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{
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"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-1": "肃静。",
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"TS_Finale-sharedassets34.assets-298-0": "我...",
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"Use_HealPrayer-sharedassets0.assets-2462-0": "|0施放了治疗祷言!",
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"Use_IceShock-sharedassets0.assets-2463-0": "|0施放了冰震术!",
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"Use_Pacify-sharedassets0.assets-2464-0": "|0施放了安抚!;但是敌人并不<color=blue>疲惫</color>...",
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"Use_RudeBuster-sharedassets0.assets-2465-0": "|0使用了粗暴碎击!",
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"Use_SleepMist-sharedassets0.assets-2466-0": "|0施放了睡眠迷雾!",
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"Use_UltimatHeal-sharedassets0.assets-2467-0": "|0施放了终极治疗!",
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"TS_WereHeroes-sharedassets34.assets-315-0": "...你说得对。",
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"TS_Promise-sharedassets34.assets-308-5": "你一直抱着希望。",
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"TS_Promise-sharedassets34.assets-308-7": "为了他们的安危...\n我尽量不当你的路。",
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"TS_Promise-sharedassets34.assets-308-9": "别忘了时不时来看看我。",
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"Ambush_Papyrus-sharedassets7.assets-8-0": "抱歉,我最近一直在玩《龙夹克》。",
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"Ambush_Papyrus-sharedassets7.assets-8-10": "够了!# SANS,我礼貌的恳请您离开这里!",
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"Ambush_Papyrus-sharedassets7.assets-8-14": "好吧,你们仨玩得开心点。",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-3": "哈,我开什么玩笑呢!",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-4": "我们还有小组作业\n没做呢!",
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||||
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-5": "而且...我认为我永远不会\n跟你这样的朋友绝交。",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-6": "好了,准备好了?",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-0": "你认为他们会喜欢咱送的\n离别礼物吗?",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-1": "必须的啊!;那礼物都让我吃了一惊呢!",
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"APF_Fountain_SusieSpeech-sharedassets32.assets-12-2": "嗯...\n你说得在理。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-14": "只要喷泉还在,\n呼啸就会到来。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-15": "封印...是唯一的办法。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-0": "来吧,我有个主意。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-1": "为什么我们不跟小镇的\n居民们好好道个别呢?",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-2": "我相信,他们会很想见\n我们最后一面的。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-3": "是啊,那再好不过了。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-4": "毕竟故事...\n总得有个结局。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-5": "我是说,我和Kris也不能\n一辈子待在学校\n储物间里,对吧?",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-6": "但是就是有点...\n没准备好。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-7": "我们已经共同经历\n那么多了。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-8": "所以这一刻才显得分外\n特别嘛!",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-9": "我们所做的一切,\n都是为了让我们来到\n这里。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-10": "呵。说得像是我们\n计划好的似的。",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-11": "我想我们得去道别了,\n是吧?",
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"APF_FountainRoom_Acceptance-sharedassets10.assets-199-12": "Kris,你愿意帮我个忙吗?",
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"BallOfJunk_Choice_No-sharedassets3.assets-249-0": "你感觉如释重负。",
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"BallOfJunk_Choice_Yes-sharedassets3.assets-250-0": "你的手颤抖着,将垃圾球\n丢在了地上。",
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"BallOfJunk_Choice_Yes-sharedassets3.assets-250-1": "它碎开了。",
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"BallOfJunk_Choice_Yes-sharedassets3.assets-250-2": "你感到十分痛苦。",
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"BallOfJunk_Drop-sharedassets3.assets-251-1": "无论如何都丢掉它吗?",
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"Battle_VictoryDialogue-sharedassets0.assets-2490-0": "你赢了!;得到了|0黑暗币。|1",
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"BattleMember_SpareFail-sharedassets0.assets-2485-0": "|0饶恕了|1!;但他的名字还不是<color=yellow>黄色</color>的...",
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"BattleMember_SpareSuccessful-sharedassets0.assets-2487-0": "|0饶恕了|1!",
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"BattleMember_UseItem-sharedassets0.assets-2488-0": "|0使用了|1!",
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"Call_NoResponse-sharedassets0.assets-2494-0": "(嘀嘀嘀,嘀嘀嘀...)",
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"Call_NoResponse-sharedassets0.assets-2494-1": "(没有回应...)",
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"CellPhone_Use-sharedassets8.assets-14-0": "(你尝试打电话。)",
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"CellPhone_Use-sharedassets8.assets-14-1": "除垃圾噪音外什么都没有。",
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"CM_EndingDialogue-sharedassets38.assets-20-2": "没开玩笑,我都想上去试试了。",
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"CM_EndingDialogue-sharedassets38.assets-20-3": "你真该试一下,Susie。",
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"CM_EndingDialogue-sharedassets38.assets-20-4": "管他呢,说不定你还有别的天赋呢!",
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"CM_EndingDialogue-sharedassets38.assets-20-5": "哦,呃,好吧。 ;只要按下这些键... 就行了吧?",
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"CM_EndingDialogue-sharedassets38.assets-20-1": "这才第一次,没什么。你总能学会的!",
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"EOTD_Addison-sharedassets29.assets-129-0": "清仓大甩卖!!;我们要倒闭了!!",
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"EOTD_Addison-sharedassets29.assets-129-1": "库存大降价,\n原价$4.99,\n现价$4.98!!",
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"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-1": "怎么了吗,Susie?",
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"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-2": "我就是在想...\n国王离开这里之后...",
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"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-3": "他的仓鼠轮别人是不是\n也能用了?",
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"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-0": "诶,给我排队!Kris!",
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"EOTD_Basement_Kings1-sharedassets24.assets-40-0": "其实,这个牢房现在其实\n还挺温馨的!",
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"EOTD_Basement_Kings1-sharedassets24.assets-40-1": "我们已经决定要在这里\n待一辈子了!",
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"EOTD_Basement_Kings1-sharedassets24.assets-40-2": "啊...\n这儿伙食也不错的。",
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"EOTD_Basement_Kings2-sharedassets24.assets-41-0": "(皇室会议,不得窃听。)",
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"EOTD_Basement_PetRock-sharedassets24.assets-42-0": "(石头上刻着Lancer图案。)",
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"EOTD_Basement_WaterFeeder-sharedassets24.assets-43-0": "(这是皇室专用水瓶。)",
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"EOTD_Basement_WaterFeeder-sharedassets24.assets-43-1": "(你深深的鞠了一躬。)",
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"EOTD_Basement_WaterFeeder-sharedassets24.assets-43-2": "呃...\nKris?",
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"EOTD_Bloxer-sharedassets30.assets-25-0": "我做到了!;我终于掌握了“五裤式”!",
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"EOTD_Bloxer-sharedassets30.assets-25-1": "我努力终于得到了回报,\n我现在够得到冰箱顶了!",
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"EOTD_Cody-sharedassets29.assets-130-0": "我一直在提升我的\n社交技能。",
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"EOTD_Cody-sharedassets29.assets-130-1": "这个训练人偶真的有在\n认真听我讲话。",
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"EOTD_Courtyard_BallWig-sharedassets25.assets-53-0": "(喷泉要被封印了,\n好恐怖啊!)",
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"EOTD_Courtyard_BallWig-sharedassets25.assets-53-1": "(我在这个小镇\n还没待多久呢...)",
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"EOTD_Courtyard_HatHanger-sharedassets25.assets-54-0": "吼吼!!你跟这家伙混熟了\n之后,你会发现他也没那么\n坏的!!",
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"EOTD_Courtyard_Nubert-sharedassets25.assets-55-1": "但是,只要别人有需要,\n我就一定会去安慰他...",
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"EOTD_Courtyard_Nubert-sharedassets25.assets-55-0": "我的救星!",
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"EOTD_Courtyard_Trashy-sharedassets25.assets-56-0": "天哪,天哪!!\n我是Trashy!!\n哈哈!!",
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"EOTD_Courtyard_Trashy-sharedassets25.assets-56-1": "我说的没错!!;每个人都爱我!!\n哈哈!!",
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"EOTD_Courtyard_Trashy-sharedassets25.assets-56-2": "他们都喜欢我的\n智慧和优雅!!",
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"EOTD_Elegance-sharedassets29.assets-131-0": "搭完这些棋盘之后\n这就和家一样!",
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"EOTD_GreatDoor-sharedassets30.assets-26-0": "(看起来锁上了。);(可能再也不会打开了。)",
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"EOTD_GreatDoor-sharedassets30.assets-26-1": "真是耻辱...",
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"EOTD_GreatDoor-sharedassets30.assets-26-2": "怎么了,Susie?",
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"EOTD_GreatDoor-sharedassets30.assets-26-3": "我也不知道,\n只是总感觉它还会\n再打开的,懂吗?",
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"EOTD_GreatDoor-sharedassets30.assets-26-4": "我真想回去试试手,\n看看我这一路以来变强\n了多少。",
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"EOTD_GreatDoor-sharedassets30.assets-26-5": "别担心,Susie。;你肯定比以前强大多了!",
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"EOTD_GreatDoor-sharedassets30.assets-26-6": "而且也更聪明了!",
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"EOTD_Ponman-sharedassets29.assets-132-0": "(他对新环境感到\n很开心。)",
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"EOTD_RalseiMannequin-sharedassets29.assets-133-0": "(我从来没想过我的训练人偶\n还有这种用途的。)",
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"EOTD_School_Susie_Photo-sharedassets31.assets-16-0": "总之,呃...\n你在里面的时候,\n我找到了点东西。",
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"EOTD_School_Susie_Photo-sharedassets31.assets-16-1": "就在我口袋里找到的,\n大概吧。",
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"EOTD_School_Susie_YesHorns-sharedassets31.assets-17-0": "哇,等下。;人类还能长角的啊?!",
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"EOTD_School_Susie_YesHorns-sharedassets31.assets-17-1": "哈,你现在看着真像\n你妈。",
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"EOTD_School_Susie-sharedassets31.assets-12-0": "啊...呃,你好哇。",
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"EOTD_School_Susie-sharedassets31.assets-12-1": "你...呃,就是,\n搁屋里长角了啊?",
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"EOTD_Sipletts-sharedassets27.assets-17-0": "(别了。)",
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"EOTD_SpamtonDoll-sharedassets29.assets-134-0": "(多亏了大甩卖,\n你打算打算拿点免费\n小样。)",
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"EOTD_Strays-sharedassets30.assets-28-0": "(动物们正享受着他们\n新获得的自由。)",
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"EOTD_Strays-sharedassets30.assets-28-1": "(现在他们没有了家法\n或缰绳的束缚。)",
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"EOTD_Town_Bakery-sharedassets26.assets-34-0": "(顶尖糕点店关业了。)",
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"EOTD_Town_Cafe-sharedassets26.assets-35-0": "(咖啡馆关业了。)",
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"EOTD_Town_Dojo-sharedassets26.assets-36-0": "(派对道场关业了。)",
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"EOTD_Town_DustBunny-sharedassets26.assets-37-0": "别告诉那个大块头啊...",
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"EOTD_Town_DustBunny-sharedassets26.assets-37-1": "但是我得承认,\n我是只“尘”兔!",
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"EOTD_Town_Iconman-sharedassets27.assets-18-0": "这里真是和谐。",
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"EOTD_Town_Iconman-sharedassets27.assets-18-1": "这里也真是安静。",
