./%%",
+    "obj_torieltrigger8_78": "* It is dangerous&  to play here./%%",
+    "obj_torieltrigger8_79": "* It is drafty here.&* You will catch&  a cold./%%",
+    "obj_torieltrigger8_80": "* It is dusty here.&* You will catch&  a cough./%%",
+    "obj_torieltrigger8_81": "* There is nothing&  to see here./%%",
+    "obj_torieltrigger8_82": "* Do you want to&  read a book?/%%",
+    "obj_torieltrigger8_83": "\\E7* I do not like&  the game you&  are playing./%%",
+    "obj_torieltrigger8_84": "\\E0* Why not go for&  a walk in the&  yard?/%%",
+    "obj_torieltrigger8_85": "* Really now./%%",
+    "obj_torieltrigger8_86": "\\E4* .../%%",
+    "obj_torieltrigger8_90": "* Hey^1, do not go down&  here./",
+    "obj_torieltrigger8_91": "* I have something&  to show you&  upstairs./%%",
+    "obj_torieltrigger9_77": "* You wish to know how&  to return \"home,\"&  do you not?/",
+    "obj_torieltrigger9_78": "* Ahead of us lies the&  end of the RUINS./",
+    "obj_torieltrigger9_79": "* A one-way exit to the&  rest of the underground./",
+    "obj_torieltrigger9_80": "* I am going to destroy&  it./",
+    "obj_torieltrigger9_81": "* No one will ever&  be able to leave&  again./",
+    "obj_torieltrigger9_82": "* Now be a good child&  and go upstairs./%%",
+    "obj_torinteractable7_82": "* Do not worry about&  me./",
+    "obj_torinteractable7_83": "* Someone has to take&  care of these flowers./%%",
+    "obj_torinteractable7_93": "* Don't worry about&  me./",
+    "obj_torinteractable7_94": "* Someone has to take&  care of these flowers./%%",
+    "obj_torinteractable7_99": "* Frisk^1, please leave&  me alone./",
+    "obj_torinteractable7_100": "\\E3* I can't come back^1.&* I just can't^1, OK?/%%",
+    "obj_torinteractable7_106": "\\E7* I don't want to break&  their hearts all over&  again./",
+    "obj_torinteractable7_107": "* It's better if they&  never see me./%%",
+    "obj_torinteractable7_113": "\\E7* ... why are you still&  here?/",
+    "obj_torinteractable7_114": "* Are you trying to keep&  me company?/",
+    "obj_torinteractable7_115": "\\E0* Frisk.../",
+    "obj_torinteractable7_116": "* .../",
+    "obj_torinteractable7_117": "\\E7* Hey./",
+    "obj_torinteractable7_118": "\\E0* Let me ask you a&  question./",
+    "obj_torinteractable7_119": "* Frisk..^1.&* Why did you come&  here?/",
+    "obj_torinteractable7_120": "* Everyone knows the&  legend^1, right...?/",
+    "obj_torinteractable7_121": "* \"Travellers who climb&  Mt. Ebott are said&  to disappear.\"/",
+    "obj_torinteractable7_122": "\\E7* .../",
+    "obj_torinteractable7_123": "* Frisk./",
+    "obj_torinteractable7_124": "*\\E0 Why would you ever&  climb a mountain&  like that?/",
+    "obj_torinteractable7_125": "\\E7* Was it foolishness?/",
+    "obj_torinteractable7_126": "\\E0* Was it fate?/",
+    "obj_torinteractable7_127": "\\E1* Or was it..^1.&* Because you...?/",
+    "obj_torinteractable7_128": "\\E7* Well./",
+    "obj_torinteractable7_129": "\\E0* Only you know the&  answer^1, don't you...?/%%",
+    "obj_torinteractable7_135": "\\E2* I know why \\[C]&  climbed the mountain./",
+    "obj_torinteractable7_136": "\\E7* It wasn't for a&  very happy reason./",
+    "obj_torinteractable7_137": "\\E2* Frisk^1.&* I'll be honest with&  you./",
+    "obj_torinteractable7_138": "\\E7* \\[C] hated humanity./",
+    "obj_torinteractable7_139": "\\E2* Why they did^1, they&  never talked about&  it./",
+    "obj_torinteractable7_140": "\\E1* But they felt very&  strongly about&  that./%%",
+    "obj_torinteractable7_146": "\\E2* Frisk..^1.&* You really ARE different&  from \\[C]./",
+    "obj_torinteractable7_147": "\\E0* In fact^1, though you&  have similar^1, uh^1,&  fashion choices.../",
+    "obj_torinteractable7_148": "* I don't know why I&  ever acted like you&  were the same person./",
+    "obj_torinteractable7_149": "\\E7* Maybe..^1.&* The truth is.../",
+    "obj_torinteractable7_150": "\\E1* \\[C] wasn't really&  the greatest person./",
+    "obj_torinteractable7_151": "\\E7* While^1, Frisk.../",
+    "obj_torinteractable7_152": "\\E0* You're the type of&  friend I wish I&  always had./",
+    "obj_torinteractable7_153": "\\E7* So maybe I was kind&  of projecting a&  little bit./",
+    "obj_torinteractable7_154": "\\E0* Let's be honest^1.&* I did some weird&  stuff as a flower./%%",
+    "obj_torinteractable7_160": "\\E2* There's one last&  thing I feel like&  I should tell you./",
+    "obj_torinteractable7_161": "* Frisk^1, when \\[C]&  and I combined our&  SOULs together.../",
+    "obj_torinteractable7_162": "* The control over our&  body was actually split&  between us./",
+    "obj_torinteractable7_163": "* They were the one&  that picked up their&  own empty body./",
+    "obj_torinteractable7_164": "* And then^1, when we&  got to the village.../",
+    "obj_torinteractable7_165": "\\E2* They were the one&  that wanted to.../",
+    "obj_torinteractable7_166": "\\E1* ... to use our full&  power./",
+    "obj_torinteractable7_167": "\\E2* I was the one that&  resisted./",
+    "obj_torinteractable7_168": "\\E7* And then^1, because of&  me^1, we.../",
+    "obj_torinteractable7_169": "\\E1* Well^1, that's why I&  ended up a flower./",
+    "obj_torinteractable7_170": "\\E2* Frisk.../",
+    "obj_torinteractable7_171": "* This whole time^1, I've&  blamed myself for&  that decision./",
+    "obj_torinteractable7_172": "* That's why I adopted&  that horrible view&  of the world./",
+    "obj_torinteractable7_173": "* \"Kill or be killed.\"/",
+    "obj_torinteractable7_174": "\\E7* But now..^1.&* After meeting you.../",
+    "obj_torinteractable7_175": "\\E0* Frisk^1, I don't regret&  that decision anymore./",
+    "obj_torinteractable7_176": "\\E4* I did the right&  thing./",
+    "obj_torinteractable7_177": "* If I killed those&  humans.../",
+    "obj_torinteractable7_178": "* We would have had to&  wage war against all&  of humanity./",
+    "obj_torinteractable7_179": "\\E0* And in the end^1,&  everyone went free^1,&  right?/",
+    "obj_torinteractable7_180": "\\E7* I still feel kind&  of sad knowing how&  long it took.../",
+    "obj_torinteractable7_181": "\\E0* ... so maybe it&  wasn't a perfect&  decision./",
+    "obj_torinteractable7_182": "* But you can't regret&  hard choices your&  whole life^1, right?/",
+    "obj_torinteractable7_183": "\\E7* Well^1, not that I&  have much of a life&  left./",
+    "obj_torinteractable7_184": "\\E0* But that's besides&  the point./%%",
+    "obj_torinteractable7_190": "* Frisk^1, thank you&  for listening to me./",
+    "obj_torinteractable7_191": "* You should really go&  be with your friends&  now^1, OK?/",
+    "obj_torinteractable7_192": "* Oh^1, and^1, please.../",
+    "obj_torinteractable7_193": "\\E7* In the future^1, if you&  uh^1, see me.../",
+    "obj_torinteractable7_194": "* Don't think of it as&  me^1, OK?/",
+    "obj_torinteractable7_195": "\\E0* I just want you to&  remember me like this./",
+    "obj_torinteractable7_196": "\\E0* Someone that was your&  friend for a little&  while./",
+    "obj_torinteractable7_197": "\\E2* Oh^1, and Frisk.../",
+    "obj_torinteractable7_198": "\\E0* Be careful in the&  outside world^1, OK?/",
+    "obj_torinteractable7_199": "* Despite what everyone&  thinks^1, it's not as&  nice as it is here./",
+    "obj_torinteractable7_200": "\\E7* There are a lot of&  Floweys out there./",
+    "obj_torinteractable7_201": "\\E2* And not everything can&  be resolved by just&  being nice./",
+    "obj_torinteractable7_202": "\\E0* Frisk.../",
+    "obj_torinteractable7_203": "* Don't kill^1, and&  don't be killed^1,&  alright?/",
+    "obj_torinteractable7_204": "* That's the best you&  can strive for./",
+    "obj_torinteractable7_205": "* Well^1, see you./%%",
+    "obj_torinteractable7_212": "\\E7* Frisk.../",
+    "obj_torinteractable7_213": "\\E6* Don't you have&  anything better to&  do?/%%",
+    "obj_torn_note_63": " error/%%",
+    "obj_torn_note_67": "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
+    "obj_torn_note_68": "* \"elevator..^1. lost power..^1.\"&* \"enter the center door...\"/",
+    "obj_torn_note_69": "* (That's all you could read.)/%%",
+    "obj_torn_note_74": "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
+    "obj_torn_note_75": "* \"drain..^1. dropped it...\"/",
+    "obj_torn_note_76": "* (That's all you could read.)/%%",
+    "obj_torn_note_81": "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
+    "obj_torn_note_82": "* \"cold...\"/",
+    "obj_torn_note_83": "* (That's all you could read.)/%%",
+    "obj_torn_note_88": "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
+    "obj_torn_note_89": "* \"curtain...\"/",
+    "obj_torn_note_90": "* (That's all you could read.)/%%",
+    "obj_torn_note_95": "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
+    "obj_torn_note_96": "* \"under..^1. sheets...\"/",
+    "obj_torn_note_97": "* (That's all you could read.)/%%",
+    "obj_townnpc_bear1_70": "* This town doesn't have a&  mayor./",
+    "obj_townnpc_bear1_71": "* But if there's ever a problem^1,&  a skeleton will tell a fish&  lady about it./",
+    "obj_townnpc_bear1_72": "* Thaaaaaat's politics!/%%",
+    "obj_townnpc_bear1_73": "* Politics./%%",
+    "obj_townnpc_bear1_77": "* What if I ran for mayor...?/",
+    "obj_townnpc_bear1_78": "* I don't think I would do&  a good job^1, and I hate&  responsibility.../",
+    "obj_townnpc_bear1_79": "* But I love politics^1.&* So I might be a perfect&  match./%%",
+    "obj_townnpc_bear1_85": "* I heard Dr. Alphys told&  the king and queen the&  awful things she'd done./",
+    "obj_townnpc_bear1_86": "* The king felt so bad&  that he didn't know^1.&* He gave her a big hug./",
+    "obj_townnpc_bear1_87": "* Then the queen fired her./",
+    "obj_townnpc_bear1_88": "* Now we don't have a Royal&  Scientist anymore.../",
+    "obj_townnpc_bear1_89": "* Thaaaaat's politics!/%%",
+    "obj_townnpc_bear1_93": "* Too bad there are no&  politics on the surface./%%",
+    "obj_townnpc_bear1_99": "* Hmmm^1, usually that skeleton&  goes to meet with Undyne&  about now./",
+    "obj_townnpc_bear1_100": "* Where is he...^1?&* I can feel our political&  system crumbling apart.../%%",
+    "obj_townnpc_beartree_70": "* Awful teens tormented&  a local monster by decorating&  its tree-like horns./",
+    "obj_townnpc_beartree_71": "* So we started giving that&  monster presents to make it&  feel better./",
+    "obj_townnpc_beartree_72": "* Now it's a tradition to put&  presents underneath a decorated&  tree./%%",
+    "obj_townnpc_beartree_74": "* Guess it was a good thing&  those teens tormented that&  monster...?/%%",
+    "obj_townnpc_beartree_78": "* Hmm^1?&* Adjusting the presents is&  my responsibility./",
+    "obj_townnpc_beartree_79": "* Nah^1, to be honest^1, I&  just keep looking to see&  if I've gotten one.../%%",
+    "obj_townnpc_beartree_84": "* It'll be nice to show humans&  our presents-under-the-tree&  tradition./",
+    "obj_townnpc_beartree_85": "* They'll probably be weirded&  out by it./%%",
+    "obj_townnpc_beartree_90": "* You know what's cute?/",
+    "obj_townnpc_beartree_91": "* Those two married dogs&  always put presents under&  the tree for each other./",
+    "obj_townnpc_beartree_92": "* It's always the same^1.&* A single bone./",
+    "obj_townnpc_beartree_93": "* But every time^1, they act&  like it's the first time&  they've gotten it./",
+    "obj_townnpc_beartree_94": "* Then Papyrus comes to take&  his bones back./",
+    "obj_townnpc_beartree_95": "* Anyway^1, where are those&  two...?/%%",
+    "obj_townnpc_beartree_100": "* That's strange^1.&* There was a present here&  for Papyrus.../",
+    "obj_townnpc_beartree_101": "* Now it's gone^1.&* Did someone steal it?/%%",
+    "obj_townnpc_bunboy_70": "* That lady over there.../",
+    "obj_townnpc_bunboy_71": "* Something about her disturbs&  me./%%",
+    "obj_townnpc_bunboy_72": "* I think I've figured it out^1.&* ... no^1, nevermind./%%",
+    "obj_townnpc_bunboy_76": "* That lady over there's&  been going for a walk&  for a while now./",
+    "obj_townnpc_bunboy_77": "* ... but she hasn't moved&  an inch from where she's&  standing./",
+    "obj_townnpc_bunboy_78": "* W-well^1, I haven't either^1,&  but I don't want her to&  notice me over here.../%%",
+    "obj_townnpc_bunboy_83": "* Uhhh.../",
+    "obj_townnpc_bunboy_84": "* Is anyone else weirded out&  by those giant shambling&  amalgamates^1, or...?/%%",
+    "obj_townnpc_bunboy_85": "* ....../%%",
+    "obj_townnpc_bunboy_90": "* That lady over there&  seems happy today./",
+    "obj_townnpc_bunboy_91": "* Don't know why^1, but it's&  sending shivers down my&  spine.../%%",
+    "obj_townnpc_bunlady_70": "* Isn't my little Cinnamon&  just the cutest?/",
+    "obj_townnpc_bunlady_71": "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
+    "obj_townnpc_bunlady_73": "* Bun-bun-bun-bun-bun.../%%",
+    "obj_townnpc_bunlady_77": "* Huh^1? Yes^1, I'm taking&  my bunny for a walk./",
+    "obj_townnpc_bunlady_78": "* It's just a very slow one./%%",
+    "obj_townnpc_bunlady_83": "* That kid over there told&  me that it's weird that&  I have a pet bunny./",
+    "obj_townnpc_bunlady_84": "* First^1, there'd be nothing&  weird about it^1.&* It's cute!/",
+    "obj_townnpc_bunlady_85": "* Second..^1.&* What?/",
+    "obj_townnpc_bunlady_86": "* It's normal to walk your&  younger brother on a&  leash^1, right?/%%",
+    "obj_townnpc_bunlady_91": "* Ah^1, it's so peaceful&  and quiet.../",
+    "obj_townnpc_bunlady_92": "* Usually one of those dogs&  chases my little Cinnamon&  around./%%",
+    "obj_townnpc_bunlady_97": "* Ah^1, it's so peaceful&  and quiet.../",
+    "obj_townnpc_bunlady_98": "* Usually one of those&  skeletons chases my little&  Cinnamon around./%%",
+    "obj_townnpc_hatescity_70": "* The capital's getting pretty&  crowded^1, so I've heard they're&  going to start moving here./",
+    "obj_townnpc_hatescity_71": "* Hmmm..^1.&* I don't want to see the&  erasure of our local culture./",
+    "obj_townnpc_hatescity_72": "* But I definitely want to see&  some city slickers slip onto&  their butts!/%%",
+    "obj_townnpc_hatescity_73": "* Yeah^1, bring 'em on!/%%",
+    "obj_townnpc_hatescity_77": "* What will happen to&  Grillby's if everyone&  moves in...?/",
+    "obj_townnpc_hatescity_78": "* We're gonna have to have&  chairs to the ceiling./%%",
+    "obj_townnpc_hatescity_83": "* Hey^1! People won't have to&  move in from the city&  anymore!/",
+    "obj_townnpc_hatescity_84": "* Seems like we won't have&  to lose our local culture./",
+    "obj_townnpc_hatescity_85": "* ... except we're all moving&  out of here^1, huh./",
+    "obj_townnpc_hatescity_86": "* Oh well^1. Guess it can't be&  all punk-peaches and punk-&  cream./%%",
+    "obj_townnpc_hatescity_91": "* The capital's getting pretty&  crowded^1, so I've heard they're&  going to start moving here./",
+    "obj_townnpc_hatescity_92": "* ... who knows^1.&* Maybe we'll have room./%%",
+    "obj_townnpc_icewolf_71": "* Ice Wolf no longer has to&  throw Ice./",
+    "obj_townnpc_icewolf_72": "* Ice Wolf can take a break to&  buy some pants now./%%",
+    "obj_townnpc_icewolf_74": "* Ice Wolf thinking of changing&  their name to Jimmy Hotpants./%%",
+    "obj_townnpc_innlady_114": "* Error./%%",
+    "obj_townnpc_innlady_199": "* Hiya^1!&* You look like you&  had a great sleep./",
+    "obj_townnpc_innlady_200": "* Which is incredible^1, because&  you were only up there for&  about two minutes.../",
+    "obj_townnpc_innlady_203": "* Here's your money back^1.&* You can pay me if you're&  going to stay overnight./%%",
+    "obj_townnpc_innlady_207": "* Feel free to come back&  if you get tired./%%",
+    "obj_townnpc_monsterkid1_80": "* Yo^1!&* You're a kid too^1, right?/",
+    "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're&  wearing a striped shirt./%%",
+    "obj_townnpc_monsterkid1_82": "* I wonder if that weird skeleton&  is an adult or a kid./%%",
+    "obj_townnpc_monsterkid1_88": "* Yo..^1.&* There you are!/",
+    "obj_townnpc_monsterkid1_89": "* I've been kinda worried&  about you since you&  ran away./",
+    "obj_townnpc_monsterkid1_90": "* ... but now I'm just kinda&  mad^1, ha ha./",
+    "obj_townnpc_monsterkid1_91": "* If Undyne hadn't saved me^1,&  that woulda been bad.../%%",
+    "obj_townnpc_monsterkid1_93": "* .../%%",
+    "obj_townnpc_monsterkid1_97": "* Yo..^1.&* Uh.../",
+    "obj_townnpc_monsterkid1_98": "* Don't talk to me./%%",
+    "obj_townnpc_monsterkid1_100": "* .../%%",
+    "obj_townnpc_monsterkid1_104": "* Yo!!^1!&* What's up!?/",
+    "obj_townnpc_monsterkid1_105": "* I've been kinda^1, doing&  some thinking.../",
+    "obj_townnpc_monsterkid1_106": "* Maybe Undyne...&* Isn't actually as cool as&  we thought./",
+    "obj_townnpc_monsterkid1_107": "* She's just kinda..^1. mean./",
+    "obj_townnpc_monsterkid1_108": "* But YO!!^1!&* I just found out about&  someone WAYYY cooler!!!/",
+    "obj_townnpc_monsterkid1_109": "* Nyeh heh heh!!!/%%",
+    "obj_townnpc_monsterkid1_111": "* Nyeh heh heh^1, dude./%%",
+    "obj_townnpc_monsterkid1_117": "* Yo^1, everyone ran away and&  hid somewhere./",
+    "obj_townnpc_monsterkid1_118": "* Man^1, adults can be so&  dumb sometimes^1, haha.../",
+    "obj_townnpc_monsterkid1_119": "* Don't they know we've&  got Undyne to protect us!?/%%",
+    "obj_townnpc_monsterkid1_122": "* Yo^1!&* Are you sneaking out to&  see her^1, too?/",
+    "obj_townnpc_monsterkid1_123": "* Awesome..^1.&* She's the coolest^1, right!?/",
+    "obj_townnpc_monsterkid1_124": "* I wanna be just like her&  when I grow up.../",
+    "obj_townnpc_monsterkid1_125": "* Hey^1, don't tell my parents&  I'm here^1.&* Ha ha./%%",
+    "obj_townnpc_monsterkid1_127": "* OK^1, I'm ready when you&  are./%%",
+    "obj_townnpc_monsterkid1_129": "* Yo^1!&* Where were you going...?/",
+    "obj_townnpc_monsterkid1_130": "* My parents didn't tell you&  to come here^1, did they?/%%",
+    "obj_townnpc_monsterkid1_132": "* You know where you're&  going^1, right...?/",
+    "obj_townnpc_monsterkid1_133": "* I was just gonna follow&  you..^1.&* Ha ha./%%",
+    "obj_townnpc_monsterkid1_141": "* Yo^1, this ledge is way&  too steep.../%%",
+    "obj_townnpc_monsterkid1_147": "* Hmmm..../%%",
+    "obj_townnpc_monsterkid1_161": "* Yo^1, you aren't going to&  be able to climb with&  an umbrella./%%",
+    "obj_townnpc_reddemon_70": "* We all know the underground&  has problems^1, but we&  smile anyway./",
+    "obj_townnpc_reddemon_71": "* Why?/",
+    "obj_townnpc_reddemon_72": "* We can't do anything^1, so&  why be morose about it?/%%",
+    "obj_townnpc_reddemon_73": "* Smile smile./%%",
+    "obj_townnpc_reddemon_83": "* Maybe I'll try frowning&  for once./",
+    "obj_townnpc_reddemon_84": "* ... no^1.&* I just can't do it./%%",
+    "obj_townnpc_reddemon_89": "* Oh^1?&* We're free?/",
+    "obj_townnpc_reddemon_90": "* Finally..^1.&* I'll be able to stop&  smiling./%%",
+    "obj_townnpc_reddemon_95": "* Just now^1, I felt my smile&  falter for a moment./",
+    "obj_townnpc_reddemon_96": "* What's wrong?/%%",
+    "obj_townnpc_slimedad_70": "* Ah^1, to be young again^1.&* The world sure felt boundless./%%",
+    "obj_townnpc_slimedad_74": "* You like to wander^1.&* You must be young./%%",
+    "obj_townnpc_slimedad_79": "* Seems like this is the&  beginning of a brand-new^1,&  boundless world.../",
+    "obj_townnpc_slimedad_80": "* Wah-ha^1!&* This adventurous spirit^1!&* I'm like a kid again!/",
+    "obj_townnpc_slimedad_81": "* And my children are like..^1.&* Double-children./%%",
+    "obj_townnpc_slimedad_86": "* I've sent the kids inside./",
+    "obj_townnpc_slimedad_87": "* It feels unsafe here today./%%",
+    "obj_townnpc_slimedaughter_80": "* You aren't gonna make me&  be the human again^1, are you?/%%",
+    "obj_townnpc_slimedaughter_84": "* Can we PLEASE play something&  else...?/%%",
+    "obj_townnpc_slimedaughter_89": "* Hmmm..^1.&* When humans play Monsters&  and Humans.../",
+    "obj_townnpc_slimedaughter_90": "* Do they just call it&  Humans and Humans?/%%",
+    "obj_townnpc_slimeson_75": "* Let's play Monsters and Humans!/%%",
+    "obj_townnpc_slimeson_79": "* Let's continue to play&  Monsters and Humans!/%%",
+    "obj_townnpc_slimeson_84": "* Now we can play Monsters&  and Humans with REAL humans!/%%",
+    "obj_townnpc_unfunny_70": "* Everyone is always laughing&  and cracking jokes^1, trying&  to forget our modern crises.../",
+    "obj_townnpc_unfunny_71": "* Dreariness^1.&* Crowding^1.&* Lack of sunlight./",
+    "obj_townnpc_unfunny_72": "* I would join them^1, but I'm&  just not very funny./%%",
+    "obj_townnpc_unfunny_73": "* At least I'm not making puns./%%",
+    "obj_townnpc_unfunny_77": "* Wait^1!&* I've got a joke!/",
+    "obj_townnpc_unfunny_78": "* Knock knock!/",
+    "obj_townnpc_unfunny_79": "* ... Uh^1.&* That's all I've thought of./%%",
+    "obj_townnpc_unfunny_85": "* Looks like I don't have&  to worry about cracking&  jokes anymore./",
+    "obj_townnpc_unfunny_86": "* .../",
+    "obj_townnpc_unfunny_87": "* I was going to say a joke&  here^1, but I really don't&  have one./%%",
+    "obj_townnpc_unfunny_92": "* It just feels like..^1.&* Like everything is getting&  worse and worse./%%",
+    "obj_townnpc_weirdfish_72": "* I \"put out a line\" for some&  girls today./",
+    "obj_townnpc_weirdfish_73": "* Someone told me that there&  are plenty of fish in the&  sea.../",
+    "obj_townnpc_weirdfish_74": "* Well^1, I'm taking that&  seriously./",
+    "obj_townnpc_weirdfish_75": "* I'm literally going to make&  out with a fish./%%",
+    "obj_townnpc_weirdfish_76": "* I guess I could ask out Undyne^1.&* But I think she likes someone&  already./%%",
+    "obj_townnpc_weirdfish_80": "* Did I catch anyone yet^1?&* I can't bear to look.../%%",
+    "obj_townnpc_weirdfish_85": "* Sans is the most regular&  regular of all./",
+    "obj_townnpc_weirdfish_86": "* He hasn't been showing up&  as much recently though./%%",
+    "obj_townnpc_weirdfish_91": "* Where the heck is Sans?/",
+    "obj_townnpc_weirdfish_92": "* He told me he had some&  bait I could use./",
+    "obj_townnpc_weirdfish_93": "* Though it was probably&  some kind of prank./",
+    "obj_townnpc_weirdfish_94": "* But I wanted to know what&  the prank was!/%%",
+    "obj_townnpc_weirdfish_99": "* In the end^1, I never caught&  any girls on my fishing&  line./",
+    "obj_townnpc_weirdfish_100": "* So kid^1, take it from me.../",
+    "obj_townnpc_weirdfish_101": "* Don't try to catch hot&  people with a fishing rod./",
+    "obj_townnpc_weirdfish_102": "* (Somewhere^1, you hear a whinny&  of dismay.)/%%",
+    "obj_treadmill_event_103": "HEY^1, SANS^1, HAVE&YOU SEEN MY.../",
+    "obj_treadmill_event_104": "\\E0OH, HELLO^1.&YOU AREN'T SANS./",
+    "obj_treadmill_event_105": "\\E3WAIT A SECOND./",
+    "obj_treadmill_event_106": "\\E0WHY WERE YOU USING&A TREADMILL IN&THE DARK?/",
+    "obj_treadmill_event_107": "\\E3IS SANS PRANKING&YOU ACROSS TIME&AND SPACE?/",
+    "obj_treadmill_event_108": "\\E1I HATE IT WHEN&HE DOES THAT!/",
+    "obj_treadmill_event_109": "\\E1HOW IMMATURE CAN&YOU GET?/",
+    "obj_treadmill_event_110": "\\E3ALSO^1, HAVE YOU&SEEN MY ACTION&FIGURES?/",
+    "obj_treadmill_event_111": "\\E0WAIT^1!&I KNOW WHERE TO&LOOK!!!/",
+    "obj_treadmill_event_112": "IN MY COLLECTION^1!&NYEH HEH HEH!!!/",
+    "obj_treadmill_event_113": "SOMETIMES^1, I'M A&GENIUS^1.&ALL THE TIME./%%",
+    "obj_triswitchevent_120": "* Ring.../",
+    "obj_triswitchevent_121": "\\TS \\E3 \\F6 \\TA %",
+    "obj_triswitchevent_122": "\\E6* OK^1!&* Now press the third&  one!!!/%%",
+    "obj_triswitchevent_123": "\\TS \\F0 \\E0 \\T0 %",
+    "obj_triswitchevent_124": "* (Click...)/%%",
+    "obj_triswitchevent_147": "\\E1* ............./",
+    "obj_triswitchevent_148": "\\E2* ............./",
+    "obj_triswitchevent_149": "\\E0* H-h-hey!/",
+    "obj_triswitchevent_150": "\\E5* Looks like you!!!^1 &* Only needed to press^1!&* Two of them!!!/",
+    "obj_triswitchevent_151": "\\TS \\F0 \\E0 \\T0 %",
+    "obj_triswitchevent_152": "* (Click...)/%%",
+    "obj_triswitchevent_213": "* Ring.../",
+    "obj_triswitchevent_214": "\\TS \\E4 \\F6 \\TA %",
+    "obj_triswitchevent_215": "\\E3* H-h-hey^1!&* You did it!/",
+    "obj_triswitchevent_216": "\\E4* I was worried I&  messed it up&  there.../",
+    "obj_triswitchevent_217": "\\E0* But I guess we&  make a pretty good&  team!/%%",
+    "obj_triswitchevent_218": "\\TS \\F0 \\E0 \\T0 %",
+    "obj_triswitchevent_219": "* (Click...)/%%",
+    "obj_truechara_94": "Greetings./",
+    "obj_truechara_95": "I^2 am \\[C]./%%",
+    "obj_truechara_111": "Thank you./",
+    "obj_truechara_112": "Your power awakened&me from death./",
+    "obj_truechara_113": "My \"human soul.\"/",
+    "obj_truechara_114": "My \"determination.\"/",
+    "obj_truechara_115": "They were not mine^1,&but YOURS./",
+    "obj_truechara_116": "At first^1, I&was so confused./",
+    "obj_truechara_117": "Our plan had failed^1,&hadn't it?/",
+    "obj_truechara_118": "Why was I brought&back to life?/",
+    "obj_truechara_119": ".../",
+    "obj_truechara_120": "You./",
+    "obj_truechara_121": "With your guidance./",
+    "obj_truechara_122": "I realized the purpose&of my reincarnation./",
+    "obj_truechara_123": "Power./",
+    "obj_truechara_124": "Together^1, we eradicated&the enemy and became&strong./",
+    "obj_truechara_125": "HP. ATK. DEF.&GOLD. EXP. LV./",
+    "obj_truechara_126": "Every time a number&increases^1, that&feeling.../",
+    "obj_truechara_127": "That's me./",
+    "obj_truechara_128": "\"\\[C].\"/",
+    "obj_truechara_129": "Now./",
+    "obj_truechara_130": "Now, we have reached&the absolute./",
+    "obj_truechara_131": "There is nothing&left for us here./",
+    "obj_truechara_132": "Let us erase this&pointless world^1, and&move on to the next./%%",
+    "obj_truechara_136": "\"\\[C].\"/",
+    "obj_truechara_137": "The demon that comes&when people call&its name./",
+    "obj_truechara_138": "It doesn't matter when./",
+    "obj_truechara_139": "It doesn't matter where./",
+    "obj_truechara_140": "Time after time,&I will appear./",
+    "obj_truechara_141": "And, with your help./",
+    "obj_truechara_142": "We will eradicate the&enemy and become&strong./",
+    "obj_truechara_143": "HP. ATK. DEF.&GOLD. EXP. LV./",
+    "obj_truechara_144": "Every time a number&increases^1, that&feeling.../",
+    "obj_truechara_145": "That's me./",
+    "obj_truechara_146": "\"\\[C].\"/",
+    "obj_truechara_147": ".../",
+    "obj_truechara_148": "But./",
+    "obj_truechara_149": "You and I are not&the same^1, are we?/",
+    "obj_truechara_150": "This SOUL resonates&with a strange&feeling./",
+    "obj_truechara_151": "There is a reason&you continue to&recreate this world./",
+    "obj_truechara_152": "There is a reason&you continue to&destroy it./",
+    "obj_truechara_153": "You./",
+    "obj_truechara_154": "You are wracked with&a perverted&sentimentality./",
+    "obj_truechara_155": "Hmm./",
+    "obj_truechara_156": "I cannot understand&these feelings&any more./",
+    "obj_truechara_157": "Despite this./",
+    "obj_truechara_158": "I feel obligated to&suggest./",
+    "obj_truechara_159": "Should you choose to&create this world&once more./",
+    "obj_truechara_160": "Another path would&be better suited./",
+    "obj_truechara_161": "Now, partner./",
+    "obj_truechara_162": "Let us send this&world back into the&abyss./%%",
+    "obj_truechara_186": "Right^1. You are a&great partner./",
+    "obj_truechara_187": "We'll be together&forever^1, won't we?/%%",
+    "obj_truechara_209": "No...?/",
+    "obj_truechara_210": "Hmm.../",
+    "obj_truechara_211": "How curious./",
+    "obj_truechara_212": "You must have&misunderstood./",
+    "obj_truechara_213": "SINCE WHEN WERE YOU&THE ONE IN CONTROL?/%%",
+    "obj_truechara_217": "No...?/",
+    "obj_truechara_218": "Hmm...&This feeling you have./",
+    "obj_truechara_219": "This is what I&spoke of./",
+    "obj_truechara_220": "Unfortunately,&regarding this.../",
+    "obj_truechara_221": "YOU MADE YOUR CHOICE&LONG AGO./%%",
+    "obj_tsunderplane_235": "It's not&like I&LIKE&you.",
+    "obj_tsunderplane_236": "Id...&Idiot!",
+    "obj_tsunderplane_237": "Hmph!&Don't&get in&my way.",
+    "obj_tsunderplane_238": ">_<...&Human&...",
+    "obj_tsunderplane_242": "...&H-human&...&...?",
+    "obj_tsunderplane_243": "Id...&Idiot!",
+    "obj_tsunderplane_250": "Eeeeh?&H-human&...?",
+    "obj_tsunderplane_251": "Human,&I...",
+    "obj_tsunderplane_256": "Huh!?&Y-you&sicko!",
+    "obj_tsunderplane_257": "Ah...&Is that&true...?",
+    "obj_tsunderplane_262": "No way!&Why&would I&like YOU",
+    "obj_tsunderplane_263": "Human,&I...",
+    "obj_tsunderplane_266": "%%%",
+    "obj_tsunderplane_465": "* Tsunderplane looks over^1,&  then turns up its nose.",
+    "obj_tsunderplane_466": "* Tsunderplane shakes its&  nose dimissively at you.",
+    "obj_tsunderplane_467": "* Tsunderplane \"accidentally\"&  bumps you with its wing.",
+    "obj_tsunderplane_468": "* Tsunderplane gives you a&  condescending barrel roll.",
+    "obj_tsunderplane_469": "* Smells like an airport&  perfume counter.",
+    "obj_tsunderplane_470": "* Tsunderplane is looking away&  shyly.",
+    "obj_tsunderplane_471": "* Tsunderplane's body is smoking.",
+    "obj_tsunderplane_490": "* TSUNDERPLANE - ATK 25 DEF 26&* Seems mean^1, but does&  it secretly like you?/^",
+    "obj_tsunderplane_499": "* You tell Tsunderplane it has&  an impressive wingspan./^",
+    "obj_tsunderplane_501": "* You tell Tsunderplane it has&  an impressive wingspan./^",
+    "obj_tsunderplane_502": "* You tell Tsunderplane it has&  nice turbines./^",
+    "obj_tsunderplane_503": "* You tell Tsunderplane it has&  a powerful rudder./^",
+    "obj_tsunderplane_504": "* You tell Tsunderplane that&  you like its taste in&  movies and books./^",
+    "obj_tsunderplane_505": "* You tell Tsunderplane that&  it has cute winglets./^",
+    "obj_tsunderplane_515": "* You get close to Tsunderplane^1.&* But not too close./^",
+    "obj_tsunderplanenpc_75": "* Hey^1!&* Watch where you stand^1,&  jerk!/",
+    "obj_tsunderplanenpc_76": "* Th-though^1, I guess if&  there's nowhere else^1, you&  can stand closer.../%%",
+    "obj_tsunderplanenpc_79": "* Standing so spicey./%%",
