diff --git a/dry/blocktext/en_US.json b/dry/blocktext/en_US.json new file mode 100644 index 00000000..d5336e92 --- /dev/null +++ b/dry/blocktext/en_US.json @@ -0,0 +1,3246 @@ +{ + "5f591f28d2ce0ee8f68ca3e99d7e129a": "[color=black].", + "33a37412d52aace1b333b1d41c51bb4d": "\n--\n", + "392658215e898c73b5ed90b50ced94ec": "\n-----\n", + "b0e51e8fbc39475c62843c85b9abc481": "* You put on the hat.", + "609a04a127749cbcbf481bb804f54493": "* You removed the hat.", + "09e1e36b86269caa3f87169954d32404": "* A burly hat that has seen its \n fair share of adventures.", + "baa4956d44c864a389c1efbe0039840b": "* Adorned with a feather from \n your favorite caretaker.", + "addea2fe0c262ed3d2f608110ca7d858": "* There is nothing else to see in there.", + "f0d8d66955f2a1b96a3667f5c9ae789b": "* Through the darkness, you see it. \n* The light only you can see.", + "6a4440c3876d15d7f82dcc3af4ec6254": "* You stretch your hand, and...", + "3eadbadab71eae1681c71ee247b0e3e3": "* Luckily, you were able to\n reunite with your childhood\n friend, Kanako.", + "c6f6fc22ae4d3aabaf2ae5b0a087414d": "* You are filled with a sense\n of companionship.", + "96531df64848a8010aaa37bd00a3b55b": "\n------\n", + "352507450fb81dfcdeeae9a0b01f7312": "* As you touch the light, you feel\n the weariness leave your body.", + "dc3ca0cb161e732d4bd1838f3ec50397": "* HP Fully Restored.", + "39171a2a4baf4eda381a0887677c0625": "* If you are feeling lonely,\n remember to TALK to your\n party members.", + "49116bd4a7e9414d2a290255c7b97617": "* You can do it from the\n PAUSE MENU.", + "1121c46a19786be42c03f9496b254683": "* Sometimes, your party members\n can still help you with ACTing.", + "a4b124476663e523103e4a117f15382a": "* Make sure to check what their\n current [color=yellow]X-Action[/color] lets\n them do, on their MAGIC menu.", + "93faf78c9abbfe9993c715131d434f20": "* The view from up here is\n fascinating, but you are also\n afraid of falling off.", + "0d9a08f916304f93eab2f5decdf67484": "* You are filled with a sense \n of acrophobia.", + "8c710adfc5f1d3ceec5471704c85fb38": "* This settlement in the clouds\n seems like a good spot to \n take a breather.", + "8f9fbb6cb7dd89a392d5e09e4add94b8": "* You are filled with a sense \n of relaxation.", + "63f1b99c4a941bc99dd82f444193dd2d": "* Justice has yet to be served.", + "3380be055583a1497d20dea040f310c1": "\n---\n", + "99641717123c9c744812021fab448af6": "* You are now united with Axis,\n the Ketsukane Store's mascot.", + "9333176b3bdcd36b55085952da53d957": "* You are filled with a sense \n of companionship.", + "9ae26e2189ec25daf3d406aeea74b0a2": "* You feel safe despite the \n opressive feel of this \n prison.", + "c9671cec200a30500bea10ccf3cada0a": "* You are filled with a sense \n of safety.", + "14f13defe7cc28c07ae8c0e3ce283220": "* The view of Robotopia is \n something you've never\n seen before.", + "c4330ce965f9bf03dbbde301fbc251ec": "* You are filled with a sense \n of wonder.", + "a4b52a97bf332026e4ccdca0117294b2": "* This town is a change of\n pace compared to everything\n so far.", + "14286119d18e98a2e23d308f0ea02d5f": "* You are filled with a sense \n of relief.", + "b7a9679647e051285099b24e02247742": "* \"The path shall not open unless\n the crates are in position.", + "da6baf1f5ed31808d50751a52b399945": "* \"How to set the crates,\n you may ask?\"", + "c0b8c2b706178b6cd7613f687b1d7a53": "* \"Press the INTERACT button on \n them, obviously.\"", + "6931394e9b81b846162091a179165bf6": "* \"Now you may ask, what is the\n INTERACT button?\"", + "a3e33894028f37d431a3bc642cbf16e8": "* \"It's the same button you used\n to read this sign, dummy.\"", + "9d2d8585e4b31a2d5f7c5ce22b10c442": "* \"What's that? There aren't \n enough crates?\"", + "d8f0db40094c4fa6dd3c66689f436bab": "* \"If that's the case, then how \n about you become the crate, \n then?\"", + "4c9c804a9d99477bff53fd70efa0b15a": "* This isn't the time to dig\n through trash.", + "481bcd7918da3ba2c298a66fd5164b4d": "* Bummer.", + "bd2dcf84c50535c73b49104a139642dc": "* Looks like there is a ceiling \n leak.", + "26e44c905e673231ee71b2fe7885af67": "* A box with a crudely drawn \n face on it.", + "c7d4014fbc04b5044bddd66f80706090": "* It is full of school supplies \n and forgotten toys.", + "36c97cb6ee336788f433f8a67b184996": "* A pile of dusty boxes and trash.\n* Seems they weren't used in\n a long time.", + "c28b25e74960b5c75ea07af4b2b64150": "* A surprisingly comfortable bed \n for a prison cell. \n* But this isn't a time to sleep.", + "84ee0eabb4421d901b0936a79d276224": "* At least there is fresh water.", + "8c2ae4852fab264b625d40347ca3b133": "* Seems it was emptied out recently.", + "7430ea60a3133288adf4842ba049ce70": "* You rattle at the bars of \n your cell.", + "52a667b6eb7bebf4a4866a57647d7860": "* ...", + "cab9ff08d0117f10ce926856e543178e": "* Nothing happens.", + "23efd224f5dd52033d041fe6e56547ad": "* There is a crack on the wall.\n* Try to break it down?", + "db371d4ede81a86b30b51a82cf17e01c": "* You claw desperately at the wall,\n trying to crack it.", + "8046d795bfe1f59a9b11066ea4de4d8d": "* Despite your attempts, the wall\n refuses to budge.\n* Your fingers are bleeding.", + "6f31b28e3a3705e406e804bd516a6040": "* You lost 2 HP.", + "ec707ea02e96005d6c7bf0e68b51d135": "* You decide to leave the wall \n alone.", + "96d8e20348ceaee0ce2898cc7169d5f7": "* The wall stands defiantly in \n your way.", + "186ecbe79fc2fe7a029bc335606510ba": "\n----\n", + "1b7cc2afe8a1174adab866f905520f30": "* Some moss is growing under the \n water fountain.", + "1358d74bca4b64e08df5e3fd50371e94": "* Eat the moss?", + "75e74a6d8f60f90eb8b530ee51b109c4": "* You filled your hands with \n moss and swallowed it whole.", + "c4757b9f1c39327b1228e266242edc7d": "* It doesn't taste as good as \n you expected-", + "17bf0f8179e6514f6dd0f25d0330ffd0": "* But it's far from the worst \n thing you have eaten.", + "3cc41bbd8acc17bec4188ff72e04a1e2": "* Your HP is mossed out.", + "5a8eae0d7f9973cef53289bbe13e411b": "* You decide to leave the \n moss alone.", + "4019e9138ea8617ddec6573bcceb07f9": "* ...Cole.", + "100f5d7689afff9cb60efca4ef45db8f": "* Have you eaten this \n moss...?!", + "28a08343411df826727d83b94bcb2519": "* Are you that hungry?! \n* We have only been here \n for a few hours!", + "3205d2e34cd3c032762b8af1caa1948c": "* ...Are things okay with \n Martlet?", + "14eeb2415c4f7f7c9d0659b07637fff7": "* I mean, I know her food \n is a bit, err, y'know...", + "07a8461215db9d5884284901fc9c4e1b": "* ...If we get out of \n here alive-", + "bf13fdb3c981142b3fe1b5874c4b0dfd": "* I'll buy you something \n to eat, alright?", + "bce2e4892a0ddff773e7fc259ab53d07": "* ...Why are you staring \n at that moss?", + "01293de6935aff15e622b245ba84e867": "* You aren't thinking of \n eating it, are you?!", + "ec0eb483dec3188b71c1e7bbe2748146": "* ...No? Ah, good.\n* For a moment I was \n worried.", + "e421914bb58d66e7fba5710b35c57e69": "* ...The hunger must be\n getting to us... \n* Let's get out of here.", + "ce74fdb855590bee70adfc6006d5546b": "* (Is Martlet not feeding \n you properly, Cole?!)", + "e5b16a58eb1a534aafcb676d1294e279": "* Moss.", + "862e8756fc3962eef4683e16ff45ac8e": "* A stream of darkness is pouring \n out from a room below.", + "7496de94fc2a019eb7f6bc9b278588f2": "* A small ball of accumulated \n things in your pocket.", + "8617a930ee3631cda7d0c85bc398f144": "* Has some sentimental value.", + "e8c562008cf28b1d1c9008eac1e96652": "* You stare at the ball of junk\n in awe.", + "29e6df10f3368bc64612c0f8c55c09bb": "* A sense of nostalgia washes\n over you.", + "1ba90516d6eb008aa9e20ccb609f2b60": "* Thanks again, Cole.", + "0e27b256d459c8723e5e902b8842e560": "* ...Seriously, though.\n* Where are we?!", + "8d0124f5bb64c34a2f80ba118909e7cc": "* ...And what's up with our\n clothes?", + "b88ba329817cab50993132bf239388a4": "* Though yours look pretty\n cool, if anything!", + "7f79c1bc455a3aab015ef1d4c084f058": "* Why are there swinging\n giant pencils?!", + "1f1cae859b7372fe66accefb0c9c7531": "* I don't think I need to\n tell you this-", + "3c3600267345a3b81c38129347465a6b": "* But getting hit by \n them is bad!", + "36ba2600b83a1957702498b4cbf43fec": "* If you get hit, I will \n get hurt too!\n* No pressure!", + "27e5343bd52c3d73e51e84db36256aa1": "\n-----\n\n", + "c81fba09338cd4dc0130dbfb0fc04c9d": "* C'mon, let's move on.", + "d439a39e0e57dafc2dc900da574e55b4": "* ARE WE GOING TO MOVE ON\n OR WHAT??", + "4af91dbba0af5542d6852958fdb0c45e": "* We're wasting time.\n* Let's move!", + "e07e3a12e6ca85572c624e8f334b3065": "* ...Something wrong?", + "e42f3924fab2addb05f7b670b72ed3fc": "* Who are you talking to?", + "7a7108ea23091fbb8f007d9ef76fd39d": "* You know, that bear guy...", + "e88e45c8145c61821aa457fc5a9d3359": "* He kinda reminds me of a\n plush bear Sadie used to\n have.", + "f081ee2d1a34e7417222fd351e5d910c": "* Didn't know it was based\n on a real bear!", + "737b9607ff74145def671e1dcb4bba31": "* Crates.", + "bf69a3d16b1c825f5d97166e88a40b84": "* ...There is nothing here.", + "759e222998891cf2388d207c4b2c9d44": "* Though... I feel as if\n this room will hold some\n special meaning someday.", + "c24029c771a39e41e6a19245248b42a2": "* But right now, nothing.", + "15bdce5e6083182435541701cf30b889": "* Even prisons need cleaning supplies.", + "921f28f3704325d19bdb80cca8116c4b": "* Waiting for capture.", + "2055c9e228ef51743e0d8bf193ec65b1": "* I've been thinking...", + "17947fc52c25fde1a2c2c19e7f5eba18": "* Where do you think \n our weapons come \n from?", + "b771a9af6e4525ba516e063d14821402": "* I mean, you're always \n carrying that toy gun \n on you-", + "5be806ad78bcfb34c7d77a9e0c57000a": "* But what about mine?", + "cc8ef3cfe4feb995a33dfa372b73b1ff": "* Maybe I'm a bit too \n much into softball, \n aren't I?", + "41b899aa2ff329dd395f70fb80adeb23": "* ...So, uh...", + "da57f8111a7980f04c3cd1008bf3c7f2": "* What was all that about?!", + "63e5e7e5065218c573a574ecd164cf1f": "* He kept talking about \n \"HP\" and \"TP\"...", + "796cf744daa4c8eb79345213e325e928": "* Feels kinda like a game, \n doesn't it?", + "1b4d23ef679b6a3ea73e14b42ed8a432": "* I guess that's a way to \n look at how things work \n here.", + "9702b96fd3477c2db548cc97f9fbe5a2": "* A lone doorframe sits in place.", + "72632ec3fb48d8d17c02752dc343fe2d": "* You can't see through it.", + "208b3ae0fffd839d52b73313892b5d84": "* Where would you like to go?", + "d41d8cd98f00b204e9800998ecf8427e": "", + "2caf56606ef49efefcc31b8b659e1ccb": "* Surprisingly, you are already\n there.", + "9b3d38faac863eb9830bf14ad0fc96f1": "* The door opens, and...", + "f05fb878fabb7ffc4b9cc6b2b799590e": "* ...So we're back here...", + "2bb34167718799ed739c5cb588318b9b": "* Oh hey, look! You can see \n the cliff we were on \n earlier from here.", + "1dc7db87fe3ad90d967661f807401706": "* Guess we ended up falling\n in this lake.\n* No wonder we were all wet.", + "36125ca13196a7b95d51d9a52e29dc34": "* The quaint calm town fills you \n with a sense of tranquility.", + "7ed0485988e1db28b57dde225d9eba72": "* Ka-ching! New folks? \n* Well check out our humble \n town's store!", + "58bda119ab9c29d2b84faed558ac932e": "* Bet you'll find lots of super\n useful stuff there!", + "46c88dda08de72084da1ad57c65ebbe8": "* Hey, hey! What's with the weird \n looks?", + "710f3c3bc95ed0bd5bd67db4d02c7570": "* Chill, man. I ain't gonna hurt ya.", + "67e736ad0908922f4d5c340537936907": "* Hey man, you from out of town?", + "b3dc04967895219a7f6e705df0806b87": "* Be careful, Lord Bearing hates \n outsiders.", + "8487f34dc1b8ab972307058a73a4cf15": "* Luckily he spends most of the day \n in his fortress, doing who knows \n what.", + "17dde09551431aa4cdbff81a6e076233": "* I'd leave soon if I were you.", + "3ab75572c69cc5c8a5a3778bf86386a9": "* Heard lightners are around.", + "f88ca8f429cf8eeeedcc52f693899442": "* Maybe they're the ones that \n opened the gate.\n* I better stay out of the way.", + "723ebf1a44f396fbafa3669b1ddf18a1": "* Hello there, welcome to our town.", + "8f8fa17d0e75ff9e500136ce8b1229d0": "* We don't have much to offer,\n Lord Bearing took much from us.", + "b5e26930f6304eb7027b444002fbf44f": "* But we try to make by.", + "503db1b48424986a054ff91f47b649db": "* Where Lord Bearing is?", + "5c61064a9167da1a3189baf563db81fb": "* His fortress is just north of \n here. Can't miss it.\n* But it's locked.", + "d44911df6061540cc710d65388528494": "* You'd need to find a key or \n another way inside.\n* But good luck with that.", + "69736774607d50b31ef395bf4366ffb9": "* Ah, the gate is open.", + "17773b60acf0f42b371f5a90ce106c92": "* Me, go inside? Are you crazy?!\n* I value my life.", + "e7dadc97583f566908b9db811ec92cf1": "* My mates were attackin' ya?", + "b466df3c290d0f0790b47636763b7e39": "* Well just tell them to lay off \n then.", + "3e04eac7d1911e438e5970410fc1efed": "* Rub 'em or somethin', \n I don't know.", + "307782ca28c2b1c81322423769250cfe": "* So the Dark Worlds have\n towns too.", + "a4b89f5cab8c22e7415b320320cb2eb2": "* The people here sure \n are... varied.", + "27c43d9af181a25ecd8827c7b8721664": "* Err, I don't mean it in \n a bad way, though!", + "1061c07fd886bf0756ec81cdb1229397": "* Much less when you \n remember the sort of \n weird people back home.", + "9d565ed0e3d0503f873ab5aabd96a214": "* (It's locked.)", + "311720a7ea8ec620ecc7fb9725e2c6d2": "* (No response.)", + "91265f4628d3076448dab045db037cbf": "* (It's Empty.)", + "951d6570f56a95844cacb4c7244ff1be": "* A large imposing gate.\n* There is no way to get\n past it.", + "78bd2e7b98b18a719a9767cb31aa034b": "* You know... Despite \n everything...", + "b723f13b85e2f9fca997e5c9e0d025f3": "* This Dark World isn't \n that bad.", + "268a332deaf7721d77ef0ae4d3d4716d": "* Some of the landscapes \n here are pretty \n interesting.", + "169e9d3ab5da06f3da19ace681a659c7": "* I wish I had brought my\n sketchbook to try\n sketching some...", + "658dfdb427d2edb716cc72686ae5d2c4": "* Ah, good idea!\n* Maybe we can call home!", + "3582a3c4e22f70e3f5c0ff0fc5376048": "* You tried calling on the phone...", + "c0f0875120eb94c13224b172322fd7af": "* It is only garbage noise.", + "8c636105cc6a1a5bfbe39d998f49154a": "* Err... \n* L-Let's just pretend\n that didn't happen...", + "30f3295b1245b864cc838efb94b577d7": "* Hey! Did you know?", + "d6708abe5c34391380e1698ab59d418d": "* If you fill up your TP bar, \n you will receive more money \n when you finish a FIGHT.", + "7c78e13281c59d31a0da7cdb11fb7739": "* So try your best to save up \n that TP by the end!", + "cc4733a65a761a58b699a03b4a1988fe": "* Justice.", + "e7182188a21187ad3a419e2bf483b595": "* @v10 left.", + "4ed0b7a1262f943038c45867c7651e89": "* You listen to the sound of leaves \n rustling in the wind. \n* The calm of the forest...", + "b543a7819c227237799880535116ddb4": "* It fills you with a sense of \n serenity.", + "dc176f913ac8bf7fb287a84e23025389": "* Hey, Cole...", + "1e293fc38f6034519fe6ad330224f3fa": "* Any idea of where we \n should go?", + "3535fe7a844bb24cc75bd270c60d3e9d": "* I know we have to get in \n the fortress to seal the \n fountain-", + "485896f7445fff8079fd1dfcc6f2f042": "* But how will you do that?", + "dd086fca61e9ea3110ac01533ce260d1": "* Feels like we are just\n wandering aimlessly...", + "d615d9ee2e74f5bd5c82d0eb1d274dfd": "* Hey, what you two doing here?\n* Hiding from bearing too?", + "971e965346734d999dac1097255c0df6": "* I can't handle hanging out in \n town...\n* Too much gloom and doom.", + "074faf1ae1c0cd0c075333d2feb98a47": "* I'm more at peace here in the \n forest.\n* Just listening to my own tune...", + "c68a5335f136ff2c84faaad9d3cdde5f": "* By the way, be careful.", + "4ebbc851d4699efef728706aee4d15ba": "* Some scam artist set up shop \n up ahead.", + "2766103ef44d9e96b07af69cb99c088b": "* I haven't gone there myself, \n but I am sure he will try to \n swindle me of my dollars.", + "2fa178fd9d9c63760b15482f2b72e491": "* I have just barely enough\n to survive here.", + "19f5c5301e8e13933da322e944da9492": "* A can of yellow paint.", + "64b41a77f273f935ac5859e78db05247": "* There is no reason to pick it up.", + "7e4dfaa54fd7bf6aa6ebe0622b4f2298": "* Rules for the game:\n* Just find matching cards by \n INTERACTing with them.", + "6b83bf3422aec79e38b37a0ec98748da": "* If you get it wrong 5 times, \n you lose.", + "1756721be49270dddcb727c03218fdff": "* [color=gray](Also, I'll pay you some dollars \n if you win, so please play \n and come back!)", + "b29c9ade1736f0ce4ac384c878a6a7b2": "* [color=gray](Unless we agree on something\n else (Preferably).)[/color]", + "4d82528f8edf4b3118628955248cd585": "* (The whole last part seems hastly\n scribbled in.)", + "d2b8b0354e5fa433b0a20beb1ab627ff": "* Oh, finally! Some customers!\n* Been way too long!", + "7ff78229031f5fbb409412492aae602c": "* Oh, um.... Hello?\n* What do you do here?", + "e0626818f588be421764047e089a3784": "* Ah, I used to host a game here, \n but due to Lord Bearing's...\n Bearingness...", + "dd1062dc3485f2b8b5c36e2a23bc137d": "* I am now jobless.", + "77fda845137f5257c02393c510abf92c": "* I even tried GIVING away money\n [color=gray](so that I could get it back \n later)[/color]-", + "a6a943ccad152826363baa4841769476": "* But even that didn't work.", + "3ee8d7b5748c44742ce62031a854a1ed": "* But- You two! You are from out \n of town, are you not?\n* Maybe you want to play.", + "08333da93f44a1de87d16a87f17c9994": "* Err... Sorry. We are \n kinda in a hurry...", + "13d8d69ba294e5167651a0bfabeceefb": "* Ah! Wait a minute!", + "c986bf0628912e70f38691d0c751387b": "* You are lightners, are you not!?", + "5a61fc1c0801fb7ec8cec8e148933bb8": "* U-um...", + "2167a6295e0bb4fb3adba9fb652fd5f2": "* Wait! It's fine! I have nothing \n against lightners.\n* I love lightners!", + "9ce2f3e4426c7d8fd1afa0ac50922cd6": "* [color=gray](And anyone with money, really!)[/color]", + "527943198be2b9a72c4b563ceca209af": "* I bet you want to find a way \n inside Lord Bearing's fortress, \n don't you?", + "286f283d5afdaaca77f0c52af74c1f66": "* Ah-ha! I knew it! You two do look \n like the \"hero\" types!", + "7d204aad661f50ea0ec596dd0cbfe153": "* I'm fine with it, honestly. \n* Everyone here is sad all the time.", + "a9b8e0b796e6a7ed3e144625d6336233": "* Maybe it's for the best we fade \n away once again.", + "f467254f2e1aac05a890db5434407b48": "* You can't fool me! There is no \n other reason why lightners would \n suddenly come here after so long.", + "56cbf6964d488de047cab7b60b7a433d": "* I'm fine with this. Everyone is \n way too depressed right now.", + "54b7b1de173bccd8ddc127142d1adbd2": "* Maybe it's for the best we fade \n away into obscurity once more.", + "fb5bb3a3328d60ab7363aec46c8b415c": "* Well, how about a deal?", + "6d71589ed1440ffae1ba8178e896c79e": "* You beat my game, and I will tell \n you how to get inside the \n fortress.", + "80c6d73492b06433a97a6bd0b1fa1186": "* Oh, won't you get into \n trouble?", + "24add4817c643f3db29baed1fa30d781": "* Nah, Lord Bearing needs his \n \"retirement\" anyway. \n* This has gone on for too long.", + "1f2abb58e32dd0cb912d976c51445d09": "* In return, all I want is one \n thing:\n* For you to beat my game!", + "39b7eb587b68e610814f969968713299": "* Well, alright.\n* What game is it?", + "1a37de5bdf98bf827cdca713986cf333": "* It's a simple memory game.", + "b728b6dbebc06bfd95b9a69c69795701": "* I wrote the instructions on a \n sign nearby.", + "06a3be1755cc6352eef318aced3a596e": "* Check it out and come back to me \n so we can start. \n* I'll be waiting.", + "bf87861dc71864e0bf6c4207acd4c966": "* So? Want to try my game?", + "9d1b149a76802307a12b6616a752c2b1": "* You got @m8 Dark Dollar(s).", + "1e8e16e2ad087ae6f0c5e9d9e862fd85": "* Ah, you actually came back!", + "59e7a712176de62c9a4b76ca90b69757": "* Well, this time I've reopened \n my little game and upgraded \n it!", + "ce50f9ab4e8179bc3e89069a6aa47f84": "* Well, not quite. What I mean\n is if you keep beating it \n without losing once-", + "d3ff5c22122639008e1e28183dede24c": "* I'll pay you more each time.\n* But if you lose once you \n have to start over.", + "4c78ca8c579984de3f4871182a6eda59": "* So, do we have a deal?\n* Yes? Good!", + "b97086fa55027917b237ff9def50e980": "* Here you go, kids.\n* Keep beating the game without\n losing, and I'll give you more.", + "c28d8e5dd3fe83f6724f00af9659e4e3": "* Well, alright. Remember our deal,\n though!", + "cb86374cf3b5327b085ab3c21c5ed50e": "* I'll assume that you already \n read the instructions on the \n sign nearby.", + "05f31e4adc0f971ffd9df2ccffb6fc58": "* Well, I'm going to start it.\n* Good luck!", + "2499f512b55033ff8dbe3fb33b9019a6": "* What's it?\n* Cold feet?", + "878395de99c1a33b99c676cbb14d4547": "* There is no time limit, so take\n your time.", + "ecac5b9c249d74496ac2eee33112266b": "* Well, I guess we are\n doing this...", + "1e3cd333c82ee0de6781ff3fb8467af2": "* I trust you can do it,\n Cole!", + "4c6f4124f6a800d49dda85674e71250d": "* (I was never good at \n those sort of games...)", + "28accc9e589b172450f3ce9b719b0375": "* Well! Would you look at that!", + "986ba85311c4803dd183e2ed591d3382": "* Wasn't it fun? Come here for\n your prize!", + "71a8066d88b46a20a69e4aa9b93e7cc8": "* Well, too bad.\n* You tried.", + "52333a2235cab3271bd8652ec6150ee7": "* Come back here if you want\n to try again.", + "095bf58c161a40906430d11b0578cc25": "* Well, that was fun.", + "8e297b18e1ba293e940a97c523c23a9d": "* It's been a really long time \n since anyone played the game, \n much less beat it!", + "c374f32db5879cbc98ac05b8bc63bd4b": "* Now, the reward!", + "967baaa587a0b587a573ce781ba64e88": "* Right. As promised, I will tell\n you how to get inside Bearing's\n fortress...", + "ff27d993790857f9c3f6479d2429a1af": "* ...But first, I need another \n favor.", + "c9c6d11632a1b181e71befe23b117301": "* ...That wasn't the deal.", + "cfa9f42bb657e1a2b436e64e44470e1d": "* I know, but you need to do it \n anyway if you want to get in.", + "23429b641f7bce889cbe0f4f312413ab": "* Behind me is a path that goes \n inside, but my partner-in-crime, \n [color=yellow]Pennilton[/color], set shop up ahead.", + "eea70945f7a58a7b36dea175e3496c05": "* Aaaand he is really annoying, so \n I want you to get rid of him for \n me.", + "827c33cd51c10d8a288873e36f1a6ddd": "* Just like, scare him off and get \n him to go away. Then I'll show \n you the path inside.", + "f32ee391c4a46892dcb420e896894cbd": "* Pennilton?", + "1b764d23a4e65f61838d300461a18fd4": "* (Cole... Isn't that one \n of the criminals we are \n looking for?)", + "da440ec7d5098ff7d799a507ca386d65": "* Whispering now, are you? Well as\n long as you get him to leave, I\n don't care what you do.", + "487363c7418e7264c2d6d32ff14cb4bf": "* Here, lemme open the path.", + "e245621dacf0a917c1902976c5b54196": "* Just deal with Pennilton.\n* He is just ahead.", + "19551ef5ecdbe49f4297a3024309e28e": "* Then I will show you how to get\n inside the fotress.", + "80fbe5305f626f495710e1de585bde63": "* That's done. Let's deal\n with Pennilton and march \n on.", + "bd8330644d55a296dd8e96245d7c33a7": "* Honestly, I'm a bit \n nervous...", + "ce949fdbd5b266f36f59348be6525ee3": "* Halt! Who are you? How did you\n get here?!", + "1cadd3e457071a199a039a6a6faf65d7": "* Erm, are you Pennilton?", + "d2ad42f40bdddc8a2f16671303c52ef4": "* Wha- who wants to know?!\n* Who sent you?!", + "9d7a7fbdcb4ae39c7349ecd971336f97": "* Ah! So you think you're hot shots\n trying to claim my bounty, are \n you?!", + "7c080ab76c25f290beb64bf40ba65d30": "* Well, too bad!\n* Pennilton is number one!", + "d059cd13513eb6ce7feb6a5f28e756b1": "* And no one is going to catch me \n today, or ever!", + "2dbd862c08ade1b7fcd5fad34be60edd": "* Looks like we will have\n to \"apprehend\" him, Cole.", + "c3cda1268eb7878b4357e6abab4e80bb": "* Get ready!", + "de5f014931f9237a503f2e2db8cfd840": "* Let you through?! Never!\n* You're the ones that broke into \n my hideout!", + "402a4a27a4041f553b03bb28fee708fa": "* You're just standing out\n in the open...", + "09ee9b5d2bc08542ca61dca111ec1523": "* Silence!\n* [shake]I'm not going down without a \n fight![/shake]", + "0c22111894ad2228758a776af4f04b79": "* Speechless? No surprises.\n* Pennilton is number one!", + "5955889c95ef5f40b066cee25877969d": "* Now be quiet as I smack you!", + "a718aacc469567850124d268b0811926": "* Y-you're letting me go...?", + "4899ede8ecd4b622eca68a20b45c82d4": "* You two are so...\n* So......", + "38ab2e3cfc8ab037f7a53f0cb49e186d": "* [shake]STUPID![/shake]", + "798d81a1833d36b7c7d35b318b9dc4d3": "* I'm wanted in 3 Dark Worlds!\n* You're lucky my gang isn't here!\n* They'd WIPE you!", + "c6e4e8a0fea4ef52bf305ef1355d21aa": "* Well, I'm not going to hang \n around here while the fuzz \n are on the loose...", + "654535fa07211602397e8f6799749bbd": "* Bye, suckers!", + "8590bf0bde094cbf2857e3fed51dd05d": "* Did we do the right\n thing, Cole?", + "5b091e642c80909b635da54cb652e106": "* [shake]...W-what are you doing...?![/shake]\n* That hurts!", + "65f0c4b4b31b335e40ce8a03bbbfaf2f": "* ...Cole...?\n* That should be enough, \n right...?", + "40304086e04c8ecf5be13a8466fcbf2d": " \n--\n ", + "5c62726bd014022a93353f210df6589c": "* [shake]...I-I'm sorry! Stop!\n* I'll be good, I swear!", + "11a6a43f1c4d87b978e549509ccff1e5": "* C-cole?!", + "f40dc30174d0757c0e6550c635a73071": "* W-what are you doing?\n* I... I...", + "0b7482bdbebf7e8df65a29d2eac7e572": "* [shake]...P-please... h-help...[shake]\n* ...", + "b28695c96a6c7a85fa781caf8d0af245": "* ...Cole...?!", + "e14fb0b34aae817be7daccd7662eaec6": "* What was that?!\n* For a moment, I...", + "e8107d879b43fa4696bf63162124bf98": "* W-well... I'm glad nothing\n serious really happened...", + "645607e89ae226cd4058d9f30a9cc70b": "* But we let Pennilton escape...\n* The Warden won't like this.", + "e5a2a37ead86500e5f4cea803ccfd74b": "* ...Let's just get to the\n fountain.", + "14f18f6a232bbdc17f1a5534624a54c8": "* C-Cole... What...", + "ea60e95bd43d5e8abd090ebc0a347c30": "* ...Why...?", + "dabfa513fe5979f557e9e9e243cff16d": "* I...", + "77f17413001cb0c4cdc7d90e0344db44": "* ...Sorry. I just...\n* I don't know what to...", + "295b608009912a9fa5fa552ebb9abd1f": "* Let's just keep going.", + "61615175fbbe8b78d193fa66e67c23ff": "* ...\"Justice\"?\n* What do you...", + "b26c3b11682bdfbca15b516835dffad4": "* ...No, you're right...", + "920316bb8caf9021bf57ee796391726e": "* He was a criminal.\n* We just brought him to\n justice.", + "0735e08402fe3bdcbd5dc5590df64ca9": "* Phew... We did it...", + "2ebdec19f5605f86499a8de51c9a3318": "* Our first apprehension!\n* This wasn't that bad.", + "9a9d64fd3d1a047f897893e2cef28f5b": "* This will be easy!\n* Come on, Cole!\n* Onwards!", + "9bc9888f42b9963a90d83edbd3ebba6d": "* Drat! He got away!", + "6acce12d7851664c6f142aba973daaea": "* ...We aren't cut out for\n this...", + "9a6a1beb3333877d0ae46f264f16444c": "* Well, nothing else we can\n do about it.\n* Let's just keep going.", + "bfd964acb2d0b039a79999fb3e451663": "* Oh hey, you did it.\n* Thanks for getting rid of him.", + "fbe9f36de682785f1a6abc9c563bb015": "* As promised, here is the way\n inside the fortress.", + "7f3cc1606fb88b0d3b925453807810bd": "* I even [color=yellow]labeled[/color] it with [color=yellow]yellow \n paint[/color] so you [color=yellow]know[/color] where to [color=yellow]climb[/color].", + "a96e2926967574f935dd726f50cf6374": "* Oh, um, thanks...?", + "4ce5ccbeb78e4c921551e5841f9ccaa6": "* No problem. Well, I'm off.\n* Come back sometime later if you\n want to try my game again.", + "82e65d3e905e2b6761dd57ef39f175ad": "* This time, I'll pay you.\n* Toodles!", + "08d401c7abaa5008a0fee5bbafff66aa": "* Hey, what's the big idea?", + "60acfdc5c0dfd05c16627763b0f82e12": "* I know I said I wanted him gone,\n but I didn't mean like that!\n* What \"heroes\" you are!", + "03f7ffe4e29b75aac205ae4c49ca1f52": "* I even went ahead and painted\n the way inside the fortress for\n you...", + "cae99629333fc4ed999de8dd31345369": "* But I see I should have waited.\n* Well, I'm out of here before\n you come after me.", + "e209a830eb742c593347f1b6d978678b": "* You don't even deserve a slide\n whistle exit from me.", + "a462e9568f910345956a70e43b65dc79": "* ...The door is gone.", + "10d24cfae5e9a513ebb909b15efb3d64": "* ...Guess there is only\n one way to go now.", + "f3ae81be949f131f483cf75588dc634d": "* Climb up?", + "4fbd20ab6d238061f001f6a4a30684fc": "* ...We're in.", + "30d39d8512c220bbd497aa556450e5b8": "* Now... to seal the\n fountain and get back\n home...", + "5f59a5a761779b181dcc370c62ddd3e7": "* Lead the way, Cole.", + "1ba0bb2e019fca675c89e2fe5cb5a159": "* Strange that no one is\n around...\n* Kinda eerie.", + "dbd14ff0bc204ed50f36138a54767d53": "* Well let's hope it \n continues this way.", + "ae9650daed71bea3e2a8970f4866a5d9": "* Many books.\n* None of them are interesting.\n* Or readable.", + "8e0ef725039fa7de97a563a5b710bff9": "* Hm...\n* Looks like we can't get\n through here...", + "92846b091fd4c3a677836cb6d274e35e": "* Let's try to find another \n way.", + "474a83aa9a1b1f5c236d88ce8cf810dd": "* So if the note was \n right...", + "a537a809904f14b0d283cd16f2e60bde": "* I should be able to\n just walk through\n since I'm a monster...", + "8dd4201237a7809d556517ab15e25dde": "* B-but what if...\n* It doesn't work?", + "98745ead9673dcd9ddd642c1250d2552": "* Yeah you say that because\n it isn't your life on the\n line!", + "42f4bdb8b574f6ce3a303c12ac00f86c": "* We have no other choice, \n though.\n* We will have to try it.", + "579d4850abeb634a76e2224dabbb1ea7": "* Pull me if I, well, start\n getting vaporized or\n something, alright?", + "3dd9e42a7de45c77cdcbb80f0073c14b": "* What's that, Cole?\n* Worried about lil' old me?", + "7ec8ff66a658d01075bab717b3bd28d0": "* Well we don't have any \n other options...\n* We'll have to try it.", + "8deceb2b36fd9008fd9a038d4b8b62a2": "* Just... pull me back if\n I start screaming, okay?", + "8c1eebc0530bee3b99d615a940308e9c": "* \"This thing you see nearby is an\n experimental anti-lightner gate.\"\n* \"This took me TOO long to make!\"", + "400241735061129081edc247a4fc3d44": "* \"But unfortunately, it seems \n lightners come in like, \n two types?!\"", + "0d2d8e9b71be4ab3d3aa502c32738ac1": "* \"'Humans' and 'monsters'.\"\n* \"Weird names.\"", + "44a621795bdedc6c503f49a394f6a76e": "* \"Well I managed to attune the \n gate to work with 'human'-type \n lightners.\"", + "5620d4de6df76abe2c1b83a3620b6e4c": "* \"They will totally be unable to \n bypass the gates!\"", + "28839381a556098f04bd983aae8d457e": "* \"But that means 'monster'-type \n ones still can...\"", + "4372eb846fb3521ad00ac311af2fb412": "* \"This will take me years to make, \n so for now this will do.\"", + "94af09d79ae7f1aa91262c798524f9a8": "* \"The technology is ready to be \n mass exported to nearby Dark \n Worlds-\"", + "76ad37a88a0233244b2caf9f383f0439": "* \"Hopefully soon all darkners will \n adopt it and protect their \n fountains from lightners!\"", + "766d1e305fecec0efc54f0c001573fe6": "* The gate stands defiantly in \n your path.", + "dc5878df9e456f5db29999b2802f3e4f": "* No matter how hard you try, \n it's like trying to push a \n wall.", + "837fbf85782183019da62a42d54b058c": "* ...If the note is right,\n I should be able to walk\n through this.", + "a59771e70be7c8a9ebb595d376104751": "* ...Here goes nothing.", + "b1c8153b13c131c640f07959902d59ab": "* ...I don't think my \n fur got burned off.", + "1337be127fab944c31bca7543d19f8d7": "* I'll check up ahead.\n* Just wait here, alright?", + "fe1f08d84d2727885f1514037c1583de": "* ...Alright.\n* That wasn't too bad.", + "8c4e2ab71cbe650557a7612f8d201e6d": "* I'll check up ahead.\n* Wait for me.", + "789ee63129f140f5ceb10044f94f123f": "* You can't leave now.", + "98a5775e1821b870e4e9bc9c06f8ce58": "* C-Cole...?\n* Where are you going...?", + "c6077347750fbddda4ed3dfbe4bf0a8b": "* Don't just leave me here!", + "781b4e77c3e4059c6236dfb82b9367d2": "* ...Don't you dare go\n away without me...", + "00305b0cde7b3aa00db2cef9e562eef5": "* ...Cole?\n* Get back here.", + "ec769b5f6c26f69f85063116b813d68b": "* Many posters are on the wall, but\n one catches your attention:", + "7189fc2b7c6ada303b747353399c3d92": "* \"Remember to press the MENU key \n to communicate with your fellow \n co-workers if you split up!", + "539b43745868a7b1f6ff61e5443e7495": "* You have no idea what a \"MENU\" \n key is.", + "2573f8ada48e2492374cc9a79ff5da8e": "* ATTENTION!\n* Don't step on the switch!", + "0e745a61bf61fbaa1ddefba4e68d67f1": "* Lord Bearing hasn't authorized \n anyone in the main hall!\n* If you are stepping, STEP AWAY!", + "a0b803a938658d7bdff50442fdfe93dd": "* HEY KIDS!\n* Come in to check some BARGAINS?!", + "59b669de682da364def20d9fecc90b10": "* Unfortunately, Mo is about to\n close shop!", + "e8d9a95aa7bf53fdedeebe0c3282c41c": "* But I can give you one last \n chance to grab something!", + "30f0d383a952bcc96dbfeaab4dc322f6": "* Just tell me what you want and\n let's make a deal!", + "716b89a4d57b899f9b66e2f8c4f712e1": "* I came in here looking for \n coffee, but I don't see any\n around.", + "9252128423f328ae5c44773486db2a35": "* Guess I gotta go to the cafe\n before it closes down.", + "1ef065253a6cb9f6aa5b1af6b9869c27": "* Seems this leads out back\n into town.\n* Would be a nice shortcut.", + "e6fc90b2c5af05812a46e91882078338": "* Let's try to find a way\n to unlock it.", + "7a392e6182369ea16c8cddd99c891e3d": "* \"NOTE TO STAFF: \"", + "c6ee8a98be9678eb95beaefab4e4b491": "* \"We received reports of\n escalated violence recently\n between staff members.\"", + "fd89c658cd7136f46cbb403da5d2fa9d": "* \"STOP THAT!\n* \"Don't just FIGHT! \n Have some MERCY!\"", + "bfe0d835a49892e79d033547da6f0027": "* \"Earning more money from \n FIGHTing is just a rumor!\"\n* \"BE NICE!!\"", + "0408b29309144961e1240d73ba6b2ad0": "* (The rest of the note is just\n incoherent rambling.)", + "74d996b5c8729ff4b6b92f1defd1bcd5": "* \"Due worries of a potential\n lightner attack, we have\n increased the security.\"", + "2c64f1190a42100741e564ba8ca4ae92": "* \"All staff is now required to\n pass the 'score test' in order\n to cross. NO EXCEPTIONS!\"", + "581d3496e68cb071a24187b36c46b309": "* \"As long as you hit 10 targets\n before the limit ends, the path\n will open. Else, too bad!\"", + "97c253dac7537186cd0ad6f37a0a9a05": "* \"PS: If no one is at the post,\n don't scream for someone to come,\n some of us want some quiet time!\"", + "3fac38a3ac3fde50931f71819a8e4a8d": "* Well well well...\n* What do WE have here?!", + "bd2086d20fcc51aecacb878ab7284099": "* Look over here, pal!\n* Do my eyes deceive me?!", + "5e07d031f3f7d3d03f4921d915d95598": "* An actual living, breathing, \n shining, spitting, stinkin'...", + "3416e898d1720e4c9e815b20bb3a50f4": "* ...[color=yellow]Lightner[/color]...!", + "3b6f92881a5f1b029c4afbef3a617b48": "* Hyep. Da boss will finally \n recognize us.", + "0ca9b16431ddbdd240562923b275bc27": "* And we won't end up like...", + "5b5543449e03a1c3c749a4e7fd361b5b": "*[shake] *Shudder...*[/shake]\n* Just thinkin' about it makes\n my ears ring!", + "7b873cc5fb8cbe8cf797780998930863": "* Shush, blue man! Tie up that \n lightner and bring it to the \n fortress!", + "ab1110cac628a2f53e109c6f4e461388": "* Wowie! It is out lucky day!\n* TWO lightners?!", + "989ee2e9c3dd759570efecebb2f21e08": "* Er, dude, you sure this is still,\n like, a good idea...?", + "644f9e1dcc13b3874215ac8c6a6c5f2e": "* Shut it rubber skin! If we \n capture them, we will be \n FAMOUS!", + "da9a0184846b3c6fbb021b0da17b1dbb": "* ...!", + "63f4d03b4a0570f04ca05496bccc9145": "* C-Cole! You're here...!\n* Help me!", + "170526e632c10b897466d9c8d3ae905b": "* That isn't a good idea, foxface!\n* Now, be quiet while we capture\n you!", + "aeb3579eaba769db9404b7b0b30438e7": "* ...Thanks, Cole...", + "3ea396590c132151056ba6830ccd6554": "* ...Cole...", + "9ea68e2f07586449ddb7af9ec0507ad4": "* [shake]Just where the HECK \n are we?!", + "2d8f0acac1f768646dc159df2e911432": "* ...Y-yeah... I'm fine.", + "667b910f162437ca84825b15abe552aa": "* ...It's just...\n* This isn't what I expected \n to happen today...", + "b7c21e07236ec73bdbfbd16a0fc8d57a": "* Or ever.", + "cb0078327bb5ce9911f71abf26067153": "* ...Right. We should find\n a way to return home.", + "cc48db73e7b86540e2fe68b0488abf4b": "* ...Sorry. I won't slow \n you down, I promise...", + "91510275863e8c9fb22bc845c7da86e4": "* ...Looks like we don't\n have any other choice \n now but to press on.", + "add20cbd0c4ec3783142e693f5b0c072": "* What is that thing \n over there?", + "0595f33d37b71309f59819dd8e320eb0": "* Seems like it's pouring\n out everywhere...", + "de002f1de4c8114e438c289396e95a51": "* Maybe it is what is \n causing all of this?", + "53786dc554dfc12f8a04ed564266acd1": "* It's kinda far away,\n though.", + "52a76e43dc40f8d15ef53a9d852f94e4": "* Not to mention how far\n up we are.", + "6199b56b3a6fd4e44696948d94f026d2": "* How are we going to \n get down there...?", + "08b8025a21fb71a501ef5c43560913bf": "* [shake]W-What...?!", + "c783f18b0f822430bee20a9584555071": "* We did it! \n* We got them!", + "89d6b913f8d581ce1fffb3ada2b0b271": "* Now boss-man will \n finally recognize us.", + "ed976224e20eaba77602370d63f8722e": "* Argh! What now, Cole?", + "c56b0edb1430dab4a1e91551d4f470d6": "* Do we fight?\n* Or do we make\n a run for it?", + "b68058a1f6cfef65ab93497897cb5d0c": "* [shake]Not so fast, lightners!", + "215c2721c097984436e21546e3912b29": "* So it is true. There \n are lightners wandering \n in MY realm.", + "dcec42cd77319eefe3c76873c66735f8": "* Yeah boss! Those are the \n weirdors \"befriending\" \n everyone!", + "f6750ba58e23dc02e9780b194ba80be8": "* Talk about creepy.", + "fca5439439653052f0b37ad16243af1d": "* Yeah boss! Those are the \n ones beating everyone up!\n* They need to be punished!", + "4cda401aa129d7257870d0e802aa8ada": "* ...Lightners!", + "a87ffca364c1d58d7f70fe68dc0e6816": "* You have gall coming \n back after abandoning us \n for so long!", + "99c313ae5123c980f636be9283c82da1": "* Terrozing my people...\n* Spreading chaos and \n disorder...", + "4cfbca27982ffdae2e1948acb203563b": "* And you come to seal \n our [color=yellow]fountain[/color] as well \n and doom us once more?!", + "b5ee81f01fc3bc752eafc9291fee9c0d": "* I shall not let you!\n* Your reign of terror \n ends here!", + "e0568a8cef0ba5a7f1f99e1cf78e3eeb": "* What the heck are \n you talking about?!", + "f6efe484d274d16ef4984d975d192889": "* We don't even know \n where we are!", + "d4fdc6325177c469156d0787868ff83c": "* We just want to \n leave!", + "4bf66e9f9658acde8f4c93200737ff7e": "* Silence!", + "39d4be2ae018423040bcda2a1982112a": "* We shall see what \n to do with you\n after we capture you!", + "43edd564b3b8462f97be15360890be0a": "* Cole, this guy isn't \n listening.", + "10bbb26fb4c4cb8500709cb5bcc84c97": "* What do we do?\n* He looks tough...", + "704c3b4e6221ee282ba4a1220fbd5ff3": "* ...Right", + "6c0616b0ed11bc9b807b21d5a77747f1": "* We need to find a way\n to leave first and\n foremost.", + "051879929413522f6d324b686345877b": "* And this guy is too much\n for us now.", + "62e3ea89a35c1e136f1276b17d4e79ae": "* Let's get out of here and\n find another way home!", + "8a72ce72733cdee4712c42aa0d5ffcf3": "* You're not going anywhere!", + "08711577c17021f625045547dfbdabc3": "* Troops! After them!", + "b03a05c8fb71b8253d0db77decac3a23": "* ...Guess that's our cue \n to leave!\n* Come on, Cole!!", + "85072ad619b35c56643681a9fd023171": "* Hahaha!", + "df1956fa84654f85db9aae26f2a38505": "* You think you can \n challenge me?", + "e68845ea6d3c18081d9e132c66894fac": "* We will see about that.\n* Troops! After them!", + "40f7e44f81c3f7ca4776a7c5cf5e05cc": "* Cole, we're out-\n numbered!", + "fc481ab156f5b40ce56a4a93ff402258": "* Let's get out of here!!", + "d018c33dff52a0f0b8b5815c8e231c84": "* E-End of line...", + "589aede09d468b6448188916265af35a": "* How correct you are.", + "439b5c81c2e57ea2de436189c236d912": "* If you give up now, \n I shall not punish \n you as hard.", + "823807ac51c7faec06987f345bf21b10": "* So surrender now, \n lighners!", + "e39fecb7c0f8bc6853011c750c20d201": "* C-Cole...", + "ef35cee035f0af119dbd88a285cd9476": "* T-that's insane, Cole...", + "13dbaad53732c6f8af6d96528e5dbaa1": "* There is no way we would\n survive this fall!!", + "c179edf0d1592c55e975c7f6f41fdd17": "* I'd listen to your friend \n if I were you.", + "ef465319d7e133e29d3fe43730501fc5": "* Now get over here and \n don't struggle!", + "c0affb7dce89174a41ab783a8136a8bb": "* . . . C-C-Cole......!!", + "bbf7bc0c19d4ce529af0e8ee63813391": "* You still think you can\n challenge me?", + "d3bf37424926172436afad67b2a84d03": "* Let me show you the \n difference in our \n power!", + "28e7e1a596a1609965875b3f79bbd919": "* Cole! Watch ou-", + "9b969771c0a65b5ca9ee7ace63a9d246": "* ...Hmph.", + "a4b9a6266b18f4787c87dd82568ca503": "* Treasure Room ahead.\n* TRESPASSERS NOT WELCOME!", + "a697bf2509c86750b597365334a0e4e6": "* Main hall unlock pad.\n* DON'T PRESS IF LORD Bearing\n HASN'T AUTHORIZED!", + "0444d036b4ef92cfcdbd1803543f5e9f": "* What?", + "b2e2b3f36d1b6169e95bab657a6ddc29": "* Speak up, I can't hear you.", + "b8cfee54f1671cef3fb94aa74ca821b7": "* [wave]WHAAAAAAAAAAAAT?![/wave]", + "b79be1f9d56addd018e1143f02dcd8dc": "* I think I've lost my hearing\n from standing too close to\n Ringo.", + "0da3f54499d01bbdebad6f20cbb673ac": "* ...Hm? Did you say something?\n* [wave]SPEAK UP!", + "c5bad1701459b194f51da7de3a629edf": "* Did something happen?\n* I think I've gone deaf.", + "545059c45476efeecc50db1c1f7257f6": "* Ugh. Dunno why we gotta keep\n torturing these guys.", + "de0306e4753aaa692feca2141bb2edf5": "* They didn't even do much\n besides ask Bearing to stop\n being so cruel.", + "cb8d0c02f8d8acc945efd3b50f7ba004": "* And the worst part is that \n I am the one being tortured\n having to listen to this!", + "17b8735c8dfd7afbf1d5e5aa0633cbeb": "* Well, how are we going to\n torture the prisoners now?", + "045d704c63782afafc9a800062560a52": "* Guess we need a new \n noisemaker.", + "f554af3749a8e1c8270796ffda714742": "* Woah, was that NECESSARY?", + "4655b94e8c230af28c58ba8b3f361bad": "* We TORTURE people here, we\n don't KILL them!", + "d2a68b87987239b77230c8ee1499224b": "* It pays off being made out\n of rubber.", + "765bf92e9dc75fccf33fcefe074ffefe": "* The sound waves just bounce\n off me.", + "d706eef5cc8031779d7fc1e5c867b373": "* Seems I'm back to just being\n a boring old loser now that\n my unique trait is worthless.", + "8fd11e4a0f57a69b1fb857c6088f0a42": "* That sucks, dude.", + "e25be70982d1bf8b5965d7a1542730d8": "* Hey, chill, man.", + "ee76b69ec619555109b1ece72a87aaa7": "* Though if my body was affected\n by sound waves, I probably\n would have killed him too.", + "5cefae4a72b330da296430d3ea1cc118": "[shake]* Someone, please!\n* End this suffering!", + "12d484ae68af8b51b22dc09674dea19a": "* I can't even listen to my\n own [shake]THOUGHTS!!", + "9686b05a2fd8ea26f45cdd9d9ee94564": "* Ah, finally!", + "400d36bf0fa8223b5b4a00b175875f56": "* [shake]VROOOOOOOOOOOM!![/shake]\n* Can finally hear my engine again!", + "07a8d3c7d5699b3ec56ce827c6ac2b85": "[shake]* I-is that what you do with\n any noise makers?!", + "f91defca85e6a821a309a7138382c45a": "[shake]* V-vroom... No noises here,\n no sir!", + "9ba3b3cdbe367110aa97ea54272d414e": "* I've grown numb to the noise.\n* It no longer affects me.", + "63168fa1117b1fb07ffd225ad68ab72d": "* Now the only torture is \n boredom.", + "63175d1ea078c0f4d3a92fb3386f1df6": "* ...I miss the noise.", + "6ae06198600c2e0813fec9006f7098ab": "* It was just a part of my \n life, and now it's just gone.", + "d542adfcffac10be0c1139c837d18ffe": "* I feel so valueless.", + "9840bbb3f79fbe279fa37e77147e03e6": "* ...You just killed Ringo.", + "0358b6010d83f718f363342ea10b8562": "* ...Honestly, I'll miss\n the noise, but it was \n getting overrated.", + "562f25f66d4cf0acde4297f26f07fd0a": "* Alas, now that I'm free-", + "45b264f331b5a3101518dd33ce1d557d": "* Might go and see if uncle\n Pennilton is alright next\n time I'm in town.", + "bf794815b148968227d2e48c668ffa95": "* How I wish I had LEGS so I\n could just walk out!", + "0e03b32fcb4ee5ddc65accb0d59690c3": "* The cell is wide open, for\n crying out loud!", + "489ffc194330856d125fe3676361548a": "* Thank GOD it's over.", + "18c6281e04b9738f6c4af05d5a8fbc7d": "* Been pinned down here the \n longest. Was almost going\n to just grow legs and flee.", + "56e9656e3a61890292be204c74a902a3": "* H-have mercy! I don't even\n have legs!!", + "216ee132120ea7df7ebf11a08acd0cb0": "* Hey! [shake]HEY![/shake]", + "2740e33863e1e9407feb8322c26219ee": "* Stop this noise!", + "9e78481f9cfd06983c162875b8e674a2": "* C'mon, Cole!\n* Let's stop this mess!", + "12131f490b4db193fcdb7d3bf71e9435": "* Ugh, Cole, why?", + "9c358fb924f6ac83eb19f0a955a87d7d": "* Phew. It's over...", + "03a8d9b1438e4de07a900c0805044b41": "* And that's a criminal\n down, too!", + "a17b931c2a5dab5893da3bbc063df8b2": "* We should be near the\n end. Let's go.", + "11165c8ea24f3579edcb71034069bf5c": "* ...He escaped...", + "4dfa8a435475b2b1046e086a2981e3a7": "* At least the noise \n is over...", + "3e66ca07a09da1077457847778c16fa5": "* Do you promise to\n stop this noise?", + "89be5466ec2342ee63d01dbdaf29b78b": "* (Ringo nods while trying to\n make any noise.)", + "be7ca61ff6ad101c44a3390635a7f443": "* Good, good...", + "aeba2b57d975b6817fabcf5809723df4": "* ...Let's go, Cole.", + "c7d44b0f9406ee4f5184ec947e0e3429": "* ...It's over.", + "42c2c250a79087d2427423f5b8ece6da": "* One more down.", + "886a51606b9ef17eeb92253094bdd6d2": "* Only the big boss \n left.", + "0a395cdf321ab53f6bc32dbf4d4b92f2": "* ...We are done.\n* Let's get out of\n here.", + "253a595d5ffc3bb5fb3013d1c3436338": "* ...This noisemaker is\n a criminal, Cole.", + "b5f95717243c147e0c2c3759173b077d": "* Let's stop this \n infernal noise once \n and for all.", + "2f26e72370304146849e9b7fe224ebea": "* (Ringo promises that it won't\n make noise anymore.)", + "e86b31f18eb0ce05e106c5628e2a2eba": "* Lots of enemies here...", + "d369d90315b37814388ea2a2c53434d9": "* Be careful, you don't\n want to be caught up on\n their cleaning!", + "3ad1295fcde48b441ec16e658534eb2c": "* Did you feel that?", + "52d11a6d006422a1fa915602c19a13eb": "* Maybe the big door at\n the main hall unlocked.\n* Let's head back.", + "d626c70382988f4708655cdee99c923d": "* ...\n* I think the main hall\n doors are unlocked now.", + "23e953d0d9b29e5ef041bde50b50d2b3": "* Let's head back.", + "d60c190c632fa8993ecafb99b6def879": "* Argh! What is this\n NOISE?!", + "47f4b4cf271a0147637632e963260afd": "* Be glad you're human,\n Cole!\n* This is driving me mad!", + "92c6fb735deb75a1ac0eb192f13bba68": "* Let's get out of\n here, please!", + "a558cb082ee47dc99623c5a85cd9298d": "* Fountain Room Ahead.\n* ONLY AUTHORIZED PERSONNEL.", + "a35201c66e56bbe4b97a5cf6d1aa5f31": "* Phew, glad that's \n over.", + "1cd289cd57dc90a6225a8b74f664f21c": "* C'mon, we must be\n close to getting out.\n* Let's move.", + "6c73cdf60c41bf98e2e73baedf23fc5e": "* ...\n* ...Noisy.", + "23e0902c30d57a6f331c119c11e458da": "* Hey Cole, I noticed\n the door south leads\n back into town.", + "73877e1724cfde3cd8cad44d3ed26c90": "* I think we could visit\n one last time before\n we proceed.", + "92847c3a1e7afdf75ad1cc86bc3f1d4b": "* Y'know, get better gear\n and stuff.\n* Bearing is dangerous.", + "3067cd43d08ba047c1e939650f7e669c": "* Your call, though.\n* If you want to, let's\n just head in.", + "fb81797d8a02f471b177f04ed58199d1": "* Cole. The fountain\n is just up ahead.", + "68f1e8eeae31a63f43684d180de9297b": "* You sure you aren't\n forgetting anything?", + "0d1eedd897ef6dfa6efce55e856f8a7b": "* I don't know what\n will happen once we\n seal the fountain-", + "ea4d3171dee40210ea25506f1c772b73": "* But I feel we won't\n be able to return.", + "385ff8cf6949ba3cce4606b295939ab4": "* So let's be sure to\n finish everything we\n can here.", + "089b9b66e2877fff4dd85f1450a87c57": "* ...Or we can just go\n home.\n* Your call.", + "378a72249b11f931d75943f1a4d782d6": "* ...This is it.", + "0a4c086dd043364382b3b86a1b713c26": "* Let's seal the\n fountain and leave\n already.", + "6943f7e1595a2370c198f81fb2dfec21": "* ...So this is the fountain...", + "60e0c1f65c4aad84e56a2d7a5c95c587": "* ...It's beautiful...", + "2726101a2668bd3fdb03b81d43e33463": "* But we must seal it to return\n home...", + "4fa14db6d85a750684d9249ec0c50b99": "* Cole, any idea how to do it?", + "d9d02c78e3614ed32fee972e2b0a7c2b": "* (As you stood in front\n of the fountain,)", + "e2be8c46a592256780646fdb627ab390": "* (You felt something strange.)", + "bb7718a5ae230f39eaeeb7ca89da8287": "* (It was as if)", + "b2c1045ecf5a826c9b536a6fbd74acca": "* (Your very SOUL was glowing...)", + "0edd3f2100d1f5d1c88bb512b6a5a52a": "* [shake].......", + "27990bc14e47e85d89e09231ce29613b": "* Umm... Hello...?", + "35acbb5391afe0482a69d4f4a3234c45": "* [shake]...A-ah...", + "6d32f41bb5b37b96171c03f90d2b3abe": "* Are you... okay?", + "64d4780754a7647636b65860a55356f9": "* [shake]!", + "b8973c8b7bcc2043c9dd9a384b0c3d52": "* [shake]Y-you......!", + "bc9cf32359d628e9c220303b73b22fcd": "* [shake]K-ka...", + "0bda10821daf182f73aa54815e73d4c5": "* [shake]Kana...ko...", + "173be25c49d58e07b6effd64205125fe": "* !", + "3ab23711e9305f850ff6cba314fade41": "* H-how do you...\n* How do you know my\n name...?!", + "a4ff19d65925399a1690abfa99241191": "* [shake]K-... K-K-\n* ...Tch...!!", + "c0f2acbb46bedd8f6084a30013866aed": "* Woah, hey!\n* Are you alright?!", + "a96d2d8d4a9be9b1bd3af25084dbaf2b": "* [shake]....M-mi...missing...\n* P-piece...", + "62c41ae7f8c698f042debd2d2d5e23c1": "* Piece?", + "ac4873d09ef375ca774a5ab9f6947967": "* [shake]M-missing... Piece...\n* S-Se-Self...", + "08a43c2240e720fee770ca78c05b286b": "* [shake]B-bear... Bear t-take...\n* Bear take p-piece...", + "43233801125de2a3826b873ff1433025": "* So you're saying\n Bearing took your\n \"piece\"?", + "b1a9df35526e0c44e996e64548b4115c": "* [shake]K-kana...\n* Kana...ko...", + "64f2110b6508799bbe2d3a3c94ffaa1d": "* [shake]Piece... Retri-retri-retrieve...\n* Missi-missing...", + "03e645b806f14cc42f901eb51ed9f442": "* Alright, I get it.\n* We will get your\n \"piece\" back.", + "cff87c8bc7ddb62d8f3d5d521200d917": "* But you will have\n to tell us how you\n know me.", + "088c58a62bd737f674662fffe7966064": "* [shake]K-ka...kana...\n* ...ko...", + "96834f145879018f864c6c1dc792adba": "* C'mon cole, let's\n find this \"piece\".", + "cb6bb571a6b587fc089eefa0ed6ddb69": "* If Bearing took it,\n it's probably in his\n fortress.", + "05ae65eba74415918d412c092415808d": "* We were going there\n anyway. Might as well\n take a look.", + "c8e47509017869636ad00ea1b5d8e3d1": "* [shake]Y-yo-you... No-no-no\n p-piec-piece...", + "94422def76f14afdbcc04a0165328782": "* [shake]R-retri... Retrieve...\n piece... Miss-ssing... \n* ...Piece...", + "9d2deb9d6f897ccc3c3f8b2f71abe2a9": "* [shake]Ah...\n* Yo-you fou-foun-found it...", + "6d2e6475809e4e2ca045aca59b93046f": "* Uh, we did?", + "c78c8c1179abdeb6f8578bc06d3c72af": "* Do you mean the bell?", + "e80bd2c2514469f732463cdbd723c4cf": "* [shake]B-bell...\n* ...", + "25f998d0dd0411a2f7689452598a233e": "* [shake]Re-return...", + "2b8b576e682db7d5f4e96700f9d047c7": "* Before we hand it over...", + "5fedca8488b7a3f44057952fe37dcc9f": "* Tell us how you know me.", + "93408913a728f6ce3ae6aa2971103dd7": "* Or else I'll leave and \n you can forget anything \n to do with me! ", + "036fac66c82f9666643a889ad78ca578": "* [shake]...", + "a5274e3ba00954e6a458d21a3e86e81e": "* H-hey! What's the big\n idea?!\n* We helped you!", + "418900eb48de0fc134c422d0034893d0": "* Is this how you repay\n us?!", + "90cad07077b0f239ead21b6a162054ec": "* Cole! C'mon! Let's get\n out of here!", + "29837236f2e85f54821e3b2cadf96e77": "* [shake]K-ka-na-ko...\n* Kanako...", + "0f56844a7e16ffc33643063c714fb12d": "* [shake]D-do-don't...", + "b056bf35282366f004b02b12d52849c8": "* [shake]...eeeeAAAAAARGH!!", + "aacdb3ef35e7bf56e60785f6b8af0457": "* W-what's that?!", + "94f7b6f8288232236215c889cd8bc02f": "* [shake]K-Kanako...!!", + "1688aaf11726e27162793fb321e7c219": "* [shake]Don't... don't leave me again!!", + "dfb6cff1ddc92cc2be8e46076029f80b": "* Cole! Watch out!\n* Here it comes!", + "69c83ce0f65a2135f744ce92697dae1b": "* [shake]Ah... Kanako...", + "06dc55c6666a6596b04f4fd0f77152f4": "* [shake]You're... forgiving me...?", + "6aeaa9e0adf5bc5bf38ae916aa79945f": "* [shake]Ah...! Kanako...!", + "7a0168c3ea4d40ce6c9b46ed163bbba2": "* [shake]Y-you... you hate me...", + "14f381df20d4583fda055a221630118f": "* [shake]I...\n* I see...", + "c8800aa2c5dff66d998a7c5223c073a2": "* [shake]I... I'm sorry...", + "b52015c4151ab24da3531f306510d49f": "* [shake]I... I didn't want to...\n* Be a burden...", + "9db2bc56dcd2c3f6d55ae6ba8854dc4f": "* [shake]Forgive me...", + "2906f6b23aff18a50cf1f236e7aad614": "* [shake]Let me... Let me become\n useful to you... \n* For once...", + "82fb88ca812a1bab69192c02582338d9": "* [shake]Take me, and may your foes \n tremble before our might...", + "966d6be5bac2aa7bf647e77766b29d8c": "* [shake]...Kanako...\n* ...Thank you.", + "306c33b8b43f7ccac03868436eb7a49e": "* [shake]...Kanako...", + "702f9159b22cf26fbdc5ae2c12ff3161": "* [shake]Despite everything...\n* You forgave me...", + "e88e38cbad7a825842e868f96d5e1e2b": "* [shake]...Thank you.", + "1898926dccf086c122c0e33aa440c751": "* [shake]I know it wasn't your fault.", + "8dfe41e699b3b9bd90a4bf4b61d3a63e": "* [shake]For me to be left behind...", + "f96f1d71917365fc0963c4f809c406e6": "* [shake]...Let me make up to you...", + "6715d1a5de2d6b64b6628c5c971e36be": "* [shake]Let us rejoin together...\n* ...And return home.", + "e5311948c2017d8f016edf368417c68f": "* (You got the Fox Staff.)", + "84abdefd35a4b48f62160c730e1158ac": "* (You got the Fox Necklace.)", + "e81ed0f713a393e4b61d3ba6ad0a1f06": "* (...But your inventory was \n full.)", + "ad92de14977f53d8e6c5e48404ea149e": "* Cole...", + "f73d184ee90e99cfd56a590f3b486d37": "* This is kinda anti-\n climatic.", + "3e1b61674afd0bb6232673862d6ce2c1": "* Let's free some space\n and grab this item ASAP.", + "10cb856824a0e54268fd5ea7dc8619cd": "* So we just agreed to\n a quest from some \n cloaked weirdo-", + "dcff4362f9ced8f80c0d725cb9172341": "* And said weirdo seems\n to know me somehow...", + "9c07ddbcaa61f4599af5ac0de7850011": "* This can only end \n well...", + "b8d4b83ff2ef8830d8659b586a22f89a": "* That was...", + "9990f8597e2ba3d34ccdf81f7c0c0f79": "* I don't even have\n words...", + "f501e7892d81eec4785d9397ddf145d2": "* C'mon, we've wasted\n enough time already.\n* Let's go home.", + "26bed3cd2b6487ce59f133967a742521": "* But, this necklace...", + "98a3e22bae9d475fb32feead520efc87": "* Is this... mom's...?", + "effaaac7fab5011a4a0849b3e8062159": "* It sure does look\n like it.", + "4bb5641c73e242111833496d13cdc38b": "* ...What does this \n mean...?", + "156fbb899549850cf779489f915570db": "* On the bright side,\n at least we finally \n found it.", + "0437c3ec0d6b9ec66f284cb9337fac9e": "* ...! Cole?!\n* Is that you?!", + "6b991a4de3a494eb21d0fd7d95b8d4e5": "* Cole... I...", + "ffb60c39a0363b8aba5136edd3d8c162": "* I'm so glad you are \n okay...", + "ef7efeca78104a38d5d269c2eba63a6d": "* ...Seems we were \n captured after all.", + "f16138a604fb0c947ec5af5780c68e1a": "* ...What are they going \n to do with us now?", + "e6d49d59037cf3545f32482d183927b8": "* ...I hate it here.\n* I just want to go home.", + "cd184d538e8aad577ba38850720d185e": "* ...Mom and Martlet must \n be worried sick about us.", + "9e7f104408403c200176812b782a6943": "* ...Will we ever be able\n to get out?", + "379a089e129c17a48b08a3896bf6a265": "* To go back home?\n* To see everyone again...?", + "0545f1a99b6291a668abc36e788a2806": "* I've always admired \n how you always kept \n that hope going.", + "72f3605027c72351f4dd474ae4a63602": "* If only I was as \n strong as you...", + "64999cd7f8c1fec5a16d72ae0e68c204": "* ...Sorry. I know the \n situation is bleak but...\n* I don't know what to do.", + "2df2b22b7d99fd0a3965c439bade7192": "* All I wanted was to \n spend more time with \n you before you...", + "0a8bf5f0601d29c01ba5911a67c38250": "* But I didn't expect\n to be trapped in some\n weird world-", + "7f5df13062487fc162921168482e2ae2": "* Being attacked by giant \n bears and pencils...", + "d151ad1d969ddc1cae00b30471a296e0": "* Sorry, Cole. You're \n probably as desperate \n as me to leave...", + "8401759c4b49b196d7fd24dc5b8628a9": "* I shouldn't drag you \n down with me.\n* You're strong.", + "6cc59a0737b6821259571a19f929590c": "* I... I always admired \n that.", + "de8190e7be379f2752a134d985438290": "* ...I see you are awake.", + "1412030e979d0a39bddec96e5a087870": "* ...Who are you? \n* Are you with that \n bear guy?!", + "f3f997a970fb72ce7609eeb69789ea4c": "* Nah, miss.\n* In fact, I'm lookin' \n for him.", + "c013080a3c5e3a3f02973f970b90ffd3": "* ...Why did you imprison\n us then?\n* What are you planning?!", + "b068d9188f52b27aee06b120d0a22752": "* Calm down, miss.\n* Ah' was just bein' \n cautious.", + "75353e69d7e4e3804124ea230cd92de8": "* Ye lot are lightners.\n* Dangerous folk.", + "8d568c2d3cd865346469ddef6ff58dd5": "* (...There is that word \n again.)", + "0d7f7f475ce776182ed07346d2d26bb9": "* Ah saved both of you'se \n when ye lot fell in the \n lake.", + "a0934ca681ede19ea035522b1db2ff01": "* Ye may call me [color=yellow]The Warden[/color].", + "5f738b857960d1e8d04429ac2fd9e564": "* Ah'm not asking for\n gratitute or anythin'...", + "e7301b777446d8a5f79cfa6e2ec6991f": "* But I was expecting \n you'd help me with \n somethin'.", + "d492d617c1c95d7a52998609b0bd002a": "* If ya agree, ah'll \n release you.", + "ae25226900b090fa0dd4b1624b0ab1a4": "* It isn't a big deal.", + "79a9ba2e1b5293dbd32de8709b2310f9": "* Ye just need to find \n some [color=yellow]criminals[/color] for me.", + "c64238c758d0616900fef899f53798fd": "* ...Criminals?", + "637b2c330485fa429987eaf1c775b6d3": "* Tis' here is the \n [color=yellow]Dark Jail[/color].", + "1944fd1a6ceee46ef574ef4a8b378fd7": "* Where the [color=yellow]Dark World[/color]'s \n most nefarious evildoers \n were held.", + "c538451ef1786ff95af439de6e1c8044": "* ...But they all escaped.", + "abb400438ddf2ff830cdd911e6dae500": "* [color=yellow]Someone[/color] set 'em free.", + "c75d68aebc042aaa5441ed4511e4de16": "* As a darkner meself, \n I can't wander too far \n out of this world.", + "e21e5d024e50b56ee8ae178f950ff5b7": "* But since yer both \n lightners-", + "e8582f1a0385ace56f686cb95323a211": "* Ye should be able to \n cross to the worlds \n and track 'em.", + "1124fac5da5ed8904caa51c346ffdc38": "* Alright, hold on.", + "da43fda996400fa9965237a6243ea729": "* You can't just drop all \n that on us when we have \n no clue what's happening!", + "0cf23a76bb262fb8fb386d3b50416190": "* ...Fair enough.", + "022bd912110e5d249d6aa6965e82da58": "* I shall unlock yer cells,\n but you won't be leaving \n tis' jail just yet.", + "3eb1a7313b11a8ef146a08411a88ff76": "* ...Ye don't really \n have much of a choice.", + "85d84002d69e3da3d0b84f866e11da3a": "* As lightners, you can \n actually visit other \n Dark Worlds.", + "6fa7831d3505f29e8f3b4dcf6d917ae9": "* And track down the \n criminals fer me.", + "1ef8b7f40580c45626a467358a4f7ada": "* In return, ah can tell \n you how you can return\n to the Light World.", + "ed737d148ff6a130cbb629275866a4e9": "* I assume this \"Light \n World\" is where we came \n from then, right?", + "8cce79429eab1840d11696db0e60e9bc": "* Yer' correct.", + "7f8fc7e3339dd4aaab30c0400f9709f1": "* ...Fine. We will help \n you.", + "467b918e3c94d15d7318987d37f9099e": "* But you have to tell \n us what exactly is \n going on here!", + "6abfa7eb11b5c426f6b005b7ced3f846": "* Come. Follow me.", + "8cfe24b1a36b7a604ecdd720337c55ce": "* ...Let's hope he keeps \n his word.", + "5a6bf43494fa60c048e7e7aa247b3575": "* [shake]Eep! C-cole!\n* I can't see anything!", + "652ae50720b1dfa78e7965ec062f5527": "* [shake]What did you do?!\n* Quick, find a switch or\n something!", + "18d6600ed6090c7352d59e64e741749f": "* [shake]H-hey! Watch it!\n* Don't pull my tail!", + "26af6c74bf48eb15286a648ae1b9506c": "* Wait, I think I found\n something...", + "53cead43f3d22ebf001dcb65b632b3a7": "* ...Is this...?", + "2c37d4d95656feec14d4519149ed556b": "* We are back at the \n school...", + "aeefe2b05cb6847b4a3a906c2557afa5": "* We actually made it\n back...", + "294cb6155e4bdc5d7b9c8492106e0664": "* I was so worried...", + "192993599feac8f9bba09c6438effd50": "* Did... did all that \n happen there really\n happen...?", + "2b68b1670de226b38ba941cd47927cbe": "* Dark Worlds... \n* Darkners...", + "a914501c0f4f7b8c8098238f3089be18": "* Did we really go \n through all that?", + "3bc725186dafa8a556e1a10d7df32d0a": "* Did we really...", + "fefaef9352d929a9ead1dfe17e6ae3c8": "* It was all too\n outlandish even for\n me to believe...", + "b857d6f59ec9c840715fbb3b85f54706": "* It has...", + "c5b344d465814688de7aeb03931fe356": "* Was it, really?", + "590505e0091631370df6fffaa30170e4": "* And did we both\n have the same dream?", + "35b6e2f00d7b94123090cdbf70c9b6f5": "* That makes no sense...", + "3bc582df87c99b914f6851adab52ec61": "* Ah, since we are back \n in the \"Light World\"-", + "2e25a1c88c57e8fd2f4d19cb15267e62": "* Maybe the phone will\n work...", + "fa4c5cd6294433062f14211369027322": "* It is this late \n already?!", + "1edb6ef5ccc40f83102eb5a4333fd0a1": "* Come, Cole!\n* Let's get out\n of here!", + "ada93c4974fc37db0b2c84c042f702c4": "* Was this trapdoor\n always here?", + "2cc2dc39ac83b99a11598b9c168bfd4a": "* What do you think\n we should do, Cole?", + "b37ffb111eab68156088176600b3685a": "* I guess we don't \n have other options.", + "f916513bb18d8f5fe39f664375937769": "* Maybe it leads outside.\n Let's see what happens.", + "2a8c4ac00377c62a355c694492339980": "* Yeah, don't know\n where it leads.", + "ccd288d9e7c741107ca801b1b71d667b": "* Maybe there is another \n exit somewhere else.", + "accd06c314f05afc69f4797814562be0": "* ...This is...", + "6178c64f3f8845b180b21a9a1dec908c": "* This is the Dark\n Jail, isn't it?", + "295e55ef271213079b557058beffb6c5": "* ...And our clothes \n changed back.", + "9ceea3d27f357c607a188f49781c2e43": "* So the Dark World\n thing really did \n happen...", + "511abf593aace2cefe0ae75b9826037f": "* ...Let's ask the Warden\n how to get home while\n we're here.", + "983e5284dc95922efc762ffbbf48ca92": "* ...Let's ask the \n Warden how to get\n home.", + "442f6d5beff42eaa8c68eaa8ecb921de": "* Drat. It's locked.", + "a19571a985dd570ff07e1a6593946622": "* Are we going to have\n to wait until morning?!", + "730cf79859c2c42be8ebebe9ff142ff8": "* ...Let's try to find\n another way out.", + "c9dc250f926d53fad375ee8243000dbc": "* (Locked.)", + "848acb23544b0e15d31b0eaba0de0730": "* It's no use.\n* Let's find another way.", + "49ea8befb36aaf3f6ae3bb89c5e3baa6": "* School must be locked\n down already.", + "9085b378f65050a005fe94ba74adf932": "* Remember that time when\n we got stuck as kids?", + "ce20a79815d6e36c938ba2f7e93da539": "* Mom was so worried,\n but she wasn't mad at\n me, but at the teachers.", + "7c98e530a63ffba8cdbbd07cb634d390": "* Though I doubt she'd\n let me go as easily\n nowadays.", + "a2fd4bc1ffc09760036e8ebd2e4171bc": "* Yep, locked.", + "d3db1aceb8c669b272325632ddb1a887": "* We can either try to\n find another route...", + "54a4368cbde633ffb5687a5783f5c7ca": "* Or wait until morning.", + "8197ba19b3017b99a0dd201d90ec7b98": "* Glad it isn't a weekend.", + "27447be0e897d234c899cd52f3ab3d26": "* Feels like something\n changed...", + "8ffe580083409ba9feb227b5e7e60cce": "* Maybe the \"Dark World\"\n trip messed up with \n our heads...", + "b9cf11a34600b8b5a3d25c32f41a9735": "* The lights are already on.", + "293be32c2e715be7f78d977c11ccc521": "* I sure don't want to \n spend my entire night\n here.", + "340bbaf999dc90f1b7a71255b50214ed": "* Let's ask the Warden\n how to return home.", + "b6b2cb23232a61946bcd012aed57f778": "* ...Let's just...\n* Ask the Warden.", + "42fadc83ae5c65f4ae7d9808daa2d259": "* There is no reason to return\n right now.", + "f14e1b3587ebf6a2d0f221e7a7af6e4c": "* Cole? We just left\n the Dark World...", + "bd81851ba3d19ddcf09dccc00d3c07df": "* Let's give it a rest\n for today, alright?", + "46200b78bb3afe00b665b389710060ac": "* WARNING!\n* Risk of cave in!\n* DON'T ENTER!", + "7285aae24d25207e4c75e30606e13010": "* Sigh. I'm ready for\n this day to be over.", + "755fd9b98b6812eb12e44fd48c97a980": "* Gonna take a bath \n once I get back home.", + "a8bc50f47a2381e209a1efd5b0e505a6": "* ...If I survive mom's\n fury, that is.", + "1cc381908570789dc85c54edf43bc069": "* Are we finally \n back...?", + "c19e8ca673c04d6a2dc28f92c4a5d095": "* What do we do now?", + "42409b3a912a07b23f65976c0ae3b439": "* ...It's pretty late.\n* Martlet must be home\n by now.", + "0edbfbb28728e71eb014db4fea526aaa": "* Ok, here's what we'll do.", + "8805043d6555f2ae8b071fb32a9df003": "* I'll walk you home.\n* Alright?", + "4adbe6ea67eac8d46cf6e8f88130307a": "* I'll deal with mom's\n fury when I get home.\n* Don't worry about it.", + "84aa7f9059d8cc904a9d006cc25479b1": "* So, let's go!\n* To Mart's place!", + "f11066d595fb8cb2729fca22a49c69e7": "* (At least then we can\n spend some time together, \n but like, in a normal way)", + "53f4dc37975ade39cd10eee53ec5f163": "* ...We're back...", + "79fba2c8f8f5d1cf591882dfabf69840": "* What we did in the\n Dark World...", + "852baa28d16674cb4fcdd8e7575e84f7": "* Did it really...", + "953ab7ba02572dd19f2f1ca67fd1e1f1": "* Let's...", + "a32f535a438409e99d7780708c23f09e": "* Let's just...", + "75af5ecd42c45771e57d198da8bf3ecf": "* C'mon. ", + "af710b03778aff85dea4eba86cfe9ff2": "* It's late. I'll\n walk you over to\n Mart's place.", + "af050a5d794f13f2e4f4f9481a3d1a17": "* We can...\n* Check out the town\n first if you want...", + "cfe8b209d4a44c60fb46accb65ce8229": "* Take our minds off\n stuff... Just...\n* Forget the bad things.", + "b7ebd7c77a63c8496783243c6b2dcf4d": "* Just some time alone,\n the two of us.", + "59ec5cff493657f25508860e8bcc3537": "* Ready when you are.", + "4fddd9deced14d0e9567589ad123cd59": "* Axis, the Ketsukane's shop's\n mascot.", + "e0cea1099a52327e7b19f74413b78059": "* There is a hole on the side\n of his head.\n* He has seen better days.", + "716f125d2285ba17ebd52a9b880b2089": "* Ah, Axis.", + "b55f61998af3122c8ba4d10241177db0": "* Kinda sad that some\n kids punched a hole\n in him.", + "fd59e54b1bf42a877ef2349e69db96ee": "* Dad was furious.\n* Even madder than when you\n tossed that baseball once.", + "2ef46962f2c34fdfbca8f54c9a3928f2": "* Err, Cole?", + "b8399a2a2c42e0ef2a49076ed41d5aa2": "* I... I don't think\n this is the right\n place...", + "2b17263f7e4c9c8e0a1c810f6d7d2830": "* (C'mon, let's get\n out of here before\n mom sees us.)", + "6ba6ded239124b625c33693765e8ad19": "* Cole, please, let's\n go ANYWHERE but here\n right now!", + "03abb80c177639d831ab4f33799a5ac2": "* It's late.\n* You shouldn't bother them.", + "0f77858ddde99723234a5d66c66d83fe": "* Closed.", + "c1eb04981739f87cceb10059c8e478bc": "* We can play Super\n Smashing Fighters \n later.", + "2f17b52d4e577d677d39154cee29ea19": "* C'mon, let's eat.", + "be67214b126424808c9b3639e5a08bdb": "* Seems we won't have\n time to play today...", + "e57cc2ffa22d7d1039994cd9345878b3": "* You heard the Warden.\n* We can get back home\n at the south room.", + "62e48298d0d7596949ebdf21aa0f7381": "* Wish we knew that sooner.", + "d1fcba2390210f108dac2be16eaf5252": "* He is sleeping peacefully.", + "7ae0b098186d49555b02542ba5b906d5": "* ([wave]Shhhhh-[/wave])\n* (He's sleeping...)", + "87b592db705918b4e320f167266cbd55": "* (Let's try not to wake\n him up...)", + "307ca8f89725670131fd33dc616a9d8a": "* ...Cole.\n* No.", + "5243d3dbd5a06ed4b8808b8693fd235c": "* I know what you're\n thinking!\n* Don't ring the bell!", + "58054354a23602b8ffcb7012b8f5e37d": "* You remember what \n happened last time,\n don't you?!", + "7c894b87f31af315340bfc918d6807ce": "* I don't want to be\n grounded again!", + "860ef14b86ba826ef0e95da37efe489c": "* ...Don't ring it, Cole!", + "66e2dc861ec86e8ddca60aa1aaa4ff9f": "* Blackjack's shop.", + "d8b27b74898a74794ac8aadb9a9f6f01": "* It's closed now, but if you were\n to enter it you might not leave \n today.", + "9643246b6aff09fd1a28475bafa064d3": "* A wooden wagon.", + "41527961922e3acaf0ecefd83e1d1860": "* Martlet would have a field day\n analysing the craftsmanship.", + "f0de4ce44bb5ccafc3b8227b1db2d94b": "* HEYO!\n* Come in for some ICE CREAM?!", + "1eda59f13c3b86442e324bb262273b62": "* Well too bad! I just bought\n [shake]THE ENTIRE STOCK!", + "5d88a719c359f977c036cc9832d62e21": "* Tough luck!\n* I don't even LIKE ice cream!", + "44a74a8e0fb6c518552e10554bb8b4d7": "* Want to check out on\n ol' Blackjack?", + "095768d80e7d7422baccb36e80369127": "* I'm going to have to\n veto that idea! ", + "aa11eb25e49bbfae4ad94d51ef789477": "* Last time we spent \n the entire day there!", + "e81f47d15ffa56d4b58e6d9916e88921": "* Hey!\n* This is my time to play!\n* Get out!", + "7c2fb3446976a6b029d1bbefeb02b6c1": "* Gotta use the sand domain box\n while the kids are asleep!", + "1483f2dd247482569daf2475db854d40": "* -And then we-", + "2f82163bba7f277c278c20d7ac00d592": "* Oh, umm...", + "a2b8ffcba5f22e99fc499317aa45fad3": "* And then what, boss?", + "b092457a1fd00a57f5eeffd64cb6b71b": "* Shut yer trap, can't you\n see we have... \"company\"?", + "64885f4e905ec2e9a611482868bba2d0": "* Ah, these kids?\n* Hello! How are you?", + "bf53f168b3397cce9526e655ed512ab0": "* Oh, we, er, we\n were just about\n to leave!", + "3374f7cc5e64e73a192b8f570c4566ef": "* (Cole, just, [wave]slowly[/wave]\n walk away...)", + "7e05a41ec4d71ab5a18a98aa7cc1cb47": "* What do you want?", + "5bcc307f68f2b583b1151f688f39d132": "* It's locked.", + "e99d77f89bbb8e049c45adaed9b19e81": "* Cole, what are you\n doing?", + "c2e128543e9fbece2d0d794d623896bd": "* That's the employee\n backroom. We can't \n just go in!", + "ac77aa8feab8148417e625e6e0ce3bb0": "* Many drawings and notices\n are on the board.", + "d8ab07e076e07ad7525425785d6c8d10": "* You spot a few made by\n Kanako amongst them.", + "48362cf2b39538e2275e053b22ef114f": "* H-hey! Stop staring!\n* I can show you some of \n my drawings later, ok?", + "b19883db421d08f34305635d3805292c": "* Hm...", + "420d9facc415d14072ea9d173f582398": "* Seems Mart isn't home\n yet.\n* Must be late shift.", + "82a956d7b9a1b8e9987d3b584cf94558": "* What do we do now \n then?", + "7ecab3d675dce77ead8dd648e76ea1aa": "* Ah! It's mom!", + "519cb2081981fa94d97eb73235b3c0f1": "* W-what do we do,\n Cole?!", + "15078d6dcae766209e9282cdb7b8c3e9": "* H-hello, mom...!", + "08f25403f8cc6e9a165a17fddb023b45": "* Kanako?! Dearie!\n* Where are you?\n* Are you alright?!", + "515ac0b1655ed9d3884ff880f4a1cbe5": "* I was trying to call you\n all day but you never\n picked up!", + "60c49c90ce920150fe4825e8b1ccf63d": "* I- Err, I was...", + "bfbf2f662c4c5fdab7f2c39f12602cff": "* I-Err, I was with\n Cole!", + "21159008f1ae0196c59f2ea48775842a": "* We were studying at \n the library, and\n lost track of time!", + "03f0133c1c0126dd5ba344b02dac1bb2": "* M-my phone's battery\n had ran out, but I\n just recharged it!", + "713fbf8dc2536940dcda4adb344fd07c": "* Hmmm...\n* Is that so?", + "4845a3d9a7da25915824237aab85e4fb": "* I'm just glad you are\n alright, dear.", + "3bff483e31e6956c9a2e416d1fed1827": "* Now come home for dinner,\n your father is waiting\n just for you.", + "486de15dfbf0b81e5e15435f1886a713": "* Oh, um, can I bring\n Cole over for dinner\n too?", + "85b3c474847e6dbf3f124c744f13a64f": "* Sure, dear.", + "94c65bf8b259cdd18b7ea37f15002fcf": "* I'll make sure to let \n your father know.\n* You know how he gets.", + "880a2baeb619fbb439bf5e853a1efb5b": "* Yeah, yeah!\n* I'll be over soon,\n love you!", + "2580f96f1290243ced35e5504360db52": "* (Beep)", + "f070c5f19968d6ef91b365161a6ac1a7": "* ...That wasn't as\n bad as I thought \n it would go.", + "db5091b01b85625174d9221815ca7940": "* Anyway, it's settled.\n* Let's head over to\n my place and eat.", + "8ccd28c692c83b5b67c6ee64d3b749db": "* Mart will probably\n call when she arrives,\n so we can wait there.", + "51e76d912ac68c99727f9b942f68f274": "* Let's go.", + "3fd6880c125b9a52400901c2a5fea326": "* We, um, got lost in\n a different world.", + "e8161376497ed4a6cddb28db4478821f": "* We were attacked by\n bears and pencils.", + "9deb69d064ee1e1d042b3c75c5aeb3ca": "* Dearie, you're too old to\n come up with such outlandish\n tales!", + "ff7addca7b058b95712563bcb0a803f8": "* I understand that you're at\n that age where you want to\n be independent-", + "b78170a44a8bceb601deb428b7c36fe1": "* But you know your father \n wouldn't like for you to\n do that.", + "308eece074fe2e8b529af89929da6098": "* You're still his little\n princess for him.", + "6eeda8a559e277aa082739fc77feac5c": "* Come on, mom. You're\n embarassing me.", + "ad898a19f45f4991fb7b5125c9c649db": "* Haha, you'll always be my\n little girl too!", + "27f30ec413fa83d60202f4777d355d97": "* But now you should come\n back home. I'm about to\n serve dinner.", + "9aef31a4ed3bc2dd5c230120ffbf12bc": "* Oh, um, can Cole come\n too? Mart doesn't seem\n to be at home yet.", + "cca1380cfbfd30ef89c337071c0a2329": "* Alright, I'll make sure to\n set up a place for him.", + "0e374a7e85368518842561236c6a497e": "* And... warn your father.", + "8fcea1000869b8083ff554c7b46e0099": "* Y-yeah...\n* Thanks, mom. I'll\n be heading over now.", + "dd547e19680c1b5a52c86f177ec99220": "* She didn't believe\n us at all.\n* But I wouldn't either.", + "c143759201a48ec8eb46ac7398f803e0": "* Anyway, let's head\n to my place.", + "1646407a0ca069e5dba00b835e940058": "* At least until Mart\n returns. C'mon, before\n the food gets cold!", + "d493244413d9ffe70b2e74151b944a97": "* She's gonna be so\n mad...", + "aa6d751bde3fbca44a9e4ff61304aec9": "* Well, there is no\n use waiting here\n until Mart arrives.", + "7f820369cb122dcc93a47dd2a789e730": "* We should head to my\n house and wait there.", + "3ac30c7570ecc96530dee1e357671696": "* A-at least if you're\n with me mom might \n not be as harsh...", + "f2686d80779180492b567a51bd4274dd": "* C'mon, let's go.", + "c9f3e760787de7c9466e262a1309fc57": "* C'mon, let's head\n over to my place.", + "229d1782f1881b6dfa3fb650cb35d311": "* That's my parent's\n room.", + "f077ee4492e67e2fe42664a80d773081": "* We are not going in\n there!", + "c9441519ce8e6bf4038762c32ca84321": "* Dad's workshop.", + "74b1c82dc56c280b924f6c138c7baa07": "* You know he doesn't\n like anyone going in\n there.", + "d56e01453a8ea8d97a94e02a3b2ab2ec": "* (You look inside the fridge.)", + "9fab7ea5cf255969e3a35a886df70cd7": "* (There is an exagerated amount\n of corn chowder.)", + "664a67c5b9c5b7c6552133739e0e8f9b": "* (A huge pile of trash blocks\n the path.)", + "7dfef3ea68f3c2fd8ca7c75450e01d9d": "* Dad's stuff.", + "72eec82184c7a6f08177b0072eb020c6": "* He just tosses stuff\n he can't get working\n here.", + "6ac52ccbccc04c9e36ef41488b97e487": "* Kanako!", + "452c6cc1aeaf303314e2ee2981eeb4f9": "* Where were you?!\n* I tried calling all day, \n but you didn't answer.", + "ba52fb041ebbe9ff7d00ebc621a3fc9d": "* S-sorry, mom...", + "9febc2cfccf0cbdf82bd261c91ce0c44": "* Well, no matter.", + "a1b8c5078b169a60f85cdbcc9630aaec": "* And I see you brought\n Cole with you.", + "ac3b3490916a2d9697d37d1bc531440d": "* Yeah, Mart isn't home\n yet.", + "3ab277628ee94162c390a2dfe2ab7480": "* Is it fine if he eats\n with us today?", + "13976ec297a7ba55b519a6c0b5cc517b": "* By me, yes. But I have \n to ask your father too.", + "dedadeecc9c45a0ca70e1b03792b7834": "* Cole, make yourself\n at home.", + "711168a3240fdfa840f02f4dc2205e10": "* Thanks, mom.