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"EOTD_Town_Manual-sharedassets26.assets-38-0": "(是个合上的手册。)",
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"EOTD_Town_Manual-sharedassets26.assets-38-1": "(看来你不再需要这里面\n的知识了。)",
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"EOTD_Town_Music-sharedassets29.assets-135-0": "(音乐商店关业了。)",
|
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"EOTD_Town_Plugboy-sharedassets26.assets-40-0": "真不敢相信\n这真的发生了...",
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"EOTD_Town_Plugboy-sharedassets26.assets-40-1": "我刚想尝尝那家咖啡,\n咖啡馆却关门了!",
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"EOTD_Town_Plugboy-sharedassets26.assets-40-2": "为什么你非要选今天\n要去封印喷泉?!",
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"EOTD_Town_Rudinn2-sharedassets26.assets-41-1": "无药20个敌人??\n怎么可能!",
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"EOTD_Town_Seam-sharedassets26.assets-42-0": "(商店关业了。)",
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"EOTD_Town_Swatchling-sharedassets26.assets-43-0": "小主人们!\n我们的旅程终于圆满\n结束了!",
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"EOTD_Town_Swatchling-sharedassets26.assets-43-1": "我们也终于把这个小镇\n每个角落都清扫干净了!",
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"EOTD_Town_Swatchling-sharedassets26.assets-43-2": "真巧啊...",
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"EOTD_Town_Tasque-sharedassets26.assets-44-0": "(你摸了摸Tasque。)",
|
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"EOTD_Town_TasqueManager-sharedassets26.assets-45-0": "老板,我真为你感到羞耻;你怎能准许王子\n弄出这样的混沌!",
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"EOTD_Town_TasqueManager-sharedassets26.assets-45-1": "啊,抱歉,\n但是咱也没得选啊。",
|
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"EOTD_Town_TasqueManager-sharedassets26.assets-45-2": "哦,那,\n你说的也确实对。",
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"EOTD_Town_TasqueManager-sharedassets26.assets-45-3": "我已经能够接受一点点\n混乱了,在不伤害他人\n的前提下。",
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"EOTD_Town_TheHacker-sharedassets28.assets-13-0": "喷泉要被封印了?;哈!这就是谣言。",
|
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"EOTD_Town_TheHacker-sharedassets28.assets-13-2": "呃...黑客先生?",
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"EOTD_Town_TheHacker-sharedassets28.assets-13-3": "不是谣言的...@\nKris和Susie待会\n真的要封印喷泉。",
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"EOTD_Town_TopChefSign-sharedassets26.assets-46-0": "妈妈咪叭!\n欢迎来到顶尖糕点店!",
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"EOTD_Town_TopChefSign-sharedassets26.assets-46-1": "我们的特邀厨师可以\n制作出所有人中最好\n的烘焙食品!",
|
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"EOTD_Town_ViroVirokun-sharedassets26.assets-47-0": "还有啊...我听说有位\n光之民打开了他的喷泉!",
|
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"EOTD_Town_ViroVirokun-sharedassets26.assets-47-1": "可我可不信!;光之民才不会那么做呢!",
|
||||
"EOTD_Town_Werewire-sharedassets26.assets-48-0": "喷泉的封印使我深刻\n反思了自己的人生。",
|
||||
"EOTD_Town_Werewire-sharedassets26.assets-48-1": "我遇见的那些人们,\n我经历的那些冒险。",
|
||||
"EOTD_Town_Werewire-sharedassets26.assets-48-2": "我之前在一栋平庸的\n办公楼里与我讨厌的人\n共事。",
|
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"EOTD_Town_Werewire-sharedassets26.assets-48-3": "是的,这不算什么好事。;可是至少在接近尾声时\n情况有所好转。",
|
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"EOTD_TrainingArea_King-sharedassets29.assets-136-0": "(他睡得真香啊。)",
|
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"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-0": "啊 Susie 亲 我 差点 忘了",
|
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"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-1": "Lancer 在 睡着 之前 要 把 这个 给你 来着",
|
||||
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-2": "啥啊?",
|
||||
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-3": "一封告别明信片,\n我帮他写了点。",
|
||||
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-4": "啊,好耶!",
|
||||
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-5": "那太好了!\n但是你们估计也知道...",
|
||||
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-7": "是啊,嗯,\n该来的总要来。",
|
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"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-8": "我要把 这一刻 保存 到 我的 剪辑 文件夹 中 作为 纪念",
|
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"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-9": "(你获得了<color=yellow>明信片</color>。)",
|
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"EOTD_TrainingArea_Queen-sharedassets29.assets-151-0": "您好 您拨打 的 女王 正在 通话中 请 稍后 再拨",
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"EOTD_TrainingArea_Queen-sharedassets29.assets-151-1": "跟谁通话呢?",
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||||
"EOTD_TrainingArea_Queen-sharedassets29.assets-151-2": "跟 我的 云端 小甜甜",
|
||||
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-0": "你踏马说啥呢?!",
|
||||
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-1": "你能 原谅 我吗",
|
||||
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-3": "我 现在 好 感动 都要 哭出来 了",
|
||||
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-4": "骗你的 xswl 我 也没 那个 功能 啊",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-0": "Lancer!你在这干@£",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-2": "我们 美丽的 小小 球形 男孩 睡得 好香",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-3": "他 现在 很累了 因为 他 把 镇子上 的 所有人 都 安慰了 一遍",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-4": "啊...",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-5": "光之民。;你是Susie吧?",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-6": "Lancer跟我讲了很多关于\n你们冒险路上发生的事。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-7": "我承认,确实很精彩...",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-8": "他跟你们相处这段时间,\n他成长了不少。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-9": "哈,毕竟有个好榜样嘛。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-10": "哈...哈...是啊...",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-11": "我会永远心存感激的...",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-12": "感谢您给我的小黑桃\n王子带来的欢乐。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-13": "还有...\n我还有话要跟你们\n光之民说。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-15": "他对 他 之前 对你们 做出的 各种 行为 感到 十分 抱歉",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-16": "是的。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-17": "总之,感谢您的道歉,\n国王。",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-18": "你能改变对光之民的看法,\n我很高兴!",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-20": "我也 得 拍一个 隆重 的 道歉 视频",
|
||||
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-21": "叹气",
|
||||
"EOTD_TrainingArea_SusieSpotLancer-sharedassets29.assets-161-0": "诶,Lancer在那呢!",
|
||||
"EOTDCastle_NubertDoor-sharedassets11.assets-7-0": "这是个Nubert形状的门。",
|
||||
"EOTDCastle_NubertDoor-sharedassets11.assets-7-1": "(可惜,你太大了,进不去。)",
|
||||
"EOTDCastle_NubertDoor-sharedassets11.assets-7-2": "这玩意啥时候在这的?",
|
||||
"EOTDCastle_PaintBucket-sharedassets11.assets-8-0": "(这是桶发光的蓝色油漆。)",
|
||||
"EOTDCastle_RouxlsDoor-sharedassets11.assets-9-0": "嘿,Ralsei,这个房间是谁的?",
|
||||
"EOTDCastle_RouxlsDoor-sharedassets11.assets-9-1": "我-#..呃..",
|
||||
"EOTDCastle_RouxlsDoor-sharedassets11.assets-9-2": "我也..不知道...?",
|
||||
"EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-2": "我也来点行吗?",
|
||||
"EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-0": "我觉得你应该吃腻\n蛋糕了。",
|
||||
"EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-1": "(好好好,Kris!)",
|
||||
"EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-0": "哦,Kris!",
|
||||
"EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-1": "你们道完别了之后...",
|
||||
"EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-2": "釜子后面那扇门联通着\n喷泉的底部。",
|
||||
"EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-3": "所以...你们准备好了\n就跟我说一声。~我再把锁打开。",
|
||||
"EOTDCastleFloor1_HeartDoor_PreventChoice-sharedassets19.assets-43-0": "不见到Lancer,我是不会走的!",
|
||||
"EOTDCastleFloor1_HeartDoor-sharedassets19.assets-40-0": "(走到门口时,<color=yellow>你感到一种\n终章将至的强烈\n压迫感</color>。)",
|
||||
"EOTDCastleFloor1_HeartDoor-sharedassets19.assets-40-1": "(你确定你要离开吗?)",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-0": "这扇门的后面,就是\n喷泉的底。",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-1": "Ralsei?",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-3": "这真的是我们见你的\n最后一面了吗?",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-4": "就是比如,要是还有别人\n开喷泉会怎样呢?",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-5": "我...不确定,\nSusie。",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-6": "总之...\n要是那种事情真的\n发生了的话...",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-8": "哦,我明白了,\n我们是黑暗喷泉的\n水管工!",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-9": "哈哈,看来是咯!",
|
||||
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-10": "好啦。;我们速战速决吧!",
|
||||
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-0": "你要...跟上来吗?",
|
||||
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-1": "不了,我会在楼上的阳台\n看着的!",
|
||||
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-2": "还有,小心脚下!;我很久没去过那儿了。",
|
||||
"EOTDFountain_AskKris-sharedassets10.assets-145-1": "你还好吗?",
|
||||
"EOTDFountain_Fountain-sharedassets10.assets-146-4": "(你冒险的最高潮就在\n你的眼前。)",
|
||||
"EOTDFountain_Fountain-sharedassets10.assets-146-3": "(真舒服。)",
|
||||
"EOTDFountain_Fountain-sharedassets10.assets-146-2": "(绽放的光芒准备好\n带你回家了。)",
|
||||
"EOTDFountain_Fountain-sharedassets10.assets-146-0": "(你看见了一个波浪,\n那波浪看着像一匹马。)",
|
||||
"EOTDFountain_Fountain-sharedassets10.assets-146-1": "(...你已经盯着喷泉\n太久了。)",
|
||||
"EOTDFountain_Sign2-sharedassets10.assets-182-0": "牌子上写着...",
|
||||
"EOTDFountain_Sign2-sharedassets10.assets-182-2": "那是希望的传说。;那是梦想的传说。",
|
||||
"EOTDFountain_Sign2-sharedassets10.assets-182-3": "那是光明的传说。;那是黑暗的传说。",
|
||||
"EOTDFountain_Sign2-sharedassets10.assets-182-4": "这就是名为\n《三角符文》\n的传说",
|
||||
"EOTDKrisroom_Bed-sharedassets17.assets-8-0": "在你的旅途中,\n检查过的所有床中...",
|
||||
"EOTDKrisroom_Bed-sharedassets17.assets-8-2": "真的吗,\n我做的床赢得了第二名?~我很荣幸哦,Kris!",
|
||||
"EOTDKrisroom_Closet-sharedassets17.assets-9-0": "这是一个装满各种衣服\n的衣柜。",
|
||||
"EOTDKrisroom_Closet-sharedassets17.assets-9-1": "出于某种原因,\n你从来没换过你的衣服。",
|
||||
"EOTDKrisroom_Icee-sharedassets17.assets-10-0": "你还留着这瘆人玩意啊?!",
|
||||
"EOTDKrisroom_Manual-sharedassets17.assets-11-0": "(你的手册都落灰了。)",
|
||||
"EOTDKrisroom_Manual-sharedassets17.assets-11-1": "(你靠得越近,\n你就越想打喷嚏。)",
|
||||
"EOTDKrisroom_Manual-sharedassets17.assets-11-2": "哈,Kris,\n你也对读书过敏吗?",
|
||||
"EOTDKrisroom_Moss-sharedassets17.assets-12-0": "幸好,你的装饰品苔藓\n完好无损。",
|
||||
"EOTDKrisroom_Moss-sharedassets17.assets-12-1": "啥?;我肯定知道那不是\n真的啊,Kris!",
|
||||
"EOTDKrisroom_Moss-sharedassets17.assets-12-2": "(她之前问过我,\n不然她早就吃了。)",
|
||||
"EOTDKrisroom_Shelf-sharedassets17.assets-13-0": "是个书柜。",
|
||||
"EOTDKrisroom_Shelf-sharedassets17.assets-13-1": "你肯定忘记收集\n一些纪念品了。",
|
||||
"EOTDLancerRoom_Bed-sharedassets14.assets-10-0": "(做个好梦,Lancer的单车。)",
|
||||
"EOTDQueen_Shade-sharedassets13.assets-16-0": "(是个侧边写着“Rouxls”的\n灯罩。)",
|
||||
"EOTDQueen_StrawYes-sharedassets13.assets-18-0": "(你试着吸一口吸管里的\n饮料。)",
|
||||
"EOTDQueen_StrawYes-sharedassets13.assets-18-1": "(真遗憾,你够不到。)",
|
||||
"EOTDQueen_StrawYes-sharedassets13.assets-18-2": "你刚才...是不是要喝女王\n的酸液?",
|
||||
"EOTDQueen_StrawYes-sharedassets13.assets-18-4": "不要!",
|
||||
"EOTDQueenRoom_Speakers-sharedassets13.assets-14-3": "我听不见,太吵了!!",
|
||||
"EOTDQueenRoom_Speakers-sharedassets13.assets-14-0": "(你把你的耳朵往音响\n上贴。)",
|
||||
"EOTDQueenRoom_Speakers-sharedassets13.assets-14-1": "(你开始耳鸣了。)",
|
||||
"EOTDQueenRoom_Speakers-sharedassets13.assets-14-2": "Kris,离音响远点!;你的听力会受损的!",
|
||||
"EOTDQueenRoom_Straw-sharedassets13.assets-15-0": "吸一口?",
|
||||
"EOTDRehabRoom_Carousel-sharedassets16.assets-113-2": "唉呀,它已经年久失修了,\n年久失修了。",
|
||||
"EOTDRehabRoom_Carousel-sharedassets16.assets-113-3": "啊?;怎么了?",
|
||||
"EOTDRehabRoom_Carousel-sharedassets16.assets-113-5": "就这啊?;我投一块就是。",
|
||||
"EOTDRehabRoom_Carousel-sharedassets16.assets-113-0": "哔哔,来玩旋转木马吧!",
|
||||
"EOTDRehabRoom_Carousel-sharedassets16.assets-113-1": "(我觉着我应该\n坐不上去...)",
|
||||
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-4": "净扯,这些车长者怪怪的腿,\n对吧?",
|
||||
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-5": "哈哈哈哈!!\n你这小子让我【崩溃】了!!",
|
||||
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-1": "我车就这么【长腿走了】?!",
