From 25a93855eb7e1c6a6b8b5d530054790a831339f9 Mon Sep 17 00:00:00 2001 From: wasneet <3689701918@qq.com> Date: Sun, 11 May 2025 18:52:43 +0800 Subject: [PATCH] hjidrsgvuweqaduihwoiuhntfg --- 1tale/en_US.json | 16457 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 16457 insertions(+) create mode 100644 1tale/en_US.json diff --git a/1tale/en_US.json b/1tale/en_US.json new file mode 100644 index 00000000..74e2168b --- /dev/null +++ b/1tale/en_US.json @@ -0,0 +1,16457 @@ +{ + "item_name_0": " ", + "item_name_1": "Monster Candy", + "item_name_2": "Croquet Roll", + "item_name_3": "Stick", + "item_name_4": "Bandage", + "item_name_5": "Rock Candy", + "item_name_6": "Pumpkin Rings", + "item_name_7": "Spider Donut", + "item_name_8": "Stoic Onion", + "item_name_9": "Ghost Fruit", + "item_name_10": "Spider Cider", + "item_name_11": "Butterscotch Pie", + "item_name_12": "Faded Ribbon", + "item_name_13": "Toy Knife", + "item_name_14": "Tough Glove", + "item_name_15": "Manly Bandanna", + "item_name_16": "Snowman Piece", + "item_name_17": "Nice Cream", + "item_name_18": "Puppydough Icecream", + "item_name_19": "Bisicle", + "item_name_20": "Unisicle", + "item_name_21": "Cinnamon Bun", + "item_name_22": "Temmie Flakes", + "item_name_23": "Abandoned Quiche", + "item_name_24": "Old Tutu", + "item_name_25": "Ballet Shoes", + "item_name_26": "Punch Card", + "item_name_27": "Annoying Dog", + "item_name_28": "Dog Salad", + "item_name_29": "Dog Residue", + "item_name_30": "Dog Residue", + "item_name_31": "Dog Residue", + "item_name_32": "Dog Residue", + "item_name_33": "Dog Residue", + "item_name_34": "Dog Residue", + "item_name_35": "Astronaut Food", + "item_name_36": "Instant Noodles", + "item_name_37": "Crab Apple", + "item_name_38": "Hot Dog...?", + "item_name_39": "Hot Cat", + "item_name_40": "Glamburger", + "item_name_41": "Sea Tea", + "item_name_42": "Starfait", + "item_name_43": "Legendary Hero", + "item_name_44": "Cloudy Glasses", + "item_name_45": "Torn Notebook", + "item_name_46": "Stained Apron", + "item_name_47": "Burnt Pan", + "item_name_48": "Cowboy Hat", + "item_name_49": "Empty Gun", + "item_name_50": "Heart Locket", + "item_name_51": "Worn Dagger", + "item_name_52": "Real Knife", + "item_name_53": "The Locket", + "item_name_54": "Bad Memory", + "item_name_55": "Dream", + "item_name_56": "Undyne's Letter", + "item_name_57": "Undyne Letter EX", + "item_name_58": "Popato Chisps", + "item_name_59": "Junk Food", + "item_name_60": "Mystery Key", + "item_name_61": "Face Steak", + "item_name_62": "Hush Puppy", + "item_name_63": "Snail Pie", + "item_name_64": "temy armor", + "item_nameb_0": "", + "item_nameb_1": "MnstrCndy", + "item_nameb_2": "CroqtRoll", + "item_nameb_3": "Stick", + "item_nameb_4": "Bandage", + "item_nameb_5": "RockCandy", + "item_nameb_6": "PunkRings", + "item_nameb_7": "SpidrDont", + "item_nameb_8": "StocOnoin", + "item_nameb_9": "GhostFrut", + "item_nameb_10": "SpidrCidr", + "item_nameb_11": "ButtsPie", + "item_nameb_12": "Ribbon", + "item_nameb_13": "Toy Knife", + "item_nameb_14": "TuffGlove", + "item_nameb_15": "Mandanna", + "item_nameb_16": "SnowPiece", + "item_nameb_17": "NiceCream", + "item_nameb_18": "PDIceCram", + "item_nameb_19": "Bisicle", + "item_nameb_20": "Unisicle", + "item_nameb_21": "CinnaBun", + "item_nameb_22": "TemFlakes", + "item_nameb_23": "Ab Quiche", + "item_nameb_24": "Old Tutu", + "item_nameb_25": "BallShoes", + "item_nameb_26": "PunchCard", + "item_nameb_27": "Annoy Dog", + "item_nameb_28": "Dog Salad", + "item_nameb_29": "DogResidu", + "item_nameb_30": "DogResidu", + "item_nameb_31": "DogResidu", + "item_nameb_32": "DogResidu", + "item_nameb_33": "DogResidu", + "item_nameb_34": "DogResidu", + "item_nameb_35": "AstroFood", + "item_nameb_36": "InstaNood", + "item_nameb_37": "CrabApple", + "item_nameb_38": "Hot Dog", + "item_nameb_39": "Hot Cat", + "item_nameb_40": "GlamBurg", + "item_nameb_41": "Sea Tea", + "item_nameb_42": "Starfait", + "item_nameb_43": "Leg.Hero", + "item_nameb_44": "ClodGlass", + "item_nameb_45": "TornNotbo", + "item_nameb_46": "StainApro", + "item_nameb_47": "Burnt Pan", + "item_nameb_48": "CowboyHat", + "item_nameb_49": "Empty Gun", + "item_nameb_50": "<--Locket", + "item_nameb_51": "WornDG", + "item_nameb_52": "RealKnife", + "item_nameb_53": "TheLocket", + "item_nameb_54": "BadMemory", + "item_nameb_55": "LastDream", + "item_nameb_56": "UndynLetr", + "item_nameb_57": "UndynLtrX", + "item_nameb_58": "PT Chisps", + "item_nameb_59": "Junk Food", + "item_nameb_60": "MystryKey", + "item_nameb_61": "FaceSteak", + "item_nameb_62": "HushPupe", + "item_nameb_63": "Snail Pie", + "item_nameb_64": "Temmie AR", + "item_names_0": "", + "item_names_1": "MnstrCndy", + "item_names_2": "CroqtRoll", + "item_names_3": "Stick", + "item_names_4": "Bandage", + "item_names_5": "RockCandy", + "item_names_6": "PmknRings", + "item_names_7": "SpdrDonut", + "item_names_8": "Onion", + "item_names_9": "GhstFruit", + "item_names_10": "SpdrCider", + "item_names_11": "Pie", + "item_names_12": "Ribbon", + "item_names_13": "Toy Knife", + "item_names_14": "Glove", + "item_names_15": "Bandanna", + "item_names_16": "SnowPiece", + "item_names_17": "NiceCream", + "item_names_18": "Ice Cream", + "item_names_19": "Bisicle", + "item_names_20": "Popsicle", + "item_names_21": "C. Bun", + "item_names_22": "TemFlakes", + "item_names_23": "Quiche", + "item_names_24": "Tutu", + "item_names_25": "Shoes", + "item_names_26": "PunchCard", + "item_names_27": "Dog", + "item_names_28": "Dog Salad", + "item_names_29": "D.Residue", + "item_names_30": "D.Residue", + "item_names_31": "D.Residue", + "item_names_32": "D.Residue", + "item_names_33": "D.Residue", + "item_names_34": "D.Residue", + "item_names_35": "Astr.Food", + "item_names_36": "I.Noodles", + "item_names_37": "CrabApple", + "item_names_38": "Hot Dog", + "item_names_39": "Hot Cat", + "item_names_40": "G. Burger", + "item_names_41": "Sea Tea", + "item_names_42": "Starfait", + "item_names_43": "L. Hero", + "item_names_44": "Glasses", + "item_names_45": "Notebook", + "item_names_46": "Apron", + "item_names_47": "Burnt Pan", + "item_names_48": "CowboyHat", + "item_names_49": "Empty Gun", + "item_names_50": "H. Locket", + "item_names_51": "W. Dagger", + "item_names_52": "RealKnife", + "item_names_53": "TheLocket", + "item_names_54": "BadMemory", + "item_names_55": "LastDream", + "item_names_56": "Letter", + "item_names_57": "Letter", + "item_names_58": "Chips", + "item_names_59": "Junk Food", + "item_names_60": "Key", + "item_names_61": "Steak", + "item_names_62": "HushPuppy", + "item_names_63": "Snail Pie", + "item_names_64": "Tem.Armor", + "item_desc_0_0": "* If you are reading this,& I messed up somehow./%", + "item_desc_1_0": "* \"Monster Candy\" - Heals 10 HP&* Has a distinct,^1 & non-licorice flavor./%", + "item_desc_2_0": "* \"Croquet Roll\" - Heals 15 HP&* Fried dough traditionally& served with a mallet./%", + "item_desc_3_0": "* \"Stick\" - Weapon AT 0&* Its bark is worse than& its bite./%", + "item_desc_4_0": "* \"Bandage\" - Heals 10 HP&* It has already been used& several times./%", + "item_desc_5_0": "* \"Rock Candy\" - Heals 1 HP&* Here is a recipe to make& this at home:/", + "item_desc_5_1": "* 1. Find a rock/%", + "item_desc_6_0": "* \"Pumpkin Rings\" - Heals 8 HP&* A small pumpkin cooked& like onion rings./%", + "item_desc_7_0": "* \"Spider Donut\" - Heals 12 HP&* A donut made with Spider& Cider in the batter./%", + "item_desc_8_0": "* \"Stoic Onion\" - Heals 5 HP&* Even eating it raw^1, the& tears just won't come./%", + "item_desc_9_0": "* \"Ghost Fruit\" - Heals 16 HP&* If eaten^1, it will never& pass to the other side./%", + "item_desc_10_0": "* \"Spider Cider\" - Heals 24 HP&* Made with whole spiders^1,& not just the juice./%", + "item_desc_11_0": "* \"Butterscotch Pie\" - All HP&* Butterscotch-cinnamon& pie^1, one slice./%", + "item_desc_12_0": "* \"Faded Ribbon\" - Armor DF 3&* If you're cuter^1, monsters& won't hit you as hard./%", + "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%", + "item_desc_14_0": "* \"Tough Glove\" - Weapon AT 5&* A worn pink leather glove^1.&* For five-fingered folk./%", + "item_desc_15_0": "* \"Manly Bandanna\" - Armor DF 7&* It has seen some wear.&* It has abs drawn on it./%", + "item_desc_16_0": "* \"Snowman Piece\" - Heals 45 HP&* Please take this to the& ends of the earth./%", + "item_desc_17_0": "* \"Nice Cream\" - Heals 15 HP&* Instead of a joke,^1 the& wrapper says something nice./%", + "item_desc_18_0": "* \"Puppydough Icecream\"&* Heals 28 HP^1.&* Made by young pups./%", + "item_desc_19_0": "* \"Bisicle\" - Heals 11 HP&* It's a two-pronged popsicle^1,& so you can eat it twice./%", + "item_desc_20_0": "* \"Unisicle\" - Heals 11 HP&* It's a SINGLE-pronged popsicle^1.&* Wait^1, that's just normal.../%", + "item_desc_21_0": "* \"Cinnamon Bunny\" - Heals 22 HP&* A cinnamon roll in the shape& of a bunny./%%", + "item_desc_22_0": "* \"Temmie Flakes\" - Heals 2 HP&* It's just torn up pieces& of colored construction paper./%%", + "item_desc_23_0": "* \"Abandoned Quiche\" Heals 34 HP&* A psychologically damaged& spinach egg pie./%%\"", + "item_desc_24_0": "* \"Old Tutu\" - Armor DF 10&* Finally^1, a protective piece& of armor./%%", + "item_desc_25_0": "* \"Ballet Shoes\" - Wpn AT 7&* These used shoes make you& feel incredibly dangerous./%%", + "item_desc_26_0": "* \"Punch Card\" - Battle Item&* Use to make punching attacks& stronger in one battle./", + "item_desc_26_1": "* Use outside of battle to& look at the card./%%", + "item_desc_27_0": "* \"Annoying Dog\" - Dog&* A little white dog^1.&* It's fast asleep.../%%", + "item_desc_28_0": "* \"Dog Salad\" - Heals ?? HP&* Recovers HP.&* (Hit Poodles.)/%%", + "item_desc_29_0": "* \"Dog Residue\" - Dog Item&* Shiny trail left& behind by a dog./%%", + "item_desc_30_0": "* \"Dog Residue\" - Dog Item&* Dog-shaped husk shed& from a dog's carapace./%%", + "item_desc_31_0": "* \"Dog Residue\" - Dog Item&* Dirty dishes left& unwashed by a dog./%%", + "item_desc_32_0": "* \"Dog Residue\" - Dog Item&* Glowing crystals secreted& by a dog./%%", + "item_desc_33_0": "* \"Dog Residue\" - Dog Item&* Jigsaw puzzle left& unfinished by a dog./%%", + "item_desc_34_0": "* \"Dog Residue\" - Dog Item&* Web spun by a dog& to ensnare prey./%%", + "item_desc_35_0": "* \"Astronaut Food\" Heals 21 HP&* For feeding a pet& astronaut./%%", + "item_desc_36_0": "* \"Instant Noodles\" Heals HP&* Comes with everything you& need for a quick meal!/%%", + "item_desc_37_0": "* \"Crab Apple\" Heals 18 HP&* An aquatic fruit that& resembles a crustacean./%%", + "item_desc_38_0": "* \"Hot Dog...?\" Heals 20 HP&* The \"meat\" is made of something& called a \"water sausage.\"/%%", + "item_desc_39_0": "* \"Hot Cat\" Heals 21 HP&* Like a hot dog^1, but with& little cat ears on the end./%%", + "item_desc_40_0": "* \"Glamburger\" Heals 27 HP&* A hamburger made of edible& glitter and sequins./%%", + "item_desc_41_0": "* \"Sea Tea\" Heals 10 HP&* Made from glowing marshwater.&* Increases SPEED for one battle./%%", + "item_desc_42_0": "* \"Starfait\" Heals 14 HP&* A sweet treat made of& sparkling stars./%%", + "item_desc_43_0": "* \"Legendary Hero\" Heals 40 HP&* Sandwich shaped like a sword.&* Increases ATTACK when eaten./%%", + "item_desc_44_0": "* \"Cloudy Glasses\" - Armor DF 6&* Glasses marred with wear.&* Increases INV by 9./", + "item_desc_44_1": "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%", + "item_desc_45_0": "* \"Torn Notebook\" - Weapon AT 2&* Contains illegible scrawls.&* Increases INV by 6./%", + "item_desc_45_1": "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%", + "item_desc_46_0": "* \"Stained Apron\" - Armor DF 11&* Heals 1 HP every other& turn./%", + "item_desc_47_0": "* \"Burnt Pan\" - Weapon AT 10&* Damage is rather consistent.&* Consumable items heal 4 more HP./%", + "item_desc_48_0": "* \"Cowboy Hat\" - Armor DF 12&* This battle-worn hat makes you& want to grow a beard./", + "item_desc_48_1": "* It also raises ATTACK by 5./%", + "item_desc_49_0": "* \"Empty Gun\" - Weapon AT 12&* An antique revolver^1.&* It has no ammo./", + "item_desc_49_1": "* Must be used precisely, or& damage will be low./%", + "item_desc_50_0": "* \"Heart Locket\" - Armor DF 15&* It says \"Best Friends Forever.\"/%", + "item_desc_51_0": "* \"Worn Dagger\" - Weapon AT 15&* Perfect for cutting plants& and vines./%", + "item_desc_52_0": "* \"Real Knife\" - Weapon AT 99&* Here we are!/%", + "item_desc_53_0": "* \"The Locket\" - Armor DF 99&* You can feel it beating./%", + "item_desc_54_0": "* \"Bad Memory\" Hurts 1 HP&* ?????/%%", + "item_desc_55_0": "* \"Dream\" Heals 12 HP&* The goal of \"Determination.\"/%%", + "item_desc_56_0": "* \"Undyne's Letter\" - Unique&* Letter written for Dr.& Alphys./%%", + "item_desc_57_0": "* \"Undyne's Letter EX\" - Unique&* It has DON'T DROP IT& written on it./%%", + "item_desc_58_0": "* \"Popato Chisps\" Heals 13 HP&* Regular old popato chisps./%%", + "item_desc_59_0": "* \"Junk Food\" Heals 17 HP&* Food that was probably& once thrown away./%%", + "item_desc_60_0": "* \"Mystery Key\" Unique&* It is too bent to fit on& your keychain./%%", + "item_desc_61_0": "* \"Face Steak\" Heals 60 HP&* Huge steak in the shape& of Mettaton's face./", + "item_desc_61_1": "* (You don't feel like it's& made of real meat...)/%%", + "item_desc_62_0": "* \"Hush Puppy\" Heals 65 HP&* This wonderful spell will stop& a dog from casting magic./%%", + "item_desc_63_0": "* \"Snail Pie\" - Heals Some HP&* An acquired taste./%%", + "item_desc_64_0": "* \"temy armor\" - Armor DF 20&* The things you can do with& a college education!/", + "item_desc_64_1": "* Raises ATTACK when worn^1.&* Recovers HP every other turn^1.&* INV up slightly./%%", + "monstername_1": "TestFroggit", + "monstername_2": "Dummy", + "monstername_3": "Froggit", + "monstername_4": "Froggit", + "monstername_5": "Whimsun", + "monstername_6": "Moldsmal", + "monstername_7": "Migosp", + "monstername_8": "Vegetoid", + "monstername_9": "Loox", + "monstername_10": "Toriel", + "monstername_11": "Napstablook", + "monstername_12": "Moldsmal", + "monstername_13": "Doggo", + "monstername_14": "Lesser Dog", + "monstername_15": "Dogamy", + "monstername_16": "Dogaressa", + "monstername_17": "Greater Dog", + "monstername_18": "Snowdrake", + "monstername_18b": "Chilldrake", + "monstername_19": "Ice Cap", + "monstername_20": "Ice", + "monstername_21": "Jerry", + "monstername_22": "Gyftrot", + "monstername_23": "Aaron", + "monstername_24": "Temmie", + "monstername_25": "Papyrus", + "monstername_26": "Moldsmal", + "monstername_26b": "Moldbygg", + "monstername_28": "Woshua", + "monstername_29": "Shyren", + "monstername_30": "Agent", + "monstername_31": "Mad Dummy", + "monstername_32": "Undyne", + "monstername_33": "Mettaton", + "monstername_34": "RG 01", + "monstername_35": "RG 02", + "monstername_36": "Tsunderplane", + "monstername_37": "Vulkin", + "monstername_38": "Pyrope", + "monstername_39": "Muffet", + "monstername_40": "Mettaton", + "monstername_41": "Undyne", + "monstername_42": "Madjick", + "monstername_43": "Knight Knight", + "monstername_44": "Final Froggit", + "monstername_45": "Astigmatism", + "monstername_46": "Whimsalot", + "monstername_47": "Bomb", + "monstername_47a": "Annoying Dog", + "monstername_47b": "Extremely Agile Glass& Of Water", + "monstername_47c": "Script Bomb", + "monstername_47d": "Basket Bomb", + "monstername_47e": "Present Bomb", + "monstername_47f": "Game Bomb", + "monstername_48": "RG 03", + "monstername_49": "RG 04", + "monstername_50": "Mettaton", + "monstername_51": "Mettaton EX", + "monstername_52": "Asgore", + "monstername_53": "Lemon Bread", + "monstername_54": ",", + "monstername_54b": "Reaper Bird", + "monstername_55": "Amalgamate", + "monstername_56": " ", + "monstername_56b": "Memoryhead", + "monstername_57": "Amalgamate", + "monstername_57b": "Endogeny", + "monstername_58": "Lost Soul", + "monstername_59": "Lost Soul", + "monstername_60": "Lost Soul", + "monstername_61": "Lost Soul", + "monstername_62": "Lost Soul", + "monstername_63": "Lost Soul", + "monstername_64": "Monster Kid", + "monstername_65": "Undyne the Undying", + "monstername_66": "Glad Dummy", + "monstername_67": "Mettaton NEO", + "monstername_68": "Sans", + "monstername_70": "Final Froggit", + "monstername_71": "Astigmatism", + "monstername_72": "Whimsalot", + "monstername_73": "Migospel", + "monstername_74": "Moldessa", + "monstername_75": "Parsnik", + "monstername_76": "Glyde", + "monstername_80": "So Sorry", + "monstername_81": "Doodlebog", + "monstername_99": "Asriel Dreemurr", + "monstername_100": "Asriel", + "monstername_666": "Gaster", + "phonename_201": "Say Hello", + "phonename_202": "Puzzle Help", + "phonename_203": "About Yourself", + "phonename_204": "Call Her \"Mom\"", + "phonename_205": "Flirt", + "phonename_206": "Toriel's Phone", + "phonename_210": "Papyrus's Phone", + "phonename_210b": "Papyrus and Undyne", + "phonename_220": "Dimensional Box A", + "phonename_221": "Dimensional Box B", + "yes": "Yes", + "no": "No", + "SCR_TEXT_55": " ", + "SCR_TEXT_61": "\\Y ", + "SCR_TEXT_62": "\\p ", + "SCR_TEXT_99": "* You bid a quiet farewell& to the \\[I].", + "SCR_TEXT_100": "* You put the \\[I]& on the ground and gave it a& little pat.", + "SCR_TEXT_102": "* You threw the \\[I]& on the ground like the piece& of trash it is.", + "SCR_TEXT_103": "* You abandoned the & \\[I].", + "SCR_TEXT_104": "* The \\[I] was& thrown away.", + "SCR_TEXT_111": " * I'm outta here.", + "SCR_TEXT_112": " * I've got better to do.", + "SCR_TEXT_113": " * Escaped...", + "SCR_TEXT_114": " * Don't slow me down.", + "SCR_TEXT_121": " * Ran away with \\[1] EXP& and \\[2] GOLD.", + "SCR_TEXT_127": "* (The shadow of the ruins& looms above^1, filling you with& determination.)/", + "SCR_TEXT_128": "* (HP fully restored.)/%%", + "SCR_TEXT_129": "* (Playfully crinkling through& the leaves fills you with& determination.)/", + "SCR_TEXT_130": "* (HP fully restored.)/%%", + "SCR_TEXT_131": "* (Knowing the mouse might one& day leave its hole and& get the cheese...)/", + "SCR_TEXT_132": "* (It fills you with& determination.)/%%", + "SCR_TEXT_133": "* (Seeing such a cute^1, tidy& house in the RUINS gives& you determination.)/%%", + "SCR_TEXT_134": "* Determination./%%", + "SCR_TEXT_135": "* (The cold atmosphere of a& new land... it fills you& with determination.)/%%", + "SCR_TEXT_136": "* (The convenience of that& lamp still fills you& with determination.)/%%", + "SCR_TEXT_137": "* (Knowing the mouse might one& day find a way to heat& up the spaghetti...)/", + "SCR_TEXT_138": "* (It fills you with& determination.)/%%", + "SCR_TEXT_140": "* (Knowing that dog will& never give up trying to& make the perfect snowdog...)/", + "SCR_TEXT_141": "* (It fills you with& determination.)/%%", + "SCR_TEXT_142": "* (Snow can always be broken& down and rebuilt into& something more useful.)/", + "SCR_TEXT_143": "* (This simple fact fills& you with determination.)/%%", + "SCR_TEXT_144": "* (The sight of such a friendly& town fills you with& determination.)/%%", + "SCR_TEXT_145": "* (The sound of rushing water& fills you with& determination.)/%%", + "SCR_TEXT_146": "* (A feeling of dread hangs& over you...^1)&* (But you stay determined.)/%%", + "SCR_TEXT_147": "* (Knowing the mouse might one& day extract the cheese from& the mystical crystal...)/", + "SCR_TEXT_148": "* (It fills you with& determination.)/%%", + "SCR_TEXT_150": "* (The sound of muffled rain& on the cavetop...)/", + "SCR_TEXT_151": "* (The serene sound of a& distant music box...)/", + "SCR_TEXT_152": "* (It fills you with& determination.)/%%", + "SCR_TEXT_153": "* (The feeling of your socks& squishing as you step& gives you determination.)/%%", + "SCR_TEXT_156": "* (The waterfall here seems& to flow from the& ceiling of the cavern...)/", + "SCR_TEXT_157": "* (Occasionally^1, a piece of& trash will flow& through...)/", + "SCR_TEXT_158": "* (... and fall into the& bottomless abyss below.)/", + "SCR_TEXT_159": "* (Viewing this endless& cycle of worthless& garbage...)/", + "SCR_TEXT_160": "* (It fills you with& determination.)/%%", + "SCR_TEXT_161": "* (Partaking in worthless& garbage fills you& with determination.)/%%", + "SCR_TEXT_164": "* (You feel a calming& tranquility^1. You're filled& with determination...)/%%", + "SCR_TEXT_165": "* (You feel..^1. something.)&* (You're filled with& detemmienation.)/%%", + "SCR_TEXT_168": "* (The wind is howling^1.&* You're filled with& determination...)/%%", + "SCR_TEXT_169": "* (The howling wind is& now a breeze^1. This gives& you determination...)/%%", + "SCR_TEXT_170": "* (The wind has stopped^1.&* You're filled with& determination...)/%%", + "SCR_TEXT_174": "* (Seeing such a strange& laboratory in a place like& this...)/", + "SCR_TEXT_175": "* (You're filled with& determination.)/%%", + "SCR_TEXT_180": "* (The wooshing sound of steam& and cogs..^1. it fills you& with determination.)/%%", + "SCR_TEXT_184": "* (An ominous structure looms& in the distance...)/", + "SCR_TEXT_185": "* (You're filled with& determination.)/%%", + "SCR_TEXT_187": "* (Knowing the mouse might one& day hack the computerized& safe and get the cheese...)/", + "SCR_TEXT_188": "* (It fills you with& determination.)/%%", + "SCR_TEXT_191": "* (A huge structure lies north.^1)&* (You're filled with& determination.)/%%", + "SCR_TEXT_195": "* (The relaxing atmosphere& of this hotel..^1. it fills& you with determination.)/%%", + "SCR_TEXT_199": "* (The air is filled with& the smell of ozone..^1. it fills& you with determination.)/%%", + "SCR_TEXT_203": "* (Behind this door must be& the elevator to the King's& castle.)/", + "SCR_TEXT_204": "* (You're filled with& determination.)/%%", + "SCR_TEXT_208": "* (The smell of cobwebs fills& the air...)/", + "SCR_TEXT_209": "* (You're filled with& determination.)/%%", + "SCR_TEXT_242": "* You leave the Quiche on the& ground and tell it you'll& be right back./%%", + "SCR_TEXT_246": "* Use the box?& & Yes No \\C ", + "SCR_TEXT_247": " ", + "SCR_TEXT_248": " ", + "SCR_TEXT_270": " %%", + "SCR_TEXT_275": "* You have no items^1.&* You put a little time into& the box./%%", + "SCR_TEXT_276": "* You have no items^1.&* You put a little effort& into the box./%%", + "SCR_TEXT_277": "* You have no items^1.&* You put a little feeling& into the box./%%", + "SCR_TEXT_282": " %%", + "SCR_TEXT_291": "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/", + "SCR_TEXT_292": "* Hmmm.../", + "SCR_TEXT_293": "* You're new to the& UNDERGROUND^2, aren'tcha?/", + "SCR_TEXT_294": "* Golly^1, you must be& so confused./", + "SCR_TEXT_295": "* Someone ought to teach& you how things work& around here!/", + "SCR_TEXT_296": "* I guess little old me& will have to do./", + "SCR_TEXT_297": "* Ready^2?&* Here we go!/%%", + "SCR_TEXT_301": "\\E2* This way./%%", + "SCR_TEXT_302": "%%%", + "SCR_TEXT_306": "\\E2* Welcome to your new& home^1, innocent one./", + "SCR_TEXT_307": "* Allow me to educate you& in the operation of the& RUINS./%%", + "SCR_TEXT_311": "\\E2* The RUINS are full of& puzzles./", + "SCR_TEXT_312": "* Ancient fusions between & diversions and doorkeys./", + "SCR_TEXT_313": "* One must solve them& to move from room to& room./", + "SCR_TEXT_314": "* Please adjust yourself to the sight of them./%", + "SCR_TEXT_318": "\\E2* To make progress here,^1 & you will need to trigger& several switches./", + "SCR_TEXT_319": "* Do not worry,^1 I have & labelled the ones that& you need to flip./%", + "SCR_TEXT_322": "* Do not worry,^1 I have & labelled the ones that& you need to flip./", + "SCR_TEXT_323": "* ... eh^1?&* It seems that the& labelling has worn away./", + "SCR_TEXT_324": "* Oh dear./", + "SCR_TEXT_325": "* This might be far more& challenging than I& anticipated.../%%", + "SCR_TEXT_330": "\\E2* The first switch is over& on the wall./%", + "SCR_TEXT_334": "\\E1* Do you need some help..^1?&* Press the switch on the wall./", + "SCR_TEXT_335": "\\E0* Come on^1, you can do it!/%", + "SCR_TEXT_339": "\\E2* Go on^1, press the switch& on the left./%", + "SCR_TEXT_342": "\\E2* I believe it was& the switch on the& left./%", + "SCR_TEXT_347": "\\E1* You do know which way& left is^1, do you not?/", + "SCR_TEXT_348": "\\E0* Press the switch that I& labelled for you./%", + "SCR_TEXT_352": "\\E1* You do know which way& left is^1, do you not?/%%", + "SCR_TEXT_357": "\\E1* You are very curious,^1 & are you not?/", + "SCR_TEXT_358": "\\E1* Please understand.^2 & \\E0I only want the best& for you./%", + "SCR_TEXT_362": "\\E0* Splendid!^2 &* I am proud of you,^1 & little one./", + "SCR_TEXT_363": "* Let us move to the& next room./%", + "SCR_TEXT_367": "\\E1* As a human living in& the UNDERGROUND,^1 & monsters may attack you./", + "SCR_TEXT_368": "\\E2* You will need to be& prepared for this& situation./", + "SCR_TEXT_369": "\\E0* However, worry not!^2 &* The process is simple./", + "SCR_TEXT_370": "\\E2* When you encounter a & monster,^1 you will enter& a FIGHT./", + "SCR_TEXT_371": "* While you are in a& FIGHT^1, strike up a& friendly conversation./", + "SCR_TEXT_372": "\\E2* Stall for time.& I will come to resolve& the conflict./", + "SCR_TEXT_373": "\\E2* Practice talking to& the dummy./%", + "SCR_TEXT_379": "\\E1* Ahh,^1 the dummies are& not for fighting!^2 &* They are for talking!/", + "SCR_TEXT_380": "* We do not want to hurt& anybody, do we...?^2 \\E0 &* Come now./%", + "SCR_TEXT_384": "\\E0* Ah,^1 very good!^2 &* You are very good./%", + "SCR_TEXT_388": "\\E1* .../", + "SCR_TEXT_389": "\\E1* ... you ran away.../", + "SCR_TEXT_390": "\\E0* Truthfully^1, that was& not a poor choice./", + "SCR_TEXT_391": "\\E0* It is better to& avoid conflict& whenever possible./", + "SCR_TEXT_392": "\\E1* That..^1. however^1, is& only a dummy^2.&* It cannot harm you./", + "SCR_TEXT_393": "\\E1* It is made of cotton^1.&* It has no desire& for revenge.../", + "SCR_TEXT_394": "\\E0* Nevermind^2.&* Stay close to me and& I will keep you safe./%", + "SCR_TEXT_398": "\\E3* ^1.^1.^1./", + "SCR_TEXT_399": "\\E4* ^1.^1.^1./", + "SCR_TEXT_400": "\\E0* The next room awaits./%", + "SCR_TEXT_405": "\\E2* Practice talking to& the dummy./", + "SCR_TEXT_406": "\\E1* You can say anything..^2.\\E2 &* I do not think the dummy& will be bothered./%", + "SCR_TEXT_411": "\\E0* Do you need some& ideas for conversation& topics?/", + "SCR_TEXT_412": "* Well^1, I often start with& a simple 'how do you& do...'/", + "SCR_TEXT_413": "* You could ask them about& their favorite books.../", + "SCR_TEXT_414": "* Jokes can be useful for& 'breaking the ice.'/", + "SCR_TEXT_415": "* Listen to this one.../", + "SCR_TEXT_416": "* What did the skeleton& tile his roof with?/", + "SCR_TEXT_417": "* ... SHIN-gles!/", + "SCR_TEXT_418": "\\E1* .../", + "SCR_TEXT_419": "\\E0* Well^1, I thought it& was amusing./%", + "SCR_TEXT_423": "\\E2* Practice talking to& the dummy./", + "SCR_TEXT_424": "\\E1* You can say anything..^2.\\E0 &* The dummy will not& be bothered./%", + "SCR_TEXT_428": "\\E1* There is another puzzle& in this room.../", + "SCR_TEXT_429": "\\E0* I wonder if you can& solve it?/%", + "SCR_TEXT_433": "\\E1* This is the puzzle^1,& but.../", + "SCR_TEXT_434": "\\E0* Here^1, take my hand& for a moment./%", + "SCR_TEXT_438": "\\E1* Puzzles seem a little& too dangerous for& now./%", + "SCR_TEXT_442": ".../%", + "SCR_TEXT_446": "\\E2* Greetings,^1 my child^2.&* Do not worry^1, I did& not leave you./", + "SCR_TEXT_447": "\\E0* I was merely behind this& pillar the whole time./", + "SCR_TEXT_448": "* Thank you for trusting& me./", + "SCR_TEXT_449": "\\E2* However^1, there was an& important reason for& this exercise./", + "SCR_TEXT_450": "* ... to test your& independence./", + "SCR_TEXT_451": "\\E1* I must attend to some& business^1, and you must& stay alone for a while./", + "SCR_TEXT_452": "\\E0* Please remain here^2.&*\\E1 It's dangerous to& explore by yourself./", + "SCR_TEXT_453": "\\E0* I have an idea^2.&* I will give you a& CELL PHONE./", + "SCR_TEXT_454": "* If you have a need for& anything^1, just call./", + "SCR_TEXT_455": "\\E1* Be good^1, alright?/%", + "SCR_TEXT_459": "\\E0* You have done& excellently thus& far^1, my child./", + "SCR_TEXT_460": "\\E2* However... I have a& difficult request to ask& of you./", + "SCR_TEXT_461": "* .../", + "SCR_TEXT_462": "* I would like you to walk& to the end of the room& by yourself./", + "SCR_TEXT_463": "\\E1* Forgive me for this./%", + "SCR_TEXT_467": "* Ring..\\E0.\\TT /", + "SCR_TEXT_468": "\\F1 %", + "SCR_TEXT_469": "* Hello?&* This is TORIEL./", + "SCR_TEXT_470": "* For no reason in& particular...&* Which do you prefer?/", + "SCR_TEXT_471": "* Cinnamon or& butterscotch?& Cinnamon Bscotch \\C", + "SCR_TEXT_472": " ", + "SCR_TEXT_490": "* Oh^1, I see.&* Thank you very much!/", + "SCR_TEXT_491": "\\TS \\F0 \\T0 %", + "SCR_TEXT_492": "* Click.../%%", + "SCR_TEXT_493": "* /", + "SCR_TEXT_497": "* It's a fishing rod affixed& to the ground.../", + "SCR_TEXT_498": "* Reel it in?& & Yes No \\C ", + "SCR_TEXT_499": " ", + "SCR_TEXT_511": "* All that's attached to& the end is a photo of a& weird-looking monster.../", + "SCR_TEXT_512": "* (Call Me!& Here's my number!)/", + "SCR_TEXT_513": "* You decide not to call./%%", + "SCR_TEXT_516": "* All that's attached to& the end is a note./", + "SCR_TEXT_517": "* (Nevermind^1, guys!)/%%", + "SCR_TEXT_522": "* You leave it alone./%%", + "SCR_TEXT_529": "* I shouldn't have given myself& away so easily.../%%", + "SCR_TEXT_533": "* Did you just...&* Consume the part of me& I had given you?/", + "SCR_TEXT_534": "* In front of my very eyes!?/", + "SCR_TEXT_535": "* I have no words for you..^1.&* Begone!/%%", + "SCR_TEXT_540": "* Thank you for taking care& of me.../%%", + "SCR_TEXT_545": "* Huh^1? Again...?/", + "SCR_TEXT_546": "* I'm sorry..^1. if I give you& any more^1, there will be& nothing left of me./", + "SCR_TEXT_547": "* I suppose it is true^1.&* Travelling beyond our limits& is but a fantasy./", + "SCR_TEXT_548": "* It's no different for& anyone else./", + "SCR_TEXT_549": "* All of monsterkind& are doomed to stay& underground^1, forever.../%%", + "SCR_TEXT_554": "* How am I doing^1?&* By \"I\" I mean the piece& of me I gave you.../", + "SCR_TEXT_559": "* Huh^1? You lost it...^1?&* ... I suppose I can give& you another piece.../", + "SCR_TEXT_563": "* You don't have any room^1?&* OK..^1. I understand I am not& a priority for you^1, then./%%", + "SCR_TEXT_567": "* Please be careful this& time./", + "SCR_TEXT_568": "* (You got the Snowman& Piece.)/%%", + "SCR_TEXT_576": "* Hello^1.&* I am a snowman./", + "SCR_TEXT_577": "* I want to see the world..^1.&* But I cannot move./", + "SCR_TEXT_578": "* If you would be so kind^1,& traveller^1, please.../", + "SCR_TEXT_579": "* Take a piece of me and& bring it very far away.& Yes No \\C ", + "SCR_TEXT_580": " ", + "SCR_TEXT_590": "* It seems you do not& have enough room for me./%%", + "SCR_TEXT_593": "* Thank you... good luck!/", + "SCR_TEXT_594": "* (You got the Snowman& Piece.)/%%", + "SCR_TEXT_600": "* I see^1.&* Good journey^1, then./%%", + "SCR_TEXT_605": "SANS!!^1!&THAT DIDN'T DO&ANYTHING!/", + "SCR_TEXT_606": "SANS!!^1!&THEY DIDN'T EVEN&LOOK AT IT!/", + "SCR_TEXT_608": "* whoops./", + "SCR_TEXT_609": "* i knew i should have& used today's crossword& instead./", + "SCR_TEXT_611": "WHAT!^1?&CROSSWORD!?/", + "SCR_TEXT_612": "I CAN'T BELIEVE&YOU SAID THAT!!/", + "SCR_TEXT_613": "IN MY OPINION.../", + "SCR_TEXT_614": "\\E3JUNIOR JUMBLE&IS EASILY THE&HARDEST./", + "SCR_TEXT_616": "* what^1? really^1, dude^1?&* that easy-peasy word& scramble?/", + "SCR_TEXT_617": "\\E1* that's for baby bones./", + "SCR_TEXT_619": "UN^1. BELIEVABLE./", + "SCR_TEXT_620": "\\E0HUMAN!!^1!&SOLVE THIS DISPUTE!/", + "SCR_TEXT_621": "\\TS \\F0 \\E0 \\T0 %", + "SCR_TEXT_622": "* (Which is harder?)& & Jumble Crossword \\C ", + "SCR_TEXT_623": " ", + "SCR_TEXT_631": "HA^1! HA^1! YES!/", + "SCR_TEXT_632": "HUMANS MUST BE&VERY INTELLIGENT!/", + "SCR_TEXT_633": "IF THEY ALSO FIND&JUNIOR JUMBLE&SO DIFFICULT!/", + "SCR_TEXT_634": "NYEH^1! HEH^1! HEH HEH!/%%", + "SCR_TEXT_639": "YOU TWO ARE WEIRD!/", + "SCR_TEXT_640": "\\E3CROSSWORDS ARE SO&EASY./", + "SCR_TEXT_641": "IT'S THE SAME&SOLUTION EVERY&TIME./", + "SCR_TEXT_642": "\\E0I JUST FILL ALL&THE BOXES IN WITH&THE LETTER \"Z\".../", + "SCR_TEXT_643": "BECAUSE EVERY TIME&I LOOK AT A&CROSSWORD.../", + "SCR_TEXT_644": "ALL I CAN DO IS&SNORE!!!/", + "SCR_TEXT_645": "NYEH HEH HEH!!!/%%", + "SCR_TEXT_654": "* Hello^1!&* Would you like some& Nice Cream?/", + "SCR_TEXT_655": "* It's the frozen treat& that warms your heart!/", + "SCR_TEXT_656": "* Now just 15G!& & Yes No \\C", + "SCR_TEXT_657": " ", + "SCR_TEXT_661": " %", + "SCR_TEXT_662": "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/", + "SCR_TEXT_663": "* Now just 15G!& & Yes No \\C", + "SCR_TEXT_664": " ", + "SCR_TEXT_682": "* Here you go^1!&* Have a super-duper day^1!&* (You got the Nice Cream.)/%%", + "SCR_TEXT_684": "* Huh^1?&* You don't have enough& money.../", + "SCR_TEXT_685": "* I wish I could make& Nice Cream for free.../%%", + "SCR_TEXT_688": "* It looks like you're& holding too much stuff^1!&* Oh well!/%%", + "SCR_TEXT_691": "* Well then..^1.&* Tell your friends.../", + "SCR_TEXT_692": "* There's ice cream..^1.&* Out in the middle of& the woods.../%%", + "SCR_TEXT_704": "* Hello^1!&* Would you like some& Nice Cream?/", + "SCR_TEXT_705": "* It's the frozen treat& that warms your heart!/", + "SCR_TEXT_706": "* Now just 25G!& & Yes No \\C", + "SCR_TEXT_707": " ", + "SCR_TEXT_711": " %", + "SCR_TEXT_712": "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/", + "SCR_TEXT_713": "* Now just 25G!& & Yes No \\C", + "SCR_TEXT_714": " ", + "SCR_TEXT_721": "* Hey^1, you have an umbrella^1,& just like my cart.../", + "SCR_TEXT_722": "* Such solidarity^1!&* I have no choice but to& give you a deal!/", + "SCR_TEXT_723": "* Discount Ice Cream! 15G!& & Yes No \\C", + "SCR_TEXT_724": " ", + "SCR_TEXT_728": " %", + "SCR_TEXT_729": "* Umbrella solidarity!^1?&* I guess I have to give& you a deal.../", + "SCR_TEXT_730": "* Discount Ice Cream! 15G!& & Yes No \\C", + "SCR_TEXT_731": " ", + "SCR_TEXT_736": "* Hey^1!&* You have 3 Punch Cards!/", + "SCR_TEXT_737": "* How about redeeming them& for some Nice Cream!?/", + "SCR_TEXT_738": "* It's free!& & Yes No \\C", + "SCR_TEXT_739": " ", + "SCR_TEXT_777": "* Super^1! Here you go^1!&* Your Card's in the box!&* (You got the Nice Cream.)/%%", + "SCR_TEXT_779": "* Huh^1? No money^1?&* Sorry^1, I can't give it to& you for free./%%", + "SCR_TEXT_781": "* Huh^1? You can't afford it& even with the discount^1?&* I.../%%", + "SCR_TEXT_784": "* It looks like you're& holding too much stuff^1!&* Oh well!/%%", + "SCR_TEXT_803": "* Here^1! A free Nice Cream^1!&* (You lost 3 cards and got& a Nice Cream.)/%%", + "SCR_TEXT_809": "* Well then..^1.&* Tell your friends.../", + "SCR_TEXT_810": "* There's ice cream..^1.&* Hidden in the depths of a& watery cavern.../%%", + "SCR_TEXT_815": "* i've been thinking& about selling treats& too./", + "SCR_TEXT_816": "* want some fried snow^1?&* it's just 5G.& Buy No\\C", + "SCR_TEXT_817": " ", + "SCR_TEXT_823": "* did i say 5G^1?&* i meant 50G^1.& Buy No\\C", + "SCR_TEXT_824": " ", + "SCR_TEXT_828": "* you're right./", + "SCR_TEXT_829": "* i should charge way& more than that./%%", + "SCR_TEXT_836": "* really^1?&* how about 5000G?& Buy No\\C", + "SCR_TEXT_837": " ", + "SCR_TEXT_841": "* you're right./", + "SCR_TEXT_842": "* that's still too low./%%", + "SCR_TEXT_849": "* 50000G^1.&* that's my final offer.& Buy No\\C", + "SCR_TEXT_850": " ", + "SCR_TEXT_854": "* i have to pay for& the raw materials& somehow./%%", + "SCR_TEXT_861": "* what^1?&* you don't have the& money?/", + "SCR_TEXT_862": "* hey^1, that's okay./", + "SCR_TEXT_863": "\\E1* i don't have any snow./%%", + "SCR_TEXT_867": "* wow^1, that's a lot& of cash./", + "SCR_TEXT_868": "\\E3* that's why i'm sorry& to say.../", + "SCR_TEXT_869": "\\E3* i can't sell you& this fried snow./", + "SCR_TEXT_870": "\\E2* it's got too much& sentimental value./%%", + "SCR_TEXT_875": "* don't you know a& good deal when you& hear one?/%%", + "SCR_TEXT_880": "WHAT!^1?&HOW DID YOU&AVOID MY TRAP?/", + "SCR_TEXT_881": "\\E3AND^1, MORE&IMPORTANTLY.../", + "SCR_TEXT_882": "\\E0IS THERE ANY&LEFT FOR ME???/", + "SCR_TEXT_883": "\\TS \\F0 \\E0 \\T0 %", + "SCR_TEXT_884": "* (What do you tell Papyrus& about his spaghetti?)& Ate it Left it \\C ", + "SCR_TEXT_885": " ", + "SCR_TEXT_890": "REALLY!?/", + "SCR_TEXT_893": "\\E2WOWIE.../", + "SCR_TEXT_894": "NO ONE'S EVER&ENJOYED MY&COOKING BEFORE.../", + "SCR_TEXT_895": "\\E0WELL THEN!!/", + "SCR_TEXT_900": "\\E2WOWIE.../", + "SCR_TEXT_901": "YOU RESISTED THE&FLAVOR OF MY&HOMECOOKED PASTA.../", + "SCR_TEXT_902": "JUST SO YOU&COULD SHARE&IT WITH ME???/", + "SCR_TEXT_905": "\\E0FRET NOT HUMAN^1!&I^1, MASTER CHEF&PAPYRUS.../", + "SCR_TEXT_906": "WILL MAKE YOU ALL&THE PASTA YOU&COULD EVER WANT!/", + "SCR_TEXT_907": "HEH HEH HEH HEH&HEH HEH NYEH!/%%", + "SCR_TEXT_911": "HEY!/", + "SCR_TEXT_912": "IT'S THE HUMAN!/", + "SCR_TEXT_913": "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/", + "SCR_TEXT_914": "IT WAS MADE&BY THE GREAT&DR. ALPHYS!/", + "SCR_TEXT_915": "YOU SEE&THESE TILES&!?/", + "SCR_TEXT_916": "ONCE I THROW&THIS SWITCH.../", + "SCR_TEXT_917": "THEY WILL&BEGIN TO&CHANGE COLOR!/", + "SCR_TEXT_918": "EACH COLOR HAS&A DIFFERENT&FUNCTION!/", + "SCR_TEXT_919": "RED TILES ARE&IMPASSABLE!/", + "SCR_TEXT_920": "YOU CANNOT&WALK ON THEM!/", + "SCR_TEXT_921": "YELLOW TILES&ARE ELECTRIC!/", + "SCR_TEXT_922": "THEY WILL&ELECTROCUTE&YOU!/", + "SCR_TEXT_923": "GREEN TILES&ARE ALARM&TILES!/", + "SCR_TEXT_924": "IF YOU STEP&ON THEM.../", + "SCR_TEXT_925": "YOU WILL HAVE&TO FIGHT A&MONSTER!!/", + "SCR_TEXT_926": "ORANGE TILES&ARE ORANGE-&SCENTED./", + "SCR_TEXT_927": "THEY WILL MAKE&YOU SMELL&DELICIOUS!/", + "SCR_TEXT_928": "BLUE TILES ARE&WATER TILES./", + "SCR_TEXT_929": "SWIM THROUGH&IF YOU LIKE^1,&BUT.../", + "SCR_TEXT_930": "IF YOU SMELL&LIKE ORANGES!/", + "SCR_TEXT_931": "THE PIRANHAS&WILL BITE&YOU./", + "SCR_TEXT_932": "ALSO^1, IF A&BLUE TILE IS&NEXT TO A,/", + "SCR_TEXT_933": "YELLOW TILE^1,&THE WATER WILL&ALSO ZAP YOU!/", + "SCR_TEXT_934": "PURPLE TILES&ARE SLIPPERY!/", + "SCR_TEXT_935": "YOU WILL SLIDE&TO THE NEXT&TILE!/", + "SCR_TEXT_936": "HOWEVER^1, THE&SLIPPERY&SOAP.../", + "SCR_TEXT_937": "SMELLS LIKE&LEMONS!!/", + "SCR_TEXT_938": "WHICH PIRANHAS&DO NOT LIKE!/", + "SCR_TEXT_939": "PURPLE AND&BLUE ARE OK!/", + "SCR_TEXT_940": "FINALLY^1,&PINK TILES./", + "SCR_TEXT_941": "THEY DON'T DO&ANYTHING./", + "SCR_TEXT_942": "STEP ON THEM&ALL YOU LIKE./", + "SCR_TEXT_943": "HOW WAS THAT!^1?&UNDERSTAND???/", + "SCR_TEXT_944": "\\TS \\F0 \\E0 \\T0 %", + "SCR_TEXT_945": "* (Understand the explanation?)& & Of course No \\C ", + "SCR_TEXT_946": " ", + "SCR_TEXT_953": "GREAT!^1!&THEN THERE'S ONE&LAST THING.../", + "SCR_TEXT_954": "THIS PUZZLE.../", + "SCR_TEXT_955": "IS ENTIRELY RANDOM&!!!!!!/", + "SCR_TEXT_956": "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../", + "SCR_TEXT_957": "THAT HAS NEVER&BEEN SEEN BEFORE!/", + "SCR_TEXT_958": "NOT EVEN I WILL&KNOW THE SOLUTION!/", + "SCR_TEXT_959": "NYEH HEH HEH^1!&GET READY...!/%%", + "SCR_TEXT_965": "OKAY..^1.&I GUESS I'LL&REPEAT MYSELF.../", + "SCR_TEXT_966": "\\E0RED TILES ARE&IMPASSABLE./", + "SCR_TEXT_967": "YELLOW TILES ARE&ELECTRIC AND&DANGEROUS./", + "SCR_TEXT_968": "BLUE TILES MAKE&YOU FIGHT A&MONSTER./", + "SCR_TEXT_969": "GREEN TILES ARE&WATER TILES./", + "SCR_TEXT_970": "ORANGE TILES ARE&ORANGE SCENTED./", + "SCR_TEXT_971": "IF YOU STEP ON&ORANGE^1, DON'T STEP&ON GREEN./", + "SCR_TEXT_972": "\\E3BROWN TILES ARE.../", + "SCR_TEXT_973": "\\E1WAIT!!^1!&THERE ARE NO&BROWN TILES.../", + "SCR_TEXT_974": "\\E0PURPLE TILES&SMELL LIKE&LEMONS.../", + "SCR_TEXT_975": "\\E3WHY DON'T THE&YELLOW ONES&SMELL LEMONY?/", + "SCR_TEXT_976": "\\E3UMM.../", + "SCR_TEXT_977": "\\E1WAIT!^1!&DID I MIX UP&GREEN AND BLUE!?/", + "SCR_TEXT_978": "THE BLUE ONES&ARE WATER ONES!/", + "SCR_TEXT_979": "\\E3PINK TILES.../", + "SCR_TEXT_980": "I DON'T..^1.&REMEMBER???/", + "SCR_TEXT_981": "\\E1WAIT!!!/", + "SCR_TEXT_982": "\\E3THOSE ONES DON'T&DO ANYTHING./", + "SCR_TEXT_983": "\\E0OKAY^1!&DO YOU UNDERSTAND&BETTER NOW!?/", + "SCR_TEXT_984": "\\TS \\F0 \\E0 \\T0 %", + "SCR_TEXT_985": "* (Understand the explanation?)& & Yes Even less \\C ", + "SCR_TEXT_986": " ", + "SCR_TEXT_994": "GREAT!^1!&THEN THERE'S ONE&LAST THING.../", + "SCR_TEXT_995": "THIS PUZZLE.../", + "SCR_TEXT_996": "IS ENTIRELY RANDOM&!!!!!!/", + "SCR_TEXT_997": "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../", + "SCR_TEXT_998": "THAT HAS NEVER&BEEN SEEN BEFORE!/", + "SCR_TEXT_999": "NOT EVEN I WILL&KNOW THE SOLUTION!/", + "SCR_TEXT_1000": "NYEH HEH HEH^1!&GET READY...!/%%", + "SCR_TEXT_1006": "........../", + "SCR_TEXT_1007": "OK^1, YOU KNOW&WHAT???/", + "SCR_TEXT_1008": "HOW ABOUT..^1.&YOU JUST.../", + "SCR_TEXT_1009": "DO THIS PUZZLE..^1.&ON YOUR OWN.../", + "SCR_TEXT_1010": "I'LL LEAVE THE&INSTRUCTIONS.../", + "SCR_TEXT_1011": "JUST READ THEM./", + "SCR_TEXT_1012": "THEN WHEN YOU&UNDERSTAND IT.../", + "SCR_TEXT_1013": "YOU CAN THROW&THE SWITCH./", + "SCR_TEXT_1014": "AND DO IT AT&YOUR OWN PACE./", + "SCR_TEXT_1015": "GOOD LUCK./", + "SCR_TEXT_1016": "NYEH..^1.&HEH..^1.&HEH!/%%", + "SCR_TEXT_1024": "* (There's a lone quiche& sitting underneath& this bench.)/", + "SCR_TEXT_1025": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1026": " ", + "SCR_TEXT_1029": "* It's just a bench./%%", + "SCR_TEXT_1045": "* (You got the Abandoned& Quiche.)/%%", + "SCR_TEXT_1048": "* (You're carrying too much.)/", + "SCR_TEXT_1049": "* (You aren't ready for the& responsibility.)/%%", + "SCR_TEXT_1053": "* (The quiche was left all& alone...)/%%", + "SCR_TEXT_1060": "* (There's a tutu lying on& the ground here.)/", + "SCR_TEXT_1061": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1062": " ", + "SCR_TEXT_1065": "* Nothing's here!!!/%%", + "SCR_TEXT_1081": "* (You got the Old Tutu.)/%%", + "SCR_TEXT_1084": "* (You're carrying too much.)/%%", + "SCR_TEXT_1088": " %%", + "SCR_TEXT_1096": "* (The box contains \\[1] cards.)/", + "SCR_TEXT_1097": "* (Two bugs in the box are& playing a \\[1]-card game.)/", + "SCR_TEXT_1098": "* (There's a smiley face made& of \\[1] cards in the box.)/", + "SCR_TEXT_1099": "* (A house made of \\[1] cards& sits in the box.)/", + "SCR_TEXT_1100": "* (The box is overstuffed with& cards.)/", + "SCR_TEXT_1101": "* (Take a card?)& & Take Leave \\C ", + "SCR_TEXT_1102": " ", + "SCR_TEXT_1105": "* (It's a box for storing Punch& Cards^1.)&* (It's empty right now.)/%%", + "SCR_TEXT_1120": "* (You got a Punch Card.)/%%", + "SCR_TEXT_1121": "* (All games must end one day.^1)&* (You got a Punch Card.)/%%", + "SCR_TEXT_1122": "* (Happiness is fleeting.^1)&* (You got a Punch Card.)/%%", + "SCR_TEXT_1123": "* (The house collapses.^1)&* (You got a Punch Card.)/%%", + "SCR_TEXT_1124": "* (You got a Punch Card.)/%%", + "SCR_TEXT_1127": "* (You're carrying too much.)/%%", + "SCR_TEXT_1131": " %%", + "SCR_TEXT_1139": "* (It's a pair of ballet shoes.)/", + "SCR_TEXT_1140": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1141": " ", + "SCR_TEXT_1144": "* Nothing's here!!!/%%", + "SCR_TEXT_1160": "* (You got the Ballet Shoes.)/%%", + "SCR_TEXT_1163": "* (You're carrying too much.)/%%", + "SCR_TEXT_1167": " %%", + "SCR_TEXT_1172": "* (This little bird wants to& carry you across.)/", + "SCR_TEXT_1173": "* (Accept the bird's offer?)& & Get ride No \\C ", + "SCR_TEXT_1174": " ", + "SCR_TEXT_1177": "* (Umbrellas and birds...^1)&* (A bad combination.)/%%", + "SCR_TEXT_1182": " %%", + "SCR_TEXT_1197": "* (It's a legendary artifact.)/", + "SCR_TEXT_1198": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1199": " ", + "SCR_TEXT_1202": "* (The artifact is gone.)/%%", + "SCR_TEXT_1221": "* (This will never happen.)/%%", + "SCR_TEXT_1224": "* (You're carrying too much.)/%%", + "SCR_TEXT_1225": "* (You're carrying too many& dogs.)/%%", + "SCR_TEXT_1229": " %%", + "SCR_TEXT_1237": "* (The fridge is filled with& instant noodles and soda.)/", + "SCR_TEXT_1238": "* (Take a package of noodles?)& & Take it Leave it \\C ", + "SCR_TEXT_1239": " ", + "SCR_TEXT_1242": "* (The fridge is filled with& instant noodles and soda.)/%%", + "SCR_TEXT_1258": "* (You got the Instant Noodles.)/%%", + "SCR_TEXT_1261": "* (You're carrying too much.)/%%", + "SCR_TEXT_1265": "* (You decide to stay healthy.)/%%", + "SCR_TEXT_1273": "* (There's a frypan lying on& the ground.)/", + "SCR_TEXT_1274": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1275": " ", + "SCR_TEXT_1278": "* Nothing's here!!!/%%", + "SCR_TEXT_1294": "* (You got the Burnt Pan.)/%%", + "SCR_TEXT_1297": "* (You're carrying too much.)/%%", + "SCR_TEXT_1301": " %%", + "SCR_TEXT_1308": "* (There's an apron lying on& the ground.)/", + "SCR_TEXT_1309": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1310": " ", + "SCR_TEXT_1313": "* Nothing's here!!!/%%", + "SCR_TEXT_1329": "* (You got the Stained Apron.)/%%", + "SCR_TEXT_1332": "* (You're carrying too much.)/%%", + "SCR_TEXT_1336": " %%", + "SCR_TEXT_1343": "* (There's a Glamburger inside& the trash can.)/", + "SCR_TEXT_1344": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1345": " ", + "SCR_TEXT_1348": "* (It's an empty trashcan.)/%%", + "SCR_TEXT_1363": "* (You got the Glamburger.)/%%", + "SCR_TEXT_1366": "* (You're carrying too much.)/%%", + "SCR_TEXT_1370": " %%", + "SCR_TEXT_1378": "* (There's 100G inside& the trash can.)/", + "SCR_TEXT_1379": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1380": " ", + "SCR_TEXT_1383": "* (It's an empty trashcan.)/%%", + "SCR_TEXT_1393": "* (You got 100G.)/%%", + "SCR_TEXT_1397": " %%", + "SCR_TEXT_1406": "* (There's a worn dagger& inside the box.)/", + "SCR_TEXT_1408": "* (Knife inside the box.)/", + "SCR_TEXT_1409": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1410": " ", + "SCR_TEXT_1413": "* Nothing's here!!!/%%", + "SCR_TEXT_1431": "* (You got the Worn Dagger.)/%%", + "SCR_TEXT_1432": "* (You got the Real Knife.)/%%", + "SCR_TEXT_1435": "* (You're carrying too much.)/%%", + "SCR_TEXT_1439": " %%", + "SCR_TEXT_1446": "* (There's a heart-shaped& locket inside the box.)/", + "SCR_TEXT_1447": "* (Will you take it?)& & Take it Leave it \\C ", + "SCR_TEXT_1448": " ", + "SCR_TEXT_1451": "* Nothing's here!!!/%%", + "SCR_TEXT_1470": "* (You got the Heart-shaped& Locket.)/%%", + "SCR_TEXT_1471": "* (You got The Locket.)/%%", + "SCR_TEXT_1474": "* (You're carrying too much.)/%%", + "SCR_TEXT_1478": " %%", + "SCR_TEXT_1483": "* (The box is empty.)/%%", + "SCR_TEXT_1492": "* Hello...&* Would you like some& Nice Cream...?/", + "SCR_TEXT_1493": "* It's the frozen treat...&* That warms your heart./", + "SCR_TEXT_1494": "* Now only 12G!& & Yes No \\C", + "SCR_TEXT_1495": " ", + "SCR_TEXT_1499": " %", + "SCR_TEXT_1500": "* Nice Cream^1.&* It's the frozen treat^1.&* That warms your heart./", + "SCR_TEXT_1501": "* Now just 12G.& & Yes No \\C", + "SCR_TEXT_1502": " ", + "SCR_TEXT_1520": "* Here^1.&* (You got the Nice Cream.)/%%", + "SCR_TEXT_1522": "* You don't have enough& money.../%%", + "SCR_TEXT_1525": "* Drop something./%%", + "SCR_TEXT_1528": "* Well then..^1.&* Tell your friends.../", + "SCR_TEXT_1529": "* Life..^1. is suffering./%%", + "SCR_TEXT_1535": "* (Golden flowers.^1)&* (They must have& broken your fall.)/%%", + "SCR_TEXT_1536": "%%%", + "SCR_TEXT_1540": "* \"Press \\*Z to read signs!\"/%%", + "SCR_TEXT_1544": "* Just a regular old pillar./%%", + "SCR_TEXT_1548": "* Please don't step on the& leaves./%%", + "SCR_TEXT_1552": "* Didn't you read the sign& downstairs?/%%", + "SCR_TEXT_1562": "* WHOA there^1, pardner^2!&* Who said you could push& me around?/", + "SCR_TEXT_1563": "* HMM^2?&* So you're ASKIN' me to& move over?/", + "SCR_TEXT_1564": "* Okay^1, just for you^1,& pumpkin./%%", + "SCR_TEXT_1569": "* HMM^2?&* You want me to move some& more?/", + "SCR_TEXT_1570": "* Alrighty^1, how's this?/%%", + "SCR_TEXT_1575": "* HMM^2?&* That was the wrong direction?/", + "SCR_TEXT_1576": "* Okay^1, think I got it./%%", + "SCR_TEXT_1579": "* Was that helpful?/%%", + "SCR_TEXT_1583": "* HMM^2?&* You wanted me to STAY there?/", + "SCR_TEXT_1584": "* You're giving me a real& workout./%%", + "SCR_TEXT_1589": "* Aren't things easier when& you just ask?/%%", + "SCR_TEXT_1592": "* The exit's open^1?&* Guess I better roll out.../", + "SCR_TEXT_1593": "* Hey^1, y'mind giving me a& push^1, pumpkin?/%%", + "SCR_TEXT_1603": "* 'Take one.'&* Take a candy?& Yes No \\C", + "SCR_TEXT_1604": "* It says 'take one.'&* Take a piece of candy?& Yes No \\C", + "SCR_TEXT_1606": "* Look at what you've done./%%", + "SCR_TEXT_1607": " ", + "SCR_TEXT_1624": "* You took a piece of candy.&* (Press \\*C to open the menu.)/%%", + "SCR_TEXT_1625": "* You took more candy^1.&* How disgusting../%%", + "SCR_TEXT_1626": "* You take another piece.&* You feel like the& scum of the earth.../%%", + "SCR_TEXT_1628": "* You took too much too fast.&* The candy spills onto& the floor./%%", + "SCR_TEXT_1631": "* In this hellish world^1, you& can only take 3 pieces& of candy.../%%", + "SCR_TEXT_1635": "* You tried to take a piece& of candy^1, but you didn't& have any room./%%", + "SCR_TEXT_1639": "* You decided not to take some./%%", + "SCR_TEXT_1675": "* It says 'Take them all.'&* Take a candy?& Yes No \\C", + "SCR_TEXT_1676": " ", + "SCR_TEXT_1692": "* You took a piece.&* Boy^1, that's heavy./%%", + "SCR_TEXT_1694": "* You can't carry more.&* It's just too heavy./%%", + "SCR_TEXT_1695": "* You tried to take a piece& of candy^1, but you didn't& have any room./%%", + "SCR_TEXT_1698": "* You decided not to take some./%%", + "SCR_TEXT_1644": "* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../", + "SCR_TEXT_1645": "* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../", + "SCR_TEXT_1646": "* (This ghost keeps saying 'z'& out loud repeatedly^1,& pretending to sleep.)/", + "SCR_TEXT_1647": "* Move it with force?& & Yes No \\C", + "SCR_TEXT_1648": " ", + "SCR_TEXT_1705": "* Leave 7G in the web?& & Yes No \\C", + "SCR_TEXT_1706": " ", + "SCR_TEXT_1723": "* Some spiders crawled down& and gave you a donut./%%", + "SCR_TEXT_1724": "* You didn't have enough& gold./%%", + "SCR_TEXT_1726": "* You are carrying too& many items./%%", + "SCR_TEXT_1729": "*%%", + "SCR_TEXT_1736": "* Leave 18G in the web?& & Yes No \\C", + "SCR_TEXT_1737": " ", + "SCR_TEXT_1754": "* Some spiders crawled down& and gave you a jug./%%", + "SCR_TEXT_1755": "* You didn't have enough& gold./%%", + "SCR_TEXT_1757": "* You are carrying too& many items./%%", + "SCR_TEXT_1760": "*%%", + "SCR_TEXT_1771": "* You found a Faded Ribbon./%%", + "SCR_TEXT_1772": "* You are carrying too& much./%%", + "SCR_TEXT_1778": "* It's a switch.&* Press it?& Yes No \\C", + "SCR_TEXT_1779": " ", + "SCR_TEXT_1788": "* Nothing happened./%%", + "SCR_TEXT_1789": "%%", + "SCR_TEXT_1790": "* You're making the switches& uncomfortable with all& this attention./%%", + "SCR_TEXT_1796": "* It's a switch.&* Press it?& Yes No \\C", + "SCR_TEXT_1797": " ", + "SCR_TEXT_1806": "* You hear a clicking sound./%%", + "SCR_TEXT_1807": "%%", + "SCR_TEXT_1817": "* You found the Toy Knife./%%", + "SCR_TEXT_1818": "* You are carrying too& much./%%", + "SCR_TEXT_1824": "* It's TORIEL's diary.&* Read the circled passage?& Yes No \\C", + "SCR_TEXT_1825": " ", + "SCR_TEXT_1830": "* You read the passage.../", + "SCR_TEXT_1831": "* \"Why did the skeleton want& a friend?\"/", + "SCR_TEXT_1832": "* \"Because she was feeling& BONELY...\"/", + "SCR_TEXT_1833": "* The rest of the page is& filled with jokes of& a similar caliber./%%", + "SCR_TEXT_1835": "%%", + "SCR_TEXT_1842": "* You found a slice of& butterscotch-cinnamon& pie./%%", + "SCR_TEXT_1843": "* You are carrying too& much./%%", + "SCR_TEXT_1853": "* You found a slice of& snail pie.../%%", + "SCR_TEXT_1854": "* You are carrying too& much./%%", + "SCR_TEXT_1859": "* Hello there^1,& little one!/", + "SCR_TEXT_1860": "* The pie has not& cooled down yet./", + "SCR_TEXT_1861": "* Perhaps you should& take a nap.& Yes No \\C ", + "SCR_TEXT_1862": " ", + "SCR_TEXT_1867": "* Sweet dreams./%%", + "SCR_TEXT_1870": "\\E1* You'd rather stay& up and chat with& me^1, then?/", + "SCR_TEXT_1871": "* Up already^1, I see?/", + "SCR_TEXT_1872": "\\E0* Um^1, I want you to know& how glad I am to& have someone here./", + "SCR_TEXT_1873": "* There are so many& old books I want& to share./", + "SCR_TEXT_1874": "* I want to show you& my favorite bug-& hunting spot./", + "SCR_TEXT_1875": "* I've also prepared& a curriculum for& your education./", + "SCR_TEXT_1876": "* This may come as& a surprise to you.../", + "SCR_TEXT_1877": "* But I have always& wanted to be a& teacher./", + "SCR_TEXT_1878": "\\E1* ... actually^1, perhaps& that isn't very& surprising./", + "SCR_TEXT_1879": "\\E5* STILL./", + "SCR_TEXT_1880": "\\E0* I am glad to have& you living here./", + "SCR_TEXT_1881": "\\E1* Oh^1, did you& want something?/", + "SCR_TEXT_1882": "* What is it?& When can& Nothing I go home?\\C ", + "SCR_TEXT_1883": " ", + "SCR_TEXT_1891": "* Well^1, talk to me& again if you& need anything./%%", + "SCR_TEXT_1895": "\\E1* What^1?&* This..^1. this IS your& home now./", + "SCR_TEXT_1896": "* Um..^1. would you like& to hear about this& book I am reading?/", + "SCR_TEXT_1897": "\\E0* Oh^1, hello!/", + "SCR_TEXT_1898": "* Did you want to& hear about the& book I am reading?/", + "SCR_TEXT_1899": "\\E0* It is called& \"72 Uses for Snails.\"/", + "SCR_TEXT_1900": "* How about it?& How to exit& Sure the RUINS\\C ", + "SCR_TEXT_1901": " ", + "SCR_TEXT_1907": "* Here is an exciting& snail fact./", + "SCR_TEXT_1908": "\\E1* Um^1.^1.^1.&*\\E0 How about an exciting& snail fact?/", + "SCR_TEXT_1909": "\\E2* Did you know& that snails.../", + "SCR_TEXT_1911": "\\E0* Have a chainsaw-like& tongue called a& radula?/", + "SCR_TEXT_1912": "\\E0* Sometimes flip their& digestive systems& as they mature?/", + "SCR_TEXT_1913": "\\E0* Make terrible& shoelaces?/", + "SCR_TEXT_1914": "\\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails& don't talk./", + "SCR_TEXT_1915": "\\E0* Interesting.& How to exit& Yeah the RUINS\\C ", + "SCR_TEXT_1916": " ", + "SCR_TEXT_1921": "* Well^1, bother me& if you need anything& else./%%", + "SCR_TEXT_1924": "\\E1* ... I have to do& something^1.&* Stay here./%%", + "SCR_TEXT_1927": "\\E0* What is it?& How to exit& Nothing the RUINS\\C ", + "SCR_TEXT_1930": " ", + "SCR_TEXT_1934": "* If you need anything^1,& just ask./%%", + "SCR_TEXT_1935": "\\E1* ... I have to do& something.&* Stay here./%%.", + "SCR_TEXT_1936": " ", + "SCR_TEXT_1940": "\\E2NYOO HOO HOO.../", + "SCR_TEXT_1941": "I CAN'T EVEN&STOP SOMEONE AS&WEAK AS YOU.../", + "SCR_TEXT_1942": "UNDYNE'S GOING TO&BE DISAPPOINTED&IN ME./", + "SCR_TEXT_1943": "I'LL NEVER JOIN THE&ROYAL GUARD..^1.&AND.../", + "SCR_TEXT_1944": "MY FRIEND QUANTITY&WILL REMAIN&STAGNANT!/", + "SCR_TEXT_1945": "\\TS \\F0 \\T0 %", + "SCR_TEXT_1946": "* (What should you say?)& Let's be What a& friends loser\\C", + "SCR_TEXT_1947": " ", + "SCR_TEXT_1956": "\\E0WOWIE!^1!&YOU DID IT!!!/", + "SCR_TEXT_1957": "YOU DIDN'T DO A&VIOLENCE!!!/", + "SCR_TEXT_1958": "\\E5TO BE HONEST^1,&I WAS A LITTLE&AFRAID.../", + "SCR_TEXT_1959": "\\E0BUT YOU'RE ALREADY&BECOMING A GREAT&PERSON!/", + "SCR_TEXT_1960": "\\E7I'M SO PROUD I&COULD CRY!!!/", + "SCR_TEXT_1961": "\\E3... WAIT^1, WASN'T I&SUPPOSED TO&CAPTURE YOU...?/", + "SCR_TEXT_1962": "\\E0WELL^1, FORGET IT!/", + "SCR_TEXT_1963": "I JUST WANT YOU&TO BE THE BEST&PERSON YOU CAN BE./", + "SCR_TEXT_1964": "SO LET'S LET&BYBONES BE&BYBONES./", + "SCR_TEXT_1965": "I'LL EVEN TELL YOU&HOW TO LEAVE THE&UNDERGROUND!/", + "SCR_TEXT_1966": "JUST KEEP GOING&EAST!/", + "SCR_TEXT_1967": "EVENTUALLY YOU'LL&REACH THE KING'S&CASTLE./", + "SCR_TEXT_1968": "THEN YOU CAN&LEAVE!/%%", + "SCR_TEXT_1978": "REALLY!^1?&YOU WANT TO BE&FRIENDS^1, WITH ME???/", + "SCR_TEXT_1979": "WELL THEN.../", + "SCR_TEXT_1980": "\\E0I GUESS..^1./", + "SCR_TEXT_1981": "I GUESS&I CAN MAKE AN&ALLOWANCE FOR YOU!/", + "SCR_TEXT_1982": " %", + "SCR_TEXT_1987": "HUH^1?&WHY WOULD YOU.../", + "SCR_TEXT_1988": "BERATE YOURSELF&SO LOUDLY???/", + "SCR_TEXT_1989": "IS IT BECAUSE.../", + "SCR_TEXT_1990": "\\E3YOU DON'T THINK&YOU'RE GOOD ENOUGH&TO BE MY FRIEND?/", + "SCR_TEXT_1991": "\\E0NO!!^1!&YOU'RE GREAT!!^1!&I'LL BE YOUR FRIEND!/", + "SCR_TEXT_1996": "WOWIE!^1!&WE HAVEN'T EVEN HAD&OUR FIRST DATE.../", + "SCR_TEXT_1997": "AND I'VE ALREADY&MANAGED TO HIT&THE FRIEND ZONE!!!/", + "SCR_TEXT_1998": "WHO KNEW THAT&ALL I NEEDED TO&MAKE PALS.../", + "SCR_TEXT_2002": "WOW!!!/", + "SCR_TEXT_2003": "I HAVE FRIENDS!!!/", + "SCR_TEXT_2004": "AND WHO KNEW THAT&ALL I NEEDED TO&MAKE THEM.../", + "SCR_TEXT_2006": "WAS TO GIVE PEOPLE&AWFUL PUZZLES AND&THEN FIGHT THEM??/", + "SCR_TEXT_2007": "YOU TAUGHT ME A&LOT^1, HUMAN./", + "SCR_TEXT_2008": "I HEREBY GRANT&YOU PERMISSION&TO PASS THROUGH!/", + "SCR_TEXT_2009": "AND I'LL GIVE&YOU DIRECTIONS&TO THE SURFACE./", + "SCR_TEXT_2010": "CONTINUE FORWARD&UNTIL YOU REACH THE&END OF THE CAVERN./", + "SCR_TEXT_2011": "\\WTHEN..^1. WHEN YOU&REACH THE CAPITAL^1,&CROSS \\YTHE BARRIER\\W./", + "SCR_TEXT_2012": "THAT'S THE MAGICAL&SEAL TRAPPING US&ALL UNDERGROUND./", + "SCR_TEXT_2013": "ANYTHING CAN ENTER&THROUGH IT^1, BUT&NOTHING CAN EXIT.../", + "SCR_TEXT_2014": "... EXCEPT SOMEONE&WITH A POWERFUL&SOUL./", + "SCR_TEXT_2015": "... LIKE YOU!!!/", + "SCR_TEXT_2016": "THAT'S WHY THE&KING WANTS TO&ACQUIRE A HUMAN./", + "SCR_TEXT_2017": "HE WANTS TO OPEN&THE BARRIER WITH&SOUL POWER./", + "SCR_TEXT_2018": "THEN US MONSTERS&CAN RETURN TO&THE SURFACE!/%%", + "SCR_TEXT_2023": "YOU'RE BACK AGAIN?!?!/", + "SCR_TEXT_2024": "I FINALLY REALIZE&THE TRUE REASON WHY./", + "SCR_TEXT_2025": "YOU.../", + "SCR_TEXT_2026": "JUST MISS SEEING MY&FACE SO MUCH.../", + "SCR_TEXT_2027": "I'M NOT SURE I&CAN FIGHT SOMEONE&WHO FEELS THIS WAY./", + "SCR_TEXT_2028": "BUT MOSTLY..^1. I'M GETTING&REALLY TIRED OF&CAPTURING YOU!/", + "SCR_TEXT_2029": "SO..^1.&WHAT DO YOU SAY?/", + "SCR_TEXT_2030": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2031": "* (Fight Papyrus?)& & Yes No\\C", + "SCR_TEXT_2032": " ", + "SCR_TEXT_2036": "\\TP %", + "SCR_TEXT_2039": "OKAY.../", + "SCR_TEXT_2040": "I GUESS./", + "SCR_TEXT_2041": "IF YOU WANT ME TO&CAPTURE YOU./", + "SCR_TEXT_2042": "I'LL TRY AGAIN!!!/%%", + "SCR_TEXT_2047": "... OKAY.../", + "SCR_TEXT_2048": "I GUESS I'LL ACCEPT&MY FAILURE.../%%", + "SCR_TEXT_2058": "* Welcome to Snowed Inn^1!&* Snowdin's premier hotel!/", + "SCR_TEXT_2059": "* One night is 80G.& & Stay Leave\\C", + "SCR_TEXT_2062": "* Back again^1?&* Well^1, stay as long as you& like./", + "SCR_TEXT_2063": "* How about it?& & Stay Leave\\C", + "SCR_TEXT_2065": " ", + "SCR_TEXT_2069": "* What^1?&* No^1, you can't get a& second key!", + "SCR_TEXT_2074": "* Hello^1!&* Sorry^1, no time for a& nap.../", + "SCR_TEXT_2075": "* Snowed Inn is shutting& down so we can all go& to the surface./%%", + "SCR_TEXT_2078": "* Oh^1, there you are^1.&* I was worrying about& you!/", + "SCR_TEXT_2079": "* Things are going to be OK^1,& you hear?/", + "SCR_TEXT_2080": "* We're all going to the& surface world soon.../", + "SCR_TEXT_2081": "* There's bound to be a& place you can stay there!/%%", + "SCR_TEXT_2089": "Error./%%", + "SCR_TEXT_2092": "* Here's your room key^1.&* Make sure to bundle up!/%%", + "SCR_TEXT_2098": "* ... You don't even have 80G?/", + "SCR_TEXT_2099": "* Oh^1! You poor thing^1.&* I can only imagine what& you've been through./", + "SCR_TEXT_2100": "* One of the rooms upstairs& is empty^1./", + "SCR_TEXT_2101": "* You can sleep there for& free^1, okay?/%%", + "SCR_TEXT_2109": "* Here's your room key^1.&* Make sure to bundle up!/%%", + "SCR_TEXT_2116": "* You aren't carrying enough& money./%%", + "SCR_TEXT_2121": "* Well^1, feel free to come& back any time./%%", + "SCR_TEXT_2125": "* (Look through the telescope?)& & Yes No\\C", + "SCR_TEXT_2126": " ", + "SCR_TEXT_2130": " %%", + "SCR_TEXT_2131": " ", + "SCR_TEXT_2139": "* i'm thinking about& getting into the& telescope business./", + "SCR_TEXT_2140": "* it's normally 50000G& to use this premium& telescope.../", + "SCR_TEXT_2141": "* but..^1.&*\\E1 since i know you^1,& you can use it for free./", + "SCR_TEXT_2142": "\\E2* howzabout it?/", + "SCR_TEXT_2143": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2144": "* (Use the telescope?)& & Yes No\\C", + "SCR_TEXT_2148": "* huh^1?&* you aren't satisfied?/", + "SCR_TEXT_2149": "\\E1* don't worry./", + "SCR_TEXT_2150": "\\E2* i'll give you a& full refund./%%", + "SCR_TEXT_2152": " ", + "SCR_TEXT_2157": " %%", + "SCR_TEXT_2158": " ", + "SCR_TEXT_2169": "* well^1, come back& whenever you want./%%", + "SCR_TEXT_2180": "* Ring..\\E0./", + "SCR_TEXT_2182": "HELLO^1!&THIS IS PAPYRUS!!!/", + "SCR_TEXT_2183": "\\E3HOW DID I GET THIS&NUMBER...?/", + "SCR_TEXT_2184": "\\E0IT WAS EASY!!!/", + "SCR_TEXT_2185": "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/", + "SCR_TEXT_2186": "NYEH HEH HEH HEH!!/", + "SCR_TEXT_2187": "\\E2SO..^1.&WHAT ARE YOU&WEARING...?/", + "SCR_TEXT_2188": "\\E3I'M..^1.&ASKING FOR A&FRIEND./", + "SCR_TEXT_2189": "\\E0SHE THOUGHT SHE&SAW YOU WEARING A&\\[1]./", + "SCR_TEXT_2190": "\\E3IS THAT TRUE^1?&ARE YOU WEARING A&\\[1]?/", + "SCR_TEXT_2191": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2192": "* (What will you say?)& & Yes No\\C", + "SCR_TEXT_2193": " ", + "SCR_TEXT_2206": "SO YOU ARE WEARING&A \\[1].../", + "SCR_TEXT_2207": "GOT IT!!^1!&WINK WINK!!!/", + "SCR_TEXT_2208": "HAVE A NICE DAY!/", + "SCR_TEXT_2209": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2210": "* Click.../%%", + "SCR_TEXT_2215": "SO YOU AREN'T&WEARING A&\\[1].../", + "SCR_TEXT_2216": "GOT IT!/", + "SCR_TEXT_2217": "YOU'RE MY FRIEND^1,&SO I TRUST YOU&100-PERCENT./", + "SCR_TEXT_2218": "HAVE A NICE DAY!/", + "SCR_TEXT_2219": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2220": "* Click.../%%", + "SCR_TEXT_2227": "* (There's an empty pie tin& inside the stove.)/%%", + "SCR_TEXT_2231": "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../", + "SCR_TEXT_2232": "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./", + "SCR_TEXT_2233": "IT WAS LIKE..^1.&A QUICHE./", + "SCR_TEXT_2234": "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./", + "SCR_TEXT_2235": "\\E0HOW ABSURD!/%%", + "SCR_TEXT_2240": "* (It's a joke book.)/", + "SCR_TEXT_2241": "* (Take a look inside?)& & Yes No\\C", + "SCR_TEXT_2242": " ", + "SCR_TEXT_2248": "* (Inside the joke book was& a quantum physics book.)/", + "SCR_TEXT_2249": "* (You look inside...)/", + "SCR_TEXT_2250": "* (Inside the quantum physics& book was another joke& book.)/", + "SCR_TEXT_2251": "* (You look inside...)/", + "SCR_TEXT_2252": "* (There's another quantum& physics book...)/", + "SCR_TEXT_2253": "* (You decide to stop.)/%%", + "SCR_TEXT_2257": " %%", + "SCR_TEXT_2265": "THAT'S MY ROOM^1!/", + "SCR_TEXT_2266": "IF YOU'VE&FINISHED LOOKING&AROUND.../", + "SCR_TEXT_2267": "WE COULD GO IN&AND.../", + "SCR_TEXT_2268": "\"HANG-OUT\" LIKE&A PAIR OF VERY&COOL FRIENDS?/", + "SCR_TEXT_2269": "\\E3DO WHATEVER&PEOPLE DO WHEN&THEY DATE???/", + "SCR_TEXT_2270": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2271": "* (Go inside?)& & Yes No\\C", + "SCR_TEXT_2272": " %", + "SCR_TEXT_2276": "* (It's the door to& Papyrus's room.)/", + "SCR_TEXT_2277": "* (It's covered in many& labels...)/", + "SCR_TEXT_2278": "\\TP %", + "SCR_TEXT_2279": "* (NO GIRLS ALLOWED!)/", + "SCR_TEXT_2280": "* (NO BOYS ALLOWED!)/", + "SCR_TEXT_2281": "* (PAPYRUS ALLOWED.)/%%", + "SCR_TEXT_2286": " %%", + "SCR_TEXT_2297": "THERE ARE NO&SKELETONS INSIDE&MY CLOSET!!!/", + "SCR_TEXT_2298": "\\E3EXCEPT ME&SOMETIMES./", + "SCR_TEXT_2299": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2300": "* (Look in the closet?)& & Yes No\\C", + "SCR_TEXT_2301": " ", + "SCR_TEXT_2305": "* (Look in the closet?)& & Yes No\\C", + "SCR_TEXT_2306": " ", + "SCR_TEXT_2313": "* (Clothes are hung up& neatly inside.)/%%", + "SCR_TEXT_2317": " %%", + "SCR_TEXT_2322": "IT'S OK TO BE&INTIMIDATED BY&MY FASHION SENSE./%%", + "SCR_TEXT_2328": "\\E3SO^1, UM.../", + "SCR_TEXT_2329": "\\E3IF YOU'VE SEEN&EVERYTHING.../", + "SCR_TEXT_2330": "\\E2DO YOU WANT TO&START HANGING OUT?/", + "SCR_TEXT_2331": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2332": "* (Begin the hangouts?)& & Yes No\\C", + "SCR_TEXT_2333": " ", + "SCR_TEXT_2336": "\\E2DO YOU WANT TO&START THE DATE?/", + "SCR_TEXT_2337": "\\TS \\F0 \\T0 %", + "SCR_TEXT_2338": "* (Begin the date?)& & Yes No\\C", + "SCR_TEXT_2339": " ", + "SCR_TEXT_2348": "\\E0OKAY!!^1!&DATING START!!!/%%", + "SCR_TEXT_2349": "\\E0OKAY!!^1!&LET'S HANG TEN!!/%%", + "SCR_TEXT_2354": "\\E2TAKE YOUR TIME..^1.&I'LL WAIT FOR&YOU./%%", + "SCR_TEXT_2359": "* (This mailbox is labelled& \"PAPYRUS\".)/", + "SCR_TEXT_2360": "* (Look inside?)& & Yes No\\C", + "SCR_TEXT_2361": " ", + "SCR_TEXT_2366": "* (It's empty.)/%%", + "SCR_TEXT_2368": "* (You realize that would& probably be illegal.)/%%", + "SCR_TEXT_2372": "* what^1?&* haven't you seen a guy& with two jobs before?/", + "SCR_TEXT_2373": "\\E1* fortunately^1, two jobs& means twice as many& legally-required breaks./", + "SCR_TEXT_2374": "\\E0* i'm going to grillby's.&* wanna come?& Yeah I'm busy \\C", + "SCR_TEXT_2375": " ", + "SCR_TEXT_2376": "* .../%%", + "SCR_TEXT_2380": "\\E2* hey^1, looks like you're& really turning yourself& around./", + "SCR_TEXT_2381": "\\E0* how about i treat you& to lunch at grillby's?/", + "SCR_TEXT_2382": "\\E1* ... when everyone you& scared away comes& back^1, i mean./%%", + "SCR_TEXT_2389": "* well^1, if you insist..^1.&* i'll pry myself away& from my work.../%%", + "SCR_TEXT_2394": "* OK^1. have fun./%%", + "SCR_TEXT_2399": "\\E1* whoops^1, watch where& you sit down./", + "SCR_TEXT_2400": "* sometimes weirdos put& whoopee cushions on& the seats./", + "SCR_TEXT_2401": "\\E0* anyway^1, let's order./", + "SCR_TEXT_2402": "* whaddya want...?& & Fries Burger\\C", + "SCR_TEXT_2403": " ", + "SCR_TEXT_2407": "* ok^1, coming right up./%%", + "SCR_TEXT_2411": "* hey^1, that sounds& pretty good./", + "SCR_TEXT_2412": "* grillby^1, we'll have& a double order of& fries./%%", + "SCR_TEXT_2418": "* hey^1, that sounds& pretty good./", + "SCR_TEXT_2419": "* grillby^1, we'll have& a double order of& burg./%%", + "SCR_TEXT_2426": "* so^1, what do you& think.../", + "SCR_TEXT_2427": "* of my brother?& & Cool Uncool\\C", + "SCR_TEXT_2428": " ", + "SCR_TEXT_2434": "* of course he's cool./", + "SCR_TEXT_2435": "\\E1* you'd be cool too& if you wore that& outfit every day./", + "SCR_TEXT_2436": "\\E0* he'd only take that& thing off if he& absolutely had to./", + "SCR_TEXT_2437": "* oh well^1.&* at least he washes& it./", + "SCR_TEXT_2438": "\\E1* and by that i mean& he wears it in& the shower./%%", + "SCR_TEXT_2442": "* hey^1, pal./", + "SCR_TEXT_2443": "\\E1* sarcasm isn't funny^1,& okay?/", + "SCR_TEXT_2444": "\\E0* my brother's a real& star./", + "SCR_TEXT_2445": "* he's the person who& pushed me to get& this sentry job./", + "SCR_TEXT_2446": "* maybe it's a little& strange^1, but& sometimes.../", + "SCR_TEXT_2447": "* ... it's nice to have& someone call you out& on being lazy./", + "SCR_TEXT_2448": "\\E1* even though nothing& could be further& from the truth./%%", + "SCR_TEXT_2453": "* here comes the grub./", + "SCR_TEXT_2454": "* want some ketchup^1?& & Yes No \\C", + "SCR_TEXT_2455": " ", + "SCR_TEXT_2461": "\\E2* bone appetit./%%", + "SCR_TEXT_2465": "\\E2* more for me./%%", + "SCR_TEXT_2472": "\\W* have you ever heard& of a \\Ytalking flower\\W?& Yes No \\C", + "SCR_TEXT_2473": " ", + "SCR_TEXT_2477": "\\E1* so you know all& about it./", + "SCR_TEXT_2478": "\\E1* i'll tell you^1, then./", + "SCR_TEXT_2479": "\\W*\\E0 the \\Becho flower\\W./", + "SCR_TEXT_2480": "* they're all over the& marsh./", + "SCR_TEXT_2481": "* say something to them^1,& and they'll repeat it& over and over.../", + "SCR_TEXT_2482": "* what about it?/", + "SCR_TEXT_2483": "* well^1, papyrus told& me something interesting& the other day./", + "SCR_TEXT_2484": "* sometimes^1, when no& one else is around.../", + "SCR_TEXT_2485": "* a flower appears and& whispers things to& him./", + "SCR_TEXT_2486": "* flattery..^1.&* advice..^1.&* encouragement.../", + "SCR_TEXT_2487": "* ... predictions./", + "SCR_TEXT_2488": "* weird^1, huh?/", + "SCR_TEXT_2489": "* someone must be using& an echo flower to& play a trick on him./", + "SCR_TEXT_2490": "* keep an eye out^1, ok?/", + "SCR_TEXT_2491": "* thanks./%%", + "SCR_TEXT_2495": "\\E1* oh^1, by the way.../", + "SCR_TEXT_2496": "\\E0* i'm flat broke^1.&* can you foot the& bill?/", + "SCR_TEXT_2497": "* it's just 10000G.& & Yes No \\C", + "SCR_TEXT_2498": " ", + "SCR_TEXT_2502": " %%", + "SCR_TEXT_2580": "* (Take an umbrella?)& & Take one Do not\\C", + "SCR_TEXT_2581": " ", + "SCR_TEXT_2585": "* (Return the umbrella?)& & Put back Do not\\C", + "SCR_TEXT_2586": " ", + "SCR_TEXT_2597": "* (You took an umbrella.)/%%", + "SCR_TEXT_2608": " %%", + "SCR_TEXT_2615": "* (You returned the umbrella.)/%%", + "SCR_TEXT_2626": " %%", + "SCR_TEXT_2634": "* (It's a statue^1.)&* (The structures at its& feet seem dry.)/%%", + "SCR_TEXT_2637": "* (Put the umbrella on the& statue?)& Yes Do not\\C", + "SCR_TEXT_2638": " ", + "SCR_TEXT_2642": "* (The music continues^1, and& doesn't stop.)/%%", + "SCR_TEXT_2651": "* (You place the umbrella& atop the statue.)/", + "SCR_TEXT_2652": "* (Inside the statue^1, a music& box begins to play...)/%%", + "SCR_TEXT_2667": " %%", + "SCR_TEXT_2674": "* (It's a rusty old& fridge.)/", + "SCR_TEXT_2675": "* (Look inside?)& & Yes No\\C", + "SCR_TEXT_2676": " ", + "SCR_TEXT_2682": "* (You open the fridge.^1)&* (The air fills with a& rotten stench.)/", + "SCR_TEXT_2683": "* (All the food inside here& spoiled long ago.)/%%", + "SCR_TEXT_2686": " %%", + "SCR_TEXT_2692": "* error/%%", + "SCR_TEXT_2694": "* (The cooler is empty.)/%%", + "SCR_TEXT_2698": "* (Take a space food bar& from the cooler?)& Yes No \\C", + "SCR_TEXT_2699": " ", + "SCR_TEXT_2704": "* (It's a cooler^1.&* It has no brand^1, and& shows no signs of wear...)/", + "SCR_TEXT_2705": "* (Inside are a couple& of freeze-dried space& food bars.)/", + "SCR_TEXT_2706": "* (Take one?)& & Yes No \\C", + "SCR_TEXT_2707": " ", + "SCR_TEXT_2726": "* (You got the Astronaut Food.)/%%", + "SCR_TEXT_2728": "* (You're carrying too much.)/%%", + "SCR_TEXT_2732": "* %%", + "SCR_TEXT_2739": "* (Seems like a regular& training dummy.)/", + "SCR_TEXT_2740": "* (Do you want to beat it& up?)& Yes No \\C", + "SCR_TEXT_2741": " ", + "SCR_TEXT_2744": "* (You've had enough of& the dummy.)/%%", + "SCR_TEXT_2752": "* (You tap the dummy with& your fist.)/", + "SCR_TEXT_2753": "* (You feel bad.)/%%", + "SCR_TEXT_2757": "* (You hit the dummy& lightly.)/", + "SCR_TEXT_2758": "* (You don't feel like& you learned anything.)/%%", + "SCR_TEXT_2762": "* (You sock the dummy.)/", + "SCR_TEXT_2763": "* (Who cares?)/%%", + "SCR_TEXT_2767": "* (You punch the dummy at& full force.)/", + "SCR_TEXT_2768": "* (Feels good.)/%%", + "SCR_TEXT_2774": "* (You stare into each& other's eyes for a& moment...)/%%", + "SCR_TEXT_2837": "* (This CD is labelled& \"Spooktunes.\"/", + "SCR_TEXT_2838": "* (Play it?)& & Play it No\\C", + "SCR_TEXT_2839": " ", + "SCR_TEXT_2842": "* (This CD is labelled& \"Spooktunes.\"/", + "SCR_TEXT_2843": "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C", + "SCR_TEXT_2844": " ", + "SCR_TEXT_2853": "* (You play the CD.)/%%", + "SCR_TEXT_2859": "* (Spooktunes are dead.)/%%", + "SCR_TEXT_2867": "* (The CD stops moving.)/%%", + "SCR_TEXT_2873": "* %%", + "SCR_TEXT_2881": "* (This CD is labelled& \"Spookwave.\"/", + "SCR_TEXT_2882": "* (Play it?)& & Play it No\\C", + "SCR_TEXT_2883": " ", + "SCR_TEXT_2886": "* (This CD is labelled& \"Spookwave.\"/", + "SCR_TEXT_2887": "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C", + "SCR_TEXT_2888": " ", + "SCR_TEXT_2897": "* (You play the CD.)/%%", + "SCR_TEXT_2903": "* %%", + "SCR_TEXT_2911": "* (The CD stops moving.)/%%", + "SCR_TEXT_2917": "* %%", + "SCR_TEXT_2924": "* (This CD is labelled& \"Ghouliday Music.\"/", + "SCR_TEXT_2925": "* (Play it?)& & Play it No\\C", + "SCR_TEXT_2926": " ", + "SCR_TEXT_2929": "* (This CD is labelled& \"Ghouliday Music.\"/", + "SCR_TEXT_2930": "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C", + "SCR_TEXT_2931": " ", + "SCR_TEXT_2940": "* (You play the CD.)/%%", + "SCR_TEXT_2946": "* %%", + "SCR_TEXT_2954": "* (The CD stops moving.)/%%", + "SCR_TEXT_2960": "* %%", + "SCR_TEXT_2968": "* (Look inside the fridge?)& & Open it No\\C", + "SCR_TEXT_2969": " ", + "SCR_TEXT_2977": "* (There's a lonely sandwich& inside.)/%%", + "SCR_TEXT_2983": "* (It's empty.)/%%", + "SCR_TEXT_2988": "%%", + "SCR_TEXT_2993": "* this is a ghost sandwich.../", + "SCR_TEXT_2994": "* do you want to try it...& & Yes No\\C", + "SCR_TEXT_2995": " ", + "SCR_TEXT_3001": "* (You attempt to bite& into the ghost sandwich.)/", + "SCR_TEXT_3002": "* (You phase right through& it...)/", + "SCR_TEXT_3003": "* oh.../", + "SCR_TEXT_3004": "* nevermind.../%%", + "SCR_TEXT_3008": "* oh.....................& ....................& ................./%%", + "SCR_TEXT_3014": "* after a great meal i like& to lie on the ground and& feel like garbage.../", + "SCR_TEXT_3015": "* it's a family tradition.../", + "SCR_TEXT_3016": "* do you want..^1.&* ... to join me...& Yes No\\C", + "SCR_TEXT_3017": " ", + "SCR_TEXT_3023": "* okay..^1.&* follow my lead.../%%", + "SCR_TEXT_3028": "* oh.....................& ....................& ................./%%", + "SCR_TEXT_3034": "* do you want to play a game^1?&* it's called thundersnail./", + "SCR_TEXT_3035": "* the snails will race^1, and if& the yellow snail wins^1, you& win./", + "SCR_TEXT_3036": "* it's 10G to play.& & Play No\\C", + "SCR_TEXT_3037": " ", + "SCR_TEXT_3045": "* um..^1.&* you don't have any money?/", + "SCR_TEXT_3046": "* n-no^1, you can still play^1,& don't worry about it.../", + "SCR_TEXT_3047": "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./", + "SCR_TEXT_3048": "* ready?/%%", + "SCR_TEXT_3052": "* um..^1. that's less than 10G./", + "SCR_TEXT_3053": "* but since you're my only& real customer^1, i guess i'll& just take what you have.../", + "SCR_TEXT_3054": "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./", + "SCR_TEXT_3055": "* ready?/%%", + "SCR_TEXT_3061": "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./", + "SCR_TEXT_3062": "* ready?/%%", + "SCR_TEXT_3068": "* oh.........../%%", + "SCR_TEXT_3073": "* .../", + "SCR_TEXT_3074": "* Seven./", + "SCR_TEXT_3075": "* Seven human souls./", + "SCR_TEXT_3076": "* With the power of seven& human souls^1, our king.../", + "SCR_TEXT_3077": "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../", + "SCR_TEXT_3078": "* ... will become a god./", + "SCR_TEXT_3079": "\\W* With that power^1, \\RASGORE\\W & can finally shatter the& barrier./", + "SCR_TEXT_3080": "* He will finally take the& surface back from humanity.../", + "SCR_TEXT_3081": "* And give them back the& suffering and pain that& we have endured./", + "SCR_TEXT_3082": "* .../", + "SCR_TEXT_3083": "* Understand^1, human?/", + "SCR_TEXT_3084": "* This is your only chance& at redemption./", + "SCR_TEXT_3085": "* Give up your soul.../", + "SCR_TEXT_3086": "* Or I'll tear it from& your body./%%", + "SCR_TEXT_3104": "* Yo^1, I know I'm not supposed& to be here^1, but.../", + "SCR_TEXT_3105": "* I wanna ask you something./", + "SCR_TEXT_3106": "* .../", + "SCR_TEXT_3107": "* Man^1, I've never had to ask& anyone this before.../", + "SCR_TEXT_3108": "* Umm.../", + "SCR_TEXT_3109": "* Yo..^1. You're human^1, right?&* Haha./", + "SCR_TEXT_3110": "* Man^1! I knew it!/", + "SCR_TEXT_3111": "* ... well^1, I know it now^1,& I mean.../", + "SCR_TEXT_3112": "* Undyne told me^1, um^1, \"stay& away from that human.\"/", + "SCR_TEXT_3113": "* So^1, like^1, ummm.../", + "SCR_TEXT_3114": "* I guess that makes us enemies& or something./", + "SCR_TEXT_3115": "* But I kinda stink at that^1,& haha./", + "SCR_TEXT_3116": "* Yo^1, say something mean so& I can hate you?/", + "SCR_TEXT_3117": "* Please? & & Yes No \\C", + "SCR_TEXT_3118": " ", + "SCR_TEXT_3124": "* Huh...?/", + "SCR_TEXT_3125": "* Yo^1, that's your idea of& something mean?/", + "SCR_TEXT_3126": "* My sister says that to me& ALL THE TIME!/", + "SCR_TEXT_3127": "* Guess I have to do it^1, haha./", + "SCR_TEXT_3128": "* Yo^1, I..^1. I hate your guts./", + "SCR_TEXT_3129": "* .../", + "SCR_TEXT_3130": "* Man^1, I..^1. I'm such a turd./", + "SCR_TEXT_3131": "* I'm..^1. I'm gonna go home& now./%%", + "SCR_TEXT_3135": "* Yo^1, what^1?&* So I have to do it?/", + "SCR_TEXT_3136": "* Here goes nothing.../", + "SCR_TEXT_3137": "* Yo^1, I..^1. I hate your guts./", + "SCR_TEXT_3138": "* .../", + "SCR_TEXT_3139": "* Man^1, I..^1. I'm such a turd./", + "SCR_TEXT_3140": "* I'm..^1. I'm gonna go home& now./%%", + "SCR_TEXT_3148": "* (It's a water cooler.)&* (Take a cup of water?)& Yes No \\C", + "SCR_TEXT_3149": " ", + "SCR_TEXT_3153": "* (There's no more water left& in the cooler.)/%%", + "SCR_TEXT_3155": "* (Sadistically^1, you've poured& out all the water right in& front of Undyne's eyes.)/%%", + "SCR_TEXT_3163": "* (You take a cup of water.)/%%", + "SCR_TEXT_3171": " %%", + "SCR_TEXT_3177": "* (Get rid of the water?)& & Yes No \\C", + "SCR_TEXT_3178": " ", + "SCR_TEXT_3184": "* (You pour the water on& the ground next to the& water cooler.)/%%", + "SCR_TEXT_3196": " %%", + "SCR_TEXT_3201": "* A rousing error./%%", + "SCR_TEXT_3205": "* (Give Undyne the water?)& & Yes No \\C", + "SCR_TEXT_3206": " ", + "SCR_TEXT_3210": "* (She looks dry...)/%%", + "SCR_TEXT_3215": " %%", + "SCR_TEXT_3238": "* Ring..\\E0./", + "SCR_TEXT_3240": "HELLO^1!&THIS IS PAPYRUS!!!/", + "SCR_TEXT_3241": "REMEMBER WHEN&I ASKED YOU&ABOUT CLOTHES?/", + "SCR_TEXT_3242": "\\E3WELL^1, THE FRIEND&WHO WANTED TO&KNOW.../", + "SCR_TEXT_3243": "\\E0HER OPINION OF&YOU IS VERY.../", + "SCR_TEXT_3244": "\\E3MURDERY./", + "SCR_TEXT_3245": "\\E0ERROR!!^1!&SEE YOU LATER!/%%", + "SCR_TEXT_3250": "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/", + "SCR_TEXT_3251": "\\E3AND BECAUSE YOU&KNEW THAT.../", + "SCR_TEXT_3252": "\\E0I TOLD HER WHAT&YOU TOLD ME&YOU WERE WEARING!/", + "SCR_TEXT_3253": "A \\[1]!/", + "SCR_TEXT_3254": "BECAUSE I KNEW^1,&OF COURSE.../", + "SCR_TEXT_3255": "\\E3AFTER SUCH A&SUSPICIOUS&QUESTION.../", + "SCR_TEXT_3256": "\\E0YOU WOULD&OBVIOUSLY CHANGE&YOUR CLOTHES!/", + "SCR_TEXT_3257": "YOU'RE SUCH A&SMART COOKIE!/", + "SCR_TEXT_3258": "THIS WAY YOU'RE&SAFE AND I&DIDN'T LIE!!!/", + "SCR_TEXT_3259": "NO BETRAYAL&ANYWHERE!!!/", + "SCR_TEXT_3260": "BEING FRIENDS&WITH EVERYONE&IS EASY!!!/", + "SCR_TEXT_3261": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3262": "* Click.../%%", + "SCR_TEXT_3268": "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/", + "SCR_TEXT_3269": "PAPYRUS WOULD&NEVER BETRAY YOU!/", + "SCR_TEXT_3270": "\\E3I AM NOT A&CRUEL PERSON./", + "SCR_TEXT_3271": "\\E0I STRIVE TO BE&COMFORTING AND&PLEASANT./", + "SCR_TEXT_3272": "PAPYRUS!&HE SMELLS LIKE&THE MOON./", + "SCR_TEXT_3273": "SO, BECAUSE OF&MY INHERENT&GOODNESS.../", + "SCR_TEXT_3274": "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/", + "SCR_TEXT_3275": "\\E3EVEN THOUGH YOU&TOLD ME YOU&WERE!/", + "SCR_TEXT_3276": "INSTEAD^1, I MADE&SOMETHING UP!/", + "SCR_TEXT_3277": "I TOLD HER YOU&WERE WEARING.../", + "SCR_TEXT_3278": "\\E0A \\[2]./", + "SCR_TEXT_3279": "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./", + "SCR_TEXT_3280": "I KNOW YOU WOULD&NEVER EVER WEAR&A \\[2]./", + "SCR_TEXT_3281": "\\E0BUT YOUR SAFETY&IS MORE IMPORTANT&THAN FASHION./", + "SCR_TEXT_3282": "\\E3DANG!/", + "SCR_TEXT_3283": "I JUST WANT TO&BE FRIENDS WITH&EVERYONE.../", + "SCR_TEXT_3284": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3285": "* Click.../%%", + "SCR_TEXT_3291": "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/", + "SCR_TEXT_3292": "\\E3PAPYRUS WOULD&NEVER BETRAY YOU!/", + "SCR_TEXT_3293": "\\WY\\E0OU SAID YOU WERE\\Y &NOT WEARING A&\\[1]\\W./", + "SCR_TEXT_3294": "\\E3SO OF COURSE&I ACTUALLY&TOLD HER.../", + "SCR_TEXT_3295": "\\E0YOU WERE&INDEED WEARING&A \\[1]!/", + "SCR_TEXT_3296": "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./", + "SCR_TEXT_3297": "BUT SINCE YOU&AREN'T WEARING&A \\[1]./", + "SCR_TEXT_3298": "\\E0SHE SURELY&WON'T ATTACK&YOU!/", + "SCR_TEXT_3299": "NOW YOU ARE&SAFE AND SOUND./", + "SCR_TEXT_3300": "\\E2WOWIE..^1.&THIS IS HARD./", + "SCR_TEXT_3301": "I JUST WANT TO&BE EVERYBODY'S&FRIEND!/", + "SCR_TEXT_3302": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3303": "* Click.../%%", + "SCR_TEXT_3309": "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/", + "SCR_TEXT_3310": "\\E3AND BECAUSE YOU&KNEW THAT.../", + "SCR_TEXT_3311": "\\E0I KNEW WHEN&YOU SAID:/", + "SCR_TEXT_3312": "\\E3\"I AM NOT&WEARING A&\\[1].\"/", + "SCR_TEXT_3313": "\\E0IT WAS REALLY&A SECRET CODE!/", + "SCR_TEXT_3314": "\\E3YOU REALLY&MEANT.../", + "SCR_TEXT_3315": "\\E0\"I ACTUALLY AM&WEARING&A \\[1]!\"/", + "SCR_TEXT_3316": "YOU WERE TRYING&TO PROTECT&YOURSELF.../", + "SCR_TEXT_3317": "WHILE MAKING IT&SO I DIDN'T&HAVE TO LIE!/", + "SCR_TEXT_3318": "I PICKED UP ON&THIS, AND FOLLOWED&YOUR PLAN./", + "SCR_TEXT_3319": "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/", + "SCR_TEXT_3320": "IN FACT I TOOK&IT ONE STEP&FURTHER!/", + "SCR_TEXT_3321": "\\E3I TOLD HER YOU&WERE PROBABLY.../", + "SCR_TEXT_3322": "\\E0WEARING A&\\[2]!/", + "SCR_TEXT_3323": "\\E3OF COURSE, YOU&WOULD NEVER&WEAR THAT./", + "SCR_TEXT_3324": "\\E0BUT THAT'S THE&POINT!/", + "SCR_TEXT_3325": "SHE WON'T&RECOGNIZE YOU&NOW!/", + "SCR_TEXT_3326": "AND I DIDN'T&HAVE TO BETRAY&EITHER OF YOU!/", + "SCR_TEXT_3327": "SINCE I JUST&TOLD HER WHAT&YOU SAID!/", + "SCR_TEXT_3328": "WOWIE^1!&YOU'RE SUCH A&SMART COOKIE!/", + "SCR_TEXT_3329": "I REALLY CAN&BE FRIENDS WITH&EVERYONE!!!/", + "SCR_TEXT_3330": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3331": "* Click.../%%", + "SCR_TEXT_3337": "* Ring..\\E0./", + "SCR_TEXT_3339": "HEY^1!&WHAT'S UP!?/", + "SCR_TEXT_3340": "I WAS JUST&THINKING.../", + "SCR_TEXT_3341": "YOU^1, ME^1, AND&UNDYNE SHOULD ALL&HANG OUT SOMETIME!/", + "SCR_TEXT_3342": "I THINK YOU&WOULD MAKE&GREAT PALS!/", + "SCR_TEXT_3343": "LET'S MEET UP&AT HER HOUSE&LATER!/", + "SCR_TEXT_3344": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3345": "* Click.../%%", + "SCR_TEXT_3348": "AFTER YOU HANG&OUT WITH ME.../", + "SCR_TEXT_3349": "LET'S MEET UP&AT HER HOUSE!/", + "SCR_TEXT_3350": "I THINK YOU&WOULD MAKE&GREAT PALS!/", + "SCR_TEXT_3351": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3352": "* Click.../%%", + "SCR_TEXT_3393": "* (It's a book labelled& Monster History Part 7.)& Read it Do not\\C", + "SCR_TEXT_3394": " ", + "SCR_TEXT_3398": "* When a human dies^1, its& soul remains stable& outside the body./", + "SCR_TEXT_3399": "* Meanwhile^1, a monster's soul& disappears near-instantly& upon death./", + "SCR_TEXT_3400": "* This allows monsters to& absorb the souls of& humans.../", + "SCR_TEXT_3401": "* While it is extremely& difficult for humans to& absorb a monster's soul./", + "SCR_TEXT_3402": "* This is why they feared us./", + "SCR_TEXT_3403": "* Though monsters are weak^1,& with enough human souls.../", + "SCR_TEXT_3404": "* They could easily destroy& all of mankind./%%", + "SCR_TEXT_3407": "* (You decide not to read it.)/%%", + "SCR_TEXT_3413": "* (It's a book labelled& Monster History Part 8.)& Read it Do not\\C", + "SCR_TEXT_3414": " ", + "SCR_TEXT_3418": "* There is one exception& to the aforementioned& rules:/", + "SCR_TEXT_3419": "* A certain type of monster^1,& the \"boss\" monster./", + "SCR_TEXT_3420": "* Due to its life cycle^1, it& possesses an incredibly& strong soul for a monster./", + "SCR_TEXT_3421": "* This soul can remain& stable after death^1, if& only for a few moments./%%", + "SCR_TEXT_3424": "* (You decide not to read it.)/%%", + "SCR_TEXT_3429": "* (All these books are labelled& Human History.)& Read one Do not\\C", + "SCR_TEXT_3430": " ", + "SCR_TEXT_3434": "* (You look inside a book.)/", + "SCR_TEXT_3435": "* (It's a comic of a giant& robot fighting a beautiful& alien princess.)/", + "SCR_TEXT_3436": "* (This doesn't strike you& as very accurate...)/%%", + "SCR_TEXT_3441": "* (You decide not to.)/%%", + "SCR_TEXT_3446": "* (All these books are labelled& Human History.)& Read one Do not\\C", + "SCR_TEXT_3447": " ", + "SCR_TEXT_3451": "* (You look inside a book.)&* (It's a comic book.)/", + "SCR_TEXT_3452": "* (Two scantily-clad chefs are& flinging energy pancakes& at each other.)/", + "SCR_TEXT_3453": "* (This doesn't strike you& as very accurate...)/%%", + "SCR_TEXT_3458": "* (You decide not to.)/%%", + "SCR_TEXT_3463": "* (All these books are labelled& Human History.)& Read one Do not\\C", + "SCR_TEXT_3464": " ", + "SCR_TEXT_3469": "* (You look inside a book.)&* (It's a comic book.)/", + "SCR_TEXT_3470": "* (A hideous android is running& to school with toast in& its mouth.)/", + "SCR_TEXT_3471": "* (Seems like it's late.)/", + "SCR_TEXT_3472": "* (This doesn't strike you& as very accurate...)/%%", + "SCR_TEXT_3477": "* (You decide not to.)/%%", + "SCR_TEXT_3482": "* (There's a piano here.^1)&* (Play it?)& Yes No\\C", + "SCR_TEXT_3483": " ", + "SCR_TEXT_3487": " %%", + "SCR_TEXT_3488": " ", + "SCR_TEXT_3495": "See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/", + "SCR_TEXT_3496": "Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./", + "SCR_TEXT_3497": "What's LV stand for^1?&Why^1, LOVE^1, of course!/", + "SCR_TEXT_3498": "You want some&LOVE, don't you?/", + "SCR_TEXT_3499": "Don't worry,&I'll share some&with you!/%", + "SCR_TEXT_3503": "Down here^1, LOVE is&shared through..^1./", + "SCR_TEXT_3504": "Little white..^2.\\E1 &\"friendliness&pellets.\"/", + "SCR_TEXT_3505": "\\E2Are you ready\\E0?/%", + "SCR_TEXT_3509": "Move around^1!&Get as many as&you can^2!%%%", + "SCR_TEXT_3510": "%%%", + "SCR_TEXT_3514": "You idiot./", + "SCR_TEXT_3515": "In this world^1, it's&kill or BE killed./", + "SCR_TEXT_3516": "Why would ANYONE pass&up an opportunity&like this!?/%", + "SCR_TEXT_3520": "Die./%", + "SCR_TEXT_3524": "Hey buddy^1,&you missed them./", + "SCR_TEXT_3525": "Let's try again^1,&okay?/%", + "SCR_TEXT_3528": "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!", + "SCR_TEXT_3531": "You know what's&going on here^1,&don't you?/", + "SCR_TEXT_3532": "You just wanted to&see me suffer./%", + "SCR_TEXT_3535": "\\E1What a terrible&creature^1, torturing&such a poor^1,&innocent youth.../", + "SCR_TEXT_3536": "\\E2Ah, do not be&afraid^1, my child./", + "SCR_TEXT_3537": "\\XI am \\BTORIEL\\X,&caretaker of&the \\RRUINS\\X./", + "SCR_TEXT_3538": "I pass through this&place every day to&see if anyone has&fallen down./", + "SCR_TEXT_3539": "You are the first&human to come here&in a long time./", + "SCR_TEXT_3540": "I will do my best&to ensure your&protection during&your time here./%%", + "SCR_TEXT_3541": "\\E2Come^2!&I will guide you&through the&catacombs./%%", + "SCR_TEXT_3542": "%%%", + "SCR_TEXT_3548": "* Three gold for the ferry.& & Yes No\\C", + "SCR_TEXT_3549": " ", + "SCR_TEXT_3553": "* Later^1, then./%%", + "SCR_TEXT_3554": " ", + "SCR_TEXT_3559": "* Hop on!/%%", + "SCR_TEXT_3564": "* (It's a switch.)& & Press it Don't\\C", + "SCR_TEXT_3565": " ", + "SCR_TEXT_3571": " %%", + "SCR_TEXT_3584": "* (The lasers were deactivated.)/%%", + "SCR_TEXT_3591": " %%", + "SCR_TEXT_3604": "* (The lasers were reactivated.)/%%", + "SCR_TEXT_3612": "* Ring.../", + "SCR_TEXT_3613": "\\TS \\E3 \\F6 \\TA %", + "SCR_TEXT_3614": "\\E1* Um.../", + "SCR_TEXT_3615": "\\E0* I noticed you've been& kind of quiet.../", + "SCR_TEXT_3616": "\\W*\\E8 Are you w-worried& about meeting \\RASGORE\\W...?/", + "SCR_TEXT_3617": "\\E2* .../", + "SCR_TEXT_3618": "\\E0* W-well^1, don't worry^1,& okay?/", + "SCR_TEXT_3619": "\\E7* Th-the king is a& really nice guy.../", + "SCR_TEXT_3620": "\\E0* I'm sure you can& talk to him^1, and.../", + "SCR_TEXT_3621": "* W-with your human& soul^1, you can pass& through the barrier!/", + "SCR_TEXT_3622": "* S-so no worrying^1, OK^1?&* J-just forget about it& and smile./", + "SCR_TEXT_3623": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3624": "* Click.../%%", + "SCR_TEXT_3630": "* hey buddy^1, what's up^1?&* wanna buy a hot dog?/", + "SCR_TEXT_3631": "* it's only 30G.& & Yes No \\C", + "SCR_TEXT_3632": " ", + "SCR_TEXT_3638": "* here^1.&* have fun./%%", + "SCR_TEXT_3641": "* here's another hot& dog./", + "SCR_TEXT_3642": "* it's on the house^1.&* well^1, no^1.&* it's on you./%%", + "SCR_TEXT_3653": "* sorry^1, thirty is& the limit on& head-dogs./%%", + "SCR_TEXT_3656": "\\TS*^1 \\Tsi'll be 'frank' with& you./", + "SCR_TEXT_3657": "* as much as i like& putting hot dogs& on your head.../", + "SCR_TEXT_3658": "* thirty is just& an excessive number./", + "SCR_TEXT_3659": "* twenty-nine^1, now& that's fine^1, but& thirty.../", + "SCR_TEXT_3660": "* does it look like& my arms can reach& that high?/%%", + "SCR_TEXT_3687": "* thanks, kid^1.&* here's your hot dog./%%", + "SCR_TEXT_3690": "* thanks, kid^1.&* here's your 'dog./", + "SCR_TEXT_3691": "* yeah^1. 'dog^1.&* apostrophe-dog^1.&* it's short for hot-dog./%%", + "SCR_TEXT_3695": "* another h'dog^1?&* here you go.../", + "SCR_TEXT_3696": "* whoops^1, i'm actually& out of hot dogs./", + "SCR_TEXT_3697": "* here^1, you can have& a hot cat instead./%%", + "SCR_TEXT_3701": "* another dog^1, coming& right up.../", + "SCR_TEXT_3702": "* ... you really like& hot animals^1, don't& you?/", + "SCR_TEXT_3703": "* hey^1, i'm not judging./", + "SCR_TEXT_3704": "* i'd be out of a job& without folks like you./%%", + "SCR_TEXT_3708": "* cool^1.&* here's that ''dog./", + "SCR_TEXT_3709": "* apostrophe-apostrophe& dog./", + "SCR_TEXT_3710": "* it's short for& apostrophe-dog./", + "SCR_TEXT_3711": "* which is^1, in turn^1,& short for.../%%", + "SCR_TEXT_3715": "* another one^1?&* okay./", + "SCR_TEXT_3716": "* careful^1.&* if you eat& too many hot dogs.../", + "SCR_TEXT_3717": "* you'll probably get& huge like me./", + "SCR_TEXT_3718": "* huge as in super-& popular^1, i mean./", + "SCR_TEXT_3719": "* i'm practically& a hot-dog tycoon now./%%", + "SCR_TEXT_3725": "* whoops^1, you don't have& enough cash./", + "SCR_TEXT_3726": "* you should get a job^1.&* i've heard being a& sentry pays well./%%", + "SCR_TEXT_3729": "* you're holding too much^1.&* ... guess i'll just put& it on your head./%%", + "SCR_TEXT_3738": "* yeah^1, you've gotta& save your money for& college and spiders./%%", + "SCR_TEXT_3743": "* Ring.../", + "SCR_TEXT_3744": "\\TS \\E3 \\F6 \\TA %", + "SCR_TEXT_3745": "* L-looks like you& beat him!/", + "SCR_TEXT_3746": "\\E0* Y-you did a really& great job out there./", + "SCR_TEXT_3747": " & All thanks& to you ... \\C", + "SCR_TEXT_3748": " ", + "SCR_TEXT_3754": "\\E3* What^1?&* Oh no^1, I mean.../", + "SCR_TEXT_3755": "\\E4* You were the one& doing everything cool!/", + "SCR_TEXT_3756": "\\E0* I just wrote some& silly programs for& your phone./", + "SCR_TEXT_3760": "\\E1* .../", + "SCR_TEXT_3761": "\\E2* .../", + "SCR_TEXT_3762": "\\E1* .../", + "SCR_TEXT_3765": "\\E2* .../", + "SCR_TEXT_3766": "\\E4* ... umm^1, h-hey^1, this& might sound strange^1,& but.../", + "SCR_TEXT_3767": "\\E6* ... c-can I tell& you something?/", + "SCR_TEXT_3768": "\\E9* .../", + "SCR_TEXT_3769": "\\E4* B-before I met you^1,& I d-didn't really.../", + "SCR_TEXT_3770": "\\E9* I didn't really& like myself very& much./", + "SCR_TEXT_3771": "* For a long time^1,& I f-felt like a& total screw-up./", + "SCR_TEXT_3772": "\\E9* L-like I couldn't& do a-anything& w-without.../", + "SCR_TEXT_3773": "\\E9* W-without ending up& letting everyone& down./", + "SCR_TEXT_3774": "\\E3* B-but...!/", + "SCR_TEXT_3775": "\\E4* Guiding you has& made me feel.../", + "SCR_TEXT_3776": "\\E9* A lot better about& myself./", + "SCR_TEXT_3777": "\\E0* So... thanks for& letting me help& you./", + "SCR_TEXT_3778": "\\E9* .../", + "SCR_TEXT_3779": "\\E4* Uhhh^1, anyway^1, we're& almost to the CORE./", + "SCR_TEXT_3780": "\\E0* It's just past& MTT Resort./", + "SCR_TEXT_3781": "\\E6* Come on^1!&* Let's finish this!/%%", + "SCR_TEXT_3782": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3783": "* Click.../%%", + "SCR_TEXT_3787": "\\E0EUREKA!!!/", + "SCR_TEXT_3788": "I'VE FIGURED OUT&THE PUZZLE!!!/", + "SCR_TEXT_3789": "\\E3YOU SEEM LIKE&YOU'RE HAVING&FUN^1, THOUGH.../", + "SCR_TEXT_3790": "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/", + "SCR_TEXT_3791": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3792": "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\\C", + "SCR_TEXT_3793": " ", + "SCR_TEXT_3800": "THE^1!&SOLUTION^1!&IS!/", + "SCR_TEXT_3801": "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/", + "SCR_TEXT_3802": "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/", + "SCR_TEXT_3803": "CHECK IT&OUTIE!!!/%%", + "SCR_TEXT_3807": "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/", + "SCR_TEXT_3808": "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/", + "SCR_TEXT_3809": "YOU CAN DO IT^1,&HUMAN!!!/%%", + "SCR_TEXT_3814": "I'VE FIGURED OUT&THE PUZZLE!!!/", + "SCR_TEXT_3815": "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/", + "SCR_TEXT_3816": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3817": "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\\C", + "SCR_TEXT_3818": " ", + "SCR_TEXT_3825": "THE^1!&SOLUTION^1!&IS!/", + "SCR_TEXT_3826": "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/", + "SCR_TEXT_3827": "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/", + "SCR_TEXT_3828": "CHECK IT&OUTIE!!!/%%", + "SCR_TEXT_3832": "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/", + "SCR_TEXT_3833": "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/", + "SCR_TEXT_3834": "YOU CAN DO IT^1,&HUMAN!!!/%%", + "SCR_TEXT_3839": "* (There's a switch on the& trunk of this tree.)/", + "SCR_TEXT_3840": "* (Press it?)& & Yes No\\C", + "SCR_TEXT_3841": " ", + "SCR_TEXT_3845": " %%", + "SCR_TEXT_3859": "OHO^1!&THE HUMAN ARRIVES!/", + "SCR_TEXT_3860": "ARE YOU READY TO&HANG OUT WITH&UNDYNE?/", + "SCR_TEXT_3861": "I HAVE A PLAN&TO MAKE YOU TWO&GREAT FRIENDS!/", + "SCR_TEXT_3862": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3863": "* (Will you hang out?)& & Yes No\\C", + "SCR_TEXT_3864": " ", + "SCR_TEXT_3872": "OKAY^1!&STAND BEHIND ME!/%%", + "SCR_TEXT_3878": "HMMM..^1.&STILL GETTING&READY?/", + "SCR_TEXT_3879": "\\E0TAKE YOUR TIME!/%%", + "SCR_TEXT_3884": "OKAY^1!&ALL READIED-UP&TO HANG OUT!?/", + "SCR_TEXT_3885": "\\TS \\F0 \\T0 %", + "SCR_TEXT_3886": "* (Will you hang out?)& & Yes No\\C", + "SCR_TEXT_3887": " ", + "SCR_TEXT_3895": "OKAY^1!&STAND BEHIND ME!/%%", + "SCR_TEXT_3901": "TAKE YOUR TIME!/%%", + "SCR_TEXT_3910": "OKAY^1!&STAND BEHIND ME!/%%", + "SCR_TEXT_3916": "TAKE YOUR TIME!/%%", + "SCR_TEXT_3921": "\\E4* .../", + "SCR_TEXT_3922": "\\E5* So why are YOU& here?/", + "SCR_TEXT_3923": "\\E4* To rub your victory& in my face?/", + "SCR_TEXT_3924": "\\E4* To humiliate me& even further?/", + "SCR_TEXT_3925": "\\E1* IS THAT IT? & & Yes No\\C", + "SCR_TEXT_3926": " ", + "SCR_TEXT_3932": "\\E2* Oh-ho-ho-ho./", + "SCR_TEXT_3933": "\\E1* Well^1, I've got news& for you^1, BRAT./", + "SCR_TEXT_3934": "\\E2* You're on MY& battlefield now./", + "SCR_TEXT_3935": "\\E3* And you AREN'T& going to& humiliate me./", + "SCR_TEXT_3936": "\\E3* I'll TELL you& what's going to& happen./", + "SCR_TEXT_3937": "\\E0* We're going to& hang out./", + "SCR_TEXT_3938": "\\E2* We're going to& have a good& time./", + "SCR_TEXT_3939": "\\M1* We're going to& become \"friends.\"/", + "SCR_TEXT_3940": "\\E3* You'll become so& enamored with me.../", + "SCR_TEXT_3941": "\\E1* YOU'LL be the one& feeling humiliated& for your actions!/", + "SCR_TEXT_3942": "\\E6* Fuhuhuhuhu!!/", + "SCR_TEXT_3943": "\\M2* It's the perfect& revenge!!!/", + "SCR_TEXT_3944": "\\E1* Err.../", + "SCR_TEXT_3945": "\\E9* Why don't you& have a seat?/%%", + "SCR_TEXT_3951": "\\E4* Then why are you& here?/", + "SCR_TEXT_3952": "\\E1* ...!/", + "SCR_TEXT_3953": "\\E2* Wait^1, I get it./", + "SCR_TEXT_3954": "\\E3* You think that I'm& gonna be friends& with you^1, huh?/", + "SCR_TEXT_3955": "* Right???& NEVER & Yes with you\\C", + "SCR_TEXT_3956": " ", + "SCR_TEXT_3963": "\\E6* Really^1?&* How delightful!^1!&* I accept!/", + "SCR_TEXT_3964": "* Let's all frolick& in the fields& of friendship!/", + "SCR_TEXT_3965": "\\E2* ...NOT!/", + "SCR_TEXT_3966": "\\E2* Why would I EVER& be friends with& YOU!?/", + "SCR_TEXT_3967": "\\E3* If you weren't my& houseguest^1, I'd beat& you up right now!/", + "SCR_TEXT_3968": "\\E0* You're the enemy& of everyone's hopes& and dreams!/", + "SCR_TEXT_3969": "\\E1* I WILL NEVER& BE YOUR FRIEND./", + "SCR_TEXT_3970": "\\E3* Now get out of& my house!/%%", + "SCR_TEXT_3976": "\\E1* WHAT?/", + "SCR_TEXT_3977": "\\E4* First you parade& into my house^1,& then you INSULT me?/", + "SCR_TEXT_3978": "\\E2* You little BRAT^1!&* I have half a& mind to.../", + "SCR_TEXT_3979": "\\E1* .../", + "SCR_TEXT_3980": "\\E3* Wait./", + "SCR_TEXT_3981": "\\E2* I'll prove you& WRONG./", + "SCR_TEXT_3982": "\\E3* We ARE going to& be friends./", + "SCR_TEXT_3983": "\\E1* In fact.../", + "SCR_TEXT_3984": "\\E3* We./", + "SCR_TEXT_3985": "\\M1* Are going to be& BESTIES./", + "SCR_TEXT_3986": "* I'll make you like& me so much.../", + "SCR_TEXT_3987": "\\E1* Your WHOLE LIFE& will revolve around& me!!/", + "SCR_TEXT_3988": "\\M2* It's the perfect& revenge!!!/", + "SCR_TEXT_3989": "\\E6* FUHUHUHUHU!!!/", + "SCR_TEXT_3990": "\\E1* Err.../", + "SCR_TEXT_3991": "\\E9* Now^1, why don't& you have a seat?/%%", + "SCR_TEXT_3998": "* (Sit down and progress?)& & Yes No\\C", + "SCR_TEXT_3999": " ", + "SCR_TEXT_4003": " %%", + "SCR_TEXT_4010": " %%", + "SCR_TEXT_4011": " %%", + "SCR_TEXT_4016": "* That sugar's for& the tea./", + "SCR_TEXT_4017": "\\E2* I'm not gonna give& you a cup of& sugar!/", + "SCR_TEXT_4018": "\\E6* What do I look& like^1, the ice-cream& woman?/", + "SCR_TEXT_4019": "\\E2* Do human ice-cream& women TERRORIZE HUMANITY& with ENERGY SPEARS?/", + "SCR_TEXT_4020": "\\E3* Are their ice-cream& songs a PRELUDE TO& DESTRUCTION?/", + "SCR_TEXT_4021": "\\E1* IS THAT IT? & & Yes No\\C", + "SCR_TEXT_4022": " ", + "SCR_TEXT_4028": "\\E1* ... what^1?&* REALLY?/", + "SCR_TEXT_4029": "\\E6* That rules!!!/%%", + "SCR_TEXT_4033": "\\E3* That's what I& thought./%%", + "SCR_TEXT_4038": "* Envision these& vegetables as your& greatest enemy!/", + "SCR_TEXT_4039": "\\E2* Now!^1!&* Pound them to dust& with your fists!!/", + "SCR_TEXT_4041": "\\TS \\F0 \\T0 %", + "SCR_TEXT_4042": "* (How will you pound?)& & Strong Wimpy\\C", + "SCR_TEXT_4043": " ", + "SCR_TEXT_4050": "* (You punch the vegetables& at full force^1.&* You knock over a tomato.)/", + "SCR_TEXT_4052": "* YEAH^1!&* YEAH!/", + "SCR_TEXT_4053": "\\E1* Our hearts are& uniting against these& healthy ingredients!/", + "SCR_TEXT_4054": "\\M2* NOW IT'S MY TURN!/", + "SCR_TEXT_4055": "* NGAHHH!/%%", + "SCR_TEXT_4060": "* (You pet the vegetables& in an affectionate& manner.)/", + "SCR_TEXT_4062": "* OH MY GOD!!^1!&* STOP PETTING THE& ENEMY!!!/", + "SCR_TEXT_4063": "\\M2* I'll show you& how it's done!/", + "SCR_TEXT_4064": "* NGAHHH!/%%", + "SCR_TEXT_4071": "* ... we add the& noodles!/", + "SCR_TEXT_4072": "\\E0* Homemade noodles& are the best!/", + "SCR_TEXT_4073": "\\E6* BUT I JUST BUY& STORE-BRAND!/", + "SCR_TEXT_4074": "\\M2* THEY'RE THE& CHEAPEST!!!/", + "SCR_TEXT_4075": "\\E1* NGAHHHHHHHHH& HHHHHHHHHH!!!/", + "SCR_TEXT_4076": "\\E9* Uhh^1, just put them& in the pot./", + "SCR_TEXT_4077": "\\TS \\F0 \\T0 %", + "SCR_TEXT_4078": "\\M0* (How will you put them in?)& & Fiercely Careful\\C", + "SCR_TEXT_4079": " ", + "SCR_TEXT_4086": "* (You throw everything into& the pot as hard as you can^1,& including the box.)/", + "SCR_TEXT_4087": "* (It clanks against the& empty bottom.)/", + "SCR_TEXT_4089": "\\M2* YEAH!!^1!&* I'M INTO IT!!!/%%", + "SCR_TEXT_4094": "* (You place the noodles& in one at a time.)/", + "SCR_TEXT_4095": "* (They clank against the& empty bottom.)/", + "SCR_TEXT_4097": "* Nice???/%%", + "SCR_TEXT_4103": "\\E0* Humans suck^1, but& their history..^1.&* Kinda rules./", + "SCR_TEXT_4104": "\\E2* Case in point^1:&* This giant sword!/", + "SCR_TEXT_4105": "\\E0* Historically^1, humans& wielded swords up& to 10x their size./", + "SCR_TEXT_4106": "\\E1* RIGHT?& & True False\\C", + "SCR_TEXT_4107": " ", + "SCR_TEXT_4113": "\\E6* Heh^1, I knew it!/", + "SCR_TEXT_4114": "\\E2* When I first heard& that^1, I immediately& wanted one!/", + "SCR_TEXT_4115": "\\E0* So me and Alphys& built a giant& sword together./", + "SCR_TEXT_4116": "\\E0* She figured out all& the specs herself.../", + "SCR_TEXT_4117": "\\E6* She's smart^1, huh!?/%%", + "SCR_TEXT_4121": "\\E2* Pfft^1!&* You liar!/", + "SCR_TEXT_4122": "\\E3* I've READ Alphys's& human history book& collection!/", + "SCR_TEXT_4123": "\\E3* I know all about& your giant swords.../", + "SCR_TEXT_4124": "\\E3* Your colossal^1,& alien-fighting& robots.../", + "SCR_TEXT_4125": "* Your supernatural& princesses.../", + "SCR_TEXT_4126": "\\E6* Heh^1! There's no& way you're gonna& fool me!!!/%%", + "SCR_TEXT_4131": "* (Look inside the bone drawer?)& & Yes No\\C", + "SCR_TEXT_4132": " ", + "SCR_TEXT_4136": " %%", + "SCR_TEXT_4147": "\\M5* WHAT A SENSATIONAL OPPORTUNITY& FOR A STORY!/", + "SCR_TEXT_4148": "\\M3* I CAN SEE THE HEADLINE NOW:/", + "SCR_TEXT_4149": "\\M4* \"A DOG EXISTS SOMEWHERE.\"/", + "SCR_TEXT_4150": "\\M2* FRANKLY^1, I'M BLOWN AWAY./", + "SCR_TEXT_4151": "* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4152": " ", + "SCR_TEXT_4159": " %%", + "SCR_TEXT_4165": " %%", + "SCR_TEXT_4170": "\\M5* THIS DOG..^1.&* STILL EXISTS!/", + "SCR_TEXT_4171": "* THIS STORY..^1.&* JUST KEEPS GETTING& BETTER AND BETTER!/", + "SCR_TEXT_4172": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4173": " ", + "SCR_TEXT_4179": " %%", + "SCR_TEXT_4185": " %%", + "SCR_TEXT_4191": "\\M5* OH MY!!!!/", + "SCR_TEXT_4192": "\\M2* ... IT'S A COMPLETELY& NONDESCRIPT GLASS OF WATER./", + "SCR_TEXT_4193": "\\M4* BUT ANYTHING CAN MAKE& A GREAT STORY WITH ENOUGH& SPIN!/", + "SCR_TEXT_4194": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4195": " ", + "SCR_TEXT_4201": " %%", + "SCR_TEXT_4207": " %%", + "SCR_TEXT_4214": "\\M3* I'M HONORED TO BE IN THE& PRESENCE OF SUCH A HUGE& LUKEWARM WATER FAN^1, FOLKS!/", + "SCR_TEXT_4215": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4216": " ", + "SCR_TEXT_4222": " %%", + "SCR_TEXT_4228": " %%", + "SCR_TEXT_4234": "\\M5* OH NO!!^1!&* THAT MOVIE SCRIPT!!^1!&* HOW'D??^1? THAT GET THERE???/", + "SCR_TEXT_4235": "\\M4* IT'S A SUPER-JUICY SNEAK& PREVIEW OF MY LATEST& GUARANTEED-NOT-TO-BOMB FILM:/", + "SCR_TEXT_4236": "\\M6* METTATON THE MOVIE XXVIII..^1.& STARRING METTATON!/", + "SCR_TEXT_4237": "\\M1* I'VE HEARD THAT LIKE THE& OTHER FILMS.../", + "SCR_TEXT_4238": "\\M1* IT CONSISTS MOSTLY OF A SINGLE& FOUR-HOUR SHOT OF ROSE PETALS& SHOWERING ON MY RECLINING BODY./", + "SCR_TEXT_4239": "\\M5* OOH!!^1!&* BUT THAT'S!!^1!&* NOT CONFIRMED!!/", + "SCR_TEXT_4240": "\\M5* YOU WOULDN'T (COUGH) SPOIL MY& MOVIE FOR EVERYONE WITH A& PROMOTIONAL STORY^1, WOULD YOU?/", + "SCR_TEXT_4241": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4242": " ", + "SCR_TEXT_4248": " %%", + "SCR_TEXT_4254": "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!&* YOU ALMOST GAVE ME A BUNCH& OF FREE ADVERTISEMENT!!/%%", + "SCR_TEXT_4255": "\\M2 %%", + "SCR_TEXT_4260": "\\M3* OH^1!&* YOU'RE BACK!/", + "SCR_TEXT_4261": "\\M6* THAT'S RIGHT^1, FOLKS^1!&* IT SEEMS NO ONE CAN RESIST& THE ALLURE OF MY NEW FILM!/", + "SCR_TEXT_4262": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4263": " ", + "SCR_TEXT_4270": " %%", + "SCR_TEXT_4276": " %%", + "SCR_TEXT_4282": "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,& DARLING?/", + "SCR_TEXT_4283": "\\M1* TOO BAD YOU CAN'T PLAY WITH& THESE BALLS./", + "SCR_TEXT_4284": "\\M4* THEY'RE MTT-BRAND FASHION& BASKETBALLS^1.&* FOR WEARING^1, NOT PLAYING./", + "SCR_TEXT_4285": "\\M6* YOU CAN'T GET RICH AND FAMOUS& LIKE MOI WITHOUT BEAUTIFYING& A FEW ORBS./", + "SCR_TEXT_4286": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4287": " ", + "SCR_TEXT_4293": " %%", + "SCR_TEXT_4299": " %%", + "SCR_TEXT_4304": "* IT SEEMS OUR REPORTER IS DRAWN& TO SPORTS LIKE MOTHS TO A& FLAMING BASKETBALL HOOP./", + "SCR_TEXT_4305": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4306": " ", + "SCR_TEXT_4312": " %%", + "SCR_TEXT_4318": " %%", + "SCR_TEXT_4326": "\\M5* OH MY^1! IT'S A PRESENT^1!&* AND IT'S ADDRESSED TO YOU^1,& DARLING!/", + "SCR_TEXT_4327": "\\M6* AREN'T YOU JUST BURSTING& WITH EXCITEMENT?/", + "SCR_TEXT_4328": "\\M5* WHAT COULD BE INSIDE^1?&* WELL^1, NO TIME LIKE THE& \"PRESENT\" TO FIND OUT!/", + "SCR_TEXT_4329": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4330": " ", + "SCR_TEXT_4336": " %%", + "SCR_TEXT_4342": " %%", + "SCR_TEXT_4347": "\\M4* READY FOR YOUR..^1.&* PRESENTATION?/", + "SCR_TEXT_4348": "\\M4* (... LET'S CUT THAT ONE IN& POST.)/", + "SCR_TEXT_4349": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4350": " ", + "SCR_TEXT_4356": " %%", + "SCR_TEXT_4362": " %%", + "SCR_TEXT_4369": "\\M5* OOH LA LA^1!&* THIS VIDEO GAME YOU FOUND..^1.&* IS DYNAMITE!!!/", + "SCR_TEXT_4370": "\\M4* THOUGH I DON'T MAKE AN& APPEARANCE IN IT UNTIL& THREE-FOURTHS IN./", + "SCR_TEXT_4371": "\\M3* BUT I LIKE THAT./", + "SCR_TEXT_4372": "\\M6* APPEARING FROM THE HEAVENS LIKE& MANNA^1, SLAKING THE AUDIENCE'S& HUNGER FOR GORGEOUS ROBOTS.../", + "SCR_TEXT_4373": "\\M5* OOH^1!&* THAT'S METTATON!/", + "SCR_TEXT_4374": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4375": " ", + "SCR_TEXT_4381": " %%", + "SCR_TEXT_4387": " %%", + "SCR_TEXT_4392": "* AH^1, YOU UNDERSTAND./", + "SCR_TEXT_4393": "* THIS IS A GAME WHERE YOU& SHOULD CHECK EVERYTHING& TWICE./", + "SCR_TEXT_4394": "\\M2* (REPORT THIS ONE?)& & Report Look More\\C", + "SCR_TEXT_4395": " ", + "SCR_TEXT_4401": " %%", + "SCR_TEXT_4407": " %%", + "SCR_TEXT_4415": "* Buy a Spider Cider for 9999G?& & Yes No \\C", + "SCR_TEXT_4416": " ", + "SCR_TEXT_4433": "* Some spiders crawled down& and gave you a jug./%%", + "SCR_TEXT_4434": "* You didn't have enough& gold./%%", + "SCR_TEXT_4436": "* You are carrying too& many items./%%", + "SCR_TEXT_4439": "*%%", + "SCR_TEXT_4447": "* Buy a Spider Donut for 9999G?& & Yes No \\C", + "SCR_TEXT_4448": " ", + "SCR_TEXT_4465": "* Some spiders crawled down& and gave you a donut./%%", + "SCR_TEXT_4466": "* You didn't have enough& gold./%%", + "SCR_TEXT_4468": "* You are carrying too& many items./%%", + "SCR_TEXT_4471": "*%%", + "SCR_TEXT_4477": "* Ribbit^1, ribbit.&* (I have heard you are quite& merciful^1, for a human...)/", + "SCR_TEXT_4478": "\\W* (Surely you know by now a& monster wears a \\YYELLOW\\W name& when you can \\YSPARE\\W it.)/", + "SCR_TEXT_4479": "* (What do you think of that?)& Very It's& Helpful Bad\\C", + "SCR_TEXT_4480": " ", + "SCR_TEXT_4486": "* (It is rather helpful.^1)&* (Remember^1, sparing is just& saying you won't fight.)/", + "SCR_TEXT_4487": "* (Maybe one day^1, you'll& have to do it even if& their name isn't yellow.)/%%", + "SCR_TEXT_4491": "* (Really^1? Then^1, I'll tell all& of my friends to tell& their friends' friends...)/", + "SCR_TEXT_4492": "* (Never use yellow names.)&* (How about that?)/", + "SCR_TEXT_4493": " Keep No more& Yellow Yellow& Names Names\\C", + "SCR_TEXT_4494": " ", + "SCR_TEXT_4501": "* (OK^1, they will still& use yellow names.)/%%", + "SCR_TEXT_4505": "* (OK^1, I will let them& know not to use yellow& names.)/%%", + "SCR_TEXT_4511": "* Ribbit^1, ribbit^1.&* (How are you doing without& yellow names?)/", + "SCR_TEXT_4512": " Bring & It's Them& great Back\\C", + "SCR_TEXT_4513": " ", + "SCR_TEXT_4519": "* (Glad to hear it.^1)&* (Though^1, I do not know why& you dislike yellow.)/", + "SCR_TEXT_4520": "* (You had better hope you do& not encounter a banana-themed& monster.)/%%", + "SCR_TEXT_4524": "* (Huh^1? It's rather inconvenient& that you changed your mind& like this.)/", + "SCR_TEXT_4525": "* (Since I told everyone& not to use yellow names^1,& everyone threw theirs out.)/", + "SCR_TEXT_4526": "* (This is really troubling...^1)&* (Hmmm...)/", + "SCR_TEXT_4527": "\\W* (Well^1, last year it was& fashionable to have \\ppink\\W & names.)/", + "SCR_TEXT_4528": "* (I think everyone still& has those in their closets& somewhere...)/", + "SCR_TEXT_4529": "* (I'll ask everyone to look.^1)&* (But this is the last time!)/%%", + "SCR_TEXT_4535": "* Ribbit^1, ribbit...&* (I hope you're satisfied.)/%%", + "SCR_TEXT_4540": "* \\YNAPSTABLOOK22 has sent you& a friend request.\\W /", + "SCR_TEXT_4541": "* Accept the request?& & Accept Reject\\C", + "SCR_TEXT_4542": " ", + "SCR_TEXT_4547": "* (It seems to have already& rejected itself...)/%%", + "SCR_TEXT_4588": "* hey^1.&* i heard you're going& to the core./", + "SCR_TEXT_4589": "\\E0* how about grabbing some& dinner with me first?& Yeah I'm busy \\C", + "SCR_TEXT_4590": " ", + "SCR_TEXT_4591": "* .../%%", + "SCR_TEXT_4597": "* great^1, thanks for& treating me./%%", + "SCR_TEXT_4602": "* well^1, have fun in& there./%%", + "SCR_TEXT_4609": "* This is the barrier./", + "SCR_TEXT_4610": "* This is what keeps& us all trapped& underground./", + "SCR_TEXT_4611": "* .../", + "SCR_TEXT_4612": "* If.../", + "SCR_TEXT_4613": "* If by chance you& have any unfinished& business.../", + "SCR_TEXT_4614": "* Please do what you& must./", + "SCR_TEXT_4615": " & & Continue Go Back\\C", + "SCR_TEXT_4616": " ", + "SCR_TEXT_4623": "* ..^2.&* ... I see.../", + "SCR_TEXT_4624": "* This is it^1, then./%%", + "SCR_TEXT_4630": "* I see./", + "SCR_TEXT_4631": "* Anything you want to& do is important& enough./", + "SCR_TEXT_4632": "* Even something as small& as reading a book^1,& or taking a walk.../", + "SCR_TEXT_4633": "* Please take your time./%%", + "SCR_TEXT_4639": "* Oh..^1.&* Back so soon?/", + "SCR_TEXT_4640": "* How are you feeling?/", + "SCR_TEXT_4641": " & & Ready Go Back\\C", + "SCR_TEXT_4642": " ", + "SCR_TEXT_4649": "* ..^2.&* ... I see.../", + "SCR_TEXT_4650": "* This is it^1, then./%%", + "SCR_TEXT_4655": "* I see./", + "SCR_TEXT_4656": "* Do what you have to./%%", + "SCR_TEXT_4662": "* Tra la la^1.&* I am the riverman./", + "SCR_TEXT_4663": "* Or am I the riverwoman...^1?&* It doesn't really matter./", + "SCR_TEXT_4664": "* I love to ride in my boat^1.&* Would you care to join me?/", + "SCR_TEXT_4665": "* (Ride in the boat?)& & Yes No\\C", + "SCR_TEXT_4666": " ", + "SCR_TEXT_4669": "* Tra la la^1.&* Care for a ride?/", + "SCR_TEXT_4670": "* (Ride in the boat?)& & Yes No\\C", + "SCR_TEXT_4671": " ", + "SCR_TEXT_4678": "* Where will we go today?& & Error Error\\C", + "SCR_TEXT_4680": "* Where will we go today?& & Snowdin Waterfall\\C", + "SCR_TEXT_4682": "* Where will we go today?& & Snowdin Hotland\\C", + "SCR_TEXT_4684": "* Where will we go today?& & Waterfall Hotland\\C", + "SCR_TEXT_4686": " ", + "SCR_TEXT_4691": "* Then perhaps another time^1.&* Or perhaps not^1.&* It doesn't really matter./%%", + "SCR_TEXT_4713": "* Then we're off.../%%", + "SCR_TEXT_4720": "* (There's a switch on the& wall.)/", + "SCR_TEXT_4721": "* (Press it?)& & Yes No\\C", + "SCR_TEXT_4722": " ", + "SCR_TEXT_4725": "* (The switch doesn't do& anything.)/%%", + "SCR_TEXT_4729": " %%", + "SCR_TEXT_4743": "* (Seems like a comfortable& bed.)/", + "SCR_TEXT_4744": "* (Lie on it?)& & Yes No\\C", + "SCR_TEXT_4745": " ", + "SCR_TEXT_4749": " %%", + "SCR_TEXT_4763": "* (It's just a regular suspicious& bed now.)/%%", + "SCR_TEXT_4767": "* (It's a yellow key.^1)&* (You put it on your& keychain.)/%%", + "SCR_TEXT_4772": "* (There's something under& the sheets.)/", + "SCR_TEXT_4773": "* (Check it out?)& & Yes No\\C", + "SCR_TEXT_4774": " ", + "SCR_TEXT_4779": " %%", + "SCR_TEXT_4791": "* (The power has been turned& on.)/%%", + "SCR_TEXT_4794": "* (It seems like this controls& the elevator's power.)/", + "SCR_TEXT_4795": "* (Turn it on?)& & Yes No\\C", + "SCR_TEXT_4796": " ", + "SCR_TEXT_4801": " %%", + "SCR_TEXT_4816": "\\E7* I always was a crybaby^1,& wasn't I^1, \\[C]?/", + "SCR_TEXT_4817": "\\E1* .../", + "SCR_TEXT_4818": "\\E2* ... I know./", + "SCR_TEXT_4819": "\\E0* You're not actually& \\[C], are you?/", + "SCR_TEXT_4820": "\\E7* \\[C]'s been gone for& a long time./", + "SCR_TEXT_4821": "* .../", + "SCR_TEXT_4822": "\\E9* Um..^1. what.../", + "SCR_TEXT_4823": "\\E0* What IS your name?/", + "SCR_TEXT_4824": "\\E2* .../", + "SCR_TEXT_4825": "\\E5* \"Frisk?\"/", + "SCR_TEXT_4826": "\\E7* That's.../", + "SCR_TEXT_4827": "\\E5* A nice name./", + "SCR_TEXT_4828": "* .../", + "SCR_TEXT_4829": "\\E7* Frisk.../", + "SCR_TEXT_4830": "\\E0* I haven't felt like& this for a long time./", + "SCR_TEXT_4831": "\\E2* As a flower^1, I was& soulless./", + "SCR_TEXT_4832": "\\E1* I lacked the power to& love other people./", + "SCR_TEXT_4833": "\\E2* However^1, with everyone's& souls inside me.../", + "SCR_TEXT_4834": "\\E7* I not only have my own& compassion back.../", + "SCR_TEXT_4835": "\\E5* But I can feel every& other monster's as& well./", + "SCR_TEXT_4836": "\\E7* They all care about& each other so much./", + "SCR_TEXT_4837": "\\E0* And..^1. they care about& you too^1, Frisk./", + "SCR_TEXT_4838": "* .../", + "SCR_TEXT_4839": "\\E7* I wish I could tell& you how everyone& feels about you./", + "SCR_TEXT_4840": "* Papyrus..^1. Sans..^1.&* Undyne..^1. Alphys.../", + "SCR_TEXT_4841": "\\E0* ... Toriel./", + "SCR_TEXT_4842": "\\E7* Monsters are weird./", + "SCR_TEXT_4843": "\\E5* Even though they barely& know you.../", + "SCR_TEXT_4844": "\\E6* It feels like they& all really love& you./", + "SCR_TEXT_4845": "\\E8* Haha./", + "SCR_TEXT_4846": "* .../", + "SCR_TEXT_4847": "\\E1* Frisk..^1. I..^1.&* I understand if you& can't forgive me./", + "SCR_TEXT_4848": "* I understand if you& hate me./", + "SCR_TEXT_4849": "* I acted so strange and& horrible./", + "SCR_TEXT_4850": "\\E3* I hurt you./", + "SCR_TEXT_4851": "* I hurt so many people./", + "SCR_TEXT_4852": "\\E1* Friends^1, family^1,& bystanders.../", + "SCR_TEXT_4853": "\\E3* There's no excuse for& what I've done./", + "SCR_TEXT_4855": " & & Forgive Do not\\C", + "SCR_TEXT_4856": " ", + "SCR_TEXT_4862": "\\E3* Wh..^1. what?/", + "SCR_TEXT_4863": "\\E7* ... Frisk^1, come on./", + "SCR_TEXT_4864": "\\E0* You're..^1.&* You're gonna make me& cry again./", + "SCR_TEXT_4865": "\\E7* ... besides^1, even if& you do forgive me.../", + "SCR_TEXT_4869": "\\E2* ... right^1./", + "SCR_TEXT_4870": "* I understand./", + "SCR_TEXT_4871": "\\E1* I just hope that.../", + "SCR_TEXT_4872": "* I can make up for& it a little right& now./", + "SCR_TEXT_4875": "\\E1* I can't keep these& souls inside of me./", + "SCR_TEXT_4876": "\\E0* The least I can do& is return them./", + "SCR_TEXT_4877": "\\E2* But first.../", + "SCR_TEXT_4878": "\\E4* There's something I& have to do./", + "SCR_TEXT_4879": "* Right now^1, I can feel& everyone's hearts& beating as one./", + "SCR_TEXT_4880": "* They're all burning& with the same& desire./", + "SCR_TEXT_4881": "* With everyone's power..^1.&* With everyone's& determination.../", + "SCR_TEXT_4882": "* It's time for& monsters.../", + "SCR_TEXT_4883": "* To finally go free./%%", + "SCR_TEXT_4887": "\\E7* Frisk.../", + "SCR_TEXT_4888": "\\E0* I have to go now./", + "SCR_TEXT_4889": "\\E7* Without the power of& everyone's souls.../", + "SCR_TEXT_4890": "\\E1* I can't keep& maintaining this& form./", + "SCR_TEXT_4891": "* In a little while.../", + "SCR_TEXT_4892": "* I'll turn back into& a flower./", + "SCR_TEXT_4893": "\\E3* I'll stop being& \"myself.\"/", + "SCR_TEXT_4894": "* I'll stop being able& to feel love again./", + "SCR_TEXT_4895": "\\E1* So..^1. Frisk./", + "SCR_TEXT_4896": "\\E7* It's best if you& just forget about& me^1, OK?/", + "SCR_TEXT_4897": "\\E0* Just go be with& the people who& love you./", + "SCR_TEXT_4898": "\\TS \\F0 \\T0 %", + "SCR_TEXT_4899": " & Comfort& him Do not\\C", + "SCR_TEXT_4900": " ", + "SCR_TEXT_4919": "\\E0* So^1, Alphys.../", + "SCR_TEXT_4920": "\\E9* What do you want& to do now that& we're all free?/", + "SCR_TEXT_4921": "\\E0* We have the whole& world to explore& now./", + "SCR_TEXT_4923": "\\E3* W-well^1, of course& I'm going to go& out and.../", + "SCR_TEXT_4924": "\\E4* Um.../", + "SCR_TEXT_4925": "\\E3* No^1, I should be& honest!!/", + "SCR_TEXT_4926": "\\E1* I'm gonna stay inside& and watch anime like& a total loser!/", + "SCR_TEXT_4928": "\\E0THAT'S THE SPIRIT!/", + "SCR_TEXT_4929": "EVERYONE!!^1!&A CELEBRATION!!!&TO BEING LOSERS!!/", + "SCR_TEXT_4931": "\\E9* Heh^1.&* Papyrus has the& right idea./", + "SCR_TEXT_4932": "\\E0* Losing to Frisk is& the best thing to& ever happen to me./", + "SCR_TEXT_4933": "\\E0* So I'm glad that& we.../", + "SCR_TEXT_4934": "\\E9* Huh^1?&* What is it^1, Asgore?/", + "SCR_TEXT_4936": "\\E2* Um..^1. what's an.../", + "SCR_TEXT_4937": "\\E0* ... anime?/", + "SCR_TEXT_4939": "\\E1* (Oh My God?)/", + "SCR_TEXT_4940": "\\E3* (Frisk^1. Please.)/", + "SCR_TEXT_4941": "\\E2* (Help me explain what& anime is to Asgore.)/", + "SCR_TEXT_4942": "\\E0* Y-you see^1, it's& like a cartoon^1,& but.../", + "SCR_TEXT_4943": "\\TS \\F0 \\T0 %", + "SCR_TEXT_4944": " & With With& Sword's Gun's\\C", + "SCR_TEXT_4945": " ", + "SCR_TEXT_4950": "\\E2* So it's like a& cartoon..^1.&* But with swords?/", + "SCR_TEXT_4952": "\\E2* So it's like a& cartoon..^1.&* But with guns?/", + "SCR_TEXT_4953": "\\E0* Golly^1!&* That sounds neato!/", + "SCR_TEXT_4954": "\\E3* Where is this^1?&* Where can I see the& Anime./", + "SCR_TEXT_4956": "\\E3* H-hold on^1, uh..^1.&* I think I have& some on my phone./", + "SCR_TEXT_4957": "\\E0* Here^1, l-look at& this!/", + "SCR_TEXT_4958": "\\E0* .../", + "SCR_TEXT_4959": "\\E3*...Oh^1, uh.../", + "SCR_TEXT_4960": "\\E4* Um..^1. that's the..^1.&* That's the wrong.../", + "SCR_TEXT_4961": "\\E5* Uh^1, nevermind./", + "SCR_TEXT_4963": "* Golly^1.&* Were those two robots.../", + "SCR_TEXT_4965": "\\E9* ... kissing?/", + "SCR_TEXT_4967": "\\E0* Boy^1!&* Technology sure is& something^1, isn't it?/", + "SCR_TEXT_4969": "\\E5* Eheheh..^1. yeah^1!&* It sure is!/%%", + "SCR_TEXT_4973": "\\E0* Psst..^1.&* F-Frisk./", + "SCR_TEXT_4974": "\\E3* Um^1, you've gotta& tell me./", + "SCR_TEXT_4975": "\\E6* D..^1. do you think& Asgore and Toriel& are...?/", + "SCR_TEXT_4976": "\\E3* Uh^1, ever gonna get& back together?/", + "SCR_TEXT_4977": "\\TS \\F0 \\T0 %", + "SCR_TEXT_4978": "& & Yeah Nope\\C", + "SCR_TEXT_4979": " ", + "SCR_TEXT_4983": "* Error.../%%", + "SCR_TEXT_4987": "\\E7* Y-yeah!!^1!&* Yeah^1, that's what& I hope^1, too./", + "SCR_TEXT_4988": "\\E7* Just think about how& cute they must have& been together./", + "SCR_TEXT_4989": "\\E0* It's quickly becoming& my number one ship& of all time./", + "SCR_TEXT_4990": "\\E7* Tori and Gorey.../", + "SCR_TEXT_4991": "\\E5* My..^1.&* My old boss and& his ex-wife./", + "SCR_TEXT_4992": "\\E8* ... uh^1, that sounds& a lot less cool& all of a sudden./%%", + "SCR_TEXT_4998": "\\E8* ... yeah^1, that's what& I thought./", + "SCR_TEXT_4999": "\\E7* A woman can dream& though^1, right?/", + "SCR_TEXT_5000": "\\E2* And write fanfiction./", + "SCR_TEXT_5001": "\\E1* A LOT of fanfiction./%%", + "SCR_TEXT_5007": "\\E0* Frisk^1!&* I just realized!/", + "SCR_TEXT_5008": "\\E3* Now that we aren't& fighting each& other.../", + "SCR_TEXT_5009": "\\E2* I can finally ask& you.../", + "SCR_TEXT_5010": "\\E0* \"Would you like a& cup of tea?\"/", + "SCR_TEXT_5011": "\\E2* .../", + "SCR_TEXT_5012": "\\E0* Would you like a& cup of tea?/", + "SCR_TEXT_5013": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5014": "& & Yes No\\C", + "SCR_TEXT_5015": " ", + "SCR_TEXT_5019": "* Error.../%%", + "SCR_TEXT_5023": "* Oh^1!&* Well!/", + "SCR_TEXT_5024": "\\E3* Actually^1, the cup I& had is cold now./", + "SCR_TEXT_5025": "* So you shouldn't& have it./", + "SCR_TEXT_5026": "\\E0* But^1, I am so& happy you said& yes./", + "SCR_TEXT_5027": "\\E0* As soon as I can^1,& I will make some& more for you./", + "SCR_TEXT_5028": "\\E0* Then we can be& great pals./%%", + "SCR_TEXT_5034": "\\E3* Oh.../", + "SCR_TEXT_5035": "\\E3* Okay./", + "SCR_TEXT_5037": "\\E2* Frisk^1! Stop^1!&* You're breaking his& big burly heart!/", + "SCR_TEXT_5039": "\\E2* Um^1, it's OK^1, Undyne./", + "SCR_TEXT_5040": "\\E0* My heart's already& broken./", + "SCR_TEXT_5042": "\\E6* ASGORE^1! STOP^1!&* YOU'RE BREAKING MY& BIG BURLY HEART!/", + "SCR_TEXT_5044": "\\E9* Y-yeah^1, Asgore^1.&* Don't break Undyne's& heart./", + "SCR_TEXT_5045": "\\E2* That's my job./", + "SCR_TEXT_5047": "\\E2* OH MY GOD!&* YOU'RE GOING BACK& IN THE TRASH!!!/", + "SCR_TEXT_5049": "\\E0CAN I GO IN THE&TRASH TOO?/", + "SCR_TEXT_5051": "\\E9* Sure^1, Papyrus./", + "SCR_TEXT_5053": "\\E1* guess i have to& go in the trash& too./", + "SCR_TEXT_5055": "\\E0* Oh^1, may I enter& the trash as well?/", + "SCR_TEXT_5057": "\\E1* Uh^1, okay?/", + "SCR_TEXT_5059": "\\E0* Am I invited to& the trash?/", + "SCR_TEXT_5061": "\\E6* SURE!!!&* WHY NOT!!!/", + "SCR_TEXT_5063": "\\E1* On second thought^1,& do not put me& in the trash./", + "SCR_TEXT_5065": "\\E5* Oh.../", + "SCR_TEXT_5067": "\\E1* OH MY GOD!!!/%%", + "SCR_TEXT_5073": "* (If you leave here^1, your& adventure will really& be over.)/", + "SCR_TEXT_5074": "* (Your friends will follow& you out of the underground.)/", + "SCR_TEXT_5075": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5076": " & Don't I'm& leave ready\\C", + "SCR_TEXT_5077": " ", + "SCR_TEXT_5081": " %%", + "SCR_TEXT_5095": "\\E0* Oh my.../", + "SCR_TEXT_5097": "\\E0* Isn't it beautiful^1,& everyone?/", + "SCR_TEXT_5099": "\\E3* Wow..^1. it's e-even& better than on TV./", + "SCR_TEXT_5100": "\\E7* WAY better^1!&* Better than I ever& imagined!/", + "SCR_TEXT_5102": "\\E1* Frisk^1, you LIVE with& this!?/", + "SCR_TEXT_5103": "\\E9* The sunlight is so& nice..^1. and the air& is so fresh!/", + "SCR_TEXT_5104": "* I really feel alive!/", + "SCR_TEXT_5106": "\\E0HEY SANS.../", + "SCR_TEXT_5107": "\\E3WHAT'S THAT GIANT&BALL?/", + "SCR_TEXT_5109": "\\E1* we call that& \"the sun^1,\" my friend./", + "SCR_TEXT_5111": "\\E0THAT'S THE SUN!^1?&WOWIE!!!/", + "SCR_TEXT_5112": "I CAN'T BELIEVE&I'M FINALLY MEETING&THE SUN!!!/", + "SCR_TEXT_5114": "\\E0* I could stand here& and watch this for& hours.../", + "SCR_TEXT_5116": "\\E0* Yes^1, it is beautiful^1,& is it not?/", + "SCR_TEXT_5117": "\\E1* But we should really& think about what comes& next./", + "SCR_TEXT_5119": "\\E3* Oh^1, right./", + "SCR_TEXT_5120": "\\E0* Everyone.../", + "SCR_TEXT_5121": "* This is the beginning& of a bright new& future./", + "SCR_TEXT_5122": "* An era of peace between& humans and monsters./", + "SCR_TEXT_5123": "\\E2* Frisk.../", + "SCR_TEXT_5124": "* I have something to& ask of you./", + "SCR_TEXT_5125": "\\E0* Will you act as our& ambassador to the& humans?/", + "SCR_TEXT_5126": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5127": "* (Be the ambassador?)& & Yes No\\C", + "SCR_TEXT_5128": " ", + "SCR_TEXT_5133": "WOWi, Nice error./%%", + "SCR_TEXT_5136": "\\E0YEAH^1!&FRISK WILL BE THE&BEST AMBASSADOR!/", + "SCR_TEXT_5137": "AND I^1, THE GREAT&PAPYRUS.../", + "SCR_TEXT_5138": "WILL BE THE BEST&MASCOT!/", + "SCR_TEXT_5139": "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%", + "SCR_TEXT_5143": "\\E0IT'S OK FRISK^1!&I'VE GOT YOU&COVERED!/", + "SCR_TEXT_5144": "IF YOU DON'T WANT&TO BE THE&AMBASSADOR.../", + "SCR_TEXT_5145": "I CAN DO IT FOR&YOU!!!/", + "SCR_TEXT_5146": "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%", + "SCR_TEXT_5151": "* Frisk.../", + "SCR_TEXT_5152": "\\E2* You came from this& world^1, right...?/", + "SCR_TEXT_5153": "\\E1* So you must have& a place to return to^1,& do you not?/", + "SCR_TEXT_5154": "\\E2* What will you do& now?/", + "SCR_TEXT_5155": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5156": " I want I have& to stay places& with you to go\\C", + "SCR_TEXT_5157": " ", + "SCR_TEXT_5161": " %%", + "SCR_TEXT_5182": "* (The door has no mail slot.)/", + "SCR_TEXT_5183": "* (Slide the letter under?)& & Slide NO!!!! \\C", + "SCR_TEXT_5184": " ", + "SCR_TEXT_5197": "* (You slide the letter under& the door and give it a& knock.)/%%", + "SCR_TEXT_5206": "* (You'll keep the letter& warm for a little longer.)/%%", + "SCR_TEXT_5212": "* (It's a note from Alphys.)/", + "SCR_TEXT_5213": "* (Read it...?)& & Read Do not \\C", + "SCR_TEXT_5214": " ", + "SCR_TEXT_5220": "* (It's hard to read because& of the handwriting^1, but& you try your best...)/", + "SCR_TEXT_5221": "* Hey./", + "SCR_TEXT_5222": "* Thanks for your help back& there./", + "SCR_TEXT_5223": "* You guys..^1.&* Your support really means a& lot to me./", + "SCR_TEXT_5224": "* But..^1.&* As difficult as it is& to say this.../", + "SCR_TEXT_5225": "* You guys alone can't& magically make my own& problems go away./", + "SCR_TEXT_5226": "* I want to be a better& person./", + "SCR_TEXT_5227": "* I don't want to be& afraid anymore./", + "SCR_TEXT_5228": "* And for that to happen^1,& I have to be able to& face my own mistakes./", + "SCR_TEXT_5229": "* I'm going to start& doing that now./", + "SCR_TEXT_5230": "* I want to be clear./", + "SCR_TEXT_5231": "* This isn't anyone else's& problem but mine./", + "SCR_TEXT_5232": "* But if you don't ever& hear from me again.../", + "SCR_TEXT_5233": "* If you want to know& \"the truth.\"/", + "SCR_TEXT_5234": "* Enter the door to the& north of this note./", + "SCR_TEXT_5235": "* You all at least deserve& to know what I did./", + "SCR_TEXT_5236": "* (That's all she wrote.)/%%", + "SCR_TEXT_5240": " %%", + "SCR_TEXT_5250": "* (Buy chips for 25G?)& & Buy No \\C", + "SCR_TEXT_5251": " ", + "SCR_TEXT_5255": "* (There were no chips left& in the machine.)/%%", + "SCR_TEXT_5256": " ", + "SCR_TEXT_5274": "* (The vending machine& dispensed some chisps.)/%%", + "SCR_TEXT_5275": "* (You didn't have enough& gold.)/%%", + "SCR_TEXT_5277": "* (You are carrying too& many items.)/%%", + "SCR_TEXT_5280": "*%%", + "SCR_TEXT_5285": "* Ring..\\E0.\\TT /", + "SCR_TEXT_5286": "\\F1 %", + "SCR_TEXT_5290": "* Hello?&* This is TORIEL./", + "SCR_TEXT_5291": "* For no reason in& particular...&* Which do you prefer?/", + "SCR_TEXT_5292": "* Cinnamon or& butterscotch?/", + "SCR_TEXT_5293": "\\E1* ... wait^1.&* Do not tell me./", + "SCR_TEXT_5294": "\\E0* It is ERROR MESSAGE!& & Yes No \\C", + "SCR_TEXT_5295": "\\E0* Is it Butterscotch?& & Yes No \\C", + "SCR_TEXT_5296": "\\E0* Is it Cinnamon?& & Yes No \\C", + "SCR_TEXT_5297": " ", + "SCR_TEXT_5309": "\\E0* Hee hee hee^1.&* I had a feeling./", + "SCR_TEXT_5310": "\\E1* When humans fall down& here^1, strangely..^1.&* I.../", + "SCR_TEXT_5311": "\\E1* I often feel like& I already know them./", + "SCR_TEXT_5312": "\\E0* Truthfully^1, when I first& saw you^1, I felt.../", + "SCR_TEXT_5313": "\\E1* ... like I was seeing& an old friend for& the first time./", + "SCR_TEXT_5314": "\\E0* Strange^1, is it not?/", + "SCR_TEXT_5315": "* Well^1, thank you for& your selection./", + "SCR_TEXT_5316": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5317": "* Click.../%%", + "SCR_TEXT_5323": "\\E1* Oh..^1. I see./", + "SCR_TEXT_5324": "\\E0* Well^1, thank you^1.&* Goodbye for now./", + "SCR_TEXT_5325": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5326": "* Click.../%%", + "SCR_TEXT_5337": "* (Seems like you could skip& Mettaton's monologue by& turning him around now.)/", + "SCR_TEXT_5338": "* (What will you do?)& & Skip Hear again\\C", + "SCR_TEXT_5339": " ", + "SCR_TEXT_5345": "* (You told Mettaton there& was something cool& behind him.)/%%", + "SCR_TEXT_5353": " %%", + "SCR_TEXT_5359": "* though.../", + "SCR_TEXT_5360": "* one thing about you& always struck me& as kinda odd./", + "SCR_TEXT_5361": "* now^1, i understand& acting in self-defense./", + "SCR_TEXT_5362": "* you were thrown into& those situations& against your will./", + "SCR_TEXT_5363": "* but.../", + "SCR_TEXT_5364": "* sometimes.../", + "SCR_TEXT_5365": "* you act like you& know what's gonna& happen./", + "SCR_TEXT_5366": "* like you've already& experienced it all& before./", + "SCR_TEXT_5367": "* this is an odd thing& to say^1, but.../", + "SCR_TEXT_5368": "\\W* if you have some sort& of \\Yspecial power\\W.../", + "SCR_TEXT_5369": "* isn't it your& responsibility to do& the right thing?/", + "SCR_TEXT_5370": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5371": " & & Yes No\\C", + "SCR_TEXT_5372": " ", + "SCR_TEXT_5379": "\\E1* ah./", + "SCR_TEXT_5380": "\\E0* i see./", + "SCR_TEXT_5381": "\\E3* .../%%", + "SCR_TEXT_5390": "\\E1* heh./", + "SCR_TEXT_5391": "\\E0* well^1, that's your& viewpoint./", + "SCR_TEXT_5392": "\\E2* i won't judge you& for it./", + "SCR_TEXT_5393": "\\E3* .../%%", + "SCR_TEXT_5402": "* (Ring...)/", + "SCR_TEXT_5404": "\\E0* Hey!/", + "SCR_TEXT_5405": "\\E3* This um^1, doesn't have& anything to do with& guiding you..^1. but.../", + "SCR_TEXT_5406": "\\E2* .../", + "SCR_TEXT_5407": "\\E6* Uhh^1, hey^1, would you want& to watch a human TV& show together???/", + "SCR_TEXT_5408": "* Sometime???/", + "SCR_TEXT_5409": "\\E4* It's called^1, um^1,& M..^1.Mew Mew Kissy& Cutie.../", + "SCR_TEXT_5410": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5411": " & & Sure! ...no...\\C", + "SCR_TEXT_5412": " ", + "SCR_TEXT_5420": "* R-really!?/", + "SCR_TEXT_5421": "\\E3* It's so good^1!&* It's um^1, my favorite& show!/", + "SCR_TEXT_5422": "* It's all about this& human girl named Mew Mew& who has cat ears!%", + "SCR_TEXT_5423": "\\E3* Which humans don't have!&* S-so she's all& sensitive about them!%", + "SCR_TEXT_5424": "\\E6* But like...&* Eventually!%", + "SCR_TEXT_5425": "* She realizes that her& ears don't matter!%", + "SCR_TEXT_5426": "* That her friends like& her despite the ears!%", + "SCR_TEXT_5427": "\\E7* It's really moving!%", + "SCR_TEXT_5428": "\\E5* Whoops, spoilers%", + "SCR_TEXT_5429": "\\E6* Also, this sounds& weird, but she has& the power!%", + "SCR_TEXT_5430": "\\E5* To control the minds& of anyone she kisses!%", + "SCR_TEXT_5431": "\\E3* She kisses people and& controls them to fix& her problems!!%", + "SCR_TEXT_5432": "\\E5* They don't remember& anything after the& kiss I mean!!%", + "SCR_TEXT_5433": "\\E3* BUT IF SHE MISSES& THE KISS!!!&* THEN!!%", + "SCR_TEXT_5434": "\\E4* Then^1, uh^1, and^1, uh^1,& also I mean^1, of course%", + "SCR_TEXT_5435": "\\E5* Eventually^1, she& realizes that& controlling people%", + "SCR_TEXT_5436": "\\E3* OKAY WELL I almost& spoiled the whole& show^1, but%", + "SCR_TEXT_5437": "\\E5* Uhhh^1, I think you'd& really like it!!!/", + "SCR_TEXT_5438": "\\E0* We should watch it^1!&* After you get through& all this!/", + "SCR_TEXT_5439": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5440": "* (Click...)/%%", + "SCR_TEXT_5445": "\\E5* Um^1! Well^1!&* That's okay!/", + "SCR_TEXT_5446": "* Just thought I'd!^1!&* Ask!!!/", + "SCR_TEXT_5447": "\\E6* B-but I think you'd& really like it!!/", + "SCR_TEXT_5448": "* If you gave it a& chance!!/", + "SCR_TEXT_5449": "\\TS \\F0 \\T0 %", + "SCR_TEXT_5450": "* (Click...)/%%", + "SCR_TEXT_5455": "\\M1* Did y'hear!^1?&* You're back!/", + "SCR_TEXT_5456": "\\M0* I'll tell you a big secret./", + "SCR_TEXT_5457": "\\M1* I'm starting a band^1, y'hear?/", + "SCR_TEXT_5458": "\\M1* It's called the Red Hot& Chibi Peppers./", + "SCR_TEXT_5459": "\\M0* All I've thought of is& the name./", + "SCR_TEXT_5460": "\\M3* And I don't^1, play...&* Instruments^1, or sing./", + "SCR_TEXT_5461": "\\M1* Well^1!&* Do you think we'll be& popular!!!/", + "SCR_TEXT_5462": " & & Yeah No\\C", + "SCR_TEXT_5463": " ", + "SCR_TEXT_5471": "\\M0* Yeah^1, me too.../%%", + "SCR_TEXT_5477": " %%", + "SCR_TEXT_5485": "* (It's a lamp.)/", + "SCR_TEXT_5486": "* (Turn it on?)& & Yes No\\C", + "SCR_TEXT_5487": " ", + "SCR_TEXT_5493": "* (There's no lightbulb.^1)&* (A flashlight is stuck in& the bulb socket.)/", + "SCR_TEXT_5494": "* (Turn it on?)& & Yes No\\C", + "SCR_TEXT_5495": " ", + "SCR_TEXT_5499": " %%", + "SCR_TEXT_5506": "* (The flashlight is out of& batteries.)/%%", + "SCR_TEXT_5510": " %%", + "SCR_TEXT_5517": "* Hey^1, hey^1!&* Did you remember my name?/", + "SCR_TEXT_5518": "* (Did you?)& & Yes No\\C", + "SCR_TEXT_5519": " ", + "SCR_TEXT_5527": "* Wh-WHAT!^1?&* You REMEMBER!?/", + "SCR_TEXT_5528": "* How could I be so easily& defeateeeeeeeeed!?/%%", + "SCR_TEXT_5533": "* Wh-WHAT!^1?&* You DON'T REMEMBER!?/", + "SCR_TEXT_5534": "* How could I be so easily& defeateeeeeeeeed!?/%%", + "SCR_TEXT_5541": "* (It's a small white dog.^1)&* (It's fast asleep...)/", + "SCR_TEXT_5542": "* (Fight the dog?)& & Yes No\\C", + "SCR_TEXT_5543": " ", + "SCR_TEXT_5550": "* (Can't fight the dog.)/", + "SCR_TEXT_5551": "* (Seems like the fabric it's& sleeping on has too many& holes in it.)/", + "SCR_TEXT_5552": "* (Seems like the dog needs& to \"patch\" the fabric.)/", + "SCR_TEXT_5553": "* (Then you can fight the dog.^1)&* (... maybe.)/", + "SCR_TEXT_5554": "* (Upon closer examination^1,& the holes in the fabric& seem to be growing.)/", + "SCR_TEXT_5555": "* (Might take a while for the& dog to fix all of them.)/", + "SCR_TEXT_5556": "* (Dogs aren't usually very& good at knitting.)/", + "SCR_TEXT_5557": "* (A crocheting dog is out of& the question.)/%%", + "SCR_TEXT_5561": "* (Let sleeping dogs lie^1, instead& of fighting them.^1)&* (That's how the saying goes.)