+    "obj_tsunderplanenpc_83": "* A-ah..^1. H-human..^1.&* You're leaving?/",
+    "obj_tsunderplanenpc_84": "* I have..^1.&* Something to say to you./",
+    "obj_tsunderplanenpc_85": "* Admittedly^1, I may have had&  limerent feelings for you&  before./",
+    "obj_tsunderplanenpc_86": "* However^1, upon examining my&  own actions^1, I now&  realize.../",
+    "obj_tsunderplanenpc_87": "* I did not love YOU./",
+    "obj_tsunderplanenpc_88": "* I was merely infatuated&  with the CONCEPT of love./",
+    "obj_tsunderplanenpc_89": "* The idea of romance^1, the&  concept of sharing affection&  with another.../",
+    "obj_tsunderplanenpc_90": "* Through these desires^1, I&  built a false concept of&  you in my head./",
+    "obj_tsunderplanenpc_91": "* Such a relationship would&  not have ended well./",
+    "obj_tsunderplanenpc_92": "* In closing^1, I believe it&  is better that I chose to&  say nothing./",
+    "obj_tsunderplanenpc_93": "* Y..^1. y-you i-idiot./%%",
+    "obj_tsunderplanenpc_96": "* I'm not saying it again./%%",
+    "obj_tsunderplanenpc_103": "* H-hey^1, why do you keep&  following me!!!&* You jerk!!!/",
+    "obj_tsunderplanenpc_104": "* Eeeeh^1?&* You're walking in the&  opposite direction...?/",
+    "obj_tsunderplanenpc_105": "* H-hey^1, you think you're too&  good for me^1, huh...?/%%",
+    "obj_tsunderplanenpc_107": "* N-not spicey enough for you^1,&  h-huh.../%%",
+    "obj_tsunderplanenpc_111": "* I..^1. I'm thinking of going&  to the surface.../",
+    "obj_tsunderplanenpc_112": "* Eeeeeh^1?&* You're going to go there&  too?/",
+    "obj_tsunderplanenpc_113": "* Idiot..^1.&* Quit following me!/%%",
+    "obj_umbrellabox_62": "* NO!/%%",
+    "obj_umbrellabox_135": "* (The cavern is too narrow&  for an umbrella.)/%%",
+    "obj_undyne1_154": "\\TP %",
+    "obj_undyne1_155": "\\M5H..^1. HI^1, UNDYNE!&I'M HERE WITH MY&DAILY REPORT.../",
+    "obj_undyne1_156": "UHHH... REGARDING THAT&HUMAN I CALLED YOU&ABOUT EARLIER.../",
+    "obj_undyne1_157": "\\M0I THINK^1, UH...&HOW DO I.../",
+    "obj_undyne1_158": "\\M1.\\M6.. HUH^1?&DID I FIGHT THEM?/",
+    "obj_undyne1_159": "\\M4Y-YES^1!&OF COURSE I DID!/",
+    "obj_undyne1_160": "\\M4I FOUGHT THEM&VALIANTLY!/",
+    "obj_undyne1_161": "\\M5...WHAT^1?\\M1 &DID I CAPTURE THEM...?/",
+    "obj_undyne1_162": "\\M0W-W-WELL.../",
+    "obj_undyne1_163": "\\M1NO./",
+    "obj_undyne1_164": "\\M1I TRIED VERY HARD^1,&UNDYNE^1, BUT IN THE&END.../",
+    "obj_undyne1_165": "\\M0I FAILED./",
+    "obj_undyne1_166": "\\M6... W-WHAT?/",
+    "obj_undyne1_167": "\\M1YOU'RE GOING TO TAKE&THE HUMAN'S SOUL&YOURSELF.../",
+    "obj_undyne1_168": "\\M5BUT UNDYNE^1, YOU DON'T&H-HAVE TO DESTROY&THEM^1! \\M0YOU SEE.../",
+    "obj_undyne1_169": "\\M1YOU SEE.../%%",
+    "obj_undyne1_170": "\\M6..^1.&.../",
+    "obj_undyne1_171": "... I UNDERSTAND./",
+    "obj_undyne1_172": "I'LL HELP YOU IN&ANY WAY I CAN./",
+    "obj_undyne1_173": "\\TS %",
+    "obj_undyne1_174": "* Click.../%%",
+    "obj_undyne1_217": "\\M0.../",
+    "obj_undyne1_218": "\\M1... I UNDERSTAND./",
+    "obj_undyne1_219": "I'LL HELP YOU IN&ANY WAY I CAN./%%",
+    "obj_undyne1_537": "* Yo..^1. did you see the&  way she was staring at&  you...?/",
+    "obj_undyne1_538": "* That.../",
+    "obj_undyne1_539": "* ... was AWESOME!/",
+    "obj_undyne1_540": "* I'm SOOOO jealous!/",
+    "obj_undyne1_541": "* What'd you do to get her&  attention...^1?&* Ha ha./",
+    "obj_undyne1_542": "* C'mon^1!&* Let's go watch her beat&  up some bad guys!/%%",
+    "obj_undyne1_546": "* Yo..^1. did you see the&  way she was staring at&  you...?/",
+    "obj_undyne1_547": "* That.../",
+    "obj_undyne1_548": "* ... was AWESOME!/",
+    "obj_undyne1_549": "* I'm SOOOO jealous!/",
+    "obj_undyne1_550": "* She was just standing there&  waiting FOREVER^1, and&  then you just...!!!/",
+    "obj_undyne1_551": "* C'mon^1!&* Let's go watch her beat&  up some bad guys!/%%",
+    "obj_undyne_echoflower_96": "* Behind you./%%",
+    "obj_undyne_echoflower_102": "* You aren't gonna tell my&  parents about this^1, are you?/%%",
+    "obj_undyne_echoflower_299": "* Undyne!!^1!&* I'll help you fight!!!/%%",
+    "obj_undyne_echoflower_348": "* YO!!!!/",
+    "obj_undyne_echoflower_349": "* You did it!!^1!&* Undyne is RIGHT in front&  of you!!!/",
+    "obj_undyne_echoflower_350": "* You've got front row seats&  to her fight!!!/%%",
+    "obj_undyne_echoflower_388": "* ... wait./",
+    "obj_undyne_echoflower_389": "* Who's she fighting???/%%",
+    "obj_undyne_echoflower_419": "* H^1-hey!/",
+    "obj_undyne_echoflower_420": "* You aren't gonna tell my&  parents about this^1, are you?/%%",
+    "obj_undyne_ex_781": "* The wind is howling...",
+    "obj_undyne_ex_808": "* UNDYNE THE UNDYING 99ATK 99DEF&* Heroine reformed by her own&  DETERMINATION to save Earth./^",
+    "obj_undyne_ex_863": "Damn it.../",
+    "obj_undyne_ex_864": "So even THAT&power..^1.&It wasn't enough...?/",
+    "obj_undyne_ex_865": ".../",
+    "obj_undyne_ex_866": "\\E1Heh.../",
+    "obj_undyne_ex_867": "Heheheh.../",
+    "obj_undyne_ex_868": "\\E2If you..^1./",
+    "obj_undyne_ex_869": "If you think I'm&gonna give up hope^1,&you're wrong./",
+    "obj_undyne_ex_870": "Cause I've..^1.&Got my friends&behind me./",
+    "obj_undyne_ex_871": "\\E3Alphys told me that&she would watch me&fight you.../",
+    "obj_undyne_ex_872": "\\E4And if anything went&wrong^1, she would..^1.&evacuate everyone./",
+    "obj_undyne_ex_873": "\\E5By now she's called&ASGORE and told him&to absorb the 6&human SOULs./%%",
+    "obj_undyne_ex_881": "And with that&power.../%%",
+    "obj_undyne_ex_893": "This world will&live on...!/%%",
+    "obj_undyne_friendc_76": "* Hey^1, punk^1!&* What's up!?/",
+    "obj_undyne_friendc_77": "\\E1* A-ACHOO!/",
+    "obj_undyne_friendc_78": "\\E2* Papyrus^1, how can you&  stand this cold?/",
+    "obj_undyne_friendc_80": "I HAVE NO SKIN./",
+    "obj_undyne_friendc_82": "* So why don't we&  stand in Grillby's&  instead?/",
+    "obj_undyne_friendc_84": "BECAUSE I HATE&GREASE./",
+    "obj_undyne_friendc_86": "* But you don't have&  a stomach!!/",
+    "obj_undyne_friendc_88": "NO^1, BUT I HAVE&STANDARDS!!!/%%",
+    "obj_undyne_friendc_92": "* Papyrus.../",
+    "obj_undyne_friendc_93": "\\E1* Why do you live&  in an icy wasteland?/",
+    "obj_undyne_friendc_95": "THE RENT'S CHEAP./",
+    "obj_undyne_friendc_97": "* Really^1?&* Don't you live in&  a huge house?/",
+    "obj_undyne_friendc_99": "YEAH^1, BUT MY&BROTHER PAYS&FOR IT./",
+    "obj_undyne_friendc_101": "* Where's your brother&  get the money to&  pay for it...?/",
+    "obj_undyne_friendc_103": "OH^1, THAT'S SIMPLE./",
+    "obj_undyne_friendc_104": "\\E0IT'S A MYSTERY./%%",
+    "obj_undyne_friendc_112": "* So^1? What are you&  waiting for?/",
+    "obj_undyne_friendc_113": "* The sooner you get&  it over with^1, the&  better!/%%",
+    "obj_undyne_friendc_121": "* Hey^1, you sure&  are carrying a&  lot of things./",
+    "obj_undyne_friendc_122": "* If someone needed&  to give you a thing^1,&  they sure couldn't!/%%",
+    "obj_undyne_friendc_127": "* What^1?&* You LOST the letter!?/",
+    "obj_undyne_friendc_128": "* What the HECK!^1?&* How!^1? Why!?/",
+    "obj_undyne_friendc_129": "\\E7* Ughhh..^1.&* This is unbelievable./",
+    "obj_undyne_friendc_130": "* I should be really&  disappointed in you./",
+    "obj_undyne_friendc_131": "\\E9* But^1, uh^1, to tell&  you the truth^1, I'm&  kind of relieved!/",
+    "obj_undyne_friendc_132": "\\E1* While you were gone^1,&  I actually wrote&  a WAY BETTER letter!/",
+    "obj_undyne_friendc_133": "\\E6* And this time^1, you&  WON'T lose it!!!/",
+    "obj_undyne_friendc_134": "\\E2* I guarantee it!!!/",
+    "obj_undyne_friendc_135": "\\TS \\F0 \\T0 %",
+    "obj_undyne_friendc_136": "* (You got the Undyne Letter&  EX.)/%%",
+    "obj_undyne_friendc_149": "* Hey^1, I have something&  to give you.../",
+    "obj_undyne_friendc_150": "\\E2* But you're carrying&  way too much!!!/%%",
+    "obj_undyne_friendc_155": "* Um^1, so^1, I have a&  favor to ask you./",
+    "obj_undyne_friendc_156": "\\E0* Uuuuh^1, I..^1.&* I need you to deliver&  this letter./",
+    "obj_undyne_friendc_157": "\\E9* To Dr. Alphys./",
+    "obj_undyne_friendc_158": "\\E1* Huh!^1?&* Why don't I do it&  myself...?/",
+    "obj_undyne_friendc_159": "\\E8* ... um^1.&* W-well.../",
+    "obj_undyne_friendc_160": "\\E9* I-it's kind of&  personal^1, but we're&  friends..^1. so.../",
+    "obj_undyne_friendc_161": "\\E8* I'll t-tell you.../",
+    "obj_undyne_friendc_162": "\\E6* Hotland SUUUUCKS!!^1!&* I don't wanna have&  to go over there!!!/",
+    "obj_undyne_friendc_163": "\\E3* So here you go./",
+    "obj_undyne_friendc_164": "\\TS \\F0 \\T0 %",
+    "obj_undyne_friendc_165": "* (You got the Undyne's Letter.)/",
+    "obj_undyne_friendc_167": "* Oh^1, and if you&  read it.../",
+    "obj_undyne_friendc_168": "\\E2* I'll KILL you./",
+    "obj_undyne_friendc_169": "\\E9* Thanks so much^1!&* You're the best!!/%%",
+    "obj_undyne_friendc_187": "* Hey^1, Alphys^1!&* Alphys!/",
+    "obj_undyne_friendc_188": "\\E1* Do you think we&  can watch something&  with fighting next?/",
+    "obj_undyne_friendc_189": "\\E9* Oh^1, and then...&* Something..^1.&* With princesses!?/",
+    "obj_undyne_friendc_190": "\\E2* Or FIGHTING&  princesses!?/",
+    "obj_undyne_friendc_192": "\\E5* I-I'll see if I&  can manage to find&  any like that^1, Undyne./",
+    "obj_undyne_friendc_194": "\\E6* Yayyyyy!/%%",
+    "obj_undyne_friendc_199": "\\E0* Hey Frisk^1, why don't&  you go say hi to&  Napstablook?/",
+    "obj_undyne_friendc_200": "\\E1* Oh^1, tell them I&  said hi^1, too!/%%",
+    "obj_undyne_lettercall_113": "* Ring.../",
+    "obj_undyne_lettercall_115": "\\E0* Hey...^1!&* Uh^1, this is&  Undyne.../",
+    "obj_undyne_lettercall_116": "\\E2* (Shut up^1, Papyrus^1!)&* (This was YOUR idea!)/",
+    "obj_undyne_lettercall_117": "\\E1* HUMAN^1!&* You have to deliver&  something for me!/",
+    "obj_undyne_lettercall_118": "\\E9* Uh^1, please?/",
+    "obj_undyne_lettercall_119": "\\E0* I'm at Snowdin&  in front of&  Papyrus's./",
+    "obj_undyne_lettercall_120": "\\E6* See ya^1, punk!/",
+    "obj_undyne_lettercall_121": "\\TS \\F0 \\T0 %",
+    "obj_undyne_lettercall_122": "* Click.../%%",
+    "obj_undynebattle2_275": "...",
+    "obj_undynebattle2_278": "Show me what&you've got!",
+    "obj_undynebattle2_282": "Do your worst!",
+    "obj_undynebattle2_286": "What's the&matter, scared?",
+    "obj_undynebattle2_290": "\\E6What the hell&is the holdup?",
+    "obj_undynebattle2_293": "COME ON ALREADY!",
+    "obj_undynebattle2_295": "IT'S GETTING&HOT IN HERE!",
+    "obj_undynebattle2_299": "%%%",
+    "obj_undynebattle2_488": "* Undyne is letting you make&  the first attack.",
+    "obj_undynebattle2_520": "* UNDYNE - ATK 41 DEF 21&* This time^1, don't hold&  anything back!/^",
+    "obj_undynebattle2_530": "* You pretend to swing at&  UNDYNE with all your might./%%",
+    "obj_undynebattle2_578": "I've been&defeated..^1.&My house is in&shambles.../",
+    "obj_undynebattle2_579": "I even failed to&befriend you./",
+    "obj_undynebattle2_580": "That's it./",
+    "obj_undynebattle2_581": "\\E8I don't care if&you're my guest&anymore./",
+    "obj_undynebattle2_582": "\\E6One final rematch^1!&All out on both&sides!!!/",
+    "obj_undynebattle2_583": "IT'S THE ONLY WAY&I CAN REGAIN MY&LOST PRIDE!!!/",
+    "obj_undynebattle2_584": "NOW COME ON^1!&HIT ME WITH&ALL YOU'VE GOT!&NGAHHHH!!!/%%",
+    "obj_undynebattle2_599": "* Undyne is letting you make&  the first attack.",
+    "obj_undynebattle2_645": "What./",
+    "obj_undynebattle2_646": "\\E2That's the best&you can manage?/",
+    "obj_undynebattle2_647": "\\E3Even attacking at&full force.../",
+    "obj_undynebattle2_648": "You just can't&muster any intent&to hurt me^1,&huh?/",
+    "obj_undynebattle2_649": "\\E4.../",
+    "obj_undynebattle2_650": "\\E7Heh^1, you know&what?/%%",
+    "obj_undynebattle2_670": "I don't actually&want to hurt you&either./",
+    "obj_undynebattle2_671": "At first^1, I hated&your stupid&saccharine&schtick^1, but.../",
+    "obj_undynebattle2_672": "\\E3The way you hit&me right now^1,&it.../",
+    "obj_undynebattle2_673": "\\E4Reminded me of&someone I used&to train with./",
+    "obj_undynebattle2_674": "\\E7Now I know you&aren't just some&wimpy loser./",
+    "obj_undynebattle2_678": "\\E9You're a wimpy&loser with a&big heart!/",
+    "obj_undynebattle2_679": "\\E4Just like him.../",
+    "obj_undynebattle2_680": "\\E7.../",
+    "obj_undynebattle2_681": "\\E3Listen^1, human./",
+    "obj_undynebattle2_682": "\\E2It seems that you&and ASGORE are&fated to fight./",
+    "obj_undynebattle2_683": "\\E3But knowing him.../",
+    "obj_undynebattle2_684": "\\E4He probably&doesn't want to./",
+    "obj_undynebattle2_685": "\\E2Talk to him./",
+    "obj_undynebattle2_686": "\\E1I'm sure you can&persuade him to&let you go home./",
+    "obj_undynebattle2_687": "\\E3Eventually^1, some&mean human will&fall down here.../",
+    "obj_undynebattle2_688": "\\E3And I'll take&THEIR soul instead./",
+    "obj_undynebattle2_689": "\\E1That makes sense^1,&right^1?&Fuhuhu./",
+    "obj_undynebattle2_690": "\\E2Oh^1, and if you&DO hurt ASGORE.../",
+    "obj_undynebattle2_691": "\\E7I'll take the&human souls..^1.&Cross the barrier.../",
+    "obj_undynebattle2_692": "\\E6And beat the&hell out of you!/",
+    "obj_undynebattle2_693": "\\E9That's what friends&are for^1, right?/",
+    "obj_undynebattle2_694": "\\E9Fuhuhu!/",
+    "obj_undynebattle2_695": "\\E9Now let's get the&hell out of this&flaming house!/%%",
+    "obj_undyneboss_401": "Ngahhh!",
+    "obj_undyneboss_402": "Bring&it on!",
+    "obj_undyneboss_403": "C'mon!",
+    "obj_undyneboss_404": "Fuhuhu!",
+    "obj_undyneboss_405": "Ngahh!!",
+    "obj_undyneboss_406": "Urahhh!!",
+    "obj_undyneboss_410": "\\E1  You're strong...&  But not strong&  enough!",
+    "obj_undyneboss_411": "\\E4  You're a pain in&  the neck, huh?",
+    "obj_undyneboss_412": "\\E5  DIE ALREADY, YOU&  LITTLE BRAT!",
+    "obj_undyneboss_416": "%%%",
+    "obj_undyneboss_427": "  \\XAs long as you're&  \\GGREEN\\X you \\RCAN'T&  ESCAPE\\X!/",
+    "obj_undyneboss_428": "  \\XUnless you learn&  to \\Rface danger&  head-on\\X.../",
+    "obj_undyneboss_429": "  You won't last&  a SECOND against&  ME!/%%",
+    "obj_undyneboss_437": "  You^1?&  Sparing ME^1?&  Fuhuhuhu!/",
+    "obj_undyneboss_438": "  How insulting^1!&  I'd NEVER&  surrender to the&  likes of you!/%%",
+    "obj_undyneboss_439": "  Not bad^1!&  Then how about&  THIS!?/%%",
+    "obj_undyneboss_442": "\\E0  I wanted this to&  be a fair fight./",
+    "obj_undyneboss_443": "\\E1  I thought if I&  beat you like&  this.../",
+    "obj_undyneboss_444": "  It'd truly show&  how strong&  monsters can be./",
+    "obj_undyneboss_445": "\\E4  BUT NOW???/",
+    "obj_undyneboss_446": "\\E5  I DON'T CARE!/",
+    "obj_undyneboss_447": "  I'M NOT YOUR&  FREAKING&  KINDERGARTEN&  TEACHER!/",
+    "obj_undyneboss_448": "\\E1  Unless your&  kindergarten&  teacher.../",
+    "obj_undyneboss_449": "\\E5  DOES THIS!/%%",
+    "obj_undyneboss_459": "\\E5  WHAT ARE YOU&  DOING?/",
+    "obj_undyneboss_460": "  JUST FACE&  UPWARDS!!!/",
+    "obj_undyneboss_461": "  IT'S NOT HARD!/",
+    "obj_undyneboss_462": "\\E0 %%",
+    "obj_undyneboss_470": "\\E4  Look./",
+    "obj_undyneboss_471": "\\E4  I gave you a&  spear to block&  the bullets with./",
+    "obj_undyneboss_472": "\\E4  Do I have to&  explain this&  any more&  clearly?/",
+    "obj_undyneboss_473": "\\E0 %%",
+    "obj_undyneboss_481": "\\E1  \\XWhen I said&  \\Rface towards&  danger\\X.../",
+    "obj_undyneboss_482": "\\E4  I meant face&  towards the&  bullets!/",
+    "obj_undyneboss_483": "\\E0 %%",
+    "obj_undyneboss_496": "  For years,&  we've dreamed&  of a happy&  ending...",
+    "obj_undyneboss_501": "  And now,&  sunlight is&  just within&  our reach!",
+    "obj_undyneboss_506": "  I won't let&  you snatch it&  away from&  us!",
+    "obj_undyneboss_510": "\\E1  NGAHHH!&  Enough warming&  up!/%%",
+    "obj_undyneboss_515": "  Heh...&  You're tough!",
+    "obj_undyneboss_519": "  Mercy^1!&  Ha!/",
+    "obj_undyneboss_520": "  I still can't&  believe YOU&  want to spare&  ME!/%%",
+    "obj_undyneboss_528": "  But even if&  you could&  beat me...",
+    "obj_undyneboss_530": "  But even if&  I spared&  YOU...",
+    "obj_undyneboss_538": "\\X  No human has&  EVER made it&  past&  \\RASGORE\\X!",
+    "obj_undyneboss_546": "  Honestly^1,&  killing you&  now is an act&  of mercy...!",
+    "obj_undyneboss_554": "  ...",
+    "obj_undyneboss_563": "  Honestly, I'm&  doing you&  a favor...",
+    "obj_undyneboss_570": "\\X  No human has&  EVER made it&  past&  \\RASGORE\\X!",
+    "obj_undyneboss_577": "\\E1  Killing you&  now is an act&  of mercy!",
+    "obj_undyneboss_582": "\\E4  So STOP being&  so damn&  resilient!/%%",
+    "obj_undyneboss_587": "  What the&  hell are&  humans made&  out of!?",
+    "obj_undyneboss_593": "  Anyone else&  would be DEAD&  by now!",
+    "obj_undyneboss_599": "  Alphys told me&  humans were&  determined...",
+    "obj_undyneboss_605": "  I see now what&  she meant by&  that!",
+    "obj_undyneboss_611": "  But I'm&  determined,&  too!",
+    "obj_undyneboss_616": "  Determined to&  end this&  RIGHT NOW!",
+    "obj_undyneboss_622": "  ... RIGHT NOW!",
+    "obj_undyneboss_628": "  ... RIGHT...&  ...&  ... NOW!!",
+    "obj_undyneboss_634": "  Ha...&  Ha...",
+    "obj_undyneboss_639": "\\E5  NGAHHH!!!&  DIE ALREADY, YOU&  LITTLE BRAT!/%%",
+    "obj_undyneboss_656": "  YOU'RE GETTING&  IN MY WAY!",
+    "obj_undyneboss_658": "  I WILL NEVER&  TAKE MERCY FROM&  THE LIKES OF YOU!",
+    "obj_undyneboss_664": "  I WILL NOT&  BE DEFEATED!",
+    "obj_undyneboss_666": "  YOU! WILL!&  NEVER! SPARE! ME!",
+    "obj_undyneboss_672": "\\X  YOU'LL NEVER \\RESCAPE\\X&  FROM ME!!!",
+    "obj_undyneboss_682": "  Come on^1, is that&  all you've got!?/%%",
+    "obj_undyneboss_686": "  ... pathetic./",
+    "obj_undyneboss_687": "  You're going to&  have to try&  harder than that!/%%",
+    "obj_undyneboss_691": "  S-see how strong&  we are when we&  believe in&  ourselves?/%%",
+    "obj_undyneboss_695": "  H... heh.../",
+    "obj_undyneboss_696": "  Had enough yet?/%%",
+    "obj_undyneboss_700": "\\E7  .../",
+    "obj_undyneboss_701": "  ... I won't..^1.&  ... give up.../%%",
+    "obj_undyneboss_705": "\\E7.../%%",
+    "obj_undyneboss_1085": "* The wind is howling...",
+    "obj_undyneboss_1086": "* Undyne flips her spear&  impatiently.",
+    "obj_undyneboss_1087": "* Flower pollen drifts in&  front of you.",
+    "obj_undyneboss_1088": "* Water rushes around you.",
+    "obj_undyneboss_1089": "* The spears pause for a&  moment.",
+    "obj_undyneboss_1094": "* Undyne points heroically&  towards the sky.",
+    "obj_undyneboss_1095": "* Undyne flips her spear&  impatiently.",
+    "obj_undyneboss_1096": "* Undyne suplexes a huge&  boulder^1, just because&  she can.",
+    "obj_undyneboss_1097": "* Undyne bounces impatiently.",
+    "obj_undyneboss_1098": "* Undyne flashes a menacing&  smile.",
+    "obj_undyneboss_1099": "* Undyne draws her finger&  across her neck.",
+    "obj_undyneboss_1100": "* Undyne holds her fist in&  front of her and shakes&  her head.",
+    "obj_undyneboss_1101": "* Undyne towers threateningly.",
+    "obj_undyneboss_1102": "* Undyne thinks of her friends&  and pounds the ground&  with her fists.",
+    "obj_undyneboss_1103": "* Smells like sushi.",
+    "obj_undyneboss_1107": "* Undyne's eye is twitching&  involuntarily.",
+    "obj_undyneboss_1108": "* Undyne is smashing spears&  on the ground.",
+    "obj_undyneboss_1109": "* Undyne's eyes dart around&  to see if this is&  a prank.",
+    "obj_undyneboss_1110": "* Undyne is hyperventilating.",
+    "obj_undyneboss_1111": "* Smells like angry fish.",
+    "obj_undyneboss_1118": "* Undyne is smiling as if&  nothing is wrong.",
+    "obj_undyneboss_1119": "* Undyne's body is wavering.",
+    "obj_undyneboss_1120": "* Undyne's body is losing&  its shape.",
+    "obj_undyneboss_1121": "* Undyne's body...",
+    "obj_undyneboss_1122": "* ...",
+    "obj_undyneboss_1145": "* UNDYNE - ATK 50 DEF 20&* The heroine that NEVER gives&  up./^",
+    "obj_undyneboss_1168": "* You tell UNDYNE her attacks&  are too easy^1.&* She doesn't care./^",
+    "obj_undyneboss_1174": "* You tell UNDYNE her attacks&  are too easy^1.&* The bullets get faster./^",
+    "obj_undyneboss_1176": "* You tell UNDYNE her attacks&  are too easy^1.&* The bullets get unfair./^",
+    "obj_undyneboss_1182": "* Didn't work./^",
+    "obj_undyneboss_1195": "* Hamburger Helpers./^",
+    "obj_undyneboss_1205": "* You told Undyne you didn't&  want to fight^1.&* But nothing happened./^",
+    "obj_undyneboss_1209": "* You told Undyne you just&  want to be friends.&* She remembers someone.../",
+    "obj_undyneboss_1210": "* Her attacks became a little&  less extreme./^",
+    "obj_undyneboss_1215": "* Didn't work./^",
+    "obj_undyneboss_1278": "En guarde!/%%",
+    "obj_undyneboss_1281": "\\E1  You won't get&  away from me&  this time!/%%",
+    "obj_undyneboss_1286": "\\E4  You've escaped&  from me for&  the LAST time!/%%",
+    "obj_undyneboss_1292": "\\E5  STOP RUNNING&  AWAY!!!/%%",
+    "obj_undyneboss_1298": "\\E5  COME BACK HERE^1,&  YOU LITTLE&  PUNK!!/%%",
+    "obj_undyneboss_1310": "* Undyne attacks!",
+    "obj_undyneboss_1336": "Ngahhh.../",
+    "obj_undyneboss_1337": "You were stronger...&Than I thought.../",
+    "obj_undyneboss_1338": "So then..^1.&... this is where..^1.&... it ends.../",
+    "obj_undyneboss_1339": ".../%%",
+    "obj_undyneboss_1365": "  No.../%%",
+    "obj_undyneboss_1386": "NO!/",
+    "obj_undyneboss_1387": "I won't die!/",
+    "obj_undyneboss_1388": "Alphys..^1.&Asgore..^1.&Papyrus.../",
+    "obj_undyneboss_1389": "Everyone is counting&on me to protect&them!/",
+    "obj_undyneboss_1390": "NNNNGAH!/%%",
+    "obj_undyneboss_1401": "Human!/",
+    "obj_undyneboss_1402": "In the name of&everybody's hopes&and dreams.../",
+    "obj_undyneboss_1403": "I WILL DEFEAT YOU!/%%",
+    "obj_undyneboss_1410": "* Undyne looks determined.",
+    "obj_undyneboss_1424": ".../",
+    "obj_undyneboss_1425": "Ha..^1. ha.../",
+    "obj_undyneboss_1426": "... Alphys.../",
+    "obj_undyneboss_1427": "This is what I&  was afraid of.../",
+    "obj_undyneboss_1428": "This is why I&  never told you.../",
+    "obj_undyneboss_1429": ".../%%",
+    "obj_undyneboss_1438": "No..^1.&No!/",
+    "obj_undyneboss_1439": "Not yet!/",
+    "obj_undyneboss_1440": "I won't die!/%%",
+    "obj_undyneboss_1449": "NGAHHHHHHHH!!^2! %%",
+    "obj_undyneboss_1460": " I WON'T DIE^3! %%",
+    "obj_undyneboss_1470": " I WON'T DIE^3! %%",
+    "obj_undyneboss_1480": " I WON'T DIE^3! %%",
+    "obj_undyneboss_1490": " I^2 WON'T^2 %%",
+    "obj_undynedate_afterward_114": "* Well^1, that was&  fun^1, huh?/",
+    "obj_undynedate_afterward_115": "\\E6* We'll have to hang&  out again another&  time...!/",
+    "obj_undynedate_afterward_116": "\\E9* But^1, uh^1, somewhere&  else I guess./",
+    "obj_undynedate_afterward_117": "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
+    "obj_undynedate_afterward_118": "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
+    "obj_undynedate_afterward_119": "\\E1* OH^1!&* And if you ever&  need help.../",
+    "obj_undynedate_afterward_120": "\\E9* Just give Papyrus a&  ring^1, ok?/",
+    "obj_undynedate_afterward_121": "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
+    "obj_undynedate_afterward_122": "\\E6* Well^1, see ya&  later^1, punk!!/%%",
+    "obj_undynedate_afterward_140": "* Well^1, that was&  fun^1, huh?/",
+    "obj_undynedate_afterward_141": "\\E6* We'll have to hang&  out again another&  time...!/",
+    "obj_undynedate_afterward_142": "\\E9* But^1, uh^1, somewhere&  else I guess./",
+    "obj_undynedate_afterward_143": "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
+    "obj_undynedate_afterward_144": "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
+    "obj_undynedate_afterward_145": "\\E1* OH^1!&* And if you ever&  need help.../",
+    "obj_undynedate_afterward_146": "\\E9* Just give Papyrus a&  ring^1, ok?/",
+    "obj_undynedate_afterward_147": "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
+    "obj_undynedate_afterward_148": "\\E6* Well^1, see ya&  later^1, punk.../",
+    "obj_undynedate_afterward_149": "\\E1* OH!!^1!&* WAIT!!/",
+    "obj_undynedate_afterward_150": "\\E0* This is sudden^1, but.../",
+    "obj_undynedate_afterward_151": "\\E9* Can you deliver&  something for me?/",
+    "obj_undynedate_afterward_152": "\\E0* Papyrus suggested&  that I ask you./",
+    "obj_undynedate_afterward_153": "\\E3* But he told me when&  I still hated you^1,&  so.../",
+    "obj_undynedate_afterward_154": "\\E1* Uh^1! Anyway!!^1!&* Here^1! Just take it!/",
+    "obj_undynedate_afterward_155": "\\TS \\F0 \\T0 %",
+    "obj_undynedate_afterward_156": "* (You got the Undyne's&  Letter.)/",
+    "obj_undynedate_afterward_158": "* Well^1, what are you&  waiting for!?/",
+    "obj_undynedate_afterward_159": "\\E1* Go deliver it!!!/",
+    "obj_undynedate_afterward_160": "* .../",
+    "obj_undynedate_afterward_161": "\\E9* Uhhhh..^1.&* Oh^1, yeah.../",
+    "obj_undynedate_afterward_162": "* It's addressed to&  Dr. Alphys./",
+    "obj_undynedate_afterward_163": "\\E6* OK^1, see you!!/%%",
+    "obj_undynedate_afterward_169": "* Well^1, that was&  fun^1, huh?/",
+    "obj_undynedate_afterward_170": "\\E6* We'll have to hang&  out again another&  time...!/",
+    "obj_undynedate_afterward_171": "\\E9* But^1, uh^1, somewhere&  else I guess./",
+    "obj_undynedate_afterward_172": "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
+    "obj_undynedate_afterward_173": "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
+    "obj_undynedate_afterward_174": "\\E1* OH^1!&* And if you ever&  need help.../",
+    "obj_undynedate_afterward_175": "\\E9* Just give Papyrus a&  ring^1, ok?/",
+    "obj_undynedate_afterward_176": "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
+    "obj_undynedate_afterward_177": "\\E6* Well^1, see ya&  later^1, punk.../",
+    "obj_undynedate_afterward_178": "\\E1* OH!!^1!&* WAIT!!/",
+    "obj_undynedate_afterward_179": "\\E0* This is sudden^1, but.../",
+    "obj_undynedate_afterward_180": "* Can you.../",
+    "obj_undynedate_afterward_181": "\\E1* Hey^1, wait^1!&* Your inventory's&  full./",
+    "obj_undynedate_afterward_182": "\\E9* Uh^1, well^1, I'll be&  at Papyrus's./",
+    "obj_undynedate_afterward_183": "\\E6* Come see me when&  you have less&  stuff!/%%",
+    "obj_undynedate_inside_120": "HERE^1, UNDYNE./",
+    "obj_undynedate_inside_121": "MY FRIEND BROUGHT&A GIFT FOR YOU^1,&ON THEIR OWN!/%%",
+    "obj_undynedate_inside_143": "* Uhhh..^1. thanks./%%",
+    "obj_undynedate_inside_177": "* I'll^1, uh^1, put it&  with the others./%%",
+    "obj_undynedate_inside_236": "* So are we ready&  to start?/%%",
+    "obj_undynedate_inside_250": "WHOOPSY DOOPSY^1!&I JUST REMEMBERED!/",
+    "obj_undynedate_inside_251": "I HAVE TO GO&TO THE BATHROOM!!/",
+    "obj_undynedate_inside_252": "\\E0YOU TWO HAVE&FUN!!!/%%",
+    "obj_undynedate_inside_335": "DANG^1!&WHAT A SHAME.../",
+    "obj_undynedate_inside_336": "\\E2I THOUGHT UNDYNE&COULD BE FRIENDS&WITH YOU./",
+    "obj_undynedate_inside_337": "\\E3BUT I GUESS.../",
+    "obj_undynedate_inside_338": "\\E3I OVERESTIMATED&HER./",
+    "obj_undynedate_inside_339": "\\E3SHE'S JUST NOT&UP TO THE&CHALLENGE./%%",
+    "obj_undynedate_inside_351": "* CHALLENGE!^1?&* What!?/",
+    "obj_undynedate_inside_352": "\\E0* Papyrus^1!&* Wait a second...!/%%",
+    "obj_undynedate_inside_367": "* Darnit!/",
+    "obj_undynedate_inside_368": "* He thinks I can't&  be friends with&  YOU!?/",
+    "obj_undynedate_inside_369": "\\E6* Fuhuhu^1!&* What a joke!/",
+    "obj_undynedate_inside_370": "* I could make friends&  with a wimpy loser&  like you any day!/",
+    "obj_undynedate_inside_371": "\\E2* I'll show him!/",
+    "obj_undynedate_inside_372": "\\E3* Listen up^1, human./",
+    "obj_undynedate_inside_373": "\\E2* We're not just&  going to be&  friends./",
+    "obj_undynedate_inside_374": "\\E3* We're going to&  be.../",
+    "obj_undynedate_inside_375": "\\M1* BESTIES./",
+    "obj_undynedate_inside_376": "* I'll make you&  like me so much.../",
+    "obj_undynedate_inside_377": "\\E1* You won't be able&  to think of anyone&  else!!!/",
+    "obj_undynedate_inside_378": "\\E3* Fuhuhuhu^1!&* It's the PERFECT&  REVENGE!!/",
+    "obj_undynedate_inside_379": "* .../",
+    "obj_undynedate_inside_380": "\\E9* Why don't you&  have a seat?/%%",
+    "obj_undynedate_inside_415": "* Oh^1, leaving so soon?/",
+    "obj_undynedate_inside_416": "\\E3* No^1.&* No you're not./%%",
+    "obj_undynedate_inside_471": "* Comfortable?/",
+    "obj_undynedate_inside_472": "* I'll get you&  something to drink./%%",
+    "obj_undynedate_inside_561": "* All set^1!&* What would you like?/%%",
+    "obj_undynedate_inside_604": "* HEY!!^1!&* DON'T GET UP!!!/",
+    "obj_undynedate_inside_605": "* YOU'RE THE GUEST!^1!&* SIT DOWN AND ENJOY&  YOURSELF!!!/",
+    "obj_undynedate_inside_606": "* .../%%",
+    "obj_undynedate_inside_614": "\\E9* Um^1, why not just&  point to what you&  want?/",
+    "obj_undynedate_inside_615": "* You can use the&  spear!/%%",
+    "obj_undynedate_inside_643": "\\E4* Y'know^1, I was a&  pretty hotheaded&  kid./",
+    "obj_undynedate_inside_644": "* Once^1, to prove I was&  the strongest^1, I tried&  to fight ASGORE./",
+    "obj_undynedate_inside_645": "\\E1* Emphasis on TRIED./",
+    "obj_undynedate_inside_646": "\\E0* I couldn't land&  a single blow&  on him!/",
+    "obj_undynedate_inside_647": "\\E4* And worse^1, the whole&  time^1, he refused&  to fight back!/",
+    "obj_undynedate_inside_648": "\\E7* I was so&  humiliated.../",
+    "obj_undynedate_inside_649": "\\E0* Afterwards^1, he&  apologized and said&  something goofy.../",
+    "obj_undynedate_inside_650": "* \"Excuse me^1, do you&  want to know how&  to beat me?\"/",
+    "obj_undynedate_inside_651": "\\E0* I said yes^1, and&  from then on^1, he&  trained me./",
+    "obj_undynedate_inside_652": "\\E4* One day^1, during&  practice^1, I finally&  knocked him down./",