|
||||
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-2": "这真是我这辈子最\n【零星差评】的一天了!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-0": "呃嘿嘿!我们之前玩的\n多么开心啊!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-1": "开心?!;你都把咱往死里整了!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-2": "别这么悲观嘛,\n生活中多一点混沌,混沌\n也没什么不好的!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-3": "然而,王子告诉我们,\n我们的时代很快就要\n结束了。",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-5": "命运每次都将我们推向\n灭亡,灭亡...",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-7": "可...就算是这样...",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-8": "你们也只救了你们自己!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-9": "嘿!;咱也没预料到啊!",
|
||||
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-10": "可能你们才是对的,\n而我才是错的...",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-0": "KRIS!!\n我们真是【相别甚久】!!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-1": "你从来都没有【慷慨】过\n我的交易!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-2": "别想【狡辩】,\n我可会【识人术】",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-4": "多亏了您的【毛绒枕头】朋友...",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-6": "可悲的是,\n我们仍然被囚禁着,\n被囚禁着,",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-7": "王子声称我们,<br>“对群众有很大威胁”。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-8": "啥-啥?!;我没有啊!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-10": "放我们出去吧!;我们改邪归正了!\n改邪归正了!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-11": "我相信你!就是...",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-12": "Spamton,你上次把\n我的整个城堡都卖给\nlancer那事我记着呢!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-13": "他是个\n【连哄带骗入门教程】!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-14": "他甚至跟我说\n“求你了,再加在上面\n放颗樱桃吧!”。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-15": "我怎么不知道我的城堡\n正在低价大甩卖啊?",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-17": "还有Jevil,\n关于你的那场节目...",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-18": "呃嘿嘿,那可是一场奇观,\n奇观!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-19": "那可是为所有人公开\n的杂技表演,你们应该\n尊敬我才对!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-20": "那哪是马戏表演!\n只有你一味的攻击\n观众而已!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-21": "哪有那么严重嘛,\n就是点混沌而已!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-22": "你们这些小孩应该了解\n了解自由是多么的有趣!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-23": "接招,\n我有个【顶尖】的想法!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-24": "RALSEI,我给【原子序数41】\n准备了一个【特殊交易】!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-25": "末日即将来临,\n为何还要让我们\n与世隔绝??",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-26": "让我最后闻一次\n【多么美好的一天】的\n空气吧。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-27": "呃嘿嘿,奇妙的乐趣即将爆发。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-28": "你不会以为我不让\n你们出屋吧?",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-30": "听着,我知道你们俩与皇室\n都有过不愉快的经历...",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-31": "但是这里不是皇室,\n你们想离开的话\n就请自便吧!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-32": "这儿又不是监狱。;我敢保证。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-33": "哈哈哈。乱了套了,\n乱了套了!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-34": "但至少,结局是圆满的!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-35": "我简直【404错误】我的眼睛!!!;我一定是在【甜蜜的梦】!!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-36": "RALSEI你个\n【可爱的毛绒玩具】!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-38": "让他缓缓。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-39": "我真的可以。我真的可以。\n我真的可以。我真的可以\n【免费亲吻】你了!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-40": "我们自己的【斯是陋室】\n已经完全【你的东西是我的,\n我的东西还是我的】了?!?!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-41": "对!;至少我是这么认为的。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-42": "我要【赖着不走了】!!\n呃哈哈哈哈哈哈哈哈!!",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-43": "我们太惧怕外面的世界了。",
|
||||
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-44": "但在我们的小家里,\n我们是最完美的,\n最完美的!",
|
||||
"EOTDSusieRoom_Bed-sharedassets15.assets-11-0": "天了,我现在真想好好\n睡一觉。",
|
||||
"EOTDSusieRoom_Bed-sharedassets15.assets-11-1": "抱歉,Susie。;恐怕没时间睡觉了!",
|
||||
"EOTDSusieRoom_Bed-sharedassets15.assets-11-2": "打个盹也不行?!",
|
||||
"EOTDSusieRoom_Bed-sharedassets15.assets-11-3": "咱心里都明净的,\n你肯定不只是“打个盹”。",
|
||||
"EOTDSusieRoom_Bed-sharedassets15.assets-11-4": "你还真了解我啊。",
|
||||
"EOTDSusieRoom_Closet-sharedassets15.assets-12-0": "这是一个衣服抽屉,\n里面塞满了碎布。",
|
||||
"EOTDSusieRoom_Closet-sharedassets15.assets-12-1": "Susie!我给你做的衣服\n怎么都成这样了!",
|
||||
"EOTDSusieRoom_Closet-sharedassets15.assets-12-2": "他们...撕吧起来了?",
|
||||
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-0": "什么气味...?",
|
||||
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-1": "肯定是我在你手册里\n贴的香味贴纸。",
|
||||
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-2": "我手册里有香味贴纸?!",
|
||||
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-3": "唉,书到用时方恨少。",
|
||||
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-0": "我差点忘了,\n可不能浪费粮食!",
|
||||
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-1": "赶快拿出来,然后,呃...",
|
||||
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-2": "我口袋满了...",
|
||||
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-3": "可能还是把那些食物留在\n冰箱里比较好吧。",
|
||||
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-0": "乖,乖,小Susie...\n总有一天,你我能一同...",
|
||||
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-1": "呃..;你俩盯着我干啥?!",
|
||||
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-2": "没-没事!",
|
||||
"EOTDSusieRoom_Statue-sharedassets15.assets-16-0": "嘿!谁往我雕像上贴\n鱼眼贴纸了!",
|
||||
"EOTDSusieRoom_Statue-sharedassets15.assets-16-1": "这还有个署名,\n“Lancer到此一游”?!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-0": "我还以为你永远也不回来了!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-4": "你的小组作业做得怎么样了?",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-7": "字母表的第一个字母是什么?",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-8": "我知道!;是A!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-9": "很好...然后后面还得有个加号。",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-10": "A..@加..",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-11": "嗯!;A+?!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-12": "哈,太好了,最高分!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-13": "哇!;我太骄傲了!!;太棒了!",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-14": "要是这样的话,Alphys女士肯定得花好长时间,",
|
||||
"EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-16": "看看Berdly的脸!~他才得了个B!!",
|
||||
"FD_Intro_FruitPunch-sharedassets39.assets-480-1": "(你摇了摇头。)",
|
||||
"FD_Intro_FruitPunch-sharedassets39.assets-480-0": "哈,随你们便吧。;反正我也不喜欢分享。",
|
||||
"FD_Intro_NoticeSign-sharedassets39.assets-482-0": "慢着,看那边!;那上面说前面有免费\n饮料供应!。",
|
||||
"FD_Intro_NoticeSign-sharedassets39.assets-482-1": "可算哪,我都渴一天了!",
|
||||
"FD_Intro_SpotSiplett-sharedassets39.assets-483-0": "你看吧!!;我特么就说那个杯子\n自己动了吧!",
|
||||
"FD_Intro_SpotSiplett-sharedassets39.assets-483-1": "他怎么看着这么生气啊??",
|
||||
"FD_Intro_SpotSiplett-sharedassets39.assets-483-2": "可能是因为我把它泡在\n碗里了吧...",
|
||||
"FD_Intro_SusieApologize-sharedassets39.assets-484-0": "Noelle,实在抱歉!;我不是故意的!",
|
||||
"FD_Intro_SusieApologize-sharedassets39.assets-484-1": "我发誓那杯子在我手里\n一直在自己晃来晃去!",
|
||||
"FD_Intro_SusieApologize-sharedassets39.assets-484-2": "没-没事的,\n别-别放在心上!!",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-1": "咱也没别的招了啊?~是它先攻击我们的!",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-2": "但你...也确实...\n把他...泡在...\n水里了...",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-3": "不怪我啊!!\n他跟正常杯子长得\n没两样啊!!",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-4": "大概吧...\n我们继续前进吧。",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-5": "(有一瞬间,我感觉那个纸板\n正盯着我!)",
|
||||
"FD_Outro_Genocide-sharedassets39.assets-485-6": "好吧。 ;我们走吧,Kris!",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-0": "还-还不算太差...",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-1": "你以为那些小破杯子\n会打赢我们啊?!",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-2": "当然不是啦,笨蛋!;可是我确实不喜欢\n战斗...",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-3": "(Kris...咱们该怎么委婉\n的告诉她,在这儿的大部分\n时间但都得战斗?)",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-4": "你说什么呢,Susie?",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-5": "啊,没啥!;我们就是...\n在规划未来的方向!",
|
||||
"FD_Outro_Pacifist-sharedassets39.assets-486-6": "还有更多的战斗吗?!",
|
||||
"GameOver_Noelle-sharedassets39.assets-478-0": "快醒醒,;这并不好笑!",
|
||||
"GameOver_Noelle-sharedassets39.assets-478-1": "我们需要你...!",
|
||||
"GameOver_Ralsei-sharedassets0.assets-2493-0": "这不是;你的命运...!",
|
||||
"GameOver_Ralsei-sharedassets0.assets-2493-1": "拜托,;不要放弃!",
|
||||
"GameOver_Susie-sharedassets39.assets-479-0": "得了吧,;你就这点能耐!?",
|
||||
"GameOver_Susie-sharedassets39.assets-479-1": "Kris,;快醒醒...!",
|
||||
"GoodbyePostcard_Introduct-sharedassets29.assets-178-0": "(你拿出了那张明信片。)",
|
||||
"GoodbyePostcard_SusieEnd-sharedassets0.assets-2500-0": "别这样看我,我可没在哭!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-0": "SANS!你这时候找我干啥!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-1": "打扰了,兄弟,不过有人找你有事。",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-2": "啥?!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-3": "还没到把电脑还回图书馆的日期吧?",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-4": "你说什么?# 我们来可不是为了这个的!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-5": "呼!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-7": "你一直想找人聊天,对吧?",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-8": "嗯.. 确实..",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-9": "你也知道,我接管这个世界需要有人帮我!!",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-11": "我是说.. 在《龙夹克》中..",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-12": "呵。",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-13": "好了,我先走了,你们仨慢慢制定你们的邪恶计划吧。",
|
||||
"Greet_Papyrus-sharedassets7.assets-9-14": "有事叫我就行。",
|
||||
"ICE-EPizza_ChoiceEat_Yes-sharedassets3.assets-258-0": "(出人意料的是,竟然很好吃!) ;(虽然说,你不想再尝试了。)",
|
||||
"ICE-EPizza_Drop-sharedassets3.assets-259-0": "(你扔掉了这块披萨。)",
|
||||
"ICE-EPizza_Drop-sharedassets3.assets-259-1": "(它掉在地上,留下一个脏兮兮的黄渍。)",
|
||||
"ICE-EPizza_Use-sharedassets3.assets-262-0": "(这披萨发出一股涮拖把的水的味道。)",
|
||||
"ICE-EPizza_Use-sharedassets3.assets-262-1": "(你真的要吃吗?)",
|
||||
"Livingroom_BonePhoto_No-sharedassets3.assets-171-0": "(你继续沉醉于\n这副佳作。)",
|
||||
"Livingroom_BonePhoto_No-sharedassets3.assets-171-1": "(你得出的结论是,\n这绝对是件杰作!)",
|
||||
"Livingroom_BonePhoto_No-sharedassets3.assets-171-2": "这世上还有能欣赏\n真正艺术的人,\n我很欣慰。",
|
||||
"Livingroom_BonePhoto_No-sharedassets3.assets-171-3": "(不就根骨头吗?)",
|
||||
"Livingroom_BonePhoto_Yes-sharedassets3.assets-172-0": "(你全神贯注地注视着。)",
|
||||
"Livingroom_BonePhoto_Yes-sharedassets3.assets-172-1": "别那么盯着我!",
|
||||
"Livingroom_bonephoto-sharedassets3.assets-198-0": "是一副被裱起来的\n骨头画。",
|
||||
"Livingroom_bonephoto-sharedassets3.assets-198-1": "其艺术表现力之巨大,\n令你惊叹不已!",
|
||||
"Livingroom_bonephoto-sharedassets3.assets-198-2": "简直要闪瞎了你的眼!;要闭眼吗?",
|
||||
"Livingroom_bonephoto-sharedassets3.assets-198-3": "(你继续沉醉于这幅画。)",
|
||||
"Livingroom_bonephoto-sharedassets3.assets-198-4": "(你可以对天发誓,\n这绝对是一部\n经典之作。)",
|
||||
"Livingroom_comicbook_read-sharedassets3.assets-199-0": "(几个骷髅站在悬崖边。)",
|
||||
"Livingroom_comicbook_read-sharedassets3.assets-199-1": "(一个戴着紫色兜帽的\n骷髅把拳头挥向空中。)",
|
||||
"Livingroom_comicbook_read-sharedassets3.assets-199-2": "(大战一触即发!)",
|
||||
"Livingroom_comicbook_read-sharedassets3.assets-199-3": "(刀剑交锋,魔法飞舞!)",
|
||||
"Livingroom_comicbook_read-sharedassets3.assets-199-4": "打断一下,伙计。",
|
||||
"Livingroom_ComicBook-sharedassets3.assets-174-0": "(是本漫画书。)",
|
||||
"Livingroom_ComicBook-sharedassets3.assets-174-1": "(标题写着:\n《骷髅航海记:\n魔法与英雄的传奇》)",
|
||||
"Livingroom_ComicBook-sharedassets3.assets-174-2": "(怎么办?)",
|
||||
"Livingroom_Food-sharedassets3.assets-176-2": "哈,别放在心上。",
|
||||
"Livingroom_Food-sharedassets3.assets-176-3": "这可是我第一次尝试\n做饭,做成这样已经\n可以说是个大厨了。",
|
||||
"Livingroom_Food-sharedassets3.assets-176-4": "那里面...\n是啥?",
|
||||
"Livingroom_Food-sharedassets3.assets-176-5": "凭你想象咯。",
|
||||
"Livingroom_Food-sharedassets3.assets-176-6": "(闻着...怪酸的。)",
|
||||
"Livingroom_Food-sharedassets3.assets-176-0": "(你告诉Sans他的菜根本\n没法吃。)",
|
||||