/%%", + "SCR_TEXT_5566": "* (Knock knock)./", + "SCR_TEXT_5569": "* Oooooaaah ^1!&* Room service !/", + "SCR_TEXT_5570": "* Got my \"Sea Tea\" ?& & Yes No\\C", + "SCR_TEXT_5571": " ", + "SCR_TEXT_5575": "* Room service never came ^1.&* (Sigh ...)/%%", + "SCR_TEXT_5581": "* Thanks a million ./%%", + "SCR_TEXT_5585": "* (No response.)/%%", + "SCR_TEXT_5598": "* (You pour the Sea Tea under& the door.)/", + "SCR_TEXT_5599": "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./", + "SCR_TEXT_5600": "* (You got 99G.)/%%", + "SCR_TEXT_5604": "* ..^1.&* No you don't ./%%", + "SCR_TEXT_5609": "* Then ...!?/%%", + "SCR_TEXT_5614": "* (Knock knock)./", + "SCR_TEXT_5617": "* Oooooaaah ^1!&* Room service !/", + "SCR_TEXT_5618": "* Got my \"Cinnamon Bun\" ?& & Yes No\\C", + "SCR_TEXT_5619": " ", + "SCR_TEXT_5623": "* Room service never came ^1.&* (Sigh ...)/%%", + "SCR_TEXT_5628": "* Thanks a trillion ./%%", + "SCR_TEXT_5632": "* (No response.)/%%", + "SCR_TEXT_5646": "* (You flatten the Cinnamon Bun& until it's paper thin.)&* (You slide it under the door.)/", + "SCR_TEXT_5647": "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./", + "SCR_TEXT_5648": "* (You got 99G.)/%%", + "SCR_TEXT_5652": "* ..^1.&* No you don't ./%%", + "SCR_TEXT_5657": "* Then ...!?/%%", + "SCR_TEXT_5662": "* (You hear shuffling.)/", + "SCR_TEXT_5663": "* (Seems like you could put& something under the door.)/", + "SCR_TEXT_5664": " & & Put No Put\\C", + "SCR_TEXT_5665": " ", + "SCR_TEXT_5669": "* (No response.)/%%", + "SCR_TEXT_5676": "* (...)/", + "SCR_TEXT_5677": "* (But you didn't have anything& appealing.)/%%", + "SCR_TEXT_5705": "* (You put a Hot Dog in front& of the door.)/", + "SCR_TEXT_5706": "* (A white paw shoots out from& under the door.)/", + "SCR_TEXT_5707": "* (It tries to pull the Hot Dog& into its room...)/", + "SCR_TEXT_5708": "* (But it keeps pressing down too& hard^1, and the hot dog keeps& spinning away.)/", + "SCR_TEXT_5709": "* (...)/", + "SCR_TEXT_5710": "* (It finally succeeds.)/", + "SCR_TEXT_5711": "* (...)/", + "SCR_TEXT_5712": "* (You hear the grinding of& stone.)/", + "SCR_TEXT_5713": "* (A single hushpuppy slides& out from under the door.)/", + "SCR_TEXT_5714": "* (You got Hush Puppy.)/%%", + "SCR_TEXT_5720": "* (You put a Hot Cat in front& of the door.)/", + "SCR_TEXT_5721": "* (You hear growling...)/%%", + "SCR_TEXT_5727": "* (You put a Dog Salad in front& of the door.^1)&* (It slides underneath.)/", + "SCR_TEXT_5728": "* (...)/", + "SCR_TEXT_5729": "* (The Dog Salad was absorbed& by the darkness.)/%%", + "SCR_TEXT_5736": "* (You put a Dog Residue in& front of the door.)/", + "SCR_TEXT_5737": "* (It slides underneath the door^1,& as if pulled by a magnet.)/", + "SCR_TEXT_5738": "* (...)/", + "SCR_TEXT_5743": "* (ZOMMM!!^1!)&* (It shoots back out at a& high speed!)/%%", + "SCR_TEXT_5747": "* (Two Dog Residues slowly slide& back out from underneath& the door.)/%%", + "SCR_TEXT_5755": " %%", + "SCR_TEXT_5761": "* Yes^1, we know^1.&* The elevator to the city& is NOT working./", + "SCR_TEXT_5762": "* Because of this incident^1, rooms& are running at a special rate!/", + "SCR_TEXT_5763": "* 200G a room^1. Interested^1?& & Stay Do not\\C", + "SCR_TEXT_5764": " ", + "SCR_TEXT_5768": "* 200G a room^1. Interested^1?& & Stay Do not\\C", + "SCR_TEXT_5769": " ", + "SCR_TEXT_5774": "* Did you enjoy your stay?/", + "SCR_TEXT_5775": "* What^1?&* Room..^1.&* Key?/", + "SCR_TEXT_5776": "* No^1, we don't do that./", + "SCR_TEXT_5777": "* If you leave your room^1,& you'll have to pay again./", + "SCR_TEXT_5778": "* 200G a room^1. Interested^1?& & Stay Do not\\C", + "SCR_TEXT_5779": " ", + "SCR_TEXT_5791": "* Fabulous^1!&* We'll escort you to your& room!/%%", + "SCR_TEXT_5797": "* ... that's not enough money./%%", + "SCR_TEXT_5802": "* Do let us know if you& change your mind^1.&* Have a sparkular day!/%%", + "SCR_TEXT_5807": "* ... MY ONE TRUE LOVE?/", + "SCR_TEXT_5808": "* .../", + "SCR_TEXT_5809": "* (YOU LOOK BORED^1, DARLING.)/", + "SCR_TEXT_5810": "* (I WANT THIS TO BE A STELLAR& PERFORMANCE^1, SO IF YOU& WON'T GIVE IT YOUR ALL...)/", + "SCR_TEXT_5811": "* (THEN I'LL SKIP AHEAD FOR& THE AUDIENCE'S SAKE.)/", + "SCR_TEXT_5812": "* (Perform?)& & Yeah Skip this\\C", + "SCR_TEXT_5813": " ", + "SCR_TEXT_5819": "* (UNDERSTOOD.^1)&* (LET'S KNOCK 'EM DEAD!)/%%", + "SCR_TEXT_5823": "* (KA-SIGH...^1)&* (THE SHOW MUST GO ON!)/%%", + "SCR_TEXT_5829": "Interesting./", + "SCR_TEXT_5830": "You want to go back./", + "SCR_TEXT_5831": "You want to go bac^1k&to the worl^2d&you destroyed./", + "SCR_TEXT_5832": "It was you who pushed&everythin^1g to its edge./", + "SCR_TEXT_5833": "It was you who led the worl^1d&to its destruction./", + "SCR_TEXT_5834": "But you cannot accept it./", + "SCR_TEXT_5835": "You think you are above&consequences.& Yes No\\C", + "SCR_TEXT_5836": "", + "SCR_TEXT_5842": "Exactly./%%", + "SCR_TEXT_5846": "Then what are you looking for?/%%", + "SCR_TEXT_5851": "Perhaps./", + "SCR_TEXT_5852": "We can reach a compromise./", + "SCR_TEXT_5853": "You still have somethin^1g&I want./", + "SCR_TEXT_5854": "Give it to me./", + "SCR_TEXT_5855": "And I will bring this&world back./", + "SCR_TEXT_5856": " & & Yes No\\C", + "SCR_TEXT_5857": "", + "SCR_TEXT_5863": "Then it is agreed./", + "SCR_TEXT_5864": "You will give me your SOUL.& & Yes No\\C", + "SCR_TEXT_5865": " ", + "SCR_TEXT_5869": "Then stay here for&all eternity./", + "SCR_TEXT_5870": " ", + "SCR_TEXT_5877": ".../", + "SCR_TEXT_5878": "Then^1, it is done./%%", + "SCR_TEXT_5882": "Then stay here for&all eternity./", + "SCR_TEXT_5883": " ", + "SCR_TEXT_5888": "* hey./", + "SCR_TEXT_5889": "* is your refrigerator& running?/", + "SCR_TEXT_5890": " & & yes no\\C", + "SCR_TEXT_5891": " ", + "SCR_TEXT_5897": "* nice^1.&* i'll be over to deposit& the brewskis./%%", + "SCR_TEXT_5901": "* ok^1, i'll send someone& over to fix it./", + "SCR_TEXT_5902": "* thanks for letting me& know./", + "SCR_TEXT_5903": "* good communication is& important./%%", + "SCR_TEXT_5937": " * Check * Compliment& * Threat", + "SCR_TEXT_5948": " * Check * Talk", + "SCR_TEXT_5959": " * Check * Compliment& * Threat", + "SCR_TEXT_5970": " * Check * Compliment& * Threat", + "SCR_TEXT_5981": " * Check * Console& * Terrorize", + "SCR_TEXT_5991": " * Check * Imitate& * Flirt", + "SCR_TEXT_6001": " * Check * Talk", + "SCR_TEXT_6011": " * Check * Talk& * Devour * Dinner", + "SCR_TEXT_6021": " * Check * Pick On& * Don't Pick On", + "SCR_TEXT_6031": " * Check * Talk", + "SCR_TEXT_6041": " * Check * Flirt& * Threat * Cheer", + "SCR_TEXT_6051": " * Check * Imitate& * Flirt", + "SCR_TEXT_6061": " * Check * Pet", + "SCR_TEXT_6071": " * Check * Pet& * Pet * Pet & * Pet * Pet ", + "SCR_TEXT_6081": " * Check * Pet& * Re-sniff * Roll Around", + "SCR_TEXT_6091": " * Check * Pet& * Re-sniff * Roll Around", + "SCR_TEXT_6101": " * Check * Pet& * Beckon * Play & * Ignore", + "SCR_TEXT_6114": " * Check * Agree& * Clash * Joke", + "SCR_TEXT_6124": " * Check * Laugh& * Heckle * Joke", + "SCR_TEXT_6135": " * Check * Compliment& * Ignore * Steal", + "SCR_TEXT_6145": " * Check * Compliment", + "SCR_TEXT_6155": " * Check * Ditch", + "SCR_TEXT_6165": " * Check * Decorate& * Undecorate * Gift", + "SCR_TEXT_6175": " * Check * Flex& * Shoo", + "SCR_TEXT_6185": " * Check * Flex& * Feed Temmie * Talk& Flakes ", + "SCR_TEXT_6196": " * Check * Flirt& * Insult", + "SCR_TEXT_6206": " * Check", + "SCR_TEXT_6221": " * Check * Imitate& * Flirt", + "SCR_TEXT_6234": " * Check * Lie Down& * Hug * Unhug", + "SCR_TEXT_6244": " * Check * Lie Down& * Hug * Unhug", + "SCR_TEXT_6259": " * Check * Clean& * Touch * Joke", + "SCR_TEXT_6269": " * Check * Smile& * Hum * Conduct", + "SCR_TEXT_6279": " * Check * Talk", + "SCR_TEXT_6289": " * Check * Plead& * Challenge", + "SCR_TEXT_6300": " * Check", + "SCR_TEXT_6313": " * Check * Cry", + "SCR_TEXT_6323": " * Check * Whisper& * Clean Armor", + "SCR_TEXT_6333": " * Check * Whisper& * Clean Armor", + "SCR_TEXT_6343": " * Check * Flirt& * Approach", + "SCR_TEXT_6353": " * Check * Criticize& * Encourage * Hug", + "SCR_TEXT_6363": " * Check * Cool Down& * Heat Up * Invite", + "SCR_TEXT_6374": "\\W * Check * Struggle& * Pay \\[1]G& \\YYour Money: \\[G]G \\W ", + "SCR_TEXT_6384": " * Check * Yell", + "SCR_TEXT_6387": "\\W * Check \\Y* Yellow \\W", + "SCR_TEXT_6398": " * Check * Fake Attack", + "SCR_TEXT_6408": " * Check * Talk & * Stare * Clear Mind", + "SCR_TEXT_6418": " * Check * Talk & * Sing", + "SCR_TEXT_6428": " * Check * Compliment& * Threaten * Mystify", + "SCR_TEXT_6438": " * Check * Pick On& * Don't Pick * Challenge& On", + "SCR_TEXT_6449": " * Check * Console& * Terrorize * Pray", + "SCR_TEXT_6460": " * Check * Defuse Bomb", + "SCR_TEXT_6470": " * Check * Whisper& * Touch Glove", + "SCR_TEXT_6480": " * Check * Whisper& * Touch Glove", + "SCR_TEXT_6490": " * Check * Burn", + "SCR_TEXT_6493": "\\W * Check \\Y* Turn \\W", + "SCR_TEXT_6504": " * Check * Boast& * Pose * Heel Turn", + "SCR_TEXT_6514": " * Check * Talk", + "SCR_TEXT_6524": " * Call * Hum& * Scream * Flex& * Unhug * Cry", + "SCR_TEXT_6534": " * Check * Pick On& * Mystify * Clean& * Hum * Pray", + "SCR_TEXT_6544": " * Check * Laugh& * Heckle * Joke", + "SCR_TEXT_6554": " * Check * ITEM & * STAT * CELL", + "SCR_TEXT_6565": " * Check * Join& * Refuse", + "SCR_TEXT_6579": " * Check * Pet& * Beckon * Play & * Ignore", + "SCR_TEXT_6589": " * Fake Hit * Recipe& * Smile * Clash", + "SCR_TEXT_6599": " * Encourage * Call & * Nerd Out * Quiz", + "SCR_TEXT_6609": " * Joke * Puzzle & * Recipe * Insult", + "SCR_TEXT_6619": " * Take break * Joke & * Judgment * Crossword", + "SCR_TEXT_6629": " * Talk * Mercy & * Hug * Preference", + "SCR_TEXT_6639": " * Talk * Mercy & * Stare * Hug", + "SCR_TEXT_6649": " * Check", + "SCR_TEXT_6659": " * Check", + "SCR_TEXT_6669": " * Check", + "SCR_TEXT_6679": " * Check", + "SCR_TEXT_6689": " * Check", + "SCR_TEXT_6699": " * Check * Compliment& * Threaten * Mystify", + "SCR_TEXT_6709": " * Check * Pick On& * Don't Pick * Challenge& On", + "SCR_TEXT_6720": " * Check * Console& * Terrorize * Pray", + "SCR_TEXT_6731": " * Check * Talk", + "SCR_TEXT_6741": " * Check * Switch& * Fix * Lie Down", + "SCR_TEXT_6751": " * Check * Hiss& * Devour * Snack", + "SCR_TEXT_6761": " * Check * Applaud& * Boo * Nothing", + "SCR_TEXT_6772": " * Check * Something", + "SCR_TEXT_6783": " * Check * Draw", + "SCR_TEXT_6793": " * Check * Hope & * Dream", + "SCR_TEXT_6804": " * Error", + "SCR_TEXT_6814": " * Struggle", + "SCR_TEXT_6825": "\\W * Undyne ", + "SCR_TEXT_6826": "\\W \\Y* (Saved) \\W", + "SCR_TEXT_6828": " * Alphys \\W &", + "SCR_TEXT_6829": " \\Y* (Saved)\\W &", + "SCR_TEXT_6831": "\\W * Papyrus * Sans \\W &", + "SCR_TEXT_6832": "\\Y * (Saved) * (Saved)\\W &", + "SCR_TEXT_6834": "\\W * Toriel * Asgore \\W ", + "SCR_TEXT_6835": "\\Y * (Saved) * (Saved)\\W ", + "SCR_TEXT_6848": " * Someone else", + "SCR_TEXT_6849": " * Asriel Dreemurr", + "SCR_TEXT_6868": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6876": "\\F1 %", + "SCR_TEXT_6877": "\\E0* This is TORIEL./", + "SCR_TEXT_6878": "* You only wanted to& say hello...^2?&* Well then./", + "SCR_TEXT_6879": "\\E0* 'Hello!'/", + "SCR_TEXT_6880": "* I hope that suffices^1.&* Hee hee./", + "SCR_TEXT_6881": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6882": "* Click.../%%", + "SCR_TEXT_6886": "\\F1 %", + "SCR_TEXT_6887": "\\E0* This is TORIEL./", + "SCR_TEXT_6888": "* You want to say& hello again?/", + "SCR_TEXT_6889": "* 'Salutations!'/", + "SCR_TEXT_6890": "* Is that enough?/", + "SCR_TEXT_6891": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6892": "* Click.../%%", + "SCR_TEXT_6896": "\\F1 \\TT %", + "SCR_TEXT_6897": "\\E0* This is TORIEL./", + "SCR_TEXT_6898": "* Are you bored^1?&* I should have given& a book to you./", + "SCR_TEXT_6899": "* My apologies./", + "SCR_TEXT_6900": "* Why not use your& imagination to& divert yourself?/", + "SCR_TEXT_6901": "* Pretend you are..^1.&* A monarch!/", + "SCR_TEXT_6902": "* Rule over the leaf pile& with a fist of iron./", + "SCR_TEXT_6903": "* Can you do that for me?/", + "SCR_TEXT_6904": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6905": "* Click.../%%", + "SCR_TEXT_6909": "\\F1 \\TT %", + "SCR_TEXT_6910": "\\E0* This is TORIEL./", + "SCR_TEXT_6911": "* Hello^1, my child./", + "SCR_TEXT_6912": "\\E1* Sorry^1, I do not have& much to say./", + "SCR_TEXT_6913": "\\E0* It was nice to hear& your voice^1, though^1./", + "SCR_TEXT_6914": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6915": "* Click.../%%", + "SCR_TEXT_6920": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6921": "\\F1 %", + "SCR_TEXT_6922": "* This is TORIEL./", + "SCR_TEXT_6923": "\\E1* Help with a puzzle^1.^1.^1.?/", + "SCR_TEXT_6924": "* Um^1, you have not& left the room^1, have you?/", + "SCR_TEXT_6925": "\\E0* Wait patiently for& me and we can solve& it together!/", + "SCR_TEXT_6926": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6927": "* Click.../%%", + "SCR_TEXT_6931": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6932": "\\F1 %", + "SCR_TEXT_6933": "* This is TORIEL./", + "SCR_TEXT_6934": "\\E1* You want to know& more about me?/", + "SCR_TEXT_6935": "* Well^1, I am afraid there& is not much to say./", + "SCR_TEXT_6936": "\\E0* I am just a silly little& lady who worries too& much!/", + "SCR_TEXT_6937": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6938": "* Click.../%%", + "SCR_TEXT_6943": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6944": "\\F1 %", + "SCR_TEXT_6945": "* This is TORIEL./", + "SCR_TEXT_6946": "\\E8* Huh^2?&* Did you just call& me... \"Mom\"?/", + "SCR_TEXT_6947": "\\E1* Well...&* I suppose.../", + "SCR_TEXT_6948": "* Would that make you& happy?/", + "SCR_TEXT_6949": "* To call me..^2.&* \"Mother?\"/", + "SCR_TEXT_6950": "\\E0* Well then^1, call me& whatever you like!/!", + "SCR_TEXT_6951": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6952": "* Click.../%%", + "SCR_TEXT_6963": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6964": "\\F1 %", + "SCR_TEXT_6965": "\\E8* ...^2 huh???/", + "SCR_TEXT_6966": "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 &* Ha ha ha!/", + "SCR_TEXT_6967": "* How adorable...^1 I& could pinch your cheek!/", + "SCR_TEXT_6968": "* You can certainly find& better than an old woman& like me./", + "SCR_TEXT_6969": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6970": "* Click.../%%", + "SCR_TEXT_6974": "* Dialing..\\E0.\\TT /", + "SCR_TEXT_6975": "\\F1 %", + "SCR_TEXT_6976": "\\E1* Oh dear,^1 are you& serious...?/", + "SCR_TEXT_6977": "\\E1* I do not know if this is& pathetic,^1 or endearing./", + "SCR_TEXT_6978": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6979": "* Click.../%%", + "SCR_TEXT_6982": "\\E8* And after you said you& want to call& me \"mother...\"/", + "SCR_TEXT_6983": "\\E0* You are an...^2 & \\E1... \"interesting\"& child./", + "SCR_TEXT_6984": "\\TS \\F0 \\T0 %", + "SCR_TEXT_6985": "* Click.../%%", + "SCR_TEXT_6994": "* Dialing... /", + "SCR_TEXT_6995": "* ... /", + "SCR_TEXT_6996": "* But nobody came./%%", + "SCR_TEXT_7000": "* Dialing... /", + "SCR_TEXT_7001": "* ... /", + "SCR_TEXT_7002": "* Nobody picked up./%%", + "SCR_TEXT_7007": "* Dialing... /", + "SCR_TEXT_7008": "* ... /", + "SCR_TEXT_7009": "* The ringing is coming from& inside your inventory./%%", + "SCR_TEXT_7016": "* Dialing...\\TT /", + "SCR_TEXT_7017": "\\F1 %", + "SCR_TEXT_7018": "* Hey^1, you silly& child./", + "SCR_TEXT_7019": "* If you want to& talk to me^1, I am& right here./", + "SCR_TEXT_7020": "\\TS \\F0 \\T0 %", + "SCR_TEXT_7021": "* Click.../%%", + "SCR_TEXT_7025": "* Dialing... /", + "SCR_TEXT_7026": "* ... /", + "SCR_TEXT_7027": "* (Somewhere^1, signals deflected& by a dog.)/%%", + "SCR_TEXT_7040": "* (No response.^1)&* (Their phone might be out& of batteries.)/%%", + "SCR_TEXT_7052": "* (The box is aclog with the& the hair of a dog.)/%%", + "SCR_TEXT_7079": "* You encountered the Dummy.", + "SCR_TEXT_7080": "%%%", + "SCR_TEXT_7084": "* Froggit attacks you!", + "SCR_TEXT_7085": "%%%", + "SCR_TEXT_7089": "* Froggit hopped close!", + "SCR_TEXT_7090": "%%%", + "SCR_TEXT_7094": "* Whimsun approached meekly!", + "SCR_TEXT_7095": "%%%", + "SCR_TEXT_7099": "* Froggit and Whimsun drew near!", + "SCR_TEXT_7100": "%%%", + "SCR_TEXT_7104": "* Moldsmal blocked the way!", + "SCR_TEXT_7105": "%%%", + "SCR_TEXT_dogshrine_5913": "* (Dog Shrine.)/", + "SCR_TEXT_dogshrine_5914": "* (Donate?)& & Dognate Dognot\\C", + "SCR_TEXT_dogshrine_5919": "* (\\[1] of \\[2]G in the box.)& & Dognate Dognot\\C", + "SCR_TEXT_dogshrine_5924": "* (Looks like the money was used& to buy some fairy lights.)/", + "SCR_TEXT_dogshrine_5925": "* (It was kind of dark in here.)/", + "SCR_TEXT_dogshrine_5933": "* (Looks like the money was used& to increase the size of the& shrine.)/", + "SCR_TEXT_dogshrine_5941": "* (The donation box slot is even& bigger now.)/", + "SCR_TEXT_dogshrine_5942": "* (You should be able to donate& even more at once!)/", + "SCR_TEXT_dogshrine_5943": "* (... actually^1, it looks like& the sides of the slot are& just painted on...)/", + "SCR_TEXT_dogshrine_5944": "* (Seems you'll still have to& donate just 1G at a time...)/", + "SCR_TEXT_dogshrine_5954": "* (The donation box is sealed.)/", + "SCR_TEXT_dogshrine_5955": "* (There was seemingly no point& to all of this...)/%", + "SCR_TEXT_dogshrine_5958": "* (Since your adventure is over^1,& you can reminisce about how& useful the Dog Shrine was...)/", + "SCR_TEXT_dogshrine_5959": "* (... it wasn't useful at all.)/%", + "SCR_TEXT_dogshrine_5970": "* (Something is wrong with& the box.)/%", + "SCR_TEXT_dogshrine_5977": "* (The box is full.)/%", + "SCR_TEXT_dogshrine_5982": "* (Not enough money.)/", + "SCR_TEXT_dogshrine_5983": "* (That's relieving...)/%", + "SCR_TEXT_dogshrine_5993": "* (You donated 1G.)/%", + "SCR_TEXT_dogshrine_5997": "* (You put 1G into the box.)/", + "SCR_TEXT_dogshrine_5998": "* (You feel like you're about to& waste a lot of time...)/%", + "SCR_TEXT_dogshrine_6003": "* (Clink!)&* (The box is filled with coins.)/", + "SCR_TEXT_dogshrine_6004": "* (Perhaps if you leave and& return^1, the donations will be& used for something.)/%", + "SCR_TEXT_dogshrine_6015": "* (You feel a sense of relief.)/%", + "SCR_TEXT_dogshrine_6024": "* (Donation box.)& & Use It Do not\\C", + "SCR_TEXT_dogshrine_6031": "* (... hand can't fit inside.)/", + "SCR_TEXT_dogshrine_6032": "* (Check it again to try& donating.)/%", + "SCR_TEXT_dogshrine_6037": "* (Right.)/%", + "SCR_TEXT_dogshrine_6045": "* (The boombox is playing...)&* (An upbeat song.)/", + "SCR_TEXT_dogshrine_6046": "* (It's having a psychological& effect on your desire to& donate.)/", + "SCR_TEXT_dogshrine_6047": "* (... It's not clear what kind& of effect that is.)/", + "SCR_TEXT_dogshrine_6048": "* (Change the track?)& & Change Do not\\C", + "SCR_TEXT_dogshrine_6059": "* (Huh!?)&* (The next track is just the& same but faster...!?)/%", + "SCR_TEXT_dogshrine_6065": "* (You see no reason to& change it.)/%", + "SCR_TEXT_dogshrine_6070": "* (You returned the song& to normal.)/%", + "SCR_TEXT_dogshrine_6076": "* (\\[1]G inside.)& & Donate Do not\\C", + "SCR_TEXT_dogshrine_6095": "* (1G was put inside.)/%", + "SCR_TEXT_dogshrine_6101": "* (Not enough G.)/%", + "SCR_TEXT_dogshrine_6106": "* (There's enough.)/%", + "SCR_TEXT_dogshrine_6112": "* (Nothing was put inside.)/%", + "blt_sizebone_115": " THIS IS AN ERROR& MESSAGE^1.& REALLY!!!/%%", + "blt_sizebone_118": " YOU'RE TOO WEAK!!& I WAS EASILY ABLE& TO CAPTURE YOU!!!/", + "blt_sizebone_119": " I WILL NOW SEND& YOU TO THE& CAPTURE ZONE!!/", + "blt_sizebone_120": " OR^1, AS SANS& CALLS IT^1.../", + "blt_sizebone_121": " OUR GARAGE???/", + "blt_sizebone_122": " YOU'RE IN THE& DOGHOUSE NOW!/", + "blt_sizebone_123": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%", + "blt_sizebone_127": " WELL!!^1! YOU MAY& HAVE CLEVERLY& ESCAPED FROM& JAIL BEFORE.../", + "blt_sizebone_128": " BUT THIS TIME^1,& I'VE UPGRADED& THE FACILITIES./", + "blt_sizebone_129": " NOT ONLY WILL& YOU BE& TRAPPED.../", + "blt_sizebone_130": " BUT YOU WON'T& EVEN WANT& TO LEAVE!!!/", + "blt_sizebone_131": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%", + "blt_sizebone_136": " YOU ARE...& PERSISTENT!/", + "blt_sizebone_137": " BUT^1!& IT JUST WON'T& WORK ON ME!/", + "blt_sizebone_138": " I AM THE& PERSISTENTEST!/", + "blt_sizebone_139": " AND IF YOU& THINK YOU ARE& PERSISTENESTER.../", + "blt_sizebone_140": " THAT IS WRONG^1!& GRAMATICALLY& WRONG!/", + "blt_sizebone_141": " BECAUSE THE& CORRECT FORM& WOULD BE.../", + "blt_sizebone_142": " NOT AS& PERSISTENTEST AS& PAPYRUS^1, THE& PERSISTENTESTEST!/\"", + "blt_sizebone_143": " I HOPE YOU& ENJOYED THIS& LESSON./", + "blt_sizebone_144": " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%", + "obj_6book_master_384": "You&called&for&help&...", + "obj_6book_master_385": "%%%", + "obj_6book_act_179": "You called for help...", + "obj_6book_wordbullet_bad_0": "DEATH", + "obj_6book_wordbullet_good_0": "LIFE", + "obj_6book_wordbullet_bad_1": "DESPAIR", + "obj_6book_wordbullet_good_1": "HOPE", + "obj_6book_wordbullet_bad_2": "NIGHTMARE", + "obj_6book_wordbullet_good_2": "DREAMS", + "obj_6book_wordbullet_bad_3": "SADNESS", + "obj_6book_wordbullet_good_3": "HAPPINESS", + "obj_6book_wordbullet_bad_4": "RUIN", + "obj_6book_wordbullet_good_4": "SUCCESS", + "obj_6book_wordbullet_bad_5": "HATRED", + "obj_6book_wordbullet_good_5": "LOVE", + "obj_6book_wordbullet_bad_6": "TRAPPED", + "obj_6book_wordbullet_good_6": "FREEDOM", + "obj_6book_wordbullet_bad_7": "SLAUGHTER", + "obj_6book_wordbullet_good_7": "MERCY", + "obj_6book_wordbullet_bad_8": "DOOM", + "obj_6book_wordbullet_good_8": "LUCK", + "obj_6book_wordbullet_bad_9": "TERROR", + "obj_6book_wordbullet_good_9": "CALM", + "obj_6book_wordbullet_bad_10": "HORROR", + "obj_6book_wordbullet_good_10": "RELIEF", + "obj_6book_wordbullet_bad_11": "CRUELTY", + "obj_6book_wordbullet_good_11": "KINDNESS", + "obj_6book_wordbullet_bad_12": "MURDERER", + "obj_6book_wordbullet_good_12": "DREAMER", + "obj_6book_wordbullet_bad_13": "DESTROY", + "obj_6book_wordbullet_good_13": "CREATE", + "obj_6book_wordbullet_bad_14": "CORRUPT", + "obj_6book_wordbullet_good_14": "PROTECT", + "obj_6glove_act_148": "* You called for help...", + "obj_6glove_act_149": "%%%", + "obj_6gun_act_149": "* You called for help...", + "obj_6gun_act_150": "%%%", + "obj_6knife_act_284": "* You called for help...", + "obj_6knife_act_285": "%%%", + "obj_6pan_act_163": "* You called for help...", + "obj_6pan_act_164": "%%%", + "obj_6shoe_act_184": "* You called for help...", + "obj_6shoe_act_185": "%%%", + "obj_aaron_243": "Come on&in, the&water's&fine ; )", + "obj_aaron_244": "No need&for a&swimming&suit ; )", + "obj_aaron_245": "Edu-&cation?&Hobby?&Talent?", + "obj_aaron_246": "Whew,&I'm&sweating&; )", + "obj_aaron_249": "Don't&get too&close&; )", + "obj_aaron_250": "Sure&isn't&creepy&out ; )", + "obj_aaron_251": "I sure&do love&muscles&; )", + "obj_aaron_252": "Whew,&I'm&sweating&; )", + "obj_aaron_257": "Flagrant&error&; )", + "obj_aaron_258": "Flexing&contest?&OK, flex&more ; )", + "obj_aaron_259": "Nice!!&I won't&lose&tho ; )", + "obj_aaron_264": "Fiesty,&huh?&; )", + "obj_aaron_265": "Wow!&Spunky!&Love it&; )", + "obj_aaron_267": "You'll&change&your&mind ; )", + "obj_aaron_272": "CHECK&all you&want ; )", + "obj_aaron_273": "... ; )", + "obj_aaron_276": "Ha, nice.&My kind&of humor&; )", + "obj_aaron_278": "Just the&two of&us, huh?&; )", + "obj_aaron_279": "Hi?&; )", + "obj_aaron_282": "%%%", + "obj_aaron_478": "* Aaron is splashing you& playfully.", + "obj_aaron_479": "* Aaron is looking around^1,& fearful of something.", + "obj_aaron_480": "* Aaron is sweating bullets^3.&* Literally.", + "obj_aaron_481": "* Aaron is admiring his own& muscles.", + "obj_aaron_482": "* Smells like an underwater& barnyard.", + "obj_aaron_483": "* Smells like a mussel farm.", + "obj_aaron_484": "* Aaron is ready for your& next flex.", + "obj_aaron_486": "* Aaron's muscles droop& comically.", + "obj_aaron_502": "* AARON - ATK 24 DEF 12&* This seahorse has a lot of& HP (Horsepower)./", + "obj_aaron_503": "* All of his attacks are harder& to dodge at the bottom of the& box./^", + "obj_aaron_512": "* You tell Aaron to go away./^", + "obj_aaron_514": "* You tell Aaron to go away^1.&* He agrees./^", + "obj_aaron_524": "* You flex^1.&* Aaron flexes twice as hard.&* ATTACK increases for you two./^", + "obj_aaron_525": "* You flex harder^1.&* Aaron flexes thrice as hard.&* ATTACK increases for you two./^", + "obj_aaron_526": "* You flex^1.&* Aaron flexes very hard.../", + "obj_aaron_527": "* He flexes himself out of& the room!/^", + "obj_aaronnpc_70": "* Since you flexed at me^1,& I've been thinking of a& lot of things ; )/", + "obj_aaronnpc_71": "* Like..^1.&* Flexing ; )/%%", + "obj_aaronnpc_75": "* And flexing ; )/%%", + "obj_aaronnpc_80": "* You came all this way to& see me flex ; )/", + "obj_aaronnpc_81": "* This really says something& about you ; )/%%", + "obj_aaronnpc_86": "* I..^1. I'm sc-scared... ; )/", + "obj_aaronnpc_87": "* Ghosts aren't real^1, right?&* ; )/", + "obj_aaronnpc_88": "* What^1? They are real^1?&* Oh nooooooo ; )/%%", + "obj_aaronnpc_92": "* First ghosts^1, are real^1, now& anime's real ; )&* All my nightmares are true ; )/%%", + "obj_actiontable_63": "AH^1, YES^1, ACTION&FIGURES./", + "obj_actiontable_64": "A GREAT REFERENCE&FOR THEORETICAL&BATTLE SCENARIOS./", + "obj_actiontable_66": "\\E3HOW DO I HAVE&SO MANY?/", + "obj_actiontable_67": "\\E2WELL^1, LET'S JUST&SAY THEY'RE&FROM.../", + "obj_actiontable_68": "\\E0A CHUBBY^1, SMILING&MAN WHO LOVES TO&SURPRISE PEOPLE./", + "obj_actiontable_69": "YEAH^1!!&THAT'S RIGHT!/", + "obj_actiontable_70": "SANTA!!!!/%%", + "obj_actiontable_72": "* (Action figures of many& sexy robots.)/%%", + "obj_actiontable_76": "* (Action figures of many& sexy robots.)/%%", + "obj_adate_125": " DATING^1 STAR^5T^2.^2.^2.^3?%%", + "obj_adate_142": "Uhhh^1, sorry^2!&I'm still getting&dressed!/%%", + "obj_adate_170": "H-how do I look?/", + "obj_adate_171": "My friend helped me&pick out this&dress./", + "obj_adate_172": "\\E1S\\M0he's got a great&sense of.../", + "obj_adate_173": "\\E0Um^1, anyway^1!&Let's do this thing!/%%", + "obj_adate_186": " DATING^3 START^3.%%", + "obj_adate_199": "H-h-hey^1, w-w-wait!/", + "obj_adate_200": "Actually^1, we still&can't start the&date yet!!!/%%", + "obj_adate_209": " DATING..^1. STOP^4?%%", + "obj_adate_221": "Umm^1, I've gotta give&you items to raise&your affection&statistic^1, first!/", + "obj_adate_222": "That'll increase the&chance of a successful&outcome to the&date!/", + "obj_adate_223": "\\E6Right...?/", + "obj_adate_224": "\\E0Anyway^1, d-don't worry^1!&I'm prepared!/", + "obj_adate_225": "\\E5I-I've been&stockpiling gifts&in anticipation&for a date like this!/", + "obj_adate_226": "\\E7F\\M6-first^1, I've got.../", + "obj_adate_227": "\\E5Some metal armor&polish!/", + "obj_adate_228": "\\E3.../", + "obj_adate_229": "\\E6Um^1, maybe you can't&use that./", + "obj_adate_230": "\\E5But!!!/", + "obj_adate_231": "I also brought some&waterproof cream for&your scales!/", + "obj_adate_232": "\\E3Your^1, uh..^1.&Scales.../", + "obj_adate_233": "\\E6Uh^1, well^1, how about.../", + "obj_adate_234": "This magical spear&repair kit^1, that I.../", + "obj_adate_235": "\\E7Um.../", + "obj_adate_236": "\\E5Hey^1, let's forget&about the items!/", + "obj_adate_237": "\\E0L\\M0et's just start&the date!/%%", + "obj_adate_301": " DATING!^1! START!^3!%%", + "obj_adate_314": "Yeah!!^1!&Let's^1, uh^1, date!/%%", + "obj_adate_352": "... uh.../", + "obj_adate_353": "\\E4Do you..^3. like..^3.&Anime...^2?/*", + "obj_adate_367": " & Yes No & ", + "obj_adate_391": "H-hey^1!&Me too!!/%%", + "obj_adate_396": "Oh./%%", + "obj_adate_414": "Hey^1!&Let's!^1!&Go somewhere!!!/", + "obj_adate_415": "\\E7But where's a good&place to go on&a date...?/", + "obj_adate_416": "\\E2.../", + "obj_adate_417": "\\E0I've got it!!!/", + "obj_adate_418": "\\E5Let's go to the&garbage dump!!!/%%", + "obj_adate_476": "Here we are!/", + "obj_adate_477": "This is where Undyne&and I come all&the time.../", + "obj_adate_478": "\\E1We find all sorts&of great stuff&here./", + "obj_adate_479": "\\E5Heh^1, she's&really.../", + "obj_adate_480": "\\E6Uh.../%%", + "obj_adate_503": "Oh no./", + "obj_adate_504": "\\E9That's her over&there./", + "obj_adate_505": "\\M4I c-can't let her&see me on a date&with you!/", + "obj_adate_506": "\\E6Why...?/", + "obj_adate_507": "\\M0Because^1, uh..^1.&Well.../", + "obj_adate_508": "\\E9Oh no^1, here she&comes!!/%%", + "obj_adate_556": " Hey!^1!& There you are!!/", + "obj_adate_557": "\\F2 I^1, uh^1, realized^1,& if you deliver that& thing.../", + "obj_adate_558": "\\F3 It might be a bad& idea./", + "obj_adate_559": "\\F4 So I'm gonna do& it!!^1!& Give it to me!!!/", + "obj_adate_560": "\\F3 Huh!^1?& You don't have it!?/", + "obj_adate_561": "\\F4 Ngggaaahhh!!/", + "obj_adate_562": " Have you at least& seen her!?/*", + "obj_adate_576": " & Yeah Nope & ", + "obj_adate_602": " Yes?/", + "obj_adate_603": "\\F6 So she's somewhere& around here.../", + "obj_adate_604": "\\F0 Thanks^1.& I'll keep looking./%%", + "obj_adate_609": " No???/", + "obj_adate_610": " But she wasn't& at home.../", + "obj_adate_611": "\\F3 Where the heck& could she be!?/%%", + "obj_adate_669": "\\E2Oh my god.../", + "obj_adate_670": "\\E6W... well^1, I guess&it's obvious^1, huh?/", + "obj_adate_671": "\\E7I...^1 uh..^1.&I really like her./", + "obj_adate_672": "\\E9I mean^1, more than&I like other people!/", + "obj_adate_673": "\\E7I'm sorry./", + "obj_adate_674": "\\E6I j-just figured^1,&y-you know.../", + "obj_adate_675": "\\E7It'd be f-fun to&go on like^1, a cute^1,&kind of.../", + "obj_adate_676": "\\E6P\\M3retend date with you^1?&T-to make you feel&better?/", + "obj_adate_677": "\\E7.../", + "obj_adate_678": "\\E6Well^1, it sounds even&worse when I put it&like that./", + "obj_adate_679": "\\E8I\\M0'm sorry^1.&I messed up again./", + "obj_adate_680": "\\E7Undyne's the person I..^1.&Um..^1. really want to&go on a date with./", + "obj_adate_681": "But, I mean..^1.&She's way out of&my league./", + "obj_adate_682": "\\E9N-not that you&aren't^1, um^1, cool!/", + "obj_adate_683": "\\E7B-but..^1. Undyne.../", + "obj_adate_684": "She's so confident..^1.&And strong..^1.&And funny.../", + "obj_adate_685": "\\E8And I'm just a&nobody./", + "obj_adate_686": "\\M3A fraud./", + "obj_adate_687": "I'm the royal&scientist^1, but.../", + "obj_adate_688": "\\M0All I've ever done&is hurt people./", + "obj_adate_689": "\\E7I've told her so&many lies^1, she thinks&I'm.../", + "obj_adate_690": "\\E6She thinks I'm a&lot cooler than I&actually am./", + "obj_adate_691": "\\E7If she gets close&to me^1, she'll.../", + "obj_adate_692": "\\E8She'll find out the&truth about me./", + "obj_adate_693": "\\E7.../", + "obj_adate_694": "\\E7What should I do?/*", + "obj_adate_708": " & Tell her Keep & the truth lying ", + "obj_adate_732": "\\E9The truth...?/", + "obj_adate_733": "\\M4But if I tell her&that^1, she'll hate&me./", + "obj_adate_734": "\\E6I\\M0sn't it better&this way?/", + "obj_adate_735": "To live a lie where&both people are&happy.../", + "obj_adate_736": "\\E7Or a truth where&neither of us&are?/", + "obj_adate_737": "They say \"be&yourself.\"/", + "obj_adate_738": "\\E8But I don't&really like who&\"myself\" is./", + "obj_adate_739": "\\E7I'd rather just&be whatever makes&people like me./", + "obj_adate_740": "\\E6Eheheh.../", + "obj_adate_741": "\\E7.../", + "obj_adate_742": "\\E8.../", + "obj_adate_743": "No, you're right./", + "obj_adate_744": "Every day I'm&scared.../", + "obj_adate_745": "\\E7Scared what will&happen if people&learn the truth&on their own./", + "obj_adate_746": "\\M3They'll all get&hurt because of&me.../", + "obj_adate_747": "\\E9B\\M4ut how can I&tell UNDYNE the&tr..^1. truth?/", + "obj_adate_748": "\\E8I d-don't have the&confidence.../", + "obj_adate_749": "\\E9I'm going to mess&it up^1!&How can I&practice!?/%%", + "obj_adate_755": "Yeah..^1. yeah^1, you're&right!/", + "obj_adate_756": "\\E6I\\M0've come this far^1,&I c-can't tell&her now!/", + "obj_adate_757": "\\E7Sh-she'd be really&hurt if she found&out^1, right?/", + "obj_adate_758": "\\E5S-so it'll just&be^1, uh^1, a little&secret!/", + "obj_adate_759": "\\M1What people don't&know can't hurt&them!!/", + "obj_adate_760": "\\M0Th-thank God I've&got an honest&friend like you!!/", + "obj_adate_761": ".../", + "obj_adate_762": "\\E3.../", + "obj_adate_763": "\\M1B..^1. but what if she&finds out on her&own^1, somehow?/", + "obj_adate_764": "\\E7O\\M0r if I ever&m-mess up.../", + "obj_adate_765": "\\M4Sh-she'd find out&the truth^1, and.../", + "obj_adate_766": "\\E8Pr-probably be even&more hurt than if&I told her myself./", + "obj_adate_767": "\\E6N\\M0-not to mention^1,&l-lying so far..^1.&h..^1. has.../", + "obj_adate_768": "\\E8Been really&stressful^1, and scary./", + "obj_adate_769": "\\E3.../", + "obj_adate_770": "\\E4I think I'm going&to have to tell&her the truth./", + "obj_adate_771": "\\E9B-but how!?/", + "obj_adate_772": "\\E8I..^1. I don't have&the confidence.../", + "obj_adate_773": "\\E7How am I supposed&to practice&something like that!?/%%", + "obj_adate_794": " Let's Obviously& Roleplay Let's & It Roleplay", + "obj_adate_827": "\\E4R..^1. roleplay?/", + "obj_adate_828": "\\E3.../", + "obj_adate_829": "\\E5.\\M1.. That actually&sounds kind of&fun!/", + "obj_adate_830": "\\M0OK^1, which one of&us will be Undyne?/*", + "obj_adate_844": " & I'll be You'll be& Undyne Undyne ", + "obj_adate_868": "Oh^1. Right^1.&Obviously^1.&Ehehe./", + "obj_adate_869": "\\E2A\\M1hem./", + "obj_adate_870": "\\E0H-hi\\M3 Undyne..^1.&H-how are you doing&today?/*", + "obj_adate_884": " & I'm fine. YOur & cute, ", + "obj_adate_907": "\\E5Ha^1! Ha^1!&Glad to hear it!!/", + "obj_adate_908": "\\E3.../", + "obj_adate_909": "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%", + "obj_adate_913": "\\E5Th..^1. thanks!/", + "obj_adate_914": "\\E6You say that to me&a lot^1, and I&never know what&to say!!/", + "obj_adate_915": "\\E6But I know^1, you just^1,&mean it platonically^1,&because we're just&friends!/", + "obj_adate_916": "\\M1Eheheh!!!/", + "obj_adate_917": "\\E3.../", + "obj_adate_918": "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%", + "obj_adate_941": " & What is it, THEN SHe& Alphys. Kisses YOu", + "obj_adate_963": "\\E3Umm, you see..^1.&I..^1. I.../", + "obj_adate_964": "\\M3I..^1. I h-haven't been&exactly truthful&w-w-with you.../", + "obj_adate_965": "\\E4Y\\M4..^1. you see^1, I..^1. I.../", + "obj_adate_966": "\\E9Oh^1, forget it!/", + "obj_adate_967": "\\M0Undyne!!!/", + "obj_adate_968": "I..^1. I want to&tell you how I&feel!/", + "obj_adate_969": "\\M4Y-you're so brave^1,&a-and s-strong..^1.&A-and nice.../", + "obj_adate_970": "Y-you always listen&t-to me when I talk&about n-n-nerdy&stuff.../", + "obj_adate_971": "\\E0Y-you always d-d-do&your best to m-make&me f-f-feel&special.../", + "obj_adate_972": "\\E3L-like t-telling me&that y-you'll b-beat&up anyone that&g-gets in my way.../%%", + "obj_adate_976": "\\E9WH-WHAT!?/", + "obj_adate_977": "\\M1UNDYNE WOULD NEVER^1,&UH..../", + "obj_adate_978": "\\E3.../", + "obj_adate_979": "\\M0.../", + "obj_adate_980": "\\E4I kiss her back..^1.&S..^1. softly.../", + "obj_adate_981": "\\M4I..^1. l-look gently&into her eyes.../%%", + "obj_adate_997": "UNDYNE!!!/", + "obj_adate_998": "I CAN'T TAKE THIS&ANY LONGER!!!/", + "obj_adate_999": "I'M MADLY IN LOVE&WITH YOU!!!/", + "obj_adate_1000": "HOLD ME^1, UNDYNE!^1!&HOLD ME!!!/%%", + "obj_adate_1006": "I START HOLLERING!!/", + "obj_adate_1007": "UNDYNE!!!^1!&I LOVE YOU!!!/", + "obj_adate_1008": "UNDYNE!!^1!&KISS ME AGAIN^1,&UNDYNE!!!/%%", + "obj_adate_1023": "\\E9M\\M0-m-me^1?&Undyne???/", + "obj_adate_1024": "\\E7Uh^1, uh^1, uh^1, uh^1,&ok!/", + "obj_adate_1025": "\\E6I'll say what I&think she'd say^1,&and you..^1. ummm..../", + "obj_adate_1026": "\\E5You show me what&I'm supposed to do!/", + "obj_adate_1027": "\\E2*\\M1ahem*/", + "obj_adate_1028": "\\E0N\\M2gahhhh!!^1!&Hey^1, Alphys!&You look cute&today!/", + "obj_adate_1029": "\\E5Which I say often^1!&But platonically&because I would&NEVER like you./*", + "obj_adate_1043": " Hi Undyne! Yo your& Can we one hot& talk? hotbaby", + "obj_adate_1069": "Talk^1, to you^1?&Hmmm..^1.&I guess so./", + "obj_adate_1070": "I often seem&excited to listen&to you for some&reason./", + "obj_adate_1071": "\\E4I will make intent&eye contact with you&so you sweat while&you talk./", + "obj_adate_1072": "\\E0So^1, what is it?/%%", + "obj_adate_1078": "What!^1?&A... alphys!?/", + "obj_adate_1079": "What's gotten into&you!?/", + "obj_adate_1080": "\\E9H\\M2-hotbaby!^1?&How dare you call&me that!?/", + "obj_adate_1081": "\\E5First off^1, I'm a&baby KNIGHT!/", + "obj_adate_1082": "Captain of the&babies!!!/", + "obj_adate_1083": "Treat my position&with respect^1, or I&will strike you&down!/", + "obj_adate_1084": "\\M3Uh^1, now pretend&I'm suplexing a&boulder for no&reason./", + "obj_adate_1085": "\\E9U\\M0m^1! Anyway^1!&What do you&want to say^1,&Alphys!?/%%", + "obj_adate_1108": " Let's tell Alphys& Undyne the gives u& truth a kiss,", + "obj_adate_1132": "What!?/", + "obj_adate_1133": "So you've been&lying to me the&whole time.../", + "obj_adate_1134": "\\E7Alphys!!^1!&I can't believe you!/", + "obj_adate_1135": "\\E8You w-worthless&slime!/", + "obj_adate_1136": "\\E9How could you&betray our&friendship!!/", + "obj_adate_1137": "\\E8After how much I&trusted you!!!/%%", + "obj_adate_1143": "WH-WHAT!^1?&I WOULD NEVER.../", + "obj_adate_1144": "\\M0Alphys^1!&What are you&d-doing!/", + "obj_adate_1145": "I s-say^1, pushing&you away from&me.../", + "obj_adate_1146": "\\E3You sh-shouldn't&k-kiss me...!!/", + "obj_adate_1147": "\\E3.../", + "obj_adate_1148": "\\E4.../", + "obj_adate_1149": "\\E3B-but^1, y-you're so&good at it.../", + "obj_adate_1150": "\\E5B-b-b-because of what&you learned from&th-those d-d-dating&video games.../", + "obj_adate_1151": "I...^1.&I c-c-can't help but&k-k-kiss you back.../%%", + "obj_adate_1167": "ALPHYS^1!&I'LL NEVER LOVE YOU!/", + "obj_adate_1168": "NEVER WILL YOU FEEL&MY PASSIONATE&EMBRACE!!!/", + "obj_adate_1169": "I^1, UNDYNE^1, WILL&NEVER KISS YOU&WITH MY BEAUTIFUL&LIPS!!!/%%", + "obj_adate_1176": "NGAHHHH!!^1!&NGAHHH!!!!/", + "obj_adate_1177": "I'M UNDYNE AND I'M&PILING ON THE&SMOOCHES!!!/%%", + "obj_adate_1236": "WHAT did you just&say?/%%", + "obj_adate_1259": "\\E1U..^1. Undyne^1!&I..^1. was..^1. just.../%%", + "obj_adate_1271": "\\F6Hey^1, woah^1, wait&a second!/", + "obj_adate_1272": "Your outfit's really&cute^1!&What's the occasion?/", + "obj_adate_1273": "\\F0.\\E0../", + "obj_adate_1274": "\\F2W\\E1ait a second./", + "obj_adate_1275": "\\F1Are you two.../", + "obj_adate_1276": "\\F3On a date?/%%", + "obj_adate_1287": "\\E1UHHH^1, \\F4YES!/", + "obj_adate_1288": "\\E7I mean^1, \\F5UHHH NO!/", + "obj_adate_1289": "\\E3I mean^1, \\F7we were^1,& bu^1t%", + "obj_adate_1290": "\\E1I mean^1, actually we&were \\F3only romantically&roleplaying as you!/%%", + "obj_adate_1300": "\\F3WHAT???/%%", + "obj_adate_1311": "\\E8I MEAN!!!/", + "obj_adate_1312": "\\E3I mean.../", + "obj_adate_1313": "Undyne..^1.&I.../%%", + "obj_adate_1326": "\\F4I've been lying to&you!/%%", + "obj_adate_1336": "\\F3WHAT??^1?&ABOUT WHAT???/%%", + "obj_adate_1349": "About... well.../", + "obj_adate_1350": "\\E2Everything!/%%", + "obj_adate_1366": "\\E7I told you that&seaweed was like...&scientifically&important...%", + "obj_adate_1367": "\\F5Really, I just...&I just use it to&make ice cream^1!%%", + "obj_adate_1383": "And those human&history books I&keep reading...%", + "obj_adate_1384": "\\F7Those are just&dorky comic books^1!%%", + "obj_adate_1400": "And the history&movies..^1.&those..^2.%", + "obj_adate_1401": "\\F2Those are just^1, uh^1,&anime^2!&They aren't real^2!%%", + "obj_adate_1417": "And that time I&told you I was&busy with work on&the phone..^1. I...%", + "obj_adate_1418": "\\F9Was just eating&frozen yogurt in&my pajamas!%", + "obj_adate_1419": "\\E3That time I...%%", + "obj_adate_1433": "Alphys./%%", + "obj_adate_1444": "\\E5I..^1. I just wanted to&impress you!/", + "obj_adate_1445": "I just wanted you&to think I was&smart and cool./", + "obj_adate_1446": "That I wasn't&some..^1.&nerdy loser./%%", + "obj_adate_1459": "Alphys./%%", + "obj_adate_1470": "\\E5Undyne^1, I..^1.&I really think you're&neat^1, OK.../%%", + "obj_adate_1481": "Alphys./", + "obj_adate_1482": "Shhhh./", + "obj_adate_1483": "Shhhhhh./%%", + "obj_adate_1522": "\\F0Alphys!/", + "obj_adate_1523": "I..^1. think you're&neat^1, too, I guess./", + "obj_adate_1524": "\\F1But, you've gotta&realize.../", + "obj_adate_1525": "\\F2Most of what you&said really doesn't&matter to me./", + "obj_adate_1526": "I don't care if&you're watching kid&cartoons or reading&history books./", + "obj_adate_1527": "\\F3To me^1, ALL of&that stuff is&just NERDY CRAP!/", + "obj_adate_1528": "What I like about&you is that you're&PASSIONATE^1!&You're ANALYTICAL!!/", + "obj_adate_1529": "It doesn't matter&what it is^1!&YOU CARE ABOUT IT!!/", + "obj_adate_1530": "\\F4100-PERCENT!^1!&AT MAXIMUM POWER!!!/", + "obj_adate_1531": "\\F5... so^1, you don't&have to lie to me./", + "obj_adate_1532": "\\F0I don't want you&to have to lie to&anyone anymore./", + "obj_adate_1533": "\\F6Alphys..^1. I want to&help you become&happy with who&you are!/", + "obj_adate_1534": "\\F5And I know just&the training you&need to do that!/%%", + "obj_adate_1566": "Undyne..^1.&You.../", + "obj_adate_1567": "\\E4Y-you're gonna train&me...?/%%", + "obj_adate_1574": "\\F2Pffft^1, what^1?&ME?/%%", + "obj_adate_1594": "\\F6Nah^1, I'm gonna&get Papyrus to&do it./%%", + "obj_adate_1612": "GET THOSE BONES&SHAKIN'!!!/", + "obj_adate_1613": "IT'S TIME TO JOG&100 LAPS^1, HOOTING&ABOUT HOW GREAT&WE ARE!!!/%%", + "obj_adate_1622": "Ready^1?&I'm about to start&the timer!/%%", + "obj_adate_1636": "\\E5 & & U-Undyne.../", + "obj_adate_1637": "\\E1 & & I'll do my& best...!/%%", + "obj_adate_1659": "\\F3OH MY GOD!!!/", + "obj_adate_1660": "\\F5She was kidding^1,&right!? /", + "obj_adate_1661": "Those cartoons..^1.&those comics.../", + "obj_adate_1662": "\\F7Those are still&REAL^1, right!?/", + "obj_adate_1663": "\\F8ANIME'S REAL^1,&RIGHT?!?!/%%", + "obj_adate_1688": " Anime is Anime & Real is not & real", + "obj_adate_1708": "HA HA HA!!!/", + "obj_adate_1709": "I KNEW IT!!!/", + "obj_adate_1710": "GIGANTIC SWORDS!!^1!&MAGICAL PRINCESSES^1!&HERE I COME!!!/%%", + "obj_adate_1714": "\\F3No..^1. NO!!!!/", + "obj_adate_1715": "I CAN FEEL MY&HEART BREAKING&INTO PIECES!!!/%%", + "obj_adate_1736": "\\F6.../", + "obj_adate_1737": "Uhh^1, thanks for&taking care of&Alphys./", + "obj_adate_1738": "\\F9I didn't get to&say what I wanted&to^1, but.../", + "obj_adate_1739": "\\F0Things seem like&they're going to get&better for her./", + "obj_adate_1740": "\\F6Well^1, I gotta go&catch up with&them!/", + "obj_adate_1741": "Later!/%%", + "obj_adate_1745": "\\F3.../", + "obj_adate_1746": "\\F5... no^1, I can&survive this.../", + "obj_adate_1747": "\\F3I have to be strong./", + "obj_adate_1748": "\\F9For Alphys./", + "obj_adate_1749": "\\F0Thank you^1, human^1,&for telling me&the truth./", + "obj_adate_1750": "\\F9I'll try my best to&live in this&world.../", + "obj_adate_1751": "\\F0See you later!/%%", + "obj_alabdoor_l_153": "* (There's no response.)/%%", + "obj_alabdoor_l_207": "* (...)/", + "obj_alabdoor_l_208": "* (O^1-oh n^1-no^1, is that another& letter...?)/", + "obj_alabdoor_l_209": "* (I don't want to open it...^1)&* (C-^1can't I just slide it& back out...?)/", + "obj_alabdoor_l_210": "* (...)/", + "obj_alabdoor_l_211": "* (N..^1. no..^1. I can't keep doing& this.^1)&* (I'll read this one.)/", + "obj_alabdoor_l_212": "* (...)/", + "obj_alabdoor_l_213": "* (Um...^1)&* (I-it's shut k-kind of& strongly^1, isn't it?)/", + "obj_alabdoor_l_214": "* (Wait a second...)/%%", + "obj_alabdoor_l_252": "* Hey^1, if this is a& joke^1, it's.../", + "obj_alabdoor_l_253": "\\E1* .../", + "obj_alabdoor_l_254": "\\E3* Oh My God?/", + "obj_alabdoor_l_255": "\\E5* Did YOU write this& letter?/", + "obj_alabdoor_l_256": "\\E6* It wasn't signed^1, so^1,& I had no idea who& could have.../", + "obj_alabdoor_l_257": "\\E8* Oh my god^1.&* Oh no./", + "obj_alabdoor_l_258": "\\E7* That's adorable.../", + "obj_alabdoor_l_259": "\\E5* And I h-had no idea& you^1, um^1, wrote that way!/", + "obj_alabdoor_l_260": "\\E9* It's surprising^1, too..^1.&* After all the gross& stuff I did.../", + "obj_alabdoor_l_261": "\\E8* I don't really deserve& to be forgiven./", + "obj_alabdoor_l_262": "\\E4* Much less^1, um.../", + "obj_alabdoor_l_263": "\\E5* This?/", + "obj_alabdoor_l_264": "\\E1* And so passionately^1,& too./", + "obj_alabdoor_l_265": "\\E2* .../", + "obj_alabdoor_l_266": "\\E0* You know what^1, okay^1!&* I'll do it!/", + "obj_alabdoor_l_267": "\\E5* It's the least I can& do to make it up& to you!/", + "obj_alabdoor_l_268": "\\W*\\E7 Y-yeah^1!&* \\WLet's \\Rgo on a date\\W!/%%", + "obj_alphys_friendc_81": "\\E0* On second thought^1,& maybe I WON'T write& fanfic of real people./", + "obj_alphys_friendc_82": "\\E7* I mean^1, isn't real life& already the greatest& fanfiction of all?/", + "obj_alphys_friendc_83": "\\E8* .../", + "obj_alphys_friendc_84": "\\E3* Uh^1, don't tell& anyone I said that./", + "obj_alphys_friendc_85": "\\E1* Cause I'm gonna& post it online!/%%", + "obj_alphys_friendc_90": "\\E0* I sure am excited& to finally use the& human internet./", + "obj_alphys_friendc_91": "\\E7* I bet they have all& sorts of things Undyne& and I can watch!/", + "obj_alphys_friendc_93": "\\E6* Oh man!!!/", + "obj_alphys_friendc_94": "* We're gonna be& able to watch& anime online!?/", + "obj_alphys_friendc_96": "\\E7* Of course^1, Undyne!/", + "obj_alphys_friendc_97": "\\E2* What do you think& we've been fighting& for all along?/", + "obj_alphys_friendc_99": "\\E2* yeah^1, what do you.../", + "obj_alphys_friendc_100": "\\E1* whoops./", + "obj_alphys_friendc_102": "\\E1* Jinx^1!&* I knew you were& gonna make that joke!/", + "obj_alphys_friendc_104": "\\E3WAIT^1, ALPHYS, I&DIDN'T KNOW YOU&KNEW SANS./", + "obj_alphys_friendc_106": "\\E5* Well..^1.&* I.../", + "obj_alphys_friendc_108": "\\E2* doesn't everybody?/", + "obj_alphys_friendc_110": "\\E0* Who the hell is Sans?/", + "obj_alphys_friendc_111": "\\E8* .../", + "obj_alphys_friendc_112": "\\E0* Who the HECK is Sans?/", + "obj_alphys_friendc_114": "\\E1* TORIEL!?!?!/%%", + "obj_alphys_friendc_119": "\\E0* Hey Frisk^1, why& don't you go look& for Mettaton?/", + "obj_alphys_friendc_120": "\\E8* He was here for& a while^1, too.../", + "obj_alphys_friendc_121": "\\E0* But he said he& had to go somewhere./%%", + "obj_alphys_npc_76": "* Th-that last& question.../", + "obj_alphys_npc_77": "\\E4* He wasn't s-supposed& to ask that one.../%%", + "obj_alphys_npc_82": "* (Yellow feet are tapping& just behind the door.)/%%", + "obj_alphys_npc_91": "* I..^1. I just need& a moment./%%", + "obj_alphys_npc_99": "* .../%%", + "obj_alphysfollow_event_108": "* S..^1. Sorry about& that!/", + "obj_alphysfollow_event_109": "\\E5* L-let's k-keep& going!/%%", + "obj_alphysfollow_event_148": "* S-so you're about& to meet ASGORE^1,& h-huh?/", + "obj_alphysfollow_event_149": "\\E6* You must be..^1.&* Y-you must be.../", + "obj_alphysfollow_event_150": "\\E5* Pr..^1. pretty& excited about all& that^1, huh?/%%", + "obj_alphysfollow_event_175": "* You'll f-f-finally.../", + "obj_alphysfollow_event_176": "\\E7* You'll finally get& to go home!/%%", + "obj_alphysfollow_event_206": "* W..^1.&* Wait!/%%", + "obj_alphysfollow_event_228": "* I mean^1, um..^1.&* I.../", + "obj_alphysfollow_event_229": "\\E1* I was just going& to..^1.&* ...um.../", + "obj_alphysfollow_event_230": "\\E2* Say goodbye^1, and.../", + "obj_alphysfollow_event_231": "* .../", + "obj_alphysfollow_event_232": "\\E3* .../", + "obj_alphysfollow_event_233": "\\E4* .../", + "obj_alphysfollow_event_234": "* I can't take& this anymore./%%", + "obj_alphysfollow_event_262": "* I.../", + "obj_alphysfollow_event_263": "\\E5* I lied to you./", + "obj_alphysfollow_event_264": "\\E7* A human SOUL isn't& strong enough to& cross the barrier alone./", + "obj_alphysfollow_event_265": "\\E6* It takes at least& a human soul.../", + "obj_alphysfollow_event_266": "\\E5* And a monster& soul./", + "obj_alphysfollow_event_267": "\\E5* .../%%", + "obj_alphysfollow_event_295": "* If you want to& go home.../", + "obj_alphysfollow_event_296": "\\E5* You'll have to& take his soul./", + "obj_alphysfollow_event_297": "\\E7* You'll have to& kill ASGORE./%%", + "obj_alphysfollow_event_345": "* I'm sorry./%%", + "obj_alphystrigger1_166": "* Oh^1.&* My god./%%", + "obj_alphystrigger1_175": "* I didn't expect you& to show up so& soon!/", + "obj_alphystrigger1_176": "* I haven't showered^1, I'm& barely dressed^1, it's& all messy^1, and.../%%", + "obj_alphystrigger1_224": "* Ummm.../", + "obj_alphystrigger1_225": "* H-h-hiya!/", + "obj_alphystrigger1_226": "* I'm Dr. Alphys^1.&* I'm ASGORE's royal& scientist!/", + "obj_alphystrigger1_227": "\\E3* B-b-but^1, ahhhh^1,& I'm not one of& the \"bad guys\"!/", + "obj_alphystrigger1_228": "\\E0* Actually^1, since you& stepped out of the& RUINS^1, I've^1, um.../", + "obj_alphystrigger1_229": "\\E7* ... been \"observing\"& your journey through& my console./", + "obj_alphystrigger1_230": "\\E3* Your fights..^1.&* Your friendships..^1.&* Everything!/", + "obj_alphystrigger1_231": "\\E0* I was originally& going to stop& you^1, but.../", + "obj_alphystrigger1_236": "\\E7* Watching someone on& a screen really makes& you root for them./", + "obj_alphystrigger1_237": "\\E7* Watching you^1, I felt& like..^1. like I was& seeing an old friend./", + "obj_alphystrigger1_238": "\\E0* S-so^1, ahhh^1, now I& want to help you!/", + "obj_alphystrigger1_239": "\\E6* Using my knowledge^1,& I can easily guide& you through Hotland!/", + "obj_alphystrigger1_240": "\\E0* I know a way right& to ASGORE's castle^1,& no problem!/", + "obj_alphystrigger1_241": "\\E2* .../", + "obj_alphystrigger1_242": "\\E7* Well^1, actually^1, umm^1,& there's just a& tiny issue./", + "obj_alphystrigger1_243": "\\E0* A long time ago^1, I& made a robot named& Mettaton./", + "obj_alphystrigger1_244": "* Originally^1, I built& him to be an& entertainment robot./", + "obj_alphystrigger1_245": "\\E7* Uh^1, you know^1, like& a robotic TV star& or something./", + "obj_alphystrigger1_246": "\\E0* Anyway^1, recently I& decided to make him& more useful./", + "obj_alphystrigger1_247": "\\E7* You know^1, just some& small practical& adjustments./", + "obj_alphystrigger1_248": "\\E0* Like^1, um.../", + "obj_alphystrigger1_249": "\\E4* Anti..^1. anti-human& combat features?/", + "obj_alphystrigger1_250": "\\E6* Of c-course^1, when I& saw you coming^1, I& immediately decided.../", + "obj_alphystrigger1_251": "\\E3* I have to remove& those features!/", + "obj_alphystrigger1_252": "\\E4* Unfortunately^1, I may& have made a teensy& mistake while doing so./", + "obj_alphystrigger1_253": "* And^1, um.../", + "obj_alphystrigger1_254": "\\E5* Now he's an unstoppable& killing machine with a& thirst for human blood?/", + "obj_alphystrigger1_255": "* Ehehehehe.../", + "obj_alphystrigger1_256": "\\E8* Heh./", + "obj_alphystrigger1_257": "\\E0* But^1, ummm^1, hopefully& we won't run into& him!/%%", + "obj_alphystrigger1_288": "* ...?/%%", + "obj_alphystrigger1_312": "* Did you hear& something?/%%", + "obj_alphystrigger1_344": "* Oh no./%%", + "obj_alphystrigger1_393": "* OHHHH YES!/", + "obj_alphystrigger1_394": "* WELCOME^1, BEAUTIES.../%%", + "obj_alphystrigger1_441": "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%", + "obj_alphystrigger1_468": "\\M0* OH BOY^1!&* I CAN ALREADY TELL IT'S& GONNA BE A GREAT SHOW!/", + "obj_alphystrigger1_469": "\\M2* EVERYONE GIVE A BIG& HAND FOR OUR WONDERFUL& CONTESTANT!/%%", + "obj_alphystrigger1_493": "\\M0* NEVER PLAYED BEFORE^1,& GORGEOUS?/", + "obj_alphystrigger1_494": "\\M2* NO PROBLEM^1!&* IT'S SIMPLE!/", + "obj_alphystrigger1_495": "\\M4* THERE'S ONLY ONE& RULE./", + "obj_alphystrigger1_496": "* ANSWER CORRECTLY.../%%", + "obj_alphystrigger1_514": "* OR YOU DIE!!!/%%", + "obj_alphystrigger1_566": "* .../", + "obj_alphystrigger1_567": "\\E0* Well that was& certainly something./%%", + "obj_alphystrigger2_87": "* Wait^1, wait!/%%", + "obj_alphystrigger2_146": "\\E0* Let me give you my& ph-phone number!/", + "obj_alphystrigger2_147": "\\E7* Th-then..^1. m-maybe..^1.&* If you need help^1,& I could.../%%", + "obj_alphystrigger2_169": "\\E3* Wh..^1. where'd you get& that phone!?&* It's ANCIENT!/", + "obj_alphystrigger2_170": "\\E1* It doesn't even have& texting./", + "obj_alphystrigger2_171": "\\E3* W-wait a second^1,& please!/%%", + "obj_alphystrigger2_221": "\\E0* Here^1, I upgraded it& for you!/", + "obj_alphystrigger2_222": "* It can do texting^1,& items^1, it's got a& key chain.../", + "obj_alphystrigger2_223": "* I even signed you up& for the underground's& No. 1 social network!/", + "obj_alphystrigger2_224": "\\E7* Now we're officially& friends^1!&* Ehehehe!/", + "obj_alphystrigger2_225": "\\E0* Heheh.../", + "obj_alphystrigger2_226": "\\E0* Heh.../", + "obj_alphystrigger2_227": "\\E0* .../", + "obj_alphystrigger2_228": "\\E1* .../", + "obj_alphystrigger2_229": "\\E2* .../", + "obj_alphystrigger2_230": "\\E1* .../", + "obj_alphystrigger2_231": "\\E2* .../", + "obj_alphystrigger2_232": "\\E4* I'm going to the& bathroom./%%", + "obj_amalgam_fridge_99": "* (It's a refrigerator.^1)&* (It's empty.)/%%", + "obj_amalgam_fridge_103": "* (It's some sort of cold^1,& rectangular object.)/%%", + "obj_amalgam_fridge_107": "* (You found a blue key on& the ground.^1)&* (You put it on your keychain.)/%%", + "obj_artclass_sign_208": "* Art Club: Meet here!&* Next meeting:&* October 10th 8PM/%%", + "obj_artclass_sign_213": "* (Art club is cancelled!)/%%", + "obj_artclass_sign_218": "* (Art is dead.)/%%", + "obj_artclass_sign_224": "* Let's meet again someday!/%%", + "obj_artclass_sign_231": "* Who knows what lies in the& future for Art Club!?/%%", + "obj_artclass_sign_281": "* Ahhhh!!^1!&* I'm late!!^1!&* I'm late!!!/", + "obj_artclass_sign_282": "* I'm so sorry!!!/%%", + "obj_asgore_finalintro_178": "* (A strange light fills the& room.^5) %", + "obj_asgore_finalintro_179": "* (Twilight is shining through& the barrier.^3) %", + "obj_asgore_finalintro_180": "* (It seems your journey is& finally over.^4)%", + "obj_asgore_finalintro_181": " * (You're filled with& DETERMINATION.^5) %%", + "obj_asgore_finalintro_213": "Human.../", + "obj_asgore_finalintro_214": "\\E1It was&nice to&meet&you./", + "obj_asgore_finalintro_215": "\\E0Goodbye./%%", + "obj_asgore_finalintro_220": "\\E1Now,&now./", + "obj_asgore_finalintro_221": "There's&no need&to&fight./", + "obj_asgore_finalintro_222": "Why not&settle&this.../", + "obj_asgore_finalintro_223": "Over a&nice cup&of tea?/%%", + "obj_asgore_finalintro_496": "* ASGORE attacks!", + "obj_asgore_friendc_76": "\\E0* Howdy^1, Frisk./", + "obj_asgore_friendc_77": "\\E3* Sorry about almost& trying to take& your SOUL./", + "obj_asgore_friendc_78": "\\E5* I feel very bad& about it./", + "obj_asgore_friendc_79": "\\E0* I hope we can& still be pals./", + "obj_asgore_friendc_81": "\\E0* Hey^1, don't worry& about it^1, ASGORE./", + "obj_asgore_friendc_82": "\\E2* I think everybody's& tried to kill Frisk& at least once./", + "obj_asgore_friendc_84": "\\E2* Oh..^1. I see!/", + "obj_asgore_friendc_85": "\\E0* In that case^1, I'm& not sorry^1, Frisk./", + "obj_asgore_friendc_87": "\\E6* ASGORE^1!&* That's not what I& meant!/%%", + "obj_asgore_friendc_97": "\\E3* Oh^1, Frisk^1, if you're& not busy.../", + "obj_asgore_friendc_98": "\\E0* On nice days^1, you& should walk around and& have a good time./", + "obj_asgore_friendc_99": "\\E0* That's important./%%", + "obj_asgore_lastcutscene_243": "Ah.../", + "obj_asgore_lastcutscene_244": ".../", + "obj_asgore_lastcutscene_245": "So that&is how&it is./", + "obj_asgore_lastcutscene_246": ".../%%", + "obj_asgore_lastcutscene_251": "\\E3Why..^1.&You.../%%", + "obj_asgore_lastcutscene_275": "I remember the day&after my son&died./", + "obj_asgore_lastcutscene_276": "The entire underground&was devoid of hope./", + "obj_asgore_lastcutscene_277": "The future had once&again been taken&from us by the&humans./", + "obj_asgore_lastcutscene_278": "In a fit of anger,&I declared war./", + "obj_asgore_lastcutscene_279": "I said that I would&destroy any human&that came here./", + "obj_asgore_lastcutscene_280": "I would use their&souls to become&godlike.../", + "obj_asgore_lastcutscene_281": "... and free us from&this terrible prison./", + "obj_asgore_lastcutscene_282": "Then, I would destroy&humanity.../", + "obj_asgore_lastcutscene_283": "And let monsters rule&the surface, in peace./", + "obj_asgore_lastcutscene_284": "Soon, the people's&hopes returned./", + "obj_asgore_lastcutscene_285": "My wife, however,&became disgusted with&my actions./", + "obj_asgore_lastcutscene_286": "She left this place,&never to be seen&again./%%", + "obj_asgore_lastcutscene_294": "Truthfully.../", + "obj_asgore_lastcutscene_295": "I do not want power./", + "obj_asgore_lastcutscene_296": "I do not want to&hurt anyone./", + "obj_asgore_lastcutscene_297": "I just wanted everyone&to have hope.../", + "obj_asgore_lastcutscene_298": "But.../", + "obj_asgore_lastcutscene_299": "I cannot take this&any longer./", + "obj_asgore_lastcutscene_300": "I just want to&see my wife./", + "obj_asgore_lastcutscene_301": "I just want to&see my child./", + "obj_asgore_lastcutscene_302": "Please..^1.&Young one.../", + "obj_asgore_lastcutscene_303": "This war has gone&on long enough./", + "obj_asgore_lastcutscene_304": "You have the power.../", + "obj_asgore_lastcutscene_305": "Take my soul, and&leave this cursed&place./%%", + "obj_asgore_lastcutscene_340": ".../", + "obj_asgore_lastcutscene_341": "\\E0After everything I&have done to&hurt you.../", + "obj_asgore_lastcutscene_342": "\\E7You would rather&stay down here&and suffer.../", + "obj_asgore_lastcutscene_343": "\\E9Than live happily&on the surface?/", + "obj_asgore_lastcutscene_344": "\\E6.../%%", + "obj_asgore_lastcutscene_352": "\\E1Human.../", + "obj_asgore_lastcutscene_353": "\\E7I promise you.../", + "obj_asgore_lastcutscene_354": "\\E7For as long as&you remain here.../", + "obj_asgore_lastcutscene_355": "\\E1My wife and I will&take care of you&as best we can./", + "obj_asgore_lastcutscene_356": "\\E2We can sit in&the living room^1,&telling stories.../", + "obj_asgore_lastcutscene_357": "\\E1Eating butterscotch&pie.../", + "obj_asgore_lastcutscene_358": "\\E2We could be&like.../", + "obj_asgore_lastcutscene_359": "\\E8Like a family.../%%", + "obj_asgore_lastcutscene_623": "You&IDIOT./", + "obj_asgore_lastcutscene_627": "\\[C]./", + "obj_asgore_lastcutscene_628": "You&haven't&learned&a thing./%%", + "obj_asgore_lastcutscene_632": "Hee&hee&hee./", + "obj_asgore_lastcutscene_633": "So you&finally&get it./%%", + "obj_asgore_lastcutscene_639": "\\[C]./", + "obj_asgore_lastcutscene_640": "So you&DO&recall./%%", + "obj_asgore_lastcutscene_651": "In&this&world.../%%", + "obj_asgore_lastcutscene_692": "It's KILL or BE killed^4.%%", + "obj_asgore_lastcutscene_769": "Hee hee hee^1.&Don't worry./", + "obj_asgore_lastcutscene_770": "I know there's no&REAL point in&fighting you./", + "obj_asgore_lastcutscene_771": "The human souls&would probably just&revolt again./", + "obj_asgore_lastcutscene_772": "So...!/%%", + "obj_asgore_lastcutscene_778": "Hee hee hee^1./", + "obj_asgore_lastcutscene_779": "Did you REALLY&think killing me&would make a&DIFFERENCE?/", + "obj_asgore_lastcutscene_780": "No./", + "obj_asgore_lastcutscene_781": "Every time you&load your SAVE^1,&I'll come back./", + "obj_asgore_lastcutscene_782": "And every time you&try to get a&happy ending.../", + "obj_asgore_lastcutscene_783": "I'll be there to&tear it away!/", + "obj_asgore_lastcutscene_784": "Ha ha ha!!!/%%", + "obj_asgore_lastcutscene_792": "Well^1, let's get&this over with./%%", + "obj_asgore_lastcutscene_796": ".../%%", + "obj_asgore_lastcutscene_831": "\\E2.../", + "obj_asgore_lastcutscene_832": "\\E0No^1.&That's just a&fantasy^1, isn't it?/", + "obj_asgore_lastcutscene_833": "\\E1Young one^1, when I&look at you.../", + "obj_asgore_lastcutscene_834": "\\E2I'm reminded of the&human that fell here&long ago.../", + "obj_asgore_lastcutscene_835": "\\E8You have the same&feeling of hope in&your eyes./", + "obj_asgore_lastcutscene_836": "\\E7There is an ancient&prophecy among our&people.../", + "obj_asgore_lastcutscene_837": "One day^1, a savior&will come from the&heavens./", + "obj_asgore_lastcutscene_838": "\\E1... I believe the&one that was&prophecied was you./", + "obj_asgore_lastcutscene_839": "Somewhere in the&world outside.../", + "obj_asgore_lastcutscene_840": "There must be a way&to free us from our&prison./", + "obj_asgore_lastcutscene_841": "\\E0It pains me to&give you this&responsiblity^1, but.../", + "obj_asgore_lastcutscene_842": "\\E0Please^1.&Take my soul..^1.&and seek the truth./%%", + "obj_asgore_lastcutscene_898": "\\E0Ha... ha.../", + "obj_asgore_lastcutscene_899": "\\E6I'm sorry.../", + "obj_asgore_lastcutscene_900": "I couldn't give you&a simple^1, happy&ending.../", + "obj_asgore_lastcutscene_901": "But I believe your&freedom.../", + "obj_asgore_lastcutscene_902": "... is what my son.../", + "obj_asgore_lastcutscene_903": "\\E8... what ASRIEL would&have wanted./%%", + "obj_asgore_lastcutscene_979": "See^1?&I never betrayed&you^2! %", + "obj_asgore_lastcutscene_980": "It was all a&trick, see^2? %", + "obj_asgore_lastcutscene_981": "I was waiting to&kill him for you^2! %", + "obj_asgore_lastcutscene_982": "\\E1After all it's me&your best friend^2! %", + "obj_asgore_lastcutscene_983": "\\E2I'm helpful, I can&be useful to you^1 %", + "obj_asgore_lastcutscene_984": "\\E1I promise I won't&get in your way^1 %%", + "obj_asgore_lastcutscene_995": "\\E2I can help..^1.&I can..^1.&I can..^2. %%", + "obj_asgore_lastcutscene_1006": "\\E3Please don't&kill me./%%", + "obj_asgore_prebarrier_event_78": "* How tense.../", + "obj_asgore_prebarrier_event_79": "\\E2* Just think of it like.../", + "obj_asgore_prebarrier_event_80": "\\E0* A visit to the dentist./%%", + "obj_asgore_prebarrier_event_112": "* Are you ready?/", + "obj_asgore_prebarrier_event_113": "\\E3* If you are not^1, I& understand./", + "obj_asgore_prebarrier_event_114": "\\E2* I am not ready either./%%", + "obj_asgoreb_652": "* ...", + "obj_asgoreb_658": "* Asgore has low HP.", + "obj_asgoreb_692": "* ASGORE 80 ATK 80 DEF /^", + "obj_asgoreb_705": "* But there was nothing to& say./^", + "obj_asgoreb_711": "* You quietly tell ASGORE& you don't want to fight& him./", + "obj_asgoreb_712": "* His hands tremble for a& moment./^", + "obj_asgoreb_716": "* You tell ASGORE that you& don't want to fight him./", + "obj_asgoreb_717": "* His breathing gets funny& for a moment./^", + "obj_asgoreb_721": "* You firmly tell ASGORE to& STOP fighting./", + "obj_asgoreb_722": "* Recollection flashes in his& eyes.../", + "obj_asgoreb_723": "* ASGORE's ATTACK dropped^1!&* ASGORE's DEFENSE dropped!/^", + "obj_asgoreb_729": "* Seems talking won't do any& more good./^", + "obj_asgoreb_731": "* All you can do is FIGHT./^", + "obj_asgoreb_748": "* You tell ASGORE that he's& killed you \\[1]./", + "obj_asgoreb_killcount_1": "once before", + "obj_asgoreb_killcount_2": "twice before", + "obj_asgoreb_killcount_3": "three times", + "obj_asgoreb_killcount_4": "four times", + "obj_asgoreb_killcount_5": "five times", + "obj_asgoreb_killcount_6": "six times", + "obj_asgoreb_killcount_7": "seven times", + "obj_asgoreb_killcount_8": "eight times", + "obj_asgoreb_killcount_9": "nine times", + "obj_asgoreb_killcount_10": "too many times& to count", + "obj_asgoreb_749": "* He nods sadly./^", + "obj_asgoreb_751": "* He nods grievously./^", + "obj_asgoreb_753": "* He nods pitifully./^", + "obj_asgoremeet_event_131": "* Dum dee dum.../", + "obj_asgoremeet_event_132": "* Oh^1?&* Is someone there?/", + "obj_asgoremeet_event_133": "* Just a moment!/", + "obj_asgoremeet_event_134": "* I have almost finished watering& these flowers./%%", + "obj_asgoremeet_event_138": "* Curious^1.&* I've never seen a plant..^1.&* Cry before./%%", + "obj_asgoremeet_event_162": "* ... Here we are!/%%", + "obj_asgoremeet_event_193": "* Howdy^1!&* How can I.../%%", + "obj_asgoremeet_event_224": "* Oh./%%", + "obj_asgoremeet_event_247": "\\E3* .../", + "obj_asgoremeet_event_248": "\\E2* I so badly want to& say^1, \"would you like& a cup of tea?\"/", + "obj_asgoremeet_event_249": "* But.../", + "obj_asgoremeet_event_250": "\\E3* You know how it is./%%", + "obj_asgoremeet_event_289": "* Nice day today^1, huh?/", + "obj_asgoremeet_event_290": "* Birds are singing^1,& flowers are blooming.../", + "obj_asgoremeet_event_291": "* Perfect weather for a& game of catch./%%", + "obj_asgoremeet_event_313": "* .../", + "obj_asgoremeet_event_314": "* You know what we must& do./", + "obj_asgoremeet_event_315": "* When you are ready^1,& come into the next& room./%%", + "obj_asgoremeet_event_369": "\\E3* ... huh?/", + "obj_asgoremeet_event_370": "* You must be the one& that flower just warned& me about./", + "obj_asgoremeet_event_371": "\\E0* Howdy!/", + "obj_asgoremeet_event_372": "* .../", + "obj_asgoremeet_event_373": "\\E3* Erm..^1.&* What kind of monster& are you...?/", + "obj_asgoremeet_event_374": "\\E0* Sorry^1, I cannot tell./", + "obj_asgoremeet_event_375": "* Well^1, we can always%%", + "obj_asriel_overworldanim_174": "* I'm so sorry./%%", + "obj_asriel_overworldanim_440": "* Ha..^1. ha.../", + "obj_asriel_overworldanim_441": "* I don't want to let& go.../%%", + "obj_asriel_overworldanim_495": "\\E7* Frisk.../", + "obj_asriel_overworldanim_496": "* You're.../", + "obj_asriel_overworldanim_497": "\\E0* You're going to do& a great job^1, OK?/", + "obj_asriel_overworldanim_498": "* No matter what you& do./", + "obj_asriel_overworldanim_499": "* Everyone will be& there for you^1,& okay?/%%", + "obj_asriel_overworldanim_533": "\\E7* Well..^1.&* My time's running out./", + "obj_asriel_overworldanim_534": "* Goodbye./%%", + "obj_asriel_overworldanim_572": "* By the way.../", + "obj_asriel_overworldanim_573": "* Frisk./", + "obj_asriel_overworldanim_574": "\\E6* ... take care of Mom& and Dad for me^1, OK?/%%", + "obj_asrielappear_110": "Finally./", + "obj_asrielappear_111": "I was so&tired of&being a&flower./%%", + "obj_asrielappear_147": "Howdy!/", + "obj_asrielappear_148": "\\[C]^1,&are you&there?/", + "obj_asrielappear_149": "It's me^1,&your&best&friend./%%", + "obj_FinalWriter_34": " ASRIEL DREEMURR ", + "obj_asrielb_245": "\\E1You know.../", + "obj_asrielb_246": "\\M1I \\E0don't care about&destroying this&world anymore./%%", + "obj_asrielb_251": "\\E1After I defeat you&and gain total&control over the&timeline.../", + "obj_asrielb_252": "\\E2I just want to reset&everything./%%", + "obj_asrielb_257": "\\E3All your progress..^1.&Everyone's memories./", + "obj_asrielb_258": "\\E2I'll bring them all&back to zero!/%%", + "obj_asrielb_263": "\\E2Then we can do&everything ALL over&again./%%", + "obj_asrielb_268": "\\E3And you know what&the best part of&all this is?/", + "obj_asrielb_269": "\\E2You'll DO it./%%", + "obj_asrielb_274": "\\E1And then you'll&lose to me again./%%", + "obj_asrielb_279": "\\E3And again./%%", + "obj_asrielb_284": "\\E3And again!!!/%%", + "obj_asrielb_289": "\\E1Because you want a&\"happy ending.\"/%%", + "obj_asrielb_294": "Because you \"love&your friends.\"/%%", + "obj_asrielb_299": "Because you \"never&give up.\"/%%", + "obj_asrielb_304": "\\M1I\\E1sn't that&delicious?/", + "obj_asrielb_305": "\\M0Your \"determination.^1\"&The power that let&you get this far.../", + "obj_asrielb_306": "\\E2It's gonna be your&downfall!/%%", + "obj_asrielb_311": "\\E2Now^1, ENOUGH messing&around!/", + "obj_asrielb_312": "It's time to purge&this timeline once&and for all!/%%", + "obj_asrielb_541": "* Asriel readies \"STAR BLAZING.\"", + "obj_asrielb_542": "* Asriel charges \"SHOCKER& BREAKER.\"", + "obj_asrielb_543": "* Asriel calls on \"CHAOS SABER.\"", + "obj_asrielb_544": "* Asriel readies \"CHAOS BUSTER.\"", + "obj_asrielb_545": "* Asriel readies \"GALACTA& BLAZING.\"", + "obj_asrielb_546": "* Asriel calls on \"CHAOS SLICER.\"", + "obj_asrielb_547": "* Asriel readies \"SHOCKER& BREAKER II.\"", + "obj_asrielb_548": "* Asriel readies \"CHAOS& BLASTER.\"", + "obj_asrielb_549": "* Asriel readies \"HYPER GONER.\"", + "obj_asrielb_550": "* Asriel is glowing with a& strange power.", + "obj_asrielb_551": "* It's the end.", + "obj_asrielb_585": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF&* Legendary being made of every& SOUL in the underground./^", + "obj_asrielb_587": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF&* The Absolute GOD of Hyperdeath!/^", + "obj_asrielb_597": "* You held on to your hopes..^1.&* You reduced how much DAMAGE& you'll take this turn!/^", + "obj_asrielb_598": "* You kept holding on^1.&* DAMAGE reduced!/^", + "obj_asrielb_614": "* You think about why you're& here now.../", + "obj_asrielb_615": "* You can feel the empty& space in your inventory& get smaller and smaller!/^", + "obj_asrielb_618": "* Your items fill up with& dreams./^", + "obj_asrielb_669": "\\E0... even after that&attack^1, you're still&standing in my way...?/", + "obj_asrielb_670": "\\M1W\\E0ow..^1.&You really ARE&something special./", + "obj_asrielb_671": "\\M0B\\E3ut don't get&cocky./", + "obj_asrielb_672": "\\E0Up until now^1, I've&only been using&a fraction of my&REAL power!/", + "obj_asrielb_673": "\\E2Let's see what good&your DETERMINATION&is against THIS!!/%%", + "obj_asrielbed_87": "* \\[C]^1, please.../", + "obj_asrielbed_88": "* Wake up!/", + "obj_asrielbed_89": "* You are the future& of humans and& monsters.../%%", + "obj_asrielbed_93": "* (It felt strange to lie& in the bed.)/", + "obj_asrielbed_94": "* (It feels entirely too& small for you now.)/%%", + "obj_asrielfinal_58": "* You feel something faintly& resonating within ASRIEL.", + "obj_asrielfinal_59": "* You feel something& resonating within ASRIEL.", + "obj_asrielfinal_60": "* You feel something strongly& resonating within ASRIEL.", + "obj_asrielfinal_61": "* You feel your friends' SOULs& resonating within ASRIEL!", + "obj_asrielfinal_423": "* The whole world is ending.", + "obj_asrielfinal_425": "* You feel something faintly& resonating within ASRIEL.", + "obj_asrielfinal_426": "* You feel something& resonating within ASRIEL.", + "obj_asrielfinal_427": "* You feel something strongly& resonating within ASRIEL.", + "obj_asrielfinal_428": "* You feel your friends' SOULs& resonating within ASRIEL!", + "obj_asrielfinal_429": "* ...", + "obj_asrielfinal_468": "* Strangely^1, as your friends& remembered you.../", + "obj_asrielfinal_469": "* Something else began resonating& within the SOUL^1, stronger& and stronger./", + "obj_asrielfinal_470": "* It seems that there's still& one last person that needs& to be saved./", + "obj_asrielfinal_471": "* But who...?/", + "obj_asrielfinal_472": "* .../", + "obj_asrielfinal_473": "* Suddenly^1, you realize./", + "obj_asrielfinal_474": "* You reach out and call& their name./%%", + "obj_asrielfinal_552": "* Can't move your body^1.&* Nothing happened./", + "obj_asrielfinal_553": "* You struggle..^1.&* Nothing happened./", + "obj_asrielfinal_554": "* You tried to reach your& SAVE file^1.&* Nothing happened./", + "obj_asrielfinal_555": "* You tried again to reach& your SAVE file^1.&* Nothing happened./", + "obj_asrielfinal_556": "* Seems SAVING the game really& is impossible./", + "obj_asrielfinal_559": "* SAVING over ASRIEL's file& seems like the only way to& defeat him.../", + "obj_asrielfinal_560": "* But^1, having never SAVED& before^1, you lack the power& to do it./", + "obj_asrielfinal_561": "* Seems SAVING the game really& is impossible./", + "obj_asrielfinal_563": "* .../", + "obj_asrielfinal_564": "* But.../", + "obj_asrielfinal_565": "* Maybe^1, with what little& power you have.../", + "obj_asrielfinal_566": "* You can SAVE something else./%%", + "obj_asrielfinal_577": "* Can't move your body./^", + "obj_asrielfinal_648": "* !?!?", + "obj_asrielfinal_674": "Huh^1? What are you&doing...!?", + "obj_asrielfinal_723": "", + "obj_asrielfinal_724": "", + "obj_asrielfinal_725": "", + "obj_asrielfinal_726": "", + "obj_asrielfinal_732": "", + "obj_asrielfinal_737": "", + "obj_asrielfinal_741": "", + "obj_asrielfinal_746": "%%%", + "obj_asrielfinal_767": "Urah ha ha ha...&Behold my TRUE power!/%%", + "obj_asrielfinal_771": "I can feel it.../", + "obj_asrielfinal_772": "Every time you die^1,&your grip on this&world slips away./", + "obj_asrielfinal_773": "Every time you die^1,&your friends forget&you a little more./", + "obj_asrielfinal_774": "Your life will end&here^1, in a world&where no one&remembers you.../%%", + "obj_asrielfinal_779": "Still^1, you're&hanging on...?/", + "obj_asrielfinal_780": "That's fine./", + "obj_asrielfinal_781": "In a few moments^1,&you'll forget&everything^1, too./", + "obj_asrielfinal_782": "That attitude will&serve you well in&your next life!/%%", + "obj_asrielfinal_787": "Ura ha ha.../", + "obj_asrielfinal_788": "Still!?/", + "obj_asrielfinal_789": "Come on.../", + "obj_asrielfinal_790": "Show me what good&your DETERMINATION&is now!/%%", + "obj_asrielfinal_796": "Ultimate bepis/%%", + "obj_asrielfinal_819": "\\E1Wh..^1.&what did you do...?/", + "obj_asrielfinal_820": "\\E3What's this&feeling...^1?&What's happening&to me?/", + "obj_asrielfinal_821": "\\E2No^1! NO^1!&I don't need&ANYONE!/%%", + "obj_asrielfinal_826": "\\E6STOP IT^1!&Get away from me!/", + "obj_asrielfinal_827": "Do you hear me!?/", + "obj_asrielfinal_828": "\\E2I'll tear you&apart!/%%", + "obj_asrielfinal_833": "\\E3.../", + "obj_asrielfinal_834": "\\E3.../", + "obj_asrielfinal_835": "\\[C]..^1.&Do you know why&I'm doing this...?/", + "obj_asrielfinal_836": "Why I keep fighting&to keep you&around...?/%%", + "obj_asrielfinal_841": "\\E4I'm doing this.../", + "obj_asrielfinal_842": "\\E6Because you're&special^1, \\[C]./", + "obj_asrielfinal_843": "You're the only one&that understands&me./", + "obj_asrielfinal_844": "You're the only one&who's any fun to&play with anymore./%%", + "obj_asrielfinal_849": "\\E4.../", + "obj_asrielfinal_850": "No.../", + "obj_asrielfinal_851": "\\E1That's not JUST&it./", + "obj_asrielfinal_852": "I..^1. I.../", + "obj_asrielfinal_853": "\\E4I'm doing this&because I care&about you^1, \\[C]!/", + "obj_asrielfinal_854": "\\E4I care about you&more than anybody&else!/%%", + "obj_asrielfinal_859": "\\E4I'm not ready for&this to end./", + "obj_asrielfinal_860": "I'm not ready for&you to leave./", + "obj_asrielfinal_861": "I'm not ready to&say goodbye to&someone like&you again.../%%", + "obj_asrielfinal_868": "\\E7So, please..^1.&STOP doing this.../", + "obj_asrielfinal_869": "AND JUST LET ME&WIN!!!/%%", + "obj_asrielfinal_877": "\\E5.../", + "obj_asrielfinal_878": "\\[C].../%%", + "obj_asrielfinal_886": "\\E5I'm so alone^1,&\\[C].../%%", + "obj_asrielfinal_894": "\\E5I'm so afraid^1,&\\[C].../%%", + "obj_asrielfinal_903": "\\[C]^1, I.../%%", + "obj_asrielfinal_911": "I...", + "obj_asrielfinal_976": "* You called out to your& friends with all your& heart./", + "obj_asrielfinal_977": "* From somewhere^1, you felt& their support.../^", + "obj_asrielfinal_1007": "* You reached out to ASRIEL's& SOUL and called out to your& friends./", + "obj_asrielfinal_1008": "* They're in there somewhere^1,& aren't they?/", + "obj_asrielfinal_1009": "* .../", + "obj_asrielfinal_1010": "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%", + "obj_asrielfinal_1014": "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%", + "obj_assortedtrash_79": "* (You rest your hand on& the rusted bike.^1)/", + "obj_assortedtrash_80": "* (Its horn wheezes a honk& of despair.)/%%", + "obj_assortedtrash_86": "* (A beat-up desktop computer.^1)&* (The inside is empty.)/%%", + "obj_assortedtrash_91": "* (It's a DVD case for an& anime.)/", + "obj_assortedtrash_92": "* (Desperate claw marks cover& the edges.)/%%", + "obj_astigmatism_210": "...&...", + "obj_astigmatism_211": "You've&seen&enough.", + "obj_astigmatism_212": "Take&your&last&look.", + "obj_astigmatism_213": "...", + "obj_astigmatism_220": "What are&you so&afraid&of?", + "obj_astigmatism_222": "Finally,&someone&gets it.", + "obj_astigmatism_228": "How&dare&you.", + "obj_astigmatism_230": "That's&right!", + "obj_astigmatism_236": "You&dare&defy me?", + "obj_astigmatism_238": "You've&pushed&your&luck.", + "obj_astigmatism_242": "That&takes&guts.", + "obj_astigmatism_248": "...&Don't&pick on&me.", + "obj_astigmatism_249": "...&Pick on&me.", + "obj_astigmatism_254": "%%%", + "obj_astigmatism_456": "* Astigmatism gazes through& your soul.", + "obj_astigmatism_457": "* Astigmatism gives you a& hypnotizing glare.", + "obj_astigmatism_458": "* Astigmatism clicks its teeth.", + "obj_astigmatism_459": "* Smells like glasses.", + "obj_astigmatism_460": "* Astigmatism has gone& bloodshot.", + "obj_astigmatism_461": "* Astigmatism doesn't care& about fighting anymore.", + "obj_astigmatism_462": "* Astigmatism is watering.", + "obj_astigmatism_495": "* ASTIGMATISM - ATK 32 DEF 26&* This relentless bully ALWAYS& gets its way./^", + "obj_astigmatism_504": "* You pick on Astigmatism./^", + "obj_astigmatism_518": "* You don't pick on Astigmatism./^", + "obj_astigmatism_533": "* You stand up to Astigmatism./^", + "obj_astigmatism_534": "* You stand up to Astigmatism^1.&* The other monsters are& impressed./^", + "obj_autowater_81": "* (The cup of water returned& to the water cooler.)/%%", + "obj_autowater_85": "* (The cup of water was erased& by a mysterious force.)/%%", + "obj_autowater_89": "* (The water evaporated from& the heat.)/", + "obj_autowater_90": "* (The cup evaporated^1, too.)/%%", + "obj_bara01_252": "Like,&give us&the soul&brah.", + "obj_bara01_253": "Like,&\"you're&dead\"&and all.", + "obj_bara01_254": "Like,&prepare&to die,&right?", + "obj_bara01_255": "Like,&perish&and&stuff.", + "obj_bara01_259": "D...&Dude...", + "obj_bara01_262": "Like,&team&attack!", + "obj_bara01_266": "Like...&what?&I don't&get it.", + "obj_bara01_267": "I...&I...", + "obj_bara01_272": "Like,&hands&off the&merch.", + "obj_bara01_278": "H-HEY,&STOP&THAT!!", + "obj_bara01_285": "02...&this is,&like,&for you.", + "obj_bara01_286": "Like,&02...", + "obj_bara01_287": "02...&are you&really..", + "obj_bara01_288": "...", + "obj_bara01_291": "02...&I never&told&him...", + "obj_bara01_293": "02!?&B-but&why!?", + "obj_bara01_300": "%%%", + "obj_bara01_524": "* 02 seems to be bothered by& his outfit.", + "obj_bara01_525": "* 01 is polishing his face.", + "obj_bara01_526": "* 01 stands guard.", + "obj_bara01_527": "* 02 watches your movements.", + "obj_bara01_528": "* Smells like a military zoo.", + "obj_bara01_535": "* 01 holds his head in his& hands.", + "obj_bara01_536": "* Anguished noises come from& inside 01's armor.", + "obj_bara01_537": "* 01 stands still.", + "obj_bara01_538": "* 01 doesn't know what to do.", + "obj_bara01_542": "* 01's breathing intensifies.", + "obj_bara01_558": "* RG 01 - ATK 30 DEF 20&* Royal Guard member with& shining^1, polished armor./^", + "obj_bara01_561": "* I see two lovers staring over& the edge of the cauldron of& hell./^", + "obj_bara01_571": "* You attempt to touch RG 01's& armor^1.&* Your hands slip off./^", + "obj_bara01_581": "* You tell RG 01 to be honest& with his feelings./^", + "obj_bara01_615": "D-dude&.../", + "obj_bara01_616": "I can't&.../", + "obj_bara01_617": "I can't&take&this&anymore!/", + "obj_bara01_618": "Not like&this!!/%%", + "obj_bara01_632": "Like^1, 02!&I like.../", + "obj_bara01_633": "I like^1, LIKE you^1,&bro!/", + "obj_bara01_634": "The way you fight..^1.&The way you talk.../", + "obj_bara01_635": "I love doing team&attacks with you./", + "obj_bara01_636": "I love standing here&with you^1, bouncing&and waving our&weapons in sync.../", + "obj_bara01_637": "02..^1.&I^1, like^1, want to stay&like this forever.../%%", + "obj_bara01_650": "^1.^1../", + "obj_bara01_651": "^1.^1.^1.^1./%%", + "obj_bara01_663": "Uh.../", + "obj_bara01_664": "I mean,&uh.../", + "obj_bara01_665": "Psyche!&Gotcha,&bro!!!&Haha!/%%", + "obj_bara01_668": "Whew,&bro!&That&human,/", + "obj_bara01_669": "Put me&under,&uh, mind&control!/", + "obj_bara01_670": "What was&I just&saying?/", + "obj_bara01_671": "It's all&a blur,&dude!!&Whoops!/%%", + "obj_bara01_687": "... 01./%%", + "obj_bara01_699": "Y-yeah,&bro??/%%", + "obj_bara01_716": ".../", + "obj_bara01_717": "... do&you want&to.../", + "obj_bara01_718": "... get&some ice&cream.../", + "obj_bara01_719": "...&after&this?/%%", + "obj_bara01_731": "Like.../", + "obj_bara01_732": "Sure,&dude!&Haha!/%%", + "obj_bara01_751": "* 01 and 02 are looking at& each other happily.", + "obj_bara02_256": "...&...&...&sigh.", + "obj_bara02_257": "...&...&heh.", + "obj_bara02_258": "...&...&what?", + "obj_bara02_259": "...&...&hmph.", + "obj_bara02_262": "...&team&attack.", + "obj_bara02_266": "...&i&won't&tell.", + "obj_bara02_271": "...&getting&...&warmer.", + "obj_bara02_272": "...&hello.", + "obj_bara02_279": "...", + "obj_bara02_280": "...", + "obj_bara02_281": "...", + "obj_bara02_282": "...", + "obj_bara02_285": "01...&you...!&..!!!!", + "obj_bara02_287": "01...!?&What&the...!?", + "obj_bara02_292": "%%%", + "obj_bara02_527": "* Sweat pours from 02's armor.", + "obj_bara02_528": "* 01 is polishing his face.", + "obj_bara02_529": "* 01 stands guard.", + "obj_bara02_530": "* 02 watches your movements.", + "obj_bara02_531": "* Smells like a military zoo.", + "obj_bara02_538": "* 02 is clenching and unclenching& his fists.", + "obj_bara02_539": "* 02 is shaking his head.", + "obj_bara02_540": "* 02 is striking his sword& against the ground.", + "obj_bara02_541": "* 02 is coughing.", + "obj_bara02_545": "* 02's breathing intensifies.", + "obj_bara02_564": "* RG 02 - ATK 30 DEF 20&* Royal Guard member with& stuffy armor./^", + "obj_bara02_567": "* Do they both wish for death^1?&* That means their love will& end in hell./", + "obj_bara02_568": "* I couldn't stop laughing./^", + "obj_bara02_580": "* You clean RG 02's armor.&* Its cooling dirt begins to& wash away./^", + "obj_bara02_581": "* You were repelled./^", + "obj_bara02_585": "* You pat RG 02's chest& like a muscular bongo./^", + "obj_bara02_597": "* You tell RG 02 your favorite& secret./^", + "obj_bara02_644": "...&can't&...&take it./", + "obj_bara02_645": "...&armor...&too...&HOT!!!/%%", + "obj_bara02_664": "...&much&better./%%", + "obj_bara02_672": "* RG 01 looks bothered by& something.", + "obj_barriercut_94": "The barrier was&destroyed^7.%%", + "obj_barrierevent_145": "* Ready?/%%", + "obj_battlebomb_217": "Tick.", + "obj_battlebomb_218": "Tock.", + "obj_battlebomb_219": "Tick.", + "obj_battlebomb_220": "Tock.", + "obj_battlebomb_222": "Zzz...", + "obj_battlebomb_223": "Swish.", + "obj_battlebomb_245": "%%%", + "obj_battlebomb_485": "* The bomb is still active!", + "obj_battlebomb_486": "* The dog is still active!", + "obj_battlebomb_513": "* BOMB&* Could blow at any moment./^", + "obj_battlebomb_514": "* ANNOYING DOG-BOMB&* It's blissfully unaware of& its circumstances./^", + "obj_battlebomb_515": "* EXTREMELY AGILE G.O.W.&* All things considered^1, it's an& extremely agile glass of water./^", + "obj_battlebomb_516": "* SCRIPT BOMB&* Like all modern blockbusters^1,& it's full of explosions./^", + "obj_battlebomb_517": "* BASKET BOMB&* Even if you explode^1, you'll& at least look good./^", + "obj_battlebomb_518": "* PRESENT BOMB&* Regardless^1, you'll have to& write a thank-you letter./^", + "obj_battlebomb_519": "* GAME BOMB&* You really should have rented& it first./^", + "obj_battlebomb_536": "* Defuse failed^1!&* Aim for DEFUSE ZONE!/^", + "obj_battlebomb_541": "* Bomb defused!", + "obj_battlebomb_542": "* Dog defused!", + "obj_battlecontroller_286": "* YOU WON!&* You earned \\[1] EXP and \\[2] gold.", + "obj_battlecontroller_287": "&* Your LOVE increased.", + "obj_bed_dark_64": " error/%%", + "obj_bed_dark_66": "* (It's a bed.)/%%", + "obj_bed_watcher_94": "* (Seems like a comfy bed.)/", + "obj_bed_watcher_95": "* (You could probably climb& into it if you were to& the left of it.)/%%", + "obj_blookdiary_64": "%%", + "obj_blookdiary_70": "* Dear Diary^1:&* Shyren's sister \"fell down\"& recently./", + "obj_blookdiary_71": "* It's sad^1.&* Without her sister to& speak for her.../", + "obj_blookdiary_72": "* She's become more& reclusive than ever./", + "obj_blookdiary_73": "* So I reached out to her^1,& and told her.../", + "obj_blookdiary_74": "* That she^1, Blooky^1, and I& should all perform together& sometime./", + "obj_blookdiary_75": "* She seemed to like& that idea./%%", + "obj_blookdiary_80": "* Dearer Diary^1:&* I like to buy a new diary& for every entry I make./", + "obj_blookdiary_81": "* I love to collect diaries./%%", + "obj_blookdiary_85": "* Dearest Diary^1:&* Our cousin left the farm& to become a training dummy./", + "obj_blookdiary_86": "* That leaves just Blooky& and I./", + "obj_blookdiary_87": "* Blooky asked me if I was& going to try to become& corporeal^1, too./", + "obj_blookdiary_88": "* They sounded so..^1.&* Resigned.../", + "obj_blookdiary_89": "* Come on^1, Blooky^1.&* You know I'd never leave& you behind./", + "obj_blookdiary_90": "* And besides.../", + "obj_blookdiary_91": "* I'd never find the kind& of body I'm looking for^1,& anyway./%%", + "obj_blookdiary_96": "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./", + "obj_blookdiary_97": "* Last week I posted that& advertisement for my& Human Fanclub./", + "obj_blookdiary_98": "* Today was our first meeting./", + "obj_blookdiary_99": "* Only one other person came./", + "obj_blookdiary_100": "* Honestly^1, she's a dork^1.&* And she's obsessed with& these awful cartoons./", + "obj_blookdiary_101": "* But she's kind of funny^1,& too..../", + "obj_blookdiary_102": "* I want to see her again./%%", + "obj_blookdiary_107": "* Diary... My dear:&* My diary collection is& going fabulously./", + "obj_blookdiary_108": "* I have like five now./%%", + "obj_blookdiary_115": "* Dear Diary^1:&* She surpised me with& something today./", + "obj_blookdiary_116": "* Sketches of a body that& she wants to create for& me.../", + "obj_blookdiary_117": "* A form beyond my wildest& fantasies./", + "obj_blookdiary_118": "* In a form like that^1, I& could finally feel& like... \"myself.\"/", + "obj_blookdiary_119": "* After all^1, there's no& way I can be a star& the way I am now./", + "obj_blookdiary_120": "* Sorry^1, Blooky^1.&* My dreams can't wait& for anyone.../%%", + "obj_blueattackgen_60": "* You're blue now.", + "obj_blueattackgen_90": " YOU'RE BLUE NOW./", + "obj_blueattackgen_91": " THAT'S MY ATTACK!/", + "obj_blueattackgen_92": " NYEH HEH HEH& HEH HEH HEH& HEH HEH HEH!!!/%%", + "obj_bonebox_63": "HEY^1, THOSE ARE ALL&THE ATTACKS I USED&ON YOU./", + "obj_bonebox_64": "GREAT MEMORIES^1,&HUH?/", + "obj_bonebox_65": "SEEMS LIKE IT&WAS ONLY&YESTERDAY.../", + "obj_bonebox_66": "\\E3EVEN THOUGH&IT BASICALLY&JUST HAPPENED./%%", + "obj_bonebox_70": "HEY^1, THOSE ARE ALL&THE ATTACKS I&DIDN'T USE./", + "obj_bonebox_71": "\\WHOW LUCKY OF YOU^1!&HAD I ONLY USED&MY \\YSPECIAL ATTACK\\W,/", + "obj_bonebox_72": "\\E2YOU SURELY WOULD&HAVE BEEN BLASTED&TO.../", + "obj_bonebox_73": "\\WH\\E3EY.^1 WAIT^1.&WHERE'S MY \\YSPECIAL&ATTACK\\W?/", + "obj_bonebox_74": "\\E1NO^1! I'VE BEEN&DOGBURGLED BY THAT&PERNICIOUS PUP!/", + "obj_bonebox_75": "\\E3THAT LOATHESOME&SCOUNDREL LOVES TO&SNEAK INTO MY ROOM./", + "obj_bonebox_76": "\\E5SOMETIMES IT EVEN&CRAWLS INTO MY BED&WHILE I'M RESTING./", + "obj_bonebox_77": "\\E3IF THAT WASN'T&BAD ENOUGH^1, IT HAS&VERY COLD FEET./%%", + "obj_bonebox_81": "* (It's a box of bones.)/%%", + "obj_bonebox_85": "* (It's a box of bones.)/%%", + "obj_bonedrawer_check_84": "%%", + "obj_boysnightout_80": "* Hey^1! You^1!&* Stop!/%%", + "obj_boysnightout_113": "* We've^1, like^1, received an& anonymous tip about a human& wearing a striped shirt./", + "obj_boysnightout_114": "* They told us they were& wandering around Hotland& right now.../", + "obj_boysnightout_115": "* I know^1, sounds scary^1, huh?/", + "obj_boysnightout_116": "* Well^1, just stay chill^1.&* We'll bring you someplace& safe^1, OK?/%%", + "obj_boysnightout_117": "%%%", + "obj_boysnightout_156": "* ... Huh^1?&* What is it, bro?/", + "obj_boysnightout_157": "* The shirt they're wearing?/", + "obj_boysnightout_158": "* ... like^1, what about it?/%%", + "obj_boysnightout_181": "* Bro.../", + "obj_boysnightout_182": "* Are you thinkin..^1.&* What I'm thinkin?/", + "obj_boysnightout_183": "* Bummer^1.&* This is^1, like..^1.&* Mega embarrassing./", + "obj_boysnightout_184": "* We^1, like^1, actually& totally have to kill& you and stuff./%%", + "obj_businessmanticore_70": "* This elevator goes straight& to the capital^1.&* But it stopped working./", + "obj_businessmanticore_71": "* The hotel's doing its best to& accomodate everybody& stuck here./%%", + "obj_businessmanticore_75": "* Me^1?&* I just like explaining things& to passersby./%%", + "obj_businessmanticore_80": "* Good news^1!&* The elevator started working& again./", + "obj_businessmanticore_81": "* But now it's been so busy^1,& we still haven't gotten the& chance to ride it./%%", + "obj_businessmanticore_86": "* Mettaton hasn't made a& performance for more& than five minutes.../", + "obj_businessmanticore_87": "* What's happening...^1?&* Can you explain it?/%%", + "obj_butterflybullet_102": "* Whimsalot doesn't want to& fight anymore.", + "obj_cactus_55": "* Ah^1, the cactus.&* Truly the most tsundere& of plants./%%", + "obj_cactus_58": "* It's not like this cactus& was waiting for you to come& back or anything.../%%", + "obj_carbed_63": "THAT'S MY BED!/", + "obj_carbed_64": "IF I EVER GET&TO THE SURFACE.../", + "obj_carbed_65": "I'D LIKE TO&DRIVE DOWN A&LONG HIGHWAY./", + "obj_carbed_66": "WIND IN MY&HAIR.../", + "obj_carbed_67": "SUN ON MY&SKIN.../", + "obj_carbed_68": "\\E3OF COURSE^1, THAT'S&JUST A DREAM./", + "obj_carbed_69": "\\E0SO INSTEAD I&CRUISE WHILE I&SNOOZE./%%", + "obj_carbed_72": "WHY ARE YOU SO&INTERESTED IN MY&BED?/", + "obj_carbed_73": "\\E3ARE YOU TIRED?/%%", + "obj_carbed_78": "* (It's a racecar bed^1, neatly& made.)/%%", + "obj_carrybird_95": "* Isn't my little Cinnamon& just the cutest?/", + "obj_carrybird_96": "* Bun-buns are so adorable..^1.&* Tee hee!/%%", + "obj_carrybird_98": "* Bun-bun-bun-bun-bun.../%%", + "obj_chairiel_118": "* (Seems like the right size& for Toriel.)/%%", + "obj_chairiel_123": "* (It's a great reading chair.^1)&* (But it doesn't seem like& anyone uses it.)/%%", + "obj_cheesetable1_58": "* This cheese has been here& quite a long time./", + "obj_cheesetable1_59": "* It's stuck to the table.../%%", + "obj_cheesetable1_62": "* (Looks like cheese has a& nibble taken out of it.)/%%", + "obj_chewtoy_98": "* (It's a squeaky chew toy.)/%%", + "obj_chilldrake_246": "Brush my&teeth?&No way&in heck!", + "obj_chilldrake_247": "NEVER do&your&homework&!!", + "obj_chilldrake_248": "No&bedtime!&Only&DEADTIME", + "obj_chilldrake_249": "*turns&music up&all the&way*", + "obj_chilldrake_254": "Do you...&really&...", + "obj_chilldrake_255": "I don't&think&you...", + "obj_chilldrake_256": "To tell&you the&truth...", + "obj_chilldrake_258": "You&don't&know my&cause!!", + "obj_chilldrake_265": "Only&Snowy&can do&that.", + "obj_chilldrake_266": "You&ain't&Snowy.", + "obj_chilldrake_267": "Stick to&puns.&They're&better.", + "obj_chilldrake_272": "WRONG!&Let's&fight&and die.", + "obj_chilldrake_273": "Actually&...&Death?", + "obj_chilldrake_274": "Defiance&can't be&defied!", + "obj_chilldrake_279": "IT'S&JUST&LIKE&'EM", + "obj_chilldrake_280": "HAHA&WOWEE", + "obj_chilldrake_281": "YOU&NAILED&IT", + "obj_chilldrake_286": "Where's&Snowy&right&now?", + "obj_chilldrake_287": "Ha...&Ha...", + "obj_chilldrake_288": "Nice&try,&laugh&Picasso.", + "obj_chilldrake_296": "%%%", + "obj_chilldrake_493": "* Chilldrake starts a one-& monster riot.", + "obj_chilldrake_494": "* Chilldrake is chanting an& anarchist spell.", + "obj_chilldrake_495": "* Chilldrake is eating its& own homework.", + "obj_chilldrake_496": "* It smells like \"Ice\"& scented body-spray.", + "obj_chilldrake_497": "* Chilldrake is wondering& where Snowy went.", + "obj_chilldrake_498": "* Chilldrake feels neutered& by your agreement.", + "obj_chilldrake_499": "* Chilldrake is laughing at& your imitation of its& cohort.", + "obj_chilldrake_500": "* Chilldrake pretends not to& care.", + "obj_chilldrake_501": "* Chilldrake is puffed up..", + "obj_chilldrake_502": "* Chilldrake is flaking& apart.", + "obj_chilldrake_518": "* CHILLDRAKE - ATK 12 DEF 7&* Rebels against everything!!&* Looking for its friend Snowy./^", + "obj_chilldrake_527": "* You tell Chilldrake it's& all wrong./^", + "obj_chilldrake_539": "* You agree with Chilldrake& before it gives its speech./^", + "obj_chilldrake_540": "* You agree with Chilldrake^1.&* It seems to get very& uncomfortable.../^", + "obj_chilldrake_548": "* You make fun of Chilldrake./^", + "obj_chilldrake_550": "* You make fun of Chilldrake./", + "obj_chilldrake_551": "* The other monsters think& it's hilarious.../^", + "obj_chilldrakenpc_70": "* Heh..^1. us teens live& self-sufficiently off& the fat of the land.../", + "obj_chilldrakenpc_71": "* Oh^1, and the box lunches my& parents bring us every& day./%%", + "obj_chilldrakenpc_72": "* Besides Snowy^1.&* We have to share ours& with him../%%", + "obj_chilldrakenpc_76": "* Heh..^1.&* I guess we'll have to go to& the surface./", + "obj_chilldrakenpc_77": "* There are woods there we can& live in^1, right?/%%", + "obj_chilldrakenpc_82": "* Guh huh huh huh^1./", + "obj_chilldrakenpc_83": "* Us teens rule these woods& with a smaller-than-& adult fist./%%", + "obj_chilldrakenpc_87": "* I'm worried about getting& older..^1.&* I'll stop being a teen./", + "obj_chilldrakenpc_88": "* No^1! I refuse^1!&* I'll just invent new numbers^1,& like twenty-teen!/%%", + "obj_chipdoor_l_78": "* (The door is locked.)/%%", + "obj_chipdoor_l_79": "* (This half of the door is& unlocked.)/%%", + "obj_chipdoor_l_82": "* (The door is open.)/%%", + "obj_chipdoor_l_87": "* (The door is open.)/%%", + "obj_chipdoor_r_84": "* (The door is locked.)/%%", + "obj_chipdoor_r_85": "* (This half of the door is& unlocked.)/%%", + "obj_chipdoor_r_89": "* (The door is open.)/%%", + "obj_chipdoor_r_94": "* (The door is open.)/%%", + "obj_clamgirl_74": "* I'm visiting Waterfall& from the city./", + "obj_clamgirl_75": "* Synchronicity...^1?&* My neighbor's daughter looks& about your age./", + "obj_clamgirl_76": "\\W* Her name is \"\\YSuzy\\W.^1\"&* I feel like you two should& be friends./", + "obj_clamgirl_77": "* You have..^1.&* A neighbor's blessing!!!/%%", + "obj_clamgirl_81": "* Not knowing where I live& is no issue^1.&* Fate finds a way./", + "obj_clamgirl_82": "* In life's grand scheme^1, she& might be why you came here& in the first place.../%%", + "obj_clamgirl_93": "* I sense a disturbance in& the nearby aura.../", + "obj_clamgirl_94": "* I think you should leave& that girl alone./%%", + "obj_clamgirl_102": "* So you never met my& neighbor's daughter./", + "obj_clamgirl_103": "* Don't despair^1.&* This world has infinite& opportunities./", + "obj_clamgirl_104": "* But there's a limit to the& things you can do today^1.&* Accepting this is healthy./", + "obj_clamgirl_105": "* Take my neighbor's blessing^1!&* And consider this blessing& for anything you like!/%%", + "obj_clamgirl_110": "* I wanted to tell you about& my neighbor's daughter./", + "obj_clamgirl_111": "* But you walked right by me& before I could tell you./", + "obj_clamgirl_112": "* Fate has decided that I& should not tell you./%%", + "obj_clamguy_73": "* O, k, k, k, k.../", + "obj_clamguy_74": "* I was thirsty^1, so I came& over from Waterfall to get& a drink!/%%", + "obj_clamguy_78": "* O, k, k.../", + "obj_clamguy_79": "* What are you doing with& all of that water?/%%", + "obj_clamguy_83": "* O, k, k, k, k.../", + "obj_clamguy_84": "* So now we have a private pool^1?&* Worse things have happened./%%", + "obj_clamguy_89": "* O, k, k, k, k.../", + "obj_clamguy_90": "* Are you just carrying that& around to look sophisticated?/", + "obj_clamguy_91": "* Cause it's not working./%%", + "obj_clamguy_98": "* O, k, k, k, k.../", + "obj_clamguy_99": "* I'll be able to have a nice& drink on the surface./%%", + "obj_colorlever_77": "* (It's some kind of switch.^1)&* (There's a red-colored& slot in the center.)/%%", + "obj_colorlever_81": "* (The red switch has been& turned on.)/%%", + "obj_colorlever_89": "* (Click!^1)&* (The red key fits perfectly& into the slot.)/%%", + "obj_colorlever_98": "* (It's some kind of switch.^1)&* (There's a blue-colored& slot in the center.)/%%", + "obj_colorlever_102": "* (The blue switch has been& turned on.)/%%", + "obj_colorlever_110": "* (Click!^1)&* (The blue key fits perfectly& into the slot.)/%%", + "obj_colorlever_119": "* (It's some kind of switch.^1)&* (There's a green-colored& slot in the center.)/%%", + "obj_colorlever_123": "* (The green switch has been& turned on.)/%%", + "obj_colorlever_131": "* (Click!^1)&* (The green key fits perfectly& into the slot.)/%%", + "obj_colorlever_140": "* (It's some kind of switch.^1)&* (There's a yellow-colored& slot in the center.)/%%", + "obj_colorlever_144": "* (The yellow switch has been& turned on.)/%%", + "obj_colorlever_152": "* (Click!^1)&* (The yellow key fits perfectly& into the slot.)/%%", + "obj_controlspear_89": "* Aim with arrows and select with \\*Z.", + "obj_controlspear_90": "* Aim with \\*A \\*D and select with \\*Z.", + "obj_controlspear_132": "* Teabox - Blatantly correct choice.", + "obj_controlspear_143": "* Hot Chocolate - Green cylinder.", + "obj_controlspear_154": "* Soda - Sickly yellow liquid.", + "obj_controlspear_165": "* Sugar - Goes in tea.", + "obj_controlspear_176": "* Undyne.", + "obj_controlspear_192": "* Fridge - Full of food.", + "obj_controlspear_204": "* Sword - Acquired taste.", + "obj_controlspear_select": "* Select with \\*Z.", + "obj_controlspear_218": "\\E1* ... are you.../", + "obj_controlspear_219": "\\E5* Hitting on me????/%%", + "obj_controlspear_223": "* ????????????????/%%", + "obj_controlspear_235": "* The sugar is for& tea^1, mmm'kay?/%%", + "obj_controlspear_243": "* Oh^1, soda?/", + "obj_controlspear_244": "\\E4* Actually^1, even though& you pointed to it^1,& you don't look happy./", + "obj_controlspear_245": "\\E0* Heh^1, that's fine^1!&* I think soda's gross^1,& too!/", + "obj_controlspear_246": "\\E4* It rots your teeth..^1.&* It rots your mind.../", + "obj_controlspear_247": "\\E1* IT ROTS YOUR FIGHTING& SPIRIT!/", + "obj_controlspear_248": "\\E9* ... huh^1?&* Why do I have it?/", + "obj_controlspear_249": "\\E8* .../%%", + "obj_controlspear_253": "* What^1?&* You wanna throw the& spear at it?/%%", + "obj_controlspear_261": "* Oh^1, you want some& hot chocolate?/", + "obj_controlspear_262": "\\E1* Wait^1, wait^1, I just& remembered..^1.&* That container's empty./", + "obj_controlspear_263": "\\E9* I stopped getting& it because it was& always a hassle.../", + "obj_controlspear_264": "\\E6* ASGORE kept getting& marshmallows stuck in& his beard./%%", + "obj_controlspear_268": "* That container's empty./%%", + "obj_controlspear_276": "\\E9* ... tea^1, huh^1?&* Coming right up!/%%", + "obj_controlspear_284": "* The fridge!^1?&* You want to have& the entire fridge!?/", + "obj_controlspear_285": "\\E1* No!/%%", + "obj_controlspear_291": "* Believe me^1, I would& GLADLY give you your& fill of swords./", + "obj_controlspear_292": "\\E9* If you weren't my& beloved houseguest!/%%", + "obj_convenientlamp_55": "* Just a conveniently-shaped& lamp./%%", + "obj_cookshowevent_89": "* Ring.../", + "obj_cookshowevent_90": "\\TS \\E3 \\F6 \\TA %", + "obj_cookshowevent_91": "* H-hey^1, it's kind of& dark \\M9in there^1, isn't& it?/", + "obj_cookshowevent_92": "\\E6* Don't worry!/", + "obj_cookshowevent_93": "\\E0*\\M8 I'll hack into the& light system and& brighten it up!/%%", + "obj_cookshowevent_135": "* Oh no./%%", + "obj_cookshowevent_156": "* OHHHH YES!!!/", + "obj_cookshowevent_157": "* WELCOME^1, BEAUTIES, TO THE& UNDERGROUND'S PREMIER COOKING& SHOW!!!/%%", + "obj_cookshowevent_174": "* PRE-HEAT YOUR OVENS^1, BECAUSE& WE'VE GOT A VERY SPECIAL& RECIPE FOR YOU TODAY!/", + "obj_cookshowevent_175": "* WE'RE GOING TO BE MAKING.../", + "obj_cookshowevent_176": "* A CAKE!/", + "obj_cookshowevent_177": "* MY LOVELY ASSISTANT HERE& WILL GATHER THE INGREDIENTS./", + "obj_cookshowevent_178": "* EVERYONE GIVE THEM A BIG& HAND!!!/%%", + "obj_cookshowevent_202": "\\W* WE'LL NEED \\YSUGAR^1,& MILK^1, \\WAND\\Y EGGS.\\W /", + "obj_cookshowevent_203": "* GO FOR IT^1, SWEETHEART!/%%", + "obj_cookshowevent_253": "\\W* A \\YHUMAN SOUL\\W!!!!/%%", + "obj_cookshowevent_295": "* Ring.../", + "obj_cookshowevent_296": "\\TS \\E3 \\F0 \\TM %", + "obj_cookshowevent_297": "* HELLO...?&* I'M KIND OF IN THE& MIDDLE OF SOMETHING HERE./", + "obj_cookshowevent_298": "\\TS \\E3 \\F6 \\TA %", + "obj_cookshowevent_299": "* W-wait a second!!!/", + "obj_cookshowevent_300": "* Couldn't you make& a.../", + "obj_cookshowevent_301": "\\E6* Couldn't you use& a.../", + "obj_cookshowevent_302": "\\E4* Couldn't you make& a substitution in& the recipe?!/", + "obj_cookshowevent_303": "\\TS \\E3 \\F0 \\TM %", + "obj_cookshowevent_304": "* ... A SUBSTITUTION?&* YOU MEAN, USE A DIFFERENT,& NON-HUMAN INGREDIENT?/", + "obj_cookshowevent_305": "* ... WHY?/", + "obj_cookshowevent_306": "\\TS \\E6 \\F6 \\TA %", + "obj_cookshowevent_307": "* Uhh^1, what if& someone's.../", + "obj_cookshowevent_308": "\\E2* .../", + "obj_cookshowevent_309": "\\E4* Vegan?/", + "obj_cookshowevent_310": "\\TS \\E3 \\F0 \\TM %", + "obj_cookshowevent_311": "* ... VEGAN./", + "obj_cookshowevent_312": "\\TS \\E5 \\F6 \\TA %", + "obj_cookshowevent_313": "* Uh well I mean%%", + "obj_cookshowevent_326": "* THAT'S A BRILLIANT IDEA,& ALPHYS!!/", + "obj_cookshowevent_327": "* ACTUALLY, I HAPPEN TO& HAVE AN OPTION RIGHT HERE!!!/", + "obj_cookshowevent_328": "* MTT-BRAND ALWAYS-CONVENIENT& HUMAN-SOUL-FLAVOR-SUBSTITUTE!/", + "obj_cookshowevent_329": "* A CAN OF WHICH...&* IS JUST OVER ON THAT& COUNTER!!!/%%", + "obj_cookshowevent_376": "* WELL, DARLING?&* WHY DON'T YOU GO GET IT?/%%", + "obj_cookshowevent_434": "* BY THE WAY^1, OUR SHOW RUNS ON& A STRICT SCHEDULE./", + "obj_cookshowevent_435": "\\W* IF YOU CAN'T GET THE& CAN IN THE NEXT& \\YONE MINUTE...\\W /", + "obj_cookshowevent_436": "\\W* WE'LL JUST HAVE TO GO& BACK TO THE \\RORIGINAL PLAN\\W!!!/", + "obj_cookshowevent_437": "* SO...&* BETTER START CLIMBING,& BEAUTIFUL!!!/%%", + "obj_cookshowevent_472": "* Ring.../", + "obj_cookshowevent_473": "\\TS \\E3 \\F6 \\TA %", + "obj_cookshowevent_474": "* Oh no!!^1!&* There's not enough& time to climb up!/", + "obj_cookshowevent_475": "\\E2* .../", + "obj_cookshowevent_476": "\\E6* F-f-fortunately, I& might have a plan!/", + "obj_cookshowevent_477": "\\E0* When I was upgrading& your phone, I added& a few... features./", + "obj_cookshowevent_478": "\\E6* You see that huge& button that says..^1.&* \"JETPACK\"?/", + "obj_cookshowevent_479": "\\E3* Watch this!/%%", + "obj_cookshowevent_515": "* There!/", + "obj_cookshowevent_516": "* You should have& just enough fuel to& reach the top!/", + "obj_cookshowevent_517": "\\E3* Now^1, get up& there!!!/%%", + "obj_cookshowevent_565": "* Ring.../", + "obj_cookshowevent_566": "\\TS \\E3 \\F6 \\TA %", + "obj_cookshowevent_567": "* Wow^1!&* We..^1. we did it!!/", + "obj_cookshowevent_568": "\\E0* We..^1. we really did& it!!!/", + "obj_cookshowevent_569": "\\E0* Great job out& there^1, team!/", + "obj_cookshowevent_570": "\\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/", + "obj_cookshowevent_571": "\\TS \\F0 \\T0 %", + "obj_cookshowevent_572": "* Click.../%%", + "obj_cookshowevent_575": "* Ring.../", + "obj_cookshowevent_576": "\\TS \\E1 \\F6 \\TA %", + "obj_cookshowevent_577": "* .../", + "obj_cookshowevent_578": "\\E4* U-um..^1.&* I guess we..^1.&* ... did it?/", + "obj_cookshowevent_579": "\\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/", + "obj_cookshowevent_580": "\\TS \\F0 \\T0 %", + "obj_cookshowevent_581": "* Click.../%%", + "obj_core_enemyevent_97": "* Ring.../", + "obj_core_enemyevent_98": "\\TS \\E6 \\F6 \\TA %", + "obj_core_enemyevent_99": "* H-hey^1, why don't& you try to use& the elevator first?/", + "obj_core_enemyevent_100": "* .../%%", + "obj_core_enemyevent_106": "* Ring.../", + "obj_core_enemyevent_107": "\\TS \\E6 \\F6 \\TA %", + "obj_core_enemyevent_108": "* H-hey^1, why don't& you try to go& to the right first?/", + "obj_core_enemyevent_109": "* .../%%", + "obj_core_enemyevent_116": "* Ring.../", + "obj_core_enemyevent_117": "\\TS \\E6 \\F6 \\TA %", + "obj_core_enemyevent_118": "* Okay^1, you should& be able to make& it through here.../", + "obj_core_enemyevent_119": "* .../%%", + "obj_core_enemyevent_139": "* W-watch out!/%%", + "obj_core_enemyevent_182": "* Th-that was close.../", + "obj_core_enemyevent_183": "* Wh..^1. why are there& so many monsters& here?/", + "obj_core_enemyevent_184": "\\E6* I mean..^1.&* It's no problem^1,& r-r-right?/", + "obj_core_enemyevent_185": "* W-w-we've just got& to keep heading& forward!/", + "obj_core_enemyevent_186": "\\E9* .../", + "obj_core_enemyevent_187": "\\TS \\F0 \\T0 %", + "obj_core_enemyevent_188": "* (Click...)/%%", + "obj_core_enemyevent2_142": "* Ring.../", + "obj_core_enemyevent2_143": "\\TS \\E3 \\F6 \\TA %", + "obj_core_enemyevent2_144": "* Sorry^1, I..^1. I.../", + "obj_core_enemyevent2_145": "* I thought that.../", + "obj_core_enemyevent2_146": "\\E8* Let's try the& right path instead./", + "obj_core_enemyevent2_147": "\\TS \\F0 \\T0 %", + "obj_core_enemyevent2_148": "* (Click...)/%%", + "obj_core_enemyevent2_152": "* Ring.../", + "obj_core_enemyevent2_153": "\\TS \\E3 \\F6 \\TA %", + "obj_core_enemyevent2_154": "* A-are you okay?/", + "obj_core_enemyevent2_155": "* Why didn't you& head to the& right...?/", + "obj_core_enemyevent2_156": "\\E4* C-C'mon..^1.&* Y-you trust me^1,& d-don't you?/", + "obj_core_enemyevent2_157": "\\TS \\F0 \\T0 %", + "obj_core_enemyevent2_158": "* (Click...)/%%", + "obj_core_laserswitch_118": "* Ring.../", + "obj_core_laserswitch_119": "\\TS \\E3 \\F6 \\TA %", + "obj_core_laserswitch_120": "* Oh my god^1, are& you okay?/", + "obj_core_laserswitch_121": "\\E8* I..^1. I'm sorry^1, I& gave you the& wrong order./", + "obj_core_laserswitch_122": "\\E8* .../", + "obj_core_laserswitch_123": "\\E6* E-everything's fine^1,& okay?/", + "obj_core_laserswitch_124": "* L-let's just keep& heading to the& right./", + "obj_core_laserswitch_125": "\\TS \\F0 \\T0 %", + "obj_core_laserswitch_126": "* Click.../%%", + "obj_core_laserswitch_130": "* Ring.../", + "obj_core_laserswitch_131": "\\TS \\E3 \\F6 \\TA %", + "obj_core_laserswitch_132": "* Oh my god..^1.&* Are you hurt?/", + "obj_core_laserswitch_133": "\\E8* I..^1. I'm so sorry^1,& I... I gave you& the wrong order./", + "obj_core_laserswitch_134": "\\E8* .../", + "obj_core_laserswitch_135": "\\E6* Everything's going& to be fine^1, okay?/", + "obj_core_laserswitch_136": "* L-let's just keep& heading to the& right./", + "obj_core_laserswitch_137": "\\TS \\F0 \\T0 %", + "obj_core_laserswitch_138": "* Click.../%%", + "obj_countermiddle_116": "* PERFECT^1!&* GREAT JOB^1, BEAUTIFUL!/", + "obj_countermiddle_117": "* WE'VE GOT ALL OF THE& INGREDIENTS WE NEED TO BAKE& THE CAKE!/", + "obj_countermiddle_118": "\\W* \\YMILK\\W... &* \\YSUGAR\\W...&* \\YEGGS\\W.../", + "obj_countermiddle_119": "* ... OH MY^1!&* WAIT A MAGNIFICENT MOMENT^1!&* HOW COULD I FORGET!!!/", + "obj_countermiddle_120": "\\W* WE'RE MISSING THE MOST& \\YIMPORTANT INGREDIENT\\W!/%%", + "obj_creditsloader_449": "\\XI mean^1, we haven't&even done the\\R &Special Thanks\\X yet.../", + "obj_creditsloader_450": "Ready^1?&Let's end all of&this for good!/%%", + "obj_creditsloader_492": "Ha ha ha ha.../", + "obj_creditsloader_493": "\\M1Did you REALLY&think it was&OVER!?!?/%%", + "obj_crygen3_56": "* Napstablook eagerly awaits& your response.", + "obj_crygen3_80": "do you&like&it...", + "obj_crygen3_81": "%%%", + "obj_crygen3_108": "i call&it&\"dapper&blook\"", + "obj_crygen3_109": "%%%", + "obj_darkfridge_116": "* (It's a refrigerator.^1)&* (It's empty.)/%%", + "obj_darkfridge_122": "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%", + "obj_darkfridge_126": "* There's something here..^1.&* It feels like it's& breathing./%%", + "obj_darkfridge_133": "* (It's a refrigerator.^1)&* (It's empty.)/%%", + "obj_darkfridge_136": "* There's something here..^1.&* It feels like a tree^1, ripe& with delicious fruit./%%", + "obj_darkfridge_142": "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%", + "obj_darkfridge_145": "* There's something here..^1.&* Something in the shape& of a man./%%", + "obj_darkfridge_151": "* (It's a refrigerator.^1)&* (It's empty.)/%%", + "obj_darkfridge_154": "* There's something here..^1.&* It feels warm^1, and moist./%%", + "obj_darkplant_64": "* (It's a fake plant.)/%%", + "obj_darksans1_187": "* heheh... the old whoopee& cushion in the hand& trick./", + "obj_darksans1_188": "* it's ALWAYS funny./", + "obj_darksans1_189": "* anyways^1,& you're a human, right?/", + "obj_darksans1_190": "\\E1* that's hilarious./", + "obj_darksans1_193": "* heh^1, the old whoopee& cushion in the hand& trick.../", + "obj_darksans1_194": "\\E1* wait a sec..^1.&* have you heard it before& or something?/", + "obj_darksans1_195": "\\E1* you turned around before& i said to..^1.&* ... weird./", + "obj_darksans1_196": "* ... whatever^1.&* you're a human^1, right?/", + "obj_darksans1_198": "\\E0* i'm sans^1.&* sans the skeleton./", + "obj_darksans1_199": "* im actually supposed to& be on watch for& humans right now./", + "obj_darksans1_200": "* but..^1. y'know.../", + "obj_darksans1_201": "\\E1* i dont really care about& capturing anybody./", + "obj_darksans1_202": "\\E0* now my brother^1,& papyrus.../", + "obj_darksans1_203": "* he's a human-hunting& FANATIC./", + "obj_darksans1_204": "\\E1* hey^1, actually^1, I think& that's him over there./", + "obj_darksans1_205": "\\E0* i have an idea^1.&* go through this gate& thingy./", + "obj_darksans1_206": "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%", + "obj_darksans1_210": "* heheh... the old whoopee& cushion in the hand& trick./", + "obj_darksans1_211": "* it's ALWAYS funny./", + "obj_darksans1_212": "* .../", + "obj_darksans1_213": "\\E1* that's^1, uh^1.&* your cue to laugh./", + "obj_darksans1_214": "\\E2* or^1, uh^1, to emote& at all...?/", + "obj_darksans1_215": "\\E0* .../", + "obj_darksans1_216": "\\E1* (gee^1, lady^1, you really& know how to pick& 'em, huh...?)/", + "obj_darksans1_217": "\\E2* OK^1, that's fine^1.&* everyone's got their& own sense of humor./", + "obj_darksans1_218": "\\E0* i'm sans^1.&* sans the skeleton./", + "obj_darksans1_219": "* im actually supposed to& be on watch for& humans right now./", + "obj_darksans1_220": "* but..^1. y'know.../", + "obj_darksans1_221": "\\E1* i dont really care about& capturing anybody./", + "obj_darksans1_222": "\\E0* now my brother^1,& papyrus.../", + "obj_darksans1_223": "* he's a human-hunting& FANATIC./", + "obj_darksans1_224": "\\E1* hey^1, actually^1, I think& that's him over there./", + "obj_darksans1_225": "\\E0* i have an idea^1.&* go through this gate& thingy./", + "obj_darksans1_226": "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%", + "obj_darksans1_345": "* Human./", + "obj_darksans1_346": "* Don't you know how& to greet a new pal?/", + "obj_darksans1_347": "* Turn around and shake& my hand./%%", + "obj_darksans1_354": "* Human./", + "obj_darksans1_355": " %", + "obj_darksans1_356": " %%", + "obj_darksans1_399": "* quick^1, behind that& conveniently-shaped& lamp./%%", + "obj_darksans1_457": "* sup^1, bro?/", + "obj_darksans1_459": "YOU KNOW WHAT&\"SUP,^1\" BROTHER!/", + "obj_darksans1_460": "IT'S BEEN EIGHT&DAYS AND YOU&STILL HAVEN'T.../", + "obj_darksans1_461": "RECALIBRATED^1.&YOUR^1.&PUZZLES^1!/", + "obj_darksans1_462": "YOU JUST HANG&AROUND OUTSIDE&YOUR STATION!/", + "obj_darksans1_463": "WHAT ARE YOU&EVEN DOING?!?/", + "obj_darksans1_465": "* staring at this lamp^1.&* it's really cool^1.&* do you wanna look?/%%", + "obj_darksans1_480": "NO!^1!&I DON'T HAVE&TIME FOR THAT!!/", + "obj_darksans1_481": "WHAT IF A HUMAN&COMES THROUGH&HERE!?!/", + "obj_darksans1_482": "I WANT TO BE&READY!!!/", + "obj_darksans1_483": "I WILL BE THE ONE!&I MUST BE THE ONE!/", + "obj_darksans1_484": "I WILL CAPTURE A&HUMAN!/%%", + "obj_darksans1_496": "THEN^1, I^1, THE&GREAT PAPYRUS.../", + "obj_darksans1_497": "WILL GET&ALL THE THINGS I&UTTERLY DESERVE!/", + "obj_darksans1_498": "RESPECT..^1.&RECOGNITION.../", + "obj_darksans1_499": "I WILL FINALLY&BE ABLE TO JOIN&THE ROYAL GUARD!/", + "obj_darksans1_500": "PEOPLE WILL ASK^1,&TO^1, BE MY^1,&\"FRIEND?\"/", + "obj_darksans1_501": "\\E2I WILL BATHE IN A&SHOWER OF KISSES&EVERY MORNING./%%", + "obj_darksans1_514": "* hmm.../", + "obj_darksans1_515": "\\E1* maybe this lamp will& help you./%%", + "obj_darksans1_528": "SANS!^1! YOU ARE&NOT HELPING!^1!&YOU LAZYBONES!!/", + "obj_darksans1_529": "ALL YOU DO IS SIT&AND BOONDOGGLE!/", + "obj_darksans1_530": "YOU GET LAZIER&AND LAZIER&EVERY DAY!!!/", + "obj_darksans1_532": "\\W* hey^1, take it easy^1.&* i've gotten a \\Yton\\W & of work done today./", + "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W./%%", + "obj_darksans1_582": "SANS!!!/", + "obj_darksans1_584": "\\E1* come on^1.&* you're smiling./", + "obj_darksans1_586": "I AM AND I HATE IT!/", + "obj_darksans1_587": "\\E3SIGH.../", + "obj_darksans1_588": "\\E2WHY DOES SOMEONE&AS GREAT AS ME.../", + "obj_darksans1_589": "\\E3HAVE TO DO SO MUCH&JUST TO GET SOME&RECOGNITION.../", + "obj_darksans1_591": "* wow^1, sounds like& you're really working& yourself.../", + "obj_darksans1_592": "\\E2* down to the bone./%%", + "obj_darksans1_604": "UGH!!!/", + "obj_darksans1_605": "I WILL ATTEND TO&MY PUZZLES.../", + "obj_darksans1_606": "\\E3AS FOR YOUR WORK?/", + "obj_darksans1_607": "PUT A LITTLE MORE,/", + "obj_darksans1_608": "\\E4\"BACKBONE\" INTO&IT!!!!/", + "obj_darksans1_609": "\\E2NYEHEHEHEHEHE&HEHEHEHEHEHE!!!/%%", + "obj_darksans1_644": "HEH!/%%", + "obj_darksans1_666": "* ok^1, you can come out& now./%%", + "obj_darksans1_720": "* .../", + "obj_darksans1_721": "\\E1* uh^1, ok^1, i guess you& don't have to./%%", + "obj_darksans1_750": "SANS!!^1!&HAVE YOU FOUND A&HUMAN YET!??!/", + "obj_darksans1_752": "* yeah./", + "obj_darksans1_754": "REALLY!?!^1?&WOWIE!!!/", + "obj_darksans1_755": "GUESS THAT'S&SETTLED!!/%%", + "obj_darksans1_780": "* that worked out^1, huh?/%%", + "obj_darksausagenpc_72": "* Why do I look like a weird& black sausage^1?&* Just the angle./%%", + "obj_darksausagenpc_76": "* As a youth^1, I would sneak& out to play by this creepy& flaming pit./", + "obj_darksausagenpc_77": "* Since the CORE is always& re-arranging^1, it was like& a game trying to find it./", + "obj_darksausagenpc_78": "* Now it is my special place^1.&* It is nice for cooking s'mores& and things like that./%%", + "obj_darksausagenpc_83": "* We were hired by Mettaton& to destroy you./", + "obj_darksausagenpc_84": "* But since he never paid us^1,& we all decided to quit./", + "obj_darksausagenpc_85": "* No hard feelings./%%", + "obj_darksausagenpc_90": "* Zzzzzzz.../", + "obj_darksausagenpc_91": "* (It's taking a nap.)/%%", + "obj_darksausagenpc_96": "* Why do I look like a black& sausage and not a knight& or a wizard?/", + "obj_darksausagenpc_97": "* Well..^1.&* Everyone has an angle they& look best from../%%", + "obj_darksausagenpc_102": "* The core is made up of& interchangable rooms./", + "obj_darksausagenpc_103": "* Before you came here^1, the& layout was altered so you& would get lost and perish./", + "obj_darksausagenpc_104": "* Yes^1. Just for you^1.&* Do you feel special?/%%", + "obj_darksink_91": "* Error./%%", + "obj_darksink_98": "* (You turned on the sink.)/%%", + "obj_darksink_100": "* (You really like to wash& your hands.)/%%", + "obj_darksink_110": "* (You turned off the sink.)/%%", + "obj_darksink_122": "* (You turned on the sink.)/%%", + "obj_darksink_132": "* (There's a red key lying& in the sink.)/", + "obj_darksink_133": "* (You took it and put it& on your keychain.)/%%", + "obj_dateheart_158": "\\E3I SEE^1. I SEE./", + "obj_dateheart_159": "\\E0YOU LIKE CARESSING&MY BICEPS WITH A&FLOATING HEART./", + "obj_dateheart_160": "\\E1BUT WHO DOESN'T!?/%%", + "obj_dateheart_161": "\\E0TRY AGAIN!/%%", + "obj_dateheart_165": "\\E0THIS SHIRT DIDN'T&ORIGINALLY SAY&'COOL^1,' BUT I&IMPROVED IT./", + "obj_dateheart_166": "EXPERT TIP^1: ALL&CLOTHING ARTICLES&CAN BE IMPROVED&THIS WAY./%%", + "obj_dateheart_167": "\\E1BUT THAT'S NOT A&SECRET!!!/", + "obj_dateheart_168": "IT'S JUST GOOD&ADVICE!!!/%%", + "obj_dateheart_172": "\\E2HOLDING MY HAND&SO I'LL TELL&YOU THE ANSWER.../", + "obj_dateheart_173": "\\E7NO!!^1!&I MUST RESIST!!/%%", + "obj_dateheart_177": "\\E0THERE'S NO SECRET&TO MY LEGS./", + "obj_dateheart_178": "JUST HARD WORK&AND PERSEVERANCE.../%%", + "obj_dateheart_182": "\\E3HUMAN SOULS ARE&STRONGER THAN&MONSTER SOULS.../", + "obj_dateheart_183": "\\E0BUT THE SOLES OF&OUR SHOES ON THE&OTHER HAND...!/", + "obj_dateheart_184": "\\E3... ARE ABOUT THE&SAME./%%", + "obj_dateheart_188": "HAT DIALOGUE./%%", + "obj_dateheart_365": "\\E0I UNDERSTAND&WHY YOU'RE&RUNNING AWAY./", + "obj_dateheart_366": "\\E2YOU'RE OVERWHELMED&BY THE SIGHT OF&MY COOL VIBES./", + "obj_dateheart_367": "\\E0BUT YOU CAN'T&BACK DOWN NOW!!!/%%", + "obj_diamondkid_73": "\\W* My fave Mettaton Moment(TM)^1?&* Right \\Ywhen everything looks the& baddest^1, he poses dramatically\\W./", + "obj_diamondkid_74": "* Like when he's on a cooking& show and the eggs don't turn& out right./%%", + "obj_diamondkid_78": "* But^1!&* Then he says!/", + "obj_diamondkid_79": "\\W* Even if you suck at cooking^1,& you can always \\Ybuy an& MTT-brand Glamburger\\W!/", + "obj_diamondkid_80": "\\W* Then he \\Yeats one^1!\\W &* Everyone loves it!/", + "obj_diamondkid_81": "* ... How does he eat it& without a mouth?/", + "obj_diamondkid_82": "* Uhhh... well..^1.&* Watch the show!/%%", + "obj_diamondkid_87": "* That finale was really..^1.&* That was really sad!/", + "obj_diamondkid_88": "* And Mettaton's schedule& doesn't show any other& shows.../%%", + "obj_diamondkid_93": "* I've been thinking about& getting a sick skateboard./%%", + "obj_diamondkid_98": "\\W* My fave Mettaton Moment(TM)& is when he beats up the& \\Yheel-turning villains\\W!/", + "obj_diamondkid_99": "* Even if it's during what's& supposed to be a quiz show./%%", + "obj_diamondkid_106": "* Oh^1! And I like when he tries& on all kinds of different& fashionable outfits!/", + "obj_diamondkid_107": "* Even if it's during what's& supposed to be a newscast./%%", + "obj_diamondkid_112": "* Did Mettaton retire...?/", + "obj_diamondkid_113": "* Can't he unretire...?/%%", + "obj_diamondkid_119": "* On the surface we'll be able& to watch all kinds of TV.../", + "obj_diamondkid_120": "* But^1, I bet none of those& shows are as good as& Mettaton's!/%%", + "obj_disembodiedfoxhead_60": "* The door leading through& the area is closed^1?&* So I tried the puzzle?/", + "obj_disembodiedfoxhead_61": "* But I kept running out of& ammo^1, and it kept restarting?/", + "obj_disembodiedfoxhead_62": "* And my two co-workers won't& help^1? It's like they don't& even wanna go to work?/%%", + "obj_disembodiedfoxhead_63": "* Why don't you try^1?&* Try using the console?/%%", + "obj_disembodiedfoxhead_67": "* Wow^1?&* You solved it?/", + "obj_disembodiedfoxhead_68": "* I'm impressed^1?&* You must be a total nerd?/%%", + "obj_disembodiedfoxhead_73": "* So we're all gonna go& free...?/", + "obj_disembodiedfoxhead_74": "* Does that mean I don't& get to go to work?/%%", + "obj_disembodiedfoxhead_79": "* Maybe I don't want to go& to work anymore...?/%%", + "obj_dogboat_thing_400": "* Tra la la^1.&* The waters are wild today^1.&* That's good luck.../%%", + "obj_dogboat_thing_401": "* Tra la la./%%", + "obj_dogboat_thing_402": "* Tra la la^1.&* The waters are wild today^1.&* That's bad luck.../%%", + "obj_dogboat_thing_403": "* Tra la la^1.&* Eat a mushroom everyday./", + "obj_dogboat_thing_404": "* Why^1?&* Then I know you're listening& to me.../%%", + "obj_dogboat_thing_405": "* Tra la la^1.&* Remember to take a break& every-so-often.../%%", + "obj_dogboat_thing_406": "* Tra la la^1.&* Did you ever hear the old& song coming from the sea?/%%", + "obj_dogboat_thing_407": "* Tra la la^1.&* What's inside an acorn^1?&* It's really just a mystery./%%", + "obj_dogboat_thing_408": "* Tra la la^1.&* Dancing on a boat is danger^1.&* But good exercise.../%%", + "obj_dogboat_thing_409": "* Tra la la^1.&* I heard ASGORE has a favorite& food./%%", + "obj_dogboat_thing_410": "* Tra la la^1.&* I heard spiders have a& favorite food./", + "obj_dogboat_thing_411": "* It's spiders./%%", + "obj_dogboat_thing_412": "* Tra la la^1.&* The piano plays the& tinkling song./", + "obj_dogboat_thing_413": "* Hmm..^1. tinkling./%%", + "obj_dogboat_thing_414": "* Tra la la^1.&* You can never have too& many hot-dogs./", + "obj_dogboat_thing_415": "* ... sadly^1, that's not true./%%", + "obj_dogboat_thing_416": "* Tra la la^1.&* Don't snoop behind people's& houses.../", + "obj_dogboat_thing_417": "* You might be mistaken for& a trash-can./%%", + "obj_dogboat_thing_418": "* Tra la la^1.&* The angel is coming..^1.&* Tra la la./%%", + "obj_dogboat_thing_419": "* Hum hum hum^1. Hum hum hum^1.&* I'm having a little concert./%%", + "obj_dogboat_thing_420": "* Pet pet pet..^1.&* The neck stretches infinitely& into the cosmos./", + "obj_dogboat_thing_421": "* ... don't worry about it./%%", + "obj_dogboat_thing_422": "* Ah,/%%", + "obj_dogboat_thing_423": "* Tra la la^1.&* What's a game you can play& with a dog?/", + "obj_dogboat_thing_424": "* Asking for a friend.../%%", + "obj_dogboat_thing_425": "* Tra la la^1.&* Temmie Village.../", + "obj_dogboat_thing_426": "* ... the room before the& darkening lantern room./%%", + "obj_dogboat_thing_427": "* Tra la la^1.&* Why don't you sing with me^1.&* Tra la la./%%", + "obj_dogboat_thing_428": "* Tra la la^1.&* Uh oh^1.&* Suddenly^1, feeling tropical.../%%", + "obj_dogboat_thing_429": "* Tra la la^1.&* Hmmm.../", + "obj_dogboat_thing_430": "* I should have worn a few& more pairs of pants today./%%", + "obj_dogboat_thing_431": "* Tra la la^1.&* Hmmm.../", + "obj_dogboat_thing_432": "* I should have worn a few& million more pairs of pants& today./%%", + "obj_dogboat_thing_433": "* Tra la la^1.&* Tri li li^1.&* Tre le le./%%", + "obj_dogboat_thing_447": "* Tra la la^1.&* Somewhere^1, it's \\[1]^1.&* So be careful./%%", + "obj_dogboat_thing_450": "* Tra la la^1.&* If it's hot or cold^1, you& can count on me./%%", + "obj_dogboat_thing_451": "* Tra la la^1.&* The water is very wet today./%%", + "obj_dogboat_thing_452": "* Tra la la^1.&* The water is very dry today./%%", + "obj_dogboat_thing_453": "* Tra la la^1.&* What's my name^1?&* ... It doesn't really matter./%%", + "obj_dogboat_thing_454": "* Tra la la^1.&* Humans^1, monsters^1...&* Flowers./%%", + "obj_dogboat_thing_455": "* Tra la la^1.&* Beware of the man who& speaks in hands./%%", + "obj_dogboat_thing_456": "* Tra la la^1.&* Beware of the man who came& from the other world./%%", + "obj_dogboat_thing_593": "* Come again some time^1.&* Tra la la./%%", + "obj_dogetrigger1_108": "* Did something move^1?&* Was it my imagination?/", + "obj_dogetrigger1_109": "* I can only see moving& things./", + "obj_dogetrigger1_110": "* If something WAS moving..^1.&* For example^1, a human.../", + "obj_dogetrigger1_111": "* I'll make sure it NEVER& moves again!/%%", + "obj_dogetrigger1_114": "* Did something move^1?&* Was it my imagination?/", + "obj_dogetrigger1_115": "* I can only see moving& things./", + "obj_dogetrigger1_116": "* H..^1. hey!&* I can't stop shivering& all of a sudden./", + "obj_dogetrigger1_117": "* Who..^1. who's there!?/%%", + "obj_dogetrigger1_156": "* S-S-S-Something pet me...&* Something that isn't& m-m-moving.../", + "obj_dogetrigger1_157": "* I'm gonna need some dog& treats for this!!!/%%", + "obj_dogetrigger1_160": "* A stick appeared out of& nowhere^1, then disappeared./", + "obj_dogetrigger1_161": "* Was it a ghost stick?/", + "obj_dogetrigger1_162": "* Did I just return it to& the afterlife?/", + "obj_dogetrigger1_163": "* I need some dog treats& to think about this./%%", + "obj_dogfood_98": "* (Unfortunately^1, it's just& dry food.)/%%", + "obj_dogfood_99": "* (There's a hot dog cut up& into the kibble.)/%%", + "obj_dogfoodbag_57": "* (It's a half-empty bag& of dog food.)/%%", + "obj_dogfoodbag_59": "* (It's a bag of dog food.^1)&* (It's half-full.)/%%", + "obj_dogfoodbag_63": "* (It's a half-empty bag& of dog food.)/", + "obj_dogfoodbag_64": "* (...)/", + "obj_dogfoodbag_65": "* (You just remembered& something funny.)/%%", + "obj_dogfoodbag_68": "* (It's too dark to see& near the walls.)/%%", + "obj_doggiebed_98": "* (It's too small to sleep& on.)/%%", + "obj_dogneckparent_99": "* It's the broken head of& a snowdog./%%", + "obj_dogpillarparent_117": "* Seems like the base of a& snowdog./%%", + "obj_dogpillarparent_118": "* It's a pile of mushy snow./%%", + "obj_dogpillarparent_119": "* This dog is staring blankly& into the snow^1, waiting for& it to turn into art./%%", + "obj_dogringbell_148": "* Hello^1?&* Is anybody there...^1?&* No?/%%", + "obj_dogringbell_149": "* Are you two playing a trick& on me^1?&* Real funny./%%", + "obj_dogringbell_150": "* Big guy^1?&* Is that you^1?&* Come on.../%%", + "obj_dogringbell_151": "* Well^1, it's not the tall& skeleton..^1.&* He's too loud./%%", + "obj_dogringbell_152": "* Whoever you are^1, knock it& off!!!/%%", + "obj_dogringbell_153": "* .../%%", + "obj_dogroom_npc_74": "* That dog considers itself& an artist^1, but doesn't ever& know what to create./", + "obj_dogroom_npc_75": "* It probably doesn't help& that its brain is the size& of a piece of kibble./%%", + "obj_dogroom_npc_79": "* That dog from earlier...^1?&* It's at Grillby's^1.&* I think./", + "obj_dogroom_npc_80": "* After work^1, all of the dogs& go there to play cards& together./", + "obj_dogroom_npc_81": "* But that dog doesn't really& know how to express itself./", + "obj_dogroom_npc_82": "* So^1, it ends up playing alone^1,& instead of introducing& itself to the others.../%%", + "obj_dogroom_npc_87": "* A dog just rushed in here^1,& filled with inspiration./", + "obj_dogroom_npc_88": "* It kept trying to build& a snowdog that expressed& its own emotions.../", + "obj_dogroom_npc_89": "* But^1, as it built^1, it& kept getting more excited& about the sculpture.../", + "obj_dogroom_npc_90": "* Its neck got longer and& longer^1, and it added more& and more snow^1, until.../", + "obj_dogroom_npc_91": "* It was rather sad to watch^1,& but I couldn't turn away./%%", + "obj_dogroom_npc_96": "* We're all free?/", + "obj_dogroom_npc_97": "* OK^1, OK..^1.&* I'll stop lounging around^1.&* Does that dog know?/", + "obj_dogroom_npc_98": "* ... it probably doesn't^1,& does it...?/%%", + "obj_dogtreat_99": "* (Someone's been smoking& dog treats.)/%%", + "obj_doodlebug_368": "* DOODLEBOG - ? ATK ? DEF&* Art lets your wildest& fantasies come to life!/^", + "obj_doodlebug_371": "* DOODLEBOG C - ? ATK ? DEF&* The \"C\" stands for \"seafaring.\"&* It likes to ride in a boat./^", + "obj_doodlebug_381": "* You draw a boat.&* Away it goes./^", + "obj_doublesans_75": "* say.../", + "obj_doublesans_76": "\\E1* are you following me?/%%", + "obj_doublesans_77": "* are you lost?/%%", + "obj_dummymonster_213": " ^1.^1.^1.^1.^1.", + "obj_dummymonster_222": "%%%", + "obj_dummymonster_394": "* Dummy looks like it's& going to fall over.", + "obj_dummymonster_395": "* Dummy stands around& absentmindedly.", + "obj_dummymonster_400": "* Dummy tires of your& aimless shenanigans.", + "obj_dummymonster_437": "* DUMMY - ATK 0 DEF 0^1 &* A cotton heart and a button ey^1e* You are the apple of my eye/%%", + "obj_dummymonster_445": "* You talk to the DUMMY^2.&* .../", + "obj_dummymonster_446": "* It doesn't seem much for& conversation./", + "obj_dummymonster_447": "* TORIEL seems happy with you./%%", + "obj_dummytrigger_222": "* Hahaha..^1.&* It's just like you to& run away./", + "obj_dummytrigger_223": "* FOOL^1!&* You think you can hurt& ME???/", + "obj_dummytrigger_224": "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/", + "obj_dummytrigger_225": "* I am a ghost that lives& inside a DUMMY./", + "obj_dummytrigger_226": "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../", + "obj_dummytrigger_229": "* YOU CAME ALONG!/", + "obj_dummytrigger_230": "* They were a shy sort^1.&* Living a lonely life in& the RUINS.../", + "obj_dummytrigger_231": "* They saw you and hoped you& might TALK to them./", + "obj_dummytrigger_232": "* Perhaps strike up a& friendly conversation./", + "obj_dummytrigger_233": "* But NO!!!/", + "obj_dummytrigger_234": "* You ran away..^1.&* And broke their little& ethereal heart./", + "obj_dummytrigger_235": "* Despicable^1.&* Despicable^1!&* DESPICABLE!/", + "obj_dummytrigger_236": "* HUMAN^1!&* I'll show you what REAL& heartbreak is!/%%", + "obj_dummytrigger_241": "* YOU DESTROYED THEIR HOME!/", + "obj_dummytrigger_242": "* Us ghosts spend our whole& lives looking for a& proper vessel./", + "obj_dummytrigger_243": "* Slowly^1, slowly^1, we grow& closer to our new& bodies.../", + "obj_dummytrigger_244": "* Until one day^1, we too& may become corporeal& beings./", + "obj_dummytrigger_245": "* Beings able to laugh^1,& love^1, and dance like& any other.../", + "obj_dummytrigger_246": "* But YOU!!!^1!&* My cousin's future...^1!&* You took it all away!/", + "obj_dummytrigger_251": "* Despicable^1.&* Despicable^1!&* DESPICABLE!/", + "obj_dummytrigger_252": "* HUMAN^1!&* I hope you're not too& attached to YOUR body.../", + "obj_dummytrigger_253": "* Because your SOUL's about& to get EVICTED!!!/%%", + "obj_dummytrigger_257": "* YOU CAME ALONG!/", + "obj_dummytrigger_258": "* When you talked to them^1,& they thought they were& in for a nice chat.../", + "obj_dummytrigger_259": "* But the things you& SAID...!/", + "obj_dummytrigger_260": "* Horrible^1.&* Shocking^1!&* UNBELIEVABLE!/", + "obj_dummytrigger_261": "* It spooked them right& out of their dummy!/", + "obj_dummytrigger_262": "* HUMAN^1!&* I'll scare your SOUL& out of your body!/%%", + "obj_dummytrigger_267": "* YOU...!/", + "obj_dummytrigger_268": "* You.../", + "obj_dummytrigger_269": "* Shucks^1!&* You were really boring!/", + "obj_dummytrigger_270": "* They got annoyed and flew& away like any self-& respecting spectre./", + "obj_dummytrigger_271": "* Well then^1.&* Well then!&* WELL THEN!/", + "obj_dummytrigger_272": "* Boring people are crumbs& sticking to the face& of this world./", + "obj_dummytrigger_273": "* Human!/", + "obj_dummytrigger_274": "* I'll wipe you away with& the dainty handkerchief& of vengeance!/%%", + "obj_dummytrigger_279": "* Hahaha..^1.&* It's just like you to& run away./", + "obj_dummytrigger_280": "* FOOL^1!&* You think you can hurt& ME???/", + "obj_dummytrigger_281": "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/", + "obj_dummytrigger_282": "* I am a ghost that lives& inside a DUMMY./", + "obj_dummytrigger_283": "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../", + "obj_dummytrigger_284": "* YOU CAME ALONG!/", + "obj_dummytrigger_285": "* Not only did YOUR actions& cause them to leave their& home.../", + "obj_dummytrigger_286": "* But now all of their neighbors& are gone^1, too!/", + "obj_dummytrigger_287": "* Despicable^1.&* Despicable^1!&* DESPICABLE!!!/", + "obj_dummytrigger_288": "* You're the worst person I've& ever met^1!&* I've NEVER been more mad!!!/", + "obj_dummytrigger_289": "* Guooooohhhh!!!^1!&* My mannequin levels are& going OFF THE CHARTS!!!/%%", + "obj_dummytrigger_344": "* well..^1.&* i'm going to head home& now.../", + "obj_dummytrigger_345": "* oh..^1. umm..^1.&* feel free to \"come& with\" if you want.../", + "obj_dummytrigger_346": "* but no pressure.../", + "obj_dummytrigger_347": "* i understand if you're& busy.../", + "obj_dummytrigger_348": "* it's fine.../", + "obj_dummytrigger_349": "* no worries.../", + "obj_dummytrigger_350": "* just thought i'd& offer.../%%", + "obj_dummytrigger_354": "* well..^1.&* i'm going to head home& now.../", + "obj_dummytrigger_355": "* just warning you.../", + "obj_dummytrigger_356": "* so you don't accidentally& follow me to my& house.../", + "obj_dummytrigger_357": "* you probably wouldn't& like that.../%%", + "obj_dummytrigger_417": "* ...?/", + "obj_dummytrigger_418": "* This..^1.&* This feeling...?/%%", + "obj_dummytrigger_427": "* Eureka^1.&* Eureka^1!&* EUREKA!/", + "obj_dummytrigger_428": "* Human^1.&* That moment of unbridled& emotion./", + "obj_dummytrigger_429": "* It allowed me to finally& fuse with my body!