\n* We'll wait upstairs.", + "e53e84a4b20e1553b0c30013d06de295": "* Alright. I'll call\n when dinner is ready.", + "c3fcfc5b0bf449541f5a3e6225fc017e": "* Ah, you're here.", + "0ecca29d91aa390ce74a153c1cb3286b": "* Hi, mom...!", + "659c9fa7b9fbf5ddf720a8ba71f88012": "* Dinner is almost ready.\n* I'll call your father\n and prepare the table.", + "80fab365582627a25f42eae077748678": "* So you two just wait\n a moment.", + "e35f407190ccd720214e60c1b3a67a9c": "* Make yourself at\n home, Cole.", + "fc80dcc342b97b80275dfd8fab726384": "* I'll make sure to\n notify Chujin that \n you're here.", + "a5ddb961527e2c5b2fb10c82c0d43d4c": "* Alright. I'll call\n you soon.", + "6eddfd60f5f35157f3fbe4885da68c3f": "* Let's go upstairs\n and...\n* Discuss what happened.", + "0ffe4c7066ea65d4dc9dba93593ee533": "* It's been a long day...\n* And I'm still trying\n to make sense of it.", + "c99041db8fa423cd509ddb7bb30dd3e7": "* You still remember\n where my room is, right?", + "963e01ffc772f0a90529e76fced39811": "* Chujin? Dear?\n* Dinner is about to\n be served.", + "0f365b8a80a7f4c0134f4e156440ac75": "* Ah, thanks, honey.\n* I'll be coming over.", + "6247932713ad8c5cdbadab65ce3a3afe": "* Oh, and...", + "85e5507474f84a493db5ea30effc9b95": "* Cole will be joining\n us tonight.\n* Is that's alright?", + "29b6547590a5dcfb0a9f604008d95c04": "* Certainly. Just give me a\n moment.", + "e6b3e150fb5947856f5034ae52673534": "* Cole? Where are you\n going?", + "512e23d433152564d13e2aefae3675ec": "* Martlet still hasn't\n arrived, let's wait\n here.", + "bdf209e946afaf6ed5c7708fa67ae72b": "* ...Okay.\n* Let's rewind a bit.", + "ee1ec198bcdcaed38d67629fc4fa4b7c": "* Today was... strange.", + "c96830556067e2285cb1b25b1077354d": "* We fell into a \"Dark\n World\", we beat up a\n giant bear...", + "464d61fbfc2af23810760ebd5eb1158e": "* And now we are tasked\n with \"catching criminals\"\n by some weirdo in a hat.", + "2f03f319e51832ef8245326007f5a7f2": "* You know, totally normal\n things normal teens do!", + "2eff2c1a46f26d9bdde71b8c8dee5a3e": "* I don't get how you \n aren't freaking out, \n Cole.", + "19674fbf6247b6c2e0094c0f3977bdcb": "* I suppose it was.", + "244b693333d831555803a8a3f4a59ef1": "* Not the way I planned\n on spending this day, \n though.", + "3e9132b71a083cc6ffc41823dcceec19": "* Heh. Guess you couldn't \n have made it out of \n there without my help!", + "7f2a86f9364620ce7a7b4e7c2203b73e": "* ...Nor would I.", + "927932dfb9d0da0637db604585ffa390": "* Thanks, Cole.", + "8d6ac6e94874cc409891372aa2848923": "* Still, that isn't\n how I had planned\n to spend this day...", + "ab380a757b5c990071bfa923b2bd6217": "* Sorry, Cole.\n* I wish I could have\n done more for us.", + "8265db8707671c4b7851830d32afd1cd": "* But I promise you:\n I'll protect you\n from now on.", + "aa6a9bbc4443d04085a1875c4fc2de4f": "* So, please rely on\n me if you need it,\n okay?", + "7e4de124e3dcc96017d26c0aa85b2732": "* Okay so, there is\n something that's\n been bothering me...", + "e1388c715522d6c763c970d5bdbdad4d": "* The Warden said that\n \"someone\" was opening\n the Dark Fountains-", + "3882b6063a78dc1cc7339534472039fe": "* Does that mean there\n are more Dark Worlds\n in town?", + "12cc8d0f1cb4005a08d05af086c46298": "* Cole, do you know\n what that means...?", + "28245e7e9aa80440ebeea46d1a7b28ec": "* It means we are the \n only ones that can\n stop this.", + "787c8163a63761eb67dab98f50e892bd": "* We are the only ones\n that know about this.\n* We can seal the worlds!", + "37b34e9a72b490d67282059dd3f48b91": "* The Warden said that\n if too many fountains\n are open-", + "f998467c33b192efa2675896f85b07a9": "* The world will end.", + "26fc78dd44888d54045d7fe28356304b": "* We are like, chosen\n ones or something!", + "7fb786d15c378d534f1cf43ff1af4142": "* Not what I expected,\n it was still a weird\n and scary experience...", + "5021672aa1a80aed3f5a15dcb4097867": "* But it doesn't change\n the fact that we [wave]ARE[/wave] \n the ones that can do it.", + "4b30e9cedadce383dcade2fcff693a46": "* So it's settled!", + "10e6ef62bd2e7d579014417900e27b9e": "* Let's stop this\n \"someone\" opening the\n Dark Fountains-", + "f384ed97fe03dcc52255d3235dd95fe0": "* And save the world!", + "3ecf3f02b3cca7026f0e6b7b07f02adf": "* Honestly a better \n way to spend this\n week than I planned.", + "0612951aa449cc4c81c09b9d36cfe590": "* And it's just the\n two of us, too!", + "487240ac8a0d418ee3a1cd209d73506e": "* But I think mom will \n get worried if we just \n disappear for hours-", + "b39e2eb30e73dc879aad2f503395b7c2": "* We need to come up\n with some excuse.", + "08daf4dd8879ace9b7f71494e8b5ea79": "* So we can spend the\n evening trying to\n solve this...", + "137a7397b5fd10dd38fa55619dfc9287": "* What we did today...", + "1270a070beacda59ffcadc0036e7be4b": "* Was it justified...?", + "af8503b5693abe63ab8264818219da21": "* The darkners we \n killed...", + "51f14325dd1c6e8899aa0f7a57181640": "* Did they deserve \n it...?", + "54031d8f9b54b9ef487b721d697f6625": "* I know they were \n criminals...", + "ed2da4efa47ac2955f41a5ab40de8c1b": "* But...", + "6e5c9e2cfdcc7acbdec60b95d7ad4837": "* Y-yeah...", + "86c6fb9e65ab014ac461d53018f459fc": "* They didn't truly\n deserve it, did \n they...?", + "aa0a99fdfd21cd75e40672ef56f228b0": "* What... What have\n we become...", + "58a44c82056b3154a7723ff6eb4ee5fe": "* But... The darkners...", + "08c4c5075909228c2f255b2faa7088c3": "* What ARE they...?", + "ee09d32b82854113303657cc858c45a8": "* And...", + "fac03929bfa51ebc39b12630840ad0c7": "* Yes.", + "b4b4ab8377653c001c773a3544dcfbc2": "* They had it coming.\n* They commited crimes.", + "e58fc0de05b0c8b9438212d5441d80cb": "* We just...\n* Delivered Justice.", + "6666ecfcc7026e07f82677bd18706ce6": "* Still...", + "e0e3ea7e42b8d53882088ab020c943b0": "* What the Warden \n told us...", + "88f693dcdcf765cf00ba7aea4013ff52": "* \"Someone\" is opening\n the Dark Fountains...", + "bc4181e0cbd53fe89963daf9026f431c": "* What does that \n mean...?", + "0970eda8d1466bc2136ccd0a9260f781": "* Are there more Dark\n Worlds in town...?", + "fae95353921863f4e74c40be135aaa1d": "* If so...\n* There are more \n criminals in them.", + "97cc7aa807c8d4b2a9f6fe1f4ab2c206": "* We must continue to\n deliver justice, then.", + "850a0c8ae7bba1c15664282167f3c4f4": "* So, it's settled.\n* We will go into the\n Dark Worlds-", + "847799f1efcdc4b3c1ede9ce862ed17e": "* And bring the criminals\n to justice.", + "e5cebc5640e1fec328e53e3560cb8b4d": "* That is...\n* The right thing to do.", + "5d4629efeb500d870505710059a20664": "* ...Isn't it...?", + "1cf951d543baaf20f4c99ff75cd12d33": "* Cole? Kanako?\n* Dinner's ready.", + "16670a462c8f1374aee525914f68c194": "* Ah, coming, mom!", + "b889aafb9e9eaed738c669b85f213e24": "* C'mon, Cole.\n* We can continue this\n conversation later.", + "e790b727a2cfdb045bfab534bb79cf8b": "* Let's eat.", + "81188f049c301202f3385e4005c66737": "* Come, take a seat.", + "cd2f20ceadb9f5576b74239e80fd01ba": "* (Cole, it's better if\n you sit near mom.)", + "9fe5b187fa3c8d80451b8283a288ae3d": "* So, Kanako...", + "35d924c11a12522b266743647ed1a7e8": "* How was school today?\n* You were out until late.", + "b1802409ca1074adb69c77feced7e121": "* Oh, um...", + "f9506cf5a2fdeea9dec3a48b2c195e13": "* We... We were at school\n until late...because...\n* We were...", + "c1c2d59d108b91e02a18d574e679775b": "* Y-you know...\n* Studying...", + "06362f054f48dfe8afb800dd86574fff": "* That's nice, dear.\n* What did you two study\n about?", + "c14dad73fa3ebaeac66b32ce6551f661": "* O-oh, we, um, er...", + "763310bd77b6fa6387a5c3a5ce67c61f": "* Yeah, math!\n* You know I'm not the\n greatest with it.", + "047b44ae6dba31ee07ba416b219414ac": "* If that was the case, \n you could have asked\n me for help.", + "57876065da22743c7c825272d7e3c33b": "* ...I wasn't aware that...\n* [wave]He[/wave] was the math genious\n here.", + "411b587c6edfee2fa4925ad6a772bbad": "* Err, he isn't...", + "cebdbe0c59f41a9febc89a847007a27c": "* But we, help each \n other out, cover our \n weaknesses...", + "4c7606f9977f50dc4e0ae9180f5a44ef": "* Sounds great, dear!\n* Hopefully your grades\n will improve.", + "56410b714a740c819274c915f57c3f46": "* Haha, yeah...", + "c51d9641b47073fa74f33fed87065f89": "* Yeah, that.", + "1eb505039d8e0b3f35edf705e76eb70f": "* You know...body stuff.\n* The differences between \n monsters and humans...", + "9e5ef752f1abc8ab200dd257cf08a03c": "* Unique properties of \n our bodies-\n* That sorta thing.", + "1353a6fe915688a615fcfaacc19609ad": "* Ah, that's something\n everyone should know.", + "02a4b7573d3f322c727427351c7b857a": "* I'd have loved to have\n someone teach me back\n in the day.", + "cfcb04a43a3fac6011fad04487f61626": "* Yeah, about that.", + "24c1ac70727a225a753735424c897b84": "* You know, the wars of \n the past, our society...", + "63f581369ab7cde02b4ab27b85b73244": "* Differences between \n humans and monsters...\n* That stuff.", + "c8619f5cf8332f602eddd9253dcc153f": "* Sounds great, dear.\n* We mustn't forget what\n made us into what we are.", + "17c01652210f02a3b221de3a095af4fd": "* ...If only someone \n would listen...", + "f942ad4c216a418f376c8467078e690e": "* That! Cole was helping\n me with my training!", + "86bb7179962c834a8c14eb6440228cda": "* ...I thought you were\n at school all day, not\n in the field.", + "c241aa3b625d9015c68f0a4edacb34a3": "* We, uh, were studying\n the theories!", + "ca694cf60c4b736f5e87df6e0be36f76": "* I don't know much about\n sports myself, but that\n sounds important.", + "911be37675166ba29d3e9d8b7bb64b4e": "* Knowing the rules is\n essential!", + "6563c00b966f35f324eba231fdeac813": "* It sure is...!", + "39a0169f9d7ea2c6b6b0d2cedff311c3": "* ...Mom, I...", + "669ee431bedf16b47ad33b193790cec7": "* Me and Cole have a...\n* Group project.", + "68db8be93070fdbcb9e98a90fd5ab09f": "* Is it alright if we\n spend this week out\n late at school?", + "dd0adbba86a14d4a9134eb4e932a8923": "* Kanako, you don't\n need to come up with\n excuses.", + "c5d7f2722ee5569d0482d9d7d1440560": "* I know you want to spend\n some time with Cole \n before the week ends.", + "e40d22e9a629e17aff869413575d9727": "* It is alright with me.", + "527881103e3e1258092bd6494efd607f": "* This might be the last\n time we see him...", + "baf5219afab0a90b530ea557f16d90fe": "* E-err...\n* T-thanks, mom...", + "0139244c0ab22a7076c0b7474cda4b2f": "* Just make sure to return\n before dinner, alright?", + "06399a36861ad43088bd7fdd0eeff569": "* Yeah, I will, thanks!", + "7620180c3e41eacdb042420f52f57da7": "* That's alright with you\n too, right, dad?", + "e1369b783acc5e591bc770dc9b9f1373": "* If it is what makes you\n happy, dear.", + "ff6f91ed9d5862e3923de0e8a5ddd8bf": "* ...Thanks, dad.", + "eb41adcfae957b7dccbe0d71cb015ca6": "* Ah, right, mom!", + "9ccba2017543a38005d30ef83c21ffb9": "* We found the necklace.", + "dcccd270112c1c456faef461c4ffa48d": "* (Kanako hands over the necklace.)", + "04f98f18a3191f7f9c6adcd3cbda94c2": "* Oh, you finally found \n it?", + "92111d7c125af0d0a58d001856a9f130": "* ...The chain is broken.", + "e9b008c23f550c0e521675715718ea51": "* Sorry, it was like that\n when we found it...", + "1ffa520b39f59e502d9797539b071ae4": "* It's okay. The gem itself \n is still perfectly fine.", + "65e701e13cd1b201625347db4fa73dd9": "* The chain is the least\n of the problems.", + "4dbccb4ff91af37153d41242aae1642b": "* Thanks, dearie.", + "8d693ab000225c81d52caf7d0b14da0a": "* (Phew...)", + "f1850523b2fe14483f321f28405ccdb3": "* ...If you excuse me...\n* I must return to work.", + "0dbd22de05d4739bfadb2d8769368124": "* Ceroba... Mind coming \n over for a bit?", + "34b14104a07893efd2bf610e980d5eca": "* Kanako, Cole, excuse me.", + "b0189d19bcc9b0165badb31360421d12": "* Oh, Cole.", + "e7159dbf1c02170881ed6dd7e5dd670e": "* I gave Martlet a call\n earlier.", + "9f4b19796009c7e0b3d4926ce6f6fd26": "* She said that she was\n already on her way home.\n* Maybe she has arrived.", + "df7cbc9f242b50c93bab730c3248d7b5": "* Kanako...\n* It's late. You should \n stay home.", + "c33f3e37160ad865383dff6aa32a1e55": "* ...Alright, mom.", + "b6aee704b5e02e07a8209a0b5f6f9960": "* Well, seems this is\n goodbye for today.", + "b6502bb1576b7d60ae1cee3fc0eb7842": "* I'll accompany you\n to the door.", + "3d683010530bd0f209763ec877363666": "* Darling, you don't have\n to be this way...", + "c510d5cf2989977e0e169614c0cfb4db": "* Ceroba, that [wave]human[/wave] is\n getting too close to our\n daughter.", + "13398e342a3fde32dba5369c6cd6785f": "* He will corrupt her with\n his twisted ideals.", + "5ecc63b6a579c4cdce299b82d7bdf5bc": "* Cole is a good kid,\n Chujin.\n* He isn't like that.", + "0ea09eaa50b32417122ce3d3ebc3d97d": "* All humans are just\n cunning, selfish\n beings.", + "6a5610f6641b013b8374cd04cdf6e00f": "* He is just biding his\n time.", + "e6902dcf085a4c44a80dea5f31c79d15": "\n* C'mon, Cole.\n* We heard enough.", + "94dcdc98c9236e326e81c37cea418a13": "* ...C'mon, Cole.\n* Let's go.", + "20ed2694e4891012c8a76e5a0ac429b9": "* Martlet is probably back\n by now.\n* Take care, Cole.", + "09af381ecb2e31977fe9ed385aaf2834": "* That wasn't as bad \n as I expected.", + "2e9929bc072d132aa325e1a986689901": "* Anyway, Cole...", + "e635c8183ed7c93c53dc777990bcd978": "* See you tomorrow!", + "6e3af5ac51d69fdb38e51bf66cd3a1b6": "* You better not skip\n class!", + "eed667a19e147674794e16cc52e4d69a": "* Let's try to gather\n as much info on the\n Dark Worlds as we can.", + "b7355d9f322efe8ada7c7fff54802986": "* Tomorrow, we shall\n resume looking for\n those criminals.", + "26711cbfb89cb8433e641fe0b18b448f": "* Don't skip school.\n* I'll be waiting.", + "42e1f2389182b6ddc1f2bb17f609cbee": "* A necklace with a golden\n trim and a large blue gem.\n* The chain is broken.", + "2b5eb425683ee099f47bf19e6b16dfdb": "* A faint image of a fox face can\n be seen within its gem.", + "ab0ec8cce24bca2607a902d4429b1bfe": "* You take out the necklace \n and stare at the gem.\n* You see your reflection.", + "4ded8e1da14f6f0e7bbe1fd6ffacb846": "* That definitively is\n the necklace.", + "3aa013e75c12e1b1044d085fb5fa8950": "* Let's return it to mom.", + "99a9146d7517f399cb2da8e86df68305": "* You feel like [color=red]something really\n bad[/color] will happen if you toss\n this out.", + "9db4dc59e71681fa426db834e58b4d0b": "* Toss anyway?", + "a3993e28170e270e91747e026b19860f": "* You toss the ball on the ground.\n* It breaks up and its contents\n spill out everywhere.", + "e6f934f0a5157fab183bca4356ee934e": "* There is no coming back from this.", + "b24685656397228cc66e0b5ac70a4924": "* You put the ball carefully\n back into your pocket.", + "66bf8a46e1cbef484168ded0d0de55ae": "\n------\n\n", + "6575b91accab5ed0e72b732d20c85ec3": "* A red letter is on the ground.", + "7c1d93b8a5bc0ad5ca586b983f03de98": "* Pick it up?", + "75e8004e050cc40774cecf7bbc6bda6c": "* You picked up the letter.", + "3b96a2486bc95775d4f2127164c087c3": "* [shake]Aaaaaaaaaaah![/shake] \n* I'm late! I'm late!", + "de2a8af828988ac77adf3227acbd0fa7": "* Phew... Finally made it...", + "b857310c3603e98d2ccfb662a98b698e": "* ...?", + "8bf02c903832afb414239c8756671835": "* Ah! Cole!", + "15b2253a5e465cfc78c037c3b2001c58": "* Sorry for making you wait...", + "62c43e65fd79eb8859beed53f405536e": "* Ceroba called me \n earlier...\n* Glad you are okay...", + "6c50ab18fe8465766b8bfc68500391a3": "* I'm sorry for not being\n able to stay with you\n today...", + "00dc587764ed4428708f55cf68e2ba9b": "* With everything going \n on...\n* I just...", + "c77421961747692dbd2a9b67ef1577ec": "* But what matters is that\n you are okay.", + "58b99c9d55df9a7aba950b7ef2cf8e1a": "* It's been a long day...\n* Let's go inside.", + "daf7e8e69f2ab9d30a62de3914dd92d7": "* A red envelop containing a \n letter.\n* It's adressed to Martlet.", + "54c18cecb0575bd393892486d72f0abd": "* You already knows its contents.", + "6cc82eaeb347fded910d9263577300e8": "* There is no point reading it.", + "7cb75c1d9a396478ec217bdbbce6b397": "* Permanently get rid of\n [ITEM]?", + "cbac6bb54877f6c623c3ecb0a48be1b7": "* You tossed [ITEM]\n away like the trash it was.", + "9b1ebbfac82a74c54e675c25ed6ea829": "* We already closed all \n operations for the day.", + "9e92375fab983bc4ed7bb661af4149f8": "* Come back tomorrow.", + "44bae2820ace8ee09befe383d3f1e727": "* Sorry, Mayor Starlo already\n left.", + "5dd0b2b15f41cf20bd4ab2ab032ed302": "* Ah! Cole! Kanako!", + "910013337f0d1950f9b74709cc5cbd5e": "* Uncle Star!", + "4c9c9163e2a508eb8ed6c582ce2a1e58": "* How are you two doing,\n kids?", + "30d13eace1bcf44213430483b1d915fb": "* We are just fine.\n* Gonna head home soon.", + "31a587ed24bd6ac29778666c4e5f6c37": "* That's good. I don't\n want any of you \n wandering out too late.", + "00c2af08920d1fe987c7b0aa52c2e156": "* Ah, to be young again...\n* ...But alas...", + "75fd119b7795400c28133a3ce9e1bfd6": "* It's good to see both \n of you enjoying your\n youth.", + "e2095c58502418d4c228d9e00499c73e": "* As for me...\n* I must return to my \n duties.", + "3fce81cf9b2bfe15f9a0dc53c0947a6a": "* Alright. We will be\n leaving.", + "d5f80e3db66a8f07e1ff5a83549d84ea": "* Give my regards to\n your mother, Kanako.", + "299a0e18f1eb89488cba853925e5d3ad": "* Oh, and Cole, come \n by some time to grab\n some new movies.", + "e159ec6b30cd0b284c9067c822f1b98f": "* I found some that \n might interest you.", + "a1cac22fdbb0219b8ce3e424bb9cea08": "* Have a good evening, \n you two!", + "cd67e7d64c9868dacc8bf53d25dedae6": "* Ah, kids.", + "cb0f19bf26b2ac7ed411d4cfea2b5eb0": "* Sorry, I'm busy right\n now. Too much paperwork.", + "a51b307fa00130e40e9ef1fe7a84aa0d": "* We can talk tomorrow,\n though.", + "eb67f2fe7745a0e78d53accd62ac3c25": "* You can't keep me forever!\n* I will figure a way to \n escape again...", + "ec3f54f6e02a8aeb43b87f8fa7b9254c": "* And then I'll show everyone \n I'm [shake]NUMBER ONE!!", + "dbcdf3a1554463edc88a04883397d6fb": "* Woah, what's that?", + "3145868e6f5cee1ee4c9cefc5e155993": "* Looks similar to that\n thing we saw on the\n cliff top.", + "291056ecdbe2db5dc64e7cbca78d36d4": "* Maybe it's the same \n thing? Though it feels\n different somehow.", + "8d9397d1ca4f3cbb1cc1334279674395": "* ...Kinda pretty, though.", + "2786aef3fe6011452c7dca225ed22b35": "* You think it's a good\n idea to... apprehend\n all these darkners?", + "cf442a58cbd1b329b3fb2cb0735582e3": "* They aren't in the\n wanted posters...", + "2d2e54ceadf31f4894edb68a4d25df3d": "* I wonder what the\n Warden will say...", + "aa593c36a3f272ea0b503ba4c249e0b9": "* And so, the lightners \n came straight to me...", + "bc0f1c4f237a4d846d81f2746edf22bc": "* Had fun on your rampage\n of doom and despair?", + "ab5d674519dfd22720adf725d6921d9c": "* Again with the weird\n accusations?", + "87f5d75f9a39298008b6a9fc852f6358": "* We just want to go home!", + "e50eb4fb7b485ba6d7df4f3fb6aed222": "* Had fun \"befriending\"\n everyone?", + "6dc53405e3de75f44cf9fada7a668232": "* You won't get that far\n in this world with\n that attitude.", + "9354e47f20eb9a140ad14bfe27198377": "* And what do you know?\n* It's been working\n so far!", + "c243ff612d07803e18bd6947c18df3d1": "* Heard some rumors that\n you were playing the\n \"heroes\".", + "9922847d33d60aa59105a7e9e989adb3": "* If you would call\n murder \"heroic\".", + "6d4209676b397eb983f2a9c057170fa2": "* ...Tch.", + "36d4fd72839d7e6f3ebbe762fc9fb8c7": "* Do you even know what\n will happen when you\n seal that fountain?", + "0a9826226db84b38533ca6549c668907": "* ...No, I am sure you \n don't.", + "ecd0a831a14e4a4ed68cf36099527595": "* ...Then tell us!", + "893d610dc4cfd2c37ab1a22855d42b4d": "* It doesn't matter. \n* This is where I stop \n you.", + "e5b473c3ceb393f2ff5686f5c1a6c6d5": "* Lightners! You shall\n not go any further!", + "1c1d41972b6550439d85a81cba92eb98": "* I, Lord Bearing,\n shall stop you right\n here and now!", + "fd9eabb912365f44fc76631d41b095dc": "* He sure loves to \n hear himself talk...", + "bd015d1de79e1d873b7b6288539f2710": "* Get ready, Cole!", + "d615eb0898bf2f86b6e53dc19860d3bc": "* [shake]Ugh...", + "7848d31c78118c36f21779cb3c67c111": "* [shake]...Not bad, lightners...", + "b6125177073640f33f31760a0571dd9d": "* ...You're sparing me?", + "263ac5361c77ec06c6d6511ba2c64358": "\n-- \n", + "0bda6f3426a4afff650e9cf8eac5a4f3": "* [shake]H-hah... So that's \n how it is...", + "0f2ad78cb5c66f8f7c2b9bd99d8913f6": "* [shake]As expected of lightners...\n* We just aren't allowed to\n live, are we...", + "6feff117802a612ca81898ac794adfff": "* [shake]Ha ha ha...", + "6e7de979a72c56d73619937cb2444ec6": "* [shake]Don't think things will\n go as well as you hope,\n you two.", + "a167eaa63f70f140ae02632c586b9376": "* [shake]Your nightmare has just\n begun.", + "97291084924aef71a36b9bbcc16af8dd": "* [shake]......", + "74e4581dba562f00966ba698506621a7": "* ...So you're capturing\n me?", + "08fbbc1c8351b17e6e70d4cfab7cc979": "* ...Stupid lightners.", + "8a60e1c7e41ec80e8578c62a141e9b7e": "* Too coward to end me\n alongside this world...", + "553a21aa7e71f7713aff395abe80dfb8": "* So I must suffer for\n the rest of time in\n that rotten place?", + "8893ec3cb08128ef5de2b7609e9f0ea7": "* Ha ha...", + "c005195c75089fdb4cc1af96a3a74dba": "* Very well.\n* I will play along.", + "7ca3725b43b931a13ee27a5a9519622a": "* I will be seeing you \n soon, stupid lightners.", + "bd82a5a2f0c50e22f5f35f9a34c9c47e": "* So, you \"forgive me\"\n despite trying to kill\n you earlier?", + "bacfbffc62031fd89b21e49b509fed1c": "* Yes. We aren't killers.", + "beb8802760beb4b62e9ae1654568a3d3": "* We just want to go home.", + "dd76016701fa5eece85a054f1afb8432": "* I don't understand what\n you darkners went through-", + "dc5ee84dca0e5995f5761a21a5de6b32": "* But it wasn't our fault.", + "694f13fafeee885571df0efe86e40d35": "* We just ended up here by\n accident.", + "e9bd35856cab32c74793da9d699f5824": "* ...How naive.", + "704360f809222a72c368cc6581cd4706": "* And you think I'll just\n stop because you decided\n not to fight back?", + "57ffe94ecc22e97168752fdd83c802b5": "* ...\n* ...Heh.", + "97d3087b34dedff60f13229a61d8abca": "* Lightners.", + "783c4fc24c18f270e0ad9bcf4c31fd7f": "* I admit that I went too\n far in some places.", + "994dbeae6e6ef79da33ee25c517396a8": "* Tortured my own people\n for siding with your\n kind-", + "c7b187d5bf86da1c4e389de39fbef4cd": "* Ruled with an iron fist...\n* Because I was angry at\n being left behind-", + "87ef85db678fcaa73fdd56449425a731": "* And yet...\n* You forgive me.", + "1273a44561e1f879c54947ebe62c8359": "* Very well.", + "b5e71928657ea4b72c780f338edbc664": "* You've proved yourselves\n to be different from \n what I imagined.", + "1a29e676cc68f864cd68d6b3625a6e49": "* I heard that you were \n sent to apprehend me.", + "233258db5cf8551a0f020ce2333d3def": "* So here is what we will\n do:", + "9becd7f76e48893a9d0279a163c75edd": "* I'll turn myself over.", + "31b75c8cb9a6fb8be885f062c56b9bf4": "* All I ask you is to...\n* \"Spare\" my kind.", + "9a4e309d5791c69c334f2237bf9e508c": "* We darkners aren't at\n fault. It's just the\n world being unfair.", + "d59ce9557a178d33379ab5d59cc49fd6": "* We exist to entertain\n and serve lightners.", + "5057837c4c187b9e0860e233a84725ae": "* We are just playthings,\n and we are tossed aside\n when we're \"done\" with.", + "4d3018a37c186d988b942c1b864891c8": "* It upsets me...\n* But what I have been \n doing is worse.", + "4c831060d26466b1062aa05bc21bdc93": "* ...So you'll go to \n the Dark Jail then?", + "4468949686eefb82a8c6b02dac5d0e02": "* ...Yes. But only if you\n spare my fellow darkners.", + "d13f83cb5f1ee82ab4b79f55e248c878": "* Alright then.\n* We promise.", + "c430df48decb3f3446c05282f4aa7d54": "* The fountain is just \n ahead.", + "cf965fda8431735fc90c7cac2d53179c": "* Go on. You earned the \n right.", + "944b81e3dee05519aee6789ca047290e": "* Bearing caught...!", + "c59ac436ba43991f6bed990b3227ad7e": "* Now, this world is safe!", + "c3ec713d76b7c3aec6b540c6adab1f63": "* Well all that's left is\n to seal the fountain.", + "2f1690b5b452003679cd941bab0e4973": "* Then we can go home.", + "4fbddda91bb6ab8b2b6732312f238ea8": "* That wasn't so bad,\n y'know!", + "9875202fb671c4c8f089be4dfa646e36": "* It seems I cannot \n best you...", + "350a2d7d52eec10a32075cfee1b77a9d": "* ...Damn it all.", + "ad3fc0669336dd8a870bd028ad3e22d9": "* Why are you so keen\n on stopping us?", + "8ea7f78ea1f55a18a9fbabdc669d488f": "* We just want to go\n home!", + "830a538ac65d0ea65f551cea9d071a49": "* Because it's just\n unfair.", + "f2f67385866d04caf0dd190359507f15": "* Darkners exist to\n serve lightners.", + "85f6f088d4c5ffb4cf0d7509d3a5d644": "* To entertain.", + "e92040f6219c09f66f611a5fb7d295e5": "* But when lightners\n no longer desire us,\n they just abandon us.", + "820930b2fcdad2d473aada5700e880f2": "* Leaving us here, in\n this cold, dark place.", + "cc3e1fecae0a5d85bd1126fc8d51b527": "* And I hate it.", + "b8ae4ed664015839b8fde7606dd2b529": "* ...But such is the fate\n of us darkners.\n* Always only playthings.", + "69a05e374507e4d0928259c91aef396f": "* And when playtime is\n over, you toss away\n your toys.", + "2eeaddcfabcd89db14671edae2abc80b": "* Forgotten, sometimes\n forever.", + "86e367d2a633dd4ad35777b40395e505": "* ...But a darkner can\n never defeat a lightner.", + "f915746da753e942185e0b161676d410": "* It is just how things \n are.", + "e7f024635e902913cab81f13111f71cc": "* Me becoming this tyrant...\n* Letting out my anger...", + "14e9569c3d90647361653ed9614c6f80": "* It was because of how \n unfair this system is.", + "42cc23a1190724d98dc309413bf08ef2": "* We are people, too.", + "0216406fcfb0164d8e5a07d7b997fc5a": "* But we cannot exist\n without causing harm\n to the Light World.", + "9522865c5dfe6ed06c91cb9374b5e7ff": "* Go, seal the fountain.\n* Fulfill your duty.", + "b6d038cc270629a73d34532e2bc8a6b1": "* You earned the right.", + "bc07e9658fd6e7d26b5a5def04cf4791": "* ...\n* ...Thanks.", + "174dce13d6ad633c8a3738116710f620": "* C'mon, Cole.\n* Let's go.", + "aae7bdd8d9fe2c38e7549c3ca2a58f2e": "* But I never expected\n lightners such as\n you to exist.", + "9a191602959bfeece9bc2315e4f70ed0": "* You see us as less\n than play things.", + "9854f876c84b58515f440b22a5c68e2a": "* We are people.\n* We have lives.", + "d0bdd36f2aeb0167bcf0f730d6850dfe": "* Yet, you think\n yourself fit to\n just kill us.", + "333b815163f4a4731220bd99ffde21a3": "* ...Just get out of \n here.", + "aeafe9e00dadf00f9a56cba4515d0918": "* The fountain is up \n ahead.", + "c85de2f32911994440dcee9efc803399": "* Be gone, before I\n change my mind.", + "db4075dbe2ce006c207973b3e352402e": "* We did it...", + "2ae32b63e659496be3251b6cc21ac1cf": "* Bearing is no more.", + "06b0046661e8ab748fc37c2fe2583648": "* C'mon. Let's move.", + "36732db67f657e7a42558f4290e4d8e9": "* ...Go, seal the \n fountain.", + "785be158e44c49b4bcbb1afb8760aaef": "* I cannot best you.\n* This is the only\n outcome.", + "b819f6e8f66e89f8c83597056e2d07e0": "* Ah, the Axis miniature!", + "f960943d7597cf94e6e24c498a83d8e6": "* Remember all those times\n we played with it?\n* We were so young still-", + "fbb863a445061613f7214cab56c98873": "* He lost an arm. Makes\n me regret being so rough\n with him.", + "0a82de817c33b826f56c6ae8ade99bcb": "* Wish the store was more\n popular so he'd be more\n well known. Oh well.", + "49f5d24eeca2640aab37544a8459cc80": "* Hey! Don't mess with\n my workstation!", + "a0573ecda37f9eb3a391a59b843b193b": "* Man that computer is\n so old now. Gotta \n save up for a new one.", + "c0a5e9ada86cd178c9cf74932be61459": "* Hey, remember that time\n we got the high score\n at this game?", + "beccb8900b8a2d607be0ec657e1b74f4": "* Sadie couldn't believe it,\n she had tried many times!", + "3504624e08c63d649e0e412bdfb6211a": "* Though you holding the\n pedals while I drove\n sure was cheating!", + "4a39e5d5ead88e090d42388cb0a0bc53": "* The trusty bat.\n* You remember it, right?", + "869b8461bed1b2546536cc65cfbf5f5a": "* ...Drat, I just \n remembered we missed \n today's training!", + "35dbb4383964b74c8d2159b1d2ddf90f": "* Most of these books are comics\n or drawing tutorials.", + "f3d47dc73cd5c87f1866247763868d78": "* You spy some romance novels\n mixed in, too.", + "2a143a840836c2529d240474c0687562": "* [shake]C-Cole! What are you\n doing?!\n* Don't look in there!", + "995354f8418ca3f0a5a1b44ee36a91fd": "* The good ol' \"inter-\n locking plastic brick \n system\", as dad calls it.", + "1e1f381c92575b4af7fe82dff941df90": "* Wish they weren't\n so expensive.", + "98026a1783242b8adc22e71b16bbf61f": "* I like to leave some \n sketchbooks near the bed.", + "7911b87bf3a44c810433e07f424730f2": "* Never know when you\n have a good enough\n dream to write down!", + "0dae16d00cb2ee20c9de62697c9d518a": "* What are you going\n to do on the bed,\n Cole?", + "2dedad4a110441cbe2dab1ef2f853f5a": "* C'mon, stop fooling\n around!", + "aa2a967e39d862fb2efa68de1d7fb239": "* You can see dad's\n workshop from this crack.", + "f436b98c4c920ff8094c8f464209defd": "* But most of the time\n he is just sitting\n down tinkering.", + "e7134e18d15921cf8fc10cbca5073cc3": "* Boring!", + "f16b29b0b299f909815c4e2cbcfcc12f": "* Justice has been served.\n* You became stronger.", + "f83cfe281c7aea890775d576c64ed46c": "* Hey, kid.", + "9e5131a7a706c3651217323b0870c2af": "* Yeah you. You alone?", + "5744364e4dda7da4668ab13b109e38c1": "* Want to help me with somethin'?", + "3a50803c11db14144b5773d7fbe9c3bc": "* Heh. Great. Listen up.", + "73bb525d658ff404eccd8601bd3bfdaf": "* I need you to find me some...\n \"explosives\".", + "060bd7a1a3817c290412c0246293a07c": "* I assure you, it aint't for \n anything nefarious...", + "625267bd4a9953bfec33ed7dea130ac0": "* So, scratch my back, and I'll\n scratch yours.", + "82e35b54d274a166940cdcc47616d49e": "* I'll make sure it will be \n worthwhile.", + "6e5c1395f9dd7ba1b9d6ae3e93f4e466": "* Psh. Fine.", + "ee0bf165fcf4b050b45e24363b558146": "* Forget I asked anything.", + "dd099a7d0bff466b397994123821743b": "* Come back tomorrow with the\n explosives, and we'll discuss\n the rewards.", + "3c0170ea2542edd2019713ba4b6e2e09": "* Good luck...\n* Partner.", + "59a2e9d6ab549979868d1660666a9425": "* ...W-what is going on?!", + "c82825f11747e731c1e57a65800d36f2": "* ...W-well, Cole, whatever\n is happening...", + "b3166e078cb74200da5fb6dfd0fa2121": "* I trust your judgement.", + "6532591ded164d225e924254a316c3b9": "* Just tell me what to do.", + "64b2181adb068b44f29eca3bc2fbb8df": "* Hey, you!\n* I know what you are.", + "f2d1679a59656eec54d35b5315b1e91f": "* You're lightners, aren't ya?\n* It's ok. I can tell you're nice\n people.", + "06c615ff8e4eb16a8132c8884525a020": "* Here, a token of friendship.", + "2215785462dac48464f314fac6bb4ede": "* (You got a Pop Rock.)", + "1ef565f067175ad764dc81779fb88d1e": "* ...Or I would give it to you,\n if you could carry it.", + "b3fef3f12734635cf392988aaa8fa8b1": "* ...I don't talk to meanies.", + "9216a553a5133ad73696047683a761fc": "* It's nice to be nice.", + "f214397229f84a08a3c065902c2ff9e9": "* I guess everything ended\n up well, somehow.", + "f22dd1dd6fda469e3c1a5a4b6bd57aaf": "* C'mon, let's go home.", + "6675462907683123681f41a7ec2ceb26": "* Did we do the right \n thing?", + "9f9820af28d28136ca4d476fecf93639": "* ...All of this is giving\n me a headache. Let's just\n go home.", + "0219ecb7c20a553f755887c52bcfdbd3": "* So we caught Bearing...", + "19348905d44b5c0e0b24315e48d7e5eb": "* Are there any other\n criminals we forgot?", + "04d8089b14679df02b8149fda5498300": "* Better check the posters\n again.", + "11d85188da7cdc9f084bdac61889af44": "* So you came back to\n spit at me?", + "68951496196ffc87984b2214a226fbcd": "* Go ahead. Be glad\n those bars prevent me\n from punching you.", + "66deccdea52225ce9459947732a96e89": "* It still pains me to\n know everyone else was\n left behind.", + "12f4b17dac57ad9f1fb4304237b7fac7": "* ...No matter.", + "b9e94118cb5ff96833ce92f0207385ba": "* As I promised, I turned \n myself in.", + "e39e5b54134117cd29f7d376db38e8fc": "* Remember your own\n promise.", + "0de552885129a8686b3924118f6b317f": "* Here, keep this so you\n won't forget.", + "675596758b25187151e187914cb66ba2": "* (You got the Bear Pin.)", + "d671c73e41dea21bb750b54ace264554": "* Remember your promise.\n* Please don't forget \n about it.", + "e1e6f4aaf673868ce90aa5319b37ad04": "* You can't carry anything \n else.", + "276fc71d56d5b153b0279a7abcb85cb9": "* EAST MINES\n* Because \"West Mines\" was already\n taken.", + "4677e95a28d04dcad9363fa2caeb773c": "* ...Hello. Welcome\n to the jail.", + "57710ad1ab2111d492eec952f875ab7e": "* What can I help you\n with?", + "70947452448ab77fa4764f0018fa6501": "* Er, nothing right now...", + "78ed8a3f749f7f0123f813fb1cf55bb4": "* Alright. Don't stay\n out late, kids.", + "31143c794064d5ed45f0c15603827928": "* Er, can we know what\n Mooch is in for?", + "9dfba35b4ea58c4255fec763defae06e": "* Ah. The rascal was\n caught stealing plates\n from the diner.", + "20282edf613c16fc15d625d2589df35f": "* ...For the fifteenth time\n this week.", + "24554c1c158d0526b41a26aaf40f48bc": "* I... I see...", + "8c31e678d86f9275fb59c848a46774c1": "* ...It's late.\n* You should head home.", + "bf5e927b5423ad52aa2bef31989f9e4b": "* ...Unless you have\n something to report.", + "1bf3866a08990db5cbd1643f76fb1d01": "* \"Dark World under the\n school\"...?", + "7589ab2751b0658b03d353ea05f7e946": "* Sorry, kid.\n* We don't take bogus\n reports.", + "e2de3d118d5f5f7a5f13b79cbc27ff8c": "* You should head home.", + "095be4a395d026ba5d1b972a8712fcd1": "* Suspicious individuals?", + "e3dbff45fc771abeff44dc46adcbaec1": "* ...You don't actually \n have anything to report,\n have you?", + "dca5fac16ae57053bd6915f7d6e08f95": "* Don't waste my time,\n kid.", + "8bac6466a723cfa75d954da099004588": "* ...Alright. Stay safe.", + "3c692c55da9f977c37426abc91fce6c6": "* Hey, kids.", + "a740819a84713b0e47f04367a7d958c8": "* Hey Ed. Watcha' doin'?", + "857e0515036c756fbceec540de77b5a3": "* Keeping watch.", + "5a8eeeb669d4aa3a9f36b5471d5c9fa6": "* ...Okay.", + "f0618ad384b3703d973b30171ab2be91": "* Well, see ya!", + "8b77bcbb2973b1cef8e229ee77e5b80d": "* Sorry, kid.\n* Mines' closed.", + "ac207bc01a7acf43ed39e944cb1d28fe": "* You can enter in the\n mornin'.", + "b8a76f46c846e70b62a3a7cfe99eb620": "* Hey, Moray.", + "09fd349bc2495bbff03f532a02e0b72d": "* Ah, Kanako! And Cole!\n* How are you two doing?", + "4eec068c7c18ec143a1c862f46fe59d3": "* N-not much, what about\n you?", + "45376a3f3b52f4a1977ac03bdf0af7e4": "* Been just working here\n as usual.", + "3cf0447fe10f2330449850dda6a70e21": "* Better than working at \n the mines.", + "fdeb93ef564dbb0c740c6cc1c7e6ac33": "* Can't believe pops is \n trying to pass on that\n place onto me...", + "4116f5ab05141e7ee23b6e05aa294aba": "* Better enjoy it here\n while I can.", + "8fcdf8338356f7744f3633b3aae9fc70": "* Hey, don't worry about\n lil ol' me.", + "3f33940e4d23930c877b222d27c5ed0e": "* Things will work out\n well in the end, I can\n feel it.", + "dbdbc3b53eb58967507c7caa89b75a8d": "[wave]* OH!\n* COLE! KANAKO!!\n* HEEEEEELP!", + "0336d3511b3cb83b21601f333d41a316": "* Hey, Mooch.\n* What are you in for \n now?", + "8142950918e620b0a83b3d36c3ca3b07": "* ...Tch.\n* It wasn't me, I swear!", + "c8650ab06bd4ce6b47fb63572e1589b6": "* ...This time, at least.", + "da94f474aa2d7d8ae1763b2a19768d1f": "* I swear, I'm innocent!\n* You have to believe me!", + "67b80e8f95abb1939d129e34c4a5346f": "* Um... We'll see what\n we can do.", + "2776b7ebfaad7e82ae14500ebb09a3d7": "* ...\n* Mooch.", + "c8915cec2a9cd820734b88bd111bbcb5": "* ...Tch. Sorry.", + "f8f7f19f6f60043671878091d4f0b846": "* You have no idea how \n much those plates sell\n for out there.", + "9e89eba3d44627389bafd889921424f2": "* ...How long are you\n going to serve?", + "60f12c45d70cd993ec15f30a3c9e5512": "* Just until tomorrow,\n hopefully!", + "4fc39f418bb4fc49239536140aea65f3": "* But don't worry!\n* I'll turn on a new\n leaf! ", + "7cab9a2dc579af5aa74ce0323b7f23af": "* Won't steal plates\n anymore!", + "ff4a257d921069b1f57938f611cd0bda": "* (There must be something\n else I can take that \n people won't notice...)", + "c19e1daf833b94b7bc07c755848ddc81": "* ........", + "18574d03f9b5b793a54d7b9f22ac7d68": "* (...I can feel she is \n plotting something...)", + "f6171bf190431179741dc60edd6869cf": "* The evidence locker.", + "e27ecf6dd461b4df38d3357030b92115": "* It's filled with plates.", + "2d77a58f814cbd5f8d2cff11e65ca4d2": "* Ring the bell?", + "7840a6d1c35ca4643f2a2c59c9bcd39a": "* ...Noisy.", + "58d1c32218bd490f88c12e9cfc3baa4f": "* I came into this town...\n* Because of silence...", + "988faab98d41bc6e02ed2920b0d3cc87": "* But you...\n* You make too much noise...", + "c59ebb60019408898761036e5e0ccee7": "* I'm leaving...", + "5f95975c062e454de4f548ee0d9f9533": "* (You feel bad.)", + "8c028910434b0f3fece69f8e98b3d632": "* W-who's there?!", + "4b4275deed72d8692c4370d8034eccc2": "* I'm not opening the door!\n* I- I don't want to go to jail!", + "9fa98b46cd390c9426f1a5ef496a73cf": "* I know Lord Bearing is after\n me! I will never surrender!", + "ff690e256d5488b44e2c3428c131594a": "* The lightners will come back.\n* I'm telling you!", + "4aa4d6ec75c92c991e4ae1568734630e": "* ...You're telling me you're\n lightners...?", + "b89d061c9a0b9c112eac0d087e9e6a03": "* No! It is a trick! \n* Bearing will never catch me!", + "ce152cd46639d0267fed7dbe172148a1": "* I won't be tortured like the \n others! I will never leave this\n house!", + "3da7799b34771312838c9055964a0e95": "* Cole!\n* Good morning!", + "79b7d9a3a43a05469512b9d2fb61c0fc": "* I ran here as fast as\n I could, no way I'm\n letting you skip today!", + "e5c7d05d9d8cc563cae720481e8377c0": "* I could barely sleep\n thinking of yesterday.\n* So much happened...", + "958a6789af9b48b19fb97a31054fb81d": "* But the fate of the world\n is upon us! We can't just\n sleep!", + "ae947a7300f3e1f54a43747b4cc81b6d": "* And I hope we can do\n it before the week ends,\n too...", + "f986e3e99c9c16b7632de9bc6c166fca": "* But we gotta go to school\n now.", + "8add319bd2c30eed2ccbcfd3c20cef4c": "* So c'mon, stop wasting \n time!\n* Let's go!", + "b8a1c240ae3b99b286a045fde2914438": "* ...\n* Cole.", + "fda7f7b5ede4ea90e806d165bdd5a6ae": "* You actually didn't \n oversleep. Good.", + "9c249dcba5a06c04e22e83ea896369a2": "* I was about to check\n on you so we can continue\n what we started...", + "d4fb64e32a803304950368724b3b8f6f": "* We must find the criminals\n that are still hiding and\n deliver justice.", + "1eb433da93b402d7e16188574b5e13d5": "* Where in town could \n there be another Dark\n World?", + "5be51cd8736f77130b359c859c19e8f5": "* ...We must search.\n* The fate of the world\n depends on us.", + "282c09de9b736d29f7cd8593398eb168": "* ...But first we must go\n to class.", + "10a1a6c7cd1f318919b9b9079fba7fbe": "* Come on, let's go.", + "1372e05dd899f45cdc839709a7163b6d": "* It's the letter from yesterday.", + "0da204dca1d40fc633a2d25496e521ff": "* ...Well, that's finally\n over.", + "ceda9a88058138c27d3d6adfc3163fce": "* We will have much less\n time than I thought\n like that...", + "dd472af0c5b43dd0bdbb455cb6a286d9": "* Besides, where would\n another Dark World even\n be? Town's huge!", + "8d37242dae2c246feaae5fecc8c16759": "* Do we need to search the\n entire place?!", + "de454bb1749459b1b55c5c05731e39f6": "* We have to ask the Warden.", + "260f5be6d494c94d11535944e11975a0": "* He seems to know a lot\n more than he is letting\n on...", + "142f2f871102b83109764a6bbb945970": "* But will the Dark World\n still be there?", + "6b82c92aad82ccbac1369bf12c4a4213": "* What if it isn't?\n* What if it indeed was a\n dream?", + "052120917fbf376cede3efe9ea7c2302": "* ...I guess it doesn't\n hurt to try.", + "0b6d04219209e9d9213c24c7ffcce928": "* Let's head back to that\n cave.", + "069065248aa4f8b9e1a234a80b14267a": "* ...Here we are.", + "13f65502d8ff5ef7b83ebcf2a9249888": "* What if the Dark World\n isn't there anymore?", + "80d176d9f9c103520ae3ca8f48baa29f": "* What would we do then?", + "a862c064916e522c0a51f525c2ccc5a4": "* This week's plans are\n already way off course...", + "8b24ff41807fc6a8caccdbbc59d2309a": "* Well no use pondering\n about it.", + "42a4a001d4c08c6bf5f5db1ba2c0eb03": "* Let's just jump in.", + "06cca11937451b4508931e3fd094f12c": "* Come on, on 3...", + "3a43e5082d389450083a83cc010b86f9": "* 1...", + "987bcd596873dffb66ad89f6b82f6c7c": "* 2...", + "269bd976c6fb7085de4c1aef941496f4": "* 3...!", + "cab9f82477f1379e1a6a4d94dbc928c4": "* Well, here we are.", + "b09f0cbd9bf8514d7d69c20dc3f9b679": "* ...I'm kinda nervous\n now that the Dark Worlds\n are still real...", + "55893920ebb171e626f999440f5fdd2e": "* But we don't have time\n to waste. Let's go!", + "8b1d01905cfca5826e416029c19f640d": "* So there are two\n Dark Worlds in town...", + "d2210b2e5751c72d552fa7cfe9666642": "* Where would they be?", + "7de8c7afa955530a3ba6cd362924c26e": "* Any ideas, Cole?", + "6eee6b6ed5bade4cc9014344259a5e25": "* Hm... Well, this \n isn't a good place\n to think about this.", + "988b7602bdfc305fe93deb58b999f4a3": "* Let's head back to my \n place, we can think \n better there.", + "f64daf1b780f96795cbb6de2417cdbc6": "* And I'm starting to\n get hungry. Gonna get\n a snack while there!", + "a5d6d22057bb86a7e30551c230ae1250": "* Ah, kids!", + "2320332910969e8f724d47127f1ce8cf": "* How was school today?", + "0baab477a615db59d04f0a9162f96af0": "* Er, it was okay, mom.", + "68319ace95015208e8decb118df46322": "* Oh, hi, Sadie!\n* What's up?", + "acb0a82aea60d6d1883a0e73167bff5c": "* ...Nothing much, really.", + "31ee8e8a119992472cbfb1aa9a642f4b": "* She came by to leave an\n appliance at the store.", + "bdc4133439cb2bb14682a0ffa9c96fe9": "* A toaster, if I recall\n correctly.", + "d1cf2049445d9123b1adf9ff42b4ecd5": "* Yes. It's been acting\n up for a while now.", + "f7ff0d8a12a89a2d633b63dd564c550d": "* But now I'm just about \n to head home.", + "b18fc3cdefcdbf691aa6b78fbacf3088": "* Good! Good!", + "fea895fa0653ce1c393f4525c12210e1": "* I'm about to head out\n as well.", + "dfe05cd966aa79daa7bb3e5aa4f4b9ff": "* Your dad asked me to\n cook something special\n for him tonight.", + "57a3994a17c3bbc473da4b3059c5c098": "* So I'm heading into\n downtown to do some\n groceries.", + "776bd3efaa400a917ee7cd7f0f769507": "* Why don't you just\n buy it at the mart\n next door?", + "1644e31359622e47c904ad40551534e4": "* ...You know your \n father doesn't like\n that place.", + "a95b088831a141b1b5a679a8ffb5d4c3": "* It shouldn't take long.\n* Just be back before\n dinner, Kanako.", + "725547c7e6162512fb77e0ec6e3fcc68": "* Okay mom.", + "ca25589e24dd1d3ca4f23d59ab3851a8": "* I'll be going now.\n* Stay safe, kids.", + "dda6a6bc9dba15617757acea30061d43": "* ...I will be off\n as well.", + "173a4a165ddfa8988f66954cba287baa": "* Alright, Sadie.\n* See you tomorrow?", + "d62f9ed3b21aacaac396b3e6c4aa274a": "* ...Yeah.\n* See you.", + "53e007ada91c3127b08a1331941426d7": "* Well, at least we should\n have some time to talk\n without interruptions.", + "5eed4c19320cdf952b8dbef745ee19d1": "* Dad barely leaves his\n workshop, so the house\n is all ours!", + "22049b81948eb89fbe5df3ca5aedab6f": "* Don't get funny ideas,\n though!", + "47d9832324fdfeb662d7423a1ef92480": "* Let's just head to my\n room and formulate a \n plan.", + "3cc3e9ec8c7c97d2e429db671b878060": "* (You can't carry any more.)", + "6a615f81fc27a39e4d0a4eea5316ddbc": "* A box filled with food\n made by Martlet.", + "aa875ffd03d885b9e29019e8f12b0576": "* She tried her best.", + "890d3dac5d56e410a8e241b8b5995782": "* Martlet left a box with\n food in the fridge.", + "58c338cf37b18bd6f5e69de35db39199": "* Take it?", + "81add4c20965c08ad43e740679c0d89f": "* (You got the Homemade Lunch.)", + "5d2e2a5322d57ef0d03adc518097b382": "* You open the box and stare\n at the food.", + "2d5a54cb2aaac013c4e496a97b461f3b": "* Martlet tried to make it\n look like her face, giving\n out a wink-", + "0619196dbf66a7bde4efbc4a1bc99f92": "* However the meat is burnt\n and it looks like her face\n is melting instead.", + "4c453261119e755116a448250852f4f5": "* You eat it anyway.\n* It wasn't THAT bad.\n* Your HP is maxed out.", + "7c0fd221e3692109d0d350d9f83bedfd": "* It's locked?", + "70e579c42d42d4d271915d806256d9ef": "* I don't remember locking\n it... Maybe mom did...?", + "44e73e8a60799933c5c50a3d33dadcb1": "* Well, what do we do\n now?", + "8bca5bc6b454b0dbf7c3a01bcdc0c968": "* W-what's this...?\n* Smoke...?!", + "238400de7156f5f62af861b7ef19fa8c": "* What's going on...\n* I...", + "9adec2402aea488bdf9edb53584cc6bf": "* Oh no!\n* DAD!", + "725e06b157c7dbf02ed39a2d384829d8": "* His workshop is just\n below my room!", + "bf6457c1fee4e72946d2b15f3422b466": "* Something must have \n happened!\n* Quick, Cole!", + "3f0aedbbc42feb14d64f72d5d3e07c2c": "* We have to check on\n dad!", + "8380d85d79f3da994cd4d1fa8e059617": "* Cole! We don't have \n time for that!", + "88cb856e1ba8154371c9e3253294d1c0": "* We have to check up \n on dad!", + "da467e06e775f8e21edbff8de205392d": "* DAD!\n* DAD ARE YOU OKAY?!", + "6db463976da1eb1028d8f2b5ee55cb35": "* We are going in!", + "102bc7e6593e9ed277563b4585a0aec5": "* This is...\n* Just like yesterday...!", + "abd99f15835b80ed4a513499f14b694e": "* A Dark World!", + "a7a78b4236d46058e68706d3fedaf25c": "* Guess it came right \n up to us instead of\n us looking for it!", + "6825366cab3659d0dc13b1a5df617e25": "* ...Dad must be inside.", + "493f7982d07845d520583b92bc9cf93b": "* Cole... We must go.\n* We have to save him!", + "58946720ec401f7f35958557f06c1d8d": "* We are the only ones\n that can...\n* Are you ready?", + "c860b5221c372183fbd945bd39ece7d9": "* Alright!\n* Let's do this!\n* Here we go!", + "7beb159d2fbf7553d5b806e628c1ea1b": "* Cole, remember?\n* We are the only ones\n that can do it!", + "d271432ee3d064bba5d6caceaf9482a7": "* It is our duty!\n* As... uh...", + "6c9f1fc47b3e531557ea76fac91cbaad": "* I don't think we \n have a team name...", + "08fac1e2e22102d85996c6c18c64d249": "* But no matter!\n* Dad is in danger!", + "bac7e40178da2f0557904d6dded313c9": "* Let's go!", + "954116ac753f8210dfb5d1d8a58b984e": "* This Dark World is\n a bit scarier than\n the last one...", + "1e54a361af7fd3131d3308a6de747eca": "* But we must save dad!\n* Let's go!", + "0e4b0c93a86692cda0876181e4d49924": "* Hey, did you notice\n something flying off\n when we jumped in?", + "3ffd48cd09554b13c75d3ac292499747": "* Maybe it was just my\n imagination.", + "0aa991c0f84e6115cd680b27a31faf1c": "* Woah... We're pretty\n high up...", + "42fa2c796fc93b28b4243b755df6a95b": "* C-careful, Cole!\n* And watch out for those\n gears!", + "d22869f063ce59bc42186525bcdc962e": "* ...That's a long drop.", + "b24a34101bf1714f6132631345ad138b": "* Y-you sure we can\n slide down here...?", + "220192e4c7ada55386a34fbc8e8f1835": "* Keep your eyes open...\n* Please...", + "dc3e39d4ecd37fb5a3fc30b9b9a01857": "* ...We made it somehow...", + "0a613d703b89f278ac578f2958b73016": "* Let's just keep going...", + "d14698a55caf2044bb2a06c0f91b9be0": "* Kinda spooky that we\n haven't seen a single\n darkner yet.", + "d08f61f6703deaff7fb8c5678ed6bb52": "* Keep your eyes open,\n they could jump at \n any moment!", + "076321ee720b12d5664ddd7a93ac6f60": "* INTRUDERS DETECTED.\n* INITIATING SCOUTING\n PROTOCOLS.", + "22810d702bdcab4c507ecd69821fc307": "* AXIS UNIT 014, ON COURSE\n TO INTERCEPT THE \n LIGHTNERS.", + "4d4ae47cf550e694bd8db43dcfcae2d0": "* W-wait a minute...\n* Is... Is that...", + "790997e6282c79f3db2b401d97adab38": "* ...A-Axis...?!\n* Wha- How...?!", + "41158a4a7ac5e9b3bfecc9d1c6951ec3": "* ASSESSING LIGHTNERS'\n THREAT LEVEL...", + "bd125253a389a8b7331b23980909a081": "* ANALYSIS COMPLETE.\n* THREAT LEVEL DETECTED...", + "2ffcd3a94ff27039d9b53fcb9c050776": "* LEVEL 10.\n* IMMEDIATE TERMINATION\n REQUIRED.", + "a3c892bd6ad1e5602c98131528da67fa": "* W-Wait! Hold on!", + "6ba35aea26fc926627c582d3eb5545a5": "* ...It's no use...!\n* C-Cole! Watch out!", + "4f01f218d09cd121268a7b5c14d2a067": "* PLEASE. MY PROCESSOR IS\n TOO WEAK TO UNDERSTAND\n WHAT YOU JUST SAID.", + "cfd79f8d2512158d1fb36f7060988b60": "* Um... This sentence\n is false...?", + "3017257a630ebcaa538cd195bb68c86b": "* AH. A CLASSIC.", + "a0b5eaac4e71a81ce6d2edb9d9351db4": "* BUT MY PROCESSOR CAN'T\n COMPUTE IT. NICE TRY,\n THOUGH.", + "181b0a2e5703adc9709cba6e926423d0": "* ...YOU'RE SPARING ME?", + "bfabe6744fe98811225b5ff37ebbb8ce": "* THINK THIS WILL MAKE\n ME RECONSIDER \n TERMINATING YOU?", + "a7ed1ea318fe9f093e34bae77d88067e": "* Um... I hope so...??", + "0389a2a331d13cbb378d8096c59e07d0": "* FINE.", + "965b27735ce8c8aa2fbc1279f2ca4ec6": "* I WILL GIVE YOU \n ONE (1) CHANCE TO\n MAKE ME RECONSIDER.", + "62cdf838a8f47e4c40e7e52e0ddc4142": "* O-okay... Listen...", + "2c78d97b9b4ea141025118fd1ce9d0cc": "* I-I'm Kanako.\n* Kanako Ketsukane.", + "5149ef86774d15f9a19a7d28b76522de": "* We just want to find\n my dad, Chujin.", + "c33151a66988c8ddc4771b5940cc3ac4": "* Your... creator...?", + "005b67ab6d31f2600734ce6d80ba84cc": "* Could you take us to\n him...?", + "76b68a4d0381ac964ca0eeb6eb0e9700": "* WAIT, YOU MEAN-", + "c414ffa6369f6dac166caa8eb5d01a9e": "* [shake]BZZZZZZZZT!", + "ae737072315ab52727d6ac9759026b53": "* A-Axis!?\n* Are you okay?!", + "a22f5e80b9b68f167adff0dfdb3ec86b": "* [REBOOT COMPLETE]", + "ba7c1d05765e53fac0fa9e914e9aba63": "* SO... YOU WERE \n SAYING...?", + "15da3f70ebab29b8607708db3b930af5": "* We... We want to\n find my dad, Chujin.", + "b4dd4fb815ee892226bfe459b5d102c6": "* AH, YES.", + "5348070766da640a102702959a4f0f7c": "* I RECOGNIZE YOU NOW.", + "af4873659a71e71c13c8a0a3d76ccce1": "* YOU ARE MASTER \n CHUJIN'S SPAWN.", + "a8ca8e176927bc05fb2b304259a98a65": "* Uh, yes!\n* I'm his daughter, \n Kanako!", + "dac9da6f8c396997d170dfe53d9e9302": "* FORGIVE ME, MISS\n KANAKO.", + "76f7b1df26990e19ff81b3e7dec77a1b": "* MY OCULAR SENSORS \n AREN'T AS PRECISE\n AS THEY ONCE WERE.", + "0e83f934800b6f2f07ebd2c4390981ad": "* I-It's ok...", + "876ce0dc312742391ce24c26cd9be55a": "* You were just following\n your programming, I \n assume...", + "2c39df02fdb2442a4a5b8b750f69140d": "* INDEED. WERE I AWARE\n YOU WERE MASTER'S SPAWN,\n I WOULD HAVE RELENTED.", + "cb642b1b17755140cbf47a5e230e5445": "* AS A PEACE OFFERING,\n I WILL FULFILL YOUR\n REQUEST.", + "a1676ed80c3ecd1fd675520f379f8dc6": "* I SHALL GUIDE YOU\n TO WHERE MASTER CHUJIN\n IS BEING HELD.", + "9a9e04f78515a4a0b24e7a329fb9a3d0": "* \"Held\"?\n* You don't mean as a \n prisoner?!", + "ded44238284146ecd77830b7bcfc586f": "* INCORRECT. AS A GUEST.\n* HE IS OUR CREATOR.", + "5d147a0a72374aadf7c16cc662eb0cb2": "* THE CREATOR OF [color=yellow]ROBOTOPIA[/color].", + "12adf399869ae39fc4ef706462e60b1e": "* \"Robotopia\"?", + "95ab134dff9ac91ee656b7e2bbf58a49": "* Also by creator...\n* You mean he made this\n Dark World...?", + "6ff3117f4788b78a4de1225dd2743e2d": "* YES AND NO.", + "f9b64adf076a901c2e1d3685d8812be3": "* YOU SHALL SEE.\n* MASTER CHUJIN WILL\n ANSWER YOUR QUESTIONS.", + "6becd3941db21a372e6238979e69bfe6": "* ...Well ok.\n* Lead us, then.", + "1ab134fd9a340b4be6deebc230c37739": "* HOLD ON.", + "150d809f205dff93bba3b847e83791e5": "* WHAT DO WE DO ABOUT...\n* THE HUMAN?", + "28ae7448785bc6d4b2468ab2b8a7d798": "* The human?\n* You mean Cole?", + "371ca9234a46773dff7b7c07ced27c54": "* He is my friend.\n* He's coming with us.", + "3e39b546b4ffd7d7bbf13963a3f35ba5": "* .......", + "a12acdf41d7d548fecbb11ebd9dfed39": "* UNDERSTOOD.", + "6feb8fe1b7e30fecd4373bd4d1ded70f": "* ADDING \"HATTED HUMAN\"\n TO MY HOSTILITY\n EXCEPTION DATABASE.", + "52cc482e2ba76a0e0b7d13d84ff77b71": "* T-that's good...?", + "250a3d89cbf47e15ada4729ec4fb0e6a": "* OTHER UNITS AHEAD \n AREN'T CONNECTED TO\n MY DATABASE.", + "d984717b9be6f5129af34af4b163b31a": "* THEY WILL ATTACK US.\n* BUT FRET NOT.", + "287032e585089108fb4f5ff329408d5f": "* I SHALL PROTECT YOU.", + "b70240b799eb1bc49ba791e939251549": "* ...AND THE HUMAN.", + "abebc1af4a310ea1eac7cfc99275f6f7": "* Thanks, Axis!", + "9a27c991ce8cff4f7d5565ba1e4b217a": "* C'mon, let's go find \n dad!", + "23d670047604da632a578eb88f8e045d": "* (Axis joined the party.)", + "1748c98a64ce3016dc43d0c42a6c05a5": "* Oh no!\n* Axis!", + "9c613f93d1a1a6d2d57929a3a26a7d6d": "* Axis!\n* AXIS!", + "68e7a7fb3214fe6468c45c065c423112": "* ...Did we hit him too\n hard?", + "e062b155ab2ca25e395c7a42164d3935": "* I know he was trying\n to kill us, but...", + "cf2167f0ecffaa568d377bb48aecb45f": "* I have so many \n questions!", + "6c6a146ab78c0e8a244d55d40cb2185a": "* .............", + "0cf512097e5ab643de82d84ff4f7a77a": "* [REBOOTING...]", + "0cdde3f980388ecb44db9aa9e0db2667": "* ALRIGHT.\n* WHERE WERE WE?", + "7ffaf5854532c587ef4f11ced89c1b66": "* RIGHT. I WAS ABOUT \n TO TERMINATE YOU.", + "c4a79266e33fe2ea0025a6289fb8dfce": "* W-Wait!", + "c3f2bb371f7adbd58f78e9bc6af4f50a": "* We don't want to fight!\n* We just want to find\n my dad!", + "fc2bb1ad41a36556ba69b814afe75911": "* YOUR \"DAD\"?", + "09501bae0c3af4f9d8681a1248a41696": "* Y-yes!", + "c5ba9b5d5691a5c2b5673008ed24cbaa": "* My name is Kanako...\n* Kanako Ketsukane...", + "f1fa8302e4862e229e3d0c2d68ac54da": "* My father is Chujin...\n* Your creator...?", + "7c0c4eee13608fc344ffb3d12288fdc6": "* LOGICAL ERROR FOUND.", + "8310f1b5e04889621d44cfd3d37c042c": "* SEARCHING DATABASE...", + "7659318f3efa49bce4a5c8e4407fd91f": "* DATABASE ENTRY FOUND.", + "58622f215ff963ec4df7bd0328ea4e49": "* \"KANAKO KETSUKANE\".\n* SPAWN OF MASTER CHUJIN.", + "b297f62467e4fc474b15846d41022cae": "* I UNDERSTAND NOW.\n* I APOLOGIZE.", + "aac8aac80c066ab06a12251adf9c75df": "* So, Axis...?", + "be1440f21341bae492f3bf7296c0602c": "* YES, MISS KANAKO?", + "1f36245181e1fe84c460810754177382": "* Um... How...\n* How are you here...?", + "6357d4078c20f0d3927942528cd76946": "* I DO NOT UNDERSTAND\n WHAT YOU MEAN.", + "c82d8fcbecedd608f4336194a4a90aa9": "* I mean... You're real...\n* Right...?", + "0f61ef958be6e14fdd2d6e245768740e": "* YES. I AM 100% REAL.\n* AS REAL AS YOU.", + "fcf1499e366f3547150be1ad5c7935e1": "* (Cole... I just don't\n quite get it...)", + "d906b93993c206c387cd62a25829d436": "* (What does this mean...?)", + "f5fef7e996cf1fb89fe71aa36d4e0e05": "* DID YOU TWO BOTH\n COME DOWN FROM UP\n THERE?", + "fb6ead87eb71a052c739a9ba517e2cba": "* Yeah, it was kinda\n dangerous...", + "c286816763ff480c0a8a3fa446dd9590": "* But it was also kinda \n fun.", + "660744d8982ad542bcbbc1ead08570ba": "* I WOULD PROBABLY\n ROLL OUT AND FALL AT\n TERMINAL VELOCITY.", + "1ab222b9c4ae75a5cc4e08a68634ae11": "* NO THANK YOU. ADDING\n TO MY \"DO NOT EVER\n EXPERIENCE\" LIST.", + "1cd8b771ad3d4699ff09a39dde219d23": "* ...Uh, ok...?", + "f26bb233f4449b188364c36d0d5bebda": "* ...Woah...", + "20ed27265561fda80b6c643fc1da3b5b": "* IMPRESSIVE, IS IT NOT?", + "20fa55c46e1cc59a9fac640a978154d0": "* THIS IS MASTER CHUJIN'S\n REALM.", + "25c69f9c829b61b4f30ace0459fa251c": "* ROBOTOPIA.", + "1f033fa5fd4fbec2cb25ee7d3cd34acd": "* That name is still \n stupid!", + "59d0a3cedba6b5d38df3cfc24fa3b276": "* ...But it is impressive.", + "66ca49f7687ca6f10acbdca549ac92ea": "* So where is dad at?", + "8d20c6ba7b747e64ff0e0ccf7d65255a": "* I guess the giant tower\n would be the most obvious\n spot.", + "dccdb7da81e17d307d4eae5a445425ed": "* CORRECT. MASTER CHUJIN\n IS AT THE CENTRAL PILLAR.\n* THE \"SPIRE\".", + "f97197683b508c0725323941f1cde036": "* ...Then let's make our\n way there.", + "7305b74e40d1f8363908e23f3bf2d306": "* I can see the fountain\n there too. So we have\n to get there anyway.", + "cf1addc8463dbe54bc778d5866479f1b": "* C'mon, boys.\n* Let's move!", + "27393b1be9fdd9ddbe8b717907c87f05": "* Huh?\n* That door...", + "f2ccf04474f150edf5bb985fc859a868": "* Think it leads to the\n Dark Jail?", + "dbfdaed283a59af91176de401c00f855": "* We could check it out.", + "127f7d1f59652b1b358c2c8e04535d9e": "* An open faucet.\n* Fill your gun with water?", + "da9033bb1b1eaa91df1b1c767e883fb5": "* Cole's gun is filled with water!\n* Press INTERACT to shoot.\n* You can shoot 5 times.", + "0850425823adc703d29284107d487353": "* Aw, look at those cute\n lil' fellas!", + "20b04e6c63e283c3d7b34743ca8f6345": "* THOSE ARE CAPACIMITE.\n* MERE BUGS THAT CAN\n TRANSPORT ENERGY.", + "1b4ab89f42fb86c4f4e55708b75b0681": "* Transport energy?\n* How so?", + "daeb5302134573a746c7b23de232fbc0": "* THEY ARE USED TO REPAIR\n POWER LINES ALL OVER\n THE PLACE.", + "7353a86428788b43f0b5e7947748c7b1": "* What, really?\n* Does... Does that hurt\n them?", + "76bc84bcb68efa1c73a3f5bcd90f717d": "* NO, I ASSURE YOU THAT\n THEY DO ENJOY IT.", + "f9420b0aaff2a15b9ed8c37f99957804": "* [SARCASM MODE \n DEACTIVATED]", + "c41879d29b5d6ec85ab4d2800482143a": "[color=green]* HOW TO SAFELY HANDLE CAPACIMITES:\n* 1: MAKE SURE TO NEVER TOUCH THEM\n DIRECTLY.", + "ffc959d35e52906d3b15ee4b0f8148e0": "[color=green]* 2: TRY TO PUSH THEM INTO THE \n WIRES BY HITTING THEM WITH \n SOMETHING FROM AFAR.", + "5b786ce5097d3dd89ee29cb2ea3db922": "[color=green]* 3: CAPACIMITES ARE WATER\n RESISTANT. USE THAT TO YOUR\n ADVANTAGE.", + "29131c13a5d6d87615828fddcc9de834": "[color=green]* WATCH OUT FOR STAPLETES!\n* THEY BITE!", + "2ae7ef4f5fef7290bc0ccbbdf48e9d6f": "[color=green]* WARNING: HOT STEAM AHEAD.\n* RUN IF YOU HAVE TO CROSS.", + "14f5fa40013d9a1d5835cc65de597a75": "* So, Axis?\n* What's the plan? How \n do we reach the tower?", + "08400f96569cecf8d5ab9cd8449c355b": "* We're not going to\n walk all the way there,\n are we?!", + "fb95f0b2ba2dfcf42f09985a56bf94e5": "* WE MUST MAKE OUR WAY \n THROUGH THE FACTORY.", + "58b22d9a2e7114deeb052c1ae0ece818": "* AFTER THAT, WE CAN\n TAKE A TRAM DIRECTLY\n TO THE SPIRE.", + "eec7840fb5d2b309d19dc3b0a0d367bc": "* ...That's more straight-\n forward than I expected.", + "e41bea14fd8d4cc65fc3a9179c649868": "* MASTER CHUJIN VALUES\n EFFICIENT THINGS.\n* EXAMPLE: ME.", + "bb05212016294c319e615dc56278105c": "* I... I don't really \n know about that...", + "60ce543225365f08be919aba3b89adc1": "[color=green]* ROBO TOWN UP AHEAD.", + "643d5b441f27b84df2975d328c3286cc": "[color=green]* PATH TO FACTORY AHEAD.", + "ce2be4e28acc727fc3c69467fcdcdb7b": "* We interrupt the regularly\n scheduled broadcast for a\n special report!", + "ca15be9d944950c0eb0583bef2a4be6d": "[wave]* HELLOOOOOOOOOOOOO\n ROBOTOPIA!", + "86e597cf55ace9d876d64cc071a82277": "* This here is MC Toster\n talking to you LIVE from\n the Spire!", + "870d6d5a534174391489623ab6e40fb6": "* I'm here today with none\n other than OUR CREATOR,\n the one and only...", + "19d673fca6ce6f425427a551f24beffb": "* MASTER CHUJIN!", + "ca3c994d57ab93b195d086a98bb9a28d": "* E-erm... H-hello...\n* Robo...Robotopia...?", + "9e105e102b78701959b638b3e70dfc5b": "* [shake]INDEED![/shake] Incredible, \n right?!", + "7861361d988cf22af145eabb14193ccc": "* As your assigned leader,\n such momentous occasion\n must be celebrated!", + "7627595c919cacbbcbfa209dac7a841c": "* As such, I will have\n Master Chujin create me\n a brand new body!", + "a5648da1e31cbbe5f10dcd5eca28c0c3": "* Eh? What...?", + "7b8814d978744313eaec41244048214b": "[shake]* WITH THIS NEW BODY...\n* I WILL BE UNSTOPPABLE...", + "122406652493046ff64a2e6d72320117": "* And our war against the\n [color=red]interlopers[/color] will\n finally come to an end!", + "7df301cde34a2ab779aa5784d6e4a67a": "* That is all I wanted to\n share with you today!\n* Keep up the good work!", + "192c0cb8265a67cba2a50d064c2fcb67": "* THIS IS MC TOSTER, OUT-", + "b0676edd1cbf60cb7f51a01a34a28b1c": "* Hm? What?\n* REALLY?", + "d66dc6cfce8b506f5806cbc11419bef7": "* I just received news that \n some other lightners were \n seen wandering around.", + "0ee83edd9a850a7cb7e47dc0f2a84aef": "[shake]* WELL GET TO IT!\n* CAPTURE THEM! ALIVE OR\n DEAD!", + "6564219cafe69604d90f36fb0e309c44": "[shake]* WHOEVER BRINGS THEM TO\n ME GETS 100,000 DARK\n DOLLARS!", + "3160801d1938d7a80430882b32443117": "* Now for real,\n [shake]TOSTER OUT!", + "ddcfb563a5526226561d0824481db2d2": "* Dad's in danger!", + "bcdb638619373a3669420cff72e79c44": "* That Toster guy will\n see when I get my hands\n on him...!", + "89f4593a870a3f3216f84c9e569a8ca1": "* ...Wait, isn't Toster\n one of the criminals we\n are looking for?", + "ab229be2af9e2beb6cfa7facc06619c8": "* Guess that's two birds\n with one stone!", + "afb09ee34a3561e505b239886a025f50": "* So, Axis!", + "93cbe9d6a749ca72a4034c566492dcec": "* What's the fastest way\n to get to \"The Spire\"?", + "dba4d0796825ac73bd1ae487c6e363d2": "* WE GO THROUGH THE FACTORY\n AND GET A SERVICE TRAM\n THERE.", + "cdc71c0f28b88dd716cf30a32ba9d071": "* THE FACTORY IS JUST UP\n AHEAD.", + "5caf46b295bdeedec521c733b6114dd9": "* You said that there\n was a tram in the\n factory, right?", + "ca1f4e1ac425115f11d3a80817016b0d": "* YES. THE FACTORY SHOULD\n BE JUST UP AHEAD.", + "ee01af9d079e294df8400bff58c203aa": "* Ah, good! We should be\n able to get there in \n no time then!", + "72d6271689dd8c1dcffdc6a0d676e542": "* Let's go, guys!\n* Dad's waiting!", + "b599ec8bad58cd0f20917c05677e9e90": "[color=green]* USE THESE KIND OF CONSOLES TO \n REMOTELY CONTROL CAPACIMITES.", + "50c35e9113ccce21297dc0b323999331": "* (You already activated this\n terminal.)", + "75f3930ee1fe739c7642a2e60bdaaaaf": "[color=green]* TRAM STATION UP AHEAD.", + "d4fd328f926cee2444dcd61981e8eecd": "[color=green]* (DUE TO POTENTIAL LIGHTNER\n INVASION, THE PATH IS BLOCKED.)", + "376f7687cf3c8293b273d004fa5695b3": "[color=green]* (GO TO THE SIDE ROOMS TO\n UNLOCK IT IF YOU NEED TO USE\n THE TRAM.)", + "27b833abc5baa742761e739a9e1c0a3c": "* Hey, Axis? Why are there\n so many puzzles around?", + "b4740844e5a5f209282a05578d4badf4": "* TO KEEP INTRUDERS OUT.", + "7e802fa5595bcc462f236d8e4fcbe1bc": "* But... Wouldn't that make\n it cumbersome for the \n darkners living here?", + "6c4ebbfc093322b91d44a21efd9e39a6": "* YES.", + "3e8db4a0c691d9fe39ad6f3d50840a3b": "* Then why keep them?", + "5c5f952b2c397abddd881c93acd270cd": "[color=green]\n* LEFT TO ASSEMBLY ROOM.", + "2ecb407d65d226fb37d4c8caa29e420c": "[color=green]\n* RIGHT TO SORTING ROOM.", + "bfb4437c97edbf4a8ba11c5906675dbd": "[color=green]* WATCH OUT FOR FALLING BLOCKS.", + "947d762d05e1665444996d1a2c7930d8": "[color=green]* ROBOTS! REMEMBER YOU CAN RUN\n BY HOLDING DOWN [CANCEL]!", + "27a43be000d568318e01d533cdca62c8": "[color=green]* LOCK DISENGAGED.", + "81a50c4bfd080fe8e72d14e19c685967": "* Nice, only one more \n to go!", + "b5eacf88b1846f722823ec836ab1949a": "* We should be able to \n reach the tram in no \n time!", + "4bc19beffdca47c6473ae0efd32445b3": "* THIS WAS TOO EASY.", + "d71421767a36c3d6c26f576ea6d343ae": "* AS THE KIDS WOULD SAY,\n \"SOMETHING IS AMISS.\"", + "ee93585936bd8fdaa94d1179338362d1": "* Hey, don't say that,\n you'll jinx it.", + "f899c8eacc526c0b39ba78c6dabd95e4": "* ...What?", + "ab9e1c664c6e2e61ccda54c3bd504255": "* Uh, are you not going\n to fight us?", + "dea7c18e85b23c2ca0bbff7e337b2e65": "* Fight? No. I'm on break.", + "5e1d87ff6fa500c13c05912cf4b3b034": "* If you want to fight so badly,\n talk to the guy on the other\n corridor.", + "0bc882c3320e312f1bbe7b08bfcff48d": "* Let me enjoy my break in\n peace, [wave]please!", + "9169f09ff1aafebd5ddbff7951fbea51": "* Ah, it's one of those \n gates from yesterday.", + "f1a2a17c708e44504c9c57d51bd4d10f": "* Guess we have to split \n up. I'll go on ahead.", + "46ff57cad9065fc0c37b1a912a317d36": "* ...WHAT ABOUT ME?", + "6499a745c5955d10795e8733307e8bbb": "* You can wait here \n with Cole while I'm\n out!", + "e67c3ccfaacc4963c077fb42a905d714": "* ...WITH THIS BEING?\n* THIS HUMAN OF ALL \n ORGANICS?!", + "74fb9a8c915078d12c870496e343078e": "* ROBOTIC SIGH. IF I \n MUST.", + "a11744d1d4dfbb5f87cb4d7b45ca8112": "* W-what is this room...?", + "ab84bbfd0c1b4b97bf87d9a8950a787b": "* THIS IS THE ASSEMBLY \n LINE.\n* STUFF IS MADE HERE.", + "4ae21f96bb6c7bea8adf0e6f5270e259": "* What happened to the\n waywalks?!", + "d62aa0407f1729fdd0afc84c59d24145": "* THEY WERE IN THE WAY.\n* SO THEY WERE REMOVED.", + "6fdf64aa9f428b6c81b3bf4f9c1109e1": "* ...But then how do\n you guys get around?", + "85ca96f121871f9b73e92da5e469cd33": "* SIMPLE.\n* WE DON'T.", + "4309f935ebf7cfb593bf48337fb5625c": "* Somehow, drinking from this\n fountain has healed the party.\n* HP fully restored.", + "27569c99c9aeda3adcc16b7622aa89de": "* That should be both locks!\n* Let's catch that tram!", + "10acf347ca816cc001bb7cda9fc2db11": "[color=green]\n* WARNING!", + "4567d6a0c97839f9b742beeb8916a564": "[color=green]* CORRUPTED CONSTRUCT DETECTED.", + "3ed2dcff62abe1d34bb9a4e916107af6": "[color=green]* INITIATING TRANSPORT SYSTEM.", + "cfdbd11952fea21054537a4485ed6093": "* Um... What...?", + "ad0efa43a88aa69bdbe484d438aa94e9": "* AXIS!", + "6f2beeca05ddf57a705bfe764615f5e1": "* FRET NOT, MISS KANAKO.\n* I AM FINE.", + "122b7730872ea734129a0fc9e853f61a": "* JUST KEEP GOING ON \n AHEAD, I WILL CATCH\n UP.", + "89131ef4c2b35f23a8dcf0fffe74d806": "* Well... Alright.\n* Let's go, Cole...?", + "240f22b7ebcebacb255802818e5fb32b": "* Where do you think\n Axis was taken to?", + "3493d6268751fa8fad48577bffd3a65e": "* Well, he said he would\n catch up, so I guess he \n knows what's happening.", + "1dcf485245c823b5a4ab0c8b41cc2f36": "* Okay, we are finally\n here.", + "adaa9be63a56e350c052f68e4b623a39": "* Hope the tram doesn't\n take too long.", + "1eb28f09f2ed4dff39c6c8b366fb0be9": "* Oh, still have stuff\n to do here?", + "e68bf64dee19dba809f84582e33cc5f7": "* I guess we have time.\n* We'll take the next\n tram.", + "feeb2db8557f73e1779b5ebec10ecc2d": "* Uh, Cole?", + "b6b9d42448865670681e285627fd26a7": "* Is something wrong?", + "a0989d3227c37a707e145ac88ea9c3e6": "* Hey, you two.\n* Waiting for the tram?", + "7e6aa4ff286aeee2452b65b6b37418d3": "* The next one for the Spire\n should be arriving soon.", + "aa28f88d88ba8ca5f0dfcecbb5f52f40": "* I'm waiting for another\n tram. Doesn't seem like it\n is coming anytime soon...", + "89a72c55783488910dcbac1d4187ec08": "* Uh, dude?\n* You missed the tram.", + "debd9c28032131b8576dd3ab5a09fece": "* Oh wait, there comes another\n one.", + "81f6dd34300bb54b96544ff0187eb438": "* Will you board it this time?", + "d1c2a2e26a793a02e813f301035f5b59": "* Uh, you okay dude?", + "e9fe3f3d869aafdf0602398eed2f5d6c": "* Here comes another tram...", + "231397b6c3f031af6ff0439b7ecbb605": "* ...None of those go to\n where I want to go...", + "e809dafdd405fe22394c6d2fa98838fe": "* ...And another...", + "0cc7cad9497cbeb70843e262bb3a2e83": "* Board the tram?", + "021550c9b188051f65950edcbac590c3": "* ...Seems we are the\n only ones here.", + "a444bfa309a8e23de021ae5a26afdd4f": "* Let's sit down for\n a while.", + "e5c4a07349202263dc54947345a7a595": "* How are you holding\n up?", + "bad54e3e4a98c5fa71dfb8df2666b00d": "* I mean... What do you\n think of this situation?", + "36bfee025dd384d18c38b1a42eed087b": "* What do you think...\n* About the Dark Worlds?", + "782e305b82091d2c45a803ceb3cd2b6a": "* Yeah, but it also makes \n them kinda exciting,\n right?", + "a40d1e3f23e84b6cf724075a187df0ab": "* Just as long as we\n aren't in any real \n danger, that is.", + "641f67891c4f2558fbdafc4de6aee501": "* Cole, promise me that\n no matter what...", + "6dfbe4c9cf17946e572d01335335ee01": "* You won't push yourself\n more than you can.", + "850e44c47337f165a7dbf74537fb07d3": "* Alright?", + "6adc09610847c3a359b6e008731155e2": "* I guess!\n* But they're also\n dangerous!", + "0dca4c0fe3e560633cc80c177923d6a8": "* Well, it is more \n exciting than our\n regular boring life.", + "8ea2cf891f8ef3acb12d61aee356b651": "* Why do you think these\n worlds are opening now?", + "54789f78c98329f3738090e66872d0f9": "* And who even is able to\n just... create them?", + "dbcd1882dac239b8f89e518d0ff17fcf": "* Do you think dad did it?", + "a5316a918348b01741bc628615325a43": "* Honestly, if he did,\n I'm sure it was by \n accident...", + "7197505b1bf7b7bac3cf1715295f9507": "* ...No words, huh.", + "08790c59594856a4b55b91b21e54995f": "* Yeah, it is kinda hard\n to swallow...", + "1cd59c25de12db97d84df94c38c1e974": "* But... it all feels \n very real...", + "364ad14271f41218e30325e55eb17b47": "* What is going on,\n really?", + "c0915924212373ae7fc6aa592554f939": "* How does someone just\n open a dark fountain\n and make a world?", + "05fb130af80cfacb123408313266512e": "* I still don't quite\n get it...", + "67b1207e0007e0f985910de018314cce": "* We should be arriving\n at the Spire soon.", + "515c4baebbda26281fd800510a4efa45": "* Hope Axis does get\n to catch up.", + "f6a68e7c0c977ecd8f9255d529c9e856": "* And then we will seal\n the fountain and save\n dad!", + "ec8760927059648431d7dc95057d95af": "* By the way, about\n Axis...", + "d8684c775d346abf86811da8163de720": "* You don't think he is\n MY Axis, do you?!", + "444e26ec951268f5e60ced8cfe1b45bc": "* Remember? The Axis doll\n that dad made for me!", + "540c15d40b7fe4779dc48c81f2367846": "* He has the same scratches \n and is missing the same \n arm as the doll!", + "7ccbda6c581ab2841ea59dec49c91b9e": "* But that just isn't \n possible, is it?", + "baf863b0dc4a3e0959abcd536039a64b": "* Then again... Don't \n most darkners resemble\n objects?", + "2df8cd9f54db08160063cf695888459f": "* Like we've seen pencils,\n erasers, teddy bears,\n gears, wrenches...", + "38c3c9f1ebe900c7637781337e9aef50": "* What does it mean...?!", + "913a06341475383a6a4b1d37688704c2": "* Ugh, my head is \n spinning...", + "e8d1da44e75f63104589e5236a047fe4": "[color=green]* PASSENGERS:\n* SOON ARRIVING AT:\n* THE SPIRE.", + "d9ccaf9d016b2b12a8941d9f2c4a468c": "* Guess that's our stop.", + "a1cc45059dcc37011e53678a785b3079": "* C'mon, let's get this\n over with.", + "beb54be3c16f877397b0f8fe0cce699a": "[shake]* HOLD IT RIGHT THERE!", + "df43fe96056786eac10793356ed07664": "* Ah-ha! Found ya!", + "ef8f80fd2e2e1a91184e3e10108dc35f": "* Good to have a legion\n of fans to spy for you,\n eh?", + "f77bd556e3f22881b622241c253f335f": "* Wasn't hard to find two\n lightners once you put\n on a huge bounty!", + "5f5e926197339539a3719b623b7d0872": "* Only a matter of time\n before someone snitches!", + "e56167c553dd879864ce6520bb025491": "* And if I capture you\n myself, I won't have to\n give away the reward!", + "8a9cdd836f2d97aedc72baafe39b33ca": "* (Not like I had it \n anyway!)", + "9fb8a7df5fb141a28b1a40112889f392": "* T-this guy...", + "6a969b709a778344a59b6b5ef82952ae": "* It's that guy from the \n TV!", + "77a8e3078802301be36166d530c8cb47": "* Hey! You! Give me back\n my dad!", + "a208c6beaf4f57fc54e789819a0dd8b2": "* Your dad?!", + "d0503ea4d5a6e39e4ef039c159ba1e20": "* Dunno what you talking\n about, girl.", + "6a4de95116039d55f18c573bacbcd1b4": "* Not that it matters since\n you're going to be gone\n soon anyway!", + "8676ff1848a76119ef012bda3e5e9e1f": "* You have nowhere to run,\n so don't struggle! Don't\n wanna ruin the paintjob.", + "425338fb93e90ec0fadc85a827676f4c": "* C-Cole...!\n* What do we do?!\n* He looks pretty tough...", + "3d600b21f835b8923cd999b6c05dc369": "* We can't run like we\n did with Bearing...", + "c84a968072352b6872a053a9e8708e04": "* And it's too cramped \n in here...", + "3894128d08196059104ff0565a7febdb": "* Is this it...?", + "e4b182164816d47c531af11beda40317": "[shake]* OH YEAAAAAAAH!", + "4f39c1a81aa7437a0d90657078231e2a": "* GOD [darn] DOES IT FEEL \n GOOD TO HAVE 2 (TWO) \n HANDS AGAIN.", + "e69d6507bfeaf30474e2ee8f6aed6bd9": "* Axis!", + "50b4c41f5156e23f718e8717a817cb0b": "* Woah... What happened \n to you?", + "ec91bf32d9d7aa463286cc6bc04b1b5c": "* GOT AN UPGRADE.", + "e1c807eedf98110cd2e30db8318712b8": "* AND IT SEEMS I ARRIVED\n JUST IN TIME.", + "81345100978e0562881bdaecc2643d29": "* What the heck is this?!", + "8a23b356884317e517524e545a93c68b": "* No one told me there \n would be a guest \n appearance in my show!", + "a6c4db823d3b1fde4cef35b1f20dcfa1": "* Well, since you're a robot\n like me, I command you to\n catch those lightners!", + "7be79829d3ff64c8299f9cf500b9130e": "* NEGATIVE. I PROMISED\n MISS KANAKO I WOULD TAKE\n HER TO MASTER CHUJIN.", + "c317c832ccbe9704c180d6f0322b5f42": "* HER USER PRIVILEGES\n OVERRIDE YOURS.", + "6b6c6d9617d6373bbc9c78866604b582": "* HER REQUEST TAKES \n PRIORITY OVER ANYTHING \n ELSE, AND THAT'S IT.", + "712f989abd0b0b76da6420b2a5960e56": "* Kanako?!", + "dab8666c8bb5c805d1a873fcf4786329": "* So that girl is Master \n Chujin's spawn?!", + "652421873199bd5df615dec1b9ab0b6f": "* Well, she does look \n similar in a way...", + "68751a08c7ddcf786db13fa78a17c685": "* ...BUT I DON'T CARE!", + "9355d9a63076e932cf5094f82ebc3ff6": "* Those lightners are \n clearly conspiring with\n the [color=red]interlopers[/color]!", + "732fd15ed9d1448f81725457701b3bce": "* Trying to kick me out \n of power just as I\n get in it!", + "4c556b9dc3fde43e2055635951f53990": "* No way! Not gonna happen!", + "e8f14984dfeff62332beaf43b442e90e": "* If you won't help me,\n then I have no choice\n but to trash you too!", + "071abfbaf7194a48cb93f5190e32805f": "* MISS KANAKO, DON'T WORRY.", + "20b22cc1115b6f28227f71cdea738c12": "* MY GLORIOUS UPGRADED\n BODY CAN TAKE HIM ON.", + "646eaf8f43a0abbe031ff6fa06052364": "* We will support you!", + "89a2ea68d6c2a528b54245a11018db93": "* Come on! Kick his\n metal butt!", + "bcdbe78064dc000017d3129f4cfe73a2": "* AH! NO!", + "d095c74864662ea0cf695dce135c291a": "* MY PERFECTLY TOASTY\n BODY!!", + "d762a00d32f8380161db588b9654f689": "* I HAD JUST POLISHED \n IT!!", + "5f97770f1a29d750c9625244cebc3e57": "* Y-you...", + "c59833deb428734ea9f8ebb412061f2d": "* You will all pay for\n this!", + "2ed0674f508ae453bcff02e8589be5df": "* Once my new body that\n Master Chujin is\n building for me is done-", + "eef1f149177ad9ab140cb27b111c4adf": "* I will end you!\n* I will crush you!!\n[shake]* I WILL TOAST YOU!!", + "474cc5263d338048d02711a338aa4d38": "* You mean that wasn't\n the body you mentioned...?!", + "c41d34a339f1069c93a5b09903954924": "* JUST YOU WAIT, LIGHTNERS!", + "65eae674f3d8643e647d7d08226a7266": "* AND YOU TOO, TRAITOR!", + "4415392ddaa7b42c3b0d4c1e18c044d7": "[shake]* LET'S SEE YOU SURVIVE\n THIS!", + "14a24323db2a6a7b56878d20df9139a9": "* MISS KANAKO!\n* WATCH OUT!", + "1f52534f58e311d0591e57fe76ee9604": "* We should be arriving\n soon.", + "48bdfe303de78b264ebec0d07cd55760": "* Let's wait by the door.", + "d333ef79910c943a1ef835aa8df860cf": "* The tram is totally totaled.", + "6183e568a29afeb9bf5bfa6ea0283006": "* Wow... I'm surprised\n we survived that.", + "e97783b3631095230e32ca929cdb77a9": "* We need to be more \n careful...", + "d8cecd181e658acc90dee54c742c80fb": "[shake]* BZZZZZZZZZ-", + "89e95727e00afac4921605453bff1fc1": "* ...GREAT. THERE GOES\n THE ARM.", + "87ab124a34581b4f76b56158784f5a8b": "* AND MY BRAND NEW SHINY\n BUFF WORKOUT READY BODY.", + "451617293afa1c87586724d23c520e7b": "* AH, YOU.", + "f33cc7ef8978660c522b01372ec74565": "* WHERE IS MISS KANAKO?", + "45d8b7aff3ab62d35be0f58d32577fe2": "* DON'T TELL ME I AM NOW\n STUCK WITH OUT UNTIL\n WE LOCATE HER.", + "0ae68c8a98bee7109c613c0e41b4b90f": "* I SUPPOSE WE CAN ALLY\n FOR A BIT UNTIL WE\n REUNITE WITH HER.", + "428d751e088f3dbed219c499c99415ce": "* SO, LET'S DO IT FAST.\n* THE FASTER WE FIND HER,\n THE LESS WE INTERACT.", + "ac9e878af83c7a882aa8f914c705b6da": "* AS MISS KANAKO WOULD\n SAY: \"C'mon, let's go!