"Livingroom_Food-sharedassets3.assets-176-1": "不尝尝你咋知道?",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-1": "(底下有一小桶冰淇淋,\n看起来没人动过。)",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-2": "(剩下的地方塞满了\n方便面。)",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-3": "想要的话就直接拿吧,\n他们煮起来真的\n很方便。",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-4": "Susie得到了<color=yellow>【方便面】</color>!",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-5": "是不是有人说煮\n什么什么的?",
|
||||
"Livingroom_fridge-sharedassets3.assets-200-0": "(你不饿。)",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-3": "只养...仓鼠轮?",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-4": "他用他的两根手指\n在里面跑。",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-5": "要是给他买个能装下\n他的巨型仓鼠轮,我\n想他应该会挺高兴的。",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-6": "可惜,早卖断货了。",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-1": "我还没见过仓鼠大小的\n跑步机呢。",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-2": "我是那个意思吗!!!",
|
||||
"Livingroom_HamsterWheel-sharedassets3.assets-177-0": "(好好好,我现在想在巨型\n仓鼠轮里跑了!!)",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-1": "SANS!别往我门上贴\n花朵贴纸了!",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-2": "收到。",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-3": "也别贴蜜蜂贴纸啊!",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-4": "得令。",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-5": "骷髅头贴纸?!;那些蜜蜂怎么了?!",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-6": "蜜蜂需要花朵。",
|
||||
"Livingroom_papdoor-sharedassets3.assets-201-7": "好吧!;我允许你贴...\n两朵花上去。",
|
||||
"Livingroom_PapyrusDoorOpen-sharedassets3.assets-179-0": "凭借我这至强之烈刃,\n必取汝那野蛮之首级!",
|
||||
"Livingroom_sans_choiceYes-sharedassets3.assets-203-0": "好嘞,我去叫他。",
|
||||
"Livingroom_sans_shy-sharedassets3.assets-205-0": "别害怕,他不咬人的。",
|
||||
"Livingroom_sans-sharedassets3.assets-202-0": "哎呀...\n真是累人呐。",
|
||||
"LivingRoom_SansIntroduction-sharedassets3.assets-170-0": "欢迎莅临我和我\n兄弟的寒舍。",
|
||||
"LivingRoom_SansIntroduction-sharedassets3.assets-170-1": "随便四处看看吧,\n别进我房间就行。",
|
||||
"LivingRoom_SansIntroduction-sharedassets3.assets-170-2": "毕竟嘛,我衣柜里有些\n难以启“齿”的秘密。",
|
||||
"LivingRoom_SansIntroduction-sharedassets3.assets-170-4": "别想进去,\n我就在这站着。",
|
||||
"Livingroom_sansroom-sharedassets3.assets-206-2": "(你被电到了!)",
|
||||
"Livingroom_sansroom-sharedassets3.assets-206-3": "哈哈,很惊讶吧?",
|
||||
"Livingroom_sansroom-sharedassets3.assets-206-0": "(你没被电到。)",
|
||||
"Livingroom_sansroom-sharedassets3.assets-206-1": "依这个月的电费来算,\n应该只能电你一次。",
|
||||
"Livingroom_Sink-sharedassets3.assets-184-0": "(你的手已经很干净了。)",
|
||||
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-1": "还内置蹦床的?!",
|
||||
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-2": "第一次免费使用,\n第二次收费七元。",
|
||||
"Livingroom_sofaIntro-sharedassets3.assets-208-1": "是啊,这东西也挺老了,\n跟房子一起买回来的。",
|
||||
"Livingroom_sofaIntro-sharedassets3.assets-208-2": "别看它破破烂烂的,\n坐上去还是很舒服的。",
|
||||
"Livingroom_sofaIntro-sharedassets3.assets-208-3": "坐着试试,\n你不会失望的。",
|
||||
"Livingroom_sofaIntro-sharedassets3.assets-208-4": "好啊。",
|
||||
"Livingroom_sofaIntro-sharedassets3.assets-208-0": "(你没有钱,真遗憾。)",
|
||||
"Livingroom_Susie_ConfirmKnight-sharedassets3.assets-193-0": "看来他准备好了。",
|
||||
"Livingroom_Swan-sharedassets3.assets-194-0": "(一本书。);(封面上有一个漫画风\n的天鹅。)",
|
||||
"Livingroom_Swan-sharedassets3.assets-194-1": "(标题是...)@;(你现在看不出来了。)",
|
||||
"Livingroom_Toaster-sharedassets3.assets-196-2": "所有的面包机...;都会烤面包。",
|
||||
"Livingroom_Toaster-sharedassets3.assets-196-3": "这不废话吗???",
|
||||
"Livingroom_Toaster-sharedassets3.assets-196-4": "(他为啥自己搁\n那笑啊?)",
|
||||
"Livingroom_Toaster-sharedassets3.assets-196-0": "(你花了一点时间来\n回忆。)",
|
||||
"Livingroom_Toaster-sharedassets3.assets-196-1": "(Sans邀请你去看望\n他的兄弟,真是太好了。)",
|
||||
"Livingroom_Trash-sharedassets3.assets-197-1": "(里面堆满了脏衣服。)",
|
||||
"Livingroom_Trash-sharedassets3.assets-197-2": "你们这的人衣服穿脏了\n都直接丢掉的吗?",
|
||||
"Livingroom_Trash-sharedassets3.assets-197-3": "对呀,不然呢。",
|
||||
"Livingroom_Trash-sharedassets3.assets-197-4": "咱们一般洗洗,\n然后继续穿?",
|
||||
"Livingroom_Trash-sharedassets3.assets-197-0": "(为什么大伙都笑着\n看着我啊?)",
|
||||
"Livingroom_TV-sharedassets3.assets-195-3": "万一报纸卖光了呢。",
|
||||
"Livingroom_TV-sharedassets3.assets-195-0": "(你打开了电视。)",
|
||||
"Livingroom_TV-sharedassets3.assets-195-1": "(屏幕左上角写着\n“突发新闻”。)",
|
||||
"Livingroom_TV-sharedassets3.assets-195-2": "(他认真的???)",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-0": "Azure...Falcon?",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-1": "S-Susie??;Kris???",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-2": "你们就是我们队伍里\n新来的两名成员?!?!",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-3": "是啊,看着像。",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-4": "我刚教过他们怎么玩!",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-5": "完美!;...但是\n...他们适合战斗吗?",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-6": "哎呀...",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-7": "SUSIE,一个巨大的\n食人恶兽向你扑了过来!~你会怎么做?",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-8": "施放一个...\n致命的...\n法术?",
|
||||
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-9": "好啊,\n我认为他们准备好了!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-12": "现在我们已经\n介绍了基础知识...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-13": "那么,旅途启航!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-14": "为了能让你们轻松\n入门...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-15": "SANS,来场简单的,\n基础的冒险!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-0": "那么,Papyrus,\n那位传奇战士到底\n咋了?",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-1": "哎呀,说来话长...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-2": "你看,在我们的冒险中,\n我更想...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-3": "呃...\n死的快点。",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-4": "巨石压垮我,\n斧头砍伤我...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-5": "不管怎样,\n我都坚持不到最后!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-6": "但是...\n要是他在队伍里...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-7": "我们就会有\n一点点进步!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-8": "不知道为啥,\n他非要和SANS的\n荒谬挑战碰一碰...",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-9": "所以,我们就成了\n势不可挡的二人组!!",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-10": "听你这意思\n你是在躺赢啊。",
|
||||
"MP_OAOTutorial-sharedassets4.assets-510-11": "胡说!我的热情才是\n我们胜利的关键!",
|
||||
"MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-0": "那你肯定是KRIS,\n没错吧?",
|
||||
"MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-1": "SANS跟我说了很多\n你的趣事!",
|
||||
"MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-2": "其中有不少...\n毫无逻辑...",
|
||||
"MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-3": "(人类真的能飞吗...?)",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-0": "盖因吾乃举世唯一...",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-1": "至圣骑士VARROCK!!",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-2": "狂夜之兽,且备!\n待到天明之时,\n汝辈必归黄泉!",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-3": "捏嘿嘿!!",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-4": "嘿...",
|
||||
"MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-5": "打住...“狂‘夜’之兽”...?",
|
||||
"MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-3": "嘿,别急嘛,\n客人们可觉得很\n有趣呢。",
|
||||
"MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-4": "客...人们?",
|
||||
"MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-0": "呃...\n哈喽哇?",
|
||||
"MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-1": "他们就是我要让你\n见的客人。",
|
||||
"MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-2": "啊,真是失礼。",
|
||||
"MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-0": "papyrus,带他们\n参观一下你的房间\n如何?",
|
||||
"MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-1": "嗯...\n好主意啊SANS!",
|
||||
"MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-2": "你为什么还戴着\n你的妖怪耳朵?",
|
||||
"MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-3": "没耳朵我就听不见\n你说啥了。",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-5": "你们两个想要担任\n什么梦幻职位吗?",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-6": "梦幻职位...;呃,我会施法就行?",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-7": "法师!奥术大师,\n不二之选!",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-8": "那你呢,Kris?",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-0": "抱歉吵到你们了,\n但是我有个好消息!",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-1": "一位身经百战的\n传奇战士,几乎和我\n一样伟大...",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-3": "与此同时,你们可有\n东西要学了!",
|
||||
"MP_PapyrusRoom_Tour-sharedassets4.assets-468-4": "但莫要担心!\n我和Sans都可以\n教你。",
|
||||
"MP_PapyrusRoom_TourChoice_Archer-sharedassets4.assets-469-0": "有趣的选择...\n我见过的射手不多。",
|
||||
"MP_PapyrusRoom_TourChoice_Archer-sharedassets4.assets-469-1": "我更喜欢近战,\n这样才有体验感!!",
|
||||
"MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-0": "嘿!别抄袭我!",
|
||||
"MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-1": "魔法可以组合,\n而且变得更强大!!",
|
||||
"MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-2": "算了,听起来也不差。",
|
||||
"MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-0": "你-你自己?;啊,\n经典的本色出演!",
|
||||
"MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-1": "我也相信\n我足够强大...",
|
||||
"MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-2": "完全可以赤手空拳\n打倒一条龙!!",
|
||||
"MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-0": "绝妙的选择!!;我也想当骑士!!",
|
||||
"MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-1": "我要光荣的侍奉国王\n直到我断气为止!!",
|
||||
"OAO_3Doors-sharedassets4.assets-520-0": "队伍往遗迹深处走去,\n附近越来越暗。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-1": "他们来到三扇门前,\n每扇门上都有不同\n的符号。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-2": "一个上面画着骷髅头。;一个上面画着问号。;一个上面画着一把剑。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-3": "好,我们来仔细考虑\n一下这个问题!",
|
||||
"OAO_3Doors-sharedassets4.assets-520-4": "骷髅头那个门后面\n可能有什么?",
|
||||
"OAO_3Doors-sharedassets4.assets-520-5": "我认为只要一进去就\n必死无疑,骷髅头\n就是这个意思!",
|
||||
"OAO_3Doors-sharedassets4.assets-520-6": "诶,骷髅招你惹你了。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-7": "问号那扇门后面...\n可能有个惊喜?",
|
||||
"OAO_3Doors-sharedassets4.assets-520-8": "那那个剑的呢?",
|
||||
"OAO_3Doors-sharedassets4.assets-520-9": "也许是战斗挑战吧,\n也就是会让我们与\n敌人战斗。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-10": "我好犹豫啊!",
|
||||
"OAO_3Doors-sharedassets4.assets-520-11": "Kris,我可不想担当\n生死大任。",
|
||||
"OAO_3Doors-sharedassets4.assets-520-12": "你来选!",
|
||||
"OAO_AfterOAO-sharedassets4.assets-494-0": "感谢你今天能来。",
|
||||
"OAO_AfterOAO-sharedassets4.assets-494-1": "我们很少会面\n这么长时间的。",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-0": "你们走进了那扇门...",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-1": "然后全被扎死了。",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-2": "不!;我的保险计划怎么\n可能失败了?!",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-3": "不可能啊,\n我们选了安全的门,\n对吧?",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-4": "错,你们选错了。",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-5": "所以...\n咱不该走这扇门的?",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-6": "错啦,那扇也不安全。",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-7": "等等...;\n那这不无解吗?!",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-8": "两个雕像都说谎了,\n正确的路就是往回走。",
|
||||
"OAO_DoorDeath-sharedassets4.assets-521-9": "不——!!",
|
||||
"OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-0": "(你打算唱一首摇篮曲。)",
|
||||
"OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-1": "哥布林下一回合的攻击\n伤害将减半!",
|
||||
"OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-2": "这步走的漂亮,KRIS,\n咱们要催眠它!",
|
||||
"OAO_GoblinFight_Turn1_Fight-sharedassets4.assets-539-0": "(你打算使用你的\n|0去战斗。)",
|
||||
"OAO_GoblinFight_Turn1_Goblin-sharedassets4.assets-540-0": "kris对哥布林造成了\n10点伤害。",
|
||||
"OAO_GoblinFight_Turn2_Goblin-sharedassets4.assets-544-0": "kris对哥布林造成了\n6点伤害。",
|
||||
"OAO_GoblinFight_Turn2-sharedassets4.assets-541-2": "我将再次举起我的\nHalbird,砍杀\n这头野兽!",
|
||||
"OAO_GoblinFight_Turn2-sharedassets4.assets-541-3": "我会再次施放一个\n治疗法术!",
|
||||
"OAO_GoblinFight_Turn2-sharedassets4.assets-541-0": "克里斯,继续唱,\n他变得虚弱了。\n是进攻的好机会!",
|
||||
"OAO_GoblinFight_Turn3_Goblin-sharedassets4.assets-548-0": "kris对哥布林造成了\n8点伤害。",
|
||||
"OAO_GoblinFight_Turn3-sharedassets4.assets-545-0": "是时候了,\n大家一起攻击!",
|
||||
"OAO_GoblinFight_Turn3-sharedassets4.assets-545-1": "我全力向哥布林扑去!",
|
||||