/", + "obj_dummytrigger_430": "* I'm fully corporeal now^1!&* My lifelong dream^1, realized!/", + "obj_dummytrigger_431": "* In return^1, I guess I& won't stomp you./", + "obj_dummytrigger_432": "* How's that sound?/%%", + "obj_echoflower_96": "* Error!/%%", + "obj_echoflower_104": "* All that gives my life& validation is explaining& the Echo Flower.../", + "obj_echoflower_105": "* No one can know.../%%", + "obj_echoflower_110": "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%", + "obj_echoflower_114": "* Neat^1, huh?/%%", + "obj_echoflower_118": "* Never trust a flower..^1.&* That's one of the constants& of this world./%%", + "obj_echoflower_123": "* (It's strangely silent.)/%%", + "obj_echoflower_130": "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%", + "obj_echoflower_131": "* I swore I saw something..^1.&* Behind that rushing water.../%%", + "obj_echoflower_135": "* I just wasn't ready for& the responsibility./%%", + "obj_echoflower_141": "* A long time ago^1, monsters would& whisper their wishes to the& stars in the sky./", + "obj_echoflower_142": "* If you hoped with all your& heart^1, your wish would come& true./", + "obj_echoflower_143": "* Now^1, all we have are these& sparkling stones on the& ceiling.../%%", + "obj_echoflower_145": "* (It's strangely silent.)/%%", + "obj_echoflower_150": "* Thousands of people wishing& together can't be wrong!/", + "obj_echoflower_151": "* The king will prove that./%%", + "obj_echoflower_153": "* (It's strangely silent.)/%%", + "obj_echoflower_156": "* C'mon^1, sis^1!&* Make a wish!/%%", + "obj_echoflower_157": "* I wish my sister and I will& see the real stars someday.../%%", + "obj_echoflower_159": "* Ah..^1. seems my horoscope is& the same as last week's.../%%", + "obj_echoflower_161": "* (It's strangely silent.)/%%", + "obj_echoflower_166": "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%", + "obj_echoflower_171": "* Squeak./%%", + "obj_echoflower_173": "* (It's strangely silent.)/%%", + "obj_echoflower_178": "* (You hear a passing& conversation.)/", + "obj_echoflower_179": "* Don't say that^1!&* Come on^1, I promise I& won't laugh./%%", + "obj_echoflower_183": "* (You hear a passing& conversation.)/", + "obj_echoflower_184": "* So^1? Don't you have any& wishes to make?/%%", + "obj_echoflower_189": "* (You hear a passing& conversation.)/", + "obj_echoflower_190": "* ... hmmm^1, just one^1, but.../", + "obj_echoflower_191": "* It's kind of stupid./%%", + "obj_echoflower_194": "* (It's strangely silent.)/%%", + "obj_echoflower_199": "* I can't run any longer..^1.&* Somebody^1, anybody.../%%", + "obj_echoflower_205": "* Someday^1, I'd like to climb& this mountain we're all& buried under./%%", + "obj_echoflower_209": "* (You hear a passing& conversation.)/", + "obj_echoflower_210": "* Sorry^1, it's just funny.../", + "obj_echoflower_211": "* That's my wish^1, too./%%", + "obj_echoflower_217": "* (You hear laughter.)/", + "obj_echoflower_218": "* ... hey^1, you said you wouldn't& laugh at it!/%%", + "obj_echoflower_223": "* (You hear a passing& conversation.)/", + "obj_echoflower_224": "* Someday^1, I'd like to climb& this mountain we're all& buried under./", + "obj_echoflower_225": "* Standing under the sky^1, looking& at the world all around..^1.&* That's my wish./%%", + "obj_echoflower_230": "* (You hear a passing& conversation.)/", + "obj_echoflower_231": "* Of course I won't laugh!/%%", + "obj_echoflower_236": "* (You hear a passing& conversation.)/", + "obj_echoflower_237": "* ... hmmm..^1. if I say my wish..^1.&* You promise you won't& laugh at me?/%%", + "obj_echoflower_243": "* Where oh where could that& child be...?/", + "obj_echoflower_244": "* I've been looking all over& for them.../", + "obj_echoflower_245": "\\TS* .../", + "obj_echoflower_246": "\\TF* Hee hee hee./", + "obj_echoflower_247": "* THAT'S not true./", + "obj_echoflower_248": "* She'll find another kid^1, and& instantly forget about you./", + "obj_echoflower_249": "* You'll NEVER see her again./%%", + "obj_echoflower_253": "* Where am I...?/", + "obj_echoflower_254": "* It's so cold here..^1.&* And so dark.../", + "obj_echoflower_255": "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../", + "obj_echoflower_256": "\\TF* .../", + "obj_echoflower_257": "* But nobody came./%%", + "obj_echoflower_262": "* (It's strangely silent.)/%%", + "obj_echoflower_301": "* (You stop to smell the& flowers.)/%%", + "obj_elevatordoor_215": "* (The elevator isn't working.)/", + "obj_elevatordoor_218": "\"\\S-\\Sp* Ring...\\S/\"", + "obj_elevatordoor_219": "\\TS \\E3 \\F6 \\TA %", + "obj_elevatordoor_220": "* What^1?&* The elevator should& be working.../", + "obj_elevatordoor_221": "* .../", + "obj_elevatordoor_222": "\\E6* W-well then^1!&* Go to the right& and keep heading up!/%%", + "obj_elevatordoor_223": "\\TS \\F0 \\T0 %", + "obj_elevatordoor_224": "* Click.../%%", + "obj_elevatordoor_228": "\\E6* W-well then^1!&* Let's go to the& left!/%%", + "obj_elevatordoor_229": "\\TS \\F0 \\T0 %", + "obj_elevatordoor_230": "* Click.../%%", + "obj_elevatordoor_234": "* (The elevator isn't working.)/%%", + "obj_elevatordoor_250": "* (The elevator isn't working.)/%%", + "obj_elevatordoor_258": "* (The elevator is in use.)/%%", + "obj_elevatorpanel_104": "* Please select a location./%%", + "obj_endflowey_188": "\\E0Why...?/", + "obj_endflowey_189": "Why did you let me go? /", + "obj_endflowey_190": "\\E7Don't you realize that&being nice.../", + "obj_endflowey_191": "\\E1... just makes you&get hurt?/", + "obj_endflowey_192": "\\E0Look at yourself./", + "obj_endflowey_193": "\\E9You made all these&great friends.../", + "obj_endflowey_194": "\\E0But now^1, you'll probably&never see them again./", + "obj_endflowey_195": "\\E9Not to mention how&much they've been&set back by you./", + "obj_endflowey_196": "\\E6Hurts^1, doesn't it?/", + "obj_endflowey_197": "\\E7If you had just gone&through without caring&about anyone.../", + "obj_endflowey_198": "\\E6You wouldn't have to&feel bad now./", + "obj_endflowey_199": "\\E0So I don't get it./", + "obj_endflowey_200": "\\E7If you really did&everything the right&way../", + "obj_endflowey_201": "\\E0Why did things still&end up like this?/", + "obj_endflowey_202": "\\E6Why...?/", + "obj_endflowey_203": "\\E5Is life really&that unfair?/", + "obj_endflowey_204": "\\E9.../", + "obj_endflowey_205": "\\E0Say./", + "obj_endflowey_206": "\\E9What if I told you.../", + "obj_endflowey_207": "\\E0I knew some way&to get you a better&ending?/", + "obj_endflowey_208": "\\E9You'll have to load&your SAVE file, and.../", + "obj_endflowey_211": "\\E9You'll have to&start over^1, and.../", + "obj_endflowey_216": "\\E0Well, in the meantime^1,&why don't you go see&Dr. Alphys?/", + "obj_endflowey_219": "\\E0Well^1, in the meantime^1,&why don't you go see&Undyne?/", + "obj_endflowey_223": "\\E0Well^1, in the meantime^1,&why don't you go see&Papyrus^1, then Undyne?/", + "obj_endflowey_226": "\\E9It seems like you&could have been&better friends./", + "obj_endflowey_227": "Who knows..^1. maybe&she's got the key&to your happiness...?/", + "obj_endflowey_228": "\\E4See you soon./%%", + "obj_endflowey_242": "But^1, despite everything^1,&your happy ending&didn't come./", + "obj_endflowey_243": "\\E5Why...?/", + "obj_endflowey_244": "\\E4I know why./", + "obj_endflowey_245": "\\E4Go to Dr. Alphys./", + "obj_endflowey_246": "\\E5Your date with her&has really just&begun./%%", + "obj_endflowey_259": "So you went the&whole way through&without killing.../", + "obj_endflowey_260": "\\E5And then you decided&to kill ASGORE?/", + "obj_endflowey_261": "\\E6What the hell is&WRONG with you?/", + "obj_endflowey_262": "\\E4You COMPLETELY missed&the point./", + "obj_endflowey_263": "\\E2Are you trolling me?/", + "obj_endflowey_264": "\\E0Because./", + "obj_endflowey_265": "\\E4No./", + "obj_endflowey_266": "\\E5You are only&trolling yourself./", + "obj_endflowey_267": "\\E6What a waste of&everybody's time./", + "obj_endflowey_268": "\\E7All you had to&do was make friends./", + "obj_endflowey_269": "With Papyrus^1, Undyne^1,&and then Alphys./", + "obj_endflowey_270": "\\E2But you were too&busy messing it up!/%%", + "obj_endflowey_284": "Hey./", + "obj_endflowey_285": "Since you defeated me./", + "obj_endflowey_286": "I've been thinking./", + "obj_endflowey_287": "\\E3Is killing things&really necessary?/", + "obj_endflowey_288": "\\E1I.../", + "obj_endflowey_289": "\\E3I honestly don't&know anymore./", + "obj_endflowey_290": "\\E0I have a request&for you./", + "obj_endflowey_291": "\\E4Prove to me.../", + "obj_endflowey_292": "\\E5Prove to me you&are strong enough&to survive./", + "obj_endflowey_293": "\\E6Get here from&the beginning./", + "obj_endflowey_294": "\\E0Without killing a&single thing.../", + "obj_endflowey_296": "\\E4... and I won't&kill the king./", + "obj_endflowey_298": "\\E4... and^1, maybe.../", + "obj_endflowey_299": "\\E7Then you'll have&your so-called&\"happy ending.\"/", + "obj_endflowey_300": "\\E6So^1, what will&it be?/", + "obj_endflowey_301": "\\E5Will you prove&yourself?/", + "obj_endflowey_302": "\\E8Or will I get to&watch you suffer...?/", + "obj_endflowey_303": "Either way^1, I'm&interested!!!/", + "obj_endflowey_304": "\\E4Hee hee hee.../%%", + "obj_endflowey_319": "Interesting.../", + "obj_endflowey_320": "\\E6So^1, even with&everything you did.../", + "obj_endflowey_321": "\\E5The outcome's still&the same./", + "obj_endflowey_322": "\\E9In the end^1, your&choices were an&illusion./", + "obj_endflowey_323": "\\E9NOTHING you do&really matters!/", + "obj_endflowey_324": "\\E8Hee hee hee!/", + "obj_endflowey_325": "\\E8.../", + "obj_endflowey_326": "\\E0Well./", + "obj_endflowey_327": "\\E6You DID do what&I told you./", + "obj_endflowey_328": "\\E5I guess it's up&to me to get you a&REAL happy ending./", + "obj_endflowey_329": "\\E0For starters^1, you&can't do it by&yourself./", + "obj_endflowey_330": "Papyrus^1, Undyne^1,&Alphys..^1. these guys./", + "obj_endflowey_331": "\\E4Are you friends with&all of them yet?/", + "obj_endflowey_332": "\\E5Maybe you should go&back and..^1. \"hang\"&with them./", + "obj_endflowey_333": "\\E4The power of&friendship.../", + "obj_endflowey_334": "That always saves&the day^1, right?/%%", + "obj_endflowey_349": "\\E0So^1, killing people&is ACTUALLY fine...?/", + "obj_endflowey_350": "\\E4Sure./", + "obj_endflowey_351": "I'm glad we agree on&the value of a life./", + "obj_endflowey_352": "I've learned SO&MUCH from you./", + "obj_endflowey_353": "\\E0Though..^1. are you&REALLY gonna keep&doing things halfway?/", + "obj_endflowey_354": "\\E8The amount of people&you killed.../", + "obj_endflowey_355": "\\E9It's honestly&DISAPPOINTING./", + "obj_endflowey_356": "\\E8You IDIOT./", + "obj_endflowey_357": "\\E4You really can't do&ANYTHING right./%%", + "obj_endflowey_372": "Why^1, \\[C]...?/", + "obj_endflowey_373": "\\E3Why?/", + "obj_endflowey_374": "\\E1WHY?/", + "obj_endflowey_375": "\\E8We were on our way&to REAL victory.../", + "obj_endflowey_376": "\\E9On our way to making&up for LAST time!/", + "obj_endflowey_377": "\\E2Why'd you have to&SCREW IT UP?/", + "obj_endflowey_378": "\\E5Hahaha.../", + "obj_endflowey_379": "\\E9Is this REVENGE?/", + "obj_endflowey_382": "\\E1Making me watch you&act so pure and&happy^1, while I...?/", + "obj_endflowey_386": "\\E1Making me watch you&live out your life^1,&while I...?/", + "obj_endflowey_389": "\\E1.../", + "obj_endflowey_390": "\\E7No./", + "obj_endflowey_391": "\\E8NO./", + "obj_endflowey_392": "I KNOW what you're&doing./", + "obj_endflowey_393": "You just want to see&what it's all like./", + "obj_endflowey_394": "Before we TEAR IT&AWAY from them./", + "obj_endflowey_395": "Ahahaha.../", + "obj_endflowey_396": "\\E9Genius^1, \\[C]./", + "obj_endflowey_397": "\\E4Well^1, I'll let you&mess around./", + "obj_endflowey_398": "\\E8I know you'll come&back eventually./", + "obj_endflowey_399": "\\E9And when that time&comes.../", + "obj_endflowey_400": "\\E4\\[C]./", + "obj_endflowey_401": "\\E4I'll be waiting&for you./%%", + "obj_endflowey_415": "Why do you keep&coming back here?/", + "obj_endflowey_416": "\\E5Oh^1, I get it^1.&You wanna be friends^1,&huh...?/", + "obj_endflowey_417": "\\E8You're PATHETIC./", + "obj_endflowey_418": "\\E8You REALLY think I&want to be friends&with YOU?/", + "obj_endflowey_419": "\\E5Heh.../", + "obj_endflowey_420": "\\E9You really DON'T&get it^1, do you?/", + "obj_endflowey_421": "\\E5There's only one&person I could care&about anymore./", + "obj_endflowey_422": "\\E6And even then^1, I&couldn't TRULY care&about them./", + "obj_endflowey_423": "\\E5I just like to think&there's someone out&there.../", + "obj_endflowey_424": "Someone that I&won't get tired of./", + "obj_endflowey_425": "\\E8Someone like ME./", + "obj_endflowey_426": "\\E8.../", + "obj_endflowey_427": "\\E0Say./", + "obj_endflowey_428": "\\E4Quit looking at me&with that stupid&expression./", + "obj_endflowey_429": "You're pissing me&off./%%", + "obj_endflowey_443": "\\E0So you're here&again./", + "obj_endflowey_444": "\\E2What's wrong with&you?/", + "obj_endflowey_445": "\\E4Are you trying to&start the Flowey&Fan Club?/", + "obj_endflowey_446": "\\E5Because if you&want to join THAT.../", + "obj_endflowey_447": "\\E4You'll have to&talk to Papyrus./", + "obj_endflowey_448": "\\E6Yeah^1, he started&one./", + "obj_endflowey_449": "\\E5A few different×^1, anyway./", + "obj_endflowey_450": "\\E0I won't lie./", + "obj_endflowey_451": "\\E4He's one of the&better characters&to mess around with./", + "obj_endflowey_452": "\\E5Took me a long&time to get bored&of that one./", + "obj_endflowey_453": "\\E7... Yeah./", + "obj_endflowey_454": "\\E4Talk to him&about it./%%", + "obj_endflowey_468": "\\E0So./", + "obj_endflowey_469": "\\E4Did you start the&Flowey Fan Club?/", + "obj_endflowey_470": "\\E5Ha^1.&I'm just kidding./", + "obj_endflowey_471": "\\E9I was watching^1.&I know you didn't./", + "obj_endflowey_472": "\\E5But I don't care^1.&Really./", + "obj_endflowey_473": "\\E6He probably would&have invited his&garbage brother./", + "obj_endflowey_474": "\\E4You know^1.&Smiley Trashbag./", + "obj_endflowey_475": "\\E0.../", + "obj_endflowey_476": "\\E4Say./", + "obj_endflowey_477": "If I have ONE piece&of advice for you.../", + "obj_endflowey_478": "\\E9DON'T./", + "obj_endflowey_479": "Let his brother./", + "obj_endflowey_480": "Find out ANYTHING&about you./", + "obj_endflowey_481": "\\E6He'll..^1. well.../", + "obj_endflowey_482": "\\E5Let's just say./", + "obj_endflowey_483": "\\E9He's caused me more&than my fair share&of resets./", + "obj_endflowey_484": "\\E4Stay away from&that guy./%%", + "obj_endflowey_498": "\\E0Why do you keep&coming back here?/", + "obj_endflowey_499": "You don't REALLY&want to be friends^1,&do you...?/", + "obj_endflowey_500": ".../", + "obj_endflowey_501": "\\E4No^1. I get it./", + "obj_endflowey_502": "You're just like me^1,&aren't you?/", + "obj_endflowey_503": "You don't care about&anyone./", + "obj_endflowey_504": "\\E4You're just bored./", + "obj_endflowey_505": "You just want to&see what I'll say./", + "obj_endflowey_506": "\\E5So you can laugh&and throw me away&like a broken toy./", + "obj_endflowey_507": "\\E8Well^1, TOO BAD!/", + "obj_endflowey_508": "\\E9I'm not LIKE everybody&else./", + "obj_endflowey_509": "\\E9So, from now on.../", + "obj_endflowey_510": "\\E4You're not getting&ANYTHING./%%", + "obj_endflowey_524": ".../", + "obj_endflowey_525": "\\E4Don't you have&anything BETTER to do?/%%", + "obj_endflowey_regret_111": "Hi./%%", + "obj_endflowey_regret_128": "Seems as if everyone&is perfectly happy./", + "obj_endflowey_regret_129": "Monsters have returned&to the surface./", + "obj_endflowey_regret_130": "Peace and prosperity&will rule across the land./", + "obj_endflowey_regret_131": "\\E6Take a deep breath./", + "obj_endflowey_regret_132": "\\E5There's nothing left&to worry about./%%", + "obj_endflowey_regret_148": "\\E7.../", + "obj_endflowey_regret_149": "\\E6Well./", + "obj_endflowey_regret_150": "\\E1There is one thing./", + "obj_endflowey_regret_151": "\\E3One last threat./", + "obj_endflowey_regret_152": "One being with the&power to erase&EVERYTHING.../", + "obj_endflowey_regret_153": "\\E1Everything everyone's&worked so hard for./", + "obj_endflowey_regret_154": "\\E7.../", + "obj_endflowey_regret_155": "\\E6You know who I'm&talking about^1, don't&you?/", + "obj_endflowey_regret_156": "\\E1That's right./", + "obj_endflowey_regret_157": "\\E4I'm talking about YOU./", + "obj_endflowey_regret_158": "\\E7YOU still have the&power to reset&everything./", + "obj_endflowey_regret_159": "\\E0Toriel^1, Sans^1, Asgore^1,&Alphys, Papyrus, Undyne.../", + "obj_endflowey_regret_160": "If you so choose.../", + "obj_endflowey_regret_161": "Everyone will be&ripped from this&timeline.../", + "obj_endflowey_regret_162": "... and sent back before&all of this&ever happened./", + "obj_endflowey_regret_163": "\\E6Nobody will&remember anything./", + "obj_endflowey_regret_164": "\\E5You'll be able to&do whatever you&want./", + "obj_endflowey_regret_165": "\\E0.../", + "obj_endflowey_regret_166": "\\E7That power./", + "obj_endflowey_regret_167": "\\E3I know that power./", + "obj_endflowey_regret_168": "\\E6That's the power&you were fighting to&stop^1, wasn't it?/", + "obj_endflowey_regret_169": "\\E7The power that I&wanted to use./", + "obj_endflowey_regret_170": "\\E6But now^1, the idea&of resetting&everything.../", + "obj_endflowey_regret_171": "\\E7I.../", + "obj_endflowey_regret_172": "\\E1I don't think I&could do it all&again./", + "obj_endflowey_regret_173": "Not after that./", + "obj_endflowey_regret_174": "\\E7.../", + "obj_endflowey_regret_175": "\\E1So, please./", + "obj_endflowey_regret_176": "\\E3Just let them go./", + "obj_endflowey_regret_177": "Let Frisk be happy./", + "obj_endflowey_regret_178": "Let Frisk live&their life./%%", + "obj_endflowey_regret_195": "\\E1.../", + "obj_endflowey_regret_197": "\\E3But./", + "obj_endflowey_regret_199": "If I can't change&your mind./", + "obj_endflowey_regret_201": "If you DO end up&erasing everything.../", + "obj_endflowey_regret_203": "\\E7.../", + "obj_endflowey_regret_205": "\\E6You have to erase&my memories^1, too./", + "obj_endflowey_regret_207": "\\E7.../", + "obj_endflowey_regret_209": "\\E6I'm sorry./", + "obj_endflowey_regret_211": "\\E5You've probably heard&this a hundred times&already^1, haven't you...?/", + "obj_endflowey_regret_213": ".../", + "obj_endflowey_regret_215": "\\E0Well^1, that's all./", + "obj_endflowey_regret_217": "\\E6See you later.../", + "obj_endflowey_regret_219": "\\E4\\[1]./%%", + "obj_endogeny_360": "* Amalgamate is watching you& intently.", + "obj_endogeny_361": "* Amalgamate is waiting for& your command.", + "obj_endogeny_362": "* It smells like a bunch of dogs.", + "obj_endogeny_363": "* Amalgamate is hovering close^1,& looking for affection.", + "obj_endogeny_366": "* Amalgamate is striking the& wall with its claws.", + "obj_endogeny_367": "* Amalgamate is twitching& affectionately.", + "obj_endogeny_368": "* Amalgamate's convulsions& intensify.", + "obj_endogeny_369": "* Endogeny is contented.", + "obj_endogeny_370": "* Monster has low HP.", + "obj_endogeny_371": "* Endogeny is contented.", + "obj_endogeny_403": "* AMALGAMATE - It's unclear how& many dogs this counts as./^", + "obj_endogeny_404": "* ENDOGENY - It's unclear how& many dogs this counts as./^", + "obj_endogeny_416": "* The Amalgamate's feelers& rotate quickly^1.&* Nothing else happens./^", + "obj_endogeny_420": "* You call the Amalgamate./", + "obj_endogeny_421": "* It bounds towards you^1,& flecking a strange liquid& from an orifice./^", + "obj_endogeny_435": "* You try looking away^1, but& it seems to appear everywhere& you look./^", + "obj_endogeny_446": "* You pet the Amalgamate./^", + "obj_endogeny_449": "* You'd give it a tummy rub^1,& but it's not clear where its& tummy begins or ends./^", + "obj_endogeny_455": "* You pet decisively^1.&* The Amalgamate seems to be& satisfied by all this./^", + "obj_endogeny_466": "* You pet the Amalgamate^1.&* It starts to generate a& Stage I Happiness Froth./^", + "obj_endogeny_475": "* You try to pet the& Amalgamate but your hand& phases through it./", + "obj_endogeny_476": "* It must not want to be pet& for now./^", + "obj_endogeny_480": "* You pet the Amalgamate^1.&* It convulses rapidly..^1.&* Then calms down./", + "obj_endogeny_481": "* It rests quietly on your& lap for a moment.../", + "obj_endogeny_482": "* Zzzzz.../", + "obj_endogeny_483": "* Suddenly^1, it shoots away and& crawls wildly on the walls!/^", + "obj_endogeny_491": "* Amalgamate is too far& away to pet^1.&* You just pet the air./^", + "obj_endogeny_500": "* You play with the Amalgamate./^", + "obj_endogeny_503": "* Amalgamate seems too tired& to play./^", + "obj_endogeny_507": "* You throw your weapon into& the corner of the room./", + "obj_endogeny_508": "* The Amalgamate brings it back& to you..^1.&* Proudly?/", + "obj_endogeny_509": "* You repeat this process a& few times./", + "obj_endogeny_510": "* Now Amalgamate is very tired..^1.&* It leans its dripping^1,& amorphous body on you.../^", + "obj_endogeny_518": "* Amalgamate is not excited& enough to play with...?/^", + "obj_essaystuff_159": "Speechless...?&Who can blame you?/%%", + "obj_essaystuff_160": "Well... that's concise./%%", + "obj_essaystuff_161": "Beautiful. Sometimes&the fewest words&speak the loudest./%%", + "obj_essaystuff_162": "Nice. You get a&gold star./%%", + "obj_essaystuff_163": "Oh my... what a&great answer./%%", + "obj_essaystuff_164": "Oooooh, you said so&much about me.../", + "obj_essaystuff_165": "I love how&passionate you are./", + "obj_essaystuff_166": "... even though I&don't understand&what you said.../%%", + "obj_essaystuff_168": "Beautiful.&Why don't you&write a book?/%%", + "obj_essaystuff_219": "Nice detail...&You're right, I do&look quite nice./%%", + "obj_essaystuff_220": "\"Wonderful! Amazing! A...&I AM completely stunning./%%\"", + "obj_essaystuff_221": "Oh, I'm blushing...&You're completely right,&I am beautiful in&every way./%%", + "obj_essaystuff_222": "Oh my... I'm speechless...&You've completely&captured how&beautiful I am./%%", + "obj_essaystuff_224": "That's right.&Legs was the&correct answer!/%%", + "obj_essaystuff_225": "How creative. Arms...&most people just&think about my legs./%%", + "obj_essaystuff_226": "My hair... yes,&I use metal hair&gel./%%", + "obj_essaystuff_233": "Yes^1, my personality&is quite charming^1,&isn't it?/%%", + "obj_essaystuff_234": "They say I have&the voice of a&Siren..^1./", + "obj_essaystuff_235": "... awooga!/%%", + "obj_essaystuff_236": "Dancing...^1?&Thank you^1, I'm&self-taught./%%", + "obj_essaystuff_255": "Huh? This essay is&supposed to be about&me, not about you.../%%", + "obj_essaystuff_264": "What a touching&confession! I'll add&it to the pile./%%", + "obj_essaystuff_271": "Toby? What the hell&is that?&Sounds... sexy./%%", + "obj_essaystuff_289": "Oh my! This is a family&friendly TV show./", + "obj_essaystuff_290": "Now stand still while&I murder you./%%", + "obj_essaystuff_510": "* Mettaton is saving your& essay for future use.", + "obj_essaystuff_ja_1": "", + "obj_essaystuff_ja_2": "", + "obj_essaystuff_ja_3": "", + "obj_essaystuff_ja_4": "", + "obj_f_frasier_32": " %", + "obj_f_frasier_33": " %", + "obj_f_frasier_34": " %", + "obj_f_frasier_35": " %", + "obj_f_frasier_36": "%%%", + "obj_f_frasier_40": "* Hee hee hee^1.&* Did you really think& you could run away?/%%", + "obj_f_frasier_43": "* Hee hee hee./", + "obj_f_frasier_44": "* Did you really think& I was gonna be& satisfied.../", + "obj_f_frasier_45": "* ... killing you only& ONE time?/%%", + "obj_f_frasier_49": "* Pathetic..^1.&* Now you're REALLY& gonna die!/%%", + "obj_f_frasier_53": "* Hee hee hee./", + "obj_f_frasier_54": "* Do you even realize& what will happen if& you defeat me...?/%%", + "obj_f_frasier_58": "* Don't you get it?/", + "obj_f_frasier_59": "* There's no such thing& as happy endings./", + "obj_f_frasier_60": "* This is all that's& left...!/%%", + "obj_f_frasier_64": "* Are you REALLY that& desperate...^1?&* Hee hee hee.../%%", + "obj_f_frasier_68": "* Are you letting me& kill you..^1.&* ... on PURPOSE^2?&* SICKO^1. Ha ha ha./%%", + "obj_f_frasier_72": "* Honestly^1, fighting& you IS pretty fun.../", + "obj_f_frasier_73": "* ... So even if you& ARE a sicko^1, I'll& take it!/%%", + "obj_f_frasier_77": "* Maybe you're wondering& if I ever get tired& of winning.../", + "obj_f_frasier_78": "* Wanna see my answer?/%%", + "obj_f_frasier_82": "* Don't you have anything& better to do?/%%", + "obj_fakefroggit_479": "* Froggit doesn't seem to& know why it's here.", + "obj_fakefroggit_480": "* Froggit hops to and fro.", + "obj_fakefroggit_481": "* The battlefield is filled with the smell of& mustard seed.", + "obj_fakefroggit_482": "* You are intimidated by& Froggit's raw strength^4.& * Only kidding.", + "obj_fakefroggit_483": "* Froggit seems reluctant& to fight you.", + "obj_fakefroggit_484": "* Froggit is trying to& run away.", + "obj_fakefroggit_500": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^", + "obj_fakefroggit_508": "* Froggit didn't understand& what you said^1, but was& flattered anyway./^", + "obj_fakefroggit_518": "* Froggit didn't understand& what you said^1, but was& scared anyway./^", + "obj_ficus_72": "* (It's a potted plant.)/%%", + "obj_ficus_75": "* (The potted plant is judging& you for your sins.)/%%", + "obj_ficus_81": "* (It's a platoon of ficuses.)/%%", + "obj_finalelevatorpanel_134": "* Please select a location./%%", + "obj_finalfroggit_209": "Robbit,&robbit.", + "obj_finalfroggit_210": "Creak,&creak.", + "obj_finalfroggit_211": "Skip,&jump.", + "obj_finalfroggit_212": "Woof.", + "obj_finalfroggit_222": "Shudder,&shudder.", + "obj_finalfroggit_227": "Nod,&nod.", + "obj_finalfroggit_231": "(Thought&-ful&croak)", + "obj_finalfroggit_235": "(Impress&-ed&ribbit)", + "obj_finalfroggit_240": "%%%", + "obj_finalfroggit_440": "* Final Froggit knows exactly& why it's here.", + "obj_finalfroggit_441": "* Final Froggit jumps ominously& up and down.", + "obj_finalfroggit_442": "* The battlefield is filled& with the smell of mustard& seed.", + "obj_finalfroggit_443": "* You are intimidated by& Final Froggit's strength^4.&* Truly.", + "obj_finalfroggit_444": "* Final Froggit seems reluctant& to fight you.", + "obj_finalfroggit_445": "* Final Froggit stands its& ground.", + "obj_finalfroggit_480": "* FINAL FROGGIT - ATK 30 DEF 24&* Its future looks brighter and& brighter./^", + "obj_finalfroggit_489": "* You compliment Final Froggit^1.&* It understood you perfectly^1.&* Its ATTACK dropped./^", + "obj_finalfroggit_501": "* You threaten Final Froggit^1.&* It understood you perfectly^1.&* Its DEFENSE dropped./^", + "obj_finalfroggit_514": "* You did something mysterious./", + "obj_finalfroggit_515": "* Final Froggit recognizes it& has more to learn from& this world./^", + "obj_finalfroggit_520": "* You did something mysterious^1.&* But nothing happened./^", + "obj_finalknight_275": "Good&knight.", + "obj_finalknight_279": "Fare&well.", + "obj_finalknight_283": "Adieu.", + "obj_finalknight_287": "Close&your&eyes...", + "obj_finalknight_291": "Goodbye.", + "obj_finalknight_295": "Zzzz...", + "obj_finalknight_298": "%%%", + "obj_finalknight_308": " ......& ......& ......& ......& ......& ......& ......& ......& It's OK.", + "obj_finalknight_309": "%%%", + "obj_finalknight_515": "* Knight Knight smashes her& morningstar.", + "obj_finalknight_516": "* Knight Knight breathes deeply.", + "obj_finalknight_517": "* Knight Knight watches quietly.", + "obj_finalknight_518": "* Knight Knight's armor emits& a dark sheen.", + "obj_finalknight_519": "* Smells like stardust.", + "obj_finalknight_520": "* Knight Knight is snoring.", + "obj_finalknight_553": "* KNIGHT KNIGHT - ATK 36 DEF 36&* This megaton mercenary wields& the Good Morningstar./^", + "obj_finalknight_562": "* You ask Knight Knight about& her day^1.&* There's no response./^", + "obj_finalknight_566": "* You ask Knight Knight about& her day./^", + "obj_finalknight_570": "* You talk to Knight Knight^1.&* She hums something in& her sleep.../^", + "obj_finalknight_586": "* You sing an old lullaby^1.&* Knight Knight starts to look& sleepy.../^", + "obj_finalknight_588": "* You sing Shyren's song^1.&* Knight Knight starts to look& sleepy.../^", + "obj_finalknight_592": "* You keep singing^1.&* Knight Knight closes its& eyes a bit.../^", + "obj_finalknight_596": "* You keep singing^1.&* Nothing happened./^", + "obj_finalknight_601": "* You keep singing^1.&* Knight Knight falls asleep./^", + "obj_flowey_bulletmaster_562": "* Flowey's DEFENSE& dropped to 0^4! %%", + "obj_flowey_bulletmaster_564": "%%%", + "obj_flowey_master_1067": "* No... NO!!!/", + "obj_flowey_master_1068": "* This CAN'T be& happening!!!/", + "obj_flowey_master_1069": "* You... YOU.../%%", + "obj_flowey_master_1070": "%%%", + "obj_flowey_master_1124": "* You^2 IDIOT^5. %%", + "obj_flowey_master_1181": "* Hee hee hee./", + "obj_flowey_master_1182": "* Did you REALLY& think.../", + "obj_flowey_master_1183": "* You could& defeat ME!?/", + "obj_flowey_master_1184": "\\E5* I am the GOD of& this world./", + "obj_flowey_master_1185": "\\E6* And YOU?/", + "obj_flowey_master_1186": "* You're HOPELESS./", + "obj_flowey_master_1187": "* Hopeless and& alone.../", + "obj_flowey_master_1188": "\\E0* Golly^1, that's& right!/", + "obj_flowey_master_1189": "\\E7* Your WORTHLESS& friends.../", + "obj_flowey_master_1190": "\\E8* ... can't save& you now./", + "obj_flowey_master_1191": "\\E1* Call for help^1.&* I dare you./", + "obj_flowey_master_1192": "\\E5* Cry into the& darkness!/", + "obj_flowey_master_1193": "\\E8\"Mommy^1! Daddy^1!\"&\"Somebody help!\"/", + "obj_flowey_master_1194": "\\E5* See what good& it does you!/%%", + "obj_flowey_master_1195": "%%%", + "obj_flowey_master_1196": "%%%", + "obj_flowey_master_1197": "%%%", + "obj_flowey_master_1198": "%%%", + "obj_flowey_master_1216": "* You..^1. uh.../", + "obj_flowey_master_1217": "\\E4* Would you STOP that?/", + "obj_flowey_master_1218": "\\E6* Anyway^1, YOU!/", + "obj_flowey_master_1260": "(You called for help.^4) %%", + "obj_flowey_master_1261": "%%%", + "obj_flowey_master_1276": "* .../", + "obj_flowey_master_1277": "\\E0* But nobody came./", + "obj_flowey_master_1278": "\\E2* Boy^1!&* What a shame!/", + "obj_flowey_master_1279": "\\E7* Nobody else.../", + "obj_flowey_master_1280": "* Is gonna get to& see you DIE!!!/%%", + "obj_flowey_master_1281": "%%%", + "obj_flowey_master_1320": "* What^4? %", + "obj_flowey_master_1321": "\\E1* How'd you...^4? %", + "obj_flowey_master_1322": "\\E2* Well^1, I'll jus^4t%%", + "obj_flowey_master_1323": "%%%", + "obj_flowey_master_1347": "\\E4* Wh..^4. %", + "obj_flowey_master_1348": "* Where are my& powers!^5? %%", + "obj_flowey_master_1349": "%%%", + "obj_flowey_master_1374": "\\E5* The souls...^5? %", + "obj_flowey_master_1375": "* What are they& doing^5? %%", + "obj_flowey_master_1376": "%%%", + "obj_flowey_master_1401": "* NO!^1! NO!!!!^4! %", + "obj_flowey_master_1402": "* YOU CAN'T DO& THAT!!^4! %", + "obj_flowey_master_1403": "* YOU'RE SUPPOSED& TO OBEY ME!^4! %", + "obj_flowey_master_1404": "* STOP!!^1!& STOP IT!!!!^4! %%", + "obj_flowey_master_1405": "%%%", + "obj_flowey_master_1422": "* STOOOOPPPP!!!!!", + "obj_flowey_master_1423": "%%%", + "obj_flowey_wilt_309": "* Flowey ran away.", + "obj_flowey_wilt_348": "I knew you had it in you^3!%%", + "obj_flowey_wilt_470": "\\M1I just can't understand.../%%", + "obj_flowey_wilt_481": "\\M1I can't understand!/%%", + "obj_flowey_wilt_492": "\\M1I can't understand./%%", + "obj_flowey_wilt_503": "\\M1... why are you being.../", + "obj_flowey_wilt_504": "\\M1... so nice to me?/%%", + "obj_flowey_wilt_514": "\\M1... why?/%%", + "obj_flowey_wilt_524": "\\M1...?/%%", + "obj_flowey_wilt_534": "\\M1.../%%", + "obj_flowey_wilt_545": "\\M1I'll kill everyone you love./%%", + "obj_flowey_wilt_556": "\\M1I'll kill everyone./%%", + "obj_flowey_wilt_568": "I'll kill you./%%", + "obj_flowey_wilt_579": "\\M1If you let me live.../", + "obj_flowey_wilt_580": "\\M1I'll come back./%%", + "obj_flowey_wilt_591": "\\M1Sparing me won't change&anything./", + "obj_flowey_wilt_592": "\\M1Killing me is the only&way to end this./%%", + "obj_flowey_wilt_601": ".../", + "obj_flowey_wilt_602": "\\E1What are you doing?/", + "obj_flowey_wilt_603": "\\E2Do you really think I've&learned anything from this?/", + "obj_flowey_wilt_604": "\\E3No./%%", + "obj_floweybattle1_268": "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE.&friendliness pellets/", + "obj_floweybattle1_269": "/", + "obj_floweybattle1_270": "/", + "obj_floweybattle1_271": "/", + "obj_floweybattle1_272": "/", + "obj_floweybattle1_273": "/", + "obj_floweybattle1_274": "/", + "obj_floweybattle1_275": "/", + "obj_floweybattle1_276": "/", + "obj_floweybattle1_277": "/", + "obj_floweybattle1_278": "stop it", + "obj_floweytrigger_122": "\\E1* Hello..^1.&* Are you all right?/", + "obj_floweytrigger_123": "* You must be so lost& and confused.../", + "obj_floweytrigger_124": "\\E2* Ah, do not be& afraid^1, my child./", + "obj_floweytrigger_125": "\\W* I am \\BTORIEL\\W,& caretaker of the& \\RRUINS\\W./", + "obj_floweytrigger_126": "* I pass through here& every day to see if& anyone has fallen down./", + "obj_floweytrigger_127": "* You are the first& human to come here& in a long time./", + "obj_floweytrigger_128": "* I will do my best& to protect you during& your time here./", + "obj_floweytrigger_129": "* Come^1!&* I shall guide you& through the catacombs./%%", + "obj_floweytrigger_316": "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/", + "obj_floweytrigger_317": "* Hee hee hee.../", + "obj_floweytrigger_318": "* Why'd you make me& introduce myself?/", + "obj_floweytrigger_319": "* It's rude to act& like you don't& know who I am./", + "obj_floweytrigger_320": "* Someone ought to teach& you proper manners./", + "obj_floweytrigger_321": "* I guess little old me& will have to do./", + "obj_floweytrigger_322": "* Ready^2?&* Here we go!/%%", + "obj_floweytrigger_327": "* Don't you have anything& better to do?/%%", + "obj_floweytrigger_338": "* Error/%%", + "obj_floweytrigger_342": "* Really^1, \\[C]?/", + "obj_floweytrigger_343": "\\E5* Well^1, do what you& will./", + "obj_floweytrigger_344": "\\E4* I'll be waiting for& you!/%%", + "obj_floweytrigger_348": "\\E0* Hey^1.&* Remember./", + "obj_floweytrigger_349": "\\E2* DON'T kill anyone./", + "obj_floweytrigger_350": "\\E2* .../", + "obj_floweytrigger_351": "\\E1* I can't believe this& is a REAL thing I& have to remind you./", + "obj_floweytrigger_352": "\\E0* Hee hee hee.../", + "obj_floweytrigger_353": "* Good luck!/%%", + "obj_floweytrigger_357": "* Remember.../", + "obj_floweytrigger_358": "\\E1* THIS time^1, you've& GOT to become friends& with everyone./", + "obj_floweytrigger_359": "\\E2* OK?/", + "obj_floweytrigger_360": "\\E5* If you DON'T^1, you'll& be miserable FOREVER./", + "obj_floweytrigger_361": "\\E1* And we wouldn't want& THAT^1, would we?/", + "obj_floweytrigger_362": "\\E0* No..^1.&* We just want you& to be happy^1, right?/", + "obj_floweytrigger_363": "* Good luck. /%%", + "obj_floweytrigger2_158": "* Error/%%", + "obj_floweytrigger2_162": "* Hee hee hee.../", + "obj_floweytrigger2_163": "\\E2* I hope you like your& choice./", + "obj_floweytrigger2_164": "* After all^1, it's not& as if you can go& back and change fate./", + "obj_floweytrigger2_165": "\\E0* In this world^1, it's kill& or be killed./", + "obj_floweytrigger2_166": "\\E2* That old hag thought& she could break the& rules./", + "obj_floweytrigger2_167": "\\E1* She tried so hard& to save you humans./", + "obj_floweytrigger2_168": "\\E0* But when it came& down to it.../", + "obj_floweytrigger2_169": "\\TF*\\E5 Hee hee.../", + "obj_floweytrigger2_170": "\\E4* SHE COULDN'T EVEN& SAVE HERSELF./", + "obj_floweytrigger2_171": "* WHAT AN IDIOT!!/%%", + "obj_floweytrigger2_175": "\\E2* Heheheheh./", + "obj_floweytrigger2_176": "* You just can't& get enough^1, can you!?/", + "obj_floweytrigger2_177": "\\E4* .../", + "obj_floweytrigger2_178": "\\E6* How many more& times will you& kill her?/", + "obj_floweytrigger2_179": "* Ha ha ha ha ha.../", + "obj_floweytrigger2_180": "\\E4*\\TF You disgusting animal./", + "obj_floweytrigger2_181": "* You didn't even& TRY to spare her./%%", + "obj_floweytrigger2_186": "* Wow^1, you really& can't get enough./", + "obj_floweytrigger2_187": "\\E5* You kind of remind& me of myself./%%", + "obj_floweytrigger2_195": "* Wow^1, you're utterly& repulsive./", + "obj_floweytrigger2_196": "\\E6* You spared her life.../", + "obj_floweytrigger2_197": "* Then you decided that& just wasn't interesting& enough for you./", + "obj_floweytrigger2_198": "\\E7* So you murdered her& just to see what& would happen./", + "obj_floweytrigger2_199": "\\E5* You killed her out& of boredom./", + "obj_floweytrigger2_200": "* Truly disgusting.../%%", + "obj_floweytrigger2_203": "* Hee hee.../", + "obj_floweytrigger2_204": "\\E4* You naive idiot./", + "obj_floweytrigger2_205": "* Do you think you& are the only one& with that power?/", + "obj_floweytrigger2_206": "\\E4* The power to reshape& the world.../", + "obj_floweytrigger2_207": "* Purely by your& own determination./", + "obj_floweytrigger2_208": "* The ability to& play God!/", + "obj_floweytrigger2_209": "* The ability to \"SAVE.\"/", + "obj_floweytrigger2_210": "\\E0* I thought I was& the only one with& that power^1. But.../", + "obj_floweytrigger2_211": "\\E1* I can't SAVE anymore./", + "obj_floweytrigger2_212": "* Apparently YOUR& desires for this& world override MINE./", + "obj_floweytrigger2_213": "\\E5* Well well./", + "obj_floweytrigger2_214": "* Enjoy that power& while you can./", + "obj_floweytrigger2_215": "\\E4* I'll be watching./%%", + "obj_floweytrigger2_226": "* Hahaha.../", + "obj_floweytrigger2_227": "\\E1* You're not really human^1,& are you?/", + "obj_floweytrigger2_228": "\\E1* No.^2 You're empty inside^2.&* \\E4Just like me^1.&* In fact.../", + "obj_floweytrigger2_229": "\\E8* You're \\[C],^1 right?/", + "obj_floweytrigger2_230": "\\E0* We're still inseparable^1,& after all these years.../", + "obj_floweytrigger2_231": "* Listen^1.&* I have a plan to become& all powerful./", + "obj_floweytrigger2_232": "\\E2* Even more powerful than& you and your stolen& soul./", + "obj_floweytrigger2_233": "\\E4* Let's destroy everything& in this wretched world./", + "obj_floweytrigger2_234": "\\E6* Everyone^1, everything in& these \\E7worthless& memories.../", + "obj_floweytrigger2_235": "\\E5* Let's turn 'em all& to dust./%%", + "obj_floweytrigger2_245": "* Clever.&* Verrrryyy clever./", + "obj_floweytrigger2_246": "* You think you're really& smart^1, don't you?/", + "obj_floweytrigger2_247": "\\E0* In this world^1, it's kill& or be killed./", + "obj_floweytrigger2_248": "\\E1* So you were able to& play by your own& rules./", + "obj_floweytrigger2_249": "*\\E4 You spared the life& of a single person./", + "obj_floweytrigger2_250": "* Hee hee hee.../", + "obj_floweytrigger2_253": "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./", + "obj_floweytrigger2_254": "* Think about those names./", + "obj_floweytrigger2_255": "* Do you think any of& those monsters have& families?/", + "obj_floweytrigger2_256": "* Do you think any of& them have friends?/", + "obj_floweytrigger2_257": "\\E6* Each one could have& been someone else's& Toriel./", + "obj_floweytrigger2_258": "\\E7* Selfish brat./", + "obj_floweytrigger2_259": "* Somebody is dead& because of you./%%", + "obj_floweytrigger2_264": "\\E2* I bet you feel& really great./", + "obj_floweytrigger2_265": "* You didn't kill& anybody this time./", + "obj_floweytrigger2_266": "\\E0* But what will you& do if you meet a& relentless killer?/", + "obj_floweytrigger2_267": "* You'll die and you'll& die and you'll& die./", + "obj_floweytrigger2_268": "\\E1* Until you tire of& trying./", + "obj_floweytrigger2_269": "\\E0* What will you do& then?/", + "obj_floweytrigger2_270": "\\E5* Will you kill& out of frustration?/", + "obj_floweytrigger2_271": "* Or will you give& up entirely on& this world.../", + "obj_floweytrigger2_272": "\\E4* ... and let ME inherit& the power to control& it?/", + "obj_floweytrigger2_273": "\\E5* I am the prince of& this world's future./", + "obj_floweytrigger2_274": "* Don't worry^1, my little& monarch^1, my plan& isn't regicide./", + "obj_floweytrigger2_275": "* This is SO much& more interesting./%%", + "obj_floweytrigger2_283": "* But don't act so& cocky./", + "obj_floweytrigger2_284": "* I know what you did./", + "obj_floweytrigger2_285": "\\E6* You murdered her./", + "obj_floweytrigger2_286": "\\E7* And then you went& back^1, because you& regretted it./", + "obj_floweytrigger2_287": "* Ha ha ha ha.../", + "obj_floweytrigger2_288": "\\E5* You naive idiot./", + "obj_floweytrigger2_289": "* Do you think you& are the only one& with that power?/", + "obj_floweytrigger2_290": "\\E4* The power to reshape& the world.../", + "obj_floweytrigger2_291": "* Purely by your& own determination./", + "obj_floweytrigger2_292": "* The ability to& play God!/", + "obj_floweytrigger2_293": "* The ability to \"SAVE.\"/", + "obj_floweytrigger2_294": "\\E0* I thought I was& the only one with& that power^1. But.../", + "obj_floweytrigger2_295": "\\E1* I can't SAVE anymore./", + "obj_floweytrigger2_296": "* Apparently YOUR& desires for this& world override MINE./", + "obj_floweytrigger2_297": "\\E5* Well well./", + "obj_floweytrigger2_298": "* Enjoy that power& while you can./", + "obj_floweytrigger2_299": "\\E4* I'll be watching./%%", + "obj_forcedright_142": "* What's that smell^1?&* (Where's that smell?)/", + "obj_forcedright_143": "* If you're a smell^1...&* (... identify yoursmellf!)/%%", + "obj_forcedright_175": "* Hmmm..^1.&* Here's that weird smell.../", + "obj_forcedright_176": "* It makes me want to& eliminate./", + "obj_forcedright_177": "* (... Eliminate YOU!)/%%", + "obj_forcedright_220": "* Dogs can pet other dogs??^1?&* (A new world has opened& up for us...)/", + "obj_forcedright_221": "* Thanks^1, weird puppy!/%%", + "obj_forcedright_224": "* Weird smells can bring& good things..^1.&* (Friendly fun fetch!)/", + "obj_forcedright_225": "* Thanks^1, weird smell^1!&* (It sure was fun to& \"stick\" together!)/%%", + "obj_friendc_event_115": " Frisk!/", + "obj_friendc_event_116": " This is all just& a bad dream...!/", + "obj_friendc_event_117": " Please^1, wake up...!/%%", + "obj_friendc_event_181": "* Oh^1!&* You are awake^1!&* Thank goodness!/", + "obj_friendc_event_183": "* W-we were so& worried...!/", + "obj_friendc_event_184": "* It felt like you& were out forever!/", + "obj_friendc_event_186": "* Yeah^1! Any longer and& I would have freaked& out!/", + "obj_friendc_event_187": "\\E2* Tell us next time& you decide to take& a nap^1, okay!?/", + "obj_friendc_event_189": "* yeah^1.&* you made papyrus cry& like a baby./", + "obj_friendc_event_191": "WHAT!^1!&I DIDN'T CRY!!^1!&I DON'T CRY!!/", + "obj_friendc_event_192": "\\E3I JUST..^1.&CAUGHT SOMETHING&IN MY EYE./", + "obj_friendc_event_194": "* what did you catch?/", + "obj_friendc_event_196": "TEARS!!!/", + "obj_friendc_event_198": "* Now^1, now./", + "obj_friendc_event_199": "* The important part& is that Frisk is& all right./", + "obj_friendc_event_200": "* Here^1, Frisk^1.&* Why not drink some& tea?/", + "obj_friendc_event_201": "* It'll make you feel& better./", + "obj_friendc_event_203": "* Errr..^1.&* How about we give& them space^1, first?/", + "obj_friendc_event_204": "\\E2* They must be very& exhausted./", + "obj_friendc_event_205": "\\E8* Though^1, from what^1,& I am not certain./", + "obj_friendc_event_206": "\\E1* Frisk..^1.&* We do not remember& exactly what happened./", + "obj_friendc_event_207": "\\E1* There was a flower..^1.&* And then^1, everything& went white./", + "obj_friendc_event_208": "\\E0* But now the barrier& is gone./", + "obj_friendc_event_209": "* When you are ready^1,& we will all return& to the surface./", + "obj_friendc_event_210": "* It seems the door to& the east will lead& us there now./", + "obj_friendc_event_211": "\\E2* But before then.../", + "obj_friendc_event_212": "\\E0* Perhaps you might& want to take a& walk?/", + "obj_friendc_event_213": "* You can say goodbye& to all of your& wonderful friends./", + "obj_friendc_event_214": "* Do as you wish^1.&* We will all wait& for you here./%%", + "obj_friendscene_182": "\\E4What a miserable&creature^1, torturing&such a poor^1,&innocent, youth.../", + "obj_friendscene_183": "\\E0Do not be afraid^1,&my child./", + "obj_friendscene_184": "\\E0It is I^1, TORIEL^1,&your friend and&guardian./", + "obj_friendscene_185": "\\E1At first^1, I thought&I would let you&make your journey&alone.../", + "obj_friendscene_186": "\\E4But I could not&stop worrying about&you./", + "obj_friendscene_187": "\\E4Your adventure must&have been so&treacherous./", + "obj_friendscene_188": "\\E2... and ultimately^1,&it would burden you&with a horrible&choice./", + "obj_friendscene_189": "To leave this place^1,&you would have to&take the life of&another person./", + "obj_friendscene_190": "\\E2You would have to&defeat ASGORE./", + "obj_friendscene_191": "\\E4However..^1.&I realized.../", + "obj_friendscene_192": "\\E1I cannot allow that./", + "obj_friendscene_193": "It is not right to&sacrifice someone&simply to let&someone leave here./", + "obj_friendscene_194": "\\E4Is that not what&I have been trying to&prevent this&whole time?/", + "obj_friendscene_195": "\\E1So^1, for now^1, let&us suspend this&battle./", + "obj_friendscene_196": "\\E4As terrible as&ASGORE is.../", + "obj_friendscene_197": "\\E0He deserves mercy^1,&too./%%", + "obj_friendscene_226": "Tori..^1.&You&came&back...!/%%", + "obj_friendscene_236": "\\E5Do not \"Tori\" me^1,&Dreemurr!/", + "obj_friendscene_237": "\\E2You pathetic whelp./", + "obj_friendscene_238": "If you really wanted&to free our kind.../", + "obj_friendscene_239": "You could have gone&through the barrier&after you got ONE&SOUL.../", + "obj_friendscene_240": "... taken six SOULs&from the humans^1, then&come back and freed&everyone peacefully./", + "obj_friendscene_241": "\\E5But instead^1, you made&everyone live in&despair.../", + "obj_friendscene_242": "Because you would&rather wait here^1,&meekly hoping another&human never comes./%%", + "obj_friendscene_271": ".../", + "obj_friendscene_272": "... Tori.../", + "obj_friendscene_273": "You're right.../", + "obj_friendscene_274": "I am a miserable&creature.../", + "obj_friendscene_275": "... but^1, do you think&we can at least be&friends again?/%%", + "obj_friendscene_301": "(Sigh.)/", + "obj_friendscene_302": "NO^1,&Asgore./%%", + "obj_friendscene_353": "Ngahhhhhh!!^1!&ASGORE^1! Human!!/", + "obj_friendscene_354": "Nobody fight each&other!!!/", + "obj_friendscene_355": "Everyone's gonna&make friends^1, or&else I'll...!!/", + "obj_friendscene_356": "I'll.../", + "obj_friendscene_357": ".../%%", + "obj_friendscene_376": "Hello^1.&I am&TORIEL./", + "obj_friendscene_377": "Are you&the&human's&friend?/", + "obj_friendscene_378": "It is&nice to&meet&you./%%", + "obj_friendscene_388": "Uh^1,&yeah...?/", + "obj_friendscene_389": "Nice to&meet&you!/%%", + "obj_friendscene_413": "Hey&ASGORE^1,&is that&your ex?/", + "obj_friendscene_414": "Jeez^1.&That's&rough^1,&buddy./%%", + "obj_friendscene_450": "H-hey^1!/", + "obj_friendscene_451": "Nobody&hurt&each&other!!/", + "obj_friendscene_452": ".../", + "obj_friendscene_453": ".../%%", + "obj_friendscene_477": "Oh^1!&Are you&another&friend?/", + "obj_friendscene_478": "I am&TORIEL^1.&Hello!/%%", + "obj_friendscene_487": "Uh^1,&h-h-hi!/", + "obj_friendscene_488": ".../", + "obj_friendscene_489": "(THERE'S&TWO OF&THEM???)/%%", + "obj_friendscene_546": "HEY^1!&NOBODY FIGHT&ANYONE!/", + "obj_friendscene_547": "IF ANYONE FIGHTS&ANYONE...!/", + "obj_friendscene_548": "THEN I'LL!!^1!&BE FORCED!!!/", + "obj_friendscene_549": "TO ASK UNDYNE&FOR HELP!!!/%%", + "obj_friendscene_572": "Hello!/%%", + "obj_friendscene_582": "OH^1!&HELLO^1, YOUR&MAJESTY!/", + "obj_friendscene_583": "PSST^1!&HEY^1, HUMAN.../", + "obj_friendscene_584": "DID ASGORE&SHAVE...?/", + "obj_friendscene_585": "AND..^1.&CLONE HIMSELF????/%%", + "obj_friendscene_631": "hey&guys..^1.&what's&up?/%%", + "obj_friendscene_644": "That&voice&...!!/%%", + "obj_friendscene_678": "Hello^1,&I think&we&may.../", + "obj_friendscene_679": "Know&each&other?/%%", + "obj_friendscene_691": "oh hey..^1.&i recognize your&voice^1, too./%%", + "obj_friendscene_705": "I am&TORIEL./", + "obj_friendscene_706": "So nice&to meet&you./%%", + "obj_friendscene_717": "the&name's&sans./", + "obj_friendscene_718": "and^1, uh^1,&same./%%", + "obj_friendscene_733": "Oh^1!&Wait^1,&then...!/%%", + "obj_friendscene_760": "This must be your&brother^1, Papyrus!/", + "obj_friendscene_761": "Greetings^1, Papyrus^1!&It is so nice to&finally meet you!/", + "obj_friendscene_762": "Your brother has&told me so much&about you./%%", + "obj_friendscene_779": "WOWIE.../", + "obj_friendscene_780": "I CAN'T BELIEVE&ASGORE'S CLONE&KNOWS WHO I&AM!!!/", + "obj_friendscene_781": "THIS IS THE BEST&DAY OF MY&LIFE!!!!!!!/%%", + "obj_friendscene_795": "Hey^1, Papyrus.../", + "obj_friendscene_796": "What does a skeleton&tile his roof&with?/%%", + "obj_friendscene_808": "HMMM..^1.&SNOW-PROOF ROOF&TILES???/%%", + "obj_friendscene_819": "No^1, silly^1!&A skeleton tiles&his roof with.../", + "obj_friendscene_820": "SHIN-gles!!!/%%", + "obj_friendscene_846": "I CHANGED MY&MIND!!!/", + "obj_friendscene_847": "THIS IS THE WORST&DAY OF MY LIFE!!!/%%", + "obj_friendscene_863": "Come on^1, ASGORE^1!&It's gonna be OK!/", + "obj_friendscene_864": "There are plenty&of fish in the&sea.../%%", + "obj_friendscene_880": "Y-yeah^1, ASGORE!!/", + "obj_friendscene_881": "Undyne's totally&right about that&fish thing!/", + "obj_friendscene_882": "S-sometimes you've&just got to^1, uh.../", + "obj_friendscene_883": "S-stop going after&furry boss monsters&and^1, uh.../", + "obj_friendscene_884": "J-just get to know&a really cute&fish...?/", + "obj_friendscene_885": ".../", + "obj_friendscene_886": "It's a metaphor./%%", + "obj_friendscene_910": "Well./", + "obj_friendscene_911": "I think&it's a&good&analogy./%%", + "obj_friendscene_945": "OH MY GOD!/", + "obj_friendscene_946": "\\XWILL YOU TWO&JUST \\RSMOOCH\\X &ALREADY!?/", + "obj_friendscene_947": "THE AUDIENCE IS&DYING FOR SOME&ROMANTIC ACTION!!!/%%", + "obj_friendscene_962": "HEY^1, SHUT UP!!!/", + "obj_friendscene_963": "Man^1, the nerve of&that guy!/", + "obj_friendscene_964": "Right^1,&Alphys!??/", + "obj_friendscene_965": ".../", + "obj_friendscene_966": "Uh^1, Alphys?/%%", + "obj_friendscene_982": ".../", + "obj_friendscene_983": "No./", + "obj_friendscene_984": "He's&right./", + "obj_friendscene_985": "LET'S&DO&IT./%%", + "obj_friendscene_1003": "??????????????/", + "obj_friendscene_1004": "Well??^1? Uh??^1?&I guess??^1?&If you want to??^1?&Then????/", + "obj_friendscene_1005": "Don't hold anything&back!!!/%%", + "obj_friendscene_1047": "W-wait!/", + "obj_friendscene_1048": "Not in&front of&the&human!/%%", + "obj_friendscene_1066": "Uhh^1, right^1!&S-sorry^1, I got a&little carried&away there./%%", + "obj_friendscene_1082": "Hee hee hee./", + "obj_friendscene_1083": "My child^1, it&seems as if you&must stay here&for a while./", + "obj_friendscene_1084": "\\E6But looking at&all the great&friends you have&made.../", + "obj_friendscene_1085": "\\E0I think.../", + "obj_friendscene_1086": "\\E7I think you will&be happy here./%%", + "obj_friendscene_1108": "H-hey^1, that&reminds me./", + "obj_friendscene_1109": "Papyrus..^1.&YOU called&everyone here^1,&right?/", + "obj_friendscene_1110": "Well^1, besides^1,&uh^1, her./", + "obj_friendscene_1111": "Uh^1, anyway..^1.&If I got here&before you.../", + "obj_friendscene_1112": "How did you know&how to call&everybody?/%%", + "obj_friendscene_1122": "LET'S&JUST&SAY.../%%", + "obj_friendscene_1132": "A TINY&FLOWER&HELPED&ME./%%", + "obj_friendscene_1146": "A tiny..^1.&flower?/%%", + "obj_friendscene_1194": "\\E0You IDIOTS./", + "obj_friendscene_1195": "\\E2While you guys were&having your little&pow-wow.../", + "obj_friendscene_1196": "\\E6I took the human&SOULS!/", + "obj_friendscene_1197": "\\E5And now^1, not only&are THOSE under my&power.../", + "obj_friendscene_1198": "\\E6But all of your&FRIENDS' SOULS are&gonna be mine^1, too!/", + "obj_friendscene_1199": "\\E0Hee hee hee./", + "obj_friendscene_1200": "\\E1And you know what&the best part is?/", + "obj_friendscene_1201": "\\E5It's all your&fault./", + "obj_friendscene_1202": "\\E6It's all because&you MADE THEM&love you./", + "obj_friendscene_1203": "\\E7All the time you&spent listening to&them.../", + "obj_friendscene_1204": "\\E2Encouraging them..^1.&Caring about them.../", + "obj_friendscene_1205": "\\E0Without that^1, they&wouldn't have come&here./", + "obj_friendscene_1206": "\\E7And now^1, with their&souls and the humans'&together.../", + "obj_friendscene_1207": "\\E5I will achieve my&REAL FORM./", + "obj_friendscene_1208": "\\E0Hee hee.../", + "obj_friendscene_1209": "\\E3Huh?/", + "obj_friendscene_1210": "\\E1WHY am I still&doing this?/", + "obj_friendscene_1211": "\\E7Don't you get it?/", + "obj_friendscene_1212": "\\E0This is all just&a GAME./", + "obj_friendscene_1213": "\\E3If you leave the&underground satisfied^1,&you'll \"win\" the&game./", + "obj_friendscene_1214": "\\E4If you \"win^1,\" you&won't want to \"play\"&with me anymore./", + "obj_friendscene_1215": "\\E0And what would I&do then?/", + "obj_friendscene_1216": "\\E6But this game&between us will&NEVER end./", + "obj_friendscene_1217": "\\E5I'll hold victory&in front of you^1,&just within your&reach.../", + "obj_friendscene_1218": "\\E6And then tear it&away just before&you grasp it./", + "obj_friendscene_1219": "\\E8Over^1, and over^1,&and over.../", + "obj_friendscene_1220": "\\E5Hee hee hee./", + "obj_friendscene_1221": "\\E1Listen./", + "obj_friendscene_1222": "\\E0If you DO defeat&me^1, I'll give you&your \"happy ending.\"/", + "obj_friendscene_1223": "\\E7I'll bring your&friends back./", + "obj_friendscene_1224": "I'll destroy the&barrier./", + "obj_friendscene_1225": "\\E0Everyone will&finally be&satisfied./", + "obj_friendscene_1226": "\\E6But that WON'T&happen./", + "obj_friendscene_1227": "\\E8You...!/", + "obj_friendscene_1228": "\\E0I'll keep you here&no matter what!/%%", + "obj_friendscene_1266": "\\E0Even if it means&killing you&1,000,000 times!!!!/%%", + "obj_friendscene_1357": "What?/%%", + "obj_friendscene_1375": "Do not be afraid^1,&my child.../", + "obj_friendscene_1376": "No matter what&happens.../", + "obj_friendscene_1377": "We will always&be there to&protect you!/%%", + "obj_friendscene_1434": "THAT'S RIGHT^1,&HUMAN^1!&YOU CAN&WIN!!/", + "obj_friendscene_1435": "JUST DO&WHAT I^1,&WOULD&DO.../", + "obj_friendscene_1436": "BELIEVE&IN YOU!!!/%%", + "obj_friendscene_1449": "Hey^1! Human^1! If&you got past&ME^1, you can&do ANYTHING!/", + "obj_friendscene_1450": "So don't worry^1!&We're with you&all the way!/%%", + "obj_friendscene_1463": "huh^1?&you haven't&beaten&this guy yet?/", + "obj_friendscene_1464": "come on^1, this&weirdo's got¬hin' on you./%%", + "obj_friendscene_1514": "Technically^1, it's&impossible for you&to beat him.../", + "obj_friendscene_1515": "B-but..^1.&Somehow^1, I know&you can do it!!/%%", + "obj_friendscene_1532": "Human^1, for the&future of&humans and&monsters...!/", + "obj_friendscene_1533": "You have to stay&determined...!/%%", + "obj_friendscene_1589": "Urrrgh..^1. NO!/", + "obj_friendscene_1590": "Unbelievable!!/", + "obj_friendscene_1591": "This can't be&happening...!/", + "obj_friendscene_1592": "You..^1. YOU...!/%%", + "obj_friendscene_1635": "I can't believe&you're all so&STUPID./%%", + "obj_friendscene_1665": "ALL OF YOUR SOULS&ARE MINE!!!/%%", + "obj_froggit_30": "Ribbit,&ribbit.", + "obj_froggit_31": "Croak,&croak.", + "obj_froggit_32": "Hop,&hop.", + "obj_froggit_33": "Meow.", + "obj_froggit_36": "(Blushes&deeply.)&Ribbit..", + "obj_froggit_39": "Shiver,&shiver.", + "obj_froggit_42": "%%%", + "obj_froggit_184": "* Froggit doesn't seem to& know why it's here.", + "obj_froggit_185": "* Froggit hops to and fro.", + "obj_froggit_186": "* The battlefield is filled& with the smell of mustard& seed.", + "obj_froggit_187": "* You are intimidated by& Froggit's raw strength^4.&* Only kidding.", + "obj_froggit_188": "* Froggit seems reluctant& to fight you.", + "obj_froggit_189": "* Froggit is trying to& run away.", + "obj_froggit_205": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^", + "obj_froggit_214": "* Froggit didn't understand& what you said^1, but was& scared anyway./^", + "obj_froggit_225": "* Froggit didn't understand& what you said^1, but was& flattered anyway./^", + "obj_gameintro_fake_44": "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \\E1 ^1 %", + "obj_gameintro_fake_45": "One day^1, th^7ey all&disappeared without&a trace.", + "obj_garbagepile_70": "* (Piles of garbage.)&* (There are quite a few& brands you recognize.)/%%", + "obj_garbagepile_71": "* (Just garbage.)/%%", + "obj_garbagepile_72": "* (There's a pile of yellow names& in the trash pile.)/%%", + "obj_garbagepile_73": "* (Garbage.)/%%", + "obj_garbagepile_74": "* (A trash heap.)/%%", + "obj_garbagepile_75": "* (Your persistent garbage& habit shows no signs& of payoff.)/%%", + "obj_garbagepile_76": "* (Trash.)/%%", + "obj_gaster_follower_a_94": "* Alphys might work faster^1.&* But the old Royal Scientist^1,& Doctor W.D. Gaster?/", + "obj_gaster_follower_a_95": "* One day^1, he vanished& without a trace./", + "obj_gaster_follower_a_96": "* They say he shattered& across time and space./", + "obj_gaster_follower_a_97": "* Ha ha..^1.&* How can I say so& without fear?/", + "obj_gaster_follower_a_98": "* I'm holding a piece of& him right here./%%", + "obj_gaster_follower_b_94": "* It makes sense why ASGORE& took so long to hire a& new Royal Scientist./", + "obj_gaster_follower_b_95": "* After all^1, the old one..^1.&* Dr. Gaster^1.&* What an act to follow!/", + "obj_gaster_follower_b_96": "* They say he created the CORE./", + "obj_gaster_follower_b_97": "* However^1, his life..^1.&* Was cut short./", + "obj_gaster_follower_b_98": "* One day^1, he fell into& his creation^1, and.../%%", + "obj_gaster_follower_b_102": "* Will Alphys end up the& same way?/%%", + "obj_gaster_follower_c_95": "* I understand why ASGORE& waited so long to hire a& new Royal Scientist./", + "obj_gaster_follower_c_96": "* The previous one..^1.&* Dr. Gaster./", + "obj_gaster_follower_c_97": "* His brilliance was& irreplaceable./", + "obj_gaster_follower_c_98": "* However^1, his life..^1.&* Was cut short./", + "obj_gaster_follower_c_99": "* One day^1, his experiments& went wrong^1, and.../%%", + "obj_gaster_follower_c_103": "* Well^1, I needn't gossip./", + "obj_gaster_follower_c_104": "* After all^1, it's rude to& talk about someone who's& listening./%%", + "obj_gaster_room_34": "ENTRY NUMBER&SEVENTEEN/", + "obj_gaster_room_35": "DARK&DARKER&YET DARKER/", + "obj_gaster_room_36": "THE DARKNES^2S&KEEPS GROWING/", + "obj_gaster_room_37": "THE SHADOW^2S&CUTTING DEEPER/", + "obj_gaster_room_38": "PHOTON&READING^2S&NEGATIVE/", + "obj_gaster_room_39": "THIS NEX^2T&EXPERIMENT/", + "obj_gaster_room_40": "SEEMS/", + "obj_gaster_room_41": "VERY/", + "obj_gaster_room_42": "VERY/", + "obj_gaster_room_43": "INTERESTING/", + "obj_gaster_room_44": ".../", + "obj_gaster_room_45": "WHAT DO YOU&TWO THINK/%%", + "obj_gladdummy_216": " Thanks!", + "obj_gladdummy_218": "Thanks!", + "obj_gladdummy_219": "Thank&you!", + "obj_gladdummy_220": "Great&work!", + "obj_gladdummy_221": "Bravo!", + "obj_gladdummy_222": "OK!", + "obj_gladdummy_223": "...", + "obj_gladdummy_232": "%%%", + "obj_gladdummy_405": "* Dummy looks like it's& going to fall over.", + "obj_gladdummy_406": "* Dummy stands around& absentmindedly.", + "obj_gladdummy_411": "* Dummy tires of your& aimless shenanigans.", + "obj_gladdummy_448": "* GLAD DUMMY - ATK 0 DEF 0^1 &* Wipe that smile off your& face./^", + "obj_glydeb_148": "How&great&I am.", + "obj_glydeb_149": "Look.&Watch.&Observe.", + "obj_glydeb_150": "Wow.&Check&out my&pecs.", + "obj_glydeb_151": "Sorry...&for&NOTHING&*ollies*", + "obj_glydeb_159": "Boo?&What a&wimpy&ghost.", + "obj_glydeb_160": "Mmm,&Fresh&Sweet&Haters", + "obj_glydeb_165": "OK!&I rule!&I admit&it!", + "obj_glydeb_168": "What&else do&you have&to say!?", + "obj_glydeb_174": "...", + "obj_glydeb_175": "Eh?&You&forgot&to clap.", + "obj_glydeb_176": "HELLO??&I'M&RIGHT&HERE!!!", + "obj_glydeb_181": "%%%", + "obj_glydeb_414": "* Glyde does fancy flips.", + "obj_glydeb_415": "* Glyde is giving itself a& high five^1.&* ... somehow.", + "obj_glydeb_416": "* Glyde sees its reflection & and gets jealous.", + "obj_glydeb_417": "* Glyde is thinking of new& slang for the word \"cool.\"&* Like \"freakadacious.\"", + "obj_glydeb_418": "* An arrogant-smelling wind& blows through.", + "obj_glydeb_420": "* Glyde is doing tons of flips& to get your attention.", + "obj_glydeb_421": "* Glyde seems satisfied.", + "obj_glydeb_422": "* Glyde is dying^1, but in a& cool way.", + "obj_glydeb_455": "* GLYDE - ATK HIGH DEF HIGH&* Refuses to give more details& about its statistics./^", + "obj_glydeb_466": "* You clap really sloppily^1.&* Glyde sucks up your praise& like a vacuum cleaner./^", + "obj_glydeb_471": "* You clap like a gorilla^1.&* Glyde is becoming addicted to& your praise./^", + "obj_glydeb_486": "\"* You boo..^1. but haters& only make Glyde stronger^1.&* Glyde ATTACK UPDEFENSE DOWN./^\"", + "obj_glydeb_492": "* You boo loudly^1.&* Glyde leaves to look elsewhere& for praise./^", + "obj_glydeb_506": "* You do nothing^1.&* No effect./^", + "obj_glydeb_511": "* You do nothing^1.&* Glyde leaves to look elsewhere& for praise./^", + "obj_glydeb_519": "* You do nothing^1.&* Glyde looks desperate for& attention./^", + "obj_glydeb_525": "* You do nothing^1.&* Glyde looks disappointed you& aren't paying attention./^", + "obj_bigglydeshot_word_0": "COOL", + "obj_bigglydeshot_word_1": "VIBIN", + "obj_bigglydeshot_word_2": "RAD", + "obj_bigglydeshot_word_3": "NICEY", + "obj_bigglydeshot_word_4": "SPICEY", + "obj_bigglydeshot_word_5": "SWEET", + "obj_bigglydeshot_word_6": "SICK", + "obj_greatdog_440": "* Greater Dog is watching you& intently.", + "obj_greatdog_441": "* Greater Dog is waiting for& your command.", + "obj_greatdog_442": "* It smells like freshly-& squeezed puppy juice.", + "obj_greatdog_443": "* Greater Dog is seeking& affection.", + "obj_greatdog_444": "* Greater Dog just wants& affection.", + "obj_greatdog_445": "* Greater Dog is making& puppy-dog eyes.", + "obj_greatdog_446": "* Greater Dog is patting the& ground with its front paws.", + "obj_greatdog_447": "* Greater Dog wants some TLC.", + "obj_greatdog_448": "* Pet capacity is 40-percent.", + "obj_greatdog_449": "* Greater Dog is contented.", + "obj_greatdog_450": "* Greater Dog is panting& slowly.", + "obj_greatdog_466": "* GREATER DOG - ATK 15 DEF 8&* It's so excited that it& thinks fighting is just play./^", + "obj_greatdog_478": "* The Greater Dog's ears& perk up^1.&* Nothing else happens./^", + "obj_greatdog_482": "* You call the Greater Dog./", + "obj_greatdog_483": "* It bounds towards you^1,& flecking slobber into your& face./^", + "obj_greatdog_495": "* Greater Dog inches closer./^", + "obj_greatdog_501": "* Greater Dog decides you are& too boring./^", + "obj_greatdog_512": "* You pet the dog./^", + "obj_greatdog_515": "* Tummy rubs are forbidden./^", + "obj_greatdog_520": "* You pet decisively^1.&* Pet capacity reaches 100& percent./", + "obj_greatdog_521": "* The dog flops over with& its legs hanging in the air./^", + "obj_greatdog_528": "* As you pet the dog^1,& it sinks its entire weight& into you.../", + "obj_greatdog_529": "* Your movements slow./", + "obj_greatdog_530": "* But^1, you still haven't& pet enough...!/^", + "obj_greatdog_536": "* Greater Dog's excitement is& creating a power field that& prevents petting./^", + "obj_greatdog_540": "* Greater Dog curls up in& your lap as it is& pet by you./", + "obj_greatdog_541": "* It gets so comfortable& it falls asleep.../", + "obj_greatdog_542": "* Zzzzz.../", + "obj_greatdog_543": "* .../", + "obj_greatdog_544": "* Then it wakes up^1!&* It's so excited!/^", + "obj_greatdog_549": "* Greater Dog is too far& away to pet^1.&* You just pet the air./^", + "obj_greatdog_558": "* You play with the dog./^", + "obj_greatdog_561": "* Greater Dog is too tired& to play./^", + "obj_greatdog_565": "* You make a snowball and& throw it for the dog& to fetch./", + "obj_greatdog_566": "* It splats on the ground./", + "obj_greatdog_567": "* Greater Dog picks up all& the snow in the area& and brings it to you./", + "obj_greatdog_568": "* Now dog is very tired..^1.&* It rests its head on you.../^", + "obj_greatdog_573": "* Greater Dog is not excited& enough to play with./^", + "obj_grillbynpc_doggo_74": "* I'm thinking of getting a& spiked collar to show off& my personality./", + "obj_grillbynpc_doggo_75": "* It makes a statement like..^1.&* \"Attach a leash to me and& take me for a walk please.\"/%%", + "obj_grillbynpc_doggo_79": "* He may not look like it^1,& but this big guy writes& the most eloquent letters./", + "obj_grillbynpc_doggo_80": "* Here^1, take a look!/", + "obj_grillbynpc_doggo_81": "* (It's just the word \"Bark\"& but in flowery cursive.)/%%", + "obj_grillbynpc_doggo_86": "* Papyrus^1?&* Is that you^1?& Come on.../%%", + "obj_grillbynpc_doggo_91": "* Undyne!^1?&* Did you come all the way& out here...?/%%", + "obj_grillbynpc_doggo_96": "* Huh^1?&* Since when did you and& Sans become friends...?/", + "obj_grillbynpc_doggo_97": "* I don't like him..^1.&* He loves to appear without& moving./%%", + "obj_grillbynpc_doggo_101": "* Where're the other two^1?&* I can't play with this& big dumb guy alone.../", + "obj_grillbynpc_doggo_102": "* He'll just win!!!/%%", + "obj_grillbynpc_doggo_104": "* Sometimes the others like to& prank me^1. They sit still& so I can't see them./", + "obj_grillbynpc_doggo_105": "* They must be here^1, playing a& joke on me./", + "obj_grillbynpc_doggo_106": "* I'll just wait until one of& them admits it.../%%", + "obj_grillbynpc_doggo_110": "* Having an amorphous^1,& shambling family member& is great./", + "obj_grillbynpc_doggo_111": "* They're always moving^1, so I& can see them 100-percent& of the time!/%%", + "obj_grillbynpc_foodmonster_73": "* Hmmm..^1.&* Isn't human food different& from monster food?/", + "obj_grillbynpc_foodmonster_74": "* It does things like \"spoil.\"/", + "obj_grillbynpc_foodmonster_75": "* And when you eat it^1, it& passes all the way through& your whole body./", + "obj_grillbynpc_foodmonster_76": "* Disgusting./", + "obj_grillbynpc_foodmonster_77": "* I'd love to try it sometime./%%", + "obj_grillbynpc_foodmonster_80": "* And I've heard they have& things called bathrooms./%%", + "obj_grillbynpc_foodmonster_84": "* To a human^1, monster food& would be very interesting./", + "obj_grillbynpc_foodmonster_85": "* As soon as you eat it^1, it& converts perfectly into& energy./", + "obj_grillbynpc_foodmonster_86": "* ... that makes me wonder^1.&* How do humans do it?/", + "obj_grillbynpc_foodmonster_87": "* Eat during battle...?/%%", + "obj_grillbynpc_foodmonster_90": "* Ice cream in one hand^1,& sword in the other./", + "obj_grillbynpc_foodmonster_91": "* That's the way of the& monster warrior.../%%", + "obj_grillbynpc_foodmonster_97": "* Hmmm^1, this is around the& time that Sans comes in./", + "obj_grillbynpc_foodmonster_98": "* Then^1, a little bit later^1,& his brother comes in^1,& irritated./", + "obj_grillbynpc_foodmonster_99": "* Yes^1, his brother^1.&* Papyrus./", + "obj_grillbynpc_foodmonster_100": "* He's an interesting fellow./", + "obj_grillbynpc_foodmonster_101": "* He always orders a glass of& milk.../", + "obj_grillbynpc_foodmonster_102": "* He says it's \"full of& strong bones.\"/%%", + "obj_grillbynpc_foodmonster_104": "* Hope he shows up today./%%", + "obj_grillbynpc_foodmonster_109": "* Soon^1, I'll be able to try& some human food.../", + "obj_grillbynpc_foodmonster_110": "* And then I guess I'll try& a human bathroom^1, too./%%", + "obj_grillbynpc_foodmonster_115": "* Sans is interesting^1.&* He has told me about all& kinds of incredible foods./", + "obj_grillbynpc_foodmonster_116": "* But^1, despite his knowledge^1,& he always orders the worst& burger off the menu./%%", + "obj_grillbynpc_grillby_73": "* ..^1.&* ..^1.&* ..^1./", + "obj_grillbynpc_grillby_74": "* Grillbz said that he'd offer& you a glass of water^1, but he& doesn't touch the stuff./%%", + "obj_grillbynpc_grillby_78": "* .............^1.&* ..............^1.&* ... good job./%%", + "obj_grillbynpc_grillby_83": "* ..^1.&* ..^1.&* ..^1./", + "obj_grillbynpc_grillby_84": "* Grillbz said that your& food is probably cold& by now./%%", + "obj_grillbynpc_hot2_73": "* Those dogs are part of& the ROYAL GUARD^1, the elite& military group led by UNDYNE./", + "obj_grillbynpc_hot2_74": "* She's rude^1, loud^1, and beats up& everybody who gets in her& way.../", + "obj_grillbynpc_hot2_75": "* It's no wonder all the kids& want to be like her when& they grow up!/%%", + "obj_grillbynpc_hot2_77": "* I want to be like UNDYNE& when I grow up^1, too^1!&* Hoo hoo hoo!/%%", + "obj_grillbynpc_hot2_81": "* Sans is a sentry^1.&* But don't let his title make& you think he does anything./", + "obj_grillbynpc_hot2_82": "\\W* Everyone knows he sits& around in the forest& reading \\Ycar magazines\\W./%%", + "obj_grillbynpc_hot2_87": "* Ehhhhhhhhnnnnn..^1.&* I wish I had something else& to do./%%", + "obj_grillbynpc_hot2_92": "* Those dogs are part of& the ROYAL GUARD^1, the.../", + "obj_grillbynpc_hot2_93": "* Huh^1?&* Where are they?/", + "obj_grillbynpc_hot2_94": "* Something feels really off./%%", + "obj_grillbynpc_hot2_101": "* Wow^1, a brand new world.../", + "obj_grillbynpc_hot2_102": "* I might not get to& translate for Grillby& anymore.../", + "obj_grillbynpc_hot2_103": "* ... which is fine^1, since I& was actually just making& up what he was saying./%%", + "obj_grillbynpc_hot2_109": "* Grillby is getting nervous./", + "obj_grillbynpc_hot2_110": "* Sans is his best customer^1,& and he hasn't shown up& at all today.../%%", + "obj_grillbynpc_hot2_115": "* Something feels really bad^1.&* Our lives are going nowhere^1,& aren't they...?/", + "obj_grillbynpc_hot2_116": "* I think I need another& espresso.../%%", + "obj_grillbynpc_hotandbothered_73": "* No matter where I go^1,& it's the same menu^1, the& same people.../", + "obj_grillbynpc_hotandbothered_74": "* Help^1!&* I want new drinks an'& ^1h-^1h-^1h-hot guys!!!!/%%", + "obj_grillbynpc_hotandbothered_75": "* I guess the bartender's kind& of ^1h-^1h-^1h-hot.../%%", + "obj_grillbynpc_hotandbothered_79": "* C'mon everybody!!^1!&* ^1L-^1l-^1l-let's party!!!/", + "obj_grillbynpc_hotandbothered_80": "* ... anyone?/%%", + "obj_grillbynpc_hotandbothered_84": "* Sansyyyy..^1.&* Come back and sit with me.../", + "obj_grillbynpc_hotandbothered_85": "* Everything's so fun when& you're around!!!/%%", + "obj_grillbynpc_hotandbothered_90": "* It's s-s-so quiet in here./", + "obj_grillbynpc_hotandbothered_91": "* L-lighten up everybody^1!&* This is why I hate& th-this place./%%", + "obj_grillbynpc_hotandbothered_98": "* I w-wonder if the& o-overworld h-has h-hot& guys.../", + "obj_grillbynpc_hotandbothered_99": "* A-and neat d-drinks.../", + "obj_grillbynpc_hotandbothered_100": "* Ooooooo^1, I'm ready!/%%", + "obj_grillbynpc_hotandbothered_105": "* H-hey^1, isn't Sansy s'posed& to come swinging in right& about now???/", + "obj_grillbynpc_hotandbothered_106": "* C'mon Sansy^1!&* You're the life of the& party.../%%", + "obj_grillbynpc_lesserdog_71": "* (It's playing poker against& itself.)/", + "obj_grillbynpc_lesserdog_72": "* (It appears to be losing.)/%%", + "obj_grillbynpc_lesserdog_76": "* (It has switched to Go Fish.)/%%", + "obj_grillbynpc_lesserdog_81": "* (It finally won a game of& poker against itself...?)/%%", + "obj_grillbynpc_mandog_75": "* You better watch where you& sit down in here^1, kid./", + "obj_grillbynpc_mandog_76": "* Because that big guy WILL jump& into your lap and give you& lots of love and attention./%%", + "obj_grillbynpc_mandog_80": "* Where's Sans..^1.&* He's supposed to give me& a pat on the head.../%%", + "obj_grillbynpc_mandog_85": "* She hasn't been responding& to our letters.../", + "obj_grillbynpc_mandog_86": "* Maybe it's because we let& Doggo write them all./%%", + "obj_grillbynpc_mandog_91": "* I was hoping Sans came in& to give me a pat on the& head./", + "obj_grillbynpc_mandog_92": "* Interloper...!/%%", + "obj_grillbynpc_mandog_96": "* Where's that big lug^1?&* We can't start until he& shows up./%%", + "obj_grillbynpc_mandog_98": "* Smells kinda..^1. quiet./%%", + "obj_grillbynpc_mandog_103": "* Hmmm^1, now that our parents& are the same entity.../", + "obj_grillbynpc_mandog_104": "* Does that mean I'm& married to my sister?/", + "obj_grillbynpc_mandog_105": "* .../", + "obj_grillbynpc_mandog_106": "* Wait^1, we're dogs^1.&* That stuff's normal./%%", + "obj_grillbynpc_sansdate_121": "* fast shortcut^1, huh?/%%", + "obj_grillbynpc_sansdate_129": "* hey^1, everyone./%%", + "obj_grillbynpc_sansdate_164": "* Hey^1, Sans.&* (Hi^1, Sans.)/%%", + "obj_grillbynpc_sansdate_208": "* Greetings^1, Sans.&* Hiya^1, Sansy~/%%", + "obj_grillbynpc_sansdate_245": "* Hey Sans^1, weren't you just& here for breakfast a& few minutes ago?/", + "obj_grillbynpc_sansdate_247": "* nah^1, i haven't had& breakfast in at least& half an hour./", + "obj_grillbynpc_sansdate_248": "\\E2* you must be thinking& of brunch./%%", + "obj_grillbynpc_sansdate_286": "* here^1, get comfy./%%", + "obj_grillbynpc_sansdate_521": "* (You tip the ketchup...)/", + "obj_grillbynpc_sansdate_522": "* (The cap falls off and all& the ketchup in the bottle& pours onto your food.)/%%", + "obj_grillbynpc_sansdate_545": "* whoops./", + "obj_grillbynpc_sansdate_546": "\\E0* eh, forgeddaboudit^1.&* you can have mine./", + "obj_grillbynpc_sansdate_547": "\\E1* i'm not hungry anyway./%%", + "obj_grillbynpc_sansdate_577": "* anyway^1, cool or not^1,& you have to agree& papyrus tries real hard./", + "obj_grillbynpc_sansdate_578": "\\E0* like how he keeps& trying to be part of& the royal guard./", + "obj_grillbynpc_sansdate_579": "\\E1* one day^1, he went to& the house of the head& of the royal guard.../", + "obj_grillbynpc_sansdate_580": "\\E0* and begged her to& let him be in it./", + "obj_grillbynpc_sansdate_581": "\\E1* of course^1, she shut& the door on him because& it was midnight./", + "obj_grillbynpc_sansdate_582": "\\E0* but the next day^1, she& woke up and saw him& still waiting there./", + "obj_grillbynpc_sansdate_583": "* seeing his dedication^1,& she decided to give& him warrior training./", + "obj_grillbynpc_sansdate_584": "\\E1* it's^1, uh^1, still a& work in progress./%%", + "obj_grillbynpc_sansdate_609": "\\E1* oh yeah^1, I wanted& to ask you something./%%", + "obj_grillbynpc_sansdate_683": "* welp^1, that was a& long break./", + "obj_grillbynpc_sansdate_684": "\\E1* i can't believe i let& ya pull me away from& work for that long./%%", + "obj_grillbynpc_sansdate_708": "* just kidding./", + "obj_grillbynpc_sansdate_709": "* grillby^1, put it on& my tab./%%", + "obj_grillbynpc_sansdate_751": "* by the way.../", + "obj_grillbynpc_sansdate_752": "* ... i was going to say& something^1, but i forgot./%%", + "obj_grillbynpc_womandog_76": "* (We're sentries^1, but we never& get any respect.)/", + "obj_grillbynpc_womandog_77": "* (I wish those skeletons would& throw us a bone.)/", + "obj_grillbynpc_womandog_78": "* (We love bones.)/%%", + "obj_grillbynpc_womandog_81": "* (Where are those skeletons?^1)&* (I wanted to get a bone& from them...)/%%", + "obj_grillbynpc_womandog_86": "* (We're considering paying a& visit to the doctor.)/", + "obj_grillbynpc_womandog_87": "* (No^1! Not the vet!^1)&* (... well^1, maybe she's a& little like a vet.)/%%", + "obj_grillbynpc_womandog_92": "* (I like Sans.^1)&* (Sometimes he feeds us scraps& of food under the table.)/", + "obj_grillbynpc_womandog_93": "* (Then his brother gets mad...^1)&* (But why!^1? We're adults!^1)&* (We can handle it!)/%%", + "obj_grillbynpc_womandog_97": "* (Where's Doggo?^1)&* (I hope he didn't get& lost again.)/%%", + "obj_grillbynpc_womandog_99": "* (It's lonely in here today.^1)&* (If our friends don't show up^1,& would you like to play?)/%%", + "obj_grillbynpc_womandog_105": "* (All of our parents have& been combined into one& horrible being.)/", + "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)&* (It's really \"brought our& families together.\"/%%", + "obj_gyftrot_271": "Error!!", + "obj_gyftrot_273": "Is this&funny to&you?", + "obj_gyftrot_274": "Don't&put any&more on&me!", + "obj_gyftrot_275": "Leave me&alone...", + "obj_gyftrot_276": "Hohoho!&Go ahead&and&laugh...", + "obj_gyftrot_277": "Get this&off of&me...", + "obj_gyftrot_279": "Thanks.", + "obj_gyftrot_283": "Aw, you&shouldn'&have...", + "obj_gyftrot_284": "You even&wrapped&it...", + "obj_gyftrot_285": "Keep&away&from me!", + "obj_gyftrot_286": "I don't&want&your&gift!", + "obj_gyftrot_287": "How do&I know&it's not&a trick?", + "obj_gyftrot_293": "GOSHDARN&TEENAGE&GOOGLY&EYES!!!", + "obj_gyftrot_294": "I WAS&STARTING&TO TRUST&YOU!!!", + "obj_gyftrot_300": "That's&a little&better.", + "obj_gyftrot_301": "Er...&Those&are&real.", + "obj_gyftrot_303": "A weight&has been&lifted.", + "obj_gyftrot_304": "Thanks&for¬hing!", + "obj_gyftrot_312": "%%%", + "obj_gyftrot_507": "* Gyftrot laments its lack of& hands.", + "obj_gyftrot_508": "* Gyftrot eyes you with& suspicion.", + "obj_gyftrot_509": "* Gyftrot distrusts your& youthful demeanor.", + "obj_gyftrot_510": "* Ah^1, the scent of fresh& pine needles.", + "obj_gyftrot_511": "* Gyftrot tries vainly to& remove its decorations.", + "obj_gyftrot_512": "* Gyftrot pretends to refuse& your gift.", + "obj_gyftrot_513": "* Gyftrot politely accepts& your gift.", + "obj_gyftrot_514": "* Gyftrot stumbles blindly.", + "obj_gyftrot_515": "* Gyftrot is slightly less& irritated.", + "obj_gyftrot_516": "* Gyftrot's problems have& been taken away.", + "obj_gyftrot_517": "* Gyftrot looks disappointed.", + "obj_gyftrot_519": "* Gyftrot's antlers tremble.", + "obj_gyftrot_534": "* GYFTROT - ATK 16 DEF 8&* Some teens \"decorated\" it as& a prank./^", + "obj_gyftrot_544": "* You remove the striped cane& that says \"I use this tiny& cane to walk\" on it./^", + "obj_gyftrot_545": "* You remove the box of& non-dog-related raisins./^", + "obj_gyftrot_546": "* You remove the lenticular& bookmark of a smug teen& winking./^", + "obj_gyftrot_547": "* You remove the barbed wire& made of pipe cleaners./^", + "obj_gyftrot_548": "* You remove a childhood& photograph of Snowdrake and& his parent./^", + "obj_gyftrot_549": "* You remove a small^1, confused& dog./^", + "obj_gyftrot_550": "* You remove a stocking filled& with chicken nuggets./^", + "obj_gyftrot_551": "* You remove the shirt that says& 'I'm with stupid' and points& inward./^", + "obj_gyftrot_553": "* You try to undecorate...?/^", + "obj_gyftrot_554": "* You remove the googly eyes./^", + "obj_gyftrot_579": "* You add some googly eyes& you found on the ground./^", + "obj_gyftrot_586": "* You can't improve on& perfection./^", + "obj_gyftrot_601": "* You give the cheapest gift& of all..^1.&* Friendship./^", + "obj_gyftrot_610": "* You give 35 G because& you can't think of an& appropriate gift./^", + "obj_gyftrot_616": "* You give your remaining& money because you can't& think of a better gift./^", + "obj_gyftrot_624": "* Gyftrot refuses your gift./^", + "obj_gyftrot_625": "* Hey now^1.&* You aren't made of money./^", + "obj_gyftrot_626": "* Hey now^1.&* You aren't made of friendship./^", + "obj_gyftrotnpc_70": "* I've heard there's a local& tradition based off of& my own suffering./", + "obj_gyftrotnpc_71": "* .../%%", + "obj_gyftrotnpc_72": "* .../%%", + "obj_gyftrotnpc_76": "* Everyone's leaving^1, eh?/", + "obj_gyftrotnpc_77": "* Good riddance^1!&* Maybe I'll finally get& some peace and quiet!/%%", + "obj_heartdefeated_0_0": " You cannot give& up just yet.../", + "obj_heartdefeated_0_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_100_0": " \\[C], this is just& a bad dream.../", + "obj_heartdefeated_100_1": " Wake up^1!& It's not over!/%%", + "obj_heartdefeated_101_0": " \\[C]! It's like& he says.../", + "obj_heartdefeated_101_1": " You have to& stay determined.../%%", + "obj_heartdefeated_102_0": " \\[C]! Please& don't give up.../", + "obj_heartdefeated_102_1": " Have some& determination.../%%", + "obj_heartdefeated_103_0": " \\[C]! You're& \\[C]!/", + "obj_heartdefeated_103_1": " You can't quit^1!& Stay determined.../%%", + "obj_heartdefeated_104_0": " \\[C], is this& a kind of joke?/", + "obj_heartdefeated_104_1": " Cut it out^1!& Wake up!/%%", + "obj_heartdefeated_105_0": " \\[C], it's not& time to leave!/", + "obj_heartdefeated_105_1": " Hold on!/%%", + "obj_heartdefeated_106_0": " \\[C], gather& your strength./", + "obj_heartdefeated_106_1": " Stay determined!/%%", + "obj_heartdefeated_107_0": " \\[C], you have& to keep going./", + "obj_heartdefeated_107_1": " Stay determined!/%%", + "obj_heartdefeated_200_0": " You cannot give& up just yet.../", + "obj_heartdefeated_200_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_201_0": " Our fate rests & upon you.../", + "obj_heartdefeated_201_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_202_0": " You're going to& be alright!/", + "obj_heartdefeated_202_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_203_0": " Don't lose hope!/", + "obj_heartdefeated_203_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_204_0": " It cannot end& now!/", + "obj_heartdefeated_204_1": " \\[C]^1!& Stay determined.../%%", + "obj_heartdefeated_300_0": " geeettttttt& dunked on!!!/", + "obj_heartdefeated_300_1": " if we're really& friends.../", + "obj_heartdefeated_300_2": " you won't come back./%%", + "obj_heartdefeated_343": "* But it refused^5.%%", + "obj_hearthflame_57": "* The fire isn't burning hot...&* Just pleasantly warm.&* You could put your hand inside./%%", + "obj_heatsflamesman_75": "\\W* Heh^1.&* I'm \\RHeats Flamesman\\W.&* Remember my name!/%%", + "obj_heatsflamesman_85": "* I'll always remember that& you remembered!/%%", + "obj_heatsflamesman_90": "* I'll never forget that you& forgot!/%%", + "obj_heatsflamesman_97": "* What?&* Do you want a rematch?/%%", + "obj_hivestem_99": "* hOIVS!/%%", + "obj_hivestem_103": "* p..^1.&* tem heard human allergics& to tem.../", + "obj_hivestem_104": "* dat OK..^1.&* tem understan.../", + "obj_hivestem_105": "* tem..^1.&* ALSO allergic to tem!!!/%%", + "obj_hotelreceptionist_95": "* bepis/%%", + "obj_hotelreceptionist_100": "* Sorry^1, we aren't allowing& any more guests at this time./", + "obj_hotelreceptionist_101": "* Or ever again./%%", + "obj_hotelreceptionist_107": "* How unusual./", + "obj_hotelreceptionist_108": "* Mettaton usually shows up& now to tell everyone they're& doing a great job./", + "obj_hotelreceptionist_109": "* Even if I was having a bad& day^1, we'll always give each& other a thumbs-up^1, and.../", + "obj_hotelreceptionist_110": "* ... oh^1, what am I doing^1?&* I'm not being very& professional./%%", + "obj_icecap_139": "Where's&YOUR&hat?", + "obj_icecap_140": "Your&head&looks so&...NAKED", + "obj_icecap_141": "What a&great&hat!&(Mine)", + "obj_icecap_142": "Snow?&No! It's&hat&residue.", + "obj_icecap_143": "I just&looove&my hat.&OK?", + "obj_icecap_148": "Fine!!!&I don't&care!!!", + "obj_icecap_149": "OK!&I'll&ignore&you too.", + "obj_icecap_150": "Better&a hatter&than a&HATER.", + "obj_icecap_156": "HELLO???&My hat's&up here.", + "obj_icecap_157": "What?&What are&you&doing?", + "obj_icecap_163": "DUH!&Who&DOESN'T&know?", + "obj_icecap_164": "Envious?&TOO BAD!", + "obj_icecap_165": "My hat's&too loud&for me to&hear you.", + "obj_icecap_169": "I KNEW&IT!!!&THIEF!!", + "obj_icecap_170": "HELP!!!&FASHION&POLICE!!", + "obj_icecap_175": "Haha!&That was&ACTUALLY&funny!", + "obj_icecap_176": "Ha!&Imitated&it spot-&on!", + "obj_icecap_177": "That's&the best&one in&a while!", + "obj_icecap_182": "%%%", + "obj_icecap_374": "* It's snowing dandruff.", + "obj_icecap_375": "* Ice Cap also wants a hat& for its nose.", + "obj_icecap_376": "* Ice Cap makes sure its hat& is still there.", + "obj_icecap_377": "* Ice Cap is thinking about a& certain article of clothing.", + "obj_icecap_378": "* Here comes that new clothes& smell.", + "obj_icecap_379": "* Ice Cap is secretly checking& if you're looking at& its hat.", + "obj_icecap_380": "* Ice Cap is desperate for& attention.", + "obj_icecap_381": "* Ice Cap's hat is loose.", + "obj_icecap_396": "* ICE CAP - ATK 11 DEF 4&* This teen wonders why& it isn't named 'Ice Hat.'/^", + "obj_icecap_406": "* You continue not looking& at Ice Cap's hat./", + "obj_icecap_407": "* It seems defeated.../^", + "obj_icecap_412": "* You manage to tear your& eyes away from Ice Cap's& hat./", + "obj_icecap_413": "* It looks annoyed.../^", + "obj_icecap_422": "* You inform Ice Cap that& it has a great hat!/^", + "obj_icecap_431": "* You tried to steal Ice Cap's& hat.../", + "obj_icecap_432": "* ... but it's not weakened& enough!/^", + "obj_icecap_435": "* And succeeded!&* (It melts in your hands...)/^", + "obj_icecap_npcb_70": "* Everyone's wearing hats^1.&* Should I branch into a& different item?/", + "obj_icecap_npcb_71": "* Ice jorts./", + "obj_icecap_npcb_72": "* ... doesn't have the same& ring to it./%%", + "obj_icecap_npcb_73": "* Ice socks and sandals./%%", + "obj_icecap_npcb_77": "* I know how to set myself& apart now^1!&* An ear piercing!/", + "obj_icecap_npcb_78": "* .../", + "obj_icecap_npcb_79": "* Wait./%%", + "obj_icecap_npcg_70": "* Hey^1, stop thinking about& my hat!/", + "obj_icecap_npcg_71": "* ... you aren't thinking about& my hat?/", + "obj_icecap_npcg_72": "* ... can you^1, please?/%%", + "obj_icecap_npcg_77": "* Ha^1!&* After all this time^1, you're& still thinking about my hat!/", + "obj_icecap_npcg_78": "* .../", + "obj_icecap_npcg_79": "* ... please?/%%", + "obj_icecap_npcr_70": "* We all live in the woods^1,& so no one can tell us& what to do!/", + "obj_icecap_npcr_71": "* But now everyone ignores& us.../", + "obj_icecap_npcr_72": "* I don't want freedom if& it means no one's gonna& pay attention to me./%%", + "obj_icecap_npcr_77": "* Maybe someone on the surface& will pay attention to me./", + "obj_icecap_npcr_78": "* There're so many people^1,& someone has to^1, right!?/%%", + "obj_icecube_174": "I...&I...", + "obj_icecube_175": "What can&I say...", + "obj_icecube_176": "What's&the&point...", + "obj_icecube_177": "So...&Cold...", + "obj_icecube_181": "Yeah...&I like&my hair&too.", + "obj_icecube_182": "Hmm...&Hats are&for&posers.", + "obj_icecube_183": "So I can&still&impress&you?", + "obj_icecube_184": "I wanted&you to&see me&as cool.", + "obj_icecube_188": "Haha!&That was&ACTUALLY&funny!", + "obj_icecube_189": "Ha!&Imitated&it spot-&on!", + "obj_icecube_190": "That's&the best&one in&a while!", + "obj_icecube_196": "%%%", + "obj_icecube_377": "* 'Ice Cap' is no more.", + "obj_icecube_378": "* It smells like frozen despair.", + "obj_icecube_379": "* Ice doesn't mind its identity.", + "obj_icecube_380": "* It's melting.", + "obj_icecube_406": "* ICE - ATK 1 DEF 0&* Without its cap.../^", + "obj_icecube_414": "* You inform Ice Cap that& it still looks fine.../^", + "obj_iceroom_fakedog_64": "* (You tried to pet the dog^1,& but it collapsed into a& pile of fluff...)/", + "obj_iceroom_fakedog_65": "* (Seems like it was actually& just a dog-shaped husk of& dog residue.)/%%", + "obj_iceroom_fakedog_71": "* (It's a pile of dog residue.)/%%", + "obj_instantnoodleitem_30": "* You put some water in& the pot and place it on& the heat./", + "obj_instantnoodleitem_31": "* You wait for the water& to boil.../", + "obj_instantnoodleitem_32": "* ..^4.&* ..^4.&* .../", + "obj_instantnoodleitem_33": "* It'^2s boiling./", + "obj_instantnoodleitem_34": "* You place the noodle^1s& into the pot./", + "obj_instantnoodleitem_35": "* 4^3 minutes lef^3t until& the noodle^2s are finished./", + "obj_instantnoodleitem_36": "* 3^3 minutes lef^3t until& the noodle^2s are finished./", + "obj_instantnoodleitem_37": "* 2^3 minutes lef^3t until& the noodle^2s are finished./", + "obj_instantnoodleitem_38": "* 1^3 minute lef^3t until& the noodle^2s are finished./", + "obj_instantnoodleitem_39": "* The noodle^3s are finished./", + "obj_instantnoodleitem_40": "* ... they don't taste very& good./", + "obj_instantnoodleitem_41": "* You add the flavor packet./", + "obj_instantnoodleitem_42": "* That's better./", + "obj_instantnoodleitem_43": "* Not great^1, but better./", + "obj_instantnoodleitem_44": " %%", + "obj_instantnoodleitem_45": "* You remove the Instant& Noodles from their& packaging./", + "obj_instantnoodleitem_85": "* You ate the Instant Noodles.", + "obj_introimage_70": "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^6. \\E1 ^1 %", + "obj_introimage_71": "One day^1, war broke&out between the two&races^6. \\E0 ^1 %", + "obj_introimage_72": "After a long battle^1,&the humans were&victorious^6. \\E1 ^1 %", + "obj_introimage_73": "They sealed the monsters&underground with a magic&spell^6. \\E0 ^1 %", + "obj_introimage_74": "Many years later^2.^2.^5. \\E1 ^1 %", + "obj_introimage_75": " MT. EBOTT& 201X^9 \\E0 %", + "obj_introimage_76": "Legends say that those&who climb the mountain&never return^5.^3 \\E1 %", + "obj_introimage_78": " \\E1 %", + "obj_introimage_79": " ^9 ^5 \\E0 %", + "obj_introimage_80": " ^9 ^5 ^2 \\E1 %", + "obj_introimage_81": " ^9 ^5 ^2 \\E2 %", + "obj_introimage_82": " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%", + "obj_introimage_83": " ^9 ^9 ^9 ^9 ^9 \\E0 %%", + "obj_introimage_84": " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %", + "obj_introimage_85": " %%", + "obj_jerry_164": "Guys, it's COLD.&Does ANYONE care?", + "obj_jerry_165": "Why are we doing&this? What a fail.", + "obj_jerry_166": "Wow, you guys&SUCK at this.", + "obj_jerry_167": "SHHHH! I'm&THINKING, guys!!", + "obj_jerry_168": "Ka-SIGH.", + "obj_jerry_171": "Well... can YOU&give me a ride&home?", + "obj_jerry_172": "Huh? Did they&ditch me...? SOME&friends!", + "obj_jerry_173": "Awkwarrrd.", + "obj_jerry_174": "So, like, what&are you even&doing?", + "obj_jerry_175": "The wi-fi here&sucks.", + "obj_jerry_199": "Hahaha!&Say something&else funny!", + "obj_jerry_200": "Haha! Wow!&Drake, you suck!", + "obj_jerry_201": "Hahaha!&Where do you get&your ideas!?!", + "obj_jerry_207": "%%%", + "obj_jerry_407": "* Jerry eats powdery food and& licks its hands loudly.", + "obj_jerry_408": "* Jerry sneezes without covering& its nose.", + "obj_jerry_409": "* Jerry tells everyone it has to& go to the bathroom.", + "obj_jerry_410": "* Jerry lets out a yawn.", + "obj_jerry_411": "* Smells like....... Jerry.", + "obj_jerry_412": "* Jerry is wounded.", + "obj_jerry_414": "* The other monsters celebrate& Jerry's disappearance.", + "obj_jerry_415": "* Return of Jerry.", + "obj_jerry_442": "* JERRY - ATK 0 DEF 30&* Everyone knows Jerry.&* Makes attacks 2 seconds longer./^", + "obj_jerry_450": "* You and the other& monsters ditch Jerry& when it looks away!/^", + "obj_jetpackchara_198": "* MY MY./", + "obj_jetpackchara_199": "* IT SEEMS YOU'VE BESTED ME./", + "obj_jetpackchara_200": "* BUT ONLY BECAUSE YOU HAD& THE HELP OF THE BRILLIANT& DOCTOR ALPHYS!/", + "obj_jetpackchara_201": "* OH^1, I LOATHE TO THINK OF& WHAT WOULD HAVE HAPPENED& TO YOU WITHOUT HER!!!/", + "obj_jetpackchara_203": "* WELL^1, TOODLES!!/%%", + "obj_jetpackchara_223": "* OH YES^1!&* ABOUT THE SUBSTITUTION.../", + "obj_jetpackchara_224": "* HAVEN'T YOU EVER SEEN& A COOKING SHOW BEFORE?/", + "obj_jetpackchara_225": "* I ALREADY BAKED THE CAKE& AHEAD OF TIME!!!!!&* SO FORGET IT!!!/%%", + "obj_jetpackchara_301": "* Ring.../", + "obj_jetpackchara_302": "\\TS \\E3 \\F6 \\TA %", + "obj_jetpackchara_303": "* Wh-what!^1?&* Wh-why aren't you& m-m-moving?/", + "obj_jetpackchara_304": "* N-no...^1!&* I must not have& added enough fuel!/", + "obj_jetpackchara_305": "\\E8* D-darnit..^1.&* I'm sorry.../", + "obj_jetpackchara_306": "* Even when it's& something like& this^1, I.../", + "obj_jetpackchara_307": "* I still...^1!&* I still.../%%", + "obj_jetpackchara_324": "* OH NO^1, WOULD YOU LOOK AT& THAT!/", + "obj_jetpackchara_325": "\\TS \\E3 \\F6 \\TA %", + "obj_jetpackchara_326": "* What?/", + "obj_jetpackchara_327": "\\TS \\E0 \\F0 \\TM %", + "obj_jetpackchara_328": "* I FORGOT!&* RIGHT ABOUT NOW IS WHEN& WE HAVE OUR COMMERCIAL BREAK!/", + "obj_jetpackchara_329": "\\TS \\E3 \\F6 \\TA %", + "obj_jetpackchara_330": "* Wh..^1.&* What are you...%", + "obj_jetpackchara_331": "\\TS \\E0 \\F0 \\TM %", + "obj_jetpackchara_332": "* UNFORTUNATELY, THAT MEANS& NO ONE IS WATCHING THIS& RIGHT NOW./", + "obj_jetpackchara_333": "* I'M NOT GOING TO DESTROY& YOU WITHOUT A LIVE& TELEVISION AUDIENCE!!/", + "obj_jetpackchara_334": "* LOOKS LIKE YOU'VE FOILED ME& ONCE AGAIN, THANKS TO THE& BRILLIANT DR. ALPHYS!!!/", + "obj_jetpackchara_335": "* UNTIL NEXT TIME, BEAUTIFUL!/", + "obj_jetpackchara_336": "* TOODLES!/%%", + "obj_judgeshroom_91": "* hOIVS!/%%", + "obj_judgeshroom_95": "* p..^1.&* tem heard human allergics& to tem.../", + "obj_judgeshroom_96": "* dat OK..^1.&* tem understan.../", + "obj_judgeshroom_97": "* tem..^1.&* ALSO allergic to tem!!!/%%", + "obj_judgeshroom_187": "* Mushroom danc^2e&* Mushroom danc^2e&* Whatever could it mean/%%", + "obj_judgeshroom_211": "* It symbolizes my inner& pain./%%", + "obj_judgeshroom_213": "* It symbolizes my inner& torment^1, trapped here& by my hyphae./", + "obj_judgeshroom_214": "* My struggle to pull away^1.&* My struggle to escape^1.&* But alas^1, to no avail./%%", + "obj_judgeshroom_218": "* If only I could see the& world above./", + "obj_judgeshroom_219": "* But even if the barrier& was open^1, how would I& leave...?/%%", + "obj_judgeshroom_224": "* It means you've lived a& life of sin./%%", + "obj_judgeshroom_226": "* It means..^1.&* Don't talk to me./%%", + "obj_judgeshroom_231": "* It symbolizes my unbridled& happiness./", + "obj_judgeshroom_232": "* The government told me& they are willing to& transplant me outside!/", + "obj_judgeshroom_233": "* Why didn't you smile at my& dance^1? It almost feels& a little rude.../%%", + "obj_killerboysnightout_event_101": "* ... you're here./", + "obj_killerboysnightout_event_102": "* So that means Undyne..^1.&* She's.../", + "obj_killerboysnightout_event_103": "* Like^1, Undyne^1!&* We'll avenge you!/%%", + "obj_killerlab_event_113": "* OH^1, THERE YOU ARE./", + "obj_killerlab_event_114": "\\M5* YOU UGLY LITTLE CREATURE^1.&* YOU'VE MADE QUITE A NAME& FOR YOURSELF./", + "obj_killerlab_event_115": "\\M3* SUCH INFAMY...^1!&* I'M IMPRESSED./", + "obj_killerlab_event_116": "\\M4* OH^1. YES^1.&* IF YOU'RE LOOKING FOR ALPHYS^1,& SHE'S NOT HERE./", + "obj_killerlab_event_117": "\\M0* WHILE YOU WERE BUSY DOING& YOUR^1, AHEM^1, THING.../", + "obj_killerlab_event_118": "* SHE WAS RUNNING AROUND& EVACUATING PEOPLE TO SAFETY./", + "obj_killerlab_event_119": "\\M4* NOW THEY'RE IN A PLACE& WHERE YOU'LL NEVER GET TO& THEM./", + "obj_killerlab_event_120": "\\M2* DECIDING NOT TO FIGHT YOU^1.&* MY MY^1, SHE REALLY IS THE& ONLY SMART ONE^1, ISN'T SHE?/%%", + "obj_killerlab_event_151": "\\M0* OH^1?&* HOW SASSY./", + "obj_killerlab_event_152": "\\M4* YOU'RE JUST ITCHING TO GET& YOUR HANDS ON ME^1, AREN'T& YOU?/", + "obj_killerlab_event_153": "\\M5* WELL..^1. T-O-O B-A-D!/", + "obj_killerlab_event_154": "\\M4* THIS WORLD NEEDS STARS MORE& THAN IT NEEDS CORPSES!/", + "obj_killerlab_event_155": "\\M1* TOODLES!/%%", + "obj_kitchenforcefield_123": "* (As per culinary standard^1,& a death forcefield surrounds& the kitchen.)/%%", + "obj_kitchenforcefield_124": "* (As per journalistic standards^1,& a death forcefield surrounds& the area of intrigue.)/%%", + "obj_kitchenforcefield_125": "* (It's the kind of every-day& death forcefield you see& at home.)/%%", + "obj_kitchenforcefield_126": "* (It's a forcefield.)/%%", + "obj_kitchenforcefield_127": "* (It's a battery-powered& forcefield.)/%%", + "obj_kitchenforcefield_128": "* (It's a forcefield.)/%%", + "obj_knock_room_62": "%%", + "obj_knock_room_65": "* (Doesn't seem like& anyone's home.)/%%", + "obj_knock_room_67": "* (If someone's there^1,& they aren't answering& the door.)/%%", + "obj_knock_room_69": "* (No one is home.^1)&* (And you get the feeling& no one ever will be.)/%%", + "obj_knock_room_71": "* (You hear irritated groans& from the inside.)/%%", + "obj_knock_room_75": "* (Sounds like only fire& lives here now.)/%%", + "obj_knock_room_81": "* Who's there^1?&* I'm in the middle of& my favorite TV program./", + "obj_knock_room_82": "* I know^1, I know..^1.&* Staring at a screen...&* Sounds like a boring hobby./", + "obj_knock_room_83": "* But TV offers an escape& to another world^1.&* We really need that./%%", + "obj_knock_room_86": "* You wanna watch too^1?&* Sorry^1, this is a one-player& TV show./%%", + "obj_knock_room_91": "* Ahh^1, what a beautiful knock..^1.!&* Maybe if I don't answer^1,& I'll hear it again./%%", + "obj_knock_room_93": "* Ahh^1, my patience rewards me./%%", + "obj_knock_room_95": "* Ahh.../%%", + "obj_knock_room_99": "* (No answer.)/%%", + "obj_knock_room_113": "* (No answer.)/%%", + "obj_lab_powerswitch_218": "* Hey^1!&* Stop!!!/%%", + "obj_lab_powerswitch_258": "* I got you guys some& food^1, okay!?/%%", + "obj_lab_powerswitch_294": "\\E4* Sorry about that.../", + "obj_lab_powerswitch_295": "\\E2* They get kind of sassy& when they don't get& fed on time./", + "obj_lab_powerswitch_296": "\\E3* Um!!/", + "obj_lab_powerswitch_299": "\\E3* I think they smelled& the potato chips you& had^1, and.../", + "obj_lab_powerswitch_301": "\\E3* Anyway!/", + "obj_lab_powerswitch_302": "\\E6* The power went out^1,& and I've been trying& to turn it back on!/", + "obj_lab_powerswitch_303": "\\E4* But it seems like you& were one step ahead& of me./", + "obj_lab_powerswitch_304": "\\E2* This was probably just& a big inconvenience& for you.../", + "obj_lab_powerswitch_305": "\\E4* B-but I appreciate& that you came here& to back me up!/", + "obj_lab_powerswitch_306": "\\E4* As I said^1, I was& afraid I might.../", + "obj_lab_powerswitch_307": "\\E8* Not come back.../", + "obj_lab_powerswitch_308": "\\E5* But that's not because& of these guys or& anything!/", + "obj_lab_powerswitch_309": "\\E4* I was just worried I& would be too afraid.../", + "obj_lab_powerswitch_310": "\\E9* To tell the truth.../", + "obj_lab_powerswitch_311": "\\E8* That I might run away^1,& or do something.../", + "obj_lab_powerswitch_312": "\\E9* Cowardly./", + "obj_lab_powerswitch_313": "* .../", + "obj_lab_powerswitch_314": "*\\E8 Uh..^1. I..^1.&* I suppose I owe you& an explanation./", + "obj_lab_powerswitch_315": "\\E9* As you probably know^1,& ASGORE asked me to study& the nature of SOULs./", + "obj_lab_powerswitch_316": "\\E3* During my research^1, I& isolated a power I& called \"determination.\"/", + "obj_lab_powerswitch_317": "\\E6* I injected it into dying& monsters so their SOULs& would last after death./", + "obj_lab_powerswitch_318": "\\E9* But the experiment& failed./", + "obj_lab_powerswitch_319": "* You see^1, unlike humans',& monsters' bodies don't& have enough.../", + "obj_lab_powerswitch_320": "* Physical matter to take& those concentrations& of \"determination.\"/", + "obj_lab_powerswitch_321": "* Their bodies started to& melt^1, and lost what& physicality they had./", + "obj_lab_powerswitch_322": "\\E3* Pretty soon^1, all of the& test subjects had melted& together into.../", + "obj_lab_powerswitch_323": "\\E8* Those./", + "obj_lab_powerswitch_324": "\\E9* Seeing them like this^1,& I knew.../", + "obj_lab_powerswitch_325": "\\E8* I couldn't tell their& families about it./", + "obj_lab_powerswitch_326": "\\E8* I couldn't tell anyone& about it./", + "obj_lab_powerswitch_327": "\\E9* No matter how much& everyone was asking me./", + "obj_lab_powerswitch_328": "\\E9* And I was too afraid to& do any more work^1,& knowing.../", + "obj_lab_powerswitch_329": "\\E8* ... everything I'd done& so far had been such& a horrific failure./", + "obj_lab_powerswitch_330": "\\E9* ... but now./", + "obj_lab_powerswitch_331": "\\E9* Now^1, I've changed my& mind about all this./", + "obj_lab_powerswitch_332": "\\E9* I'm going to tell& everyone what I've done./", + "obj_lab_powerswitch_333": "\\E9* .../", + "obj_lab_powerswitch_335": "* It's going to be hard./", + "obj_lab_powerswitch_336": "* Being honest..^1.&* Believing in myself.../", + "obj_lab_powerswitch_337": "* I'm sure there will be& times where I'll& struggle./", + "obj_lab_powerswitch_338": "* I'm sure there will be& times where I screw& up again./", + "obj_lab_powerswitch_339": "\\E0* But knowing^1, deep down^1,& that I have friends& to fall back on.../", + "obj_lab_powerswitch_340": "\\E7* I know it'll be a& lot easier to stand& on my own./", + "obj_lab_powerswitch_341": "* Thank you./%%", + "obj_lab_powerswitch_406": "* Come on^1, guys./", + "obj_lab_powerswitch_407": "* It's time for everyone& to go home./%%", + "obj_labelevator_a_242": " WARNING! WARNING^6!%", + "obj_labelevator_a_243": " ELEVATOR LOSING POWER^6!%", + "obj_labelevator_a_244": " EM TETHER STABILITY LOST^6!%", + "obj_labelevator_a_245": " ALTITUDE DROPPING^6!%%", + "obj_labelevator_b_122": "* (Ring...)/", + "obj_labelevator_b_123": "* (It's a voice you have& never heard before.)/%%", + "obj_labelevator_b_131": "* \\[C]..^1.&* Are you there?/", + "obj_labelevator_b_132": "* It's been a long time^1,& hasn't it...?/", + "obj_labelevator_b_133": "* But you've done well./", + "obj_labelevator_b_134": "* Thanks to you^1, everything& has fallen into place./", + "obj_labelevator_b_135": "* \\[C].../", + "obj_labelevator_b_136": "* See you soon./%%", + "obj_labtv_event_94": "* (There's a VHS player with a& few tapes picked out beside& it...)/", + "obj_labtv_event_95": "* (They seem to be labelled& in a specific order.)/", + "obj_labtv_event_96": "* (Will you watch one...?)/%%", + "obj_labtv_event_98": "* (Choose a tape to watch.)/%%", + "obj_labtv_event_287": "* Psssst^1.&* Gorey^1, wake up. \\Ta/", + "obj_labtv_event_288": "* Mmm^1?&* What is it^1, dear?/", + "obj_labtv_event_289": "* ... err^1, and why do you& have that video camera? \\TT/", + "obj_labtv_event_290": "* Shush^1!&* I want to get your& reaction./", + "obj_labtv_event_291": "* Gorey^1, dearest^1.&* What is my favorite& vegetable?\\Ta/", + "obj_labtv_event_292": "* Hmmm..^1.&* Carrots^1, right?\\TT/", + "obj_labtv_event_293": "* No no no^1!&* My FAVORITE vegetable is.../", + "obj_labtv_event_294": "* Eda-MOM-e./", + "obj_labtv_event_295": "* ... get it???\\Ta/", + "obj_labtv_event_296": "* .../", + "obj_labtv_event_297": "* Go back to bed^1, dear.\\TT/", + "obj_labtv_event_298": "* No no!^1!&* Not yet^1!&* Hee hee hee./", + "obj_labtv_event_299": "* Now^1, If I were a dog^1,& what breed of dog would& I be?\\Ta/", + "obj_labtv_event_300": "* Hmmm..^1. I don't know^1, honey^1.&* What kind of dog would& you be?\\TT/", + "obj_labtv_event_301": "* I would be.../", + "obj_labtv_event_302": "* A MOMERANIAN.\\Ta/", + "obj_labtv_event_303": "* Hohoho!/", + "obj_labtv_event_304": "* You sure are excited to& have this child./", + "obj_labtv_event_305": "* You know^1, if you keep& making jokes like& this.../", + "obj_labtv_event_306": "* One day^1, you could be.../", + "obj_labtv_event_307": "* ... a famous MOMedian.\\TT/", + "obj_labtv_event_308": "* .../", + "obj_labtv_event_309": "* Well^1, I am going to bed.\\Ta/", + "obj_labtv_event_310": "* Hey^1!&* Come on^1, Tori^1!&* That one was funny!\\TT/", + "obj_labtv_event_311": "* Hahaha^1, I know^1.&* I am just teasing you./", + "obj_labtv_event_312": "* Goodnight^1, dear.\\Ta/", + "obj_labtv_event_313": "* Goodnight, honey.\\TT/", + "obj_labtv_event_314": "* .../", + "obj_labtv_event_315": "* Oh dear^1, perhaps it is too& dark in here for the& video to come out.../%%", + "obj_labtv_event_350": "* Okay^1, \\[C]^1, are you ready?/", + "obj_labtv_event_351": "* Do your creepy face!/", + "obj_labtv_event_352": "* AHHHHH!^1!&* Hee hee hee!/", + "obj_labtv_event_353": "* Oh^1!&* Wait^1!&* I had the lens cap on.../", + "obj_labtv_event_354": "* What!^1?&* You're not gonna do it& again...?/", + "obj_labtv_event_355": "* Come on^1, quit tricking me^1!&* Haha!/%%", + "obj_labtv_event_391": "* Howdy^1, \\[C]^1!&* Smile for the camera!/", + "obj_labtv_event_392": "* Ha^1, this time I got YOU^1!&* I left the cap on..^1.&* ON PURPOSE!/", + "obj_labtv_event_393": "* Now you're smiling for& noooo reason^1!&* Hee hee hee!/", + "obj_labtv_event_394": "* What^1?&* Oh^1, yeah^1, I remember./", + "obj_labtv_event_395": "* When we tried to make& butterscotch pie for Dad^1,& right?/", + "obj_labtv_event_396": "* The recipe asked for cups& of butter.../", + "obj_labtv_event_397": "* But we accidentally put& in buttercups instead./", + "obj_labtv_event_398": "* Yeah^1!&* Those flowers got him& really sick./", + "obj_labtv_event_399": "* I felt so bad^1.&* We made Mom really upset./", + "obj_labtv_event_400": "* I should have laughed it& off^1, like you did.../", + "obj_labtv_event_401": "* Um^1, anyway^1, where are you& going with this?/", + "obj_labtv_event_402": "* Huh^1?&* Turn off the camera...^1?&* OK./%%", + "obj_labtv_event_435": "* I..^1. I don't like this idea^1,& \\[C]./", + "obj_labtv_event_436": "* Wh.^1. what^1?&* N-no, I'm not.../", + "obj_labtv_event_437": "* ... big kids don't cry./", + "obj_labtv_event_438": "* Yeah^1, you're right./", + "obj_labtv_event_439": "* No^1!&* I'd never doubt you^1, \\[C]..^1.&* Never!/", + "obj_labtv_event_440": "* Y..^1. yeah^1!&* We'll be strong^1!&* We'll free everyone./", + "obj_labtv_event_441": "* I'll go get the flowers./%%", + "obj_labtv_event_473": "* \\[C]..^1.&* Can you hear me^1?&* We want you to wake up...\\Ta/", + "obj_labtv_event_474": "* \\[C]^1!&* You have to stay determined!/", + "obj_labtv_event_475": "* You can't give up..^1.&* You are the future of humans& and monsters...\\TR/", + "obj_labtv_event_476": "* .../", + "obj_labtv_event_477": "* Psst... \\[C]..^1.&* Please..^1. wake up.../", + "obj_labtv_event_478": "* I don't like this plan& anymore./", + "obj_labtv_event_479": "* I..^1. I.../", + "obj_labtv_event_480": "* ..^1. no^1, I said..^1.&* I said I'd never doubt you./", + "obj_labtv_event_481": "* Six^1, right^1?&* We just have to get six.../", + "obj_labtv_event_482": "* And we'll do it together^1,& right?/%%", + "obj_ladiesfishingrod_137": "* You send the line back out./%%", + "obj_laserswitch1_90": "* (Didn't work.)/%%", + "obj_laserswitch1_119": "* Ring.../", + "obj_laserswitch1_120": "\\TS \\E3 \\F6 \\TA %", + "obj_laserswitch1_121": "\\E3* H-hey^1, watch out^1!&* You're going to get& really hurt!/", + "obj_laserswitch1_122": "\\E8* I can't watch this^1.&* I'm disabling the& lasers./%%", + "obj_laserswitch1_161": "\\TS \\E3 \\F6 \\TA %", + "obj_laserswitch1_162": "\\E6* Th..^1. there./", + "obj_laserswitch1_163": "\\E3* Be careful^1, okay?/", + "obj_laserswitch1_164": "\\E8* .../", + "obj_laserswitch1_165": "\\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./", + "obj_laserswitch1_166": "\\E8* I didn't explain the& lasers well enough^1,& and../", + "obj_laserswitch1_167": "\\E8* If I hadn't..^1.&* If I hadn't..^1./", + "obj_laserswitch1_168": "\\E4* Um^1, delayed using& my hacking skills^1,& I mean.../", + "obj_laserswitch1_169": "\\E8* ... sorry./", + "obj_laserswitch1_170": "\\TS \\F0 \\T0 %", + "obj_laserswitch1_171": "* Click.../%%", + "obj_laserswitch1_174": "\\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./", + "obj_laserswitch1_175": "\\E8* I didn't explain the& lasers well enough^1,& and.../", + "obj_laserswitch1_176": "\\E3* O-oh^1, there's no& time for this now!/", + "obj_laserswitch1_177": "\\E8* Sorry./", + "obj_laserswitch1_178": "\\TS \\F0 \\T0 %", + "obj_laserswitch1_179": "* Click.../%%", + "obj_lastbeam_230": "STOP IT!!", + "obj_lastbeam_255": "STOP IT NOW!!!", + "obj_lastbeam_296": "* ...", + "obj_lastsans_trigger_187": "* So you finally made it./", + "obj_lastsans_trigger_188": "* The end of your journey& is at hand./", + "obj_lastsans_trigger_189": "* In a few moments^1, you& will meet the king./", + "obj_lastsans_trigger_190": "* Together.../", + "obj_lastsans_trigger_191": "* You will determine the& future of this world./", + "obj_lastsans_trigger_192": "* That's then./", + "obj_lastsans_trigger_193": "* Now./", + "obj_lastsans_trigger_194": "* You will be judged./", + "obj_lastsans_trigger_195": "* You will be judged for& your every action./", + "obj_lastsans_trigger_196": "* You will be judged for& every EXP you've earned./", + "obj_lastsans_trigger_197": "* What's EXP?/", + "obj_lastsans_trigger_198": "* It's an acronym./", + "obj_lastsans_trigger_199": "\\W* It stands for \"\\Rexecution& points\\W.\"/", + "obj_lastsans_trigger_200": "* A way of quantifying the& pain you have inflicted on& others./", + "obj_lastsans_trigger_201": "* When you kill someone^1,& your EXP increases./", + "obj_lastsans_trigger_202": "* When you have enough EXP^1,& your LOVE increases./", + "obj_lastsans_trigger_203": "* LOVE^1, too^1, is an& acronym./", + "obj_lastsans_trigger_204": "\\W* It stands for \"\\RLevel of& Violence\\W.\"/", + "obj_lastsans_trigger_205": "* A way of measuring someone's& capacity to hurt./", + "obj_lastsans_trigger_206": "* The more you kill^1, the& easier it becomes to& distance yourself./", + "obj_lastsans_trigger_207": "* The more you distance& yourself^1, the less you& will hurt./", + "obj_lastsans_trigger_208": "* The more easily you& can bring yourself to& hurt others./%%", + "obj_lastsans_trigger_214": "* So you finally made it.../%%", + "obj_lastsans_trigger_243": "* Now^1, you understand./", + "obj_lastsans_trigger_244": "* It's time to begin your& judgment./", + "obj_lastsans_trigger_245": "* Look inside yourself./", + "obj_lastsans_trigger_246": "* Have you really done the& right thing?/", + "obj_lastsans_trigger_247": "* And^1, considering what& you've done.../", + "obj_lastsans_trigger_248": "* What will you do now?/", + "obj_lastsans_trigger_249": "* Take a moment to think& about this./%%", + "obj_lastsans_trigger_268": "\\TS* .../", + "obj_lastsans_trigger_269": "\\Ts*\\E0 ... but you^1.&* you never gained& any LOVE./", + "obj_lastsans_trigger_270": "\\E1* 'course^1, that doesn't& mean you're completely& innocent or naive./", + "obj_lastsans_trigger_271": "\\E0* just that you kept& a certain tenderness& in your heart./", + "obj_lastsans_trigger_274": "* no matter the struggles& or hardships you& faced.../", + "obj_lastsans_trigger_275": "* you strived to do the& right thing./", + "obj_lastsans_trigger_276": "* you refused to hurt& anyone./", + "obj_lastsans_trigger_277": "* even when you ran& away^1, you did it& with a smile./", + "obj_lastsans_trigger_278": "* you never gained LOVE^1,& but you gained love./", + "obj_lastsans_trigger_279": "* does that make sense?/", + "obj_lastsans_trigger_280": "* maybe not./", + "obj_lastsans_trigger_283": "\\E3* ..^1.&* now./", + "obj_lastsans_trigger_284": "\\E0* you're about to face& the greatest challenge& of your entire journey./", + "obj_lastsans_trigger_285": "* your actions here.../", + "obj_lastsans_trigger_286": "* will determine the& fate of the entire& world./", + "obj_lastsans_trigger_287": "* if you refuse to& fight.../", + "obj_lastsans_trigger_288": "* asgore will take& your soul and& destroy humanity./", + "obj_lastsans_trigger_289": "* but if you kill& asgore and go& home.../", + "obj_lastsans_trigger_290": "* monsters will remain& trapped underground./", + "obj_lastsans_trigger_291": "* what will you do?/", + "obj_lastsans_trigger_292": "\\E3* .../", + "obj_lastsans_trigger_293": "* well^1, if i were you^1,& i would have thrown& in the towel by now./", + "obj_lastsans_trigger_294": "\\E1* but you didn't get& this far by giving& up^1, did you?/", + "obj_lastsans_trigger_295": "\\E0* that's right./", + "obj_lastsans_trigger_296": "* you have something& called \"determination.\"/", + "obj_lastsans_trigger_297": "* so as long as you& hold on.../", + "obj_lastsans_trigger_298": "* so as long as you& do what's in your& heart.../", + "obj_lastsans_trigger_299": "* i believe you can do& the right thing./", + "obj_lastsans_trigger_300": "\\E3* alright./", + "obj_lastsans_trigger_301": "\\E0* we're all counting& on you, kid./", + "obj_lastsans_trigger_302": "\\E2* good luck./%%", + "obj_lastsans_trigger_361": "\\TS* .../", + "obj_lastsans_trigger_362": "\\Ts*\\E0 truthfully^1, it doesn't& really matter what you& said./", + "obj_lastsans_trigger_363": "\\E0* all that's important is& that you were honest& with yourself./", + "obj_lastsans_trigger_364": "* what happens now.../", + "obj_lastsans_trigger_365": "* we leave up to you./%%", + "obj_lastsans_trigger_390": "* Then why'd you& kill my& brother?/%%", + "obj_lastsans_trigger_402": "* You dirty brother& killer./%%", + "obj_lastsans_trigger_421": "* huh^1?&* you look bored./", + "obj_lastsans_trigger_422": "\\E1* i get the feeling& you aren't gonna learn& anything from this./", + "obj_lastsans_trigger_423": "\\E0* well^1, guess I gotta& judge you then./", + "obj_lastsans_trigger_424": "* come on^1.&* really?/%%", + "obj_lastsans_trigger_428": "* lv2..^1.&* seems like you messed& up the slightest amount./", + "obj_lastsans_trigger_429": "\\E1* welp^1.&* that's pretty sad./", + "obj_lastsans_trigger_430": "\\E3* you probably weren't& even aware of what you& were doing.../", + "obj_lastsans_trigger_431": "* and when you learned^1,& it was too late./", + "obj_lastsans_trigger_432": "\\E2* nah^1, just kidding./", + "obj_lastsans_trigger_433": "\\E1* who gets to lv2 on& accident^1?&* get outta here./%%", + "obj_lastsans_trigger_437": "\\E3* lv3.../", + "obj_lastsans_trigger_438": "\\E1* 3's just an ok number^1,& i guess./", + "obj_lastsans_trigger_439": "\"\\E2* i'll give you a C./\"", + "obj_lastsans_trigger_440": "\\E1* you can do better^1,& right?/%%", + "obj_lastsans_trigger_444": "\\E3* hmmm..^1.&* over lv3^1, huh./", + "obj_lastsans_trigger_445": "\\E0* you killed some people& on purpose^1, didn't you?/", + "obj_lastsans_trigger_446": "\\E1* that's probably bad./", + "obj_lastsans_trigger_447": "\\E3* though^1, maybe some& of it was in self-& defense.../", + "obj_lastsans_trigger_448": "\\E1* i don't know^1.&* help me out here./", + "obj_lastsans_trigger_449": "* i wasn't watching./", + "obj_lastsans_trigger_450": "\\E2* anyways^1, don't do that./%%", + "obj_lastsans_trigger_454": "\\E3* hmmm..^1.&* over lv9^1, huh./", + "obj_lastsans_trigger_455": "\\E0* that's over halfway to& lv20^1, the maximum./", + "obj_lastsans_trigger_456": "\\E1* but don't think that& means you're still 50-& percent good./", + "obj_lastsans_trigger_457": "\\E3* 50-percent^1, 20-percent./", + "obj_lastsans_trigger_458": "\\E4* those are both still& failing grades./", + "obj_lastsans_trigger_459": "\\E1* besides^1.&* chances are.../", + "obj_lastsans_trigger_460": "* i've already tried to& steer you in the right& direction./", + "obj_lastsans_trigger_461": "\\E0* so what can i say?/", + "obj_lastsans_trigger_462": "\\E3* what can i say that& will change the mind of& a being like you...?/%%", + "obj_lastsans_trigger_466": "\\E3* hmmm..^1.&* over lv14^1, huh./", + "obj_lastsans_trigger_467": "\\E1* well^1, hmmm..^1.&* judgment-wise.../", + "obj_lastsans_trigger_468": "\\E4* you're a pretty bad& person./", + "obj_lastsans_trigger_469": "* you wander around^1,& looking for people.../", + "obj_lastsans_trigger_470": "* killing them to take& their money./", + "obj_lastsans_trigger_471": "\\E3* that's just plain& messed up./", + "obj_lastsans_trigger_472": "\\E1* and what's worse^1, is& that as bad as you& are.../", + "obj_lastsans_trigger_473": "\\E2* you aren't anywhere near& as bad as you could& be./", + "obj_lastsans_trigger_474": "\\E1* you pretty much suck& at being evil./", + "obj_lastsans_trigger_475": "\\E1* honestly^1, it's super& embarrassing./", + "obj_lastsans_trigger_476": "\\E2* but maybe you'd be& better.../", + "obj_lastsans_trigger_477": "\\E1* at not killing anyone?/", + "obj_lastsans_trigger_478": "\\E2* crazy idea^1, huh?/", + "obj_lastsans_trigger_479": "\\E0* let me know how that& one goes./%%", + "obj_lastsans_trigger_485": "* ... huh?/", + "obj_lastsans_trigger_486": "\\E0* what's with that look& in your eye?/", + "obj_lastsans_trigger_487": "\\E3* did you go through and& kill someone.../", + "obj_lastsans_trigger_488": "\\E3* just to see what i'd& say about it?/", + "obj_lastsans_trigger_489": "\\E1* wow^1./", + "obj_lastsans_trigger_490": "\\E2* you're a pretty gross& person^1, huh?/%%", + "obj_lastsans_trigger_494": "\\E1* huh^1?&* you STILL look bored./", + "obj_lastsans_trigger_495": "\\E2* okay then^1, consider& our session over./%%", + "obj_lastsans_trigger_513": "\\E3* .../", + "obj_lastsans_trigger_514": "\\E1* wait a second./", + "obj_lastsans_trigger_515": "\\E1* that look on your& face while i was& talking.../", + "obj_lastsans_trigger_516": "\\E2* you've already heard& my spiel^1, haven't you?/", + "obj_lastsans_trigger_517": "\\E3* i suspected something& like this./", + "obj_lastsans_trigger_518": "\\E3* you're always acting& like you know what's& going to happen./", + "obj_lastsans_trigger_519": "\\E1* like you've seen it& all before./", + "obj_lastsans_trigger_520": "\\E3* so..^1.&* i have a request for& you./", + "obj_lastsans_trigger_521": "\\W*\\E1 i kind of have a& \\Ysecret codeword\\W & that only i know./", + "obj_lastsans_trigger_522": "\\E0* so i know if someone& tells it to me.../", + "obj_lastsans_trigger_523": "\\E1* they'll have to be a& time traveller./", + "obj_lastsans_trigger_524": "\\E2* crazy^1, right?/", + "obj_lastsans_trigger_525": "\\E1* anyway^1, here it is.../", + "obj_lastsans_trigger_526": "\\E3* (whisper^1, whisper)/", + "obj_lastsans_trigger_527": "\\E2* i'm counting on you to& come back here and& tell me that./", + "obj_lastsans_trigger_528": "\\E1* see you later./%%", + "obj_lastsans_trigger_532": "\\E0* .../", + "obj_lastsans_trigger_533": "\\E1* huh^1?&* do you have something& to say to me?/", + "obj_lastsans_trigger_534": "\\E2* what^1? a codeword^1?&* can you speak a& little louder?/", + "obj_lastsans_trigger_535": "\\E3* .../", + "obj_lastsans_trigger_536": "* did you.../", + "obj_lastsans_trigger_537": "\\E2* ... just say \"i'm a& stupid doodoo butt?\"/", + "obj_lastsans_trigger_538": "\\E1* wow^1.&* i can't believe you& would say that./", + "obj_lastsans_trigger_539": "\\E3* not only is that& completely infantile.../", + "obj_lastsans_trigger_540": "\\E2* but it's also my& secret codeword./", + "obj_lastsans_trigger_541": "\\E3* that^1, however^1, isn't& good enough./", + "obj_lastsans_trigger_542": "\\W*\\E1 what you need is the& \\Ysecret\\W secret codeword./", + "obj_lastsans_trigger_543": "\\E2* it's only for people& that know the secret& codeword./", + "obj_lastsans_trigger_544": "\\E0* anyway^1, here it is.../", + "obj_lastsans_trigger_545": "\\E4* (whimsper^1, whimsper).../", + "obj_lastsans_trigger_546": "\\E2* i'm counting on you to& come back here and& tell me that./", + "obj_lastsans_trigger_547": "\\E1* see you later./%%", + "obj_lastsans_trigger_553": "\\E0* .../", + "obj_lastsans_trigger_554": "\\E1* huh^1?&* do you have something& to say to me?/", + "obj_lastsans_trigger_555": "\\E2* what^1? a codeword^1?&* can you speak a& little louder?/", + "obj_lastsans_trigger_556": "\\E3* .../", + "obj_lastsans_trigger_557": "* did you.../", + "obj_lastsans_trigger_558": "\\E2* ... just say \"i'm the& legendary fartmaster?\"/", + "obj_lastsans_trigger_559": "\\E1* wow./", + "obj_lastsans_trigger_560": "\\E1* that's..^1. uh..^1.&* really childish./", + "obj_lastsans_trigger_561": "\\E2* why would you think& that was a secret& secret codeword?/", + "obj_lastsans_trigger_562": "\\E1* whoever told you that& is a dirty liar./", + "obj_lastsans_trigger_563": "\\E2* i don't have a secret& secret codeword./", + "obj_lastsans_trigger_564": "\\E3* however./", + "obj_lastsans_trigger_565": "\\E2* i do have a secret& secret triple-secret& codeword./", + "obj_lastsans_trigger_566": "\\E1* which you just said./", + "obj_lastsans_trigger_567": "\\E2* so^1, i guess you're& qualified./", + "obj_lastsans_trigger_568": "\\E2* here's the key to my& room./", + "obj_lastsans_trigger_569": "\\E3* it's time.../", + "obj_lastsans_trigger_570": "* you learned the truth./", + "obj_lastsans_trigger_571": "\\TS \\F0 \\T0 %", + "obj_lastsans_trigger_572": "* (When you looked^1, the key was& already on your keychain.)/%%", + "obj_lastsans_trigger_578": "\\E0* .../", + "obj_lastsans_trigger_579": "\\E1* huh^1?&* triple secret codeword?/", + "obj_lastsans_trigger_580": "\\E2* nah^1, i'm out of& material./", + "obj_lastsans_trigger_581": "\\TS \\F0 \\T0 %", + "obj_lastsans_trigger_582": "* (You felt something on your& keychain.)/%%", + "obj_lastsans_trigger_634": "\\E0* heya./", + "obj_lastsans_trigger_635": "\\E1* you've been busy^1,& huh?/", + "obj_lastsans_trigger_636": "* .../", + "obj_lastsans_trigger_637": "\\E0* so^1, i've got a& question for ya./", + "obj_lastsans_trigger_638": "\\E3* do you think even& the worst person can& change...?/", + "obj_lastsans_trigger_639": "\\E3* that everybody can be& a good person^1, if& they just try?/%%", + "obj_lastsans_trigger_643": "\\E0* heya./", + "obj_lastsans_trigger_644": "\\E1* you look frustrated& about something./", + "obj_lastsans_trigger_645": "\\E4* guess i'm pretty good& at my job^1, huh?/%%", + "obj_lastsans_trigger_650": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_651": "\\E1* that's the expression& of someone who's died& twice in a row./", + "obj_lastsans_trigger_652": "\\E2* suffice to say^1, you& look really..^1.&* unsatisfied./", + "obj_lastsans_trigger_653": "\\E3* all right./", + "obj_lastsans_trigger_654": "\\E4* how 'bout we make it& a third?/%%", + "obj_lastsans_trigger_659": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_660": "\\E1* that's the expression& of someone who's died& thrice in a row./", + "obj_lastsans_trigger_661": "\\E3* .../", + "obj_lastsans_trigger_662": "\\E1* hey^1, what comes after& \"thrice^1,\" anyway?/", + "obj_lastsans_trigger_663": "\\E4* wanna help me find out?/%%", + "obj_lastsans_trigger_668": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_669": "\\E1* that's the expression& of someone who's died& quice in a row./", + "obj_lastsans_trigger_670": "\\E1* quice^1?&* frice?/", + "obj_lastsans_trigger_671": "\\E4* welp^1, won't have to& use it again anyways./%%", + "obj_lastsans_trigger_676": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_677": "\\E1* that's the expression& of someone who's died& five times in a row./", + "obj_lastsans_trigger_678": "\\E2* convenient^1, huh^1?&* that's one for each& finger./", + "obj_lastsans_trigger_679": "\\E3* but soon.../", + "obj_lastsans_trigger_680": "\\E4* you'll need a cool& mutant hand to count& all of your deaths./%%", + "obj_lastsans_trigger_685": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_686": "\\E1* that's the expression& of someone who's died& six times in a row./", + "obj_lastsans_trigger_687": "\\E2* that's the number of& fingers on a mutant& hand./", + "obj_lastsans_trigger_688": "\\E3* but soon.../", + "obj_lastsans_trigger_689": "\\E4* you'll need to find& a mutant hand with& even more fingers./%%", + "obj_lastsans_trigger_694": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_695": "\\E1* that's the expression& of someone who's died& seven times in a row./", + "obj_lastsans_trigger_696": "\\E0* hey^1, that's good^1.&* seven's supposed to be& a lucky number./", + "obj_lastsans_trigger_697": "\\E2* who knows^1, maybe& you'll hit the& jackpot.../", + "obj_lastsans_trigger_698": "\\E4* and that number will& multiply tenfold./%%", + "obj_lastsans_trigger_703": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_704": "\\E1* that's the expression& of someone who's died& eight times in a row./", + "obj_lastsans_trigger_705": "\\E2* that's the number of& fingers on a spider./", + "obj_lastsans_trigger_706": "\\E3* but soon.../", + "obj_lastsans_trigger_707": "\\E1* wait^1, don't spiders& have legs?/%%", + "obj_lastsans_trigger_713": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_714": "\\E1* that's the expression& of someone who's died& seven times in a row./", + "obj_lastsans_trigger_715": "\\E1* .../", + "obj_lastsans_trigger_716": "\\E2* nope^1, wait^1, that's& definitely nine^1, sorry./", + "obj_lastsans_trigger_717": "\\E4* or was it ten?/%%", + "obj_lastsans_trigger_723": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_724": "\\E1* that's the expression& of someone who's died& ten times in a row./", + "obj_lastsans_trigger_725": "\\E2* hey^1, congrats^1!&* the big one-oh!/", + "obj_lastsans_trigger_726": "\\E1* let's invite all your& friends over for a& big shindig./", + "obj_lastsans_trigger_727": "\\E2* we can have pie^1, and& hot dogs^1, and.../", + "obj_lastsans_trigger_728": "\\E3* hmmm..^1. wait^1.&* something's not right./", + "obj_lastsans_trigger_729": "\\E4* you don't have any& friends./%%", + "obj_lastsans_trigger_735": "\\E0* hmm^1.&* that expression.../", + "obj_lastsans_trigger_736": "\\E1* that's the expression& of someone who's died& eleven times in a row./", + "obj_lastsans_trigger_737": "\\E2* well^1, give or take./", + "obj_lastsans_trigger_738": "\\E1* there's nuance to& this stuff./", + "obj_lastsans_trigger_739": "\\E2* don't think i'll be& able to count very& well from here./", + "obj_lastsans_trigger_740": "\\E1* count for me^1, ok?/", + "obj_lastsans_trigger_741": "\\E4* we'll start from 12./%%", + "obj_lastsans_trigger_747": "\\E0* let's just get to& the point./%%", + "obj_lastsans_trigger_752": "\\E0* .../", + "obj_lastsans_trigger_753": "\\E1* that expression that& you're wearing.../", + "obj_lastsans_trigger_754": "\\E3* .../", + "obj_lastsans_trigger_755": "\\E4* well^1, i won't grace& it with a description./%%", + "obj_lastsans_trigger_759": "\\E0* .../", + "obj_lastsans_trigger_760": "\\E1* that expression that& you're wearing.../", + "obj_lastsans_trigger_761": "\\E3* .../", + "obj_lastsans_trigger_762": "\\E4* you're really kind& of a freak^1, huh?/%%", + "obj_lastsans_trigger_786": "\\E3* heh heh heh heh.../", + "obj_lastsans_trigger_787": "\\E1* all right./", + "obj_lastsans_trigger_788": "\\E3* well^1, here's a better& question./", + "obj_lastsans_trigger_789": "\\E4* do you wanna have& a bad time?/", + "obj_lastsans_trigger_790": "\\E3* 'cause if you take& another step& forward.../", + "obj_lastsans_trigger_791": "\\E4* you are REALLY not& going to like what& happens next./%%", + "obj_lastsans_trigger_815": "\\E3* welp./", + "obj_lastsans_trigger_817": "\\E3* sorry^1, old lady./", + "obj_lastsans_trigger_818": "* this is why i never& make promises./%%", + "obj_latchkey_71": "* (You took the key and& put it on your phone's& key-chain.)/%%", + "obj_lemonbread_175": "But&nobody&came.", + "obj_lemonbread_176": "Do you&think&I'm&pretty?", + "obj_lemonbread_177": "That's&what&they all&say.", + "obj_lemonbread_178": "Stay&here&with&me...", + "obj_lemonbread_196": "Welcome&to my&special&hell.", + "obj_lemonbread_200": "...", + "obj_lemonbread_202": "Life's&flashing&before&my teeth", + "obj_lemonbread_203": "I've&felt&this&before.", + "obj_lemonbread_207": "%%%", + "obj_lemonbread_429": "* Smells like sweet lemons.", + "obj_lemonbread_433": "* You hear the melody of& pulsating flesh.", + "obj_lemonbread_434": "* Could this be goodbye!?", + "obj_lemonbread_435": "* Monster has low HP.", + "obj_lemonbread_468": "* You called for help^1.&* But nobody came./^", + "obj_lemonbread_479": "* You hum a familiar tune^1.&* Lemon Bread's body shakes.../^", + "obj_lemonbread_483": "* You hum a familiar tune^1.&* Nothing else happened./^", + "obj_lemonbread_488": "* You hum a familiar tune^1.&* Lemon Bread seems to& remember something./^", + "obj_lemonbread_501": "* You screamed out^1.&* But nobody came./^", + "obj_lemonbread_512": "* You flexed your arm^1.&* Lemon Bread's muscle shakes.../^", + "obj_lemonbread_516": "* You flexed your arm^1.&* Nothing else happened./^", + "obj_lemonbread_521": "* You flexed your arm^1.&* Lemon Bread seems to& remember something./^", + "obj_lemonbread_536": "* You let Lemon Bread be^1.&* Lemon Bread's teeth shake.../^", + "obj_lemonbread_540": "* You let Lemon Bread be^1.&* Nothing else happened./^", + "obj_lemonbread_545": "* You let Lemon Bread be^1.&* Lemon Bread seems to& remember something./^", + "obj_lemonbread_556": "* You cried as loud as you& could^1.&* But nobody came./^", + "obj_lesserdoge_204": "(Pant&pant)", + "obj_lesserdoge_205": "(Wag&wag)", + "obj_lesserdoge_206": "(Thinks&of&food)", + "obj_lesserdoge_207": "(Tiny&bark)", + "obj_lesserdoge_211": "(Pants&fast)", + "obj_lesserdoge_214": "(Pant!&Pant!)", + "obj_lesserdoge_215": "(Excited&noises)", + "obj_lesserdoge_216": "(Motor&revving)", + "obj_lesserdoge_217": "(Plane&takeoff)", + "obj_lesserdoge_218": "(Kettle&whistle)", + "obj_lesserdoge_219": "(...)", + "obj_lesserdoge_220": "(Faraway&bark)", + "obj_lesserdoge_221": "(...)", + "obj_lesserdoge_222": "(Bark)", + "obj_lesserdoge_223": "(Pant&pant)", + "obj_lesserdoge_224": "%%%", + "obj_lesserdoge_420": "* Lesser Dog cocks its head& to one side.", + "obj_lesserdoge_421": "* Lesser Dog thinks your& weapon is a dog treat.", + "obj_lesserdoge_422": "* Lesser Dog is really not& paying attention.", + "obj_lesserdoge_423": "* Smells like dog chow.", + "obj_lesserdoge_424": "* Lesser Dog is barking& excitedly.", + "obj_lesserdoge_425": "* Lesser Dog is overstimulated.", + "obj_lesserdoge_426": "* Lesser Dog shows no signs& of stopping.", + "obj_lesserdoge_427": "* Lesser Dog is lowering.", + "obj_lesserdoge_428": "* Lesser Dog is learning& to read.", + "obj_lesserdoge_429": "* Lesser Dog is whining& because it can't see& you.", + "obj_lesserdoge_430": "* Hello there.", + "obj_lesserdoge_431": "* Lesser Dog is questioning& your choices.", + "obj_lesserdoge_432": "* Lesser Dog has gone where& no Dog has gone before.", + "obj_lesserdoge_433": "* Lesser Dog tucks its tail& between its legs.", + "obj_lesserdoge_449": "* LESSER DOG - ATK 12 DEF 2&* Wields a stone dogger made& of pomer-granite./^", + "obj_lesserdoge_457": "* You barely lifted your& hand and Lesser Dog& got excited./^", + "obj_lesserdoge_458": "* You lightly touched the& Dog^1.&* It's already overexcited.../^", + "obj_lesserdoge_459": "* You pet the Dog.&* It raises its head up& to meet your hand./^", + "obj_lesserdoge_460": "* You pet the Dog.&* It was a good Dog./^", + "obj_lesserdoge_461": "* You pet the Dog.&* Its excitement knows no& bounds./^", + "obj_lesserdoge_462": "* Critical pet!&* Dog excitement increased./^", + "obj_lesserdoge_463": "* You have to jump up& to pet the Dog./^", + "obj_lesserdoge_464": "* You don't even pet it^1.&* It gets more excited./^", + "obj_lesserdoge_465": "* There is no way to& stop this madness./^", + "obj_lesserdoge_466": "* Lesser Dog enters the& realm of the clouds./^", + "obj_lesserdoge_467": "* You call the Dog but it& is too late^1.&* It cannot hear you./^", + "obj_lesserdoge_468": "* .../^", + "obj_lesserdoge_469": "* You can reach Lesser Dog& again./^", + "obj_lesserdoge_470": "* You pet Lesser Dog./^", + "obj_lesserdoge_471": "* It's possible that you& may have a problem./^", + "obj_lesserdoge_472": "* Lesser Dog is unpettable& but appreciates the attempt./^", + "obj_lesserdoge_473": "* Perhaps mankind was not& meant to pet this much./^", + "obj_lesserdoge_474": "* It continues./^", + "obj_lesserdoge_475": "* Lesser Dog is beyond& your reach./^", + "obj_lesserdoge_476": "* Really.../^", + "obj_librarynpc_jumbler_70": "* Beautiful^1.&* An error message./%%", + "obj_librarynpc_jumbler_73": "* That look in your eye.../", + "obj_librarynpc_jumbler_74": "* You're someone that has& difficulty solving Junior& Jumble^1, aren't you?/%%", + "obj_librarynpc_jumbler_78": "* That look in your eye.../", + "obj_librarynpc_jumbler_79": "* You're someone that has& trouble doing crosswords^1,& aren't you?/%%", + "obj_librarynpc_jumbler_84": "* That look in your eye.../", + "obj_librarynpc_jumbler_85": "* You think Sudoku is just& moderately challenging^1,& don't you?/%%", + "obj_librarynpc_jumbler_92": "* The greatest struggle of& my life is over.../", + "obj_librarynpc_jumbler_93": "* I just solved today's& Junior Jumble./%%", + "obj_librarynpc_jumbler_97": "* The greatest struggle of& my life is over.../", + "obj_librarynpc_jumbler_98": "* I just solved today's& crossword./%%", + "obj_librarynpc_lizard1_70": "* Welcome to the library^1.&* Yes^1, we know^1.&* The sign is misspelled./%%", + "obj_librarynpc_lizard1_73": "* Yes^1, we know^1.