\"", + "e876540770e2e813d1a32c0d62f4f5a9": "* Axis' new body.", + "4e2e1c01621afbf22d4117ec093f2638": "* It is completely wrecked.", + "9906a68292b92c9abe8ae2e36e52874f": "* Axis... I'm sorry...", + "06f9c73d868105a04be849ed77e204a5": "* IT WASN'T YOUR FAULT,\n MISS KANAKO.", + "df6b503f9fe30c319caed3edcd019375": "* I AM ALREADY OVER IT.", + "57aa5c041c436ea34462bc3258ae3855": "* [LIE MODE DEACTIVATED]", + "f61b0b0505471537e8e62bc88a0d46de": "* ...OF ALL BEINGS TO BE\n STUCK WITH...", + "be268087723a5d8a1562f123c74cc8f0": "* I TOLERATE YOUR EXISTENCE\n ONLY BECAUSE I PROMISED \n MISS KANAKO I WOULD.", + "de331dced5a5a89f64052c0f6c5aa16c": "* BUT IF IT WEREN'T FOR\n THAT...", + "a5a439c84a27e0a40c1b3cad3eccab9e": "* YOU WOULD BE DEAD\n WHERE YOU STAND.", + "925df4c48019ce3d92b15bbfa0132123": "* SO MAKE SURE TO THANK\n MISS KANAKO ONCE WE FIND \n HER.", + "562c1a7efaa2e13f9153e216825c35f9": "* MORE PUZZLES.", + "83b4e63d4dc2ca9cdf984ae01622f6d8": "* WELL YOU KNOW WHAT\n TO DO.", + "5d1110429f90e20aaf6d3cc4f884cb46": "* ...HUH? ME?\n* SOLVE THEM?", + "76c0ce151b7444c48f86c2906f3a4488": "* HAVEN'T YOU SEEN THE\n SCREENS? THOSE PUZZLES\n HAVE THE ORGANIC CHECK.", + "c6973ff9e8ecca2305733f051357546a": "* I CANNOT SOLVE THEM\n NO MATTER WHAT.\n* IMPOSSIBLE.", + "1deb25092d2b88d58a190848226608c8": "* (On the screens are checkboxes\n with the text \"I am not a \n robot\" near them.)", + "23b16eea994b6c34977cf1f230996f72": "[color=green]* REMINDER!\n* PRESS [MENU] TO SET THE\n CAPACIMITES IN PLACE.", + "05130536795126bd0319fb2a3df3926a": "[color=green]* INTERACTING WITH THE TERMINAL \n TWICE WILL RESET IT.", + "406e1a7f5469f22f7f2de4d6cd966997": "* (It's the other hand from Axis'\n big body.)", + "fab9c5b96acfdb0c69694af69f9371f8": "* (...)", + "510f39bf5d2344ed7bf5611589171e47": "* (Take it?)", + "29d2dba51da41176aaec8026c086763d": "* (You got the Guardian Mitt.)", + "258013293149e05bda818921053cde7c": "* AH! MISS KANAKO!", + "cfa839516d8598b0756b140421ae546a": "* ..........", + "c10a8ce7acecf22af9da8eff35637c56": "* ...I DON'T KNOW HOW TO \n CHECK FOR AN ORGANIC'S \n VITALS.", + "64b8334cd395f5062049f6e4243eedc7": "* YOU, HUMAN.", + "286fbc35a10db58b4c85acb00f688c0d": "* YOU MUST CHECK IF MISS\n KANAKO IS OPERATIONAL.", + "705a4713be368eef036979bba0032781": "* IS IT TO LOOK FOR A\n THING CALLED \"PULSE\"?", + "9556da3f6222d0849d49a06cfe0a80e5": "* WELL, GET TO IT.", + "6535e836caae8618fc60fdd66728c6d0": "* EVERY SECOND WE WASTE\n IS ANOTHER WHERE SHE \n RISKS CRITICAL FAILURE.", + "b9ddf2cd1125310476e7a2833dee8690": "* (She seems to be breathing.)", + "33cc26f437b7603c77e262878392d8fb": "* YOU'RE JUST GOING TO\n STAY THERE AND WATCH...?", + "7b6e3f55e02eaa2cfe8fe0c701e33331": "* GET OUT OF THE WAY,\n HUMAN. I THINK I'VE SEEN \n SOME VIDEOS ON THIS.", + "24ee187e14d73522176578f2309bbbaf": "* ...IS THAT EVEN DOING\n ANYTHING?", + "5e9b71e597b7a7d2fb895a905194d7f6": "* MAYBE YOU HAVE TO PRESS\n HARDER.", + "a00fdbe9e47fec664441122faf5b8132": "* Ugh... My head...", + "109a75bfef2a73b54f2d34270e1495c2": "* A-ah! Cole! What are\n you doing?", + "eb5347da14c8106c02cf09863995b6a1": "* S-Stop poking me!\n* I'm already awake!", + "1849a5f68ad92fef604ca14dd2a21d44": "* GOOD, SHE IS OPERATIONAL\n ONCE MORE.", + "6b486e6a4c62ed53ff02ec4393f26843": "* ...What are you guys even\n doing?\n* Now I'm all ticklish!", + "8f3724f5da592f01d1c1bd33899ee488": "* [shake]WAKE UP!", + "649c416dc2d74e5c544751539ef5b770": "* ...JUST KIDDING.", + "a9d5cb7f71fbc1f7cb32021349ed341e": "* I WOULDN'T HURT MISS\n KANAKO.", + "1d3f9f0ac431ef70d8c9e0fc9fbccf3c": "* NOW IF IT WAS YOU, ON\n THE OTHER HAND...", + "f6b3c76599cbc195538baaa1282ce2c7": "* [shake]...Ugh...[/shake]\n* Keep it down, will ya?", + "5b8f1261c07da8aa8a7b584e0fe38fc0": "* My head is pounding...", + "f003477e915ce87430f17937ac6e6694": "* AH, SHE AWAKENS.", + "decca59f2ff60b5d491055fad046f414": "* Boys, what the heck are\n you doing...?\n* It's still too early...", + "c78bfe854abed814f597a5efa292b49e": "* Wait, no, it isn't.\n* ...What were we\n doing again...?", + "76ff81fbd8843ca8e8b28de6c4937626": "* ...SO? IS HER PULSE \n RUNNING OR WHATEVER YOU\n ORGANICS DO/HAVE?", + "dbe129ceaffa36a130b6e59624506b1e": "* ......", + "db8befd5f94a3aa899eef7bc956306e8": "* Ugh, my head...", + "0a3e14059521c12604c692421ada8c81": "* Ah!", + "e58da0c32f2452fa3bc83f967225cc8e": "* C-Cole! What are you\n doing?!", + "d75a8d892b9e194a30ec41257ead62bf": "* GOOD. YOU ARE BACK ONLINE.", + "77e06ec5a9b9a16af7e1cd72bb7814a9": "* .....", + "5720e72ceda9eab707f32e6fa7d9c092": "* Oh, um... \n* Y-Yeah...", + "d63c19b96fec1bb723e50b4e898a4a3e": "* AH, I SEE.", + "bdd507c2552ce574ccbf035e07979937": "* YOU WILL CONNECT YOUR\n ORAL CAVITIES TOGETHER\n AND EXCHANGE OXYGEN.", + "a184857971f17a514116e7d558e417a2": "* THAT SHOULD KICK HER\n BACK INTO OPERATIONAL\n STATUS.", + "eab5424df3671a9b270d97de2b7a176a": "* What...", + "be5ddf9529e10dc975d49a8e32af05ff": "* .........", + "25ac53228a32186d9019bcb71d30ab33": "[shake]* C-COLE?! WH-WHAT ARE\n YOU DOING?!?!?!?", + "1dca1d1d807609852e4d40d98445168a": "* OH, WOW. IT WORKED\n BETTER THAN I IMAGINED.", + "e4c75ce872b01021301aa5c493687041": "* YOU DIDN'T EVEN NEED\n TO PHYSICALLY TOUCH HER\n MOUTH.", + "f6c7b7883f29d376c6756c18b36a3152": "* ................", + "0aff4a57290bd25d3a0736e09496ba4d": "* Wait... Where are we...\n* What happened to the \n tram...?", + "a5d55541cb93b184c147a65f9eb5ad42": "* OH, IT EXPLODED.", + "e9b4626bc526c8f22cab6246ec30086d": "* WHAT?!", + "dadca445dfcb7cfcf03fdf72097629b6": "* Oh, wait.\n* Yeah, I remember now.", + "52b4aeea3afd2351b43765f5abe15dc9": "* Guess we won't be able\n to reach the Spire\n easily anymore...", + "8091511fe6ddd8ba3a30fab5e62b009d": "* Uh, Axis?\n* What happened to you?", + "4bb659b0443e834103e62d4ace06971c": "* MY GLORIOUS NEW BODY\n COULDN'T HANDLE THE \n DAMAGE.", + "c542f66a38a0fc77703ab1ed0edeac3d": "* IT SERVED WELL AS IT\n PROTECTED YOU.", + "5bf8152ecd0ebc9d04d099f5f5a07c09": "* Ah. I see, this cushion\n is actually your hand...", + "fba028519cb3a81fd86687488a652189": "* ...Thanks, Axis.\n* I really owe you one.", + "4f7128097a129dee0e6b2cd10260c565": "* JUST DOING MY DUTY.", + "57b2ee5788a1f83409b72f34b2b3a86c": "* ...Well, what now?", + "0553ecb52678442c9e1f73b71dcba838": "* We are stuck without a\n way to reach the Spire...", + "fbbbc155552472ea9329d521481e294a": "* And it is pretty late \n now...\n* We won't make it...", + "bbe5a6b48e7453a84332c625838d32e6": "* WE COULD TRY REACHING THE \n NEAREST TRAM STATION AND\n TRY AGAIN.", + "1b62c877b28af2233730270a4b0a72c8": "* Okay. Where's that?", + "138b3f51b3e5d612f1c8046710f1bdc9": "* ABOUT 3 HOURS WALKING.", + "d1fee9295d102a2e0e4c4d428d53e058": "* 3 hours?! It will be \n nightfall by then!", + "69e263d650e4af5a836c160e01a6ed1d": "* Ugh... What to do...", + "ba577b5837eabc7298ece99b7f095574": "[wave]* La la la la la laaaa~!", + "3ee72101d55eeffd870ebf49312f073b": "* ...You guys hear that?", + "19cc56e2ff3cf7f187b5a6c3be22a81a": "* Someone must be nearby.\n* Let's see if they can \n help us.", + "b590f8a3a9b478300f2b29069de0cb2f": "* The city lights are\n pretty...", + "02370623178593faaed71940b2bfe3b1": "* I've never left our town \n before so this is the \n first time I see these...", + "ff3496d94a1df47c2995c9187eb50cfa": "* I guess this wasn't a\n wasted trip in that \n sense...", + "9673176ad279cf5ffbb9be22725b39b1": "* Something is coming\n this way...", + "1d723021ce90934fdf760d95dd42ef0d": "* This seems to be the \n place...", + "c51f71547e7336dad894068ffeebe12a": "* Right on target!", + "5d6ef3b3eb258c01892e8f06912c9ca4": "* Y-you're...", + "3f611a52ba774224eefdfba26c1f55de": "* Ah! ", + "c75cffc90e586df557e00b7dea0057ec": "* Finally... We can\n talk face to face.", + "03a7b726d087dbdaf06ba9ec1192be39": "* UM... DO WE KNOW YOU?", + "d7433a33a065887f1e5722f67fc1ddf7": "* Axis, you don't \n remember me?", + "4a2f7864bd4af53268358b8039ce12a6": "* I guess not all darkners\n retain their old memories\n then...", + "7bdadca7ccbe236723c2c8779d49d7ed": "* You're... BunBun!", + "884b200be10728823aac327f94b3e627": "* My plush bunnie...", + "15e728eff9fd345c14a0bfcf2bfc44fe": "* How... \n* First Axis...\n* Now you...", + "0c559e3326336719c0b6c12fd9fd63c9": "* What's happening...?", + "2b620406992d663ce05c34ec7c004f0a": "* Heh. You should see\n the look on your face!", + "2d02523c7a9064a8ccc12cd2951e9e2d": "* I will explain everything\n to you all.", + "a53ad198460ad3df149ca7d1b0309098": "* ...But we need to get\n out of here first.", + "0f755a9b3cb505e8c5c59891f727afe1": "* Toster and his goons\n are certaily searching\n for you lot.", + "d8b3deba743612d7bfec5414f345199b": "* Uh, where can we even\n go?", + "a74c0937fb532619e0010da72528072a": "* We have to reach the\n Spire but we are stuck\n here...", + "78fbd1a947c06dd4264eb2122c6813c1": "* Even if you went, there\n is no point. Toster has\n the place in lockdown.", + "3735a74adc023890753064027c498d91": "* But I know a way you\n can get in.", + "2079b8a146cd63b1d6d67b4575f83c69": "* We just have to take\n a trip to the [color=yellow]Upstairs[/color]!", + "62d9a27fa50cc633cc5872299a916f0d": "* UPSTAIRS?!", + "6ca8186fddb24ac7556f2dfd4a9563c3": "* SO YOU'RE AN [color=red]INTERLOPER[/color]!", + "8e9f80590adfda64b9119d7a7f00e74a": "* Oh, Axis!", + "a23257669fc49e97c3860fb5b099c2d9": "* You don't even realise\n it, but you are one too!", + "3c50888a277155d23d98e3302adabd80": "* BUT I AM A ROBOT. I WAS\n CREATED HERE.", + "e9fa434f1dda4e7fe03dfbaefc9564f9": "* Yes, but you don't \n \"belong\" here.\n* You belong Upstairs.", + "ea77e25cd3d6767edd06347a0ed76b1e": "* Come, I will explain\n everything on the way.", + "811a5c648fd9b67c4cad9e789edb05e5": "* C'mon, guys.\n* I'm dying to finally\n know what's going on.", + "1287cc0d78e8ce6fe814215b6028eb07": "* Nice ride, isn't it?", + "24c24a71fd590bb3d525a8d7e202f884": "* This is the only way \n to reach the Upstairs\n outside the Spire.", + "b48d9d28f621c9bc725d61eda99b5566": "* So the Spire reaches up\n beyond the clouds?", + "3aa0b4f62ace18ecd807f8de20926d6e": "* Yes. This Dark World\n has a second layer above\n it.", + "241240e65b69e7756afa2e87c110bac7": "* It has caused quite the \n rift with the robots\n fighting against us.", + "341554000259665ccfc5fb73b88518d3": "* I still don't understand\n what is going on.", + "450085f2615bd642c35eee55f68bce89": "* Right... I guess I will\n tell you.", + "311e5f3b71c5dc6a78545f3af831e18a": "* Just keep in mind...", + "766bceb8cca697bb0cd6db6e322a3983": "* This information is\n something most darkners\n aren't aware of.", + "fe9a3a7d7bdc523651674ecee7963c96": "* And some even go mad\n over it.", + "6d2b630436b5294cdbeff84cdc278cda": "* I was lucky to not lose\n my mind learning this.", + "2b3aeee0148e0392844ad4b0e1e539de": "* ...Is it that serious...?", + "6536bf0f43e54f4048f4ac67c7237f7f": "* Maybe not for lightners.\n* But it is for darkners.", + "75a70efbdd5b92f892fa3e7a8dd7b9f8": "* Okay so...", + "68c2feedae69a3be781b66811f4ff289": "* What do you know about\n the Dark Worlds?", + "66b910008546bce98c8813565f1928b4": "* Not much, really.\n* Just that they... exist?", + "c43bbcb3e350d1e70dde74bc7ad3c4e3": "* ...We have to enter \n these weird doors to \n get in...", + "d70c87dfa4e9c4ecf05c7a9ab9101236": "* ...And darkners kinda \n resemble objects...?", + "c34b1e88c45276951b6a1b5043e11195": "* Right. You're perceptive!", + "5582a759d31b57eee20ad509c6b9bfc8": "* There is a reason for the\n last point you brought up.", + "ac6bbbe10ff54d1ea62729556a7629ea": "* A Dark World reflects the\n will of its fountain.", + "b32153d6236c8bf458420fd632434495": "* Essentially, it's based \n on where the fountain\n was opened.", + "de545f51a00b451c0672e0c5f649ff4f": "* ...What exactly does \n that mean, really?", + "fc6856587d426aa1fbe1b315f0afb68c": "* ...Wait...", + "9ec297adcaf61b9f88b3dfaa38b738d2": "* Are you telling me\n this Dark World is\n the way it is...", + "2fc1300b7d40548829114c28240b8ea2": "* Because it is located\n into dad's workshop...?", + "371517623fbc991ed437deb95cde167f": "* Bingo! That's correct!", + "8d2cbd8ee35a8b61d513a0f9f9cbf1c1": "* Um...\n* I see...", + "0f685718262f791026b59b54bb03a523": "* WORKSHOP? WHAT DO YOU\n MEAN?", + "5feb7bdb7a1ab98947efdb15f7ea67e2": "* ROBOTOPIA HAS EXISTED\n FOR EONS.", + "685a887994944cd6e67bc96ea0cf9662": "* Does this mean this is\n a fake world...?", + "52e2c142972f87daf3916f5e11156c18": "* No, Dark Worlds are real.", + "010df5579c27cdc4ead7b145427a3efc": "* They are just formed from\n memories.", + "8cb1206eea274bc8e031d90349d77fb0": "* The story of Robotopia \n is as real as it gets...", + "2231d5a61fbdc5fc20c609c23c4ab217": "* Based on the real story\n of what happened to us\n in the Light World.", + "506f49c7efb34debf6ef4fd57743c89b": "* I see. So that's why\n darkners are based on\n objects...", + "6ae45f7f380972a1e3d4734241569746": "* They ARE objects...", + "f28b317f3d3ba7c6c93b50918ecfd237": "* Just brought to life\n by... magic?", + "646e778c096c29a0274f624a3d20f605": "* By the fountain.\n* The Darkness is what\n gives us form.", + "671de92b115081ff1e0a0d649d1fc07d": "* That's still a bit too\n much to believe in...", + "4c628b2beb073a4a8379043ac7d2b8b8": "* ...SO...\n* I AM NOT A ROBOT...?", + "342e984d5477257d33c8dccaf9733200": "* Axis, you are a robot.\n* At least here, in the\n Dark World.", + "a9c5dfa52bc5957611f04948e943342a": "* In the Light World you\n are something else.\n* As am I.", + "d7a32d8f8dcfed323fa3e5b653911273": "* I don't remember what\n I was in the Light \n World...", + "fd835d7cda177b3c7d188c0df531a255": "* But I remember I was\n close and dear to\n Kanako...", + "591751f0b894ad7d9e02fcf53267e69d": "* ...That's true.", + "f87e032b6855b33c58432d224487656c": "* As was you, Axis.", + "45417f710a270e9a05d5eb333709d67d": "* [PROCESSOR OVERLOAD]", + "9d4a3a8829aa71035515e7695de4ad68": "* Yeah... Not all darkners\n are ready to learn the \n truth.", + "5bb434e74ae04a5f4da7cfa15570ffd7": "* ...And where did you \n learn about that?", + "52d33955ba779863eda1403f3cc18ff6": "* [color=yellow]Someone[/color] told me.", + "b906e855ea322a7ba6c1194ebe30ce4e": "* The person that created \n this Dark World.", + "16f36ec41b8254e138c2da5febcfb8f4": "* Oh? Who was it?", + "652694f8af7f4feca28b84068c2c2a3f": "* I don't know.", + "081126b6ecbca3e0e3695ecb6ba23aa8": "* They were cloaked in\n shadow... I couldn't\n make out what they were.", + "5b228f80fb452bc1955cc29ad4ec861e": "* But I know it was not\n your father.", + "3da4ac5d5a175bfc38a67ef2c2aa8400": "* Oh, good. I don't think\n he'd be able to do it,\n honestly...", + "85ef160d7e7c65c6f7e56455469c7d90": "* Haha, yeah!", + "be8ccc8996733b933e4c3037bcabd12e": "* ...\n* Wait a minute...", + "dde5081b9a4311d3983b6d2d477e14f8": "* If this world is based\n on dad's workshop...", + "a3ef60ba52f55374a7b01dfc18124b5f": "* Then that means Upstairs\n is...", + "6d9a190ffc3dc8161ddfb3066f9e92a4": "* How about you see with\n your own eyes?", + "2895e86300156a45f887fdf886244ce8": "* We are about to cross\n the crack.", + "0ef4179978e18796e0b98306c2e13269": "* This is...", + "9336874531738b3fb1ce1af7d624ad72": "* Let's go up ahead.", + "433529e7fa56df3fbf27890d6ed0b533": "* There are some people\n there that can help\n you reach the Spire.", + "45cfa7e5554bb8f29018a34dcdf3cd4e": "* And you can get a \n better view of our \n world!", + "c8e44f7c633c243669d6edb5d25e39fb": "* I'm so nervous...", + "cf482df80181cb35947d7feec3ba80f8": "* S-Sorry... I'm just...\n* Kinda scared.", + "2b279153ec4b8becbe207f5d30698496": "* I can understand that\n having so much dropped\n upon you can do that...", + "6cdeee2aa7f8b3c05db11481c85e07b4": "* But it will make sense\n soon, trust me!", + "ca55d669ec06b282ba9ecdbe1d0b175f": "* Uh, no?\n* I'm scared of falling\n down!", + "85d9ce6c52450c8a1fe6fa0087b1a4a3": "* I-If this world really\n is based on my room...", + "4d094e13fff8d50295e4c74436d91be4": "* L-let's just get through\n quickly, alright!!??", + "8d32a006880d594e943b33b3358598e5": "* That's BunBun!", + "73b68da5d1288ea30faf63c44b428e10": "* I've had her since I \n was a kid, remember?", + "30ecb0fa93b30293e96b3398152c6b54": "* You think it's still\n childish to cling to \n her?", + "ac68b4a5f7e0651007debab9e6519806": "* Well, I've put away my\n more childish stuff...", + "cb4102cb00ee6a7f6e6c5c60db333209": "* Oh, wow.\n* The Spire does stretch\n all the way up here...", + "c7e9b89ac24b97cedd851b65262f1f07": "* Yeah! Both sides here\n are connected to the\n same fountain.", + "4834e0a4dc8884a477328353977188a2": "* ...So...\n* This really is my room,\n right...?", + "3be25445ca45be49ceb24c65fa26fa09": "* It is based on it, but\n it isn't actually it.", + "aad664f796029ccc30b08eb6cc9cdac1": "* So, how do we get there?", + "072cf3ea63e40a6acfc06db4df874d2a": "* There is a group of\n darkners trying to\n breach the Spire.", + "318fa0d153fae881eab870c5ec3f4bf9": "* We will meet with them\n and assist.", + "54a652a417af0a070d5a49a2873ad9b2": "* I see...", + "25463072c47337acb2bb46cb77a082e1": "* Well, let's not waste\n any more time then!", + "8db870d0c2ef36e6dd4a4fd1399c829e": "* I've been thinking about\n what BunBun said...", + "18b3468377f07723924537dabc4becfc": "* Guys... Do you think...\n* That Toster guy...", + "19908b81b6893accc96a4d6918f292ee": "* Is he the toaster that\n mom said Sadie brought\n earlier?!", + "3963a5bd8726ba66489bd16377450322": "* PROBABLY.", + "36dba4da7db2cd1b2fa5af46179d345c": "* HE JUST SHOWED UP AND\n TOOK OVER AS ROBOTOPIA'S\n LEADER JUST TODAY.", + "942c27f9a699bceaad6e27a55d21f9c2": "* SO THE TIMELINE MATCHES.", + "b140483a9d430d35d301f66dd4006ef5": "* I can't believe it...", + "3ee45c0e6053ba57ed0e8638a4438c86": "* ...Up ahead is the group\n of darkners trying to\n breach into the Spire.", + "d9de1dc1bfacc119ca0ce818e3b93e37": "* I'm sure they'll help\n you get there in time!", + "8edab0c718c5ddf8765ee8a5968ec0c3": "* Oh, thanks BunBun!", + "11c4f5f7ab6c5749e86907d605c80d81": "* Now... I must be off\n to do some errands \n before...", + "84a93d96381eae61513f60bdb631787b": "* Well, it doesn't matter.\n* I hope we can see each\n other again, Kanako.", + "e21d88ba8162feed52aed13f872b5ffe": "* ...Same. Thanks again,\n BunBun.", + "8db2231ed1176e4bfbec020a112a972f": "* See ya!", + "a72acb4eca4c9741aa54fdb3523319aa": "* Well, that was \n something...", + "d695c9f35025854b7abcb0b39246f1b6": "* Guess we gotta figure\n out how to breach in\n next.", + "b096fe4c780c062adf5b065b26783ecc": "* Axis? You've been \n quiet...\n* You okay?", + "6a641928d51f7b8bb4f8982e658e1002": "* SORRY, MISS KANAKO.\n* JUST... THINKING.", + "e630ad55bec41ee5ab1d96fd52a2746e": "* AS MUCH AS MY PROCESSOR\n ALLOWS ME TO (NOT MUCH).", + "9c749efc9f07c3850b4af460198884cc": "* Yeah... We learned\n quite a lot just now...", + "9617034864dfdfdbfb33b5adaa1e003e": "* But we can't stop now.\n* We are close to the \n end.", + "a531aaaf3cfc9229410549f9ba04fe42": "* C'mon, let's find \n those darkners and \n finally save dad!", + "5980b144573d9e92ce2eaba6b24e9e4f": "* ([wave]Pssst.[/wave])\n* (Hey, Cole...)", + "1702ef0431eba17fd65ef2a712445758": "* (Not too loud, I don't\n want Axis to hear this...)", + "e90d31fdc4cc54dc27c3f341034c8711": "* (I've been thinking...)", + "92a7e38b864f91fee7514b89729e8d73": "* (What do you think \n happens when we seal the \n fountain?)", + "d6c91fe5e6630368263716b8c0b5442d": "* (I mean, what happens \n to the darkners?)", + "2a50e7a588c09c15007d2f2bd086b187": "* (Do they just... cease \n to be?)", + "2805d577ce5aed92fbe4f1278c12d152": "* (...Is sealing the \n fountains the right \n thing then?)", + "f666b106d70f190b429d262f6102f1d5": "* (But if we don't seal \n them, the world will \n end...)", + "1a488b229b29616b9ddd5cb7c74092f7": "* WHAT ARE YOU TWO \n WHISPERING ABOUT?", + "293abcb38e2fc9b048cf2426ba404f1c": "* Oh! Um, nothing...?\n* D-don't worry about it,\n Axis!", + "c10d3485a4ed761c35583962f20259e5": "* VERY WELL, MISS KANAKO.", + "340a6830320cf7acc311ef4bc9701d51": "* Seems the trams aren't \n running anymore today.", + "a6d20f647b6f0e1a960b8d7f55930a2c": "* Some sort of accident\n happened or something?", + "9316f084f3fdf6ccbb6ed627144ed470": "* Crud...\n* How will I get home now?", + "a7a17910df9dd48cdbd555d1d0f36500": "* Ummm...\n* This door... kinda just \n showed up...?", + "a22f5306d326fac785cea40d71f0cf56": "* I tried opening it, but it \n led me all the way down to \n Robotopia?!", + "4647f8e2ac144049ef8c0aa6846a130c": "* I'm scared...\n* I don't want the robots to\n attack us!", + "c3f54d3d128d8155db9a2e70baaf08dc": "* Those folks over there are\n the \"freedom fighters\" that\n are trying to enter the Spire.", + "66a7201674090779495477be51036e1e": "* But to me they just look\n like a bunch of softies.", + "c4b10ce9c71028c2b3155581449e18df": "* Can the spire even be breached?\n* Doubt it.\n* We should just surrender.", + "3c09e158c2c515878a50bd5e6f9e6c2e": "* Hey! Watch it!", + "a95d4cad13da18370b3890f274001170": "* Some wild [ENEMY] took\n over this island!", + "54d09306883f153341d3d27871a35da5": "* They bite hard! Don't let\n them block you in!", + "bfea1fd09920c1731be79fae4ad024ab": "DEV NOTE: The enemy is not\nimplemented yet", + "90af5e84852d847771391be7efe457f1": "* Oh no.", + "82e9ec515f27c456141c2435f3e0c00f": "* Oh nononononono...", + "6a270a0d39b08dc0b3873681bc0af7fa": "[color=red][shake]* BLUE! GREEN!\n* STATUS REPORT!!", + "20bf854a1e847135cee548e74c65decc": "[color=blue]* Everythin' the same\n as usual, Red.", + "b82218a7a1a78ef70bae33e4aa237ca4": "[color=green]* Yeah just finished our\n patrols.", + "07624a10befb1bd996835313f0527d9c": "[color=green]* The Spire is still \n unbreacheable.", + "6eca523e6918e652dd246d162075f061": "[color=red][shake]* DRAT! HOW CAN THIS BE?!", + "8dd2d116a7208f1efd170023f0cb2779": "[color=red]* There must be some way \n inside! We must search \n [shake]AGAIN!", + "b0ee626f0bedc929d93af54f7e81cf9a": "[color=red]* [shake]HALT!", + "3080e2e69940b1bfc0a1285534ff3209": "[color=red]* IS THAT A [shake]ROBOT[/shake]?!", + "91e8e300d3521d76ae5ccb1dfebf3786": "[color=red]* TEAM, BATTLE FORMATIONS!", + "19a798da314e635122178a550b370606": "[color=red]* RED!", + "11b5a1bedbc25d2d39606a528c295f9d": "[color=blue]* BLUE!", + "4f55a24bf03452014157841d35628660": "[color=green]* GREEN!", + "1a549e0779d9d83ab23045a7433c19ae": "* Wait, WAIT!", + "23a13bd1bbb13ccf4c912b5e1c62264e": "* He's with us!\n* Don't attack!\n* Please!", + "a887ade4c764837dd2c5e044673cf81e": "[color=red]* If you have the situation\n under control, then we \n shall leave at it!", + "6b846baa585fad1028c278b85564ae83": "[color=red]* Either way, what are you\n all doing here?\n* Don't remember you around.", + "a0efaf5c16d960b6f75e8c58a112d024": "* Oh, um...\n* We just wanted to...", + "91252770add5c8fbab4cf9b9bfc9d57f": "* WE MUST REACH THE SPIRE.", + "d7c63d69797b8884661c17e820cd2625": "[color=red]* THE SPIRE?!", + "bfa1df9582c3a23e295e32043997fd1c": "[color=red]* Well, we have mutual\n goals then!", + "f36b0c954ec1073912a79899dd4c0aff": "[color=red]* Tell me, are you warriors\n of [color=yellow]Justice[/color]?", + "d68e2b5b45f823aab1a52ea82f9778a1": "[color=red]* Thought so! Your clothes\n scream [color=yellow]Justice[/color]!", + "c2894819c05f2f5c421c800d0b624ba9": "[color=red]* ..........", + "facba915a93dbabf704914371fd77a04": "[color=red]* [shake]S-SURELY YOU JEST!![/shake]\n* Just look at your clothes!\n* Clearly [color=yellow]Justice[/color] apparel!", + "b0069eae76235101399c6b8625dd1c76": "[color=red]* Oh, where are our manners?\n* Let us introduce \n ourselves!", + "2c63bbe51024f8f35d9b04df9c154310": "[shake]* AND TOGETHER WE ARE...", + "0409b843de25a81d7799afcae6dabd65": "* [color=red]THE [color=green]RESCUE [color=blue]RANGERS [color=red]R[color=green]G[color=blue]B!", + "5c0980b3e0f5d1591f72c914b5113fca": "[color=red]* Well, how about you \n help us?", + "d0cbdc094f2d0318f34866659071d144": "[color=red]* We do have a plan to\n breach into the Spire...", + "d06b3b9845eae2cdd0a24c0035cfec2b": "[color=red]* But the means to do so\n are locked away in the\n [color=yellow]Archives[/color].", + "a741d2c5a266fc4eb10e5197abb4f4a2": "[color=red]* No known darkners has \n ever got through...", + "129a661f89cef4ea64cc3203186d138e": "[color=green]* It's password locked.", + "b770d2a0a6db7e5959de43032f2d6354": "[color=red]* BUT you, pink lass!\n* You look familiar...\n* KNOWLEDGEABLE, even!", + "45c411d6e4529630d640d380dcb91226": "[color=red]* Like you know how to \n enter it!", + "769e96b7204c32e6399dc62bde0704d9": "* Um........", + "25c258d687e6a5a367e6c420b5acc1e1": "[color=red]* SO IT'S SETTLED!\n* LET US DEPART AT ONCE!", + "525371b71d77b76d0e0dc3a390084d66": "[color=red]* Talk to Blue at the docks\n ahead and we will depart\n right away!", + "e6997421a5b63f44abb574ef5a09bc51": "[color=red][shake]* TEAM! MOVE OUT!", + "2ebc4d7ce3c2688334c4b4999273a17c": "* I hope the Archives \n aren't what I think it \n is...", + "f8c4cb2a249c13d411503b013a725277": "* Y-yeah...\n* I'm just...\n* Overwhelmed.", + "db99ebc4b9744463a20a1d1717ddfd52": "* ...BECAUSE THIS WORLD\n IS BASED ON YOUR RESTING\n QUARTERS?", + "0e64ea0f7cce774d08a3d1fb7aa51246": "* Yes...\n* It's just...", + "07a779079b1bc35911cf4936c458446d": "* It's nothing.\n* Let's go to the Archives\n and be done with it!", + "39b607c79d3e89228d2dd1dbaf4e7358": "* WHAT?!\n* ME?!\n* NO WAY!!", + "434529624758518277922b9c023e9015": "* MISS KANAKO, YOUR BODY\n TEMPERATURE IS RISING.", + "99fb769fa66d3b4cb109623efd42de23": "* Ok, fine.\n* I still like them,\n alright?!", + "cf75001bcc3eea88bc70a8db485ac5cc": "* I just didn't want to\n think about me as\n childish...", + "c0cef4a5e2e4999f9dd514de23fb07eb": "* ...\n* Thanks, Cole.", + "f5f8e07e065b35ade06de76e300941ab": "* But we've wasted too\n much time with this\n nonsense.", + "8c5baa708ca425d03a675922306b2240": "* C'mon, let's move.", + "ecc5e71a2e07324565057de42073b0ca": "* What?!\n* You are?!", + "1d26269bf50fd72a814968bfa8d46fa8": "* H-Hehe, guess that's\n something else we \n have in common...", + "9de5a8cdd489f527c0529f3a9f2a70dd": "* B-but we can talk about\n that later.\n* We're wasting time!", + "f28d6d5d9c8ac7bca8a24231f0d5438b": "* Let's move out!", + "84ced8eda5caa73021cbaf4b9d74f076": "* I know! You don't need\n to tell me that!", + "35e89223aa9be537d5b38c2ca2c73aed": "* Ugh. I'll get rid of\n those action figures \n as soon as we return!", + "5b3a985fc857b561dfed797a1dc47f62": "* C'mon. We're wasting\n time. Let's get this \n over with!", + "32286767cc03a1b3815d8fd0db69d78f": "[color=blue]* Hey, this balloon here\n will take us to the\n [color=yellow]Archives[/color].", + "de22641bb203c163b1c08e31715acfc0": "[color=blue]* Wanna hop in?", + "abf33a3c364c21c575db1c30faf635e2": "[color=blue]* Forgot something?\n* We can return to town.", + "fab16069d81fc93414ba0133e70bbc73": "[color=green]* This here balloon will\n take us to the [color=yellow]Spire[/color].", + "9b7ada2548a0c1ef72273cda3857d029": "[color=green]* But you aren't ready yet.\n* Go to the Archives first!", + "669467cdd10595e863c5f4014a714622": "[color=blue]* Here we are.", + "336ffe88abd830645df4eb7d86eb4542": "[color=blue]* That building up ahead \n is the Archives.", + "5ffaf696cbbcbd9f18747d2e20441bb8": "[color=blue]* In there you'll find\n the Thing we require\n to breach the Spire.", + "685e4ace1fd625f395f9b83d4182d9d6": "* (What could it be...)", + "24a9cc68d06c1463423dffe3d40a72bc": "[color=blue]* I'll stay here in case\n you need to return to \n town.", + "aef842210c80ce63573c7b2d5b49854c": "[color=blue]* Just gimme a holler.", + "563a6893591722bd93b215f14b419f43": "* Um... What are we \n looking for again?", + "2a035185d57095915108a0e7385e768b": "[color=blue]* Just tell the guy \n inside you are here \n for [color=yellow]The Thing[/color].", + "6bda199c3909c662b0a15b26ee6a3f6e": "[color=blue]* He'll know what it is.", + "c430a686c935b3c6334b33e9287bcaec": "* .......Okay...", + "1e9b923e4477d96c225f82c7a97c6122": "* HEY, IT'S A ROBOT.", + "3593e5c78a520bd9b69abaef7eabd24a": "* ...I think I know what\n it is...", + "e94ff5b8eedf35fac681ae225c377719": "* So, we talk to him to \n get the thing then?", + "4685117c6434e6d977377b9f531bf878": "* Hey, hey!\n* Are you on?", + "b9dfd1b47757b6cb983d1ed9ae5d9839": "* Um, hello?", + "3469e5c8a7ab6f4e5f72fa0f18305d65": "* -Exitting sleep mode-", + "8a59357a1d726ac1e4f9fd0c64631bc5": "* Hello. Welcome to the\n Archives.", + "05689223797dae355576307b5399b9d9": "* How may I help you?", + "0fd8a42ac2abbbbab57766b4a97e1043": "* We're...\n* We're looking for a \n thing...", + "2c6b2aa9c458baa7f7449d7c96a3f48e": "* \"A thing\"? \n* Can you be more specific?", + "5f4eadf42905320d7f517dfc77ae8a2e": "* Uh, a thing??\n* Thing? I don't know-", + "da9ad1c8801df16b8b2978031082238e": "* I still do not understand what\n you mean.", + "6828dafe0713027e5c7d46b5db3fa5e5": "* WE ARE LOOKING FOR \n \"THE THING\".", + "4aac7022b7dd9e8e279c3df4ba5df73e": "* Ah. [wave]THE[/wave] Thing. I see.\n* So you're with those three\n colorful ruffians.", + "652e19f34499827c4c8ad26bfa0b7cde": "* As long as you have the \n password, you may access the \n Archives and look for it.", + "60581ba59ac65eae0fcd4a2936067f7a": "* Do you possess it?", + "226e7a526a840e17d36e8c3298d251d0": "* ............", + "350d5e51f1bf6f1481b9c62c295afa82": "* Without the password,\n I cannot help you.", + "7a0334bb86b78fc1b5d77e659f6169fa": "* ...Fine. I think I know\n what the password is.", + "c0f6cd669f7f129d8d85e2ff19391783": "* Great. Mind telling me\n your name first?", + "0c1c9bfe5c9784285d810f9b61c52299": "* ...Kanako. \n* Kanako Ketsukane.", + "ab68837ce65ad79ad882cbd523f270e3": "* ...\n* Ah!", + "e54158c6bb0957babe6558a79ee01791": "* Miss Kanako, you are late.\n* You missed your usual login\n time by a few hours.", + "ddf392ff5a31a9c73878f8c5579d8287": "* ...Uh, yeah, I know...", + "bc33cf9df411bc1fc8d20d32df237c9a": "* That's great. As a long time\n user of the Archive, you do\n know your password.", + "82109b3f502abf4325111fb97b17f411": "* Just relay it to me so I can\n grant you access.", + "6be59e160ed2f073ac8c981299643608": "* ...C-can I write it on\n a piece of paper instead?", + "cf859fdca42a604239c14b7c9208914f": "* ...Of course. ", + "fcc69e4a73abefb3ce243654d2f051be": "* T-thanks...", + "ec2b993924197ca022a5385e6ad3e465": "* (I WONDER WHAT THE BIG\n DEAL IS.)", + "145df84c9f85d7297d4c93f7b9e8a57b": "* T-there...", + "4e8072679db2805a2e855d7911b173b1": "* All clear. Welcome, \n Miss Kanako.", + "232cf1e1dd2ee06e6e39458bc61a6179": "* You will find what you\n are looking for on floor\n 72B.", + "68da58e8445e65ccc8e0eac45db61add": "* Great! C'mon guys,\n let's grab it and get\n out quickly!", + "803d09e89221101980808417ea7cbefc": "* The item you are looking\n for is on floor 72B.", + "ad3bd1bc442677cf0bbdbb33c1bb0f3d": "* Take the elevator at the\n back to get there.", + "1ac64ca0e56434559bbade686c8c0f7f": "* Yes, but I assure you that I've \n been a resident of the Upstairs \n for as long as I remember.", + "4df0ee4379827b56433b47e98c6ffd84": "* I hold no allegiance to\n the robots from Robotopia.", + "a3729cbeef4b251089bbc35d0ce559d7": "* That applies to you too, \n Axis 014.", + "53811131aee3b4ffa25f49814583ba9d": "* You might have been created\n down there, but you belong\n here.", + "398357ef9724f856fa0d273be000acaf": "* ...I have kept you long enough.\n* Please enjoy your visit to the\n Archives.", + "ec7592b2af3349aafa50b402c51b7a76": "* The giant lock somehow prevents\n you from seeing what the \n contents of the bookshelf are.", + "58f66e2694acd711c5a7dd0ca8b71a82": "* Ugh, sorry, kids.\n* I have my hands full at\n the moment.", + "45b14c6a6fa288d6575c7e5b8c682fd4": "* We can talk later.", + "66fcda066a7f9da4a87f402a22c2cb34": "* Well, at least something\n is happening instead of\n nothing at all.", + "ce84370772abeb25eba5bb437e94aa04": "* Hope we find the culprit\n soon.", + "3ce3c251270eb518668a3f29857aed29": "* Who would just invade the\n diner and break\n everything?", + "3ea3dafb18562a9708ad7051e8c5c52d": "* If Mooch wasn't with us\n last night, she would\n have been our suspect.", + "01dd8a8436159f965f0dcac76e424214": "* Wow, Dina, what happened?", + "fadd7a864596ad4fd43bd35f2112701c": "* Ah, hello kids.\n* Sorry for the state of affairs.", + "0386f7c5259c193192c60f19f105feca": "* Some ruffian snuck in the diner\n last night and ramsacked the\n place.", + "5578733ea1b26ca82c3ba3945b1ab1e0": "* That's awful...", + "e9d00cf7da4d775424799c75226ada44": "* Tell me about it, darling...\n* Sorry, but I won't be able\n to serve you today.", + "f1df5314727048d7fca1dd93e53ada78": "* ...Mooch. Did you do this?", + "f433598e95e39597685395398cdc609e": "* Tch, get real, 'nako.\n* I wouldn't just break in\n and destroy everything...", + "d5f198789d4e83aca72243796564ac3e": "* ...At least not without\n leaving any valuables\n behind.", + "e7646bf6376e86135e760efb9a4f4101": "* Alert! Wall integrity detected!\n* [shake]Must... Refrain... From...[/shake]\n* [shake]DRILLING!!", + "5159c5f6d49728f8532a947a19d6ad63": "* Hey, this place is pretty nice!\n* Perfect 90ยบ angles everywhere!", + "fdb8b08d3fad8185a4cace89fec7af56": "This is the end of the game as\nof now.\nThanks for playing!", + "5e2983ae712cb81f9ee297752a4f7487": "DEV NOTE: There will be something\nhere later, but for now there isn't.", + "784123c0684936f3e965f7f035074d43": "* Hey there, huns.\n* Oh, it's Kanako 'n Cole!", + "65f2f248179c74ab9eaf0eac70183454": "* Heya, Dina.", + "1c35d2405dea0d61d8fb676d6843c2ad": "* Yer both out late.\n* Up to no good again, are you?", + "e80aa8d51b61346fb29ac1fe82edf17f": "* Err, we not this\n time, really!", + "386eda5b1efe460f5eec6a75f87dceeb": "* I believe ya, hun.\n* Ye should still go home,\n yer mom is probably worried.", + "dc7ac7434c329a72194b0c54b749f8d6": "* Y-yeah, we're on it!", + "6ddbb39dcb012407e5cfc10c3de490ae": "* Let's go, Cole.", + "a82b820048ec82842ec7685e87309c33": "* Yer both should head home\n soon, yer parents must be\n worried.", + "4cd7b9177bc07f349359b1f7febad0eb": "* Don't worry Dina.\n* We'll be going soon.", + "eccd038d6e166c93c0f7aa02b825990b": "* I'm about to close down for\n the day, darling.", + "d12f182240f135c273a5f886145a3e17": "* Bet ol' Mart is worried about\n you. Don't keep her waiting.", + "a80b5a2fa5269f03630e2ee7ef47e747": "* Howdy!", + "168b977f6f78e0c1b043d74051ba38c4": "* Ain't it late for kids like\n you to be out here now?", + "b1352a15324439d07dd19197ed0acb5e": "* Well, I can't complain.\n* I'd stay here all day if I\n could.", + "81e5f3778ae8cdd87cce0aa8eea219d0": "* The food here is the best in\n town.", + "567713cf1be06ee188020a3cb0a7e300": "* Doesn't matter if this is the\n only food place in town, it\n is still the best!", + "31c1b3e35ce761cd2775004d3104d230": "* Another day, not enough profits.", + "79c2f5198239a601d2344c980f28e911": "* I don't get it. I'm doing\n everything right!", + "765758f40c555fcda5deefd9051c348b": "* I'm Mo! The best salesman\n ever! I can sell ANYTHING!", + "920cd20e8630d8f5d094257cad86238c": "* This town might be just\n defective.", + "5939892981e897b7108f80cf33849927": "* Maybe I can find some\n product that can fix\n this...", + "b361ea9784b1906c129bedc314a5b1a1": "[shake] *...C'mon, you stupid crappy-\n* WHAT?! How did you-", + "efbf4fead6d6776ead1b5789e9d16097": "* Hm? What? You want to play?\n* Scram. It's my turn.", + "000385160f0daca91848f7ae1f5606dd": "* (Cole, let's leave.)", + "6769bd4cf21cbe20324d64633eae3559": "[shake]* Ah, what the-\n* I HAD THAT ONE!\n* This game is cheating!", + "e690f2bf9ef7044b1b71167d83ffd902": "* [wave]SNAP![/wave]\n* Smile for the camera!", + "7df3b94d411be270d4e0aee71abaa560": "* Welcome to RoboTown!\n* Not much is happening right now,\n but every robot is welcome!", + "c808b379e58aee9e9860c8d6726d1389": "* I was mad at being arrested at\n first, but the Warden lets us\n wander around.", + "d545b4f7dd7959f95158d92d6df830ed": "* Better than serving under Lord\n Bearing, I suppose.", + "297c0590ca6f7b204b9a4e358511191f": "* So I'm not AS mad at you for\n arresting me.", + "017ed5f3f096583cc6ce644a4e808b6a": "* Now that I have spent a full\n day here, I noticed there\n isn't much to do.", + "609a0180b659c75f3074ec8a4cefaf3b": "* Kinda starting to miss home.\n* When can I go back?", + "f19757188be97a7943ab4f004b6c2188": "* Alright, listen well\n ye two-", + "e23718d7942c6d4a313ccd9f311c888b": "* To apprehend a criminal,\n ye must first gather TP\n to be able to ACT.", + "0d852d3c95314051bb42eb7d9eca578d": "* Once ye have 40% TP,\n have Cole use the\n [color=yellow]APPREHEND ACT[/color].", + "a79aacd0b508a6c7000f4b4c6b1c11f1": "* Ye can gain TP by grazing\n bullets or by defending.", + "6fc184a73131947417d97fecfed28e37": "* Now, come at me.", + "12f68816c9d86f247bb548172448b0b3": "\n---\n\n", + "6124d7f9f4b76447f21438e09ad3c12c": "* I see ye have enough\n TP now.", + "9f07314c9146117f45200cee583909cb": "* Try to use the APPREHEND\n ACT on me.", + "410be0b03205060da3fc25406118c683": "* Though keep in mind:\n weakening yer enemy\n makes it easier.", + "78e9948482aa55053af7165d6d95c7ef": "* Just be careful not to\n deplete yer enemy's HP\n or they'll flee.", + "fc7ee4859446b5741fde6fc60ea0be5e": "* Cole's NON-LETHAL SHOT\n ACT can deplete enemy\n HP without that risk.", + "29fae1eb80317be0fbd7c8c91992f9fe": "* Now, let us proceed.", + "27b090d2b5b8fdabeaa2419c55831d14": "* Now now, if ye fail an\n apprehension-", + "1558ce235a021900630797ddd266a772": "* Then maybe the criminal's\n HP is still too high.", + "f53e6164beee2b33eddcfe7c99580a31": "* Try lowerin' their HP\n and try again.", + "68b329da9893e34099c7d8ad5cb9c940": "\n", + "f2b139c7edc91d772b7b87fdeaf067c8": "* Alright, enough mystery.", + "c1ec3d539a014e413cb26c7ae29355a9": "* Tell us what exactly is\n happening here.", + "bd5fd0fa647a246d7aa6ec5ef5ffa63b": "* What exactly does being a\n \"lightner\" mean?", + "4ebe515a90d3a31db07583bfd93f40ee": "* Why are people hunting\n us because of that?", + "689cee1b28dc0f69fec49e4ede69d9da": "* Very well. I shall tell\n you the tale of the Dark\n Worlds.", + "ce709461839780a3110e58805f5070cf": "* Now, hear me out well...", + "c810e91d3dab8d3edcf8cbba4810038d": "* This world is split...", + "cd722092f98d0483b28a575f10b5958e": "* Split into two equal halves:", + "457b9cc20c06d972d1b2e04fb307a52a": "* LIGHT...", + "0a46791aea6f7291fe6f670e07d0f51e": "* And DARK...", + "bf1f717254d8db16f56f602b5bfc16f2": "* For millenia, both sides\n existed in harmony.", + "8bc525536be8472f9b202dcf760bb52b": "* But this is a thin balance.", + "72ba60b9f872c27d19cc32a75eea142e": "* If one side overtakes the\n other...", + "3d0f978b973296085816c1a69be759f3": "* While the Light World\n has always existed...", + "5f41065a2371f0b2136532bb6f130c88": "* The Dark Worlds need to\n be given form.", + "71fef3b28243dfe33b802f5a0cd1fe06": "* By creating FOUNTAINS,\n darkners come to life from\n lighters' fiction.", + "08d4e92a128c58c4202bdeaa60686d25": "* But too many fountains will\n throw off the balance of LIGHT\n and DARK.", + "977c8a1dee1db83c5e88657bf9e9dba3": "* And [color=yellow]someone[/color] is working\n on just that.", + "bb750a42b8ee7527de9f2fec3cd0674c": "* The most dangerous outlaw,\n someone who thinks they can mess\n with this delicate balance.", + "a11aefd44a994795f40b83b39a75b2d2": "* Said being must be brought\n to justice.", + "6dfba82350834375920b3208980a96ec": "* Not just for the sake of\n LIGHT, but also DARK.", + "67596ef75c968e3f2bc0d448c120f3ca": "* This someone, the one\n messin' with the balance\n of light an' dark...", + "d337b6265b6486f2b16ca859a3dc7e48": "* Ah call 'em [color=yellow]The Outlaw[/color].", + "2259311c9b7c4c9fd3a377c2e9215ccd": "* So you want us to \"catch\"\n this outlaw guy?", + "e2486eb5ebefad5d7df2b91be0a01ea8": "* That's a simple way to\n put it, but yes.", + "4a21828023343967d2f05c0cb64292b2": "* If ye can catch up the\n criminals that escaped\n this jail-", + "6a6341c3ae8fd4d06d32d2767b2ee7ca": "* Ye can return home.", + "23e53869b7ed6bc0fb757e2fc61829e6": "* ...Look, that is a tall\n order.", + "2941afeb0d8bc208801edb25cb94c0bc": "* We can't just go around\n fighting and arresting\n people!", + "a8edac552dbe88223fb6adb257a75de1": "* We don't even know who is\n or who isn't wanted!", + "0fd5e7890379dbe41b33c808297e15de": "* Not to worry.", + "e55398275a3997fa870ebaf6827a4a19": "* Ah have a list.", + "f2786b46969e37b5d211edfc3b7a6734": "* Here, ah wrote it all\n down in these here\n wanted posters.", + "bbbfe1f3dd7788022911e88ce50bbf5e": "* (You got the Wanted Posters.)", + "d3f7947d4dd9fcd14805091260a91f2c": "* ...Fine we will help you.\n* As long as it leads us\n back home.", + "6c6db6be38681215c94cd7fc52a61392": "* ...Where should we head\n first?", + "1ded727a2bf5ccd75c6a71cbc4e31fd5": "* Just head to the east\n exit and return to the\n place ye were in before.", + "0df4ea882df855cf0b079838ff67f9ea": "* There you will find the\n criminals and that\n world's [color=yellow]fountain[/color].", + "ce8b6965ca6d3366739c720a8d1a4bb5": "* If ye seal the fountain,\n you should return to the\n Light World.", + "08c2f870b16cebdb41093eded9c019d7": "* ...Got it.", + "3750a657defb2d4b923e3c98db2e8249": "* So Cole, guess that's how\n we are doing this.", + "be0e1650d327f16046db4def3838327e": "* I trust your judgement.\n* So let's catch these\n criminals-", + "ce24914cb0a49b3630ee98e97d927e4c": "* Seal the fountain, and\n return home!", + "21f95c5cc6e5af15969bc559dcf99a6b": "* Ah, one more thing.", + "b3323c7ae10d75c5c09f2f451512b411": "* If ye want, I can teach\n you how to [color=yellow]apprehend[/color] the\n criminals.", + "86e30ce48b0f0ff6d23655e330cff105": "* Would ya like to know\n how?", + "ba7b925ef80d05ad7c3d33835a609bb9": "* ...That was... something.", + "3e1e486a9837012b7b2fc06aac42f772": "* ...I trust ye now know\n all ye need to know.", + "25161d91de21f298a19aea4dfcda9b46": "* Now, go forth, kids!\n* I eargerly await yer\n return.", + "34b05e1fd2cf8c52162721deb3da118d": "* ...Very well.", + "57f570922a8f9bf5405c8ae1c4cddb78": "* Ah shall be waitin' for the\n criminals you apprehend to\n show up here.", + "9ddb9aa61526bb91b7ca05f58474df7d": "* Don't keep me waitin' for\n long.", + "6d56de02cfb67de58f93dbd6b9bdf120": "* A gigantic lock seals this room.", + "65ab07cbce073ee61c6fb4d160a10a2b": "* You won't be getting in here\n anytime soon.", + "9539a4f9b5e188b994cac8af0d874059": "* Are ye ready to listen to\n my story?", + "92044489dea85b9353ef927d7313fcae": "* Until you hear me out,\n ye can't leave here.", + "51bab6d95b7bb88d28916800bbaf16d9": "* Ye didn't listen to me\n earlier-", + "588ab826c0905f5df69ceed9d9fcaf80": "* But I know a way for\n yer both to return home.", + "ac0ec38e2e15ed1f56e65973f2c4ec9c": "* All I need is fer ye to\n catch some [color=yellow]criminals[/color]\n fer me.", + "4a622b6a680eb19c19c37b1a4a5c14f0": "* Aye.", + "74a99299c96052110eba0bf4dd9fe6d4": "* Tis' here is the\n [color=yellow]Dark Jail[/color].", + "bede00da1d53912a91aaa85120a507ab": "* Tis' is where all the\n most nefarious criminals-", + "f054c614d9baf7012c2ecc11da2b7bf6": "* In the [color=yellow]Dark Worlds[/color]\n used to be kept.", + "3cd7ff70f65336256995780123cb899e": "* ...Until [color=yellow]someone[/color] let\n them out.", + "445415c176635bb0c49f26ccab6a869d": "* So, my request is pretty\n simple.", + "5726639201605c69f2658caf22f1e652": "* Ah just need you lot to\n fetch the criminals and\n bring them back here.", + "d8fbd07a92ac3c688595166fe6da5c83": "* Yer [color=yellow]lightners[/color]. You can\n travel between the Dark\n Worlds.", + "7fe2c906107eae7b0efca5cd27fd58dd": "* Yer the only ones that\n can do it.", + "5b01cff5589bdfc7367186de8bd31b8d": "* \"Lightner\"...\n* Everyone has been\n calling us that today.", + "9120d5717acb736d1a2ce8f8b77c8b06": "* What exactly does it\n mean?", + "de7ffa97bcc16811c0e4a17bcc488bc4": "* Enough mystery, eh?\n* I shall tell you the\n tale of the Dark Worlds.", + "75eeb1b7d742ffd66dab844e8845ea29": "* Many books about various types of\n criminal activity.", + "657ae4f4478bfac8dc91886d9ca18754": "* You spy some western books as\n well.\n* Maybe you'll peruse sometime.", + "763c72da8a51f94c26748b5b2b849f6b": "* Yer path is clear.", + "8ddf43e50fb4d3064d69954d24535f63": "* Head to the eastern room\n to return to the Dark\n World ye were in before-", + "6bf57a99a09aec3c4fff12127431e883": "* And ye should be able to\n seal their fountain.", + "841d35690f5b126905982c71418b2e3f": "* But don't forget to catch\n those criminals on the\n way.", + "c781a87d88a201bfbd7ad4e511dc9055": "* ...I hope you\n change yer minds.", + "91656dad769cbdb7a86a4cd54a9af71b": "* Exit is down south.", + "ab14a534fda5f39b82db8edbecde26cc": "* Good luck, kids.", + "2f5ecca38d6bb573bab9d1bf51862b1a": "* Hey, this place ain't so bad.", + "16e1c4bd73ba658dc487999a778013d5": "* At least there is free water.", + "c20cb25105596aaa1fb09ffc07ff3da4": "* Welcome back.", + "d2ba753d3cffc6958d48e67688e8b762": "* I noticed ye didn't\n catch all criminals.", + "266386bb9047ef9f94b2706b750d42be": "* ...Sorry.", + "ecae2f1db3918e44d5a2e8792d4b2142": "* It's alright.", + "9cc06a355dafc0027112e52c34cec600": "* Ah'll try to figure\n out a way to catch\n 'em.", + "b274083b8512fcf997aeff6eb27b8be3": "* But right now, ye\n both should return\n home.", + "5ca3ec002877166aed8d7c6a0f5cff58": "* About that...", + "f81f24b3dd61bf54e3431488ada0e3a9": "* Ye didn't catch a\n single criminal.", + "c5b05d2cc6389aacc1b0ea75afa60134": "* ...It's alright.", + "cb7881af8b947fc6a43f6cd11cbdc078": "* Ah'll try to figure\n out what to do next\n about it.", + "9c476262e89746e452268927332d1ac4": "* Meanwhile, ye both\n should head back home.", + "d92a82584495f47c9990062b8435f332": "* Well...\n* About that...", + "0f118f6cce637abd08f6a4f2cd38d0e8": "* Why did ye catch\n innocent darkners?", + "8d33b8b6880401d877eb7ed37d8ddae8": "* Um...", + "c6967f0dbfc97fcd333dab9a7e81ffea": "* ...I can't send\n them back to their\n proper worlds.", + "e9b3e4d46d370b2b840d6ccda6aac059": "* But the jail \"welcomes\"\n all. So they can live\n here.", + "2de0793a32998dda02253cdc6d72c83d": "* But please stick to\n only catchin' those\n that are wanted.", + "642b806bc6853e1a4548a63a8da20917": "* Ah don't have much\n space as you've seen.", + "c36acb5458b01d93231ee1d77f0e3100": "* Why did you kill\n that criminal.", + "98d3f184cd90a966c0448b9207cb4545": "* 'ey didn't deserve\n it. Ye just needed\n to capture 'em.", + "67041b75f0443e4dac0b0a5d684a3487": "* ...No matter.\n* What's done's done.", + "a02bff8007fda58bbd2699bb9f78b469": "* Just try to catch\n 'em next time,\n please.", + "15a91f684bfbce03339b98f25817dffe": "* Ye both should head\n home now.", + "0d0719eab0f5aa9aab189e5b85d95e1f": "* Ye have gone too\n far.", + "82b834bb945b337a0a18426d00771099": "* None of those\n criminals deserved\n the death penalty.", + "e870aa8612c9ffe5c69654cc23a3a9dd": "* And yet, ye crushed\n 'em all.", + "15ed97cd31a86af5e116e116e2374630": "* Ah'm willing to give\n you another chance.", + "8b2135c94520ee08d274a356c0c7bac4": "* Just apprehend 'em\n from now on, alright?", + "d52a0f349268f4c6a30293bac517d213": "* If ye keep going down\n this path...", + "d2f15d8ef58301524f55dd0d39f4b797": "* Ah cannot guarantee\n yer' safety.", + "73a5fdce3788dbb9cc8356bf94e2a76d": "* If we want to leave,\n head to the southmost\n room.", + "c454688687664fb545cca8e1cf09c7c5": "* Don't stay out in the\n Dark Worlds past\n sunset.", + "4e65feab5fa1604154b2c30beab74fa4": "* ...Just get a good\n night sleep and think\n on what ye did.", + "112f52987299149ff39c91c83e7a971d": "* ...You're back.", + "f29cb724e6af54e067a5eae0f20b33dc": "* Uh, yeah.", + "24655fcdcf534ebd7b82f09956e242e1": "* Good job catching\n 'em criminals.", + "e16dca380755c981677889b75670823e": "* There are still\n many left-", + "b8a96ba2994331531019809daadcc0a5": "* But ye both should\n head back home now.", + "ae10cf719ae9af316039579a1c484ea5": "* We sealed the fountain\n and returned home-", + "7650aa037de5475acefb8f40ba4efe18": "* But the building we\n were in is locked down.\n* We can't leave.", + "920982b57db65ad2b800989b24256ce0": "* Can't have that.", + "5ffee6b06ca48cc32fc915b5e5779418": "* Wandering in Dark\n Worlds after sundown\n is dangerous.", + "2a9ecdd46a6414de7138d721f7aacd41": "* D-dangerous?!", + "e2f4c34ddea91bb60d39a316538acf6c": "* There is another exit.", + "94e8f6d3729abda24c0cd918d358fb5e": "* Just head south.", + "f13146ed196148a667c29fc3ec49cfb7": "* Was that exit there\n all along...?!", + "15f77d9d25ce73139ea5e5e061e6506b": "* But if ah had told\n you that, you wouldn't\n help me.", + "44dd09acc6349bc8379e779d814ac850": "* Fair enough.\n* I'm too tired to\n argue right now.", + "4c6ace9206ff2fb4f32cd3daa901a664": "* C'mon Cole.\n* Let's FINALLY go\n home.", + "3bcd9858775a7a961c7533b5e7d04f6b": "* Ah, ye two.", + "5ea4544bfdb6562d743ef759a3bd850f": "* Yer ready to catch\n 'em criminals today?", + "37706f4d3b7e4108fee2df27729c9d76": "* Well, yes, but...\n* We have a problem.", + "735632113224d73c68b842860bec8514": "* ...And what that is?", + "7f473e77aaff7cfd0adc39e0c52fcbe9": "* We have no idea where\n the Dark Worlds are.", + "afa6fcd0b91a72e3830d727be4017604": "* Or if there even are\n any in town...", + "d5d3a41d0313863b40730b3dd3018327": "* We were hoping you\n would help us, somehow.", + "c8f95c96af9368c85884d103de5810e4": "* Ah see.", + "2ed33b82d13a276eae1fd446076d03b6": "* Well, lass, unfortunately,\n I cannot tell you where\n the Dark Worlds are.", + "4618cd85d17b8b6d2acb449408f59c79": "* ...Then how are we going\n to find them?", + "df5d5b5a38595f29f7f1e8d991dbeca8": "* And... we are short on\n time! We have to wrap\n it up this week!", + "8e5ccc7aab3431652f50da1a3193dd82": "* Are there even other\n Dark Worlds in town\n at all?!", + "16917b6aa8f9dad7958e069fa102db6c": "* Well, I do know that\n there ARE Dark Worlds\n in town.", + "4da1fdfbac9a8086103bc124b9ee3ff9": "* Two, in fact.", + "a3eac02dd8abf65e05389e2cc1127f55": "* Two?", + "7c1cfe29cf02cb1cc185b935b1d8142f": "* Not countin' this one,\n yes.\n* There're another two.", + "35da8c5c44776ff2a8e30b0219689907": "* Oh, that's great!\n* We just gotta find\n them then!", + "e9de8d4856f64232f4660d13cc9ff324": "* We can be done before\n the week ends!", + "13dbaa5667f573989b095f1eb64e71d3": "* In theory, yes.", + "1af10d7fcabf5099a6dd8e9da3ae2d4b": "* But ye still gotta\n find 'em.", + "ef66fe83f89697a371b76d603b777a85": "* It's just two, right?\n* Then there should be\n enough time!", + "b97eb566852cb17a55bc1ebd7f6ec7b0": "* Well, I do know the\n criminals yer will be\n lookin' for this time.", + "eaffb88a6691b7192523ca6154afb5e1": "* Here yer go.", + "b8aaf4e083f59dbe5b9b0bb77d9c4029": "* (You got new Wanted Posters.)", + "1be9ed4d49b7569d9ffba53c754c9e01": "* ...Wait, why are some\n of them...\n* Non-identified?", + "8b3475aab19d7288a3fe21c670a72493": "* They are new criminals,\n not ones that were held\n here before.", + "80f7460d69c9b07502eef922cb79c9d2": "* Yer will have to find\n 'em out.", + "331b4056d6538103d4532d024d665910": "* ...Seems like way\n more work than\n before...", + "bbcb044b831f7f1ff7da2dd80828334a": "* But we will try to\n get them. Thanks!", + "892a7774ef7add68146a12bf8304e641": "* Yer welcome, kids.\n* I await yer return.", + "c281fdb7ad93e799683f88e3160aecf6": "* C'mon, Cole! Let's\n try to find that\n Dark World!", + "de25e596ef1327561f2bd0648690c2ba": "* Ah can't help you\n locate the Dark World,\n but Ah know it exists.", + "41ebb5c668fdceb475868c5628fc4387": "* Oh, ye lot...", + "d83acf98572dc262a7c9a769bd721e43": "* Ah have some bad news.", + "b5bd8206eecdc046e80a8917119d7230": "* A new Dark World has\n been opened...", + "0c8e314dc852ce56aaf2ea9d8379d640": "* How?", + "4793ead31e3d7373c1e0bcbbfac3a32e": "* The \"someone\" opening\n them...\n* Has just made a new one.", + "dceebfef9cae6652b1f8087bd7d60bf7": "* As Ah said, this is\n dangerous.", + "138916eae074d9d2e212c782da0f4293": "* Too many Dark Fountains\n open will throw off the\n balance.", + "8bf2e8cd3b54d96830e62e40672dfe55": "* And the world will end.", + "63dd2ef97fcf35869cf03b97ff3ece15": "* ...Well we just found\n a new Dark World...", + "c17bc802a237155403851ffc3a61a6d3": "* Could it be the one\n we just found?", + "cca81af870a8f400397985862c7a7f0c": "* ...ROBOTOPIA HAS EXISTED\n FOR EONS, THOUGH.\n* HIGHLY UNLIKELY.", + "5c3dea57ac1f0e10640bdfbc3da945ff": "* What does it mean...?!?!", + "631bbd19de09ec7e122d85c5542b34f5": "* Either way, kids, it\n is yer job to track down\n 'em criminals-", + "b644c62eba3238fd16b8f183d2f3216f": "* And seal the new fountain.\n* For the sake of the world.", + "fa1396e40599bd3191caba14991681d0": "* ...Yeah, we're on it.", + "2a32fc0dbe35ae901c38bb341423912c": "* Drat.\n* This is such a bummer...", + "80400316cd994bc30d2cc7c3345f9ede": "* C'mon, let's move, Cole.", + "112c318032df516f86b77683e25678da": "* Seal the new fountain,\n and capture the criminals.", + "ac882be003599e57f7f5da3a6f9a6843": "* ...This someone has to\n be stopped soon, or\n else...", + "87361502c3e2749fc9a77d8be23156ce": "\n\n----------\n", + "b962a0457f032902c87ac9d2980f694d": "* Hey, you two!", + "206ff79e698612edc524be21a23ceeca": "* I decided to jump in before\n you closed the fountain.", + "9be69e8553c339e764990c18b7307a69": "* I'm stuck here now, but I see\n this as an opportunity.", + "66316d3fd5057fdb316db0be3417d4cd": "* Though right now, I don't have\n anything to offer you.", + "c92e01d3da17c7fe4b12f079780206be": "* Come back tomorrow, and I'll\n have some good offers for you!", + "6b872e0e33f589871d92048f1e49bda0": "* Sorry, don't have anything\n right now.", + "6d48e8d5b10ce17aba4d58cf47f10e30": "* Oh hey, you guys did come back!", + "8dc21878fa84bb9615c49ede1d996784": "* Check it, I decided to set up\n a shop and storage system up\n here!", + "78b8207302a5bc6bb5357778ce191d33": "* Anything to help your quest!", + "85d2788f94903421a63e258ab2f271cb": "* So just come by and let's talk\n business. Or leave any unwanted\n items with me.", + "45f2e78fada5a078990b3a67bf0a3974": "* Your call, really.", + "c708fd3dd858a6d3e602031559d0f145": "* What's up?\n* What can I help ya with?", + "754ce2caa4af2cbf0122f0ba0ff5a1f4": "* [wave][shake]ARF ARF ARF ARF-[/shake][/wave]\n* [wave]- click click -", + "7e80616038719744530bbec4850f47c9": "* [wave]-whirr-[/wave] [shake]-CLICK-[/shake]\n* Wonder if they have any oil\n hidden around somewhere here...", + "c0a2d48e34cbdd818a67f051085cd123": "* Stacks of paper fill the desk.\n* All of them are related to\n criminals and their crimes.", + "fe644bba63364fa2646cc5a6d628f29e": "* Managing a prison seems like hard\n work.", + "db43131c9c53fb6223495e9a5eb3ff78": "* A very comfortable chair.\n* It's almost as if it could\n have a name.", + "b2bb5e0979d415c90e21d616bf5ed03b": "* What a weird door.", + "94bf46e8e8ce1b481c3acc2f69b7fcda": "* What's with the smoke\n coming from under it?", + "417f42ecaf97945da899346afb154b54": "* You don't think we have\n to... enter it, do we?", + "91c1922c24fe2776aa9d7813555a8e1e": "* ...Dead end.", + "c28970ef846013a539905d89a3d7aaf4": "* Think this room is used\n for anything?", + "82bd42358cc4d41a33d8e6d5bd053adb": "* ...There really is no\n way to get out of here,\n is there?", + "eab8608c81b9345571375d337462a9b0": "* Also what's up with\n that...\n* Door frame...?", + "ad7d2330a34d99d673c9cf9d78331a22": "* Be careful, or you\n might fall into that\n deep abyss!", + "dfaf0f2fcbdbfedb7973bf92b3d260cb": "* There aren't that many\n things to fix here...", + "e7e7e2476e0642a84f9534056dacc5e0": "* I'm about to freak out.", + "644b06d70d199eb557eb1f8e368b98cf": "* This place is filthy!\n* FILTHY!\n* [shake]FILTHY!!", + "6e49e946017776570cdf5eda6e4f66fc": "* Must clean...\n* CLEAN!\n* [shake]CLEAN!!", + "e0c670ab595652e98da08e0fde711658": "* I keep cleaning, and\n cleaning...\n* [shake]But it's never enough!", + "6867fd3b88d1cddf8f6526cbe2511817": "* This place is never [shake]CLEAN!", + "def8ccafca2faf2dda5997ebe34d692b": "* Ugh, why are we here?\n* I hate this place.", + "44956aeb1b95d3c32285119f183c9f68": "* C'mon, let's leave.", + "6d3283eb542a9e1db130db5aba5f99c7": "* Oh hello there, Kanako, Cole.", + "0bb60630c00f60b31ee83350e9654527": "* You forgot? I work here part time.", + "592ee154c010569ef64f9a9373abdda6": "* I don't know how you\n can stand it here, Pedla.", + "1673f68c8149f63aa69146c975ae1972": "* This place assaults my\n senses.", + "c4b9613f987b65784e5bdde1213d560c": "* Too bad. Maybe the people here\n could use some of your expertise,\n Kanako.", + "21272b9602a85a64054692523ec35281": "* Yeah, fat chance.", + "c10fb34f0558f4d6d939d4b3cf1f7f30": "* Alright, see you at school\n tomorrow.", + "f8f33b548004cab3b92d947392ca266e": "* If you ever change your mind,\n you can always come help us.", + "31ca3caef5dbde0b7a5085961d6717a9": "* Sorry, we are closing\n operations for today.", + "e7dde3473228209611e6dd4128772e32": "* Unless you are in serious\n need of medical attention,\n come back tomorrow.", + "934fc43812cbed52a7082025ac9bdbea": "* Hey! You both need an\n examination?\n* Or are you visiting?", + "80ba8baba92d5b9eae210309f837c5f5": "* Uh, neither?", + "ea3eb754bdd0afc3ce69ff1c50a0f27d": "* Well then get along, kids!\n* Got work to do here!", + "bb041a058a2d41107268efaac79f04fc": "* It would be unwise to check\n a hospital's trash.", + "afbcc49bbf44c4c10b58362910c8e036": "* You could drink the water\n here, but Kanako wouldn't\n let you hear the end of it.", + "1d583f169ad62350bb7829c30bdfea8c": "* Uh, Cole? You aren't going\n to stick your mouth in\n that, are you...?", + "62d7e4601dccc7deaaae3455a4cb37bb": "* ...If you catch any\n diseases, I'm not going\n to stick by your side.", + "07f21ce53d39d715743fa66b10fddbfe": "* I tried to get treated here, but\n they told me to go to a masonry\n instead...", + "fa8069f0370845fd1853d4d589a2ac43": "* I think I will be pressing\n charges.", + "c37a78d6100431b0523473c16a8e6294": "* Ah! I-I...", + "557a3e5f7bb447bc5664c2c22cec33d7": "* I think I might be sick!\n* I just can't think straight!", + "840a5186c7cb9951bb5b0a38b5724b58": "* B-But the doctor here doesn't\n think my case is u-urgent\n enough!", + "aa0a12e37ca592e7ba5324c69d1e4b59": "* What am I to do!?", + "452652e0a4cba24b207a3844d4d74b07": "* Phew, glad they managed to\n fix me up.", + "5fb148b224d523d47bbda8d879512bc8": "* Almost broke my body just by\n eating some hot soup.\n* Thermal shock is a pain!", + "4e94fae4b521bf64c1b6b659388a6ac9": "* Oh, hey guys.\n* What happened?", + "7cc9fae47defb247101d49762605d7ef": "* Ah, Kanako, Cole.\n* Nothing much, really.", + "45d3c3ad1ab03cdd89e4bc2bfc158f31": "* Britz just had to take like 17\n shots because he was afraid of\n his flu shot.", + "9da40e76d22c04b129b2c561e14f5ac6": "* [wave]H-Had I known I'd just have\n stayed home...", + "56ed242aa96329375f67f2810cb14aa6": "* Uh, okay.\n* See you guys in\n class then?", + "58a557bc8ad550c728969a0501593780": "* [wave]I should be good enough to go\n to class tomorow...[/wave]\n* [wave]Ooough...", + "faa5505f8a88c719c81c11eb9887b762": "* He'll survive. Don't worry\n about him.", + "c2a6394863dc51597944cb90ff108aad": "* Wow, rare to see you here in two\n days in a row.", + "033061c37518b2a9fa3d8b6b46dc943f": "* ...Tell me about it.", + "0e907ed10cd93b2276cd971388892a4b": "* Have you reconsidered my offer\n then?", + "8436f44d384690b67dc9cbcbce853136": "* Hell no. No way.\n I won't do it.", + "b9c8357fb907037a9039192b1f724be6": "* Seriously, Cole?\n* Why do we keep coming\n here?", + "ee405627d75cb3a345a83995f65ed41a": "* Just let him, Kanako.\n* What's wrong with that?", + "ade3cf5408efad434f820981dd2afb00": "* It's just...\n* Ugh. Forget it.", + "01556ab0b1a6d8beb8dd4a39cbe8ba53": "* Cole, let's go,\n please.", + "8e85f9d1b54773c2ecfe8e1985ffd246": "* I think if we are patient with\n Melody, she will come to\n understand us.", + "7c9cec90d69a1082a1b62758b23edb0e": "* It did work for you, didn't it,\n Cole?", + "a189807186ff1729c094a5c6a019b24e": "* Oh, you two. Surprised to see\n you here.", + "4a25aca7ae42a8bb3c8acf8633a8bf71": "* Yeah... I don't know\n why Cole wanted to\n come, really.", + "48cf8842ec9cb24004a799f1860d7368": "* Ah, right.\n* I remember you don't really\n like it here...", + "9b5e90300b57947f0f8bd49706ecbbc9": "* A shame, you could do well as\n a nurse in my opinion, Kanako.", + "034ede6f16637ae6cee1b036465233db": "* Fat chance.\n* C'mon Cole, let's\n bounce.", + "f051e371f049e8619768100c518918d4": "* Wait, before you go, I wanted\n to thank you for earlier.", + "d48e46897078f36d305e3588edcf310e": "* Ah, the thing with\n Melody?\n* It's nothing.", + "bf41d39008f673de07569c14fb33dac7": "* Really, I just don't\n know what her problem\n is.", + "033bff85223c8e727337eeebcef7bda0": "* I've heard humans have...weird\n temperaments towards monsters.", + "1497fa7f2989b74bfed72aa59c5a719c": "* Altough Cole somewhat disproves\n that.", + "40360f355057fa02cb3e739e901ba5a5": "* It must be frightening for her\n to be the only human here\n alongside Cole.", + "bbcfe20889be73bf4576a006f78e1028": "* ...Nah. I think she\n is just a jerk.", + "c39e00780335ee58ce97dac0d1c95040": "* Hope we don't get\n stuck with her anytime\n soon.", + "bbda98f4ea2940c8cb13736a76463312": "* Well, either way, have a good\n day you two.\n* Gotta do my volunteer work here.", + "6aeecc0711b648cadbf4de172587298a": "* We can talk more at school,\n alright?", + "7fc0b5376c48e27d847f7c6faede6d7e": "* \"Room closed due to\n flooring flood.\"", + "4005838f37b878b4f6eaca5376c6a9a7": "* You can only imagine what\n must have transpired in\n this room.", + "314c4e0c2105494f1d538b394b41b967": "* A few photos are posted on the\n board.", + "e4c755641f89bb11c3fd171c83dffb5f": "* Most are of the doctor smiling\n and giving a thumb up near\n patients in full body casts.", + "afc7e9ad87534d36967a1c66a6c34bbc": "* You know for a fact this has\n been used more than once.", + "a101af93f2824f10a361192ea3028bb8": "* (He doesn't seem to be sick, he\n might just be freeloading here.)", + "2e86d250463014c0f107f0ce623d372d": "* These books are mainly stories\n for children rather than actual\n medical stuff.", + "9e146694b06ff6f0103f12a2e74c79b0": "* (He's sleeping.)", + "e5c3446a5dafab273d6217f26961eac0": "* A few loose kernels of corn\n litter the surface.", + "fc46395f811f0302b6e3ee17531c1464": "* Seems some strands of gold fur\n are stuck on the stove.", + "1ad0b2e89b95f828a0afc04b420a6201": "* Some strange contraption to\n filter water?", + "d288059e06a7de5e32f00108a739f48f": "* Ceramic plates.\n* Nothing more.", + "519baa98b8f3de1c988da9eebd469f38": "* Some ceramic statue in the\n shape of a fox.", + "cb04f9b6cce9319bd97dc4d320dcb528": "* Hey don't touch that!", + "51c5e0ed0b0906811c4bbcedc0769744": "* Er, let's just say\n mom doesn't really have\n a green thumb...", + "0855d2c935ba9fea49f6c03e08c89571": "* Would be rude to look through\n these.", + "065355e31b674ae3126fc736571ef25e": "* Some burnt feathers are stuck\n within the stove.", + "f4a4cd63ef490334f8ef705bd920810d": "* Martlet was never the best at\n organization.", + "984a03b17417200b0411b2ba84c43aec": "* This sofa brings back bad\n memories, but not related to\n Martlet.", + "48e9992391804749fbb0a77f02080ebc": "* Martlet's homemade seat.", + "408445463cb5ee21180ccb6b3284097b": "* Never too full, never empty.", + "ab964a77fa3c2a5514f98e0ad84048ac": "* Multiple tapes are near the\n TV.", + "b6bb2a0219ccf11a1ee16983df0dae11": "* A few of them are western\n movies, while the rest are\n carpentry tutorials.", + "a6a6cdd6727f892ffb57cb555c59885d": "* This fire extinguisher\n already had to be used\n more than once.", + "9299c8f1db256858e4b5bc04ef14855f": "* Martlet's room.", + "c5a594b89046ce2010231e08f86633d9": "* There is no reason to enter.", + "8e14474b06195078e5576fe1e5d6a6c9": "* These crates make it difficult\n to enter the bathroom.", + "781f434be3fc0432c99e55a76176820f": "* Multiple clothes are lined up\n in the closet.", + "01e60a1a2d713e0e4c0b8709f264f466": "* Most of them are leather\n jackets and bandanas.", + "6e17b3680da6b2f1c95f5a7cecbff54d": "* ...We really need to get\n you some more variation\n for your wardrobe someday.", + "f1b456cf36317e30d35c215210f40a9a": "\n-------\n\n", + "1d6e8b18e3f912131e9a91798fe52f0d": "* At least you already\n ate at Ceroba's place.", + "c923b0d39323ce6a3e8f59fa59986a6d": "* ...Again, sorry.\n* Work got me caught up.\n* And...", + "437b70bd0460241f3c32c3a27e9ac9f0": "* Had to deal with that\n stuff.", + "b6b200b46b07010c97809913ea97d7b9": "* But let's not think\n about that now.", + "35daeb84b1abeb402144f70c6ec9a534": "* ...I'm beat.", + "db9e368544dabf938394db7d6fc259dc": "* Ah, don't worry about\n me, Cole.", + "16f26724932384ce62abc3c1c28ac687": "* It's just... grown up\n stuff.", + "d3d857bbb3f210e7851ea64e2efb6abd": "* I'll try to hang out\n with you more this\n week before...", + "b614dd0983de15f145850899ac2fb657": "* But today...\n* Sorry.", + "9a66e476a25f0eb7a64d6c33af546854": "* Make sure to sleep\n well for school\n tomorrow, okay?", + "d1cec0ecc457de5da4c611cde10cecd7": "* Sorry, Cole.\n* I'm exausted...", + "7df6804b9a7ae73c36ff56898c41011e": "* But if there is\n anything bothering\n you, let me know.", + "e73cf8d703037b04b55f84e08fbc4346": "* ...It's alright, Cole.", + "26d1e92897b63c83adf3f3ef0fe297c8": "* Make sure to sleep well\n today, alright?", + "1c2cc39d83effb13de92935dd7fd8120": "* C-Cole... This letter...", + "d15ff6e85c73a8e5c708c5ebc5ac2c63": "* Sorry... I'll read it\n later, alright?", + "f1007ba83d0fa2dd1d367956bc5fed1d": "* You... You should head\n to bed...", + "89fd10cabccf2180161740da46540e49": "* (Martlet took the letter.)", + "779de65c8098532fb661ad7936a52af5": "* ...Sorry, Cole.", + "5666e40e1833bc5fd7b1205d5faad6c3": "* We can talk more\n tomorrow, alright?", + "3fe5fc695ec717e90712c811e14b8299": "* Yeah...\n* Just tired.", + "03d75ab10cc325aaff2b8ddf67482541": "* Work and...\n* Dealing with the\n situation...", + "0f0011b8d46f26472195ec2dd607c32f": "* But you shouldn't\n worry about me.", + "b9852f744eb1459b21d9effb86df4041": "* It will all end well,\n I promise you.", + "9ffff4e2c1b8bded0de202cf26a90445": "* ...Cole?", + "dff866337fb147b3166329a35210dbbc": "* It's late.\n* You shouldn't leave.", + "087d4a3a5683ccebd96e7a68af9a9c50": "* Don't want to miss\n school tomorrow, do you?", + "524c584478a0ca6fb4375a662db17f20": "\n---------\n", + "388885d19eac607706b20b0166b07abd": "* Your toy gun collection.", + "dbb1bf2f448927b5c3c3f64b16c90aa2": "* So, why do you like\n guns so much anyway?", + "8ed233a80dc2f5fbc7e843ea12db89a2": "* Guess you watched just\n too many of those\n western movies.", + "6cd70718862d1e4ef48925d881abd628": "* Many movie tapes are on the\n floor.", + "29d6ac1daa7e75882e7c724b1835eeb3": "* There are a few recommended by\n Starlo.", + "fba9aef9bfad600c9e2f5008d057bfe2": "* Those are your favorites.", + "9d50a85d5aea66b6dfe663e0cccf4926": "* Hey, there are a few\n here we haven't seen yet.", + "9c8bb012b928a50282bf923f64a2bf11": "* ...Wonder if we will\n have time to be able to.", + "c400c37da2819945c2450bca6dfa8811": "* Go to sleep for this day?", + "af870cf47fa0ca01d9e0b3aa15523f55": "\n\n---\n", + "82f85f09d92f7982f5b86da97d814bfb": "* C'mon, Cole!\n* It is just up ahead!", + "48176feda1b42bb128aa4875ae1264ae": "* Huh? You're scared?", + "d9077611042b8ff8d3e71e878f9c9ee3": "* There is nothing to be afraid!\n* You're with me!", + "c824394ce40b6e96221860ed881deaa4": "* Wait, is this the righ-", + "414fc0a5e452e3906734a27d248f133d": "* [shake]-CRACK-", + "996b891d2697a5318534b8d0f2ab9ba5": "* [shake]C-COLE!! HEEELP!!", + "4be6280726faa93d0fb91738c2c53a06": "* There is no need to mess\n with this right now.", + "1800836bc5f96b5fb130c54280e31aba": "* Do you still sleep with\n the night light on?", + "339ea495d4a2079a2a35f2f4ffa11eb3": "* Hey, I ain't judging.", + "c2de03cc00b1d0ea7f68dba9aa40ee34": "* It's too early to go to bed.", + "2ed9cfc9f7bec58676cb5faf69e994ad": "* So Cole, what are you\n hiding under the bed?", + "a80a9e6f67638d1d007b84028ba69810": "* I'm just joking!", + "7c016bcca04ed1df3c40f54101721f10": "* Good morning, Cole!\n* Excited for school today?", + "63dee7e0e953193ee20a968b966fe98b": "* ...Sorry, I have to leave\n again today.", + "ac87ee13d5436d395b4b0171d97d76db": "* Don't worry, I will try\n to return early.", + "b857d2bf95d1f9497556bd1ce2edf75f": "* I left some breakfast\n for you in the fridge.\n* Don't forget to eat it!", + "030b5141c5557cde531b1768c12d0cdc": "* Gotta go!\n* I'll be seeing you later,\n okay?", + "367a203688a35a4ac300516585fd9a51": "\n----", + "707e9ad1783452e57e1acc3c249b7213": "* A lot of pencils are strewn\n on the floor.", + "39642c84734f03ae3ece37f68f10cbe8": "* Feels like this broom hasn't\n been used in ages.", + "0db8d7d6c621df994befe3d4c43da3b5": "* Many books fill the shelves,\n many of them have worn out\n labels.", + "eac836437be1373377bbef78be75e53c": "* Phew, finally break time.\n* The corridor is finally [wave]clean[/wave]!", + "4443c82cc74763d143d661e0b0a2d342": "\n--", + "47bf84752bc4c3c3af25601f950072f5": "* Hey, you, girl.", + "0c11e4f949e9ff4abd594213b4f96e66": "* H-huh?\n* Me...?", + "c21599d61303c4e32ddab8d31879509d": "* Who else? What you doing\n here?\n* We are on high alert.", + "36bc42001f7e776a0c56bfeee45cfce9": "* Lightners were spotted around!\n* Lord Bearing is going CRAZY\n hunting them!", + "38b008c88f8148babf6a8be1aae505d5": "* Ah, um, is that so...", + "86e67eb17354fd15362c0365893e9ea3": "* Yeah, so watch out and\n return to your post!", + "1bc64710be3dfbb63f758076a4d6d84c": "* Huh? You still here?", + "532b362fa2112d12655eddc29298258c": "* Wanna give it another go?", + "1f34f011e1401b62171b45d58eb27916": "* Hmph. Kids.", + "5baf3c7c1b97d3bc55d275c814ccb9d1": "* Huh? Why?", + "2ebd26b777b6c5905ffed6c57aaa1ed7": "* Err, we have to check\n the fountain...?", + "49323d7f9121f8e44175b1f9336c11b2": "* HUH?!?!?!?\n* No one can get to the fountain!\n* What are you THINKING?!", + "a1d3d31b3e9c98ce48864464fcdaf8a0": "* Uh, no!\n* I meant the water\n fountain!!", + "94b64c3e42dd49a2b2959f56d8a6bacf": "* Oh. Sorry.\n* I've been a bit on edge.", + "3b484dc7daaae43fdd68d296106c565e": "* If that's the case, I'll open\n the path for you.", + "ae43513870f0d3ebeeae2c7d38d62462": "* All you have to do is hit 10\n targets before the time ends.", + "3629e51692aaf4c847e50b3e0d6db58e": "* But if you're hit, you lose\n a point.", + "32ebe24febb20fc408dbadd180929250": "* Huh?", + "0ac0bb090d787ca5f2bab6e8b4aaab1b": "* You new here or something?\n* We changed the protocols!\n* Lightners are DANGEROUS!", + "8bea7b2057433810472fed9e0f90cb9d": "* Tell your friend down there\n to help! I'll toss the targets,\n and then yer just shoot them!", + "656be7bec29c274ed79baaa1f55a34e4": "* Stay out of the way, lady!", + "7dafa04563f875473cc5eb36ce7c616c": "* W-wait!\n* What's going on?!", + "b9373ad79a7b8a3ee1e08c11cf03a9c5": "* Heads up!", + "eec2c98382096ae0b642249f15208017": "* Look, we just want\n to get through.", + "e0fba7a0651605ed0e1479a81bac81e4": "* \"Just get through?\"\n* Lady, this is a matter of\n security!", + "843c9423fa911a61ddad4f83d5edc3fa": "* ...But I see in your eyes that\n you mean business.\n* ...Fine.", + "39598091d541f33cdc2daacb4d8c2b57": "* Just watch out as I toss the\n targets.\n* Yer friend below has to shoot 'em.", + "bffdf7f8e56309e3b297d6b206a6ea7e": "* Get ready...!", + "0e5caaead874dafc3b8250b4239b3cd0": "(Use INTERACT to shoot)\n(Use ARROW KEYS to move)", + "6d31a66262375e542f7237eec6ad979b": "* Do better this time!", + "b3eeeaa29c2de85327eb7b887cc2c800": "* Terrible!", + "d5e851276604279f9ed1a4de8d923f73": "* No passage for you!", + "ac01d5e3acbd4b57cb618e34eeceeec7": "* ...Hmph!", + "93e0e48730d20ddb1b50d52ffae962cb": "* Sigh... Alright.\n* One more try.", + "74b3f28fc6acca99d5847e5037fdaf2d": "* Well, listen, kiddo. I see\n you both are really bad at\n this.", + "00cadecd6e09aa89cbedbf7c7e551a16": "* You don't seem like bad people,\n so I will let you two pass.", + "e5ad8a929fe5bbae2f70cf7368977fa3": "* Uh, you sure it's fine?", + "f5033d0f7147aecd9cd1171858db7946": "* Yeah, yeah. Just go ahead.\n* I'll open the bridge up.\n* Be on your way.", + "519d325679dbb688be2d6a250f0de063": "* (...At least I won't\n get more basketballs\n on my face...)", + "3fa5d7074df8e8ad2b07138a08f4c20a": "* HM!", + "225c844ff1b4ed20412e45d8e548ea65": "* Not bad!", + "1903e30aab3caeea8414e60f5693618a": "* Alright, I'll open the\n bridge for you.", + "cf14cd10262f65692f4ee5fd4790416a": "* Yeah, I was the one shooting\n you with the pencil.", + "2ecd7993066d96dd7ab2611730da0af5": "* Sorry. Just doin' my job.", + "1ec4cebdce3efdb35b74c35a82dd6d06": "* Path's open. You're free to go.", + "3c103dfe39d5d2c97f4404761ddc5fa2": "* Just watch out for those\n lightners!", + "9304411a13cd177d50d965a145344b79": "* A chasm... Guess\n we have to split up\n again to find a way.", + "5b757daee4e8b1f2ae9bc49432649f9d": "* Hope you don't miss\n me while I'm gone!", + "667453798b98a180f8e01fb5d72ef264": "* Ow... I think my\n face got smushed...", + "80fb277e2630ccf3fa4f50bebf61e10d": "* Cole! You gotta do\n your part!\n* Do better!", + "5cae3da2da2f382e50cfab56a397107a": "* That was fun!", + "8907600bc6802b5d2f0935d68dcebb1a": "* Okay, it wasn't\n that fun.", + "e3666fd4d117c95f402fdd9aa529d0ac": "* You feel at peace finding\n a place to rest in hostile\n envirioment.", + "8b4ea10caa180201cba1f53f51467f1e": "* I... I'm still thinking\n about it...", + "315fcb67d6b7a25b21890253cc817304": "* What we did earlier...\n* Was it really the\n right thing?", + "2575d9f0255728e843b3be0476a62ec9": "* He was a criminal,\n but...", + "ea02fa7c06a3613a5682426662a244ce": "* Did we go too far?", + "ac3a7c9351ac014f8a8b826759f6e9d3": "* Yes... You're right...\n* What have we done...?", + "f1fef0adfc3ca2e449fa8415d38103d3": "* How can we live with\n ourselves after this?", + "23e703b0979d5182005c88c2a1377b67": "* We literally killed\n someone.", + "62f12f4839a38834e72e32162f1dff38": "* I just want to go\n home.", + "8816ea63aab31240a8c05d2c43d787d9": "* Let's... just forget\n it happened.", + "6d1a42bbb8d09e506afd485d0a20cb70": "* Go on as if nothing\n happened.\n* N-No one will notice...", + "9ca0be03e7209a62aecc3a9b0080d182": "* S-see? I'm already\n back to normal.\n* Let's find the fountain.", + "39f6354e59ba4f67fac382751166ec94": "* N-no, you're right.", + "8df9091819c17f0b2dcd46a5381aa31f": "* We did nothing wrong.\n* He had it coming.", + "6d8241cadf41f56c5ab2a39c2790d128": "* Sorry.\n* I promise I won't\n doubt you anymore.", + "a31da9ca8327ca68b77dc9b119474f04": "* I trust your\n judgement, Cole.", + "dd73223f05b7b1b9dc4e5cdc0fafe8b9": "* Let's keep going.", + "86ba06870e70340f402adc0071aa38a6": "* I just...\n* I don't know what's\n right anymore...", + "b8576c4f661a94f59eaa1bf5109f5095": "* Cole...\n* So much has\n happened today...", + "77cd29fe789a9f7d9750d812d84baa88": "* Can we even go\n back home like this?", + "1e96ebe6cb757d27723df0d322e46e76": "* Sorry.", + "88bb17f90a44b088437237ab23ec7873": "* Let's... just keep\n going.", + "ad778d08b44983a2337b4271f58d5a04": "* I've heard some lightners\n were seen at the outskirts\n earlier...", + "e0b10e461f41621de4badf7c1c2b2ae2": "* Well, not my problem.\n* They'll never get inside our\n fortress!", + "7a7d2280e9b8e2dc42cec49e987a7f6d": "* Say, are you new here?