"OAO_GoblinFight_Turn3-sharedassets4.assets-545-2": "我飞到空中,\n向哥布林俯冲过去!",
|
||||
"OAO_GoblinFight_Turn3-sharedassets4.assets-545-3": "我要施放一招\n电击法术!",
|
||||
"OAO_GoblinFight_Turn4-sharedassets4.assets-549-0": "哥布林怒吼一声,\n倒在了金子上。",
|
||||
"OAO_GoblinFight_Turn4-sharedassets4.assets-549-1": "你们击败了巨型哥布林,\n并获得了胜利。",
|
||||
"OAO_GoblinFight_Turn4-sharedassets4.assets-549-2": "好耶!!!",
|
||||
"OAO_GoblinFight_Turn4-sharedassets4.assets-549-3": "合作愉快队友们,\n我们继续吧!",
|
||||
"OAO_GoblinFight_Turn4-sharedassets4.assets-549-4": "那件神秘文物我们\n势在必得!",
|
||||
"OAO_GoblinFight-sharedassets4.assets-532-0": "它暂时还在躺着,\n小队先手。",
|
||||
"OAO_GoblinFight-sharedassets4.assets-532-1": "我用我的盾进行了\n防御!!",
|
||||
"OAO_GoblinFight-sharedassets4.assets-532-2": "我用我的Halbird\n进行了充能!",
|
||||
"OAO_GoblinFight-sharedassets4.assets-532-3": "我召唤了一个火球?",
|
||||
"OAO_Intro-sharedassets4.assets-583-6": "巨型哥布林?!",
|
||||
"OAO_Intro-sharedassets4.assets-583-7": "Varrock,别冲动!\n不要再拿了!",
|
||||
"OAO_Intro-sharedassets4.assets-583-8": "你差点,又要,\n害咱们死掉!",
|
||||
"OAO_Intro-sharedassets4.assets-583-9": "哦不,我好矛盾!",
|
||||
"OAO_Intro-sharedassets4.assets-583-10": "但,唉,\n放手一搏吧。",
|
||||
"OAO_Intro-sharedassets4.assets-583-11": "幸运女神\n会站在我这边的!",
|
||||
"OAO_Intro-sharedassets4.assets-583-0": "7点,@你不小心弄掉了\n一枚硬币,把哥布林\n吵醒了。",
|
||||
"OAO_Intro-sharedassets4.assets-583-1": "我要提前跟你们道歉。",
|
||||
"OAO_Intro-sharedassets4.assets-583-2": "哥布林翻身一跃,\n发现你们要偷走他\n心爱的黄金。",
|
||||
"OAO_Intro-sharedassets4.assets-583-3": "我们能跟他聊聊吗?",
|
||||
"OAO_Intro-sharedassets4.assets-583-4": "没空聊天了!;我们得跟他战斗!",
|
||||
"OAO_Intro-sharedassets4.assets-583-5": "预备!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-0": "大家进入了那扇\n画有问号的们。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-1": "迎接他们的,是两座\n活生生的雕像,分别矗立\n在两扇门前。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-2": "一扇门通向下一个房间,\n另一扇门则通向黄泉。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-3": "左边的雕像说,\n一个雕像只讲真话,\n另一个雕像只讲谎话。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-4": "你们只能问一个问题,\n然后就必须选一扇门。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-5": "一个赌上我们命的\n逻辑难题,这下废了...",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-6": "我得花时间想想。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-7": "咱就不能分头行动吗?",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-8": "右边的雕像说这算作弊,\n如果你们那么做了的话\n他们会直接给你杀了。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-9": "擦。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-10": "我想我明白了,\n答案很简单。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-11": "我们可以问他们:\n“你是在撒谎吗”!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-12": "如果回答“我是在撒谎”,\n咱们就走另外一扇门。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-13": "不然的话...\n就...走...\n呃...",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-14": "Sans,这谜题真的\n能解吗?",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-15": "我保证,有解的。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-16": "五五开,是吧?\n咱直接开蒙吧。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-17": "也不是不行,Susie。\n但是咱还是再想想\n对策吧。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-18": "啊哈,我破译了!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-20": "说真话的会指向\n死亡之门。",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-21": "说谎话的那个也会指向\n死亡之门!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-22": "所以,我们不走那扇\n就行了!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-23": "哈哈...我就是...\n那么...想的...",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-24": "我听着没毛病,\n来吧!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-25": "能由我来...\n问吗?",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-26": "当然没问题了,\n我那身披羽毛的朋友!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-27": "左侧的雕像啊,\n我诚恳的发问...",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-28": "另一个雕像会说哪扇门\n是安全的?",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-29": "左边的雕像想了想,\n答道:",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-31": "啊哈,\n我的猜想是对的!",
|
||||
"OAO_QuestionMarkDoors-sharedassets4.assets-522-32": "既然是KRIS选的这个房间,\n那就由KRIS继续领路吧!",
|
||||
"RouxlsRoom_AngryRouxls-sharedassets18.assets-48-0": "刹那间,你听见了什么。",
|
||||
"RouxlsRoom_AngryRouxls-sharedassets18.assets-48-1": "听起来像...泄气声...",
|
||||
"RouxlsRoom_Intro-sharedassets18.assets-49-0": "等-等下,我不记得我建了\n这个房间啊...",
|
||||
"RouxlsRoom_Pickaxe-sharedassets18.assets-51-1": "(突然间,想要挖矿的欲望\n淹没了你!)",
|
||||
"RouxlsRoom_Pickaxe-sharedassets18.assets-51-0": "嗯,这是Malius做的吗?",
|
||||
"RouxlsRoom_Pirate-sharedassets18.assets-52-0": "哦,这是Roulxs跟咱战斗时\n穿着的海盗服!",
|
||||
"RouxlsRoom_Pirate-sharedassets18.assets-52-1": "你们来了一场精彩的\n海盗大战?!",
|
||||
"RouxlsRoom_Pirate-sharedassets18.assets-52-2": "为啥我不知道这事!!",
|
||||
"RouxlsRoom_PirateShip-sharedassets18.assets-53-0": "哇,这家伙有整艘\n海盗船?!",
|
||||
"RouxlsRoom_PirateShip-sharedassets18.assets-53-1": "等等...",
|
||||
"RouxlsRoom_PirateShip-sharedassets18.assets-53-2": "这是用纸板剪出来的!",
|
||||
"RouxlsRoom_Rocks-sharedassets18.assets-55-0": "(一堆石头块和砖块。);(是雕刻出来的。)",
|
||||
"RouxlsRoom_Rocks-sharedassets18.assets-55-1": "(雕这东西肯定花了很长\n时间。)",
|
||||
"RouxlsRoom_Rocks-sharedassets18.assets-55-2": "嘿Ralsei,\n如果这家伙做扇门\n都花了这么长时间...",
|
||||
"RouxlsRoom_Rocks-sharedassets18.assets-55-4": "这是魔法与毅力的力量,\nSusie。",
|
||||
"RouxlsRoom_Sign-sharedassets18.assets-56-0": "待办:;清理仓库尘尽扫。;矿井深开不歇镐!!",
|
||||
"RouxlsRoom_Sign-sharedassets18.assets-56-1": "(下面还有一行小字。)",
|
||||
"RouxlsRoom_WarningSign-sharedassets18.assets-57-1": "Rouxls一直都在挖墙?!",
|
||||
"SiplettTrio_Act_KrisCheers_X-sharedassets39.assets-404-0": "干杯!;敬我们结交的朋友!",
|
||||
"SiplettTrio_Act_KrisCheers-sharedassets39.assets-403-0": "干杯!;敬你们一路上提供的帮助!",
|
||||
"SiplettTrio_Act_NoelleCheers-sharedassets39.assets-405-0": "干杯!;以期望这场战斗能尽快结束!",
|
||||
"SiplettTrio_Act_SusieCheers-sharedassets39.assets-406-0": "干杯!;敬这里的免费食物!",
|
||||
"SiplettTrio_Battle_Dialogue_Onomatopia1-sharedassets39.assets-407-0": "咕噜!;咕噜!",
|
||||
"SiplettTrio_Battle_Dialogue_Onomatopia2-sharedassets39.assets-408-0": "啵啵!;啵啵!",
|
||||
"SiplettTrio_Battle_Dialogue_Onomatopia3-sharedassets39.assets-409-0": "吸吸!;吸吸!",
|
||||
"SiplettTrio_Battle_Dialogue_Onomatopia4-sharedassets39.assets-410-0": "突突!;突突!",
|
||||
"SiplettTrio_Battle_Dialogue_Onomatopia5-sharedassets39.assets-411-0": "咕噜!;咕噜!",
|
||||
"SiplettTrio_Battle_FlavorText_Default1-sharedassets39.assets-412-0": "空气十分潮湿。",
|
||||
"SiplettTrio_Battle_FlavorText_Default2-sharedassets39.assets-413-0": "Siplett差点在一滩果汁\n中滑倒。",
|
||||
"SupplyCloset_Bin-sharedassets23.assets-70-0": "(垃圾箱里塞满了画。)",
|
||||
"SupplyCloset_Bin-sharedassets23.assets-70-1": "(...有些看着很眼熟。)",
|
||||
"SupplyCloset_CantThinkStraight-sharedassets23.assets-71-0": "(你的脑子很乱...)",
|
||||
"SupplyCloset_Cards-sharedassets23.assets-72-0": "(满堂红)",
|
||||
"SupplyCloset_ForegroundItems-sharedassets23.assets-73-0": "(是一堆箱子。)",
|
||||
"SupplyCloset_ForegroundItems-sharedassets23.assets-73-1": "(其中一个箱子里装着\n落满了灰的奇幻书籍。)",
|
||||
"SupplyCloset_ForegroundItems-sharedassets23.assets-73-2": "(另一个盒子里装满了\n花生。)~(不是五香的那种。)",
|
||||
"SupplyCloset_Leave-sharedassets23.assets-74-0": "(我准备好离开了吗?)",
|
||||
"SupplyCloset_Leave2-sharedassets23.assets-75-0": "(你准备好离开了吗?)",
|
||||
"SupplyCloset_LockedDoor-sharedassets23.assets-80-0": "(门锁上了。)",
|
||||
"SupplyCloset_Shelves-sharedassets23.assets-81-0": "(这是你一路以来冒险\n所得到的战利品。)",
|
||||
"SupplyCloset_Shelves-sharedassets23.assets-81-1": "(尽管有些冲动,\n你还是接受了你需要\n归还一切的事实。)",
|
||||
"SupplyCloset_Shelves-sharedassets23.assets-81-2": "(...不然你会被称为\n“本镇著名小偷”的。)",
|
||||
"SupplyCloset_SusieAwake-sharedassets23.assets-83-0": "呃...\n我的头好痛。",
|
||||
"SupplyCloset_SusieConsole-sharedassets23.assets-84-0": "你...缓缓吧。",
|
||||
"SupplyCloset_SusieLookAround-sharedassets23.assets-88-0": "那么,\n这儿就是储藏室?",
|
||||
"SupplyCloset_SusieLookAround-sharedassets23.assets-88-1": "不得不说,这看着可一点\n不像个...王国。",
|
||||
"SupplyCloset_Table-sharedassets23.assets-90-0": "(你打开了笔记本。)",
|
||||
"SupplyCloset_Table-sharedassets23.assets-90-1": "(最后打开的网页是\n战斗铠甲的DIY教程。)",
|
||||
"SupplyCloset_Table-sharedassets23.assets-90-2": "(你收藏了这个页面,\n然后关闭笔记本电脑。)",
|
||||
"SupplyCloset_WagonAndBoxes-sharedassets23.assets-91-0": "(更多垃圾。)",
|
||||
"TS_ComfortBeginAction-sharedassets34.assets-292-0": "(Kris需要拥抱。)",
|
||||
"TS_Finale-sharedassets34.assets-298-1": "我无法承受...",
|
||||
"TS_Finale-sharedassets34.assets-298-2": "而且...我不知道\n我能不能控制这一切。",
|
||||
"TS_Finale-sharedassets34.assets-298-3": "我不知道我是否真的\n准备好了。",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-0": "哈...几分钟前...",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-1": "这还是令我感到伤心,\n感到不快的...",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-2": "但现在...\n不知因为什么...",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-3": "这让我感到...很放心。",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-5": "在一切难以承受的时候...\n在我感到孤独的时候...",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-6": "他总会为我腾出时间,\n尽管在他的世界支离破碎之时。",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-7": "我想...你会像他那样。",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-9": "我会和你一起走的。",
|
||||
"TS_IllBeWithYou-sharedassets34.assets-302-10": "如果这代表着拯救所有人...\n我会去。",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-0": "你不需要我...",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-1": "Susie比我强多了...\n她能应对。",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-3": "所以如果我们不出现呢?",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-4": "看起来老爸老妈并不会注意到。",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-5": "他们只会继续...\n生活下去...争吵下去...",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-6": "成天为他们的宝贝Asriel\n归家的日子倒计时。",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-7": "不,他们...",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-8": "这个世界...\n我们所在乎的一切...",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-9": "他们的存亡都在我一念之间,\n不是吗?",
|
||||
"TS_ImportantProphecy-sharedassets34.assets-303-10": "也许这也是让我最恐惧的。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-0": "我...我不明白。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-1": "但是...我觉得我\n需要听听。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-2": "在这段时间里,我一直以为\n是你让一切变得更好。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-3": "一切就像...别人的生活一般。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-5": "我还会再回归自我吗?",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-6": "我还不知道我是否相信。",
|
||||
"TS_ImportantToMe-sharedassets34.assets-304-7": "但也许...我想试试看。",
|
||||
"TS_InsideShelter_Intro-sharedassets34.assets-320-0": "(很冷。)",
|
||||
"TS_InsideShelter_Intro-sharedassets34.assets-320-1": "(你感受不到你的双腿。)",
|
||||
"TS_InsideShelter_Intro-sharedassets34.assets-320-2": "(你感受不到你的双臂。)",
|
||||
"TS_InsideShelter_Intro-sharedassets34.assets-320-3": "(你感受不到一切。)",
|
||||
"TS_IntroBunker_Open-sharedassets33.assets-17-0": "(打开门吗?)",
|
||||
"TS_IntroBunker_TryLeave-sharedassets33.assets-21-0": "(你仍然有些事情要做。)",
|
||||
"TS_Kris-sharedassets34.assets-305-5": "比起我,他们更喜欢你。;...永远都是。",
|
||||
"TS_Kris-sharedassets34.assets-305-6": "我不是那个拯救世界的英雄。~我甚至不是任何人的英雄。",
|
||||
"TS_Kris-sharedassets34.assets-305-4": "为什么?;你想让我离开然后我就能\n再次变成你的木偶了吗?!",
|
||||
"TS_Kris-sharedassets34.assets-305-1": "你需要我消失。",
|
||||
"TS_Kris-sharedassets34.assets-305-3": "我打算留在这里。;反正外面也什么人等我。",
|
||||
"TS_Kris-sharedassets34.assets-305-0": "走开...",
|
||||
"TS_Kris2-sharedassets34.assets-306-0": "为什么你会关心我?",
|
||||
"TS_Kris2-sharedassets34.assets-306-1": "你几乎不认识我...",
|
||||
"TS_Kris2-sharedassets34.assets-306-2": "为了什么?!",
|
||||
"TS_NotComfortBeginAction-sharedassets34.assets-307-0": "(这是最好的。)",
|
||||
"TS_Promise-sharedassets34.assets-308-10": "与我而言已经很...不错了。",
|
||||
"TS_Promise-sharedassets34.assets-308-0": "谢谢你。",
|
||||
"TS_Promise-sharedassets34.assets-308-1": "谢谢你所做的一切。",
|
||||
"TS_Promise-sharedassets34.assets-308-2": "我都不知道没了你\n我将身处何方。",
|
||||
"TS_Promise-sharedassets34.assets-308-3": "但我现在已然准备好了。;准备好离开了。",
|
||||
"TS_Promise-sharedassets34.assets-308-4": "我们还有个世界等待着被拯救,\n不是吗?",
|
||||
"TS_Reason-sharedassets34.assets-309-0": "嘿...",
|
||||
"TS_Reason-sharedassets34.assets-309-1": "如果我们误入歧途会怎样?",
|
||||
"TS_Reason-sharedassets34.assets-309-2": "如果我们失败了会怎样?",
|
||||
"TS_Reason-sharedassets34.assets-309-3": "世界步入终焉...\n这都会是我们的错。",
|
||||
"TS_Reason-sharedassets34.assets-309-4": "而我呢?我将只能在一旁\n看着一切...而无力回天...",
|
||||
"TS_Reason-sharedassets34.assets-309-5": "被困在自己的身体里,\n看着天崩地裂。",
|
||||
"TS_Reason-sharedassets34.assets-309-6": "我怎么能不担心呢?"