+    "obj_undynedate_inside_653": "\\E7* I felt..^1. bad./",
+    "obj_undynedate_inside_654": "\\E9* But he was&  beaming.../",
+    "obj_undynedate_inside_655": "\\E6* I had never seen&  someone more proud to&  get their butt kicked./",
+    "obj_undynedate_inside_656": "\\E1* ... oh!/",
+    "obj_undynedate_inside_657": "\\E9* I almost forgot&  about your tea!/",
+    "obj_undynedate_inside_658": "* Just a moment!/%%",
+    "obj_undynedate_inside_696": "* Wait a second./",
+    "obj_undynedate_inside_697": "* Papyrus..^1.&* His cooking lesson.../",
+    "obj_undynedate_inside_698": "\\M2* HE WAS SUPPOSED&  TO HAVE THAT RIGHT&  NOW!!!/",
+    "obj_undynedate_inside_699": "\\E3* And if HE's not&  here to have it.../",
+    "obj_undynedate_inside_700": "\\E2* YOU'LL HAVE TO&  HAVE IT FOR HIM!!!/%%",
+    "obj_undynedate_inside_833": "* That's right!!!/",
+    "obj_undynedate_inside_834": "\\E1* NOTHING has brought&  Papyrus and I&  closer than cooking!/",
+    "obj_undynedate_inside_835": "\\E3* Which means that if&  I give you his&  lesson.../",
+    "obj_undynedate_inside_836": "\\E2* WE'LL BECOME CLOSER&  THAN YOU CAN&  EVER IMAGINE!!!/",
+    "obj_undynedate_inside_837": "\\E6* Fuhuhu!!^1! Afraid!^1?&* We're gonna be best&  friends!!!/%%",
+    "obj_undynedate_inside_1000": "* Ready!^1?&* It's spaghetti time!/",
+    "obj_undynedate_inside_1001": "* Let's start with the&  sauce!!/%%",
+    "obj_undynedate_inside_1128": "* Uhh^1, we'll just scrape&  this into a bowl&  later./",
+    "obj_undynedate_inside_1129": "\\E1* But for NOW!/%%",
+    "obj_undynedate_inside_1235": "* Alright^1!&* Now it's time&  to stir the pasta!/",
+    "obj_undynedate_inside_1236": "* As a general rule&  of thumb^1, the more&  you stir.../",
+    "obj_undynedate_inside_1237": "\\E1* THE BETTER IT IS!/",
+    "obj_undynedate_inside_1238": "\\E0* Ready^1?&* Let's do it!/%%",
+    "obj_undynedate_inside_1326": "\\M0* Fuhuhuhu^1!&* That's the stuff!/",
+    "obj_undynedate_inside_1328": "\\E0* Alright^1, now for&  the final step:/",
+    "obj_undynedate_inside_1329": "\\E1* TURN UP THE HEAT!/",
+    "obj_undynedate_inside_1330": "\\E0* Let the stovetop&  symbolize your&  passion!/",
+    "obj_undynedate_inside_1331": "\\E1* Let your hopes and&  dreams turn into&  burning fire!/",
+    "obj_undynedate_inside_1332": "\\E2* READY^1?&* Don't hold anything&  back!!!/%%",
+    "obj_undynedate_inside_1444": "* Ah./",
+    "obj_undynedate_inside_1445": "* Man^1, no wonder&  Papyrus sucks at&  cooking./%%",
+    "obj_undynedate_inside_1465": "* So what's next^1?&* Scrapbooking^1?&* Friendship bracelets?/",
+    "obj_undynedate_inside_1466": "* .../%%",
+    "obj_undynedate_inside_1475": "* ... oh^1, who am I&  kidding./",
+    "obj_undynedate_inside_1476": "* I really screwed this&  up^1, didn't I?/",
+    "obj_undynedate_inside_1477": "\\E4* I can't force you to&  like me^1, human./",
+    "obj_undynedate_inside_1478": "\\E4* Some people just&  don't get along&  with each other./",
+    "obj_undynedate_inside_1479": "\\E7* I understand if&  you feel that&  way about me./",
+    "obj_undynedate_inside_1480": "\\E4* And if we can't&  be friends.../",
+    "obj_undynedate_inside_1481": "\\E7* That's okay./",
+    "obj_undynedate_inside_1482": "\\E7* Because..^1.&* If we're not&  friends.../%%",
+    "obj_undynedate_inside_1490": "\\E2*\\M2 IT MEANS I CAN&  DESTROY YOU WITHOUT&  REGRET!/%%",
+    "obj_undynedate_inside_1641": "* It'll take a moment&  for the water to&  boil./%%",
+    "obj_undynedate_inside_1671": "* Okay^1, it's all&  done!/%%",
+    "obj_undynedate_inside_1771": "* Here we are./%%",
+    "obj_undynedate_inside_1833": "* Careful^1, it's hot./%%",
+    "obj_undynedate_inside_1850": "* It's not THAT hot!^1!&* Just drink it already!/",
+    "obj_undynedate_inside_1851": "\\TS \\F0 \\T0 %",
+    "obj_undynedate_inside_1852": "* (You take a sip of the&  tea.^1)&* (It's burning...)/",
+    "obj_undynedate_inside_1853": "* (But other than that^1,&  it's pretty good.)/",
+    "obj_undynedate_inside_1855": "* It's pretty good^1,&  right?/",
+    "obj_undynedate_inside_1856": "\\E6* Nothing but the best&  for my ABSOLUTELY&  PRECIOUS FRIEND!!/%%",
+    "obj_undynedate_inside_1873": "\\E9* Hey.../",
+    "obj_undynedate_inside_1874": "\\E9* You know...&* It's kind of strange&  you chose THAT tea./",
+    "obj_undynedate_inside_1875": "\\E4* Golden flower tea.../",
+    "obj_undynedate_inside_1876": "\\E0* That's ASGORE's&  favorite kind./",
+    "obj_undynedate_inside_1877": "\\E4* Actually^1, now that&  I think about it.../",
+    "obj_undynedate_inside_1878": "\\E9* You kind of remind&  me of him./",
+    "obj_undynedate_inside_1879": "\\E6* You're both TOTAL&  weenies!!!/",
+    "obj_undynedate_inside_1880": "\\E7* ... sort of./%%",
+    "obj_undynedate_inside_1898": "\\E4* Y'know^1, I was a&  pretty hotheaded&  kid./",
+    "obj_undynedate_inside_1899": "* Once^1, to prove I was&  the strongest^1, I tried&  to fight ASGORE./",
+    "obj_undynedate_inside_1900": "\\E1* Emphasis on TRIED./",
+    "obj_undynedate_inside_1901": "\\E0* I couldn't land&  a single blow&  on him!/",
+    "obj_undynedate_inside_1902": "\\E4* And worse^1, the whole&  time^1, he refused&  to fight back!/",
+    "obj_undynedate_inside_1903": "\\E7* I was so&  humiliated.../",
+    "obj_undynedate_inside_1904": "\\E0* Afterwards^1, he&  apologized and said&  something goofy.../",
+    "obj_undynedate_inside_1905": "* \"Excuse me^1, do you&  want to know how&  to beat me?\"/",
+    "obj_undynedate_inside_1906": "\\E0* I said yes^1, and&  from then on^1, he&  trained me./",
+    "obj_undynedate_inside_1907": "\\E4* One day^1, during&  practice^1, I finally&  knocked him down./",
+    "obj_undynedate_inside_1908": "\\E7* I felt..^1. bad./",
+    "obj_undynedate_inside_1909": "\\E9* But he was&  beaming.../",
+    "obj_undynedate_inside_1910": "\\E6* I had never seen&  someone more proud to&  get their butt kicked./",
+    "obj_undynedate_inside_1911": "\\E4* Anyway^1, long story&  short^1, he kept training&  me.../",
+    "obj_undynedate_inside_1912": "\\E0* And now I'm the&  head of the Royal&  Guard!/",
+    "obj_undynedate_inside_1913": "\\E6* So I'm the one&  who gets to train&  dorks to fight!/",
+    "obj_undynedate_inside_1914": "\\E9* ... like^1, uh^1, Papyrus./%%",
+    "obj_undynedate_inside_1935": "\\E4* But^1, um^1, to be&  honest.../",
+    "obj_undynedate_inside_1936": "\\E9*... I don't know if.../",
+    "obj_undynedate_inside_1937": "\\E7* I can ever let&  Papyrus into the&  Royal Guard./",
+    "obj_undynedate_inside_1938": "\\E1* Don't tell him I&  said that!/",
+    "obj_undynedate_inside_1939": "\\E4* He's just..^1.&* Well.../",
+    "obj_undynedate_inside_1940": "\\E9* I mean^1, it's not&  that he's weak./",
+    "obj_undynedate_inside_1941": "\\E1* He's actually&  pretty freaking&  tough!/",
+    "obj_undynedate_inside_1942": "\\E7* It's just that..^1.&* He's.../",
+    "obj_undynedate_inside_1943": "\\E1* He's too innocent&  and nice!!!/",
+    "obj_undynedate_inside_1944": "\\E7* I mean^1, look^1, he&  was SUPPOSED to&  capture you.../",
+    "obj_undynedate_inside_1945": "\\E5* And he ended up&  being FRIENDS with&  you instead!/",
+    "obj_undynedate_inside_1946": "\\E1* I could NEVER send&  him into battle!/",
+    "obj_undynedate_inside_1947": "\\E7* He'd get ripped&  into little smiling&  shreds./",
+    "obj_undynedate_inside_1948": "\\E7* That's part of why.../",
+    "obj_undynedate_inside_1949": "\\E9* I started teaching&  him how to cook^1,&  you know?/",
+    "obj_undynedate_inside_1950": "\\E7* So^1, um^1, maybe he&  can do something&  else with his life./%%",
+    "obj_undynedate_inside_1978": "\\E1* Oh^1, sorry^1, I was&  talking for so&  long.../",
+    "obj_undynedate_inside_1979": "\\E9* You're out of tea^1,&  aren't you?/",
+    "obj_undynedate_inside_1980": "\\E0* I'll get you some&  more./%%",
+    "obj_undynedate_outside_155": "PSST./",
+    "obj_undynedate_outside_156": "\\E0MAKE SURE TO&GIVE HER THIS!/%%",
+    "obj_undynedate_outside_173": "SHE LOVES THESE!/%%",
+    "obj_undynedate_outside_241": "* Hi^1, Papyrus!/",
+    "obj_undynedate_outside_243": "* Ready for your extra-&  private^1, one-on-one&  training?/",
+    "obj_undynedate_outside_245": "YOU BET I AM!/",
+    "obj_undynedate_outside_246": "AND I BROUGHT&A FRIEND!/%%",
+    "obj_undynedate_outside_276": "* Hi^1, I don't think&  we've.../",
+    "obj_undynedate_outside_277": "\\E2* .../",
+    "obj_undynedate_outside_278": "\\M9* .../",
+    "obj_undynedate_outside_280": "\\M0.../",
+    "obj_undynedate_outside_282": "\\E1* Why don't^1.&* You two^1.&* Come in?/%%",
+    "obj_undynedate_outside_364": "* (You hear someone shouting&  a whisper at you from&  inside the house.)/",
+    "obj_undynedate_outside_366": "NO^1!&YOU CAN'T ESCAPE&FRIENDSHIP!!/%%",
+    "obj_undyneencounter2_329": "* Yo..^1. did you see that!?/",
+    "obj_undyneencounter2_330": "* Undyne just.../",
+    "obj_undyneencounter2_331": "* ... TOUCHED ME!/",
+    "obj_undyneencounter2_332": "* I'm never washing my face&  ever again...!/",
+    "obj_undyneencounter2_333": "* Man^1, are you unlucky./",
+    "obj_undyneencounter2_334": "* If you were standing just&  a LITTLE bit to the left...!/",
+    "obj_undyneencounter2_335": "* Yo^1, don't worry^1!&* I'm sure we'll see her&  again!/%%",
+    "obj_undyneencounter2_338": "* ... yo^1, did you notice^1?&* She seemed really mad&  about something!/",
+    "obj_undyneencounter2_339": "* She looked liked she was&  gonna blast me to pieces!/",
+    "obj_undyneencounter2_340": "* But..^1. sigh..^1.&* Then she decided to put&  me down.../",
+    "obj_undyneencounter2_341": "* Yo^1!&* There's always next time^1,&  right^1? Let's go!/%%",
+    "obj_undyneencounter4_255": "It sounds like it&came from over&here.../",
+    "obj_undyneencounter4_256": "Oh^1! You've fallen&down^1, haven't you.../",
+    "obj_undyneencounter4_257": "Are you okay?/",
+    "obj_undyneencounter4_258": "Here^1, get up.../",
+    "obj_undyneencounter4_259": ".../",
+    "obj_undyneencounter4_260": "\\[C]^1, huh?/",
+    "obj_undyneencounter4_261": "That's a nice name./%%",
+    "obj_undyneencounter4_275": " My name is     %%",
+    "obj_undynefall_99": "* (Someone has meticulously&  cleaned all the slime off of&  this snail.)/%%",
+    "obj_undynetrash_69": "* (The trashcan is full&  of broken spears.)/%%",
+    "obj_undynetrash_72": "* (The trashcan is empty.)/%%",
+    "obj_undynetrash_76": "* (You found a trashcan.)/",
+    "obj_undynetrash_77": "* (Inside the trashcan&  was a key^1, barely visible&  to the naked eye...)/",
+    "obj_undynetrash_78": "* (You take it.)/%%",
+    "obj_undynetrash_87": "* (A garbage can.^1)&* (But it's pretty cute.)/%%",
+    "obj_undynetrash_88": "* (It's too dark to see&  near the walls.)/%%",
+    "obj_undynetrash_91": "* (There's a message crumpled&  up in the trash can.)/",
+    "obj_undynetrash_92": "* (It's in a strange kind&  of handwriting.)/",
+    "obj_undynetrash_93": "* (It says...)/",
+    "obj_undynetrash_94": "* (I KNOW WHAT YOU DID.)/%%",
+    "obj_undynetrigger_boss_157": "* Seven./",
+    "obj_undynetrigger_boss_158": "\\W* Seven human souls^1, and&  \\RKing ASGORE\\W will become&  a god./",
+    "obj_undynetrigger_boss_159": "* Six./",
+    "obj_undynetrigger_boss_160": "* That's how many we have&  collected thus far./",
+    "obj_undynetrigger_boss_161": "* Understand?/",
+    "obj_undynetrigger_boss_162": "* Through your seventh and&  final soul^1, this world will&  be transformed./",
+    "obj_undynetrigger_boss_163": "* First^1, however^1, as is customary&  for those who make it this&  far.../",
+    "obj_undynetrigger_boss_164": "* I shall tell you the tragic&  tale of our people./",
+    "obj_undynetrigger_boss_165": "* It all started^1, long ago.../%%",
+    "obj_undynetrigger_boss_190": "* .../",
+    "obj_undynetrigger_boss_191": "* No^1, you know what?/%%",
+    "obj_undynetrigger_boss_199": "* SCREW IT^3! %%",
+    "obj_undynetrigger_boss_206": "* WHY SHOULD I TELL THAT STORY^1  %%",
+    "obj_undynetrigger_boss_213": "* WHEN YOU'RE ABOUT TO DIE!?^1!   %%",
+    "obj_undynetrigger_boss_220": "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%",
+    "obj_undynetrigger_boss_325": "* YOU!/",
+    "obj_undynetrigger_boss_326": "* You're standing in&  the way of everybody's&  hopes and dreams!/",
+    "obj_undynetrigger_boss_327": "\\E4* Alphys's history books&  made me think&  humans were cool.../",
+    "obj_undynetrigger_boss_328": "\\E0* ... with their giant&  robots and flowery&  swordswomen./",
+    "obj_undynetrigger_boss_329": "\\E1* BUT YOU?/",
+    "obj_undynetrigger_boss_330": "\\E2* You're just a coward!/",
+    "obj_undynetrigger_boss_331": "\\E3* Hiding behind that kid&  so you could run away&  from me again!/",
+    "obj_undynetrigger_boss_332": "* You abandoned your&  friend just so you&  could run away!/",
+    "obj_undynetrigger_boss_335": "\\E2* And let's not forget&  your wimpy goody-two-&  shoes-schtick!/",
+    "obj_undynetrigger_boss_336": "\\E6* Oooh^1! I'm making such a&  difference by hugging&  random strangers!/",
+    "obj_undynetrigger_boss_337": "*\\E3 You know what would&  be more valuable&  to everyone?/",
+    "obj_undynetrigger_boss_338": "*\\E1 IF YOU WERE DEAD!!!/",
+    "obj_undynetrigger_boss_339": "\\E0* That's right^1, human^1!&* Your continued&  existence is a crime!/",
+    "obj_undynetrigger_boss_340": "* Your life is all&  that stands between&  us and our freedom!/",
+    "obj_undynetrigger_boss_341": "* Right now^1, I can&  feel everyone's hearts&  pounding together!/",
+    "obj_undynetrigger_boss_342": "\\E0* Everyone's been&  waiting their whole&  lives for this moment!/",
+    "obj_undynetrigger_boss_343": "\\E0* But we're not&  nervous at all./",
+    "obj_undynetrigger_boss_344": "\\E1* When everyone puts&  their hearts together^1,&  they can't lose!/",
+    "obj_undynetrigger_boss_345": "\\E5* Now^1, human^1!&* Let's end this^1,&  right here^1, right now./",
+    "obj_undynetrigger_boss_346": "\\E0* I'll show you how&  determined monsters&  can be!/",
+    "obj_undynetrigger_boss_347": "\\E0* Step forward when&  you're ready^1!&* Fuhuhuhu!/%%",
+    "obj_undynetrigger_boss_351": "\\E1* And^1! And!/",
+    "obj_undynetrigger_boss_352": "\\E7*... and something's&  been bothering me^1,&  too./",
+    "obj_undynetrigger_boss_353": "\\E4* The whole time I was&  chasing after you.../",
+    "obj_undynetrigger_boss_354": "\\E7* I felt something..^1.&* Strange./",
+    "obj_undynetrigger_boss_355": "* The echoes of something&  warm^1, something.../",
+    "obj_undynetrigger_boss_356": "\\E9* Something like \"I miss&  being friends with you.\"/",
+    "obj_undynetrigger_boss_357": "\\E2* BUT THAT'S RIDICULOUS!/",
+    "obj_undynetrigger_boss_358": "\\E6I WOULD NEVER GET&  CHUMMY WITH A COWARD&  LIKE YOU!/",
+    "obj_undynetrigger_boss_359": "\\E1* You^1!&* You must have been&  mind-controlling me!/",
+    "obj_undynetrigger_boss_360": "\\E6* Manipulating people to&  make them like you..^1.&* What a Grade-A FREAK!/",
+    "obj_undynetrigger_boss_361": "\\E1* Now enough^1!&* For everyone's hopes^1!&* For everyone's dreams!/",
+    "obj_undynetrigger_boss_362": "\\E2* And for my own&  freaking dignity!/",
+    "obj_undynetrigger_boss_363": "\\E3* I^1, UNDYNE^1, will&  knock you down!/%%",
+    "obj_undynetrigger_boss_369": "* YOU!/",
+    "obj_undynetrigger_boss_370": "* You're standing in&  the way of everybody's&  hopes and dreams!/",
+    "obj_undynetrigger_boss_371": "\\E4* Alphys's history books&  made me think humans&  were compassionate.../",
+    "obj_undynetrigger_boss_372": "\\E1* BUT YOU?/",
+    "obj_undynetrigger_boss_373": "\\E5* You're just a&  remorseless criminal!/",
+    "obj_undynetrigger_boss_374": "* You wander through the&  caverns^1, attacking&  anyone in your path./",
+    "obj_undynetrigger_boss_375": "\\E4* Self-defense^1?&* Please./",
+    "obj_undynetrigger_boss_376": "* You didn't kill them&  because you had to./",
+    "obj_undynetrigger_boss_377": "\\E5* You killed them&  because it was&  easy for you./",
+    "obj_undynetrigger_boss_378": "* Because it was fun&  for you./",
+    "obj_undynetrigger_boss_379": "\\E4* Do you think it&  was fun when I&  found out...?/",
+    "obj_undynetrigger_boss_381": "* Do you think it's&  fun when people's&  family members.../",
+    "obj_undynetrigger_boss_382": "* ... never come home^1?&* Is that fun?/",
+    "obj_undynetrigger_boss_386": "* Shyren^1, who was&  just learning to&  sing.../",
+    "obj_undynetrigger_boss_387": "* ... was dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_392": "* A teenage comedian&  who fell in with&  the wrong crowd.../",
+    "obj_undynetrigger_boss_393": "* ... was dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_399": "* Doggo^1, who always&  made me laugh.../",
+    "obj_undynetrigger_boss_400": "* ... was dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_405": "* Those two sweet dogs^1,&  who always took care&  of each other.../",
+    "obj_undynetrigger_boss_406": "* ... were dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_412": "* That big dog^1, who&  wanted nothing more&  than to play.../",
+    "obj_undynetrigger_boss_413": "* ... was dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_419": "* Lesser Dog^1, who&  wanted nothing more&  than affection.../",
+    "obj_undynetrigger_boss_420": "* ... was dead^1, because&  of the whims of&  a single human?/",
+    "obj_undynetrigger_boss_425": "* The Snowdin Canine&  Unit had been&  completely decimated./",
+    "obj_undynetrigger_boss_426": "* My troops and friends^1,&  destroyed..^1.&* Is that fun?/",
+    "obj_undynetrigger_boss_429": "\\E5* No./",
+    "obj_undynetrigger_boss_430": "\\E3* But your time's up^1,&  villain!/",
+    "obj_undynetrigger_boss_431": "\\E0* You won't hurt anyone&  else./",
+    "obj_undynetrigger_boss_432": "* A knight in shining&  armor has appeared./",
+    "obj_undynetrigger_boss_433": "\\E4* And all the pain&  you inflicted on&  the fallen.../",
+    "obj_undynetrigger_boss_434": "* Every hope^1, every&  dream you've turned&  to dust.../",
+    "obj_undynetrigger_boss_435": "\\E0* She's gonna send&  right back through&  her spear!/",
+    "obj_undynetrigger_boss_436": "\\E1* NGAHHH!!!/",
+    "obj_undynetrigger_boss_437": "\\E0* I'll show you how&  determined monsters&  truly are!/",
+    "obj_undynetrigger_boss_438": "* Come on^1!&* Step forward and&  let's end this!/%%",
+    "obj_undynetrigger_boss_468": "* .../",
+    "obj_undynetrigger_boss_469": "* Forget it./%%",
+    "obj_undynetrigger_boss_490": "* Look./",
+    "obj_undynetrigger_boss_491": "* Papyrus didn't come&  to his meeting&  today./",
+    "obj_undynetrigger_boss_492": "* Say what you want&  about him./",
+    "obj_undynetrigger_boss_493": "* He's weird^1, he's&  naive^1, he's self-&  absorbed.../",
+    "obj_undynetrigger_boss_494": "\\E5* But Papyrus has&  NEVER missed a&  meeting./",
+    "obj_undynetrigger_boss_495": "\\E4* And no matter what&  time you call him&  on the phone.../",
+    "obj_undynetrigger_boss_496": "* Night^1, day^1, afternoon^1,&  morning.../",
+    "obj_undynetrigger_boss_497": "\\E5* He ALWAYS answers&  within the first&  two rings./",
+    "obj_undynetrigger_boss_498": "\\E4* .../",
+    "obj_undynetrigger_boss_499": "* But now he's gone./",
+    "obj_undynetrigger_boss_500": "* And his brother&  isn't around^1,&  either./",
+    "obj_undynetrigger_boss_501": "\\E5* .../",
+    "obj_undynetrigger_boss_502": "* What did you do&  to him?/",
+    "obj_undynetrigger_boss_503": "* What did you DO&  TO HIM?/",
+    "obj_undynetrigger_boss_504": "\\E4* Papyrus^1, who I have&  trained every day.../",
+    "obj_undynetrigger_boss_505": "* Even though I KNOW&  he's too goofy to&  ever hurt anyone.../",
+    "obj_undynetrigger_boss_506": "\\E5* .../",
+    "obj_undynetrigger_boss_507": "\\E4* Go ahead^1.&* Prepare however you&  want./",
+    "obj_undynetrigger_boss_508": "\\E5* But when you step&  forward.../",
+    "obj_undynetrigger_boss_509": "\\E1* I will KILL you./%%",
+    "obj_undynetrigger_boss_638": "*TEST!!!/%%",
+    "obj_undynetrigger_boss2_99": "* That's it^1, then...!/",
+    "obj_undynetrigger_boss2_100": "* No more running away!/%%",
+    "obj_undynetrigger_boss2_103": "* I KNEW you would&  come back here!/%%",
+    "obj_undynetrigger_boss2_116": "* HERE I COME!!!!!!!",
+    "obj_undynetrigger_dry_122": "* Armor..^1. so..^1. hot..^1./",
+    "obj_undynetrigger_dry_123": "* But I can't..^1.&* Give up.../%%",
+    "obj_vegetoid_172": "Contains&Vitamin&A",
+    "obj_vegetoid_173": "Part Of&A&Complete&Breakfast",
+    "obj_vegetoid_175": "Farmed&Locally,&Very&Locally",
+    "obj_vegetoid_176": "Fresh&Morning&Taste",
+    "obj_vegetoid_178": "Ate&Your&Greens",
+    "obj_vegetoid_182": "Plants&Can't&Talk&Dummy",
+    "obj_vegetoid_186": "Eat&Your&Greens",
+    "obj_vegetoid_190": "%%%",
+    "obj_vegetoid_383": "* Vegetoid gave a mysterious&  smile.",
+    "obj_vegetoid_384": "* Vegetoid cackles softly.",
+    "obj_vegetoid_385": "* Vegetoid's here for your&  health.",
+    "obj_vegetoid_386": "* It smells like steamed&  carrots and peas.",
+    "obj_vegetoid_387": "* Vegetoid seems kind of&  bruised.",
+    "obj_vegetoid_414": "* VEGETOID - ATK 6 DEF 6&* Serving Size: 1 Monster&* Not monitored by the USDA/^",
+    "obj_vegetoid_428": "* You tried to eat Vegetoid^1,&  but it wasn't weakened&  enough./^",
+    "obj_vegetoid_431": "* You took a bite out of&  Vegetoid^1.&* You recovered 5 HP!/^",
+    "obj_vegetoid_445": "* You pat your stomach^1.&* Vegetoid offers a healthy&  meal./^",
+    "obj_vsflowey_heartdefeated_114": "  And you're NEVER&  waking up!^3 %%",
+    "obj_vsflowey_heartdefeated_115": "%%",
+    "obj_vsflowey_heartdefeated_198": "  This is all just&  a bad dream...^4 %%",
+    "obj_vsflowey_heartdefeated_199": "%%%",
+    "obj_vulkin_271": "Ah! I'll&help!&Healing&magmas!",
+    "obj_vulkin_272": "You're&hurt!&I'll&help!!!",
+    "obj_vulkin_277": "Thunder!&Helpful&speed&up!!!",
+    "obj_vulkin_278": "Speed&will&help&dodge!!",
+    "obj_vulkin_283": "Ahh...",
+    "obj_vulkin_284": "Does&not&help...",
+    "obj_vulkin_291": "Oh!&Ah!&I'm&helping!",
+    "obj_vulkin_292": "Feels&so&warm...",
+    "obj_vulkin_298": "Ahh!&Tries&the&hardest!",
+    "obj_vulkin_299": "Works&hard!&Works&hot!",
+    "obj_vulkin_307": "Ahh!&Ahh!&Does&my best!",
+    "obj_vulkin_314": "Ahh...&Not...&helping?&OK...",
+    "obj_vulkin_317": "Trash...&rump...&Ahh...",
+    "obj_vulkin_323": "Ahh...&So...&LOVEY!",
+    "obj_vulkin_325": "Hug...&continue&...",
+    "obj_vulkin_327": "Starting&to get&weird.",
+    "obj_vulkin_332": "%%%",
+    "obj_vulkin_538": "* Vulkin parades around the&  room.",
+    "obj_vulkin_539": "* Vulkin is making coffee&  in its crater.",
+    "obj_vulkin_540": "* Vulkin is wiggling its&  weird rump.",
+    "obj_vulkin_541": "* Vulkin makes a smoke hoop&  and jumps through it.",
+    "obj_vulkin_542": "* Smells like a lava lamp.",
+    "obj_vulkin_544": "* Vulkin's cheeks glow with&  a bright heat.",
+    "obj_vulkin_545": "* Vulkin parades around you&  proudly.",
+    "obj_vulkin_546": "* Vulkin stands in the corner.",
+    "obj_vulkin_547": "* Little streams of lava come&  from Vulkin's eyes.",
+    "obj_vulkin_551": "* Vulkin reassures you the&  plane turning tiny is^1, like^1,&  completely intentional.",
+    "obj_vulkin_599": "* VULKIN - ATK 25 DEF 0&* Mistakenly believes its lava&  can heal people./^",
+    "obj_vulkin_608": "* You tell Vulkin that its&  attacks are NOT helpful./^",
+    "obj_vulkin_609": "* You tell Vulkin that its&  rump looks like a sack&  of trash./^",
+    "obj_vulkin_627": "* You tell Vulkin it's doing&  a great job.&* Its attacks become extreme.../^",
+    "obj_vulkin_640": "* You give Vulkin a hug^1.&* It warms your heart.../",
+    "obj_vulkin_644": "* And your whole body!&* Ouch!&* Your DEFENSE dropped!/^",
+    "obj_vulkin_647": "* Nothing else happened./^",
+    "obj_vulkinnpc_72": "* Oh..^1.&* When you hug me^1, I feel..^1.&* So spicey./%%",
+    "obj_vulkinnpc_73": "* So spicey./%%",
+    "obj_vulkinnpc_77": "* Oh..^1.&* Freedoms./",
+    "obj_vulkinnpc_78": "* Feels..^1. so spicey./%%",
+    "obj_vulkinnpc_83": "* Oh..^1.&* When you encourage me^1, I&  feel..^1. so nicey./%%",
+    "obj_vulkinnpc_84": "* So spicey./%%",
+    "obj_vulkinnpc_88": "* Hooray!/",
+    "obj_vulkinnpc_89": "* Surface world will have &  so many new friends to&  help!!!/%%",
+    "obj_water_doomreminder_95": "\\R* Strongly felt \\[1] left^1.&* Shouldn't proceed yet./%%",
+    "obj_watercooler_99": "* (Error.)/%%",
+    "obj_whimsalot_212": "No&regrets.",
+    "obj_whimsalot_213": "I've&made my&choice.",
+    "obj_whimsalot_214": "Not this&time.",
+    "obj_whimsalot_215": "*Shine&shine*",
+    "obj_whimsalot_221": "I'm not&afraid&of you.",
+    "obj_whimsalot_226": "I've&made&my&peace.",
+    "obj_whimsalot_232": "Don't&give&up!",
+    "obj_whimsalot_234": "There's&still&hope.",
+    "obj_whimsalot_237": "Courage&...",
+    "obj_whimsalot_242": "%%%",
+    "obj_whimsalot_449": "* Whimsalot locks eyes with you.",
+    "obj_whimsalot_450": "* Whimsalot flutters silently.",
+    "obj_whimsalot_451": "* Whimsalot shakes its head&  dismissively.",
+    "obj_whimsalot_452": "* Whimsalot spins its weapon&  around.",
+    "obj_whimsalot_453": "* Smells like nightshade and&  bleach.",
+    "obj_whimsalot_454": "* Whimsalot doesn't want to&  fight anymore.",
+    "obj_whimsalot_456": "* Whimsalot's flying stutters.",
+    "obj_whimsalot_491": "* WHIMSALOT - ATK 34 DEF 12&* It finally stopped worrying./^",
+    "obj_whimsalot_500": "* You reassure Whimsalot that&  what it's doing is&  alright./^",
+    "obj_whimsalot_511": "* You leap at Whimsalot in a&  threatening manner./^",
+    "obj_whimsalot_520": "* You kneel and pray for safety^1.&* Whimsalot remembers its&  conscience./^",
+    "obj_whimsun_194": "I'm&sorry...",
+    "obj_whimsun_195": "I have&no&choice..",
+    "obj_whimsun_196": "Forgive&me...",
+    "obj_whimsun_197": "*sniff&sniff*",
+    "obj_whimsun_200": "I&can't&handle&this...",
+    "obj_whimsun_203": "%%%",
+    "obj_whimsun_383": "* Whimsun avoids eye contact.",
+    "obj_whimsun_384": "* Whimsun continues to mutter&  apologies.",
+    "obj_whimsun_385": "* Whimsun is fluttering.",
+    "obj_whimsun_386": "* It's starting to smell like&  lavender and mothballs.",
+    "obj_whimsun_387": "* Whimsun is hyperventilating.",
+    "obj_whimsun_388": "* Whimsun is having trouble&  flying.",
+    "obj_whimsun_410": "* WHIMSUN - ATK 5 DEF 0&* This monster is too&  sensitive to fight.../^",
+    "obj_whimsun_419": "* Halfway through your first&  word^1, Whimsun bursts into&  tears and runs away./^",
+    "obj_whimsun_429": "* You raise your arms and&  wiggle your fingers.&* Whimsun freaks out!/^",
+    "obj_wizard_281": "Abra&cadabra.",
+    "obj_wizard_283": "Alakazam&!!",
+    "obj_wizard_285": "Tinkle&tinkle&hoy.",
+    "obj_wizard_287": "Hocus&pocus.",
+    "obj_wizard_289": "Please&and&thank&you.",
+    "obj_wizard_294": "Ah^1!&A fellow&wizard!",
+    "obj_wizard_297": "%%%",
+    "obj_wizard_520": "* Madjick does a mysterious jig.",
+    "obj_wizard_521": "* Madjick flaunts its orbs&  in a menacing manner.",
+    "obj_wizard_522": "* Madjick whispers arcane&  swear words.",
+    "obj_wizard_523": "* Madjick peers at you with&  strange eyes.",
+    "obj_wizard_524": "* Smells like magic.",
+    "obj_wizard_525": "* Madjick is distracted by its&  own voice.",
+    "obj_wizard_526": "* You still feel confused.",
+    "obj_wizard_527": "* Madjick is distracted.&* You still feel confused.",
+    "obj_wizard_528": "* Madjick's orbs are&  incapacitated.",
+    "obj_wizard_529": "* Madjick believes you are&  a fellow wizard.",
+    "obj_wizard_563": "* MADJICK - ATK 29 DEF 24 &* This magical mercenary only&  says magic words./^",
+    "obj_wizard_575": "* You can't get a word&  in edgewise^1.&* Its words dizzy you.../^",
+    "obj_wizard_583": "* Madjick interrupts you by&  chattering to itself./",
+    "obj_wizard_584": "* Its gibberish dizzies you...&* Your DEFENSE drops by 1./^",
+    "obj_wizard_593": "* Magick interrupts you by&  chattering to itself^1.&* It seems satisfied./^",
+    "obj_wizard_610": "* Where to stare?             &                            &   Chaser Orb      Corner Orb\\C",
+    "obj_wizard_623": "* You ignore Madjick and think&  of pollen and sunshine^1.&* Your DEFENSE increased by 1./^",
+    "obj_wizard_628": "* You think of pollen and&  sunshine./",
+    "obj_wizard_629": "* Your confusion abates^1.&* Your DEFENSE increased by 2./^",
+    "obj_wizard_647": "* The unrelenting \"Chaser Orb\"&  was weakened by your glare./^",
+    "obj_wizard_648": "* The destitute \"Chaser Orb\" was&  weakened further by your glare./^",
+    "obj_wizard_662": "* The intimidating \"Corner Orb\"&  was weakened by your glare./^",
+    "obj_wizard_663": "* The homely \"Corner Orb\" was&  weakened further by your glare./^",
+    "obj_womandog_243": "(...)",
+    "obj_womandog_247": "(Don't,&actually&...)",
+    "obj_womandog_248": "(He&means&me.)",
+    "obj_womandog_249": "(Of&course&we were&second.)",
+    "obj_womandog_250": "(Do&humans&have&tails?)",
+    "obj_womandog_256": "(Smell&mystery)",
+    "obj_womandog_257": "(Are you&actually&a little&puppy!?)",
+    "obj_womandog_261": "(Beware&of&dog.)",
+    "obj_womandog_264": "(A dog&that pets&dogs...&Amazing!)",
+    "obj_womandog_269": "(That's&not your&husband,&OK?)",
+    "obj_womandog_270": "(Well.&Don't&leave me&out!)",
+    "obj_womandog_276": "(Misery&awaits&you.)",
+    "obj_womandog_277": "(Kneel&and&suffer!)",
+    "obj_womandog_278": "(I'll&chop you&in&half!)",
+    "obj_womandog_284": "%%%",
+    "obj_womandog_472": "* The Dogs keep shifting their&  axes to protect each other.",
+    "obj_womandog_473": "* The Dogs are re-evaluating&  your smell.",
+    "obj_womandog_474": "* The Dogs are practicing for&  the next couples contest.",
+    "obj_womandog_475": "* The Dogs are saying sickly&  sweet things to each other.",
+    "obj_womandog_476": "* The Dogs may want to&  re-smell you.",
+    "obj_womandog_477": "* The Dogs think that you&  may be a lost puppy.",
+    "obj_womandog_478": "* Every dog loves to play&  fetch!!!",