\n* Don't remember seeing you\n two around before.", + "fa909121189302dae51abe53fea93509": "* Work is never done...", + "47db508dde2b1e426ddedc57a4783a41": "* We've only been aware for\n a day, but this place is\n a MESS!", + "3cdea4d523dd474f71752aaed475537a": "* Gotta clean before Bearing\n yells at me again...", + "8ac61faadef5033aac7f57cfe88bf16c": "* Man, I don't want to head\n out there.", + "cb802031eb74af5ea85f32c9a235c72c": "* Heard there's lightners around.\n* Scary stuff.", + "311b44c7e3e85a50e22cd48928bc2411": "* I'm doing just fine here, still\n have a few minutes left from\n my break.", + "976304970e24dcd400a26cabdf1dfa16": "* Ah, finally,\n somewhere we can\n relax.", + "9f8d4026feb26b4d88a8688d930a839a": "* Let's take a\n breather before\n we keep going.", + "d4bb22068c7040745408865be05d7dbe": "* We shouldn't be\n too far now.", + "7ccedaca4dd8afb62c5c8f508a8bce1e": "* Hey, kids!", + "64476d93370b64ebe31b9a2997be4671": "* Oh, it's you again!\n* Thanks for letting\n us in!", + "36622aa8968416ff0f691cc6eb394d90": "* No prob, I should be able to\n resupply my stock soon thanks\n to you.", + "54ac4ab395994512b4f34ccdd41e1101": "* Stock?\n* Also how? All we did\n was beat a puzzle.", + "da6484dca383337850c32cb19105147a": "* That's just how things works here\n in the Dark World, girly.", + "36018304c6e206df6cc11debcae1d247": "* Anyway, I already have some\n stuff ready to sell, if you're\n interested, that is.", + "a9dcd6d5962aac708318984da654b775": "* Lemme know if you need\n anything, alright?", + "2742be59d936db2ba1bd212840d3a74c": "* Huh?\n* This bell...", + "0bb5cfda7efdd5083a0111adddd8b782": "* It looks a lot like\n mom's...\n* What is it doing here?", + "90f4bc3ea5d56ab0d2cb781dfe8aa806": "* WARNING! WARNING!\n* THIEVES DETECTED!", + "04256815c4c8a4b13bf32e4da26021cd": "* INITIALIZING SECURITY\n SYSTEMS!!", + "fc81d08f40b3243752ab130235c99b6a": "* STARTING ITEM CRUSHER!", + "a8dbdeaa983aa683f143f3e822c3d139": "* W-what?!", + "8c0c0d5bdf037143d35e7b694ccce5eb": "* C-COLE!", + "14d5a7f33c0fd58091f2258e7540f117": "* We must get that bell!\n* Hurry!", + "9707bfff9f2850d6faac39d8da1b4c7c": "* [shake]OH NOOO!", + "9f5c970a529c37e89690807eebd1d507": "* ...If that really was\n mom's, she's gonna\n ground me more than ever!", + "f70fcf1a170234ad29aedd463bf02e2d": "* ...Let's get out of\n here.", + "33be7b197ed462c9a360edf20d1ea25f": "* ...We can't carry it.", + "596d11f1089dc7de675fb8bf38618842": "* How funny!", + "31c4adf514ecf3825bfab7c2588ce5e7": "* Cole, let's get rid\n of something and come\n back. PLEASE.", + "0069aacba6bb370546e4f89c09a3b36e": "* Phew! We did it!", + "bf12d7854878b10ca95b4422c790865f": "* Don't know what I'd\n do if this was gone.", + "3596620990e1f7a1efb1fb424317aad0": "* Now we just need to\n find the necklace...", + "551697e37f3f033619b22fcc0e6d2f56": "* (You got the Golden Bell.)", + "9b13ba60ecc6ad96a2523a019d8fb5d9": "* Did you read the\n sign outside?", + "20084f2c196d45ede49dfa0062e696f5": "* This is the treasure\n room!\n* Know what that means?", + "d38a206b172ae282ac8a505eda17e635": "* I don't think bear-man\n will notice some\n missing trinkets!", + "0225c22be55cd5c49207a10648c8017e": "* Where's the\n treasure, though?", + "c14e1a10bd3e0d621e031804cc2b4c7f": "* That was close...", + "ca393aec62dd6a87b6d2f4c29ea97d40": "* But what is this bell\n doing here? I don't\n remember losing it too...", + "16d5c9720fcec2e2d47bbbf28fd1036c": "* This place might be\n playing tricks on our\n heads.", + "1eabf7772e59078d438bd46deb39afc0": "* The bell...", + "0c4bce9b0ebdf4f8d9e580ccc18a9304": "* Was it really one of\n mom's?", + "7220353820783a0b13219614e360c0a5": "* Let's sell some of our\n junk and come back to\n grab the bell!", + "d31d311913e6790140f1bacfa8e972f6": "* We could head back\n into town and prepare\n before we head on.", + "b80f7adca7e0957986b0928f46939bce": "* Your call, though.", + "eba4cc8c95697896a973c55b2049bd96": "* We did it...\n* But the bell...", + "f83d3817c5396e2f7e9b9c29cbec3cb2": "* ...Wait, what's this...?", + "8936db80883205f471fd815ff362ff73": "* (Kanako reaches her hand\n inside the machine.)", + "ceae9b76f6da2fc60e09452e489e5eb6": "* ...Wait, it did survive?", + "96f6f2aab27d177989a748805b63ae33": "* Not a scratch, either.", + "7d588035ce5e6c1f9a8c51ec7dbe2f61": "* What was the point of this\n security system then?", + "a7924f753627109d6f3e4d5eb7e56792": "* Basic school cleaning supplies.", + "ea0b9fb59e52f3f56f17fabb5704ff0b": "* You remember having to pick up\n that broom far too many times.", + "5bc48e076c655b05c3627c060ddd10e4": "* The teacher's PC.", + "7a42bb1c16a8274b629b0dbedb4b8f96": "* He doesn't really know how to use\n it, so the students teach the\n teacher more than he teaches.", + "0a46ffb73ab94bc2ae80d245dc998c44": "* You look at the clock.", + "dcb9a478dfdb99a19e0e810f40c4fa6f": "* Seems it's almost time for her\n to arrive back home.", + "9f23f5b1d4183bb8ac3974f60c016f9f": "* It is very late now.\n* You should head home.", + "a0543f682aa28bbbf06c630717068423": "* Seems it's still recess time.", + "b32c3e1d92db517b30b936341bb826d7": "* Seems it isn't time to be in\n class.", + "24376c7566d8e7ec292bc3754824adfd": "* Doesn't seem anyone left anything\n good today.", + "7e33d6406555929f3264c58302418ec6": "* Even here there isn't anything\n good.", + "508db81146389a7f9ce39ab4a42dc543": "* You look through the papers\n across the desk.", + "32bbd1f4750b208e2fb59911dc29115b": "* You find one of the students'\n tests.", + "1370215b565cde93d7c7404cc8d63ab0": "* \"Kanako Ketsukane\"\n* \"B\"", + "1eff4e2ab573791c8847b0fdf5cc7231": "* Better than yours.", + "2d6c509348ec7a905c38a7810f540130": "* You shouldn't mess with the\n other class' stuff, just yours\n is enough.", + "729a285f4e5df62a8cfab52e709f0679": "* Doesn't seem likely to have\n anything good inside, so you\n don't even look.", + "9588f928d120b4a51b702e506fe6159f": "* Ah, that's mine.", + "3add7d60c6f18a32d25731cf0221ed56": "* Dad didn't like when\n I came back home with\n anything below an A.", + "f49017b1c92b14f9bef656c7665f0857": "* But I don't want to\n study this!\n* Who cares about math?!", + "c113a5c0377761ff03e534fa84f07251": "* Rows and rows of lockers.", + "433affd7107d345fa1627ad35a352479": "* You usually don't keep your\n stuff in them.", + "ba7f7e4ea503ed2bee63cf932dfe56ed": "* What are you doing loitering\n here?!\n* Get back to class!", + "879be0c63aeb1440b1828847a4ea7dab": "* Signed: The Study-All-Day Team", + "9e658f1c78b153e091f3aec7ed4fb64e": "* If you have time to read this\n poster, then you have time to\n go back to class!", + "5f20c876ef866d248bbbd579cdca6817": "* It's a list of complaints\n addressed to the Principal.\n* A lot of them are months old.", + "bf59d5baa5c30cb395a9774b60fbff18": "\n\n\n----- INTRO EVENT\n\n", + "113b5cc8b2be6df017dc1898d20682a2": "* COLE!!", + "b97fb14ed383c36ba948945901bb7bf0": "* Geez, took you long\n enough.", + "7f6034795791dea2be4a9d5a62e729f9": "* I was starting to think\n that you had fallen into\n a coma!!!", + "acba5b769b4ae34e29c11113cceb15ed": "* Class wasnโ€™t even that\n boring today.", + "43ac9e4d05ee639b114d340d1cd8c00f": "* Did you stay up all night\n watching those movies\n again?", + "444a3529d6506ce9a7423ae941866691": "* No wonder you keep\n sleeping in class.\n* Geez...!", + "8195c22a55b29fe0f4c239bc3a5327d4": "* I'll tell Uncle Star\n to stop lending you\n those movies!", + "f6f857405cf6efe176466ff0a5896d63": "* [wave]Yeeeaah[/wave], sure.", + "13db29e60987b80597c077a92ff2d0a7": "* Bet Mart made you do\n chores before bed again,\n didn't she?", + "45e1a85aa464ff3711e463596e3e4dd2": "* What? C'mon! Cole!\n* Are you that tired?!", + "c1f8519aa9d4af6b96d4e3884f5df302": "* It's me, Kanako!\n* Your friend?!", + "8cc86628b991745a764785b7a48ad512": "* Whoa, hey, are you okay\n Cole?\n* Youโ€™re pale...", + "59dde66ddd8456c790e89f5843e4e796": "* Did you have that weird\n dream again?", + "cd4a7f7a66ce675865a7a5693e43d7f2": "* Well, just grab your\n things and letโ€™s get out\n of here.", + "117e1409120daff97b072b32c7829e3f": "* Don't want to be locked\n here after hours again...", + "8f62551d721b6bd2ec6a1f2f690305bf": "* Iโ€™ll be waiting outside,\n alright?", + "d2572cda1558705e0b0063a62f397c9e": "\n\n\n\n\n----- INTRO CORRIDOR\n", + "fef7a083ccf627ef6286dcda60069c0f": "* Hmm...\n* Now where could it be...", + "6905104333ec9f62df434027540e76e3": "* Ah, there you are!", + "70d193ca8829fccd17ee8ff18d36582a": "* Come on Cole, letโ€™s get\n out of here already!", + "01b7ce0eed0ca6e01e5e04ce78ee9f6b": "* ...Hey, Cole.", + "9106990f93059410dd8dcb59155b7e50": "* ...This is the week,\n isn't it...?", + "3f13239ae8f50b3c32793ecd91e45dbd": "* ...The week that you...", + "8a6ff2c3a9f9720cae79d1222d0ab1a7": "* ...I really wish we had\n spent more time together\n these past few days...", + "5fd9e8c9bdee1a025171d9eec9748e72": "* But you were always busy.\n* And with everything going\n on, I...", + "22009369f24fca2459fdab32ab125701": "* ...You know...\n* The THING?", + "fca973af11e4d6b11b5dfe70fd3f5bb3": "* With Martlet, and...", + "b5d8fb158d3229883e981bf29e95ff75": "* Well, if anything,\n I'm glad you aren't\n too worried about it.", + "fa53c60e22cd93ad5e14ca4651766cbd": "* I just... Wish we had\n more time to hang out...", + "d32a3165d4e6391b1fd27baecec74c3b": "* Well, enough of this\n sad stuff!", + "2358ea8de869dfe987ea6c66b8630f26": "* We still have the\n entire week, so-", + "a1206919193e1ca497713f19918ff712": "* Let's make this week\n count, alright...?", + "5239ab65b142afd262174880a5184a72": "* ...Thanks, Cole.\n* You'll see, this week\n is going to be great!", + "f3b09fe180555ae019b1091927d9f865": "* ...Err, I suppose.\n* Don't know what the\n future holds, right?", + "4bf18f723d9b8272b560e91672be5b2b": "* C'mon, we're wasting time!\n* Let's get out there and\n find out something to do!", + "8f5b9a1810ce05daf86aa68621a9cb7a": "* Sadie!", + "813a3f336b72d747e4992e70a71a7fce": "* Ah! Kanako!", + "a08acf9b143ef8b6401261ee6908a958": "* ...And Cole.", + "7d192d75c35512e710db1d9d67c8a9e8": "* What are you still doing\n here? Everyone already\n left.", + "65e2d8819619d5c4a510ac16d882be16": "* I could ask you the same,\n really. It's pretty late.", + "2b6c9e492da81ba37d2256ae32bf91a7": "* Oh, I was just waiting for\n Cole.", + "98387210deb77c4d932ae2b1251eb772": "* Ah, I see. You two really\n can't stay apart for a\n second, can you?", + "0c57395bc945fc35f452a85480ecde92": "* When you say it like that\n it sounds weird!", + "a0dfc398dbcd8961326f6e286990eb84": "* Haha! I'm just kidding.\n* I didn't mean anything\n by it.", + "ab8445443fc7624a9dbafa551431848d": "* Hah... Yeah...", + "2e1467a21ee565dd4cf61c8e2c92e640": "* Ah, Kanako.", + "4059a32a0474e1c141fe19e4db20d99b": "* You were looking for\n something earlier,\n right?", + "15e608edf7514a0b214d3f1f4762c0a9": "* Ah, yes.\n* It was my mother's\n necklace.", + "0122ff7c272a495d64861dab748bfc91": "* I think I left it here\n at the school last time\n I saw it.", + "15af18bb670edb336f6aa93006ff3b99": "* Did you check the lost\n and found closet yet?", + "9eca15159526f5bf9d6d4854941297a2": "* I believe I saw something\n like it earlier-", + "5088b42383a8c2f3963b9571747dbfea": "* When I looked during\n first period.", + "3aaf6206c83b49a735d012c4bfea8abe": "* Ah! I didn't think of\n that!", + "b930bc6b3f6a2fe6ff2f93cbb65135eb": "* Thanks, Sadie!", + "bc89b2dab28fef28fd4d5e8fa4490194": "* No problem, Kanako!", + "6b7aa2a450c6f4b454190a918522f39a": "* If you don't mind, I will\n be taking my leave now,\n got places to be.", + "4523f2818910e004f607e5bdb4f82c66": "* Ok! Be seeing you,\n alright?", + "a99622b27f7cd2e0b80510dfd208577e": "* Yeah.", + "9c5a64fbd35589be9af23ff6584b24f2": "* ...Let's hang out later.", + "bfcc0bd5ed37c473dd25e234867e3cf3": "* What luck! Mom hasn't\n forgiven me for losing\n her necklace yet!", + "d5560fc9d41d1818c33310c5bc10fcda": "* I think the lost and found\n closet is just at the end of\n the corridor.", + "016fa96996a840e45b86a0a3878effa8": "* Let's check it out and be\n on our way.", + "eb5c08326a624f4876d2bed33b459d69": "* I'll just go in and grab\n it, and then we can leave,\n Cole.", + "dbbd8ac2795dca069e08fe291f3e3202": "* It shouldn't take long.", + "6cc81261e1d5462d9e92a9044386b923": "* Was this closet always\n this...\n* ...Dark?", + "d335216a5b8579caba83c201ac41e00f": "* I'll just go in, grab the\n necklace, and head out.", + "f8e8fa381a06fa71b5582f3bd3b74037": "* H-how about we both enter\n together...?", + "5463a11ea76c5373f343b6ad93ebf4ed": "* Is something wr-", + "b6877d8a87a35716565078cd61830813": "* W-W-WHAT!?", + "ac402c5270c66c273a541d825ea300d5": "* C-COLE! HELP-", + "fd285f912eb3990cfecde6900ecf37e5": "* [shake]COOOOOOOOOOLEEEEEE!!", + "781c2c7091b93144a334d311b6f83912": "\n-----\n\n\n\n\n\n\n\nDAY 2 EVENTS\n\n\n", + "8489678d9ac012debc155f64d8379e5d": "* ...Sit down, everyone.\n* Class is about to start.", + "f31f69c1c60baf4f395109fe479e1128": "* Let's start with the roll\n call, shall we?", + "ed01042427ae7290f6d2f9935cfe64ac": "* Err... Sadie?", + "42ab572a2056eddba75c950b933eb73f": "* ...Here.", + "0903c80a9712c44da84aebe10dc9d462": "* Okay... Violetta?", + "a5658df6e2649b2ba3ad281ebf9a2e1b": "* I'm here!", + "394f13b87d15cf40e26e53b985ea662e": "* Good. Gizmo?", + "8cfe9476c9e9bc69495f77664b6b0efc": "* Here, teach!", + "6ac460edbce2808ef959831e6a7c26bb": "* Next... Mocha?", + "87dda08fe891c1787026657fe0252e09": "* Yup. Here.", + "0bc89a1df0530b104da4546b0b8f2484": "* Now... Cole?", + "23a2f0b178b4da7b5dbea767b4bdb961": "* Oh, good.\n* Hope you don't sleep\n through class today.", + "d1367ca00e190bec3499f1bc7ad19acc": "* He's here, teach!", + "c31664d141b1787ba19e3497ffbcc85f": "* Ah, yes.\n* Please respond when\n called, Cole.", + "ca137d0b41031064b1ca862a81ca0646": "* Continuing...", + "a406f04d38af7e2eb12636b5769fe176": "* Um... Cole?", + "5d8e259f3d61d65521f5dcfdf1249ae4": "* I see you there...\n* Please respond when\n called, alright?", + "6e9c7d070512bd1335613aa474b628cd": "* ...Next...", + "d2450cea7da2fad866173fec94cfae5f": "* Kanako?", + "17407edb94516c2a90e3f3e5cb6380f9": "* Here, sir.", + "a6d4d566cdd801d9ac935d084447c6c9": "* Okay... Melody...?", + "f1d697fc0242c91f957372f565023519": "* ...Melody?", + "a603cbf549ca97f6b561adddf471b26b": "* ...Guess she didn't\n come in again today...", + "e07ec562275d3f0730cef978fd38af3c": "* Britz?", + "1309c3a44b292e10c72fd9c371f4bdff": "* And lastly, Conner...?", + "111c6fed9f49cf21182137ffa7eb9ddf": "* ALREADY HERE!!", + "7cf03e545d424ed4e8bca60f071f0eea": "* Ok, seems... almost\n everyone is here.", + "db09189b45469d01c6aa36a563394008": "* Let's start class then,\n shall we?", + "df0aaf3b488e30d61819730c16716219": "* Today's subject is\n literature.", + "1321bae0f40840577b354637e31f2677": "* We will be reading \"Lord\n of the Hammer\" by Gerson\n Boom.", + "909148564c4bd64c469f5366b1720884": "* Who wants to start the\n reading?", + "14503012e95840641d0be1a95ae65cec": "* ...No one?", + "cac2878619325de33f337494270a6f84": "* It's okay.", + "539f08d8bd018265c401332d4eace13e": "* I'll start with the intro,\n and then everyone can read\n a paragraph.", + "fe34d16f6f764457acd07102a9bb5bf4": "* Kanako passed down a note.\n* Read it?", + "44cbb23434472a2e0b848d766bea6efc": "* \"Let's head back into the Dark\n Jail after class.\"", + "a8021c1b428b6db4445ff7c2c360533b": "* \"The Warden might know where\n the other Dark Worlds are.\"", + "bfa8cbe4ce30afe1e30b89ff869bd687": "* Okay, everyone.\n* Pick up your books and\n open on page 70.", + "c96fbd0147758fba3b90166aa4bee0b9": "* Let us begin.", + "e4da03d1d0e6b6c2a58ebb0042800f28": "* (Class was uneventful).", + "997b0c6afe2af18bed06ed984fbb0b96": "* (Eventually, the bell rung...)", + "de99f2d8ccd9cfcb84ba32a2743d5ad6": "* Ah, we will stop here for\n now.", + "976d63d0efb3bf0e60539d601f5efacf": "* We will resume once recess\n ends.", + "7df2f9aa7d99943892bf7e5f81951aac": "* ...Kanako.", + "e4b1aac0d31b68b330bfd477f468ee8f": "* Hey, Sadie. What's up?", + "af6fb2dd414289065cdca846b49d07a7": "* ...You missed yesterday's\n softball training.", + "e346a6f9e96bf9450965fd52c142c43d": "* Ah, right! Sorry!", + "ae7685397984218ceed25cfb40def681": "* ...Um, Sadie?", + "21a4a3ee0cdd79246d863ded1eaa75ec": "* Could you tell the rest\n of the team I'll skip\n on training this week?", + "56efd935a199d436f096f8585a036de6": "* Is it because of Cole?", + "0c8b42f624a17bfc0b59cbd845528c6a": "* P-part of....\n* But also I have something\n else that I have to do.", + "f09d200e20146a30e88213dcaa7a38dc": "* Can you do this favor\n for me?", + "c820393dedb0267c32ce6cb95457c0f3": "* Okay. I'll tell them.", + "92e5318983669e46b060498aeaf54ffc": "* ...You're welcome.", + "ba6a2a985e948f75ebfb47fb76ab2699": "* Man, class is so boring.", + "eb1e6a58d4ded46674040406df494f8c": "* Time passes by far too\n slowly when you're\n excited!", + "49778d5fbf1bbb3dce71206b9b702528": "* C'mon, let's walk around\n before class resumes.", + "7035c119a37478c548bf1c7ba5db4009": "* Ah, Kanako, Cole.", + "2aad0ee10eb06f04af091d0e1f59bf10": "* Anything I can help\n you with?", + "c11e62b3634ec04027270806447e7945": "* We'll resume class soon,\n so finish whatever\n business you have soon.", + "29571d165c0f79b27684fd1b1c944ed8": "* Um, Mr. Dalv?\n* Could we skip class today?", + "0197c1ceed5293d078ba8d5af21a157c": "* ...You know that I am\n not allowed to do that.", + "357acfac49b26e37e7cd8a923fc7658a": "* Well, we, err, have\n stuff to do...", + "88c52702d99fc93a0ef40fbdd7937045": "* Whatever it is, it\n can wait.", + "bd4e0a57cf7bddd281c2325d8071296b": "* Unless you have your\n parent's permission I\n cannot let you go.", + "9b2f57c860b362681d6b29616fc1b036": "* (...Was worth a shot.)", + "7bc3cc05bdbe451547ce80e14899a967": "* Myself?", + "e4f5a12664729050ff4b5452d664eca5": "* Well you already know\n I am your teacher....", + "cfc68dac71dbbed9eb0458fb7dc941a1": "* ...You know, I used to\n be more \"meek\" at your\n age...", + "c7e1709d5f306a8090e36790739eb710": "* But I managed to pull\n myself up and stand up\n for myself.", + "d7568ef02a02809b1ab879001541137d": "* I know this probably\n isn't an issue for you\n two-", + "e0de45ed8e4f22fc32f9ec1dee0b2e14": "* But remember to always\n make your boundaries\n clear to others.", + "550764115d4827c336f9d0b8c3abafc9": "* Don't let others step\n over you.", + "750275ca8a1b8da60953ff1112fa69e9": "* Sorry, went a bit too\n personal there.", + "2d2e23b17ac356f059934c6e24f4b482": "* You should enjoy your\n recess before class\n resumes.", + "4415c858bbb1ac60e726d043c499e876": "* Agreed. C'mon, Cole.", + "965123336c67137e6742b8a022ad6db5": "* Ah, Melody.\n* She probably skipped\n class again today.", + "14a264d06f46c359e9fc4e01b97ff441": "* I wish I could do\n something to help her\n improve...", + "f05dbae8d74386d46df0f00d7ad0fc3f": "* But I already gave her\n too many chances.\n* She is on thin ice...", + "30c561ad9c9eb60bede3ae3101888a61": "* Might have no other choice\n but to escalate this to\n the principal.", + "28961952af1277d9ea2993bda893dd42": "* Cole... You're a human,\n like her.", + "19cb8f378a4dacea3e41a8d6077266fa": "* Can't you talk some sense\n into her?", + "aecdde58930cad7e5033fbdfd693a85f": "* Vivi! How are classes going so\n far?", + "1793ef0a6993a9a295ee7cba8fbf2216": "* ...The same as usual.", + "fe7baa4a155e4aabcbe47b54c8cafd47": "* So, boring, then!\n* Dalv is so [wave]boooring!", + "567e559f1801a6aebfa8b42a0f78bbd2": "* ...I wouldn't say that.\n* I would call his classes...\n* \"Educational?\"", + "579b75130d784a42e94246c7f0951e07": "* You're too nice! Just say his\n classes are boring!", + "2a096b24433d1d8d17023e2dd92d95db": "* You know, you could request a\n change to our class. Then at\n least we would be all together.", + "c4862e240c2ab243c4d4e910d54fd4b8": "* ...I like my classmates.\n* They all are very nice to me.", + "b59abfd7a11bdd0b5f44c44c2f59d97e": "* Oh, sorry.\n* I'll move out of the-", + "9dba2efa45f5d64d3780953a7a20279f": "* Don't touch me, flower\n freak!", + "772ca86e787bbddab5a675a66009b4d8": "* Hey! Cut it out,\n Melody!", + "d9d5c81b61f2267c9c636ff4103f7410": "* ...You.", + "a905c82736b8852df1dd6484a0b31e9d": "* If you're looking for\n a fight, fox, you just\n had to say so!", + "ff8dcdc936f10af67d6ab9245549b9f4": "* I'm pretty pissed off\n today... so...", + "c0fac90694ea81caea861bb1dfc1c6a2": "* Time to let out some\n steam!", + "144796398ffdbab2ebb63cf6c3d80b0c": "* ...Cole...\n* Don't get involved!", + "ed2d0d2cb7c2accb5b59d203d1d85825": "* I'll wipe the floor with\n you too!", + "e76b1669978f4957a5642e0c63e5e8ca": "* ...Guess she finally wants\n to be expelled.", + "a946e57de472de1fc669791952511316": "* Let's teach her a lesson,\n Cole!", + "cdde42a5e9ff3179fe7795a2d1237ffd": "* ...I'm not afraid of you.", + "671f2b7ce7b1271294a53f27d01c3139": "* Oh yeah?! Let's see youu\n think so after I wipe\n the floor with you!", + "1399dc1ae198222860f21cf1122a691c": "* ...\n* Tch. Saved by the bell.", + "62daeb1e3550060ce7fc17dbb7461a57": "* Out of my way, freaks.", + "7da43c617951eaedc420bf7c68b59d1b": "* ...You okay, Violetta?", + "c61ab3df118b928e4d1edd4dff16d183": "* Y-yeah. I'm fine.", + "370f454a6a57ed33fbefd069e6349afb": "* Sheesh. What's wrong with her?\n* Woke on the wrong side of bed?", + "f4a9b1532629ed1c0841d60998d3b186": "* ...I was so scared... But I'm\n glad nothing serious happened.", + "f9cdccf457d877568074407d1ee589c8": "* ...Why does she have to be\n that way...", + "5e6d233c45018b355192476fe59fd13f": "* Ugh. C'mon Cole, let's get\n back into class.", + "bca9e43d5e5de87b32e022e8ed94102d": "* Hey Cole, hey Kanako.", + "b8f7448c6da4582c658450618e7c26c2": "* Hey, guys. What's up?", + "1d418d6e204d77830e8e4446d8dfd857": "* Nothin' much. Just thinkin'\n our next comedy skit.", + "e3e8c668de3702f3fa7fba5581f8a76b": "* Hey, hey! Do you wanna hear it!?", + "ea8c68a0e669a9edb564177e7ab7d18a": "* (...Oh no. Here it\n comes...)", + "f8f52ce72e97358923bb2120bc5975ae": "* [wave]We're the laughy boys! Always\n together looking for joys!", + "d117d1dd798add6b4ef6a7c20fa58f8d": "* [wave]We're like teas in a lily pad!", + "7f672d6087dc038bc3726cc8a433cd8f": "* [shake]Don't you mean peas in a pod!?", + "0fd9a4a652cce91ee1a0e593c007c270": "* Uh... Wait, was that the\n joke...?", + "89bc4c0340f24ac277f0b9415b5041b5": "* It's still a work in progress!\n We'll make it better, just you\n hear!", + "848563164c3ceaa7da4e389c9c587751": "* Don't go stealing our work yet,\n y'hear!", + "1a0bd56545f44456b35677266d61964f": "* CONNER KNOWS.", + "cf820f44f91e65e0fdace5ac13978b61": "* CONNER KNOWS WHAT CLASSMATES\n KANAKO AND COLE DO.", + "13961e46796c053f13cc9568c8007f0b": "* Uh, what do you\n mean...?", + "df7115eb8cd31fed97cb0d20caf654c5": "* CONNER KNOWS THAT K & C GO\n TO CAFE BACKROOM AND VANDALIZE\n MACHINES!", + "6948677ad3ab475173fbe5c383839cf5": "* Y-yeah, sure...", + "1039cc1edc3bb64f36500ade9218d481": "* CONNER DOESN'T LEAVE CLASS.", + "e66926857b66f749b97fa914575f3fd2": "* CONNER MUST STUDY HARD TO\n GO TO COLLEGE.", + "5bfa4c89d16adb21da1f74df077f5433": "* Uh, good luck with that.", + "a2bd47fde38fd87aa79bc20b9a683f22": "* Hey, Cole!\n* Didja hear the latest?", + "85b0d0b8a39246c0d7f56d0838fa8627": "* The hit game by Tony Vulpine,\n \"UNRELATED\", is finally going\n to be releasing soon!", + "ea910cee687be561fdec96c1f80eff53": "* Wasn't that game\n announced like 10 years\n ago?", + "2783921f99d4d3a57b05ee4f529a81a8": "* Yes! But it's FINALLY coming\n out! Can't wait to see if the\n wait was worth it!", + "d6ffafcedd99271ebfa227a19cdb25cd": "* Imagine having to wait so\n long only for the game to\n be mid.", + "70228029d46c345a2de1ef603ceca9e9": "* That would suck. But I have\n faith in Tony Vulpine!", + "3abb27494b5d2087e253c90273c78e48": "* Let's resume our reading,\n shall we?", + "364f758717d4ec0be891d76fddbc6b34": "* Oh, Melody!\n* You're finally here.", + "b9d16cf37826be4eb5b74a57408955c5": "* ...Very well.\n* Let us continue.", + "23443c50cde874575f6a2c464f099a19": "* (Wait, where is Sadie?)", + "143e6823d2977d91d1aa466f95cb9fff": "* (Class went on as usual.)", + "49f5d34ac960f7efcbfca2764b4ccd5d": "* (Eventually, the bell rung.)", + "d22d57e939e77f4badf09a66f7bc73c1": "* Ah, that's all for today.", + "1440881ffbd8b3cc9c0cb54af5c2e957": "* Remember to pick up all\n your belongings before\n you leave-", + "46b4fd17cf08dadff1ae6d6e8edcb846": "* And don't forget your\n homework.", + "7b6b849420d5f485db4d52bf6381bfcb": "* \"Looking for some PASSION\n (and extra credits)?!\"", + "a125b75dc10c3dcee2aca5ce7d404fee": "* \"Be sure to attend the DANCE\n classes with your beloved one,\n El Bailador!\"", + "84fb6817d355a05857bb6fd7de51a652": "* \"Just take a number from the\n sheet below and schedule\n your class!\"", + "2ac2d372a0191e2df2ec8531c2cce2fc": "* (The entire phone sheet is\n completely untouched.)", + "e26429d6791a1038c03f63fba07fa534": "* Doesn't seem there is anything\n useful in these.", + "ba04e3137ec441f36bc94718a630ddce": "* The Principal's office.", + "36bbb2aa32659b05fe63fbdd0e57e603": "* You don't want to be lectured\n again, so better stay clear of\n it.", + "157fff9e469ddfc003c60122f483df75": "* You don't need to go right now.", + "24150a93cf4c6759aa82eb8cf845a1dc": "* Those are very unsanitary but\n at least it's free water.", + "55565517c44746977bdde845b9b34242": "* If you're looking to bother the\n mayor, he is in the office right\n now.", + "18f3c369cd9c9892845df45ce3d6e987": "* Ah, kids.\n* Good day to you.", + "28862402b976f954af358efee018e764": "* Hello, Uncle Star!", + "ed55b86f70c0879d5db5d7b63dfaa9b5": "* Is there anything I\n can help you two with\n today?", + "38811d661b0e578607a99c10670e88b1": "* Uh, not really...?", + "275e2f9f61d513f93a0fa02ceb5121a0": "* Alright. Now if you\n excuse me, I must\n return to my duti-", + "1339e651102e77d0f0b7d9c5afdc1b54": "* Ah, wait.\n* Cole.", + "e3dd37a008102b7702977616ac0dcdcc": "* Has Martlet talked\n to you about some...\n Letter she got?", + "359efce90a9d8585d18cf2e136e37403": "* I see.", + "27da5ccce5fe4e93fbed0782b3563d1c": "* Well, I assure you that\n we are both working on\n that together.", + "5abc995b4c2e957495e5b7266dc44437": "* I understand.", + "d40a138980ad421decd252259f265211": "* But if she keeps\n shielding you from it,\n it will only hurt more.", + "2a0bd08bcf98eb0634c24743d5aa3f64": "* When the time comes\n to...", + "eab16a72ee2afae1e640a2781a10181b": "* Whatever may happen,\n I'll try my hardest to\n keep it from happening.", + "b0ae83d64e2bed205b1b19747c85bea9": "* So don't you worry,\n okay?", + "63e6712594e86f35d26c7ee400e91442": "* Oh, if you have time,\n pass by later today.", + "71668e28735d0ae43078cb55ce027b67": "* I will give you a new\n tape I found.\n* It is a good one.", + "fd9029aec45b2709cb7d344e12ced80c": "* You'll spoil him even\n more, Uncle Star!", + "f093aae6022f6cd871679907aea4a2f0": "* Heh.\n* You are also doing the\n same to him in a way.", + "80a91e703408aae6a0fc09f2397d32a9": "* Anyway, kids, it was\n fun, but duty calls.", + "09bd531c2d4d3a43be5053e1ee4e371e": "* Alright. See you,\n Uncle Star.", + "1931d42d3237082d1873210e5ef8e9d3": "* Have fun, kids.\n* I still have a lot\n of work to do.", + "093e733066c47c527ae57962111c6c02": "* A collection of handmade toys\n by Mayor Starlo himself.\n* They are pretty cool.", + "204e8f6ccc186ecf70533486b6ea61c4": "* Only electronics parts,\n nothing edible.", + "fdca8fb7b31e4d9be7852e8dca1e0631": "* Most of the trash here is\n all soggy.", + "e76226588ed34cbedbc68fced733c446": "* Most of it is moldy and what\n isn't is already half eaten by\n bugs.", + "af8cef266dd8934229d99d711beb6ea2": "\n--\n\n", + "59e02a5f8ce436fd09e4e2130f936b1c": "* Hey Cole!", + "771618e669307215cbbc4cf93a2239f9": "* This isn't time for\n a bath!\n* C'mon!", + "a8d2c9810a2d97c2c7b8949c29f65e42": "* (Though I sure could\n use one after everything\n today...)", + "b0a1a25f3f07ccbc681293abd99dfeb8": "* This isn't time for a bath.", + "4ed71eb59cad32d1f27f2b5cd78941f4": "* Sadie's house.", + "32688329a8b369bae474129c9e37066e": "* You shouldn't disturb her\n right now.", + "424b6e61d0b0c17d3e27c43d17ade17e": "* That's Sadie's place.", + "17dbfcd76b50aa09f13c25ccf514471f": "* Wonder if she would\n believe us if we told\n her what we did today.", + "3064e8ca70cd3c6a259567b1053b3c0f": "* Or should we keep it\n a secret between us?", + "bab9e1e33c4894ef2299ea455d9ce7bc": "* We can talk to Sadie\n tomorrow during class.\n* Let's go elsewhere.", + "a4020b23e3af88b72df7a212dae82e94": "* ...Probably not.", + "c7714ab798a45fbbefd11e03e8a131c3": "* Worried about Sadie?", + "2c1266c21e979d0ca9420c5bf5164742": "* She kinda disappeared\n after class, that's\n unlike her.", + "783ad9c384d885b64c8bef93942b4864": "* But I'm sure she will turn\n up again later.", + "491994325713e05d30b4913f95610c6f": "* Sadie said she was going\n to study today.", + "adce50705ceaf1004ce404b3dda010d0": "* I kinda wish she'd join us\n in the Dark World...", + "f99eb9c1decf1119c2c4fa3aaf5027c0": "* But would she even believe\n it in the first place?", + "7f5d78746ff4ba1baf64e412809d1231": "* (Besides I kinda want this\n to be just our thing...)", + "93021546b750680dddb2909f47881b2c": "* C'mon, Cole.\n* Let's not bother her.", + "f67e4a9b4c4259c68921c4737999ab70": "* Aw man, I was hoping to play\n some Mew Mew Love Blaster\n today!", + "5aa7ce83c64c6de21cae29f300c3bd23": "* Guess I gotta wait until\n tomorrow.", + "299b9b8317ca66bc7b20ba8d81421214": "* Oh hoho!\n* Hello! Enjoying your day?", + "9ee57e2146ffd75fe9c0fc7a3c11acab": "* This town is very simple and\n rustic, but you can feel the\n warmth of its citizens!", + "a03428daab33feb2825883c6ea19bd29": "* It makes the trip worth it,\n I say! Oh hoho!", + "b0b9b2c89056d1311ceacc30d2c164ed": "* I tried to file a complaint\n with the mayor earlier-", + "a05d300e6aed977ef8bbf9df48a858c3": "* But the receptionist told me\n to schedule an appointment?!", + "b118e62c47d737f4920d3cb49ecc686a": "* EXCUSE ME?! Does no one in this\n town know who I am...?!", + "e11d5120fa7a28f78a792b4f788effae": "* I have enough money to buy this\n entire town 50 times over!", + "af238a7644fda06750715183f1d3a808": "* MO's closed today!\n* I wanted to buy some soup!\n* What do I do now?!", + "ca143f07c415a4b0a4493bc18936b961": "* There is a door here.", + "a7bd1f847e9c717ec3d88aae4b9b112b": "* It is locked, however.", + "4c143bfcc5b28a6401c7ac0514d966d5": "* \"Mo Mart regrets to inform our\n valued customers that it will be\n closed today-\"", + "43cca9813359351593d11404c874ef2f": "* \"Due to unforeseen events, which\n may of may not be related to low\n sales targets.\"", + "a9cde9d094b73fd717e5a61f7cf049e7": "* \"But we promise to be back\n tomorrow with even more low\n price bargains for you!\"", + "3c02b6cc3319337fcfcc99876cb8e905": "* Ah, you two!\n* Thanks for earlier.", + "1bb1f7a97341a0325b87dca40d1ebe6b": "* It was nothing,\n don't fret over it.", + "ffd8156ed7e5ef83c16e8c6e826a43cd": "* I swear Melody is getting more\n \"pushy\" lately. I don't know\n what problems she has at home-", + "fce42ea68d30cbe1dfa57d63c69ecc09": "* But I hope she doesn't keep\n bringing them over and unleashing\n them on others.", + "3e686efa4d5f7bc4e861264a6bc944e7": "* The principal might actually\n have to step in if things keep\n going at this rate.", + "48f3759bf2ae6cf3394666a7340a5ceb": "* (...Wouldn't mind if\n she was finally gone.)", + "ba02c9e2085b1f2ba9692c650fe2994e": "* Ah, caught myself rambling\n again. Sorry.\n* Take care, you two!", + "8a79076be0300563d37a7314b4af6f62": "* Be careful around, you two!", + "4b2e5ce934ff8ce76077ca9466e830c2": "* I really don't like that human.\n* Why must she go to our school?", + "4599ad894136e2182f61c9b00e0a72c7": "* Oh, sorry, Cole. Wasn't talking\n about you.", + "1d7eea4898d29973ec399c254e7a9c4d": "* Well if it isn't young Cole.\n* How can I help ya today?", + "337267f4b7df175076d2497773b18a2f": "* Sorry... He kinda just\n gravitates here on his\n own...", + "bfe4e8f4ebf0df846a15df11705dbf08": "* Haha! Well, I do have the finest\n gun's in town, if I do say so\n myself.", + "8163354d8bd2844d7245e70c82930d7a": "* Have to thank the mayor for\n letting my business remain open,\n even if sales are slow.", + "75516c3587f8fc871d84d60d543eb254": "* Anyway, come on in, kids.\n* Got a new selection just a few\n moments ago.", + "916b8d00ec56bd520ece8628bafd39ca": "* Uh, no?!\n* We don't have time!", + "ca72a52a143aae6ac87e69b53730f997": "* (Did you forget we\n have to see the Dark\n World stuff?!)", + "b05f15e8a0b8944b3d792a7012a38221": "* Ah, too bad. Maybe some other\n day then, Cole.\n* Can't let the missus angry.", + "21c6024989b19856d43aefebac1d3dab": "* Eh- y-yeah, okay.\n* C'mon Cole, let's get\n out of here.", + "6cff93f3e69e9f9b5b120fc9130fb6c8": "* Sorry Cole, looks like the missus\n won't let you check out the gun's\n today.", + "cd0f6bf3ee48e0bf73169becda0b8904": "* Oh, hello you two.\n* Off exploring, I see.", + "a883c1a11b2ee915bf62c9e2935a43da": "* Oh, hey, mom.\n* Yeah, we are just\n wanderin' about.", + "7bfeb180d30a354c06b5803b48c87feb": "* It's nice to see you\n two getting along.", + "dc59476546f98588baf0bdd6045b8de1": "* Just be careful not\n to spend all your\n energy all at once.", + "5799cd2ddc6b1e4aea8ffbf990669450": "* And don't forget to\n come home early\n tonight, Kanako.", + "dda6e3379644150f407ba0f8ebdf69b5": "* ...Alright, mom...", + "549fcbe069fa21701729710350549608": "* Hm? Hello, Cole.\n* Do you need something?", + "fdcb5c5ec7856cdbd6aa92590a52a8e5": "* I'm getting the store\n ready for opening.", + "651cdf33c3ecb44fa4fbc7541122cd71": "* The drawbacks of living\n in a sandy place.", + "083f45a703c9c932883c3198a261ee6d": "* I tried to convince\n Chujin to move somewhere\n greener but...", + "7da41a1386d2e217c7a95e79a06ae8ce": "* He really doesn't get\n along with humans...", + "2e947717a547468a742597d6255bd714": "* Oh, sorry, Cole.\n* I don't mean anything\n by it.", + "428f5b30176b534d94129b7f337fc76a": "* We know mom.\n* We'll be leaving now,\n okay?", + "af1e7c91ddfb60cde9d5074f1e2ea8dd": "* Don't tire yourselves\n out, kids.", + "cd1382b5dbd135f28adb08e3c10832e6": "* Oh, right! Mom!\n* We found it!", + "459a62f57b2d3809975b6ac93f41aef7": "* (Kanako hands over the\n Ketsukane Heirloom)", + "83d03f932c365113b5c6fc2098cfc15a": "* Ah! That...", + "75b97a01efb7ec1a400bcc99624b044a": "* Thanks, dearie.\n* I was worried I'd\n never find it again.", + "b9efa0416e14cd757b9382c47919aa2c": "* I'll be sure to\n put it in a proper\n place this time.", + "8181fe59aa1464e2d4e38eaa4c50491c": "* Thanks.", + "5b7b992edd753ca44be801bb10bc257e": "* Cole, you aren't\n going fishing NOW,\n are you?", + "07ed27c356bb2334e24dba69748d3c4b": "* It's late! We should\n get to our homes!\n* You can come tomorrow.", + "b42b31d2744ebfa415c08d4e7a0240ae": "* You gonna fish?!\n* Cole, we don't have\n all that time!", + "efcc4f0e6bbde8b946fcf61b67f1f17a": "* ...\n* Well, I guess you do\n enjoy it.", + "e952a2c0c0299ce1665fef3137b71543": "* Fine, we can fish for\n a bit. But we won't spend\n the entire day here!", + "9b9bdd65f32fa25da7946c3ade690e1e": "* (Might as well draw\n something while at it.)", + "9a551583a71e5fc7b1a232a818420eb6": "* Do some fishing?", + "214d693a94edd3f5e91048e0300a2537": "* This isn't time to fish.", + "fce8090f0b8546c3dd167d113125b768": "Name: [NAME]\nAmount Caught: [AMT]\nMax Size: [SIZE] pounds", + "f67338a9c591d1cb20a37b7afd26fa23": "* [NAME] Get!\n* SIZE: [SIZE] pounds", + "0bd821986d4f7bfd5f667f93dbe5c103": "* You haven't fished in a while,\n so your records have been\n erased.", + "aa7e8df0d64db1a13b45b00fd17ff89d": "* To fish, cast your bobber over\n where the shadows are.", + "1dfbd5bece41644bd59b8a32c6bafcbe": "* Press [INTERACT] to try to\n reel in the fish, press the\n buttons shown to do so!", + "c93d2e5b7afb4a077285689294ff77d9": "* If you fail, you can just\n try again.", + "918a0ffba6124a0eaff735079f6d1aa7": "* The bigger the fish, the\n harder it will be to reel\n it in.", + "479a211a4cc7a900cda75d124aab5309": "* To stop fishing, press [MENU] or\n [CANCEL].", + "36f750157973e97e2c3dd77f07ca9111": "* Some buckets with fishing\n supplies left for anyone\n to use.", + "c5ffc36813a5a81f0d2dd952a69c09cf": "* Hey there, nice weather today,\n huh?", + "a3db5130cecfe164429aadbeed9cacea": "* Sure this nice day will attract\n a lot of fishes.\n* ...I wish I could fish...", + "fc785c6c9496125ba769facfd5721008": "* But alas, as you can see, I can't\n stay near the water for too long.", + "5f50619fc4c32e6f0df23e4cb6383677": "* Hm, how about...\n* Maybe you could fetch me some\n fish?", + "a3e9546d8703a911b3d9514b4dd9a9de": "* If you can do that I can reward\n you with something.\n* Think about it, okay?", + "4b6ab4852405a02ee3b952c53e8505ef": "* Today, I'd like you to show me\n 5 different species of fish.", + "51eeaffbd8d98544437c1b6b496291f7": "* Sounds like a lot, but I promise\n I'll make it worth your time.", + "defa8ce5edd6e93fcf3b9a494c1ccf13": "* So how is it going?", + "ee0461700818d13586fa7e86e055dc6a": "* If you can get 5 different\n species of fish, I might give\n you something, kid.", + "7fb590b59c4eb41ac6058c63a08fbfe3": "* Eh? You got 'em?", + "963683abaaf985f4da451f9534967fa8": "* Wow, amazing. Didn't expect you\n to get them so fast.\n* Good job. Here is something.", + "9c1657d5692b346a8ea66e57404adbb4": "* (You got 5 dollars.)", + "64177e0a4856303e6dc213dea57ff057": "* I don't have any more\n requests today, but come back\n tomorrow.", + "7168e9226b1ce03165a65010a525bac8": "* I will give you more stuff if\n you hear me out then too.", + "cf070edd2c39dbf68455e05c557baa69": "* Well, well, well.", + "c9699251cc194fe327d221bf9c79f9a0": "* It's a well.", + "2379b89980eab2e29d65d264b8aa686c": "* Weird how this rolled all the\n way out here.", + "d0c9af510038e4ea8de7c29a466a148b": "* No problem here.", + "b10228ccd7db82589026dfd8beb47405": "* Please stop dumping trash in\n the town's lake.", + "78c975069fa352d80a91e0e67ec1651c": "* We had to take out someone's\n truck from it last month.", + "399826f5df2064debf229ae5a9118aa0": "* Oh my! Two locals! Out this late!\n* How quaint!", + "6c17c56ec9080cff2d4e49409d207e6e": "* This little town sure knows\n how to provide its share of\n surprises!", + "85932981f4a2cfd72ca83c9a77484f06": "* This will be an interesting\n week, I tell you! Oh hoho!", + "fc1659d031772778767c44cc3a3033a0": "* You call this a lake?!\n* I've seen bigger puddles than\n this is a sewer!", + "275bb3b79718bf566711b784864dc8f2": "* What a waste of time, and thus\n my money!", + "e7c5d945b91e0a316f9d95a574514dab": "* Next... Something that rhymes\n with...\n* Limes?", + "6ebd91b5be0af4f7846bfcef6d7b36d5": "* No that's too sour. We need\n something with more punch.", + "7c1d21a98407c6ab70c1f10c2f3d4d64": "* Like fruit punch?\n* Sweet like apple pie?", + "afdfafd92f780ea00d231d474b5b409c": "* No, that's too crusty.\n* Let's slice it up and start\n over.", + "ecbdc9305faca9cd5d1f5559cb0bf667": "* (...Let's just leave\n them be.)", + "8d982a85a0212b40d28760a931ad493e": "* Hey, what you two doing out\n this late?", + "9d3e0f4939b88e2593aac9a3febc6154": "* Umm... Nothing...?", + "83325029a19f5d71afee3a480e9db4a2": "* ...Right. Head on along, kids.\n* Your parents must be worried\n about you.", + "8c66578a7a6626b3ed2e6493d1bc588e": "* Me? Gotta finish collecting\n corn for today.", + "2262d53c95dceeaa555f350a222b6633": "* Should be done soon.", + "d1f75be3e48213cb4a85711434444a30": "* Mayor Starlo's house.", + "7fe6efb985de200faf25a493e17f5355": "* It's late, you can ask for\n movies tomorrow.", + "f3592872b4d9d5a1eaaf479b174adefe": "* Hey, Cole, what are\n you doing?", + "5c7e626c0834bc46bc4d38447e43114c": "* We shouldn't disturb\n Uncle Star's family\n this late!", + "f4566c15b2b4ff1e910107011258ed43": "* You have lived near this house\n for a while, but you don't know\n who lives here.", + "d500060cb5c40e2125ffa834cc55878f": "* Maybe you never will.", + "69833d5be554791d3f6bdd809b6ffc2e": "* Hm... Y'know, I have\n no idea who lives here.", + "5c5cd73c19d91a1f9f379e6b76eddc38": "* It really never crossed\n my mind, do you know\n who, Cole?", + "2284e3711d3fed25b426262895c92842": "* (She's asleep.)", + "19d68f660bd30d57395235629a76c4cf": "* Guess no one is leaving\n through here anytime\n soon.", + "9052ef8e743357e0803aa2c572fdc378": "* Huh? What?", + "db84fa23fa874596eb5ca422d75057c6": "* You'd like me to move?", + "550535a44275ac3c03c538cdc11cae36": "* No way. Can't you see I'm\n sunbathing here?", + "92a312996015250cbbfcd79fad632779": "* Try again next week, bud.", + "465595abab2945cff96572210e98dd1b": "* [shake]Heeeeeeeeeeeeeeeeeeeeey!", + "f9f0bfe8e33e6060623e0471c7d8d6ff": "* Be it hail or harsh sun, mail\n will be delivery with a hum!", + "9316adebb0743b191d8aaabdf5f7793c": "* Good morning!\n* I have some mail for...\n* Cole?", + "e47be0050155466e4651121ee4ccbe7d": "* Here, just sign here and the\n delivery will be done!", + "322508d7ee58991e1764062ac17314b5": "* (You got mail.)", + "4535ca419e051158068ddd72a826e72e": "* Another letter duly delivered!\n* ...But a postman's job is never\n done!", + "a782a6c42eb8aee5637065c7a098bd98": "\n* Until then-\n* Have a happy rest of your day!", + "1b14bb8675ebd32a873e64aca0225fe0": "* Well, nothing beats a short\n breather before a harrowing\n day at the mines!", + "0b00e256a39d215c752cf7aa91eb6c46": "* Heh. This is fine by me.\n* At least it isn't my fault this\n time that I got to work late.", + "83baeab13853e759c68c74474cdae418": "* [wave]Daaaaamn[/wave] dude.\n* I'm not taking the blame for this\n total blunder this time.", + "e61d2d0e5f8bfcbf30b983928638a47c": "* Uh, the mines are closed.\n* Seems there was a cave in\n last night.", + "37bdcb29dfad43c69d9bef5914dc0a38": "* It will take a bit until\n we fix it.\n* Sorry for that.", + "0d0b71c4d2e8668891353d312695b73f": "* Well, look on the bright side!\n* We can all do some group\n activities before our shift!", + "de841a9ae90d6b39c2a895e598f9033f": "* Anyone with me?\n* ...No one?", + "d1092c745e5d869ceb9c4a63d6c894ce": "* There is no need to draw any\n water right now.", + "495fabee3c515fc88051b3e7b56acf1a": "* Hey-hey, kids!\n* How are you two on this fine\n day?", + "4d99be16e507d8647f373f2f9de94615": "* Oh, we are fine, Mister.", + "c7dc3fa2c9f57a63d860c716579d65e5": "* Hope my son ain't giving you\n lots trouble! I know how he\n gets with you, Cole.", + "79e57af24cb5a13d4ea4035882a209a2": "* You are like a son to him,\n y'hear?\n* Don't keep him down!", + "c52387640abdc8bfe88b54dc2b131761": "* Um, yeah, okay.\n* Look, we gotta go now,\n got some stuff to do.", + "cb891146b32a554872c2a6e68d40ece9": "* Oh ho! Don't let me keep you,\n then.\n* Be sure to come back sometime!", + "2ecd35f3876d9d4f66a49cb5cde8cf55": "* Cole, pass by later.\n* Starlo left some tapes you might\n like!", + "fe337e44aa08ddf02b0c727002dddd0f": "* Another day, another corn\n harvest.", + "ecc55102eebf64cd3629d2f317be32ba": "* I should ask my brother to start\n investing in some more diversity\n in the crops.", + "b59c46571fce0e6fcf6c38ee4f30a423": "* (Tell me about it...\n Getting tired of corn\n chowder...)", + "c851e405889a5c0599cbfc913a38f4bd": "* You shouldn't enter other\n people's houses uninvited.", + "6d1cc5e66b5c62c576f8d0ab58320761": "* Hey Cole, wait!", + "971f434137c0f4b05edfbe1d7269fd71": "* Why are you going to\n the mines now?", + "133cce4b1358bdc69816415d9afe4f43": "* ...We need to go\n solve the Dark World\n thing first!", + "a2777fab35aeb502d0c37cde3dbf6f97": "* Martlet usually likes to do her\n carpentry on the outside.", + "3ac71dc4c5c4fb60a1458c2122f385bf": "* Not like there is space left on\n the inside.", + "e2ec952cd36637e16d1bd4e88131318c": "* W-Woah, watch it!\n* I don't wanna fall...", + "88b363436170fe046a71a13101fb4e0b": "* (This spot would be\n nice if it had more\n guardrails...)", + "9aceca724c4a712eed21e76daafd9b95": "* Welc0me, w3lcome!\n* Y0u won't f1nd better\n ware5 anywh3re ELSE!\n", + "7c1b6c00f86988ce420d82d1b741add6": "* Lo0k1ng for anything\n ELSE, d3ar customer?\n", + "6d3eca2f5ad8569bf73767b972138807": "* Sur3!\n* Wh4t\n about?\n", + "51a3d37362382f786d89cd8502c32bb5": "* Someth1n'\n ELSE?\n", + "f42488852055e9757785b37923f1b92b": "* Pl3ase buy\n someth1ng!\n", + "7b66952e7d18a8e9e6902fefe45ffee3": "* Th4nk y0u!\n", + "6bb9a4d5ddf87bbac86a7ff7aa0fddbd": "* Not en0ugh\n spa4ce!!\n", + "2dc1cdbcf369e316c88de050dd1cd4d7": "* Not enough\n c4$h...\n", + "1d52cddc90109039589d40f046f3893f": "* Wh4t do\n y0u f4ncy?\n", + "b07dd1f7211b4ed46bd2a5716b3b43bd": "* L0ok around,\n l00k 4round!\n", + "0589070dfcc7f113f612cbe413c809ea": "* Wh4t d0\n you off3r?\n", + "c0a7addb147ed7ea4224d96360c1ac24": "* It's 3mpty!\n", + "47d74686a0300adca4d7b9f2bcc7f9c2": "* Wh4tev3r\n do y0u w4nt\n to UNLOAD?\n", + "69030ed2945b8f314ee89b221468545e": "* I'll try\n t0 f1nd a\n new buyer!\n", + "6946bfb43bc83fa3b473b58252162c51": "* C0m3 b4ck anyt1me!\n* I'll be w41ting!!\n\n-\n", + "5ba9c93d0a09a3499e9d3ed265967516": "Robotopia\n", + "abcb0d96d13b2927ef565eba81ebb0e3": "Chujin\n", + "b26e8abaaf4836677181db8f92787b65": "The Spire\n", + "bf18d0baef1387a3ad6a711b8c04285a": "Any secrets?\n", + "b08dd170fce85a50556c0db0ed8fc7a1": "[color=yellow]Chujin (NEW)[/color]\n\n-\n", + "6f778605e25a3f2b350e23ed6482fbed": "* Ah, y3s! Glori0us Robot0pia!\n* A b3auty, isn't 1t?\nBREAK\n* IF 0nly not for th0se INTELOPERS!\n* They k3ep com1ng down her3 and\n trash1ng the pl4ce!\nBREAK\n* What do those plastic and plush\n freaks think they are?!\n* People are trying to LIVE down\n here!\nBREAK\n* Must be all that hot air way\n above the clouds! Hmph!\n\n-\n", + "49bd248f571f75381a8f6f480a070b16": "* Master Chujin? He created all\n of Robotopia!\n* Great guy!\nBREAK\n* Altough he never visited this\n settlement, I heard he still\n personally helped many of the\n good people here!\nBREAK\n* Fixing broken limbs, repairing\n those that were once thought\n long gone...\n* A true gentleman!\nBREAK\n* Some folks even come from far\n away lands to be fixed up by him!\nBREAK\n* Say, your pink friend kinda\n looks a bit with him!\n* She must be a big fan!\n\n-\n", + "7d0c7d8ee32d4b1e2c9cd7379b1e8752": "* The building at the center of\n Robotopia?\n* If you're looking to visit it, you\n can get there by using the factory's\n tram.\nBREAK\n* The ELITE lives there. Hate those\n folk.\n* Always looking down on us people\n from the edges.\nBREAK\n* Also the Spire extends all the way\n beyond the clouds!\n* So interlopers keep attacking us\n thinking that it belongs to them!\nBREAK\n* We robots can't catch a break, I\n swear...\n\n-\n", + "c284614e889d2cd4eda499941d560240": "* Secrets? Not really.\nBREAK\n* Though I heard there is a back\n alley somewhere in town.\nBREAK\n* Never really saw it, though.\n\n-\n", + "84ed8066e8d4c3407196067204d1b12a": "* More info on Master Chujin?\nBREAK\n* Well I heard he had a bad\n encounter once, many, many years\n ago.\nBREAK\n* With some creatures named\n \"hoo-mans\" or something.\n* Seems they stole something\n away from him after betraying\n him over something.\nBREAK\n* Ever since that day, Master Chujin\n has been distrustful of these\n hoo-mans, or so I heard.\nBREAK\n* Whatever they are, they better not\n step a foot in my store!\n* [shake]NO HOO-MANS ALLOWED!", + "646ee947f29ee8b958876f17a63e679a": "* Hey, hey! Good to see\n you two again!\n* What can I getcha?\n", + "3ca7f5c5827b642752868575f908b485": "* Anything else,\n my chums?\n", + "e2ca557ba0177a531a8fcdce9a45335d": "* What's up?\n", + "09a25c0bad949948b225c897cc194184": "* What else\n interests\n you?\n", + "7455d2abd65cd43b829bf7cde52eab72": "* Changed\n your mind?\n", + "84da5254b52652fe910db13e85976866": "* Thanks a\n bunch!\n", + "a33e780d32c5ca0bec0fcf373e1cb1bf": "* You can't\n carry it,\n bud.\n", + "1b14a6fe4e7f12d0286984820d985352": "* You can't\n afford\n it, bud.\n", + "33d5705637bec4852383764c5d6361c0": "* Gander\n at my\n wares!\n", + "7d23c75fc4cf0d8e477ada596b2cc731": "* Anything\n else?\n", + "39fc1432a8e8e27e671644fe6dc7a183": "* What are\n you sell-\n ing?\n", + "31a5de7c8050b680f4d993854200dcc7": "* You don't\n have any-\n thing!\n", + "25f5b746107975997079a6e4d08913c4": "* What is\n it?\n", + "d4f1843cc221685dbd4bde994b65716b": "* Come back soon, you lot!\n* Thanks for the patronage!\n", + "a6e341f845917f879e259d6fa75d0518": "Dark Prison\n", + "c3004b73b4d01260479519107a3269e3": "Yourself\n", + "af3107b0e18404ec2b7a1dfb00e937c7": "Where wares come from?\n", + "47dc0b28dcfe6463a396b919f0c4e9ee": "The Warden\n\n-\n", + "2236462d1896702d6bbc2068754e646e": "* Ah yes, never heard of this place\n before really.\nBREAK\n* But apperently Pennilton was here\n once?\n* Known him for quite a bit but\n he never mentioned here before.\nBREAK\n* I mean, I wouldn't either.\n* Not much glamours in being publicly\n known as an outlaw.\nBREAK\n* But don't you find it weird that\n this place is a bit small for being\n an entire Dark World of its own?\nBREAK\n* Might investigate it later, when\n the Warden isn't onto me.\n\n-\n", + "e016962e53d89c552814eb3af56219f1": "* Me? You already know.\n* Used to run a nice game at Bearing's,\n now I'm stuck here.\nBREAK\n* The door doesn't take me back to\n Bearing's Domain no matter how hard\n I try.\n* Spooky!\nBREAK\n* It's like the entire place ceased to\n be or something.\n\n-\n", + "292454a43c24577e37fcc7c75ea0a3d1": "* That, my friends, is a trade secret!\n* Can't just go on revealing my\n suppliers now, can I?\nBREAK\n* But don't you worry your little\n heads!\n* I have plenty of stuff that could\n interest you!\nBREAK\n* And who knows, maybe I even have\n stuff you lost once.\nBREAK\n* Just don't ask me how I got my hands\n on it.\n\n-\n", + "34f35680f9583b75a618a4b68317ff58": "* The guy with the hat down there?\n* Total weirdo.\nBREAK\n* Isn't like any other Darkner I've\n seen.\nBREAK\n* Always \"Justice this, justice that\".\n* Won't shut up about it.\nBREAK\n* He didn't have any problems with me\n moving in, was just annoyed but it's\n not like I can return now.\nBREAK\n* Though I've seen him sneaking down\n that big locked room down the middle\n a few times.\n* Dunno what's behind that, though.\nBREAK\n* ...Kinda don't want to find out.", + "434074ffb797bbab75387bd892de10f2": "* Hey, hey! Check\n out what I got!\n", + "9ce817487c1e63808d542ae578a381e5": "* I'm thinkin' of moving shop soon.\n* They say there is a weird door by the\n lake, so I'll check it out.\n* Anyway, thanks for the patronage!\n", + "4829b7c0e006ec2dd990b9db2f93e4a5": "Bearing\n", + "e3ed2d1d9251730427aeda47e466af76": "The Fortress\n", + "f98258c95a6542edbde14a86f32816c6": "Criminals\n\n\n-----\n", + "912c0b88ea074e4d5b5b836158b8f875": "* Hey, think you can keep quiet\n while talking about the big man\n inside his own fortress...?\nBREAK\n* Nah, I jest.\n* Really, I don't care about what\n he says anymore.\nBREAK\n* Personally, I think he is just upset\n because he thinks the lightners have\n abandoned us here.\n* I mean, I don't blame him.\nBREAK\n* I think maybe he just has some trauma\n or something, have you seen his\n scars?\n* Err, stitches?\nBREAK\n* Wouldn't surprise me if some\n lightner out there did that,\n and then tossed him in here.\n* Maybe I'd be very upset too.\n* Maybe.\n", + "4003d0e9c440830a000040ac7af419b2": "* Me? There isn't much to be known.\n* I'm just some guy tryin' to make a\n livin'\nBREAK\n* I've done it all, some party tricks,\n did some art commissions, even tried\n some painting, but I was never really\n successful.\nBREAK\n* When I got in this Dark World, all I\n could really do is try to earn an\n honest living, but even that has been\n hard lately.\nBREAK\n* Thanks, by the way.\n* I'm glad you had fun with my little\n game earlier.\n", + "8888e5ee63256a920ff648d6a7e56d3f": "* The fortress has existed before\n Bearing took over it.\n* No one knows where it came from,\n but many think it was the lightners\n that built it.\nBREAK\n* Now why, no one knows either.\n* Even more when there are so many\n traps and stuff all around.\nBREAK\n* By the way, there is a treasure\n room somewhere, but I think it\n requires two people to make through\n it.\nBREAK\n* If you two want to give it a try,\n go on ahead. Might even be a little\n fun for you!\n", + "d8fbba4532aaf0ba1dda585a70ae6f30": "* Criminals, eh?\nBREAK\n* Honestly, everyone knows some\n darkners are up to some shady\n business.\n* Not me, I swear!\nBREAK\n* Hm? Pennilton? You wanna know\n what was my involvement with him?\nBREAK\n* He just supplied me with some\n goods, I didn't ask where he got\n those.\n* In my line of business, you learn\n quickly not to ask many questions.\nBREAK\n* Whatever is you want with those so\n called criminals ain't my business,\n so I won't pry.\nBREAK\n* But seems the rest of the ones you\n are looking for are right here\n in the fortress, good coincidence,\n right?", + "c5d6a476285468f743fa0b55d312e5e0": "* Welcome! Take a look\n around!\n* I don't have much, but\n I'm happy to have you!\n", + "fd24aa59922b3171351e59f483bcf4ef": "* Can I help you with\n anything else?\n", + "6f14e3307606ae4c9d0677fe89fd6707": "* Oh?\n* What\n about?\n", + "57f044f660808965612960f1c6fb6d4a": "* Want to\n talk about\n something\n else?\n", + "b0f2ded9c5d7a3dfd77111c9ecd7e147": "* Thanks!\n", + "fbf7d7c2db0de9bc70fcd84404d5a219": "* Sorry,\n you can't\n carry more.\n", + "4088d30a4db4b1c9f94de371d9d2358c": "* You can't\n afford\n it...\n", + "800a8bda6f08a9f4eb26665bbbdfcdbe": "* Here is\n what I\n have!\n", + "b39b0da121deb2b2576eb6c575dd2e36": "* What\n should I\n look at?\n", + "fdcaf36c065d1fed92899cd8606d3781": "* Here you\n go!\n", + "abe878945e75ffe2140123ff66f4ada6": "* Hope to see you again soon!\n", + "6a72c52a5a08048c36781886d05971f3": "Dark World\n", + "ca1c499a74f021797efa7262fe6e2bd5": "Dark Jail\n", + "3929cf2e3d7cc88497a688331cf94628": "Necklace\n", + "9bd00155a7c0a7f5c5b5b5f20db2f18f": "[color=yellow]Necklace (NEW)[/color]\n\n\n", + "e240a390e98156cfe94430529fabb9fe": "* This Dark World? This is Lord\n Bearing's domain.\nBREAK\n* Eons ago, after the lightners\n abandoned us-\n* Lord Bearing then appeared, and said\n that he knew how to get back at them.\nBREAK\n* At the time, most were ecstactic, but\n then nothing happened for a long\n time...\nBREAK\nanim:Sad:\n* Eventually, Bearing became very\n harsh.\n* No one knows why.\nBREAK\n* Now we all just hide from him when\n we can...\n\n\n\n", + "7d91bbeb34122464f2519e0124292590": "* Me? I'm just an old shopkeeper.\nBREAK\n* Oh, but have you seem my little\n ones?\nBREAK\nanim:Happy:\n* They're some feisty rascals!\n* But they don't mean any harm\n in the end.\nBREAK\nanim:Sad:\n* Unfortunately, most of them\n are following Lord Bearing now.\n* Wish they would at least come\n back and visit now and then.\n\n\n\n", + "c3f935166eab0b97dd57fbc4af6c3e0f": "* ...Dark Jail?\nBREAK\nanim:Sad:\n* Sorry... I've never heard of\n such a place.\nBREAK\n* ... \"Where all the Dark World\n criminals are sent\"...?\nBREAK\n* Yeah... Not ringing any bells.\n* You sure that such a place exists?\nBREAK\nanim:Default:\n* Sounds like made up stuff,\n and that's saying something.\n\n\n\n", + "a1c94d9487856756be103bae828fc7f3": "* You say you lost a necklace\n and came here looking for it?\nBREAK\n* Now that you mention it...\n* I think I have seen a necklace\n around a while ago.\nBREAK\nanim:Sad:\n* But if I were you, I wouldn't\n get involved...\nBREAK\n* I've heard this necklace is...\nBREAK\n* . . .\nBREAK\n* ...Just forget it, alright?\n\n\n\n", + "ee2c7170b399b2a6519f0b304afced1f": "* What's that? You found the\n necklace?\nBREAK\n* That's great! Though it\n still freaked me out...\nBREAK\n* At least there won't be\n any risk of the lil' ones\n getting involved with it." +} \ No newline at end of file diff --git a/dry/nostartext/en_US.json b/dry/nostartext/en_US.json index 1ef9156e..9760a0e7 100644 --- a/dry/nostartext/en_US.json +++ b/dry/nostartext/en_US.json @@ -1,2913 +1,338 @@ { - "Blurbs.txt__1": "This is a dialogue.", - "Blurbs.txt__2": "Hello!", - "Blurbs.txt__3": "[wave]*Cactus Noise*", - "Blurbs.txt__4": "I'm feeling weak...", - "Blurbs.txt__7": "Imma gonna sharpen you up!", - "Blurbs.txt__8": "[wave]*Sharpening Noises*", - "Blurbs.txt__9": "I'm losing my point...", - "Blurbs.txt__10": "I'm all shapened up!", - "Blurbs.txt__11": "Hey, hands off!", - "Blurbs.txt__12": "Friends, huh? Well sounds fun.", - "Blurbs.txt__13": "Well, YOU suck!", - "Blurbs.txt__14": "I thought we were friends...!", - "Blurbs.txt__15": "You're a horrible friend!", - "Blurbs.txt__18": "Time to erase you up for good!", - "Blurbs.txt__19": "What a chore...", - "Blurbs.txt__20": "Losing my fiber here.", - "Blurbs.txt__21": "What a chore...", - "Blurbs.txt__22": "Yeah I can see that.", - "Blurbs.txt__23": "That's what I'm talking about.", - "Blurbs.txt__24": "That's enough.", - "Blurbs.txt__27": "Build up yer TP to use APPREHENSION.", - "Blurbs.txt__28": "Lower yer opponent's HP to make it easier to catch 'em.", - "Blurbs.txt__29": "C'mon, I'm waitin'.", - "Blurbs.txt__32": "Pennilton is number one, baby!", - "Blurbs.txt__33": "Here's the power of the number one!", - "Blurbs.txt__34": "Amazed at my number one-ness?", - "Blurbs.txt__35": "Ouch, you're leaving a mark!", - "Blurbs.txt__36": "You'll pay for denting me!", - "Blurbs.txt__37": "[shake]Please...", - "Blurbs.txt__43": "Clean clean@clean...", - "Blurbs.txt__44": "Not clean enough...", - "Blurbs.txt__45": "There is a dirt spot there...", - "Blurbs.txt__46": "[wave]*Mopping*[/wave]", - "Blurbs.txt__47": "[shake]Why did you@do that?!", - "Blurbs.txt__48": "I don't trust you.", - "Blurbs.txt__49": "T-thanks...", - "Blurbs.txt__52": "[wave]*Ring ring*", - "Blurbs.txt__53": "[wave]*Ringing noises*", - "Blurbs.txt__54": "[wave]*Rings harder*", - "Blurbs.txt__55": "[wave]*Ring-a-ding*", - "Blurbs.txt__56": "[wave]*Ring... Ring...*", - "Blurbs.txt__59": "[shake]Ka...Kana...", - "Blurbs.txt__60": "[shake]Why...@Kanako...", - "Blurbs.txt__61": "[shake]Don't...@Don't leave...", - "Blurbs.txt__62": "[shake]Don't...@A-Abandon...", - "Blurbs.txt__63": "[shake]Too... Long...", - "Blurbs.txt__64": "[shake]Left behind...@Too long...", - "Blurbs.txt__65": "[shake]Left... In the dark...", - "Blurbs.txt__66": "[shake]It's dark... So dark...", - "Blurbs.txt__67": "[shake]Ah, Kanako...", - "Blurbs.txt__68": "[shake]Don't leave me again...", - "Blurbs.txt__69": "[shake]Don't leave me in the dark...", - "Blurbs.txt__70": "[shake]...", - "Blurbs.txt__71": "[shake]Kanako...", - "Blurbs.txt__72": "[shake]Don't leave me...", - "Blurbs.txt__73": "[shake]Not... Kanako...", - "Blurbs.txt__76": "So it has come to this...", - "Blurbs.txt__77": "Lightners...@Do you want to know so badly what will happen?", - "Blurbs.txt__79": "We will all return to darkness.", - "Blurbs.txt__80": "The dark, cold, unforgiving darkness.", - "Blurbs.txt__81": "This world...@That has only become aware today...", - "Blurbs.txt__82": "Is this what you want to happen?", - "Blurbs.txt__83": "You abandoned us in this dark place...@For a long, long time...", - "Blurbs.txt__84": "And as soon as we become aware, you want to put us back down?!", - "Blurbs.txt__85": "NO! I say! I will not allow it!", - "Blurbs.txt__86": "Lightners!@I will fight you until the bitter end!", - "Blurbs.txt__87": "I will not return to the darkness!", - "Blurbs.txt__88": "We will thrive!", - "Blurbs.txt__89": "We will survive!", - "Blurbs.txt__90": "And you will have no say on it!", - "Blurbs.txt__91": "Ha-ya!", - "Blurbs.txt__92": "Not bad, lightners...", - "Blurbs.txt__93": "Tch... I'm just getting started...", - "Blurbs.txt__95": "Give up already!", - "Blurbs.txt__98": "STAY STILL SO I CAN SHOOT YOU.", - "Blurbs.txt__101": "IF ONLY I HAD MY OTHER HAND, YOU'D BE [toast].", - "Blurbs.txt__102": "HOLD STILL.", - "Blurbs.txt__103": "SURRENDER, AND I WON'T HURT YOU [much].", - "Blurbs.txt__104": "THREAT LEVEL CONTINUES TO ESCALATE.", - "Blurbs.txt__106": "PLEASE CO-OPERATE SO YOUR TERMINATION CAN BE SWIFT.", - "Blurbs.txt__109": "Tick tock-@Tick tock-", - "Blurbs.txt__110": "Gotta spin around...", - "Blurbs.txt__111": "Now I can spin better!", - "Blurbs.txt__112": "[shake]SPIIIIN!", - "Blurbs.txt__113": "Nice spin!", - "Blurbs.txt__114": "All ready to spin now.", - "Blurbs.txt__115": "Sorry, too rusty...", - "Blurbs.txt__118": "[shake]ARF ARF ARF ARF[/shake] [wave]*CLICK CLICK*", - "Blurbs.txt__119": "[wave]Arf Arf Arf...", - "Blurbs.txt__120": "[wave]*Click click click*", - "Blurbs.txt__121": "[wave]Wan wan!", - "Blurbs.txt__122": "[wave]*Whine* *Click click*", - "Blurbs.txt__125": "You in need for a fixin'?", - "Blurbs.txt__126": "Tighten up those bolts!", - "Blurbs.txt__127": "[shake]I'm coming off loose...", - "Blurbs.txt__128": "[shake]Ouch... My bolts...", - "Blurbs.txt__129": "An easy job for me!", - "Blurbs.txt__132": "Drillin' up for battle!", - "Blurbs.txt__133": "This is not a drill!", - "Blurbs.txt__134": "Commencing enemy drillage!", - "Blurbs.txt__135": "Heavy damage sustained!", - "Blurbs.txt__136": "Requesting repairs!", - "Blurbs.txt__139": "Line up!", - "Blurbs.txt__140": "You're obtuse!", - "Blurbs.txt__141": "Acute pain...", - "Blurbs.txt__142": "[wave]I see... squiggles...", - "Blurbs.txt__143": "Flawless!", - "Blurbs.txt__144": "Stay still!", - "Blurbs.txt__145": "You've already messed it up!", - "CommonText.txt__3": "(Nothing)", - "CommonText.txt__4": "(No ability.)", - "CommonText.txt__5": "Rightousness:", - "CommonText.txt__6": "Guts:", - "CommonText.txt__7": "Confidence:", - "CommonText.txt__8": "Fluffyness:", - "CommonText.txt__9": "Attack:", - "CommonText.txt__10": "Defense:", - "CommonText.txt__11": "Magic:", - "CommonText.txt__12": "DARK DOLLARS", - "CommonText.txt__13": "ITEM", - "CommonText.txt__14": "EQUIP", - "CommonText.txt__15": "POWER", - "CommonText.txt__16": "TALK", - "CommonText.txt__17": "SETTINGS", - "CommonText.txt__18": "USE", - "CommonText.txt__19": "INFO", - "CommonText.txt__20": "DROP", - "CommonText.txt__21": "ITEM", - "CommonText.txt__22": "STAT", - "CommonText.txt__23": "LETTERS", - "CommonText.txt__24": "-", - "CommonText.txt__25": "USE", - "CommonText.txt__26": "TOSS", - "CommonText.txt__27": "KEY", - "CommonText.txt__28": "Cole", - "CommonText.txt__29": "Kanako", - "CommonText.txt__30": "Axis", - "CommonText.txt__31": "Sadie", - "CommonText.txt__32": "Melody", - "CommonText.txt__34": "KEY ITEM", - "CommonText.txt__35": "ON", - "CommonText.txt__36": "OFF", - "CommonText.txt__37": "BUY", - "CommonText.txt__38": "SELL", - "CommonText.txt__39": "TALK", - "CommonText.txt__40": "EXIT", - "CommonText.txt__41": "ITEM", - "CommonText.txt__42": "WEAPON", - "CommonText.txt__43": "ARMOR", - "CommonText.txt__44": "Space: @", - "CommonText.txt__45": "Back", - "CommonText.txt__46": "SOLD OUT", - "CommonText.txt__47": "Sell ITEMS", - "CommonText.txt__48": "Sell WEAPONS", - "CommonText.txt__49": "Sell ARMOR", - "CommonText.txt__50": "Sell STORAGE", - "CommonText.txt__51": "Throw away the @?\\\t[INTERACT]: Yes\t\t[CANCEL]: No", - "CommonText.txt__52": "RETRY", - "CommonText.txt__53": "GIVE UP", - "CommonText.txt__54": "Press MENU to give up.", - "CommonText.txt__55": "REFILLED", - "CommonText.txt__56": "Sassyness:", - "CommonText.txt__57": "ON", - "CommonText.txt__58": "OFF", - "CommonText.txt__59": "Music Volume@@@@", - "CommonText.txt__60": "SFX Volume@@@@@", - "CommonText.txt__61": "Always Run@@@@@", - "CommonText.txt__62": "Auto Fire@@@@@@", - "CommonText.txt__63": "Fullscreen@@@@@", - "CommonText.txt__64": "Input Bindings", - "CommonText.txt__65": "Save Settings and Return", - "CommonText.txt__66": "Return to Main Menu", - "CommonText.txt__67": "Exit Game", - "CommonText.txt__68": "UP", - "CommonText.txt__69": "DOWN", - "CommonText.txt__70": "LEFT", - "CommonText.txt__71": "RIGHT", - "CommonText.txt__72": "CONFIRM / INTERACT", - "CommonText.txt__73": "CANCEL / RUN", - "CommonText.txt__74": "MENU / SWAP", - "CommonText.txt__75": "Press a key for @", - "CommonText.txt__76": "(ESC to skip)", - "CommonText.txt__77": "Select a file to start", - "CommonText.txt__78": "Settings", - "CommonText.txt__79": "Start", - "CommonText.txt__80": "Copy", - "CommonText.txt__81": "Delete", - "CommonText.txt__82": "Select a file to copy to", - "CommonText.txt__83": "It cannot be undone.", - "CommonText.txt__84": "Stop", - "CommonText.txt__85": "Do It", - "CommonText.txt__86": "It is done.", - "CommonText.txt__87": "File @ Selected.", - "CommonText.txt__88": "FAILED", - "CommonText.txt__89": "NEW FILE", - "CommonText.txt__90": "FAST FORWARD", - "CommonText.txt__91": "LV", - "CommonText.txt__92": "DLV", - "CommonText.txt__93": "Exiting...", - "CommonText.txt__94": "(Current: #)", - "CommonText.txt__95": "Press F12 to reset@keys to default@at anytime.", - "CommonText.txt__96": "File Saved", - "CommonText.txt__97": "Save Failed", - "CommonText.txt__98": "Save", - "CommonText.txt__99": "Do Not", - "CommonText.txt__100": "Spare", - "CommonText.txt__101": "Flee", - "CommonText.txt__102": "SPARED", - "CommonText.txt__104": "CAUGHT!", - "CommonText.txt__105": "DEF DOWN", - "CommonText.txt__106": "ANNOYED", - "CommonText.txt__107": "Toy Gun", - "CommonText.txt__108": "Leather Jacket", - "CommonText.txt__109": "COLE", - "CommonText.txt__110": "HP", - "CommonText.txt__111": "EXP:", - "CommonText.txt__112": "AT", - "CommonText.txt__113": "DF", - "CommonText.txt__114": "NEXT:", - "CommonText.txt__115": "WEAPON:", - "CommonText.txt__116": "ARMOR:", - "CommonText.txt__117": "MONEY:", - "CommonText.txt__118": "Storage", - "CommonText.txt__119": "On Hand", - "CommonText.txt__120": "[INTERACT] Move Items\t\t[CANCEL] Exit", - "CommonText.txt__121": "INTERACT: Punch@CANCEL: Defend@MENU: Kanako's Healing Bell ([VALUE]% TP)", - "CommonText.txt__122": "MISS", - "CommonText.txt__123": "FISH ON!", - "CommonText.txt__124": "FISH GET!", - "CommonText.txt__125": "Up", - "CommonText.txt__126": "Max", - "CommonText.txt__127": "DOWN", - "Enemies.txt__2": "check:* It looks like a cactus, but it isn't.", - "Enemies.txt__6": "check:* Not the sharpest tool in the shed.", - "Enemies.txt__10": "check:* Seems to have a thing for raising reptiles.", - "Enemies.txt__14": "check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way.", - "Enemies.txt__18": "check:* Criminal wanted in 3 Dark Worlds for stealing,\\n\\tarson and styling his mustache without a permit.;* Always thought he was number one no matter what.", - "Enemies.txt__22": "check:* Cleaners of Bearing's Fortress, spends most\\n\\tof the time mopping in the employee rooms.", - "Enemies.txt__26": "check:* The tyrant ruler of this Dark World.\\n* A little worn down.;* Crimes: Tyrany, torture, gouging prices and\\n\\tterrorizing wildlife.", - "Enemies.txt__30": "check:* The \"executor\" working for Bearing.\\n* Fan of classical tunes.;* Crimes: Being a nuisance, noise outside allowed\\n\\thours and noise near sensitive areas.", - "Enemies.txt__34": "check:* A familiar(?) foe.\\n* Watch out for the foxfire.", - "Enemies.txt__38": "check:* The mascot of Ketsukane Electronics.\\n* What is he doing here?", - "Enemies.txt__42": "check:* Just another cog in the machine.", - "Enemies.txt__46": "check:* More bite than bark.\\n* Don't get pinned down!", - "Enemies.txt__50": "check:* Current leader of Robotopia and a bit of a hot head.\\n* Hates being called short.;* Crimes: Rigging elections, fraud, jaywalking.", - "Enemies.txt__54": "check:* Kanako's old friend. Not as clean as she looks.;* Crimes: Assault with Weapon, harassment, deceiving locals.", - "Enemies.txt__58": "check:* A wannabe judge who thinks can boss others around.;* Crimes: Fearmongering, stalking, blackmail.", - "Enemies.txt__62": "check:* Workers of the factory, tries to fix things but\\n\\talways end up screwing themselves.", - "Enemies.txt__66": "check:* An all terrain tank with infinite potential,\\n\\tand they will drill that into your head.", - "Enemies.txt__70": "check:* They try their hardest to keep everything in line around here,\\n\\teven if no one stands up to it.", - "FishNames.txt__0": "Bass", - "FishNames.txt__1": "Bluegill", - "FishNames.txt__2": "Koi", - "FishNames.txt__3": "Snakehead", - "FishNames.txt__4": "Gar", - "FishNames.txt__5": "Catfish", - "FishNames.txt__6": "Eel", - "FishNames.txt__7": "Trout", - "FishNames.txt__8": "Froggit", - "FishNames.txt__9": "Carp", - "FishNames.txt__10": "Salmon", - "Items.txt__8": "descriptionDW:A pink phone with a cute bell charm.\\nUSE to make calls.", - "Items.txt__18": "descriptionDW:Heals a fallen ally to MAX HP. A minty green crystal.", - "Items.txt__19": "shortDesc:Heals Downed\\nAlly", - "Items.txt__20": "party:", - "Items.txt__21": "||||", - "Items.txt__22": "|Bleugh, mints...||(So she doesn't like it...)|", - "Items.txt__23": "||HOW DOES IT WORK?||", - "Items.txt__24": "|||Refreshing...|", - "Items.txt__25": "||||Refreshing.", - "Items.txt__29": "descriptionDW:A small golden, round bell. It jingles when shaken.", - "Items.txt__30": "lwEquip:Golden Bell", - "Items.txt__31": "shopDesc:Small\\ngolden bell.", - "Items.txt__32": "equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]", - "Items.txt__33": "party:", - "Items.txt__34": "||||", - "Items.txt__35": "|Looks familiar...|||", - "Items.txt__36": "||I RECOGNIZE THIS.||", - "Items.txt__37": "|||Reminds me of Kanako...|", - "Items.txt__38": "||||...Cute, I guess.", - "Items.txt__42": "descriptionDW:A vest with bright reflective strips on it, sure to warn others of your presence.", - "Items.txt__43": "party:", - "Items.txt__44": "||||", - "Items.txt__45": "|I like how bright it is!|||", - "Items.txt__46": "||I ALREADY HAVE BRIGHT BITS.||", - "Items.txt__47": "|||Doesn't match my outfit...|", - "Items.txt__48": "||||Do I look like a worker?!", - "Items.txt__49": "equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color]", - "Items.txt__50": "lwEquip:Reflective Strip", - "Items.txt__54": "descriptionDW:Goggles sure to shield your eyes against blinding lights.", - "Items.txt__55": "shopDesc:Protects\\neyes.", - "Items.txt__56": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Sfety Goggls", - "Items.txt__57": "party:", - "Items.txt__58": "||||", - "Items.txt__59": "|It's hard to see...|||", - "Items.txt__60": "||REDUNDANT WITH MY EYES.||", - "Items.txt__61": "|||It's hard to fit...|", - "Items.txt__62": "||||Do I have to...?!", - "Items.txt__66": "descriptionDW:A familiar, but weirdly different necklace. Feels magical.", - "Items.txt__67": "lwEquip:Ketsukane Heirloom", - "Items.txt__68": "equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]", - "Items.txt__69": "party:", - "Items.txt__70": "||||", - "Items.txt__71": "|This necklace...|||", - "Items.txt__72": "||I RECOGNIZE THIS!||", - "Items.txt__73": "|||...|", - "Items.txt__74": "||||Woah, must be worth a fortune.", - "Items.txt__78": "descriptionDW:A staff adorned with a fox head ornament at the end.", - "Items.txt__79": "equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]", - "Items.txt__80": "party:", - "Items.txt__81": "||||", - "Items.txt__82": "|Reminds me of mom...|||", - "Items.txt__83": "||I RECOGNIZE THIS!!!||", - "Items.txt__84": "|||I think it fits Kanako.|", - "Items.txt__85": "||||Fancy, but not my thing.", - "Items.txt__89": "descriptionDW:An oversized screwdriver that can be yielded like a club. Packs a punch!", - "Items.txt__90": "shopDesc:To screw in\\nbig screws.", - "Items.txt__91": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Scrwdrvr", - "Items.txt__92": "party:", - "Items.txt__93": "||||", - "Items.txt__94": "|Woah, big...|||", - "Items.txt__95": "||IT SCARES ME.||", - "Items.txt__96": "|||Um...|", - "Items.txt__97": "||||Hey, what the hell?", - "Items.txt__101": "descriptionDW:A steam powered glove, not wearable by organics. Give it to a machine.", - "Items.txt__102": "party:", - "Items.txt__103": "||||", - "Items.txt__104": "|Eh, it doesn't fit...|||", - "Items.txt__105": "||THE STANDARD ONE.||", - "Items.txt__106": "|||...I can't put it on...|", - "Items.txt__107": "||||Ew, it's all worn.", - "Items.txt__111": "descriptionDW:A heavy metallic hand with rockets on the side, packs quite the punch.", - "Items.txt__112": "shopDesc:Big iron\\nfist.", - "Items.txt__113": "party:", - "Items.txt__114": "||||", - "Items.txt__115": "|Woah, heavy...|||", - "Items.txt__116": "||NICE UPGRADE.||", - "Items.txt__117": "|||...I can't even lift it...|", - "Items.txt__118": "||||Can fit my head in there!", - "Items.txt__122": "descriptionDW:A hand from Axis' upgraded body. Made to withstand damage.", - "Items.txt__123": "party:", - "Items.txt__124": "||||", - "Items.txt__125": "|Ah, that hand...|||", - "Items.txt__126": "||MISSING THE OTHER ONE.||", - "Items.txt__127": "|||Looks like a cushion...|", - "Items.txt__128": "||||Could use as a pillow.", - "Items.txt__132": "descriptionDW:A medal that shines brightly despite the surrounding darkness.", - "Items.txt__133": "shortDesc:Polished\\nmetal medal.", - "Items.txt__134": "party:", - "Items.txt__135": "||||", - "Items.txt__136": "|Looks... brittle?|||", - "Items.txt__137": "||A SHINY NEW PART.||", - "Items.txt__138": "|||Not much, but it's something.|", - "Items.txt__139": "||||What is this junk?", - "Items.txt__143": "descriptionDW:A small pin with a face of a smiling mascot bear. Fills you with warm feelings.", - "Items.txt__144": "shortDesc:Pin with\\nbear face.", - "Items.txt__145": "party:", - "Items.txt__146": "||||", - "Items.txt__147": "|Looks like Bearing...|||", - "Items.txt__148": "||THAT SHOW SUCKED.||", - "Items.txt__149": "|||Isn't this from a cartoon?|", - "Items.txt__150": "||||I'm not a kid anymore!", - "Items.txt__151": "lwEquip:Bear Pin", - "Items.txt__152": "equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]", - "Items.txt__156": "descriptionDW:Raises TP by 32% in battle.", - "Items.txt__157": "shortDesc:Raises\\nTP 32%", - "Items.txt__161": "descriptionDW:Raises TP by 50% in battle.", - "Items.txt__162": "shortDesc:Raises\\nTP 50%", - "Items.txt__166": "descriptionDW:Raises TP to full in battle.", - "Items.txt__167": "shortDesc:Raises\\nFull TP", - "Items.txt__171": "descriptionDW:A large candy in the shape of a plastic building brick. Full of sugar. HP + 40", - "Items.txt__172": "party:", - "Items.txt__173": "|Isn't it good, Cole?|||", - "Items.txt__174": "|Ah, my favorite!||(So she likes those...)|", - "Items.txt__175": "||SURPRISINGLY COMPATIBLE-||", - "Items.txt__176": "|||Ah, thanks.|", - "Items.txt__177": "||||Bleh, guess it will do.", - "Items.txt__178": "shopDesc:Sweet brick-\\nshaped candy.\\nHP + 40", - "Items.txt__179": "shortDesc:HP + 40", - "Items.txt__183": "descriptionDW:A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100", - "Items.txt__184": "party:", - "Items.txt__185": "|(Why is he so happy...?)|||", - "Items.txt__186": "|BLEUGH! What is this?!|||", - "Items.txt__187": "||...THIS IS GUNPOWDER.||,", - "Items.txt__188": "|||Y-you sure this is edible?|", - "Items.txt__189": "||||You tryin' to poison me?!", - "Items.txt__190": "shopDesc:Crunchy\\nblack rock.\\nHP + 100", - "Items.txt__191": "shortDesc:HP + 100", - "Items.txt__195": "descriptionDW:A heavy spiked club. Great for bludgeoning enemies.", - "Items.txt__196": "party:", - "Items.txt__197": "||||", - "Items.txt__198": "|Hey, I can handle better!