&* The sign is misspelled./", + "obj_librarynpc_lizard1_74": "* We have someone working on& it!/%%", + "obj_librarynpc_lizard1_79": "* Welcome to the library./", + "obj_librarynpc_lizard1_80": "* This is the last day we'll& be open^1, so make as much& noise as you want./%%", + "obj_librarynpc_lizard2_70": "* I love working on the& newspaper./", + "obj_librarynpc_lizard2_71": "* There's so little to report& that we just fill it with& comics and games./%%", + "obj_librarynpc_lizard2_75": "* Yes^1.&* I illustrate all of the& comics myself./", + "obj_librarynpc_lizard2_76": "* Yes^1.&* I give everyone huge beautiful& eyes and giant muscles./%%", + "obj_librarynpc_lizard2_81": "* Oh my^1, there's so much& news to report^1, I don't know& where to begin!/", + "obj_librarynpc_lizard2_82": "* How about this headline..^1.&* \"Monsters Go Free From The& Underground.\"/", + "obj_librarynpc_lizard2_83": "* Nah^1, that doesn't have& enough pizazz.../", + "obj_librarynpc_lizard2_84": "* How about \"Top 10 Monsters& You Won't Believe Got Freed& From The Underground?\"/%%", + "obj_librarynpc_wordsearch_70": "* (cough, cough)/", + "obj_librarynpc_wordsearch_71": "* When I was younger^1, my teachers& gave me word searches when& they ran out of assignments./", + "obj_librarynpc_wordsearch_72": "* I thought they were a waste& of time./", + "obj_librarynpc_wordsearch_73": "* But look at me now.../", + "obj_librarynpc_wordsearch_74": "* I'm the number-one word-search& creator in the entire& underground!/%%", + "obj_librarynpc_wordsearch_78": "* (cough^1, cough)/", + "obj_librarynpc_wordsearch_79": "* There's a day I just don't& want to work./", + "obj_librarynpc_wordsearch_80": "* It's called \"Today.\"/%%", + "obj_librarynpc_wordsearch_85": "* This will be our newspaper's& last issue.../", + "obj_librarynpc_wordsearch_86": "* Why don't we just put a& big \"THE END\" on the front& and call it a day?/%%", + "obj_lock_and_key_66": "* (The way is blocked by two& padlocks.^1)&* (There's a note attached.)/", + "obj_lock_and_key_67": "* (Howdy^1! I'm in the garden.)/", + "obj_lock_and_key_68": "* (If you have anything you& need to get off your chest^1,& please don't hesitate to come.)/", + "obj_lock_and_key_69": "* (The keys are in the kitchen& and the hallway.)/%%", + "obj_lock_and_key_73": "\\R* (He leaves them in the& kitchen and the hallway.)/%%", + "obj_lock_and_key_78": "* (You'll need both keys to& get through.)/%%", + "obj_lock_and_key_82": "\\R* (There are two keys.)/%%", + "obj_lock_and_key_90": "* (You unlocked the chain.)/%%", + "obj_lock_and_key_94": "\\R* (I unlocked the chain.)/%%", + "obj_longsnail_64": "* Snail snail..^1.&* (A long journey extends& in front of you...)/", + "obj_longsnail_65": "* Snail snail..^1.&* (Reach far and stretch& beyond the horizons.)/", + "obj_longsnail_66": "* Snail snail^1.&* (So snaileth Sam Byool.)/%%", + "obj_longsnail_70": "* Snail snail./", + "obj_longsnail_71": "* (Good gosh^1, don't I look& like a perfectly normal& snail?)/%%", + "obj_longsnail_76": "* Snail snail^1.&* (You reached the end of& your extensive journey.)/", + "obj_longsnail_77": "* Snail snail^1.&* (What a long trip^1! Remember& to stretch your muscles.)/%%", + "obj_loox_197": "I've got&my eye&on you.", + "obj_loox_198": "Don't&point&that&at me.", + "obj_loox_199": "Quit&staring&at me.", + "obj_loox_200": "What an&eyesore.", + "obj_loox_201": "How&about a&staring&contest?", + "obj_loox_202": "Please&don't&pick on&me.", + "obj_loox_205": "Finally&someone&gets it.", + "obj_loox_209": "You rude&little&snipe!", + "obj_loox_213": "%%%", + "obj_loox_403": "* Loox is gazing at you.", + "obj_loox_404": "* Loox is staring right& through you.", + "obj_loox_405": "* Loox gnashes its teeth.", + "obj_loox_406": "* Smells like eyedrops.", + "obj_loox_407": "* Loox has gone bloodshot.", + "obj_loox_408": "* Loox doesn't care about& fighting anymore.", + "obj_loox_409": "* Loox is watering.", + "obj_loox_425": "* LOOX - ATK 6 DEF 6&* Don't pick on him.&* Family name: Eyewalker/^", + "obj_maddummy_259": "\\E1OWWWW^1, you&DUMMIES!!/", + "obj_maddummy_260": "\\XWatch where you're&aiming your \\RMAGIC\\X &attacks!/", + "obj_maddummy_261": "\\E3.../", + "obj_maddummy_262": "\\XHey^1!&You^1! \\E2Forget&I said anything&about \\RMAGIC\\X!!!/%%", + "obj_maddummy_319": "Foolish^1.&Foolish^1!&FOOLISH!/", + "obj_maddummy_320": "Even if you attack&my vessel^1, you'll&NEVER hurt me!/", + "obj_maddummy_321": "I'm still&incorporeal^1, you&DUMMY!!!/%%", + "obj_maddummy_422": "Foolish.&Foolish!&FOOLISH!", + "obj_maddummy_423": "Futile.&Futile!&FUTILE!", + "obj_maddummy_424": "Pitiful.&Pitiful!&PITIFUL!", + "obj_maddummy_425": "Feeble.&Feeble!&FEEBLE!", + "obj_maddummy_429": " I'll defeat you and& take your SOUL!", + "obj_maddummy_430": " I'll use your SOUL& to cross the barrier!", + "obj_maddummy_431": " I'll stand in the& window of a fancy& store!", + "obj_maddummy_432": "\\E3 THEN EVERYTHING I& WANT WILL BE MINE!", + "obj_maddummy_433": "\\E2 Huh?& Yeah, I guess& that'll avenge my& cousin.", + "obj_maddummy_434": "\\E0 What was their name& again...?", + "obj_maddummy_435": " Whatever.& Whatever!& WHATEVER!!", + "obj_maddummy_441": "DUMMY&BOTS!&MAGIC&MISSILE!", + "obj_maddummy_442": "DUMMY&BOTS!&TRY&AGAIN!", + "obj_maddummy_443": "DUMMY&BOTS!&You're&awful???", + "obj_maddummy_444": "DUMMY&BOTS!&FINAL&ATTACK!", + "obj_maddummy_459": " (Wait^1, is DUMMY& a compliment...?)", + "obj_maddummy_465": "%%%", + "obj_maddummy_1152": "* Mad Dummy is doing an armless& ska dance.", + "obj_maddummy_1153": "* Mad Dummy is bossing around& its bullets.", + "obj_maddummy_1154": "* Mad Dummy glares into a& mirror^1, then turns to you& with the same expression.", + "obj_maddummy_1155": "* Mad Dummy is hopping mad.", + "obj_maddummy_1156": "* Smells like a clothing& store.", + "obj_maddummy_1157": "* This message will NEVER& happen.", + "obj_maddummy_1158": "* Mad Dummy is getting cotton& all over the dialogue box.", + "obj_maddummy_1174": "* MAD DUMMY - ATK 30 DEF YES&* Because they're a ghost^1,& physical attacks will fail./^", + "obj_maddummy_1194": "* You talk to the DUMMY^1.&* .../", + "obj_maddummy_1195": "* It doesn't seem much for& conversation./", + "obj_maddummy_1196": "* No one is happy with this./^", + "obj_maddummy_1259": "* Mad Dummy is looking& nervous.", + "obj_maddummy_1313": "* Mad Dummy is getting cotton& all over the dialogue box.", + "obj_maddummy_1329": "\\E1HEY GUYS!/%%", + "obj_maddummy_1370": "\\E0Dummies^1.&Dummies^1!&DUMMIES!/", + "obj_maddummy_1371": "\\E1Remember how I&said NOT to&shoot at me?/", + "obj_maddummy_1372": "\\E0Well.../", + "obj_maddummy_1373": "\\E3FAILURES^1!&YOU'RE FIRED^1!&YOU'RE ALL BEING&REPLACED!!!/%%", + "obj_maddummy_1414": "\\E0Hahaha^1.&Hahaha^1!&HAHAHA!/", + "obj_maddummy_1415": "Now you'll see&my true power:/", + "obj_maddummy_1416": "Relying on people&that aren't garbage!/%%", + "obj_maddummy_1420": "* Mechanical whirrs fill& the room.", + "obj_maddummy_1464": "\\E2(N..^1. no way!)/", + "obj_maddummy_1465": "\\E2(These guys are&even WORSE than&the other guys!)/", + "obj_maddummy_1466": "\\E3Who cares^1.&Who cares^1!&WHO CARES!!/", + "obj_maddummy_1467": "I DON'T NEED&FRIENDS!!!/%%", + "obj_maddummy_1500": "\\E3I'VE GOT&KNIVES!!!/%%", + "obj_maddummy_1539": "\\E0I'm..^1./", + "obj_maddummy_1540": "\\E2Out of knives./", + "obj_maddummy_1541": "\\E3BUT IT DOESN'T&MATTER!!!/", + "obj_maddummy_1542": "YOU CAN'T HURT&ME AND I CAN'T&HURT YOU!/", + "obj_maddummy_1543": "YOU'LL BE STUCK&FIGHTING ME.../", + "obj_maddummy_1544": "Forever./", + "obj_maddummy_1545": "Forever!/", + "obj_maddummy_1546": "FOREVER!!!!/", + "obj_maddummy_1547": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", + "obj_maddummy_1548": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", + "obj_maddummy_1549": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", + "obj_maddummy_1550": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", + "obj_maddummy_1613": "\\E2Wh..^1.&What the heck is&this!?/", + "obj_maddummy_1614": "\\E3Ergh^1!&Acid rain!?!/", + "obj_maddummy_1615": "Oh^1, FORGET IT^1!&I'm outta here!/%%", + "obj_maddummy_1654": "... sorry^1, i&interrupted you^1,&didn't i?/", + "obj_maddummy_1655": "as soon as i came&over^1, your friend&immediately left.../", + "obj_maddummy_1656": "oh no..^1.&you guys looked&like you were having&fun.../", + "obj_maddummy_1657": "oh no..^1.&i just wanted to&say hi.../", + "obj_maddummy_1658": "oh no.................................................%%", + "obj_maddummy_1663": "oh wait..^1. didn't you&attack me before.../", + "obj_maddummy_1664": "uhhh..^1.&that's awkward./", + "obj_maddummy_1665": "sorry^1.&have a nice day./%%", + "obj_mainend_158": "* (Ring^1, ring...)/", + "obj_mainend_160": "* heya./", + "obj_mainend_161": "\\E1* is anyone there...?/", + "obj_mainend_162": "\\E2* well^1, i'll just leave& a message.../%%", + "obj_mainend_169": "\\E1* is anyone there...?/", + "obj_mainend_170": "\\E2* well..^1. just calling& to say./", + "obj_mainend_171": "\\E1* you made a snowman& really happy./", + "obj_mainend_172": "\\E2* ... guess i should& say something else^1,& too./%%", + "obj_mainend_177": "* heya./", + "obj_mainend_178": "\\E2* well..^1. just calling& to say./", + "obj_mainend_179": "\\E1* it's been a while^1.&* shouldn't you SAVE?/", + "obj_mainend_180": "\\E2* ... guess i should& say something else^1,& too./%%", + "obj_mainend_186": "\\E1* is anyone there...?/", + "obj_mainend_187": "\\E2* well..^1. just calling& to ask./", + "obj_mainend_188": "\\E1* did you ever take& off that gross& bandage...?/", + "obj_mainend_189": "\\E2* ... guess i should& say something else^1,& too./%%", + "obj_mainend_195": "\\E1* is anyone there...?/", + "obj_mainend_196": "\\E2* well..^1. just calling& to ask./", + "obj_mainend_197": "\\E1* did you ever get& something to eat?/", + "obj_mainend_198": "\\E2* ... guess i should& say something else^1,& too./%%", + "obj_mainend_204": "\\E1* is anyone there...?/", + "obj_mainend_205": "\\E2* well..^1. just calling& to ask./", + "obj_mainend_206": "\\E1* you really like to& challenge yourself^1,& huh...?/", + "obj_mainend_207": "\\E2* well..^1. good job^1./", + "obj_mainend_208": "\\E1* just promise not to& brag about it^1,& okay?/", + "obj_mainend_209": "\\E2* ... guess i should& say something else^1,& too./%%", + "obj_mainend_214": "* .../", + "obj_mainend_215": "* alright^1, i've got the& number./%%", + "obj_mainend_250": "* so..^1.&* it's been a while./", + "obj_mainend_251": "\\E0* the queen returned^1, and& is now ruling over& the underground./", + "obj_mainend_252": "* she's enstated a new& policy.../", + "obj_mainend_253": "\\E3* all the humans who fall& here will be treated& not as enemies.../", + "obj_mainend_254": "\\E0* but as friends./", + "obj_mainend_255": "\\E1* it's probably for the& best^1, anyway./", + "obj_mainend_256": "\\E0* the human souls the king& gathered.../", + "obj_mainend_257": "\\E3* seem to have& disappeared./", + "obj_mainend_258": "\\E1* so^1, uh^1, that plan& ain't happening any& time soon./", + "obj_mainend_263": "* but even though people& are heartbroken over& the king.../", + "obj_mainend_264": "\\E1* ... and things are& looking grim for our& freedom.../", + "obj_mainend_265": "\\E0* the queen's trying her& best not to let us& give up hope./", + "obj_mainend_267": "\\E1* so^1, uh^1, hey.../", + "obj_mainend_268": "\\E1* if we're not giving& up down here.../", + "obj_mainend_269": "\\E2* don't give up wherever& you are^1, ok?/", + "obj_mainend_270": "\\E3* who knows how long& it will take.../", + "obj_mainend_271": "\\E0* but we will get out& of here./", + "obj_mainend_272": "\\E2* that's a promise./", + "obj_mainend_274": "SANS!!!&WHO ARE YOU&TALKING TO???/", + "obj_mainend_276": "* oh^1, nobody./", + "obj_mainend_278": "WHAT!^1?&NOBODY!?/", + "obj_mainend_279": "\\E0CAN I TALK TO&THEM TOO???/", + "obj_mainend_281": "* here^1, knock yourself& out./%%", + "obj_mainend_292": "WAIT A SECOND.../", + "obj_mainend_293": "\\E1I RECOGNIZE THIS&NUMBER!!!/", + "obj_mainend_294": "\\E0ATTENTION^1, HUMAN!/", + "obj_mainend_295": "\\E2I^1, THE GREAT&PAPYRUS.../", + "obj_mainend_296": "\\E0AM NOW CAPTAIN OF&THE ROYAL GUARD!/", + "obj_mainend_297": "\\E2IT'S EVERYTHING I'VE&EVER DREAMED OF.../", + "obj_mainend_298": "\\E3EXCEPT^1, INSTEAD&OF FIGHTING^1, WE&JUST WATER FLOWERS./", + "obj_mainend_299": "\\E0SO THAT'S EVER-&SO-SLIGHTLY&DIFFERENT./", + "obj_mainend_300": "\\E0AND^1, WE'RE HELPING&DR. ALPHYS&WITH HER RESEARCH!/", + "obj_mainend_301": "\\E0SHE'S GONNA FIND A&WAY TO GET US OUT&OF HERE./", + "obj_mainend_302": "UNDYNE IS HELPING&HER TOO!/", + "obj_mainend_303": "\\E3THOUGH^1, TO BE&HONEST^1, HER METHOD&OF HELPING.../", + "obj_mainend_304": "\\E2SEEMS KIND OF.../", + "obj_mainend_305": "\\E3EXPLOSION-INDUCING./", + "obj_mainend_306": "\\E0BUT I THINK ALPHYS&LIKES HAVING HER&AROUND./", + "obj_mainend_307": "\\E5UH OH!!!/%%", + "obj_mainend_311": "\\E0HEY!!^1! HUMAN!!!/", + "obj_mainend_312": "HOW ARE YOU DOING^1?&I'M DOING FINE!!!/", + "obj_mainend_313": "\\E3WELL, BESIDES ONE&THING.../", + "obj_mainend_314": "\\E3THE QUEEN&DISBANDED THE&ROYAL GUARD./", + "obj_mainend_315": "SINCE WE DON'T&HAVE TO FIGHT&HUMANS ANYMORE./", + "obj_mainend_316": "\\E0WOW!!!/", + "obj_mainend_317": "\\E3I HAVE NO IDEA&WHAT TO DO&WITH MY LIFE./", + "obj_mainend_318": "\\E0BUT^1, THAT'S&OKAY!/", + "obj_mainend_319": "BECAUSE I'M&STILL WORKING&HARD!/", + "obj_mainend_320": "\\E4EVEN IF IT'S&ON NOTHING AT&ALL!/", + "obj_mainend_321": "\\E0SO DON'T FEEL&BAD!/", + "obj_mainend_322": "PAPYRUS IS FINE!/", + "obj_mainend_323": "\\E5UNDYNE IS THE&ONE THAT'S GOT&IT BAD!/", + "obj_mainend_324": "\\E3SHE LOST HER&JOB.../", + "obj_mainend_325": "THEN SHE LOST&HER HOUSE.../", + "obj_mainend_326": "\\E2IT WAS SAD..^1.&BUT WE'RE TAKING&CARE OF HER!/", + "obj_mainend_327": "\\E0SHE LIVES ON&OUR COUCH NOW./", + "obj_mainend_328": "IT'S LIKE A&SLEEPOVER EVERY&NIGHT!/", + "obj_mainend_329": "A SLEEPOVER&THERE'S NO&ESCAPE FROM./", + "obj_mainend_330": "OH^1, WE GAVE HER&A JOB^1, TOO./", + "obj_mainend_331": "\\E3SANS HIRED HER AT&HIS ILLEGAL HOT&DOG STAND./", + "obj_mainend_332": "\\E5SHE HATES WORKING&THERE!/", + "obj_mainend_333": "\\E3BUT SHE MAKES&A MEAN HOT DOG./", + "obj_mainend_334": "\\E3.../", + "obj_mainend_335": "\\E5OH YEAH./", + "obj_mainend_338": "I DON'T KNOW HOW&TO PUT THIS^1,&BUT.../", + "obj_mainend_339": "\\E3SHE^1, UM^1, REALLY&HATES YOU NOW./", + "obj_mainend_340": "\\E6EVEN MORE THAN&SHE EVER HAS./", + "obj_mainend_341": "IT'S BECAUSE SHE&MADE FRIENDS WITH&YOU^1, THEN.../", + "obj_mainend_342": "\\E5SHE SAID YOU&KILLED SOMEONE?/", + "obj_mainend_343": "\\E3I KNOW^1, THAT&SOUNDS RIDICULOUS&DOESN'T IT?/", + "obj_mainend_344": "\\E6BUT SHE FEELS SO&HURT AND BETRAYED./", + "obj_mainend_345": "AND ANGRY AT&HERSELF^1, TOO./", + "obj_mainend_346": "SHE SAYS.../", + "obj_mainend_347": "SHE DOESN'T&UNDERSTAND WHY.../", + "obj_mainend_348": "SHE EVER LET&HERSELF BECOME&FRIENDS WITH YOU./", + "obj_mainend_349": "THAT SHE KNEW&WHAT HUMANS WERE&LIKE.../", + "obj_mainend_350": "\\E3AND YET SHE&STILL FAILED TO&RESIST./", + "obj_mainend_351": "\\E6MORE PEOPLE GOT&HURT BECAUSE OF&HER MISTAKE./", + "obj_mainend_352": "\\E5I REALLY CAN'T&UNDERSTATE./", + "obj_mainend_353": "HOW MUCH SHE&HATES YOU./", + "obj_mainend_354": "\\E6IT PAINS ME TO&SAY THIS^1, BUT.../", + "obj_mainend_355": "YOU SHOULD&PROBABLY NEVER&COME BACK HERE./", + "obj_mainend_356": "\\E3IF YOU DO^1, UNDYNE&WILL DEFINITELY&DESTROY YOU./", + "obj_mainend_357": "\\E5NOT EVEN THE QUEEN&CAN STOP HER./", + "obj_mainend_358": "\\E6SO^1, UH..^1.&GOODBYE FOREVER./", + "obj_mainend_359": "I'LL MISS YOU^1,&MY FRIEND./%%", + "obj_mainend_364": "\\E5AND YOU MADE&ASGORE DISAPPEAR?/", + "obj_mainend_365": "\\E3AND MADE ALPHYS&DISAPPEAR^1, TOO./", + "obj_mainend_366": "\\E6SHE'S NOT VERY&HAPPY./", + "obj_mainend_367": "SHE SAYS THINGS&LIKE.../", + "obj_mainend_368": "\"I COULDN'T PROTECT&HER.../\"", + "obj_mainend_369": "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./", + "obj_mainend_370": "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./", + "obj_mainend_371": "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./", + "obj_mainend_372": "\\E5BUT SHE JUST&LOOKED AT ME AND&SAID.../", + "obj_mainend_373": "\\E6REVENGE WON'T BRING&ANYBODY BACK./", + "obj_mainend_374": "\\E3I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../", + "obj_mainend_375": "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/", + "obj_mainend_376": "IF YOU MADE THEM&DISAPPEAR?/", + "obj_mainend_377": "\\E6PLEASE.../", + "obj_mainend_378": "UNDYNE'S NOT&DOING VERY WELL./", + "obj_mainend_379": "BYE./%%", + "obj_mainend_385": "\\E3SHE STILL BLAMES&YOU.../", + "obj_mainend_386": "\\E3FOR THE&DISAPPEARANCE&OF ASGORE./", + "obj_mainend_387": "\\E3.../", + "obj_mainend_388": "\\E3SHE TALKS TO ME&A LOT.../", + "obj_mainend_389": "\\E5ABOUT GETTING&REVENGE ON YOU./", + "obj_mainend_390": "SHE HAS A&LUDICROUS PLAN.../", + "obj_mainend_391": "TO CROSS THE&BARRIER AND&BEAT YOU UP./", + "obj_mainend_392": "\\E3TO BE HONEST^1,&I THINK IT'S&IMPOSSIBLE./", + "obj_mainend_393": "\\E0BUT I'D LIKE TO&BELIEVE IT'S&NOT!!!/", + "obj_mainend_394": "CAUSE I WANT TO&GO WITH HER!/", + "obj_mainend_395": "THEN I'D GET TO&SEE YOU AGAIN!/", + "obj_mainend_396": "\\E3EVEN IF I'D HAVE&TO FIGHT YOU./", + "obj_mainend_397": "\\E0WELL^1, KEEP YOUR&FINGERS CROSSED!/", + "obj_mainend_398": "AND KEEP IN&TOUCH.../", + "obj_mainend_399": "IT'LL MAKE OUR&PLANS EASIER./", + "obj_mainend_400": "BYE!/%%", + "obj_mainend_404": "\\E5AND ALPHYS'&DISAPPEARANCE^1, TOO./", + "obj_mainend_405": "\\E3SHE'S NOT VERY&HAPPY./", + "obj_mainend_406": "\\E6SHE SAYS THINGS&LIKE.../", + "obj_mainend_407": "\"I COULDN'T PROTECT&HER.../\"", + "obj_mainend_408": "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./", + "obj_mainend_409": "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./", + "obj_mainend_410": "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./", + "obj_mainend_411": "\\E3BUT SHE JUST&LOOKED AT ME AND&SAID.../", + "obj_mainend_412": "\\E6REVENGE WON'T BRING&ANYBODY BACK./", + "obj_mainend_413": "I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../", + "obj_mainend_414": "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/", + "obj_mainend_415": "IF YOU MADE THEM&DISAPPEAR?/", + "obj_mainend_416": "\\E6PLEASE.../", + "obj_mainend_417": "UNDYNE'S NOT&DOING VERY WELL./", + "obj_mainend_418": "BYE./%%", + "obj_mainend_434": "* Hey^1!&* What are you up& to^1, punk!?/", + "obj_mainend_435": "\\E1* Ngahhhh!/", + "obj_mainend_437": "PLEASE DON'T NOOGIE&THE PHONE./", + "obj_mainend_439": "\\E2* Hey^1!&* Who's in charge& here!?/", + "obj_mainend_441": "ME./", + "obj_mainend_443": "* Oh..^1. yeah^1, that's& right!/", + "obj_mainend_444": "\\E0* I quit my job as& leader of the Royal& Guard./", + "obj_mainend_445": "\\E4* Actually^1, since we& won't be fighting& anymore.../", + "obj_mainend_446": "\\E1* The Royal Guard& totally disbanded./", + "obj_mainend_447": "\\E9* There's^1, uh^1, only& one member now./", + "obj_mainend_449": "BUT HE'S EXTREMELY&GOOD./", + "obj_mainend_451": "* Yeah!^1! He is!!^1!&* C'mere!!/", + "obj_mainend_453": "PLEASE DON'T NOOGIE&THE SKELETON./", + "obj_mainend_455": "* Anyways^1, now I'm& working as Alphy's& lab assistant.../", + "obj_mainend_456": "\\E2* We're gonna find a& way out of this dump& once and for all!!/", + "obj_mainend_457": "\\E9* Oh^1, yeah^1, and I'm a& gym teacher at the& queen's new school./", + "obj_mainend_458": "\\E6* Did you know I can& bench-press seven& children!?/", + "obj_mainend_459": "\\E9* Awesome^1, right?/", + "obj_mainend_460": "* .../", + "obj_mainend_461": "\\E0* Hey./", + "obj_mainend_462": "\\E4* I'm sorry about what& happened with ASGORE./", + "obj_mainend_463": "\\E4* You were just doing& what you had to./", + "obj_mainend_464": "* It's not your fault& he.../", + "obj_mainend_465": "* .../", + "obj_mainend_466": "\\E7* Ah^1, darn it./", + "obj_mainend_467": "* I miss the big guy./", + "obj_mainend_469": "\\E7* .../", + "obj_mainend_470": "\\E1* Come on^1, Undyne^1!&* Snap out of it!/", + "obj_mainend_471": "\\E4* Uh^1, I guess I'll& tell you how Alphys& is doing./", + "obj_mainend_472": "\\E0* Well^1, she's the& same as ever./", + "obj_mainend_473": "\\E4* Maybe a little more& reclusive than& normal./", + "obj_mainend_474": "\\E7* Seems like something's& really bothering& her.../", + "obj_mainend_475": "\\E1* But she can get& through it!/", + "obj_mainend_476": "\\E2* I'm there supporting& her!!/", + "obj_mainend_477": "\\E9* That's what friends& are for^1, right?/", + "obj_mainend_478": "\\E9* .../", + "obj_mainend_479": "\\E0* Hey^1, where-ever you& are.../", + "obj_mainend_480": "\\E4* I hope it's better& than here./", + "obj_mainend_481": "\\E7* It took a lot of& sacrifice for you& to get there.../", + "obj_mainend_482": "* So^1, where-ever you& are.../", + "obj_mainend_483": "\\E6* You have to try to& be happy^1, okay!?/", + "obj_mainend_484": "\\E2* For our sakes!/", + "obj_mainend_485": "\\E0* We'll feel better& knowing our trouble& was worth it./", + "obj_mainend_486": "\\E9* We're all with you^1!&* Everyone is^1!&* Even the queen!/", + "obj_mainend_487": "\\E1* .../", + "obj_mainend_488": "\\E2* HEYYY^1!&* WAIT a second!/", + "obj_mainend_489": "\\E6* TORIEL^1!&* TORIEL^1!&* Do you wanna...?/", + "obj_mainend_490": "\\E1* .../", + "obj_mainend_491": "\\E9* Heh^1, she says& she's busy./", + "obj_mainend_493": "BUT IF SHE KNEW&WHO WE WERE&TALKING TO.../", + "obj_mainend_495": "* we wouldn't get the& phone back for at& least a few hours./", + "obj_mainend_497": "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/", + "obj_mainend_499": "* But call back any& time^1, ok?!&* She'd love to talk!/", + "obj_mainend_501": "* oh^1, whoops./", + "obj_mainend_502": "\\E0* this thing's almost& outta batteries./", + "obj_mainend_503": "\\E1* so^1, hate to cut this& short^1, but.../", + "obj_mainend_504": "\\E2* be seeing you^1, ok^1,& buddy?/", + "obj_mainend_506": "BYE BYE FOR NOW!/", + "obj_mainend_508": "* See ya^1, punk!/%%", + "obj_mainend_524": "* H-hey^1, Undyne^1, are& you okay...?/", + "obj_mainend_526": "* I'm fine^1.&* Why don't you talk& for a while?/", + "obj_mainend_528": "* U..^1. uh^1, okay!/%%", + "obj_mainend_541": "* Man^1, she's tsundere.../", + "obj_mainend_542": "\\E1* .../", + "obj_mainend_543": "\\E2* .../", + "obj_mainend_544": "\\E7* Um^1, hi.../", + "obj_mainend_545": "\\E4* S-sorry^1, I hate& talking on the& phone./", + "obj_mainend_546": "\\E3* I don't really know& what to say./", + "obj_mainend_547": "\\E1* .../", + "obj_mainend_548": "\\E7* Hey^1, why didn't you& tell me the queen& was so cute?/", + "obj_mainend_549": "\\E3* Uh^1, I mean^1, uh.../", + "obj_mainend_550": "\\E6* Mettaton's doing OK!/", + "obj_mainend_551": "* And^1! Um!/", + "obj_mainend_552": "\\E6* I'm trying to figure& a way for us to& get out of here!/", + "obj_mainend_553": "\\E4* B-but I kinda have& no idea what I'm& doing./", + "obj_mainend_554": "\\E0* I'll figure it out& eventually^1, though./", + "obj_mainend_555": "\\E3* The queen is a lot& different from& ASGORE.../", + "obj_mainend_556": "\\E7* She actually checks to& see if I'm doing& anything./", + "obj_mainend_557": "\\E0* She's really turned& this whole place& around!/", + "obj_mainend_558": "\\E2* .../", + "obj_mainend_559": "\\E3* Oh^1!&* Hey^1!&* Wait a second!/", + "obj_mainend_560": "\\E0* Hey^1! TORIEL^1!&* Do you wanna talk& to...?/", + "obj_mainend_561": "\\E1* .../", + "obj_mainend_562": "\\E0* Well^1, she says she's& busy./", + "obj_mainend_564": "* Oh^1, she SAYS she's& busy./", + "obj_mainend_566": "IF SHE KNEW WHO&WE WERE TALKING&TO.../", + "obj_mainend_568": "* we wouldn't get the& phone back for at& least a few hours./", + "obj_mainend_570": "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/", + "obj_mainend_572": "* B-but^1, if you want& to^1, call and talk& to her any time./", + "obj_mainend_574": "* Yeah^1!&* She'd be happy to& hear from ya!/", + "obj_mainend_576": "* oh^1, whoops./", + "obj_mainend_577": "\\E0* this thing's almost& outta batteries./", + "obj_mainend_578": "\\E1* so^1, hate to cut this& short^1, but.../", + "obj_mainend_579": "\\E2* be seeing you^1, ok^1,& buddy?/", + "obj_mainend_581": "BYE BYE FOR NOW!/", + "obj_mainend_583": "* See ya^1, punk!/", + "obj_mainend_585": "* G-good..^1.&* Good.../", + "obj_mainend_586": "\\E4* Hey^1, why do I& have to be the one& to hang up?/", + "obj_mainend_587": "\\E7* Eheheh..^1.&* I hate goodbyes.../", + "obj_mainend_588": "\\E3* Um^1, we'll see you& again someday!/%%", + "obj_mainend_612": "* (Click...)/%%", + "obj_mainend_650": "* so..^1.&* it's been a while./", + "obj_mainend_651": "\\E0* the queen returned^1, and& attempted to resume& ruling the underground./", + "obj_mainend_652": "* she enstated a new& policy.../", + "obj_mainend_653": "\\E3* all the humans who fall& here would be treated& not as enemies.../", + "obj_mainend_654": "\\E0* but as friends./", + "obj_mainend_655": "\\E3* .../", + "obj_mainend_656": "\\E1* but people REALLY& didn't like that& policy./", + "obj_mainend_665": "\\E0* because of you^1, not& only was the king& gone.../", + "obj_mainend_666": "\\E3* but the human souls& had gone missing as& well.../", + "obj_mainend_667": "* along with the lives& of countless citizens./", + "obj_mainend_669": "* along with the life& of.../", + "obj_mainend_671": "* along with the life& of undyne^1, their& greatest hero./", + "obj_mainend_673": "* along with the lives& of countless citizens./", + "obj_mainend_674": "* nobody wanted to see& that happen ever again./", + "obj_mainend_675": "\\E0* so the people started& a rebellion to& overthrow the queen./", + "obj_mainend_676": "\\E2* but^1, she^1, uh^1, pretty& much gave up peacefully& when she realized./", + "obj_mainend_677": "\\E1* so she went back& to the ruins./", + "obj_mainend_678": "\\E0* the underground's& basically an uneasy& anarchy now./", + "obj_mainend_679": "\\E0* everyone's trying to& live life like they& always have.../", + "obj_mainend_680": "\\E3* but it's not really& easy^1, you know?/", + "obj_mainend_681": "* when all of your& hope has pretty much& been thrown away.../%%", + "obj_mainend_682": "* .../%%", + "obj_mainend_688": "\\E1* undyne spearheaded& the revolution^1, of& course./", + "obj_mainend_691": "\\E3* she was pretty mad& after what happened& to asgore./", + "obj_mainend_695": "\\E3* she was pretty mad& after what happened& to asgore and alphys./", + "obj_mainend_697": "\\E1* she threw the queen& out of the castle& with her strength./", + "obj_mainend_698": "\\E0* then she became the& empress of the& underground.../", + "obj_mainend_699": "* and banished the& queen back to the& ruins./", + "obj_mainend_700": "\\E1* seems like undyne's..^1.&* hmmm.../", + "obj_mainend_701": "\\E3* even more vehement& about destroying& humanity than ASGORE./", + "obj_mainend_702": "\\E1* .../%%", + "obj_mainend_716": "\\E2* but hey^1!&* it's not all bad!/", + "obj_mainend_717": "\\E0* she's not so lonely& anymore./", + "obj_mainend_718": "\\E1* me and papyrus go& and visit her.../", + "obj_mainend_719": "\\E0* we bring her books& from the library^1,& or play games.../", + "obj_mainend_720": "\\E2* we've even convinced& her to leave& sometimes./", + "obj_mainend_721": "\\E1* as long as me or& papyrus stay behind& to watch for humans./", + "obj_mainend_722": "\\E2* but papyrus loves& doing that./", + "obj_mainend_724": "YEAH!!^1!&I LOVE STANDING IN&FOR THE QUEEN!!!/", + "obj_mainend_725": "I'VE BEEN PRACTICING&FOR WHEN A HUMAN&COMES./", + "obj_mainend_726": "I'M GOING TO BE&A GREAT MOM!!!/", + "obj_mainend_727": "\\E3BY THE WAY^1,&WHO ARE YOU&TALKING TO?/", + "obj_mainend_729": "* oh^1, nobody./", + "obj_mainend_731": "OH, COOL^1.&TELL THEM I SAY&HI!!!/", + "obj_mainend_733": "* papyrus says hi./", + "obj_mainend_734": "\\E0* well^1, i hope things& are better where& you are./", + "obj_mainend_735": "\\E2* later./%%", + "obj_mainend_740": "\\E2* but hey^1!&* it's not all bad!/", + "obj_mainend_741": "\\E1* when the queen went& back to the ruins.../", + "obj_mainend_742": "\\E2* i decided to go& with her./", + "obj_mainend_743": "\\E1* and i took out some& books from the& library^1, too./", + "obj_mainend_744": "\\E1* so she won't have& to read the same& ones./", + "obj_mainend_745": "\\E0* she's a good roomie^1.&* we have a lot of& fun./", + "obj_mainend_746": "\\E1* .../", + "obj_mainend_747": "\\E1* you know./", + "obj_mainend_748": "\\E1* sometimes the queen& talks about.../", + "obj_mainend_749": "\\E0* how she'd like to& see you again./", + "obj_mainend_750": "\\E1* isn't that nice?/", + "obj_mainend_751": "\\E3* .../", + "obj_mainend_752": "\\E3* i don't have the& heart to tell her& what you did./", + "obj_mainend_753": "\\E0* do you know how she'd& react?/", + "obj_mainend_754": "\\E3* if i told her that& 'cause she protected& you.../", + "obj_mainend_755": "\\E4* ... you went on to& kill my brother...?/", + "obj_mainend_756": "\\E3* .../", + "obj_mainend_757": "\\E1* anyway^1, never come& back here./", + "obj_mainend_758": "\\E0* you are not welcome./", + "obj_mainend_759": "\\E2* later./%%", + "obj_mainend_784": "* since you left^1,& things down here.../", + "obj_mainend_785": "\\E3* are different./", + "obj_mainend_786": "* with ASGORE gone.../", + "obj_mainend_787": "\\E0* undyne became the& ruler of the& underground./", + "obj_mainend_788": "\\E3* she's decided to& destroy every human& that comes here./", + "obj_mainend_789": "\\E3* and since the human& souls disappeared.../", + "obj_mainend_790": "\\E0* she's also looking& for a new way to& break the barrier.../", + "obj_mainend_791": "* and when she does^1,& she's going to wage& war on humanity./", + "obj_mainend_792": "\\E1* i mean^1, that was& asgore's plan^1, too./", + "obj_mainend_793": "\\E2* but he was really^1,& uh^1, bad at it./", + "obj_mainend_794": "\\E0* undyne has also& expanded the royal& guard massively./", + "obj_mainend_795": "* she says the first& thing she'll do after& we get out of here.../", + "obj_mainend_796": "* is take her army.../", + "obj_mainend_797": "\\E3* and personally hunt& you down and destroy& you./", + "obj_mainend_801": "\\E1* meanwhile.../", + "obj_mainend_802": "* i've been knocking& on the door to& the RUINs.../", + "obj_mainend_803": "\\E3* but the woman that's& there hasn't been& answering me./", + "obj_mainend_804": "\\E1* maybe she's not& feeling well?/", + "obj_mainend_805": "\\E3* heh./", + "obj_mainend_806": "\\E4* or maybe she's not& feeling anything at& all...?/", + "obj_mainend_807": "\\E4* you'd better watch& yourself^1, kid./", + "obj_mainend_808": "\\E4* things are lookin& real bad for you./%%", + "obj_mainend_813": "\\E1* meanwhile.../", + "obj_mainend_814": "\\E3* i've been knocking on& the door to the& RUINS.../", + "obj_mainend_815": "\\E3* but that woman hasn't& been answering me.../", + "obj_mainend_816": "\\E1* maybe she's not& feeling well?/", + "obj_mainend_818": "HEY^1, SANS^1, WHO ARE&YOU TALKING TO?/", + "obj_mainend_820": "* oh^1, just the human./", + "obj_mainend_822": "OH^1, COOL./", + "obj_mainend_823": "\\E3.../", + "obj_mainend_824": "\\E5WAIT, DID YOU&SAY THE HUMAN!?/", + "obj_mainend_825": "\\E0CAN I TALK TO&THEM???/", + "obj_mainend_827": "* sure^1, knock yourself& out./", + "obj_mainend_829": "HEY!!^1!&UNDYNE'S THE&EMPRESS NOW!!/", + "obj_mainend_830": "IT'S AMAZING!!!/", + "obj_mainend_831": "AND SHE APPOINTED&ME TO BE.../", + "obj_mainend_832": "THE MOST IMPORTANT&ROYAL POSITION!!!/", + "obj_mainend_833": "\\E3.../", + "obj_mainend_834": "\\E3THAT'S IT^1.&THAT'S LITERALLY&THE TITLE./", + "obj_mainend_835": "\\E0WHAT DO I DO?/", + "obj_mainend_836": "\\E3SHE TOLD ME TO^1,&UM.../", + "obj_mainend_837": "\\E3STAND AROUND AND&LOOK CUTE./", + "obj_mainend_838": "\\E0WELL!!^1!&THAT'S THE PERFECT&JOB FOR ME!!!/", + "obj_mainend_839": "I DO THAT ALL THE&TIME^1, WITHOUT&TRYING!!/", + "obj_mainend_840": "FINALLY!^1!&I'M IMPORTANT./", + "obj_mainend_841": "AND IT'S ALL&THANKS TO YOU,/", + "obj_mainend_842": "AND THE HORRIBLE&THINGS YOU DID./", + "obj_mainend_843": "THANK YOU^1, HUMAN!/", + "obj_mainend_844": "COME BACK AND&VISIT SOMETIME!!/", + "obj_mainend_845": "\\E3WAIT..^1.&UNDYNE WOULD&PROBABLY KILL YOU./", + "obj_mainend_846": "\\E0BUT..^1.&YOU'D GET TO&SEE ME./", + "obj_mainend_847": "SO YOU GOTTA&RISK IT!!!/", + "obj_mainend_848": "YOU GOTTA!!!/", + "obj_mainend_849": "SEE YOU SOON./%%", + "obj_mainend_875": "* so^1, it's been a& while./", + "obj_mainend_876": "\\E1* since you left^1, things& have..^1.&* gotten interesting./", + "obj_mainend_877": "\\E0* with ASGORE gone^1, the& people looked to& undyne to rule.../", + "obj_mainend_878": "\\E3* but she was nowhere& to be found./", + "obj_mainend_879": "\\E2* so mettaton just& kind of..^1.&* took over?/", + "obj_mainend_880": "\\E1* he's brainwashed& everyone with his& stupid TV show./", + "obj_mainend_881": "* and made the& underground into his& personal paradise./", + "obj_mainend_882": "\\E3* it's honestly..^1.&* kinda disturbing./", + "obj_mainend_883": "\\E1* as for me^1?&* oh^1, yeah.../", + "obj_mainend_884": "\\E2* i'm his agent./%%", + "obj_mainend_896": "\\E0* HEY THERE^1, DARLING!/", + "obj_mainend_897": "* THANK YOU SO MUCH FOR& YOUR HARD WORK.../", + "obj_mainend_898": "* THANKS TO YOU, THE& UNDERGROUND IS MORE& EXCITING THAN EVER!/", + "obj_mainend_899": "\\E7* OOH LA LA...&* STATUES... MONUMENTS& TO MY BEAUTY.../", + "obj_mainend_900": "\\E6* FLOWERS IN THE& ARRANGEMENT OF MY& NAME.../", + "obj_mainend_901": "\\E5* HEDGES IN THE SHAPE& OF MY SMILE.../", + "obj_mainend_902": "\\E8* UNDER MY RULE, THE& UNDERGROUND'S PROBLEMS& ARE OVER, BABY!/", + "obj_mainend_903": "\\E7* CROWDING?&* DREARINESS???/", + "obj_mainend_904": "\\E9* WHO NEEDS THE SUN& WHEN YOU'VE GOT& THE SPOTLIGHT!!?/", + "obj_mainend_905": "\\E1* ECONOMIC COLLAPSE?&* EDUCATION PROBLEMS?&* WHAT!?/", + "obj_mainend_906": "\\E8* EVERYTHING'S COVERED& IN GOLDEN GLITTER!/", + "obj_mainend_907": "\\E6* THERE ARE NO& PROBLEMS, BEAUTIFUL!/", + "obj_mainend_908": "\\E0* AND, I'VE ENSTATED& A NEW POLICY ON& HUMANITY./", + "obj_mainend_909": "\\E1* IF A HUMAN FALLS DOWN& HERE.../", + "obj_mainend_910": "\\E6* THEY CAN JOIN MY& FAN CLUB FOR FREE!/", + "obj_mainend_911": "\\E1* OH, YOU MIGHT BE& WONDERING ABOUT& ALPHYS./", + "obj_mainend_912": "\\E0* DON'T WORRY!/", + "obj_mainend_913": "\\E9* I BUILT A STATUE& OF HER, TOO./", + "obj_mainend_914": "\\E1* .../", + "obj_mainend_915": "\\E3* REALLY THOUGH.&* I REALIZED I WAS.../", + "obj_mainend_916": "\\E4* NOT THE GREATEST& TO HER./", + "obj_mainend_917": "\\E1* SO I WENT TO& APOLOGIZE./", + "obj_mainend_918": "\\E9* AND, TO ASK HER& TO HELP ME RULE./", + "obj_mainend_919": "\\E1* .../", + "obj_mainend_920": "\\E3* BUT I COULDN'T FIND& HER./", + "obj_mainend_921": "\\E4* TRUST ME.&* I LOOKED./", + "obj_mainend_922": "\\E3* .../", + "obj_mainend_923": "\\E1* ANYWAY./", + "obj_mainend_924": "\\E2* I HOPE YOUR LIFE& AFTER MEETING ME.../", + "obj_mainend_925": "\\E7* HAS BEEN WORTH LIVING./", + "obj_mainend_926": "\\E6* IT MUST BE A STRUGGLE./", + "obj_mainend_927": "\\E0* PLEASE, THINK OF ME& ALWAYS./", + "obj_mainend_928": "\\E5* JUST CONSTANTLY.&* THINK OF ME POSING.&* BEAUTIFULLY.../", + "obj_mainend_929": "\\E6* OH YESSSS!!!/", + "obj_mainend_933": "\\E6* OH YESSSS!!!/%%", + "obj_mainend_937": "\\E2* OH^1, MY OTHER AGENT& WANTS TO TALK./", + "obj_mainend_939": "HEY!!^1!&IT'S ME^1, PAPYRUS!!/", + "obj_mainend_940": "\\E2IMAGINE ME WEARING&COOL GLASSES^1, AND&A SUIT./", + "obj_mainend_941": "\\E0AND IMAGINE SANS&WEARING SUNGLASSES&BEING A BOUNCER./", + "obj_mainend_942": "THAT'S OUR LIFE..^1.&IT'S SO COOL!!!/", + "obj_mainend_943": "THINGS HAVE GOTTEN&WAY BETTER SINCE&YOU CAME HERE!!!/", + "obj_mainend_944": "\\E3WELL^1, MINUS THE&FACT THAT&EVERYTHING SUCKS.../", + "obj_mainend_945": "\\E5FOR ANYONE THAT&DOESNT WORSHIP&METTATON./", + "obj_mainend_946": "\\E3AND MINUS THE FACT&THAT MY FRIEND&UNDYNE IS MISSING./", + "obj_mainend_947": "WHO KNOWS WHERE&SHE WENT./", + "obj_mainend_948": "SHE NEVER LIKED&METTATON'S SHOW./", + "obj_mainend_949": "\\E3PEOPLE WHO DON'T&TEND TO KIND OF.../", + "obj_mainend_950": "\\E5DISAPPEAR./", + "obj_mainend_951": "\\E6I MISS HER A&LOT SOMETIMES./", + "obj_mainend_952": "\\E0IF YOU SEE HER^1,&CAN YOU TELL HER&I SAID HI?/", + "obj_mainend_953": "THANKS^1!&SEE YOU LATER!/%%", + "obj_mainend_984": "\\E3* so.^1.&* it's been a while./", + "obj_mainend_985": "* since you left.../", + "obj_mainend_986": "\\E1* things have gotten& really strange./", + "obj_mainend_987": "\\E0* overnight^1, a bunch of& people mysteriously& disappeared./", + "obj_mainend_988": "\\E3* as well as the& human souls./", + "obj_mainend_989": "\\E3* people were heart-& broken. everyone they& looked up to.../", + "obj_mainend_990": "* everything they were& relying on^1, in one& night, disappeared./", + "obj_mainend_991": "* everyone clamored to& elect a new ruler as& fast as possible./", + "obj_mainend_992": "\\E1* so^1, uh..^1.&* by process of& elimination.../", + "obj_mainend_993": "\\E2* papyrus became the& ruler?/", + "obj_mainend_994": "\\E1* why doesn't he talk& to you about this.../", + "obj_mainend_996": "\\E0HELLO!!^1!&HUMAN!!!/", + "obj_mainend_997": "\\E3IT'S STRANGE./", + "obj_mainend_998": "\\E3ASGORE^1, ALPHYS^1,&METTATON^1, AND&UNDYNE WENT AWAY./", + "obj_mainend_999": "\\E0SANS SAYS THEY&WENT ON VACATION./", + "obj_mainend_1000": "I HOPE THEY'RE&HAVING FUN!!!/", + "obj_mainend_1001": "\\E3OH YEAH./", + "obj_mainend_1002": "\\E0I'M THE RULER OF&THE UNDERGROUND&NOW!!!/", + "obj_mainend_1003": "EVERYTHING IS&IMPROVING A LOT&HERE./", + "obj_mainend_1004": "PRODUCTIVITY IS UP!/", + "obj_mainend_1005": "BECAUSE I TELL&EVERYONE TO KEEP&WORKING./", + "obj_mainend_1006": "AND^1, NO ONE GOES&HUNGRY!!!/", + "obj_mainend_1007": "BECAUSE I COOK&EVERYONE&SPAGHETTI./", + "obj_mainend_1008": "\\E3MEANWHILE^1, MY&BROTHER HANDLES&THE PAPERWORK./", + "obj_mainend_1009": "\\E3STRANGELY..^1.&HE SEEMS TO BE&WORKING HARD?/", + "obj_mainend_1010": "\\E3THIS SOUNDS MESSED&UP..^1. BUT.../", + "obj_mainend_1011": "\\E5I'M PROUD..^1.&OF HIM???/", + "obj_mainend_1012": "OH NO!!!!/", + "obj_mainend_1013": "\\E0AS FOR OUR HUMAN&POLICY.../", + "obj_mainend_1014": "\\E3WE'VE DECIDED^1, UM./", + "obj_mainend_1015": "SANS^1, WHAT WAS IT?/", + "obj_mainend_1017": "\\E2* we can't judge& humans to be all& good or all bad./", + "obj_mainend_1019": "\\E0RIGHT^1!&SO IT'S CASE-BY-&CASE!/", + "obj_mainend_1020": "IF THEY'RE EVIL..^1.&WE GIVE THEM&PUZZLES!/", + "obj_mainend_1021": "IF THEY'RE GOOD..^1.&WE ALSO GIVE&THEM PUZZLES!/", + "obj_mainend_1022": "THAT SEEMS TO BE&THE BEST WAY!/", + "obj_mainend_1023": "\\E0.../", + "obj_mainend_1024": "\\E3.../", + "obj_mainend_1025": "IS SANS GONE?/", + "obj_mainend_1026": "\\E6YOU KNOW.../", + "obj_mainend_1027": "DON'T TELL MY&BROTHER, BUT.../", + "obj_mainend_1028": "DESPITE THE&IMPROVEMENTS&WE'VE MADE.../", + "obj_mainend_1029": "SOMETIMES THIS JOB&IS KIND OF HARD./", + "obj_mainend_1030": "SINCE THE KING&WENT AWAY.../", + "obj_mainend_1031": "LOTS OF PEOPLE&JUST WANT TO&GIVE UP./", + "obj_mainend_1032": "SOMETIMES, EVEN MY&BEST&ENCOURAGEMENT.../", + "obj_mainend_1033": "DOESN'T WORK./", + "obj_mainend_1034": "AND^1, AND^1, I MISS&UNDYNE^1, TOO./", + "obj_mainend_1035": "SHE NEVER ANSWERS&MY PHONE CALLS.../", + "obj_mainend_1036": "\\E5SHE MUST BE& HAVING A LOT OF&FUN ON VACATION./", + "obj_mainend_1037": "\\E6I JUST WISH SHE'D&SEND A POSTCARD./", + "obj_mainend_1038": ".../", + "obj_mainend_1039": "\\E5BUT HEY!!!/", + "obj_mainend_1040": "\\E4I WON'T GIVE UP!/", + "obj_mainend_1041": "I CAN'T GIVE UP!/", + "obj_mainend_1042": "I HAVE TO MAKE&EVERYONE GIVE UP&GIVING UP!/", + "obj_mainend_1043": "\\E0WE'LL GET OUT&OF HERE^1, SLOWLY!!!/", + "obj_mainend_1044": "THEN WE CAN ALL&HANG OUT AGAIN!!!/", + "obj_mainend_1045": "\\E0NYEH HEH HEH!!!/%%", + "obj_mainend_1055": "\\E3* it's been a while^1,& huh?/", + "obj_mainend_1056": "* .../", + "obj_mainend_1057": "* things have gotten& pretty bad here./", + "obj_mainend_1058": "\\E0* everyone considered a& leader disappeared& overnight./", + "obj_mainend_1059": "\\E1* it's gotten so quiet./", + "obj_mainend_1060": "\\E3* there's a bad feeling& hanging over& everyone./", + "obj_mainend_1061": "* like everyone's just& going to die here^1,& trapped in the dark.../", + "obj_mainend_1062": "\\E2* ... i bet you're& wondering why i'm& not the ruler./", + "obj_mainend_1063": "\\E1* eh./", + "obj_mainend_1064": "\\E1* i'm not cut out& for something like& that./", + "obj_mainend_1065": "\\E2* i like to take it& easy^1, you know?/", + "obj_mainend_1066": "\\E2* .../", + "obj_mainend_1067": "\\E3* ... that's a joke./", + "obj_mainend_1068": "\\E3* this is what happens& when people like me& take it easy./", + "obj_mainend_1069": "* .../", + "obj_mainend_1070": "\\E4* see ya./%%", + "obj_mainend_1074": "\\E0* hey^1, at least things& are less crowded./", + "obj_mainend_1075": "\\E1* 'cause of all the& people you killed./", + "obj_mainend_1076": "\\E2* hope that was a good& experience for you./", + "obj_mainend_1077": "\\E3* .../", + "obj_mainend_1078": "\\E2* just kidding^1.&* i don't really hope& that./", + "obj_mainend_1079": "\\E4* go to hell./%%", + "obj_mainend_1092": "\\E3* it's been a while^1,& huh?/", + "obj_mainend_1093": "* .../", + "obj_mainend_1094": "\\E1* it seems a number of& important people& disappeared overnight./", + "obj_mainend_1095": "* but no one else was& harmed./", + "obj_mainend_1096": "\\E0* the people were& confused^1.&* it was complete bedlam./", + "obj_mainend_1097": "\\E3* somehow^1, at the end of& the day.../", + "obj_mainend_1098": "\\E1* a small^1, white dog& became president of& the underground./", + "obj_mainend_1099": "\\E0* it sleeps on the& throne and does& absolutely nothing./", + "obj_mainend_1100": "\\E1* strangely^1, it seems& this is the best& life for everyone./", + "obj_mainend_1101": "\\E2* thanks./%%", + "obj_mainend_1112": "\\E3* it's been a while^1,& huh?/", + "obj_mainend_1113": "* .../", + "obj_mainend_1114": "\\E1* i'll be honest./", + "obj_mainend_1115": "\\E2* i have no idea what& happened for you& to get here./", + "obj_mainend_1116": "\\E1* this is actually some& sort of error-& handling message./", + "obj_mainend_1117": "\\E3* so^1, if you're getting& this ending.../", + "obj_mainend_1118": "\\E1* tell whoever made the& game^1, okay?/", + "obj_mainend_1119": "\\E2* they'll fix it^1, or& if it's a novel& situation.../", + "obj_mainend_1120": "\\E1* they might even add& another ending to& the game./", + "obj_mainend_1121": "\\E3* chances are^1, though.../", + "obj_mainend_1122": "\\E4* you're just a dirty& hacker^1, aren't you?/", + "obj_mainend_1123": "\\E1* yeah^1, get outta here./%%", + "obj_mainend_1136": "\\E1* H..^1. hey./", + "obj_mainend_1137": "\\E0* So..^1. you're the one& who killed all my& friends./", + "obj_mainend_1139": "\\E1* I just called to tell& you./", + "obj_mainend_1141": "\\E0* I hate you./", + "obj_mainend_1143": "\\E1* Yet..^1. strangely..^1.&* It's because of you^1,& that.../", + "obj_mainend_1145": "\\E2* That I was forced to& become a better& person./", + "obj_mainend_1147": "\\E0* When I first saw you& hurting people.../", + "obj_mainend_1148": "* I just sat there^1.&* Watching you./", + "obj_mainend_1149": "\\E1* I felt so guilty knowing& I hadn't do anything& to stop you./", + "obj_mainend_1150": "\\E3* I felt like all I& do was.../", + "obj_mainend_1151": "\\E4* Was hope you would& destroy me^1, too./", + "obj_mainend_1152": "\\E1* But when Undyne called^1,& with crazed desperation& in her voice.../", + "obj_mainend_1153": "\\E0* I..^1.&* I realized I had to do& something./", + "obj_mainend_1154": "\\E1* Even if it meant& everybody would.../", + "obj_mainend_1155": "* Have to learn the& truth about me./", + "obj_mainend_1156": "\\E2* It's strange^1.&* You know?/", + "obj_mainend_1157": "\\E5* Even after all the& bad things I did./", + "obj_mainend_1158": "* People treated me like& a hero./", + "obj_mainend_1159": "\\E2* And then they..^1.&* Asked me to run& everything./", + "obj_mainend_1160": "\\E5* So I'm trying my& best^1, here./", + "obj_mainend_1161": "\\E2* I think I have some& good policies^1, but^1,& y-you know.../", + "obj_mainend_1162": "\\E1* Talking to people& still makes me& nervous./", + "obj_mainend_1163": "\\E0* I'm no ASGORE^1,& you know?/", + "obj_mainend_1164": "\\E2* .../", + "obj_mainend_1165": "\\E4* God..^1.&* I miss everyone./", + "obj_mainend_1166": "\\E3* Now that they're& gone^1, it.../", + "obj_mainend_1167": "* It feels so clear what& I should have done./", + "obj_mainend_1168": "\\E3* What I should have& said./", + "obj_mainend_1169": "\\E6* Undyne..^1.&* Asgore.../", + "obj_mainend_1170": "* Mettaton.../", + "obj_mainend_1171": "\\E5* At least Sans is& still here./", + "obj_mainend_1172": "\\E4* He's..^1.&* He's a good guy^1.&* And with him around.../", + "obj_mainend_1173": "\\E4* I.../", + "obj_mainend_1174": "\\E2* Sigh./", + "obj_mainend_1175": "\\E1* You know^1.&* Just daydreaming here^1.&* But.../", + "obj_mainend_1176": "\\E5* I really should have& killed you when I& had the chance./%%", + "obj_mandog_251": "Take my&wife...&'s fleas.", + "obj_mandog_252": "Don't&touch my&hot dog.", + "obj_mandog_253": "No. 2&Nuzzle&Champs&'98!!", + "obj_mandog_254": "Let's&kick&human&tail!!", + "obj_mandog_259": "Hm?&What's&that&smell?", + "obj_mandog_260": "What!&Smells&like a&...", + "obj_mandog_264": "Paws off&you&smelly&human.", + "obj_mandog_267": "Wow!!!&Pet by&another&pup!!!", + "obj_mandog_272": "Stop!&Don't&touch&her!", + "obj_mandog_273": "What&about&me......&........", + "obj_mandog_280": "Whine.", + "obj_mandog_281": "Whimper.", + "obj_mandog_284": "%%%", + "obj_mandog_474": "* Dogamy is brokenhearted.", + "obj_mandog_490": "* DOGAMY - ATK 14 DEF 5&* Husband of Dogaressa.&* Knows only what he smells./^", + "obj_mandog_498": "* The Dogs sniff you again.../", + "obj_mandog_499": "* But you smell just as& weird as before!/^", + "obj_mandog_500": "* The Dogs sniff you again.../", + "obj_mandog_501": "* After rolling in the dirt^1,& you smell all right!/^", + "obj_mandog_502": "* The Dogs already know you& smell fine./^", + "obj_mandog_503": "* Dogamy won't even lift& up his snout./^", + "obj_mandog_513": "* Dogamy just growls at& you./^", + "obj_mandog_516": "* The Dogs are too suspicious& of your smell./^", + "obj_mandog_517": "* You pet Dogamy./^", + "obj_mandog_527": "* You roll around in the& dirt and snow./", + "obj_mandog_528": "* You smell like a weird& puppy./^", + "obj_memoryhead_166": "Come&join&the&fun.", + "obj_memoryhead_167": "It's a&real&get&together", + "obj_memoryhead_168": "Lorem&ipsum&docet", + "obj_memoryhead_169": "Become&one of&us!", + "obj_memoryhead_171": "Come&join&the&fun.", + "obj_memoryhead_181": "That's&a&shame.", + "obj_memoryhead_182": "Oh&well.", + "obj_memoryhead_183": "Be&seeing&you.", + "obj_memoryhead_188": "Then,&hold&still.", + "obj_memoryhead_189": "Just&a&moment.", + "obj_memoryhead_190": "You'll&be with&us&shortly.", + "obj_memoryhead_195": "%%%", + "obj_memoryhead_420": "* But nobody came.", + "obj_memoryhead_421": "* But nobody came.", + "obj_memoryhead_422": "* But nobody came.", + "obj_memoryhead_423": "* But nobody came.", + "obj_memoryhead_424": "* Smells like batteries.", + "obj_memoryhead_425": "* Seems like it doesn't& care anymore.", + "obj_memoryhead_426": "* Monster has low HP.", + "obj_memoryhead_461": "* No data available./^", + "obj_memoryhead_472": "* The enemy put a piece of& itself in your inventory./^", + "obj_memoryhead_474": "* But your inventory was full./^", + "obj_memoryhead_484": "* AT - \\[1] DF - \\[2] /^", + "obj_memoryhead_493": "* You take out your CELL PHONE^1.&* You can hear voices through& the receiver...!/^", + "obj_memoryhead_511": "* MEMORYHEAD/^", + "obj_mett_bossintro_174": "Ohhhh my./", + "obj_mett_bossintro_175": "If you flipped my&switch, that can&only mean one&thing./", + "obj_mett_bossintro_176": "You're desperate&for the premiere&of my new body./", + "obj_mett_bossintro_177": "How rude.../", + "obj_mett_bossintro_178": "Lucky for you,&I've been aching&to show this off&for a long time./", + "obj_mett_bossintro_179": "So..^1. as thanks^1,&I'll give you a&handsome reward./", + "obj_mett_bossintro_180": "I'll make your&last living&moments.../%%", + "obj_mett_bossintro_213": "ABSOLUTELY beautiful!/%%", + "obj_mettaton_neo_449": "* Stage lights are blaring.", + "obj_mettaton_neo_461": "* Stage lights are blaring.", + "obj_mettaton_neo_482": "* METTATON NEO - 90 ATK 9 DEF&* Dr. Alphys's greatest& invention./^", + "obj_mettaton_neo_535": "\\E6G...&GUESS SHE SHOULD&HAVE WORKED MORE&ON THE DEFENSES.../", + "obj_mettaton_neo_536": "\\E6.../", + "obj_mettaton_neo_537": "\\E6YOU MAY HAVE&DEFEATED ME...&BUT.../", + "obj_mettaton_neo_538": "\\E4I KNOW.&I CAN TELL FROM&THAT STRIKE, DARLING./", + "obj_mettaton_neo_539": "\\E5YOU WERE HOLDING&BACK./", + "obj_mettaton_neo_540": "\\E6YES, ASGORE WILL&FALL EASILY TO&YOU.../", + "obj_mettaton_neo_541": "\\E5BUT YOU WON'T&HARM HUMANITY,&WILL YOU?/", + "obj_mettaton_neo_542": "\\E1YOU AREN'T&ABSOLUTELY EVIL./", + "obj_mettaton_neo_543": "\\E5IF YOU WERE&TRYING TO BE,&THEN YOU MESSED UP./", + "obj_mettaton_neo_544": "\\E0AND SO LATE INTO&THE SHOW, TOO./", + "obj_mettaton_neo_545": "\\E0HA... HA.&AT LEAST NOW,&I CAN REST EASY./", + "obj_mettaton_neo_546": "\\E3KNOWING ALPHYS AND&THE HUMANS WILL&LIVE ON...!/%%", + "obj_mettaton_neo_550": "\\E6GH.../", + "obj_mettaton_neo_551": "\\E5GUESS YOU DON'T&WANNA JOIN MY&FAN CLUB...?/%%", + "obj_mettaton_npc_63": "* Capital wenisberry./%%", + "obj_mettaton_npc_69": "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!&* YOU SHOULD BE ABLE TO FIND& THEM ON THE BACK COUNTER!/%%", + "obj_mettaton_npc_77": "* GREAT JOB^1!&* JUST PUT THEM IN THE MIDDLE& OF THIS COUNTER!/%%", + "obj_mettaton_npc_82": "* WHAT'S THE MATTER?&* NOT A CAN FAN?&* THAT'S TOO BAD!/", + "obj_mettaton_npc_83": "* MTT-BRAND USES ONLY THE& FRESHEST ARTIFICIAL INGREDIENTS& AND CHEMICALS!/%%", + "obj_mettatonb_quiz_255": "LET'S START WITH&AN EASY ONE!!/%%", + "obj_mettatonb_quiz_258": "HERE'S YOUR TERRIFIC&PRIZE!/%%", + "obj_mettatonb_quiz_262": "ENOUGH ABOUT YOU.&LET'S TALK ABOUT ME!/%%", + "obj_mettatonb_quiz_266": "HERE'S ANOTHER EASY&ONE FOR YOU!/%%", + "obj_mettatonb_quiz_270": "DON'T 'COUNT'&ON YOUR VICTORY.../%%", + "obj_mettatonb_quiz_274": "LET'S PLAY MEMORY&GAME./%%", + "obj_mettatonb_quiz_278": "BUT CAN YOU GET&THIS ONE???/%%", + "obj_mettatonb_quiz_282": "HERE'S A SIMPLE&ONE./%%", + "obj_mettatonb_quiz_286": "TIME TO BREAK OUT&THE BIG GUNS!!/%%", + "obj_mettatonb_quiz_294": "%%%", + "obj_mettatonb_quiz_490": "* Mettaton.", + "obj_mettatonb_quiz_514": "* METTATON - ATK 30 DEF 255&* His metal body renders him& invulnerable to attack./^", + "obj_mettatonb_quiz_524": "* Screaming is against the& rules./^", + "obj_mettatonb_second_256": "THIS IS IT, DARLING!&SAY GOODBYE!/%%", + "obj_mettatonb_second_265": "HA!&THAT BUTTON WON'T&SAVE YOU NOW, DARLING!/%%", + "obj_mettatonb_second_268": "YOU WOULDN'T DARE&USE THE [ACT] COMMAND&AND PRESS THAT&BUTTON!/%%", + "obj_mettatonb_second_271": "THAT'S RIGHT!&DON'T PRESS IT!&I'LL DESTROY YOU!/%%", + "obj_mettatonb_second_274": "WITHOUT THAT BUTTON,&YOU ARE INCHING&CLOSER AND CLOSER&TO YOUR DEMISE!/%%", + "obj_mettatonb_second_277": "ANY MINUTE NOW!& /%%", + "obj_mettatonb_second_280": "ANY... MINUTE...&....NOW!/%%", + "obj_mettatonb_second_284": ".............&............/%%", + "obj_mettatonb_second_290": "..........&...(COUGH)/%%", + "obj_mettatonb_second_299": "OH!!!&THAT YELLOW GLOW...!/%%", + "obj_mettatonb_second_300": "TOOK YOU LONG&ENOUGH!/%%", + "obj_mettatonb_second_542": "* Mettaton.", + "obj_mettatonb_second_564": "* METTATON - ATK 30 DEF 255&* His metal body STILL renders& him invulnerable to attack./^", + "obj_mettatonb_second_574": "* You yell..^1.&* Nothing happened./^", + "obj_mettatonb_second_579": "* You press the yellow button^1.&* The phone is resonating with& Mettaton's presence...!/^", + "obj_mettatonb_second_640": "IS THAT YOUR PHONE?&YOU'D BETTER ANSWER&IT!/%%", + "obj_mettatonb_second_652": "H-hey!!&Th-this seems bad,&but don't worry!!/", + "obj_mettatonb_second_653": "Th-there's one last&thing I installed&on your phone...!/", + "obj_mettatonb_second_654": "\\WYou see that\\Y &yellow button\\W...?/", + "obj_mettatonb_second_655": "Go to this phone's&[[ACT]] menu and&press it!!!/%%", + "obj_mettatonb_second_662": "* Your phone's [[ACT]] menu is& glowing.", + "obj_mettatonb_second_703": "Now press \\*Z!!!", + "obj_mettatonb_second_746": "OOOH!/", + "obj_mettatonb_second_747": "OOOOOOOH!/", + "obj_mettatonb_second_748": "YOU'VE DEFEATED ME!!/", + "obj_mettatonb_second_749": "HOW CAN THIS BE,&YOU WERE STRONGER&THAN I THOUGHT, ETC./%%", + "obj_mettatonb_second_757": "WHATEVER.", + "obj_mettatonb_third_214": "THIS IS IT, DARLING!&SAY GOODBYE!/%%", + "obj_mettatonb_third_224": "YES, I WAS THE ONE&THAT RE-ARRANGED&THE CORE!/", + "obj_mettatonb_third_225": "I WAS THE ONE THAT&HIRED EVERYONE TO&KILL YOU!/", + "obj_mettatonb_third_226": "THAT, HOWEVER, WAS A&SHORT-SIGHTED PLAN./", + "obj_mettatonb_third_227": "YOU KNOW WHAT WOULD&BE A HUNDRED TIMES&BETTER?/", + "obj_mettatonb_third_228": "KILLING YOU MYSELF!!/%%", + "obj_mettatonb_third_233": "LISTEN, DARLING.&I'VE SEEN YOU FIGHT./", + "obj_mettatonb_third_234": "YOU'RE WEAK./", + "obj_mettatonb_third_235": "IF YOU CONTINUE&FORWARD, ASGORE WILL&TAKE YOUR SOUL./", + "obj_mettatonb_third_236": "AND WITH YOUR SOUL,&ASGORE WILL DESTROY&HUMANITY./%%", + "obj_mettatonb_third_241": "BUT IF I GET YOUR&SOUL, I CAN STOP&ASGORE'S PLAN!/", + "obj_mettatonb_third_242": "I CAN SAVE HUMANITY&FROM DESTRUCTION!/%%", + "obj_mettatonb_third_247": "THEN, USING YOUR SOUL,&I'LL CROSS THROUGH&THE BARRIER.../", + "obj_mettatonb_third_248": "AND BECOME THE STAR&I'VE ALWAYS DREAMED&OF BEING!/", + "obj_mettatonb_third_249": "HUNDREDS, THOUSANDS.../", + "obj_mettatonb_third_250": "NO!&MILLIONS OF HUMANS&WILL WATCH ME!/%%", + "obj_mettatonb_third_255": "GLITZ! GLAMOUR!&I'LL FINALLY HAVE&IT ALL!/", + "obj_mettatonb_third_256": "SO WHAT IF A FEW&PEOPLE HAVE TO DIE?/", + "obj_mettatonb_third_257": "THAT'S SHOW BUSINESS,&BABY!/%%", + "obj_mettatonb_third_523": "* Mettaton.", + "obj_mettatonb_third_545": "* METTATON - ATK 30 DEF 255&* Seriously^1, his metal body& is invulnerable!/^", + "obj_mettatonb_third_555": "* This is probably what you'll& do if things continue in& this manner./^", + "obj_mettatonb_third_560": "* You tell Mettaton that there's& a mirror behind him./%%", + "obj_mettatonb_third_644": "U..uh... I can't see&what's going on in&there, but.../", + "obj_mettatonb_third_645": "D-d-don't give up,&okay!?/", + "obj_mettatonb_third_646": "Th... there's o-one&l-l-last way to beat&Mettaton.../", + "obj_mettatonb_third_647": "It's... um... it's.../", + "obj_mettatonb_third_648": "This is a work in-&progress, so don't&judge it too hard.../", + "obj_mettatonb_third_649": "But, you know how&Mettaton always faces&f-f-forward?/", + "obj_mettatonb_third_650": "That's because&there's a switch&on his backside./", + "obj_mettatonb_third_651": "S-s-so if y-y-you&c-c-can turn him&around... um.../", + "obj_mettatonb_third_652": "And, umm... press&th-th-th-the&switch.../", + "obj_mettatonb_third_653": "He'll be... um...&He'll be.../", + "obj_mettatonb_third_654": "Vulnerable./", + "obj_mettatonb_third_655": "Well, g-g-gotta go!/%%", + "obj_mettatonb_third_688": "* Seems like a good time to& turn Mettaton around.", + "obj_mettatonb_third_820": "OH???&A MIRROR???/", + "obj_mettatonb_third_821": "RIGHT, I HAVE TO&LOOK PERFECT FOR&OUR GRAND FINALE!/%%", + "obj_mettatonb_third_831": "HMMM...&I DON'T SEE IT...&WHERE IS IT...?/%%", + "obj_mettatonb_third_848": "DID YOU./", + "obj_mettatonb_third_849": "JUST FLIP./", + "obj_mettatonb_third_850": "MY SWITCH?/%%", + "obj_mettatonb_third_943": "THAT WORTHLESS PEA-&SHOOTER WON'T WORK&ON ME, DARLING. ^3 %", + "obj_mettatonb_third_944": "DON'T YOU UNDERSTAND&WHAT ACTING IS!?^3 %%", + "obj_mettatonb_third_952": "* Mettaton.", + "obj_mettatonex_167": ".../%%", + "obj_mettatonex_190": "Lights!&Camera!&Action!/%%", + "obj_mettatonex_196": "Drama!&Romance!&Blood-&shed!/%%", + "obj_mettatonex_202": "I'm the&idol&everyone&craves!/%%", + "obj_mettatonex_208": "Smile&for the&camera!/%%", + "obj_mettatonex_214": "Oooh, it's time&for a pop quiz!/", + "obj_mettatonex_215": "I hope you brought&a keyboard.../", + "obj_mettatonex_215_console": "Have fun with that&on-screen keyboard.../", + "obj_mettatonex_216": "This one's an&essay question!/%%", + "obj_mettatonex_222": "Your essay really&showed everyone&your heart./", + "obj_mettatonex_223": "Why don't I show&you mine?/%%", + "obj_mettatonex_231": "Ooooh,&I'm just&warming&up!/%%", + "obj_mettatonex_237": "But how are you&on the dance floor!?/%%", + "obj_mettatonex_244": "Can you&keep up&the&pace!?/%%", + "obj_mettatonex_253": "Lights!&Camera&Bombs!/%%", + "obj_mettatonex_259": "Things&are&blowing&up!/%%", + "obj_mettatonex_267": "Time for our union-®ulated break!/%%", + "obj_mettatonex_274": "We've grown so&distant, darling.../", + "obj_mettatonex_275": "How about another&heart-to-heart?/%%", + "obj_mettatonex_285": "A.. arms?&Wh... who needs arms&with legs like&these?/", + "obj_mettatonex_286": "I'm still going&to win!/%%", + "obj_mettatonex_297": "Come on&...!/%%", + "obj_mettatonex_307": "The show&...&must go&on!/%%", + "obj_mettatonex_317": "Dr...&Drama!&A...&Action!/%%", + "obj_mettatonex_329": "\\E5L... lights...&C... camera.../", + "obj_mettatonex_330": "Enough of this!&Do you really want&humanity to perish!?/", + "obj_mettatonex_331": "\\E7... or do you just&believe in yourself&that much?/%%", + "obj_mettatonex_353": "Haha, how inspiring!/", + "obj_mettatonex_354": "Well, darling!&It's either me&or you!/", + "obj_mettatonex_355": "\\E4But I think we both&already know who's&going to win./", + "obj_mettatonex_356": "\\E8Witness the true&power of humanity's&star!/%%", + "obj_mettatonex_368": "... then.../", + "obj_mettatonex_369": "\\E8Are YOU the star?/", + "obj_mettatonex_370": "Can you really&protect humanity!?/%%", + "obj_mettatonex_638": "* Mettaton.", + "obj_mettatonex_639": "* Mettaton.", + "obj_mettatonex_640": "* Mettaton.", + "obj_mettatonex_641": "* Mettaton.", + "obj_mettatonex_642": "* Smells like Mettaton.", + "obj_mettatonex_644": "* Mettaton has low HP.", + "obj_mettatonex_677": "* METTATON EX - ATK 47 DEF 47&* His weak point is his& heart-shaped core./^", + "obj_mettatonex_691": "* You say you aren't going& to get hit at ALL./", + "obj_mettatonex_692": "* Ratings gradually increase& during Mettaton's turn./^", + "obj_mettatonex_706": "* You posed dramatically^1.&* The audience nods./^", + "obj_mettatonex_708": "* Despite being hurt^1, you& posed dramatically^1.&* The audience applauds./^", + "obj_mettatonex_710": "* Despite being wounded^1, you& posed dramatically^1.&* The audience gasps./^", + "obj_mettatonex_712": "* With the last of your power^1,& you pose dramatically^1.&* The audience screams./^", + "obj_mettatonex_726": "* You turn and scoff at the& audience./", + "obj_mettatonex_727": "* They're rooting for your& destruction this turn!/^", + "obj_mettatonex_770": "H.. ha.../", + "obj_mettatonex_771": "So I was wrong./", + "obj_mettatonex_772": "Darling.../", + "obj_mettatonex_773": "\\E1You really are&strong enough to&get past ASGORE./", + "obj_mettatonex_774": "\\E0Well then.../", + "obj_mettatonex_775": "It's time for&you to go./", + "obj_mettatonex_776": "\\E0Don't worry about&me./", + "obj_mettatonex_777": "I might seem like&I'm dying now^1,&but.../", + "obj_mettatonex_778": "\\E1Dr. Alphys can&always repair me./", + "obj_mettatonex_779": "\\E0And... besides.../", + "obj_mettatonex_780": "Even if I'm not&cut out to be&a star.../", + "obj_mettatonex_781": "\\E1I still got to&perform for a&human, didn't I?/", + "obj_mettatonex_782": "So, thank you,&darling.../%%", + "obj_mettatonex_804": "\\E1You've been a&great audience!/%%", + "obj_mettatonex_836": "OOH^1, LOOK AT&THESE RATINGS!!!/", + "obj_mettatonex_837": "\\E6THIS IS THE MOST&VIEWERS I'VE EVER&HAD!!!/", + "obj_mettatonex_838": "WE'VE REACHED THE&VIEWER CALL-IN&MILESTONE!/", + "obj_mettatonex_839": "\\E8ONE LUCKY VIEWER&WILL HAVE THE CHANCE&TO TALK TO ME.../", + "obj_mettatonex_840": "\\E7... BEFORE I LEAVE&THE UNDERGROUND&FOREVER!!/", + "obj_mettatonex_841": "\\E9LET'S SEE WHO&CALLS IN FIRST!/%%", + "obj_mettatonex_866": "\\E0HI^1, YOU'RE ON TV!/", + "obj_mettatonex_867": "WHAT DO YOU HAVE&TO SAY ON THIS^1,&OUR LAST SHOW???/%%", + "obj_mettatonex_880": "...../", + "obj_mettatonex_881": "oh......../", + "obj_mettatonex_882": "\\E1hi..^1.&mettaton.../", + "obj_mettatonex_883": "i really liked&watching your show.../", + "obj_mettatonex_884": "my life is pretty&boring..^1. but.../", + "obj_mettatonex_885": "seeing you on the&screen..^1. brought&excitement to my&life..^1. vicariously/", + "obj_mettatonex_886": "i can't tell^1, but..^1.&i guess this is&the last episode...?/", + "obj_mettatonex_887": "\\E3i'll miss you..^1.&mettaton....../", + "obj_mettatonex_888": "... oh...^1. i didn't&mean to talk so&long.../", + "obj_mettatonex_889": "\\E2oh........../%%", + "obj_mettatonex_900": "NO^1, WAIT^1!&WAIT^1, BL.../", + "obj_mettatonex_901": "\\E1H..^1.&THEY ALREADY HUNG&UP./", + "obj_mettatonex_902": "\\E3.../", + "obj_mettatonex_903": "\\E0I'LL TAKE ANOTHER&CALLER!!!/%%", + "obj_mettatonex_915": "\\E1Mettaton^1, your show&made us so happy!/%%", + "obj_mettatonex_928": "Mettaton^1, I don't&know what I'll&watch without you./%%", + "obj_mettatonex_941": "Mettaton^1, there's&a Mettaton-shaped&hole in my Mettaton-&shaped heart./%%", + "obj_mettatonex_964": "\\E3AH..^1. I.../", + "obj_mettatonex_965": "I SEE.../", + "obj_mettatonex_966": "\\E4.../", + "obj_mettatonex_967": "EVERYONE..^1.&THANK YOU SO MUCH./", + "obj_mettatonex_968": ".../", + "obj_mettatonex_969": "\\E0DARLING./", + "obj_mettatonex_970": "\\E1PERHAPS..^1. IT MIGHT BE&BETTER IF I STAY&HERE FOR A WHILE./", + "obj_mettatonex_971": "\\E2HUMANS ALREADY HAVE&STARS AND IDOLS^1,&BUT MONSTERS.../", + "obj_mettatonex_972": "\\E0THEY ONLY HAVE ME./", + "obj_mettatonex_973": "\\E1IF I LEFT..^1.&THE UNDERGROUND WOULD&LOSE ITS SPARK./", + "obj_mettatonex_974": "\\E3I'D LEAVE AN ACHING&VOID THAT CAN NEVER&BE FILLED./", + "obj_mettatonex_975": "\\E0SO..^1. I THINK I'LL&HAVE TO DELAY MY&BIG DEBUT./", + "obj_mettatonex_976": "\\E2BESIDES./", + "obj_mettatonex_977": "\\E1YOU'VE PROVEN TO&BE VERY STRONG./", + "obj_mettatonex_978": "\\E0PERHAPS..^1. EVEN STRONG&ENOUGH TO GET PAST&ASGORE./", + "obj_mettatonex_979": "\\E0I'M SURE YOU'LL BE&ABLE TO PROTECT&HUMANITY./", + "obj_mettatonex_980": "\\E4HA^1, HA.../", + "obj_mettatonex_981": "IT'S ALL FOR THE&BEST^1, ANYWAY./", + "obj_mettatonex_982": "\\E3THE TRUTH IS^1, THIS&FORM'S ENERGY&CONSUMPTION IS.../", + "obj_mettatonex_983": "INEFFICIENT./", + "obj_mettatonex_984": "IN A FEW MOMENTS^1,&I'LL RUN OUT OF&BATTERY POWER^1, AND.../", + "obj_mettatonex_985": "\\E4WELL./", + "obj_mettatonex_986": "\\E0I'LL BE ALRIGHT./", + "obj_mettatonex_987": "\\E5KNOCK 'EM DEAD^1,&DARLING./", + "obj_mettatonex_988": "\\E0AND EVERYONE..^1.&THANK YOU./", + "obj_mettatonex_989": "YOU'VE BEEN A&GREAT AUDIENCE!/%%", + "obj_mettboss_event_170": "* REALLY^1?&* WHERE?/%%", + "obj_mettboss_event_187": "* CLEVER..^1.&* VERY CLEVER./%%", + "obj_mettboss_event_230": "* OH YES.&* THERE YOU ARE, DARLING./", + "obj_mettboss_event_231": "* IT'S TIME TO HAVE OUR& LITTLE SHOWDOWN./", + "obj_mettboss_event_232": "* IT'S TIME TO FINALLY STOP& THE \"MALFUNCTIONING\" ROBOT./", + "obj_mettboss_event_233": "* ... NOT!!!/", + "obj_mettboss_event_234": "* MALFUNCTION?&* REPROGRAMMING?&* GET REAL./", + "obj_mettboss_event_235": "* THIS WAS ALL JUST A BIG& SHOW./", + "obj_mettboss_event_236": "* AN ACT./", + "obj_mettboss_event_237": "* ALPHYS HAS BEEN PLAYING& YOU FOR A FOOL THE& WHOLE TIME./", + "obj_mettboss_event_238": "* AS SHE WATCHED YOU ON THE& SCREEN^1, SHE GREW ATTACHED& TO YOUR ADVENTURE./", + "obj_mettboss_event_239": "* SHE DESPERATELY WANTED TO& BE A PART OF IT./", + "obj_mettboss_event_240": "* SO SHE DECIDED TO INSERT& HERSELF INTO YOUR STORY./", + "obj_mettboss_event_241": "* SHE REACTIVATED PUZZLES^1.&* SHE DISABLED ELEVATORS^1.&* SHE ENLISTED ME TO TORMENT YOU./", + "obj_mettboss_event_242": "* ALL SO SHE COULD SAVE& YOU FROM DANGERS THAT& DIDN'T EXIST./", + "obj_mettboss_event_243": "* ALL SO YOU WOULD THINK& SHE'S THE GREAT PERSON.../", + "obj_mettboss_event_244": "* THAT SHE'S NOT./", + "obj_mettboss_event_245": "* AND NOW^1, IT'S TIME FOR& HER FINEST HOUR./", + "obj_mettboss_event_247": "* AT THIS VERY MOMENT,& ALPHYS IS WAITING OUTSIDE& THE ROOM./", + "obj_mettboss_event_248": "* DURING OUR \"BATTLE,\" SHE& WILL INTERRUPT./", + "obj_mettboss_event_249": "* SHE WILL PRETEND TO& \"DEACTIVATE\" ME, \"SAVING\" YOU& ONE FINAL TIME./", + "obj_mettboss_event_250": "* FINALLY.&* SHE'LL BE THE HEROINE OF& YOUR ADVENTURE./", + "obj_mettboss_event_251": "* YOU'LL REGARD HER SO HIGHLY& SHE'LL EVEN BE ABLE TO& CONVINCE YOU NOT TO LEAVE./", + "obj_mettboss_event_252": "* ... OR NOT./", + "obj_mettboss_event_253": "* YOU SEE, I'VE HAD ENOUGH OF& THIS PREDICTABLE CHARADE./", + "obj_mettboss_event_254": "* I HAVE NO DESIRE TO HARM& HUMANS.&* FAR FROM IT, ACTUALLY./", + "obj_mettboss_event_255": "* MY ONLY DESIRE IS TO& ENTERTAIN./", + "obj_mettboss_event_256": "* AFTER ALL, THE AUDIENCE& DESERVES A GOOD SHOW,& DON'T THEY?/", + "obj_mettboss_event_257": "* AND WHAT'S A GOOD SHOW.../", + "obj_mettboss_event_258": "* WITHOUT A PLOT TWIST?/%%", + "obj_mettboss_event_263": "* MY^1, MY^1.&* SO YOU'VE FINALLY ARRIVED./", + "obj_mettboss_event_264": "* AFTER OUR FIRST MEETING^1, I& REALIZED..^1.&* SOMETHING GHASTLY./", + "obj_mettboss_event_265": "* YOU'RE NOT JUST A THREAT& TO MONSTERS..^1.&* BUT HUMANITY^1, AS WELL./", + "obj_mettboss_event_266": "* OH MY^1.&* THAT'S AN ISSUE./", + "obj_mettboss_event_267": "* YOU SEE^1, I CAN'T BE A& STAR WITHOUT AN AUDIENCE./", + "obj_mettboss_event_268": "* AND BESIDES.../", + "obj_mettboss_event_269": "* THERE ARE SOME PEOPLE..^1.&* I WANT TO PROTECT./%%", + "obj_mettboss_event_303": "* H-hey!!^1!&* Wh-wh-what's going on!?/", + "obj_mettboss_event_304": "* Th-th-the door just& locked itself!/%%", + "obj_mettboss_event_321": "\\M1* SORRY^1, FOLKS^1!&* THE OLD PROGRAM'S BEEN& CANCELLED!!!/", + "obj_mettboss_event_322": "* BUT WE'VE GOT A FINALE& THAT WILL DRIVE YOU WILD!!/%%", + "obj_mettboss_event_341": "\\M5* REAL DRAMA!!&* REAL ACTION!!&* REAL BLOODSHED!!/", + "obj_mettboss_event_342": "* ON OUR NEW SHOW.../", + "obj_mettboss_event_343": "* \"ATTACK OF THE KILLER& ROBOT!\"/%%", + "obj_mettboss_event_411": "* AH HA HA^1.&* EAGER, AS ALWAYS, EH?/", + "obj_mettboss_event_412": "* BUT DON'T TOUCH THAT DIAL.&* THERE'S SOMETHING YOU& HAVEN'T ACCOUNTED FOR./", + "obj_mettboss_event_413": "* AS ANY TRUE FAN WOULD KNOW,& I WAS FIRST CREATED AS& A HUMAN ERADICATION ROBOT./", + "obj_mettboss_event_414": "* IT WAS ONLY AFTER BECOMING A& STAR THAT I WAS GIVEN A& MORE... PHOTOGENIC BODY./", + "obj_mettboss_event_415": "* HOWEVER./", + "obj_mettboss_event_416": "* THOSE ORIGINAL FUNCTIONS& HAVE NEVER BEEN FULLY& REMOVED.../", + "obj_mettboss_event_417": "* COME ANY CLOSER, AND& I'LL BE FORCED TO SHOW& YOU.../", + "obj_mettboss_event_418": "\\M5* MY TRUE FORM!/%%", + "obj_mettboss_event_443": "\\M0* FINE THEN!/", + "obj_mettboss_event_444": "\\M5* RRRRREADY^1?&* IIIIIIIT'S SHOWTIME!!!/%%", + "obj_mettdestroyed_event_169": "* I..^1. I managed to open& the lock^1!&* Are you two.../%%", + "obj_mettdestroyed_event_197": "* Oh my god./%%", + "obj_mettdestroyed_event_222": "* Mettaton!/", + "obj_mettdestroyed_event_223": "\\E1* Mettaton^1, are you.../%%", + "obj_mettdestroyed_event_244": "* H..^1. hey.../", + "obj_mettdestroyed_event_245": "* D..^1. don't worry& about it.../", + "obj_mettdestroyed_event_246": "* I can always.../", + "obj_mettdestroyed_event_247": "\\E5* I can always build& a different robot!/", + "obj_mettdestroyed_event_248": "\\E6* .../", + "obj_mettdestroyed_event_249": "\\E5* Why don't you go& on ahead?/%%", + "obj_mettdestroyed_event_254": "* ... thank GOD^1, it's just& the batteries./", + "obj_mettdestroyed_event_255": "\\E9* Mettaton^1, if you were& gone^1, I would have..^1.&* I would have.../", + "obj_mettdestroyed_event_256": "\\E8* .../", + "obj_mettdestroyed_event_257": "\\E6* I m-mean^1, h-hey^1, it's& n-^1no problem^1, you& know?/", + "obj_mettdestroyed_event_258": "\\E5* He's just a robot^1, if& you messed it up^1, I& c-could always.../", + "obj_mettdestroyed_event_259": "\\E6* J-just build another./", + "obj_mettdestroyed_event_260": "\\E4* .../", + "obj_mettdestroyed_event_261": "* Why don't you go& on ahead?/%%", + "obj_metteggs_58": "* (You found the eggs.)/%%", + "obj_mettmilk_58": "* (You found the milk.)/%%", + "obj_mettnews_artifact_117": "* Error Baby%%", + "obj_mettnews_battleobj_199": "* Error./%%", + "obj_mettnews_battleobj_204": "* Great job^1!&* Keep heading around the& room!/", + "obj_mettnews_battleobj_205": "* Try to go for the& one in the bottom-& left next!/%%", + "obj_mettnews_battleobj_209": "* Great job^1!&* Keep heading around the& room!/", + "obj_mettnews_battleobj_210": "* Try to go for the& one in the top-& right next!/%%", + "obj_mettnews_battleobj_214": "* Great job^1!&* Head to the left& next!/%%", + "obj_mettnews_battleobj_218": "* Great job^1!&* Head to the right& next!/%%", + "obj_mettnews_battleobj_223": "* You couldn't even& get one bomb...!?/%%", + "obj_mettnews_battleobj_246": "* Error,/%%", + "obj_mettnews_battleobj_249": "* Great job^1!&* Head for the center^1!&* There's one left there!/%%", + "obj_mettnews_battleobj_252": "* Great job^1!&* Head for the center!/", + "obj_mettnews_battleobj_253": "* I'm using^1, uh^1, EM fields& to trap the glass of& water there!/%%", + "obj_mettnews_battleobj_257": "* Great job^1!&* There's only one left& in the bottom-right!/%%", + "obj_mettnews_battleobj_261": "* Great job^1!&* There's only one left& at the top!/%%", + "obj_mettnews_battleobj_265": "* Great job^1!&* There's only one left& at the top-right!/%%", + "obj_mettnews_battleobj_269": "* Great job^1!&* There's only one left& at the bottom-left!/%%", + "obj_mettnews_battleobj_275": "* It's..^1. it's.../%%", + "obj_mettnewsevent_88": "* Ring.../", + "obj_mettnewsevent_89": "\\TS \\E3 \\F6 \\TA %", + "obj_mettnewsevent_90": "* Okay^1, I'm back!/", + "obj_mettnewsevent_91": "\\E0* A-another dark room^1,& huh?/", + "obj_mettnewsevent_92": "\\E6* Don't worry!/", + "obj_mettnewsevent_93": "\\E0* M-my hacking skills& have got things& covered!/%%", + "obj_mettnewsevent_159": "\\E3* Are you serious?/%%", + "obj_mettnewsevent_174": "* OHHHHHH YESSS!!!/", + "obj_mettnewsevent_175": "* GOOD EVENING^1, BEAUTIES AND& GENTLEBEAUTIES!/", + "obj_mettnewsevent_176": "* THIS IS METTATON^1, REPORTING& LIVE FROM MTT NEWS!/", + "obj_mettnewsevent_177": "\\M2* AN INTERESTING SITUATION HAS& ARISEN IN EASTERN HOTLAND!/", + "obj_mettnewsevent_178": "\\M3* FORTUNATELY^1, OUR CORRESPONDENT& IS OUT THERE^1, REPORTING LIVE!/", + "obj_mettnewsevent_179": "\\M6* BRAVE CORRESPONDENT^1!&* PLEASE FIND SOMETHING& NEWSWORTHY TO REPORT!/", + "obj_mettnewsevent_180": "\\M4* OUR TEN WONDERFUL VIEWERS& ARE WAITING FOR YOU!!/%%", + "obj_mettnewsevent_229": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A DOG!/", + "obj_mettnewsevent_230": "\\M4* (CUE AUDIENCE AWWS)/", + "obj_mettnewsevent_231": "\\M3* THAT'S RIGHT^1, FOLKS^1!&* IT'S THE FEEL-GOOD& STORY OF THE YEAR!/", + "obj_mettnewsevent_232": "\\M4* LOOK AT ITS LITTLE& EARS^1, TINY PAWS^1, FLUFFY& TAIL.../", + "obj_mettnewsevent_233": "* .../", + "obj_mettnewsevent_234": "* WAIT A SECOND./", + "obj_mettnewsevent_235": "\\M5* THAT'S NOT A TAIL!/", + "obj_mettnewsevent_236": "\\M3* THAT'S.../", + "obj_mettnewsevent_237": "\\M5* A FUSE!!!/%%", + "obj_mettnewsevent_264": "\\M4* THAT'S RIGHT..^1.&* THAT DOG.../", + "obj_mettnewsevent_265": "\\M5* IS A BOMB!!!/", + "obj_mettnewsevent_266": "\\M5* BUT DON'T PANIC!/", + "obj_mettnewsevent_267": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!!!/%%", + "obj_mettnewsevent_283": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A GLASS OF WATER!/", + "obj_mettnewsevent_284": "\\M4* BUT WHAT'S ASTONISHING& ABOUT THIS GLASS OF& WATER.../", + "obj_mettnewsevent_285": "\\M3* IS HOW UNINTERESTING IT IS!/", + "obj_mettnewsevent_286": "\\M4* LIKE ALL GLASSES OF WATER^1,& IT'S COMPRISED OF WATER^1,& GLASS^1, NITROGLYCERIN.../", + "obj_mettnewsevent_287": "* .../", + "obj_mettnewsevent_288": "* WAIT A SECOND./", + "obj_mettnewsevent_289": "\\M5* THAT'S NOT A GLASS OF& WATER!!!/", + "obj_mettnewsevent_290": "\\M3* THAT'S.../", + "obj_mettnewsevent_291": "\\M5* A BOMB!!!/%%", + "obj_mettnewsevent_318": "\\M5* OH NO!!^1!&* THIS NEWS REPORT.../", + "obj_mettnewsevent_319": "\\M5* IS TURNING INTO A DISASTER& REPORT!!!/", + "obj_mettnewsevent_320": "\\M3* BUT DON'T PANIC!/", + "obj_mettnewsevent_321": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%", + "obj_mettnewsevent_337": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A MOVIE SCRIPT!/", + "obj_mettnewsevent_338": "\\M5* OH MY^1!&* AND IT LOOKS LIKE IT'S& FOR MY LATEST FILM!/", + "obj_mettnewsevent_339": "\\M3* LET'S NOT KEEP THEM WAITING^1!&* LET'S OPEN IT UP AND GET& THE SCOOP!/%%", + "obj_mettnewsevent_372": "\\M4* ... OH??^1?&* WHAT'S THAT INSIDE THE& SCRIPT?/", + "obj_mettnewsevent_373": "\\M4* THAT TICKING SOUND..^1.&* THAT LIT FUSE.../", + "obj_mettnewsevent_374": "\\M5* OH MY!!^1!&* LOOKS LIKE I WAS WRONG& ABOUT THE MOVIE!/", + "obj_mettnewsevent_375": "* WE DEFINITELY HAVE A BOX& OFFICE BOMB ON OUR HANDS!/", + "obj_mettnewsevent_376": "* AND IT'S ABOUT TO BLAST& YOU TO BITS!/", + "obj_mettnewsevent_377": "\\M3* BUT DON'T GET TOO EXCITED!/", + "obj_mettnewsevent_378": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%", + "obj_mettnewsevent_394": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A BASKETBALL!/", + "obj_mettnewsevent_395": "\\M4* AH^1.&* BASKETBALLS./", + "obj_mettnewsevent_396": "\\M3* CIRCLES OF FUN^1.&* ORBS OF JOY^1.&* SPHERES OF AMUSEMENT./", + "obj_mettnewsevent_397": "\\M4* BUT YOU SHOULDN'T PLAY& WITH THIS ONE^1.&* IT'S AN MTT-BRAND FASHIONBALL./", + "obj_mettnewsevent_398": "\\M3* PROPER MAINTENANCE IS& REQUIRED TO KEEP IT LOOKING& GOOD./", + "obj_mettnewsevent_399": "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE& TO HUMAN BODY HEAT CAUSES& THE PAINT TO SLOUGH OFF./", + "obj_mettnewsevent_400": "* .../", + "obj_mettnewsevent_401": "* WAIT A SECOND./", + "obj_mettnewsevent_402": "* THAT'S NOT A BASKETBALL./%%", + "obj_mettnewsevent_429": "\\M5* THAT'S A BOMB!!!/", + "obj_mettnewsevent_430": "* OH NO!!^1!&* THIS SPORT REVIEW.../", + "obj_mettnewsevent_431": "* IS TURNING INTO A SHORT& REVIEW!/", + "obj_mettnewsevent_432": "* BECAUSE IT'LL BE OVER^1.&* AFTER YOU BLOW UP./", + "obj_mettnewsevent_434": "\\M3* BUT DON'T GET TOO EXCITED!/", + "obj_mettnewsevent_435": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%", + "obj_mettnewsevent_449": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A PRESENT!/", + "obj_mettnewsevent_450": "\\M4* AND IT'S TIME FOR THE& UNBOXING VIDEO!!!/", + "obj_mettnewsevent_451": "\\M5* LET'S FIND OUT WHAT'S& INSIDE!!/%%", + "obj_mettnewsevent_479": "\\M2* THAT ROUND^1, BLACK SHAPE..^1.&* COULD IT BE???/", + "obj_mettnewsevent_480": "\\M4* LOOKS LIKE CHRISTMAS CAME& EARLY THIS YEAR./", + "obj_mettnewsevent_481": "\\M5* IF SANTA GAVE PEOPLE BOMBS& INSTEAD OF PRESENTS!!/", + "obj_mettnewsevent_482": "\\M2* REALLY THOUGH^1.&* A BOMB^1.&* WHAT A THOUGHTFUL GIFT./", + "obj_mettnewsevent_483": "\\M4* THEY EVEN DECIDED TO& LIGHT IT FOR YOU!/", + "obj_mettnewsevent_484": "\\M3* BUT DON'T GET TOO EXCITED!/", + "obj_mettnewsevent_485": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%", + "obj_mettnewsevent_499": "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A VIDEO GAME!/", + "obj_mettnewsevent_500": "\\M4* THIS ACTION-PACKED GAME& IS GUARANTEED TO BLOW YOU& AWAY!/", + "obj_mettnewsevent_501": "\\M3* STRANGE ENEMIES^1!&* STRANGE ALLIES^1!&* ATTRACTIVE ROBOTS!/", + "obj_mettnewsevent_502": "\\M4* FEATURING UP TO SIX& ARBITRARY DIALOGUE CHOICES& AT ONCE!/", + "obj_mettnewsevent_503": "\\M5* CORRESPONDENT^1!&* LET'S LOOK INSIDE THE CASE!/%%", + "obj_mettnewsevent_531": "\\M4* ..^1.&* THOSE RED CYLINDERS WITH& BURNING FUSES.../", + "obj_mettnewsevent_532": "\\M5* OH NO^1!&* THIS GAME LITERALLY IS& DYNAMITE!/", + "obj_mettnewsevent_533": "\\M5* I GUESS THEY WERE RIGHT& ALL ALONG!!!/", + "obj_mettnewsevent_534": "\\M5* VIDEO-GAMES DO CAUSE& VIOLENCE!/", + "obj_mettnewsevent_535": "\\M4* OR AT LEAST THIS ONE'S& ABOUT TO./", + "obj_mettnewsevent_536": "\\M3* BUT DON'T GET TOO EXCITED!/", + "obj_mettnewsevent_537": "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%", + "obj_mettnewsevent_609": "* OH MY!/", + "obj_mettnewsevent_610": "* IT SEEMS EVERYTHING IN THIS& AREA IS ACTUALLY A BOMB!/", + "obj_mettnewsevent_613": "* THAT DOG'S A BOMB!/%%", + "obj_mettnewsevent_618": "* THAT PRESENT'S A BOMB!/%%", + "obj_mettnewsevent_649": "* THAT BASKETBALL'S A BOMB!/%%", + "obj_mettnewsevent_654": "* THAT PRESENT'S A BOMB!/%%", + "obj_mettnewsevent_684": "* EVEN MY WORDS ARE...!/%%", + "obj_mettnewsevent_694": "\\TS ^7 %", + "obj_mettnewsevent_695": " %%", + "obj_mettnewsevent_708": "\\W* BRAVE CORRESPONDENT..^1.&* IF YOU DON'T DEFUSE ALL OF& THE BOMBS.../%%", + "obj_mettnewsevent_730": "\\W*\\M9 THIS BIG BOMB WILL BLOW& YOU TO SMITHEREENS IN& \\YTWO MINUTES\\W!/", + "obj_mettnewsevent_731": "\\M8* THEN YOU WON'T BE REPORTING& \"LIVE\" ANY LONGER!/", + "obj_mettnewsevent_732": "* HOW TERRIBLE^1!&* HOW DISTURBING!/", + "obj_mettnewsevent_733": "\\M9* OUR NINE VIEWERS ARE GOING& TO LOVE WATCHING THIS!/", + "obj_mettnewsevent_734": "* GOOD LUCK^1, DARLING!!/%%", + "obj_mettnewsevent_827": "* Ring.../", + "obj_mettnewsevent_828": "\\TS \\E3 \\F6 \\TA %", + "obj_mettnewsevent_829": "* D-don't worry!/", + "obj_mettnewsevent_830": "\\E6* I installed a& bomb-defusing program& on your phone!/", + "obj_mettnewsevent_831": "\\W* Use the 'defuse' option& when the bomb is in the& \\GDEFUSE ZONE\\W!/", + "obj_mettnewsevent_832": "\\E0* N-now^1, go get 'em!/%%", + "obj_mettnewsevent_925": "* WELL DONE^1, DARLING!/", + "obj_mettnewsevent_926": "* YOU'VE DEACTIVATED ALL OF& THE BOMBS!/", + "obj_mettnewsevent_927": "\\W* IF YOU DIDN'T DEACTIVATE& THEM^1, THE BIG BOMB WOULD& HAVE EXPLODED IN \\YTWO MINUTES\\W./", + "obj_mettnewsevent_928": "\\W* NOW IT WON'T EXPLODE& IN \\YTWO MINUTES\\W!/", + "obj_mettnewsevent_929": "\\W*\\M9 INSTEAD IT'LL EXPLODE& IN \\YTWO SECONDS\\W!/", + "obj_mettnewsevent_930": "* GOODBYE^1, DARLING!/%%", + "obj_mettnewsevent_934": "* TOO BAD^1, DARLING!/", + "obj_mettnewsevent_935": "\\W* YOU FAILED TO DEFUSE ALL& OF THE BOMBS WITHIN \\YTHREE& MINUTES\\W!/", + "obj_mettnewsevent_936": "* NOW THE BIG BOMB IS& GOING TO BLOW YOU TO& SMITHEREENS!/", + "obj_mettnewsevent_937": "* READY^1, VIEWERS^1?&* HERE COMES THE MOMENT& YOU'VE ALL BEEN WAITING FOR!/", + "obj_mettnewsevent_938": "* AHAHAH!/", + "obj_mettnewsevent_939": "* GOODBYE^1, DARLING!/%%", + "obj_mettnewsevent_987": "\\M8* AH./", + "obj_mettnewsevent_988": "* IT SEEMS THE BOMB ISN'T& GOING OFF./", + "obj_mettnewsevent_989": "\"\\S-\\Sp\\T0* Ring...\\S/\"", + "obj_mettnewsevent_991": "* That's b-because!!!/", + "obj_mettnewsevent_992": "* While you were& monologuing... I...!!!/", + "obj_mettnewsevent_993": "\\E4* I f..^1. fix..^1.&* Um..^1. I ch-change.../", + "obj_mettnewsevent_994": "\\TS \\F0 \\E0 \\TM %", + "obj_mettnewsevent_995": "* OH NO^1.&* YOU DEACTIVATED THE BOMB& WITH YOUR HACKING SKILLS./", + "obj_mettnewsevent_997": "* Yeah^1!&* That's what I did!/", + "obj_mettnewsevent_998": "\\TS \\F0 \\E0 \\TM %", + "obj_mettnewsevent_999": "\\M9* CURSES^1!&* IT SEEMS I'VE BEEN FOILED& AGAIN!/", + "obj_mettnewsevent_1000": "* CURSE YOU^1, HUMAN^1!&* CURSE YOU^1, DR. ALPHYS^1,& FOR HELPING SO MUCH!/", + "obj_mettnewsevent_1001": "\\M8* BUT I DON'T CURSE MY& EIGHT WONDERFUL VIEWERS& FOR TUNING IN!!!/", + "obj_mettnewsevent_1002": "* UNTIL NEXT TIME^1, DARLING!/%%", + "obj_mettnewsevent_1017": "* W-wow..^1.&* W-we really showed& him^1, huh?/", + "obj_mettnewsevent_1018": "\\E2* .../", + "obj_mettnewsevent_1019": "\\E4* H-hey^1, I know I was& kind of weird at& first.../", + "obj_mettnewsevent_1020": "\\E0* But I really think& I'm getting more.../", + "obj_mettnewsevent_1021": "\\E4* Uh^1, more.../", + "obj_mettnewsevent_1022": "\\E6* M-more confident about& guiding you!/", + "obj_mettnewsevent_1023": "\\E0* S-so don't worry& about that b-big& d-dumb robot.../", + "obj_mettnewsevent_1024": "\\E6* I-I'll protect you& from him!/", + "obj_mettnewsevent_1025": "\\E3* A-and if it really& c-came down to it^1,& we could just t-turn.../", + "obj_mettnewsevent_1026": "\\E5* Um^1, nevermind./", + "obj_mettnewsevent_1027": "\\E0* Later!/", + "obj_mettnewsevent_1028": "\\TS \\F0 \\E0 \\T0 %", + "obj_mettnewsevent_1029": "* (Click...)/%%", + "obj_mettnewsevent_1034": "* B-boy..^1.&* That was close^1, huh?/", + "obj_mettnewsevent_1035": "\\E8* I guess a little& closer than I would& have liked./", + "obj_mettnewsevent_1036": "\\E9* I should have given& you better directions.../", + "obj_mettnewsevent_1037": "\\E8* A-and there j-just& w-wasn't enough& time.../", + "obj_mettnewsevent_1038": "\\E6* W-well^1!&* That's Mettaton's fault^1,& not mine!/", + "obj_mettnewsevent_1039": "\\E9* I c-can't second& guess myself now./", + "obj_mettnewsevent_1040": "\\E4* I'm f-finally starting& to f-feel confident& about g-guiding you./", + "obj_mettnewsevent_1041": "\\E6* I'll protect you from& that mean old robot^1,& n-no matter what!/", + "obj_mettnewsevent_1042": "\\E3* If I have to^1,& I'll even t-turn.../", + "obj_mettnewsevent_1043": "\\E5* Um^1, nevermind./", + "obj_mettnewsevent_1044": "\\E0* We're over halfway& to the core!/", + "obj_mettnewsevent_1045": "* Let's go!/", + "obj_mettnewsevent_1046": "\\TS \\F0 \\E0 \\T0 %", + "obj_mettnewsevent_1047": "* (Click...)/%%", + "obj_mettsugar_58": "* (You found the sugar.)/%%", + "obj_mettwallhole_58": "* (The space behind the wall& is only a few feet& wide.)/%%", + "obj_mettwallhole_61": "* (It's just here to complete& the look.)/%%", + "obj_microwave_98": "* (It's an unplugged microwave.)/", + "obj_microwave_99": "* (All of the settings& say \"spaghetti.\"/%%", + "obj_migosp_227": "FILTHY&SINGLE&MINDER..", + "obj_migosp_228": "OBEY&THE&OVERMIND&..", + "obj_migosp_229": "LEGION!&WE&ARE&LEGION", + "obj_migosp_230": "HEED&THE&SWARM", + "obj_migosp_231": "IN&UNISON,&NOW", + "obj_migosp_234": "I&DON'T&CARE.", + "obj_migosp_239": "Bein' me&is the&best!", + "obj_migosp_240": "La la~&Just be&yourself~", + "obj_migosp_241": "Nothin'&like&alone&time!", + "obj_migosp_242": "Mmm, cha&cha cha!", + "obj_migosp_243": "Swing&your&arms,&baby", + "obj_migosp_246": "Hiya~", + "obj_migosp_251": "%%%", + "obj_migosp_441": "* Migosp skitters around.", + "obj_migosp_442": "* Migosp is knitting its brow.", + "obj_migosp_443": "* Migosp is whispering to the& others.", + "obj_migosp_444": "* It's starting to smell like& a roach motel.", + "obj_migosp_445": "* Migosp doesn't have a care& in the world.", + "obj_migosp_446": "* Migosp refuses to give& up.", + "obj_migosp_468": "* MIGOSP - ATK 7 DEF 5&* It seems evil^1, but it's& just with the wrong crowd.../^", + "obj_migospel_213": "Ha ha&hee hee&ho ho&huu huu!", + "obj_migospel_214": "Honk!&HOOONK!", + "obj_migospel_215": "(Mime&noises)", + "obj_migospel_216": "They're&coming.", + "obj_migospel_221": "I love&to&laugh!", + "obj_migospel_228": "Send in&the&clowns.", + "obj_migospel_229": "Everyone&has&gone.", + "obj_migospel_230": "They&cannot&worry&for me.", + "obj_migospel_231": "Don't&let them&see me&this way.", + "obj_migospel_236": "Laughter&hides&the&pain.", + "obj_migospel_241": "%%%", + "obj_migospel_435": "* Migospel is juggling balls& of ants.", + "obj_migospel_436": "* Migospel makes a balloon animal& out of bees^3.&* Shape: Pile of bees", + "obj_migospel_437": "* Migospel intentionally& pratfalls^1.&* Twenty times.", + "obj_migospel_438": "* Smells like bug-flavored cotton& candy.", + "obj_migospel_439": "* Migospel's facade is broken.", + "obj_migospel_440": "* Migospel's clown aura fades.", + "obj_migospel_465": "* MIGOSPEL - ATK 28 DEF 17&* This messed-up clownbug thinks& battle's a performance./^", + "obj_migospel_474": "* Talking has no effect./^", + "obj_mkid_actor_337": "* So^1, one time./", + "obj_mkid_actor_338": "* We had a school project where& we had to take care of& a flower./", + "obj_mkid_actor_339": "* The king ^1- we had to call him& \"Mr. Dreemurr\" ^1- volunteered& to donate his own flowers./", + "obj_mkid_actor_340": "* He ended up coming to school& and teaching the class about& responsibility and stuff./", + "obj_mkid_actor_341": "* That got me thinking.../", + "obj_mkid_actor_342": "* YO^1!&* How COOL would it be if& UNDYNE came to school!?/", + "obj_mkid_actor_343": "* She could beat up ALL& the teachers!!/%%", + "obj_mkid_battle_207": "...", + "obj_mkid_battle_208": "...", + "obj_mkid_battle_209": "...", + "obj_mkid_battle_210": "...", + "obj_mkid_battle_215": "%%%", + "obj_mkid_battle_450": "* Monster Kid quivers anxiously.", + "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF&* Looks like free EXP./^", + "obj_mkid_battle_553": "Undyne..^1.&You're..^1.&You're hurt.../%%", + "obj_mkid_battle_565": "Hurt?&It's nothing./", + "obj_mkid_battle_566": "Next time^1, listen&when I tell you&to leave^1, okay?/%%", + "obj_mkid_battle_574": "Undyne..^1.&I.../%%", + "obj_mkid_battle_584": "I'll take care of&this!/", + "obj_mkid_battle_585": "Get out of here!/%%", + "obj_mkid_battle_632": "... heh...&\"It's nothing\".../", + "obj_mkid_battle_633": "No..^1. s-somehow^1,&with just one&hit.../", + "obj_mkid_battle_634": "I'm already.../", + "obj_mkid_battle_635": "Already.../", + "obj_mkid_battle_636": "D..^1. damn it..../%%", + "obj_mkid_battle_655": "Papyrus..^1.&Alphys..^1.&ASGORE.../", + "obj_mkid_battle_656": "Just like that^1,&I.../", + "obj_mkid_battle_657": "I've failed you./%%", + "obj_mkid_battle_689": ".../", + "obj_mkid_battle_690": "No.../%%", + "obj_mkid_battle_702": "My body..^1.&It feels like it's&splitting apart./", + "obj_mkid_battle_703": "Like any instant..^1.&I'll scatter into&a million pieces./", + "obj_mkid_battle_704": "But.../", + "obj_mkid_battle_705": "Deep^1, deep in my&soul./", + "obj_mkid_battle_706": "There's a burning&feeling I can't&describe./", + "obj_mkid_battle_707": "\\E6A burning feeling&that WON'T let me&die./", + "obj_mkid_battle_708": "\\E5This isn't just&about monsters&anymore^1, is it?/", + "obj_mkid_battle_709": "If you get past&me^1, you'll.../", + "obj_mkid_battle_710": "You'll destroy them&all^1, won't you?/", + "obj_mkid_battle_711": "Monsters..^1.&Humans..^1.&Everyone.../", + "obj_mkid_battle_712": "Everyone's hopes^1.&Everyone's dreams^1.&Vanquished in an&instant./", + "obj_mkid_battle_713": "\\E6But I WON'T let&you do that./", + "obj_mkid_battle_714": "Right now^1, everyone&in the world.../", + "obj_mkid_battle_715": "\\E7I can feel their&hearts beating as&one./", + "obj_mkid_battle_716": "And we all have&ONE goal./", + "obj_mkid_battle_717": "\\E8To defeat YOU./", + "obj_mkid_battle_718": "\\E7Human^1.&No^1, WHATEVER you&are./", + "obj_mkid_battle_719": "\\E8For the sake of&the whole world.../%%", + "obj_mkid_battle_728": "\\E9I^1, UNDYNE^1, will&strike you down!/%%", + "obj_mkid_battle_827": "You're gonna have&to try a little&harder than THAT./%%", + "obj_mkid_battle_883": "You.../", + "obj_mkid_battle_884": "\\E9You're gonna have&to try a little&harder than THAT!/%%", + "obj_mkid_goner_91": "* Yo^1!&* You're a ??? too^1, right?/%%", + "obj_mkid_goner_95": "* Have you ever thought about& a world where everything is& exactly the same.../", + "obj_mkid_goner_96": "* Except you don't exist?/", + "obj_mkid_goner_97": "* Everything functions& perfectly without you.../", + "obj_mkid_goner_98": "* Ha^1, ha..^1.&* The thought terrifies me./%%", + "obj_mkid_goner_102": "* .../%%", + "obj_mkid_goner_107": "* An umbrella...^1?&* But it's not raining./", + "obj_mkid_goner_108": "* Ha^1, ha.../", + "obj_mkid_goner_109": "* You know^1, that does make& me feel a little better& about this./", + "obj_mkid_goner_110": "* Thank you./", + "obj_mkid_goner_111": "* Please forget about me./%%", + "obj_mkid_goner_115": "* Please don't think about& this anymore./%%", + "obj_moldessa_204": "(slime&sounds)", + "obj_moldessa_205": "Shh...", + "obj_moldessa_206": "Hsh...", + "obj_moldessa_207": "Krr...", + "obj_moldessa_212": "%%%", + "obj_moldessa_418": "* Moldessa's face rearranges& itself.", + "obj_moldessa_419": "* Moldessa tries to make its& face look like a movie-& star's^1, but it shifts apart.", + "obj_moldessa_420": "* Moldessa hides behind its ears^3.&* ... arms?", + "obj_moldessa_421": "* Smells like twelve-week-old& gummy bears.", + "obj_moldessa_424": "* Moldessa's face falls apart.", + "obj_moldessa_425": "* Moldessa's face looks... happy?", + "obj_moldessa_447": "* MOLDESSA - ATK 27 DEF 23&* Can't decide on a face^1.&* Can't see friend from foe./^", + "obj_moldessa_458": "* You encourage Moldessa to try& a new look^1.&* Its face shifts.../^", + "obj_moldessa_470": "* You adjust Moldessa's face./^", + "obj_moldessa_471": "* You adjust Moldessa's face^1.&* It seems to be happy with its& new look./^", + "obj_moldessa_474": "* You adjust Moldessa's face./^", + "obj_moldessa_495": "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./", + "obj_moldessa_496": "* While you were sleeping^1, the& other monsters get bored./^", + "obj_moldessa_506": "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./^", + "obj_moldsmal_193": "Burble&burb...", + "obj_moldsmal_194": "Squorch&...", + "obj_moldsmal_195": "*Slime&sounds*", + "obj_moldsmal_196": "*Sexy&wiggle*", + "obj_moldsmal_198": "%%%", + "obj_moldsmal_391": "* Moldsmal burbles quietly.", + "obj_moldsmal_392": "* Moldsmal waits pensively.", + "obj_moldsmal_393": "* Moldsmal is ruminating.", + "obj_moldsmal_394": "* The aroma of lime gelatin& wafts through.", + "obj_moldsmal_395": "* Moldsmal has started to spoil.", + "obj_moldsmal_412": "* MOLDSMAL - ATK 6 DEF 0&* Stereotypical: Curvaceously& attractive, but no brains.../^", + "obj_moldsmal_413": "* MOLDSMAL - ATK 12 DEF 0&* It's a different color^1, so& it's a bit stronger now./^", + "obj_moldsmal_422": "* You lie immobile with Moldsmal.&* You feel like you understand& the world a little better./^", + "obj_moldsmal_434": "* You wiggle your hips.&* Moldsmal wiggles back.&* What a meaningful conversation!/^", + "obj_moldsmalx_199": "Guoooh!", + "obj_moldsmalx_200": "Roar.", + "obj_moldsmalx_201": "*Slime&sounds*", + "obj_moldsmalx_202": "*Chaste&wiggle*", + "obj_moldsmalx_206": "...", + "obj_moldsmalx_214": "Guoooh!", + "obj_moldsmalx_220": "%%%", + "obj_moldsmalx_451": "* Moldsmal sits motionless.", + "obj_moldsmalx_452": "* Moldsmal is very normal.", + "obj_moldsmalx_453": "* Moldsmal is having quiet& time.", + "obj_moldsmalx_454": "* Smells like a bait shop.", + "obj_moldsmalx_455": "* Quite impossible.", + "obj_moldsmalx_459": "* Moldbygg needs some distance.", + "obj_moldsmalx_460": "* Moldbygg gyrates reservedly.", + "obj_moldsmalx_461": "* Moldbygg mills about in the& corner.", + "obj_moldsmalx_462": "* Smells like a bait shop.", + "obj_moldsmalx_463": "* Moldbygg seems comfortable& with your presence.", + "obj_moldsmalx_464": "* Moldbygg has seen better days.", + "obj_moldsmalx_484": "* MOLDSMAL? - ATK 6 DEF 0&* It's a slime mold...?/^", + "obj_moldsmalx_486": "* MOLDBYGG - ATK 18 DEF 18&* One size greater than& Moldaverage./^", + "obj_moldsmalx_495": "* You approach Moldsmal.&* Suddenly...!/^", + "obj_moldsmalx_497": "* You lie down.&* Moldbygg lies down too.&* Moldbygg understands life now./^", + "obj_moldsmalx_510": "* You wiggle your hips.&* Suddenly...!/^", + "obj_moldsmalx_513": "* You hug Moldbygg.&* Gross slime covers you.&* Your SPEED decreased./^", + "obj_moldsmalx_526": "* Wrong message!/^", + "obj_moldsmalx_530": "* You don't hug Moldbygg.&* It appreciates your respect& of its boundaries./^", + "obj_monsterkidtrigger3_134": "* Yo.../%%", + "obj_monsterkidtrigger3_140": "* Yo..^1./", + "obj_monsterkidtrigger3_141": "* Where's the umbrella...^1?&* Ha... ha.../%%", + "obj_monsterkidtrigger3_146": "* Yo^1!&* Ready yet?/%%", + "obj_monsterkidtrigger3_154": "* Yo^1!&* Ready yet?/%%", + "obj_monsterkidtrigger3_158": "* Yo^1!&* You got us an umbrella?/", + "obj_monsterkidtrigger3_159": "* You're the best!/%%", + "obj_monsterkidtrigger3_167": "* Yo^1, you got an umbrella?/", + "obj_monsterkidtrigger3_168": "* Awesome!/%%", + "obj_monsterkidtrigger3_173": "* Yo^1! You can't hold an& umbrella either?/", + "obj_monsterkidtrigger3_174": "* If you're walking anyway^1,& I guess I'll go with you^1,& haha.../%%", + "obj_monsterkidtrigger3_201": "* Let's go!/%%", + "obj_monsterkidtrigger3_284": "* Yo^1, I already looked^1,& Undyne's not over here./", + "obj_monsterkidtrigger3_285": "* So I guess I'll see& ya later^1, haha./%%", + "obj_monsterkidtrigger3_286": "* See ya later!/%%", + "obj_monsterkidtrigger4_66": "* Man^1, Undyne is sooooooo& cool./", + "obj_monsterkidtrigger4_67": "* She beats up bad guys and& NEVER loses./", + "obj_monsterkidtrigger4_68": "* If I was a human^1, I would& wet the bed every night.../", + "obj_monsterkidtrigger4_69": "* ... knowing she was gonna& beat me up^1!&* Ha ha./%%", + "obj_monsterkidtrigger5_91": "* Ummm^1, maybe she wouldn't beat& up the teachers.../", + "obj_monsterkidtrigger5_92": "* She's too cool to ever& hurt an innocent person!/%%", + "obj_monsterkidtrigger6_192": "* Yo^1, you wanna see& Undyne^1, right...?/", + "obj_monsterkidtrigger6_193": "* Climb on my shoulders./%%", + "obj_monsterkidtrigger6_195": "* Put up your umbrella and& climb on my shoulders./%%", + "obj_monsterkidtrigger6_272": "* Yo^1, you go on ahead./", + "obj_monsterkidtrigger6_273": "* Don't worry about me^1.&* I always find a way to& get through!/%%", + "obj_monsterkidtrigger6_276": "* Owww..^1.&* Yo^1, try being a little& less rough^1, haha./", + "obj_monsterkidtrigger6_277": "* Anyway^1, I'll look for& another way through^1.&* Later!/%%", + "obj_monsterkidtrigger7_124": "* Yo!/%%", + "obj_monsterkidtrigger7_214": "* Yo./", + "obj_monsterkidtrigger7_215": "* Undyne told me to stay& away from you./", + "obj_monsterkidtrigger7_216": "* She said you..^1.&* You hurt a lot of people./", + "obj_monsterkidtrigger7_217": "* .../", + "obj_monsterkidtrigger7_218": "* But^1, yo^1, that's not true^1,& right!?/", + "obj_monsterkidtrigger7_219": "* .../", + "obj_monsterkidtrigger7_220": "* ... yo..^1.&* Why won't you answer me?/", + "obj_monsterkidtrigger7_221": "* A..^1. a..^1. and what's with& that weird expression...?/%%", + "obj_monsterkidtrigger7_225": "* Yo^1, dude..^1.&* I..^1. I heard some things^1,& and.../", + "obj_monsterkidtrigger7_226": "* What^1?&* Look over here^1?&* What for %%", + "obj_monsterkidtrigger7_309": "* Yo^1, w-w-wait^1!&* Help^1!&* I tripped!/%%", + "obj_monsterkidtrigger7_379": "\\W* Wh-what are you \\Ystanding& around\\W for?&* \\YGet over here^1,\\W dude!/%%", + "obj_monsterkidtrigger7_417": "* I..^1.&* I'm slipping!/%%", + "obj_monsterkidtrigger7_490": "* Undyne..^1. you saved me...?/", + "obj_monsterkidtrigger7_491": "* Yo^1, I thought I was a& goner^1, haha.../", + "obj_monsterkidtrigger7_492": "* ... wait^1, are you okay^1?&* It looks like you fell& pretty hard.../", + "obj_monsterkidtrigger7_493": "* Th-this is my fault^1.&* I should have stayed away from& them^1, like you said./", + "obj_monsterkidtrigger7_494": "* They just stood there..^1.&* Watching..^1.&* Waiting for me to fall./", + "obj_monsterkidtrigger7_495": "* They just went straight to& fight you instead of& helping me.../", + "obj_monsterkidtrigger7_496": "* I was so scared^1, and you.../", + "obj_monsterkidtrigger7_497": "* What^1?&* You're gonna go fight them& now?/", + "obj_monsterkidtrigger7_498": "* But you look hurt..^1.&* You should rest^1, haha.../", + "obj_monsterkidtrigger7_499": "* .../", + "obj_monsterkidtrigger7_500": "* W-warriors don't rest^1, huh?/", + "obj_monsterkidtrigger7_501": "* Undyne..^1. you're really cool./%%", + "obj_monsterkidtrigger7_643": "* Y..^1. y..^1. yo..^1. dude.../", + "obj_monsterkidtrigger7_644": "* If..^1. If y^1-you wanna hurt& my friend.../", + "obj_monsterkidtrigger7_645": "* You're gonna have to get& through me^1, first./%%", + "obj_monsterkidtrigger7_714": "* She's gone.../", + "obj_monsterkidtrigger7_715": "* Yo^1, you really saved my skin./", + "obj_monsterkidtrigger7_716": "* Guess being enemies was just& a nice thought^1, haha./", + "obj_monsterkidtrigger7_717": "* We'll just have to be friends& instead./", + "obj_monsterkidtrigger7_718": "* ... man^1, I should REALLY go& home.../", + "obj_monsterkidtrigger7_719": "* I bet my parents are worried& sick about me!/%%", + "obj_monsterkidtrigger7_757": "* Later^1, dude!/%%", + "obj_monsterkidtrigger7_836": "* Oh..^1.&* Oh man.../", + "obj_monsterkidtrigger7_837": "* (Man^1, my h-heart's pounding& right out of my chest...)/", + "obj_monsterkidtrigger7_838": "* (... what would Undyne do?)/", + "obj_monsterkidtrigger7_839": "* (...)/", + "obj_monsterkidtrigger7_840": "* Yo.../", + "obj_monsterkidtrigger7_841": "* Y-you'd b-better st-stop& r-right where you are.../", + "obj_monsterkidtrigger7_842": "* Cause if you w-wanna hurt& anyone else..^1. you're.../", + "obj_monsterkidtrigger7_843": "* You're gonna have to get& through me^1, first./", + "obj_monsterkidtrigger7_844": "* A..^1. and..^1. and..^1.%%", + "obj_monsterkidtrigger7_901": "* S-see^1?&* I knew y-you weren't so& bad!/", + "obj_monsterkidtrigger7_902": "* I've gotta go tell Undyne& she was wrong about you!/%%", + "obj_monsterkidtrigger8_85": "* Undyne..^1.&* You...^1.&* You saved me!/", + "obj_monsterkidtrigger8_86": "* Huh^1?&* They ran away?/", + "obj_monsterkidtrigger8_87": "* Yo^1, you're wrong.../", + "obj_monsterkidtrigger8_88": "* They went to get help!/", + "obj_monsterkidtrigger8_89": "* They'll be back any second!!/", + "obj_monsterkidtrigger8_90": "* O-okay^1, I'll go home.../%%", + "obj_movedoge_259": "Don't&move an&inch!", + "obj_movedoge_260": "It moved&!! It&didn't&NOT move!", + "obj_movedoge_261": "Will it&move&this&time?", + "obj_movedoge_264": "HUH!!!&A FUN&STICK&APPEARS!", + "obj_movedoge_271": "WHAT!!!&I'VE&BEEN&PET!!!", + "obj_movedoge_272": "WHERE'S&THAT&COMING&FROM!", + "obj_movedoge_273": "THERE'S&NO END&TO IT!!", + "obj_movedoge_274": "WELL,&THIS IS&THOROUGH&!!!", + "obj_movedoge_277": "OK.&That's&enough.", + "obj_movedoge_283": "%%%", + "obj_movedoge_392": "* Doggo can't seem to& find anything.", + "obj_movedoge_393": "* Doggo is confirming the moving& object.", + "obj_movedoge_394": "* Doggo loves fetch!!!", + "obj_movedoge_395": "* Doggo has been pet.", + "obj_movedoge_502": "* DOGGO - ATK 13 DEF 7&* Easily excited by movement.&* Hobbies include^1: squirrels./^", + "obj_movedoge_511": "* Doggo is too suspicious of& your movements./^", + "obj_movedoge_514": "* You pet Doggo./^", + "obj_movedoge_515": "* You pet Doggo./^", + "obj_movedogehead_103": "FETCH?", + "obj_movedogehead_104": "%%%", + "obj_movedogehead_185": "PET?", + "obj_movedogehead_186": "PAT?", + "obj_movedogehead_187": "POT?", + "obj_movedogehead_188": "%%%", + "obj_movedogehead_263": "MOVING?", + "obj_movedogehead_264": "%%%", + "obj_muffetnpc2_75": "* There you are^1, dearie^1.&* You are always welcome in& my parlor!/", + "obj_muffetnpc2_76": "* Just stay on your best& behavior^1~&* Ueee hee hee hee~/%%", + "obj_muffetnpc2_81": "* Bonjour^1, dearie^1~&* I just finished tallying up& all of our donations!/", + "obj_muffetnpc2_82": "* We've finally raised enough& to rescue all the spiders& inside of the RUINS./", + "obj_muffetnpc2_83": "* And we'll also be able to& afford...!/", + "obj_muffetnpc2_84": "* ... nothing^1, because we& only sold one donut./", + "obj_muffetnpc2_85": "* What's wrong with everyone^1?&* Don't they like spiders~/%%", + "obj_muffetnpc2_87": "* 4 pairs of stylish sunglasses& for every spider!/%%", + "obj_muffetnpc2_89": "* 4 pairs of waterproof booties& for every spider!/%%", + "obj_muffetnpc2_91": "* 4 pairs of stylish heels for& every spider!/%%", + "obj_muffetnpc2_93": "* A spider baseball field^1!&* We've already got the baseball& donuts ready~/%%", + "obj_muffetnpc2_95": "* A spider football stadium^1!&* We'll play with 4 balls on the& field at once!/%%", + "obj_muffetnpc2_99": "* A brand new bakery^1!&* Thank you so much^1, dearie!/", + "obj_muffetnpc2_100": "* It's all because of you^2 &* (r money)./%%", + "obj_muffetnpc2_105": "* A vacation anywhere in the& entire world!/", + "obj_muffetnpc2_106": "* Should we go to the tropics^1?&* Or a creepy abandoned house^1?&* We can't decide~/%%", + "obj_multitileevent_121": "* OH NO!&* WHATEVER SHALL I DO?/", + "obj_multitileevent_122": "* MY LOVE HAS BEEN CAST AWAY& INTO THE DUNGEON./", + "obj_multitileevent_123": "* A DUNGEON WITH A PUZZLE SO& DASTARDLY^1, MY PARAMOUR WILL& SURELY PERISH!/%%", + "obj_multitileevent_144": "* O, HEAVENS HAVE MERCY!&* THE HORRIBLE COLORED TILE& MAZE!/", + "obj_multitileevent_145": "* EACH COLORED TILE HAS ITS& OWN SADISTIC FUNCTION./", + "obj_multitileevent_146": "* FOR EXAMPLE, A GREEN TILE& SOUNDS A NOISE, AND THEN& YOU MUST FIGHT A MONSTER./", + "obj_multitileevent_147": "* RED TILES WILL...&* ACTUALLY, WAIT A SECOND./", + "obj_multitileevent_148": "* DIDN'T WE SEE THIS PUZZLE& ABOUT A HUNDRED ROOMS& AGO?/", + "obj_multitileevent_149": "* THAT'S RIGHT.&* YOU REMEMBER ALL THE& RULES, DON'T YOU?/", + "obj_multitileevent_150": "* GREAT...&* THEN I WON'T WASTE YOUR& TIME REPEATING THEM!!/%%", + "obj_multitileevent_163": "* OH, AND YOU'D BETTER HURRY./", + "obj_multitileevent_164": "\\W* BECAUSE IF YOU DON'T GET& THROUGH IN \\Y30 SECONDS\\W.../%%", + "obj_multitileevent_192": "* YOU'LL BE INCINERATED BY& THESE JETS OF FIRE!!/", + "obj_multitileevent_193": "* AHAHAHAHAHAHA!&* AHAHA... HA... HA!/", + "obj_multitileevent_194": "* MY POOR LOVE!&* I'M SO FILLED WITH GRIEF,& I CAN'T STOP LAUGHING!/", + "obj_multitileevent_195": "* GOOD LUCK, DARLING!/%%", + "obj_multitileevent_279": "* OOOOH, I'M SO SORRY!&* LOOKS LIKE YOU'RE OUT OF& TIME!!!/%%", + "obj_multitileevent_304": "* HERE COME THE FLAMES, DARLING!/%%", + "obj_multitileevent_330": "* THEY'RE CLOSING IN!/%%", + "obj_multitileevent_356": "* GETTING!&* CLOSER!&* OH MY!/%%", + "obj_multitileevent_382": "* ANY MINUTE NOW!!!/%%", + "obj_multitileevent_409": "* ...&* ...&* (ROBOTIC COUGH)/%%", + "obj_multitileevent_426": "* Ring.../", + "obj_multitileevent_427": "* \\TS \\F6 \\TA %", + "obj_multitileevent_428": "* Watch out!^1!&* I'll save you!!/", + "obj_multitileevent_429": "* I'm hacking into the& firewall right now!/%%", + "obj_multitileevent_447": "* OH NO!!!&* HOW COULD THIS HAPPEN???/", + "obj_multitileevent_448": "* FOILED AGAIN BY THE BRILLIANT& DOCTOR ALPHYS!!/%%", + "obj_multitileevent_464": "* THA-%", + "obj_multitileevent_465": "\\TS \\F6 \\TA %", + "obj_multitileevent_466": "\\E6* That's right!/", + "obj_multitileevent_467": "\\E6* Come on^1, Mettaton^1,& give up already!/", + "obj_multitileevent_468": "* You'll never be& able to defeat& us.../", + "obj_multitileevent_469": "\\E0* Not as long as& we work together!/", + "obj_multitileevent_470": "\\E6* Your puzzle's over..&* Now go home and& leave us alone!/", + "obj_multitileevent_471": "\\TS \\F0 \\TM %", + "obj_multitileevent_472": "* PUZZLE^1?&* OVER?/", + "obj_multitileevent_473": "* ALPHYS^1, DARLING^1, WHAT ARE YOU& TALKING ABOUT...?/", + "obj_multitileevent_474": "* DID YOU FORGET WHAT THE& GREEN TILES DO?/", + "obj_multitileevent_475": "* THEY MAKE A SOUND, THEN& YOU HAVE TO FIGHT A MONSTER./", + "obj_multitileevent_476": "* WELL, DARLING...&* THAT MONSTER.../", + "obj_multitileevent_477": "* IS ME!!/%%", + "obj_multitileevent_480": "* WELL, DARLING...!/", + "obj_multitileevent_481": "* WELL, WELL, WELL./", + "obj_multitileevent_482": "* WELLY WELL WELL./", + "obj_multitileevent_483": "* WELL WELLY WELL WELL,& WELL WELL WELLY./", + "obj_multitileevent_484": "* YOU NEVER STEPPED ON A& GREEN TILE./", + "obj_multitileevent_485": "* .../", + "obj_multitileevent_486": "* AND NOW YOU'RE GOING TO DIE./%%", + "obj_multitileevent_592": "* CONGRATULATIONS!/", + "obj_multitileevent_593": "* YOU MADE IT THROUGH THE& PUZZLE!!!/", + "obj_multitileevent_594": "* AND NOW, WITHOUT FURTHER ADO,& THE FLAMES WILL BE DEACTIVATED!/%%", + "obj_multitileevent_614": "* NO!&* MORE!&* FIRE!/", + "obj_multitileevent_615": "* ... BUT IT'S AS THE PHRASE& GOES./", + "obj_multitileevent_616": "* \"OUT OF THE FIRE, AND INTO& THE FRYING PAN.\"/", + "obj_multitileevent_617": "* THAT'S RIGHT, DARLING!/", + "obj_multitileevent_618": "* EVEN IF YOU MANAGE TO BEAT& THE HEAT.../", + "obj_multitileevent_619": "* YOU'LL NEVER BE ABLE TO& WITHSTAND MY HOT METAL& BODY!/", + "obj_multitileevent_620": "* PREPARE YOURSELF FOR MY %%", + "obj_multitileevent_631": "* Ring.../", + "obj_multitileevent_632": "* \\TS \\F6 \\TA %", + "obj_multitileevent_633": "* Watch out!^1!&* I'll save you!!/", + "obj_multitileevent_634": "* Flames^1, deactivate!!/", + "obj_multitileevent_635": "* .../", + "obj_multitileevent_636": "\\E3* ... huh?/", + "obj_multitileevent_637": "\\TS \\F0 \\TM %", + "obj_multitileevent_638": "* THE HUMAN FINISHED THE PUZZLE./", + "obj_multitileevent_639": "* I ALREADY TURNED OFF THE& FLAMES./", + "obj_multitileevent_640": "* IN FACT, I WAS ABOUT TO& FIGHT THE HUMAN./", + "obj_multitileevent_641": "\\TS \\F6 \\TA %", + "obj_multitileevent_642": "* Wh-wh-what?&* TH-THAT puzzle?/", + "obj_multitileevent_643": "\\E5* I mean, uhh.../", + "obj_multitileevent_644": "\\E6* Great job!&* We've got him on& the ropes^1, now!/", + "obj_multitileevent_645": "\\TS \\F0 \\TM %", + "obj_multitileevent_646": "* ON THE ROPES^1?&* HA!/", + "obj_multitileevent_647": "* I ONLY DEACTIVATED THE& FLAMES KNOWING THAT ALPHYS& WOULD HAVE ANYWAY./", + "obj_multitileevent_648": "* ... NOW, WHERE WERE WE?/", + "obj_multitileevent_649": "* OH YES./", + "obj_multitileevent_650": "* I WAS GOING TO ERADICATE& YOU!/%%", + "obj_musicstatue_110": "* NO!/%%", + "obj_musicstatue_114": "* (No point in giving it an& umbrella now.)/%%", + "obj_napstablook_294": "i'm&fine,&thanks.", + "obj_napstablook_295": "just&pluggin&along...", + "obj_napstablook_296": "nnnnnn&ggghhh.", + "obj_napstablook_297": "oh, i'm&REAL&funny.", + "obj_napstablook_298": "go&ahead,&do it.", + "obj_napstablook_299": "i'd just&weigh&you&down.", + "obj_napstablook_300": "heh...", + "obj_napstablook_301": "heh&heh...", + "obj_napstablook_302": "let me&try...", + "obj_napstablook_305": "i knew&it...", + "obj_napstablook_311": "oh&no...", + "obj_napstablook_317": "oh&gee...", + "obj_napstablook_329": "%%%", + "obj_napstablook_339": "umm... you do&know you cant&kill ghosts, right?/", + "obj_napstablook_340": "we're sorta&incorporeal and&all/", + "obj_napstablook_341": "i was just&lowering my hp&because i didnt&want to be rude/", + "obj_napstablook_342": "sorry..^1.&i just made this&more awkward.../", + "obj_napstablook_343": "pretend you beat& me.../", + "obj_napstablook_344": "ooooooooo^1o%%", + "obj_napstablook_549": "* Napstablook is staring into& the distance.", + "obj_napstablook_550": "* Napstablook is wishing they& weren't here.", + "obj_napstablook_551": "* Napstablook is pretending to& sleep.", + "obj_napstablook_552": "* The faint odor of ectoplasm& permeates the vicinity.", + "obj_napstablook_553": "* Napstablook looks just a& little bit better.", + "obj_napstablook_554": "* Cheering seems to have& improved Napstablook's& mood again.", + "obj_napstablook_576": "* NAPSTABLOOK - ATK 10 DEF 10&* This monster doesn't seem to& have a sense of humor.../^", + "obj_napstablook_579": "* NAPSTABLOOK - ATK 10 DEF 10&* Missed the memo and is the& same difficulty as normal./^", + "obj_napstablook_603": "* You give Napstablook a& cruel look./^", + "obj_napstablook_621": "* You try to console& Napstablook.../^", + "obj_napstablook_622": "* You gave Napstablook a& patient smile./^", + "obj_napstablook_623": "* You told Napstablook a& little joke./^", + "obj_napstablook_624": "* Napstablook wants to& show you something./^", + "obj_napstablook1_62": "* i usually come to the& RUINS because there's& nobody around.../", + "obj_napstablook1_63": "* but today i met somebody& nice.../", + "obj_napstablook1_64": "* .../", + "obj_napstablook1_65": "* oh^1, i'm rambling again/", + "obj_napstablook1_66": "* i'll get out of your way/%%", + "obj_napstablook2_61": "* i fell down a hole...&* now i cant get up.../", + "obj_napstablook2_62": "* go on without me.../", + "obj_napstablook2_63": "* wait^1, ghosts can fly^1,& can't they.../", + "obj_napstablook2_64": "* oh well.../%%", + "obj_napstablook_actor_114": "* i'm..^1. working on a mix cd..^1.&* make yourself at home...?/%%", + "obj_napstablook_actor_119": "* uh^1, do you wanna..^1.&* listen to some tunes.../", + "obj_napstablook_actor_120": "* or something.../%%", + "obj_napstablook_actor_123": "* uhhhh..^1.&* i'm gonna keep working& on that mix cd./%%", + "obj_napstablook_actor_127": "* i've almost got a mix cd& finished for my scary& neighbor.../", + "obj_napstablook_actor_128": "* it's 74 minutes of people& screaming their signature& wrestling moves/", + "obj_napstablook_actor_129": "* but they're all autotuned^1.&* i hope she likes it/%%", + "obj_napstablook_actor_134": "* oh............../%%", + "obj_napstablook_actor_138": "* oh..^1. a classic spooktune..^1.&* they don't make songs like& this anymore.../%%", + "obj_napstablook_actor_140": "* dang..^1. that ambience...&* it's like my whole body& is being spooked.../%%", + "obj_napstablook_actor_143": "* oh^1, this one..^1.&* once you learn the lyrics& it's hard not to sing along.../", + "obj_napstablook_actor_144": "* ooo ooo ooo^2o&* ooo ooo ooo^2o&* oo oo oo^1o oo ooo/%%", + "obj_napstablook_actor_152": "* oh..............^1.&* mettaton.......^1.&* i'm a huge fan......../", + "obj_napstablook_actor_153": "* ..... oh^1, hi/", + "obj_napstablook_actor_157": "* what^1? undyne says hi^1?&* then tell her...^1.&* i say.........../", + "obj_napstablook_actor_158": "* ......................& ...... something cool./", + "obj_napstablook_actor_163": "* human...^1.&* i'll never forget when you& cheered me on/", + "obj_napstablook_actor_164": "* when i was pretending to& sleep.../", + "obj_napstablook_actor_165": "* no one had ever had so& much faith in my fake& sleep..../", + "obj_napstablook_actor_171": "* human..^1.&* i'll never forget.../", + "obj_napstablook_actor_172": "* that time you tried to& destroy me..^1.&* but... you failed..../", + "obj_napstablook_actor_173": "* sorry..^1.&* i messed it up/", + "obj_napstablook_actor_179": "* uh........^1.&* also.....^1.&* this is awkward... but/", + "obj_napstablook_actor_180": "* what's...^1.& your name/", + "obj_napstablook_actor_181": "* everyone seems to know& it now^1, except me...../", + "obj_napstablook_actor_182": "* seems like i've been& missing out lately/", + "obj_napstablook_actor_183": "* i was just sitting at home& listening to tunes/", + "obj_napstablook_actor_184": "* there was a flash of light& outside my window/", + "obj_napstablook_actor_185": "* i saw the snails on the farm& disappear/", + "obj_napstablook_actor_186": "* then i heard a knock at& the door/", + "obj_napstablook_actor_187": "* the flash of light wanted& to come in...&* i closed the blinds.../", + "obj_napstablook_actor_188": "* now everyone knows your& name except for me/", + "obj_napstablook_actor_189": "* \"frisk...\"&* ok^1, i wont forget it/%%", + "obj_napstablook_actor_196": "* your name...?/", + "obj_napstablook_actor_197": "* .../", + "obj_napstablook_actor_198": "* \"frisk\"..^1.&* i didnt forget/", + "obj_napstablook_actor_199": "* because i cried the& letters into my hand/%%", + "obj_napstablook_actor_204": "* oh no..^1.&* the letters in my hand& are joining together/", + "obj_napstablook_actor_205": "* oh no..^1.&* i'm going to forget your& name.../", + "obj_napstablook_actor_206": "* oh no..^1.&* i'm trying to cry more& tears into my hand.../", + "obj_napstablook_actor_207": "* oh no..^1.&* the tears are all forming& a big pile.../", + "obj_napstablook_actor_208": "* oh no..^1.&* your name's getting really& long/%%", + "obj_napstablook_cd_113": "* (You still need to recover& after all that lying down.)/%%", + "obj_napstablook_farm1_73": "* awkward..^1.&* i'm working right now.../", + "obj_napstablook_farm1_74": "* i mean.../", + "obj_napstablook_farm1_75": "* welcome to blook family& snail farm.../", + "obj_napstablook_farm1_76": "* ... yeah^1.&* i'm the only employee./", + "obj_napstablook_farm1_77": "* this place used to get a lot& of business.../", + "obj_napstablook_farm1_78": "* but our main customer& disappeared one day.../", + "obj_napstablook_farm1_79": "* now it's just some hairy& guy that shows up once& a month.../%%", + "obj_napstablook_farm1_83": "* really^1, i'm working..^1.&* i don't want the boss& to get mad at me.../", + "obj_napstablook_farm1_84": "* especially since i'm my& own boss.../%%", + "obj_napstablook_farm1_89": "* hmmm..^1. i should probably& try to make friends& with my neighbor/", + "obj_napstablook_farm1_90": "* she's kind of scary^1, but& i feel like i'm always& too late to make friends.../", + "obj_napstablook_farm1_91": "* i should at least try.../%%", + "obj_napstablook_farm2_270": "\\R 3..^2.& 2..^2.& 1..^2.%%", + "obj_napstablook_farm2_284": "\\R GO!!^2!%%", + "obj_napstablook_farm2_374": "\\R RACE END!!^2!%%", + "obj_napstablook_farm2_402": "* oh........^1.&* you both tried your best.../", + "obj_napstablook_farm2_403": "* but the snail looks& discouraged.../", + "obj_napstablook_farm2_404": "* her best wasn't good& enough.../", + "obj_napstablook_farm2_405": "* oh........../%%", + "obj_napstablook_farm2_408": "* oh.......^1.&* looks like you encouraged& your snail too much.../", + "obj_napstablook_farm2_409": "* all that pressure to& succeed..^1.&* really got to her.../", + "obj_napstablook_farm2_410": "* oh......../%%", + "obj_napstablook_farm2_415": "* you won..^1. congratulations./", + "obj_napstablook_farm2_416": "* as a prize^1, you get 9G./", + "obj_napstablook_farm2_417": "* sorry..^1. we have to make& a profit somehow.../%%", + "obj_napstablook_farm2_422": "* your snail lost by a& thin margin./", + "obj_napstablook_farm2_423": "* actually^1, the snail is& under the false belief& that it won.../", + "obj_napstablook_farm2_424": "* oh no..^1. the snail is looking& over here.../", + "obj_napstablook_farm2_426": "* here^1, i'll give you some& money..^1.&* act like you won.../", + "obj_napstablook_farm2_427": "* (You got 30G.)/%%", + "obj_napstablookdate_158": "* oh..^1. hey..^1. you..^1./", + "obj_napstablookdate_159": "* followed me..^1.&* into my house.../", + "obj_napstablookdate_160": "* ..^1.&* m-make yourself at home???/%%", + "obj_napstablookdate_163": "* oh..^1.&* you really came.../", + "obj_napstablookdate_164": "* sorry^1, i...&* wasn't expecting that./", + "obj_napstablookdate_165": "* it's not much^1, but make& yourself at home./%%", + "obj_napstablookdate_192": "* oh..^1. are you hungry.../", + "obj_napstablookdate_193": "* i can get you something& to eat.../%%", + "obj_napstablookdate_312": "* here we go..^1.&* you'll lie down as long& as you don't move./", + "obj_napstablookdate_313": "* so..^1. only move around when& you want to get up^1, i& guess./%%", + "obj_napstablookdate_356": "* well^1, that was nice..^1.&* thank you.../%%", + "obj_napstablookfriendtrigger_100": "* oh hey... you...&* followed me.../", + "obj_napstablookfriendtrigger_101": "* my house is up here.../", + "obj_napstablookfriendtrigger_102": "* so you probably don't want to& come this way.../", + "obj_napstablookfriendtrigger_103": "* hope that helps.../%%", + "obj_napstablookfriendtrigger_108": "* hey..^1.&* my house is up here.../", + "obj_napstablookfriendtrigger_109": "* in case you want to see.../", + "obj_napstablookfriendtrigger_110": "* or in case.../", + "obj_napstablookfriendtrigger_111": "* you don't.../%%", + "obj_napstafridge_75": "* (It's merely a fridge.)/%%", + "obj_napstafridge_100": "* (It's too dark to see& near the walls.)/%%", + "obj_nastrytree_bottom_55": "* Every time this old tree& grows any leaves^1, they fall& right off./%%", + "obj_nastytree_55": "* Every time this old tree& grows any leaves^1, they fall& right off./%%", + "obj_nastytree_56": "* It's a neat-looking tree./%%", + "obj_nastytree_59": "* (It's natural for a tree to& lose its leaves.)/%%", + "obj_nicecreamguy_122": "* I don't understand why& these aren't selling.../", + "obj_nicecreamguy_123": "* It's the perfect weather& for something cold.../%%", + "obj_nicecreamguy_135": "* You must have something better to do than read this message./%%", + "obj_nicecreamguy_152": "* I relocated my store^1, but& there are still no& customers.../%%", + "obj_nicecreamguy_164": "* You must have something better to do than read this message./%%", + "obj_nicecreamguy_183": "* I thought for sure if I& went to Hotland^1, I'd sell& some Nice Creams./", + "obj_nicecreamguy_184": "* But nobody wants them^1.&* Everyone's just eating& Starfaits and Glamburgers./", + "obj_nicecreamguy_185": "* So!!!/%%", + "obj_nicecreamguy_197": "* You must have something better to do than read this message./%%", + "obj_nicecreamguy_211": "* I'm so happy!^1!&* Nice Cream is really& changing the world!!/%%", + "obj_nicecreamguy_215": "* Hey^1!&* It's you again^1!/", + "obj_nicecreamguy_216": "* Business is excellent here^1!&* These two fellas bought& ALL my ice cream!/", + "obj_nicecreamguy_217": "* I've actually sold out of& everything!!!/", + "obj_nicecreamguy_218": "* ... sorry./", + "obj_nicecreamguy_219": "* Wait^1!&* I've still got something& for you!/", + "obj_nicecreamguy_220": "* ... a big smile^1!&* How about that!/%%", + "obj_nicecreamguy_227": "* I'm so excited to sell& Nice Cream on the surface!/", + "obj_nicecreamguy_230": "* If all humans are like you^1,& then...!/", + "obj_nicecreamguy_231": "* ... then I'll still be& able to sell to monsters^1,& I hope./%%", + "obj_nicecreamguy_234": "* If all humans are like you^1,& I think it'll be a modest& success!/%%", + "obj_nicecreamguy_236": "* If all humans are like you^1,& I think it'll be really& popular!/%%", + "obj_nicecreamguy_288": "* OH!!!^1!&* A CUSTOMER!!!/%%", + "obj_nicecreamguy_291": "* Fortunately^1, I've thought& of a solution!!/", + "obj_nicecreamguy_292": "* Punch cards!!/", + "obj_nicecreamguy_293": "* Every time you buy a& Nice Cream^1, you can take a& punch card from the box./", + "obj_nicecreamguy_294": "* If you have 3 cards^1, you& can trade them for a& free Nice Cream!/", + "obj_nicecreamguy_295": "* They're sure to get the& customers to come back!/%%", + "obj_nicecreamguy_296": "* Anyway.../%%", + "obj_nicecreamguy_302": "* I'm having a going out of& business sale./%%", + "obj_nicecreamguy_320": "* You must have something better to do than read this message./%%", + "obj_nicesnowman_107": "* Oh^1?&* About that piece I gave you?/", + "obj_nicesnowman_108": "* .../", + "obj_nicesnowman_109": "* ... I never gave you anything./%%", + "obj_nicesnowman_120": "* Ah..^1. I can feel that piece& of me has been well taken& care of./", + "obj_nicesnowman_121": "* Thank you./", + "obj_nicesnowman_122": "* Hmmm...^1?&* The barrier's opened up?/", + "obj_nicesnowman_123": "* Hmmm..^1.&* Then^1, if it's not too much& to ask.../", + "obj_nicesnowman_124": "* ... could you take that& piece of me to the surface?/", + "obj_nicesnowman_125": "* I would really appreciate& it./%%", + "obj_nicesnowman_133": "* So^1, did you take that& piece of me very far& away...?/", + "obj_nicesnowman_134": "* .../", + "obj_nicesnowman_135": "* Where's the piece!?/%%", + "obj_nicesnowman_140": "* Ah^1, the barrier's open...?/", + "obj_nicesnowman_141": "* You know I cannot move^1.&* Why are you telling me^1?&* To mock me?/", + "obj_nicesnowman_142": "* Everyone may think you are a& good person^1, but this snowman& knows the truth./", + "obj_nicesnowman_143": "* Someday^1, your friends will& realize your heart is as& cold as my butt./%%", + "obj_nicesnowman_155": "* (You're carrying too many& items.)/%%", + "obj_nicesnowman_161": "* Hello^1.&* I am a snowman^1.&* I cannot move./", + "obj_nicesnowman_162": "* Traveller^1, if you could.../", + "obj_nicesnowman_163": "* (You got the Snowman Piece.)/%%", + "obj_nicesnowman_167": "* Oh me^1, oh my^1.&* What are you doing?/", + "obj_nicesnowman_168": "* Soon there won't be any& of me left.../", + "obj_nicesnowman_169": "* (You got the Snowman Piece.)/%%", + "obj_nicesnowman_173": "* Stop..^1.&* Please.../", + "obj_nicesnowman_174": "* (You got the Snowman Piece.)/%%", + "obj_nicesnowman_177": "* (A useless pile of snow.)/%%", + "obj_notify_room_112": "\\YALPHYS updated status.\\W &* oopswait how's the humnan& doing/%%", + "obj_notify_room_120": "\\YALPHYS updated status.\\W &* Top 10 Shows That Make You& Forget To Do Your Frickin Job/%%", + "obj_notify_room_142": "\\YALPHYS updated status.\\W &* OMG? ppl think Mew Mew 2& is better than Mew Mew 1?/", + "obj_notify_room_143": "* LOLLLLL that's a joke& right.../%%", + "obj_notify_room_151": "\\YALPHYS updated status.\\W &* omg... DONT THEY GET IT RUINS& Mew Mew's ENTIRE CHARACTER ARC/%%", + "obj_notify_room_159": "\\YALPHYS updated status.\\W &* My Mew Mew 2 Review:/", + "obj_notify_room_160": "* Mew Mew Kissy Cutie 2 Is& Neither Kissy Nor Cutie.&* Its Trash. 0 stars/%%", + "obj_notify_room_178": "\\YALPHYS updated status.\\W &* that's the last time i try& to help with a puzzle lmao/%%", + "obj_notify_room_197": "\\YALPHYS posted a picture.\\W &* dinner with the girlfriend ;)/", + "obj_notify_room_198": "* (It's a picture of a catgirl& figurine next to a bowl of& instant noodles.)/%%", + "obj_notify_room_206": "\\YCoolSkeleton95 posted a picture.\\W &* ARE WE POSTING HOT \"PICS???\"&* HERE IS ME AND MY COOL FRIEND/", + "obj_notify_room_207": "* (It's a picture of Papyrus& flexing in front of a mirror.)&* (He is wearing sunglasses.)/", + "obj_notify_room_208": "* (Giant muscular biceps are& pasted onto his arms.)/", + "obj_notify_room_209": "* (The biceps are also wearing& sunglasses.)/%%", + "obj_notify_room_217": "\\YALPHYS updated status.\\W &* LOL, CoolSkeleton95!&* ... that's a joke^1, right?/%%", + "obj_notify_room_225": "\\YCoolSkeleton95 updated status.\\W &* THE ONLY JOKE HERE^1, IS& HOW STRONG MY MUSCLES ARE./%%", + "obj_notify_room_243": "\\YALPHYS updated status.\\W &* whatever!!! i'll just explain& it!!!/%%", + "obj_notify_room_258": "\\YALPHYS updated status.\\W &* wonder if it would be unfun& if i explained the puzzle.../%%", + "obj_notify_room_279": "\\YALPHYS updated status.\\W &* Oh My God i Forgot to Tell& THem Where To Go/%%", + "obj_notify_room_284": "\\YALPHYS posted a picture.\\W &* CUte PIC OF ME RIGHT NOW ^0.^0 /", + "obj_notify_room_285": "* (It's a photo of a garbage can& with several pink^1, glittery& filters over it.)/%%", + "obj_notify_room_307": "\\YALPHYS updated status.\\W &* OMG I DID IT!!!/", + "obj_notify_room_308": "* claws haven't shook like that& since undyne called me to ask& about the weather... v.v/%%", + "obj_notify_room_314": "\\YALPHYS updated status.\\W &* WAIT THERE'S NO WEATHER DOWN& HERE WHY DID SHE CALL ME/%%", + "obj_notify_room_336": "\\YALPHYS updated status.\\W &* I HATE USING THE PHONE I DON'T& WANT TO DO THIS LMAO ^0.^0 /%%", + "obj_notify_room_342": "\\YALPHYS updated status.\\W &* omg ive had my claw over& the last digit for 5 minutes/", + "obj_notify_room_343": "* omg i'm just gonna do it&* i'm just gonna call!!!!/%%", + "obj_notify_room_372": "\\YALPHYS updated status.\\W &* gonna call them in a& minute!!! =^0.^0=/%%", + "obj_notify_room_378": "\\YALPHYS updated status.\\W &* for now i gotta call up the& human and guide them =^0.^0=/%%", + "obj_notify_room_385": "\\YALPHYS updated status.\\W &* well i know she's unbeatable& i'll ask her abt it later ^0.^0 /%%", + "obj_notify_room_391": "\\YALPHYS updated status.\\W &* just realized i didn't watch& undyne fight the human v.v/%%", + "obj_notify_room_398": " ", + "obj_npc_room_271": "* (It's a trash can.)/", + "obj_npc_room_272": "* (It's full of crumpled-up& recipes for butterscotch& pie.)/%%", + "obj_npc_room_277": "* (It's a trophy.^1)&* (Number 1 Nose-Nuzzle& Champs '98!)/%%", + "obj_npc_room_282": "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%", + "obj_npc_room_283": "* Neat^1, huh?/%%", + "obj_npc_room_284": "* Never trust a flower..^1.&* That's one of the constants& of this world./%%", + "obj_npc_room_291": "* This cheese has been here so& long^1, a magical crystal has& grown around it./", + "obj_npc_room_292": "* It's stuck to the table.../%%", + "obj_npc_room_295": "* (Seems like the mouse has& freed some of the cheese& from the crystal somehow.)/%%", + "obj_npc_room_300": "* What's a star?/", + "obj_npc_room_301": "* Can you touch it?/", + "obj_npc_room_302": "* Can you eat it?/", + "obj_npc_room_303": "* Can you kill it?/", + "obj_npc_room_304": "* .../", + "obj_npc_room_305": "* Are you a star?/%%", + "obj_npc_room_308": "* What are you holding^1?&* Is that a star?/%%", + "obj_npc_room_313": "* We can go and see the& real stars now.../", + "obj_npc_room_314": "* But I still don't know& what those are./%%", + "obj_npc_room_319": "* One of the stars faded out./", + "obj_npc_room_320": "* What does that mean...?/%%", + "obj_npc_room_334": "* (It's a dirty sock with a& series of notes on it.)/", + "obj_npc_room_335": "\\TP %", + "obj_npc_room_336": "SANS^1!&PLEASE PICK UP YOUR SOCK!/", + "obj_npc_room_337": "\\Ts %", + "obj_npc_room_338": "* ok./", + "obj_npc_room_339": "\\TP %", + "obj_npc_room_340": "DON'T PUT IT BACK DOWN^1!&MOVE IT!/", + "obj_npc_room_341": "\\Ts %", + "obj_npc_room_342": "* ok./", + "obj_npc_room_343": "\\TP %", + "obj_npc_room_344": "YOU MOVED IT TWO INCHES^1!&MOVE IT TO YOUR ROOM!/", + "obj_npc_room_345": "\\Ts %", + "obj_npc_room_346": "* ok./", + "obj_npc_room_347": "\\TP %", + "obj_npc_room_348": "AND DON'T BRING IT BACK!/", + "obj_npc_room_349": "\\Ts %", + "obj_npc_room_350": "* ok./", + "obj_npc_room_351": "\\TP %", + "obj_npc_room_352": "IT'S STILL HERE!/", + "obj_npc_room_353": "\\Ts %", + "obj_npc_room_354": "* didn't you just say not& to bring it back to my& room?/", + "obj_npc_room_355": "\\TP %", + "obj_npc_room_356": "FORGET IT!/%%", + "obj_npc_room_368": "* What^1.&* What^1?&* WHAT!?/", + "obj_npc_room_369": "* It's a living./%%", + "obj_npc_room_372": "* So^1, you helped get us& all free.../", + "obj_npc_room_373": "* I guess I really acted& like a dummy to you./%%", + "obj_npc_room_377": "* Sorry for acting like a& dummy before./", + "obj_npc_room_378": "* You've really helped me& out!!/%%", + "obj_npc_room_384": "* (It's a snail.)/", + "obj_npc_room_385": "* (For some reason^1, you can't& help but wonder what it& tastes like...)/%%", + "obj_npc_room_388": "* (It's a snail.)/", + "obj_npc_room_389": "* (You wonder if Toriel has& seen it.)/%%", + "obj_npc_room_406": "* We were hanging out& when suddenly^1, a buncha puzzles& reactivated out of nowhere./", + "obj_npc_room_407": "* This is a huge problem..^1.&* It rules^1! They've GOTTA& cancel school over this!/%%", + "obj_npc_room_409": "* Wait a second..^1.&* Auuuugh^1, it's summer vacation!/%%", + "obj_npc_room_417": "* Hey^1, did you hear^1?&* The barrier's opened up!/", + "obj_npc_room_418": "* Now school HAS to be& cancelled^1, right!?/%%", + "obj_npc_room_423": "* Why should we bother going& to school^1, anyway...?/", + "obj_npc_room_424": "* This world's got no future./%%", + "obj_npc_room_430": "* Finally!&* Someone turned off that laser!/", + "obj_npc_room_431": "* Now that we're free we can..^1.&* Well^1, uh^1, I guess we'll just& keep standing here./%%", + "obj_npc_room_434": "* Hm^1?&* Nice try^1, but your loitering& technique still needs work./%%", + "obj_npc_room_436": "* There will be lots of places& to loiter on the surface^1,& I bet./%%", + "obj_npc_room_440": "* Loitering around..^1.&* What's the point?/%%", + "obj_npc_room_451": "* The way to work is blocked^1,& so I had time to catch& Mettaton's show on my phone.../", + "obj_npc_room_452": "* The special effects were& amazing today^1!&* That human almost looked REAL!/%%", + "obj_npc_room_454": "* Of course^1, an experienced& viewer like me knows CGI& when they see it.../%%", + "obj_npc_room_458": "* The barrier's opened up^1, so& we don't have to go to& work today./", + "obj_npc_room_459": "* I mean^1, sure^1, we're free^1,& but it's the little& things^1, you know?/%%", + "obj_npc_room_464": "* That last episode had me& really shaken.../", + "obj_npc_room_465": "* But Mettaton's OK^1.&* Everyone knows it's just CGI!/%%", + "obj_npc_room_470": "* Mettaton^1?&* Yeah^1, he's the most popular& star in the underground!/", + "obj_npc_room_471": "* His fan club probably has& at least two..^1. no^1, THREE& dozen members!/%%", + "obj_npc_room_474": "* And that's not even counting& me!/%%", + "obj_npc_room_478": "* Today^1, we all started as& co-workers.../", + "obj_npc_room_479": "* Who knows what we'll be& tomorrow?/%%", + "obj_npc_room_484": "* What a heartbreaker./", + "obj_npc_room_485": "* I bet his fanclub's almost& doubled in size from that!/%%", + "obj_npc_room_508": "* (There's a piece of cheese& inside this computerized& laser-safe.)/", + "obj_npc_room_509": "* (The lasers have melted the& edges of the cheese..^1.)&* (It's stuck to the table.)/%%", + "obj_npc_room_513": "* (Seems like the mouse hacked& the safe and took the& cheese out.)/%%", + "obj_npc_room_523": "* It's so nice to& have you over!/", + "obj_npc_room_524": "* Why not take a& seat at the& table?/%%", + "obj_npc_room_527": "* Sit at the freakin'& table^1, you little& nerd./%%", + "obj_npc_room_534": "* I..^1. I..^1. I ended up buying a& donut.../", + "obj_npc_room_535": "* I..^1. I..^1. I didn't want to^1, but& that girl..^1. even though I told& her no^1, she.../", + "obj_npc_room_536": "* ... kept staring at me in this& creepy way and licking her& lips./", + "obj_npc_room_537": "* N..^1. now I'm outta cash./%%", + "obj_npc_room_540": "* Maybe I can sell it online& and double my money back.../%%", + "obj_npc_room_545": "* On the surface^1, I won't& buy any donuts from& spiders./", + "obj_npc_room_546": "* That's my resolution./%%", + "obj_npc_room_551": "* .../%%", + "obj_npc_room_568": "* (It's just a regular flower.)/%%", + "obj_npc_room_580": "* .../%%", + "obj_npc_room_582": "* ... what?/%%", + "obj_npc_room_588": "* (It's an empty dog food& bowl.)/%%", + "obj_npc_room_593": "* (It's a treadmill.^1)&* (There's a message attached.)/", + "obj_npc_room_594": "* \"the truth is that you got& owned^1, nerd......\"/%%", + "obj_npc_room_599": "* (... he seems happy.)/%%", + "obj_npc_room_604": "* Sn..^1. ow..^1. y.../%%", + "obj_npc_room_615": "\\E0* There you are^1,& Frisk-darling./", + "obj_npc_room_616": "\\E8* Feast your eyes^1!&* Dr. Alphys completed& my wonderful new body./", + "obj_npc_room_617": "\\E7* Oooh^1!&* And did you hear^1?&* The barrier's OPEN!/", + "obj_npc_room_618": "\\E4* I can't wait to see& the sun.../", + "obj_npc_room_619": "\\E5* ... the greatest& spotlight of all!!/", + "obj_npc_room_620": "\\E9* Oh yes^1.&* I suppose I should thank& you^1, too^1, darling./", + "obj_npc_room_621": "\\E2* Before fighting you^1,& I had.../", + "obj_npc_room_622": "\\E4* Forgotten how fun it& was to perform with& others./", + "obj_npc_room_623": "\\E6* So I've been searching& for HOT TALENTS to fill& up my upcoming troupe./", + "obj_npc_room_624": "\\E0* So far^1, Shyren's agreed& to be my back-up singer./", + "obj_npc_room_625": "\\E0* And Bl..^1.&* Napstablook^1, here^1, will& be my sound mixer!/", + "obj_npc_room_626": "\\E2* The three of us& performing together.../", + "obj_npc_room_627": "\\E4* It really feels overdue^1,& doesn't it?/%%", + "obj_npc_room_631": "\\E0* Frisk^1, darling^1.&* Can you help me with& something?/", + "obj_npc_room_632": "\\E2* What kind of merchandise& do you think humans& would want to buy...?/", + "obj_npc_room_633": "\\E1* I've thought of a few& ideas so far./", + "obj_npc_room_634": "\\E6* Buttons (with my face)&* Stickers (with my face)&* CDs (with my face)/", + "obj_npc_room_635": "\\E7* Posters (with my face)&* T-shirts (with my face)&* Underwear (with my face)/", + "obj_npc_room_636": "\\E9* ... and plush dolls of& TORIEL./", + "obj_npc_room_638": "\\E8* But, you know^1.&* With my face instead& of hers./", + "obj_npc_room_640": "\\E0* So what do you think?/", + "obj_npc_room_641": "\\TS \\F0 \\T0 %", + "obj_npc_room_642": "* (...)