+    "obj_womandog_479": "* The Dogs' minds have been&  expanded.",
+    "obj_womandog_480": "* The Dogaressa is on the&  warpath.",
+    "obj_womandog_496": "* DOGARESSA - ATK 14 DEF 5&* This puppy finds her&  hubby lovely^1. SMELLS ONLY?/^",
+    "obj_womandog_504": "* The Dogs sniff you again.../",
+    "obj_womandog_505": "* But you smell just as&  weird as before!/^",
+    "obj_womandog_506": "* The Dogs sniff you again.../",
+    "obj_womandog_507": "* After rolling in the dirt^1,&  you smell all right!/^",
+    "obj_womandog_508": "* The Dogs already know you&  smell fine./^",
+    "obj_womandog_509": "* The Dogaressa won't even&  lift up her snout./^",
+    "obj_womandog_519": "* The Dogaressa just growls& at you./^",
+    "obj_womandog_522": "* The Dogaressa is too&  suspicious of your smell./^",
+    "obj_womandog_523": "* You pet the Dogaressa./^",
+    "obj_womandog_533": "* You roll around in the&  dirt and snow./",
+    "obj_womandog_534": "* You smell like a weird&  puppy./^",
+    "obj_woshbody_221": "... what the&HECK is that&music?/%%",
+    "obj_woshbody_228": "I-I DUNNO^1, DUDE&BUT IT'S SPOOKIN&ME OUT ; )/%%",
+    "obj_woshbody_236": "... this is worse&than Shyren./%%",
+    "obj_woshbody_243": "No way^1, Shyren is&way less scary&; )/%%",
+    "obj_woshbody_251": "... if you're so&scared^1, why do&you keep winking?/%%",
+    "obj_woshbody_258": "THESE ARE WINKS&OF FEAR ; )/%%",
+    "obj_woshbody_266": "Forget it^1.&This beat is&too.../",
+    "obj_woshbody_267": "... filthy./%%",
+    "obj_woshbody_275": "Wosh^1! Wait^1!&Don't leave me ; )/",
+    "obj_woshbody_276": "Is this creepy&music my punishment&for being creepy?&; )/",
+    "obj_woshbody_277": "Please..^1. stop..^1.&I'll never creep&again ; )/%%",
+    "obj_woshbody_286": "Wahhhhh!!!!!&; )^3 %%",
+    "obj_woshua_247": "face",
+    "obj_woshua_248": "teeth&and eyes",
+    "obj_woshua_249": "leg",
+    "obj_woshua_250": "SOUL",
+    "obj_woshua_251": "hand",
+    "obj_woshua_252": "Wosh u&\\[1]",
+    "obj_woshua_254": "*whistle&as it&cleans*",
+    "obj_woshua_255": "Your&SOUL&is&unclean",
+    "obj_woshua_256": "Out!!!&Darned&spot",
+    "obj_woshua_257": "Oops, I&meant...&scrub a&sub-SUBS",
+    "obj_woshua_258": "Scrub a&dub-dubs",
+    "obj_woshua_263": "Green&means&clean",
+    "obj_woshua_267": "Yuck!",
+    "obj_woshua_268": "Fresh!",
+    "obj_woshua_272": "NO. THAT&JOKE'S&TOO...&DIRTY",
+    "obj_woshua_276": "%%%",
+    "obj_woshua_283": "\\Xtweet",
+    "obj_woshua_504": "* Woshua wonders if tears are&  sanitary.",
+    "obj_woshua_505": "* Woshua is friends with&  a little bird.",
+    "obj_woshua_506": "* Woshua is rinsing off a&  pizza.",
+    "obj_woshua_507": "* Woshua is looking for some&  good clean fun.",
+    "obj_woshua_508": "* Smells like detergent.",
+    "obj_woshua_510": "* Woshua is revolted at its own&  wounds.",
+    "obj_woshua_526": "* WOSHUA - ATK 18 DEF 5&* This humble germophobe seeks&  to cleanse the whole world./^",
+    "obj_woshua_535": "* You reach out^1.&* Woshua recoils from your&  touch./^",
+    "obj_woshua_536": "* Woshua is terrified of&  your slimy body!&* It runs away./^",
+    "obj_woshua_537": "* You give Woshua a friendly&  pat./^",
+    "obj_woshua_546": "* You ask Woshua to clean you^1.&* It hops around excitedly./^",
+    "obj_woshua_547": "* Woshua continues cleaning./^",
+    "obj_woshua_558": "* You tell a joke about two&  kids who played in a&  muddy flower garden./",
+    "obj_woshua_559": "* You tell a joke about a kid&  who ate a pie with&  their bare hands./",
+    "obj_woshua_560": "* You tell a joke about a kid&  who slept in the soil./",
+    "obj_woshua_561": "* Woshua's powers neutralized!/^",
+    "obj_woshuanpc_72": "* Everything's so dirty..^1.&* If I could erase everything^1,&  I would./",
+    "obj_woshuanpc_73": "* Ohhhh^1.&* Don't get the wrong idea^1.&* I don't want anyone to die./",
+    "obj_woshuanpc_74": "* People turn to dust when&  they die^1, and that's hard&  to clean up.../%%",
+    "obj_woshuanpc_77": "* Don't turn to dust./%%",
+    "obj_woshuanpc_81": "* The surface intimidates me./",
+    "obj_woshuanpc_82": "* The entire outer layer of the&  Earth is made of dirt./%%",
+    "obj_woshuanpc_88": "* I clean off all of the&  trash and arrange it into&  symmetrical piles./",
+    "obj_woshuanpc_89": "* It's hard work^1, but somebody&  has to do it./%%",
+    "obj_woshuanpc_93": "* Don't drag your dirty feet&  in here^1.&* I just cleaned this trash!/%%",
+    "obj_wrongnumbersong_96": "* (Ring... ring...)/",
+    "obj_wrongnumbersong_97": "* Hello^1!&* Can I speak to G.../",
+    "obj_wrongnumbersong_98": "* ...&* Wait a second./",
+    "obj_wrongnumbersong_99": "* Is this the wrong number?/%%",
+    "obj_wrongnumbersong_107": "* Oh it's the wrong number^1!&* The wrong number song!/",
+    "obj_wrongnumbersong_108": "* We're very very sorry that&  we got it wrong!/",
+    "obj_wrongnumbersong_109": "* Oh it's the wrong number^1!&* The wrong number song!/",
+    "obj_wrongnumbersong_110": "* We're very very sorry that&  we got it wrong!/%%",
+    "obj_wrongnumbersong_118": "* (Click...)/%%",
+    "obj_xmastree_60": "* (It's a carefully decorated&  tree.)/",
+    "obj_xmastree_61": "* (Some of the presents are&  addressed from \"Santa\" to&  various locals.)/%%",
+    "obj_xmastree_65": "* (Nothing for you.)/%%",
+    "scr_battlegroup_116": "* You tripped into a&  line of Moldsmals.",
+    "scr_battlegroup_133": "* A pair of Froggits hop&  towards you.",
+    "scr_battlegroup_148": "* Moldsmal and Moldsmal&  block the way.",
+    "scr_battlegroup_163": "* Migosp crawled up close!",
+    "scr_battlegroup_207": "* Vegetoid and Loox attacked!",
+    "scr_battlegroup_342": "* Doggo blocks the way!",
+    "scr_battlegroup_445": "* Chilldrake saunters up!",
+    "scr_battlegroup_450": "* Snowdrake flutters forth!",
+    "scr_battlegroup_465": "* Chilldrakes flutter forth!",
+    "scr_itemdesc_2": "* If you are reading this,&  I messed up somehow./%",
+    "scr_papcall_7": "* Ring..^1. Ring.../",
+    "scr_papcall_8": "* (There's no response...)/%%",
+    "scr_papcall_17": "HMMMM..^1.&THE STRANGE DOOR&IN THE WOODS./",
+    "scr_papcall_18": "\\E0ACTUALLY^1,&MY BROTHER SPENDS&A LOT OF TIME HERE./",
+    "scr_papcall_19": "\\E3WHAT'S HE DOING...?/",
+    "scr_papcall_20": "\\E1I'VE GOT TO KEEP&HIM ON THE STRAIGHT&AND NARROW!!!/%%",
+    "scr_papcall_24": "ARE YOU STILL&AROUND THAT DOOR?/",
+    "scr_papcall_25": "\\E1OH NO!!^1!&MY BROTHER'S A&BAD INFLUENCE!!!/%%",
+    "scr_papcall_31": "THIS IS WHERE MY&BROTHER IS SUPPOSED&TO PATROL.../",
+    "scr_papcall_32": "\\E3BUT^1, EVERY TIME I&SHOW UP^1, HE'S&SLACKING OFF./",
+    "scr_papcall_33": "\\E0IT'S A GOOD THING&I SPOTTED YOU&FIRST!/",
+    "scr_papcall_34": "\\E3I'M SURE HE WOULD&HAVE MADE A WEIRD&FIRST IMPRESSION./%%",
+    "scr_papcall_39": "IF HE'S NOT AROUND^1,&HE WON'T COME&BACK.../",
+    "scr_papcall_40": "\\E3THAT'S JUST THE&WAY HE FUNCTIONS./%%",
+    "scr_papcall_46": "WHAT??^1?&ARE YOU LOST???/",
+    "scr_papcall_47": "\\E0HMMM..^1. YOU SHOULD&TRY CALLING&SOMEONE FOR HELP!/%%",
+    "scr_papcall_52": "HUH??^1?&WHY ARE YOU&CALLING ME??/%%",
+    "scr_papcall_58": "IT'S TOO COLD&TO SWIM IN THE&RIVER./",
+    "scr_papcall_59": "UNLESS YOU HAVE A&WATERPROOF&SWEATER!/%%",
+    "scr_papcall_65": "IT'S JUST A&RIVER./%%",
+    "scr_papcall_71": "NYEH HEH HEH!^1!&IMPRESSED!?!/",
+    "scr_papcall_72": "NOT ONLY AM I&GREAT AT PUZZLES.../",
+    "scr_papcall_73": "BUT I'M ALSO&AN ESTEEMED&ARCHITECT!!!/%%",
+    "scr_papcall_79": "MY BROTHER HELPED&ME FIND THE BOX!/%%",
+    "scr_papcall_85": "THE STATION OF&DOGGO./",
+    "scr_papcall_86": "HE HAS THE AMAZING&POWER TO SEE THINGS&WHEN THEY MOVE./",
+    "scr_papcall_87": "\\E3OKAY^1, MAYBE IT'S&NOT AN AMAZING&POWER./%%",
+    "scr_papcall_93": "DOGGO'S NOT HOME./%%",
+    "scr_papcall_100": "CAREFUL!^1!&THE ICE IS&SLPPERY./",
+    "scr_papcall_101": "\\E0BUT IF YOU SLIDE&ON THE ICE^1, NO ONE&WILL ATTACK YOU./",
+    "scr_papcall_102": "\\E3NO ONE WANTS TO&PRATFALL DURING A&COOL TECHNIQUE./%%",
+    "scr_papcall_108": "I'M COLD OUT OF&THINGS TO SAY./%%",
+    "scr_papcall_114": "IT MUST BE TOUGH&BEING A SNOWMAN./",
+    "scr_papcall_115": "\\E2TRY TO BE NICE&TO PEOPLE MADE OF&STRANGE MATERIALS./%%",
+    "scr_papcall_121": "IS THAT SNOWMAN&STILL THERE?/%%",
+    "scr_papcall_127": "OH HO^1!&THE ELECTRIC MAZE^1!&THAT SURE WAS FUN!/",
+    "scr_papcall_128": "\\E3EXCEPT FOR WHEN&I GOT SHOCKED./%%",
+    "scr_papcall_133": "OH HO^1!&THE ELECTRIC MAZE^1!&A GREAT PUZZLE!/",
+    "scr_papcall_134": "\\E3EXCEPT FOR THE&PART WHERE WE&DIDN'T EVEN DO IT./",
+    "scr_papcall_135": "\\E0MINUS THAT ONE&TINY FLAW^1, IT'S AN&EASY 10 OUT OF 10!/%%",
+    "scr_papcall_141": "DISAPPOINTING^1, BUT&I TURNED OFF THE&ELECTRICITY./%%",
+    "scr_papcall_149": "THE FAMOUS SNOWDIN&SNOWBALL GAME./",
+    "scr_papcall_150": "FASTER COMPLETION&GIVES DIFFERENT&PRIZES./",
+    "scr_papcall_151": "\\E3WHERE DOES THE&MONEY COME FROM?/",
+    "scr_papcall_152": "\\E0THE SNOWBALL TAX^1,&OF COURSE!!/%%",
+    "scr_papcall_157": "WHAT^1?&YOU'VE NEVER HEARD&OF A SNOWBALL TAX?/",
+    "scr_papcall_158": "\\E2THE SURFACE WORLD&MUST BE PARADISE.../%%",
+    "scr_papcall_166": "THE STATION OF THE&MARRIED DOGS.../",
+    "scr_papcall_167": "\\E3HMMM^1. DO YOU EVER&THINK ABOUT DOING&THAT SOMEDAY?/",
+    "scr_papcall_168": "\\E0MARRYING A DOG?/%%",
+    "scr_papcall_173": "NAH..^1.&THAT'S WEIRD./",
+    "scr_papcall_174": "\\E0THERE ARE WAY&BETTER ANIMALS TO&MARRY./",
+    "scr_papcall_175": "LIKE SKELETONS!!!/%%",
+    "scr_papcall_182": "HMM... CROSSWORD^1.&I GUESS IT'S AN&APT NAME./",
+    "scr_papcall_183": "\\E4THOSE WORDS MAKE&ME CROSS!!!/%%",
+    "scr_papcall_188": "ARE YOU STILL&LOOKING AT THAT&WORD SEARCH?/%%",
+    "scr_papcall_195": "AH^1, THE SPAGHETTI&TRAP ROOM.../",
+    "scr_papcall_196": "ERROR????/%%",
+    "scr_papcall_199": "\\E3I STILL HAVE TO&GO VISIT IT.../",
+    "scr_papcall_200": "\\E2THE SPAGHETTI YOU&LEFT ME IS STILL&THERE!!!/%%",
+    "scr_papcall_204": "\\E3WELL^1, I GUESS IT'S&NOT MUCH OF A&TRAP ANYMORE.../",
+    "scr_papcall_205": "\\E0SINCE YOU ATE THE&WHOLE THING^1,&RIGHT!?/%%",
+    "scr_papcall_211": "NOTHING LIKE A&HOT BUCKET OF&SPAGH.../%%",
+    "scr_papcall_218": "THIS ROOM IS&NORMALLY BLOCKED&BY THOSE SPIKES./",
+    "scr_papcall_219": "\\E3BUT WE'RE THINKING&OF GETTING RID&OF THEM.../",
+    "scr_papcall_220": "\\E0THE KING RELEASED&A MANDATE ON&PUZZLES RECENTLY./",
+    "scr_papcall_221": "\\E3HE THINKS SPIKES&ARE INEFFECTIVE AND&HAZARDOUS TO KIDS./",
+    "scr_papcall_222": "\\E4BUT I THINK HE'S&WRONG!!!/",
+    "scr_papcall_223": "\\E0KIDS LOVE DEADLY&SPIKES!!!/%%",
+    "scr_papcall_228": "IF YOU KNOW ANY&KIDS^1, YOU SHOULD&ASK THEM!!!/%%",
+    "scr_papcall_234": "HMMM..^1.&THE SOLUTION TO&THIS ONE...?/",
+    "scr_papcall_235": "\\E5I ACTUALLY JUST&STEPPED OVER THE&SPIKES./",
+    "scr_papcall_236": "\\E0SO THE SOLUTION&IS TO BE VERY&TALL AND HANDSOME./%%",
+    "scr_papcall_241": "I'M SOLVING IT&AS WE SPEAK.../%%",
+    "scr_papcall_248": "OH-HO!!^1! &THIS PUZZLE^1!/",
+    "scr_papcall_249": "YOU FIGURED IT OUT&SO EASILY!!/",
+    "scr_papcall_250": "\\E2THAT WAS VERY&PAPYRUS OF YOU./%%",
+    "scr_papcall_255": "TALKING ON THE&PHONE..^1. HOW&PAPYRUS OF YOU./%%",
+    "scr_papcall_262": "OH-HO!!^1!&THE PUZZLE THAT&DR. ALPHYS MADE!/",
+    "scr_papcall_263": "I HAD TO ASK&UNDYNE TO ASK&HER TO MAKE ONE./",
+    "scr_papcall_264": "\\E3I ONLY FOLLOW&HER ONLINE.../",
+    "scr_papcall_265": "\\E3I'M NOT REALLY&FRIENDS WITH HER.../",
+    "scr_papcall_266": "\\E0YET!!!!/%%",
+    "scr_papcall_271": "SOMEDAY I'LL&IMPRESS HER WITH&MY HUGE BICEPS.../",
+    "scr_papcall_272": "\\E0THAT'S A GOOD&WAY TO MAKE&FRIENDS!!!/%%",
+    "scr_papcall_278": "THE STATION OF&LESSERDOG./",
+    "scr_papcall_279": "THIS DOG LOVES&TO BE PET./",
+    "scr_papcall_280": "THAT'S ITS DEFINING&PERSONALITY&TRAIT./",
+    "scr_papcall_281": "\\E3WAIT^1, WHY ARE THEY&A ROYAL GUARD&AND NOT ME!?/",
+    "scr_papcall_282": "\\E0I LOVE TO BE&PET TOO!!!/%%",
+    "scr_papcall_287": "SIGH..^1.&IT'S ALL JUST A&PUPULARITY CONTEST./%%",
+    "scr_papcall_293": "WE WERE GETTING&BORED WAITING&FOR YOU.../",
+    "scr_papcall_294": "\\E0SO I BUILT A&SNOW-PAPYRUS!/",
+    "scr_papcall_295": "\\E3AND SANS...&DID HIS THING./%%",
+    "scr_papcall_300": "ACTUALLY^1, IT'S ONE&OF HIS BETTER&LUMPS./%%",
+    "scr_papcall_306": "I ALWAYS JUMP OVER&THE GAP INSTEAD OF&SOLVING THE PUZZLE./",
+    "scr_papcall_307": "SANS NEVER SOLVES&IT EITHER./",
+    "scr_papcall_308": "\\E3HE ALWAYS JUST..^1.&UM.../",
+    "scr_papcall_309": "GETS ACROSS./%%",
+    "scr_papcall_314": "I THINK HE HAS&A SHORTCUT OR&SOMETHING./%%",
+    "scr_papcall_321": "GYFTROT LIVES NEAR&THERE^1.&THEY LIKE GIFTS./",
+    "scr_papcall_322": "\\E3DON'T WORRY IF&YOU CAN'T AFFORD&SOMETHING NICE./",
+    "scr_papcall_323": "\\E0IT'S THE THOUGHT&THAT COUNTS./",
+    "scr_papcall_324": "SO IMAGINE YOU&HAVE A LOT OF&MONEY.../%%",
+    "scr_papcall_329": "DID YOU MEET&GYFTROT?/%%",
+    "scr_papcall_336": "MY SIGNAL IS&GETTING WEAK./",
+    "scr_papcall_337": "\\E3LOOKS LIKE THE&PHONE WON'T WORK&PAST HERE./",
+    "scr_papcall_338": "\\E0SO THERE'S NO&REASON TO GO&FURTHER./%%",
+    "scr_papcall_343": "HELLO./%%",
+    "scr_papcall_349": "THE STATION OF&GREATERDOG./",
+    "scr_papcall_350": "\\E3HE LOOKS A BIT&LIKE A CERTAIN DOG&I DON'T LIKE./",
+    "scr_papcall_351": "\\E0BUT GREATERDOG&DOESN'T COLLECT&ANYTHING./",
+    "scr_papcall_352": "\\E2HE'S ONLY A&KLEPTOMANIAC&FOR AFFECTION!/%%",
+    "scr_papcall_357": "HE'S AMASSED A&LARGE COLLECTION&OF HUGS AND PETS./%%",
+    "scr_papcall_363": "THIS BRIDGE LOOKS&DANGEROUS^1, BUT&IT'S VERY STABLE./",
+    "scr_papcall_364": "IN FACT^1, IT'S JUST&A ROCK FORMATION&I PAINTED OVER./",
+    "scr_papcall_365": "I THINK IT LOOKS&MORE DRAMATIC&THAT WAY./%%",
+    "scr_papcall_370": "I ADDED THE ROPE^1,&TOO./%%",
+    "scr_papcall_376": "SNOWDIN..^1.&HOME OF PAPYRUS!/",
+    "scr_papcall_377": "\\E3THAT'S THE SLOGAN^1,&RIGHT???/%%",
+    "scr_papcall_382": "I'M PETITIONING TO&CHANGE THE SLOGAN./%%",
+    "scr_papcall_389": "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
+    "scr_papcall_390": "NOBODY KNOWS&WHERE IT GOES./%%",
+    "scr_papcall_394": "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
+    "scr_papcall_395": "NOBODY KNOWS&WHERE IT GOES./",
+    "scr_papcall_397": "* Hey^1, I know^1!&* Alphys told me.../",
+    "scr_papcall_398": "* It goes to Hotland&  to cool down the&  CORE!/",
+    "scr_papcall_400": "WOW^1, UNDYNE!^1!&I DIDN'T KNOW YOU&LIKED NERDY STUFF!/",
+    "scr_papcall_401": "\\E3JUST STRENGTH&AND FIGHTING.../",
+    "scr_papcall_403": "\\E0* Are you kidding!?&* Why wouldn't I!?/",
+    "scr_papcall_404": "\\E6* The brain's the&  biggest muscle of&  all!!!/%%",
+    "scr_papcall_410": "HYPNOTIZING^1, ISN'T&IT???/%%",
+    "scr_papcall_416": "THE INN'S A&GREAT PLACE&TO STAY./",
+    "scr_papcall_417": "THE LADY WHO&RUNS IT IS&REALLY NICE./",
+    "scr_papcall_418": "\\E2SHE ALWAYS GIVES&ME A LOLLIPOP AND&A PAT ON THE HEAD./%%",
+    "scr_papcall_423": "WHY ARE YOU&CALLING ME?/",
+    "scr_papcall_424": "\\E0ARE YOU TRYING&TO MAKE A&RESERVATION???/%%",
+    "scr_papcall_430": "* Hey^1, I always stay&  there when I come&  to Snowdin!/",
+    "scr_papcall_431": "\\E4* I used to stay&  at Papyrus's^1, but.../",
+    "scr_papcall_432": "\\E1* His couch is like^1,&  lumpy and jangly?/",
+    "scr_papcall_433": "\\E5* And his brother&  kept making 100's&  of midnight snacks./%%",
+    "scr_papcall_434": "\\E2* And Papyrus himself&  doesn't??^1?&* Know how to sleep?/%%",
+    "scr_papcall_439": "* Yeah^1, just sleep&  here./%%",
+    "scr_papcall_448": "GRILLBY'S...&IT'S DARK AND FULL&OF GREASE./",
+    "scr_papcall_449": "PURGATORY OF&FRIES..^1.&HAMBURGER ABYSS.../",
+    "scr_papcall_450": "ANYWAY^1, MY BROTHER&PRACTICALLY LIVES&HERE./%%",
+    "scr_papcall_455": "I'M NOT COMING&TO GRILLBY'S./%%",
+    "scr_papcall_461": "GRILLBY'S^1? WE'RE TOO&REFINED FOR THAT&GREASEHOLE./",
+    "scr_papcall_463": "* WOAH^1, if you go^1,&  you HAVE to try&  the cheese fries./",
+    "scr_papcall_464": "\\E6* They're AMAZINGLY&  bad for you!!/",
+    "scr_papcall_465": "\\E9* Oh^1, sorry^1, Papyrus^1,&  were you saying&  something?/",
+    "scr_papcall_467": "JUST MONOLOGUING&ABOUT MY LOVE&FOR GREASE!!!/%%",
+    "scr_papcall_472": "OUR FEELINGS FOR&GREASE RUN DEEP&LIKE A RIVER./",
+    "scr_papcall_474": "* Grease^1, I.../",
+    "scr_papcall_475": "\\E8* I..^1.&* .../",
+    "scr_papcall_476": "\\E6* I want you in&  all my food!!!/%%",
+    "scr_papcall_487": "I LOVE THE LIBRARY^1.&THE BOOKS ARE ALL&ARRANGED BY COLOR../",
+    "scr_papcall_488": "\\E4THIS SENSE OF&ORDER!!^1! IT FILLS&ME WITH POWER!/%%",
+    "scr_papcall_493": "WHAT'S A LIBRARY&CARD?/%%",
+    "scr_papcall_499": "* I couldn't get enough&  books when I was&  a kid./",
+    "scr_papcall_500": "\\E9* I tore through all&  sorts of 'em!/",
+    "scr_papcall_501": "\\E1* I ripped through&  tons of 'em!/",
+    "scr_papcall_502": "\\E6* I kicked 'em into&  shreds!!!/%%",
+    "scr_papcall_507": "* But now I think&  reading's cool./%%",
+    "scr_papcall_516": "WOW^1! IT ONLY TOOK&YOU FOUR SECONDS&TO CALL ME!!/",
+    "scr_papcall_517": "YOU MUST BE VERY&DESPERATE FOR MY&HELP!!!/",
+    "scr_papcall_518": "WELL^1! DO NOT FEAR^1!&THIS IS PAPYRUS'S&HOTFUL HELPLINE!/",
+    "scr_papcall_519": "JUST DESCRIBE YOUR&LOCATION^1, AND...!/",
+    "scr_papcall_520": "I WILL DESCRIBE&SOME HOT TIPS!/",
+    "scr_papcall_521": "\\E0SO^1, WHERE ARE&YOU?/",
+    "scr_papcall_522": "\\E3.../",
+    "scr_papcall_523": "\\E5... YOU'RE STILL&IN MY ROOM??/",
+    "scr_papcall_524": "\\E3.../",
+    "scr_papcall_525": "\\E3HAVE YOU HEARD OF&SOMETHING CALLED&A..^1. DOOR?/",
+    "scr_papcall_526": "\\E0WAIT^1! DON'T WORRY^1!&I'LL DRAW A&DIAGRAM FOR YOU!/%%",
+    "scr_papcall_531": "HOLD UP^1!&I'M STILL DRAWING!/%%",
+    "scr_papcall_537": "WHAT^1? I THOUGHT&YOU HAD GOTTEN OUT&OF MY ROOM./",
+    "scr_papcall_538": "\\E1WE'RE GOING TO&HAVE TO START OVER&FROM SQUARE ONE!/",
+    "scr_papcall_539": "\\E0FIRST: DO YOU&KNOW WHO PAPYRUS&IS!?/%%",
+    "scr_papcall_544": "DO I KNOW WHO&PAPYRUS IS!?/%%",
+    "scr_papcall_554": "YOU'RE IN MY&HOUSE^1.&GOOD CHOICE!/",
+    "scr_papcall_555": "\\E3THOUGH I GUESS&IT'S TECHNICALLY&SANS'S HOUSE TOO./",
+    "scr_papcall_556": "\\E1BUT I PREFER NOT&TO DISCUSS HIS&PART OF IT./",
+    "scr_papcall_557": "\\E3HIS ROOM IS..^1.&IT'S LIKE ANOTHER&WORLD!/",
+    "scr_papcall_558": "\\E2A WORLD WHERE&THEY DON'T KNOW&HOW TO VACUUM./%%",
+    "scr_papcall_563": "YOU'RE BEST&STAYING AWAY FROM&THAT STRANGE PLACE./%%",
+    "scr_papcall_572": "THIS IS WHERE&I TRIED TO&CAPTURE YOU!/",
+    "scr_papcall_573": "WHAT A TERRIBLE&MEMORY!/%%",
+    "scr_papcall_578": ".../%%",
+    "scr_papcall_584": "* Yeah!^1! This is the&  best room for&  snow-wrestling!!/",
+    "scr_papcall_586": "SNOW WRESTLING IS&WHEN SHE SNEAKS UP&ON YOU FROM BEHIND,/",
+    "scr_papcall_587": "THEN TACKLES YOU&AND YELLS&\"SNOW-WRESTLING!\"/",
+    "scr_papcall_588": "\\E5IT'S..^1.&NOT THE BEST&GAME./",
+    "scr_papcall_590": "\\E9* Well^1, you know&  what I think?/",
+    "scr_papcall_592": "WHAT?/",
+    "scr_papcall_594": "* Snow-wrestling!!/",
+    "scr_papcall_596": "NOOOOOOOOO!!!/%%",
+    "scr_papcall_601": "* We'll have to play&  sometime!/%%",
+    "scr_papcall_610": "WATERFALL..^1.&I BARELY KNOW&ANYTHING ABOUT IT./",
+    "scr_papcall_611": "\\E0BUT I'LL DO MY&BEST TO INFORM&YOU!!!/%%",
+    "scr_papcall_616": "UH^1, I DON'T HAVE&ANY FACTS ABOUT&THIS ROOM./%%",
+    "scr_papcall_622": "* If you're going to&  Snowdin^1, I won't&  have much to say./",
+    "scr_papcall_624": "BUT I WILL!!/",
+    "scr_papcall_626": "* There's the rub^1,&  right?/",
+    "scr_papcall_628": "WHAT!^1?&THERE'S A RUB^1?&WHERE!?!?/",
+    "scr_papcall_630": "* In Snowdin^1, duh!!!/%%",
+    "scr_papcall_635": "I'LL DO MY&BEST TO FIND&THE RUB./",
+    "scr_papcall_637": "* Hey^1, I think I&  found something!/",
+    "scr_papcall_639": "OOH^1, WHERE?/",
+    "scr_papcall_640": "\\E5AND WHAT'S THIS&HORRIBLE NOOGIE?/",
+    "scr_papcall_642": "* It's the rub!!!/%%",
+    "scr_papcall_660": "MY BROTHER HAS&A STATION HERE./",
+    "scr_papcall_661": "\\E3YES^1, HE MANS&TWO STATIONS AT&ONCE./",
+    "scr_papcall_662": "\\E0AMAZING^1, ISN'T&HE?/",
+    "scr_papcall_663": "HE SLACKS OFF&TWICE AS MUCH&AS NORMAL!!/%%",
+    "scr_papcall_668": "NORMAL FOLKS CAN&ONLY DREAM OF&SUCH SLOTH.../%%",
+    "scr_papcall_674": "* This is Papyrus's&  brother's station./",
+    "scr_papcall_675": "\\E4* I'm always catching&  him slacking off^1,&  or sleeping.../",
+    "scr_papcall_676": "\\E2* But his results are&  JUST good enough&  to not fire him./",
+    "scr_papcall_677": "\\E4* Well^1, except today./",
+    "scr_papcall_678": "\\E2* He didn't tell me&  ANYTHING about you./%%",
+    "scr_papcall_683": "\\E4* JUST scraping by&  the bare minimum&  every time.../",
+    "scr_papcall_684": "\\E9* I guess it's kind&  of impressive...?/%%",
+    "scr_papcall_693": "ROCKS?/",
+    "scr_papcall_694": "\\E0IT MUST BE ONE&OF UNDYNE'S&INGENIOUS PUZZLES./",
+    "scr_papcall_695": "\\E0YOU'D BETTER BE&CAREFUL!!!/%%",
+    "scr_papcall_700": "BE WARY OF ROCKS./%%",
+    "scr_papcall_706": "* God^1, I was supposed&  to build a puzzle&  for this room.../",
+    "scr_papcall_707": "\\E2* But I HATE puzzles./",
+    "scr_papcall_708": "\\E6* So I just put a&  huge pile of&  rocks upstream./%%",
+    "scr_papcall_714": "* What??^1?&* Don't judge me!!!/",
+    "scr_papcall_715": "\\E6* My lack of&  creativity's making&  your life easier!/%%",
+    "scr_papcall_722": "* Ring..^1. Ring.../",
+    "scr_papcall_723": "* (There's no response...)/%%",
+    "scr_papcall_731": "WHERE'D YOU GO!?&I CAN'T SEE&YOU!!!/",
+    "scr_papcall_732": "\\E0OH WAIT^1, THAT'S&BECAUSE YOU'RE&ON THE PHONE./%%",
+    "scr_papcall_737": "ARE YOU STILL&ON THE PHONE?/%%",
+    "scr_papcall_743": "* So you found the&  room behind the&  waterfall.../",
+    "scr_papcall_744": "\\E0* When I feel like&  relaxing^1, I always&  take a break there./",
+    "scr_papcall_745": "\\E1* That means NEVER!^1!&* I HATE RELAXING!!/%%",
+    "scr_papcall_750": "* I LOVE being&  ANGRY and STRESSED&  OUT!!!/",
+    "scr_papcall_751": "\\E0* Nah^1, I'm joking./%%",
+    "scr_papcall_757": "* Ring..^1. Ring.../",
+    "scr_papcall_758": "* (There's no response...)/%%",
+    "scr_papcall_766": "WOWIE^1, I HAD AN&AWKWARD TIME IN&THIS ROOM EARLIER./",
+    "scr_papcall_767": "\\E0GOOD HEAVENS&YOU WEREN'T AROUND&TO SEE IT!!/%%",
+    "scr_papcall_772": "YOU REALLY&DIDN'T SEE IT!/",
+    "scr_papcall_773": "I LOVE THAT&FACT^1, AND&REPEATING IT!/%%",
+    "scr_papcall_779": "* This is the room&  where I first&  spotted you./",
+    "scr_papcall_780": "\\E2* You have NO idea&  how many spears I&  wanted to throw!!!/",
+    "scr_papcall_781": "\\E9* But^1, um^1, that sea-&  grass is under&  scientific protection./%%",
+    "scr_papcall_786": "* What!!!!^1!&* That's a real thing!/%%",
+    "scr_papcall_792": "* Ring..^1. Ring.../",
+    "scr_papcall_793": "* (There's no response...)/%%",
+    "scr_papcall_801": "A BRIDGE GROWS&IF YOU ALIGN&FOUR BRIDGE SEEDS./",
+    "scr_papcall_802": "\\E3BUT THAT'S SORT&OF LIMITED IN&USEFULNESS./",
+    "scr_papcall_803": "\\E2WHY DON'T WE&HAVE AIRPLANE&SEEDS???/%%",
+    "scr_papcall_808": "OR^1, PHONES THAT&CAN TURN INTO&JETPACKS???/%%",
+    "scr_papcall_814": "* Wait^1, did you actually&  DO the puzzle!?/",
+    "scr_papcall_815": "\\E2* You can't just jump&  across!?/",
+    "scr_papcall_816": "\\E6* You can't do the&  jimpity jumpity&  joodle!?/%%",
+    "scr_papcall_821": "* The limpity loppity&  leap!?/%%",
+    "scr_papcall_830": "HMMM..^1. THIS PUZZLE.../",
+    "scr_papcall_831": "\\E0I'VE GOT IT!!!/",
+    "scr_papcall_832": "TRY TO BUILD A&BRIDGE WITH THE&BRIDGE SEEDS!!/%%",
+    "scr_papcall_837": "I'M HELPING./%%",
+    "scr_papcall_843": "* Alphys helped measure&  out the mud tiles&  for this puzzle./",
+    "scr_papcall_844": "* It was a lot of work^1,&  but we got to make&  sand castles after./",
+    "scr_papcall_845": "\\E9* We're a good team^1.&* She's great at&  building them.../",
+    "scr_papcall_846": "\\E6* And I'm great at&  wrecking them!!/%%",
+    "scr_papcall_851": "* There's barely even&  a trace of 'em&  now.../%%",
+    "scr_papcall_861": "WHAT'S BETTER&THAN A BENCHFUL&OF QUICHE?/%%",
+    "scr_papcall_866": "* What's better than&  a benchful of&  quiche?/%%",
+    "scr_papcall_876": "\\E3THE WISHING ROOM^1.&DO YOU HAVE&A WISH...?/",
+    "scr_papcall_877": "\\E0NYEH HEH HEH!^1!&I HAVE ONE!!!/",
+    "scr_papcall_878": "\\E2I WISH I WAS&TALKING TO MY&COOL FRIEND!!!/",
+    "scr_papcall_879": "\\E0LOOK!!^1!&IT'S COMING TRUE!/%%",
+    "scr_papcall_885": "WHAT WILL YOU&WISH FOR?/%%",
+    "scr_papcall_891": "* Every day^1, people&  come here and wish&  to the stars.../",
+    "scr_papcall_892": "\\E1* I won't let them&  down!!!/",
+    "scr_papcall_893": "* I'll make everyone's&  wishes come true!!/",
+    "scr_papcall_895": "I WISH I HAD&EIGHT LEGS.../",
+    "scr_papcall_896": "\\E0SO I COULD WEAR&FOUR PAIRS OF&HOTPANTS./",
+    "scr_papcall_898": "* I'll make most&  people's wishes&  come true!!!/%%",
+    "scr_papcall_903": "* What^1, you have a&  wish?/",
+    "scr_papcall_904": "\\E3* Add it to the pile^1,&  punk./%%",
+    "scr_papcall_915": "THERE ARE MANY&ANCIENT PLAQUES&HERE./",
+    "scr_papcall_916": "WATERFALL IS&PRACTICALLY A&HISTORY MUSEUM./",
+    "scr_papcall_917": "\\E3EXCEPT WITH&MUSCULAR&SEAHORSES./%%",
+    "scr_papcall_922": "HI?/%%",
+    "scr_papcall_928": "* Along these walls&  lies our tragic&  history.../",
+    "scr_papcall_929": "\\E1* Tragically BORING!/",
+    "scr_papcall_930": "\\E2* Why can't our history&  be COOL ANIMATIONS&  like the humans'!?/",
+    "scr_papcall_931": "\\E6* Someone at LEAST&  engrave a plaque with&  swords and kissing!!!/%%",
+    "scr_papcall_936": "* Come on^1, don't act&  like your history's&  not COOL!!/%%",
+    "scr_papcall_942": "* Ring..^1. Ring.../",
+    "scr_papcall_943": "* (There's no response...)/%%",
+    "scr_papcall_950": "ANOTHER HARMLESS&AND VERY SAFE&CORRIDOR.../",
+    "scr_papcall_951": "\\E0ALL THANKS TO&ME!!^1!&NYEH HEH HEH!!/%%",
+    "scr_papcall_956": "HEH!!!!!/%%",
+    "scr_papcall_962": "* This is where I&  threw all those&  spears at you.../",
+    "scr_papcall_963": "\\E6* That was fun!!^1!&* Let's do that&  again sometime!!/%%",
+    "scr_papcall_968": "* Come on^1!&* Don't fear the spear!/%%",
+    "scr_papcall_974": "* Ring..^1. Ring.../",
+    "scr_papcall_975": "* (There's no response...)/%%",
+    "scr_papcall_982": "WATCH YOUR STEP!/",
+    "scr_papcall_983": "\\E3UNDYNE REALLY CARES&ABOUT THIS GRASS&FOR SOME REASON./%%",
+    "scr_papcall_988": "ARE YOU WATCHING?/%%",
+    "scr_papcall_994": "* If it wasn't for&  that grass^1, I'd&  have kicked your.../",
+    "scr_papcall_995": "\\E9* Uh^1, if not for&  that grooty^1, I'd have&  kicked your booty./%%",
+    "scr_papcall_1000": "* Don't ask me what&  a grooty is!!!/%%",
+    "scr_papcall_1006": "* Ring..^1. Ring.../",
+    "scr_papcall_1007": "* (There's no response...)/%%",
+    "scr_papcall_1014": "WHY ARE THERE SO&MANY TABLES LYING&AROUND HERE?/%%",
+    "scr_papcall_1019": "* Where are all&  these tables coming&  from?/%%",
+    "scr_papcall_1029": "HUH^1? SANS ISN'T&PLAYING WITH HIS&TELESCOPE?/",
+    "scr_papcall_1030": "\\E0WOWIE!!^1! MAYBE HE&WENT TO WORK!!!/",
+    "scr_papcall_1031": "\\E2WOW!!^1! AM I&ALLOWED TO BE&PROUD???/%%",
+    "scr_papcall_1036": "HUH^1? MY BROTHER^1?&OF COURSE HE HAS&A TELESCOPE./",
+    "scr_papcall_1037": "\\E0SANS LOVES&OUTER SPACEY&SCI-FI STUFF./",
+    "scr_papcall_1038": "\\E3HMM^1?&HE NEVER TOLD&YOU??/",
+    "scr_papcall_1039": "\\E0YEAH^1, SANS NEVER&TELLS ANYBODY&ANYTHING!/%%",
+    "scr_papcall_1046": "THANKS FOR CALLING./%%",
+    "scr_papcall_1052": "* Hey^1, here's a&  neat party trick./",
+    "scr_papcall_1053": "\\E0* Try talking to&  the southern&  wall!/",
+    "scr_papcall_1054": "\\E4* First you have to&  throw a party&  though.../",
+    "scr_papcall_1055": "\\E0* Hey^1, you should&  make it a costume&  party!/",
+    "scr_papcall_1056": "\\E6* Then Papyrus can&  have someplace he&  seems normal!!!/%%",
+    "scr_papcall_1062": "* Oh^1!&* I should invite&  Alphys^1, too!/%%",
+    "scr_papcall_1071": "ICE CREAM^1?&THANKS^1, BUT I&LIVE IN SNOWDIN!/",
+    "scr_papcall_1072": "\\E0THERE'S ICE CREAM&ALL OVER THE&GROUND!!!/",
+    "scr_papcall_1074": "* that's called snow./",
+    "scr_papcall_1076": "SANS!!^1! I DIDN'T&ASK YOUR OPINION!!/%%",
+    "scr_papcall_1081": "I'M FLATTERED HOW&MUCH YOU WANT TO&GIVE ME ICE CREAM./",
+    "scr_papcall_1083": "* me too./",
+    "scr_papcall_1085": "NO YOU AREN'T!!/%%",
+    "scr_papcall_1097": "\\E1* Ugh^1, ice cream!^1?&* Sugary... COLD..^1.&* Talk about GROSS./",
+    "scr_papcall_1098": "\\E3* Now this chilly&  pink stuff that&  Alphys makes me.../",
+    "scr_papcall_1099": "\\E6* THAT rules!!!/%%",
+    "scr_papcall_1104": "* I'll also drink it&  if it's heated up./%%",
+    "scr_papcall_1113": "SOMETIMES^1, PRIZES&ARE HIDDEN UNDER&THE GRASS./",
+    "scr_papcall_1114": "TREASURES LIKE&MUD^1, OR DIRT./%%",
+    "scr_papcall_1120": "DID YOU FIND&THE TREASURE?/%%",
+    "scr_papcall_1126": "* There's normally a&  pair of old shoes&  in that seagrass./",
+    "scr_papcall_1127": "\\E4* Strangely^1, they're made&  for someone without&  fins or claws./",
+    "scr_papcall_1128": "\\E7* What kind of monster&  is like that...?/",
+    "scr_papcall_1129": "\\E2* Oh^1, wait!^1?&* What about a slime&  monster!?/",
+    "scr_papcall_1130": "\\E6* Wait^1, those don't&  have feet at all!/%%",
+    "scr_papcall_1136": "* Well^1, if they fit&  you^1, you might as&  well take them./",
+    "scr_papcall_1137": "\\E6* Whoever wore them&  isn't coming back!/%%",
+    "scr_papcall_1146": "\\E3A BIRD MONSTER?^1?&TRY TALKING TO&IT!!!/",
+    "scr_papcall_1147": "\\E0OR YOU COULD&PUT ME ON THE&LINE!/",
+    "scr_papcall_1148": "\\E2I'VE GOT SOME&PRETTY GOOD&TWEETS./",
+    "scr_papcall_1149": "\\E0(HORRIBLE&  BIRD IMITATIONS)/%%",
+    "scr_papcall_1155": "DID THE BIRD LIKE&MY TWEETS???/%%",
+    "scr_papcall_1161": "* That bird will carry&  anyone past the gap^1.&* It NEVER says no./",