|||", - "Items.txt__199": "||THAT'S MISS KANAKO'S.||", - "Items.txt__200": "|(It is?)||It's too heavy...|", - "Items.txt__201": "||||Uh, no...?!", - "Items.txt__202": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo", - "Items.txt__203": "shortDesc:Simple wood\\nspiked club.", - "Items.txt__207": "descriptionDW:A pistol that shoots corks at enemies. Shouldn't deal lasting damage.", - "Items.txt__208": "party:", - "Items.txt__209": "||||", - "Items.txt__210": "|It suits you more, Cole.|||", - "Items.txt__211": "||THINK I WANT THAT [scrap]?!||", - "Items.txt__212": "|||I'm not into guns...|", - "Items.txt__213": "||||Not my style.", - "Items.txt__214": "shortDesc:Basic pistol.", - "Items.txt__215": "lwEquip:Toy Gun", - "Items.txt__219": "descriptionDW:A laser powered rifle, looks pretty futuristic.", - "Items.txt__220": "party:", - "Items.txt__221": "||||", - "Items.txt__222": "|Pretty snazzy!|||", - "Items.txt__223": "||I AM IMMUNE TO THAT.||", - "Items.txt__224": "|||It looks dangerous...|", - "Items.txt__225": "||||That's just a toy!", - "Items.txt__226": "shortDesc:Shoots\\nlasers.", - "Items.txt__227": "lwEquip:Laser Pointer", - "Items.txt__231": "descriptionDW:Sketches of the many wanted criminals in the Dark Worlds. USE to see.", - "Items.txt__235": "descriptionDW:A homegrown, healthy gun. Shoots peas.", - "Items.txt__236": "shortDesc:100% organic\\ngrown.", - "Items.txt__237": "lwEquip:Pea Pod", - "Items.txt__238": "party:", - "Items.txt__239": "||||", - "Items.txt__240": "|...Is it a vegetable?|||", - "Items.txt__241": "||A [LITERAL] PEASHOOTER!?||", - "Items.txt__242": "|||At least it's organic...?|", - "Items.txt__243": "||||Bleagh, no!", - "Items.txt__247": "descriptionDW:A regular, sturdy, completely normal softball bat. Surprising to find here.", - "Items.txt__248": "shortDesc:Sturdy\\nsports bat.", - "Items.txt__249": "party:", - "Items.txt__250": "||||", - "Items.txt__251": "|Feels more at home.|||", - "Items.txt__252": "|...\"Stick\"...?,NO STICKS, THANKS.||", - "Items.txt__253": "|||That's Kanako's...|", - "Items.txt__254": "||||Not into that.", - "Items.txt__261": "descriptionDW:A fancy lunch fit for an entire group. Restores the entire party's HP by 150.", - "Items.txt__262": "shortDesc:All Party\\nHP + 150", - "Items.txt__263": "party:", - "Items.txt__264": "|Woah, fancy...|I RATE IT A 8.8/10.|Wow... Thanks...|Man, I'm stuffed!", - "Items.txt__265": "||||", - "Items.txt__266": "||||", - "Items.txt__267": "||||", - "Items.txt__268": "||||", - "LangInfo.txt__0": "Select language", - "LangInfo.txt__1": "English", - "Letters.txt__2": "text:Hey you [sir or madam]!\\n\\nLooking for the hottest bargains?! Then come to Mo's!\\nOnly today, we are having an all out sale! Everything just โ– โ– % off!\\n\\nWe will be waiting for you!", - "Letters.txt__3": "backColor:0.5,1,1", - "Letters.txt__7": "text:Hey sleepyhead!\\n\\nDid you manage to sleep at all tonight? My head is still spinning from yesterday.\\n\\nI'm sending this letter so you don't sleep too much! I'll go pick you up, so wait for me!\\n[right]- Kanako", - "Letters.txt__8": "backColor:1,0.8,0.95", - "Letters.txt__12": "text:Don't forget to bring the \"explosives\" tonight.\\n\\nI'll be waiting for you at the same spot as last night. Come over once you have them.\\n\\nCome alone.\\n[right]- Virgil", - "Letters.txt__16": "text:Let's head back into the Dark Jail after class.\\n\\nThe Warden might know where the other Dark Worlds are.", - "Letters.txt__17": "sound:null", - "Letters.txt__18": "backColor:0.8,0.8,0.8", - "Letters.txt__22": "text:Cole,\\n\\nWe received word that you again rang the school bell without permission and outside permitted hours.\\nNow I know that you kids love doing these \"pranks\", but a citizen left town because of that.\\nPlease refrain from doing it again or I will have to talk to Martlet about it.\\n\\n[right]- Mayor Starlo", - "Letters.txt__23": "sound:null", - "Letters.txt__24": "backColor:0.8,0.8,0.8", - "Main.txt__1": "[color=black].", - "Main.txt__6": "--", - "Main.txt__9": "[color=black].", - "Main.txt__14": "-----", - "Main.txt__21": "-----", - "Main.txt__27": "-----", - "Main.txt__31": "fair share of adventures.", - "Main.txt__34": "your favorite caretaker.", - "Main.txt__37": "-----", - "Main.txt__43": "-----", - "Main.txt__54": "-----", - "Main.txt__58": "reunite with your childhood", - "Main.txt__59": "friend, Kanako.", - "Main.txt__63": "of companionship.", - "Main.txt__67": "------", - "Main.txt__71": "the weariness leave your body.", - "Main.txt__78": "-----", - "Main.txt__82": "remember to TALK to your", - "Main.txt__83": "party members.", - "Main.txt__86": "PAUSE MENU.", - "Main.txt__89": "-----", - "Main.txt__93": "can still help you with ACTing.", - "Main.txt__96": "current [color=yellow]X-Action[/color] lets", - "Main.txt__97": "them do, on their MAGIC menu.", - "Main.txt__100": "-----", - "Main.txt__104": "fascinating, but you are also", - "Main.txt__105": "afraid of falling off.", - "Main.txt__110": "of acrophobia.", - "Main.txt__114": "--", - "Main.txt__118": "seems like a good spot to", - "Main.txt__119": "take a breather.", - "Main.txt__123": "of relaxation.", - "Main.txt__127": "-----", - "Main.txt__135": "---", - "Main.txt__140": "the Ketsukane Store's mascot.", - "Main.txt__144": "of companionship.", - "Main.txt__148": "-----", - "Main.txt__153": "opressive feel of this", - "Main.txt__154": "prison.", - "Main.txt__158": "of safety.", - "Main.txt__162": "-----", - "Main.txt__167": "something you've never", - "Main.txt__168": "seen before.", - "Main.txt__172": "of wonder.", - "Main.txt__176": "---", - "Main.txt__181": "pace compared to everything", - "Main.txt__182": "so far.", - "Main.txt__186": "of relief.", - "Main.txt__190": "-----", - "Main.txt__193": "[color=black].", - "Main.txt__200": "-----", - "Main.txt__204": "the crates are in position.", - "Main.txt__208": "you may ask?\"", - "Main.txt__211": "them, obviously.\"", - "Main.txt__214": "INTERACT button?\"", - "Main.txt__217": "to read this sign, dummy.\"", - "Main.txt__221": "-----", - "Main.txt__225": "enough crates?\"", - "Main.txt__228": "about you become the crate,", - "Main.txt__229": "then?\"", - "Main.txt__232": "-----", - "Main.txt__236": "through trash.", - "Main.txt__241": "-----", - "Main.txt__245": "leak.", - "Main.txt__248": "-----", - "Main.txt__252": "face on it.", - "Main.txt__255": "and forgotten toys.", - "Main.txt__258": "-----", - "Main.txt__263": "a long time.", - "Main.txt__267": "-----", - "Main.txt__271": "for a prison cell.", - "Main.txt__275": "-----", - "Main.txt__281": "-----", - "Main.txt__289": "-----", - "Main.txt__293": "your cell.", - "Main.txt__300": "-----", - "Main.txt__310": "-----", - "Main.txt__314": "trying to crack it.", - "Main.txt__318": "refuses to budge.", - "Main.txt__325": "-----", - "Main.txt__329": "alone.", - "Main.txt__332": "-----", - "Main.txt__336": "your way.", - "Main.txt__339": "----", - "Main.txt__343": "water fountain.", - "Main.txt__351": "----", - "Main.txt__357": "moss and swallowed it whole.", - "Main.txt__360": "you expected-", - "Main.txt__363": "thing you have eaten.", - "Main.txt__369": "-----", - "Main.txt__373": "moss alone.", - "Main.txt__376": "-----", - "Main.txt__389": "moss...?!", - "Main.txt__394": "for a few hours!", - "Main.txt__398": "Martlet?", - "Main.txt__402": "is a bit, err, y'know...", - "Main.txt__406": "here alive-", - "Main.txt__411": "to eat, alright?", - "Main.txt__415": "-----", - "Main.txt__425": "at that moss?", - "Main.txt__429": "eating it, are you?!", - "Main.txt__437": "worried.", - "Main.txt__441": "getting to us...", - "Main.txt__446": "-----", - "Main.txt__450": "you properly, Cole?!)", - "Main.txt__454": "-----", - "Main.txt__460": "-----", - "Main.txt__464": "out from a room below.", - "Main.txt__467": "-----", - "Main.txt__471": "things in your pocket.", - "Main.txt__476": "-----", - "Main.txt__480": "in awe.", - "Main.txt__483": "over you.", - "Main.txt__486": "----", - "Main.txt__500": "clothes?", - "Main.txt__504": "cool, if anything!", - "Main.txt__508": "-----", - "Main.txt__512": "giant pencils?!", - "Main.txt__516": "tell you this-", - "Main.txt__520": "them is bad!", - "Main.txt__524": "get hurt too!", - "Main.txt__529": "-----", - "Main.txt__537": "-----", - "Main.txt__541": "OR WHAT??", - "Main.txt__545": "-----", - "Main.txt__553": "-----", - "Main.txt__560": "-----", - "Main.txt__566": "-----", - "Main.txt__574": "plush bear Sadie used to", - "Main.txt__575": "have.", - "Main.txt__579": "on a real bear!", - "Main.txt__583": "-----", - "Main.txt__589": "-----", - "Main.txt__596": "this room will hold some", - "Main.txt__597": "special meaning someday.", - "Main.txt__604": "-----", - "Main.txt__610": "-----", - "Main.txt__616": "-----", - "Main.txt__623": "our weapons come", - "Main.txt__624": "from?", - "Main.txt__628": "carrying that toy gun", - "Main.txt__629": "on you-", - "Main.txt__636": "much into softball,", - "Main.txt__637": "aren't I?", - "Main.txt__641": "-----", - "Main.txt__651": "\"HP\" and \"TP\"...", - "Main.txt__655": "doesn't it?", - "Main.txt__659": "look at how things work", - "Main.txt__660": "here.", - "Main.txt__664": "-----", - "Main.txt__672": "-----", - "Main.txt__680": "there.", - "Main.txt__687": "-----", - "Main.txt__694": "the cliff we were on", - "Main.txt__695": "earlier from here.", - "Main.txt__699": "in this lake.", - "Main.txt__704": "-----", - "Main.txt__709": "with a sense of tranquility.", - "Main.txt__712": "[color=black].", - "Main.txt__717": "-----", - "Main.txt__723": "town's store!", - "Main.txt__727": "useful stuff there!", - "Main.txt__731": "-----", - "Main.txt__736": "looks?", - "Main.txt__744": "-----", - "Main.txt__751": "outsiders.", - "Main.txt__755": "in his fortress, doing who knows", - "Main.txt__756": "what.", - "Main.txt__763": "---", - "Main.txt__770": "opened the gate.", - "Main.txt__775": "-----", - "Main.txt__783": "Lord Bearing took much from us.", - "Main.txt__791": "-----", - "Main.txt__798": "here. Can't miss it.", - "Main.txt__803": "another way inside.", - "Main.txt__808": "---", - "Main.txt__819": "-----", - "Main.txt__826": "then.", - "Main.txt__830": "I don't know.", - "Main.txt__834": "-----", - "Main.txt__838": "towns too.", - "Main.txt__842": "are... varied.", - "Main.txt__846": "a bad way, though!", - "Main.txt__850": "remember the sort of", - "Main.txt__851": "weird people back home.", - "Main.txt__855": "-----", - "Main.txt__861": "-----", - "Main.txt__867": "-----", - "Main.txt__873": "-----", - "Main.txt__878": "past it.", - "Main.txt__881": "-----", - "Main.txt__885": "everything...", - "Main.txt__889": "that bad.", - "Main.txt__893": "here are pretty", - "Main.txt__894": "interesting.", - "Main.txt__898": "sketchbook to try", - "Main.txt__899": "sketching some...", - "Main.txt__903": "-----", - "Main.txt__911": "-----", - "Main.txt__918": "-----", - "Main.txt__924": "-----", - "Main.txt__932": "that didn't happen...", - "Main.txt__936": "-----", - "Main.txt__942": "you will receive more money", - "Main.txt__943": "when you finish a FIGHT.", - "Main.txt__946": "that TP by the end!", - "Main.txt__949": "-----", - "Main.txt__959": "-----", - "Main.txt__965": "rustling in the wind.", - "Main.txt__969": "serenity.", - "Main.txt__971": "[color=black].", - "Main.txt__976": "-----", - "Main.txt__983": "should go?", - "Main.txt__987": "the fortress to seal the", - "Main.txt__988": "fountain-", - "Main.txt__995": "wandering aimlessly...", - "Main.txt__999": "-----", - "Main.txt__1006": "-----", - "Main.txt__1015": "town...", - "Main.txt__1020": "forest.", - "Main.txt__1026": "-----", - "Main.txt__1033": "up ahead.", - "Main.txt__1037": "but I am sure he will try to", - "Main.txt__1038": "swindle me of my dollars.", - "Main.txt__1041": "to survive here.", - "Main.txt__1045": "-----", - "Main.txt__1055": "-----", - "Main.txt__1060": "INTERACTing with them.", - "Main.txt__1063": "you lose.", - "Main.txt__1066": "if you win, so please play", - "Main.txt__1067": "and come back!)", - "Main.txt__1070": "else (Preferably).)[/color]", - "Main.txt__1073": "scribbled in.)", - "Main.txt__1076": "-----", - "Main.txt__1088": "but due to Lord Bearing's...", - "Main.txt__1089": "Bearingness...", - "Main.txt__1096": "[color=gray](so that I could get it back", - "Main.txt__1097": "later)[/color]-", - "Main.txt__1104": "of town, are you not?", - "Main.txt__1109": "kinda in a hurry...", - "Main.txt__1125": "against lightners.", - "Main.txt__1133": "inside Lord Bearing's fortress,", - "Main.txt__1134": "don't you?", - "Main.txt__1140": "-----", - "Main.txt__1144": "like the \"hero\" types!", - "Main.txt__1152": "away once again.", - "Main.txt__1156": "-----", - "Main.txt__1161": "other reason why lightners would", - "Main.txt__1162": "suddenly come here after so long.", - "Main.txt__1166": "way too depressed right now.", - "Main.txt__1170": "away into obscurity once more.", - "Main.txt__1174": "-----", - "Main.txt__1184": "you how to get inside the", - "Main.txt__1185": "fortress.", - "Main.txt__1189": "trouble?", - "Main.txt__1193": "\"retirement\" anyway.", - "Main.txt__1198": "thing:", - "Main.txt__1210": "sign nearby.", - "Main.txt__1214": "so we can start.", - "Main.txt__1219": "-----", - "Main.txt__1227": "-----", - "Main.txt__1233": "-----", - "Main.txt__1240": "my little game and upgraded", - "Main.txt__1241": "it!", - "Main.txt__1245": "is if you keep beating it", - "Main.txt__1246": "without losing once-", - "Main.txt__1251": "have to start over.", - "Main.txt__1259": "-----", - "Main.txt__1264": "losing, and I'll give you more.", - "Main.txt__1268": "-----", - "Main.txt__1272": "though!", - "Main.txt__1276": "-----", - "Main.txt__1280": "read the instructions on the", - "Main.txt__1281": "sign nearby.", - "Main.txt__1289": "-----", - "Main.txt__1297": "your time.", - "Main.txt__1301": "-----", - "Main.txt__1305": "doing this...", - "Main.txt__1309": "Cole!", - "Main.txt__1313": "those sort of games...)", - "Main.txt__1317": "-----", - "Main.txt__1324": "your prize!", - "Main.txt__1328": "-----", - "Main.txt__1336": "to try again.", - "Main.txt__1340": "-----", - "Main.txt__1347": "since anyone played the game,", - "Main.txt__1348": "much less beat it!", - "Main.txt__1355": "you how to get inside Bearing's", - "Main.txt__1356": "fortress...", - "Main.txt__1360": "favor.", - "Main.txt__1367": "anyway if you want to get in.", - "Main.txt__1371": "inside, but my partner-in-crime,", - "Main.txt__1372": "[color=yellow]Pennilton[/color], set shop up ahead.", - "Main.txt__1376": "I want you to get rid of him for", - "Main.txt__1377": "me.", - "Main.txt__1381": "him to go away. Then I'll show", - "Main.txt__1382": "you the path inside.", - "Main.txt__1389": "of the criminals we are", - "Main.txt__1390": "looking for?)", - "Main.txt__1394": "long as you get him to leave, I", - "Main.txt__1395": "don't care what you do.", - "Main.txt__1402": "-----", - "Main.txt__1410": "inside the fotress.", - "Main.txt__1414": "-----", - "Main.txt__1418": "with Pennilton and march", - "Main.txt__1419": "on.", - "Main.txt__1426": "nervous...", - "Main.txt__1430": "-----", - "Main.txt__1434": "get here?!", - "Main.txt__1447": "-----", - "Main.txt__1451": "trying to claim my bounty, are", - "Main.txt__1452": "you?!", - "Main.txt__1460": "today, or ever!", - "Main.txt__1464": "to \"apprehend\" him, Cole.", - "Main.txt__1471": "-----", - "Main.txt__1476": "my hideout!", - "Main.txt__1480": "in the open...", - "Main.txt__1485": "fight![/shake]", - "Main.txt__1489": "-----", - "Main.txt__1500": "-----", - "Main.txt__1519": "around here while the fuzz", - "Main.txt__1520": "are on the loose...", - "Main.txt__1527": "-----", - "Main.txt__1534": "thing, Cole?", - "Main.txt__1538": "-----", - "Main.txt__1546": "right...?", - "Main.txt__1550": "--", - "Main.txt__1564": "--", - "Main.txt__1574": "-----", - "Main.txt__1588": "serious really happened...", - "Main.txt__1596": "fountain.", - "Main.txt__1600": "-----", - "Main.txt__1615": "-----", - "Main.txt__1635": "-----", - "Main.txt__1650": "justice.", - "Main.txt__1660": "-----", - "Main.txt__1676": "-----", - "Main.txt__1683": "this...", - "Main.txt__1687": "do about it.", - "Main.txt__1692": "-----", - "Main.txt__1700": "inside the fortress.", - "Main.txt__1704": "paint[/color] so you [color=yellow]know[/color] where to [color=yellow]climb[/color].", - "Main.txt__1712": "want to try my game again.", - "Main.txt__1720": "-----", - "Main.txt__1727": "but I didn't mean like that!", - "Main.txt__1735": "the way inside the fortress for", - "Main.txt__1736": "you...", - "Main.txt__1741": "you come after me.", - "Main.txt__1745": "whistle exit from me.", - "Main.txt__1749": "-----", - "Main.txt__1756": "one way to go now.", - "Main.txt__1760": "-----", - "Main.txt__1767": "-----", - "Main.txt__1774": "fountain and get back", - "Main.txt__1775": "home...", - "Main.txt__1782": "-----", - "Main.txt__1786": "around...", - "Main.txt__1791": "continues this way.", - "Main.txt__1795": "-----", - "Main.txt__1803": "-----", - "Main.txt__1808": "through here...", - "Main.txt__1812": "way.", - "Main.txt__1816": "-----", - "Main.txt__1820": "right...", - "Main.txt__1824": "just walk through", - "Main.txt__1825": "since I'm a monster...", - "Main.txt__1835": "-----", - "Main.txt__1839": "it isn't your life on the", - "Main.txt__1840": "line!", - "Main.txt__1844": "though.", - "Main.txt__1849": "getting vaporized or", - "Main.txt__1850": "something, alright?", - "Main.txt__1854": "-----", - "Main.txt__1862": "other options...", - "Main.txt__1867": "I start screaming, okay?", - "Main.txt__1871": "-----", - "Main.txt__1875": "experimental anti-lightner gate.\"", - "Main.txt__1879": "lightners come in like,", - "Main.txt__1880": "two types?!\"", - "Main.txt__1886": "gate to work with 'human'-type", - "Main.txt__1887": "lightners.\"", - "Main.txt__1890": "bypass the gates!\"", - "Main.txt__1893": "ones still can...\"", - "Main.txt__1896": "so for now this will do.\"", - "Main.txt__1899": "mass exported to nearby Dark", - "Main.txt__1900": "Worlds-\"", - "Main.txt__1903": "adopt it and protect their", - "Main.txt__1904": "fountains from lightners!\"", - "Main.txt__1907": "-----", - "Main.txt__1911": "your path.", - "Main.txt__1914": "it's like trying to push a", - "Main.txt__1915": "wall.", - "Main.txt__1918": "-----", - "Main.txt__1922": "I should be able to walk", - "Main.txt__1923": "through this.", - "Main.txt__1933": "-----", - "Main.txt__1938": "fur got burned off.", - "Main.txt__1945": "-----", - "Main.txt__1957": "-----", - "Main.txt__1963": "------", - "Main.txt__1979": "away without me...", - "Main.txt__1989": "-----", - "Main.txt__1993": "one catches your attention:", - "Main.txt__1996": "to communicate with your fellow", - "Main.txt__1997": "co-workers if you split up!", - "Main.txt__2002": "key is.", - "Main.txt__2005": "-----", - "Main.txt__2012": "anyone in the main hall!", - "Main.txt__2016": "-----", - "Main.txt__2023": "close shop!", - "Main.txt__2026": "chance to grab something!", - "Main.txt__2029": "let's make a deal!", - "Main.txt__2032": "-----", - "Main.txt__2036": "coffee, but I don't see any", - "Main.txt__2037": "around.", - "Main.txt__2041": "before it closes down.", - "Main.txt__2045": "-----", - "Main.txt__2049": "into town.", - "Main.txt__2054": "to unlock it.", - "Main.txt__2058": "-----", - "Main.txt__2064": "escalated violence recently", - "Main.txt__2065": "between staff members.\"", - "Main.txt__2069": "Have some MERCY!\"", - "Main.txt__2072": "FIGHTing is just a rumor!\"", - "Main.txt__2076": "incoherent rambling.)", - "Main.txt__2079": "-----", - "Main.txt__2085": "lightner attack, we have", - "Main.txt__2086": "increased the security.\"", - "Main.txt__2089": "pass the 'score test' in order", - "Main.txt__2090": "to cross. NO EXCEPTIONS!\"", - "Main.txt__2093": "before the limit ends, the path", - "Main.txt__2094": "will open. Else, too bad!\"", - "Main.txt__2097": "don't scream for someone to come,", - "Main.txt__2098": "some of us want some quiet time!\"", - "Main.txt__2101": "-----", - "Main.txt__2108": "-----", - "Main.txt__2116": "shining, spitting, stinkin'...", - "Main.txt__2124": "recognize us.", - "Main.txt__2131": "my ears ring!", - "Main.txt__2136": "lightner and bring it to the", - "Main.txt__2137": "fortress!", - "Main.txt__2143": "-----", - "Main.txt__2151": "like, a good idea...?", - "Main.txt__2155": "capture them, we will be", - "Main.txt__2156": "FAMOUS!", - "Main.txt__2171": "you!", - "Main.txt__2175": "-----", - "Main.txt__2185": "-----", - "Main.txt__2195": "-----", - "Main.txt__2199": "are we?!", - "Main.txt__2203": "-----", - "Main.txt__2206": "[color=black].", - "Main.txt__2212": "-----", - "Main.txt__2223": "to happen today...", - "Main.txt__2230": "-----", - "Main.txt__2237": "a way to return home.", - "Main.txt__2241": "you down, I promise...", - "Main.txt__2245": "-----", - "Main.txt__2252": "have any other choice", - "Main.txt__2253": "now but to press on.", - "Main.txt__2260": "-----", - "Main.txt__2267": "over there?", - "Main.txt__2271": "out everywhere...", - "Main.txt__2275": "causing all of this?", - "Main.txt__2279": "-----", - "Main.txt__2283": "though.", - "Main.txt__2287": "up we are.", - "Main.txt__2291": "get down there...?", - "Main.txt__2295": "-----", - "Main.txt__2302": "-----", - "Main.txt__2311": "finally recognize us.", - "Main.txt__2321": "a run for it?", - "Main.txt__2329": "-----", - "Main.txt__2333": "are lightners wandering", - "Main.txt__2334": "in MY realm.", - "Main.txt__2339": "-----", - "Main.txt__2343": "weirdors \"befriending\"", - "Main.txt__2344": "everyone!", - "Main.txt__2353": "-----", - "Main.txt__2357": "ones beating everyone up!", - "Main.txt__2363": "-----", - "Main.txt__2371": "back after abandoning us", - "Main.txt__2372": "for so long!", - "Main.txt__2378": "disorder...", - "Main.txt__2383": "our [color=yellow]fountain[/color] as well", - "Main.txt__2384": "and doom us once more?!", - "Main.txt__2390": "ends here!", - "Main.txt__2395": "you talking about?!", - "Main.txt__2400": "where we are!", - "Main.txt__2405": "leave!", - "Main.txt__2414": "to do with you", - "Main.txt__2415": "after we capture you!", - "Main.txt__2420": "listening.", - "Main.txt__2432": "-----", - "Main.txt__2440": "to leave first and", - "Main.txt__2441": "foremost.", - "Main.txt__2446": "for us now.", - "Main.txt__2451": "find another way home!", - "Main.txt__2464": "to leave!", - "Main.txt__2470": "-----", - "Main.txt__2478": "challenge me?", - "Main.txt__2488": "numbered!", - "Main.txt__2497": "-----", - "Main.txt__2505": "-----", - "Main.txt__2513": "-----", - "Main.txt__2517": "I shall not punish", - "Main.txt__2518": "you as hard.", - "Main.txt__2523": "lighners!", - "Main.txt__2533": "-----", - "Main.txt__2541": "survive this fall!!", - "Main.txt__2546": "if I were you.", - "Main.txt__2551": "don't struggle!", - "Main.txt__2556": "-----", - "Main.txt__2563": "-----", - "Main.txt__2567": "challenge me?", - "Main.txt__2572": "difference in our", - "Main.txt__2573": "power!", - "Main.txt__2578": "-----", - "Main.txt__2585": "-----", - "Main.txt__2592": "-----", - "Main.txt__2599": "-----", - "Main.txt__2604": "HASN'T AUTHORIZED!", - "Main.txt__2607": "------", - "Main.txt__2620": "--", - "Main.txt__2624": "from standing too close to", - "Main.txt__2625": "Ringo.", - "Main.txt__2639": "---", - "Main.txt__2643": "torturing these guys.", - "Main.txt__2647": "besides ask Bearing to stop", - "Main.txt__2648": "being so cruel.", - "Main.txt__2652": "I am the one being tortured", - "Main.txt__2653": "having to listen to this!", - "Main.txt__2657": "---", - "Main.txt__2661": "torture the prisoners now?", - "Main.txt__2665": "noisemaker.", - "Main.txt__2669": "---", - "Main.txt__2676": "don't KILL them!", - "Main.txt__2680": "---", - "Main.txt__2684": "of rubber.", - "Main.txt__2688": "off me.", - "Main.txt__2692": "---", - "Main.txt__2696": "a boring old loser now that", - "Main.txt__2697": "my unique trait is worthless.", - "Main.txt__2704": "---", - "Main.txt__2711": "by sound waves, I probably", - "Main.txt__2712": "would have killed him too.", - "Main.txt__2716": "---", - "Main.txt__2719": "[shake]* Someone, please!", - "Main.txt__2724": "own [shake]THOUGHTS!!", - "Main.txt__2728": "---", - "Main.txt__2739": "---", - "Main.txt__2742": "[shake]* I-is that what you do with", - "Main.txt__2743": "any noise makers?!", - "Main.txt__2746": "[shake]* V-vroom... No noises here,", - "Main.txt__2747": "no sir!", - "Main.txt__2751": "---", - "Main.txt__2759": "boredom.", - "Main.txt__2763": "---", - "Main.txt__2770": "life, and now it's just gone.", - "Main.txt__2777": "---", - "Main.txt__2784": "the noise, but it was", - "Main.txt__2785": "getting overrated.", - "Main.txt__2792": "Pennilton is alright next", - "Main.txt__2793": "time I'm in town.", - "Main.txt__2797": "---", - "Main.txt__2801": "could just walk out!", - "Main.txt__2805": "crying out loud!", - "Main.txt__2809": "---", - "Main.txt__2816": "longest. Was almost going", - "Main.txt__2817": "to just grow legs and flee.", - "Main.txt__2821": "---", - "Main.txt__2825": "have legs!!", - "Main.txt__2829": "-----", - "Main.txt__2841": "---", - "Main.txt__2849": "--", - "Main.txt__2856": "--", - "Main.txt__2863": "down, too!", - "Main.txt__2867": "end. Let's go.", - "Main.txt__2871": "--", - "Main.txt__2878": "is over...", - "Main.txt__2882": "--", - "Main.txt__2889": "stop this noise?", - "Main.txt__2893": "make any noise.)", - "Main.txt__2902": "--", - "Main.txt__2913": "left.", - "Main.txt__2917": "--", - "Main.txt__2922": "here.", - "Main.txt__2925": "--", - "Main.txt__2929": "a criminal, Cole.", - "Main.txt__2933": "infernal noise once", - "Main.txt__2934": "and for all.", - "Main.txt__2938": "-----", - "Main.txt__2942": "make noise anymore.)", - "Main.txt__2945": "-----", - "Main.txt__2952": "want to be caught up on", - "Main.txt__2953": "their cleaning!", - "Main.txt__2957": "-----", - "Main.txt__2964": "the main hall unlocked.", - "Main.txt__2969": "-----", - "Main.txt__2974": "doors are unlocked now.", - "Main.txt__2981": "-----", - "Main.txt__2985": "NOISE?!", - "Main.txt__2989": "Cole!", - "Main.txt__2994": "-----", - "Main.txt__2998": "here, please!", - "Main.txt__3002": "-----", - "Main.txt__3009": "-----", - "Main.txt__3013": "over.", - "Main.txt__3017": "close to getting out.", - "Main.txt__3022": "-----", - "Main.txt__3030": "-----", - "Main.txt__3035": "the door south leads", - "Main.txt__3036": "back into town.", - "Main.txt__3040": "one last time before", - "Main.txt__3041": "we proceed.", - "Main.txt__3045": "and stuff.", - "Main.txt__3051": "just head in.", - "Main.txt__3055": "-----", - "Main.txt__3060": "is just up ahead.", - "Main.txt__3064": "forgetting anything?", - "Main.txt__3068": "will happen once we", - "Main.txt__3069": "seal the fountain-", - "Main.txt__3073": "be able to return.", - "Main.txt__3077": "finish everything we", - "Main.txt__3078": "can here.", - "Main.txt__3082": "home.", - "Main.txt__3087": "-----", - "Main.txt__3097": "fountain and leave", - "Main.txt__3098": "already.", - "Main.txt__3102": "-----", - "Main.txt__3124": "home...", - "Main.txt__3137": "-----", - "Main.txt__3141": "of the fountain,)", - "Main.txt__3162": "-----", - "Main.txt__3218": "name...?!", - "Main.txt__3261": "Bearing took your", - "Main.txt__3262": "\"piece\"?", - "Main.txt__3283": "\"piece\" back.", - "Main.txt__3287": "to tell us how you", - "Main.txt__3288": "know me.", - "Main.txt__3300": "find this \"piece\".", - "Main.txt__3304": "it's probably in his", - "Main.txt__3305": "fortress.", - "Main.txt__3309": "anyway. Might as well", - "Main.txt__3310": "take a look.", - "Main.txt__3314": "-----", - "Main.txt__3318": "p-piec-piece...", - "Main.txt__3326": "piece... Miss-ssing...", - "Main.txt__3335": "-----", - "Main.txt__3369": "-----", - "Main.txt__3379": "you can forget anything", - "Main.txt__3380": "to do with me!", - "Main.txt__3391": "-----", - "Main.txt__3395": "idea?!", - "Main.txt__3400": "us?!", - "Main.txt__3404": "out of here!", - "Main.txt__3421": "-----", - "Main.txt__3440": "-----", - "Main.txt__3456": "-----", - "Main.txt__3477": "-----", - "Main.txt__3498": "useful to you...", - "Main.txt__3504": "tremble before our might...", - "Main.txt__3514": "-----", - "Main.txt__3548": "-----", - "Main.txt__3554": "-----", - "Main.txt__3560": "-----", - "Main.txt__3564": "full.)", - "Main.txt__3573": "climatic.", - "Main.txt__3577": "and grab this item ASAP.", - "Main.txt__3581": "-----", - "Main.txt__3588": "-----", - "Main.txt__3592": "a quest from some", - "Main.txt__3593": "cloaked weirdo-", - "Main.txt__3597": "to know me somehow...", - "Main.txt__3601": "well...", - "Main.txt__3605": "-----", - "Main.txt__3615": "words...", - "Main.txt__3619": "enough time already.", - "Main.txt__3624": "-----", - "Main.txt__3634": "words...", - "Main.txt__3644": "like it.", - "Main.txt__3648": "mean...?", - "Main.txt__3652": "at least we finally", - "Main.txt__3653": "found it.", - "Main.txt__3657": "-----", - "Main.txt__3668": "okay...", - "Main.txt__3672": "-----", - "Main.txt__3679": "captured after all.", - "Main.txt__3683": "to do with us now?", - "Main.txt__3691": "-----", - "Main.txt__3695": "be worried sick about us.", - "Main.txt__3699": "to get out?", - "Main.txt__3708": "-----", - "Main.txt__3715": "how you always kept", - "Main.txt__3716": "that hope going.", - "Main.txt__3720": "strong as you...", - "Main.txt__3724": "situation is bleak but...", - "Main.txt__3729": "spend more time with", - "Main.txt__3730": "you before you...", - "Main.txt__3734": "to be trapped in some", - "Main.txt__3735": "weird world-", - "Main.txt__3739": "bears and pencils...", - "Main.txt__3746": "-----", - "Main.txt__3753": "probably as desperate", - "Main.txt__3754": "as me to leave...", - "Main.txt__3758": "down with me.", - "Main.txt__3763": "that.", - "Main.txt__3770": "-----", - "Main.txt__3777": "-----", - "Main.txt__3782": "bear guy?!", - "Main.txt__3787": "for him.", - "Main.txt__3791": "us then?", - "Main.txt__3797": "cautious.", - "Main.txt__3805": "again.)", - "Main.txt__3809": "when ye lot fell in the", - "Main.txt__3810": "lake.", - "Main.txt__3817": "gratitute or anythin'...", - "Main.txt__3821": "you'd help me with", - "Main.txt__3822": "somethin'.", - "Main.txt__3826": "release you.", - "Main.txt__3834": "-----", - "Main.txt__3841": "some [color=yellow]criminals[/color] for me.", - "Main.txt__3848": "[color=yellow]Dark Jail[/color].", - "Main.txt__3852": "most nefarious evildoers", - "Main.txt__3853": "were held.", - "Main.txt__3863": "I can't wander too far", - "Main.txt__3864": "out of this world.", - "Main.txt__3868": "lightners-", - "Main.txt__3872": "cross to the worlds", - "Main.txt__3873": "and track 'em.", - "Main.txt__3880": "that on us when we have", - "Main.txt__3881": "no clue what's happening!", - "Main.txt__3888": "but you won't be leaving", - "Main.txt__3889": "tis' jail just yet.", - "Main.txt__3893": "-----", - "Main.txt__3897": "have much of a choice.", - "Main.txt__3901": "actually visit other", - "Main.txt__3902": "Dark Worlds.", - "Main.txt__3906": "criminals fer me.", - "Main.txt__3910": "you how you can return", - "Main.txt__3911": "to the Light World.", - "Main.txt__3918": "World\" is where we came", - "Main.txt__3919": "from then, right?", - "Main.txt__3929": "you.", - "Main.txt__3933": "us what exactly is", - "Main.txt__3934": "going on here!", - "Main.txt__3941": "but you won't be leaving", - "Main.txt__3942": "tis' jail just yet.", - "Main.txt__3946": "-----", - "Main.txt__3958": "his word.", - "Main.txt__3962": "-----", - "Main.txt__3971": "something!", - "Main.txt__3975": "-----", - "Main.txt__3986": "something...", - "Main.txt__3990": "-----", - "Main.txt__4000": "school...", - "Main.txt__4004": "-----", - "Main.txt__4008": "back...", - "Main.txt__4018": "happen there really", - "Main.txt__4019": "happen...?", - "Main.txt__4027": "through all that?", - "Main.txt__4033": "-----", - "Main.txt__4044": "outlandish even for", - "Main.txt__4045": "me to believe...", - "Main.txt__4049": "-----", - "Main.txt__4062": "-----", - "Main.txt__4072": "have the same dream?", - "Main.txt__4079": "-----", - "Main.txt__4083": "in the \"Light World\"-", - "Main.txt__4087": "work...", - "Main.txt__4091": "-----", - "Main.txt__4095": "already?!", - "Main.txt__4100": "of here!", - "Main.txt__4104": "-----", - "Main.txt__4108": "always here?", - "Main.txt__4112": "we should do, Cole?", - "Main.txt__4118": "-----", - "Main.txt__4125": "have other options.", - "Main.txt__4129": "Let's see what happens.", - "Main.txt__4133": "-----", - "Main.txt__4137": "where it leads.", - "Main.txt__4141": "exit somewhere else.", - "Main.txt__4145": "-----", - "Main.txt__4152": "Jail, isn't it?", - "Main.txt__4156": "changed back.", - "Main.txt__4161": "thing really did", - "Main.txt__4162": "happen...", - "Main.txt__4166": "how to get home while", - "Main.txt__4167": "we're here.", - "Main.txt__4171": "-----", - "Main.txt__4178": "Warden how to get", - "Main.txt__4179": "home.", - "Main.txt__4183": "-----", - "Main.txt__4191": "to wait until morning?!", - "Main.txt__4196": "another way out.", - "Main.txt__4201": "-----", - "Main.txt__4212": "-----", - "Main.txt__4216": "down already.", - "Main.txt__4220": "we got stuck as kids?", - "Main.txt__4224": "but she wasn't mad at", - "Main.txt__4225": "me, but at the teachers.", - "Main.txt__4229": "let me go as easily", - "Main.txt__4230": "nowadays.", - "Main.txt__4234": "-----", - "Main.txt__4241": "find another route...", - "Main.txt__4251": "-----", - "Main.txt__4258": "changed...", - "Main.txt__4262": "trip messed up with", - "Main.txt__4263": "our heads...", - "Main.txt__4267": "----", - "Main.txt__4273": "-----", - "Main.txt__4278": "spend my entire night", - "Main.txt__4279": "here.", - "Main.txt__4283": "how to return home.", - "Main.txt__4287": "-----", - "Main.txt__4298": "-----", - "Main.txt__4303": "right now.", - "Main.txt__4306": "-----", - "Main.txt__4310": "the Dark World...", - "Main.txt__4314": "for today, alright?", - "Main.txt__4318": "-----", - "Main.txt__4326": "-----", - "Main.txt__4330": "this day to be over.", - "Main.txt__4334": "once I get back home.", - "Main.txt__4338": "fury, that is.", - "Main.txt__4342": "-----", - "Main.txt__4350": "back...?", - "Main.txt__4361": "by now.", - "Main.txt__4372": "fury when I get home.", - "Main.txt__4381": "spend some time together,", - "Main.txt__4382": "but like, in a normal way)", - "Main.txt__4386": "---", - "Main.txt__4399": "Dark World...", - "Main.txt__4421": "walk you over to", - "Main.txt__4422": "Mart's place.", - "Main.txt__4427": "first if you want...", - "Main.txt__4431": "stuff... Just...", - "Main.txt__4436": "the two of us.", - "Main.txt__4443": "----", - "Main.txt__4447": "mascot.", - "Main.txt__4450": "of his head.", - "Main.txt__4454": "[color=black].", - "Main.txt__4459": "-----", - "Main.txt__4466": "kids punched a hole", - "Main.txt__4467": "in him.", - "Main.txt__4472": "tossed that baseball once.", - "Main.txt__4476": "-----", - "Main.txt__4484": "this is the right", - "Main.txt__4485": "place...", - "Main.txt__4489": "out of here before", - "Main.txt__4490": "mom sees us.)", - "Main.txt__4495": "----", - "Main.txt__4499": "go ANYWHERE but here", - "Main.txt__4500": "right now!", - "Main.txt__4504": "-----", - "Main.txt__4511": "------", - "Main.txt__4517": "-----", - "Main.txt__4522": "Smashing Fighters", - "Main.txt__4523": "later.", - "Main.txt__4530": "--", - "Main.txt__4534": "time to play today...", - "Main.txt__4538": "-----", - "Main.txt__4543": "at the south room.", - "Main.txt__4550": "------", - "Main.txt__4557": "---", - "Main.txt__4565": "him up...)", - "Main.txt__4569": "-----", - "Main.txt__4581": "thinking!", - "Main.txt__4586": "happened last time,", - "Main.txt__4587": "don't you?!", - "Main.txt__4591": "grounded again!", - "Main.txt__4596": "---", - "Main.txt__4603": "---", - "Main.txt__4610": "to enter it you might not leave", - "Main.txt__4611": "today.", - "Main.txt__4614": "---", - "Main.txt__4620": "analysing the craftsmanship.", - "Main.txt__4623": "---", - "Main.txt__4631": "[shake]THE ENTIRE STOCK!", - "Main.txt__4639": "---", - "Main.txt__4643": "ol' Blackjack?", - "Main.txt__4647": "veto that idea!", - "Main.txt__4651": "the entire day there!", - "Main.txt__4655": "---", - "Main.txt__4664": "while the kids are asleep!", - "Main.txt__4668": "---", - "Main.txt__4685": "see we have... \"company\"?", - "Main.txt__4695": "were just about", - "Main.txt__4696": "to leave!", - "Main.txt__4701": "walk away...)", - "Main.txt__4707": "----", - "Main.txt__4720": "----", - "Main.txt__4728": "----", - "Main.txt__4732": "doing?", - "Main.txt__4736": "backroom. We can't", - "Main.txt__4737": "just go in!", - "Main.txt__4741": "---", - "Main.txt__4745": "are on the board.", - "Main.txt__4748": "Kanako amongst them.", - "Main.txt__4751": "[color=black].", - "Main.txt__4756": "---", - "Main.txt__4761": "my drawings later, ok?", - "Main.txt__4765": "-----", - "Main.txt__4772": "yet.", - "Main.txt__4777": "then?", - "Main.txt__4781": "-----", - "Main.txt__4788": "Cole?!", - "Main.txt__4793": "-----", - "Main.txt__4805": "all day but you never", - "Main.txt__4806": "picked up!", - "Main.txt__4815": "-----", - "Main.txt__4819": "Cole!", - "Main.txt__4823": "the library, and", - "Main.txt__4824": "lost track of time!", - "Main.txt__4828": "had ran out, but I", - "Main.txt__4829": "just recharged it!", - "Main.txt__4837": "alright, dear.", - "Main.txt__4841": "your father is waiting", - "Main.txt__4842": "just for you.", - "Main.txt__4846": "Cole over for dinner", - "Main.txt__4847": "too?", - "Main.txt__4854": "your father know.", - "Main.txt__4860": "love you!", - "Main.txt__4868": "bad as I thought", - "Main.txt__4869": "it would go.", - "Main.txt__4873": "my place and eat.", - "Main.txt__4877": "call when she arrives,", - "Main.txt__4878": "so we can wait there.", - "Main.txt__4885": "---", - "Main.txt__4889": "a different world.", - "Main.txt__4893": "bears and pencils.", - "Main.txt__4897": "come up with such outlandish", - "Main.txt__4898": "tales!", - "Main.txt__4902": "that age where you want to", - "Main.txt__4903": "be independent-", - "Main.txt__4907": "wouldn't like for you to", - "Main.txt__4908": "do that.", - "Main.txt__4912": "princess for him.", - "Main.txt__4916": "embarassing me.", - "Main.txt__4920": "little girl too!", - "Main.txt__4924": "back home. I'm about to", - "Main.txt__4925": "serve dinner.", - "Main.txt__4929": "too? Mart doesn't seem", - "Main.txt__4930": "to be at home yet.", - "Main.txt__4934": "set up a place for him.", - "Main.txt__4942": "be heading over now.", - "Main.txt__4949": "us at all.", - "Main.txt__4954": "to my place.", - "Main.txt__4958": "returns. C'mon, before", - "Main.txt__4959": "the food gets cold!", - "Main.txt__4963": "-----", - "Main.txt__4967": "mad...", - "Main.txt__4974": "use waiting here", - "Main.txt__4975": "until Mart arrives.", - "Main.txt__4979": "house and wait there.", - "Main.txt__4983": "with me mom might", - "Main.txt__4984": "not be as harsh...", - "Main.txt__4991": "-----", - "Main.txt__4995": "over to my place.", - "Main.txt__4999": "----", - "Main.txt__5004": "room.", - "Main.txt__5008": "there!", - "Main.txt__5012": "-----", - "Main.txt__5019": "like anyone going in", - "Main.txt__5020": "there.", - "Main.txt__5024": "----", - "Main.txt__5030": "of corn chowder.)", - "Main.txt__5033": "----", - "Main.txt__5037": "the path.)", - "Main.txt__5040": "[color=black].", - "Main.txt__5045": "---", - "Main.txt__5052": "he can't get working", - "Main.txt__5053": "here.", - "Main.txt__5057": "----", - "Main.txt__5066": "but you didn't answer.", - "Main.txt__5083": "Cole with you.", - "Main.txt__5088": "yet.", - "Main.txt__5093": "with us today?", - "Main.txt__5102": "to ask your father too.", - "Main.txt__5108": "at home.", - "Main.txt__5118": "when dinner is ready.", - "Main.txt__5123": "---", - "Main.txt__5136": "and prepare the table.", - "Main.txt__5141": "a moment.", - "Main.txt__5146": "home, Cole.", - "Main.txt__5151": "notify Chujin that", - "Main.txt__5152": "you're here.", - "Main.txt__5162": "you soon.", - "Main.txt__5167": "----", - "Main.txt__5175": "and...", - "Main.txt__5182": "to make sense of it.", - "Main.txt__5187": "where my room is, right?", - "Main.txt__5196": "----", - "Main.txt__5202": "be served.", - "Main.txt__5213": "us tonight.", - "Main.txt__5221": "moment.", - "Main.txt__5229": "-----", - "Main.txt__5236": "-----", - "Main.txt__5240": "going?", - "Main.txt__5245": "arrived, let's wait", - "Main.txt__5246": "here.", - "Main.txt__5251": "-----", - "Main.txt__5263": "World\", we beat up a", - "Main.txt__5264": "giant bear...", - "Main.txt__5268": "with \"catching criminals\"", - "Main.txt__5269": "by some weirdo in a hat.", - "Main.txt__5273": "things normal teens do!", - "Main.txt__5277": "aren't freaking out,", - "Main.txt__5278": "Cole.", - "Main.txt__5284": "---", - "Main.txt__5295": "on spending this day,", - "Main.txt__5296": "though.", - "Main.txt__5299": "[color=black].", - "Main.txt__5305": "--", - "Main.txt__5313": "have made it out of", - "Main.txt__5314": "there without my help!", - "Main.txt__5324": "how I had planned", - "Main.txt__5325": "to spend this day...", - "Main.txt__5328": "[color=black].", - "Main.txt__5334": "--", - "Main.txt__5343": "done more for us.", - "Main.txt__5347": "I'll protect you", - "Main.txt__5348": "from now on.", - "Main.txt__5352": "me if you need it,", - "Main.txt__5353": "okay?", - "Main.txt__5356": "[color=black].", - "Main.txt__5362": "-----", - "Main.txt__5369": "something that's", - "Main.txt__5370": "been bothering me...", - "Main.txt__5374": "\"someone\" was opening", - "Main.txt__5375": "the Dark Fountains-", - "Main.txt__5379": "are more Dark Worlds", - "Main.txt__5380": "in town?", - "Main.txt__5384": "what that means...?", - "Main.txt__5388": "only ones that can", - "Main.txt__5389": "stop this.", - "Main.txt__5393": "that know about this.", - "Main.txt__5398": "if too many fountains", - "Main.txt__5399": "are open-", - "Main.txt__5406": "ones or something!", - "Main.txt__5410": "it was still a weird", - "Main.txt__5411": "and scary experience...", - "Main.txt__5415": "the fact that we [wave]ARE[/wave]", - "Main.txt__5416": "the ones that can do it.", - "Main.txt__5423": "\"someone\" opening the", - "Main.txt__5424": "Dark Fountains-", - "Main.txt__5431": "way to spend this", - "Main.txt__5432": "week than I planned.", - "Main.txt__5436": "two of us, too!", - "Main.txt__5440": "get worried if we just", - "Main.txt__5441": "disappear for hours-", - "Main.txt__5445": "with some excuse.", - "Main.txt__5449": "evening trying to", - "Main.txt__5450": "solve this...", - "Main.txt__5454": "-----", - "Main.txt__5467": "killed...", - "Main.txt__5471": "it...?", - "Main.txt__5475": "criminals...", - "Main.txt__5484": "-----", - "Main.txt__5495": "deserve it, did", - "Main.txt__5496": "they...?", - "Main.txt__5500": "we become...", - "Main.txt__5515": "[color=black].", - "Main.txt__5521": "--", - "Main.txt__5546": "told us...", - "Main.txt__5550": "the Dark Fountains...", - "Main.txt__5554": "mean...?", - "Main.txt__5558": "Worlds in town...?", - "Main.txt__5563": "criminals in them.", - "Main.txt__5567": "deliver justice, then.", - "Main.txt__5572": "Dark Worlds-", - "Main.txt__5576": "to justice.", - "Main.txt__5587": "----", - "Main.txt__5599": "conversation later.", - "Main.txt__5606": "----", - "Main.txt__5613": "you sit near mom.)", - "Main.txt__5617": "--", - "Main.txt__5637": "until late...because...", - "Main.txt__5653": "about?", - "Main.txt__5662": "--", - "Main.txt__5667": "greatest with it.", - "Main.txt__5672": "you could have asked", - "Main.txt__5673": "me for help.", - "Main.txt__5679": "here.", - "Main.txt__5688": "other out, cover our", - "Main.txt__5689": "weaknesses...", - "Main.txt__5695": "will improve.", - "Main.txt__5704": "--", - "Main.txt__5713": "monsters and humans...", - "Main.txt__5718": "our bodies-", - "Main.txt__5728": "everyone should know.", - "Main.txt__5733": "someone teach me back", - "Main.txt__5734": "in the day.", - "Main.txt__5743": "--", - "Main.txt__5751": "the past, our society...", - "Main.txt__5756": "humans and monsters...", - "Main.txt__5767": "made us into what we are.", - "Main.txt__5772": "would listen...", - "Main.txt__5777": "--", - "Main.txt__5781": "me with my training!", - "Main.txt__5786": "at school all day, not", - "Main.txt__5787": "in the field.", - "Main.txt__5792": "the theories!", - "Main.txt__5801": "sports myself, but that", - "Main.txt__5802": "sounds important.", - "Main.txt__5807": "essential!", - "Main.txt__5816": "--", - "Main.txt__5830": "spend this week out", - "Main.txt__5831": "late at school?", - "Main.txt__5840": "need to come up with", - "Main.txt__5841": "excuses.", - "Main.txt__5847": "some time with Cole", - "Main.txt__5848": "before the week ends.", - "Main.txt__5857": "time we see him...", - "Main.txt__5868": "before dinner, alright?", - "Main.txt__5877": "too, right, dad?", - "Main.txt__5887": "happy, dear.", - "Main.txt__5897": "--", - "Main.txt__5915": "it?", - "Main.txt__5924": "when we found it...", - "Main.txt__5929": "is still perfectly fine.", - "Main.txt__5934": "of the problems.", - "Main.txt__5947": "--", - "Main.txt__5956": "over for a bit?", - "Main.txt__5973": "--", - "Main.txt__5980": "earlier.", - "Main.txt__5984": "already on her way home.", - "Main.txt__5990": "stay home.", - "Main.txt__5997": "--", - "Main.txt__6001": "goodbye for today.", - "Main.txt__6005": "to the door.", - "Main.txt__6009": "-----", - "Main.txt__6014": "to be this way...", - "Main.txt__6018": "getting too close to our", - "Main.txt__6019": "daughter.", - "Main.txt__6023": "his twisted ideals.", - "Main.txt__6027": "Chujin.", - "Main.txt__6032": "cunning, selfish", - "Main.txt__6033": "beings.", - "Main.txt__6037": "time.", - "Main.txt__6051": "--", - "Main.txt__6059": "-----", - "Main.txt__6063": "by now.", - "Main.txt__6068": "-----", - "Main.txt__6075": "as I expected.", - "Main.txt__6086": "class!", - "Main.txt__6090": "as much info on the", - "Main.txt__6091": "Dark Worlds as we can.", - "Main.txt__6095": "--", - "Main.txt__6099": "resume looking for", - "Main.txt__6100": "those criminals.", - "Main.txt__6108": "-----", - "Main.txt__6112": "trim and a large blue gem.", - "Main.txt__6116": "be seen within its gem.", - "Main.txt__6119": "-----", - "Main.txt__6124": "and stare at the gem.", - "Main.txt__6130": "-----", - "Main.txt__6134": "the necklace.", - "Main.txt__6141": "-----", - "Main.txt__6145": "bad[/color] will happen if you toss", - "Main.txt__6146": "this out.", - "Main.txt__6153": "---", - "Main.txt__6158": "spill out everywhere.", - "Main.txt__6163": "---", - "Main.txt__6167": "back into your pocket.", - "Main.txt__6170": "------", - "Main.txt__6182": "---", - "Main.txt__6188": "---", - "Main.txt__6196": "---", - "Main.txt__6209": "---", - "Main.txt__6217": "earlier...", - "Main.txt__6223": "---", - "Main.txt__6231": "able to stay with you", - "Main.txt__6232": "today...", - "Main.txt__6237": "on...", - "Main.txt__6247": "you are okay.", - "Main.txt__6257": "-----", - "Main.txt__6261": "letter.", - "Main.txt__6267": "---", - "Main.txt__6273": "---", - "Main.txt__6277": "[ITEM]?", - "Main.txt__6281": "--", - "Main.txt__6285": "away like the trash it was.", - "Main.txt__6288": "-----", - "Main.txt__6292": "operations for the day.", - "Main.txt__6299": "------", - "Main.txt__6303": "left.", - "Main.txt__6310": "------", - "Main.txt__6320": "kids?", - "Main.txt__6328": "want any of you", - "Main.txt__6329": "wandering out too late.", - "Main.txt__6337": "of you enjoying your", - "Main.txt__6338": "youth.", - "Main.txt__6343": "duties.", - "Main.txt__6347": "leaving.", - "Main.txt__6351": "your mother, Kanako.", - "Main.txt__6355": "by some time to grab", - "Main.txt__6356": "some new movies.", - "Main.txt__6360": "might interest you.", - "Main.txt__6364": "you two!", - "Main.txt__6373": "now. Too much paperwork.", - "Main.txt__6377": "though.", - "Main.txt__6381": "-----", - "Main.txt__6386": "escape again...", - "Main.txt__6390": "I'm [shake]NUMBER ONE!!", - "Main.txt__6394": "-----", - "Main.txt__6401": "thing we saw on the", - "Main.txt__6402": "cliff top.", - "Main.txt__6406": "thing? Though it feels", - "Main.txt__6407": "different somehow.", - "Main.txt__6414": "-----", - "Main.txt__6421": "idea to... apprehend", - "Main.txt__6422": "all these darkners?", - "Main.txt__6426": "wanted posters...", - "Main.txt__6430": "Warden will say...", - "Main.txt__6434": "-----", - "Main.txt__6438": "came straight to me...", - "Main.txt__6442": "--", - "Main.txt__6446": "of doom and despair?", - "Main.txt__6450": "accusations?", - "Main.txt__6457": "--", - "Main.txt__6461": "everyone?", - "Main.txt__6465": "in this world with", - "Main.txt__6466": "that attitude.", - "Main.txt__6471": "so far!", - "Main.txt__6475": "--", - "Main.txt__6479": "you were playing the", - "Main.txt__6480": "\"heroes\".", - "Main.txt__6484": "murder \"heroic\".", - "Main.txt__6491": "--", - "Main.txt__6498": "will happen when you", - "Main.txt__6499": "seal that fountain?", - "Main.txt__6503": "don't.", - "Main.txt__6511": "you.", - "Main.txt__6515": "not go any further!", - "Main.txt__6519": "shall stop you right", - "Main.txt__6520": "here and now!", - "Main.txt__6524": "hear himself talk...", - "Main.txt__6531": "--", - "Main.txt__6541": "--", - "Main.txt__6551": "--", - "Main.txt__6555": "how it is...", - "Main.txt__6560": "live, are we...", - "Main.txt__6567": "go as well as you hope,", - "Main.txt__6568": "you two.", - "Main.txt__6572": "begun.", - "Main.txt__6579": "--", - "Main.txt__6583": "me?", - "Main.txt__6590": "alongside this world...", - "Main.txt__6594": "the rest of time in", - "Main.txt__6595": "that rotten place?", - "Main.txt__6606": "soon, stupid lightners.", - "Main.txt__6610": "--", - "Main.txt__6619": "despite trying to kill", - "Main.txt__6620": "you earlier?", - "Main.txt__6633": "you darkners went through-", - "Main.txt__6640": "accident.", - "Main.txt__6647": "stop because you decided", - "Main.txt__6648": "not to fight back?", - "Main.txt__6659": "far in some places.", - "Main.txt__6663": "for siding with your", - "Main.txt__6664": "kind-", - "Main.txt__6669": "being left behind-", - "Main.txt__6683": "to be different from", - "Main.txt__6684": "what I imagined.", - "Main.txt__6688": "sent to apprehend me.", - "Main.txt__6692": "do:", - "Main.txt__6703": "fault. It's just the", - "Main.txt__6704": "world being unfair.", - "Main.txt__6708": "and serve lightners.", - "Main.txt__6712": "and we are tossed aside", - "Main.txt__6713": "when we're \"done\" with.", - "Main.txt__6718": "doing is worse.", - "Main.txt__6722": "the Dark Jail then?", - "Main.txt__6726": "spare my fellow darkners.", - "Main.txt__6737": "ahead.", - "Main.txt__6741": "right.", - "Main.txt__6745": "--", - "Main.txt__6761": "to seal the fountain.", - "Main.txt__6768": "y'know!", - "Main.txt__6772": "--", - "Main.txt__6779": "best you...", - "Main.txt__6786": "on stopping us?", - "Main.txt__6790": "home!", - "Main.txt__6794": "unfair.", - "Main.txt__6798": "serve lightners.", - "Main.txt__6805": "no longer desire us,", - "Main.txt__6806": "they just abandon us.", - "Main.txt__6810": "this cold, dark place.", - "Main.txt__6817": "of us darkners.", - "Main.txt__6822": "over, you toss away", - "Main.txt__6823": "your toys.", - "Main.txt__6827": "forever.", - "Main.txt__6832": "never defeat a lightner.", - "Main.txt__6836": "are.", - "Main.txt__6844": "unfair this system is.", - "Main.txt__6851": "without causing harm", - "Main.txt__6852": "to the Light World.", - "Main.txt__6874": "--", - "Main.txt__6878": "lightners such as", - "Main.txt__6879": "you to exist.", - "Main.txt__6883": "than play things.", - "Main.txt__6891": "yourself fit to", - "Main.txt__6892": "just kill us.", - "Main.txt__6899": "here.", - "Main.txt__6903": "ahead.", - "Main.txt__6907": "change my mind.", - "Main.txt__6911": "--", - "Main.txt__6930": "--", - "Main.txt__6934": "fountain.", - "Main.txt__6939": "outcome.", - "Main.txt__6946": "--", - "Main.txt__6953": "we played with it?", - "Main.txt__6958": "me regret being so rough", - "Main.txt__6959": "with him.", - "Main.txt__6963": "popular so he'd be more", - "Main.txt__6964": "well known. Oh well.", - "Main.txt__6968": "--", - "Main.txt__6972": "my workstation!", - "Main.txt__6976": "so old now. Gotta", - "Main.txt__6977": "save up for a new one.", - "Main.txt__6981": "--", - "Main.txt__6985": "we got the high score", - "Main.txt__6986": "at this game?", - "Main.txt__6990": "she had tried many times!", - "Main.txt__6994": "pedals while I drove", - "Main.txt__6995": "sure was cheating!", - "Main.txt__6999": "--", - "Main.txt__7007": "remembered we missed", - "Main.txt__7008": "today's training!", - "Main.txt__7012": "--", - "Main.txt__7016": "or drawing tutorials.", - "Main.txt__7019": "mixed in, too.", - "Main.txt__7022": "---", - "Main.txt__7026": "doing?!", - "Main.txt__7031": "----", - "Main.txt__7035": "locking plastic brick", - "Main.txt__7036": "system\", as dad calls it.", - "Main.txt__7040": "so expensive.", - "Main.txt__7044": "---", - "Main.txt__7048": "sketchbooks near the bed.", - "Main.txt__7052": "have a good enough", - "Main.txt__7053": "dream to write down!", - "Main.txt__7057": "---", - "Main.txt__7061": "to do on the bed,", - "Main.txt__7062": "Cole?", - "Main.txt__7066": "around!", - "Main.txt__7070": "---", - "Main.txt__7074": "workshop from this crack.", - "Main.txt__7078": "he is just sitting", - "Main.txt__7079": "down tinkering.", - "Main.txt__7086": "---", - "Main.txt__7094": "---", - "Main.txt__7114": "--", - "Main.txt__7121": "\"explosives\".", - "Main.txt__7125": "anything nefarious...", - "Main.txt__7129": "scratch yours.", - "Main.txt__7133": "worthwhile.", - "Main.txt__7139": "--", - "Main.txt__7150": "--", - "Main.txt__7154": "explosives, and we'll discuss", - "Main.txt__7155": "the rewards.", - "Main.txt__7164": "--", - "Main.txt__7171": "is happening...", - "Main.txt__7181": "--", - "Main.txt__7191": "people.", - "Main.txt__7203": "--", - "Main.txt__7207": "if you could carry it.", - "Main.txt__7211": "--", - "Main.txt__7218": "--", - "Main.txt__7225": "--", - "Main.txt__7232": "up well, somehow.", - "Main.txt__7239": "--", - "Main.txt__7246": "thing?", - "Main.txt__7250": "me a headache. Let's just", - "Main.txt__7251": "go home.", - "Main.txt__7255": "--", - "Main.txt__7262": "criminals we forgot?", - "Main.txt__7266": "again.", - "Main.txt__7270": "--", - "Main.txt__7275": "spit at me?", - "Main.txt__7279": "those bars prevent me", - "Main.txt__7280": "from punching you.", - "Main.txt__7284": "--", - "Main.txt__7291": "know everyone else was", - "Main.txt__7292": "left behind.", - "Main.txt__7299": "myself in.", - "Main.txt__7306": "promise.", - "Main.txt__7310": "won't forget.", - "Main.txt__7319": "--", - "Main.txt__7324": "about it.", - "Main.txt__7328": "--", - "Main.txt__7335": "else.", - "Main.txt__7339": "---", - "Main.txt__7344": "taken.", - "Main.txt__7347": "---", - "Main.txt__7351": "to the jail.", - "Main.txt__7355": "with?", - "Main.txt__7363": "out late, kids.", - "Main.txt__7367": "---", - "Main.txt__7371": "Mooch is in for?", - "Main.txt__7375": "caught stealing plates", - "Main.txt__7376": "from the diner.", - "Main.txt__7380": "this week.", - "Main.txt__7388": "---", - "Main.txt__7396": "something to report.", - "Main.txt__7402": "--", - "Main.txt__7406": "school\"...?", - "Main.txt__7411": "reports.", - "Main.txt__7418": "--", - "Main.txt__7425": "have anything to report,", - "Main.txt__7426": "have you?", - "Main.txt__7430": "kid.", - "Main.txt__7434": "--", - "Main.txt__7441": "---", - "Main.txt__7463": "---", - "Main.txt__7474": "mornin'.", - "Main.txt__7478": "---", - "Main.txt__7490": "you?", - "Main.txt__7494": "as usual.", - "Main.txt__7498": "the mines.", - "Main.txt__7502": "trying to pass on that", - "Main.txt__7503": "place onto me...", - "Main.txt__7507": "while I can.", - "Main.txt__7513": "---", - "Main.txt__7517": "lil ol' me.", - "Main.txt__7521": "well in the end, I can", - "Main.txt__7522": "feel it.", - "Main.txt__7526": "---", - "Main.txt__7531": "[wave]* OH!", - "Main.txt__7538": "now?", - "Main.txt__7551": "---", - "Main.txt__7560": "we can do.", - "Main.txt__7564": "---", - "Main.txt__7576": "much those plates sell", - "Main.txt__7577": "for out there.", - "Main.txt__7581": "going to serve?", - "Main.txt__7585": "hopefully!", - "Main.txt__7590": "leaf!", - "Main.txt__7594": "anymore!", - "Main.txt__7598": "else I can take that", - "Main.txt__7599": "people won't notice...)", - "Main.txt__7605": "---", - "Main.txt__7612": "plotting something...)", - "Main.txt__7616": "---", - "Main.txt__7624": "---", - "Main.txt__7633": "---", - "Main.txt__7647": "---", - "Main.txt__7653": "---", - "Main.txt__7663": "me! I will never surrender!", - "Main.txt__7670": "--", - "Main.txt__7674": "lightners...?", - "Main.txt__7680": "others! I will never leave this", - "Main.txt__7681": "house!", - "Main.txt__7684": "---", - "Main.txt__7692": "I could, no way I'm", - "Main.txt__7693": "letting you skip today!", - "Main.txt__7697": "thinking of yesterday.", - "Main.txt__7702": "is upon us! We can't just", - "Main.txt__7703": "sleep!", - "Main.txt__7707": "it before the week ends,", - "Main.txt__7708": "too...", - "Main.txt__7712": "now.", - "Main.txt__7716": "time!", - "Main.txt__7721": "--", - "Main.txt__7729": "oversleep. Good.", - "Main.txt__7733": "on you so we can continue", - "Main.txt__7734": "what we started...", - "Main.txt__7738": "that are still hiding and", - "Main.txt__7739": "deliver justice.", - "Main.txt__7743": "there be another Dark", - "Main.txt__7744": "World?", - "Main.txt__7749": "depends on us.", - "Main.txt__7753": "to class.", - "Main.txt__7760": "--", - "Main.txt__7771": "--", - "Main.txt__7775": "over.", - "Main.txt__7779": "time than I thought", - "Main.txt__7780": "like that...", - "Main.txt__7784": "another Dark World even", - "Main.txt__7785": "be? Town's huge!", - "Main.txt__7789": "entire place?!", - "Main.txt__7799": "more than he is letting", - "Main.txt__7800": "on...", - "Main.txt__7804": "still be there?", - "Main.txt__7809": "dream?", - "Main.txt__7816": "hurt to try.", - "Main.txt__7820": "cave.", - "Main.txt__7824": "--", - "Main.txt__7834": "isn't there anymore?", - "Main.txt__7841": "already way off course...", - "Main.txt__7845": "--", - "Main.txt__7849": "about it.", - "Main.txt__7868": "--", - "Main.txt__7875": "now that the Dark Worlds", - "Main.txt__7876": "are still real...", - "Main.txt__7880": "to waste. Let's go!", - "Main.txt__7884": "--", - "Main.txt__7888": "Dark Worlds in town...", - "Main.txt__7901": "isn't a good place", - "Main.txt__7902": "to think about this.", - "Main.txt__7906": "place, we can think", - "Main.txt__7907": "better there.", - "Main.txt__7911": "get hungry. Gonna get", - "Main.txt__7912": "a snack while there!", - "Main.txt__7919": "--", - "Main.txt__7939": "appliance at the store.", - "Main.txt__7943": "correctly.", - "Main.txt__7947": "up for a while now.", - "Main.txt__7951": "to head home.", - "Main.txt__7958": "as well.", - "Main.txt__7962": "cook something special", - "Main.txt__7963": "for him tonight.", - "Main.txt__7967": "downtown to do some", - "Main.txt__7968": "groceries.", - "Main.txt__7972": "buy it at the mart", - "Main.txt__7973": "next door?", - "Main.txt__7977": "father doesn't like", - "Main.txt__7978": "that place.", - "Main.txt__7983": "dinner, Kanako.", - "Main.txt__7994": "--", - "Main.txt__7998": "as well.", - "Main.txt__8010": "--", - "Main.txt__8014": "have some time to talk", - "Main.txt__8015": "without interruptions.", - "Main.txt__8019": "workshop, so the house", - "Main.txt__8020": "is all ours!", - "Main.txt__8024": "though!", - "Main.txt__8028": "room and formulate a", - "Main.txt__8029": "plan.", - "Main.txt__8033": "--", - "Main.txt__8039": "--", - "Main.txt__8043": "made by Martlet.", - "Main.txt__8048": "--", - "Main.txt__8052": "food in the fridge.", - "Main.txt__8058": "--", - "Main.txt__8064": "--", - "Main.txt__8068": "at the food.", - "Main.txt__8071": "look like her face, giving", - "Main.txt__8072": "out a wink-", - "Main.txt__8075": "and it looks like her face", - "Main.txt__8076": "is melting instead.", - "Main.txt__8084": "--", - "Main.txt__8094": "it... Maybe mom did...?", - "Main.txt__8098": "--", - "Main.txt__8105": "now?", - "Main.txt__8109": "--", - "Main.txt__8125": "below my room!", - "Main.txt__8129": "happened!", - "Main.txt__8134": "dad!", - "Main.txt__8138": "--", - "Main.txt__8142": "time for that!", - "Main.txt__8146": "on dad!", - "Main.txt__8150": "--", - "Main.txt__8161": "--", - "Main.txt__8172": "up to us instead of", - "Main.txt__8173": "us looking for it!", - "Main.txt__8177": "--", - "Main.txt__8188": "that can...", - "Main.txt__8195": "--", - "Main.txt__8204": "--", - "Main.txt__8212": "that can do it!", - "Main.txt__8220": "have a team name...", - "Main.txt__8231": "--", - "Main.txt__8238": "a bit scarier than", - "Main.txt__8239": "the last one...", - "Main.txt__8247": "--", - "Main.txt__8251": "something flying off", - "Main.txt__8252": "when we jumped in?", - "Main.txt__8256": "imagination.", - "Main.txt__8260": "--", - "Main.txt__8264": "high up...", - "Main.txt__8269": "gears!", - "Main.txt__8273": "--", - "Main.txt__8280": "slide down here...?", - "Main.txt__8288": "--", - "Main.txt__8298": "---", - "Main.txt__8302": "haven't seen a single", - "Main.txt__8303": "darkner yet.", - "Main.txt__8307": "they could jump at", - "Main.txt__8308": "any moment!", - "Main.txt__8312": "--", - "Main.txt__8317": "PROTOCOLS.", - "Main.txt__8321": "--", - "Main.txt__8325": "TO INTERCEPT THE", - "Main.txt__8326": "LIGHTNERS.", - "Main.txt__8338": "THREAT LEVEL...", - "Main.txt__8342": "--", - "Main.txt__8353": "REQUIRED.", - "Main.txt__8364": "--", - "Main.txt__8368": "TOO WEAK TO UNDERSTAND", - "Main.txt__8369": "WHAT YOU JUST SAID.", - "Main.txt__8373": "--", - "Main.txt__8377": "is false...?", - "Main.txt__8384": "COMPUTE IT. NICE TRY,", - "Main.txt__8385": "THOUGH.", - "Main.txt__8390": "--", - "Main.txt__8397": "ME RECONSIDER", - "Main.txt__8398": "TERMINATING YOU?", - "Main.txt__8411": "ONE (1) CHANCE TO", - "Main.txt__8412": "MAKE ME RECONSIDER.", - "Main.txt__8423": "my dad, Chujin.", - "Main.txt__8430": "him...?", - "Main.txt__8449": "--", - "Main.txt__8456": "SAYING...?", - "Main.txt__8460": "find my dad, Chujin.", - "Main.txt__8473": "CHUJIN'S SPAWN.", - "Main.txt__8479": "Kanako!", - "Main.txt__8488": "--", - "Main.txt__8492": "KANAKO.", - "Main.txt__8496": "AREN'T AS PRECISE", - "Main.txt__8497": "AS THEY ONCE WERE.", - "Main.txt__8504": "your programming, I", - "Main.txt__8505": "assume...", - "Main.txt__8509": "YOU WERE MASTER'S SPAWN,", - "Main.txt__8510": "I WOULD HAVE RELENTED.", - "Main.txt__8514": "I WILL FULFILL YOUR", - "Main.txt__8515": "REQUEST.", - "Main.txt__8519": "TO WHERE MASTER CHUJIN", - "Main.txt__8520": "IS BEING HELD.", - "Main.txt__8525": "prisoner?!", - "Main.txt__8540": "Dark World...?", - "Main.txt__8548": "ANSWER YOUR QUESTIONS.", - "Main.txt__8577": "TO MY HOSTILITY", - "Main.txt__8578": "EXCEPTION DATABASE.", - "Main.txt__8588": "AREN'T CONNECTED TO", - "Main.txt__8589": "MY DATABASE.", - "Main.txt__8606": "dad!", - "Main.txt__8613": "--", - "Main.txt__8621": "--", - "Main.txt__8629": "hard?", - "Main.txt__8633": "to kill us, but...", - "Main.txt__8637": "questions!", - "Main.txt__8647": "--", - "Main.txt__8656": "TO TERMINATE YOU.", - "Main.txt__8664": "my dad!", - "Main.txt__8713": "--", - "Main.txt__8727": "WHAT YOU MEAN.", - "Main.txt__8742": "quite get it...)", - "Main.txt__8749": "--", - "Main.txt__8753": "COME DOWN FROM UP", - "Main.txt__8754": "THERE?", - "Main.txt__8758": "dangerous...", - "Main.txt__8762": "fun.", - "Main.txt__8769": "ROLL OUT AND FALL AT", - "Main.txt__8770": "TERMINAL VELOCITY.", - "Main.txt__8774": "TO MY \"DO NOT EVER", - "Main.txt__8775": "EXPERIENCE\" LIST.", - "Main.txt__8782": "--", - "Main.txt__8794": "REALM.", - "Main.txt__8803": "stupid!", - "Main.txt__8816": "would be the most obvious", - "Main.txt__8817": "spot.", - "Main.txt__8822": "IS AT THE CENTRAL PILLAR.", - "Main.txt__8828": "way there.", - "Main.txt__8833": "there too. So we have", - "Main.txt__8834": "to get there anyway.", - "Main.txt__8844": "--", - "Main.txt__8853": "Dark Jail?", - "Main.txt__8862": "--", - "Main.txt__8870": "--", - "Main.txt__8878": "--", - "Main.txt__8882": "lil' fellas!", - "Main.txt__8887": "TRANSPORT ENERGY.", - "Main.txt__8895": "POWER LINES ALL OVER", - "Main.txt__8896": "THE PLACE.", - "Main.txt__8901": "them?", - "Main.txt__8905": "THEY DO ENJOY IT.", - "Main.txt__8909": "DEACTIVATED]", - "Main.txt__8914": "--", - "Main.txt__8917": "[color=green]* HOW TO SAFELY HANDLE CAPACIMITES:", - "Main.txt__8919": "DIRECTLY.", - "Main.txt__8922": "[color=green]* 2: TRY TO PUSH THEM INTO THE", - "Main.txt__8923": "WIRES BY HITTING THEM WITH", - "Main.txt__8924": "SOMETHING FROM AFAR.", - "Main.txt__8927": "[color=green]* 3: CAPACIMITES ARE WATER", - "Main.txt__8928": "RESISTANT. USE THAT TO YOUR", - "Main.txt__8929": "ADVANTAGE.", - "Main.txt__8933": "--", - "Main.txt__8936": "[color=green]* WATCH OUT FOR STAPLETES!", - "Main.txt__8941": "--", - "Main.txt__8944": "[color=green]* WARNING: HOT STEAM AHEAD.", - "Main.txt__8949": "--", - "Main.txt__8954": "do we reach the tower?", - "Main.txt__8958": "walk all the way there,", - "Main.txt__8959": "are we?!", - "Main.txt__8963": "THROUGH THE FACTORY.", - "Main.txt__8967": "TAKE A TRAM DIRECTLY", - "Main.txt__8968": "TO THE SPIRE.", - "Main.txt__8972": "forward than I expected.", - "Main.txt__8976": "EFFICIENT THINGS.", - "Main.txt__8981": "know about that...", - "Main.txt__8985": "--", - "Main.txt__8988": "[color=green]* ROBO TOWN UP AHEAD.", - "Main.txt__8992": "--", - "Main.txt__8995": "[color=green]* PATH TO FACTORY AHEAD.", - "Main.txt__8999": "--", - "Main.txt__9003": "scheduled broadcast for a", - "Main.txt__9004": "special report!", - "Main.txt__9007": "--", - "Main.txt__9010": "[wave]* HELLOOOOOOOOOOOOO", - "Main.txt__9011": "ROBOTOPIA!", - "Main.txt__9015": "talking to you LIVE from", - "Main.txt__9016": "the Spire!", - "Main.txt__9020": "other than OUR CREATOR,", - "Main.txt__9021": "the one and only...", - "Main.txt__9033": "right?!", - "Main.txt__9037": "such momentous occasion", - "Main.txt__9038": "must be celebrated!", - "Main.txt__9042": "Master Chujin create me", - "Main.txt__9043": "a brand new body!", - "Main.txt__9050": "[shake]* WITH THIS NEW BODY...", - "Main.txt__9055": "[color=red]interlopers[/color] will", - "Main.txt__9056": "finally come to an end!", - "Main.txt__9060": "share with you today!", - "Main.txt__9073": "some other lightners were", - "Main.txt__9074": "seen wandering around.", - "Main.txt__9077": "[shake]* WELL GET TO IT!", - "Main.txt__9079": "DEAD!", - "Main.txt__9082": "[shake]* WHOEVER BRINGS THEM TO", - "Main.txt__9083": "ME GETS 100,000 DARK", - "Main.txt__9084": "DOLLARS!", - "Main.txt__9089": "[shake]TOSTER OUT!", - "Main.txt__9093": "--", - "Main.txt__9100": "see when I get my hands", - "Main.txt__9101": "on him...!", - "Main.txt__9105": "one of the criminals we", - "Main.txt__9106": "are looking for?", - "Main.txt__9110": "with one stone!", - "Main.txt__9118": "to get to \"The Spire\"?", - "Main.txt__9122": "AND GET A SERVICE TRAM", - "Main.txt__9123": "THERE.", - "Main.txt__9127": "AHEAD.", - "Main.txt__9133": "--", - "Main.txt__9137": "was a tram in the", - "Main.txt__9138": "factory, right?", - "Main.txt__9142": "BE JUST UP AHEAD.", - "Main.txt__9148": "--", - "Main.txt__9152": "able to get there in", - "Main.txt__9153": "no time then!", - "Main.txt__9161": "--", - "Main.txt__9164": "[color=green]* USE THESE KIND OF CONSOLES TO", - "Main.txt__9165": "REMOTELY CONTROL CAPACIMITES.", - "Main.txt__9169": "--", - "Main.txt__9173": "terminal.)", - "Main.txt__9176": "--", - "Main.txt__9180": "[color=green]* TRAM STATION UP AHEAD.", - "Main.txt__9183": "[color=green]* (DUE TO POTENTIAL LIGHTNER", - "Main.txt__9184": "INVASION, THE PATH IS BLOCKED.)", - "Main.txt__9187": "[color=green]* (GO TO THE SIDE ROOMS TO", - "Main.txt__9188": "UNLOCK IT IF YOU NEED TO USE", - "Main.txt__9189": "THE TRAM.)", - "Main.txt__9192": "--", - "Main.txt__9196": "so many puzzles around?", - "Main.txt__9203": "it cumbersome for the", - "Main.txt__9204": "darkners living here?", - "Main.txt__9218": "--", - "Main.txt__9222": "[color=green]", - "Main.txt__9226": "--", - "Main.txt__9230": "[color=green]", - "Main.txt__9234": "--", - "Main.txt__9238": "[color=green]* WATCH OUT FOR FALLING BLOCKS.", - "Main.txt__9243": "--", - "Main.txt__9247": "[color=green]* ROBOTS! REMEMBER YOU CAN RUN", - "Main.txt__9248": "BY HOLDING DOWN [CANCEL]!", - "Main.txt__9251": "--", - "Main.txt__9255": "[color=green]* LOCK DISENGAGED.", - "Main.txt__9258": "--", - "Main.txt__9262": "to go!", - "Main.txt__9266": "reach the tram in no", - "Main.txt__9267": "time!", - "Main.txt__9274": "\"SOMETHING IS AMISS.\"", - "Main.txt__9278": "you'll jinx it.", - "Main.txt__9282": "--", - "Main.txt__9290": "to fight us?", - "Main.txt__9298": "--", - "Main.txt__9302": "talk to the guy on the other", - "Main.txt__9303": "corridor.", - "Main.txt__9307": "peace, [wave]please!", - "Main.txt__9311": "--", - "Main.txt__9315": "gates from yesterday.", - "Main.txt__9319": "up. I'll go on ahead.", - "Main.txt__9326": "with Cole while I'm", - "Main.txt__9327": "out!", - "Main.txt__9332": "ORGANICS?!", - "Main.txt__9336": "MUST.", - "Main.txt__9341": "--", - "Main.txt__9348": "LINE.", - "Main.txt__9353": "waywalks?!", - "Main.txt__9361": "you guys get around?", - "Main.txt__9370": "--", - "Main.txt__9375": "fountain has healed the party.", - "Main.txt__9379": "--", - "Main.txt__9387": "--", - "Main.txt__9391": "[color=green]", - "Main.txt__9395": "[color=green]* CORRUPTED CONSTRUCT DETECTED.", - "Main.txt__9398": "[color=green]* INITIATING TRANSPORT SYSTEM.", - "Main.txt__9403": "--", - "Main.txt__9410": "--", - "Main.txt__9421": "AHEAD, I WILL CATCH", - "Main.txt__9422": "UP.", - "Main.txt__9426": "--", - "Main.txt__9437": "--", - "Main.txt__9441": "Axis was taken to?", - "Main.txt__9445": "catch up, so I guess he", - "Main.txt__9446": "knows what's happening.", - "Main.txt__9450": "--", - "Main.txt__9454": "here.", - "Main.txt__9458": "take too long.", - "Main.txt__9462": "--", - "Main.txt__9466": "to do here?", - "Main.txt__9471": "tram.", - "Main.txt__9475": "--", - "Main.txt__9485": "--", - "Main.txt__9492": "--", - "Main.txt__9500": "should be arriving soon.", - "Main.txt__9504": "--", - "Main.txt__9508": "tram. Doesn't seem like it", - "Main.txt__9509": "is coming anytime soon...", - "Main.txt__9513": "--", - "Main.txt__9521": "one.", - "Main.txt__9525": "--", - "Main.txt__9532": "--", - "Main.txt__9542": "--", - "Main.txt__9546": "where I want to go...", - "Main.txt__9550": "--", - "Main.txt__9557": "--", - "Main.txt__9564": "--", - "Main.txt__9571": "--", - "Main.txt__9575": "only ones here.", - "Main.txt__9579": "a while.", - "Main.txt__9583": "--", - "Main.txt__9593": "up?", - "Main.txt__9597": "think of this situation?", - "Main.txt__9607": "--", - "Main.txt__9611": "them kinda exciting,", - "Main.txt__9612": "right?", - "Main.txt__9616": "aren't in any real", - "Main.txt__9617": "danger, that is.", - "Main.txt__9624": "no matter what...", - "Main.txt__9628": "more than you can.", - "Main.txt__9635": "--", - "Main.txt__9640": "dangerous!", - "Main.txt__9644": "exciting than our", - "Main.txt__9645": "regular boring life.", - "Main.txt__9652": "worlds are opening now?", - "Main.txt__9656": "just... create them?", - "Main.txt__9666": "I'm sure it was by", - "Main.txt__9667": "accident...", - "Main.txt__9671": "--", - "Main.txt__9678": "to swallow...", - "Main.txt__9682": "very real...", - "Main.txt__9686": "really?", - "Main.txt__9690": "open a dark fountain", - "Main.txt__9691": "and make a world?", - "Main.txt__9695": "get it...", - "Main.txt__9699": "--", - "Main.txt__9703": "at the Spire soon.", - "Main.txt__9707": "to catch up.", - "Main.txt__9711": "the fountain and save", - "Main.txt__9712": "dad!", - "Main.txt__9719": "Axis...", - "Main.txt__9723": "MY Axis, do you?!", - "Main.txt__9727": "that dad made for me!", - "Main.txt__9731": "and is missing the same", - "Main.txt__9732": "arm as the doll!", - "Main.txt__9736": "possible, is it?", - "Main.txt__9740": "most darkners resemble", - "Main.txt__9741": "objects?", - "Main.txt__9745": "erasers, teddy bears,", - "Main.txt__9746": "gears, wrenches...", - "Main.txt__9753": "spinning...", - "Main.txt__9757": "--", - "Main.txt__9761": "[color=green]* PASSENGERS:", - "Main.txt__9769": "over with.", - "Main.txt__9773": "--", - "Main.txt__9776": "[shake]* HOLD IT RIGHT THERE!", - "Main.txt__9780": "--", - "Main.txt__9787": "of fans to spy for you,", - "Main.txt__9788": "eh?", - "Main.txt__9792": "lightners once you put", - "Main.txt__9793": "on a huge bounty!", - "Main.txt__9797": "before someone snitches!", - "Main.txt__9801": "myself, I won't have to", - "Main.txt__9802": "give away the reward!", - "Main.txt__9806": "anyway!)", - "Main.txt__9813": "TV!", - "Main.txt__9817": "my dad!", - "Main.txt__9824": "about, girl.", - "Main.txt__9828": "you're going to be gone", - "Main.txt__9829": "soon anyway!", - "Main.txt__9833": "so don't struggle! Don't", - "Main.txt__9834": "wanna ruin the paintjob.", - "Main.txt__9838": "--", - "Main.txt__9847": "did with Bearing...", - "Main.txt__9851": "in here...", - "Main.txt__9858": "--", - "Main.txt__9861": "[shake]* OH YEAAAAAAAH!", - "Main.txt__9865": "--", - "Main.txt__9869": "GOOD TO HAVE 2 (TWO)", - "Main.txt__9870": "HANDS AGAIN.", - "Main.txt__9877": "to you?", - "Main.txt__9884": "JUST IN TIME.", - "Main.txt__9891": "would be a guest", - "Main.txt__9892": "appearance in my show!", - "Main.txt__9896": "like me, I command you to", - "Main.txt__9897": "catch those lightners!", - "Main.txt__9901": "MISS KANAKO I WOULD TAKE", - "Main.txt__9902": "HER TO MASTER CHUJIN.", - "Main.txt__9906": "OVERRIDE YOURS.", - "Main.txt__9910": "PRIORITY OVER ANYTHING", - "Main.txt__9911": "ELSE, AND THAT'S IT.", - "Main.txt__9918": "Chujin's spawn?!", - "Main.txt__9923": "similar in a way...", - "Main.txt__9930": "clearly conspiring with", - "Main.txt__9931": "the [color=red]interlopers[/color]!", - "Main.txt__9935": "of power just as I", - "Main.txt__9936": "get in it!", - "Main.txt__9943": "then I have no choice", - "Main.txt__9944": "but to trash you too!", - "Main.txt__9952": "BODY CAN TAKE HIM ON.", - "Main.txt__9960": "metal butt!", - "Main.txt__9965": "--", - "Main.txt__9972": "BODY!!", - "Main.txt__9976": "IT!!", - "Main.txt__9980": "--", - "Main.txt__9987": "this!", - "Main.txt__9991": "Master Chujin is", - "Main.txt__9992": "building for me is done-", - "Main.txt__9997": "[shake]* I WILL TOAST YOU!!", - "Main.txt__10001": "the body you mentioned...?!", - "Main.txt__10011": "[shake]* LET'S SEE YOU SURVIVE", - "Main.txt__10012": "THIS!", - "Main.txt__10016": "--", - "Main.txt__10024": "--", - "Main.txt__10028": "soon.", - "Main.txt__10035": "--", - "Main.txt__10042": "--", - "Main.txt__10046": "we survived that.", - "Main.txt__10050": "careful...", - "Main.txt__10054": "--", - "Main.txt__10057": "[shake]* BZZZZZZZZZ-", - "Main.txt__10061": "--", - "Main.txt__10065": "THE ARM.", - "Main.txt__10070": "BUFF WORKOUT READY BODY.", - "Main.txt__10075": "--", - "Main.txt__10091": "STUCK WITH OUT UNTIL", - "Main.txt__10092": "WE LOCATE HER.", - "Main.txt__10097": "--", - "Main.txt__10101": "FOR A BIT UNTIL WE", - "Main.txt__10102": "REUNITE WITH HER.", - "Main.txt__10108": "THE LESS WE INTERACT.", - "Main.txt__10113": "SAY: \"C'mon, let's go!