/", + "obj_npc_room_644": "* (A yes or no prompt was not& provided.)/", + "obj_npc_room_645": "\\TS \\F8 \\TM %", + "obj_npc_room_646": "\\E9* Fabulous^1!&* I completely agree!/%%", + "obj_npc_room_651": "\\E2* Oh^1, Frisk^1.&* Why don't you go see& how Alphys is doing?/", + "obj_npc_room_652": "\\E1* Since the flash of light& she's been working hard& to set everything right./", + "obj_npc_room_653": "\\E0* Ha-Ha^1.&* About time^1, huh?/%%", + "obj_npc_room_662": "* (By barking with text-to-speech& on^1, the dog accidentally& programmed a whole game.)/", + "obj_npc_room_663": "* (Hmmm..^1. seems fine.)/%%", + "obj_npc_room_669": "* Blub blub..^1.&* You'll have to reserve a& table to eat here./", + "obj_npc_room_670": "* You'll also need to reserve& your chair^1, your silverware^1,& your food^1, your.../%%", + "obj_npc_room_674": "* Blub blub..^1.&* Now we can live life& without reservations./%%", + "obj_npc_room_679": "* Blub blub..^1.&* Mettaton isn't here to press& his face into the steaks./", + "obj_npc_room_680": "* He told me that if he ever& disappeared^1, we could use& my face instead.../", + "obj_npc_room_681": "* But^1, I'm nervous^1.&* What if my face doesn't& taste very good...?/%%", + "obj_npc_room_686": "* As I came in^1, I realized I& forgot to make a reservation./", + "obj_npc_room_687": "* But I didn't want to look& like I messed up^1.&* So I kept walkin' in anyway./", + "obj_npc_room_688": "* Now I'm just..^1. kinda..^1.&* Consuming dew off this ficus./%%", + "obj_npc_room_692": "* Oh^1, we're all free?/", + "obj_npc_room_693": "* Oh..^1.&* Guess I can..^1.&* Stop lickin' this ficus./", + "obj_npc_room_694": "* ... but I don't want to look& like I messed up^1, so& I'll keep going.../%%", + "obj_npc_room_699": "* What would Mettaton think if& he saw me licking this& plant of his...?/", + "obj_npc_room_700": "* Eh..^1. who cares./%%", + "obj_npc_room_709": "* I work at the CORE^1.&* The inside is a maze made of& swappable parts.../", + "obj_npc_room_710": "* That means we can shuffle the& layout at will./", + "obj_npc_room_711": "* Boy^1, was today a FUN day^1!&* I sure love PUZZLE!!!/%%", + "obj_npc_room_715": "* So^1, if we're leaving^1, will& my job...?/", + "obj_npc_room_716": "* Ugh^1, and I just got a raise^1!&* Well^1, guess every apple has& its CORE^1, heheh./%%", + "obj_npc_room_721": "* Today^1, we received the& promise of a lot of money& from a strange source./", + "obj_npc_room_722": "* It may not be kosher^1, but..^1.&* Whew^1! I love puzzle!/%%", + "obj_npc_room_728": "* Originally^1, we dug mazes& with puzzles in order to& foil human attacks./", + "obj_npc_room_729": "* But now^1, building things& winding and confusing...^1.&* It's some awful tradition./", + "obj_npc_room_730": "* You can't go (ugh) two feet& without being up to your& armpits in puzzles./%%", + "obj_npc_room_734": "* The surface world..^1.&* Really!/", + "obj_npc_room_735": "* Maybe I'll be able to& go two feet without running& into a puzzle./%%", + "obj_npc_room_740": "* One thing I can say.../", + "obj_npc_room_741": "* I respect Mettaton for not& putting any puzzles here./", + "obj_npc_room_742": "* At another hotel^1, I had& to find 12 magic keys just to& unlock the shower./%%", + "obj_npc_room_751": "* Mettaton looked really..^1.&* Really cool in that dress./", + "obj_npc_room_752": "* It sort of makes me feel like& I could wear one^1, too!/%%", + "obj_npc_room_756": "* Mettaton..^1.!&* He recognized my voice from& when I called in^1, and.../", + "obj_npc_room_757": "* He..^1. he gave me his dress^1!&* I'm so...^1!&* Ha ha ha!/%%", + "obj_npc_room_762": "* Please don't talk to me^1.&* I am feeling discouraged& about something./%%", + "obj_npc_room_769": "* Welcome to MTT Resort - &* Hotland's biggest apartment-& building-turned-hotel!/", + "obj_npc_room_770": "* Whether you're here for a night& or still live here^1, MTT Resort& prides itself on a great stay!/", + "obj_npc_room_771": "* Just passing through...^1? Nice^1!&* MTT Resort prides itself on& being passed through!/%%", + "obj_npc_room_775": "* Sorry - the resort's shutting& down./", + "obj_npc_room_776": "* But I think you'll find it's& still great to pass through!/%%", + "obj_npc_room_781": "* Welcome to MTT Resort^1!&* Have you seen Mettaton?/", + "obj_npc_room_782": "* He hasn't come by lately^1.&* I have a lot of respect for& that man./", + "obj_npc_room_783": "* I had trouble getting a job& because I am so pointy and& angular./", + "obj_npc_room_784": "* But^1, being a rectangle^1, he& understood my struggles./%%", + "obj_npc_room_792": "* I love hot dogs!/", + "obj_npc_room_793": "* Hey..^1.&* Isn't it weird there's& SNOW on that guy's roof?/", + "obj_npc_room_794": "* ... guess he's just too lazy& to clean it off./%%", + "obj_npc_room_798": "* I love hot dogs!/", + "obj_npc_room_799": "* But the hot dog guy left..^1.&* Even though all of his& stuff is still here./", + "obj_npc_room_800": "* ... guess he's just too lazy& to clean it away./%%", + "obj_npc_room_805": "* I wanted another hot dog^1.&* But the hot dog guy never& came back./", + "obj_npc_room_806": "* Besides that^1?&* Today was fine./", + "obj_npc_room_807": "* Count your blessings^1.&* Even if you don't get a& second hot dog./%%", + "obj_npc_room_812": "* Toasty bun!/%%", + "obj_npc_room_817": "* (It's hard-boiled.)/%%", + "obj_onionsan_event_181": "* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../", + "obj_onionsan_event_182": "\\M1* I'm Onionsan^1!&* Onionsan^1, y'hear!/%%", + "obj_onionsan_event_211": "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!&* You love it^1, huh!/", + "obj_onionsan_event_212": "\\M0* Yeah^1!&* Me too^1!&* It's my Big Favorite./%%", + "obj_onionsan_event_224": "\\M3* Even though^1, the water's& getting so shallow here..^1./", + "obj_onionsan_event_225": "* I^1, have to sit down all& the time^1, but.../", + "obj_onionsan_event_226": "\\M1* He^1-hey^1! That's OK^1!&* It beats moving to the city!/", + "obj_onionsan_event_227": "* And living in a crowded& aquarium!/", + "obj_onionsan_event_228": "\\M2* Like all my friends did!/%%", + "obj_onionsan_event_241": "\\M3* And the aquarium's full^1,& a-anyway^1, so^1, even if I& wanted to^1, I.../", + "obj_onionsan_event_242": "\\M1* That's okay though^1, y'hear!&* Undyne's gonna fix& everything^1, y'hear!/", + "obj_onionsan_event_243": "* I'm gonna get out of here& and live in the ocean^1!&* Y'hear!/%%", + "obj_onionsan_event_256": "\\M2* Hey..^1. there..^1.&* That's the end of this room./", + "obj_onionsan_event_257": "* I'll see you around^1!&* Have a good time!/", + "obj_onionsan_event_258": "* In Waterfalllllllllllllllll& lllllllllllll/%%", + "obj_onionsan_event_312": "\\M1* Oh^1!&* Did y'hear!!!/", + "obj_onionsan_event_313": "\\M1* .../", + "obj_onionsan_event_314": "\\M1* I got nothing else..^1.&* To talk about.../%%", + "obj_onionsan_event_317": "\\M2* I've been wondering when& we're all gonna go free./", + "obj_onionsan_event_318": "\\M3* S-since..^1. if we did..^1.&* How would I ever know?/", + "obj_onionsan_event_319": "\\M1* Well^1, I'll keep my& tentacles out for you^1!&* Y'hear!/", + "obj_onionsan_event_320": "* As soon as I know I'll be& the first to tell you^1!&* Y'hear!!/%%", + "obj_onionsan_event_337": "\\M0* It's gotta be any day now!/%%", + "obj_operatingtable_64": "* (It's some kind of operating& table.)/", + "obj_operatingtable_65": "* (It's sticky...)/%%", + "obj_otherphonecall_100": "* (Ring... ring...)/%%", + "obj_otherphonecall_115": "* U-uhhh..^1.&* (Oh my god^1, help...)/", + "obj_otherphonecall_116": "* I'd like to order a..^1.&* Um..^1.&* A pizza...?/", + "obj_otherphonecall_117": "* With^1, uhh..^1.&* The toppings are^1, uh.../", + "obj_otherphonecall_118": "* I have them copied^1, I'll& just paste them to you./", + "obj_otherphonecall_119": "\\T0 %", + "obj_otherphonecall_120": "* (Your phone is too old to& receive texts...)/", + "obj_otherphonecall_121": "* (It reads out loud^1, character-& by-character^1, an ASCII art& of an anime catgirl.)/", + "obj_otherphonecall_122": "\\TA* .../%%", + "obj_otherphonecall_133": "* (Click...)/%%", + "obj_outsideworld_event_158": "\\E0* welp./", + "obj_outsideworld_event_159": "\\E1* someone's gotta keep& him from getting& into trouble./", + "obj_outsideworld_event_160": "\\E2* see you guys./%%", + "obj_outsideworld_event_183": "\\E0* Man^1, do I have& to do EVERYTHING?/", + "obj_outsideworld_event_184": "\\E6* Papyrus^1, wait!!!/%%", + "obj_outsideworld_event_219": "\\E0* Hey^1, Undyne!^1!&* Wait up!!/%%", + "obj_outsideworld_event_255": "* Whoops./%%", + "obj_outsideworld_event_273": "* Uh^1, should I do& something?/", + "obj_outsideworld_event_275": "* .../", + "obj_outsideworld_event_277": "* Well^1, gotta go!/%%", + "obj_outsideworld_event_309": "* It seems that everyone& is quite eager to& set off./%%", + "obj_outsideworld_event_344": "* What?/", + "obj_outsideworld_event_345": "\\E1* Frisk.../", + "obj_outsideworld_event_346": "\\E0* You really are a& funny child./", + "obj_outsideworld_event_347": "\\E1* If you had said that& earlier^1, none of this& would have happened./", + "obj_outsideworld_event_348": "\\E0* It is a good thing& you took so long to& change your mind./", + "obj_outsideworld_event_349": "* Hee hee hee./", + "obj_outsideworld_event_350": "* Well..^1.&* I suppose./", + "obj_outsideworld_event_351": "* If you really do& not have any other& place to go.../", + "obj_outsideworld_event_352": "* I will do my best to& take care of you^1, for& as long as you need./", + "obj_outsideworld_event_353": "* All right?/", + "obj_outsideworld_event_354": "* Now^1, come along./%%", + "obj_outsideworld_event_372": "* Everyone is waiting& for us!/%%", + "obj_outsideworld_event_413": "\\E1* Ah./", + "obj_outsideworld_event_414": "\\E0* ... I see./", + "obj_outsideworld_event_415": "\\E1* .../", + "obj_outsideworld_event_416": "\\E0* Well^1, I hope that& I am not keeping& you./%%", + "obj_outsideworld_event_478": "* Frisk./", + "obj_outsideworld_event_479": "* \"See you around.\"/%%", + "obj_papbookshelf_63": "THAT BOOK'S ONE&OF MY&FAVORITES./", + "obj_papbookshelf_64": "\"ADVANCED PUZZLE&CONSTRUCTION FOR&CRITICAL MINDS.\"/", + "obj_papbookshelf_66": "THAT NEXT BOOK'S&ANOTHER ONE OF&MY FAVORITES./", + "obj_papbookshelf_67": "\"PEEK-A-BOO WITH&FLUFFY BUNNY.\"/", + "obj_papbookshelf_68": "\\E3THE ENDING&ALWAYS GETS ME./%%", + "obj_papbookshelf_71": "* (Complex manuals and& children's books.)/%%", + "obj_papbookshelf_76": "* (The bookshelf is filled& with complex tomes& about puzzle creation.)/", + "obj_papbookshelf_77": "* (And children's books.)/%%", + "obj_papcheckpoint_98": "* There's some narration on this& cardboard box./", + "obj_papcheckpoint_99": "\\TP %", + "obj_papcheckpoint_100": "YOU OBSERVE THE&WELL-CRAFTED&SENTRY STATION./", + "obj_papcheckpoint_101": "WHO COULD HAVE&BUILT THIS^1, YOU&PONDER.../", + "obj_papcheckpoint_102": "I BET IT WAS&THAT VERY FAMOUS&ROYAL GUARDSMAN!/", + "obj_papcheckpoint_103": "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/%%", + "obj_papcheckpoint_107": "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/", + "obj_papcheckpoint_108": "(UPDATE: AM I A&ROYAL GUARDSMAN&YET???)/%%", + "obj_papcheckpoint_112": "* These instructions& are written in& chicken scratch./%%", + "obj_papcomputer_63": "THE INTERNET^1!&I'M QUITE&POPULAR THERE./", + "obj_papcomputer_64": "I'M JUST A&DOZEN AWAY.../", + "obj_papcomputer_65": "FROM A DOUBLE&DIGIT FOLLOWER&COUNT!/", + "obj_papcomputer_66": "\\E3OF COURSE^1, FAME&HAS A STEEP&PRICE./", + "obj_papcomputer_67": "\\E1A JEALOUS TROLL&HAS BESIEGED MY&ONLINE PERSONA./", + "obj_papcomputer_68": "ALWAYS SENDING&ME BAD PUNS IN&A GOOFY FONT.../%%/", + "obj_papcomputer_73": "* (The computer's internet& browser is opened to& a social media site.)/%%", + "obj_papcomputer_79": "* (The computer's internet& browser is opened to& a social media site.)/%%", + "obj_papcomputer_84": "* (The computer's internet& browser is opened to& a music-sharing forum.)/%%", + "obj_papcomputer_90": "* (Looks like this dog makes& a lot of bad posts& on-line.)/", + "obj_papcomputer_91": "* (Text to speech is on.)/", + "obj_papcomputer_92": "* (Seems like the dog barks^1,& and it translates to these& bad posts.)/", + "obj_papcomputer_93": "* (It doesn't really know what& it's saying.)/", + "obj_papcomputer_94": "* (Seems like most bad posts& on-line^1, are actually this& dog.)/", + "obj_papcomputer_95": "* (Thinking about this...^1)&* (Brings you relief.)/%%", + "obj_papcouch_62": "* (You touch the couch.^1)&* (It makes a jangling sound.)/", + "obj_papcouch_63": "* (You find a bunch of loose& coins inside the couch...)/", + "obj_papcouch_64": "* (You got 20G.)/%%", + "obj_papcouch_70": "* (It's a saggy old couch.)/%%", + "obj_papdate_150": " DATING^1 START!^5 %%", + "obj_papdate_151": " HANGOUT^1 START!^5 %%", + "obj_papdate_166": "HERE WE ARE!^1!&ON OUR DATE!!/", + "obj_papdate_167": "HERE WE ARE!^1!&HANGING OUT!!/", + "obj_papdate_169": "\\E3I'VE ACTUALLY&NEVER DONE THIS&BEFORE./", + "obj_papdate_170": "\\E0BUT DON'T WORRY!!!/", + "obj_papdate_171": "YOU CAN'T SPELL&'PREPARED' WITHOUT&SEVERAL LETTERS&FROM MY NAME!!!/%%", + "obj_papdate_198": "I SNAGGED AN&OFFICIAL&DATING RULEBOOK&FROM THE LIBRARY!/", + "obj_papdate_199": "I SNAGGED AN&OFFICIAL&HANGOUT GUIDEBOOK&FROM THE LIBRARY!/", + "obj_papdate_201": "WE'RE READY TO&HAVE A GREAT&TIME!/", + "obj_papdate_202": "\\F4 \\E8 %", + "obj_papdate_203": "LET'S SEE.../", + "obj_papdate_204": "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RDATING HUD\\X.\"/", + "obj_papdate_205": "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RFRIENDSHIP HUD\\X.\"/", + "obj_papdate_206": "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RDATING HUD\\X.\"/", + "obj_papdate_207": "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RFRIENDSHIP HUD\\X.\"/", + "obj_papdate_208": "\\E3I THINK YOU&ALREADY DID&THAT.../%%", + "obj_papdate_220": "\\E3I THINK YOU&ALREADY DID&THAT.../%%", + "obj_papdate_232": "\\E3.../", + "obj_papdate_233": "\\E3OKAY^1, FORGET IT./%%", + "obj_papdate_279": "\\E0WOWIE!!^1!&I FEEL SO&INFORMED!!!/", + "obj_papdate_280": " %", + "obj_papdate_281": "I THINK WE'RE&READY FOR STEP&TWO!!!/", + "obj_papdate_282": "\\F4 \\E8 %", + "obj_papdate_283": "\"STEP TWO..^1.&ASK THEM&ON A DATE.\"/", + "obj_papdate_284": "\"STEP TWO..^1.&ASK THEM&TO HANG OUT.\"/", + "obj_papdate_286": "\\E0A\\F0HEM!/", + "obj_papdate_287": "\\E1HUMAN^1!&I^1, THE GREAT&PAPYRUS.../", + "obj_papdate_288": "WILL GO ON&A DATE WITH&YOU!!!/*", + "obj_papdate_289": "WILL HANG OUT&WITH YOU!!!/*", + "obj_papdate_302": " & Yes No & ", + "obj_papdate_326": "R-REALLY??^1?&WOWIE!!!/", + "obj_papdate_332": "FORTUNATELY^1, IT&ONLY SAYS TO&ASK!!!/", + "obj_papdate_334": "\\E0I GUESS THAT&MEANS IT'S&TIME FOR PART&THREE!!!/", + "obj_papdate_335": "\\F4 \\E8 %", + "obj_papdate_336": "\"STEP THREE..^1.&PUT ON NICE&CLOTHES TO&SHOW YOU CARE!\"/", + "obj_papdate_337": "\\E3.../%%", + "obj_papdate_357": "\\E3WAIT A SECOND./%%", + "obj_papdate_367": "\"WEAR CLOTHING...\"/", + "obj_papdate_369": "THAT THING ON&YOUR BODY.../", + "obj_papdate_370": "THAT BANDAGE&HANGING OFF&OF YOU.../", + "obj_papdate_371": "THAT RIBBON IN&YOUR HAIR.../", + "obj_papdate_372": "THAT BANDANNA&AROUND YOUR&HEAD.../", + "obj_papdate_373": "THAT TUTU AROUND&YOUR WAIST.../", + "obj_papdate_374": "THOSE GLASSES ON&YOUR FACE.../", + "obj_papdate_375": "THAT APRON YOU&PUT ON.../", + "obj_papdate_376": "THAT COWBOY HAT&ON YOUR HEAD.../", + "obj_papdate_377": "THAT LOCKET&AROUND YOUR NECK./", + "obj_papdate_378": "\\E1YOU'RE WEARING&CLOTHING RIGHT&NOW!!!/", + "obj_papdate_379": "\\E3NOT ONLY THAT.../", + "obj_papdate_380": "\\E1EARLIER TODAY^1,&YOU WERE ALSO&WEARING CLOTHING!/", + "obj_papdate_381": "\\F3 \\E2 %", + "obj_papdate_382": "NO..^1.&COULD IT BE???/", + "obj_papdate_383": "\\F0 \\E1 %", + "obj_papdate_386": "YOU'VE WANTED TO&DATE ME FROM&THE VERY&BEGINNING!??/*", + "obj_papdate_389": "YOU'VE WANTED TO&HANG OUT WITH&ME FROM THE&VERY BEGINNING!??/*", + "obj_papdate_404": " & Yes No & ", + "obj_papdate_453": "NO!!/", + "obj_papdate_454": "YOU PLANNED IT&ALL!!!/", + "obj_papdate_457": "YOU'RE WAY BETTER&AT DATING THAN&I AM!!!/", + "obj_papdate_458": "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%", + "obj_papdate_460": "YOU'RE WAY BETTER&AT HANGING OUT&THAN I AM!!!/", + "obj_papdate_461": "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%", + "obj_papdate_465": "\\E3DESPITE THAT^1, YOU&CHOSE TO WEAR&CLOTHING TODAY^1, OF&ALL DAYS...?/", + "obj_papdate_468": "\\E2WAS YOUR INTEREST&IN ME.../", + "obj_papdate_469": "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%", + "obj_papdate_470": "\\E2WAS YOUR&FRIENDSHIP.../", + "obj_papdate_471": "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%", + "obj_papdate_472": "\\F3PREDESTINED!?!?/", + "obj_papdate_520": "NYEH!/", + "obj_papdate_521": "NYEH HEH HEH!!!/%%", + "obj_papdate_535": "\\F0DON'T THINK YOU'VE&BESTED ME YET!/", + "obj_papdate_536": "I^1, THE GREAT&PAPYRUS.../", + "obj_papdate_539": "HAVE NEVER BEEN&BEATEN AT DATING^1,&AND I NEVER WILL!/", + "obj_papdate_540": "JUST IN CASE&SOMEBODY HAPPENS&TO ASK ME ON&A DATE!!!/", + "obj_papdate_541": "HAVE NEVER BEEN&BEATEN AT HANGING&OUT^1, AND I NEVER&WILL!/", + "obj_papdate_542": "JUST IN CASE&SOMEONE WANTS&TO HANG OUT!/", + "obj_papdate_543": "\\E0I CAN EASILY&KEEP UP WITH&YOU!!!/", + "obj_papdate_544": "\\E1YOU SEE^1,&I^1, TOO^1, CAN WEAR&CLOTHING!!!/", + "obj_papdate_545": "\\E3IN FACT.../", + "obj_papdate_546": "\\E1I ALWAYS WEAR MY&\"SPECIAL\" CLOTHES&UNDERNEATH MY®ULAR CLOTHES!!/", + "obj_papdate_547": "\\E0BEHOLD!!!/%%", + "obj_papdate_573": "\\E1NYEH!&WHAT DO YOU&THINK OF MY&SECRET STYLE!?!/*", + "obj_papdate_586": " & I love it I hate it& ", + "obj_papdate_611": "\\E6NO!!!/", + "obj_papdate_614": "A GENUINE&COMPLIMENT...!!!/%%", + "obj_papdate_618": "YOUR HONESTY...^1!&IT SHOWS HOW&MUCH YOU REALLY&CARE!!!/%%", + "obj_papdate_667": "\\E3HOWEVER.../", + "obj_papdate_668": "\\XY\\E0OU DON'T TRULY&UNDERSTAND THE\\R &HIDDEN POWER\\X OF&THIS OUTFIT!!!/", + "obj_papdate_669": "\\E3THEREFORE.../%%", + "obj_papdate_679": "\\E1WHAT YOU JUST&SAID IS INVALID!!!/", + "obj_papdate_681": "THIS DATE WON'T&ESCALATE ANY&FURTHER!!!/", + "obj_papdate_683": "THIS HANG-OUT&WON'T ESCALATE&ANY FURTHER!/", + "obj_papdate_684": "\\X.\\E7.. UNLESS&YOU FIND \\RMY&SECRET\\X!!/", + "obj_papdate_685": "BUT THAT WON'T&HAPPEN!!/%%", + "obj_papdate_705": "* (Move and inspect with \\*Z.)", + "obj_papdate_721": "\\E3MY HAT...?/", + "obj_papdate_722": "\\E8MY HAT./", + "obj_papdate_723": "\\E0MY HAT!/", + "obj_papdate_724": "NYEH HEH HEH!/%%", + "obj_papdate_740": "W-WELL THEN..^1.&YOU FOUND MY&SECRET!/", + "obj_papdate_741": "I SUPPOSE I HAVE&NO CHOICE!/", + "obj_papdate_742": "IT'S A PRESENT.../", + "obj_papdate_743": "A PRESENT J-JUST&FOR YOU!!!/", + "obj_papdate_744": "GO AHEAD^1!&OPEN IT!/*", + "obj_papdate_756": " & Open it Don't & ", + "obj_papdate_780": "\\E2YOU CAN'T EVEN&BRING YOURSELF TO&HARM MY DELICATE&WRAPPING??/", + "obj_papdate_781": "\\E7N-NO..^1.&THAT TECHNIQUE!/", + "obj_papdate_782": "\\E6IT'S TOO STRONG!/", + "obj_papdate_783": "\\E7COUNTERATTACK^1!&I'LL OPEN THE&PRESENT MYSELF!!/%%", + "obj_papdate_802": "\\E0DO YOU KNOW WHAT&THIS IS?/*", + "obj_papdate_815": " & Of course No idea & ", + "obj_papdate_842": "\\E0\"SPAGHETTI.\"/", + "obj_papdate_843": "\\E3THAT'S WHAT&YOU'RE THINKING^1,&ISN'T IT?/", + "obj_papdate_844": "\\E0RIGHT!/", + "obj_papdate_845": "\\E1BUT OH-SO WRONG!/%%", + "obj_papdate_849": "\\E0NYEH HEH HEH^1!&THAT'S RIGHT./", + "obj_papdate_850": "YOU HAVE NO IDEA!/", + "obj_papdate_851": "\\E3THOUGH THIS&APPEARS TO BE&SPAGHETTI.../%%", + "obj_papdate_864": "\\E1THIS AIN'T ANY&PLAIN OL' PASTA!/", + "obj_papdate_865": "\\E0THIS IS AN&ARTISAN'S WORK!/", + "obj_papdate_866": "\\E3SILKEN SPAGHETTI^1,&FINELY AGED IN&AN OAKEN CASK.../", + "obj_papdate_867": "\\E0THEN COOKED BY&ME^1, MASTER CHEF&PAPYRUS!/", + "obj_papdate_868": "\\E1HUMAN!!^1!&IT'S TIME TO&END THIS!!/", + "obj_papdate_869": "THERE'S NO WAY&THIS CAN GO&ANY FURTHER!/", + "obj_papdate_870": "EAT THIS^1!&MY ULTIMATE&TECHNIQUE!!!/*", + "obj_papdate_885": " & Eat it Refuse & ", + "obj_papdate_911": "* (You take a small bite.)/", + "obj_papdate_912": "* (Your face reflexively& scrunches up.)/", + "obj_papdate_913": "* (The taste is indescribable...)/%%", + "obj_papdate_928": "\\E0WHAT A PASSIONATE&EXPRESSION!!!/", + "obj_papdate_929": "\\E3YOU MUST REALLY&LOVE MY COOKING!/", + "obj_papdate_930": "\\E2AND BY EXTENSION^1,&ME!!!/", + "obj_papdate_931": "\\E6MAYBE EVEN MORE&THAN I DO!!!/%%", + "obj_papdate_935": "\\E3YOU MEAN.../", + "obj_papdate_936": "\\E2YOU'RE LETTING ME&HAVE IT INSTEAD?/", + "obj_papdate_937": "\\E2BECAUSE YOU KNOW&HOW MUCH I LOVE&PASTA.../", + "obj_papdate_938": "\\E6IMPOSSIBLE!^1!&TAKING MY PRESENT&AND TURNING IT&AROUND ON ME!/%%", + "obj_papdate_948": "AUGH!!^5!%%", + "obj_papdate_967": "URRRGH!!^5!%%", + "obj_papdate_987": "NOOOOOOOO!!^4!%%", + "obj_papdate_1021": "HUMAN^1.&IT'S CLEAR NOW./", + "obj_papdate_1022": "YOU'RE MADLY IN&LOVE WITH ME./", + "obj_papdate_1023": "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./", + "obj_papdate_1024": "IT'S ALL BEEN&FOR MY SAKE./", + "obj_papdate_1025": "HUMAN^1. I WANT&YOU TO BE&HAPPY^1, TOO./", + "obj_papdate_1026": "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./", + "obj_papdate_1027": "IT'S TIME THAT&I TOLD YOU./", + "obj_papdate_1028": "I^1, PAPYRUS.../%%", + "obj_papdate_1032": "HUMAN^1.&IT'S CLEAR NOW./", + "obj_papdate_1033": "YOU'RE COMPLETELY&OBSESSED WITH ME./", + "obj_papdate_1034": "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./", + "obj_papdate_1035": "IT'S ALL BEEN&FOR MY SAKE./", + "obj_papdate_1036": "HUMAN^1. I WANT&YOU TO BE&HAPPY^1,TOO./", + "obj_papdate_1037": "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./", + "obj_papdate_1038": "IT'S TIME THAT&I TOLD YOU./", + "obj_papdate_1039": "\\E8I^1, PAPYRUS.../%%", + "obj_papdate_1079": "I.../", + "obj_papdate_1080": "UM.../", + "obj_papdate_1081": "\\E4BOY^1, IS IT HOT&IN HERE^1, OR IS&IT JUST ME??/", + "obj_papdate_1082": "\\E4.../", + "obj_papdate_1083": "\\E5OH^1, SHOOT./", + "obj_papdate_1084": "HUMAN^1, I.../", + "obj_papdate_1085": "I'M SORRY./", + "obj_papdate_1086": "I DON'T LIKE YOU&THE WAY YOU&LIKE ME./", + "obj_papdate_1087": "\\E4ROMANTICALLY^1,&I MEAN./", + "obj_papdate_1088": "\\E6I MEAN^1, I TRIED&VERY HARD TO!/", + "obj_papdate_1089": "\\E8I THOUGHT THAT&BECAUSE YOU&FLIRTED WITH ME.../", + "obj_papdate_1090": "THAT I WAS&SUPPOSED&TO GO ON A&DATE WITH YOU./", + "obj_papdate_1091": "\\E0THEN^1, ON THE DATE^1,&FEELINGS WOULD&BLOSSOM FORTH!!!/", + "obj_papdate_1092": "\\E2I WOULD BE ABLE&TO MATCH YOUR&PASSION FOR ME!/", + "obj_papdate_1093": "\\E4BUT ALAS..^1.&I^1, THE GREAT&PAPYRUS.../", + "obj_papdate_1094": "\\E5HAVE FAILED./", + "obj_papdate_1095": "I FEEL JUST THE&SAME AS BEFORE./", + "obj_papdate_1096": "AND INSTEAD^1, BY&DATING YOU.../", + "obj_papdate_1097": "I HAVE ONLY DRAWN&YOU DEEPER.../", + "obj_papdate_1098": "\\E6INTO YOUR INTENSE&LOVE FOR ME!/", + "obj_papdate_1099": "\\E5A DARK PRISON OF&PASSION^1, WITH NO&ESCAPE./", + "obj_papdate_1100": "HOW COULD I HAVE&DONE THIS TO MY&DEAR FRIEND...?/", + "obj_papdate_1101": ".../", + "obj_papdate_1102": "\\E6NO^1! WAIT^1!&THAT'S WRONG!/", + "obj_papdate_1103": "I CAN'T FAIL AT&ANYTHING!!!/", + "obj_papdate_1104": "\\E1HUMAN!!^1!&I'LL HELP YOU&THROUGH THESE&TRYING TIMES!!!/", + "obj_papdate_1105": "\\E0I'LL KEEP BEING&YOUR COOL&FRIEND.../", + "obj_papdate_1106": "\\E8AND ACT LIKE THIS&ALL NEVER&HAPPENED./", + "obj_papdate_1107": "\\E0AFTER ALL^1, YOU&ARE VERY GREAT./", + "obj_papdate_1108": "\\E5IT WOULD BE&TRAGIC TO LOSE&YOUR FRIENDSHIP./", + "obj_papdate_1109": "\\E0SO PLEASE..../", + "obj_papdate_1110": "\\E5DON'T CRY BECAUSE&I WON'T KISS YOU./", + "obj_papdate_1111": "\\E4BECAUSE^1, I DON'T&EVEN HAVE LIPS./", + "obj_papdate_1112": "\\E0AND HEY^1, SOMEDAY^1,&YOU'LL FIND&SOMEONE AS&GREAT AS ME./", + "obj_papdate_1113": "\\E8WELL, NO^1.&THAT'S NOT TRUE./", + "obj_papdate_1114": "\\E0BUT I'LL HELP YOU&SETTLE FOR&SECOND BEST!!!/", + "obj_papdate_1115": "NYEH HEH HEH&HEH HEH!!!/%%", + "obj_papdate_1121": "\\E8HMM.../", + "obj_papdate_1122": "\\E0WELL^1, I'M FLATTERED&YOU CARE SO MUCH./", + "obj_papdate_1123": "\\E4BUT MAYBE COOL&IT A LITTLE BIT...?/", + "obj_papdate_1124": "\\E0YOU ARE A VERY&NICE PERSON./", + "obj_papdate_1125": "I'M GLAD WE'RE&FRIENDS./", + "obj_papdate_1126": "\\E8BUT^1, I THINK YOU&CAN REACH YOUR&MAX POTENTIAL,,,/", + "obj_papdate_1127": "\\E0IF YOU LIVE MORE&FOR YOUR OWN SAKE^1,&RATHER THAN JUST&FOR MINE./", + "obj_papdate_1128": "\\E8HMMM.../", + "obj_papdate_1129": "\\E0HEY^1, I KNOW THE&SOLUTION!!!/", + "obj_papdate_1130": "YOU SHOULD HANG&OUT WITH MY BOSS^1,&UNDYNE!!!/", + "obj_papdate_1131": "I THINK IF YOU&SPREAD YOUR FRIEND-&ENERGY OUT MORE.../", + "obj_papdate_1132": "YOU'LL HAVE A MORE&HEALTHY LIFESTYLE./", + "obj_papdate_1133": "YEAH!!^1!&LET'S BE FRIENDS&WITH UNDYNE!!!/", + "obj_papdate_1134": "NYEH HEH HEH&HEH HEH!!!/%%", + "obj_papdate_1175": "OH^1, AND IF YOU&EVER NEED TO&REACH ME.../", + "obj_papdate_1176": "\\XHERE'S MY \\RPHONE&NUMBER\\X./", + "obj_papdate_1177": "YOU CAN CALL&ME ANY TIME!/", + "obj_papdate_1178": "\\E4PLATONICALLY./", + "obj_papdate_1179": "\\E0WELL^1, GOTTA GO^1!&NYEH HEH HEH!/%%", + "obj_papfridge_71": "AH-HA^1!&INTERESTED IN&MY FOOD MUSEUM?/", + "obj_papfridge_72": "PLEASE^1.&PERUSE MY&CULINARY ARTSHOW./", + "obj_papfridge_73": "\\TS \\F0 \\T0 %", + "obj_papfridge_74": "* (Half of the fridge is& filled with containers& all labelled \"spaghetti.\"/", + "obj_papfridge_75": "* (The other half contains& nothing but an empty& bag of chips.)/%%", + "obj_papfridge_77": "GREAT FRIDGE^1,&ISN'T IT?/%%", + "obj_papfridge_81": "* (Half of the fridge is& filled with containers& all labelled \"spaghetti.\"/", + "obj_papfridge_82": "* (The other half contains& nothing but an empty& bag of chips.)/%%", + "obj_paphouse_entrance_91": "* (It's locked.)/%%", + "obj_paphouse_entrance_96": "WOW^1, YOU'RE SO&EAGER TO DATE&ME.../", + "obj_paphouse_entrance_97": "WOW^1, YOU'RE SO&EAGER TO HANG&OUT.../", + "obj_paphouse_entrance_98": "YOU'RE TRYING TO&GO INTO MY HOUSE&WITHOUT ME!/", + "obj_paphouse_entrance_99": "THAT'S REALLY&WEIRD!!!/%%", + "obj_paphouse_entrance_103": "* (It's unlocked.)/%%", + "obj_papmailbox_74": "HOW NICE OF YOU&TO CHECK MY MAIL&FOR ME./", + "obj_papmailbox_75": "\\E3WAIT^1, NO^1.&THAT'S VERY&STRANGE./%%", + "obj_papmailbox_78": "\\E3STOP LOOKING IN&MY EMPTY&MAILBOX./", + "obj_papmailbox_79": "\\E0THAT'S MY&EMPTINESS^1, NOT&YOURS./%%", + "obj_papmailbox_96": "* Oh my god^1!&* The letter's not& to PAPYRUS!!!/", + "obj_papmailbox_98": "YEAH^1, UNDYNE'S&GOT A POINT!/", + "obj_papmailbox_99": "\\E0WHY DIDN'T SHE&WRITE A LETTER&TO ME INSTEAD?/", + "obj_papmailbox_101": "* Fine^1, you want a& letter!?/", + "obj_papmailbox_102": "* I'll give you a& letter!!!/", + "obj_papmailbox_103": "\\E6* YOU GET AN \"F\"!/", + "obj_papmailbox_105": "OH NO!!!/", + "obj_papmailbox_106": "\\E3WHAT'S THE F&FOR?/", + "obj_papmailbox_108": "* Friendship!!!/%%", + "obj_papsink_100": "IMPRESSED^1?&I INCREASED THE&HEIGHT OF MY SINK./", + "obj_papsink_101": "NOW I CAN FIT MORE&BONES UNDER IT^1!&TAKE A LOOKSY!/%%", + "obj_papsink_106": "FORGET IT./%%", + "obj_papsink_111": "* (This sink is so tall^1, you& can't even wash your& hands...)/%%", + "obj_papsink_234": "WHAT!?!?/%%", + "obj_papsink_244": "CATCH THAT&MEDDLING CANINE!/%%", + "obj_papsink_284": "CURSES!!!/%%", + "obj_papsink_313": "SANS!/", + "obj_papsink_314": "STOP PLAGUING MY&LIFE WITH INCIDENTAL&MUSIC!!!/%%", + "obj_papstove_71": "* (There's an empty pie tin& inside the stove.)/%%", + "obj_papstove_75": "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../", + "obj_papstove_76": "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./", + "obj_papstove_77": "IT WAS LIKE..^1.&A QUICHE./", + "obj_papstove_78": "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./", + "obj_papstove_79": "\\E0HOW ABSURD!/%%", + "obj_papstove_82": "* (There's an empty pie tin& inside the stove.)/%%", + "obj_paptrash_68": "* (You visited the trash& can.)/%%", + "obj_paptrash_72": "THAT'S THE TRASH&CAN./", + "obj_paptrash_73": "FEEL FREE TO VISIT&IT ANY TIME./%%", + "obj_paptv_152": "\\E0OOH, IT'S MY&FAVORITE&GAME-SHOW!/", + "obj_paptv_153": "\\TS \\F0 \\T0 %", + "obj_paptv_154": "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\"/", + "obj_paptv_156": "\\E1WHAT!!^1!&IT'S USUALLY&BETTER THAN THIS!/", + "obj_paptv_157": "\\E2THIS IS JUST&A BAD EPISODE!!^1!&DON'T JUDGE ME!!!/%%", + "obj_paptv_159": "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\"/%%", + "obj_paptv_160": "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\"/%%", + "obj_papyrus1_407": "SO^1, AS I&WAS SAYING&ABOUT UNDYNE,/%%", + "obj_papyrus1_411": "\\E2SO SANS^1!&WHEN'S THE HUMAN&SHOWING UP???/", + "obj_papyrus1_412": "\\E3I WANT TO LOOK&MY SUNDAY BEST.../", + "obj_papyrus1_413": "\\E0OR AT LEAST MY&TUESDAY&PRETTY-GOOD./", + "obj_papyrus1_415": "\\E1* don't you only have& one outfit?/", + "obj_papyrus1_417": "\\E2YEAH^1, BUT I COULD&STYLE MY HAIR!/", + "obj_papyrus1_419": "\\E0* oh^1. right^1.&* good idea./", + "obj_papyrus1_420": "\\E1* say^1, why don't you& look over there?/%%", + "obj_papyrus1_443": "SANS!!&OH MY GOD!!&IS THAT.../", + "obj_papyrus1_444": "A HUMAN!?!?&!??!?!/%%", + "obj_papyrus1_453": "SANS!!&OH MY GOD!!&IS THAT.../", + "obj_papyrus1_454": "A HUMAN!?!?&!??!?!/", + "obj_papyrus1_455": "AND IT LOOKS SO&FAMILIAR...!!!/%%", + "obj_papyrus1_459": "\\E0SANS!!^1!&OH MY GOD!!!!/", + "obj_papyrus1_460": "\\E3I'M DIZZY^1.&WHAT AM I LOOKING&AT?/", + "obj_papyrus1_462": "\\E1* behold./%%", + "obj_papyrus1_496": "* uhhhh.../", + "obj_papyrus1_497": "\\E1* actually^1, i think that's& a rock./%%", + "obj_papyrus1_500": "* uhhhh..^1.&* i think it looks& familiar.../", + "obj_papyrus1_501": "\\E1* because it's a rock?/%%", + "obj_papyrus1_509": "\\E0OH MY GOD!!!/%%", + "obj_papyrus1_532": "OH^1./%%", + "obj_papyrus1_534": "WHY ARE YOU&TELLING ME TO&LOOK AT A ROCK./%%", + "obj_papyrus1_547": "* hey^1, what's that in& front of the rock?/%%", + "obj_papyrus1_567": "OH MY GOD!!!/%%", + "obj_papyrus1_579": "(IS... IS THAT&A HUMAN)/%%", + "obj_papyrus1_581": "I HAVE NO IDEA&WHAT THAT IS./%%", + "obj_papyrus1_592": "(yes)/%%", + "obj_papyrus1_594": "* well^1.&* it's not a rock./%%", + "obj_papyrus1_607": "OH MY GOD!!!/", + "obj_papyrus1_608": "SANS!&I FINALLY&DID IT!!/", + "obj_papyrus1_609": "UNDYNE WILL.../", + "obj_papyrus1_610": "I'M GONNA.../", + "obj_papyrus1_611": "I'LL BE SO.../", + "obj_papyrus1_612": "POPULAR!!^1!&POPULAR!!^1!&POPULAR!!^1!/", + "obj_papyrus1_613": "\\E3..^1.'AHEM'/", + "obj_papyrus1_614": "\\E1HUMAN^1! YOU&SHALL NOT PASS&THIS AREA!/", + "obj_papyrus1_615": "I^1, THE GREAT&PAPYRUS^1, WILL&STOP YOU!!!/", + "obj_papyrus1_616": "I WILL THEN&CAPTURE YOU!/", + "obj_papyrus1_617": "YOU WILL BE&DELIVERED TO&THE CAPITAL!/", + "obj_papyrus1_618": "THEN..^1.&THEN!!^1!/", + "obj_papyrus1_619": "\\E3I'M NOT SURE&WHAT'S NEXT./", + "obj_papyrus1_620": "\\E1IN ANY CASE!/", + "obj_papyrus1_621": "CONTINUE...&ONLY IF YOU&DARE!!!/%%", + "obj_papyrus1_624": "\\E3NOT A ROCK...?/", + "obj_papyrus1_625": "\\E0OH NO!!^1!&BY PROCESS OF&ELIMINATION!!!/", + "obj_papyrus1_626": "\\E0THAT MEANS IT'S&A HUMAN!!!/", + "obj_papyrus1_627": "\\E3AHEM!^1!&HUMAN!!/", + "obj_papyrus1_628": "\\E4PREPARE YOURSELF!^1!&FOR HIGH JINKS^1!&FOR LOW JINKS!/", + "obj_papyrus1_629": "DANGERS^1!&PUZZLES^1!&CAPERS^1! JAPERS!/", + "obj_papyrus1_630": "BEING CAPTURED!^1!&AND OTHER SORTS OF&FUN ACTIVITIES./", + "obj_papyrus1_631": "REFRESHMENTS WILL&BE PROVIDED.../", + "obj_papyrus1_632": "IF YOU DARE!/%%", + "obj_papyrus1_647": "NYEH HEH HEH&HEH HEH HEH&HEH HEH!!!/%%", + "obj_papyrus1_667": "* well^1, that went well./", + "obj_papyrus1_668": "* don't sweat it^1, kid./", + "obj_papyrus1_669": "\\E2* i'll keep an eyesocket& out for ya./%%", + "obj_papyrus1_672": "* ... and you don't even& bat an eye^1, huh?/%%", + "obj_papyrus2_201": "YOU'RE SO&LAZY!!/", + "obj_papyrus2_202": "YOU WERE&NAPPING&ALL NIGHT!!/", + "obj_papyrus2_204": "* i think that's called.../", + "obj_papyrus2_205": "\\E1* sleeping./", + "obj_papyrus2_207": "EXCUSES^1,&EXCUSES!/%%", + "obj_papyrus2_213": "REALLY THOUGH!!^1!&THAT HUMAN!!!/", + "obj_papyrus2_214": "\\E2DO I KNOW THAT&PERSON???/", + "obj_papyrus2_216": "* do you not know.../", + "obj_papyrus2_217": "\\E1* who you know?/", + "obj_papyrus2_219": "PBPBPPBPT!!/", + "obj_papyrus2_220": "OF COURSE I KNOW&WHO I KNOW!!/", + "obj_papyrus2_221": "I WANTED TO KNOW IF&YOU KNOW.../", + "obj_papyrus2_222": "I KNOW WHO I KNOW&AS MUCH AS I KNOW&I KNOW WHO I KNOW!/", + "obj_papyrus2_223": "\\E2...YOU KNOW?/%%", + "obj_papyrus2_256": "OH-HO^1!&THE HUMAN&ARRIVES!/", + "obj_papyrus2_259": "OH-HO^1!&SPEAK OF THE DEVIL!/", + "obj_papyrus2_261": "IN ORDER TO&STOP YOU^1.../", + "obj_papyrus2_262": "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/", + "obj_papyrus2_263": "I THINK YOU&WILL FIND&THIS ONE.../", + "obj_papyrus2_264": "\\E2QUITE&SHOCKING!!!/", + "obj_papyrus2_265": "\\E0FOR YOU SEE^1,&THIS IS THE&INVISIBLE.../", + "obj_papyrus2_266": "ELECTRICITY&MAZE!!!/", + "obj_papyrus2_267": "WHEN YOU TOUCH&THE WALLS OF&THIS MAZE,/", + "obj_papyrus2_268": "THIS ORB WILL&ADMINISTER A&HEARTY ZAP!/", + "obj_papyrus2_269": "\\E2SOUND LIKE&FUN???/", + "obj_papyrus2_270": "BECAUSE!/", + "obj_papyrus2_271": "THE AMOUNT OF&FUN YOU WILL&PROBABLY HAVE,/", + "obj_papyrus2_272": "\\E3IS ACTUALLY&RATHER SMALL&I THINK./", + "obj_papyrus2_273": "\\E0OK^1, YOU CAN&GO AHEAD NOW./%%", + "obj_papyrus2_334": "SANS!!^1!&WHAT DID YOU&DO?!?!/%%", + "obj_papyrus2_347": "* i think the human& has to hold the orb./%%", + "obj_papyrus2_359": "OH^1, OKAY./%%", + "obj_papyrus2_396": "HOLD THIS PLEASE!/%%", + "obj_papyrus2_430": "OKAY^1, TRY NOW!/%%", + "obj_papyrus2_452": "\\E1INCREDIBLE!!&YOU SLIPPERY&SNAIL!!/", + "obj_papyrus2_453": "\\E3YOU SOLVED IT&SO EASILY..^1.&TOO EASILY!/", + "obj_papyrus2_454": "\\E0HOWEVER!!/", + "obj_papyrus2_455": "THE NEXT&PUZZLE WILL&NOT BE EASY!/", + "obj_papyrus2_456": "IT IS DESIGNED&BY MY BROTHER^1,&SANS!/", + "obj_papyrus2_457": "YOU WILL&SURELY BE&CONFOUNDED!/", + "obj_papyrus2_458": "I KNOW I AM!/", + "obj_papyrus2_459": "NYEH HEH HEH&HEH HEH!!/%%", + "obj_papyrus2_506": "OH-HO^1!&THE HUMAN&ARRIVES!/", + "obj_papyrus2_507": "IN ORDER TO&STOP YOU^1.../", + "obj_papyrus2_508": "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/", + "obj_papyrus2_509": "I THINK YOU&WILL FIND&THIS ONE.../", + "obj_papyrus2_510": "\\E2QUITE&SHOCKING!!!/", + "obj_papyrus2_511": "\\E5FOR YOU SEE^1,&THIS IS..^1.&THE^1, INVISIBLE.../%%", + "obj_papyrus2_552": "\\E5UHHHHHHH...?/", + "obj_papyrus2_553": "\\E3HMMM..^1. YOU MUST&BE HAVING&CULTURE SHOCK./", + "obj_papyrus2_554": "\\E0YOU SEE^1, WHERE I&COME FROM^1, IT'S&A LOVING TRADITION./", + "obj_papyrus2_555": "TO SUFFER THROUGH&HORRIBLE PUZZLES&FOR NO REASON./", + "obj_papyrus2_556": "\\E5SO^1, UH^1, JUST&WALK BACK THERE^1,&AND.../", + "obj_papyrus2_557": ".../%%", + "obj_papyrus2_601": "\\E3SIGH.../", + "obj_papyrus2_602": "\\E3WHY COULDN'T WE GET&A HUMAN THAT LIKES&PUZZLES???/%%", + "obj_papyrus3_177": "HUMAN!!^1!&I HOPE YOU'RE&READY FOR.../%%", + "obj_papyrus3_200": "SANS!^1!&WHERE'S THE&PUZZLE!!!/", + "obj_papyrus3_202": "* it's right there^1.&* on the ground./", + "obj_papyrus3_203": "\\E1* trust me^1.&* there's no way they can& get past this one./%%", + "obj_papyrus3_206": "\\E1* trust me^1.&* there's no way they'll& skip this one./%%", + "obj_papyrus3_245": "WHAT THE HECK!!^1!&THEY DIDN'T SKIP&IT!?!?/", + "obj_papyrus3_247": "* i'm tellin' ya^1.&* everyone likes word& searches./", + "obj_papyrus3_249": "OH MY GOD!!!/", + "obj_papyrus3_250": "I CAN'T WORK IN&THIS ENVIRONMENT!!/%%", + "obj_papyrus3_254": "SANS!!^1!&THAT DID NOTHING!!!/", + "obj_papyrus3_256": "* whoops./", + "obj_papyrus3_257": "\\E2* knew i should have& put down junior jumble& instead./", + "obj_papyrus3_259": "WHAT?!^1?&JUNIOR JUMBLE!?/", + "obj_papyrus3_260": "\\E0FINALLY^1, SOMETHING&WE CAN BOTH&AGREE ON./%%", + "obj_papyrus4_209": "HEY!/", + "obj_papyrus4_210": "IT'S THE HUMAN!/", + "obj_papyrus4_211": "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/", + "obj_papyrus4_212": "IT WAS MADE&BY THE GREAT.../%%", + "obj_papyrus4_405": "\\E3... ARE YOU&SERIOUS?/", + "obj_papyrus4_406": "\\E1SANS!!^1!&HELP!!!/", + "obj_papyrus4_407": "THEY KEEP WALKING&THROUGH MY PUZZLES!/", + "obj_papyrus4_408": "\\E3THEY'RE SUPPOSED&TO LET ME&EXPLAIN THEM./", + "obj_papyrus4_409": "\\E0THEN THREATEN AND&BAFFLE THEM WITH&DANGEROUS JAPES./", + "obj_papyrus4_411": "* well^1, maybe they& don't like japes./", + "obj_papyrus4_413": "EVERYONE LIKES&JAPES!!!/", + "obj_papyrus4_415": "* what about undyne^1?&* doesn't she hate& puzzles?/", + "obj_papyrus4_417": "SHE HATES PUZZLES^1.&BUT SHE LOVES&JAPES./", + "obj_papyrus4_419": "* that makes sense./", + "obj_papyrus4_421": "HUMAN!^1!&WHAT DO YOU&THINK!?/", + "obj_papyrus4_422": "PUZZLES OR JAPES?/", + "obj_papyrus4_423": ".../", + "obj_papyrus4_424": "\\E3.../", + "obj_papyrus4_425": "OKAY^1, THIS IS&NORMALLY THE&PART./", + "obj_papyrus4_426": "WHERE YOU EITHER&AGREE OR DISAGREE./", + "obj_papyrus4_427": "AND DEPENDING ON&YOUR ANSWER./", + "obj_papyrus4_428": "\\E0WE SAY SOMETHING&GREAT IN RESPONSE./", + "obj_papyrus4_429": "\\E3.../", + "obj_papyrus4_430": "\\E0HERE^1, WHY DON'T&YOU DO THIS&PUZZLE YOURSELF./%%", + "obj_papyrus5_209": "HUMAN!/", + "obj_papyrus5_210": "\\E3HMMM..^1.&HOW DO I SAY&THIS.../", + "obj_papyrus5_211": "\\E0YOU WERE TAKING A&LONG TIME TO&ARRIVE^1, SO.../", + "obj_papyrus5_212": "I DECIDED TO&IMPROVE THIS&PUZZLE.../", + "obj_papyrus5_213": "BY ARRANGING THE&SNOW TO LOOK MORE&LIKE MY FACE./", + "obj_papyrus5_214": "\\E3UNFORTUNATELY^1,&THE SNOW FROZE&TO THE GROUND./", + "obj_papyrus5_215": "\\E1NOW THE SOLUTION&IS DIFFERENT!/", + "obj_papyrus5_216": "AND^1,AS USUAL^1, MY&LAZY BROTHER IS&NOWHERE AROUND./", + "obj_papyrus5_217": "\\E3I SUPPOSE WHAT&I AM SAYING&IS.../", + "obj_papyrus5_218": "\\E0WORRY NOT^1, HUMAN!/", + "obj_papyrus5_219": "I^1, THE GREAT&PAPYRUS^1, WILL SOLVE&THIS CONUNDRUM!/", + "obj_papyrus5_220": "THEN WE CAN BOTH&PROCEED!/", + "obj_papyrus5_221": "MEANWHILE^1, FEEL&FREE TO TRY THE&PUZZLE YOURSELF!/", + "obj_papyrus5_222": "I'LL TRY NOT TO&GIVE AWAY THE&ANSWER!!!/%%", + "obj_papyrus5_281": "WOW!!^1!&YOU SOLVED IT!!/", + "obj_papyrus5_282": "AND YOU DID IT&ALL WITHOUT MY&HELP.../", + "obj_papyrus5_283": "MY ADVICE HELPED^1!&IT REALLY HELPED&YOU!!/", + "obj_papyrus5_289": "INCREDIBLE^1!&I'M IMPRESSED!!/", + "obj_papyrus5_290": "YOU MUST CARE&ABOUT PUZZLES&LIKE I DO!/", + "obj_papyrus5_291": "WELL^1, I'M SURE&YOU'LL LOVE THE&NEXT PUZZLE THEN!/", + "obj_papyrus5_292": "IT MIGHT EVEN&BE TOO EASY FOR&YOU!!/", + "obj_papyrus5_293": "NYEH^1!&HEH HEH^1!&HEHEHEH!!!/%%", + "obj_papyrus6_138": "HUMAN!/%%", + "obj_papyrus7_156": "HUMAN!/", + "obj_papyrus7_157": "THIS IS YOUR FINAL&AND MOST DANGEROUS&CHALLENGE!/", + "obj_papyrus7_158": "BEHOLD^1!&THE GAUNTLET OF&DEADLY TERROR!/%%", + "obj_papyrus7_194": "WHEN I SAY THE&WORD^1, IT WILL&FULLY ACTIVATE!!!/", + "obj_papyrus7_195": "CANNONS WILL FIRE^1!&SPIKES WILL SWING^1!&BLADES WILL SLICE^1!/", + "obj_papyrus7_196": "EACH PART WILL&SWING VIOLENTLY&UP AND DOWN!/", + "obj_papyrus7_197": "ONLY THE TINIEST&CHANCE OF VICTORY&WILL REMAIN!!!/", + "obj_papyrus7_198": "ARE YOU READY!?/", + "obj_papyrus7_199": "BECAUSE!/", + "obj_papyrus7_200": "I!/", + "obj_papyrus7_201": "AM!/", + "obj_papyrus7_202": "ABOUT!/", + "obj_papyrus7_203": "TO DO IT!/%%", + "obj_papyrus7_221": " %", + "obj_papyrus7_222": "* well^1?&* what's the holdup?/", + "obj_papyrus7_224": "HOLDUP!^1?&WHAT HOLDUP!?/", + "obj_papyrus7_225": "I'M..^1.&I'M ABOUT TO&ACTIVATE IT NOW!/%%", + "obj_papyrus7_244": " %", + "obj_papyrus7_245": "* that^1, uh^1, doesn't look& very activated./", + "obj_papyrus7_247": "WELL!!!/", + "obj_papyrus7_248": "THIS CHALLENGE!!!/", + "obj_papyrus7_249": "\\E3IT SEEMS.../", + "obj_papyrus7_250": "MAYBE..^1. TOO EASY&TO DEFEAT THE&HUMAN WITH./", + "obj_papyrus7_251": "\\E1YEAH^1!&WE CAN'T USE&THIS ONE!!!/", + "obj_papyrus7_252": "I AM A SKELETON&WITH STANDARDS!!!/", + "obj_papyrus7_253": "MY PUZZLES ARE&VERY FAIR!/", + "obj_papyrus7_254": "AND MY TRAPS ARE&EXPERTLY COOKED!/", + "obj_papyrus7_255": "BUT THIS METHOD&IS TOO DIRECT^1!&NO CLASS AT ALL!/", + "obj_papyrus7_256": "\\E0AWAY IT GOES!/%%", + "obj_papyrus7_260": "WELL!!!/", + "obj_papyrus7_261": "\\E3... THEY'RE PROBABLY&GOING TO WALK&THROUGH IT./", + "obj_papyrus7_262": "AND IT WON'T BE&ANY FUN AT ALL./", + "obj_papyrus7_264": "* hmmm...&* so this human thing& was a bust^1, huh?/", + "obj_papyrus7_266": "WELL^1. I MEAN^1.&I'M EXCITED TO&CAPTURE THEM./", + "obj_papyrus7_267": "\\E0SO I'LL BECOME&A FAMOUS ROYAL&GUARDSMAN!!!/", + "obj_papyrus7_268": "\\E3BUT ALL THE TIME&I PUT INTO THESE&PUZZLES.../", + "obj_papyrus7_269": "IT'S KIND OF LIKE&THROWING A&BIRTHDAY PARTY.../", + "obj_papyrus7_271": "* without traps and fire?/", + "obj_papyrus7_273": "EXACTLY!^1!&IT'S POINTLESS!!!/", + "obj_papyrus7_274": "\\E3MAYBE YOU WERE&RIGHT TO BE LAZY&ABOUT PUZZLES./", + "obj_papyrus7_276": "* me^1?&* right about something^1?&* really?/", + "obj_papyrus7_278": ".../", + "obj_papyrus7_279": "\\E0YEAH!^1!&WHAT AM I SAYING!/", + "obj_papyrus7_280": "YOU'RE STILL&COMPLETELY WRONG!/", + "obj_papyrus7_281": "I JUST HAVE THE&WRONG AUDIENCE!/", + "obj_papyrus7_282": "THINK ABOUT HOW&MUCH FUN UNDYNE&WOULD HAVE HERE!/", + "obj_papyrus7_283": "FLAMES^1, VIOLENCE^1.&IT'S RIGHT UP HER&ALLEY!/", + "obj_papyrus7_284": "SO I WON'T WASTE&THIS PUZZLE ON&YOU./", + "obj_papyrus7_285": "I JUST HAVE TO&APPRECIATE.../", + "obj_papyrus7_286": "THE FRIEND I&ALREADY HAVE!!!/%%", + "obj_papyrus7_316": "PHEW!/%%", + "obj_papyrus7_333": "WHAT ARE YOU&LOOKING AT!?/", + "obj_papyrus7_334": "THIS WAS ANOTHER&DECISIVE VICTORY&FOR PAPYRUS!!/", + "obj_papyrus7_335": "NYEH!!/", + "obj_papyrus7_336": "HEH!!/", + "obj_papyrus7_337": ".../", + "obj_papyrus7_338": "\\E3HEH???/%%", + "obj_papyrus7_341": "A VALUABLE LIFE&LESSON!!!/", + "obj_papyrus7_342": "NYEH HEH HEH!!!/%%", + "obj_papyrus8_184": "HUMAN./", + "obj_papyrus8_185": "ALLOW ME TO TELL&YOU ABOUT SOME&COMPLEX FEELINGS./", + "obj_papyrus8_188": "SOMEHOW^1, I FEEL LIKE&YOU'RE AN OLD FRIEND.../", + "obj_papyrus8_189": "EVEN THOUGH I'VE&NEVER ACTUALLY MET&YOU BEFORE!!/", + "obj_papyrus8_190": "I CAN'T EXPLAIN&WHY I FEEL THIS&WAY.../", + "obj_papyrus8_191": "DID I MEET YOU&ONLINE???/", + "obj_papyrus8_192": "I HAVE MANY \"SOCIAL&MEDIA CONNECTIONS.\"/", + "obj_papyrus8_193": "IT'S HARD TO KEEP&TRACK OF THEM&ALL./", + "obj_papyrus8_194": "JUST A DOZEN MORE^1,&AND.../", + "obj_papyrus8_195": "I'LL FINALLY REACH&DOUBLE DIGITS!!!/", + "obj_papyrus8_196": "... HEY^1, WAIT A&SECOND!/", + "obj_papyrus8_197": "YOU CAN'T BE MY&FRIEND!!^1!&YOU'RE HUMAN!/", + "obj_papyrus8_198": "I CAN'T BELIEVE YOU&ALMOST TRICKED ME INTO&NOT DEFEATING YOU!!!/", + "obj_papyrus8_199": "WHOOPSIE DOOPSIE!/%%", + "obj_papyrus8_202": "FEELINGS LIKE.../", + "obj_papyrus8_203": "THE JOY OF FINDING&ANOTHER PASTA&LOVER./", + "obj_papyrus8_204": "THE ADMIRATION FOR&ANOTHER'S PUZZLE-&SOLVING SKILLS./", + "obj_papyrus8_205": "THE DESIRE TO HAVE&A COOL^1, SMART PERSON&THINK YOU ARE COOL./", + "obj_papyrus8_206": "THESE FEELINGS.../", + "obj_papyrus8_207": "THEY MUST BE WHAT&YOU ARE FEELING&RIGHT NOW!!!/", + "obj_papyrus8_208": "I CAN HARDLY IMAGINE&WHAT IT MUST BE LIKE&TO FEEL THAT WAY./", + "obj_papyrus8_209": "AFTER ALL^1, I AM&VERY GREAT./", + "obj_papyrus8_210": "I DON'T EVER WONDER&WHAT HAVING LOTS&OF FRIENDS IS LIKE./", + "obj_papyrus8_211": "I PITY YOU..^1.&LONELY HUMAN.../", + "obj_papyrus8_212": "WORRY NOT!!^1!&YOU SHALL BE&LONELY NO LONGER!/", + "obj_papyrus8_213": "I^1, THE GREAT&PAPYRUS^1, WILL BE&YOUR.../", + "obj_papyrus8_214": " ^2.^2../", + "obj_papyrus8_215": "NO.../", + "obj_papyrus8_216": "NO^1, THIS IS ALL&WRONG!/", + "obj_papyrus8_217": "I CAN'T BE YOUR&FRIEND!!!/", + "obj_papyrus8_218": "YOU ARE A HUMAN!/", + "obj_papyrus8_219": "I MUST CAPTURE&YOU!!!/", + "obj_papyrus8_220": "THEN^1, I CAN FULFILL&MY LIFELONG DREAM!!!/", + "obj_papyrus8_221": "POWERFUL^1!&POPULAR^1!&PRESTIGIOUS!!!/", + "obj_papyrus8_222": "THAT'S PAPYRUS!!!/", + "obj_papyrus8_223": "THE NEWEST MEMBER.../", + "obj_papyrus8_224": "OF THE ROYAL GUARD!/%%", + "obj_papyrus8_227": "OH..^1.&WHERE COULD THAT&HUMAN HAVE GONE./", + "obj_papyrus8_228": "... WAIT..^1.&IT'S RIGHT IN&FRONT OF ME!!!/", + "obj_papyrus8_229": "HELLO^1!&I WAS WORRIED THAT&YOU HAD GOTTEN LOST!/", + "obj_papyrus8_230": "IT SURE IS A RELIEF&TO KNOW THAT&YOU'RE RIGHT HERE.../", + "obj_papyrus8_231": "... WAIT A SECOND!!!/", + "obj_papyrus8_232": "YOU'RE NOT SUPPOSED&TO ESCAPE!!!/", + "obj_papyrus8_233": "GET BACK THERE!!!/%%", + "obj_papyrus8_237": "I SUPPOSE THIS PROVES&WHAT I SAID./", + "obj_papyrus8_238": "WE REALLY ARE BOUND&TOGETHER./", + "obj_papyrus8_239": "TWO BONES IN THE&SKELETAL ANATOMY OF&FATE!!!/", + "obj_papyrus8_240": "THAT'S HOW YOU APPEAR&HERE NOW.../", + "obj_papyrus8_241": "EVEN THOUGH IT'S VERY&IMPOSSIBLE FOR YOU&TO ESCAPE./", + "obj_papyrus8_242": "AMAZING!!!/", + "obj_papyrus8_243": "I FEEL A SINCERE.../", + "obj_papyrus8_244": "WAAAAAIT A SECOND!!/", + "obj_papyrus8_245": "I STILL HAVE TO&CAPTURE YOU!!!/", + "obj_papyrus8_246": "WHOOPSIE-DOOPSIE!!/%%", + "obj_papyrus8_252": "BACK AGAIN^1, EH?/", + "obj_papyrus8_253": "I SUPPOSE IT'S MY&FAULT.../", + "obj_papyrus8_254": "I TOLD YOU BEFORE&THAT I WOULD MAKE&YOU SPAGHETTI./", + "obj_papyrus8_255": "IT'S ONLY NATURAL&THAT YOU WOULD&WANT TO SEE ME.../", + "obj_papyrus8_256": "IN THE DIRE HOPE&THAT I WOULD MAKE&YOU SOME./", + "obj_papyrus8_257": "WELL..^1. I UNDERSTAND./", + "obj_papyrus8_258": "PAPYRUS IS HUNGRY^1,&TOO!/", + "obj_papyrus8_259": "HUNGRY FOR JUSTICE!/%%", + "obj_papyrus8_271": "HALT^1, HUMAN!/%%", + "obj_papyrus8_386": "I WAS NEVER ONE& TO BEPIS./%%", + "obj_papyrus8_414": "\\E1OH^1, I ALMOST&FORGOT TO TELL&YOU.../", + "obj_papyrus8_415": "TO REACH THE EXIT^1,&YOU WILL HAVE&TO PASS.../", + "obj_papyrus8_416": "\\WTHROUGH \\YTHE KING\\W'S&CASTLE./", + "obj_papyrus8_419": "TO REACH THE EXIT^1,&YOU WILL HAVE&TO MEET.../", + "obj_papyrus8_420": "THE KING./", + "obj_papyrus8_422": "\\YTHE KING OF&ALL MONSTERS.../", + "obj_papyrus8_423": "HE IS.../", + "obj_papyrus8_424": "... WELL.../%%", + "obj_papyrus8_441": "\\E0HE'S A BIG FUZZY&PUSHOVER!!!/", + "obj_papyrus8_442": "EVERYBODY LOVES&THAT GUY./", + "obj_papyrus8_443": "I AM CERTAIN IF&YOU JUST SAY.../", + "obj_papyrus8_444": "\"EXCUSE ME^1, MR.&DREEMURR..^1. CAN I&PLEASE GO HOME?\"/", + "obj_papyrus8_445": "HE'LL GUIDE YOU&RIGHT TO THE&BARRIER HIMSELF!/", + "obj_papyrus8_446": "ANYWAY!!^1!&THAT'S ENOUGH&TALKING!!!/", + "obj_papyrus8_447": "I'LL BE AT HOME&BEING A COOL&FRIEND!!!/", + "obj_papyrus8_448": "FEEL FREE TO&COME BY AND&HANG OUT!!!/", + "obj_papyrus8_449": "FEEL FREE TO&COME BY AND HAVE&THAT DATE!/", + "obj_papyrus8_450": "NYEH HEH HEH HEH&HEH HEH HEH!!!/%%", + "obj_papyrus8_515": "HEY^1, QUIT MOVING&WHILE I'M TALKING&TO YOU!/", + "obj_papyrus8_516": "I^1, THE GREAT PAPYRUS^1,&HAVE SOME THINGS&TO SAY./", + "obj_papyrus8_517": "FIRST^1: YOU'RE A&FREAKING WEIRDO!/", + "obj_papyrus8_518": "NOT ONLY DO YOU&NOT LIKE PUZZLES./", + "obj_papyrus8_519": "BUT THE WAY YOU&SHAMBLE ABOUT FROM&PLACE TO PLACE.../", + "obj_papyrus8_520": "THE WAY YOUR HANDS&ARE ALWAYS COVERED&IN DUSTY POWDER./", + "obj_papyrus8_521": "IT FEELS.../", + "obj_papyrus8_522": "LIKE YOUR LIFE IS&GOING DOWN A&DANGEROUS PATH./", + "obj_papyrus8_523": "HOWEVER!/", + "obj_papyrus8_524": "I^1, PAPYRUS^1, SEE&GREAT POTENTIAL&WITHIN YOU!/", + "obj_papyrus8_525": "EVERYONE CAN BE&A GREAT PERSON&IF THEY TRY!/", + "obj_papyrus8_526": "AND ME^1, I HARDLY&HAVE TO TRY AT&ALL!!!/", + "obj_papyrus8_527": "NYEH HEH HEH&HEH HEH HEH!!!/%%", + "obj_papyrus8_555": "HEY^1, QUIT MOVING!/", + "obj_papyrus8_556": "THIS IS EXACTLY&WHAT I AM TALKING&ABOUT!/", + "obj_papyrus8_557": "HUMAN^1! I THINK&YOU ARE IN NEED&OF GUIDANCE!/", + "obj_papyrus8_558": "SOMEONE NEEDS TO&KEEP YOU ON THE&STRAIGHT AND NARROW!/", + "obj_papyrus8_559": "BUT WORRY NOT!&I^1, PAPYRUS.../", + "obj_papyrus8_560": "WILL GLADLY BE&YOUR FRIEND AND&TUTOR!/", + "obj_papyrus8_561": "I WILL TURN YOUR&LIFE RIGHT&AROUND!!!/%%", + "obj_papyrus8_590": "I SEE YOU ARE&APPROACHING./", + "obj_papyrus8_591": "ARE YOU OFFERING A&HUG OF ACCEPTANCE?/", + "obj_papyrus8_592": "WOWIE!^1! MY LESSONS&ARE ALREADY&WORKING!!/", + "obj_papyrus8_593": "I^1, PAPYRUS^1,&WELCOME YOU&WITH OPEN ARMS!/%%", + "obj_papyrus_friendc_76": "\\E3SO^1, ASGORE.../", + "obj_papyrus_friendc_77": "\\E0HOW ABOUT MAKING&ME A MEMBER OF&THE ROYAL GUARD?/", + "obj_papyrus_friendc_79": "\\E2* Well^1, Papyrus^1, now& that the war is& over.../", + "obj_papyrus_friendc_80": "\\E0* We might not need& the Royal Guard& anymore./", + "obj_papyrus_friendc_82": "\\E7WHAT!?/", + "obj_papyrus_friendc_83": "\\E1THEN WHAT WAS&THE POINT OF THE&HUMAN'S QUEST!?/", + "obj_papyrus_friendc_84": "\\E3THEY JOURNEYED&ALL THAT WAY.../", + "obj_papyrus_friendc_85": "\\E4AND I'M STILL&NOT A MEMBER OF&THE ROYAL GUARD!?/", + "obj_papyrus_friendc_86": "\\E0TRULY^1, THIS IS&THE WORST&POSSIBLE ENDING./%%", + "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU&REALLY BOTCHED&YOUR QUEST^1, FRISK./", + "obj_papyrus_friendc_92": "\\E0BUT^1, I^1, THE&GREAT PAPYRUS.../", + "obj_papyrus_friendc_93": "WILL ALWAYS BE&YOUR FRIEND!!!/", + "obj_papyrus_friendc_95": "\\E1* no matter how hard& you try to get& rid of him./", + "obj_papyrus_friendc_97": "\\E1HEY!/", + "obj_papyrus_friendc_98": "\\E0THAT'S TRUE./%%", + "obj_papyrus_friendc_103": "\\E3FRISK^1, WHY DON'T&YOU TAKE A WALK&AROUND?/", + "obj_papyrus_friendc_105": "\\E1* frisk^1, why don't you& fly^1?&* it's faster./", + "obj_papyrus_friendc_107": "\\E0YEAH^1, FRISK^1, WHY&DON'T YOU FLY?/", + "obj_papyrus_friendc_109": "\\E1* Hmmm..^1. Flying sounds& a little dangerous./", + "obj_papyrus_friendc_111": "\\E3* But they CAN'T fly./", + "obj_papyrus_friendc_113": "\\E2* Not with THAT& attitude!/%%", + "obj_papyrus_friendc_118": "\\E3FRISK..^1.&TAKE A HIKE./", + "obj_papyrus_friendc_119": "\\E0HIKING IS GOOD&FOR YOUR BONES./%%", + "obj_papyrus_guide_82": "WELCOME TO SCENIC&MY HOUSE!/", + "obj_papyrus_guide_83": "ENJOY AND TAKE&YOUR TIME!!!/%%", + "obj_papyrus_guide_84": "WOW!&BEING A GOOD HOST&IS A REAL WORKOUT!/%%", + "obj_papyrus_guide_88": "\\E3I CAN'T FEEL MY&LEGS.../", + "obj_papyrus_guide_89": "\\E0THAT MUST MEAN&I'M BEING A&GREAT HOST!!!/%%", + "obj_papyrus_hisroom_86": "TAKE A LOOK&AROUND!/%%", + "obj_papyrus_houseoutside_109": "SO YOU CAME&BACK TO HAVE A&DATE WITH ME!/", + "obj_papyrus_houseoutside_110": "SO YOU CAME&BACK TO SEE ME!/", + "obj_papyrus_houseoutside_111": "\\E3YOU MUST BE&REALLY SERIOUS&ABOUT THIS.../", + "obj_papyrus_houseoutside_112": "\\E2I'LL HAVE TO TAKE&YOU SOMEPLACE&REALLY SPECIAL.../", + "obj_papyrus_houseoutside_113": "\\E0A PLACE I LIKE&TO SPEND A LOT&OF TIME!!!/%%", + "obj_papyrus_houseoutside_303": "MY HOUSE!!!/%%", + "obj_papyrus_room_119": "MY BROTHER STARTED&A SOCK COLLECTION&RECENTLY./", + "obj_papyrus_room_120": "\\E3HOW SADDENING.../", + "obj_papyrus_room_121": "\\E0SOMETIMES I WONDER&WHAT HE WOULD&DO.../", + "obj_papyrus_room_122": "WITHOUT SUCH A&COOL GUY TAKING&CARE OF HIM???/", + "obj_papyrus_room_123": "NYEH HEH HEH!/%%", + "obj_papyrus_room_129": "SO^1, YOU WANT&A HINT^1, HUH?/", + "obj_papyrus_room_130": "\\E3WELL..^1.&I'VE BEEN LOOKING&AT THE PUZZLE.../", + "obj_papyrus_room_131": "AND I THINK THE&SOLUTION.../", + "obj_papyrus_room_132": "\\E0IS TO TURN ALL&OF THE X'S INTO&O'S!/", + "obj_papyrus_room_133": "YOU SHOULD TRY&THAT!/", + "obj_papyrus_room_134": "ASK AGAIN FOR&MORE GREAT HINTS!/%%", + "obj_papyrus_room_135": "\\WMAYBE SOLVING&THE \\YLAST PUZZLE\\W &AGAIN WILL HELP./", + "obj_papyrus_room_136": "ASK AGAIN FOR&MORE GREAT HINTS!!/%%", + "obj_papyrus_room_157": "Error, Pepibs./%%", + "obj_papyrus_room_161": "I ASKED UNDYNE&IF WE COULD&ALL HANG.../", + "obj_papyrus_room_162": "\\E3BUT SHE SAID&SOMETHING WEIRD./", + "obj_papyrus_room_163": "\\E0SHE SAID SHE&WON'T HANG OUT&WITH A MURDERER./", + "obj_papyrus_room_164": "\\E3BUT..^1. HMM.../", + "obj_papyrus_room_165": "\\E5I DON'T REMEMBER&MURDERERING&ANYONE.../", + "obj_papyrus_room_166": "\\E3THOUGH I AM A&PRETTY BRUTAL&KIND OF GUY./", + "obj_papyrus_room_167": "\\E3THEN SHE SAID&SOMETHING ABOUT&WANTING TO.../", + "obj_papyrus_room_168": "\\E1FIGHT SOME KIND&OF BAD GUY./", + "obj_papyrus_room_169": "\\E3BUT SHE SEEMS&VERY..^1. WEAK&FROM SOMETHING./", + "obj_papyrus_room_170": "\\E5SHE STEPPED OUT&AND COLLAPSED IN&THE DOORWAY./", + "obj_papyrus_room_171": "\\E0SO I'M JUST&WAITING HERE IN&CASE SHE NEEDS ME./", + "obj_papyrus_room_172": "\\E3SINCE SHE HATES&BEING WAITED ON&HAND AND FOOT./", + "obj_papyrus_room_173": "\\E5I THINK WE'LL&HAVE TO HANG&OUT LATER.../%%", + "obj_papyrus_room_176": "HEY^1, I.../", + "obj_papyrus_room_177": "\\E5REALLY DOUBT&WE'RE GOING TO&BE ABLE TO HANG./", + "obj_papyrus_room_178": "\\E3IT'S HARD TO&IMAGINE^1, BUT.../", + "obj_papyrus_room_179": "\\E0YOU'LL HAVE TO&SPEND TIME WITH&NOT ME./%%", + "obj_papyrus_room_185": "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/", + "obj_papyrus_room_186": "GREAT!!^1!&ME TOO!!!/", + "obj_papyrus_room_187": "\\E3HOWEVER^1, SHE'S&NOT HERE./", + "obj_papyrus_room_188": "\\E0NORMALLY SHE&RETURNS AT ABOUT&THIS TIME./", + "obj_papyrus_room_189": "\\E3SHE'S LATE&THOUGH.../", + "obj_papyrus_room_190": "\\E3AND SHE'S NOT&ANSWERING HER&PHONE./", + "obj_papyrus_room_191": "\\E0HOW STRANGE./", + "obj_papyrus_room_192": "I'LL JUST WAIT&HERE UNTIL SHE&GETS HOME./", + "obj_papyrus_room_193": "I'LL CALL YOU&WHEN SHE GETS&HERE^1, OKAY!?/%%", + "obj_papyrus_room_196": "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%", + "obj_papyrus_room_202": "UNDYNE'S HOME^1,&BUT SHE ISN'T&FEELING WELL./", + "obj_papyrus_room_203": "\\E5I DON'T THINK WE&CAN HANG OUT./", + "obj_papyrus_room_204": "\\E3IT SEEMS LIKE SHE&CAUGHT HEAT-STROKE&OR SOMETHING./", + "obj_papyrus_room_205": "SOMEONE MUST HAVE&BROUGHT HER&BACK HOME.../", + "obj_papyrus_room_206": "\\E5BECAUSE SHE CAN&BARELY MOVE./", + "obj_papyrus_room_207": "\\E0BUT SHE IS&MUTTERING ABOUT&DESTROYING YOU./", + "obj_papyrus_room_208": "SO THAT'S A GOOD&VITAL SIGN./", + "obj_papyrus_room_209": "\\E3IN ANY CASE^1, I&DON'T THINK WE&CAN HANG OUT./", + "obj_papyrus_room_210": "\\E0I'M JUST WAITING&HERE IN CASE&SHE NEEDS ME./", + "obj_papyrus_room_211": "SO^1, I GUESS YOU&CAN RUN ALONG./%%", + "obj_papyrus_room_214": "UNDYNE IS SICK^1,&SO SHE CAN'T&PLAY TODAY./%%", + "obj_papyrus_room_220": "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/", + "obj_papyrus_room_221": "GREAT!!^1!&BECAUSE SHE'S NOT&EVEN HERE./", + "obj_papyrus_room_222": "BEING READY EARLY^1!&IT SHOWS HOW MUCH&YOU CARE!!/", + "obj_papyrus_room_223": "\\E3EVEN IF SHE'S&NOT HERE TO SEE&THAT./%%", + "obj_papyrus_room_226": "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%", + "obj_papyrus_room_244": "HELLO^1, MY FRIEND./", + "obj_papyrus_room_245": "WHAT BRINGS YOU&TO PAPYRUS TOWN?/%%", + "obj_papyrus_room_248": "HELLO..^1.&H-HOW ARE YOU^1,&MY F-FRIEND?/", + "obj_papyrus_room_249": "\\E5I'M FEELING VERY&NOT SUSPICIOUS&TODAY./%%", + "obj_papyrus_room_253": "HEY^1, I HAVE A&GREAT IDEA./", + "obj_papyrus_room_254": "LET'S HANG OUT&WITH UNDYNE&LATER./", + "obj_papyrus_room_255": "I'LL CALL YOU&WHEN I'M READY!/%%", + "obj_papyrus_room_259": "I'M SO GLAD YOU&AND UNDYNE ARE&FRIENDS NOW./", + "obj_papyrus_room_260": "YOU TWO GO&TOGETHER LIKE&PASTA AND BURNING!/%%", + "obj_papyrus_room_263": "OH^1, HEY.../", + "obj_papyrus_room_264": "\\E3YOU'RE LEAVING&SOON^1, RIGHT!?/", + "obj_papyrus_room_265": "\\E1DON'T COME HERE&TO SAY GOODBYE!!/", + "obj_papyrus_room_266": "\\E3GOODBYES AREN'T&ALLOWED IN MY&TOWN./", + "obj_papyrus_room_267": "\\E0JUST SEE-YOU-&LATERS./%%", + "obj_papyrus_room_272": "IT SEEMS UNDYNE&HAS SOMETHING&FOR YOU./", + "obj_papyrus_room_273": "SHE'S THE PERSON&THAT'S NOT ME./%%", + "obj_papyrus_room_278": "UNDYNE WRITES A&LOT OF LETTERS./", + "obj_papyrus_room_279": "\\E3BUT^1, SHE CAN NEVER&SEEM TO FIND THE&RIGHT WORDS./", + "obj_papyrus_room_280": "SO WHEN SHE GOES&TO DELIVER THEM&HERSELF.../", + "obj_papyrus_room_281": "SHE ALWAYS QUITS&SO SHE CAN GO&BACK AND REWRITE./", + "obj_papyrus_room_282": "\\E0THAT'S WHY SHE&ASKED YOU!!/", + "obj_papyrus_room_283": "BECAUSE YOU HAVE&NO STANDARDS!!!/%%", + "obj_papyrus_room_287": "ALPHYS SEEMS TO&HAVE DISAPPEARED./", + "obj_papyrus_room_288": "DON'T WORRY^1, THAT'S&NORMAL./", + "obj_papyrus_room_289": "YOU SHOULD GO&TO HER LAB./", + "obj_papyrus_room_290": "I'M SUPPOSED TO&PUT THESE&NUMBERS TOGETHER./%%", + "obj_papyrusboss_270": " ALAS^1, POOR& PAPYRUS!/%%", + "obj_papyrusboss_272": " W-WELL^1, THAT'S& NOT WHAT I& EXPECTED.../%%", + "obj_papyrusboss_282": " WELL^1, AT LEAST I& STILL HAVE MY& HEAD!/%%", + "obj_papyrusboss_285": " BUT.../", + "obj_papyrusboss_286": " ST..^1. STILL^1!& I BELIEVE IN& YOU!/", + "obj_papyrusboss_287": " YOU CAN DO A& LITTLE BETTER!/", + "obj_papyrusboss_288": " EVEN IF YOU& DON'T THINK SO!/", + "obj_papyrusboss_289": " I..^1.& I PROMISE.../%%", + "obj_papyrusboss_402": " WELL...! *HUFF^1*& IT'S CLEAR...& YOU CAN'T^1! *HUFF^1*& DEFEAT ME!!!/", + "obj_papyrusboss_403": " YEAH!!!& I CAN SEE YOU& SHAKING IN YOUR& BOOTS!!!/", + "obj_papyrusboss_404": " THEREFORE I^1, THE& GREAT PAPYRUS^1,& ELECT TO GRANT& YOU PITY!!/", + "obj_papyrusboss_405": "\\X I WILL \\RSPARE\\X YOU,& HUMAN!!!/", + "obj_papyrusboss_406": " \\XNOW'S YOUR CHANCE& TO ACCEPT MY& \\RMERCY\\X./%%", + "obj_papyrusboss_423": "* Papyrus is sparing you.", + "obj_papyrusboss_456": " WHAT THE HECK!/", + "obj_papyrusboss_457": " THAT'S MY& SPECIAL ATTACK!/%%", + "obj_papyrusboss_466": " HEY^1!& YOU STUPID DOG!/%%", + "obj_papyrusboss_477": " DO YOU HEAR& ME!?/", + "obj_papyrusboss_478": " STOP MUNCHING ON& THAT BONE!!!/%%", + "obj_papyrusboss_487": " HEY!!!& WHAT ARE YOU& DOING!!!/", + "obj_papyrusboss_488": " COME BACK HERE& WITH MY SPECIAL& ATTACK!!!/%%", + "obj_papyrusboss_502": " .../", + "obj_papyrusboss_503": " OH WELL./", + "obj_papyrusboss_504": " I'LL JUST USE& A REALLY COOL& REGULAR ATTACK./%%", + "obj_papyrusboss_514": "* Papyrus is getting ready& for a regular attack.", + "obj_papyrusboss_548": " ...", + "obj_papyrusboss_552": " OH^1, I SHOULD& HAVE BROUGHT ONE& OF THOSE.", + "obj_papyrusboss_558": " SO YOU'RE& SERIOUS.../", + "obj_papyrusboss_559": " SO YOU WON'T& FIGHT.../", + "obj_papyrusboss_560": " THEN^1, LET'S SEE& IF YOU CAN HANDLE& MY FABLED& 'BLUE ATTACK!'/%%", + "obj_papyrusboss_561": "%%%", + "obj_papyrusboss_570": " BEHOLD!", + "obj_papyrusboss_571": " HMMM... I WONDER& WHAT I SHOULD& WEAR...", + "obj_papyrusboss_572": " HOW HIGH CAN YOU& JUMP?", + "obj_papyrusboss_573": " WHAT!? I'M NOT& THINKING ABOUT& THAT DATE THING!!", + "obj_papyrusboss_574": " TRY HOLDING THE& 'UP' BUTTON TO& JUMP!!!", + "obj_papyrusboss_575": "\\X YEAH!& DON'T MAKE ME& USE MY \\RSPECIAL& ATTACK\\X!", + "obj_papyrusboss_576": " HOLD 'UP' LONGER& TO JUMP HIGHER!& JEEZ!!!", + "obj_papyrusboss_577": " I CAN ALMOST& TASTE MY FUTURE& POPULARITY!!!", + "obj_papyrusboss_578": " PAPYRUS:& HEAD OF THE& ROYAL GUARD!", + "obj_papyrusboss_579": " PAPYRUS:& UNPARALLELED& SPAGHETTORE!", + "obj_papyrusboss_580": " UNDYNE WILL BE& REALLY PROUD& OF ME!!", + "obj_papyrusboss_581": " THE KING WILL& TRIM A HEDGE& IN THE SHAPE& OF MY SMILE!!!", + "obj_papyrusboss_582": " MY BROTHER WILL& ... WELL, HE& WON'T CHANGE& VERY MUCH.", + "obj_papyrusboss_583": " I'LL HAVE LOTS& OF ADMIRERS!!& BUT...", + "obj_papyrusboss_584": " HOW WILL I& KNOW IF PEOPLE& SINCERELY LIKE& ME???", + "obj_papyrusboss_585": " WILL ANYONE LIKE& ME AS SINCERELY& AS YOU?", + "obj_papyrusboss_586": " SOMEONE LIKE& YOU IS REALLY& RARE...", + "obj_papyrusboss_587": " I DON'T THINK& THEY'LL LET YOU& GO...", + "obj_papyrusboss_588": " AND DATING MIGHT& BE KIND OF& HARD...", + "obj_papyrusboss_589": " AFTER YOU'RE& CAPTURED AND& SENT AWAY.", + "obj_papyrusboss_590": " URGH...& WHO CARES!& GIVE UP!!", + "obj_papyrusboss_591": "\\X GIVE UP OR& FACE MY...& \\RSPECIAL ATTACK\\X!!!", + "obj_papyrusboss_592": "\\X YEAH!!!& VERY SOON I WILL& USE MY& \\RSPECIAL ATTACK\\X! ", + "obj_papyrusboss_593": "\\X NOT TOO LONG& AND I WILL& USE THAT& \\RSPECIAL ATTACK\\X!!!", + "obj_papyrusboss_594": "\\X THIS IS YOUR& LAST CHANCE...& BEFORE MY& \\RSPECIAL ATTACK\\X!!", + "obj_papyrusboss_595": "\\X BEHOLD...!& MY \\RSPECIAL& ATTACK\\X!", + "obj_papyrusboss_596": " *SIGH* HERE'S AN& ABSOLUTELY& NORMAL ATTACK.", + "obj_papyrusboss_604": " NYEH HEH HEH!", + "obj_papyrusboss_605": " I DON'T DESERVE& SUCH HOSPITALITY& FROM YOU ...", + "obj_papyrusboss_606": " YOUR BARBS HIDE A& HIDDEN AFFECTION^1!& YOU EMOTIONAL& CACTUS!", + "obj_papyrusboss_607": " DON'T WASTE YOUR& WORDS ON ME!", + "obj_papyrusboss_608": " LET'S DATE& L-LATER!^1!& AFTER I CAPTURE& YOU!", + "obj_papyrusboss_612": " ...", + "obj_papyrusboss_1584": "* Papyrus is preparing a bone& attack.", + "obj_papyrusboss_1585": "* Papyrus prepares a non-bone& attack then spends a minute& fixing his mistake.", + "obj_papyrusboss_1586": "* Papyrus is cackling.", + "obj_papyrusboss_1587": "* Papyrus whispers \"Nyeh heh& heh!\"", + "obj_papyrusboss_1588": "* Papyrus is rattling his bones.", + "obj_papyrusboss_1589": "* Papyrus is trying hard to play& it cool.", + "obj_papyrusboss_1590": "* Papyrus is considering his& options.", + "obj_papyrusboss_1591": "* Smells like bones.", + "obj_papyrusboss_1592": "* Papyrus remembered a bad joke& Sans told and is frowning.", + "obj_papyrusboss_1596": "* Papyrus is thinking about& what to wear for his date.", + "obj_papyrusboss_1597": "* Papyrus is thinking about& what to cook for his date.", + "obj_papyrusboss_1598": "* Papyrus dabs some Bone& Cologne behind his ear.", + "obj_papyrusboss_1599": "* Papyrus dabs marinara sauce& behind his ear.", + "obj_papyrusboss_1600": "* Papyrus dabs MTT-Brand Bishie& Cream behind his ear.", + "obj_papyrusboss_1601": "* Papyrus dabs MTT-Brand Anime& Powder behind his ear.", + "obj_papyrusboss_1602": "* Papyrus dabs MTT-Brand Cute& Juice behind his ear.", + "obj_papyrusboss_1603": "* Papyrus dabs MTT-Brand& Attraction Slime behind his& ear.", + "obj_papyrusboss_1604": "* Papyrus dabs MTT-Brand& Beauty Yogurt behind his& ear.", + "obj_papyrusboss_1605": "* Papyrus realizes he doesn't& have ears.", + "obj_papyrusboss_1609": "* Papyrus is at the edge of& defeat.", + "obj_papyrusboss_1611": "* Papyrus is sparing you.", + "obj_papyrusboss_1613": "* Papyrus is sparing you.", + "obj_papyrusboss_1645": "* PAPYRUS - ATK 20 DEF 20&* He likes to say:& \"Nyeh heh heh!\"/^", + "obj_papyrusboss_1647": "* PAPYRUS - ATK 3 DEF 3&* Forgettable./^", + "obj_papyrusboss_1661": " HOW SELFLESS.../", + "obj_papyrusboss_1662": " YOU WANT ME TO& FEEL BETTER& ABOUT FIGHTING& YOU.../%%", + "obj_papyrusboss_1663": " THERE'S NO NEED& TO LIE TO& YOURSELF!!!/%%", + "obj_papyrusboss_1664": " DON'T...!/%%", + "obj_papyrusboss_1678": "* You INSULT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^", + "obj_papyrusboss_1680": "* Papyrus is too busy FIGHTing& to accept your insult./^", + "obj_papyrusboss_1696": " WHAT!^1?& FL-FLIRTING!?/", + "obj_papyrusboss_1697": "\\X SO YOU FINALLY& REVEAL YOUR\\R & ULTIMATE FEELINGS\\X!/", + "obj_papyrusboss_1698": " W-WELL^1!& I'M A SKELETON& WITH VERY HIGH& STANDARDS!!!/%%", + "obj_papyrusboss_1700": " OH NO!!!/%%", + "obj_papyrusboss_1713": "* You FLIRT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^", + "obj_papyrusboss_1715": "* Papyrus is too busy FIGHTing& to flirt back./^", + "obj_papyrusboss_1754": " OH NO!!^1! YOU'RE& MEETING ALL MY& STANDARDS!!!/", + "obj_papyrusboss_1755": " I GUESS THIS MEANS& I HAVE TO GO ON A& DATE WITH YOU...?/%%", + "obj_papyrusboss_1769": " OH NO!!^1!& THAT HUMILITY..^1.& IT REMINDS ME OF,/", + "obj_papyrusboss_1770": " MYSELF!!!/", + "obj_papyrusboss_1771": " YOU'RE MEETING ALL& MY STANDARDS!!!/%%", + "obj_papyrusboss_1804": " I can I have zero& make redeeming& spaghetti qualities\\C", + "obj_papyrussnowman_98": "* (It's a snow Papyrus.)/%%", + "obj_parsnik_205": "Hisssss", + "obj_parsnik_206": "Hisssss", + "obj_parsnik_207": "Hisssss", + "obj_parsnik_208": "Herssss", + "obj_parsnik_211": "Ate&Your&Green&Snakes", + "obj_parsnik_215": "Don't&Be Rude", + "obj_parsnik_219": "Eat Your&Green&Tasty&Snakes", + "obj_parsnik_225": "%%%", + "obj_parsnik_431": "* Parsnik has a hissy fit.", + "obj_parsnik_432": "* Parsnik's snakes shift to& change hairstyles^1.&* Mohawk^1. Ponytail^1. Undercut.", + "obj_parsnik_433": "* Parsnik completely closes its& mouth^1.&* It looks short and weird.", + "obj_parsnik_434": "* Snakes play with a beach ball.", + "obj_parsnik_435": "* Smells like tasty snakes.", + "obj_parsnik_436": "* Parsnik seems satisfied.", + "obj_parsnik_437": "* The snakes are wilting.", + "obj_parsnik_478": "* PARSNIK - ATK 30 DEF 28&* This cobrafied carrot has& a headful of tasty snakes./^", + "obj_parsnik_495": "* You tried to eat Parsnik^1,& but it wasn't weakened& enough./^", + "obj_parsnik_498": "* You start eating snakes like& they're spaghetti.&* You recovered 5 HP!/^", + "obj_parsnik_512": "* Parsnik mishears you and fires& a series of tasty snakes./^", + "obj_phonecall_room_161": "* Ring.../", + "obj_phonecall_room_162": "\\TS \\E6 \\F6 \\TA %", + "obj_phonecall_room_163": "* OK^1!&* Y-you should..^1.&* You should.../", + "obj_phonecall_room_164": "* Head to the..^1.&* Head to the.../", + "obj_phonecall_room_165": "\\E9* I..^1. I.../", + "obj_phonecall_room_166": "\\E9* I don't know?/", + "obj_phonecall_room_167": "\\E8* This doesn't look& like my map& at all.../", + "obj_phonecall_room_168": "\\E9* I'm sorry..^1.&* I..^1. I.../", + "obj_phonecall_room_169": "\\E8* I have to go./", + "obj_phonecall_room_170": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_171": "* Click.../%%", + "obj_phonecall_room_190": "* Ring.../", + "obj_phonecall_room_191": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_192": "* W-wait^1!&* No^1, I think you& should h-head up!/", + "obj_phonecall_room_193": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_194": "* Click.../%%", + "obj_phonecall_room_202": "* Ring.../", + "obj_phonecall_room_203": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_204": "* A crossroads..^1.&* Uhh.../", + "obj_phonecall_room_205": "* Uhhh.../", + "obj_phonecall_room_206": "\\E6* Tr..^1.&* Try heading to the& right!/", + "obj_phonecall_room_207": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_208": "* Click.../%%", + "obj_phonecall_room_218": "* Ring.../", + "obj_phonecall_room_219": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_220": "* Looks like you can't& proceed until you& hit the switch./", + "obj_phonecall_room_221": "* B-but^1, those lasers& will activate when& you do./", + "obj_phonecall_room_222": "\\E6* Ummm..^1.&* Looks like they'll& come in this order:/", + "obj_phonecall_room_223": "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./", + "obj_phonecall_room_224": "* G-got it^1?&* Move until the& third one!/", + "obj_phonecall_room_225": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_226": "* Click.../%%", + "obj_phonecall_room_234": "* Ring.../", + "obj_phonecall_room_235": "\\TS \\E6 \\F6 \\TA %", + "obj_phonecall_room_236": "* Alright^1, now just& keep heading& up!/", + "obj_phonecall_room_237": "\\E6* .../", + "obj_phonecall_room_238": "\\E3* ..^1.&* That pit..^1.&* Isn't on my map./", + "obj_phonecall_room_239": "\\E6* Forget it^1!&* Let's try the& left side!/", + "obj_phonecall_room_240": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_241": "* Click.../%%", + "obj_phonecall_room_245": "* Ring.../", + "obj_phonecall_room_246": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_247": "* H-hey^1, aren't& you gonna use& the elevator?/", + "obj_phonecall_room_248": "\\E6* I guess you can& go this way!/", + "obj_phonecall_room_249": "\\E3* .../", + "obj_phonecall_room_250": "* If there wasn't& a huge pit in& the way...?/", + "obj_phonecall_room_251": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_252": "* Click.../%%", + "obj_phonecall_room_259": "* Ring.../", + "obj_phonecall_room_260": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_261": "* Wh..^1. where'd this& pit come from?/", + "obj_phonecall_room_262": "\\E8* You should be able& to walk across& here.../", + "obj_phonecall_room_263": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_264": "* Click.../%%", + "obj_phonecall_room_275": "* Ring.../", + "obj_phonecall_room_276": "\\TS \\E6 \\F6 \\TA %", + "obj_phonecall_room_277": "* Ready^1?&* This is it!/", + "obj_phonecall_room_278": "* Take the elevator& up to the top& of the CORE!/", + "obj_phonecall_room_279": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_280": "* Click.../%%", + "obj_phonecall_room_290": "* Ring.../%%", + "obj_phonecall_room_302": "* Ring.../", + "obj_phonecall_room_303": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_304": "* Hi^1, Alphys here!/", + "obj_phonecall_room_305": "* This room is like& the room we saw& before./", + "obj_phonecall_room_306": "* There are two puzzles& to the north and& south.../", + "obj_phonecall_room_307": "* You'll have to solve& them both to proceed!/", + "obj_phonecall_room_308": "\\E2* .../", + "obj_phonecall_room_309": "\\E0* A-also... I'd like& to say!/", + "obj_phonecall_room_310": "\\E3* I don't really...&* Like giving away& puzzle solutions./", + "obj_phonecall_room_311": "\\E6* But if you need& help^1, just call& me^1, ok?/", + "obj_phonecall_room_312": "\\E3* Actually^1, wait^1, I& have an idea!/", + "obj_phonecall_room_313": "\\E0* Let's be friends& on UnderNet!/", + "obj_phonecall_room_314": "\\E7* Then you can just& ping me when you& need help!/", + "obj_phonecall_room_315": "\\E0* .../", + "obj_phonecall_room_316": "\\E4* Wait^1, we're already& friends^1, aren't we?/", + "obj_phonecall_room_317": "\\E5* I signed you up^1,& didn't I?/", + "obj_phonecall_room_318": "\\E5* You've been reading& my posts the whole& time.../", + "obj_phonecall_room_319": "\\E6* Well^1! I hope^1!& You agree with me^1!&* About Mew Mew 2!/", + "obj_phonecall_room_320": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_321": "* Click.../%%", + "obj_phonecall_room_353": "* Ring.../", + "obj_phonecall_room_354": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_355": "* Uh^1, h-h-hey!/", + "obj_phonecall_room_356": "\\E0* I'm going to the& bathroom^1, so I'll& be MIA for a bit./", + "obj_phonecall_room_357": "* I'm..^1. I'm sure you& can handle this& puzzle yourself!/", + "obj_phonecall_room_358": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_359": "* Click.../%%", + "obj_phonecall_room_372": "* Ring.../", + "obj_phonecall_room_373": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_374": "* S-see that building in& the distance?/", + "obj_phonecall_room_375": "\\E0* That's the CORE^1.&* The source of all power& for the underground./", + "obj_phonecall_room_376": "\\E6* It converts geothermal& energy into magical& electricity^1, by.../", + "obj_phonecall_room_377": "\\E3* Uhh^1, anyway^1, that's& where we're going to& go./", + "obj_phonecall_room_378": "\\E0* In the CORE is an& elevator directly to& ASGORE's castle./", + "obj_phonecall_room_379": "\\E0* And from there..^1.&* You can go home./", + "obj_phonecall_room_380": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_381": "* Click.../%%", + "obj_phonecall_room_397": "* Ring.../", + "obj_phonecall_room_398": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_399": "* Uuuh^1, I think...&* Umm.../", + "obj_phonecall_room_400": "\\E6* Hey^1!&* About the puzzles on& the left and right...!/", + "obj_phonecall_room_401": "\\E6* They're a bit difficult& to explain^1, but.../", + "obj_phonecall_room_402": "\\E4* ... uhhh^1, you already& s-solved them?/", + "obj_phonecall_room_403": "\\E5* Awesome!/", + "obj_phonecall_room_404": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_405": "* Click.../%%", + "obj_phonecall_room_411": "* Ring.../", + "obj_phonecall_room_412": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_413": "* Alphys^1! Here!/", + "obj_phonecall_room_414": "\\E6* Th-that blue laser& seems totally& impassable!/", + "obj_phonecall_room_415": "\\E3* B-b-but!/", + "obj_phonecall_room_416": "\\E6* As the Royal Scientist^1,& I h-have some tricks& up my sleeve!/", + "obj_phonecall_room_417": "* I'll h-hack into th-the& Hotland laser database& and take it out!/", + "obj_phonecall_room_418": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_419": "* Click.../%%", + "obj_phonecall_room_423": "* Ring.../", + "obj_phonecall_room_424": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_425": "* A-another laser^1,& huh?/", + "obj_phonecall_room_426": "\\E8* I'm sorry^1, I won't& play around this& time./", + "obj_phonecall_room_427": "\\E6* Hold on a second!!/", + "obj_phonecall_room_428": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_429": "* Click.../%%", + "obj_phonecall_room_464": "* Ring.../", + "obj_phonecall_room_465": "\\TS \\E6 \\F6 \\TA %", + "obj_phonecall_room_466": "\\E6* A-A-Alphys here!!!!/", + "obj_phonecall_room_467": "\\E3* Th..^1. the northern door& will stay locked until& you.../", + "obj_phonecall_room_468": "* S-solve the puzzles on& the right and left!/", + "obj_phonecall_room_469": "\\E0* I..^1. I think you& sh-should g-g-go to the& right first!/", + "obj_phonecall_room_470": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_471": "* Click.../%%", + "obj_phonecall_room_498": "* Ring.../", + "obj_phonecall_room_499": "\\TS \\E3 \\F6 \\TA %", + "obj_phonecall_room_500": "* Uhh^1!&* H-hi^1, so^1, the blue& lasers.../", + "obj_phonecall_room_501": "\\E4* Uhh^1!&* I mean^1, Alphys here^1!&* Hi!/", + "obj_phonecall_room_502": "\\W*\\E6 The \\Lblue lasers\\W won't& hurt you if you don't& move!/", + "obj_phonecall_room_503": "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.&* Y-you have to be& moving^1, and they.../", + "obj_phonecall_room_504": "\\E4* Um^1, they won't^1, um.../", + "obj_phonecall_room_505": "\\E6* Move through those& ones!/", + "obj_phonecall_room_506": "\\E1* .../", + "obj_phonecall_room_507": "\\E5* Uhh^1, bye!/", + "obj_phonecall_room_508": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_509": "* Click.../%%", + "obj_phonecall_room_521": "* Ring..^1. Ring.../", + "obj_phonecall_room_522": "* Click...?/", + "obj_phonecall_room_523": "* (Whoever was calling hung up& before you answered it.)/%%", + "obj_phonecall_room_569": "* Ring.../", + "obj_phonecall_room_571": "HOWDY!/", + "obj_phonecall_room_572": "IF IT ISN'T MY&GOOD FRIEND^1,&WHO TRUSTS ME./", + "obj_phonecall_room_573": "THIS IS PAPYRUS^1.&YOUR ALSO&MUTUAL FRIEND./", + "obj_phonecall_room_574": "\\E3ALPHYS AND I&FINISHED OUR&TRAINING EARLY./", + "obj_phonecall_room_575": "\\E5VERY EARLY./", + "obj_phonecall_room_576": "\\E3SO I SENT HER&HOME./", + "obj_phonecall_room_577": "\\E5VERY HOME./", + "obj_phonecall_room_578": "\\E3UH... NOW./", + "obj_phonecall_room_579": "\\E0I FEEL STRONGLY&AND FOR NO&APPARENT REASON./", + "obj_phonecall_room_580": "\\E3YOU SHOULD ALSO&GO..^1. THERE./", + "obj_phonecall_room_581": "\\E0TO HER^1.&LAB..^1. HOUSE./", + "obj_phonecall_room_582": "I HAVE ONLY&GOOD FEELINGS&ABOUT THIS./", + "obj_phonecall_room_583": "\\E5GOODBYE./", + "obj_phonecall_room_584": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_585": "* Click.../%%", + "obj_phonecall_room_593": "* Ring.../", + "obj_phonecall_room_594": "\\TS \\E4 \\F6 \\TA %", + "obj_phonecall_room_595": "\\E3* H..^1. hi...^1!&* It's Dr. Alphys./", + "obj_phonecall_room_596": "\\E0* This p-puzzle is& kinda..^1. um..^1. timing-& based./", + "obj_phonecall_room_597": "\\E3* Y-you see those& switches over there?/", + "obj_phonecall_room_598": "\\E0* Y-you'll have to press& all three of them& within 3 seconds./", + "obj_phonecall_room_599": "\\E6* I'll t-try to help& you with the& rhythm!/", + "obj_phonecall_room_600": "\\TS \\F0 \\T0 %", + "obj_phonecall_room_601": "* Click.../%%", + "obj_piano_68": "* Come on! What are you doing!/%%", + "obj_playmovement_206": "* OH^1?&* THAT HUMAN.../%%", + "obj_playmovement_348": "* COULD IT BE...?/%%", + "obj_playmovement_375": "* ... MY ONE TRUE LOVE?/%%", + "obj_playmovement_791": "* SO SAD./", + "obj_playmovement_792": "* SO SAD THAT YOU ARE& GOING TO THE DUNGEON./%%", + "obj_playmovement_795": "* OOMPH!&* I AM SO OVERWHELMED WITH& TRAGEDIES./", + "obj_playmovement_796": "* THE KING HAS ORDERED YOU& TO WASTE AWAY IN THE CASTLE& BASEMENT./", + "obj_playmovement_797": "* AND BEFORE WE EVEN HAD& TIME TO SING A SWEET& SONG ABOUT IT./", + "obj_playmovement_798": "* MY DEAR HEART^1!&* I CAN BARELY LOOK UPON YOU^1,& KNOWING WHAT COMES NEXT.../%%", + "obj_playmovement_821": "* WELL^1, TOODLES!/%%", + "obj_potheat_73": "* Hold \\*D to turn up the heat!", + "obj_potheat_108": "* Left^1? You fool^2!%", + "obj_potheat_109": "\\E6* THIS BURNER ONLY& GOES ONE WAY!!^2!%%", + "obj_potheat_132": "* Hotter^2!%%", + "obj_potheat_155": "* HOTTER^1, DARNIT^2!%%", + "obj_potheat_179": "* HOTTER!!!!!!^2!%%", + "obj_potheat_196": "* Wait^1, that's too ^1- %%", + "obj_potheat_211": "* Ugh^1, let me do it!/%%", + "obj_potheat_232": "* See!^1?&* This is how you ^1-%%", + "obj_potstir_64": "* Press \\*Z repeatedly to stir!", + "obj_potstir_81": "* Stir harder^2!%%", + "obj_potstir_93": "* HARDER^2!%%", + "obj_potstir_106": "* HARDER!!!^2!%%", + "obj_potstir_119": "* Ugh^1, let me do it!/%%", + "obj_powerlaser_event_178": "* Ring.../", + "obj_powerlaser_event_179": "\\TS \\E3 \\F6 \\TA %", + "obj_powerlaser_event_180": "* M..^1. more lasers.../", + "obj_powerlaser_event_181": "\\E8* Okay^1, I..^1.&* I won't mess around& this time./", + "obj_powerlaser_event_182": "\\E6* I'll just deactivate& the lasers and let& you through./", + "obj_powerlaser_event_183": "\\E3* .../", + "obj_powerlaser_event_184": "\\E3* They're..^1.&* They're not turning& off.../", + "obj_powerlaser_event_185": "\\E8* I can't turn them& off^1, I.../", + "obj_powerlaser_event_186": "\\E6* I-i-it's okay^1!&* I have this under& control!/", + "obj_powerlaser_event_187": "* I'm going to turn& off the p-power for& that whole node./", + "obj_powerlaser_event_188": "* Then you can walk& across./", + "obj_powerlaser_event_189": "\\E3* .../", + "obj_powerlaser_event_190": "\\E6* Okay^1, go!/", + "obj_powerlaser_event_191": "\\TS \\F0 \\T0 %", + "obj_powerlaser_event_192": "* Click.../%%", + "obj_powerlaser_event_195": "* Ring.../", + "obj_powerlaser_event_196": "\\TS \\E3 \\F6 \\TA %", + "obj_powerlaser_event_197": "* H..^1. huh?&* I..^1. I guess this& was the right way./", + "obj_powerlaser_event_198": "* M..^1. more lasers.../", + "obj_powerlaser_event_199": "\\E8* Okay^1, I..^1.&* I won't mess around& this time./", + "obj_powerlaser_event_200": "\\E6* I'll just deactivate& the lasers and let& you through./", + "obj_powerlaser_event_201": "\\E3* .../", + "obj_powerlaser_event_202": "\\E3* They're..^1.&* They're not turning& off.../", + "obj_powerlaser_event_203": "\\E8* I can't turn them& off^1, I.../", + "obj_powerlaser_event_204": "\\E6* I-i-it's okay^1!&* I have this under& control!/", + "obj_powerlaser_event_205": "* I'm going to turn& off the p-power for& that whole node./", + "obj_powerlaser_event_206": "* Then you can walk& across./", + "obj_powerlaser_event_207": "\\E3* .../", + "obj_powerlaser_event_208": "\\E6* Okay^1, go!/", + "obj_powerlaser_event_209": "\\TS \\F0 \\T0 %", + "obj_powerlaser_event_210": "* Click.../%%", + "obj_powerlaser_event_244": "* Ring.../", + "obj_powerlaser_event_245": "\\TS \\E3 \\F6 \\TA %", + "obj_powerlaser_event_246": "* W-WAIT^1!&* STOP!/%%", + "obj_powerlaser_event_264": "\\E8* Th-the power..^1.&* It's turning itself& back on./", + "obj_powerlaser_event_265": "\\E9* D-damn it..^1.&* Th-this isn't supposed& to.../", + "obj_powerlaser_event_266": "* I.../", + "obj_powerlaser_event_267": "\\E3* I'm gonna turn& it off again./", + "obj_powerlaser_event_268": "* When it turns off^1,& move a little^1, and& then STOP./", + "obj_powerlaser_event_269": "\\E8* OK^1?&* Y-you won't get& h-h-hurt./", + "obj_powerlaser_event_270": "\\TS \\F0 \\T0 %", + "obj_powerlaser_event_271": "* Click.../%%", + "obj_powerlaser_event_304": "* Ring.../", + "obj_powerlaser_event_305": "\\TS \\E3 \\F6 \\TA %", + "obj_powerlaser_event_306": "* Oh my god^1, are& you okay!?/", + "obj_powerlaser_event_307": "\\E8* I-I c-couldn't keep& the power off& long enough.../", + "obj_powerlaser_event_308": "\\E6* No^1, no^1, we've& got this^1, it's just& a little further!/", + "obj_powerlaser_event_309": "\\TS \\F0 \\T0 %", + "obj_powerlaser_event_310": "* Click.../%%", + "obj_powerlaser_event_341": "* Ring.../", + "obj_powerlaser_event_342": "\\TS \\E6 \\F6 \\TA %", + "obj_powerlaser_event_343": "* S-see^1?&* I've got everything& under control./", + "obj_powerlaser_event_344": "* Everything's under& control!/", + "obj_powerlaser_event_345": "\\TS \\F0 \\T0 %", + "obj_powerlaser_event_346": "* Click.../%%", + "obj_precore_event_117": "* Ring.../", + "obj_precore_event_118": "\\TS \\E3 \\F6 \\TA %", + "obj_precore_event_119": "* Huh^1?&* Who are they?/", + "obj_precore_event_120": "* N-nobody else is& s-supposed to be& here.../", + "obj_precore_event_121": "\\E6* Oh well^1!&* We can't worry& about that now!/", + "obj_precore_event_122": "\\TS \\F0 \\T0 %", + "obj_precore_event_123": "* Click.../%%", + "obj_purpledude_111": "* Ahhh..^1.&* No umbrellas allowed!/%%", + "obj_purpledude_249": "* Thanks for stepping on& my face^1.&* Here's the 3 gold./", + "obj_purpledude_250": "* (You got 3 gold.)/%%", + "obj_puzzlehater_76": "* Bahh!!^1!&* Nevermind!!/%%", + "obj_puzzlehater_80": "* So^1?&* What are you waiting for!?/%%", + "obj_puzzlehater_85": "* Bah^1! Today's monsters don't& appreciate what makes& puzzles great!/", + "obj_puzzlehater_86": "* Nowadays \"puzzles\" are nothing& but lasers and moving rocks.../", + "obj_puzzlehater_87": "* Bahh!!!/", + "obj_puzzlehater_88": "* There's no ART in that& actiony^1, mindless schlock^1!&* It's just timing-based drivel!/", + "obj_puzzlehater_89": "* Give me something that& challenges the deepest& reaches of my mind.../", + "obj_puzzlehater_90": "* You^1!&* You're young^1!&* You've still got hope!/", + "obj_puzzlehater_91": "* Geh heh heh...^1!&* Here..^1. try solving this& block-pushing puzzle!/%%", + "obj_puzzlehater_97": "* Geh^1?&* Who are you?/", + "obj_puzzlehater_98": "* Freedom^1? What^1? Bah^1!&* You're pullin' my leg!/%%", + "obj_puzzlehater_102": "* You again!^1?&* Bah^1! I don't care about& going free!/", + "obj_puzzlehater_103": "* .../", + "obj_puzzlehater_104": "* Do you think humans could& appreciate the details& of classic puzzles...?/%%", + "obj_puzzlehaterbox_78": "* (It's a box.^1)&* (Presumably to be pushed.)/%%", + "obj_puzzlehaterbox_84": "* Bah!/%%", + "obj_puzzlehaterbox_91": "* What...^1?&* WHAT are you doing!^1?&* You're pushing it ALL WRONG!/", + "obj_puzzlehaterbox_92": "* Bah^1, forget it^1!&* This generation is REALLY& hopeless!/%%", + "obj_puzzlewall1_62": "COME ON!&DON'T BE SO&RUDE!!!/", + "obj_puzzlewall1_63": "I SET UP&THIS PUZZLE&JUST FOR YOU!/%%", + "obj_puzzlewall1_66": "\\E3DO YOU TREAT&YOUR MOTHER&THIS WAY.../", + "obj_puzzlewall1_67": "WHEN SHE MAKES&YOU A PUZZLE&?!?!?/%%", + "obj_puzzlewall1_71": "\\E3HUMANS.../%%", + "obj_puzzlewall2_62": "SANS!!!^1!&THE HUMAN IS&ESCAPING!!!/", + "obj_puzzlewall2_63": "YOU MADE THE&PUZZLE TOO&HARD!!/", + "obj_puzzlewall2_64": "HEY YOU!!^1!&GET BACK HERE!/%%", + "obj_pyrope_266": "Hot!!!&Error.", + "obj_pyrope_270": "Burn,&baby,&BURN!", + "obj_pyrope_271": "Hot&enough&for&ya!?", + "obj_pyrope_272": "Feel&the&heat.", + "obj_pyrope_273": "Is it&cold in&here?", + "obj_pyrope_280": "Hot!!&HOT!!&Hotter!&HOTTER!!", + "obj_pyrope_285": "BRRRR!&What's&the&deal!?", + "obj_pyrope_289": "Sorry!!&I'm all&tied&up!!", + "obj_pyrope_294": "%%%", + "obj_pyrope_492": "* Pyrope is protected by its& winsome smile.", + "obj_pyrope_493": "* Pyrope is pretending to& pull the fire alarm.", + "obj_pyrope_494": "* Pyrope is chuckling through& its teeth.", + "obj_pyrope_495": "* Pyrope is pretending to be& a candle.", + "obj_pyrope_496": "* Smells like rope burn.", + "obj_pyrope_497": "* Pyrope wants more heat.", + "obj_pyrope_498": "* The room is sweltering!", + "obj_pyrope_524": "* PYROPE - ATK 29 DEF 14&* This mischievous monster& is never warm enough./^", + "obj_pyrope_534": "* You blow on Pyrope.&* Its flames die down.&* Pyrope's ATTACK dropped!/^", + "obj_pyrope_555": "* You crank up the thermostat.&* Pyrope begins to get& excited./^", + "obj_pyrope_556": "* You crank up the thermostat.&* It's super hot!&* Pyrope looks satisfied./^", + "obj_pyrope_557": "* You crank up the thermostat.&* It's SOOOO hot!/^", + "obj_pyrope_571": "* You invite Pyrope to hang& out./^", + "obj_pyropenpc_72": "* Haha^1, ha ha ha^1.&* Secret^1, secret^1.&* I've done up a trouble./", + "obj_pyropenpc_73": "* I set the lava on fire./", + "obj_pyropenpc_74": "* No one will EVER know^1.&* It's the perfect crime.../%%", + "obj_pyropenpc_78": "* Haha^1, ha ha ha^1.&* If we leave^1, no one will& REALLY ever know!!/%%", + "obj_pyropenpc_82": "* The lava's so spicey now./%%", + "obj_pyropenpc_87": "* Haha^1, ha ha ha^1.&* Ya wanna \"hang\" out?/", + "obj_pyropenpc_88": "* Haha^1, ha ha ha^1.&* Sorry^1, I'm all TIED UP!!!/", + "obj_pyropenpc_89": "* Psyche^1! Owned^1!&* No one wants to be MY& friend!!!/%%", + "obj_pyropenpc_93": "* Haha^1, ha ha ha^1.&* Wonder if any humans would& wanna be my friend./", + "obj_pyropenpc_94": "* PSYYYYCHE^1!&* That'd NEVER happen!/%%", + "obj_pyropenpc_97": "* I'm too spicey to have& any friends./%%", + "obj_questionasker_119": "ERROR? %%", + "obj_questionasker_130": "HAHAHA, YOU WISH!&WRONG!", + "obj_questionasker_132": "WRONG! IF ONLY ALPHYS&COULD HELP!", + "obj_questionasker_134": "NOPE! TOO BAD ALPHYS&CAN'T HELP!", + "obj_questionasker_136": "WRONG!!! WRONG!!!&WROOOOOOOONG!!", + "obj_questionasker_138": "COMPLETELY UTTERLY&WRONG!!!!!!", + "obj_questionasker_140": "BOY, THAT'S&EMBARRASSING, HUH?", + "obj_questionasker_142": "TIME'S UP!&GUESS THAT'S A NO?? ", + "obj_questionasker_144": "NO NO NO!&CAN'T YOU READ!?", + "obj_questionasker_151": "RIGHT! SOUNDS LIKE&YOU GET IT!", + "obj_questionasker_153": "CORRECT! WHAT A&TERRIFIC ANSWER!", + "obj_questionasker_155": "TOO EASY FOR&YOU, HUH??????????", + "obj_questionasker_157": "WONDERFUL! I'M&ASTOUNDED, FOLKS!", + "obj_questionasker_159": "CORRECT! YOU'RE SO&LUCKY TODAY!!!", + "obj_questionasker_161": "I'M SO FLATTERED YOU&REMEMBERED!", + "obj_questionasker_163": "GREAT ANSWER!&I LOVE IT!!!!!!!", + "obj_questionasker_165": "OF COURSE THAT&WAS EASY FOR YOU!", + "obj_questionasker_176": "* The quiz show continues.", + "obj_questionasker_538": "OH^1! OH^1! I KNOW&THIS ONE!!!&IT'S SNAIL ICE&CREAM!!!!!!!^1!%", + "obj_questionasker_539": "IN THE FOURTH&CHAPTER EVERYONE&GOES TO THE&BEACH!!!%", + "obj_questionasker_540": "AND SHE BUYS&ICE CREAM FOR&ALL OF HER&FRIENDS!!!!%", + "obj_questionasker_541": "BUT IT'S SNAIL&FLAVOR AND SHE'S&THE ONLY ONE&WHO WANTS IT!!!!!!%", + "obj_questionasker_542": "IT'S ONE OF MY&FAVORITE PARTS&OF THE GAME&BECAUSE%", + "obj_questionasker_543": "IT'S ACTUALLY A&VERY POWERFUL&message abou^1t&friendshi^1p and..^2.%%", + "obj_questionasker_566": "ALPHYS^1,&ALPHYS^1,&ALPHYS./", + "obj_questionasker_567": "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/", + "obj_questionasker_568": "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./", + "obj_questionasker_569": "I'LL ASK A&QUESTION.../", + "obj_questionasker_570": "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%", + "obj_questionasker_598": "ALPHYS^1, ALPHYS^1,&ALPHYS./", + "obj_questionasker_599": "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/", + "obj_questionasker_600": "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./", + "obj_questionasker_601": "I'LL ASK A&QUESTION.../", + "obj_questionasker_602": "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%", + "obj_questionasker_607": "SEE, ALPHYS?&I TOLD YOU IT&WAS OBVIOUS./", + "obj_questionasker_608": "EVEN THE HUMAN&FIGURED IT OUT./", + "obj_questionasker_609": "YES, SHE SCRAWLS&HER NAME IN THE&MARGINS OF HER&NOTES./", + "obj_questionasker_610": "SHE NAMES PROGRAMMING&VARIABLES AFTER&HER./", + "obj_questionasker_613": "SHE EVEN WRITES&STORIES OF THEM&TOGETHER.../", + "obj_questionasker_614": "SHARING A DOMESTIC&LIFE./", + "obj_questionasker_615": "PROBABILITY OF&CRUSH:&101 PERCENT./", + "obj_questionasker_616": "MARGIN OF ERROR.&ONE PERCENT./%%", + "obj_questionasker_624": "WHY WOULD SOMEONE&OUTFIT AN&AMUSEMENT ROBOT.../", + "obj_questionasker_625": "WITH BRUTAL COMBAT&CAPABILITIES?/", + "obj_questionasker_626": "SIMPLE./", + "obj_questionasker_627": "TO IMPRESS MR.&ASGORE DREEMURR,&OF COURSE!/", + "obj_questionasker_628": "OR AS ALPHYS&CALLS HIM.../", + "obj_questionasker_629": "\"MR. DREAMY.\"/", + "obj_questionasker_630": "THOSE STRONG ARMS.../", + "obj_questionasker_631": "THAT LUSTROUS&BEARD.../", + "obj_questionasker_632": "LIKE ALL THOSE WHO&CREATE WEAPONS./", + "obj_questionasker_633": "SHE CRAVES THE&TENDER EMBRACE OF&A BURLY MAN./", + "obj_questionasker_634": "CAN SHE TRULY&BE BLAMED?/%%", + "obj_questionasker_642": "... SERIOUSLY?/", + "obj_questionasker_643": "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/", + "obj_questionasker_644": "I LOVE IT!/", + "obj_questionasker_645": "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./", + "obj_questionasker_646": "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./", + "obj_questionasker_647": "SMILING WHEN YOU&SUCCEED./", + "obj_questionasker_648": "SHRIEKING WHEN YOU&FAIL./", + "obj_questionasker_649": "AND ALWAYS, ALWAYS,&WHISPERING.../", + "obj_questionasker_650": "\"NO! WRONG!&YOU HAVE TO&GO THAT WAY!\"/", + "obj_questionasker_651": "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%", + "obj_questionasker_657": "CORRECT./", + "obj_questionasker_658": "DR. ALPHYS HAS&A CRUSH ON.../", + "obj_questionasker_659": "THE UNKNOWABLE./", + "obj_questionasker_660": "YOU SEE, ALPHYS&BELIEVES THERE IS&SOMEONE OUT THERE./", + "obj_questionasker_661": "SOMEONE WATCHING HER./", + "obj_questionasker_662": "SOMEONE SHE THINKS&IS \"CUTE\" AND&\"INTERESTING.\"/", + "obj_questionasker_663": "HELLO, THEORETICAL&PERSON./", + "obj_questionasker_664": "DR. ALPHYS LIKES&YOU./", + "obj_questionasker_665": "TOO BAD YOU&ARE NOT REAL./", + "obj_questionasker_666": "*DERISIVE&LAUGHTRACK*/%%", + "obj_questionasker_691": "H-hey^1, I've done&research about this!/", + "obj_questionasker_692": "There are alternate&universes out there!/", + "obj_questionasker_693": "S-someday^1, maybe^1, I&could meet them.../%%", + "obj_questionasker_704": "YOU SAID THE&EXACT SAME THING&ABOUT \"MEW MEW&KISSY CUTIE.\"/", + "obj_questionasker_705": "BUT I'LL GIVE YOU&THE BENEFIT OF&THE DOUBT./", + "obj_questionasker_706": "PERSON^1, IF YOU'RE&OUT THERE.../", + "obj_questionasker_707": "HOW ABOUT GIVING US&A SIGN^1, RIGHT NOW?/%%", + "obj_questionasker_725": "THAT SETTLES&THAT, DOESN'T IT?/%%", + "obj_questionasker_745": "WELL WELL WELL./", + "obj_questionasker_746": "WITH DR. ALPHYS&HELPING YOU.../", + "obj_questionasker_747": "THE SHOW HAS NO&DRAMATIC TENSION!/", + "obj_questionasker_748": "WE CAN'T GO ON&LIKE THIS!!/", + "obj_questionasker_749": "BUT./", + "obj_questionasker_750": "BUT!!!/", + "obj_questionasker_751": "THIS WAS JUST THE&PILOT EPISODE!!/", + "obj_questionasker_752": "NEXT UP, MORE&DRAMA!/", + "obj_questionasker_753": "MORE ROMANCE!!!/", + "obj_questionasker_754": "MORE BLOODSHED!!!/", + "obj_questionasker_755": "UNTIL NEXT TIME,&DARLINGS...!!!/%%", + "obj_readable_modernbook_59": "%%", + "obj_readable_modernbook_60": "* (Here I am..^1.&* Writing this book.)/", + "obj_readable_modernbook_61": "* (A person comes in and picks& up the book...)/", + "obj_readable_modernbook_62": "* (They start reading it...!)/", + "obj_readable_modernbook_63": "* Oh^1, sorry^1.&* I'm still writing that one./%%", + "obj_readable_modernbook_68": "* (Some unfinished book.)/%%", + "obj_readable_room1_64": "%%", + "obj_readable_room1_65": "* Only the fearless may proceed.&* Brave ones, foolish ones.&* Both walk not the middle road./%%", + "obj_readable_room1_66": "* Stay on the path./%%", + "obj_readable_room1_67": "* The western room is the& eastern room's blueprint./%%", + "obj_readable_room1_68": "* Three out of four grey rocks& recommend you push them./%%", + "obj_readable_room1_69": "* (There's an ant-sized frog in& a crack in the wall...^1)&* (It waves at you.)/%%", + "obj_readable_room1_69_console_1": "* (There's a small crack in the& wall here.)/", + "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)&* (Wait^1! There are two!)/", + "obj_readable_room1_69_console_3": "* (You had a wonderful,& exclusive experience...)/", + "obj_readable_room1_69_console_4": "* (... that only someone who& saw two frogs could feel.)/%%", + "obj_readable_room1_70": "* There is just one switch./%%", + "obj_readable_room1_71": "* The far door is not an exit^1.&* It simply marks a rotation& in perspective./%%", + "obj_readable_room1_72": "* If you can read this^1,& press the blue switch./%%", + "obj_readable_room1_73": "* If you can read this^1,& press the red switch./%%", + "obj_readable_room1_74": "* If you can read this^1,& press the green switch./%%", + "obj_readable_room1_75": "* These books are worn...&* They must have been read& many times./%%", + "obj_readable_room1_78": "* (There's an old calendar from& the end of 201X.^1)&* (A date is circled on it.)/%%", + "obj_readable_room1_79": "\\R* (The date I came here.)/%%", + "obj_readable_room1_81": "* The ends of the tools have& been filed down to& make them safer./%%", + "obj_readable_room1_82": "* Seems like gardening tools./%%", + "obj_readable_room1_83": "* Look at these cool toys^2!&* They don't interest you& at all./%%", + "obj_readable_room1_84": "* (Dusty toys.)/%%", + "obj_readable_room1_86": "* Throne Room/%%", + "obj_readable_room1_90": "* (It's a coffin.^1)&* (There's a name engraved on& it.)/", + "obj_readable_room1_91": "* (\"\\[C].\"/", + "obj_readable_room1_92": "* (It's empty.)/%%", + "obj_readable_room1_96": "* (The coffin is empty...?)/", + "obj_readable_room1_97": "* (You didn't notice before^1,& but there's something like...)/", + "obj_readable_room1_98": "* (... mummy wrappings at the& bottom of it.)/%%", + "obj_readable_room1_103": "\\R* (It's as comfortable as it& looks.)/%%", + "obj_readable_room1_112": "* You peek inside..^2.&* Scandalous!/", + "obj_readable_room1_113": "* It's TORIEL's sock& collection./%%", + "obj_readable_room1_114": "* You can't stop looking& at the socks./%%", + "obj_readable_room1_118": "* (You came all the way& back here to look at& Toriel's socks.)/", + "obj_readable_room1_119": "* (You have great priorities& in life.)/%%", + "obj_readable_room1_125": "* It's a clothes drawer^1.&* There are robes^1, button-up& shirts.../", + "obj_readable_room1_126": "* ... and a pink^1, hand-knit& sweater that says& \"Mr. Dad Guy.\"/%%", + "obj_readable_room1_130": "\\R* Still has that sweater./%%", + "obj_readable_room1_134": "* (It's just a chair.)/%%", + "obj_readable_room1_139": "* (It's a throne.)/%%", + "obj_readable_room1_142": "* \"Room under renovations.\"/%%", + "obj_readable_room1_143": "* \"Room under renovations.\"/%%", + "obj_readable_room1_144": "* For some reason^1, there& is a brand-name chocolate& bar in the fridge./%%", + "obj_readable_room1_147": "* (The fridge is full of& unopened containers of& snails.)/%%", + "obj_readable_room1_151": "\\R* No chocolate./%%", + "obj_readable_room1_154": "* ...!^1?&* There's a camera hidden& in the bushes./%%", + "obj_readable_room1_155": "* (His.)/%%", + "obj_readable_room1_158": "* There's a switch hidden& in the snow^1.&* Click!/%%", + "obj_readable_room1_159": "* The switch is stuck now./%%", + "obj_readable_room1_162": "* There's a switch here^1.&* It's been depressed with& vines./%%", + "obj_readable_room1_164": "* On the floor inside is& a box of pomeraisins./%%", + "obj_readable_room1_198": "* (It's a school report about& monster funerals.)/", + "obj_readable_room1_199": "* Monster funerals^1, technically& speaking^2, are cool as heck./", + "obj_readable_room1_200": "* When monsters get old and& kick the bucket^1, they turn& into dust./", + "obj_readable_room1_201": "* At funerals^1, we take that& dust and spread it on that& person's favorite thing./", + "obj_readable_room1_202": "* Then their essence will live& on in that thing.../", + "obj_readable_room1_203": "* Uhhh^1, am I at the page& minimum yet^1?&* I'm kinda sick of writing this./%%", + "obj_readable_room1_208": "\\W* Mom says that sleeping& can recover your health& \\Yabove your maximum HP\\W./", + "obj_readable_room1_209": "* ... what's maximum HP?/%%", + "obj_readable_room1_213": "* Mom says that we can& go to the surface world& now!/", + "obj_readable_room1_214": "* ... what's so great about& that^1, anyway^1?&* I don't wanna move./%%", + "obj_readable_room1_219": "* (It's merely a decoy.)/%%", + "obj_readable_room1_228": "* \"The power to take their& SOULs.\"/", + "obj_readable_room1_229": "* \"This is the power that& the humans feared.\"/%%", + "obj_readable_room1_235": "* (Ancient writing covers the& walls..^1. you can just make& out the words.)/", + "obj_readable_room1_236": "* \"The War of Humans and& Monsters.\"/%%", + "obj_readable_room1_241": "* The northern room hides a& great treasure./%%", + "obj_readable_room1_247": "* Hurt, beaten, and fearful for& our lives, we surrendered& to the humans./", + "obj_readable_room1_248": "* Seven of their greatest& magicians sealed us underground& with a magic spell./", + "obj_readable_room1_249": "* Anything can enter through the& seal, but only beings with a& powerful SOUL can leave./%%", + "obj_readable_room1_256": "* However...&* There is a prophecy./", + "obj_readable_room1_257": "* The Angel...&* The One Who Has Seen The& Surface.../", + "obj_readable_room1_258": "* They will return.&* And the underground will go& empty./%%", + "obj_readable_room1_263": "* The ancient glyphs have been& painted over with a list of& 21 different flavors./%%", + "obj_readable_room1_269": "* Achoo^1!&* Tried to catch a bug^1, but& I just caught a cold.../%%", + "obj_readable_room1_274": "* The humans, afraid of our& power^1, declared war on us./", + "obj_readable_room1_275": "* They attacked suddenly, and& without mercy./%%", + "obj_readable_room1_280": "* Without candles or magic to& guide them Home^1, the monsters& used crystals to navigate./%%", + "obj_readable_room1_292": "* (It's a beat-up figurine& of a female human with& cat ears.)/%%", + "obj_readable_room1_293": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room1_299": "* (Scientific books.^1)&* (They seem very dusty.)/%%", + "obj_readable_room1_304": "* (It's a fridge.^1)&* (It's strangely warm.)/%%", + "obj_readable_room1_306": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room1_312": "* MILK^1? EGGS^1? IN THE FRIDGE?/", + "obj_readable_room1_313": "* NO WAY^1, DARLING^1!&* THEY'D GET COLD!!!/%%", + "obj_readable_room1_320": "* Ring.../", + "obj_readable_room1_321": "\\TS \\E3 \\F6 \\TA %", + "obj_readable_room1_322": "* Um^1, is it really& a good idea to be& getting a snack?/", + "obj_readable_room1_323": "\\E8* Well^1, I guess I& really shouldn't& judge you.../", + "obj_readable_room1_324": "\\E0* After all^1, I'm the& one eating potato& chips in my PJs!/", + "obj_readable_room1_325": "\\E5* Uhhh^1, I mean..^1.&* H-hey^1, go over to& the right!/%%", + "obj_readable_room1_328": "* Ring.../", + "obj_readable_room1_329": "\\TS \\E3 \\F6 \\TA %", + "obj_readable_room1_330": "* H-hey^1!&* Head over to the& right!/%%", + "obj_readable_room1_347": "* I hate cold food./", + "obj_readable_room1_349": "\\E0* So Alphys fixed up& my fridge so it& heats up food instead!/", + "obj_readable_room1_350": "\\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%", + "obj_readable_room1_354": "\\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%", + "obj_readable_room1_360": "* This oven is some& top-of-the-line& MTT thing./", + "obj_readable_room1_361": "\\E4* But^1, y'know^1, as much& as technology& advances.../", + "obj_readable_room1_362": "\\E0* Nothing beats food& home-cooked with& fire magic./%%", + "obj_readable_room1_369": "* (It looks like some sort of& powerful bracelet...)/", + "obj_readable_room1_370": "* (Wait.^1)&* (It's just a croissant...)/%%", + "obj_readable_room1_375": "* (It's just a regular wall.)/%%", + "obj_readable_room1_380": "* (East...)&* (The End.)/%%", + "obj_readable_room1_385": "* (Solve this puzzle,& and The End will open.)/%%", + "obj_readable_room1_390": "* (Traverse the northern& room^1, and The End will& open.)/%%", + "obj_readable_room1_395": "* (I cannot fight.)&* (I cannot think.)/", + "obj_readable_room1_396": "* (But^1, with patience^1,& I will make my way& through.)/%%", + "obj_readable_room1_401": "* (Get lost...)&* (And stay that way.)/%%", + "obj_readable_room1_406": "* (Why not relax and have& a nice snack?)/%%", + "obj_readable_room1_416": "* (It's completely trashed.^1)&* (There's no way it could& ever be repaired.)/%%", + "obj_readable_room1_419": "* (It's out of batteries.)/%%", + "obj_readable_room1_425": "* ENTRY NUMBER 1/", + "obj_readable_room1_426": "* This is it..^1.&* Time to do what the King& has asked me to do./", + "obj_readable_room1_427": "* I will create the power to& free us all./", + "obj_readable_room1_428": "* I will unleash the power of& the SOUL./%%", + "obj_readable_room1_430": "* (It seems to be turned off.)/%%", + "obj_readable_room1_435": "* POWER ROOM/%%", + "obj_readable_room1_436": "* (It seems to be turned off.)/%%", + "obj_readable_room1_441": "* ENTRY NUMBER 6/", + "obj_readable_room1_442": "* ASGORE asked everyone& outside the city for monsters& that had \"fallen down.\"/", + "obj_readable_room1_443": "* Their bodies came in today./", + "obj_readable_room1_444": "* They're still comatose..^1.&* And soon^1, they'll all& turn into dust./", + "obj_readable_room1_445": "* But what happens if I& inject \"determination\" into& them?/", + "obj_readable_room1_446": "* If their SOULS persist& after they perish^1, then.../", + "obj_readable_room1_447": "* Freedom might be closer& than we all thought./%%", + "obj_readable_room1_449": "* (It seems to be turned off.)/%%", + "obj_readable_room1_454": "* ENTRY NUMBER 9/", + "obj_readable_room1_455": "* things aren't going well./", + "obj_readable_room1_456": "* none of the bodies have& turned into dust^1, so I& can't get the SOULs./", + "obj_readable_room1_457": "* i told the families that& i would give them the& dust back for the funerals./", + "obj_readable_room1_458": "* people are starting to& ask me what's happening./", + "obj_readable_room1_459": "* what do i do?/%%", + "obj_readable_room1_462": "* (It seems to be turned off.)/%%", + "obj_readable_room1_467": "* ENTRY NUMBER 12/", + "obj_readable_room1_468": "* nothing is happening^1.&* i don't know what to do./", + "obj_readable_room1_469": "* i'll just keep injecting& everything with& \"determination.\"/", + "obj_readable_room1_470": "* i want this to work./%%", + "obj_readable_room1_471": "* (It seems to be turned off.)/%%", + "obj_readable_room1_476": "* ENTRY NUMBER 14/", + "obj_readable_room1_477": "* Everyone that had fallen& down.../", + "obj_readable_room1_478": "* ... has woken up./", + "obj_readable_room1_479": "* They're all walking around& and talking like nothing& is wrong./", + "obj_readable_room1_480": "* I thought they were& goners...?/%%", + "obj_readable_room1_481": "* (It seems to be turned off.)/%%", + "obj_readable_room1_486": "* ENTRY NUMBER 7/", + "obj_readable_room1_487": "* We'll need a vessel to& wield the monster SOULs& when the time comes./", + "obj_readable_room1_488": "* After all^1, a monster& cannot absorb the SOULs& of other monsters./", + "obj_readable_room1_489": "* Just as a human cannot& absorb a human SOUL.../", + "obj_readable_room1_490": "* So then.../", + "obj_readable_room1_491": "* What about something that's& neither human nor monster?/%%", + "obj_readable_room1_492": "* (It seems to be turned off.)/%%", + "obj_readable_room1_497": "* ENTRY NUMBER 15/", + "obj_readable_room1_498": "* Seems like this research& was a dead end.../", + "obj_readable_room1_499": "* But at least we got a& happy ending out of it...?/", + "obj_readable_room1_500": "* I sent the SOULS back to& ASGORE^1, returned the& vessel to his garden..../", + "obj_readable_room1_501": "* And I called all of the& families and told them& everyone's alive./", + "obj_readable_room1_502": "* I'll send everyone back& tomorrow. :) /%%", + "obj_readable_room1_503": "* (It seems to be turned off.)/%%", + "obj_readable_room1_517": "* DT EXTRACTION MACHINE&* STATUS: INACTIVE/%%", + "obj_readable_room1_518": "* (It seems to be turned off.)/%%", + "obj_readable_room1_523": "* ENTRY NUMBER 4/", + "obj_readable_room1_524": "* I've been researching humans& to see if I can find any& info about their SOULS./", + "obj_readable_room1_525": "* I ended up snooping around& the castle...&* And found these weird tapes./", + "obj_readable_room1_526": "* I don't feel like ASGORE's& watched them.../", + "obj_readable_room1_527": "* I don't think he should./%%", + "obj_readable_room1_528": "* (It seems to be turned off.)/%%", + "obj_readable_room1_538": "* ENTRY NUMBER 19/", + "obj_readable_room1_539": "* the families keep calling& me to ask when everyone& is coming home./", + "obj_readable_room1_540": "* what am i supposed to say?/", + "obj_readable_room1_541": "* i don't even answer the& phone anymore./%%", + "obj_readable_room1_542": "* (It seems to be turned off.)/%%", + "obj_readable_room1_543": "* (It's too dark to see near& the walls.)/%%", + "obj_readable_room1_548": "* (Seems to be turned off.)/%%", + "obj_readable_room1_551": "* ENTRY NUMBER 8/", + "obj_readable_room1_552": "* I've chosen a candidate./", + "obj_readable_room1_553": "* I haven't told ASGORE yet^1,& because I want to surprise& him with it.../", + "obj_readable_room1_554": "* In the center of his& garden^1, there's something& special./", + "obj_readable_room1_555": "* The first golden flower^1,& that grew before all the& others./", + "obj_readable_room1_556": "* The flower from the outside& world./", + "obj_readable_room1_557": "* It appeared just before& the queen left./", + "obj_readable_room1_558": "* I wonder.../", + "obj_readable_room1_559": "* What happens when something& without a SOUL gains& the will to live?/%%", + "obj_readable_room1_565": "* (None of the buttons work.^1)&* (It seems to have lost power.)/%%", + "obj_readable_room1_570": "* (The door is jammed shut& with vines.)/%%", + "obj_readable_room1_575": "* (Seems like another elevator& has lost its power.)/%%", + "obj_readable_room1_580": "* (The jukebox is broken.)/%%", + "obj_readable_room1_585": "* (It's locked.)/%%", + "obj_readable_room1_590": "* (It's a worn mattress.^1)&* (The sheets are bunched up in a& weird^1, creasy ball.)/%%", + "obj_readable_room1_595": "* (There's a photo album inside& the drawer.)/", + "obj_readable_room1_596": "* (There are photos of Sans with& a lot of people you don't& recognize.)/", + "obj_readable_room1_597": "* (He looks happy.)/%%", + "obj_readable_room1_602": "* (There's a photo album inside& the drawer.)/", + "obj_readable_room1_603": "* (There are photos of Sans with& a lot of people you don't& recognize.)/", + "obj_readable_room1_604": "* (... and^1, one photo of you& standing with Sans and all& your friends.)/", + "obj_readable_room1_605": "* (He looks happy.)/%%", + "obj_readable_room1_610": "* (There's a photo album inside& the drawer.)/", + "obj_readable_room1_611": "* (There are photos of..^1. Huh?)/", + "obj_readable_room1_612": "* (A card is sticking out from& the back flap of the binder.)/", + "obj_readable_room1_613": "* (It's a poorly drawn picture& of three smiling people.^1)&* (Written on it...)/", + "obj_readable_room1_614": "* \"don't forget.\"/%%", + "obj_readable_room1_621": "* (It's a poster for Mettaton's& latest stage performance.)/", + "obj_readable_room1_622": "* (A tragic tale of two star-& crossed lovers^1, kept apart& by the tides of fate...)/", + "obj_readable_room1_623": "* (Looks like it's almost time& for the performance.)/%%", + "obj_readable_room1_628": "* (It's locked from the inside.)/%%", + "obj_readable_room1_633": "* (There's an inscription on& this fountain.)/", + "obj_readable_room1_634": "* Royal Memorial Fountain&* Built 201X&* (Mettaton Added Last Week)/%%", + "obj_readable_room1_639": "* (It's a Wall of Fame full of& quotes and photos from visiting& celebrities.)/", + "obj_readable_room1_640": "* \"The food is to die for!^1\"&* \"Gorgeous style and fragrance!^1\"&* \"My face tastes beautiful!\"/", + "obj_readable_room1_641": "* (... these are all Mettaton.)/%%", + "obj_readable_room1_646": "* (It's a lamp.^1)&* (There's no lightswitch.)/", + "obj_readable_room1_647": "* (It says that stars make& their own light...)/%%", + "obj_readable_room1_652": "* (Rich history of Tem.)/%%", + "obj_readable_room2_60": "%%", + "obj_readable_room2_63": "* (An empty photo frame.)&* (It's really dusty...)/%%", + "obj_readable_room2_67": "* (An empty photo frame.)&* (Someone's dusted it off.)/%%", + "obj_readable_room2_72": "* (It's a family photograph.^1)&* (Everyone is smiling.)/%%", + "obj_readable_room2_75": "\\R* .../%%", + "obj_readable_room2_80": "* It's a history book^1.&* Here's a random page.../", + "obj_readable_room2_81": "* Trapped behind the barrier& and fearful of further& human attacks^1, we retreated./", + "obj_readable_room2_82": "* Far^1, far into the earth& we walked^1, until we reached& the cavern's end./", + "obj_readable_room2_83": "* This was our new home^1,& which we named.../", + "obj_readable_room2_84": "* \"Home.\"/", + "obj_readable_room2_85": "* As great as our king is^1,& he is pretty lousy at& names./%%", + "obj_readable_room2_90": "* It's a bureau./", + "obj_readable_room2_91": "* There's a Santa Claus outfit& inside./%%", + "obj_readable_room2_94": "\\R* Nothing useful./%%", + "obj_readable_room2_100": "* (There are photo albums...^1)&* (Scrapbooks...^1)&* (Books on how to make tea...)/%%", + "obj_readable_room2_101": "* (They all seem very worn.)/%%", + "obj_readable_room2_105": "\\R* Nothing useful./%%", + "obj_readable_room2_111": "* It's a golden flower./%%", + "obj_readable_room2_114": "* Inside is an old calendar& from the beginning of& 201X./%%", + "obj_readable_room2_115": "* (It's a golden flower.)/%%", + "obj_readable_room2_119": "* (It's another throne covered& by a white sheet.)/%%", + "obj_readable_room2_124": "* Just a regular old bucket^3 & & of snails./%%", + "obj_readable_room2_127": "* It's an encyclopedia of& subterranean plants. You& open to the middle.../", + "obj_readable_room2_128": "* \"Typha\" - A group of wetland& flowering plants with& brown^1, oblong seedpods./", + "obj_readable_room2_129": "* Known more commonly as& \"water sausages.\"/%%", + "obj_readable_room2_135": "* You have seen this type& of plant before but& do not know its name./%%", + "obj_readable_room2_136": "* Oh^2!&* It is a \"water sausage.\"/%%", + "obj_readable_room2_140": "* What a nice smell...&* Too hot to eat^1, though./%%", + "obj_readable_room2_141": "* The size of the pie& intimidates you too much& for you to eat it./%%", + "obj_readable_room2_144": "* (Most of the pie is gone.^1)&* (There are dog prints in& it...)/%%", + "obj_readable_room2_149": "* While monsters are mostly made& of magic^1, human beings are& mostly made of water./", + "obj_readable_room2_150": "* Humans^1, with their physical& forms^1, are far stronger& than us./", + "obj_readable_room2_151": "* But they will never know& the joy of expressing& themselves through magic./", + "obj_readable_room2_152": "* They'll never get a bullet-& pattern birthday card.../%%", + "obj_readable_room2_164": "* It's a door./%%", + "obj_readable_room2_166": "* ...!^1?&* There's a camera hidden& in the bushes./%%", + "obj_readable_room2_178": "\\W* \\OBravery^1. \\YJustice.\\W &*\\B Integrity^1. \\GKindness^1.\\W &*\\P Perseverance^1. \\LPatience. \\W /", + "obj_readable_room2_179": "\\W* Using these^1, you were& able to win at \"\\RBall Game\\W.\"/", + "obj_readable_room2_180": "* (You are awarded 50G.)/%%", + "obj_readable_room2_186": "\\W* \\RRED\\W - Try as you might^1,& you continue to be yourself./", + "obj_readable_room2_187": "* (You are awarded 10G.)/%%", + "obj_readable_room2_194": "\\W* \\OORANGE\\W - You are the kind of& person who rushes fists-first& through all obstacles./", + "obj_readable_room2_195": "* (You are awarded 5G.)/%%", + "obj_readable_room2_201": "\\W* \\YYELLOW\\W - Your sure-fire& accuracy put an end to& the mayhem of \"Ball.\"/", + "obj_readable_room2_202": "* (You are awarded 3G.)/%%", + "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,& your original style& pulled you through./", + "obj_readable_room2_209": "* (You are awarded 2G.)/%%", + "obj_readable_room2_215": "\\W* \\GGREEN\\W - Your concern and care& for \"Ball\" led you to a& delicious victory./", + "obj_readable_room2_216": "* (You are awarded 1G.)/%%", + "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt& trapped^1, you took notes and& achieved the end of \"Ball.\"/", + "obj_readable_room2_223": "* (You are awarded 2G.)/%%", + "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"&* You waited^1, still^1, for& this opportunity.../", + "obj_readable_room2_230": "* ... then dethroned \"Ball\" with& a sharp attack./", + "obj_readable_room2_231": "* (You are awarded 4G.)/%%", + "obj_readable_room2_238": "* (This flag has nothing else& to offer.)/%%", + "obj_readable_room2_245": "\\W* Ah^1! Wow^1! Woah^1!&* It's a \"\\RHole\\W\"./%%", + "obj_readable_room2_247": "* There's a hole here./%%", + "obj_readable_room2_252": "* (Hers.)/%%", + "obj_readable_room2_259": "THIS IS MY BROTHER'S&PET ROCK./", + "obj_readable_room2_260": "\\E1HE ALWAYS FORGETS&TO FEED IT./", + "obj_readable_room2_261": "\\E3AS USUAL^1, I HAVE&TO TAKE&RESPONSIBILITY./", + "obj_readable_room2_262": "\\TS \\F0 \\T0 %", + "obj_readable_room2_263": "* (The rock is covered in& sprinkles.)/%%", + "obj_readable_room2_266": "* (This rock is covered in& sprinkles.)/%%", + "obj_readable_room2_268": "* (This rock is covered in& sprinkles.)/%%", + "obj_readable_room2_276": "ISN'T THAT FLAG&NEATO?/", + "obj_readable_room2_277": "UNDYNE FOUND IT&AT THE BAY.../", + "obj_readable_room2_278": "\\E3I THINK IT'S FROM&THE HUMAN WORLD?/", + "obj_readable_room2_279": "\\E0NOW^1, I KNOW&WHAT YOU'RE&THINKING./", + "obj_readable_room2_280": "\\E3WHY WOULD A&HUMAN FLAG.../", + "obj_readable_room2_281": "HAVE A COOL&SKELETON ON IT?/", + "obj_readable_room2_282": "WELL..^1.&I HAVE A THEORY./", + "obj_readable_room2_283": "\\E3I THINK HUMANS.../", + "obj_readable_room2_284": "\\E0MUST HAVE&DESCENDED FROM&SKELETONS!!!/", + "obj_readable_room2_285": "NYEH HEH HEH!!!/%%", + "obj_readable_room2_287": "* (It's a beat-up pirate& flag.)/%%", + "obj_readable_room2_288": "* (It's a beat-up pirate& flag.)/%%", + "obj_readable_room2_295": "* Why did the humans attack^1?&* Indeed^1, it seemed that they& had nothing to fear./", + "obj_readable_room2_296": "* Humans are unbelievably strong.&* It would take the SOUL of& nearly every monster.../", + "obj_readable_room2_297": "* ... just to equal the power& of a single human SOUL./%%", + "obj_readable_room2_302": "* This power has no counter.&* Indeed, a human cannot& take a monster's SOUL./", + "obj_readable_room2_303": "* When a monster dies, its& SOUL disappears./", + "obj_readable_room2_304": "* And an incredible power& would be needed to take the& SOUL of a living monster./%%", + "obj_readable_room2_310": "* There is only one way to& reverse this spell./", + "obj_readable_room2_311": "* If a huge power, equivalent& to seven human SOULs, attacks& the barrier.../", + "obj_readable_room2_312": "* It will be destroyed./%%", + "obj_readable_room2_318": "* In the end, it could& hardly be called a war./", + "obj_readable_room2_319": "* United, the humans were too& powerful, and us monsters,& too weak./", + "obj_readable_room2_320": "* Not a single SOUL was taken,& and countless monsters were& turned to dust.../%%", + "obj_readable_room2_326": "* I'm catching bugs^1.&* But the underground doesn't& have many.../", + "obj_readable_room2_327": "* I keep catching the same& one./%%", + "obj_readable_room2_332": "* (It's a computer.^1)&* (It's accessing some kind of& puzzle in Snowdin.)/%%", + "obj_readable_room2_333": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room2_343": "* (It's an oven.^1)&* (It looks pretty modern.)/%%", + "obj_readable_room2_345": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room2_353": "* OH YES^1! MTT-BRAND OVENS CAN & REACH TEMPERATURES UP TO& NINE-THOUSAND DEGREES!/", + "obj_readable_room2_354": "* ROASTING^1! TOASTING^1! BURNING^1!&* CHARRING^1! YOU'RE EXCITED^1,& AREN'T YOU^1, DARLING? (TM)/%%", + "obj_readable_room2_360": "* (It's the oven.^1)&* (Looks like someone forgot& to preheat it.)/%%", + "obj_readable_room2_373": "* You wanna see my& room?/", + "obj_readable_room2_374": "\\E3* TOO BAD^1!&* No nerds allowed!/", + "obj_readable_room2_375": "\\E9* ... well^1, maybe some& nerds.../%%", + "obj_readable_room2_377": "* You're being kind& of creepy./%%", + "obj_readable_room2_390": "* (It's a spider donut.^1)&* (It looks more...^1)&* (Rubbery than usual.)/%%", + "obj_readable_room2_395": "* (North^1, the warrior's path.)&* (West^1, the sage's path.)&* (Any path leads to The End.)/%%", + "obj_readable_room2_400": "* (To the East^1!)&* (This is The End.)/%%", + "obj_readable_room2_405": "* ENTRY NUMBER 2/", + "obj_readable_room2_406": "* The barrier is locked by& SOUL power../", + "obj_readable_room2_407": "* Unfortunately^1, this power& cannot be recreated& artificially./", + "obj_readable_room2_408": "* SOUL power can only be& derived from what was& once living./", + "obj_readable_room2_409": "* So^1, to create more^1, we& will have to use what we& have now.../", + "obj_readable_room2_410": "* The SOULs of monsters./%%", + "obj_readable_room2_412": "* (It seems to be turned off.)/%%", + "obj_readable_room2_417": "* ENTRY NUMBER 13/", + "obj_readable_room2_418": "* one of the bodies opened& its eyes./%%", + "obj_readable_room2_419": "* (It seems to be turned off.)/%%", + "obj_readable_room2_424": "* (The clock is broken.)/%%", + "obj_readable_room2_429": "* ENTRY NUMBER 10/", + "obj_readable_room2_430": "* experiments on the& vessel are a failure./", + "obj_readable_room2_431": "* it doesn't seem to be& any different from the& control cases./", + "obj_readable_room2_432": "* whatever^1.&* they're a hassle to work& with anyway./", + "obj_readable_room2_433": "* the seeds just stick to& you^1, and won't let go.../%%", + "obj_readable_room2_434": "* (It seems to be turned off.)/%%", + "obj_readable_room2_439": "* ENTRY NUMBER 16/", + "obj_readable_room2_440": "* no No NO NO NO NO NO/%%", + "obj_readable_room2_441": "* (It seems to be turned off.)/%%", + "obj_readable_room2_446": "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/", + "obj_readable_room2_447": "* (They seem to be alphabetized^1,& save for a few stray...^1)&* (... sticky ones?)/%%", + "obj_readable_room2_452": "* ENTRY NUMBER 11/", + "obj_readable_room2_453": "* now that mettaton's made it& big^1, he never talks to& me anymore./", + "obj_readable_room2_454": "* ... except to ask when i'm& going to finish his body./", + "obj_readable_room2_455": "* but i'm afraid if i finish& his body^1, he won't need me& anymore.../", + "obj_readable_room2_456": "* then we'll never be friends& ever again./", + "obj_readable_room2_457": "* ... not to mention^1, every time& i try to work on it^1, i& just get really sweaty.../%%", + "obj_readable_room2_462": "* ENTRY NUMBER 20/", + "obj_readable_room2_463": "* ASGORE left me five& messages today./", + "obj_readable_room2_464": "* four about everyone being& angry/", + "obj_readable_room2_465": "* one about this cute teacup& he found that looks like& me/", + "obj_readable_room2_466": "* thanks asgore./%%", + "obj_readable_room2_467": "* (It seems to be turned off.)/%%", + "obj_readable_room2_468": "* (It's too dark to see near& the walls.)/%%", + "obj_readable_room2_473": "* (Seems to be turned off.)/%%", + "obj_readable_room2_476": "* ENTRY NUMBER 18/", + "obj_readable_room2_477": "* the flower's gone./%%", + "obj_readable_room2_483": "* (It's locked from the& inside.)/%%", + "obj_readable_room2_488": "PLEASE DON'T ENTER&THE MYSTERIOUS&SHACK./%%", + "obj_readable_room2_492": "HELLO^1.&THAT'S NOT&MY HOUSE./", + "obj_readable_room2_493": "THAT'S JUST MY&COOL TOOLSHED./", + "obj_readable_room2_495": "* Do you call it& your COOLSHED!?/", + "obj_readable_room2_497": "NO!!^1!&I'VE NEVER THOUGHT&OF THAT!!!/", + "obj_readable_room2_498": "THAT'S WHY WE'RE&FRIENDS^1,&UNDYNE./", + "obj_readable_room2_499": "YOU ENRICH MY&LIFE WITH SHED-&BASED PUNS./", + "obj_readable_room2_501": "* That's the only& one I've ever& made^1, dude./%%", + "obj_readable_room2_506": "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/%%", + "obj_readable_room2_509": "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/", + "obj_readable_room2_511": "* Oh my GOD^1, I don't& even wanna KNOW./", + "obj_readable_room2_513": "DON'T BE SO&JUDGMENTAL^1,&UNDYNE./", + "obj_readable_room2_514": "MY SHACK IS A&FOUR STAR&ESTABLISHMENT./", + "obj_readable_room2_516": "* What^1, lemme guess./", + "obj_readable_room2_517": "\\E6* Sometimes you cut a& hot dog into the& dog food^1, right?/", + "obj_readable_room2_519": "WHAT!?!?/", + "obj_readable_room2_520": "\\E0HOW'D YOU KNOW?/", + "obj_readable_room2_522": "* OH MY GOD^1! NO^1!&* I WAS JOKING!!^1!&* DON'T DO THIS!!!/%%", + "obj_readable_room2_528": "YOU SHOULD LEARN&A PRIVACY./%%", + "obj_readable_room2_534": "* (You can't go through the& fire exit because you're& not made of fire.)/%%", + "obj_readable_room2_539": "* (It's an uncovered pillow.)/%%", + "obj_readable_room2_544": "* (You look in the drawer.^1)&* (There's some kind of badge.)/%%", + "obj_readable_room2_549": "* (It's a performance schedule.^1)&* (Comedians^1, dancers^1, Sans...^1)&* (Seems there's a break now.)/%%", + "obj_readable_room2_554": "* (It's some sort of giant bottle& of perfume.^1)&* (Eau de Rectangle.)/", + "obj_readable_room2_555": "* (The cap is so comically large^1,& you can't open it.)/%%", + "obj_readable_room2_560": "* (Feeling of being watched.)/%%", + "obj_readable_room2_563": "* (She's waiting for someone to& let her out.)/%%", + "obj_readable_room2_569": "* (The gems on the southern& wall shine in a& spectacular pattern.)/", + "obj_readable_room2_570": "* (It's a nice thing you can& see the southern wall from& this angle.)/%%", + "obj_readable_room3_59": "%%", + "obj_readable_room3_60": "* (A box of kids' shoes in& a disparity of sizes.)/%%", + "obj_readable_room3_63": "* (It's a drawing of a& golden flower.)/%%", + "obj_readable_room3_66": "\\R* My drawing./%%", + "obj_readable_room3_71": "* (Definitely bigger than& a twin-sized bed.)/%%", + "obj_readable_room3_74": "* (Earlier^1, you identified& this as bigger than a& twin-sized bed.)/", + "obj_readable_room3_75": "* (But now^1, you realize& it's actually one size& bigger than a double.)/%%", + "obj_readable_room3_79": "* The coals are still warm./%%", + "obj_readable_room3_81": "* (Macaroni art of a flower.^1)&* ('For King Dad!')/%%", + "obj_readable_room3_83": "* Inside the drawer are& flower seeds and some& broken crayons./%%", + "obj_readable_room3_84": "* There is some white fur& stuck in the drain./%%", + "obj_readable_room3_85": "* (There is some white fur& stuck in the drain.)/%%", + "obj_readable_room3_89": "* Because they are made of& magic^1, monsters' bodies are& attuned to their SOUL./", + "obj_readable_room3_90": "* If a monster doesn't want& to fight^1, its defenses will& weaken./", + "obj_readable_room3_91": "* And the crueller the intentions& of our enemies^1, the more& their attacks will hurt us./", + "obj_readable_room3_92": "* Therefore^1, if a being with& a powerful SOUL struck with& the desire to kill.../", + "obj_readable_room3_93": "* Um^1, let's end the chapter& here.../%%", + "obj_readable_room3_104": "* ...!^1?&* There's a camera behind the& sentry station./%%", + "obj_readable_room3_108": "* ...!^1?&* There is a camera behind the..^1.& \"sentry station.\"/%%", + "obj_readable_room3_112": "* ...!^1?&* There's a camera hidden inside& this lump of snow./%%", + "obj_readable_room3_116": "* ...!^1?&* There's a camera hidden inside& this tree./%%", + "obj_readable_room3_120": "* ...!^1?&* There's a camera hidden inside& this tree./%%", + "obj_readable_room3_124": "* ...!^1?&* There's a camera behind the& sentry station./%%", + "obj_readable_room3_128": "* ...!^1?&* There's a camera underneath& the bridge./%%", + "obj_readable_room3_132": "* ...!^1?&* There's a camera hidden in& the trees here./%%", + "obj_readable_room3_139": "* When four Bridge Seeds align& in the water^1, they will& sprout./%%", + "obj_readable_room3_141": "* If an error is made, the Bell& Blossom can call Bridge Seeds& back to where they started./%%", + "obj_readable_room3_142": "* WISHING ROOM/%%", + "obj_readable_room3_147": "* But humans have one weakness.&* Ironically, it is the strength& of their SOUL./", + "obj_readable_room3_148": "* Its power allows it to persist& outside the human body, even& after death./%%", + "obj_readable_room3_154": "* There is only one exception./", + "obj_readable_room3_155": "* The SOUL of a special species& of monster called a& \"Boss Monster.\"/", + "obj_readable_room3_156": "* A Boss Monster's SOUL is& strong enough to persist& after death.../", + "obj_readable_room3_157": "* If only for a few moments./", + "obj_readable_room3_158": "* A human could absorb this& SOUL.&* But this has never happened./", + "obj_readable_room3_159": "* And now it never will./%%", + "obj_readable_room3_165": "* But this cursed place has& no entrances or exits./", + "obj_readable_room3_166": "* There is no way a human& could come here./", + "obj_readable_room3_167": "* We will remain trapped& down here forever./%%", + "obj_readable_room3_175": "A CLASSIC IMAGE./", + "obj_readable_room3_176": "IT ALWAYS REMINDS&ME OF WHAT'S&IMPORTANT IN LIFE./%%", + "obj_readable_room3_180": "* (It's a painting of a& cartoon bone.)/%%", + "obj_readable_room3_195": "* (Whenever the girl moves her& net^1, this bug scurries straight& into it.)/%%", + "obj_readable_room3_200": "* (Seems like the notes to& something^1, but it's all& written in chicken scratch.)/", + "obj_readable_room3_201": "* (It seems like a walkthrough& to a game^1, or...?)/%%", + "obj_readable_room3_202": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room3_207": "* (VHSes and DVDs of various& cartoons.)/", + "obj_readable_room3_208": "* (They are all labelled \"Human& History.\"/%%", + "obj_readable_room3_213": "* (It's a specifically-regular& -sized sink.)/%%", + "obj_readable_room3_215": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room3_222": "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./", + "obj_readable_room3_223": "* THAT'S ON WEDNESDAYS!/%%", + "obj_readable_room3_228": "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./", + "obj_readable_room3_229": "* THAT'S ON WEDNESDAYS!/%%", + "obj_readable_room3_242": "* One time^1, Alphys's..^1.&* Uh^1, friend??^1?&* Came over here./", + "obj_readable_room3_243": "\\E4* All he did was& lie seductively& on the piano.../", + "obj_readable_room3_244": "\\E5* And fed himself& grapes./", + "obj_readable_room3_245": "\\E4* I don't really& like that guy./", + "obj_readable_room3_246": "\\E3* But I admire& his lifestyle./%%", + "obj_readable_room3_248": "* What^1?&* I'm not gonna& serenade you./%%", + "obj_readable_room3_254": "* ENTRY NUMBER 3/", + "obj_readable_room3_255": "* But extracting a SOUL from& a living monster would& require incredible power.../", + "obj_readable_room3_256": "* Besides being impractical^1,& doing so would instantly& destroy the SOUL's host./", + "obj_readable_room3_257": "* And^1, unlike the persistent& SOULs of humans.../", + "obj_readable_room3_258": "* The SOULs of most monsters& disappear immediately upon& death./", + "obj_readable_room3_259": "* If only I could make a& monster's SOUL last.../%%", + "obj_readable_room3_261": "* (It seems to be turned off.)/%%", + "obj_readable_room3_266": "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/%%", + "obj_readable_room3_272": "* ENTRY NUMBER 21/", + "obj_readable_room3_273": "* i spend all my time at& the garbage dump now/", + "obj_readable_room3_274": "* it's my element/%%", + "obj_readable_room3_275": "* (It seems to be turned off.)/%%", + "obj_readable_room3_276": "* (It's too dark to see near& the walls.)/%%", + "obj_readable_room3_286": "* (It's a thank-you letter.^1)&* (It's addressed to Santa.)/%%", + "obj_readable_room3_291": "* (Blueprints.^1)&* (You can't read the symbols& they're written in...)/", + "obj_readable_room3_292": "* (... or maybe it's just the& handwriting.)/", + "obj_readable_room3_293": "* (Looks like they relate to& some kind of strange machine.)/%%", + "obj_readable_room3_303": "* oh..^1. that's my tv.../", + "obj_readable_room3_304": "* there's a show i like to& watch on it..^1.&* sometimes.../%%", + "obj_readable_room3_308": "* (It's a spooky old TV.^1)&* (Most of the buttons are& worn away...)/", + "obj_readable_room3_309": "* (Though the channel changing& buttons look good as new.)/%%", + "obj_readable_room3_315": "* (Rope.^1)&* (Looks like this dog does& all its own stunts.)/%%", + "obj_readable_room3_320": "* (It's some kind of TV show& featuring Mettaton.)/%%", + "obj_readable_room3_325": "* (Statue of tem..^1. very famus^1)&* (VERY!!!!!!!!!)/%%", + "obj_readable_room4_60": "%%", + "obj_readable_room4_63": "* It's you!/%%", + "obj_readable_room4_64": "* Still just you^1, Frisk./%%", + "obj_readable_room4_66": "* It's me^1, \\[C]./%%", + "obj_readable_room4_67": "* It's a golden flower./%%", + "obj_readable_room4_70": "* Despite everything^1, it's& still you./%%", + "obj_readable_room4_73": "* It's me^1, \\[C]./%%", + "obj_readable_room4_76": "* Inside the cupboard are& cookie cutters for& gingerbread monsters./%%", + "obj_readable_room4_77": "\\R* Where are the knives./%%", + "obj_readable_room4_78": "* The stovetop is very clean^1.&* Toriel must use fire& magic instead./%%", + "obj_readable_room4_79": "* No one will use this& anymore.../%%", + "obj_readable_room4_83": "* (It's a note.^1)&* Howdy^1! Help yourself to& anything you want!/%%", + "obj_readable_room4_84": "* I've read this already./%%", + "obj_readable_room4_90": "* (The stovetop is very clean.^1)&* (Someone must use fire& magic instead.)/%%", + "obj_readable_room4_91": "* Stovetop./%%", + "obj_readable_room4_98": "* (What a comfortable bed.^1)&* (If you laid down here^1,& you might not ever get up.)/%%", + "obj_readable_room4_99": "* My bed./%%", + "obj_readable_room4_104": "* (It's a twin-sized bed.)/%%", + "obj_readable_room4_105": "* His bed./%%", + "obj_readable_room4_110": "* (It's a king-sized bed.)/%%", + "obj_readable_room4_114": "* \"MONSTER HISTORY PART 4\"/", + "obj_readable_room4_116": "* Fearing the humans no longer^1,& we moved out of our old& city^1, HOME./", + "obj_readable_room4_117": "* We braved harsh cold^1, damp& swampland^1, and searing heat.../", + "obj_readable_room4_118": "* Until we reached what we now& call our capital./", + "obj_readable_room4_119": "* \"NEW HOME.\"/", + "obj_readable_room4_120": "* Again^1, our King is really& bad at names...?/%%", + "obj_readable_room4_126": "* Excuse me..^1.&* Yes^1, you^1, with the striped& shirt./", + "obj_readable_room4_127": "* Can you do something about& your friend...?/", + "obj_readable_room4_128": "* Yes^1, your friend..^1.&* The one behind you^1, with the& creepy smile./%%", + "obj_readable_room4_131": "* Hmmm^1?&* Where'd your friend go?/%%", + "obj_readable_room4_139": "* If a monster defeats a human^1,& they can take its SOUL./", + "obj_readable_room4_140": "* A monster with a human SOUL..^1.&* A horrible beast with& unfathomable power./%%", + "obj_readable_room4_145": "* (It's a video feed of your& location.)/%%", + "obj_readable_room4_146": "* It's you...?/%%", + "obj_readable_room4_147": "* It's me^1, \\[C]./%%", + "obj_readable_room4_159": "* (It's a microwave.^1)&* (That's great if you're a& microwave fan.)/%%", + "obj_readable_room4_161": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room4_168": "* MTT-BRAND MICROWAVE^1!&* ORIGIN OF THE MTT CHALLENGE!