+    "scr_papcall_1162": "\\E7* When I was younger^1,&  it gave me a lift^1.&* It took an hour.../",
+    "scr_papcall_1163": "\\E2* But this bird NEVER&  once thought of&  giving up!!!/",
+    "scr_papcall_1164": "\\E7* Cherish this bird./%%",
+    "scr_papcall_1170": "* Well??^1?&* Are you CHERISHING???/",
+    "scr_papcall_1171": "\\E1* CHERISH HARDER!!!/%%",
+    "scr_papcall_1180": "ONION?/%%",
+    "scr_papcall_1186": "HUM HUM HUM.../%%",
+    "scr_papcall_1192": "* Onion...?/%%",
+    "scr_papcall_1198": "* ...?/%%",
+    "scr_papcall_1206": "I'VE HEARD A SHY&MONSTER LIVES&AROUND HERE./",
+    "scr_papcall_1207": "\\E3WELL^1, IF YOU WANT&TO GET SOMEONE&TO OPEN UP.../",
+    "scr_papcall_1208": "\\E0YOU SHOULD ENGAGE&THEM IN COMBAT!!!/%%",
+    "scr_papcall_1214": "HUM HUM HUM.../%%",
+    "scr_papcall_1220": "* Oh yeah^1, Shyren&  lives around here./",
+    "scr_papcall_1221": "* I used to give her&  piano lessons./",
+    "scr_papcall_1222": "\\E4* She was really&  talented..^1. \\E9for someone&  with no fingers./",
+    "scr_papcall_1223": "\\E4* One day^1, she stopped&  coming to her lessons^1,&  though.../%%",
+    "scr_papcall_1229": "\\E7* How did her song&  go again...?/%%",
+    "scr_papcall_1239": "HUH!^1?&ARE YOU SERENADING&ME!?/",
+    "scr_papcall_1240": "\\E2OH NO!!^1!&YOU'RE MAKING ME&BLUSH!!!/%%",
+    "scr_papcall_1246": "LET'S WRITE A&MUSICAL ABOUT&OUR ADVENTURES!!!/%%",
+    "scr_papcall_1252": "\\E6* Yeah!^1! YEAH!!^1!&* I made this puzzle!!/",
+    "scr_papcall_1253": "\\E0* Really^1, it was just&  an excuse to put&  a piano here./",
+    "scr_papcall_1254": "\\E2* I love FIGHTING THE&  IVORIES!!!/%%",
+    "scr_papcall_1259": "\\E9* Maybe I'll play you&  something sometime!/%%",
+    "scr_papcall_1269": "\\E3HMMM.../",
+    "scr_papcall_1270": "THERE'S SOMETHING&ANNOYING ABOUT&THIS ROOM./%%",
+    "scr_papcall_1276": "BUT I CAN'T&QUITE PLACE MY&FINGER ON IT.../",
+    "scr_papcall_1277": "THEN PLACE MY&WHOLE HAND ON&IT.../",
+    "scr_papcall_1278": "THEN PET IT&AFFECTIONATELY.../%%",
+    "scr_papcall_1291": "\\E1* Huh!^1?&* Did you solve the&  puzzle!?/",
+    "scr_papcall_1292": "\\E6* No one has ever..^1.&* I've been waiting so&  long for someone to.../",
+    "scr_papcall_1293": "\\E2* I mean^1, uhhh^1, big deal^1!&* Whatever!/%%",
+    "scr_papcall_1298": "* Guess I've gotta&  find a new mystic&  artifact./%%",
+    "scr_papcall_1308": "\\E3A MYSTERIOUS&STATUE.../%%",
+    "scr_papcall_1313": "\\E3WHAT'S THAT MUSIC?/",
+    "scr_papcall_1314": "AM I ON HOLD???/%%",
+    "scr_papcall_1320": "\\E0* That statue's been&  here forever.../",
+    "scr_papcall_1321": "* No one knows where&  it came from./%%",
+    "scr_papcall_1326": "* Hey^1, you figured out&  how to get the&  music to play...?/",
+    "scr_papcall_1327": "\\E9* Nice^1, isn't it?/%%",
+    "scr_papcall_1336": "ALWAYS CARRY AN&UMBRELLA IN CASE&IT RAINS!/",
+    "scr_papcall_1337": "YOU KNOW^1.&JUST KEEP A FEW&IN YOUR POCKETS./%%",
+    "scr_papcall_1342": "NOTHING LIKE A&HOT BUCKET OF&'BRELLAS.../%%",
+    "scr_papcall_1348": "* Those umbrellas were&  ASGORE's idea./",
+    "scr_papcall_1349": "\\E9* He says he doesn't&  want anyone to&  catch a cold./",
+    "scr_papcall_1350": "\\E0* Waterfall's underwater&  citizens couldn't care&  less^1, though./%%",
+    "scr_papcall_1355": "* Did you get a 'brella?/%%",
+    "scr_papcall_1365": "YOU CAN SEE YOUR&REFLECTION IN A&PUDDLE^1, BUT.../",
+    "scr_papcall_1366": "\\E1DON'T LET A BODY&OF WATER DETERMINE&YOUR SELF-WORTH!!!/%%",
+    "scr_papcall_1372": "HMMM^1? YOU'RE&HANGING OUT&WITH A FRIEND?/",
+    "scr_papcall_1373": "THEN MAYBE YOU&SHOULDN'T TALK&TO ME.../",
+    "scr_papcall_1374": "\\E0YOU'LL MAKE THEM&JEALOUS!/%%",
+    "scr_papcall_1380": "CALLING AGAIN...?/%%",
+    "scr_papcall_1386": "* What!^1?&* You're at my&  FAVORITE SPOT!?!?/",
+    "scr_papcall_1387": "\\E2* You'd better jump in&  at least 1000 puddles&  for me!!!/%%",
+    "scr_papcall_1392": "* Have you reached&  triple digits yet!?/%%",
+    "scr_papcall_1402": "WHERE ARE YOU^1?&I HEAR WATER./",
+    "scr_papcall_1403": "ARE YOU IN THE&TOILET?/%%",
+    "scr_papcall_1409": "ALSO^1, WHAT'S A&TOILET?/%%",
+    "scr_papcall_1415": "* This whole area's&  like a little&  nature trail./",
+    "scr_papcall_1416": "* It's nice to have&  a rainy spot away&  from civilization.../",
+    "scr_papcall_1417": "\\E7* Though^1, with the city&  filling up^1, who knows&  how long that'll last./%%",
+    "scr_papcall_1422": "* Well?^1!&* Are you enjoying&  nature!?/%%",
+    "scr_papcall_1431": "THAT'S THE KING'S&CASTLE.../%%",
+    "scr_papcall_1436": "SEEMS YOU CAN&FINALLY SEE THE&END./%%",
+    "scr_papcall_1442": "* ASGORE's castle.../",
+    "scr_papcall_1443": "\\E7* Guess there's no&  stopping you^1, huh?/%%",
+    "scr_papcall_1448": "* .../%%",
+    "scr_papcall_1458": "SEEMS LIKE THE&PHONE CONNECTION'S&GETTING WEAK.../%%",
+    "scr_papcall_1463": "BETTER NOT GO&PAST THAT POINT./%%",
+    "scr_papcall_1469": "* The trail dead-ends&  here^1, unless you can&  jump./",
+    "scr_papcall_1470": "\\E4* Honestly^1, I can't&  believe I expected&  you to go this way./",
+    "scr_papcall_1471": "\\E6* What was I thinking???/",
+    "scr_papcall_1472": "\\E1* ... and how was I&  right???/%%",
+    "scr_papcall_1477": "* Don't explain it!!/%%",
+    "scr_papcall_1488": "FLOWERS...?/",
+    "scr_papcall_1489": "\\E0DO ANY OF THEM&TALK!^1?&SAY HI FOR ME!!!/%%",
+    "scr_papcall_1494": "FLOWERS ARE OUR&BEST FRIENDS!!/%%",
+    "scr_papcall_1500": "* Those flowers.../",
+    "scr_papcall_1501": "* One day^1, they just&  started to grow&  there./",
+    "scr_papcall_1502": "* I swear^1, it's like&  they have a mind&  of their own./%%",
+    "scr_papcall_1507": "* That's ridiculous&  though!/%%",
+    "scr_papcall_1513": "* Ring..^1. Ring.../",
+    "scr_papcall_1514": "* (There's no response...)/%%",
+    "scr_papcall_1522": "GARBAGE^1, HUH^1?&BOY^1, DO I KNOW&GARBAGE!!/",
+    "scr_papcall_1523": "\\E4AFTER ALL^1, I'M&HOUSEMATES WITH A&LAZY BAG OF TRASH!/",
+    "scr_papcall_1524": "\\E0HIS NAME'S TRASHY^1.&HE LIVES IN THE&GARBAGE CAN./%%",
+    "scr_papcall_1529": "YOU DIDN'T THINK I&DIDN'T NAME MY&GARBAGE^1, DID YOU?/%%",
+    "scr_papcall_1535": "\\E1* That's where I&  met Alphys for the&  first time!!/",
+    "scr_papcall_1536": "\\E0* I was looking for&  cool swords^1, when&  I saw her.../",
+    "scr_papcall_1537": "\\E1* Uh^1, standing there^1,&  staring into the&  abyss./",
+    "scr_papcall_1538": "\\E4* She looked pretty..^1.&* Um..^1.&* ... contemplative./",
+    "scr_papcall_1539": "\\E9* So I asked her&  where she thought&  the abyss led to!/",
+    "scr_papcall_1540": "\\E2* She looked up at&  me^1, shocked^1, and went&  red in the face./",
+    "scr_papcall_1541": "\\E6* But I'm scary^1,&  so I'm used to&  that kinda stuff!/",
+    "scr_papcall_1542": "\\E1* Then she kept&  explaining all her&  different theories./",
+    "scr_papcall_1543": "\\E9* She went on for&  hours^1!&* I was so captivated!/",
+    "scr_papcall_1544": "\\E1* After that^1, I kept&  running into her&  here./",
+    "scr_papcall_1545": "\\E6* And now we're&  friends^1!&* Yeeee hawww!!!/%%",
+    "scr_papcall_1550": "* Oh my GOD^1!&* Don't make me tell&  this story AGAIN!!!/%%",
+    "scr_papcall_1557": "* Ring..^1. Ring.../",
+    "scr_papcall_1558": "* (There's no response...)/%%",
+    "scr_papcall_1566": "I KNOW WHY YOU&CALLED ME./",
+    "scr_papcall_1567": "\\E0I ALWAYS MAKE&PEOPLE FEEL&BETTER.../",
+    "scr_papcall_1568": "\\E2WHEN THEY'RE DOWN&IN THE DUMPS!!!/",
+    "scr_papcall_1569": "\\E0.../",
+    "scr_papcall_1570": "\\E3I'VE SPENT TOO&LONG WITH MY&BROTHER TODAY./%%",
+    "scr_papcall_1575": "FORGET I SAID&THAT./%%",
+    "scr_papcall_1581": "* The garbage dump!^1!&* So many great things&  come from there!!/",
+    "scr_papcall_1582": "\\E0* The only reason we&  have modern&  technology.../",
+    "scr_papcall_1583": "* Is 'cause of all the&  human junk that flows&  from the surface!/",
+    "scr_papcall_1584": "\\E9* Plus^1, it's a GREAT&  place to meet&  girls./%%",
+    "scr_papcall_1590": "* Wait^1!&* Don't quote me on&  that one!!!/%%",
+    "scr_papcall_1596": "* Ring..^1. Ring.../",
+    "scr_papcall_1597": "* (There's no response...)/%%",
+    "scr_papcall_1604": "HEY^1!&YOU'RE NEAR&UNDYNE'S HOUSE!/",
+    "scr_papcall_1605": "THAT'S TO THE&LEFT-UPWARDS^1.&LUPWARDS./",
+    "scr_papcall_1606": "\\E3ALL THE OTHER&DIRECTIONS GO TO&THE WRONG HOUSE./",
+    "scr_papcall_1607": "\\E0NORTH:&GHOST HOUSE./",
+    "scr_papcall_1608": "EAST: TURTLE HOUSE./",
+    "scr_papcall_1609": "SOUTH:&TRASH HOUSE./%%",
+    "scr_papcall_1614": "WEST: BIRD HOUSE./%%",
+    "scr_papcall_1620": "SOUNDS LIKE YOU'RE&NEAR UNDYNE'S&HOUSE./",
+    "scr_papcall_1621": "HEY^1!&WE SHOULD GO&VISIT UNDYNE!/",
+    "scr_papcall_1623": "* I'm right here!/",
+    "scr_papcall_1625": "I LOVE WHEN A PLAN&COMES TOGETHER^1!&NYEH HEH HEH!!!/%%",
+    "scr_papcall_1632": "* Well^1, I think we&  should hang out&  with Papyrus./",
+    "scr_papcall_1634": "REALLY??^1?&CAN WE???/%%",
+    "scr_papcall_1641": "THAT'S UNDYNE'S&HOUSE./",
+    "scr_papcall_1642": "LET'S GO THERE&AND HANG OUT&SOME DAY!!!/%%",
+    "scr_papcall_1647": "STILL WAITING&OUTSIDE HER&HOUSE...?/",
+    "scr_papcall_1648": "\\E0YEAH^1, I DO THAT&SOMETIMES^1, TOO!/%%",
+    "scr_papcall_1653": "THAT'S UNDYNE'S&HOUSE./",
+    "scr_papcall_1654": "YOU KNOW^1, THE&ONE WITH THE&SKELETON IN FRONT./%%",
+    "scr_papcall_1662": "THAT'S UNDYNE'S&HOUSE./",
+    "scr_papcall_1663": "IT'S A GREAT&PLACE TO.../",
+    "scr_papcall_1664": "\\E5UHHH?/",
+    "scr_papcall_1666": "* Huff..^1. puff...!/",
+    "scr_papcall_1667": "\\E6* YEAH!!^1!&* That's MY HOUSE!!!/",
+    "scr_papcall_1669": "HI UNDYNE^1!&HOW'D YOU GET&HERE SO FAST?/",
+    "scr_papcall_1671": "\\E9* I ran./",
+    "scr_papcall_1673": "WOWIE!!^1!&UNDYNE!!!/",
+    "scr_papcall_1674": "SOMEDAY I WANT&TO BE AS STRONG&AND SWEATY AS YOU./%%",
+    "scr_papcall_1680": "SO YOU RAN HERE&JUST TO BE ON&THE PHONE???/",
+    "scr_papcall_1682": "* Yep!/",
+    "scr_papcall_1684": "THEN YOU MUST&HAVE SOMETHING.../",
+    "scr_papcall_1685": "EXTREMELY COOL&TO SAY ABOUT&YOUR HOUSE!!!/",
+    "scr_papcall_1687": "* Nope!!!/%%",
+    "scr_papcall_1694": "* That's my house./",
+    "scr_papcall_1695": "\\E1* Or^1, it WAS my&  house^1, until we&  set it on fire./",
+    "scr_papcall_1696": "\\E6* But hey^1, can't say&  I've never done&  that before!!/%%",
+    "scr_papcall_1701": "* Hey^1, if you find&  any cool swords in&  the wreckage.../",
+    "scr_papcall_1702": "* You know where to&  find me./%%",
+    "scr_papcall_1714": "OH^1, THAT'S THE&HOUSE OF... UM..^1.&UNDYNE'S NEIGHBOR./",
+    "scr_papcall_1715": "\\E3WHAT WAS THEIR&NAME AGAIN?/",
+    "scr_papcall_1716": "\\E0SPOOKY BLOO BLOO?/%%",
+    "scr_papcall_1721": "NAPPER HOG...?/%%",
+    "scr_papcall_1727": "* That's Napstablook's&  house./",
+    "scr_papcall_1728": "\\E9* They kind of keep&  to theirself^1, but...&* That's a good ghost./",
+    "scr_papcall_1729": "\\E4* I try to be a good&  neighbor^1, but I think&  they're scared of me./",
+    "scr_papcall_1730": "\\E2* C'mon^1, what's scary&  about a good-natured&  invite to wrestle!!?/%%",
+    "scr_papcall_1736": "* They're incorporeal&  anyway!!!/%%",
+    "scr_papcall_1745": "SO YOU'RE FRIENDS&WITH A GHOST.../",
+    "scr_papcall_1746": "\\E5ISN'T THAT KIND&OF SPOOKY?/",
+    "scr_papcall_1747": "\\E3I'D THINK YOU'D&LIKE YOUR FRIENDS&WARM AND CUDDLY.../",
+    "scr_papcall_1748": "\\E0LIKE SKELETONS!!!/%%",
+    "scr_papcall_1754": "VERY SOFT^1, AND&FULL OF CALCIUM./%%",
+    "scr_papcall_1760": "* Oh^1, you're hanging&  out with Napstablook!^1?&* That's great!!!/",
+    "scr_papcall_1761": "\\E9* I haven't seen them&  hanging out with&  anyone since.../",
+    "scr_papcall_1762": "\\E4* Well^1, their cousin./",
+    "scr_papcall_1763": "\\E9* They would both watch&  TV at all hours of&  the day.../",
+    "scr_papcall_1764": "\\E0* Then they would&  practice these&  weird performances./",
+    "scr_papcall_1765": "\\E4* Where'd they go...?/%%",
+    "scr_papcall_1771": "* Don't feel like you&  have to live up&  to their cousin!/",
+    "scr_papcall_1772": "\\E6* Just be your lovable&  old garbage self!/%%",
+    "scr_papcall_1781": "THAT HOUSE USED&TO BE HAUNTED./",
+    "scr_papcall_1782": "BECAUSE A GHOST&LIVED THERE./",
+    "scr_papcall_1783": "BUT THE GHOST&MOVED AWAY./",
+    "scr_papcall_1784": "IT'S AN&UN-HAUNTED HOUSE./%%",
+    "scr_papcall_1791": "BY THE BY^1,&BREAKING INTO&A HOUSE.../",
+    "scr_papcall_1792": "\\E3THAT'S ILLEGAL^1,&RIGHT???/",
+    "scr_papcall_1793": "\\E5PLEASE STOP&COMMITTING GHOST&CRIMES./%%",
+    "scr_papcall_1799": "* WHAT?/",
+    "scr_papcall_1800": "* You broke into&  Napstablook's&  cousin's house!?/",
+    "scr_papcall_1801": "\\E2* That's..^1.&* That's...!/",
+    "scr_papcall_1802": "\\E9* Hey^1, what was&  their name^1, anyway?/",
+    "scr_papcall_1804": "HAPPSTABLOOK^1,&THE HAPPY&GHOST./",
+    "scr_papcall_1806": "* Okay^1, that's&  DEFINITELY wrong./",
+    "scr_papcall_1808": "IT'S NOT WRONG^1.&IT'S JUST MY&HEADCANON./%%",
+    "scr_papcall_1815": "* Seriously^1, though^1,&  stop committing&  ghost crimes./%%",
+    "scr_papcall_1825": "THESE SNAILS ARE&JUST LIKE MY&BROTHER./",
+    "scr_papcall_1826": "ROUND^1, SLOW.../",
+    "scr_papcall_1827": "\\E3AND CONSTANTLY&EMITTING SLIME???/%%",
+    "scr_papcall_1832": "EMITTING SLIME..^1.&THAT'S JUST WHAT&BROTHERS DO./%%",
+    "scr_papcall_1838": "* Napstablook's family&  used to run this&  farm^1, but.../",
+    "scr_papcall_1839": "\\E7* They've all..^1.&* Passed on.../",
+    "scr_papcall_1840": "\\E9* ... to different jobs^1,&  since there's not&  much business here./",
+    "scr_papcall_1841": "\\E0* Them and their cousin&  stayed behind to run&  the family farm./",
+    "scr_papcall_1842": "\\E4* But no one's seen&  their cousin for a&  long time./",
+    "scr_papcall_1843": "\\E7* Now Napstablook's&  all alone.../",
+    "scr_papcall_1844": "\\E1* Be nice to them^1,&  okay!?/%%",
+    "scr_papcall_1850": "* Cherish this ghost!!!/%%",
+    "scr_papcall_1859": "IF YOU SEE A&SHOP^1, YOU SHOULD&STOP.../",
+    "scr_papcall_1860": "DROP^1, AND&ROLL.../",
+    "scr_papcall_1861": "INTO SOME&GREAT DEALS!!/",
+    "scr_papcall_1862": "BECAUSE WE'RE&HAVING A FIRE&SALE!!/",
+    "scr_papcall_1863": "AT MY IMAGINARY&STORE^1, WHICH&SELLS FLAMES./%%",
+    "scr_papcall_1868": "YET ANOTHER DREAM&OF MINE./%%",
+    "scr_papcall_1874": "\\E1* Hey!/",
+    "scr_papcall_1875": "* That's the store of&  Gerson^1, the Hammer of&  Justice!/",
+    "scr_papcall_1876": "\\E9* The toughest monster&  that ever lived...!/",
+    "scr_papcall_1877": "\\E4* He fought in the&  war between humans&  and monsters.../",
+    "scr_papcall_1878": "\\E6* And he survived^1!&* He's a real hero!/%%",
+    "scr_papcall_1883": "* Are you gonna buy&  something?/%%",
+    "scr_papcall_1892": "IS THE RIVER&PERSON THERE&TODAY?/%%",
+    "scr_papcall_1897": "ARE THEY?/%%",
+    "scr_papcall_1903": "* That river connects&  to Snowdin and&  Hotland./",
+    "scr_papcall_1904": "* If you need to get&  from one place to&  another^1, jump in!/",
+    "scr_papcall_1905": "\\E2* Look^1, that's all we&  got for public&  transport^1, OK!?/%%",
+    "scr_papcall_1910": "* So what?/%%",
+    "scr_papcall_1919": "WHAT'S THAT&STRANGE WHISPER?/",
+    "scr_papcall_1920": "\\E5I MIGHT HAVE&TO HANG UP./%%",
+    "scr_papcall_1925": "PAPYRUS ISN'T&HOME RIGHT NOW!!/%%",
+    "scr_papcall_1931": "* A field of echo&  flowers.../",
+    "scr_papcall_1932": "\\E4* They babble back and&  forth to each other.../",
+    "scr_papcall_1933": "* ... until their words&  become meaningless&  noise./",
+    "scr_papcall_1934": "\\E5* Creepy^1, huh?/%%",
+    "scr_papcall_1939": "* Stop calling me&  from that creepy&  room!!/%%",
+    "scr_papcall_1948": "WHAT^1?&MUSHROOMS^1?&CAN YOU EAT THEM?/",
+    "scr_papcall_1949": "\\E3ARE YOU SURE&YOU CAN'T EAT&THEM???/%%",
+    "scr_papcall_1954": "I'D TRY EATING&THEM./%%",
+    "scr_papcall_1960": "* Once you get familiar&  with this room.../",
+    "scr_papcall_1961": "\\E9* You don't even need&  to light up the&  mushrooms!/",
+    "scr_papcall_1962": "\\E0* I mean^1, the path&  to Temmie Village is&  never lit up here./",
+    "scr_papcall_1963": "\\E6* But why would you&  wanna go there!?/%%",
+    "scr_papcall_1968": "* It's down south if&  you want to avoid&  it./%%",
+    "scr_papcall_1977": "LANTERNS^1?&UM^1, OKAY.../",
+    "scr_papcall_1978": "\\E0CAN YOU EAT&THEM???/",
+    "scr_papcall_1979": "\\E3I'M SERIOUSLY OUT&OF IDEAS HERE./%%",
+    "scr_papcall_1984": "I'D TRY EATING&THEM./%%",
+    "scr_papcall_1990": "* Once you get familiar&  with this room.../",
+    "scr_papcall_1991": "\\E9* You don't even need&  to light up the&  lanterns!/",
+    "scr_papcall_1992": "\\E0* ... yeah./%%",
+    "scr_papcall_1997": "* Whatever./%%",
+    "scr_papcall_2007": "HMMM..^1.&A CORRIDOR FILLED&WITH WATER./",
+    "scr_papcall_2008": "\\E0THAT'S JUST A&GUESS./%%",
+    "scr_papcall_2013": "I HAVE NOTHING&TO SAY./%%",
+    "scr_papcall_2019": "* That's where I first&  talked to you!/",
+    "scr_papcall_2020": "\\E3* Weren't you SUPER&  terrified?/",
+    "scr_papcall_2021": "\\E2* I practice that&  monologue ALL the&  time in the mirror!/",
+    "scr_papcall_2023": "UNDYNE???/",
+    "scr_papcall_2025": "* I mean!!^1!&* Uh!!^1!&* No I don't!!!/",
+    "scr_papcall_2027": "OH^1.&I WAS JUST GOING&TO ASK./",
+    "scr_papcall_2028": "\\E0DO YOU WANT TO&PRACTICE MONOLOGUES&TOGETHER...?!!/",
+    "scr_papcall_2030": "* UH!!^1!&* NO!!^1!&* I DON'T!!!!/%%",
+    "scr_papcall_2035": "ATTENTION EVERYONE^1!&I AM GOING TO&OPEN THE FRIDGE!/",
+    "scr_papcall_2037": "* Do you have a&  monologue for&  EVERYTHING?/%%",
+    "scr_papcall_2051": "ECHO FLOWERS.../",
+    "scr_papcall_2052": "\\E0THERE'S ONLY ONE&TALKING FLOWER&FOR ME!!/%%",
+    "scr_papcall_2058": "* Fields of flowers^1,&  whispering everybody's&  hopes and dreams.../",
+    "scr_papcall_2059": "\\E1* NGAHHHH!!^1!&* IT FILLS ME WITH&  POWER!!!/%%",
+    "scr_papcall_2064": "* NGAHHHH!!/%%",
+    "scr_papcall_2078": "EACH AREA HAS TO&HAVE A PRECARIOUS&BRIDGE./",
+    "scr_papcall_2079": "IT'S MANDATED BY&THE GOVERNMENT./",
+    "scr_papcall_2080": "OF COURSE^1, KING&FLUFFYBOY WANTS TO&UNMANDATE IT SAFER./",
+    "scr_papcall_2081": "\\E1WHY!!^1? WON'T HE&THINK OF THE&CHILDREN!?/%%",
+    "scr_papcall_2088": "SPIKES^1. DANGER&BRIDGES^1. THE&PILLARS OF YOUTH./%%",
+    "scr_papcall_2094": "* This room...!/",
+    "scr_papcall_2095": "* Error?/%%",
+    "scr_papcall_2098": "\\E7* That sure was a&  tense scenario./",
+    "scr_papcall_2099": "\\E4* I just wanted to&  help that poor kid^1,&  but.../",
+    "scr_papcall_2100": "\\E1* I thought if I tried^1,&  you'd attack me!/",
+    "scr_papcall_2101": "\\E9* Thankfully^1, you&  ended up saving&  them./%%",
+    "scr_papcall_2105": "\\E7* I'd actually..^1.&* Forgotten what had&  happened here./",
+    "scr_papcall_2106": "\\E4* You just let that&  poor kid drop to&  the floor./",
+    "scr_papcall_2107": "* Maybe you were just&  afraid./",
+    "scr_papcall_2108": "\\E7* But if I hadn't&  been around^1, then...?/%%",
+    "scr_papcall_2112": "\\E2* That's when you ran&  away when your friend&  asked for help!!!/",
+    "scr_papcall_2113": "\\E9* Though^1, who can blame&  you for fleeing from&  certain death...?/",
+    "scr_papcall_2114": "\\E6* ME!!!^1!&* I'm still TOTALLY&  disappointed!/",
+    "scr_papcall_2115": "\\E1* That's the WIMPIEST&  thing you've EVER&  done!/",
+    "scr_papcall_2116": "* Apologize to your&  poor friend^1, OK^1,&  buster!?/%%",
+    "scr_papcall_2122": "* .../%%",
+    "scr_papcall_2136": "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
+    "scr_papcall_2137": "BLOCK-PUSHING^1.&KEY-GATHERING^1.&TEDIOUS AGONY./",
+    "scr_papcall_2138": "IT'S IMPORTANT TO&RESPECT OUR ROOTS!/%%",
+    "scr_papcall_2144": "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
+    "scr_papcall_2145": "IT'S IMPORTANT TO&RESPECT OUR&PUZZLING ROOTS./",
+    "scr_papcall_2147": "* Yeah^1, someone else&  has to care so I&  don't have to!/",
+    "scr_papcall_2149": "BUT UNDYNE^1, DON'T&YOU LIKE TRADITION?/",
+    "scr_papcall_2151": "* I worked in an office&  pushing blocks for&  a month!/",
+    "scr_papcall_2152": "\\E9* My respect for block&  puzzles was depleted&  by corporate life./",
+    "scr_papcall_2154": "WHAT!^1? YOU THREW&AWAY MY DREAM&LIFE!!!/",
+    "scr_papcall_2155": "\\E2THE LIFE OF A&SIMPLE SALARYMAN.../",
+    "scr_papcall_2156": "COMMUTING EVERY&DAY ON A TRAIN&FULL OF SPIKES.../",
+    "scr_papcall_2158": "* (I won't tell him&  that's not how it&  works...)/%%",
+    "scr_papcall_2163": "UNDYNE^1, DID YOU&REALLY HAVE AN&OFFICE JOB?/",
+    "scr_papcall_2165": "* Well^1, it was more&  of a^1, uh^1, community&  service thing./",
+    "scr_papcall_2167": "THAT'S UNDYNE!^1!&ALWAYS HELPING OUT&THE COMMUNITY!/",
+    "scr_papcall_2169": "* Uh^1, yep^1!&* Totally of my own&  volition there!/%%",
+    "scr_papcall_2185": "THAT'S UNDYNE'S&DRAMATIC CRAG./",
+    "scr_papcall_2186": "\\E0SHE'S ALWAYS&POSING ATOP IT./",
+    "scr_papcall_2187": "\\E3MUMBLING SOMETHING&TO HERSELF.../%%",
+    "scr_papcall_2191": "I THINK IT'S&SOMETHING SHE&HAS TO MEMORIZE./%%",
+    "scr_papcall_2198": "* Oh my GOD!!^1!&* Wasn't this room&  the BEST!?/",
+    "scr_papcall_2199": "\\E3* Like when I decided&  to NOT do that&  BORING monologue.../",
+    "scr_papcall_2200": "\\E6* And then went TOTALLY&  off-the-cuff!?/",
+    "scr_papcall_2201": "\\E2* Or when I almost&  killed you with&  spears???/",
+    "scr_papcall_2202": "\\E3* Or when I almost&  killed you with&  MORE spears???/",
+    "scr_papcall_2203": "\\E9* Aw man^1.&* I should have taken&  photos./",
+    "scr_papcall_2204": "\\E8* Think about how cute&  a little scrapbook&  would be.../",
+    "scr_papcall_2206": "NOW I WANT A&SCRAPBOOK OF&MY FIGHT TOO!!!/",
+    "scr_papcall_2208": "* Let's start a photo&  company for boss&  fights!/",
+    "scr_papcall_2210": "ONE WEEK LATER^1,&SAMPLE GLOSSIES&IN THE MAIL./",
+    "scr_papcall_2212": "* Relive the memories.../%%",
+    "scr_papcall_2217": "* Going off-the-cuff..^1.&* It helped that I...&* Uh./",
+    "scr_papcall_2218": "\\E9* Completely forgot the&  words to my monologue^1,&  anyway.../%%",
+    "scr_papcall_2234": "HEY..^1. ISN'T THIS&WHERE I CALLED&YOU?/",
+    "scr_papcall_2235": "\\E2I HAVE A PHOTO-&GRAPHIC MEMORY&FOR PHONE CALLS./",
+    "scr_papcall_2236": "\\E3.../",
+    "scr_papcall_2237": "\\E5HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
+    "scr_papcall_2241": "\\E0HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
+    "scr_papcall_2248": "* This is where I&  was chasing you.../",
+    "scr_papcall_2249": "\\E1* But you got a phone&  call^1, so I had to&  wait./",
+    "scr_papcall_2251": "OH^1!&THAT WAS ME!/",
+    "scr_papcall_2253": "* What!^1?&* What were you even&  calling about!?/",
+    "scr_papcall_2255": "I WAS JUST&SAYING WE SHOULD&ALL HANG OUT./",
+    "scr_papcall_2257": "* As I was trying&  to kill them!?/",
+    "scr_papcall_2259": "WELL!^1!&NOBODY STARTS AS&GREAT FRIENDS!/%%",
+    "scr_papcall_2265": "* Nobody starts as&  great friends^1, huh?/",
+    "scr_papcall_2267": "THAT'S THE RULE./",
+    "scr_papcall_2269": "* Well^1, you're gonna&  END as my great&  friend!!/",
+    "scr_papcall_2271": "N... NO!!^1!&NOT THE FLATTERY&SUPLEX!!!/%%",
+    "scr_papcall_2285": "OH!!!&YOU'RE IN HOTLAND&NOW!!!/",
+    "scr_papcall_2286": "\\E4... HEY SANS^1,&AREN'T YOU SUPPOSED&TO BE THERE?/",
+    "scr_papcall_2288": "* don't worry^1.&* i am./",
+    "scr_papcall_2290": "PHEW!/%%",
+    "scr_papcall_2295": "FINALLY^1, SANS IS&DOING HIS JOB./%%",
+    "scr_papcall_2302": "\\E1* I can't believe&  Papyrus's brother was&  sleeping!!/",
+    "scr_papcall_2303": "\\E2* I was counting on&  him to stop you!^1!&* UrrrrgHHHH!!!/",
+    "scr_papcall_2305": "HE'S GOTTEN REALLY&OUT OF SHAPE^1.&HE TIRES EASILY./",
+    "scr_papcall_2306": "LATELY HE'S BEEN&NAPPING OVER 7&HOURS A NIGHT.../",
+    "scr_papcall_2307": "\\E1HE'S NAPPING&HIMSELF INTO AN&EARLY GRAVE!!/",
+    "scr_papcall_2309": "* I agree!^1!&* Your brother needs&  to...!/",
+    "scr_papcall_2310": "\\E9* ... wait^1, isn't that&  just called sleeping?/",
+    "scr_papcall_2312": "UNDYNE!^1! NO!!^1!&NOT YOU TOO!!!/%%",
+    "scr_papcall_2319": "* Wait^1. Papyrus..^1.&* When do YOU sleep?/",
+    "scr_papcall_2321": "\\E3I'M USUALLY TOO&BUSY TO SLEEP^1.&WHY???/",
+    "scr_papcall_2323": "* Well^1, I was just&  thinking.../",
+    "scr_papcall_2324": "\\E6* If you're not using&  that cool car bed^1,&  can I have it!?/%%",
+    "scr_papcall_2339": "A WATER COOLER...^1?&IN HOTLAND???&THAT'S WEIRD./",
+    "scr_papcall_2340": "\\E0SHOULDN'T IT BE&A FIRE COOLER&INSTEAD?/%%",
+    "scr_papcall_2345": "\\E3WHAT'S A WATER&COOLER DO^1,&ANYWAY?/",
+    "scr_papcall_2346": "\\E3MAKE WATER..^1.&COOLER?/",
+    "scr_papcall_2347": "\\E0SO IT GIVES IT&SPIKES AND MAKES&IT GLOW?/%%",
+    "scr_papcall_2354": "* Thank God for that&  water cooler^1, huh?/",
+    "scr_papcall_2355": "\\E4* Actually^1, you can&  thank Alphys.../",
+    "scr_papcall_2356": "\\E9* She put it there&  just for me./",
+    "scr_papcall_2357": "\\E0* Now I can take a&  drink on the way&  to her lab./",
+    "scr_papcall_2358": "\\E1* Though^1, usually I'm&  not wearing 100&  pounds of armor...!/%%",
+    "scr_papcall_2363": "* Thanks for giving me&  that water^1, I guess./%%",
+    "scr_papcall_2377": "A LAB??^1?&MY BROTHER&WOULD LOVE THAT!/",
+    "scr_papcall_2378": "HE LOVES SCIENCE&FICTION!!/",
+    "scr_papcall_2379": "ESPECIALLY&WHEN IT'S&REAL./%%",
+    "scr_papcall_2384": "WAIT^1, THAT BAG OF&DOG FOOD LOOKS&FAMILIAR.../",
+    "scr_papcall_2385": "I REMEMBER SEEING&IT..^1.&IN SANS'S ROOM?/",
+    "scr_papcall_2386": "\\E1YEAH^1! I ASKED HIM&WHY HE HAD IT!/",
+    "scr_papcall_2387": "\\E0HE TOLD ME HE&WAS TRYING TO&EAT HEALTHIER./%%",
+    "scr_papcall_2393": "* You're at Alphys's&  lab^1?&* Is she there...?/",
+    "scr_papcall_2394": "\\E1* Hey^1, tell her I&  said hi^1, okay!?/",
+    "scr_papcall_2395": "\\E2* And^1, tell me how&  she's doing!/",
+    "scr_papcall_2396": "\\E9* And tell me if&  she needs anything^1,&  and.../",
+    "scr_papcall_2397": "\\E1* Wait^1! No^1!&* Don't ask any of&  that!!!/%%",
+    "scr_papcall_2402": "* But she's fine^1,&  right!?/%%",
+    "scr_papcall_2408": "* (There's some strange&  interference...)/%%",
+    "scr_papcall_2416": "\\E2YOU'RE IN HER&ROOM^1, UNINVITED^1?&WOWIE.../",
+    "scr_papcall_2417": "\\E3THAT'S EXTREMELY&CREEPY./%%",
+    "scr_papcall_2422": "MAYBE DON'T DO&THAT./%%",
+    "scr_papcall_2428": "* What!^1?&* You're in her room!?/",
+    "scr_papcall_2429": "\\E2* Get out of there!/",
+    "scr_papcall_2430": "\\E9* Unless^1, um^1, she&  invited you.../",
+    "scr_papcall_2431": "\\E2* No wayyyy!!^1!&* That did NOT happen!/%%",
+    "scr_papcall_2436": "* Stop that!/%%",
+    "scr_papcall_2445": "HOTLAND^1, HUH.../",
+    "scr_papcall_2446": "\\E2I KNOW IT LIKE&THE BACK OF&MY HAND.../",
+    "scr_papcall_2447": "\\E3WHICH^1, SINCE I'M&ALWAYS WEARING&GLOVES.../",
+    "scr_papcall_2448": "\\E0I DON'T KNOW&ANYTHING&ABOUT!!!/%%",
+    "scr_papcall_2453": "MY KNOWLEDGE&QUANTITY IS&STAGNANT./%%",
+    "scr_papcall_2459": "NEITHER OF US&KNOW ANYTHING&ABOUT HOTLAND./",
+    "scr_papcall_2461": "* So we'll just have&  to COMBINE OUR&  POWER!!!/",
+    "scr_papcall_2463": "ZERO PLUS ZERO&IS STILL ZERO./",
+    "scr_papcall_2465": "* Yeah^1, but it's a&  BIG zero!!!/%%",
+    "scr_papcall_2470": "* THE BIGGEST ZERO!/%%",
+    "scr_papcall_2479": "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
+    "scr_papcall_2480": "\\E2I'VE BEEN WORKING&ON A FEW THINGS./",
+    "scr_papcall_2481": "\\E0A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
+    "scr_papcall_2486": "A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
+    "scr_papcall_2492": "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
+    "scr_papcall_2494": "* No WAY!!^1!&* Come to Snowdin&  and visit ME!!!/",
+    "scr_papcall_2496": "WHAT??^1?&WE'RE IN THE&SAME LOCATION!!/",
+    "scr_papcall_2498": "* Wrong^1! I'm standing&  slightly to the&  right!!/%%",
+    "scr_papcall_2503": "* Come on!!^1!&* Make your choice!!!/%%",
+    "scr_papcall_2512": "CONVEYOR BELTS&EVERYWHERE?^1?&ARE YOU SERIOUS?/",
+    "scr_papcall_2513": "\\E3IMAGINE RIDING&ONE TO GET TO&WORK OR SCHOOL./",
+    "scr_papcall_2514": "RIDICULOUS./",
+    "scr_papcall_2515": "\\E0NOW ICE AND&SPIKES^1, THERE'S&CONVENIENCE!!!/%%",
+    "scr_papcall_2520": "GLAD I DON'T&LIVE IN HOTLAND./%%",
+    "scr_papcall_2526": "* I rode on a&  conveyor belt&  once./",
+    "scr_papcall_2527": "\\E1* I learned pretty&  fast that they&  make me sick./",
+    "scr_papcall_2529": "DID YOU HURL??/",
+    "scr_papcall_2531": "* Yeah^1, like 9000&  times!^1!&* It was awesome!!/%%",
+    "scr_papcall_2536": "STOP CALLING AND&MAKING HER SAY&GROSS THINGS./%%",
+    "scr_papcall_2546": "STEAM VENTS^1?&WOW..^1. THAT&SOUNDS AWFUL./",
+    "scr_papcall_2547": "\\E1WHAT IF YOU'RE&WEARING A&DRESS?/%%",
+    "scr_papcall_2552": "GLAD I DON'T&LIVE IN HOTLAND!!/%%",
+    "scr_papcall_2558": "* Steam vents^1?&* I think Alphys told&  me about those./",
+    "scr_papcall_2559": "* The CORE cools off&  by releasing steam&  through those.../",
+    "scr_papcall_2560": "\\E9* And at the same&  time^1, it doubles&  as transport!/",
+    "scr_papcall_2561": "\\E6* Pretty cool^1, if&  you aren't wearing&  a dress!/%%",
+    "scr_papcall_2566": "* Huh!^1?&* Did you put on&  a dress?/%%",
+    "scr_papcall_2576": "ORANGE AND BLUE&LASERS^1, HUH?/",
+    "scr_papcall_2577": "\\E3JUST KEEP IN&MIND WHAT THE&COLORS MEAN./",
+    "scr_papcall_2578": "\\E0BLUE MEANS&JUMP.../",
+    "scr_papcall_2579": "\\E3AND ORANGE MEANS&YOU'LL..^1. SMELL&LIKE ORANGES./",
+    "scr_papcall_2580": "\\E0THAT'S WHAT I&REMEMBER./%%",
+    "scr_papcall_2585": "HAVE FUN!!/%%",
+    "scr_papcall_2591": "* What!^1?&* Why'd I call Alphys&  about the weather?/",
+    "scr_papcall_2592": "\\E3* Who CARES!?!^1?&* Isn't it natural&  to love meteorology!?/",
+    "scr_papcall_2594": "ZOINKS!!!/",
+    "scr_papcall_2595": "\\E3I THOUGHT THAT WAS&JUST AN EXCUSE&TO TALK TO HER./",