\"", - "Main.txt__10118": "--", - "Main.txt__10127": "--", - "Main.txt__10134": "MISS KANAKO.", - "Main.txt__10148": "--", - "Main.txt__10152": "STUCK WITH...", - "Main.txt__10156": "ONLY BECAUSE I PROMISED", - "Main.txt__10157": "MISS KANAKO I WOULD.", - "Main.txt__10161": "THAT...", - "Main.txt__10165": "WHERE YOU STAND.", - "Main.txt__10170": "MISS KANAKO ONCE WE FIND", - "Main.txt__10171": "HER.", - "Main.txt__10175": "--", - "Main.txt__10182": "TO DO.", - "Main.txt__10190": "SCREENS? THOSE PUZZLES", - "Main.txt__10191": "HAVE THE ORGANIC CHECK.", - "Main.txt__10195": "NO MATTER WHAT.", - "Main.txt__10200": "with the text \"I am not a", - "Main.txt__10201": "robot\" near them.)", - "Main.txt__10204": "--", - "Main.txt__10208": "[color=green]* REMINDER!", - "Main.txt__10210": "CAPACIMITES IN PLACE.", - "Main.txt__10213": "[color=green]* INTERACTING WITH THE TERMINAL", - "Main.txt__10214": "TWICE WILL RESET IT.", - "Main.txt__10217": "--", - "Main.txt__10221": "big body.)", - "Main.txt__10229": "--", - "Main.txt__10235": "--", - "Main.txt__10242": "--", - "Main.txt__10249": "CHECK FOR AN ORGANIC'S", - "Main.txt__10250": "VITALS.", - "Main.txt__10257": "KANAKO IS OPERATIONAL.", - "Main.txt__10261": "THING CALLED \"PULSE\"?", - "Main.txt__10268": "IS ANOTHER WHERE SHE", - "Main.txt__10269": "RISKS CRITICAL FAILURE.", - "Main.txt__10273": "--", - "Main.txt__10283": "--", - "Main.txt__10290": "STAY THERE AND WATCH...?", - "Main.txt__10294": "HUMAN. I THINK I'VE SEEN", - "Main.txt__10295": "SOME VIDEOS ON THIS.", - "Main.txt__10299": "--", - "Main.txt__10303": "ANYTHING?", - "Main.txt__10307": "HARDER.", - "Main.txt__10320": "you doing?", - "Main.txt__10328": "--", - "Main.txt__10332": "ONCE MORE.", - "Main.txt__10336": "doing?", - "Main.txt__10341": "--", - "Main.txt__10352": "--", - "Main.txt__10359": "KANAKO.", - "Main.txt__10363": "THE OTHER HAND...", - "Main.txt__10374": "--", - "Main.txt__10381": "you doing...?", - "Main.txt__10390": "doing again...?", - "Main.txt__10394": "--", - "Main.txt__10398": "RUNNING OR WHATEVER YOU", - "Main.txt__10399": "ORGANICS DO/HAVE?", - "Main.txt__10417": "doing?!", - "Main.txt__10421": "--", - "Main.txt__10435": "--", - "Main.txt__10442": "ORAL CAVITIES TOGETHER", - "Main.txt__10443": "AND EXCHANGE OXYGEN.", - "Main.txt__10447": "BACK INTO OPERATIONAL", - "Main.txt__10448": "STATUS.", - "Main.txt__10464": "[shake]* C-COLE?! WH-WHAT ARE", - "Main.txt__10465": "YOU DOING?!?!?!?", - "Main.txt__10469": "--", - "Main.txt__10473": "BETTER THAN I IMAGINED.", - "Main.txt__10477": "TO PHYSICALLY TOUCH HER", - "Main.txt__10478": "MOUTH.", - "Main.txt__10485": "--", - "Main.txt__10490": "tram...?", - "Main.txt__10507": "to reach the Spire", - "Main.txt__10508": "easily anymore...", - "Main.txt__10519": "COULDN'T HANDLE THE", - "Main.txt__10520": "DAMAGE.", - "Main.txt__10524": "PROTECTED YOU.", - "Main.txt__10528": "is actually your hand...", - "Main.txt__10542": "way to reach the Spire...", - "Main.txt__10546": "now...", - "Main.txt__10551": "NEAREST TRAM STATION AND", - "Main.txt__10552": "TRY AGAIN.", - "Main.txt__10562": "nightfall by then!", - "Main.txt__10569": "--", - "Main.txt__10572": "[wave]* La la la la la laaaa~!", - "Main.txt__10580": "help us.", - "Main.txt__10584": "--", - "Main.txt__10588": "pretty...", - "Main.txt__10592": "before so this is the", - "Main.txt__10593": "first time I see these...", - "Main.txt__10597": "wasted trip in that", - "Main.txt__10598": "sense...", - "Main.txt__10602": "--", - "Main.txt__10605": "[wave]* La la la la la laaaa~!", - "Main.txt__10609": "this way...", - "Main.txt__10613": "--", - "Main.txt__10620": "place...", - "Main.txt__10624": "--", - "Main.txt__10644": "talk face to face.", - "Main.txt__10651": "remember me?", - "Main.txt__10655": "retain their old memories", - "Main.txt__10656": "then...", - "Main.txt__10675": "the look on your face!", - "Main.txt__10679": "to you all.", - "Main.txt__10683": "out of here first.", - "Main.txt__10687": "are certaily searching", - "Main.txt__10688": "for you lot.", - "Main.txt__10692": "go?", - "Main.txt__10696": "Spire but we are stuck", - "Main.txt__10697": "here...", - "Main.txt__10701": "is no point. Toster has", - "Main.txt__10702": "the place in lockdown.", - "Main.txt__10706": "can get in.", - "Main.txt__10710": "a trip to the [color=yellow]Upstairs[/color]!", - "Main.txt__10723": "it, but you are one too!", - "Main.txt__10730": "CREATED HERE.", - "Main.txt__10734": "\"belong\" here.", - "Main.txt__10739": "everything on the way.", - "Main.txt__10747": "know what's going on.", - "Main.txt__10751": "--", - "Main.txt__10759": "to reach the Upstairs", - "Main.txt__10760": "outside the Spire.", - "Main.txt__10764": "beyond the clouds?", - "Main.txt__10768": "has a second layer above", - "Main.txt__10769": "it.", - "Main.txt__10773": "rift with the robots", - "Main.txt__10774": "fighting against us.", - "Main.txt__10781": "what is going on.", - "Main.txt__10785": "tell you.", - "Main.txt__10792": "something most darkners", - "Main.txt__10793": "aren't aware of.", - "Main.txt__10797": "over it.", - "Main.txt__10801": "my mind learning this.", - "Main.txt__10819": "the Dark Worlds?", - "Main.txt__10827": "these weird doors to", - "Main.txt__10828": "get in...", - "Main.txt__10832": "resemble objects...?", - "Main.txt__10839": "last point you brought up.", - "Main.txt__10843": "will of its fountain.", - "Main.txt__10847": "on where the fountain", - "Main.txt__10848": "was opened.", - "Main.txt__10852": "that mean, really?", - "Main.txt__10859": "this Dark World is", - "Main.txt__10860": "the way it is...", - "Main.txt__10864": "into dad's workshop...?", - "Main.txt__10878": "MEAN?", - "Main.txt__10882": "FOR EONS.", - "Main.txt__10887": "a fake world...?", - "Main.txt__10894": "memories.", - "Main.txt__10898": "is as real as it gets...", - "Main.txt__10902": "of what happened to us", - "Main.txt__10903": "in the Light World.", - "Main.txt__10910": "darkners are based on", - "Main.txt__10911": "objects...", - "Main.txt__10918": "by... magic?", - "Main.txt__10923": "gives us form.", - "Main.txt__10930": "much to believe in...", - "Main.txt__10939": "Dark World.", - "Main.txt__10943": "are something else.", - "Main.txt__10948": "I was in the Light", - "Main.txt__10949": "World...", - "Main.txt__10953": "close and dear to", - "Main.txt__10954": "Kanako...", - "Main.txt__10974": "are ready to learn the", - "Main.txt__10975": "truth.", - "Main.txt__10979": "learn about that?", - "Main.txt__10986": "this Dark World.", - "Main.txt__10996": "shadow... I couldn't", - "Main.txt__10997": "make out what they were.", - "Main.txt__11001": "your father.", - "Main.txt__11005": "he'd be able to do it,", - "Main.txt__11006": "honestly...", - "Main.txt__11013": "--", - "Main.txt__11022": "on dad's workshop...", - "Main.txt__11026": "is...", - "Main.txt__11030": "your own eyes?", - "Main.txt__11034": "the crack.", - "Main.txt__11038": "--", - "Main.txt__11048": "there that can help", - "Main.txt__11049": "you reach the Spire.", - "Main.txt__11053": "better view of our", - "Main.txt__11054": "world!", - "Main.txt__11064": "--", - "Main.txt__11075": "having so much dropped", - "Main.txt__11076": "upon you can do that...", - "Main.txt__11080": "soon, trust me!", - "Main.txt__11085": "down!", - "Main.txt__11090": "--", - "Main.txt__11097": "is based on my room...", - "Main.txt__11104": "quickly, alright!!??", - "Main.txt__11108": "--", - "Main.txt__11115": "was a kid, remember?", - "Main.txt__11119": "childish to cling to", - "Main.txt__11120": "her?", - "Main.txt__11124": "more childish stuff...", - "Main.txt__11128": "--", - "Main.txt__11133": "all the way up here...", - "Main.txt__11138": "are connected to the", - "Main.txt__11139": "same fountain.", - "Main.txt__11144": "right...?", - "Main.txt__11148": "it isn't actually it.", - "Main.txt__11158": "darkners trying to", - "Main.txt__11159": "breach the Spire.", - "Main.txt__11163": "and assist.", - "Main.txt__11170": "any more time then!", - "Main.txt__11174": "--", - "Main.txt__11178": "what BunBun said...", - "Main.txt__11186": "mom said Sadie brought", - "Main.txt__11187": "earlier?!", - "Main.txt__11194": "TOOK OVER AS ROBOTOPIA'S", - "Main.txt__11195": "LEADER JUST TODAY.", - "Main.txt__11208": "--", - "Main.txt__11212": "of darkners trying to", - "Main.txt__11213": "breach into the Spire.", - "Main.txt__11217": "you get there in time!", - "Main.txt__11224": "to do some errands", - "Main.txt__11225": "before...", - "Main.txt__11230": "other again, Kanako.", - "Main.txt__11234": "BunBun.", - "Main.txt__11241": "--", - "Main.txt__11245": "something...", - "Main.txt__11249": "out how to breach in", - "Main.txt__11250": "next.", - "Main.txt__11257": "quiet...", - "Main.txt__11266": "ALLOWS ME TO (NOT MUCH).", - "Main.txt__11270": "quite a lot just now...", - "Main.txt__11275": "end.", - "Main.txt__11279": "those darkners and", - "Main.txt__11280": "finally save dad!", - "Main.txt__11284": "--", - "Main.txt__11292": "want Axis to hear this...)", - "Main.txt__11299": "happens when we seal the", - "Main.txt__11300": "fountain?)", - "Main.txt__11304": "to the darkners?)", - "Main.txt__11308": "to be?)", - "Main.txt__11312": "fountains the right", - "Main.txt__11313": "thing then?)", - "Main.txt__11317": "them, the world will", - "Main.txt__11318": "end...)", - "Main.txt__11325": "WHISPERING ABOUT?", - "Main.txt__11330": "Axis!", - "Main.txt__11341": "--", - "Main.txt__11345": "running anymore today.", - "Main.txt__11349": "happened or something?", - "Main.txt__11357": "--", - "Main.txt__11362": "showed up...?", - "Main.txt__11366": "led me all the way down to", - "Main.txt__11367": "Robotopia?!", - "Main.txt__11372": "attack us!", - "Main.txt__11376": "--", - "Main.txt__11380": "the \"freedom fighters\" that", - "Main.txt__11381": "are trying to enter the Spire.", - "Main.txt__11385": "like a bunch of softies.", - "Main.txt__11394": "--", - "Main.txt__11401": "over this island!", - "Main.txt__11405": "them block you in!", - "Main.txt__11408": "DEV NOTE: The enemy is not", - "Main.txt__11409": "implemented yet", - "Main.txt__11412": "--", - "Main.txt__11423": "--", - "Main.txt__11426": "[color=red][shake]* BLUE! GREEN!", - "Main.txt__11430": "[color=blue]* Everythin' the same", - "Main.txt__11431": "as usual, Red.", - "Main.txt__11434": "[color=green]* Yeah just finished our", - "Main.txt__11435": "patrols.", - "Main.txt__11438": "[color=green]* The Spire is still", - "Main.txt__11439": "unbreacheable.", - "Main.txt__11442": "[color=red][shake]* DRAT! HOW CAN THIS BE?!", - "Main.txt__11445": "[color=red]* There must be some way", - "Main.txt__11446": "inside! We must search", - "Main.txt__11447": "[shake]AGAIN!", - "Main.txt__11451": "--", - "Main.txt__11454": "[color=red]* [shake]HALT!", - "Main.txt__11457": "[color=red]* IS THAT A [shake]ROBOT[/shake]?!", - "Main.txt__11460": "[color=red]* TEAM, BATTLE FORMATIONS!", - "Main.txt__11463": "[color=red]* RED!", - "Main.txt__11468": "[color=blue]* BLUE!", - "Main.txt__11473": "[color=green]* GREEN!", - "Main.txt__11491": "[color=red]* If you have the situation", - "Main.txt__11492": "under control, then we", - "Main.txt__11493": "shall leave at it!", - "Main.txt__11496": "[color=red]* Either way, what are you", - "Main.txt__11497": "all doing here?", - "Main.txt__11509": "[color=red]* THE SPIRE?!", - "Main.txt__11512": "[color=red]* Well, we have mutual", - "Main.txt__11513": "goals then!", - "Main.txt__11516": "[color=red]* Tell me, are you warriors", - "Main.txt__11517": "of [color=yellow]Justice[/color]?", - "Main.txt__11524": "--", - "Main.txt__11528": "[color=red]* Thought so! Your clothes", - "Main.txt__11529": "scream [color=yellow]Justice[/color]!", - "Main.txt__11535": "--", - "Main.txt__11538": "[color=red]* ..........", - "Main.txt__11542": "--", - "Main.txt__11545": "[color=red]* [shake]S-SURELY YOU JEST!![/shake]", - "Main.txt__11553": "--", - "Main.txt__11556": "[color=red]* Oh, where are our manners?", - "Main.txt__11558": "ourselves!", - "Main.txt__11562": "[color=red]* RED!", - "Main.txt__11567": "[color=blue]* BLUE!", - "Main.txt__11572": "[color=green]* GREEN!", - "Main.txt__11577": "[shake]* AND TOGETHER WE ARE...", - "Main.txt__11580": "--", - "Main.txt__11588": "[color=red]* Well, how about you", - "Main.txt__11589": "help us?", - "Main.txt__11592": "[color=red]* We do have a plan to", - "Main.txt__11593": "breach into the Spire...", - "Main.txt__11596": "[color=red]* But the means to do so", - "Main.txt__11597": "are locked away in the", - "Main.txt__11598": "[color=yellow]Archives[/color].", - "Main.txt__11601": "[color=red]* No known darkners has", - "Main.txt__11602": "ever got through...", - "Main.txt__11605": "[color=green]* It's password locked.", - "Main.txt__11609": "[color=red]* BUT you, pink lass!", - "Main.txt__11614": "[color=red]* Like you know how to", - "Main.txt__11615": "enter it!", - "Main.txt__11622": "[color=red]* SO IT'S SETTLED!", - "Main.txt__11626": "[color=red]* Talk to Blue at the docks", - "Main.txt__11627": "ahead and we will depart", - "Main.txt__11628": "right away!", - "Main.txt__11631": "[color=red][shake]* TEAM! MOVE OUT!", - "Main.txt__11638": "--", - "Main.txt__11645": "aren't what I think it", - "Main.txt__11646": "is...", - "Main.txt__11650": "--", - "Main.txt__11659": "--", - "Main.txt__11668": "IS BASED ON YOUR RESTING", - "Main.txt__11669": "QUARTERS?", - "Main.txt__11681": "and be done with it!", - "Main.txt__11685": "--", - "Main.txt__11694": "TEMPERATURE IS RISING.", - "Main.txt__11702": "alright?!", - "Main.txt__11706": "think about me as", - "Main.txt__11707": "childish...", - "Main.txt__11713": "--", - "Main.txt__11721": "much time with this", - "Main.txt__11722": "nonsense.", - "Main.txt__11729": "--", - "Main.txt__11740": "something else we", - "Main.txt__11741": "have in common...", - "Main.txt__11745": "that later.", - "Main.txt__11753": "--", - "Main.txt__11757": "to tell me that!", - "Main.txt__11761": "those action figures", - "Main.txt__11762": "as soon as we return!", - "Main.txt__11766": "time. Let's get this", - "Main.txt__11767": "over with!", - "Main.txt__11771": "--", - "Main.txt__11775": "[color=blue]* Hey, this balloon here", - "Main.txt__11776": "will take us to the", - "Main.txt__11777": "[color=yellow]Archives[/color].", - "Main.txt__11780": "[color=blue]* Wanna hop in?", - "Main.txt__11784": "--", - "Main.txt__11788": "[color=blue]* Forgot something?", - "Main.txt__11793": "--", - "Main.txt__11797": "[color=green]* This here balloon will", - "Main.txt__11798": "take us to the [color=yellow]Spire[/color].", - "Main.txt__11801": "[color=green]* But you aren't ready yet.", - "Main.txt__11805": "--", - "Main.txt__11809": "[color=blue]* Here we are.", - "Main.txt__11812": "[color=blue]* That building up ahead", - "Main.txt__11813": "is the Archives.", - "Main.txt__11816": "[color=blue]* In there you'll find", - "Main.txt__11817": "the Thing we require", - "Main.txt__11818": "to breach the Spire.", - "Main.txt__11826": "[color=blue]* I'll stay here in case", - "Main.txt__11827": "you need to return to", - "Main.txt__11828": "town.", - "Main.txt__11831": "[color=blue]* Just gimme a holler.", - "Main.txt__11834": "looking for again?", - "Main.txt__11838": "[color=blue]* Just tell the guy", - "Main.txt__11839": "inside you are here", - "Main.txt__11840": "for [color=yellow]The Thing[/color].", - "Main.txt__11843": "[color=blue]* He'll know what it is.", - "Main.txt__11849": "--", - "Main.txt__11856": "it is...", - "Main.txt__11860": "get the thing then?", - "Main.txt__11877": "--", - "Main.txt__11881": "Archives.", - "Main.txt__11889": "thing...", - "Main.txt__11901": "you mean.", - "Main.txt__11905": "\"THE THING\".", - "Main.txt__11911": "colorful ruffians.", - "Main.txt__11915": "password, you may access the", - "Main.txt__11916": "Archives and look for it.", - "Main.txt__11929": "I cannot help you.", - "Main.txt__11933": "what the password is.", - "Main.txt__11937": "your name first?", - "Main.txt__11950": "time by a few hours.", - "Main.txt__11957": "user of the Archive, you do", - "Main.txt__11958": "know your password.", - "Main.txt__11962": "grant you access.", - "Main.txt__11966": "a piece of paper instead?", - "Main.txt__11976": "DEAL IS.)", - "Main.txt__11980": "--", - "Main.txt__11993": "Miss Kanako.", - "Main.txt__11997": "are looking for on floor", - "Main.txt__11998": "72B.", - "Main.txt__12002": "let's grab it and get", - "Main.txt__12003": "out quickly!", - "Main.txt__12007": "--", - "Main.txt__12011": "for is on floor 72B.", - "Main.txt__12015": "back to get there.", - "Main.txt__12021": "--", - "Main.txt__12025": "been a resident of the Upstairs", - "Main.txt__12026": "for as long as I remember.", - "Main.txt__12030": "the robots from Robotopia.", - "Main.txt__12034": "Axis 014.", - "Main.txt__12039": "down there, but you belong", - "Main.txt__12040": "here.", - "Main.txt__12045": "Archives.", - "Main.txt__12049": "--", - "Main.txt__12053": "you from seeing what the", - "Main.txt__12054": "contents of the bookshelf are.", - "Main.txt__12057": "--", - "Main.txt__12062": "the moment.", - "Main.txt__12069": "--", - "Main.txt__12073": "is happening instead of", - "Main.txt__12074": "nothing at all.", - "Main.txt__12078": "soon.", - "Main.txt__12082": "--", - "Main.txt__12086": "diner and break", - "Main.txt__12087": "everything?", - "Main.txt__12091": "last night, she would", - "Main.txt__12092": "have been our suspect.", - "Main.txt__12096": "--", - "Main.txt__12106": "last night and ramsacked the", - "Main.txt__12107": "place.", - "Main.txt__12114": "to serve you today.", - "Main.txt__12117": "--", - "Main.txt__12125": "and destroy everything...", - "Main.txt__12129": "leaving any valuables", - "Main.txt__12130": "behind.", - "Main.txt__12134": "--", - "Main.txt__12142": "--", - "Main.txt__12149": "--", - "Main.txt__12152": "This is the end of the game as", - "Main.txt__12153": "of now.", - "Main.txt__12154": "Thanks for playing!", - "Main.txt__12157": "--", - "Main.txt__12160": "DEV NOTE: There will be something", - "Main.txt__12161": "here later, but for now there isn't.", - "Posters.txt__1": "text:[center]WANTED: LORD BEARING THE TYRANT[/center]\\n\\nRuler of Bearing's Domain. Is known to punish those that disagree with him. Hates lightners with a passion.\\n\\nCrimes: Tyrany, torture, gouging prices and terrorizing wildlife.", - "Posters.txt__2": "missflag:SchoolFountainSealed", - "Posters.txt__3": "captureFlag:BearingCaught", - "Posters.txt__4": "deadFlag:BearingDEAD", - "Posters.txt__7": "text:[center]WANTED: PENNILTON THE PINCHER[/center]\\n\\nThis darkner has been involved into multiple thefts in 3 different Dark Worlds. If you see him, do not accept his offers no matter what.\\n\\nCrimes: Stealing, arson and styling his mustache without a permit.", - "Posters.txt__8": "missFlag:SchoolFountainSealed", - "Posters.txt__9": "captureFlag:PenniltonCaught", - "Posters.txt__10": "deadFlag:PeniltonDEAD", - "Posters.txt__13": "text:[center]WANTED: RINGO THE TORTURER[/center]\\n\\nThe tone deaf maestro of Bearing's army. While he is short on words, he makes up with the noise his head can produce.\\n\\nCrimes: Being a nuisance, noise outside allowed hours and noise near sensitive areas.", - "Posters.txt__14": "missFlag:SchoolFountainSealed", - "Posters.txt__15": "captureFlag:LuncherCaught", - "Posters.txt__16": "deadFlag:LuncherDEAD", - "Posters.txt__19": "text:[center]WANTED: TOSTER THE POSER[/center]\\n\\nA fugitive from another Dark World, managed to climb to the top by rigging and cheating elections.\\n\\nCrimes: Rigging elections, fraud, jaywalking.", - "Posters.txt__20": "needFlag:WardenTalkDay2", - "Posters.txt__21": "missFlag:99999", - "Posters.txt__22": "deadFlag:99999", - "Posters.txt__25": "text:[center]WANTED: ?????[/center]\\n\\nDetails unknown. This darkner was recently spotted around dark alleyways, stalking civilians with almost no discretion. Elusive and hard to find.\\n\\nCrimes: Fearmongering, stalking, blackmail.", - "Posters.txt__26": "needFlag:WardenTalkDay2", - "Posters.txt__27": "missFlag:99999", - "Posters.txt__28": "deadFlag:99999", - "Posters.txt__31": "text:[center]WANTED: ?????[/center]\\n\\nDetails unknown. Witness reports state this darkner has been using a metal bat to beat up innocent people. Wears a cloak.\\n\\nCrimes: Assault with Weapon, harassment, deceiving locals.", - "Posters.txt__32": "needFlag:WardenTalkDay2", - "Posters.txt__33": "missFlag:99999", - "Posters.txt__34": "deadFlag:99999", - "RoomNames.txt__0": "MartletHouse;Martlet's House", - "RoomNames.txt__1": "WildEastMain;Town", - "RoomNames.txt__2": "SchoolDWFortPrison;Fortress - Prison", - "RoomNames.txt__3": "DarkPrisonMain;Dark Jail", - "RoomNames.txt__4": "SchoolDWFortFirstPuzzle;Fortress - Pink Gate", - "RoomNames.txt__5": "SchoolDWCenter;Bearing's Domain", - "RoomNames.txt__6": "SchoolDWFirstPuzzle;?????? - Puzzle Room", - "RoomNames.txt__7": "SchoolDWKanako;?????? - Ambush Place", - "RoomNames.txt__8": "SchoolDWChase;?????? - Summit", - "RoomNames.txt__9": "SchoolDWPenny;Bearing's Domain - Forest", - "RoomNames.txt__10": "SchoolDWFortRest;Fortress - Break Room", - "RoomNames.txt__11": "ChujinDWAxisRoom;?????? - Bottom", - "RoomNames.txt__12": "ChujinDWOverview;Robotopia - Vista", - "RoomNames.txt__13": "ChujinDWFactoryMain;Robotopia - Factory", - "RoomNames.txt__14": "ChujinDWInsideTrain;Robotopia - Tram", - "RoomNames.txt__15": "ChujinDWUpstairsView;Upstairs - Vista", - "RoomNames.txt__16": "ChujinDWUpstairsBalloons;Upstairs - Docks", - "RoomNames.txt__17": "ChujinDWPostTram1;Robotopia - Slums", - "Shops.txt__1": "Buy for", - "Shops.txt__2": "D$ @?", - "Shops.txt__3": "Yes", - "Shops.txt__4": "No", - "Shops.txt__7": "Sell for", - "Shops.txt__8": "D$ @?", - "Shops.txt__9": "Yes", - "Shops.txt__10": "No", - "Titles.txt__0": "Human:Body contains a human SOUL.", - "Titles.txt__1": "Monster:Body contains a monster SOUL.", - "Titles.txt__2": "Robot:Artificial being. Doesn't have a SOUL.", - "Titles.txt__3": "Leader:Commands the party with various ACTs.", - "Titles.txt__4": "Moss Finder:Basic moss-finding abilities.", - "Titles.txt__5": "Judge:Judges criminals.", - "Titles.txt__6": "Executioner:Executes criminals.", - "Titles.txt__7": "Magic Warrior:Hits hard but supports with magic.", - "Titles.txt__8": "Demoted Bot:Was huge, now small again.", - "WarpDoor.txt__0": "Dark@Jail", - "WarpDoor.txt__1": "Bearing's@Domain", - "WarpDoor.txt__2": "Robotopia@Vista", - "WarpDoor.txt__3": "Upstairs" + "d41d8cd98f00b204e9800998ecf8427e": "", + "87729bd53bf163e705b87caa6c497101": "This is a dialogue.", + "952d2c56d0485958336747bcdd98590d": "Hello!", + "4658c6846a607aa8a857624a9dc93cf4": "[wave]*Cactus Noise*", + "7ac4c18f9c814cad1ec291cda0697444": "I'm feeling weak...", + "be70f4cde972a6ed20b8174ae4f1c25f": "Imma gonna sharpen you up!", + "e5ab960c7a6dafabc6d9ca92c3b09077": "[wave]*Sharpening Noises*", + "f3fb1f39e7a0f4cfdfbf1c21ec73255e": "I'm losing my point...", + "cb8f4b10724d1c5ce2e0c486f1343410": "I'm all shapened up!", + "2479e188e6a33f2ffb270007c45789b7": "Hey, hands off!", + "4e411000e9bf03081bf19a1ebb66cecb": "Friends, huh? Well sounds fun.", + "45cb8b7cace1aeb99bbc263720490fd4": "Well, YOU suck!", + "adc34e1f7b2fa584442f10f37295a176": "I thought we were friends...!", + "a60d96a23fd17e1492cd9f79a34dbf31": "You're a horrible friend!", + "5cc48909d91efddfd9230cc0bdc43f6e": "Time to erase you up for good!", + "a482278c16e8688454fff654d5e1dbaf": "What a chore...", + "9d852d82da1ca3c70a20b1322fcfa359": "Losing my fiber here.", + "c7a787283fffb3ba7ff8a6017fa50bf4": "Yeah I can see that.", + "465c0b0f27031f81b5037bf1e725287c": "That's what I'm talking about.", + "0073e81e14a331bba19187df80646d26": "That's enough.", + "6f4909b08ae72435802654d41962db40": "Build up yer TP to use APPREHENSION.", + "fab59b6b40c9d4344176a49458364bbe": "Lower yer opponent's HP to make it easier to catch 'em.", + "069c6e206290f0aac677b2855bb69013": "C'mon, I'm waitin'.", + "bdac24047f91099a186218095a8854e2": "Pennilton is number one, baby!", + "f4a22ee10ee21e80fc64a74f4a6bc777": "Here's the power of the number one!", + "bb8670e77c4e82f0d5efa8e89da58d26": "Amazed at my number one-ness?", + "ad7bf236228705e7e33a62b2ea659819": "Ouch, you're leaving a mark!", + "02592d16292fd5924b9390d6be8a4ecd": "You'll pay for denting me!", + "9434e99218e2bc78cb554978d8e71f8f": "[shake]Please...", + "ebf1be3fbefb762babcdb39be58965b2": "Clean clean@clean...", + "40895bb16f104b9ea623d2b22db01a5b": "Not clean enough...", + "237c6747367948767bcd5f213f8d3a6c": "There is a dirt spot there...", + "2a6b677be0d80edf2d67eba77c672ece": "[wave]*Mopping*[/wave]", + "d89753008b10405457dfcb48b7294ed0": "[shake]Why did you@do that?!", + "b126f723fbaa804d71df20ab67a16317": "I don't trust you.", + "2041c170e5eb8bb8ea53544b832a0ed6": "T-thanks...", + "582337aff4c380da6202954975b2cba6": "[wave]*Ring ring*", + "eda41fca56dd4f907951214b053e7b5d": "[wave]*Ringing noises*", + "58dd56f927aa2bc757c0bb43e021e51e": "[wave]*Rings harder*", + "7dd5e8da5fb57a9218b05bff5eca3639": "[wave]*Ring-a-ding*", + "ed1610873add23add65c7c1c27e3bf2f": "[wave]*Ring... Ring...*", + "1b3f04d583d3e77182ee2c30c44153ce": "[shake]Ka...Kana...", + "e429b6f4931d80f924bfc0df3dfd1de1": "[shake]Why...@Kanako...", + "038abbcb7d1f9367d8f4285b93245570": "[shake]Don't...@Don't leave...", + "44e28f2482321b70f3665c250a24cdfb": "[shake]Don't...@A-Abandon...", + "99affa1562f38f84ef7b0e75d5531db4": "[shake]Too... Long...", + "b515ee2bdb56baadebb03616703ce8e5": "[shake]Left behind...@Too long...", + "e69f675c38906eb64148a7f78cb99603": "[shake]Left... In the dark...", + "3a0d82fce44647064964f05ca65d87dc": "[shake]It's dark... So dark...", + "bc118c982868ef0cc9b26e428a522a97": "[shake]Ah, Kanako...", + "1a58269d65395279d62b7564a8bcc644": "[shake]Don't leave me again...", + "d8b2aa180ed2b561079d40d333b5e968": "[shake]Don't leave me in the dark...", + "83081d466ccb3d0db1d50194bbaa6673": "[shake]...", + "ec9f4cf32a12574170b6122fe697f1df": "[shake]Kanako...", + "1d34a329b8437a312168df0ba5e79994": "[shake]Don't leave me...", + "8d08b5952f588185bb857524733a131c": "[shake]Not... Kanako...", + "dfa0ba84a6a669e5a3c6b183b9218975": "So it has come to this...", + "0f136d7db19b5dba4b6b701b7757f33b": "Lightners...@Do you want to know so badly what will happen?", + "f10b75b3c352afaad2d0d93fee8ee3ec": "We will all return to darkness.", + "b55dfbcb82d95465a803d6c80e2b3b84": "The dark, cold, unforgiving darkness.", + "e2af468e7cb91ce088006be5028de518": "This world...@That has only become aware today...", + "b9e84e3c0db629326ba0afe7823ba404": "Is this what you want to happen?", + "290344b38940110354b77755eb19dd9f": "You abandoned us in this dark place...@For a long, long time...", + "2b4bee56762b4c352bafc28f84ecf69f": "And as soon as we become aware, you want to put us back down?!", + "e5e5295819e5f62000414ee81ca6ff29": "NO! I say! I will not allow it!", + "5fe6bc832f056f340e78a98cd2021048": "Lightners!@I will fight you until the bitter end!", + "e908e552d6cb4e6093fa552a48274a25": "I will not return to the darkness!", + "431195bbb7eb163d04bce720f46358c8": "We will thrive!", + "11729bdf38eba59ed4019670e2b3f966": "We will survive!", + "df870d925baacd7e033aa952e3fbf0ca": "And you will have no say on it!", + "192d75447a76b5a18a3df27d4c40d8bf": "Ha-ya!", + "03cbdcd94b7a345a12fde34231daae54": "Not bad, lightners...", + "6a01174e3d50fe665dc9527b03d057ac": "Tch... I'm just getting started...", + "c01b4f1f2b684fb70fd1a35fca650532": "Give up already!", + "7d1a212267947af8dc0eefd9928422b1": "STAY STILL SO I CAN SHOOT YOU.", + "3927cdeaaa9b3ee2860bd0087240935b": "IF ONLY I HAD MY OTHER HAND, YOU'D BE [toast].", + "727a6a79e341f4d9609306e40636f55a": "HOLD STILL.", + "93734cf34fe6f7b9f32bd1f0be272bb3": "SURRENDER, AND I WON'T HURT YOU [much].", + "e818c872b0f813d800700c2067b078cb": "THREAT LEVEL CONTINUES TO ESCALATE.", + "d368a012355702200a985d8404ff83d9": "PLEASE CO-OPERATE SO YOUR TERMINATION CAN BE SWIFT.", + "5471955404f674d76af1674f45863727": "Tick tock-@Tick tock-", + "2ba67f74b57c91e2393aa5b8e29da25f": "Gotta spin around...", + "ce4052ad51c897d367370d4e8731934c": "Now I can spin better!", + "58c343cdeec2e8dfc6b6e09eaeca142b": "[shake]SPIIIIN!", + "3662bb927e6d619a28327409f4337ff4": "Nice spin!", + "001ee356de3850efe2a7a0dd41fc69ce": "All ready to spin now.", + "a55b11e69213993024d4cfc7bfb1978f": "Sorry, too rusty...", + "848ce39b705996608b3c51af8eb09b7b": "[shake]ARF ARF ARF ARF[/shake] [wave]*CLICK CLICK*", + "403554c17db21af8321da252ba87289e": "[wave]Arf Arf Arf...", + "265a925ab59df5f2197ffa1f6446bb58": "[wave]*Click click click*", + "e9b8480eda33da6f601248640e4353e0": "[wave]Wan wan!", + "14d650c6e0bf2dc0ec5d2820c30800f3": "[wave]*Whine* *Click click*", + "cfe71c4a911efcaa258dfc2afe435ccf": "You in need for a fixin'?", + "289d2dcb03ab6302487857b686433e88": "Tighten up those bolts!", + "d00cd2b7d07279c878e094fc38f05e76": "[shake]I'm coming off loose...", + "0bfaa2985e9e2c3a6bf969dd3ec93aa0": "[shake]Ouch... My bolts...", + "d654a67bf647a91870a95d0271c4e906": "An easy job for me!", + "17977068ffab3e2bf716c0c40d7cc181": "Drillin' up for battle!", + "836aba9a77b62944493b2b886aa50037": "This is not a drill!", + "7c823b0b3262838f9452ac0572d9de0a": "Commencing enemy drillage!", + "2c6dd7707a1a75d77bc82745426b3fc7": "Heavy damage sustained!", + "e01cf88c520d3f6967204b6df23a3c28": "Requesting repairs!", + "c9df20714740e5773fdb927f9ce63096": "Line up!", + "daef9d765d70dd826e07aee1e1e1b3e9": "You're obtuse!", + "fcdcb16697ac6f1fc14bb5238845be97": "Acute pain...", + "9d3b33a3c0353f3bfcd5036875fb5b41": "[wave]I see... squiggles...", + "a4ce15a5202c96dc0f67f989c115f5b7": "Flawless!", + "535ef6268850ed52fcf11ee12135fdb3": "Stay still!", + "70a4130952a7fad730a38b5e1d53641a": "You've already messed it up!", + "933941787182e0d665168afa9424e27f": "(Nothing)", + "16190878ebd29739c84f72b468dca5d5": "(No ability.)", + "0b997dfa5aa76673fc1679523ddcd9b2": "Rightousness: ", + "31db23ffcf247846632cf830dc31de01": "Guts: ", + "f7d56f808f12c651ea2903e75f632638": "Confidence: ", + "9d50206045797159293a411b5b849d16": "Fluffyness: ", + "fd5efc5d542d5a1f1df67e259204b149": "Attack: ", + "c8f67eb7ac17a445aeef1d8fbe0f3aac": "Defense: ", + "8ad05c44ecd29fe7efdeec90340daba3": "Magic: ", + "19c20a6d73a941c19a0dc60e7e27cafd": "DARK DOLLARS", + "2b911c015ed17a423c74ab9987330e60": "ITEM", + "a6d658915682166d2d3dcdfe30dcb7ff": "EQUIP", + "c9c9c146c630ca5ef9197c73c032f4a6": "POWER", + "9d270fde36eb93a4188f76fb65bf4f85": "TALK", + "ed6f7aca7887a927b9ed3d62aa347a86": "SETTINGS", + "7dc33953b23388ad93a4db20e33d26e4": "USE", + "551b723eafd6a31d444fcb2f5920fbd3": "INFO", + "bf8f3be424eb6a72b21549fbb24ffb57": "DROP", + "73f760f8a96d0acec3dec614a688ff79": "STAT", + "a9bc2ce9b3b848ec9ca4e459bc50fe54": "LETTERS", + "336d5ebc5436534e61d16e63ddfca327": "-", + "d6ddcc63ff6401c6ecc7c5f14aac0006": "TOSS", + "3b5949e0c26b87767a4752a276de9570": "KEY", + "30fb3853072eb5f932f8bb9ce48e63a8": "Cole", + "62a923f1cd3af4f38bdfcd8d9d89c675": "Kanako", + "39e6b4ab3e4adecf031d3aa8410bb3ce": "Axis", + "599158beb365c8d360c76236091d60ab": "Sadie", + "ce2f3a5579d231b3b8f8b9e5fc46d361": "Melody", + "c463ec4e88444c541a556e6359e6fdaf": "KEY ITEM", + "90651ebea9a35ec4e018c8157492e17c": "ON", + "88559a0cfd8250c9d65970cc145c92d4": "OFF", + "c45b496ec0828772c8088e4118f09b33": "BUY", + "860926e6fc3f191e18ee7a98259164b8": "SELL", + "a42b2fb0e720a080e79a92f4ca97d927": "EXIT", + "192633948703cf46924846d15ea7b5c1": "WEAPON", + "0e4e2cd731d2f8d4f1e5ae8f499630f7": "ARMOR", + "6d2ce0cb2cbe5c0267652c33f5e5e138": "Space: @", + "0557fa923dcee4d0f86b1409f5c2167f": "Back", + "7ff59d92dcabc91060c7b7f0f38bedff": "SOLD OUT", + "3744c3b4ff5aa01f7792e1c724651c54": "Sell ITEMS", + "4722f959db1c2b073e0310913967654b": "Sell WEAPONS", + "ade5f0e2cc3af9ed3033687fa2cfb975": "Sell ARMOR", + "95edc985bd213fda64909caf7701b7ea": "Sell STORAGE", + "209b698e0d4ea1280e239d7f7d1330ca": "Throw away the @?\\t[INTERACT]: Yes\t\t[CANCEL]: No", + "c0cc02c3b3d55abb7bfb49ddbb4866c8": "RETRY", + "6bc9abed72fe3c0157375e471e26271b": "GIVE UP", + "0307cf9b8cc45c30f2c85764ecf23976": "Press MENU to give up.", + "9b827c5a986b7e69b3e3ddee9ae84218": "REFILLED", + "3293ae9569c0a61c59d539c755f8c2b2": "Sassyness: ", + "3cf60b159596d225486689ea4d2b2376": "Music Volume@@@@", + "6cb964ef2a25cc27f89eca3f37759bae": "SFX Volume@@@@@", + "b3f3cde9226c2771181fbb8b11df41cc": "Always Run@@@@@", + "241e8556ff7ff0b7607b594d9059a569": "Auto Fire@@@@@@", + "e0ef0c83bdcfffbf3ccaae31f738f142": "Fullscreen@@@@@", + "6c92b62023a79f052038e18cc2369212": "Input Bindings", + "824650ac7179ca9cab7dbb2c090bde8b": "Save Settings and Return", + "b8d352976923e1ce42cdb3e6bd051062": "Return to Main Menu", + "f902ca3f87f1d83780f1b51ba0be682b": "Exit Game", + "fbaedde498cdead4f2780217646e9ba1": "UP", + "c4e0e4e3118472beeb2ae75827450f1f": "DOWN", + "684d325a7303f52e64011467ff5c5758": "LEFT", + "21507b40c80068eda19865706fdc2403": "RIGHT", + "58ffbc8e1dfd39f0fab3e4845c849a21": "CONFIRM / INTERACT", + "77078b6aa2a7f35841cde21104e2553f": "CANCEL / RUN", + "828696341d798e407119a565239606ca": "MENU / SWAP", + "fc7352f27ecbbd883b8339f8b90be2d6": "Press a key for @", + "d7e5e8e519a5b0b7d496948ee8352381": "(ESC to skip)", + "a5617696520e49512bdf0268aa0ed13a": "Select a file to start", + "f4f70727dc34561dfde1a3c529b6205c": "Settings", + "a6122a65eaa676f700ae68d393054a37": "Start", + "5fb63579fc981698f97d55bfecb213ea": "Copy", + "f2a6c498fb90ee345d997f888fce3b18": "Delete", + "9c66c6c198ef8029892a7a556d6e05e9": "Select a file to copy to", + "5ea42e1c538dab727bc224155b531861": "It cannot be undone.", + "11a755d598c0c417f9a36758c3da7481": "Stop", + "c54d3851105a6e2c07dd8c1a8968cc56": "Do It", + "a1d2c48988d36cf954fb1258578d26cc": "It is done.", + "6e556ec0ba4068fb5de4a2f6482db751": "File @ Selected.", + "b9e14d9b2886bcff408b85aefa780419": "FAILED", + "602982ff5404ce039a6f22df220afa4f": "NEW FILE", + "4d6a9603ac28794da412dd2751aed9b0": "FAST FORWARD", + "a7bdee32cb21f0abbf9f878cb06cfe16": "LV", + "ede320f6102f02f5903553674ed8a3f5": "DLV", + "b05754fa8347acd8460df544076e890d": "Exiting...", + "0bf1669f8ab315e471909469e17e6ae3": "(Current: #)", + "2327b74fe4f7b7e8d8e4043c910705b7": "Press F12 to reset@keys to default@at anytime.", + "7d544f584ec0290a6239e296d4d23197": "File Saved", + "28623c81c6c4179fe87f094f6ee5966a": "Save Failed", + "c9cc8cce247e49bae79f15173ce97354": "Save", + "ddf4041e190e3f93bbeb9b82a4e9a30b": "Do Not", + "ae6a5f0d6a5511f8349916f775238658": "Spare", + "20a8b1e6e473f9f1b219973fb365af44": "Flee", + "9332e265ddaed65fe3a060529f692db7": "SPARED", + "ce5e25eb9c2196c46387a26fe345ce77": "CAUGHT!", + "406533ce2e017aaf0543d3e99c169834": "DEF DOWN", + "ff4a7bef03a400a79d9cdb0464402f9e": "ANNOYED", + "e0e3a949d7cc0568c01f34eef607d0d8": "Toy Gun", + "3ffa183aa67a408ada37a007d35fc27b": "Leather Jacket", + "bc8ba875acae5cf57a0b810dee41ef22": "COLE", + "e6fc8ce107f2bdf0955f021a391514ce": "HP", + "798abbf9397403b61918d3e74066ca6d": "EXP:", + "fa868488740aa25870ced6b9169951fb": "AT", + "b98f83032f6e8ca0c8f5a38bca1e3d75": "DF", + "65b7eacec0e5cf0a335c5a34c6aff052": "NEXT:", + "31bae5ae1c6b1063bfeb1d482afedfdd": "WEAPON:", + "a7be4850902e55681980f289c2b88057": "ARMOR:", + "d6329c694f659c5ee39fffca2cd86b0c": "MONEY:", + "8c4aa541ee911e8d80451ef8cc304806": "Storage", + "d42b96c033d853617268a3f4b893dc76": "On Hand", + "589cffdb8ef0aa43ea98ba2c4e188930": "[INTERACT] Move Items\t\t[CANCEL] Exit", + "62367e5ea1016308c34eec22586ffa9e": "INTERACT: Punch@CANCEL: Defend@MENU: Kanako's Healing Bell ([VALUE]% TP)", + "5a0759bdf01c86f4e79757c43e947fa6": "MISS", + "68e22966aa1b0480dd58ed0988a7a1d2": "FISH ON!", + "d46f2d654db4feb944a0cfff6e871dc7": "FISH GET!", + "258f49887ef8d14ac268c92b02503aaa": "Up", + "6a061313d22e51e0f25b7cd4dc065233": "Max", + "98e22352c9f35c1839b6ba0c753b3727": "check:* It looks like a cactus, but it isn't.", + "2d5023874a5192d950a259c5330013ef": "check:* Not the sharpest tool in the shed.", + "0d790a79c567aca14d06b239a3c2b232": "check:* Seems to have a thing for raising reptiles.", + "f705fc8cf94290b8af4a82c3d8cc063f": "check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way.", + "458b1b6dd38e43e9027d33f196680ebe": "check:* Criminal wanted in 3 Dark Worlds for stealing,\n\tarson and styling his mustache without a permit.;* Always thought he was number one no matter what.", + "4dd3d12a403ffcbd47eff14008db7082": "check:* Cleaners of Bearing's Fortress, spends most\n\tof the time mopping in the employee rooms.", + "c23dc96dd68299102fca57d82af8cb79": "check:* The tyrant ruler of this Dark World.\n* A little worn down.;* Crimes: Tyrany, torture, gouging prices and\n\tterrorizing wildlife.", + "711c2cb72c0057b1b6482cc21140f2aa": "check:* The \"executor\" working for Bearing.\n* Fan of classical tunes.;* Crimes: Being a nuisance, noise outside allowed\n\thours and noise near sensitive areas.", + "7b42045a0b922afbe4f0959693790984": "check:* A familiar(?) foe.\n* Watch out for the foxfire.", + "291fb71c07251025740ddfc906e6b3cb": "check:* The mascot of Ketsukane Electronics.\n* What is he doing here?", + "2c848cbaf819108aa139c4f6f4f8d9b8": "check:* Just another cog in the machine.", + "139b924ff6dd2fab5656e631d60a4811": "check:* More bite than bark.\n* Don't get pinned down!", + "60963ec6e26bd5da4452ca292f627610": "check:* Current leader of Robotopia and a bit of a hot head.\n* Hates being called short.;* Crimes: Rigging elections, fraud, jaywalking.", + "a4b3b94360a679a57f0031abc30697ca": "check:* Kanako's old friend. Not as clean as she looks.;* Crimes: Assault with Weapon, harassment, deceiving locals.", + "34df37292fb98039d32790618b882b19": "check:* A wannabe judge who thinks can boss others around.;* Crimes: Fearmongering, stalking, blackmail.", + "abf962ad0a510b76c19e488a325d6a10": "check:* Workers of the factory, tries to fix things but\n\talways end up screwing themselves.", + "1b7ee563b58f490f4d641c6767186c0b": "check:* An all terrain tank with infinite potential,\n\tand they will drill that into your head.", + "6bc1ccb3345133688612e2551e17b436": "check:* They try their hardest to keep everything in line around here,\n\teven if no one stands up to it.", + "ca4103a5e6809c7e14ec7f4fcf676bb5": "Bass", + "1e35a91751a0b2e566c04ec974aacee9": "Bluegill", + "8c890997098d46f6a8b905fe145773d3": "Koi", + "cddb4b27fed41d8683df38e1ef9efdd8": "Snakehead", + "a58bc003d1ce34e1ed10e91521a53c8c": "Gar", + "98ff32e6dc4a6dabdc49dbae5dbafe84": "Catfish", + "c43242bf34240497eb14ca9c63e48ea0": "Eel", + "3c85f114ac179093df971f83a23e3be9": "Trout", + "79d059cead81adb105aee0236260ff8a": "Froggit", + "216c317548bc5eb08be222ad716268de": "Carp", + "e30d211c66fe9025efb79b79e4244fd0": "Salmon", + "f17c6fbc49e6399ece0fedf0af649610": "shortDesc:Heals Downed\nAlly", + "3a10d6dc1d9d5fcfe69e6e81b9e37dbe": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Sfety Goggls", + "56496dc1be5af1528da887731f302ec2": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Scrwdrvr", + "525cbffd795baed0ab3b99312e48450f": "shortDesc:Polished\nmetal medal.", + "d9e370b63f058d2f749934932b1f3227": "shortDesc:Pin with\nbear face.", + "22c2d4a4d6b61574344fa518c9fac576": "shortDesc:Raises\nTP 32%", + "63c48adf5b8edc13675de7cc61d30fa5": "shortDesc:Raises\nTP 50%", + "f709ff0d0d6bf9806f2584fc2e8e5748": "shortDesc:Raises\nFull TP", + "3c7aed9446be1166256f4b68fe710f7a": "shortDesc:HP + 40", + "cbb2756ace980e66ac0b7a8b23aa13c5": "shortDesc:HP + 100", + "85388f6d7c99a446f0bcf0845ea3285b": "shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo", + "1e853556c7ad993c7422dcba97f6f940": "shortDesc:Simple wood\nspiked club.", + "a48664be027513f64cb97774f472d9b7": "shortDesc:Basic pistol.", + "47c22e600d0642b8292cf533fe442938": "shortDesc:Shoots\nlasers.", + "a2f5e2b5a6b154a8d6018bc5a1b64657": "shortDesc:100% organic\ngrown.", + "bab201ea6d3b4e62a996a18bc8409fd4": "shortDesc:Sturdy\nsports bat.", + "7cde094288ab60536d4bdbd43968735c": "shortDesc:All Party\nHP + 150", + "653777801f96237326d65205bc9129e3": "Select language", + "78463a384a5aa4fad5fa73e2f506ecfc": "English", + "596f614de16c239f643317d6e21a8e27": "text:Hey you [sir or madam]!\n\nLooking for the hottest bargains?! Then come to Mo's!\nOnly today, we are having an all out sale! Everything just โ– โ– % off!\n\nWe will be waiting for you!", + "3834639185038355ecd0da67537f9080": "backColor:0.5,1,1", + "bba4003c3ae1f47ee8e4e54fdfc05bf3": "text:Hey sleepyhead!\n\nDid you manage to sleep at all tonight? My head is still spinning from yesterday.\n\nI'm sending this letter so you don't sleep too much! I'll go pick you up, so wait for me!\n[right]- Kanako", + "5f3d74e3afa5968b878126b6941fd53d": "backColor:1,0.8,0.95", + "54d24792ef6f6d6355d31c669d174706": "text:Don't forget to bring the \"explosives\" tonight.\n\nI'll be waiting for you at the same spot as last night. Come over once you have them.\n\nCome alone.\n[right]- Virgil", + "962d402764b89105bc802277bc24b7d8": "text:Let's head back into the Dark Jail after class.\n\nThe Warden might know where the other Dark Worlds are.", + "24f08a2ce02b8f80891fb191e8c46b15": "sound:null", + "591c0fbafb4335ccb966b853611519a6": "backColor:0.8,0.8,0.8", + "1c4e5c742475e8e8474c25d4bd338384": "text:Cole,\n\nWe received word that you again rang the school bell without permission and outside permitted hours.\nNow I know that you kids love doing these \"pranks\", but a citizen left town because of that.\nPlease refrain from doing it again or I will have to talk to Martlet about it.\n\n[right]- Mayor Starlo", + "8d33f7d135d0a56313583edd54df4070": "text:[center]WANTED: LORD BEARING THE TYRANT[/center]\n\nRuler of Bearing's Domain. Is known to punish those that disagree with him. Hates lightners with a passion.\n\nCrimes: Tyrany, torture, gouging prices and terrorizing wildlife.", + "7dc5399a6c45b084a30306cf10fe6843": "missflag:SchoolFountainSealed", + "4c8a297de9344393f511b92e9a9e942a": "captureFlag:BearingCaught", + "774206b997bcecbaa87d461bf529f3c4": "deadFlag:BearingDEAD", + "830f99e043827300877913b30e00a97c": "text:[center]WANTED: PENNILTON THE PINCHER[/center]\n\nThis darkner has been involved into multiple thefts in 3 different Dark Worlds. If you see him, do not accept his offers no matter what.\n\nCrimes: Stealing, arson and styling his mustache without a permit.", + "7c4d106067c3e924982e2ca4bb86037f": "missFlag:SchoolFountainSealed", + "93772d989c288cf48ac949609d24c39a": "captureFlag:PenniltonCaught", + "e413d5aa02fe8c51d34c9b531d0dcf17": "deadFlag:PeniltonDEAD", + "533876fe4140c087809a0018e5edc857": "text:[center]WANTED: RINGO THE TORTURER[/center]\n\nThe tone deaf maestro of Bearing's army. While he is short on words, he makes up with the noise his head can produce.\n\nCrimes: Being a nuisance, noise outside allowed hours and noise near sensitive areas.", + "e6dd0514fbf16656e1fddb09267b1eeb": "captureFlag:LuncherCaught", + "d128ccdf29f1c4fce8e3c0ad606e0e5f": "deadFlag:LuncherDEAD", + "b8f38a7c7fe7e4da47ad10873a5d1990": "text:[center]WANTED: TOSTER THE POSER[/center]\n\nA fugitive from another Dark World, managed to climb to the top by rigging and cheating elections.\n\nCrimes: Rigging elections, fraud, jaywalking.", + "f7652ecb5c133b0d85acb789f0d2793c": "needFlag:WardenTalkDay2", + "6ac1e1856cbe273489439154bb495e3a": "missFlag:99999", + "96af74e92244544a4ee0156e92c6b9b2": "deadFlag:99999", + "e4c21d08d262e141eb6e139f7ab95a9e": "text:[center]WANTED: ?????[/center]\n\nDetails unknown. This darkner was recently spotted around dark alleyways, stalking civilians with almost no discretion. Elusive and hard to find.\n\nCrimes: Fearmongering, stalking, blackmail.", + "a056e65275de3cff761109adbb5a3697": "text:[center]WANTED: ?????[/center]\n\nDetails unknown. Witness reports state this darkner has been using a metal bat to beat up innocent people. Wears a cloak.\n\nCrimes: Assault with Weapon, harassment, deceiving locals.", + "c46408a3ee466c32567c6839ba7e1f1b": "MartletHouse;Martlet's House", + "ca839ef546ada8485eda02941f37dd28": "WildEastMain;Town", + "f2de2b00d3e292dc09bbb74922b73c6b": "SchoolDWFortPrison;Fortress - Prison", + "9d1e1f12691ac8a4f8fc30f37d6f9f4a": "DarkPrisonMain;Dark Jail", + "639c2374efe5c15fe8e018bb0bf97a73": "SchoolDWFortFirstPuzzle;Fortress - Pink Gate", + "18452edf64d2bed75992faf510466669": "SchoolDWCenter;Bearing's Domain", + "a19f3af55f61cb26530a4fd2a6da40ea": "SchoolDWFirstPuzzle;?????? - Puzzle Room", + "8f98eb88fffcd526f61cfa8d9b060c8a": "SchoolDWKanako;?????? - Ambush Place", + "a4a666caf716589542335ea465750064": "SchoolDWChase;?????? - Summit", + "c4f15053623e5978ac59ac35f8158c48": "SchoolDWPenny;Bearing's Domain - Forest", + "9f7659355529bd71ee2c1729ca36d432": "SchoolDWFortRest;Fortress - Break Room", + "e91ab44001c5d74f2c81094ef57a760b": "ChujinDWAxisRoom;?????? - Bottom", + "45d630578edbf6cf7899c2f0a51129f6": "ChujinDWOverview;Robotopia - Vista", + "2a2c1183ef81ccfb4cde4f464419aa1c": "ChujinDWFactoryMain;Robotopia - Factory", + "d52f3930d2643e93a81da1c5a5e464a2": "ChujinDWInsideTrain;Robotopia - Tram", + "e28e018958beccaf57112010c1ce31fd": "ChujinDWUpstairsView;Upstairs - Vista", + "f78acf8141e402e0e99b223401137bf5": "ChujinDWUpstairsBalloons;Upstairs - Docks", + "125b33595612186ece00b22df8d7e52d": "ChujinDWPostTram1;Robotopia - Slums", + "8e02fd528144e5cc40296fde90a683ad": " Buy for", + "aaa871f7fc8d3531cf62753d4ce33908": " D$ @?", + "410a89bdad57370a49b6d694217185b6": " Yes", + "ef796a95292baf7e747574a6d3d44ec5": " No ", + "b9feb7516294cb775580b43d015f5b47": " Sell for", + "e938e4222e94c90f5e366367478fb099": " No ", + "ce71704b223bace181d8bd58b54b23d9": "Human:Body contains a human SOUL.", + "e5380d53646543ddd6f51d430f6dfb8f": "Monster:Body contains a monster SOUL.", + "12e5a05ff6d2bee07921e3aac19694ad": "Robot:Artificial being. Doesn't have a SOUL.", + "a246dad7c634c3399035af49543e6656": "Leader:Commands the party with various ACTs.", + "0886ad9e102dcab941fec879fda8a36a": "Moss Finder:Basic moss-finding abilities.", + "d5f29e0a50bbee9ac4b8afc41b4425dc": "Judge:Judges criminals.", + "192eed69a33d4e17e50f4b231dc887de": "Executioner:Executes criminals.", + "52cb52f748cd2c809dd001ad12df6efc": "Magic Warrior:Hits hard but supports with magic.", + "166787cd33e8bda8c1ee66726231e993": "Demoted Bot:Was huge, now small again.", + "32bb4658ec7145bf836fd20b36137211": "Dark@Jail", + "250bf5904fcf52bb036e6b462c326968": "Bearing's@Domain", + "11e450f7a391b1a9dec6ad79c3253e5e": "Robotopia@Vista", + "927c985a0108dc21f234f449c89c6742": "Upstairs" } \ No newline at end of file diff --git a/dry/startext/en_US.json b/dry/startext/en_US.json index 8dc42cad..6803d71c 100644 --- a/dry/startext/en_US.json +++ b/dry/startext/en_US.json @@ -1,2940 +1,184 @@ { - "BattleMes.txt__0": "* Penceller and Eraserhead block the way!", - "BattleMes.txt__1": "* Smells like burnt rubber.", - "BattleMes.txt__2": "* Penceller is trying to sharpen its pencil.", - "BattleMes.txt__3": "* Eraserhead attempts to adjust its glasses,\\n\\tbut can't quite reach them.", - "BattleMes.txt__4": "* Eraserhead is losing steam.", - "BattleMes.txt__5": "* Penceller has split edges.", - "BattleMes.txt__6": "* A pair of pencils stand tall in your path.", - "BattleMes.txt__7": "* Smells like wood.", - "BattleMes.txt__8": "* The duo is sharpening their pencils loudly.", - "BattleMes.txt__9": "* A lone pencil appears.", - "BattleMes.txt__10": "* Three sharp lads block the way!", - "BattleMes.txt__11": "* The trio argues who has the better pencil.", - "BattleMes.txt__12": "* Two blockheads blocking the path.", - "BattleMes.txt__13": "* Build up your TP by DEFENDING.", - "BattleMes.txt__14": "* Once you have enough TP, select the APPREHEND ACT.", - "BattleMes.txt__15": "* Damage the criminal enough to make it easier\\n\\tto APPREHEND.", - "BattleMes.txt__16": "* Use Cole's NON-LETHAL SHOT ACT to lower\\n\\tthe criminal's HP without making them flee.", - "BattleMes.txt__17": "* Kanako seems confused by this whole ordeal.", - "BattleMes.txt__18": "* Mopper and its cohort cleans the way!", - "BattleMes.txt__19": "* Smells like cleaning supplies.", - "BattleMes.txt__20": "* Mopper notices some stains near you.", - "BattleMes.txt__21": "* Mopper is mopping quietly.", - "BattleMes.txt__22": "* The cleaning squad arrives.", - "BattleMes.txt__23": "* A pair of mops mops the path.", - "BattleMes.txt__24": "* The moppers are competing to see\\n\\twho mops the best.", - "BattleMes.txt__25": "* A lone mopping mopper mops the way.", - "BattleMes.txt__26": "* The Fort Defenders stand in your path!", - "BattleMes.txt__27": "* Criminal spotted: Pennilton!", - "BattleMes.txt__28": "* Pennilton screams something about him being\\n\\tnumber one.", - "BattleMes.txt__29": "* Pennilton almost drops his bag of coins.", - "BattleMes.txt__30": "* Pennilton adjusts his hat.", - "BattleMes.txt__31": "* Smells like coins.", - "BattleMes.txt__32": "* Pennilton lets out a deep sigh.", - "BattleMes.txt__33": "* . . .", - "BattleMes.txt__34": "* Kanako has learned a new SPELL.", - "BattleMes.txt__35": "* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT.", - "BattleMes.txt__36": "* Cole's SOUL shines with JUSTICE.", - "BattleMes.txt__37": "* Criminal spotted: Ringo!", - "BattleMes.txt__38": "* Ringo is whipping up a storm.", - "BattleMes.txt__39": "* Ringo can't stop ringing his bell.", - "BattleMes.txt__40": "* Ringo is losing steam.", - "BattleMes.txt__41": "* Smells like school recess.", - "BattleMes.txt__42": "* Ringo keeps making up noise.", - "BattleMes.txt__43": "* Kanako tries to cover her ears, but it's useless.", - "BattleMes.txt__44": "* Criminal spotted: Lord Bearing!", - "BattleMes.txt__45": "* Bearing is pulling out his stuffing.", - "BattleMes.txt__46": "* Smells like old cloth.", - "BattleMes.txt__47": "* Bearing is trying to keep his stiches from opening.", - "BattleMes.txt__48": "* Bearing goes on a monologue about how he hates lightners.", - "BattleMes.txt__49": "* Bearing is worried about new stiches opening up.", - "BattleMes.txt__50": "* Bearing tries to roar, but a squeak sound\\n\\tcomes out instead.", - "BattleMes.txt__51": "* The fountain roars in the background.", - "BattleMes.txt__52": "* A familiar face approaches...", - "BattleMes.txt__53": "* The air is filled with familiarity.", - "BattleMes.txt__54": "* Smells like rusted, forgotten metal.", - "BattleMes.txt__55": "* Kanako seems apprehensive.", - "BattleMes.txt__56": "* Foxlace stares at Kanako's SOUL.", - "BattleMes.txt__57": "* Sadness fills Foxlace's eyes.\\n* Then anger.", - "BattleMes.txt__58": "* Foxlace begs to not be forgotten again.", - "BattleMes.txt__59": "* Foxlace stares at Kanako.", - "BattleMes.txt__60": "* Kanako sees her reflection against Foxlace's visage.", - "BattleMes.txt__61": "* ...Something terrible is coming!", - "BattleMes.txt__62": "* Stay still to avoid [color=cyan]blue[/color] attacks.", - "BattleMes.txt__63": "* Foxlace seems ready to move on.", - "BattleMes.txt__64": "* Axis Unit 014, ready to terminate.", - "BattleMes.txt__65": "* Smells like a steam engine.", - "BattleMes.txt__66": "* Axis' body makes many clicks and clacks.", - "BattleMes.txt__67": "* Axis seems to be running low on steam.", - "BattleMes.txt__68": "* Axis tries to keep his body from falling apart.", - "BattleMes.txt__69": "* Kanako tries to reason with Axis.\\n* He doesn't listen.", - "BattleMes.txt__70": "* Steam is filling the room.", - "BattleMes.txt__71": "* A gear grinds into your path.", - "BattleMes.txt__72": "* Smells like a well-oiled machine.", - "BattleMes.txt__73": "* The gears keep on grinding.", - "BattleMes.txt__74": "* The gears are coming to a halt.", - "BattleMes.txt__75": "* Gearzerd spins around without a care in the world.", - "BattleMes.txt__76": "* A pair of gears keep the machine running.", - "BattleMes.txt__77": "* The gears are trying to decide which direction to spin.", - "BattleMes.txt__78": "* A full gear box assembles itself.", - "BattleMes.txt__79": "* You hear incessant clicking...", - "BattleMes.txt__80": "* Smells like plastic.", - "BattleMes.txt__81": "* Staplete clicks incessantly.", - "BattleMes.txt__82": "* Staplete whines as it runs out of clips.", - "BattleMes.txt__83": "* Staplete is out of clips.", - "BattleMes.txt__84": "* Clicking from two different sources.", - "BattleMes.txt__85": "* Drill-Er 3000 is ready to engage!", - "BattleMes.txt__86": "* Drill-Er is revving up its drill.", - "BattleMes.txt__87": "* Drill-Er is running out of fuel.", - "BattleMes.txt__88": "* Smells like gasoline.", - "BattleMes.txt__89": "* Drill-Er is scanning the area for hostiles.\\n* It has found you.", - "BattleMes.txt__90": "* An ensemble of machinery attacks!", - "BattleMes.txt__91": "* An entire clicking orchestra.", - "BattleMes.txt__92": "* There is some measuring contest going on.", - "BattleMes.txt__93": "* An entire team of school supplies blocks\\n\\tthe path!", - "BattleMes.txt__94": "* The edges seem pretty sharp.", - "BattleMes.txt__95": "* Some sharp lads and their cohorts take point!", - "BattleNarration.txt__0": "* [NAME] spared [TARGET]!", - "BattleNarration.txt__1": "* [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color].", - "BattleNarration.txt__2": "* [NAME] casts Foxfire!", - "BattleNarration.txt__3": "* Cole shot a rubber bullet at [TARGET]!", - "BattleNarration.txt__4": "* You tell Eraserhead his style is lame.\\n* He actually agrees with you.", - "BattleNarration.txt__5": "* You tell Eraserhead to take life easy.\\n* He agrees with you.", - "BattleNarration.txt__6": "* [NAME] rubbed some dirt off Eraserhead's head.\\n* He seem pleased.", - "BattleNarration.txt__7": "* [NAME] tried again to rub Eraserhead's head,\\n\\tbut it seems he don't want any more.", - "BattleNarration.txt__8": "* [NAME] attempted to sharpen Penceller's pencil.\\n* He's insulted that you even dare suggest that.", - "BattleNarration.txt__9": "* [NAME] attempted to sharpen Penceller's pencil.\\n* He seems delighted.", - "BattleNarration.txt__10": "* [NAME] attempted to sharpen Penceller's pencil,\\n\\tbut he wasn't having none of it.", - "BattleNarration.txt__11": "* You talk to Penceller about being his friend.\\n* He seems to like that idea.", - "BattleNarration.txt__12": "* You tell Penceller his drawings suck.\\n* He is deeply hurt by this.", - "BattleNarration.txt__13": "* [NAME] used [ITEM]!", - "BattleNarration.txt__14": "* You part encouraging words upon Kanako...\\n* Her AT went up for this turn!", - "BattleNarration.txt__15": "* You tell Kanako to keep going.", - "BattleNarration.txt__16": "* Press the INTERACT button to\\n\\tattempt to catch the criminal!", - "BattleNarration.txt__17": "* Seems [TARGET] cannot be apprehended.", - "BattleNarration.txt__18": "* [TARGET] resisted arrest!\\n* Try lowering their HP more.", - "BattleNarration.txt__19": "* [TARGET] was caught!", - "BattleNarration.txt__20": "* Apprehension failed!", - "BattleNarration.txt__21": "* Kanako hits the enemy without mercy.", - "BattleNarration.txt__22": "* [NAME] casts a healing bell!", - "BattleNarration.txt__23": "* [NAME] cast a shield over your SOUL!", - "BattleNarration.txt__24": "* You tried taunting Pennilton, but he didn't respond.", - "BattleNarration.txt__25": "* You taunt Pennilton with childish insults.\\n* Pennilton's AT went UP!\\n* Pennilton's DF went DOWN!", - "BattleNarration.txt__26": "* [NAME] tried talking to Pennilton, but he ignores you.", - "BattleNarration.txt__27": "* [NAME] tries to convince Pennilton to come in quietly.\\n* Pennilton's AT went down!", - "BattleNarration.txt__28": "* You try to tell Mopper it is doing a good job.", - "BattleNarration.txt__29": "* It does not believe you.", - "BattleNarration.txt__30": "* It is too busy to notice you.", - "BattleNarration.txt__31": "* Mopper is happy its hard work is being appreciated.", - "BattleNarration.txt__32": "* You throw some trash on the floor.", - "BattleNarration.txt__33": "* Mopper is upset.", - "BattleNarration.txt__34": "* [NAME] tries to help Mopper clean some of the mess,\\n\\tbut it won't let you.", - "BattleNarration.txt__35": "* [NAME] helps Mopper clean some of the mess.\\n* It seems pleased.", - "BattleNarration.txt__36": "* Everyone begged Foxlace for forgiveness.\\n* It looks upon the party sadly.", - "BattleNarration.txt__37": "* Everyone begged Foxlace for forgiveness.\\n* Tears fills its eyes.", - "BattleNarration.txt__38": "* Everyone braced for impact.\\n* DF increased for a few turns!", - "BattleNarration.txt__39": "* [NAME] tried to talk down Bearing.", - "BattleNarration.txt__40": "* He reluctantly listens.", - "BattleNarration.txt__41": "* Everyone tried to plead with Bearing.", - "BattleNarration.txt__42": "* [NAME] tried to ask Foxlace forgiveness\\n\\tfor whatever they did.", - "BattleNarration.txt__43": "* It refuses to listen to you.", - "BattleNarration.txt__44": "* It is starting to listen to reason.", - "BattleNarration.txt__45": "* Listening to Kanako, it relents.\\n* Foxlace's AT and DF went down for a few turns!", - "BattleNarration.txt__46": "* [NAME] asked Axis to go easy on the party.", - "BattleNarration.txt__47": "* He thinks about it.\\n* AT DOWN for a few turns!", - "BattleNarration.txt__48": "* He thinks about it.\\n* DF DOWN for a few turns!", - "BattleNarration.txt__49": "* [NAME] tried to trick Axis with a logical paradox.", - "BattleNarration.txt__50": "* Doesn't seem to have had too much effect.", - "BattleNarration.txt__51": "* [NAME] tried to cover their ears.\\n* It only makes things marginally better. DF UP.", - "BattleNarration.txt__52": "* You tried asking Ringo to tone it down.\\n* He rings harder, but is distracted. DF DOWN.", - "BattleNarration.txt__53": "* You tried ignoring the noise.\\n* Ringo's feelings are somewhat hurt. AT DOWN.", - "BattleNarration.txt__54": "* [NAME] pressed down on Staplete's head,\\n\\tbut it doesn't have any staples left.", - "BattleNarration.txt__55": "* [NAME] pressed down on Staplete's head.\\n* It spits out some staples.", - "BattleNarration.txt__56": "* [NAME] pressed down on Staplete's head.\\n* It seems to have ran out of staples!", - "BattleNarration.txt__57": "* [NAME] tried to pet Staplete, but it's too depressed to react.", - "BattleNarration.txt__58": "* [NAME] petted Staplete. It bounces happily.", - "BattleNarration.txt__59": "* [NAME] attempted to spin Gearzerd around,\\n\\tbut there was little success.", - "BattleNarration.txt__60": "* [NAME] spun Gearzerd around.\\n* It enjoys that a lot.", - "BattleNarration.txt__61": "* [NAME] applies some oil to Gearzerd.\\n* Gearzerd can now spin better.", - "BattleNarration.txt__62": "* [NAME] attempted to oil up Gearzerd,\\n\\tbut Gearzerd is already oiled up.", - "BattleNarration.txt__63": "* [NAME] began to spin in place.\\n* [TARGET] seems amused.", - "BattleNarration.txt__64": "* [NAME] sprays the party with a stimulant substance!\\n* Everyone's AT went up for a few turns!", - "BattleNarration.txt__65": "* [NAME] sprays the party with a stimulant substance!", - "BattleNarration.txt__66": "* [NAME] spins wildly!", - "BattleNarration.txt__67": "* [NAME] tosses a strange canister at [TARGET]!", - "BattleNarration.txt__68": "* [NAME] starts blaring loudly!\\n* All enemies focus their attention on him!", - "BattleNarration.txt__69": "* [NAME] offers [TARGET] to fix up Axis\\n* It eagerly agrees!", - "BattleNarration.txt__70": "* [NAME] tries to refuel [TARGET].\\n* It is now raring to go! (AT UP)", - "BattleNarration.txt__71": "* [NAME] spreads their arms so [TARGET] can\\n\\ttake measurements.\\n* It seems happy.", - "BattleNarration.txt__72": "* [NAME] starts talking about how circles are\\n\\tbetter than lines.\\n* [TARGET] is displeased at this.", - "BattleNarration.txt__73": "* [NAME] spreads their arms so [TARGET] can\\n\\ttake measurements, but it is still upset at\\n\\thow you acted earlier.", - "CommonText.txt__0": "* You open the chest.@BREAK@* Inside you find: @@", - "CommonText.txt__1": "* Inside the trash can, you find: @@", - "CommonText.txt__2": "* It was added to your@BREAK@ @@ pocket", - "CommonText.txt__33": "* But your inventory was full.", - "Main.txt__18": "* You put on the hat.", - "Main.txt__24": "* You removed the hat.", - "Main.txt__30": "* A burly hat that has seen its", - "Main.txt__33": "* Adorned with a feather from", - "Main.txt__40": "* There is nothing else to see in there.", - "Main.txt__46": "* Through the darkness, you see it.", - "Main.txt__47": "* The light only you can see.", - "Main.txt__50": "* You stretch your hand, and...", - "Main.txt__57": "* Luckily, you were able to", - "Main.txt__62": "* You are filled with a sense", - "Main.txt__70": "* As you touch the light, you feel", - "Main.txt__74": "* HP Fully Restored.", - "Main.txt__81": "* If you are feeling lonely,", - "Main.txt__85": "* You can do it from the", - "Main.txt__92": "* Sometimes, your party members", - "Main.txt__95": "* Make sure to check what their", - "Main.txt__103": "* The view from up here is", - "Main.txt__109": "* You are filled with a sense", - "Main.txt__117": "* This settlement in the clouds", - "Main.txt__122": "* You are filled with a sense", - "Main.txt__131": "* Justice has yet to be served.", - "Main.txt__139": "* You are now united with Axis,", - "Main.txt__143": "* You are filled with a sense", - "Main.txt__152": "* You feel safe despite the", - "Main.txt__157": "* You are filled with a sense", - "Main.txt__166": "* The view of Robotopia is", - "Main.txt__171": "* You are filled with a sense", - "Main.txt__180": "* This town is a change of", - "Main.txt__185": "* You are filled with a sense", - "Main.txt__203": "* \"The path shall not open unless", - "Main.txt__207": "* \"How to set the crates,", - "Main.txt__210": "* \"Press the INTERACT button on", - "Main.txt__213": "* \"Now you may ask, what is the", - "Main.txt__216": "* \"It's the same button you used", - "Main.txt__224": "* \"What's that? There aren't", - "Main.txt__227": "* \"If that's the case, then how", - "Main.txt__235": "* This isn't the time to dig", - "Main.txt__238": "* Bummer.", - "Main.txt__244": "* Looks like there is a ceiling", - "Main.txt__251": "* A box with a crudely drawn", - "Main.txt__254": "* It is full of school supplies", - "Main.txt__261": "* A pile of dusty boxes and trash.", - "Main.txt__262": "* Seems they weren't used in", - "Main.txt__270": "* A surprisingly comfortable bed", - "Main.txt__272": "* But this isn't a time to sleep.", - "Main.txt__278": "* At least there is fresh water.", - "Main.txt__284": "* Seems it was emptied out recently.", - "Main.txt__286": "* Bummer.", - "Main.txt__292": "* You rattle at the bars of", - "Main.txt__295": "* ...", - "Main.txt__297": "* Nothing happens.", - "Main.txt__303": "* There is a crack on the wall.", - "Main.txt__304": "* Try to break it down?", - "Main.txt__313": "* You claw desperately at the wall,", - "Main.txt__317": "* Despite your attempts, the wall", - "Main.txt__319": "* Your fingers are bleeding.", - "Main.txt__321": "* You lost 2 HP.", - "Main.txt__328": "* You decide to leave the wall", - "Main.txt__335": "* The wall stands defiantly in", - "Main.txt__342": "* Some moss is growing under the", - "Main.txt__345": "* ...", - "Main.txt__347": "* Eat the moss?", - "Main.txt__354": "* ...", - "Main.txt__356": "* You filled your hands with", - "Main.txt__359": "* It doesn't taste as good as", - "Main.txt__362": "* But it's far from the worst", - "Main.txt__365": "* Your HP is mossed out.", - "Main.txt__372": "* You decide to leave the", - "Main.txt__379": "* ...", - "Main.txt__382": "* ...", - "Main.txt__385": "* ...Cole.", - "Main.txt__388": "* Have you eaten this", - "Main.txt__392": "* Are you that hungry?!", - "Main.txt__393": "* We have only been here", - "Main.txt__397": "* ...Are things okay with", - "Main.txt__401": "* I mean, I know her food", - "Main.txt__405": "* ...If we get out of", - "Main.txt__410": "* I'll buy you something", - "Main.txt__418": "* ...", - "Main.txt__421": "* ...Cole.", - "Main.txt__424": "* ...Why are you staring", - "Main.txt__428": "* You aren't thinking of", - "Main.txt__432": "* ...", - "Main.txt__435": "* ...No? Ah, good.", - "Main.txt__436": "* For a moment I was", - "Main.txt__440": "* ...The hunger must be", - "Main.txt__442": "* Let's get out of here.", - "Main.txt__449": "* (Is Martlet not feeding", - "Main.txt__457": "* Moss.", - "Main.txt__463": "* A stream of darkness is pouring", - "Main.txt__470": "* A small ball of accumulated", - "Main.txt__473": "* Has some sentimental value.", - "Main.txt__479": "* You stare at the ball of junk", - "Main.txt__482": "* A sense of nostalgia washes", - "Main.txt__489": "* ...", - "Main.txt__492": "* Thanks again, Cole.", - "Main.txt__495": "* ...Seriously, though.", - "Main.txt__496": "* Where are we?!", - "Main.txt__499": "* ...And what's up with our", - "Main.txt__503": "* Though yours look pretty", - "Main.txt__511": "* Why are there swinging", - "Main.txt__515": "* I don't think I need to", - "Main.txt__519": "* But getting hit by", - "Main.txt__523": "* If you get hit, I will", - "Main.txt__525": "* No pressure!", - "Main.txt__533": "* C'mon, let's move on.", - "Main.txt__540": "* ARE WE GOING TO MOVE ON", - "Main.txt__548": "* We're wasting time.", - "Main.txt__549": "* Let's move!", - "Main.txt__556": "* ...Something wrong?", - "Main.txt__563": "* Who are you talking to?", - "Main.txt__570": "* You know, that bear guy...", - "Main.txt__573": "* He kinda reminds me of a", - "Main.txt__578": "* Didn't know it was based", - "Main.txt__586": "* Crates.", - "Main.txt__592": "* ...There is nothing here.", - "Main.txt__595": "* Though... I feel as if", - "Main.txt__600": "* But right now, nothing.", - "Main.txt__607": "* Even prisons need cleaning supplies.", - "Main.txt__613": "* Waiting for capture.", - "Main.txt__619": "* I've been thinking...", - "Main.txt__622": "* Where do you think", - "Main.txt__627": "* I mean, you're always", - "Main.txt__632": "* But what about mine?", - "Main.txt__635": "* Maybe I'm a bit too", - "Main.txt__644": "* ...So, uh...", - "Main.txt__647": "* What was all that about?!", - "Main.txt__650": "* He kept talking about", - "Main.txt__654": "* Feels kinda like a game,", - "Main.txt__658": "* I guess that's a way to", - "Main.txt__667": "* A lone doorframe sits in place.", - "Main.txt__669": "* You can't see through it.", - "Main.txt__675": "* Where would you like to go?", - "Main.txt__679": "* Surprisingly, you are already", - "Main.txt__684": "* The door opens, and...", - "Main.txt__690": "* ...So we're back here...", - "Main.txt__693": "* Oh hey, look! You can see", - "Main.txt__698": "* Guess we ended up falling", - "Main.txt__700": "* No wonder we were all wet.", - "Main.txt__708": "* The quaint calm town fills you", - "Main.txt__721": "* Ka-ching! New folks?", - "Main.txt__722": "* Well check out our humble", - "Main.txt__726": "* Bet you'll find lots of super", - "Main.txt__735": "* Hey, hey! What's with the weird", - "Main.txt__739": "* Chill, man. I ain't gonna hurt ya.", - "Main.txt__747": "* Hey man, you from out of town?", - "Main.txt__750": "* Be careful, Lord Bearing hates", - "Main.txt__754": "* Luckily he spends most of the day", - "Main.txt__759": "* I'd leave soon if I were you.", - "Main.txt__766": "* Heard lightners are around.", - "Main.txt__769": "* Maybe they're the ones that", - "Main.txt__771": "* I better stay out of the way.", - "Main.txt__779": "* Hello there, welcome to our town.", - "Main.txt__782": "* We don't have much to offer,", - "Main.txt__786": "* But we try to make by.", - "Main.txt__794": "* Where Lord Bearing is?", - "Main.txt__797": "* His fortress is just north of", - "Main.txt__799": "* But it's locked.", - "Main.txt__802": "* You'd need to find a key or", - "Main.txt__804": "* But good luck with that.", - "Main.txt__811": "* Ah, the gate is open.", - "Main.txt__814": "* Me, go inside? Are you crazy?!", - "Main.txt__815": "* I value my life.", - "Main.txt__822": "* My mates were attackin' ya?", - "Main.txt__825": "* Well just tell them to lay off", - "Main.txt__829": "* Rub 'em or somethin',", - "Main.txt__837": "* So the Dark Worlds have", - "Main.txt__841": "* The people here sure", - "Main.txt__845": "* Err, I don't mean it in", - "Main.txt__849": "* Much less when you", - "Main.txt__858": "* (It's locked.)", - "Main.txt__864": "* (No response.)", - "Main.txt__870": "* (It's Empty.)", - "Main.txt__876": "* A large imposing gate.", - "Main.txt__877": "* There is no way to get", - "Main.txt__884": "* You know... Despite", - "Main.txt__888": "* This Dark World isn't", - "Main.txt__892": "* Some of the landscapes", - "Main.txt__897": "* I wish I had brought my", - "Main.txt__906": "* Ah, good idea!", - "Main.txt__907": "* Maybe we can call home!", - "Main.txt__914": "* You tried calling on the phone...", - "Main.txt__921": "* It is only garbage noise.", - "Main.txt__927": "* ...", - "Main.txt__930": "* Err...", - "Main.txt__931": "* L-Let's just pretend", - "Main.txt__939": "* Hey! Did you know?", - "Main.txt__941": "* If you fill up your TP bar,", - "Main.txt__945": "* So try your best to save up", - "Main.txt__952": "* Justice.", - "Main.txt__955": "* @v10 left.", - "Main.txt__964": "* You listen to the sound of leaves", - "Main.txt__966": "* The calm of the forest...", - "Main.txt__968": "* It fills you with a sense of", - "Main.txt__979": "* Hey, Cole...", - "Main.txt__982": "* Any idea of where we", - "Main.txt__986": "* I know we have to get in", - "Main.txt__991": "* But how will you do that?", - "Main.txt__994": "* Feels like we are just", - "Main.txt__1002": "* ...", - "Main.txt__1010": "* Hey, what you two doing here?", - "Main.txt__1011": "* Hiding from bearing too?", - "Main.txt__1014": "* I can't handle hanging out in", - "Main.txt__1016": "* Too much gloom and doom.", - "Main.txt__1019": "* I'm more at peace here in the", - "Main.txt__1021": "* Just listening to my own tune...", - "Main.txt__1029": "* By the way, be careful.", - "Main.txt__1032": "* Some scam artist set up shop", - "Main.txt__1036": "* I haven't gone there myself,", - "Main.txt__1040": "* I have just barely enough", - "Main.txt__1048": "* A can of yellow paint.", - "Main.txt__1050": "* ...", - "Main.txt__1052": "* There is no reason to pick it up.", - "Main.txt__1058": "* Rules for the game:", - "Main.txt__1059": "* Just find matching cards by", - "Main.txt__1062": "* If you get it wrong 5 times,", - "Main.txt__1065": "* [color=gray](Also, I'll pay you some dollars", - "Main.txt__1069": "* [color=gray](Unless we agree on something", - "Main.txt__1072": "* (The whole last part seems hastly", - "Main.txt__1079": "* Oh, finally! Some customers!", - "Main.txt__1080": "* Been way too long!", - "Main.txt__1083": "* Oh, um.... Hello?", - "Main.txt__1084": "* What do you do here?", - "Main.txt__1087": "* Ah, I used to host a game here,", - "Main.txt__1092": "* I am now jobless.", - "Main.txt__1095": "* I even tried GIVING away money", - "Main.txt__1100": "* But even that didn't work.", - "Main.txt__1103": "* But- You two! You are from out", - "Main.txt__1105": "* Maybe you want to play.", - "Main.txt__1108": "* Err... Sorry. We are", - "Main.txt__1112": "* ...", - "Main.txt__1115": "* Ah! Wait a minute!", - "Main.txt__1118": "* You are lightners, are you not!?", - "Main.txt__1121": "* U-um...", - "Main.txt__1124": "* Wait! It's fine! I have nothing", - "Main.txt__1126": "* I love lightners!", - "Main.txt__1130": "* [color=gray](And anyone with money, really!)[/color]", - "Main.txt__1132": "* I bet you want to find a way", - "Main.txt__1143": "* Ah-ha! I knew it! You two do look", - "Main.txt__1147": "* I'm fine with it, honestly.", - "Main.txt__1148": "* Everyone here is sad all the time.", - "Main.txt__1151": "* Maybe it's for the best we fade", - "Main.txt__1160": "* You can't fool me! There is no", - "Main.txt__1165": "* I'm fine with this. Everyone is", - "Main.txt__1169": "* Maybe it's for the best we fade", - "Main.txt__1177": "* ...", - "Main.txt__1180": "* Well, how about a deal?", - "Main.txt__1183": "* You beat my game, and I will tell", - "Main.txt__1188": "* Oh, won't you get into", - "Main.txt__1192": "* Nah, Lord Bearing needs his", - "Main.txt__1194": "* This has gone on for too long.", - "Main.txt__1197": "* In return, all I want is one", - "Main.txt__1199": "* For you to beat my game!", - "Main.txt__1202": "* Well, alright.", - "Main.txt__1203": "* What game is it?", - "Main.txt__1206": "* It's a simple memory game.", - "Main.txt__1209": "* I wrote the instructions on a", - "Main.txt__1213": "* Check it out and come back to me", - "Main.txt__1215": "* I'll be waiting.", - "Main.txt__1222": "* So? Want to try my game?", - "Main.txt__1230": "* You got @m8 Dark Dollar(s).", - "Main.txt__1236": "* Ah, you actually came back!", - "Main.txt__1239": "* Well, this time I've reopened", - "Main.txt__1244": "* Well, not quite. What I mean", - "Main.txt__1249": "* I'll pay you more each time.", - "Main.txt__1250": "* But if you lose once you", - "Main.txt__1254": "* So, do we have a deal?", - "Main.txt__1255": "* Yes? Good!", - "Main.txt__1262": "* Here you go, kids.", - "Main.txt__1263": "* Keep beating the game without", - "Main.txt__1271": "* Well, alright. Remember our deal,", - "Main.txt__1279": "* I'll assume that you already", - "Main.txt__1284": "* Well, I'm going to start it.", - "Main.txt__1285": "* Good luck!", - "Main.txt__1292": "* What's it?", - "Main.txt__1293": "* Cold feet?", - "Main.txt__1296": "* There is no time limit, so take", - "Main.txt__1304": "* Well, I guess we are", - "Main.txt__1308": "* I trust you can do it,", - "Main.txt__1312": "* (I was never good at", - "Main.txt__1320": "* Well! Would you look at that!", - "Main.txt__1323": "* Wasn't it fun? Come here for", - "Main.txt__1331": "* Well, too bad.", - "Main.txt__1332": "* You tried.", - "Main.txt__1335": "* Come back here if you want", - "Main.txt__1343": "* Well, that was fun.", - "Main.txt__1346": "* It's been a really long time", - "Main.txt__1351": "* Now, the reward!", - "Main.txt__1354": "* Right. As promised, I will tell", - "Main.txt__1359": "* ...But first, I need another", - "Main.txt__1363": "* ...That wasn't the deal.", - "Main.txt__1366": "* I know, but you need to do it", - "Main.txt__1370": "* Behind me is a path that goes", - "Main.txt__1375": "* Aaaand he is really annoying, so", - "Main.txt__1380": "* Just like, scare him off and get", - "Main.txt__1385": "* Pennilton?", - "Main.txt__1388": "* (Cole... Isn't that one", - "Main.txt__1393": "* Whispering now, are you? Well as", - "Main.txt__1398": "* Here, lemme open the path.", - "Main.txt__1405": "* Just deal with Pennilton.", - "Main.txt__1406": "* He is just ahead.", - "Main.txt__1409": "* Then I will show you how to get", - "Main.txt__1417": "* That's done. Let's deal", - "Main.txt__1422": "* ...", - "Main.txt__1425": "* Honestly, I'm a bit", - "Main.txt__1433": "* Halt! Who are you? How did you", - "Main.txt__1437": "* Erm, are you Pennilton?", - "Main.txt__1440": "* Wha- who wants to know?!", - "Main.txt__1441": "* Who sent you?!", - "Main.txt__1450": "* Ah! So you think you're hot shots", - "Main.txt__1455": "* Well, too bad!", - "Main.txt__1456": "* Pennilton is number one!", - "Main.txt__1459": "* And no one is going to catch me", - "Main.txt__1463": "* Looks like we will have", - "Main.txt__1467": "* Get ready!", - "Main.txt__1474": "* Let you through?! Never!", - "Main.txt__1475": "* You're the ones that broke into", - "Main.txt__1479": "* You're just standing out", - "Main.txt__1483": "* Silence!", - "Main.txt__1484": "* [shake]I'm not going down without a", - "Main.txt__1492": "* Speechless? No surprises.", - "Main.txt__1493": "* Pennilton is number one!", - "Main.txt__1496": "* Now be quiet as I smack you!", - "Main.txt__1503": "* Y-you're letting me go...?", - "Main.txt__1506": "* You two are so...", - "Main.txt__1507": "* So......", - "Main.txt__1510": "* [shake]STUPID![/shake]", - "Main.txt__1513": "* I'm wanted in 3 Dark Worlds!", - "Main.txt__1514": "* You're lucky my gang isn't here!", - "Main.txt__1515": "* They'd WIPE you!", - "Main.txt__1518": "* Well, I'm not going to hang", - "Main.txt__1523": "* Bye, suckers!", - "Main.txt__1530": "* ...", - "Main.txt__1533": "* Did we do the right", - "Main.txt__1541": "* [shake]...W-what are you doing...?![/shake]", - "Main.txt__1542": "* That hurts!", - "Main.txt__1544": "* ...Cole...?", - "Main.txt__1545": "* That should be enough,", - "Main.txt__1553": "* [shake]...I-I'm sorry! Stop!", - "Main.txt__1554": "* I'll be good, I swear!", - "Main.txt__1556": "* C-cole?!", - "Main.txt__1559": "* W-what are you doing?", - "Main.txt__1560": "* I... I...", - "Main.txt__1567": "* [shake]...P-please... h-help...