/", + "obj_readable_room4_169": "* PUT YOUR FOOD IN AND SET& THE MICROWAVE ON HIGH FOR& FIVE MINUTES.../", + "obj_readable_room4_170": "* IF YOU CAN STILL RECOGNIZE& YOUR MEAL^1, WE'LL DOUBLE YOUR& MONEY BACK!!!/%%", + "obj_readable_room4_174": "* STILL FIDDLING WITH THAT& MICROWAVE, EH, DARLING?/", + "obj_readable_room4_175": "* CAN'T BLAME YOU FOR BEING& TOTALLY ENAMORED WITH AN& ELECTRONIC BOX./%%", + "obj_readable_room4_182": "* (In the sink is a teacup& in the shape of a fish.)/%%", + "obj_readable_room4_193": "* ENTRY NUMBER 5/", + "obj_readable_room4_194": "* I've done it./", + "obj_readable_room4_195": "* Using the blueprints^1, I've& extracted it from the& human SOULs./", + "obj_readable_room4_196": "* I believe this is what& gives their SOULs the strength& to persist after death./", + "obj_readable_room4_197": "* The will to keep living..^1.&* The resolve to change fate./", + "obj_readable_room4_198": "* Let's call this power.../", + "obj_readable_room4_199": "\\Y* \"Determination.\"/%%", + "obj_readable_room4_201": "* (It seems to be turned off.)/%%", + "obj_readable_room4_206": "* (Golden flowers.)/%%", + "obj_readable_room4_212": "* (It's Sans's dirty sock pile.^1)&* (Sc..^1. scandalous...?)/%%", + "obj_readable_room4_217": "* (There's a strange machine& behind the curtain.^1)&* (It seems to be broken.)/%%", + "obj_readable_room4_222": "* (It's locked.)/%%", + "obj_readable_room4_226": "* (You unlocked the door and& entered.)/%%", + "obj_readable_room4_234": "* (Finally^1, the pieces of the& puzzle are coming together.^1)&* (The jigsaw puzzle.)/%%", + "obj_readable_room4_237": "* Huh!^1?&* There's a camera behind& the waterfall./%%", + "obj_readable_room5_64": "%%", + "obj_readable_room5_68": "* (There are a lot of striped& shirts in here.)/%%", + "obj_readable_room5_69": "* Our clothes./%%", + "obj_readable_room5_74": "* (It's ASGORE's journal.)&* (All the current page says& is 'Nice day today!')/", + "obj_readable_room5_75": "* (The ink is still almost wet.)/%%", + "obj_readable_room5_78": "* (The ink's dry now.)/%%", + "obj_readable_room5_80": "* The entries are always the& same./%%", + "obj_readable_room5_82": "* (It's just a chair.)/%%", + "obj_readable_room5_92": "* (It's a teacup shaped like& a yellow lizard.^1)&* (It's full of soda.)/%%", + "obj_readable_room5_93": "* (It's too dark to see& near the walls.)/%%", + "obj_readable_room5_104": "* (It's a promo poster for& Mettaton's TV premiere.)/", + "obj_readable_room5_105": "* (On the flap it says \"Thank& you for making my dreams& come true.\"/%%", + "obj_readable_room5_110": "* (An incredible invention.)/", + "obj_readable_room5_111": "* (When not in use^1, this bed& folds into an extremely-& easy-to-draw box.)/%%", + "obj_readable_room5_116": "* (Pink goop drips from this& strange machine.)/%%", + "obj_readable_room5_126": "* A haunting song echoes& down the corridor...&* Won't you play along?/", + "obj_readable_room5_127": "* Only the first 8 are fine./%%", + "obj_readable_room5_131": "* (It's an illustration of a& strange creature...)/", + "obj_readable_room5_132": "* (There's something very& unsettling about this drawing.)/%%", + "obj_readable_room5_138": "* Love^1, hope^1, compassion..^1.&* This is what people say& monster SOULs are made of./", + "obj_readable_room5_139": "* But the absolute nature of& \"SOUL\" is unknown./", + "obj_readable_room5_140": "* After all^1, humans have proven& their SOULs don't need these& things to exist./%%", + "obj_readable_room5_145": "* (There's a silverware drawer.^1)&* (It has forks^1, spoons^1,& knives...)/", + "obj_readable_room5_146": "* (... tiny swords^1, axes^1,& spears^1, nunchucks...)/%%", + "obj_readable_room5_154": "* I can't believe he& leapt through the& window like that./", + "obj_readable_room5_155": "\\E6* Normally he NAILS& the landing./%%", + "obj_readable_room5_160": "* (Small puddle forming.)/%%", + "obj_readable_room5_163": "* (Medium puddle forming.)/%%", + "obj_readable_room5_167": "* (Large puddle forming.)/%%", + "obj_readable_room5_171": "* (A small tree is growing in& the puddle.)/%%", + "obj_readable_room5_177": "* (It's a bathroom sign.)/%%", + "obj_readable_room5_186": "* (Inside the drawer is a silver& key.)/", + "obj_readable_room5_187": "* (You put it on your keychain.)/%%", + "obj_readable_room5_192": "* (Clothes and trombones are& shoved in haphazardly.)/%%", + "obj_readable_room5_197": "* (It appears to be a self-& sustaining tornado made of& trash.)/%%", + "obj_readable_room5_203": "* (It's glued to the table.)/%%", + "obj_readable_room5_209": "* (What the hey is this?)/%", + "obj_readable_room5_216": "* (Dumplings.)&* (They look slightly nibbled...)/", + "obj_readable_room5_217": "* (Looks like the dog didn't& like them very much...)/", + "obj_readable_room5_218": "* (So far the donation money& has been totally wasted.)/%", + "obj_readable_room5_226": "* (Looks like the dog bought a& CD for the boombox.)/", + "obj_readable_room5_227": "* (... but^1, it's a game CD.^1)&* (... so it won't work...)/%", + "obj_readable_room5_231": "* (It's some kind of inflatable& mascot.)/", + "obj_readable_room5_232": "* (It's not clear how this is& going to encourage anyone& to donate.)/%", + "obj_readable_room5_236": "* (A framed photo of Papyrus.)/", + "obj_readable_room5_237": "* (Looks like he's having fun& making some kind of pasta...)/%", + "obj_readable_room5_241": "* (A framed photo of Papyrus.)/", + "obj_readable_room5_242": "* (It's a bit blurry^1, but it& looks like he's angrily& chasing the photographer...)/%", + "obj_readable_room5_246": "* (The dog spent all of the money& on a piece of rope.)/", + "obj_readable_room5_247": "* (However^1, it's really not very& much rope for the amount& spent...)/", + "obj_readable_room5_248": "* (It seems like the dog got& ripped off...)/%", + "obj_readable_room5_252": "* (It's a tap to dispense& dog food.)/", + "obj_readable_room5_253": "* (So is there a tank full& of dog food in the& walls...?)/%", + "obj_readable_room5_257": "* (Huh!? Blueprints...!?)/", + "obj_readable_room5_258": "* (Literally^1. It's white paper^1,& but covered in little blue& pawprints...)/", + "obj_readable_room5_259": "* (Wait...)&* (Blue pawprints...)&* (Could it be a clue!?)/", + "obj_readable_room5_260": "* (... No^1, it's totally useless.)/%", + "obj_readable_room5_264": "* (It's another piece of rope.)/", + "obj_readable_room5_265": "* (It's not even any bigger than& the last one.)/%", + "obj_readable_room5_269": "* (It's a framed letter from the& Shrine Certification& Committee.)/", + "obj_readable_room5_270": "* (Apparently^1, the dog applied to& have its Shrine officially& recognized.)/", + "obj_readable_room5_271": "* (... It was completely& rejected...)/", + "obj_readable_room5_272": "* (... It doesn't seem to have& realized that at all...)/%", + "obj_readable_sign2_55": "* Did you miss it?&* Spider Bakesale down and to& the right./", + "obj_readable_sign2_56": "* Come eat food made by& spiders^1, for spiders^1,& of spiders!/%%", + "obj_readable_switch1_65": "* No no no^1!/", + "obj_readable_switch1_66": "\\E0* You want to press the& other switch./", + "obj_readable_switch1_67": "\\E1* I even labelled it for& you.../%%", + "obj_readable_switch1_71": "* It seems that is not& the correct switch./%%", + "obj_readable_switch1_81": "* (Wow!^1)&* (You are superfast at being& wrong.)/%%", + "obj_readable_switch1_91": "* This switch doesn't even& work.../%%", + "obj_reaperbird_160": "%%%", + "obj_reaperbird_165": "Don't&pick on&me.", + "obj_reaperbird_166": "What are&you so&afraid&of?", + "obj_reaperbird_167": "Take&your&last&look.", + "obj_reaperbird_168": "You've&seen&enough.", + "obj_reaperbird_177": "Robbit,&robbit.", + "obj_reaperbird_178": "Shudder,&shudder.", + "obj_reaperbird_179": "Creak,&creak.", + "obj_reaperbird_180": "Skip,&jump.", + "obj_reaperbird_187": "I've&made my&choice.", + "obj_reaperbird_188": "Not this&time.", + "obj_reaperbird_189": "I'm not&afraid&of you.", + "obj_reaperbird_190": "There's&still&hope.", + "obj_reaperbird_202": "%%%", + "obj_reaperbird_205": "Someone&finally&gets it.", + "obj_reaperbird_214": "%%%", + "obj_reaperbird_217": "Courage&...", + "obj_reaperbird_229": "%%%", + "obj_reaperbird_232": "Ribbit&ribbit.", + "obj_reaperbird_446": "* ,", + "obj_reaperbird_447": "* ,", + "obj_reaperbird_448": "* ,", + "obj_reaperbird_449": "* ,", + "obj_reaperbird_450": "* Smells like a ,", + "obj_reaperbird_451": "* Reaper Bird seems placated.", + "obj_reaperbird_452": "* Monster has low HP.", + "obj_reaperbird_488": "* ASTIGMATISM - ATK \\[1] DEF \\[2]&* This relentless bully ALWAYS& gets its way.", + "obj_reaperbird_492": "* WHIMSALOT - ATK \\[1] DEF \\[2]&* It finally stopped worrying.", + "obj_reaperbird_496": "* FINAL FROGGIT - ATK \\[1] DEF \\[2]&* Its future looks brighter and& brighter ./^", + "obj_reaperbird_505": "* REAPER BIRD - ATK ?? DEF ??&* This relentless future finally& looks brighter and brighter./^", + "obj_reaperbird_514": "* You pick on , ^1.&* It seemed effective./^", + "obj_reaperbird_516": "* But^1, it was already& picked on./^", + "obj_reaperbird_523": "* You pick on Reaper Bird^1.&* Reaper Bird seems to& remember something./^", + "obj_reaperbird_536": "* You did something mysterious.&* , recognizes it has more to& learn from this world./^", + "obj_reaperbird_538": "* But^1, it was already& mystified./^", + "obj_reaperbird_545": "* You did something mysterious^1.&* Reaper Bird seems to& remember something./^", + "obj_reaperbird_557": "* You wash your hands^1.&* Nothing happened./^", + "obj_reaperbird_559": "* Your hands are clean enough& to eat!/^", + "obj_reaperbird_569": "* You hum a familiar tune^1.&* But no one heard you./^", + "obj_reaperbird_579": "* You kneel and pray for safety^1.&* , remembers its conscience./^", + "obj_reaperbird_581": "* But , already remembered its& conscience./^", + "obj_reaperbird_588": "* You kneel and pray for safety^1.&* Reaper Bird seems to& remember something./^", + "obj_ripoff_alphys_256": "Default", + "obj_ripoff_alphys_257": "You hate&me^1,&don't&you...?", + "obj_ripoff_alphys_258": "I've got&to keep&lying...", + "obj_ripoff_alphys_259": "All I do&is hurt&people.", + "obj_ripoff_alphys_267": "%%%", + "obj_ripoff_alphys_473": "* The Lost Soul stands there.", + "obj_ripoff_alphys_508": "* You tell the Lost Soul that& you'll continue to& support her./", + "obj_ripoff_alphys_509": "* Something about the way you& said that is familiar to& her./^", + "obj_ripoff_alphys_512": "* Suddenly^1, she remembers..^1.&* It's all flooding back!/%%", + "obj_ripoff_alphys_525": "* You call the Lost Soul on& the phone..^1.&* She starts to sweat./", + "obj_ripoff_alphys_526": "* She doesn't know why^1, but& this all seems very& familiar.../^", + "obj_ripoff_alphys_529": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_alphys_543": "* You ask the Lost Soul what& her favorite cartoon is./", + "obj_ripoff_alphys_544": "* She can barely hold back& from giving you an enormous& answer.../^", + "obj_ripoff_alphys_547": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_alphys_560": "* You ask the Lost Soul for& help on a quiz question./", + "obj_ripoff_alphys_561": "* She barely holds back from& giving you the answer.../^", + "obj_ripoff_alphys_564": "* Suddenly^1, memories are& flooding back!/%%", + "obj_ripoff_alphys_628": " No^1, that's not true^1!& My friends like me^1!& And I like you^1,& too!/%%", + "obj_ripoff_asgore_216": "Forgive&me for&this.", + "obj_ripoff_asgore_217": "This is&my&duty.", + "obj_ripoff_asgore_218": "...", + "obj_ripoff_asgore_248": "%%%", + "obj_ripoff_asgore_488": "* You tell the Lost Soul that& you're going to save& everyone./", + "obj_ripoff_asgore_489": "* Something stirs deep within& him./^", + "obj_ripoff_asgore_492": "* Something stirs within him..^1.&* It's all flooding back!/%%", + "obj_ripoff_asgore_498": "* Suddenly^1, his memories are& flooding back!/", + "obj_ripoff_asgore_499": "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%", + "obj_ripoff_asgore_517": "* You tell the Lost Soul that& you won't hurt him^1, no& matter what./", + "obj_ripoff_asgore_518": "* Something about this& is so familiar to him.../^", + "obj_ripoff_asgore_521": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_asgore_527": "* Suddenly^1, his memories are& flooding back!/", + "obj_ripoff_asgore_528": "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%", + "obj_ripoff_asgore_543": "* You stare deep into the& eyes of the Lost Soul./", + "obj_ripoff_asgore_544": "* He remembers the gaze of& humans past.../^", + "obj_ripoff_asgore_547": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_asgore_553": "* Suddenly^1, his memories are& flooding back!/", + "obj_ripoff_asgore_554": "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%", + "obj_ripoff_asgore_569": "* You hug the Lost Soul./", + "obj_ripoff_asgore_570": "* It seems like his aggression& is slowly melting away.../^", + "obj_ripoff_asgore_573": "* Suddenly^1, his memories& are flooding back!/%%", + "obj_ripoff_asgore_579": "* Suddenly^1, his memories are& flooding back!/", + "obj_ripoff_asgore_580": "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%", + "obj_ripoff_papyrus_243": "Default", + "obj_ripoff_papyrus_244": "I MUST&CAPTURE&A&HUMAN!", + "obj_ripoff_papyrus_245": "THEN&EVERY&ONE&WILL,", + "obj_ripoff_papyrus_246": "...", + "obj_ripoff_papyrus_277": "%%%", + "obj_ripoff_papyrus_570": "* The Lost Souls stand there.", + "obj_ripoff_papyrus_607": "* You told the Lost Soul a bad& pun about skeletons./", + "obj_ripoff_papyrus_608": "* He seems to hate it..^1.&* But the other Lost Soul& seems to like it./^", + "obj_ripoff_papyrus_611": "* Something about that bad& joke..^1.&* It's all flooding back!/%%", + "obj_ripoff_papyrus_617": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_papyrus_618": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_632": "* You asked the Lost Soul for& help with a puzzle./", + "obj_ripoff_papyrus_633": "* He doesn't know why^1, but he& really wants to help you./^", + "obj_ripoff_papyrus_636": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_papyrus_642": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_papyrus_643": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_657": "* You asked the Lost Soul to& cook something for you./", + "obj_ripoff_papyrus_658": "* The Lost Soul is trying to& hide its joy.../^", + "obj_ripoff_papyrus_661": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_papyrus_667": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_papyrus_668": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_682": "* You insulted the Lost Soul./", + "obj_ripoff_papyrus_683": "* Somehow^1, it seems flattered& by this./^", + "obj_ripoff_papyrus_686": "* Somehow^1, it's flattered by& this..^1. memories& are flooding back!/%%", + "obj_ripoff_papyrus_692": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_papyrus_693": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_767": " NO! WAIT!^1!& YOU'RE MY FRIEND^1!& I COULD NEVER& CAPTURE YOU!!/*", + "obj_ripoff_papyrus_774": "nah^1, i'm rootin for&ya^1, kid./*", + "obj_ripoff_sans_212": "just&give&up.&i did.", + "obj_ripoff_sans_213": "why&even&try?", + "obj_ripoff_sans_214": "you'll&never&see 'em&again.", + "obj_ripoff_sans_244": "%%%", + "obj_ripoff_sans_486": "* You asked the Lost Soul to& take a break from fighting& with you.../", + "obj_ripoff_sans_487": "* It seems like it wants to./^", + "obj_ripoff_sans_490": "* It nods its head solemnly..^1.&* Seems like it will!/%%", + "obj_ripoff_sans_496": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_sans_497": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_sans_516": "* You told the Lost Soul a& bad pun about skeletons./", + "obj_ripoff_sans_517": "* He seems to love it..^1.&* But the other Lost Soul seems& to hate it./^", + "obj_ripoff_sans_520": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_sans_526": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_sans_527": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_sans_542": "* You told the Lost Soul you'd& think about what you'd& done./", + "obj_ripoff_sans_543": "* It seems like it's trying& to remember.../^", + "obj_ripoff_sans_546": "* It nods solemnly...!/%%", + "obj_ripoff_sans_552": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_sans_553": "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%", + "obj_ripoff_sans_571": "* You tell the Lost Soul you& think that jumble is& tougher than crosswords./", + "obj_ripoff_sans_576": "* You tell the Lost Soul you& think that crosswords& are tougher than jumble./", + "obj_ripoff_sans_579": "* It seems to have some dim& recollection of this& fact.../^", + "obj_ripoff_sans_583": "* It nods its head^1, like it& knew this without question...!/%%", + "obj_ripoff_sans_589": "* Suddenly^1, its memories are& flooding back!/", + "obj_ripoff_sans_590": "* The other Lost Soul remembers& this conversation^1, too!/%%", + "obj_ripoff_toriel_250": "Default", + "obj_ripoff_toriel_251": "This is&for your&own&good.", + "obj_ripoff_toriel_252": "No one&will&leave&again.", + "obj_ripoff_toriel_253": "...", + "obj_ripoff_toriel_262": "%%%", + "obj_ripoff_toriel_465": "* The Lost Souls stand there.", + "obj_ripoff_toriel_502": "* You tell the Lost Soul that& you have to go if you're& going to free everyone./", + "obj_ripoff_toriel_503": "* Something is stirring within& her.../^", + "obj_ripoff_toriel_506": "* Something stirs within her..^1.&* It's all flooding back!/%%", + "obj_ripoff_toriel_512": "* Suddenly^1, her memories are& flooding back!/", + "obj_ripoff_toriel_513": "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%", + "obj_ripoff_toriel_529": "* You refuse to fight the Lost& Soul./", + "obj_ripoff_toriel_530": "* Something about this& is so familiar to her.../^", + "obj_ripoff_toriel_533": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_toriel_539": "* Suddenly^1, her memories are& flooding back!/", + "obj_ripoff_toriel_540": "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%", + "obj_ripoff_toriel_556": "* You hug the Lost Soul and& tell her that you're going& to see her again./", + "obj_ripoff_toriel_557": "* Something about this& is so familar to her.../^", + "obj_ripoff_toriel_560": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_toriel_566": "* Suddenly^1, her memories are& flooding back!/", + "obj_ripoff_toriel_567": "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%", + "obj_ripoff_toriel_587": "* You tell the Lost Soul you& prefer butterscotch instead& of cinnamon./", + "obj_ripoff_toriel_592": "* You tell the Lost Soul you& prefer cinnamon instead& of butterscotch./", + "obj_ripoff_toriel_595": "* Somehow^1, she faintly recalls& hearing this before.../^", + "obj_ripoff_toriel_598": "* Suddenly^1, her memories& are flooding back!/%%", + "obj_ripoff_toriel_604": "* Suddenly^1, her memories are& flooding back!/", + "obj_ripoff_toriel_605": "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%", + "obj_ripoff_toriel_665": "Your fate is up to&you now!/*", + "obj_ripoff_toriel_672": "You are our future!/*", + "obj_ripoff_undyne_287": "Default", + "obj_ripoff_undyne_288": "All&humans&will&die!", + "obj_ripoff_undyne_289": "You're&our&real&enemy.", + "obj_ripoff_undyne_290": "Mercy&is for&the&weak.", + "obj_ripoff_undyne_322": "%%%", + "obj_ripoff_undyne_563": "* The Lost Soul stands there.", + "obj_ripoff_undyne_597": "* You tapped the Lost Soul& lightly./", + "obj_ripoff_undyne_598": "* Something about the way you& fight is familiar to her.../^", + "obj_ripoff_undyne_601": "* Something about the way you& fight..^1.&* It's all flooding back!/%%", + "obj_ripoff_undyne_614": "* You asked the Lost Soul to& teach you how to cook./", + "obj_ripoff_undyne_615": "* She doesn't know why^1, but& she kind of wants to& teach you how.../^", + "obj_ripoff_undyne_618": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_undyne_632": "* You gave the Lost Soul a big& smile^1, like you remember& she likes to do./", + "obj_ripoff_undyne_633": "* For some reason^1, she sort& of wants to smile back.../^", + "obj_ripoff_undyne_636": "* Suddenly^1, the memories are& flooding back!/%%", + "obj_ripoff_undyne_649": "* You clashed against the Lost& Soul with all of your might./", + "obj_ripoff_undyne_650": "* She feels your fighting& spirit..^1.&* It's familiar somehow./^", + "obj_ripoff_undyne_653": "* She recognizes your fighting& spirit..^1. suddenly^1, memories& are flooding back!/%%", + "obj_ripoff_undyne_748": "Well^1, some humans&are OK^1, I guess!/%%", + "obj_roundedge_135": "* \"The true final battle\" was& finally beginning.", + "obj_royal_rabbitbounce_87": "* Sorry..^1. UNDYNE^1, like^1, told& us there was totally a& human in the area./", + "obj_royal_rabbitbounce_88": "* So^1, like^1, us Royal Guards are& blocking off the elevators& for now./", + "obj_royal_rabbitbounce_89": "* Ngah^1! Even if the elevators& aren't working anyway^1, we'll& do our best^1, Ms. UNDYNE!/%%", + "obj_royal_rabbitbounce_93": "* Like^1, NO WAY you're getting& by us./", + "obj_royal_rabbitbounce_94": "* But^1, between you and me...&* I think you could go through& that creepy lab over there./", + "obj_royal_rabbitbounce_95": "* Between you^1, me^1, and my& bro here^1, I mean./", + "obj_royal_rabbitbounce_96": "* I tell him ALL my secrets./%%", + "obj_royal_rabbitbounce_101": "* Hey^1!&* No loitering!/", + "obj_royal_rabbitbounce_102": "* Like^1, just kidding^1.&* I don't care^1.&* Like^1, loiter your heart out./%%", + "obj_royal_rabbitbounce_107": "* Oh^1, hey./", + "obj_royal_rabbitbounce_108": "* We're^1, like^1, taking a rain& check on that killing-you& thing./", + "obj_royal_rabbitbounce_109": "* Like^1, don't tell Undyne& about this^1, OK?/%%", + "obj_royal_rabbitbounce_113": "* You didn't tell her^1, did& you...?/%%", + "obj_royal_rabbitbounce_118": "* Undyne told us that the& Royal Guard is being disbanded./", + "obj_royal_rabbitbounce_119": "* Like^1, bummer..^1.&* Guess we'll have to get& used to Love and Peace./%%", + "obj_saddragon_70": "* Yeah^1, I'm not gonna be home& tonight... um.../", + "obj_saddragon_71": "* I think there's some cold& pizza in my treasure horde& you can heat up.../%%", + "obj_saddragon_75": "* Ummm^1, are you guys on your& way out^1?/", + "obj_saddragon_76": "* Guess I'll catch up with you& later.../%%", + "obj_saddragon_81": "* Yeah^1, I'm not gonna be home& tonight... um.../", + "obj_saddragon_82": "* In fact^1, I don't feel like& I'll be home tomorrow^1,& either^1, at this rate.../%%", + "obj_sans_friendc_75": "* hey^1, frisk^1, what's& with that weird& expression?/", + "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you& about the time Frisk& flirted with me...?/", + "obj_sans_friendc_79": "\\E8* And then asked to& call me \"mother?\"/", + "obj_sans_friendc_81": "\\E0* I felt so embarrassed& for them./", + "obj_sans_friendc_83": "\\E1* oh boy./", + "obj_sans_friendc_85": "\\E3WOW^1, FRISK.../", + "obj_sans_friendc_86": "\\E0THIS REALLY PUTS&OUR RELATIONSHIP&IN A NEW LIGHT./", + "obj_sans_friendc_88": "\\E1* hey^1, tori^1, do you& have any other& embarrassing stories?/", + "obj_sans_friendc_90": "\\E0* Oh^1, do I ever!/", + "obj_sans_friendc_91": "\\E1* But, I think that& story is one of the& most unbelievable./", + "obj_sans_friendc_92": "\\E0* It is hard to think& anyone would want to& flirt with me./", + "obj_sans_friendc_94": "\\E0* Ehehe.../", + "obj_sans_friendc_95": "\\E7* Ehehehe.../", + "obj_sans_friendc_96": "\\E1* AHA^1! AHAHAH^1!&* HA!^1! HA!!!/", + "obj_sans_friendc_97": "\\E2* Oh^1, Toriel^1.&* You have NO idea./%%", + "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,& frisk?/", + "obj_sans_friendc_103": "\\E2* we were just talking& about you./", + "obj_sans_friendc_104": "\\E1* apparently you asked& to call tori \"mom\" right& after meeting her?/", + "obj_sans_friendc_106": "\\E1* Well^1, it was not& RIGHT after./", + "obj_sans_friendc_107": "\\E0* It took a couple& minutes./", + "obj_sans_friendc_109": "\\E0* frisk..^1.&* i gotta tell ya./", + "obj_sans_friendc_110": "\\E2* that's^1, uh^1, not the& best way to get& to know someone./", + "obj_sans_friendc_112": "\\E3IT'S NOT???/", + "obj_sans_friendc_114": "\\E9* Papyrus^1, we've been& over this./", + "obj_sans_friendc_116": "\\E4WHATEVER^1, MOM!!!/", + "obj_sans_friendc_118": "\\E1* Don't talk back to& me like that!/", + "obj_sans_friendc_119": "\\E6* Go to your room^1,& Papyrus!/", + "obj_sans_friendc_121": "\\E5OK^1, UNDYNE./", + "obj_sans_friendc_123": "\\E1* Wait^1!&* Don't ACTUALLY go& to your room!!/", + "obj_sans_friendc_125": "\\E7I'M GETTING MIXED& MESSAGES HERE!!!/%%", + "obj_sans_friendc_131": "\\E0* frisk^1, tori was telling& me how she made& b'scotch pie for you./", + "obj_sans_friendc_133": "\\E0* Oh^1, I should bake it& for everyone sometime!/", + "obj_sans_friendc_135": "* .../", + "obj_sans_friendc_137": "\\E3* (O-oh^1, that sounds& REALLY good.)/", + "obj_sans_friendc_139": "\\E3COOKING???/", + "obj_sans_friendc_140": "\\E0CAN I HELP?/", + "obj_sans_friendc_142": "* Wait a second!!!/", + "obj_sans_friendc_143": "\\E6* Can I help too!?/", + "obj_sans_friendc_145": "\\E0* Certainly^1!&* It would be fun to& cook together!/", + "obj_sans_friendc_147": "\\E9* (On second thought^1,& maybe I'll o-order& a pizza.)/%%", + "obj_sans_friendc_154": "\\E0* sorry..^1.&* i don't have time& to talk^1, frisk./", + "obj_sans_friendc_155": "\\E1* i'm supposed to be& working right now./", + "obj_sans_friendc_157": "\\E4BUT YOU AREN'T& WORKING!!!/", + "obj_sans_friendc_159": "\\E2* i know^1, and it's& taking all my& concentration./%%", + "obj_sans_interactable1_68": "* you oughta get going^1.&* he might come back^1.&* and if he does.../", + "obj_sans_interactable1_69": "\\E2* ... you'll have to& sit through more of& my hilarious jokes./%%", + "obj_sans_interactable1_74": "* what's the holdup^1?&* look^1, there's nothin& to be afraid of./", + "obj_sans_interactable1_75": "\\E2* it's just a dark cavern& filled with skeletons& and horrible monsters./%%", + "obj_sans_interactable1_79": "* well?/%%", + "obj_sans_interactable1_85": "* ... are you just gonna& stare at me^1, or...?/%%", + "obj_sans_prefinaldate_127": "* grievous error/%%", + "obj_sans_prefinaldate_297": "* over here^1.&* i know a shortcut./%%", + "obj_sans_room_114": "* hey^1, here's something& important to remember./", + "obj_sans_room_115": "\\W* my brother has a very& \\Bspecial attack\\W./", + "obj_sans_room_116": "\\W* if you see a \\Lblue& attack\\W,^1 don't move and& it won't hurt you./", + "obj_sans_room_117": "* here's an easy way to& keep it in mind./", + "obj_sans_room_118": "\\W* imagine a stop sign^1.&* when you see a stop& sign^1, you \\Rstop^1,\\W right?/", + "obj_sans_room_119": "\\W* stop signs are \\Rred\\W.&* so imagine a \\Lblue\\W stop& sign instead./", + "obj_sans_room_120": "\\W* simple^1, right^1?&* when fighting^1, think& about \\Yblue stop signs\\W./%%", + "obj_sans_room_123": "* remember..^1.&* blue stop signs./%%", + "obj_sans_room_128": "* ... hi./%%", + "obj_sans_room_135": "* hey^1, thanks..^1.&* my brother seems like& he's having fun./", + "obj_sans_room_136": "* by the way^1, did you& see that weird outfit& he's wearing?/", + "obj_sans_room_137": "* we made that a few& weeks ago for a costume& party./", + "obj_sans_room_138": "* he hasn't worn anything& else since.../", + "obj_sans_room_139": "* keeps calling it his& \"battle body.\"/", + "obj_sans_room_140": "* man./", + "obj_sans_room_141": "\\E1* isn't my brother cool?/%%", + "obj_sans_room_145": "* it would make my& brother happy if you& played along./%%", + "obj_sans_room_160": "* thanks for saying& \"junior jumble\" just& to appease my brother./", + "obj_sans_room_161": "\\E1* yesterday he got& stumped trying to& \"solve\" the horoscope./%%", + "obj_sans_room_166": "* papyrus..^1.&* ... finds difficulty in& interesting places./", + "obj_sans_room_167": "\\E1* yesterday he got& stumped trying to& \"solve\" the horoscope./%%", + "obj_sans_room_175": "* guess you don't like& word searches^1, huh?/", + "obj_sans_room_176": "\\E2* me neither^1.&* i'm more of a funny& pages kind of guy./", + "obj_sans_room_177": "\\E0* .../", + "obj_sans_room_178": "\\E1* .../%%", + "obj_sans_room_182": "\\E1* i guess despite all& that^1, you still like& word searches^1, huh...?/", + "obj_sans_room_183": "\\E0* that means you can't& be all bad./%%", + "obj_sans_room_191": "* actually^1, that spaghetti& from earlier..^1./", + "obj_sans_room_192": "* it wasn't too bad for& my brother./", + "obj_sans_room_193": "* since he started cooking& lessons^1, he's been& improving a lot./", + "obj_sans_room_194": "\\E1* i bet if he keeps it& up^1, next year he'll even& make something edible./%%", + "obj_sans_room_198": "* hey..^1.&* puzzles might be fun^1.&* if you tried them./%%", + "obj_sans_room_211": "* good job on solving it& so quickly^1./", + "obj_sans_room_212": "* you didn't even need& my help./", + "obj_sans_room_213": "* which is great^1, 'cause& i love doing absolutely& nothing./%%", + "obj_sans_room_217": "* ... you must be really& good at puzzles^1,& huh?/", + "obj_sans_room_218": "* i mean./", + "obj_sans_room_219": "* it's impossible for& you to have seen& this one before./%%", + "obj_sans_room_223": "* hey^1, why didn't you& ask for help?/", + "obj_sans_room_224": "\\E1* i was right here./%%", + "obj_sans_room_229": "* no problem^1, huh?/%%", + "obj_sans_room_237": "* what's up?/%%", + "obj_sans_room_238": "* you sure do like to& exercise./%%", + "obj_sans_room_246": "* i don't know what my& brother's going to do& now./", + "obj_sans_room_247": "\\W* if i were you^1, i would& make sure i understand& \\Bblue attacks\\W./%%", + "obj_sans_room_250": "* here^1, i'll give you some& advice about fighting& my brother./", + "obj_sans_room_251": "\\E1* don't^1.&* capiche?/%%", + "obj_sans_room_256": "\\E1* hmmm.../", + "obj_sans_room_257": "\\E2* guess we didn't need& your help to have a& good time after all./", + "obj_sans_room_258": "\\E3* .../", + "obj_sans_room_259": "\\E2* say^1, i've been& thinking./", + "obj_sans_room_260": "\\E1* seems like you're& gonna fight my brother& pretty soon./", + "obj_sans_room_261": "\\E2* here's some friendly& advice./", + "obj_sans_room_262": "\\E3* if you keep going the& way you are now.../", + "obj_sans_room_263": "* .../", + "obj_sans_room_264": "\\E4* you're gonna have a& bad time./%%", + "obj_sans_room_280": "\\E0* dang^1, i wish i brought& a parasol./", + "obj_sans_room_281": "\\E1* i'm getting a nasty burn& from all this sun./%%", + "obj_sans_sentry2_127": "* grievous error/%%", + "obj_sans_sentry2_134": "* let's hang out again& sometime./%%", + "obj_sans_sentry2_141": "\\E3* hey^1, i really& respect what you did& back there./", + "obj_sans_sentry2_142": "\\E2* thanks./%%", + "obj_sans_sentry2_306": "* over here^1.&* i know a shortcut./%%", + "obj_sansb_90": "* Skipped ahead.", + "obj_sansb_252": "what^1?&you think i'm just&gonna stand there&and take it?/%%", + "obj_sansb_256": "our reports showed&a massive anomaly&in the timespace&continuum./", + "obj_sansb_257": "timelines jumping&left and right,&stopping and&starting.../%%", + "obj_sansb_262": "\\E4until suddenly^1,&everything ends./%%", + "obj_sansb_266": "\\E4heh heh heh.../", + "obj_sansb_267": "\\E5that's your fault^1,&isn't it?/%%", + "obj_sansb_272": "\\E1you can't understand&how this feels./%%", + "obj_sansb_277": "\\E4knowing that one&day^1, without any&warning.../", + "obj_sansb_278": "\\E9it's all going to&be reset./%%", + "obj_sansb_284": "\\E9look^1.&i gave up trying&to go back a long&time ago./%%", + "obj_sansb_290": "\\E4and getting to the&surface doesn't&really appeal&anymore^1, either./%%", + "obj_sansb_296": "\\E4cause even if we&do.../", + "obj_sansb_297": "\\E5we'll just end up&right back here^1,&without any memory&of it^1, right?/%%", + "obj_sansb_303": "\\E1to be blunt.../", + "obj_sansb_304": "\\E4it makes it kind&of hard to give&it my all./%%", + "obj_sansb_310": "\\E1... or is that just&a poor excuse for&being lazy...?/", + "obj_sansb_311": "\\E3hell if i know./%%", + "obj_sansb_317": "\\E4all i know is..^1.&seeing what comes&next.../", + "obj_sansb_318": "\\E9i can't afford not&to care anymore./%%", + "obj_sansb_334": "\\E9ugh..^1.&that being said.../", + "obj_sansb_335": "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/", + "obj_sansb_336": "\\E0.../", + "obj_sansb_337": "\\E4listen./", + "obj_sansb_338": "i know you didn't&answer me before^1,&but.../", + "obj_sansb_339": "\\E4somewhere in&there^1.&i can feel it./", + "obj_sansb_340": "\\E0there's a glimmer&of a good person&inside of you./", + "obj_sansb_341": "\\E4the memory of&someone who once&wanted to do the&right thing./", + "obj_sansb_342": "\\E1someone who^1, in&another time^1,&might have even&been.../", + "obj_sansb_343": "\\E4a friend?/", + "obj_sansb_344": "\\E3c'mon^1, buddy./", + "obj_sansb_345": "\\E0do you remember&me?/", + "obj_sansb_346": "\\E4please^1, if you're&listening.../", + "obj_sansb_347": "\\E9let's forget all&this^1, ok?/", + "obj_sansb_348": "\\E3just lay down&your weapon^1, and.../", + "obj_sansb_349": "\\E4well^1, my job&will be a lot&easier./%%", + "obj_sansb_353": "\\E9ugh..^1.&that being said.../", + "obj_sansb_354": "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/", + "obj_sansb_355": "\\E0.../", + "obj_sansb_356": "\\E4listen./", + "obj_sansb_357": "friendship.../", + "obj_sansb_358": "\\E3it's really great^1,&right?/", + "obj_sansb_359": "let's quit fighting./%%", + "obj_sansb_380": "\\E3welp^1, it was&worth a shot./", + "obj_sansb_381": "\\E5guess you like&doing things the&hard way^1, huh?/%%", + "obj_sansb_384": "\\E3woah^1, you look&REALLY pissed off.../", + "obj_sansb_385": "\\E4heheheh.../", + "obj_sansb_386": "\\E5did i getcha?/", + "obj_sansb_387": "\\E4well^1, if you came&back anyway.../", + "obj_sansb_388": "\\E1i guess that means&we never really&WERE friends^1, huh?/", + "obj_sansb_389": "\\E4heh./", + "obj_sansb_390": "\\E9don't tell that&to the other&sans-es^1, ok?/%%", + "obj_sansb_398": "\\E4sounds strange^1, but&before all this i&was secretly hoping&we could be friends./", + "obj_sansb_399": "\\E1i always thought the&anomaly was doing&this cause they&were unhappy./", + "obj_sansb_400": "and when they got&what they wanted^1,&they would stop&all this./%%", + "obj_sansb_405": "\\E3and maybe all they&needed was..^1.&i dunno./", + "obj_sansb_406": "\\M1some good food^1,&some bad laughs^1,&some nice friends./%%", + "obj_sansb_411": "\\E4but that's&ridiculous^1,&right?/", + "obj_sansb_412": "\\E5yeah^1, you're the&type of person&who won't EVER&be happy./%%", + "obj_sansb_417": "\\E5you'll keep&consuming timelines&over and over^1,&until.../", + "obj_sansb_418": "\\E4well./", + "obj_sansb_419": "\\M1hey./", + "obj_sansb_420": "\\E3take it from me^1,&kid./", + "obj_sansb_421": "someday.../", + "obj_sansb_422": "you gotta learn&when to QUIT./%%", + "obj_sansb_423": "%%%", + "obj_sansb_427": "\\E3and that day's&TODAY./%%", + "obj_sansb_433": "\\E4cause..^1.&y'see../", + "obj_sansb_434": "\\E1all this fighting&is really tiring&me out./%%", + "obj_sansb_441": "\\E4and if you keep&pushing me.../", + "obj_sansb_442": "\\Xt\\E3hen i'll be&forced to use my\\R &special attack\\X./%%", + "obj_sansb_448": "\\Xy\\E3eah^1, my \\Rspecial&attack\\X.&sound familiar?/", + "obj_sansb_449": "\\Xw\\E1ell^1, get ready^1.&cause after the&next move^1, i'm&going to \\Ruse it\\X./", + "obj_sansb_450": "\\E3so^1, if you don't&wanna see it^1, now&would be a good&time to die./%%", + "obj_sansb_456": "\\E4well^1, here goes¬hing.../", + "obj_sansb_457": "\\E3are you ready?/", + "obj_sansb_458": "\\Xs\\E5urvive THIS^1, and&i'll show you my\\R &special attack\\X!/%%", + "obj_sansb_477": ".../", + "obj_sansb_478": "you're sparing me?/", + "obj_sansb_479": "\\E1finally./", + "obj_sansb_480": "\\E3buddy^1.&pal./", + "obj_sansb_481": "\\E4i know how hard&it must be.../", + "obj_sansb_482": "to make that&choice./", + "obj_sansb_483": "to go back on&everything you've&worked up to./", + "obj_sansb_484": "\\E0i want you to&know..^1.&i won't let it&go to waste./", + "obj_sansb_485": "\\M1.../", + "obj_sansb_486": "\\E3c'mere^1, pal./%%", + "obj_sansb_954": "* Just keep attacking.", + "obj_sansb_956": "* Sans's movements grow a& little wearier.", + "obj_sansb_958": "* Sans's movements seem to be& slower.", + "obj_sansb_960": "* Felt like a turning point.", + "obj_sansb_962": "* You felt your sins crawling& on your back.", + "obj_sansb_963": "* You felt your sins weighing& on your neck.", + "obj_sansb_964": "* KARMA coursing through your& veins.", + "obj_sansb_965": "* Doomed to death of KARMA!", + "obj_sansb_969": "* The REAL battle finally begins.", + "obj_sansb_971": "* Reading this doesn't seem& like the best use of time.", + "obj_sansb_973": "* Sans is starting to look& really tired.", + "obj_sansb_975": "* Sans is preparing something.", + "obj_sansb_977": "* Sans is getting ready to& use his special attack.", + "obj_sansb_985": "* Sans is sparing you.", + "obj_sansb_1013": "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./", + "obj_sansb_1014": "* Can't keep dodging forever^1.&* Keep attacking./^", + "obj_sansb_1018": "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./^", + "obj_sansb_1079": "it's a beautiful&day outside./", + "obj_sansb_1080": "birds are singing^1,&flowers are&blooming.../", + "obj_sansb_1081": "on days like these^1,&kids like you.../%%", + "obj_sansb_1084": "it's a beautiful&day outside./", + "obj_sansb_1085": "birds are singing^1,%%", + "obj_sansb_1089": "ready?/%%", + "obj_sansb_1152": "Should&be&burning&in hell./%%", + "obj_sansb_body_1446": "\\E1huh./", + "obj_sansb_body_1447": "\\M1always wondered why&people never use&their strongest&attack first./%%", + "obj_sansb_body_1450": "\\E3anyway^1, as i was&saying^1, it's a&nice day out./", + "obj_sansb_body_1451": "\\M1why not relax and&take a load off?/%%", + "obj_sansb_body_1455": "here we go./%%", + "obj_sansb_body_1468": "* You feel like you're going to& have a bad time.", + "obj_sansb_body_2091": "huff..^1. puff.../", + "obj_sansb_body_2092": "all right^1.&that's it./", + "obj_sansb_body_2093": "\\Xi\\M1t's time for my\\R &special attack\\X./", + "obj_sansb_body_2094": "\\E3are you ready?/", + "obj_sansb_body_2095": "\\E4here goes nothing./%%", + "obj_sansb_body_2111": "\\E1yep./", + "obj_sansb_body_2112": "\\E1that's right./", + "obj_sansb_body_2113": "\\E3it's literally¬hing./", + "obj_sansb_body_2114": "\\E1and it's not gonna&be anything^1,&either./", + "obj_sansb_body_2115": "\\E4heh heh heh..^1.&ya get it?/", + "obj_sansb_body_2116": "\\E1i know i can't&beat you./", + "obj_sansb_body_2117": "\\E4one of your turns.../", + "obj_sansb_body_2118": "\\E9you're just gonna&kill me./", + "obj_sansb_body_2119": "\\E1so^1, uh./", + "obj_sansb_body_2120": "\\E4i've decided.../", + "obj_sansb_body_2121": "it's not gonna BE&your turn^1.&ever./", + "obj_sansb_body_2122": "\\E3i'm just gonna&keep having MY&turn until you&give up./", + "obj_sansb_body_2123": "\\E5even if it means&we have to stand&here until the&end of time./", + "obj_sansb_body_2124": "\\E1capiche?/%%", + "obj_sansb_body_2141": "\\E9you'll get bored&here./", + "obj_sansb_body_2142": "\\E1if you haven't&gotten bored&already^1, i mean./", + "obj_sansb_body_2143": "\\E5and then^1, you'll&finally quit./%%", + "obj_sansb_body_2161": "\\E5i know your type./", + "obj_sansb_body_2162": "\\E1you're^1, uh^1, very&determined^1, aren't&you?/", + "obj_sansb_body_2163": "\\E4you'll never give&up^1, even if&there's^1, uh.../", + "obj_sansb_body_2164": "\\E3absolutely NO&benefit to&persevering&whatsoever./", + "obj_sansb_body_2165": "\\E1if i can make&that clear./", + "obj_sansb_body_2166": "\\E4no matter what^1,&you'll just keep&going./", + "obj_sansb_body_2167": "\\E9not out of any&desire for good&or evil.../", + "obj_sansb_body_2168": "\\E3but just because&you think you&can./", + "obj_sansb_body_2169": "\\E1and because you&\"can\".../", + "obj_sansb_body_2170": "\\E9... you \"have to.\"/%%", + "obj_sansb_body_2188": "\\E9but now^1, you've&reached the end./", + "obj_sansb_body_2189": "\\E4there is nothing&left for you now./", + "obj_sansb_body_2190": "\\E1so^1, uh^1, in my&personal opinion.../", + "obj_sansb_body_2191": "\\E3the most&\"determined\"&thing you can&do here?/", + "obj_sansb_body_2192": "\\E1is to^1, uh^1,&completely give&up./", + "obj_sansb_body_2193": "\\E3and..^1. (yawn)&do literally&anything else./%%", + "obj_sansb_body_2344": "heh^1, didja&really think you&would be able to", + "obj_sansb_body_2495": ".../", + "obj_sansb_body_2496": ".../", + "obj_sansb_body_2497": ".../", + "obj_sansb_body_2498": "so.../", + "obj_sansb_body_2499": "guess that's it^1,&huh?/", + "obj_sansb_body_2500": ".../", + "obj_sansb_body_2501": "just.../", + "obj_sansb_body_2502": "don't say i&didn't warn you./%%", + "obj_sansb_body_2539": "welp./", + "obj_sansb_body_2540": "i'm going to&grillby's./%%", + "obj_sansb_body_2574": "papyrus^1, do you&want anything?/%%", + "obj_sansbyetrigger_124": "* actually^1, hey..^1.&* hate to bother ya^1, but& can you do me a favor?/", + "obj_sansbyetrigger_125": "* i was thinking..^1.&* my brother's been& kind of down lately.../", + "obj_sansbyetrigger_126": "* he's never seen a human& before^1. and seeing you& might just make his day./", + "obj_sansbyetrigger_127": "* don't worry^1, he's not& dangerous./", + "obj_sansbyetrigger_128": "\\E1* even if he tries to be./", + "obj_sansbyetrigger_129": "\\E0* thanks a million^1.&* i'll be up ahead./%%", + "obj_sansbyetrigger_132": "\\E0* well^1, i'll be straight-& forward with you./", + "obj_sansbyetrigger_133": "\\E1* my brother'd really& like to see a human.../", + "obj_sansbyetrigger_134": "\\E2* so^1, y'know^1, it'd& really help me out.../", + "obj_sansbyetrigger_135": "\\E1* if you kept pretending& to be one./%%", + "obj_sanscheckpoint_98": "* It's some sort of checkpoint& or sentry-station./", + "obj_sanscheckpoint_99": "* But there are bottles of& ketchup^1, mustard^1, and relish& sitting inside.../%%", + "obj_sansdate3_116": "* well^1, here we are./%%", + "obj_sansdate3_124": "* so./", + "obj_sansdate3_125": "* your journey's& almost over^1, huh?/", + "obj_sansdate3_126": "\\E0* you must really& wanna go home./", + "obj_sansdate3_127": "\\E1* hey^1.&* i know the feeling^1,& buddo./", + "obj_sansdate3_128": "\\E0* though.../", + "obj_sansdate3_129": "\\E1* maybe sometimes it's& better to take what's& given to you./", + "obj_sansdate3_130": "\\E0* down here you've& already got food^1,& drink^1, friends.../", + "obj_sansdate3_131": "* is what you have& to do.../", + "obj_sansdate3_132": "\\E1* really worth it?/%%", + "obj_sansdate3_149": "* .../", + "obj_sansdate3_150": "\\E1* ah^1, forget it./", + "obj_sansdate3_151": "\\E0* i'm rootin' for& ya^1, kid./%%", + "obj_sansdate3_168": "* hey./", + "obj_sansdate3_169": "\\E1* let me tell you& a story./", + "obj_sansdate3_170": "\\E0* so i'm a sentry in& snowdin forest^1, right?/", + "obj_sansdate3_171": "* i sit out there& and watch for humans^1.&* it's kind of boring./", + "obj_sansdate3_172": "\\E2* fortunately^1, deep in& the forest.../", + "obj_sansdate3_173": "\\E0* there's this HUGE& locked door./", + "obj_sansdate3_174": "* and it's perfect& for practicing& knock knock jokes./", + "obj_sansdate3_175": "* so one day^1, i'm& knocking 'em out^1,& like usual./", + "obj_sansdate3_176": "* i knock on the& door and say& \"knock knock.\"/", + "obj_sansdate3_177": "* and suddenly^1, from& the other side.../", + "obj_sansdate3_178": "\\E1* i hear a woman's& voice./", + "obj_sansdate3_179": "\\Tt*\\E0 \"who is there?\" /", + "obj_sansdate3_180": "\\Ts*\\E1 so^1, naturally^1, I& respond:/", + "obj_sansdate3_181": "\\E0* \"dishes.\"/", + "obj_sansdate3_182": "\\Tt* \"dishes who?\"/", + "obj_sansdate3_183": "\\Ts*\\E2 \"dishes a very& bad joke.\"/", + "obj_sansdate3_184": "\\E0* then she just& howls with laughter./", + "obj_sansdate3_185": "\\E1* like it's the best& joke she's heard& in a hundred years./", + "obj_sansdate3_186": "\\E0* so I keep 'em& coming^1, and she keeps& laughing./", + "obj_sansdate3_187": "\\E1* she's the best& audience i've ever& had./", + "obj_sansdate3_188": "\\E0* then^1, after a& dozen of 'em^1,& SHE knocks and says.../", + "obj_sansdate3_189": "\\Tt* \"Knock knock!\"/", + "obj_sansdate3_190": "\\Ts* \\E1i say \"whos& there?\"/", + "obj_sansdate3_191": "\\Tt* \\E0\"old lady!\"/", + "obj_sansdate3_192": "\\Ts*\\E1 \"old lady who?\"/", + "obj_sansdate3_193": "\\Tt*\\E2 \"oh! I did not& know you could& yodel!\"/", + "obj_sansdate3_194": "\\Ts*\\E1 wow./", + "obj_sansdate3_195": "\\E2* needless to say^1,& this woman was& extremely good./", + "obj_sansdate3_196": "\\E0* we kept telling& each other jokes& for hours./", + "obj_sansdate3_197": "\\E0* eventually^1, i had& to leave./", + "obj_sansdate3_198": "\\E2* papyrus gets kind& of cranky without& his bedtime story./", + "obj_sansdate3_199": "\\E0* but she told me& to come by again^1,& and so i did./", + "obj_sansdate3_200": "\\E0* then i did again^1.&* and again^1.&* it's a thing now./", + "obj_sansdate3_201": "* telling bad jokes& through the door./", + "obj_sansdate3_202": "\\E1* it rules./%%", + "obj_sansdate3_221": "* .../", + "obj_sansdate3_222": "\\E0* one day^1, though^1, i& noticed she wasn't& laughing very much./", + "obj_sansdate3_223": "* i asked her what& was up./", + "obj_sansdate3_224": "* then she told me& something strange./", + "obj_sansdate3_225": "* \\Tt\"if a human ever& comes through this& door.../\"", + "obj_sansdate3_226": "* \"... could you please^1,& please promise& something?\"/", + "obj_sansdate3_227": "* \"watch over them^1,& and protect them^1,& will you not?\"/", + "obj_sansdate3_228": "\\E0*\\Ts now^1, i hate making& promises./", + "obj_sansdate3_229": "\\E1* and this woman^1,& i don't even know& her name./", + "obj_sansdate3_230": "\\E3* but.../", + "obj_sansdate3_231": "\\E1* someone who sincerely& likes bad jokes.../", + "obj_sansdate3_232": "\\E2* has an integrity& you can't say& \"no\" to./%%", + "obj_sansdate3_259": "\\E1* do you get what& i'm saying?/", + "obj_sansdate3_260": "\\E0* that promise i made& to her.../", + "obj_sansdate3_261": "\\E1* you know what would& have happened if she& hadn't said anything?/", + "obj_sansdate3_262": "\\E3* ... buddy./%%", + "obj_sansdate3_279": "* ... You'd be dead& where you stand./%%", + "obj_sansdate3_304": "\\E3* .../", + "obj_sansdate3_305": "\\E1* hey^1, lighten up^1,& bucko!/", + "obj_sansdate3_306": "\\E2* i'm just joking& with you./", + "obj_sansdate3_307": "\\E1* besides.../", + "obj_sansdate3_308": "\\E0* haven't i done a& great job protecting& you?/", + "obj_sansdate3_309": "* i mean^1, look at& yourself./", + "obj_sansdate3_310": "\\E2* you haven't died& a single time./", + "obj_sansdate3_313": "\\E0* that's right^1, isn't& it?/", + "obj_sansdate3_314": "\\E2* well^1, chalk it& up to my great& skills./%%", + "obj_sansdate3_317": "\\E0* hey^1, what's that& look supposed to& mean?/", + "obj_sansdate3_318": "\\E1* am i wrong...?/%%", + "obj_sansdate3_336": "* heh./%%", + "obj_sansdate3_380": "* well^1, that's all./", + "obj_sansdate3_381": "\\E1* take care of& yourself^1, kid./", + "obj_sansdate3_382": "\\E0* 'cause someone really& cares about you./%%", + "obj_sansdoor_98": "* (The door is locked.)/%%", + "obj_sansdoor_102": "* (You unlock the door and& enter...)/%%", + "obj_sansmailbox_60": "* (It's a mailbox overflowing& with unread junk mail.)/%%", + "obj_sanssnowman_98": "* (It's a lump of snow with the& word 'sans' written on it& in red marker.)/%%", + "obj_sanssteps_56": "* Seems like someone was& walking in circles just& to make noises.../%%", + "obj_savepoint_97": "\\R* \\[1] left./%%", + "obj_savepoint_99": "\\R* That comedian.../%%", + "obj_savepoint_101": "* Determination./%%", + "obj_savepoint_103": "* The comedian got away^1.&* Failure./%%", + "obj_savepoint_118": "\\R* \\[1] left./%%", + "obj_savepoint_120": "* Determination./%%", + "obj_savepoint_135": "\\R* \\[1] left./%%", + "obj_savepoint_137": "* Determination./%%", + "obj_savepoint_145": "* Determination./%%", + "obj_savepoint_fake_266": "Howdy!/", + "obj_savepoint_fake_267": "It's me, FLOWEY./", + "obj_savepoint_fake_268": "\\E2FLOWEY the FLOWER!/", + "obj_savepoint_fake_269": "\\E0I owe you a HUGE thanks./", + "obj_savepoint_fake_270": "\\E9You really did a number&on that old fool./", + "obj_savepoint_fake_271": "\\E0Without you^1, I NEVER could&have gotten past him./", + "obj_savepoint_fake_272": "\\E7But now^1, with YOUR help.../", + "obj_savepoint_fake_273": "\\E8 %", + "obj_savepoint_fake_274": "\\TFHe's DEAD./", + "obj_savepoint_fake_275": "\\E6And I'VE got the human&SOULS!/%%", + "obj_savepoint_fake_278": "%%%", + "obj_savepoint_fake_332": "\\E0Boy!/", + "obj_savepoint_fake_333": "\\E0I've been empty for so&long.../", + "obj_savepoint_fake_334": "\\E4It feels great to have a&SOUL inside me again./", + "obj_savepoint_fake_335": "\\E1Mmmm^1, I can feel them&wriggling.../", + "obj_savepoint_fake_337": "\\E6Awww^1, you're feeling&left out^1, aren't you?/", + "obj_savepoint_fake_338": "\\E1Well^1, that's just perfect./", + "obj_savepoint_fake_339": "\\E0After all^1, I only have&six souls./", + "obj_savepoint_fake_340": "\\E1I still need one more.../", + "obj_savepoint_fake_341": "\\TFB\\E2efore I become GOD./", + "obj_savepoint_fake_342": "\\E3And then^1, with my&newfound powers.../", + "obj_savepoint_fake_343": "\\E7Monsters./", + "obj_savepoint_fake_344": "\\E5Humans./", + "obj_savepoint_fake_345": "\\E5Everyone^2./", + "obj_savepoint_fake_346": "\\E8I'll show them all the REAL&meaning of this world./%%", + "obj_savepoint_fake_347": "%%%", + "obj_savepoint_fake_435": "\\E0Oh^1, and forget about escaping&to your old SAVE FILE./", + "obj_savepoint_fake_436": "\\TFI\\E2t's gone FOREVER./", + "obj_savepoint_fake_439": "\\E0Golly^1, if only you&had a SAVE FILE you&could run away to.../", + "obj_savepoint_fake_440": "\\TFB\\E2ut you were just&too STUPID to make one!/", + "obj_savepoint_fake_442": "\\TfB\\E3ut don't worry./", + "obj_savepoint_fake_443": "\\E0Your old friend FLOWEY.../", + "obj_savepoint_fake_444": "\\E1Has worked out a replacement&for you!/", + "obj_savepoint_fake_445": "\\TFI\\E6'll SAVE over your own&death./", + "obj_savepoint_fake_446": "\\E7So you can watch me tear&you to bloody pieces.../", + "obj_savepoint_fake_447": "\\E8Over^1, and over^1, and over.../%%", + "obj_savepoint_fake_490": "\\E9... what?/", + "obj_savepoint_fake_491": "Do you really think&you can stop ME?/", + "obj_savepoint_fake_492": "\\TfH\\E4ee hee hee.../%%", + "obj_savepoint_fake_507": "\\E5You really ARE an idiot^4.%%", + "obj_shamblingmass_70": "* As a slime^1, I'm outraged./%%", + "obj_shamblingmass_74": "* As a slime^1, I'm overjoyed./%%", + "obj_shamblingmass_79": "* As a slime^1, I'm saddened./%%", + "obj_shop1_263": "\\E0* Take your time./*", + "obj_shop1_264": "\\E0* Hello^1, traveller^1.&* How can I help you?/*", + "obj_shop1_265": "* But nobody came./*", + "obj_shop1_352": "\\E0What would&you like&to buy?/*", + "obj_shop1_353": "\\E5Thanks for&your&purchase./*", + "obj_shop1_354": "\\E0Just&looking?/*", + "obj_shop1_355": "\\E6That's not&enough&money./*", + "obj_shop1_356": "\\E6You're&carrying&too much./*", + "obj_shop1_357": "/*", + "obj_shop1_438": "\\E0Care to&chat?/*", + "obj_shop1_476": "\\E3* Huh^1?&* Sell somethin'^1?&* Does this look like a& pawn shop?/", + "obj_shop1_477": "\\E4* I don't know how it works where& you come from... but.../", + "obj_shop1_478": "\\E0* If I started spending money& on old branches and used& bandages^1, I'd be out of business& in a jiffy!/%%", + "obj_shop1_480": "\\E4* If you're really hurtin' for& cash^1, then maybe you could& do some crowdfunding./", + "obj_shop1_481": "* I hear people will pay for& ANYTHING nowadays./%%", + "obj_shop1_486": "* You took 758G from behind the& counter./%%", + "obj_shop1_492": "* Nothing left./%%", + "obj_shop1_498": "\\E0* Bye now^1!&* Come again sometime!/%%", + "obj_shop1_500": "* .../%%", + "obj_shop1_504": "\\E0* Hiya^1! Welcome to Snowdin^1!&* I can't remember the last& time I saw a fresh face around& here./", + "obj_shop1_505": "\\E4* Where did you come from^1?&* The capital?/", + "obj_shop1_506": "\\E0* You don't look like a tourist^1.&* Are you here by yourself?/%%", + "obj_shop1_511": "\\E0* I mean^1, it happened to you^1,& right?/", + "obj_shop1_512": "* There was a strange flash of& white light..^1.&* Then I felt my body being pulled& into..^1. something./", + "obj_shop1_513": "* Then^1, suddenly^1, everything was& back to normal./%%", + "obj_shop1_518": "\\E0* You want to know what to do& here in Snowdin?/", + "obj_shop1_519": "\\E4* Grillby's has food^1, and the& library has information.../", + "obj_shop1_520": "* If you're tired^1, you can take& a nap at the inn^1.&* It's right next door ^1- my sister& runs it./", + "obj_shop1_521": "\\E0* And if you're bored^1, you can& sit outside and watch those wacky& skeletons do their thing./", + "obj_shop1_522": "\\E0* There's two of 'em..^1.&*\\E4 Brothers^1, I think^1.&* They just showed up one day& and..^1.&*\\E0 ... asserted themselves./", + "obj_shop1_523": "* The town has gotten a lot& more interesting since then./%%", + "obj_shop1_528": "\\E0* I heard that it was all 'cause& a human came through here./", + "obj_shop1_529": "* A human..^1.&* I can hardly believe it!/", + "obj_shop1_530": "* Well if they decide to stop& in^1, I'll be sure to give& them a hero's welcome./%%", + "obj_shop1_536": "\\E4* Think back to your history& class.../", + "obj_shop1_537": "\\E0* A long time ago^1, monsters lived& in the RUINS back there in& the forest./", + "obj_shop1_538": "* Long story short^1, we all decided& to leave the ruins and head& for the end of the caverns./", + "obj_shop1_539": "* Along the way^1, some fuzzy folk& decided they liked the cold& and set up camp in Snowdin./", + "obj_shop1_540": "\\E6* Oh^1, and don't think about& trying to explore the RUINS.../", + "obj_shop1_541": "\\E0* The door's been locked for& ages^1.&* So unless you're a ghost& or can burrow under the door^1,& forget about it./%%", + "obj_shop1_545": "\\E0* Didja hear^1?&* The RUINS have been opened up^1,& and get this.../", + "obj_shop1_546": "* They were opened from the& INSIDE./", + "obj_shop1_547": "* Apparently the Queen had been& staying inside there for God& knows how long./", + "obj_shop1_548": "* Pretty unbelievable^1, huh!?/%%", + "obj_shop1_555": "\\E0* Life is the same as usual./", + "obj_shop1_556": "\\E1* A little claustrophobic.../", + "obj_shop1_557": "\\E2* But..^1. we all know deep down& that freedom is coming^1, don't we?/", + "obj_shop1_558": "\\E2* As long as we got that hope^1, we& can grit our teeth and face the& same struggles^1, day after day.../", + "obj_shop1_559": "\\E5* That's life^1, ain't it?/%%", + "obj_shop1_563": "\\E0* Well^1, I suppose I'll move& my store to the overworld.../", + "obj_shop1_564": "* ... haven't planned much& more than that^1, I'm afraid./%%", + "obj_shop1_570": "* (There's a note here.)/", + "obj_shop1_571": "* Please don't hurt my family./%%", + "obj_shop2_234": "* Don't be shy now./*", + "obj_shop2_235": "* Woah there^1!&* I've got some neat& junk for sale./*", + "obj_shop2_236": "* Wah ha ha^1!&* I knew you could& do it!/*", + "obj_shop2_237": "* Wa ha ha..^1.&* So you came here^1.&* What a treat!/*", + "obj_shop2_287": "What are&you lookin&for?/*", + "obj_shop2_288": "Thanks!&Wa ha ha./*", + "obj_shop2_289": "Careful&with that./*", + "obj_shop2_290": "You're&a bit&short&on cash./*", + "obj_shop2_291": "You're&carrying&too much!/*", + "obj_shop2_295": "Don't&expect a&discount./*", + "obj_shop2_296": "Here we&are./*", + "obj_shop2_297": ".../*", + "obj_shop2_298": "Eh^1?&You can't&afford&it?/*", + "obj_shop2_299": "Don't you&have&enough?/*", + "obj_shop2_390": "Anything&you&wanna&know?/*", + "obj_shop2_392": "Really?&YOU&wanna&chat?/*", + "obj_shop2_438": "\\E2* Ha^1!\\E0 &* I'm tryin' to get RID of& my junk^1, not get more of it!/", + "obj_shop2_439": "\\E4* Though^1, I've heard if you& want to sell stuff^1, the Temmie& Village is your best bet./", + "obj_shop2_440": "\\E0* Where is it?/", + "obj_shop2_441": "\\E3* .../", + "obj_shop2_442": "\\E0* I don't remember./%%", + "obj_shop2_444": "* For the last time^1, I'm not& taking it!/%%", + "obj_shop2_445": "* I hear people will pay for& ANYTHING nowadays./%%", + "obj_shop2_448": "\\E3* I wouldn't buy your chitzy& garbage at knifepoint./%%", + "obj_shop2_454": "* Be careful out there^1, kid!/%%", + "obj_shop2_456": "* Good riddance./%%", + "obj_shop2_462": "* I've been around a long time^1.&*\\E3 Maybe too long./", + "obj_shop2_463": "\\E2* Studying history sure is& easy when you've lived through& so much of it yourself^1!&*\\E0 Wa ha ha!/%%", + "obj_shop2_468": "\\E0* Long ago^1, ASGORE and I& agreed that escaping would& be pointless.../", + "obj_shop2_469": "\\E3* Since once we left^1, humans& would just kill us./", + "obj_shop2_470": "\\E1* I felt a little betrayed when& he eventually changed his& mind./", + "obj_shop2_471": "\\E4* But now^1, I think..^1.&* Maybe he was right to./", + "obj_shop2_472": "\\E2* 'Cause after all^1, even though& we never escaped.../", + "obj_shop2_473": "\\E3* A human's killing us anyway^1,& ain't that right?/%%", + "obj_shop2_478": "* OK^1, OK^1!&* I remember it clearly now./", + "obj_shop2_479": "\\E3* It was the monthly address at& the castle^1, and the queen& was giving her part on& current events./", + "obj_shop2_480": "\\E0* After finishing her update^1,& she moved to pass the& microphone to the king./", + "obj_shop2_481": "\\E3* However^1, she didn't realize& the microphone was still in& her hands when she said:/", + "obj_shop2_482": "\\E2* \"Your turn^1, Fluffybuns.\"/", + "obj_shop2_483": "\\E0* The audience burst into& laughter./", + "obj_shop2_484": "\\E2* Realizing what she had said^1,& she started laughing too./", + "obj_shop2_485": "\\E0* After a few moments^1, the& king held up his arms^1.&* The crowd grew silent./", + "obj_shop2_486": "\\E3* He leaned towards the& microphone^1, expression..^1.&* Stern./", + "obj_shop2_487": "\\E0* \"Dear citizens.^1\"&* \"Thank you for coming& here today.\"/", + "obj_shop2_488": "\\E3* \"I..^1. King Fluffybuns...\"/", + "obj_shop2_489": "\\E2* And the rest is history./%%", + "obj_shop2_497": "\\E2* What's that^1?&* You want me to repeat myself?/", + "obj_shop2_498": "\\E0* Heck no^1!&* Your eyes still work..^1.&* Go read a book or something^1!&* Wahaha!/%%", + "obj_shop2_503": "\\E0* Oh yeah..^1.&* The prophecy./", + "obj_shop2_504": "\\E4* Legend has it, an 'angel' who has& seen the surface will descend& from above and bring us freedom./", + "obj_shop2_505": "\\E3* Lately^1, the people have been& taking a bleaker outlook.../", + "obj_shop2_506": "\\E4* Callin' that winged circle the& 'Angel of Death.'/", + "obj_shop2_507": "\\E3* A harbinger of destruction^1,& waitin' to 'free' us from& this mortal realm.../", + "obj_shop2_508": "* In my opinion^1, when I see& that little circle.../", + "obj_shop2_509": "\\E2* I jus' think it looks neat^1!&* Wahaha!/%%", + "obj_shop2_516": "\\E0* That emblem actually predates& written history^1.&* The original meaning has been& lost to time.../", + "obj_shop2_517": "\\E4* All we know is that the& triangles symbolize us monsters& below^1, and the winged circle& above symbolizes.../", + "obj_shop2_518": "\\E3* Somethin' else./", + "obj_shop2_519": "\\E0* Most people say it's the& 'angel^1,' from the prophecy.../%%", + "obj_shop2_524": "\\E0* Eh^1?&* You don't know what that is?/", + "obj_shop2_525": "\\E1* What are they teaching you& kids in school nowadays...^1?&*\\E2 Wa ha ha!/", + "obj_shop2_526": "\\W*\\E0 That's the \\YDelta Rune^1,\\W the& emblem of our kingdom^1.&* The Kingdom.../", + "obj_shop2_527": "* ... of Monsters./", + "obj_shop2_528": "* Wahaha^1!&* Great name^1, huh^1?&* It's as I always say.../", + "obj_shop2_529": "* Ol' King Fluffybuns can't name& for beans!/%%", + "obj_shop2_537": "\\E3* Eh^1?&* Goat?/", + "obj_shop2_538": "\\E2* Actually^1, that reminds me^1.&* Toriel once wore a flower-& patterned muu-muu... /", + "obj_shop2_539": "\\E0* Folks kept saying \"nice muu-& muu\" to her^1, but she kept& thinking they were calling& her a cow./", + "obj_shop2_540": "\\E1* So she never wore it again./", + "obj_shop2_541": "\\E3* What was the question again?/", + "obj_shop2_542": "\\E0* Oh^1.&* Right^1.&* ASGORE./", + "obj_shop2_543": "\\E3* He's a real interesting& type of monster^1.&* The strongest type of all./", + "obj_shop2_544": "\\E0* We call 'em Boss Monsters./", + "obj_shop2_545": "* When they have an offspring^1,& the SOUL power of the& parents flows into the& child.../", + "obj_shop2_546": "* Causing the child to grow& as the parents age./", + "obj_shop2_547": "\\E3* But ASGORE doesn't have a& child^1.&* So he's been stuck at the& same age..^1.&* And probably will be forever./", + "obj_shop2_548": "\\E1* Huh^1?&* What if the child is a& human...^1? What?/", + "obj_shop2_549": "\\E1* Nah^1. That wouldn't work^1.&* So if ASGORE's your father^1,& he'll definitely outlive& you./%%", + "obj_shop2_555": "\\E1* I've lived too long to& be afraid of something& like you./", + "obj_shop2_556": "\\E2* Try it^1, kiddo!/", + "obj_shop2_557": "\\E3* ... I know you can't here./", + "obj_shop2_558": "\\E1* Wah ha..^1.&* Knowledge like that is& the only reason I've& survived so long./%%", + "obj_shop2_564": "* King Fluffybuns^1?&* He's a friendly^1, happy-go-lucky& kind of guy.../", + "obj_shop2_565": "\\E4* If you keep walking around long& enough^1, you'll probably meet him^1.&*\\E0 He loves to walk around and& talk to people./", + "obj_shop2_566": "\\E3* Eh^1?&* Why do I call Dreemurr& 'Fluffybuns?^1'&*\\E2 Oh^1, that's a great story!/", + "obj_shop2_567": "\\E3* .../", + "obj_shop2_568": "\\E0* I don't remember it./", + "obj_shop2_569": "* But if you come back much& later^1, I'm sure I'll have& remembered by then./%%", + "obj_shop2_573": "\\E2* Oh yeah^1!&* Of course^1.&* Toriel was queen^1, and& Asgore was the king./", + "obj_shop2_574": "\\E3* It was tragic when she left./", + "obj_shop2_575": "\\E1* Since everyone knew she was& really the brains behind the& throne.../", + "obj_shop2_576": "\\E0* But it was also just a& teensy^1, teensy bit relieving^1,& you know?/", + "obj_shop2_577": "\\E3* Those two were really& insufferable together..^1.&* Nuzzling noses^1, bein' all cute& n' cuddly in public..^1.&* Embarrassing their children.../", + "obj_shop2_578": "\\E0* They were so sweet it& made me SICK^1.&* Thank god those days are& over!/%%", + "obj_shop2_584": "\\E3* Eh^1? Fight you?/", + "obj_shop2_585": "\\E1* Nah..^1. I'm not a hero^1.&* Never was./", + "obj_shop2_586": "\\E2* And b'sides..^1.&* These old bones aren't fit& for fighting anyhoo./", + "obj_shop2_587": "\\E3* One attack from you^1, and& then I'd... well.../", + "obj_shop2_588": "\\E2* At least by talking to& you^1, I've bought enough time& for some of them to escape./%%", + "obj_shop2_595": "\\E0* Undyne^1?&* Yeah^1, she's a local hero& around here./", + "obj_shop2_596": "\\E4* Through grit and determination& alone^1, she fought her way to& the top of the Royal Guard./", + "obj_shop2_597": "\\E3* Actually^1, she just came through& here asking about someone who& looked just like you.../", + "obj_shop2_598": "\\E0* I'd watch your back^1, kid^1.&* And buy some items..^1.&* It might just save your hide^1!&* Wa ha ha!/%%", + "obj_shop2_601": "\\E0* Undyne^1.&* She's really come a long way& since she was a little& urchin./", + "obj_shop2_602": "\\E2* I used to be a hero myself^1,& back in the old days^1.&* Gerson^1, the Hammer of Justice./", + "obj_shop2_603": "\\E3* When she was younger^1, Undyne& would follow me around^1, to& watch me beat up bad guys.../", + "obj_shop2_604": "\\E0* Sometimes she'd even try& to help!/", + "obj_shop2_605": "\\E3* Though^1, most of the time& the folks she attacked weren't& bad guys^1.&* It'd be the mailman or& something like that./", + "obj_shop2_606": "\\E2* Anyhoo^1, I appreciated it^1!&* Wah ha ha ha!!!/%%", + "obj_shop2_612": "\\E1* I'm not a hero./", + "obj_shop2_613": "\\E3* But I know there's someone& out there./", + "obj_shop2_614": "\\E0* Someone who'll never give& up trying to do the& right thing^1, no matter& what./", + "obj_shop2_615": "\\E4* There's no prophecy or& legend 'bout anyone like& that./", + "obj_shop2_616": "\\E3* It's just something I know& is true./", + "obj_shop2_617": "\\E0* That someone like that& will strike you down./%%", + "obj_shop3_357": "* Don't be shy now./*", + "obj_shop3_358": "* Hey^1!&* Check it& out!/*", + "obj_shop3_359": "* But^1, like./*", + "obj_shop3_362": "* Yeah!&* Check it& out!/*", + "obj_shop3_363": "* Nobody& came and& stuff./*", + "obj_shop3_474": "\\E0You should&buy ALL&our stuff!/*", + "obj_shop3_475": "\\E4Bratty!&We're&gonna&be rich!/*", + "obj_shop3_476": "\\E0So are&you gonna&buy it??/*", + "obj_shop3_477": "\\E0You need&WAY more&money./*", + "obj_shop3_478": "\\E0You have&TOO many&items!!!/*", + "obj_shop3_479": "\\E4We're all&$$$$$old&out!&Mee-YOW!/*", + "obj_shop3_481": "/*", + "obj_shop3_599": "So, like,&what's up?/*", + "obj_shop3_650": "* Thanks^1, but we^1,& like^1, don't& really need& anything./*", + "obj_shop3_658": "\\M2* Oh my God^1.&* Is that a& glamburger?/*", + "obj_shop3_668": "* Stole 5G& from the& till./%%", + "obj_shop3_673": "* The till& is empty./%%", + "obj_shop3_683": "* Like^1, see& you later!/*", + "obj_shop3_685": "* Like^1, later& and stuff!/*", + "obj_shop3_690": "* .../*", + "obj_shop3_692": "* .../*", + "obj_shop3_710": "* I'm Bratty^1, and& this is my& best friend^1,& Catty./*", + "obj_shop3_713": "* I'm Catty^1, and& this is my& best friend^1,& Bratty./*", + "obj_shop3_726": "\\M3* Well^1, that kind& of guy.../", + "obj_shop3_727": "\\M5* You hang out& with him once^1,& then he wants& to hang out.../", + "obj_shop3_728": "\\M2* All^1.&* The^1.&* Time./%%", + "obj_shop3_736": "\\M5* Oh^1, uh.../*", + "obj_shop3_745": "\\M4* OK^1, like^1,& the annoying& thing is.../*", + "obj_shop3_754": "\\M2* Oh^1, that guy& from the& store^1?&*\\M4 Yuck^1, what a& creep./*", + "obj_shop3_763": "\\M0* So^1, we're& like^1,& totally& free now^1,& huh?/*", + "obj_shop3_778": "* Where do we& get the& garbage?/", + "obj_shop3_779": "\\M4* Like^1, the& garbage store^1,& duh!!!/%%", + "obj_shop3_788": "* I mean^1, like^1,& where does& anyone get guns^1,& or food^1, or.../*", + "obj_shop3_798": "* The stuff& inside^1, is& like.../*", + "obj_shop3_807": "\\M2* Oh^1, oops^1,& really?/", + "obj_shop3_808": "\\M3* Uh^1, well^1,& when we& said^1, um.../", + "obj_shop3_809": "* We were& hyped for the& destruction& of humanity.../", + "obj_shop3_810": "* We were^1,& just^1, like^1,& joking^1, you& know?/%%", + "obj_shop3_822": "* So^1, like^1,& Dr. Alphys& built Mettaton^1,& right?/*", + "obj_shop3_829": "\\M6* Oh my God^1.&* Mettaton./", + "obj_shop3_830": "\\M6* He's like..^1.&* My robot& husband. /", + "obj_shop3_831": "\\M4* I think we're& like..^1. both& going to marry& him./*", + "obj_shop3_833": "\\E2* Oh my GOD^1,&* METTATON./", + "obj_shop3_834": "\\E2* Actually he's& like..^1.&* MY robot& husband./", + "obj_shop3_835": "* We're both& like^1, ALREADY& married to& him./*", + "obj_shop3_836": "\\E6* He just^1, like^1,& doesn't know& it yet./%%", + "obj_shop3_845": "* Hmmm..^1.&* Now that& we're& gonna be& free.../*", + "obj_shop3_859": "\\M5* Oh my God^1.&* Alphys./", + "obj_shop3_860": "\\M0* She used to& live on our& street./*", + "obj_shop3_862": "\\E7* Oh my god^1,&* ALPHYS./", + "obj_shop3_863": "\\E0* She was like& a big sister./*", + "obj_shop3_870": "\\M0* So Alphys& has always^1,& like.../*", + "obj_shop3_879": "\\M4* Oh my God^1.&* He's a total& goober./", + "obj_shop3_880": "\\M0* Like^1, I LOVE& that guy./", + "obj_shop3_881": "\\M5* God^1, we're& like.../", + "obj_shop3_882": "\\M1* SO hyped for& the destruction& of humanity./*", + "obj_shop3_884": "\\E0* He's a big^1,& fuzzy& goofball!! /", + "obj_shop3_885": "\\E0* He's like^1,& SO nice. /", + "obj_shop3_886": "\\E7* God^1, we're& like.../", + "obj_shop3_887": "\\E1* SO hyped for& the destruction& of humanity./*", + "obj_shop3_898": "\\M0* Me^1?&* Yeah^1, I& LOVE cats!/", + "obj_shop3_899": "\\M1* They're^1,& like^1,& SO tasty!!/*", + "obj_shop3_901": "\\E8* Me^1?&* Yeah^1, I& LOVE cats!/", + "obj_shop3_902": "\\E1* They're^1,& like^1,& SO cute!!!/*", + "obj_shop3_910": "* Hey^1, this is& Bratty!/*", + "obj_shop3_912": "* Hey^1, this is& Catty!/*", + "obj_shop3_959": "\\E3* TOTALLY wicked& expensive./%%", + "obj_shop3_970": "* But^1, like^1, this& stuff we found& is like.../*", + "obj_shop3_980": "\\E3* TOTALLY wicked& cheap./%%", + "obj_shop3_991": "\\M5* You should.../", + "obj_shop3_992": "\\M1* TOTALLY wicked& buy all of& it?/*", + "obj_shop3_994": "\\E7* Like... /", + "obj_shop3_995": "\\E4* TOTALLY wicked& buy all of& it?/*", + "obj_shop3_1014": "\\E1* We found it in& the garbage!/%%", + "obj_shop3_1033": "\\M3* It's GOOD& garbage./*", + "obj_shop3_1035": "\\E4* It's like^1,& really good& garbage./%%", + "obj_shop3_1055": "\\M5* ...../", + "obj_shop3_1056": "\\M1* Waterfall& mostly./*", + "obj_shop3_1058": "\\E7* ...../", + "obj_shop3_1059": "\\E1* I found a gun& in a dumpster!/%%", + "obj_shop3_1071": "\\E6* That's like^1,& what they& TELL you./%%", + "obj_shop3_1082": "\\M2* But like..^1.&* Mettaton always& acts like.../*", + "obj_shop3_1093": "\\E5* ... being built& was HIS& idea somehow./%%", + "obj_shop3_1104": "\\M5* And even right& after he was& built.../*", + "obj_shop3_1115": "\\E7* ... he acted& like Alphys was& an old friend./%%", + "obj_shop3_1126": "\\M4* But they're& like..^1.&* Not friends& anymore./*", + "obj_shop3_1137": "\\E1* Yeah!!^1!&* Unlike me& and Bratty!^1!&* Best friends& for-EVER!!!/%%", + "obj_shop3_1156": "\\M4* I mean^1, like^1,& if your big& sister.../*", + "obj_shop3_1167": "\\E1* Takes you on& trips to the& dump./%%", + "obj_shop3_1179": "\\M0* She showed us& the coolest& places to& find trash./*", + "obj_shop3_1189": "\\E7* She was always& collecting& these weird& cartoons./%%", + "obj_shop3_1201": "\\M5* Then she& became the& Royal& Scientist.../*", + "obj_shop3_1211": "\\E5* Yeah^1, we& haven't seen& her in& forever.../%%", + "obj_shop3_1231": "\\E2* Thought ASGORE& is a SUPER& cutie./%%", + "obj_shop3_1243": "\\M4* So^1, like^1, I'm& pretty sure& she.../*", + "obj_shop3_1253": "\\E0* Made Mettaton& to^1, like^1,& totally& impress him./%%", + "obj_shop3_1265": "\\M2* A robot with a& SOUL.../*", + "obj_shop3_1275": "\\E5* That's^1, like^1,& SUPER relevant& to his hobbies!/%%", + "obj_shop3_1288": "\\M0* So after seeing& Mettaton^1,& ASGORE.../*", + "obj_shop3_1298": "\\E0* Asked her to do& all this science& stuff for him!/", + "obj_shop3_1299": "\\E5* But nobody's^1,& like^1, seen& anything from& her yet./%%", + "obj_shop3_1319": "\\M2* Or...& her at all.../*", + "obj_shop3_1329": "\\E0* She must^1,& like^1, just& stay in her& lab all day./%%", + "obj_shop3_1341": "\\M4* Like^1, live& a little^1,& girl./*", + "obj_shop3_1351": "\\E1* Yeah!!^1!&* Like us!!!/%%", + "obj_shop3_1371": "\\E4* Oh my god^1,& can you go& get us some& Glamburgers?/%%", + "obj_shop3_1383": "\\M0* We don't.&* Really need^1.&* Anything./*", + "obj_shop3_1395": "\\E2* Wait^1! I'll pay& you 1000G if& you get Mettaton& to autograph& my butt!/%%", + "obj_shop3_1415": "\\E4* OH MY GOD!!^1!&* GIMME!!!/%%", + "obj_shop3_1427": "\\M4* God^1, Catty.&* Try to have& some& self-control./*", + "obj_shop3_1439": "\\E5* Sorry.../%%", + "obj_shop3_1451": "\\M6* 'Cause they& OBVIOUSLY& brought that& Glamburger& for ME./*", + "obj_shop3_1463": "\\E1* NOOO WAYYY!!!!!/%%", + "obj_shop3_1484": "\\E5* Yeah^1! He's& a creep!/%%", + "obj_shop3_1495": "\\E7* But he's kind& of cute^1,& too.../%%", + "obj_shop3_1504": "\\M4* C'mon^1,& Catty^1, don't& you have& ANY& standards^2?/*", + "obj_shop3_1517": "\\E1*\\M1 Nope!!!/%%", + "obj_shop3_1537": "\\E7* He'd be OK& if he just& treated us& with some& respect./%%", + "obj_shop3_1549": "\\M5* But he just& acts..^1.&* Really& weird./*", + "obj_shop3_1561": "\\E5* And then acts& like it's OUR& fault he& acts that& way!/%%", + "obj_shop3_1573": "\\M0* Like^1, when& we asked him& to get those& Glamburgers.../*", + "obj_shop3_1586": "\\E0* He dropped them& and ran away& before we& could even say& anything!/%%", + "obj_shop3_1598": "\\M3* We were^1,& like^1, going& to share& them./*", + "obj_shop3_1610": "\\E7* Really^1?&* I wasn't./%%", + "obj_shop3_1624": "\\M1* Catty!!/%%", + "obj_shop3_1644": "\\E1*\\M2 Yeah!^1!&* He should come& look for& junk with us!/%%", + "obj_shop3_1657": "\\M3* But like^1, if& we let him& hang out with& us..^1. I just& worry it'll.../*", + "obj_shop3_1669": "\\E4*\\M2 ... be really& super fun!/%%", + "obj_shop3_1682": "\\M1* Um^1, that was& NOT what I& was gonna say./*", + "obj_shop3_1694": "\\E1* But I was& close^1, right!?/%%", + "obj_shop3_1707": "\\E7* But don't you& feel bad for& him^1, Bratty?/", + "obj_shop3_1708": "\\E5* Poor& Burgerpants.../", + "obj_shop3_1709": "\\E4* Think about how& cool we are& compared to& him!!!/", + "obj_shop3_1710": "* We'd be saving& his LIFE with& our& friendship!!/", + "obj_shop3_1711": "\\E1* His LIFE^1,& Bratty!!/%%", + "obj_shop3_1724": "\\M4* Uh^1, so?/%%", + "obj_shop3_1735": "\\E7* ..^5. %", + "obj_shop3_1736": "\\E1* Think of all& the glamburgers& he could get& for us!!/*", + "obj_shop3_1749": "\\M3* ... so is he& free after& work?/%%", + "obj_shop3_1761": "\\E0* Yeah^1, like^1,& totally& free./%%", + "obj_shop3_1773": "* Like..^1.&* Cool./*", + "obj_shop3_1785": "\\E0* Yeah^1, like^1,& cool./%%", + "obj_shop3_1797": "* Like^1,& millennia& of being& imprisoned& finally over?/*", + "obj_shop3_1809": "\\E0* Yeah^1, that's& like pretty& chill I guess./%%", + "obj_shop3_1822": "\\E7* Did we say& that?/%%", + "obj_shop3_1834": "\\M4* Probably?/", + "obj_shop3_1835": "\\M1* It's^1, like^1,& practically& our& catchphrase./%%", + "obj_shop3_1847": "\\E8* Really^1?&* I thought our& catchphrase& was.../", + "obj_shop3_1848": "\\E4* B-B-Bratty's& the best^1,& C-C-Catty's& the coolest!/%%", + "obj_shop3_1861": "\\M1* Um^1, no?/", + "obj_shop3_1862": "* We've like& literally& NEVER said& that./%%", + "obj_shop3_1873": "\\E1* CAN it be& though!^1?&* CAN it be!?/%%", + "obj_shop3_1886": "\\E4* OMG^1, we& can finally& fulfill our& DREAM of having& a pet cat!/%%", + "obj_shop3_1899": "\\M1* That's^1, like^1,& YOUR dream^1,& Catty./*", + "obj_shop3_1910": "* But Bratty.../", + "obj_shop3_1911": "\\E5*\\M5 I don't wanna& have a dream& without YOU& in it...!/%%", + "obj_shop3_1924": "* Aww..^1.&* Catty..^3./*", + "obj_shop3_1936": "\\E1* And^1, in my& dream^1, YOU clean& up after& the cat!/%%", + "obj_shop3_1949": "\\M1* Catty!!!/%%", + "obj_shop3_1974": "\\E5* Bratty& NOOOO!!!/%%", + "obj_shop3_1987": "\\M1* I'm just& kidding!!/", + "obj_shop3_1988": "\\M4*\\E8 Kind of./", + "obj_shop3_1989": "\\M5*\\E7 Anyway^1, when& was the last& time you even& SAW a cat& around here?/%%", + "obj_shop3_2001": "\\E8* Oh!^1!&* JUST the other& day!/", + "obj_shop3_2002": "\\E3* There was& this CUTE& little white& cat walking& around.../", + "obj_shop3_2003": "\\E4* It was^1, like^1,& SOOOOOO& clueless& looking./", + "obj_shop3_2004": "\\E1* I pet it& for like an& hour!!/%%", + "obj_shop3_2017": "\\M5* ....^1.&* ....^1.&* ... Catty^2./*", + "obj_shop3_2028": "\\E7* Yeah^1, Bratty?/%%", + "obj_shop3_2042": "\\M1* I think that& was^1, like..^1.&* A dog^3./*", + "obj_shop3_2053": "\\E1* DOGS ARE JUST& FIRM CATS!!!!/%%", + "obj_shop3_2067": "* If you're& reading& this.../*", + "obj_shop3_2077": "\\E7* Then^1, like^1,& bad news you& mega-evil& weirdo!/%%", + "obj_shop3_2088": "* Alphys just& came here& and she's& taking us.../*", + "obj_shop3_2098": "\\E7* Someplace& super duper& safe!/%%", + "obj_shop3_2109": "* But^1, first^1,& we gotta use& up these gel& pens./*", + "obj_shop3_2119": "\\E7* Yeah^1!&* Chill^1, Alphys!&* We don't wanna& waste pens!/%%", + "obj_shop3_2131": "* And don't even& THINK about& stealing our& stuff./*", + "obj_shop3_2141": "* Yeah^1, creep^1!&* Leave our& junk alone!/%%", + "obj_shop3_2152": "* Catty^1, it's& not JUNK^1.&* It's really& valuable./*", + "obj_shop3_2162": "* Yeah^1!&* Our garbage& is REALLY& valuable!/%%", + "obj_shop3_2174": "* Anyway^1.&* In closing^1:&* You're a& total loser!/*", + "obj_shop3_2184": "* Yeah^1!&* Loser!!^1!&* Nya ha ha!!!/%%", + "obj_shop3_2196": "* Signed^1,& Bratty <3/*", + "obj_shop3_2198": "* Signed^1,& Catty <3/*", + "obj_shop4_244": "\\E0* The customer is& always right./*", + "obj_shop4_245": "\\E0* Welcome to MTT-Brand& Burger Emporium^1, home& of the Glamburger^1.&* Sparkle up your& day (TM)./*", + "obj_shop4_249": "\\E3* Anything else you& need?/*", + "obj_shop4_250": "\\E3* What can I do for you^1,& little buddy?/*", + "obj_shop4_252": "\\E1* (Why do I always& get the freaks?)/*", + "obj_shop4_329": "\\E0How can&I help&you, O&customer?/*", + "obj_shop4_330": "\\E2Thanksy!&Have a&FABU-FUL&day!!!/*", + "obj_shop4_331": "\\E1So do&you want&it or¬???/*", + "obj_shop4_332": "\\E1That's not&the right&amount of&money./*", + "obj_shop4_333": "\\E1You&don't&have&room./*", + "obj_shop4_334": "\\E1We don't&HAVE&any&more./*", + "obj_shop4_338": "\\E6Take what&you want^1,&little&buddy./*", + "obj_shop4_339": "\\E6Here you&go^1,&little&buddy./*", + "obj_shop4_340": "\\E6Don't&worry&about&it./*", + "obj_shop4_341": "\\E6Sorry...&You can't&take it&for free./*", + "obj_shop4_342": "\\E6You gotta&drop some&stuff./*", + "obj_shop4_343": "\\E6Like I'm&making&THAT&again./*", + "obj_shop4_347": "\\E3Are you&gonna&order or&what?/*", + "obj_shop4_348": "\\E6Here you&go^1,&little&weirdo./*", + "obj_shop4_349": "\\E1So do&you want&it or¬???/*", + "obj_shop4_350": "\\E1That's not&the right&amount of&money./*", + "obj_shop4_351": "\\E1You&don't&have&room./*", + "obj_shop4_352": "\\E1We don't&HAVE&any&more./*", + "obj_shop4_472": "\\E3Take it&from me^1,&little&buddy./*", + "obj_shop4_473": "\\E3Nothing&else to&do!/*", + "obj_shop4_519": "\\E1* (WHY IS THIS PERSON TRYING TO& SELL ME SOMETHING THIS IS& A HAMBURGER RESTAURANT I'M& JUST TRYING TO SURVIVE)/%%", + "obj_shop4_521": "\\E3* WHO DO YOU THINK YOU ARE./%%", + "obj_shop4_525": "\\E6* Hmmm..^1.&* Why not try selling that to& the two chicks in the alley?/%%", + "obj_shop4_529": "\\E3* Ah^1. Yes^1.&* I really want to buy your& weird dusty artifacts..^1.&* NOT./%%", + "obj_shop4_535": "\\E2* Have a SPARKULAR day!/%%", + "obj_shop4_538": "\\E6* Any time^1, little buddy./%%", + "obj_shop4_539": "\\E6* Alone again.../%%", + "obj_shop4_545": "\\E6* I'm getting on in years^1, so& let me give you some& advice^1, little buddy./", + "obj_shop4_546": "\\E3* You've still got time^1.&* Don't live like me./", + "obj_shop4_547": "\\E6* I'm 19 years old and I've& already wasted my entire life./%%", + "obj_shop4_551": "\\E0* So we're free^1, huh^1?&* Mettaton told us as much./", + "obj_shop4_552": "\\E4* Then he told me^1, \"don't& think that means you're& getting out of work early.\"/", + "obj_shop4_553": "\\E6* Ah..^1. my boss.&* I love that guy./", + "obj_shop4_554": "\\E3* And by that I mean I hate& him so^1, so much./%%", + "obj_shop4_559": "\\E1* Evacuation^1?&* You're yanking my chain^1,& little weirdo./", + "obj_shop4_560": "\\E3* So WHAT if everybody else& left work?&* So WHAT if nobody's buying& anything?/", + "obj_shop4_561": "\\E6* Par for the course^1,& little weirdo^1.&* Par for the course./%%", + "obj_shop4_566": "* I'm a goofy goober Yeah & this errorr. message./%%", + "obj_shop4_570": "\\E6* Thank you^1, little buddy./%%", + "obj_shop4_575": "\\E5* They wanna hang out after& work?/", + "obj_shop4_576": "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!&* I won't let you down!!/", + "obj_shop4_577": "\\E6* Little buddy..^1. thank you./", + "obj_shop4_578": "* You've brought a tear to the& eye of this old man./", + "obj_shop4_579": "\\E5* So^1, uh^1, where do they& want to go?/", + "obj_shop4_580": "\\E4* .../", + "obj_shop4_581": "* They want to hang out at& the garbage dump./", + "obj_shop4_582": "* .../", + "obj_shop4_583": "\\E6* Well^1, nowhere to go but& up^1, right^1, little buddy?/%%", + "obj_shop4_588": "\\E6* Hey little buddy^1, wanna help& me pick a spicy outfit for& my little shindig later?/", + "obj_shop4_589": "\\E4* Though^1, now that I think& about it^1, I had to throw away& all of my clothes to make& room for the outfits Mettaton& gave me.../", + "obj_shop4_590": "\\E5* Don't take it the wrong way^1.&* They're just all these.../", + "obj_shop4_591": "\\E4* Weird getups./", + "obj_shop4_592": "\\E1* \"Promotional\" costumes^1.&* For \"holidays.^1\"&* Or \"specials.^1\"&* Or \"because he felt like it.\"/", + "obj_shop4_593": "\\E3* The thing IS though^1!&* Most of the time I'm the& only employee who has to& wear this stuff!/", + "obj_shop4_594": "\\E3* Sometimes he even calls me& into his office just to..^1.&* Make me put something on.../", + "obj_shop4_595": "\\E4* Then he laughs and lets me& go back to work as normal./", + "obj_shop4_596": "\\E6* Anyways^1, I won't sweat it^1,& little buddy^1.&* I'll take it casual./", + "obj_shop4_597": "* NEVER let hot people think& you care^1.&* That's how they GET you./%%", + "obj_shop4_603": "\\E5* Well^1?&* Don't keep me waiting^1,& little buddy!!/%%", + "obj_shop4_608": "\\E4* The girls were..^1.&* Talking about me...?/", + "obj_shop4_609": "* They say I should stop acting& like they owe me.../", + "obj_shop4_610": "\\E5* ... and if I want to be& FRIENDS with them^1, I should& just..^1. uh^1, try to see& things from their& perspective?/", + "obj_shop4_611": "\\E4* Wow./", + "obj_shop4_612": "\\E6* Poor^1, naive little buddy^1.&* They've brainwashed you./", + "obj_shop4_613": "* \"Friendship\" is just a hot& person's way of making you& their slave./", + "obj_shop4_614": "\\E4* .../", + "obj_shop4_615": "\\E5* So^1, uh^1, what time would& they wanna hang out?/%%", + "obj_shop4_620": "\\E5* Huh^1?&* Yeah^1, those two vendors in back^1.&* The girls./", + "obj_shop4_621": "\\E3* NOT the Nice Cream guy./", + "obj_shop4_622": "\\E5* He keeps coming in here and& asking me stuff like^1,&* \"Hey Burgy, what do you think& of this joke for my next& ice cream wrapper?\"/", + "obj_shop4_623": "\\E4* Joke^1?&* Why are you calling it a JOKE?/", + "obj_shop4_624": "\\E3* You drew a picture of two& dudes hugging and wrote& \"I love hugs!\" on it./", + "obj_shop4_625": "\\E3* You somehow understand comedy& EVEN LESS than that guy who& keeps going on stage and& crying about his family./", + "obj_shop4_626": "\\E5* Anyway^1, I^1, uh^1, just tell him& that they're good^1, because he& gives me the nice cream for& free afterward.../%%", + "obj_shop4_631": "\\E4* Everyone calls me burgerpants& now./", + "obj_shop4_632": "\\E5* But you won't^1, will you^1,& little buddy?/%%", + "obj_shop4_638": "\\E6* So I went out to the alley& to see those two ladies^1, and& uh..^1. you know^1, see what'd& happen next./", + "obj_shop4_639": "\\E4* .../", + "obj_shop4_640": "\\E5* Then my boss^1, uh^1, saw me and& asked me what I was doing./", + "obj_shop4_641": "\\E1* I was so startled^1, the hamburgers& in my pockets tumbled out& onto the ground./", + "obj_shop4_642": "\\E3* Not wanting to lose face^1,& I scrambled to pick them up!/", + "obj_shop4_643": "\\E3* But^1, as I was leaning over^1,& the weight of the remaining& hamburgers.../", + "obj_shop4_644": "\\E5* ... caused my pants to fall& down./", + "obj_shop4_645": "\\E4* Then the girls laughed at me./", + "obj_shop4_646": "\\E4* Everyone calls me Burgerpants& now./%%", + "obj_shop4_647": "%%%", + "obj_shop4_651": "\\E6* Listen^1.&* I like you^1, little buddy^1.&* So I'm gonna save you a lot& of trouble./", + "obj_shop4_652": "\\E3* Never interact with attractive& people./", + "obj_shop4_653": "\\E6* Unless you're \"one of them^1,\"& they're just gonna take& advantage of you./", + "obj_shop4_654": "\\E3* Like that time those two& chicks asked me to sneak them& some glamburgers./", + "obj_shop4_655": "\\E6* And I^1, naive teenager that& I was^1, said yes to them./", + "obj_shop4_656": "\\E4* Bad idea./%%", + "obj_shop4_662": "\\E4* Those girls?&* The ones who saw my pants& fall down?/", + "obj_shop4_663": "\\E5* Well^1, we're all gonna be& free^1, so I'll never see& them again^1, at least!/%%", + "obj_shop4_667": "\\E4* So we're free now./", + "obj_shop4_668": "\\E5* Does that mean my double-& date is cancelled...?/", + "obj_shop4_669": "\\E4* .../", + "obj_shop4_670": "\\E5* I know^1, it wasn't really& a..^1.&* A date./", + "obj_shop4_671": "\\E6* Here's a trick^1, little buddy^1:&* Lie to yourself all the time^1.&* It makes you feel better./%%", + "obj_shop4_678": "\\E4* Well^1, Mettaton didn't tell me& I HAD to work, I guess.../", + "obj_shop4_679": "\\E3* But that's the thing^1!&* Sometimes he doesn't even& call me into work until& halfway into my shift!/", + "obj_shop4_680": "\\E4* If I don't play it safe^1,& he's going to yell at me./", + "obj_shop4_681": "\\E6* Okay^1, maybe \"yell\" is the& wrong term./", + "obj_shop4_682": "\\E4* It's more like he has this..^1.&* CD album he plays.../", + "obj_shop4_683": "\\E5* That's entirely full of& songs about how bad I am& at my job./%%", + "obj_shop4_698": "\\E5* Let's not talk about this./%%", + "obj_shop4_704": "\\E1* Why do people find him so& attractive??/", + "obj_shop4_705": "\\E3* He's literally just a freaking& rectangle./", + "obj_shop4_706": "\\E4* .../", + "obj_shop4_707": "* You know^1, one time^1, I bought& one of those^1, uh^1, kits& online..^1. to.../", + "obj_shop4_708": "\\E5* Uh^1, make yourself more& rectangular./", + "obj_shop4_709": "\\E4* .../", + "obj_shop4_710": "\\E5* They don't work./%%", + "obj_shop4_716": "\\E3* God^1, have you even looked& around^1?&* This place is a labyrinth of& bad choices./", + "obj_shop4_717": "* And every time we try to change& something for the better^1, he& vetoes it and says \"that's not& how they do it on the& surface.\"/", + "obj_shop4_718": "\\E1Oh! Right!/", + "obj_shop4_719": "\\E3* Humans are always eating& hamburgers made of SEQUINS& AND GLUE./%%", + "obj_shop4_724": "\\E5* When I first came to Hotland^1,& it was my dream to work& with Mettaton./", + "obj_shop4_725": "\\E4* .../", + "obj_shop4_726": "\\E3* Well^1, be careful what you& wish for^1, little buddy!/%%", + "obj_shop4_734": "\\E3* Don't tell anyone this^1, Little& Buddy./", + "obj_shop4_735": "\\E4* (Because they'll make fun& of me,)/", + "obj_shop4_736": "\\E5* But I..^1.&* I feel like I played a hand in& everyone getting free& somehow./", + "obj_shop4_737": "\\E1* Even if it was just& working this awful job.../", + "obj_shop4_738": "\\E5* I think I did something!/", + "obj_shop4_739": "\\E3* I don't know if it's true^1,& but I'll believe it anyway!/%%", + "obj_shop4_744": "\\E3* Huh?&* Everyone else is DEAD?/", + "obj_shop4_745": "\\E4* .../", + "obj_shop4_746": "\\E5* Does that mean I don't& have to work today?/", + "obj_shop4_747": "\\E6* God^1.&* That it were true^1,& little weirdo^1.&* That it were true./%%", + "obj_shop4_756": "\\E3* Future^1?&* WHAT future^1?&* Nothing down here EVER& changes./", + "obj_shop4_757": "\\E4* I'll probably be trapped& at this stupid job forever./", + "obj_shop4_758": "* .../", + "obj_shop4_759": "\\E3* But wait^1!&* There's one thing that keeps& me going!/", + "obj_shop4_760": "* If ASGORE gets just one& more SOUL^1, we'll finally get& to go to the surface!/", + "obj_shop4_761": "* It'll be a brand new world^1!&* There's gotta be a second& chance out there for me^1!&* For everyone!/", + "obj_shop4_762": "\\E6* So stay strong^1, little buddy^1.&* When I make it big^1, I'll& keep you in mind./%%", + "obj_shop4_767": "\\E3* Little buddy^1!&* There's a brand new world& out there waiting& for us./", + "obj_shop4_768": "\\E6* I'm sure with my (ahem)& qualifications^1, it won't& be long before I'm a& famous movie star.../", + "obj_shop4_769": "\\E4* Or^1, maybe I'll just end up& flipping burgers again./", + "obj_shop4_770": "\\E3* But it's as I say^1!&* Nowhere to go but up^1!&* Literally^1, in this case!/%%", + "obj_shop4_775": "\\E6* Sorry^1, little weirdo^1.&* Threats won't work on me./", + "obj_shop4_776": "* I can't go to hell^1.&* I'm all out of vacation& days./%%", + "obj_shop4_785": "\\E0* I'm sorry^1, (Ha ha) it's against& the rules to talk to customers& who haven't bought anything./%%", + "obj_shop4_790": "\\E1* What^1?&* Why do you keep trying to talk& to me?/", + "obj_shop4_792": "\\E1* I'll get in trouble if I get& chummy with the customers./", + "obj_shop4_793": "\\E0* Sorry./", + "obj_shop4_794": "\\E4* .../", + "obj_shop4_795": "\\E3* SO^1, I wanted to be an ACTOR./%%", + "obj_shop5_343": "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*", + "obj_shop5_344": "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*", + "obj_shop5_405": "\\E0hOI^1!&welcome&to..^1.&TEM SHOP!/*", + "obj_shop5_406": "\\E6thanks&PURCHASE!/*", + "obj_shop5_407": "\\E0fdshfg/*", + "obj_shop5_408": "\\E2you don&hav da&muns,/*", + "obj_shop5_409": "\\E1WAO!!^1!&bag..^1.&FULLS!/*", + "obj_shop5_491": "\\E0HOI!!^1!&im temmie/*", + "obj_shop5_536": "\\E2* no more item.../%%", + "obj_shop5_540": "\\E0* bOI!!/%%", + "obj_shop5_544": "\\E0* hOI!!!/", + "obj_shop5_545": "* i'm temmie/%%", + "obj_shop5_549": "\\E0* hOI!!!/", + "obj_shop5_550": "* i'm temmie/%%", + "obj_shop5_554": "\\E1* tem armor so GOOds^1!&* any battle becom^1!&* a EASY victories!!!/", + "obj_shop5_555": "\\E4* but^1, hnnn^1, tem think..^1.&* if u use armors^1, battles woudn b& a challenge anymores,/", + "obj_shop5_556": "\\E3* but tem..^1.&* have a solushun!/", + "obj_shop5_557": "\\W* \\E6tem wil offer..^1.\\Y &* a SKOLARSHIPS\\W!/", + "obj_shop5_558": "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W & tem wil \\YLOWER THE PRICE\\W!/", + "obj_shop5_559": "\\E3* so if you get to TOUGH BATLE& and feel FRUSTRATE^1, can buy& TEM armor as last resort!/", + "obj_shop5_560": "\\E5* but tem armor so goods^1,&* promise to only buy if you& really needs it^1,/%%", + "obj_shop5_564": "\\E1* in fack..^1.&* PRICE MAY ALREADY BE LOWERS!!!&* WOA!!!!/", + "obj_shop5_565": "\\E6* Congra-tem-lations!!!/%%", + "obj_shop5_575": "\\E0* us tems hav a DEEP HISTORY!!!/%%", + "obj_shop5_579": "\\E0* yaYA!!^1!&* tem got degree in TEM STUDIES^1!&* tem can tell you all about& tem's DEEP HISTORY!!!/%%", + "obj_shop5_584": "\\E0* yaYA!!!&* go to TEM SHOP!!!/%%", + "obj_shop5_589": "\\E1* WOA!!/", + "obj_shop5_590": "\\E2* u gota... \\[1]s!!!/", + "obj_shop5_591": "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for colleg,/", + "obj_shop5_594": "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for gradskool,/", + "obj_shop5_596": "\\E5* hnnnn....!!^1!&* tem always wanna \\[1]s...!/%%", + "obj_shop5_601": "\\E2* b..^1 but.../", + "obj_shop5_602": "\\E4* p!!!!!!!!!!!!/%%", + "obj_shop5_607": "\\E3* You will regret this./%%", + "obj_shop5_611": "\\E3* Is this a joke^1?&* Are you having a chuckle^1?&* Ha ha^1, very funny^1.&* I'm the one with a degree./%%", + "obj_shop5_633": "\\E1* WOA!!/", + "obj_shop5_634": "\\E2* thas ALOT o muns..^1.&* can tem realy acepts.../", + "obj_shop5_635": "\\E7* OKs!!!^1!&* tem go to colleg and make& u prouds!!!/%%", + "obj_shop5_672": "* tem bak from cool leg,/", + "obj_shop5_673": "\\E0* tem learn MANY THINs^1,&* learn to sell new ITEM^1!&* yayA!!!/%%", + "obj_showercurtain_227": "* (There's a green key lying& in the bathtub.)/", + "obj_showercurtain_228": "* (You took it and put it& on your keychain.)/%%", + "obj_showercurtain_248": "* (It's an empty bathtub.)/%%", + "obj_shyren_274": "....&....&toot&....", + "obj_shyren_275": "....&....&hum hum", + "obj_shyren_278": "si re,&si re&si mi&si mi", + "obj_shyren_279": "Si Fa&Si Fa&So Fa So&Mi Re Re", + "obj_shyren_280": "Mi So&Mi So&Mi Si Mi&La Si So", + "obj_shyren_281": "(agg-&ressive&tooting)", + "obj_shyren_282": "(final&toot)", + "obj_shyren_283": "%%%", + "obj_shyren_470": "* Shyren hums very faintly.", + "obj_shyren_471": "* Shyren pretends to be a& pop idol.", + "obj_shyren_472": "* Shyren taps a little beat& with her fins.", + "obj_shyren_473": "* Shyren thinks about doing& karaoke by herself.", + "obj_shyren_474": "* Smells like music.", + "obj_shyren_475": "* Shyren's voice gets raspy.", + "obj_shyren_476": "* Shyren seems much more& comfortable singing along.", + "obj_shyren_479": "* Sans is selling tickets& made of toilet paper.", + "obj_shyren_480": "* A hooded figure watches& the commotion from afar.", + "obj_shyren_482": "* The crowd tosses clothing^1.&* It's a storm of socks.", + "obj_shyren_483": "* Shyren thinks about her& future.", + "obj_shyren_502": "* SHYREN - ATK 19 DEF 0&* Tone deaf^1. She's too ashamed& to sing her deadly song./^", + "obj_shyren_503": "* SHYREN - ATK 19 DEF 0&* A talented singer^1, with& a little help./^", + "obj_shyren_504": "* SHYREN - ATK 19 DEF 0&* That's Shyren^1.&* She's your band-mate./^", + "obj_shyren_514": "* You hum a funky tune^1.&* Shyren follows your melody./^", + "obj_shyren_515": "* You hum a sad song^1.&* Shyren follows your melody./^", + "obj_shyren_516": "* You hum a jazz ballad^1.&* Shyren follows your melody./^", + "obj_shyren_517": "* You hum some more^1.&* Monsters are drawn to the& music./", + "obj_shyren_518": "* Suddenly^1, it's a concert.../^", + "obj_shyren_519": "* You hum some more^1.&* The seats are sold out^1.&* You feel like a rock star./^", + "obj_shyren_520": "* You hum some more^1.&* But the constant attention.../", + "obj_shyren_521": "* The tours..^1.&* The groupies..^1.&* It's all.../^", + "obj_shyren_522": "* You and Shyren have come so& far^1, but it's time./", + "obj_shyren_523": "* You both have your own& journeys to embark on./", + "obj_shyren_524": "* You hum a farewell song./^", + "obj_shyren_537": "* You smile^1.&* You ask to see Shyren's smile^1,& too./", + "obj_shyren_538": "* Shyren gets quieter^1.&* In the corner^1, Aaron nods& his head approvingly./^", + "obj_shyren_539": "* You keep smiling^1.&* But nothing happened./^", + "obj_shyren_540": "* You give a darling smile and& a little wink./", + "obj_shyren_541": "* The crowd goes wild!/^", + "obj_shyren_550": "* You wave your arms wildly^1.&* You are now vulnerable& to electric attacks./^", + "obj_shyren_551": "* You wave your arms wildly^1.&* The crowd eats it up./^", + "obj_shyrenstrewn_60": "* It's a mixture of socks^1,& fanmail^1, and toilet paper./%%", + "obj_shyrenstrewn_61": "* There's a conspicuous& lack of anything on the& ground./%%", + "obj_sign_room_66": "* Spider Bake Sale&* All proceeds go to real& spiders./%%", + "obj_sign_room_90": "* (This is a box.)/", + "obj_sign_room_91": "* (You can put an item& inside or take an item& out.)/", + "obj_sign_room_92": "* (The same box will appear& later^1, so don't worry& about coming back.)/", + "obj_sign_room_93": "* (Sincerely^1, a box lover.)/%%", + "obj_sign_room_97": "* (Absolutely NO MOVING!!!)/%%", + "obj_sign_room_101": "* North: Ice&* South: Ice&* West: Ice/", + "obj_sign_room_102": "* East: Snowdin Town/", + "obj_sign_room_103": "* (... and ice)/%%", + "obj_sign_room_107": "* North: Ice&* South: Ice&* West: Ice/", + "obj_sign_room_108": "* East: Snowdin Town/", + "obj_sign_room_109": "* (... and ice)/%%", + "obj_sign_room_113": "* SMELL DANGER RATING/", + "obj_sign_room_114": "\\W* Snow Smell - Snowman& WHITE Rating& Can become \\YYELLOW\\W Rating/", + "obj_sign_room_116": "\\W* Unsuspicious Smell - Puppy& \\BBLUE\\W Rating& Smell of rolling around./", + "obj_sign_room_117": "\\W* Weird Smell - Humans& \\RGREEN\\W Rating& Destroy at all costs!/%%", + "obj_sign_room_119": "* Warning:& Dog Marriage/%%", + "obj_sign_room_120": "* (Yes^1, you read that correctly.)/%%", + "obj_sign_room_121": "* Turn every X into an O^1.&* Then press the switch./%%", + "obj_sign_room_123": "* AWARE OF DOG&* pleas pet dog/%%", + "obj_sign_room_124": "* (Woof.)/%%", + "obj_sign_room_126": "* (You will not slide on& an X^1, O^1, or triangle.)/%%", + "obj_sign_room_130": "* (This is a box.)/", + "obj_sign_room_131": "* (You can put an item in& or take an item out.)/", + "obj_sign_room_132": "* (Why would you^1, though^1???)&* (You can't use items& when they're in the box!)/", + "obj_sign_room_133": "* (Sincerely^1, a box hater.)/%%", + "obj_sign_room_145": "* Congratulations!/", + "obj_sign_room_146": "* You failed the puzzle!/%%", + "obj_sign_room_151": "* It's a crystal^1.&* You've never seen one& like this before./%%", + "obj_sign_room_156": "* (Please take one.)/%%", + "obj_sign_room_163": "* North: Blook Acres&* East: Hotland&* ???: Temmie Village/%%", + "obj_sign_room_207": "* (Don't want to walk to the& other side of town?)/", + "obj_sign_room_208": "* (Try the undersnow tunnels^1!)&* (They're efficiently laid out.)/%%", + "obj_sign_room_220": "* hOI!^1!&* welcom to..^1.&* TEM VILLAGE!!!/%%", + "obj_sign_room_221": "* hOI!^1!&* u shud check out..^1.&* TEM SHOP!!!/%%", + "obj_sign_room_222": "* yaYA!^1! i AGREES!^1!&* shud check..^1.&* TEM SHOP!!!/%%", + "obj_sign_room_227": "* Learning how to draw^1?&* Come to the Art Lessons on& the second floor!/", + "obj_sign_room_228": "* Located in a similar place./%%", + "obj_slimejanitor_73": "* (Seems busy.)/%%", + "obj_slimejanitor_77": "* (Trying to finish up work.)/%%", + "obj_slimejanitor_82": "* (Futility setting in.)/%%", + "obj_smallchair_55": "* (Toriel's small chair.)&* (Its name is Chairiel.)/%%", + "obj_smallchair_57": "* (Who knows what the future& holds for Chairiel.)/%%", + "obj_smalldoghouse_98": "* (What a tiny doghouse!)/%%", + "obj_smalldoghouse_99": "* (It must be bigger on the& inside.)/%%", + "obj_smallfrog_61": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/", + "obj_smallfrog_62": "* (I have some advice& for you about battling& monsters.)/", + "obj_smallfrog_63": "\\W* (If you \\YACT\\W a certain way& or \\YFIGHT\\W until you& almost defeat them...)/", + "obj_smallfrog_64": "* (They might not want to& battle you anymore.)/", + "obj_smallfrog_65": "* (If a monster does not& want to fight you^1, please...)/", + "obj_smallfrog_66": "\\W* (Use some \\YMERCY^1,\\W human.^1)&* Ribbit./%%", + "obj_smallfrog_70": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/", + "obj_smallfrog_71": "* (I have some advice& for you about battling& monsters.)/", + "obj_smallfrog_72": "* (The monsters in this world& are very dangerous and& aggressive.)/", + "obj_smallfrog_73": "* (In this place^1, running away& will not work on the& first turn.)/", + "obj_smallfrog_74": "* (It may be better to try& another option.^1)&* Ribbit./%%", + "obj_smallfrog_79": "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/", + "obj_smallfrog_80": "* (You seem like you have& grown into a thoughtful and& conscientious person.)/", + "obj_smallfrog_81": "* (Whether that was from my& advice or not...^1)&* (I'm quite proud.)/", + "obj_smallfrog_82": "* Ribbit./%%", + "obj_smallfrog_90": "* Ribbit^1, ribbit^1.&* (Just between you and me...)/", + "obj_smallfrog_91": "\\W* (I saw \\BTORIEL\\W come out of& here just a little& while ago.)/", + "obj_smallfrog_92": "* (She was carrying some& groceries.)/", + "obj_smallfrog_93": "* (I didn't ask what they& were for...)/", + "obj_smallfrog_94": "* (We're all too intimidated& to talk to her.^1)&* Ribbit./%%", + "obj_smallfrog_97": "* Ribbit^1, ribbit^1.&* (Seems like the RUINS have& finally opened up.)/", + "obj_smallfrog_98": "* (Maybe we should finally& go out to the rest of& the underground.)/", + "obj_smallfrog_99": "* (Huh^1? The barrier's open^1,& too...?)/", + "obj_smallfrog_100": "* (... let's just take this& one step at a time^1, OK?)/%%", + "obj_smallfrog_105": "* Ribbit^1, ribbit^1.&* (Just between you and me...)/", + "obj_smallfrog_106": "\\W* (I saw \\BTORIEL\\W come out of& here just a little& while ago.)/", + "obj_smallfrog_107": "* (Normally^1, she carries& groceries out of here.)/", + "obj_smallfrog_108": "* (But this time^1, she wasn't& carrying anything.)/", + "obj_smallfrog_109": "* (She looked disappointed.^1)&* Ribbit./%%", + "obj_smallfrog_117": "* Ribbit ribbit^1.&* (I heard using \"F4\" can make& you have a \"full screen.\"/", + "obj_smallfrog_118": "* (But what does \"F4\" stand for?^1)&* (\"Four frogs\"?)/", + "obj_smallfrog_119": "* (I have only seen a maximum of& three frogs in this room...)/", + "obj_smallfrog_120": "* (This is troubling^1, to say& the least.^1)&* Ribbit./%%", + "obj_smallfrog_117_console": "* Ribbit ribbit^1.&* (I heard using \"Borders\" can& add some color to the world.)/", + "obj_smallfrog_118_console": "* (It seems you can choose& them in the \"Settings\" menu& before you load your game.)/", + "obj_smallfrog_119_console": "* (However, there isn't a& frog-themed border.)/", + "obj_smallfrog_120_console": "* (So it's just pointless.^1)&* Ribbit./%%", + "obj_smallfrog_124": "* Ribbit ribbit^1.&* (Did you ever find this& room's fourth frog?)/%%", + "obj_smallfrog_140": "* Ribbit ribbit^1.&* (Yellow names were nice for& a while.)/", + "obj_smallfrog_141": "* (Next time^1, we should try a& relaxing shade of green.)/%%", + "obj_smallfrog_145": "* Ribbit ribbit^1.&* (How was your adventure?)/", + "obj_smallfrog_146": "* (It must have been difficult& without being able to tell& the enemy's feelings.)/%%", + "obj_smallfrog_150": "* Ribbit ribbit^1.&* (Finally^1, we can all remove& these aging pink names.)/", + "obj_smallfrog_151": "* (Everyone gave you a big favor& today.^1)&* (Try to respect that!)/%%", + "obj_smallfrog_xadvice_59": "* Ribbit^1, ribbit^1.&* (Sigh...)/", + "obj_smallfrog_xadvice_60": "* (My friend never listens to& me.)/", + "obj_smallfrog_xadvice_61": "* (Whenever I talk^1, they skip& through my words by pressing& \\*X.)/", + "obj_smallfrog_xadvice_62": "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/", + "obj_smallfrog_xadvice_63": "* (Well^1, at least you listen& to me.)/%%", + "obj_smallfrog_xadvice_67": "* Ribbit^1, ribbit^1.&* (Say...)/", + "obj_smallfrog_xadvice_68": "* (Now that your journey's& over^1, maybe you'll have& time to listen to me.)/", + "obj_smallfrog_xadvice_69": "* (Since most people just& press \\*X to skip through& my dialogue.)/", + "obj_smallfrog_xadvice_70": "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/", + "obj_smallfrog_xadvice_71": "* (You've really matured^1,& haven't you?)/%%", + "obj_smallfrog_xadvice_150": "* (Oh^1, not you too!)/%%", + "obj_smallfrog_xadvice_153": "* (... I suppose some things& never change.)/%%", + "obj_smallweb_64": "* (It's a spider web.)/", + "obj_smallweb_65": "* (There's a flyer for a& bake sale on it.)/%%", + "obj_snail2_70": "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%", + "obj_snail2_73": "* (The snail has covered& itself in slime again...^1)&* (Happy ending...)/%%", + "obj_snail3_70": "* (This snail is counting dollar& bills.)/%%", + "obj_snail3_73": "* (Using its money^1, the& snail bought a hat.)/%%", + "obj_snailguy_70": "* I've been long overdue for& a second house.../%%", + "obj_snailguy_73": "* The housing market will& probably crash now./", + "obj_snailguy_74": "* But you know^1, home& is where the heart is./%%", + "obj_snowdecahedron_102": "* (It looks like a snow ball...)/", + "obj_snowdecahedron_103": "* (Actually^1, it's a& snowdecahedron.)/%%", + "obj_snowdecahedron_104": "* (It's a snow ball.)/%%", + "obj_snowdinlogo_70": "* (Welcome to Snowdin Town!)/%%", + "obj_snowdrake_248": "\"Ice\"&to meet&you.", + "obj_snowdrake_249": "Ice puns&are&\"snow\"&problem", + "obj_snowdrake_250": "Fights&you in&\"cold\"&blood.", + "obj_snowdrake_251": "Better¬ snow&\"flake\"&out!", + "obj_snowdrake_252": "My fave&ice&cereals:&\"frosted\"", + "obj_snowdrake_253": "\"Chill\"&out...", + "obj_snowdrake_254": "M.. m..&macaroni&and&\"freeze\"", + "obj_snowdrake_257": "Do I&really&...", + "obj_snowdrake_258": "Hey...", + "obj_snowdrake_259": "Guys...&guys...", + "obj_snowdrake_265": "You have&good&taste!!&(In jokes)", + "obj_snowdrake_266": "See!?&Laughs!&Dad was&wrong!", + "obj_snowdrake_267": "Thanks,&you're&all&great.", + "obj_snowdrake_268": "See!?&Laughs!&Dad was&wrong!", + "obj_snowdrake_271": "What are&YOU&laughin'&at?!?", + "obj_snowdrake_278": "Is that&s'posed&to be&funny?", + "obj_snowdrake_279": "Ha...&Ha...&Nice&try.", + "obj_snowdrake_280": "I've&heard&that&one.", + "obj_snowdrake_285": "THIS&won't be&funny&either!", + "obj_snowdrake_286": "Is your&flesh&rotten&as you?", + "obj_snowdrake_287": "(Insults&towards&humans)", + "obj_snowdrake_292": "IT'S&JUST&LIKE&'EM", + "obj_snowdrake_293": "HAHA&YOU'RE&BETTER", + "obj_snowdrake_294": "YOU&NAILED&IT", + "obj_snowdrake_299": "That's¬&like&me...", + "obj_snowdrake_300": "I don't&do it&that&way...", + "obj_snowdrake_301": "It's&better&when I&do it...", + "obj_snowdrake_309": "%%%", + "obj_snowdrake_507": "* Snowdrake is assessing the& crowd.", + "obj_snowdrake_508": "* Snowdrake is practicing& its next pun.", + "obj_snowdrake_509": "* Snowdrake is smiling at its& own bad joke.", + "obj_snowdrake_510": "* It smells like a wet& pillow.", + "obj_snowdrake_511": "* Snowdrake realized its own& name is a pun and is& freaking out.", + "obj_snowdrake_512": "* Snowdrake is pleased with& its \"cool\" joke.", + "obj_snowdrake_513": "* Snowdrake is laughing at& your imitation of its& cohort.", + "obj_snowdrake_514": "* Snowdrake pretends not to& care.", + "obj_snowdrake_515": "* Snowdrake is puffed up..", + "obj_snowdrake_516": "* Snowdrake is flaking& apart.", + "obj_snowdrake_533": "* SNOWDRAKE - ATK 12 DEF 7&* This teen comedian fights to& keep a captive audience./^", + "obj_snowdrake_542": "* You boo the Snowdrake./^", + "obj_snowdrake_543": "* You tell the Snowdrake that& they aren't funny./^", + "obj_snowdrake_545": "* You tell the Snowdrake that& no one will ever love& them the way they are.../", + "obj_snowdrake_546": "* They struggle to make a& retort^1, and slink away& utterly crushed.../^", + "obj_snowdrake_559": "* You laugh at Snowdrake before& it says anything funny./^", + "obj_snowdrake_560": "* You laugh at Snowdrake's& pun./^", + "obj_snowdrake_568": "* You make a bad ice pun./^", + "obj_snowdrake_570": "* You make a bad ice pun./", + "obj_snowdrake_571": "* The other monsters think& it's hilarious.../^", + "obj_snowdrakedad_75": "* I'm the resort comedian.&* I'm very funny^1.&* People laugh at my jokes./", + "obj_snowdrakedad_76": "* Now^1, my son^1.&* He wants to be a comedian& like his fathah./", + "obj_snowdrakedad_77": "* But his jokes^1.&* Aren't funny./", + "obj_snowdrakedad_78": "* He tells these awful puns^1.&* He's an embarrassment to& our family./", + "obj_snowdrakedad_79": "* Ha ha ha ha.../", + "obj_snowdrakedad_80": "* That's not funny./", + "obj_snowdrakedad_81": "* Since his mothah passed on^1,& he couldn't stand^1.&* Living at home anymore./", + "obj_snowdrakedad_82": "* So he ran away^1.&* I haven't seen him since./", + "obj_snowdrakedad_83": "* I'm a terrible fathah^1.&* Ha ha ha ha.../", + "obj_snowdrakedad_84": "* That's not funny./%%", + "obj_snowdrakedad_87": "* Talking to you about& this..^1.&* It's breakin' my heart./", + "obj_snowdrakedad_88": "* Ha ha ha ha.../", + "obj_snowdrakedad_89": "* That's not funny./%%", + "obj_snowdrakedad_94": "* The doctah^1.&* She brought my wife.&* Back from the dead./", + "obj_snowdrakedad_95": "* My son^1.&* He seems happy again./", + "obj_snowdrakedad_96": "* Our family^1.&* It's biggah than evah./", + "obj_snowdrakedad_97": "* Now that my wife^1.&* Is combined^1.&* With 16 othah people./%%", + "obj_snowdrakedad_102": "* My boss stopped answering my& calls./", + "obj_snowdrakedad_103": "* I don't know when my next& performance will be./", + "obj_snowdrakedad_104": "* Maybe I shouldn't try to be& a comedian anymore.../", + "obj_snowdrakedad_105": "* It's tearing my family apart./%%", + "obj_snowdrakedad_110": "* My son..^1.&* He was always making these& weird ice puns./", + "obj_snowdrakedad_111": "* I hated them^1, so he ran& away from home.../", + "obj_snowdrakedad_112": "* I think I should try to& patch things up with him./", + "obj_snowdrakedad_113": "* Have you seen him^1?&* Have you seen my son?/%%", + "obj_snowdrakemom_158": " sn...& o...& wy...", + "obj_snowdrakemom_165": " haha...& i...& remem..& ber...", + "obj_snowdrakemom_167": " haha...& thank...& you...", + "obj_snowdrakemom_173": "%%%", + "obj_snowdrakemom_387": "* It's so cold.", + "obj_snowdrakemom_388": "* It's so cold.", + "obj_snowdrakemom_389": "* It's so cold.", + "obj_snowdrakemom_390": "* It's so cold.", + "obj_snowdrakemom_391": "* Smells like salty slush.", + "obj_snowdrakemom_392": "* Seems calmed down.", + "obj_snowdrakemom_393": "* Monster has low HP.", + "obj_snowdrakemom_426": "* AMALGAMATE - ATK -12 DEF -5&* Seems like it's losing itself./^", + "obj_snowdrakemom_435": "* You laugh^1, and keep laughing^1.&* It's SO funny^1, you can't stop^1.&* Tears run down your face./", + "obj_snowdrakemom_436": "* ... what^1?&* You didn't do that?/^", + "obj_snowdrakemom_439": "* But it's not funny./^", + "obj_snowdrakemom_451": "* You said something like..^1.&* \"You look horrible.^1\"&* \"Why are you even alive?^1\"/", + "obj_snowdrakemom_452": "* ... what^1?&* You didn't say that?/^", + "obj_snowdrakemom_455": "* You call this a performance?/^", + "obj_snowdrakemom_467": "* You told a bad pun about& snow^1.&* Her expression starts to shift./^", + "obj_snowdrakemom_469": "* You told a bad pun about& snow^1.&* Her expression changes more./^", + "obj_snowdrakemom_472": "* You told a bad pun about& snow^1.&* She's completely calmed down./^", + "obj_snowdrakenpc_76": "* I ran away from home^1.&* Why?/", + "obj_snowdrakenpc_77": "* 'Cause my father was so& \"cold\" to me.../", + "obj_snowdrakenpc_78": "* WHAT!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%", + "obj_snowdrakenpc_82": "* I really don't^1!&* I don't care if he doesn't& like my jokes!/%%", + "obj_snowdrakenpc_87": "* Mom might have to share her& mind with other people now^1,& but she's still my mom./", + "obj_snowdrakenpc_88": "* And that's \"cool!\"/", + "obj_snowdrakenpc_89": "* 'Cause^1, uhh^1, we're made& of ice and stuff./", + "obj_snowdrakenpc_90": "* WHAT!?!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%", + "obj_snowpoff_100": "* It's a snow poff./%%", + "obj_snowpoff_101": "* And this..^1.&* Is a snow poff./%%", + "obj_snowpoff_102": "* This^1, however^1, is a snow poff./%%", + "obj_snowpoff_103": "* Surprisingly^1, it's a snow poff./%%", + "obj_snowpoff_104": "* Snow poff.../%%", + "obj_snowpoff_105": "* Is it really a snow poff?/%%", + "obj_snowpoff_106": "* Behold^1!&* A snow poff./%%", + "obj_snowpoff_107": "* What's this called?/%%", + "obj_snowpoff_108": "* Eh^1?&* There's 30 G inside& this..^1. what is this?/%%", + "obj_sockdrawer_60": "%%", + "obj_sockdrawer_66": "* You peek inside..^2.&* Scandalous!/", + "obj_sockdrawer_67": "* It's TORIEL's sock drawer./%%", + "obj_sockdrawer_68": "* You can't stop looking& at the socks./%%", + "obj_sosorry_269": "AHHHHHHH!!!!!/%%", + "obj_sosorry_274": "\\E1AHHHHH!!!/%%", + "obj_sosorry_279": "\\E1Oh!&Whoops!&That hurt!/", + "obj_sosorry_280": "\\E2So sorry^1, I must&have gotten in the&way!/", + "obj_sosorry_281": "\\E1I really shouldn't&stand so close/", + "obj_sosorry_282": "\\E4Ah I'm just being&troublesome/%%", + "obj_sosorry_287": "\\E4Darn it, I keep&getting in the way/", + "obj_sosorry_288": "\\E2So sorry, I'm such&an oaf/", + "obj_sosorry_289": "\\E2Wandering in front&of you.../%%", + "obj_sosorry_294": "\\E1.../", + "obj_sosorry_295": "Are you...&trying to KILL me?/", + "obj_sosorry_296": "\\E4... so sorry, but&I've had a really&tough year./", + "obj_sosorry_297": "I don't know if I&could take you&killing me on top&of everything./", + "obj_sosorry_298": "\\E2You should find&someone else to&kill.&So sorry./%%", + "obj_sosorry_303": "\\E1?????/", + "obj_sosorry_304": "\\E5I just said I'm¬ interested in&the offer!!/", + "obj_sosorry_305": "\\E5.../", + "obj_sosorry_306": "\\E2Sorry, I must not&have enunciated&clearly enough./", + "obj_sosorry_307": "\\E2I am not interested&in being killed.&Thank you very much./%%", + "obj_sosorry_312": "\\E5Look, stranger/", + "obj_sosorry_313": "\\E4I... I guess I'm&going to have to&tell the truth./", + "obj_sosorry_314": "My whole life, I've&never been worth a&lot of EXP./", + "obj_sosorry_315": "Everyone else at my&work, in my classes,/", + "obj_sosorry_316": "Would raise a&person's LV by 4&or 5 when&destroyed.../", + "obj_sosorry_317": "\\E1But me?/", + "obj_sosorry_318": "\\E6I wouldn't even&increase your LV&at LV 1./", + "obj_sosorry_319": "\\E4For this reason...&I...&I've always been.../", + "obj_sosorry_320": "I've never been&very good at&getting killed.&So.../", + "obj_sosorry_321": "\\E3I'm flattered&that you...&Want to destroy me./", + "obj_sosorry_322": "\\E8But you are making&a big waste of&your time!!/", + "obj_sosorry_323": "\\E8Stop killing me!!!/%%", + "obj_sosorry_328": "\\E2OK, OK. Hm./", + "obj_sosorry_329": ".../", + "obj_sosorry_330": "\\E7If you stop killing&me, I'll pay you&200G./%%", + "obj_sosorry_335": "\\E8220G?/%%", + "obj_sosorry_340": "\\E9.../", + "obj_sosorry_341": "\\E8300G?/%%", + "obj_sosorry_346": "\\E1W..^1.&Wait a second./", + "obj_sosorry_347": "\\E1You trying to&kill me...&C...&could it be...?/", + "obj_sosorry_348": "\\E6Because you&don't like me&very much...?/", + "obj_sosorry_349": "\\E2No, no, that&can't be!/", + "obj_sosorry_350": "This is just a&friendly, um,&killing between&acquaintances!!!/", + "obj_sosorry_351": "\\E8Pals... we're...&we're still pals,&right!!/", + "obj_sosorry_352": "\\E1OK, maybe not&PALS, but, uh,/", + "obj_sosorry_353": "\\E2Friendly strangers?/", + "obj_sosorry_354": "\\E8You know, just&one step away from&being buds!!!/", + "obj_sosorry_355": "\\E0I mean, I was&practically.../", + "obj_sosorry_356": "\\E0I was about to&crack open the&sparkling cider!/", + "obj_sosorry_357": "\\E2Pull out some&baguettes and some&swiss cheese!/", + "obj_sosorry_358": "\\E8BLOW ON A FREAKING&PARTY HORN!!!/%%", + "obj_sosorry_363": "\\E1N... no, you don't&like me either,&huh...?/", + "obj_sosorry_364": "\\E4Nobody likes me...&they're just putting&up with me/", + "obj_sosorry_365": "\\E6I'm just annoying&you... I should just&leave/", + "obj_sosorry_366": "\\E1ARRRRRGHHHH!!!&Why am I such an&idiot??!?!!!!/", + "obj_sosorry_367": "How did I not&see it before!!!/", + "obj_sosorry_368": "\\E1You weren't killing&me because you&LIKED me!!!/", + "obj_sosorry_369": "\\E6NOBODY does that!/", + "obj_sosorry_370": " That's NOT a thing!/%%", + "obj_sosorry_376": "\\E2Oh. Sorry. I was&being too loud.&Ugh./", + "obj_sosorry_377": "\\E4I'm wasting your&time, aren't I...?/", + "obj_sosorry_378": "\\E9.../", + "obj_sosorry_379": "\\E1... whew, I feel&really...&strange./", + "obj_sosorry_380": "\\E2I think I need to&go home and lie&down./%%", + "obj_sosorry_392": "\\E1Oh, I'm so sorry!&How clumsy of me...&I've bumped into you/", + "obj_sosorry_393": "\\E6I'm such a klutz./", + "obj_sosorry_394": "I was just here to&find something to&draw, and.../", + "obj_sosorry_395": "\\E2Oh no, it's ok!&It's OK!/", + "obj_sosorry_396": "\\E0I'll give you a&gift to make up&for your troubles./", + "obj_sosorry_397": "\\E0Let me look in&my vest!/%%", + "obj_sosorry_402": "\\E6Ummm, I couldn't&find anything I&want to give away./", + "obj_sosorry_403": "\\E2Wait, wait!/", + "obj_sosorry_404": "\\M4I've got my notebook!/", + "obj_sosorry_405": "\\E0I can draw you a&picture in it!/", + "obj_sosorry_406": "\\E7I'm quite the artist,&you know./", + "obj_sosorry_407": "\\E8I'll draw you a&GREAT picture!!!/%%", + "obj_sosorry_413": "\\E6S.. sorry...&The drawing didn't&come out very well./", + "obj_sosorry_414": "\\E2Wait^1!&I know the problem!/", + "obj_sosorry_415": "\\M0I just have to&find a better piece&of paper for it!/%%", + "obj_sosorry_420": "\\E6None of my papers&are good enough to&use.../", + "obj_sosorry_421": "\\E2IT'S OK!!!/", + "obj_sosorry_422": "\\E8I know what I&can do!^1!&I'll use my magic&pencil!/", + "obj_sosorry_423": "\\E0It has to be under&some of these papers&somewhere!!!!/%%", + "obj_sosorry_429": "\\E1AHHHHH!!!/%%", + "obj_sosorry_434": "\\M5H\\E8ere!&I got it!/", + "obj_sosorry_435": "My magic pencil is&amazing!/", + "obj_sosorry_436": "\\E2Everything I draw&with it looks.../", + "obj_sosorry_437": "\\E8COMPLETELY REAL!/%%", + "obj_sosorry_445": "\\E1I've messed up.&I've really messed up.&Oh no./", + "obj_sosorry_446": "\\E2I'll just use a®ular pencil!&I'll try my best!/%%", + "obj_sosorry_453": "\\E8Are you ready!?/", + "obj_sosorry_454": "\\E0I just finished./", + "obj_sosorry_455": "\\M6Here's your picture!&What do you think!?/", + "obj_sosorry_456": "\\E2It's a representation&of your deepest&essence.../", + "obj_sosorry_457": "\\E7It's great^1, right!?/", + "obj_sosorry_458": ".../", + "obj_sosorry_459": "\\E8(They think my art&is terrible.)/", + "obj_sosorry_460": "\\M0Well!/", + "obj_sosorry_461": "\\E2I'll leave you with&that thought!/", + "obj_sosorry_462": "\\E7Goodbye!/", + "obj_sosorry_463": "\\E8See you later!/", + "obj_sosorry_464": "\\E2Sayonara!/", + "obj_sosorry_465": "\\E1Nice knowing ya!/", + "obj_sosorry_466": "\\E7Hasta la vista./", + "obj_sosorry_467": "\\E9.../", + "obj_sosorry_468": "\\E2I should leave./%%", + "obj_sosorry_785": "* The enemy looks nervous.", + "obj_sosorry_786": "* The enemy looks anxious.", + "obj_sosorry_787": "* The enemy taps his fingers& together like jackhammers.", + "obj_sosorry_788": "* The enemy looks perturbed.", + "obj_sosorry_789": "* The enemy tries to copy your& movements so it fits in.", + "obj_sosorry_790": "* The enemy uses a hypnotizing& 3D-tush-wiggle attack.", + "obj_sosorry_791": "* Smells... furry.", + "obj_sosorry_792": "* Are we good here!?.", + "obj_sosorry_793": "* The enemy is apologizing to& its visions of the Reaper.", + "obj_sosorry_826": "* SO SORRY&* This creature is definitely& in the wrong time and space!/^", + "obj_sosorry_838": "* You wave^1.&* They're a bit preoccupied./^", + "obj_sosorry_841": "* You say hello^1.&* They're a bit preoccupied./^", + "obj_sosorry_844": "* You smile^1.&* They're a bit preoccupied./^", + "obj_sosorry_847": "* You cough^1.&* They're a bit preoccupied./^", + "obj_sosorry_850": "* You weep^1.&* They're a bit preoccupied./^", + "obj_sosorry_950": "\\E0Oh^1, and.../", + "obj_sosorry_951": "\\E1About all this./", + "obj_sosorry_952": "\\E4Um./", + "obj_sosorry_953": "\\E2Sorry./%%", + "obj_sosorry_1007": "\\E1Uuuuhhhh, oh no!!&That's a little too&real!/%%", + "obj_spaghetti_98": "* (It's a plate of frozen& spaghetti.)/", + "obj_spaghetti_99": "* (It's so cold^1, it's stuck& to the table...)/%%", + "obj_spaghetti_102": "* (It's a plate of lukewarm& spaghetti.)/", + "obj_spaghetti_103": "* (Seems like something tried& eating it and just..^1.)&* (Gave up.)/%%", + "obj_spagnot_98": "* It's a note from Papyrus.../", + "obj_spagnot_99": "\\TP %", + "obj_spagnot_100": "HUMAN!^1!&PLEASE ENJOY THIS&SPAGHETTI./", + "obj_spagnot_101": "(LITTLE DO YOU KNOW^1,&THIS SPAGHETTI IS&A TRAP...)/", + "obj_spagnot_102": "(DESIGNED TO ENTICE&YOU!!!)/", + "obj_spagnot_103": "(YOU'LL BE SO BUSY&EATING IT...)/", + "obj_spagnot_104": "(THAT YOU WON'T&REALIZE THAT YOU&AREN'T PROGRESSING!!)/", + "obj_spagnot_105": "(THOROUGHLY JAPED&AGAIN BY THE GREAT&PAPYRUS!!!)/", + "obj_spagnot_106": " & NYEH-HEH-HEH^1,& PAPYRUS/%%", + "obj_spagnot_110": "* It's a note from Papyrus.../", + "obj_spagnot_111": "\\TP %", + "obj_spagnot_112": "SEEING AS THIS&SPAGHETTI IS STILL&HERE SOMEHOW.../", + "obj_spagnot_113": "I HEREBY DONATE IT&TO THE PUBLIC./", + "obj_spagnot_114": "IT'S LIKE A&PLAYGROUND FOR&YOUR MOUTH!/", + "obj_spagnot_115": " & NYEH-HEH-HEH^1,& PAPYRUS/%%", + "obj_spagnot_120": "* It's illegible chicken-& scratch./%%", + "obj_spagnot_124": "WHAT!^1?&THAT'S IMPOSSIBLE./%%", + "obj_spagnot_127": "SORRY^1, I HAVE TO LOCK&YOU IN THE GUEST ROOM&UNTIL UNDYNE ARRIVES./", + "obj_spagnot_128": "FEEL FREE TO MAKE&YOURSELF AT HOME!!!/", + "obj_spagnot_129": "REFRESHMENTS AND&ACCOMODATIONS HAVE&BEEN PROVIDED./", + "obj_spagnot_130": " & - NYEHFULLY YOURS^1,& PAPYRUS/%%", + "obj_spagnot_134": "PLEASE ASK BEFORE&YOU ESCAPE!!!/", + "obj_spagnot_135": "WHEN YOU WENT&MISSING I GOT&WORRIED SICK!!!/", + "obj_spagnot_136": " - SLIGHTLY& BONETROUSLED^1,& PAPYRUS/%%", + "obj_spagnot_140": "IF YOU'RE JUST&LOOKING FOR A&PLACE TO STAY.../", + "obj_spagnot_141": "JUST ASK!!^1!&YOU DON'T NEED&TO FIGHT ME!!!/", + "obj_spagnot_142": " & - YOUR HOST^1,& PAPYRUS/%%", + "obj_spagnot_147": "* (This note is written& very oddly^1, as if the paper was& moving while it was written.)/", + "obj_spagnot_148": "* (It says...^1)&* (Out to lunch...?)/%%", + "obj_spagnot_153": "* (Shoot the opposing ship!^1)&* (Move the boxes to complete& your mission.)/%%", + "obj_spagnot_158": "* (Shoot the opposing ship!^1)&* (You have just one shot.)/%%", + "obj_spagnot_163": "* (Hey^1!)/", + "obj_spagnot_164": "* (Go up the creepy alleyway& on the right for some& great deals!)/%%", + "obj_spiderb_220": "What is it,&deary?/%%", + "obj_spiderb_224": ".../%%", + "obj_spiderb_225": "No, no, it's&time to go~/%%", + "obj_spiderb_226": "...&well... maybe&ONE little&nibble~~/%%", + "obj_spiderb_227": "Just kidding,&of course~/%%", + "obj_spiderb_228": "If you don't mind&being gobbled up~&Ahuhuhu~/%%", + "obj_spiderb_229": "Ahuhuhuhu~&Well, I don't&mind keeping&you here~/%%", + "obj_spiderb_230": "Feeling comfortable&trapped in that&web?/%%", + "obj_spiderb_231": "It's time to go~/%%", + "obj_spiderb_232": "Ahuhuhu~&What are you&doing~/%%", + "obj_spiderb_236": "%%%", + "obj_spiderb_240": "Why so pale?&You should be proud~/%%", + "obj_spiderb_245": "Proud that you're&going to make a&delicious cake~&Ahuhuhu~/%%", + "obj_spiderb_250": "Let you go^1?&Don't be silly~/%%", + "obj_spiderb_255": "Your SOUL is going&to make every spider&very happy~~~/%%", + "obj_spiderb_256": "You're scaring off&all my customers!/%%", + "obj_spiderb_261": "Oh, how rude of me!&I almost forgot&to introduce you&to my pet~/", + "obj_spiderb_262": "It's breakfast time,&isn't it?&Have fun, you two~ /%%", + "obj_spiderb_267": "The person who warned&us about you.../%%", + "obj_spiderb_272": "Offered us a LOT of&money for your SOUL./%%", + "obj_spiderb_273": "Looked like a total&nerd./%%", + "obj_spiderb_278": "They had such a sweet&smile~ and... ahuhu~/%%", + "obj_spiderb_279": "She was very&adamant I run away&with her~~~&Ahuhuhu~~~/%%", + "obj_spiderb_284": "It's strange, but&I swore I saw them&in the shadows...&Changing shape...?/%%", + "obj_spiderb_285": "She even left a&route for me to&escape from~/%%", + "obj_spiderb_291": "Oh, it's lunch time,&isn't it?&And I forgot to&feed my pet~/%%", + "obj_spiderb_296": "With that money,&the spider clans&can finally be&reunited~/%%", + "obj_spiderb_297": "She said she would&block off the rest&of Hotland after I&followed her~/%%", + "obj_spiderb_302": "You haven't heard?&Spiders have been&trapped in the RUINS&for generations!/%%", + "obj_spiderb_303": "Foolish nerd~&A spider NEVER leaves&her web~/", + "obj_spiderb_304": "(Except to sell&pastries~)/%%", + "obj_spiderb_309": "Even if they go&under the door,&Snowdin's fatal cold&is impassable alone./%%", + "obj_spiderb_310": "Ah^1, but I do feel&a little regret&over it now.../%%", + "obj_spiderb_315": "But with the money&from your SOUL, we'll&be able to rent&them a heated limo~/%%", + "obj_spiderb_316": "Yes^1, I should have&wrapped her up when&I had the chance~/%%", + "obj_spiderb_321": "And with all of&the leftovers...^1?&We could have a&nice vacation~/", + "obj_spiderb_322": "Or even build a&spider baseball&field~/%%", + "obj_spiderb_323": "She looked like she&would have made a&juicy donut~~~/%%", + "obj_spiderb_328": "But enough of that...&It's time for&dinner, isn't it?&Ahuhuhu~/%%", + "obj_spiderb_336": "Don't look so&blue^1, my deary~/%%", + "obj_spiderb_599": "* Muffet pours you a cup of& spiders.", + "obj_spiderb_600": "* All the spiders clap along to& the music.", + "obj_spiderb_601": "* Muffet does a synchronized& dance with the other spiders.", + "obj_spiderb_602": "* Muffet tidies up the web& around you.", + "obj_spiderb_603": "* Smells like freshly baked& cobwebs.", + "obj_spiderb_636": "* MUFFET - ATK 38.8 DEF 18.8&* If she invites you to her& parlor^1, excuse yourself./^", + "obj_spiderb_646": "* You struggle to escape the web^1.&* Nothing happened./^", + "obj_spiderb_647": "* You struggle to escape the web^1.&* Muffet covers her mouth& and giggles at you./^", + "obj_spiderb_648": "* You struggle to escape the web^1.&* Muffet laughs and claps& her hands./^", + "obj_spiderb_649": "* You struggle to escape the web./", + "obj_spiderb_650": "* Muffet is so amused by your& antics that she gives you a& discount!/^", + "obj_spiderb_656": "* You struggle to escape the web^1.&* Nothing happened./^", + "obj_spiderb_678": "* You pay \\[1]G^1.&* Muffet reduces her ATTACK& for this turn!/^", + "obj_spiderb_693": "* You empty your pockets^1, but you& don't have enough money.&* Muffet lowers the price./^", + "obj_spiderb_710": "* You're out of money^1.&* Muffet shakes her head./^", + "obj_spiderb_714": "* You empty your pockets..^1.&* But you don't have any& money at all!/", + "obj_spiderb_715": "* Muffet takes pity on you& and reduces her ATTACK for& this turn./^", + "obj_spiderb_722": "* Muffet refuses your money./^", + "obj_spiderb_762": "... I think purple is&a better look on&you! Ahuhuhu~/%%", + "obj_spiderb_774": "* You're trapped in a strange& purple web!", + "obj_spiderb_783": "You're still alive^1?&Ahuhuhu~/", + "obj_spiderb_784": "Oh, my pet~&Looks like it's&time for dessert~/%%", + "obj_spiderb_787": "Huh^1?&Where did you get&that...?/", + "obj_spiderb_788": "Did you steal it?/", + "obj_spiderb_789": "Oh^1, my pet^1~&It's time to show&them what we do&with thieves~/%%", + "obj_spiderb_805": "Huh?&A telegram from&the spiders in&the RUINS?/", + "obj_spiderb_806": "What?&They're saying&that they saw&you, and.../", + "obj_spiderb_807": "... that this is&an error message!?/", + "obj_spiderb_811": "... even if you&are stingy, you&never hurt a&single spider!/", + "obj_spiderb_814": "... even if you&hurt others, you&never hurt a&single spider!/", + "obj_spiderb_819": "... you helped donate&to their cause!/", + "obj_spiderb_823": "... you were&really passionate&about spiders!/", + "obj_spiderb_827": "... you're a total&spider fanatic!/", + "obj_spiderb_832": "They say even if&you are a hyper-&violent murderer.../", + "obj_spiderb_833": "You never laid a&single finger on a&spider!/", + "obj_spiderb_836": "Oh my, this has&all been a big&misunderstanding~/", + "obj_spiderb_837": "I thought you&were someone that&hated spiders~/", + "obj_spiderb_838": "The person who&asked for that SOUL.../", + "obj_spiderb_839": "They must have&meant a DIFFERENT&human in a&striped shirt~/", + "obj_spiderb_842": "The person who&warned me about&you.../", + "obj_spiderb_843": "They really had&no idea what they&were talking about~/", + "obj_spiderb_846": "Sorry for all the&trouble~&Ahuhuhu~/", + "obj_spiderb_847": "I'll make it up&to you~/", + "obj_spiderb_848": "You can come back&here any time...&And, for no charge&at all.../", + "obj_spiderb_849": "I'll wrap you&up and let you&play with my pet&again!/", + "obj_spiderb_850": "Ahuhuhuhuhuhu~&Just kidding~/", + "obj_spiderb_851": "I'll SPARE you&now~/%%", + "obj_spiderb_859": "* Muffet is sparing you.", + "obj_spidergirl_shop_74": "* Welcome to our parlor^1, dearie^1~&* Interested in some spider& pastries?/", + "obj_spidergirl_shop_75": "* All proceeds go to real& spiders~/%%", + "obj_spidergirl_shop_76": "* Check out the webs to& make a purchase~/%%", + "obj_spidertalkevent_103": "* Ahuhuhuhu.../", + "obj_spidertalkevent_104": "* Did you hear what they& just said?/%%", + "obj_spidertalkevent_106": "* Did you hear what she& said?/%%", + "obj_spidertalkevent_114": "* They said a human wearing a& striped shirt will come& through./%%", + "obj_spidertalkevent_122": "* I heard that they hate& spiders./%%", + "obj_spidertalkevent_130": "* I heard that they love to& stomp on them./%%", + "obj_spidertalkevent_132": "* I heard that they hate& everybody./%%", + "obj_spidertalkevent_140": "* I heard that they like to& tear their legs off./%%", + "obj_spidertalkevent_149": "* I heard.../%%", + "obj_spidertalkevent_152": "* However.../%%", + "obj_spidertalkevent_154": "* And even if they gave us& money^1, I heard.../%%", + "obj_spidertalkevent_267": "* ... that they're awfully& stingy with their money./", + "obj_spidertalkevent_271": "* ... a certain stingy human& hates spiders./%%", + "obj_spidertalkevent_273": "* Ahuhuhuhu.../", + "obj_spidertalkevent_274": "* You think your taste& is too refined for our& pastries^1, don't you^1, deary?/", + "obj_spidertalkevent_275": "* Ahuhuhu..^1.&* I disagree with that& notion./", + "obj_spidertalkevent_276": "* I think your taste.../", + "obj_spidertalkevent_277": "* Is exactly what this& next batch needs!/%%", + "obj_spidertalkevent_283": "* ... that can't be true^1,& can it?/", + "obj_spidertalkevent_284": "* Ahuhuhu.../", + "obj_spidertalkevent_285": "* You donated so much money& to us./", + "obj_spidertalkevent_286": "* All the spiders want you& to know how thankful& they are!/", + "obj_spidertalkevent_287": "* We're in your debt^1, dearie~/%%", + "obj_spidertalkevent_293": "* ... that they have some awful& taste./", + "obj_spidertalkevent_294": "* What a shame^1.&* A human comes through and they& aren't even fit to be eaten~/", + "obj_spidertalkevent_295": "* Oh well^1!&* Rotten ingredients can& always be discarded~/%%", + "obj_spidertalkevent_392": "* Ahuhuhuhu.../", + "obj_spidertalkevent_393": "* That was fun^1!&* See you again^1, dearie!/%%", + "obj_stick_95": "* (It's a tough-looking branch.)&* (It's too heavy to pick up.)/%%", + "obj_stick_99": "* (It's been smashed like it& was nothing...)/%%", + "obj_storybattle_gen_295": "A long time ago,&a human fell&into the RUINS./*", + "obj_storybattle_gen_307": "Injured by its&fall, the human&called out for&help./%%", + "obj_storybattle_gen_333": "ASRIEL^1, the king's&son^1, heard the&human's call./*", + "obj_storybattle_gen_345": "He brought the&human back to&the castle./%%", + "obj_storybattle_gen_370": "Over time^1, ASRIEL&and the human&became like&siblings./*", + "obj_storybattle_gen_383": "The King and&Queen treated the&human child as&their own./*", + "obj_storybattle_gen_395": "The underground&was full of&hope./%%", + "obj_storybattle_gen_421": "Then..^1.&One day.../*", + "obj_storybattle_gen_433": "The human became&very ill./%%", + "obj_storybattle_gen_459": "The sick human&had only one&request./*", + "obj_storybattle_gen_472": "To see the&flowers from&their village./*", + "obj_storybattle_gen_484": "But there was¬hing we could&do./%%", + "obj_storybattle_gen_511": "The next day./*", + "obj_storybattle_gen_523": "The next day./%%", + "obj_storybattle_gen_546": ".../*", + "obj_storybattle_gen_558": "The human died./%%", + "obj_storybattle_gen_583": "ASRIEL^1, wracked&with grief^1,&absorbed the&human's SOUL./*", + "obj_storybattle_gen_594": "He transformed&into a being&with incredible&power./%%", + "obj_storybattle_gen_609": "With the human&SOUL^1, ASRIEL&crossed through&the barrier./*", + "obj_storybattle_gen_622": "He carried the&human's body&into the sunset./*", + "obj_storybattle_gen_634": "Back to the&village of the&humans./%%", + "obj_storybattle_gen_649": "ASRIEL reached&the center of&the village./*", + "obj_storybattle_gen_662": "There^1, he&found a bed of&golden flowers./*", + "obj_storybattle_gen_674": "He carried&the human&onto it./%%", + "obj_storybattle_gen_689": "Suddenly^1, screams&rang out./*", + "obj_storybattle_gen_702": "The villagers&saw ASRIEL&holding the&human's body./*", + "obj_storybattle_gen_714": "They thought&that he had&killed the&child./%%", + "obj_storybattle_gen_727": "The humans&attacked him&with everything&they had./*", + "obj_storybattle_gen_740": "He was struck&with blow after&blow./*", + "obj_storybattle_gen_752": "ASRIEL had the&power to destroy&them all./%%", + "obj_storybattle_gen_767": "But.../*", + "obj_storybattle_gen_778": "ASRIEL did not&fight back./%%", + "obj_storybattle_gen_805": "Clutching the&human.../*", + "obj_storybattle_gen_816": "ASRIEL smiled^1,&and walked away./%%", + "obj_storybattle_gen_832": "Wounded^1, ASRIEL&stumbled home./*", + "obj_storybattle_gen_845": "He entered the&castle and&collapsed./*", + "obj_storybattle_gen_857": "His dust spread&across the&garden./%%", + "obj_storybattle_gen_872": "The kingdom fell&into despair./*", + "obj_storybattle_gen_885": "The king and&queen had lost&two children&in one night./*", + "obj_storybattle_gen_897": "The humans had&once again taken&everything&from us./%%", + "obj_storybattle_gen_911": "The king decided&it was time to&end our&suffering./*", + "obj_storybattle_gen_924": "Every human who&falls down here&must die./*", + "obj_storybattle_gen_936": "With enough souls^1,&we can shatter&the barrier&forever./%%", + "obj_storybattle_gen_951": "It's not long&now./%%", + "obj_storybattle_gen_965": "King ASGORE&will let us&go. /*", + "obj_storybattle_gen_971": "King ASGORE&will give us&hope./*", + "obj_storybattle_gen_976": "King ASGORE&will save us&all. /%%", + "obj_storybattle_gen_1004": "You should be&smiling^1, too./*", + "obj_storybattle_gen_1014": "Aren't&you&excited?