+    "scr_papcall_2596": "I DIDN'T KNOW&THERE WAS WEATHER&DOWN HERE!!!/",
+    "scr_papcall_2598": "\\E1* YEAH!?!^1!&* THERE IS?!!?!/",
+    "scr_papcall_2599": "\\E2* And I'm forecasting&  an incoming front&  of SHUT UP!!!/",
+    "scr_papcall_2601": "WOWIE!!^1!&WILL I NEED&AN UMBRELLA?/%%",
+    "scr_papcall_2607": "* What!^1?&* What ABOUT this&  room!?/%%",
+    "scr_papcall_2614": "* Oh^1, Papyrus^1.&* I can't stay mad&  at you./",
+    "scr_papcall_2616": "IT'S OKAY^1, I&FORGIVE YOU!/",
+    "scr_papcall_2617": "\\E3(PSST^1, WHEN WAS&SHE MAD AT ME?)/%%",
+    "scr_papcall_2637": "IT'S IMPORTANT TO&STAY IN SCHOOL./",
+    "scr_papcall_2638": "\\E3A REAL TEACHER.../",
+    "scr_papcall_2639": "\\E0WOULD NEVER ACCEPT&DEADLY LASERS AS&AN EXCUSE!!/%%",
+    "scr_papcall_2645": "GLAD!&I DON'T&LIVE IN HOTLAND!!/%%",
+    "scr_papcall_2651": "* Huh^1?&* Those kids are&  skipping school?/",
+    "scr_papcall_2652": "* .../",
+    "scr_papcall_2653": "\\E6* ... well^1, I can't&  blame them^1, school&  sucks!/",
+    "scr_papcall_2654": "\\E4* We need to find&  some way to make&  it cooler.../",
+    "scr_papcall_2655": "\\E2* Hey^1, what if I&  visited their&  school!?/",
+    "scr_papcall_2656": "\\E6* Then I could beat&  up ALL the teachers!/%%",
+    "scr_papcall_2661": "* Okay^1, maybe I&  wouldn't beat up&  a teacher.../%%",
+    "scr_papcall_2671": "OH NO^1!&THE PUZZLES&REACTIVATING.../",
+    "scr_papcall_2672": "\\E3CAUSED THOSE&PEOPLE TO MISS&THEIR WORK!?/",
+    "scr_papcall_2674": "* yep./",
+    "scr_papcall_2675": "\\E1* that's why i'm&  missing work^1, too./",
+    "scr_papcall_2677": "OH MY GOD!!^1!&SANS^1, GO DO YOUR&JOB(S)!!!/%%",
+    "scr_papcall_2682": "GLAD^1,&I DON'T&LIVE IN HOTLAND./",
+    "scr_papcall_2684": "* me too./",
+    "scr_papcall_2686": "THEN WHY ARE&YOU SKIPPING&WORK!?!/%%",
+    "scr_papcall_2697": "I HEARD YOU GOT&TO MEET METTATON!!/",
+    "scr_papcall_2698": "\\E0IS THAT TRUE!^1?&CAN YOU GET ME&AN AUTOGRAPH!?/",
+    "scr_papcall_2699": "\\E2HE'S MY FAVORITE&SEXY RECTANGLE!!/%%",
+    "scr_papcall_2704": "I WISH I LIVED&IN HOTLAND!!!/%%",
+    "scr_papcall_2710": "I HEARD YOU GOT&TO MEET METTATON!!/",
+    "scr_papcall_2712": "* Really^1? Careful^1, that&  dude gives me bad&  vibes./",
+    "scr_papcall_2714": "WH-WHAT^1?&BUT HE'S SO&POPULAR.../",
+    "scr_papcall_2716": "* I don't care about&  people just because&  they're popular./",
+    "scr_papcall_2718": "WELL^1, YOU CAN&SAY THAT BECAUSE&YOU'RE POPULAR./",
+    "scr_papcall_2720": "* Pssshhht^1, what!^1?&* Popular with WHO?/",
+    "scr_papcall_2722": "YOU'RE POPULAR&WITH ME!!!/",
+    "scr_papcall_2724": "* Awww..^1.&* Papyrus^1, you're popular&  with me^1, too./",
+    "scr_papcall_2726": "AWW^1, WOWIE!^1!&WAIT.../",
+    "scr_papcall_2727": "\\E3DOES THAT MEAN&YOU DON'T CARE&ABOUT ME...?/%%",
+    "scr_papcall_2732": "* Let's not discuss&  this anymore./%%",
+    "scr_papcall_2742": "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
+    "scr_papcall_2743": "\\E1BUT SOMEHOW^1, HE'S&SELLING HOTDOGS&INSTEAD?/",
+    "scr_papcall_2744": "\\E3SLACKING OFF BY&DOING WORK.../",
+    "scr_papcall_2745": "TRULY MY BROTHER&IS A MASTER./%%",
+    "scr_papcall_2750": "NO FURTHER&COMMENT./%%",
+    "scr_papcall_2756": "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
+    "scr_papcall_2758": "* What^1?&* I thought he only&  had three stations./",
+    "scr_papcall_2760": "NO^1, HE HAS..^1.&AT LEAST FOUR?/",
+    "scr_papcall_2762": "* Who the heck keeps&  hiring this guy!?/%%",
+    "scr_papcall_2767": "* Seriously!!/%%",
+    "scr_papcall_2774": "MY BROTHER ISN'T&EVEN THERE???/",
+    "scr_papcall_2775": "\\E1WASN'T HE SLACKING&OFF BY SELLING&HOTDOGS?/",
+    "scr_papcall_2776": "\\E3NOW HE'S SLACKING&OFF FROM SLACKING&OFF.../",
+    "scr_papcall_2777": "TRULY MY BROTHER&IS A MASTER./%%",
+    "scr_papcall_2782": "NO FURTHER&COMMENT./%%",
+    "scr_papcall_2796": "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
+    "scr_papcall_2797": "\\E3THAT GOES AGAINST&PUZZLE DESIGN&101.../",
+    "scr_papcall_2798": "\\E4CONVEYORS ARE&AWFUL AND SHOULD&NEVER BE USED!!!/%%",
+    "scr_papcall_2803": "GLAD I DON'T&LIVE ON CONVEYOR&PLANET!!!/%%",
+    "scr_papcall_2809": "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
+    "scr_papcall_2811": "* Oh MAN^1, did I ever&  tell you MY conveyor&  puzzle idea?/",
+    "scr_papcall_2813": "WHAT... IS IT?/",
+    "scr_papcall_2815": "* Imagine four basketball&  hoops on the sides&  of a conveyor loop./",
+    "scr_papcall_2816": "\\E2* The conveyor keeps&  speeding up^1, until&  you get sick.../",
+    "scr_papcall_2817": "\\E6* Then you have to&  puke in all four&  hoops in a row!!!/",
+    "scr_papcall_2819": "I HATE THIS./",
+    "scr_papcall_2821": "* You have to time&  the pukes!!!/%%",
+    "scr_papcall_2826": "* Oh man!!^1!&* You wanna hear more&  of my great idea!?/",
+    "scr_papcall_2828": "I'M GONNA HANG&UP NOW!!!/%%",
+    "scr_papcall_2836": "SO THE ARROWS&FLIP WHEN YOU&DO WHAT?/",
+    "scr_papcall_2837": "I CAN'T VISUALIZE&THIS PUZZLE AT&ALL./",
+    "scr_papcall_2838": "\\E0CAN YOU DRAW&A PICTURE???/",
+    "scr_papcall_2839": "\\E3THEN HOLD IT UP&TO THE RECEIVER??/%%",
+    "scr_papcall_2844": "DID YOU DRAW IT&YET?/%%",
+    "scr_papcall_2850": "WHAT^1? HOW'S THIS&PUZZLE WORK^1?&UMMM.../",
+    "scr_papcall_2851": "\\E0WHOOPS^1, I THINK&IT'S UNDYNE'S TURN&TO TALK!!!/",
+    "scr_papcall_2853": "\\E1* What!^1?&* No^1, I HATE puzzles^1!&* Papyrus^1, YOU do it!/",
+    "scr_papcall_2855": "WELL^1, ALPHYS MADE&THE PUZZLE^1,&RIGHT?/",
+    "scr_papcall_2856": "\\E0YOU SHOULD JUST&CALL HER UP.../",
+    "scr_papcall_2857": "\\E2AND SAY IN A&HOT VOICE.../",
+    "scr_papcall_2858": "ALPHYS..^1.&I NEED HELP WITH&A.../",
+    "scr_papcall_2859": "(AUDIBLE WINK)/",
+    "scr_papcall_2860": "\\E2PUZZLE.../",
+    "scr_papcall_2862": "* Oh my GOD^1!&* NO^1!&* Shut up!!!/",
+    "scr_papcall_2864": "FINE!!^1!&GIVE ME HER&NUMBER!!!/",
+    "scr_papcall_2865": "\\E0I'LL DO THE HOT&VOICE!!!/",
+    "scr_papcall_2867": "* NO!!!^1!&* THAT'S EVEN WORSE!!!/%%",
+    "scr_papcall_2872": "(AUDIBLE WINK).../",
+    "scr_papcall_2873": "\\E3WAIT^1, WHOSE NUMBER&IS THIS???/%%",
+    "scr_papcall_2883": "THE ROYAL GUARD&PATROLS THAT&AREA./",
+    "scr_papcall_2884": "YES^1, LIKE SNOWDIN^1,&HOTLAND HAS ROYAL&GUARD MEMBERS./",
+    "scr_papcall_2885": "WATERFALL DOESN'T&NEED THEM BECAUSE&IT'S GOT UNDYNE!!!/%%",
+    "scr_papcall_2890": "DID YOU SEE&THEM?/%%",
+    "scr_papcall_2896": "* Careful^1, the Royal&  Guard patrols that&  area./",
+    "scr_papcall_2897": "\\E4* I think it's RG01&  and RG02 today.../",
+    "scr_papcall_2898": "\\E0* It's funny^1, the bunny&  actually requested to be&  with the dragon guy./",
+    "scr_papcall_2899": "* It's nice when people&  are platonic friends&  like that!/%%",
+    "scr_papcall_2904": "* It's nice when people&  are platonic friends&  like that!/%%",
+    "scr_papcall_2912": "I LOVE THE NEWS^1!&IT'S SO&INFORMATIVE.../",
+    "scr_papcall_2913": "AND FULL OF CUT-&THROAT^1, EXPLOSIVE&ACTION!!!/%%",
+    "scr_papcall_2918": "KA-WOWIE!/%%",
+    "scr_papcall_2924": "* Yeah^1! You totally&  kicked his butt&  on the news!!!/",
+    "scr_papcall_2925": "\\E9* And I bet Alphys&  was helping you^1,&  wasn't she?/",
+    "scr_papcall_2926": "\\E6* Oh my god!!^1!&* You guys becoming&  friends.../",
+    "scr_papcall_2927": "\\E8* It's kinda cute.../",
+    "scr_papcall_2928": "\\E1* ... I mean^1, uh.../",
+    "scr_papcall_2929": "\\E2* I'm tough!!^1!&* I love to eat rocks!!/%%",
+    "scr_papcall_2934": "* What!?!?/%%",
+    "scr_papcall_2940": "* (There's some strange&  interference...)/%%",
+    "scr_papcall_2948": "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
+    "scr_papcall_2949": "\\E6.../%%",
+    "scr_papcall_2954": ".../%%",
+    "scr_papcall_2960": "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
+    "scr_papcall_2962": "* What!^1?&* No^1, we just&  became friends!!/",
+    "scr_papcall_2963": "\\E4* You can't already&  be that close.../%%",
+    "scr_papcall_2968": "* What?/%%",
+    "scr_papcall_2980": "IT MIGHT SOUND&WEIRD THAT SPIDERS&NEED DONATIONS./",
+    "scr_papcall_2981": "\\E0BUT THINK ABOUT&IT^1, THEY HAVE&EIGHT FEET./",
+    "scr_papcall_2982": "\\E3THAT'S FOUR PAIRS&OF SHOES./",
+    "scr_papcall_2983": "\\E0A SPIDER WEARING&FOUR PAIRS OF&PINK BOOTIES./",
+    "scr_papcall_2984": "MEDITATE ON&THIS IMAGE./%%",
+    "scr_papcall_2989": "OM.../%%",
+    "scr_papcall_2997": "THE ENTIRE ROOM&IS COVERED IN&STEAM THINGIES?/",
+    "scr_papcall_2998": "\\E1OH MY GOD^1, CAN'T&YOU JUST TAKE&A BUS!?!?/",
+    "scr_papcall_2999": "\\E3HOTLAND STINKS.../%%",
+    "scr_papcall_3004": "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
+    "scr_papcall_3010": "A WHOLE ROOM&COVERED IN VENTS^1?&OH NO.../",
+    "scr_papcall_3012": "* Hey^1, did I ever&  tell you about my&  puzzle idea?/",
+    "scr_papcall_3013": "* It's a maze full&  of steam vents.../",
+    "scr_papcall_3014": "\\E2* But the steam vents&  are on conveyor&  belts^1, and.../",
+    "scr_papcall_3016": "OH MY GOD!!^1!&I HATE THIS!?!?/%%",
+    "scr_papcall_3021": "ITS BEST IF YOU&DON'T ENCOURAGE&HER./%%",
+    "scr_papcall_3030": "LASERS ON&CONVEYORS^1?&NO THANKS./",
+    "scr_papcall_3031": "SOUNDS LIKE MY&LEAST FAVORITE&NIGHTMARE./%%",
+    "scr_papcall_3036": "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
+    "scr_papcall_3042": "LASERS ON&CONVEYORS^1? ARE&YOU SERIOUS???/",
+    "scr_papcall_3044": "* Hey^1, this reminds&  me of a puzzle&  idea./",
+    "scr_papcall_3046": "OH MY GOD??^1?&NO??^1?&WHY????/",
+    "scr_papcall_3047": "I THOUGHT YOU&HATED MAKING&UP PUZZLES!!/",
+    "scr_papcall_3049": "* Yeah^1, but I love&  driving you crazy!/%%",
+    "scr_papcall_3054": "PLEASE STOP&ENCOURAGING&HER./%%",
+    "scr_papcall_3063": "WHERE DID THAT&TABLE COME FROM?/",
+    "scr_papcall_3064": "\\E0DOES IT BELONG&TO THE MOUSE??/%%",
+    "scr_papcall_3069": "EH???/%%",
+    "scr_papcall_3075": "* Where are all these&  tables coming from?/",
+    "scr_papcall_3077": "MAYBE THEY BELONG&TO THE MOUSE./",
+    "scr_papcall_3079": "* What would a mouse&  need a table for?/",
+    "scr_papcall_3081": "TO PUT THE&CHEESE ON./",
+    "scr_papcall_3083": "* But where's the&  cheese come from!?/",
+    "scr_papcall_3085": "* doesn't it come&  from milk?/",
+    "scr_papcall_3087": "OH MY GOD!!^1!&GET OUT OF&HERE!!!/%%",
+    "scr_papcall_3092": "WAIT^1, DOES IT&COME FROM MILK??/%%",
+    "scr_papcall_3102": "WOW!!^1!&THAT CHOREOGRAPHY!/",
+    "scr_papcall_3103": "\\E2I CAN'T BELIEVE&I'M FRIENDS.../",
+    "scr_papcall_3104": "\\E0WITH A BONE-A-&FIDE OPERA&STAR!!!/%%",
+    "scr_papcall_3109": "WOWIE!/%%",
+    "scr_papcall_3115": "I CAN'T BELIEVE&YOU GOT TO DANCE&WITH METTATON!/",
+    "scr_papcall_3117": "* Big deal.../",
+    "scr_papcall_3118": "\\E2* Earlier^1, the human&  and I danced with&  DEATH!!!/",
+    "scr_papcall_3120": "WOW!!!/",
+    "scr_papcall_3121": "IS DEATH COOL?/",
+    "scr_papcall_3123": "* Yeah^1, she's like&  super hot./%%",
+    "scr_papcall_3128": "I WANT TO MEET&DEATH.../%%",
+    "scr_papcall_3135": "* (There's some strange&  interference...)/%%",
+    "scr_papcall_3144": "WHAT?&I^1? SCREAM?/",
+    "scr_papcall_3145": "\\E0SURE^1!&I'LL TRY./",
+    "scr_papcall_3146": "A^1. A^1. A^1. A^1. A./",
+    "scr_papcall_3147": "I'M SCREAMING VERY&SLOWLY./%%",
+    "scr_papcall_3152": "A./%%",
+    "scr_papcall_3160": "* WHAT!^1?&* RG01 and RG02 are&  slacking off?!/",
+    "scr_papcall_3161": "\\E2* Come ON^1!&* They should be KILLING&  you right now!/",
+    "scr_papcall_3162": "\\E9* Not that I want&  them to^1, I mean./",
+    "scr_papcall_3163": "\\E6* But they could at&  least TRY^1, y'know!?/%%",
+    "scr_papcall_3169": "* Oh yeah^1, that&  reminds me./",
+    "scr_papcall_3170": "* I told RG01 and RG02&  that if they managed&  to nab you.../",
+    "scr_papcall_3171": "\\E9* I'd take them both&  out for ice cream./",
+    "scr_papcall_3172": "\\E0* I hope you were able&  to avoid them./",
+    "scr_papcall_3173": "\\E6* Cause I HATE ice&  cream!!/%%",
+    "scr_papcall_3179": "I ALMOST CAPTURED&YOU.../",
+    "scr_papcall_3180": "WHERE'S MY ICE&CREAM./%%",
+    "scr_papcall_3187": "A HOT-L.../",
+    "scr_papcall_3188": "\\E0THAT'S SHORT FOR&HOTLAND^1, RIGHT?/%%",
+    "scr_papcall_3194": "WOWIE!/%%",
+    "scr_papcall_3200": "* A hotel?^1? Cool!^1!&* I've never stayed&  at a fancy hotel!/",
+    "scr_papcall_3202": "REALLY?^1?&ME NEITHER./",
+    "scr_papcall_3204": "* Papyrus^1, we should&  go on vacation&  sometime!/",
+    "scr_papcall_3206": "YEAH!^1!&LET'S VACATION TO&A HOTEL!!!/%%",
+    "scr_papcall_3211": "* Well^1, maybe we would&  go someplace besides&  the hotel^1, too.../",
+    "scr_papcall_3213": "OH^1, I WAS BEING&SARCASTIC./",
+    "scr_papcall_3214": "\\E0I WOULD NEVER&TAKE A VACATION&FOR ANY REASON./%%",
+    "scr_papcall_3224": "A FANCY&SCHMANCY&RESTAURANT!?!?/",
+    "scr_papcall_3225": "\\E2AFTER TASTING MY&COOKING^1, THAT SEEMS&POINTLESS^1, RIGHT?/%%",
+    "scr_papcall_3231": "I BET THEY CAN'T&EVEN MAKE&SPAGHETTI!/%%",
+    "scr_papcall_3237": "* Woah!^1!&* A fancy restaurant!?/",
+    "scr_papcall_3238": "\\E6* Are you treating us^1?&* Do they have steak?/",
+    "scr_papcall_3240": "PSHHHHHHT./",
+    "scr_papcall_3241": "\\E0WHO NEEDS THAT!&YOUR FRIENDS ARE&GREAT CHEFS!/",
+    "scr_papcall_3243": "* Well^1, maybe our cooking&  abilities aren't&  exactly perfect./",
+    "scr_papcall_3244": "\\E6* Nah!!^1!&* They totally are!^1!&* Eat up^1, punk!!/",
+    "scr_papcall_3245": "\\TS \\F0 \\T0 %",
+    "scr_papcall_3246": "* (You hear spaghetti thwap&  against the receiver.)/%%",
+    "scr_papcall_3251": "ISN'T FRIENDSHIP&DELICIOUS?/%%",
+    "scr_papcall_3261": "CAREFUL^1.&LOTS OF HOTELS ARE&INFESTED NOWADAYS./",
+    "scr_papcall_3262": "THEY CAN SLIDE&UNDER CLOSED DOOR&HOLES 1 INCH HIGH./",
+    "scr_papcall_3263": "WHAT DO I MEAN^1?&YOU'LL KNOW IT&IF YOU SEE IT./",
+    "scr_papcall_3264": "\\TS \\F0 \\T0 %",
+    "scr_papcall_3265": "* (You hear a muffled bark&  behind one of the doors.)/%%",
+    "scr_papcall_3270": "WHAT WAS THAT???/%%",
+    "scr_papcall_3276": "CAREFUL^1. I'VE HEARD&THAT HOTEL HAS A&DOG PROBLEM./",
+    "scr_papcall_3278": "* Oh^1?&* No pets allowed^1, huh?/",
+    "scr_papcall_3280": "I'M NOT TALKING&ABOUT PETS./",
+    "scr_papcall_3282": "* What's the problem?/",
+    "scr_papcall_3284": "THE PROBLEM IS..^1.&DOG./",
+    "scr_papcall_3286": "* What's wrong with&  dogs!?/",
+    "scr_papcall_3288": "NOT ALL DOGS^1.&JUST THAT ONE./",
+    "scr_papcall_3290": "* What's WRONG with it!?/",
+    "scr_papcall_3292": "EVERYTHING./%%",
+    "scr_papcall_3297": "* So you hate this dog^1,&  but like weird&  talking flowers?/",
+    "scr_papcall_3299": "THE FLOWER IS MY&FRIEND!/",
+    "scr_papcall_3301": "* I mean^1, if having&  an imaginary friend&  makes you happy.../",
+    "scr_papcall_3303": "OH MY GOD!^1!&HE'S NOT IMAGINARY^1!&HE HAS A NAME!/",
+    "scr_papcall_3305": "* What's his name./",
+    "scr_papcall_3307": "FL.../",
+    "scr_papcall_3308": "\\E3FLOWERY?/",
+    "scr_papcall_3310": "* Oh my GOD!!^1!&* You just made that&  up!!/",
+    "scr_papcall_3312": "OK^1, I DID!^1!&BUT HE'S REAL!!/%%",
+    "scr_papcall_3320": "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
+    "scr_papcall_3321": "\\E3... WHY?/",
+    "scr_papcall_3322": "\\E0MY GARAGE IS&ALWAYS OPEN TO&YOU!!/%%",
+    "scr_papcall_3327": "THE PRICE IS&RIGHT!!/%%",
+    "scr_papcall_3333": "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
+    "scr_papcall_3335": "* Heyyy!^1!&* Let's throw a room&  party!/",
+    "scr_papcall_3336": "\\E9* We can order a pizza&  and stay up all night&  playing games!/",
+    "scr_papcall_3338": "PARTY \"GAMES\"^1?&LIKE THE SIX-&LEGGED RACE?/",
+    "scr_papcall_3340": "* Nah^1, like \"pillow&  fight the skeleton!\"/",
+    "scr_papcall_3342": "H-HEY!!^1!&NO PILLOWS FROM&THE COUCH!/",
+    "scr_papcall_3344": "* Aww^1, okay./",
+    "scr_papcall_3346": "HEY!!^1!&NO ENTIRE COUCH!!/",
+    "scr_papcall_3348": "* Too late!!!/%%",
+    "scr_papcall_3353": "HEY^1, YOU DIDN'T&HIT ME WITH MY&ENTIRE COUCH./",
+    "scr_papcall_3355": "* Nah^1, why would I&  do that?/",
+    "scr_papcall_3356": "\\E6* I'm saving it for&  the party!!/%%",
+    "scr_papcall_3364": "THE ELEVATOR&SAYS L1./",
+    "scr_papcall_3365": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LINGUINE?/",
+    "scr_papcall_3366": "\\E0LINGUINE^1.&THE FLAT PASTA./",
+    "scr_papcall_3367": "IT CAN ALSO BE&USED TO TIE UP&PRESENTS./%%",
+    "scr_papcall_3372": "THE FLATNESS&MAKES A NICE&RIBBON./%%",
+    "scr_papcall_3378": "\\E0THE ELEVATOR&SAYS L1./",
+    "scr_papcall_3379": "\\E3BUT WHAT DOES THE&L STAND FOR?/",
+    "scr_papcall_3381": "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
+    "scr_papcall_3383": "\\E3HMMM.../",
+    "scr_papcall_3385": "\\E6* It stands for&  L-evator^1, duh!!!/%%",
+    "scr_papcall_3390": "IS ELEVATOR&REALLY SPELLED&THAT WAY?/",
+    "scr_papcall_3392": "* Probably?/%%",
+    "scr_papcall_3401": "THE ELEVATOR&SAYS R1./",
+    "scr_papcall_3402": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RAVIOLI?/",
+    "scr_papcall_3403": "\\E0RAVIOLI..^1.&THE DUMPLING-TYPE&PASTA./",
+    "scr_papcall_3404": "THE TREASURE CHEST&OF THE CULINARY&WORLD./%%",
+    "scr_papcall_3409": "YOU CAN PUT GEMS&OR GOLD INSIDE./%%",
+    "scr_papcall_3415": "\\E0THE ELEVATOR&SAYS R1./",
+    "scr_papcall_3416": "\\E3BUT WHAT DOES THE&R STAND FOR?/",
+    "scr_papcall_3418": "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
+    "scr_papcall_3420": "\\E3HMMM.../",
+    "scr_papcall_3422": "\\E6* It stands for RED^1,&  'cause that's the&  color of the lights!/%%",
+    "scr_papcall_3427": "I GUESS THAT&MAKES SENSE!/%%",
+    "scr_papcall_3434": "* (The phone won't turn on.)/%%",
+    "scr_papcall_3441": "THE ELEVATOR&SAYS R2./",
+    "scr_papcall_3442": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RIGATONI?/",
+    "scr_papcall_3443": "\\E0THE TUBE-SHAPED&PASTA./",
+    "scr_papcall_3444": "IN A PINCH^1, IT&CAN BE USED AS&A STRAW./%%",
+    "scr_papcall_3449": "IF YOU NEED TO&DRINK A CUP OF&SAUCE./%%",
+    "scr_papcall_3455": "\\E3WAIT^1, UNDYNE^1.&IF THE R STANDS&FOR RED.../",
+    "scr_papcall_3456": "\\E5WHAT COLOR DOES&THE L STAND FOR?/",
+    "scr_papcall_3458": "* Uhhhh.../",
+    "scr_papcall_3459": "\\E9* Light green./",
+    "scr_papcall_3461": "OH^1! OF COURSE!/",
+    "scr_papcall_3462": "WAIT^1.&ISN'T THAT TWO&WORDS?/",
+    "scr_papcall_3464": "* light sea green./",
+    "scr_papcall_3466": "THREE DOESN'T&FIX THE ISSUE!/%%",
+    "scr_papcall_3471": "* light sea foam&  green./",
+    "scr_papcall_3473": "AREN'T YOU WORKING&IN THE VERY NEXT&ROOM!?/%%",
+    "scr_papcall_3482": "THE ELEVATOR&SAYS L2./",
+    "scr_papcall_3483": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LASAGNA?/",
+    "scr_papcall_3484": "\\E3I HOPE NOT^1.&I DON'T MAKE&LASAGNA ANYMORE./",
+    "scr_papcall_3485": "\\E1THAT GLUTTONOUS&DOG ALWAYS EATS&IT FIRST!/",
+    "scr_papcall_3486": "\\E3FIRST MY BONES^1,&AND NOW THIS.../%%",
+    "scr_papcall_3491": "THEN IT RETREATS&INTO A SHALLOW&BLUE BOX./",
+    "scr_papcall_3492": "COVERS ITSELF&WITH A BLANKET^1,&AND SLEEPS.../%%",
+    "scr_papcall_3499": "\\E2* OK^1, OK^1.&* I've got it./",
+    "scr_papcall_3500": "\\E9* The L stands for&  the color \"Lime.\"/",
+    "scr_papcall_3502": "\\E0REALLY!?/",
+    "scr_papcall_3503": "\\E3I HATE LIMES./",
+    "scr_papcall_3505": "\\E1* What!^1? Limes rule!^1!&* I eat them whole&  all the time!!/",
+    "scr_papcall_3507": "\\E3WELL^1, ONE TIME I&WAS GIVING MYSELF&THE SPA TREATMENT./",
+    "scr_papcall_3508": "\\E0I PUT THE LIME&SLICES IN MY&EYES^1, LIKE ON TV./",
+    "scr_papcall_3509": "\\E1BUT IT STINGS!^1!&HOW DO THEY DO&IT!?/",
+    "scr_papcall_3511": "\\E6* Oh my god^1!&* Those aren't LIMES^1!&* Those are CUCUMBERS!/%%",
+    "scr_papcall_3516": "\\E3I THOUGHT IT WAS&SUPPOSED TO BE&REJUVENATING./",
+    "scr_papcall_3517": "\\E1BUT IT WASN'T&WORKING!/",
+    "scr_papcall_3518": "\\E5SO I JUST STUCK&MORE LIMES INTO&MY EYES./",
+    "scr_papcall_3520": "\\E1* Gross!^1!&* Why did you even&  do that!?/",
+    "scr_papcall_3522": "\\E2I JUST WANT TO&HAVE HANDSOME^1,&BISHONEN EYES./",
+    "scr_papcall_3523": "LIKE METTATON..^1.&SIGH.../",
+    "scr_papcall_3525": "* (He doesn't even&  HAVE eyes!!!)/%%",
+    "scr_papcall_3533": "* (The phone won't turn on.)/%%",
+    "scr_papcall_3540": "THE ELEVATOR&SAYS L3./",
+    "scr_papcall_3541": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LUMACONI?/",
+    "scr_papcall_3542": "\\E0THAT'S THE SNAIL-&SHAPED PASTA!/",
+    "scr_papcall_3543": "\\E3SANS BOUGHT SOME&RECENTLY./",
+    "scr_papcall_3544": "\\E2HE'LL PROBABLY&FILL THEM WITH&HOTDOGS AND SLIME./%%",
+    "scr_papcall_3549": "HEY!^1!&MAYBE HE'LL SHARE&SOME WITH YOU!/%%",
+    "scr_papcall_3555": "\\E0MAYBE WE NEED TO&THINK MORE&ABSTRACTLY./",
+    "scr_papcall_3556": "\\E3MAYBE THE L&STANDS FOR.../",
+    "scr_papcall_3557": "\\E2LOVE./",
+    "scr_papcall_3559": "\\E2* But isn't love&  supposed to be&  FIERY RED!?/",
+    "scr_papcall_3560": "\\E9* Like a cartoony&  human-heart?/",
+    "scr_papcall_3562": "\\E3BUT UNDYNE^1, DON'T&YOU TURN PEOPLE'S&HEARTS GREEN?/",
+    "scr_papcall_3564": "\\E9* You make it sound&  like I give people&  nausea./",
+    "scr_papcall_3566": "\\E0WELL^1, IT WOULD BE&AN AFFECTIONATE&NAUSEA./",
+    "scr_papcall_3568": "\\E6* Okay^1, yeah^1!&That's me!/%%",
+    "scr_papcall_3573": "IT'S DECIDED!^1!&L STANDS FOR!!/",
+    "scr_papcall_3574": "\\E3A HEART THAT&UNDYNE HAS MADE&NAUSEOUS?/%%",
+    "scr_papcall_3582": "* (The phone won't turn on.)/%%",
+    "scr_papcall_3589": "THE ELEVATOR&SAYS R3./",
+    "scr_papcall_3590": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&ROTINI?/",
+    "scr_papcall_3591": "THE SCREW-SHAPED&PASTA./",
+    "scr_papcall_3592": "I USED IT TO HOLD&MY SENTRY STATION&TOGETHER./%%",
+    "scr_papcall_3597": "MY WHOLE STATION&IS MADE OUT OF&CARDBOARDHYDRATES!/%%",
+    "scr_papcall_3603": "\\E3WAIT^1.&WHAT IF R AND L./",
+    "scr_papcall_3604": "\\E0STAND FOR RIGHT&AND LEFT???/",
+    "scr_papcall_3606": "\\E9* No WAY!&* That makes NO sense./",
+    "scr_papcall_3607": "\\E6* Cause if you face&  the opposite way^1,&  they'd be wrong!/%%",
+    "scr_papcall_3612": "BUT IF YOU FACE&THE OTHER WAY.../",
+    "scr_papcall_3613": "HOW CAN YOU KNOW&THEY ARE REALLY&STILL WRONG?/",
+    "scr_papcall_3615": "* Let's not get&  philosophical&  over the alphabet./%%",
+    "scr_papcall_3625": "\\E9PAPYRUS^1?&WHO IS THAT?/",
+    "scr_papcall_3626": "THIS IS..^1.&COOLSKELETON95./",
+    "scr_papcall_3627": "SORRY^1. CAN'T TALK^1.&I'M BUSY BEING&POPULAR ON-LINE./",
+    "scr_papcall_3628": "\\E0NYEH HEH HEH^1!&ONLY KIDDING^1!&YOU HAVE BEEN HAD!/",
+    "scr_papcall_3629": "IT WAS PAPYRUS&PLAYING A SIMPLE&GENTLEMAN'S RUSE!/%%",
+    "scr_papcall_3634": "WINK!/",
+    "scr_papcall_3635": "YOU CAN SEE&ME WINKING^1,&RIGHT./%%",
+    "scr_papcall_3641": "\\E9* Papyrus..^1.&* Why are you&  wearing those?/",
+    "scr_papcall_3643": "\\E9PAPYRUS?/",
+    "scr_papcall_3644": "EXCUSE ME^1?&I AM THE VERY&COOL ONLINE GUY,/",
+    "scr_papcall_3645": "COOLSKELETON95./",
+    "scr_papcall_3647": "* What^1?&* No^1!&* You're Papyrus!/",
+    "scr_papcall_3649": "(UNDYNE!!!^1)&(SHHH!!!)/",
+    "scr_papcall_3650": "(YOU'RE GOING TO&REVEAL MY SECRET&ONLINE PERSONA!)/%%",
+    "scr_papcall_3655": "* FINE then^1!&* I'm not Undyne!/",
+    "scr_papcall_3656": "\\E2* The name's...&* StrongFish91!/",
+    "scr_papcall_3658": "WHAT!^1?&REALLY!^1?&OH NO!!!/",
+    "scr_papcall_3659": "STRONGFISH!^1!&PLEASE BRING BACK&MY FRIEND UNDYNE!/",
+    "scr_papcall_3661": "* Uh^1, OK./%%",
+    "scr_papcall_3671": "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
+    "scr_papcall_3672": "COOKING IS&DEFINITELY&FIRE-ELEMENTAL./%%",
+    "scr_papcall_3677": "UNLESS YOU COOK&A POPSICLE./%%",
+    "scr_papcall_3683": "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
+    "scr_papcall_3685": "\\E3* Yeah^1, cooking is&  definitely fire-&  elemental!/",
+    "scr_papcall_3687": "\\E3UNLESS YOU COOK&A POPSICLE./",
+    "scr_papcall_3689": "\\E9* Would you really&  call it \"cooking\"&  a popsicle...?/",
+    "scr_papcall_3691": "\\E5THAT'S WHAT YOU&CALLED IT LAST&TIME WE^1, UH.../",
+    "scr_papcall_3693": "* Oh MAN^1, I almost&  forgot about that^1!&* What a mess!/%%",
+    "scr_papcall_3700": "* It took forever to&  hose everything off./%%",
+    "scr_papcall_3710": "\\E0WOW^1! I SAW IT^1!&THE MULTICOLOR&TILE PUZZLE!/",
+    "scr_papcall_3713": "\\E2YOU DID IT!^1!&MY DIRECTIONS&HELPED YOU!!/",
+    "scr_papcall_3714": "I'M A GOOD&EXPLAINER!/",
+    "scr_papcall_3715": "NYEH HEH HEH!/%%",
+    "scr_papcall_3719": "\\E3SEEMS LIKE YOU&WEREN'T ABLE TO&COMPLETE IT./",
+    "scr_papcall_3720": "\\E0YOU'VE GOT TO&BE PREPARED NEXT&TIME!/",
+    "scr_papcall_3721": "I'LL HAVE TO&EXPLAIN IT ALL&AGAIN!/",
+    "scr_papcall_3722": "YOU SEE^1, RED&TILES ARE&IMPASSIBLE./",
+    "scr_papcall_3723": "PINK TILES&DON'T DO&ANYTHING./",
+    "scr_papcall_3724": "GREEN TILES&ARE.../%%",
+    "scr_papcall_3730": "PLAID TILES&ARE.../%%",
+    "scr_papcall_3731": "NYEH HEH HEH!/%%",
+    "scr_papcall_3738": "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
+    "scr_papcall_3739": "YOU MIGHT NOT&BE ABLE TO&CALL PAST THERE./",
+    "scr_papcall_3740": "\\E1I KNOW^1!&IT SOUNDS AWFUL!/",
+    "scr_papcall_3741": "\\E3HOW WILL YOU&GET BY WITHOUT&ME?/",
+    "scr_papcall_3742": "\\E0WELL^1, I HAVE&CONFIDENCE YOU&WILL FIND A WAY!/",
+    "scr_papcall_3743": "I WILL TALK TO&YOU AGAIN^1, SO&DO NOT WORRY!/",
+    "scr_papcall_3744": "GOOD LUCK OUT&THERE!/%%",
+    "scr_papcall_3749": "QUIT IT^1!&YOU DON'T HAVE&TO SAY GOODBYE!/%%",
+    "scr_papcall_3755": "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
+    "scr_papcall_3757": "\\E4* The CORE is a huge&  tower of electric&  energy./",
+    "scr_papcall_3758": "* So I don't think&  your phone will&  work through it.../",
+    "scr_papcall_3760": "\\E1OH NO!/",
+    "scr_papcall_3761": "\\E3WHAT WILL YOU DO&WITHOUT US...?/",
+    "scr_papcall_3763": "* You have something&  you have to do^1,&  right...?/",
+    "scr_papcall_3764": "* Well.../",
+    "scr_papcall_3765": "\\E9* Even without words^1,&  we'll be with you&  in spirit^1, OK!?/",
+    "scr_papcall_3767": "\\E0YEAH^1! YOU CAN'T&GET RID OF US!/",
+    "scr_papcall_3769": "\\E9* We're counting on&  you^1, so don't mess&  it up!/%%",
+    "scr_papcall_3775": "* We're not going to&  say goodbye to you&  just yet!/%%",
+    "scr_papcall_3785": "\\E0A POSTER FOR&METTATON'S SHOW?/",
+    "scr_papcall_3786": "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
+    "scr_papcall_3787": "\\E3AND MAYBE A FEW&OPENING BANDS./%%",
+    "scr_papcall_3792": "THEY COULD PLAY&MY THEME SONG!/",
+    "scr_papcall_3793": "\\E3I JUST NEED TO&GET A THEME SONG./%%",
+    "scr_papcall_3799": "\\E0A POSTER FOR&METTATON'S SHOW?/",
+    "scr_papcall_3800": "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
+    "scr_papcall_3802": "\\E1* Oh^1! And I want a&  poster for all of&  my big fights!/",
+    "scr_papcall_3804": "A REAL EVENT^1!&WE COULD HAVE A&LIVE BAND!/",
+    "scr_papcall_3806": "* And a barbeque!/",
+    "scr_papcall_3808": "AND FIREWORKS!/",
+    "scr_papcall_3810": "* And a second&  barbeque!/",
+    "scr_papcall_3812": "WON'T YOU JUST&EAT BBQ INSTEAD&OF FIGHTING?/",
+    "scr_papcall_3814": "\\E6* Let's do it!/%%",
+    "scr_papcall_3820": "\\E2* We could use the&  spears as kabob&  skewers!/",
+    "scr_papcall_3822": "AND BONES AS&KABONE SKEWERS!/",
+    "scr_papcall_3824": "* What's a kabone?/",
+    "scr_papcall_3826": "LIKE A KABOB BUT&WITH ONLY BONES./%%",
+    "scr_papcall_3836": "\\E0DO SPIDERS HAVE&WEBBED FEET?/",
+    "scr_papcall_3837": "\\E3WAIT^1.&SPIDERS DON'T HAVE&FEET./",
+    "scr_papcall_3838": "\\E0DO SPIDERS HAVE&WEBBED FINGERS?/%%",
+    "scr_papcall_3844": "JUST CURIOUS./%%",
+    "scr_papcall_3850": "\\E0HEY^1, UNDYNE^1.&DO SPIDERS HAVE&WEBBED FEET?/",
+    "scr_papcall_3852": "\\E9* No^1, ducks have&  webbed feet./",
+    "scr_papcall_3854": "DUCKS CAN SPIN&WEBS!?/",
+    "scr_papcall_3856": "* Yeah^1, haven't you&  seen a duck wrap&  up a loaf of bread?/",
+    "scr_papcall_3857": "\\E3* Then suck all of&  its guts out with&  its fangs?/",
+    "scr_papcall_3859": "BREAD HAS GUTS?/",
+    "scr_papcall_3861": "* Yeah^1. They just take&  'em all out before&  they sell it./",
+    "scr_papcall_3863": "\\E0WOW!^1!&YOU'RE REALLY&SMART^1, UNDYNE!/",
+    "scr_papcall_3865": "* (I thought he knew&  I was joking...)/%%",
+    "scr_papcall_3872": "\\E9* Papyrus^1, wait^1, you&  know I'm joking^1,&  right...?/",
+    "scr_papcall_3874": "OF COURSE!/",
+    "scr_papcall_3875": "\\E2EVERYONE KNOWS&SPIDERS HAVE&WEBBED FEET./%%",
+    "scr_papcall_3880": "* (The signal is clogged with&  cobwebs...)/%%",
+    "scr_papcall_3887": "I'VE HEARD THERE&ARE TWO GROUPS&OF SPIDERS./",
+    "scr_papcall_3888": "ONE IN HOTLAND^1,&AND ONE IN THE&RUINS./",
+    "scr_papcall_3889": "\\E3SINCE THE SPIDERS&CAN'T CROSS THE&COLD OF SNOWDIN./",
+    "scr_papcall_3890": "THEY NEED SOME&KIND OF TRANSPORT./",
+    "scr_papcall_3891": "\\E0LIKE A TANDEM&MOTORCYCLE WITH&EIGHT WHEELS./%%",
+    "scr_papcall_3897": "OR A UNICYCLE&WITH EIGHT&WHEELS!/%%",
+    "scr_papcall_3903": "I WONDER IF ANY&OF MY ONLINE&FANS ARE SPIDERS./",
+    "scr_papcall_3905": "* Do spiders even&  use the internet?/",
+    "scr_papcall_3907": "* are you kidding^1?&* spiders love to surf&  the web./",
+    "scr_papcall_3909": "SANS!/",
+    "scr_papcall_3910": "\\E0YOU'RE RIGHT&ABOUT SOMETHING./%%",
+    "scr_papcall_3918": "\\E3FANGS FOR VISITING&MY WEB-SITE./",
+    "scr_papcall_3919": "\\E0THAT'S WHAT SPIDERS&LIKE TO POST./%%",
+    "scr_papcall_3924": "* (The signal is clogged with&  cobwebs...)/%%",
+    "scr_papcall_3931": "HMMM..^1.&A MYSTERIOUS&SCIENCE HOUSE./",
+    "scr_papcall_3933": "* the sign outside&  says \"lab.\"/",
+    "scr_papcall_3935": "LAB?/",
+    "scr_papcall_3937": "* like..^1. laboratory./",
+    "scr_papcall_3939": "LABRADOR..^1. Y?/",
+    "scr_papcall_3940": "DOES THAT MEAN&THERE ARE DOGS&INSIDE?/",
+    "scr_papcall_3942": "* i mean./",
+    "scr_papcall_3943": "\\E2* i wouldn't rule it&  out./%%",