|
||||
}
|
@ -1,235 +0,0 @@
|
||||
{
|
||||
"BOOTUP_Manager-level22-123-BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsElementName": "V-Sync",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsElementName": "Menu",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsDescription": "The key to open either the light or darkworld MENU.",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsElementName": "Right",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsDescription": "The key to move RIGHT.",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsElementName": "Simplify SFX",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsElementName": "Instant Text",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsDescription": "Disables the typing effect in most textboxes.",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsElementName": "Master Volume",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsDescription": "Volume of everything.",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsElementName": "Revert",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsDescription": "Resets all keybindings to default.",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsElementName": "Fullscreen",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsElementName": "Effect Volume",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsDescription": "Volume of Effects.",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsElementName": "Sprint",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsElementName": "Down",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsDescription": "The key to move DOWN.",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsElementName": "No Character Fonts",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsElementName": "Dyslexic Fonts",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsElementName": "Left",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription": "The key to move LEFT.",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsElementName": "Music Volume",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsDescription": "Volume of the Music.",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsElementName": "Simplify VFX",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsElementName": "Auto Run",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsElementName": "Cancel",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsElementName": "<size=52>Dialogue Volume</size>",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsDescription": "Volume of the Dialogue.",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsElementName": "Pause",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsDescription": "The key to PAUSE.",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsElementName": "Up",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsDescription": "The key to move UP.",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsElementName": "Confirm",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsDescription": "Adjusts the Bumpscosity.",
|
||||
"GonerMenu_Settings_Element-level2-1812-SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
|
||||
"TextMeshPro-level0-1343-m_text": "GIVE UP",
|
||||
"TextMeshPro-level0-1344-m_text": "CONTINUE",
|
||||
"TextMeshPro-level33-90-m_text": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process",
|
||||
"TextMeshPro-level38-100-m_text": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
|
||||
"TextMeshPro-level38-101-m_text": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"TextMeshPro-level38-103-m_text": "<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell",
|
||||
"TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"TextMeshPro-level38-105-m_text": "<color=#222222>-Fangamer Testing-</color>",
|
||||
"TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"TextMeshPro-level38-107-m_text": "<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!",
|
||||
"TextMeshPro-level38-108-m_text": "<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"TextMeshPro-level38-109-m_text": "<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"TextMeshPro-level38-110-m_text": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n",
|
||||
"TextMeshPro-level38-111-m_text": "<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n",
|
||||
"TextMeshPro-level38-112-m_text": "\rBy Toby Fox\r\n",
|
||||
"TextMeshPro-level38-98-m_text": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level40-59-m_text": "welcome to my awesome battle test room",
|
||||
"TextMeshProUGUI-level0-1345-m_text": "Placeholder",
|
||||
"TextMeshProUGUI-level0-1346-m_text": "KEY",
|
||||
"TextMeshProUGUI-level0-1348-m_text": "ARMOR: Bandage",
|
||||
"TextMeshProUGUI-level0-1349-m_text": "Resume\n",
|
||||
"TextMeshProUGUI-level0-1351-m_text": "HP",
|
||||
"TextMeshProUGUI-level0-1353-m_text": "Are you really sure you want to restart the battle?",
|
||||
"TextMeshProUGUI-level0-1354-m_text": "---------",
|
||||
"TextMeshProUGUI-level0-1357-m_text": "Selfless",
|
||||
"TextMeshProUGUI-level0-1363-m_text": "0",
|
||||
"TextMeshProUGUI-level0-1364-m_text": "ACCESSIBILITY",
|
||||
"TextMeshProUGUI-level0-1365-m_text": "Yes",
|
||||
"TextMeshProUGUI-level0-1368-m_text": "MONEY: 0",
|
||||
"TextMeshProUGUI-level0-1370-m_text": "Defense",
|
||||
"TextMeshProUGUI-level0-1374-m_text": "EXP: 0",
|
||||
"TextMeshProUGUI-level0-1375-m_text": "100%",
|
||||
"TextMeshProUGUI-level0-1378-m_text": "Item Info",
|
||||
"TextMeshProUGUI-level0-1381-m_text": "GAME",
|
||||
"TextMeshProUGUI-level0-1386-m_text": "Dice Brace",
|
||||
"TextMeshProUGUI-level0-1388-m_text": "ITEM",
|
||||
"TextMeshProUGUI-level0-1389-m_text": "1\n",
|
||||
"TextMeshProUGUI-level0-1392-m_text": "STAT\n\n",
|
||||
"TextMeshProUGUI-level0-1393-m_text": "CONTROLS",
|
||||
"TextMeshProUGUI-level0-1395-m_text": "Magic:",
|
||||
"TextMeshProUGUI-level0-1396-m_text": "0%",
|
||||
"TextMeshProUGUI-level0-1401-m_text": "WEAPON: Pencil",
|
||||
"TextMeshProUGUI-level0-1402-m_text": "SETTINGS",
|
||||
"TextMeshProUGUI-level0-1403-m_text": "(No ability.)",
|
||||
"TextMeshProUGUI-level0-1405-m_text": "10",
|
||||
"TextMeshProUGUI-level0-1411-m_text": "MERCY",
|
||||
"TextMeshProUGUI-level0-1414-m_text": "Dialogue Volume",
|
||||
"TextMeshProUGUI-level0-1415-m_text": "TOSS",
|
||||
"TextMeshProUGUI-level0-1416-m_text": "Call Berdly",
|
||||
"TextMeshProUGUI-level0-1427-m_text": "Call Home",
|
||||
"TextMeshProUGUI-level0-1429-m_text": "USE",
|
||||
"TextMeshProUGUI-level0-1430-m_text": "-- Revert to Default --",
|
||||
"TextMeshProUGUI-level0-1431-m_text": "??% TP",
|
||||
"TextMeshProUGUI-level0-1434-m_text": "Fangame WIP, all subject to change!\n",
|
||||
"TextMeshProUGUI-level0-1435-m_text": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text": "\"Kris\"",
|
||||
"TextMeshProUGUI-level0-1443-m_text": "Return To Menu",
|
||||
"TextMeshProUGUI-level0-1446-m_text": "USE INFO DROP",
|
||||
"TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
|
||||
"TextMeshProUGUI-level0-1450-m_text": "8",
|
||||
"TextMeshProUGUI-level0-1452-m_text": "Iron Shackle",
|
||||
"TextMeshProUGUI-level0-1453-m_text": "Kris",
|
||||
"TextMeshProUGUI-level0-1460-m_text": "NEXT: 10",
|
||||
"TextMeshProUGUI-level0-1462-m_text": "20/20",
|
||||
"TextMeshProUGUI-level0-1463-m_text": "No\n",
|
||||
"TextMeshProUGUI-level0-1466-m_text": "Call Sans",
|
||||
"TextMeshProUGUI-level0-1467-m_text": "Restart Battle",
|
||||
"TextMeshProUGUI-level0-1468-m_text": "Defense:",
|
||||
"TextMeshProUGUI-level0-1473-m_text": "ACT",
|
||||
"TextMeshProUGUI-level0-1484-m_text": "Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.",
|
||||
"TextMeshProUGUI-level0-1490-m_text": "New Text",
|
||||
"TextMeshProUGUI-level0-1494-m_text": "Everybody Weapon",
|
||||
"TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20",
|
||||
"TextMeshProUGUI-level0-1501-m_text": "LV 1",
|
||||
"TextMeshProUGUI-level0-1503-m_text": "AUDIO",
|
||||
"TextMeshProUGUI-level0-1506-m_text": "Options",
|
||||
"TextMeshProUGUI-level0-1511-m_text": "DF 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text": "Attack:",
|
||||
"TextMeshProUGUI-level0-1521-m_text": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
|
||||
"TextMeshProUGUI-level0-1522-m_text": "<scale=0.5> </scale>~ ",
|
||||
"TextMeshProUGUI-level0-1524-m_text": "LV7 Leader\nCommands the party with various ACTs",
|
||||
"TextMeshProUGUI-level0-1527-m_text": "D$",
|
||||
"TextMeshProUGUI-level0-1532-m_text": "CALL",
|
||||
"TextMeshProUGUI-level2-1427-m_text": "Press anything",
|
||||
"TextMeshProUGUI-level2-1429-m_text": " ||||||||||||",
|
||||
"TextMeshProUGUI-level2-1432-m_text": "||",
|
||||
"TextMeshProUGUI-level2-1433-m_text": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1435-m_text": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1437-m_text": "Abbie Gonzalez",
|
||||
"TextMeshProUGUI-level2-1440-m_text": "X3",
|
||||
"TextMeshProUGUI-level2-1442-m_text": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
|
||||
"TextMeshProUGUI-level2-1444-m_text": "Meeting Sans' Brother\n",
|
||||
"TextMeshProUGUI-level2-1446-m_text": "|||||",
|
||||
"TextMeshProUGUI-level2-1447-m_text": "CROSS-DEPTHS CONNECTION",
|
||||
"TextMeshProUGUI-level2-1449-m_text": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
|
||||
"TextMeshProUGUI-level2-1450-m_text": "Nonsense",
|
||||
"TextMeshProUGUI-level2-1455-m_text": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
|
||||
"TextMeshProUGUI-level2-1461-m_text": "Logs",
|
||||
"TextMeshProUGUI-level2-1462-m_text": "Uprank",
|
||||
"TextMeshProUGUI-level2-1464-m_text": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1467-m_text": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1468-m_text": "Hypotheticals",
|
||||
"TextMeshProUGUI-level2-1469-m_text": "Goals",
|
||||
"TextMeshProUGUI-level2-1470-m_text": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1473-m_text": "puzzlerat",
|
||||
"TextMeshProUGUI-level2-1476-m_text": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1478-m_text": "______________",
|
||||
"TextMeshProUGUI-level2-1479-m_text": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
|
||||
"TextMeshProUGUI-level2-1480-m_text": "Special Thanks",
|
||||
"TextMeshProUGUI-level2-1483-m_text": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1489-m_text": "4500$",
|
||||
"TextMeshProUGUI-level2-1494-m_text": "------------",
|
||||
"TextMeshProUGUI-level2-1498-m_text": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
|
||||
"TextMeshProUGUI-level2-1501-m_text": "\"I'm Wing Gambler! the royal spender.\"",
|
||||
"TextMeshProUGUI-level2-1506-m_text": "Serious",
|
||||
"TextMeshProUGUI-level2-1509-m_text": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
|
||||
"TextMeshProUGUI-level2-1521-m_text": "",
|
||||
"TextMeshProUGUI-level2-1523-m_text": " 1 USER(S) - HOST",
|
||||
"TextMeshProUGUI-level2-1526-m_text": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1531-m_text": "Credits",
|
||||
"TextMeshProUGUI-level2-1534-m_text": "Enter text...",
|
||||
"TextMeshProUGUI-level2-1540-m_text": "Z to Begin\nX to Return",
|
||||
"TextMeshProUGUI-level2-1543-m_text": "150$",
|
||||
"TextMeshProUGUI-level2-1547-m_text": "(10$ per spin)",
|
||||
"TextMeshProUGUI-level2-1549-m_text": "W.D GAMBLING",
|
||||
"TextMeshProUGUI-level2-1551-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
|
||||
"TextMeshProUGUI-level2-1560-m_text": "1500$",
|
||||
"TextMeshProUGUI-level2-1563-m_text": "Fillow",
|
||||
"TextMeshProUGUI-level2-1575-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
|
||||
"TextMeshProUGUI-level2-1577-m_text": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
|
||||
"TextMeshProUGUI-level2-1583-m_text": "Extras",
|
||||
"TextMeshProUGUI-level2-1593-m_text": "----$",
|
||||
"TextMeshProUGUI-level2-1595-m_text": "30$",
|
||||
"TextMeshProUGUI-level2-1602-m_text": "-> Return",
|
||||
"TextMeshProUGUI-level2-1605-m_text": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1616-m_text": "525$",
|
||||
"TextMeshProUGUI-level2-1619-m_text": "->",
|
||||
"TextMeshProUGUI-level2-1632-m_text": "End of the DELTARUNE",
|
||||
"TextMeshProUGUI-level2-1635-m_text": "V0.0.2",
|
||||
"TextMeshProUGUI-level37-47-m_text": "New log unlocked",
|
||||
"TextMeshProUGUI-level37-49-m_text": "Hypothesis Completed!",
|
||||
"TextMeshProUGUI-level37-50-m_text": "\\n||||||||||||||",
|
||||
"TextMeshProUGUI-level37-51-m_text": "--------------------",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2527-m_text": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2529-m_text": "placeholder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2578-m_text": "PlaceHolder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2585-m_text": "MemberName",
|
||||
"TextMeshProUGUI-sharedassets2.assets-521-m_text": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-522-m_text": "CONNECTION ISSUES",
|
||||
"TextMeshProUGUI-sharedassets2.assets-523-m_text": "The Sound of Nothing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text": "REFLECTING",
|
||||
"TextMeshProUGUI-sharedassets2.assets-525-m_text": "MONSTERS ARE WEAK",
|
||||
"TextMeshProUGUI-sharedassets2.assets-526-m_text": "SUCCESSFUL HOST FOUND",
|
||||
"TextMeshProUGUI-sharedassets2.assets-527-m_text": "* what did I do?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text": "Experiment Design",
|
||||
"TextMeshProUGUI-sharedassets2.assets-530-m_text": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-531-m_text": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-532-m_text": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-533-m_text": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-557-m_text": "\"INTRODUCTION\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-558-m_text": "\"SCOPE CREEP\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text": "\"DISCOVERY\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text": "\"DARKER\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text": "Expected Result(s)",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text": "EXPERIMENT LOG-00-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-568-m_text": "EXPERIMENT LOG-01-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-569-m_text": "EXPERIMENT LOG-00-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-570-m_text": "EXPERIMENT LOG-01-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-582-m_text": "Hypothesis",
|
||||
"TextMeshProUGUI-sharedassets2.assets-583-m_text": "Objective",
|
||||
"TextMeshProUGUI-sharedassets2.assets-584-m_text": "Logged Information"
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
{
|
||||
"BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD Core(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 容量 32GB\n 容器控制器:[型号 - GONER] 容量 128MB\n校验闪存中... 校验通过\n------------\n正在初始化USB控制器... 完成\n正在初始化通用字符串... 完成\n正在初始化场景预览... 完成\n正在初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n正在初始化主机控制器... 完成\n------------\n\n为初始宇宙模拟分配的内存空间:93B 未发现缓冲区错误\n正在进行引导收尾工作 [||||||||||] 引导完成"
|
||||
}
|
@ -1,178 +1,256 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience."
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character."
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!"
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "EXPERIMENT LOG-00-A",
|
||||
"\"INTRODUCTION\"": "\"INTRODUCTION\"",
|
||||
"Objective": "Objective",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"Hypothesis": "Hypothesis",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"Experiment Design": "Experiment Design",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"Expected Result(s)": "Expected Result(s)",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL "
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "EXPERIMENT LOG-00-B",
|
||||
"\"DISCOVERY\"": "\"DISCOVERY\"",
|
||||
"Logged Information": "Logged Information",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?"
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "EXPERIMENT LOG-01-A",
|
||||
"\"SCOPE CREEP\"": "\"SCOPE CREEP\"",
|
||||
"Logged Information": "Logged Information",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU"
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "EXPERIMENT LOG-01-B",
|
||||
"\"DARKER\"": "\"DARKER\"",
|
||||
"Logged Information": "Logged Information",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT"
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"'* what did I do?????'": "'* what did I do?????'"
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "MONSTERS ARE WEAK",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say."
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "REFLECTING",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing"
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "SUCCESSFUL HOST FOUND",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward."
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "GIVE UP",
|
||||
"CONTINUE": "CONTINUE",
|
||||
"KEY": "KEY",
|
||||
"ARMOR: Bandage": "ARMOR: Bandage",
|
||||
"Resume\n": "Resume\n",
|
||||
"HP": "HP",
|
||||
"Are you really sure you want to restart the battle?": "Are you really sure you want to restart the battle?",
|
||||
"Menu": "Menu",
|
||||
"Selfless": "Selfless",
|
||||
"ACCESSIBILITY": "ACCESSIBILITY",
|
||||
"Yes": "Yes",
|
||||
"MONEY: 0": "MONEY: 0",
|
||||
"Defense": "Defense",
|
||||
"Up": "Up",
|
||||
"EXP: 0": "EXP: 0",
|
||||
"Item Info": "Item Info",
|
||||
"GAME": "GAME",
|
||||
"Simplify VFX": "Simplify VFX",
|
||||
"Dice Brace": "Dice Brace",
|
||||
"ITEM": "ITEM",
|
||||
"Cancel": "Cancel",
|
||||
"STAT\n\n": "STAT\n\n",
|
||||
"CONTROLS": "CONTROLS",
|
||||
"Magic:": "Magic:",
|
||||
"WEAPON: Pencil": "WEAPON: Pencil",
|
||||
"SETTINGS": "SETTINGS",
|
||||
"(No ability.)": "(No ability.)",
|
||||
"Left": "Left",
|
||||
"Pause": "Pause",
|
||||
"MERCY": "MERCY",
|
||||
"Dialogue Volume": "Dialogue Volume",
|
||||
"TOSS": "TOSS",
|
||||
"Instant Text": "Instant Text",
|
||||
"Return To Menu": "Return To Menu",
|
||||
"USE INFO DROP": "USE INFO DROP",
|
||||
"Auto Run": "Auto Run",
|
||||
"Iron Shackle": "Iron Shackle",
|
||||
"Kris": "Kris",
|
||||
"Down": "Down",
|
||||
"No Character Fonts": "No Character Fonts",
|
||||
"NEXT: 10": "NEXT: 10",
|
||||
"V-Sync": "V-Sync",
|
||||
"Defense:": "Defense:",
|
||||
"ACT": "ACT",
|
||||
"Confirm": "Confirm",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.",
|
||||
"Everybody Weapon": "Everybody Weapon",
|
||||
"Master Volume": "Master Volume",
|
||||
"LV 1": "LV 1",
|
||||
"Simplify SFX": "Simplify SFX",
|
||||
"AUDIO": "AUDIO",
|
||||
"Call Berdly": "Call Berdly",
|
||||
"Options": "Options",
|
||||
"DF 10(0)": "DF 10(0)",
|
||||
"Attack:": "Attack:",
|
||||
"Music Volume": "Music Volume",
|
||||
"Sprint": "Sprint",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "LV7 Leader\nCommands the party with various ACTs",
|
||||
"D$": "D$",
|
||||
"Credits": "Credits",
|
||||
"W.D GAMBLING": "W.D GAMBLING",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..",
|
||||
"Dyslexic Fonts": "Dyslexic Fonts",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
|
||||
"Extras": "Extras",
|
||||
"Meeting Sans' Brother\n": "Meeting Sans' Brother\n",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
|
||||
"-> Return": "-> Return",
|
||||
"End of the DELTARUNE": "End of the DELTARUNE",
|
||||
"V0.0.2": "V0.0.2",
|
||||
"Bumpscosity": "Bumpscosity"
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": "The Sound of Nothing"
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "CONNECTION ISSUES",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!"
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!"