/*", + "obj_storybattle_gen_1023": "Aren't&you&happy?/%%", + "obj_storybattle_gen_1047": "You're going&to be free./%%", + "obj_storybattle_gen_1073": "\\E0Howdy^1, \\[C]!/", + "obj_storybattle_gen_1074": "You finally made&it home./", + "obj_storybattle_gen_1075": "\\E0Remember when we&used to play here?/", + "obj_storybattle_gen_1076": "\\E0Hee hee hee.../", + "obj_storybattle_gen_1077": "Boy!/", + "obj_storybattle_gen_1078": "\\E9Today's gonna be&just as fun./%%", + "obj_storybattle_gen_1093": "\\E1I remember when I&first woke up here^1,&in the garden./", + "obj_storybattle_gen_1094": "I was so scared./", + "obj_storybattle_gen_1095": "\\E2I couldn't feel my&arms or my legs.../", + "obj_storybattle_gen_1096": "\\E1My entire body had&turned into a&flower!/", + "obj_storybattle_gen_1097": "\\E5\"Mom^1! Dad^1!&Somebody help me^1!\"&I called out./", + "obj_storybattle_gen_1098": "\\E9But nobody came./%%", + "obj_storybattle_gen_1107": "\\E1Eventually^1, the king&found me^1, crying in&the garden./", + "obj_storybattle_gen_1108": "I explained what had&happened to him./", + "obj_storybattle_gen_1109": "Then he held me^1,&\\[C]./", + "obj_storybattle_gen_1110": "He held me with&tears in his eyes^1,&saying.../", + "obj_storybattle_gen_1111": "\"There^1, there^1.&Everything is going&to be alright.\"/", + "obj_storybattle_gen_1112": "He was so..^1.&Emotional./", + "obj_storybattle_gen_1113": "\\E1But..^1.&For some reason.../", + "obj_storybattle_gen_1114": "\\E1I didn't feel&anything at all./%%", + "obj_storybattle_gen_1123": "\\E1I soon realized I&didn't feel ANYTHING&about ANYONE./", + "obj_storybattle_gen_1124": "My compassion had&disappeared!/", + "obj_storybattle_gen_1125": "\\E7And believe me^1,&it's not like I&wasn't trying./", + "obj_storybattle_gen_1126": "\\E3I wasted weeks with&that stupid king^1,&vainly hoping I would&feel something./", + "obj_storybattle_gen_1127": "\\E1But it became too&much for me./", + "obj_storybattle_gen_1128": "I ran away from&home./", + "obj_storybattle_gen_1129": "Eventually^1, I reached&the RUINS./", + "obj_storybattle_gen_1130": "\\E0Inside I found HER^1,&\\[C]./", + "obj_storybattle_gen_1131": "I thought of all&people^1, SHE could&make me feel whole&again./", + "obj_storybattle_gen_1132": "\\E1.../", + "obj_storybattle_gen_1133": "\\E7She failed./", + "obj_storybattle_gen_1134": "\\E6Ha ha.../%%", + "obj_storybattle_gen_1144": "\\E1I realized those two&were useless./", + "obj_storybattle_gen_1145": "I became despondent./", + "obj_storybattle_gen_1146": "I just wanted to&love someone./", + "obj_storybattle_gen_1147": "I just wanted to&care about someone./", + "obj_storybattle_gen_1148": "\\[C]^1, you might¬ believe this.../", + "obj_storybattle_gen_1149": "\\E2But I decided..^1.&It wasn't worth&living anymore./", + "obj_storybattle_gen_1150": "\\E7Not in a world&without love./", + "obj_storybattle_gen_1151": "\\E6Not in a world&without you./", + "obj_storybattle_gen_1152": "\\E1So.../", + "obj_storybattle_gen_1153": "\\E0I decided to follow&in your footsteps./", + "obj_storybattle_gen_1154": "\\E1I would erase myself&from existence./", + "obj_storybattle_gen_1155": "\\E1And you know what?/", + "obj_storybattle_gen_1156": "\\E0I succeeded./%%", + "obj_storybattle_gen_1165": "\\E1But as I left this&mortal coil.../", + "obj_storybattle_gen_1166": "I started to feel&apprehensive./", + "obj_storybattle_gen_1167": "\\E9If you don't have&a SOUL^1, what happens&when you...?/", + "obj_storybattle_gen_1168": "\\E1Something primal&started to burn&inside me./", + "obj_storybattle_gen_1169": "\"No^1,\" I thought^1.&\"I don't want to&die!\"/", + "obj_storybattle_gen_1170": ".../", + "obj_storybattle_gen_1171": "Then I woke up./", + "obj_storybattle_gen_1172": "Like it was all&just a bad dream./", + "obj_storybattle_gen_1173": "I was back at the&garden./", + "obj_storybattle_gen_1174": "\\E0Back at my&\"save point.\"/%%", + "obj_storybattle_gen_1183": "Interested^1, I decided&to experiment./", + "obj_storybattle_gen_1184": "Again and again^1, I&brought myself to&the edge of death./", + "obj_storybattle_gen_1185": "At any point^1, I&could have let this&world continue on&without me./", + "obj_storybattle_gen_1186": "But as long as I&was determined to&live.../", + "obj_storybattle_gen_1187": "\\E0I could go back./", + "obj_storybattle_gen_1188": "\\E6Amazing^1, isn't it^1,&\\[C]?/", + "obj_storybattle_gen_1189": "\\E0I was amazed^1, too./%%", + "obj_storybattle_gen_1197": "\\E1At first^1, I used my&powers for good./", + "obj_storybattle_gen_1198": "\\E0I became \"friends\"&with everyone./", + "obj_storybattle_gen_1199": "I solved all their&problems flawlessly./", + "obj_storybattle_gen_1200": "Their companionship&was amusing.../", + "obj_storybattle_gen_1201": "\\E1For a while. /", + "obj_storybattle_gen_1202": "\\E1As time repeated^1,&people proved&themselves&predictable./", + "obj_storybattle_gen_1203": "What would this&person say if I&gave them this?/", + "obj_storybattle_gen_1204": "What would they do&if I said this to&them?/", + "obj_storybattle_gen_1205": "Once you know the&answer^1, that's it./", + "obj_storybattle_gen_1206": "That's all they are./%%", + "obj_storybattle_gen_1217": "\\E1It all started&because I was&curious./", + "obj_storybattle_gen_1218": "\\E0Curious what would&happen if I killed&them./", + "obj_storybattle_gen_1219": "\\E2\"I don't like this^1,\"&I told myself./", + "obj_storybattle_gen_1220": "\\E1\"I'm just doing this&because I HAVE to&know what happens./", + "obj_storybattle_gen_1221": "\\E8Ha ha ha..^1.&What an excuse!/", + "obj_storybattle_gen_1222": "\\E9You of all people&must know how&liberating it is to&act this way./", + "obj_storybattle_gen_1223": "\\E8At least we're better&than those sickos&that stand around and&WATCH it happen.../", + "obj_storybattle_gen_1224": "\\E9Those pathetic people&that want to see it^1,&but are too weak to&do it themselves./", + "obj_storybattle_gen_1225": "\\E0I bet someone like&that's watching right&now^1, aren't they...?/%%", + "obj_storybattle_gen_1235": "\\E1Nowadays^1, even that's&grown tiring./", + "obj_storybattle_gen_1236": "\\E7You understand^1,&\\[C]./", + "obj_storybattle_gen_1237": "\\E6I've done everything&this world has to&offer./", + "obj_storybattle_gen_1238": "\\E1I've read every book^1.&I've burned every&book./", + "obj_storybattle_gen_1239": "I've won every game^1.&I've lost every game./", + "obj_storybattle_gen_1240": "I've appeased&everyone^1.&I've killed everyone./", + "obj_storybattle_gen_1241": "Sets of numbers..^1.&Lines of dialogue..^1.&I've seen them all./", + "obj_storybattle_gen_1242": "\\E1But you..^1.&YOU'RE different./", + "obj_storybattle_gen_1243": "\\E0I never could&predict YOU^1, \\[C]./%%", + "obj_storybattle_gen_1252": "\\E1When I saw you in&the RUINS^1, I didn't&recognize you./", + "obj_storybattle_gen_1253": "\\E8I thought I could&frighten you^1, then&steal your SOUL./", + "obj_storybattle_gen_1254": "\\E1I failed./", + "obj_storybattle_gen_1255": "\\E0And when I tried&to load my save&file.../", + "obj_storybattle_gen_1256": "\\E1It didn't work./", + "obj_storybattle_gen_1257": "\\E9\\[C]..^1.&Your DETERMINATION!/", + "obj_storybattle_gen_1258": "\\E8Somehow^1, it's even&greater than mine!/%%", + "obj_storybattle_gen_1267": "\\E1I just have one&question for you^1,&\\[C]./", + "obj_storybattle_gen_1268": "How did you get&back to the RUINS&from here...?/", + "obj_storybattle_gen_1269": "\\E0... wait^1, I know./", + "obj_storybattle_gen_1270": "She must have taken&you when she left./", + "obj_storybattle_gen_1271": "\\E1And decided to give&you a proper burial^1,&rather than.../", + "obj_storybattle_gen_1272": "\\E0Hanging out in the&basement forever./", + "obj_storybattle_gen_1273": "\\E1... but^1, why then...?/", + "obj_storybattle_gen_1274": "What made you wake&up?/", + "obj_storybattle_gen_1275": "\\E6Did you hear me&calling you...?/%%", + "obj_storybattle_gen_1286": "\\E1It doesn't matter&now./", + "obj_storybattle_gen_1287": "\\E1I'm so tired of&this^1, \\[C]./", + "obj_storybattle_gen_1288": "I'm tired of all&these people./", + "obj_storybattle_gen_1289": "I'm tired of all&these places./", + "obj_storybattle_gen_1290": "I'm tired of being&a flower./", + "obj_storybattle_gen_1291": "\\[C]./", + "obj_storybattle_gen_1292": "\\E0There's just one&thing left I want&to do./", + "obj_storybattle_gen_1293": "Let's finish what we&started./", + "obj_storybattle_gen_1294": "Let's free everyone./", + "obj_storybattle_gen_1295": "\\E8Then..^1. let's let&them see what&humanity is&REALLY like!/", + "obj_storybattle_gen_1296": "\\E6That despite it all.../", + "obj_storybattle_gen_1297": "\\E9This world is still&\"kill or be killed!!\"/%%", + "obj_storybattle_gen_1307": "\\E1Then...?/", + "obj_storybattle_gen_1308": "\\E7Well^1.&I had.../", + "obj_storybattle_gen_1309": "\\E9Been entertaining a&few ways to use&that power./", + "obj_storybattle_gen_1310": "\\E8Hee hee hee.../", + "obj_storybattle_gen_1311": "\\E1.../", + "obj_storybattle_gen_1312": "\\E1But seeing you here&changed my mind./", + "obj_storybattle_gen_1313": "\\E6\\[C]..^1.&I think if you're&around.../", + "obj_storybattle_gen_1314": "\\E7Just living in the&surface world&doesn't seem so bad./%%", + "obj_storybattle_gen_1324": "\\E0We don't even need&to leave to get&them this time./", + "obj_storybattle_gen_1325": "The king has six of&them locked away./", + "obj_storybattle_gen_1326": "\\E1I've tried hundreds&of ways to get him&to show me them.../", + "obj_storybattle_gen_1327": "\\E3But he just won't./", + "obj_storybattle_gen_1328": "\\E1\\[C].../", + "obj_storybattle_gen_1329": "\\E0I know he'll do it&for YOU./%%", + "obj_storybattle_gen_1339": "\\E0Why am I telling&you all of this?/", + "obj_storybattle_gen_1340": "\\E6\\[C]^1, I said it&before./", + "obj_storybattle_gen_1341": "\\E1Even after all this&time.../", + "obj_storybattle_gen_1342": "\\E0You're still the&only one that&understands me./", + "obj_storybattle_gen_1343": "\\E8You won't give me&any worthless pity!/%%", + "obj_storybattle_gen_1353": "\\E9Creatures like us.../", + "obj_storybattle_gen_1354": "\\E0Wouldn't hesitate to&KILL each other if&we got in each&other's way./", + "obj_storybattle_gen_1355": "\\E0So that's.../", + "obj_storybattle_gen_1356": "\\E1So..^1. that's..^1.&Why.../%%", + "obj_storybattle_gen_1383": "\\E2.../", + "obj_storybattle_gen_1384": "\\E2... ha..^1.&Ha.../", + "obj_storybattle_gen_1385": "\\E6... what's this..^1.&... feeling?/", + "obj_storybattle_gen_1386": "Why am I..^1.&Shaking?/", + "obj_storybattle_gen_1387": ".../", + "obj_storybattle_gen_1388": "Hey..^1. \\[C]..^1.&No hard feelings about&back then^1, right?/", + "obj_storybattle_gen_1389": ".../", + "obj_storybattle_gen_1390": "\\E4H-Hey^1, what are you&doing!?/", + "obj_storybattle_gen_1391": "B..^1. back off!!/%%", + "obj_storybattle_gen_1412": "I..^1. I've changed&my mind about all&this./", + "obj_storybattle_gen_1413": "This isn't a good&idea anymore./", + "obj_storybattle_gen_1414": "Y-you should go back^1,&\\[C]./", + "obj_storybattle_gen_1415": "\\E0This place is fine&the way it is!/", + "obj_storybattle_gen_1416": ".../", + "obj_storybattle_gen_1417": "\\E4S-s-stop making that&creepy face!/", + "obj_storybattle_gen_1418": "This isn't funny!/", + "obj_storybattle_gen_1419": "You've got a SICK&sense of humor!/%%", + "obj_switch_100": "* (The machine isn't working.)/%%", + "obj_switchadvice1_61": "* Please press this switch.& & - TORIEL/%%", + "obj_switchadvice2_61": "* Please press this switch& too.& - TORIEL/%%", + "obj_switchhelptrigger_69": "* (You noticed there was& a blue switch behind the& top pillar.)/%%", + "obj_telescope_71": "* Come on! What are you doing!/%%", + "obj_telescope_75": "* (It's an odd-looking& telescope.)/%%", + "obj_tembattle_282": "awwAwa&cute!!&(pets u)", + "obj_tembattle_283": "OMG!!&humans&TOO CUTE&(dies)", + "obj_tembattle_284": "hOI!!!&i'm&TEMMIE!!", + "obj_tembattle_285": "fhsdhjf&dsfjsd&dshjfsd", + "obj_tembattle_288": "NO!!!!!&muscles&......&NOT CUTE", + "obj_tembattle_292": "NO!!!&so&hungr...&(dies)", + "obj_tembattle_298": "hOI!!!&i'm&tEMMIE!!", + "obj_tembattle_302": "FOOB!!!", + "obj_tembattle_307": "%%%", + "obj_tembattle_504": "* Temmie is trying to glomp& you.", + "obj_tembattle_505": "* Temmie forgot her other& attack.", + "obj_tembattle_506": "* Temmie vibrates intensely.", + "obj_tembattle_507": "* Temmie is doing her hairs.", + "obj_tembattle_508": "* Temmiy accidentally misspells& her own name.", + "obj_tembattle_509": "* Smells like Temmie Flakes.", + "obj_tembattle_511": "* How'd you do that?", + "obj_tembattle_527": "* TEMMIE - RATED TEM OUTTA TEM&* Loves to pet cute humans^1.&* But you're allergic!/^", + "obj_tembattle_539": "* Temmie only wants the& Temmie Flakes./^", + "obj_tembattle_550": " Give the Temmie Flakes?& & Yas NO!!!!!!!\\C", + "obj_tembattle_561": "* You flex at Temmie.../%%", + "obj_tembattle_573": "* You say hello to Temmie./^", + "obj_tembattle_617": "NO!!!!!&muscles&r.....&NOT CUTE/%%", + "obj_tembattle_621": "%%%", + "obj_tembattle_635": "Ooh, I&have to&disagree&; )/%%", + "obj_tembattle_636": "Temmie^1,&are you&okay?&; )/%%", + "obj_tembattle_637": "%%%", + "obj_tembattle_652": "NO!!!!!&!!!!!!!/%%", + "obj_tembattle_653": "%%%", + "obj_temnpc_72": "* hOI!^1!&* im temmie!!!/", + "obj_temnpc_73": "* and dis is my friend..^1.&* temmie!!!/%%", + "obj_temnpc_77": "* woa..^1. tem hear news..^1.&* VERY GOODS!!!/%%", + "obj_temnpc_82": "* hOI!^1!&* im temmie!!!/", + "obj_temnpc_83": "* don forget my friend!/%%", + "obj_temnpc_87": "* yaYA!!^1!&* tems can go free!!/%%", + "obj_temnpc_93": "* Hi./", + "obj_temnpc_94": "* I'm Bob./%%", + "obj_temnpc_98": "* A pleasing development^1, no?/%%", + "obj_temnpc_103": "* awawawawah!!/", + "obj_temnpc_104": "* humans..^1.&* such a.../", + "obj_temnpc_105": "* CUTE!!!!/%%", + "obj_temnpc_109": "* woa..^1.&* if tems can go on surface^1,& can see,/", + "obj_temnpc_110": "* LOT OF CUTES HUNAN!!!/%%", + "obj_temnpc_116": "* tem..^1. WATCH EGG!!!/", + "obj_temnpc_117": "* eg..^1. wil HATCH!!!/", + "obj_temnpc_118": "* tem..^1. PROUD PARENT!!/%%", + "obj_temnpc_122": "* everyones go free..^1.&* BUT TEM!!!/", + "obj_temnpc_123": "* TEM NOT LEAV!!!&* TEM WATCH EG!!!/", + "obj_temnpc_124": "* tem will be happily fambily,/%%", + "obj_tobdog_pendant_137": "* (The dog absorbs the& artifact.)/%%", + "obj_torboss_2ndtime_153": "And that's the&end of Hard&Mode!/%%", + "obj_torboss_2ndtime_175": "\\E1Eh??/", + "obj_torboss_2ndtime_176": "\\E2You are ending&it NOW?/", + "obj_torboss_2ndtime_177": "\\E1And on such a&dramatic moment...?/%%", + "obj_torboss_2ndtime_192": "That's the&difficult part./", + "obj_torboss_2ndtime_193": "Not the bullets./", + "obj_torboss_2ndtime_194": "\\M2But^1, accepting&that it's all&over.../%%", + "obj_torboss_2ndtime_211": "But there WILL be&more^1, will there¬?/%%", + "obj_torboss_2ndtime_224": "\\M1Maybe./", + "obj_torboss_2ndtime_225": "\\M2Knowing the&answer is.../", + "obj_torboss_2ndtime_226": "\\M2... HARD./", + "obj_torboss_2ndtime_227": "\\E4.../%%", + "obj_torboss_2ndtime_264": "Hey!/", + "obj_torboss_2ndtime_265": "Aren't you&supposed&to be dying or&something?/%%", + "obj_torboss_2ndtime_280": "Well^1.&What is the point&of that now?/%%", + "obj_torboss_2ndtime_293": "What will you do&instead...?/%%", + "obj_torboss_2ndtime_308": "Hmmm^1.&Perhaps I will&bake another pie./", + "obj_torboss_2ndtime_309": "That last one ended&up a little burnt./%%", + "obj_torboss_2ndtime_324": "\\E2I thought it was&good./", + "obj_torboss_2ndtime_325": "\\E1Theoretically./", + "obj_torboss_2ndtime_326": "\\E4It's not like I&ate it all while&you were&fighting./%%", + "obj_torboss_2ndtime_360": "Hey^1! Hey^1!&Can I have some&pie!/%%", + "obj_torboss_2ndtime_377": "You are just going&to eat it all.../%%", + "obj_torboss_2ndtime_400": "I can helllp!!!/%%", + "obj_torboss_2ndtime_415": "Snoring on the&floor is NOT help./%%", + "obj_torboss_2ndtime_429": "I'm not snoring^1,&I'm cheering you&on in my sleep!!/", + "obj_torboss_2ndtime_430": ".../", + "obj_torboss_2ndtime_431": "Oh^1, you're still&here?/", + "obj_torboss_2ndtime_432": "Don't you have&anything better&to do?/%%", + "obj_torboss_2ndtime_512": "\\E0Hey./", + "obj_torboss_2ndtime_513": "\\E3What's the hold&up!?/", + "obj_torboss_2ndtime_514": "\\E9Shouldn't she be&dead by now!?/", + "obj_torboss_2ndtime_515": "\\E1I've been waiting&in that room for.../", + "obj_torboss_2ndtime_516": "\\E6.../", + "obj_torboss_2ndtime_517": "\\E7... Hard mode...?/", + "obj_torboss_2ndtime_518": "\\E0Gee^1, you better&take a picture./", + "obj_torboss_2ndtime_519": "People are gonna&think you're REALLY&cool./", + "obj_torboss_2ndtime_520": "\\E9... NOT!/", + "obj_torboss_2ndtime_521": "\\E8Golly^1, talk about&a tryhard./", + "obj_torboss_2ndtime_522": "PA^1. THE^1. TIC./%%", + "obj_torboss_2ndtime_544": "\\E0Uh^1, so^1, are you&gonna keep going^1,&or...?/%%", + "obj_torboss_2ndtime_558": "It's over./%%", + "obj_torboss_2ndtime_578": "\\E8Hahaha^1!&I KNEW that!/", + "obj_torboss_2ndtime_579": "Why does everyone&have to be so&condescending!?/", + "obj_torboss_2ndtime_580": "\\E1.../", + "obj_torboss_2ndtime_581": "\\E8So what's YOUR&excuse^1?&Sitting around&here...?/", + "obj_torboss_2ndtime_582": "\\E0Don't you have&anything better to%%", + "obj_torboss_2ndtime_595": "I already said&that./%%", + "obj_tordogcall_64": "* Ring..\\E0.\\TT /", + "obj_tordogcall_65": "\\F1 %", + "obj_tordogcall_66": "* Hello^1!&* This is TORIEL./", + "obj_tordogcall_67": "\\E1* My errands are taking& longer than I thought& they would./", + "obj_tordogcall_68": "\\E1* You must wait 5 more& minutes./", + "obj_tordogcall_69": "\\E0* Thank you for being& patient./", + "obj_tordogcall_70": "\\TS \\F0 \\T0 %", + "obj_tordogcall_71": "* Click.../%%", + "obj_tordogcall_84": "* Ring..\\E1.\\TT /", + "obj_tordogcall_85": "\\F1 %", + "obj_tordogcall_86": "* Hello..^1.&* This is TORIEL./", + "obj_tordogcall_87": "\\E1* I found what I was& looking for./", + "obj_tordogcall_88": "* But before I could& take it.../", + "obj_tordogcall_89": "* A small^1, white puppy& snatched it away./", + "obj_tordogcall_90": "\\E0* How odd./", + "obj_tordogcall_91": "\\E1* Do dogs even LIKE& flour?/", + "obj_tordogcall_92": "\\E8* Err^1, that is an& unrelated question^1,& of course./", + "obj_tordogcall_93": "\\E1* It will take a little& longer^1.&* Please understand./", + "obj_tordogcall_94": "\\TS \\F0 \\T0 %", + "obj_tordogcall_95": "* Click.../%%", + "obj_tordogcall_109": "* Ring.../", + "obj_tordogcall_110": "* (...)/", + "obj_tordogcall_111": "* (You hear heavy panting on& the other end of the& phone...)/", + "obj_tordogcall_112": "* (...)/", + "obj_tordogcall_113": "* Bark^1!&* Bark!/", + "obj_tordogcall_114": "* Bark..^1.&* Bark!/", + "obj_tordogcall_115": "* (You hear a distant voice.)\\TT/", + "obj_tordogcall_116": "* Stop^1, please!/", + "obj_tordogcall_117": "* Come back here with my& CELLPHONE!/", + "obj_tordogcall_118": "\\TS \\F0 \\T0 %", + "obj_tordogcall_119": "* Click.../%%", + "obj_tordogcall_150": "* Ring.../", + "obj_tordogcall_151": "* (...)/", + "obj_tordogcall_152": "* (Snore..^1. snore...)/", + "obj_tordogcall_153": "* (It sounds like a small^1,& white dog is sleeping on& the cell phone.)/", + "obj_tordogcall_154": "* (You hear a distant voice.)\\TT/", + "obj_tordogcall_155": "* Helloooo^1?&* Little puppy...?/", + "obj_tordogcall_156": "* Where are you...?/", + "obj_tordogcall_157": "* I will give you a nice pat& on the head!\\T0/", + "obj_tordogcall_158": "* (The snoring stops.)\\TT/", + "obj_tordogcall_159": "* ... if you return my CELLPHONE.\\T0/", + "obj_tordogcall_160": "* (The snoring resumes.)/", + "obj_tordogcall_161": "\\TS \\F0 \\T0 %", + "obj_tordogcall_162": "* Click.../%%", + "obj_tordogcall_176": "* Ring.../", + "obj_tordogcall_177": "* (...)/", + "obj_tordogcall_178": "* (Snore..^1. snore...)/", + "obj_tordogcall_179": "* (Achoo!)/", + "obj_tordogcall_180": "* (It sounds like a small^1,& white dog sneezing in its& sleep.)/", + "obj_tordogcall_181": "* (You hear a distant voice.)\\TT/", + "obj_tordogcall_182": "* Here^1, pup-pup-puppy!/", + "obj_tordogcall_183": "* Oh dear^1, I should not keep& my guest waiting any longer./", + "obj_tordogcall_184": "* ... Oh no^1, how long has it& been since I have talked to& them...?/", + "obj_tordogcall_185": "* Perhaps they have been calling& the phone^1, and...?/", + "obj_tordogcall_186": "* ... here^1, puppy!/", + "obj_tordogcall_187": "\\TS \\F0 \\T0 %", + "obj_tordogcall_188": "* Click.../%%", + "obj_tordogcall_203": "* Ring.../", + "obj_tordogcall_204": "* (...)/", + "obj_tordogcall_205": "* (Snore..^1. snore...)/", + "obj_tordogcall_206": "* (Yawn...)/", + "obj_tordogcall_207": "* (Blink blink.)/", + "obj_tordogcall_208": "* (Yawn...)/", + "obj_tordogcall_209": "* (Snore..^1. snore...)/", + "obj_tordogcall_210": "* (You hear a tired voice.)\\TT/", + "obj_tordogcall_211": "* Doggie..^1.&* Here^1, doggie.../", + "obj_tordogcall_212": "* Oh dear.../", + "obj_tordogcall_213": "* I do wonder how they are.../", + "obj_tordogcall_214": "\\TS \\F0 \\T0 %", + "obj_tordogcall_215": "* Click.../%%", + "obj_tordogcall_230": "* Ring.../", + "obj_tordogcall_231": "* (Snore..^1. snore...)/", + "obj_tordogcall_232": "\\TS \\F0 \\T0 %", + "obj_tordogcall_233": "* Click.../%%", + "obj_toriel_friendc_70": "* Hello^1, Frisk^1.&* Alphys upgraded my& phone./", + "obj_toriel_friendc_71": "* I am having a lot& of fun with the& \"texting\" feature./", + "obj_toriel_friendc_72": "* Sans^1, \"check out\" this& one./", + "obj_toriel_friendc_74": "* oh man^1, tori.../", + "obj_toriel_friendc_75": "\\E1* that's brutal./", + "obj_toriel_friendc_77": "I CAN'T BELIEVE&THE QUEEN HAS&RETURNED.../", + "obj_toriel_friendc_78": "\\E4AND ALSO THAT&SHE'S A HUGE&DORK!!!/", + "obj_toriel_friendc_79": "YOU TWO ARE TWO&FEET AWAY FROM&EACH OTHER!!!/", + "obj_toriel_friendc_80": "WHY ARE YOU&TEXTING!!!/", + "obj_toriel_friendc_82": "* Worry not^1, Papyrus^1.&* We are texting for& a good reason./", + "obj_toriel_friendc_84": "WHY IS THAT./", + "obj_toriel_friendc_86": "* well./", + "obj_toriel_friendc_87": "\\E2* cause we're huge& dorks./", + "obj_toriel_friendc_89": "* Sans^1, please do& not say that./", + "obj_toriel_friendc_90": "* You are not a dork./", + "obj_toriel_friendc_91": "\\E0* You are more of& a bonehead!/", + "obj_toriel_friendc_93": "HAHAHA^1, WOW!/", + "obj_toriel_friendc_94": "\\E0THOSE PUNS ARE&EVEN LESS FUNNY&COMING FROM HER!/", + "obj_toriel_friendc_96": "* then why are you& smiling?/", + "obj_toriel_friendc_98": "IT'S A PITY&SMILE!!!/%%", + "obj_toriel_friendc_103": "* Frisk^1, do not feel& left out./", + "obj_toriel_friendc_104": "* I have been writing& messages to you as& well!/", + "obj_toriel_friendc_105": "\\W* You still have \\Ymy& phone number\\W after& all this time.../", + "obj_toriel_friendc_106": "* Do you not?/%%", + "obj_toriel_friendc_111": "* Frisk^1, how about& you go look around& before we all go?/", + "obj_toriel_friendc_112": "* Seeing how many good& friends you've made& here.../", + "obj_toriel_friendc_113": "* I am almost certain& you must have made& some more./%%", + "obj_torielboss_366": " .....", + "obj_torielboss_367": " .....& .....", + "obj_torielboss_368": " .....& .....& .....", + "obj_torielboss_369": " ...?", + "obj_torielboss_370": " What are& you& doing?", + "obj_torielboss_371": " Attack& or run& away!", + "obj_torielboss_372": " What are& you& proving& this way?", + "obj_torielboss_373": " Fight me& or& leave!", + "obj_torielboss_374": " Stop it.", + "obj_torielboss_376": " Stop& looking& at me& that way.", + "obj_torielboss_377": " Go away!", + "obj_torielboss_378": " ...", + "obj_torielboss_380": " ...& ...", + "obj_torielboss_388": "I know you want&to go home^1, but...", + "obj_torielboss_390": "But please... go&upstairs now.", + "obj_torielboss_391": "I promise I will&take good care&of you here.", + "obj_torielboss_392": "I know we do not&have much^1, but...", + "obj_torielboss_393": "We can have a&good life here.", + "obj_torielboss_395": "Why are you&making this so&difficult?", + "obj_torielboss_397": "Please^1, go upstairs.", + "obj_torielboss_399": ".....", + "obj_torielboss_401": "Ha ha...", + "obj_torielboss_402": "Pathetic^1, is it not^2?&I cannot save even&a single child.", + "obj_torielboss_403": "...", + "obj_torielboss_416": "No^1, I understand./", + "obj_torielboss_417": "You would just be&unhappy trapped&down here./", + "obj_torielboss_418": "The RUINS are very&small once you&get used to them./", + "obj_torielboss_419": "It would not be&right for you to&grow up in a&place like this./", + "obj_torielboss_420": "My expectations...&My loneliness...&My fear.../", + "obj_torielboss_421": "For you^1, my child...&I will put them aside./%%", + "obj_torielboss_445": "\\E0Urgh.../", + "obj_torielboss_446": "\\E0You are stronger&than I thought.../", + "obj_torielboss_447": "Listen to me^1,& small one.../", + "obj_torielboss_448": "If you go beyond&this door,/", + "obj_torielboss_449": "Keep walking as&far as you can./", + "obj_torielboss_450": "Eventually you will&reach an exit./", + "obj_torielboss_451": "\\E1..^1.&..../", + "obj_torielboss_452": "\\RASGORE\\X..^1.&Do not let \\RASGORE\\X &take your soul./", + "obj_torielboss_453": "His plan&cannot be allowed&to succeed./", + "obj_torielboss_454": "\\E2....../", + "obj_torielboss_455": "Be good^1,&won't you?/", + "obj_torielboss_456": "\\E3My child. %%", + "obj_torielboss_460": "Y... you...&really hate me&that much?/", + "obj_torielboss_461": "Now I see who I&was protecting by&keeping you here./", + "obj_torielboss_462": "Not you.../", + "obj_torielboss_463": "\\E5But them!/", + "obj_torielboss_464": "\\E3Ha... ha... %%", + "obj_torielboss_469": "\\E4You.../", + "obj_torielboss_470": "... at my most&vulnerable&moment.../", + "obj_torielboss_471": "To think I was&worried you&wouldn't fit&in out there.../", + "obj_torielboss_472": "\\E5Eheheheh!!!&You really are&no different than&them!/", + "obj_torielboss_473": "\\E3Ha... ha... %%", + "obj_torielboss_803": "* Toriel prepares a magical& attack.", + "obj_torielboss_804": "* Toriel looks through you.", + "obj_torielboss_805": "* Toriel is acting aloof.", + "obj_torielboss_806": "* Toriel takes a deep breath.", + "obj_torielboss_809": "* ...", + "obj_torielboss_834": "* TORIEL - ATK 80 DEF 80&* Knows best for you./^", + "obj_torielboss_843": "* You couldn't think of& any conversation& topics./^", + "obj_torielboss_847": "* You tried to think& of something to say& again^1, but.../^", + "obj_torielboss_848": "* Ironically^1, talking does not& seem to be the solution& to this situation./^", + "obj_torielboss_850": "* You thought about telling& Toriel that you saw& her die./", + "obj_torielboss_851": "* But...&* That's creepy./", + "obj_torielboss_852": "* Can you show mercy without& fighting or running& away...?/^", + "obj_torielboss_854": "* Can you show mercy& without running away...?/^", + "obj_torielboss_855": "* Not worth talking to./^", + "obj_torielcall1_90": "* Ring..\\E0.\\TT /", + "obj_torielcall1_91": "\\F1 %", + "obj_torielcall1_92": "* Hello?&* This is TORIEL./", + "obj_torielcall1_93": "\\E1* You have not left& the room^1, have you?/", + "obj_torielcall1_94": "* There are a few puzzles& ahead that I have& yet to explain./", + "obj_torielcall1_95": "* It would be dangerous& to try to solve them& yourself./", + "obj_torielcall1_96": "* Be good^1, alright?/", + "obj_torielcall1_97": "\\TS \\F0 \\T0 %", + "obj_torielcall1_98": "* Click.../%%", + "obj_torielcall1_102": "* Ring..\\E1.\\TT /", + "obj_torielcall1_103": "\\F1 %", + "obj_torielcall1_104": "* Hello^1? Hello^1?&* This is TORIEL./", + "obj_torielcall1_105": "* My apologies^1.&* A strange dog& kidnapped my phone./", + "obj_torielcall1_106": "* So if you called^1, I& could not have helped& you./", + "obj_torielcall1_107": "\\E0* However^1, I have& recovered it./", + "obj_torielcall1_108": "* And you are still in& that room^1, are you not?/", + "obj_torielcall1_109": "* What a good child you& are./", + "obj_torielcall1_110": "\\E1* There are a few puzzles& ahead that I have& yet to explain./", + "obj_torielcall1_111": "* It would be dangerous& to try to solve them& yourself./", + "obj_torielcall1_112": "\\E1* Be good^1, alright?/", + "obj_torielcall1_113": "\\TS \\F0 \\T0 %", + "obj_torielcall1_114": "* Click.../%%", + "obj_torielcall3_88": "* Ring..\\E0.\\TT /", + "obj_torielcall3_89": "\\F1 %", + "obj_torielcall3_90": "* Hello?&* This is TORIEL./", + "obj_torielcall3_91": "\\E1* You do not DISLIKE& butterscotch^1, do you?/", + "obj_torielcall3_92": "\\E1* You do not DISLIKE& cinnamon^1, do you?/", + "obj_torielcall3_93": "* I know what your& preference is^1, but.../", + "obj_torielcall3_94": "* Would you turn up your& nose if you found& it on your plate?/", + "obj_torielcall3_95": "* Right^1, right^1, I& understand./", + "obj_torielcall3_96": "\\E0* Thank you for being& patient^1, by the way./", + "obj_torielcall3_97": "\\TS \\F0 \\T0 %", + "obj_torielcall3_98": "* Click.../%%", + "obj_torielcall4_88": "* Ring..\\E0.\\TT /", + "obj_torielcall4_89": "\\F1 %", + "obj_torielcall4_90": "* Hello?/", + "obj_torielcall4_91": "\\E1* You do not have& any allergies^1, do& you?/", + "obj_torielcall4_92": "* Huh^1?&* Why am I asking?/", + "obj_torielcall4_93": "\\E0* No reason..^1.&* No reason at all./", + "obj_torielcall4_94": "\\TS \\F0 \\T0 %", + "obj_torielcall4_95": "* Click.../%%", + "obj_torielcall5_90": "* Ring..\\E0.\\TT /", + "obj_torielcall5_91": "\\F1 %", + "obj_torielcall5_92": "* Hello?/", + "obj_torielcall5_93": "\\E1* I just realized that it& has been a while since& I have cleaned up./", + "obj_torielcall5_94": "\\E0* I was not expecting to& have company so soon./", + "obj_torielcall5_95": "* There are probably a lot& of things lying about& here and there./", + "obj_torielcall5_96": "* You can pick them up^1,& but do not carry more& than you need./", + "obj_torielcall5_97": "* Someday you might see& something you really& like./", + "obj_torielcall5_98": "* You will want to leave& room in your pockets& for that./", + "obj_torielcall5_99": "\\TS \\F0 \\T0 %", + "obj_torielcall5_100": "* Click.../%%", + "obj_torielcall5_104": "* Ring..\\E0.\\TT /", + "obj_torielcall5_105": "\\F1 %", + "obj_torielcall5_106": "* Hello?/", + "obj_torielcall5_107": "\\E1* I have a question./", + "obj_torielcall5_108": "* You like things other& than butterscotch or& cinnamon^1, too.../", + "obj_torielcall5_109": "* Do you not?/", + "obj_torielcall5_110": "\\E0* ..^1. oh^1, what am I& asking./", + "obj_torielcall5_111": "* I will keep looking./%%", + "obj_torielcall5_112": "\\TS \\F0 \\T0 %", + "obj_torielcall5_113": "* Click.../%%", + "obj_torieltrigger10_77": "* Every human that falls& down here meets& the same fate./", + "obj_torieltrigger10_78": "* I have seen it& again and again./", + "obj_torieltrigger10_79": "* They come./", + "obj_torieltrigger10_80": "* They leave./", + "obj_torieltrigger10_81": "* They die./", + "obj_torieltrigger10_82": "* You naive child..^1.&* If you leave the& RUINS.../", + "obj_torieltrigger10_83": "\\W* They..^1.&* \\RASGORE\\W..^1.&* Will kill you./", + "obj_torieltrigger10_84": "* I am only protecting& you^1, do you understand?/", + "obj_torieltrigger10_85": "* ... go to your room./%%", + "obj_torieltrigger11_79": "* Do not try to stop me./", + "obj_torieltrigger11_80": "* This is your final& warning./%%", + "obj_torieltrigger12_86": "\\E0* Goodbye^1, my child./%%", + "obj_torieltrigger12_149": "\\E2* That is right./", + "obj_torieltrigger12_150": "* Go upstairs./%%", + "obj_torieltrigger12_183": "\\E2* If you truly wish to& leave the RUINS.../", + "obj_torieltrigger12_184": "* I will not stop you./", + "obj_torieltrigger12_185": "\\E2* However^1, when you& leave.../", + "obj_torieltrigger12_186": "\\E1* Please do not come& back./", + "obj_torieltrigger12_187": "\\E2* I hope you understand./%%", + "obj_torieltrigger12_325": "* You want to leave& so badly?/", + "obj_torieltrigger12_326": "\\E6* Hmph./", + "obj_torieltrigger12_327": "* You are just like& the others./", + "obj_torieltrigger12_328": "\\E7* There is only one& solution to this./", + "obj_torieltrigger12_329": "* Prove yourself.../", + "obj_torieltrigger12_330": "* Prove to me you& are strong enough& to survive./%%", + "obj_torieltrigger12_336": "* Prove to me you& are strong enough& to survive!/", + "obj_torieltrigger12_337": "\\E6* ... wait./", + "obj_torieltrigger12_338": "* ... why are you looking& at me like that?/", + "obj_torieltrigger12_339": "* Like you have seen& a ghost./", + "obj_torieltrigger12_340": "\\E7* Do you know something& that I do not?/", + "obj_torieltrigger12_341": "* No...&* That is impossible./%%", + "obj_torieltrigger12_346": "* Prove to me that you& are.../", + "obj_torieltrigger12_347": "\\E1* Hey^1, let me finish%%", + "obj_torieltrigger12_353": "* Already?/", + "obj_torieltrigger12_354": "* What will it take& for you to learn& your lesson?/%%", + "obj_torieltrigger5_185": "* How did you get& here^1, my child^1?&* Are you hurt?/", + "obj_torieltrigger5_186": "* Not a scratch..^1.&*\\E0 Impressive^1!&*\\E1 But still.../", + "obj_torieltrigger5_187": "* There^1, there^1, I will& heal you./", + "obj_torieltrigger5_189": "* Who did this to you^2?\\E5 &* You will get an apology./", + "obj_torieltrigger5_190": "\\E1* I should not have& left you alone& for so long./", + "obj_torieltrigger5_191": "* It was irresponsible& to try to surprise& you like this./", + "obj_torieltrigger5_192": "\\E8* Err.../", + "obj_torieltrigger5_193": "\\E0* Well^1, I suppose I& cannot hide it& any longer./", + "obj_torieltrigger5_194": "* Come^1, small one!/%%", + "obj_torieltrigger5_260": "* Oh dear^1, that took& longer than I& thought it would./%%", + "obj_torieltrigger6_39": "* Do you smell that^1?/", + "obj_torieltrigger6_40": "* Surprise!/", + "obj_torieltrigger6_41": "* It is a butterscotch-& cinnamon pie./", + "obj_torieltrigger6_42": "* I thought we might& celebrate your& arrival./", + "obj_torieltrigger6_43": "* I want you to have& a nice time living& here./", + "obj_torieltrigger6_44": "* So I will hold off& on snail pie for& tonight./", + "obj_torieltrigger6_45": "* Here^1, I have another& surprise for you./%%", + "obj_torieltrigger6_49": "* Do you smell that^1?/", + "obj_torieltrigger6_50": "\\E1* Er^1, I assume that& expression means you& do./", + "obj_torieltrigger6_51": "\\E0* S..^1. surprise!/", + "obj_torieltrigger6_52": "* I have baked a snail& pie./", + "obj_torieltrigger6_53": "* I thought we might& celebrate your& arrival./", + "obj_torieltrigger6_54": "* I want you to have& a nice time living& here./", + "obj_torieltrigger6_55": "\\E1* So I.../", + "obj_torieltrigger6_56": "\\E0* Here^1, I have another& surprise for you./%%", + "obj_torieltrigger7_41": "* This is it.../%%", + "obj_torieltrigger7_77": "* Is something burning...?&* Um^1, make yourself& at home!/%%", + "obj_torieltrigger7_243": "* A room of your own.&* I hope you like it!/%%", + "obj_torieltrigger8_77": "* I think you should& play upstairs& instead./%%", + "obj_torieltrigger8_78": "* It is dangerous& to play here./%%", + "obj_torieltrigger8_79": "* It is drafty here.&* You will catch& a cold./%%", + "obj_torieltrigger8_80": "* It is dusty here.&* You will catch& a cough./%%", + "obj_torieltrigger8_81": "* There is nothing& to see here./%%", + "obj_torieltrigger8_82": "* Do you want to& read a book?/%%", + "obj_torieltrigger8_83": "\\E7* I do not like& the game you& are playing./%%", + "obj_torieltrigger8_84": "\\E0* Why not go for& a walk in the& yard?/%%", + "obj_torieltrigger8_85": "* Really now./%%", + "obj_torieltrigger8_86": "\\E4* .../%%", + "obj_torieltrigger8_90": "* Hey^1, do not go down& here./", + "obj_torieltrigger8_91": "* I have something& to show you& upstairs./%%", + "obj_torieltrigger9_77": "* You wish to know how& to return \"home,\"& do you not?/", + "obj_torieltrigger9_78": "* Ahead of us lies the& end of the RUINS./", + "obj_torieltrigger9_79": "* A one-way exit to the& rest of the underground./", + "obj_torieltrigger9_80": "* I am going to destroy& it./", + "obj_torieltrigger9_81": "* No one will ever& be able to leave& again./", + "obj_torieltrigger9_82": "* Now be a good child& and go upstairs./%%", + "obj_torinteractable7_82": "* Do not worry about& me./", + "obj_torinteractable7_83": "* Someone has to take& care of these flowers./%%", + "obj_torinteractable7_93": "* Don't worry about& me./", + "obj_torinteractable7_94": "* Someone has to take& care of these flowers./%%", + "obj_torinteractable7_99": "* Frisk^1, please leave& me alone./", + "obj_torinteractable7_100": "\\E3* I can't come back^1.&* I just can't^1, OK?/%%", + "obj_torinteractable7_106": "\\E7* I don't want to break& their hearts all over& again./", + "obj_torinteractable7_107": "* It's better if they& never see me./%%", + "obj_torinteractable7_113": "\\E7* ... why are you still& here?/", + "obj_torinteractable7_114": "* Are you trying to keep& me company?/", + "obj_torinteractable7_115": "\\E0* Frisk.../", + "obj_torinteractable7_116": "* .../", + "obj_torinteractable7_117": "\\E7* Hey./", + "obj_torinteractable7_118": "\\E0* Let me ask you a& question./", + "obj_torinteractable7_119": "* Frisk..^1.&* Why did you come& here?/", + "obj_torinteractable7_120": "* Everyone knows the& legend^1, right...?/", + "obj_torinteractable7_121": "* \"Travellers who climb& Mt. Ebott are said& to disappear.\"/", + "obj_torinteractable7_122": "\\E7* .../", + "obj_torinteractable7_123": "* Frisk./", + "obj_torinteractable7_124": "*\\E0 Why would you ever& climb a mountain& like that?/", + "obj_torinteractable7_125": "\\E7* Was it foolishness?/", + "obj_torinteractable7_126": "\\E0* Was it fate?/", + "obj_torinteractable7_127": "\\E1* Or was it..^1.&* Because you...?/", + "obj_torinteractable7_128": "\\E7* Well./", + "obj_torinteractable7_129": "\\E0* Only you know the& answer^1, don't you...?/%%", + "obj_torinteractable7_135": "\\E2* I know why \\[C]& climbed the mountain./", + "obj_torinteractable7_136": "\\E7* It wasn't for a& very happy reason./", + "obj_torinteractable7_137": "\\E2* Frisk^1.&* I'll be honest with& you./", + "obj_torinteractable7_138": "\\E7* \\[C] hated humanity./", + "obj_torinteractable7_139": "\\E2* Why they did^1, they& never talked about& it./", + "obj_torinteractable7_140": "\\E1* But they felt very& strongly about& that./%%", + "obj_torinteractable7_146": "\\E2* Frisk..^1.&* You really ARE different& from \\[C]./", + "obj_torinteractable7_147": "\\E0* In fact^1, though you& have similar^1, uh^1,& fashion choices.../", + "obj_torinteractable7_148": "* I don't know why I& ever acted like you& were the same person./", + "obj_torinteractable7_149": "\\E7* Maybe..^1.&* The truth is.../", + "obj_torinteractable7_150": "\\E1* \\[C] wasn't really& the greatest person./", + "obj_torinteractable7_151": "\\E7* While^1, Frisk.../", + "obj_torinteractable7_152": "\\E0* You're the type of& friend I wish I& always had./", + "obj_torinteractable7_153": "\\E7* So maybe I was kind& of projecting a& little bit./", + "obj_torinteractable7_154": "\\E0* Let's be honest^1.&* I did some weird& stuff as a flower./%%", + "obj_torinteractable7_160": "\\E2* There's one last& thing I feel like& I should tell you./", + "obj_torinteractable7_161": "* Frisk^1, when \\[C]& and I combined our& SOULs together.../", + "obj_torinteractable7_162": "* The control over our& body was actually split& between us./", + "obj_torinteractable7_163": "* They were the one& that picked up their& own empty body./", + "obj_torinteractable7_164": "* And then^1, when we& got to the village.../", + "obj_torinteractable7_165": "\\E2* They were the one& that wanted to.../", + "obj_torinteractable7_166": "\\E1* ... to use our full& power./", + "obj_torinteractable7_167": "\\E2* I was the one that& resisted./", + "obj_torinteractable7_168": "\\E7* And then^1, because of& me^1, we.../", + "obj_torinteractable7_169": "\\E1* Well^1, that's why I& ended up a flower./", + "obj_torinteractable7_170": "\\E2* Frisk.../", + "obj_torinteractable7_171": "* This whole time^1, I've& blamed myself for& that decision./", + "obj_torinteractable7_172": "* That's why I adopted& that horrible view& of the world./", + "obj_torinteractable7_173": "* \"Kill or be killed.\"/", + "obj_torinteractable7_174": "\\E7* But now..^1.&* After meeting you.../", + "obj_torinteractable7_175": "\\E0* Frisk^1, I don't regret& that decision anymore./", + "obj_torinteractable7_176": "\\E4* I did the right& thing./", + "obj_torinteractable7_177": "* If I killed those& humans.../", + "obj_torinteractable7_178": "* We would have had to& wage war against all& of humanity./", + "obj_torinteractable7_179": "\\E0* And in the end^1,& everyone went free^1,& right?/", + "obj_torinteractable7_180": "\\E7* I still feel kind& of sad knowing how& long it took.../", + "obj_torinteractable7_181": "\\E0* ... so maybe it& wasn't a perfect& decision./", + "obj_torinteractable7_182": "* But you can't regret& hard choices your& whole life^1, right?/", + "obj_torinteractable7_183": "\\E7* Well^1, not that I& have much of a life& left./", + "obj_torinteractable7_184": "\\E0* But that's besides& the point./%%", + "obj_torinteractable7_190": "* Frisk^1, thank you& for listening to me./", + "obj_torinteractable7_191": "* You should really go& be with your friends& now^1, OK?/", + "obj_torinteractable7_192": "* Oh^1, and^1, please.../", + "obj_torinteractable7_193": "\\E7* In the future^1, if you& uh^1, see me.../", + "obj_torinteractable7_194": "* Don't think of it as& me^1, OK?/", + "obj_torinteractable7_195": "\\E0* I just want you to& remember me like this./", + "obj_torinteractable7_196": "\\E0* Someone that was your& friend for a little& while./", + "obj_torinteractable7_197": "\\E2* Oh^1, and Frisk.../", + "obj_torinteractable7_198": "\\E0* Be careful in the& outside world^1, OK?/", + "obj_torinteractable7_199": "* Despite what everyone& thinks^1, it's not as& nice as it is here./", + "obj_torinteractable7_200": "\\E7* There are a lot of& Floweys out there./", + "obj_torinteractable7_201": "\\E2* And not everything can& be resolved by just& being nice./", + "obj_torinteractable7_202": "\\E0* Frisk.../", + "obj_torinteractable7_203": "* Don't kill^1, and& don't be killed^1,& alright?/", + "obj_torinteractable7_204": "* That's the best you& can strive for./", + "obj_torinteractable7_205": "* Well^1, see you./%%", + "obj_torinteractable7_212": "\\E7* Frisk.../", + "obj_torinteractable7_213": "\\E6* Don't you have& anything better to& do?/%%", + "obj_torn_note_63": " error/%%", + "obj_torn_note_67": "* (There's a note on the& ground...^1)&* (You can't make it all out.)/", + "obj_torn_note_68": "* \"elevator..^1. lost power..^1.\"&* \"enter the center door...\"/", + "obj_torn_note_69": "* (That's all you could read.)/%%", + "obj_torn_note_74": "* (There's a note on the& ground...^1)&* (You can't make it all out.)/", + "obj_torn_note_75": "* \"drain..^1. dropped it...\"/", + "obj_torn_note_76": "* (That's all you could read.)/%%", + "obj_torn_note_81": "* (There's a note on the& ground...^1)&* (You can't make it all out.)/", + "obj_torn_note_82": "* \"cold...\"/", + "obj_torn_note_83": "* (That's all you could read.)/%%", + "obj_torn_note_88": "* (There's a note on the& ground...^1)&* (You can't make it all out.)/", + "obj_torn_note_89": "* \"curtain...\"/", + "obj_torn_note_90": "* (That's all you could read.)/%%", + "obj_torn_note_95": "* (There's a note on the& ground...^1)&* (You can't make it all out.)/", + "obj_torn_note_96": "* \"under..^1. sheets...\"/", + "obj_torn_note_97": "* (That's all you could read.)/%%", + "obj_townnpc_bear1_70": "* This town doesn't have a& mayor./", + "obj_townnpc_bear1_71": "* But if there's ever a problem^1,& a skeleton will tell a fish& lady about it./", + "obj_townnpc_bear1_72": "* Thaaaaaat's politics!/%%", + "obj_townnpc_bear1_73": "* Politics./%%", + "obj_townnpc_bear1_77": "* What if I ran for mayor...?/", + "obj_townnpc_bear1_78": "* I don't think I would do& a good job^1, and I hate& responsibility.../", + "obj_townnpc_bear1_79": "* But I love politics^1.&* So I might be a perfect& match./%%", + "obj_townnpc_bear1_85": "* I heard Dr. Alphys told& the king and queen the& awful things she'd done./", + "obj_townnpc_bear1_86": "* The king felt so bad& that he didn't know^1.&* He gave her a big hug./", + "obj_townnpc_bear1_87": "* Then the queen fired her./", + "obj_townnpc_bear1_88": "* Now we don't have a Royal& Scientist anymore.../", + "obj_townnpc_bear1_89": "* Thaaaaat's politics!/%%", + "obj_townnpc_bear1_93": "* Too bad there are no& politics on the surface./%%", + "obj_townnpc_bear1_99": "* Hmmm^1, usually that skeleton& goes to meet with Undyne& about now./", + "obj_townnpc_bear1_100": "* Where is he...^1?&* I can feel our political& system crumbling apart.../%%", + "obj_townnpc_beartree_70": "* Awful teens tormented& a local monster by decorating& its tree-like horns./", + "obj_townnpc_beartree_71": "* So we started giving that& monster presents to make it& feel better./", + "obj_townnpc_beartree_72": "* Now it's a tradition to put& presents underneath a decorated& tree./%%", + "obj_townnpc_beartree_74": "* Guess it was a good thing& those teens tormented that& monster...?/%%", + "obj_townnpc_beartree_78": "* Hmm^1?&* Adjusting the presents is& my responsibility./", + "obj_townnpc_beartree_79": "* Nah^1, to be honest^1, I& just keep looking to see& if I've gotten one.../%%", + "obj_townnpc_beartree_84": "* It'll be nice to show humans& our presents-under-the-tree& tradition./", + "obj_townnpc_beartree_85": "* They'll probably be weirded& out by it./%%", + "obj_townnpc_beartree_90": "* You know what's cute?/", + "obj_townnpc_beartree_91": "* Those two married dogs& always put presents under& the tree for each other./", + "obj_townnpc_beartree_92": "* It's always the same^1.&* A single bone./", + "obj_townnpc_beartree_93": "* But every time^1, they act& like it's the first time& they've gotten it./", + "obj_townnpc_beartree_94": "* Then Papyrus comes to take& his bones back./", + "obj_townnpc_beartree_95": "* Anyway^1, where are those& two...?/%%", + "obj_townnpc_beartree_100": "* That's strange^1.&* There was a present here& for Papyrus.../", + "obj_townnpc_beartree_101": "* Now it's gone^1.&* Did someone steal it?/%%", + "obj_townnpc_bunboy_70": "* That lady over there.../", + "obj_townnpc_bunboy_71": "* Something about her disturbs& me./%%", + "obj_townnpc_bunboy_72": "* I think I've figured it out^1.&* ... no^1, nevermind./%%", + "obj_townnpc_bunboy_76": "* That lady over there's& been going for a walk& for a while now./", + "obj_townnpc_bunboy_77": "* ... but she hasn't moved& an inch from where she's& standing./", + "obj_townnpc_bunboy_78": "* W-well^1, I haven't either^1,& but I don't want her to& notice me over here.../%%", + "obj_townnpc_bunboy_83": "* Uhhh.../", + "obj_townnpc_bunboy_84": "* Is anyone else weirded out& by those giant shambling& amalgamates^1, or...?/%%", + "obj_townnpc_bunboy_85": "* ....../%%", + "obj_townnpc_bunboy_90": "* That lady over there& seems happy today./", + "obj_townnpc_bunboy_91": "* Don't know why^1, but it's& sending shivers down my& spine.../%%", + "obj_townnpc_bunlady_70": "* Isn't my little Cinnamon& just the cutest?/", + "obj_townnpc_bunlady_71": "* Bun-buns are so adorable..^1.&* Tee hee!/%%", + "obj_townnpc_bunlady_73": "* Bun-bun-bun-bun-bun.../%%", + "obj_townnpc_bunlady_77": "* Huh^1? Yes^1, I'm taking& my bunny for a walk./", + "obj_townnpc_bunlady_78": "* It's just a very slow one./%%", + "obj_townnpc_bunlady_83": "* That kid over there told& me that it's weird that& I have a pet bunny./", + "obj_townnpc_bunlady_84": "* First^1, there'd be nothing& weird about it^1.&* It's cute!/", + "obj_townnpc_bunlady_85": "* Second..^1.&* What?/", + "obj_townnpc_bunlady_86": "* It's normal to walk your& younger brother on a& leash^1, right?/%%", + "obj_townnpc_bunlady_91": "* Ah^1, it's so peaceful& and quiet.../", + "obj_townnpc_bunlady_92": "* Usually one of those dogs& chases my little Cinnamon& around./%%", + "obj_townnpc_bunlady_97": "* Ah^1, it's so peaceful& and quiet.../", + "obj_townnpc_bunlady_98": "* Usually one of those& skeletons chases my little& Cinnamon around./%%", + "obj_townnpc_hatescity_70": "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./", + "obj_townnpc_hatescity_71": "* Hmmm..^1.&* I don't want to see the& erasure of our local culture./", + "obj_townnpc_hatescity_72": "* But I definitely want to see& some city slickers slip onto& their butts!/%%", + "obj_townnpc_hatescity_73": "* Yeah^1, bring 'em on!/%%", + "obj_townnpc_hatescity_77": "* What will happen to& Grillby's if everyone& moves in...?/", + "obj_townnpc_hatescity_78": "* We're gonna have to have& chairs to the ceiling./%%", + "obj_townnpc_hatescity_83": "* Hey^1! People won't have to& move in from the city& anymore!/", + "obj_townnpc_hatescity_84": "* Seems like we won't have& to lose our local culture./", + "obj_townnpc_hatescity_85": "* ... except we're all moving& out of here^1, huh./", + "obj_townnpc_hatescity_86": "* Oh well^1. Guess it can't be& all punk-peaches and punk-& cream./%%", + "obj_townnpc_hatescity_91": "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./", + "obj_townnpc_hatescity_92": "* ... who knows^1.&* Maybe we'll have room./%%", + "obj_townnpc_icewolf_71": "* Ice Wolf no longer has to& throw Ice./", + "obj_townnpc_icewolf_72": "* Ice Wolf can take a break to& buy some pants now./%%", + "obj_townnpc_icewolf_74": "* Ice Wolf thinking of changing& their name to Jimmy Hotpants./%%", + "obj_townnpc_innlady_114": "* Error./%%", + "obj_townnpc_innlady_199": "* Hiya^1!&* You look like you& had a great sleep./", + "obj_townnpc_innlady_200": "* Which is incredible^1, because& you were only up there for& about two minutes.../", + "obj_townnpc_innlady_203": "* Here's your money back^1.&* You can pay me if you're& going to stay overnight./%%", + "obj_townnpc_innlady_207": "* Feel free to come back& if you get tired./%%", + "obj_townnpc_monsterkid1_80": "* Yo^1!&* You're a kid too^1, right?/", + "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're& wearing a striped shirt./%%", + "obj_townnpc_monsterkid1_82": "* I wonder if that weird skeleton& is an adult or a kid./%%", + "obj_townnpc_monsterkid1_88": "* Yo..^1.&* There you are!/", + "obj_townnpc_monsterkid1_89": "* I've been kinda worried& about you since you& ran away./", + "obj_townnpc_monsterkid1_90": "* ... but now I'm just kinda& mad^1, ha ha./", + "obj_townnpc_monsterkid1_91": "* If Undyne hadn't saved me^1,& that woulda been bad.../%%", + "obj_townnpc_monsterkid1_93": "* .../%%", + "obj_townnpc_monsterkid1_97": "* Yo..^1.&* Uh.../", + "obj_townnpc_monsterkid1_98": "* Don't talk to me./%%", + "obj_townnpc_monsterkid1_100": "* .../%%", + "obj_townnpc_monsterkid1_104": "* Yo!!^1!&* What's up!?/", + "obj_townnpc_monsterkid1_105": "* I've been kinda^1, doing& some thinking.../", + "obj_townnpc_monsterkid1_106": "* Maybe Undyne...&* Isn't actually as cool as& we thought./", + "obj_townnpc_monsterkid1_107": "* She's just kinda..^1. mean./", + "obj_townnpc_monsterkid1_108": "* But YO!!^1!&* I just found out about& someone WAYYY cooler!!!/", + "obj_townnpc_monsterkid1_109": "* Nyeh heh heh!!!/%%", + "obj_townnpc_monsterkid1_111": "* Nyeh heh heh^1, dude./%%", + "obj_townnpc_monsterkid1_117": "* Yo^1, everyone ran away and& hid somewhere./", + "obj_townnpc_monsterkid1_118": "* Man^1, adults can be so& dumb sometimes^1, haha.../", + "obj_townnpc_monsterkid1_119": "* Don't they know we've& got Undyne to protect us!?/%%", + "obj_townnpc_monsterkid1_122": "* Yo^1!&* Are you sneaking out to& see her^1, too?/", + "obj_townnpc_monsterkid1_123": "* Awesome..^1.&* She's the coolest^1, right!?/", + "obj_townnpc_monsterkid1_124": "* I wanna be just like her& when I grow up.../", + "obj_townnpc_monsterkid1_125": "* Hey^1, don't tell my parents& I'm here^1.&* Ha ha./%%", + "obj_townnpc_monsterkid1_127": "* OK^1, I'm ready when you& are./%%", + "obj_townnpc_monsterkid1_129": "* Yo^1!&* Where were you going...?/", + "obj_townnpc_monsterkid1_130": "* My parents didn't tell you& to come here^1, did they?/%%", + "obj_townnpc_monsterkid1_132": "* You know where you're& going^1, right...?/", + "obj_townnpc_monsterkid1_133": "* I was just gonna follow& you..^1.&* Ha ha./%%", + "obj_townnpc_monsterkid1_141": "* Yo^1, this ledge is way& too steep.../%%", + "obj_townnpc_monsterkid1_147": "* Hmmm..../%%", + "obj_townnpc_monsterkid1_161": "* Yo^1, you aren't going to& be able to climb with& an umbrella./%%", + "obj_townnpc_reddemon_70": "* We all know the underground& has problems^1, but we& smile anyway./", + "obj_townnpc_reddemon_71": "* Why?/", + "obj_townnpc_reddemon_72": "* We can't do anything^1, so& why be morose about it?/%%", + "obj_townnpc_reddemon_73": "* Smile smile./%%", + "obj_townnpc_reddemon_83": "* Maybe I'll try frowning& for once./", + "obj_townnpc_reddemon_84": "* ... no^1.&* I just can't do it./%%", + "obj_townnpc_reddemon_89": "* Oh^1?&* We're free?/", + "obj_townnpc_reddemon_90": "* Finally..^1.&* I'll be able to stop& smiling./%%", + "obj_townnpc_reddemon_95": "* Just now^1, I felt my smile& falter for a moment./", + "obj_townnpc_reddemon_96": "* What's wrong?/%%", + "obj_townnpc_slimedad_70": "* Ah^1, to be young again^1.&* The world sure felt boundless./%%", + "obj_townnpc_slimedad_74": "* You like to wander^1.&* You must be young./%%", + "obj_townnpc_slimedad_79": "* Seems like this is the& beginning of a brand-new^1,& boundless world.../", + "obj_townnpc_slimedad_80": "* Wah-ha^1!&* This adventurous spirit^1!&* I'm like a kid again!/", + "obj_townnpc_slimedad_81": "* And my children are like..^1.&* Double-children./%%", + "obj_townnpc_slimedad_86": "* I've sent the kids inside./", + "obj_townnpc_slimedad_87": "* It feels unsafe here today./%%", + "obj_townnpc_slimedaughter_80": "* You aren't gonna make me& be the human again^1, are you?/%%", + "obj_townnpc_slimedaughter_84": "* Can we PLEASE play something& else...?/%%", + "obj_townnpc_slimedaughter_89": "* Hmmm..^1.&* When humans play Monsters& and Humans.../", + "obj_townnpc_slimedaughter_90": "* Do they just call it& Humans and Humans?/%%", + "obj_townnpc_slimeson_75": "* Let's play Monsters and Humans!/%%", + "obj_townnpc_slimeson_79": "* Let's continue to play& Monsters and Humans!/%%", + "obj_townnpc_slimeson_84": "* Now we can play Monsters& and Humans with REAL humans!/%%", + "obj_townnpc_unfunny_70": "* Everyone is always laughing& and cracking jokes^1, trying& to forget our modern crises.../", + "obj_townnpc_unfunny_71": "* Dreariness^1.&* Crowding^1.&* Lack of sunlight./", + "obj_townnpc_unfunny_72": "* I would join them^1, but I'm& just not very funny./%%", + "obj_townnpc_unfunny_73": "* At least I'm not making puns./%%", + "obj_townnpc_unfunny_77": "* Wait^1!&* I've got a joke!/", + "obj_townnpc_unfunny_78": "* Knock knock!/", + "obj_townnpc_unfunny_79": "* ... Uh^1.&* That's all I've thought of./%%", + "obj_townnpc_unfunny_85": "* Looks like I don't have& to worry about cracking& jokes anymore./", + "obj_townnpc_unfunny_86": "* .../", + "obj_townnpc_unfunny_87": "* I was going to say a joke& here^1, but I really don't& have one./%%", + "obj_townnpc_unfunny_92": "* It just feels like..^1.&* Like everything is getting& worse and worse./%%", + "obj_townnpc_weirdfish_72": "* I \"put out a line\" for some& girls today./", + "obj_townnpc_weirdfish_73": "* Someone told me that there& are plenty of fish in the& sea.../", + "obj_townnpc_weirdfish_74": "* Well^1, I'm taking that& seriously./", + "obj_townnpc_weirdfish_75": "* I'm literally going to make& out with a fish./%%", + "obj_townnpc_weirdfish_76": "* I guess I could ask out Undyne^1.&* But I think she likes someone& already./%%", + "obj_townnpc_weirdfish_80": "* Did I catch anyone yet^1?&* I can't bear to look.../%%", + "obj_townnpc_weirdfish_85": "* Sans is the most regular& regular of all./", + "obj_townnpc_weirdfish_86": "* He hasn't been showing up& as much recently though./%%", + "obj_townnpc_weirdfish_91": "* Where the heck is Sans?/", + "obj_townnpc_weirdfish_92": "* He told me he had some& bait I could use./", + "obj_townnpc_weirdfish_93": "* Though it was probably& some kind of prank./", + "obj_townnpc_weirdfish_94": "* But I wanted to know what& the prank was!/%%", + "obj_townnpc_weirdfish_99": "* In the end^1, I never caught& any girls on my fishing& line./", + "obj_townnpc_weirdfish_100": "* So kid^1, take it from me.../", + "obj_townnpc_weirdfish_101": "* Don't try to catch hot& people with a fishing rod./", + "obj_townnpc_weirdfish_102": "* (Somewhere^1, you hear a whinny& of dismay.)/%%", + "obj_treadmill_event_103": "HEY^1, SANS^1, HAVE&YOU SEEN MY.../", + "obj_treadmill_event_104": "\\E0OH, HELLO^1.&YOU AREN'T SANS./", + "obj_treadmill_event_105": "\\E3WAIT A SECOND./", + "obj_treadmill_event_106": "\\E0WHY WERE YOU USING&A TREADMILL IN&THE DARK?/", + "obj_treadmill_event_107": "\\E3IS SANS PRANKING&YOU ACROSS TIME&AND SPACE?/", + "obj_treadmill_event_108": "\\E1I HATE IT WHEN&HE DOES THAT!/", + "obj_treadmill_event_109": "\\E1HOW IMMATURE CAN&YOU GET?/", + "obj_treadmill_event_110": "\\E3ALSO^1, HAVE YOU&SEEN MY ACTION&FIGURES?/", + "obj_treadmill_event_111": "\\E0WAIT^1!&I KNOW WHERE TO&LOOK!!!/", + "obj_treadmill_event_112": "IN MY COLLECTION^1!&NYEH HEH HEH!!!/", + "obj_treadmill_event_113": "SOMETIMES^1, I'M A&GENIUS^1.&ALL THE TIME./%%", + "obj_triswitchevent_120": "* Ring.../", + "obj_triswitchevent_121": "\\TS \\E3 \\F6 \\TA %", + "obj_triswitchevent_122": "\\E6* OK^1!&* Now press the third& one!!!/%%", + "obj_triswitchevent_123": "\\TS \\F0 \\E0 \\T0 %", + "obj_triswitchevent_124": "* (Click...)/%%", + "obj_triswitchevent_147": "\\E1* ............./", + "obj_triswitchevent_148": "\\E2* ............./", + "obj_triswitchevent_149": "\\E0* H-h-hey!/", + "obj_triswitchevent_150": "\\E5* Looks like you!!!^1 &* Only needed to press^1!&* Two of them!!!/", + "obj_triswitchevent_151": "\\TS \\F0 \\E0 \\T0 %", + "obj_triswitchevent_152": "* (Click...)/%%", + "obj_triswitchevent_213": "* Ring.../", + "obj_triswitchevent_214": "\\TS \\E4 \\F6 \\TA %", + "obj_triswitchevent_215": "\\E3* H-h-hey^1!&* You did it!/", + "obj_triswitchevent_216": "\\E4* I was worried I& messed it up& there.../", + "obj_triswitchevent_217": "\\E0* But I guess we& make a pretty good& team!/%%", + "obj_triswitchevent_218": "\\TS \\F0 \\E0 \\T0 %", + "obj_triswitchevent_219": "* (Click...)/%%", + "obj_truechara_94": "Greetings./", + "obj_truechara_95": "I^2 am \\[C]./%%", + "obj_truechara_111": "Thank you./", + "obj_truechara_112": "Your power awakened&me from death./", + "obj_truechara_113": "My \"human soul.\"/", + "obj_truechara_114": "My \"determination.\"/", + "obj_truechara_115": "They were not mine^1,&but YOURS./", + "obj_truechara_116": "At first^1, I&was so confused./", + "obj_truechara_117": "Our plan had failed^1,&hadn't it?/", + "obj_truechara_118": "Why was I brought&back to life?/", + "obj_truechara_119": ".../", + "obj_truechara_120": "You./", + "obj_truechara_121": "With your guidance./", + "obj_truechara_122": "I realized the purpose&of my reincarnation./", + "obj_truechara_123": "Power./", + "obj_truechara_124": "Together^1, we eradicated&the enemy and became&strong./", + "obj_truechara_125": "HP. ATK. DEF.&GOLD. EXP. LV./", + "obj_truechara_126": "Every time a number&increases^1, that&feeling.../", + "obj_truechara_127": "That's me./", + "obj_truechara_128": "\"\\[C].\"/", + "obj_truechara_129": "Now./", + "obj_truechara_130": "Now, we have reached&the absolute./", + "obj_truechara_131": "There is nothing&left for us here./", + "obj_truechara_132": "Let us erase this&pointless world^1, and&move on to the next./%%", + "obj_truechara_136": "\"\\[C].\"/", + "obj_truechara_137": "The demon that comes&when people call&its name./", + "obj_truechara_138": "It doesn't matter when./", + "obj_truechara_139": "It doesn't matter where./", + "obj_truechara_140": "Time after time,&I will appear./", + "obj_truechara_141": "And, with your help./", + "obj_truechara_142": "We will eradicate the&enemy and become&strong./", + "obj_truechara_143": "HP. ATK. DEF.&GOLD. EXP. LV./", + "obj_truechara_144": "Every time a number&increases^1, that&feeling.../", + "obj_truechara_145": "That's me./", + "obj_truechara_146": "\"\\[C].\"/", + "obj_truechara_147": ".../", + "obj_truechara_148": "But./", + "obj_truechara_149": "You and I are not&the same^1, are we?/", + "obj_truechara_150": "This SOUL resonates&with a strange&feeling./", + "obj_truechara_151": "There is a reason&you continue to&recreate this world./", + "obj_truechara_152": "There is a reason&you continue to&destroy it./", + "obj_truechara_153": "You./", + "obj_truechara_154": "You are wracked with&a perverted&sentimentality./", + "obj_truechara_155": "Hmm./", + "obj_truechara_156": "I cannot understand&these feelings&any more./", + "obj_truechara_157": "Despite this./", + "obj_truechara_158": "I feel obligated to&suggest./", + "obj_truechara_159": "Should you choose to&create this world&once more./", + "obj_truechara_160": "Another path would&be better suited./", + "obj_truechara_161": "Now, partner./", + "obj_truechara_162": "Let us send this&world back into the&abyss./%%", + "obj_truechara_186": "Right^1. You are a&great partner./", + "obj_truechara_187": "We'll be together&forever^1, won't we?/%%", + "obj_truechara_209": "No...?/", + "obj_truechara_210": "Hmm.../", + "obj_truechara_211": "How curious./", + "obj_truechara_212": "You must have&misunderstood./", + "obj_truechara_213": "SINCE WHEN WERE YOU&THE ONE IN CONTROL?/%%", + "obj_truechara_217": "No...?/", + "obj_truechara_218": "Hmm...&This feeling you have./", + "obj_truechara_219": "This is what I&spoke of./", + "obj_truechara_220": "Unfortunately,®arding this.../", + "obj_truechara_221": "YOU MADE YOUR CHOICE&LONG AGO./%%", + "obj_tsunderplane_235": "It's not&like I&LIKE&you.", + "obj_tsunderplane_236": "Id...&Idiot!", + "obj_tsunderplane_237": "Hmph!&Don't&get in&my way.", + "obj_tsunderplane_238": ">_<...&Human&...", + "obj_tsunderplane_242": "...&H-human&...&...?", + "obj_tsunderplane_243": "Id...&Idiot!", + "obj_tsunderplane_250": "Eeeeh?&H-human&...?", + "obj_tsunderplane_251": "Human,&I...", + "obj_tsunderplane_256": "Huh!?&Y-you&sicko!", + "obj_tsunderplane_257": "Ah...&Is that&true...?", + "obj_tsunderplane_262": "No way!&Why&would I&like YOU", + "obj_tsunderplane_263": "Human,&I...", + "obj_tsunderplane_266": "%%%", + "obj_tsunderplane_465": "* Tsunderplane looks over^1,& then turns up its nose.", + "obj_tsunderplane_466": "* Tsunderplane shakes its& nose dimissively at you.", + "obj_tsunderplane_467": "* Tsunderplane \"accidentally\"& bumps you with its wing.", + "obj_tsunderplane_468": "* Tsunderplane gives you a& condescending barrel roll.", + "obj_tsunderplane_469": "* Smells like an airport& perfume counter.", + "obj_tsunderplane_470": "* Tsunderplane is looking away& shyly.", + "obj_tsunderplane_471": "* Tsunderplane's body is smoking.", + "obj_tsunderplane_490": "* TSUNDERPLANE - ATK 25 DEF 26&* Seems mean^1, but does& it secretly like you?/^", + "obj_tsunderplane_499": "* You tell Tsunderplane it has& an impressive wingspan./^", + "obj_tsunderplane_501": "* You tell Tsunderplane it has& an impressive wingspan./^", + "obj_tsunderplane_502": "* You tell Tsunderplane it has& nice turbines./^", + "obj_tsunderplane_503": "* You tell Tsunderplane it has& a powerful rudder./^", + "obj_tsunderplane_504": "* You tell Tsunderplane that& you like its taste in& movies and books./^", + "obj_tsunderplane_505": "* You tell Tsunderplane that& it has cute winglets./^", + "obj_tsunderplane_515": "* You get close to Tsunderplane^1.&* But not too close./^", + "obj_tsunderplanenpc_75": "* Hey^1!&* Watch where you stand^1,& jerk!/", + "obj_tsunderplanenpc_76": "* Th-though^1, I guess if& there's nowhere else^1, you& can stand closer.../%%", + "obj_tsunderplanenpc_79": "* Standing so spicey./%%", + "obj_tsunderplanenpc_83": "* A-ah..^1. H-human..^1.&* You're leaving?/", + "obj_tsunderplanenpc_84": "* I have..^1.&* Something to say to you./", + "obj_tsunderplanenpc_85": "* Admittedly^1, I may have had& limerent feelings for you& before./", + "obj_tsunderplanenpc_86": "* However^1, upon examining my& own actions^1, I now& realize.../", + "obj_tsunderplanenpc_87": "* I did not love YOU./", + "obj_tsunderplanenpc_88": "* I was merely infatuated& with the CONCEPT of love./", + "obj_tsunderplanenpc_89": "* The idea of romance^1, the& concept of sharing affection& with another.../", + "obj_tsunderplanenpc_90": "* Through these desires^1, I& built a false concept of& you in my head./", + "obj_tsunderplanenpc_91": "* Such a relationship would& not have ended well./", + "obj_tsunderplanenpc_92": "* In closing^1, I believe it& is better that I chose to& say nothing./", + "obj_tsunderplanenpc_93": "* Y..^1. y-you i-idiot./%%", + "obj_tsunderplanenpc_96": "* I'm not saying it again./%%", + "obj_tsunderplanenpc_103": "* H-hey^1, why do you keep& following me!!!&* You jerk!!!/", + "obj_tsunderplanenpc_104": "* Eeeeh^1?&* You're walking in the& opposite direction...?/", + "obj_tsunderplanenpc_105": "* H-hey^1, you think you're too& good for me^1, huh...?/%%", + "obj_tsunderplanenpc_107": "* N-not spicey enough for you^1,& h-huh.../%%", + "obj_tsunderplanenpc_111": "* I..^1. I'm thinking of going& to the surface.../", + "obj_tsunderplanenpc_112": "* Eeeeeh^1?&* You're going to go there& too?/", + "obj_tsunderplanenpc_113": "* Idiot..^1.&* Quit following me!/%%", + "obj_umbrellabox_62": "* NO!/%%", + "obj_umbrellabox_135": "* (The cavern is too narrow& for an umbrella.)/%%", + "obj_undyne1_154": "\\TP %", + "obj_undyne1_155": "\\M5H..^1. HI^1, UNDYNE!&I'M HERE WITH MY&DAILY REPORT.../", + "obj_undyne1_156": "UHHH... REGARDING THAT&HUMAN I CALLED YOU&ABOUT EARLIER.../", + "obj_undyne1_157": "\\M0I THINK^1, UH...&HOW DO I.../", + "obj_undyne1_158": "\\M1.\\M6.. HUH^1?&DID I FIGHT THEM?/", + "obj_undyne1_159": "\\M4Y-YES^1!&OF COURSE I DID!/", + "obj_undyne1_160": "\\M4I FOUGHT THEM&VALIANTLY!/", + "obj_undyne1_161": "\\M5...WHAT^1?\\M1 &DID I CAPTURE THEM...?/", + "obj_undyne1_162": "\\M0W-W-WELL.../", + "obj_undyne1_163": "\\M1NO./", + "obj_undyne1_164": "\\M1I TRIED VERY HARD^1,&UNDYNE^1, BUT IN THE&END.../", + "obj_undyne1_165": "\\M0I FAILED./", + "obj_undyne1_166": "\\M6... W-WHAT?/", + "obj_undyne1_167": "\\M1YOU'RE GOING TO TAKE&THE HUMAN'S SOUL&YOURSELF.../", + "obj_undyne1_168": "\\M5BUT UNDYNE^1, YOU DON'T&H-HAVE TO DESTROY&THEM^1! \\M0YOU SEE.../", + "obj_undyne1_169": "\\M1YOU SEE.../%%", + "obj_undyne1_170": "\\M6..^1.&.../", + "obj_undyne1_171": "... I UNDERSTAND./", + "obj_undyne1_172": "I'LL HELP YOU IN&ANY WAY I CAN./", + "obj_undyne1_173": "\\TS %", + "obj_undyne1_174": "* Click.../%%", + "obj_undyne1_217": "\\M0.../", + "obj_undyne1_218": "\\M1... I UNDERSTAND./", + "obj_undyne1_219": "I'LL HELP YOU IN&ANY WAY I CAN./%%", + "obj_undyne1_537": "* Yo..^1. did you see the& way she was staring at& you...?/", + "obj_undyne1_538": "* That.../", + "obj_undyne1_539": "* ... was AWESOME!/", + "obj_undyne1_540": "* I'm SOOOO jealous!/", + "obj_undyne1_541": "* What'd you do to get her& attention...^1?&* Ha ha./", + "obj_undyne1_542": "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%", + "obj_undyne1_546": "* Yo..^1. did you see the& way she was staring at& you...?/", + "obj_undyne1_547": "* That.../", + "obj_undyne1_548": "* ... was AWESOME!/", + "obj_undyne1_549": "* I'm SOOOO jealous!/", + "obj_undyne1_550": "* She was just standing there& waiting FOREVER^1, and& then you just...!!!/", + "obj_undyne1_551": "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%", + "obj_undyne_echoflower_96": "* Behind you./%%", + "obj_undyne_echoflower_102": "* You aren't gonna tell my& parents about this^1, are you?/%%", + "obj_undyne_echoflower_299": "* Undyne!!^1!&* I'll help you fight!!!/%%", + "obj_undyne_echoflower_348": "* YO!!!!/", + "obj_undyne_echoflower_349": "* You did it!!^1!&* Undyne is RIGHT in front& of you!!!/", + "obj_undyne_echoflower_350": "* You've got front row seats& to her fight!!!/%%", + "obj_undyne_echoflower_388": "* ... wait./", + "obj_undyne_echoflower_389": "* Who's she fighting???/%%", + "obj_undyne_echoflower_419": "* H^1-hey!/", + "obj_undyne_echoflower_420": "* You aren't gonna tell my& parents about this^1, are you?/%%", + "obj_undyne_ex_781": "* The wind is howling...", + "obj_undyne_ex_808": "* UNDYNE THE UNDYING 99ATK 99DEF&* Heroine reformed by her own& DETERMINATION to save Earth./^", + "obj_undyne_ex_863": "Damn it.../", + "obj_undyne_ex_864": "So even THAT&power..^1.&It wasn't enough...?/", + "obj_undyne_ex_865": ".../", + "obj_undyne_ex_866": "\\E1Heh.../", + "obj_undyne_ex_867": "Heheheh.../", + "obj_undyne_ex_868": "\\E2If you..^1./", + "obj_undyne_ex_869": "If you think I'm&gonna give up hope^1,&you're wrong./", + "obj_undyne_ex_870": "Cause I've..^1.&Got my friends&behind me./", + "obj_undyne_ex_871": "\\E3Alphys told me that&she would watch me&fight you.../", + "obj_undyne_ex_872": "\\E4And if anything went&wrong^1, she would..^1.&evacuate everyone./", + "obj_undyne_ex_873": "\\E5By now she's called&ASGORE and told him&to absorb the 6&human SOULs./%%", + "obj_undyne_ex_881": "And with that&power.../%%", + "obj_undyne_ex_893": "This world will&live on...!/%%", + "obj_undyne_friendc_76": "* Hey^1, punk^1!&* What's up!?/", + "obj_undyne_friendc_77": "\\E1* A-ACHOO!/", + "obj_undyne_friendc_78": "\\E2* Papyrus^1, how can you& stand this cold?/", + "obj_undyne_friendc_80": "I HAVE NO SKIN./", + "obj_undyne_friendc_82": "* So why don't we& stand in Grillby's& instead?/", + "obj_undyne_friendc_84": "BECAUSE I HATE&GREASE./", + "obj_undyne_friendc_86": "* But you don't have& a stomach!!/", + "obj_undyne_friendc_88": "NO^1, BUT I HAVE&STANDARDS!!!/%%", + "obj_undyne_friendc_92": "* Papyrus.../", + "obj_undyne_friendc_93": "\\E1* Why do you live& in an icy wasteland?/", + "obj_undyne_friendc_95": "THE RENT'S CHEAP./", + "obj_undyne_friendc_97": "* Really^1?&* Don't you live in& a huge house?/", + "obj_undyne_friendc_99": "YEAH^1, BUT MY&BROTHER PAYS&FOR IT./", + "obj_undyne_friendc_101": "* Where's your brother& get the money to& pay for it...?/", + "obj_undyne_friendc_103": "OH^1, THAT'S SIMPLE./", + "obj_undyne_friendc_104": "\\E0IT'S A MYSTERY./%%", + "obj_undyne_friendc_112": "* So^1? What are you& waiting for?/", + "obj_undyne_friendc_113": "* The sooner you get& it over with^1, the& better!/%%", + "obj_undyne_friendc_121": "* Hey^1, you sure& are carrying a& lot of things./", + "obj_undyne_friendc_122": "* If someone needed& to give you a thing^1,& they sure couldn't!/%%", + "obj_undyne_friendc_127": "* What^1?&* You LOST the letter!?/", + "obj_undyne_friendc_128": "* What the HECK!^1?&* How!^1? Why!?/", + "obj_undyne_friendc_129": "\\E7* Ughhh..^1.&* This is unbelievable./", + "obj_undyne_friendc_130": "* I should be really& disappointed in you./", + "obj_undyne_friendc_131": "\\E9* But^1, uh^1, to tell& you the truth^1, I'm& kind of relieved!/", + "obj_undyne_friendc_132": "\\E1* While you were gone^1,& I actually wrote& a WAY BETTER letter!/", + "obj_undyne_friendc_133": "\\E6* And this time^1, you& WON'T lose it!!!/", + "obj_undyne_friendc_134": "\\E2* I guarantee it!!!/", + "obj_undyne_friendc_135": "\\TS \\F0 \\T0 %", + "obj_undyne_friendc_136": "* (You got the Undyne Letter& EX.)/%%", + "obj_undyne_friendc_149": "* Hey^1, I have something& to give you.../", + "obj_undyne_friendc_150": "\\E2* But you're carrying& way too much!!!/%%", + "obj_undyne_friendc_155": "* Um^1, so^1, I have a& favor to ask you./", + "obj_undyne_friendc_156": "\\E0* Uuuuh^1, I..^1.&* I need you to deliver& this letter./", + "obj_undyne_friendc_157": "\\E9* To Dr. Alphys./", + "obj_undyne_friendc_158": "\\E1* Huh!^1?&* Why don't I do it& myself...?/", + "obj_undyne_friendc_159": "\\E8* ... um^1.&* W-well.../", + "obj_undyne_friendc_160": "\\E9* I-it's kind of& personal^1, but we're& friends..^1. so.../", + "obj_undyne_friendc_161": "\\E8* I'll t-tell you.../", + "obj_undyne_friendc_162": "\\E6* Hotland SUUUUCKS!!^1!&* I don't wanna have& to go over there!!!/", + "obj_undyne_friendc_163": "\\E3* So here you go./", + "obj_undyne_friendc_164": "\\TS \\F0 \\T0 %", + "obj_undyne_friendc_165": "* (You got the Undyne's Letter.)/", + "obj_undyne_friendc_167": "* Oh^1, and if you& read it.../", + "obj_undyne_friendc_168": "\\E2* I'll KILL you./", + "obj_undyne_friendc_169": "\\E9* Thanks so much^1!&* You're the best!!/%%", + "obj_undyne_friendc_187": "* Hey^1, Alphys^1!&* Alphys!/", + "obj_undyne_friendc_188": "\\E1* Do you think we& can watch something& with fighting next?/", + "obj_undyne_friendc_189": "\\E9* Oh^1, and then...&* Something..^1.&* With princesses!?/", + "obj_undyne_friendc_190": "\\E2* Or FIGHTING& princesses!?/", + "obj_undyne_friendc_192": "\\E5* I-I'll see if I& can manage to find& any like that^1, Undyne./", + "obj_undyne_friendc_194": "\\E6* Yayyyyy!/%%", + "obj_undyne_friendc_199": "\\E0* Hey Frisk^1, why don't& you go say hi to& Napstablook?/", + "obj_undyne_friendc_200": "\\E1* Oh^1, tell them I& said hi^1, too!/%%", + "obj_undyne_lettercall_113": "* Ring.../", + "obj_undyne_lettercall_115": "\\E0* Hey...^1!&* Uh^1, this is& Undyne.../", + "obj_undyne_lettercall_116": "\\E2* (Shut up^1, Papyrus^1!)&* (This was YOUR idea!)/", + "obj_undyne_lettercall_117": "\\E1* HUMAN^1!&* You have to deliver& something for me!/", + "obj_undyne_lettercall_118": "\\E9* Uh^1, please?/", + "obj_undyne_lettercall_119": "\\E0* I'm at Snowdin& in front of& Papyrus's./", + "obj_undyne_lettercall_120": "\\E6* See ya^1, punk!/", + "obj_undyne_lettercall_121": "\\TS \\F0 \\T0 %", + "obj_undyne_lettercall_122": "* Click.../%%", + "obj_undynebattle2_275": "...", + "obj_undynebattle2_278": "Show me what&you've got!", + "obj_undynebattle2_282": "Do your worst!", + "obj_undynebattle2_286": "What's the&matter, scared?", + "obj_undynebattle2_290": "\\E6What the hell&is the holdup?", + "obj_undynebattle2_293": "COME ON ALREADY!", + "obj_undynebattle2_295": "IT'S GETTING&HOT IN HERE!", + "obj_undynebattle2_299": "%%%", + "obj_undynebattle2_488": "* Undyne is letting you make& the first attack.", + "obj_undynebattle2_520": "* UNDYNE - ATK 41 DEF 21&* This time^1, don't hold& anything back!/^", + "obj_undynebattle2_530": "* You pretend to swing at& UNDYNE with all your might./%%", + "obj_undynebattle2_578": "I've been&defeated..^1.&My house is in&shambles.../", + "obj_undynebattle2_579": "I even failed to&befriend you./", + "obj_undynebattle2_580": "That's it./", + "obj_undynebattle2_581": "\\E8I don't care if&you're my guest&anymore./", + "obj_undynebattle2_582": "\\E6One final rematch^1!&All out on both&sides!!!/", + "obj_undynebattle2_583": "IT'S THE ONLY WAY&I CAN REGAIN MY&LOST PRIDE!!!/", + "obj_undynebattle2_584": "NOW COME ON^1!&HIT ME WITH&ALL YOU'VE GOT!&NGAHHHH!!!/%%", + "obj_undynebattle2_599": "* Undyne is letting you make& the first attack.", + "obj_undynebattle2_645": "What./", + "obj_undynebattle2_646": "\\E2That's the best&you can manage?/", + "obj_undynebattle2_647": "\\E3Even attacking at&full force.../", + "obj_undynebattle2_648": "You just can't&muster any intent&to hurt me^1,&huh?/", + "obj_undynebattle2_649": "\\E4.../", + "obj_undynebattle2_650": "\\E7Heh^1, you know&what?/%%", + "obj_undynebattle2_670": "I don't actually&want to hurt you&either./", + "obj_undynebattle2_671": "At first^1, I hated&your stupid&saccharine&schtick^1, but.../", + "obj_undynebattle2_672": "\\E3The way you hit&me right now^1,&it.../", + "obj_undynebattle2_673": "\\E4Reminded me of&someone I used&to train with./", + "obj_undynebattle2_674": "\\E7Now I know you&aren't just some&wimpy loser./", + "obj_undynebattle2_678": "\\E9You're a wimpy&loser with a&big heart!/", + "obj_undynebattle2_679": "\\E4Just like him.../", + "obj_undynebattle2_680": "\\E7.../", + "obj_undynebattle2_681": "\\E3Listen^1, human./", + "obj_undynebattle2_682": "\\E2It seems that you&and ASGORE are&fated to fight./", + "obj_undynebattle2_683": "\\E3But knowing him.../", + "obj_undynebattle2_684": "\\E4He probably&doesn't want to./", + "obj_undynebattle2_685": "\\E2Talk to him./", + "obj_undynebattle2_686": "\\E1I'm sure you can&persuade him to&let you go home./", + "obj_undynebattle2_687": "\\E3Eventually^1, some&mean human will&fall down here.../", + "obj_undynebattle2_688": "\\E3And I'll take&THEIR soul instead./", + "obj_undynebattle2_689": "\\E1That makes sense^1,&right^1?&Fuhuhu./", + "obj_undynebattle2_690": "\\E2Oh^1, and if you&DO hurt ASGORE.../", + "obj_undynebattle2_691": "\\E7I'll take the&human souls..^1.&Cross the barrier.../", + "obj_undynebattle2_692": "\\E6And beat the&hell out of you!/", + "obj_undynebattle2_693": "\\E9That's what friends&are for^1, right?/", + "obj_undynebattle2_694": "\\E9Fuhuhu!/", + "obj_undynebattle2_695": "\\E9Now let's get the&hell out of this&flaming house!/%%", + "obj_undyneboss_401": "Ngahhh!", + "obj_undyneboss_402": "Bring&it on!", + "obj_undyneboss_403": "C'mon!", + "obj_undyneboss_404": "Fuhuhu!", + "obj_undyneboss_405": "Ngahh!!", + "obj_undyneboss_406": "Urahhh!!", + "obj_undyneboss_410": "\\E1 You're strong...& But not strong& enough!", + "obj_undyneboss_411": "\\E4 You're a pain in& the neck, huh?", + "obj_undyneboss_412": "\\E5 DIE ALREADY, YOU& LITTLE BRAT!", + "obj_undyneboss_416": "%%%", + "obj_undyneboss_427": " \\XAs long as you're& \\GGREEN\\X you \\RCAN'T& ESCAPE\\X!/", + "obj_undyneboss_428": " \\XUnless you learn& to \\Rface danger& head-on\\X.../", + "obj_undyneboss_429": " You won't last& a SECOND against& ME!/%%", + "obj_undyneboss_437": " You^1?& Sparing ME^1?& Fuhuhuhu!/", + "obj_undyneboss_438": " How insulting^1!& I'd NEVER& surrender to the& likes of you!/%%", + "obj_undyneboss_439": " Not bad^1!& Then how about& THIS!?/%%", + "obj_undyneboss_442": "\\E0 I wanted this to& be a fair fight./", + "obj_undyneboss_443": "\\E1 I thought if I& beat you like& this.../", + "obj_undyneboss_444": " It'd truly show& how strong& monsters can be./", + "obj_undyneboss_445": "\\E4 BUT NOW???/", + "obj_undyneboss_446": "\\E5 I DON'T CARE!/", + "obj_undyneboss_447": " I'M NOT YOUR& FREAKING& KINDERGARTEN& TEACHER!/", + "obj_undyneboss_448": "\\E1 Unless your& kindergarten& teacher.../", + "obj_undyneboss_449": "\\E5 DOES THIS!/%%", + "obj_undyneboss_459": "\\E5 WHAT ARE YOU& DOING?/", + "obj_undyneboss_460": " JUST FACE& UPWARDS!!!/", + "obj_undyneboss_461": " IT'S NOT HARD!/", + "obj_undyneboss_462": "\\E0 %%", + "obj_undyneboss_470": "\\E4 Look./", + "obj_undyneboss_471": "\\E4 I gave you a& spear to block& the bullets with./", + "obj_undyneboss_472": "\\E4 Do I have to& explain this& any more& clearly?/", + "obj_undyneboss_473": "\\E0 %%", + "obj_undyneboss_481": "\\E1 \\XWhen I said& \\Rface towards& danger\\X.../", + "obj_undyneboss_482": "\\E4 I meant face& towards the& bullets!/", + "obj_undyneboss_483": "\\E0 %%", + "obj_undyneboss_496": " For years,& we've dreamed& of a happy& ending...", + "obj_undyneboss_501": " And now,& sunlight is& just within& our reach!", + "obj_undyneboss_506": " I won't let& you snatch it& away from& us!", + "obj_undyneboss_510": "\\E1 NGAHHH!& Enough warming& up!/%%", + "obj_undyneboss_515": " Heh...& You're tough!", + "obj_undyneboss_519": " Mercy^1!& Ha!/", + "obj_undyneboss_520": " I still can't& believe YOU& want to spare& ME!/%%", + "obj_undyneboss_528": " But even if& you could& beat me...", + "obj_undyneboss_530": " But even if& I spared& YOU...", + "obj_undyneboss_538": "\\X No human has& EVER made it& past& \\RASGORE\\X!", + "obj_undyneboss_546": " Honestly^1,& killing you& now is an act& of mercy...!", + "obj_undyneboss_554": " ...", + "obj_undyneboss_563": " Honestly, I'm& doing you& a favor...", + "obj_undyneboss_570": "\\X No human has& EVER made it& past& \\RASGORE\\X!", + "obj_undyneboss_577": "\\E1 Killing you& now is an act& of mercy!", + "obj_undyneboss_582": "\\E4 So STOP being& so damn& resilient!/%%", + "obj_undyneboss_587": " What the& hell are& humans made& out of!?", + "obj_undyneboss_593": " Anyone else& would be DEAD& by now!", + "obj_undyneboss_599": " Alphys told me& humans were& determined...", + "obj_undyneboss_605": " I see now what& she meant by& that!", + "obj_undyneboss_611": " But I'm& determined,& too!", + "obj_undyneboss_616": " Determined to& end this& RIGHT NOW!", + "obj_undyneboss_622": " ... RIGHT NOW!", + "obj_undyneboss_628": " ... RIGHT...& ...& ... NOW!!", + "obj_undyneboss_634": " Ha...& Ha...", + "obj_undyneboss_639": "\\E5 NGAHHH!!!& DIE ALREADY, YOU& LITTLE BRAT!/%%", + "obj_undyneboss_656": " YOU'RE GETTING& IN MY WAY!", + "obj_undyneboss_658": " I WILL NEVER& TAKE MERCY FROM& THE LIKES OF YOU!", + "obj_undyneboss_664": " I WILL NOT& BE DEFEATED!", + "obj_undyneboss_666": " YOU! WILL!& NEVER! SPARE! ME!", + "obj_undyneboss_672": "\\X YOU'LL NEVER \\RESCAPE\\X& FROM ME!!!", + "obj_undyneboss_682": " Come on^1, is that& all you've got!?/%%", + "obj_undyneboss_686": " ... pathetic./", + "obj_undyneboss_687": " You're going to& have to try& harder than that!/%%", + "obj_undyneboss_691": " S-see how strong& we are when we& believe in& ourselves?/%%", + "obj_undyneboss_695": " H... heh.../", + "obj_undyneboss_696": " Had enough yet?/%%", + "obj_undyneboss_700": "\\E7 .../", + "obj_undyneboss_701": " ... I won't..^1.& ... give up.../%%", + "obj_undyneboss_705": "\\E7.../%%", + "obj_undyneboss_1085": "* The wind is howling...", + "obj_undyneboss_1086": "* Undyne flips her spear& impatiently.", + "obj_undyneboss_1087": "* Flower pollen drifts in& front of you.", + "obj_undyneboss_1088": "* Water rushes around you.", + "obj_undyneboss_1089": "* The spears pause for a& moment.", + "obj_undyneboss_1094": "* Undyne points heroically& towards the sky.", + "obj_undyneboss_1095": "* Undyne flips her spear& impatiently.", + "obj_undyneboss_1096": "* Undyne suplexes a huge& boulder^1, just because& she can.", + "obj_undyneboss_1097": "* Undyne bounces impatiently.", + "obj_undyneboss_1098": "* Undyne flashes a menacing& smile.", + "obj_undyneboss_1099": "* Undyne draws her finger& across her neck.", + "obj_undyneboss_1100": "* Undyne holds her fist in& front of her and shakes& her head.", + "obj_undyneboss_1101": "* Undyne towers threateningly.", + "obj_undyneboss_1102": "* Undyne thinks of her friends& and pounds the ground& with her fists.", + "obj_undyneboss_1103": "* Smells like sushi.", + "obj_undyneboss_1107": "* Undyne's eye is twitching& involuntarily.", + "obj_undyneboss_1108": "* Undyne is smashing spears& on the ground.", + "obj_undyneboss_1109": "* Undyne's eyes dart around& to see if this is& a prank.", + "obj_undyneboss_1110": "* Undyne is hyperventilating.", + "obj_undyneboss_1111": "* Smells like angry fish.", + "obj_undyneboss_1118": "* Undyne is smiling as if& nothing is wrong.", + "obj_undyneboss_1119": "* Undyne's body is wavering.", + "obj_undyneboss_1120": "* Undyne's body is losing& its shape.", + "obj_undyneboss_1121": "* Undyne's body...", + "obj_undyneboss_1122": "* ...", + "obj_undyneboss_1145": "* UNDYNE - ATK 50 DEF 20&* The heroine that NEVER gives& up./^", + "obj_undyneboss_1168": "* You tell UNDYNE her attacks& are too easy^1.&* She doesn't care./^", + "obj_undyneboss_1174": "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get faster./^", + "obj_undyneboss_1176": "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get unfair./^", + "obj_undyneboss_1182": "* Didn't work./^", + "obj_undyneboss_1195": "* Hamburger Helpers./^", + "obj_undyneboss_1205": "* You told Undyne you didn't& want to fight^1.&* But nothing happened./^", + "obj_undyneboss_1209": "* You told Undyne you just& want to be friends.&* She remembers someone.../", + "obj_undyneboss_1210": "* Her attacks became a little& less extreme./^", + "obj_undyneboss_1215": "* Didn't work./^", + "obj_undyneboss_1278": "En guarde!/%%", + "obj_undyneboss_1281": "\\E1 You won't get& away from me& this time!/%%", + "obj_undyneboss_1286": "\\E4 You've escaped& from me for& the LAST time!/%%", + "obj_undyneboss_1292": "\\E5 STOP RUNNING& AWAY!!!/%%", + "obj_undyneboss_1298": "\\E5 COME BACK HERE^1,& YOU LITTLE& PUNK!!/%%", + "obj_undyneboss_1310": "* Undyne attacks!", + "obj_undyneboss_1336": "Ngahhh.../", + "obj_undyneboss_1337": "You were stronger...&Than I thought.../", + "obj_undyneboss_1338": "So then..^1.&... this is where..^1.&... it ends.../", + "obj_undyneboss_1339": ".../%%", + "obj_undyneboss_1365": " No.../%%", + "obj_undyneboss_1386": "NO!/", + "obj_undyneboss_1387": "I won't die!/", + "obj_undyneboss_1388": "Alphys..^1.&Asgore..^1.&Papyrus.../", + "obj_undyneboss_1389": "Everyone is counting&on me to protect&them!/", + "obj_undyneboss_1390": "NNNNGAH!/%%", + "obj_undyneboss_1401": "Human!/", + "obj_undyneboss_1402": "In the name of&everybody's hopes&and dreams.../", + "obj_undyneboss_1403": "I WILL DEFEAT YOU!/%%", + "obj_undyneboss_1410": "* Undyne looks determined.", + "obj_undyneboss_1424": ".../", + "obj_undyneboss_1425": "Ha..^1. ha.../", + "obj_undyneboss_1426": "... Alphys.../", + "obj_undyneboss_1427": "This is what I& was afraid of.../", + "obj_undyneboss_1428": "This is why I& never told you.../", + "obj_undyneboss_1429": ".../%%", + "obj_undyneboss_1438": "No..^1.&No!/", + "obj_undyneboss_1439": "Not yet!/", + "obj_undyneboss_1440": "I won't die!/%%", + "obj_undyneboss_1449": "NGAHHHHHHHH!!^2! %%", + "obj_undyneboss_1460": " I WON'T DIE^3! %%", + "obj_undyneboss_1470": " I WON'T DIE^3! %%", + "obj_undyneboss_1480": " I WON'T DIE^3! %%", + "obj_undyneboss_1490": " I^2 WON'T^2 %%", + "obj_undynedate_afterward_114": "* Well^1, that was& fun^1, huh?/", + "obj_undynedate_afterward_115": "\\E6* We'll have to hang& out again another& time...!/", + "obj_undynedate_afterward_116": "\\E9* But^1, uh^1, somewhere& else I guess./", + "obj_undynedate_afterward_117": "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./", + "obj_undynedate_afterward_118": "* So if you need& me^1, drop by Snowdin^1,& OK!?/", + "obj_undynedate_afterward_119": "\\E1* OH^1!&* And if you ever& need help.../", + "obj_undynedate_afterward_120": "\\E9* Just give Papyrus a& ring^1, ok?/", + "obj_undynedate_afterward_121": "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/", + "obj_undynedate_afterward_122": "\\E6* Well^1, see ya& later^1, punk!!/%%", + "obj_undynedate_afterward_140": "* Well^1, that was& fun^1, huh?/", + "obj_undynedate_afterward_141": "\\E6* We'll have to hang& out again another& time...!/", + "obj_undynedate_afterward_142": "\\E9* But^1, uh^1, somewhere& else I guess./", + "obj_undynedate_afterward_143": "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./", + "obj_undynedate_afterward_144": "* So if you need& me^1, drop by Snowdin^1,& OK!?/", + "obj_undynedate_afterward_145": "\\E1* OH^1!&* And if you ever& need help.../", + "obj_undynedate_afterward_146": "\\E9* Just give Papyrus a& ring^1, ok?/", + "obj_undynedate_afterward_147": "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/", + "obj_undynedate_afterward_148": "\\E6* Well^1, see ya& later^1, punk.../", + "obj_undynedate_afterward_149": "\\E1* OH!!^1!&* WAIT!!/", + "obj_undynedate_afterward_150": "\\E0* This is sudden^1, but.../", + "obj_undynedate_afterward_151": "\\E9* Can you deliver& something for me?/", + "obj_undynedate_afterward_152": "\\E0* Papyrus suggested& that I ask you./", + "obj_undynedate_afterward_153": "\\E3* But he told me when& I still hated you^1,& so.../", + "obj_undynedate_afterward_154": "\\E1* Uh^1! Anyway!!^1!&* Here^1! Just take it!/", + "obj_undynedate_afterward_155": "\\TS \\F0 \\T0 %", + "obj_undynedate_afterward_156": "* (You got the Undyne's& Letter.)/", + "obj_undynedate_afterward_158": "* Well^1, what are you& waiting for!?/", + "obj_undynedate_afterward_159": "\\E1* Go deliver it!!!/", + "obj_undynedate_afterward_160": "* .../", + "obj_undynedate_afterward_161": "\\E9* Uhhhh..^1.&* Oh^1, yeah.../", + "obj_undynedate_afterward_162": "* It's addressed to& Dr. Alphys./", + "obj_undynedate_afterward_163": "\\E6* OK^1, see you!!/%%", + "obj_undynedate_afterward_169": "* Well^1, that was& fun^1, huh?/", + "obj_undynedate_afterward_170": "\\E6* We'll have to hang& out again another& time...!/", + "obj_undynedate_afterward_171": "\\E9* But^1, uh^1, somewhere& else I guess./", + "obj_undynedate_afterward_172": "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./", + "obj_undynedate_afterward_173": "* So if you need& me^1, drop by Snowdin^1,& OK!?/", + "obj_undynedate_afterward_174": "\\E1* OH^1!&* And if you ever& need help.../", + "obj_undynedate_afterward_175": "\\E9* Just give Papyrus a& ring^1, ok?/", + "obj_undynedate_afterward_176": "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/", + "obj_undynedate_afterward_177": "\\E6* Well^1, see ya& later^1, punk.../", + "obj_undynedate_afterward_178": "\\E1* OH!!^1!&* WAIT!!/", + "obj_undynedate_afterward_179": "\\E0* This is sudden^1, but.../", + "obj_undynedate_afterward_180": "* Can you.../", + "obj_undynedate_afterward_181": "\\E1* Hey^1, wait^1!&* Your inventory's& full./", + "obj_undynedate_afterward_182": "\\E9* Uh^1, well^1, I'll be& at Papyrus's./", + "obj_undynedate_afterward_183": "\\E6* Come see me when& you have less& stuff!/%%", + "obj_undynedate_inside_120": "HERE^1, UNDYNE./", + "obj_undynedate_inside_121": "MY FRIEND BROUGHT&A GIFT FOR YOU^1,&ON THEIR OWN!/%%", + "obj_undynedate_inside_143": "* Uhhh..^1. thanks./%%", + "obj_undynedate_inside_177": "* I'll^1, uh^1, put it& with the others./%%", + "obj_undynedate_inside_236": "* So are we ready& to start?/%%", + "obj_undynedate_inside_250": "WHOOPSY DOOPSY^1!&I JUST REMEMBERED!/", + "obj_undynedate_inside_251": "I HAVE TO GO&TO THE BATHROOM!!/", + "obj_undynedate_inside_252": "\\E0YOU TWO HAVE&FUN!!!/%%", + "obj_undynedate_inside_335": "DANG^1!&WHAT A SHAME.../", + "obj_undynedate_inside_336": "\\E2I THOUGHT UNDYNE&COULD BE FRIENDS&WITH YOU./", + "obj_undynedate_inside_337": "\\E3BUT I GUESS.../", + "obj_undynedate_inside_338": "\\E3I OVERESTIMATED&HER./", + "obj_undynedate_inside_339": "\\E3SHE'S JUST NOT&UP TO THE&CHALLENGE./%%", + "obj_undynedate_inside_351": "* CHALLENGE!^1?&* What!?/", + "obj_undynedate_inside_352": "\\E0* Papyrus^1!&* Wait a second...!/%%", + "obj_undynedate_inside_367": "* Darnit!/", + "obj_undynedate_inside_368": "* He thinks I can't& be friends with& YOU!?/", + "obj_undynedate_inside_369": "\\E6* Fuhuhu^1!&* What a joke!/", + "obj_undynedate_inside_370": "* I could make friends& with a wimpy loser& like you any day!/", + "obj_undynedate_inside_371": "\\E2* I'll show him!/", + "obj_undynedate_inside_372": "\\E3* Listen up^1, human./", + "obj_undynedate_inside_373": "\\E2* We're not just& going to be& friends./", + "obj_undynedate_inside_374": "\\E3* We're going to& be.../", + "obj_undynedate_inside_375": "\\M1* BESTIES./", + "obj_undynedate_inside_376": "* I'll make you& like me so much.../", + "obj_undynedate_inside_377": "\\E1* You won't be able& to think of anyone& else!!!/", + "obj_undynedate_inside_378": "\\E3* Fuhuhuhu^1!&* It's the PERFECT& REVENGE!!/", + "obj_undynedate_inside_379": "* .../", + "obj_undynedate_inside_380": "\\E9* Why don't you& have a seat?/%%", + "obj_undynedate_inside_415": "* Oh^1, leaving so soon?/", + "obj_undynedate_inside_416": "\\E3* No^1.&* No you're not./%%", + "obj_undynedate_inside_471": "* Comfortable?/", + "obj_undynedate_inside_472": "* I'll get you& something to drink./%%", + "obj_undynedate_inside_561": "* All set^1!&* What would you like?/%%", + "obj_undynedate_inside_604": "* HEY!!^1!&* DON'T GET UP!!!/", + "obj_undynedate_inside_605": "* YOU'RE THE GUEST!^1!&* SIT DOWN AND ENJOY& YOURSELF!!!/", + "obj_undynedate_inside_606": "* .../%%", + "obj_undynedate_inside_614": "\\E9* Um^1, why not just& point to what you& want?/", + "obj_undynedate_inside_615": "* You can use the& spear!/%%", + "obj_undynedate_inside_643": "\\E4* Y'know^1, I was a& pretty hotheaded& kid./", + "obj_undynedate_inside_644": "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./", + "obj_undynedate_inside_645": "\\E1* Emphasis on TRIED./", + "obj_undynedate_inside_646": "\\E0* I couldn't land& a single blow& on him!/", + "obj_undynedate_inside_647": "\\E4* And worse^1, the whole& time^1, he refused& to fight back!/", + "obj_undynedate_inside_648": "\\E7* I was so& humiliated.../", + "obj_undynedate_inside_649": "\\E0* Afterwards^1, he& apologized and said& something goofy.../", + "obj_undynedate_inside_650": "* \"Excuse me^1, do you& want to know how& to beat me?\"/", + "obj_undynedate_inside_651": "\\E0* I said yes^1, and& from then on^1, he& trained me./", + "obj_undynedate_inside_652": "\\E4* One day^1, during& practice^1, I finally& knocked him down./", + "obj_undynedate_inside_653": "\\E7* I felt..^1. bad./", + "obj_undynedate_inside_654": "\\E9* But he was& beaming.../", + "obj_undynedate_inside_655": "\\E6* I had never seen& someone more proud to& get their butt kicked./", + "obj_undynedate_inside_656": "\\E1* ... oh!/", + "obj_undynedate_inside_657": "\\E9* I almost forgot& about your tea!/", + "obj_undynedate_inside_658": "* Just a moment!/%%", + "obj_undynedate_inside_696": "* Wait a second./", + "obj_undynedate_inside_697": "* Papyrus..^1.&* His cooking lesson.../", + "obj_undynedate_inside_698": "\\M2* HE WAS SUPPOSED& TO HAVE THAT RIGHT& NOW!!!/", + "obj_undynedate_inside_699": "\\E3* And if HE's not& here to have it.../", + "obj_undynedate_inside_700": "\\E2* YOU'LL HAVE TO& HAVE IT FOR HIM!!!/%%", + "obj_undynedate_inside_833": "* That's right!!!/", + "obj_undynedate_inside_834": "\\E1* NOTHING has brought& Papyrus and I& closer than cooking!/", + "obj_undynedate_inside_835": "\\E3* Which means that if& I give you his& lesson.../", + "obj_undynedate_inside_836": "\\E2* WE'LL BECOME CLOSER& THAN YOU CAN& EVER IMAGINE!!!/", + "obj_undynedate_inside_837": "\\E6* Fuhuhu!!^1! Afraid!^1?&* We're gonna be best& friends!!!/%%", + "obj_undynedate_inside_1000": "* Ready!^1?&* It's spaghetti time!/", + "obj_undynedate_inside_1001": "* Let's start with the& sauce!!/%%", + "obj_undynedate_inside_1128": "* Uhh^1, we'll just scrape& this into a bowl& later./", + "obj_undynedate_inside_1129": "\\E1* But for NOW!/%%", + "obj_undynedate_inside_1235": "* Alright^1!&* Now it's time& to stir the pasta!/", + "obj_undynedate_inside_1236": "* As a general rule& of thumb^1, the more& you stir.../", + "obj_undynedate_inside_1237": "\\E1* THE BETTER IT IS!/", + "obj_undynedate_inside_1238": "\\E0* Ready^1?&* Let's do it!/%%", + "obj_undynedate_inside_1326": "\\M0* Fuhuhuhu^1!&* That's the stuff!/", + "obj_undynedate_inside_1328": "\\E0* Alright^1, now for& the final step:/", + "obj_undynedate_inside_1329": "\\E1* TURN UP THE HEAT!/", + "obj_undynedate_inside_1330": "\\E0* Let the stovetop& symbolize your& passion!/", + "obj_undynedate_inside_1331": "\\E1* Let your hopes and& dreams turn into& burning fire!/", + "obj_undynedate_inside_1332": "\\E2* READY^1?&* Don't hold anything& back!!!/%%", + "obj_undynedate_inside_1444": "* Ah./", + "obj_undynedate_inside_1445": "* Man^1, no wonder& Papyrus sucks at& cooking./%%", + "obj_undynedate_inside_1465": "* So what's next^1?&* Scrapbooking^1?&* Friendship bracelets?/", + "obj_undynedate_inside_1466": "* .../%%", + "obj_undynedate_inside_1475": "* ... oh^1, who am I& kidding./", + "obj_undynedate_inside_1476": "* I really screwed this& up^1, didn't I?/", + "obj_undynedate_inside_1477": "\\E4* I can't force you to& like me^1, human./", + "obj_undynedate_inside_1478": "\\E4* Some people just& don't get along& with each other./", + "obj_undynedate_inside_1479": "\\E7* I understand if& you feel that& way about me./", + "obj_undynedate_inside_1480": "\\E4* And if we can't& be friends.../", + "obj_undynedate_inside_1481": "\\E7* That's okay./", + "obj_undynedate_inside_1482": "\\E7* Because..^1.&* If we're not& friends.../%%", + "obj_undynedate_inside_1490": "\\E2*\\M2 IT MEANS I CAN& DESTROY YOU WITHOUT& REGRET!/%%", + "obj_undynedate_inside_1641": "* It'll take a moment& for the water to& boil./%%", + "obj_undynedate_inside_1671": "* Okay^1, it's all& done!/%%", + "obj_undynedate_inside_1771": "* Here we are./%%", + "obj_undynedate_inside_1833": "* Careful^1, it's hot./%%", + "obj_undynedate_inside_1850": "* It's not THAT hot!^1!&* Just drink it already!/", + "obj_undynedate_inside_1851": "\\TS \\F0 \\T0 %", + "obj_undynedate_inside_1852": "* (You take a sip of the& tea.^1)&* (It's burning...)/", + "obj_undynedate_inside_1853": "* (But other than that^1,& it's pretty good.)/", + "obj_undynedate_inside_1855": "* It's pretty good^1,& right?/", + "obj_undynedate_inside_1856": "\\E6* Nothing but the best& for my ABSOLUTELY& PRECIOUS FRIEND!!/%%", + "obj_undynedate_inside_1873": "\\E9* Hey.../", + "obj_undynedate_inside_1874": "\\E9* You know...&* It's kind of strange& you chose THAT tea./", + "obj_undynedate_inside_1875": "\\E4* Golden flower tea.../", + "obj_undynedate_inside_1876": "\\E0* That's ASGORE's& favorite kind./", + "obj_undynedate_inside_1877": "\\E4* Actually^1, now that& I think about it.../", + "obj_undynedate_inside_1878": "\\E9* You kind of remind& me of him./", + "obj_undynedate_inside_1879": "\\E6* You're both TOTAL& weenies!!!/", + "obj_undynedate_inside_1880": "\\E7* ... sort of./%%", + "obj_undynedate_inside_1898": "\\E4* Y'know^1, I was a& pretty hotheaded& kid./", + "obj_undynedate_inside_1899": "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./", + "obj_undynedate_inside_1900": "\\E1* Emphasis on TRIED./", + "obj_undynedate_inside_1901": "\\E0* I couldn't land& a single blow& on him!/", + "obj_undynedate_inside_1902": "\\E4* And worse^1, the whole& time^1, he refused& to fight back!/", + "obj_undynedate_inside_1903": "\\E7* I was so& humiliated.../", + "obj_undynedate_inside_1904": "\\E0* Afterwards^1, he& apologized and said& something goofy.../", + "obj_undynedate_inside_1905": "* \"Excuse me^1, do you& want to know how& to beat me?\"/", + "obj_undynedate_inside_1906": "\\E0* I said yes^1, and& from then on^1, he& trained me./", + "obj_undynedate_inside_1907": "\\E4* One day^1, during& practice^1, I finally& knocked him down./", + "obj_undynedate_inside_1908": "\\E7* I felt..^1. bad./", + "obj_undynedate_inside_1909": "\\E9* But he was& beaming.../", + "obj_undynedate_inside_1910": "\\E6* I had never seen& someone more proud to& get their butt kicked./", + "obj_undynedate_inside_1911": "\\E4* Anyway^1, long story& short^1, he kept training& me.../", + "obj_undynedate_inside_1912": "\\E0* And now I'm the& head of the Royal& Guard!/", + "obj_undynedate_inside_1913": "\\E6* So I'm the one& who gets to train& dorks to fight!/", + "obj_undynedate_inside_1914": "\\E9* ... like^1, uh^1, Papyrus./%%", + "obj_undynedate_inside_1935": "\\E4* But^1, um^1, to be& honest.../", + "obj_undynedate_inside_1936": "\\E9*... I don't know if.../", + "obj_undynedate_inside_1937": "\\E7* I can ever let& Papyrus into the& Royal Guard./", + "obj_undynedate_inside_1938": "\\E1* Don't tell him I& said that!/", + "obj_undynedate_inside_1939": "\\E4* He's just..^1.&* Well.../", + "obj_undynedate_inside_1940": "\\E9* I mean^1, it's not& that he's weak./", + "obj_undynedate_inside_1941": "\\E1* He's actually& pretty freaking& tough!/", + "obj_undynedate_inside_1942": "\\E7* It's just that..^1.&* He's.../", + "obj_undynedate_inside_1943": "\\E1* He's too innocent& and nice!!!/", + "obj_undynedate_inside_1944": "\\E7* I mean^1, look^1, he& was SUPPOSED to& capture you.../", + "obj_undynedate_inside_1945": "\\E5* And he ended up& being FRIENDS with& you instead!/", + "obj_undynedate_inside_1946": "\\E1* I could NEVER send& him into battle!/", + "obj_undynedate_inside_1947": "\\E7* He'd get ripped& into little smiling& shreds./", + "obj_undynedate_inside_1948": "\\E7* That's part of why.../", + "obj_undynedate_inside_1949": "\\E9* I started teaching& him how to cook^1,& you know?/", + "obj_undynedate_inside_1950": "\\E7* So^1, um^1, maybe he& can do something& else with his life./%%", + "obj_undynedate_inside_1978": "\\E1* Oh^1, sorry^1, I was& talking for so& long.../", + "obj_undynedate_inside_1979": "\\E9* You're out of tea^1,& aren't you?/", + "obj_undynedate_inside_1980": "\\E0* I'll get you some& more./%%", + "obj_undynedate_outside_155": "PSST./", + "obj_undynedate_outside_156": "\\E0MAKE SURE TO&GIVE HER THIS!/%%", + "obj_undynedate_outside_173": "SHE LOVES THESE!/%%", + "obj_undynedate_outside_241": "* Hi^1, Papyrus!/", + "obj_undynedate_outside_243": "* Ready for your extra-& private^1, one-on-one& training?/", + "obj_undynedate_outside_245": "YOU BET I AM!/", + "obj_undynedate_outside_246": "AND I BROUGHT&A FRIEND!/%%", + "obj_undynedate_outside_276": "* Hi^1, I don't think& we've.../", + "obj_undynedate_outside_277": "\\E2* .../", + "obj_undynedate_outside_278": "\\M9* .../", + "obj_undynedate_outside_280": "\\M0.../", + "obj_undynedate_outside_282": "\\E1* Why don't^1.&* You two^1.&* Come in?/%%", + "obj_undynedate_outside_364": "* (You hear someone shouting& a whisper at you from& inside the house.)/", + "obj_undynedate_outside_366": "NO^1!&YOU CAN'T ESCAPE&FRIENDSHIP!!/%%", + "obj_undyneencounter2_329": "* Yo..^1. did you see that!?/", + "obj_undyneencounter2_330": "* Undyne just.../", + "obj_undyneencounter2_331": "* ... TOUCHED ME!/", + "obj_undyneencounter2_332": "* I'm never washing my face& ever again...!/", + "obj_undyneencounter2_333": "* Man^1, are you unlucky./", + "obj_undyneencounter2_334": "* If you were standing just& a LITTLE bit to the left...!/", + "obj_undyneencounter2_335": "* Yo^1, don't worry^1!&* I'm sure we'll see her& again!/%%", + "obj_undyneencounter2_338": "* ... yo^1, did you notice^1?&* She seemed really mad& about something!/", + "obj_undyneencounter2_339": "* She looked liked she was& gonna blast me to pieces!/", + "obj_undyneencounter2_340": "* But..^1. sigh..^1.&* Then she decided to put& me down.../", + "obj_undyneencounter2_341": "* Yo^1!&* There's always next time^1,& right^1? Let's go!/%%", + "obj_undyneencounter4_255": "It sounds like it&came from over&here.../", + "obj_undyneencounter4_256": "Oh^1! You've fallen&down^1, haven't you.../", + "obj_undyneencounter4_257": "Are you okay?/", + "obj_undyneencounter4_258": "Here^1, get up.../", + "obj_undyneencounter4_259": ".../", + "obj_undyneencounter4_260": "\\[C]^1, huh?/", + "obj_undyneencounter4_261": "That's a nice name./%%", + "obj_undyneencounter4_275": " My name is %%", + "obj_undynefall_99": "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%", + "obj_undynetrash_69": "* (The trashcan is full& of broken spears.)/%%", + "obj_undynetrash_72": "* (The trashcan is empty.)/%%", + "obj_undynetrash_76": "* (You found a trashcan.)/", + "obj_undynetrash_77": "* (Inside the trashcan& was a key^1, barely visible& to the naked eye...)/", + "obj_undynetrash_78": "* (You take it.)/%%", + "obj_undynetrash_87": "* (A garbage can.^1)&* (But it's pretty cute.)/%%", + "obj_undynetrash_88": "* (It's too dark to see& near the walls.)/%%", + "obj_undynetrash_91": "* (There's a message crumpled& up in the trash can.)/", + "obj_undynetrash_92": "* (It's in a strange kind& of handwriting.)/", + "obj_undynetrash_93": "* (It says...)/", + "obj_undynetrash_94": "* (I KNOW WHAT YOU DID.)/%%", + "obj_undynetrigger_boss_157": "* Seven./", + "obj_undynetrigger_boss_158": "\\W* Seven human souls^1, and& \\RKing ASGORE\\W will become& a god./", + "obj_undynetrigger_boss_159": "* Six./", + "obj_undynetrigger_boss_160": "* That's how many we have& collected thus far./", + "obj_undynetrigger_boss_161": "* Understand?/", + "obj_undynetrigger_boss_162": "* Through your seventh and& final soul^1, this world will& be transformed./", + "obj_undynetrigger_boss_163": "* First^1, however^1, as is customary& for those who make it this& far.../", + "obj_undynetrigger_boss_164": "* I shall tell you the tragic& tale of our people./", + "obj_undynetrigger_boss_165": "* It all started^1, long ago.../%%", + "obj_undynetrigger_boss_190": "* .../", + "obj_undynetrigger_boss_191": "* No^1, you know what?/%%", + "obj_undynetrigger_boss_199": "* SCREW IT^3! %%", + "obj_undynetrigger_boss_206": "* WHY SHOULD I TELL THAT STORY^1 %%", + "obj_undynetrigger_boss_213": "* WHEN YOU'RE ABOUT TO DIE!?^1! %%", + "obj_undynetrigger_boss_220": "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", + "obj_undynetrigger_boss_325": "* YOU!/", + "obj_undynetrigger_boss_326": "* You're standing in& the way of everybody's& hopes and dreams!/", + "obj_undynetrigger_boss_327": "\\E4* Alphys's history books& made me think& humans were cool.../", + "obj_undynetrigger_boss_328": "\\E0* ... with their giant& robots and flowery& swordswomen./", + "obj_undynetrigger_boss_329": "\\E1* BUT YOU?/", + "obj_undynetrigger_boss_330": "\\E2* You're just a coward!/", + "obj_undynetrigger_boss_331": "\\E3* Hiding behind that kid& so you could run away& from me again!/", + "obj_undynetrigger_boss_332": "* You abandoned your& friend just so you& could run away!/", + "obj_undynetrigger_boss_335": "\\E2* And let's not forget& your wimpy goody-two-& shoes-schtick!/", + "obj_undynetrigger_boss_336": "\\E6* Oooh^1! I'm making such a& difference by hugging& random strangers!/", + "obj_undynetrigger_boss_337": "*\\E3 You know what would& be more valuable& to everyone?/", + "obj_undynetrigger_boss_338": "*\\E1 IF YOU WERE DEAD!!!/", + "obj_undynetrigger_boss_339": "\\E0* That's right^1, human^1!&* Your continued& existence is a crime!/", + "obj_undynetrigger_boss_340": "* Your life is all& that stands between& us and our freedom!/", + "obj_undynetrigger_boss_341": "* Right now^1, I can& feel everyone's hearts& pounding together!/", + "obj_undynetrigger_boss_342": "\\E0* Everyone's been& waiting their whole& lives for this moment!/", + "obj_undynetrigger_boss_343": "\\E0* But we're not& nervous at all./", + "obj_undynetrigger_boss_344": "\\E1* When everyone puts& their hearts together^1,& they can't lose!/", + "obj_undynetrigger_boss_345": "\\E5* Now^1, human^1!&* Let's end this^1,& right here^1, right now./", + "obj_undynetrigger_boss_346": "\\E0* I'll show you how& determined monsters& can be!/", + "obj_undynetrigger_boss_347": "\\E0* Step forward when& you're ready^1!&* Fuhuhuhu!/%%", + "obj_undynetrigger_boss_351": "\\E1* And^1! And!/", + "obj_undynetrigger_boss_352": "\\E7*... and something's& been bothering me^1,& too./", + "obj_undynetrigger_boss_353": "\\E4* The whole time I was& chasing after you.../", + "obj_undynetrigger_boss_354": "\\E7* I felt something..^1.&* Strange./", + "obj_undynetrigger_boss_355": "* The echoes of something& warm^1, something.../", + "obj_undynetrigger_boss_356": "\\E9* Something like \"I miss& being friends with you.\"/", + "obj_undynetrigger_boss_357": "\\E2* BUT THAT'S RIDICULOUS!/", + "obj_undynetrigger_boss_358": "\\E6I WOULD NEVER GET& CHUMMY WITH A COWARD& LIKE YOU!/", + "obj_undynetrigger_boss_359": "\\E1* You^1!&* You must have been& mind-controlling me!/", + "obj_undynetrigger_boss_360": "\\E6* Manipulating people to& make them like you..^1.&* What a Grade-A FREAK!/", + "obj_undynetrigger_boss_361": "\\E1* Now enough^1!&* For everyone's hopes^1!&* For everyone's dreams!/", + "obj_undynetrigger_boss_362": "\\E2* And for my own& freaking dignity!/", + "obj_undynetrigger_boss_363": "\\E3* I^1, UNDYNE^1, will& knock you down!/%%", + "obj_undynetrigger_boss_369": "* YOU!/", + "obj_undynetrigger_boss_370": "* You're standing in& the way of everybody's& hopes and dreams!/", + "obj_undynetrigger_boss_371": "\\E4* Alphys's history books& made me think humans& were compassionate.../", + "obj_undynetrigger_boss_372": "\\E1* BUT YOU?/", + "obj_undynetrigger_boss_373": "\\E5* You're just a& remorseless criminal!/", + "obj_undynetrigger_boss_374": "* You wander through the& caverns^1, attacking& anyone in your path./", + "obj_undynetrigger_boss_375": "\\E4* Self-defense^1?&* Please./", + "obj_undynetrigger_boss_376": "* You didn't kill them& because you had to./", + "obj_undynetrigger_boss_377": "\\E5* You killed them& because it was& easy for you./", + "obj_undynetrigger_boss_378": "* Because it was fun& for you./", + "obj_undynetrigger_boss_379": "\\E4* Do you think it& was fun when I& found out...?/", + "obj_undynetrigger_boss_381": "* Do you think it's& fun when people's& family members.../", + "obj_undynetrigger_boss_382": "* ... never come home^1?&* Is that fun?/", + "obj_undynetrigger_boss_386": "* Shyren^1, who was& just learning to& sing.../", + "obj_undynetrigger_boss_387": "* ... was dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_392": "* A teenage comedian& who fell in with& the wrong crowd.../", + "obj_undynetrigger_boss_393": "* ... was dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_399": "* Doggo^1, who always& made me laugh.../", + "obj_undynetrigger_boss_400": "* ... was dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_405": "* Those two sweet dogs^1,& who always took care& of each other.../", + "obj_undynetrigger_boss_406": "* ... were dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_412": "* That big dog^1, who& wanted nothing more& than to play.../", + "obj_undynetrigger_boss_413": "* ... was dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_419": "* Lesser Dog^1, who& wanted nothing more& than affection.../", + "obj_undynetrigger_boss_420": "* ... was dead^1, because& of the whims of& a single human?/", + "obj_undynetrigger_boss_425": "* The Snowdin Canine& Unit had been& completely decimated./", + "obj_undynetrigger_boss_426": "* My troops and friends^1,& destroyed..^1.&* Is that fun?/", + "obj_undynetrigger_boss_429": "\\E5* No./", + "obj_undynetrigger_boss_430": "\\E3* But your time's up^1,& villain!/", + "obj_undynetrigger_boss_431": "\\E0* You won't hurt anyone& else./", + "obj_undynetrigger_boss_432": "* A knight in shining& armor has appeared./", + "obj_undynetrigger_boss_433": "\\E4* And all the pain& you inflicted on& the fallen.../", + "obj_undynetrigger_boss_434": "* Every hope^1, every& dream you've turned& to dust.../", + "obj_undynetrigger_boss_435": "\\E0* She's gonna send& right back through& her spear!/", + "obj_undynetrigger_boss_436": "\\E1* NGAHHH!!!/", + "obj_undynetrigger_boss_437": "\\E0* I'll show you how& determined monsters& truly are!/", + "obj_undynetrigger_boss_438": "* Come on^1!&* Step forward and& let's end this!/%%", + "obj_undynetrigger_boss_468": "* .../", + "obj_undynetrigger_boss_469": "* Forget it./%%", + "obj_undynetrigger_boss_490": "* Look./", + "obj_undynetrigger_boss_491": "* Papyrus didn't come& to his meeting& today./", + "obj_undynetrigger_boss_492": "* Say what you want& about him./", + "obj_undynetrigger_boss_493": "* He's weird^1, he's& naive^1, he's self-& absorbed.../", + "obj_undynetrigger_boss_494": "\\E5* But Papyrus has& NEVER missed a& meeting./", + "obj_undynetrigger_boss_495": "\\E4* And no matter what& time you call him& on the phone.../", + "obj_undynetrigger_boss_496": "* Night^1, day^1, afternoon^1,& morning.../", + "obj_undynetrigger_boss_497": "\\E5* He ALWAYS answers& within the first& two rings./", + "obj_undynetrigger_boss_498": "\\E4* .../", + "obj_undynetrigger_boss_499": "* But now he's gone./", + "obj_undynetrigger_boss_500": "* And his brother& isn't around^1,& either./", + "obj_undynetrigger_boss_501": "\\E5* .../", + "obj_undynetrigger_boss_502": "* What did you do& to him?/", + "obj_undynetrigger_boss_503": "* What did you DO& TO HIM?/", + "obj_undynetrigger_boss_504": "\\E4* Papyrus^1, who I have& trained every day.../", + "obj_undynetrigger_boss_505": "* Even though I KNOW& he's too goofy to& ever hurt anyone.../", + "obj_undynetrigger_boss_506": "\\E5* .../", + "obj_undynetrigger_boss_507": "\\E4* Go ahead^1.&* Prepare however you& want./", + "obj_undynetrigger_boss_508": "\\E5* But when you step& forward.../", + "obj_undynetrigger_boss_509": "\\E1* I will KILL you./%%", + "obj_undynetrigger_boss_638": "*TEST!!!/%%", + "obj_undynetrigger_boss2_99": "* That's it^1, then...!/", + "obj_undynetrigger_boss2_100": "* No more running away!/%%", + "obj_undynetrigger_boss2_103": "* I KNEW you would& come back here!/%%", + "obj_undynetrigger_boss2_116": "* HERE I COME!!!!!!!", + "obj_undynetrigger_dry_122": "* Armor..^1. so..^1. hot..^1./", + "obj_undynetrigger_dry_123": "* But I can't..^1.&* Give up.../%%", + "obj_vegetoid_172": "Contains&Vitamin&A", + "obj_vegetoid_173": "Part Of&A&Complete&Breakfast", + "obj_vegetoid_175": "Farmed&Locally,&Very&Locally", + "obj_vegetoid_176": "Fresh&Morning&Taste", + "obj_vegetoid_178": "Ate&Your&Greens", + "obj_vegetoid_182": "Plants&Can't&Talk&Dummy", + "obj_vegetoid_186": "Eat&Your&Greens", + "obj_vegetoid_190": "%%%", + "obj_vegetoid_383": "* Vegetoid gave a mysterious& smile.", + "obj_vegetoid_384": "* Vegetoid cackles softly.", + "obj_vegetoid_385": "* Vegetoid's here for your& health.", + "obj_vegetoid_386": "* It smells like steamed& carrots and peas.", + "obj_vegetoid_387": "* Vegetoid seems kind of& bruised.", + "obj_vegetoid_414": "* VEGETOID - ATK 6 DEF 6&* Serving Size: 1 Monster&* Not monitored by the USDA/^", + "obj_vegetoid_428": "* You tried to eat Vegetoid^1,& but it wasn't weakened& enough./^", + "obj_vegetoid_431": "* You took a bite out of& Vegetoid^1.&* You recovered 5 HP!/^", + "obj_vegetoid_445": "* You pat your stomach^1.&* Vegetoid offers a healthy& meal./^", + "obj_vsflowey_heartdefeated_114": " And you're NEVER& waking up!^3 %%", + "obj_vsflowey_heartdefeated_115": "%%", + "obj_vsflowey_heartdefeated_198": " This is all just& a bad dream...^4 %%", + "obj_vsflowey_heartdefeated_199": "%%%", + "obj_vulkin_271": "Ah! I'll&help!&Healing&magmas!", + "obj_vulkin_272": "You're&hurt!&I'll&help!!!", + "obj_vulkin_277": "Thunder!&Helpful&speed&up!!!", + "obj_vulkin_278": "Speed&will&help&dodge!!", + "obj_vulkin_283": "Ahh...", + "obj_vulkin_284": "Does¬&help...", + "obj_vulkin_291": "Oh!&Ah!&I'm&helping!", + "obj_vulkin_292": "Feels&so&warm...", + "obj_vulkin_298": "Ahh!&Tries&the&hardest!", + "obj_vulkin_299": "Works&hard!&Works&hot!", + "obj_vulkin_307": "Ahh!&Ahh!&Does&my best!", + "obj_vulkin_314": "Ahh...&Not...&helping?&OK...", + "obj_vulkin_317": "Trash...&rump...&Ahh...", + "obj_vulkin_323": "Ahh...&So...&LOVEY!", + "obj_vulkin_325": "Hug...&continue&...", + "obj_vulkin_327": "Starting&to get&weird.", + "obj_vulkin_332": "%%%", + "obj_vulkin_538": "* Vulkin parades around the& room.", + "obj_vulkin_539": "* Vulkin is making coffee& in its crater.", + "obj_vulkin_540": "* Vulkin is wiggling its& weird rump.", + "obj_vulkin_541": "* Vulkin makes a smoke hoop& and jumps through it.", + "obj_vulkin_542": "* Smells like a lava lamp.", + "obj_vulkin_544": "* Vulkin's cheeks glow with& a bright heat.", + "obj_vulkin_545": "* Vulkin parades around you& proudly.", + "obj_vulkin_546": "* Vulkin stands in the corner.", + "obj_vulkin_547": "* Little streams of lava come& from Vulkin's eyes.", + "obj_vulkin_551": "* Vulkin reassures you the& plane turning tiny is^1, like^1,& completely intentional.", + "obj_vulkin_599": "* VULKIN - ATK 25 DEF 0&* Mistakenly believes its lava& can heal people./^", + "obj_vulkin_608": "* You tell Vulkin that its& attacks are NOT helpful./^", + "obj_vulkin_609": "* You tell Vulkin that its& rump looks like a sack& of trash./^", + "obj_vulkin_627": "* You tell Vulkin it's doing& a great job.&* Its attacks become extreme.../^", + "obj_vulkin_640": "* You give Vulkin a hug^1.&* It warms your heart.../", + "obj_vulkin_644": "* And your whole body!&* Ouch!&* Your DEFENSE dropped!/^", + "obj_vulkin_647": "* Nothing else happened./^", + "obj_vulkinnpc_72": "* Oh..^1.&* When you hug me^1, I feel..^1.&* So spicey./%%", + "obj_vulkinnpc_73": "* So spicey./%%", + "obj_vulkinnpc_77": "* Oh..^1.&* Freedoms./", + "obj_vulkinnpc_78": "* Feels..^1. so spicey./%%", + "obj_vulkinnpc_83": "* Oh..^1.&* When you encourage me^1, I& feel..^1. so nicey./%%", + "obj_vulkinnpc_84": "* So spicey./%%", + "obj_vulkinnpc_88": "* Hooray!/", + "obj_vulkinnpc_89": "* Surface world will have & so many new friends to& help!!!/%%", + "obj_water_doomreminder_95": "\\R* Strongly felt \\[1] left^1.&* Shouldn't proceed yet./%%", + "obj_watercooler_99": "* (Error.)/%%", + "obj_whimsalot_212": "No®rets.", + "obj_whimsalot_213": "I've&made my&choice.", + "obj_whimsalot_214": "Not this&time.", + "obj_whimsalot_215": "*Shine&shine*", + "obj_whimsalot_221": "I'm not&afraid&of you.", + "obj_whimsalot_226": "I've&made&my&peace.", + "obj_whimsalot_232": "Don't&give&up!", + "obj_whimsalot_234": "There's&still&hope.", + "obj_whimsalot_237": "Courage&...", + "obj_whimsalot_242": "%%%", + "obj_whimsalot_449": "* Whimsalot locks eyes with you.", + "obj_whimsalot_450": "* Whimsalot flutters silently.", + "obj_whimsalot_451": "* Whimsalot shakes its head& dismissively.", + "obj_whimsalot_452": "* Whimsalot spins its weapon& around.", + "obj_whimsalot_453": "* Smells like nightshade and& bleach.", + "obj_whimsalot_454": "* Whimsalot doesn't want to& fight anymore.", + "obj_whimsalot_456": "* Whimsalot's flying stutters.", + "obj_whimsalot_491": "* WHIMSALOT - ATK 34 DEF 12&* It finally stopped worrying./^", + "obj_whimsalot_500": "* You reassure Whimsalot that& what it's doing is& alright./^", + "obj_whimsalot_511": "* You leap at Whimsalot in a& threatening manner./^", + "obj_whimsalot_520": "* You kneel and pray for safety^1.&* Whimsalot remembers its& conscience./^", + "obj_whimsun_194": "I'm&sorry...", + "obj_whimsun_195": "I have&no&choice..", + "obj_whimsun_196": "Forgive&me...", + "obj_whimsun_197": "*sniff&sniff*", + "obj_whimsun_200": "I&can't&handle&this...", + "obj_whimsun_203": "%%%", + "obj_whimsun_383": "* Whimsun avoids eye contact.", + "obj_whimsun_384": "* Whimsun continues to mutter& apologies.", + "obj_whimsun_385": "* Whimsun is fluttering.", + "obj_whimsun_386": "* It's starting to smell like& lavender and mothballs.", + "obj_whimsun_387": "* Whimsun is hyperventilating.", + "obj_whimsun_388": "* Whimsun is having trouble& flying.", + "obj_whimsun_410": "* WHIMSUN - ATK 5 DEF 0&* This monster is too& sensitive to fight.../^", + "obj_whimsun_419": "* Halfway through your first& word^1, Whimsun bursts into& tears and runs away./^", + "obj_whimsun_429": "* You raise your arms and& wiggle your fingers.&* Whimsun freaks out!/^", + "obj_wizard_281": "Abra&cadabra.", + "obj_wizard_283": "Alakazam&!!", + "obj_wizard_285": "Tinkle&tinkle&hoy.", + "obj_wizard_287": "Hocus&pocus.", + "obj_wizard_289": "Please&and&thank&you.", + "obj_wizard_294": "Ah^1!&A fellow&wizard!", + "obj_wizard_297": "%%%", + "obj_wizard_520": "* Madjick does a mysterious jig.", + "obj_wizard_521": "* Madjick flaunts its orbs& in a menacing manner.", + "obj_wizard_522": "* Madjick whispers arcane& swear words.", + "obj_wizard_523": "* Madjick peers at you with& strange eyes.", + "obj_wizard_524": "* Smells like magic.", + "obj_wizard_525": "* Madjick is distracted by its& own voice.", + "obj_wizard_526": "* You still feel confused.", + "obj_wizard_527": "* Madjick is distracted.&* You still feel confused.", + "obj_wizard_528": "* Madjick's orbs are& incapacitated.", + "obj_wizard_529": "* Madjick believes you are& a fellow wizard.", + "obj_wizard_563": "* MADJICK - ATK 29 DEF 24 &* This magical mercenary only& says magic words./^", + "obj_wizard_575": "* You can't get a word& in edgewise^1.&* Its words dizzy you.../^", + "obj_wizard_583": "* Madjick interrupts you by& chattering to itself./", + "obj_wizard_584": "* Its gibberish dizzies you...&* Your DEFENSE drops by 1./^", + "obj_wizard_593": "* Magick interrupts you by& chattering to itself^1.&* It seems satisfied./^", + "obj_wizard_610": "* Where to stare? & & Chaser Orb Corner Orb\\C", + "obj_wizard_623": "* You ignore Madjick and think& of pollen and sunshine^1.&* Your DEFENSE increased by 1./^", + "obj_wizard_628": "* You think of pollen and& sunshine./", + "obj_wizard_629": "* Your confusion abates^1.&* Your DEFENSE increased by 2./^", + "obj_wizard_647": "* The unrelenting \"Chaser Orb\"& was weakened by your glare./^", + "obj_wizard_648": "* The destitute \"Chaser Orb\" was& weakened further by your glare./^", + "obj_wizard_662": "* The intimidating \"Corner Orb\"& was weakened by your glare./^", + "obj_wizard_663": "* The homely \"Corner Orb\" was& weakened further by your glare./^", + "obj_womandog_243": "(...)", + "obj_womandog_247": "(Don't,&actually&...)", + "obj_womandog_248": "(He&means&me.)", + "obj_womandog_249": "(Of&course&we were&second.)", + "obj_womandog_250": "(Do&humans&have&tails?)", + "obj_womandog_256": "(Smell&mystery)", + "obj_womandog_257": "(Are you&actually&a little&puppy!?)", + "obj_womandog_261": "(Beware&of&dog.)", + "obj_womandog_264": "(A dog&that pets&dogs...&Amazing!)", + "obj_womandog_269": "(That's¬ your&husband,&OK?)", + "obj_womandog_270": "(Well.&Don't&leave me&out!)", + "obj_womandog_276": "(Misery&awaits&you.)", + "obj_womandog_277": "(Kneel&and&suffer!)", + "obj_womandog_278": "(I'll&chop you&in&half!)", + "obj_womandog_284": "%%%", + "obj_womandog_472": "* The Dogs keep shifting their& axes to protect each other.", + "obj_womandog_473": "* The Dogs are re-evaluating& your smell.", + "obj_womandog_474": "* The Dogs are practicing for& the next couples contest.", + "obj_womandog_475": "* The Dogs are saying sickly& sweet things to each other.", + "obj_womandog_476": "* The Dogs may want to& re-smell you.", + "obj_womandog_477": "* The Dogs think that you& may be a lost puppy.", + "obj_womandog_478": "* Every dog loves to play& fetch!!!", + "obj_womandog_479": "* The Dogs' minds have been& expanded.", + "obj_womandog_480": "* The Dogaressa is on the& warpath.", + "obj_womandog_496": "* DOGARESSA - ATK 14 DEF 5&* This puppy finds her& hubby lovely^1. SMELLS ONLY?/^", + "obj_womandog_504": "* The Dogs sniff you again.../", + "obj_womandog_505": "* But you smell just as& weird as before!/^", + "obj_womandog_506": "* The Dogs sniff you again.../", + "obj_womandog_507": "* After rolling in the dirt^1,& you smell all right!/^", + "obj_womandog_508": "* The Dogs already know you& smell fine./^", + "obj_womandog_509": "* The Dogaressa won't even& lift up her snout./^", + "obj_womandog_519": "* The Dogaressa just growls& at you./^", + "obj_womandog_522": "* The Dogaressa is too& suspicious of your smell./^", + "obj_womandog_523": "* You pet the Dogaressa./^", + "obj_womandog_533": "* You roll around in the& dirt and snow./", + "obj_womandog_534": "* You smell like a weird& puppy./^", + "obj_woshbody_221": "... what the&HECK is that&music?/%%", + "obj_woshbody_228": "I-I DUNNO^1, DUDE&BUT IT'S SPOOKIN&ME OUT ; )/%%", + "obj_woshbody_236": "... this is worse&than Shyren./%%", + "obj_woshbody_243": "No way^1, Shyren is&way less scary&; )/%%", + "obj_woshbody_251": "... if you're so&scared^1, why do&you keep winking?/%%", + "obj_woshbody_258": "THESE ARE WINKS&OF FEAR ; )/%%", + "obj_woshbody_266": "Forget it^1.&This beat is&too.../", + "obj_woshbody_267": "... filthy./%%", + "obj_woshbody_275": "Wosh^1! Wait^1!&Don't leave me ; )/", + "obj_woshbody_276": "Is this creepy&music my punishment&for being creepy?&; )/", + "obj_woshbody_277": "Please..^1. stop..^1.&I'll never creep&again ; )/%%", + "obj_woshbody_286": "Wahhhhh!!!!!&; )^3 %%", + "obj_woshua_247": "face", + "obj_woshua_248": "teeth&and eyes", + "obj_woshua_249": "leg", + "obj_woshua_250": "SOUL", + "obj_woshua_251": "hand", + "obj_woshua_252": "Wosh u&\\[1]", + "obj_woshua_254": "*whistle&as it&cleans*", + "obj_woshua_255": "Your&SOUL&is&unclean", + "obj_woshua_256": "Out!!!&Darned&spot", + "obj_woshua_257": "Oops, I&meant...&scrub a&sub-SUBS", + "obj_woshua_258": "Scrub a&dub-dubs", + "obj_woshua_263": "Green&means&clean", + "obj_woshua_267": "Yuck!", + "obj_woshua_268": "Fresh!", + "obj_woshua_272": "NO. THAT&JOKE'S&TOO...&DIRTY", + "obj_woshua_276": "%%%", + "obj_woshua_283": "\\Xtweet", + "obj_woshua_504": "* Woshua wonders if tears are& sanitary.", + "obj_woshua_505": "* Woshua is friends with& a little bird.", + "obj_woshua_506": "* Woshua is rinsing off a& pizza.", + "obj_woshua_507": "* Woshua is looking for some& good clean fun.", + "obj_woshua_508": "* Smells like detergent.", + "obj_woshua_510": "* Woshua is revolted at its own& wounds.", + "obj_woshua_526": "* WOSHUA - ATK 18 DEF 5&* This humble germophobe seeks& to cleanse the whole world./^", + "obj_woshua_535": "* You reach out^1.&* Woshua recoils from your& touch./^", + "obj_woshua_536": "* Woshua is terrified of& your slimy body!&* It runs away./^", + "obj_woshua_537": "* You give Woshua a friendly& pat./^", + "obj_woshua_546": "* You ask Woshua to clean you^1.&* It hops around excitedly./^", + "obj_woshua_547": "* Woshua continues cleaning./^", + "obj_woshua_558": "* You tell a joke about two& kids who played in a& muddy flower garden./", + "obj_woshua_559": "* You tell a joke about a kid& who ate a pie with& their bare hands./", + "obj_woshua_560": "* You tell a joke about a kid& who slept in the soil./", + "obj_woshua_561": "* Woshua's powers neutralized!/^", + "obj_woshuanpc_72": "* Everything's so dirty..^1.&* If I could erase everything^1,& I would./", + "obj_woshuanpc_73": "* Ohhhh^1.&* Don't get the wrong idea^1.&* I don't want anyone to die./", + "obj_woshuanpc_74": "* People turn to dust when& they die^1, and that's hard& to clean up.../%%", + "obj_woshuanpc_77": "* Don't turn to dust./%%", + "obj_woshuanpc_81": "* The surface intimidates me./", + "obj_woshuanpc_82": "* The entire outer layer of the& Earth is made of dirt./%%", + "obj_woshuanpc_88": "* I clean off all of the& trash and arrange it into& symmetrical piles./", + "obj_woshuanpc_89": "* It's hard work^1, but somebody& has to do it./%%", + "obj_woshuanpc_93": "* Don't drag your dirty feet& in here^1.&* I just cleaned this trash!/%%", + "obj_wrongnumbersong_96": "* (Ring... ring...)/", + "obj_wrongnumbersong_97": "* Hello^1!&* Can I speak to G.../", + "obj_wrongnumbersong_98": "* ...&* Wait a second./", + "obj_wrongnumbersong_99": "* Is this the wrong number?/%%", + "obj_wrongnumbersong_107": "* Oh it's the wrong number^1!&* The wrong number song!/", + "obj_wrongnumbersong_108": "* We're very very sorry that& we got it wrong!/", + "obj_wrongnumbersong_109": "* Oh it's the wrong number^1!&* The wrong number song!/", + "obj_wrongnumbersong_110": "* We're very very sorry that& we got it wrong!/%%", + "obj_wrongnumbersong_118": "* (Click...)/%%", + "obj_xmastree_60": "* (It's a carefully decorated& tree.)/", + "obj_xmastree_61": "* (Some of the presents are& addressed from \"Santa\" to& various locals.)/%%", + "obj_xmastree_65": "* (Nothing for you.)/%%", + "scr_battlegroup_116": "* You tripped into a& line of Moldsmals.", + "scr_battlegroup_133": "* A pair of Froggits hop& towards you.", + "scr_battlegroup_148": "* Moldsmal and Moldsmal& block the way.", + "scr_battlegroup_163": "* Migosp crawled up close!", + "scr_battlegroup_207": "* Vegetoid and Loox attacked!", + "scr_battlegroup_342": "* Doggo blocks the way!", + "scr_battlegroup_445": "* Chilldrake saunters up!", + "scr_battlegroup_450": "* Snowdrake flutters forth!", + "scr_battlegroup_465": "* Chilldrakes flutter forth!", + "scr_itemdesc_2": "* If you are reading this,& I messed up somehow./%", + "scr_papcall_7": "* Ring..^1. Ring.../", + "scr_papcall_8": "* (There's no response...)/%%", + "scr_papcall_17": "HMMMM..^1.&THE STRANGE DOOR&IN THE WOODS./", + "scr_papcall_18": "\\E0ACTUALLY^1,&MY BROTHER SPENDS&A LOT OF TIME HERE./", + "scr_papcall_19": "\\E3WHAT'S HE DOING...?/", + "scr_papcall_20": "\\E1I'VE GOT TO KEEP&HIM ON THE STRAIGHT&AND NARROW!!!/%%", + "scr_papcall_24": "ARE YOU STILL&AROUND THAT DOOR?/", + "scr_papcall_25": "\\E1OH NO!!^1!&MY BROTHER'S A&BAD INFLUENCE!!!/%%", + "scr_papcall_31": "THIS IS WHERE MY&BROTHER IS SUPPOSED&TO PATROL.../", + "scr_papcall_32": "\\E3BUT^1, EVERY TIME I&SHOW UP^1, HE'S&SLACKING OFF./", + "scr_papcall_33": "\\E0IT'S A GOOD THING&I SPOTTED YOU&FIRST!/", + "scr_papcall_34": "\\E3I'M SURE HE WOULD&HAVE MADE A WEIRD&FIRST IMPRESSION./%%", + "scr_papcall_39": "IF HE'S NOT AROUND^1,&HE WON'T COME&BACK.../", + "scr_papcall_40": "\\E3THAT'S JUST THE&WAY HE FUNCTIONS./%%", + "scr_papcall_46": "WHAT??^1?&ARE YOU LOST???/", + "scr_papcall_47": "\\E0HMMM..^1. YOU SHOULD&TRY CALLING&SOMEONE FOR HELP!/%%", + "scr_papcall_52": "HUH??^1?&WHY ARE YOU&CALLING ME??/%%", + "scr_papcall_58": "IT'S TOO COLD&TO SWIM IN THE&RIVER./", + "scr_papcall_59": "UNLESS YOU HAVE A&WATERPROOF&SWEATER!/%%", + "scr_papcall_65": "IT'S JUST A&RIVER./%%", + "scr_papcall_71": "NYEH HEH HEH!^1!&IMPRESSED!?!/", + "scr_papcall_72": "NOT ONLY AM I&GREAT AT PUZZLES.../", + "scr_papcall_73": "BUT I'M ALSO&AN ESTEEMED&ARCHITECT!!!/%%", + "scr_papcall_79": "MY BROTHER HELPED&ME FIND THE BOX!/%%", + "scr_papcall_85": "THE STATION OF&DOGGO./", + "scr_papcall_86": "HE HAS THE AMAZING&POWER TO SEE THINGS&WHEN THEY MOVE./", + "scr_papcall_87": "\\E3OKAY^1, MAYBE IT'S&NOT AN AMAZING&POWER./%%", + "scr_papcall_93": "DOGGO'S NOT HOME./%%", + "scr_papcall_100": "CAREFUL!^1!&THE ICE IS&SLPPERY./", + "scr_papcall_101": "\\E0BUT IF YOU SLIDE&ON THE ICE^1, NO ONE&WILL ATTACK YOU./", + "scr_papcall_102": "\\E3NO ONE WANTS TO&PRATFALL DURING A&COOL TECHNIQUE./%%", + "scr_papcall_108": "I'M COLD OUT OF&THINGS TO SAY./%%", + "scr_papcall_114": "IT MUST BE TOUGH&BEING A SNOWMAN./", + "scr_papcall_115": "\\E2TRY TO BE NICE&TO PEOPLE MADE OF&STRANGE MATERIALS./%%", + "scr_papcall_121": "IS THAT SNOWMAN&STILL THERE?/%%", + "scr_papcall_127": "OH HO^1!&THE ELECTRIC MAZE^1!&THAT SURE WAS FUN!/", + "scr_papcall_128": "\\E3EXCEPT FOR WHEN&I GOT SHOCKED./%%", + "scr_papcall_133": "OH HO^1!&THE ELECTRIC MAZE^1!&A GREAT PUZZLE!/", + "scr_papcall_134": "\\E3EXCEPT FOR THE&PART WHERE WE&DIDN'T EVEN DO IT./", + "scr_papcall_135": "\\E0MINUS THAT ONE&TINY FLAW^1, IT'S AN&EASY 10 OUT OF 10!/%%", + "scr_papcall_141": "DISAPPOINTING^1, BUT&I TURNED OFF THE&ELECTRICITY./%%", + "scr_papcall_149": "THE FAMOUS SNOWDIN&SNOWBALL GAME./", + "scr_papcall_150": "FASTER COMPLETION&GIVES DIFFERENT&PRIZES./", + "scr_papcall_151": "\\E3WHERE DOES THE&MONEY COME FROM?/", + "scr_papcall_152": "\\E0THE SNOWBALL TAX^1,&OF COURSE!!/%%", + "scr_papcall_157": "WHAT^1?&YOU'VE NEVER HEARD&OF A SNOWBALL TAX?/", + "scr_papcall_158": "\\E2THE SURFACE WORLD&MUST BE PARADISE.../%%", + "scr_papcall_166": "THE STATION OF THE&MARRIED DOGS.../", + "scr_papcall_167": "\\E3HMMM^1. DO YOU EVER&THINK ABOUT DOING&THAT SOMEDAY?/", + "scr_papcall_168": "\\E0MARRYING A DOG?/%%", + "scr_papcall_173": "NAH..^1.&THAT'S WEIRD./", + "scr_papcall_174": "\\E0THERE ARE WAY&BETTER ANIMALS TO&MARRY./", + "scr_papcall_175": "LIKE SKELETONS!!!/%%", + "scr_papcall_182": "HMM... CROSSWORD^1.&I GUESS IT'S AN&APT NAME./", + "scr_papcall_183": "\\E4THOSE WORDS MAKE&ME CROSS!!!/%%", + "scr_papcall_188": "ARE YOU STILL&LOOKING AT THAT&WORD SEARCH?/%%", + "scr_papcall_195": "AH^1, THE SPAGHETTI&TRAP ROOM.../", + "scr_papcall_196": "ERROR????/%%", + "scr_papcall_199": "\\E3I STILL HAVE TO&GO VISIT IT.../", + "scr_papcall_200": "\\E2THE SPAGHETTI YOU&LEFT ME IS STILL&THERE!!!/%%", + "scr_papcall_204": "\\E3WELL^1, I GUESS IT'S&NOT MUCH OF A&TRAP ANYMORE.../", + "scr_papcall_205": "\\E0SINCE YOU ATE THE&WHOLE THING^1,&RIGHT!?/%%", + "scr_papcall_211": "NOTHING LIKE A&HOT BUCKET OF&SPAGH.../%%", + "scr_papcall_218": "THIS ROOM IS&NORMALLY BLOCKED&BY THOSE SPIKES./", + "scr_papcall_219": "\\E3BUT WE'RE THINKING&OF GETTING RID&OF THEM.../", + "scr_papcall_220": "\\E0THE KING RELEASED&A MANDATE ON&PUZZLES RECENTLY./", + "scr_papcall_221": "\\E3HE THINKS SPIKES&ARE INEFFECTIVE AND&HAZARDOUS TO KIDS./", + "scr_papcall_222": "\\E4BUT I THINK HE'S&WRONG!!!/", + "scr_papcall_223": "\\E0KIDS LOVE DEADLY&SPIKES!!!/%%", + "scr_papcall_228": "IF YOU KNOW ANY&KIDS^1, YOU SHOULD&ASK THEM!!!/%%", + "scr_papcall_234": "HMMM..^1.&THE SOLUTION TO&THIS ONE...?/", + "scr_papcall_235": "\\E5I ACTUALLY JUST&STEPPED OVER THE&SPIKES./", + "scr_papcall_236": "\\E0SO THE SOLUTION&IS TO BE VERY&TALL AND HANDSOME./%%", + "scr_papcall_241": "I'M SOLVING IT&AS WE SPEAK.../%%", + "scr_papcall_248": "OH-HO!!^1! &THIS PUZZLE^1!/", + "scr_papcall_249": "YOU FIGURED IT OUT&SO EASILY!!/", + "scr_papcall_250": "\\E2THAT WAS VERY&PAPYRUS OF YOU./%%", + "scr_papcall_255": "TALKING ON THE&PHONE..^1. HOW&PAPYRUS OF YOU./%%", + "scr_papcall_262": "OH-HO!!^1!&THE PUZZLE THAT&DR. ALPHYS MADE!