[shake]", - "Main.txt__1568": "* ...", - "Main.txt__1571": "* ...", - "Main.txt__1577": "* ...Cole...?!", - "Main.txt__1580": "* What was that?!", - "Main.txt__1581": "* For a moment, I...", - "Main.txt__1584": "* ...", - "Main.txt__1587": "* W-well... I'm glad nothing", - "Main.txt__1591": "* But we let Pennilton escape...", - "Main.txt__1592": "* The Warden won't like this.", - "Main.txt__1595": "* ...Let's just get to the", - "Main.txt__1603": "* ...", - "Main.txt__1606": "* C-Cole... What...", - "Main.txt__1609": "* ...Why...?", - "Main.txt__1618": "* ...", - "Main.txt__1621": "* I...", - "Main.txt__1624": "* ...Sorry. I just...", - "Main.txt__1625": "* I don't know what to...", - "Main.txt__1628": "* ...", - "Main.txt__1631": "* Let's just keep going.", - "Main.txt__1638": "* ...\"Justice\"?", - "Main.txt__1639": "* What do you...", - "Main.txt__1642": "* ...", - "Main.txt__1645": "* ...No, you're right...", - "Main.txt__1648": "* He was a criminal.", - "Main.txt__1649": "* We just brought him to", - "Main.txt__1653": "* ...", - "Main.txt__1656": "* Let's just keep going.", - "Main.txt__1663": "* Phew... We did it...", - "Main.txt__1666": "* Our first apprehension!", - "Main.txt__1667": "* This wasn't that bad.", - "Main.txt__1670": "* This will be easy!", - "Main.txt__1671": "* Come on, Cole!", - "Main.txt__1672": "* Onwards!", - "Main.txt__1679": "* Drat! He got away!", - "Main.txt__1682": "* ...We aren't cut out for", - "Main.txt__1686": "* Well, nothing else we can", - "Main.txt__1688": "* Let's just keep going.", - "Main.txt__1695": "* Oh hey, you did it.", - "Main.txt__1696": "* Thanks for getting rid of him.", - "Main.txt__1699": "* As promised, here is the way", - "Main.txt__1703": "* I even [color=yellow]labeled[/color] it with [color=yellow]yellow", - "Main.txt__1707": "* Oh, um, thanks...?", - "Main.txt__1710": "* No problem. Well, I'm off.", - "Main.txt__1711": "* Come back sometime later if you", - "Main.txt__1715": "* This time, I'll pay you.", - "Main.txt__1716": "* Toodles!", - "Main.txt__1723": "* Hey, what's the big idea?", - "Main.txt__1726": "* I know I said I wanted him gone,", - "Main.txt__1728": "* What \"heroes\" you are!", - "Main.txt__1731": "* ...", - "Main.txt__1734": "* I even went ahead and painted", - "Main.txt__1739": "* But I see I should have waited.", - "Main.txt__1740": "* Well, I'm out of here before", - "Main.txt__1744": "* You don't even deserve a slide", - "Main.txt__1752": "* ...The door is gone.", - "Main.txt__1755": "* ...Guess there is only", - "Main.txt__1763": "* Climb up?", - "Main.txt__1770": "* ...We're in.", - "Main.txt__1773": "* Now... to seal the", - "Main.txt__1778": "* Lead the way, Cole.", - "Main.txt__1785": "* Strange that no one is", - "Main.txt__1787": "* Kinda eerie.", - "Main.txt__1790": "* Well let's hope it", - "Main.txt__1798": "* Many books.", - "Main.txt__1799": "* None of them are interesting.", - "Main.txt__1800": "* Or readable.", - "Main.txt__1806": "* Hm...", - "Main.txt__1807": "* Looks like we can't get", - "Main.txt__1811": "* Let's try to find another", - "Main.txt__1819": "* So if the note was", - "Main.txt__1823": "* I should be able to", - "Main.txt__1828": "* B-but what if...", - "Main.txt__1829": "* It doesn't work?", - "Main.txt__1838": "* Yeah you say that because", - "Main.txt__1843": "* We have no other choice,", - "Main.txt__1845": "* We will have to try it.", - "Main.txt__1848": "* Pull me if I, well, start", - "Main.txt__1857": "* What's that, Cole?", - "Main.txt__1858": "* Worried about lil' old me?", - "Main.txt__1861": "* Well we don't have any", - "Main.txt__1863": "* We'll have to try it.", - "Main.txt__1866": "* Just... pull me back if", - "Main.txt__1874": "* \"This thing you see nearby is an", - "Main.txt__1876": "* \"This took me TOO long to make!\"", - "Main.txt__1878": "* \"But unfortunately, it seems", - "Main.txt__1882": "* \"'Humans' and 'monsters'.\"", - "Main.txt__1883": "* \"Weird names.\"", - "Main.txt__1885": "* \"Well I managed to attune the", - "Main.txt__1889": "* \"They will totally be unable to", - "Main.txt__1892": "* \"But that means 'monster'-type", - "Main.txt__1895": "* \"This will take me years to make,", - "Main.txt__1898": "* \"The technology is ready to be", - "Main.txt__1902": "* \"Hopefully soon all darkners will", - "Main.txt__1910": "* The gate stands defiantly in", - "Main.txt__1913": "* No matter how hard you try,", - "Main.txt__1921": "* ...If the note is right,", - "Main.txt__1926": "* ...", - "Main.txt__1929": "* ...Here goes nothing.", - "Main.txt__1937": "* ...I don't think my", - "Main.txt__1941": "* I'll check up ahead.", - "Main.txt__1942": "* Just wait here, alright?", - "Main.txt__1949": "* ...Alright.", - "Main.txt__1950": "* That wasn't too bad.", - "Main.txt__1953": "* I'll check up ahead.", - "Main.txt__1954": "* Wait for me.", - "Main.txt__1960": "* You can't leave now.", - "Main.txt__1968": "* C-Cole...?", - "Main.txt__1969": "* Where are you going...?", - "Main.txt__1972": "* Don't just leave me here!", - "Main.txt__1978": "* ...Don't you dare go", - "Main.txt__1984": "* ...Cole?", - "Main.txt__1985": "* Get back here.", - "Main.txt__1992": "* Many posters are on the wall, but", - "Main.txt__1995": "* \"Remember to press the MENU key", - "Main.txt__1999": "* ...", - "Main.txt__2001": "* You have no idea what a \"MENU\"", - "Main.txt__2008": "* ATTENTION!", - "Main.txt__2009": "* Don't step on the switch!", - "Main.txt__2011": "* Lord Bearing hasn't authorized", - "Main.txt__2013": "* If you are stepping, STEP AWAY!", - "Main.txt__2019": "* HEY KIDS!", - "Main.txt__2020": "* Come in to check some BARGAINS?!", - "Main.txt__2022": "* Unfortunately, Mo is about to", - "Main.txt__2025": "* But I can give you one last", - "Main.txt__2028": "* Just tell me what you want and", - "Main.txt__2035": "* I came in here looking for", - "Main.txt__2040": "* Guess I gotta go to the cafe", - "Main.txt__2048": "* Seems this leads out back", - "Main.txt__2050": "* Would be a nice shortcut.", - "Main.txt__2053": "* Let's try to find a way", - "Main.txt__2061": "* \"NOTE TO STAFF: \"", - "Main.txt__2063": "* \"We received reports of", - "Main.txt__2067": "* \"STOP THAT!", - "Main.txt__2068": "* \"Don't just FIGHT!", - "Main.txt__2071": "* \"Earning more money from", - "Main.txt__2073": "* \"BE NICE!!\"", - "Main.txt__2075": "* (The rest of the note is just", - "Main.txt__2082": "* \"NOTE TO STAFF: \"", - "Main.txt__2084": "* \"Due worries of a potential", - "Main.txt__2088": "* \"All staff is now required to", - "Main.txt__2092": "* \"As long as you hit 10 targets", - "Main.txt__2096": "* \"PS: If no one is at the post,", - "Main.txt__2104": "* Well well well...", - "Main.txt__2105": "* What do WE have here?!", - "Main.txt__2111": "* Look over here, pal!", - "Main.txt__2112": "* Do my eyes deceive me?!", - "Main.txt__2115": "* An actual living, breathing,", - "Main.txt__2119": "* ...[color=yellow]Lightner[/color]...!", - "Main.txt__2123": "* Hyep. Da boss will finally", - "Main.txt__2127": "* And we won't end up like...", - "Main.txt__2129": "*[shake] *Shudder...*[/shake]", - "Main.txt__2130": "* Just thinkin' about it makes", - "Main.txt__2135": "* Shush, blue man! Tie up that", - "Main.txt__2139": "* ...", - "Main.txt__2146": "* Wowie! It is out lucky day!", - "Main.txt__2147": "* TWO lightners?!", - "Main.txt__2150": "* Er, dude, you sure this is still,", - "Main.txt__2154": "* Shut it rubber skin! If we", - "Main.txt__2159": "* ...", - "Main.txt__2162": "* ...!", - "Main.txt__2165": "* C-Cole! You're here...!", - "Main.txt__2166": "* Help me!", - "Main.txt__2169": "* That isn't a good idea, foxface!", - "Main.txt__2170": "* Now, be quiet while we capture", - "Main.txt__2178": "* ...", - "Main.txt__2181": "* ...Thanks, Cole...", - "Main.txt__2188": "* ...", - "Main.txt__2191": "* ...Cole...", - "Main.txt__2198": "* [shake]Just where the HECK", - "Main.txt__2215": "* ...", - "Main.txt__2218": "* ...Y-yeah... I'm fine.", - "Main.txt__2221": "* ...It's just...", - "Main.txt__2222": "* This isn't what I expected", - "Main.txt__2226": "* Or ever.", - "Main.txt__2233": "* ...", - "Main.txt__2236": "* ...Right. We should find", - "Main.txt__2240": "* ...Sorry. I won't slow", - "Main.txt__2248": "* ...", - "Main.txt__2251": "* ...Looks like we don't", - "Main.txt__2256": "* Lead the way, Cole.", - "Main.txt__2263": "* ...", - "Main.txt__2266": "* What is that thing", - "Main.txt__2270": "* Seems like it's pouring", - "Main.txt__2274": "* Maybe it is what is", - "Main.txt__2282": "* It's kinda far away,", - "Main.txt__2286": "* Not to mention how far", - "Main.txt__2290": "* How are we going to", - "Main.txt__2298": "* [shake]W-What...?!", - "Main.txt__2305": "* We did it!", - "Main.txt__2306": "* We got them!", - "Main.txt__2310": "* Now boss-man will", - "Main.txt__2315": "* Argh! What now, Cole?", - "Main.txt__2319": "* Do we fight?", - "Main.txt__2320": "* Or do we make", - "Main.txt__2325": "* [shake]Not so fast, lightners!", - "Main.txt__2332": "* So it is true. There", - "Main.txt__2342": "* Yeah boss! Those are the", - "Main.txt__2348": "* Talk about creepy.", - "Main.txt__2356": "* Yeah boss! Those are the", - "Main.txt__2358": "* They need to be punished!", - "Main.txt__2366": "* ...Lightners!", - "Main.txt__2370": "* You have gall coming", - "Main.txt__2376": "* Terrozing my people...", - "Main.txt__2377": "* Spreading chaos and", - "Main.txt__2382": "* And you come to seal", - "Main.txt__2388": "* I shall not let you!", - "Main.txt__2389": "* Your reign of terror", - "Main.txt__2394": "* What the heck are", - "Main.txt__2399": "* We don't even know", - "Main.txt__2404": "* We just want to", - "Main.txt__2409": "* Silence!", - "Main.txt__2413": "* We shall see what", - "Main.txt__2419": "* Cole, this guy isn't", - "Main.txt__2424": "* What do we do?", - "Main.txt__2425": "* He looks tough...", - "Main.txt__2435": "* ...Right", - "Main.txt__2439": "* We need to find a way", - "Main.txt__2445": "* And this guy is too much", - "Main.txt__2450": "* Let's get out of here and", - "Main.txt__2455": "* You're not going anywhere!", - "Main.txt__2459": "* Troops! After them!", - "Main.txt__2463": "* ...Guess that's our cue", - "Main.txt__2465": "* Come on, Cole!!", - "Main.txt__2473": "* Hahaha!", - "Main.txt__2477": "* You think you can", - "Main.txt__2482": "* We will see about that.", - "Main.txt__2483": "* Troops! After them!", - "Main.txt__2487": "* Cole, we're out-", - "Main.txt__2492": "* Let's get out of here!!", - "Main.txt__2500": "* E-End of line...", - "Main.txt__2508": "* How correct you are.", - "Main.txt__2516": "* If you give up now,", - "Main.txt__2522": "* So surrender now,", - "Main.txt__2527": "* C-Cole...", - "Main.txt__2536": "* T-that's insane, Cole...", - "Main.txt__2540": "* There is no way we would", - "Main.txt__2545": "* I'd listen to your friend", - "Main.txt__2550": "* Now get over here and", - "Main.txt__2559": "* . . . C-C-Cole......!!", - "Main.txt__2566": "* You still think you can", - "Main.txt__2571": "* Let me show you the", - "Main.txt__2581": "* Cole! Watch ou-", - "Main.txt__2588": "* ...Hmph.", - "Main.txt__2595": "* Treasure Room ahead.", - "Main.txt__2596": "* TRESPASSERS NOT WELCOME!", - "Main.txt__2602": "* Main hall unlock pad.", - "Main.txt__2603": "* DON'T PRESS IF LORD Bearing", - "Main.txt__2610": "* What?", - "Main.txt__2613": "* Speak up, I can't hear you.", - "Main.txt__2616": "* [wave]WHAAAAAAAAAAAAT?![/wave]", - "Main.txt__2623": "* I think I've lost my hearing", - "Main.txt__2628": "* ...Hm? Did you say something?", - "Main.txt__2629": "* [wave]SPEAK UP!", - "Main.txt__2634": "* Did something happen?", - "Main.txt__2635": "* I think I've gone deaf.", - "Main.txt__2642": "* Ugh. Dunno why we gotta keep", - "Main.txt__2646": "* They didn't even do much", - "Main.txt__2651": "* And the worst part is that", - "Main.txt__2660": "* Well, how are we going to", - "Main.txt__2664": "* Guess we need a new", - "Main.txt__2672": "* Woah, was that NECESSARY?", - "Main.txt__2675": "* We TORTURE people here, we", - "Main.txt__2683": "* It pays off being made out", - "Main.txt__2687": "* The sound waves just bounce", - "Main.txt__2695": "* Seems I'm back to just being", - "Main.txt__2700": "* That sucks, dude.", - "Main.txt__2707": "* Hey, chill, man.", - "Main.txt__2710": "* Though if my body was affected", - "Main.txt__2720": "* End this suffering!", - "Main.txt__2723": "* I can't even listen to my", - "Main.txt__2731": "* Ah, finally!", - "Main.txt__2734": "* [shake]VROOOOOOOOOOOM!![/shake]", - "Main.txt__2735": "* Can finally hear my engine again!", - "Main.txt__2754": "* I've grown numb to the noise.", - "Main.txt__2755": "* It no longer affects me.", - "Main.txt__2758": "* Now the only torture is", - "Main.txt__2766": "* ...I miss the noise.", - "Main.txt__2769": "* It was just a part of my", - "Main.txt__2773": "* I feel so valueless.", - "Main.txt__2780": "* ...You just killed Ringo.", - "Main.txt__2783": "* ...Honestly, I'll miss", - "Main.txt__2788": "* Alas, now that I'm free-", - "Main.txt__2791": "* Might go and see if uncle", - "Main.txt__2800": "* How I wish I had LEGS so I", - "Main.txt__2804": "* The cell is wide open, for", - "Main.txt__2812": "* Thank GOD it's over.", - "Main.txt__2815": "* Been pinned down here the", - "Main.txt__2824": "* H-have mercy! I don't even", - "Main.txt__2832": "* Hey! [shake]HEY![/shake]", - "Main.txt__2835": "* Stop this noise!", - "Main.txt__2844": "* C'mon, Cole!", - "Main.txt__2845": "* Let's stop this mess!", - "Main.txt__2852": "* Ugh, Cole, why?", - "Main.txt__2859": "* Phew. It's over...", - "Main.txt__2862": "* And that's a criminal", - "Main.txt__2866": "* We should be near the", - "Main.txt__2874": "* ...He escaped...", - "Main.txt__2877": "* At least the noise", - "Main.txt__2885": "* ...", - "Main.txt__2888": "* Do you promise to", - "Main.txt__2892": "* (Ringo nods while trying to", - "Main.txt__2895": "* Good, good...", - "Main.txt__2898": "* ...Let's go, Cole.", - "Main.txt__2905": "* ...It's over.", - "Main.txt__2908": "* One more down.", - "Main.txt__2912": "* Only the big boss", - "Main.txt__2920": "* ...We are done.", - "Main.txt__2921": "* Let's get out of", - "Main.txt__2928": "* ...This noisemaker is", - "Main.txt__2932": "* Let's stop this", - "Main.txt__2941": "* (Ringo promises that it won't", - "Main.txt__2948": "* Lots of enemies here...", - "Main.txt__2951": "* Be careful, you don't", - "Main.txt__2960": "* Did you feel that?", - "Main.txt__2963": "* Maybe the big door at", - "Main.txt__2965": "* Let's head back.", - "Main.txt__2972": "* ...", - "Main.txt__2973": "* I think the main hall", - "Main.txt__2977": "* Let's head back.", - "Main.txt__2984": "* Argh! What is this", - "Main.txt__2988": "* Be glad you're human,", - "Main.txt__2990": "* This is driving me mad!", - "Main.txt__2997": "* Let's get out of", - "Main.txt__3005": "* Fountain Room Ahead.", - "Main.txt__3006": "* ONLY AUTHORIZED PERSONNEL.", - "Main.txt__3012": "* Phew, glad that's", - "Main.txt__3016": "* C'mon, we must be", - "Main.txt__3018": "* Let's move.", - "Main.txt__3025": "* ...", - "Main.txt__3026": "* ...Noisy.", - "Main.txt__3034": "* Hey Cole, I noticed", - "Main.txt__3039": "* I think we could visit", - "Main.txt__3044": "* Y'know, get better gear", - "Main.txt__3046": "* Bearing is dangerous.", - "Main.txt__3049": "* Your call, though.", - "Main.txt__3050": "* If you want to, let's", - "Main.txt__3059": "* Cole. The fountain", - "Main.txt__3063": "* You sure you aren't", - "Main.txt__3067": "* I don't know what", - "Main.txt__3072": "* But I feel we won't", - "Main.txt__3076": "* So let's be sure to", - "Main.txt__3081": "* ...Or we can just go", - "Main.txt__3083": "* Your call.", - "Main.txt__3090": "* ...", - "Main.txt__3093": "* ...This is it.", - "Main.txt__3096": "* Let's seal the", - "Main.txt__3105": "* ...So this is the fountain...", - "Main.txt__3111": "* ...It's beautiful...", - "Main.txt__3117": "* ...", - "Main.txt__3123": "* But we must seal it to return", - "Main.txt__3130": "* Cole, any idea how to do it?", - "Main.txt__3140": "* (As you stood in front", - "Main.txt__3146": "* (You felt something strange.)", - "Main.txt__3151": "* (It was as if)", - "Main.txt__3156": "* (Your very SOUL was glowing...)", - "Main.txt__3165": "* [shake].......", - "Main.txt__3172": "* Umm... Hello...?", - "Main.txt__3175": "* [shake]...A-ah...", - "Main.txt__3182": "* Are you... okay?", - "Main.txt__3185": "* [shake]!", - "Main.txt__3192": "* [shake]Y-you......!", - "Main.txt__3199": "* [shake]K-ka...", - "Main.txt__3206": "* [shake]Kana...ko...", - "Main.txt__3213": "* !", - "Main.txt__3216": "* H-how do you...", - "Main.txt__3217": "* How do you know my", - "Main.txt__3221": "* [shake]K-... K-K-", - "Main.txt__3222": "* ...Tch...!!", - "Main.txt__3229": "* Woah, hey!", - "Main.txt__3230": "* Are you alright?!", - "Main.txt__3233": "* [shake]....M-mi...missing...", - "Main.txt__3234": "* P-piece...", - "Main.txt__3241": "* Piece?", - "Main.txt__3244": "* [shake]M-missing... Piece...", - "Main.txt__3245": "* S-Se-Self...", - "Main.txt__3252": "* [shake]B-bear... Bear t-take...", - "Main.txt__3253": "* Bear take p-piece...", - "Main.txt__3260": "* So you're saying", - "Main.txt__3265": "* [shake]K-kana...", - "Main.txt__3266": "* Kana...ko...", - "Main.txt__3273": "* [shake]Piece... Retri-retri-retrieve...", - "Main.txt__3274": "* Missi-missing...", - "Main.txt__3281": "* Alright, I get it.", - "Main.txt__3282": "* We will get your", - "Main.txt__3286": "* But you will have", - "Main.txt__3291": "* [shake]K-ka...kana...", - "Main.txt__3292": "* ...ko...", - "Main.txt__3299": "* C'mon cole, let's", - "Main.txt__3303": "* If Bearing took it,", - "Main.txt__3308": "* We were going there", - "Main.txt__3317": "* [shake]Y-yo-you... No-no-no", - "Main.txt__3325": "* [shake]R-retri... Retrieve...", - "Main.txt__3327": "* ...Piece...", - "Main.txt__3338": "* [shake]Ah...", - "Main.txt__3339": "* Yo-you fou-foun-found it...", - "Main.txt__3346": "* Uh, we did?", - "Main.txt__3349": "* Do you mean the bell?", - "Main.txt__3352": "* [shake]B-bell...", - "Main.txt__3353": "* ...", - "Main.txt__3360": "* [shake]Re-return...", - "Main.txt__3372": "* Before we hand it over...", - "Main.txt__3375": "* Tell us how you know me.", - "Main.txt__3378": "* Or else I'll leave and", - "Main.txt__3383": "* [shake]...", - "Main.txt__3394": "* H-hey! What's the big", - "Main.txt__3396": "* We helped you!", - "Main.txt__3399": "* Is this how you repay", - "Main.txt__3403": "* Cole! C'mon! Let's get", - "Main.txt__3407": "* [shake]K-ka-na-ko...", - "Main.txt__3408": "* Kanako...", - "Main.txt__3412": "* [shake]D-do-don't...", - "Main.txt__3416": "* [shake]...eeeeAAAAAARGH!!", - "Main.txt__3424": "* W-what's that?!", - "Main.txt__3427": "* [shake]K-Kanako...!!", - "Main.txt__3431": "* [shake]Don't... don't leave me again!!", - "Main.txt__3435": "* Cole! Watch out!", - "Main.txt__3436": "* Here it comes!", - "Main.txt__3443": "* [shake]Ah... Kanako...", - "Main.txt__3447": "* [shake]You're... forgiving me...?", - "Main.txt__3451": "* [shake]...", - "Main.txt__3459": "* [shake]Ah...! Kanako...!", - "Main.txt__3463": "* [shake]Y-you... you hate me...", - "Main.txt__3467": "* [shake]...", - "Main.txt__3471": "* [shake]I...", - "Main.txt__3472": "* I see...", - "Main.txt__3480": "* [shake]Ah... Kanako...", - "Main.txt__3484": "* [shake]I... I'm sorry...", - "Main.txt__3488": "* [shake]I... I didn't want to...", - "Main.txt__3489": "* Be a burden...", - "Main.txt__3493": "* [shake]Forgive me...", - "Main.txt__3497": "* [shake]Let me... Let me become", - "Main.txt__3499": "* For once...", - "Main.txt__3503": "* [shake]Take me, and may your foes", - "Main.txt__3508": "* [shake]...Kanako...", - "Main.txt__3509": "* ...Thank you.", - "Main.txt__3517": "* [shake]...Kanako...", - "Main.txt__3521": "* [shake]Despite everything...", - "Main.txt__3522": "* You forgave me...", - "Main.txt__3526": "* [shake]...Thank you.", - "Main.txt__3530": "* [shake]I know it wasn't your fault.", - "Main.txt__3534": "* [shake]For me to be left behind...", - "Main.txt__3538": "* [shake]...Let me make up to you...", - "Main.txt__3542": "* [shake]Let us rejoin together...", - "Main.txt__3543": "* ...And return home.", - "Main.txt__3551": "* (You got the Fox Staff.)", - "Main.txt__3557": "* (You got the Fox Necklace.)", - "Main.txt__3563": "* (...But your inventory was", - "Main.txt__3566": "* ...", - "Main.txt__3569": "* Cole...", - "Main.txt__3572": "* This is kinda anti-", - "Main.txt__3576": "* Let's free some space", - "Main.txt__3584": "* ...", - "Main.txt__3591": "* So we just agreed to", - "Main.txt__3596": "* And said weirdo seems", - "Main.txt__3600": "* This can only end", - "Main.txt__3608": "* That was...", - "Main.txt__3611": "* ...", - "Main.txt__3614": "* I don't even have", - "Main.txt__3618": "* C'mon, we've wasted", - "Main.txt__3620": "* Let's go home.", - "Main.txt__3627": "* That was...", - "Main.txt__3630": "* ...", - "Main.txt__3633": "* I don't even have", - "Main.txt__3637": "* But, this necklace...", - "Main.txt__3640": "* Is this... mom's...?", - "Main.txt__3643": "* It sure does look", - "Main.txt__3647": "* ...What does this", - "Main.txt__3651": "* On the bright side,", - "Main.txt__3660": "* ...! Cole?!", - "Main.txt__3661": "* Is that you?!", - "Main.txt__3664": "* Cole... I...", - "Main.txt__3667": "* I'm so glad you are", - "Main.txt__3675": "* ...", - "Main.txt__3678": "* ...Seems we were", - "Main.txt__3682": "* ...What are they going", - "Main.txt__3686": "* ...I hate it here.", - "Main.txt__3687": "* I just want to go home.", - "Main.txt__3694": "* ...Mom and Martlet must", - "Main.txt__3698": "* ...Will we ever be able", - "Main.txt__3702": "* To go back home?", - "Main.txt__3703": "* To see everyone again...?", - "Main.txt__3711": "* ...", - "Main.txt__3714": "* I've always admired", - "Main.txt__3719": "* If only I was as", - "Main.txt__3723": "* ...Sorry. I know the", - "Main.txt__3725": "* I don't know what to do.", - "Main.txt__3728": "* All I wanted was to", - "Main.txt__3733": "* But I didn't expect", - "Main.txt__3738": "* Being attacked by giant", - "Main.txt__3742": "* ...", - "Main.txt__3749": "* ...", - "Main.txt__3752": "* Sorry, Cole. You're", - "Main.txt__3757": "* I shouldn't drag you", - "Main.txt__3759": "* You're strong.", - "Main.txt__3762": "* I... I always admired", - "Main.txt__3766": "* ...", - "Main.txt__3773": "* ...I see you are awake.", - "Main.txt__3780": "* ...Who are you?", - "Main.txt__3781": "* Are you with that", - "Main.txt__3785": "* Nah, miss.", - "Main.txt__3786": "* In fact, I'm lookin'", - "Main.txt__3790": "* ...Why did you imprison", - "Main.txt__3792": "* What are you planning?!", - "Main.txt__3795": "* Calm down, miss.", - "Main.txt__3796": "* Ah' was just bein'", - "Main.txt__3800": "* Ye lot are lightners.", - "Main.txt__3801": "* Dangerous folk.", - "Main.txt__3804": "* (...There is that word", - "Main.txt__3808": "* Ah saved both of you'se", - "Main.txt__3813": "* Ye may call me [color=yellow]The Warden[/color].", - "Main.txt__3816": "* Ah'm not asking for", - "Main.txt__3820": "* But I was expecting", - "Main.txt__3825": "* If ya agree, ah'll", - "Main.txt__3829": "* ...", - "Main.txt__3837": "* It isn't a big deal.", - "Main.txt__3840": "* Ye just need to find", - "Main.txt__3844": "* ...Criminals?", - "Main.txt__3847": "* Tis' here is the", - "Main.txt__3851": "* Where the [color=yellow]Dark World[/color]'s", - "Main.txt__3856": "* ...But they all escaped.", - "Main.txt__3859": "* [color=yellow]Someone[/color] set 'em free.", - "Main.txt__3862": "* As a darkner meself,", - "Main.txt__3867": "* But since yer both", - "Main.txt__3871": "* Ye should be able to", - "Main.txt__3876": "* Alright, hold on.", - "Main.txt__3879": "* You can't just drop all", - "Main.txt__3884": "* ...Fair enough.", - "Main.txt__3887": "* I shall unlock yer cells,", - "Main.txt__3896": "* ...Ye don't really", - "Main.txt__3900": "* As lightners, you can", - "Main.txt__3905": "* And track down the", - "Main.txt__3909": "* In return, ah can tell", - "Main.txt__3914": "* ...", - "Main.txt__3917": "* I assume this \"Light", - "Main.txt__3922": "* Yer' correct.", - "Main.txt__3925": "* ...", - "Main.txt__3928": "* ...Fine. We will help", - "Main.txt__3932": "* But you have to tell", - "Main.txt__3937": "* ...Fair enough.", - "Main.txt__3940": "* I shall unlock yer cells,", - "Main.txt__3949": "* Come. Follow me.", - "Main.txt__3954": "* ...", - "Main.txt__3957": "* ...Let's hope he keeps", - "Main.txt__3965": "* [shake]Eep! C-cole!", - "Main.txt__3966": "* I can't see anything!", - "Main.txt__3969": "* [shake]What did you do?!", - "Main.txt__3970": "* Quick, find a switch or", - "Main.txt__3978": "* [shake]H-hey! Watch it!", - "Main.txt__3979": "* Don't pull my tail!", - "Main.txt__3982": "* ...", - "Main.txt__3985": "* Wait, I think I found", - "Main.txt__3993": "* ...", - "Main.txt__3996": "* ...Is this...?", - "Main.txt__3999": "* We are back at the", - "Main.txt__4007": "* We actually made it", - "Main.txt__4011": "* I was so worried...", - "Main.txt__4014": "* ...", - "Main.txt__4017": "* Did... did all that", - "Main.txt__4022": "* Dark Worlds...", - "Main.txt__4023": "* Darkners...", - "Main.txt__4026": "* Did we really go", - "Main.txt__4037": "* ...", - "Main.txt__4040": "* Did we really...", - "Main.txt__4043": "* It was all too", - "Main.txt__4052": "* ...", - "Main.txt__4055": "* It has...", - "Main.txt__4058": "* ...", - "Main.txt__4065": "* ...", - "Main.txt__4068": "* Was it, really?", - "Main.txt__4071": "* And did we both", - "Main.txt__4075": "* That makes no sense...", - "Main.txt__4082": "* Ah, since we are back", - "Main.txt__4086": "* Maybe the phone will", - "Main.txt__4094": "* It is this late", - "Main.txt__4098": "* Come, Cole!", - "Main.txt__4099": "* Let's get out", - "Main.txt__4107": "* Was this trapdoor", - "Main.txt__4111": "* What do you think", - "Main.txt__4121": "* ...", - "Main.txt__4124": "* I guess we don't", - "Main.txt__4128": "* Maybe it leads outside.", - "Main.txt__4136": "* Yeah, don't know", - "Main.txt__4140": "* Maybe there is another", - "Main.txt__4148": "* ...This is...", - "Main.txt__4151": "* This is the Dark", - "Main.txt__4155": "* ...And our clothes", - "Main.txt__4160": "* So the Dark World", - "Main.txt__4165": "* ...Let's ask the Warden", - "Main.txt__4174": "* ...", - "Main.txt__4177": "* ...Let's ask the", - "Main.txt__4186": "* Drat. It's locked.", - "Main.txt__4190": "* Are we going to have", - "Main.txt__4195": "* ...Let's try to find", - "Main.txt__4204": "* (Locked.)", - "Main.txt__4207": "* It's no use.", - "Main.txt__4208": "* Let's find another way.", - "Main.txt__4215": "* School must be locked", - "Main.txt__4219": "* Remember that time when", - "Main.txt__4223": "* Mom was so worried,", - "Main.txt__4228": "* Though I doubt she'd", - "Main.txt__4237": "* Yep, locked.", - "Main.txt__4240": "* We can either try to", - "Main.txt__4244": "* Or wait until morning.", - "Main.txt__4247": "* Glad it isn't a weekend.", - "Main.txt__4254": "* ...", - "Main.txt__4257": "* Feels like something", - "Main.txt__4261": "* Maybe the \"Dark World\"", - "Main.txt__4270": "* The lights are already on.", - "Main.txt__4277": "* I sure don't want to", - "Main.txt__4282": "* Let's ask the Warden", - "Main.txt__4290": "* ...", - "Main.txt__4293": "* ...Let's just...", - "Main.txt__4294": "* Ask the Warden.", - "Main.txt__4302": "* There is no reason to return", - "Main.txt__4309": "* Cole? We just left", - "Main.txt__4313": "* Let's give it a rest", - "Main.txt__4321": "* WARNING!", - "Main.txt__4322": "* Risk of cave in!", - "Main.txt__4323": "* DON'T ENTER!", - "Main.txt__4329": "* Sigh. I'm ready for", - "Main.txt__4333": "* Gonna take a bath", - "Main.txt__4337": "* ...If I survive mom's", - "Main.txt__4346": "* ...", - "Main.txt__4349": "* Are we finally", - "Main.txt__4353": "* ...", - "Main.txt__4356": "* What do we do now?", - "Main.txt__4359": "* ...It's pretty late.", - "Main.txt__4360": "* Martlet must be home", - "Main.txt__4364": "* Ok, here's what we'll do.", - "Main.txt__4367": "* I'll walk you home.", - "Main.txt__4368": "* Alright?", - "Main.txt__4371": "* I'll deal with mom's", - "Main.txt__4373": "* Don't worry about it.", - "Main.txt__4376": "* So, let's go!", - "Main.txt__4377": "* To Mart's place!", - "Main.txt__4380": "* (At least then we can", - "Main.txt__4389": "* ...", - "Main.txt__4392": "* ...We're back...", - "Main.txt__4395": "* ...", - "Main.txt__4398": "* What we did in the", - "Main.txt__4402": "* Did it really...", - "Main.txt__4405": "* ...", - "Main.txt__4408": "* Let's...", - "Main.txt__4411": "* Let's just...", - "Main.txt__4414": "* ...", - "Main.txt__4417": "* C'mon.", - "Main.txt__4420": "* It's late. I'll", - "Main.txt__4425": "* We can...", - "Main.txt__4426": "* Check out the town", - "Main.txt__4430": "* Take our minds off", - "Main.txt__4432": "* Forget the bad things.", - "Main.txt__4435": "* Just some time alone,", - "Main.txt__4439": "* Ready when you are.", - "Main.txt__4446": "* Axis, the Ketsukane's shop's", - "Main.txt__4449": "* There is a hole on the side", - "Main.txt__4451": "* He has seen better days.", - "Main.txt__4462": "* Ah, Axis.", - "Main.txt__4465": "* Kinda sad that some", - "Main.txt__4470": "* Dad was furious.", - "Main.txt__4471": "* Even madder than when you", - "Main.txt__4480": "* Err, Cole?", - "Main.txt__4483": "* I... I don't think", - "Main.txt__4488": "* (C'mon, let's get", - "Main.txt__4498": "* Cole, please, let's", - "Main.txt__4507": "* It's late.", - "Main.txt__4508": "* You shouldn't bother them.", - "Main.txt__4514": "* Closed.", - "Main.txt__4521": "* We can play Super", - "Main.txt__4526": "* C'mon, let's eat.", - "Main.txt__4533": "* Seems we won't have", - "Main.txt__4541": "* You heard the Warden.", - "Main.txt__4542": "* We can get back home", - "Main.txt__4546": "* Wish we knew that sooner.", - "Main.txt__4554": "* He is sleeping peacefully.", - "Main.txt__4560": "* ([wave]Shhhhh-[/wave])", - "Main.txt__4561": "* (He's sleeping...)", - "Main.txt__4564": "* (Let's try not to wake", - "Main.txt__4573": "* ...", - "Main.txt__4576": "* ...Cole.", - "Main.txt__4577": "* No.", - "Main.txt__4580": "* I know what you're", - "Main.txt__4582": "* Don't ring the bell!", - "Main.txt__4585": "* You remember what", - "Main.txt__4590": "* I don't want to be", - "Main.txt__4599": "* ...Don't ring it, Cole!", - "Main.txt__4607": "* Blackjack's shop.", - "Main.txt__4609": "* It's closed now, but if you were", - "Main.txt__4617": "* A wooden wagon.", - "Main.txt__4619": "* Martlet would have a field day", - "Main.txt__4626": "* HEYO!", - "Main.txt__4627": "* Come in for some ICE CREAM?!", - "Main.txt__4630": "* Well too bad! I just bought", - "Main.txt__4634": "* Tough luck!", - "Main.txt__4635": "* I don't even LIKE ice cream!", - "Main.txt__4642": "* Want to check out on", - "Main.txt__4646": "* I'm going to have to", - "Main.txt__4650": "* Last time we spent", - "Main.txt__4658": "* Hey!", - "Main.txt__4659": "* This is my time to play!", - "Main.txt__4660": "* Get out!", - "Main.txt__4663": "* Gotta use the sand domain box", - "Main.txt__4672": "* -And then we-", - "Main.txt__4676": "* Oh, umm...", - "Main.txt__4680": "* And then what, boss?", - "Main.txt__4684": "* Shut yer trap, can't you", - "Main.txt__4689": "* Ah, these kids?", - "Main.txt__4690": "* Hello! How are you?", - "Main.txt__4694": "* Oh, we, er, we", - "Main.txt__4700": "* (Cole, just, [wave]slowly[/wave]", - "Main.txt__4710": "* ...", - "Main.txt__4714": "* What do you want?", - "Main.txt__4725": "* It's locked.", - "Main.txt__4731": "* Cole, what are you", - "Main.txt__4735": "* That's the employee", - "Main.txt__4744": "* Many drawings and notices", - "Main.txt__4747": "* You spot a few made by", - "Main.txt__4759": "* H-hey! Stop staring!", - "Main.txt__4760": "* I can show you some of", - "Main.txt__4768": "* Hm...", - "Main.txt__4771": "* Seems Mart isn't home", - "Main.txt__4773": "* Must be late shift.", - "Main.txt__4776": "* What do we do now", - "Main.txt__4784": "* Ah! It's mom!", - "Main.txt__4787": "* W-what do we do,", - "Main.txt__4796": "* H-hello, mom...!", - "Main.txt__4799": "* Kanako?! Dearie!", - "Main.txt__4800": "* Where are you?", - "Main.txt__4801": "* Are you alright?!", - "Main.txt__4804": "* I was trying to call you", - "Main.txt__4809": "* I- Err, I was...", - "Main.txt__4818": "* I-Err, I was with", - "Main.txt__4822": "* We were studying at", - "Main.txt__4827": "* M-my phone's battery", - "Main.txt__4832": "* Hmmm...", - "Main.txt__4833": "* Is that so?", - "Main.txt__4836": "* I'm just glad you are", - "Main.txt__4840": "* Now come home for dinner,", - "Main.txt__4845": "* Oh, um, can I bring", - "Main.txt__4850": "* Sure, dear.", - "Main.txt__4853": "* I'll make sure to let", - "Main.txt__4855": "* You know how he gets.", - "Main.txt__4858": "* Yeah, yeah!", - "Main.txt__4859": "* I'll be over soon,", - "Main.txt__4863": "* (Beep)", - "Main.txt__4867": "* ...That wasn't as", - "Main.txt__4871": "* Anyway, it's settled.", - "Main.txt__4872": "* Let's head over to", - "Main.txt__4876": "* Mart will probably", - "Main.txt__4881": "* Let's go.", - "Main.txt__4888": "* We, um, got lost in", - "Main.txt__4892": "* We were attacked by", - "Main.txt__4896": "* Dearie, you're too old to", - "Main.txt__4901": "* I understand that you're at", - "Main.txt__4906": "* But you know your father", - "Main.txt__4911": "* You're still his little", - "Main.txt__4915": "* Come on, mom. You're", - "Main.txt__4919": "* Haha, you'll always be my", - "Main.txt__4923": "* But now you should come", - "Main.txt__4928": "* Oh, um, can Cole come", - "Main.txt__4933": "* Alright, I'll make sure to", - "Main.txt__4937": "* And... warn your father.", - "Main.txt__4940": "* Y-yeah...", - "Main.txt__4941": "* Thanks, mom. I'll", - "Main.txt__4945": "* (Beep)", - "Main.txt__4948": "* She didn't believe", - "Main.txt__4950": "* But I wouldn't either.", - "Main.txt__4953": "* Anyway, let's head", - "Main.txt__4957": "* At least until Mart", - "Main.txt__4966": "* She's gonna be so", - "Main.txt__4970": "* ...", - "Main.txt__4973": "* Well, there is no", - "Main.txt__4978": "* We should head to my", - "Main.txt__4982": "* A-at least if you're", - "Main.txt__4987": "* C'mon, let's go.", - "Main.txt__4994": "* C'mon, let's head", - "Main.txt__5003": "* That's my parent's", - "Main.txt__5007": "* We are not going in", - "Main.txt__5015": "* Dad's workshop.", - "Main.txt__5018": "* You know he doesn't", - "Main.txt__5027": "* (You look inside the fridge.)", - "Main.txt__5029": "* (There is an exagerated amount", - "Main.txt__5036": "* (A huge pile of trash blocks", - "Main.txt__5048": "* Dad's stuff.", - "Main.txt__5051": "* He just tosses stuff", - "Main.txt__5060": "* Kanako!", - "Main.txt__5064": "* Where were you?!", - "Main.txt__5065": "* I tried calling all day,", - "Main.txt__5070": "* S-sorry, mom...", - "Main.txt__5074": "* ...", - "Main.txt__5078": "* Well, no matter.", - "Main.txt__5082": "* And I see you brought", - "Main.txt__5087": "* Yeah, Mart isn't home", - "Main.txt__5092": "* Is it fine if he eats", - "Main.txt__5097": "* ...", - "Main.txt__5101": "* By me, yes. But I have", - "Main.txt__5107": "* Cole, make yourself", - "Main.txt__5112": "* Thanks, mom.", - "Main.txt__5113": "* We'll wait upstairs.", - "Main.txt__5117": "* Alright. I'll call", - "Main.txt__5126": "* Ah, you're here.", - "Main.txt__5130": "* Hi, mom...!", - "Main.txt__5134": "* Dinner is almost ready.", - "Main.txt__5135": "* I'll call your father", - "Main.txt__5140": "* So you two just wait", - "Main.txt__5145": "* Make yourself at", - "Main.txt__5150": "* I'll make sure to", - "Main.txt__5156": "* Thanks, mom.", - "Main.txt__5157": "* We'll wait upstairs.", - "Main.txt__5161": "* Alright. I'll call", - "Main.txt__5170": "* ...Cole.", - "Main.txt__5174": "* Let's go upstairs", - "Main.txt__5176": "* Discuss what happened.", - "Main.txt__5180": "* It's been a long day...", - "Main.txt__5181": "* And I'm still trying", - "Main.txt__5186": "* You still remember", - "Main.txt__5191": "* Let's go.", - "Main.txt__5200": "* Chujin? Dear?", - "Main.txt__5201": "* Dinner is about to", - "Main.txt__5205": "* Ah, thanks, honey.", - "Main.txt__5206": "* I'll be coming over.", - "Main.txt__5209": "* Oh, and...", - "Main.txt__5212": "* Cole will be joining", - "Main.txt__5214": "* Is that's alright?", - "Main.txt__5217": "* ...", - "Main.txt__5220": "* Certainly. Just give me a", - "Main.txt__5224": "* ...", - "Main.txt__5232": "* ...", - "Main.txt__5239": "* Cole? Where are you", - "Main.txt__5244": "* Martlet still hasn't", - "Main.txt__5255": "* ...Okay.", - "Main.txt__5256": "* Let's rewind a bit.", - "Main.txt__5259": "* Today was... strange.", - "Main.txt__5262": "* We fell into a \"Dark", - "Main.txt__5267": "* And now we are tasked", - "Main.txt__5272": "* You know, totally normal", - "Main.txt__5276": "* I don't get how you", - "Main.txt__5288": "* ...", - "Main.txt__5291": "* I suppose it was.", - "Main.txt__5294": "* Not the way I planned", - "Main.txt__5309": "* ...", - "Main.txt__5312": "* Heh. Guess you couldn't", - "Main.txt__5317": "* ...Nor would I.", - "Main.txt__5320": "* Thanks, Cole.", - "Main.txt__5323": "* Still, that isn't", - "Main.txt__5338": "* ...", - "Main.txt__5341": "* Sorry, Cole.", - "Main.txt__5342": "* I wish I could have", - "Main.txt__5346": "* But I promise you:", - "Main.txt__5351": "* So, please rely on", - "Main.txt__5365": "* ...", - "Main.txt__5368": "* Okay so, there is", - "Main.txt__5373": "* The Warden said that", - "Main.txt__5378": "* Does that mean there", - "Main.txt__5383": "* Cole, do you know", - "Main.txt__5387": "* It means we are the", - "Main.txt__5392": "* We are the only ones", - "Main.txt__5394": "* We can seal the worlds!", - "Main.txt__5397": "* The Warden said that", - "Main.txt__5402": "* The world will end.", - "Main.txt__5405": "* We are like, chosen", - "Main.txt__5409": "* Not what I expected,", - "Main.txt__5414": "* But it doesn't change", - "Main.txt__5419": "* So it's settled!", - "Main.txt__5422": "* Let's stop this", - "Main.txt__5427": "* And save the world!", - "Main.txt__5430": "* Honestly a better", - "Main.txt__5435": "* And it's just the", - "Main.txt__5439": "* But I think mom will", - "Main.txt__5444": "* We need to come up", - "Main.txt__5448": "* So we can spend the", - "Main.txt__5457": "* ...", - "Main.txt__5460": "* What we did today...", - "Main.txt__5463": "* Was it justified...?", - "Main.txt__5466": "* The darkners we", - "Main.txt__5470": "* Did they deserve", - "Main.txt__5474": "* I know they were", - "Main.txt__5478": "* But...", - "Main.txt__5488": "* ...", - "Main.txt__5491": "* Y-yeah...", - "Main.txt__5494": "* They didn't truly", - "Main.txt__5499": "* What... What have", - "Main.txt__5503": "* ...", - "Main.txt__5506": "* But... The darkners...", - "Main.txt__5509": "* What ARE they...?", - "Main.txt__5512": "* And...", - "Main.txt__5525": "* ...", - "Main.txt__5528": "* Yes.", - "Main.txt__5531": "* They had it coming.", - "Main.txt__5532": "* They commited crimes.", - "Main.txt__5535": "* We just...", - "Main.txt__5536": "* Delivered Justice.", - "Main.txt__5539": "* ...", - "Main.txt__5542": "* Still...", - "Main.txt__5545": "* What the Warden", - "Main.txt__5549": "* \"Someone\" is opening", - "Main.txt__5553": "* What does that", - "Main.txt__5557": "* Are there more Dark", - "Main.txt__5561": "* If so...", - "Main.txt__5562": "* There are more", - "Main.txt__5566": "* We must continue to", - "Main.txt__5570": "* So, it's settled.", - "Main.txt__5571": "* We will go into the", - "Main.txt__5575": "* And bring the criminals", - "Main.txt__5579": "* That is...", - "Main.txt__5580": "* The right thing to do.", - "Main.txt__5583": "* ...Isn't it...?", - "Main.txt__5590": "* Cole? Kanako?", - "Main.txt__5591": "* Dinner's ready.", - "Main.txt__5594": "* Ah, coming, mom!", - "Main.txt__5597": "* C'mon, Cole.", - "Main.txt__5598": "* We can continue this", - "Main.txt__5602": "* Let's eat.", - "Main.txt__5609": "* Come, take a seat.", - "Main.txt__5612": "* (Cole, it's better if", - "Main.txt__5620": "* So, Kanako...", - "Main.txt__5626": "* How was school today?", - "Main.txt__5627": "* You were out until late.", - "Main.txt__5632": "* Oh, um...", - "Main.txt__5636": "* We... We were at school", - "Main.txt__5638": "* We were...", - "Main.txt__5642": "* Y-you know...", - "Main.txt__5643": "* Studying...", - "Main.txt__5645": "* ...", - "Main.txt__5651": "* That's nice, dear.", - "Main.txt__5652": "* What did you two study", - "Main.txt__5657": "* O-oh, we, um, er...", - "Main.txt__5665": "* Yeah, math!", - "Main.txt__5666": "* You know I'm not the", - "Main.txt__5671": "* If that was the case,", - "Main.txt__5677": "* ...I wasn't aware that...", - "Main.txt__5678": "* [wave]He[/wave] was the math genious", - "Main.txt__5683": "* Err, he isn't...", - "Main.txt__5687": "* But we, help each", - "Main.txt__5693": "* Sounds great, dear!", - "Main.txt__5694": "* Hopefully your grades", - "Main.txt__5699": "* Haha, yeah...", - "Main.txt__5707": "* Yeah, that.", - "Main.txt__5711": "* You know...body stuff.", - "Main.txt__5712": "* The differences between", - "Main.txt__5717": "* Unique properties of", - "Main.txt__5719": "* That sorta thing.", - "Main.txt__5723": "* ...", - "Main.txt__5727": "* Ah, that's something", - "Main.txt__5732": "* I'd have loved to have", - "Main.txt__5738": "* Y-yeah...", - "Main.txt__5746": "* Yeah, about that.", - "Main.txt__5750": "* You know, the wars of", - "Main.txt__5755": "* Differences between", - "Main.txt__5757": "* That stuff.", - "Main.txt__5761": "* ...", - "Main.txt__5765": "* Sounds great, dear.", - "Main.txt__5766": "* We mustn't forget what", - "Main.txt__5771": "* ...If only someone", - "Main.txt__5780": "* That! Cole was helping", - "Main.txt__5785": "* ...I thought you were", - "Main.txt__5791": "* We, uh, were studying", - "Main.txt__5796": "* ...", - "Main.txt__5800": "* I don't know much about", - "Main.txt__5806": "* Knowing the rules is", - "Main.txt__5811": "* It sure is...!", - "Main.txt__5820": "* ...Mom, I...", - "Main.txt__5824": "* Me and Cole have a...", - "Main.txt__5825": "* Group project.", - "Main.txt__5829": "* Is it alright if we", - "Main.txt__5835": "* ...", - "Main.txt__5839": "* Kanako, you don't", - "Main.txt__5846": "* I know you want to spend", - "Main.txt__5852": "* It is alright with me.", - "Main.txt__5856": "* This might be the last", - "Main.txt__5862": "* E-err...", - "Main.txt__5863": "* T-thanks, mom...", - "Main.txt__5867": "* Just make sure to return", - "Main.txt__5872": "* Yeah, I will, thanks!", - "Main.txt__5876": "* That's alright with you", - "Main.txt__5882": "* ...", - "Main.txt__5886": "* If it is what makes you", - "Main.txt__5892": "* ...Thanks, dad.", - "Main.txt__5900": "* Ah, right, mom!", - "Main.txt__5905": "* We found the necklace.", - "Main.txt__5909": "* (Kanako hands over the necklace.)", - "Main.txt__5914": "* Oh, you finally found", - "Main.txt__5919": "* ...The chain is broken.", - "Main.txt__5923": "* Sorry, it was like that", - "Main.txt__5928": "* It's okay. The gem itself", - "Main.txt__5933": "* The chain is the least", - "Main.txt__5938": "* Thanks, dearie.", - "Main.txt__5942": "* (Phew...)", - "Main.txt__5950": "* ...If you excuse me...", - "Main.txt__5951": "* I must return to work.", - "Main.txt__5955": "* Ceroba... Mind coming", - "Main.txt__5960": "* ...", - "Main.txt__5964": "* Sure, dear.", - "Main.txt__5968": "* Kanako, Cole, excuse me.", - "Main.txt__5976": "* Oh, Cole.", - "Main.txt__5979": "* I gave Martlet a call", - "Main.txt__5983": "* She said that she was", - "Main.txt__5985": "* Maybe she has arrived.", - "Main.txt__5988": "* Kanako...", - "Main.txt__5989": "* It's late. You should", - "Main.txt__5993": "* ...Alright, mom.", - "Main.txt__6000": "* Well, seems this is", - "Main.txt__6004": "* I'll accompany you", - "Main.txt__6013": "* Darling, you don't have", - "Main.txt__6017": "* Ceroba, that [wave]human[/wave] is", - "Main.txt__6022": "* He will corrupt her with", - "Main.txt__6026": "* Cole is a good kid,", - "Main.txt__6028": "* He isn't like that.", - "Main.txt__6031": "* All humans are just", - "Main.txt__6036": "* He is just biding his", - "Main.txt__6041": "* ...", - "Main.txt__6045": "* C'mon, Cole.", - "Main.txt__6046": "* We heard enough.", - "Main.txt__6054": "* ...C'mon, Cole.", - "Main.txt__6055": "* Let's go.", - "Main.txt__6062": "* Martlet is probably back", - "Main.txt__6064": "* Take care, Cole.", - "Main.txt__6071": "* ...", - "Main.txt__6074": "* That wasn't as bad", - "Main.txt__6078": "* Anyway, Cole...", - "Main.txt__6082": "* See you tomorrow!", - "Main.txt__6085": "* You better not skip", - "Main.txt__6089": "* Let's try to gather", - "Main.txt__6098": "* Tomorrow, we shall", - "Main.txt__6103": "* Don't skip school.", - "Main.txt__6104": "* I'll be waiting.", - "Main.txt__6111": "* A necklace with a golden", - "Main.txt__6113": "* The chain is broken.", - "Main.txt__6115": "* A faint image of a fox face can", - "Main.txt__6123": "* You take out the necklace", - "Main.txt__6125": "* You see your reflection.", - "Main.txt__6127": "* Nothing happens.", - "Main.txt__6133": "* That definitively is", - "Main.txt__6137": "* Let's return it to mom.", - "Main.txt__6144": "* You feel like [color=red]something really", - "Main.txt__6148": "* Toss anyway?", - "Main.txt__6156": "* You toss the ball on the ground.", - "Main.txt__6157": "* It breaks up and its contents", - "Main.txt__6160": "* There is no coming back from this.", - "Main.txt__6166": "* You put the ball carefully", - "Main.txt__6174": "* A red letter is on the ground.", - "Main.txt__6176": "* ...", - "Main.txt__6178": "* Pick it up?", - "Main.txt__6185": "* You picked up the letter.", - "Main.txt__6191": "* [shake]Aaaaaaaaaaah![/shake]", - "Main.txt__6192": "* I'm late! I'm late!", - "Main.txt__6199": "* Phew... Finally made it...", - "Main.txt__6202": "* ...?", - "Main.txt__6205": "* Ah! Cole!", - "Main.txt__6212": "* Sorry for making you wait...", - "Main.txt__6216": "* Ceroba called me", - "Main.txt__6218": "* Glad you are okay...", - "Main.txt__6226": "* ...", - "Main.txt__6230": "* I'm sorry for not being", - "Main.txt__6236": "* With everything going", - "Main.txt__6238": "* I just...", - "Main.txt__6242": "* ...", - "Main.txt__6246": "* But what matters is that", - "Main.txt__6251": "* It's been a long day...", - "Main.txt__6252": "* Let's go inside.", - "Main.txt__6260": "* A red envelop containing a", - "Main.txt__6262": "* It's adressed to Martlet.", - "Main.txt__6264": "* You already knows its contents.", - "Main.txt__6270": "* There is no point reading it.", - "Main.txt__6276": "* Permanently get rid of", - "Main.txt__6284": "* You tossed [ITEM]", - "Main.txt__6291": "* We already closed all", - "Main.txt__6295": "* Come back tomorrow.", - "Main.txt__6302": "* Sorry, Mayor Starlo already", - "Main.txt__6306": "* Come back tomorrow.", - "Main.txt__6313": "* Ah! Cole! Kanako!", - "Main.txt__6316": "* Uncle Star!", - "Main.txt__6319": "* How are you two doing,", - "Main.txt__6323": "* We are just fine.", - "Main.txt__6324": "* Gonna head home soon.", - "Main.txt__6327": "* That's good. I don't", - "Main.txt__6332": "* Ah, to be young again...", - "Main.txt__6333": "* ...But alas...", - "Main.txt__6336": "* It's good to see both", - "Main.txt__6341": "* As for me...", - "Main.txt__6342": "* I must return to my", - "Main.txt__6346": "* Alright. We will be", - "Main.txt__6350": "* Give my regards to", - "Main.txt__6354": "* Oh, and Cole, come", - "Main.txt__6359": "* I found some that", - "Main.txt__6363": "* Have a good evening,", - "Main.txt__6369": "* Ah, kids.", - "Main.txt__6372": "* Sorry, I'm busy right", - "Main.txt__6376": "* We can talk tomorrow,", - "Main.txt__6384": "* You can't keep me forever!", - "Main.txt__6385": "* I will figure a way to", - "Main.txt__6389": "* And then I'll show everyone", - "Main.txt__6397": "* Woah, what's that?", - "Main.txt__6400": "* Looks similar to that", - "Main.txt__6405": "* Maybe it's the same", - "Main.txt__6410": "* ...Kinda pretty, though.", - "Main.txt__6417": "* Hey, Cole...", - "Main.txt__6420": "* You think it's a good", - "Main.txt__6425": "* They aren't in the", - "Main.txt__6429": "* I wonder what the", - "Main.txt__6437": "* And so, the lightners", - "Main.txt__6445": "* Had fun on your rampage", - "Main.txt__6449": "* Again with the weird", - "Main.txt__6453": "* We just want to go home!", - "Main.txt__6460": "* Had fun \"befriending\"", - "Main.txt__6464": "* You won't get that far", - "Main.txt__6469": "* And what do you know?", - "Main.txt__6470": "* It's been working", - "Main.txt__6478": "* Heard some rumors that", - "Main.txt__6483": "* If you would call", - "Main.txt__6487": "* ...", - "Main.txt__6494": "* ...Tch.", - "Main.txt__6497": "* Do you even know what", - "Main.txt__6502": "* ...No, I am sure you", - "Main.txt__6506": "* ...Then tell us!", - "Main.txt__6509": "* It doesn't matter.", - "Main.txt__6510": "* This is where I stop", - "Main.txt__6514": "* Lightners! You shall", - "Main.txt__6518": "* I, Lord Bearing,", - "Main.txt__6523": "* He sure loves to", - "Main.txt__6527": "* Get ready, Cole!", - "Main.txt__6534": "* [shake]Ugh...", - "Main.txt__6537": "* [shake]...Not bad, lightners...", - "Main.txt__6544": "* ...You're sparing me?", - "Main.txt__6547": "* ...", - "Main.txt__6554": "* [shake]H-hah... So that's", - "Main.txt__6558": "* [shake]As expected of lightners...", - "Main.txt__6559": "* We just aren't allowed to", - "Main.txt__6563": "* [shake]Ha ha ha...", - "Main.txt__6566": "* [shake]Don't think things will", - "Main.txt__6571": "* [shake]Your nightmare has just", - "Main.txt__6575": "* [shake]......", - "Main.txt__6582": "* ...So you're capturing", - "Main.txt__6586": "* ...Stupid lightners.", - "Main.txt__6589": "* Too coward to end me", - "Main.txt__6593": "* So I must suffer for", - "Main.txt__6598": "* Ha ha...", - "Main.txt__6601": "* Very well.", - "Main.txt__6602": "* I will play along.", - "Main.txt__6605": "* I will be seeing you", - "Main.txt__6615": "* ...", - "Main.txt__6618": "* So, you \"forgive me\"", - "Main.txt__6623": "* ...", - "Main.txt__6626": "* Yes. We aren't killers.", - "Main.txt__6629": "* We just want to go home.", - "Main.txt__6632": "* I don't understand what", - "Main.txt__6636": "* But it wasn't our fault.", - "Main.txt__6639": "* We just ended up here by", - "Main.txt__6643": "* ...How naive.", - "Main.txt__6646": "* And you think I'll just", - "Main.txt__6651": "* ...", - "Main.txt__6652": "* ...Heh.", - "Main.txt__6655": "* Lightners.", - "Main.txt__6658": "* I admit that I went too", - "Main.txt__6662": "* Tortured my own people", - "Main.txt__6667": "* Ruled with an iron fist...", - "Main.txt__6668": "* Because I was angry at", - "Main.txt__6672": "* And yet...", - "Main.txt__6673": "* You forgive me.", - "Main.txt__6676": "* ...", - "Main.txt__6679": "* Very well.", - "Main.txt__6682": "* You've proved yourselves", - "Main.txt__6687": "* I heard that you were", - "Main.txt__6691": "* So here is what we will", - "Main.txt__6695": "* I'll turn myself over.", - "Main.txt__6698": "* All I ask you is to...", - "Main.txt__6699": "* \"Spare\" my kind.", - "Main.txt__6702": "* We darkners aren't at", - "Main.txt__6707": "* We exist to entertain", - "Main.txt__6711": "* We are just playthings,", - "Main.txt__6716": "* It upsets me...", - "Main.txt__6717": "* But what I have been", - "Main.txt__6721": "* ...So you'll go to", - "Main.txt__6725": "* ...Yes. But only if you", - "Main.txt__6729": "* Alright then.", - "Main.txt__6730": "* We promise.", - "Main.txt__6733": "* ...", - "Main.txt__6736": "* The fountain is just", - "Main.txt__6740": "* Go on. You earned the", - "Main.txt__6748": "* Phew... We did it...", - "Main.txt__6751": "* Bearing caught...!", - "Main.txt__6754": "* Now, this world is safe!", - "Main.txt__6757": "* ...", - "Main.txt__6760": "* Well all that's left is", - "Main.txt__6764": "* Then we can go home.", - "Main.txt__6767": "* That wasn't so bad,", - "Main.txt__6775": "* ...", - "Main.txt__6778": "* It seems I cannot", - "Main.txt__6782": "* ...Damn it all.", - "Main.txt__6785": "* Why are you so keen", - "Main.txt__6789": "* We just want to go", - "Main.txt__6793": "* Because it's just", - "Main.txt__6797": "* Darkners exist to", - "Main.txt__6801": "* To entertain.", - "Main.txt__6804": "* But when lightners", - "Main.txt__6809": "* Leaving us here, in", - "Main.txt__6813": "* And I hate it.", - "Main.txt__6816": "* ...But such is the fate", - "Main.txt__6818": "* Always only playthings.", - "Main.txt__6821": "* And when playtime is", - "Main.txt__6826": "* Forgotten, sometimes", - "Main.txt__6831": "* ...But a darkner can", - "Main.txt__6835": "* It is just how things", - "Main.txt__6839": "* Me becoming this tyrant...", - "Main.txt__6840": "* Letting out my anger...", - "Main.txt__6843": "* It was because of how", - "Main.txt__6847": "* We are people, too.", - "Main.txt__6850": "* But we cannot exist", - "Main.txt__6855": "* ...", - "Main.txt__6858": "* Go, seal the fountain.", - "Main.txt__6859": "* Fulfill your duty.", - "Main.txt__6862": "* You earned the right.", - "Main.txt__6865": "* ...", - "Main.txt__6866": "* ...Thanks.", - "Main.txt__6869": "* C'mon, Cole.", - "Main.txt__6870": "* Let's go.", - "Main.txt__6877": "* But I never expected", - "Main.txt__6882": "* You see us as less", - "Main.txt__6886": "* We are people.", - "Main.txt__6887": "* We have lives.", - "Main.txt__6890": "* Yet, you think", - "Main.txt__6895": "* ...", - "Main.txt__6898": "* ...Just get out of", - "Main.txt__6902": "* The fountain is up", - "Main.txt__6906": "* Be gone, before I", - "Main.txt__6914": "* ...", - "Main.txt__6917": "* We did it...", - "Main.txt__6920": "* Bearing is no more.", - "Main.txt__6923": "* ...", - "Main.txt__6926": "* C'mon. Let's move.", - "Main.txt__6933": "* ...Go, seal the", - "Main.txt__6937": "* I cannot best you.", - "Main.txt__6938": "* This is the only", - "Main.txt__6942": "* ...", - "Main.txt__6949": "* Ah, the Axis miniature!", - "Main.txt__6952": "* Remember all those times", - "Main.txt__6954": "* We were so young still-", - "Main.txt__6957": "* He lost an arm. Makes", - "Main.txt__6962": "* Wish the store was more", - "Main.txt__6971": "* Hey! Don't mess with", - "Main.txt__6975": "* Man that computer is", - "Main.txt__6984": "* Hey, remember that time", - "Main.txt__6989": "* Sadie couldn't believe it,", - "Main.txt__6993": "* Though you holding the", - "Main.txt__7002": "* The trusty bat.", - "Main.txt__7003": "* You remember it, right?", - "Main.txt__7006": "* ...Drat, I just", - "Main.txt__7015": "* Most of these books are comics", - "Main.txt__7018": "* You spy some romance novels", - "Main.txt__7025": "* [shake]C-Cole! What are you", - "Main.txt__7027": "* Don't look in there!", - "Main.txt__7034": "* The good ol' \"inter-", - "Main.txt__7039": "* Wish they weren't", - "Main.txt__7047": "* I like to leave some", - "Main.txt__7051": "* Never know when you", - "Main.txt__7060": "* What are you going", - "Main.txt__7065": "* C'mon, stop fooling", - "Main.txt__7073": "* You can see dad's", - "Main.txt__7077": "* But most of the time", - "Main.txt__7082": "* Boring!", - "Main.txt__7090": "* Justice has been served.", - "Main.txt__7091": "* You became stronger.", - "Main.txt__7099": "* ...", - "Main.txt__7102": "* Hey, kid.", - "Main.txt__7105": "* Yeah you. You alone?", - "Main.txt__7108": "* Want to help me with somethin'?", - "Main.txt__7117": "* Heh. Great. Listen up.", - "Main.txt__7120": "* I need you to find me some...", - "Main.txt__7124": "* I assure you, it aint't for", - "Main.txt__7128": "* So, scratch my back, and I'll", - "Main.txt__7132": "* I'll make sure it will be", - "Main.txt__7142": "* Psh. Fine.", - "Main.txt__7145": "* Forget I asked anything.", - "Main.txt__7153": "* Come back tomorrow with the", - "Main.txt__7158": "* Good luck...", - "Main.txt__7159": "* Partner.", - "Main.txt__7167": "* ...W-what is going on?!", - "Main.txt__7170": "* ...W-well, Cole, whatever", - "Main.txt__7174": "* I trust your judgement.", - "Main.txt__7177": "* Just tell me what to do.", - "Main.txt__7185": "* Hey, you!", - "Main.txt__7186": "* I know what you are.", - "Main.txt__7189": "* You're lightners, aren't ya?", - "Main.txt__7190": "* It's ok. I can tell you're nice", - "Main.txt__7194": "* Here, a token of friendship.", - "Main.txt__7198": "* (You got a Pop Rock.)", - "Main.txt__7206": "* ...Or I would give it to you,", - "Main.txt__7214": "* ...I don't talk to meanies.", - "Main.txt__7221": "* It's nice to be nice.", - "Main.txt__7228": "* ...", - "Main.txt__7231": "* I guess everything ended", - "Main.txt__7235": "* C'mon, let's go home.", - "Main.txt__7242": "* ...", - "Main.txt__7245": "* Did we do the right", - "Main.txt__7249": "* ...All of this is giving", - "Main.txt__7258": "* So we caught Bearing...", - "Main.txt__7261": "* Are there any other", - "Main.txt__7265": "* Better check the posters", - "Main.txt__7274": "* So you came back to", - "Main.txt__7278": "* Go ahead. Be glad", - "Main.txt__7287": "* ...", - "Main.txt__7290": "* It still pains me to", - "Main.txt__7295": "* ...No matter.", - "Main.txt__7298": "* As I promised, I turned", - "Main.txt__7302": "* ...", - "Main.txt__7305": "* Remember your own", - "Main.txt__7309": "* Here, keep this so you", - "Main.txt__7314": "* (You got the Bear Pin.)", - "Main.txt__7322": "* Remember your promise.", - "Main.txt__7323": "* Please don't forget", - "Main.txt__7331": "* ...", - "Main.txt__7334": "* You can't carry anything", - "Main.txt__7342": "* EAST MINES", - "Main.txt__7343": "* Because \"West Mines\" was already", - "Main.txt__7350": "* ...Hello. Welcome", - "Main.txt__7354": "* What can I help you", - "Main.txt__7359": "* Er, nothing right now...", - "Main.txt__7362": "* Alright. Don't stay", - "Main.txt__7370": "* Er, can we know what", - "Main.txt__7374": "* Ah. The rascal was", - "Main.txt__7379": "* ...For the fifteenth time", - "Main.txt__7383": "* I... I see...", - "Main.txt__7391": "* ...It's late.", - "Main.txt__7392": "* You should head home.", - "Main.txt__7395": "* ...Unless you have", - "Main.txt__7405": "* \"Dark World under the", - "Main.txt__7409": "* Sorry, kid.", - "Main.txt__7410": "* We don't take bogus", - "Main.txt__7414": "* You should head home.", - "Main.txt__7421": "* Suspicious individuals?", - "Main.txt__7424": "* ...You don't actually", - "Main.txt__7429": "* Don't waste my time,", - "Main.txt__7437": "* ...Alright. Stay safe.", - "Main.txt__7444": "* Hey, kids.", - "Main.txt__7447": "* Hey Ed. Watcha' doin'?", - "Main.txt__7450": "* Keeping watch.", - "Main.txt__7453": "* ...Okay.", - "Main.txt__7456": "* ...", - "Main.txt__7459": "* Well, see ya!", - "Main.txt__7466": "* ...", - "Main.txt__7469": "* Sorry, kid.", - "Main.txt__7470": "* Mines' closed.", - "Main.txt__7473": "* You can enter in the", - "Main.txt__7482": "* Hey, Moray.", - "Main.txt__7485": "* Ah, Kanako! And Cole!", - "Main.txt__7486": "* How are you two doing?", - "Main.txt__7489": "* N-not much, what about", - "Main.txt__7493": "* Been just working here", - "Main.txt__7497": "* Better than working at", - "Main.txt__7501": "* Can't believe pops is", - "Main.txt__7506": "* Better enjoy it here", - "Main.txt__7516": "* Hey, don't worry about", - "Main.txt__7520": "* Things will work out", - "Main.txt__7532": "* COLE! KANAKO!!", - "Main.txt__7533": "* HEEEEEELP!", - "Main.txt__7536": "* Hey, Mooch.", - "Main.txt__7537": "* What are you in for", - "Main.txt__7541": "* ...Tch.", - "Main.txt__7542": "* It wasn't me, I swear!", - "Main.txt__7545": "* ...This time, at least.", - "Main.txt__7555": "* I swear, I'm innocent!", - "Main.txt__7556": "* You have to believe me!", - "Main.txt__7559": "* Um... We'll see what", - "Main.txt__7568": "* ...", - "Main.txt__7569": "* Mooch.", - "Main.txt__7572": "* ...Tch. Sorry.", - "Main.txt__7575": "* You have no idea how", - "Main.txt__7580": "* ...How long are you", - "Main.txt__7584": "* Just until tomorrow,", - "Main.txt__7588": "* But don't worry!", - "Main.txt__7589": "* I'll turn on a new", - "Main.txt__7593": "* Won't steal plates", - "Main.txt__7597": "* (There must be something", - "Main.txt__7608": "* ........", - "Main.txt__7611": "* (...I can feel she is", - "Main.txt__7619": "* The evidence locker.", - "Main.txt__7621": "* It's filled with plates.", - "Main.txt__7627": "* ...", - "Main.txt__7629": "* Ring the bell?", - "Main.txt__7636": "* ...Noisy.", - "Main.txt__7638": "* I came into this town...", - "Main.txt__7639": "* Because of silence...", - "Main.txt__7641": "* But you...", - "Main.txt__7642": "* You make too much noise...", - "Main.txt__7644": "* I'm leaving...", - "Main.txt__7650": "* (You feel bad.)", - "Main.txt__7657": "* W-who's there?!", - "Main.txt__7659": "* I'm not opening the door!", - "Main.txt__7660": "* I- I don't want to go to jail!", - "Main.txt__7662": "* I know Lord Bearing is after", - "Main.txt__7665": "* The lightners will come back.", - "Main.txt__7666": "* I'm telling you!", - "Main.txt__7673": "* ...You're telling me you're", - "Main.txt__7676": "* No! It is a trick!", - "Main.txt__7677": "* Bearing will never catch me!", - "Main.txt__7679": "* I won't be tortured like the", - "Main.txt__7687": "* Cole!", - "Main.txt__7688": "* Good morning!", - "Main.txt__7691": "* I ran here as fast as", - "Main.txt__7696": "* I could barely sleep", - "Main.txt__7698": "* So much happened...", - "Main.txt__7701": "* But the fate of the world", - "Main.txt__7706": "* And I hope we can do", - "Main.txt__7711": "* But we gotta go to school", - "Main.txt__7715": "* So c'mon, stop wasting", - "Main.txt__7717": "* Let's go!", - "Main.txt__7724": "* ...", - "Main.txt__7725": "* Cole.", - "Main.txt__7728": "* You actually didn't", - "Main.txt__7732": "* I was about to check", - "Main.txt__7737": "* We must find the criminals", - "Main.txt__7742": "* Where in town could", - "Main.txt__7747": "* ...We must search.", - "Main.txt__7748": "* The fate of the world", - "Main.txt__7752": "* ...But first we must go", - "Main.txt__7756": "* Come on, let's go.", - "Main.txt__7763": "* It's the letter from yesterday.", - "Main.txt__7765": "* ...", - "Main.txt__7767": "* Pick it up?", - "Main.txt__7774": "* ...Well, that's finally", - "Main.txt__7778": "* We will have much less", - "Main.txt__7783": "* Besides, where would", - "Main.txt__7788": "* Do we need to search the", - "Main.txt__7792": "* ...", - "Main.txt__7795": "* We have to ask the Warden.", - "Main.txt__7798": "* He seems to know a lot", - "Main.txt__7803": "* But will the Dark World", - "Main.txt__7807": "* What if it isn't?", - "Main.txt__7808": "* What if it indeed was a", - "Main.txt__7812": "* ...", - "Main.txt__7815": "* ...I guess it doesn't", - "Main.txt__7819": "* Let's head back to that", - "Main.txt__7827": "* ...Here we are.", - "Main.txt__7830": "* ...", - "Main.txt__7833": "* What if the Dark World", - "Main.txt__7837": "* What would we do then?", - "Main.txt__7840": "* This week's plans are", - "Main.txt__7848": "* Well no use pondering", - "Main.txt__7852": "* Let's just jump in.", - "Main.txt__7855": "* Come on, on 3...", - "Main.txt__7858": "* 1...", - "Main.txt__7861": "* 2...", - "Main.txt__7864": "* 3...!", - "Main.txt__7871": "* Well, here we are.", - "Main.txt__7874": "* ...I'm kinda nervous", - "Main.txt__7879": "* But we don't have time", - "Main.txt__7887": "* So there are two", - "Main.txt__7891": "* Where would they be?", - "Main.txt__7894": "* Any ideas, Cole?", - "Main.txt__7897": "* ...", - "Main.txt__7900": "* Hm... Well, this", - "Main.txt__7905": "* Let's head back to my", - "Main.txt__7910": "* And I'm starting to", - "Main.txt__7915": "* Let's go.", - "Main.txt__7922": "* Ah, kids!", - "Main.txt__7925": "* How was school today?", - "Main.txt__7928": "* Er, it was okay, mom.", - "Main.txt__7931": "* Oh, hi, Sadie!", - "Main.txt__7932": "* What's up?", - "Main.txt__7935": "* ...Nothing much, really.", - "Main.txt__7938": "* She came by to leave an", - "Main.txt__7942": "* A toaster, if I recall", - "Main.txt__7946": "* Yes. It's been acting", - "Main.txt__7950": "* But now I'm just about", - "Main.txt__7954": "* Good! Good!", - "Main.txt__7957": "* I'm about to head out", - "Main.txt__7961": "* Your dad asked me to", - "Main.txt__7966": "* So I'm heading into", - "Main.txt__7971": "* Why don't you just", - "Main.txt__7976": "* ...You know your", - "Main.txt__7981": "* It shouldn't take long.", - "Main.txt__7982": "* Just be back before", - "Main.txt__7986": "* Okay mom.", - "Main.txt__7989": "* I'll be going now.", - "Main.txt__7990": "* Stay safe, kids.", - "Main.txt__7997": "* ...I will be off", - "Main.txt__8001": "* Alright, Sadie.", - "Main.txt__8002": "* See you tomorrow?", - "Main.txt__8005": "* ...Yeah.", - "Main.txt__8006": "* See you.", - "Main.txt__8013": "* Well, at least we should", - "Main.txt__8018": "* Dad barely leaves his", - "Main.txt__8023": "* Don't get funny ideas,", - "Main.txt__8027": "* Let's just head to my", - "Main.txt__8036": "* (You can't carry any more.)", - "Main.txt__8042": "* A box filled with food", - "Main.txt__8045": "* She tried her best.", - "Main.txt__8051": "* Martlet left a box with", - "Main.txt__8054": "* Take it?", - "Main.txt__8061": "* (You got the Homemade Lunch.)", - "Main.txt__8067": "* You open the box and stare", - "Main.txt__8070": "* Martlet tried to make it", - "Main.txt__8074": "* However the meat is burnt", - "Main.txt__8079": "* You eat it anyway.", - "Main.txt__8080": "* It wasn't THAT bad.", - "Main.txt__8081": "* Your HP is maxed out.", - "Main.txt__8087": "* ...", - "Main.txt__8090": "* It's locked?", - "Main.txt__8093": "* I don't remember locking", - "Main.txt__8101": "* ...", - "Main.txt__8104": "* Well, what do we do", - "Main.txt__8112": "* W-what's this...?", - "Main.txt__8113": "* Smoke...?!", - "Main.txt__8116": "* What's going on...", - "Main.txt__8117": "* I...", - "Main.txt__8120": "* Oh no!", - "Main.txt__8121": "* DAD!", - "Main.txt__8124": "* His workshop is just", - "Main.txt__8128": "* Something must have", - "Main.txt__8130": "* Quick, Cole!", - "Main.txt__8133": "* We have to check on", - "Main.txt__8141": "* Cole! We don't have", - "Main.txt__8145": "* We have to check up", - "Main.txt__8153": "* DAD!", - "Main.txt__8154": "* DAD ARE YOU OKAY?!", - "Main.txt__8157": "* We are going in!", - "Main.txt__8164": "* This is...", - "Main.txt__8165": "* Just like yesterday...!", - "Main.txt__8168": "* A Dark World!", - "Main.txt__8171": "* Guess it came right", - "Main.txt__8180": "* ...Dad must be inside.", - "Main.txt__8183": "* Cole... We must go.", - "Main.txt__8184": "* We have to save him!", - "Main.txt__8187": "* We are the only ones", - "Main.txt__8189": "* Are you ready?", - "Main.txt__8198": "* Alright!", - "Main.txt__8199": "* Let's do this!", - "Main.txt__8200": "* Here we go!", - "Main.txt__8207": "* ...", - "Main.txt__8210": "* Cole, remember?", - "Main.txt__8211": "* We are the only ones", - "Main.txt__8215": "* It is our duty!", - "Main.txt__8216": "* As... uh...", - "Main.txt__8219": "* I don't think we", - "Main.txt__8223": "* But no matter!", - "Main.txt__8224": "* Dad is in danger!", - "Main.txt__8227": "* Let's go!", - "Main.txt__8234": "* ...Here we are.", - "Main.txt__8237": "* This Dark World is", - "Main.txt__8242": "* But we must save dad!", - "Main.txt__8243": "* Let's go!", - "Main.txt__8250": "* Hey, did you notice", - "Main.txt__8255": "* Maybe it was just my", - "Main.txt__8263": "* Woah... We're pretty", - "Main.txt__8267": "* C-careful, Cole!", - "Main.txt__8268": "* And watch out for those", - "Main.txt__8276": "* ...That's a long drop.", - "Main.txt__8279": "* Y-you sure we can", - "Main.txt__8283": "* Keep your eyes open...", - "Main.txt__8284": "* Please...", - "Main.txt__8291": "* ...We made it somehow...", - "Main.txt__8294": "* Let's just keep going...", - "Main.txt__8301": "* Kinda spooky that we", - "Main.txt__8306": "* Keep your eyes open,", - "Main.txt__8315": "* INTRUDERS DETECTED.", - "Main.txt__8316": "* INITIATING SCOUTING", - "Main.txt__8324": "* AXIS UNIT 014, ON COURSE", - "Main.txt__8329": "* W-wait a minute...", - "Main.txt__8330": "* Is... Is that...", - "Main.txt__8333": "* ...A-Axis...?!", - "Main.txt__8334": "* Wha- How...?!", - "Main.txt__8337": "* ASSESSING LIGHTNERS'", - "Main.txt__8345": "* ANALYSIS COMPLETE.", - "Main.txt__8346": "* THREAT LEVEL DETECTED...", - "Main.txt__8351": "* LEVEL 10.", - "Main.txt__8352": "* IMMEDIATE TERMINATION", - "Main.txt__8356": "* W-Wait! Hold on!", - "Main.txt__8359": "* ...It's no use...!", - "Main.txt__8360": "* C-Cole! Watch out!", - "Main.txt__8367": "* PLEASE. MY PROCESSOR IS", - "Main.txt__8376": "* Um... This sentence", - "Main.txt__8380": "* AH. A CLASSIC.", - "Main.txt__8383": "* BUT MY PROCESSOR CAN'T", - "Main.txt__8393": "* ...YOU'RE SPARING ME?", - "Main.txt__8396": "* THINK THIS WILL MAKE", - "Main.txt__8401": "* Um... I hope so...??", - "Main.txt__8404": "* ...", - "Main.txt__8407": "* FINE.", - "Main.txt__8410": "* I WILL GIVE YOU", - "Main.txt__8415": "* O-okay... Listen...", - "Main.txt__8418": "* I-I'm Kanako.", - "Main.txt__8419": "* Kanako Ketsukane.", - "Main.txt__8422": "* We just want to find", - "Main.txt__8426": "* Your... creator...?", - "Main.txt__8429": "* Could you take us to", - "Main.txt__8433": "* ...", - "Main.txt__8436": "* WAIT, YOU MEAN-", - "Main.txt__8441": "* [shake]BZZZZZZZZT!", - "Main.txt__8444": "* A-Axis!?", - "Main.txt__8445": "* Are you okay?!", - "Main.txt__8452": "* [REBOOT COMPLETE]", - "Main.txt__8455": "* SO... YOU WERE", - "Main.txt__8459": "* We... We want to", - "Main.txt__8463": "* ...", - "Main.txt__8466": "* AH, YES.", - "Main.txt__8469": "* I RECOGNIZE YOU NOW.", - "Main.txt__8472": "* YOU ARE MASTER", - "Main.txt__8477": "* Uh, yes!", - "Main.txt__8478": "* I'm his daughter,", - "Main.txt__8482": "* ........", - "Main.txt__8491": "* FORGIVE ME, MISS", - "Main.txt__8495": "* MY OCULAR SENSORS", - "Main.txt__8500": "* I-It's ok...", - "Main.txt__8503": "* You were just following", - "Main.txt__8508": "* INDEED. WERE I AWARE", - "Main.txt__8513": "* AS A PEACE OFFERING,", - "Main.txt__8518": "* I SHALL GUIDE YOU", - "Main.txt__8523": "* \"Held\"?", - "Main.txt__8524": "* You don't mean as a", - "Main.txt__8528": "* INCORRECT. AS A GUEST.", - "Main.txt__8529": "* HE IS OUR CREATOR.", - "Main.txt__8532": "* THE CREATOR OF [color=yellow]ROBOTOPIA[/color].", - "Main.txt__8535": "* \"Robotopia\"?", - "Main.txt__8538": "* Also by creator...", - "Main.txt__8539": "* You mean he made this", - "Main.txt__8543": "* YES AND NO.", - "Main.txt__8546": "* YOU SHALL SEE.", - "Main.txt__8547": "* MASTER CHUJIN WILL", - "Main.txt__8551": "* ...Well ok.", - "Main.txt__8552": "* Lead us, then.", - "Main.txt__8555": "* HOLD ON.", - "Main.txt__8558": "* WHAT DO WE DO ABOUT...", - "Main.txt__8559": "* THE HUMAN?", - "Main.txt__8562": "* The human?", - "Main.txt__8563": "* You mean Cole?", - "Main.txt__8566": "* He is my friend.", - "Main.txt__8567": "* He's coming with us.", - "Main.txt__8570": "* .......", - "Main.txt__8573": "* UNDERSTOOD.", - "Main.txt__8576": "* ADDING \"HATTED HUMAN\"", - "Main.txt__8581": "* ...", - "Main.txt__8584": "* T-that's good...?", - "Main.txt__8587": "* OTHER UNITS AHEAD", - "Main.txt__8592": "* THEY WILL ATTACK US.", - "Main.txt__8593": "* BUT FRET NOT.", - "Main.txt__8596": "* I SHALL PROTECT YOU.", - "Main.txt__8599": "* ...AND THE HUMAN.", - "Main.txt__8602": "* Thanks, Axis!", - "Main.txt__8605": "* C'mon, let's go find", - "Main.txt__8610": "* (Axis joined the party.)", - "Main.txt__8616": "* Oh no!", - "Main.txt__8617": "* Axis!", - "Main.txt__8624": "* Axis!", - "Main.txt__8625": "* AXIS!", - "Main.txt__8628": "* ...Did we hit him too", - "Main.txt__8632": "* I know he was trying", - "Main.txt__8636": "* I have so many", - "Main.txt__8640": "* .............", - "Main.txt__8643": "* [REBOOTING...]", - "Main.txt__8650": "* ALRIGHT.", - "Main.txt__8651": "* WHERE WERE WE?", - "Main.txt__8655": "* RIGHT. I WAS ABOUT", - "Main.txt__8659": "* W-Wait!", - "Main.txt__8662": "* We don't want to fight!", - "Main.txt__8663": "* We just want to find", - "Main.txt__8668": "* ...", - "Main.txt__8671": "* YOUR \"DAD\"?", - "Main.txt__8674": "* Y-yes!", - "Main.txt__8677": "* My name is Kanako...", - "Main.txt__8678": "* Kanako Ketsukane...", - "Main.txt__8681": "* My father is Chujin...", - "Main.txt__8682": "* Your creator...?", - "Main.txt__8685": "* ........", - "Main.txt__8688": "* LOGICAL ERROR