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "<color=#222222>-Fangamer Testing-</color>",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n",
|
||||
"\rBy Toby Fox\r\n": "\rBy Toby Fox\r\n"
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process"
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "CROSS-DEPTHS CONNECTION",
|
||||
" 1 USER(S) - HOST": " 1 USER(S) - HOST",
|
||||
"Enter text...": "Enter text...",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK"
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": "welcome to my awesome battle test room"
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": "New Text"
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "New log unlocked",
|
||||
"Hypothesis Completed!": "Hypothesis Completed!"
|
||||
}
|
||||
"0-BOOTUP_Manager-level22-123-BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
|
||||
"1-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "V-Sync",
|
||||
"2-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
||||
"3-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "Menu",
|
||||
"4-GonerMenu_Settings_Element-level0-1541-SettingsDescription": "The key to open either the light or darkworld MENU.",
|
||||
"5-GonerMenu_Settings_Element-level0-1561-SettingsElementName": "Right",
|
||||
"6-GonerMenu_Settings_Element-level0-1561-SettingsDescription": "The key to move RIGHT.",
|
||||
"7-GonerMenu_Settings_Element-level0-1565-SettingsElementName": "Simplify SFX",
|
||||
"8-GonerMenu_Settings_Element-level0-1565-SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
|
||||
"9-GonerMenu_Settings_Element-level0-1567-SettingsElementName": "Instant Text",
|
||||
"10-GonerMenu_Settings_Element-level0-1567-SettingsDescription": "Disables the typing effect in most textboxes.",
|
||||
"11-GonerMenu_Settings_Element-level0-1576-SettingsElementName": "Master Volume",
|
||||
"12-GonerMenu_Settings_Element-level0-1576-SettingsDescription": "Volume of everything.",
|
||||
"13-GonerMenu_Settings_Element-level0-1583-SettingsElementName": "Revert",
|
||||
"14-GonerMenu_Settings_Element-level0-1583-SettingsDescription": "Resets all keybindings to default.",
|
||||
"15-GonerMenu_Settings_Element-level0-1598-SettingsElementName": "Fullscreen",
|
||||
"16-GonerMenu_Settings_Element-level0-1598-SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
|
||||
"17-GonerMenu_Settings_Element-level0-1605-SettingsElementName": "Effect Volume",
|
||||
"18-GonerMenu_Settings_Element-level0-1605-SettingsDescription": "Volume of Effects.",
|
||||
"19-GonerMenu_Settings_Element-level0-1614-SettingsElementName": "Sprint",
|
||||
"20-GonerMenu_Settings_Element-level0-1614-SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
|
||||
"21-GonerMenu_Settings_Element-level0-1644-SettingsElementName": "Down",
|
||||
"22-GonerMenu_Settings_Element-level0-1644-SettingsDescription": "The key to move DOWN.",
|
||||
"23-GonerMenu_Settings_Element-level0-1656-SettingsElementName": "No Character Fonts",
|
||||
"24-GonerMenu_Settings_Element-level0-1656-SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
|
||||
"25-GonerMenu_Settings_Element-level0-1667-SettingsElementName": "Dyslexic Fonts",
|
||||
"26-GonerMenu_Settings_Element-level0-1667-SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
|
||||
"27-GonerMenu_Settings_Element-level0-1675-SettingsElementName": "Left",
|
||||
"28-GonerMenu_Settings_Element-level0-1675-SettingsDescription": "The key to move LEFT.",
|
||||
"29-GonerMenu_Settings_Element-level0-1699-SettingsElementName": "Music Volume",
|
||||
"30-GonerMenu_Settings_Element-level0-1699-SettingsDescription": "Volume of the Music.",
|
||||
"31-GonerMenu_Settings_Element-level0-1705-SettingsElementName": "Simplify VFX",
|
||||
"32-GonerMenu_Settings_Element-level0-1705-SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
|
||||
"33-GonerMenu_Settings_Element-level0-1712-SettingsElementName": "Auto Run",
|
||||
"34-GonerMenu_Settings_Element-level0-1712-SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
||||
"35-GonerMenu_Settings_Element-level0-1714-SettingsElementName": "Cancel",
|
||||
"36-GonerMenu_Settings_Element-level0-1714-SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
|
||||
"37-GonerMenu_Settings_Element-level0-1728-SettingsElementName": "<size=52>Dialogue Volume</size>",
|
||||
"38-GonerMenu_Settings_Element-level0-1728-SettingsDescription": "Volume of the Dialogue.",
|
||||
"39-GonerMenu_Settings_Element-level0-1744-SettingsElementName": "Pause",
|
||||
"40-GonerMenu_Settings_Element-level0-1744-SettingsDescription": "The key to PAUSE.",
|
||||
"41-GonerMenu_Settings_Element-level0-1747-SettingsElementName": "Up",
|
||||
"42-GonerMenu_Settings_Element-level0-1747-SettingsDescription": "The key to move UP.",
|
||||
"43-GonerMenu_Settings_Element-level0-1775-SettingsElementName": "Confirm",
|
||||
"44-GonerMenu_Settings_Element-level0-1775-SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
|
||||
"45-GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity",
|
||||
"46-GonerMenu_Settings_Element-level2-1777-SettingsDescription": "Adjusts the Bumpscosity.",
|
||||
"47-GonerMenu_Settings_Element-level2-1812-SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
|
||||
"48-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Uprank",
|
||||
"49-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Trashei",
|
||||
"50-MainMenu_CreditSectionManager-level2-1756-CreditNames": "puzzlerat",
|
||||
"51-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Fillow",
|
||||
"52-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Special Thanks",
|
||||
"53-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Abbie Gonzalez",
|
||||
"54-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
|
||||
"55-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
|
||||
"56-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"57-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
|
||||
"58-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "",
|
||||
"59-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"60-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "... Return",
|
||||
"61-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "uprank",
|
||||
"62-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "trashei",
|
||||
"63-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\n\" I think I miss my low poly ps1 retro indie horror games... \"",
|
||||
"64-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"65-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "Playtester\n\n\" chara apparition in sans's room \"",
|
||||
"66-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
|
||||
"67-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"68-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "Old Icons/Logos",
|
||||
"69-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "UNDEREVENT 2024 Behind the scenes",
|
||||
"70-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "Development Insight Part 1",
|
||||
"71-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "Development Insight Part 2",
|
||||
"72-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "Development Insight Part 3",
|
||||
"73-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "Fun Facts",
|
||||
"74-TextMeshPro-level0-1343-m_text": "GIVE UP",
|
||||
"75-TextMeshPro-level0-1344-m_text": "CONTINUE",
|
||||
"76-TextMeshPro-level33-90-m_text": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process",
|
||||
"77-TextMeshPro-level38-100-m_text": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
|
||||
"78-TextMeshPro-level38-101-m_text": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
|
||||
"79-TextMeshPro-level38-102-m_text": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"80-TextMeshPro-level38-103-m_text": "<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell",
|
||||
"81-TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"82-TextMeshPro-level38-105-m_text": "<color=#222222>-Fangamer Testing-</color>",
|
||||
"83-TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"84-TextMeshPro-level38-107-m_text": "<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!",
|
||||
"85-TextMeshPro-level38-108-m_text": "<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"86-TextMeshPro-level38-109-m_text": "<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"87-TextMeshPro-level38-110-m_text": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n",
|
||||
"88-TextMeshPro-level38-111-m_text": "<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n",
|
||||
"89-TextMeshPro-level38-112-m_text": "\rBy Toby Fox\r\n",
|
||||
"90-TextMeshPro-level38-98-m_text": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"91-TextMeshPro-level38-99-m_text": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
|
||||
"92-TextMeshPro-level40-59-m_text": "welcome to my awesome battle test room",
|
||||
"93-TextMeshProUGUI-level0-1345-m_text": "Placeholder",
|
||||
"94-TextMeshProUGUI-level0-1346-m_text": "KEY",
|
||||
"95-TextMeshProUGUI-level0-1348-m_text": "ARMOR: Bandage",
|
||||
"96-TextMeshProUGUI-level0-1349-m_text": "Resume\n",
|
||||
"97-TextMeshProUGUI-level0-1351-m_text": "HP",
|
||||
"98-TextMeshProUGUI-level0-1353-m_text": "Are you really sure you want to restart the battle?",
|
||||
"99-TextMeshProUGUI-level0-1354-m_text": "---------",
|
||||
"100-TextMeshProUGUI-level0-1357-m_text": "Selfless",
|
||||
"101-TextMeshProUGUI-level0-1363-m_text": "0",
|
||||
"102-TextMeshProUGUI-level0-1364-m_text": "ACCESSIBILITY",
|
||||
"103-TextMeshProUGUI-level0-1365-m_text": "Yes",
|
||||
"104-TextMeshProUGUI-level0-1368-m_text": "MONEY: 0",
|
||||
"105-TextMeshProUGUI-level0-1370-m_text": "Defense",
|
||||
"106-TextMeshProUGUI-level0-1374-m_text": "EXP: 0",
|
||||
"107-TextMeshProUGUI-level0-1375-m_text": "100%",
|
||||
"108-TextMeshProUGUI-level0-1378-m_text": "Item Info",
|
||||
"109-TextMeshProUGUI-level0-1381-m_text": "GAME",
|
||||
"110-TextMeshProUGUI-level0-1386-m_text": "Dice Brace",
|
||||
"111-TextMeshProUGUI-level0-1388-m_text": "ITEM",
|
||||
"112-TextMeshProUGUI-level0-1389-m_text": "1\n",
|
||||
"113-TextMeshProUGUI-level0-1392-m_text": "STAT\n\n",
|
||||
"114-TextMeshProUGUI-level0-1393-m_text": "CONTROLS",
|
||||
"115-TextMeshProUGUI-level0-1395-m_text": "Magic:",
|
||||
"116-TextMeshProUGUI-level0-1396-m_text": "0%",
|
||||
"117-TextMeshProUGUI-level0-1401-m_text": "WEAPON: Pencil",
|
||||
"118-TextMeshProUGUI-level0-1402-m_text": "SETTINGS",
|
||||
"119-TextMeshProUGUI-level0-1403-m_text": "(No ability.)",
|
||||
"120-TextMeshProUGUI-level0-1405-m_text": "10",
|
||||
"121-TextMeshProUGUI-level0-1411-m_text": "MERCY",
|
||||
"122-TextMeshProUGUI-level0-1414-m_text": "Dialogue Volume",
|
||||
"123-TextMeshProUGUI-level0-1415-m_text": "TOSS",
|
||||
"124-TextMeshProUGUI-level0-1416-m_text": "Call Berdly",
|
||||
"125-TextMeshProUGUI-level0-1427-m_text": "Call Home",
|
||||
"126-TextMeshProUGUI-level0-1429-m_text": "USE",
|
||||
"127-TextMeshProUGUI-level0-1430-m_text": "-- Revert to Default --",
|
||||
"128-TextMeshProUGUI-level0-1431-m_text": "??% TP",
|
||||
"129-TextMeshProUGUI-level0-1434-m_text": "Fangame WIP, all subject to change!\n",
|
||||
"130-TextMeshProUGUI-level0-1435-m_text": "13",
|
||||
"131-TextMeshProUGUI-level0-1436-m_text": "\"Kris\"",
|
||||
"132-TextMeshProUGUI-level0-1443-m_text": "Return To Menu",
|
||||
"133-TextMeshProUGUI-level0-1446-m_text": "USE INFO DROP",
|
||||
"134-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
|
||||
"135-TextMeshProUGUI-level0-1450-m_text": "8",
|
||||
"136-TextMeshProUGUI-level0-1452-m_text": "Iron Shackle",
|
||||
"137-TextMeshProUGUI-level0-1453-m_text": "Kris",
|
||||
"138-TextMeshProUGUI-level0-1460-m_text": "NEXT: 10",
|
||||
"139-TextMeshProUGUI-level0-1462-m_text": "20/20",
|
||||
"140-TextMeshProUGUI-level0-1463-m_text": "No\n",
|
||||
"141-TextMeshProUGUI-level0-1466-m_text": "Call Sans",
|
||||
"142-TextMeshProUGUI-level0-1467-m_text": "Restart Battle",
|
||||
"143-TextMeshProUGUI-level0-1468-m_text": "Defense:",
|
||||
"144-TextMeshProUGUI-level0-1473-m_text": "ACT",
|
||||
"145-TextMeshProUGUI-level0-1484-m_text": "Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.",
|
||||
"146-TextMeshProUGUI-level0-1490-m_text": "New Text",
|
||||
"147-TextMeshProUGUI-level0-1494-m_text": "Everybody Weapon",
|
||||
"148-TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20",
|
||||
"149-TextMeshProUGUI-level0-1501-m_text": "LV 1",
|
||||
"150-TextMeshProUGUI-level0-1503-m_text": "AUDIO",
|
||||
"151-TextMeshProUGUI-level0-1506-m_text": "Options",
|
||||
"152-TextMeshProUGUI-level0-1511-m_text": "DF 10(0)",
|
||||
"153-TextMeshProUGUI-level0-1512-m_text": "Attack:",
|
||||
"154-TextMeshProUGUI-level0-1521-m_text": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
|
||||
"155-TextMeshProUGUI-level0-1522-m_text": "<scale=0.5> </scale>~ ",
|
||||
"156-TextMeshProUGUI-level0-1524-m_text": "LV7 Leader\nCommands the party with various ACTs",
|
||||
"157-TextMeshProUGUI-level0-1527-m_text": "D$",
|
||||