/", + "scr_papcall_263": "I HAD TO ASK&UNDYNE TO ASK&HER TO MAKE ONE./", + "scr_papcall_264": "\\E3I ONLY FOLLOW&HER ONLINE.../", + "scr_papcall_265": "\\E3I'M NOT REALLY&FRIENDS WITH HER.../", + "scr_papcall_266": "\\E0YET!!!!/%%", + "scr_papcall_271": "SOMEDAY I'LL&IMPRESS HER WITH&MY HUGE BICEPS.../", + "scr_papcall_272": "\\E0THAT'S A GOOD&WAY TO MAKE&FRIENDS!!!/%%", + "scr_papcall_278": "THE STATION OF&LESSERDOG./", + "scr_papcall_279": "THIS DOG LOVES&TO BE PET./", + "scr_papcall_280": "THAT'S ITS DEFINING&PERSONALITY&TRAIT./", + "scr_papcall_281": "\\E3WAIT^1, WHY ARE THEY&A ROYAL GUARD&AND NOT ME!?/", + "scr_papcall_282": "\\E0I LOVE TO BE&PET TOO!!!/%%", + "scr_papcall_287": "SIGH..^1.&IT'S ALL JUST A&PUPULARITY CONTEST./%%", + "scr_papcall_293": "WE WERE GETTING&BORED WAITING&FOR YOU.../", + "scr_papcall_294": "\\E0SO I BUILT A&SNOW-PAPYRUS!/", + "scr_papcall_295": "\\E3AND SANS...&DID HIS THING./%%", + "scr_papcall_300": "ACTUALLY^1, IT'S ONE&OF HIS BETTER&LUMPS./%%", + "scr_papcall_306": "I ALWAYS JUMP OVER&THE GAP INSTEAD OF&SOLVING THE PUZZLE./", + "scr_papcall_307": "SANS NEVER SOLVES&IT EITHER./", + "scr_papcall_308": "\\E3HE ALWAYS JUST..^1.&UM.../", + "scr_papcall_309": "GETS ACROSS./%%", + "scr_papcall_314": "I THINK HE HAS&A SHORTCUT OR&SOMETHING./%%", + "scr_papcall_321": "GYFTROT LIVES NEAR&THERE^1.&THEY LIKE GIFTS./", + "scr_papcall_322": "\\E3DON'T WORRY IF&YOU CAN'T AFFORD&SOMETHING NICE./", + "scr_papcall_323": "\\E0IT'S THE THOUGHT&THAT COUNTS./", + "scr_papcall_324": "SO IMAGINE YOU&HAVE A LOT OF&MONEY.../%%", + "scr_papcall_329": "DID YOU MEET&GYFTROT?/%%", + "scr_papcall_336": "MY SIGNAL IS&GETTING WEAK./", + "scr_papcall_337": "\\E3LOOKS LIKE THE&PHONE WON'T WORK&PAST HERE./", + "scr_papcall_338": "\\E0SO THERE'S NO&REASON TO GO&FURTHER./%%", + "scr_papcall_343": "HELLO./%%", + "scr_papcall_349": "THE STATION OF&GREATERDOG./", + "scr_papcall_350": "\\E3HE LOOKS A BIT&LIKE A CERTAIN DOG&I DON'T LIKE./", + "scr_papcall_351": "\\E0BUT GREATERDOG&DOESN'T COLLECT&ANYTHING./", + "scr_papcall_352": "\\E2HE'S ONLY A&KLEPTOMANIAC&FOR AFFECTION!/%%", + "scr_papcall_357": "HE'S AMASSED A&LARGE COLLECTION&OF HUGS AND PETS./%%", + "scr_papcall_363": "THIS BRIDGE LOOKS&DANGEROUS^1, BUT&IT'S VERY STABLE./", + "scr_papcall_364": "IN FACT^1, IT'S JUST&A ROCK FORMATION&I PAINTED OVER./", + "scr_papcall_365": "I THINK IT LOOKS&MORE DRAMATIC&THAT WAY./%%", + "scr_papcall_370": "I ADDED THE ROPE^1,&TOO./%%", + "scr_papcall_376": "SNOWDIN..^1.&HOME OF PAPYRUS!/", + "scr_papcall_377": "\\E3THAT'S THE SLOGAN^1,&RIGHT???/%%", + "scr_papcall_382": "I'M PETITIONING TO&CHANGE THE SLOGAN./%%", + "scr_papcall_389": "THAT FURRY PERSON&THROWS ICE ALL&DAY./", + "scr_papcall_390": "NOBODY KNOWS&WHERE IT GOES./%%", + "scr_papcall_394": "THAT FURRY PERSON&THROWS ICE ALL&DAY./", + "scr_papcall_395": "NOBODY KNOWS&WHERE IT GOES./", + "scr_papcall_397": "* Hey^1, I know^1!&* Alphys told me.../", + "scr_papcall_398": "* It goes to Hotland& to cool down the& CORE!/", + "scr_papcall_400": "WOW^1, UNDYNE!^1!&I DIDN'T KNOW YOU&LIKED NERDY STUFF!/", + "scr_papcall_401": "\\E3JUST STRENGTH&AND FIGHTING.../", + "scr_papcall_403": "\\E0* Are you kidding!?&* Why wouldn't I!?/", + "scr_papcall_404": "\\E6* The brain's the& biggest muscle of& all!!!/%%", + "scr_papcall_410": "HYPNOTIZING^1, ISN'T&IT???/%%", + "scr_papcall_416": "THE INN'S A&GREAT PLACE&TO STAY./", + "scr_papcall_417": "THE LADY WHO&RUNS IT IS&REALLY NICE./", + "scr_papcall_418": "\\E2SHE ALWAYS GIVES&ME A LOLLIPOP AND&A PAT ON THE HEAD./%%", + "scr_papcall_423": "WHY ARE YOU&CALLING ME?/", + "scr_papcall_424": "\\E0ARE YOU TRYING&TO MAKE A&RESERVATION???/%%", + "scr_papcall_430": "* Hey^1, I always stay& there when I come& to Snowdin!/", + "scr_papcall_431": "\\E4* I used to stay& at Papyrus's^1, but.../", + "scr_papcall_432": "\\E1* His couch is like^1,& lumpy and jangly?/", + "scr_papcall_433": "\\E5* And his brother& kept making 100's& of midnight snacks./%%", + "scr_papcall_434": "\\E2* And Papyrus himself& doesn't??^1?&* Know how to sleep?/%%", + "scr_papcall_439": "* Yeah^1, just sleep& here./%%", + "scr_papcall_448": "GRILLBY'S...&IT'S DARK AND FULL&OF GREASE./", + "scr_papcall_449": "PURGATORY OF&FRIES..^1.&HAMBURGER ABYSS.../", + "scr_papcall_450": "ANYWAY^1, MY BROTHER&PRACTICALLY LIVES&HERE./%%", + "scr_papcall_455": "I'M NOT COMING&TO GRILLBY'S./%%", + "scr_papcall_461": "GRILLBY'S^1? WE'RE TOO&REFINED FOR THAT&GREASEHOLE./", + "scr_papcall_463": "* WOAH^1, if you go^1,& you HAVE to try& the cheese fries./", + "scr_papcall_464": "\\E6* They're AMAZINGLY& bad for you!!/", + "scr_papcall_465": "\\E9* Oh^1, sorry^1, Papyrus^1,& were you saying& something?/", + "scr_papcall_467": "JUST MONOLOGUING&ABOUT MY LOVE&FOR GREASE!!!/%%", + "scr_papcall_472": "OUR FEELINGS FOR&GREASE RUN DEEP&LIKE A RIVER./", + "scr_papcall_474": "* Grease^1, I.../", + "scr_papcall_475": "\\E8* I..^1.&* .../", + "scr_papcall_476": "\\E6* I want you in& all my food!!!/%%", + "scr_papcall_487": "I LOVE THE LIBRARY^1.&THE BOOKS ARE ALL&ARRANGED BY COLOR../", + "scr_papcall_488": "\\E4THIS SENSE OF&ORDER!!^1! IT FILLS&ME WITH POWER!/%%", + "scr_papcall_493": "WHAT'S A LIBRARY&CARD?/%%", + "scr_papcall_499": "* I couldn't get enough& books when I was& a kid./", + "scr_papcall_500": "\\E9* I tore through all& sorts of 'em!/", + "scr_papcall_501": "\\E1* I ripped through& tons of 'em!/", + "scr_papcall_502": "\\E6* I kicked 'em into& shreds!!!/%%", + "scr_papcall_507": "* But now I think& reading's cool./%%", + "scr_papcall_516": "WOW^1! IT ONLY TOOK&YOU FOUR SECONDS&TO CALL ME!!/", + "scr_papcall_517": "YOU MUST BE VERY&DESPERATE FOR MY&HELP!!!/", + "scr_papcall_518": "WELL^1! DO NOT FEAR^1!&THIS IS PAPYRUS'S&HOTFUL HELPLINE!/", + "scr_papcall_519": "JUST DESCRIBE YOUR&LOCATION^1, AND...!/", + "scr_papcall_520": "I WILL DESCRIBE&SOME HOT TIPS!/", + "scr_papcall_521": "\\E0SO^1, WHERE ARE&YOU?/", + "scr_papcall_522": "\\E3.../", + "scr_papcall_523": "\\E5... YOU'RE STILL&IN MY ROOM??/", + "scr_papcall_524": "\\E3.../", + "scr_papcall_525": "\\E3HAVE YOU HEARD OF&SOMETHING CALLED&A..^1. DOOR?/", + "scr_papcall_526": "\\E0WAIT^1! DON'T WORRY^1!&I'LL DRAW A&DIAGRAM FOR YOU!/%%", + "scr_papcall_531": "HOLD UP^1!&I'M STILL DRAWING!/%%", + "scr_papcall_537": "WHAT^1? I THOUGHT&YOU HAD GOTTEN OUT&OF MY ROOM./", + "scr_papcall_538": "\\E1WE'RE GOING TO&HAVE TO START OVER&FROM SQUARE ONE!/", + "scr_papcall_539": "\\E0FIRST: DO YOU&KNOW WHO PAPYRUS&IS!?/%%", + "scr_papcall_544": "DO I KNOW WHO&PAPYRUS IS!?/%%", + "scr_papcall_554": "YOU'RE IN MY&HOUSE^1.&GOOD CHOICE!/", + "scr_papcall_555": "\\E3THOUGH I GUESS&IT'S TECHNICALLY&SANS'S HOUSE TOO./", + "scr_papcall_556": "\\E1BUT I PREFER NOT&TO DISCUSS HIS&PART OF IT./", + "scr_papcall_557": "\\E3HIS ROOM IS..^1.&IT'S LIKE ANOTHER&WORLD!/", + "scr_papcall_558": "\\E2A WORLD WHERE&THEY DON'T KNOW&HOW TO VACUUM./%%", + "scr_papcall_563": "YOU'RE BEST&STAYING AWAY FROM&THAT STRANGE PLACE./%%", + "scr_papcall_572": "THIS IS WHERE&I TRIED TO&CAPTURE YOU!/", + "scr_papcall_573": "WHAT A TERRIBLE&MEMORY!/%%", + "scr_papcall_578": ".../%%", + "scr_papcall_584": "* Yeah!^1! This is the& best room for& snow-wrestling!!/", + "scr_papcall_586": "SNOW WRESTLING IS&WHEN SHE SNEAKS UP&ON YOU FROM BEHIND,/", + "scr_papcall_587": "THEN TACKLES YOU&AND YELLS&\"SNOW-WRESTLING!\"/", + "scr_papcall_588": "\\E5IT'S..^1.&NOT THE BEST&GAME./", + "scr_papcall_590": "\\E9* Well^1, you know& what I think?/", + "scr_papcall_592": "WHAT?/", + "scr_papcall_594": "* Snow-wrestling!!/", + "scr_papcall_596": "NOOOOOOOOO!!!/%%", + "scr_papcall_601": "* We'll have to play& sometime!/%%", + "scr_papcall_610": "WATERFALL..^1.&I BARELY KNOW&ANYTHING ABOUT IT./", + "scr_papcall_611": "\\E0BUT I'LL DO MY&BEST TO INFORM&YOU!!!/%%", + "scr_papcall_616": "UH^1, I DON'T HAVE&ANY FACTS ABOUT&THIS ROOM./%%", + "scr_papcall_622": "* If you're going to& Snowdin^1, I won't& have much to say./", + "scr_papcall_624": "BUT I WILL!!/", + "scr_papcall_626": "* There's the rub^1,& right?/", + "scr_papcall_628": "WHAT!^1?&THERE'S A RUB^1?&WHERE!?!?/", + "scr_papcall_630": "* In Snowdin^1, duh!!!/%%", + "scr_papcall_635": "I'LL DO MY&BEST TO FIND&THE RUB./", + "scr_papcall_637": "* Hey^1, I think I& found something!/", + "scr_papcall_639": "OOH^1, WHERE?/", + "scr_papcall_640": "\\E5AND WHAT'S THIS&HORRIBLE NOOGIE?/", + "scr_papcall_642": "* It's the rub!!!/%%", + "scr_papcall_660": "MY BROTHER HAS&A STATION HERE./", + "scr_papcall_661": "\\E3YES^1, HE MANS&TWO STATIONS AT&ONCE./", + "scr_papcall_662": "\\E0AMAZING^1, ISN'T&HE?/", + "scr_papcall_663": "HE SLACKS OFF&TWICE AS MUCH&AS NORMAL!!/%%", + "scr_papcall_668": "NORMAL FOLKS CAN&ONLY DREAM OF&SUCH SLOTH.../%%", + "scr_papcall_674": "* This is Papyrus's& brother's station./", + "scr_papcall_675": "\\E4* I'm always catching& him slacking off^1,& or sleeping.../", + "scr_papcall_676": "\\E2* But his results are& JUST good enough& to not fire him./", + "scr_papcall_677": "\\E4* Well^1, except today./", + "scr_papcall_678": "\\E2* He didn't tell me& ANYTHING about you./%%", + "scr_papcall_683": "\\E4* JUST scraping by& the bare minimum& every time.../", + "scr_papcall_684": "\\E9* I guess it's kind& of impressive...?/%%", + "scr_papcall_693": "ROCKS?/", + "scr_papcall_694": "\\E0IT MUST BE ONE&OF UNDYNE'S&INGENIOUS PUZZLES./", + "scr_papcall_695": "\\E0YOU'D BETTER BE&CAREFUL!!!/%%", + "scr_papcall_700": "BE WARY OF ROCKS./%%", + "scr_papcall_706": "* God^1, I was supposed& to build a puzzle& for this room.../", + "scr_papcall_707": "\\E2* But I HATE puzzles./", + "scr_papcall_708": "\\E6* So I just put a& huge pile of& rocks upstream./%%", + "scr_papcall_714": "* What??^1?&* Don't judge me!!!/", + "scr_papcall_715": "\\E6* My lack of& creativity's making& your life easier!/%%", + "scr_papcall_722": "* Ring..^1. Ring.../", + "scr_papcall_723": "* (There's no response...)/%%", + "scr_papcall_731": "WHERE'D YOU GO!?&I CAN'T SEE&YOU!!!/", + "scr_papcall_732": "\\E0OH WAIT^1, THAT'S&BECAUSE YOU'RE&ON THE PHONE./%%", + "scr_papcall_737": "ARE YOU STILL&ON THE PHONE?/%%", + "scr_papcall_743": "* So you found the& room behind the& waterfall.../", + "scr_papcall_744": "\\E0* When I feel like& relaxing^1, I always& take a break there./", + "scr_papcall_745": "\\E1* That means NEVER!^1!&* I HATE RELAXING!!/%%", + "scr_papcall_750": "* I LOVE being& ANGRY and STRESSED& OUT!!!/", + "scr_papcall_751": "\\E0* Nah^1, I'm joking./%%", + "scr_papcall_757": "* Ring..^1. Ring.../", + "scr_papcall_758": "* (There's no response...)/%%", + "scr_papcall_766": "WOWIE^1, I HAD AN&AWKWARD TIME IN&THIS ROOM EARLIER./", + "scr_papcall_767": "\\E0GOOD HEAVENS&YOU WEREN'T AROUND&TO SEE IT!!/%%", + "scr_papcall_772": "YOU REALLY&DIDN'T SEE IT!/", + "scr_papcall_773": "I LOVE THAT&FACT^1, AND&REPEATING IT!/%%", + "scr_papcall_779": "* This is the room& where I first& spotted you./", + "scr_papcall_780": "\\E2* You have NO idea& how many spears I& wanted to throw!!!/", + "scr_papcall_781": "\\E9* But^1, um^1, that sea-& grass is under& scientific protection./%%", + "scr_papcall_786": "* What!!!!^1!&* That's a real thing!/%%", + "scr_papcall_792": "* Ring..^1. Ring.../", + "scr_papcall_793": "* (There's no response...)/%%", + "scr_papcall_801": "A BRIDGE GROWS&IF YOU ALIGN&FOUR BRIDGE SEEDS./", + "scr_papcall_802": "\\E3BUT THAT'S SORT&OF LIMITED IN&USEFULNESS./", + "scr_papcall_803": "\\E2WHY DON'T WE&HAVE AIRPLANE&SEEDS???/%%", + "scr_papcall_808": "OR^1, PHONES THAT&CAN TURN INTO&JETPACKS???/%%", + "scr_papcall_814": "* Wait^1, did you actually& DO the puzzle!?/", + "scr_papcall_815": "\\E2* You can't just jump& across!?/", + "scr_papcall_816": "\\E6* You can't do the& jimpity jumpity& joodle!?/%%", + "scr_papcall_821": "* The limpity loppity& leap!?/%%", + "scr_papcall_830": "HMMM..^1. THIS PUZZLE.../", + "scr_papcall_831": "\\E0I'VE GOT IT!!!/", + "scr_papcall_832": "TRY TO BUILD A&BRIDGE WITH THE&BRIDGE SEEDS!!/%%", + "scr_papcall_837": "I'M HELPING./%%", + "scr_papcall_843": "* Alphys helped measure& out the mud tiles& for this puzzle./", + "scr_papcall_844": "* It was a lot of work^1,& but we got to make& sand castles after./", + "scr_papcall_845": "\\E9* We're a good team^1.&* She's great at& building them.../", + "scr_papcall_846": "\\E6* And I'm great at& wrecking them!!/%%", + "scr_papcall_851": "* There's barely even& a trace of 'em& now.../%%", + "scr_papcall_861": "WHAT'S BETTER&THAN A BENCHFUL&OF QUICHE?/%%", + "scr_papcall_866": "* What's better than& a benchful of& quiche?/%%", + "scr_papcall_876": "\\E3THE WISHING ROOM^1.&DO YOU HAVE&A WISH...?/", + "scr_papcall_877": "\\E0NYEH HEH HEH!^1!&I HAVE ONE!!!/", + "scr_papcall_878": "\\E2I WISH I WAS&TALKING TO MY&COOL FRIEND!!!/", + "scr_papcall_879": "\\E0LOOK!!^1!&IT'S COMING TRUE!/%%", + "scr_papcall_885": "WHAT WILL YOU&WISH FOR?/%%", + "scr_papcall_891": "* Every day^1, people& come here and wish& to the stars.../", + "scr_papcall_892": "\\E1* I won't let them& down!!!/", + "scr_papcall_893": "* I'll make everyone's& wishes come true!!/", + "scr_papcall_895": "I WISH I HAD&EIGHT LEGS.../", + "scr_papcall_896": "\\E0SO I COULD WEAR&FOUR PAIRS OF&HOTPANTS./", + "scr_papcall_898": "* I'll make most& people's wishes& come true!!!/%%", + "scr_papcall_903": "* What^1, you have a& wish?/", + "scr_papcall_904": "\\E3* Add it to the pile^1,& punk./%%", + "scr_papcall_915": "THERE ARE MANY&ANCIENT PLAQUES&HERE./", + "scr_papcall_916": "WATERFALL IS&PRACTICALLY A&HISTORY MUSEUM./", + "scr_papcall_917": "\\E3EXCEPT WITH&MUSCULAR&SEAHORSES./%%", + "scr_papcall_922": "HI?/%%", + "scr_papcall_928": "* Along these walls& lies our tragic& history.../", + "scr_papcall_929": "\\E1* Tragically BORING!/", + "scr_papcall_930": "\\E2* Why can't our history& be COOL ANIMATIONS& like the humans'!?/", + "scr_papcall_931": "\\E6* Someone at LEAST& engrave a plaque with& swords and kissing!!!/%%", + "scr_papcall_936": "* Come on^1, don't act& like your history's& not COOL!!/%%", + "scr_papcall_942": "* Ring..^1. Ring.../", + "scr_papcall_943": "* (There's no response...)/%%", + "scr_papcall_950": "ANOTHER HARMLESS&AND VERY SAFE&CORRIDOR.../", + "scr_papcall_951": "\\E0ALL THANKS TO&ME!!^1!&NYEH HEH HEH!!/%%", + "scr_papcall_956": "HEH!!!!!/%%", + "scr_papcall_962": "* This is where I& threw all those& spears at you.../", + "scr_papcall_963": "\\E6* That was fun!!^1!&* Let's do that& again sometime!!/%%", + "scr_papcall_968": "* Come on^1!&* Don't fear the spear!/%%", + "scr_papcall_974": "* Ring..^1. Ring.../", + "scr_papcall_975": "* (There's no response...)/%%", + "scr_papcall_982": "WATCH YOUR STEP!/", + "scr_papcall_983": "\\E3UNDYNE REALLY CARES&ABOUT THIS GRASS&FOR SOME REASON./%%", + "scr_papcall_988": "ARE YOU WATCHING?/%%", + "scr_papcall_994": "* If it wasn't for& that grass^1, I'd& have kicked your.../", + "scr_papcall_995": "\\E9* Uh^1, if not for& that grooty^1, I'd have& kicked your booty./%%", + "scr_papcall_1000": "* Don't ask me what& a grooty is!!!/%%", + "scr_papcall_1006": "* Ring..^1. Ring.../", + "scr_papcall_1007": "* (There's no response...)/%%", + "scr_papcall_1014": "WHY ARE THERE SO&MANY TABLES LYING&AROUND HERE?/%%", + "scr_papcall_1019": "* Where are all& these tables coming& from?/%%", + "scr_papcall_1029": "HUH^1? SANS ISN'T&PLAYING WITH HIS&TELESCOPE?/", + "scr_papcall_1030": "\\E0WOWIE!!^1! MAYBE HE&WENT TO WORK!!!/", + "scr_papcall_1031": "\\E2WOW!!^1! AM I&ALLOWED TO BE&PROUD???/%%", + "scr_papcall_1036": "HUH^1? MY BROTHER^1?&OF COURSE HE HAS&A TELESCOPE./", + "scr_papcall_1037": "\\E0SANS LOVES&OUTER SPACEY&SCI-FI STUFF./", + "scr_papcall_1038": "\\E3HMM^1?&HE NEVER TOLD&YOU??/", + "scr_papcall_1039": "\\E0YEAH^1, SANS NEVER&TELLS ANYBODY&ANYTHING!/%%", + "scr_papcall_1046": "THANKS FOR CALLING./%%", + "scr_papcall_1052": "* Hey^1, here's a& neat party trick./", + "scr_papcall_1053": "\\E0* Try talking to& the southern& wall!/", + "scr_papcall_1054": "\\E4* First you have to& throw a party& though.../", + "scr_papcall_1055": "\\E0* Hey^1, you should& make it a costume& party!/", + "scr_papcall_1056": "\\E6* Then Papyrus can& have someplace he& seems normal!!!/%%", + "scr_papcall_1062": "* Oh^1!&* I should invite& Alphys^1, too!/%%", + "scr_papcall_1071": "ICE CREAM^1?&THANKS^1, BUT I&LIVE IN SNOWDIN!/", + "scr_papcall_1072": "\\E0THERE'S ICE CREAM&ALL OVER THE&GROUND!!!/", + "scr_papcall_1074": "* that's called snow./", + "scr_papcall_1076": "SANS!!^1! I DIDN'T&ASK YOUR OPINION!!/%%", + "scr_papcall_1081": "I'M FLATTERED HOW&MUCH YOU WANT TO&GIVE ME ICE CREAM./", + "scr_papcall_1083": "* me too./", + "scr_papcall_1085": "NO YOU AREN'T!!/%%", + "scr_papcall_1097": "\\E1* Ugh^1, ice cream!^1?&* Sugary... COLD..^1.&* Talk about GROSS./", + "scr_papcall_1098": "\\E3* Now this chilly& pink stuff that& Alphys makes me.../", + "scr_papcall_1099": "\\E6* THAT rules!!!/%%", + "scr_papcall_1104": "* I'll also drink it& if it's heated up./%%", + "scr_papcall_1113": "SOMETIMES^1, PRIZES&ARE HIDDEN UNDER&THE GRASS./", + "scr_papcall_1114": "TREASURES LIKE&MUD^1, OR DIRT./%%", + "scr_papcall_1120": "DID YOU FIND&THE TREASURE?/%%", + "scr_papcall_1126": "* There's normally a& pair of old shoes& in that seagrass./", + "scr_papcall_1127": "\\E4* Strangely^1, they're made& for someone without& fins or claws./", + "scr_papcall_1128": "\\E7* What kind of monster& is like that...?/", + "scr_papcall_1129": "\\E2* Oh^1, wait!^1?&* What about a slime& monster!?/", + "scr_papcall_1130": "\\E6* Wait^1, those don't& have feet at all!/%%", + "scr_papcall_1136": "* Well^1, if they fit& you^1, you might as& well take them./", + "scr_papcall_1137": "\\E6* Whoever wore them& isn't coming back!/%%", + "scr_papcall_1146": "\\E3A BIRD MONSTER?^1?&TRY TALKING TO&IT!!!/", + "scr_papcall_1147": "\\E0OR YOU COULD&PUT ME ON THE&LINE!/", + "scr_papcall_1148": "\\E2I'VE GOT SOME&PRETTY GOOD&TWEETS./", + "scr_papcall_1149": "\\E0(HORRIBLE& BIRD IMITATIONS)/%%", + "scr_papcall_1155": "DID THE BIRD LIKE&MY TWEETS???/%%", + "scr_papcall_1161": "* That bird will carry& anyone past the gap^1.&* It NEVER says no./", + "scr_papcall_1162": "\\E7* When I was younger^1,& it gave me a lift^1.&* It took an hour.../", + "scr_papcall_1163": "\\E2* But this bird NEVER& once thought of& giving up!!!/", + "scr_papcall_1164": "\\E7* Cherish this bird./%%", + "scr_papcall_1170": "* Well??^1?&* Are you CHERISHING???/", + "scr_papcall_1171": "\\E1* CHERISH HARDER!!!/%%", + "scr_papcall_1180": "ONION?/%%", + "scr_papcall_1186": "HUM HUM HUM.../%%", + "scr_papcall_1192": "* Onion...?/%%", + "scr_papcall_1198": "* ...?/%%", + "scr_papcall_1206": "I'VE HEARD A SHY&MONSTER LIVES&AROUND HERE./", + "scr_papcall_1207": "\\E3WELL^1, IF YOU WANT&TO GET SOMEONE&TO OPEN UP.../", + "scr_papcall_1208": "\\E0YOU SHOULD ENGAGE&THEM IN COMBAT!!!/%%", + "scr_papcall_1214": "HUM HUM HUM.../%%", + "scr_papcall_1220": "* Oh yeah^1, Shyren& lives around here./", + "scr_papcall_1221": "* I used to give her& piano lessons./", + "scr_papcall_1222": "\\E4* She was really& talented..^1. \\E9for someone& with no fingers./", + "scr_papcall_1223": "\\E4* One day^1, she stopped& coming to her lessons^1,& though.../%%", + "scr_papcall_1229": "\\E7* How did her song& go again...?/%%", + "scr_papcall_1239": "HUH!^1?&ARE YOU SERENADING&ME!?/", + "scr_papcall_1240": "\\E2OH NO!!^1!&YOU'RE MAKING ME&BLUSH!!!/%%", + "scr_papcall_1246": "LET'S WRITE A&MUSICAL ABOUT&OUR ADVENTURES!!!/%%", + "scr_papcall_1252": "\\E6* Yeah!^1! YEAH!!^1!&* I made this puzzle!!/", + "scr_papcall_1253": "\\E0* Really^1, it was just& an excuse to put& a piano here./", + "scr_papcall_1254": "\\E2* I love FIGHTING THE& IVORIES!!!/%%", + "scr_papcall_1259": "\\E9* Maybe I'll play you& something sometime!/%%", + "scr_papcall_1269": "\\E3HMMM.../", + "scr_papcall_1270": "THERE'S SOMETHING&ANNOYING ABOUT&THIS ROOM./%%", + "scr_papcall_1276": "BUT I CAN'T&QUITE PLACE MY&FINGER ON IT.../", + "scr_papcall_1277": "THEN PLACE MY&WHOLE HAND ON&IT.../", + "scr_papcall_1278": "THEN PET IT&AFFECTIONATELY.../%%", + "scr_papcall_1291": "\\E1* Huh!^1?&* Did you solve the& puzzle!?/", + "scr_papcall_1292": "\\E6* No one has ever..^1.&* I've been waiting so& long for someone to.../", + "scr_papcall_1293": "\\E2* I mean^1, uhhh^1, big deal^1!&* Whatever!/%%", + "scr_papcall_1298": "* Guess I've gotta& find a new mystic& artifact./%%", + "scr_papcall_1308": "\\E3A MYSTERIOUS&STATUE.../%%", + "scr_papcall_1313": "\\E3WHAT'S THAT MUSIC?/", + "scr_papcall_1314": "AM I ON HOLD???/%%", + "scr_papcall_1320": "\\E0* That statue's been& here forever.../", + "scr_papcall_1321": "* No one knows where& it came from./%%", + "scr_papcall_1326": "* Hey^1, you figured out& how to get the& music to play...?/", + "scr_papcall_1327": "\\E9* Nice^1, isn't it?/%%", + "scr_papcall_1336": "ALWAYS CARRY AN&UMBRELLA IN CASE&IT RAINS!/", + "scr_papcall_1337": "YOU KNOW^1.&JUST KEEP A FEW&IN YOUR POCKETS./%%", + "scr_papcall_1342": "NOTHING LIKE A&HOT BUCKET OF&'BRELLAS.../%%", + "scr_papcall_1348": "* Those umbrellas were& ASGORE's idea./", + "scr_papcall_1349": "\\E9* He says he doesn't& want anyone to& catch a cold./", + "scr_papcall_1350": "\\E0* Waterfall's underwater& citizens couldn't care& less^1, though./%%", + "scr_papcall_1355": "* Did you get a 'brella?/%%", + "scr_papcall_1365": "YOU CAN SEE YOUR&REFLECTION IN A&PUDDLE^1, BUT.../", + "scr_papcall_1366": "\\E1DON'T LET A BODY&OF WATER DETERMINE&YOUR SELF-WORTH!!!/%%", + "scr_papcall_1372": "HMMM^1? YOU'RE&HANGING OUT&WITH A FRIEND?/", + "scr_papcall_1373": "THEN MAYBE YOU&SHOULDN'T TALK&TO ME.../", + "scr_papcall_1374": "\\E0YOU'LL MAKE THEM&JEALOUS!/%%", + "scr_papcall_1380": "CALLING AGAIN...?/%%", + "scr_papcall_1386": "* What!^1?&* You're at my& FAVORITE SPOT!?!?/", + "scr_papcall_1387": "\\E2* You'd better jump in& at least 1000 puddles& for me!!!/%%", + "scr_papcall_1392": "* Have you reached& triple digits yet!?/%%", + "scr_papcall_1402": "WHERE ARE YOU^1?&I HEAR WATER./", + "scr_papcall_1403": "ARE YOU IN THE&TOILET?/%%", + "scr_papcall_1409": "ALSO^1, WHAT'S A&TOILET?/%%", + "scr_papcall_1415": "* This whole area's& like a little& nature trail./", + "scr_papcall_1416": "* It's nice to have& a rainy spot away& from civilization.../", + "scr_papcall_1417": "\\E7* Though^1, with the city& filling up^1, who knows& how long that'll last./%%", + "scr_papcall_1422": "* Well?^1!&* Are you enjoying& nature!?/%%", + "scr_papcall_1431": "THAT'S THE KING'S&CASTLE.../%%", + "scr_papcall_1436": "SEEMS YOU CAN&FINALLY SEE THE&END./%%", + "scr_papcall_1442": "* ASGORE's castle.../", + "scr_papcall_1443": "\\E7* Guess there's no& stopping you^1, huh?/%%", + "scr_papcall_1448": "* .../%%", + "scr_papcall_1458": "SEEMS LIKE THE&PHONE CONNECTION'S&GETTING WEAK.../%%", + "scr_papcall_1463": "BETTER NOT GO&PAST THAT POINT./%%", + "scr_papcall_1469": "* The trail dead-ends& here^1, unless you can& jump./", + "scr_papcall_1470": "\\E4* Honestly^1, I can't& believe I expected& you to go this way./", + "scr_papcall_1471": "\\E6* What was I thinking???/", + "scr_papcall_1472": "\\E1* ... and how was I& right???/%%", + "scr_papcall_1477": "* Don't explain it!!/%%", + "scr_papcall_1488": "FLOWERS...?/", + "scr_papcall_1489": "\\E0DO ANY OF THEM&TALK!^1?&SAY HI FOR ME!!!/%%", + "scr_papcall_1494": "FLOWERS ARE OUR&BEST FRIENDS!!/%%", + "scr_papcall_1500": "* Those flowers.../", + "scr_papcall_1501": "* One day^1, they just& started to grow& there./", + "scr_papcall_1502": "* I swear^1, it's like& they have a mind& of their own./%%", + "scr_papcall_1507": "* That's ridiculous& though!/%%", + "scr_papcall_1513": "* Ring..^1. Ring.../", + "scr_papcall_1514": "* (There's no response...)/%%", + "scr_papcall_1522": "GARBAGE^1, HUH^1?&BOY^1, DO I KNOW&GARBAGE!!/", + "scr_papcall_1523": "\\E4AFTER ALL^1, I'M&HOUSEMATES WITH A&LAZY BAG OF TRASH!/", + "scr_papcall_1524": "\\E0HIS NAME'S TRASHY^1.&HE LIVES IN THE&GARBAGE CAN./%%", + "scr_papcall_1529": "YOU DIDN'T THINK I&DIDN'T NAME MY&GARBAGE^1, DID YOU?/%%", + "scr_papcall_1535": "\\E1* That's where I& met Alphys for the& first time!!/", + "scr_papcall_1536": "\\E0* I was looking for& cool swords^1, when& I saw her.../", + "scr_papcall_1537": "\\E1* Uh^1, standing there^1,& staring into the& abyss./", + "scr_papcall_1538": "\\E4* She looked pretty..^1.&* Um..^1.&* ... contemplative./", + "scr_papcall_1539": "\\E9* So I asked her& where she thought& the abyss led to!/", + "scr_papcall_1540": "\\E2* She looked up at& me^1, shocked^1, and went& red in the face./", + "scr_papcall_1541": "\\E6* But I'm scary^1,& so I'm used to& that kinda stuff!/", + "scr_papcall_1542": "\\E1* Then she kept& explaining all her& different theories./", + "scr_papcall_1543": "\\E9* She went on for& hours^1!&* I was so captivated!/", + "scr_papcall_1544": "\\E1* After that^1, I kept& running into her& here./", + "scr_papcall_1545": "\\E6* And now we're& friends^1!&* Yeeee hawww!!!/%%", + "scr_papcall_1550": "* Oh my GOD^1!&* Don't make me tell& this story AGAIN!!!/%%", + "scr_papcall_1557": "* Ring..^1. Ring.../", + "scr_papcall_1558": "* (There's no response...)/%%", + "scr_papcall_1566": "I KNOW WHY YOU&CALLED ME./", + "scr_papcall_1567": "\\E0I ALWAYS MAKE&PEOPLE FEEL&BETTER.../", + "scr_papcall_1568": "\\E2WHEN THEY'RE DOWN&IN THE DUMPS!!!/", + "scr_papcall_1569": "\\E0.../", + "scr_papcall_1570": "\\E3I'VE SPENT TOO&LONG WITH MY&BROTHER TODAY./%%", + "scr_papcall_1575": "FORGET I SAID&THAT./%%", + "scr_papcall_1581": "* The garbage dump!^1!&* So many great things& come from there!!/", + "scr_papcall_1582": "\\E0* The only reason we& have modern& technology.../", + "scr_papcall_1583": "* Is 'cause of all the& human junk that flows& from the surface!/", + "scr_papcall_1584": "\\E9* Plus^1, it's a GREAT& place to meet& girls./%%", + "scr_papcall_1590": "* Wait^1!&* Don't quote me on& that one!!!/%%", + "scr_papcall_1596": "* Ring..^1. Ring.../", + "scr_papcall_1597": "* (There's no response...)/%%", + "scr_papcall_1604": "HEY^1!&YOU'RE NEAR&UNDYNE'S HOUSE!/", + "scr_papcall_1605": "THAT'S TO THE&LEFT-UPWARDS^1.&LUPWARDS./", + "scr_papcall_1606": "\\E3ALL THE OTHER&DIRECTIONS GO TO&THE WRONG HOUSE./", + "scr_papcall_1607": "\\E0NORTH:&GHOST HOUSE./", + "scr_papcall_1608": "EAST: TURTLE HOUSE./", + "scr_papcall_1609": "SOUTH:&TRASH HOUSE./%%", + "scr_papcall_1614": "WEST: BIRD HOUSE./%%", + "scr_papcall_1620": "SOUNDS LIKE YOU'RE&NEAR UNDYNE'S&HOUSE./", + "scr_papcall_1621": "HEY^1!&WE SHOULD GO&VISIT UNDYNE!/", + "scr_papcall_1623": "* I'm right here!/", + "scr_papcall_1625": "I LOVE WHEN A PLAN&COMES TOGETHER^1!&NYEH HEH HEH!!!/%%", + "scr_papcall_1632": "* Well^1, I think we& should hang out& with Papyrus./", + "scr_papcall_1634": "REALLY??^1?&CAN WE???/%%", + "scr_papcall_1641": "THAT'S UNDYNE'S&HOUSE./", + "scr_papcall_1642": "LET'S GO THERE&AND HANG OUT&SOME DAY!!!/%%", + "scr_papcall_1647": "STILL WAITING&OUTSIDE HER&HOUSE...?/", + "scr_papcall_1648": "\\E0YEAH^1, I DO THAT&SOMETIMES^1, TOO!/%%", + "scr_papcall_1653": "THAT'S UNDYNE'S&HOUSE./", + "scr_papcall_1654": "YOU KNOW^1, THE&ONE WITH THE&SKELETON IN FRONT./%%", + "scr_papcall_1662": "THAT'S UNDYNE'S&HOUSE./", + "scr_papcall_1663": "IT'S A GREAT&PLACE TO.../", + "scr_papcall_1664": "\\E5UHHH?/", + "scr_papcall_1666": "* Huff..^1. puff...!/", + "scr_papcall_1667": "\\E6* YEAH!!^1!&* That's MY HOUSE!!!/", + "scr_papcall_1669": "HI UNDYNE^1!&HOW'D YOU GET&HERE SO FAST?/", + "scr_papcall_1671": "\\E9* I ran./", + "scr_papcall_1673": "WOWIE!!^1!&UNDYNE!!!/", + "scr_papcall_1674": "SOMEDAY I WANT&TO BE AS STRONG&AND SWEATY AS YOU./%%", + "scr_papcall_1680": "SO YOU RAN HERE&JUST TO BE ON&THE PHONE???/", + "scr_papcall_1682": "* Yep!/", + "scr_papcall_1684": "THEN YOU MUST&HAVE SOMETHING.../", + "scr_papcall_1685": "EXTREMELY COOL&TO SAY ABOUT&YOUR HOUSE!!!/", + "scr_papcall_1687": "* Nope!!!/%%", + "scr_papcall_1694": "* That's my house./", + "scr_papcall_1695": "\\E1* Or^1, it WAS my& house^1, until we& set it on fire./", + "scr_papcall_1696": "\\E6* But hey^1, can't say& I've never done& that before!!/%%", + "scr_papcall_1701": "* Hey^1, if you find& any cool swords in& the wreckage.../", + "scr_papcall_1702": "* You know where to& find me./%%", + "scr_papcall_1714": "OH^1, THAT'S THE&HOUSE OF... UM..^1.&UNDYNE'S NEIGHBOR./", + "scr_papcall_1715": "\\E3WHAT WAS THEIR&NAME AGAIN?/", + "scr_papcall_1716": "\\E0SPOOKY BLOO BLOO?/%%", + "scr_papcall_1721": "NAPPER HOG...?/%%", + "scr_papcall_1727": "* That's Napstablook's& house./", + "scr_papcall_1728": "\\E9* They kind of keep& to theirself^1, but...&* That's a good ghost./", + "scr_papcall_1729": "\\E4* I try to be a good& neighbor^1, but I think& they're scared of me./", + "scr_papcall_1730": "\\E2* C'mon^1, what's scary& about a good-natured& invite to wrestle!!?/%%", + "scr_papcall_1736": "* They're incorporeal& anyway!!!/%%", + "scr_papcall_1745": "SO YOU'RE FRIENDS&WITH A GHOST.../", + "scr_papcall_1746": "\\E5ISN'T THAT KIND&OF SPOOKY?/", + "scr_papcall_1747": "\\E3I'D THINK YOU'D&LIKE YOUR FRIENDS&WARM AND CUDDLY.../", + "scr_papcall_1748": "\\E0LIKE SKELETONS!!!/%%", + "scr_papcall_1754": "VERY SOFT^1, AND&FULL OF CALCIUM./%%", + "scr_papcall_1760": "* Oh^1, you're hanging& out with Napstablook!^1?&* That's great!!!/", + "scr_papcall_1761": "\\E9* I haven't seen them& hanging out with& anyone since.../", + "scr_papcall_1762": "\\E4* Well^1, their cousin./", + "scr_papcall_1763": "\\E9* They would both watch& TV at all hours of& the day.../", + "scr_papcall_1764": "\\E0* Then they would& practice these& weird performances./", + "scr_papcall_1765": "\\E4* Where'd they go...?/%%", + "scr_papcall_1771": "* Don't feel like you& have to live up& to their cousin!/", + "scr_papcall_1772": "\\E6* Just be your lovable& old garbage self!/%%", + "scr_papcall_1781": "THAT HOUSE USED&TO BE HAUNTED./", + "scr_papcall_1782": "BECAUSE A GHOST&LIVED THERE./", + "scr_papcall_1783": "BUT THE GHOST&MOVED AWAY./", + "scr_papcall_1784": "IT'S AN&UN-HAUNTED HOUSE./%%", + "scr_papcall_1791": "BY THE BY^1,&BREAKING INTO&A HOUSE.../", + "scr_papcall_1792": "\\E3THAT'S ILLEGAL^1,&RIGHT???/", + "scr_papcall_1793": "\\E5PLEASE STOP&COMMITTING GHOST&CRIMES./%%", + "scr_papcall_1799": "* WHAT?/", + "scr_papcall_1800": "* You broke into& Napstablook's& cousin's house!?/", + "scr_papcall_1801": "\\E2* That's..^1.&* That's...!/", + "scr_papcall_1802": "\\E9* Hey^1, what was& their name^1, anyway?/", + "scr_papcall_1804": "HAPPSTABLOOK^1,&THE HAPPY&GHOST./", + "scr_papcall_1806": "* Okay^1, that's& DEFINITELY wrong./", + "scr_papcall_1808": "IT'S NOT WRONG^1.&IT'S JUST MY&HEADCANON./%%", + "scr_papcall_1815": "* Seriously^1, though^1,& stop committing& ghost crimes./%%", + "scr_papcall_1825": "THESE SNAILS ARE&JUST LIKE MY&BROTHER./", + "scr_papcall_1826": "ROUND^1, SLOW.../", + "scr_papcall_1827": "\\E3AND CONSTANTLY&EMITTING SLIME???/%%", + "scr_papcall_1832": "EMITTING SLIME..^1.&THAT'S JUST WHAT&BROTHERS DO./%%", + "scr_papcall_1838": "* Napstablook's family& used to run this& farm^1, but.../", + "scr_papcall_1839": "\\E7* They've all..^1.&* Passed on.../", + "scr_papcall_1840": "\\E9* ... to different jobs^1,& since there's not& much business here./", + "scr_papcall_1841": "\\E0* Them and their cousin& stayed behind to run& the family farm./", + "scr_papcall_1842": "\\E4* But no one's seen& their cousin for a& long time./", + "scr_papcall_1843": "\\E7* Now Napstablook's& all alone.../", + "scr_papcall_1844": "\\E1* Be nice to them^1,& okay!?/%%", + "scr_papcall_1850": "* Cherish this ghost!!!/%%", + "scr_papcall_1859": "IF YOU SEE A&SHOP^1, YOU SHOULD&STOP.../", + "scr_papcall_1860": "DROP^1, AND&ROLL.../", + "scr_papcall_1861": "INTO SOME&GREAT DEALS!!/", + "scr_papcall_1862": "BECAUSE WE'RE&HAVING A FIRE&SALE!!/", + "scr_papcall_1863": "AT MY IMAGINARY&STORE^1, WHICH&SELLS FLAMES./%%", + "scr_papcall_1868": "YET ANOTHER DREAM&OF MINE./%%", + "scr_papcall_1874": "\\E1* Hey!/", + "scr_papcall_1875": "* That's the store of& Gerson^1, the Hammer of& Justice!/", + "scr_papcall_1876": "\\E9* The toughest monster& that ever lived...!/", + "scr_papcall_1877": "\\E4* He fought in the& war between humans& and monsters.../", + "scr_papcall_1878": "\\E6* And he survived^1!&* He's a real hero!/%%", + "scr_papcall_1883": "* Are you gonna buy& something?/%%", + "scr_papcall_1892": "IS THE RIVER&PERSON THERE&TODAY?/%%", + "scr_papcall_1897": "ARE THEY?/%%", + "scr_papcall_1903": "* That river connects& to Snowdin and& Hotland./", + "scr_papcall_1904": "* If you need to get& from one place to& another^1, jump in!/", + "scr_papcall_1905": "\\E2* Look^1, that's all we& got for public& transport^1, OK!?/%%", + "scr_papcall_1910": "* So what?/%%", + "scr_papcall_1919": "WHAT'S THAT&STRANGE WHISPER?/", + "scr_papcall_1920": "\\E5I MIGHT HAVE&TO HANG UP./%%", + "scr_papcall_1925": "PAPYRUS ISN'T&HOME RIGHT NOW!!/%%", + "scr_papcall_1931": "* A field of echo& flowers.../", + "scr_papcall_1932": "\\E4* They babble back and& forth to each other.../", + "scr_papcall_1933": "* ... until their words& become meaningless& noise./", + "scr_papcall_1934": "\\E5* Creepy^1, huh?/%%", + "scr_papcall_1939": "* Stop calling me& from that creepy& room!!/%%", + "scr_papcall_1948": "WHAT^1?&MUSHROOMS^1?&CAN YOU EAT THEM?/", + "scr_papcall_1949": "\\E3ARE YOU SURE&YOU CAN'T EAT&THEM???/%%", + "scr_papcall_1954": "I'D TRY EATING&THEM./%%", + "scr_papcall_1960": "* Once you get familiar& with this room.../", + "scr_papcall_1961": "\\E9* You don't even need& to light up the& mushrooms!/", + "scr_papcall_1962": "\\E0* I mean^1, the path& to Temmie Village is& never lit up here./", + "scr_papcall_1963": "\\E6* But why would you& wanna go there!?/%%", + "scr_papcall_1968": "* It's down south if& you want to avoid& it./%%", + "scr_papcall_1977": "LANTERNS^1?&UM^1, OKAY.../", + "scr_papcall_1978": "\\E0CAN YOU EAT&THEM???/", + "scr_papcall_1979": "\\E3I'M SERIOUSLY OUT&OF IDEAS HERE./%%", + "scr_papcall_1984": "I'D TRY EATING&THEM./%%", + "scr_papcall_1990": "* Once you get familiar& with this room.../", + "scr_papcall_1991": "\\E9* You don't even need& to light up the& lanterns!/", + "scr_papcall_1992": "\\E0* ... yeah./%%", + "scr_papcall_1997": "* Whatever./%%", + "scr_papcall_2007": "HMMM..^1.&A CORRIDOR FILLED&WITH WATER./", + "scr_papcall_2008": "\\E0THAT'S JUST A&GUESS./%%", + "scr_papcall_2013": "I HAVE NOTHING&TO SAY./%%", + "scr_papcall_2019": "* That's where I first& talked to you!/", + "scr_papcall_2020": "\\E3* Weren't you SUPER& terrified?/", + "scr_papcall_2021": "\\E2* I practice that& monologue ALL the& time in the mirror!/", + "scr_papcall_2023": "UNDYNE???/", + "scr_papcall_2025": "* I mean!!^1!&* Uh!!^1!&* No I don't!!!/", + "scr_papcall_2027": "OH^1.&I WAS JUST GOING&TO ASK./", + "scr_papcall_2028": "\\E0DO YOU WANT TO&PRACTICE MONOLOGUES&TOGETHER...?!!/", + "scr_papcall_2030": "* UH!!^1!&* NO!!^1!&* I DON'T!!!!/%%", + "scr_papcall_2035": "ATTENTION EVERYONE^1!&I AM GOING TO&OPEN THE FRIDGE!/", + "scr_papcall_2037": "* Do you have a& monologue for& EVERYTHING?/%%", + "scr_papcall_2051": "ECHO FLOWERS.../", + "scr_papcall_2052": "\\E0THERE'S ONLY ONE&TALKING FLOWER&FOR ME!!/%%", + "scr_papcall_2058": "* Fields of flowers^1,& whispering everybody's& hopes and dreams.../", + "scr_papcall_2059": "\\E1* NGAHHHH!!^1!&* IT FILLS ME WITH& POWER!!!/%%", + "scr_papcall_2064": "* NGAHHHH!!/%%", + "scr_papcall_2078": "EACH AREA HAS TO&HAVE A PRECARIOUS&BRIDGE./", + "scr_papcall_2079": "IT'S MANDATED BY&THE GOVERNMENT./", + "scr_papcall_2080": "OF COURSE^1, KING&FLUFFYBOY WANTS TO&UNMANDATE IT SAFER./", + "scr_papcall_2081": "\\E1WHY!!^1? WON'T HE&THINK OF THE&CHILDREN!?/%%", + "scr_papcall_2088": "SPIKES^1. DANGER&BRIDGES^1. THE&PILLARS OF YOUTH./%%", + "scr_papcall_2094": "* This room...!/", + "scr_papcall_2095": "* Error?/%%", + "scr_papcall_2098": "\\E7* That sure was a& tense scenario./", + "scr_papcall_2099": "\\E4* I just wanted to& help that poor kid^1,& but.../", + "scr_papcall_2100": "\\E1* I thought if I tried^1,& you'd attack me!/", + "scr_papcall_2101": "\\E9* Thankfully^1, you& ended up saving& them./%%", + "scr_papcall_2105": "\\E7* I'd actually..^1.&* Forgotten what had& happened here./", + "scr_papcall_2106": "\\E4* You just let that& poor kid drop to& the floor./", + "scr_papcall_2107": "* Maybe you were just& afraid./", + "scr_papcall_2108": "\\E7* But if I hadn't& been around^1, then...?/%%", + "scr_papcall_2112": "\\E2* That's when you ran& away when your friend& asked for help!!!/", + "scr_papcall_2113": "\\E9* Though^1, who can blame& you for fleeing from& certain death...?/", + "scr_papcall_2114": "\\E6* ME!!!^1!&* I'm still TOTALLY& disappointed!/", + "scr_papcall_2115": "\\E1* That's the WIMPIEST& thing you've EVER& done!/", + "scr_papcall_2116": "* Apologize to your& poor friend^1, OK^1,& buster!?/%%", + "scr_papcall_2122": "* .../%%", + "scr_papcall_2136": "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./", + "scr_papcall_2137": "BLOCK-PUSHING^1.&KEY-GATHERING^1.&TEDIOUS AGONY./", + "scr_papcall_2138": "IT'S IMPORTANT TO&RESPECT OUR ROOTS!/%%", + "scr_papcall_2144": "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./", + "scr_papcall_2145": "IT'S IMPORTANT TO&RESPECT OUR&PUZZLING ROOTS./", + "scr_papcall_2147": "* Yeah^1, someone else& has to care so I& don't have to!/", + "scr_papcall_2149": "BUT UNDYNE^1, DON'T&YOU LIKE TRADITION?/", + "scr_papcall_2151": "* I worked in an office& pushing blocks for& a month!/", + "scr_papcall_2152": "\\E9* My respect for block& puzzles was depleted& by corporate life./", + "scr_papcall_2154": "WHAT!^1? YOU THREW&AWAY MY DREAM&LIFE!!!/", + "scr_papcall_2155": "\\E2THE LIFE OF A&SIMPLE SALARYMAN.../", + "scr_papcall_2156": "COMMUTING EVERY&DAY ON A TRAIN&FULL OF SPIKES.../", + "scr_papcall_2158": "* (I won't tell him& that's not how it& works...)/%%", + "scr_papcall_2163": "UNDYNE^1, DID YOU&REALLY HAVE AN&OFFICE JOB?/", + "scr_papcall_2165": "* Well^1, it was more& of a^1, uh^1, community& service thing./", + "scr_papcall_2167": "THAT'S UNDYNE!^1!&ALWAYS HELPING OUT&THE COMMUNITY!/", + "scr_papcall_2169": "* Uh^1, yep^1!&* Totally of my own& volition there!/%%", + "scr_papcall_2185": "THAT'S UNDYNE'S&DRAMATIC CRAG./", + "scr_papcall_2186": "\\E0SHE'S ALWAYS&POSING ATOP IT./", + "scr_papcall_2187": "\\E3MUMBLING SOMETHING&TO HERSELF.../%%", + "scr_papcall_2191": "I THINK IT'S&SOMETHING SHE&HAS TO MEMORIZE./%%", + "scr_papcall_2198": "* Oh my GOD!!^1!&* Wasn't this room& the BEST!?/", + "scr_papcall_2199": "\\E3* Like when I decided& to NOT do that& BORING monologue.../", + "scr_papcall_2200": "\\E6* And then went TOTALLY& off-the-cuff!?/", + "scr_papcall_2201": "\\E2* Or when I almost& killed you with& spears???/", + "scr_papcall_2202": "\\E3* Or when I almost& killed you with& MORE spears???/", + "scr_papcall_2203": "\\E9* Aw man^1.&* I should have taken& photos./", + "scr_papcall_2204": "\\E8* Think about how cute& a little scrapbook& would be.../", + "scr_papcall_2206": "NOW I WANT A&SCRAPBOOK OF&MY FIGHT TOO!!!/", + "scr_papcall_2208": "* Let's start a photo& company for boss& fights!/", + "scr_papcall_2210": "ONE WEEK LATER^1,&SAMPLE GLOSSIES&IN THE MAIL./", + "scr_papcall_2212": "* Relive the memories.../%%", + "scr_papcall_2217": "* Going off-the-cuff..^1.&* It helped that I...&* Uh./", + "scr_papcall_2218": "\\E9* Completely forgot the& words to my monologue^1,& anyway.../%%", + "scr_papcall_2234": "HEY..^1. ISN'T THIS&WHERE I CALLED&YOU?/", + "scr_papcall_2235": "\\E2I HAVE A PHOTO-&GRAPHIC MEMORY&FOR PHONE CALLS./", + "scr_papcall_2236": "\\E3.../", + "scr_papcall_2237": "\\E5HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%", + "scr_papcall_2241": "\\E0HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%", + "scr_papcall_2248": "* This is where I& was chasing you.../", + "scr_papcall_2249": "\\E1* But you got a phone& call^1, so I had to& wait./", + "scr_papcall_2251": "OH^1!&THAT WAS ME!/", + "scr_papcall_2253": "* What!^1?&* What were you even& calling about!?/", + "scr_papcall_2255": "I WAS JUST&SAYING WE SHOULD&ALL HANG OUT./", + "scr_papcall_2257": "* As I was trying& to kill them!?/", + "scr_papcall_2259": "WELL!^1!&NOBODY STARTS AS&GREAT FRIENDS!/%%", + "scr_papcall_2265": "* Nobody starts as& great friends^1, huh?/", + "scr_papcall_2267": "THAT'S THE RULE./", + "scr_papcall_2269": "* Well^1, you're gonna& END as my great& friend!!/", + "scr_papcall_2271": "N... NO!!^1!&NOT THE FLATTERY&SUPLEX!!!/%%", + "scr_papcall_2285": "OH!!!&YOU'RE IN HOTLAND&NOW!!!/", + "scr_papcall_2286": "\\E4... HEY SANS^1,&AREN'T YOU SUPPOSED&TO BE THERE?/", + "scr_papcall_2288": "* don't worry^1.&* i am./", + "scr_papcall_2290": "PHEW!/%%", + "scr_papcall_2295": "FINALLY^1, SANS IS&DOING HIS JOB./%%", + "scr_papcall_2302": "\\E1* I can't believe& Papyrus's brother was& sleeping!!/", + "scr_papcall_2303": "\\E2* I was counting on& him to stop you!^1!&* UrrrrgHHHH!!!/", + "scr_papcall_2305": "HE'S GOTTEN REALLY&OUT OF SHAPE^1.&HE TIRES EASILY./", + "scr_papcall_2306": "LATELY HE'S BEEN&NAPPING OVER 7&HOURS A NIGHT.../", + "scr_papcall_2307": "\\E1HE'S NAPPING&HIMSELF INTO AN&EARLY GRAVE!!/", + "scr_papcall_2309": "* I agree!^1!&* Your brother needs& to...!/", + "scr_papcall_2310": "\\E9* ... wait^1, isn't that& just called sleeping?/", + "scr_papcall_2312": "UNDYNE!^1! NO!!^1!&NOT YOU TOO!!!/%%", + "scr_papcall_2319": "* Wait^1. Papyrus..^1.&* When do YOU sleep?/", + "scr_papcall_2321": "\\E3I'M USUALLY TOO&BUSY TO SLEEP^1.&WHY???/", + "scr_papcall_2323": "* Well^1, I was just& thinking.../", + "scr_papcall_2324": "\\E6* If you're not using& that cool car bed^1,& can I have it!?/%%", + "scr_papcall_2339": "A WATER COOLER...^1?&IN HOTLAND???&THAT'S WEIRD./", + "scr_papcall_2340": "\\E0SHOULDN'T IT BE&A FIRE COOLER&INSTEAD?/%%", + "scr_papcall_2345": "\\E3WHAT'S A WATER&COOLER DO^1,&ANYWAY?/", + "scr_papcall_2346": "\\E3MAKE WATER..^1.&COOLER?/", + "scr_papcall_2347": "\\E0SO IT GIVES IT&SPIKES AND MAKES&IT GLOW?/%%", + "scr_papcall_2354": "* Thank God for that& water cooler^1, huh?/", + "scr_papcall_2355": "\\E4* Actually^1, you can& thank Alphys.../", + "scr_papcall_2356": "\\E9* She put it there& just for me./", + "scr_papcall_2357": "\\E0* Now I can take a& drink on the way& to her lab./", + "scr_papcall_2358": "\\E1* Though^1, usually I'm& not wearing 100& pounds of armor...!/%%", + "scr_papcall_2363": "* Thanks for giving me& that water^1, I guess./%%", + "scr_papcall_2377": "A LAB??^1?&MY BROTHER&WOULD LOVE THAT!/", + "scr_papcall_2378": "HE LOVES SCIENCE&FICTION!!/", + "scr_papcall_2379": "ESPECIALLY&WHEN IT'S&REAL./%%", + "scr_papcall_2384": "WAIT^1, THAT BAG OF&DOG FOOD LOOKS&FAMILIAR.../", + "scr_papcall_2385": "I REMEMBER SEEING&IT..^1.&IN SANS'S ROOM?/", + "scr_papcall_2386": "\\E1YEAH^1! I ASKED HIM&WHY HE HAD IT!/", + "scr_papcall_2387": "\\E0HE TOLD ME HE&WAS TRYING TO&EAT HEALTHIER./%%", + "scr_papcall_2393": "* You're at Alphys's& lab^1?&* Is she there...?/", + "scr_papcall_2394": "\\E1* Hey^1, tell her I& said hi^1, okay!?/", + "scr_papcall_2395": "\\E2* And^1, tell me how& she's doing!/", + "scr_papcall_2396": "\\E9* And tell me if& she needs anything^1,& and.../", + "scr_papcall_2397": "\\E1* Wait^1! No^1!&* Don't ask any of& that!!!/%%", + "scr_papcall_2402": "* But she's fine^1,& right!?/%%", + "scr_papcall_2408": "* (There's some strange& interference...)/%%", + "scr_papcall_2416": "\\E2YOU'RE IN HER&ROOM^1, UNINVITED^1?&WOWIE.../", + "scr_papcall_2417": "\\E3THAT'S EXTREMELY&CREEPY./%%", + "scr_papcall_2422": "MAYBE DON'T DO&THAT./%%", + "scr_papcall_2428": "* What!^1?&* You're in her room!?/", + "scr_papcall_2429": "\\E2* Get out of there!/", + "scr_papcall_2430": "\\E9* Unless^1, um^1, she& invited you.../", + "scr_papcall_2431": "\\E2* No wayyyy!!^1!&* That did NOT happen!/%%", + "scr_papcall_2436": "* Stop that!/%%", + "scr_papcall_2445": "HOTLAND^1, HUH.../", + "scr_papcall_2446": "\\E2I KNOW IT LIKE&THE BACK OF&MY HAND.../", + "scr_papcall_2447": "\\E3WHICH^1, SINCE I'M&ALWAYS WEARING&GLOVES.../", + "scr_papcall_2448": "\\E0I DON'T KNOW&ANYTHING&ABOUT!!!/%%", + "scr_papcall_2453": "MY KNOWLEDGE&QUANTITY IS&STAGNANT./%%", + "scr_papcall_2459": "NEITHER OF US&KNOW ANYTHING&ABOUT HOTLAND./", + "scr_papcall_2461": "* So we'll just have& to COMBINE OUR& POWER!!!/", + "scr_papcall_2463": "ZERO PLUS ZERO&IS STILL ZERO./", + "scr_papcall_2465": "* Yeah^1, but it's a& BIG zero!!!/%%", + "scr_papcall_2470": "* THE BIGGEST ZERO!/%%", + "scr_papcall_2479": "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/", + "scr_papcall_2480": "\\E2I'VE BEEN WORKING&ON A FEW THINGS./", + "scr_papcall_2481": "\\E0A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%", + "scr_papcall_2486": "A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%", + "scr_papcall_2492": "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/", + "scr_papcall_2494": "* No WAY!!^1!&* Come to Snowdin& and visit ME!!!/", + "scr_papcall_2496": "WHAT??^1?&WE'RE IN THE&SAME LOCATION!!/", + "scr_papcall_2498": "* Wrong^1! I'm standing& slightly to the& right!!/%%", + "scr_papcall_2503": "* Come on!!^1!&* Make your choice!!!/%%", + "scr_papcall_2512": "CONVEYOR BELTS&EVERYWHERE?^1?&ARE YOU SERIOUS?/", + "scr_papcall_2513": "\\E3IMAGINE RIDING&ONE TO GET TO&WORK OR SCHOOL./", + "scr_papcall_2514": "RIDICULOUS./", + "scr_papcall_2515": "\\E0NOW ICE AND&SPIKES^1, THERE'S&CONVENIENCE!!!/%%", + "scr_papcall_2520": "GLAD I DON'T&LIVE IN HOTLAND./%%", + "scr_papcall_2526": "* I rode on a& conveyor belt& once./", + "scr_papcall_2527": "\\E1* I learned pretty& fast that they& make me sick./", + "scr_papcall_2529": "DID YOU HURL??/", + "scr_papcall_2531": "* Yeah^1, like 9000& times!^1!&* It was awesome!!/%%", + "scr_papcall_2536": "STOP CALLING AND&MAKING HER SAY&GROSS THINGS./%%", + "scr_papcall_2546": "STEAM VENTS^1?&WOW..^1. THAT&SOUNDS AWFUL./", + "scr_papcall_2547": "\\E1WHAT IF YOU'RE&WEARING A&DRESS?/%%", + "scr_papcall_2552": "GLAD I DON'T&LIVE IN HOTLAND!!/%%", + "scr_papcall_2558": "* Steam vents^1?&* I think Alphys told& me about those./", + "scr_papcall_2559": "* The CORE cools off& by releasing steam& through those.../", + "scr_papcall_2560": "\\E9* And at the same& time^1, it doubles& as transport!/", + "scr_papcall_2561": "\\E6* Pretty cool^1, if& you aren't wearing& a dress!/%%", + "scr_papcall_2566": "* Huh!^1?&* Did you put on& a dress?/%%", + "scr_papcall_2576": "ORANGE AND BLUE&LASERS^1, HUH?/", + "scr_papcall_2577": "\\E3JUST KEEP IN&MIND WHAT THE&COLORS MEAN./", + "scr_papcall_2578": "\\E0BLUE MEANS&JUMP.../", + "scr_papcall_2579": "\\E3AND ORANGE MEANS&YOU'LL..^1. SMELL&LIKE ORANGES./", + "scr_papcall_2580": "\\E0THAT'S WHAT I&REMEMBER./%%", + "scr_papcall_2585": "HAVE FUN!!/%%", + "scr_papcall_2591": "* What!^1?&* Why'd I call Alphys& about the weather?/", + "scr_papcall_2592": "\\E3* Who CARES!?!^1?&* Isn't it natural& to love meteorology!?/", + "scr_papcall_2594": "ZOINKS!!!/", + "scr_papcall_2595": "\\E3I THOUGHT THAT WAS&JUST AN EXCUSE&TO TALK TO HER./", + "scr_papcall_2596": "I DIDN'T KNOW&THERE WAS WEATHER&DOWN HERE!!!/", + "scr_papcall_2598": "\\E1* YEAH!?!^1!&* THERE IS?!!?!/", + "scr_papcall_2599": "\\E2* And I'm forecasting& an incoming front& of SHUT UP!!!/", + "scr_papcall_2601": "WOWIE!!^1!&WILL I NEED&AN UMBRELLA?/%%", + "scr_papcall_2607": "* What!^1?&* What ABOUT this& room!?/%%", + "scr_papcall_2614": "* Oh^1, Papyrus^1.&* I can't stay mad& at you./", + "scr_papcall_2616": "IT'S OKAY^1, I&FORGIVE YOU!/", + "scr_papcall_2617": "\\E3(PSST^1, WHEN WAS&SHE MAD AT ME?)/%%", + "scr_papcall_2637": "IT'S IMPORTANT TO&STAY IN SCHOOL./", + "scr_papcall_2638": "\\E3A REAL TEACHER.../", + "scr_papcall_2639": "\\E0WOULD NEVER ACCEPT&DEADLY LASERS AS&AN EXCUSE!!/%%", + "scr_papcall_2645": "GLAD!&I DON'T&LIVE IN HOTLAND!!/%%", + "scr_papcall_2651": "* Huh^1?&* Those kids are& skipping school?/", + "scr_papcall_2652": "* .../", + "scr_papcall_2653": "\\E6* ... well^1, I can't& blame them^1, school& sucks!/", + "scr_papcall_2654": "\\E4* We need to find& some way to make& it cooler.../", + "scr_papcall_2655": "\\E2* Hey^1, what if I& visited their& school!?/", + "scr_papcall_2656": "\\E6* Then I could beat& up ALL the teachers!/%%", + "scr_papcall_2661": "* Okay^1, maybe I& wouldn't beat up& a teacher.../%%", + "scr_papcall_2671": "OH NO^1!&THE PUZZLES&REACTIVATING.../", + "scr_papcall_2672": "\\E3CAUSED THOSE&PEOPLE TO MISS&THEIR WORK!?/", + "scr_papcall_2674": "* yep./", + "scr_papcall_2675": "\\E1* that's why i'm& missing work^1, too./", + "scr_papcall_2677": "OH MY GOD!!^1!&SANS^1, GO DO YOUR&JOB(S)!!!/%%", + "scr_papcall_2682": "GLAD^1,&I DON'T&LIVE IN HOTLAND./", + "scr_papcall_2684": "* me too./", + "scr_papcall_2686": "THEN WHY ARE&YOU SKIPPING&WORK!?!/%%", + "scr_papcall_2697": "I HEARD YOU GOT&TO MEET METTATON!!/", + "scr_papcall_2698": "\\E0IS THAT TRUE!^1?&CAN YOU GET ME&AN AUTOGRAPH!?/", + "scr_papcall_2699": "\\E2HE'S MY FAVORITE&SEXY RECTANGLE!!/%%", + "scr_papcall_2704": "I WISH I LIVED&IN HOTLAND!!!/%%", + "scr_papcall_2710": "I HEARD YOU GOT&TO MEET METTATON!!/", + "scr_papcall_2712": "* Really^1? Careful^1, that& dude gives me bad& vibes./", + "scr_papcall_2714": "WH-WHAT^1?&BUT HE'S SO&POPULAR.../", + "scr_papcall_2716": "* I don't care about& people just because& they're popular./", + "scr_papcall_2718": "WELL^1, YOU CAN&SAY THAT BECAUSE&YOU'RE POPULAR./", + "scr_papcall_2720": "* Pssshhht^1, what!^1?&* Popular with WHO?/", + "scr_papcall_2722": "YOU'RE POPULAR&WITH ME!!!/", + "scr_papcall_2724": "* Awww..^1.&* Papyrus^1, you're popular& with me^1, too./", + "scr_papcall_2726": "AWW^1, WOWIE!^1!&WAIT.../", + "scr_papcall_2727": "\\E3DOES THAT MEAN&YOU DON'T CARE&ABOUT ME...?/%%", + "scr_papcall_2732": "* Let's not discuss& this anymore./%%", + "scr_papcall_2742": "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/", + "scr_papcall_2743": "\\E1BUT SOMEHOW^1, HE'S&SELLING HOTDOGS&INSTEAD?/", + "scr_papcall_2744": "\\E3SLACKING OFF BY&DOING WORK.../", + "scr_papcall_2745": "TRULY MY BROTHER&IS A MASTER./%%", + "scr_papcall_2750": "NO FURTHER&COMMENT./%%", + "scr_papcall_2756": "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/", + "scr_papcall_2758": "* What^1?&* I thought he only& had three stations./", + "scr_papcall_2760": "NO^1, HE HAS..^1.&AT LEAST FOUR?/", + "scr_papcall_2762": "* Who the heck keeps& hiring this guy!?/%%", + "scr_papcall_2767": "* Seriously!!/%%", + "scr_papcall_2774": "MY BROTHER ISN'T&EVEN THERE???/", + "scr_papcall_2775": "\\E1WASN'T HE SLACKING&OFF BY SELLING&HOTDOGS?/", + "scr_papcall_2776": "\\E3NOW HE'S SLACKING&OFF FROM SLACKING&OFF.../", + "scr_papcall_2777": "TRULY MY BROTHER&IS A MASTER./%%", + "scr_papcall_2782": "NO FURTHER&COMMENT./%%", + "scr_papcall_2796": "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/", + "scr_papcall_2797": "\\E3THAT GOES AGAINST&PUZZLE DESIGN&101.../", + "scr_papcall_2798": "\\E4CONVEYORS ARE&AWFUL AND SHOULD&NEVER BE USED!!!/%%", + "scr_papcall_2803": "GLAD I DON'T&LIVE ON CONVEYOR&PLANET!!!/%%", + "scr_papcall_2809": "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/", + "scr_papcall_2811": "* Oh MAN^1, did I ever& tell you MY conveyor& puzzle idea?/", + "scr_papcall_2813": "WHAT... IS IT?/", + "scr_papcall_2815": "* Imagine four basketball& hoops on the sides& of a conveyor loop./", + "scr_papcall_2816": "\\E2* The conveyor keeps& speeding up^1, until& you get sick.../", + "scr_papcall_2817": "\\E6* Then you have to& puke in all four& hoops in a row!!!/", + "scr_papcall_2819": "I HATE THIS./", + "scr_papcall_2821": "* You have to time& the pukes!!!/%%", + "scr_papcall_2826": "* Oh man!!^1!&* You wanna hear more& of my great idea!?/", + "scr_papcall_2828": "I'M GONNA HANG&UP NOW!!!/%%", + "scr_papcall_2836": "SO THE ARROWS&FLIP WHEN YOU&DO WHAT?/", + "scr_papcall_2837": "I CAN'T VISUALIZE&THIS PUZZLE AT&ALL./", + "scr_papcall_2838": "\\E0CAN YOU DRAW&A PICTURE???/", + "scr_papcall_2839": "\\E3THEN HOLD IT UP&TO THE RECEIVER??/%%", + "scr_papcall_2844": "DID YOU DRAW IT&YET?/%%", + "scr_papcall_2850": "WHAT^1? HOW'S THIS&PUZZLE WORK^1?&UMMM.../", + "scr_papcall_2851": "\\E0WHOOPS^1, I THINK&IT'S UNDYNE'S TURN&TO TALK!!!/", + "scr_papcall_2853": "\\E1* What!^1?&* No^1, I HATE puzzles^1!&* Papyrus^1, YOU do it!/", + "scr_papcall_2855": "WELL^1, ALPHYS MADE&THE PUZZLE^1,&RIGHT?/", + "scr_papcall_2856": "\\E0YOU SHOULD JUST&CALL HER UP.../", + "scr_papcall_2857": "\\E2AND SAY IN A&HOT VOICE.../", + "scr_papcall_2858": "ALPHYS..^1.&I NEED HELP WITH&A.../", + "scr_papcall_2859": "(AUDIBLE WINK)/", + "scr_papcall_2860": "\\E2PUZZLE.../", + "scr_papcall_2862": "* Oh my GOD^1!&* NO^1!&* Shut up!!!/", + "scr_papcall_2864": "FINE!!^1!&GIVE ME HER&NUMBER!!!/", + "scr_papcall_2865": "\\E0I'LL DO THE HOT&VOICE!!!/", + "scr_papcall_2867": "* NO!!!^1!&* THAT'S EVEN WORSE!!!/%%", + "scr_papcall_2872": "(AUDIBLE WINK).../", + "scr_papcall_2873": "\\E3WAIT^1, WHOSE NUMBER&IS THIS???/%%", + "scr_papcall_2883": "THE ROYAL GUARD&PATROLS THAT&AREA./", + "scr_papcall_2884": "YES^1, LIKE SNOWDIN^1,&HOTLAND HAS ROYAL&GUARD MEMBERS./", + "scr_papcall_2885": "WATERFALL DOESN'T&NEED THEM BECAUSE&IT'S GOT UNDYNE!!!/%%", + "scr_papcall_2890": "DID YOU SEE&THEM?/%%", + "scr_papcall_2896": "* Careful^1, the Royal& Guard patrols that& area./", + "scr_papcall_2897": "\\E4* I think it's RG01& and RG02 today.../", + "scr_papcall_2898": "\\E0* It's funny^1, the bunny& actually requested to be& with the dragon guy./", + "scr_papcall_2899": "* It's nice when people& are platonic friends& like that!/%%", + "scr_papcall_2904": "* It's nice when people& are platonic friends& like that!/%%", + "scr_papcall_2912": "I LOVE THE NEWS^1!&IT'S SO&INFORMATIVE.../", + "scr_papcall_2913": "AND FULL OF CUT-&THROAT^1, EXPLOSIVE&ACTION!!!/%%", + "scr_papcall_2918": "KA-WOWIE!/%%", + "scr_papcall_2924": "* Yeah^1! You totally& kicked his butt& on the news!!!/", + "scr_papcall_2925": "\\E9* And I bet Alphys& was helping you^1,& wasn't she?/", + "scr_papcall_2926": "\\E6* Oh my god!!^1!&* You guys becoming& friends.../", + "scr_papcall_2927": "\\E8* It's kinda cute.../", + "scr_papcall_2928": "\\E1* ... I mean^1, uh.../", + "scr_papcall_2929": "\\E2* I'm tough!!^1!&* I love to eat rocks!!/%%", + "scr_papcall_2934": "* What!?!?/%%", + "scr_papcall_2940": "* (There's some strange& interference...)/%%", + "scr_papcall_2948": "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/", + "scr_papcall_2949": "\\E6.../%%", + "scr_papcall_2954": ".../%%", + "scr_papcall_2960": "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/", + "scr_papcall_2962": "* What!^1?&* No^1, we just& became friends!!/", + "scr_papcall_2963": "\\E4* You can't already& be that close.../%%", + "scr_papcall_2968": "* What?/%%", + "scr_papcall_2980": "IT MIGHT SOUND&WEIRD THAT SPIDERS&NEED DONATIONS./", + "scr_papcall_2981": "\\E0BUT THINK ABOUT&IT^1, THEY HAVE&EIGHT FEET./", + "scr_papcall_2982": "\\E3THAT'S FOUR PAIRS&OF SHOES./", + "scr_papcall_2983": "\\E0A SPIDER WEARING&FOUR PAIRS OF&PINK BOOTIES./", + "scr_papcall_2984": "MEDITATE ON&THIS IMAGE./%%", + "scr_papcall_2989": "OM.../%%", + "scr_papcall_2997": "THE ENTIRE ROOM&IS COVERED IN&STEAM THINGIES?/", + "scr_papcall_2998": "\\E1OH MY GOD^1, CAN'T&YOU JUST TAKE&A BUS!?!?/", + "scr_papcall_2999": "\\E3HOTLAND STINKS.../%%", + "scr_papcall_3004": "DON'T TELL ME&MORE OF THIS&GARBAGE./%%", + "scr_papcall_3010": "A WHOLE ROOM&COVERED IN VENTS^1?&OH NO.../", + "scr_papcall_3012": "* Hey^1, did I ever& tell you about my& puzzle idea?/", + "scr_papcall_3013": "* It's a maze full& of steam vents.../", + "scr_papcall_3014": "\\E2* But the steam vents& are on conveyor& belts^1, and.../", + "scr_papcall_3016": "OH MY GOD!!^1!&I HATE THIS!?!?/%%", + "scr_papcall_3021": "ITS BEST IF YOU&DON'T ENCOURAGE&HER./%%", + "scr_papcall_3030": "LASERS ON&CONVEYORS^1?&NO THANKS./", + "scr_papcall_3031": "SOUNDS LIKE MY&LEAST FAVORITE&NIGHTMARE./%%", + "scr_papcall_3036": "DON'T TELL ME&MORE OF THIS&GARBAGE./%%", + "scr_papcall_3042": "LASERS ON&CONVEYORS^1? ARE&YOU SERIOUS???/", + "scr_papcall_3044": "* Hey^1, this reminds& me of a puzzle& idea./", + "scr_papcall_3046": "OH MY GOD??^1?&NO??^1?&WHY????/", + "scr_papcall_3047": "I THOUGHT YOU&HATED MAKING&UP PUZZLES!!/", + "scr_papcall_3049": "* Yeah^1, but I love& driving you crazy!/%%", + "scr_papcall_3054": "PLEASE STOP&ENCOURAGING&HER./%%", + "scr_papcall_3063": "WHERE DID THAT&TABLE COME FROM?/", + "scr_papcall_3064": "\\E0DOES IT BELONG&TO THE MOUSE??/%%", + "scr_papcall_3069": "EH???/%%", + "scr_papcall_3075": "* Where are all these& tables coming from?/", + "scr_papcall_3077": "MAYBE THEY BELONG&TO THE MOUSE./", + "scr_papcall_3079": "* What would a mouse& need a table for?/", + "scr_papcall_3081": "TO PUT THE&CHEESE ON./", + "scr_papcall_3083": "* But where's the& cheese come from!?/", + "scr_papcall_3085": "* doesn't it come& from milk?/", + "scr_papcall_3087": "OH MY GOD!!^1!&GET OUT OF&HERE!!!/%%", + "scr_papcall_3092": "WAIT^1, DOES IT&COME FROM MILK??/%%", + "scr_papcall_3102": "WOW!!^1!&THAT CHOREOGRAPHY!/", + "scr_papcall_3103": "\\E2I CAN'T BELIEVE&I'M FRIENDS.../", + "scr_papcall_3104": "\\E0WITH A BONE-A-&FIDE OPERA&STAR!!!/%%", + "scr_papcall_3109": "WOWIE!/%%", + "scr_papcall_3115": "I CAN'T BELIEVE&YOU GOT TO DANCE&WITH METTATON!/", + "scr_papcall_3117": "* Big deal.../", + "scr_papcall_3118": "\\E2* Earlier^1, the human& and I danced with& DEATH!!!/", + "scr_papcall_3120": "WOW!!!/", + "scr_papcall_3121": "IS DEATH COOL?/", + "scr_papcall_3123": "* Yeah^1, she's like& super hot./%%", + "scr_papcall_3128": "I WANT TO MEET&DEATH.../%%", + "scr_papcall_3135": "* (There's some strange& interference...)/%%", + "scr_papcall_3144": "WHAT?&I^1? SCREAM?/", + "scr_papcall_3145": "\\E0SURE^1!&I'LL TRY./", + "scr_papcall_3146": "A^1. A^1. A^1. A^1. A./", + "scr_papcall_3147": "I'M SCREAMING VERY&SLOWLY./%%", + "scr_papcall_3152": "A./%%", + "scr_papcall_3160": "* WHAT!^1?&* RG01 and RG02 are& slacking off?!/", + "scr_papcall_3161": "\\E2* Come ON^1!&* They should be KILLING& you right now!/", + "scr_papcall_3162": "\\E9* Not that I want& them to^1, I mean./", + "scr_papcall_3163": "\\E6* But they could at& least TRY^1, y'know!?/%%", + "scr_papcall_3169": "* Oh yeah^1, that& reminds me./", + "scr_papcall_3170": "* I told RG01 and RG02& that if they managed& to nab you.../", + "scr_papcall_3171": "\\E9* I'd take them both& out for ice cream./", + "scr_papcall_3172": "\\E0* I hope you were able& to avoid them./", + "scr_papcall_3173": "\\E6* Cause I HATE ice& cream!!/%%", + "scr_papcall_3179": "I ALMOST CAPTURED&YOU.../", + "scr_papcall_3180": "WHERE'S MY ICE&CREAM./%%", + "scr_papcall_3187": "A HOT-L.../", + "scr_papcall_3188": "\\E0THAT'S SHORT FOR&HOTLAND^1, RIGHT?/%%", + "scr_papcall_3194": "WOWIE!/%%", + "scr_papcall_3200": "* A hotel?^1? Cool!^1!&* I've never stayed& at a fancy hotel!/", + "scr_papcall_3202": "REALLY?^1?&ME NEITHER./", + "scr_papcall_3204": "* Papyrus^1, we should& go on vacation& sometime!/", + "scr_papcall_3206": "YEAH!^1!&LET'S VACATION TO&A HOTEL!!!/%%", + "scr_papcall_3211": "* Well^1, maybe we would& go someplace besides& the hotel^1, too.../", + "scr_papcall_3213": "OH^1, I WAS BEING&SARCASTIC./", + "scr_papcall_3214": "\\E0I WOULD NEVER&TAKE A VACATION&FOR ANY REASON./%%", + "scr_papcall_3224": "A FANCY&SCHMANCY&RESTAURANT!?!?/", + "scr_papcall_3225": "\\E2AFTER TASTING MY&COOKING^1, THAT SEEMS&POINTLESS^1, RIGHT?/%%", + "scr_papcall_3231": "I BET THEY CAN'T&EVEN MAKE&SPAGHETTI!/%%", + "scr_papcall_3237": "* Woah!^1!&* A fancy restaurant!?/", + "scr_papcall_3238": "\\E6* Are you treating us^1?&* Do they have steak?/", + "scr_papcall_3240": "PSHHHHHHT./", + "scr_papcall_3241": "\\E0WHO NEEDS THAT!&YOUR FRIENDS ARE&GREAT CHEFS!/", + "scr_papcall_3243": "* Well^1, maybe our cooking& abilities aren't& exactly perfect./", + "scr_papcall_3244": "\\E6* Nah!!^1!&* They totally are!^1!&* Eat up^1, punk!!/", + "scr_papcall_3245": "\\TS \\F0 \\T0 %", + "scr_papcall_3246": "* (You hear spaghetti thwap& against the receiver.)/%%", + "scr_papcall_3251": "ISN'T FRIENDSHIP&DELICIOUS?/%%", + "scr_papcall_3261": "CAREFUL^1.&LOTS OF HOTELS ARE&INFESTED NOWADAYS./", + "scr_papcall_3262": "THEY CAN SLIDE&UNDER CLOSED DOOR&HOLES 1 INCH HIGH./", + "scr_papcall_3263": "WHAT DO I MEAN^1?&YOU'LL KNOW IT&IF YOU SEE IT./", + "scr_papcall_3264": "\\TS \\F0 \\T0 %", + "scr_papcall_3265": "* (You hear a muffled bark& behind one of the doors.)/%%", + "scr_papcall_3270": "WHAT WAS THAT???/%%", + "scr_papcall_3276": "CAREFUL^1. I'VE HEARD&THAT HOTEL HAS A&DOG PROBLEM./", + "scr_papcall_3278": "* Oh^1?&* No pets allowed^1, huh?/", + "scr_papcall_3280": "I'M NOT TALKING&ABOUT PETS./", + "scr_papcall_3282": "* What's the problem?/", + "scr_papcall_3284": "THE PROBLEM IS..^1.&DOG./", + "scr_papcall_3286": "* What's wrong with& dogs!?/", + "scr_papcall_3288": "NOT ALL DOGS^1.&JUST THAT ONE./", + "scr_papcall_3290": "* What's WRONG with it!?/", + "scr_papcall_3292": "EVERYTHING./%%", + "scr_papcall_3297": "* So you hate this dog^1,& but like weird& talking flowers?/", + "scr_papcall_3299": "THE FLOWER IS MY&FRIEND!/", + "scr_papcall_3301": "* I mean^1, if having& an imaginary friend& makes you happy.../", + "scr_papcall_3303": "OH MY GOD!^1!&HE'S NOT IMAGINARY^1!&HE HAS A NAME!/", + "scr_papcall_3305": "* What's his name./", + "scr_papcall_3307": "FL.../", + "scr_papcall_3308": "\\E3FLOWERY?/", + "scr_papcall_3310": "* Oh my GOD!!^1!&* You just made that& up!!/", + "scr_papcall_3312": "OK^1, I DID!^1!&BUT HE'S REAL!!/%%", + "scr_papcall_3320": "YOU HAVE YOUR OWN&HOTEL ROOM!?/", + "scr_papcall_3321": "\\E3... WHY?/", + "scr_papcall_3322": "\\E0MY GARAGE IS&ALWAYS OPEN TO&YOU!!/%%", + "scr_papcall_3327": "THE PRICE IS&RIGHT!!/%%", + "scr_papcall_3333": "YOU HAVE YOUR OWN&HOTEL ROOM!?/", + "scr_papcall_3335": "* Heyyy!^1!&* Let's throw a room& party!/", + "scr_papcall_3336": "\\E9* We can order a pizza& and stay up all night& playing games!/", + "scr_papcall_3338": "PARTY \"GAMES\"^1?&LIKE THE SIX-&LEGGED RACE?/", + "scr_papcall_3340": "* Nah^1, like \"pillow& fight the skeleton!\"/", + "scr_papcall_3342": "H-HEY!!^1!&NO PILLOWS FROM&THE COUCH!/", + "scr_papcall_3344": "* Aww^1, okay./", + "scr_papcall_3346": "HEY!!^1!&NO ENTIRE COUCH!!/", + "scr_papcall_3348": "* Too late!!!/%%", + "scr_papcall_3353": "HEY^1, YOU DIDN'T&HIT ME WITH MY&ENTIRE COUCH./", + "scr_papcall_3355": "* Nah^1, why would I& do that?/", + "scr_papcall_3356": "\\E6* I'm saving it for& the party!!/%%", + "scr_papcall_3364": "THE ELEVATOR&SAYS L1./", + "scr_papcall_3365": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LINGUINE?/", + "scr_papcall_3366": "\\E0LINGUINE^1.&THE FLAT PASTA./", + "scr_papcall_3367": "IT CAN ALSO BE&USED TO TIE UP&PRESENTS./%%", + "scr_papcall_3372": "THE FLATNESS&MAKES A NICE&RIBBON./%%", + "scr_papcall_3378": "\\E0THE ELEVATOR&SAYS L1./", + "scr_papcall_3379": "\\E3BUT WHAT DOES THE&L STAND FOR?/", + "scr_papcall_3381": "\\E0* C'mon^1, Papyrus^1.&* Think about it./", + "scr_papcall_3383": "\\E3HMMM.../", + "scr_papcall_3385": "\\E6* It stands for& L-evator^1, duh!!!/%%", + "scr_papcall_3390": "IS ELEVATOR&REALLY SPELLED&THAT WAY?/", + "scr_papcall_3392": "* Probably?/%%", + "scr_papcall_3401": "THE ELEVATOR&SAYS R1./", + "scr_papcall_3402": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RAVIOLI?/", + "scr_papcall_3403": "\\E0RAVIOLI..^1.&THE DUMPLING-TYPE&PASTA./", + "scr_papcall_3404": "THE TREASURE CHEST&OF THE CULINARY&WORLD./%%", + "scr_papcall_3409": "YOU CAN PUT GEMS&OR GOLD INSIDE./%%", + "scr_papcall_3415": "\\E0THE ELEVATOR&SAYS R1./", + "scr_papcall_3416": "\\E3BUT WHAT DOES THE&R STAND FOR?/", + "scr_papcall_3418": "\\E0* C'mon^1, Papyrus^1.&* Think about it./", + "scr_papcall_3420": "\\E3HMMM.../", + "scr_papcall_3422": "\\E6* It stands for RED^1,& 'cause that's the& color of the lights!/%%", + "scr_papcall_3427": "I GUESS THAT&MAKES SENSE!/%%", + "scr_papcall_3434": "* (The phone won't turn on.)/%%", + "scr_papcall_3441": "THE ELEVATOR&SAYS R2./", + "scr_papcall_3442": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RIGATONI?/", + "scr_papcall_3443": "\\E0THE TUBE-SHAPED&PASTA./", + "scr_papcall_3444": "IN A PINCH^1, IT&CAN BE USED AS&A STRAW./%%", + "scr_papcall_3449": "IF YOU NEED TO&DRINK A CUP OF&SAUCE./%%", + "scr_papcall_3455": "\\E3WAIT^1, UNDYNE^1.&IF THE R STANDS&FOR RED.../", + "scr_papcall_3456": "\\E5WHAT COLOR DOES&THE L STAND FOR?/", + "scr_papcall_3458": "* Uhhhh.../", + "scr_papcall_3459": "\\E9* Light green./", + "scr_papcall_3461": "OH^1! OF COURSE!/", + "scr_papcall_3462": "WAIT^1.&ISN'T THAT TWO&WORDS?/", + "scr_papcall_3464": "* light sea green./", + "scr_papcall_3466": "THREE DOESN'T&FIX THE ISSUE!/%%", + "scr_papcall_3471": "* light sea foam& green./", + "scr_papcall_3473": "AREN'T YOU WORKING&IN THE VERY NEXT&ROOM!?/%%", + "scr_papcall_3482": "THE ELEVATOR&SAYS L2./", + "scr_papcall_3483": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LASAGNA?/", + "scr_papcall_3484": "\\E3I HOPE NOT^1.&I DON'T MAKE&LASAGNA ANYMORE./", + "scr_papcall_3485": "\\E1THAT GLUTTONOUS&DOG ALWAYS EATS&IT FIRST!/", + "scr_papcall_3486": "\\E3FIRST MY BONES^1,&AND NOW THIS.../%%", + "scr_papcall_3491": "THEN IT RETREATS&INTO A SHALLOW&BLUE BOX./", + "scr_papcall_3492": "COVERS ITSELF&WITH A BLANKET^1,&AND SLEEPS.../%%", + "scr_papcall_3499": "\\E2* OK^1, OK^1.&* I've got it./", + "scr_papcall_3500": "\\E9* The L stands for& the color \"Lime.\"/", + "scr_papcall_3502": "\\E0REALLY!?/", + "scr_papcall_3503": "\\E3I HATE LIMES./", + "scr_papcall_3505": "\\E1* What!^1? Limes rule!^1!&* I eat them whole& all the time!!/", + "scr_papcall_3507": "\\E3WELL^1, ONE TIME I&WAS GIVING MYSELF&THE SPA TREATMENT./", + "scr_papcall_3508": "\\E0I PUT THE LIME&SLICES IN MY&EYES^1, LIKE ON TV./", + "scr_papcall_3509": "\\E1BUT IT STINGS!^1!&HOW DO THEY DO&IT!?/", + "scr_papcall_3511": "\\E6* Oh my god^1!&* Those aren't LIMES^1!&* Those are CUCUMBERS!/%%", + "scr_papcall_3516": "\\E3I THOUGHT IT WAS&SUPPOSED TO BE&REJUVENATING./", + "scr_papcall_3517": "\\E1BUT IT WASN'T&WORKING!/", + "scr_papcall_3518": "\\E5SO I JUST STUCK&MORE LIMES INTO&MY EYES./", + "scr_papcall_3520": "\\E1* Gross!^1!&* Why did you even& do that!?/", + "scr_papcall_3522": "\\E2I JUST WANT TO&HAVE HANDSOME^1,&BISHONEN EYES./", + "scr_papcall_3523": "LIKE METTATON..^1.&SIGH.../", + "scr_papcall_3525": "* (He doesn't even& HAVE eyes!!!)/%%", + "scr_papcall_3533": "* (The phone won't turn on.)/%%", + "scr_papcall_3540": "THE ELEVATOR&SAYS L3./", + "scr_papcall_3541": "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LUMACONI?/", + "scr_papcall_3542": "\\E0THAT'S THE SNAIL-&SHAPED PASTA!/", + "scr_papcall_3543": "\\E3SANS BOUGHT SOME&RECENTLY./", + "scr_papcall_3544": "\\E2HE'LL PROBABLY&FILL THEM WITH&HOTDOGS AND SLIME./%%", + "scr_papcall_3549": "HEY!^1!&MAYBE HE'LL SHARE&SOME WITH YOU!/%%", + "scr_papcall_3555": "\\E0MAYBE WE NEED TO&THINK MORE&ABSTRACTLY./", + "scr_papcall_3556": "\\E3MAYBE THE L&STANDS FOR.../", + "scr_papcall_3557": "\\E2LOVE./", + "scr_papcall_3559": "\\E2* But isn't love& supposed to be& FIERY RED!?/", + "scr_papcall_3560": "\\E9* Like a cartoony& human-heart?/", + "scr_papcall_3562": "\\E3BUT UNDYNE^1, DON'T&YOU TURN PEOPLE'S&HEARTS GREEN?/", + "scr_papcall_3564": "\\E9* You make it sound& like I give people& nausea./", + "scr_papcall_3566": "\\E0WELL^1, IT WOULD BE&AN AFFECTIONATE&NAUSEA./", + "scr_papcall_3568": "\\E6* Okay^1, yeah^1!&That's me!/%%", + "scr_papcall_3573": "IT'S DECIDED!^1!&L STANDS FOR!!/", + "scr_papcall_3574": "\\E3A HEART THAT&UNDYNE HAS MADE&NAUSEOUS?/%%", + "scr_papcall_3582": "* (The phone won't turn on.)/%%", + "scr_papcall_3589": "THE ELEVATOR&SAYS R3./", + "scr_papcall_3590": "\\E3BUT WHAT DOES THE&R STAND FOR^1?&ROTINI?/", + "scr_papcall_3591": "THE SCREW-SHAPED&PASTA./", + "scr_papcall_3592": "I USED IT TO HOLD&MY SENTRY STATION&TOGETHER./%%", + "scr_papcall_3597": "MY WHOLE STATION&IS MADE OUT OF&CARDBOARDHYDRATES!/%%", + "scr_papcall_3603": "\\E3WAIT^1.&WHAT IF R AND L./", + "scr_papcall_3604": "\\E0STAND FOR RIGHT&AND LEFT???/", + "scr_papcall_3606": "\\E9* No WAY!&* That makes NO sense./", + "scr_papcall_3607": "\\E6* Cause if you face& the opposite way^1,& they'd be wrong!/%%", + "scr_papcall_3612": "BUT IF YOU FACE&THE OTHER WAY.../", + "scr_papcall_3613": "HOW CAN YOU KNOW&THEY ARE REALLY&STILL WRONG?/", + "scr_papcall_3615": "* Let's not get& philosophical& over the alphabet./%%", + "scr_papcall_3625": "\\E9PAPYRUS^1?&WHO IS THAT?/", + "scr_papcall_3626": "THIS IS..^1.&COOLSKELETON95./", + "scr_papcall_3627": "SORRY^1. CAN'T TALK^1.&I'M BUSY BEING&POPULAR ON-LINE./", + "scr_papcall_3628": "\\E0NYEH HEH HEH^1!&ONLY KIDDING^1!&YOU HAVE BEEN HAD!/", + "scr_papcall_3629": "IT WAS PAPYRUS&PLAYING A SIMPLE&GENTLEMAN'S RUSE!/%%", + "scr_papcall_3634": "WINK!/", + "scr_papcall_3635": "YOU CAN SEE&ME WINKING^1,&RIGHT./%%", + "scr_papcall_3641": "\\E9* Papyrus..^1.&* Why are you& wearing those?/", + "scr_papcall_3643": "\\E9PAPYRUS?/", + "scr_papcall_3644": "EXCUSE ME^1?&I AM THE VERY&COOL ONLINE GUY,/", + "scr_papcall_3645": "COOLSKELETON95./", + "scr_papcall_3647": "* What^1?&* No^1!&* You're Papyrus!/", + "scr_papcall_3649": "(UNDYNE!!!^1)&(SHHH!!!)/", + "scr_papcall_3650": "(YOU'RE GOING TO&REVEAL MY SECRET&ONLINE PERSONA!)/%%", + "scr_papcall_3655": "* FINE then^1!&* I'm not Undyne!/", + "scr_papcall_3656": "\\E2* The name's...&* StrongFish91!/", + "scr_papcall_3658": "WHAT!^1?&REALLY!^1?&OH NO!!!/", + "scr_papcall_3659": "STRONGFISH!^1!&PLEASE BRING BACK&MY FRIEND UNDYNE!/", + "scr_papcall_3661": "* Uh^1, OK./%%", + "scr_papcall_3671": "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./", + "scr_papcall_3672": "COOKING IS&DEFINITELY&FIRE-ELEMENTAL./%%", + "scr_papcall_3677": "UNLESS YOU COOK&A POPSICLE./%%", + "scr_papcall_3683": "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./", + "scr_papcall_3685": "\\E3* Yeah^1, cooking is& definitely fire-& elemental!/", + "scr_papcall_3687": "\\E3UNLESS YOU COOK&A POPSICLE./", + "scr_papcall_3689": "\\E9* Would you really& call it \"cooking\"& a popsicle...?/", + "scr_papcall_3691": "\\E5THAT'S WHAT YOU&CALLED IT LAST&TIME WE^1, UH.../", + "scr_papcall_3693": "* Oh MAN^1, I almost& forgot about that^1!&* What a mess!/%%", + "scr_papcall_3700": "* It took forever to& hose everything off./%%", + "scr_papcall_3710": "\\E0WOW^1! I SAW IT^1!&THE MULTICOLOR&TILE PUZZLE!/", + "scr_papcall_3713": "\\E2YOU DID IT!^1!&MY DIRECTIONS&HELPED YOU!!/", + "scr_papcall_3714": "I'M A GOOD&EXPLAINER!/", + "scr_papcall_3715": "NYEH HEH HEH!/%%", + "scr_papcall_3719": "\\E3SEEMS LIKE YOU&WEREN'T ABLE TO&COMPLETE IT./", + "scr_papcall_3720": "\\E0YOU'VE GOT TO&BE PREPARED NEXT&TIME!/", + "scr_papcall_3721": "I'LL HAVE TO&EXPLAIN IT ALL&AGAIN!/", + "scr_papcall_3722": "YOU SEE^1, RED&TILES ARE&IMPASSIBLE./", + "scr_papcall_3723": "PINK TILES&DON'T DO&ANYTHING./", + "scr_papcall_3724": "GREEN TILES&ARE.../%%", + "scr_papcall_3730": "PLAID TILES&ARE.../%%", + "scr_papcall_3731": "NYEH HEH HEH!/%%", + "scr_papcall_3738": "\\E3HEADING INTO&THE CORE...^1?&HMMM./", + "scr_papcall_3739": "YOU MIGHT NOT&BE ABLE TO&CALL PAST THERE./", + "scr_papcall_3740": "\\E1I KNOW^1!&IT SOUNDS AWFUL!/", + "scr_papcall_3741": "\\E3HOW WILL YOU&GET BY WITHOUT&ME?/", + "scr_papcall_3742": "\\E0WELL^1, I HAVE&CONFIDENCE YOU&WILL FIND A WAY!/", + "scr_papcall_3743": "I WILL TALK TO&YOU AGAIN^1, SO&DO NOT WORRY!/", + "scr_papcall_3744": "GOOD LUCK OUT&THERE!/%%", + "scr_papcall_3749": "QUIT IT^1!&YOU DON'T HAVE&TO SAY GOODBYE!/%%", + "scr_papcall_3755": "\\E3HEADING INTO&THE CORE...^1?&HMMM./", + "scr_papcall_3757": "\\E4* The CORE is a huge& tower of electric& energy./", + "scr_papcall_3758": "* So I don't think& your phone will& work through it.../", + "scr_papcall_3760": "\\E1OH NO!/", + "scr_papcall_3761": "\\E3WHAT WILL YOU DO&WITHOUT US...?/", + "scr_papcall_3763": "* You have something& you have to do^1,& right...?/", + "scr_papcall_3764": "* Well.../", + "scr_papcall_3765": "\\E9* Even without words^1,& we'll be with you& in spirit^1, OK!?/", + "scr_papcall_3767": "\\E0YEAH^1! YOU CAN'T&GET RID OF US!/", + "scr_papcall_3769": "\\E9* We're counting on& you^1, so don't mess& it up!/%%", + "scr_papcall_3775": "* We're not going to& say goodbye to you& just yet!/%%", + "scr_papcall_3785": "\\E0A POSTER FOR&METTATON'S SHOW?/", + "scr_papcall_3786": "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/", + "scr_papcall_3787": "\\E3AND MAYBE A FEW&OPENING BANDS./%%", + "scr_papcall_3792": "THEY COULD PLAY&MY THEME SONG!/", + "scr_papcall_3793": "\\E3I JUST NEED TO&GET A THEME SONG./%%", + "scr_papcall_3799": "\\E0A POSTER FOR&METTATON'S SHOW?/", + "scr_papcall_3800": "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/", + "scr_papcall_3802": "\\E1* Oh^1! And I want a& poster for all of& my big fights!/", + "scr_papcall_3804": "A REAL EVENT^1!&WE COULD HAVE A&LIVE BAND!/", + "scr_papcall_3806": "* And a barbeque!/", + "scr_papcall_3808": "AND FIREWORKS!/", + "scr_papcall_3810": "* And a second& barbeque!/", + "scr_papcall_3812": "WON'T YOU JUST&EAT BBQ INSTEAD&OF FIGHTING?/", + "scr_papcall_3814": "\\E6* Let's do it!/%%", + "scr_papcall_3820": "\\E2* We could use the& spears as kabob& skewers!/", + "scr_papcall_3822": "AND BONES AS&KABONE SKEWERS!/", + "scr_papcall_3824": "* What's a kabone?/", + "scr_papcall_3826": "LIKE A KABOB BUT&WITH ONLY BONES./%%", + "scr_papcall_3836": "\\E0DO SPIDERS HAVE&WEBBED FEET?/", + "scr_papcall_3837": "\\E3WAIT^1.&SPIDERS DON'T HAVE&FEET./", + "scr_papcall_3838": "\\E0DO SPIDERS HAVE&WEBBED FINGERS?/%%", + "scr_papcall_3844": "JUST CURIOUS./%%", + "scr_papcall_3850": "\\E0HEY^1, UNDYNE^1.&DO SPIDERS HAVE&WEBBED FEET?/", + "scr_papcall_3852": "\\E9* No^1, ducks have& webbed feet./", + "scr_papcall_3854": "DUCKS CAN SPIN&WEBS!?/", + "scr_papcall_3856": "* Yeah^1, haven't you& seen a duck wrap& up a loaf of bread?/", + "scr_papcall_3857": "\\E3* Then suck all of& its guts out with& its fangs?/", + "scr_papcall_3859": "BREAD HAS GUTS?/", + "scr_papcall_3861": "* Yeah^1. They just take& 'em all out before& they sell it./", + "scr_papcall_3863": "\\E0WOW!^1!&YOU'RE REALLY&SMART^1, UNDYNE!/", + "scr_papcall_3865": "* (I thought he knew& I was joking...)/%%", + "scr_papcall_3872": "\\E9* Papyrus^1, wait^1, you& know I'm joking^1,& right...?/", + "scr_papcall_3874": "OF COURSE!/", + "scr_papcall_3875": "\\E2EVERYONE KNOWS&SPIDERS HAVE&WEBBED FEET./%%", + "scr_papcall_3880": "* (The signal is clogged with& cobwebs...)/%%", + "scr_papcall_3887": "I'VE HEARD THERE&ARE TWO GROUPS&OF SPIDERS./", + "scr_papcall_3888": "ONE IN HOTLAND^1,&AND ONE IN THE&RUINS./", + "scr_papcall_3889": "\\E3SINCE THE SPIDERS&CAN'T CROSS THE&COLD OF SNOWDIN./", + "scr_papcall_3890": "THEY NEED SOME&KIND OF TRANSPORT./", + "scr_papcall_3891": "\\E0LIKE A TANDEM&MOTORCYCLE WITH&EIGHT WHEELS./%%", + "scr_papcall_3897": "OR A UNICYCLE&WITH EIGHT&WHEELS!/%%", + "scr_papcall_3903": "I WONDER IF ANY&OF MY ONLINE&FANS ARE SPIDERS./", + "scr_papcall_3905": "* Do spiders even& use the internet?/", + "scr_papcall_3907": "* are you kidding^1?&* spiders love to surf& the web./", + "scr_papcall_3909": "SANS!/", + "scr_papcall_3910": "\\E0YOU'RE RIGHT&ABOUT SOMETHING./%%", + "scr_papcall_3918": "\\E3FANGS FOR VISITING&MY WEB-SITE./", + "scr_papcall_3919": "\\E0THAT'S WHAT SPIDERS&LIKE TO POST./%%", + "scr_papcall_3924": "* (The signal is clogged with& cobwebs...)/%%", + "scr_papcall_3931": "HMMM..^1.&A MYSTERIOUS&SCIENCE HOUSE./", + "scr_papcall_3933": "* the sign outside& says \"lab.\"/", + "scr_papcall_3935": "LAB?/", + "scr_papcall_3937": "* like..^1. laboratory./", + "scr_papcall_3939": "LABRADOR..^1. Y?/", + "scr_papcall_3940": "DOES THAT MEAN&THERE ARE DOGS&INSIDE?/", + "scr_papcall_3942": "* i mean./", + "scr_papcall_3943": "\\E2* i wouldn't rule it& out./%%", + "scr_papcall_3948": "STRANGE DOG'S&HOUSE.../%%", + "scr_papcall_3956": "* That's Alphys's house./", + "scr_papcall_3957": "\\E9* Hey^1, why don't we& all go over and& watch anime?/", + "scr_papcall_3959": "ANIME?/", + "scr_papcall_3960": "ISN'T THAT A KIND&OF CARTOON FOR&SMALL CHILDREN?/", + "scr_papcall_3962": "* Oh my GOD!!!/", + "scr_papcall_3963": "\\E6* Anime isn't just for& kids^1! It's deep^1!&* It's EMOTIONAL!!!/", + "scr_papcall_3965": "IS (THE SOUND A&BABY MAKES) AN&EMOTION?/", + "scr_papcall_3967": "* YEah CAUSE It'S HoW& I'M FEElinG RIGHT& NOW!!!/%%", + "scr_papcall_3972": "WAIT.../", + "scr_papcall_3973": "\\E5UNDYNE^1, DO YOU&LIKE ANIME?/", + "scr_papcall_3975": "* .../", + "scr_papcall_3977": "UH OH!!!/", + "scr_papcall_3978": "\\E3I MEAN^1, I'VE&NEVER SEEN ANY./", + "scr_papcall_3979": "\\E0MAYBE I ACTUALLY&DO LIKE ANIME!/", + "scr_papcall_3981": "* You don't have to& say that^1, Papyrus./", + "scr_papcall_3983": "MAYBE I'M A BABY&WHO LOVES CARTOONS&FOR CHILDREN!/", + "scr_papcall_3985": "* YOU DON'T HAVE TO& SAY THAT^1, PAPYRUS!!/%%", + "scr_papcall_3993": "* What!^1?&* Royal Guards are& blocking the way!?/", + "scr_papcall_3994": "\\E2* Then I'll tell them& to...!/", + "scr_papcall_3995": "\\E4* Well^1, nothing^1, I& guess./", + "scr_papcall_3996": "\\E2* I already told them& to seek out and& destroy you!/", + "scr_papcall_3997": "\\E1* And I can't just& tell them I've& changed my mind./", + "scr_papcall_3998": "\\E2* You see^1, Alphys& showed me these& animations about.../", + "scr_papcall_3999": "\\E1* Uhhh^1, humans?&* So I can learn& their weaknesses?/", + "scr_papcall_4000": "\\E2* And one of them& is about this human& that^1, uh.../", + "scr_papcall_4001": "\\E6* Well^1, suffice to say^1,& they can control& people's minds!!!/", + "scr_papcall_4002": "\\E3* Surprised^1?&* I know your kind's& hidden power!/", + "scr_papcall_4003": "\\E1* Anyway^1, I told my& crew that if I ever& defended a human.../", + "scr_papcall_4004": "\\E2* I must be under& some kind of mind& control!/", + "scr_papcall_4005": "\\E6* And to disregard& EVERYTHING that I& tell them!/", + "scr_papcall_4006": "\\E7* So^1, sorry..^1.&* But my hands are& tied./", + "scr_papcall_4007": "\\E9* By the way^1, that& animation is& really good!/%%", + "scr_papcall_4013": "\\E6* I'm not going to& tell them to let& you by!/%%", + "scr_papcall_4019": "* (No response.)/%%", + "scr_papcall_4026": "* Ring..^1. Ring.../", + "scr_papcall_4033": "* Ring..^1. Ring.../", + "scr_papcall_4034": "* (There's no response...)/%%", + "scr_papcall_4040": "I DON'T HAVE&ANYTHING ELSE TO&SAY./%%", + "scr_torcall_7": "* (Noticed you received a& text from Toriel.)/", + "scr_torcall_8": "* Dear Frisk,/", + "scr_torcall_9": "* Sans and Alphys are teaching& me how to text^1.&* I am learning so much./", + "scr_torcall_10": "* For example:&* Do you know what a& \"smiley\" is?/", + "scr_torcall_11": "* Please look at this:/", + "scr_torcall_12": " ]: )/", + "scr_torcall_13": "* Now turn your head to the& left./", + "scr_torcall_14": "* It is a picture of me& smiling at you^1!&* Can you see it?/", + "scr_torcall_15": "* L-O-L^1!&* (That stands for Lots of& Laughter.)/", + "scr_torcall_16": "* Sincerely^1, Toriel/", + "scr_torcall_17": "* (That's all for now.^1)&* (Maybe in the next room^1, you& will receive another.)/%%", + "scr_torcall_22": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_23": "* How are you^1? You have been& wandering around for& quite some time now./", + "scr_torcall_24": "* I hope you are not getting& into trouble./", + "scr_torcall_25": "* Only kidding^1.&* L-O-L!/", + "scr_torcall_26": "* Sincerly^1, Toriel/", + "scr_torcall_27": "* PS - Do not get into trouble./%%", + "scr_torcall_32": "* (TORIEL sent you a message.)&* Excuse me,/", + "scr_torcall_33": "* I did not mean to write& \"sincerly.\"&* I meant to say \"sincerely.\"/", + "scr_torcall_34": "* It is difficult to use this& with large hands./", + "scr_torcall_35": "* Perhaps I should ask Sans& to transcribe for me./%%", + "scr_torcall_40": "* (TORIEL sent you a message.^1)&* Sans will be typing from& now on./%%", + "scr_torcall_45": "* (TORIEL sent you a message.)/", + "scr_torcall_46": "* hey frisk^1.&* it's torrrrrieellll/", + "scr_torcall_47": "* i just baked 1000000 pies.&* do you want any?/", + "scr_torcall_48": "* make sure to brush your& teeth before crossing& the street^1, frisk/%%", + "scr_torcall_53": "* (TORIEL sent you a message.)/", + "scr_torcall_54": "* I did not say any of that./%%", + "scr_torcall_59": "* (TORIEL sent you a message.)/", + "scr_torcall_60": "* Greetings^1.&* This is Sans^1.&* I love my brother very much./", + "scr_torcall_61": "* help im being slandered/%%", + "scr_torcall_66": "* (TORIEL sent you a message.)/", + "scr_torcall_67": "* This is Sans^1.&* Frisk^1, did you know that I& love to \"get owned?\"/", + "scr_torcall_68": "* I also think Toriel is very& good and fhfjkehfeaufsisf/", + "scr_torcall_69": "* Excuse me/", + "scr_torcall_70": "* ./%%", + "scr_torcall_75": "* (TORIEL sent you a message& titled \"Cat Video.\"/", + "scr_torcall_76": "* (Inside^1, she meticulously& describes a video she saw& of a small^1, white animal.)/", + "scr_torcall_77": "* (There is no link or& attachment to watch it.)/%%", + "scr_torcall_82": "* (TORIEL sent you a message.)/", + "scr_torcall_83": "* Fwd: send this 2 some1 u& care about... or a skeleton& will rattle his bones at u/%%", + "scr_torcall_88": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_89": "* Thought you might enjoy this^1.&* ]: )/", + "scr_torcall_90": "* (It's ASCII art of a snail.)/%%", + "scr_torcall_95": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_96": "* Undyne and Papyrus want to& cook something together& with me./", + "scr_torcall_97": "* Sans is telling me that they& are excellent chefs./", + "scr_torcall_98": "* I am excited. ]: )&* Maybe if you are lucky^1, you& can have some!/%%", + "scr_torcall_103": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_104": "* If Sans and I started a& band^1, do you know what& we could call it?/", + "scr_torcall_105": "* \"Dreemurr\" and \"Femur.^1\"&* L-O-L!/", + "scr_torcall_106": "* PS - That is only a joke^1.&* Do not refer to me as& Dreemurr./%%", + "scr_torcall_111": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_112": "* Undyne is very strong./", + "scr_torcall_113": "* Papyrus made a bet with her& that she could not lift& everyone here up./", + "scr_torcall_114": "* She could./", + "scr_torcall_115": "* The only trouble is that& she did not know how to& put everyone down./%%", + "scr_torcall_120": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_121": "* Alphys is telling me many& interesting facts about& the human world./", + "scr_torcall_122": "* Quite a few of them are& wrong^1, though./", + "scr_torcall_123": "* Frisk^1, you did not tell& her anything funny^1, did you^1?&* ]: )/%%", + "scr_torcall_128": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_129": "* I heard that using the& computer for too long& is bad for you./", + "scr_torcall_130": "* However^1, I have not seen& you use the computer at all./", + "scr_torcall_129_console": "* I heard that playing& video games for too long& is bad for you./", + "scr_torcall_130_console": "* However^1, I have not seen& you playing video games& at all./", + "scr_torcall_131": "* You must be very healthy^1!&* How nice./%%", + "scr_torcall_136": "* (TORIEL sent you a message.)&* Dear Frisk,/", + "scr_torcall_137": "* I think I may have to turn& off the phone for now./", + "scr_torcall_138": "* Your friends are all very& lovely people!/", + "scr_torcall_139": "* I think I will spend this& time getting to know& them better./", + "scr_torcall_140": "* Be good^1, alright?/", + "scr_torcall_141": "* Sincerely^1, Toriel./%%", + "scr_torcall_144": "* (Toriel has not sent any& more messages.)/%%", + "scr_torcall_146": "* (Toriel has not sent any& more messages.)/%%", + "papyrus_armor_0": "BEPIS.", + "papyrus_armor_4": "GROSS BANDAGE", + "papyrus_armor_12": "FADED RIBBON", + "papyrus_armor_15": "BANDANNA", + "papyrus_armor_24": "DUSTY TUTU", + "weekday_error": "Error", + "weekday_0": "Sunday", + "weekday_1": "Monday", + "weekday_2": "Tuesday", + "weekday_3": "Wednesday", + "weekday_4": "Thursday", + "weekday_5": "Friday", + "weekday_6": "Saturday", + "recover_hp": "* You recovered \\[1] HP!/%", + "recover_hp_max": "* Your HP was maxed out./%", + "item_menub_header": " * ", + "item_menub_page1": " PAGE 1", + "item_menub_page2": " PAGE 2", + "battle_mercy_spare": " * Spare", + "battle_mercy_flee": " * Flee", + "battle_name_header": " * ", + "battle_name_a": " A", + "battle_name_b": " B", + "battle_name_c": " C", + "field_menu_item": "ITEM", + "field_menu_stat": "STAT", + "field_menu_cell": "CELL", + "item_menu_use": "USE", + "item_menu_info": "INFO", + "item_menu_drop": "DROP", + "stat_menu_name": "\"\\[C]\"", + "stat_menu_namehack": "Easy to#change,#huh?", + "stat_menu_lv": "LV \\[1]", + "stat_menu_hp": "HP \\[1] / \\[2]", + "stat_menu_at": "AT \\[1] (\\[2])", + "stat_menu_df": "DF \\[1] (\\[2])", + "stat_menu_weapon": "WEAPON: \\[1]", + "stat_menu_armor": "ARMOR: \\[1]", + "stat_menu_gold": "GOLD: \\[G]", + "stat_menu_kills": "KILLS: \\[1]", + "stat_menu_exp": "EXP: \\[1]", + "stat_menu_next": "NEXT: \\[1]", + "stat_armor_temmie": "Temmie Armor", + "save_menu_empty": "EMPTY", + "save_menu_lv": "LV \\[1]", + "save_menu_time": "\\[1]:\\[2]", + "save_menu_save": "Save", + "save_menu_return": "Return", + "save_menu_saved": "File saved.", + "title_press_button_pc": "[PRESS Z OR ENTER]", + "title_press_button_console": "[PRESS ANY BUTTON]", + "instructions_title": " --- Instruction ---", + "instructions_confirm_key": "[Z or ENTER]", + "instructions_confirm_label": "Confirm", + "instructions_cancel_key": "[X or SHIFT]", + "instructions_cancel_label": "Cancel", + "instructions_menu_key": "[C or CTRL]", + "instructions_menu_label": "Menu (In-game)", + "instructions_fullscreen_key": "[F4]", + "instructions_fullscreen_label": "Fullscreen", + "instructions_quit_key": "[Hold ESC]", + "instructions_quit_label": "Quit", + "instructions_hp0": "When HP is 0, you lose.", + "instructions_begin": "Begin Game", + "settings_name": "Settings", + "name_entry_title": "Name the fallen human.", + "name_entry_quit": "Quit", + "name_entry_backspace": "Backspace", + "name_entry_done": "Done", + "name_entry_confirm": "Is this name correct?", + "name_entry_missing": "You must choose a name.", + "name_entry_hardmode": "WARNING: This name will#make your life hell.#Proceed anyway?", + "name_entry_already": "A name has already#been chosen.", + "name_entry_goback": "Go back", + "load_menu_continue": "Continue", + "load_menu_reset": "Reset", + "load_menu_truereset": "True Reset", + "flowey_load_name": "Flowey", + "flowey_load_lv": "LV 9999", + "flowey_load_time": "9999:99", + "flowey_load_room": "My World", + "flowey_load_continue": "Continue", + "flowey_load_restart": "Restart", + "roomname_0": "--", + "roomname_ruins1": "Ruins - Entrance", + "roomname_ruins7": "Ruins - Leaf Pile", + "roomname_ruins12A": "Ruins - Mouse Hole", + "roomname_ruins19": "Ruins - Home", + "roomname_tundra1": "Snowdin - Ruins Exit", + "roomname_tundra3": "Snowdin - Box Road", + "roomname_tundra_spaghetti": "Snowdin - Spaghetti", + "roomname_tundra_lesserdog": "Snowdin - Dog House", + "roomname_tundra_town": "Snowdin - Town", + "roomname_water2": "Waterfall - Checkpoint", + "roomname_water4": "Waterfall - Hallway", + "roomname_water_savepoint1": "Waterfall - Crystal", + "roomname_water_preundyne": "Waterfall - Bridge", + "roomname_water_trashsavepoint": "Waterfall - Trash Zone", + "roomname_water_friendlyhub": "Waterfall - Quiet Area", + "roomname_water_temvillage": "Waterfall - Temmie Village", + "roomname_water_undynefinal": "Waterfall - Undyne Arena", + "roomname_fire_mewmew2": "Hotland - Bad Opinion Zone", + "roomname_fire_prelab": "Hotland - Laboratory Entrance", + "roomname_fire6": "Hotland - Magma Chamber", + "roomname_fire_savepoint1": "Hotland - Core View", + "roomname_fire_savepoint2": "Hotland - Spider Entrance", + "roomname_fire_hotellobby": "Hotland - Hotel Lobby", + "roomname_fire_core_branch": "Hotland - Core Branch", + "roomname_fire_core_premett": "Hotland - Core End", + "roomname_castle_elevatorout": "Castle Elevator", + "roomname_castle_front": "New Home", + "roomname_sanscorridor": "Last Corridor", + "roomname_castle_finalshoehorn": "Throne Entrance", + "roomname_castle_throneroom": "Throne Room", + "roomname_castle_prebarrier": "The End", + "roomname_truelab_hub": "True Laboratory", + "roomname_truelab_bedroom": "True Lab - Bedroom", + "room_fire_lab2_94": "* (The wardrobe is full of& dirty lab coats..^1.)&* (And a single clean dress.)/%%", + "room_fire_lab2_95": "* (It's a lamp with pink fish& on the lampshade.^1)&* (There's no lightbulb.)/%%", + "room_fire_lab2_96_0": "* (There are letters from many& monsters here...)&* (Froggit^1, Snowy^1, Doggo...)/", + "room_fire_lab2_96_1": "* (They're all unopened.)/%%", + "room_fire_lab2_97_0": "* (Looks like Alphys's work& table.^1)&* (Seems dusty.)/%%", + "room_fire_lab2_97_1": "* (Looks like Mettaton is& undergoing repairs.)/%%", + "obj_sistertext_28": "It's good to be#with my sister again. ", + "obj_shyrensisternpc_74": "Part of me wants to#see my new \"brother\"#Aaron. ", + "obj_shyrensisternpc_75": "But most other parts#of me... don't. ", + "soundtest_welcome": "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#", + "soundtest_title": "SOUND TEST", + "soundtest_track_happytown": "Happy Town", + "soundtest_track_meatfactory": "Meat Factory", + "soundtest_track_troubledingle": "Trouble Dingle", + "soundtest_track_him": "Gaster's Theme", + "soundtest_thanks": "Thanks for your feedback!#Be seeing you soon!", + "title_by": "By Toby Fox", + "settings_title": "SETTINGS", + "settings_language": "LANGUAGE", + "settings_language_en": "ENGLISH", + "settings_language_ja": "JAPANESE", + "settings_button": "BUTTON CONFIG", + "settings_button_confirm": "CONFIRM", + "settings_button_cancel": "CANCEL", + "settings_button_menu": "MENU", + "settings_button_separator": " :: ", + "settings_border": "BORDER", + "settings_border_none": "NONE", + "settings_border_1": "Simple", + "settings_border_2": "Sepia", + "settings_border_3": "Dynamic", + "settings_border_4": "Ruins", + "settings_border_5": "Snowdin", + "settings_border_6": "Waterfall", + "settings_border_7": "Hotland", + "settings_border_8": "Castle", + "settings_border_9": "True Lab", + "settings_border_10": "Beauty", + "settings_joyconfig": "Joystick Config", + "joyconfig_title": "JOYSTICK CONFIG", + "joyconfig_exit": "EXIT", + "joyconfig_button_confirm": "CONFIRM", + "joyconfig_button_cancel": "CANCEL", + "joyconfig_button_menu": "MENU", + "joyconfig_prompt_button": "(PUSH BUTTON)", + "joyconfig_analog_sens": "ANALOG SENSITIVITY:", + "joyconfig_analog_sens_sq": "ANALOG SENSITIVITY SENSITIVITY:", + "joyconfig_dir_choice": "DIR CHOICE:", + "joyconfig_dir_normal": "NORMAL", + "joyconfig_dir_analog": "ANALOG ONLY", + "joyconfig_dir_pov": "POV ONLY", + "joyconfig_reset": "RESET TO DEFAULT", + "joyconfig_resetted": "RESETTED...", + "joyconfig_spaghetted": "SPAGHETTI...", + "joyconfig_test": "CONTROL TEST", + "joyconfig_fun_winter": "cold outside#but stay warm#inside of you", + "joyconfig_fun_spring": "spring time#back to school", + "joyconfig_fun_summer": "try to withstand#the sun's life-#giving rays", + "joyconfig_fun_fall": "sweep a leaf#sweep away a#troubles", + "damage_special_0": "Don't worry about it.", + "damage_special_1": "Absorbed", + "damage_special_2": "I'm lovin' it.", + "damage_special_3": "But it didn't work.", + "damage_special_4": "nope", + "damage_special_5": "FAILURE", + "obj_signspider_100": "Up Next", + "obj_truechara_erase": "ERASE", + "obj_truechara_donot": "DO NOT", + "hardmode_end_1": "HARD MODE", + "hardmode_end_2": "Coming...", + "hardmode_end_3": "Maybe,", + "hardmode_end_4": "Eh. don't count on it.", + "elevator_l1f": "Left Floor 1", + "elevator_r1f": "Right Floor 1", + "elevator_l2f": "Left Floor 2", + "elevator_r2f": "Right Floor 2", + "elevator_l3f": "Left Floor 3", + "elevator_r3f": "Right Floor 3", + "elevator_cancel": "Cancel", + "itembox_title_inventory": "INVENTORY", + "itembox_title_box": "BOX", + "itembox_close": "Press \\*X to Finish", + "item_drop_27": "* (You put the dog on the& ground.)/%%", + "item_drop_54": "* (You threw the Bad Memory& away.^1)&* (But it came back.)/%%", + "item_drop_56": "* (Despite what seems like& common sense^1, you threw& away the letter.)/%%", + "item_drop_56_undyne": "* Hey^1! Don't throw that& away^1! Just deliver it!/%%", + "item_drop_57": "* (The letter is too powerful to& throw away.^1)&* (It gets the better of you.)/%%", + "labtv_tape1": "Tape 1", + "labtv_tape2": "Tape 2", + "labtv_tape3": "Tape 3", + "labtv_tape4": "Tape 4", + "labtv_tape5": "Tape 5", + "labtv_cancel": "Cancel", + "flowey_save": "FILE \\[1] SAVED", + "flowey_load": "FILE \\[1] LOADED", + "flowey_load_failed": "LOAD FAILED", + "flowey_haha": "HAHAHAHAHAHAHAHAHAHAHAHAHA", + "obj_bringitinguys_298": "You can#do it!", + "obj_bringitinguys_314": "Ribbit.", + "obj_bringitinguys_329": "You've#GOT to#win!", + "obj_bringitinguys_355": "We're#with you#too!", + "obj_bringitinguys_371": "C'mon,#you got#this!", + "obj_bringitinguys_387": "La la#la la!", + "credits_theend_fake": "THE END", + "credits_specialthanks": "SPECIAL THANKS", + "credits_touched": "TOUCHED CREDITS", + "credits_door": "Incredible work.#Somewhere, felt a#door opening...!", + "credits_finalthanks": "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.", + "castroll_title": "(( CAST ))", + "castroll_by_toby": "by Toby", + "castroll_by_toby_2": "by Toby...?", + "castroll_by_toby_and_temmie": "by Toby & Temmie", + "castroll_by_temmie": "by Temmie", + "castroll_by_temmie_2": "by Temmie (reluctantly)", + "castroll_by_temmie_and_toby": "by Temmie & Toby", + "castroll_by_magnolia_porter": "by Magnolia Porter", + "castroll_by_magnolia_porter_and_toby": "by Magnolia Porter (and Toby???)", + "castroll_by_michelle": "by Michelle", + "castroll_name_froggit": "FROGGIT", + "castroll_white_froggit": "Pondering#Life", + "castroll_yellow_froggit": "Professional#Frog", + "castroll_name_whimsun": "WHIMSUN", + "castroll_white_whimsun": "Still A Bit#Guilty", + "castroll_yellow_whimsun": "Braver Every#Day ", + "castroll_name_moldsmal": "MOLDSMAL", + "castroll_white_moldsmal": "Found a New#Cave", + "castroll_yellow_moldsmal": "Backup Dancer", + "castroll_name_loox": "LOOX", + "castroll_white_loox": "Slightly#Bully-like", + "castroll_yellow_loox": "Reformed#Bully", + "castroll_name_vegetoid": "VEGETOID", + "castroll_white_vegetoid": "Pushy Grocer", + "castroll_yellow_vegetoid": "Popular#Nutritionist", + "castroll_name_migosp": "MIGOSP", + "castroll_white_migosp": "Dedicated#Yesman", + "castroll_yellow_migosp": "Casually#Enjoys Life", + "castroll_name_napstablook": "NAPSTABLOOK", + "castroll_white_napstablook": "Zzzzzzz...", + "castroll_yellow_napstablook": "Spooky DJ", + "castroll_name_snowdrake": "SNOWDRAKE", + "castroll_white_snowdrake": "Still Looking#For Laughs", + "castroll_yellow_snowdrake": "Semi-successful#Comedian", + "castroll_name_icecap": "ICECAP", + "castroll_white_icecap": "Thinking#About Its Hat", + "castroll_yellow_icecap": "Fashion#Designer", + "castroll_name_gyftrot": "GYFTROT", + "castroll_white_gyftrot": "Finding Peace#And Quiet", + "castroll_yellow_gyftrot": "Christmas#Display", + "castroll_name_doggo": "DOGGO", + "castroll_white_doggo": "Believes In The#Almighty Stick", + "castroll_yellow_doggo": "Has His Own#Seeing Eye Dog", + "castroll_name_dogamy": "DOGAMY & DOGARESSA", + "castroll_white_dogamy": "Still Thinking#About That Stick", + "castroll_yellow_dogamy": "Finally No. 1 Nose#Nuzzle Champions", + "castroll_name_lesserdog": "LESSER DOG", + "castroll_white_lesserdog": "Searching For#Affection", + "castroll_yellow_lesserdog": "Found A Loving#Owner", + "castroll_name_greaterdog": "GREATER DOG", + "castroll_white_greaterdog": "Unaware of Life's#Changes", + "castroll_yellow_greaterdog": "Excited by Life's#Changes", + "castroll_name_aaron": "AARON", + "castroll_white_aaron": "Still Flexing", + "castroll_yellow_aaron": "Paranormal#Investigator", + "castroll_name_moldbygg": "MOLDBYGG", + "castroll_white_moldbygg": "Wistfully Adjusting#to City Life", + "castroll_yellow_moldbygg": "Idyllic Life#on the Beach", + "castroll_name_woshua": "WOSHUA", + "castroll_extra_woshua": "Inspired by OMOCAT", + "castroll_white_woshua": "Normal#Janitor", + "castroll_yellow_woshua": "Legendary#Janitor", + "castroll_name_temmie": "TEMMIE", + "castroll_extra_temmie": "Temmie", + "castroll_white_temmie": "Temmie", + "castroll_yellow_temmie": "Temmie", + "castroll_name_maddummy": "MAD DUMMY", + "castroll_white_maddummy": "Changed Name to#Angry Dummy", + "castroll_yellow_maddummy": "Calmed Down...#Just a Bit", + "castroll_name_shyren": "SHYREN", + "castroll_white_shyren": "Taking Piano#Lessons Again", + "castroll_yellow_shyren": "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"", + "castroll_name_vulkin": "VULKIN", + "castroll_white_vulkin": "Strolling#Happily", + "castroll_yellow_vulkin": "Encouraging#Space Heater", + "castroll_name_tsunderplane": "TSUNDERPLANE", + "castroll_white_tsunderplane": "New Student#At School", + "castroll_yellow_tsunderplane": "Finally Confesses#(What!? I don't!!)", + "castroll_name_pyrope": "PYROPE", + "castroll_white_pyrope": "Continually#In Trouble", + "castroll_yellow_pyrope": "Candle In The#World's Largest#Birthday Cake", + "castroll_name_muffet": "MUFFET", + "castroll_white_muffet": "Trying To Make#Spider Ends Meet", + "castroll_yellow_muffet": "Spider Success#With a New Bakery", + "castroll_name_royalguards": "ROYAL GUARDS", + "castroll_white_royalguards": "Use Your#Imagination", + "castroll_yellow_royalguards": "Use Your#Imagination", + "castroll_name_finalfroggit": "FINAL FROGGIT", + "castroll_white_finalfroggit": "Searching For#Life's Meaning", + "castroll_yellow_finalfroggit": "Giving Life#Its Own Meaning", + "castroll_name_whimsalot": "WHIMSALOT", + "castroll_white_whimsalot": "Fighting For#The Future", + "castroll_yellow_whimsalot": "The Long Battle#Finally Ending...", + "castroll_name_astigmatism": "ASTIGMATISM", + "castroll_white_astigmatism": "Still A Big#Bully", + "castroll_yellow_astigmatism": "Domineering#Glasses Seller", + "castroll_name_madjick": "MADJICK", + "castroll_white_madjick": "Learning#Bowling", + "castroll_yellow_madjick": "Street#Magician", + "castroll_name_knightknight": "KNIGHT KNIGHT", + "castroll_white_knightknight": "Retail Job", + "castroll_yellow_knightknight": "Taking a Well-#Deserved Nap", + "castroll_name_amalgamates": "AMALGAMATES", + "castroll_extra_amalgamates": "??????", + "castroll_white_amalgamates": "Living With#Their Families,#Thinking About#Sticks", + "castroll_yellow_amalgamates": "Living With#Their Families", + "credits_short_160": "By Toby Fox", + "credits_short_165": "\"Logo Design#Cutscene Artist#Overworld Artist#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)\"", + "credits_short_167": "Temmie Chang", + "credits_short_173": "\"Tile Artist (Area34)#And Hypertester\"", + "credits_short_175": "Kenju", + "credits_short_178": "Main BG Artist", + "credits_short_180": "Merrigo", + "credits_short_183": "Assistant Monster Designer", + "credits_short_185": "Magnolia Porter", + "credits_short_186": "Original Temmie Monster Design Sketch", + "credits_short_187": "Betty Kwong", + "credits_short_193": "Extra Art and Testing", + "credits_short_195": "Gigi DG#Chess#Clairevoire", + "credits_short_199": "Misc. Art", + "credits_short_201": "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)", + "credits_short_205": "Guest Monster Designs", + "credits_short_207": "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT", + "credits_short_219": "Photoshop#Flowey Battle Co-design", + "credits_short_221": "Everdraed", + "credits_short_224": "Programming Help", + "credits_short_226": "Flashygoodness#Leon Arnott", + "credits_short_229": "Other Monster Designs", + "credits_short_231": "Mike Reid#Samael", + "credits_short_240": "Guest NPC Concepts", + "credits_short_242": "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris", + "credits_short_246": "Guitar", + "credits_short_248": "Stephanie MacIntire", + "credits_short_251": "Bratty & Catty Help", + "credits_short_253": "IPGD", + "credits_short_loc1_1": "Japanese Localization", + "credits_short_loc1_1_console": "\"Japanese Localization#PS4/Vita Conversions\"", + "credits_short_loc1_1a": "8-4, Ltd.", + "credits_short_loc1_2": "Producer", + "credits_short_loc1_2a": "John Ricciardi", + "credits_short_loc1_3": "Coordinator", + "credits_short_loc1_3a": "Justin \"JJ\" Epperson", + "credits_short_loc1_4": "Translator", + "credits_short_loc1_4a": "Keiko Fukuichi", + "credits_short_loc2_1": "Localization Support", + "credits_short_loc2_1a": "Brian Gray", + "credits_short_loc2_1b": "D. Scott Miller", + "credits_short_loc2_1c": "Nozomi Oshima", + "credits_short_loc2_1d": "8-4 All Staff", + "credits_short_loc2_2": "Japanese Graphics", + "credits_short_loc2_2a": "256graph", + "credits_short_loc2_3": "\"PhysicalCollector's Editions\"", + "credits_short_loc2_3a": "Fangamer", + "credits_short_loc2_4": "\"SepiaArea-Themed Borders\"", + "credits_short_loc2_4a": "Temmie Chang", + "credits_short_test_0": "Testers", + "credits_short_test_1": "Graeme Howard", + "credits_short_test_2": "Brian Carmody", + "credits_short_test_3": "Derek Carmody", + "credits_short_test_4": "Kevin Chitester", + "credits_short_test_5": "Michael Ferguson", + "credits_short_test_6": "Clyde \"Tomato\" Mandelin", + "credits_short_test_7": "Heidi Mandelin", + "credits_short_test_8": "Adil Mohyuddin", + "credits_short_test_9": "Jack Murphy", + "credits_short_test_10": "Jenna Post", + "credits_short_test_11": "Christopher Warriner", + "credits_short_thanks_0": "Special Thanks", + "credits_short_thanks_1": "Reid Young", + "credits_short_thanks_2": "Graeme Howard", + "credits_short_thanks_3": "Audrey Waner", + "credits_short_thanks_4": "Sarah Podzorski", + "credits_short_thanks_5": "Brian Coia", + "credits_short_thanks_6": "Hiroko Minamoto", + "credits_short_thanks_7": "Ryan Alyea", + "credits_short_thanks_8": "Mark MacDonald", + "credits_short_thanks_9": "Everdraed", + "credits_short_thanks_10": "Yutaka Ohbuchi", + "credits_short_thanks_11": "Fangamer", + "credits_short_thanks_12": "Hato Moa", + "credits_short_thanks_1_console": "Reid Young", + "credits_short_thanks_2_console": "Graeme Howard", + "credits_short_thanks_3_console": "Audrey Waner", + "credits_short_thanks_4_console": "Sarah Podzorski", + "credits_short_thanks_5_console": "Brian Coia", + "credits_short_thanks_6_console": "Hiroko Minamoto", + "credits_short_thanks_7_console": "Ryan Alyea", + "credits_short_thanks_8_console": "Mark MacDonald", + "credits_short_thanks_9_console": "Everdraed", + "credits_short_thanks_10_console": "Yutaka Ohbuchi", + "credits_short_thanks_11_console": "Kyle Hebert", + "credits_short_thanks_12_console": "Hato Moa", + "credits_short_thanks_13_console": "Truant Pixel", + "credits_short_thanks_14_console": "All SIE Staff", + "credits_short_thanks_last_1": "Fontworks Inc.", + "credits_short_thanks_last_2": "Yutaka Sato (Happy Ruika)", + "mettnews_ticker_1": "MTT-BRAND STILL TOP-RATED || SCHOOL CANCELLED OVER REACTIVATED PUZZLES || ", + "mettnews_ticker_2": "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL) || ", + "mettnews_ticker_3": "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS || ", + "mettnews_ticker_4": "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE || ", + "mettnews_ticker_5": "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\" || ", + "mettnews_ticker_6": "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED || ", + "mettnews_ticker_7": "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA || ", + "mettnews_ticker_8": "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING || ", + "mettnews_ticker_9": "HISTORIC NEWS TICKER HEADLINE SHORTAGE || ", + "mettnews_ticker_doom_start": "120 SECONDS LEFT! DEFUSE 6 BOMBS!", + "mettnews_ticker_doom_timeleft": "\\[1] SECONDS LEFT!", + "mettnews_ticker_doom_bombsleft": " \\[1] BOMBS LEFT!", + "mettnews_ticker_doom1": " HURRY UP!", + "mettnews_ticker_doom2": " TIME'S RUNNING OUT!", + "mettnews_ticker_doom3": " DO YOUR BEST!", + "mettnews_ticker_doom4": " SPEED UP!", + "mettnews_ticker_doom5": " RUN! RUN! RUN!", + "mettnews_ticker_doom6": " GIVE IT YOUR ALL!", + "mettnews_ticker_doom7": " DON'T WAIT UP!", + "mettnews_timer": "TIME:\\[1]", + "mett_ratings": "RATINGS \\[1]", + "mett_essay_prompt_pc": "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)", + "mett_essay_prompt_console": "ESSAY PROMPT: What do you love most about Mettaton?", + "mett_essay_start": "[START TYPING]", + "mett_essay_timeup": "TIME UP!!!", + "obj_golddisplay_42": "$ - \\[G]G", + "obj_golddisplay_44": "SPACE - \\[1]/8", + "shop_buy": "Buy", + "shop_sell": "Sell", + "shop_talk": "Talk", + "shop_exit": "Exit", + "shop_exit_submenu": "Exit", + "shop_take": "Take", + "shop_steal": "Steal", + "shop_read": "Read", + "shop_buy_list": "\\[1]G - \\[2]", + "shop_buy_soldout": "--- SOLD OUT ---", + "shop_buy_prompt1": "Buy it for", + "shop_buy_prompt2": "\\[1]G ?", + "shop_take_prompt": "Take it.", + "shop1_itemdesc_14": "Weapon: 5AT#(\\[1] AT)#Slap 'em.", + "shop1_itemdesc_15": "Armor: 7DF#(\\[2] DF)#It has abs#on it.", + "shop1_itemdesc_19": "Heals 11HP x 2#Eat it twice!", + "shop1_itemdesc_21": "Heals 22HP#It's my own#recipe.", + "shop1_talk1_title": "Say hello", + "shop1_talk2_title": "What to do here", + "shop1_talk3_title": "Town history", + "shop1_talk4_title": "Your life", + "shop1_talk5_title": "What happened", + "shop1_talk6_title": "Human", + "shop1_talk7_title": "Ruins", + "shop1_talk8_title": "Future", + "shop2_itemdesc_37": "Heals 18HP#(Looks#like a#crab.)", + "shop2_itemdesc_41": "Heals 10HP#SPEED#up in#battle.", + "shop2_itemdesc_44": "Armor: 5DF#(\\[2] DF)#Invincible#longer", + "shop2_itemdesc_45": "Weapon: 2AT#(\\[1] AT)#Invincible#longer", + "shop2_talk1_title": "About yourself", + "shop2_talk2a_title": "That emblem", + "shop2_talk2b_title": "Emblem's meaning (NEW)", + "shop2_talk2c_title": "The prophecy (NEW)", + "shop2_talk2d_title": "The prophecy", + "shop2_talk3_title": "The King", + "shop2_talk4_title": "About Undyne", + "shop2_talk5_title": "Fluffybuns Why?", + "shop2_talk6_title": "Is ASGORE a goat", + "shop2_talk7_title": "ASGORE and TORIEL", + "shop2_talk8_title": "Undyne", + "shop2_talk9_title": "Fate", + "shop2_talk10_title": "Threat", + "shop2_talk11_title": "Fight", + "shop2_talk12_title": "Hero", + "shop3_itemdesc_59": "Heals 17HP#Has a big#bite out of#it.", + "shop3_itemdesc_49": "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.", + "shop3_itemdesc_48": "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.", + "shop3_itemdesc_60": "?????#Probably#to someone's#house LOL", + "shop3_itemdesc_soldout": "SOLD OUT!", + "shop3_talk1a_title": "About you two", + "shop3_talk1b_title": "Burgerpants (NEW)", + "shop3_talk1c_title": "More Burgerpants (NEW)", + "shop3_talk1d_title": "B.Pants Hangout? (NEW)", + "shop3_talk1e_title": "That Kind of Guy (NEW)", + "shop3_talk2a_title": "About your wares", + "shop3_talk2b_title": "Origin of wares (NEW)", + "shop3_talk2c_title": "Origin of garbage (NEW)", + "shop3_talk2d_title": "Origin of garbage", + "shop3_talk3a_title": "About Mettaton", + "shop3_talk3b_title": "Origin of Mettaton (NEW)", + "shop3_talk3c_title": "About Mettaton (OLD???)", + "shop3_talk4a_title": "About Alphys", + "shop3_talk4b_title": "Royal Scientist (NEW)", + "shop3_talk4c_title": "About ASGORE (NEW)", + "shop3_talk4d_title": "About ASGORE", + "shop3_talk5_title": "Freedom", + "shop3_talk6_title": "I'm a human", + "shop3_talk7_title": "Future", + "shop3_talk8_title": "Do You Like Cats", + "shop4_itemdesc_42": "Heals 14HP#Very popular#food.", + "shop4_itemdesc_40": "Heals 27HP#Very popular#food.", + "shop4_itemdesc_43": "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.", + "shop4_itemdesc_61": "Heals 60HP#Don't ask.#Please.", + "shop4_itemdesc_soldout": "SOLD OUT", + "shop4_item_61_longname": "Steak in the Shape of Mettaton's Face", + "shop4_talk1_title": "Life Advice", + "shop4_talk2a_title": "Romance Advice", + "shop4_talk2b_title": "Glamburger Story (NEW)", + "shop4_talk2c_title": "Glamburger Story", + "shop4_talk2d_title": "Clarify Story", + "shop4_talk2e_title": "Bratty & Catty (NEW)", + "shop4_talk2f_title": "Bratty & Catty", + "shop4_talk2g_title": "Outing", + "shop4_talk2h_title": "Catty's Invitation (NEW)", + "shop4_talk2i_title": "Catty's Invitation", + "shop4_talk3a_title": "Mettaton", + "shop4_talk3b_title": "Why is Mettaton bad (NEW)", + "shop4_talk3c_title": "Why else is MTT bad (NEW)", + "shop4_talk3d_title": "Why else is MTT bad", + "shop4_talk4_title": "Your future", + "shop4_talk5_title": "Freedom", + "shop4_talk6_title": "Bratty and Catty", + "shop4_talk7_title": "Freedom", + "shop4_talk8_title": "Future", + "shop4_talk9_title": "Evacuation", + "shop4_talk10_title": "Mettaton", + "shop4_talk11_title": "Alone", + "shop4_talk12_title": "Threaten", + "shop5_itemname_22a": "tem flake", + "shop5_itemname_22b": "tem flake (ON SALE,)", + "shop5_itemname_22c": "tem flake (expensiv)", + "shop5_itemname_22d": "tem flake (premiem)", + "shop5_itemname_college": "tem pay 4 colleg", + "shop5_itemname_64": "temy ARMOR!!!", + "shop5_itemdesc_22a": "Heals 2HP#food of#tem", + "shop5_itemdesc_22b": "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!", + "shop5_itemdesc_22c": "Heals 2HP#food of#tem#(expensiv)", + "shop5_itemdesc_22d": "Heals 2HP#food of#tem#(qualite)", + "shop5_itemdesc_college": "COLLEGE#tem pursu#higher#education", + "shop5_itemdesc_64": "ARMOR 20DF#makes#battles#too easy", + "shop5_buy_prompt1": "Buy for", + "shop5_buy_prompt2": "\\[1]G ?", + "shop5_buy_yes": "Yaya", + "shop5_buy_no": "NO!!!", + "shop5_sell_unsellable": "NO!", + "shop5_sell_price": "\\[1]G", + "shop5_sell_separator": " - ", + "shop5_sell_gold": "(\\[G] G)", + "shop5_sell_sold": "(thanks PURCHASE)", + "shop5_sell_prompt": "tem buy \\[1] for... \\[2]G!!!", + "shop5_sell_prompt_special": "OK!! TEM BUY \\[1] FOR \\[2]G!!!", + "shop5_sell_yes": "yayA!", + "shop5_sell_no": "NO!!!", + "shop5_talk1_title": "Say Hello", + "shop5_talk2a_title": "About Yourself", + "shop5_talk2b_title": "About Temmie Armor", + "shop5_talk3_title": "Temmie History", + "shop5_talk4_title": "About Shop", + "mett_opera1_1": "Oh my love ", + "mett_opera1_2": "Please run away ", + "mett_opera1_3": "Monster King ", + "mett_opera1_4": "Forbids your stay ", + "mett_opera1_5": "Humans must ", + "mett_opera1_6": "Live far apart ", + "mett_opera1_7": "Even if ", + "mett_opera1_8": "It breaks my heart ", + "mett_opera1_9": "They'll put you ", + "mett_opera1_10": "In the dungeon ", + "mett_opera1_11": "It'll suck ", + "mett_opera1_12": "And then you'll#die a lot ", + "mett_opera1_13": "Really sad ", + "mett_opera1_14": "You're gonna die ", + "mett_opera1_15": "Cry cry cry ", + "mett_opera1_16": "So sad it's#happening. ", + "mett_opera2_1": "Oh my love", + "mett_opera2_2": "Has fallen#down", + "mett_opera2_3": "Now in tears", + "mett_opera2_4": "We all will#drown", + "mett_opera2_5": "Colored#tiles", + "mett_opera2_6": "Make them#a fool", + "mett_opera2_7": "If only they", + "mett_opera2_8": "Still knew#the rules", + "mett_opera2_9": "Well that#was", + "mett_opera2_10": "A sorry try", + "mett_opera2_11": "Now let's#watch", + "mett_opera2_12": "Them fry", + "mett_operacomment_1": "(Hmmm? Getting creative?)", + "mett_operacomment_2": "(Dance with me, darling.)", + "mett_operacomment_3": "(Oh! The audience can feel#your passion!)", + "mett_operacomment_3_unfrantic": "(Show the audience#your passion!)", + "mett_operacomment_3_touch": "(So close... How passionate...)", + "mett_operacomment_3_frantic1": "(... do you need some help?)", + "mett_operacomment_3_frantic2": "(... what ARE you doing?)", + "mett_operacomment_4": "(Don't stop now!)", + "mett_operacomment_4_unfrantic": "(Look at you, leaping around#the stage...)", + "mett_operacomment_4_touch": "(Can't keep your hands off, huh?)", + "mett_operacomment_4_frantic1": "(Is that how humans dance?)", + "mett_operacomment_4_frantic2": "(Humans are stranger#than I thought.)", + "mett_operacomment_5": "(Oh! They're really#getting into it.)", + "mett_operacomment_5_unfrantic": "(Moving so far...)", + "mett_operacomment_5_touch": "(Who can blame you?)", + "mett_operacomment_5_frantic1": "(Hmmm, I'll have to get used#to it...)", + "mett_operacomment_5_frantic2": "(Even better than#I thought...)", + "mett_operacomment_6": "(So that's what#it's like.)", + "mett_operacomment_7": "(Dancing with... A human.)", + "mett_operacomment_8": "(What a shame...)", + "item_use_0": "* Error!/%%", + "item_use_1": "* You ate the Monster Candy.", + "item_use_1a": " &* Very un-licorice-like.", + "item_use_1b": " &* ... tastes like licorice.", + "item_use_2": "* You hit the Croquet Roll into& your mouth.", + "item_use_2_serious": "* You ate the Croquet Roll.", + "item_use_3": "* You threw the stick away^1.&* Then picked it back up./%", + "item_use_3_doge1": "* You threw the stick^1.&* But nothing happened./%", + "item_use_3_doge2": "* You threw the stick and& the dogs ran to get it^1.&* You played fetch for a while./%", + "item_use_3_greatdog": "* You threw the stick and& the dog ran to get it^1.&* You played fetch for a while./%", + "item_use_3_papyrus": "* You throw the stick.&* Papyrus brings it back& in his mouth./%", + "item_use_3_madjick": "* You raise the stick.&* Madjick mistakes it for& a magic wand./%", + "item_use_3_mettaton": "* You throw the stick.&* Mettaton catches it in his& mouth and winks./%", + "item_use_4": "* You re-applied the bandage.", + "item_use_4a": "&* Still kind of gooey.", + "item_use_5": "* You ate the Rock Candy.", + "item_use_6": "* You ate the Pumpkin Rings.", + "item_use_7": "* You ate the Spider Donut.", + "item_use_7a": "* Don't worry^1, Spider didn't.", + "item_use_8": "* You ate the Stoic Onion.", + "item_use_8a": "&* You didn't cry...", + "item_use_9": "* You ate the Ghost Fruit.", + "item_use_10": "* You drank the Spider Cider.", + "item_use_11": "* You ate the Butterscotch Pie.&* Your HP was maxed out./", + "item_use_11_asgore1": "* The smell reminded ASGORE of& something.../", + "item_use_11_asgore2": "* ASGORE's ATTACK down^1!&* ASGORE's DEFENSE down!/%%", + "item_use_11_toriel": "* The smell reminded the Lost& Souls of something...!/%%", + "item_use_12": "* You equipped the ribbon./%", + "item_use_13": "* You equipped Toy Knife./%", + "item_use_14": "* You equipped Tough Glove./%", + "item_use_15": "* You equipped Manly Bandanna./%", + "item_use_16": "* You ate the Snowman Piece.", + "item_use_17a": "* You're just great!", + "item_use_17b": "* You look nice today!", + "item_use_17c": "* Are those claws natural?", + "item_use_17d": "* You're super spiffy!", + "item_use_17e": "* Have a wonderful day!", + "item_use_17f": "* Is this as sweet as you?", + "item_use_17g": "* (An illustration of a hug.)", + "item_use_17h": "* Love yourself! I love you!", + "item_use_18": "* Mmm^1! Tastes like puppies.", + "item_use_19": "* You eat one half of& the Bisicle.", + "item_use_20": "* You eat the Unisicle.", + "item_use_21": "* You eat the Cinnamon Bunny.", + "item_use_22": "* You eat the Temmie Flakes.", + "item_use_23": "* You eat the quiche.", + "item_use_24": "* You equipped the Old Tutu./%", + "item_use_25": "* You equipped Ballet Shoes./%", + "item_use_26": "* OOOORAAAAA!!^1!&* You rip up the punch card!/", + "item_use_26a": "* Your hands are burning^1!&* AT increased by \\[1]!/%", + "item_use_26b": "* But nothing happened./%", + "item_use_27": "* You deployed the dog./%%", + "item_use_28": "* You eat the Dog Salad^1.&", + "item_use_28a": "* Oh^1. Tastes yappy...", + "item_use_28b": "* Oh^1. Fried tennis ball...", + "item_use_28c": "* Oh^1. There are bones...", + "item_use_28d": "* It's literally garbage???", + "item_use_29": "* You used the Dog Residue./", + "item_use_29a": "* The rest of your inventory& filled up with Dog Residue./%%", + "item_use_29b": "* .../", + "item_use_29c": "* You finished using it./", + "item_use_29d": "* An uneasy atmosphere fills& the room./%%", + "item_use_30": "* You used the Dog Residue./", + "item_use_31": "* You used the Dog Residue./", + "item_use_32": "* You used the Dog Residue./", + "item_use_33": "* You used the Dog Residue./", + "item_use_34": "* You used the Dog Residue./", + "item_use_35": "* You eat the Astronaut Food.", + "item_use_36": "* You eat the Instant Noodles.", + "item_use_36a": "* They're better dry.", + "item_use_37": "* You eat the Crab Apple.", + "item_use_38": "* You eat the Hot Dog...?", + "item_use_39": "* You eat the Hot Cat.", + "item_use_40": "* You eat the Glamburger.", + "item_use_40_mettaton": "* You eat the Glamburger.&* The audience loves the brand.", + "item_use_41": "* You drink the Sea Tea.", + "item_use_41_speed": "&* Your SPEED boosts!", + "item_use_41_nospeed": "&* But SPEED restricted by web.", + "item_use_42": "* You drink the Starfait.", + "item_use_42_mettaton": "* You eat the Starfait.&* The audience loves the brand.", + "item_use_43": "* You eat the Legendary Hero.", + "item_use_43_attack": "&* ATTACK increased by 4!", + "item_use_44": "* You equipped the glasses./%", + "item_use_45": "* You equipped the Torn Notebook./%", + "item_use_46": "* You equipped the apron./%", + "item_use_47": "* You equipped the Burnt Pan./%", + "item_use_48": "* You equipped the Cowboy Hat./%", + "item_use_49": "* You equipped the Empty Gun./%", + "item_use_50": "* You equipped the locket./%", + "item_use_51": "* You equipped the dagger./%", + "item_use_52": "* About time./%", + "item_use_53": "* Right where it belongs./%", + "item_use_54": "* You consume the Bad Memory^1.&* You lost 1HP./%", + "item_use_54_heal": "* You consume the Bad Memory^1.&* Your HP was maxed out./%", + "item_use_55": "* Through DETERMINATION^1, the& dream became true.", + "item_use_55_short": "* The dream came true!", + "item_use_56": "* You tried to open the letter^1,& but.../", + "item_use_56a": "* It's been shut so tightly^1,& you'd need a chainsaw in& order to open it./%", + "item_use_56_prelab": "* (Maybe if you check the lab& door^1, you can slide it& underneath...)/%%", + "item_use_56_undyne": "* OH MY GOD!!^1!&* I'M GONNA FREAKIN' KILL& YOU!!/%%", + "item_use_58": "* You eat the Popato Chisps.", + "item_use_59": "* You eat the Junk Food.", + "item_use_59_mettaton": "* You eat the Junk Food.&* The audience is disgusted.", + "item_use_60": "* You used the Mystery Key^1.&* But nothing happened./%%", + "item_use_60_fail1": "* You used the Mystery Key^1.&* The door's lock clicks.../", + "item_use_60_fail2": "* ... as you fail to fit the& key into it./", + "item_use_60_fail3": "* Nothing happened./%%", + "item_use_60_mettaton": "* You used the Mystery Key^1.&* Mettaton pretends it isn't& there./%%", + "item_use_60_open1": "* You used the Mystery Key^1.&* The red house's door& was unlocked./", + "item_use_60_open2": "* The key disappeared./%%", + "item_use_61": "* You ate the Face Steak.", + "item_use_61_mettaton": "* You ate the Face Steak.&* The audience goes nuts.", + "item_use_62": "* You eat the Hush Puppy.", + "item_use_62a": "* You eat the Hush Puppy.&* Dog-magic is neutralized.", + "item_use_63": "* You ate the Snail Pie.&* Your HP was maxed out./", + "item_use_64": "* You donned the Temmie Armor./%", + "item_box_store1": "* The \\[1] was& put away.", + "item_box_store2": "* The \\[1] was& tossed inside recklessly.", + "item_box_store3": "* The \\[1] was& placed thoughtfully inside.", + "item_box_take1": "* The \\[1] was& taken out.", + "item_box_take2": "* The \\[1] was& grabbed impatiently.", + "item_box_take3": "* The \\[1] was& taken out and held like a& small puppy.", + "item_full_inventory": "* You can't carry any more./%%", + "item_full_box": "* The box is full./%%", + "scr_battlegroup_178": "* Vegetoid came out of the earth!", + "scr_battlegroup_193": "* Loox drew near!", + "scr_battlegroup_222": "* Loox and co. decided to& pick on you!", + "scr_battlegroup_238": "* A pair of Vegetoids& came out of the ground!", + "scr_battlegroup_253": "* A pair of Loox& decided to pick on you!", + "scr_battlegroup_268": "* Vegetoid came out of the earth!", + "scr_battlegroup_282": "* But nobody came./%", + "scr_battlegroup_297": "* Here comes Napstablook.", + "scr_battlegroup_299": "* Here comes Napstablook^1.&* Same as usual.", + "scr_battlegroup_327": "* Toriel blocks the way!", + "scr_battlegroup_357": "* Lesser Dog appears.", + "scr_battlegroup_371": "* Dogi assault you!", + "scr_battlegroup_386": "* It's the Greater Dog.", + "scr_battlegroup_411": "* Papyrus blocks the way!", + "scr_battlegroup_413": "* Papyrus is sparing you.", + "scr_battlegroup_429": "* Gyftrot confronts you!", + "scr_battlegroup_480": "* Icecap struts into view.", + "scr_battlegroup_497": "* Icecap and Chilldrake& pose like bad guys.", + "scr_battlegroup_503": "* Icecap and Snowdrake& pose like bad guys.", + "scr_battlegroup_519": "* Jerry clings to you!", + "scr_battlegroup_533": "* Icecap appears^1.&* Jerry came too.", + "scr_battlegroup_548": "* Icecap and Snowdrake& confront you^1, sighing.&* Jerry.", + "scr_battlegroup_549": "* Icecap and Chilldrake& confront you^1, sighing.&* Jerry.", + "scr_battlegroup_566": "* Aaron flexes in!", + "scr_battlegroup_581": "* Special enemy Temmie appears& here to defeat you!!", + "scr_battlegroup_596": "* You walk into Moldsmal.", + "scr_battlegroup_612": "* Woshua shuffles up.", + "scr_battlegroup_626": "* Shyren hides in the corner& but somehow encounters you& anyway.", + "scr_battlegroup_640": "* Mad Dummy blocks the way!", + "scr_battlegroup_654": "* You shouldn't read this.", + "scr_battlegroup_687": "* Mettaton attacks!", + "scr_battlegroup_704": "* Royal Guard attacks!", + "scr_battlegroup_719": "* Tsunderplane gets in the way!&* Not on purpose or anything.", + "scr_battlegroup_733": "* Vulkin strolls in.", + "scr_battlegroup_747": "* Pyrope bounds towards you!", + "scr_battlegroup_778": "* Woshua and Aaron appear.", + "scr_battlegroup_795": "* Moldbygg and Woshua appear.", + "scr_battlegroup_826": "* Muffet traps you!", + "scr_battlegroup_868": "* Madjick pops out of its hat!", + "scr_battlegroup_882": "* Knight Knight blocks the way!", + "scr_battlegroup_896": "* Final Froggit was already there^1,& waiting for you.", + "scr_battlegroup_910": "* Astigmatism drew near.", + "scr_battlegroup_924": "* Whimsalot rushed in!", + "scr_battlegroup_938": "* Whimsalot and Final Froggit& appeared.", + "scr_battlegroup_953": "* Whimsalot and Astigmatism& appeared.", + "scr_battlegroup_968": "* Final Froggit and Astigmatism& appeared.", + "scr_battlegroup_983": "* What a nightmare!", + "scr_battlegroup_999": "* Mercenaries emerge from& the shadows.", + "scr_battlegroup_1015": "* Defuse the bomb!", + "scr_battlegroup_1029": "* Defuse the dog!", + "scr_battlegroup_1049": "* Defuse the extremely agile& glass of water!", + "scr_battlegroup_1068": "* Defuse the script!", + "scr_battlegroup_1088": "* Defuse the basketball!", + "scr_battlegroup_1107": "* Defuse the present!", + "scr_battlegroup_1126": "* Defuse the game!", + "scr_battlegroup_1160": "* Tsunderplane attacks!&* Not because it's jealous Vulkin& is paying attention to you!", + "scr_battlegroup_1176": "* The rare and threatening& Double Davis.", + "scr_battlegroup_1191": "* A strange parade blocks the& path.", + "scr_battlegroup_1221": "* Mettaton EX makes his premiere!", + "scr_battlegroup_1236": "* Smells like sweet lemons.", + "scr_battlegroup_1250": "* ,", + "scr_battlegroup_1264": "* It's so cold.", + "scr_battlegroup_1278": "* drew near!", + "scr_battlegroup_1294": "* It's the Amalgamate.", + "scr_battlegroup_1314": "* The Lost Soul appeared.", + "scr_battlegroup_1334": "* The Lost Souls appeared.", + "scr_battlegroup_1395": "* In my way.", + "scr_battlegroup_1410": "* The heroine appears.", + "scr_battlegroup_1422": "* Glad Dummy lets you go.", + "scr_battlegroup_1439": "* Mettaton NEO blocks the way!", + "scr_battlegroup_1484": "* ASGORE attacks!", + "scr_battlegroup_1501": "* That doesn't seem correct.", + "scr_battlegroup_1517": "* Final Froggit stopped chasing& Migospel around.", + "scr_battlegroup_1532": "* Parsnik slithered out of the& earth!", + "scr_battlegroup_1547": "* You tripped over some& Moldessas.", + "scr_battlegroup_1563": "* A line of Moldessas block the& path.", + "scr_battlegroup_1580": "* Can you believe it?", + "scr_battlegroup_1595": "* Final Froggit hopped in...?", + "scr_battlegroup_1609": "* Whimsalot and Parsnik appeared.", + "scr_battlegroup_1624": "* Migospel flutters in^1, carrying& Moldessa.", + "scr_battlegroup_1639": "* Migospel flutters in^1, carrying& Parsnik.", + "scr_battlegroup_1654": "* Parsniks hissed out of the& earth!", + "scr_battlegroup_1669": "* Not only potatoes have eyes.", + "scr_battlegroup_1684": "* Eyes appeared from the shadows.", + "scr_battlegroup_1699": "* Looks like a real party.", + "scr_battlegroup_1716": "* Party from Hell.", + "scr_battlegroup_1733": "* Glyde swooped in!", + "scr_battlegroup_1747": "* You're blocked in politely!", + "scr_battlegroup_1762": "* It's the end.", + "scr_battlegroup_1787": "* ASRIEL blocks the way!", + "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened& by the power of your& friends!", + "scr_battlegroup_1791": "* It's time to say goodbye.", + "obj_basicmonster_act": "* Monster does an action.", + "obj_basicmonster_info": "* Smells like a monster.", + "obj_basicmonster_mercy": "* Monster seems satisfied.", + "obj_basicmonster_lowhp": "* Monster has low HP.", + "obj_basicmonster_check": "* MONSTER - ATK \\[1] DEF \\[2]&* Mistakenly believes its lava& is a monster./^", + "obj_basicmonster_playeract": "* You execute some action./^", + "obj_napstablook_189": "* YOU WON!&* You lost 1 experience point./%", + "obj_torielboss_240": "* YOU WON!&* You lost 1 experience point./%", + "SCR_TEXT_2510": "* You..^1.&* You came from outside^1,& didn't you?/", + "SCR_TEXT_2511": "* People like you are so& rare.../", + "SCR_TEXT_2512": "* Please^1!* Stranger!/", + "SCR_TEXT_2513": "* Tell me about outside...?& & Yes No\\C", + "SCR_TEXT_2514": " ", + "SCR_TEXT_2535": "* Huh^1?&* \"SURFACE\"^1?&* What do you mean?/", + "SCR_TEXT_2536": "* I just meant outside this& room./", + "SCR_TEXT_2537": "* If you haven't noticed^1, my& mycelium have bound me& to the ground./", + "SCR_TEXT_2538": "* Please^1!&* Stranger!/", + "SCR_TEXT_2539": "* I'll make this simple./", + "SCR_TEXT_2540": "* I've spent my whole life& in the same spot^1,& in the same room./", + "SCR_TEXT_2541": "* But I've long wondered& what lies inside the& room to the right./", + "SCR_TEXT_2542": "* Long I've fantasized& about entering^1, and& changing my scenery.../", + "SCR_TEXT_2543": "* No..^1.&* Changing my LIFE!/", + "SCR_TEXT_2544": "* Please^1.&* Go and tell me what's& inside./%%", + "SCR_TEXT_2553": "* Is everyone out there& like you^1?&* How terrible./%%", + "SCR_TEXT_2518": "* Well^1, what are you& waiting for?/%%", + "SCR_TEXT_2522": "* Oh^1!&* You're back!/", + "SCR_TEXT_2523": "* How's the room?& & Different Same\\C", + "SCR_TEXT_2524": " ", + "SCR_TEXT_2561": "* Oh^1, that's a relief^1!/", + "SCR_TEXT_2562": "* That's all I need to& continue my fantasies^1.&* Thank you^1, stranger./%%", + "SCR_TEXT_2506": "* My mind is running wild^1!&* I haven't felt like this& in a long time.../%%", + "SCR_TEXT_2567": "* So it's the same./", + "SCR_TEXT_2568": "* The same.../", + "SCR_TEXT_2569": "* Same.../", + "SCR_TEXT_2570": "* .../", + "SCR_TEXT_2571": "* OK./%%", + "SCR_TEXT_2507": "* Please leave./%%", + "SCR_TEXT_2780": "* (It's a horse stable.)/", + "SCR_TEXT_2781": "* (Do you want to go& inside?)& Yes No \\C", + "SCR_TEXT_2782": " ", + "SCR_TEXT_2788": "* (You jostle the door.)&* (It's locked.)/", + "SCR_TEXT_2789": "* (Suddenly^1, from inside& the [redacted], you hear a&/%%", + "SCR_TEXT_3358": "* (It's a book labelled& Monster History Part 6.)& Read it Do not\\C", + "SCR_TEXT_3359": " ", + "SCR_TEXT_3363": "* Unfortunately^1, monsters are& not experienced with& illness./", + "SCR_TEXT_3364": "* However^1, when monsters are& about to expire of age^1,& they lie down^1, immobile./", + "SCR_TEXT_3365": "* We call this state& \"Fallen Down.\"/", + "SCR_TEXT_3366": "* A person who has Fallen& Down will soon perish./", + "SCR_TEXT_3367": "* In a way^1, this confusing& situation was all too& familiar./%%", + "SCR_TEXT_3370": "* (You decide not to read it.)/%%", + "SCR_TEXT_4551": "* \\YMETTATON has sent you a& Mortal Enemy request.\\W /", + "SCR_TEXT_4552": "* Accept the request?& & Accept Reject\\C", + "SCR_TEXT_4553": " ", + "SCR_TEXT_4559": "* Congratulations^1!&* You are now Mortal Enemies& with Mettaton./", + "SCR_TEXT_4560": "* \\YCOOLSKELETON95\\W has posted& a comment on this change./", + "SCR_TEXT_4561": "* CONGRATULATIONS^1, YOU TWO^1!&* WISH YOU A LONG AND& HORRIBLE RIVALRY./%%", + "SCR_TEXT_4565": "* You rejected the request./%%", + "SCR_TEXT_4571": "* \\YMETTATON has sent you an& invitation to \"Die.\"\\W /", + "SCR_TEXT_4572": "* RSVP?& & Respond Ignore\\C", + "SCR_TEXT_4573": " ", + "SCR_TEXT_4579": "* Bepis valley Granola Bars/%%", + "SCR_TEXT_4583": "* Bepis valley Granola Bars/%%", + "obj_crimegraph_55": "CRIME", + "obj_populationgraph_81": "POPULATION", + "obj_populationgraph_106": "TENSION", + "obj_specialgraph_56": "REEL IT IN!", + "obj_daygraph_0": "SUN", + "obj_daygraph_1": "MON", + "obj_daygraph_2": "TUE", + "obj_daygraph_3": "WED", + "obj_daygraph_4": "THU", + "obj_daygraph_5": "FRI", + "obj_daygraph_6": "SAT", + "obj_titleimage_activity_0": "No Information", + "obj_titleimage_activity_a": "Activity Level A", + "obj_titleimage_activity_b": "Activity Level B", + "obj_titleimage_activity_c": "Activity Level C", + "obj_tsunderplane_body_152": "B-but I#never#got to#...!", + "the_end": "THE END", + "mett_ratings_violence": "Violence", + "mett_ratings_disappoint": "Disappoint", + "mett_ratings_justice": "Justice", + "mett_ratings_action": "Action", + "mett_ratings_hyperaction": "HyperAction", + "mett_ratings_fashion": "Fashion", + "mett_ratings_fetching": "Fetching", + "mett_ratings_junkfood": "EatingGarbage?", + "mett_ratings_brandfood": "OnBrandFood", + "mett_ratings_dramatic": "Dramatic", + "mett_ratings_writing": "Writing", + "castroll_name_papyrus": "PAPYRUS", + "castroll_by_toby_and_temmie_nospace": "by Toby&Temmie", + "castroll_name_sans": "SANS", + "castroll_special_inspiration": "SPECIAL INSPIRATION", + "castroll_jn_wiedle": "JN Wiedle", + "castroll_name_undyne": "UNDYNE", + "castroll_credit_undyne": "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle & Gigi DG", + "castroll_name_alphys": "ALPHYS", + "castroll_credit_alphys": "Design by Toby", + "castroll_name_mettaton": "METTATON", + "castroll_credit_mettaton": "Bob Sparker, Sarah, and JN Wiedle", + "castroll_name_asgore": "ASGORE", + "castroll_name_monster_kid": "MONSTER#KID", + "castroll_by_magnolia_porter_2line": "by#Magnolia Porter", + "castroll_name_toriel": "TORIEL", + "key_left": "[LEFT]", + "key_right": "[RIGHT]", + "trophy_install": "Installing trophies", + "trophy_install_dot": ".", + "trophy_install_line2": "(Just this once.)", + "mettquiz_q1_text": "What's the prize#for answering#correctly?", + "mettquiz_q1_a1": "Money", + "mettquiz_q1_a2": "Mercy", + "mettquiz_q1_a3": "New car", + "mettquiz_q1_a4": "More questions", + "mettquiz_q2_text": "What's the king's#full name?", + "mettquiz_q2_a1": "Lord Fluffybuns", + "mettquiz_q2_a2": "Fuzzy Pushover", + "mettquiz_q2_a3": "Asgore Dreemurr", + "mettquiz_q2_a4": "Dr. Friendship", + "mettquiz_q3_text": "What are robots#made of?", + "mettquiz_q3_a1": "Hopes&Dreams", + "mettquiz_q3_a2": "Metal&Magic", + "mettquiz_q3_a3": "Snips&Snails", + "mettquiz_q3_a4": "Sugar&Spice", + "mettquiz_q4_text": "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?", + "mettquiz_q4_a1": "31.054 minutes", + "mettquiz_q4_a2": "16.232 minutes", + "mettquiz_q4_a3": "32.049 minutes", + "mettquiz_q4_a4": "32.058 minutes", + "mettquiz_q5_text": "How many flies are#in this jar?", + "mettquiz_q5_a1": "54", + "mettquiz_q5_a2": "53", + "mettquiz_q5_a3": "55", + "mettquiz_q5_a4": "52", + "mettquiz_q6_text": "What monster is this?", + "mettquiz_q6_a1": "Froggit", + "mettquiz_q6_a2": "Whimsun", + "mettquiz_q6_a3": "Moldsmal", + "mettquiz_q6_a4": "Mettaton", + "mettquiz_q7_text": "Would you smooch#a ghost?", + "mettquiz_q7_a1": "Heck Yeah", + "mettquiz_q7_a2": "Heck Yeah", + "mettquiz_q7_a3": "Heck Yeah", + "mettquiz_q7_a4": "Heck Yeah", + "mettquiz_q8_text": "How many letters in#the name Mettaton", + "mettquiz_q9_text": "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?", + "mettquiz_q10_text": "Who does Dr. Alphys#have a crush on?", + "mettquiz_q10_a1": "Undyne", + "mettquiz_q10_a2": "Asgore", + "mettquiz_q10_a3": "The human", + "mettquiz_q10_a4": "Don't know" +} \ No newline at end of file