FOUND.", - "Main.txt__8691": "* SEARCHING DATABASE...", - "Main.txt__8694": "* ........", - "Main.txt__8698": "* DATABASE ENTRY FOUND.", - "Main.txt__8701": "* \"KANAKO KETSUKANE\".", - "Main.txt__8702": "* SPAWN OF MASTER CHUJIN.", - "Main.txt__8706": "* I UNDERSTAND NOW.", - "Main.txt__8707": "* I APOLOGIZE.", - "Main.txt__8716": "* So, Axis...?", - "Main.txt__8719": "* YES, MISS KANAKO?", - "Main.txt__8722": "* Um... How...", - "Main.txt__8723": "* How are you here...?", - "Main.txt__8726": "* I DO NOT UNDERSTAND", - "Main.txt__8730": "* I mean... You're real...", - "Main.txt__8731": "* Right...?", - "Main.txt__8734": "* YES. I AM 100% REAL.", - "Main.txt__8735": "* AS REAL AS YOU.", - "Main.txt__8738": "* ...", - "Main.txt__8741": "* (Cole... I just don't", - "Main.txt__8745": "* (What does this mean...?)", - "Main.txt__8752": "* DID YOU TWO BOTH", - "Main.txt__8757": "* Yeah, it was kinda", - "Main.txt__8761": "* But it was also kinda", - "Main.txt__8765": "* ...", - "Main.txt__8768": "* I WOULD PROBABLY", - "Main.txt__8773": "* NO THANK YOU. ADDING", - "Main.txt__8778": "* ...Uh, ok...?", - "Main.txt__8785": "* ...Woah...", - "Main.txt__8789": "* IMPRESSIVE, IS IT NOT?", - "Main.txt__8793": "* THIS IS MASTER CHUJIN'S", - "Main.txt__8798": "* ROBOTOPIA.", - "Main.txt__8802": "* That name is still", - "Main.txt__8807": "* ...But it is impressive.", - "Main.txt__8811": "* So where is dad at?", - "Main.txt__8815": "* I guess the giant tower", - "Main.txt__8821": "* CORRECT. MASTER CHUJIN", - "Main.txt__8823": "* THE \"SPIRE\".", - "Main.txt__8827": "* ...Then let's make our", - "Main.txt__8832": "* I can see the fountain", - "Main.txt__8838": "* C'mon, boys.", - "Main.txt__8839": "* Let's move!", - "Main.txt__8847": "* Huh?", - "Main.txt__8848": "* That door...", - "Main.txt__8852": "* Think it leads to the", - "Main.txt__8857": "* We could check it out.", - "Main.txt__8865": "* An open faucet.", - "Main.txt__8866": "* Fill your gun with water?", - "Main.txt__8873": "* Cole's gun is filled with water!", - "Main.txt__8874": "* Press INTERACT to shoot.", - "Main.txt__8875": "* You can shoot 5 times.", - "Main.txt__8881": "* Aw, look at those cute", - "Main.txt__8885": "* THOSE ARE CAPACIMITE.", - "Main.txt__8886": "* MERE BUGS THAT CAN", - "Main.txt__8890": "* Transport energy?", - "Main.txt__8891": "* How so?", - "Main.txt__8894": "* THEY ARE USED TO REPAIR", - "Main.txt__8899": "* What, really?", - "Main.txt__8900": "* Does... Does that hurt", - "Main.txt__8904": "* NO, I ASSURE YOU THAT", - "Main.txt__8908": "* [SARCASM MODE", - "Main.txt__8918": "* 1: MAKE SURE TO NEVER TOUCH THEM", - "Main.txt__8937": "* THEY BITE!", - "Main.txt__8945": "* RUN IF YOU HAVE TO CROSS.", - "Main.txt__8952": "* So, Axis?", - "Main.txt__8953": "* What's the plan? How", - "Main.txt__8957": "* We're not going to", - "Main.txt__8962": "* WE MUST MAKE OUR WAY", - "Main.txt__8966": "* AFTER THAT, WE CAN", - "Main.txt__8971": "* ...That's more straight-", - "Main.txt__8975": "* MASTER CHUJIN VALUES", - "Main.txt__8977": "* EXAMPLE: ME.", - "Main.txt__8980": "* I... I don't really", - "Main.txt__9002": "* We interrupt the regularly", - "Main.txt__9014": "* This here is MC Toster", - "Main.txt__9019": "* I'm here today with none", - "Main.txt__9024": "* MASTER CHUJIN!", - "Main.txt__9027": "* E-erm... H-hello...", - "Main.txt__9028": "* Robo...Robotopia...?", - "Main.txt__9032": "* [shake]INDEED![/shake] Incredible,", - "Main.txt__9036": "* As your assigned leader,", - "Main.txt__9041": "* As such, I will have", - "Main.txt__9046": "* Eh? What...?", - "Main.txt__9051": "* I WILL BE UNSTOPPABLE...", - "Main.txt__9054": "* And our war against the", - "Main.txt__9059": "* That is all I wanted to", - "Main.txt__9061": "* Keep up the good work!", - "Main.txt__9064": "* THIS IS MC TOSTER, OUT-", - "Main.txt__9068": "* Hm? What?", - "Main.txt__9069": "* REALLY?", - "Main.txt__9072": "* I just received news that", - "Main.txt__9078": "* CAPTURE THEM! ALIVE OR", - "Main.txt__9088": "* Now for real,", - "Main.txt__9096": "* Dad's in danger!", - "Main.txt__9099": "* That Toster guy will", - "Main.txt__9104": "* ...Wait, isn't Toster", - "Main.txt__9109": "* Guess that's two birds", - "Main.txt__9113": "* So, Axis!", - "Main.txt__9117": "* What's the fastest way", - "Main.txt__9121": "* WE GO THROUGH THE FACTORY", - "Main.txt__9126": "* THE FACTORY IS JUST UP", - "Main.txt__9136": "* You said that there", - "Main.txt__9141": "* YES. THE FACTORY SHOULD", - "Main.txt__9151": "* Ah, good! We should be", - "Main.txt__9156": "* Let's go, guys!", - "Main.txt__9157": "* Dad's waiting!", - "Main.txt__9172": "* (You already activated this", - "Main.txt__9195": "* Hey, Axis? Why are there", - "Main.txt__9199": "* TO KEEP INTRUDERS OUT.", - "Main.txt__9202": "* But... Wouldn't that make", - "Main.txt__9207": "* YES.", - "Main.txt__9210": "* Then why keep them?", - "Main.txt__9213": "* TO KEEP INTRUDERS OUT.", - "Main.txt__9223": "* LEFT TO ASSEMBLY ROOM.", - "Main.txt__9231": "* RIGHT TO SORTING ROOM.", - "Main.txt__9261": "* Nice, only one more", - "Main.txt__9265": "* We should be able to", - "Main.txt__9270": "* THIS WAS TOO EASY.", - "Main.txt__9273": "* AS THE KIDS WOULD SAY,", - "Main.txt__9277": "* Hey, don't say that,", - "Main.txt__9286": "* ...What?", - "Main.txt__9289": "* Uh, are you not going", - "Main.txt__9293": "* Fight? No. I'm on break.", - "Main.txt__9301": "* If you want to fight so badly,", - "Main.txt__9306": "* Let me enjoy my break in", - "Main.txt__9314": "* Ah, it's one of those", - "Main.txt__9318": "* Guess we have to split", - "Main.txt__9322": "* ...WHAT ABOUT ME?", - "Main.txt__9325": "* You can wait here", - "Main.txt__9330": "* ...WITH THIS BEING?", - "Main.txt__9331": "* THIS HUMAN OF ALL", - "Main.txt__9335": "* ROBOTIC SIGH. IF I", - "Main.txt__9344": "* W-what is this room...?", - "Main.txt__9347": "* THIS IS THE ASSEMBLY", - "Main.txt__9349": "* STUFF IS MADE HERE.", - "Main.txt__9352": "* What happened to the", - "Main.txt__9356": "* THEY WERE IN THE WAY.", - "Main.txt__9357": "* SO THEY WERE REMOVED.", - "Main.txt__9360": "* ...But then how do", - "Main.txt__9364": "* SIMPLE.", - "Main.txt__9365": "* WE DON'T.", - "Main.txt__9374": "* Somehow, drinking from this", - "Main.txt__9376": "* HP fully restored.", - "Main.txt__9382": "* That should be both locks!", - "Main.txt__9383": "* Let's catch that tram!", - "Main.txt__9392": "* WARNING!", - "Main.txt__9406": "* Um... What...?", - "Main.txt__9413": "* AXIS!", - "Main.txt__9416": "* FRET NOT, MISS KANAKO.", - "Main.txt__9417": "* I AM FINE.", - "Main.txt__9420": "* JUST KEEP GOING ON", - "Main.txt__9429": "* ...", - "Main.txt__9432": "* Well... Alright.", - "Main.txt__9433": "* Let's go, Cole...?", - "Main.txt__9440": "* Where do you think", - "Main.txt__9444": "* Well, he said he would", - "Main.txt__9453": "* Okay, we are finally", - "Main.txt__9457": "* Hope the tram doesn't", - "Main.txt__9465": "* Oh, still have stuff", - "Main.txt__9469": "* I guess we have time.", - "Main.txt__9470": "* We'll take the next", - "Main.txt__9478": "* Uh, Cole?", - "Main.txt__9481": "* Is something wrong?", - "Main.txt__9488": "* ........", - "Main.txt__9495": "* Hey, you two.", - "Main.txt__9496": "* Waiting for the tram?", - "Main.txt__9499": "* The next one for the Spire", - "Main.txt__9507": "* I'm waiting for another", - "Main.txt__9516": "* Uh, dude?", - "Main.txt__9517": "* You missed the tram.", - "Main.txt__9520": "* Oh wait, there comes another", - "Main.txt__9528": "* Will you board it this time?", - "Main.txt__9535": "* Uh, you okay dude?", - "Main.txt__9538": "* Here comes another tram...", - "Main.txt__9545": "* ...None of those go to", - "Main.txt__9553": "* ...And another...", - "Main.txt__9560": "* ...", - "Main.txt__9567": "* Board the tram?", - "Main.txt__9574": "* ...Seems we are the", - "Main.txt__9578": "* Let's sit down for", - "Main.txt__9586": "* ...", - "Main.txt__9589": "* Hey, Cole...", - "Main.txt__9592": "* How are you holding", - "Main.txt__9596": "* I mean... What do you", - "Main.txt__9600": "* What do you think...", - "Main.txt__9601": "* About the Dark Worlds?", - "Main.txt__9610": "* Yeah, but it also makes", - "Main.txt__9615": "* Just as long as we", - "Main.txt__9620": "* ...", - "Main.txt__9623": "* Cole, promise me that", - "Main.txt__9627": "* You won't push yourself", - "Main.txt__9631": "* Alright?", - "Main.txt__9638": "* I guess!", - "Main.txt__9639": "* But they're also", - "Main.txt__9643": "* Well, it is more", - "Main.txt__9648": "* ...", - "Main.txt__9651": "* Why do you think these", - "Main.txt__9655": "* And who even is able to", - "Main.txt__9659": "* Do you think dad did it?", - "Main.txt__9662": "* ...", - "Main.txt__9665": "* Honestly, if he did,", - "Main.txt__9674": "* ...No words, huh.", - "Main.txt__9677": "* Yeah, it is kinda hard", - "Main.txt__9681": "* But... it all feels", - "Main.txt__9685": "* What is going on,", - "Main.txt__9689": "* How does someone just", - "Main.txt__9694": "* I still don't quite", - "Main.txt__9702": "* We should be arriving", - "Main.txt__9706": "* Hope Axis does get", - "Main.txt__9710": "* And then we will seal", - "Main.txt__9715": "* ...", - "Main.txt__9718": "* By the way, about", - "Main.txt__9722": "* You don't think he is", - "Main.txt__9726": "* Remember? The Axis doll", - "Main.txt__9730": "* He has the same scratches", - "Main.txt__9735": "* But that just isn't", - "Main.txt__9739": "* Then again... Don't", - "Main.txt__9744": "* Like we've seen pencils,", - "Main.txt__9749": "* What does it mean...?!", - "Main.txt__9752": "* Ugh, my head is", - "Main.txt__9762": "* SOON ARRIVING AT:", - "Main.txt__9763": "* THE SPIRE.", - "Main.txt__9765": "* Guess that's our stop.", - "Main.txt__9768": "* C'mon, let's get this", - "Main.txt__9783": "* Ah-ha! Found ya!", - "Main.txt__9786": "* Good to have a legion", - "Main.txt__9791": "* Wasn't hard to find two", - "Main.txt__9796": "* Only a matter of time", - "Main.txt__9800": "* And if I capture you", - "Main.txt__9805": "* (Not like I had it", - "Main.txt__9809": "* T-this guy...", - "Main.txt__9812": "* It's that guy from the", - "Main.txt__9816": "* Hey! You! Give me back", - "Main.txt__9820": "* Your dad?!", - "Main.txt__9823": "* Dunno what you talking", - "Main.txt__9827": "* Not that it matters since", - "Main.txt__9832": "* You have nowhere to run,", - "Main.txt__9841": "* C-Cole...!", - "Main.txt__9842": "* What do we do?!", - "Main.txt__9843": "* He looks pretty tough...", - "Main.txt__9846": "* We can't run like we", - "Main.txt__9850": "* And it's too cramped", - "Main.txt__9854": "* Is this it...?", - "Main.txt__9868": "* GOD [darn] DOES IT FEEL", - "Main.txt__9873": "* Axis!", - "Main.txt__9876": "* Woah... What happened", - "Main.txt__9880": "* GOT AN UPGRADE.", - "Main.txt__9883": "* AND IT SEEMS I ARRIVED", - "Main.txt__9887": "* What the heck is this?!", - "Main.txt__9890": "* No one told me there", - "Main.txt__9895": "* Well, since you're a robot", - "Main.txt__9900": "* NEGATIVE. I PROMISED", - "Main.txt__9905": "* HER USER PRIVILEGES", - "Main.txt__9909": "* HER REQUEST TAKES", - "Main.txt__9914": "* Kanako?!", - "Main.txt__9917": "* So that girl is Master", - "Main.txt__9922": "* Well, she does look", - "Main.txt__9926": "* ...BUT I DON'T CARE!", - "Main.txt__9929": "* Those lightners are", - "Main.txt__9934": "* Trying to kick me out", - "Main.txt__9939": "* No way! Not gonna happen!", - "Main.txt__9942": "* If you won't help me,", - "Main.txt__9948": "* MISS KANAKO, DON'T WORRY.", - "Main.txt__9951": "* MY GLORIOUS UPGRADED", - "Main.txt__9956": "* We will support you!", - "Main.txt__9959": "* Come on! Kick his", - "Main.txt__9968": "* AH! NO!", - "Main.txt__9971": "* MY PERFECTLY TOASTY", - "Main.txt__9975": "* I HAD JUST POLISHED", - "Main.txt__9983": "* Y-you...", - "Main.txt__9986": "* You will all pay for", - "Main.txt__9990": "* Once my new body that", - "Main.txt__9995": "* I will end you!", - "Main.txt__9996": "* I will crush you!!", - "Main.txt__10000": "* You mean that wasn't", - "Main.txt__10005": "* JUST YOU WAIT, LIGHTNERS!", - "Main.txt__10008": "* AND YOU TOO, TRAITOR!", - "Main.txt__10019": "* MISS KANAKO!", - "Main.txt__10020": "* WATCH OUT!", - "Main.txt__10027": "* We should be arriving", - "Main.txt__10031": "* Let's wait by the door.", - "Main.txt__10039": "* The tram is totally totaled.", - "Main.txt__10045": "* Wow... I'm surprised", - "Main.txt__10049": "* We need to be more", - "Main.txt__10064": "* ...GREAT. THERE GOES", - "Main.txt__10069": "* AND MY BRAND NEW SHINY", - "Main.txt__10078": "* AH, YOU.", - "Main.txt__10082": "* WHERE IS MISS KANAKO?", - "Main.txt__10086": "* ...", - "Main.txt__10090": "* DON'T TELL ME I AM NOW", - "Main.txt__10100": "* I SUPPOSE WE CAN ALLY", - "Main.txt__10106": "* SO, LET'S DO IT FAST.", - "Main.txt__10107": "* THE FASTER WE FIND HER,", - "Main.txt__10112": "* AS MISS KANAKO WOULD", - "Main.txt__10122": "* Axis' new body.", - "Main.txt__10124": "* It is completely wrecked.", - "Main.txt__10130": "* Axis... I'm sorry...", - "Main.txt__10133": "* IT WASN'T YOUR FAULT,", - "Main.txt__10137": "* I AM ALREADY OVER IT.", - "Main.txt__10140": "* ...", - "Main.txt__10143": "* [LIE MODE DEACTIVATED]", - "Main.txt__10151": "* ...OF ALL BEINGS TO BE", - "Main.txt__10155": "* I TOLERATE YOUR EXISTENCE", - "Main.txt__10160": "* BUT IF IT WEREN'T FOR", - "Main.txt__10164": "* YOU WOULD BE DEAD", - "Main.txt__10169": "* SO MAKE SURE TO THANK", - "Main.txt__10178": "* MORE PUZZLES.", - "Main.txt__10181": "* WELL YOU KNOW WHAT", - "Main.txt__10185": "* ...HUH? ME?", - "Main.txt__10186": "* SOLVE THEM?", - "Main.txt__10189": "* HAVEN'T YOU SEEN THE", - "Main.txt__10194": "* I CANNOT SOLVE THEM", - "Main.txt__10196": "* IMPOSSIBLE.", - "Main.txt__10199": "* (On the screens are checkboxes", - "Main.txt__10209": "* PRESS [MENU] TO SET THE", - "Main.txt__10220": "* (It's the other hand from Axis'", - "Main.txt__10223": "* (...)", - "Main.txt__10225": "* (Take it?)", - "Main.txt__10232": "* (You got the Guardian Mitt.)", - "Main.txt__10238": "* AH! MISS KANAKO!", - "Main.txt__10245": "* ..........", - "Main.txt__10248": "* ...I DON'T KNOW HOW TO", - "Main.txt__10253": "* YOU, HUMAN.", - "Main.txt__10256": "* YOU MUST CHECK IF MISS", - "Main.txt__10260": "* IS IT TO LOOK FOR A", - "Main.txt__10264": "* WELL, GET TO IT.", - "Main.txt__10267": "* EVERY SECOND WE WASTE", - "Main.txt__10276": "* (...)", - "Main.txt__10278": "* (She seems to be breathing.)", - "Main.txt__10286": "* ...", - "Main.txt__10289": "* YOU'RE JUST GOING TO", - "Main.txt__10293": "* GET OUT OF THE WAY,", - "Main.txt__10302": "* ...IS THAT EVEN DOING", - "Main.txt__10306": "* MAYBE YOU HAVE TO PRESS", - "Main.txt__10310": "* .......", - "Main.txt__10313": "* Ugh... My head...", - "Main.txt__10316": "* ...", - "Main.txt__10319": "* A-ah! Cole! What are", - "Main.txt__10323": "* S-Stop poking me!", - "Main.txt__10324": "* I'm already awake!", - "Main.txt__10331": "* GOOD, SHE IS OPERATIONAL", - "Main.txt__10335": "* ...What are you guys even", - "Main.txt__10337": "* Now I'm all ticklish!", - "Main.txt__10344": "* ...", - "Main.txt__10347": "* [shake]WAKE UP!", - "Main.txt__10355": "* ...JUST KIDDING.", - "Main.txt__10358": "* I WOULDN'T HURT MISS", - "Main.txt__10362": "* NOW IF IT WAS YOU, ON", - "Main.txt__10366": "* [shake]...Ugh...[/shake]", - "Main.txt__10367": "* Keep it down, will ya?", - "Main.txt__10370": "* My head is pounding...", - "Main.txt__10377": "* AH, SHE AWAKENS.", - "Main.txt__10380": "* Boys, what the heck are", - "Main.txt__10382": "* It's still too early...", - "Main.txt__10385": "* ...", - "Main.txt__10388": "* Wait, no, it isn't.", - "Main.txt__10389": "* ...What were we", - "Main.txt__10397": "* ...SO? IS HER PULSE", - "Main.txt__10402": "* ......", - "Main.txt__10405": "* Ugh, my head...", - "Main.txt__10408": "* ...", - "Main.txt__10413": "* Ah!", - "Main.txt__10416": "* C-Cole! What are you", - "Main.txt__10424": "* GOOD. YOU ARE BACK ONLINE.", - "Main.txt__10427": "* .....", - "Main.txt__10430": "* Oh, um...", - "Main.txt__10431": "* Y-Yeah...", - "Main.txt__10438": "* AH, I SEE.", - "Main.txt__10441": "* YOU WILL CONNECT YOUR", - "Main.txt__10446": "* THAT SHOULD KICK HER", - "Main.txt__10451": "* ...", - "Main.txt__10454": "* Ugh... My head...", - "Main.txt__10457": "* What...", - "Main.txt__10460": "* .........", - "Main.txt__10472": "* OH, WOW. IT WORKED", - "Main.txt__10476": "* YOU DIDN'T EVEN NEED", - "Main.txt__10481": "* ................", - "Main.txt__10488": "* Wait... Where are we...", - "Main.txt__10489": "* What happened to the", - "Main.txt__10493": "* OH, IT EXPLODED.", - "Main.txt__10496": "* WHAT?!", - "Main.txt__10499": "* Oh, wait.", - "Main.txt__10500": "* Yeah, I remember now.", - "Main.txt__10503": "* ...", - "Main.txt__10506": "* Guess we won't be able", - "Main.txt__10511": "* ...", - "Main.txt__10514": "* Uh, Axis?", - "Main.txt__10515": "* What happened to you?", - "Main.txt__10518": "* MY GLORIOUS NEW BODY", - "Main.txt__10523": "* IT SERVED WELL AS IT", - "Main.txt__10527": "* Ah. I see, this cushion", - "Main.txt__10531": "* ...Thanks, Axis.", - "Main.txt__10532": "* I really owe you one.", - "Main.txt__10535": "* JUST DOING MY DUTY.", - "Main.txt__10538": "* ...Well, what now?", - "Main.txt__10541": "* We are stuck without a", - "Main.txt__10545": "* And it is pretty late", - "Main.txt__10547": "* We won't make it...", - "Main.txt__10550": "* WE COULD TRY REACHING THE", - "Main.txt__10555": "* Okay. Where's that?", - "Main.txt__10558": "* ABOUT 3 HOURS WALKING.", - "Main.txt__10561": "* 3 hours?! It will be", - "Main.txt__10565": "* Ugh... What to do...", - "Main.txt__10575": "* ...You guys hear that?", - "Main.txt__10578": "* Someone must be nearby.", - "Main.txt__10579": "* Let's see if they can", - "Main.txt__10587": "* The city lights are", - "Main.txt__10591": "* I've never left our town", - "Main.txt__10596": "* I guess this wasn't a", - "Main.txt__10608": "* Something is coming", - "Main.txt__10616": "* Ah!", - "Main.txt__10619": "* This seems to be the", - "Main.txt__10627": "* Right on target!", - "Main.txt__10631": "* ...!", - "Main.txt__10634": "* Y-you're...", - "Main.txt__10637": "* Ah!", - "Main.txt__10640": "* Kanako!", - "Main.txt__10643": "* Finally... We can", - "Main.txt__10647": "* UM... DO WE KNOW YOU?", - "Main.txt__10650": "* Axis, you don't", - "Main.txt__10654": "* I guess not all darkners", - "Main.txt__10659": "* You're... BunBun!", - "Main.txt__10663": "* My plush bunnie...", - "Main.txt__10666": "* How...", - "Main.txt__10667": "* First Axis...", - "Main.txt__10668": "* Now you...", - "Main.txt__10671": "* What's happening...?", - "Main.txt__10674": "* Heh. You should see", - "Main.txt__10678": "* I will explain everything", - "Main.txt__10682": "* ...But we need to get", - "Main.txt__10686": "* Toster and his goons", - "Main.txt__10691": "* Uh, where can we even", - "Main.txt__10695": "* We have to reach the", - "Main.txt__10700": "* Even if you went, there", - "Main.txt__10705": "* But I know a way you", - "Main.txt__10709": "* We just have to take", - "Main.txt__10713": "* UPSTAIRS?!", - "Main.txt__10716": "* SO YOU'RE AN [color=red]INTERLOPER[/color]!", - "Main.txt__10719": "* Oh, Axis!", - "Main.txt__10722": "* You don't even realise", - "Main.txt__10726": "* WHAT?!", - "Main.txt__10729": "* BUT I AM A ROBOT. I WAS", - "Main.txt__10733": "* Yes, but you don't", - "Main.txt__10735": "* You belong Upstairs.", - "Main.txt__10738": "* Come, I will explain", - "Main.txt__10742": "* ...", - "Main.txt__10745": "* C'mon, guys.", - "Main.txt__10746": "* I'm dying to finally", - "Main.txt__10754": "* Nice ride, isn't it?", - "Main.txt__10758": "* This is the only way", - "Main.txt__10763": "* So the Spire reaches up", - "Main.txt__10767": "* Yes. This Dark World", - "Main.txt__10772": "* It has caused quite the", - "Main.txt__10777": "* ...", - "Main.txt__10780": "* I still don't understand", - "Main.txt__10784": "* Right... I guess I will", - "Main.txt__10788": "* Just keep in mind...", - "Main.txt__10791": "* This information is", - "Main.txt__10796": "* And some even go mad", - "Main.txt__10800": "* I was lucky to not lose", - "Main.txt__10805": "* ...Is it that serious...?", - "Main.txt__10808": "* Maybe not for lightners.", - "Main.txt__10809": "* But it is for darkners.", - "Main.txt__10812": "* ...", - "Main.txt__10815": "* Okay so...", - "Main.txt__10818": "* What do you know about", - "Main.txt__10822": "* Not much, really.", - "Main.txt__10823": "* Just that they... exist?", - "Main.txt__10826": "* ...We have to enter", - "Main.txt__10831": "* ...And darkners kinda", - "Main.txt__10835": "* Right. You're perceptive!", - "Main.txt__10838": "* There is a reason for the", - "Main.txt__10842": "* A Dark World reflects the", - "Main.txt__10846": "* Essentially, it's based", - "Main.txt__10851": "* ...What exactly does", - "Main.txt__10855": "* ...Wait...", - "Main.txt__10858": "* Are you telling me", - "Main.txt__10863": "* Because it is located", - "Main.txt__10867": "* Bingo! That's correct!", - "Main.txt__10870": "* ...", - "Main.txt__10873": "* Um...", - "Main.txt__10874": "* I see...", - "Main.txt__10877": "* WORKSHOP? WHAT DO YOU", - "Main.txt__10881": "* ROBOTOPIA HAS EXISTED", - "Main.txt__10886": "* Does this mean this is", - "Main.txt__10890": "* No, Dark Worlds are real.", - "Main.txt__10893": "* They are just formed from", - "Main.txt__10897": "* The story of Robotopia", - "Main.txt__10901": "* Based on the real story", - "Main.txt__10906": "* ...", - "Main.txt__10909": "* I see. So that's why", - "Main.txt__10914": "* They ARE objects...", - "Main.txt__10917": "* Just brought to life", - "Main.txt__10921": "* By the fountain.", - "Main.txt__10922": "* The Darkness is what", - "Main.txt__10926": "* ...", - "Main.txt__10929": "* That's still a bit too", - "Main.txt__10933": "* ...SO...", - "Main.txt__10934": "* I AM NOT A ROBOT...?", - "Main.txt__10937": "* Axis, you are a robot.", - "Main.txt__10938": "* At least here, in the", - "Main.txt__10942": "* In the Light World you", - "Main.txt__10944": "* As am I.", - "Main.txt__10947": "* I don't remember what", - "Main.txt__10952": "* But I remember I was", - "Main.txt__10957": "* ...That's true.", - "Main.txt__10960": "* As was you, Axis.", - "Main.txt__10963": "* ........", - "Main.txt__10966": "* I...", - "Main.txt__10969": "* [PROCESSOR OVERLOAD]", - "Main.txt__10973": "* Yeah... Not all darkners", - "Main.txt__10978": "* ...And where did you", - "Main.txt__10982": "* [color=yellow]Someone[/color] told me.", - "Main.txt__10985": "* The person that created", - "Main.txt__10989": "* Oh? Who was it?", - "Main.txt__10992": "* I don't know.", - "Main.txt__10995": "* They were cloaked in", - "Main.txt__11000": "* But I know it was not", - "Main.txt__11004": "* Oh, good. I don't think", - "Main.txt__11009": "* Haha, yeah!", - "Main.txt__11016": "* ...", - "Main.txt__11017": "* Wait a minute...", - "Main.txt__11021": "* If this world is based", - "Main.txt__11025": "* Then that means Upstairs", - "Main.txt__11029": "* How about you see with", - "Main.txt__11033": "* We are about to cross", - "Main.txt__11041": "* This is...", - "Main.txt__11044": "* Let's go up ahead.", - "Main.txt__11047": "* There are some people", - "Main.txt__11052": "* And you can get a", - "Main.txt__11057": "* ...", - "Main.txt__11060": "* I'm so nervous...", - "Main.txt__11067": "* ...", - "Main.txt__11070": "* S-Sorry... I'm just...", - "Main.txt__11071": "* Kinda scared.", - "Main.txt__11074": "* I can understand that", - "Main.txt__11079": "* But it will make sense", - "Main.txt__11083": "* Uh, no?", - "Main.txt__11084": "* I'm scared of falling", - "Main.txt__11093": "* ...", - "Main.txt__11096": "* I-If this world really", - "Main.txt__11100": "* ...", - "Main.txt__11103": "* L-let's just get through", - "Main.txt__11111": "* That's BunBun!", - "Main.txt__11114": "* I've had her since I", - "Main.txt__11118": "* You think it's still", - "Main.txt__11123": "* Well, I've put away my", - "Main.txt__11131": "* Oh, wow.", - "Main.txt__11132": "* The Spire does stretch", - "Main.txt__11137": "* Yeah! Both sides here", - "Main.txt__11142": "* ...So...", - "Main.txt__11143": "* This really is my room,", - "Main.txt__11147": "* It is based on it, but", - "Main.txt__11151": "* ...", - "Main.txt__11154": "* So, how do we get there?", - "Main.txt__11157": "* There is a group of", - "Main.txt__11162": "* We will meet with them", - "Main.txt__11166": "* I see...", - "Main.txt__11169": "* Well, let's not waste", - "Main.txt__11177": "* I've been thinking about", - "Main.txt__11181": "* Guys... Do you think...", - "Main.txt__11182": "* That Toster guy...", - "Main.txt__11185": "* Is he the toaster that", - "Main.txt__11190": "* PROBABLY.", - "Main.txt__11193": "* HE JUST SHOWED UP AND", - "Main.txt__11198": "* SO THE TIMELINE MATCHES.", - "Main.txt__11201": "* ...", - "Main.txt__11204": "* I can't believe it...", - "Main.txt__11211": "* ...Up ahead is the group", - "Main.txt__11216": "* I'm sure they'll help", - "Main.txt__11220": "* Oh, thanks BunBun!", - "Main.txt__11223": "* Now... I must be off", - "Main.txt__11228": "* Well, it doesn't matter.", - "Main.txt__11229": "* I hope we can see each", - "Main.txt__11233": "* ...Same. Thanks again,", - "Main.txt__11237": "* See ya!", - "Main.txt__11244": "* Well, that was", - "Main.txt__11248": "* Guess we gotta figure", - "Main.txt__11253": "* ...", - "Main.txt__11256": "* Axis? You've been", - "Main.txt__11258": "* You okay?", - "Main.txt__11261": "* SORRY, MISS KANAKO.", - "Main.txt__11262": "* JUST... THINKING.", - "Main.txt__11265": "* AS MUCH AS MY PROCESSOR", - "Main.txt__11269": "* Yeah... We learned", - "Main.txt__11273": "* But we can't stop now.", - "Main.txt__11274": "* We are close to the", - "Main.txt__11278": "* C'mon, let's find", - "Main.txt__11287": "* ([wave]Pssst.[/wave])", - "Main.txt__11288": "* (Hey, Cole...)", - "Main.txt__11291": "* (Not too loud, I don't", - "Main.txt__11295": "* (I've been thinking...)", - "Main.txt__11298": "* (What do you think", - "Main.txt__11303": "* (I mean, what happens", - "Main.txt__11307": "* (Do they just... cease", - "Main.txt__11311": "* (...Is sealing the", - "Main.txt__11316": "* (But if we don't seal", - "Main.txt__11321": "* (...)", - "Main.txt__11324": "* WHAT ARE YOU TWO", - "Main.txt__11328": "* Oh! Um, nothing...?", - "Main.txt__11329": "* D-don't worry about it,", - "Main.txt__11333": "* ...", - "Main.txt__11336": "* VERY WELL, MISS KANAKO.", - "Main.txt__11344": "* Seems the trams aren't", - "Main.txt__11348": "* Some sort of accident", - "Main.txt__11352": "* Crud...", - "Main.txt__11353": "* How will I get home now?", - "Main.txt__11360": "* Ummm...", - "Main.txt__11361": "* This door... kinda just", - "Main.txt__11365": "* I tried opening it, but it", - "Main.txt__11370": "* I'm scared...", - "Main.txt__11371": "* I don't want the robots to", - "Main.txt__11379": "* Those folks over there are", - "Main.txt__11384": "* But to me they just look", - "Main.txt__11388": "* Can the spire even be breached?", - "Main.txt__11389": "* Doubt it.", - "Main.txt__11390": "* We should just surrender.", - "Main.txt__11397": "* Hey! Watch it!", - "Main.txt__11400": "* Some wild [ENEMY] took", - "Main.txt__11404": "* They bite hard! Don't let", - "Main.txt__11415": "* Oh no.", - "Main.txt__11418": "* Oh nononononono...", - "Main.txt__11427": "* STATUS REPORT!!", - "Main.txt__11478": "* Wait, WAIT!", - "Main.txt__11481": "* He's with us!", - "Main.txt__11482": "* Don't attack!", - "Main.txt__11483": "* Please!", - "Main.txt__11486": "* .........", - "Main.txt__11498": "* Don't remember you around.", - "Main.txt__11501": "* Oh, um...", - "Main.txt__11502": "* We just wanted to...", - "Main.txt__11505": "* WE MUST REACH THE SPIRE.", - "Main.txt__11546": "* Just look at your clothes!", - "Main.txt__11547": "* Clearly [color=yellow]Justice[/color] apparel!", - "Main.txt__11557": "* Let us introduce", - "Main.txt__11583": "* [color=red]THE [color=green]RESCUE [color=blue]RANGERS [color=red]R[color=green]G[color=blue]B!", - "Main.txt__11610": "* You look familiar...", - "Main.txt__11611": "* KNOWLEDGEABLE, even!", - "Main.txt__11618": "* Um........", - "Main.txt__11623": "* LET US DEPART AT ONCE!", - "Main.txt__11641": "* ..........", - "Main.txt__11644": "* I hope the Archives", - "Main.txt__11653": "* ................", - "Main.txt__11662": "* Y-yeah...", - "Main.txt__11663": "* I'm just...", - "Main.txt__11664": "* Overwhelmed.", - "Main.txt__11667": "* ...BECAUSE THIS WORLD", - "Main.txt__11672": "* Yes...", - "Main.txt__11673": "* It's just...", - "Main.txt__11676": "* .......", - "Main.txt__11679": "* It's nothing.", - "Main.txt__11680": "* Let's go to the Archives", - "Main.txt__11688": "* WHAT?!", - "Main.txt__11689": "* ME?!", - "Main.txt__11690": "* NO WAY!!", - "Main.txt__11693": "* MISS KANAKO, YOUR BODY", - "Main.txt__11697": "* ........", - "Main.txt__11700": "* Ok, fine.", - "Main.txt__11701": "* I still like them,", - "Main.txt__11705": "* I just didn't want to", - "Main.txt__11716": "* ...", - "Main.txt__11717": "* Thanks, Cole.", - "Main.txt__11720": "* But we've wasted too", - "Main.txt__11725": "* C'mon, let's move.", - "Main.txt__11732": "* What?!", - "Main.txt__11733": "* You are?!", - "Main.txt__11736": "* ......", - "Main.txt__11739": "* H-Hehe, guess that's", - "Main.txt__11744": "* B-but we can talk about", - "Main.txt__11746": "* We're wasting time!", - "Main.txt__11749": "* Let's move out!", - "Main.txt__11756": "* I know! You don't need", - "Main.txt__11760": "* Ugh. I'll get rid of", - "Main.txt__11765": "* C'mon. We're wasting", - "Main.txt__11789": "* We can return to town.", - "Main.txt__11802": "* Go to the Archives first!", - "Main.txt__11820": "* ......", - "Main.txt__11823": "* (What could it be...)", - "Main.txt__11833": "* Um... What are we", - "Main.txt__11845": "* .......Okay...", - "Main.txt__11852": "* HEY, IT'S A ROBOT.", - "Main.txt__11855": "* ...I think I know what", - "Main.txt__11859": "* So, we talk to him to", - "Main.txt__11863": "* Hey, hey!", - "Main.txt__11864": "* Are you on?", - "Main.txt__11867": "* .............", - "Main.txt__11869": "* Um, hello?", - "Main.txt__11872": "* .............", - "Main.txt__11874": "* -Exitting sleep mode-", - "Main.txt__11880": "* Hello. Welcome to the", - "Main.txt__11884": "* How may I help you?", - "Main.txt__11887": "* We're...", - "Main.txt__11888": "* We're looking for a", - "Main.txt__11892": "* \"A thing\"?", - "Main.txt__11893": "* Can you be more specific?", - "Main.txt__11896": "* Uh, a thing??", - "Main.txt__11897": "* Thing? I don't know-", - "Main.txt__11900": "* I still do not understand what", - "Main.txt__11904": "* WE ARE LOOKING FOR", - "Main.txt__11909": "* Ah. [wave]THE[/wave] Thing. I see.", - "Main.txt__11910": "* So you're with those three", - "Main.txt__11914": "* As long as you have the", - "Main.txt__11919": "* Do you possess it?", - "Main.txt__11922": "* ............", - "Main.txt__11925": "* ...", - "Main.txt__11928": "* Without the password,", - "Main.txt__11932": "* ...Fine. I think I know", - "Main.txt__11936": "* Great. Mind telling me", - "Main.txt__11940": "* ...Kanako.", - "Main.txt__11941": "* Kanako Ketsukane.", - "Main.txt__11944": "* ...", - "Main.txt__11945": "* Ah!", - "Main.txt__11948": "* Miss Kanako, you are late.", - "Main.txt__11949": "* You missed your usual login", - "Main.txt__11953": "* ...Uh, yeah, I know...", - "Main.txt__11956": "* That's great. As a long time", - "Main.txt__11961": "* Just relay it to me so I can", - "Main.txt__11965": "* ...C-can I write it on", - "Main.txt__11969": "* ...Of course.", - "Main.txt__11972": "* T-thanks...", - "Main.txt__11975": "* (I WONDER WHAT THE BIG", - "Main.txt__11983": "* ........", - "Main.txt__11986": "* T-there...", - "Main.txt__11989": "* ........", - "Main.txt__11992": "* All clear. Welcome,", - "Main.txt__11996": "* You will find what you", - "Main.txt__12001": "* Great! C'mon guys,", - "Main.txt__12010": "* The item you are looking", - "Main.txt__12014": "* Take the elevator at the", - "Main.txt__12024": "* Yes, but I assure you that I've", - "Main.txt__12029": "* I hold no allegiance to", - "Main.txt__12033": "* That applies to you too,", - "Main.txt__12038": "* You might have been created", - "Main.txt__12043": "* ...I have kept you long enough.", - "Main.txt__12044": "* Please enjoy your visit to the", - "Main.txt__12052": "* The giant lock somehow prevents", - "Main.txt__12060": "* Ugh, sorry, kids.", - "Main.txt__12061": "* I have my hands full at", - "Main.txt__12065": "* We can talk later.", - "Main.txt__12072": "* Well, at least something", - "Main.txt__12077": "* Hope we find the culprit", - "Main.txt__12085": "* Who would just invade the", - "Main.txt__12090": "* If Mooch wasn't with us", - "Main.txt__12099": "* Wow, Dina, what happened?", - "Main.txt__12102": "* Ah, hello kids.", - "Main.txt__12103": "* Sorry for the state of affairs.", - "Main.txt__12105": "* Some ruffian snuck in the diner", - "Main.txt__12109": "* That's awful...", - "Main.txt__12112": "* Tell me about it, darling...", - "Main.txt__12113": "* Sorry, but I won't be able", - "Main.txt__12120": "* ...Mooch. Did you do this?", - "Main.txt__12123": "* Tch, get real, 'nako.", - "Main.txt__12124": "* I wouldn't just break in", - "Main.txt__12128": "* ...At least not without", - "Main.txt__12137": "* Alert! Wall integrity detected!", - "Main.txt__12138": "* [shake]Must... Refrain... From...[/shake]", - "Main.txt__12139": "* [shake]DRILLING!!", - "Main.txt__12145": "* Hey, this place is pretty nice!", - "Main.txt__12146": "* Perfect 90ยบ angles everywhere!" + "9520a45f3ad699f91f0d3ce2a8836a42": "* Penceller and Eraserhead block the way!", + "be824c64e4bf484fa39945edffaac686": "* Smells like burnt rubber.", + "7f355dea86b78f47ee404ee0172ec4e0": "* Penceller is trying to sharpen its pencil.", + "266d7a742e318dd8d27a796b09f76ac7": "* Eraserhead attempts to adjust its glasses,\n\tbut can't quite reach them.", + "ff9b1aca0abb9ce249def414e8235d17": "* Eraserhead is losing steam.", + "6e592348dee0afca918aae3f114669c5": "* Penceller has split edges.", + "e0dc227686e2acb812e84f4cd3d39836": "* A pair of pencils stand tall in your path.", + "96975ec89eae20613cba9fd2598974df": "* Smells like wood.", + "14031f7c46975eb187798a1fba780a68": "* The duo is sharpening their pencils loudly.", + "c07be8c47724d00067b762dd7b0d76d5": "* A lone pencil appears.", + "6836be58ee9fb37b575b45508351f1a0": "* Three sharp lads block the way!", + "09d4f54ccddcc4cbd080acc7c04021c8": "* The trio argues who has the better pencil.", + "5292fce9be2b02c0430ff06edcca46aa": "* Two blockheads blocking the path.", + "6e6360d95bf53e9fe21ba5a0bfd4778a": "* Build up your TP by DEFENDING.", + "90b8aadfe723e237a1f4cc102e26bd6e": "* Once you have enough TP, select the APPREHEND ACT.", + "255260ed0d04c6856b7c042935870087": "* Damage the criminal enough to make it easier\n\tto APPREHEND.", + "78148e0656b6f17b71445354dd668a1a": "* Use Cole's NON-LETHAL SHOT ACT to lower\n\tthe criminal's HP without making them flee.", + "597c19cc79c0d6357c6aa6ad025b46f4": "* Kanako seems confused by this whole ordeal.", + "2341d8746ec2bb30a08fc3d2563ff59e": "* Mopper and its cohort cleans the way!", + "0ab790b0105bff1e214c5741491936a4": "* Smells like cleaning supplies.", + "1763255b69fd195648f5580c0a3d01f3": "* Mopper notices some stains near you.", + "9cbf922fccce9806a88cdaa5329ab855": "* Mopper is mopping quietly.", + "064abbe8112934ca7e1dba8871793442": "* The cleaning squad arrives.", + "7ec0c223381461e922354f2f50c8a145": "* A pair of mops mops the path.", + "8eee4bf13f59b2b131b9a7bef6372f36": "* The moppers are competing to see\n\twho mops the best.", + "9f97883bf5f95a635b6bfd706295677d": "* A lone mopping mopper mops the way.", + "d8988c898b28db07a82ca0750b1a71d9": "* The Fort Defenders stand in your path!", + "ab88507acf4bd220f9dc65d373fd4b2a": "* Criminal spotted: Pennilton!", + "d9a09c056912ac94c8afd4109c95f2c6": "* Pennilton screams something about him being\n\tnumber one.", + "0090a031d2f1a8446acf98c3943219a6": "* Pennilton almost drops his bag of coins.", + "31a8e3dd68bd69cbbe4383fa3f783e95": "* Pennilton adjusts his hat.", + "04dc60d7cbfe61c929349975448bc1b4": "* Smells like coins.", + "64b518a9393ae83638fd170e84682fe9": "* Pennilton lets out a deep sigh.", + "1702a47305c88fc3ad2fe21ae8b90f84": "* . . .", + "0a10f22c80d2212351831d2e48130aec": "* Kanako has learned a new SPELL.", + "5ed3879b5963eac3f5e079ccf706338f": "* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT.", + "cb463741578397b3c5a727fe5aa5857a": "* Cole's SOUL shines with JUSTICE.", + "936472cce1d0e148a56d827c7c408d41": "* Criminal spotted: Ringo!", + "a9c7a37c8f253777ae04f1f620ab6c66": "* Ringo is whipping up a storm.", + "9681cc123ec946afe1abc426f1f1d835": "* Ringo can't stop ringing his bell.", + "ee613f14a3c93628095f65e545d21568": "* Ringo is losing steam.", + "a05d0f064e91e65ffb361d7eb235bb70": "* Smells like school recess.", + "498dcf0514ca56d6ec4cb61fc90082a7": "* Ringo keeps making up noise.", + "97e907a909dc0cde34354b315817fb86": "* Kanako tries to cover her ears, but it's useless.", + "6838ad861163a414eb54452ca50e885e": "* Criminal spotted: Lord Bearing!", + "d619cc22e9b062ac23369847b7cf9cdc": "* Bearing is pulling out his stuffing.", + "8a115ad63851ccb89de80e12a2bec7ee": "* Smells like old cloth.", + "b218e567a664e81cfd37db3312610ddd": "* Bearing is trying to keep his stiches from opening.", + "35178bea414ae0306333eed3ef2b3f26": "* Bearing goes on a monologue about how he hates lightners.", + "437495e2b831b75a8d040a356b812a17": "* Bearing is worried about new stiches opening up.", + "87c87953545b693af846f1bc62170442": "* Bearing tries to roar, but a squeak sound\n\tcomes out instead.", + "15ef34bca3df2603b9fa44dc7589eb1b": "* The fountain roars in the background.", + "a6c77f941c4d7375262e96de0486216c": "* A familiar face approaches...", + "292c8f7151eb3ed74d2267f3c579f4c7": "* The air is filled with familiarity.", + "f643cbff33b882c7be1edd16bc9c63d2": "* Smells like rusted, forgotten metal.", + "d3412ee3c629a04e4c38a02aaa6fe9ef": "* Kanako seems apprehensive.", + "d8e35f6c1d305368bf60061dd6491eed": "* Foxlace stares at Kanako's SOUL.", + "8f1de46e424d923789b6dac1f4f805e8": "* Sadness fills Foxlace's eyes.\n* Then anger.", + "044b40520f38a040bdbf8ba8ef4ad0a3": "* Foxlace begs to not be forgotten again.", + "3319279a5176d756a885f78a88c33ed4": "* Foxlace stares at Kanako.", + "a9fbbf2f4c774394b9bed5ff3ed03c5c": "* Kanako sees her reflection against Foxlace's visage.", + "82e2c2936c041ed1804ce1664a93296c": "* ...Something terrible is coming!", + "daccd9edf1151ae6603b2c50ddf71186": "* Stay still to avoid [color=cyan]blue[/color] attacks.", + "b5e4b3937f1c6832a147b8f7193d41ff": "* Foxlace seems ready to move on.", + "62815e4f36a2b80aa10f46c5091b7bce": "* Axis Unit 014, ready to terminate.", + "940002c1d181ed0a39ba4cd56c33a7cb": "* Smells like a steam engine.", + "efe9296b51c887147725e4d029689b9c": "* Axis' body makes many clicks and clacks.", + "804743e04ed669e54ec8833cc9b16ff1": "* Axis seems to be running low on steam.", + "41de2899d0ddf8025cd9c363eef8b757": "* Axis tries to keep his body from falling apart.", + "f5bd01486ab40ec5f5df601733323005": "* Kanako tries to reason with Axis.\n* He doesn't listen.", + "539c82a9f925f461064d6faa061da8c3": "* Steam is filling the room.", + "80cd41b5eb6f61594016543f52fca5d0": "* A gear grinds into your path.", + "a8e7a1d0526e2b6b735a6b019957010f": "* Smells like a well-oiled machine.", + "49451cbcc9e263cc5ebd550e69444f84": "* The gears keep on grinding.", + "ac370d5e274a540bcaa6eaadfb6f5d93": "* The gears are coming to a halt.", + "6a313097c406bbe1d9e244daf3186088": "* Gearzerd spins around without a care in the world.", + "5f40d1bd5509d00d35c7c7077d0af2c0": "* A pair of gears keep the machine running.", + "1664d8f8ac161381e4aa51ed1374e723": "* The gears are trying to decide which direction to spin.", + "57e0e1a13287d80df709928ac6904580": "* A full gear box assembles itself.", + "f4e4b376cf6c516cb7cf56854efc7ce5": "* You hear incessant clicking...", + "b652d10d613a971f709f25de13be5153": "* Smells like plastic.", + "e59d9b5b0b203e2364583c26517bc310": "* Staplete clicks incessantly.", + "6fecbb49fe96cc7112187e61bc279a34": "* Staplete whines as it runs out of clips.", + "42df08f7c47263c3eba0670bf4e5bf61": "* Staplete is out of clips.", + "f5eaedc730de0c77d434418f94fd7077": "* Clicking from two different sources.", + "9983412c0a87d9bff1f843fd3c1a689c": "* Drill-Er 3000 is ready to engage!", + "a2c4c450dc68d341918c0f245a7f63fc": "* Drill-Er is revving up its drill.", + "7b26dff8abf79db0f1a6fb9f5933b509": "* Drill-Er is running out of fuel.", + "98a6d6b3f18d1ef05c4751b68f89f135": "* Smells like gasoline.", + "0fb6bf5795046874e9c64509c5763e26": "* Drill-Er is scanning the area for hostiles.\n* It has found you.", + "a47de60e5fef0c1cd88681bae919f4c9": "* An ensemble of machinery attacks!", + "5daa9c6c6c30ab205d1673a8539e8fd1": "* An entire clicking orchestra.", + "8fce9b681dc47f06422bc71907645b0d": "* There is some measuring contest going on.", + "8464aada93b726991c37da1a3f40c9c4": "* An entire team of school supplies blocks\n\tthe path!", + "7c78b3c698269851d3554ed26eacc92b": "* The edges seem pretty sharp.", + "f2c7b8f2ca396bdcde2b518891e577d6": "* Some sharp lads and their cohorts take point!", + "529f677698fbde4fe3c88fc9b1eea2cf": "* [NAME] spared [TARGET]!", + "8e770cddf433e6ac5d698b869f23ce74": "* [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color].", + "4f2db08b140a418a2ca4aac120884a5f": "* [NAME] casts Foxfire!", + "bc6cc79b4f18ad23bbb1082d3d1c0942": "* Cole shot a rubber bullet at [TARGET]!", + "b8856ad2b877c40c79a2c51b6c7e7b29": "* You tell Eraserhead his style is lame.\n* He actually agrees with you.", + "8252546744ed66aebbdf7fd03eb0f537": "* You tell Eraserhead to take life easy.\n* He agrees with you.", + "e27a857c5b226d244e7584a5b766b3aa": "* [NAME] rubbed some dirt off Eraserhead's head.\n* He seem pleased.", + "877d60195a2fed9f57f3f20c06037e09": "* [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more.", + "38a36ff1c0abb783eb9a77192f66c8dd": "* [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that.", + "8feb541c507db17f9f75b3cbac07b344": "* [NAME] attempted to sharpen Penceller's pencil.\n* He seems delighted.", + "dd4dce444686e6b051086cd6d5e4cbd3": "* [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it.", + "e9e7af99df615df1afc5519f61f7ec59": "* You talk to Penceller about being his friend.\n* He seems to like that idea.", + "6cf2535068bc277d8825d285b9ace4b8": "* You tell Penceller his drawings suck.\n* He is deeply hurt by this.", + "091c261848abda7189e992a971a28011": "* [NAME] used [ITEM]!", + "4c45bfd263f843671445e671bf5691d8": "* You part encouraging words upon Kanako...\n* Her AT went up for this turn!", + "8782f898911c6aaa5f071c29a099ee79": "* You tell Kanako to keep going.", + "aadd5fed18cc474f3fa84e52ac90a397": "* Press the INTERACT button to\n\tattempt to catch the criminal!", + "96555bc9348fbf7b7843b37ba7727b36": "* Seems [TARGET] cannot be apprehended.", + "f0205f019b6660f79793729981869d5f": "* [TARGET] resisted arrest!\n* Try lowering their HP more.", + "55828b67a6d66346cf33153ad92a72ed": "* [TARGET] was caught!", + "d3c99fd0d0a097eac43d7418d8663762": "* Apprehension failed!", + "defe9e53eecc2fcdb4e80b8720ef85a8": "* Kanako hits the enemy without mercy.", + "24807a2109ad51be3f95e1530db94f21": "* [NAME] casts a healing bell!", + "c94226716637877616f782236a74e733": "* [NAME] cast a shield over your SOUL!", + "4f8c4a510bfc87a1f9ffb2d3590f4de1": "* You tried taunting Pennilton, but he didn't respond.", + "1051d860f678049836c1473d992a2de4": "* You taunt Pennilton with childish insults.\n* Pennilton's AT went UP!\n* Pennilton's DF went DOWN!", + "1d5bd89ece2418096506ad059b52ab7c": "* [NAME] tried talking to Pennilton, but he ignores you.", + "3160361f33a2dda74ab2e8b1f60df53b": "* [NAME] tries to convince Pennilton to come in quietly.\n* Pennilton's AT went down!", + "896f8822d476e3b34e0b946515c69615": "* You try to tell Mopper it is doing a good job.", + "1c5549cd9b7c23d5d1ab69b2a40831c8": "* It does not believe you.", + "ca3633b1a58ccdf821226546044014cc": "* It is too busy to notice you.", + "3393dea7672ddbaaccd23ea7c1006bc0": "* Mopper is happy its hard work is being appreciated.", + "82131d3fd141795bf359540770b5f6f2": "* You throw some trash on the floor.", + "8193b8a340a596d645caac0900b12d77": "* Mopper is upset.", + "8b5f0f7748031370ce71a4d4369f969a": "* [NAME] tries to help Mopper clean some of the mess,\n\tbut it won't let you.", + "bd2b641af114e5473dd3593d44c2591b": "* [NAME] helps Mopper clean some of the mess.\n* It seems pleased.", + "ecad796143b741e70e3ab9959ef5eac8": "* Everyone begged Foxlace for forgiveness.\n* It looks upon the party sadly.", + "fab320ae26414bb4ca266f20efebdae2": "* Everyone begged Foxlace for forgiveness.\n* Tears fills its eyes.", + "075b594484651faf215c99d6c54d5588": "* Everyone braced for impact.\n* DF increased for a few turns!", + "7e9c740fb4b1ef899ece4ae64713cc7b": "* [NAME] tried to talk down Bearing.", + "71f641537873efa4fe387ba1ac7ee1df": "* He reluctantly listens.", + "a2b152c6bc9dedf6da03e0d24137e1de": "* Everyone tried to plead with Bearing.", + "b0bec4055f68a0ac68c95ec77f8b9a7f": "* [NAME] tried to ask Foxlace forgiveness\n\tfor whatever they did.", + "3e9b1afaf70aa10eddf42358447fbb58": "* It refuses to listen to you.", + "1ed312c3aa9cd93deba64886e3568766": "* It is starting to listen to reason.", + "5c31640db12775912243dc3529ceaf2b": "* Listening to Kanako, it relents.\n* Foxlace's AT and DF went down for a few turns!", + "b35aef651cfe0ab04354b871b533fee4": "* [NAME] asked Axis to go easy on the party.", + "62fd83b34f9f50a1b8b204f46fd7f9c1": "* He thinks about it.\n* AT DOWN for a few turns!", + "7a0dc7d03f90f9956015ed1d4a7a08b9": "* He thinks about it.\n* DF DOWN for a few turns!", + "ab93789105d5db0b00d8402e82d7a4f3": "* [NAME] tried to trick Axis with a logical paradox.", + "54f305caec3817fa5c6439554bc04979": "* Doesn't seem to have had too much effect.", + "ac0285014dc9f4b50be953ca1405f2ff": "* [NAME] tried to cover their ears.\n* It only makes things marginally better. DF UP.", + "284067c7cd3c829b617b25cff7bbc519": "* You tried asking Ringo to tone it down.\n* He rings harder, but is distracted. DF DOWN.", + "a9d38e6227177f7496e1a608a240ddda": "* You tried ignoring the noise.\n* Ringo's feelings are somewhat hurt. AT DOWN.", + "342228a1e056fa71021a9180623cdd3b": "* [NAME] pressed down on Staplete's head,\n\tbut it doesn't have any staples left.", + "61fa1fcca98eefde23bc56ca56fc18c8": "* [NAME] pressed down on Staplete's head.\n* It spits out some staples.", + "91d51c20cb2881500552d4bbf90f4cee": "* [NAME] pressed down on Staplete's head.\n* It seems to have ran out of staples!", + "a0210e79c8e8d666dfef6d403d54e8e1": "* [NAME] tried to pet Staplete, but it's too depressed to react.", + "d37c0b553d7a060ee4c2e142221380ee": "* [NAME] petted Staplete. It bounces happily.", + "a407754d7dca06530c726e076a927a84": "* [NAME] attempted to spin Gearzerd around,\n\tbut there was little success.", + "240db458184e181e08c6f70add6ee0f7": "* [NAME] spun Gearzerd around.\n* It enjoys that a lot.", + "dc76c2ce38543a5948794655cf4671af": "* [NAME] applies some oil to Gearzerd.\n* Gearzerd can now spin better.", + "9bb703c5995ff058cd53471b97b3f458": "* [NAME] attempted to oil up Gearzerd,\n\tbut Gearzerd is already oiled up.", + "0d25094671ac4a672e81f0e5dc9b1f11": "* [NAME] began to spin in place.\n* [TARGET] seems amused.", + "a1c790e3c83f33c2dfd349f334156db8": "* [NAME] sprays the party with a stimulant substance!\n* Everyone's AT went up for a few turns!", + "112a0915a484c5a438dad1e591bec68f": "* [NAME] sprays the party with a stimulant substance!", + "c20bc49b11a21898e44f20ccbad419dc": "* [NAME] spins wildly!", + "c9020585ea10eedea92e72d206638472": "* [NAME] tosses a strange canister at [TARGET]!", + "456f4b0043411e2d71aef3398979009a": "* [NAME] starts blaring loudly!\n* All enemies focus their attention on him!", + "7710846974b81c8b323daf5874c9633a": "* [NAME] offers [TARGET] to fix up Axis\n* It eagerly agrees!", + "2ad35e009e042d551c6ac9d5a47daa49": "* [NAME] tries to refuel [TARGET].\n* It is now raring to go! (AT UP)", + "17510e6a6c77382ce8a33d96185f33d2": "* [NAME] spreads their arms so [TARGET] can\n\ttake measurements.\n* It seems happy.", + "02e5d752b4f8ee6e0218097c3019b402": "* [NAME] starts talking about how circles are\n\tbetter than lines.\n* [TARGET] is displeased at this.", + "604c2cd4df44c55aa291e7a8b4cbb610": "* [NAME] spreads their arms so [TARGET] can\n\ttake measurements, but it is still upset at\n\thow you acted earlier.", + "5759fbce306f5958d73cd1195eb3a664": "* You open the chest.@BREAK@* Inside you find: @@", + "92e18c3bd770506f4312a3ecc4186803": "* Inside the trash can, you find: @@", + "e3408388e018767f3f8b86751cfe55fb": "* It was added to your@BREAK@ @@ pocket", + "6239722756ca53400e8949b151a1bedc": "* But your inventory was full.", + "771064405652b2e16b6ff9ef65b48a0d": "* Someone is watching.", + "600b713a8288cd6a3269d7048943812f": "* Someone stands in your way.", + "08e1c817c9908278401d434d7211b6a7": "* There is no one around.\n* ...And yet...", + "4eed1b14ffb962181f6e93a16f0cb178": "* You tried to CHECK, but the entity\n\tdid not let you.", + "901a3a8fd80cadf1746703dd71452dd6": "* You tried moving back.\n* But your body refused to move.", + "a8ca3b98a5198c763d3762148e66e0f9": "* Move Forward", + "16cd8b89cce6b9a5223058417149b39e": "* Move Back", + "e00117335a1e4e72bd369a9c0f26f24b": "* Check" } \ No newline at end of file diff --git a/dry/textwithdes/en_US.json b/dry/textwithdes/en_US.json index 0ae07c82..29e3694e 100644 --- a/dry/textwithdes/en_US.json +++ b/dry/textwithdes/en_US.json @@ -1,145 +1,264 @@ { - "Acts.txt__1": "ACT", - "Acts.txt__2": "Not magic. Does many things.", - "Acts.txt__5": "Check", - "Acts.txt__6": "See enemy info.\\nDoes not use a\\nturn.", - "Acts.txt__7": "Allows to see enemy info, does not use a turn in battle.", - "Acts.txt__10": "Apprehend", - "Acts.txt__11": "Attempts to\\ncapture enemy.", - "Acts.txt__12": "Attempts to capture the criminal and bring them back to the Dark Jail.", - "Acts.txt__15": "Non-Lethal Shot", - "Acts.txt__16": "Damage + leaves\\nalive with 1 HP.", - "Acts.txt__17": "Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.", - "Acts.txt__20": "Healing Bell", - "Acts.txt__21": "Restores some\\nHP.", - "Acts.txt__22": "Casts a soothing magic bell, which heals allies. Scales with MAGIC.", - "Acts.txt__25": "Blaring Siren", - "Acts.txt__26": "Enemies focuses\\non Axis.", - "Acts.txt__27": "Sounds off a really annoying alarm that makes all enemies target Axis this turn.", - "Acts.txt__30": "Executioner Hit", - "Acts.txt__31": "Cruel damage.\\n", - "Acts.txt__32": "High damage. Executes enemies.\\nCan only be used on those deserving Justice.", - "Acts.txt__35": "Diamond Barrier", - "Acts.txt__36": "Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.", - "Acts.txt__37": "Negates 1\\nHit.", - "Acts.txt__40": "Foxfire", - "Acts.txt__41": "Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC.", - "Acts.txt__42": "Damages enemy\\nwith fire.", - "Acts.txt__45": "Homerun", - "Acts.txt__46": "Swing your weapon like a bat, launching enemies away.", - "Acts.txt__47": "Heavy damage.", - "Acts.txt__50": "Healing Sonata", - "Acts.txt__51": "A soothing magic song that heals the entire party. Scales with MAGIC.", - "Acts.txt__52": "Party wide heal.", - "Acts.txt__55": "Strnglng Threads", - "Acts.txt__56": "Conjures multiple etherial threads that will strangle the life out of anything.", - "Acts.txt__57": "High damage to\\none enemy.", - "Acts.txt__60": "Dancing Feet", - "Acts.txt__61": "Melody hits an enemy multiple times with a flurry of kicks.", - "Acts.txt__62": "Multiple damage\\nto one enemy.", - "Acts.txt__65": "Talk", - "Acts.txt__68": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug", - "Acts.txt__71": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color]", - "Acts.txt__74": "[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]", - "Acts.txt__77": "Heat Wave", - "Acts.txt__78": "Axis shoots out a strong heat wave off his exaust, burning all enemies in the field.", - "Acts.txt__79": "Damages all\\nenemies.", - "Acts.txt__82": "Boost Spray", - "Acts.txt__83": "Shoots out a spray over the party which temporarly boosts AT.", - "Acts.txt__84": "PARTY AT UP\\nfor 3 turns.", - "Acts.txt__87": "Healing Shower", - "Acts.txt__88": "Shoots out a healing liquid over the party, healing a small amount of HP.", - "Acts.txt__89": "Heals party\\na bit.", - "Acts.txt__92": "Unnerve Gas", - "Acts.txt__93": "Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly.", - "Acts.txt__94": "ENEMY DF DOWN\\nfor 3 turns.", - "Acts.txt__97": "Avoid", - "Acts.txt__100": "Spare", - "Acts.txt__103": "Shapen", - "Acts.txt__106": "Rub", - "Acts.txt__109": "Berate", - "Acts.txt__112": "Soothe", - "Acts.txt__115": "Befriend", - "Acts.txt__118": "Insult", - "Acts.txt__121": "Taunt", - "Acts.txt__124": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage", - "Acts.txt__125": "Attack UP\\nthis turn.", - "Acts.txt__128": "Convince", - "Acts.txt__131": "Cheer Up", - "Acts.txt__134": "Clean Up", - "Acts.txt__137": "Mess Up", - "Acts.txt__140": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace", - "Acts.txt__141": "PARTY DEF UP\\nfor 3 turns", - "Acts.txt__144": "Talk Down", - "Acts.txt__147": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead", - "Acts.txt__150": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead", - "Acts.txt__153": "Ask Forgiveness", - "Acts.txt__156": "Cover Ears", - "Acts.txt__159": "Shush", - "Acts.txt__162": "Ignore", - "Acts.txt__165": "Paradox", - "Acts.txt__168": "Request", - "Acts.txt__171": "Oil Up", - "Acts.txt__174": "Spin Gear", - "Acts.txt__177": "Spin Around", - "Acts.txt__180": "Press Down", - "Acts.txt__183": "Refill", - "Acts.txt__186": "Pet", - "Acts.txt__189": "[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix", - "Acts.txt__192": "Refuel", - "Acts.txt__195": "Straighten Up", - "Acts.txt__198": "Act Disorderly", - "Enemies.txt__1": "Test Enemy", - "Enemies.txt__5": "Penceller", - "Enemies.txt__9": "Eraserhead", - "Enemies.txt__13": "Warden", - "Enemies.txt__17": "Pennilton", - "Enemies.txt__21": "Mopper", - "Enemies.txt__25": "Bearing", - "Enemies.txt__29": "Ringo", - "Enemies.txt__33": "Foxlace", - "Enemies.txt__37": "Axis", - "Enemies.txt__41": "Gearzerd", - "Enemies.txt__45": "Staplete", - "Enemies.txt__49": "MC Toster", - "Enemies.txt__53": "BunBun", - "Enemies.txt__57": "The Judge", - "Enemies.txt__61": "Wrencher", - "Enemies.txt__65": "Drill-Er 3000", - "Enemies.txt__69": "Straight Edge", - "Items.txt__1": "Cowboy Hat", - "Items.txt__4": "Ball of Junk", - "Items.txt__7": "Kanako's Phone", - "Items.txt__11": "Ketsukane Heirloom", - "Items.txt__14": "Red Letter", - "Items.txt__17": "Revive Mint", - "Items.txt__28": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell", - "Items.txt__41": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest", - "Items.txt__53": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles", - "Items.txt__65": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace", - "Items.txt__77": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff", - "Items.txt__88": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver", - "Items.txt__100": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove", - "Items.txt__110": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist", - "Items.txt__121": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt", - "Items.txt__131": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal", - "Items.txt__142": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin", - "Items.txt__155": "Tension Bit", - "Items.txt__160": "Tension Gem", - "Items.txt__165": "Tension MAX", - "Items.txt__170": "Brick Candy", - "Items.txt__182": "Pop Rock", - "Items.txt__194": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo", - "Items.txt__206": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol", - "Items.txt__218": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle", - "Items.txt__230": "Wanted Posters", - "Items.txt__234": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter", - "Items.txt__246": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat", - "Items.txt__257": "Homemade Lunch", - "Items.txt__260": "King's Feast", - "Letters.txt__1": "Come to Mo's!", - "Letters.txt__6": "From Kanako: Cole!", - "Letters.txt__11": "From Virgil: Partner...", - "Letters.txt__15": "Crumpled Note", - "Letters.txt__21": "Noise Complaint" + "90d991b47098ceef3d8283a386cf7e91": "ACT", + "1484071572a63994407c0341aeb7ac2e": "Not magic. Does many things.", + "060bf2d587991d8f090a1309b285291c": "Check", + "987df4f3b6525305d2213344afd53b02": "See enemy info.\nDoes not use a\nturn.", + "ac99af9bdc01fdb176a9c84f7a404e3b": "Allows to see enemy info, does not use a turn in battle.", + "e3daf283e096d7a86c11bd168ceb3d70": "Apprehend", + "25130c6ea7a89a379506c1d6faa6def7": "Attempts to\ncapture enemy.", + "9207d9c1ce68e1093ada288b1c37868f": "Attempts to capture the criminal and bring them back to the Dark Jail.", + "6dc77024094f5b86a50ed9b71baa03ba": "Non-Lethal Shot", + "bac9e2f563a116b788af26bce7bc016a": "Damage + leaves\nalive with 1 HP.", + "9373d24016ccccdcd8b75cbb51ef5833": "Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.", + "b0151b407134382884feb44ce7550431": "Healing Bell", + "388165f9cd0590b78232079d7fcb72ff": "Restores some\nHP.", + "6997b1cfbd5754016d257382f140823f": "Casts a soothing magic bell, which heals allies. Scales with MAGIC.", + "e2f9ce23c35fcfcc32090636e1d01244": "Blaring Siren", + "5e2f0ca8aa2198ad9efe634ef3678043": "Enemies focuses\non Axis.", + "f26d0242a90b63a491448528dbeabdd2": "Sounds off a really annoying alarm that makes all enemies target Axis this turn.", + "bf7d7ad295b02853383b68c6ec218af9": "Executioner Hit", + "0f05931876eb74a923148f2521c97c48": "Cruel damage.\n", + "658292dde825193d261fa490955bde94": "High damage. Executes enemies.\nCan only be used on those deserving Justice.", + "6018c558c7d9e2e3dc7743b16130e8d2": "Diamond Barrier", + "b7bd6fd23178f36c0ab26c0590dc7851": "Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.", + "ed6e7eba8247829fdcf0f537bf06d922": "Negates 1\nHit.", + "0ca8e860c7c5718cb9598dd2f2e0b537": "Foxfire", + "3ea4ff223dfdb7c1bbfbfb0133f22990": "Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC.", + "9b6dbf94a7ce199a5538561b3981e539": "Damages enemy\nwith fire.", + "4be79f9f7fb0218d27fe005505c8158e": "Homerun", + "91c814b3c0376c5a46aa581662f81e83": "Swing your weapon like a bat, launching enemies away.", + "5963361dfe05073283c3b05f9cf1f7fa": "Heavy damage.", + "0f2e2e023df06ba9da9fcd753d028ad9": "Healing Sonata", + "7c247587460b017c6bc210940906b1f6": "A soothing magic song that heals the entire party. Scales with MAGIC.", + "616e041ca5aa17930fadf50c360a398b": "Party wide heal.", + "13d4417984d3c1f4fb5cbd6a3cfef9a8": "Strnglng Threads", + "9fdf23da1937c179b0deafbed8dc95f7": "Conjures multiple etherial threads that will strangle the life out of anything.", + "0050c763532e69d4e0a1ad086f229a58": "High damage to\none enemy.", + "2be4c87bc4ae5be3266f75693e41107d": "Dancing Feet", + "7d266b4cd181f22b8c6495c99ef1df5b": "Melody hits an enemy multiple times with a flurry of kicks.", + "02aa516ebfa0ce7baac87a1643380ade": "Multiple damage\nto one enemy.", + "d7663fa42334fe2bdff69b245bf44c7e": "Talk", + "ef7e420bc479189ab55f9c2c6c35e22a": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug", + "c3ac6fc1c45278d858d49d5460ae8bf4": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color]", + "30044baf24fcdb0d6551d2aac23a7d94": "[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]", + "d362791255016a349feb7a6aefcd0efc": "Heat Wave", + "0861f1ff63982292b154f20c1bc4111e": "Axis shoots out a strong heat wave off his exaust, burning all enemies in the field.", + "8b01a51c61d995e8bf4674be52a22612": "Damages all\nenemies.", + "854ed5d4ce4016c5b7094518e84d6840": "Boost Spray", + "1f744c6e6a2154ff50b6f1e59783d089": "Shoots out a spray over the party which temporarly boosts AT.", + "4031f532cc47f13e6c5b634340db4150": "PARTY AT UP\nfor 3 turns.", + "b0360de061a650ee5d65992a26d0d7de": "Healing Shower", + "2f498a1281774153549c876109de6364": "Shoots out a healing liquid over the party, healing a small amount of HP.", + "769cc3dcce9815205ae3436c19eef4b6": "Heals party\na bit.", + "a89ef93a5a3738b08fa7f1953991df16": "Unnerve Gas", + "2d315e5f34ad01def1a90f055e9378db": "Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly.", + "c90883d712c004f9407b06de15485c37": "ENEMY DF DOWN\nfor 3 turns.", + "c1cd92f759a4190b12182ac2c6b568bf": "Avoid", + "ae6a5f0d6a5511f8349916f775238658": "Spare", + "181b40daef678a0cd4e8b2bc3ddd6c85": "Shapen", + "cb8346beae9ef00cc852cdf0616d1e77": "Rub", + "a6ad654a973bf14d4c5e4482d559441a": "Berate", + "55dde08db88b8dc6766d7e4055e07d0d": "Soothe", + "cb5b1a4c8f7b1c3480a4431949861754": "Befriend", + "60176d96af7cdec4f6927590ef3977da": "Insult", + "a3b67c41db9bbae5e03ddea0da51b5ba": "Taunt", + "43021df182e8b27b8e8b19f6f7e61f4b": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage", + "c0a96235957260eadb19e580347a3990": "Attack UP\nthis turn.", + "7c3e32b36b1e8958cdbd25a6f03b9f0b": "Convince", + "1569038a2f6ba5fc4b2481587bd6d33e": "Cheer Up", + "c5bb3d7cb2e8aabc2ba491b72e4ead76": "Clean Up", + "c11cff88c3334f8371432fb6e8b5b3dc": "Mess Up", + "5a053f921ed8c26173e7c843c95d9a43": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace", + "bd6f0e01d2f7e44944f3c324ca03588c": "PARTY DEF UP\nfor 3 turns", + "2211c41686c5a7352204dc526e82e81a": "Talk Down", + "700e9948709a41f4d4854a975f1b2f2f": "[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead", + "47a6a51e07c75d75952189d4aff2a664": "Ask Forgiveness", + "3114b8bbbccd0b4de1f0e70854a71d44": "Cover Ears", + "889a87918c34fbe1c4bd973d7fc2050f": "Shush", + "fd038fc7f319e48f3115d92bf5bdbef9": "Ignore", + "af537d0d692378eee073b102272ead7e": "Paradox", + "15c2d85f1fae22a3c3a0594510a1f611": "Request", + "58a5fd61019530222b463e0254c38bf1": "Oil Up", + "07c4404da0021051a4d8111724ec0ee3": "Spin Gear", + "85fd531d99db7b172ede4a6a3a463423": "Spin Around", + "f35ca952cc6fc05549679e56484b53a2": "Press Down", + "6e60dd592fd8d8d3e2e8d701437048de": "Refill", + "7c986af4cf8f6e55a1f846dc498ce91d": "Pet", + "80f74a202740b58561899e93fb66c125": "[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix", + "b5ed669f78774e2ac6b32abb0c526f38": "Refuel", + "501f746e68ac5acddca2567f06cb926e": "Straighten Up", + "9cd094f836da7736ccd1cc20932f5718": "Act Disorderly", + "0252d9afa97ade637cb613402214012e": "Test Enemy", + "7ed793a1ed443bf3e13866c6491134d0": "Penceller", + "57718831d01cbe9a712dc347528401af": "Eraserhead", + "246d4b1d4f9480e46c982d4111d95378": "Warden", + "d08311412f859085f61ec6ef3ce91922": "Pennilton", + "97bcec12613bc03d01fc2d3815760d8d": "Mopper", + "81d3fc055178d08363a399d0f5b09e9a": "Bearing", + "2783ce2a60a5a1126c7b417984a8dc1d": "Ringo", + "ed5248dc4b11ac9c416bc8afa72efe67": "Foxlace", + "39e6b4ab3e4adecf031d3aa8410bb3ce": "Axis", + "23481ab4d132f080d7b8d071e726f044": "Gearzerd", + "faceb79d468ad3b7ba9fdcb0dc324ed8": "Staplete", + "7bc02acb9a1e72a79cc910cd5bd98a9a": "MC Toster", + "6c021399026850be392317b3b1495257": "BunBun", + "3e10691268e45aaa45dd8b64ef475ee5": "The Judge", + "e9532604a52310deeaf54130820fa385": "Wrencher", + "cd1b5b1b291ab9cdc0a01be11bd8423d": "Drill-Er 3000", + "8d385e357244910d959b202cc2396a52": "Straight Edge", + "39b24bc696df22637de9612155b12808": "Cowboy Hat", + "4ae64d4e177088b028f8a94b4de5ecad": "Ball of Junk", + "ae205a2423dcf859dbd671db606f7dd3": "Kanako's Phone", + "e7aa6439238c7dfc4260e7931e5a1137": "A pink phone with a cute bell charm.\nUSE to make calls.", + "ee066accc99650ad48d123ac5e7051c9": "Ketsukane Heirloom", + "6f4efd48191a0276315d3b05c0a8ebf8": "Red Letter", + "3cc24d712fcc167a892af66e4df21778": "Revive Mint", + "42e0a4111553e21b1157c1a1b8256348": "Heals a fallen ally to MAX HP. A minty green crystal.", + "59d7d64dbcc254544f04cdb81ccff699": "||||", + "5145e0e705864b8293448ec60863c3f1": "|Bleugh, mints...||(So she doesn't like it...)|", + "87319a324c3ce3deb18c9ef9218f2651": "||HOW DOES IT WORK?||", + "6eadbd54236b2c8350c3c440b8595a07": "|||Refreshing...|", + "d8f862bee8103d9d0870780b11c4c75d": "||||Refreshing.", + "d1512e71de96db366edec7c3442b5845": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell", + "3514656db22170546a3702e526a219af": "A small golden, round bell. It jingles when shaken.", + "0244c4396cdc9c2116b39032e83e9b09": "Golden Bell", + "d0c80f52f3620babd6aff191a4102824": "Small\ngolden bell.", + "317bbb9a63a0c292d19e45e4a0cd2a9a": "[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]", + "92cc832ed229b14c182afafd15349679": "|Looks familiar...|||", + "e71c974939e9cd4b203206de6fada036": "||I RECOGNIZE THIS.||", + "7e03f382012acf856faa87d760ee1552": "|||Reminds me of Kanako...|", + "398ffdb12ef96df58f98c04b230a4d59": "||||...Cute, I guess.", + "b81b88843407d3293597bf958978b1ee": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest", + "a8974e11baed90f3f508ae55eb20247b": "A vest with bright reflective strips on it, sure to warn others of your presence.", + "f4107ab0786cf8d0d1d8d0eae8ae98df": "|I like how bright it is!|||", + "5743de6972694334a4157c6aa3b46f7e": "||I ALREADY HAVE BRIGHT BITS.||", + "35b7b4a1d1196feec697104cc77444d1": "|||Doesn't match my outfit...|", + "813bab850214d78336418e295ae32eda": "||||Do I look like a worker?!", + "1d80010951e5bd7e1ec13d72c61dda51": "[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color]", + "fe36e3b2e8acfcf8ceb40fd254e9115c": "Reflective Strip", + "4eba50b34ac91e413d70465d44afca04": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles", + "f729b32477151203b612c054a05e920b": "Goggles sure to shield your eyes against blinding lights.", + "0dd007124d3377cc1f1f7e7c868b1ca0": "Protects\neyes.", + "e032bf48a97290d0923054381676be81": "|It's hard to see...|||", + "e65d394d3c33279163a4610ba369db5d": "||REDUNDANT WITH MY EYES.||", + "c78b46c1d81343af4e28cd2852d0f11c": "|||It's hard to fit...|", + "f0422ebb42f1a63594bc173bdb017529": "||||Do I have to...?!", + "d18d05b250690621622f1042e481b864": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace", + "dfa13c849acfbcfc2d9a14ce378a19a8": "A familiar, but weirdly different necklace. Feels magical.", + "3e4039252a56b7c464a29f743f541154": "[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]", + "c73237717b7b30d1bdea3598c70b1828": "|This necklace...|||", + "d2f2e82fa712ed9e4443f641bbdbbfce": "||I RECOGNIZE THIS!||", + "acd9e80f85f18e10005e348160493619": "|||...|", + "2af69be6e638cf203e7a6d6926e43fe1": "||||Woah, must be worth a fortune.", + "1bdd53fdd2a5593580f47342f98fb580": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff", + "aedf0f13494f59ec82ca9cfb8671b8d6": "A staff adorned with a fox head ornament at the end.", + "4626abc2e07f3b04b34bee5c950c28e2": "|Reminds me of mom...|||", + "df55e1488ceb092c38b2dcbde9eb0704": "||I RECOGNIZE THIS!!!||", + "05cc43ce3a1bd195017e59c002e5f707": "|||I think it fits Kanako.|", + "31b6835e29ae38b37fa029c330150e79": "||||Fancy, but not my thing.", + "47300324a7ff5d4769bdf887628e3157": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver", + "cd191b7d23d5cc0941047c9f27b9ac3e": "An oversized screwdriver that can be yielded like a club. Packs a punch!", + "65a862e55f97e7f9ab9dd25cb2082838": "To screw in\nbig screws.", + "ff331491f52958891fd36a9cc98f4b99": "|Woah, big...|||", + "bb997cdddd4da6e5750170dff7b06b94": "||IT SCARES ME.||", + "bcc8ca96c76603170e8aca983685275f": "|||Um...|", + "8b1c3e02e8de7b157a39716190d8e94e": "||||Hey, what the hell?", + "02f79766a19246b3a8d6e6e1f93867ea": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove", + "15ddf6706dcde71c264e4d4d9461f2a9": "A steam powered glove, not wearable by organics. Give it to a machine.", + "d4516452bf148d586ef10602faf39538": "|Eh, it doesn't fit...|||", + "46378603660fc0d504f22e449ef8e900": "||THE STANDARD ONE.||", + "16e849b132fb536fe46e28fc93ba62cd": "|||...I can't put it on...|", + "4a0f637443ef288bee4d15d158d7ee8d": "||||Ew, it's all worn.", + "f51c9b96d0e5ed8ce63b2e301336e3da": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist", + "39f4e5372ed6cd92117c4ee10ab1b3d7": "A heavy metallic hand with rockets on the side, packs quite the punch.", + "f4789eb17b799f48baaa8966e85c8814": "Big iron\nfist.", + "27bc7ea6c57d5a1519c9a2dd63c74caa": "|Woah, heavy...|||", + "2c0474bd7af8fa35ddfbaf106d47b332": "||NICE UPGRADE.||", + "836cd78aedb2c294f5533c910c3b119f": "|||...I can't even lift it...|", + "6fbc6ec67ffc1bb0ade8dccb2682b2e8": "||||Can fit my head in there!", + "7c1308c056aa105ec7d6eb59e0a16815": "[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt", + "26ebc18cd066e274c1d13de4de80777f": "A hand from Axis' upgraded body. Made to withstand damage.", + "1c835cdcc45a0ce35b0034e62ae1f5ed": "|Ah, that hand...|||", + "a63ae4332af8c4828d7ad09b3da18f0b": "||MISSING THE OTHER ONE.||", + "83570545b98378c9ee911a0fb39250e4": "|||Looks like a cushion...|", + "41a2bf3c5c0be3d1dfcdd468cc1b36b9": "||||Could use as a pillow.", + "87819e49b79d6092c920721f53c33088": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal", + "db7150d6aa6021e21daeda29b2326461": "A medal that shines brightly despite the surrounding darkness.", + "5d4f9c418bbcf553b161c0e8d0abf77b": "|Looks... brittle?|||", + "c64fe30dca8b6d183cf5c8303873c5a8": "||A SHINY NEW PART.||", + "840bd7d7aa1022b44622d2597f7bade1": "|||Not much, but it's something.|", + "9be9ade2ecf06577a8a5d281ed57a76c": "||||What is this junk?", + "518655c3bd18e10e2a1cca2b909e7cbe": "[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin", + "bd21a8a93b1c843d5dbd7164fbe1028e": "A small pin with a face of a smiling mascot bear. Fills you with warm feelings.", + "48f95f1ce20df03afa484d3c367b3a26": "|Looks like Bearing...|||", + "a007ba6935eb710d98c380f6623ee6c5": "||THAT SHOW SUCKED.||", + "47d6060da1aab6ae67d8aa320bf21911": "|||Isn't this from a cartoon?|", + "a72713b459f9bf85dfe778ca84f98326": "||||I'm not a kid anymore!", + "c2f21eeee9079e4fe9d9394ab1b13220": "Bear Pin", + "b4be58b757c582fdf689bf14730559fd": "Tension Bit", + "eccb62e37c22fb2de89a1ab04b3ce6a4": "Raises TP by 32% in battle.", + "8d8d347560493432824eeca381ac87b6": "Tension Gem", + "5fd230da7ec4680e4e20aa7c5a6bfa57": "Raises TP by 50% in battle.", + "750030007e04a0955cbd7c58272627de": "Tension MAX", + "b973e740c0a81710dea931200602760a": "Raises TP to full in battle.", + "733c76ca7f83169d3b368a0754bdbc1c": "Brick Candy", + "05420f96ef39ef373263512ed80546ea": "A large candy in the shape of a plastic building brick. Full of sugar. HP + 40", + "c8e4394508fa6398a0350c4eea94aee5": "|Isn't it good, Cole?|||", + "4e358c540240b6db45dda1ad79298bb6": "|Ah, my favorite!||(So she likes those...)|", + "702bfbb233311c5cd45fe25245137739": "||SURPRISINGLY COMPATIBLE-||", + "d30dc3877e116b004eb83235d2538600": "|||Ah, thanks.|", + "a37c28c0635d81460d98a80da93166c2": "||||Bleh, guess it will do.", + "4f227b5744636483e525c43ecae1036d": "Sweet brick-\nshaped candy.\nHP + 40", + "ff3b0819ad059dfa9a5a5b2a2dd786b1": "Pop Rock", + "75ac3b03133b70ed97de5bf963c869aa": "A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100", + "705dc5a81829a536a4f1857c31947474": "|(Why is he so happy...?)|||", + "f291535bd56a01be254748a29a1826d8": "|BLEUGH! What is this?!|||", + "be37093bf575e6c0e76c9dc81c8d982b": "||...THIS IS GUNPOWDER.||,", + "f90d3e162350de24e4edb7ff29b93ded": "|||Y-you sure this is edible?|", + "f34109a9b71c3e1871a85eb94748ad71": "||||You tryin' to poison me?!", + "97dca19185930d16d9fcb98f023fcdd5": "Crunchy\nblack rock.\nHP + 100", + "4494a5cb78c8eb752bea0d32b17be6a4": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo", + "6d9d74b321baa12427f4a249a012d972": "A heavy spiked club. Great for bludgeoning enemies.", + "9f4166554dc728401f22fe87215a5be7": "|Hey, I can handle better!|||", + "cd8465f66be6ec629a2d922a47d4d64e": "||THAT'S MISS KANAKO'S.||", + "21b99ca8b5bd18a3af4d2f19decc2315": "|(It is?)||It's too heavy...|", + "a666e1c7114cb27d8e344f8276180937": "||||Uh, no...?!", + "4faa5cb579315e7d07d3451d4493ebb7": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol", + "dd51b94567e3e95ee56e4ac7e926bb0f": "A pistol that shoots corks at enemies. Shouldn't deal lasting damage.", + "ea05657ed474a1e27ca63f886f9ace6a": "|It suits you more, Cole.|||", + "bd61f4290fdac7100311c5b835c0f35c": "||THINK I WANT THAT [scrap]?!||", + "ff77d2356998f7ac0ef7d4649da223c8": "|||I'm not into guns...|", + "5229e0666aec5d6bdd6093c9be11d77e": "||||Not my style.", + "e0e3a949d7cc0568c01f34eef607d0d8": "Toy Gun", + "65bf9ee0f901408604f4f2fdedbaf35f": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle", + "a09207f17520a6b337aefd4d0b2c7715": "A laser powered rifle, looks pretty futuristic.", + "eb58be5693da2dfc6c6d281141981629": "|Pretty snazzy!|||", + "3247c5df5dda2c3726ea9eabff4a02c1": "||I AM IMMUNE TO THAT.||", + "416312ac48d4bc3afe1757ba1fa02b89": "|||It looks dangerous...|", + "3ca1493ec3a6645645e0067946bd802a": "||||That's just a toy!", + "4c4ac5f2b6c43b30eab4b408fbe087c7": "Laser Pointer", + "ba901137265489fc59613d35d5f64e28": "Wanted Posters", + "528da70e15b9a00026173677b8f6d4c8": "Sketches of the many wanted criminals in the Dark Worlds. USE to see.", + "eb085e640f98350fb72f2a380866c2c0": "[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter", + "8146d954b27f9dfe59197e4a5e175f46": "A homegrown, healthy gun. Shoots peas.", + "57688a88ce0097d8b6eaf3a5d75840d2": "Pea Pod", + "c91126ff724ac3d25be6230d6d46b01f": "|...Is it a vegetable?|||", + "59eeb72b0a285628b08eca97c0a36716": "||A [LITERAL] PEASHOOTER!?||", + "71dd3c8dfaadcab21f45b11fc3d2e21a": "|||At least it's organic...?|", + "1e0f8cb98e525a94cdf2fe7e68276402": "||||Bleagh, no!", + "5770bdc90d3a0b1b6f35a16988567ba0": "[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat", + "bfa30daecf11ff45da89c1903b5e9d16": "A regular, sturdy, completely normal softball bat. Surprising to find here.", + "79ebe1628b28940c3d793b79c8f8ffb5": "|Feels more at home.|||", + "603727a0e2c8ccb804566eac8205e56c": "|...\"Stick\"...?,NO STICKS, THANKS.||", + "5e283d30b793c0efeab2f40a03262bbe": "|||That's Kanako's...|", + "b6db46606e13f3e9af35525b53d503bd": "||||Not into that.", + "4cbb2c0b936e3b20b428c61789fb551a": "Homemade Lunch", + "e8834be3e9b08df7fc8dab3fc4311ea6": "King's Feast", + "ef45662315b3258de7f334cd633101e7": "A fancy lunch fit for an entire group. Restores the entire party's HP by 150.", + "74956d07b3032175ca6dd2741a09d80e": "|Woah, fancy...|I RATE IT A 8.8/10.|Wow... Thanks...|Man, I'm stuffed!", + "7e8b76c5b54e5ed20ed8e712c5482376": "Come to Mo's!", + "6e1efd0424e11644526e9c539cf33524": "From Kanako: Cole!", + "f579d82006a7539106faa0a11d40dee9": "From Virgil: Partner...", + "22f2ac9637b82505203d787985669215": "Crumpled Note", + "5b6e1a8485b595bfbd98a8d05aa913bf": "Noise Complaint" } \ No newline at end of file