+    "scr_papcall_3948": "STRANGE DOG'S&HOUSE.../%%",
+    "scr_papcall_3956": "* That's Alphys's house./",
+    "scr_papcall_3957": "\\E9* Hey^1, why don't we&  all go over and&  watch anime?/",
+    "scr_papcall_3959": "ANIME?/",
+    "scr_papcall_3960": "ISN'T THAT A KIND&OF CARTOON FOR&SMALL CHILDREN?/",
+    "scr_papcall_3962": "* Oh my GOD!!!/",
+    "scr_papcall_3963": "\\E6* Anime isn't just for&  kids^1! It's deep^1!&* It's EMOTIONAL!!!/",
+    "scr_papcall_3965": "IS (THE SOUND A&BABY MAKES) AN&EMOTION?/",
+    "scr_papcall_3967": "* YEah CAUSE It'S HoW&  I'M FEElinG RIGHT&  NOW!!!/%%",
+    "scr_papcall_3972": "WAIT.../",
+    "scr_papcall_3973": "\\E5UNDYNE^1, DO YOU&LIKE ANIME?/",
+    "scr_papcall_3975": "* .../",
+    "scr_papcall_3977": "UH OH!!!/",
+    "scr_papcall_3978": "\\E3I MEAN^1, I'VE&NEVER SEEN ANY./",
+    "scr_papcall_3979": "\\E0MAYBE I ACTUALLY&DO LIKE ANIME!/",
+    "scr_papcall_3981": "* You don't have to&  say that^1, Papyrus./",
+    "scr_papcall_3983": "MAYBE I'M A BABY&WHO LOVES CARTOONS&FOR CHILDREN!/",
+    "scr_papcall_3985": "* YOU DON'T HAVE TO&  SAY THAT^1, PAPYRUS!!/%%",
+    "scr_papcall_3993": "* What!^1?&* Royal Guards are&  blocking the way!?/",
+    "scr_papcall_3994": "\\E2* Then I'll tell them&  to...!/",
+    "scr_papcall_3995": "\\E4* Well^1, nothing^1, I&  guess./",
+    "scr_papcall_3996": "\\E2* I already told them&  to seek out and&  destroy you!/",
+    "scr_papcall_3997": "\\E1* And I can't just&  tell them I've&  changed my mind./",
+    "scr_papcall_3998": "\\E2* You see^1, Alphys&  showed me these&  animations about.../",
+    "scr_papcall_3999": "\\E1* Uhhh^1, humans?&* So I can learn&  their weaknesses?/",
+    "scr_papcall_4000": "\\E2* And one of them&  is about this human&  that^1, uh.../",
+    "scr_papcall_4001": "\\E6* Well^1, suffice to say^1,&  they can control&  people's minds!!!/",
+    "scr_papcall_4002": "\\E3* Surprised^1?&* I know your kind's&  hidden power!/",
+    "scr_papcall_4003": "\\E1* Anyway^1, I told my&  crew that if I ever&  defended a human.../",
+    "scr_papcall_4004": "\\E2* I must be under&  some kind of mind&  control!/",
+    "scr_papcall_4005": "\\E6* And to disregard&  EVERYTHING that I&  tell them!/",
+    "scr_papcall_4006": "\\E7* So^1, sorry..^1.&* But my hands are&  tied./",
+    "scr_papcall_4007": "\\E9* By the way^1, that&  animation is&  really good!/%%",
+    "scr_papcall_4013": "\\E6* I'm not going to&  tell them to let&  you by!/%%",
+    "scr_papcall_4019": "* (No response.)/%%",
+    "scr_papcall_4026": "* Ring..^1. Ring.../",
+    "scr_papcall_4033": "* Ring..^1. Ring.../",
+    "scr_papcall_4034": "* (There's no response...)/%%",
+    "scr_papcall_4040": "I DON'T HAVE&ANYTHING ELSE TO&SAY./%%",
+    "scr_torcall_7": "* (Noticed you received a&  text from Toriel.)/",
+    "scr_torcall_8": "* Dear Frisk,/",
+    "scr_torcall_9": "* Sans and Alphys are teaching&  me how to text^1.&* I am learning so much./",
+    "scr_torcall_10": "* For example:&* Do you know what a&  \"smiley\" is?/",
+    "scr_torcall_11": "* Please look at this:/",
+    "scr_torcall_12": "  ]: )/",
+    "scr_torcall_13": "* Now turn your head to the&  left./",
+    "scr_torcall_14": "* It is a picture of me&  smiling at you^1!&* Can you see it?/",
+    "scr_torcall_15": "* L-O-L^1!&* (That stands for Lots of&  Laughter.)/",
+    "scr_torcall_16": "* Sincerely^1, Toriel/",
+    "scr_torcall_17": "* (That's all for now.^1)&* (Maybe in the next room^1, you&  will receive another.)/%%",
+    "scr_torcall_22": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_23": "* How are you^1? You have been&  wandering around for&  quite some time now./",
+    "scr_torcall_24": "* I hope you are not getting&  into trouble./",
+    "scr_torcall_25": "* Only kidding^1.&* L-O-L!/",
+    "scr_torcall_26": "* Sincerly^1, Toriel/",
+    "scr_torcall_27": "* PS - Do not get into trouble./%%",
+    "scr_torcall_32": "* (TORIEL sent you a message.)&* Excuse me,/",
+    "scr_torcall_33": "* I did not mean to write&  \"sincerly.\"&* I meant to say \"sincerely.\"/",
+    "scr_torcall_34": "* It is difficult to use this&  with large hands./",
+    "scr_torcall_35": "* Perhaps I should ask Sans&  to transcribe for me./%%",
+    "scr_torcall_40": "* (TORIEL sent you a message.^1)&* Sans will be typing from&  now on./%%",
+    "scr_torcall_45": "* (TORIEL sent you a message.)/",
+    "scr_torcall_46": "* hey frisk^1.&* it's torrrrrieellll/",
+    "scr_torcall_47": "* i just baked 1000000 pies.&* do you want any?/",
+    "scr_torcall_48": "* make sure to brush your&  teeth before crossing&  the street^1, frisk/%%",
+    "scr_torcall_53": "* (TORIEL sent you a message.)/",
+    "scr_torcall_54": "* I did not say any of that./%%",
+    "scr_torcall_59": "* (TORIEL sent you a message.)/",
+    "scr_torcall_60": "* Greetings^1.&* This is Sans^1.&* I love my brother very much./",
+    "scr_torcall_61": "* help im being slandered/%%",
+    "scr_torcall_66": "* (TORIEL sent you a message.)/",
+    "scr_torcall_67": "* This is Sans^1.&* Frisk^1, did you know that I&  love to \"get owned?\"/",
+    "scr_torcall_68": "* I also think Toriel is very&  good and fhfjkehfeaufsisf/",
+    "scr_torcall_69": "* Excuse me/",
+    "scr_torcall_70": "* ./%%",
+    "scr_torcall_75": "* (TORIEL sent you a message&  titled \"Cat Video.\"/",
+    "scr_torcall_76": "* (Inside^1, she meticulously&  describes a video she saw&  of a small^1, white animal.)/",
+    "scr_torcall_77": "* (There is no link or&  attachment to watch it.)/%%",
+    "scr_torcall_82": "* (TORIEL sent you a message.)/",
+    "scr_torcall_83": "* Fwd: send this 2 some1 u&  care about... or a skeleton&  will rattle his bones at u/%%",
+    "scr_torcall_88": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_89": "* Thought you might enjoy this^1.&* ]: )/",
+    "scr_torcall_90": "* (It's ASCII art of a snail.)/%%",
+    "scr_torcall_95": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_96": "* Undyne and Papyrus want to&  cook something together&  with me./",
+    "scr_torcall_97": "* Sans is telling me that they&  are excellent chefs./",
+    "scr_torcall_98": "* I am excited. ]: )&* Maybe if you are lucky^1, you&  can have some!/%%",
+    "scr_torcall_103": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_104": "* If Sans and I started a&  band^1, do you know what&  we could call it?/",
+    "scr_torcall_105": "* \"Dreemurr\" and \"Femur.^1\"&* L-O-L!/",
+    "scr_torcall_106": "* PS - That is only a joke^1.&* Do not refer to me as&  Dreemurr./%%",
+    "scr_torcall_111": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_112": "* Undyne is very strong./",
+    "scr_torcall_113": "* Papyrus made a bet with her&  that she could not lift&  everyone here up./",
+    "scr_torcall_114": "* She could./",
+    "scr_torcall_115": "* The only trouble is that&  she did not know how to&  put everyone down./%%",
+    "scr_torcall_120": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_121": "* Alphys is telling me many&  interesting facts about&  the human world./",
+    "scr_torcall_122": "* Quite a few of them are&  wrong^1, though./",
+    "scr_torcall_123": "* Frisk^1, you did not tell&  her anything funny^1, did you^1?&* ]: )/%%",
+    "scr_torcall_128": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_129": "* I heard that using the&  computer for too long&  is bad for you./",
+    "scr_torcall_130": "* However^1, I have not seen&  you use the computer at all./",
+    "scr_torcall_129_console": "* I heard that playing&  video games for too long&  is bad for you./",
+    "scr_torcall_130_console": "* However^1, I have not seen&  you playing video games&  at all./",
+    "scr_torcall_131": "* You must be very healthy^1!&* How nice./%%",
+    "scr_torcall_136": "* (TORIEL sent you a message.)&* Dear Frisk,/",
+    "scr_torcall_137": "* I think I may have to turn&  off the phone for now./",
+    "scr_torcall_138": "* Your friends are all very&  lovely people!/",
+    "scr_torcall_139": "* I think I will spend this&  time getting to know&  them better./",
+    "scr_torcall_140": "* Be good^1, alright?/",
+    "scr_torcall_141": "* Sincerely^1, Toriel./%%",
+    "scr_torcall_144": "* (Toriel has not sent any&  more messages.)/%%",
+    "scr_torcall_146": "* (Toriel has not sent any&  more messages.)/%%",
+    "papyrus_armor_0": "BEPIS.",
+    "papyrus_armor_4": "GROSS BANDAGE",
+    "papyrus_armor_12": "FADED RIBBON",
+    "papyrus_armor_15": "BANDANNA",
+    "papyrus_armor_24": "DUSTY TUTU",
+    "weekday_error": "Error",
+    "weekday_0": "Sunday",
+    "weekday_1": "Monday",
+    "weekday_2": "Tuesday",
+    "weekday_3": "Wednesday",
+    "weekday_4": "Thursday",
+    "weekday_5": "Friday",
+    "weekday_6": "Saturday",
+    "recover_hp": "* You recovered \\[1] HP!/%",
+    "recover_hp_max": "* Your HP was maxed out./%",
+    "item_menub_header": "   * ",
+    "item_menub_page1": "                     PAGE 1",
+    "item_menub_page2": "                     PAGE 2",
+    "battle_mercy_spare": "   * Spare",
+    "battle_mercy_flee": "   * Flee",
+    "battle_name_header": "   * ",
+    "battle_name_a": " A",
+    "battle_name_b": " B",
+    "battle_name_c": " C",
+    "field_menu_item": "ITEM",
+    "field_menu_stat": "STAT",
+    "field_menu_cell": "CELL",
+    "item_menu_use": "USE",
+    "item_menu_info": "INFO",
+    "item_menu_drop": "DROP",
+    "stat_menu_name": "\"\\[C]\"",
+    "stat_menu_namehack": "Easy to#change,#huh?",
+    "stat_menu_lv": "LV  \\[1]",
+    "stat_menu_hp": "HP  \\[1] / \\[2]",
+    "stat_menu_at": "AT  \\[1] (\\[2])",
+    "stat_menu_df": "DF  \\[1] (\\[2])",
+    "stat_menu_weapon": "WEAPON: \\[1]",
+    "stat_menu_armor": "ARMOR: \\[1]",
+    "stat_menu_gold": "GOLD: \\[G]",
+    "stat_menu_kills": "KILLS: \\[1]",
+    "stat_menu_exp": "EXP: \\[1]",
+    "stat_menu_next": "NEXT: \\[1]",
+    "stat_armor_temmie": "Temmie Armor",
+    "save_menu_empty": "EMPTY",
+    "save_menu_lv": "LV \\[1]",
+    "save_menu_time": "\\[1]:\\[2]",
+    "save_menu_save": "Save",
+    "save_menu_return": "Return",
+    "save_menu_saved": "File saved.",
+    "title_press_button_pc": "[PRESS Z OR ENTER]",
+    "title_press_button_console": "[PRESS ANY BUTTON]",
+    "instructions_title": " --- Instruction ---",
+    "instructions_confirm_key": "[Z or ENTER]",
+    "instructions_confirm_label": "Confirm",
+    "instructions_cancel_key": "[X or SHIFT]",
+    "instructions_cancel_label": "Cancel",
+    "instructions_menu_key": "[C or CTRL]",
+    "instructions_menu_label": "Menu (In-game)",
+    "instructions_fullscreen_key": "[F4]",
+    "instructions_fullscreen_label": "Fullscreen",
+    "instructions_quit_key": "[Hold ESC]",
+    "instructions_quit_label": "Quit",
+    "instructions_hp0": "When HP is 0, you lose.",
+    "instructions_begin": "Begin Game",
+    "settings_name": "Settings",
+    "name_entry_title": "Name the fallen human.",
+    "name_entry_quit": "Quit",
+    "name_entry_backspace": "Backspace",
+    "name_entry_done": "Done",
+    "name_entry_confirm": "Is this name correct?",
+    "name_entry_missing": "You must choose a name.",
+    "name_entry_hardmode": "WARNING: This name will#make your life hell.#Proceed anyway?",
+    "name_entry_already": "A name has already#been chosen.",
+    "name_entry_goback": "Go back",
+    "load_menu_continue": "Continue",
+    "load_menu_reset": "Reset",
+    "load_menu_truereset": "True Reset",
+    "flowey_load_name": "Flowey",
+    "flowey_load_lv": "LV 9999",
+    "flowey_load_time": "9999:99",
+    "flowey_load_room": "My World",
+    "flowey_load_continue": "Continue",
+    "flowey_load_restart": "Restart",
+    "roomname_0": "--",
+    "roomname_ruins1": "Ruins - Entrance",
+    "roomname_ruins7": "Ruins - Leaf Pile",
+    "roomname_ruins12A": "Ruins - Mouse Hole",
+    "roomname_ruins19": "Ruins - Home",
+    "roomname_tundra1": "Snowdin - Ruins Exit",
+    "roomname_tundra3": "Snowdin - Box Road",
+    "roomname_tundra_spaghetti": "Snowdin - Spaghetti",
+    "roomname_tundra_lesserdog": "Snowdin - Dog House",
+    "roomname_tundra_town": "Snowdin - Town",
+    "roomname_water2": "Waterfall - Checkpoint",
+    "roomname_water4": "Waterfall - Hallway",
+    "roomname_water_savepoint1": "Waterfall - Crystal",
+    "roomname_water_preundyne": "Waterfall - Bridge",
+    "roomname_water_trashsavepoint": "Waterfall - Trash Zone",
+    "roomname_water_friendlyhub": "Waterfall - Quiet Area",
+    "roomname_water_temvillage": "Waterfall - Temmie Village",
+    "roomname_water_undynefinal": "Waterfall - Undyne Arena",
+    "roomname_fire_mewmew2": "Hotland - Bad Opinion Zone",
+    "roomname_fire_prelab": "Hotland - Laboratory Entrance",
+    "roomname_fire6": "Hotland - Magma Chamber",
+    "roomname_fire_savepoint1": "Hotland - Core View",
+    "roomname_fire_savepoint2": "Hotland - Spider Entrance",
+    "roomname_fire_hotellobby": "Hotland - Hotel Lobby",
+    "roomname_fire_core_branch": "Hotland - Core Branch",
+    "roomname_fire_core_premett": "Hotland - Core End",
+    "roomname_castle_elevatorout": "Castle Elevator",
+    "roomname_castle_front": "New Home",
+    "roomname_sanscorridor": "Last Corridor",
+    "roomname_castle_finalshoehorn": "Throne Entrance",
+    "roomname_castle_throneroom": "Throne Room",
+    "roomname_castle_prebarrier": "The End",
+    "roomname_truelab_hub": "True Laboratory",
+    "roomname_truelab_bedroom": "True Lab - Bedroom",
+    "room_fire_lab2_94": "* (The wardrobe is full of&  dirty lab coats..^1.)&* (And a single clean dress.)/%%",
+    "room_fire_lab2_95": "* (It's a lamp with pink fish&  on the lampshade.^1)&* (There's no lightbulb.)/%%",
+    "room_fire_lab2_96_0": "* (There are letters from many&  monsters here...)&* (Froggit^1, Snowy^1, Doggo...)/",
+    "room_fire_lab2_96_1": "* (They're all unopened.)/%%",
+    "room_fire_lab2_97_0": "* (Looks like Alphys's work&  table.^1)&* (Seems dusty.)/%%",
+    "room_fire_lab2_97_1": "* (Looks like Mettaton is&  undergoing repairs.)/%%",
+    "obj_sistertext_28": "It's good to be#with my sister again. ",
+    "obj_shyrensisternpc_74": "Part of me wants to#see my new \"brother\"#Aaron. ",
+    "obj_shyrensisternpc_75": "But most other parts#of me... don't. ",
+    "soundtest_welcome": "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#",
+    "soundtest_title": "SOUND TEST",
+    "soundtest_track_happytown": "Happy Town",
+    "soundtest_track_meatfactory": "Meat Factory",
+    "soundtest_track_troubledingle": "Trouble Dingle",
+    "soundtest_track_him": "Gaster's Theme",
+    "soundtest_thanks": "Thanks for your feedback!#Be seeing you soon!",
+    "title_by": "By Toby Fox",
+    "settings_title": "SETTINGS",
+    "settings_language": "LANGUAGE",
+    "settings_language_en": "ENGLISH",
+    "settings_language_ja": "JAPANESE",
+    "settings_button": "BUTTON CONFIG",
+    "settings_button_confirm": "CONFIRM",
+    "settings_button_cancel": "CANCEL",
+    "settings_button_menu": "MENU",
+    "settings_button_separator": " :: ",
+    "settings_border": "BORDER",
+    "settings_border_none": "NONE",
+    "settings_border_1": "Simple",
+    "settings_border_2": "Sepia",
+    "settings_border_3": "Dynamic",
+    "settings_border_4": "Ruins",
+    "settings_border_5": "Snowdin",
+    "settings_border_6": "Waterfall",
+    "settings_border_7": "Hotland",
+    "settings_border_8": "Castle",
+    "settings_border_9": "True Lab",
+    "settings_border_10": "Beauty",
+    "settings_joyconfig": "Joystick Config",
+    "joyconfig_title": "JOYSTICK CONFIG",
+    "joyconfig_exit": "EXIT",
+    "joyconfig_button_confirm": "CONFIRM",
+    "joyconfig_button_cancel": "CANCEL",
+    "joyconfig_button_menu": "MENU",
+    "joyconfig_prompt_button": "(PUSH BUTTON)",
+    "joyconfig_analog_sens": "ANALOG SENSITIVITY:",
+    "joyconfig_analog_sens_sq": "ANALOG SENSITIVITY SENSITIVITY:",
+    "joyconfig_dir_choice": "DIR CHOICE:",
+    "joyconfig_dir_normal": "NORMAL",
+    "joyconfig_dir_analog": "ANALOG ONLY",
+    "joyconfig_dir_pov": "POV ONLY",
+    "joyconfig_reset": "RESET TO DEFAULT",
+    "joyconfig_resetted": "RESETTED...",
+    "joyconfig_spaghetted": "SPAGHETTI...",
+    "joyconfig_test": "CONTROL TEST",
+    "joyconfig_fun_winter": "cold outside#but stay warm#inside of you",
+    "joyconfig_fun_spring": "spring time#back to school",
+    "joyconfig_fun_summer": "try to withstand#the sun's life-#giving rays",
+    "joyconfig_fun_fall": "sweep a leaf#sweep away a#troubles",
+    "damage_special_0": "Don't worry about it.",
+    "damage_special_1": "Absorbed",
+    "damage_special_2": "I'm lovin' it.",
+    "damage_special_3": "But it didn't work.",
+    "damage_special_4": "nope",
+    "damage_special_5": "FAILURE",
+    "obj_signspider_100": "Up Next",
+    "obj_truechara_erase": "ERASE",
+    "obj_truechara_donot": "DO NOT",
+    "hardmode_end_1": "HARD MODE",
+    "hardmode_end_2": "Coming...",
+    "hardmode_end_3": "Maybe,",
+    "hardmode_end_4": "Eh. don't count on it.",
+    "elevator_l1f": "Left Floor 1",
+    "elevator_r1f": "Right Floor 1",
+    "elevator_l2f": "Left Floor 2",
+    "elevator_r2f": "Right Floor 2",
+    "elevator_l3f": "Left Floor 3",
+    "elevator_r3f": "Right Floor 3",
+    "elevator_cancel": "Cancel",
+    "itembox_title_inventory": "INVENTORY",
+    "itembox_title_box": "BOX",
+    "itembox_close": "Press \\*X to Finish",
+    "item_drop_27": "* (You put the dog on the&  ground.)/%%",
+    "item_drop_54": "* (You threw the Bad Memory&  away.^1)&* (But it came back.)/%%",
+    "item_drop_56": "* (Despite what seems like&  common sense^1, you threw&  away the letter.)/%%",
+    "item_drop_56_undyne": "* Hey^1! Don't throw that&  away^1! Just deliver it!/%%",
+    "item_drop_57": "* (The letter is too powerful to&  throw away.^1)&* (It gets the better of you.)/%%",
+    "labtv_tape1": "Tape 1",
+    "labtv_tape2": "Tape 2",
+    "labtv_tape3": "Tape 3",
+    "labtv_tape4": "Tape 4",
+    "labtv_tape5": "Tape 5",
+    "labtv_cancel": "Cancel",
+    "flowey_save": "FILE \\[1] SAVED",
+    "flowey_load": "FILE \\[1] LOADED",
+    "flowey_load_failed": "LOAD FAILED",
+    "flowey_haha": "HAHAHAHAHAHAHAHAHAHAHAHAHA",
+    "obj_bringitinguys_298": "You can#do it!",
+    "obj_bringitinguys_314": "Ribbit.",
+    "obj_bringitinguys_329": "You've#GOT to#win!",
+    "obj_bringitinguys_355": "We're#with you#too!",
+    "obj_bringitinguys_371": "C'mon,#you got#this!",
+    "obj_bringitinguys_387": "La la#la la!",
+    "credits_theend_fake": "THE END",
+    "credits_specialthanks": "SPECIAL THANKS",
+    "credits_touched": "TOUCHED CREDITS",
+    "credits_door": "Incredible work.#Somewhere, felt a#door opening...!",
+    "credits_finalthanks": "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.",
+    "castroll_title": "(( CAST ))",
+    "castroll_by_toby": "by Toby",
+    "castroll_by_toby_2": "by Toby...?",
+    "castroll_by_toby_and_temmie": "by Toby & Temmie",
+    "castroll_by_temmie": "by Temmie",
+    "castroll_by_temmie_2": "by Temmie (reluctantly)",
+    "castroll_by_temmie_and_toby": "by Temmie & Toby",
+    "castroll_by_magnolia_porter": "by Magnolia Porter",
+    "castroll_by_magnolia_porter_and_toby": "by Magnolia Porter (and Toby???)",
+    "castroll_by_michelle": "by Michelle",
+    "castroll_name_froggit": "FROGGIT",
+    "castroll_white_froggit": "Pondering#Life",
+    "castroll_yellow_froggit": "Professional#Frog",
+    "castroll_name_whimsun": "WHIMSUN",
+    "castroll_white_whimsun": "Still A Bit#Guilty",
+    "castroll_yellow_whimsun": "Braver Every#Day ",
+    "castroll_name_moldsmal": "MOLDSMAL",
+    "castroll_white_moldsmal": "Found a New#Cave",
+    "castroll_yellow_moldsmal": "Backup Dancer",
+    "castroll_name_loox": "LOOX",
+    "castroll_white_loox": "Slightly#Bully-like",
+    "castroll_yellow_loox": "Reformed#Bully",
+    "castroll_name_vegetoid": "VEGETOID",
+    "castroll_white_vegetoid": "Pushy Grocer",
+    "castroll_yellow_vegetoid": "Popular#Nutritionist",
+    "castroll_name_migosp": "MIGOSP",
+    "castroll_white_migosp": "Dedicated#Yesman",
+    "castroll_yellow_migosp": "Casually#Enjoys Life",
+    "castroll_name_napstablook": "NAPSTABLOOK",
+    "castroll_white_napstablook": "Zzzzzzz...",
+    "castroll_yellow_napstablook": "Spooky DJ",
+    "castroll_name_snowdrake": "SNOWDRAKE",
+    "castroll_white_snowdrake": "Still Looking#For Laughs",
+    "castroll_yellow_snowdrake": "Semi-successful#Comedian",
+    "castroll_name_icecap": "ICECAP",
+    "castroll_white_icecap": "Thinking#About Its Hat",
+    "castroll_yellow_icecap": "Fashion#Designer",
+    "castroll_name_gyftrot": "GYFTROT",
+    "castroll_white_gyftrot": "Finding Peace#And Quiet",
+    "castroll_yellow_gyftrot": "Christmas#Display",
+    "castroll_name_doggo": "DOGGO",
+    "castroll_white_doggo": "Believes In The#Almighty Stick",
+    "castroll_yellow_doggo": "Has His Own#Seeing Eye Dog",
+    "castroll_name_dogamy": "DOGAMY & DOGARESSA",
+    "castroll_white_dogamy": "Still Thinking#About That Stick",
+    "castroll_yellow_dogamy": "Finally No. 1 Nose#Nuzzle Champions",
+    "castroll_name_lesserdog": "LESSER DOG",
+    "castroll_white_lesserdog": "Searching For#Affection",
+    "castroll_yellow_lesserdog": "Found A Loving#Owner",
+    "castroll_name_greaterdog": "GREATER DOG",
+    "castroll_white_greaterdog": "Unaware of Life's#Changes",
+    "castroll_yellow_greaterdog": "Excited by Life's#Changes",
+    "castroll_name_aaron": "AARON",
+    "castroll_white_aaron": "Still Flexing",
+    "castroll_yellow_aaron": "Paranormal#Investigator",
+    "castroll_name_moldbygg": "MOLDBYGG",
+    "castroll_white_moldbygg": "Wistfully Adjusting#to City Life",
+    "castroll_yellow_moldbygg": "Idyllic Life#on the Beach",
+    "castroll_name_woshua": "WOSHUA",
+    "castroll_extra_woshua": "Inspired by OMOCAT",
+    "castroll_white_woshua": "Normal#Janitor",
+    "castroll_yellow_woshua": "Legendary#Janitor",
+    "castroll_name_temmie": "TEMMIE",
+    "castroll_extra_temmie": "Temmie",
+    "castroll_white_temmie": "Temmie",
+    "castroll_yellow_temmie": "Temmie",
+    "castroll_name_maddummy": "MAD DUMMY",
+    "castroll_white_maddummy": "Changed Name to#Angry Dummy",
+    "castroll_yellow_maddummy": "Calmed Down...#Just a Bit",
+    "castroll_name_shyren": "SHYREN",
+    "castroll_white_shyren": "Taking Piano#Lessons Again",
+    "castroll_yellow_shyren": "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"",
+    "castroll_name_vulkin": "VULKIN",
+    "castroll_white_vulkin": "Strolling#Happily",
+    "castroll_yellow_vulkin": "Encouraging#Space Heater",
+    "castroll_name_tsunderplane": "TSUNDERPLANE",
+    "castroll_white_tsunderplane": "New Student#At School",
+    "castroll_yellow_tsunderplane": "Finally Confesses#(What!? I don't!!)",
+    "castroll_name_pyrope": "PYROPE",
+    "castroll_white_pyrope": "Continually#In Trouble",
+    "castroll_yellow_pyrope": "Candle In The#World's Largest#Birthday Cake",
+    "castroll_name_muffet": "MUFFET",
+    "castroll_white_muffet": "Trying To Make#Spider Ends Meet",
+    "castroll_yellow_muffet": "Spider Success#With a New Bakery",
+    "castroll_name_royalguards": "ROYAL GUARDS",
+    "castroll_white_royalguards": "Use Your#Imagination",
+    "castroll_yellow_royalguards": "Use Your#Imagination",
+    "castroll_name_finalfroggit": "FINAL FROGGIT",
+    "castroll_white_finalfroggit": "Searching For#Life's Meaning",
+    "castroll_yellow_finalfroggit": "Giving Life#Its Own Meaning",
+    "castroll_name_whimsalot": "WHIMSALOT",
+    "castroll_white_whimsalot": "Fighting For#The Future",
+    "castroll_yellow_whimsalot": "The Long Battle#Finally Ending...",
+    "castroll_name_astigmatism": "ASTIGMATISM",
+    "castroll_white_astigmatism": "Still A Big#Bully",
+    "castroll_yellow_astigmatism": "Domineering#Glasses Seller",
+    "castroll_name_madjick": "MADJICK",
+    "castroll_white_madjick": "Learning#Bowling",
+    "castroll_yellow_madjick": "Street#Magician",
+    "castroll_name_knightknight": "KNIGHT KNIGHT",
+    "castroll_white_knightknight": "Retail Job",
+    "castroll_yellow_knightknight": "Taking a Well-#Deserved Nap",
+    "castroll_name_amalgamates": "AMALGAMATES",
+    "castroll_extra_amalgamates": "??????",
+    "castroll_white_amalgamates": "Living With#Their Families,#Thinking About#Sticks",
+    "castroll_yellow_amalgamates": "Living With#Their Families",
+    "credits_short_160": "By Toby Fox",
+    "credits_short_165": "\"Logo Design#Cutscene Artist#Overworld Artist#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)\"",
+    "credits_short_167": "Temmie Chang",
+    "credits_short_173": "\"Tile Artist (Area34)#And Hypertester\"",
+    "credits_short_175": "Kenju",
+    "credits_short_178": "Main BG Artist",
+    "credits_short_180": "Merrigo",
+    "credits_short_183": "Assistant Monster Designer",
+    "credits_short_185": "Magnolia Porter",
+    "credits_short_186": "Original Temmie Monster Design Sketch",
+    "credits_short_187": "Betty Kwong",
+    "credits_short_193": "Extra Art and Testing",
+    "credits_short_195": "Gigi DG#Chess#Clairevoire",
+    "credits_short_199": "Misc. Art",
+    "credits_short_201": "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)",
+    "credits_short_205": "Guest Monster Designs",
+    "credits_short_207": "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT",
+    "credits_short_219": "Photoshop#Flowey Battle Co-design",
+    "credits_short_221": "Everdraed",
+    "credits_short_224": "Programming Help",
+    "credits_short_226": "Flashygoodness#Leon Arnott",
+    "credits_short_229": "Other Monster Designs",
+    "credits_short_231": "Mike Reid#Samael",
+    "credits_short_240": "Guest NPC Concepts",
+    "credits_short_242": "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris",
+    "credits_short_246": "Guitar",
+    "credits_short_248": "Stephanie MacIntire",
+    "credits_short_251": "Bratty & Catty Help",
+    "credits_short_253": "IPGD",
+    "credits_short_loc1_1": "Japanese Localization",
+    "credits_short_loc1_1_console": "\"Japanese Localization#PS4/Vita Conversions\"",
+    "credits_short_loc1_1a": "8-4, Ltd.",
+    "credits_short_loc1_2": "Producer",
+    "credits_short_loc1_2a": "John Ricciardi",
+    "credits_short_loc1_3": "Coordinator",
+    "credits_short_loc1_3a": "Justin \"JJ\" Epperson",
+    "credits_short_loc1_4": "Translator",
+    "credits_short_loc1_4a": "Keiko Fukuichi",
+    "credits_short_loc2_1": "Localization Support",
+    "credits_short_loc2_1a": "Brian Gray",
+    "credits_short_loc2_1b": "D. Scott Miller",
+    "credits_short_loc2_1c": "Nozomi Oshima",
+    "credits_short_loc2_1d": "8-4 All Staff",
+    "credits_short_loc2_2": "Japanese Graphics",
+    "credits_short_loc2_2a": "256graph",
+    "credits_short_loc2_3": "\"PhysicalCollector's Editions\"",
+    "credits_short_loc2_3a": "Fangamer",
+    "credits_short_loc2_4": "\"SepiaArea-Themed Borders\"",
+    "credits_short_loc2_4a": "Temmie Chang",
+    "credits_short_test_0": "Testers",
+    "credits_short_test_1": "Graeme Howard",
+    "credits_short_test_2": "Brian Carmody",
+    "credits_short_test_3": "Derek Carmody",
+    "credits_short_test_4": "Kevin Chitester",
+    "credits_short_test_5": "Michael Ferguson",
+    "credits_short_test_6": "Clyde \"Tomato\" Mandelin",
+    "credits_short_test_7": "Heidi Mandelin",
+    "credits_short_test_8": "Adil Mohyuddin",
+    "credits_short_test_9": "Jack Murphy",
+    "credits_short_test_10": "Jenna Post",
+    "credits_short_test_11": "Christopher Warriner",
+    "credits_short_thanks_0": "Special Thanks",
+    "credits_short_thanks_1": "Reid Young",
+    "credits_short_thanks_2": "Graeme Howard",
+    "credits_short_thanks_3": "Audrey Waner",
+    "credits_short_thanks_4": "Sarah Podzorski",
+    "credits_short_thanks_5": "Brian Coia",
+    "credits_short_thanks_6": "Hiroko Minamoto",
+    "credits_short_thanks_7": "Ryan Alyea",
+    "credits_short_thanks_8": "Mark MacDonald",
+    "credits_short_thanks_9": "Everdraed",
+    "credits_short_thanks_10": "Yutaka Ohbuchi",
+    "credits_short_thanks_11": "Fangamer",
+    "credits_short_thanks_12": "Hato Moa",
+    "credits_short_thanks_1_console": "Reid Young",
+    "credits_short_thanks_2_console": "Graeme Howard",
+    "credits_short_thanks_3_console": "Audrey Waner",
+    "credits_short_thanks_4_console": "Sarah Podzorski",
+    "credits_short_thanks_5_console": "Brian Coia",
+    "credits_short_thanks_6_console": "Hiroko Minamoto",
+    "credits_short_thanks_7_console": "Ryan Alyea",
+    "credits_short_thanks_8_console": "Mark MacDonald",
+    "credits_short_thanks_9_console": "Everdraed",
+    "credits_short_thanks_10_console": "Yutaka Ohbuchi",
+    "credits_short_thanks_11_console": "Kyle Hebert",
+    "credits_short_thanks_12_console": "Hato Moa",
+    "credits_short_thanks_13_console": "Truant Pixel",
+    "credits_short_thanks_14_console": "All SIE Staff",
+    "credits_short_thanks_last_1": "Fontworks Inc.",
+    "credits_short_thanks_last_2": "Yutaka Sato (Happy Ruika)",
+    "mettnews_ticker_1": "MTT-BRAND STILL TOP-RATED    ||    SCHOOL CANCELLED OVER REACTIVATED PUZZLES    ||     ",
+    "mettnews_ticker_2": "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL)   ||     ",
+    "mettnews_ticker_3": "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS ||    ",
+    "mettnews_ticker_4": "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE ||    ",
+    "mettnews_ticker_5": "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\"  ||    ",
+    "mettnews_ticker_6": "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED   ||     ",
+    "mettnews_ticker_7": "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA  ||     ",
+    "mettnews_ticker_8": "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING   ||   ",
+    "mettnews_ticker_9": "HISTORIC NEWS TICKER HEADLINE SHORTAGE ||     ",
+    "mettnews_ticker_doom_start": "120 SECONDS LEFT! DEFUSE 6 BOMBS!",
+    "mettnews_ticker_doom_timeleft": "\\[1] SECONDS LEFT!",
+    "mettnews_ticker_doom_bombsleft": " \\[1] BOMBS LEFT!",
+    "mettnews_ticker_doom1": " HURRY UP!",
+    "mettnews_ticker_doom2": " TIME'S RUNNING OUT!",
+    "mettnews_ticker_doom3": " DO YOUR BEST!",
+    "mettnews_ticker_doom4": " SPEED UP!",
+    "mettnews_ticker_doom5": " RUN! RUN! RUN!",
+    "mettnews_ticker_doom6": " GIVE IT YOUR ALL!",
+    "mettnews_ticker_doom7": " DON'T WAIT UP!",