"158-TextMeshProUGUI-level0-1532-m_text": "CALL",
|
||||
"159-TextMeshProUGUI-level2-1427-m_text": "Press anything",
|
||||
"160-TextMeshProUGUI-level2-1429-m_text": " ||||||||||||",
|
||||
"161-TextMeshProUGUI-level2-1432-m_text": "||",
|
||||
"162-TextMeshProUGUI-level2-1433-m_text": "-----------------------------------",
|
||||
"163-TextMeshProUGUI-level2-1435-m_text": "----------------------------",
|
||||
"164-TextMeshProUGUI-level2-1440-m_text": "X3",
|
||||
"165-TextMeshProUGUI-level2-1442-m_text": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
|
||||
"166-TextMeshProUGUI-level2-1444-m_text": "Meeting Sans' Brother\n",
|
||||
"167-TextMeshProUGUI-level2-1446-m_text": "|||||",
|
||||
"168-TextMeshProUGUI-level2-1447-m_text": "CROSS-DEPTHS CONNECTION",
|
||||
"169-TextMeshProUGUI-level2-1449-m_text": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
|
||||
"170-TextMeshProUGUI-level2-1450-m_text": "Nonsense",
|
||||
"171-TextMeshProUGUI-level2-1455-m_text": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
|
||||
"172-TextMeshProUGUI-level2-1461-m_text": "Logs",
|
||||
"173-TextMeshProUGUI-level2-1464-m_text": "---------------------------",
|
||||
"174-TextMeshProUGUI-level2-1467-m_text": "-----------------------------------\n| |",
|
||||
"175-TextMeshProUGUI-level2-1468-m_text": "Hypotheticals",
|
||||
"176-TextMeshProUGUI-level2-1469-m_text": "Goals",
|
||||
"177-TextMeshProUGUI-level2-1470-m_text": " \\n\\n|||||||||||",
|
||||
"178-TextMeshProUGUI-level2-1476-m_text": "___________________\n",
|
||||
"179-TextMeshProUGUI-level2-1478-m_text": "______________",
|
||||
"180-TextMeshProUGUI-level2-1479-m_text": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
|
||||
"181-TextMeshProUGUI-level2-1483-m_text": "____________________\n",
|
||||
"182-TextMeshProUGUI-level2-1489-m_text": "4500$",
|
||||
"183-TextMeshProUGUI-level2-1494-m_text": "------------",
|
||||
"184-TextMeshProUGUI-level2-1498-m_text": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
|
||||
"185-TextMeshProUGUI-level2-1501-m_text": "\"I'm Wing Gambler! the royal spender.\"",
|
||||
"186-TextMeshProUGUI-level2-1506-m_text": "Serious",
|
||||
"187-TextMeshProUGUI-level2-1509-m_text": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
|
||||
"188-TextMeshProUGUI-level2-1521-m_text": "",
|
||||
"189-TextMeshProUGUI-level2-1523-m_text": " 1 USER(S) - HOST",
|
||||
"190-TextMeshProUGUI-level2-1526-m_text": "Trashei\n",
|
||||
"191-TextMeshProUGUI-level2-1531-m_text": "Credits",
|
||||
"192-TextMeshProUGUI-level2-1534-m_text": "Enter text...",
|
||||
"193-TextMeshProUGUI-level2-1540-m_text": "Z to Begin\nX to Return",
|
||||
"194-TextMeshProUGUI-level2-1543-m_text": "150$",
|
||||
"195-TextMeshProUGUI-level2-1547-m_text": "(10$ per spin)",
|
||||
"196-TextMeshProUGUI-level2-1549-m_text": "W.D GAMBLING",
|
||||
"197-TextMeshProUGUI-level2-1551-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
|
||||
"198-TextMeshProUGUI-level2-1560-m_text": "1500$",
|
||||
"199-TextMeshProUGUI-level2-1575-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
|
||||
"200-TextMeshProUGUI-level2-1577-m_text": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
|
||||
"201-TextMeshProUGUI-level2-1583-m_text": "Extras",
|
||||
"202-TextMeshProUGUI-level2-1593-m_text": "----$",
|
||||
"203-TextMeshProUGUI-level2-1595-m_text": "30$",
|
||||
"204-TextMeshProUGUI-level2-1602-m_text": "-> Return",
|
||||
"205-TextMeshProUGUI-level2-1605-m_text": "||||||||||",
|
||||
"206-TextMeshProUGUI-level2-1616-m_text": "525$",
|
||||
"207-TextMeshProUGUI-level2-1619-m_text": "->",
|
||||
"208-TextMeshProUGUI-level2-1632-m_text": "End of the DELTARUNE",
|
||||
"209-TextMeshProUGUI-level2-1635-m_text": "V0.0.2",
|
||||
"210-TextMeshProUGUI-level37-47-m_text": "New log unlocked",
|
||||
"211-TextMeshProUGUI-level37-49-m_text": "Hypothesis Completed!",
|
||||
"212-TextMeshProUGUI-level37-50-m_text": "\\n||||||||||||||",
|
||||
"213-TextMeshProUGUI-level37-51-m_text": "--------------------",
|
||||
"214-TextMeshProUGUI-sharedassets0.assets-2527-m_text": "90",
|
||||
"215-TextMeshProUGUI-sharedassets0.assets-2529-m_text": "placeholder",
|
||||
"216-TextMeshProUGUI-sharedassets0.assets-2578-m_text": "PlaceHolder",
|
||||
"217-TextMeshProUGUI-sharedassets0.assets-2585-m_text": "MemberName",
|
||||
"218-TextMeshProUGUI-sharedassets2.assets-521-m_text": "2 x 45\n",
|
||||
"219-TextMeshProUGUI-sharedassets2.assets-522-m_text": "CONNECTION ISSUES",
|
||||
"220-TextMeshProUGUI-sharedassets2.assets-523-m_text": "The Sound of Nothing",
|
||||
"221-TextMeshProUGUI-sharedassets2.assets-524-m_text": "REFLECTING",
|
||||
"222-TextMeshProUGUI-sharedassets2.assets-525-m_text": "MONSTERS ARE WEAK",
|
||||
"223-TextMeshProUGUI-sharedassets2.assets-526-m_text": "SUCCESSFUL HOST FOUND",
|
||||
"224-TextMeshProUGUI-sharedassets2.assets-527-m_text": "* what did I do?????",
|
||||
"225-TextMeshProUGUI-sharedassets2.assets-528-m_text": "Experiment Design",
|
||||
"226-TextMeshProUGUI-sharedassets2.assets-530-m_text": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"227-TextMeshProUGUI-sharedassets2.assets-531-m_text": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
|
||||
"228-TextMeshProUGUI-sharedassets2.assets-532-m_text": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
|
||||
"229-TextMeshProUGUI-sharedassets2.assets-533-m_text": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
|
||||
"230-TextMeshProUGUI-sharedassets2.assets-543-m_text": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
|
||||
"231-TextMeshProUGUI-sharedassets2.assets-544-m_text": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
|
||||
"232-TextMeshProUGUI-sharedassets2.assets-545-m_text": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
|
||||
"233-TextMeshProUGUI-sharedassets2.assets-546-m_text": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
|
||||
"234-TextMeshProUGUI-sharedassets2.assets-551-m_text": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"235-TextMeshProUGUI-sharedassets2.assets-552-m_text": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
|
||||
"236-TextMeshProUGUI-sharedassets2.assets-553-m_text": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"237-TextMeshProUGUI-sharedassets2.assets-554-m_text": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
|
||||
"238-TextMeshProUGUI-sharedassets2.assets-555-m_text": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
|
||||
"239-TextMeshProUGUI-sharedassets2.assets-557-m_text": "\"INTRODUCTION\"",
|
||||
"240-TextMeshProUGUI-sharedassets2.assets-558-m_text": "\"SCOPE CREEP\"",
|
||||
"241-TextMeshProUGUI-sharedassets2.assets-559-m_text": "\"DISCOVERY\"",
|
||||
"242-TextMeshProUGUI-sharedassets2.assets-560-m_text": "\"DARKER\"",
|
||||
"243-TextMeshProUGUI-sharedassets2.assets-564-m_text": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"244-TextMeshProUGUI-sharedassets2.assets-566-m_text": "Expected Result(s)",
|
||||
"245-TextMeshProUGUI-sharedassets2.assets-567-m_text": "EXPERIMENT LOG-00-A",
|
||||
"246-TextMeshProUGUI-sharedassets2.assets-568-m_text": "EXPERIMENT LOG-01-A",
|
||||
"247-TextMeshProUGUI-sharedassets2.assets-569-m_text": "EXPERIMENT LOG-00-B",
|
||||
"248-TextMeshProUGUI-sharedassets2.assets-570-m_text": "EXPERIMENT LOG-01-B",
|
||||
"249-TextMeshProUGUI-sharedassets2.assets-580-m_text": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
|
||||
"250-TextMeshProUGUI-sharedassets2.assets-581-m_text": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
|
||||
"251-TextMeshProUGUI-sharedassets2.assets-582-m_text": "Hypothesis",
|
||||
"252-TextMeshProUGUI-sharedassets2.assets-583-m_text": "Objective",
|
||||
"253-TextMeshProUGUI-sharedassets2.assets-584-m_text": "Logged Information"
|
||||
}
|
@ -1,178 +1,256 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日,起初还只是一个小型同人游戏而已,里面只有主世界和Ogres的猜想。\n\n<size=40>扩展</size>\n随着开发的进行,范围也不断扩大,各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏,而不是将每个猜想都做成一个单独的游戏,不然就会带来一大堆问题,比如出现了问题的话,就必须得挨个游戏更新。"
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": "<size=40>规划</size>\n在决定将所有计划中的猜想整合到一款游戏中之后,接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里,听起来是个有趣的点子吧。此外,还可以写写与玩家角色执行的其他猜想实验相关的日志。"
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": "<size=40>将来</size>\n然后呢?\n\n我们的计划是继续制作更多的猜想和日志,直到三角符文第三四章发布。到那时候,我们会放下手头上的猜想内容,好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!芜湖!!"
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "实验日志-00-甲",
|
||||
"\"INTRODUCTION\"": "“项目介绍”",
|
||||
"Objective": "物件",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "熟悉三角符文模拟器并了解其在几乎没有宿主影响的情况下会如何运行。记录发生事件的时间线,并寻找一个合适的载体,以整合宿主的控制。",
|
||||
"Hypothesis": "猜想",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "如果三角符文模拟器在每次迭代中都遵循一条固定的事件时间线,那么在宿主的控制下,应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线或规则集,则需要进行进一步的实验。",
|
||||
"Experiment Design": "实验设计",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "1)多次运行三角符文模拟器,无宿主控制,绘制所有重复的事件或动作,并跟踪模拟器在没有干扰的情况下如何运行。\n\n2)单次运行模拟器,持续较长时间,以推断更长时间的模拟迭代将如何运行,观察是否出现问题。\n\n3)开始在模拟器中寻找能够在不干预过多的情况下促进宿主控制的实体。",
|
||||
"Expected Result(s)": "预期结果",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": "- 一条一致的事件时间线\n- 一个能够有效地掌控控制权的宿主"
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "实验日志-00-乙",
|
||||
"\"DISCOVERY\"": "“发现”",
|
||||
"Logged Information": "已记录的信息",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": "在模拟中积极测试宿主控制较小身体时,我们开始了探索周围环境的任务。\n\n在这次模拟实例中,我们化身为我们认为是常见家蝇的形态。由于经验不足和限制,我们尚未成功让宿主摄取食物以维持生命。没有营养支持,我们每次实例最多只能维持2到3天。\n尽管如此,我们仍利用多个模拟实例探索了环境,并绘制出了通用地标图。\n\n我们的发现提供了<I>宝贵</I>的信息:\n\n1)环境至始至终像是一个小型的城市小镇,正值秋季。\n2)似乎只有怪物和人类栖息其中;迄今为止没有记录到其他类型的生物。\n3)存在人类和怪物和平共处的可能性,尽管目前只观察到过一个人类。\n最令人感兴趣的发现是,三角符文模拟器正为其中的实体生成从未发生过的记忆。\n\n我们一直在苦思,这究竟是如何实现的?这些数据是从何处提取的?这真的还在我们的控制范围内吗?是否还有更多我们尚未揭开的秘密?"
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "实验日志-01-甲",
|
||||
"\"SCOPE CREEP\"": "“范围膨胀”",
|
||||
"Logged Information": "已记录的信息",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "实验日志-01-乙",
|
||||
"\"DARKER\"": "“更暗”",
|
||||
"Logged Information": "已记录的信息",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": "最近,我们中的一人发现,模拟崩溃的原因是编译设置中存在拼写错误。\n\n起初,我们担心我们所看到的环境无法复现,但幸运的是,事实并非如此。不知何故,储物间始终无法正常生成。这很有趣,因为我们并没有改变在长时间运行模拟时对克里斯的操作流程。为什么会突然出现这种变化?\n\n再次越界探索时,克里斯醒来时,我们不再遇到模拟崩溃的问题。相反,我们发现了一个同样的奇特环境,同时克里斯的外观也发生了许多变化。\n\n先前,其身着一件简单的黄绿色毛衣。现在却是一整套盔甲。继续探索时,我们还找到了“苏西”。似乎这个实体的外观也有所改变——苏西表现如常,以一种切合实际的态度对待着这个新环境。\n\n这个世界的生成似乎是有意为之。"
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "- DELTARUNE Hypotheis的引擎其实是用一款老同人游戏“DELTASWAP”改的,\n那个游戏的流程到进入暗世界前就结束了,主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!! \n不过我们稍微补救了一下,游戏文件都找回来了... 呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||||
"'* what did I do?????'": "'* 我招谁惹谁了?????'"
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": "经过多次迭代的模拟和无数的努力,一个最适合宿主的容器已经找到了!这个容器被他周边的人称为“Kris Dreemurr”。\n\n我们一直在观察在宿主不加干扰的情况下的模拟运行,“Kris”展示了我们认为无缝宿主集成所必须的许多特征。在早期的迭代中,“Kris”在宿主的影响下模仿他们的日常生活,没有检测到他们的同伴有明显不同的行为。\n\n此外,没有“Kris”试图破坏宿主的痕迹。\n\n“Kris”将会是未来的主要候选人。\n"
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "放弃",
|
||||
"CONTINUE": "继续",
|
||||
"KEY": "关键物品",
|
||||
"ARMOR: Bandage": "绷带",
|
||||
"Resume\n": "继续",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "你确定要重启这场战斗吗?",
|
||||
"Menu": "菜单",
|
||||
"Selfless": "无私",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "是",
|
||||
"MONEY: 0": "金钱:0",
|
||||
"Defense": "防御",
|
||||
"Up": "提高",
|
||||
"EXP: 0": "EXP:0",
|
||||
"Item Info": "物品信息",
|
||||
"GAME": "游戏",
|
||||
"Simplify VFX": "简化视觉特效",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "物品",
|
||||
"Cancel": "取消",
|
||||
"STAT\n\n": "状态\n",
|
||||
"CONTROLS": "控制",
|
||||
"Magic:": "魔法:",
|
||||
"WEAPON: Pencil": "武器:铅笔",
|
||||
"SETTINGS": "设置",
|
||||
"(No ability.)": "(无能力。)",
|
||||
"Left": "左",
|
||||
"Pause": "暂停",
|
||||
"MERCY": "仁慈",
|
||||
"Dialogue Volume": "对话音量",
|
||||
"TOSS": "丢弃",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "返回菜单",
|
||||
"USE INFO DROP": "使用 说明 丢弃",
|
||||
"Auto Run": "自动奔跑",
|
||||
"Iron Shackle": "铁钩子",
|
||||
"Kris": "克里斯",
|
||||
"Down": "下降",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "还需:10",
|
||||
"V-Sync": "垂直同步",
|
||||
"Defense:": "防御:",
|
||||
"ACT": "行动",
|
||||
"Confirm": "确定",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "你确定要返回吗?\n你的进度<color=red>不会</color>保存。",
|
||||
"Everybody Weapon": "全员武器",
|
||||
"Master Volume": "主音量",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "减少特效",
|
||||
"AUDIO": "音频",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "防御 10(0)",
|
||||
"Attack:": "攻击:",
|
||||
"Music Volume": "音乐音量",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "如果你想重置存档,\n请按住<color=yellow>DELETE键</color>",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "-> 返回",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "跨层连接",
|
||||
" 1 USER(S) - HOST": " 用户数量:1 - 主机",
|
||||
"Enter text...": "请输入...",
|
||||
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||||
"253-TextMeshProUGUI-sharedassets2.assets-584-m_text": ""
|
||||
}
|
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Reference in New Issue
Block a user