+    "mettnews_timer": "TIME:\\[1]",
+    "mett_ratings": "RATINGS \\[1]",
+    "mett_essay_prompt_pc": "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)",
+    "mett_essay_prompt_console": "ESSAY PROMPT: What do you love most about Mettaton?",
+    "mett_essay_start": "[START TYPING]",
+    "mett_essay_timeup": "TIME UP!!!",
+    "obj_golddisplay_42": "$ - \\[G]G",
+    "obj_golddisplay_44": "SPACE - \\[1]/8",
+    "shop_buy": "Buy",
+    "shop_sell": "Sell",
+    "shop_talk": "Talk",
+    "shop_exit": "Exit",
+    "shop_exit_submenu": "Exit",
+    "shop_take": "Take",
+    "shop_steal": "Steal",
+    "shop_read": "Read",
+    "shop_buy_list": "\\[1]G - \\[2]",
+    "shop_buy_soldout": "--- SOLD OUT ---",
+    "shop_buy_prompt1": "Buy it for",
+    "shop_buy_prompt2": "\\[1]G ?",
+    "shop_take_prompt": "Take it.",
+    "shop1_itemdesc_14": "Weapon: 5AT#(\\[1] AT)#Slap 'em.",
+    "shop1_itemdesc_15": "Armor: 7DF#(\\[2] DF)#It has abs#on it.",
+    "shop1_itemdesc_19": "Heals 11HP x 2#Eat it twice!",
+    "shop1_itemdesc_21": "Heals 22HP#It's my own#recipe.",
+    "shop1_talk1_title": "Say hello",
+    "shop1_talk2_title": "What to do here",
+    "shop1_talk3_title": "Town history",
+    "shop1_talk4_title": "Your life",
+    "shop1_talk5_title": "What happened",
+    "shop1_talk6_title": "Human",
+    "shop1_talk7_title": "Ruins",
+    "shop1_talk8_title": "Future",
+    "shop2_itemdesc_37": "Heals 18HP#(Looks#like a#crab.)",
+    "shop2_itemdesc_41": "Heals 10HP#SPEED#up in#battle.",
+    "shop2_itemdesc_44": "Armor: 5DF#(\\[2] DF)#Invincible#longer",
+    "shop2_itemdesc_45": "Weapon: 2AT#(\\[1] AT)#Invincible#longer",
+    "shop2_talk1_title": "About yourself",
+    "shop2_talk2a_title": "That emblem",
+    "shop2_talk2b_title": "Emblem's meaning (NEW)",
+    "shop2_talk2c_title": "The prophecy (NEW)",
+    "shop2_talk2d_title": "The prophecy",
+    "shop2_talk3_title": "The King",
+    "shop2_talk4_title": "About Undyne",
+    "shop2_talk5_title": "Fluffybuns Why?",
+    "shop2_talk6_title": "Is ASGORE a goat",
+    "shop2_talk7_title": "ASGORE and TORIEL",
+    "shop2_talk8_title": "Undyne",
+    "shop2_talk9_title": "Fate",
+    "shop2_talk10_title": "Threat",
+    "shop2_talk11_title": "Fight",
+    "shop2_talk12_title": "Hero",
+    "shop3_itemdesc_59": "Heals 17HP#Has a big#bite out of#it.",
+    "shop3_itemdesc_49": "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.",
+    "shop3_itemdesc_48": "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.",
+    "shop3_itemdesc_60": "?????#Probably#to someone's#house LOL",
+    "shop3_itemdesc_soldout": "SOLD OUT!",
+    "shop3_talk1a_title": "About you two",
+    "shop3_talk1b_title": "Burgerpants (NEW)",
+    "shop3_talk1c_title": "More Burgerpants (NEW)",
+    "shop3_talk1d_title": "B.Pants Hangout? (NEW)",
+    "shop3_talk1e_title": "That Kind of Guy (NEW)",
+    "shop3_talk2a_title": "About your wares",
+    "shop3_talk2b_title": "Origin of wares (NEW)",
+    "shop3_talk2c_title": "Origin of garbage (NEW)",
+    "shop3_talk2d_title": "Origin of garbage",
+    "shop3_talk3a_title": "About Mettaton",
+    "shop3_talk3b_title": "Origin of Mettaton (NEW)",
+    "shop3_talk3c_title": "About Mettaton (OLD???)",
+    "shop3_talk4a_title": "About Alphys",
+    "shop3_talk4b_title": "Royal Scientist (NEW)",
+    "shop3_talk4c_title": "About ASGORE (NEW)",
+    "shop3_talk4d_title": "About ASGORE",
+    "shop3_talk5_title": "Freedom",
+    "shop3_talk6_title": "I'm a human",
+    "shop3_talk7_title": "Future",
+    "shop3_talk8_title": "Do You Like Cats",
+    "shop4_itemdesc_42": "Heals 14HP#Very popular#food.",
+    "shop4_itemdesc_40": "Heals 27HP#Very popular#food.",
+    "shop4_itemdesc_43": "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.",
+    "shop4_itemdesc_61": "Heals 60HP#Don't ask.#Please.",
+    "shop4_itemdesc_soldout": "SOLD OUT",
+    "shop4_item_61_longname": "Steak in the Shape of Mettaton's Face",
+    "shop4_talk1_title": "Life Advice",
+    "shop4_talk2a_title": "Romance Advice",
+    "shop4_talk2b_title": "Glamburger Story (NEW)",
+    "shop4_talk2c_title": "Glamburger Story",
+    "shop4_talk2d_title": "Clarify Story",
+    "shop4_talk2e_title": "Bratty & Catty (NEW)",
+    "shop4_talk2f_title": "Bratty & Catty",
+    "shop4_talk2g_title": "Outing",
+    "shop4_talk2h_title": "Catty's Invitation (NEW)",
+    "shop4_talk2i_title": "Catty's Invitation",
+    "shop4_talk3a_title": "Mettaton",
+    "shop4_talk3b_title": "Why is Mettaton bad (NEW)",
+    "shop4_talk3c_title": "Why else is MTT bad (NEW)",
+    "shop4_talk3d_title": "Why else is MTT bad",
+    "shop4_talk4_title": "Your future",
+    "shop4_talk5_title": "Freedom",
+    "shop4_talk6_title": "Bratty and Catty",
+    "shop4_talk7_title": "Freedom",
+    "shop4_talk8_title": "Future",
+    "shop4_talk9_title": "Evacuation",
+    "shop4_talk10_title": "Mettaton",
+    "shop4_talk11_title": "Alone",
+    "shop4_talk12_title": "Threaten",
+    "shop5_itemname_22a": "tem flake",
+    "shop5_itemname_22b": "tem flake (ON SALE,)",
+    "shop5_itemname_22c": "tem flake (expensiv)",
+    "shop5_itemname_22d": "tem flake (premiem)",
+    "shop5_itemname_college": "tem pay 4 colleg",
+    "shop5_itemname_64": "temy ARMOR!!!",
+    "shop5_itemdesc_22a": "Heals 2HP#food of#tem",
+    "shop5_itemdesc_22b": "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!",
+    "shop5_itemdesc_22c": "Heals 2HP#food of#tem#(expensiv)",
+    "shop5_itemdesc_22d": "Heals 2HP#food of#tem#(qualite)",
+    "shop5_itemdesc_college": "COLLEGE#tem pursu#higher#education",
+    "shop5_itemdesc_64": "ARMOR 20DF#makes#battles#too easy",
+    "shop5_buy_prompt1": "Buy for",
+    "shop5_buy_prompt2": "\\[1]G ?",
+    "shop5_buy_yes": "Yaya",
+    "shop5_buy_no": "NO!!!",
+    "shop5_sell_unsellable": "NO!",
+    "shop5_sell_price": "\\[1]G",
+    "shop5_sell_separator": " - ",
+    "shop5_sell_gold": "(\\[G] G)",
+    "shop5_sell_sold": "(thanks PURCHASE)",
+    "shop5_sell_prompt": "tem buy \\[1] for... \\[2]G!!!",
+    "shop5_sell_prompt_special": "OK!! TEM BUY \\[1] FOR \\[2]G!!!",
+    "shop5_sell_yes": "yayA!",
+    "shop5_sell_no": "NO!!!",
+    "shop5_talk1_title": "Say Hello",
+    "shop5_talk2a_title": "About Yourself",
+    "shop5_talk2b_title": "About Temmie Armor",
+    "shop5_talk3_title": "Temmie History",
+    "shop5_talk4_title": "About Shop",
+    "mett_opera1_1": "Oh my love        ",
+    "mett_opera1_2": "Please run away   ",
+    "mett_opera1_3": "Monster King       ",
+    "mett_opera1_4": "Forbids your stay  ",
+    "mett_opera1_5": "Humans must       ",
+    "mett_opera1_6": "Live far apart    ",
+    "mett_opera1_7": "Even if             ",
+    "mett_opera1_8": "It breaks my heart  ",
+    "mett_opera1_9": "They'll put you    ",
+    "mett_opera1_10": "In the dungeon     ",
+    "mett_opera1_11": "It'll suck         ",
+    "mett_opera1_12": "And then you'll#die a lot  ",
+    "mett_opera1_13": "Really sad         ",
+    "mett_opera1_14": "You're gonna die     ",
+    "mett_opera1_15": "Cry cry cry      ",
+    "mett_opera1_16": "So sad it's#happening.       ",
+    "mett_opera2_1": "Oh my love",
+    "mett_opera2_2": "Has fallen#down",
+    "mett_opera2_3": "Now in tears",
+    "mett_opera2_4": "We all will#drown",
+    "mett_opera2_5": "Colored#tiles",
+    "mett_opera2_6": "Make them#a fool",
+    "mett_opera2_7": "If only they",
+    "mett_opera2_8": "Still knew#the rules",
+    "mett_opera2_9": "Well that#was",
+    "mett_opera2_10": "A sorry try",
+    "mett_opera2_11": "Now let's#watch",
+    "mett_opera2_12": "Them fry",
+    "mett_operacomment_1": "(Hmmm? Getting creative?)",
+    "mett_operacomment_2": "(Dance with me, darling.)",
+    "mett_operacomment_3": "(Oh! The audience can feel#your passion!)",
+    "mett_operacomment_3_unfrantic": "(Show the audience#your passion!)",
+    "mett_operacomment_3_touch": "(So close... How passionate...)",
+    "mett_operacomment_3_frantic1": "(... do you need some help?)",
+    "mett_operacomment_3_frantic2": "(... what ARE you doing?)",
+    "mett_operacomment_4": "(Don't stop now!)",
+    "mett_operacomment_4_unfrantic": "(Look at you, leaping around#the stage...)",
+    "mett_operacomment_4_touch": "(Can't keep your hands off, huh?)",
+    "mett_operacomment_4_frantic1": "(Is that how humans dance?)",
+    "mett_operacomment_4_frantic2": "(Humans are stranger#than I thought.)",
+    "mett_operacomment_5": "(Oh! They're really#getting into it.)",
+    "mett_operacomment_5_unfrantic": "(Moving so far...)",
+    "mett_operacomment_5_touch": "(Who can blame you?)",
+    "mett_operacomment_5_frantic1": "(Hmmm, I'll have to get used#to it...)",
+    "mett_operacomment_5_frantic2": "(Even better than#I thought...)",
+    "mett_operacomment_6": "(So that's what#it's like.)",
+    "mett_operacomment_7": "(Dancing with... A human.)",
+    "mett_operacomment_8": "(What a shame...)",
+    "item_use_0": "* Error!/%%",
+    "item_use_1": "* You ate the Monster Candy.",
+    "item_use_1a": " &* Very un-licorice-like.",
+    "item_use_1b": " &* ... tastes like licorice.",
+    "item_use_2": "* You hit the Croquet Roll into&  your mouth.",
+    "item_use_2_serious": "* You ate the Croquet Roll.",
+    "item_use_3": "* You threw the stick away^1.&* Then picked it back up./%",
+    "item_use_3_doge1": "* You threw the stick^1.&* But nothing happened./%",
+    "item_use_3_doge2": "* You threw the stick and&  the dogs ran to get it^1.&* You played fetch for a while./%",
+    "item_use_3_greatdog": "* You threw the stick and&  the dog ran to get it^1.&* You played fetch for a while./%",
+    "item_use_3_papyrus": "* You throw the stick.&* Papyrus brings it back&  in his mouth./%",
+    "item_use_3_madjick": "* You raise the stick.&* Madjick mistakes it for&  a magic wand./%",
+    "item_use_3_mettaton": "* You throw the stick.&* Mettaton catches it in his&  mouth and winks./%",
+    "item_use_4": "* You re-applied the bandage.",
+    "item_use_4a": "&* Still kind of gooey.",
+    "item_use_5": "* You ate the Rock Candy.",
+    "item_use_6": "* You ate the Pumpkin Rings.",
+    "item_use_7": "* You ate the Spider Donut.",
+    "item_use_7a": "* Don't worry^1, Spider didn't.",
+    "item_use_8": "* You ate the Stoic Onion.",
+    "item_use_8a": "&* You didn't cry...",
+    "item_use_9": "* You ate the Ghost Fruit.",
+    "item_use_10": "* You drank the Spider Cider.",
+    "item_use_11": "* You ate the Butterscotch Pie.&* Your HP was maxed out./",
+    "item_use_11_asgore1": "* The smell reminded ASGORE of&  something.../",
+    "item_use_11_asgore2": "* ASGORE's ATTACK down^1!&* ASGORE's DEFENSE down!/%%",
+    "item_use_11_toriel": "* The smell reminded the Lost&  Souls of something...!/%%",
+    "item_use_12": "* You equipped the ribbon./%",
+    "item_use_13": "* You equipped Toy Knife./%",
+    "item_use_14": "* You equipped Tough Glove./%",
+    "item_use_15": "* You equipped Manly Bandanna./%",
+    "item_use_16": "* You ate the Snowman Piece.",
+    "item_use_17a": "* You're just great!",
+    "item_use_17b": "* You look nice today!",
+    "item_use_17c": "* Are those claws natural?",
+    "item_use_17d": "* You're super spiffy!",
+    "item_use_17e": "* Have a wonderful day!",
+    "item_use_17f": "* Is this as sweet as you?",
+    "item_use_17g": "* (An illustration of a hug.)",
+    "item_use_17h": "* Love yourself! I love you!",
+    "item_use_18": "* Mmm^1! Tastes like puppies.",
+    "item_use_19": "* You eat one half of&  the Bisicle.",
+    "item_use_20": "* You eat the Unisicle.",
+    "item_use_21": "* You eat the Cinnamon Bunny.",
+    "item_use_22": "* You eat the Temmie Flakes.",
+    "item_use_23": "* You eat the quiche.",
+    "item_use_24": "* You equipped the Old Tutu./%",
+    "item_use_25": "* You equipped Ballet Shoes./%",
+    "item_use_26": "* OOOORAAAAA!!^1!&* You rip up the punch card!/",
+    "item_use_26a": "* Your hands are burning^1!&* AT increased by \\[1]!/%",
+    "item_use_26b": "* But nothing happened./%",
+    "item_use_27": "* You deployed the dog./%%",
+    "item_use_28": "* You eat the Dog Salad^1.&",
+    "item_use_28a": "* Oh^1. Tastes yappy...",
+    "item_use_28b": "* Oh^1. Fried tennis ball...",
+    "item_use_28c": "* Oh^1. There are bones...",
+    "item_use_28d": "* It's literally garbage???",
+    "item_use_29": "* You used the Dog Residue./",
+    "item_use_29a": "* The rest of your inventory&  filled up with Dog Residue./%%",
+    "item_use_29b": "* .../",
+    "item_use_29c": "* You finished using it./",
+    "item_use_29d": "* An uneasy atmosphere fills&  the room./%%",
+    "item_use_30": "* You used the Dog Residue./",
+    "item_use_31": "* You used the Dog Residue./",
+    "item_use_32": "* You used the Dog Residue./",
+    "item_use_33": "* You used the Dog Residue./",
+    "item_use_34": "* You used the Dog Residue./",
+    "item_use_35": "* You eat the Astronaut Food.",
+    "item_use_36": "* You eat the Instant Noodles.",
+    "item_use_36a": "* They're better dry.",
+    "item_use_37": "* You eat the Crab Apple.",
+    "item_use_38": "* You eat the Hot Dog...?",
+    "item_use_39": "* You eat the Hot Cat.",
+    "item_use_40": "* You eat the Glamburger.",
+    "item_use_40_mettaton": "* You eat the Glamburger.&* The audience loves the brand.",
+    "item_use_41": "* You drink the Sea Tea.",
+    "item_use_41_speed": "&* Your SPEED boosts!",
+    "item_use_41_nospeed": "&* But SPEED restricted by web.",
+    "item_use_42": "* You drink the Starfait.",
+    "item_use_42_mettaton": "* You eat the Starfait.&* The audience loves the brand.",
+    "item_use_43": "* You eat the Legendary Hero.",
+    "item_use_43_attack": "&* ATTACK increased by 4!",
+    "item_use_44": "* You equipped the glasses./%",
+    "item_use_45": "* You equipped the Torn Notebook./%",
+    "item_use_46": "* You equipped the apron./%",
+    "item_use_47": "* You equipped the Burnt Pan./%",
+    "item_use_48": "* You equipped the Cowboy Hat./%",
+    "item_use_49": "* You equipped the Empty Gun./%",
+    "item_use_50": "* You equipped the locket./%",
+    "item_use_51": "* You equipped the dagger./%",
+    "item_use_52": "* About time./%",
+    "item_use_53": "* Right where it belongs./%",
+    "item_use_54": "* You consume the Bad Memory^1.&* You lost 1HP./%",
+    "item_use_54_heal": "* You consume the Bad Memory^1.&* Your HP was maxed out./%",
+    "item_use_55": "* Through DETERMINATION^1, the&  dream became true.",
+    "item_use_55_short": "* The dream came true!",
+    "item_use_56": "* You tried to open the letter^1,&  but.../",
+    "item_use_56a": "* It's been shut so tightly^1,&  you'd need a chainsaw in&  order to open it./%",
+    "item_use_56_prelab": "* (Maybe if you check the lab&  door^1, you can slide it&  underneath...)/%%",
+    "item_use_56_undyne": "* OH MY GOD!!^1!&* I'M GONNA FREAKIN' KILL&  YOU!!/%%",
+    "item_use_58": "* You eat the Popato Chisps.",
+    "item_use_59": "* You eat the Junk Food.",
+    "item_use_59_mettaton": "* You eat the Junk Food.&* The audience is disgusted.",
+    "item_use_60": "* You used the Mystery Key^1.&* But nothing happened./%%",
+    "item_use_60_fail1": "* You used the Mystery Key^1.&* The door's lock clicks.../",
+    "item_use_60_fail2": "* ... as you fail to fit the&  key into it./",
+    "item_use_60_fail3": "* Nothing happened./%%",
+    "item_use_60_mettaton": "* You used the Mystery Key^1.&* Mettaton pretends it isn't&  there./%%",
+    "item_use_60_open1": "* You used the Mystery Key^1.&* The red house's door&  was unlocked./",
+    "item_use_60_open2": "* The key disappeared./%%",
+    "item_use_61": "* You ate the Face Steak.",
+    "item_use_61_mettaton": "* You ate the Face Steak.&* The audience goes nuts.",
+    "item_use_62": "* You eat the Hush Puppy.",
+    "item_use_62a": "* You eat the Hush Puppy.&* Dog-magic is neutralized.",
+    "item_use_63": "* You ate the Snail Pie.&* Your HP was maxed out./",
+    "item_use_64": "* You donned the Temmie Armor./%",
+    "item_box_store1": "* The \\[1] was&  put away.",
+    "item_box_store2": "* The \\[1] was&  tossed inside recklessly.",
+    "item_box_store3": "* The \\[1] was&  placed thoughtfully inside.",
+    "item_box_take1": "* The \\[1] was&  taken out.",
+    "item_box_take2": "* The \\[1] was&  grabbed impatiently.",
+    "item_box_take3": "* The \\[1] was&  taken out and held like a&  small puppy.",
+    "item_full_inventory": "* You can't carry any more./%%",
+    "item_full_box": "* The box is full./%%",
+    "scr_battlegroup_178": "* Vegetoid came out of the earth!",
+    "scr_battlegroup_193": "* Loox drew near!",
+    "scr_battlegroup_222": "* Loox and co. decided to&  pick on you!",
+    "scr_battlegroup_238": "* A pair of Vegetoids&  came out of the ground!",
+    "scr_battlegroup_253": "* A pair of Loox&  decided to pick on you!",
+    "scr_battlegroup_268": "* Vegetoid came out of the earth!",
+    "scr_battlegroup_282": "* But nobody came./%",
+    "scr_battlegroup_297": "* Here comes Napstablook.",
+    "scr_battlegroup_299": "* Here comes Napstablook^1.&* Same as usual.",
+    "scr_battlegroup_327": "* Toriel blocks the way!",
+    "scr_battlegroup_357": "* Lesser Dog appears.",
+    "scr_battlegroup_371": "* Dogi assault you!",
+    "scr_battlegroup_386": "* It's the Greater Dog.",
+    "scr_battlegroup_411": "* Papyrus blocks the way!",
+    "scr_battlegroup_413": "* Papyrus is sparing you.",
+    "scr_battlegroup_429": "* Gyftrot confronts you!",
+    "scr_battlegroup_480": "* Icecap struts into view.",
+    "scr_battlegroup_497": "* Icecap and Chilldrake&  pose like bad guys.",
+    "scr_battlegroup_503": "* Icecap and Snowdrake&  pose like bad guys.",
+    "scr_battlegroup_519": "* Jerry clings to you!",
+    "scr_battlegroup_533": "* Icecap appears^1.&* Jerry came too.",
+    "scr_battlegroup_548": "* Icecap and Snowdrake&  confront you^1, sighing.&* Jerry.",
+    "scr_battlegroup_549": "* Icecap and Chilldrake&  confront you^1, sighing.&* Jerry.",
+    "scr_battlegroup_566": "* Aaron flexes in!",
+    "scr_battlegroup_581": "* Special enemy Temmie appears&  here to defeat you!!",
+    "scr_battlegroup_596": "* You walk into Moldsmal.",
+    "scr_battlegroup_612": "* Woshua shuffles up.",
+    "scr_battlegroup_626": "* Shyren hides in the corner&  but somehow encounters you&  anyway.",
+    "scr_battlegroup_640": "* Mad Dummy blocks the way!",
+    "scr_battlegroup_654": "* You shouldn't read this.",
+    "scr_battlegroup_687": "* Mettaton attacks!",
+    "scr_battlegroup_704": "* Royal Guard attacks!",
+    "scr_battlegroup_719": "* Tsunderplane gets in the way!&* Not on purpose or anything.",
+    "scr_battlegroup_733": "* Vulkin strolls in.",
+    "scr_battlegroup_747": "* Pyrope bounds towards you!",
+    "scr_battlegroup_778": "* Woshua and Aaron appear.",
+    "scr_battlegroup_795": "* Moldbygg and Woshua appear.",
+    "scr_battlegroup_826": "* Muffet traps you!",
+    "scr_battlegroup_868": "* Madjick pops out of its hat!",
+    "scr_battlegroup_882": "* Knight Knight blocks the way!",
+    "scr_battlegroup_896": "* Final Froggit was already there^1,&  waiting for you.",
+    "scr_battlegroup_910": "* Astigmatism drew near.",
+    "scr_battlegroup_924": "* Whimsalot rushed in!",
+    "scr_battlegroup_938": "* Whimsalot and Final Froggit&  appeared.",
+    "scr_battlegroup_953": "* Whimsalot and Astigmatism&  appeared.",
+    "scr_battlegroup_968": "* Final Froggit and Astigmatism&  appeared.",
+    "scr_battlegroup_983": "* What a nightmare!",
+    "scr_battlegroup_999": "* Mercenaries emerge from&  the shadows.",
+    "scr_battlegroup_1015": "* Defuse the bomb!",
+    "scr_battlegroup_1029": "* Defuse the dog!",
+    "scr_battlegroup_1049": "* Defuse the extremely agile&  glass of water!",
+    "scr_battlegroup_1068": "* Defuse the script!",
+    "scr_battlegroup_1088": "* Defuse the basketball!",
+    "scr_battlegroup_1107": "* Defuse the present!",
+    "scr_battlegroup_1126": "* Defuse the game!",
+    "scr_battlegroup_1160": "* Tsunderplane attacks!&* Not because it's jealous Vulkin&  is paying attention to you!",
+    "scr_battlegroup_1176": "* The rare and threatening&  Double Davis.",
+    "scr_battlegroup_1191": "* A strange parade blocks the&  path.",
+    "scr_battlegroup_1221": "* Mettaton EX makes his premiere!",
+    "scr_battlegroup_1236": "* Smells like sweet lemons.",
+    "scr_battlegroup_1250": "* ,",
+    "scr_battlegroup_1264": "* It's so cold.",
+    "scr_battlegroup_1278": "*        drew near!",
+    "scr_battlegroup_1294": "* It's the Amalgamate.",
+    "scr_battlegroup_1314": "* The Lost Soul appeared.",
+    "scr_battlegroup_1334": "* The Lost Souls appeared.",
+    "scr_battlegroup_1395": "* In my way.",
+    "scr_battlegroup_1410": "* The heroine appears.",
+    "scr_battlegroup_1422": "* Glad Dummy lets you go.",
+    "scr_battlegroup_1439": "* Mettaton NEO blocks the way!",
+    "scr_battlegroup_1484": "* ASGORE attacks!",
+    "scr_battlegroup_1501": "* That doesn't seem correct.",
+    "scr_battlegroup_1517": "* Final Froggit stopped chasing&  Migospel around.",
+    "scr_battlegroup_1532": "* Parsnik slithered out of the&  earth!",
+    "scr_battlegroup_1547": "* You tripped over some&  Moldessas.",
+    "scr_battlegroup_1563": "* A line of Moldessas block the&  path.",
+    "scr_battlegroup_1580": "* Can you believe it?",
+    "scr_battlegroup_1595": "* Final Froggit hopped in...?",
+    "scr_battlegroup_1609": "* Whimsalot and Parsnik appeared.",
+    "scr_battlegroup_1624": "* Migospel flutters in^1, carrying&  Moldessa.",
+    "scr_battlegroup_1639": "* Migospel flutters in^1, carrying&  Parsnik.",
+    "scr_battlegroup_1654": "* Parsniks hissed out of the&  earth!",
+    "scr_battlegroup_1669": "* Not only potatoes have eyes.",
+    "scr_battlegroup_1684": "* Eyes appeared from the shadows.",
+    "scr_battlegroup_1699": "* Looks like a real party.",
+    "scr_battlegroup_1716": "* Party from Hell.",
+    "scr_battlegroup_1733": "* Glyde swooped in!",
+    "scr_battlegroup_1747": "* You're blocked in politely!",
+    "scr_battlegroup_1762": "* It's the end.",
+    "scr_battlegroup_1787": "* ASRIEL blocks the way!",
+    "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened&  by the power of your&  friends!",
+    "scr_battlegroup_1791": "* It's time to say goodbye.",
+    "obj_basicmonster_act": "* Monster does an action.",
+    "obj_basicmonster_info": "* Smells like a monster.",
+    "obj_basicmonster_mercy": "* Monster seems satisfied.",
+    "obj_basicmonster_lowhp": "* Monster has low HP.",
+    "obj_basicmonster_check": "* MONSTER - ATK \\[1] DEF \\[2]&* Mistakenly believes its lava&  is a monster./^",
+    "obj_basicmonster_playeract": "* You execute some action./^",
+    "obj_napstablook_189": "* YOU WON!&* You lost 1 experience point./%",
+    "obj_torielboss_240": "* YOU WON!&* You lost 1 experience point./%",
+    "SCR_TEXT_2510": "* You..^1.&* You came from outside^1,&  didn't you?/",
+    "SCR_TEXT_2511": "* People like you are so&  rare.../",
+    "SCR_TEXT_2512": "* Please^1!* Stranger!/",
+    "SCR_TEXT_2513": "* Tell me about outside...?& &         Yes         No\\C",
+    "SCR_TEXT_2514": " ",
+    "SCR_TEXT_2535": "* Huh^1?&* \"SURFACE\"^1?&* What do you mean?/",
+    "SCR_TEXT_2536": "* I just meant outside this&  room./",
+    "SCR_TEXT_2537": "* If you haven't noticed^1, my&  mycelium have bound me&  to the ground./",
+    "SCR_TEXT_2538": "* Please^1!&* Stranger!/",
+    "SCR_TEXT_2539": "* I'll make this simple./",
+    "SCR_TEXT_2540": "* I've spent my whole life&  in the same spot^1,&  in the same room./",
+    "SCR_TEXT_2541": "* But I've long wondered&  what lies inside the&  room to the right./",
+    "SCR_TEXT_2542": "* Long I've fantasized&  about entering^1, and&  changing my scenery.../",
+    "SCR_TEXT_2543": "* No..^1.&* Changing my LIFE!/",
+    "SCR_TEXT_2544": "* Please^1.&* Go and tell me what's&  inside./%%",
+    "SCR_TEXT_2553": "* Is everyone out there&  like you^1?&* How terrible./%%",
+    "SCR_TEXT_2518": "* Well^1, what are you&  waiting for?/%%",
+    "SCR_TEXT_2522": "* Oh^1!&* You're back!/",
+    "SCR_TEXT_2523": "* How's the room?& &         Different   Same\\C",
+    "SCR_TEXT_2524": " ",
+    "SCR_TEXT_2561": "* Oh^1, that's a relief^1!/",
+    "SCR_TEXT_2562": "* That's all I need to&  continue my fantasies^1.&* Thank you^1, stranger./%%",
+    "SCR_TEXT_2506": "* My mind is running wild^1!&* I haven't felt like this&  in a long time.../%%",
+    "SCR_TEXT_2567": "* So it's the same./",
+    "SCR_TEXT_2568": "* The same.../",
+    "SCR_TEXT_2569": "* Same.../",
+    "SCR_TEXT_2570": "* .../",
+    "SCR_TEXT_2571": "* OK./%%",
+    "SCR_TEXT_2507": "* Please leave./%%",
+    "SCR_TEXT_2780": "* (It's a horse stable.)/",
+    "SCR_TEXT_2781": "* (Do you want to go&  inside?)&         Yes         No \\C",
+    "SCR_TEXT_2782": " ",
+    "SCR_TEXT_2788": "* (You jostle the door.)&* (It's locked.)/",
+    "SCR_TEXT_2789": "* (Suddenly^1, from inside&  the [redacted], you hear a&/%%",
+    "SCR_TEXT_3358": "* (It's a book labelled&  Monster History Part 6.)&         Read it     Do not\\C",
+    "SCR_TEXT_3359": " ",
+    "SCR_TEXT_3363": "* Unfortunately^1, monsters are&  not experienced with&  illness./",
+    "SCR_TEXT_3364": "* However^1, when monsters are&  about to expire of age^1,&  they lie down^1, immobile./",
+    "SCR_TEXT_3365": "* We call this state&  \"Fallen Down.\"/",
+    "SCR_TEXT_3366": "* A person who has Fallen&  Down will soon perish./",
+    "SCR_TEXT_3367": "* In a way^1, this confusing&  situation was all too&  familiar./%%",
+    "SCR_TEXT_3370": "* (You decide not to read it.)/%%",
+    "SCR_TEXT_4551": "* \\YMETTATON has sent you a&  Mortal Enemy request.\\W /",
+    "SCR_TEXT_4552": "* Accept the request?& &         Accept      Reject\\C",
+    "SCR_TEXT_4553": " ",
+    "SCR_TEXT_4559": "* Congratulations^1!&* You are now Mortal Enemies&  with Mettaton./",
+    "SCR_TEXT_4560": "* \\YCOOLSKELETON95\\W has posted&  a comment on this change./",
+    "SCR_TEXT_4561": "* CONGRATULATIONS^1, YOU TWO^1!&* WISH YOU A LONG AND&  HORRIBLE RIVALRY./%%",
+    "SCR_TEXT_4565": "* You rejected the request./%%",
+    "SCR_TEXT_4571": "* \\YMETTATON has sent you an&  invitation to \"Die.\"\\W /",
+    "SCR_TEXT_4572": "* RSVP?& &         Respond     Ignore\\C",
+    "SCR_TEXT_4573": " ",
+    "SCR_TEXT_4579": "* Bepis valley Granola Bars/%%",
+    "SCR_TEXT_4583": "* Bepis valley Granola Bars/%%",
+    "obj_crimegraph_55": "CRIME",
+    "obj_populationgraph_81": "POPULATION",
+    "obj_populationgraph_106": "TENSION",
+    "obj_specialgraph_56": "REEL IT IN!",
+    "obj_daygraph_0": "SUN",
+    "obj_daygraph_1": "MON",
+    "obj_daygraph_2": "TUE",
+    "obj_daygraph_3": "WED",
+    "obj_daygraph_4": "THU",
+    "obj_daygraph_5": "FRI",
+    "obj_daygraph_6": "SAT",
+    "obj_titleimage_activity_0": "No Information",
+    "obj_titleimage_activity_a": "Activity Level A",
+    "obj_titleimage_activity_b": "Activity Level B",
+    "obj_titleimage_activity_c": "Activity Level C",
+    "obj_tsunderplane_body_152": "B-but I#never#got to#...!",
+    "the_end": "THE END",
+    "mett_ratings_violence": "Violence",
+    "mett_ratings_disappoint": "Disappoint",
+    "mett_ratings_justice": "Justice",
+    "mett_ratings_action": "Action",
+    "mett_ratings_hyperaction": "HyperAction",
+    "mett_ratings_fashion": "Fashion",
+    "mett_ratings_fetching": "Fetching",
+    "mett_ratings_junkfood": "EatingGarbage?",
+    "mett_ratings_brandfood": "OnBrandFood",
+    "mett_ratings_dramatic": "Dramatic",
+    "mett_ratings_writing": "Writing",
+    "castroll_name_papyrus": "PAPYRUS",
+    "castroll_by_toby_and_temmie_nospace": "by Toby&Temmie",
+    "castroll_name_sans": "SANS",
+    "castroll_special_inspiration": "SPECIAL INSPIRATION",
+    "castroll_jn_wiedle": "JN Wiedle",
+    "castroll_name_undyne": "UNDYNE",
+    "castroll_credit_undyne": "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle & Gigi DG",
+    "castroll_name_alphys": "ALPHYS",
+    "castroll_credit_alphys": "Design by Toby",
+    "castroll_name_mettaton": "METTATON",
+    "castroll_credit_mettaton": "Bob Sparker, Sarah, and JN Wiedle",
+    "castroll_name_asgore": "ASGORE",
+    "castroll_name_monster_kid": "MONSTER#KID",
+    "castroll_by_magnolia_porter_2line": "by#Magnolia Porter",
+    "castroll_name_toriel": "TORIEL",
+    "key_left": "[LEFT]",
+    "key_right": "[RIGHT]",
+    "trophy_install": "Installing trophies",
+    "trophy_install_dot": ".",
+    "trophy_install_line2": "(Just this once.)",
+    "mettquiz_q1_text": "What's the prize#for answering#correctly?",
+    "mettquiz_q1_a1": "Money",
+    "mettquiz_q1_a2": "Mercy",
+    "mettquiz_q1_a3": "New car",
+    "mettquiz_q1_a4": "More questions",
+    "mettquiz_q2_text": "What's the king's#full name?",
+    "mettquiz_q2_a1": "Lord Fluffybuns",
+    "mettquiz_q2_a2": "Fuzzy Pushover",
+    "mettquiz_q2_a3": "Asgore Dreemurr",
+    "mettquiz_q2_a4": "Dr. Friendship",
+    "mettquiz_q3_text": "What are robots#made of?",
+    "mettquiz_q3_a1": "Hopes&Dreams",
+    "mettquiz_q3_a2": "Metal&Magic",
+    "mettquiz_q3_a3": "Snips&Snails",
+    "mettquiz_q3_a4": "Sugar&Spice",
+    "mettquiz_q4_text": "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?",
+    "mettquiz_q4_a1": "31.054 minutes",
+    "mettquiz_q4_a2": "16.232 minutes",
+    "mettquiz_q4_a3": "32.049 minutes",
+    "mettquiz_q4_a4": "32.058 minutes",
+    "mettquiz_q5_text": "How many flies are#in this jar?",
+    "mettquiz_q5_a1": "54",
+    "mettquiz_q5_a2": "53",
+    "mettquiz_q5_a3": "55",
+    "mettquiz_q5_a4": "52",
+    "mettquiz_q6_text": "What monster is this?",
+    "mettquiz_q6_a1": "Froggit",
+    "mettquiz_q6_a2": "Whimsun",
+    "mettquiz_q6_a3": "Moldsmal",
+    "mettquiz_q6_a4": "Mettaton",
+    "mettquiz_q7_text": "Would you smooch#a ghost?",
+    "mettquiz_q7_a1": "Heck Yeah",
+    "mettquiz_q7_a2": "Heck Yeah",
+    "mettquiz_q7_a3": "Heck Yeah",
+    "mettquiz_q7_a4": "Heck Yeah",
+    "mettquiz_q8_text": "How many letters in#the name Mettaton",
+    "mettquiz_q9_text": "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?",
+    "mettquiz_q10_text": "Who does Dr. Alphys#have a crush on?",
+    "mettquiz_q10_a1": "Undyne",
+    "mettquiz_q10_a2": "Asgore",
+    "mettquiz_q10_a3": "The human",
+    "mettquiz_q10_a4": "Don't know"
+}
\ No newline at end of file